#❔┃ask-the-community
1 messages · Page 14 of 1
you add further increased modifiers together, and add further effect modifiers together, but they're always two separate modifiers
2.0 * 1.2 = x2.4 damage multiplier
base damage * (sum of all "increased damage" modifiers) * (sum of all "bleed effect" modifiers) * (more modifier) * (more modifier) etc.
I don't know why I got confused
I see you are a squirrel hater
@brittle atlas i did some testing, is there anything wrong with using exsanguinous to maintain high ward rather than going hybrid?
i like the innate recovery it gives me
you can, but imo it's worse the better your gear gets
what makes it worse if it scales with health?
It does peak a bit over endurance builds at extreme investment
you lose a lot of armor, class affixes, other stats, etc. by going low life, alongside the significantly better recovery of leech
Its just not enough ehp or recovery relative to leech
Imo best ward setup is twisted heart
twisted heart is great if you can make use of it
twisted heart is spellcasts only though right?
Yeah
also LL ward cant really use ravenous void
Whereas twisted heart and vessel builds can
i'm using a dot build so that slot is going to atrophy
ignite spellblade iirc
so yeah vessel
yes it's ignite spellblade
vessel + one ashes of mortality will probs be enough combined with innate spellblade generation
i can get solid 800k searing conflagration with the tinkering i'm doing now
just trying to fit in more durability
on the test dummy of course
Hm actually I'm not sure ashes is worth then
your ignite stacks wont be constantly at peak
but yeah for sure use vessel of strife. You can ditch all your hp suffixes for flat hp regen, then mix in armour.
can hit like 200 ward per second from the conversion
which should be enough to make sure you go into fights with a healthy total and can start using your on hit ward
when the 9.0 will all characters be reverted or changed into a different league?
cycle i mean
ok
you will need to make online characters to play mp in 0.9 with, and those characters you make for 0.9 are planned to be moved to "standard league" whatever that will look like once 1.0 happens.
so i'll be having to make new online characters ever time an update happens
oh
And we dont totally know what they plan to do
oh okay
maybe some cycles happen pre 1.0 to test that system maybe not
I dont think they said anything concrete
but you'll always be able to play whatever you made in 0.9 unless some crazy problem comes up that requires a wipe
Sorry im new, how close is the game to the state of completion? Is this a good time to jump in or should i wait for release?
The game is fully playable and has a lot of content, the gameplay itself feels pretty complete. The main obviously missing features are the end of the campaign and a few subclasses.
We're currently waiting on the 0.9 patch, which adds multiplayer support and is targeted for the end of the year. We don't have a ton of information about what's coming next, but 1.0 is presumably next on the agenda. That said, the devs aren't going to stop adding content once 1.0 is out, it's just a semi-arbitrary target
@delicate dust Just gonna alert you to this, not a clue what it is but I can't imagine y'all are a fan of random QR codes being posted in here
thank you sir, guess Ima try it out
Hi! I've been playing this game for 20h now and I'm struggling on how to get item upgrades because most of the items that drop are not worth enough for crafting (Or at least I don't know how)
So I would appreciate some tips on the thought process on what do you guys look for and craft your desired items!
For now I have base 4 stats rare items with sort off good rolls for now and I have good damage and all that so I'm not in a hurry but I would appreciate the tips 🙂
Don't limit yourself thinking "not worth crafting". Affix shards are easy to come by. If you drop an item that is close to yours but still has some forging potential, I d say just go for it.
Also upgrading existing affixes is usually cheaper than adding a new one. Especially early on when forging potential isn't much
Yeah, I've been doing that, some decent item drops and I upgrade the existing affixes but now I feel like nothing drops for me now haha, I'm either unlucky or I just need the knowledge to seek better items.
For example, I want a helmet with Cooldown recovery and Increase damage while wielding a bow, and every time I try to remove one of the useless prefixes to put the one I want I always remove the useful one with the Rune of Removal xD
Dont ever use Rune of Removal for crafting - its only worth using instead of Shattering to get affixes based on the tier of the affix. Seriously DO NOT craft with it, it will ALWAYS remove the affix you dont want it to remove.
Chaos crafting is a much better approach for items that have full slots of affixes - i.e. you use a Chaos and pray to lady luck that the affix upgraded/changed is one that you want. If it doesnt, then so be it.
You dont say what level you are on but crafting becomes much more important as you go because its unlikely that you will get drops that are an upgrade without crafting as you near mid levels 50ish and definitely not as you start getting into high character levels or min maxing.
Very important - do not be strict with your lootfilter - you could very well be limiting the drops of craftable items because your filters are too specific - remember finding an item with multiple needed affixes is going to be exponentially harder than finding one with a single affix you need and then playing luck on the others.
The game drops a LOT of loot, so its best to craft and fail often to work out how to craft and what process is the most likely to work for you.
There are ways to craft that will be more likely to achieve what you want and others that will "brick' an item very quickly.
Right now I'm level 72 and doing fine, I downloaded a loot filter online which is Heavy's CLF idk if this is a known filter or something but yeah.
When i chaos craft I sometimes get a T5 affix that I don't need and then I cannot reroll it anymore which is why I try to use the Rune of Removal, just to guarantee that I can get the affix I want if the Rune hits the right affix
Thanks for the tips! I usually didn't bother if an item just had only 1 wanted affix so I will try to craft those as well
Heavys filter is great, but very complicated. I wouldnt recommend using it (Sorry Heavy) if you are looking specifically for crafting items etc.
Once you get to T5 affixes on an item, and they are wrong, its unlikely that the item can be rescued - using a removal doesnt address the fact that by the time you have T5 you provably are running out of forge potential anyway for the other affixes.
Is playing a druid as complicated as it looks like?
the transformations can seem overwhelming at first with how many abilities they "add" but from experience they're relatively simple once you've read through them
for example werebear has basically-swipe and basically-warcry and that's half the kit explained already
and when a build uses 2 or more transformations it's usually for something specific in that transformation's skill tree, like Thorn Shield benefits in Spriggan form (since you can generate them innately via a passive node). Not because the built is meant to switch between them constantly or something (though you can do that)
thanks for that, I'm currently looking at a tutorial on how to make a specific loot filter so it is more personalised for my needs, just showing items with a lot of combined tier level or the affixes I want and things like that
ty, I'll make sure to blame you when my build falls apart (jk) 
Try LizardIRL Youtube Crafting Video. Heavy also has a crafting tutorial on the forum to help you make your own.
My recommendation tho, would be to figure it out for yourself. It will help in the long run. Filtering for combined tier levels (i.e. items with a combined tier total of T##) is basically my only filter - at least the one that I use most. I simply change the minimum tier total based on my needs. I then create filters just to highlight specific bases/affixes that I need for min/maxing... and hide normal/magic items... Thats it - maybe 4 or 5 filters in total. After 2k hours of play, those are all i find I need.
Mmm ok, I will try to continue and experience the game on my own then, I will have a look at those videos if I hit a brick wall in the future but for now it's fine.
I will create a filter that works out for me and continue on! Thanks again haha
I do same as vapour but I also have some specific recolour rules for idols, and I make t7 or double t6 exalted items a darker purple. Then I have a bunch of shatter rules at bottom seperated into tiers based on rarity and how much I use them.
and I'll have a build specific rule for each item slot. Basically choose 1-2 bases, and then all affixes I want on a perfect item and gradually go from 1 to 3 affixes as I upgrade
I saw a video from some Tenkiei guy that explains more or less the same as you said so that seems to be the main focus for filters
most people do build specific only
Because we dont have branches in filters its basically a nightmare if you want specific things to come out at specific colours
Yeah, I guess I'll do that and then use Heavy's filter for leveling because I want to check everything and try all skills
My total tier + base type filters need to be split between each slot because otherwise it will make my shatter rules not work
unless I put shatter rules first but then I dont know total tier from colour
So my filter ends up with the same rule duplicated like 15 times
absolute nightmare every time they add a new affix to the game
How is Majasa still overtuned after all this time???
In what way is she overtuned
A ton of builds can skip phase 2 now, and she’s quite doable with 0 resists
Either Majasa is overtuned or all the other campaign bosses are undertuned.
I beat her but still die like 5 times
This
Rogue poison builds based on dodge... It's too rough
My physical resist is 70% and died to phys all 5 times
And her dmg resists seem too high for poison
She has 0 base resist, same as every other boss
Then how is my level 55 build doing basically same damage as my level 65 build
Came back after doing monolith and breezing through

And she still killed me
I’ve done her at level on every character I’ve made since she came out, multiple times now with zero resists
Sure, you must be that good
Nope
I guess it was, but it should have felt much more significant than it did
Level scaling in LE is pretty low tbh
My gear was significantly better, as were my points, etc
I personally find it in a good state. I felt it scaled similar to my own progress. Only noticed when I jumped 10 or so levels on monos.
hi, I was wondering if anyone knew about the blizzard on storm totem?
On tunklabs it says "speed scalar: cast speed" but idk if that means how fast i deploy the totem, how fast the totem deploys blizzard or if cast speed increases the tick rate - people in game aren't sure. It says enemies take damage over time from it, but it doesnt have the damage over time tag itself, so would it be able to crit / do hits or nay?
and are storm totem and blizzard counted as seperate things - so would buffing storm totems range increase the blizzard size and would damage buffs carry over too?
So I have capped resistances, 112% phys and I get 1 shot for physical damage against tier 2 lightless arbor boss... What are you supposed to do, just fight him until you understand all the moves so you don't get hit?
Extra defensive layers (hp stacking, armour, endurance %, block, glancing blows, that sort of thing) all help a lot too. But ultimately, yes. Not getting hit is generally the play for dungeon bosses
I have dodge and glancing blows. I feel rogue is too rough atm
Tanky seems the way to go and it's Hella lopsided
Rogue is genuinely one of the classes with the best tank potential
Yes if it hits. You shouldn't be neglecting other defences and just getting dodge. Dodge is great but glancing blows are straight up mitigation, silver shrouds can let you tank telegraphed boss skills, and you have quite a few ways to get armour
Yes, sadly rogue is one of the tankies class in the game and its not because of dodge
You actually convert dodge into GB chance if you want the tankiest version of it
From.my experience this is the current design of all dungeon bosses, you either learn the moveset or play certain builds that can ignore majority of danger
It's a skill check imo. Either learn the moves or learn to build to negate it (though I believe EHG wants to stamp out stuff that can just go ignore the mechanics)
does anyone know if marina's lost soul affects the souls cast by skele mages
Are you talking about the big aoe attack of stage 1 of the boss? I have also come to my senses and every time he launches small aoe attacks it's time to get back to the center of the room to go left/right to avoid the two big attacks
If a unique is a boss exclusive, does that mean you cannot farm for it on empowered?
Empowered just expands the loot pool to their empowered only drops as well
If memory serves, when you kill an empowered boss you get a drop from both its normal mono pool and empowered mono pool
empowered also gives better LP odds afaik? so usually worth it if your build doesn't mega struggle with the fights
Sorta, not directly
More rarity = more unique drops = more chances for LP
So technically doesn't really affect boss drops
oh, so you can still fight the timeline bosses? I thought you could only fight the orobyss
Nah, killing the timeline bosses gives you stacks of Gaze of Orobyss which increases the corruption you get from killing Orobyss
hmm, so does the timeline boss become available from the 2nd stability threshold now?
Still third.
It'll be the only button you see where they normally are, the other two that are typically the preceding quest echos are collapsed underneath it, but you don't need to do those ones
@lime cargo you can also use em if you wanna lose a debuff stack or two
Does shadow dagger benefit from added non-physical damage? Say from Mourningfrost.
yes
and theoretically the flat attack damage from Mourningfrost is double for SD as it actually includes 1 melee and 1 throwing flat damage (not entirely sure
I believe it doesnt double dip
or at least it should not
You wouldn't expect generic attack speed to work on it twice because generic attack speed works for both throwing and melee
ofc attack speed doesnt matter on triggered skills so that is moot
It does work with a double effect toSD 🤔
Then a lot of the rogue passives must also
I would expect the once node to work for both but not swift assassin
Swift Assassin is also double (tested) and it's description is a bit more explicit than MF
See also #👨┃ask-the-devs-not-support-no-bugs message and the following message
So then zerrick's set flat will double up (I think known), snowdrift +5-10 should double up, dragonsong +12-17 should double up, lich's scorn flat cold should double up (if you could actually use shade as a rogue)
Lich's Scorn shouldn't since it specifies minions affected by dread shade, not "minions & allies". Though I'm not sure how that would tie in with the Symbiotic Apparition node that allows Dread Shade to affect allies.
Dread shade with the working on allies makes the flat and pen from lich's scorn work on you
otherwise an unarmed default attack would not be able to deal 2000 damage XD
I have a question regarding farming for uniques
right now i'm trying to farm for a devotion and aurelis (planning to switch classes) and i've been farming in normal monos because my bladedancer hasn't unlocked empowered monos yet (haven't finished the last lv90 mono). Would it be faster to just farm them in normals or should i farm for them in empowered runs?
i feel really squishy as it is so i'm hesitant on pushing to empowered monoliths right now. Only at ~1300 hp and there are instances of just getting one shot with certain mods
well I mean ideally you wanna fix your character so you don't have such low hp
Aurelis is fine to farm in normal monos. It's common. Devotion less so.
isn't devotion also a common unique?
also do certain echoes only show up in empowered monoliths?
No, the rarer nodes are just more likely to show up in empowered/at higher corruption.
Hey, Im having some trouble finding info on storm totem's blizzard, just wondered if anyone might be in the know.
On tunklabs it says "speed scalar: cast speed" but idk if that means how fast i deploy the totem, how fast the storm totem deploys blizzard (as there is a delay) or if cast speed actually increases the tick rate.
It also says in game that it deals damage over time to enemies, but when hovering over it, it has no damage over time tag. So wondering if it can do "hits" or apply crits?
And, does storm totem's tree affect the blizzard too? Stuff like size and damage increases etc
pretty sure minion cast speed just impacts how fast blizzard is deployed by the totem, your speed would impact how quickly you deploy the totem
it's dot and can't crit
I would think blizzard scales with applicable nodes on storm totem's tree
alright thanks. would be nice to get some confirmation from others. Question is, what's applicable?
Any modifiers that would work with a cold, dot, spell, minion ability
There's no wording to indicate it doesn't work like other subskills
so I'd assume it inherits modifiers from its parent skill as normal
so the blizzard should, for example, inherit the cold damage from the "icicles" node in Storm Totem's tree
the "intensity" node's more damage modifier should be inherited as well
The area node I'd be a bit suspect on, storm totem is an older skill so it may or may not work depending on how it was implemented
Beyond that, other than the two blizzard-specific nodes, I don't think any other nodes on the tree would be applicable to blizzard
sounds about right to me 🙂 thanks a lot
I'm still not sure if you can farm Apathy's Maw from normal monos at 50 corruption. Also what level does the mono need to be to do this... I don't understand how the levels of items correspond with the level of monos/areas in general.
The levels of areas dictate the level of items possible to drop (and technically exalted items). Requires level 75? Needs area level 75 or higher to drop. I BELIEVE boss drops are exempt from this rule though and are just restricted by normal/empowered and in the case of Orobyss drops corruption amount.
Requires level 65 according to lastepochtools.. so basically almost all monos should drop it. Thanks for the info @native sail !
Like I said, if memory serves boss drops don't follow that rule anyway but it is locked behind 50 corruption minimum and is not super common. You're probably best off farming empowered and if you really wanna go hard grab the blessing for increased two-hand axe drop rate.
Yea.. we'll see how my damage keeps up with empowered.. not there yet. Only at 30k+ DPS at the moment from tooltip.
Tooltip is honestly kinda bad
True that.. but only thing I've got to compare to.
Fair enough
Not sure what you're playing but I can deal with empowered on my shield rush toon that has about 48k tooltip
Playing the Blender
You're probably fine then, tooltip is super weird with that as far I know.
what frostbite-based builds are strong? feel like I almost never see frostbite discussed
Shaman can build into it pretty well, so can spellblade. I personally use ice barrage mage to farm T4 julria at the moment until my paladin is better geared
Scaling frostbite
it was really popular a couple months ago then everyone got tired of the same gloves/boots used in every build so they moved on
from what i can remember
shackles/snowdrift basically forced?
ya
does +1 to wandering spirits only roll on chest armor?
would you be able to share a planner link for that?
yep
Cool, ty
https://www.lastepochtools.com/db is good for checking stuff like that, for future ref
if you search the affix in the bar it will tell you where it rolls
I did have that open and saw the shard note... but sometimes it just feels necessary to have someone else confirm you suspicions.. 😅
haha fair enough
https://www.lastepochtools.com/planner/PAVaaM0o
Pretty close to this. I'm at work right now so I can't share mine, but he's better itemized anyway
Thank you very much! Looks neat
Np at all. The cold frozen orb is for clear you cast it again to detonate it. Snap freeze is a damage buff for you built this way as well. Other than that pretty straightforward
Static orb rather
Oh that's actually the biggest difference I see, he has 5 points in orbital fulmination so casting again won't detonate. I do 1 point there and detonate it
are idols the only source of lightning aegis for mage classes?
i was reading a defensive guide and i searched last epoch tools but the only places i've found it are in lightning blast skill tree and idols
There's a node for it in static orb's tree too. Can't think of any other sources though
There is also https://www.lastepochtools.com/db/prefixes/AMwTgrEA
@buoyant sinew @sharp quartz thanks, that's what I was missing
gonna see if lightning aegis from static orb is worth using over flame ward
Flame ward is short duration psudo invulnerability and its the most important part of mage's defenses
lightning aegis is passive mitigation and its a big part of the reason lightning blast + static orb is "meta"
even if LB damage was cut down by 70% or so people would still use it for aegis
is it worth trying to slot it into a spellblade build
ive finished all lvl 90 monos and does that mean im in empowered now? or do I need to do something else
you have to go to the thing in the middle of the 3 monoliths
o ty
noob question but when did they say the next update is?
when its ready
no specific date, but they want to get it out this year
no guarantees though
They still accept people for multiplayer testing or is that only the people they already have?
you can still apply
Is the expected way to gear up at levels 70+, to just hope for an almost fitting item to drop and then bump affix tiers? If so, is it supposed to be so difficult (1 fitting item at best per 40+ echos)?
Sorta
That only is the case for a short period
And its usually fairly quick
Basically that is the phase in progression where you are getting perfect or near perfect t20s
However you can actually skip it
The next phase is hunting for exalted items
which are easier to craft because they have like double the forging potential
a lot of the time I'll start finding usable exalts and crafting those before I get all my t20 gear
1 per 40 echoes sounds like your filter is way too strict
I show all rares with 1 good mod on right base and then glyph of chaos them
Well, my build is from 0.8.4 beta, old one. And the filter is too. Could not find similar build for current game version, so using the old one.
Don't really know enough about the game to set up a filter myself.
well the basics then
Good idea about exalted items. I'm actually hunting for these nodes in the echos and hoarding them at the moment. 😄
Show good helmet bases with vitality or %life. Show good body bases with vitality or %life. Show good boot bases with vitality, hybrid life, or movespeed.
belts with hybrid life or %life. Gloves with hybrid life
those are the most important things
if you have those mods in those slots you're all set for pretty much the entire game
Health is important, yes. Kinda a lesson from PoE. 😄
But I actually struggled with resistances more. I think ~150% of resistances (summed percentages) are coming from my body armor.
Actually a bit less
I know it's a trash piece (besides resistances) but can't find a better one for a while
you need to use the bases that have implicit resistances
mage is rough though and you need to get a lot of resists from passives
ward builds are ofc different in their affix needs
They dont have relevant suffixes so you just can run items with only resists
but usually end up either zdps or squishy because you only have 2 mods that do anything per item
Yeah I use ward. My auto is mana strike.
In that case you need the ward retention bases
silver crown and whatever body
or the mana ones
Using this one atm. And for body, yeah, I think I'll have to grind some more to drop one. 😅
Thank you for the tips
I'll have to disappoint you 😄
Oh god
well it could be worse
You see, the only boss I have problems with is Lagon oneshots.
Others I can kite. Lagon is my bane so far though.
yeah lagon is sorta a case of either be on your game for dodging, or do a ton of damage.
ideally both
the arena is awkward though
Haven't done much of it yet. I think tried couple of times, but couldn't survive for too long.
Same with dungeons actually. Is it worth running if I don't have uniques with legendary potential to upgrade?
Cause yeah, I think it might be that some of the struggles are because I'm mostly hoarding things, because I can't figure out how to make them useful for my build or don't know if I will not be wasting them.
I meant the arena for fighting lagon
its very narrow on vertical area and its kinda hard to path around where lagon is
I would personally start dungeons once I'm comfortable in empowered monoliths but you can do them much earlier for the low tiers
Main reason is I want to have a large stock of keys before I start trying to farm anything
nothing feels worse than burning like 20 keys and not getting what you need
arena itself is ehh. Endless arena doesnt have any rewards for most part. The tiered arenas do have exclusive uniques but unless you need one I wouldn't bother.
I have 19 xD
the boots from the sentinel are good for a few builds. The storm totem belt is a meme until storm totem stops being a meme. The SD ring is cool but I dont think anyone uses it.
everything can have vitality on them right? except for weapon?
o thanks
Does that go for all classes/mastery or just mage? I think I've been falling into the same trap and building resists through mods.
I've just been using the supplied item filter from an ActionRPG build
Mage is the one that you need affixes to get resists on
sentinel too kinda
but sentinel saves other suffixes with implicits
Oh right. Handy to know in the future then when I play mage hehe.
generally you just want to budget things out and evaluate them in terms of suffixes
How many suffixes is a 30% resist base worth vs a 35% crit avoid base
that type of thing
Low leveling a mage. What skill should i use. Atm i have 3 i like but dont know the worth of them. Lightning blast, Fireball or Glacier
Doesn't matter. There are no "levelling skills", they are all viable to end game. Just pick what you want.
When doing mono level 100, can you open the timeline you neglected and if so how?
Do you do the optional quests or just beat it and choose?
you just have to do the echo where the choice is made. e.g. for fall of the outcasts you make the choice after killing the boss, so you don't have to do the optional echoes, can just do the boss like normal. for blood frost and death, you have to do the quest echoes to make the choice, otherwise it defaults to the lower timeline IIRC.
and so on
is there any build that uses this as a main, first 3 leg potential i've landed
self bleed build, if any
there's plenty of dot builds that abuse the damage leeched as health line
ya, figured that
since it's not specified it counts for any damage
but wondering if a build in particular benefitted from self bleed
i realize that line for sustain is quite OP
there are 0 to my knowledge
k, thanks
for my cold dot wearbear it is nice, being that I can take off that bleed with the skill i spam, so basically i can use that ammy witht 3 affixes froma good ammy, and just hope I get the 3 I want
just didn't want to use it if it had a better build specific out there
Diothaen's Bloody Nib, but the conditions required for them to self-bleed are inconsistent
There's also Maehlin's Hubris which converts self-bleed to self-ignite, which only Acolyte's Spirit Plague can do at the moment. Bleeding Heart has a similar description but is currently not synergistic
Its also a weird way to sustain low life
Exsanguinous makes you immune to bleed at LL
so you can sorta leverage that to make some jank way to stay LL if you can get rid of the ward
Ravenous Void Gloves...can I "rune of ascendence" them? Do the base gloves have to be above level 91?
Base gloves don't matter, yes you can theoretically but your odds are FAR worse than dropping them
I'd be happy with atrophy with leg pot as well
so 2 chances for every leg gloves
while i farm them as well, etc
Atrophy is a boss drop only iirc, you cannot ascendance that
Ravenous is both random and boss drop
It can drop randomly or be farmed off of Elder Gaspar in empowered monos
Yeah
for better base leg pot, or anything like that?
Deias says: "No it will not increase your chance at legendary potential, empowered only increases the drop pool. You will get one unique from base pool and empowered pool."
o, so you get 2 chances
The only reason that corruption TECHNICALLY increases legendary potential is because it increases the drop rarity so means more uniques drops, which means more chances for LP. LP itself is not increased from it.
or since it is a base pool, just one chance
Atrophy is a 50% drop from that boss just FYI
might as well farm that first, likely fastest
ya, sseems easy
and likely fast, in/out I would imagine right?
Do you have empowered monos unlocked? They are separated from normal
ya
When you go to the timeline you want to farm you get the menu to select base or empowered, choose empowered, then treat it as usual and farm stability. You can get 2 kills of a boss from the max stability you can hold.
thanks
I just need to farm black sun mono for spell leech to become even more OP than I already am
I feel OP and I understand that this node alone makes me immortal, can't wait
Nearly, hard to be completely immortal in this game if you scale things high enough
this is the most broken i've even felt in SSF gear
I feel the devs who made Wearbear just said, let it be OP until we are forced to nerf it
LE is very fair with how they handle gearing
i'm in absolute trash gear
Werebear has a cap to it basically, it's a very strong starter and it can go far but it has pretty bad boss damage for like T4s and such and its clear speed is just okay.
clear speed ok?
I run down the entire length of the map in a second, press one button and everything pops
and then I have to warp out and do it again
my prior 2 builds had to walk and dash every now and then
this is effing crazy
I like to full clear for stability, so werebear falls short for me as I keep having to stop, wait for the rush cooldown, and change direction
I added despair/locked CDR
it's amazing
either way, still faster than my rogue or mage
and I haven't had issues with clear, I understand there is always a time
but not yet
what does stability do for you?
other than let you beat the boss
I don't have very fast load times so I stock as much to max as I can from one node
gotcha, mine are fine
Stability is just for doing the bosses
Game's not on my SSD :P
random question - why is it that I need to repeatedly press the assigned key to summon wraiths, but something like lightning blast will keep casting with the key held down? Either are classified as channeled. Is it just a case of "that's how the game is"?
Summon Wraith is a summon, blast is a cast
so melee abilities like Rive are also considered a cast then?
No? They're an attack?
Rive will also continue to cycle attacks if the key is held down though
I guess the take-away is summons just have to be pressed over and over then
Pretty much
No problem.
idk if melee wraiths are different but I don't need to repeatedly press the assigned key to summon wraiths
just tested it and holding mouse or keyboard buttons for summon wraith keeps summoning them consistantly
is that right...? I recall having to press it repeatedly.. but I'll hop on my acolyte and test this again.
Oh wow, I'm dumb as fuck. @austere hound you're 100% right haha
hey, I'm playing this now and really liking it, thanks for the rec. just one thing I've found in case it's useful — I tried pretty much literally every configuration of static orb behaviour nodes, and I reckon Storm Burst + Scatter Blast feels the best by far. It's kind of like having one point in Orbital Fulmination, but it's more responsive and you have bigger AoE
also seems to apply more frostbite stacks to single targets on average if you stand in melee range
if ur playing cold dot WB its balanced by its lack of good ST
Does every skill that "casts when you do X thing" consume its manacost, or only if it's specified in the description?
Single target
Single target
from what people tell me
basically requires no gear
tanky AF, and has solid clear
but is kinda meh on ST
atleast for the cold dot variant
if i were to take this and the node that gives me another charge, would it be "on cooldown" if one charge was used up?
Does this node work if you change it to a cooldown skill? or do you have to have focus be a channeling skill?
Nope, you have to use both charges to get the bonuses
ty
what skill?
focus
it has a node that turns it into a cooldown skill rather than a channeling skill
was curious if the haste node would get converted to work with the new form of the skill
Referring to this node
yes it works
that seems interesting then, ty
Most of the time they dont consume the mana cost and it usually will say so if it does. iirc there are a few cases where that doesnt apply tho.
Also usually if a skill has any non cost mana consumption that will still apply.
how much resists/armour do random enemies and Bosses have?
0
if it varies, do you happen to know if forge guard's ring of shields on hit taken costs mana?
I doubt it costs mana
@lunar holly so is there a tangible benefit to stacking pen?
yeah, you do more damage equal to your pen % 😅
penetration increases your damage even if enemies drow below 0, it keeps reducing it into negatives
a tad counterintuitive but it's all in the in game guide I believe
dungeons have daily item rotations that go through them? cause I saw someone mention that temporal sanctum is dropping exalted weapons today but how would I check that?
do I just go to the area and put a key in or something
yeah
yup you plonk in a key and take it back if you don't like.
that might be a thing for suggestion channel actually not a huge fan of it
it's a simple way to retain some day-by-day playercount/-engagement: don't find what you're looking for, come back in 24hr. I'm impartial on the matter
its just incentive to change what you farm every now and then
What I don't like is if I want weapon and say I can only play on Tuesday this week and it is not weapons it's rings and neck. I will personally feels a bit bad that I missed the right day
It is why I don't like mmo, they often have that kind of daily, weekly mechanic
It is a very personal feeling, I just don't like that, not saying it is bad or anything else
The fact that I am missing out that opportunity makes me feels bad, a little bit of fomo here
Idk I mean, you probs arent full clearing the areas
Its definitely more something to keep dungeons competitive with monos
the amount of drops you get from even random enemies at like 600+ is pretty crazy.
The thing is that the daily reward type has never influenced my decision to run the dungeon
I went to the dungeon for a reason in the first place, the only thing the reward type does is encourage me to maybe run a few more times or to stop.
Sorry @vapid aspen, you are making a very good case with very nice arguments but I have experienced the end game and the donjon enough to know if I can agree with you
I am talking more of a global feeling toward real life time gated mechanics, like realistic day/night cycle, or daily quests or daily reward. I get why it is done, but I am always a bit suspicious (for lack of a better word) with them
I get you, if the rate was higher I would agree
How do you get to fall of the empire if you went past it the first time. Im like 99 percent sure i redid blood frost and death (but empowered) and just finished dragons monolith but havent been offered the bridge accross
the three monos to the left ( i think it's three)
offer a choice, that allows you to branch right or up/left.
so to get Stolen Lance
you have to do first mono fall of the outcasts
you get a choice of 62/stolen lance or 66/black sun
when you do stolen lance you get a choice of
blood frost and death or ending the storm
I think fall of the empire is just blood/frost/death?
i'll give it a crack, thanks!
Stolen Lance leads to Blood, Frost, and Death - which branches to Fall of the Empire or Ending the Storm
can someone explain scaling tags rq
is it just meant to give a rough idea of what to aim for?
I see attribs are always increased 4% per point but what about like fire, am I getting extra effectiveness out of increased fire?
If you redid Blood, Frost, and Death on Empowered, you specifically have to do the Quest Echoes to pick Fall of the Empire. Jumping Straight to the boss just unlocks the choice you picked before.
Scaling Tags represent all the different affixes you can stack on a skill to get Increases to it. So Void Cleave for example:
Strength, Physical, Void, Melee, Movement; adding Strength increases Damage by 4% per point, Physical Damage is increased 1:1 with your Affixes, same with Void, Melee, and Movement.
So if you had 25 Strength, 100% increased Melee Damage, 50% increased Physical Damage, and 50% increased Void Damage, Void Cleave would deal 250% increased Physical Damage and 250% increased Void Damage - which have separate base and added damage values.
ah right ty
I just did blood frost and earth and it hasnt opened, also did reign of dragons - both empowered and i never get the option to get the bridge to fall of the empire. Would you have any other suggestions?
you have to do the optional quest echoes to open it up if you're doing empowered
Did you do the (Optional) quest echoes on Blood, Frost, and Death? iirc it's the 2nd Quest in that chain that provides the choice of which outcome to get after killing Formosus
ah damn it, thats probably it - i had the optional ones minimised so didnt even see them! haha ok, thanks guys
You have to do the quest chain to make different choices - just the boss provides the same "unlock" as your initial choice.
anyone know how consecutively stunning enemies works when the skills causing the stuns have different base durations? ie. what happens if i were to apply a 2 second stun with say leap and then my swipe with no modifiers to stun duration immediately applies its own stun to the target again?
is the new stun added to the remaining time of the 1st stun or does it replace the 1st stun or does it only replace it if the duration of the 1st stun is less than the new stun?
yeah their are two points/possiblities in Blood Frost and Earth.
||One is to the north and one is to the north east.
I can't remember which is which but one of them gives Ending the Storm and the other gives Fall of the Empire.||
what does shredding armor boost? all melee/ranged hits or just phys hits?
All hits
(Armor has reduced effect vs non physical hits)
what's the best use of completely undesirable exalts? Examples being weapon types that I'm not even using or one with no useful mods. Do you bother picking it up, or shatter it?
If I have absolutely no use for them I just don't even pick them up honestly
sweet.. I've been picking up too many and chucking them into my stash haha
Yeah I did that for a long time lmao
Eventually I went through them all and sorted them, well almost all of them anyway
I now have a tab for each kind :P
haha nice. I'm slowly getting to the point of 1 tab per kind of item.
still sorting stuff from when I was messier and had fewer tabs
trust me, I understand, I had like 16 tabs of unsorted bullshit 
dont forget about exalts for Legendary crafts. I have used many exalted items that are on wrong bases with wrong combinations for Legendaries... unless you have a 4lp, the RNG makes it worth just trying your luck and sometimes the only worthwhile exalt affix will apply.
Yeah, I still have a few dozen. I haven't crafted any legendaries. All the builds I've been following (mostly ActionRPG's) seem to work without leggos. That being said I've only experienced baseline empowered. Haven't pushed corruption yet
From what I have heard their builds tend to fall off as you push corruption
Hmmm okay. Somewhere around 200?
Maybe a little more than that, I tend to like things that go 300+
As do I, but things I do try to take seriously I want to perform well
i know i have several characters/builds that can push super well...it's just so boring doing it
i drop a new unique i haven't messed with before and go
👀
What determines the blessing you get from an empowered monolith? I've been spending the past few days farming the fire shred one and haven't seen it once
do i need to hit a particular node or something?
There's a whole like system to them that's based on weighting and which can go in what slots and stuff, someone here knows specifics
know where i can read about it?
tunklab has all of the blessings shown by pool
the first slot for example will only ever roll fire res, armor, or frailty
I'm pretty sure the fourth and fifth slots can roll any blessing from either pool
does health gain on block (is there a health (non-gain) on block?) scale with healing effectiveness?
No, health on XXX (hit, block, cast, dodge, etc) isn't a heal, it's health gain
Nor does leech
thats what i thought it does but chat seemed to think it does 
Chat's wrong.
fair
ty!
Tell them Llama said so.
healing effectiveness only affects healing skills that give healing, not leech or life on XXX.
well uh
is there a way to scale gains?
hit faster & possibly more things depending on the source of the life on XXX
gotcha, ty!
But no, there's no separate modifier for that like there is with healing or leech (which has 2 of them, 3 if you count damage)
The node "Well Crafted" in Detonating Arrow for Marksman reads : "The explosion deals more damage in a larger area".
Will this work for poison ailment if you have taken Scorpion Arrow to make it so the explosion has 200% poison chance.
Edit: If anyone knows, please just throw a reply at me or an @ . Appreciate it.
It should do since it doesn't specify hit damage
Ok ty
Where did you find this?
I've been all over tunklabs and I've never seen this.
this is very cool.
from the front page, monolith timelines, pick one
Tunklabs and select monolith timelines and pick your timeline
oh, i see it now. Just looks a heck of a lot different in that screen cap.
TA!
Been out of the the loop on this game, when is the next update?
By the end of the year
We/they hope
Terms and conditions apply 😆
I did not specify the year
Neither did Llama
When you say "the year" it's generally assumed to mean the current one if no other timeframe has been given.
Anyway they are missing the big window of opportunity. With the fail of kalandra league, they should release mp now
2023 release or riot
or they could do the opposite of what ggg does and actually make sure their update is functional before releasing it
% increased health is better than +n health right?
+flat anything is usually the best with increased being better once you have gotten as much flat as is practical. % on nothing is nothing so you have to solve the flat issue first.
Yeah that makes sense, but even at my low hp pool of 1200 most % seems to give more than flat would, but the build I'm following looks to place flat health everywhere possible
Its all just math but obviously once you have exhausted all possible added flat health increases, then % increase will make a bigger difference. This is true for everything in LE... anything from flat crit to flat damage types - its usually much easier to get the % increase so flat increases are like gold.
Yeah, fair enough then. Thanks for clearing that up for me 😄
Wait
%health is almost always better
Because you have innate flat health
and vitality
and the %health is much more restricted
you should be getting %health on every possible slot, then hybrid health
and getting vitality and flat where it fits
lol... oh, so my original understanding was correct?
As a general rule you want to balance between flat and %
the ideal ratio depends on the relative values of the affixes
a %health affix is only around 12% at t5. A flat life is 75. A flat melee phys affix is 50ish, a %inc melee affix is 100%
but then flat life is devalued by your base life
There isnt really any way to generalise this across all builds perfectly. There may be some cases where taking a flat life roll in place of a % gives slightly more ehp but for most cases the % will be better for ehp which is why people recommend that
if you want to milk out every single last point of ehp from your build then you do it case by case using the ehp calculator
Thats why I said its all math and that there is a tipping point where flat health is no longer as important as % increase health.
it's the reverse though. % starts off more important unless you have tons of it on your tree.
the "flat is best" mantra really only holds true for stats where the base flat is low and the added flat stats are big in comparison to that base
like added damage, added crit, etc
for stats like hp, you have quite a lot of base innately and via things like passives/vitality
and % increases for hp are also quite rare
so it's unlikely you'll have enough % increased to ever make it worse than flat.
This is an example of a way for it to occur. https://www.lastepochtools.com/planner/OBjqgmDQ
Swapping t7 inc health for t7 flat health yields 200 higher hp.
So unless you somehow find yourself with these kinds of setups its probs always gonna be % > flat for health
Getting flat crit increases really made my build one time
will it be possible to take his single player character into the multiplayer after multiplayer release?
Shame, I have a legacy ring with physical penetration
I’ve got a bunch of jewelry with cold pen from some change ages ago
And +1 max skeleton sentinel idols
Do they still work?
Legacy gear works yeah
There’s all sorts of like quad suffix stuff or weird stat combos as things have gotten changed
There are also some bugged exalted bases you can’t get anymore
Like stone tablet and the flame lich’s scythe
Where they added new bases to the game for new uniques but didn’t disable the bases from dropping normally
Dont forget the exalted idols
👀
If only the stats had actually been better 
if only the unique idols also bugged and dropped with lp
you know exalted idols would be fun af
would open up a lot of cool builds
aftershock on hit with high value might actually be worth using
would help with the builds that require idols too. The non exalted could be less rare to get your build online more easily.
empowered idols...
18% smite idols 
70% poison per dagger idols
32% abyssal decay duration idols
300% lightning damage idols
18% health idols. 22% aspect of the boar effect idols.
Fine :(. 66% minion cooldown recovery speed
but hear me out. 48% chance to summon a bee with acid flask. 14 bees per 10 seconds.
🐝🐝🐝
what engine does le use ?
k
how do I make an account when I bought it through steam
launcher no longer has an account creation button
go to the website
great I did that, made an account on the website, and it has no idea that I made a steam account
steam purchase*
only option is to buy the game
no info on steam whatsoever, beyond a support email ticket I already sent in for
this is like.. early 2000's korean MMO style account creation here
you dont see anything here?
https://lastepoch.com/player/account/profile
I think that page should be were you can do it, but I think it doesn't show for me since it's already linked for me
oh sorry
all that's on all those tabs is account data and "buy the game"
I mean I'm no idiot here, I navigated pretty obscure account creations on my time, and this has to be the most obfuscated
it seems, from what I can gather, steam buyers used to have an account creation option from the launcher, this no longer exists
the support page says there should be an option when you launch the game to register an account
yeah
yea that's outdated info, as far as I can tell
I saw this page when launching through steam
try validating integrity of game files?
back out to the log in screen and log in with your website account
going with that, but I mean, the launcher launches it just doesn't have that account creation button
it should link it to your steam id
just gives me an LE-24 error
is single target meant to be awful in EQ werebear before you get bauldar's wrath?
clear speed is amazing on packs of enemies, but ST is just awful. I don't think I can do the lvl 75 monolith against Lagon its that low.
you really want the weapon lol
I have it in my stash, I just can't equip it yet
9 levels away - I guess I just grind this mono for levels..
yeah, def
In most arpgs you have skills for good AoE but bad single target. I usually run 1 skill for single and 1 for AoE unless you have a good middle ground skill that's just ok for both
Thanks - I'm aware of different skills being suited to ST/AoE. This question was more directed at a specific build which uses 1 main skill to proc a couple of other skills, all of which are a hybrid ST/AoE.
you can make any class work, trust me
just keep up on some defensive gear and you'll be fine
k
if i choose a mastery class, can i spent points in another mastery class?
or only in my main and my choosten mastery class
in your main mastery class you get the full tree
in the other 2 you can go up like half way
k
k thx
respeccing is also super ez except your actual mastery choice, which cannot be changed
Aura of decay's Poison bolt/spit is described as a projectile but is it a Hit?
that's fine, I'm mainly asking for the purpose of ailment chance on hit and such
👍
one other question tangentially related to aura of decay, Less Damage Taken modifiers stack with each other additively or multiplicatively?
multiply
if it was reduced damage taken it would add
wait, really? do such mods exist then?
nothing I can think of
if it does it's incredibly rare
there are things that give increased damage taken though which would add
hmm okay so example case, Aura of decay with Inoculation node takes 70% less poison damage. Ruby fang Aegis at max roll has 25% reduced poison damage taken so it becomes 30% * 75% = 22.5% taken
not as worth it as I first thought
depends on perspective
except afaik the innoculation node doesn't add with the base on aod
wow that... sucks then
it's still the same
how to explain
50% less damage taken doubles your ehp
then getting another 50% less doubles it again
yeah so the skill node is basically half as effective as I assumed because the base 50% exists first
(arbitrary order of calculations but whatever)\
order doesn't matter, multiplication is commutative
basically point is
the 20% less node is still good
because aod is constantly fighting with your passive regen
mhm
I guess on paper you go for that all-in leeching playstyle with reaper form but I'll see if it comes to that
I'll note though that if you are trying to make aod deal damage good luck
hi, sorry i dont think this is in the in game guide. How does crit vulnerability work? Does that 5% chance to crit get boosted by your additional % chance stuff?
no
it's a debuff on the enemy, it's just 5% flat crit per stack
so 20 stacks = 100% chance to crit vs that enemy
ahh okay, thanks again
Any good poison starter builds?
https://www.lastepochtools.com/planner/bBGzKJmQ this one taught me the game basically, no uniques required + speedy
^not my build mind you I just used it. it's also not the tankiest thing so uh, good way to learn bossfights 😄
you just put down your spinny blades and mash all your other buttons as mana allows
the only thing that does need explaining I think is, shurikens you put points in but it doesn't need to be on your hotbar, so Synch Strike gives you extra shadows a.k.a. extra spinny blades without needing to use its skilltree
is 5% crit multiplier the same as 5% bow damage but only if u crit?
How common are flame wraith acolyte idols? I just hit lvl 70 and haven't seen any :/
just rng
i was farming for smite hammer throw idols and only found 1 until level 80
then i found 6 in the span of 20 minutes
You will get them eventually
Rng always gives you stuff you don't need for your current class. Play a different class to get drops for your acolyte 🥲 /s
playing the game again after a very long time and i'm kinda lost on monoliths. is there a quick primer that i can read? Couple quick questions as well. Will i be able to target farm specific timelines to hunt gear? And do we rush the boss and move on or full clear for the bonus stability?
Yes, each timeline spawns nodes that drop a specific item type of unique/set item.
You can choose whatever timeline to run you want once you’ve unlocked it
IMO, full clearing isn’t worth it. Rush objective and kill whatever you can along the way without needing to stop moving too much
thanks
if the map is really dense and/or there are a lot of rares, i'll sometimes clear a bit afterwards but besides that yeah, just clear to objective and go next
i assume there's no added benefit of doing echoes further from the center? Also, is there some echo reward tierlist? I'm assuming rare gear is bad unless you need a specific base?
Echoes further from the center give more stability
Rare gear is fine early on, you won’t find good exalted items that quickly
But base is quite important
Item implicits are the main way you’ll want to be getting your resistances covered
A solid rare is gonna be better than a mediocre exalted item
thanks
how many times did you kill lagon before he dropped a testament?
never counted but it is a Rare drop that requires level 78 so its not going to drop often
hello what is the most important stats on piece of gear ? it will be really nice if someone can help 🙂
like amulets , rings , weapon , off hand , relic
Health
Health
Prefixes are offensive and attributes (str/dex etc), suffixes are defensive. So for prefixes you want whatever matches your build, for suffixes you want defensive stats Health, Crit Avoidance, Resistances (implicits are better for this tho), Endurance etc. All depends on your class and build what the most important stats would be.
@sharp quartz ty for example when i play Marrow shards i want crit strike chance but i dont want spell crit ? i am confused sorry 😒
For Marrow - health is likely the most important because its using health instead of mana. Re Crit. Flat crit is important if your crit chance is low. Spell crit is a % increase so if you have a low flat crit, the % increase will be limited by comparison to gettitng flat crit. Flat spell crit - like in Catalyst gear implicit is good.
I recommend you ask for assistance for your build in the Acolyte channel or on the forum (if you are not areadly following a build guide or something)
@sharp quartz ty the help 🙂
sorry for the basic question, just wanted to make sure: is 5% crit multiplier the same as 5% bow damage, but only when you land a crit? Or is it more because its multiplicative or something?
It is multiplicative - You have 200% Critical Multiplier at base (read: deal double damage on a critical hit) and that 5% gets added there. Then when you land a critical hit, your damage is multiplied by 205%
how often do damaging ailments tick? is it .33 or .5 seconds?
Thank you. Im not really sure I understand the implications of something being multiplicative. Does that mean 5% crit multi is better than say 5% bow damage (on a crit) or when would it be better/worse?
When organizing your damage for calculations, there are a few 'aggregators' - places where you add up different parts - before multiplying them out. In the case of Critical Damage, it's a separate aggregator than Increased Damage - meaning that they multiply together, rather than being added.
([Sum: base damage] + [damage effectiveness * {Sum: added damage}]) * (1+ Sum: Increased Damage) * ([Sum: Critical Hit Chance * {1+ Sum: Increased Critical Hit Chance}] * [2+ Sum: Critical Multiplier]) = total damage from Critical Hits
it looks a bit confusing, but that's mostly because I tried not to abbreviate anything, and it can be boiled down much shorter - but the gist is that each time you move to a different set of Parenthesis (), you're on a different axis of scaling. Meaning each increase to that axis has it's own separate diminishing returns. 5% Critical Multiplier is very strong, when you don't have any other critical multiplier - but when you already have another 300%, 5% isn't that much.
In comparison - Elemental, Lightning, and Bow Increased Damage modifiers would all be added together in the (1+ Sum: Increased Damage) section.
ahh ok, thats a really good summary, thanks a lot. So, it might generally speaking be best to spread the kinds of multiplies you have? (unless you maybe have some crazy hot synnergy with one in particular which would make that more valuable for longer)
multipliers*
There's a fun law of mathematics called "The Law of Squares" - which, paraphrased, says: you'll get the biggest total amount, when all the multiplied parts are the same - which means having 250 base and added damage, 250% increased damage, and 250% critical damage is the biggest 'block' you can get with those three axes. Now, in ARPGs, it's almost impossible to get your damage calculations into perfect exponential blocks - whether that's cubes like above, or quarternaries with a 4th axis, or whatever. But the lesson is that, you generally get a bigger effect from increasing your smallest axis - so if you have a bunch of critical damage and base damage, but almost no increased damage, you'll get the biggest return on your investment from Increased Damage.
you should teach maths my friend
This is why Base and Added damage are such strong increases at the start of the game - you have minimal "increased damage" and "critical damage" axes - but any% added to those is HUGE compared to base damage - so adding +2 or +5 base/added damage is like adding +200% or more Increased Damage.
And I'll stick with math as a hobby - I enjoy it too much to beat it to death.
its also a bit more confusing because it seems different stats are differently weighted - so for 1 passive point u might get more of one thing than another (usually more specialised stuff), or stuff like armor shred would be quite a complex thing to put into the same terms as say attack speed (and attackspeed is differently weighted for different builds with things like on hits etc) but yeah i like this way of thinking, was really helpful, thank u
yeahh i hear you :p
Aye - it's done that way by design: if everything was weighted the same, there would be no real differences in them.
and i think some are generally stronger because of more supported synnergies - like attack speed i find is quite small bonuses that make a huge difference
because of armor shred and other on hit effects
but if armor was a flat kinda thing, i think meatier attacks would be better and attackspeed builds would take a hit, so you'd need higher values to make it worth taking for a lot of builds
does skeleton rogue not scale with level/intelligence like skeleton warriors, or does it just count as one for the purpose of the skill and Tools is wrong
surely it's the latter right? best to make sure
Knee-jerk reaction is Tools failed to pull the scaling data for some reason (possibly because they're an optional unlock, and inherit tags when it's activated) - but its possible that the summons are failing to grab tags in live.
considering that people are using the node and I haven't seen it talked about I'm gonna assume it's just a display thing 😆 100hp minions ftw
It's also possible that with Tag Inheritance, Tools only shows the Scaling Tags on the Summon Skeleton skill, rather than the individual minions - check the Skeleton Warriors minion page to see if it's displayed there.
It shows they scale 4% dam and +5hp per int point on tunklabs and that site pulls straight from game files
and it is indeed displayed on the skill itself which seems good enough, nice thanks
As a sub skill it inherits the parent skills scaling unless explicitly stated otherwise
would archer's focus from black arrows (grants more damage to next bow attack) apply to a whole channelled flurry or just the first arrow?
When was the last update info of the unreleased classes?
In terms of what they do or in terms of progress?
They're coming with 1.0, not before, not after.
mike said a few weeks ago that they did sit down and start some of the design for runemaster
but no details
I'm gonna venture a guess that runemaster involves runes
Just like falconer involves a falcon and warlock involves lockpicking
No, I think Warlock involves being confused about your gender (female character having a male name).
And don't get me started on the whole actor/actress thing.
Ah, I've found my class
I think we're way past the point of warlock having any nailed-down definition other than "person that uses magic in some way"
literally every game uses it differently 
if i make a rogue, what item filter should i set?
pick a build and take the loot filter for that build
i wouldn't recommend making your own loot filter until you are more familiar with the game
it's very easy to do once you do though. guides exist for it but it's all rather natural
I'm lazy and just do it build by build
same it's catharsis in a way
click down the list of affixes I like, duplicate a few times, set color spectrum by affix tiers badabing badaboom that's half the work done
After watching Perry's video on how important item bases are, I feel a lot more confident with tinkering my loot filters
yeah implicit on items is usually worth 2+ normal affixes
so just using the right bases is up to 1/3 your stats
I would appreciate if people would ping me for any possible issues you find in LE Tools, that way I'll be aware of them right away and fix them faster. This is a bug and I'll provide a fix soon.
thanks for keeping an eye out! The confusion was on my side, so no need to intervene, I think
Nah, it's a bug in LE Tools, for some reason scaling tags for some minions aren't inherited from parent skill, it would be better to fix it on the site to prevent confusion in future
gotcha
praise be to Dammitt
Is this also the case for bone minions from transplant?
Yep
its been ages since ive seen warlock and i assume witch be used as genderlocked counterparts
warlock is more or less just used as an "evil caster" nowadays
smh all these fools thinking warlock is a caster when it is all about locks and making sure doors are hard to get through
heist league but backwards, the character
It's all about sending you off to battle and never letting you out. War Lock (ed). 😛
I thought war was meaning military grade locks
What's the best stat I could add to these that would apply to the largest number of builds? Is it just more attack speed?
hybrid health, attack speed
the rolls are a bit low on that one though idk
I wouldn't waste a t6 hybrid hp on it
ty ty
Yeah, that's fine, but it's a male name. One wouldn't call Charles III the Queen of England (etc), would one?
Anyone else playing on Linux/Steam? Game works great, I just don't get the character's body visual at the character selection screen. Not a big deal, just wondered if that was a thing for anyone else? Everything else works.
Ok, well, scratch that. I googled it and (literally) the second link shows it as known issue.
I will now
It's kinda weird tbh, cause I feel like Warlock and Witch have very different connotations in terms of like...class fantasy/what people would expect a class with that name to do.
I wonder who we can blame for that
perhaps dungeons and dragons but afaik they've only been using it in the newer editions? so not really them
D&D, WoW, idk generic halloween witch depictions?
a lot of games haven't used Witch
though Pathfinder has a Witch but not a Warlock
isn't witch also a unisex term in this context
seen a few male witches here and there
I'd think so, yeah
but warlock isn't, I guess. history baybee
let's riot and demand consistency from our fictional universes
Speaking of consistency, I hope warlock ends up with all the build diversity of 5e warlock.
;)
i mean originally
but nowadays its used as a neutral name
If I can't eldritch blast I'm rioting for sure
The issue with incorrect minion scaling / scaling tags in LE Tools is fixed now.
Our lord and savior, Dammitt has graced us with another LETools update 
sorry for the noob question, I've not made a legendary before and was wondering if a class specific affix could get into a unique and if you can wear it on a different class if so?
It will lock it to that class if it lands on it
ooh ok, glad i asked! thanks a lot
When release?
soon
(tm)
how do i stop the chamber of vessels boss from healing?
you have to kill the soul tanks in the corners before you can kil him
I think you're mixing up the bosses Sylius. The Chamber of Vessels boss is the last one of the campaign and as far as I know you can't stop it from healing in phase 2. But since you can damage it while it heals you can at least "mitigate" some of the healing MONKY.
If dps is high enough you can skip it
You can, you just need to kill it first.
Poison Umbral Blades can do it pretty easily with objectively bad gear.
So i just bought the Game, its recommended to read a guide first or just go full blind
you can go blind just fine
if you have any questions though the community will be more than willing to help
the way I experienced and had a good time with it was: go in completely blind until I felt that I had a few build ideas I wanted to try/play, then get into the nitty gritty of character building via those
One thing i wish i knew is that you really should do all quests cause they give skill points and slots for idols.
what is this white dot above my abilities?
Related to that. There are more quests than unlocks available - so you don't have to do all of them just enough to unlock everything.
It means they're charged and ready to use.
What's currently the easiest build to get going gear wise?
That's a loaded question
https://www.lastepochtools.com/builds/ each build will list what gear is used
Except many planners show the "dream setup" rather than the minimum viable setup
True, but sometimes they list both 🙂
Ok let me make it more precise: What build is the easiest to get going with no good uniques and bad rares
Like you just hit high enough level to barely be able to do monos bad
there are a lot of options
what class? what type of build?
what content do you need it to do?
how much pain do you want to experience while playing it?
how tanky do you want to be
He lists starting builds for each class (note: some may be a bit dated) but he is very good at leveling with just found gear as he levels https://forum.lastepoch.com/t/boardman21-others-150-builds-leveling-guides-compendium-v0-8-3e/29494
Welcome traveler!! Listen To Some tunes while you search through builds Build Compendium Overview Currently 151 Builds and guides linked in this compendium! Click on a Content creator for a drop down menu of there videos Builds that have been rated will have a LETTER in front of them. Attention New Players Click here for the beginne...
the honest answer is that if you just pick a random skill and start running you'll be doing monos faster than asking for a decent build here
Like if you play abom you can do t4 dungeons naked at level 60, that doesn't mean you should play it though.
Ræin trying to convert yet another new player in his/her abom cult
Eh I'm not "new" I just can't quite find the "right" build when I don't hit like a wet noodle and also not instantly evaporate from a single hit hah. So far I did one character of each class except acolyte
Thats pretty odd then.
Rogues & Sentinels should have no problem with dps & survivability so it would be very odd if you were not able to find something "right". (assuming you are not trying T4 Julra on a level 40 obviously)
I personally find the other classes a little more complicated as "first / new user" builds but even then, you can make them work with little effort too. Perhaps there is an LE build concept that is holding you back somewhere. Perhaps there is a concept or two you have not quite grasped yet and its making all your attempts fail in some way? E.g. applying another ARGP game concepts to LE when you shouldnt?
So far whenever I tried to do a "random" build it's been either a snoozefest or I made a glass cannon. Neither of which are fun ¯_(ツ)_/¯
The only thing I do that would be a "concept from other ARPG" is keeping all resists capped at all costs. But I doubt that it's THAT detrimental to my gameplay
That's actually a huge one, here - resists aren't nearly so important as other games
I found cold dot werebear and blender or autobomber were nice to start off
Usually when I see that I died to a big attack of a certain type and see that I don't have capped resist for that specific type I'm assuming that the reason I died was the lack of resists
Enemies have a built-in 1% Damage Penetration per level on the area (up to 75% [resist cap]) - so having 1% resist off of cap is only 1% more damage taken, rather than 1/25th more damage taken.
so specifically "capping resists no matter the cost" is the part that's getting you - you can sacrifice some resists for useful upgrades.
Resists are definitely not the only reasons you may die from something. Not having Crit avoidance or sufficient health or layered defensive mechanics are just as likely.
I also tend to overcap poison quite a bit because poison enemies evaporate poison resist with the stacking damage
Are you layering defenses appropriately for the class?
Another thing that often comes over unexpectedly is the way movespeed is so vital, here - the maps are surprisingly big, for how many "things to do" there are - so being able to go from A to B quickly is often less quality-of-life, and more mandatory.
I'm trying my best to utilize the defenses that are hinted by the game for each class (Dodge for rogue, block/armor for sentinel, a lot of life for Primalist, etc)
I always have boots with highest movement speed and highest affix tier possible but I never saw any other sources of movement speed outside of shrines
In fact I avoid any kind of movement penalties like a plague because it makes it difficult to dodge some boss attacks
hmm.. are you using more than one defensive mechanic? Glancing Blows, Endurance and what about things like sustain?
Have you ever used Tunks EHP calculator to gauge how much of a hit you can actually take?
https://lastepoch.tunklab.com/ehp
Secondary mechanics like endurance prove to be really difficult to make use of on stuff like sentinel since I'm already stacking armor and hp. And no I didn't use that calculator because I'm not really sure how that'll even help
one of us. one of us. one of us.
They're easier than they lead you to believe. All damage is partial-through, so raw Endurance % will protect your health below your endurance threshold - even if that's part of a hit that takes you to below that marker; Personally, I've found that stacking HP seems to be the best, first, added layer of defense - about 40 HP per zone-level seems to be about the right balance (about 2k at lv50), though that's a personal estimate, and varies wildly by character class.
I'm a fan of the melee-oriented dive-and-explode type characters: Druid, Void Knight, Spellblade, Lich, Bladedancer - though I don't play Rogues as much as I should, given how hard the team worked on them.
I have always found that LE is much more a defensive game - its REALLY easy to do damage - there are literally two factors, flat damage & increased damage - its an oversimplifcation but thats basically it. By comparison, defensive is much harder, much more important and complicated.
Health is important for everyone. as are things like capping crit avoidance, getting res to a level appropriate for the mobs you are facing but imho, its important to layer defences appropriate to the class. I.e. Dodge is very powerful, but unless you are getting it to 80%+ and have high health you need to compensate elsewhere for the times you dont dodge. Things like glancing blow, endurance or class specific things like for a Rogue, the skill/passive defensive features like Dusk & Silver Shrouds and DR when moving are all very important and can make a HUGE difference to builds and can be realitively easy to get - especially when you realise that extra 100% damage you are getting from a skill/passive isnt really needed if you are overkilling mobs without it anyway.
And then you need to figure out how to sustain your health - a lot of people ignore this and just assume they can pop a potion, but LE is much easier if you can take a big hit and heal fast enough to not worry about the second one killing you.
The EHP calc is very good at helping you figure out where your weakspots are (how much damage you can take direct hits or via DoTs) and more importantly, what defensive mechanic will give you the best bang for the buck or whats subject to diminishing returns beyond a certain level.
**snip. I type far too much
I see. Well i'll try to apply this advice to my future gameplay. Thanks.
Best of luck, and happy hunting!
any recommendations for a ward build? got both my exsanguinus and last steps to drop
Chronostasis
ride the edge of death
totally a thing you can do and not instant death source: dude just trust me
Is lastepochtools down? nm I can get to it now
I'm trying to follow this build: https://www.lastepochtools.com/build-guides/the-blender-2-0
It says the unique axe, belt and boots all drop from the Shade of Orobyss.
Do I just randomly kill shades until they drop?
I have not unlocked empowered timelines yet.
Or do I need to go to specific timelines?
going to empowered can make it easier to farm them
but ye you just kill shades in any timeline
Apathy's maw also has a hidden requirement of needing 50+ corruption to drop, so in practice that's only on empowered monos
@knotty tinsel ty thats good to know
Doesn't the belt have a required corruption too?
Someone check tunklabs, I'm at work
why is this blessing locked? I thought having it roll into the loot pool would unlock it.
Are you talking about the 5th blessing slot?
Yeah kinda. To add a bit more context, there are still blessings that I haven't unlocked for spirit of fire timeline, and I thought that if a previously unlocked one rolled into the loot pool (the 5th slot) it would unlock it.
To get the 5th slot you need 200 corruption iirc
^
ahhh I see, cool. Thanks 🙂
You know... I know this was a joke but the amount of benefit having a simple direct damage dealing skill without 15 hoops to jump through and 500 delays/targeting issues would offer acolyte is insane. If acolyte could just yoink fireball or lb or whatever it would be so nice.
like I have a 17 year old dog with bad joints and balance issues who walks faster than 90% of acolyte's projectiles.
Rip Blood isn't a projectile (for damage, lets ignore the heal).
targeting issues
it's a single target skill with 100% damage effectiveness and one realistically usable multiplier on the entire tree
I made a build once with freaking volcanus as main damage skill and that felt better than anything else in terms of vfx, sfx, proj speed, and hitboxes.
it did 0 dps but the skill felt like it was at least trying to do something
Vulconus used to be good...once 
The good thing about it is that the projectiles have good vfx and travel at a reasonable speed XD
I do feel like it might be decent with it's very high attribute scaling though
haven't crunched any numbers yet
decent meaning there might be some super niche use case for it
no it used to be a good item back in the day 😄 it actually was used
what was the change made to it?
They removed a lot of the mechanics that made it playable. Things that would give you a lot of extra hits
so it was just more consistent
12% chance is not consistent in the slightest now
Jokes on you it's 10% not 12%
it's funny every single time it is mentioned in patch note it is getting a buff
isn't rip blood mostly used to stack damned for death seal?
I mostly mean the lack of a skill that both deals damage and feels responsive
marrow shards could be that skill if it had vfx that didn't make me cry (and proj speed and a tree where every single node didn't have a downside despite being very strong)
like ignoring completely if fireball is good or not, it feels good to shoot things with fireball
most of acolyte is pretty ancient now tbh
kinda hope it might get some updating at some point
kinda impressive how well it holds up in the numbers/mechanics side
but the feel is definitely lacking
hard carried by death seal and dread shade tbh
and transplant + reap
so much of the power is tied into those skills/reaper form
feels so good with the mobility
transplant is definitely my favorite movement skill in the game
It's also up there with surge in terms of damage
I once again ask myself why I am not just using transplant as main damage skill all the time
It will, it's just a case of when. Mike said before that all skills are always on the list to be reviewed/reworked & when they do one it gets moved to the bottom of the pile.
Hello pretty new to LE and I just made it through the end of time and picked my sub class and I'm rocking a marksman
I was wondering to get Reign of Winter bow that is necessary for the build I'm building into do I just start farming echoes to unlock the age of winter timeline?
or do I have to keep doing the campaign and it will eventually unlock?
right now you have 2 options
either finish what's left of the campaign or jump into monoliths
if you don't have gear, monoliths will be extremely hard
actually scratch that, keep going through campaign
you will have to go through the monolith system to unlock age of winter at some point, but yeah I wouldn't recommend doing it right away
you need to unlock your leftover idol slots and passives
make sure to do the side quests
it's doable at low levels if you have good gear, but since you're new you presumably don't have good gear
also you can't actually use reign of winter until level ~70 IIRC so getting one early isn't even an advantage
oh okay so I need to do monos to unlock it eventually
yeah IRS a level 70 requirement
if you do nothing but campaign right now you will be at around level 48-50 when you are done
I thought it unlocks by finishing the campaign that makes more sense now thanks very much
which about puts you in line for the first monolith level
for first time I would suggest going through the campaign once just to do it on level
you unlock timelines by running connected timelines
the rest of the campaign just unlocks the remaining dungeons and the remaining passive point/idol slot rewards
ahh gotcha from what I hear idol slots are pretty important correct?
for sure, at absolute minimum every idol slot represents some stats you'd be giving up by not having it unlocked
and for some builds idols are build-defining (though bow mage is not one of them)
Yeah I mean idols are huge for defense if you dont use them for anything else
you can fit 8 hybrid health idols, which is 16%-40% inc health and 88-240 flat health.
thats between 3 and 8 t5 suffixes freed up
other examples are the lightning idols for mage which give between 212% and 568% increased damage
And you also have build enabler idols like smite on throwing hit or flame wraiths. Boar effect idols for primalist which are massive defensive power.
however I dont really bother unlocking idol slots until I actually have an idol to put in them
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how many shades of orobyss are in my store
how do i identify which exalted bases to keep and which to trash?
If you plan to play other characters you will need to save everything:)
Otherwise just keep what might be useful to your build
Hi all i have one question. This game have season? for example 3 moth Diablo 3 or PoE
It will have seasons when 1.0 releases but it doesn't atm
atm ????
at the moment
ok ok ty for this info 😁
what's the best move to make when a piece of gear has 3/4 affixes that I want on it, but trying to change the 4th? Rune of removal and pray to RNGesus?
if its a low tier affix you can try glyph of chaos




