#❔┃ask-the-community

1 messages · Page 14 of 1

brittle atlas
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so if your base bleed damage is 10 and you have 100% inc phys and 20% effect, your final damage will be 24

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you add further increased modifiers together, and add further effect modifiers together, but they're always two separate modifiers

safe harness
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2.0 * 1.2 = x2.4 damage multiplier

brittle atlas
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base damage * (sum of all "increased damage" modifiers) * (sum of all "bleed effect" modifiers) * (more modifier) * (more modifier) etc.

desert tree
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Alright thanks

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Make sense

desert tree
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I don't know why I got confused

vapid aspen
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I see you are a squirrel hater

burnt bolt
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@brittle atlas i did some testing, is there anything wrong with using exsanguinous to maintain high ward rather than going hybrid?

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i like the innate recovery it gives me

brittle atlas
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you can, but imo it's worse the better your gear gets

burnt bolt
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what makes it worse if it scales with health?

vapid aspen
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It does peak a bit over endurance builds at extreme investment

brittle atlas
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you lose a lot of armor, class affixes, other stats, etc. by going low life, alongside the significantly better recovery of leech

vapid aspen
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Its just not enough ehp or recovery relative to leech

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Imo best ward setup is twisted heart

brittle atlas
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twisted heart is great if you can make use of it

burnt bolt
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twisted heart is spellcasts only though right?

vapid aspen
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Yeah

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also LL ward cant really use ravenous void

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Whereas twisted heart and vessel builds can

burnt bolt
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i'm using a dot build so that slot is going to atrophy

vapid aspen
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what class

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and what dot

brittle atlas
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ignite spellblade iirc

vapid aspen
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so yeah vessel

burnt bolt
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yes it's ignite spellblade

vapid aspen
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vessel + one ashes of mortality will probs be enough combined with innate spellblade generation

burnt bolt
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i can get solid 800k searing conflagration with the tinkering i'm doing now

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just trying to fit in more durability

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on the test dummy of course

vapid aspen
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Hm actually I'm not sure ashes is worth then

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your ignite stacks wont be constantly at peak

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but yeah for sure use vessel of strife. You can ditch all your hp suffixes for flat hp regen, then mix in armour.

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can hit like 200 ward per second from the conversion

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which should be enough to make sure you go into fights with a healthy total and can start using your on hit ward

cunning granite
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when the 9.0 will all characters be reverted or changed into a different league?

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cycle i mean

vapid aspen
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Current characters are offline characters

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They will stay offline forever

cunning granite
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ok

vapid aspen
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you will need to make online characters to play mp in 0.9 with, and those characters you make for 0.9 are planned to be moved to "standard league" whatever that will look like once 1.0 happens.

cunning granite
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so i'll be having to make new online characters ever time an update happens

vapid aspen
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No

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We dont know how many patches will exist between 0.9 and 1.0

cunning granite
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oh

vapid aspen
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And we dont totally know what they plan to do

cunning granite
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oh okay

vapid aspen
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maybe some cycles happen pre 1.0 to test that system maybe not

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I dont think they said anything concrete

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but you'll always be able to play whatever you made in 0.9 unless some crazy problem comes up that requires a wipe

cunning granite
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ok

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thanks

urban remnant
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Sorry im new, how close is the game to the state of completion? Is this a good time to jump in or should i wait for release?

buoyant sinew
# urban remnant Sorry im new, how close is the game to the state of completion? Is this a good t...

The game is fully playable and has a lot of content, the gameplay itself feels pretty complete. The main obviously missing features are the end of the campaign and a few subclasses.

We're currently waiting on the 0.9 patch, which adds multiplayer support and is targeted for the end of the year. We don't have a ton of information about what's coming next, but 1.0 is presumably next on the agenda. That said, the devs aren't going to stop adding content once 1.0 is out, it's just a semi-arbitrary target

native sail
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@delicate dust Just gonna alert you to this, not a clue what it is but I can't imagine y'all are a fan of random QR codes being posted in here

urban remnant
brisk nexus
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Hi! I've been playing this game for 20h now and I'm struggling on how to get item upgrades because most of the items that drop are not worth enough for crafting (Or at least I don't know how)
So I would appreciate some tips on the thought process on what do you guys look for and craft your desired items!

For now I have base 4 stats rare items with sort off good rolls for now and I have good damage and all that so I'm not in a hurry but I would appreciate the tips 🙂

desert quest
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Also upgrading existing affixes is usually cheaper than adding a new one. Especially early on when forging potential isn't much

brisk nexus
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Yeah, I've been doing that, some decent item drops and I upgrade the existing affixes but now I feel like nothing drops for me now haha, I'm either unlucky or I just need the knowledge to seek better items.

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For example, I want a helmet with Cooldown recovery and Increase damage while wielding a bow, and every time I try to remove one of the useless prefixes to put the one I want I always remove the useful one with the Rune of Removal xD

sharp quartz
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Dont ever use Rune of Removal for crafting - its only worth using instead of Shattering to get affixes based on the tier of the affix. Seriously DO NOT craft with it, it will ALWAYS remove the affix you dont want it to remove.

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Chaos crafting is a much better approach for items that have full slots of affixes - i.e. you use a Chaos and pray to lady luck that the affix upgraded/changed is one that you want. If it doesnt, then so be it.

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You dont say what level you are on but crafting becomes much more important as you go because its unlikely that you will get drops that are an upgrade without crafting as you near mid levels 50ish and definitely not as you start getting into high character levels or min maxing.

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Very important - do not be strict with your lootfilter - you could very well be limiting the drops of craftable items because your filters are too specific - remember finding an item with multiple needed affixes is going to be exponentially harder than finding one with a single affix you need and then playing luck on the others.

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The game drops a LOT of loot, so its best to craft and fail often to work out how to craft and what process is the most likely to work for you.

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There are ways to craft that will be more likely to achieve what you want and others that will "brick' an item very quickly.

brisk nexus
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Right now I'm level 72 and doing fine, I downloaded a loot filter online which is Heavy's CLF idk if this is a known filter or something but yeah.

When i chaos craft I sometimes get a T5 affix that I don't need and then I cannot reroll it anymore which is why I try to use the Rune of Removal, just to guarantee that I can get the affix I want if the Rune hits the right affix

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Thanks for the tips! I usually didn't bother if an item just had only 1 wanted affix so I will try to craft those as well

sharp quartz
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Heavys filter is great, but very complicated. I wouldnt recommend using it (Sorry Heavy) if you are looking specifically for crafting items etc.

Once you get to T5 affixes on an item, and they are wrong, its unlikely that the item can be rescued - using a removal doesnt address the fact that by the time you have T5 you provably are running out of forge potential anyway for the other affixes.

paper elm
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Is playing a druid as complicated as it looks like?

knotty tinsel
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the transformations can seem overwhelming at first with how many abilities they "add" but from experience they're relatively simple once you've read through them

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for example werebear has basically-swipe and basically-warcry and that's half the kit explained already

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and when a build uses 2 or more transformations it's usually for something specific in that transformation's skill tree, like Thorn Shield benefits in Spriggan form (since you can generate them innately via a passive node). Not because the built is meant to switch between them constantly or something (though you can do that)

brisk nexus
paper elm
sharp quartz
# brisk nexus thanks for that, I'm currently looking at a tutorial on how to make a specific l...

Try LizardIRL Youtube Crafting Video. Heavy also has a crafting tutorial on the forum to help you make your own.

My recommendation tho, would be to figure it out for yourself. It will help in the long run. Filtering for combined tier levels (i.e. items with a combined tier total of T##) is basically my only filter - at least the one that I use most. I simply change the minimum tier total based on my needs. I then create filters just to highlight specific bases/affixes that I need for min/maxing... and hide normal/magic items... Thats it - maybe 4 or 5 filters in total. After 2k hours of play, those are all i find I need.

brisk nexus
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Mmm ok, I will try to continue and experience the game on my own then, I will have a look at those videos if I hit a brick wall in the future but for now it's fine.
I will create a filter that works out for me and continue on! Thanks again haha

vapid aspen
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I do same as vapour but I also have some specific recolour rules for idols, and I make t7 or double t6 exalted items a darker purple. Then I have a bunch of shatter rules at bottom seperated into tiers based on rarity and how much I use them.

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and I'll have a build specific rule for each item slot. Basically choose 1-2 bases, and then all affixes I want on a perfect item and gradually go from 1 to 3 affixes as I upgrade

brisk nexus
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I saw a video from some Tenkiei guy that explains more or less the same as you said so that seems to be the main focus for filters

vapid aspen
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most people do build specific only

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Because we dont have branches in filters its basically a nightmare if you want specific things to come out at specific colours

brisk nexus
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Yeah, I guess I'll do that and then use Heavy's filter for leveling because I want to check everything and try all skills

vapid aspen
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My total tier + base type filters need to be split between each slot because otherwise it will make my shatter rules not work

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unless I put shatter rules first but then I dont know total tier from colour

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So my filter ends up with the same rule duplicated like 15 times

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absolute nightmare every time they add a new affix to the game

tired notch
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How is Majasa still overtuned after all this time???

brittle atlas
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In what way is she overtuned

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A ton of builds can skip phase 2 now, and she’s quite doable with 0 resists

desert quest
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Either Majasa is overtuned or all the other campaign bosses are undertuned.

tired notch
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I beat her but still die like 5 times

tired notch
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Rogue poison builds based on dodge... It's too rough

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My physical resist is 70% and died to phys all 5 times

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And her dmg resists seem too high for poison

brittle atlas
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She has 0 base resist, same as every other boss

tired notch
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Then how is my level 55 build doing basically same damage as my level 65 build

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Came back after doing monolith and breezing through

brittle atlas
tired notch
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And she still killed me

brittle atlas
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I’ve done her at level on every character I’ve made since she came out, multiple times now with zero resists

tired notch
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Sure, you must be that good

desert quest
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She doesn't get scaled to level, does she?

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Weird 65 wasn't better

brittle atlas
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Nope

tired notch
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I guess it was, but it should have felt much more significant than it did

brittle atlas
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Level scaling in LE is pretty low tbh

tired notch
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My gear was significantly better, as were my points, etc

desert quest
austere tree
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hi, I was wondering if anyone knew about the blizzard on storm totem?
On tunklabs it says "speed scalar: cast speed" but idk if that means how fast i deploy the totem, how fast the totem deploys blizzard or if cast speed increases the tick rate - people in game aren't sure. It says enemies take damage over time from it, but it doesnt have the damage over time tag itself, so would it be able to crit / do hits or nay?

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and are storm totem and blizzard counted as seperate things - so would buffing storm totems range increase the blizzard size and would damage buffs carry over too?

tired notch
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So I have capped resistances, 112% phys and I get 1 shot for physical damage against tier 2 lightless arbor boss... What are you supposed to do, just fight him until you understand all the moves so you don't get hit?

buoyant sinew
tired notch
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I have dodge and glancing blows. I feel rogue is too rough atm

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Tanky seems the way to go and it's Hella lopsided

buoyant sinew
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Rogue is genuinely one of the classes with the best tank potential

tired notch
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Not if it hits

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1 shot leaves no room for errors

buoyant sinew
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Yes if it hits. You shouldn't be neglecting other defences and just getting dodge. Dodge is great but glancing blows are straight up mitigation, silver shrouds can let you tank telegraphed boss skills, and you have quite a few ways to get armour

wide sentinel
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Yes, sadly rogue is one of the tankies class in the game and its not because of dodge

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You actually convert dodge into GB chance if you want the tankiest version of it

wide sentinel
native sail
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It's a skill check imo. Either learn the moves or learn to build to negate it (though I believe EHG wants to stamp out stuff that can just go ignore the mechanics)

silk stone
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does anyone know if marina's lost soul affects the souls cast by skele mages

fluid meteor
lime cargo
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If a unique is a boss exclusive, does that mean you cannot farm for it on empowered?

native sail
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Empowered just expands the loot pool to their empowered only drops as well

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If memory serves, when you kill an empowered boss you get a drop from both its normal mono pool and empowered mono pool

knotty tinsel
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empowered also gives better LP odds afaik? so usually worth it if your build doesn't mega struggle with the fights

native sail
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Sorta, not directly

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More rarity = more unique drops = more chances for LP

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So technically doesn't really affect boss drops

lime cargo
native sail
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Nah, killing the timeline bosses gives you stacks of Gaze of Orobyss which increases the corruption you get from killing Orobyss

lime cargo
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hmm, so does the timeline boss become available from the 2nd stability threshold now?

native sail
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Still third.

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It'll be the only button you see where they normally are, the other two that are typically the preceding quest echos are collapsed underneath it, but you don't need to do those ones

lime cargo
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ahhh gottcha!

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ty

fluid meteor
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@lime cargo you can also use em if you wanna lose a debuff stack or two

carmine wind
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Does shadow dagger benefit from added non-physical damage? Say from Mourningfrost.

minor kindle
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yes

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and theoretically the flat attack damage from Mourningfrost is double for SD as it actually includes 1 melee and 1 throwing flat damage (not entirely sure

vapid aspen
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I believe it doesnt double dip

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or at least it should not

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You wouldn't expect generic attack speed to work on it twice because generic attack speed works for both throwing and melee

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ofc attack speed doesnt matter on triggered skills so that is moot

minor kindle
vapid aspen
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Then a lot of the rogue passives must also

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I would expect the once node to work for both but not swift assassin

minor kindle
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Swift Assassin is also double (tested) and it's description is a bit more explicit than MF

north mist
vapid aspen
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So then zerrick's set flat will double up (I think known), snowdrift +5-10 should double up, dragonsong +12-17 should double up, lich's scorn flat cold should double up (if you could actually use shade as a rogue)

balmy current
vapid aspen
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Dread shade with the working on allies makes the flat and pen from lich's scorn work on you

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otherwise an unarmed default attack would not be able to deal 2000 damage XD

warped canopy
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I have a question regarding farming for uniques

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right now i'm trying to farm for a devotion and aurelis (planning to switch classes) and i've been farming in normal monos because my bladedancer hasn't unlocked empowered monos yet (haven't finished the last lv90 mono). Would it be faster to just farm them in normals or should i farm for them in empowered runs?

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i feel really squishy as it is so i'm hesitant on pushing to empowered monoliths right now. Only at ~1300 hp and there are instances of just getting one shot with certain mods

vapid aspen
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well I mean ideally you wanna fix your character so you don't have such low hp

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Aurelis is fine to farm in normal monos. It's common. Devotion less so.

warped canopy
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isn't devotion also a common unique?

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also do certain echoes only show up in empowered monoliths?

balmy current
austere tree
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Hey, Im having some trouble finding info on storm totem's blizzard, just wondered if anyone might be in the know.

On tunklabs it says "speed scalar: cast speed" but idk if that means how fast i deploy the totem, how fast the storm totem deploys blizzard (as there is a delay) or if cast speed actually increases the tick rate.

It also says in game that it deals damage over time to enemies, but when hovering over it, it has no damage over time tag. So wondering if it can do "hits" or apply crits?

And, does storm totem's tree affect the blizzard too? Stuff like size and damage increases etc

brittle atlas
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pretty sure minion cast speed just impacts how fast blizzard is deployed by the totem, your speed would impact how quickly you deploy the totem

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it's dot and can't crit

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I would think blizzard scales with applicable nodes on storm totem's tree

austere tree
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alright thanks. would be nice to get some confirmation from others. Question is, what's applicable?

brittle atlas
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Any modifiers that would work with a cold, dot, spell, minion ability

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There's no wording to indicate it doesn't work like other subskills

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so I'd assume it inherits modifiers from its parent skill as normal

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so the blizzard should, for example, inherit the cold damage from the "icicles" node in Storm Totem's tree

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the "intensity" node's more damage modifier should be inherited as well

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The area node I'd be a bit suspect on, storm totem is an older skill so it may or may not work depending on how it was implemented

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Beyond that, other than the two blizzard-specific nodes, I don't think any other nodes on the tree would be applicable to blizzard

austere tree
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sounds about right to me 🙂 thanks a lot

ivory venture
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I'm still not sure if you can farm Apathy's Maw from normal monos at 50 corruption. Also what level does the mono need to be to do this... I don't understand how the levels of items correspond with the level of monos/areas in general.

native sail
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The levels of areas dictate the level of items possible to drop (and technically exalted items). Requires level 75? Needs area level 75 or higher to drop. I BELIEVE boss drops are exempt from this rule though and are just restricted by normal/empowered and in the case of Orobyss drops corruption amount.

ivory venture
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Requires level 65 according to lastepochtools.. so basically almost all monos should drop it. Thanks for the info @native sail !

native sail
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Like I said, if memory serves boss drops don't follow that rule anyway but it is locked behind 50 corruption minimum and is not super common. You're probably best off farming empowered and if you really wanna go hard grab the blessing for increased two-hand axe drop rate.

ivory venture
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Yea.. we'll see how my damage keeps up with empowered.. not there yet. Only at 30k+ DPS at the moment from tooltip.

native sail
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Tooltip is honestly kinda bad

ivory venture
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True that.. but only thing I've got to compare to.

native sail
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Fair enough

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Not sure what you're playing but I can deal with empowered on my shield rush toon that has about 48k tooltip

ivory venture
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Playing the Blender

native sail
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You're probably fine then, tooltip is super weird with that as far I know.

buoyant sinew
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what frostbite-based builds are strong? feel like I almost never see frostbite discussed

sick yacht
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Scaling frostbite

dry narwhal
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it was really popular a couple months ago then everyone got tired of the same gloves/boots used in every build so they moved on

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from what i can remember

buoyant sinew
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shackles/snowdrift basically forced?

dry narwhal
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ya

lime cargo
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does +1 to wandering spirits only roll on chest armor?

buoyant sinew
lime cargo
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Cool, ty

buoyant sinew
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if you search the affix in the bar it will tell you where it rolls

lime cargo
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I did have that open and saw the shard note... but sometimes it just feels necessary to have someone else confirm you suspicions.. 😅

buoyant sinew
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haha fair enough

sick yacht
buoyant sinew
sick yacht
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Np at all. The cold frozen orb is for clear you cast it again to detonate it. Snap freeze is a damage buff for you built this way as well. Other than that pretty straightforward

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Static orb rather

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Oh that's actually the biggest difference I see, he has 5 points in orbital fulmination so casting again won't detonate. I do 1 point there and detonate it

burnt bolt
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are idols the only source of lightning aegis for mage classes?

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i was reading a defensive guide and i searched last epoch tools but the only places i've found it are in lightning blast skill tree and idols

buoyant sinew
burnt bolt
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@buoyant sinew @sharp quartz thanks, that's what I was missing

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gonna see if lightning aegis from static orb is worth using over flame ward

vapid aspen
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you want both

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They are very different types of defense

burnt bolt
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i'm not sure if i can fit it in

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i'd have to give up teleport or something

vapid aspen
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Flame ward is short duration psudo invulnerability and its the most important part of mage's defenses

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lightning aegis is passive mitigation and its a big part of the reason lightning blast + static orb is "meta"

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even if LB damage was cut down by 70% or so people would still use it for aegis

burnt bolt
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is it worth trying to slot it into a spellblade build

vapid aspen
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Imo no

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spellblade has other tools for less damage taken

outer jay
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ive finished all lvl 90 monos and does that mean im in empowered now? or do I need to do something else

warped canopy
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you have to go to the thing in the middle of the 3 monoliths

outer jay
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o ty

thorny mesa
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noob question but when did they say the next update is?

dire mist
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when its ready

cinder fossil
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no guarantees though

floral peak
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They still accept people for multiplayer testing or is that only the people they already have?

dry narwhal
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you can still apply

lean pewter
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Is the expected way to gear up at levels 70+, to just hope for an almost fitting item to drop and then bump affix tiers? If so, is it supposed to be so difficult (1 fitting item at best per 40+ echos)?

vapid aspen
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Sorta

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That only is the case for a short period

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And its usually fairly quick

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Basically that is the phase in progression where you are getting perfect or near perfect t20s

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However you can actually skip it

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The next phase is hunting for exalted items

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which are easier to craft because they have like double the forging potential

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a lot of the time I'll start finding usable exalts and crafting those before I get all my t20 gear

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1 per 40 echoes sounds like your filter is way too strict

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I show all rares with 1 good mod on right base and then glyph of chaos them

lean pewter
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Well, my build is from 0.8.4 beta, old one. And the filter is too. Could not find similar build for current game version, so using the old one.

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Don't really know enough about the game to set up a filter myself.

vapid aspen
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well the basics then

lean pewter
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Good idea about exalted items. I'm actually hunting for these nodes in the echos and hoarding them at the moment. 😄

vapid aspen
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Show good helmet bases with vitality or %life. Show good body bases with vitality or %life. Show good boot bases with vitality, hybrid life, or movespeed.

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belts with hybrid life or %life. Gloves with hybrid life

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those are the most important things

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if you have those mods in those slots you're all set for pretty much the entire game

lean pewter
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Health is important, yes. Kinda a lesson from PoE. 😄

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But I actually struggled with resistances more. I think ~150% of resistances (summed percentages) are coming from my body armor.

vapid aspen
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Yep and that is horrible

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it is a trap, dont do it

lean pewter
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Actually a bit less

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I know it's a trash piece (besides resistances) but can't find a better one for a while

vapid aspen
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you need to use the bases that have implicit resistances

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mage is rough though and you need to get a lot of resists from passives

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ward builds are ofc different in their affix needs

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They dont have relevant suffixes so you just can run items with only resists

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but usually end up either zdps or squishy because you only have 2 mods that do anything per item

lean pewter
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Yeah I use ward. My auto is mana strike.

vapid aspen
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In that case you need the ward retention bases

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silver crown and whatever body

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or the mana ones

lean pewter
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Using this one atm. And for body, yeah, I think I'll have to grind some more to drop one. 😅

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Thank you for the tips

vapid aspen
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what are you using in offhand?

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Hopefully shield or opulent focus

lean pewter
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I'll have to disappoint you 😄

vapid aspen
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Oh god

lean pewter
vapid aspen
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well it could be worse

lean pewter
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You see, the only boss I have problems with is Lagon oneshots.

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Others I can kite. Lagon is my bane so far though.

vapid aspen
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yeah lagon is sorta a case of either be on your game for dodging, or do a ton of damage.

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ideally both

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the arena is awkward though

lean pewter
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Haven't done much of it yet. I think tried couple of times, but couldn't survive for too long.

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Same with dungeons actually. Is it worth running if I don't have uniques with legendary potential to upgrade?

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Cause yeah, I think it might be that some of the struggles are because I'm mostly hoarding things, because I can't figure out how to make them useful for my build or don't know if I will not be wasting them.

vapid aspen
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I meant the arena for fighting lagon

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its very narrow on vertical area and its kinda hard to path around where lagon is

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I would personally start dungeons once I'm comfortable in empowered monoliths but you can do them much earlier for the low tiers

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Main reason is I want to have a large stock of keys before I start trying to farm anything

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nothing feels worse than burning like 20 keys and not getting what you need

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arena itself is ehh. Endless arena doesnt have any rewards for most part. The tiered arenas do have exclusive uniques but unless you need one I wouldn't bother.

lean pewter
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I have 19 xD

vapid aspen
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the boots from the sentinel are good for a few builds. The storm totem belt is a meme until storm totem stops being a meme. The SD ring is cool but I dont think anyone uses it.

outer jay
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everything can have vitality on them right? except for weapon?

minor kindle
outer jay
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o thanks

lime cargo
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I've just been using the supplied item filter from an ActionRPG build

vapid aspen
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Mage is the one that you need affixes to get resists on

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sentinel too kinda

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but sentinel saves other suffixes with implicits

lime cargo
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Oh right. Handy to know in the future then when I play mage hehe.

vapid aspen
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generally you just want to budget things out and evaluate them in terms of suffixes

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How many suffixes is a 30% resist base worth vs a 35% crit avoid base

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that type of thing

vague cloak
#

Low leveling a mage. What skill should i use. Atm i have 3 i like but dont know the worth of them. Lightning blast, Fireball or Glacier

stone granite
tired notch
#

When doing mono level 100, can you open the timeline you neglected and if so how?

#

Do you do the optional quests or just beat it and choose?

buoyant sinew
#

and so on

tired notch
#

I need all the lower lines, so defaulting there sounds good to me

#

Thanks

tired notch
#

is there any build that uses this as a main, first 3 leg potential i've landed

#

self bleed build, if any

dry narwhal
#

there's plenty of dot builds that abuse the damage leeched as health line

tired notch
#

ya, figured that

dry narwhal
#

since it's not specified it counts for any damage

tired notch
#

but wondering if a build in particular benefitted from self bleed

#

i realize that line for sustain is quite OP

dry narwhal
#

there are 0 to my knowledge

tired notch
#

k, thanks

dry narwhal
#

i can think of 1 interaction in the pally tree

#

but its probably not worth it

tired notch
#

for my cold dot wearbear it is nice, being that I can take off that bleed with the skill i spam, so basically i can use that ammy witht 3 affixes froma good ammy, and just hope I get the 3 I want

#

just didn't want to use it if it had a better build specific out there

minor kindle
#

Diothaen's Bloody Nib, but the conditions required for them to self-bleed are inconsistent

#

There's also Maehlin's Hubris which converts self-bleed to self-ignite, which only Acolyte's Spirit Plague can do at the moment. Bleeding Heart has a similar description but is currently not synergistic

vapid aspen
#

Its also a weird way to sustain low life

#

Exsanguinous makes you immune to bleed at LL

#

so you can sorta leverage that to make some jank way to stay LL if you can get rid of the ward

tired notch
#

Ravenous Void Gloves...can I "rune of ascendence" them? Do the base gloves have to be above level 91?

native sail
#

Base gloves don't matter, yes you can theoretically but your odds are FAR worse than dropping them

tired notch
#

I'd be happy with atrophy with leg pot as well

#

so 2 chances for every leg gloves

#

while i farm them as well, etc

native sail
#

Atrophy is a boss drop only iirc, you cannot ascendance that

tired notch
#

hmmm

#

that sucks...

#

thanks

#

wait, ravenous is boss though, level 91 thing

#

no?

native sail
#

Ravenous is both random and boss drop

#

It can drop randomly or be farmed off of Elder Gaspar in empowered monos

tired notch
#

hmm

#

so, can i farm atrophy on lvl 100?

native sail
#

Yeah

tired notch
#

for better base leg pot, or anything like that?

hot carbon
#

Deias says: "No it will not increase your chance at legendary potential, empowered only increases the drop pool. You will get one unique from base pool and empowered pool."

tired notch
#

o, so you get 2 chances

native sail
#

The only reason that corruption TECHNICALLY increases legendary potential is because it increases the drop rarity so means more uniques drops, which means more chances for LP. LP itself is not increased from it.

tired notch
#

or since it is a base pool, just one chance

native sail
#

Just one chance

#

But it's extremely common

tired notch
#

ok

#

ty

#

how do I do 100 on the base game?

#

do I have to click anything?

native sail
#

Atrophy is a 50% drop from that boss just FYI

tired notch
#

might as well farm that first, likely fastest

#

ya, sseems easy

#

and likely fast, in/out I would imagine right?

native sail
#

Do you have empowered monos unlocked? They are separated from normal

tired notch
#

ya

native sail
#

When you go to the timeline you want to farm you get the menu to select base or empowered, choose empowered, then treat it as usual and farm stability. You can get 2 kills of a boss from the max stability you can hold.

tired notch
#

thanks

#

I just need to farm black sun mono for spell leech to become even more OP than I already am

#

I feel OP and I understand that this node alone makes me immortal, can't wait

native sail
#

Nearly, hard to be completely immortal in this game if you scale things high enough

tired notch
#

this is the most broken i've even felt in SSF gear

#

I feel the devs who made Wearbear just said, let it be OP until we are forced to nerf it

native sail
#

LE is very fair with how they handle gearing

tired notch
#

i'm in absolute trash gear

native sail
#

Werebear has a cap to it basically, it's a very strong starter and it can go far but it has pretty bad boss damage for like T4s and such and its clear speed is just okay.

tired notch
#

clear speed ok?

#

I run down the entire length of the map in a second, press one button and everything pops

#

and then I have to warp out and do it again

#

my prior 2 builds had to walk and dash every now and then

#

this is effing crazy

native sail
#

I like to full clear for stability, so werebear falls short for me as I keep having to stop, wait for the rush cooldown, and change direction

tired notch
#

I added despair/locked CDR

#

it's amazing

#

either way, still faster than my rogue or mage

#

and I haven't had issues with clear, I understand there is always a time

#

but not yet

#

what does stability do for you?

#

other than let you beat the boss

native sail
#

I don't have very fast load times so I stock as much to max as I can from one node

tired notch
#

gotcha, mine are fine

brittle atlas
#

Stability is just for doing the bosses

native sail
#

Game's not on my SSD :P

lime cargo
#

random question - why is it that I need to repeatedly press the assigned key to summon wraiths, but something like lightning blast will keep casting with the key held down? Either are classified as channeled. Is it just a case of "that's how the game is"?

native sail
#

Summon Wraith is a summon, blast is a cast

lime cargo
#

so melee abilities like Rive are also considered a cast then?

native sail
#

No? They're an attack?

lime cargo
#

Rive will also continue to cycle attacks if the key is held down though

native sail
#

Wraiths are also snapshot

#

So...

lime cargo
#

I guess the take-away is summons just have to be pressed over and over then

native sail
#

Pretty much

lime cargo
#

fair enough

#

thanks for fielding my random question ahah 😄

native sail
#

No problem.

austere hound
#

just tested it and holding mouse or keyboard buttons for summon wraith keeps summoning them consistantly

lime cargo
#

Oh wow, I'm dumb as fuck. @austere hound you're 100% right haha

buoyant sinew
#

also seems to apply more frostbite stacks to single targets on average if you stand in melee range

frank wasp
tired notch
#

St?

#

Strength?

knotty tinsel
#

Does every skill that "casts when you do X thing" consume its manacost, or only if it's specified in the description?

viscid musk
frank wasp
# tired notch St?

Single target
from what people tell me
basically requires no gear
tanky AF, and has solid clear
but is kinda meh on ST
atleast for the cold dot variant

#

if i were to take this and the node that gives me another charge, would it be "on cooldown" if one charge was used up?

#

Does this node work if you change it to a cooldown skill? or do you have to have focus be a channeling skill?

viscid musk
frank wasp
#

ty

frank wasp
#

focus

#

it has a node that turns it into a cooldown skill rather than a channeling skill

#

was curious if the haste node would get converted to work with the new form of the skill

#

Referring to this node

frank wasp
#

that seems interesting then, ty

vapid aspen
#

Also usually if a skill has any non cost mana consumption that will still apply.

burnt bolt
#

how much resists/armour do random enemies and Bosses have?

lunar holly
#

0

knotty tinsel
vapid aspen
#

I doubt it costs mana

burnt bolt
#

@lunar holly so is there a tangible benefit to stacking pen?

lunar holly
#

yeah, you do more damage equal to your pen % 😅

knotty tinsel
#

penetration increases your damage even if enemies drow below 0, it keeps reducing it into negatives

#

a tad counterintuitive but it's all in the in game guide I believe

outer jay
#

dungeons have daily item rotations that go through them? cause I saw someone mention that temporal sanctum is dropping exalted weapons today but how would I check that?

#

do I just go to the area and put a key in or something

vapid aspen
#

yeah

knotty tinsel
#

yup you plonk in a key and take it back if you don't like.

#

that might be a thing for suggestion channel actually not a huge fan of it

desert tree
#

Wow

#

Did not know that

#

Not a big fan of that kind of system

knotty tinsel
#

it's a simple way to retain some day-by-day playercount/-engagement: don't find what you're looking for, come back in 24hr. I'm impartial on the matter

vapid aspen
#

its just incentive to change what you farm every now and then

desert tree
#

What I don't like is if I want weapon and say I can only play on Tuesday this week and it is not weapons it's rings and neck. I will personally feels a bit bad that I missed the right day

vapid aspen
#

i mean it isnt the only source

#

The doors inside have their mods random every run

desert tree
#

It is why I don't like mmo, they often have that kind of daily, weekly mechanic

#

It is a very personal feeling, I just don't like that, not saying it is bad or anything else

#

The fact that I am missing out that opportunity makes me feels bad, a little bit of fomo here

vapid aspen
#

Idk I mean, you probs arent full clearing the areas

#

Its definitely more something to keep dungeons competitive with monos

#

the amount of drops you get from even random enemies at like 600+ is pretty crazy.

#

The thing is that the daily reward type has never influenced my decision to run the dungeon

#

I went to the dungeon for a reason in the first place, the only thing the reward type does is encourage me to maybe run a few more times or to stop.

desert tree
#

Sorry @vapid aspen, you are making a very good case with very nice arguments but I have experienced the end game and the donjon enough to know if I can agree with you

#

I am talking more of a global feeling toward real life time gated mechanics, like realistic day/night cycle, or daily quests or daily reward. I get why it is done, but I am always a bit suspicious (for lack of a better word) with them

vapid aspen
#

I get you, if the rate was higher I would agree

austere tree
#

How do you get to fall of the empire if you went past it the first time. Im like 99 percent sure i redid blood frost and death (but empowered) and just finished dragons monolith but havent been offered the bridge accross

woven fulcrum
#

the three monos to the left ( i think it's three)
offer a choice, that allows you to branch right or up/left.
so to get Stolen Lance
you have to do first mono fall of the outcasts
you get a choice of 62/stolen lance or 66/black sun
when you do stolen lance you get a choice of
blood frost and death or ending the storm

brittle atlas
#

I think fall of the empire is just blood/frost/death?

austere tree
#

i'll give it a crack, thanks!

warm yew
#

Stolen Lance leads to Blood, Frost, and Death - which branches to Fall of the Empire or Ending the Storm

ornate cipher
#

can someone explain scaling tags rq
is it just meant to give a rough idea of what to aim for?
I see attribs are always increased 4% per point but what about like fire, am I getting extra effectiveness out of increased fire?

warm yew
#

If you redid Blood, Frost, and Death on Empowered, you specifically have to do the Quest Echoes to pick Fall of the Empire. Jumping Straight to the boss just unlocks the choice you picked before.

warm yew
# ornate cipher can someone explain scaling tags rq is it just meant to give a rough idea of wha...

Scaling Tags represent all the different affixes you can stack on a skill to get Increases to it. So Void Cleave for example:
Strength, Physical, Void, Melee, Movement; adding Strength increases Damage by 4% per point, Physical Damage is increased 1:1 with your Affixes, same with Void, Melee, and Movement.
So if you had 25 Strength, 100% increased Melee Damage, 50% increased Physical Damage, and 50% increased Void Damage, Void Cleave would deal 250% increased Physical Damage and 250% increased Void Damage - which have separate base and added damage values.

austere tree
buoyant sinew
warm yew
#

Did you do the (Optional) quest echoes on Blood, Frost, and Death? iirc it's the 2nd Quest in that chain that provides the choice of which outcome to get after killing Formosus

austere tree
#

ah damn it, thats probably it - i had the optional ones minimised so didnt even see them! haha ok, thanks guys

warm yew
#

You have to do the quest chain to make different choices - just the boss provides the same "unlock" as your initial choice.

brittle atlas
#

ah yeah

#

bfd choice is in the second quest

#

iirc

elder lily
#

anyone know how consecutively stunning enemies works when the skills causing the stuns have different base durations? ie. what happens if i were to apply a 2 second stun with say leap and then my swipe with no modifiers to stun duration immediately applies its own stun to the target again?

#

is the new stun added to the remaining time of the 1st stun or does it replace the 1st stun or does it only replace it if the duration of the 1st stun is less than the new stun?

woven fulcrum
warped canopy
#

what does shredding armor boost? all melee/ranged hits or just phys hits?

warm yew
#

All hits

safe harness
#

(Armor has reduced effect vs non physical hits)

lime cargo
#

what's the best use of completely undesirable exalts? Examples being weapon types that I'm not even using or one with no useful mods. Do you bother picking it up, or shatter it?

native sail
#

If I have absolutely no use for them I just don't even pick them up honestly

lime cargo
#

sweet.. I've been picking up too many and chucking them into my stash haha

native sail
#

Yeah I did that for a long time lmao

#

Eventually I went through them all and sorted them, well almost all of them anyway

#

I now have a tab for each kind :P

lime cargo
#

haha nice. I'm slowly getting to the point of 1 tab per kind of item.

#

still sorting stuff from when I was messier and had fewer tabs

native sail
#

trust me, I understand, I had like 16 tabs of unsorted bullshit drgrO

sharp quartz
#

dont forget about exalts for Legendary crafts. I have used many exalted items that are on wrong bases with wrong combinations for Legendaries... unless you have a 4lp, the RNG makes it worth just trying your luck and sometimes the only worthwhile exalt affix will apply.

lime cargo
#

Yeah, I still have a few dozen. I haven't crafted any legendaries. All the builds I've been following (mostly ActionRPG's) seem to work without leggos. That being said I've only experienced baseline empowered. Haven't pushed corruption yet

native sail
#

From what I have heard their builds tend to fall off as you push corruption

lime cargo
#

Hmmm okay. Somewhere around 200?

native sail
#

Maybe a little more than that, I tend to like things that go 300+

dry narwhal
#

i can't even be assed to push to 200

#

i just like trying builds

native sail
#

As do I, but things I do try to take seriously I want to perform well

dry narwhal
#

i know i have several characters/builds that can push super well...it's just so boring doing it

#

i drop a new unique i haven't messed with before and go

#

👀

burnt bolt
#

What determines the blessing you get from an empowered monolith? I've been spending the past few days farming the fire shred one and haven't seen it once

#

do i need to hit a particular node or something?

native sail
#

There's a whole like system to them that's based on weighting and which can go in what slots and stuff, someone here knows specifics

burnt bolt
#

know where i can read about it?

brittle atlas
#

the first slot for example will only ever roll fire res, armor, or frailty

#

I'm pretty sure the fourth and fifth slots can roll any blessing from either pool

ornate cipher
#

does health gain on block (is there a health (non-gain) on block?) scale with healing effectiveness?

balmy current
#

No, health on XXX (hit, block, cast, dodge, etc) isn't a heal, it's health gain

#

Nor does leech

ornate cipher
#

thats what i thought it does but chat seemed to think it does hmmGe

balmy current
#

Chat's wrong.

ornate cipher
#

fair
ty!

balmy current
#

Tell them Llama said so.

#

healing effectiveness only affects healing skills that give healing, not leech or life on XXX.

ornate cipher
#

well uh
is there a way to scale gains?

balmy current
#

hit faster & possibly more things depending on the source of the life on XXX

ornate cipher
#

gotcha, ty!

balmy current
#

But no, there's no separate modifier for that like there is with healing or leech (which has 2 of them, 3 if you count damage)

worldly stone
#

The node "Well Crafted" in Detonating Arrow for Marksman reads : "The explosion deals more damage in a larger area".

Will this work for poison ailment if you have taken Scorpion Arrow to make it so the explosion has 200% poison chance.

Edit: If anyone knows, please just throw a reply at me or an @ . Appreciate it.

balmy current
worldly stone
#

Ok ty

woven fulcrum
# brittle atlas

Where did you find this?
I've been all over tunklabs and I've never seen this.
this is very cool.

brittle atlas
urban horizon
woven fulcrum
boreal mirage
#

Been out of the the loop on this game, when is the next update?

desert tree
#

By the end of the year

balmy current
lunar holly
#

Terms and conditions apply 😆

desert tree
#

I did not specify the year

lunar holly
#

Neither did Llama

balmy current
#

When you say "the year" it's generally assumed to mean the current one if no other timeframe has been given.

desert tree
#

Anyway they are missing the big window of opportunity. With the fail of kalandra league, they should release mp now

urban horizon
#

2023 release or riot

cinder fossil
#

or they could do the opposite of what ggg does and actually make sure their update is functional before releasing it

lime cargo
#

% increased health is better than +n health right?

sharp quartz
#

+flat anything is usually the best with increased being better once you have gotten as much flat as is practical. % on nothing is nothing so you have to solve the flat issue first.

lime cargo
#

Yeah that makes sense, but even at my low hp pool of 1200 most % seems to give more than flat would, but the build I'm following looks to place flat health everywhere possible

sharp quartz
#

Its all just math but obviously once you have exhausted all possible added flat health increases, then % increase will make a bigger difference. This is true for everything in LE... anything from flat crit to flat damage types - its usually much easier to get the % increase so flat increases are like gold.

lime cargo
#

Yeah, fair enough then. Thanks for clearing that up for me 😄

vapid aspen
#

Wait

#

%health is almost always better

#

Because you have innate flat health

#

and vitality

#

and the %health is much more restricted

#

you should be getting %health on every possible slot, then hybrid health

#

and getting vitality and flat where it fits

lime cargo
#

lol... oh, so my original understanding was correct?

knotty tinsel
#

pretty much

#

it's damage where any source of flat is most always better than %

vapid aspen
#

As a general rule you want to balance between flat and %

#

the ideal ratio depends on the relative values of the affixes

#

a %health affix is only around 12% at t5. A flat life is 75. A flat melee phys affix is 50ish, a %inc melee affix is 100%

#

but then flat life is devalued by your base life

#

There isnt really any way to generalise this across all builds perfectly. There may be some cases where taking a flat life roll in place of a % gives slightly more ehp but for most cases the % will be better for ehp which is why people recommend that

#

if you want to milk out every single last point of ehp from your build then you do it case by case using the ehp calculator

sharp quartz
#

Thats why I said its all math and that there is a tipping point where flat health is no longer as important as % increase health.

vapid aspen
#

it's the reverse though. % starts off more important unless you have tons of it on your tree.

brittle atlas
#

the "flat is best" mantra really only holds true for stats where the base flat is low and the added flat stats are big in comparison to that base

#

like added damage, added crit, etc

#

for stats like hp, you have quite a lot of base innately and via things like passives/vitality

#

and % increases for hp are also quite rare

#

so it's unlikely you'll have enough % increased to ever make it worse than flat.

vapid aspen
#

So unless you somehow find yourself with these kinds of setups its probs always gonna be % > flat for health

magic pilot
icy ether
#

will it be possible to take his single player character into the multiplayer after multiplayer release?

brittle atlas
#

No

#

Single player offline characters will stay offline.

safe harness
#

Shame, I have a legacy ring with physical penetration

brittle atlas
#

I’ve got a bunch of jewelry with cold pen from some change ages ago

#

And +1 max skeleton sentinel idols

desert tree
#

Do they still work?

brittle atlas
#

Legacy gear works yeah

#

There’s all sorts of like quad suffix stuff or weird stat combos as things have gotten changed

#

There are also some bugged exalted bases you can’t get anymore

#

Like stone tablet and the flame lich’s scythe

#

Where they added new bases to the game for new uniques but didn’t disable the bases from dropping normally

vapid aspen
#

Dont forget the exalted idols

desert tree
#

👀

vapid aspen
desert tree
brittle atlas
vapid aspen
#

if only the unique idols also bugged and dropped with lp

marsh maple
#

you know exalted idols would be fun af

vapid aspen
#

would open up a lot of cool builds

#

aftershock on hit with high value might actually be worth using

#

would help with the builds that require idols too. The non exalted could be less rare to get your build online more easily.

sterile widget
#

empowered idols...

brittle atlas
#

70% poison per dagger idols

#

32% abyssal decay duration idols

#

300% lightning damage idols

vapid aspen
#

18% health idols. 22% aspect of the boar effect idols.

brittle atlas
#

get those defensive stats out of here madge

#

we don't need those

vapid aspen
#

Fine :(. 66% minion cooldown recovery speed

#

but hear me out. 48% chance to summon a bee with acid flask. 14 bees per 10 seconds.

brittle atlas
desert tree
#

🐝🐝🐝

icy ether
#

what engine does le use ?

balmy current
#

Unity

#

Can't remember which version, but definitely not a particularly recent one.

icy ether
#

k

wheat igloo
#

how do I make an account when I bought it through steam

#

launcher no longer has an account creation button

safe harness
#

go to the website

wheat igloo
#

great I did that, made an account on the website, and it has no idea that I made a steam account

#

steam purchase*

safe harness
#

account settings i think

#

on the website

wheat igloo
#

only option is to buy the game

#

no info on steam whatsoever, beyond a support email ticket I already sent in for

#

this is like.. early 2000's korean MMO style account creation here

safe harness
#

I think that page should be were you can do it, but I think it doesn't show for me since it's already linked for me

#

oh sorry

wheat igloo
#

all that's on all those tabs is account data and "buy the game"

#

I mean I'm no idiot here, I navigated pretty obscure account creations on my time, and this has to be the most obfuscated

#

it seems, from what I can gather, steam buyers used to have an account creation option from the launcher, this no longer exists

safe harness
#

the support page says there should be an option when you launch the game to register an account

#

yeah

wheat igloo
#

yea that's outdated info, as far as I can tell

safe harness
#

I see a Create Account button at the bottom

#

@wheat igloo

wheat igloo
#

isn't on my launcher from steam

#

all I've got is the "forgot password" one

safe harness
#

I saw this page when launching through steam

#

try validating integrity of game files?

brittle atlas
#

back out to the log in screen and log in with your website account

wheat igloo
#

going with that, but I mean, the launcher launches it just doesn't have that account creation button

brittle atlas
#

it should link it to your steam id

wheat igloo
#

just gives me an LE-24 error

lime cargo
#

is single target meant to be awful in EQ werebear before you get bauldar's wrath?

#

clear speed is amazing on packs of enemies, but ST is just awful. I don't think I can do the lvl 75 monolith against Lagon its that low.

dry narwhal
#

you really want the weapon lol

lime cargo
#

I have it in my stash, I just can't equip it yet

#

9 levels away - I guess I just grind this mono for levels..

dry narwhal
#

yeah, def

stone granite
lime cargo
icy ether
#

is there a noob frindly class?

#

i am bad in arpg

dry narwhal
#

you can make any class work, trust me

#

just keep up on some defensive gear and you'll be fine

icy ether
#

k

#

if i choose a mastery class, can i spent points in another mastery class?

#

or only in my main and my choosten mastery class

dry narwhal
#

in your main mastery class you get the full tree

#

in the other 2 you can go up like half way

icy ether
#

k

dry narwhal
#

the left side of that chain line can all be put into

icy ether
#

k thx

dry narwhal
#

respeccing is also super ez except your actual mastery choice, which cannot be changed

knotty tinsel
#

Aura of decay's Poison bolt/spit is described as a projectile but is it a Hit?

vapid aspen
#

it does hit but it has no base damage

#

or added effectiveness

knotty tinsel
#

that's fine, I'm mainly asking for the purpose of ailment chance on hit and such

#

👍

#

one other question tangentially related to aura of decay, Less Damage Taken modifiers stack with each other additively or multiplicatively?

vapid aspen
#

multiply

knotty tinsel
#

ahh that makes more sense

#

no 100% shenanigans here

vapid aspen
#

if it was reduced damage taken it would add

knotty tinsel
#

wait, really? do such mods exist then?

vapid aspen
#

nothing I can think of

#

if it does it's incredibly rare

#

there are things that give increased damage taken though which would add

knotty tinsel
#

hmm okay so example case, Aura of decay with Inoculation node takes 70% less poison damage. Ruby fang Aegis at max roll has 25% reduced poison damage taken so it becomes 30% * 75% = 22.5% taken

#

not as worth it as I first thought

vapid aspen
#

depends on perspective

#

except afaik the innoculation node doesn't add with the base on aod

knotty tinsel
#

wow that... sucks then

vapid aspen
#

it's still the same

#

how to explain

#

50% less damage taken doubles your ehp

#

then getting another 50% less doubles it again

knotty tinsel
#

yeah so the skill node is basically half as effective as I assumed because the base 50% exists first

#

(arbitrary order of calculations but whatever)\

vapid aspen
#

order doesn't matter, multiplication is commutative

knotty tinsel
#

yup

#

just trying to not confuse myself further

vapid aspen
#

basically point is

#

the 20% less node is still good

#

because aod is constantly fighting with your passive regen

knotty tinsel
#

mhm

#

I guess on paper you go for that all-in leeching playstyle with reaper form but I'll see if it comes to that

vapid aspen
#

I'll note though that if you are trying to make aod deal damage good luck

austere tree
#

hi, sorry i dont think this is in the in game guide. How does crit vulnerability work? Does that 5% chance to crit get boosted by your additional % chance stuff?

brittle atlas
#

no

#

it's a debuff on the enemy, it's just 5% flat crit per stack

#

so 20 stacks = 100% chance to crit vs that enemy

austere tree
#

ahh okay, thanks again

timber zenith
#

Any good poison starter builds?

knotty tinsel
#

^not my build mind you I just used it. it's also not the tankiest thing so uh, good way to learn bossfights 😄

#

you just put down your spinny blades and mash all your other buttons as mana allows

#

the only thing that does need explaining I think is, shurikens you put points in but it doesn't need to be on your hotbar, so Synch Strike gives you extra shadows a.k.a. extra spinny blades without needing to use its skilltree

austere tree
#

is 5% crit multiplier the same as 5% bow damage but only if u crit?

bold dome
#

How common are flame wraith acolyte idols? I just hit lvl 70 and haven't seen any :/

warped canopy
#

just rng

#

i was farming for smite hammer throw idols and only found 1 until level 80

#

then i found 6 in the span of 20 minutes

vapid aspen
#

You will get them eventually

lime cargo
formal arrow
#

playing the game again after a very long time and i'm kinda lost on monoliths. is there a quick primer that i can read? Couple quick questions as well. Will i be able to target farm specific timelines to hunt gear? And do we rush the boss and move on or full clear for the bonus stability?

brittle atlas
#

Yes, each timeline spawns nodes that drop a specific item type of unique/set item.

warped canopy
brittle atlas
#

You can choose whatever timeline to run you want once you’ve unlocked it

#

IMO, full clearing isn’t worth it. Rush objective and kill whatever you can along the way without needing to stop moving too much

formal arrow
#

thanks

warped canopy
#

if the map is really dense and/or there are a lot of rares, i'll sometimes clear a bit afterwards but besides that yeah, just clear to objective and go next

formal arrow
#

i assume there's no added benefit of doing echoes further from the center? Also, is there some echo reward tierlist? I'm assuming rare gear is bad unless you need a specific base?

brittle atlas
#

Echoes further from the center give more stability

#

Rare gear is fine early on, you won’t find good exalted items that quickly

#

But base is quite important

#

Item implicits are the main way you’ll want to be getting your resistances covered

#

A solid rare is gonna be better than a mediocre exalted item

formal arrow
#

thanks

warped canopy
#

how many times did you kill lagon before he dropped a testament?

sharp quartz
#

never counted but it is a Rare drop that requires level 78 so its not going to drop often

acoustic thicket
#

hello what is the most important stats on piece of gear ? it will be really nice if someone can help 🙂

#

like amulets , rings , weapon , off hand , relic

amber notch
#

Health

knotty tinsel
#

Health

sharp quartz
#

Prefixes are offensive and attributes (str/dex etc), suffixes are defensive. So for prefixes you want whatever matches your build, for suffixes you want defensive stats Health, Crit Avoidance, Resistances (implicits are better for this tho), Endurance etc. All depends on your class and build what the most important stats would be.

acoustic thicket
#

@sharp quartz ty for example when i play Marrow shards i want crit strike chance but i dont want spell crit ? i am confused sorry 😒

sharp quartz
#

For Marrow - health is likely the most important because its using health instead of mana. Re Crit. Flat crit is important if your crit chance is low. Spell crit is a % increase so if you have a low flat crit, the % increase will be limited by comparison to gettitng flat crit. Flat spell crit - like in Catalyst gear implicit is good.

#

I recommend you ask for assistance for your build in the Acolyte channel or on the forum (if you are not areadly following a build guide or something)

acoustic thicket
#

@sharp quartz ty the help 🙂

austere tree
#

sorry for the basic question, just wanted to make sure: is 5% crit multiplier the same as 5% bow damage, but only when you land a crit? Or is it more because its multiplicative or something?

warm yew
#

It is multiplicative - You have 200% Critical Multiplier at base (read: deal double damage on a critical hit) and that 5% gets added there. Then when you land a critical hit, your damage is multiplied by 205%

burnt bolt
#

how often do damaging ailments tick? is it .33 or .5 seconds?

austere tree
warm yew
#

When organizing your damage for calculations, there are a few 'aggregators' - places where you add up different parts - before multiplying them out. In the case of Critical Damage, it's a separate aggregator than Increased Damage - meaning that they multiply together, rather than being added.

([Sum: base damage] + [damage effectiveness * {Sum: added damage}]) * (1+ Sum: Increased Damage) * ([Sum: Critical Hit Chance * {1+ Sum: Increased Critical Hit Chance}] * [2+ Sum: Critical Multiplier]) = total damage from Critical Hits

it looks a bit confusing, but that's mostly because I tried not to abbreviate anything, and it can be boiled down much shorter - but the gist is that each time you move to a different set of Parenthesis (), you're on a different axis of scaling. Meaning each increase to that axis has it's own separate diminishing returns. 5% Critical Multiplier is very strong, when you don't have any other critical multiplier - but when you already have another 300%, 5% isn't that much.

#

In comparison - Elemental, Lightning, and Bow Increased Damage modifiers would all be added together in the (1+ Sum: Increased Damage) section.

austere tree
#

ahh ok, thats a really good summary, thanks a lot. So, it might generally speaking be best to spread the kinds of multiplies you have? (unless you maybe have some crazy hot synnergy with one in particular which would make that more valuable for longer)

#

multipliers*

warm yew
#

There's a fun law of mathematics called "The Law of Squares" - which, paraphrased, says: you'll get the biggest total amount, when all the multiplied parts are the same - which means having 250 base and added damage, 250% increased damage, and 250% critical damage is the biggest 'block' you can get with those three axes. Now, in ARPGs, it's almost impossible to get your damage calculations into perfect exponential blocks - whether that's cubes like above, or quarternaries with a 4th axis, or whatever. But the lesson is that, you generally get a bigger effect from increasing your smallest axis - so if you have a bunch of critical damage and base damage, but almost no increased damage, you'll get the biggest return on your investment from Increased Damage.

austere tree
#

you should teach maths my friend

warm yew
#

This is why Base and Added damage are such strong increases at the start of the game - you have minimal "increased damage" and "critical damage" axes - but any% added to those is HUGE compared to base damage - so adding +2 or +5 base/added damage is like adding +200% or more Increased Damage.

And I'll stick with math as a hobby - I enjoy it too much to beat it to death.

austere tree
#

its also a bit more confusing because it seems different stats are differently weighted - so for 1 passive point u might get more of one thing than another (usually more specialised stuff), or stuff like armor shred would be quite a complex thing to put into the same terms as say attack speed (and attackspeed is differently weighted for different builds with things like on hits etc) but yeah i like this way of thinking, was really helpful, thank u

#

yeahh i hear you :p

warm yew
#

Aye - it's done that way by design: if everything was weighted the same, there would be no real differences in them.

austere tree
#

and i think some are generally stronger because of more supported synnergies - like attack speed i find is quite small bonuses that make a huge difference

#

because of armor shred and other on hit effects

#

but if armor was a flat kinda thing, i think meatier attacks would be better and attackspeed builds would take a hit, so you'd need higher values to make it worth taking for a lot of builds

knotty tinsel
#

does skeleton rogue not scale with level/intelligence like skeleton warriors, or does it just count as one for the purpose of the skill and Tools is wrong

#

surely it's the latter right? best to make sure

warm yew
#

Knee-jerk reaction is Tools failed to pull the scaling data for some reason (possibly because they're an optional unlock, and inherit tags when it's activated) - but its possible that the summons are failing to grab tags in live.

knotty tinsel
#

considering that people are using the node and I haven't seen it talked about I'm gonna assume it's just a display thing 😆 100hp minions ftw

warm yew
#

It's also possible that with Tag Inheritance, Tools only shows the Scaling Tags on the Summon Skeleton skill, rather than the individual minions - check the Skeleton Warriors minion page to see if it's displayed there.

sick yacht
#

It shows they scale 4% dam and +5hp per int point on tunklabs and that site pulls straight from game files

knotty tinsel
#

and it is indeed displayed on the skill itself which seems good enough, nice thanks

brittle atlas
austere tree
#

would archer's focus from black arrows (grants more damage to next bow attack) apply to a whole channelled flurry or just the first arrow?

amber bronze
#

When was the last update info of the unreleased classes?

vapid aspen
#

In terms of what they do or in terms of progress?

balmy current
vapid aspen
#

mike said a few weeks ago that they did sit down and start some of the design for runemaster

#

but no details

#

I'm gonna venture a guess that runemaster involves runes

#

Just like falconer involves a falcon and warlock involves lockpicking

balmy current
#

No, I think Warlock involves being confused about your gender (female character having a male name).

#

And don't get me started on the whole actor/actress thing.

knotty tinsel
#

I think we're way past the point of warlock having any nailed-down definition other than "person that uses magic in some way"

#

literally every game uses it differently omegalul

lunar holly
icy ether
#

if i make a rogue, what item filter should i set?

warped canopy
#

pick a build and take the loot filter for that build

#

i wouldn't recommend making your own loot filter until you are more familiar with the game

knotty tinsel
#

it's very easy to do once you do though. guides exist for it but it's all rather natural

native sail
#

I'm lazy and just do it build by build

knotty tinsel
#

same it's catharsis in a way

#

click down the list of affixes I like, duplicate a few times, set color spectrum by affix tiers badabing badaboom that's half the work done

lime cargo
#

After watching Perry's video on how important item bases are, I feel a lot more confident with tinkering my loot filters

vapid aspen
#

yeah implicit on items is usually worth 2+ normal affixes

#

so just using the right bases is up to 1/3 your stats

bronze ocean
knotty tinsel
#

thanks for keeping an eye out! The confusion was on my side, so no need to intervene, I think

bronze ocean
#

Nah, it's a bug in LE Tools, for some reason scaling tags for some minions aren't inherited from parent skill, it would be better to fix it on the site to prevent confusion in future

knotty tinsel
#

gotcha

dry narwhal
#

praise be to Dammitt

vapid aspen
frank wasp
#

warlock is more or less just used as an "evil caster" nowadays

vapid aspen
#

smh all these fools thinking warlock is a caster when it is all about locks and making sure doors are hard to get through

#

heist league but backwards, the character

woven fulcrum
#

It's all about sending you off to battle and never letting you out. War Lock (ed). 😛

vapid aspen
#

I thought war was meaning military grade locks

burnt bolt
#

What's the best stat I could add to these that would apply to the largest number of builds? Is it just more attack speed?

vapid aspen
#

hybrid health, attack speed

#

the rolls are a bit low on that one though idk

#

I wouldn't waste a t6 hybrid hp on it

burnt bolt
#

ty ty

balmy current
gritty glacier
#

Anyone else playing on Linux/Steam? Game works great, I just don't get the character's body visual at the character selection screen. Not a big deal, just wondered if that was a thing for anyone else? Everything else works.

gritty glacier
brittle atlas
knotty tinsel
#

I wonder who we can blame for that

#

perhaps dungeons and dragons but afaik they've only been using it in the newer editions? so not really them

brittle atlas
#

D&D, WoW, idk generic halloween witch depictions?

#

a lot of games haven't used Witch

#

though Pathfinder has a Witch but not a Warlock

knotty tinsel
#

isn't witch also a unisex term in this context

#

seen a few male witches here and there

brittle atlas
#

I'd think so, yeah

knotty tinsel
#

but warlock isn't, I guess. history baybee

vapid aspen
#

let's riot and demand consistency from our fictional universes

#

Speaking of consistency, I hope warlock ends up with all the build diversity of 5e warlock.

#

;)

frank wasp
brittle atlas
bronze ocean
native sail
#

Our lord and savior, Dammitt has graced us with another LETools update POG

austere tree
#

sorry for the noob question, I've not made a legendary before and was wondering if a class specific affix could get into a unique and if you can wear it on a different class if so?

native sail
#

It will lock it to that class if it lands on it

austere tree
#

ooh ok, glad i asked! thanks a lot

long finch
#

When release?

warped canopy
#

soon

woven fulcrum
#

(tm)

cyan cloak
#

how do i stop the chamber of vessels boss from healing?

warped canopy
#

you have to kill the soul tanks in the corners before you can kil him

merry aspen
#

I think you're mixing up the bosses Sylius. The Chamber of Vessels boss is the last one of the campaign and as far as I know you can't stop it from healing in phase 2. But since you can damage it while it heals you can at least "mitigate" some of the healing MONKY.

safe harness
#

If dps is high enough you can skip it

balmy current
#

Poison Umbral Blades can do it pretty easily with objectively bad gear.

shrewd heart
#

So i just bought the Game, its recommended to read a guide first or just go full blind

marsh maple
#

if you have any questions though the community will be more than willing to help

knotty tinsel
#

the way I experienced and had a good time with it was: go in completely blind until I felt that I had a few build ideas I wanted to try/play, then get into the nitty gritty of character building via those

regal gale
native lichen
#

what is this white dot above my abilities?

warm yew
warm yew
sonic kraken
#

What's currently the easiest build to get going gear wise?

vapid aspen
#

That's a loaded question

main plover
vapid aspen
#

Except many planners show the "dream setup" rather than the minimum viable setup

main plover
#

True, but sometimes they list both 🙂

sonic kraken
#

Ok let me make it more precise: What build is the easiest to get going with no good uniques and bad rares

#

Like you just hit high enough level to barely be able to do monos bad

vapid aspen
#

there are a lot of options

#

what class? what type of build?

#

what content do you need it to do?

#

how much pain do you want to experience while playing it?

#

how tanky do you want to be

main plover
#

He lists starting builds for each class (note: some may be a bit dated) but he is very good at leveling with just found gear as he levels https://forum.lastepoch.com/t/boardman21-others-150-builds-leveling-guides-compendium-v0-8-3e/29494

Last Epoch Forums

Welcome traveler!! Listen To Some tunes while you search through builds Build Compendium Overview Currently 151 Builds and guides linked in this compendium! Click on a Content creator for a drop down menu of there videos Builds that have been rated will have a LETTER in front of them. Attention New Players Click here for the beginne...

knotty tinsel
#

the honest answer is that if you just pick a random skill and start running you'll be doing monos faster than asking for a decent build here

vapid aspen
#

Like if you play abom you can do t4 dungeons naked at level 60, that doesn't mean you should play it though.

desert tree
#

Ræin trying to convert yet another new player in his/her abom cult

sonic kraken
#

Eh I'm not "new" I just can't quite find the "right" build when I don't hit like a wet noodle and also not instantly evaporate from a single hit hah. So far I did one character of each class except acolyte

sharp quartz
#

Thats pretty odd then.

Rogues & Sentinels should have no problem with dps & survivability so it would be very odd if you were not able to find something "right". (assuming you are not trying T4 Julra on a level 40 obviously)

I personally find the other classes a little more complicated as "first / new user" builds but even then, you can make them work with little effort too. Perhaps there is an LE build concept that is holding you back somewhere. Perhaps there is a concept or two you have not quite grasped yet and its making all your attempts fail in some way? E.g. applying another ARGP game concepts to LE when you shouldnt?

sonic kraken
#

So far whenever I tried to do a "random" build it's been either a snoozefest or I made a glass cannon. Neither of which are fun ¯_(ツ)_/¯

#

The only thing I do that would be a "concept from other ARPG" is keeping all resists capped at all costs. But I doubt that it's THAT detrimental to my gameplay

warm yew
#

That's actually a huge one, here - resists aren't nearly so important as other games

desert tree
#

I found cold dot werebear and blender or autobomber were nice to start off

sonic kraken
#

Usually when I see that I died to a big attack of a certain type and see that I don't have capped resist for that specific type I'm assuming that the reason I died was the lack of resists

warm yew
#

Enemies have a built-in 1% Damage Penetration per level on the area (up to 75% [resist cap]) - so having 1% resist off of cap is only 1% more damage taken, rather than 1/25th more damage taken.

#

so specifically "capping resists no matter the cost" is the part that's getting you - you can sacrifice some resists for useful upgrades.

sharp quartz
#

Resists are definitely not the only reasons you may die from something. Not having Crit avoidance or sufficient health or layered defensive mechanics are just as likely.

sonic kraken
#

I also tend to overcap poison quite a bit because poison enemies evaporate poison resist with the stacking damage

sharp quartz
#

Are you layering defenses appropriately for the class?

warm yew
#

Another thing that often comes over unexpectedly is the way movespeed is so vital, here - the maps are surprisingly big, for how many "things to do" there are - so being able to go from A to B quickly is often less quality-of-life, and more mandatory.

sonic kraken
#

I'm trying my best to utilize the defenses that are hinted by the game for each class (Dodge for rogue, block/armor for sentinel, a lot of life for Primalist, etc)

sonic kraken
#

In fact I avoid any kind of movement penalties like a plague because it makes it difficult to dodge some boss attacks

sharp quartz
#

hmm.. are you using more than one defensive mechanic? Glancing Blows, Endurance and what about things like sustain?

Have you ever used Tunks EHP calculator to gauge how much of a hit you can actually take?
https://lastepoch.tunklab.com/ehp

sonic kraken
vapid aspen
warm yew
#

They're easier than they lead you to believe. All damage is partial-through, so raw Endurance % will protect your health below your endurance threshold - even if that's part of a hit that takes you to below that marker; Personally, I've found that stacking HP seems to be the best, first, added layer of defense - about 40 HP per zone-level seems to be about the right balance (about 2k at lv50), though that's a personal estimate, and varies wildly by character class.

#

I'm a fan of the melee-oriented dive-and-explode type characters: Druid, Void Knight, Spellblade, Lich, Bladedancer - though I don't play Rogues as much as I should, given how hard the team worked on them.

sharp quartz
# sonic kraken Secondary mechanics like endurance prove to be really difficult to make use of o...

I have always found that LE is much more a defensive game - its REALLY easy to do damage - there are literally two factors, flat damage & increased damage - its an oversimplifcation but thats basically it. By comparison, defensive is much harder, much more important and complicated.

Health is important for everyone. as are things like capping crit avoidance, getting res to a level appropriate for the mobs you are facing but imho, its important to layer defences appropriate to the class. I.e. Dodge is very powerful, but unless you are getting it to 80%+ and have high health you need to compensate elsewhere for the times you dont dodge. Things like glancing blow, endurance or class specific things like for a Rogue, the skill/passive defensive features like Dusk & Silver Shrouds and DR when moving are all very important and can make a HUGE difference to builds and can be realitively easy to get - especially when you realise that extra 100% damage you are getting from a skill/passive isnt really needed if you are overkilling mobs without it anyway.

And then you need to figure out how to sustain your health - a lot of people ignore this and just assume they can pop a potion, but LE is much easier if you can take a big hit and heal fast enough to not worry about the second one killing you.

The EHP calc is very good at helping you figure out where your weakspots are (how much damage you can take direct hits or via DoTs) and more importantly, what defensive mechanic will give you the best bang for the buck or whats subject to diminishing returns beyond a certain level.

**snip. I type far too much

sonic kraken
#

I see. Well i'll try to apply this advice to my future gameplay. Thanks.

warm yew
#

Best of luck, and happy hunting!

warped canopy
#

any recommendations for a ward build? got both my exsanguinus and last steps to drop

knotty tinsel
#

Chronostasis

#

ride the edge of death

#

totally a thing you can do and not instant death source: dude just trust me

rare parrot
#

Is lastepochtools down? nm I can get to it now

cerulean dagger
#

Or do I need to go to specific timelines?

dire mist
#

going to empowered can make it easier to farm them

#

but ye you just kill shades in any timeline

knotty tinsel
#

Apathy's maw also has a hidden requirement of needing 50+ corruption to drop, so in practice that's only on empowered monos

cerulean dagger
#

@knotty tinsel ty thats good to know

native sail
#

Doesn't the belt have a required corruption too?

#

Someone check tunklabs, I'm at work

desert tree
lime cargo
#

why is this blessing locked? I thought having it roll into the loot pool would unlock it.

desert tree
lime cargo
#

Yeah kinda. To add a bit more context, there are still blessings that I haven't unlocked for spirit of fire timeline, and I thought that if a previously unlocked one rolled into the loot pool (the 5th slot) it would unlock it.

desert tree
#

To get the 5th slot you need 200 corruption iirc

lime cargo
#

ahhh I see, cool. Thanks 🙂

vapid aspen
# brittle atlas If I can't eldritch blast I'm rioting for sure

You know... I know this was a joke but the amount of benefit having a simple direct damage dealing skill without 15 hoops to jump through and 500 delays/targeting issues would offer acolyte is insane. If acolyte could just yoink fireball or lb or whatever it would be so nice.

#

like I have a 17 year old dog with bad joints and balance issues who walks faster than 90% of acolyte's projectiles.

balmy current
#

Rip Blood isn't a projectile (for damage, lets ignore the heal).

vapid aspen
#

targeting issues

#

it's a single target skill with 100% damage effectiveness and one realistically usable multiplier on the entire tree

balmy current
#

Yup

#

It's an old tree though

#

hasn't been changed much

vapid aspen
#

I made a build once with freaking volcanus as main damage skill and that felt better than anything else in terms of vfx, sfx, proj speed, and hitboxes.

#

it did 0 dps but the skill felt like it was at least trying to do something

marsh maple
vapid aspen
#

The good thing about it is that the projectiles have good vfx and travel at a reasonable speed XD

#

I do feel like it might be decent with it's very high attribute scaling though

#

haven't crunched any numbers yet

#

decent meaning there might be some super niche use case for it

marsh maple
#

no it used to be a good item back in the day 😄 it actually was used

vapid aspen
#

what was the change made to it?

marsh maple
#

They removed a lot of the mechanics that made it playable. Things that would give you a lot of extra hits

#

so it was just more consistent

#

12% chance is not consistent in the slightest now

vapid aspen
#

Jokes on you it's 10% not 12%

#

it's funny every single time it is mentioned in patch note it is getting a buff

warped canopy
#

isn't rip blood mostly used to stack damned for death seal?

vapid aspen
#

I mostly mean the lack of a skill that both deals damage and feels responsive

#

marrow shards could be that skill if it had vfx that didn't make me cry (and proj speed and a tree where every single node didn't have a downside despite being very strong)

#

like ignoring completely if fireball is good or not, it feels good to shoot things with fireball

brittle atlas
#

most of acolyte is pretty ancient now tbh

#

kinda hope it might get some updating at some point

vapid aspen
#

kinda impressive how well it holds up in the numbers/mechanics side

#

but the feel is definitely lacking

brittle atlas
#

hard carried by death seal and dread shade tbh

vapid aspen
#

and transplant + reap

brittle atlas
#

so much of the power is tied into those skills/reaper form

vapid aspen
#

feels so good with the mobility

brittle atlas
#

transplant is definitely my favorite movement skill in the game

vapid aspen
#

It's also up there with surge in terms of damage

#

I once again ask myself why I am not just using transplant as main damage skill all the time

balmy current
acoustic thicket
#

Hello pretty new to LE and I just made it through the end of time and picked my sub class and I'm rocking a marksman

#

I was wondering to get Reign of Winter bow that is necessary for the build I'm building into do I just start farming echoes to unlock the age of winter timeline?

#

or do I have to keep doing the campaign and it will eventually unlock?

warped canopy
#

right now you have 2 options

#

either finish what's left of the campaign or jump into monoliths

#

if you don't have gear, monoliths will be extremely hard

#

actually scratch that, keep going through campaign

buoyant sinew
#

you will have to go through the monolith system to unlock age of winter at some point, but yeah I wouldn't recommend doing it right away

warped canopy
#

you need to unlock your leftover idol slots and passives

#

make sure to do the side quests

buoyant sinew
#

it's doable at low levels if you have good gear, but since you're new you presumably don't have good gear

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also you can't actually use reign of winter until level ~70 IIRC so getting one early isn't even an advantage

acoustic thicket
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oh okay so I need to do monos to unlock it eventually

warped canopy
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yeah IRS a level 70 requirement

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if you do nothing but campaign right now you will be at around level 48-50 when you are done

acoustic thicket
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I thought it unlocks by finishing the campaign that makes more sense now thanks very much

warped canopy
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which about puts you in line for the first monolith level

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for first time I would suggest going through the campaign once just to do it on level

buoyant sinew
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the rest of the campaign just unlocks the remaining dungeons and the remaining passive point/idol slot rewards

acoustic thicket
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ahh gotcha from what I hear idol slots are pretty important correct?

buoyant sinew
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for sure, at absolute minimum every idol slot represents some stats you'd be giving up by not having it unlocked

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and for some builds idols are build-defining (though bow mage is not one of them)

vapid aspen
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Yeah I mean idols are huge for defense if you dont use them for anything else

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you can fit 8 hybrid health idols, which is 16%-40% inc health and 88-240 flat health.

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thats between 3 and 8 t5 suffixes freed up

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other examples are the lightning idols for mage which give between 212% and 568% increased damage

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And you also have build enabler idols like smite on throwing hit or flame wraiths. Boar effect idols for primalist which are massive defensive power.

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however I dont really bother unlocking idol slots until I actually have an idol to put in them

rustic lance
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1

warped canopy
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2

lime cargo
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3

marsh maple
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4

knotty tinsel
#

how many shades of orobyss are in my store

lime cargo
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You broke the count

knotty tinsel
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and you didn't get the reference

lime cargo
formal arrow
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how do i identify which exalted bases to keep and which to trash?

unkempt hornet
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If you plan to play other characters you will need to save everything:)

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Otherwise just keep what might be useful to your build

glass vine
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Hi all i have one question. This game have season? for example 3 moth Diablo 3 or PoE

urban horizon
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It will have seasons when 1.0 releases but it doesn't atm

glass vine
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atm ????

vapid aspen
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at the moment

glass vine
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ok ok ty for this info 😁

lime cargo
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what's the best move to make when a piece of gear has 3/4 affixes that I want on it, but trying to change the 4th? Rune of removal and pray to RNGesus?

warped canopy
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if its a low tier affix you can try glyph of chaos