#❔┃ask-the-community
1 messages · Page 3 of 1
shield rush through, have them all in 0.x seconds
dr during that window to take significantly less anything
free healing, woo
like sure, leech is real strong
but people defintiely sit on other options
demonstrate it practically I guess? I don't really see that situation existing where you've killed stuff, press shield rush, and then get hit and pick up potions to recover it instantly
which is like, the general le thing
its not picking up potions as my healing
its all supplemental together
potions get popped for buff
the healing is a byproduct that you factor in when making your build
I just don't see a reason to argue anything being remotely close to leech for its investment level, nothing else is recovering thousands per second
other things are good and viable
but leech is absurd
the argument is that it doesnt matter how huge your number is
theres a point where anything above it is meaningless
the number matters immensely because it lets you do things others can't
its the same thing with people taking screenshots of huge damage numbers
people overkill so much its wild
damage is even more important imo
it covers up mistakes or removes the possibility of mistakes
like the general last epoch approach for ages has just been 'have everything do way more than you actually need'
it removes difficulty entirely
that's kind of the point of any ARPG, no? push the boundaries to absurdity, see where the real ceiling is?
break the game
and i think people are gonna soon realise that the approach doesnt work as well in cylces, when the aim is to do stuff without huge amounts of gear
settling for "good enough" means your journey is over as soon as it begins in LE
because everything is good enough
it's about finding the exceptional
nah, the aim is do stuff asap with as little as possible becuase you wanna go fast
doing it with as little as possible only works early on
eventually you reinvest into something better
and do it faster
im definitely not planning my progression around reinvesting into gear i obtained after weeks
xD
it's like right now, you could fresh start a devouring orb character, blast and farm things easily, smoothly, etc.
but that build is gonna take like
10-20x longer to kill julra
than wraiths or ub
and that time adds up
so if you want to farm julra, why not make a dedicated farming character
are you saying you think its quicker to make a devouring orb character to farm gear, then make a acolyte to use that gear, to level and gear up, to then go and do julra with
than just
making a characters and going straight to julra
for something like wraiths? almost certainly. build feels like ass without gear
im very confused where wraiths came from
because it's one of the best dungeon farmers atm?
and makes sense as a reroll character to farm dungeons
okay, i can see that your approach to the game is vastly different to mine 😄
and it has mediocre defense without gear
so having a generically strong character that needs no gear first, like a sentinel
to farm some shards or things like exsang/last steps or vessel of strife first
so you can then have a relatively ready to go dungeon farmer that will kill the boss significantly faster than the sentinel
so you could monoliths/key farms on the sentinel then use all those keys on the wraiths character
yeah, im literall yjust looking at killing t4 asap
then going to sleep for x days to recover
planning cycle progression around just farming whatever the hardest thing is, not for me
ah, for me, just killing it the first time is whatever, setting up to farm seems more important if an economy is involved
Get your cat to hold down right click and warpath for you amirite, why even play the game
why wouldnt i numlock
true
if warpath was the best way to do this, i would absolutely numlock down a key and let it roll
but after spending an entire day in a race farming for wings once
i dont think im ever trying warpath for a race type situation lmfao
is wings still empowered only? don't remember if it got moved when they shuffled around boss drops a while back
yeah just empowered
Poor cats, getting caught in the crossfire
I guess now at least you get the rarity bonus for boss drops
it took me like 35 some kills to get my first wings
i dont remember what counti got up to, all i know is it was 20 hours of farming for it. To be fair my average was significantly lower, i just got monumentally unlucky
You guys were talking about leech earlier, and leech without leech rate kinda feels bad with twisted heart, so would using avarice instead solve that problem?
if you have lp burning avarice maybe?
my preferred source of leech rate is probably lp woven flesh, though that's a bit harder to come by unless you really farm it out
Isn't avarice quest reward only and can't get lp
the soul gambler can give you Burning Avarice, which can roll lp
in Soulfire Bastion
basically the same item but with some extra stats on it related to ignite/necrotic stuff
I don't think they're actually all that rare? and their lp effective level isn't super high either
oh it's a drop
it's from the soul gambler, yeah
the dude at the end of soulfire bastion
you buy gloves off him and you'll get them pretty regularly
it has a lot of good ones for sure
kinda wish they'd look at relocating some of the blessings
agreed
Ending the Storm has relatively low competition
unless you're a lightning or regen build
depends on the build some of them are pretty overloaded for certain builds
but then spirits of fire has two shreds, armor stuff, endurance
age of winter has two shreds, threshold, block effect, etc
those two are super overloaded imo
reign of dragons has crit avoid/all res that makes a lot of the other choices less realistic to take outside of very specific builds with insane gear
yeah and thats a problem imo
crit avoid is too important so a lot of times there's no competition
yeah reign of dragons is the worst one overall i think
wonder if completely changing numbers and moving some to empowered only? stuff like chance to slow and fragility you dont need very high number
so make those normal monos only
i think the problem with them more is that you can get what you need from them through other sources, so the like, relative value is lower. Puttin gthem just into normals is just going in the direction of entirely removing them as blessings
and i think having a load of blessings is good, they just need to be more equivalent across the board
instead of like, the majority of builds going for a small selection of them
like realistically, crit avoid and all res should be in the same pool
its just the rest of that pool needs to be better
hypothetically if you had endurance, block effect, crit avoid, all res, all in the same pool, it would be a real good thing for choice
but obviously then you have the problem of that specific timeline being way overweighted compared to everything else
i know res isnt as important in this game but still feels weird capping your res from a single blessing
personally i wouldnt mind seeing the numbers for the really good ones dropped down, so it becomes more of a 'this replaces a suffix' instead of 'this replaces 2-3 suffixes'
the general value for them all is 2 suffixes right?
other than all res
but crit avoid, endurance, and the resist ones are all 2 suffixes of value
lot of them seems like exalted numbers
yeah i guess thats a point, once we get further endgame past t4 bosses, it might be less of an issue
I think the issue is just like...maybe the weaker ones need more than 2 suffixes worth of value to compete?
yeah crit avoid blessing is like a t7 roll
cus it might become more realistic to be able to just have a good rolled t6/t7 crit avoid
i think the problem there is like, how do you do that with slow or fraility etc...
which makes sense, cause T7 is double T5 lol
I like the values available for stuff like endurance, and crit avoid atm, where like
the item implicits and passives for it
it could get really ugly in mp down the line, where a lot of people could have accessibility to t7 mods
are around 35% each
then the blessing is ~65%
or Endurance being in 14-15% chunks
and the blessing being 25-27%
so you can kind of divide it up into those chunks and get it as you want to cap
like via sentinel implicits, or sentinel and druid passives
not really thinking about it too hard, i think having it dropped a little bit so its like, a t5 + a t1/t2m then the blessing to cap, would be better
my frustration came from the fact that i could use a 60+ necrotic res roll from reign of dragons but would you look at that crit avoid
I think having it split like that would be a bit weird/feel bad
makes gearing incredibly hard
I think being able to cleanly cap via 1x T5 + blessing or 2x T5 + blessing makes the most sense
cus now we have the ability to seal stuff, i feel like it should be more about getting a good roll blessing to cap with a sealed, as opposed to using a sealed just to temporarily fix a bad blessing role
maybe if we had more access to crit avoid/endurance implicits/passives
it doesnt help that the meta atm is to get hp on every slot, so getting res or anything else feels like a "waste"
but having to get them entirely via items/blessings is a bit annoying
yeah, any extra slot you have to use getting those basics is a slot lost for hp
which is another issue
makes gearing very restrictive
wouldnt mind seeing less stuff with access to hybrid
since there are so many stats and only 4 slots each gear
oh you're an on hit ele build? you want armour shred, crit, multi, maybe a bit of mana regen, res, some endurance, fragility somewhere, etc. specific damage type shred ONLY from blessings too
ok thats an exaggeration
some skills have them too
i mean, i think thats fine
the problem we have atm is that you just go 'oh i can get nearly all of that without touching my gear, time to load up on health'
I think prefixes are generally fine, and prefix stats on blessings feel like a generally fine trade off
it's fine in theory but in reality it's hp hp hp and you try to fit in couple other things
for me the issue is just some suffix stats voiding other suffix stats blessings
it kinda just comes down to the same points as made for the problems with damage being so loaded into skills, gearing should be more meaningful
like you're never going to take the necrotic or fire res blessings
fire res blessing is bad for more reasons than just other blessings on that timeline tho tbh
like solarum greaves existing as one of like
two reasonable boot bases to use
and being the better one
yeah i think currently my build has like, 160% fire res
without trying
its just there because of other reasons lmao
at that point you're saying it's reasonable to expect usable item on a perfect base for everyone
for boots? yeah
T20 boots are easy af
the affix pool is small
I have like 7 pairs of T20 boots and several better than that
it's one of the few slots I have like actually perfected stuff for
yeah boots are stupidly easy to get really good ones of very quickly
i must be playing a different game
theres 7? prefixes
boots have one of the smallest affix pools
if you already have one you want, then you can realistically look at your boots and go 'i can chaos from a t1 into whatever i want'
yeah, when I was still filtering for boots rolls I'd just pick up any solarum or heoborean bases with T7+ total of the stats I wanted
and try to slam/chaos the rest
i've chaos'ed many boots into boots i cant use for my build but perfect for other boots
builds*
like t16+ boots in the first day of a race was something i was expecting to have
in terms of like, t16+ of only things i wanted
yeah, at the very least T5 movespeed + T5 hybrid is free and the rest is just icing
like vit or some other attribute
armour
etc
flat hp
id like to see them get a similiar thing to what happened with belts
where giving belts a cleanse made getting perfect belts, especially with sealing, like, have an extra stage to it
hmmm
do you farm dungeons 24/7 or something to get enough exalted items to get perfect usable stuff
you dont need exalteds to get t20
realistically you should have very good boots just from getting some blessings on a fresh character in empowereds
i dont think when arborus is saying perfect, they mean like, t28 :p
anyways you lost me earlier when you said everyone should have access to perfect res base items
boots aside, it's hard for other slots
but getting like
40+ on your boots isn't hard
and means one other suffix caps you
40+ what
i think the point arborus was making, is that because boots are either fire or cold res, it makes blessings for fire or cold res significantly less useful than other blessings
not 'we should be able to get whatever res's on boots'
yeah, but it doesnt invalidate the point
its a fact that fire res specifically as a blessing would never be taken
(unless to do something with overcapping fire res)
because theres way too many items that give it for free
res is also like...not something you need to cap, so being a few % under isn't a big deal if your rolls are worse
you're still only fixated on 2 when im talking about res in general
there's still necrotic res in reign of dragons
i cant think of a single situation where i take that over all res or crit avoid
ye and you'd never take that even if crit avoid blessing didn't exist probably
because bone amulet and necrotic res rings exist
and give you half of your cap already
just one of them
so this forces you to use only those, so why do other base types exist?
poison res is from the same blessing pool
and posion res is generally much harder to get
you're going around a huge circle to say the thing i was saying earlier
then if im a minion build if i had no value in all res or crit avoid, that minion all res would be super useful
everyone wants hp suffixes and their res from implicits only
other base types can't exist in the hp stacking meta where using suffix slots on resists is bad
though I'm not really sure what you'd do about that either
i mean, its not that people want that, its that the game gives us that
since we have ehp calculators and it'd just shift to the next best thing
like we used to need glancing blow and set resists everywhere
or set dodge
or endurance threshold
thats much more interesting than getting res only from implicits
the implicits either didn't exist (they were pure armor) or they were the same as now
you just had fewer explicit slots to work with since so many were taken up by set affixes
and resists weren't capped
because of the protections system
i never understood why the res implicits are so overloaded in the first place
so you just stacked as much protections as possible
I love that resists are easy to get, they're the most "basic" defense that most players will look for first.
like i think the best thing to happen woudl just be, make skills have less of the damage, put it into gear, give more gear piees implicits for that damage, so you have to make a choice about where you're getting hte offense and defense you need
because resists are relatively weak in LE, so having them in abundance makes them even more appealing?
if you nerfed the implicit resists, I probably wouldn't get more resists on gear
I'd just leave them undercapped
and tbh if you did want it, you just get it through idols
unless the ehp calc showed enough loss to make it worth it
and then you can just have specific idol sets for specific content
there's no trade off here at all unless they nerf implicits
I would eventually have an item slot where I can swap in an item with similar stats + the resist I need for this content.
^
yeah, I was already doing that with a ring to do soulfire bastion on my bladedancer lol
and was otherwise running 0% necro res
yeah ive done it with stuff before
since that character basically only does temporal sanctum
next thing you know aurora is gonna tell people to have a character for every dungeon
I personally would tbh
wraiths for soulfire, bladedancer for julra, something else for arbor if it becomes worth farming more heavily
or whenever nerfs happen, whatever the next best builds are
my aim for the game is to do all the content as fast as i can, so im like, the least on the side of that, because personally i only want to do stuff on one character, then im gonna play jank
i think dr3ad already has that mostly set up for getting gear for all his build ideas
or did before he went to poe for content 😄
yeah, even before we had dungeons, having my lich dedicated to just blasting high corruption monos showered me in exalts enough to just experiment w/ other stuff and have decent gear ready to go
and now with dungeons it's even better
since they drop so many exalted items
do you do t3 temporal for exalted drops, or just stick to t4? i've like, extremely slacked on testing dungeon farming
i meant more like, if the exalted thats increased in t3 is something you want
and I'm sure any other high movement speed, high boss damage build can do similar
or is the drop rate significantly lower
idk tbh, maybe if your build isn't strong enough to do T4 that quickly?
but most of the time is just travel
for me atm
so doing a lower tier doesn't make much sense
oh are you not farming the mobs for the increased one?
ah okay
like "hoard of weapons" or whatever
you're the person to tell me to play warpath when i said i want to play a ma build without the extra work
i suggested warpath as an easy afk build to play correct
not sure how this applies to 'have different characters for different dungeons' either
thats the opposite of easy and afk
because you're gonna tell people to do that when they want something else
i know you're doing it to spite me, but im saying i dont think it was right in that scenario to tell me to play something else. you could've just confirmed one more time it was playable without all that gear swapping and whatnot, or said it's not something you have to do often which i realized afterwards but at the moment i felt bad and didnt think of
honestly my ma build isnt that playable without snapshotting
i built it entirely to abuse it
or it is playable, but you lose like, 100+ corruption
im also not against using characters only for certain contents but you definitely need to invest into the time to gear them up to a comfortable level to handle the content since the game on release will be in cycles and different people play at different pace, so it's more of a hardcore rec imo
hardcore as in players who can play a lot
right, you were also talking specfically about your version which again i realized only afterwards. i looked up 2 ma guides at the time and they both seemed pretty chill except the fact that the bleed version was harder to gear
what does ssf stand for?
solo self found
doesnt that just mean solo?
Yes SSF is something different in another game
Solo means your character is not connected to anyone, even other characters of your own
when do you guys think multiplayer is coming out?
When it's done.
Could anyone tell me if uniques scale? Or if they're just fixed stats at a particular level?
They're fixed, but late game you can add extra affixes on with the legendary system
Thanks very much Knocks
is it possible with controller to get ground targeted skills to auto target closest enemy?
Hello people, i am about to buy the game but i have one question. Would i need to level a new char when multiplayer update hits ?
Yes. All current characters are offline characters, they will not be playable online.
Thank you!
If you're not worried about playing online, the offline characters will persist through the 0.9 update - they'll just remain offline from then forward
https://www.lastepochtools.com/db/items/UAwVg7ATAjALEA
Is the Storm Totem from this a Shaman Storm Totem?
LE Tools doesn't have it listed so wasn't sure: https://www.lastepochtools.com/minions/storm_totem
Found an old thread that says it works to proc but it was just in answer to a Primalist, but I was curious if it'll still proc a basic one on a Paladin.
Yes Caius
I'm gonna ask here as well:
Hey folks, does anybody have a blade dancer loot filter? I'm currently building this https://www.lastepochtools.com/build-guides/torkrefin-umbral-blades-bladedancer but it doesn't have a dedicated loot filter. I fear that using the lastepochtools generator hides a lot of stuff
How does the armour works with physical resist? Will it do something if i have 75% resist?
anything is possible in the future... the game doesnt have 100% controller support yet so you may as well make your suggestions in the appropriate suggestion channel or feedback on the forum... maybe the devs will add the feature...
Armor is a completely separate thing to resistance
It gives damage reduction against all hits (70% effectiveness for non-Physical hits)
You should make your own, it's easy and only makes sense
then which one applies first, armour or resist?
Does it matter? Or what is the problem that requires you to know that order? 🤔
i miscalculated that, my bad
You cannot filter out affix tiers, can you?
You can filter for affixes above/less or equal to a certain tier
They're both multiplicative to damage taken so the order doesn't matter.
The only defence where the order matters is dodge.
...but does dodge matter?
It does to a Rogue
can you filter items to have open suffix or prefix?
honestly no idea ... never even thought to do so, but then again, i filter based on total tiers on a single item more than anything else...
maybe @olive tinsel tried?
sometimes i get the affix i need but it has another one which i don`t use at all
I am a chaos crafter so I use discovery and chaos more than looking for things that have open slots...
Thats what chaos is for... just chaos the affix you dont want and if you are lucky it uses no or very little fp and you get a more useful affix. If not, you just try again, or find something else to craft on...
Not in any really pratical way, there are some very convoluted ways to achieve something similar to this, but it its very rule intensive (because it requires multiple rules) and is just generally not adviced. (It involves hiding item "with at least 4 affixes" while selecting all affixes from the list) followed by a rule which only shows items with at least 2 or 3 desired and handpicked affixes and then you could technically control which items have open suffix or open prefix (or both)
If your general filter that you personally prefer has a enough free rules you could do this on top of your regular filter of course
But I would not recommend this as a primary way of filtering
THeres a few different way sto do it, and yeah it gets very convoluted. My base filter template has 73 rules becuase it has this functionality for every slot
I dont recommend it
setting up an actual filter from the base one takes so much time
Though you dont have to actually just hide all 4 affix ones, like, you can combine this functionality into a filter thats actually good
basically just comes down to the math of 'if it can show these, but doesnt show these, then all that is shown will have an open slot, or a thing i actually want in that slot'
but taken to the extreme so you neveer pick up an item that you can't do something with
its terrible for a filter that supplies more than one build though
it just lets you pick up everything that drops, dump it, and then after a session of farming look through the items and very clearly know what you're doing with each ting. i.e. its good for being mega efficient
hey, my game used to launch to launch and now crashes every time, where is the best place to request support/submit a bug?
as far as I can tell its just last epoch, but may be related to recent video driver update, I tried un installing and reinstalling but it still crashes at launch
im running the launcher directly, not through stream
verify your game files on steam
sorry, misread as they were trying both.
where runemaster
hiding...
What is the best way to acquire exalted items?
Dungeons
is there a way to give my minions penetration?
I have applied to be in the multiplayer alpha twice now and didn't receive a key. Am I the only one? Can I expect to receive one for the next testing phase?
Wtf is that?
i dont see it in item database
(sorry about screen photo, its not mine)
it's a ring you can find in Last Refuge Outskirts, it doesn't drop from enemies.
is corruption +15 the max, that you can get from an echo?
is spell leech a good defensive layer to consider?
if you can fit it into your build without sacrificing something else. imo it feels meh without leech rate but recovery is always good to have since it'll let you recover after taking a big hit
+20 as far as I know, but most often +16 or +18
Higher with other systems for bonus corruption, though
should i be killing mobs in t4 dungeon?
you can if you have good modifiers for mob drops
depends on the dungeon
too
like soulfire bastion you need to kill some to really use the gambler
temporal I'd only kill what is basically free to kill on the way to julra unless I have juicy mob drop modifiers
arbor idk, haven't run it enough to really say
🙆♂️
Will you keep your character as "online character" once the beta end and multiplayer is out for everyone ?
to my knowledge, it seemed like beta characters would be rolled into the "standard league" equivalent
but it's possible wipes will be required depending on how stuff happens
50 in normal. unlimited in empowered
He was asking the maximum increase from a Shade
Yeah, I thought he meant stability, then re-read it....
Do we know if MP will have the same version of the game right now? Like will the builds work the same? Or will there be a big patch?
my understanding that the patch will be small other than multiplayer
some balance changes, but nothing huge i think
its kinda big. it big in solo, but i dont think it will be too bad in MP
well, not kinda big. really big
There will likely be some balances changes for MP
But probably yes, I'd assume that most builds would function reasonably similarly to how they do in 0.8.5
Can a single spiralling Hammer hit the same enemy multiple times? Like in a situation where it takes a while to pass through a large mob
yes
So it has a hit rate of every x seconds or something?
I think it has, but thats hard to test and confirm, maybe better to ask this in devs channel 👀
@marsh maple hey, I DM'd you regarding a build of yours. It's a bit too long to type here, sorry in advance.
Also sorry folks for this random message of mine.
would the 100 HP be worth the big hit to res?
There's no reason you can't cap all your res, what level are you?
Yeah you should be trying to cap your resists by then
honestly, on bladedancer I'd be looking for even more hp before finishing those specific resists tbh
like at that level, like 1700-1800 hp at least
assuming you have 60% endurance too
but for 100 hp, definitely not worth the trade off there
do i gamba this on prism wraps or farm a better one?
what lp is the prism wraps?
cause if it's 1 or 2 then ez slam tbh
and hope you hit the hp
1
then ye I definitely wouldn't slam it with anything better
since you're just trying to hit hp basically
wraps kinda with lp kinda rare tho no?
Its effective level for lp is 90..
The same as Bhuldar's Wrath, my own statistics (not a lot) show that the chance of which 1lp is about 5%
not trying to be sarcastic but what point are you trying to make? is it common enough that i can farm another one since the base unique is common or should i wait
im looking at other uniques with 90 lp+ and most of them are rare or very rare
Just sharing the approximate chance of 1lp for uniques with the same effective level
cuz Bhuldar is also ez to farm
means the 1lp prism is rare for me
now im even more conflicted
Prism as a world drop doesn't require you to farm at specific timeline, so you may have a larger base of drops during other character playthroughs.
Then even if the probability of 1lp is assumed to be only 5%, it may not appear very rare from this point of view.🤔
hrm...sounds like gamba it is
prism wraps drop enough that getting a 1lp one isnt rare relative to a lot of other uniques (to answer your question)
got it 👍
im having serious mana issues on my "blender void knight" build
and i have no idea how to solve mana this game
is there any "mana on melee hit" mod or something?
You will need to look at alternative skills to this solve issue. At least this is my experience. There is no mana on hit mod as far as I have seen
Note I havent looked at all the mods and items so could be wrong
There is a ring type that gives mana regen and thats all i know
😐
you don't regen mana while channeling anyway, but you can pick the channel cost nodes to make it 0 mana
There's a node on top left that gives mana every few seconds
Combine the two and you can be on positive
But will require a lot of points probably
Getting both and the void node
its exactly what i did but the issue is im not regening
so i cast lunge for example
or d.orb
and eventually i run oom
the guy in the video never seemed to run oom idk how
he was always full mana
I also used warpath + abyssal echoes then use volatile reversal each time abyssal echoes procced. It looked silly bouncing back and forth but at least I didn't need mana nodes.
also this seems crazy good isnt it?
Most likely BiS for a build doing void damage. except may a t6 or t7 version
You could slap on a potion cleansing affix (if you need that) or another affix of choice (maybe Vit?) and you'll be sailing.
But you may already have a good idea of what you want in tha topen affix
depending on your remaining FP you could also get a t2, despair it and add another affix.
whats the best method to seal?
you cant use it on a T5 right so highest seal is T4?
did i understand this right?
no, can't use it on a t5.
Highest you can try is on a t4 but it's REALLY REALLY rare.
most people do a 1/2/3 depending on remaining FP
because the odds of it despairing go down the higher T it is.
also depends on the affix
maybe in Tunk labs but I don't think I've seen it anywhere.
In most cases only T1 and T2 can be expected to be sealed
T3 has to gamble, it is very likely to fail imo
agreed. I tend to do either t2 or t3 based on if I feel that the t3 doesn't feel, the item is still going to be great.
but it's a gamble.
hybrid health, % health are the best suffixes, but it's solid for sure
and should be ez to seal t1 potion cleanse on
why is that?
because of sealing?
because increased health is better than flat health, and hybrid health has some increased in it
otherwise, you generally want to seal t1 potion cleanse on belts unless you really don't need the second prefix for something else
yeah thats kinda what i saw and realized thats why i kept a prefix open and wasted the rest of the potential on upgrading tiers
but got lucky with x2 critical successes thats why i have extra
so what would be the absolute ideal way of crafting?
do you seal first because you want to see if it even hits and not hitting = waste of mats?
as you posted it earlier, with an open prefix and three T5s, I'd just immediately go for the seal
T1 seals are pretty easy/free imo
and even if it misses you have a few more tries
for potion cleanse, tier doesn't matter at all
i didnt read anything before this
hmm but thats after i wasted potential :/
i want to understand the proccess of recognizing something with potential to be a good item
do all items drop with the same crafting pot?
or does it differ?
forging potential? it depends on number of mods, tiers, etc. on the item when it drops
T7 is the highest
7, but give up on the thought of multiple T7 on an item
it can happen, but dont bother looking
nah i didnt im for it just asking
but still do all items come with the same potential?
no
exalted items have more
exalted items will generally have in the 40 range
rare can range from like, 15 to 25 or something
highest is 25?
dont quote me on the numbers
ah damn
i might have seen up to 33?
dont quote me...
i feel like i saw a 33 on a pair of boots once
and i kept them too 🙂
it doesnt even say so on the LE guide 😦
i just asked in #👨┃ask-the-devs-not-support-no-bugs
thanks!
the LE guide wouldnt know
its a weird question that only the devs would know really
its also kinda not useful information?
you cant increase potential, and you cant filter by potential
i agree. it might be nice to know still
adds to the coolness factor a bit. "Wow, these boots are garbage, but i max rolled forging potential!"
rares can definitely have 30+
well, actually it is. Because with higher forging potential
you have better chances to off-set some of the potential costs of upgrading
especially if you chaos something and can't use a glyph of hope.
or maybe I missed osmethign int he convo
that argues why it is good to know what the forging potential on the item is which i agree with. knowing the maximum still isnt that useful
the drop either has good fp or it doesn't, it having been able to drop with more doesn't change anything you'd do
the only use for it via filter is maybe you can forge something good early game and max T5s or something
thats about it though i assume
alright im just on the verge of giving up on this "blender" warpath build because of mana issues
i can sustain warpath but if i use any other spell eventually i run out completely
warpath costs 1 mana to start and then 0 while channeling so im not being drained
but you dont regen while spinning so how do i keep my mana running up? :/
can you post your build planner?
my real current character or the guide?
yup
this is the planner
how do i pull my own?
Just constantly oom
if you are following the blender build from McFluffin, you can see that he barely uses skills that require mana in the video
yeah but im not there yet and i need the extra skills for a damage boost
this is my current sword and its trash
im struggling on lvl 61 monos
I don't actually play VK much...just a simple change that might make it easier for your build to fit earlier in the timeline
What is the maximum stacks of Time Rot you can now apply to a single enemy?
12
🤣 I know its limit is 12, just asking how much he can apply to enemy now...
still 12... 😉
forgot some armor shred chance...
does fire pen apply to ignite?
generally yes
If it's global or works on the skill that apply Ignite without any limit description like melee/spell etc.
perfect tyvm
Stupid question, Is there a difference in using a forge vs clicking "F" and then forging?
Nope
dang, but ok
@zinc ivy Yeah, i've always wondered why the even still have the Forge.
Kinda losing out on the idea of the forging visual
maybe when you hit the F key, the forge drops down next to you and opens up.
flavor for sure but might be visually nice.
Is there a way to reroll the values of an Affix for a unique item?
Nope
Welllll poooh. lol ty
hey just coming from path of exile giving this a go. I am in the market for a build kinda focused around damage over time. Anyone care to point me in that direction?
lich has one
be warned though that DoT builds generally suffer against single target (bosses)
almost every single class can have a dot build
yea was the same in poe, i dunno i just find the act of like a group of mobs just kinda keeling over all at once and maybe spreading poison to be enjoyable lol
i think only the lich has a spreading dot?
you can get spirit plague using a shield, but since you can't spec into it, i dont think its that good
Do we know after multiplayer releases if there will be any char wipes? Been waiting to play when I could do online and not worry about that
i didnt know about the void knight's dot spreading. do you mean time rot?
thats a dot?
As it happens it does have the DoT tag
i see
it applies abyssal decay which is a dot
i thought the abyssal echos were the second hit that has a chance to happen
They have said no more wipes. Current characters will be made “offline” characters.
Will there be a wipe when MP comes out?
lol?
Okay, I literally just read up
im keeping this forever....
What does offline mean? Does that mean if we want to play online we'd have to remake characters then, right?
You're welcome
the characters are stored on your PC and will remain there, the MP ones will be on game servers, so you'll need new ones to play multi
That's what I figured, thanks
Lich, Bladedancer, Void Knight
Druid as well
ill be looking into this lich individual i believe
lich is a bit different from other classes because of Reaper Form and Death Seal
also tends to have some single target struggles on its DoT builds until you've better gear
Are there any fireball based ignite builds that are viable currently in the late game? I feel like im falling off around lvl 60-70.
is there any way to make the endurance mouseover ui permanently visible?
don't think so, any reason in particular you'd want to?
just would help me actually know how much danger im in while hp is dropping
you always get the benefit from endurance
any damage that would take you under the threshold gets reduced
so you can't get like 1 hit or whatever and not have gotten full value out of endurance
ie, there's nothing to play around for it
It would be kinda cool to normalise it though, if you have 60% then each hp is worth 2.5. If that section of the health bar was "scaled up" by 2.5x it would more accurately reflect your remaining hp pool.
Am I just unlucky or shard echoes feel worse than generic rare loot?
Do anyone have any idea if there is any game offer announced or when do you think there will be one?
You'll love them after wipes
You just missed a sale
I'm pretty sure that the devs said there's no wipes planned
yes? i saw in a page the last one was in july, maybe outdated then
They are planned probably every 3 months
Leagues always wipe in between
Offline characters are unaffected by that.
Yeah well they aren't making the game for offline players
That's completely false
Offline will be pretty much the same as online
Plus it's not a wipe because you'll still be able to access your stuff in the eternal/standard/whatever it's going to be called realm
The game is designed and balanced around leagues. That's why shard echoes are great. That's what I've explained to you.
And I'm trying to explain to you that it's not balanced around leagues because the devs didn't even decide how long the cycles will even be
You're literally pulling information out of your ass right now
How do you guys sort out your exalts and idols? I kinda tend to hoard them all and i cant keep up with new Stash Tabs 
Idols are kind of dependant on what you need at the moment but usually I just filter all non-unique, class-specific idols that are not for my class and not worry about it too much. As for generic ones I tend to keep a bunch of idols with high resists. Exalts I just throw away if I can't think about a build that could use it but some people hoard them and use it as fodder for low LP items to merge and see what sticks
Talking about which: Does Abyssal Echoes shotgun with all echoes if you turn it to hit dmg with the "Potent Corruption"-node?
Hello everybody, I am new around here (also somewhat new to Last Epoch, but not ARPGs), currently making a second character based around Aura of Decay and Spirit Plague.
I am Level 47, 958HP, 75+ Poison Resistance and 122 Health Regen
I can sustain Aura of Decay easily, until I allocate Icarian Poison, because I end up going over 9 Poisons (which is apparently my maximum right now).
Is Icarian Poison good? How can I sustain it?
I know acolyte has idols that reduce damage over time taken, so it could be that you’ll need to be higher level to gain access to the items you’ll need to sustain
Oh dope, thank you very much!
Is there a way to make enemies explode if they die with Poison on them?
No, though some skills make mobs explode on death.
The entire point of that node means that you'll need to toggle AoD off from time to time. It's not meant to be sustainable over a long term.
are there any rewards thatll be given when multiplayer releases based on how much you progressed now?
for example reaching level 100
No why would there be
so what are the ways to gain mana in LE if mana on hit/mana leech doesnt exist?
purely just mana regen?..
and also can someone explain to me why we cant regen while channeling?.. thats kinda odd
No regen while channelling keeps design space open for some really cool stuff
there are some skills that do allow you to regen while channelling though
offhand focus and wandering spirits
how do i get my hands on that it sounds like what i need because im going crazy with this "blender" void knight build not allowing me to cast any spells basically
(never have mana)
So there are also many skills that can sustain mana
mana gain on hit just isnt a stat
its a thing on some skills
on sentinel there is one in the base passive tree that works for some skills
Overall its fairly healthy though
when the main gate for casting your skills is a resource rather than time it means you have time to move between skills without losing dps
my previous character was a low-life lich with spirit plague and drain life
i had the same issues there
why is mana such an issue in LE?
Its not really a big issue for me tbh
i rarely run into issues with mana
outside playing sorcerer and rogue
what type of low life lich?
It's supposed to be an issue
because drain life has a node that totally turns off mana cost
I dont think it is always supossed to be an issue
there are many skills with 0 cost that can deal good damage
Well of course, if you arent spending mana, its not an issue
Otherwise it's something you have to solve, and not by equipping 1 item with mana leech
cost and mana are there to make sure that things like meteor can feel big and chunky without being broken
Or like the ramp up node on warpath
Lich is definitely not something I've ever hit mana issues on outside soul feast
Last Epoch Build Guide Patch 8.3 Arborus's Necrotic DoT Lich 572+ Corruption Meta Monolith Farmer
Build Planner :
https://www.lastepochtools.com/planner/boY0EVBJ
Loot Filter : (Build Planner can create loot filters now)
Timestamps :
0:00 Intro
3:06 Spirit Plague
4:58 Death Seal
5:21 Reaper Form
6:42 Hungering Soul
7:44 Drain Life
9:05 Acolyte...
this was my ever first build in the game
and i always felt mana hungry to the point where the build wasnt fun
then i switched to druid maelstrom which didnt have mana issues at all
and now im back to LE trying to play the warpath VK but i literally cant press anything other than warpath or else i go oom, and i need to stop channeling warpath because lunge costs mana -_-
The best advice I can give you is to keep trying new builds, you do get a feel for mana stuf over time.
this seems like a..... well. very weird design choice
VK is definitely a bit hard on the mana costs
i just dont understand
do they expect us to never have mana i dont get it
or literally stop casting so i can regen?.. what
Warpath has a node that restores mana
Sentinel has access to a helmet mod that can basically halve channel cost, and a relic that reduces the cost by a flat amount
Yeah I'm not sure why you're acting like the game doesn't give you options to deal with that
Like basically whats going on here is there are 2 types of build
i dont recall seeing this on the build though
let me check!
top left of tree
i channel for free, thats less the issue
it costs 1 mana to start warpath
then from there its free
the problem is you use other skills like even simply JUST lunge
and if i spam lunge i get OOM after 3 casts
because i dont regen while spinning
So yeah, there are 2 types of builds
You don't have to copy a build guide directly. If you watch the Blender guide he doesn't use Lunge. if you want to, then find a way to solve the mana issue
where si this?
i cant find it
Top left
one is a build that spams a low or zero cost skill with lower damage, another is a build that uses a higher power skill and other skills to help sustain the cost of the higher power
Some skills by default are in one category or the other
but many can be changed between the two with their skill trees
Warpath tree
Yeah and thats the tradeoff
You need to spend points to solve problems, yeah
why didnt the dude on the video take it though
There are also mana tools in vk passive tree
towards the right of it
From the gameplay demo of that build I don't see him do anything but hold Warpath down for the entire echo
i mean ill be honest
i dont see a point NOT using other skills though
he literally only uses 2 skills (warpath and anamoly)
the rest he said himself you can flavor
so i added in devouring orb as it seems to be a good fit
the point is that you may not have the mana to run all the skills
and lunge also seemed reasonable
Lunge is actually quite expensive, the cost scales with distance
Arguably too expensive tbh
It used to have reduced cost nodes before the rework
not argueably, definitely
its wild
travel skills shouldnt cost that much
lunge is a skill that can be main damage source
nah, generally only focus on one type of damage, it's hard to mix melee and spells well.
cough spellblade
The point of that warpath build is you literally have 100%+ movespeed so you don't need a travel skill
Did they ever fix the messy targeting on lunge when you take paranoia?
well if you want to use more skills like devouring orb
you need SOME manaregen while spinning
Yep
Yep and that's what the node is for
you give up a bit of warpath damage output (like a tiny bit) but then you can augment with other skills
I'm not sure what DO adds though in the first place
why cant i solve it via gear though
@stoic steeple your problem is actually that you feel your damage is too low (so you add skills that cost mana) before you can copy the blender build guide.
And after that I gave you a modified build planner example, have you checked it?
more void damage
What do you mean
That's a tiny amount
75% is tiny?
75 increased, yeah
Like if you're dropping dmg nodes in Warpath to get mana, to use DO, you're just losing damage
This bonus is relatively small...instead it breaks your mana cycle
increased = additive :) so if you have 1000% increased from different sources, having another 75% isn't very much
more = multiplicative
if it was 75% more, then it would be a lot of damage
nah what breaks my mana cycle is lunge
DO barely costs anything
with the 5/5 speed+mana reduction
its barely a smidge
the issue is mainly lunge
thats the mana cost of DO
insignificant
5 mana
Might I recommend shield rush instead of lunge?
i cant, the build uses a 2h
Then I recommend the combo of Smite+VR with no mana cost as a result which can be a movement skill with a lot of movement speed bonus.
VR?
Volatile reversal
idk I love technical movement stuff like that
nothing will always be perfect for your needs imo 🤔

asking for a mobility skill that doesnt cost me half my mana is too much to ask for?..
come on man
thats 1/3rd of my mana!!!!
so 3 casts and im oom
so yes i think thats an issue, sue me
I mean the solution is the regen node on warpath though?
"that's not true"
and then you can do it
But it literally is, lol
Lunge = 20/30, Shield Rush w/ mana nodes = 20, Smite = 20
Fix your mana issues, or, go make a suggestion post for devs to make Lunge free I guess?
does mage teleport cost more with distance?
No, are you suggesting we standardise all classes?
Let's give Mage and Sentinel the same movement skill
no, i suggest to tone down the mana cost of lunge
why is that so offensive to you
why are you so defensive like im attacking you
"Defensive"
After spending like 30 minutes giving you solutions to your issue which you refuse to accept
yeah, this is aggressive
It's not aggressive, this is the game you're playing, but you refuse to accept it
no, youre definitely aggro
but thats not the point
you gave me a solution to the channeling mana cost, which i used, and works okay for the most part
Just saying though, I'm sitting here on a vk with no gear spamming lunge on CD during warpath and not running oom
but lunge is the topic and it still costs too much
So go made a feedback post
I agree lunge is a bit too expensive
and at the least the tooltip should tell you how much it costs at max distance
im currently 68 with this build and i can sustain 5 lunges now (with the mana regen) before going oom
and yes i use it on CD
(because why wouldnt i? why walk when i can lunge)
Because you're playing a build that gets 100+ move speed
but you dont get 100% movespeed at 68 do you
Or you adjust by taking the points that restore mana with warpath
even if lunge had a cost of 2 you would still have this same issue because of what you're doing
Apparently you adjust by complaining about bad game design, when you aren't even level 70
literally people agree lunge is too costly
ok whatever guys if you wanna lynch someone have fun
jesus christ
I mean I'm talking like... it should cost 5 less mana at max distance
I'm not sure that 1 person agreeing with you proves anything, but ok lol
you could reduce it to a cost of 1 and you would still run oom because you're using warpath
and not taking the node to solve your mana issues
which exists specifically for this purpose
i did, its still too much
it upped it from 3 lunges to 5
which is nice
but still not enough to sustain 1 skill
But I literally was just sustaining it on a vk with no skill tree
indefinitely
at max range
just wondering about something - will we get additional inventory (not stash) bags as we progress in the story?
no but you can get tabs with gold
stash tabs
in general you won't run out of inventory space on your character once you have a feel for what things are worth picking up
and once you set up a filter
(Don't pick things up to sell for gold, devs intentionally made sell prices very low so that you wouldn't need to think about it)
That 8 mana is for point blank range, if you use Lunge at a longer range it uses double (ish).
Time rot doesn't scale with melee void
dude on the guide said to take it
thats his weapon
it has double melee void damage
if im scaling time rot, then why so much melee void?
or is time rot secondary damage?
I don't know, ask the guide maker
You aren't scaling time rot
mkay i think it makes more sense now what i need to scale
thanks
Has there been any talk about supportive classes and builds for Last Epoch (mainly useful for multiplayer)? Tanks, debuffers, buffers, healers etc.
(for PoE players who know the terms: stuff like aurabots and cursebots)
Probably not on this discord, no. 😉
So you are saying there's a chance? :D
Devs said they don't want to make any class specifically support, but there are supportive skills. Because of how threat works any tanky class can tank without any skill
Fair, thanks! Sounds good to me :)
damage buffs gained after casting Swarm Strike and activating Locust Swarm dont increase its damage, such as Werebear form increase damage while Rampage or the Decide buff gained from the Shard Of The Shattered Lance set item. Is this intentional?
snapshot?
not during rampage
during rampage
ignore the crit number, was just me hitting the dummy on accident
59484 both times
nah, i mean it's because of the snapshot mechanism of LS
The damage of LS is set when you cast it
doesnt mean its not a problem
it's more of a problem when it doesn't work like this because of all the absurd things you can do
the abuse cases are insanity
Simple case. Let's say you have item 1: it causes spells to deal 90% less damage but cost no mana. Then item 2: it causes spells to cost 5x mana and deal 10x damage. What do you do? obviously you cast a spell with a long cast time and then change out your weapon during that time.
so, when you don't snapshot in a game, items like that can't exist or the game becomes extremely broken and also not fun to play because of all the silly nonsense people need to do
can just cancel the spell cast when switching weapons or gear
Then you have people animation canceling stuff
You solved it, go tell every ARPG dev your solution
and this isn't limited to gear swaps, that's just the easiest example to show
No this is patrick
then it seems both have their own problems
indeed
Might be a Diablo 3, Grim Dawn, Last Epoch Issue
In fact it’s a ARPG issue
would have to make specific exceptions for each skill that could abuse it
Exactly, it becomes a very complicated web of exceptions to keep track of. Let alone explain to players
Path of Exile is that complex
Grim Dawn and most the AROG
Arpg is complex
That’s why it’s fun
i dont think leaving it as is will work in the long run though
Harder game = more fun
Not sure why you would think this, all ARPGs work the same
So the current PoE league must be the most fun ever.
nonono, that implies the current league is actually a game
because it can be abused in different ways here, for example the werebear abusing earthquake
Go on?
we're no stranger to bears and earthquakes here
example 3
That's an incredibly specific situation that doesn't really seem related to Locust Swarm snapshotting it's damage
i mean
the issue is snapshotting
not locust swarm damage
snapshotting just causes both things
Being able to use a Shaman skill without being specced into shaman tree, isn't related to skills and ailments snapshotting upon application
Separate issue entirely

Feel free to actually explain how those two things are similar
How the game works right now is basically: you press button. Skill checks your stats, skill does something based on those stats.
So fireball checks your damage stats when the projectile is being created and uses those values no matter what you change with your stats after you threw the fireball. This in my mind makes perfect sense.
makes sense until it causes problems
it never causes problems
If I throw a ball into the air as hard as I can, and then immediately start working out to increase my strength after throwing it would you expect the ball to change the height it reaches based on me working out?
no, but an ability with a long duration should in theory get stronger if you yourself get stronger seeing as youre constantly sustaining it with mana
Swarm strike doesnt drain mana
That's not how it works in LE.
You already made the swarm when you pressed the button. I agree that there are some specific cases where a skill should be updating its values dynamically but I dont think swarm strike is one of them
like swarm strike is snapshotting the damage in your favour from the locusts consumed
if you get a buff from an item during combat i think it should increase swarm damage
same with buffs from abilities
just that
Sure, and then like you said whenever you change gear or otherwise change your stats the existing casts should be canceled to prevent the abuse cases
yep
Thats the core of the issue right there.
i agree
You gain haste buff and all existing instances of swarm strike should be canceled
because your stats changed
no thats different
No its not.
its not a physical change, its a magial buff on your character
so?
It's still a change to your stats
and so?
that's what matters
Do debuffs like shred increase damage after the spell is cast or is that also considered a snapshot?
no, what matters would be changing your physical equipment or form, a damage or movespeed buff cast from something else onto your character is perfectly normal in fantasy settings
debuffs are on the enemy and they apply when the damage actually occurs
makes no sense that it would cancel anything
Shred is an effect to the target, not an effect on the caster. It's an increased damage taken, not an increased damage dealt
Cool
because you cant predict all the enemies that might be impacted by a skill when skill is cast
About the buff that gives move speed, there are effects that give damage with move speed so it really is the same kind of thing
yeah nothing that impacts swarmblade this very moment
but rogue and surge both have access to it
There are unique boots that give damage with speed as well
This isn't some anime. Things have to mechanically work a certain way for gameplay balance reasons. What you think makes sense in a "fantasy setting" doesn't matter.
And there are cases where it does work as you expect
holy aura causing fire burst casts on hit will use the stats you have at the time each fire burst is cast
which is the core difference here, swarm strike doesnt get cast multiple times, and it isn't a channelling skill.
its just a projectile that gets stapled to your character
(essentially)
right and a projectile thats gets a damage buff applied to it should get increased damage
right if I fire an arrow out of my bow, and then get a better bow then the arrow in midair should be better because I'm holding a better bow
no, different thing
The mechanics of the game dont treat them any differently because if they did it would be a game entirely about exceptions instead of rules.
exceptions that make sense imho, enchanting a weapon/projectile with magic would obviously increase its damage, i dont see why it wouldnt do it just bc its in mid air
uhm no, i think youre missunderstanding
it is how it is and lots of people dislike it
the biggest LE streamer said he hates snapshotting
multiple times
I'm still waiting for the part where what you're talking about is the "same system" as a druid using EQ without having it unlocked