#🔪┃rogue
1 messages · Page 106 of 1
In the skills interface
I tried it, maybe my ui is bugged again
Or maybe two handed sword with T7 melee physical damage doesn’t count. I don’t know
wonder why indeed
lol
any chance umbral blades with recall will be good with the changes?
does anyone know if shadows being "consumed" count as them "expiring"?
what actually triggers Umbral Remnant?
they will be awesome
change to flow allows 100% more damage on recall and 20% shadow created per blade recall also adds both damage and defences
Yeah it's gonna be a fun time with bladestorm to help with clear as well
And blade frenzy from it
how are bow builds looking next patch chat
honestly didn't cross my mind - how do you even build the stacks? does each cast of umbral counts as "unique" for flow?
yes its a combo skill
Is there a discord where the community goes and hangs out in voice chat similar to how the POE discord is setup if you guys have ever been there?
I'm planning to hop in the new season of LE and wanted to know if there is a good spot to talk on VC with other player or if there is a help area for questions.
hi friends, if you use net to proc smoke bomb, does that mean you can use the node that makes smokebomb a travel skill with a 5s CD and still use shift?
Nope, they still share the cooldown once smoke bomb is procced by Net
And the main dmg skill?
yeah looks like it
does it mean positive chance is always 75%
and then you get from the pool depending on the weight
wonder if the tier weighting is just placeholder values or if it really is an even distribution
I would guess its even
those combined add to 100
i guess its 33% positive and 33% negative and 33% no change
all negatives have the same chance of happening
positives are devided by category(whatever ot means) and an item type
what about this tho
dunno
looks like it is static 75% for good
and then you get one of the outcomes from the pool
ah category looks like is divided into idol and gear piece
some of them have 100% standard affix I didnt get that part
op if true
I think that's just a catchall "if all else fails do this" roll
im actually surprised this thing appeared this early
it is there for forgeable items and uniques without slams
we really need to know what factors go into that max chance to make any conclusions imo
do high equip level items have a lower chance for high-value outcomes?
i dont think they are relevalt whatsoever
from what im seeng if its true, corruptions will have much better outcomes than i expected initially
good news
oh yeah lmao if nothing else this is way better than e.g. PoE vaal orb 25% for a corrupt implicit followed by a wretchedly weighted pool of junk mods
Either da or hs, can use it as a pseudo traversal skill with Pursuit node but I can't imagine it's that good just because you'd still end up squishy
Maybe with tabi and ward gained on shadow creation you'd get some decent amount of ward but that would involve spamming rend and it just won't do enough damage without multishot, then you'd need to figure out mana for the build
looks like i misunderstood set corruptions previously. i thought we can corrupt set items and it will only pools form corrupted affixes, but those "min affixes to replace" and mention of regorged set i guess imply that corrupting a set item will result in turning it into rare orexalted set item with all affixes being replaced by random ones and corruption affix added on top
or it could simply be a way to differentiate it from a basic set item, having the default stats and affixes
as soon as anything modifies it, it becomes reforged
i'd still say it keeps all its stats and add a corruption affix
im smoking something weird on this https://www.lastepochtools.com/planner/QnapY89E
Shattered Omens / 1.4
Rogue (34) / Bladedancer (20) / Marksman (54) / Falconer (5)
▸ Health: 2,442, Regen: 27.14/s
▸ Mana: 248.38, Regen: 9.6/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 15 Str / 125 Dex / 15 Int / 15 Att / 19 Vit
▸ Resistances: 107% / 58% / 107% / 67% / 71% / 90% / 95%
▸ Endurance: 20%, Threshold: 488
▸ Dodge Chance: 33% (1153)
▸ Armor Mitigation: 32% (1,636)
▸ Glancing Blow Chance: 27%
▸ Crit Avoidance: 102%
33% dodge 32% armor 27% glance... You're gonna get bent over at high corruption, I hope you're playing softcore
When the description for Bladestorm says multiple can't hit the same enemy (by default), does that include secondary projectiles like Shirukens from it?
I'd go for more ward retention, maybe strands of souls
Also heartseeker for mana back is good but with Blades of the Pyre on 2/3 you're gonna blow through it very fast
He doesn't have any dusk shroud stacks on his buffs and he'll be running at least 8-10 on avg so those numbers will be a bit higher lol
Any dancing strike enjoyers?
i dont remember the effect of rune of evolution
does the rune seal the affix into another slot? for example. if i want to seal dex t8 and a set shard, is it possible?
What are the pros and cons of Bladedancer vs Falconer? For going bladestorm shurikens?
Shadow dmg t8 seems amazing
I kinda like the birb and haven't played it before. Is that enough reason to go falconer.
BD is more tanky I think
Ah spicy
and extra shadows
Falconer more like out of combat / just running around comfort?
You do substantially more damage with the Syn Strike into Surikens on single target
because you have more shadows
Hmm, the essentially multi shadow clone jutsu finisher for bosses does seem dope
Are there really no weapon for throwing focus build? Thought it was daggers but they're all melee
Technically iron hammer gives phys%
Not throwing specific, but it'll do the job until you get a better stat stick
Oh right. Bo
Ive always played mage, and thought id try out rogue with throwing stuff this season. Seems weird to not have a weapon for throwing lol
can i still play the normal shadow cascade build? or is there another/new variant to play? im new and idk what to start on season 4
The only nerf it saw was some snapshotting thing that 90% of people probably didn't do, and they buffed it to compensate
thanks guys
s tier?
Guys, i like the fantasy of reign of winter heartseeker. I saw multiple comments about that build is not good / able to beat uber. Someone with experience can tell me if this build can be good in s4? Iam coming from LB RM and last seasons game was quiete easy
you can beat uber with it but takes some time, @flint turret here did in
i m gonna play heartseeker this season again, so you wouldnt be alone x)
Hey is there any decent ranged marksman build around ? No dot based please
Heartseeker 🤣
Might wanna have a chat via dms later when Iam from work if you have spare time and interest talking about the start
Will check this thanks, anything else ? Like multishot or detonating arrow?
sure thing, i ll be home in like 5hrs from now on
shadow rend multishot seems okay but heartseeker is proven
But what about "min affixes to replace" = 4 then?
Wait.. what are they doing to umbral blades? (:
Heard something about it being its own skill
always been it own skill lmao
Its definitely not "easy" to kill Uber with hs, but it's possible. You wouldn't want to farm Uber with it for sure tho. New corruption will help a lot ofc, but still...
I'd say for acceptable Uber hs kills with crit hs we would need to have shurikens slams on bow and quiver. Otherwise it's either zhp gambling or endurance race with zdps
If you are set on doing Uber with hs I can recommend doing it with dot version. Less strain on your resistance because no mourningfrost and you also get leech over time instead of health on hit only
Did they nerf that falconer umbral blade build into the ground a while ago or?
no? why is that
It would be only once to have it done Basicly. Else Iam interested in map blasting around 1k corruption and play the new season mechanic breach style. Thanks for your response btw
Hs is perfectly fine for 1k
I usually play lightning blast rm the clear from hs seems definitely better
Im a rogue one-trick so can't really compare sorry
🤣🤣 same for me with LB but I can’t do it anymore wanna start and learn something new.
And it seems hs is the closest to tornadoshot Lightning arrow style poe
Chain / fork a lot of speed and decent avoidance
Aaaaand ofc freezing / shatter
Id like a skill like poe ice shot or lightning arrow
Long range, wide clear, map echo zoomer , not really a bosser
We all want a lot more skills Pulse, given they take months to give us 1-2 new skills considering the entire tree, interactions between legendaries etc I don't expect a massive pump of new skills in the close future
Also I have doubts skill sygils will be entirely gameplay changing instead of just a bit more dmg / utility additions to a skill but who knows - I might be wrong
bd should be getting the missing skill, outside of that not so much except for sigils yeah
It was more of a question if there is anything similar hahaha sorry for my wording
Lightning arrow I would say your best bet is I think the sentinel throwing skill - forgot its name
you can make it lightning and if I remember correctly it has some sort of fork/chain
but that gets viable if you convert it to a rain down skill 😄
@vale sage this one https://www.youtube.com/watch?v=ifjGi_ha3xc
Think a setup like 4x Fire Dancing Strike with throw cascade triggers into first strike cinder could be a thing?
https://www.lastepochtools.com/planner/Qqwg0KOM
Shattered Omens / 1.4
Rogue (32) / Bladedancer (71) / Falconer (10)
▸ Health: 1,575, Regen: 20/s
▸ Mana: 136.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 26 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 159% / 0% / 0% / 15% / 0% / 2% / 32%
▸ Endurance: 52%, Threshold: 677
▸ Dodge Chance: 11% (337)
▸ Armor Mitigation: 15% (456)
▸ Glancing Blow Chance: 65%
▸ Crit Avoidance: 67%
What im wondering is
if I use Cinder Strike first strike as my flow expender
if burning daggers are both affected by first strike more crit (Searing Blows) and the flow more crit (Pulse)
Hey guys, can anyone tell me if shadow cascade per shadow affix work on the shadow's SDs as well or just yours and if it does, do all the shadows gain the same bonus or it falls off as each shadow is consumed?
Also, unrelated, does Shadow Daggers inherit the skill tree bonus of the skill that procc it? Being a sub-skill and all
shadow daggers is basically its own skill that is triggered by you getting 4 stacks of ailment on an enemy
so no it doesnt inherit anything neither its a shadow skill
Thank you
How about the SC damage per shadow, does the Shadow's SC get it as well?
yes, because shadows copy your skills and is basically the same as you casting the skill(with a tiny bit of exceptions)
skills triggered by shadows scale with minion modifiers or player modifiers?
Quick question: Do you guys feel a Lethal Mirage build this season would be weaker compared to previous seasons?
stronger if anything
It got tripple dmg on crit version so no
Very clunky to play if u want to get that tho
how the hell did i miss that on the patch notes?
U got 50% more dmg effect thats the only skill change
But u also got new flow threshold for double dmg
So just need to proc lm on every 4th unique skill and gl with that
oh like that
i was thinking more of a spam build with BBC, i did that in S2 or S3 and it was really fun to play
Does anyone here know if Burning Daggers are affected by tree nodes affecting Cinder Strike? (e.g. First strike cinder strike bonuses applying to first strike burning daggers? Anything outside top right of Cinder Strike tree, really)
Yes u still spam with bbc
Just not brainlessly now
x2 :p
Ballists still looking to be giga OP?
yes
i think its going to be op with the corrupt affix that gives %dmg per meter from the target
No, they don't scale with anything else in the tree besides the 50% more damage node
Pretty sure you have to scale them by themselves
the subskills in this game still aren't consistent X_X
Not at all no
On dot too, we got pulse
You just do something like 3-umbrals-shift-lm
Or 3ds shift lm in case of dual fulgrites
But if you were playing and referring to shadow daggers spam lm, it gets nothing from the lm buffs
You do get throwing relic tho, and just corruptions in general, that's about it
i did a physical LM version in Season 2 but w/o the Shadow Daggers
just tried to get as much dmg as possible out of the actual LM
physical with bbc?
yeah
just why
bcz i couldnt get enough point to convert it at the time and i only really wanted the cooldown and quicker attacks you get from BBC
i wasnt trying to kill Uberoth with it or anything
sounds weird but okay
it was a bit
Warpath 110 k corruption take that kartal ballista🤣
i had started to work on a lighting variant but for some reason i never got around to actually doing it
i mean you get free pen and more damage from shock basucally for free on top of 20 flat for 1 point investment in lm
you lose the ability to bleed with lm so thats unfortunate but you have to combo it anyway
yeah i know but i was also proccing SC with it and it seemed like physical was the better choise
yeah 🙁
i am looking for a lighting variant atm with just LM spam and getting out as many shadows as possible
to consume with it
or something along these lines
my builds kinda get shape in my head, somewhat work in action and then i just switch 324249230742 things around until they get better
Hello handomes, any of you have cooked a Bladestorm shuriken planner that I can copy and modify to match my playstyle please ?
trikster did for example, ive seen some others on yt as well
Where can I find this trikster beauty
#🎥┃video-shoutout is generally a good way to start comdined with "bladestorm shuriken" searches on y\t
I am just interested what form of shurikens is going to feel/be the best.
Actually LETools lists two different burning dagger skills, one with CS as a source and one with heartseeker... so I'm wondering if they do scale separately with the skill that cast it
I think blade shield will be best on ST but for clear it is going to be something else
if it works itd be cool
maybe bladeshield with ricochet?
cause you could combine Pulse with first strike more crit for throw crit
dunno have to test
but bladeshield cant be triggered by bladestorms right?
whats the point
People are speculating that it circles around the bladestorms
ah in this case its giga busted st
for clear ricochet probably
@uncut mantle Theres a mistake in your guide. "Fury Leap" as Rogue
I am wondering why so many of the guides are not recommending Jormun's set
seems crazy good for damage
weapons are kinda meh
and its not like the MH traitors is very good
mh reen is tho
@flint turret Do you think using only the Doppleganger Chest piece for the +1 max shadow is worth it?
but 20% more from mh + belt seems very good? no?
dunno i havent made a planner for new lm yet, might be
it does but belt is also meh
to be fair it has very good stats on it but i guess it can be used as a shard instead for the +1 shadow
Not saying using the belt but crafting a T7 Exhalted set belt
and T7 exhalted MH
just have to seal the set affix T1
can be decent but too bothersome compared to slamming reen+beer
set ups I am referring to are Low life so they are not using beer belt
why lowlihe specifically?
Bladedancer death's door node
okay since we lost chains belt for damage it can be decent replacement i guess?
with primo dagger it makes more sense maybe
Primo dagger I think is better with a life build
im just not a fan of how much more conditional the crit multi is compared to reen
I do not think you will get many reen stacks in BS/shuriken
its per bleed on a target which is bacially never for mono clears
only really going to proc on syn strike or is there something else?
its only for bosses
@snow ember started an offline to see how leveling dancing strikes is... it's not terrible for speed and clear but single target is horrible
wait you were talking about bs\shuriken?
Would have to go like puncture or something to help with single target
Hopefully with the set and buffs to the passive tree it feels a little better
then both reen and jormund make no sense
I guess I was mainly referring to BS/shuriken how most of the guides are not including Jormuns set
seems like an auto include
instead they are using double TT or some other stuff
you will get more rhan 20% for +4 skills combined with multi from tongues
Shattered Omens / 1.4
Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)
▸ Health: 1,766, Regen: 27.2/s
▸ Mana: 287.8, Regen: 13.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 49 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 59% / 59% / 59% / 66% / 61% / 66% / 71%
▸ Endurance: 30%, Threshold: 353
▸ Dodge Chance: 62% (2733)
▸ Armor Mitigation: 35% (1,814)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 95%
yeah i guess its probably good in such scenario
I feel like the set is great for most Dual Wielding set ups unless you really need 2 specific weapons
or a specific belt
you value 20% from set but not 116% and 200 multi from ds?
rhythm+arena
its a different topic but the convo began from how much you value more multi if im not mistaken
I mean depends
Hello everyone, what build would you recommend to play with?
I just do dps calcs and I can see how much a "more" multipler affects damage compared to almost every other stat most of the time. However it depends on the "more" multi percent and your other stats currently and how much you have to give up, but from my experience a 20% more multi is worth more than 3 T7 stats alot of the time, from a dps perspective.
Something with Kuzan's set xD
I really wanna do kuzan's set
but im yet to get an answer
for 3 days
about how kuzan's works with cinder strike
If you are looking for a solid rogue build that will probably not let you down BS/shuriken
dancing strike with throwing cascade trigger into cinder strike Expender sounds awesome
but idk if it even works right
i cant say i agree with your conclusions about 3xt7. most of the time a single t7 is around 15% on a weapon at worst
hey @flint turret what do you think of my idea?
thinking bout kuzan + wisp (https://www.lastepochtools.com/db/items/UAwRgzALATArEA) == shadows and wisp casting fire skills too
did you have your answer about burning daggers from cinder?
ok
i mean if we have 300 flat (which is a lot already) and add a single t7 flat of 65, thats already 21% more
Yeah you are probably right most T7 on weapons are about 15% so I guess it is worth like an extra T7 affix.
not 3
so if you are not giving up that much it seems really worth to get a T7 affix
Until you get ultra late game you are pretty much limited to 1 T7 per item
unless lucky but you know what I mean
unless its a tongue with easy 3lp
crafting this with the exact affixes is harder
yeah but the rest isnt
With havocs and other stuff I can have an item like that in 2 days
shred affix and even pen affix dont have to be 5 to be good
yeah id have to agree
overall im not a fan of cinder regardless
well, only really using it as a burning dagger "expender"
i dislike it even more after they intoduced embers, baited me into leveling with cinder and both cinder and embers were terrible
xdd
lol
i have a character named RagulCind that ended up not playing cind after leveling
and transitioned into crit cascade
cinder is not the only part of the build tbf
can very well be cascade
as the throw expender
if daggers turn out to be shite
flow and pulse won work on cascade shadows
so that might have to be lm or something that will
hoping for more kuzon stacks
just for that? dam
also i think it wont even work on embers
because sword says when you USE
and not simply hit
i dont tlike this overall because:
-you will have like only 1 shadow for 25% more becaseu snapshot is gone
-melee got buffed from 200 to 300 while throw didnt
-alsso no boots for more meelee meaning another 52% more gone
Bleh
some people were speculating that each dagger would trigger BS
did they answer if melee and daggers both trigger
any MM enjoyer ? so we can team up with theorycraft
bs dont have damage multies really so its whatever
when you dont spec the one that removes melee
and how dfo you get 20 ?
2 BS
okay... how do you get 10
triggering for each dagger you throw and shadows throw
oh you guys talking shadowstorm?
they hit once per enemy
like hitting bladestorms with X daggers + melee?
but if you count sync into cascade with both melee and throw components in adds up to 10 okay
but im mostly sure it doesnt work anyway
yeah
it would be 7 daggers with 2 shadows is 21 dagger with 2 bs would be 42 bs hits? if all hit?
even if it works with daggers it would follow the same logic as for enemy which is 1 dagger max per shadow
40 stack bladestorm sounds fun that being said
I agree long shot of working but would be interesting if it worked
holly molly
approaching d3 levels of stupidity with these 😂😂
Is that T8 chest affix
I'm looking for the best build that doesn't use red rings. Like ever. I play MG and just dont wanna deal with that. Does ballista ever want those?
GL almost every build uses them as they are pretty much broken. Each build has to have a reason not to use them.
hmm so Ballista Falconer uses that?
I guess I can just go COF
ballista falconer probably could use phantom grips
I see on maxroll guide yeah 2x phantom grips
but ballista falconer is a zhp build
as aspirational
which is kinda meh if you do not mind random dying
Guys we're all forgetting about the best rogue skill
I heard zdps ballista falconer was like one of the absolute best endgame builds tho.
i guess it just randomly has to accept random death?
You have to always manage silvershoud
and be very careful playing throwing balistas ahead of you
but it does do alot of damage
hmm ill try it out this season
or Lightning Blast RM, that also doesn't use RR i beleive
Flurry build is gonna go hard in 1.4
Lightning blast kinda got nerfed a bit
I believe they changed the int scaling on fragment catalyst so you only get 1 spell damage per int for spark charges down from 2 per int
oh darn
Season 4: Shattered Omens / 1.4
Rogue (27) / Marksman (81) / Falconer (5)
▸ Health: 1,695, Regen: 27.2/s
▸ Mana: 151.06, Regen: 12.08/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 21 Str / 136 Dex / 21 Int / 21 Att / 29 Vit
▸ Resistances: 57% / -41% / 57% / 24% / 57% / 86% / 91%
▸ Endurance: 48%, Threshold: 407
▸ Dodge Chance: 44% (1627)
▸ Armor Mitigation: 34% (1,774)
▸ Crit Avoidance: 103%
Flurry / Heartseeker / Puncture / Dark Quiver / Smoke Bomb
1,000c here I come
whats the purpose of flurry here
and the cooldown node on hs
yo uwant to spam flurry? why then there is a puncture
yo
what is parry chance gained as increase melee damage mean?
at 75% we get 75% inc damage or is it 100% per 1%?
why would it be 100 per 1
because the alternative is trash
and 1300 inc for free from tongue seems okay?
For the memes mostly lmao. Just wanted to see what it would look like to try to spam it. Puncture is there for extra clear with HS, cooldown on HS because it's mostly utility since I am spamming flurry
if you are spamming flurry it means no punctures from hs
so clear doesnt exist
Why's that?
When HS's target dies it launches puncture for every recurve it would have done
Doesn't have to be killed by HS
yeah and you have like 10 recurves per 3 seconds
at best
and the target needs to die instantly
Tbh I had the throwing HS helmet on in a previous version that did it a little better and I just haven't changed it since I changed the gear
But yeah manually casting HS with a cooldown is not optimal
Probably drop puncture for like shift or something
Or do traversal shadow rend
Also passives are not optimized, a bunch of wasted stuff in marksman. Don't need the leech node. And don't need health on crit in the flurry tree.
Lots to change in there, I just threw it together last night while I was bored
i didnt even look into passives, the actives are troubling already'
close to 0 aoe clear
maybe at least make it channel fluurry multishot or something
Wasting time until tomorrow 👀
I hate channel skills 
at this point even cinder will be a better skill than flurry for clear thats is a single targer skill
Sitting ducks, especially with something as weak as flurry
Maybe I'll test it out but I really hate how channel builds in this game play
So clunky
it doesnt have to be channel flurry but you need at least some aoe
Yeah... just didn't want to have to worry about scaling another skill. Not that I'm really planning to play this beyond a couple meme runs on an eternal char anyway
Did someone played bladestorm? how does it perform without uniques? doable to do Empowered monolith early?
bladestorm is new
Lmao @zenith bridge I just found your flurry bladedancer video from S2 when looking for an example of channeled flurry. That actually looks kinda fun.
Those force waves with a melee weapon seem to have decent clear ability. Maybe need to rework for that
the aiming is awkward
i.e its possible to miss waves or melee component itself
but yeah its 100 times better than bow without any aoe
Yeah nothing in patch notes about it either. Sadge
Sadly they didnt fix the hitbox bug i guess. Couldnt find anything for it in the patchnotes.
Yep just went and looked myself. RIP
s tier?
its also not a flurry exclusive problem. It also happens with melee detonating arrow
So something dual wield related
Hmmm interesting. I always wondered why melee det arrow was so terrible. Besides it having like no synergies lol
so i manage silver shrouds from Smoke Bomb? what else is there
also passive falconer tree
Fixed an issue where abilities would sometimes target erratically in certain situations, especially when near the edge or terrain.
Could this be a bit of a fix for it?
dont think so no. The word ''sometimes'' doesnt make sense, because you can replicate the bug once you understand the correct positioning
and has nothing to do with terrain
Damn
Well maybe in a mid season pass they fix it. Would love to play flurry 1-100, cool idea.
I'm intrigued by the changes to flow. I was thinking bleed bladestorm to make use of flow's two 100% more damage multipliers. Umbral blades x3 > Shift (with all the bleed goodies) > Bladestorm. Idk how good it would be in practice but there is some synergy there.
is there a way to make heartseeker lightning?
Could be good with pulse too because I think that double dips for 4x dot damage BS does have 60% reduced coeff for applying ailments though.
but it does hit 3 times a second so there is that
Yeah, that is quite the downside. But it's the only skill I could make sense of to make use of the Flow dot multi without feeling shit to play
Hail of arrows could maybe work in theory
but having 2 homing bladestorms will feel so much better
Going the crit route is an option too
Flow doesn't have two 100% more multipliers 👀
I'm trying to figure out if the shadow spamming cascade will have any single target. The clear with making tons of dudes that auto-target, dash, then AoE and sometimes respawn/repeat seems fun for clear, but having a hard time figuring out how that will do on bosses.
Flow + Pulse for DoTs
Oh yeah DoTs
Never played a flow build, how does it work with conbo skills like Umbral/Cinder if you say use a movement skill in between?
How do you reset so it procs on the correct sequence again?
Every different combo counts
Works fine @dapper bramble, just need four unique skills were each combo is considered unique
Cinder1 -> shift -> cinder 2 -> cinder3 is four unique skills
It's easier to play than it sounds
Yes I mean if you use another skill in between, now it’ll proc one combo earlier than you want. e.g. it’ll proc on the third umbral throw rather than the recall
if you use 3x umbral blades and accidentally use a 4th, it won't add another stack of flow, so it's quite foolproof
you kind of need to get into a rhythm, I guess
let’s say you have 3 umbral throw + 1 recall, if you do shift + 1st + 2nd, the third throw will consume since it’s a non channeled skill right?
then you get stuck in the incorrect loop until the buff resets
I’ve never used flow but it sounds like you could mess up the order just off of using something like smoke bomb or shift, no?
yes, I think you kind of need to build around it
like I'm not adding buttons that will interrupt the rotation
i havent really thought about it but yeah hoa seems like a huge winner for flow+pulse, might be starting monos with it
it has a rather high pay off now though
Fire HoA with cinder strike as the combo builder crossed my mind too
or umbrals shift to create shadows and regain mana
i think hoa might be the best uber skill now with low budget on mm. actually nwm pulse and flow wont work it looks like
i wonder if rain traps work well by using bladestorm
reduce mana cost of bladestorm to 0 with t8 throwing mana cost 🫡
to gain mana
any ways to scale flat damage on multishot besides mourningfrost?
night quiver and ll
They need to fix bows/Quiver having shit flat damage options compared to every other weapon type
id say its already being fixed as we speak
wdym?
are corruptions like sealed affixes?
yes
in a sense
I cannot wait for a triple T7 with a T5 Sealed a T8 Sealed and a corruption Sealed item
That item going to have so many lines of text
This actually might be enough flat damage if you get both quiver and bow with the corrupts. T4 on both is equivalent to 80 dex from mourningfrost (ofc having both is ideal).
Also fixing res this season with Idol nerfs + the new omen idols is going to be difficult
might not even be worth dex stacking heavy with all the oppurtunity cost
Id rather they give better flat bow dmg affixes or increase the added dmg scaling of bow abilities rather than relying on a rare corrupted affix.
I mean yea that would be better
i entirely agree, bows and quivers should have better affix coefficient
but at least we are getting something
the 500% on shadow rend is a start
but like Heartseeker should have atleast a 200% added dmg mod rather than 100%
heartseeker is such a funny skill
hs is fine as it is
it needs unique support
the fact that its only unique makes it a weird throwing skill is.....
questionable
personally id be happy if rend multishot lands on the same power lvl as hs now
HS need icicles and mourning frost to kill uberoth in 7 minutes for an ability that was suppose to give the spec a way to do single target dmg
7 minutes is quite fast for hs, i did it in 11
but i had pretty bad gear
we are getting shuriken on bow crit tho
this is gonna be crazy with hs
hey man we get 14% to 24% more icicle chance this league!
do we know if shadow cascade's mana nodes work if it's indirectly cast, like thru shadow rend or dancing strikes?
mana on shadow consume?
it works
oh wow that's awesome :)
there's also mana refund if used with a shadow
that's exciting, thank you
No
WHY
Damage not good relative to other options
not even in S4? D:
Start with det arrow and tell us
oki
s tier to start
it got nerfed in s4 too btw 
bees?
but is this no good combo?
better with lightning rend imo
then picture normal heartseeker
with the quiver i posted
and instead of smoke bomb traversal lightning rend?
What build should I level as? Will be my first time playing rogue in s4.
bladestorm puncture bleed(kinda new but not really) or explosive umbrals shadow daggers(old but a bit nerfed) should do fine
maybe bladestorm shadow daggers too
we dont know how they will perform tho, should be fine i guess in combination with umbrals maybe
maybe baldestorm shuriken is good, hard to tell
basically everything gets changed one way or another this patch that was used for leveling
Terek has a leveling vid for rogue
so no clear answer
can pure dive bomb still beat ubers?
i dont think it gets nerfs so probably?
might even be getting indirect buffs drom doppel set
easier shadows, shadow damage and shadow crit
pure dive bomb is no shadowas mate
i know they nefred it so down that nobday played it
without shadows?
yes
how does it deal damage then
a yee shdwos my bad 😄
lol
ill go this, will see is there something chnaged to or no, havent played it long long timr
new relics looks op
@eager mason they added more and changed a bit from yesterday
now it looks more or less complete
Does Sync Strike with Wave of Darkness (Shadows use Shadow Cascade) proc Shadow Cascade's mana gain per shadow from Fight In The Shadows?
I'm guessing not since the Shadow Cascade isn't coming from the player.
i dont really get why is there an experimental affix for a bow for example tho
I think the categories were seperate and now you can just see it all in 1 screen
yeah
so i guessed that right yesterday at least
having 50% for a corrupted affix is actually huge
i guess i will get shuriken on bow crit afterall
dam that gonna be good
hopefully will leave bladestorm shuri enjoyers in the dust
So when we corrupt it looks like 75% of the time something positive will happen and 25% of the time something negative will happen
and each of the positive outcomes/negative outcomes have weighting? Once Outcome has been determined?
yeah dunno why it says "max chance" tho
when it looks like a constant one
also negatives all having 100% is weird
and Add Low Tier Standard Affix
Probably just means that they all have an equal likelyhood of happening when you hit negative outcome.
I fixed some bugs with outcomes today.
It's still very early data, I can't really test any of that until the patch drops 🙂
why is there experimental affix for things like legendary bow tho?
It's just category specific outcome and doesn't care about item type.
Dunno yet what game does in the case where there are no valid affixes for the outcome, I'm guessing those outcomes are removed from the pool.
i see...
thanks for the work you do, i often find it very helpful
Nah its not clunky.
they don't have the vision
shadow cascade bd doesnt use neither doppel nor kuzan helm smh
bruh
multishot mm b tier no rend 
maybe they jsut wait until they can verify stuff with testing
i mean... bladestorm shuri is there already
tier a
oh well they will adjust it i guess
that's the final build i wanna try
ik slams are unrealistic to get, it's just so i have an overview of the stats i want
Season 4: Shattered Omens / 1.4
Rogue (24) / Bladedancer (5) / Marksman (84)
▸ Health: 1,818, Regen: 27.2/s
▸ Mana: 171.19, Regen: 12.24/s
▸ Ward Retention: 28%, Regen: 16/s
▸ Attributes: 14 Str / 145 Dex / 14 Int / 14 Att / 25 Vit
▸ Resistances: 87% / 48% / 117% / 58% / 67% / 92% / 97%
▸ Endurance: 70%, Threshold: 364
▸ Dodge Chance: 61% (2680)
▸ Armor Mitigation: 27% (1,219)
▸ Glancing Blow Chance: 60%
▸ Crit Avoidance: 35%
Especially the speedfarm one ..
Do we have confirmation
if dancing strikes conversion converts bleeds to ignite?
or is that just base damage
as for a speedfarm one im only interested in traversal cascade rend with experimental traversal belt
if it works out as i see it its gonna be awesome
i think im gonna play shadow cascade again lol
do we think trikster's cascade build is changed big time? i havent had time to look through patch notes
thanks, fixed
i was just reading that! lol
@uncut mantle gonna use your shadow cascade build, any quick tips to throw in with the new season stuff or is it just a crapshoot?
i dont know what crapshoot means lol
crapshoot is like saying "no clue, nobody knows"
stems from craps shoot, craps being the casino dice game, shoot being the action of throwing dice, so "whatever it lands on, nobody knows"....thanks for listening to my american idiom explainations!
7% chance to hit guile on amulet hmm
I don't see any mention of ignite or dmg overtime buffs in the item so i guess not. But treat as like it works go for it
im trying to make a dancing strikes oriented build a thing
i think cascade now is either fire converted or with doppel helm, and both are new
https://www.lastepochtools.com/planner/oR6X1N3L here's where I'm at, idk if this is going anywhere.
Season 4: Shattered Omens / 1.4
Rogue (33) / Bladedancer (65) / Falconer (15)
▸ Health: 3,233, Regen: 20/s
▸ Mana: 158.51, Regen: 11.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 13 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 444% / 61% / 86% / 69% / 59% / 61% / 68%
▸ Endurance: 40%, Threshold: 1,132
▸ Dodge Chance: 16% (516)
▸ Armor Mitigation: 17% (577)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 5%
its just plain better than old ones
that + holy shuriken login
Where's the reforged Jormun affix on the belt?
oh dur that was meant to be a sealed one, added
Is dancing strikes good enough to be a main skill now?
its now* limited based on Movespeed right
correct
i never said that
No.
only ms is
Still limited based on attack speed but you get movespeed now by getting attack speed.
not attack speed
ds is getting at least twice better
I see through you, ya shadow spamming supremacist ;^)
I also think Pillager's gold would be better than Kelthan relic
8% more > 120% duration? idk about that
there are so many builds i want to try but i cant do everything 
Huh, its saying 12% to me
Guess its a bug on the item page.
Huh, weird.
This is either another bug or its confirming that it transform bleed into ignite with Kuzon
technically this isnt conversion
im not huge on cascade, mostly cause it necessitates running a ton of shadows which my build cannot really yield
at least not yet.
Dancing Strikes have been the most fun for me.
Although the hitbox on the skill is terrible. How can the skill miss pointblank sometimes...
yea 20 to 35% more area
for me the most fun was probably hs
I just want to hit the enemy behind me with it as the skill makes you move
Anyone else trying blade storm? Going to wing it, haven't played blade dancer since the ancient times.
I wish you could run multishot + hs without severely hurting one or the other
so for zhp ballista i use smoke bomb to get 5 sss, then hope to god i dont get hit until its up again?
im planning to go multi rend with hs support
I wish you could trigger other marksman skills like you can with flurry+multishot
no fire res stacking idols for rogue right
I'm avoiding content for it for now 😅
hs for the flat damage?
mostly yeah
Theres one for fire res + ignite duration
enchant or
1x3/3x1
Enchanted
There's fire penetration with ignite idols for rogue
A weaver for ignite chance + penetration too
https://www.lastepochtools.com/planner/B5Pg0zKg idk if this is the best idol setup but its a thing
Season 4: Shattered Omens / 1.4
Rogue (33) / Bladedancer (65) / Falconer (15)
▸ Health: 3,642, Regen: 20/s
▸ Mana: 158.51, Regen: 11.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 13 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 534% / 106% / 131% / 79% / 79% / 71% / 68%
▸ Endurance: 40%, Threshold: 1,274
▸ Dodge Chance: 24% (821)
▸ Armor Mitigation: 24% (1,051)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 5%
Dancing Strikes / Shift / Smoke Bomb / Explosive Trap / Net
@obsidian charm im interested in your shadow rend + cascade idea, will you be keeping it updated or are you gonna go the other two builds you posted?
@flint turret i just looked at this lastepochtool with the corruption tables. if my math and my understand is right t7 shurikan affix is 0,5%, exactly 1/200 like y all said xd
pls correct me if i m wrong here x)
need to fit in endurance and like 20 crit reduction someplace
how did you get to 1\200 from that table
I just realized, they still haven't given bladedancer its 5th skill yet LMAO
2 new skills for rogue and still an incomplete spec
its 3\4 for positive, 1\2 to add corruption affix and 1\9 to get shuri
0,75 (good outcome) x 0,5 (get corrupted affix) x 0,11 (there are 9 corrupted affixes on bow) x 0,14 (for t7)
i assumed the shuriken affix is a corrupted one, no?
ah, if you add t7 then yes
yep its pretty good
but at the end, all dpeends on how many runes you can get x)
4.125% 🤓
wait idol corrupting is so good
wdym
depends on the amount of pool of corrption affixes
and if you calc in exalted or non exalted
what are these calcs bro?
WAIt
nvm
my bad
you talking about idols
😔
my problem with idols is that it can be hard to get a good base idol in the first place 😳
56.25% to get a corruption affix on idols
can't wait for it
yeah I took the max chance
didnt look at the weight
what is the max chance about
max chance is the fallback in case they add more weights in the future
that's all i can tell you
the % is weight / (total weights)
ok than
that's a number
yeah 5% isnt the best than if I have to enchant this and corrupt
and the pool has 3 bee affixes for no reason
tbh id be worrying about idol corrupting only with a discord
since i just need only 1 of each
good for sure but not really comparable to gear corruptions
the bee affixes have a 0.1 weight
good luck hitting them
think it's 1% chance to corrupt into bees
depending if 10 or 14 corr affixes
oh read bleed as bee 
falconer my favorite class and I really like bees... I think i'm going to try to play "bird and the bees" as my "starter"... but also acolyte looks kinda nice for bees 😩 someone talk me into/out of something lol
easy to talk you out of it : it has little damage and 1% chance to hit bees on corrupting idols
do you need the idol corruption if you use the decoy totem + the set?
okay guys
i think this looks like something now @wise echo https://www.lastepochtools.com/planner/olVXNaRL
Season 4: Shattered Omens / 1.4
Rogue (33) / Bladedancer (65) / Falconer (15)
▸ Health: 3,517, Regen: 20/s
▸ Mana: 136.51, Regen: 11.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 13 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 597% / 106% / 131% / 79% / 79% / 71% / 93%
▸ Endurance: 64%, Threshold: 1,582
▸ Dodge Chance: 24% (821)
▸ Armor Mitigation: 28% (1,307)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 5%
i think it would be better this way
64% more
or wait rhythm wont affect dot?
or will it
Guys, is it a Trikster/Lizard Bladestorm or Dread's Shadow Rend angle?
it should
why would you ask us, everyone have different preferences
i mean those are completly different so you cant even compare them really
So you're dropping 200% bleed chance, 40% more vs rares/bosses, 20% more for 64% more and giga mana costs?
Itll affect dot but i dont think that travel is worth it
more vs rares only applies to ds
20% more from where?
ah close combat
i think you want to have bigger range no?
manacost is not giga, its 6 per. you dont have any mana spenders really
you are already sitting on 1k+ ignite chance, 200% is less than 20% more
so yeah rhythm looks better
i think you might actually want to slow down once you get too zippy
Hmm
i think you want it maxed tho
but imn not really finding easy + skills i guess its just corruptions at this point
and i can have bleed per rhyhthm too
body to wings maybe
think shadows + +3 mana cost rhythm is sustainable?
using ds counts as you moving anyway
you dont have shadows in ds tho
with them i doubt
without its just 6 mana
If cascade refunds it might be sustainable
i mean
running both
cascade gives 6 mana back for shadow so its a net of 1 mana cost back so its possible its sustainable
https://www.lastepochtools.com/planner/A6P4n5wl looks tankier already
Season 4: Shattered Omens / 1.4
Rogue (33) / Bladedancer (65) / Falconer (15)
▸ Health: 3,246, Regen: 20/s
▸ Mana: 136.51, Regen: 11.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 13 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 529% / 66% / 131% / 84% / 79% / 71% / 53%
▸ Endurance: 64%, Threshold: 1,461
▸ Dodge Chance: 62% (2805)
▸ Armor Mitigation: 32% (1,585)
▸ Glancing Blow Chance: 106%
▸ Crit Avoidance: 5%
its not even a question
you said "with them I doubt"
with shadow creation on ds
yeah
which you dont have
11 mana is rough
we are looking at 3-4 aps
or maybe even 4+ i dont think you can sustain it
hmm
yeah
wishful thinking ig
btw
Mike said they will hotfix the cinder strike 5 dagger interaction with the new set
so it will work?
nice i guess? not that i care much about cinder anyway
its a good expender
can very well use it over cascade tbh
would have to compare multis for ignite
i think lm might be the best one currently
just because the amount of hits
and pulse\flow
it wont
only direct casts, not even damage from shadows
the most direct of the direct
im not opposed to dropping something for LM
if its good for ignite
could then put points into resolute technique in DS
i have no idea but the numbers are there with pulse
especially when casted with rhythm
but you dont have any shadows for it thats kinda sad
wont be nearly as good
yea that wont work for me
if they made phase point just +1 bow void damage per dusk shroud, would it be too strong? 🤔
i would be using it, dunno if its "too" strong
sync strike is better for this between attack speed buff, 200% bleed chance, shadow dancing, maybe even Dark Passage
20-30-ish conditional flat is not that high
do you even have a soyrce of crimsons without?
ah you dont need them nwm
Scarlet Stream is a thing now
you dont use mahelins gloves
yea, it would go from almost unused to just generically strong
Season 4: Shattered Omens / 1.4
Rogue (24) / Bladedancer (58) / Marksman (24) / Falconer (7)
▸ Health: 2,500, Regen: 0/s
▸ Mana: 128.51, Regen: 16.24/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 27 Str / 117 Dex / 14 Int / 14 Att / 22 Vit
▸ Resistances: 120% / 82% / 92% / 79% / 64% / 86% / 91%
▸ Endurance: 59%, Threshold: 650
▸ Dodge Chance: 49% (1830)
▸ Armor Mitigation: 43% (2,530)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 102%
i thik this build wouldnt work
is the highest dmg but has health issue cause of the helmet
shadow rend mtx is so damn sexy
i ll buy it for suree
This is for which build ?
just thinking of ways they could give marksman buffs
its not for any specific build
are we alive for this patch
Ballists falconer still op?
I never played it, but wanna give it a go
Any tips? What is the best way to keep shroud stacks up
whoever is making a shadow cascade build feel free to @ me lol
else ima use trikster's season 3
I heard it can get easily 1 shot and u gotta be in the ball with silver stacks
lizard just posted a video of datamined corruption rune data
ye, we've known since yesterday, tunklab posted them
ah, i was just trying to help
it's fine, probably not everyone was aware of tunk having uploaded them
tech is different for 1.4 but apparently it does work still
Are the new skills expected to be OP?
bladestorm
Idk, i have faith for shadow rend
Shadow Rend will be ok but do roughly 1/2 the bossing damage as BS/Shurikens
bina's cascade vs lizard's bladestorm, what to play what to play
Who knows i personally think shadow rend will scale better than bladestorm but only time will tell
i saw that max pita guy doing a shadow rend + cascade theorycraft
and dreadful's shadow rend cook
I do have a lot more confidence on bina than lizard ,a lot better creator by a mile
It does not you can do the damage calculations
You can do any calculations wait for patch
waiting doesnt change the numbers
Same people where putting flay on a tier when its literally same but stronger so yeah I wait for the actual patch a lot of stuff ti see
huh
that pita guy who made a planner with 8 reforged set items?
it's a horrible planner with an uncapped crit, mess like crit vuln on a melee weapon which you could apply with marksman passive, wearing both jormun weapons is even better than this reforged garbo
I guess I should clarify Multi Shot Shadow rend will do less than BS/Suriken I have not calc'd out other versions of it ie shadow cascade etc.
Yeah multishot has never been very strong endgame i aint talking about that one
With 500% added effectiveness for shadows there is something there
The shadows benefit from both Multi shot and Rende more multipliers right? Does it use the 500% added effectiveness or the 120% I guess is the big decider
no
should be just multishot since multishot has its own tree
and it would be the 120%
Can you have blade shield and Chakram allocated at the same time? Or does the behavior of one overwrite the other?
Yes you can, the chakram will orbit you
Huh. Does it hit multiple times like a normal thrown Chakram? Or is it a limit of 2 hits per target?
If I remember correctly it cannot hit the same target multiple times
Or if it does, then 2 is the limit
Ok. So not great if you're in range to make the blade shield hit anyhow. Thanks
should i use smoke bomb on cd as ballista? to make sure i dont randomly die 😄
to keep up SS stacks
rate the new rogue skill mtx
I’m so ready to party
Yeah, definitely don't use it if you're in range for blade shield, the shurikens will all hit the same target, so if you're at melee it's like the Deadly Aim node but better, because it doesn't halve the number of projectiles.
Hello, Does the zhp ballista hard to play for the new player ?
That was my thought. Just wanted to be sure I was considering my options
Chakram would have to hit a target like 6 times to be better
Also I think I saw something about any number of shurikens orbiting you with blade shield, so with throwing attack speed, you could have a bajillion shurikens around you, which might actually be kinda nutty
Yeah
I'm looking at using blade dance to proc shurikens. Every other hit pops a set
So it should be pretty good if thr new aspd scaling....works
oh yeah, at that point don't worry about throwing attack speed, go for melee attack speed instead
Get the shurikens from Shift and that
I wonder if the "Speed and range" nodes in shuriken change the distance at which they orbit
oh yeah, not a bad idea
We'll see if it feels clunky
Something you could do though would be to use the doppelganger set with Shfit to create 3 shadows, then shift and use shurikens once to cast it 4 times
So you'd get 5 + 4x shurikens orbiting you
oh no this sounds like fun
Problem is, when shadows cast blade shield, the shuris orbit the shadow briefly then fly out when it despawns
oh do they? Lame
Yeah it kinda creates a 360 spread
I'm hoping bladestorm is similar tho. Each storm creating a shuri pack within the storm every second is going to wreck
Yeah, that might be super cool
Even if they do fly out of thr storm, a storm on top of a target will still nail it with every projectile
Especially if all the blade shield shurikens can hit the same target even if only one bladstorm can hit at once
yeah
Dancing blade is just there for the rhythm buff.
You could use Razorrain too, so you just throw all bladestorms at once
Seems like a fun build idea
That's the plan
Yeah, I'm a little worried about mana
But we burn that bridge when we come to it
Yeah, if you could get dancing strike to 0, Sapping Strikes could keep your mana full
Yeah. It's gonna be at 6 tho lol
yeah
I'll figure...something
Might just have to invest in some mana regen. 12/s flat isn't really that bad.
OR go for Butcher's Crown and change mana/sec to on-hit
Yeah there's plenty of affix space for it. I'll just have to sac a prefix or two
Currently pushing for low life, so I don't want to gain life on hit
But i could drop that long term
ah, yeah that wouldn't work for Butcher
Plus, you can't use Doppelganger with butcher
Ahh yeah. No legends ring
I looked at a doppelganger version. Ultimately I decided that's an option, but not where I wanna go
I was working on a Kuzon/doppelganger double set with legends ring as well
That was interesting
I've got a plan for that with a Cinder Strike Ignite focused build that might be kinda fun
with lots of burning daggers flying out constantly
I haven't really dug into it, but I'm convinced there's a kuzons/dragonsong marksman build out there
Fire heartseaker is just too good at dagger creation
I think Cinder Strike might be underrated because of some of the other stuff it does
Or maybe not even dragonsong. Idk, I don't love the play pattern of that bow
2x kuzon sword looks promising for getting the bottom right and top right cinder strike nodes
It's just really hard to get crit. Might have to go ignite
Ignite was my plan because it scales the melee hits AND the burning dagger hits
I was just planning for 1x kuzon sword because of that, Firestarter's Torch is just too good to pass up for a burning build
Just a casual 42% more fire damage
Fair enough. I had limited my investigation to crit builds
I had considered crit, the new amulet makes getting some flat crit pretty easy
Sad you don't get anything from the Bladedanver weapon passive if you're on sceptre+sword
That node is so goddamm strong
Yeah, for sure
It alone pushes me off dancer and back to falconer for ice trapper 🙁
If you go for the Kuzon + Jormun weapons, you can get a good amount of flat crit from the Jormun sword, as well as crit multi for bleeds, which would be easy to get with a bit of bleed blade shield shuriken action.
Between flat crit there and flat crit from the new amulet, getting crit cap should be easy