#🔪┃rogue
1 messages · Page 105 of 1
jesus
I like CoF alot better
Yeah I still favor cof more
if you do not play for a few days your gold devalues like crazy
legit when i played CoF, i never managed to get my build online, i gave up the season
and eventually everything becomes gold cap
didnt happen last season, there was no dupe this time around
It did
sadly low player activity made the market die fast, but it was perfect otherwise
Frozensentinel literally made a video about it where everything was gold cap
sure link it
Nvm it was 1.2 I could have sworn it was 1.3, guess I was wrong.
What were the other classes and builds that were rank 1 and 2
i figured, because i played ever since release
there was a dupe virtually every season, that much is true
last season was the only exception
gold dupe economy is NOT the same as normal economy
sadly we've only have that 1 out of what 4/5 season
what do you guys think about using firestarter torch for fire cascade with reen and cap crit with doppel relic?
42% more fire damage
do you have a planner for the fire cascade build yet? or is that what you're cooking?
nah not really, im set on bow rend so far, just thinking out loud because the possibilities are trully wast in 1.4
fire cascade is gonna be big for sure tho
I tried building bow rend but solving crit and mourning frost resist seemed like more trouble than it was worth.
crit is easilly capped with doppel relic bruh
can live without it
but I feel thats what you have to do on most bow builds
with elemetal arrows ans alteratin with shurikens i think
it just feels like bows do not have enough flat damage
something like this https://www.lastepochtools.com/planner/QJW4vR5a
Shattered Omens / 1.4
Rogue (23) / Bladedancer (5) / Marksman (75) / Falconer (10)
▸ Health: 3,028, Regen: 27.2/s
▸ Mana: 180.61, Regen: 12.48/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 114 Dex / 25 Int / 25 Att / 33 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 85% / 90%
▸ Endurance: 58%, Threshold: 1,558
▸ Dodge Chance: 68% (3506)
▸ Armor Mitigation: 17% (598)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 75%
flat doesnt look that bad with every shot using elemental arrow
and having 100% light pen
and 33% more damage from manacost
might try to add coated blades but need to add additional mana sustain then i guess
whats the rotation loop for this?
just shuri-rend
so rend is countin as a mellee?
both
dang
how strong do we think the ward stacking build Dread spoke of in his vid will be?
weaker than he expecting it to be
how are you critting I am seeing 28% crit
tabi alternate shadow probably wont count as a real shadow
relic
its only 130% increase
there are plenty bow crit on idols and relic corruption, i just havent put everythung in there
also idol enchants
also flat crit nodes in rend in case of need and rogue passive and crit vuln
its not a problem
5 base 2 passive 9 relic 2 skill tree. So 18% which means you need to get more than 400% increase crit to cap
400%
and currently you have less than 200%
yeah okay lets continue to discuss that a planner is not perfect because it doesnt have idols\corruptions set up while you can literally cap crit with a bow crit slam if you dont want to explore other ways
My point is you are not even there with a bow crit slam
and idols
with both of those you are like 70-80%
anyone know if the movement speed buff to dancing strikes from attack speed will apply to your actual movement speed while using the skill or is it purely for the skill and not counted as flat movement speed?
at this point you are either trolling or dont know what you are talking about
with a T5 bow crit slam you would go to 23% and you would need closer to 300 with idols you are sitting around 275% increase crit you are still at 86%
we can easily get 5+2+9+10+6 = 32% flat crit on top of having crit vulnerabiluty and you a worring about capping crit
we can cap it with literally just passives at this point
not even counting the blessing possibility
yeah but now crit multi is 340% ?
so?
like I do not get it yeah you can solve crit but you have to give up so much.. you create other problems
whats yourpoint
thats how the game works
its not solved if you have to take away a bunch of other stats that you create other problems in other areas thats not a solve
i still dont see your point in this discussion
can you easily cap crit - yes. does it cost you other affixes? of cource... you cant have all damage affixes slammed in one
My point is if you do not have crit your solution cannot be give up your main source of crit multi to gain crit because if you do not have crit multi why even bother trying to crit in the first place.
thats the whole point of balancing out and swapping afixes around
tehre are plenty of crit solutiopns all over the place
you just choose what you want to the extend that you want
you cant have crit chance and crit multi merged into a single slam so there is no point discussing it
you can go with sungularity and wing guards if crit mechanics are too hard to understand even
and the build will still work more or less the same
I mean, maybe for 5min to realize AF self cast is absolutely terrible;)
Hi @uncut mantle do you consider making explosive ballista falconer version?
That version is good too
my questions already answered, if you're curious you can scroll down a little bit from that mes
it should be pretty decent for uber
for mapping i'd imagine it is horrible
I am looking for a skill like heartseeker to play next thursday, is the skill still in a good spot or is there a skill with equal playstyle or such?
wdym by "like"?
like bow attack
or like only one spell to cast
like range attack
like what?
well one button build with movement and supportive stuff is nice, but I more meant like a build that has good screenclear/speed
thats basically most of the builds
is a build that can't clear the map even a build? 🧐
I mean sure
but there is a difference between big screen clear/proj builds and a melee/minion build clear
the bladestorm shuriken stuff should have good screen clear
from the new ones recall umbrals, bladeshtorm shuri and multishot rend should fit all that
hs still works even tho no direct buffs
there are some ridiculos corruptions for it tho if you wanna gamba hard
it run bladeshield right
hmm maybe ill play hs again then as I really liked it
HS has some really big corruption nodes to improve its boss DPS (chance to fire icicle on crit) to fix its single target dps lategame
and ofc has incredible clear
I really enjoyed HS but didnt like spending 10 mins on uberroth 😄
icicle is not that interesting
i pushed it to 1k + corruption last playthrough, but could never beat the uber boss
shuriken however....
what about shuriken?
this is the biggest thing there is
its a build defining affix thats for some reason in a corruption pool
and i got a confirmation it will use the shuri skill tree
i thought EHG has been over with on crit stuff
after all their nerfs/destruction of it over seasons
but now they came up with this
sorry im a rogue lover hahaha
giga gamba
41 corruption affix pool
that sound like we have to farm
if there are corrupted items with worse odd than that exist in poe
there will be in LE
i think we have like 25% ot add an affix from corruption? the others being no changes, item brick, alterating value ranges?
okay so 1\5
also remove affixes
idk if it's own thing or grouped up with other outcomes
The answer probably not worse corruption i think so far
Big rng gamba
Idk why it had to have tiers of affixes
i will do it only i finish set items corruptions
its much easier with like 1\14 pool
and multiple good outcomes
what bow does HS build use?
Like if I have to get lucky 1 in 75 chances on a chest I better get t7 affix instead of t1
i assume there arent many choices right?
mostly row
but i will be starting rend multishot so ill be slamming drelcors
if i manage to slam shuri on it ill swap to hs
and go full throw shenannigans with 3\3 burning daggers and throw affixes on gear and lirakas
1LP row with t3+ shuriken should be very obtainable
Do you have a build guide for this?
yeah
yeah i think you're overestimate it abit ragu
If so could you please send it to me🙏
the issue is that you wouldnt want to have both of flat crits on row kekw
well you also need to slam quiver
do we know the wwight for each corrupted affixes?
with the same shuri
different
tunklabs had it but it doesnt load for me now
its 50% 100% and 200%
dunno what that means tho
something like this so far https://www.lastepochtools.com/planner/AKgDMOv0
Shattered Omens / 1.4
Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)
▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%
▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%
im not doing guides, but rather planners
dread had a guide for multishot rend on y\t tho
before shuri slam its dark quiver or decoy probably
shuri might be even better on multishot rend so im aiming to test both it and hs
17 arrows per multishot might be more than the amount of recurves we can get, all depends on rend shadows aiming
for me it borderline is, becaseu its 200 corruptions on average for bow and quiver separatly, and we dont really have a way to farm corruption runes en masse
prophesies dont help, 150% more boss drop from cof doesnt apply either
you can buy and sell them with MG though right?
oh you're right about corruption rune
you ccant trade crafting materials
the corrupted stat itself
but you can trade corrupted items?
*havent
90% sure it said you can trade the corrupted item though
as long as it's not bricked
you can
so we have a clear mg advantage over cof
problem is if someone's using rune on their items
high chance that they'll keep for themself
not really, bow or example has tons of great ones
and not everyone would want shuri
seems like big money tbh corrupting items with MG
sell and buy the ones you need etc
where with COF it's just bricked and go next
and i hate playing as MG - sitting in the market trying to snipe items is boring and if there's another dupe icba
if you could access CoF and MG on your mono platform that would 1000x better
maybe we are missing something but cof for corrupted items seems worse by far currently
except maybe set corruptions
yeah, MG is a clear winner here for the new corrupted afixes
ain't no way
CoF and me are like 🤝
we might have not a full picture yet
it'll come down to what build you wanna play and how build defining the corrupted afixes are for it
maybe cof boss drops will at least affect the amount of glass or something
Would we realistically be bottlenecked by corruption runes? i'd think the biggest constraint is getting enough items to gamba
Depends on in item and the affix in question ofc
For red rings I don't think you would run out of runes, but most of other items are common and easy to get, unless you are doing 2-3 lp corruptions only
I mean as cof I can get a hundred of a set piece pretty easy, but there is no way I can keep up with runes
Since I don't even need neither lp or a slam on a set item it's bottlenecked purely by the runes amount
1lp items are not that far of
Even tho set items have a pool of only 15 corruptions it's still a lot considering the chances to get an extra affix in the first place
And there are also idol corruptions, idol layouts corruptions
Realistically we will need thousands of runes
With no real way to get them in big amounts
It's literally more needed than vaal orb on Poe but with a drop rate of a divine almost
how exaclty does corrupting on uniques work? especially with the ones with lp?
Only devs know the exact mechanics and outcomes so far, I haven't seen it anywhere
Tunklabs will have it at some point I guess
wait where can we see the corruption mods
database
in last epoctools?
y
i have been too busy in wow and uma/poe but i think i may be able to play on thursday night and the weekend
to update the guides
huge buffs to LM
you playing your build from the start?
oooh where?
the flow tech or smth else too
i was actually looking into it and not sure about crit version, bbc and shadow daggers seems pretty strong
Flow+damage effextivness from 100 to 150, doppel, umbrals shadows
Ds can be too if dual fulgrites
ye so youll have to go raw dmg not sd to abuse base DE
im not sure how sd improve clear 🤔
I'm not planning to go lm so far, it was just the response to @pearl forge who played a lot
Cascades from lm have big aoe and 100 % sd application because they are not affected by shadow sd application reduction
F
hmm ill think about clear options then
maybe rend kek
might be smth
and also more shadows for lm
and was the dmg difference big between crit/sd or around the same
I see lm now with either umbrals spamming for flow and shadows and sapping strikes with coated blades or dual fulgrites with ds
Without coated obviously
Single target diff was big
Not in favor of sd
Now it will be even bigger, much bigger. At least 2.5 times bigger
the cooldown seems autrocious with dual
pulse?
Next one to flow for more dot
ahh
It's either 200% or double the double
Or umbrals yeah
i just want to be a cool ninja 😔 ✌️
the date lol
well, at leaste we have time to plan something
i already finished my planning
everything else will be figured out on the way
only thing i have left to do until S4 is play Pokopia
damn i need to see the new data after work
how is exploding blade storms looking? it's got%1000 percent damage effectiveness if I'm reading it right? so probably atleast decent
bladestorm probably will be very good. new stuff is always pretty overtuned
yo this new points are lit
also got all res node and phys res
sad they killed shattered chains but i guess i will use queens anyway
the new ring seems interesting
can you corrupt legendary items?
everything even needles
I predict that you can faceroll your keyboard with a hotdog sausage using bladestorm and clear out the endgame
New stuff is always too strong
oh yeah im going all in on rend starting from lvl 3
what can possibly go wrong with 20 manacost skill on lvl 3
omg
but yea rend also has a way to consume all shadows
and also convert to lightning
will be very good to clear with it and set
just shift rend and huge aoe
yeah ive made rough planers for almost everything already but ill mostly go for MM and multishot rend as a fisrt option or shuriken rend as a second
is falconer bad now with the 25 less damage?
birds not real might not get fixed so falconer currently is a question mark
bd with rend traversal and doppel set triggering cascades look great tho
25 less damage from what?
marks?
patch notes
2 ignored msg feelsgood
idk, I think it dealt emotional damage
to trap flask enjoyers for sure
Did you do one for DS?
i did but im still torm between big rend hit or triggering cascade. this planner more or less can use both but its basically a draft for either or
Shattered Omens / 1.4
Rogue (20) / Bladedancer (78) / Falconer (10)
▸ Health: 3,056, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 83 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%
▸ Endurance: 58%, Threshold: 1,577
▸ Dodge Chance: 71% (4038)
▸ Armor Mitigation: 21% (836)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 100%
both casting rend with 7 shadows+flow and using it for cascades sounds decent
even tho flow might now work on rend
is there a build that focuses on max movespeed with Vaion's Chariot?
What's the combo here? I'm missing something
spam rend and sync strike
both trigger shadows with cascade
What's DS in there for then?
idk, i will try the same build but with net instead of ds
dancing should be a good overall buffing tool
but why do you have army of skins in there? xd
becasse that like the best melee boots?
man you know
i dont like reading
xd
but i saw now
but dont you miss one shadow from the other boots to consitently get 4 then?
combo here is to gulp potions and spam rend, once you run out of potions you alternate sync-rend i guess. DS is probably only for bosses
but if rend works with flow, and we spec rend into shadow consume for more damage, ds becomes a combo setup for flow
it's 3sec with 2 charges
its not really a hope question, its a fact it will. worst case scenario its the same as an old sync spam but wil sync-rend alternating which has lower mana sustain requirment
and with rend as traversal it should fit my ninja fantasy better x)
but yeah i like the appeal of fast-rending throu echo chains
that's the point
but like i said if we make it noin traversal we open up big shadow gen and damage buff from smoke, or umbral-recall from shift whicch also gives mana and creates shadows
tehre are plenty of options how to build rend, it looks like the most versatile rogue skill there is
ya maybe if traversal rend feels bad i ll do other stuff
we can even use traversal AA with shadows on AA kill and then rend
rend lm looks pretty solid but cant test mana sustain untill patch drops so might fail
whats the appeal of rend lm?
clear skill, more shadows for mirages
what is LM
Leathal Mirage
stands for ligma
Hello, what do you guys think about 2handed bladestorm ? I've looked here a bit but didn't see any1 talking about it
I have not looked at all the options but I think right now it is hard to beat the 20% more for Jormun's set bonus
I was wondering if you could get to some dumb increased area with Sierpin Fractal Tree
what's stopping you?
I do not think bladestorm itself will do very good damage there just are not very many "more" modifiers on the tree outside of the Umbral Blades mod which I think will be too clunky
Nothing that's what I'm going to play this season to test, hard to know rn but maybe you guys knew some calculation I don't know about
Bo with bladestorm shurikens can be fun
Yeah shurikens will for sure do damage
what is Bo ?
Shurikens staff
Ooh didn't know about that one, thank you
this could be fun, I will add it to my maybe list but I'm really curious to how big I can have my bladestorms
Ah nwm it's mana consumed for shurikens on bladestorm, manacost reduction won't help
Oh wait it will
Whatever is higher
rollercoaster of emotions
mana cost on surikens will be 0 from talents or even 1 roll on a ring
so it defaults to 4
ricochet node adds quite a bit
I was wondering if you took the staff could they ricochet without the node being taken
just like 40-50% of them ricochet
and the rest pierce
i dont really see a reason toi make them bigger since it doesnt look they will do an actual damage without detonation
maybe self-cast detonation spam, dunno how reasonable that is
It is a 1500% base on cast skill
dunno ,aybe if you cast a single bladestorm then feed it with spamming umbrals then cast anothe one to detonate
sounds bothersome
i dont really see a bladestorm plays wothout shurikens now tbh
unless memes
memes you say
Anyone cook anything interesting with Shadow Rend + Dive Bomb?
is it not dead cause bug?
Bladestorm shadow daggers probably really good for leveling
Oh, is Dive Bomb bugged? That's tragic.
no but the shadow dive bomb or what it's called
birds not real are bugged, they might fix or might not fix it
Ah well RIP. I was hoping there'd be something interesting to build there
also we dont really know for shadow crit on relic will interact with cap critiing shadow falcons
but yeah if they dont fix birds not real its dead anyway
the best you can do is to use falconry for mana gain and AA traversal with doppel set, shadow creation on AA kill and then rend after aa
or some bow plays maybe
or both
Also umbral blade cast after aa for blade storms
How's the Doppelganger set looking?
maybe not necesserily the set itself but helm and relic are awesome and have awesome shards
im even considering making it promordial
45% is basically 45% more damage
on top of giga easy crit cap
Hey, pillager's gold "(35% to 50%) chance to throw a Burning Dagger on hit (up to 2 times per second)" does trigger on throw aswell?
and tons of ward with the ward on shadow creation affix
Bleed cinder strike? Is there an item to convert the damage??
Saw that on LE tools
I mean physically
Nah, it used to be half phys half fire, might just have not removed the phys symbol
You can use the primordial gloves to convert ignite to bleed
3 days
Can't wait to farm 1k corrupting runes kekw
Hope it's not bad as it seems currently
any kinda tanky rogue builds pop up with the patch that are only 1-3 buttons?
The build I'm planning to play is very button light, basically shift creates 3 shadows and then does shadow cascade at the end, so all 3 shadows do shadow cascades. Then you get that on the shortest cooldown possible, and if you ever need to attack other times, you have Sync Strike that also creates shadows that use cascade.
So you pretty much Shift -> Sync -> Shift -> Sync
planner? kinda hoping to not have to worry about randomly popping at c500 give or take
You don't really have to worry about that too much as long as your crit mitigation is capped and resistances are capped. 500c won't be challenging to a build with decent damage that has those defenses
Ehh, my planner might not be the best for that, it's pretty bare bones, but: ~https://www.lastepochtools.com/planner/A6P4yGwl
I usually lazy plan my planners to get a general idea
its been 84 years since i played a rogue past level 60 so i need a stepping stone lol
Obviously things like reforged set items are going to be better, and you'll have idols and blessings 😝
Lmfaoo fair. I find the leveling builds on Maxroll are generally great starters that can get you to empowered monos, and then you can really specialize into whatever interests you.
apparently i do have a legacy 82 blade dancer flask traps
what is falcon fists doing for you other than attack speed?
Being low LP, so easy double slams. It's definitely an upgrade target, but is usually my go-to
Especially for Cascade since it's converting attack speed to More damage, and we're indirectly casting it
well, i was gonna test something but i cant use my own gear because my faction ranks in legacy arent high enough
gonna bust out the pre MG/CoF void knight and see if it even still fuctions lol
nope
transfer your stash and it will transfer all you ranks as well its a bit weird but there should be a button in your stash to transfer your mats and ranks
bless you
since you take Crushing Darkness, you turn off Shadow Cascades attack speed scaling, is there a way around this im not seeing?
I wish we had better defensive options got all this damage but no way to not get one shot
Theres another node that give .6% more damage per 1% attack speed
would that... also get turned off?
Nope
Its just if you manually use cascade it is WAY slower
But since we dont do that... nbd
ah wording woes
well, through some stuff together to try and get a vibe of the play style, probably not for me
chat is dancing strike finally a real skill or is it still just a buffing thing for other skills
thats explosive ballista right there but slightly weaker due to Shuriken nerf
Ill take a look tomorrow. Sounds like totems which is 80% of what i play
this build only use shift and it summon ballista, so basically 1 button
you dont need to press 4-6 times to summon 4-6 ballista
i have seen the light, im going crit bladestorm/shuriken instead of bleed
Is bladestorm/shuriken Blade Shield? Like the shurikens orbit the BS casting it?
It'll probably still summon them around you, since I don't think bladestorms are minions
anyone have a build for shadowrend's ghost blades
So far it doesn't look like it's worth building around. At best thats like 5sd stack per rend cast which is somewhat decent but not super high. We could get 6 per cast with triple puncture on big targets and it wasn't worth using really
Haha what does this mean by fighting arena?
Basically the same as the node in dancing strikes. It's the area created around you approximately big as a smoke bomb without aoe nodes
so are you basically perma sustaining it or it has a cooldown? It procs off third dancing strike right? We should be able to pop them out pretty quickly, so would you just always have it up?
I think it's 4s duration
And yeah you can sustain them
hmmm interesting, so much I want to test out but better off just waiting for league launch
Think rogue will get some new skill mtx also this Thurs?
what about taking shadow massacre for shadow cascade proc and getting the shadow cascade needles shadow dagger from shadows, not worth?
Sd from cascades suffer 80% penalty to sd chance application if done by a shadow
Maybe if you combine rend with bladestorm on traversal and also get sd nodes in bladestorm it will start dealing some damage, but that's not really due to rend at this point
why 5 sd stack per rend, not 11? 200%chance + 9 ghostblades
ohh but with traversal node it can consume all?
You can but you need 3 attacks to get 9
Sd rend can somewhat work with tabi I guess
You will have 2 shadow strikes both with 200% to trigger sd instantly
Yeah okay but how is it better than triple puncture
Which no one uses
It's potentially 6 sd stacks per use without any delay of ghost blades
thats where sd from shadow cascade needles come to play with shadows from rend and smokebomb
1 shadow cascade applies 0.2 sd on average
It's literally a non factor
and smoke you will have anyway on any sd setup
I'm not saying it can't work, there is just no reason to unless aesthetics reasons or whatever. Which I can understand since I'm planning to level with rend since lvl 3 and I might use those too
Too bad tabi is such a high lvl boots, could have been a decent leveling item with rend
It would be SOOO cool if we get shadow cascade lightning
you mean visuals? because i think fire is stronger than lightning, but cold is stronger than fire
now that i thought about it, this axe looks pretty decent for fire cascade
Is there anything to the idea of using Shadow Rend to trigger Shadow Cascade with the Dagger Dance nodes?
leveling
double Kuzon's Fury would be better i think
i dont even know why would i want to use one
depends on if you use DS or not
unless is something like ignite ds cascade
Exactly
hor hit cascae i dont reall yse a reason to, and for ignite there are much better options too
1 for ignte i guess is decent tho
but 2?
max atk speed rend 0 mana
well i guess 2 can also work because thre is a pool of only 7 corruptions on it
so we can make a melting multshiot or any skill that reply spam machine?
and this seems nice
yes! but only the first shadow consumed restores mana in hidden strength node
wait, if you mean to use shadow massacre, its useless with this node
https://www.lastepochtools.com/planner/pl/A6P47DZa heh dont no is a good ide 😂 but looks good
Shattered Omens / 1.4
Rogue (20) / Bladedancer (78) / Marksman (5) / Falconer (10)
▸ Health: 4,059, Regen: 23.6/s
▸ Mana: 180.74, Regen: 11.6/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 132 Dex / 12 Int / 12 Att / 12 Vit
▸ Resistances: 76% / 76% / 76% / 86% / 86% / 80% / 75%
▸ Endurance: 40%, Threshold: 1,421
▸ Dodge Chance: 54% (2164)
▸ Armor Mitigation: 24% (1,019)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 97%
bro what is all this?
Looks like polish
why is he making me look at this? 😢
I guess you can replace the /pl in the link to /en but yeah posting a non English planner in the first place is meh
Oh actually if you click the link in the bot message it's gonna be in English naturally
Anyone know if there are any other items that provide %chance to create a shadow upon consuming a shadow other than Doppelganger relic/relic affix?
Sorry for PL heh you can change language easy 😊
I have a question about this, why use the primordial ring if you already use the 3piece for the shadow set ? Is it valuable to use it only for your Jormun set ? @white loom
Shattered Omens / 1.4
Rogue (20) / Bladedancer (78) / Marksman (5) / Falconer (10)
▸ Health: 4,059, Regen: 23.6/s
▸ Mana: 180.74, Regen: 11.6/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 132 Dex / 12 Int / 12 Att / 12 Vit
▸ Resistances: 76% / 76% / 76% / 86% / 86% / 80% / 75%
▸ Endurance: 40%, Threshold: 1,421
▸ Dodge Chance: 54% (2164)
▸ Armor Mitigation: 24% (1,019)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 97%
i think tabi are gonna be pretty bad after they somewhat clarified its mechanics
elaborate
elaborate please*
ooh because you did not "directly cast it" correct ?
yes
and it also doesnt leave a shadow
so no bonuses from shadow creation or consume either
they are completely different entities in a way, dunno if my english is understable
so they gain nothing and contribute to nothing, yh seems not that great now
not entirely different, they should apply nodes from its tree that doesnt require a direct cast like shred or shadow daggers
aahh, got it thanks
increase aoe will work too proobably, at least the generic one. the one that on shadow consume - wont
needs testing ofc, but it being indirect cast lowers their potential value quite a lot already
I think this a decently optimized Shadow Rend MS. https://www.lastepochtools.com/planner/AL09Lx4E
Shattered Omens / 1.4
Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)
▸ Health: 1,728, Regen: 59.84/s
▸ Mana: 289.51, Regen: 10.88/s
▸ Ward Retention: 74%, Regen: 6/s
▸ Attributes: 34 Str / 137 Dex / 34 Int / 34 Att / 66 Vit
▸ Resistances: 72% / 87% / 82% / 73% / 74% / 120% / 125%
▸ Endurance: 24%, Threshold: 346
▸ Dodge Chance: 68% (3458)
▸ Armor Mitigation: 15% (467)
▸ Glancing Blow Chance: 66%
▸ Crit Avoidance: 70%
I Hope rend will be a base atack all created shadows use cascade , shift for a BUFF dodge , dps and mana . Smouke bomb shadow and BUFF . But its only my imagination
Over 400 Flat lots of increased if you can shotgun with shadows should be good ST need to do dmg calcs for this
decently optimized @ 1700 hp @ almost no ward creation
Could you answer my question above @white loom please ?
Stable ward with chest is 4.5k
u sure?
Yeah its 1882 in max
Hello, why do you use this kind of gloves, wouldn't Eternal gauntlets base be better ? or do you really need a lot of CDR ?
there is an affix called
42% is 790 ward per sec
"inc dam with multishot per arrow"
what am i missing?
you might want to take a look at that
Can we get a link for this please ?
I was ware but with only 9 arrows it was close to the other increases and the generic increase increase shadow rend aswell
i think it needs ward on shadow creation on body
then its gonna be more or less fine
why 9? it should be 17
I am not going MM
okay, then 17-4
Base 5 talent is +4 wheres the other 3
bow
also why bd if you are not using tabi for perfection and melee leech
cri damage is the same in mm tree
You cant go LL with it since it gains life
and how you gonna have maxed shadows all the time
since every rend cast consumes them
ooh so that's why you use that base of gloves
that sounds like -100 mana per second
I know
thats why you are going to have to weave in punctures'
8 mana back with sapping + puncture talent
then why do you need so many shadows in the forst place if you cant sustan it without stopping to cast rend
whats the point
but you get shadow recursion using rend
MS has absolutely no mana costs once you invest into it
the world changed flick
yes but i mean if you have 2 options:
-spam rend
-cast rend 50% of the time with double damage and 50% of the time spam puncture with no damage
if you direct MS you lose shadows
id pick 1 always
Whole point is you can spam rend for a burst in smoke bomb
and you have recurring shadows
This is what i think since day 1. Im happy to be proven wrong, but i think manually casting MS while always hitting 17 arrows is higher dps than all different setups with Shadow Rend.
5 of them all casting MS
thats -25 mana per cast with 3 attacks per second
just from multishot
and +rend itself on top
Its not 3 attacks per second I do not have that much attack speed
I mean MS with shadow rend is going to be 1 shadow rend hit 13 arrows x5
im starting rend multishot as well so ill try
Who says all 5 shadows hit 13 arrows?
They spamn in a position you cant control
- shadows cant impact the size of cone
thats not correct actualy
We can...by hovering the mouse to the edge of the screen
I am not but when you are shooting 65 arrows like 40 of them got to hit
The question is, are they next to an enemy or literally inside an enemy? Even by self casting MS on a dummy while standing close to it, sometimes not all projectiles hit
i have no idea tbh but it should be okay for bosses
sorry man, I'm very busy at work at the moment ... 😔
and clear should be okay as well since you dont need to move the shadows will dash instead
I think the idea for bosses is to stack on them cast smoke bomb so all the shadows are spawned on its butt and slam it
no worries, tag me when you can or DM me no problem man
Clear will be fine for sure. But also clear was never an issue on self cast MS
im a bit worried about rend mana sustain too tho
but im planning to have hs with charges
0 manacost on mm
well so far from the description it looks much better for bossing compared to regular multishot because you wont haveto hug it, the shadows will dash themselves, so... unless its stupidly coded or bugged, i see it as a wastly superior version
I think the shadow dash node only applies to the shadows from shadow rend
not the additional shadow casts but I might be wrong
oh yeah that might be the case
then it might be not that good
it says "shaowS" tho
there is this
I think it is test and find out
you dont need to calculate by hand
i did the reading but i have 0/10 understanding, can you explain it to me like i am 5? xd
what does chest have to do with ward decay thresh
ah the max health one
you gain 42% of max life as ward decay thresh
I really hope so. That would make MS a really good build.
ot doesnt show in letools for some reason
If we want more I think we can also take a T5 experiemental missing life to ward affix on gloves
but I think cap is 4500 ward from chest with current hp
why not use the unique boots in that case ?
it just needs ward on shadow creation and thats it
and for crit we are crit capped with MS but sitting at like 80% with shadow rend but we have crit vuln to make it to 100 on bossing
Hopefully they add some more multipliers on the BS tree
Explain it to me as if I were an 8-year-old child
the ward?
yeah im a bit disaapointed not a single non+lvl affix for rend or bladestorm neither on gear nor for idols
you will probably get an older build from previous seasons
not if i tell them Season 4
probably tells you to go trap Detonating lightning Arrow
or a PoE build thinking it's LE
I think I am still starting BS/Surikens but this MS build intrigues me. I always like bows but hard to build around.
In smoke bomb with 5 shadows it is 27 mana per cast of Rend
rend ms is depends entirely on how they coded those 2 nodes
it has potential to be super good or completly underwhelming
i guess ill try it on legacy rogue before trying to lvl and build into it
I think even if that node sucks you can still just drop smoke bomb on boss and shotgun quite reliably
i always do that to my girlfriend
if its a female harbinger gl with that
or an orobyss
you will miss like 80% shots entirely
probably true
ill go with shadow consume bow rend in that case, with hydra repeats and tabi
whatever
road to a bow\quiver shuriken slams is long anyway
I will probably have the whole BS/suriken build with 1 lp slams at the end of day 1 or 2
getting jormun's might take a bit
Playing cof
Anyone know if https://www.lastepochtools.com/db/items/UAzCsGYHZyA - Ravager's Dart still requires a bow?
btw what about Heartseeker with the corrupted shuriken affix?
From a glance I do no think there is enough % proc chance to make it worth while
19% chance just does not seem high enough
i mean the question here is does the 19% apply again on recurve?
What is the shuriken affix?
i think no?
I mean i think it does but that means that a 5 recurve arrow casts 1 shuriken.
or 5 if you believe enough
i never played shurikens
but can't you make it that one shuriken = many shurikens? xd
Could turn it into a chakram
but what about the nodes that add additional shurikens?
do they only work on direct cast, it's not stated there
thats potentially my favorite mm build right there but its borderline unobtainable for me
whole tree works i got dev confirmation
because of obtaining the corrupted affaix? xd
In general, if something says it fires "X" shurikens, it fires that many regardless of the tree. If something says it "casts shurikens" then it'll do as many as the tree does.
outside of stuff that explicitly says direct
Like, the Shift node will do 1 shuriken with 1 point, and 5 with 5 points, no matter how many the shuriken tree would normally fire.
yeah, chances are grim, because we dont have a set bow or wuiver
gotcha, the affaix cast the shurikens, so it 's like i cast it myself
I feel like since the % is so low that 19% chance just means each HS gives 2 casts of shurikens on average, which just seems lackluster
yeah
but you re telling me there is a chance? 🤨
ofc there is, like 1\200
you can get it on the quiver as well, so it's 38% no?
i think it can be super fun, id use lirakas and full shuriken and throw damage affixes on gear with it
12% on bow 7 % on quiver
ah gotcha
those are both T7 rolls
do you have a planner for that?
no clue how rare that is
oof
not yet
if someone actually lands it id be glad to plan it to see how it goes
what's lirakas?
(i hope it's not "my balls")
shuri gloves
multishot can also be super fun with it
It's probably actually lower than that. Corruption has a variety of outcomes:
We don't know the actual weight of each of them, but we know uniques can't change subtype, so presumably you have a 1 in 4 chance to add an affix to the item.
Bows have ~40 different corruption outcomes, so if that 25% hits, you have a 1/40 chance to hit the affix you want (not exactly because of weighting)
so we dont have any numbers yet
the shuriken affix is a common one tho
There might be more affixes excluded depending on the stats on an item as well tbf, but yeah, it does seem really risky to play a build that relies on a specific corruption
Yeah, but for the affix to be good, you also need it to be at least Tier 6, which is an even lower chance after the affix gets rolled
i m kinda down to gamble it tho lmao
You'll have to let us know how many attempts it takes to work out, lol
i will decide later if i ll do that
i m kinda unsure how corrupting unqiues works
like does it matter how much lp it has?
You'd never corrupt before slamming it, I don't think
Since it's unalterable after getting corrupted
corrupting is the last step if you're aiming to keep the it em
so i'd need a unqiue, slam it, and then corrupt?
corrupting removes all forging potential also
so i'd need a good bow/quiver that i can easily get 2lp and have lot of slamable exalted items ready
sounds fun tbh
thats a rough guess, we dont have a corruption outomes breakdown yet
might be better or worse
would you then go full out on throwing dmg or mix bow dmg and throw dmg?
they dont share slots with each other
gotcha
in general ill just try to get as much dex as possible as i already have
maybe add shuri affix on body
swap to lirakas gloves for sure
the rest can be alsmost the same
ya i mean heartseeker on it self should be fine
yeah its fine
and if you get the corruption you can just add it on
but it single target damage is not that amazing
shuri gonna help with that regardless of gear
what bow would you take tho?
thats a good question
im plannintg to start with multishot rend so im going for drelkors
what about gathering furry? it has good high lp chances
in case i do slam i can transition to hs having 0 manacost and i spec 3\3 burning daggers in it which are also throwing damage
gathering is okay
row is okay
dragonsong? 
can you somehow utilies the bow lightning dmg from gathering?
for hs itself obviosly
but it doesnt do lightning dmg
only if you dont have it
flat is called added because it just adds to anything
hydra? can be okay too
hs repeats aent amazing but should be fun with shuri
i wouldnt try it even tho tbh
its 1 in 153 for lp2 tho
just becase of how ridiculos the farm will be
you dont care about more than 1lp really
but more stats on the bow looks cool tho
50 multi or whatever from a second lp is barely notocable, the main goal is to slam shuri anyway
so just get a lot of lp1 s
yeah but we are sktill bottlenecked by runes
this affix should be a unique item affix tbh, i strongly dislike the idea of locking the build-defining stuff behind giga gamba
or a set affix or whatever
hmmmm
classic
good luck on the cold res
we thank you
@flint turret yoo isnt hs shuriken insane with burning daggers?
since we already invest into throwing dmg?
and we get multiple ways to proc burning daggers?
there is nothing in the game that can make burning daggers "insane" but with shuriken slam on drelkors id use burning daggers on my hs for sure
you just dont see the vision 😔
yeah i dont see a scenario where burning daggers are insane but i will be gladly proven wrong
idk if they re insane but i have like 3 things with burning daggers in the build going on
next to hs shuriken and all that throwing dmg
they are a decent addition to shuriken hs like i already said, but nothing more than addition
having shuriken bow slam makes a build, having burning daggers or not dont change it much
shuriken on bow crit might be even better of with multishot
we dont know yet
but usually different bows and quivers
a heck
if you start with hs you will be slamming row
and woth row you wont be able to use buning daggers because of mana drain
because icicle?
because row is just the best hs bow
ah screw that, i ll jsut figure out stuff on the way
i ll just collect every bow on the way so i have some in spare 😭
Hydra arc is comparable some builds
yeah gl corrupting that with 1\200 chance
dreams are there to be lived
rogue got reworked this patch?
ooh ok
i got next one heh cant wait to check it https://www.lastepochtools.com/planner/pl/BOw8DlvW is a problem with crt but afix on amu dont work idn why ...
Shattered Omens / 1.4
Rogue (20) / Bladedancer (66) / Marksman (27)
▸ Health: 2,214, Regen: 27.2/s
▸ Mana: 142.51, Regen: 11.84/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 21 Str / 96 Dex / 21 Int / 21 Att / 21 Vit
▸ Resistances: 155% / 72% / 72% / 72% / 90% / 73% / 103%
▸ Endurance: 30%, Threshold: 443
▸ Dodge Chance: 53% (2106)
▸ Armor Mitigation: 22% (871)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 70%
Hey guys, does anyone that understands a bit of the game know if Heartseeker build is going to be good this patch?
didnt receive any direct buffs afaik
but you can now autocast shuriken on bow hit
but not until giga late game grind
some indirect buffs, thats about it. No nerfs, just like any other build gets better from idols layours and corruptions, bows have particulary good ones
I did the damage calcs between Shadow Rend Multi Shot Marksman vs Bladedancer and they both do similar damage with MM coming in ahead by 6% however between not having At Death's Door and the dmg increase from Sniper's Gambit MM will probably be significantly less tanky. The when doing the Calcs the Multi shot per arrow mod is pretty much huge damage on both. Assuming all arrows hit/ getting max shadows each cast the Multishots will do 1.1 million per cast of Shadow Rend. Sadly this is about half of the damage of BS Shurikens when calc'd.
https://www.lastepochtools.com/planner/QeYwy9kq
https://www.lastepochtools.com/planner/A6P47rea
Shattered Omens / 1.4
Rogue (22) / Bladedancer (13) / Marksman (73) / Falconer (5)
▸ Health: 1,415, Regen: 27.2/s
▸ Mana: 282.61, Regen: 12.48/s
▸ Ward Retention: 60%, Regen: 0/s
▸ Attributes: 30 Str / 121 Dex / 30 Int / 30 Att / 30 Vit
▸ Resistances: 70% / 63% / 70% / 87% / 70% / 82% / 87%
▸ Endurance: 20%, Threshold: 283
▸ Dodge Chance: 69% (3659)
▸ Armor Mitigation: 16% (513)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 35%
Shattered Omens / 1.4
Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)
▸ Health: 1,509, Regen: 27.2/s
▸ Mana: 243.51, Regen: 10.88/s
▸ Ward Retention: 68%, Regen: 0/s
▸ Attributes: 34 Str / 116 Dex / 34 Int / 34 Att / 34 Vit
▸ Resistances: 72% / 70% / 72% / 94% / 92% / 88% / 93%
▸ Endurance: 24%, Threshold: 302
▸ Dodge Chance: 66% (3140)
▸ Armor Mitigation: 15% (467)
▸ Glancing Blow Chance: 66%
▸ Crit Avoidance: 70%
Not only visualy. It would be look perfect with LM and shadow rend. But yes fire could be stronger cause auf this fire sword rena
Shattered Omens / 1.4
Rogue (29) / Bladedancer (5) / Marksman (79)
▸ Health: 1,671, Regen: 23.6/s
▸ Mana: 192.79, Regen: 10.8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 108 Dex / 12 Int / 24 Att / 20 Vit
▸ Resistances: 43% / 3% / 73% / 53% / 43% / 63% / 68%
▸ Endurance: 46%, Threshold: 334
▸ Dodge Chance: 29% (990)
▸ Armor Mitigation: 16% (491)
▸ Glancing Blow Chance: 10%
▸ Crit Avoidance: 35%
roast me
Only thing I can say is GL corrupting those affixes on bow/quiver
got have something to do until S5 no?
Don't let your memes be dreams... Wait
dunno why would you want kuzan and that ring tbh
burning daggers 🤑
(IDK)
it's just an option
outside of ridiculos slams and no survivability whatsoever i guess its fine
so is this build good. the one u remade? https://www.lastepochtools.com/planner/owL2zReN
Shattered Omens / 1.4
Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)
▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%
▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%
i have no idea bro it all depends on how multishot rend behaves
its either good or bad
if shadows will dash and shoot pointblank its good, if only 1 shadow dashes, its already worse, if only 1 shadow dashes and aims god knows where its terrible
pretty much
ill try it on legacy rogue before going for it
if its rettible ill just go with another rend with zurial quiver shurikens selfcast and tabi i guess
ok, ill just stick with dragonsong hs for now
I literally have one person on ignore and the whole rogue thread looks like 150 ignored messages xdd
It says "The manifested shadow dashes" so I'm pretty sure only 1 will target
it says shadowS below tho
Probably to account for Tabi's
i dont think tabi shadow can multishot at all
I would love it if it made all shadows target though that would be so cool
its a different indirect skill entirely
Ah true then yeah I don't think any shadows would target, just shoot randomly
then its plain terrible
It doesn't specify "at nearby enemies" or anything
Hopefully it's just missing tooltip info cuz yeah it's probably bad lol
no use to ponder over it so far we just need to see how it works
For sure
plenty of other options with rend anyway
Using shadow rend as traversal to generate elemental arrows is the only use I've thought of for it
For marksman anyway
i mean even if its the one shadow thats dashing, its still decent if it will work because that would mean its gonna be resummoned at the place it dashed to(i.e.) under the boss for 60% chance, while the new one lauches
i think i would prefer traversal on melee with cascades
for mm i made a planner of alterating shurikens and rend, no idea if its good
something like this https://www.lastepochtools.com/planner/QeYwmRxm
Shattered Omens / 1.4
Rogue (23) / Bladedancer (5) / Marksman (75) / Falconer (10)
▸ Health: 3,028, Regen: 27.2/s
▸ Mana: 180.61, Regen: 12.48/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 114 Dex / 25 Int / 25 Att / 33 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 85% / 90%
▸ Endurance: 58%, Threshold: 1,558
▸ Dodge Chance: 68% (3506)
▸ Armor Mitigation: 17% (598)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 75%
Yeah I think rend is better for melee in every way
im not sure yet
I thought about zeurial's too
but traversal melee rend with experimental belt traversal and cascades looks sexy for sure for echo chains hopping
Yeah that sounds so fun
its just i played cascades last season id prefer something different so
hopefully multishot works out
Shadow interactions with multishot give me some hope that something could be put together but without having any form of built-in aiming it seems just kinda bad
Is there any good evade cdr in the game? Never checked before
yeah ive thouth about using it if i end up with hydra rend
Also having experimental traversal on it will make 1 potion to reset both evade and traversal and both generate shadows
Man if phasepoint generated a black arrow on every dodge you could so much cool shit with hydra rend
Too bad the ice version of heartseeker is too squishy, the boots are the problem I believe, was hoping they would look into to that but sadly no
this works right?
why wouldnt it?
incase it just converts slow chance from gear
would be weird i think
That would only be the case if they specified "Slow chance from gear"
If it's a blanket statement it SHOULD work with all sources
I don't agree really. I have killed Uber with pretty gear just because of how crazy sustain is. It wasn't pretty, and it took forever but yeah. Hs can sustain around 20 dusk shrouds during bossing so it's not as bad. The bigger issue is the lack of damage
If the cold pen per overcapped cold resist was 2% per 5% it would go a long way 🙂
Yeah but that cuts survivability by quite a bit
Yeah but they would never give ranged free damage without a punishment
For monos it's fine tho if you go for ward life hybrid and oveecapped cold also acts as wars retention with gloves
But on Uber ward is terrible
And that requires much better lp affix budget
And preferably multiexalted slams
They kinda do now. Most of bow corruptions are awesome
Fair yeah but corruptions can also brick your gear LOL
The idols are huge for marksman imo
True I had an entire tab of 1-2LP RoW last season
Idols not as much. You need those for res often and they nerfed res on weavers
Which hurts capping phys and cold res ngl
Well not just for hs, for multishot too
You also need mourningfrost for multishot so same logic applies
Fair
Well idk I played it on season 2 I think and I was getting one shoted pretty often, besides the lack of damage ofc
Me too
No damage and 1-shot, the marksman PoV LMAO
That's why I was running like 700-1000 corr and didn't push further on hs
I went to 1500 but it felt worse and there was no point doing it
Yeah basically, but not sure I have it in me to play this season just because of a field mech, kinda seems like it will get boring pretty soon
Hoa has it much easier. Giga tanky, no mourning, better damage, I just don't like it
Yeah HoA mana is the only good marksman build but same not fun for me
Does Hydra snapshot the buffs when you had when you used the skill?
i dont think so
Too bad, could probably make a really chunky heartseeker build with it
Elemental arrow / black arrow
would be way too good
Shadow cascade scaled not with T7 melee physical damage is that a bug?
wdym
it should scale with it 🙂
unless its fully converted to throwing yeah
