#🔪┃rogue

1 messages · Page 105 of 1

flint turret
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Last time I got my first tongue on lvl 8 cof while spending all favor and ascendance runes on daggers kekw

wide yacht
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jesus

slow sierra
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I like CoF alot better

flint turret
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Yeah I still favor cof more

slow sierra
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if you do not play for a few days your gold devalues like crazy

wide yacht
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legit when i played CoF, i never managed to get my build online, i gave up the season

slow sierra
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and eventually everything becomes gold cap

wide yacht
slow sierra
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It did

wide yacht
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sadly low player activity made the market die fast, but it was perfect otherwise

slow sierra
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Frozensentinel literally made a video about it where everything was gold cap

wide yacht
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last season? you must be confusing it

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it happened on the one before the last

slow sierra
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I can link you the vid

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it was last season

wide yacht
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sure link it

slow sierra
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Nvm it was 1.2 I could have sworn it was 1.3, guess I was wrong.

abstract token
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What were the other classes and builds that were rank 1 and 2

wide yacht
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there was a dupe virtually every season, that much is true

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last season was the only exception

rugged pollen
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gold dupe economy is NOT the same as normal economy

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sadly we've only have that 1 out of what 4/5 season

flint turret
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what do you guys think about using firestarter torch for fire cascade with reen and cap crit with doppel relic?

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42% more fire damage

earnest moth
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do you have a planner for the fire cascade build yet? or is that what you're cooking?

flint turret
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nah not really, im set on bow rend so far, just thinking out loud because the possibilities are trully wast in 1.4

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fire cascade is gonna be big for sure tho

slow sierra
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I tried building bow rend but solving crit and mourning frost resist seemed like more trouble than it was worth.

flint turret
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crit is easilly capped with doppel relic bruh

slow sierra
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resists not so much

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I hate gearing mourning frost btw

flint turret
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can live without it

slow sierra
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but I feel thats what you have to do on most bow builds

flint turret
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with elemetal arrows ans alteratin with shurikens i think

slow sierra
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it just feels like bows do not have enough flat damage

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (23) / Bladedancer (5) / Marksman (75) / Falconer (10)

General:

▸ Health: 3,028, Regen: 27.2/s
▸ Mana: 180.61, Regen: 12.48/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 114 Dex / 25 Int / 25 Att / 33 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 85% / 90%

Defenses:

▸ Endurance: 58%, Threshold: 1,558
▸ Dodge Chance: 68% (3506)
▸ Armor Mitigation: 17% (598)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 75%

flint turret
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flat doesnt look that bad with every shot using elemental arrow

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and having 100% light pen

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and 33% more damage from manacost

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might try to add coated blades but need to add additional mana sustain then i guess

earnest moth
flint turret
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just shuri-rend

earnest moth
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so rend is countin as a mellee?

flint turret
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both

earnest moth
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dang

flint turret
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melee will attach a trap

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while main damage comes from bow

earnest moth
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how strong do we think the ward stacking build Dread spoke of in his vid will be?

flint turret
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weaker than he expecting it to be

slow sierra
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how are you critting I am seeing 28% crit

flint turret
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tabi alternate shadow probably wont count as a real shadow

flint turret
slow sierra
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its only 130% increase

flint turret
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and crit idols or relic corruption for crit per dex

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relic is 9 flat crit

slow sierra
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you are up to 50%

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roughly

flint turret
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there are plenty bow crit on idols and relic corruption, i just havent put everythung in there

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also idol enchants

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also flat crit nodes in rend in case of need and rogue passive and crit vuln

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its not a problem

slow sierra
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5 base 2 passive 9 relic 2 skill tree. So 18% which means you need to get more than 400% increase crit to cap

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400%

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and currently you have less than 200%

flint turret
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yeah okay lets continue to discuss that a planner is not perfect because it doesnt have idols\corruptions set up while you can literally cap crit with a bow crit slam if you dont want to explore other ways

slow sierra
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My point is you are not even there with a bow crit slam

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and idols

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with both of those you are like 70-80%

void cosmos
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anyone know if the movement speed buff to dancing strikes from attack speed will apply to your actual movement speed while using the skill or is it purely for the skill and not counted as flat movement speed?

flint turret
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at this point you are either trolling or dont know what you are talking about

slow sierra
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with a T5 bow crit slam you would go to 23% and you would need closer to 300 with idols you are sitting around 275% increase crit you are still at 86%

flint turret
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we can easily get 5+2+9+10+6 = 32% flat crit on top of having crit vulnerabiluty and you a worring about capping crit

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we can cap it with literally just passives at this point

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not even counting the blessing possibility

slow sierra
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yeah but now crit multi is 340% ?

flint turret
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so?

slow sierra
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like I do not get it yeah you can solve crit but you have to give up so much.. you create other problems

flint turret
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whats yourpoint

slow sierra
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its not solved if you have to take away a bunch of other stats that you create other problems in other areas thats not a solve

flint turret
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i still dont see your point in this discussion

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can you easily cap crit - yes. does it cost you other affixes? of cource... you cant have all damage affixes slammed in one

slow sierra
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My point is if you do not have crit your solution cannot be give up your main source of crit multi to gain crit because if you do not have crit multi why even bother trying to crit in the first place.

flint turret
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thats the whole point of balancing out and swapping afixes around

flint turret
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you just choose what you want to the extend that you want

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you cant have crit chance and crit multi merged into a single slam so there is no point discussing it

steady cypress
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Hi guy

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How is explosive ballista falconer btw

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Still good?

flint turret
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you can go with sungularity and wing guards if crit mechanics are too hard to understand even

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and the build will still work more or less the same

zenith bridge
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I mean, maybe for 5min to realize AF self cast is absolutely terrible;)

steady cypress
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Hi @uncut mantle do you consider making explosive ballista falconer version?

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That version is good too

rugged pollen
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it should be pretty decent for uber

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for mapping i'd imagine it is horrible

lapis kite
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I am looking for a skill like heartseeker to play next thursday, is the skill still in a good spot or is there a skill with equal playstyle or such?

wary cedar
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wdym by "like"?

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like bow attack

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or like only one spell to cast

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like range attack

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like what?

lapis kite
# wary cedar wdym by "like"?

well one button build with movement and supportive stuff is nice, but I more meant like a build that has good screenclear/speed

flint turret
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thats basically most of the builds

wary cedar
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is a build that can't clear the map even a build? 🧐

lapis kite
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I mean sure

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but there is a difference between big screen clear/proj builds and a melee/minion build clear

eager mason
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the bladestorm shuriken stuff should have good screen clear

flint turret
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from the new ones recall umbrals, bladeshtorm shuri and multishot rend should fit all that

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hs still works even tho no direct buffs

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there are some ridiculos corruptions for it tho if you wanna gamba hard

eager mason
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it run bladeshield right

flint turret
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mine didnt

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trav smoke

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shadow consume on hs

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can be decent with doppel even

lapis kite
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hmm maybe ill play hs again then as I really liked it

rocky nova
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HS has some really big corruption nodes to improve its boss DPS (chance to fire icicle on crit) to fix its single target dps lategame

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and ofc has incredible clear

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I really enjoyed HS but didnt like spending 10 mins on uberroth 😄

flint turret
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icicle is not that interesting

lapis kite
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i pushed it to 1k + corruption last playthrough, but could never beat the uber boss

flint turret
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shuriken however....

lapis kite
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what about shuriken?

flint turret
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this is the biggest thing there is

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its a build defining affix thats for some reason in a corruption pool

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and i got a confirmation it will use the shuri skill tree

rugged pollen
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i thought EHG has been over with on crit stuff

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after all their nerfs/destruction of it over seasons

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but now they came up with this

crimson latch
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sorry im a rogue lover hahaha

flint turret
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this is basically unobtainable tho

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we have no set bow to corrupt

crimson latch
flint turret
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41 corruption affix pool

crimson latch
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that sound like we have to farm

rugged pollen
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if there are corrupted items with worse odd than that exist in poe

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there will be in LE

flint turret
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i think we have like 25% ot add an affix from corruption? the others being no changes, item brick, alterating value ranges?

rugged pollen
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base altering too

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you count that already?

flint turret
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okay so 1\5

rugged pollen
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also remove affixes

flint turret
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dam

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1\6?

rugged pollen
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idk if it's own thing or grouped up with other outcomes

flint turret
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okay lets say 1\5 with 1\41 to get it with random t1-7

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rough

potent rune
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The answer probably not worse corruption i think so far

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Big rng gamba

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Idk why it had to have tiers of affixes

flint turret
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i will do it only i finish set items corruptions

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its much easier with like 1\14 pool

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and multiple good outcomes

rugged pollen
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what bow does HS build use?

potent rune
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Like if I have to get lucky 1 in 75 chances on a chest I better get t7 affix instead of t1

rugged pollen
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i assume there arent many choices right?

flint turret
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mostly row

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but i will be starting rend multishot so ill be slamming drelcors

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if i manage to slam shuri on it ill swap to hs

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and go full throw shenannigans with 3\3 burning daggers and throw affixes on gear and lirakas

rugged pollen
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1LP row with t3+ shuriken should be very obtainable

lapis kite
rugged pollen
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you dont need more than 1Lp right?

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since the corrupted mod gives flat crit

flint turret
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yeah

rugged pollen
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yeah i think you're overestimate it abit ragu

lapis kite
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If so could you please send it to me🙏

flint turret
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the issue is that you wouldnt want to have both of flat crits on row kekw

rugged pollen
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i dont think that's unobtainable

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far from even

flint turret
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well you also need to slam quiver

rugged pollen
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do we know the wwight for each corrupted affixes?

flint turret
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with the same shuri

rugged pollen
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or they're same

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*weight

flint turret
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different

rugged pollen
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that can quickly change the math

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oh lol

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welp

flint turret
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tunklabs had it but it doesnt load for me now

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its 50% 100% and 200%

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dunno what that means tho

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)

General:

▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%

Defenses:

▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%

flint turret
#

im not doing guides, but rather planners

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dread had a guide for multishot rend on y\t tho

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before shuri slam its dark quiver or decoy probably

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shuri might be even better on multishot rend so im aiming to test both it and hs

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17 arrows per multishot might be more than the amount of recurves we can get, all depends on rend shadows aiming

flint turret
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prophesies dont help, 150% more boss drop from cof doesnt apply either

earnest moth
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you can buy and sell them with MG though right?

rugged pollen
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oh you're right about corruption rune

flint turret
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you ccant trade crafting materials

rugged pollen
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i have thought about that

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that's the bottleneck

earnest moth
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the corrupted stat itself

flint turret
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but you can trade corrupted items?

rugged pollen
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*havent

earnest moth
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90% sure it said you can trade the corrupted item though

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as long as it's not bricked

rugged pollen
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you can

flint turret
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so we have a clear mg advantage over cof

rugged pollen
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problem is if someone's using rune on their items

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high chance that they'll keep for themself

flint turret
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not really, bow or example has tons of great ones

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and not everyone would want shuri

earnest moth
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seems like big money tbh corrupting items with MG

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sell and buy the ones you need etc

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where with COF it's just bricked and go next

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and i hate playing as MG - sitting in the market trying to snipe items is boring and if there's another dupe icba

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if you could access CoF and MG on your mono platform that would 1000x better

flint turret
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maybe we are missing something but cof for corrupted items seems worse by far currently

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except maybe set corruptions

earnest moth
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yeah, MG is a clear winner here for the new corrupted afixes

wary cedar
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ain't no way
CoF and me are like 🤝

flint turret
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we might have not a full picture yet

earnest moth
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it'll come down to what build you wanna play and how build defining the corrupted afixes are for it

flint turret
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maybe cof boss drops will at least affect the amount of glass or something

rocky nova
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Would we realistically be bottlenecked by corruption runes? i'd think the biggest constraint is getting enough items to gamba

flint turret
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Depends on in item and the affix in question ofc

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For red rings I don't think you would run out of runes, but most of other items are common and easy to get, unless you are doing 2-3 lp corruptions only

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I mean as cof I can get a hundred of a set piece pretty easy, but there is no way I can keep up with runes

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Since I don't even need neither lp or a slam on a set item it's bottlenecked purely by the runes amount

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1lp items are not that far of

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Even tho set items have a pool of only 15 corruptions it's still a lot considering the chances to get an extra affix in the first place

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And there are also idol corruptions, idol layouts corruptions

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Realistically we will need thousands of runes

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With no real way to get them in big amounts

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It's literally more needed than vaal orb on Poe but with a drop rate of a divine almost

wary cedar
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how exaclty does corrupting on uniques work? especially with the ones with lp?

flint turret
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Only devs know the exact mechanics and outcomes so far, I haven't seen it anywhere

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Tunklabs will have it at some point I guess

pearl forge
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wait where can we see the corruption mods

wary cedar
pearl forge
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in last epoctools?

wary cedar
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y

pearl forge
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i have been too busy in wow and uma/poe but i think i may be able to play on thursday night and the weekend

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to update the guides

flint turret
#

huge buffs to LM

finite arch
sage canyon
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the flow tech or smth else too

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i was actually looking into it and not sure about crit version, bbc and shadow daggers seems pretty strong

flint turret
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Ds can be too if dual fulgrites

sage canyon
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ye so youll have to go raw dmg not sd to abuse base DE

flint turret
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Raw damage already was better for, well, damage

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Sd is mostly mobility/clear

sage canyon
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im not sure how sd improve clear 🤔

flint turret
flint turret
sage canyon
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hmm but cant you make those cascades just do big dmg 🤔

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bbc isnt a bad weapon at all

flint turret
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Not now already I guess

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Snapshotting gone

sage canyon
#

F

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hmm ill think about clear options then

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maybe rend kek

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might be smth

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and also more shadows for lm

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and was the dmg difference big between crit/sd or around the same

flint turret
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I see lm now with either umbrals spamming for flow and shadows and sapping strikes with coated blades or dual fulgrites with ds

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Without coated obviously

flint turret
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Not in favor of sd

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Now it will be even bigger, much bigger. At least 2.5 times bigger

sage canyon
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ok that sounds promising will go back to cooking

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ty

sage canyon
flint turret
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Ailment lm might be even stronger than hit tbh

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Because flow and pulse should stack

sage canyon
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pulse?

flint turret
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Next one to flow for more dot

sage canyon
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ahh

flint turret
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It's either 200% or double the double

sage canyon
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5 skill combo tho

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MONKA

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need to do shift stacking bs probably with ds

flint turret
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Or umbrals yeah

sage canyon
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or bladestorms lol

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no nvm not combo

wary cedar
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i just want to be a cool ninja 😔 ✌️

flint turret
#

What's stopping ya

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You even have tabi ninja boots now

wary cedar
flint turret
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well, at leaste we have time to plan something

wary cedar
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i already finished my planning

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everything else will be figured out on the way

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only thing i have left to do until S4 is play Pokopia

pearl forge
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damn i need to see the new data after work

analog estuary
#

how is exploding blade storms looking? it's got%1000 percent damage effectiveness if I'm reading it right? so probably atleast decent

river lily
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bladestorm probably will be very good. new stuff is always pretty overtuned

pearl forge
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yo this new points are lit

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also got all res node and phys res

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sad they killed shattered chains but i guess i will use queens anyway

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the new ring seems interesting

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can you corrupt legendary items?

flint turret
pearl forge
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interesting

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so now i need to hit the 2lp then krangle it up further

snow ember
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New stuff is always too strong

pearl forge
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i expect lots of people to try shadow rend too

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seems cool

flint turret
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oh yeah im going all in on rend starting from lvl 3

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what can possibly go wrong with 20 manacost skill on lvl 3

eager mason
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holy

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I need the update

flint turret
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omg

pearl forge
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but yea rend also has a way to consume all shadows

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and also convert to lightning

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will be very good to clear with it and set

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just shift rend and huge aoe

flint turret
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yeah ive made rough planers for almost everything already but ill mostly go for MM and multishot rend as a fisrt option or shuriken rend as a second

floral cypress
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is falconer bad now with the 25 less damage?

flint turret
#

birds not real might not get fixed so falconer currently is a question mark

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bd with rend traversal and doppel set triggering cascades look great tho

flint turret
#

marks?

floral cypress
#

patch notes

flint turret
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i dont think patchotes do damage

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unless...

floral cypress
#

2 ignored msg feelsgood

cobalt mantle
flint turret
#

to trap flask enjoyers for sure

flint turret
# kind adder Did you do one for DS?

i did but im still torm between big rend hit or triggering cascade. this planner more or less can use both but its basically a draft for either or

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (78) / Falconer (10)

General:

▸ Health: 3,056, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 83 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,577
▸ Dodge Chance: 71% (4038)
▸ Armor Mitigation: 21% (836)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 100%

flint turret
#

both casting rend with 7 shadows+flow and using it for cascades sounds decent

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even tho flow might now work on rend

wary cedar
#

is there a build that focuses on max movespeed with Vaion's Chariot?

kind adder
wary cedar
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both trigger shadows with cascade

kind adder
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What's DS in there for then?

wary cedar
#

🤨

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oh dancing strikes

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man

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i hate y all only typing two letters for the skills 😭

kind adder
#

Lmaooo my b

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SR, SS, SC, DS

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too many S's

wary cedar
flint turret
#

dancing should be a good overall buffing tool

wary cedar
flint turret
#

becasse that like the best melee boots?

wary cedar
#

man you know

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i dont like reading

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xd

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but i saw now

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but dont you miss one shadow from the other boots to consitently get 4 then?

flint turret
#

but if rend works with flow, and we spec rend into shadow consume for more damage, ds becomes a combo setup for flow

kind adder
#

Ahhh I see

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DS>DS>DS>Rend

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How low do you get the CD for rend? Will 1 potion do it?

wary cedar
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it's 3sec with 2 charges

flint turret
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and 40% cdr on boots-belt

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should be fine

wary cedar
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i just hope the build works without DS

flint turret
#

its not really a hope question, its a fact it will. worst case scenario its the same as an old sync spam but wil sync-rend alternating which has lower mana sustain requirment

wary cedar
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and with rend as traversal it should fit my ninja fantasy better x)

flint turret
#

it doesnt have to be traversal

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smoke can as well

wary cedar
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ya no

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i like the idea of having two charges

flint turret
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but yeah i like the appeal of fast-rending throu echo chains

wary cedar
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that's the point

flint turret
#

but like i said if we make it noin traversal we open up big shadow gen and damage buff from smoke, or umbral-recall from shift whicch also gives mana and creates shadows

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tehre are plenty of options how to build rend, it looks like the most versatile rogue skill there is

wary cedar
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ya maybe if traversal rend feels bad i ll do other stuff

flint turret
#

we can even use traversal AA with shadows on AA kill and then rend

sage canyon
#

rend lm looks pretty solid but cant test mana sustain untill patch drops so might fail

sage canyon
#

clear skill, more shadows for mirages

slow sierra
#

Leathal Mirage

wary cedar
dusty coral
#

Hello, what do you guys think about 2handed bladestorm ? I've looked here a bit but didn't see any1 talking about it

slow sierra
#

I have not looked at all the options but I think right now it is hard to beat the 20% more for Jormun's set bonus

dusty coral
#

I was wondering if you could get to some dumb increased area with Sierpin Fractal Tree

slow sierra
#

I do not think bladestorm itself will do very good damage there just are not very many "more" modifiers on the tree outside of the Umbral Blades mod which I think will be too clunky

dusty coral
#

Nothing that's what I'm going to play this season to test, hard to know rn but maybe you guys knew some calculation I don't know about

flint turret
slow sierra
#

Yeah shurikens will for sure do damage

dusty coral
#

what is Bo ?

flint turret
#

Shurikens staff

dusty coral
#

Ooh didn't know about that one, thank you

flint turret
#

Also has nice manacost reduction

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For shurikens ricochets

dusty coral
#

this could be fun, I will add it to my maybe list but I'm really curious to how big I can have my bladestorms

flint turret
#

Ah nwm it's mana consumed for shurikens on bladestorm, manacost reduction won't help

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Oh wait it will

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Whatever is higher

dusty coral
#

rollercoaster of emotions

slow sierra
#

mana cost on surikens will be 0 from talents or even 1 roll on a ring

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so it defaults to 4

flint turret
slow sierra
#

I was wondering if you took the staff could they ricochet without the node being taken

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just like 40-50% of them ricochet

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and the rest pierce

flint turret
#

maybe self-cast detonation spam, dunno how reasonable that is

slow sierra
#

It is a 1500% base on cast skill

flint turret
#

but there are like only 2 of more modifiers to add

#

and even shadows dont copy it

slow sierra
#

just only 1 32% more multi and a 12% more multi

#

yeah multi are low

flint turret
#

dunno ,aybe if you cast a single bladestorm then feed it with spamming umbrals then cast anothe one to detonate

#

sounds bothersome

#

i dont really see a bladestorm plays wothout shurikens now tbh

#

unless memes

topaz robin
#

memes you say

stable quiver
#

Anyone cook anything interesting with Shadow Rend + Dive Bomb?

wary cedar
#

is it not dead cause bug?

river lily
#

Bladestorm shadow daggers probably really good for leveling

stable quiver
wary cedar
flint turret
#

birds not real are bugged, they might fix or might not fix it

stable quiver
#

Ah well RIP. I was hoping there'd be something interesting to build there

flint turret
#

also we dont really know for shadow crit on relic will interact with cap critiing shadow falcons

#

but yeah if they dont fix birds not real its dead anyway

#

the best you can do is to use falconry for mana gain and AA traversal with doppel set, shadow creation on AA kill and then rend after aa

#

or some bow plays maybe

#

or both

river lily
#

Also umbral blade cast after aa for blade storms

stable quiver
#

How's the Doppelganger set looking?

desert bridge
#

It looks great, definitely worth using.

#

The helm specifically is super strong.

flint turret
#

maybe not necesserily the set itself but helm and relic are awesome and have awesome shards

#

im even considering making it promordial

#

45% is basically 45% more damage

#

on top of giga easy crit cap

solar merlin
#

Hey, pillager's gold "(35% to 50%) chance to throw a Burning Dagger on hit (up to 2 times per second)" does trigger on throw aswell?

flint turret
#

and tons of ward with the ward on shadow creation affix

pulsar solar
#

Bleed cinder strike? Is there an item to convert the damage??

#

Saw that on LE tools

#

I mean physically

cobalt mantle
wary cedar
desert bridge
#

You can use the primordial gloves to convert ignite to bleed

crimson latch
#

3 days

flint turret
#

Can't wait to farm 1k corrupting runes kekw

#

Hope it's not bad as it seems currently

daring dragon
#

any kinda tanky rogue builds pop up with the patch that are only 1-3 buttons?

desert bridge
#

The build I'm planning to play is very button light, basically shift creates 3 shadows and then does shadow cascade at the end, so all 3 shadows do shadow cascades. Then you get that on the shortest cooldown possible, and if you ever need to attack other times, you have Sync Strike that also creates shadows that use cascade.

So you pretty much Shift -> Sync -> Shift -> Sync

daring dragon
#

planner? kinda hoping to not have to worry about randomly popping at c500 give or take

kind adder
desert bridge
#

I usually lazy plan my planners to get a general idea

daring dragon
#

its been 84 years since i played a rogue past level 60 so i need a stepping stone lol

desert bridge
#

Obviously things like reforged set items are going to be better, and you'll have idols and blessings 😝

kind adder
daring dragon
#

apparently i do have a legacy 82 blade dancer flask traps

daring dragon
desert bridge
#

Being low LP, so easy double slams. It's definitely an upgrade target, but is usually my go-to

#

Especially for Cascade since it's converting attack speed to More damage, and we're indirectly casting it

daring dragon
#

well, i was gonna test something but i cant use my own gear because my faction ranks in legacy arent high enough

desert bridge
#

RIP

#

Guess time to try on Thursday

daring dragon
#

gonna bust out the pre MG/CoF void knight and see if it even still fuctions lol

#

nope

wraith nacelle
daring dragon
#

bless you

daring dragon
north tree
#

I wish we had better defensive options got all this damage but no way to not get one shot

desert bridge
daring dragon
#

would that... also get turned off?

desert bridge
#

Nope

#

Its just if you manually use cascade it is WAY slower

#

But since we dont do that... nbd

daring dragon
#

ah wording woes

#

well, through some stuff together to try and get a vibe of the play style, probably not for me

sturdy glacier
#

chat is dancing strike finally a real skill or is it still just a buffing thing for other skills

fading burrow
daring dragon
fading burrow
#

this build only use shift and it summon ballista, so basically 1 button

#

you dont need to press 4-6 times to summon 4-6 ballista

polar saffron
#

i have seen the light, im going crit bladestorm/shuriken instead of bleed

south mortar
#

Is bladestorm/shuriken Blade Shield? Like the shurikens orbit the BS casting it?

wise echo
#

Think no.

#

But can only see after the update

desert bridge
#

It'll probably still summon them around you, since I don't think bladestorms are minions

silk coral
#

anyone have a build for shadowrend's ghost blades

flint turret
#

So far it doesn't look like it's worth building around. At best thats like 5sd stack per rend cast which is somewhat decent but not super high. We could get 6 per cast with triple puncture on big targets and it wasn't worth using really

brittle blaze
#

Haha what does this mean by fighting arena?

flint turret
brittle blaze
flint turret
#

And yeah you can sustain them

brittle blaze
#

hmmm interesting, so much I want to test out but better off just waiting for league launch

#

Think rogue will get some new skill mtx also this Thurs?

silk coral
flint turret
#

Maybe if you combine rend with bladestorm on traversal and also get sd nodes in bladestorm it will start dealing some damage, but that's not really due to rend at this point

silk coral
#

why 5 sd stack per rend, not 11? 200%chance + 9 ghostblades

flint turret
#

It's max 3 per use

#

Ghost blades

silk coral
#

ohh but with traversal node it can consume all?

flint turret
#

You can but you need 3 attacks to get 9

#

Sd rend can somewhat work with tabi I guess

#

You will have 2 shadow strikes both with 200% to trigger sd instantly

silk coral
#

spam low mana cost

#

smokebomb traversal

flint turret
#

Yeah okay but how is it better than triple puncture

#

Which no one uses

#

It's potentially 6 sd stacks per use without any delay of ghost blades

silk coral
#

thats where sd from shadow cascade needles come to play with shadows from rend and smokebomb

flint turret
#

1 shadow cascade applies 0.2 sd on average

#

It's literally a non factor

#

and smoke you will have anyway on any sd setup

#

I'm not saying it can't work, there is just no reason to unless aesthetics reasons or whatever. Which I can understand since I'm planning to level with rend since lvl 3 and I might use those too

#

Too bad tabi is such a high lvl boots, could have been a decent leveling item with rend

pulsar solar
#

It would be SOOO cool if we get shadow cascade lightning

flint turret
#

now that i thought about it, this axe looks pretty decent for fire cascade

stable quiver
#

Is there anything to the idea of using Shadow Rend to trigger Shadow Cascade with the Dagger Dance nodes?

full burrow
#

leveling

round topaz
flint turret
round topaz
#

depends on if you use DS or not

flint turret
#

unless is something like ignite ds cascade

round topaz
#

Exactly

flint turret
#

hor hit cascae i dont reall yse a reason to, and for ignite there are much better options too

#

1 for ignte i guess is decent tho

#

but 2?

silk coral
#

max atk speed rend 0 mana

flint turret
#

well i guess 2 can also work because thre is a pool of only 7 corruptions on it

crimson latch
flint turret
#

and this seems nice

silk coral
#

wait, if you mean to use shadow massacre, its useless with this node

white loom
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (78) / Marksman (5) / Falconer (10)

General:

▸ Health: 4,059, Regen: 23.6/s
▸ Mana: 180.74, Regen: 11.6/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 132 Dex / 12 Int / 12 Att / 12 Vit
▸ Resistances: 76% / 76% / 76% / 86% / 86% / 80% / 75%

Defenses:

▸ Endurance: 40%, Threshold: 1,421
▸ Dodge Chance: 54% (2164)
▸ Armor Mitigation: 24% (1,019)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 97%

wary cedar
flint turret
#

Looks like polish

wary cedar
#

why is he making me look at this? 😢

flint turret
#

I guess you can replace the /pl in the link to /en but yeah posting a non English planner in the first place is meh

#

Oh actually if you click the link in the bot message it's gonna be in English naturally

slow sierra
#

Anyone know if there are any other items that provide %chance to create a shadow upon consuming a shadow other than Doppelganger relic/relic affix?

white loom
dusty coral
# sharp raven

I have a question about this, why use the primordial ring if you already use the 3piece for the shadow set ? Is it valuable to use it only for your Jormun set ? @white loom

white loom
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (78) / Marksman (5) / Falconer (10)

General:

▸ Health: 4,059, Regen: 23.6/s
▸ Mana: 180.74, Regen: 11.6/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 132 Dex / 12 Int / 12 Att / 12 Vit
▸ Resistances: 76% / 76% / 76% / 86% / 86% / 80% / 75%

Defenses:

▸ Endurance: 40%, Threshold: 1,421
▸ Dodge Chance: 54% (2164)
▸ Armor Mitigation: 24% (1,019)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 97%

flint turret
dusty coral
#

elaborate please*

flint turret
#

basically its a different indirect skill that you cant interact with in any way

dusty coral
#

ooh because you did not "directly cast it" correct ?

flint turret
#

yes

#

and it also doesnt leave a shadow

#

so no bonuses from shadow creation or consume either

dusty coral
#

they are completely different entities in a way, dunno if my english is understable

#

so they gain nothing and contribute to nothing, yh seems not that great now

flint turret
#

not entirely different, they should apply nodes from its tree that doesnt require a direct cast like shred or shadow daggers

dusty coral
#

aahh, got it thanks

flint turret
#

increase aoe will work too proobably, at least the generic one. the one that on shadow consume - wont

#

needs testing ofc, but it being indirect cast lowers their potential value quite a lot already

slow sierra
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)

General:

▸ Health: 1,728, Regen: 59.84/s
▸ Mana: 289.51, Regen: 10.88/s
▸ Ward Retention: 74%, Regen: 6/s
▸ Attributes: 34 Str / 137 Dex / 34 Int / 34 Att / 66 Vit
▸ Resistances: 72% / 87% / 82% / 73% / 74% / 120% / 125%

Defenses:

▸ Endurance: 24%, Threshold: 346
▸ Dodge Chance: 68% (3458)
▸ Armor Mitigation: 15% (467)
▸ Glancing Blow Chance: 66%
▸ Crit Avoidance: 70%

Used skills:
white loom
slow sierra
#

Over 400 Flat lots of increased if you can shotgun with shadows should be good ST need to do dmg calcs for this

flint turret
#

decently optimized @ 1700 hp @ almost no ward creation

dusty coral
#

Could you answer my question above @white loom please ?

slow sierra
#

Stable ward with chest is 4.5k

flint turret
slow sierra
#

Yeah its 1882 in max

dusty coral
# sharp raven

Hello, why do you use this kind of gloves, wouldn't Eternal gauntlets base be better ? or do you really need a lot of CDR ?

slow sierra
#

42% is 790 ward per sec

rugged pollen
#

"inc dam with multishot per arrow"

flint turret
#

what am i missing?

rugged pollen
#

you might want to take a look at that

dusty coral
flint turret
slow sierra
flint turret
#

i think it needs ward on shadow creation on body

#

then its gonna be more or less fine

slow sierra
#

I am not going MM

flint turret
#

okay, then 17-4

slow sierra
#

Base 5 talent is +4 wheres the other 3

rugged pollen
#

bow

slow sierra
#

ohh bow

#

forgot

#

yeah I could to the calcs on dmg per arrow vs bow dmg

flint turret
#

also why bd if you are not using tabi for perfection and melee leech

slow sierra
#

crit dmg and dmg red from low life node

#

and 2 extra shadows

#

main reason to go BD

flint turret
#

cri damage is the same in mm tree

slow sierra
#

You cant go LL with it since it gains life

flint turret
#

and how you gonna have maxed shadows all the time

#

since every rend cast consumes them

slow sierra
#

high CDR smoke bomb 90% recurring shadows

#

30% from relic 60% from tree

dusty coral
#

ooh so that's why you use that base of gloves

slow sierra
#

and guile to make smokebomb low cdr

#

all the dex is going to cdr guile too

rugged pollen
#

that sounds like

#

a lot of hoops to jump through my dude

#

😅

flint turret
#

that sounds like -100 mana per second

slow sierra
#

I know

#

thats why you are going to have to weave in punctures'

#

8 mana back with sapping + puncture talent

rugged pollen
#

are you sure you you wouldn't do the same by just manual multishot

#

🤔

flint turret
#

then why do you need so many shadows in the forst place if you cant sustan it without stopping to cast rend

#

whats the point

slow sierra
#

cost more to manual MS than to proc with shadow rend

#

ehh i guess not

rugged pollen
#

huh

#

the last time i played <S

#

MS

#

it was basically free

#

what changed?

slow sierra
#

but you get shadow recursion using rend

zenith bridge
#

MS has absolutely no mana costs once you invest into it

dusty coral
#

the world changed flick

flint turret
#

yes but i mean if you have 2 options:
-spam rend
-cast rend 50% of the time with double damage and 50% of the time spam puncture with no damage

slow sierra
#

if you direct MS you lose shadows

flint turret
#

id pick 1 always

slow sierra
#

Whole point is you can spam rend for a burst in smoke bomb

#

and you have recurring shadows

zenith bridge
slow sierra
#

5 of them all casting MS

flint turret
#

thats -25 mana per cast with 3 attacks per second

#

just from multishot

#

and +rend itself on top

slow sierra
#

Its not 3 attacks per second I do not have that much attack speed

#

I mean MS with shadow rend is going to be 1 shadow rend hit 13 arrows x5

flint turret
zenith bridge
#

Who says all 5 shadows hit 13 arrows?

#

They spamn in a position you cant control

#
  • shadows cant impact the size of cone
flint turret
zenith bridge
#

We can...by hovering the mouse to the edge of the screen

slow sierra
#

I am not but when you are shooting 65 arrows like 40 of them got to hit

flint turret
#

they will dash to the enemy and shotgun it

#

at least i hope so

zenith bridge
#

The question is, are they next to an enemy or literally inside an enemy? Even by self casting MS on a dummy while standing close to it, sometimes not all projectiles hit

flint turret
#

i have no idea tbh but it should be okay for bosses

white loom
flint turret
#

and clear should be okay as well since you dont need to move the shadows will dash instead

slow sierra
dusty coral
zenith bridge
flint turret
#

im a bit worried about rend mana sustain too tho

#

but im planning to have hs with charges

#

0 manacost on mm

slow sierra
#

btw stable ward is below it is close to 4k.

flint turret
slow sierra
#

I think the shadow dash node only applies to the shadows from shadow rend

#

not the additional shadow casts but I might be wrong

flint turret
#

oh yeah that might be the case

#

then it might be not that good

#

it says "shaowS" tho

eager mason
slow sierra
#

I think it is test and find out

eager mason
#

you dont need to calculate by hand

slow sierra
#

thats what I did

#

you have to put in threshhold though for chest affix

wary cedar
flint turret
#

ah the max health one

slow sierra
#

you gain 42% of max life as ward decay thresh

zenith bridge
flint turret
#

ot doesnt show in letools for some reason

slow sierra
#

If we want more I think we can also take a T5 experiemental missing life to ward affix on gloves

#

but I think cap is 4500 ward from chest with current hp

dusty coral
#

why not use the unique boots in that case ?

flint turret
#

it just needs ward on shadow creation and thats it

slow sierra
#

and for crit we are crit capped with MS but sitting at like 80% with shadow rend but we have crit vuln to make it to 100 on bossing

eager mason
#

sad that we dont have other affixes for the new skills

#

hopefully they add later

slow sierra
#

Hopefully they add some more multipliers on the BS tree

crimson latch
slow sierra
flint turret
#

yeah im a bit disaapointed not a single non+lvl affix for rend or bladestorm neither on gear nor for idols

wary cedar
#

can chatgpt cook um LE Builds?

#

i wonder

dusty coral
#

you will probably get an older build from previous seasons

wary cedar
#

not if i tell them Season 4

slow sierra
#

probably tells you to go trap Detonating lightning Arrow

dusty coral
#

or a PoE build thinking it's LE

wary cedar
#

ChatGPT my homie tells me Shadow Cascade build

#

S TIER !!!!

slow sierra
#

I think I am still starting BS/Surikens but this MS build intrigues me. I always like bows but hard to build around.

#

In smoke bomb with 5 shadows it is 27 mana per cast of Rend

flint turret
# flint turret

rend ms is depends entirely on how they coded those 2 nodes

#

it has potential to be super good or completly underwhelming

#

i guess ill try it on legacy rogue before trying to lvl and build into it

slow sierra
wary cedar
flint turret
#

or an orobyss

#

you will miss like 80% shots entirely

slow sierra
#

probably true

flint turret
#

ill go with shadow consume bow rend in that case, with hydra repeats and tabi

#

whatever

#

road to a bow\quiver shuriken slams is long anyway

slow sierra
#

getting jormun's might take a bit

#

Playing cof

uncut pebble
desert bridge
#

No, it makes it a throwing skill

#

No weapon requirements

wary cedar
#

btw what about Heartseeker with the corrupted shuriken affix?

slow sierra
#

19% chance just does not seem high enough

wary cedar
desert bridge
#

What is the shuriken affix?

wary cedar
#

i think no?

slow sierra
dusty coral
#

or 5 if you believe enough

wary cedar
#

but can't you make it that one shuriken = many shurikens? xd

desert bridge
#

Could turn it into a chakram

wary cedar
#

but what about the nodes that add additional shurikens?

#

do they only work on direct cast, it's not stated there

flint turret
flint turret
wary cedar
desert bridge
flint turret
#

outside of stuff that explicitly says direct

desert bridge
#

Like, the Shift node will do 1 shuriken with 1 point, and 5 with 5 points, no matter how many the shuriken tree would normally fire.

flint turret
wary cedar
#

gotcha, the affaix cast the shurikens, so it 's like i cast it myself

slow sierra
#

I feel like since the % is so low that 19% chance just means each HS gives 2 casts of shurikens on average, which just seems lackluster

desert bridge
#

yeah

wary cedar
flint turret
#

ofc there is, like 1\200

wary cedar
#

aight

#

sign me up

#

heartseeker it is

wary cedar
flint turret
#

i think it can be super fun, id use lirakas and full shuriken and throw damage affixes on gear with it

slow sierra
#

12% on bow 7 % on quiver

wary cedar
slow sierra
#

those are both T7 rolls

wary cedar
slow sierra
#

no clue how rare that is

desert bridge
#

oof

flint turret
#

if someone actually lands it id be glad to plan it to see how it goes

wary cedar
flint turret
#

shuri gloves

eager mason
wary cedar
#

oh it 's with a '

#

thats why i didnt found it with searching

flint turret
#

multishot can also be super fun with it

wary cedar
#

you guys mentioned a 1/200 chance

#

to get the affix

#

i dont see how that is

desert bridge
#

It's probably actually lower than that. Corruption has a variety of outcomes:

We don't know the actual weight of each of them, but we know uniques can't change subtype, so presumably you have a 1 in 4 chance to add an affix to the item.

#

Bows have ~40 different corruption outcomes, so if that 25% hits, you have a 1/40 chance to hit the affix you want (not exactly because of weighting)

wary cedar
#

so we dont have any numbers yet

wary cedar
rocky nova
#

There might be more affixes excluded depending on the stats on an item as well tbf, but yeah, it does seem really risky to play a build that relies on a specific corruption

desert bridge
wary cedar
#

i m kinda down to gamble it tho lmao

desert bridge
#

You'll have to let us know how many attempts it takes to work out, lol

wary cedar
#

i will decide later if i ll do that

#

i m kinda unsure how corrupting unqiues works

#

like does it matter how much lp it has?

desert bridge
#

You'd never corrupt before slamming it, I don't think

#

Since it's unalterable after getting corrupted

earnest moth
#

corrupting is the last step if you're aiming to keep the it em

wary cedar
#

so i'd need a unqiue, slam it, and then corrupt?

desert bridge
#

yeah

#

1LP slams are probably the most likely to get corrupted

earnest moth
#

corrupting removes all forging potential also

wary cedar
#

so i'd need a good bow/quiver that i can easily get 2lp and have lot of slamable exalted items ready

#

sounds fun tbh

flint turret
#

might be better or worse

wary cedar
#

would you then go full out on throwing dmg or mix bow dmg and throw dmg?

flint turret
#

they dont share slots with each other

wary cedar
#

gotcha

flint turret
#

in general ill just try to get as much dex as possible as i already have

#

maybe add shuri affix on body

#

swap to lirakas gloves for sure

#

the rest can be alsmost the same

wary cedar
#

ya i mean heartseeker on it self should be fine

flint turret
#

yeah its fine

wary cedar
#

and if you get the corruption you can just add it on

flint turret
#

but it single target damage is not that amazing

#

shuri gonna help with that regardless of gear

wary cedar
#

what bow would you take tho?

flint turret
#

thats a good question

wary cedar
#

farming a lot of lp2 reign of winters sounds crazy tbh

#

i dont wanna do that xd

flint turret
#

im plannintg to start with multishot rend so im going for drelkors

wary cedar
#

what about gathering furry? it has good high lp chances

flint turret
#

in case i do slam i can transition to hs having 0 manacost and i spec 3\3 burning daggers in it which are also throwing damage

#

gathering is okay

#

row is okay

wary cedar
#

dragonsong? omegalul

flint turret
#

not as much

#

but can work

wary cedar
#

can you somehow utilies the bow lightning dmg from gathering?

flint turret
#

for hs itself obviosly

wary cedar
#

but it doesnt do lightning dmg

flint turret
#

only if you dont have it

wary cedar
#

oooh so that just adds the lightning dmg

#

i tought i adds dmg to my lighning dmg

flint turret
#

flat is called added because it just adds to anything

wary cedar
#

ya didnt thought it's add to 0 lol

#

what about dino item?

flint turret
#

hydra? can be okay too

#

hs repeats aent amazing but should be fun with shuri

#

i wouldnt try it even tho tbh

wary cedar
#

its 1 in 153 for lp2 tho

flint turret
#

just becase of how ridiculos the farm will be

#

you dont care about more than 1lp really

wary cedar
#

i think gathering and troakas theeth are fine

#

since you get high lp easy

wary cedar
flint turret
#

50 multi or whatever from a second lp is barely notocable, the main goal is to slam shuri anyway

wary cedar
#

so just get a lot of lp1 s

flint turret
#

yeah but we are sktill bottlenecked by runes

wary cedar
#

isnt called grinding for nothing huh

#

😭

flint turret
#

this affix should be a unique item affix tbh, i strongly dislike the idea of locking the build-defining stuff behind giga gamba

#

or a set affix or whatever

wary cedar
eager mason
#

classic

wary cedar
#

i mean i didnt pick idols yet

#

so should be fine

polar saffron
#

good luck on the cold res

fading burrow
#

idk what to post so here is a rune of corruption

wary cedar
wary cedar
#

@flint turret yoo isnt hs shuriken insane with burning daggers?

#

since we already invest into throwing dmg?

#

and we get multiple ways to proc burning daggers?

flint turret
#

there is nothing in the game that can make burning daggers "insane" but with shuriken slam on drelkors id use burning daggers on my hs for sure

wary cedar
#

you just dont see the vision 😔

flint turret
#

yeah i dont see a scenario where burning daggers are insane but i will be gladly proven wrong

wary cedar
#

idk if they re insane but i have like 3 things with burning daggers in the build going on

#

next to hs shuriken and all that throwing dmg

flint turret
#

they are a decent addition to shuriken hs like i already said, but nothing more than addition

#

having shuriken bow slam makes a build, having burning daggers or not dont change it much

#

shuriken on bow crit might be even better of with multishot

#

we dont know yet

wary cedar
#

i mean both use the same corrupted affix

#

so can't go wrong there

flint turret
#

but usually different bows and quivers

wary cedar
#

a heck

flint turret
#

if you start with hs you will be slamming row

#

and woth row you wont be able to use buning daggers because of mana drain

wary cedar
#

because icicle?

flint turret
#

because row is just the best hs bow

wary cedar
#

ah screw that, i ll jsut figure out stuff on the way

#

i ll just collect every bow on the way so i have some in spare 😭

rapid siren
flint turret
#

yeah gl corrupting that with 1\200 chance

wary cedar
#

dreams are there to be lived

vivid cypress
#

rogue got reworked this patch?

desert bridge
#

2 new skills, some fixes and good new set items

#

Not really reworks

vivid cypress
#

ooh ok

white loom
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (66) / Marksman (27)

General:

▸ Health: 2,214, Regen: 27.2/s
▸ Mana: 142.51, Regen: 11.84/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 21 Str / 96 Dex / 21 Int / 21 Att / 21 Vit
▸ Resistances: 155% / 72% / 72% / 72% / 90% / 73% / 103%

Defenses:

▸ Endurance: 30%, Threshold: 443
▸ Dodge Chance: 53% (2106)
▸ Armor Mitigation: 22% (871)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 70%

desert canyon
#

Hey guys, does anyone that understands a bit of the game know if Heartseeker build is going to be good this patch?

wary cedar
#

but you can now autocast shuriken on bow hit

#

but not until giga late game grind

flint turret
slow sierra
#

I did the damage calcs between Shadow Rend Multi Shot Marksman vs Bladedancer and they both do similar damage with MM coming in ahead by 6% however between not having At Death's Door and the dmg increase from Sniper's Gambit MM will probably be significantly less tanky. The when doing the Calcs the Multi shot per arrow mod is pretty much huge damage on both. Assuming all arrows hit/ getting max shadows each cast the Multishots will do 1.1 million per cast of Shadow Rend. Sadly this is about half of the damage of BS Shurikens when calc'd.
https://www.lastepochtools.com/planner/QeYwy9kq
https://www.lastepochtools.com/planner/A6P47rea

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (22) / Bladedancer (13) / Marksman (73) / Falconer (5)

General:

▸ Health: 1,415, Regen: 27.2/s
▸ Mana: 282.61, Regen: 12.48/s
▸ Ward Retention: 60%, Regen: 0/s
▸ Attributes: 30 Str / 121 Dex / 30 Int / 30 Att / 30 Vit
▸ Resistances: 70% / 63% / 70% / 87% / 70% / 82% / 87%

Defenses:

▸ Endurance: 20%, Threshold: 283
▸ Dodge Chance: 69% (3659)
▸ Armor Mitigation: 16% (513)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 35%

#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)

General:

▸ Health: 1,509, Regen: 27.2/s
▸ Mana: 243.51, Regen: 10.88/s
▸ Ward Retention: 68%, Regen: 0/s
▸ Attributes: 34 Str / 116 Dex / 34 Int / 34 Att / 34 Vit
▸ Resistances: 72% / 70% / 72% / 94% / 92% / 88% / 93%

Defenses:

▸ Endurance: 24%, Threshold: 302
▸ Dodge Chance: 66% (3140)
▸ Armor Mitigation: 15% (467)
▸ Glancing Blow Chance: 66%
▸ Crit Avoidance: 70%

pulsar solar
wary cedar
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (29) / Bladedancer (5) / Marksman (79)

General:

▸ Health: 1,671, Regen: 23.6/s
▸ Mana: 192.79, Regen: 10.8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 108 Dex / 12 Int / 24 Att / 20 Vit
▸ Resistances: 43% / 3% / 73% / 53% / 43% / 63% / 68%

Defenses:

▸ Endurance: 46%, Threshold: 334
▸ Dodge Chance: 29% (990)
▸ Armor Mitigation: 16% (491)
▸ Glancing Blow Chance: 10%
▸ Crit Avoidance: 35%

wary cedar
#

roast me

slow sierra
#

Only thing I can say is GL corrupting those affixes on bow/quiver

wary cedar
#

got have something to do until S5 no?

raw magnet
#

Don't let your memes be dreams... Wait

flint turret
wary cedar
#

(IDK)

#

it's just an option

flint turret
#

outside of ridiculos slams and no survivability whatsoever i guess its fine

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)

General:

▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%

Defenses:

▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%

flint turret
#

i have no idea bro it all depends on how multishot rend behaves

#

its either good or bad

finite arch
#

oh

#

so nothing is a go until you know how the interaction works

flint turret
#

if shadows will dash and shoot pointblank its good, if only 1 shadow dashes, its already worse, if only 1 shadow dashes and aims god knows where its terrible

#

pretty much

#

ill try it on legacy rogue before going for it

#

if its rettible ill just go with another rend with zurial quiver shurikens selfcast and tabi i guess

finite arch
#

ok, ill just stick with dragonsong hs for now

floral cypress
#

I literally have one person on ignore and the whole rogue thread looks like 150 ignored messages xdd

twilit ibex
flint turret
#

it says shadowS below tho

twilit ibex
#

Probably to account for Tabi's

flint turret
#

i dont think tabi shadow can multishot at all

twilit ibex
#

I would love it if it made all shadows target though that would be so cool

flint turret
#

its a different indirect skill entirely

twilit ibex
#

Ah true then yeah I don't think any shadows would target, just shoot randomly

flint turret
#

then its plain terrible

twilit ibex
#

It doesn't specify "at nearby enemies" or anything

#

Hopefully it's just missing tooltip info cuz yeah it's probably bad lol

flint turret
#

no use to ponder over it so far we just need to see how it works

twilit ibex
#

For sure

flint turret
#

plenty of other options with rend anyway

twilit ibex
#

Using shadow rend as traversal to generate elemental arrows is the only use I've thought of for it

#

For marksman anyway

flint turret
#

i mean even if its the one shadow thats dashing, its still decent if it will work because that would mean its gonna be resummoned at the place it dashed to(i.e.) under the boss for 60% chance, while the new one lauches

flint turret
flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (23) / Bladedancer (5) / Marksman (75) / Falconer (10)

General:

▸ Health: 3,028, Regen: 27.2/s
▸ Mana: 180.61, Regen: 12.48/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 114 Dex / 25 Int / 25 Att / 33 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 85% / 90%

Defenses:

▸ Endurance: 58%, Threshold: 1,558
▸ Dodge Chance: 68% (3506)
▸ Armor Mitigation: 17% (598)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 75%

twilit ibex
#

Yeah I think rend is better for melee in every way

flint turret
#

im not sure yet

twilit ibex
#

I thought about zeurial's too

flint turret
#

but traversal melee rend with experimental belt traversal and cascades looks sexy for sure for echo chains hopping

twilit ibex
#

Yeah that sounds so fun

flint turret
#

its just i played cascades last season id prefer something different so

#

hopefully multishot works out

twilit ibex
#

Shadow interactions with multishot give me some hope that something could be put together but without having any form of built-in aiming it seems just kinda bad

flint turret
#

yeah, but we have a hydra rend as a backup

#

4 shadows on evade sounds fun

twilit ibex
#

Is there any good evade cdr in the game? Never checked before

flint turret
#

not really, just generic one

#

lightning in a bottle belt resets it tho

twilit ibex
#

That would be kinda funny

#

Evade potion hydra rend

flint turret
#

yeah ive thouth about using it if i end up with hydra rend

#

Also having experimental traversal on it will make 1 potion to reset both evade and traversal and both generate shadows

twilit ibex
#

Man if phasepoint generated a black arrow on every dodge you could so much cool shit with hydra rend

desert canyon
wary cedar
#

squishy dont matter

#

only dmg

#

!

eager mason
#

this works right?

wary cedar
#

why wouldnt it?

eager mason
#

incase it just converts slow chance from gear

wary cedar
#

would be weird i think

twilit ibex
#

That would only be the case if they specified "Slow chance from gear"

#

If it's a blanket statement it SHOULD work with all sources

flint turret
twilit ibex
#

If the cold pen per overcapped cold resist was 2% per 5% it would go a long way 🙂

flint turret
#

Yeah but that cuts survivability by quite a bit

twilit ibex
#

Yeah but they would never give ranged free damage without a punishment

flint turret
#

For monos it's fine tho if you go for ward life hybrid and oveecapped cold also acts as wars retention with gloves

#

But on Uber ward is terrible

#

And that requires much better lp affix budget

#

And preferably multiexalted slams

flint turret
twilit ibex
#

Fair yeah but corruptions can also brick your gear LOL

#

The idols are huge for marksman imo

flint turret
#

Top end bows were already mostly used with 1lp

#

So it's not really an issue

twilit ibex
#

True I had an entire tab of 1-2LP RoW last season

flint turret
#

Idols not as much. You need those for res often and they nerfed res on weavers

#

Which hurts capping phys and cold res ngl

twilit ibex
#

Well not just for hs, for multishot too

flint turret
#

You also need mourningfrost for multishot so same logic applies

twilit ibex
#

Fair

desert canyon
twilit ibex
#

No damage and 1-shot, the marksman PoV LMAO

flint turret
#

That's why I was running like 700-1000 corr and didn't push further on hs

#

I went to 1500 but it felt worse and there was no point doing it

desert canyon
flint turret
twilit ibex
#

Yeah HoA mana is the only good marksman build but same not fun for me

#

Does Hydra snapshot the buffs when you had when you used the skill?

flint turret
#

i dont think so

twilit ibex
#

Too bad, could probably make a really chunky heartseeker build with it

#

Elemental arrow / black arrow

flint turret
#

would be way too good

pulsar solar
#

Shadow cascade scaled not with T7 melee physical damage is that a bug?

flint bough
flint turret
#

unless its fully converted to throwing yeah