#🔪┃rogue

1 messages · Page 103 of 1

lime folio
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hopefully

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atm it looks pretty grim to hit a specific one with a decent tier

flint turret
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the crit one can be t4

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to still get 2% crit per dex

lime folio
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ya, 50-50 on t4, sure on t5+

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but you're already on a like, 1 in 100
if you roll an affix result
who knows the chance for each tier, and the chance to get an affix

flint turret
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wonder if cof increse the chances of exalted corruption

lime folio
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like, i wouldnt put that affix on a 1LP red ring in a planner, especially with how they nerfed imprints

flint turret
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yeah its not happening for rr

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you just take any positive one at best

rugged pollen
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holy

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this is massive right?

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never really played bow

lime folio
flint turret
rugged pollen
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that is like 2 best prefix combined into 1

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shit

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bow corruption has so many good outcome

lime folio
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you can proc it on quiver too

flint turret
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why are they listed as t8 tho

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we cant get t8 from corruption no?

lime folio
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dont think so, no

flint turret
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false alert

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its bad

lime folio
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hahahahaa

rugged pollen
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bro

lime folio
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3s per 10s

rugged pollen
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:ICANT

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still pretty good no?

flint turret
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well its still like 20-iesh %

rocky nova
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the flat attack alone is good

lime folio
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the flat damage is permanent

rugged pollen
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i mean if you corrupt your bow and get that

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still a hit right/

flint turret
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i mean id take 12% chance to cast shuriken anyday over this

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hs goes brrr

rugged pollen
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that's build defining

flint turret
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it is

rugged pollen
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and it's on crit

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not on use

flint turret
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hs would be insane

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but how to get it no one knows

lime folio
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t5 on bow + quiver would be 17% chance to cast shuriken on bow crit

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with a +8% flat crit to go with it

flint turret
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tunklabs have diffeternt values

lime folio
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this is from tunklab

flint turret
lime folio
flint turret
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ah quiver has less

lime folio
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you forgot bow gets more benefit from it

flint turret
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dam iwanna play hs shuri

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but i wont get it ever

thin quartz
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Time is near. Back to LE again

rocky nova
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Seems like maybe a late season reroll if you ever hit it

flint turret
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i play like a month at most

lime folio
crimson latch
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please @zenith bridge make some crazy marksman build

flint turret
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bro you already have shurikens on bow crit

lime folio
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"only"

flint turret
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whats more crazy do you need

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slap hs slap corruption and good to go

rocky nova
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do y'all think shurikens with blade shield will circle the bladestorm or yourself? when procced via shuriken storm

eager mason
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2lp skin still not bad

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its 25% reroll chance anyways

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well I can remove that from giga end game planner omegalul

flint turret
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they didnt nerf tongue right?

eager mason
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they nerfed imprinting

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yeah tongue is same

flint turret
thin quartz
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I don’t understand the imprint nerf. It was already hard enough to get double/triple exalted item and then to gamble slam.

crimson latch
flint turret
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you have mourningfrost for flt throw you have dragonfang for flat throw you have smoke for flat throw

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250 flat without a single affix

wraith nacelle
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https://www.lastepochtools.com/planner/ @flint turret I made a ROUGH moc up of what im thinking any chance you can take a look and give me your thoughts . Im also not sure on the last skill slot yet

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link didnbt save hold on

flint turret
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ypu didnt save it

wraith nacelle
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (32) / Bladedancer (8) / Marksman (67) / Falconer (5)

General:

▸ Health: 2,234, Regen: 27.2/s
▸ Mana: 138.79, Regen: 12.24/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 14 Str / 33 Dex / 14 Int / 14 Att / 22 Vit
▸ Resistances: 57% / 97% / 57% / 72% / 57% / 79% / 124%

Defenses:

▸ Endurance: 20%, Threshold: 527
▸ Dodge Chance: 28% (957)
▸ Armor Mitigation: 13% (369)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 35%

flint turret
#

perma frenzy t1 what

eager mason
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wtf

earnest moth
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They mentioned loot scales better now based on corruption - I wonder how impactful it’ll be

eager mason
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what slot

flint turret
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relic

lime folio
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wasnt reroll chance supposed to be 0-99?
why do we have some between 100% and 200%?

rocky nova
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do dagger throws from shadow cascade inheret the 300% added dmg effectiveness? it has its own added dmg effectiveness, but i thought all inhereted skills now just inheret from parent?

flint turret
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you will be always full hp

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you cant disable those

thin quartz
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Bow rogue can’t play low life due to those 2 node.

wraith nacelle
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I wasn't going for low life . Is there another quiver you think would be better

flint turret
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dunno, so far im not sure if those boots will work at all as you with them to

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so that will probably be mourningfrost

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bow probably hydra

eager mason
wraith nacelle
flint turret
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we can use elemental arrows for rend maybe

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but thats on cd

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and doesnt help multishot

wraith nacelle
flint turret
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10% flat crit

wraith nacelle
wraith nacelle
flint turret
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to be albe to create shadows with rend using evasion yeah probably

lime folio
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just corrupt into flat crit GigaChad

wraith nacelle
flint turret
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hydra repeats rend 3 times

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its 3 shadows

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And you use doppel helm affix to consume

wraith nacelle
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Oh I see what your saying . I would need to change the ring affixes to dex as well then to be able to get to 135. which I need to get 180 for RR any ways and if im already dex stacking might as well go for morning frost dam .......... not again

flint turret
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Yep again

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Amulet can get you 20 all stat

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New one

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If you don't want to play mourning your only choise is to clear with something else like shadow dive on falconer

wraith nacelle
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core can also give all stats as well if Im going to go hydra

flint turret
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But even then you would probably still want mourning for rend

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And for falcon

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Well or you can get the shurikens/flat damage t7 corruption on hydra kekw

wraith nacelle
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any thoughts on the last skill ?

flint turret
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Falconry I'd say

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It's probably gonna be super mana hungry as is

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Or something with 0 manacost to get mana back

wraith nacelle
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I thought that two that why I took the les cost in smoke and the drelkors -4

flint turret
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Tough call

kind adder
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I was a little underwhelmed by bladestorm skill tree... maybe I'm not seeing the big picture. Does it seem good?

flint turret
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Maybe hs? It can quickly get your mana back and get you some frailty and shrouds

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0 manacost with drelk

eager mason
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set items cant get normal affixes

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pool is way better

wraith nacelle
eager mason
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you just corrupt set items

slow sierra
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Whats the baseline shadow limit/cap?

flint turret
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You need doppel

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Crit from ring corruption then I guess

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If you don't wanna t7 set relic

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Or t5 on bow

lime folio
flint turret
slow sierra
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I feel like there just is not enough shadow generation to make hidden strength shadow rend worth while

flint turret
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Without falconer dives and hydra yeah

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Belt that gives evasion charge on potion with hydra can be great

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Okay guys, build idea:
LM with fulgrites
Combo is: bladestorm, sync, shift, lm
-Flow now gives 100% more damage on 4th skill
-shifting through bladestorm using charion will give like 1000 inc damage
-5 shadows consumed by lm every time

+Can also use shurikens casted by bladestorm because already fulgrites give shuri damage to help with clear and bleed application for lm

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Can even go for 6 shadow while adding CD to sync

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No mana issues whatsoever compared to old lm because no coated blades

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And better clear because of bladestorm shuri

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oh wait i cant read omg, shifting throu bladestorm gives IT movement speed, not me

kind adder
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I love LM so that sounds like a lot of fun

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I want to make a DS fire build with burning daggers and shadow cascade everywhere

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That sounds like so much fun

flint turret
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it will work for sure

kind adder
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So DS does not get converted with the set affix shard... have to use the set sword. That kinda stinks.

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I mean it's a pretty good sword

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But miss out on a lot of melee attack speed

slow sierra
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Man the more I look at bladestorm the more it disappoints. Where are the multipliers. It has almost nothing.

desert bridge
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The umbral blades node is huge more damage

slow sierra
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For the work you have to do it is rather small

rocky nova
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BS => shuriken procs might be the way to go

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pure BS does seem kind of low

slow sierra
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wonder if blade shield shuriken causes shurikens to orbit the BS

rocky nova
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altho nothing seems close to the amount of modifiers we can get on shadow cascade which also has absurd added dmg effectiveness

rocky nova
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if not, deadly aim is prob the way to go

kind adder
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So if you have flow, the 4th attack in DS just automatically does 100% more damage

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That's pretty nutty

bold brook
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Trying to theorycraft cascade but with rend traversal, but I don't think the mana sustain is there

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Shift is just so goood, and you also lose umbrals mana regen on recall

eager mason
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oh it is all phys now

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thats nice

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (78) / Falconer (10)

General:

▸ Health: 3,120, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 83 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,539
▸ Dodge Chance: 71% (4038)
▸ Armor Mitigation: 22% (860)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 100%

rugged pollen
#

wait

flint turret
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crit can be gotten from rogue passives if no crit corr on relic yet

rugged pollen
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can set affixes be sealed?

flint turret
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yeah

eager mason
rugged pollen
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but they cant be t6+ sealed right?

flint turret
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but id rathet corrupt tons of set items rather than craft exalted set

rugged pollen
flint turret
rugged pollen
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you can easily get 3lp

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and just ignore all the stats shenanigan

flint turret
rugged pollen
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2 skill and 20 stats is bonker

eager mason
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I mean

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tunk too

rugged pollen
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i think it's real

eager mason
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they showed it with 2 corruptions before, does it drop corrupted

rugged pollen
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maybe ehg thinks that ppl will ALWAYS corrupt it

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and ending up bricking alot

flint turret
rugged pollen
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so they just allow you to slam a bunch of good ones

flint turret
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nah its dropping corrupted

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for sho

rugged pollen
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ugh

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was it mentioned anywhere that corrupted affix gives less value on an unique/leg than on a non-unique one?

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like here

weary widget
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (8) / Marksman (8) / Falconer (63)

General:

▸ Health: 2,225, Regen: 106.56/s
▸ Mana: 188.51, Regen: 10.88/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 182 Dex / 25 Int / 38 Att / 25 Vit
▸ Resistances: 92% / 92% / 92% / 76% / 101% / 71% / 208%

Defenses:

▸ Endurance: 59%, Threshold: 779
▸ Dodge Chance: 60% (2565)
▸ Armor Mitigation: 49% (3,013)
▸ Block Chance: 10%, Mitigation: 23% (364)
▸ Glancing Blow Chance: 122%

rare jacinth
wary cedar
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anyone smart enough to tell me if when i use doppelgaenger set with shadow rend with the nodes to make it a traversal skill and also the shadow massacre, if then the shadows spawned from that travels already count as existing and will activate?

flint turret
wary cedar
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so i would need to use cascade once manually

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (8) / Marksman (26) / Falconer (53)

General:

▸ Health: 2,808, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 111 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,514
▸ Dodge Chance: 74% (4636)
▸ Armor Mitigation: 32% (1,618)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 108%

flint turret
#

no mourning, all flat damage mostly from bow and elemental arrows

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and 100% lightning penetration after manual blaed shield

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and falcon mark for 75% more

wraith nacelle
flint turret
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forgot light shred blessing

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maybe the same setup im using can be okay for multishot if we swap tabi for mourning and diff quiver

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potions with traversal rend to spam shadows

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ah dam

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this one is locked after non traversal

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okay okay

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OKAY

wraith nacelle
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yea i speced that node instead of traversal so it didnt have cooldown

flint turret
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how about using hydra, this belt with doppel set and smoke traversal

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it should give you enough shadows for multishot

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both traversal and evade will create 3 shadows instantly

wraith nacelle
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possibly

flint turret
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or we can use shift instead of trav smoke but i think trav smoke is better

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also dive bomb reduces traversal cd

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which is smoke

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crit also wont be an issue smoke gives 10% flat for bow

bold brook
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Something I just noticed is Crushing Darkness now only benefits direct uses of cascade

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So indirect uses have lost its 30% multiplier

flint turret
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wait a minute it says shadow rush can still move me

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so traversal works with improved aiming

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it mean i create shadows, then jump, then shadows follow me for 5m, then they dash and attack, right?

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sounda pretty good

wide yacht
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there was someone who was really trying hard to make DS bleed build work around here

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i wonder what they'd think of this lol

rare jacinth
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wonder if that's good enough to make Salt the Wound work

wary cedar
#

guys i m to stupid to use the planer
how can i hower over a link in an item description without vanishing because my mouse leaving the item? 💀

rare jacinth
#

to really dig into the details you'll want to go to the resources dropdown on the top bar and browse over to the item's dedicated page

wary cedar
#

it's not an item in that

wraith nacelle
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (32) / Bladedancer (8) / Marksman (67) / Falconer (5)

General:

▸ Health: 2,269, Regen: 23.6/s
▸ Mana: 134.47, Regen: 10.8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 39 Dex / 12 Int / 12 Att / 20 Vit
▸ Resistances: 57% / 97% / 122% / 123% / 43% / 63% / 108%

Defenses:

▸ Endurance: 44%, Threshold: 534
▸ Dodge Chance: 19% (636)
▸ Armor Mitigation: 15% (455)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 75%

wary cedar
rare jacinth
#

there's another option in that same dropdown for skills

hearty moon
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (33) / Bladedancer (70) / Falconer (10)

General:

▸ Health: 1,320, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 13 Dex / 2 Int / 2 Att / 7 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 7% / 12%

Defenses:

▸ Endurance: 20%, Threshold: 462
▸ Dodge Chance: 10% (317)
▸ Glancing Blow Chance: 19%
▸ Crit Avoidance: 40%

wary cedar
#

ok ok i think i found the build i wanna try lol

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hope it's good

desert bridge
# wide yacht

I just realized, this is not MELEE critical strike multiplier and the 2 piece isn't more MELEE damage. That's some big throwing crits waiting to happen.

wary cedar
#

@desert bridge i m sorry to inform you but i converted away from cascade 🙏

desert bridge
#

That's okay, more cascades for me

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Though cinder strike build is kinda calling to me too

wary cedar
#

i will try something with bladestorm
shift with doppelgaenger - bladestorm - 2nd shift through the bladestorm

eager mason
#

why are my affixes getting halved

wary cedar
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all while recalling some umbral blades from expired shadows that then also boost the bladestorm

eager mason
#

just bugged?

wraith nacelle
slow sierra
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How do more multipliers work with shadow daggers? does it inherit the damage of the ability that put the stacks on?

eager mason
#

yeah I think this thing just drops corrupted

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which is gonna be interesting

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its the only item that is shown corrupted

wary cedar
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (25) / Falconer (5)

General:

▸ Health: 1,663, Regen: 23.6/s
▸ Mana: 131.98, Regen: 10.64/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 12 Str / 39 Dex / 12 Int / 12 Att / 12 Vit
▸ Resistances: 27% / 27% / 27% / 96% / 27% / 39% / 44%

Defenses:

▸ Endurance: 30%, Threshold: 333
▸ Dodge Chance: 14% (465)
▸ Armor Mitigation: 17% (597)
▸ Glancing Blow Chance: 33%
▸ Crit Avoidance: 10%

plush maple
wary cedar
pine hatch
#

They have taken the +2 from evolution amulet

finite arch
#

so who cooked a nice build?

pine hatch
#

I guess you can't have both shuriken Strom and blade detonation

flint turret
#

hmmm wonder if i can leech from melee damage from rend melee hit while having bow rend with tabi

slow sierra
#

This is where I am at right now https://www.lastepochtools.com/planner/olVXPdrJ
Thought process is Bladestorm Shuriken (either chakram or deadly aim if blade shield sucks/doesn't work) for clear and poison stacking/SD procs on bosses. Then have Shadow Rend for bosses. Specifically using umbral blades to generate shadows and get flow stacks to trigger flow consumption on the Shadow Rend. Taking all the more mods on Shadow Rend to stack to the moon rough calcs have the hit 11 million before lvl dmg reduction. Need to flesh out idols and I could drop some Throwing Damage rolls for better stats that scale Shadow Rend if there is enough dmg for trash. Also could use Li'raka's for more SD and bladestorm dmg.

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (82) / Falconer (11)

General:

▸ Health: 2,956, Regen: 27.2/s
▸ Mana: 243.28, Regen: 13.04/s
▸ Ward Retention: 54%, Regen: 0/s
▸ Attributes: 27 Str / 69 Dex / 27 Int / 27 Att / 35 Vit
▸ Resistances: 57% / 57% / 57% / 72% / 57% / 92% / 97%

Defenses:

▸ Endurance: 48%, Threshold: 1,102
▸ Dodge Chance: 25% (856)
▸ Armor Mitigation: 41% (2,300)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 96%

slow sierra
zenith bridge
#

If you want shurikens for clear go for throwing stars and add 175% crit multi with one point into ricochet, 3 into massacre. Otherwise your setup is already for bossing and you probably wont need Rend

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but-1 bladestorms is a downside for shuriken proc

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also lirakas huge dmg multi

slow sierra
#

I really do not think shurikens does enough damage for bosses not enough multipliers. I am looking at builds that can clear and have a 1 to 2 min uberoth. I think if you want that much boss damage shadow rend is necessary.

#

Though the ricochet setup looks better for map clear

pine hatch
zenith bridge
pine hatch
#

After the rework with careful assault only can have 2 points in so 50% instead of 100% like before

#

I was worried about the mana cost for bladestrom but I forget it's a throwing skill so from rings and some -mana in skilltree should be all good

pine hatch
zenith bridge
#

mana cost for bladestorm shouldnt be an issue when shuriken is your main dmg. You cast it once, scale duration and let shuriken abuse sapping strikes

eager mason
#

do I even plan around corruptions or idol altars

zenith bridge
eager mason
#

I feel like I just make a 1.3 planner without all those and change it later

zenith bridge
#

with falc i go bladestorm shuriken smoke bomb falconry net

eager mason
#

or double t7s

zenith bridge
#

on bd i would go bladestorm shuriken smoke bomb net and explosive trap (with new bladestorm relic), no clue how the relic performs though

pine hatch
#

Sync+bladestrom with shuriken?

zenith bridge
#

what i love on BD is 60% dusk shroud chance on throwing hit

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why sync strike+blade? we can only have 3 bladestorms and there is a node that procs all 3 BS once

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sync into shuriken we drain too much mana, so bladestorm cant proc shurikens every second cause we need to be above 50% mana

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just spec into attack speed, bladestorms act as your perma shadows around you

pine hatch
#

Oic the razorrain

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+10 mana

zenith bridge
#

its only 28 mana cost

pine hatch
zenith bridge
#

you cast once every 7 seconds

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you can bring down bladestorm mana cost to 11 with t7 rings and skilltree nodes

visual warren
#

did they say anything if shadows imitate bladestorm casts? its not written on shadow description or i missed on patch notes?

pine hatch
misty torrent
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (64) / Marksman (24) / Falconer (5)

General:

▸ Health: 3,178, Regen: 21.2/s
▸ Mana: 207.51, Regen: 8.96/s
▸ Ward Retention: 72%, Regen: 0/s
▸ Attributes: 16 Str / 28 Dex / 16 Int / 16 Att / 24 Vit
▸ Resistances: 99% / 74% / 74% / 96% / 69% / 95% / 65%

Defenses:

▸ Endurance: 69%, Threshold: 636
▸ Dodge Chance: 81% (9191)
▸ Armor Mitigation: 22% (850)
▸ Glancing Blow Chance: 542%
▸ Crit Avoidance: 41%

visual warren
eager mason
#

I just realized this being a 3 part makes it so that you dont get legends entwined bonus ...

#

since its not a full set

visual warren
pine hatch
#

If it cost 0 so it means I can gain some mana with it and opens more options with other skills

visual warren
#

The Butcher's Crown? os its the investment in mana regen already enougth to ssustain shuriken casts?

pine hatch
#

Shadow steps in DS is very op but it has this bloody +5 mana cost so I can't have it both with perfect choreo

#

Anyways test it out next week

slow sierra
visual warren
slow sierra
#

30+ probably

visual warren
#

around 100 hp per hit yeah gonna be fine

pine hatch
#

Sweet

#

Solved

#

😆

zenith bridge
#

you use bladestorm as mana generator?

pine hatch
#

Not trying to generate but I feel like I'ma Gonna have some trouble with mana because shuriken from bladestrom has a min 4 mana cost as well

zenith bridge
#

so around every second shurikens from bladestorm drain 12 mana. You gain 8 mana per shuriken cast with sapping strikes. You also have base mana regen, you have more attack speed to sustain mana then bladestorm/shuriken proc can cost

crimson latch
#

So the most fun and new builds rely on BD ?

zenith bridge
#

you need to scale attack speed to sustain it. Veil of Night,3 point Ryhtmn, Flash of Steel, swift assassin, Peltast. Already enough throwing speed make sure you can sustain it

desert bridge
#

Obviously that is only meaningful if you want to use LE for other sets, like the Doppelganger set or the Abandoned set (or both!)

crimson latch
#

What’s the best primordial for this bladestorm build?

slow sierra
#

I am thinking it is most likely the dagger but it could be one of the idol increasing ones

obsidian badge
#

Anyone think Jelkhor's could be back? With t8 + t7 reduced throwing cost you can get bladestorm cost down to 0 to trigger all the mana refund passives and you can use the new relic to chain bladestorm -> explosive trap -> detonating arrow

slow sierra
#

Problem is Jelkhor's does not give the extra flat to indirectly casted arrows

obsidian badge
#

think the damage is hopeless without it?

slow sierra
#

not completely also the thing that made jelkor's go insane was the stacking lightning pen from one of the nodes that was fixed

kind adder
#

Also, indirect casts of explosive trap don't throw nearly as many as direct casts

slow sierra
#

like when you nuked the boss it had like -500 lightning res

kind adder
#

So you'd be getting a lot less det arrows doing it that way

obsidian badge
#

ah rip

kind adder
#

Probably better off just direct casting explosive trap

#

Which is unfortunately pretty much the same as it was last season I think

obsidian badge
#

thanks guys

kind adder
#

I can't believe I have to wait a whole 6 days to play dancing strikes

snow forum
#

What is the point of the "Shadowstorm" node on the Bladestorm tree? Wouldn't the extra hit from the Bladestorm be a fairly minor DPS increase?

slow sierra
#

better for single target if you are try to stack up hits

#

for ailments

crimson latch
#

Please resume I’m so bad at theory craft

#

What’s viable

polar saffron
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (88) / Falconer (5)

General:

▸ Health: 2,059, Regen: 20/s
▸ Mana: 126.51, Regen: 12.96/s
▸ Ward Retention: 61%, Regen: 0/s
▸ Attributes: 2 Str / 47 Dex / 2 Int / 2 Att / 7 Vit
▸ Resistances: 74% / 114% / 74% / 84% / 87% / 78% / 95%

Defenses:

▸ Endurance: 65%, Threshold: 412
▸ Dodge Chance: 15% (487)
▸ Armor Mitigation: 13% (375)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 96%

polar saffron
#

would not try taking this into 1k+ corruption thats for sure

snow forum
#

I'm thinking of making a build using Sync Strike, Bladestorm, and Shadow Cascade. Besides my movement skill, what would be a good 5th ability?

#

I was thinking Shadow Rend, but I'm not sure if I need the extra shadows. Umbral Blades look like they might be a good option with the Bladestorm nodes

polar saffron
#

when in doubt smoke bomb

#

especially for a shadow build

snow forum
#

That might be a good idea

#

I want to use Bladestorm for clear, and Sync Strike + Shadow Cascade for big damage. This would be my first time playing a rogue

#

Theoretically, should Bladestorm snapshot passives and skills that say "Your next skill gains X" or something along those lines?

north tree
#

just realized how easy they made us have avoid crit cap with passives

#

thats awesome

floral cypress
#

is falconer dead right? whats a good rogue alternative

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (25) / Bladedancer (13) / Marksman (8) / Falconer (67)

General:

▸ Health: 2,651, Regen: 182.16/s
▸ Mana: 180.51, Regen: 9.44/s
▸ Ward Retention: 60%, Regen: 0/s
▸ Attributes: 38 Str / 234 Dex / 30 Int / 40 Att / 35 Vit
▸ Resistances: 67% / 74% / 69% / 56% / 41% / 76% / 191%

Defenses:

▸ Endurance: 54%, Threshold: 1,087
▸ Dodge Chance: 67% (3276)
▸ Armor Mitigation: 63% (4,873)
▸ Block Chance: 100%, Mitigation: 52% (2,248)
▸ Glancing Blow Chance: 37%
▸ Crit Avoidance: 30%

wraith nacelle
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (32) / Bladedancer (8) / Marksman (66) / Falconer (5)

General:

▸ Health: 2,577, Regen: 20/s
▸ Mana: 169.03, Regen: 9.36/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 8 Str / 65 Dex / 8 Int / 8 Att / 16 Vit
▸ Resistances: 61% / 92% / 90% / 126% / 52% / 61% / 86%

Defenses:

▸ Endurance: 44%, Threshold: 595
▸ Dodge Chance: 21% (707)
▸ Armor Mitigation: 14% (406)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 75%

cyan wren
candid ledge
#

the ones in the planner

#

its a bee build

#

though

#

js acid flask/decoy stacker on the bee

#

and do infinite dmg

cyan wren
wraith nacelle
cyan wren
#

I see ty.

candid ledge
cyan wren
# candid ledge

followed your rehan armor stacker in TLI and finished season in a week.
Looking forward to this, hopefully not get gutted before launch.

brittle hound
#

hey yall this my first actual attempt and making a build for myself rather than just following maxroll slop can i get some advice on it if there is anything to improve?

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (21) / Bladedancer (67) / Marksman (25)

General:

▸ Health: 2,305, Regen: 48.96/s
▸ Mana: 195.51, Regen: 11.84/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 10 Str / 40 Dex / 10 Int / 10 Att / 18 Vit
▸ Resistances: 100% / 75% / 75% / 90% / 75% / 93% / 123%

Defenses:

▸ Endurance: 56%, Threshold: 461
▸ Dodge Chance: 63% (2836)
▸ Armor Mitigation: 39% (2,197)
▸ Glancing Blow Chance: 36%
▸ Crit Avoidance: 103%

north tree
#

is there corrupted weapons I see corrupted affixes but no weapons

#

oh its just rune of corruption

brittle hound
candid ledge
#

you arent getting red ring value and dex is good for dodge but its still inc dmg regardless

brittle hound
#

you know what i didnt even consider i got inactive red rings on my planner im too mage pilled

#

fr just put those there as placeholders and forgot about it

#

thanks ill give the planner another pass tmr

sage canyon
pulsar solar
#

Does that mean „directly“ use of Cascade?

north tree
#

I wonder if wings of discord is op with new idol system

fading burrow
#

kappa

rugged pollen
#

If not the strongest armor in the game

north tree
#

na trying to do Fire BD with the new set

#

was going wings of argentus

candid ledge
#

never lucky ...

polar saffron
#

i might look into bleed bladestorm to see how much better it is lmao... frostbite seems really fun but i feel like theres a lot of bleed synergy to the point that going frostbite might be bait

rocky nova
wide yacht
#

seems like DS has no new node that could possibly interact with shadow rend, sad times

random sedge
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (36) / Bladedancer (64) / Falconer (13)

General:

▸ Health: 3,422, Regen: 29.4/s
▸ Mana: 160.51, Regen: 16.8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 23 Dex / 2 Int / 2 Att / 5 Vit
▸ Resistances: 81% / 72% / 72% / 76% / 72% / 92% / 111%

Defenses:

▸ Endurance: 60%, Threshold: 1,471
▸ Dodge Chance: 53% (2105)
▸ Armor Mitigation: 17% (550)
▸ Glancing Blow Chance: 100%
▸ Crit Avoidance: 101%

random sedge
#

Utilises deadly mixture and salt the wound for lots of more damage scaling

#

Will put together a build guide for it lizard_Rex

plush rune
#

is cool but its not new fire BD :(

random sedge
#

you could run pillagers on this build for the burning daggers

#

you bringing up fire just made me realise that is a bit extra more damage I could squeeze out

#

would it beat bleed duration tho?

random sedge
plush rune
#

its the new set items

random sedge
#

that burning dagger dancing strike ones?

plush rune
#

yeah

cyan wren
#

Just read somewhere it'll be possible to reach close to 190 bees with all the min maxed items this ss?

random sedge
#

it does look super cool

plush rune
#

busted if true

#

what if.... <_<

cyan wren
#

Somebody confirm this.

random sedge
#

that seems about right

#

potion spamming sounds unfun to me tho

steady cypress
#

so next season bee falconer will be the new meta?

plush rune
#

ahh all 1x1 stackin

#

potion spam seems excessive at that point

random sedge
pine hatch
zenith bridge
pine hatch
#

Cool thanks

sage canyon
#

any giga shurikens builds blade shield looks pretty insane

flint turret
#

Still have no idea what mastery to go for bow rend. All 3 have their benefits.
-Bd gets extra shadows, melee leech(with tabi melee shadow), perfection, crit multi, frailty
-mm gets flat bow, sharpshooter, also crit multi, shred, more damage per mana, more mana on 0 cost skills if needed and hs if needed, bow leech
-falconer gets hunter mark, mana fain from falcon, shadow dives, traversal cdr on dive, longer smoke, more dusks, armor , no leech

#

And all 3 have different skill rotations for flow consume on rend

sage canyon
#

clear looks monka for bow rend

#

or you using smth else?

flint turret
#

No

#

And it should be fine

sage canyon
#

🤨

#

hope it works out

flint turret
#

Hydra bow, doppel set, traversal rend, traversal recovery on potion, jungle queen, tabi

#

Massive amounts of shadows with increased aiming and follow nodes

#

With both melee and bow rend at the same time

#

Evade gives 3-6 shadows, rend direct cast gives 3-6 too

#

If clear wont be that great can add multishot anyway

#

Or dive

#

Or bladestorm shurikens even on rend

#

But choosing mastery is a pain

#

Bd looks slightly better than others, but the question if perfection and melee leech will work with the melee part of bow rend from tabi is unanswered

#

For falconer the question is if it's possible to crit cap shadow dive with doppel shadow flat crit, because shadow falcon crit inherits 50% of your global, but is also a shadow, I can see it going both ways. Also no leech for falconer

#

Mm is the safest one but will lesser amount of benefits imo. Bow leech will work for sure but that's about it

#

I guess I can leech with avarice gloves since I'm converting to lightning anyway

#

Or blood roost on falconer for more sustain

pine hatch
zenith bridge
#

in your arena run

pine hatch
#

Must be a mistake because I was testing other stuff

#

Then went to arena forgot to change

wary cedar
#

do we have any traversal shadow rend builds?

rugged pollen
#

im waiting to test first

#

if im not missing something rend will be the first traversal skill with charges in the game

#

need to see how that interacts with traversal cooldown reduction

#

and with other traversal

wary cedar
rugged pollen
#

oh shit you're right

#

we have shift with bow

#

can use that to test

sage canyon
eager mason
#

wait they nerfed it again? omegalul

wary cedar
rugged pollen
#

shouldnt take too much time

#

low expectation tho

wary cedar
#

shadow rend travesal build where you dash of the entire map should be so fun lmao

#

but depends all on the dmg output

rugged pollen
#

i mean

#

we already have shift cascading doing exactly that

wary cedar
rugged pollen
#

charge doesnt matter if your cooldown is low enough

#

im trying to test what's the behavior

#

if let's say i have rend with 2 charge, 1 charge on cd

wary cedar
#

hm i never went far with cascade build lol

rugged pollen
#

will shfit then be offcd or not

wary cedar
#

my best build where i played the most hence best items was heartseeker

pine hatch
wary cedar
rugged pollen
#

yeah i think that would be the case

#

but can never be sure with how EHG codes the game

wary cedar
rugged pollen
#

yup

#

all traversal skills are grouped up into 1

#

if you use any of them the cd restart for all

#

but the remaining cd will be of the one that u used

sage canyon
pine hatch
#

Your shadows will throw shurikens in a cone

#

While you have blade sheild

eager mason
#

did they say how shadow consume on the helmet works yet

sage canyon
#

Brb maybe joemmoma knows

eager mason
#

:Stare:

sage canyon
#

:kekw:

eager mason
#

any cooks misha

sage canyon
# eager mason any cooks misha

ill poke if i find smth, was doing other classes first warlock giga insane if u wanna test play the updated version of veill lock when volca posts it, we GIGA cooked. abom buffed hahah as always omegalulportal even tho % was nerfed, items carry. will get to rogue soon

#

need to think abt cascade, idk if nerfed brutality will be worth

#

ig it would be nice with some minimal investment

#

hail of arrows seems unchanged, idols pog but build overal same

eager mason
#

indirect cascade is not really buffed or is it me

sage canyon
#

u get more shadows?

#

🤔

eager mason
#

items nerfed, imprints nerfed -30% from one of the nodes

#

idols nerfed

#

so feel like it same damage

#

but ofc we dont know how common good corruptions are

sage canyon
#

idk if we go 1x2 anymore will try to play around

eager mason
#

4x1 had 9 pen while using dagger

#

dont know if it is the same

#

maybe go the 4 4x1 altar

sage canyon
#

also which items? i think only shattered chains and now we can go frenzy belt+exhang

#

MONKA

eager mason
#

I was thinking frenzy belt for zhp too

sage canyon
#

ya

eager mason
#

you can do crazy damage with frenzy belt flow lethal mirage

#

but Im too bad at that 10 part combo stuff

#

also you can get so many shadows for it too

#

brutality too

sage canyon
#

wait what 10 combo stat?

eager mason
#

I mean like you apply bleeds and stuff you get the shadows, you shift for the more damage and guarantee crit

#

then you lm or something

#

Im sure I missed some stuff

sage canyon
#

oh sorry i misunderstood tot u were talking abt casc

#

im really thinking abt mirage also cause

#

MEGA CLUNK MASTER

eager mason
#

yeah Im waiting a one shot vid from you

#

I was gonna do uber rush with it but I dont wanna bother with this, also probably not enough damage at 1lp

sage canyon
#

kekw, the skill wasnt that goo q.q i wonder if this more dmg will work for SD it should?

eager mason
#

hmm probably not

crimson latch
#

is this viable with a shadow thingy ?

rugged pollen
#

if you can reach 100%

#

not as good as you'd think

sage canyon
# eager mason hmm probably not

also this kinda stonks for my ver of ds/cascade, need testing but in theory now every SC will have 4 shadows not 3 with ds spam

#

mana is monka tho lol

pine hatch
#

If you take this node

eager mason
#

oh dancing also has movement tag right

#

I forgot about that

sage canyon
#

ye

pine hatch
#

You can't have perfect choreo

sage canyon
#

wdym

#

oh

#

the dps node

pine hatch
#

Mana cost too much

#

Even they changed from 5 to 3

eager mason
#

oh nvm this is traversal

pine hatch
#

Still hard to manage but shadow steps is very op

sage canyon
#

also i wonder if this works with shadows, i was thinking creating many shadows then manual shurikens and gg

#

🤔

#

probably not

#

but also isnt shadows inherit all multipliers

#

if so sync strike shurikens are stupid op

#

u go ds 1-2 to proc shurikens, sync strike and then shurikens manuallly

#

x.x

#

then ds 3-4, sync and shurikens

#

xdd

rugged pollen
#

what's special about that i dont get it

#

you're talkbing about baldeshield specicifially right

sage canyon
#

cause your manual cast of shurikens will get 100% more multy and will be cast with all shadows from sync strike

#

balde shield is additional dps but main dps will be from shadows throwing shurikens

rugged pollen
#

yeah but that's how ppl play shuriken builds

sage canyon
#

potao did that build

rugged pollen
#

since birth of shuriken no?

eager mason
sage canyon
rugged pollen
#

oooh

#

you mean with flow

sage canyon
#

yep the idea is to pace old setup with roatation

#

to abuse double dmg on ever big shuriken use

rugged pollen
#

🤔

sage canyon
#

and also get ds buffs

eager mason
rugged pollen
#

that's sounds a lil clunky to me ngl

eager mason
#

with 0 inc

rugged pollen
#

the time that you use to do all that

#

maybe just sync>shuriken like 2 times

sage canyon
rugged pollen
#

or 3

#

do the same no?

sage canyon
#

maybe ye

rugged pollen
#

i mean the time it'd take for you to do all that

#

it sounds cool dont get me wrong

#

but at the same time

sage canyon
rugged pollen
#

jumping through hoops to do the same thing

sage canyon
#

ill ask devs 10 times instead

eager mason
#

:LO:

sage canyon
rugged pollen
#

im trying to do the same thing

#

but with sync, shift, rend as cascade

sage canyon
#

they shouldve limit flow to onl;y certain skills

#

i mean if this works for shadows then i dont think its worth playing ds at all, even on cascade you would just spam sync->cascade manually

#

and get big deeps

rugged pollen
#

u need unique skills no?

sage canyon
#

oh wait u right ok

#

then saved

#

DS clunK

rugged pollen
#

DS is uqunie case because each of its steps are considered 1 unique thing

eager mason
#

is ds even clunk anymore

rugged pollen
#

without the cooldown idk how it would behave

sage canyon
eager mason
#

I remember watching the wander ds vid

#

him explaining his 6 part combo

sage canyon
#

ill try then ditch rythm alltogether, go arena + shadow on 2nd attack and just do 1-2ds for shadow sync, manual cascade with 100% more dmg 2 rythm stacks arena buff and 4 shadows

#

HOOOLY

#

just need to make sure we will have enough speed to fit in all 4 abilities into 1 sync cd window

rugged pollen
#

yeah

#

then u forgot for 1 second

#

ds 3 times before sync

#

bam

sage canyon
#

naaa bra

rugged pollen
#

do all of that over again

sage canyon
#

kkekekeke

#

i mean im playing ehg VISION

#

😭 🥺

#

leave me alone

rugged pollen
#

i've been there

eager mason
#

do I even start cooking lvling

#

or just wait until terek vid

sage canyon
#

if it all works holy , 6 cascades instead of 4 and with double dmg

#

😅

#

xdd gaming

eager mason
#

holy

sage canyon
#

and im never pressing shift or evade to not fck up combo im just gonna...equip stonefists and permastun uber

#

also have u guys messed around bladestorm it looks so dog

#

support skill it seems

eager mason
#

not yet but I think Im lvling with it

sage canyon
#

ye it seems great for lvling but tree has no multipliers

#

so when u get to emp...

#

kinda monka

eager mason
#

you can do it with flow too

#

umbral 3 times

#

then release the bladestorms

sage canyon
#

LOL

#

0*2=0

#

🤣

eager mason
#

yeah I havent done math on it so :xdd:

#

as long as it gets me to 500c decently fast Im fine

pine hatch
#

I think bladestrom shuriken should be good

sage canyon
#

ye i was thinking same

#

make some shuriken version and if it has free slot just put bs there

#

its not big dps boost but honest work

pine hatch
#

Shuriken get buffed from DS also you are hitting them with bladeshield

sage canyon
#

ye for DS its actually big cause you dont spam manually as much

#

also WTF did they do with flask q.q

#

pepehands

#

10% chance

eager mason
#

...

sage canyon
#

will ANYONE even play traps in any build now, DA proc is bad, flask proc is bad, skill does no dmg

#

whats the logic there

pine hatch
#

Well I mean enough already we all had fun

sage canyon
#

oh wait

eager mason
#

evade

sage canyon
#

liek they couldve made it 50-70% see how it plays and then act accordingly

pine hatch
#

🤣

eager mason
#

so they just kill it

#

who cares

sage canyon
#

yee reddit complained too much sorry i forgot target audience

#

🥱

pine hatch
#

Some ppl planning to play acid this season

#

Bad luck

sage canyon
#

ye i saw one guy already making queen bee build with flask

#

:xddddddd:

#

not joking btw

#

bee idols on flask xdd quen bee set

#

idk

#

FANTASY builds like ehg wanted

pine hatch
#

Hmm

sage canyon
#

i liek that they added cor ladder

#

seems very nice for sc

#

finally

#

might be playing online this season IDK

#

🤣

pine hatch
#

Did they nerf ballista yet

sage canyon
#

no

zenith bridge
sage canyon
#

wait

#

ill show

zenith bridge
#

no i meant that you will play online 😉

pine hatch
#

Lol

eager mason
zenith bridge
#

i think the corruption ladder is gonna be more interesting for hc, no?

sage canyon
#

@zenith bridge

zenith bridge
#

sc is just...whoever plays longer

eager mason
#

yeah I mean who cares about sc corruption ladder

#

its like poe delve

#

just who can sink more time of their life

sage canyon
rugged pollen
#

i know at least 1 person will care abt that

pine hatch
#

Hahaha

sage canyon
#

now we can see most op builds and yoink

#

xdd

zenith bridge
rugged pollen
#

bbbbut it's not a competition

#

it's a single player game

sage canyon
rugged pollen
#

have you seen the warpath guy with 100k corruption

#

🤣

sage canyon
#

no

#

lmfao

#

show

rugged pollen
#

im surprised

#

the kind of torture ppl wil endure

eager mason
#

I have seen like 30k vid

sage canyon
#

i mean im not surprised skill has mega aoe and mobility

eager mason
#

did he get to 100k

rugged pollen
pine hatch
#

Who the swapping gears dude?

rugged pollen
#

yes he did

pine hatch
#

Shet

rugged pollen
#

and i once think kartal with his "dying 20 times per 2 minutes" is as bad as it gets

#

how naive

sage canyon
#

ok found it

#

i think he will have much easier this patch

#

warpath giga buff soo

rugged pollen
#

less gear slots to swap?

sage canyon
#

ye and way more dmg brutality stacking frenzy belt u can go nuts dps

#

full zhp

eager mason
#

vk gear is usually all 1 lp too

#

you just run around with billion corruptions

sage canyon
#

the main danger of that in high corruption is when u get flacid but ehg fixed it with capped scaling

#

so now u perma max size with void well

rugged pollen
#

but the new max will be much worse than the old max no?

#

i mean damage wise

sage canyon
#

nope u just go 5/5 in warriros fury not 1/5

#

xd

#

like that guy and pretty much everyone were playinf 1/5 fury node cause they wanted to spin for 40 seconds

#

with 5/5 you would spin less but way more dmg, before it was uncpaped so 5/5 was mega mana drain but now is fine

#

tho that guy is cheesing confluence echo for cor lol

eager mason
#

all of them are

#

did they fix it I didnt read bug fixes

plush maple
sage canyon
#

🙂

lime folio
flint turret
#

okay. new idea for bow rend on mm:
we use rend in rotation with shuriken which will give us 100% lightning pen. We make rend manacost of 33 using passives and get 33% more damage for it. single cast of shurikens will give is 15+8 mana back (23 total) and rend consuming first shadow will give us +6 back, so from the rotation of rend-shuri we are 33-23 = 10 mana down which is fine i guess? rotating betweem shuri and remd also allows us to have elemental arrow for each rend attack, and we also use black arrows to get more damage for rend. Also with shuri casts and trap attach on melee hit (from tabi rend) we take care of armor shred and lightning shred and shock and chill
https://www.lastepochtools.com/planner/A6P4bn8G

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (23) / Bladedancer (5) / Marksman (75) / Falconer (10)

General:

▸ Health: 2,856, Regen: 27.2/s
▸ Mana: 197.41, Regen: 12.48/s
▸ Ward Retention: 64%, Regen: 0/s
▸ Attributes: 32 Str / 121 Dex / 32 Int / 32 Att / 40 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 92% / 97%

Defenses:

▸ Endurance: 70%, Threshold: 1,548
▸ Dodge Chance: 66% (3243)
▸ Armor Mitigation: 19% (708)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 35%

flint turret
#

tbh im not entirely sold on black arrows and traps but i dunno what 2 skills to add to smoke-shuri rend

#

also im thinking about coated blades for rend

#

but so far not many ideas how to sustain it

wary cedar
flint turret
#

wait did they nerf weaver affixes? i missed it

#

resistances in particular

#

is it just letools bug?

#

i cant find anything about it in patchnotes

flint turret
#

big tech for 1 big hit

#

also recalled umbrals will create some shadows

wary cedar
crimson latch
#

i made a multshot red build i hope it works

flint turret
#

well this is a different type of a gameplay tho

crimson latch
#

from fantasy xd

flint turret
#

its a 5-skill combo with a setup

#

rather than 2-skill spam

wary cedar
#

do you know what way shadow rend traversal could be viabale?

flint turret
#

yes

wary cedar
#

how so? 👉 👈

flint turret
#

altready made 2 planners for it

wary cedar
#

mind sharing it again?

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (78) / Falconer (10)

General:

▸ Health: 3,120, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 83 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,539
▸ Dodge Chance: 71% (4038)
▸ Armor Mitigation: 22% (860)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 100%

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (21) / Bladedancer (27) / Falconer (64)

General:

▸ Health: 3,161, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 96 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 76% / 76% / 76% / 88% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,672
▸ Dodge Chance: 72% (4170)
▸ Armor Mitigation: 31% (1,522)
▸ Glancing Blow Chance: 133%
▸ Crit Avoidance: 105%

wary cedar
#

thankies

flint turret
#

take it with a grain if salt as those are first drafts but the concept on paper is decent

#

0 cd traversal rend that summons 5 shadows each cast

#

and thise either get consumed for more rend damage or they cast cascade and resummon shadows

wary cedar
#

i see 1 one rend, 2 from set

flint turret
#

oh wait is it 4

wary cedar
#

so you evade once for the 4th?

flint turret
#

yeah sorry its 4

#

traversal bonus from set is 2, and tabi boots give rend an extra shadow

#

its behaviour tho is unclear

wary cedar
#

so gameplay would be rend - rend - rend - rend
and occasionally sync strike?

flint turret
#

and yeah you also have a smoke bomb out which is 1 shadow per second and evade

#

so lots of shadows

flint turret
wary cedar
#

ya i missed that the boots give one extra shadow.
my first plan was rend with sync, but for me it was 3 shadows into 4 shadows, kinda whanky, but the boots fixes this

flint turret
#

for mono skipping its just rend rend rend i guess while gushing potions

#

for bosses its probably ds into sync into rend

#

or we can sync-rend-sync as well

#

sync summons 4, rend consumes 4 for cascade, summons another 4, then sync again, which also consumes 4 to casca cascade and so on

wary cedar
#

what about using cascade manually inbetween? is no good?

crimson latch
#

so we have lot new builds isnt?

#

for rogue

flint turret
#

i dont see any reason tbh, because both sync and rend can already trigger it

wary cedar
#

hmmkay, at the end it comes down how it feels i think xd
i ll defnitly try a build something like this, just fits my fiction of a rouge the best xd

flint turret
#

im not sure about dancing strikes, but they can be good combined with rend because of new flow mechanics but that would need to respec rend into 1 big hit with shaow consume

flint turret
#

but numbers are there

wary cedar
#

lot of things will be figured out on the way i guess

#

but having that first idea is good to have for the start

distant birch
flint turret
#

no mention in patch notes ninja nerf

#

halving res on idols is pretty big change to sweep under the rug

night spruce
#

Hey ragu, whats your thoughts on shadow rend and changes to dancing strikes?

#

@flint turret

flint turret
#

rend seems great, tons of cool nodes, can be played on all 3 masteries, mas melee and bow, both seem viable. Will make even multishot viable, overall cool

night spruce
#

have you made any planners for either?

#

im a bit late to the party

flint turret
#

yeah im in the process of making some

#

ill link you im dms dont want to spam the same ones here

night spruce
#

feel free to send some stuff my way, was going to ask you as the resident rogue subject matter expert xD

flint turret
#

rend opens up too many possibilities to solve them all

crimson latch
#

Im kind noob... but thank to rend multshot got a buff because of shadow mechanic and stuff? pleae dont judge me

flint turret
#

yeah rend multishot is defiletly a viable build

#

now idol layouts help a lot too

visual warren
flint turret
#

you get 4 of theese or 1+1 of 3x1 with same stats with discord

flint turret
visual warren
#

how you achieving 0 cd?

flint turret
#

belt

visual warren
#

flask spammer build?

flint turret
#

more or less

#

clearing echoes fast is as important as ever with new echo chains

#

this should probably work okay

earnest moth
#

Is there a early game/levelling variant? Or will you go a different build?

flint turret
#

ill try to level with rend but i havent thought much about it, ill just go with the flow

#

i dont even know yet which mastery to go for, all 3 have great rend support

earnest moth
#

Main scaling tags early would just be for physical and bow?

flint turret
#

shadow daggers is somewhat an option too

#

2 sd stacks from 1 hit in big aoe is not that bad, but could have been better

earnest moth
#

Is the UB levelling for rogue now completely dead?

flint turret
#

we have bladestorm now

#

even earlier

earnest moth
#

Is that still looking to proc Shadow daggers?

flint turret
#

yeah i think it would be okay with SD

#

the big difference is that you no longer require a dagger

#

you can just play bladestorm SD with a 2-hander

#

maybe thats what ill do, having traversal rend that launches bladestorm with 2h for leveling

crimson latch
#

but we aim for convert dex to guile?

polar saffron
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (25) / Bladedancer (73) / Marksman (10) / Falconer (5)

General:

▸ Health: 2,602, Regen: 93.6/s
▸ Mana: 112.51, Regen: 8.96/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 6 Str / 65 Dex / 6 Int / 6 Att / 11 Vit
▸ Resistances: 119% / 80% / 80% / 111% / 87% / 80% / 97%

Defenses:

▸ Endurance: 64%, Threshold: 520
▸ Dodge Chance: 15% (506)
▸ Armor Mitigation: 19% (673)
▸ Glancing Blow Chance: 10%
▸ Crit Avoidance: 40%

flint turret
#

loosing dodge from dex is not a big deal with doppel helm affix

#

@zenith bridge isnt your recall umbral blade build is just insane now? with the new flow your recall will get 100% more damage each time on top of umbrals creating shadows now

#

maybe i actually should level with it even

#

tons of ward on recall too

#

flat crit nodes for easy cap

zenith bridge
flint turret
#

dam

iron crane
#

is Dancing strikes Bladedancer still viable next season?

flint turret
zenith bridge
#

I can't play the build without precicion cuts, especially when you move towards the bottom of the screen, you want your blades to go off screen

flint turret
#

ahhh right they changed it

zenith bridge
#

the extra crit multi is probably not needed, and i can leave 3 points out of Dawnfall

#

so still possible with 30 points to comfortably gear around

flint turret
#

we can live without ward on recall maybe

zenith bridge
#

yep, especially in sc

flint turret
#

if we get relic +4 we can get ward

zenith bridge
#

1 out of Cut and Leave and 1 point into Soul thief

flint turret
#

yeah just did already

#

so with 27 its fine more or less

#

add +2 on relic and thats 3\4 into ward

zenith bridge
#

the extra 2 blades every 2 second you will feel on longer boss fights, but also something you could drop yea

zenith bridge
#

but yea i would go with the tree you posted now

flint turret
#

thats noit bad, you need velo+tongue+ammy+ and thata already 28

#

or +2 on relic and discord instead of velo

zenith bridge
#

yea net, dive bomb, and falconry dont need that many points, its just extra qol

#

from the + 4 dex skills

#

and smoke bomb is not included anyways

#

for whatever reason

flint turret
#

flow chanhe is so huge for lots of things

finite arch
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (35) / Bladedancer (78)

General:

▸ Health: 2,777, Regen: 20/s
▸ Mana: 240.51, Regen: 13.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 74 Dex / 25 Int / 25 Att / 37 Vit
▸ Resistances: 78% / 80% / 66% / 78% / 98% / 79% / 108%

Defenses:

▸ Endurance: 30%, Threshold: 555
▸ Dodge Chance: 19% (620)
▸ Armor Mitigation: 48% (2,950)
▸ Glancing Blow Chance: 10%
▸ Crit Avoidance: 102%

finite arch
flint turret
finite arch
#

yup

blazing locust
#

what is turning out a good build so far fellas

flint turret
#

basically everything is

#

rend, bladestorm shuri, cascade, umbrals, even lm got buffed

#

dancing might be decent too depending on how the feel now, we had no showcase yet

crimson latch
flint turret
#

tbh id rather be corrupting set items over crafting exalted sets

#

set items have a tiny corruption affix pool

polar saffron
#

im probably gonna play bleed bladestorm

finite arch
#

man idk what build to go lol

polar saffron
#

seems like the most consistent damage

crimson latch
#

i love that there is so many options hehe

eager mason
#

they didnt even add any enchant QoL did they

flint turret
#

only stouts were nerfed

eager mason
#

nope

#

2x1s too

flint turret
#

its still 9 -12

eager mason
#

yeah 1x1s are same for idk why

flint turret
eager mason
flint turret
#

1-2 is a joke tbh

eager mason
#

these were 23 or something I think

flint turret
#

yep

#

now its small ones all the way

eager mason
#

yeah idk why they are not nerfed

#

maybe because you need more of those

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (31) / Bladedancer (5) / Marksman (61) / Falconer (15)

General:

▸ Health: 2,625, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 116 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 85% / 71% / 72% / 71% / 102% / 107%

Defenses:

▸ Endurance: 60%, Threshold: 999
▸ Dodge Chance: 55% (2224)
▸ Armor Mitigation: 22% (896)
▸ Glancing Blow Chance: 35%
▸ Crit Avoidance: 35%

eager mason
#

idk much about mm but

flint turret
#

i dont like the black arrows in particular but at they gibe shadows and shrouds i guess

eager mason
#

what happened to hydra plan

flint turret
eager mason
#

oh I guess this is multishot

#

yeah

flint turret
#

hydra rend is interesting

eager mason
#

dont you want 4 multishot idols

flint turret
#

i have 4 basically with discord

#

but i think crit multi is better at this point

#

helm t7 multishot already

#

this can be swapped to multishot as well i didnt math it out tbh

eager mason
#

capped res with not many affixes nice

#

discord helps a lot

flint turret
#

im not getting many bd passives

#

but shadow damage isnt terrible or dex

eager mason
#

not the most efficient but ms is always nice

#

what are you gonna cut tho

flint turret
#

im not sure about guile too

#

do i really need it

eager mason
#

I dont like skipping these on any character ngl

flint turret
#

i guess i can cur phys shred

#

its like half of my damage anyway

#

and avoidance\multi ill have blind anyway

eager mason
#

how many shrouds do you run around with

flint turret
#

i actually have no idea

#

i swapped out doppel helm to get ravager

#

with doppel i think 20+ easy

eager mason
#

I mean dont you also get a lot from hs

flint turret
#

but without ravager i have no idea what skills to add. outside of rend\smoke\multishot other skills do nothing

#

i thout about going falconer for this reason

#

can add falconry and dive

#

but the passive tree is way worse for multishot

#

and i will loose shred

#

i guess i can get shred on idol

eager mason
flint turret
#

doppel would give like 20 dusk

flint turret
#

instead of spamming rend

#

but it can make sense i guess, i can take sapping strikes and mana on recurve... but how do i spend so much mana

#

maybe falconer with doppel is the play

#

-90 bow flat tho and tons of AS

eager mason
#

unless you need like a specific cd

flint turret
#

smoke is super good to have in this on as low cd as possible but since im not using t7 cds already yeah it doesnt make much sense to get guile i guess

#

just getting t7 makes more sense probably if i need it that bad

eager mason
#

you are gonna run around with so little armor if you go guile

#

I dont think its implemented on planner yet

flint turret
#

yeah thats problematic since i swapped out doppel

eager mason
flint turret
#

i gues guile only with doppel

#

what about rampancy tho

eager mason
#

was that frenzy

flint turret
#

too much hp loss i guess

#

yeah

eager mason
#

yeah I wouldnt go lower than 3k hp

#

you pray that you hit normal affixes on the amulet I guess

plush rune
eager mason
#

mana regen might be ok

eager mason
#

you already get so little

#

and its not even an affix you can really offset

plush rune
#

my issue is more that the cdr is too small to justify it at all

eager mason
#

like some of the other

plush rune
#

i'd be fine with losing armour but what 0.3% per point was it?

eager mason
#

and we already have so much cdr that diminishing returns makes it shit

plush rune
#

that's 100 for 30% cdr only to movement skills

flint turret
#

that should be pretty awesome for traversal rend with doppel triggering cascades which i already did plan

eager mason
#

sad that you have to run these on frost