#🔪┃rogue
1 messages · Page 102 of 1
i think they only removed quest echoes in empowered?
yeah thats what I thought
would it be a dumb idea to play fire cascade with the helmet but not use the sword the set bonus?
basically just playing normal cascade but using throne of ambition and maybe wings of argentus
they say they removed optional ones
but how do i get bow flat damage without mourningfrost tho
I think there is a node in one of the skills that can give more than 40%
I guess the normal mono ones are not optional
would that means infinite shadows?
this rogue hopes "yes"
But maybe the skill % resummon and the set one will be seperate
it definetly wouldnt, this helm is crazy just because of throne alone
well, we know 60% from rend and 20% from umbral blades
dont think you could combo the odds from 2 skills together
however, we already have at least 26% from set relic
so 86% to resummon shadows on rend is a sure thing
if that matters to you
and reen
40% more damage from throne and 300% inc damage from reen just by using the set helm
casacde gonna be so broken
have no idea why they even buffing damage eff
was excited to play doppleganger, but might have to play fire instead now
i think you meant
it will receive a well-deserved buff because the snapshotting bug is getting fixed
that bug didnt affect the dps in the slightest
i know, i was making a joke
snapshot barely matters lol
it only made 1 hit from shift bigger
cant you run both
well and non sync dancing strikes cascade too but whatever
well, you cant run both helm, at least
entwined
you cant shadow consume is a helm affix too
either convert or consume
yeah I mean you run body relic and entwined
going to go doppleganger
and as good as consume sounds, convert blows it out of the water easily
and get new helm
I can do fire later
I was originally going to do a lightning build finally
but oh well
if you want the shadows
...I could also just do all three
over 3 rogues
one DS+cascade, one Random Shadows Go!, and the last some lightning build
unsure if doppleganger is really worth it without the dusk shrouds from shadows on the helm
giving up unique body armor + relic is a rather large opportunity cost for +2 shadows on shift
sure
@flint turret what if we use this to stay low health
with the shadow helm
its so low tho
Sadge
the proper stats are there now
The helmet alone already has so many good stats
Kinda curious what the set affix is gonna be, because we cant miss out on rogue affixes, they are too strong
boys we are witnessing wings of argentus on rogue becoming non meme
they buffed lpl too
the prophets from even pre 0.9 were right
using both dancing and sync counts as you moving right?
pretty sure ya
huge upgrades for cascade
I think sync might have a bit at the start/end where you aren't, but I might be wrong
ds yes, sync i dont think so
sync has a movement tag so it should right?
during the moving part it def should, but theres that bit of end lag ya?
fair point, i thought because its a simple jumping animation
regardless the dr from argentus still works the majority of the time
you might be able to test with mountain boots
i guess the reliquary nest?
with the buffs to idols, yep
dagger can also work if set idol
i aaaalways forget about the amu, so good on rogue
chance to recreate shadows for cascade is basically "more" damage too
ya doppleganger relic alone not bad
this is getting buffed right?
so 6 per second
with sword
you dont reach the 40 stacks unless you use dancing strikes
or hs
so do I just ignore it
160% inc aoe sounds so good but
but i dont see it worth... aoe increase for fire skills is interesting but cascade already has lots of increase
probably dont need it
id gladly use it with throwing hs tho but its impossible
Normal mono still has quest echoes
Still disappointed:/ I want shadow cascade lightning…
new skills might have some
nah bro fire is perfect
lightning cascade sounds really cool, but what synergy would there be?
fire has way more I think
LM makes me snooze tbh lmao
only cold would have been better probably than fire
Cinder strike has no cap on the amount of fire daggers it can throw
the bow
Would be cool if we got more lightning uniques
theres a bow that procs cinder strike but idr what its called
AND cinder strikes has oil coating, which adds 5 throwing damage per stack
other option is unarmed cinder strike falconer shenanigans but i dont think the cinder strike melee damage transfers to flaming daggers
only when you press evade while wearing Hydra bow 🙂
Burning dagger can be cast from shadows hmmm
oh I forgot this is dot not hit
okay serious question:
if i convert dancing to fire and use embers.... how wisps will repeat my attacks? if i have create shadow on 2nd strike and cascade on first, do they always copy first or they can copy any?
thoughts?
oh dam me too
I woudln't do unarmed because the sword is great and Reen's Ire is also great for this
Plus you want to get tons of attack speed on weapons anyway
well good for your ignite build I guess 
it is but im having a hard time imagining how dancing embers work together
actually a very good question
i think it simply doesnt work on DS
isnt it good
bro why are you doing this to me 
Ask the devs, i'm super interested in it aswell.
Do wisps also throw a decoy?
man guys, please stop giving me all these crazy ideas 🤣 already waaayy too many builds i wanna play...and patch notes arent even out yet.
i did, waiting for an answer, tbh i doubt anyone tested
honestly if rend gets at least some additional good nodes i can totally see myself spamming rend instead of sync for cascade trigger with new boots
yes its 2 shadows instead of 4, but they have 60% chance to resummon and they both hit with rend too
and its way less mana being 20 instead of 60 or whatever
the resummon chance is based on distance from you, so its likely a bit less than that
but there is a play there for sure if there are some more good nodes
true, but boots suggest there will be a distance between you and them anyway
might not be 60 but 40 is still a lot
ye, and the dot protection on boots looks really nice
missing army of skin more damage the high health tho
loosig tons of more damage to high health hurts tho
but removing mana sustain issues from sync should feel good
especially when with throne probably limiting the amount of sync strike mana cost idols we can take
with 20 manacost making 2 shadows and then resummoming them, and each cascade giving back 6 mana instead of 5 should make it pretty spammable
we losee crimsons from sync and 200% shadow damage tho
and a bit of AS
good rend nodes needed to compete
It only makes 1 shadow as the off wep is consumed
yeah today reveals go hard
Cant you just get crimsons from the passive tree?
you are right, but they have a pretty big delay before attacking... will need to see how it functions
not consistently like sync does
felt
i was waiting\expecting for a fire conversion for one of the 3 new skills but ehg got me good
fire cascade was the last thing i would expect tbh
for umbrals or bladestorm it would make sense because they had umbral explosion which was 50% fire
I wouldn't use Wisps just because I'd rather use the new amulet that gets flat crit, which will apply to throwing attacks. And then you can use Legends Entwined with Abandoned Amulet, Kuzon Sword, and Doppelganger helm/chest
i dont think i need crit for ignite
maybe i do a bit for reen stacks
but without proliferation i wouldnt play ignite probably
IDK how the proliferation will feel in this season, Wildfire is definitely on my list of things to try. Last season it was... not great
But got a lot of fixes
it was not great for super fast hits but it was decent for big hits, thats why i had cascade ignite marinating for 2 seasons already
it should work okay, cascade has tons of more multies, even more so with throwing
But you want fast hits for ignite?
i do ofc, but its not like hs where its tons of hit on 1 target and prolif is bad
cascade hits have huge aoe
yeah, fair
I want to try phys cascade with doppelganger
And just go for big crits when you shift and consume 3 shadows instantly for 4 cascades
from this point on id only play fire kekw
throne
throne and wings
ahh, yeah that makes sense
New idols are definitely gonna be interesting.
or relic
and fire pen is easier to get than phys imo
on the downside, armor shred is less effective
whats the set shard for kuzon helm you think? obv the conversion but you think its +cascade or the blind, or throwing fire dmg i guess
I suppose there isn't really a reason I couldn't do it fire instead of phys
It's gonna be dusk shroud on hit and health gain on shadow create, I bet
blind prob
there is, doppelganger helm shadow consume, its giga huge
we now have 2 routes, either op defences with doppelganger helm or op offence with throne
you cant use 2 helms lmao
shadow consume is helm exclusive
Chest+relic, sorry
shrouds come from doppleganger helm
set doesnt matter really
oh, I guess that's fair. The consume for shrouds is pretty nutty
Also the bladedancer mastery is 15 phys, which sucks if you convert
hmmmmmmmm
Also with phys, you can use the Jormun's set
Yeah, fire LL might be really good
isnt it really nice
Ashes is a TON of ward. Basically 1000 ward/sec
reen has some ignite chance
it doesnt work on siphon doom leech anyway
oh ya
so its eithe boulder or no siphon
You could use Stymied Fate for doom instead
but flay boots too good
or rend boots if rend good
IDK why they made the flay boots so good
i dont think ll would want to use rend it doesnt have as much mana issues really
thats true
also umbrals are getting shadow on recall tech so thats another buff to cascade
buffs all over the place
🤷♀️
Weird choice to make it SO small
Even at like 30% it would be valuable but not required
at that point just make it only have a 2 piece bonus and just have more pieces lmao
they said why
it's 2 weapons an axe and sword
so they needed the 3rd item to give options. It also opens up who can use for dw
maybe you want belt or one of the weapons
well ya, but might as well not have a bonus for 3 pieces if its that low
so just have the 2 bonus and more than 2 pieces
if it was just belt and sword some builds might want it but feel forced to use legends ring or give up a slot they need
just make the 3 set bonus worthwhile as well i dunno...10% is a joke
why ?
because if the 3 set is good enough you now feel forced to give up belt and both weapon slots
good enough doesnt mean i am 100% taking it
it should be rewarding for those who do want it
yeah but it's designed as a 2 set with 3 pieces, so they wanted it to be non-impactful
Good enough could be a stat you can get elsewhere (like multi) but an amount that feels meaningful but not required (30%ish rather than 80%ish))
10% just doesn't even feel meaningful
yeah that's point apparently
Okay so what if my build specifically excels like a lot with those 3 set items exactly
i get jackshit for using all 3 of them
nah sorry man that logic is just flawed
not true you get the effects of the item themselves
i think its fine
Well, there is also the "2 set pieces means legends entwined is too strong" thing to consider
20% more damage is already probably the best set bonus there is out there
Because you could get like +5 to all skills using LE, lol
Nah, Vilatria is still stronger
yeah but there is an opportunity cost
you're losing access to something using legends
I'm already looking at a Cinder Strike + Burning Daggers build using Kuzon, Doppelganger, and Abandoned
unlike vilatria its almost unconditional, because you almost never use the same 2 weapons and you dont need to stack anything
cinder is a bait
unless huge buffs its a meme
I've never done a burning daggers version of it
if you wanna do burning daggers version better use hs
and its still bad even with like 20 daggers per second
Well, can't really use HS and Kuzon's together
You heard the man. ES VK it is... Again.
you can but there is almost no benefit
80% dodge and 160% fire thats about it
I imagine the flat throwing from Oil Coating could be good
having 150% damage effectivness and almost no access to more multipliers its damage is really hard to make relevant
hmm, fair
So is there anything remotely interesting from revealed stuff - too lazy to ready every word from the forums on the phone as im traveling
TL:DR they revealed a bunch of sets that are good, a couple uniques that might be decent, and a bunch of QOL stuff that is a nice cherry on top
take your time to see it through, its worth it
@dense sparrow my friend where are you
what is LL
new builds interactions? wohoo
Low Life, using the uniques and affixes that drain your health and give you ward based on missing health
Morning fellas - just woke up here, hey that new ammy that pings out an explosive trap from BS at 120% mana cost would that be 120% of the base cost so like 18 (bladestorm) or higher if explosive?
it'd be the explosive trap cost
ooft rough times lol
oh that actually sounds kinda fun
That's actually really nice
if they didnt fix the cascade snapshot it would have been much better
but sounds pretty good anyway
dam i need to decide either i roll rend or ignite dancing cascade
Okay wow never expected that. Very cool.
yeah now im actually thinking about just going full all in on dancing strikes and maybe even add shurikens triggered by it
should be fun, you hold one button and there are shadows, cascades, shurikens, burning daggers, maybe even umbrals flying around igniting everythung
Its the rogue version of the "trigger everything" mage build, lol
Question for the people smarter then me . Does increase % fire damage also apply to ignite or is it just hit damage and not dot ?
ailments benefit from relevant damage increases as well, yes
however there are dot-specific affixes that often have better modifier ranges
I was seeing that I was just debating on throne of ambition for an ignite HS for next season or not
throne would work
sadly ignite hs doesnt really get anything interesting except for embers buff so far
but ehg might have something in stash still
hi friends, what are some good skills that you'd throw in any rogue build? i use shift & shurikens and smoke bomb, and then usually like 1 dps, but i dont know if there's another one i can throw in that is kind of a passive
i was thinking lethal mirage for the buff but it casts too long and the buff doesnt stick around all that much
umbral blades as of now, but its bound to change
LM is great as unspecced skill on your bar
it gives 1.5s invul time
traps can be a support with "hold this" but its not particulary great
if you are non sync setup probably net
hm
Yea im waiting on the patch notes to fully commit to it. I hoping for some buffs to multi shot but with out it having any good elemental conversions the damage scaling isn't good . We also didn't get a flat damage quiver and I don't really want to scale morning frost again for HS
yeah, lethal mirage invuln does seem useful... and i guess i can spec it for the execute
I'll look at net, too. thank you friends!!!
nah you mostly do lm without specing it
you just put it on your bar if you have a free slot
I think there are almost always better choices for a support
i have a free skill tree too though 😵💫
what are you playing
my gf is wanting me to help her plan a shadow bladedancer based off pure shadow rend + the boots
damage type on mm doesnt matter AS much because all your increases are generic, be it dex or bow damage from sharpshooter. ofc it matters for pen, but most of the time you wont have as much anyway
you are probably gonna have mana issues on that skill
so if this node is in the game
I would add umbrals
even tho we dont have a new source of flat damage so far, having relic with shadow crit can solve capping crit for both multishot and rend probably
which opens up the bow affix not being t7 flat crit
because your shadows are gonna drop bunch of umbrals passively
oh wow, thats exactly the kind of tech i was hoping for. thanks a ton friend
we havent seen like 70% of nodes yet, so check back here once patch notes are out, lots of people will try to do something with rend for sure
possibly I need to see the full tree for shadow rend but from what we have been shown it looks like it would be slower and less effective then just shooting MS . With shadow rend It would be hard to get your shadows all to shotgun your MS I would think but im not sure since we haven't had our hands on it yet
why it should be slower tho if rend summons at least 1 shadow every use, can summon even 2, and every shadow consumed shoots multishot, and you also have shadows from smoke, resummon node, possibly evade and traversal
and black quiver and maybe umbrals
aiming might be an issue tho thats true
tbh im hoping we wont need giant slayer multishot for single target damage
All my theories on shadow rend are just assumptions for now but it is things that will need tested especially when we can get our hands on the full tree . I can hope it will be better then I'm thinking but im just worried about the shows just shotting off into space with MS , If it was HS we would be golden though
i expect rend to have decent amount of multies to be able to use it as a main single target damage combined with falcon marks
and then multishot can take care of trash clear without giant slayer
Im hope full , I want to play a bow build again . Even though we are getting a bunch of melee and throwing stuff the bow is calling my name
after today i just wanna do a fiery dance tbh. will be a hard call between those
bladestorm has lost the remainder of its appeal becoming another trap delivery mechanism
its clearly gonna be mainstream and op
it's only 1 trap tho
My hope for blade storm Is that it keeps the on shadow consumptions node from UB and the dusk shroud per hit node as well so it can be used as a dusk shroud generator still
its at least 3 per second, and more because of trap sprinkler and possibly trapas, on top of an already super solid bladestorm casting shurikens
think the 5 with throw speed and much is better. you're spending more mana for less traps. You also have mana cost of Bladestorm and min cost of shuriken proc
there was never dusk shroud per hit, only per use
and it was terrible
Also might have flask trap nerfs
im not arguing that bladestorm will be better than current trap flask, hopefully not, the point is sthat bladestorm with shuri alone looked already great on paper, and having traps on top as an option (and having that sick bladestorm relic) just makes it better
which means its gonna be even more mainstream imo
Dam your right Its doing a lot less of the dusk shroud creation on my HS setup then I thought .
trapas is direct cast only
on hs setup is shouldnt be doing any creation because you never "use" umbrals
HS And dark arrows are doing a lot more lifting then current UB for shroud generation
so you actually just throw 1 from indirect
tell that to hold this
I don't think it's the case in practice
my trap loop spawns multiple
instead of throwing all conversions
Right again I Have been mistaken buy not fully comprehending what I was reading thank you for the clarifications
yeah not you sorry, @eager mason rather
oh gotchu
that sounds like hold this counts as direct
rather than trapas working for non direct
maybe, dunno how its coded, but calling trap trigger from sd hit from umbral "direct" is quite a stretch purely logically
yeah idk can be anything with ehg
Im just going from this and shadows only throwing 1
well i still were using umbrals on my hs too, because there is nothing to put there really
bit of damage and chill never hurts
Yea I used decoy for a bit but never used it so Ub was the best option as a filler skill with already having shadows involved
I swapped puncture for decoy for Uber, that's pretty much it
I'm not even sure it was net positive kekw
just to show the loop https://streamable.com/64wqh1
yeah, idk a use case for it yet
only thing I see is mana stacking da
while you spam puncture to gain mana back
but dk how the damage will be
it's very mediocre
Well thanks for all the information now I might have to look into building bow shadow rend on falcon , Iv never played falconer before so it should be fun
but I guess not really a point of the loop if you are spamming melee puncture anyways
can't use bow
you dont use bow
The main appeal to me so far is eaasy mana gain from falcon and hunter mark for 150% more damage. And in case things go sour shadow dive should be able to clear...
you gain the mana back and dont get the downside
gotchu
interesting Iv just always been put off the falcon play style because the main build being UB was a very spammy piano build
Well, chances are that you will have to spam dive quite often
the worst part tbh
If they fix birds not real at all. If they don't it's insta-rip
It just doesn't work at all now
also you lose out on all your flat from DA cause not direct cast
So explosive traps thrown by bladestorm use your explosive trap skill tree...
I want a build that specs bladestorm, explosive trap, acid flask, and det arrow
And shurikens lmaooo
Unfortunately trapas does not work, but everything else does
You can throw the flasks and arrows with the traps thrown from bladestorm
Maybe not Det arrow cause tha requires marksman... but the dream is still alive
I died in the dumbest way 
I think build can do 2k
but Im not sitting through hours of that again when we have patch notes tomorrow
forgot about his aoe and dashed into it
https://streamable.com/hx1plg
Lmao he got me couple times as well
Fixarenaplz kthx
I dont think even they care about arena
But with DS that aoe won't kill me instantly
It seems you are doing around 400 waves per hour with ds only 350ish so definitely clear is better
lemme get things straight, they removed the CD from dancing strikes
but it's still limited to animation, so it'll just be as fast as the lowest cooldown before patch
at which point animation decides how fast you can perform the next, not the CD
DS still bad question mark? honestly if animation lock is a necessity, can they consequently improve rythm so it's more realistic to keep stacks up?
We don't know, the wording on Ds is kinda vague, mentioning movement speed too. We need a showcase for it to be sure. But the only thing clear is that it should be better than in s3
i also hope there is at least one new node for DS related to shadow rend
but i'm not holding my breath, devs always had a tendency to forgot about dancing after all
It would make sense, but I'm not really hoping for it
signature move of BD, they say
why not? BD signature is dancing, but also has the most compability with shadows class gameplay
If they make it trigger rend on strike it would mean Ds will have 2 ways of creating shadows
it would make sense for its signature move to work with one of the new big shadow abilities
It would indeed
i just don't want to see every other subclass ending up using shadows better than, well, the shadow-intensive subclass
I see what you mean but with multiple buffs to cascade I think bd already got a big piece of rogue buffs
honestly didn't expect them to overbuff it by so much
Same
they aimed way higher than they needed to
I didn't expect them to buff it at all tbh
there's "small compensation buff" just in case it ends up weaker
and then there's what just happened lol
depending on the new dmg eff
cascade would get like 2x to 3x the damage
lol
and Rend just looks like the better shadow generator compared to sync
Based on what?
As much as I would like I don't see it yet at all
it gives 2 shadows with boots
and shadow refund
and way less manacost
hard to really say when we've just seen like only 1/3 of its tree
also i'd like to think that rend by itself can actually do damage
i wonder if this turns out to be true
what would sync even do then lol
the wording on boots is strange
literally useless
huh what do you find strange
we might not be able to use second shadow with our skills
i think it's quite straightforward no
and with snapshot being fixed i dont see it yet as a sync competitor even with 2 shadows
because it says the shadow of the unequipped weapon type is consumed
the other one will become a regular shadow after attack
yeah
this one i have no idea how will behave if we cast cascade before its consumed
welp gotta see it then
and loosing flay boots also hurts
unless some really good nodes in rend so far i see it only as in-between combo sync-rend-sync
the value of the boots drops drastically if the 2nd shadow is immediately consume
yeah
it doest say immidiatly. but rather after its attack which has a decent delay
but its interactions possibilities are unclear
sync-rend-sync sounds decent already tbh
less manacost, same damage probably
but for the cost of a skill slot
i mean with both triggering cascade ofc
what are the ways to leech with ignite outside of gloves amulet and weaver sword?
i wanna do mahelins, embers, reen+fire set sword.... but i need leech
Set affix craft on Pinnacle helm? Otherwise rely on health on hit.
assuming speed run levelling build meta will change on rogue after this patch with UB changes 🤔
Bleed setup comes online quicker. But SD falconer should be dead since AA cant proc bladestorms anymore and umbral blades are harder to target
I guess there's a chance bladestorm replaces UB if there are decent SD nodes?
Maybe bladestorm is strong enough to just rush with it through the story yep
I can imagine bladestorm shuriken proc to be very strong early on. Both hit and bleed versions
Maybe we also sleep too much on Shadow Rend
Hi, today we have patch notes at the same hour?
hmm, i'm hoping there's something still strong enough to do early monos to farm a TS key skip
Alot of endgame build guides come online once you hit mono
Multishot, HoA, shadow daggers, cascade, chakrams...all strong builds
Heartseeker
Yep, should be in a little over 4 hrs from now
Someone put together a 100% block chance Bo's Anarchy build for a challenge last season, looked interesting enough.
I wonder if there'll be anything giving that sort of thing some life in 1.4
(they were using legends entwined with the Corsair's set for block chance)
new aura of decay boots give fire dot leech
theres also the tome of elements I guess
Decent idea I guess, depending on what stats fire set shards will get
Better than removing dragon shoes or kethans
I think its gonna be 100% SC conversion to fire and x% to blind on fire attacks even at T1
Honestly I'm even sure I need the set, maybe weapon is enough
For ignite that is
tbh the helmet is probably good enough to wear as is for 90% of content
the weapon is what youll need to wait on, i assume that will have the burning dagger on hit stat for the set affix
Yea the helm alone has very good stats. You dont really need the set affix. Problem is...rogue has insane class specific prefixes.
for cascade those are not that important on helm. helm can get +sync lvls but cascade is a body affix, so its a first win. the other win is that we can now have tons of 1x4 idols or discord doubling 1x4 and the now 1x3 which is also basically 1x4 so damage per shadow can be asily gotten from them
the only thing thats kinda unique is ward on shadow creation which sucks on idols
but you can even get in on body now because you are getting +2 cascade from helm...
helm is really awesome tbh
just corrupt it with something good and you are set
this sword is pretty crazy too, might want to use reen+this sword now
more than 100 flat and up to 140% multi on top of flat crit and AS
you will lose the 20% more multi to be fair but that might be fine
and dual swords provide 40% gb from weapons of choise
thats true but i dunno how to get it without a ring
not using reen on fire cascade is a crime
and the set axe is pretty bad
set affix on a belt? or do you need a specific unique belt
but even then if you did have the 2 set, youd be on dual swords
so not much you can do there
yeah thats the issue
im thinking about that sword with fulgurite for lethal mirage though
60% lightning convert means that you can still bleed
but wouldnt you want to convert fully because of pen
140% crit multi is good enough to not fully convert i think
i mean the other option is the full convert on tree and slamming bleed on melee hit onto the fulgurite

how long did it take xdd
you madlads
o7
they dont even give name tags do they
how hard could it be to give rank 1 arena
😆
imagine they come out now and cap cascade trigger to 2 per second
that would be the most troll move possible
*cap cascade to .5 triggers per .25 seconds
Want to maximize cascade? Better learn about alternate dimensions
we already have falcon for that with all that stat sharing, stat conversions, conditional buffs, bugged interactions, and absense of tooltip damage
forgot about stat snapshotting too
16 min video holy
brutality already nerfed by 60% 🤣
told you, shadow cascade 300% dmg eff 🤣
love how they combined echo final chest with echo reward
should have been done so long ago
holy, Mana stacking DA and acid flask trapper dead
body also can have +1
if it was warpath they would only nerf it by 10%
but since this isnt a casual build just kill it
if only bd could scale damage with dex
''Temporarily disabled the Shuriken Immobilize node called “Stagger”. It’ll be reintroduced later with some changes.'' Seems like this node could perma stun enemies witrh bladestorm 🙂
CTs for sure found out before
it would be changed instead of disabled if they did
cinder strike mentioned!
I was planning to try lethal mirage bladedancer with this season, does this change kill that build 
looks like we can any flat on it
Traitors not nerfed 🤣
daym fire flask is just... snapped out of existence
perfect timing for LE yep
is BD good again ragu?
havent read patchoines but from previous reveals at the best state it has ever been id say
2 sets are giga huge alone
i'm excited to play again but I havent played the last 2 seasons
work was brutal in 2025
@naive sandhttps://forum.lastepoch.com/t/bug-skill-acid-flask-when-using-mtx-volatile-elixir-acid-flask/80464
Let me remind you, nothing has been changed so far. MTX BUY TO LOOSE
i just want to play a tier S marksman build
"Players can now prevent Dancing Strikes’ movement by aiming within a short distance around the character."
Does this remove the feeling of being Animation Locked while using Dancing Strike?
Oh nevermind, its just so you dont move forward anymore, right?
Oh wow they introduced a corruption ladder
sounds like you just click it near the character and it doesnt leap as far
doesnt sound like an animation cancel
big qol Razorain: Direct casts of Bladestorm throw up to your maximum number of Bladestorms in a spread in front of you. +10 Mana cost.
okay okay this is getting interesting
Momentum: Shifting through a Bladestorm grants it 150% more movement speed per point for 1 second. Max 2 points.
LM with charion boots for 300% MORE MS???
Concentration passive fixed. Non bow builds can get dmg multiplier again
Holy crap 500% added dmg for shadow rend?
man oh man
this alone makes me interested in LM
its like free 1000% inc damage
bladestorm shadow dagger leveling looks pretty good
can we start making builds or the trees not on the site yet?
oh wow shuri bladestorm is even better than we knew
Surge of Steel: Bladestorms cast Shurikens with 12% increased frequency per point. Max 4 points.
They did nerf chakram though
for bladestorm
from 100% multi to 50% on non direct casts
yep i know my starter
video when ❤️
the patch notes summary alone will take forever
holy
Shadowstorm: Bladestorms hit by Shadow Cascade will instantly hit enemies in their area
brooooo throwing cascade goes hard
holy sd procs
rip Shuriken
so 1 proc per 1.5s to 1 per 1.01s?
no more free armor triggered by Shift
blade detonation looks interesting too atleast for leveling
sd proc actually look pretty bad
Nightblade: +10% chance on hit to inflict Shadow Daggers per point, doubled if the Bladestorm is inside a Smoke Bomb. Max 4 points.
80% max in smoke
40% hit 3x per sec
but with spamming cascade i guess its okay
6x with alloyed?
Yo there is a node that allows you to throw maximum numbers for bladestorm. Thats such a good qol for shuriken proc
Man the build is getting better and better
also very good for expoding storms
and leveling too. you just throw 3 bladestorms with sd and cascade
only BD i've ever played was SD, didnt look much into scaling avenues
warpath is actually nerfed
rejoice
Warrior’s Fury’s effects now reach a maximum after 10 seconds. After that duration the effects will still apply, but will not continue growing.
bladestorm nodes look pretty crazy ngl
nice
400% damage effectiveness for rend is more than i expected
the shadow dagger node in bladestorm tree is pretty bad no?
i was thinking about 300
3 hits max for 40% unless you take Alloy Animation
stonks for ds?
80% in smoke, 2 bladfestorms hitting the same target and both of them hit every time they are hit with cascade, decent
wdym, its increased instead of more, its dead
a little more than 1 SD proc per second with alloyed and in smoke bomb
does seems a little underwhelming
jezz rend has tons of more damage afterall
Intensity: 8% more damage per point. Max 4 points.
Heavy Shadows: 12% more damage and 3% less attack speed per point. Max 3 points.
also has a 500% added dmg scaling
400, you dont care about initial hit tbh
it wont scale from shadow damage or crit from my understanding
that's the class passive
what? its a passive
oh... still reading
so this is just for BD overall
it does scale from shadow dmg
Looks like the giant slayer multishot will aim alright
Betrayal of Flesh: The manifested Shadow chooses a random target to dash toward, ignoring your targeted direction. It can target enemies that are 40% further away. Max 1 point.
seems baby nerf for it?
wait LEtools already has it?
I can actually play it now
yes
yeah mate
0 changes to acid flask, nerf to trap sprinkler
shadow rend is looking better than I thought
pain
yep OP skill they fixed all issues, also have u seen the shurikens seems insane boss killer
giga stack the blade shield
and gg
🤔
how is acid flask m8 @kind atlas
explosive flask seems dead now
SO MANY MORE MODIFIERS FOR REND
self cast flask was already 20 feet under
was UB node per shroud always capped at 20?
since 1.3
for budget versions perhaps, but for 2k+ mana bis setups it is
rend tree is SOO much better than i expected
i would say GIGA
that seems massive nerf ye
altho considering i had like 50 red rings last time around i guess that's to be expected
Frostbite Bladestorm is looking genuinely quite strong
sweet dreams king, now it's Exulis time
Evolution’s End no longer grants +1-2 to level of all skills. It now grants +15% to all Resistances for Minions.
you can even automate it
Unfortunate but this is good for the game in general
look at the base damage
EHG falconer designer guy decided to play BD kekw
10% base crit is also pretty big
I'm currently looking at 8 frostbite stacks per hit of bladestorm
LM up to 150 from 100 too
the only problem is because most of my frostbite chance is coming from bleed convert, my explosive trap procs arent gonna frostbite much
but theyre only there to get easy cold res shred
- more dusk shroud stacks
i guess
thats crazy good yea, im just concerned about blade shield positioning on bladestorms. You saw bladestorm speed in the video? This looks like more dps than deadly aim, but it could feel weird so i wanna test both for dps
it's like multitude more DPS than line
don't give me hope that LM is actually good now
if it works as i i/we think it would
do blade shield shurikens circle the bladestorm?
its good for sure with bladestorm and charion
50% more dam eff and 1000% inc damage from movespeed
Thank you developers for destroying the build 🙁
that means direct cast right?
they nerfed DA hahahahahaha
Detonating Arrow
Infused Discharge now also has a maximum to the amount of Mana consumed by its effect of 20 per point.
i dont think so
is there any direct use mentioned?
They changed chakram to give 50% and then 100% on direct cast down from flat 100%
Im guessing that means direct
Falconry
Falconer’s Mark grants 25% more damage per point (from 50%).
Marking Strikes grants a 10% chance per point for your Falcon’s other hits to inflict Falconer’s Mark (from 20%).
NOOOOO my falconer rend build already nerfed FFS
i think "this way" means orbitting
instead of normal throw
need to see in game i guess
than shift is fine?
also the description from LEtool is differnt from patchnotde
the "same target multiple time" is not written in LEtool
...
shouldnt take too much time to test
yeah they nuke free armor
Tooo much „directly“
wait WHAT
Updated the description of Foreshadowing to better describe its effects: Shadows created by Synchronized Strike deal increased damage. This effect also applies to shadows created from any source for 4 seconds after using Synchronized Strike. This effect stacks.
IT STACKED ?
or it will now?
i never knew it stacked
no clue
oh wow sync can now create 5 shadows for 10 mana OMG
8sec cd tho
if you want the mana cost node
yeah but still
probably
bladestorm + recalling UB looks pretty bonker if you ask me
can you only self cast it
like I dont see anyway to cast bladestorm other than self cast
yeah
but just that it is a big change to the skill
since a big part of it was casting it from other stuff
i mean
the skill just got added
😁
gotta treat UB and bladestorm as 2 different things now
Tbf Ub was just bladestorm
oh nvm
but you probably clear with othert stuff
i forgot the cannot target same enemy part
yeah my plan for frostbite bladestorm is to throw umbral blades into the bladestorms while the bladestorms drop explosive traps for cold res shred
the damage looks genuinely very good
kinda the same with number buff
notable added notes are
flat crit
and shadow on recall
the most uninteresting thing ever
yeah that should be nice for support ub
you were already using it just for mana
i think it's nicer if you're spamming them
yeah good for normal too
have you seen trikster video on recall UB?
https://www.lastepochtools.com/planner/AKgDe0qD Alright here's the frostbite bladestorm setup that I've managed to get working
Shattered Omens / 1.4
Rogue (20) / Bladedancer (88) / Falconer (5)
▸ Health: 2,059, Regen: 20/s
▸ Mana: 126.51, Regen: 12.96/s
▸ Ward Retention: 61%, Regen: 0/s
▸ Attributes: 2 Str / 47 Dex / 2 Int / 2 Att / 7 Vit
▸ Resistances: 74% / 114% / 74% / 84% / 87% / 78% / 95%
▸ Endurance: 65%, Threshold: 412
▸ Dodge Chance: 15% (487)
▸ Armor Mitigation: 13% (375)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 96%
actually very good damage potential
recall build would nbe better but no new inetersting nodes
yeah I know
its pretty good
they buffed the best dex passive for no reason kekw
yes
trying to cap phys res when I get to 1st mono was always pain
ofc afterwards its also pain
since its rogue xdd
using mourningrost bruh
oh shred effect is gone
Flow can now only be consumed by non-channeled melee or throwing attacks, and grants 100% more damage (from 40% increased damage per point).
still have the mm one
Thats bad. oof
If you consume a shadow does that count as them "expiring"?
yes
yea but the blades will spawn at random direction, so sometimes the blades miss on recall
oh patch notes was a typo
shadow rend MS might be alive and safer then having to shotgun your self HUGE
Thinking there might be a build with shadow rend(consuming shadows) + blade storms + with umbrals dropping from shadows
yeah but with the giga amount of "more" damage on the rend tree i doubt i would want multishot intead of shadow consume for even more damage
WTF
Wait what affix is that?
corrupted ring
and its only t5
I'm just not sure if not having MS would kill the clear that's what im worried about I think the single target would be good with the lightning conversion and elemental arrows though for single target . I can not wait to test it all though
even t4
gonna need to corrupt a lot of red rings
or just go another ring corruption is too good
can just go with crabs
gl farming them
you can get 3lp on that tho
Arena all day everyday
oceareon is common enough to corrupt bunch of 1 lps
Can you corrupt weaver?
no clue
Yes
Font of the Erased might be a good one to corrupt then
Wait, can you use LP after corrupting or need to make it legendary first?
im sorry, am i missing something here, dancing strikes losing the CD is absolutely wild right? stack att speed and its racing time?
Nope after corruption it can’t be changed
LM gets some crazy buffs to become a one-punchman
We need to see, i think removing the CDR is a mistake. The movement speed shouldnt be better than CDR alone.
50% more damage eff, 100% more from rhythm, like 1000% inc from bladestorm charion
ill try this. ty
good t7
huge
Chest?
NOOOOO
here is t8
it doesnt CONVERT

Thats the helmet affix
indeed it is
so no shadow cascade to fire unless you wear the helmet (which is a good item anyway)
The sword affix doesnt convert too
hahaaha
hmm
it does what cinder strike would want it to do. if you can hit an eye of reen with it it'll be sick
Makes no sense that the Sword affix for Kuzon set doesnt convert to fire.
But the base item converts dancing strikes to fire. You're locked out to that weapon now
you can probably hit the cap with cinder strike
wtf rip
but yeah i get what you mean
Im sure you can, but that locks DS fire build
yeah if you wanna use dancing strikes you have to use the sword

Maybe corruption will save it. with a T7 base fire dmg
i dont think it's actually that high
if you only count the corrupted affixes, there are 15
ofc you'd need to hit tier5+ on it
or can we really hit any random affix, or set affix, via corruption?
sounds more like a LE planner thing atm
to be fair corruption can also reroll the base type or brick the item
No, some affixes are locked to items
so its not like every corrupt attempt will be rolling for a corruption affix
Corrupted Attributes are locked to Amulets
i specifically looked at rings, since that was the topic
I gave you an example.
looked like you can hit normal mods too
not sure
i would probably guess that to hit that crit affix you'll need to roll ~150 times for a 2%
just off of rough guesses on what the weightings will be
that was my question, LEtools also has normal mods and set mods as corruption outcome
which feels weird
so is this 250% or 300%? added dmg effectiveness
ACtually its weird that Corrupted affixes are only prefixes, hopefully that doesnt matter for corruption
doom same at least
so cascade lost 20% from that
I didnt use it while mapping anyways
ye, siphon still good. chains still has some damage too but unsure if its bis by far
Army of Skin grants 6-13% increased melee attack speed (from 13-26%), and its Excoriation stacks grant +5 melee damage (from +6). It now has an effective level for legendary potential of 70 (from 49).
nerfed quite a bit
why tf did they make acid trapper node 90% chance to miss. not even 90% dmg nerf 90% chance to miss
I think it is more of a side grade since now it will be easier to get 3 lp on it
crazy change
-13% attack speed for 1 more affix
If I leave shadow rend as physical this is the tree I came up with for bow shadow rend with multi shot assuming a t7 plus skill and a +2 nihilis
kuzon can roll up to +4 cascade tho holy
imagine adding 90% chance to miss to nerf other builds lmao
traitor avoids nerfs again too lol
yeah
saved
at least we have crit options now
but still gonna run traitors probably
Same.
bro I need to know what the chances on these corrupted bases are
Corrupt the traitor to get even more crit
planner doesnt say Sadge
@eager mason #👨┃ask-the-devs-not-support-no-bugs message
hitting the right affix is going to be such a mess
between first getting an affix results, then rolling the right affix, then having it with a decent tier
huge
hopefully the corruption rune drops in abundance
1 in 60 is so f ed
you still need the base item to corrupt
that's if the corruption decides to roll an extra affix
it could be other stuff too
yeah true
there are not a lot of unique curruption affixes per slot tbh
you can also get any regular or set affixes
so it's not 1 on 15, but like 1 on 50-70
however, ability to hit set affixes on a legendary item could be decent
Shift got a 3 level increase, Rogue will be slower to play at the start sigh
would be fun on hs
why are they 200 100
basically le 2.0 as far is im concerned
so much to try
so we're looking at like, a 1 on 200-400 to hit a specific one, maybe
best season for rogue
so many things syngergizing
rend looks way better than expected
lowest ones are 50 reroll
I have patch notes, discord, and lizard yapping on my ear
meanwhile i'm sick, brain is fried, good timing
corruption ladder
I wonder how imprinting is gonna be after nerfs
whre are you looking
do I put double t7s in my planner even
dont even know if 1LP + corruption is realistic anymore
okay we cool
bad part is some of these brick your build
wait
dont look at chest

if we get a 50% chance to add an affix (who knows, there are multiple outcomes)
it's still a 1 on 192 to hit it
could easily be a 1 on 500
I forgot to eat
they might have different pool we dont know
what do you mean?
we have the ring pool, and reroll chances
i mean the corruption outcome
ring pool = 64 affixes
reroll on that affix = 50%
