#🔪┃rogue
1 messages · Page 75 of 1
I was hoping for a little baby mode for the eternity cache, because I'm a filthy casual
But Mike said no changes in season 3
So more pain and suffering in the horizon
There is already a "baby mode" with a guaranteed 1lp. Just make 1lp planners and enjoy your 100% slam rate
I'd get bored too fast if I enforced that ceiling while I know a world of crazy items exists behind the veil. If ultra rare items didn't exist I wouldn't be playing arpgs
The only difference with LE is that when they "drop", a dice rolls for it to be taken away from you
If a jah rune drops in d2 it's yours
the only reason why I farmed 4lp jungle was because I had the perfect triple t7 belt and if I missed the 50/50 on a 3lp twice (creation) I'd uninstall the game
Makes sense
I had 4lp troaka, 3lp mourningfrost, 3lp brew and whatever , ended up not using them because I didn't want to farm decent exalteds for them
Most of my drive to farm crazy items was the fact that I was in a party. Solo play in my experience is discouraging at some point. I think the fact that I had a loot filter that included 2 other people made the grind look a little more "complex" than it normally would be and that spiced things up
LE definitely needs more retention encouraging content
Some guy in general said we need something other than monos, everything at this point is a variation of that
This is reason we playing ARPGs
just to hear that 'DINGDINGDING MTHFKA'
😄
I made my first natural enigma in d2 before season 2 LE
Probably one of my most memorable moments
Because all the times before that I had traded for it
We have endless arena 
Honestly if they added more roguelike elements to it so you could get buffs for yourself and enemies more between waves, some bosses , and actually added at least some loot to it, it wouldn't be that bad
I wanna see juicing. I know people dislike how folly is a one way street currently but I don't mean for amber, or rather amber in particular. I want ways to increase mob density and difficulty that isn't just % scaling, by spending whatever currency. Now that there's actual material drops like feathers and bones, it's a good time to consider sinks for the future. I wanna see a juicing system for target farming like make a map contain 5 times the champions or have 3 nemesis or triple pack size and not the joke that is the weaver tree "8% pack size in cemeteries"
What you described already exists in woven echoes. Why would they add juicing for 3 nemesis in a regular echo if there is a nemesis tower already
I see where you are coming from tho
It was just an example. I think mob density is horrible without a folly setup, and that's a very single dimensional way of juicing maps. Nemesis was just an example. It could be more loot of a particular kind or anything else. And to be fair it's not like conquered tower is currently the singular way of buffing nemesis spawnrates since we also have the node that guarantees a nemesis in the cemeteries. What I'm saying is that I'd love to see ways to manipulate the contents of a map that isn't just that
You want it more like poe so there are mini-events in maps from scarabs and bigger events on a dedicated maps
Or just simply spend currency to add modifiers to maps because let's face it the two modifiers every map comes with is an absolute joke and a relic of the past
"30% crit avoidance 30% quantity for 2 maps" yeyy...
I don't want modifiers that make some builds unable to clear maps. But the "punishment" of say more champions also doubles as a good loot source which is especially important this season that you can make champion affixes t8
And again that's just an example
I mostly hate how small the mob density is
Dunno if you have seen frenzied deadly hasted orobyss that makes fight a bullet hell
I've played before the changes but I didn't minmax, 25% chance at 1lp was too much for me to push far. But I did play shadow dagger bd when mobs had a built in dodge chance as a modifier
Or enemies with 70% dodge, crit avoidance and double hp
dungeons are such free real estate if they can make them actually fun and have worthwhile drops in the dungeon but they kinda kneecapped themselves by implementing a bandaid solution with charms and the weaver tree node
I find the scaling to be a bigger problem than charms. I like target farming the bosses, I don't think I'd run a dungeon a trillion times for that drop because they're incredibly frustrating as repeat content
The fact that they're detached from corruption makes them very little worthwhile to regularly run
It doesn't help that the dungeon related prophecies are weighing down the entire prophecy system on top of that
yeah this is the bigger problem for sure, just charms were a bandaid solution to that problem that is gonna make it harder for people to want to do dungeons even if/when they become fun/worthwhile to do
Ok small dual wield buff for rogue
@atomic vapor same, maybe reroll again
more attack speed for free just for dual wielding is nice for bladedancer
it's not "for free" bro
That's a nasty dagger 😭
well, for the very low cost of 1 passive point and the requirement of dual wielding which most bladedancers already do anyway, an extra 20% attack speed is very nice
12% more damage for SC let's go
Faster sync animation for free too
extra throw speed for BD throwing builds is nice too
20% inc as is gonna be insane while lvling
Sadly Mike also said dungeons aren't seeing any changes this season
F
It's not that easy to make dungeons relevant all of a sudden. There was a long build-up for echoes (mage prisons, caches, nemesis, woven, now primal beasts ) while dungeons don't really benefit from those
just make a woven echo version of the second floor + boss of every dungeon. ezpz 😅
a button with a scroller that you can use to set scaling for dungeon could also be made
and probably the easiest solution to do
i doubt dungeon would be more appealing even with that
Man I really hate percentage increases being the only scaling option in a game
People have been hating on the folly juicing all season but it's literally the singular best step in the right direction when it comes to juicing. Yes I know the amber farm is boring but the game has been aching for density
I talked about it earlier
Poe map juicing should be possible now in the future since actual materials are being added to the game
I wanna spend 10 feathers and increase the champion count in my next map by 2
Let me juice my maps and add things to them
It's almost offensive to see nodes to the weaver tree like "increase woven mob pack size by 8%"
Gee thanks game
It's ironic how classes have the craziest uncapped unbalanced interactions but the maps themselves have incredibly hard caps. Caps to quantity with corruption, caps to mob density
also did you play MG george?
I've tried it for a little bit in season 1 but I was very casual and "unserious" about the game. I have a lot of experience with ingame markets though, been around for a while
well this season i quit after 1 week
just want to know if there was any statement or something adressing the crazy gold flood in just few days after season start
was it from something unintentional or not
becuase i do not believe those gold were legit
There was talk about the lack of a gold sink earlier on general
I don't think they intend to do anything about it this season...
And it's not just a botting issue, there's a glaring lack of a gold sink for mg
well the gold sink has been the same since forever
Once again prices will hit the gold cap
and 1.0 even with the gold glitch going on, the gold was not coming as quick as it did in 1.2
Lightless isn't enough to contain these gigantic numbers of income
(and Mike said he dislikes it, I don't remember if a word was said about addressing it)
Weaver tree has pretty big gold buffs and temple runs with tons of shrines contribute too
well i mostly want to know if the source of the gold was intentional or not
if it was then well
they got to do something with gold cap for sure
yeah that was the setup i was thinking of back then
getting a map with the gold buff NPC and reset it over and over again
Would it hurt the game to remove a zero from all gold sources (and stash tab costs)
i never actually did it tho, so i dont know the level of gold that can generate
but i'd be surpised if that was the cause of it
Maybe not "the cause" but having an easy way for everyone to farm gold definitely affects the economy
To my understanding the inflation was greatly fueled by lightless
Not saying early days botting didn't suck
Lightless doesn't provide gold
I mean I get what you mean but I think the question was about the source of gold mainly
what I've heard was all the bots spamming the door, not amassing actual gold
If the gold was non legit people who printed it can afford to spend any amount of it on 4lp peak or whatever. 1-2 lp early Abby relic, perfect idols, what not. Then that gold remains in the seller pocket and then that seller goes to buy something else for an absurd amount of gold. Even tho the amount of gold doesn't increase in this case, the length of bought items continues to grow draining the market from the items that everyone want at the same time, you get the rest
that's what I'm saying, bots flip the market, they don't mine currency like it's bitcoin (they do in some games but yeah)
Either this or a crowdfunding from temples basically where everyone just farms gold and buys idols from each other or whatever. Both can be true at the same time too
and the rumors I heard was a lot of bots spamming that door
then draining the market, then spamming that door again
I agree that passive total amount of gold in the market from all the temples added to the problem
but there were such an insane amount of global chat sellers early
Yeah I wouldn't be surprised if exploits were involved
it's also kinda why I think removing a zero from everything would at least keep the prices at bay from hitting the gold cap
number squashing isn't a new concept either
(WoW did it twice)
no number squashing will work if the gold come from unintentional exploit
It will, but it's just treating a symptom yeah
EHG denied it
what're the chances of 0 dupes on launch
realistically
or any similar exploit for that matter
and some MG ppl claim there is a gold farming method that can amass billions of gold just few days after season start
doesn't have to be a straight up dupe
That doesn't mean much tbh. I totally can see a reason for why they would deny it even if it was true
We won't know anyway
yeah if your job for example as a CM is to keep order, you're not gonna straight up attest to such things
Only if someone goes and posts a working method confessing he's a cheater
Which obviously unlikely to happen
you think it's better content to let that info under wraps? for their views I mean
like, use an exploit to push or whatever for videos
It's better to not have a cheater reputation
Twitch even bans cheaters if they stream it
well it was the reason that they finally had to admit it at 1.0
a dude literally went to LE forum to post bilibili video of it
Yeah that what I said
man I missed that, wasn't as active on launch
from what that dude said he emailed support about it but got no response so he just public it
Unless someone confesses the method it's unlikely devs would confirm that there is an ongoing exploit
same energy as ragu making vids about known bugs and them still existing
i hate that shit if you ask me
Yeah I did that too in other games
i mean the not admitting there is a problem
and they didnt do anything about the illegit gold either
lack of action is ofc another separate thing
Well, this is understandable for me. It's really hard to track plus you can't just steal the gold from everyone who wasn't involved directly but a cheater bought their item
and POE2 ppl got banned for taking advantage of using items as what they're meant to be used lol
not that i agree with that
but i'd prefer ironfist method vs cheaters
this is another thing as well yeah. if a player owns currency that came from an exploit it's not their fault
I listed a helm, it's not in my control who buys it
if it was the first time i agree with you
not if it happened literally every single season
Yeah, it's a grey area. I encountered such things and there were people who would list items for x10 or x100 price of the market value in hopes a cheater buys it, and when they do it becomes really complicated
It's things like this that makes mg unintentionally suck the fun out of the game for me... it's not the "easy gear" or whatever bs people who haven't been to empowered at all say. Whoever understands the game knows it's not about who minmaxes easier but it all comes down to how healthy the market is
Trading so far is simply unfun in LE
(also the game could use more player retention for that)
As a dev you really don't want to be a judge to whether the guy who posted the item for x10 price just thought it's legit worth it, or he doesn't know the market value, or he wanted to get rich on expence of a cheater or it's basically a gold transfer from a cheater
Plus if you get rid of the cheater, you fix both problems at once
And when that happens thousands of times it's better to just try and stop all ongoing exploits and let the economy reset the nest season
Because you can't win this war really if it already happened
imo this is such a good opportunity to pour resources into the market's overseeing and economy management
they got a good chunk of money, and they have the support of someone big. there's no excuse as to why ingame systems underperform looking forward
and the season is around the corner
Can't say I necessarily agree with the statement. As a qa myself i somewhat understand the situations when it's just easier to swipe everything under the rug rather than to fix something if it will require too much resources. I'm not saying that the war with chapters or exploits shouldn't be one of the priorities, but hey, realistically, most people play cof. Cof is one of the big things that le "innovated" in arpgs. Arguably it's the best ssf system ever existing. People coming from Poe or d4 or whatever, where they already got used to trading be a main source of gear will probably tend to continue with mg. But when mg "fails" they can(and will) try cof probably. So all in all, it's not THAT bad after all to prioritize adding new content rather than just keeping mg alive for few days/weeks longer in a season maybe
Wouldn't it be a bad image to not try to preserve both factions being as functional as possible?
i'm leaning to actually go cof next season
and i've been a trade guy since forever
for me, not trading kinda defeats the purpose of multiplayer
Mg tends to die naturally anyway because arpgs lose around 90%+ players after the first month into a season
but what's been happening so far really put a bad taste in my mouth
I would kill for unrestricted trading in cof 🤣
RMT hell: the return of the sith
that would defeeat the purpose of faction then
cof would go back to d2 lobbies but on discord
Should they try to prevent cheaters? Definitely. Should they wage a war and go all in battling the concequences if it already happened? I'd argue with that. Fix the exploit, wait next season
It's literally a war you can't win if non legit currency flooded the market already
that's why I said, take precautions and do your best for launch, rather than running to put out a fire later
also why I'm saying, catch it on launch and put an actual team to it
will mg be healthy for a month? let it live that month, otherwise what's the point of the faction existing
I don't know, just random thoughts with varying levels of logic
right now it feels like whoever manages the mg side of things is understaffed
Yeah.... That's the problem... I sometimes really don't understand how the development process works in ehg, it makes no sense to me in some cases
i'm in the impression that ehg just want to spend the least amount of resources on mg-related problem as possible
it's no secret that they're cof centric, mike did say the game is largely balanced around cof
which well it does make sense
but still...
In the short time that I tried mg, it did not feel like d2 or poe's trading in the slightest
maybe it's the singular currency
I don't know
i think the mg system itself is genius
the biggest flaw seems to be that it only uses gold (favor is a joke)
if only we can have a clean season so we can actually see how it pans out
I remember 1.0 when they had cbt of falconer for a month(?), tons of people played falconer outside of devs. When I saw the node for smoke prolongation I immediately thought this could be a problem, and I found out about infinite smokes day 1 after I started falconer. How the hell that could have slipped through everyone I have no idea. Still they did nothing for weeks untill it went super viral only after yt content maker made a guide based on it using ward on shadow creation, and only when servers were dyying from everyone keeping 50 smokes in lobby they decided to fix it
yeah the idea of favor is good
you have to play the game to be able to buy stuff
but it should be tied to the price of the item being sold
as right now it makes no sense
I wonder how long that'd have gone unfixed for if it had no impact on the server lol
This is so true...
Cof spends more favor for the bigger prophecies. way more favor
when you want to do alot of trades(earlier in the game) - you dont have enough favor
but later in the game, when upgrades are harder to find, and trades are more scarce
you swim in favor
That would also help the prices not skyrocket because playtime is now also a currency spent for the good stuff
Sure when you reach the endgame it'll go back to not mattering but at the very least it'll help the economy on launch
There won't be people being consistently on favor cap blasting 2k 500 maps a day for a little while
That's the point. I really don't understand their reasoning at times. Why did they need to kill the blast rain da build in 1.2, it wasn't even THAT good. Why did they needed to fix a dusk falconer bug that was going on since forever mid 1.2 if it results in buffing falconer by a ton when falconer is already top tier Uber killer, etc
I fully believe that one was a damage control thing. "we will nerf this because dive bomb is absurd with midnight aviary since it also scales 10 bags of feathers, but people will call us out for nerfing mid season so let's also fix something else in the same tree to make it appear that we're just bugfixing dive bomb, wings of shadow isn't as strong as midnight aviary"
one day later, wings of shadow is around 15 times stronger than midnight aviary
good job
We have 5 da per second limit for mm but falconer blasts like 15 umbrals and each has x100 damage over da
they tried to contain divebomb from being a feather production factory, because creators kept calling it absurd (which it was), but since they were forced to pass it as an overall bugfix, they went through the rest of the tree and checked what else is broken
and they brought back an interaction many many times stronger
But it wasn't the case. Each season there was a vide of someone clearing 10k+ corr with umbral aa before that too
And it was discussed here all the time
Either they just don't know what's going on in their game or they don't care, or they doing what they are doing deliberately, and I don't know what's worse
did those receive near the amount of controversy and discussion that dive bomb did though? because keep in mind s2 launch saw 120k concurrent and after the ES hype died down, people started calling falconer "on a whole new plane of existence above the s tier builds"
I think the voices were louder
or... it simply was easier to fix lmao
wouldn't put it past them
which also checks out with how they operate btw. "drop it in the suggestions, and if enough people say the same thing, it might make it to the game"
enough people being 5 different posts btw
Maybe, I don't know
because there's no way a suggestions channel reflects the entire playerbase
you want a feature in, ask 5 of your buddies to make near identical posts about whatever
I hate the suggestions channel if it wasn't obvious
or well, how it works
the idea is noble, the implementation... leaves a lot to be desired
It overshadows more critical feedback that wouldn't receive a lot of attention because the largest slice of the playerbase doesn't have the knowledge (or cares enough) to address mechanical issues
and such posts get buried
So basically you are saying all those "falconer is dead" after a dive nerf lobbied the dusk fix(buff)?
that was in the same patch notes. they fixed both at the same time no?
Ah, then it wasn't the case at least
the falconer is dead meme was because nobody understood what they buffed 😭
Well, that still follows their logic of make-believe nerfs to falconer while it gets overcompensated elsewhere at least
I wonder if the overcompensation was intentional or they simply fail to grasp the extent of the monster they've created. By bringing back infinite shroud generation, wouldn't the first logical thing be to go to every other tree and see what scales off of the stacks?
How does someone miss 8% more per stack on umbrals, 16% in smokebomb
same with increased for idols
Maybe some krafton CEO really liked to play his falconer for a long time kekw
those dudes give me more "falconer is dead" mindset vibes 😭
Krafton CEO would probably level a new character
about that situation btw the funniest thing ever was that post nerf, the exact same dive bomb build kills uber under a minute
that's how dead it is
I don't see how adding razor boots could have been unintentional. Any guy with 0 knowledge of a game can tell if going from 6 attacks to 12-16 on already super strong build would result in something even stronger
I am willing to bet that if I take off razors, convert to cold and add mourningfrost, with 6 umbrals and 3200% more damage from 200 dusk shroud stacks, I'll kill uber in under 30 seconds
dropping from 16 to 6 umbrals will not make it unusable
There's tons tons tons tons more broken shit
Yeah I know, and mourningfrost was already used in 1.0, but it was too weak for falconer it seems 
Realizing what I just typed, I think you're right... nerfs will barely scratch falc
oh god
That's what I'd bet on yeah
But whatever really. It doesn't affect my cof experience, and it's not THAT bad to have a super strong mastery for guys that might need it for whatever reason, be it power fantasy, lack of time or skills or whatever. Everyone deserves to have fun. Game doesn't HAVE to be super balanced to have fun
Mg bros might struggle again from uber farms but eh
There's definitely merit in havitn strong builds around, but strong and broken are two different things. I'd like something to be intentionally strong. By design. Not have shadows copy interrupted skills and machinegun cooldown refunds
I mean everyone has his own definitions of steong
At the very least, give similar options to other masteries..
We have Uber Abby, and we have no idea what it's supposed to be really. Is it supposed to be unkillable unless a super dedicated boss killer? Is it supposed to be a boss that any half decent build can do? How long is the intended length of a fight for devs? Should I fight him 10 minutes or 2 minutes
Funny thing, mike got asked what they consider an ideal kill timeframe and he refused to answer it
No wonder
I was like man... 😭
He literally can't answer it bruh
what they actually did with the game is so far from being consistent with what they said they'd do
*balance of the game
It's not powercreep I mind. It's unrealistic to expect the power level not to go up between seasons of a live service game. What's frustrating is the lack of balance
remember when Mike said being able to get to 10k corruption is the problem
now we have more of them builds
If he says 2 min then people will be "bruh why all skills suck so hard then", if he says 15 min, then people will go "bruh are you crazy I can't even sit straight for 15 min"
he said he's not happy with the number and that the number that should be considered high and admirable should be much lower than 10k
to which my question is
why scale it like that then...
which in turn should make them rebalance the game so that there will be less builds that can do that - preferably none right
but there are MORE of them now
In all honesty any answer is better than no answer but I fully agree lol
if there's one thing I agree with content creators about (the maxroll dudes namely) is that infinite scaling is a nightmare
I personally enjoyed my "low lp" hs road to Uber Abby, but my successful fight I think took 11+min after 3 days if failed attempts and I fully understand that I'm the minority who enjoys such things
maybe steep deminishing return?
like what D2 did
going from lvl 1 to 5 of a skill gives way more than going from 25 to 30
I think there should exist a world where both challenging journeys and efficiency can have a place. if I want to flex on the game with skill I should be able to do it just as much as go hyper efficient and blast the content to chase ultra rare items
but it wouldn't hurt knowing that the company considers X amount of power level intended
seeing how powercreep keeps piling, evident by season 3's upcoming added powercreep, imo it's much easier to balance the game instead
Well, balance wise it's not that bad after all, judging by Uber kill numbers. Every mastery did it. And even the lowest kill count mastery(being bd) has at least 3-4 different builds that can clear Uber Abby
I'd rather there were enough stronger options alongside the more niche picks for all the classes that don't sit at the top of the food chain
Forge guard eating the breadcrubs that VK leaves behind this season was bad to witness
willing to bet same will happen with warlock this season
watch flay be the new ES
there's already a cold conversion node, dex stacking flay with all the gigantic low life support will turn lich into an unkillable machine that scales flat to the moon going largely unpunished
ppl were thinking the same with heartseeker, having like 1000% damage effectiveness
bonus points for you in particular ragu, lich can dual weild daggers, traitor offhand gaming with 13 crit and +2 to int skills incoming
😭
We'll see, but for now there's a clear path to scaling cold flat on an actually tanky build (non spellblade)
flay gotta really suck for it not to be good
all those "hybrid damage" stuff looks garbage if you ask me
and being a melee skill
doesnt help either
melee slam on dual daggers, or axe+dagger, primordial t8 attack speed, or t8 dex to scale mourningfrosts even harder, I don't know man
that's a lot of flat and we haven't even seen any busted primordials that might come
it needs to lack a lot of multiplicative for it not to be good because the flat dmg is there
To get to ES levels a skill needs like 10 different more multipliers. I can't see flay having that given the number of directions it's being pulled in, even with a lot of flat
I don't know, maybe yeah
Most of its nodes seem to be proccing other skills or conversions
rogue trees are messy like that too on many skills, it's not unheard of
that's way too wide for a skil lto cover
the scaling of the skill looks kinda cracked tho as you said
already 2 flat per dex
with 200% dam eff
that's perhaps the best scaling a melee can get in the game
Keep in mind, even without a lot of sources of more, if it has something mind boggling like the umbrals node (not to that absurd scale ofc), it's a done deal
they haven't shyed away from a good ol' 300% multiplicative for free before
no, its just as George said
suggestions always have 2 main problems - first, it doesnt reflect even major of community thinking, and second (and its even more important) that guys who probably PLAYING A GAME and not just sitting on seddit/forum/dis whatever just take their time playing game, not crying about anything in suggestion channels. Not all, for sure, but huge part of them
Good moment here is probably any dev who interested in feedback from community already knows that only detailed suggestions are can be analized, not any xD
They had really good players on CBT for a long time. Trikster knows his shit, but everytime it ends up "I did all I could but falconer will be broken again"
Or something along the lines
I still remember one if the falconer reveal videos having damage numbers on, and it was showing 2-3m damage dives. Bruh
CBT 😏
Patch notes when
sorry, no patch notes, i ate them
F
friday
Next season blade dancer will get as juiced as all the new cool stuff(please)
kinda wanting to play my cold flask build again even though I know it'll be bad
im just praying dark quiver gets deleted
In that case, they need to create a different skill and modify the affixes 
Can you kill Uber with this pile of items? I just saw some discussions about its damage being really low even though used Mourningfrost with over 150 dex
TLDR Yes. 4-5 mins each kill
It’s not low. Dont compare it to bug or broken builds
If any of those bugged / broken build doesn’t exist. I can say cold crit HS is at least S tier.
2LP slams = damage because prefix
3/4 LP slams = tankiness because suffix
the standard of the game is all over the place
I'd sell my soul for a dps meter or a planner with more detailed info or a character sheet that isn't a joke at the very least
A PoB style tool for LE would be awesome
Still a long way before it's ready, currently very early in development
Wait, thats actually in the works?
yeah a pob fork is being developed
Ah, its forked of PoB itself, not gonna be able to help then, I had a look at PoB, but I dont know the language, and while helping would be nice, im not gonna learn a language just for that 😅
If there's a language barrier, you'd probably have the same issue with any high tech planner
Programming language, not normal language xD
Oh you mean actively help with its development 😭
I'm not even sure if they're asking for help tbh
Yeah dunno, I looked at helping out with the PoB at some point, but took one look at the codebase and noped out
But im a Software Engineer (Well, student currently working on graduating)
Yeah I imagine a lot of the inner workings would be the same but yk, I'm not a programmer so this is just an empirical hunch
It kinda works but the DPS estimations are not any better than in-game
you can always make a dps calculator via sheets by yourself
I haven't used it myself but I heard a lot of things were missing
Maybe that's no longer the case idk
it's still missing alot
Yeah it doesn't calculate mourningfrost or recurve or proc or what not yet
seems promising
i need that
Sad but true
the thing we want the most which is the dps calculator
is not functionable rn since it lacks nearly everything
meeeeeh(
Yup same lol
oh it's all lua. nty
Exactly 
i mean the more people that know the better even I myself did some help on the one before it got forked when it was in its infancy
Finally a falconer buff
Additionally, you now gain 0.8% minion power per character level (from 0.6%). This means that at level 100, your minions deal 60% more damage and take 60% less damage (from 45% for both).
Mg tokens sound weird ngl
Kinda defeats the purpose of having ranks at all, considering favor is already a non limiting factor for mg
Whatever I guess
Makes swapping to mg easier but if people swap it's usually the opposite direction
lol black market token
welcome to cof trading
oh yeah nvm i dont think anyone would swap from cof to mg
the mg thing feels like a very awkward addition
filters go hard though, much needed
ofc no mention of cof
I swear if prophecies still suck to get...
i think from average joes' pov the token are pretty understandable
ppl who plays few hrs on the weekend has been crying for that since launch
we'll see how it plays out I guess
My brain rn is trying to imagine all the ways this can be exploited
for hardcore grinders(like us) both ranks and favors are already a non-problem
All I'm asking from this season is to not spend 3 business days getting prophecies
I don't know how good the minion ai thing is. On a surface level it looks lazy, WoW did that 20 years ago
But maybe that's all it needs questionmark
I also don't know if the survivability buff is enough, I'm willing to bet snapshotting allowed for infinitely more tankiness on minions which to my understanding was necessary for them to survive Uber's slam although I've never touched a minion build in my life
maybe the dps output now is better without the need for more damage affixes since a lot of them get an extra skill now
So can afford tanky affixes
snapshotting needs were different based on the minion. crows would snapshot insane damage boosts to just melt things
the AI changes are pretty huge outside of falcon since the bird itself isn't really doing much of the damage, it's the abilities you use with the bird
Yeah that's why I'm saying a 15% damage reduction won't cover everything if the trees themselves don't cover individual minion needs
Especially for aforementioned crows
I'm reserved on this one, but I hope you're right
i've played a lot of companion builds and the most frustrating thing about them is their target selection and pathing
especially pack builds. it's most noticable on wolves and raptors in my experience
Heatseeking the big mobs is great for sure
so you can actually already do that just by pressing A. the annoying part is when you don't have any specific target you need to burn and are just clearing. companions like to hit a target once, move to a new one, repeat. but it's also not consistent
you'll see them do donuts around a mob trying to hit it, only to pivot and hit something else
it actually gets worse the higher their movespeed is
My worries come from the fact that aggressive/defensive mode alone doesn't sound enough to cover cases where you've got more than one big thing on the screen
I think it'll be fine. This is largely gonna fix the weird rubbery problems that minions tend to have when they're moving really far away from you. right now they try to run back, only to aggro on the mob again over and over
If you have to press A to position them near something else until the assassination whatever mode recalculates target lock, would be very annoying to use
yeah I'm not saying it's a bad step at all, moreso that I wonder if it's enough
pressing A while mousing over a target forces them to attack that target
Ideally I'd personally like as little use of A as possible, if I'm gonna be honest
if you press A while on the ground it'll cause them to move. it's a good positioning tool if you're quick at it. I think the AI changes will likely be enough but I'm ready to eat my words
yeah that's fair. I have af riend that plays minion builds exclusively because he doesn't want to do anything more than summon his army and loot
I guess something in between that and micromanagement hell is the ideal thing in my mind
Primalist crows is a little more active
Feels like you fight alongside them
ironically some of the worst offenders interms of survivability because you have to move them out of dangerous AoEs
I heard they're pretty horrible to manage on high corruption even with snapshotting
They're like paper planes
yeah
they have a single real survivability node, and it's dodge based
technically there's a lightning res node but that doesn't really matter
Hey at least falcon damage is getting buffed, that's something 
All about that 10% falcon damage buff
ok, that was funny to read
Really cant understand those tokens. Filters are very good thing, but ranks skip sounds very weird
it doesnt real problem to earn ranks if u play active trade, but if u dont - what a reason to took MG ever
< cant really understand that
bad idea but funny
going to use the new spear, i think i can get it to 1000% more damage with bleed but i don't think it will be worth it
has anyone tried lightning nets? feels like it's probably hot garbage, but it has some pretty big multipliers
it is garbage, tried a ton to make it work and the shock node is insane but there isn't enough good support and it's very difficult to cap crit
lame. net should be included in the caltrop crit node
It works okay afaik. The main focus is not net it's caltrops that get more damage from net from shock
It was even possible to one-shot bosses with caltrops until they fixed(nerfed) more damage per dodge modifier
it's just shuriken but worse
Tombs of the Erased / 1.2.5
Rogue (31) / Marksman (56) / Falconer (12)
▸ Health: 1,738, Regen: 35.7/s
▸ Mana: 140.11, Regen: 9.76/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 72 Dex / 1 Int / 20 Att / 39 Vit
▸ Resistances: 68% / 62% / 68% / 131% / 29% / 89% / 152%
▸ Endurance: 27%, Threshold: 452
▸ Dodge Chance: 35% (1101)
▸ Armor Mitigation: 29% (1,185)
▸ Block Chance: 2%, Mitigation: 10% (54)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 35%
Hi, do you mind giving me feedbacks on how to make it better? (uniques, skills and passive wise, obiously i need to build more health and defense layers)
What exactly are traps here for?
Anyway if you are not going for dot build, you'd better start with capping crit. That flat on a bow is kinda mandatory. 1lp row shouldn't be hard to get , but you can use dragonsong for now, it has some flat
I'd really recommend speccing hs into puncture, and having puncture specced too. That's the only thing that aoe-clears for hs
Gear is pointless to discuss yet, it's just non existing at this point. As for passives, swift assassin in rogue is pretty good, couple of points in sharpshooter in mm is mandatory
Master archer too
Whole concentration line is great also
You can drop dodge and parry and guile
And thief's quiver entirely
You sustain via life on hit mostly, not leech. You will be using peak anyway probably, so....
As for defense I recommend getting hidden skewer in hs for passive dusk generation
yeah it’s useable when you focus on caltrops but every other rogue throwing skill is better and you convert bleed into lightning shred when bleed is the best use case for caltrops. but at least caltrops are much easier to crit cap on than the net itself
i’d also done most of my testing as bladedancer but falconer would unlock you the more multi for caltrops in aerial assault which is nice but ultimately i don’t think that moves the needle a lot
i hope HS can hit top tier build :v
you would need a marksman buff for that
@flint turret Ty, traps are for cold debuf and freeze (also ok clear damage) 100% freeze is real nice and i die less. With the boot and focusing on cold damage, icicle hits hard so i like the bow (tried with a good exalted instead and it was slower to kill stuff). Puncture with hs is on kill so i dont see the point (clear speed is good for now)
mastery is just shit
@flint turret I ll try rework passives like you said. I was hoping stacking health and go leech, but if you say its a waste of time i wont
i like this, extra little bit of flavorful defense
also holy...they finally did it
dancing strikes actually gets faster with attack speed
Told you ragu. They capped everything
The scaling, the cooldown of AA, the more on umbrals
Also rip dusk shroud stacking
Generates shadow falcons on dive bomb landing
Therefore you can't interrupt it
Aerial Assault
Skyward Swoop grants 6% cooldown recovered per point (from 10%) when your falcon hits an enemy, and it now has a trigger limit of 10 times per 3 seconds (previously had no limit).
gg

One witch is dead
All of them are. They capped everything
Aerial assault, dive bomb, shroud stacking, cd refund, mana refund
They actually addressed everything
so after full patchnote, any hope for maskman ?

I just miss my blast rain
I don't think it's niche. We've been begging for base item manipulation
And with primo exalts now it's relevant
The question remains, will the FP be enough since it takes the hope slot 😭
That's the issue it takes hope's slot
Are there nemesis changes, I gotta read more
holy shit
What's going on, I don't see a trove nerf
sheesh
@graceful notch we might be printing multi exalts again
Waiting for ragu's reaction 😭
is falc ballista still viable?
UB dusk bonus nerf is pretty dumb if you ask me
the problem of that whole thing was never that node
but easier to just whack it like that i guess
It's dumb in the sense that they completely gutted shroud generation via dive bomb since you don't get shadow falcons if the bomb doesn't land anymore
than chasing every absurd dusk stacking source and whack them
that node has been there since forever
combined with this, it's actually decent
I'm currently in shock from Sentinel; I won't be able to look at the other classes until tomorrow 🥹
Void well was pretty harsh
Everyone was saying just reduce ES damage
Void well was a punch to the gut
not really
just take avatar of regret for free echo and -10% attack speed
I have 5 char Sentinel 
Don't worry all the acolyte players are tweaking, we're getting some bonkers stuff
Only one avoid
Making sustain better by reducing the number of bonks is like tying yourself up in a chair 😭
ES will now actively avoid attack speed which is just sad
Jav timerot also looks gutted
bro most of hte es dmg alr comes from the echos anyways
broken swarmform build is also dead, also capped stacking
the worldsplitter nerf hurts es more than the void well nerf
Rip Umbral Blades
Yeah falconer looks completely dead, there's zero shroud generation, there's more mana cost, less mana refund
I already assumed it wouldn't be a simple nerf
nuked lol
Imo the build is unplayable if you're gonna wait for the bird to land
Ooooooo they actually added melee necrotic
I did not expect that
And a metric ton of idols nerfed
im actually so hyped to try and build around dancing strikes this season, main damage will probably still be cascade, but we'll see
Damn dark quiver still in the game.
was this bug known about? this is hilarious to me haha
The new bow looks sick
It looks nice for clear but I'm gonna assume the nearby enemy part doesn't mean same enemy
@atomic vapor spam Uber before 21 
😭 you're an unstoppable machine. Nah I'm putting this season to rest tbh
I like the super crits unique
I wish it wasn't just "crit multi" but a different unique modifier that made them stronger
Like a base 3x or 4x or however much they want it to be
The rest of the stats also look nutty
cool
Idk if this justifies dropping nihilis though, losing +skills % life/mana/res
Maybe another primo slot proves much better
ye the generic very good amulets are hard to replace
cause they are just all around very good
- all skills is an incredibly strong stat for better or worse
Anyway curious to see how the meta evolves
have they done some mid-league patches im unaware of or why did sentinel not get touched by a lot when rogue had a whole archetype deleted basically
I'm gonna assume you're newish? Obviously mean no offense
But sentinel got gutted
Worldsplitter got murdered, void well got a 25% cooldown increase
Timerot is completely gone because they made jav multiply hit damage rather than all damage
Black blade chance to timerot got halved or so
Health mana idols got around 30% nerf
The biggest joke is almost no mage buff 😭
They really want this to be acolyte season
Another very important thing they did was that Uber's frailty now nerfs healing as well not only damage that people aren't talking about
And the less healing penalty
where did you find this at? are the other primordials listed somewhere?
oh thanks
No problem
yeah I'm looking forward to the season of x class circuit being done
just gotta wait till they go thru all of them one at a time xd
I'm all for nerfs for the purpose of balance but yeah I think these look more like panic nerfs
seems like they just found any stacking in any character trees and capped them all 😄
fair, but sad
Yes it looks like they capped absolutely everything
some uniques wich can uncap stack some shit?))
cos i think w/o any unlim stack no broken single-target and no more uberroths less than 3-4 minutes per kill
i dont like the total killing of builds, even if they were OP
in case of his shields
they arent killd
also when they cull them like this, they better buff the less played ones
they are balanced tbh, died just broken builds wich was focused around deleting uber boss
there are some insane differences in uber capabilities of builds
another part of that is i just wanna boss deleter to delete the boss, not just easy to fight with him long
I just hate minions and this is a minion patch
I don't care about the caps, I care more about the fact that going from 200 stacks to 0 stacks isn't a solution. Also agree with what flick said about umbrals. If you completely kill shroud generation what's the point of nerfing umbral scaling with dusk shroud
It's not only falconer that uses umbrals
Which is why it feels like a panic nerf
They went though everything
well its for falconer, and it will not be 0, i think something around 20 is hardcapped now
but yes, for previous design of build its 0
Read the notes again. You have to wait for the falcon to land to get shadow falcons which means you can't press AA. the build is largely dead in that sense
You get 12 stacks from smoke bomb
That's it
same thing with serpent boss deleter, cap now 100 more from poison and 100 more from frostbite, and this also around ~3000% nerf
shadow falons now immidiately explode bombs, not cast (if i got it well)
i can be wrong for sure
The original bird still has to come down which is a ~1 second delay per dive bomb, and therefore ~1-2 seconds before you can press AA again
ah
Dive bomb has a very notorious animation
ye, true
well... goodbye parrots then
at least for now
we cant also stack bleed like before cos we cant scales from it too much
yo where can i see the new uniques?
It's in #👑┃item-showcase king
cant find it from the news post
I just want to zoom and kill shit
They're in Judd's vid
all of them or few?
Eagles ripped them from the vid and I don't imagine he skipped any
oh ok
gonna be interesting how its more about patchnote speculation than having everything figured out already on the ptr
yo
anyone know if "repeated" bow attack consumes mana or not?
if not, the prim bow can be pretty bonker with omega nuke build right
I'm more concerned about whether the nearby enemy can be the same enemy
unsure if it takes mana, but that can probably be tested using Gathering Fury right now
yep im also wondering, i can see blast rain being alive with the bow again. Could also be insane with mana stacking DA
that would be nice
please test
maybe we can make mm great again(or not)
I wonder if the super crit item will be Bis for SD
Talons of Valor now has an effective level for legendary potential of 50 (from 30).
😄
well, just for lulz
it looks like it does not take extra mana (shooting detnating arrow for 8 mana, double shot near the end of the clip, only takes 8 mana)
ok now we can start cooking

someone have idea about zhp boss deleter maybe? xD
if no, ill just sit on hearseeker for sure, cos i like that skill. But Ragu expirience with uberooth was awfull as hell.
please blast rain my love
i only see mana stack DA as a potential broken interaction with the bow
blast rain could be amazing for mapping again, but evade is still on cd so i think boss dps will not be the best
and also sustaining blast rain atm is horrible with high mana cost since 1.2
for mana stack DA i would like to know if the repeated arrows snapshot the original mana from the first arrow that drains the mana
That made me laugh so hard
hmm
That and black blade random nerf
@atomic vapor i think i found something
You can get 1 point in chill on hs if you want it that much... As for puncture, have you even tried it? I haven't met anyone so far who would say they are bad and not needed after trying it. You kill 1 little enemy and launch 10-15+ punctures across the screen. I really don't see how traps can compare
for heartseeker its probably smooth mapping, but for bossing i prefer holding HS because of low mana cost
we have something for giga-increasing attack speed? in percents, not in result
This means higher LP are rarer right?
Damn- i haven't tried blast rain in 1.2 so maybe its cooked
yup
At the end of the day it's your call ofc, but I found reasoning a bit weird
Rip AA DB boys
That glove looks really promising
Check the spear
Falconer getting nerfed 18th time in a row
imagine that with 3lp. Sad moment its used weapon slots.
Harmony? Mike is nerfing it as we speak
Spear overratef
meh
So dancing strikes just smoother, but still horrible dps? Prob feels alot better in combination with SC now
Wtffff is this, it's so op omg
also i read nothing about careful assault SC snapshot/bug interaction
I don’t understand the primordial bow😩 flat element damage but poison implicit
It's the only thing that stood out to me so far, the rest are simply defensive
Check #👑┃item-showcase ragu
100% worth it for HS. My build at least.
It looks really spicy I agree
Checking ty. Haven't read nites yet
No way
yep. all uncapped shit is capped
how was lategame HS played? ice bow? dex stack?
Shadow falcons only after bird lands
totally dead
Since our bow we always slam with hybrid crit + crit multi.
Now we go hybrid + crit chance
Yeah falc is turbo blasted to the nether realm
im not big fan of hardcaps but they really wanted to gut it
Its rogue they gotta overnerf it
Yeah they didn't have to make it this bad but it is what it is
I’m not saying it’s a nerf but the item itself don’t make sense to me
The stats look random yeah but I wonder if the repeated skill procs on the same target
This could be interesting
i guess they are scared of falconer cause every patch they nerf it and every patch there has still been one or several OP falconer builds
I assume first one yes but the 135 doesnt
phys=>cold=>poison chance heartseeker

That looks like the swiss knife bow
Think its because its a hydra
they just capped anything they find. Not only for us, they did it to all trees
i like the bleed pop unique, wanna try that with HS 🙂
Example, poison stacking swarm also dead
we're all in agreement then 🙏
so either bleed pop or ignite prolif HS
Can u predict how it will be on uberroth?
its safe but boring way to balance
It still doesn’t make sense. Any bow user wants attack speed, in fact, our innate Marksman passive gives us attack speed. But the last line of the Pbow lets you evade and use 3 more skill. Like, what for? My attack speed is fast enough
its AT LEAST fair
it was a joke anyway
Fact
its just better clear, we miss salt the wounds though, so lower boss dps
sad(
aeon look at the bright side. We haven't seen all uniques yet
Maybe a non crap bow in the horizon
Im holding out hope for bd unique otherwise itll be bad flicker lich for me
so what is it for rogue now? the people who always sticked to BD will continue doing so, and rest will play marksman?
True as well. I might be still playing HS. always a marksman player.
I was fully expecting to see a RoW buff only because Mike did play HS on stream
But oh well
Adapting the new ammy is easy. Still gotta see more unique of course.
If you Compare RoW to the new Pbow, RoW is actually really strong. lol
bro, lets just be clear: u stil CAN mapping as falconer
yes, it will not be able to push in 20k corruption. but u can go at least to 1000
Yeah I kinda meant, just buff it in general. HS deserves more damage
another question u cannot oneshot uberroth ignoring his mechs
or do that with orobuss shadows at high corr
No objection to that!
with how the game is updating, i feel like just mapping isnt "enough" in a sense
its dead as boss-eraser, not as build overall
considering they will likely add more pinnacle content in the future etc
please make HS top tier :V @zenith bridge
ye, so lets think how to make boss-eraser, since EHG dont wanna u to make boss-erasers
Helm shit
bow okay for hs, probably bis for hoa and a manastacking da one-shot meme
Body for idols is... Interesting... Potentially can be very very good
Exsang on steroids looking great too for ll bd
Mana helm dunno, looks weird. I don't really see an obvious reason to use it over something else
Gloves with bleed proliferation look great. Might try them instead of ignite proliferation amulet.
Crit multi amulet is just too good
Tank amulet is whatever, all it does is survivability

maybe an unpopular opinion, but i think HS in general is in a very good situation. Lots of build variety, no broken mechanics. Its very balanced. We are just used to all that broken shit from sentinel last league
sentinel was far too free xd
Preach it. Do it lady!
ragu showed an uber kill, which is well deserved when you invest to it. Thats how the game should be...not 1shotting bullshit mechanics like falconer and all the sentinel stuff
that time he kill him in 5min with good gear?
or it was faster last time
idk, last time i see Ragu fight uberroth it was battle of titans
DS should never be used as DPS in the first place
cant remember how long the fight was, but seeing something like this you can be proud of at least when you spend time for a build
and imagine if u wanna kill him around 300 times per session
If you mean falconer, it looks bad for mapping too. AA/Dive bomb cdr and cd refund nefs look like they slow it down a lot
I could be wrong
it barely has any more node on its tree, and almost all of them are global more instead of local
agreed, first i thought there is potential. But its just pure QoL
Also the mana generation isn't the same either
for me it was bad even before dead. Just in case of that qerqerqerqerqerqerqeqeqrtqqrqeqeqrrq
the buff is pretty massive tho
most comfy was HS while i folowwed Trikster youtube
couple with the sync buff
and it was my first even build in LE
Acid Flask: Fixed an issue where the Parting Gift node for Shift fails to drop Acid Flask traps at the starting location of the dash if you had Alchemist’s Gift node allocated for Acid Flask.
hey a bug that I was very likely the only person to ever run into was fixed
It was 11 min on a kinda shitty gear(by shitty I mean 1lp mostly or easy ones with 2lp) and no double exalts
sync strike should feel rly smooth now
the thing with DS is that the duration of Rhythm buff is too short at 2seconds, while the winding up time of both sync strike and DS are long af
Yeah sync strike should feel non butt now
you end up resetting rthyhm stacks constantly
how u think, its able to push to 3min w/o triple slams?
sync strike cascade is gonna be fun
You know what I didn't read about getting changed that is very suspicious
Troves lol
and it was not considered a snapshot from what ive heard
Dunno, if you build for a glass Cannon instead of a tanky boy and just evade everything - probably yes
u cannot if it isnt type of GC like falconer/serpent swarm wich oneshot him
too many points for failure
I has around 120 dex. It can be doubled potentially
Ballista falc and flask ignite mm will be good next season
Might just go fangirl mode and play flay
i think even if they consider it snapshot, they might have just leave it be out of pity lol
I wanna try raptor build
damn i have no clue what i should league start 😅
How about heartseeker?
Heartseeker? xD
haha yea prob, and then test all primo uniques
oh. They also nerfed ucenui.
I don't think it's "wise" to decide before we see the rest of the uniques
LP potential i mean xD
I can see some monster hiding in the dark
And inc dmg
no traitors or razor nerf?
not needed
I'm probably going dual wield bd either with bleed or with ignite
i mean falconer prob dead anyways so who cares about razor^^
Yeah wasted effort
Okay time to read notes
prim exsang looks very juicy lol
now that no PTR, we got the exciting times of speculation from patchnotes
Exang on steroids is sick ye
they kinda wanna give BD parry support?
thematically makes sense, i still dont see myself using it
yeah that's thematically correct
maybe s4 BD rework or new skill
I can see Uber Abby with ll now
Oh
Especially retention
I didn't look into the body pieces too much outside of the obvious ward tech but yeah I see what you mean
Also sucks that we're locked into only one but I'm greedy
Only one hurts yeah
oof the falconer shenanigans i was messing with are dead completely
That body for idols and blewd per sword idol+bleed gloves would have been nice
they could have at least give BD also 35% Crit avoidance as treshold bonus as marksman/falconer. Making it alot easier to cap it with blessing. Now you need to hit perfect 70% roll
I'm shocked bd even got touched ngl
just roll perfect 5head
I just remembered if I use the crit ammy. I can’t have T8 affix😭
the sync strike buff sounds interesting
true i also didnt expect anything
bd is one of the unloved/lo prio children
also they gave BD more throwing support with leech and frailty (which was just a tooltip bug for years on Spell Breaker^^)
what did they do to exsang
It'll be interesting to see what the strongest rogue build will end up being now
added a better one
Inb4 it’s actually HS.
Unless there’s new broken interaction.
prob still acid flask trapper
HS and shadow cascade being one of the most balanced strongest builds for rogue
cascade with primordial body affix is gonna be big
Too much Acolyte and Primalist mtx skill
or maybe amulet is just too good
doesnt the new amulet also help cascade a ton
i wanna see all the new uniques now 😄
That's the problem. Having to pick one yeah
yeah thqat amlet is gonna be nerfed
cascade doesnt need it imo
cascade has really high natural multi with reen\tongue tho
the more multi you already have, the less value the amulet is, basically, right
right
cause its just regular crit multi
That doesn't change the fact that it's 152 effective multi
On something that avoid caps you
thats why its so good on hs which has low natural multi
its not bad but it competes with + to all level of skills, all res, etc
Yeah that's also what I said. For general use nihilis should be better
But it literally makes some builds
in general id say new one is better than nihilis
unless you have super high crit multi
It'll depend what ends up being skill starved
meh
Was that also in the vid? Is it new
Poison again. Ewww
Someone in the dev team really loves poison huh
It's everywhere what's going on 😭
would have been good but consideting 1 primo cap tongue is the way
just dual wield it with a tongue
Maybe the +4 could free up the shattered worlds slot for something more specialized
bro that dagger
Giga brain
I am sure 1lp is no issue.
Depends if it's gonna be vendor only or from the beasts. There's only 3 uniques on the beasts according to the notes
The rest are vendor
30 pen and +3 skill doesn't really seem bad
especially since you want tongue in offhand anyway
I feel like the prim slot can be made use of better
opportunity cost for not using other primordials is very high though
For sure IT IS a problem for non-global-drop-unique
its not bad, but considering 1 primo cap its not the build defining weapon for sure
Yeah its simply not build defining
Oh wait. Yeah, unsure how it drops.
U want t8 affix
oh there are a lot we havent seen yet too
There are a total of 25 Primordial Uniques
idk I think you guys are dramatically underestimating how stat dense it is. that's a lot of pen on a dagger that also has dex, MS, and skill points
maxroll planner is updated
especially since MS directly correlates to increased damage for rogue
looks like the uniques are up too
also might be good
Lmao
I'm gonna assume skill level "stats" means the stat that comes along the +skills
Not the +skills
Yeah
those can get pretty high but they are just incr
This damage bucket is the worse one. Not a single rogue wants “oh let’s get more MS to get more damage”
Yeah just increases usually
+lvl is STAT as well, so it's likely to affect only +skill lvl part, without affecting it's substate
XD funny but no
Not in that universe
it's literally just free, you're not actively stacking the MS
Grim Dawn moment
Even 10000℅ retail unique in Poe wasn't make it viable
is that the right kind of retal for that shield skill on sentinel?
I was thinking the same thing 😭😭
I will hope someone cooks something cool for rogue but it doesn't look like theres anything build changing
oh wow glyph of envy pog
envy will help a lot for primo exalts
bro
It feels like a lot of crafts. Glyph of evolution will already take fp to make it primo
If you need more gamba to change base idk
bleed and ignte prolif are definetly game-changing
So many bricked items
prolif are some of the most satisfying things for arpg clear
along with explode on death
I lack the game knowledge to see why this is crazy
if you are talking about prolif, its insanely satisfying for clear
it creates a chain reaction and clear goes up exponentially
its not even just about how good it is, its also extremely satisfying xd
where did you find this? ive only checked the overview video i cant find any other sources