#🔪┃rogue
1 messages · Page 74 of 1
Never understand guys who wain about broken builds. Yes, it's broken. Just don't took it if play broken build is not fun: devs will nerf it anyway in case they see statistic and how many players play on that build (broken builds always be in top of player base). What the reason to crying about it?
If u think that constantly crying about "oh no, this shit is broken!" will made them nerf it faster - no, it will not.
devs didnt nerf it for 3 patches
and wont nerf in this one either, game is a snoozefest
the reason for crying? cause game is a clown fiesta and ive been making fun of its balance for years
Hey gang, gonna do a fun end of season melee det arrow jelhkor dag marksman since I have good gear, its been ages what slams would you suggest on dagger T7 lightning dmg, T7 melee? since the det arrow part is melee or something else? and probably try for a T7 lightning pen or shred if I get enough imprints or it'll have to be a 775 due to impatience lol
wait probably better crit multi + lighting or crit multi + melee lol idk
Flat melee lightning is top priority, then it may depend on build whether you need inc lightning, flat melee crit, crit multi, or melee attack speed
I don't think lightning pen is an option for dagger
and shred is not needed on weapon
Sweet can def get pen I've got it up on the build screen, but ill go top pri on the 7/7 slam anything extras just a bonus, I think I have a bunch to slam so might chuck a few diff combos that youve suggested and see which does the most dmg 😄 - I do feel like I'm going to suffer with mana more than my various flask builds this season but we'll see haha. Thanks 🙂
Oh huh, they enabled lightning pen on daggers literally this season, totally missed that
If you dial wield jelkhor's, DA costs 0 mana so you actually generate mana from passives 😁
(assuming their -mana cost rolls are decent enough)
Hahah yeah ive got soem -6s so we'll see im just finishing a posion flask one atm
@cobalt mantle thoughts on this - if im using det arrow melee via traps then throwing critical multiplier will only affect the trap not the det arrow, correct? So it would just scale with normal crit multi, yeah/
It will still scale with Melee Crit Multi
Thanks @charred current - on the throwing trap tree for det arrows it says det arrow mana consumption cost 125% - default cost is 8, does that mean it's going to cost 10?
Oh he's not here that was hours ago lol shit.
Yes
Well if you Det Arrow mana cost is 8 then it will consume 10
Does the node says "consume" or "cost"?
Impeccable stalking skills
ok cool, sorry ive been burned by my idea of numbers vs actual maths in game before so just making sure, got -6 mana to det on each dagger so should be good
umm
"Detonating arrow mana consumption:125%"
Was just checking because there are nodes that gives you more dmg with the mana cost
it says "the effect consumes mana equal to a portion of your detonating arrows mana cost"
But since it's mana consumed that doesn't apply
ok time to get some imprints after 140 daggers managed to get 7 usable -6 lp3s lol
dejavu, me and traitors
Around 10 tabs of daggers
Lol i did the traitors already - did them for fire flask, shurikens phys and lighting and then posion flask now back to zap zap dags, well if i ever get imprints. Had 9 dags, bricked all crafting cos havocs shit and then ran 35 troves and other things and got 5 more, yep 5. Lol imprinting as about as inconsistant as anything in the universe possibly could be lmao

Please Bd Buffs with patch 🙏
I wouldn't count on it for this one
there were some rumblings about BD changes or maybe a new skill for BD in season 4, but nothing concrete
All I know is ubral dive bomb falcon probably getting gutted & I need a new spec
(buff spellblade)
umbral dive bomb has been broken since 1.0
It's rogue, she dodges both enemies and nerfs
I believe Mike mentioned at one point that blade dancer was season 4. I don't think they are going to make a lot of big changes but finish adding the missing skills and tweaks.
is this a correct umbral blades falc build?
https://maxroll.gg/last-epoch/build-guides/umbral-blades-falconer-guide
Well maybe it’ll be a good xmas present for us
well i was wondering mostly why he specs into that passive that removes traversal from aerial assault
and instead uses smoke bomb for that
all the videos ive seen using this build dont do that
lets you nuke things from far away and ensures you are in smoke bomb more often for bonuses
theres lots of different ways to play it, no one build is "correct"
@toxic swift once a falconer 😭
ayy nightblade

Hey guys I'm trying to follow this build => https://www.youtube.com/watch?v=B0bXgvw9J5w
But I don't understand 2 things.
-How can I have enough mana to use spells ? I'm constantly oom
-Why my shurikens don't be there ?
ahhh okay thx again ^^
and also on ring he added some modifier about mana regen, so I need a lot of things like this, gotcha
Remove perfect coordination from sync, will become much easier to sustain
planner looks all over the place
^ this
that planner looks like they just slap all the fancy stuff on without a real purpose
I've seen this one around quite a bit. It's one of the few BD guides on LE Tools for this patch
but yeah it's not very comprehensive
Any main heartseeker work at 2k?
Do you mean at 2K corruption ?
That's good because I was actually thinking about making an archer for Season 3, and I would have liked to make a character who shoots lots of arrows and creates arrows as he shoots. Like, for example, in Hades with Artemis' spell that shoots lots of green arrows, or in Archero when you shoot and proc swords on the sides.
Doesn't that exist in LE? And isn't that Heartseeker, exactly?
if you like the idea of shooting lots of arrows, these 2 build comes to mind:
shotgun multishot or Flurry Multishot.
heartseeker doesnt shoot lots of arrows
i dont think its worth going 2k.
you either die too much or takes too long to kill.
Ok thanks, tbh I saw a build of Wudijo about Heathseeker and my heart balance right now 😄
but i'll check that thx 😉
Even dual T7 or triple T7 gear still doesn’t cut it? Is the damage really that low?
It's doable, just not worth it
S3 might boost ignite hs quite a bit with the new ammy, dunno how it will turn out
Depending on how proliferation will function it might become the best hs build or remain garbage clear
I saw the Dev livestream this build, and it’ll be a disaster in one or two seasons, as it has been before
Did they showcase it with the new ammy?
He plays Heartseeker the same way he played melee Lich before😅
Triple exalt and some LP4
Will try it if I'm lucky after slamming them 
devs aren't exactly the kind of ppl you want to look at to measure builds' performances
Have no idea what this means tbh. The only relevant thing is the mechanics behind ignite proliferation. It will either make ignite hs good or great or it will remain a meme build
In general I don't think devs test somewhat minmaxed builds at all, that's clearly not the priority
I mean, the builds they play—I’ve never seen any sign that they’ll be improved anytime soon😅
Name checks out sheesh awesome gear
Well, ignite proliferation amulet is definitely an improve no matter how you look at it. The only question is if that's gonna be enough or working well at all
decent roll.
7 7 5 is more than enough, unless you aim for 7 7 6 or 7 7 7
lemme show you the one i failed and broke my mental.
took awhile to get there.
@graceful notch here. this is the only failed slam that manage to break my mental. every other slams that i failed just motivates me to grind harder. but this one, this one scares me.
i wasnt even that tilted when i failed my chest piece slam
I once thought there was no chance of using them 😂
your ucenui is very good roll. dont slam with anything sur par
ROUGE
if there's no BD improvements/buffs this patch i think i'll just skip the season tbh
lol welp
You may only have one Primordial Item equipped at a time. This limitation is shared between both Primordial Exalted, and Primordial Unique Items. This means once you equip a Primordial Exalted or Unique item, you can not equip any other Primordial Exalted or Unique Items on that character.
kinda hard to assume that this changes anything then tbh. if there are ANY generically good primordial uniques, then primordial exalts are DoA. imo this will only make the existing exalts that are worth using continue to be worth using, otherwise the legendary status quo remains. I hope I'm wrong though
also not being able to combo the set ring with primordial reforged sets feels like a miss
New primordial bow and dagger pog
We'll see. Primordial exalts have stuff that can't roll on uniques, like +2 max companions, and Mike did say the primordial uniques tend to be more build-specific and it would be fairly common that none would fit in a given build.
Too bad using ignite proliferation amulet will lock you out of any other primordial 
yeah, and seems like that amulet will be BiS for basically any spammable fire build, ignite or not
hard to ignore a buttload of health and skill repeats though
I swear if that dagger is another traitor's tongue level of generic lol
does seem similar in shape
Having a new bow is good tho, we are missing in that department imo
for sure
I'm somewhat worried about the primordial elecoe's chest since the current one is already splashable enough to put on basically all rogue builds
And something that can enable phys non bleed bow builds too
Because there are simply no good sources of phys bow flat
seems like T8 shadows champion affix is going to be a thing
+2 max shadows?
perhaps another mirage for LM from the chest affix
shame you won't be able to roll T8 fire pen with ignite with the ignite ammy
yeah +2 shadows is on the table
the chase will be absolutely horrible if you want realistically good other affixes + base
and the thing that holds that part back is how horrible champ items are to farm
I've never had a compelling reason to farm champion items, but I always assumed that the champion tower woven echo + a champion-focused weaver tree would be the best way to do so
Wonder how good that primordial gathering fury will be
Logically ancient flight makes more sense but for me it looks more like fury
Maybe i missed something here, but are those primordials really just a better version of excisting uniques, or maybe they miss a new artwork?
Have no idea tbh. But from the looks of it I'm in favor of the former
I doubt they would include placeholder artwork into a teaser week tbh
Yea thats what i thought aswell. But usually artwork is the last piece they add before a new patch
I was really hoping for a new bow
Well, having 1 primordial cap is kinda disappointing ngl, but still looks interesting
But a better gathering fury...idk sounds boring to me
I have to go through all rogue affixes which could be good as t8
I was going to build around ignite proliferation so it's a bummer to lock myself out of all other primordials
Some could be really strong considering 100% inc power
Dusk shroud on melee hit, ward per shadow etc.
ehh, I mean you could get like a giga cdr belt no?
Yep my current starter is also prolif ignite as HS with new amulet
60% CDR belt would be nice
Yeah I did, nothing super impressive tbh. Probably cascade is the biggest winner
Lets see if cascade will see a nerf. From what i heard so far careful assault is not considered snapshotting
sure, but primodial exalts just a bit more niche than I had hoped
And i doubt they bugfix it before big s4 bd overhaul
Yeah that's why I thought about first as well. Ignite hs with burning daggers struggles with clear a lot but that ammy might make it bonkers depending on its mechanics
ya im really hoping there's more to the patch
for sure
have they teased any new uniques yet
T8 LM chest + phys pen w/ SD + another prefix is nice
Maybe shurikens too, even tho the flat scaling between t5-6-7 is not impressive
rogue has some of the most impactful class-specific affixes for helm and chest, so I was pretty interested in these for rogue from the start, which is why it's disappointing that you can only have one primordial exalt and that it's forced to compete with the uniques
Bleed per sword could be interesting as well but it suffers from 1 primordial cap. You won't be able to use mahelins and ignite prolif with it
if a primordial unique makes or breaks your build, then you're completely locked out of the exalts, which I'm not a huge fan of the idea
all hinges on how splashable the uniques are I guess
isnt this primordial t8 affix just gonna make bleed falcon even crazier
dont they have a giga bleed% from falcon mod
yeah that's exactly my point, I suspect that when push comes to shove a lot of exalts just won't make it because of the competition with primordial uniques
True, rogue has some nasty stuff for sure. Thats why im not disappointed personally to have 1 primordial tbh. The power creep would be insane with no cap
honestly I'm fine with 1 affix, but I think exalt and unique sharing that 1 cap is potentially not great
I mean usually everything tbat has not been capped before was broken 🤣
Yeah but I wouldn't mind 1 unique+exalt maybe
I feel like you should be allowed 1 exalt and 1 unique
Fair yep
but that really depends on how the uniques shake out, this is all speculation at this point
We'll see. So far looks decent, even tho it heavily resembles nemesis egging
I mean the evolution mechanic thing
wait
would the primordial t8s give like "+8 to dive bomb" for instance?
because that seems kinda broken
+6
oh ok
Or actually
Could be +8. Im also not 100% sure
Nwm yeah its +6
I fear that either:
- the uniques are build-making, potentially for weird/weaker niche builds, so they'll be necessary. then they'll lock out the exalt for those builds, and put them inherently at a disadvantage to builds that don't need a unique to function and can use an exalt
- there's a splashable unique, so exalts never even get a chance to compete
I've seen screenshots of +6
I thought maybe they are also adding t9 but nothing points to it
Well, we know at least one of the uniques will be mandatory for almost all ignite builds if not all
T9 would be insane to do and wouldn't be balanced in the slightest
So all ignite builds will be locked out of experimenting with different primordials basically
Dunno if it's that bad but it is what it is
Not especially. It's not bis for single target as far as I've seen
I'm also willing to bet that it's going to be difficult for many minion builds to beat the tyrant skull
Depends on the uptime of the roar
true
I imagine if it's at least 50% uptime then it's going to be BiS for practically every minion build
Primalist definitely
well, I guess we'll have to wait and see
I think the next biggest downside of the primordial limit is that exalted weapons will likely never compete
primordial tongue
+4 skill
25 flat crit
120 multi

or primordial razorfall lmao
at this point I wouldn't be surprised
I want a champion affix with a charge to smoke bomb
on like belt or gloves
That would be top tier trolling
Mike said on stream primordial uniques are a separate thing and not better versions of existing uniques
There's no better versions of existing uniques
They're just entirely separate uniques obtained via the mechanics of this season
Yeah, but the icons kinda imply otherwise
Also, it's seems like u need to be extremely lucky for make something useful with new affix, since u will upgrade random t7 affix (and since u cant use this t8 as fodder )
So u need to godblessrng hit 1 to 4
They are likely significantly different of course, but will probably be similar, like the quest uniques and their soulfire versions
He was directly asked about it and said "they're entirely separate items, not stronger versions of existing uniques"
If he doesn't wanna confirm something he usually just says I'm not allowed to speak about this
I haven't caught him "misleading" if that makes sense
It's just models. And not SO similar (except chest xD)
I have no idea I'm not saying this or that is the case. But I heard that come from his mouth
They are not literally the same item, and maybe these are placeholder icons idk
Like I really hope this one is a placeholder lol, it's just a regular item base icon
Anyway, I don't think they will add overpowered version of already overpowered items like razorfall xD
Not overjoyed about "leaves of argentus" not gonna lie
Sounds like a conceptual downgrade lmao
Mm... George, since it will be only my second season here, are they sharing stats of uniques before patch?
Clever girl ring of atlaria
There were teasers for a few on stream and on the trailer
Or like ggg will show 2 useless items and "let's go search guys"
Mike said earlier on the ask the devs channel no more reveals till launch
Sad
Uniques wise I mean
Well, there will be reveals in blog posts
I need something broken
I can see lich going hard
To oneshot uberroth again and see for reaction on that 
I predict more oneshots than season 2
Unless they make him truly invuln between phases
Which they should
Well, w/o bug with feathers doesn't seems like parrot guy will do same shit without overgear now
bug with feathers was month 1, we moved away from that
Now it's direct umbrals with on wings of shadows and dusk shroud stacks
Always hate invul mechanics, it's not make fight harder, just timeconsuming. If they wanna timeconsuming shit they can just add same cutscene from regular version
Well, rn the semi invuln gets abused
So I don't see another option to force players to play the fight
Yes, that's shields thing is also trash xD
Mm... Make hp stoppers to work in game not-so-old-to-not-have-them xD
We're at a point that I can't think of another way to allow a fight to not be force muscled through literal animations
But for sure they will not rewrite nearly full damage calculation for make this
It's like was on old MMORPG and in new one: difference is in fact that outcome damage calculating before target get hit
So in most times it will be reduced to ℅number based on target max.life
But yes, this isn't thing can be done in seconds
the phase transition needs to be force enforced, the moment the boss receives damage that potentially surpasses the threshold % that the next phase takes place in. If your gigachad character can deal 60% of the total hp in one hit, they should instead simply push it to the next phase
That's why it was problem in most of old MMOs, cos damage calculated ignore fact of target bar
Anyway, u right, most likely they just add more shields/more life
(Tbh bad idea since out of close range of broken builds this guy is already fat as hell)
It's funny how last you played, you played with bugged dive bomb because that was the weaker falconer build 😭
Swap out of inheritance and into nihilis, stack dex and throw, spec out of midnight aviary and into on wings of shadow, spec into sync strike and out of falconry and try uber again
You'll see some hilarious numbers
Oh and obviously spec into bladestorm and blade explosions
does the next patch have rogue overhaul, like sentinel had in the current season?
@broken barn in 1.2.5 patch, they fixed this 'Fixed a bug where the primary hit of Dive Bomb would not provide stacks of Dusk Shroud when both Flock of Crows and Birds Aren’t Real were allocated.'. also the mirage gloves contribute a lot to dusk shroud generation
No, this coming patch is a lich and necro overhaul mostly, with some BM stuff
In that case, would it be better to put 5 points into On Wings of Shadow instead of 4 as the build shows?
not sure on this, but if you are crit capped without crit vuln you could put another point there. i didnt test
Finally got him.
I think the problem was I was shifting past him instead of landing right on top of him.
wait a second, but while i played and closely oneshot him, i already was in version w/o dive bomb and with shadows stacking
u wanna say this version is STIL broken?)
Oh, but you mentioned a feathers bug so I assumed pre nerf.
well ye, i mistaken that i think
My pb with post nerf dive bomb was around 50 seconds, but I had worse gear
Even post nerf dive bomb is disgusting
But umbrals are on another level
My umbrals pb is 13 seconds without oneshot tech
I absolutely hate builds that require using scripts just to continuously spam all skills; it makes me feel like I'm not actually playing the game
Scripts aren't required. Things like this justifies ragu completely for saying people just copy a build without knowing what does what
One person in the community releases a script to spam 2 buttons, when you're literally playing a game that holding a button down autocasts it on cooldown
And then somehow the entire community accepts it as a mandatory tool
Have people not held two buttons down in their life in a game before? I don't understand
It's so silly to me because this has given the impression that it's a "piano rotation" (actual quote from ingame chat). Literally two buttons, aerial assault and dive bomb, three for stationary fights with smoke bomb on cooldown, but for mapping just two buttons, since you still have to manually cast smoke bomb as a traversal to move around
Kinda wish those people played games with actual piano rotations to understand the difference
falconer is the most braindead class
it's easier to parrot ppl's saying then to actual try shit i guess
it's just crazy to me because arpg communities are known for collectively theorycrafting and discovering things and yet nobody bothered to hold a button down in the game and see what it does
Its not required, its just making your life easier (for bossing)
On maps i can swear u, u dont wanna AHK xD
Uber on falconer takes 30 second with bad gear. You cannot tell me holding 2-3 buttons down for 30 seconds is so annoying that setting up a AHK script is qol man
Arpgs are grindy by nature, doing 500 maps a day is chill, but holding 2 buttons down during a boss isn't?
Same thing in reverse, since it's grinding, 30sec*1000fights...yes, it's SO annoying
Probably mapping playstile is just not "same repeateble" as for speedfarm bosses. Same here and in poe
You hold the mouse button down for hours to move around in maps, and you also hold down your spam skill, AA for falconer, ES for VK etc etc. The game is unplayable without holding a button down in at least a couple of cases
After 5000exarch kills as ice trapper I wanna spend several mirrors just for not pressing 2 more buttons
It's not like you don't let go of the buttons in between Uber kills even if you do 100 in a day. If anything, if you've got the fortitude to do 100 Uber in a day, you're way past "holding 2 buttons down"
I'm not saying I don't see the merit of such a script in a vacuum, but this case has gone far beyond that. People assume it as a mandatory tool to play the game which has blown it out of proportion
well... while i playd, i do around 600 per day xD
but u right in general, it ISNT mandatory
i think its just in case Juse used AHK on his vids, so ppls started to think it is mandatory xD
Which is my original point. If you are a surface level player that goes unga bunga into a build, maybe talking about what's mandatory isn't something that you should be doing
also in my honestly opinion, moment with this script is have both downsides and upsides
where downside will be shown as soon as u will enter regular map without aberroth in it xD
Even for aberroth it's a strict downgrade compared to queuing up skills. The skills get autocasted from left to right exactly on cooldown (your ping being the only difference)
A script that hits them repeatedly is prone to inaccuracy
ye, its trading efficiency to QOL
Also using AHK is sometimes bugged finalized damage outcome so u spend a way more time than at regular. But after 400nd kills... well, i was tired enough to trade that xD
holding down for CDs isn't foolproof. I've had multiple instances where a skill I'm holding won't get used for a bit because I'm also holding a spammable skill with no cooldown
I would like to see a way to customize the skill queue priority for individual skills on my bar
but in many cases holding them down does work
this complaint gets justified practically daily lmao
Most of the time I can't blame them, because even devs don't know either. For falconer especially
And it doesn't really matter how exactly it works if it's already strong enough (in this case op af)
To be precise I'm talking about minion which has tons of weird scaling, interactions, passives and skill nodes. Umbral is pretty simple and it's just a math issue
This is keyboard related, I think we talked about this a while ago with someone else. If you don't have a mechanical/gaming keyboard, simultaneous button inputs get tricky
You'd expect that to not be an issue with them having created inheritance
XD inheritance as any over weaver things are just a huge randomizer tbh
I pulled this monstrosity early season
But it's awful, it doesn't do anything really
I mean the affixes for minion
iirc at the time that pair was the best for dive bomb because of the infinite feathers calcing off the bird's throw
I think throw + multi edged it out because falcon also inherits multi
throw became useless after dive bomb got fixed
before dive bomb RIP it was nearly BiS xD
yeah
I pulled this with a max roll t7 minion damage last league.
And it doesn't do anything cause of how snapshotting works.
I'm hoping iwth the fixes to minion snapshotting it'll work now.
throw + increased was what was calced to be the best pair of t7s
I don't remember who did the math it was a moment
juse as well xD
But I remember there was a debate between throw+increased and throw+multi
he tested many options
but yeah after dive bomb stopped proccing more feathers than a chicken pen, nihilis with throw and multi is the most dps up until 700% multi
at which point pen becomes better
I think that one was maybe laosiji? or was it comfy?
idk, i playd with inheritance on that moment and wasnt feel like i need more damage
but i run with 2 daggers with pen
wait a sec ill try to find
https://www.lastepochtools.com/planner/AK2q4JLo this is what I closed the season with
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (16) / Marksman (14) / Falconer (63)
▸ Health: 2,494, Regen: 33.25/s
▸ Mana: 258.17, Regen: 12.08/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 20 Str / 203 Dex / 20 Int / 20 Att / 25 Vit
▸ Resistances: 87% / 87% / 87% / 104% / 103% / 111% / 104%
▸ Endurance: 56%, Threshold: 873
▸ Dodge Chance: 61% (2703)
▸ Armor Mitigation: 48% (2,924)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 99%
(dodge relics because i was pushing corruption for a bit)
I have a +shadows glove pair but I logged off with lirakas lol
cant search for old planner, but i am sure i finish used 2x 3lp daggers with 2x flat melee (cold/fphys) and crit multi
and bloodcrow or smth like that gloves with 3lp
before nerf, dive bomb scaled with inherited flat
from the daggers node
umbrals don't have the melee tag so flat is useless
well, problem is i used tree similar to yours, focused on shadows
so idk maybe this shit was so broken even unoptimized xD
you used midnight aviary which scales shadow falcon damage from umbrals on the floor. the meta afterwards became bladestorms+blade explosions and on wings of shadow to purely scale blade explosions
yes
question is does it stil broken as before, wich will allow u to fast finish uberroth with 1lp gears and w/o RRs
cos if it isnt, i will get more fun playing marksman xD
I have the fastest uber kill post nerf that I've personally seen with 13 seconds. The only faster kills are shift oneshots with recalled blades (the cheesy one comfy showcased that other people copied)
and that was with umbrals, not divebomb
anything less than 1minute is enough
so I'd say scaling with shroud stacks ended up even stronger lol
#🎥┃video-shoutout message check out the kill if you wanna compare it to what it felt like when you did it pre nerf
(that attempt took 100s of tries obviously)
way stronger
compared to my runs for sure
ye, but it isnt so easy to get them in early game
probably on trade league economy dies in 1 week
I couldn't believe my eyes when they dropped lmao
so i need to take start gears and first kill somewhere around 2nd day at maximum
mhm
also inetersted what is 'faction tokens' will be
cos if they will allow change factions...
😄
I haven't decided if I'll start rogue, I really wanna see the patch notes to decide
I might jump on the flicker flay lich hype
same here
dont forget it will be 'hi guys, here is theorycrafting, oh wait something goes wrong' moment
I can already tell I'll get annoyed when people randomly show up asking if something is "unusable" because of a 10% damage nerf
naaaah
i mean more complicated things like bugged mechs, or some iteractions
its diabloid after all, anything can be
it was horrible after the dive bomb fix for a while
people were showing up "is falconer dead now"
but this version of falconer seems to be better than dive bomb tbh
yeah 30 second kills, unplayable
at least for me
cos i was VERY tired about some moments where divebomb do weird things like 'oh see bro here we will do 10000000 damage, but here u will deal no damage 30 secs in a row. Wanna ask why? Who the fck knows'
200 stacks * 8% = 1600% more
200 * 16% = 2400% increased
divebomb doesn't compete haha
okay. Lets think ill start as falconer.
i can use just good rare chest to kill regular abby till get null 1lp, Peak isnt problem at all. Nihilis also.
I can use rare belt with CDR cos CDR is most thing we needed here.
Problem will start from Razorfall
and yes this is 3200% more on uber since you're permanently in the smoke bomb
3200% multiplicative, idk what EHG was thinking
ye, its shown even on 13sec vid, this version is a way stronger
if its postnerf cant understand why someone with falcon can complain
We were telling them, no it's stronger than before
"but nerf"
"yes but dusk shroud generation"
randoms weren't listening
really? Bro
this game have BEST SSF mode i ever seen
in any diabloid
nothing even near it
and awfull trade system XD
cof was vastly inferior to mg pre season 2, but imprints made it a very tight competition
we have seen both mg and cof minmaxed characters
not really
yes, imprints are good for trade leagues, but dont forget they are weighted as well
as example, i imprinted my RRs to find some with 1lp
wanna know how many i got?)
nothing, i just bought 2 more from market sniped it out.
I think you played when imprints were broken
Ah, yeah for feathers that makes sense. But outside of it, falcon doesn't really uses throwing damage itself. Aa hits hard but not that hard relative to dive
Yes 100% agree that's why falconers dropped it post nerf
100%, but rerolling and prophecy jank is still super annoying
I'm saying it was meta for the short lifespan it had
Version i see on vid is for sure a way stronger than divebomb
fingers crossed for qol
no way we don’t get a reroll hotkey right
and a way more defensive
since shrouds
if i remembered correctly, they also provides tons of defense
@atomic vapor why Li'rakas?
200 dex is how many umbrals, 16? and they stack in 3 layers before the first layer disappears so that's 16 * 3 * 5% = 240% multiplicative at 200 dex. Compare that to 3200% more with umbrals
Yeah umbrals was a tool to climb 10k corr every season even before 1.2
And for some reason they decided to buff it even more mid 1.2
dont forget that stacking dex is not so easy cos u need took many uniques with 2/3LP
I built pen in both daggers, and lirakas pushed me to exactly 700% multi, and my blood roosts didn't push me to 220 dex for another umbral. But I largely used +shadows gloves
rogue scales throw and dex like there's no tomorrow. 2lps for falconer are so common
so i think in that case it will be rare +shadow/liraka 2lp/bloodroosts 2lp depends on with one we will get early
For null or nihilis - yep. For RRs even 1lp was pain in ass, same for razorfall
Dex is kinda a shitty stat to scale tbh. 4 dodge and 4% is a joke
at least 180 is very obtainable with 1LP everything and no shattered worlds jungle queen etc
But falconer makes it op ofc
Anyway, this probably 100% stronger than divebomb no matter what
dex for other masteries= increased + dodge
dex for falconer= +1 blade explosion per 20
fair gaming dot com
okay feels like i need to take several days to testing how it will be w/o core uniques
if ill be able to took out abby so i am ok
if not... dk
There are also mourningfrost... But razor boots are to weak to have a downside like mourningfrost
I think dex slam on RRs is better than throw because it's an easy source of +32 dex and you can get another 8 for an extra 2 umbrals very easily
shatter strike gets +1 flat and 4% inc but it’s still no razorfall lol
I went for dex but someone tested with throw and 2 less umbrals and the damage isn't much worse
but with falconer it doesn't matter
dmg is infinite
I've already said it in the main channels before with devs active that the mourningfrosts downside is incredibly steep
they should remove the minus phys
and just leave the cold one there
which can be amended with elemental
this is without mourningfrost
I know I was just adding to it
60 to little, his reduction and heal phases are more than 20 total probably
60 is very doable with reasonable gear and tanky bow setup
The downside to razors is that 3lp are unobtainable so you can't slam movement speed 
I think they are fine tbh
Phys blessing helps a lot
I always considered phys a pain because you realistically need to sacrifice a defensive affix to make up for it (thankfully quiver covers it because the quiver suffixes are either ailment or res)
And if shred becomes relevant in that slot, it's a dilemma
if the phys and cold res blessing didn’t share a slot it also becomes much easier lol
i'm saying this because mike said blessing rebalance is on the table
yes that's what I was thinking too
T5 res rolls up to 45, you basically just get it on every multi-lp legendary as a second/third affix and that's it
and unfortunately cold shred which is notoriously hard to come by
I'd rather not have that downside and roll double health 😭
Cold red is not an issue at all after weaver idols
You just stack 6% hp 20+ cold res ones
it also gets covered easily by the elemental res 1slot idols
well it helps that rogue has goated large idols
Well, they would be too strong without a downside in that case for sure
I wonder if the dusk shroud ornates become usable this season by masteries where shroud stacking is the originally intended mechanic lmao
maybe just cold res is too small a price then, but still a price compared to razors
Yeah I'm not saying that razors are okay by any means
Compared to other boots Mourning's are still one of the best
If you compare it to the multi boots
those get instantly solved by the blessing
because it's a fixed -75
I wish they did something similar
yeah but the offensive benefit from suloron’s is also fixed
well, it has a roll range but it’s not scaling like mourningfrost
I'm not saying make it the exact same price, I'm only sayingthe downside is currently too steep compared to other interactions in other areas of the game being completely free
serpent venom gets 3000% more for nothing
but rogues can't get a little flat cold?
and mages too
i get ya but i think mourningfrost is still very good it’s just that things like serpent venom and razorfall are omega gross lol
And if we're gonna talk global balance it's not like squeezing the absolute max flat from mourningfrosts makes either heartseeker or shatter strike comparable to the current big hitters
they could be giving double flat per, and neither build would be coming close lol
well, not if you want to be tanky with shatter strike
if you go glass cannon it can kill uber in like 45s
which in a world of serpent venoms and razorfalls and javelin time rots yeah i know but
If razors get gutted falconers will go back to mourning
yeah that's why I'm saying it's like strapping an old car to a rocket engine, just to make it reach the finish line on par, while parts start getting detaching and flying off
I fully believe it's falconer that's getting gutted because of that post about the absurd cdr lol
shatter strike does plenty of damage, other things just need nerfs
I'm 95% sure falconer will remain a top dog... Or rather cock, or whatever
things like heartseeker could use some more damage but i think that’s a heartseeker problem more than a mourningfrost problem
The only universe I see falconer staying at the top is if the cdr nerf is so low that all it needs to fix is a t8 cdr primordial affix
which will be comical ngl
every season falconer gets nerfed and every season a new falconer build pops up so i’ll believe it when i see it
i think razorfall falconer is gone but something else will pop up
to be fair the dive bomb fix would've kept falconer very balanced, sitting at 50second-1 minute kills with average gear compared to the top dogs. but then they had to make shadow dive bombs generate 200 dusk shroud stacks
so that nerf became pointless instantly
It doesn't get nerfed, it's just a make-believe. Every "nerf" it gets he gets compensated tenfold
i’m not sure i’d call 1min uber kill on tanky gear balanced lol
in this case it actually was almost tenfold. maxed out midnight aviary is 240 more
maxed out dusk shroud umbrals is 3200 more
more than tenfold lmaooo
15fold
can’t wait for the new primordial unique that has even more lines of text giving your falcon billions of damage
that already exists so far. t8 champion gloves is +2 max shadows
which means permanent sync strike
aka 240 shroud stacks
but that's only pre patch notes obviously
we think the game is still gonna suffer from "falconeer does everything that blade dancer does but better" ?
for s3 ragu says yes
I'm 50/50
we'll see
Technically not everything. Lm and dancing builds exist
has this been confirmed? it may just scale dodge rating lol
I don't see a world of it being otherwise. it would hurt bladedancers even more
primalist gets +1 companion from t7 to t8
and rogue doesn't get the shadow?
It would be the biggest punch to the stomach
yeah but patches have not been historically kind to bladedancer relative to another rogue class for quite a while so i wouldn’t put it entirely out of the question
I want to have faith in them maintaining consistecy between their own affix tiers
it seems to follow the same progression line
sure they can gut it if they want to
what sucks is blade dancer shadow cascade is the most fun build ive ever played and its dog water
if it happens i won’t be surprised soley because it’s bladedancer
personally i think bladedancer is in a worse spot than lich rn lol
It affects both bd and falconer and yeah I know this isn't saying much
is there anything that plays like BD Shadow Cascade? ive never played other classes because i love BD so much
they have a difficult decision weighing their love for falconer against their neglect of bladedancer
going by that, t8 will end up being +3 max shadows lmaooo
the misha dancing strikes build is good dmg and clear but kinda squish and not uber viable afaik
i meant different class
falconer just does everything bd does better in most cases lol
i just took that to uber recently and it was very fun
that was my original statement in this conversation
I agree that if there's strong bd ignite tech it will be super cool
but it has to be very strong for clear to be good
sounds amazing
or do you mean like a different class altogether not a mastery
i think the snappy speed is what gets me
if you want a strong melee sentinel that doesn't suck and isn't ES, rive has pretty good uber kills, I think it was 2 mins or something?
i think the most important thing to me is the snappy speed that BD shadow cascade has
shatter is pretty zoomy with blood of the exile but you will lose defense compared to foot
and you stack attack speed rly high
ES with duskstrides reaches something nutty like 160-180 movement speed but it's lacking in the traversal department because healing hands is dogwater
i like healing hands…
sorry, I'm a sworn hater
shield rush is turbo zoom if you know the tech with healing hands
lowkey if you can pull that off consistently it’s one of the zoomiest builds there is
My issue with healing hands is that it feels like it's struggling to queue up after your previously used skill, almost as if there's a casting delay. compare it to smoke bomb that launches you 2 screens away in an instant, or god forbid aerial assault with the traversal tag enabled
there is and that’s why it’s so good with non traversal shield rush
you queue it up before your rush ends and it dashes you past your rush with no cooldown
yeah it’s crazy
which means I'm right about erasing strike feeling like you're playing with 300 ping
😭
and healing hands is cooling down while you’re rushing and it gets reduced by 75% when you heal a shield
you can use void cleave but you will lose shred but it’s fine for mapping
it does enough dmg anyways
That's what my friend ended up doing, gave up on the iframes for void cleave
yeah for uber you want hh for the shred and iframes but mapping you onebonk stuff anyways
I won't lie that the delay is well worth suffering to healing hands straight through called meteors and triple flail
doesn't make it any more pleasant to use ofc
i hated hh at first but the more i use it i came around a lot
but a lot of people don’t like it and that’s fair it’s definitely no smoke bomb/teleport/transplant
I'm honestly mostly spoiled because smokebomb has to be the best traversal skill in the game for me at least
it is, it is very hard to use other traversal skills after smoke bomb
transplant is the only one that comes close in terms of snappiness imo
if the rogue build has shift i’m seeing if i can ignore that and use smoke bomb anyways
bladed armor is good but is it smoke bomb good
Smoke weaver around 1.0 reducing the shift travel distance made me hate my entre existence lmao
literally becomes another evade charge and i hate it
that was the thing that killed swarmblade for me
Iirc it was the best source of flat, people paired it with a katana
yeah the stats on smoke weaver are good for shadow dagger bd but god that shift sucks
Wdym, it's super strong
With t8 damage per shadow might become even better
If no primordial uniques will suit it that is
I just cant realize logic 'falconer do it better, so i will not play BD'
If u have fun playing BD just play it
if u have fun playing broken builds, play broken build doesnt matter on wich class is it
doesnt that must work in that way?
I think that sentiment is mostly about situation when falconer uses the same build(or very similar skill setup) but does it better
tbh i had more fun with my heartseeker bow, but i just like broken shit so i rolled to falconer
but it have different playstile since its anover skill rotas/positioning etc
not really
that’s the point
Not really. I can play shurikens or chakram on a falconer with the same skills mostly for example, and just have a falcon out and it will give me mana passively
And have the same rotations of sync with 4 shadows Into throw
And shift
there’s very little reason to play bd when falconer can do the same things better
if there were things to meaningfully differentiate the two then it wouldn’t matter that one is weaker
well, if they are probably same, we have just useless class?
or i dont get the main point
Kinda yeah
if so, i am with u guys
Outside of lm and dancing
yeah, bd is in a bad spot because it’s just a worse version of another class
Which are niche already
even then those two are just slightly different flavours of the same thing
use smoke bomb/sync strike to set up a bunch of shadows, spend shadows, repeat
Falconer outclasses bd even in shadow daggers
Would you rather have "Pumpkin pie" or "SUPER pumpkin pie?" the difference? just the flavor, the price/availability is the same!
I'd argue about price. Falconer can clear much higher with much less investment, so...
i hope we will be able to use heartseeker as falconer
damage as in current shadow stack and hearseeker as main skill
mmmmm
jucy
we need another way to generate shadows and a reason to not make umbrals a mandatory inclusion in every skill that uses shadows
Have someone tested passive heartseeker from helm interaction with falconer mark/avian arsenal/exposed weakness?
you get very little recurve chance and no more multis from the tree if you’re not marksman though
plus you can only have one so it is extra hits but not many
Yeah but 5-10 hits is all you need to get a huge buff from avian arsenal if you use falcon strikes and heartseeker at the same time once
avian arsenal has a 5 stack cap though
and most things using that node are probably hitting that already no?
That's why I'm saying it should have enough recurve
Not really
It's not that easy to utilize avian arsenal
what is the base recurve chance
100% afaik
Not sure if worth to bother but it can be useful in theory
if there was more recurve chance stuff available i can see it, but then you’re losing stuff like dex as well as all the crit from a helm like peak
it’s worth a look in offline though
i wonder how much flat you can get for avian arsenal though and do something silly with that maybe
Hs helm has up to 11 dex
maybe primordial HS affix? 😄
it does but you probably want the recurve chance on body armor over dex too
I don't think so
we can use rare chest instead of null
probably losing only some defences, but if we stack shadows...
losing out on 20% inc health and 20% dr? monka
weeeeeeeeeeeeeeeell yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees buuuuuuuuuuut we caaaaaaaaaaan
we dont want, but we can...
t7 on helm is only 40% which is like 3 extra hits on average i think
gets you to like 7-8 hits
I don't think you even need that many
It's just a support tech for avian arsenal it's not a main skill in any way
Basically you just change a helmet and that's it
I'm not gonna test it because I had enough of testing a stupid bird after 1 season. Snapshotting, buffs without icons, bugged interactions, wrong skill and passive descriptions, etc, got the best of me
for umbrals?
What does umbrals have to do with it
as a support skill for which build i mean
For minion obviously, because it's the only one who cares about avian arsenal
it would depend on which skill/build you're supporting with it
the crit bird builds probably want peak
Since umbrals are used for midnight aviary they don't really do a job of triggering avian arsenal enough
Crit is never an issue for a falcon
Untill talon knives are bugged
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Do you even play last epoch?
If any body need helps kindly chat me up so that we can start the promotion on there various channels
Guess not
mods gettem
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RAWR
I play cod valorant destiny warcraft all the time
ok
do people actually fall for this
Bruh
<@&1161418687471956101>
there
im dumb
ook
im just cooked
Ill be honest I havent been on my pc much since it exploded the other day so im out of the loop and my brain is mush
maybe scam guy can hook you up with a new streaming pc, just need to send him your SSN and whatnot
is it actually capped crit without peak? i haven't bothered to do the math for that one
bird has too many weird sources of crit scaling that it makes it like the worst to calculate crit on lol
Well, for me when my brain is a mush, theorycrafting about some stupid game build or whatever is exactly what helps to distract myself enough
Both flat crit and crit % from weapon gets used by talon knives, and falcon gets tons of flat crit from the conversion in falconry, so it's super easy to cap the dive bomb crit
you don't normally build %crit on daggers though no?
Probably not
so you will have a shit ton of flat but very little increased
But it doesn't mean you cant
Well, that's the best part
Avian arsenal gives exactly flat
hmm
And increased is solved by dex and minion damage on belt or whatever
Phys% on inheritance can give quite a chunk if you want it that much
you're giving up flat for inc% crit on dagger to give your falcon more flat through arsenal, but since you have less flat on your weapon now it might not make up the difference
it's possible, i see the vision but i'd clock it as unlikely
plus i think the limiting factor on arsenal is how frequently you can apply mark, not how many hits you can get
Weapons give very little flat to falcon via talon knives
It's only 30%
Flat throw on the other hand converts at x1.5 to bonus flat via avian arsenal and 0.5 from passive, so it's basically double
if you can max out the arsenal stacks
Applying mark is not an issue with falcon strikes, it's around 8 marks in 1.5 seconds
Or whatever the exact numbers are
with aviary aren't you generally not using strikes
For clearing probably not as much, but on bosses to double your damage I don't see why not
it interrupts your dive bomb and aerial no?
During clearing you will be getting occasional mark consumes from aa umbrals
Aa applies umbrals consume
It does. But you will either have a CD between them, or if you already can spam them fast enough, they will apply enough marks themselves
if the umbrals from aa aren't getting enough procs for the 5 stacks in 10 seconds then it would help you get there
Aa has only 40% to apply mark, so it's basically 1 stack per 2.5aa on a single target
When you hit lots of enemies that changes ofc
yeah it would mostly be a bossing thing anyways
Not really. When you aa into 10 enemies and don't one-shot them, that's basically 4 marks
the thing is when you aa into 10 enemies you do one-shot them lol
If you don't cap throwing crit and don't get more damage to full health enemies, you usually dont
I would prefer to one-shot with aa probably still tho
yeah not necessarily with aa itself but oneshotting non-bosses is generally not a problem for that build lol
sorry I didn't read the entire convo but how are you guys suggesting you spam falconer marks with AA? you know featherstorm is not a hit right?
no not really
we're discussing the idea of using the heartseeker helm for avian arsenal procs
i think it's not entirely impossible that it would do things but pretty unlikely
I'm just trying to understand how falconer's mark gets applied consistently in this scenario in the first place
to be consumed
Every falcon hit is 40% mark, and falcon strikes are 100%
you would need to manually cast falcon strikes
are you waiting out the entire falcon strikes animation or, I'm trying to understand the theoretical rotation
because this sounds very clunky for mapping
falcon strikes do have a long animation
For mapping you live with what you get from aa umbrals
aa umbrals do jack nothing without bladestorm and if you intend for them to stay on the ground, bladestorm is out of the question or midnight aviary is useless
AA has horrid clear with regular umbrals
Aa has pretty good damage in a minion build bruh
I'm almost certain I read cap throwing crit, was the discussion minion stat inheritance, that's what probably got me confused
Yes and that's exactly what gives you damage to aa and dive
I should've backread the entire thing ok that makes way more sense
Throwing is converted to bonus aa damage with projectile training and to dive damage via avian arsenal and throwing passive
There is nothing new about it, it's basically the same as in 1.0
I just thought about using heartseeker to trigger avian arsenal and that's pretty much it
And I dont know if it works for exposed weakness or not
so you apply mark with falcon strikes and consume it with wing burst? how's that for bossing
it doesn't sound like the fastest cycle ever
you consume from the heartseeker helm and umbrals
oh right, wing burst is a falcon hit, okay I see so it's safe in that regard
how good was that before dive bomb exploded, I didn't play falconer in 1.0
I used bladestorm in 1.0 to consume up to 10 marks(avian was 10 stacks back then)
But that left me without midnight aviary
And having midnight doesn't allow you fast mark consumption
That's where heartseeker came in
3 second cd on a 10 second duration (even if umbrals don't consume in an entire pack)
it sounds pretty permanent
Like I said I have no intention of testing, but feel free to 
all I'm saying is you have one recurve base, and a 3 second cd
which is 6 applications in 10 seconds
so perma 5 stacks
am I missing something
well your heartseeker isn’t gonna go to a new target unless the original dies
Yeah but to consume 5 marks with 1 hs you need to apply marks in between recurves
that too
And it doesn't sound that permanent now is it
we need birds aren't real for falcon strikes...
That's why I was saying I was using falcon strikes and bladestorm at the same time with 3/s hit rate
I hate how limiting this interaction is lol
Dunno, I feel like it's a great design
You can either easily consume marks with bladestorm and buff dive with arsenal or you can use midnight and buff it from umbrals on a ground
I think it's funny how this is a unique case of falcon skills interrupting each other being counter productive
and obviously shadow falcons are to blame
Not both
burning dagger relic spamming potions for procs? 
I wouldn't say interrupting, more like choosing your preferred way to buff a minion damage
Haha, nice
yeah but this would still be very cool if falcon strikes were uninterruptable
Oh wait
dragon fire procs off only your hits right?
yes but your umbrals would work
but at that point you’re missing like all the +levels
with bladestorm yes, because unspecced they're a singular hit
yeah I know I was just wondering
would be genuinely cool to somehow maintain 5 buff stacks and take advantage of midnight aviary
are the rotating shurikens hits
Hm caltrops
it's bad for mapping
Too inconsistent probably
yeah
glacier helm is 3 hits on evade
So far only heatseeker has some chance to somewhat help with arsenal
Considering non specced umbrals ofc
water orb is a hit lol
the only other rogue skill I can think of that does continuous hit damage is shadow daggers from smoke bomb
maybe traversal node + cdr boots belt + cdr implicit purple gloves 😭 I think that's 3 smoke bombs (also horrible for maps)
Smoke bombs capped to 2 already 
One of the weirdest decisions
I'm definitely reaching atp lol
I guess they wanted to be double -foolproof for not having infinite smoke stacking again even after dutarion prolongation fix
I'm gonna be honest the more I look at caltrops they aren't the worst, especially since AA can litter the ground with them
if that's not enough, resort to nihilis + shattered worlds for as much +skills as you can and just grab both nodes
Minion aa is quite point-starved already
spikefield seeing usage rare moment
you should have enough with nihilis, shattered worlds and double minion rings no?
Yeah if umbrals and razor are fixed maybe we will see more variety for falconer again
Be it ballista, minion or mourningfrost
even if umbrals get destroyed, bleed falconer might see popular use I was thinking
It's clear is shit
Yeah it's all about stacking bleed with falcon strikes and exploding with dive
Dive does zdps without prestacked bleed
Can use aa umbrals for bleed too I guess
But that's basically the same shit as now
and again caltrops 😭
Caltrops can do decent damage given a dedicated shock stacking setup
the bleed node does have some pretty decent looking scaling with dex, I don't think it's too far away from viability if the new patch gives some extra support
But that's really meme-ish
have the poison nodes ever done anything in the history of the mastery
Poison was shot in the knee ever before I started playing in 0.9. it used to be op on every class that could use it afaik
it feels like almost every tree carries that one side of it that's just poison baggage
Yeah rogue has quite a lot for poison and almost nothing is ever used anymore
i did a meme build with net trap puncture for shadow daggers but you could do it with bleed as a falconer probably
it stacks up stuff super fast but idk if it’s really worth that lol
unfortunately it’s the only way to get shadows to use puncture
game has shown how strong dot builds can be, and while yeah time rot and serpent venom are downright broken, a strong dot falconer would be really cool to see, maybe that'd help redeem it from 3200% more damage umbrals
featherstorm poison might be neat idk
I did a dagger explosive/acid flask buy the other week cos well end of season so lots of 3x7 and some 4x7 items - even with insane gear the build was pretty mid, specially compared to say fire flask which was uber viable and 10 second normal abs dmg, wish acid flask would get a flipping big ol' buff its not even really a support unless its converted 😭
They are your acid flasks, but the throw speed is the bird's
i figured lol
my keyboard is mechanical and has n-key rollover and I still encounter this issue on occasion. I think the skill queue is just kinda finicky sometimes
The skill slots do have priority, ones on the left will be used over any to their right
@atomic vapor can i ask, is this video recorded before or after dive bomb nerf?
https://www.youtube.com/watch?v=ZZAehU96wLg
Look day post 
it's dusk stack UB build
It is, but he utilizing divebomb also, that's the point of question
after then
idk why ppl dont use the word "change" instead of "nerf" for this
since the change resulted in something stronger
yeah as i thought. in the comment section there are sereval ppl saying the build is nerfed lol
@flint turret what nerf do you expect for falconer? Its still gonna be broken but what skillnodes are they going to touch?
Petition to get the create shadow text updated, doesn't include all skills they actually use xD
Hmmm, tricky question. Would be easier to tell what I think can be done rather than to guess what ehg will do. Let's see...
They can potentially nerf the "more damage" nodes in umbrals(which I'm opposed to), and increased damage per dusk shrouds idols(opposed too) instead of nerfing dusk shrouds stacking itself(because they deliberately fixed/buffed it mid season for whatever reason)
Minion falconer can remain mostly unchanged because it's of the radars right now since everyone is playing umbrals, and people will just go back to minion with inheritance.
Also we might see razorfall nerf from 20 to 25 dex or whatever
I've genuinely never had that happen to me, and I've watched countless of my own videos played back in slow motion to see numbers/stacks etc
Maybe they will nerf a bit of cdr nodes too
The cdr nodes are the only thing that received a direct response to the situation in that reddit post right? We can at least expect they're aware that both AA and dive bomb are currently machineguns
During that time was the time that the rogue channel was seeing a surge of people coming in asking if falconer is dead
Well, that's a lot due to a CD refund on animation cancel which exists for whatever reason from the beginning and nothing suggests they oppose it in any way
So I would guess that will remain unchanged
It isn't, I just trying to research some league start strategy
I'd assume shadow falcons copying interrupted dive bombs isn't something that's easy to re-code
Since u don't wanna play falconer w/O any uniques
Especially when their focus is acolyte for now
But it's not too hard to put a cap on the refunded cd
That was irritating ngl. It was obvious from the patch notes even before it went live that they are buffing dusk stacking to heavens
And people coming asking about dead falconer or already complaining about it
Less falconers better
Razorfalls then won't be 1b on day 3
Mg wise, I don't expect razors with lp to ever be cheap if falconer doesn't get gutted lol
Need at least 0lp to be bought for Weaver tree
And even 0lp was expensive as hell last time in case of falconers amount
Yeah imprints hard carry mg we talked about this before. Can buy any double t7 and imprint it into a good one yourself with time
If anything mg has a jump start in that regard because they'll be able to buy a double t7 probably before a cof player finds one
Ofc it's rng but
Yep, but at first y need to find it. Too right for sure will be for daggers, another one for razorfall
2lp traitors will never be too expensive since 4lp traitors are farmable
It has a very low lp level for how strong it is
U don't wanna imprint double t7 from market since if u drop another one it will be untradeable
Better move will take any double t7 and hope something drop for swap rune
Depends on how cheap it will be to buy double t7s in bulk lol
Or craft in 4nd affix and swap
If double t7s go for a billion, rather imprint
Never will be if we talk about good t7
Dex+throwing was goldcap even early than RRs
That's why I'm saying buy a bad cheap double t7 and just make one for yourself with imprint and focus your money on other slots
Though I don't play mg so maybe that's a bad strategy
Yeah I can imagine
Probably as mg player u wanna imprint uniques at first I can say
Well... We talked about that several months ago, mg players have problems with uniques, cof players have problems with fodder
XD
That's why I'm saying cof was so strong this season. I got dex and throw blood roosts shortly after the nerf
While someone linked an entry for gold cap
I was like damn, and I made that in one day
U just was lucky to have fodder like that
I seen many cof players who can't get a single fodder item in weeks
Same for mg with RRs
Or razorfalls
We did with my party around 150 conquered towers
I had triple t7 for half the slots
And I made most of money on mg just on selling single-double-tripple t7 fodder so
Yes, it's just different kind of problems
I'm not saying it's normal how hard some of us grinded, but we made some nasty items. I have a 4lp jungle with 3 t7
2lp shattered and nihilis with dex throw
But we grinded like there's no tomorrow
Anyway, since I haven't much knowledge about LE still, I just need to plan my strategy on start
Are you not considering cof if they fix prophecies?
For sure it will be mg, but question will I be able to run enough fast for took first RRs from market before it will need to goldcap+snipe them
Too love trading playstyle, so cof isn't for me at all. But I really think if I ever will play SSF it will be on last epoch
Ahh makes sense for sure
Rrs are pretty easy for cof btw
Probably for mg it doesn't matter how many lp
U will snipe even clear one for print
XD
Yeah printing a 1lp is easy
That's why speed is most thing I need
Considering nemesis, it's better
Just in case of RRs and razorfall
Those new egg things scare me, I foresee a nemesis nerf lmao
Strat with turtle doesn't work for mg, if u don't unbelievably lucky, but if u unbelievably lucky u will just drop them from ground lmao

Yeah I can imagine turtle being hard for mg
Mg or cof is mostly irrelevant if you are unlucky
It's not probably hard, it's just useless
It's not the easiest thing to have 3 tabs of daggers ready to feed them
In case of weight
Daggers is better to buy, while razorfalls or RRs just never will hit even 2lp

Yeah but right now cof is all about taking 100s of the same unique and feeding them to the turtle for the super endgame, it's not efficient for mg to do that hoarding
The thing that broke me this season was me turtling 2 full stash tabs of 1lp row and then 20 nemesis towering them just to get 0 of 2lp on cof
Which is close to impossible mathematically
I turtled around 3 entire tabs of jungle belts before I got a 4lp, 3 times over which is stupid lucky because that was around half odds
Well... I have a story from Poe for ya Ragu
I expected it to take twice as long
Counted that middle rate of mirror of kalandra drop is 30-40 sacred orbs
I get 461sacreds before seen first mirror

Wasn't mirror farm easy this league
Depends on your luck... As always
It's same with RRs
People dropped 3-4 natural ones I've been told
XD
Alvas 16.5 strategy, that as ragu said before it's doesn't matter if u unlucky
Nice 
The only thing in the game that doesn't seem to follow conventional odds is slamming 
always in favor of julra
I bricked 6 2lp nihilis with god rolls, but I hit the first shattered worlds 2lp
Bricked 50 2lp razorfalls and forgot about that xD
😭