#🔪┃rogue

1 messages · Page 73 of 1

flint turret
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I had Corsair set bonus in my sights for a long time, haven't really played it yet, but yeah that sounds pretty fun

atomic vapor
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I think it's still obnoxious to hit those purples maxed out. We have no way to manipulate the base yet

flint turret
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With how strong uniques became it's not a time for exalts or exalted sets yet

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Maybe sometime

atomic vapor
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i guess season 3 gonna be another waiting room

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Not that I think another Uber fight is necessary right now but the lack of one in season 3 speaks of how smaller it'll be compared to season 2

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I don't see big itemization changes coming personally

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Even if those primal uniques or whatever are an actual thing

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That will only reinforce slamming even further

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Purples are cooked

flint turret
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Yeah, even tho I wanted them to do something about stupid random slams I didn't expect it would end up in a free unconditional 100% slam for everyone on top of a dungeon skip

atomic vapor
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I don't hate the 1lp slam, I do believe it was gamba land previously. And it doesn't make trying out things as obnoxious as it was

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hitting both a 2lp and a 3lp of the stats u want is sitll a 33%

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still*

flint turret
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I don't hate it either, but it's too "free"

atomic vapor
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do you agree with noobzor's suggestion of a mirror tier item that allows a 2nd slam?

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Idk how I feel about something like that

flint turret
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Make it use 2 of 1lp copies at least, or require an item from Abby or whatever

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It's just a conveyor belt for 1lps as is

flint turret
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Guaranteed 2lp slam or what

atomic vapor
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yes

flint turret
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Ah, whatever really

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I've never seen mirror in poe either way Bee

atomic vapor
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basically allowing you to not brick an ultra rare 2-3lp and an ultra rare exalt

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I mean with poe you don't need to drop them

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can just buy them by selling uber boss loot

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so it would actually be rare in cof terms

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or mg too really since you can't sell crafting mats in LE

flint turret
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In le I don't see myself playing mg anytime soon

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Worst experience I ever had

atomic vapor
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They're not rly different at this point at all. Like what's the difference. Sell 20 worldsplitters, buy double exalt, imprint, play cof in disguise

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Buy red ring, imprint, play cof in disguise

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a 3lp peak of the mountain used to be close to gold cap

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2lp foot, same

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3lp flames, same

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I don't know

flint turret
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3lp peak what

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2lp foot ehat

atomic vapor
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3lp peak of the mountain was like 1,6 billion early season

flint turret
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Jesus

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Glad I'm not playing it, I would have been geared out in 3 days or whatever

atomic vapor
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that's what I'm saying, mg is no longer "less loot but can trade"

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because imprints bypass that

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buy double exalt, imprint, play literally cof but with trade

flint turret
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Not really. Looks like you farm arbor 24/7 and get everything

atomic vapor
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oh right there's that obnoxious thing too. mg having more crafting materials than the ssf faction

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i saw a screenshot of like

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5k havocs?

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I was like this gotta be offline

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nope

flint turret
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Yeah the thing I hate about cof the most is that they did t add havocs and redemption prophecies

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Makes no sense

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It's so obnoxious to roll the generic runes prophecies in high lvl cof

atomic vapor
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and there's also no minor idol lens, and health+mana woven idols are basically some of the strongest idols in the game right now

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there's another missing lens I don't remember which one

flint turret
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Haven't used them almost ever

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But I guess it makes sense for es

atomic vapor
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I don't see mana stacking builds going away anytime soon

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last season was glacier, this season it's ES

flint turret
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As a rogue I don't really care about manastacking. Da is a meme, and falconer doesn't exist

atomic vapor
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not like falconer cares about 1% cdr per 10 mana

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when it has infinite

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the dive bomb cooldown spins like a video buffering

toxic swift
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I still find it insane that there's so many uncapped cooldown resets in falconer

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and uncapped ways of generating dusk shroud

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and it's so silly that for 1 passive point suddenly there's no casting animation for falconer skills

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and the only downside is a paltry 5% increase to cooldown

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meanwhile in order to make lethal mirage usable BD needs a specific unique 2h sword

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and that's just usable

flint turret
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Petition for bd boots that trigger 5 lms every 2 seconds Bee

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Won't be close to a falconer but eh

toxic swift
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it's just so amusing that shadows are very limited in what they can do and how many you can get, but then falcon just comes along and throws like 10 umbral baldes just for using some boots that have amazing stats already and stacking dex which you already benefit from

flint turret
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I don't feel that they are very limited, but yeah, would be nice if they could be used more widely than just being consumed to grant more damage for lm cast for example

toxic swift
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oh I just meant that they were very intentional on how shadows could be used and with set limitations on both amount and generation

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just in general, not specific to LM

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but with falconer it really doesn't seem like there was much intentionality at all. just throw huge modifiers, a ton of infinitely stacking buffs, uncapped cooldown resets, every utility under the sun

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almost feels like a class that was designed by a fan of the game rather than a dev that shows restraint

whole wigeon
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Gloves on the right are better, correct?

keen ginkgo
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anyone has a good build for lethal mirage ?

toxic swift
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do you have a black blade of chaos?

keen ginkgo
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yes

toxic swift
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2 penumbra rings?

keen ginkgo
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no

toxic swift
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well, you can get them from the champion's arena woven echo

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I personally prefer the shadow dagger focus for LM rather than the dex stacking one since it's much less clunky to play

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I like to throw sync strike in there instead of umbral blades, but the general idea is the same

keen ginkgo
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is it possible to slot in uniques or are the exaltet really mandatory with thouse stats ?

toxic swift
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it's possible to slot in uniques, but for the helmet you really need the phys pen with shadow daggers, and on the chest you really want T7 mirages and phys pen with shaddow daggers. specific base isn't as important as the affixes themselves

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ideally you get a titan heart with both of those rolls for chest, but it's pretty difficult to beat a dragon helm

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as for belt, you really just need health and cdr

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so you can use w/e there, but if you can get a decent stymied fate then you can run shattered chains for extra doom damage

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but brewmaster's belt with some kind of health and cdr on it would suffice

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relic could be erased rogue, anchor of oblivion, or ideally a shattered worlds with T7 lethal mirage on it

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suloron's step can also work on the boots slot

keen ginkgo
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thx for the help

toxic swift
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np

atomic vapor
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use the blood roosts for mapping

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(you don't generate high stacks when mobile)

kind atlas
atomic vapor
atomic vapor
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I know many keyboards have issues registering multiple buttons at the same time if not mechanical/gaming (I used to have this problem with gameboy advance/ds emulators)

kind atlas
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hmm interesting. it makes sense, since numlock works which doesn't do anyhting different to just holding the button down right

graceful notch
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When casting Synchronized Strike, the shadows created will use Dancing Strike when they appear, right? Will buffs like Rhythm, Eluding Steps, and Nimble be activated? I just started leveling my Bladedancer, so I haven’t had a chance to test it yet

toxic swift
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I think so

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would be very odd if they didn't

rugged pollen
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they won't

toxic swift
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shadows snapshot buffs?

graceful notch
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F, only shift charge on bow heavybreathing

whole wigeon
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@atomic vapor Thank you for your extensive advice and @kind atlas thank you for the video! I was really struggling with uberroth on my ESVK, but after putting together the umbral falconer, I've been able to kill it easily 🎉

graceful notch
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After using Synchronized Strike for a long time, I often encounter an animation bug where my Rogue character no longer jumps to perform the Synchronized Strike animation. Instead, she stand still, as if being grabbed by the neck and dragged a distance, which is extremely annoying FrightenedGroleWrongDirection

toxic swift
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yeah that one's been around for a long time

graceful notch
atomic vapor
whole wigeon
# thin quartz struggling on ESVK? bruh

This week, I spent a couple hours learning the fight. I got the boss to the last phase, but I also realized that I'll likely need 10+ more hours to be comfortable enough to complete it on VK (which also checked out with what I saw on reddit).

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Since this was going to be the last weekend before S3 when I have a lot of time for gaming, I figured I should try a different approach. I'm glad that I did, because this was also a good opportunity to meet you all and learn to play Falconer (I started recently, and only played Sentinel so far).

flint turret
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It's understandable that given the opportunity it's hard to resist grabbing it, and that's exactly why having broken masteries for a long time hurts the game. New player comes by, starts to play as one broken mastery, sees that another even more broken mastery can perform even better, jumps it, and now he's a hostage to a devs power tripping fantasy. Swapping to any other even remotely ethical build will only result in a surpisepicachuface with "where is damage" since wast majority of skills are not even viable for Uber Abby, and ones that are but not completely broken would take 5-10 min of fighting him

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And it's completely understandable that not everyone wants to practice a fight for 30 hours to beat uber

pearl forge
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Yea it was a struggle for me to kill it ahaha

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was a goof time trying to optimize it quite a bit in the end

toxic swift
graceful notch
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But it sometimes makes me have to relog, which is really annoying

atomic vapor
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sync strike is such a silly little thing

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identity crisis

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has all these damage related synergies but its biggest feature is that it bypasses the shadow limit

toxic swift
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its biggest feature in general is just shadow generation

graceful notch
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No Autumnal Wrap to build a ninja style, no fire sword either, I have a pair of ice and fire axes but they don't match

toxic swift
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there's really no other reason to use it. the damage is pitiful

flint turret
toxic swift
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yeah ik, what I meant is it's literally just a utility skill that cosplays as a damage skill

flint turret
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true. manacost is also a bit higher than most would have wanted to probably

toxic swift
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you're almost never going to deviate from a tree like this

atomic vapor
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swords/daggers

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same model who cares

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still sick

graceful notch
flint turret
toxic swift
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lmao that sounds too meme even for me

flint turret
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i think it would be fine for abby, not enough for uber obviously

atomic vapor
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what's it called deep sea something

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it's the same length as traitors

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(i stood next to my friend who has it)

toxic swift
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idk you would miss out on 40% more damage from blade prowess

flint turret
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doesnt matter really most of the damage would be from cascade anyway

toxic swift
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lol only further proves the point

flint turret
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well, maybe it can work somewhat wothout it

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but then it would still be carried by shadow daggers probably kekw

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actually does worldsplitter increase triggered cascade aoe? i havent tried it after bugfix

toxic swift
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I would assume so?

lunar socket
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I feel like it's a girl that wear sentinel's plate but dual welding somthing with frozen vfx

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The crown is quite odd for current costume

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muscle girl + elemental assassin + necrotic sentinel. mixed them together is your character.

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I guess she need a cloak xd

graceful notch
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My level 90 Bladedancer farms pretty well at 1500c, but going higher is like dancing with death. She doesn’t have enough damage to finish off mobs and just keeps spinning around 😂

flint turret
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1500 is more ort less a softcap for "ethical builds"

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its when you have to sacrifice lots of damage for ehp and sustain which slowers your clearspeed and makes it not worth it, unless you have infinite damage or off-screen capabilities

graceful notch
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I abandoned 1.5k hook farming a while ago when my new friends started farming at 2000+. I had to max out my gear upgrades just to keep up 🫂

flint turret
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the best i can recommend is to play at own pace the way you enjoy it. there is no point to compare builds or masteries between each other. some are onviously better than others, some are obviosly weaker. it doesnt mean you cant enjoy the game playing a build that cant kill uber abby, or if you cant carry 2k corr

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if you want to do that, there are plenty of options for it too, that dont require you to struggle much with it

graceful notch
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Oh, I play Bladedancer when soloing. I love watching her sword dance. If I just wanted strong to farm higher, I’d have picked a different build

toxic swift
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dancing strikes brings me great pain

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truly the pinnacle of clunky skill

flint turret
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cdr dependancy hurts big time

toxic swift
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and it doesn't really make that significant of a difference since the base cooldowns are so low

toxic swift
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why can net use puncture but shadows can't

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smh

flint turret
sharp ravenBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (40) / Bladedancer (27) / Marksman (30) / Falconer (16)

General:

▸ Health: 3,121, Regen: 27.2/s
▸ Mana: 230.56, Regen: 13.36/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 29 Str / 72 Dex / 16 Int / 16 Att / 27 Vit
▸ Resistances: 68% / 66% / 68% / 74% / 79% / 68% / 73%

Defenses:

▸ Endurance: 58%, Threshold: 1,160
▸ Dodge Chance: 34% (1180)
▸ Armor Mitigation: 34% (1,760)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 95%

toxic swift
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twisted heart?

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just for health and strength?

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also with ravager you should use arrow of the ravager. it doesn't get put on cd when it's thrown from ravager's dart

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seems like umbral should be converted to cold with as much flat cold as you're getting from mourningfrost, plus throne would probably be a good addition

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otherwise seems pretty solid

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might want to get the more shadow dagger damage passive too

flint turret
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Cold flat is not that high, around 1/4 to 1/3

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I'm not entirely sure red rings and mourningfrost are worth it at all

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Heart because I have capped endurance already so anchor is not needed. Health and str are nice

flint turret
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Ideally I would swap to Abby relic, but I don't really consider it farmable with this build. Also I'm tempted by using elecoe and razor boots

toxic swift
toxic swift
flint turret
toxic swift
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I don't know if there's really all that much benefit to spamming it with that helmet since you can only have one active at a time

flint turret
toxic swift
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by "share the spoils" I meant to my other characters

toxic swift
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I didn't bother with putting those in planners until I could farm them myself

toxic swift
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I assumed it was the latter

flint turret
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I mean if I wanted to I could just swap to a falconer and blast abby using the exact same gear np, but what's the point

toxic swift
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that's not what I'm saying though?

toxic swift
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not at all saying "just play an uberroth viable build"

flint turret
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My point was is of the build can't reliably farm the Uber Abby by itself, I won't be putting Uber items on it's planner, just because I won't be getting them with that character

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That's totally on me

toxic swift
# flint turret It's per second per recurve

yeah, but if you have a single heartseeker that has enough recurve chance to be able to last the entire 3s duration of the auto cast, then what's the point of throwing out another one?

atomic vapor
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I don't think it's an unviable thing to gear a character with another. Technically you can deviate from the build itself to farm it on that particular character, maybe by dragging the fight to a crawl and building it to facetank things or something similar

toxic swift
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I haven't really used heartseeker all that much so I'm genuinely curious if there's something I'm missing

atomic vapor
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So you might as well skip all those semantics and get it done

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That'll limit you a lot when there's 5 Uber bosses in the game

flint turret
toxic swift
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gotcha

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it definitely won't if you stop stack dex too

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it's really a shame dex on its own is such dogwater

flint turret
atomic vapor
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If it's only for yourself and not directed at a mid level player, you can probably farm it on your own even if it's a 15 min fight

prisma marlin
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my loot filter is funny!

atomic vapor
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It's not like you lack the skill

toxic swift
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sounds like it's not just for himself though

atomic vapor
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oh that was my impression

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I must've misunderstood

flint turret
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One can argue that t7 red rings are not civil, but for me it was the first thing I accomplished in cof almost. Even before successful 2lp belt slam that took like 13 attempts(brew/elecoe) combined

toxic swift
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(and heartseeker by extension)

atomic vapor
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Either way I feel like a build should reflect the realistic progress of a 4 month cycle. If someone's adamant enough to run a build, some things are more reasonable than they would be at face value

atomic vapor
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Yeah you're not gonna get a double t7 slam on week 1 without luck

flint turret
toxic swift
# prisma marlin Oh really!?

yep, with the death's imprint node. I did it with a shadow string for a bit, but most people go for cold w/ mourningfrost dex stacking and reign of winter these days

flint turret
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I'd went crazy if I "farmed" Uber on my hs

atomic vapor
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So a build that turns Uber into a wow raidboss isn't for me to begin with

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Now if you're asking if I'd be ok with a 4-5 min fight post balance, sure

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I'll sit down and kill that thing 1 times a day I don't mind

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10*

flint turret
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Well, I don't know a single person that farms Uber on a build that takes 10+ min

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I'm not that crazy either

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It took me 3 days to kill Uber once in my "semi-budget" hs

flint turret
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And I'm not doing it again

atomic vapor
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That's why I'm saying, if the planner isn't for your level of patience, maybe a "mid level player" would consider going down the unethical path of bonking it with rive or anything else just to get the build online, only because "technically" you can do it with health slams everywhere and 1500 threshold or something similar

flint turret
toxic swift
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damn this got way off topic

atomic vapor
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true my bad, I was just curious why the restriction

flint turret
atomic vapor
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I was just drawing the comparison with other games in my head where there's like multiple endgame encounters and some builds don't even function without a key unique enabler. And if hopefully LE matures, maybe we'll end up relying on a fast simple build to get some key items fast and quickly swap to what we wanna play

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Efficiency has always been a part of the genre

flint turret
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It's basically the same reason I didn't use high lp items like 4lp troaka or 3lp mourningfrost or 2lp null in my Uber Abby hs attempts, because I don't consider them "realistically achievable" for me even tho it would have made it much more easy instead of 3 days of failed attempts

atomic vapor
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would you consider setting a limit to what's realistic. Because to me, if something's like a 1/200, I have absolutely zero issue grinding for it

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I'm used to way worse odds, not gonna lie

flint turret
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I mean yeah, I got lucky and they dropped, but it's not because I expected to get them and counted on them in a first place

flint turret
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Depending on an item

atomic vapor
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also keep in mind mechanics like turtle with double the LP roll per singular item and a better prophecy UI that isn't a full time job just to empty your favor gets those chances way way down

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And if those don't change drastically, the original 1/200 is misleading

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Especially when cof halves it at face value

flint turret
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3lp mourningfrost is 1/3.7k

atomic vapor
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No yeah f that I'd never chase that either

flint turret
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4lp troaka 1/1.3

atomic vapor
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But I feel like with the level of powercreep even in the itemization that season 2 brought it's not too unrealistic to make a full 2lp planner

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And there's cases where 3lp doesn't really add that much more power

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If you're decked out with full 2lp, 15% pen won't be a day/night difference

flint turret
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2lp null is somewhat reasonable at 1/166 but after I failed 17 2lp slams in a row that was out of the question

atomic vapor
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That's the same static chance of every 2lp item in the game. 33% hurts

flint turret
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Not failed 17 null in a row, but rather 2lp row, belts and whatever 2lp

atomic vapor
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I'm not gonna lie that's a lot of 1/3 missed shots

flint turret
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Yeah I even gave up on a row 2lp

atomic vapor
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I shouldn't be complaining about my 5 bricked nihilis

flint turret
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Which should have been super easy

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1/74

atomic vapor
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Reign isn't that horrible all things considered though because getting a bow is the easiest thing in the world. No class affixes, easy to havoc, and even if the imprint proc is trash you can redemption gamba

flint turret
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Yeah that's what I thought too before this season Bee

atomic vapor
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I know I'm not saying this from the pov of someone who bricked 17 items but still

flint turret
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I mean it's fine, I got lots of other good stuff

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Killed Uber with 3lp gathering fury, which I haven't planned at all

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I heavily underestimated the bow proc power on row and dragonsong, it ended up a much bigger factor

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Basically 1lp row equals 3lp gathering fury in terms of single target dps just because of proc

flint turret
toxic swift
flint turret
eager mason
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havent played with it yet

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need to remove 1 point from this

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oh I guess you have sync node never mind

toxic swift
flint turret
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yeah hs uses it in most cases

cobalt mantle
graceful notch
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Reach level 100 and have successfully slammed a dagger groleshades

graceful notch
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10 WT 😆

atomic vapor
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I've seen one more big 10 all season

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To think 14 is possible

sleek holly
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can anyone help me minxmax this build?

sharp ravenBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (32) / Bladedancer (8) / Marksman (60) / Falconer (13)

General:

▸ Health: 2,085, Regen: 31.51/s
▸ Mana: 179.02, Regen: 11.12/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 15 Str / 113 Dex / 15 Int / 26 Att / 42 Vit
▸ Resistances: 77% / 145% / 101% / 49% / 80% / 114% / 127%

Defenses:

▸ Endurance: 38%, Threshold: 793
▸ Dodge Chance: 36% (1251)
▸ Armor Mitigation: 18% (624)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 135%

flint turret
sleek holly
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uber

flint turret
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for starters i would recommenf to remove all % cold damage increases and replace them with something better like crit multi or defence stat, same for stuff like "damage while weilding a bow", and max your endurance

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thats universally good

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cap phys res obviously too

sleek holly
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im waiting for 3 t7 quiver

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to slam on 4lp one

sleek holly
flint turret
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yes because this build is low on multi but has plenty of %

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planner in desc

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it wont be easy either way, even if you will have +1 lp on every item over what i had

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if you want it more easier try to get vise gloves and abb yrelic

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well, at least gloves, they are a game-changer

flint turret
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if you want to continue using shurikens bladeshield, get 4\4 in pierce, those are the most important ones that will stop shurikens from dissapearing upon hit

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even tho i dont really see a benefit from them while having 400 base armor

teal sundial
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@flint turret I did finish the video on the blade shield setup earlier btw

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you can actually play it by spamming blade shield for single target

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its a little weird though because you are incentivised to face f*ck all bosses

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the clear felt good too causey ou can just use shadows

flint turret
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And hugging bosses also not that great

atomic vapor
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@flint turret we suddenly live in a world where class balance is suddenly the game's smallest issue lol

flint turret
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id prefer new content and bug fixes over class balance anytime

atomic vapor
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Oh nono I meant the Krafton news

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I meant that the entire future just got a lot weirder lol

flint turret
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ah i havent seen those yet ill go check

atomic vapor
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Judd's post is today's hot topic

flint turret
atomic vapor
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Oh I'm just saying now we gotta worry about the game itself rather than balance issues. Judd calls it a partnership or whatever in his og post while on reddit Misha found he states it as an acquisition

flint turret
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well, this allows to hire more people so i guess its all good for now... thats not a bad sign

atomic vapor
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I feel like soon 20 or so babysitters will join the EHG ranks

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Maybe people are worried for nothing, but that's kinda hopium

flint turret
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i mean... pubg is doing pretty well

atomic vapor
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It's their own game. Subnautica 2 took a massive hit

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And they have a track record of adding p2w to games that didn't have it beforehand

flint turret
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i dont see that happening in the nearest furute until LE is on a verge of dying as is

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gotta wait and see

atomic vapor
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Judd saying basically "LE needs money to keep developing" is almost like he's saying we're running out of Kickstarter money, maybe I'm being pessimistic

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I don't know ofc we can't know for sure but still

flint turret
atomic vapor
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I understand the goal behind the decision but experimental medicine comes with side effects

flint turret
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tbh i completly understand the sentiment. The long-standing powerhorse broke its leg and struggling. LE now has all-time peak player count higher than poe on steam. poe2 is still mid and unlikely to drastically improve in the near future

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might as well try to aim for the top

flint turret
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le currently lacks a lot of monetization opportunities because there is simply very low amount of MTX

atomic vapor
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The good faith I'm trying to keep here is that we don't see features like 50% drop rate booster for 5 bucks, slam chance bonuses etc. I'm not so much afraid that they'll actively harm the development itself

flint turret
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i mean... its not ubisoft or mihoyo or whatever

atomic vapor
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I need to check how aggressive the PUBG cash shop is

flint turret
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afaik its only cosmetic

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i mean... if LE were struggling with money as is, they could just make stash tabs for real money like POE, there is no need to bring krafton to do this

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so i really doubt there is intention to do something like that, more like the opposite, to avoid the need doing it

atomic vapor
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Mike's stream is gonna be eventful today

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I hope he doesn't get a lot of flak

stoic shadow
#

Noone of LE's competitors have p2w, if LE did get that, it would be their death sentence, i highly doubt it.

flint turret
#

poe is arguably p2w while being the biggest fish in an arpg pond

#

you cant even sell shit unless you buy premium tabs

serene crane
#

He said competitors, not jokes

atomic vapor
#

5h 20m from now

stoic shadow
silent relic
#

I hope for bd buffs and maybe one s4 new skill

weary widget
#

Ignite cinder strike?? omegalul

cobalt mantle
quartz trout
cobalt mantle
#

Very true, the axe doesn't synergize super well, could throw on a high base attack speed sword or dagger or something instead

rugged pollen
#

that thing looks like it was designed with exactly fire acid flask in mind

cobalt mantle
#

And that gets quadratic scaling from fire res rather than just higher linear scaling

rugged pollen
#

btw did we get any information on what's exactly primodial unique is

#

ok it's not revealed yet

#

but looks very likely just another level of powercreeping

#

+6 skill level and 300% inc dam from 1 single affix is nuts

cobalt mantle
#

Yeah, seems like for exalteds it's just literally +1 affix

#

A second seal slot

weary widget
#

Prob some restriction on it. inb4 equipping them sets your health to 1

toxic swift
#

that amulet is wild. there's no way it doesn't become BiS for almost every fire skill spamming build. even if it's not ignite, it's essentially free shadows and a buttload of health

#

heartseeker dragonsong, explosive trap + flask, etc. all gonna eat

pine hatch
#

looks like they gonna buff health to the roof

flint turret
#

Ignite proliferation finally

teal sundial
#

dude

#

theres a lot of stuff that amulet makes work

#

oh the biggest thing I could find

#

this gives fire res per stack

#

you can get 7% per

#

ignite chance*

#

when I was doing some testing on some archetypes of cinder strike that didnt have awful damage

#

I was getting up to like 25+ stacks

#

thats like 200% ignite chance from the fire res from cinder strike alone

toxic swift
#

oil coating gives bonus fire pen to ignite too

#

it really is a shame that volatile flasks don't scale from acid flask though

#

acid flask getting the fire pen from fire res would be a big boon, especially with explosive trap in the mix

#

I'm honestly less interested in it for ignite though lol. I find the fire shadows to be much more interesting, even for crit builds

topaz schooner
#

Here we go again

flint turret
#

Called it Bee

broken barn
#

How important is it that I get 1lp razorfall for my umbral blades build?

teal sundial
toxic swift
#

bow or melee?

teal sundial
#

Melee

#

Bow cinder strike has way less synergy for ignite currently

toxic swift
#

reen + ___?

#

last time I played melee cinder I remember the targeting was super painful, but it was before 1.2

teal sundial
#

I tried reen and its def better

#

closer and closer

#

its way more expensive though

toxic swift
#

as long as the benefit outweighs the cost lol

teal sundial
#

@toxic swift with some upgrades we are at 8 mill dps with 1 lp gear

#

ok we might have found something

#

poggers

toxic swift
#

yuuuuge

#

I suppose double sunwreath is a must too

teal sundial
#

uhhhh in theory youd eventually want it

#

but it seems like we have enough damage that if you want to go red rings you could

#

youd just need to dex stack with this node

#

youd need more than 1 LP on the rest of the gear

cobalt mantle
#

I was thinking more like firestarter with the new set ring and ruby fang shield

#

hard to beat 42% more damage, even with a slower base attack rate

#

easy LP too

warm zephyr
warm zephyr
weary widget
topaz schooner
broken barn
#

Can someone link me the most up to date meta heartseeker build pls?

graceful notch
#

I only see them using it as a buff; it’s not standout enough to be a main skill

gilded tundra
#

following a falconer leveling guide on maxroll. is imbuing umbral blades with cold actually good? makes no sense to me

#

i have been scaling physical this entire time

slow sierra
#

and you can get boots rather early if lucky

gilded tundra
#

rn its just been focusing on physical and suddenly recommends cold imbuement when im lvl 50

bold brook
toxic swift
#

no, it's an umbral damage build by stacking a buttload of dusk shrouds

gilded tundra
#

although i just picked up aerial assault it feels crazy

#

i dont even think im restricted to these daggers anymore i kinda wanna try bow

bold brook
#

also shadow daggers damage scales from melee and throwing - so you would lose a lot of damage there

#

but you could just change the build to be a bow damage build

slow sierra
gilded tundra
#

hmmm

#

i have been using those boots just for the movement speed anyways ngl

#

so maybe i should try it then. i wasnt sure about it at first it seemed random to go for cold damage

slow sierra
# gilded tundra hmmm

The thing you have to understand is that Mourning frost adds cold dmg to every skill. Even if the skill is physical that just means the base dmg is physical so you will have like 20 base physical dmg and 200 base cold dmg from mourning frost. In this case since most of your dmg is cold, even from a physical skill you would gain more from scaling cold dmg,

toxic swift
#

they're specifically powerful for shaddow daggers since they scale both melee and throwing, but if your focus is shadow daggers exclusively, then you're usually better off with phys due to the power of the "phys pen w/ shaddow daggers" affixes on rogue helm and body armor

#

if shadow dagger is an incidental part of your damage and you're already going for cold for some other reason, then yeah they're good there

gilded tundra
#

is this in the context of a leveling build though? Because it adds 1 cold dmg per dex right so 200 seems like a lot

slow sierra
#

You could also take the approach of stacking a bunch of base dmg of any type and then using amplifiers that do not care about type like dmg while wielding a bow/dagger etc.

gilded tundra
#

im not even lvl 60 yet i was planning to swap to an actual endgame build later on

toxic swift
#

for leveling you can use mourningfrost with a bunch of low level gear with dex slammed and run through everything ezpz with puncture shadow daggers

#

peak of the mountain, kestral, arboreal circuit, fingers of the phantom mire, etc.

gilded tundra
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)

General:

▸ Health: 3,510, Regen: 47.8/s
▸ Mana: 213.51, Regen: 10.88/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 199 Dex / 19 Int / 19 Att / 30 Vit
▸ Resistances: 92% / 92% / 92% / 95% / 89% / 92% / 87%

Defenses:

▸ Endurance: 20%, Threshold: 702
▸ Dodge Chance: 62% (2773)
▸ Armor Mitigation: 35% (1,831)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 35%

gilded tundra
#

i think this is Juse's

tawny spoke
#

is falconer good?

#

for farming/endgame

tranquil urchin
#

Seems to be the strongest of the lil rogueys if you build it as pure bird with endless dive bombs/aa and 100's of shroud stacks

broken barn
#

Should I definitely be using Ucenuis Sphere over Shattered Worlds for Reign of Winter Heartseeker build?

topaz schooner
topaz schooner
atomic vapor
#

Also in some twisted ironic fate, shadow daggers' damage is miniscule compared to that of the umbral blades themselves, to the point that they're no relevant to discuss as part of the total damage output

#

You should always scale physical even without shattered worlds

#

Even if you were scaling cold, mourningfrosts are so much worse than razorfalls they're not even worth discussing

#

Razorfalls allow you to bypass both the limit cap of total umbral blades, and also that of only one umbral blade being able to hit the same target. Long story short, janky falconer stuff yada yada blade explosions are an entirely different skill internally than umbral blades

#

If you choose to disregard all those incredibly broken interactions, you still get one of the strongest builds out there. But with those things into consideration, the damage goes through the stratosphere

#

But yeah, none of this will matter in 20 days

rugged pollen
#

😂

#

if it can survive 3 patches

#

not impossible for it to survive one more

gilded tundra
#

i wish they would add that

#

with the feature of YT videos it seems like everything is out just for views and i cant figure out what build to actually go for lol

#

idk why why Mobalytics hasnt adopted LE after all these years

#

Also...only one umbral blade is allowed to deal damage to an enemy at a time?

rugged pollen
#

massive difference

#

and unless you're just running the campaign

gilded tundra
#

ok so the spinning itself doesnt stack but explosions do is what im gathering

rugged pollen
#

or playing early mono for lvling

#

the spinning part contribute close to nothing to the overall DPS or the UB

gilded tundra
#

yeah my rogue is early mono rn im lvl 58 i think

#

im feeling incredibly squishy so thats why i was trying to pickup a better build but idk what to use lol hard to tell what is good and whats outdated

rugged pollen
#

and those are the damage

gilded tundra
#

ok i get it now

#

so whats even the ideal UB build at this point in the season? I was following one on maxroll and it did well for leveling but uses a bow for endgame

#

which threw me off because everyone else uses daggers

gilded tundra
#

thats what i thought

slender wigeon
# rugged pollen dagger is superior

what are the priority to slam on the dagger both T7 crit multi and T5 melee phys damage? or one T5 melee crit could be worthwhile if i don't have shattered worlds?

rugged pollen
slender wigeon
# rugged pollen melee phys for what? what build are youy playing?

this one but not doing great damage (missing throwing damage on gloves)
https://www.lastepochtools.com/profile/aUnluckyEvent/character/ChickenInstigator

i was wondering if replacing quiver and bow with 2 2LP traitor tongue and adding the node for shadow cascade could give me a boost in damage
i saw this guide
https://www.youtube.com/watch?v=PJ80HSlrAYU
https://www.lastepochtools.com/planner/QbyzYM5A
but it's not clear what are the priorities on the slams on the daggers
crit multi, melee crit damage, melee phys damage, %phys damage
i don't have shattered worlds

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)

General:

▸ Health: 2,279, Regen: 27/s
▸ Mana: 158.61, Regen: 10.8/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 26 Str / 225 Dex / 26 Int / 26 Att / 26 Vit
▸ Resistances: 82% / 82% / 82% / 82% / 82% / 108% / 113%

Defenses:

▸ Endurance: 20%, Threshold: 456
▸ Dodge Chance: 69% (3656)
▸ Armor Mitigation: 53% (3,467)
▸ Glancing Blow Chance: 35%
▸ Crit Avoidance: 62%

rugged pollen
#

if it's umbral blade with dusk shroud stacking - then flat melee phys is almost useless

#

yeah looks like it's the case judging from the skill tree

#

in this case, you'd want crit multi and phys pen as high as possible

#

%phys is whatever

#

crit multi and phys pen is the 2 fixed one

#

for prefix it's between parry and %phys

slender wigeon
#

yeas is the umbral blade by maxroll. Ok will try to slam crit multi and phys penetration. If the exalts allows me will try to add parry of % phys
So the cold damage spec does not count so much

rugged pollen
#

and please dont convert UB into cold

#

it does nothing but split and lower your %increase damage effectiveness

#

bruh what is this idol setup

#

this is the single undisputed best idol for UB

slender wigeon
rugged pollen
#

if you see any UB-based build that dont use this

#

just skip the build

slender wigeon
slender wigeon
pseudo nexus
#

Are there any Rogue video creators experimenting with various Rogue aspects and uploading videos about that?

#

Been getting one creator (pixelaptitude) who makes interesting Acolyte videos, so wanted to see smth in that vein but about Rogue

atomic vapor
# rugged pollen

This is basically almost 13 t7 increased damage dagger slams at max stacks

gilded tundra
#

sweet what is it

#

im curious, george

atomic vapor
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (20) / Bladedancer (21) / Marksman (16) / Falconer (56)

General:

▸ Health: 2,324, Regen: 27.2/s
▸ Mana: 258.12, Regen: 14.48/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 200 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 82% / 82% / 82% / 90% / 87% / 76% / 81%

Defenses:

▸ Endurance: 44%, Threshold: 744
▸ Dodge Chance: 47% (1766)
▸ Armor Mitigation: 42% (2,370)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 98%

gilded tundra
#

will synch strike be alright going through monos or should i way to convert?

#

idk how it plays. rn im basically spamming aerial assault just going through the echoes

atomic vapor
#

No that's just for Uber. Spec falconry for monos

#

Everything else is the same

#

And ofc the defensive stats are flexible according to your current gear

atomic vapor
#

If you get 2lp daggers I highly recommend slamming multi/parry, it's way better for monos than another damage stat

hallow apex
#

Anyone here who knows a lot about the falconeer vs ubberoth strategies and gearing etc? I am doing a SSF vs ubberoth adventure on a falconeer and could really use some help with what to actually go for. Bow vs daggers? So many questions hehe 🙂 Anyone?

charred current
#

It's god tier

hallow apex
slender wigeon
hallow apex
#

Also only have 1 x red ring with 1lp but ye, I guess I can manage xD

gilded tundra
#

yeah i wish maxroll had a comment section lol bc idk why they have a bow in the UB build

tawny spoke
#

is this a good unique while leveling

low locust
#

im playing heartseeker atm, any recommendations for some good substitute rings for reds until they drop, would love a lego to slam

vagrant stone
#

Phantom grip (crit)/Ocearon (shock multiplier)/flames of midnight (if fire) for dps. The weaver ring font of the erased if you want more defense or simply a multi rolled exalted ring would do wonders

flint turret
#

I wouldn't recommend any of the above, but rather crab and nomad are the only ones I'd consider tbh.

pearl forge
#

you can also use opals with decent stats not hard to find

flint turret
#

Cdr is not that important for hs imo. Good but not essential

gilded tundra
#

Any recommendations on what gear piece to use ascendances on?

#

could i get razorfall

wild merlin
#

i have a question for Scissor of Atropos, if i use the skill, and the throwing skill is a channel, will that damage last for as long as the chanel lasts?

cobalt mantle
low locust
#

ty all for the ring suggestions it gives me something to think about, ill probably start saving more of the more rare ones listed

#

crab was certainly an interesting idea, the massive armor was something i over looked on it but rogue lacks enough armor but the 30 stats from a perfect roll might activate my red ring (I got one to drop)

flint turret
#

Crab is super good. Up to 36 stats, 20% Ms, bit of hp, res, armor, damage. The only downside is that you lose dodge so you won't be able to activate nihilis, but if you are using dark quiver you have access to frenzy on arrow pickup anyway, and on puncture proc

slender wigeon
atomic vapor
#

Season 4 is the bd season confirmed

pearl forge
#

surely

graceful notch
#

No buff heartseeker? heavybreathing

slender wigeon
atomic vapor
#

I believe falconer will see huge nerfs in a few days

#

Some people here think it'll just receive a slap on the wrist

#

We'll see

graceful notch
#

There’s a lot of good stuff for that build, but I don’t want to play it at all

wild merlin
#

now question. how hard is it to get that sword

sage canyon
#

🙉

#

mentioned several masteries with 1 skill missing, didnt mention the only mastery with 3 skills missing....

keen snow
sage canyon
#

fg cause 3/4 skills is unusable trash

#

and thats after 3 reworks

keen snow
#

people have definitely made shield throw and animate guardian perform well. it agree that the FG exclusives are trash though

sage canyon
#

shield throw is the only good thing, MA currently literally has no reason to play cause u must use shield throw and at that point just shield throw build is better in every aspect

#

forged weapons is mediocre dmg and uber viable but qol and clear is horrible

#

smelters wrath i dont even wanna talk abt it

cobalt mantle
flint turret
#

I wouldn't bother with it in cof, ww is an mg thing tbh

#

Reen+tongue are as good

#

Except for gb but of well

flat nacelle
#

Anyone know of any rogue 'off screen clearing' builds for rogue? Seems most of the stuff is range limited heavily? (thinking, works like fireball spreading flames with massive offscreen clear). Giving primalist stormbolt a go, but so far it's clunky...

slender wigeon
pseudo nexus
#

Admittedly I'm a noob at LE and ARPGs, but I feel like Rogue is kinda lacking in skill combination department?
Especially Bladedancer and Marksman

What I mean by skill combination is when one skill procs another
On some other classes you sometimes can set it up that you use only 1-2 skills, but the other 3-4 skills get autoused

#

With Marksman the most obvious one is Heartseeker proccing Puncture, or Explosive Trap proccing Detonating Arrow, but it doesn't really go deeper than that, right?

#

and then stuff like Decoy/Smoke Bomb/Hail of Arrows you end up having to use manually

#

I wish there was a bit more combination and chain proccing.
What do you think?

atomic vapor
#

there's aerial assault calling featherstorm calling umbral blades converting to bladestorm that can also become exploding blades that can also apply shadow daggers and sometimes it also orders you pizza with extra toppings and a sixpack of beers

#

Quite balanced

pseudo nexus
#

this part is important:

Especially Bladedancer and Marksman

#

afaik Falconer got a lot going for it, so it's less of a good example

atomic vapor
#

It was mostly a joke 😭

#

I love joking about falconer my bad

pseudo nexus
#

oh

#

im an autist (not really

#

ok, sorry xD

atomic vapor
#

I'm a nerdtist don't worry

flint turret
# pseudo nexus this part is important: > Especially Bladedancer and Marksman

Well, can't say I necessarily agree. The regular bd sd or cascade build uses shift to trigger cascade which trigger umbral blades, and also trigger bladeshield at the same time. Lm or dancing does almost the same. For marksman heartseeker triggers not only puncture, but can also trigger burning daggers, black arrows, black arrows can create shadows, shadows can create umbrals

#

Or heartseeker autocasting from helmet to get buffs, while using traps to trigger both da and flasks or whatever

pseudo nexus
keen snow
#

triggering umbral blades as Falconer is an essential part of one of the strongest builds in the game, there's also traps triggering flasks which can work alright.

pulsar echo
#

falconeer bow build any good

plain lodge
#

It is viable that's for sure

#

At least this season

#

But beware a new season is starting 21'st of august which might change the balance

pseudo nexus
zenith bridge
flint turret
#

Yeh they need to fix exposed weakness that wasn't working well. Crit multi for falcon is not that easy to get

#

Outside of inheritance

atomic vapor
#

Memes aside a good inheritance is actually hard to get

#

I got a single good one all season

#

And when I got it, dive bomb was "fixed" and didn't end up using the amulet

flint turret
#

Nothing meme-ish about it. Now it's even more unlikely than ever to have big nerfs on the most popular masteries. Because of Uber Abby. People already got used to farming him while it can be done without substantial effort only using broken op builds

#

There will be a big outcry if people will lose that ability

atomic vapor
#

what I mean is, if umbrals get completely destroyed, dive bomb should still do decent damage with midnight aviary if you can stack a reasonable amount of umbrals on the ground

#

So even if they limit the concurrent umbrals, gearing a dive bomb build will definitely be a pain to minmax

#

A good inheritance will be a bottleneck

flint turret
#

That's the issue. Regular dive is already broken as it is, and even destroying umbrals will achieve nothing

atomic vapor
#

I don't think the damage of divebomb will be much higher than current good builds without the fat more modifier from midnight aviary

#

Also it has this annoying delay for mapping

#

Clear won't be the fastest

flint turret
#

We'll see, so far I have reason to believe something can happen to a falconer's crown

pine hatch
#

300% throw attack speed feels like back playing frostclaw runemaster again

toxic swift
#

I'm really hoping that you can craft primordial exalted items with some level of determinism for the primordial affix

#

would love to get some kind of cracked katana for shadow cascade with like melee phys as the primordial affix, then have exalted attack speed, melee crit, or crit multi as prefixes

#

or maybe primordial phys pen with shadow daggers on helm & chest for an sd build

quartz trout
#

I have no hope that falconer will be properly fixed in S3. In a couple of weeks we'll see some more "litterally the maximum damage the game can handle" numbers builds :/

toxic swift
#

yeah same, it's why I still don't play falconer for the most part

#

I do have a falconer for a trap + flask build, but it's literally only there to throw more flasks

quartz trout
#

Dude, I'm in the same exact boat hahah; refusing to play falconer for balance but I fiddled with a Acid Flask build with a falcon to throw more

warm zephyr
pseudo nexus
#

also I hope for some crossplay between Bladedancer and Marksman skills

#

afaik currently if you spec into Marksman and unlock 1-2 Bladedancer's starting skills, they are not really useable on Marksman, right?

#

meanwhile Falconer traps can be used in some Marksman's builds

toxic swift
#

i.e. blast knife and ravager's dart

#

but otherwise yeah, marksman and bd share very little synergy

#

it's also a shame that dancing strikes is hot garbage, and it only sees usage because the buffs that it can give with rhythm are very strong, but it's otherwise super weak and a pita to use and scale

#

and then lethal mirage is only really usable with black blade, otherwise it's also a massive pain and doesn't do enough on its own without the blade

#

so all you're really left with is sync, which is essentially just a support skill and doesn't really do damage on its own, and shadow cascade

#

there's also the throwing skills that can use shadows

atomic vapor
#

isn't the single target on mirage trash even with black blade

toxic swift
#

but all rogues can use them

atomic vapor
#

Iirc it has good clear but the bossing is meh

toxic swift
#

uhh I think you have that reversed, at least in my own experience

#

clear is crap because your dps gets split between many targets

atomic vapor
#

I saw gameplay of a decked out bd that popped everything instantly at 1k

#

Then went to a boss and I almost fell asleep

#

I don't remember the vid

toxic swift
#

was it the one that focused on lethal mirage damage by doing intricate comboing with lethal cadence, shift guaranteed crit, and coated blades? yeah that one is a pain to play

#

imo black blade with shadow daggers is more versatile

#

but then you're even worse at clear since your LM hits don't do much for damage

atomic vapor
#

I don't think I looked at the planner I just wanted to see gameplay, I wish I looked

#

But that definitely reflects what I saw to an extent at least

toxic swift
#

it would make sense for that one since it's entirely reliant on shift for LM to do damage

#

going to clear things no problem, but then your boss dps relies on the shift cooldown when the whole benefit of black blade is that you can spam LM

atomic vapor
#

That must've been why it was a bunch of small numbers and then a big pop. It reminded me of early days erasing strike before all the changes where you stacked 10 different modifiers with zdps hits until the big pop

toxic swift
#

makes sense. I actually do like shadow daggers LM now that penumbras aren't the most annoying thing in the world to get

atomic vapor
#

I got a couple of really good ones, shame I never put them to use

toxic swift
#

I don't see the build getting any worse next season. in fact it could get potentially more interesting with the primordial exalteds

#

not insanely more interesting, but still

#

if the primordial "mirages with LM" chest affix gets a third mirage, and if the max shadows glove champion affix gets a second max shadow, that could be cool

atomic vapor
#

I don't see a world where primordial affixes will be better versions of champion stars

#

Stats*

#

+2 max shadows sounds unethical

toxic swift
#

one of the three primordial affixes they already showed off was a champion affix

atomic vapor
#

It actually was? I missed that

#

Now I wonder if they stack...

toxic swift
#

yeah, river champion's

charred current
#

The max companion on helmet yeah

toxic swift
#

doubtful, my guess is that you can somehow choose which affix of an exalt to make primordial, but that's hopium

atomic vapor
#

so facloner can have 5 shadows permanently out. Yeah. Whatever they nerf, that's gonna make up for it

#

250 shroud stacks time

toxic swift
#

if they don't put some hard caps on the amount of shrouds that falconer can generate I'll be shocked and disappointed

#

they already did that with trap generated hundreds of shrouds

atomic vapor
#

I feel like it's gonna be a case of "now it can only get up to 80 or 100 with the primordial affix"

#

huge nerf unplayable

toxic swift
#

explosive trap went from easily generating 130+ to barely generating 20, so I have hope

atomic vapor
#

My brain rn: stacks from trap, stacks from divebomb, drop falconry completely

#

Even at 50 stacks it'll do more damage than anything that isn't timerot/serpent venom

#

Unless they nerf the mana gain from AA

toxic swift
#

it's so weird to me that everywhere but falconer they have been very intentional to limit the number of dusk shrouds you can get, even for new stuff like heartseeker

atomic vapor
#

Is there any offensive synergy to heartseeker anywhere with it

#

Or just the standard defensive layer

toxic swift
#

standard defensive layer, but even still, dusk shroud is a very strong defensive layer

#

and it's not like umbral blades didn't exist before falconer

atomic vapor
#

At like 100ish stacks you're virtually immortal, the only thing that kills you during uber is timeshattering slam/ground of destruction

#

You can tank meteors, you can tank green flails

#

With zhp

toxic swift
#

"tank" because it doesn't hit you lol

atomic vapor
#

Yeah nothing touches you genuinely lmao

#

And if it wasn't for the nature of timeshattering slam, you'd be able to facetank that too

toxic swift
#

I think there's space for that kind of defensive playstyle in this game, but when it simultaneously increases your dps that's when you're going to run into problems

atomic vapor
#

To be absolutely fair if rogue doesn't keep all those layers up, it dies to everything even at high health at high corruption

#

I experimented playing with unspecced silver shroud

#

You get oneshotted at 3k health at 1k corruption by the most random things

toxic swift
#

yep

#

if you stop moving you're done for too

#

stuns are an immediate death sentence

atomic vapor
#

The only thing I dislike as a whole is that there's no consistent defensive layer. Dodge is a dice roll, shroud stacks are never a static number and therefore you are never completely certain about your glancing blow. Conversion to block is near useless and shield kills your dps, and even with the most perfect parry slams and traitors, that's also a dice roll. Most of the defense comes from walking away from skillshots (fateweavers sniping you offscreen is so much fun), and then rely on 3 different dice rolls to live

#

Of course you can go all in on defense with wall and seed and huge threshold etc etc etc but only falconer can do that and still maintain good damage

#

The other specs have a very low ceiling to be able to afford such immense defensive investment

toxic swift
#

yep, and at the very least it sounds like they're aware of it. mike has answered a question about those types of defensive layers on stream

#

but that's also why I end up going low life on almost all of my BDs these days

atomic vapor
#

I am very curious as to what they end up cooking up but I don't wanna be disappointed. I care more about mechanics rather than damage buffs/nerfs. Consistency is very important for an enjoyable experience

toxic swift
#

I'm expecting minimal-to-zero direct changes for BD next season, but I really do hope it gets significant love in S4

zenith bridge
#

I also dont expect anything big for rogue in s3. The new primordial uniques and exalteds could bring some more build variety. The wildfire amulet is something i wanna test with HS. They teased a bow and dagger and probably nerf falconer again.
But balance changes for BD and MM i have no clue what will come.

toxic swift
#

I'm dyin for that new BD skill and new rogue skills man

toxic swift
#

now that I think about it, if they fix careful assault snapshotting next patch, then BD will actually get a nerf

slim saddle
#

any ez and fun tanky (non falcon) builds?

toxic swift
#

I don't think "tanky" is an adjective I'd ever use to describe rogue lol

rugged pollen
#

Dancimg strike can make maybe the tankiest thing in the game

#

If tanking is all you care about

sage canyon
pine hatch
#

Tanky?

sage canyon
pine hatch
#

No need soul gambler

#

Wall of nothing +T7 ward gain on kill +blessing

#

I just need another ravenous then Im going to run arena

pine hatch
#

Wats the highest?🤣

charred current
atomic vapor
#

holy mother of blur my eyes

gloomy trellis
#

Can someone help me with Falconer build?

kind atlas
#

getting a soul gamber sucks. they need to adjust the rates from the npc. it's so niche that not enough will complain about it so i wont bother making a fuss about it

pine hatch
#

Yeh farm soul gambler is BS waste of time unless in MG

kind atlas
#

i think in MG also would be bad now, since no one will do soulfire bastion manually anymore, will just portal to the boss for the boss uniques. that means no currency to buy items onn the side

#

so the only people getting them will be from the woven echo, then you wouldnt do it for profit coz there is none. so you just wouldnt do it unless it was for yourself

bold brook
kind atlas
cobalt mantle
#

Surely MG will still be easier tho

pine hatch
#

But I'm aiming arena at the end of season so I don't build that way

#

I have to balance

kind atlas
#

i wonder with equivalent gear, which version is better dps or tankyness?

pine hatch
#

Probably Falconer

#

I have seen someone with Pure glass can version his Dps is around 10mill with acid flask

#

Only 30secs on uber

kind atlas
#

ohh, wow. damn. was it on bilibili?

pine hatch
#

Yeh

#

My peak Dps was around 5mill

#

But most of the time it's lower

pine hatch
kind atlas
#

Ty

#

Crazy deeps. No julra even. Can you get his planner?

pine hatch
sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (24) / Bladedancer (8) / Marksman (25) / Falconer (56)

General:

▸ Health: 1,439, Regen: 20/s
▸ Mana: 256.27, Regen: 14.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 58 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 757% / 90% / 90% / 166% / 90% / 50% / 75%

Defenses:

▸ Endurance: 20%, Threshold: 288
▸ Dodge Chance: 59% (2484)
▸ Armor Mitigation: 15% (443)
▸ Glancing Blow Chance: 20%
▸ Crit Avoidance: 13%

#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (24) / Bladedancer (8) / Marksman (25) / Falconer (56)

General:

▸ Health: 1,397, Regen: 20/s
▸ Mana: 256.27, Regen: 14.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 58 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 849% / 121% / 100% / 176% / 100% / 60% / 85%

Defenses:

▸ Endurance: 32%, Threshold: 279
▸ Dodge Chance: 35% (1210)
▸ Armor Mitigation: 18% (646)
▸ Glancing Blow Chance: 20%
▸ Crit Avoidance: 13%

pine hatch
#

He got 2 setups one for map one for more def

#

But to me they both same squishy

brisk igloo
#

Anyone to plvl me a little

scenic mauve
#

hi i want to play a bd and i hesitate between 2 build .1)lethal mirage cheese big crit (convert lightning) 2)lethal mirage shadow dagger .im loking for advide to compare which is better ? on boss ? fast clearing? corruption pushing?overall smoother experience?higher selling ?also the nerf to shadoow dagger were that bad ?

toxic swift
#

imo shadow dagger is a lot easier to scale and play. the big nuke one requires careful management of specific buffs and skill order and has big downtime between nukes

scenic mauve
toxic swift
#

the shadow dagger nerfs do affect the build ofc, but not in a way that kills it. I'm honestly not sure which one has a higher ceiling tbh. my gut says SD, but I don't have any data to back that up. either way the SD version is just much nicer to play

scenic mauve
#

ok will go sd to avoid suffering thk again

toxic swift
#

np

graceful notch
sage canyon
pine hatch
sage canyon
#

idk im always thinking with uber in mind, where its useless stat

flint turret
#

Soulgambler gives so much ward for heartseeker when I tried it, it's crazy. I had around 50% crit with it and it still was huge. I didn't have Abby relic to cap crit more easily but I'm kinda interested in how much ward it can produce if we add burning daggers and mana on recurve to the equation

pine hatch
#

My fingers hurts now

zenith bridge
toxic swift
#

I always forget the nitty gritty of shadow daggers' scaling, is it?:

  1. It has two separate "buckets" of damage for throwing and melee. All added melee damage is affected by generic increases to damage and melee-specific increased i.e. increased melee damage, melee critical strike multi, and more melee damage. Same goes for throwing, but with throwing-specifc increases.
  2. Damage is unified. All increases, crit multi, and more damage will affect every bit of melee & throwing damage. i.e. liraka's throwing crit multi would affect added melee damage for SD, Doom would affect added throwing damage, etc.
#

Also, regardless, the base 68 physical damage of SD is affected by both...?

flint turret
#

Base damage is really misleading in this game. That 68 is basically 20 after being multiplied by damage effectiveness

toxic swift
#

😵

flint turret
#

So yeah it's affected by both but it's 20

#

However it's important to note that "unification" can result in "addition"

#

If you have a passive from bd that gives borth melee and throwing %, or smoke blades that give both melee ant throwing flat, you get basically double the effect because it gives both at the same time and there is no difference between them

flint turret
#

Non sd is better damage but it's much more clunky to use

#

I'm not entirely sure how the game separates the melee and throwing damage for sd tho. I haven't noticed it in damage calculations but there IS at least one case I'm aware of when sd can count as a melee hit and sometimes not, depending on a skill that inflicted it

#

It works really weird with perfection and doesn't make much sense. I can explain it but I have no idea how it's supposed to work, the only thing I'm sure of is that it's not working as intended either way

#

You can trigger perfection from sd hit applied only by umbrals once per map, after you entered the map, and that's it

#

But you can consistently trigger it if it's applied by throwing cascade, BUT only if it's triggered by shift, that has a node that makes shift melee

toxic swift
#

lmao those trigger conditions are wild

flint turret
#

And you can consistently trigger perfection from sd with umbral IF at least one of 4 sd stacks came from something other than umbral

toxic swift
#

the other thing that I was trying to see if I could nail down was if shadow cascade used by the mirages counted as a shadow use or a normal use

#

it kinda seemed like it was a normal use, but was hard to truly nail down on the dummy

toxic swift
flint turret
toxic swift
#

sweet

flint turret
#

And also mirages from puncture doesn't count as shadows too

toxic swift
#

yeah, wish it wasn't so expensive though

flint turret
#

It's okay-ish. The bigger issue is that you can't aim 3 puncture huts at the same spot

#

Any tanky enemy with a small hitbox is a pain

#

Or did you mean lm? Those combos with coated blades are expensive af for sure

toxic swift
#

oh well I guess both yeah

#

puncture mirage leaves a lot to be desired for the exact reasons you stated

#

honestly I just wish they dropped those mirages and let puncture use shadows

#

but that LM combo is way too annoying for me to care lol

flint turret
#

Yeah, understandable, same for me

toxic swift
#

LM SD is fun though. feels like a unique enough BD build where I'm not just doing sync -> shadow consumer ad nauseum

#

(not to say that I don't enjoy that for SC)

flint turret
#

True, but farming penumbras and BBC is pain

#

New arena echo makes it better but still

#

Can't even imprint neither

toxic swift
#

I have enough from passive farming thankfully

#

now I need to get a nice double T7 sword for a 2lp bbc

#

trying to decide if I want to aim for melee phys + increased phs or melee phys + multi

flint turret
#

For sd? Phys % for sure, you are getting a lot of flat and multi as is already

#

The second one is probably pretty close

#

Depending on how much throwing flat you roll on gear

toxic swift
#

currently it's low because I was operating under the assumption that SD had damage buckets, but I'm going to change that now

flint turret
#

Don't forget you are getting 160 flat from smoke bomb

toxic swift
#

true, sometimes even 240 for single targets thanks to overlapping smokes

scenic mauve
#

Does lethal mirage has a cap of mirage(hit) by cast?

toxic swift
#

there's an implicit cap, but technically there's no hard cap imposed by the skill. you're limited by the number of mirages you're able to generate:

  • 6 from the base skill
  • 2 from unending mirage node
  • 2 from umbral expanse node
  • 2 from a T7 mirages rogue body
  • 5 (or 6 if you have a mirage champion's glove) from shadows
  • 2 more if you use sync strike w/ dark allies assuming you already have your maximum shadows up turns out this isn't true. it only exceeds the max shadows if your max is 3
    totaling to a maximum possible (currently) of 20 18, but realistically you'll probably be hitting 17
scenic mauve
#

Ty for your very detailed answer was looking at max roll guide and was considering sync strike as a replacement for umbral blade but I guess an unspec sync strike will do

toxic swift
#

I don't find umbrals to be all that useful for LM SD personally, or at least not as useful as sync even w/o dark allies. you can get some additional SDs and armor shred, attack speed, crimson shroud, and phys res shred

#

you will need more mana regen than the guide has in order to sustain your mana, though

scenic mauve
#

Need to think about it I guess the most easy to play will be umbral blade cause auto cast +2 free unspec skill to choose but the additional shadow are real thing to consider

toxic swift
#

it's even more difficult to sustain mana if you use sync with dark allies. you'd definitely need to invest in mana efficiency for sync strike on your helmet, and maybe even with 2 huge idols

#

but yeah like you said umbral blades is a good start, but it doesn't offer all that much besides chill and being another source to apply armor shred (and other on-hit effects)

#

it would be a different story all together if you could apply SD with umbrals w/o needing a dagger, but alas

scenic mauve
#

Well my new alt taking form thk again

toxic swift
#

np

pine hatch
flint turret
kind atlas
toxic swift
#

the "can exceed maximum shadows" text in dark allies I mean

flint turret
toxic swift
#

shadow jank strikes again

#

ty for clarification

flint turret
#

I was wondering for a long time why bd couldn't have up to 7 shadows using sync tree. Judging from the text he should've

#

Makes little sense that mastery that specializes in shadows and have a mastery bonus for max amount of shadows end up with the same max amount as the other 2 masteries

toxic swift
#

yeah, BD seems to always get shafted these days

#

it's desperately looking for an identity now that falconer exists

#

because dancing strikes isn't it lmao

cobalt mantle
toxic swift
#

yeah that makes sense now, but that's not at all what the text implies

cobalt mantle
cobalt mantle
toxic swift
#

seems like it. may as well just say it creates 4 even if you have 3 maximum

upper vale
#

hi guys. Anyone knows if there is a build that looks like/feels like toxic rain from poe?

cobalt mantle
cobalt mantle
cosmic briar
#

Okay guys, hi all again

#

have a several little questions:

  1. How's our little umbral birb now? They nerfed/patched it or its stil good?
  2. Do they plan to kill birb at s3 or at least talkd about that?
  3. Someone found smth more broken than our little birbs?
#

Thanks in advance)

flint turret
sage canyon
#

<@&1161418687471956101> this guy spamming some shit everywhere

cobalt mantle
#

Or does SS actually let you get 5 shadows if you have one and make 4 with it? The words do actually imply that, but doesn't feel right lol

#

Been too long since I messed with SS

pearl forge
#

i still find kinda unreal as BD the sync strike node is useless

#

otherwise dmg would go quite a bit higher

toxic swift
#

yeah it's pretty disappointing. BD has not identity right now. the only melee skill that can fully take advantage of shadows is shadow cascade, and that's not even a BD exclusive. LM can consume shadows, but that's not necessarily the best use of shadows. all of the best shadow-utilizing skills are throwing, which falconer is better at, and it's even better at generating shadows than BD which is super lame

flint turret
#

Also that node is not that bad, it makes you invulnerable during a cast which otherwise locks you in a moderately long animation

toxic swift
#

I feel like the base CD is far too long though, at least for BD

flint turret
#

Yeah for bd it is for sure. You need to keep creating shadows

#

Falconer on the other hand just needs shadows to be on a field, dive doesn't consume them

#

Could be one of the ways to "nerf" dive

toxic swift
#

it really should consume them, yeah

atomic vapor
#

Smoke bomb generates them way too fast, and sync strike instantly pops out 5 shadows

#

Barely a nerf

toxic swift
#

also needs to cap how many dusk shrouds it can generate per second like heartseeker

flint turret
#

Smoke generates them only 1 per second, and sync at least costs 80 mana and has a somewhat long animation

atomic vapor
#

Mana is irrelevant for falc

flint turret
#

I know mana is not an issue for a falconer but still

toxic swift
#

perhaps the solution is to make mana an issue then

atomic vapor
#

Thanks aerial assault for being balanced

flint turret
#

Can also remove mana gain on shadow dives

atomic vapor
#

Yeah

#

Probably

#

I think the mana AA generates is much bigger

#

Rapid fire percentage gain mana

toxic swift
#

falconer is what happens when you remove all constraints from a class

atomic vapor
#

Too too strong

flint turret
#

Yeah it's stupid all over the place

toxic swift
#

I mostly pretend falconer doesn't exist lol. it's just not fun to play for me

atomic vapor
#

Even if you limit shroud stacks from 230 to 10, it'll still do very good damage and the clear speed won't change at all

#

(you have like 5-6 stacks on avg while mapping)

toxic swift
#

razorfall was a mistake too lol

flint turret
toxic swift
#

well yeah that's what I mean. I was super into the concept when it was announced, but they made it so op that it felt like cheating and sucked all the fun out of everything

atomic vapor
#

razorfall in itself isn't a mistake because it gives clear. What's a mistake is bladestorm explosions completely bypassing the "only one umbral blade can damage each enemy" part

toxic swift
#

no challenge, no limitations to overcome, just stack damage and win

atomic vapor
#

Limit 3 explosions per target

#

Class fixed

flint turret
#

Not really, it will just go back to a minion build

toxic swift
#

I don't think that's the way tbh. it would kill BD and umbral would be a pretty shit skill

flint turret
#

If that gets a bit then to ballista again

toxic swift
#

not "kill" BD, but no longer useful for BD

flint turret
#

If that gets hit to flasks

#

It's just running in circles

atomic vapor
#

Idk.... I think 3 blade explosions is pretty decent damage. Right now it's what 3 + 10 from around 200 dex

#

So nerf the dmg to a forth

#

Not that bad

toxic swift
#

yeah, they can't just keep nerfing specific builds. falconer's imbalance lies much deeper

atomic vapor
#

Fourth*

toxic swift
#

if they solve the "class has 0 constraints" problem, then they can fix many things at once

atomic vapor
#

So going down to 3 from 16 is too big a nerf?

#

You still get the nutty cdr

flint turret
#

Hope they revert the dusk buff/fix at least

toxic swift
#

imo the nutty cdr is a big part of the problem

flint turret
#

Having even 50 dusk is already too much

toxic swift
#

yeah it's pretty clear from BD that they never really expected people to get beyond like 15 dusk in normal scenarios

flint turret
#

Realistically around 20 should be a softcap

atomic vapor
#

Do you think shadow falcons completing shadow dive bombs while the main falcon interrupts them with AA was intended? If feels like jank to me

#

Because the premise behind shadow dive bomb shroud generation feels like spaghetti code

flint turret
#

It's as is since s1

atomic vapor
#

it would also need a lot of base code fixing to fix I'd assume...

#

sounds like a very core problem

flint turret
#

I don't even understand why dive needed that 75% CD refund in the first place

#

You mess up your skill cast it's on you

atomic vapor
#

You'll see, they'll nerf cd refund via AA and falconers will swap back to t8 primordial cdr and make up for it anyway

#

Or t9 or whatever the equivalent is

toxic swift
#

yeah that's what I'm saying. it's like these skills were initially designed with damage numbers befitting their base cooldowns, but then they went and added so many resets everywhere that all these high-value "nuke" skills could be spammed

atomic vapor
#

Probably t9 given the +6 meteor lmao

toxic swift
#

it's a similar problem that ES has right now, but to a much higher degree

flint turret
#

Sent is at least fresh out of an oven while falconer is being cooked for 3 seasons already

toxic swift
#

lol yeah

atomic vapor
#

When I saw the trailer I thought to myself yeah this doesn't seem like power creep, the chase will be insane to compete with a 3lp unique. Because even if you hit the primordial stat, there's still no way to manipulate the base besides imprint and hope

#

But then I realized the max companions one is primordial champ affix

#

Which means +2 max shadows might exist

#

😭😭

flint turret
#

So far I'm only hyped by ignite proliferation amulet

toxic swift
#

I like the ring as well, but only for last bear + shattered lance primalist

flint turret
#

Ignite heartseeker really needed that. And it should make even cinder strike playable

toxic swift
#

primordial affixes could be good for BD. there's lots of strong unique prefixes from helm and chest

atomic vapor
#

The idea of t9 cdr and/or +max shadows more than 1 seems stupid to me.

toxic swift
flint turret
toxic swift
#

the rich get richer

atomic vapor
#

Also a primordial base crit might mean finally comfortable experimentation with non shattered worlds

#

Maybe easy crit cap for bd + julra relic

toxic swift
#

vessel?

#

not sure how vessel helps bd

atomic vapor
#

Isn't that what the arena guys were running

#

The double Julra ring vessel thing I saw

toxic swift
#

oh idk maybe

#

I'm not particularly interested in arena-specific strats

#

arena bores me to death lol

atomic vapor
#

fair, I was just visualizing the nutty ward levels of season 1

toxic swift
#

it's difficult to stack hp regen on BD, so I don't think vessel has a ton of value outside of the retention

atomic vapor
#

just an early pre season launch idea really

toxic swift
#

however I am pretty interested in primordial flat damage

atomic vapor
#

purple dagger finally meta?!??

toxic swift
#

katana more like

#

dual swords for 40% glancing blow

#

unless you're umbral SD in which case get rekt

atomic vapor
#

Gonna assume you can only have 1 primordial affix just how you can have only 1 primordial unique

toxic swift
#

I kinda hope not

#

for exalteds

atomic vapor
#

Which means no t8/9 flat AND t8/9 base crit or something similar

toxic swift
#

idk exalts need a lot of help to compete with legendaries in the current landscape

atomic vapor
#

Maybe... But having 6 affixes on half your slots might be too much

#

Especially when one of them is t7 times two

toxic swift
#

could be

#

though not every slot has super impactful stats like that

#

weapons, helmet, chest are the big ones

atomic vapor
#

Depends. Primordial throw on helm/rings, max shadows glove, primordial cdr belt, primordial flat on both daggers

#

Any nerf to falconer will be canceled like that

toxic swift
#

I mean they're not going to effectively nerf falconer anyway

atomic vapor
#

wait not the dagger part, falconers don't care about melee, but yeah point stands

toxic swift
#

it's broken at its core and I don't think they're going to effectively address those baseline issues

atomic vapor
#

Maybe they'll pull a hard nerf hammer solution. Remove zeroes from places which requires zero brain

toxic swift
#

I really do hope that if/when they nerf falconer that it's intelligently

#

I would love to be able to enjoy it

atomic vapor
#

Imagine if the Krafton era will bring balance lmao

flint turret
toxic swift
#

I think there's potential, but the competition is fierce for sure

flint turret
#

Well yeah, will be probably possible to snipe some crazy exalt on mg from someone that doesn't have a use for it

toxic swift
#

like a double T7 prefix + primordial prefix katana with dodge rating and phys pen would be nutty

flint turret
#

Not that I care about mg gaming

toxic swift
#

CoF gang gang

atomic vapor
#

I'm worried about cof seeing no qol again, I love how mike talked only about mg

#

I'm debating trying mg if I have to reroll prophecies for 10 years again

toxic swift
#

I think it's just that the squeaky wheel is getting the grease

#

MG players have been pretty vocal about how frustrating the bazaar is to use

flint turret
#

Would suck big time if they don't do something about cof havoc/redeem farming

toxic swift
#

for real, those generic rune prophecies are annoying af

atomic vapor
#

nothing I mind more than manually clicking reroll and mouse overing over and over and over

#

It drained me

flint turret
#

True too

toxic swift
#

lol same. I find myself sitting with like 200k+ favor regularly these days

atomic vapor
#

Was at 999k for the entire last week before I call the season quits

#

I hit my limit

flint turret
#

Having an option to show as a list instead of 5 same icons would be good

atomic vapor
#

And the disappear reappear animation of the next batch is so... Slow...

#

And it used to be even slower