#🔪┃rogue
1 messages · Page 73 of 1
I think it's still obnoxious to hit those purples maxed out. We have no way to manipulate the base yet
With how strong uniques became it's not a time for exalts or exalted sets yet
Maybe sometime
i guess season 3 gonna be another waiting room
Not that I think another Uber fight is necessary right now but the lack of one in season 3 speaks of how smaller it'll be compared to season 2
I don't see big itemization changes coming personally
Even if those primal uniques or whatever are an actual thing
That will only reinforce slamming even further
Purples are cooked
Yeah, even tho I wanted them to do something about stupid random slams I didn't expect it would end up in a free unconditional 100% slam for everyone on top of a dungeon skip
I don't hate the 1lp slam, I do believe it was gamba land previously. And it doesn't make trying out things as obnoxious as it was
hitting both a 2lp and a 3lp of the stats u want is sitll a 33%
still*
I don't hate it either, but it's too "free"
do you agree with noobzor's suggestion of a mirror tier item that allows a 2nd slam?
Idk how I feel about something like that
Make it use 2 of 1lp copies at least, or require an item from Abby or whatever
It's just a conveyor belt for 1lps as is
Can you explain it a bit more?
Guaranteed 2lp slam or what
basically noobzor left a loot suggestion where an item could be possible to drop in the future that's as rare as a mirror of kalandra
yes
basically allowing you to not brick an ultra rare 2-3lp and an ultra rare exalt
I mean with poe you don't need to drop them
can just buy them by selling uber boss loot
so it would actually be rare in cof terms
or mg too really since you can't sell crafting mats in LE
They're not rly different at this point at all. Like what's the difference. Sell 20 worldsplitters, buy double exalt, imprint, play cof in disguise
Buy red ring, imprint, play cof in disguise
a 3lp peak of the mountain used to be close to gold cap
2lp foot, same
3lp flames, same
I don't know
3lp peak of the mountain was like 1,6 billion early season
that's what I'm saying, mg is no longer "less loot but can trade"
because imprints bypass that
buy double exalt, imprint, play literally cof but with trade
Not really. Looks like you farm arbor 24/7 and get everything
oh right there's that obnoxious thing too. mg having more crafting materials than the ssf faction
i saw a screenshot of like
5k havocs?
I was like this gotta be offline
nope
Yeah the thing I hate about cof the most is that they did t add havocs and redemption prophecies
Makes no sense
It's so obnoxious to roll the generic runes prophecies in high lvl cof
and there's also no minor idol lens, and health+mana woven idols are basically some of the strongest idols in the game right now
there's another missing lens I don't remember which one
I don't see mana stacking builds going away anytime soon
last season was glacier, this season it's ES
As a rogue I don't really care about manastacking. Da is a meme, and falconer doesn't exist
not like falconer cares about 1% cdr per 10 mana
when it has infinite
the dive bomb cooldown spins like a video buffering
I still find it insane that there's so many uncapped cooldown resets in falconer
and uncapped ways of generating dusk shroud
and it's so silly that for 1 passive point suddenly there's no casting animation for falconer skills
and the only downside is a paltry 5% increase to cooldown
meanwhile in order to make lethal mirage usable BD needs a specific unique 2h sword
and that's just usable
Petition for bd boots that trigger 5 lms every 2 seconds 
Won't be close to a falconer but eh
it's just so amusing that shadows are very limited in what they can do and how many you can get, but then falcon just comes along and throws like 10 umbral baldes just for using some boots that have amazing stats already and stacking dex which you already benefit from
I don't feel that they are very limited, but yeah, would be nice if they could be used more widely than just being consumed to grant more damage for lm cast for example
oh I just meant that they were very intentional on how shadows could be used and with set limitations on both amount and generation
just in general, not specific to LM
but with falconer it really doesn't seem like there was much intentionality at all. just throw huge modifiers, a ton of infinitely stacking buffs, uncapped cooldown resets, every utility under the sun
almost feels like a class that was designed by a fan of the game rather than a dev that shows restraint
Gloves on the right are better, correct?
anyone has a good build for lethal mirage ?
do you have a black blade of chaos?
yes
2 penumbra rings?
no
well, you can get them from the champion's arena woven echo
I personally prefer the shadow dagger focus for LM rather than the dex stacking one since it's much less clunky to play
there's a version of that on maxroll here https://maxroll.gg/last-epoch/build-guides/lethal-mirage-bladedancer-guide
I like to throw sync strike in there instead of umbral blades, but the general idea is the same
is it possible to slot in uniques or are the exaltet really mandatory with thouse stats ?
it's possible to slot in uniques, but for the helmet you really need the phys pen with shadow daggers, and on the chest you really want T7 mirages and phys pen with shaddow daggers. specific base isn't as important as the affixes themselves
ideally you get a titan heart with both of those rolls for chest, but it's pretty difficult to beat a dragon helm
as for belt, you really just need health and cdr
so you can use w/e there, but if you can get a decent stymied fate then you can run shattered chains for extra doom damage
but brewmaster's belt with some kind of health and cdr on it would suffice
relic could be erased rogue, anchor of oblivion, or ideally a shattered worlds with T7 lethal mirage on it
suloron's step can also work on the boots slot
thx for the help
np
that's some nasty gloves, congrats. yes those are insane for uber
use the blood roosts for mapping
(you don't generate high stacks when mobile)
what's the next best thing for gloves (for uber only), that's not champion gloves? consider 1lp only, or exalt single t7
perfect roosts with dex slam is 26 dex, perfect lirakas with dex slam is 16 dex. if 16 dex gives you +1 explosion, lirakas are better. if blood roosts with 26 dex give you +2 explosions (dex ending in 14 + 6 + 20 equals two more umbrals) then blood roosts are better. You usually pick what gloves to use as the very last gear slot imo
btw I saw your video and I think the issue is with your keyboard. I can hold down 4 buttons just fine at the same time (although unnecessary because falconry is literally useless). I've posted a few vids here and there as I got my own PB down (regular umbrals, not shift), and I just hold AA divebomb and smokebomb down, no need for ahk or mouse macros or anything like that
I know many keyboards have issues registering multiple buttons at the same time if not mechanical/gaming (I used to have this problem with gameboy advance/ds emulators)
hmm interesting. it makes sense, since numlock works which doesn't do anyhting different to just holding the button down right
When casting Synchronized Strike, the shadows created will use Dancing Strike when they appear, right? Will buffs like Rhythm, Eluding Steps, and Nimble be activated? I just started leveling my Bladedancer, so I haven’t had a chance to test it yet
they won't
shadows snapshot buffs?
F, only shift charge on bow 
@atomic vapor Thank you for your extensive advice and @kind atlas thank you for the video! I was really struggling with uberroth on my ESVK, but after putting together the umbral falconer, I've been able to kill it easily 🎉
After using Synchronized Strike for a long time, I often encounter an animation bug where my Rogue character no longer jumps to perform the Synchronized Strike animation. Instead, she stand still, as if being grabbed by the neck and dragged a distance, which is extremely annoying 
yeah that one's been around for a long time
struggling on ESVK? bruh
Really suck, maybe im back with my ballista better
I think so effectively yeah because the skills do seem to go off exactly on cooldown. That's also why I dislike macros. No matter how many clicks per second you program, skill queueing will always be more accurate (honestly more games should implement this, if only WoW had it back in the day)
This week, I spent a couple hours learning the fight. I got the boss to the last phase, but I also realized that I'll likely need 10+ more hours to be comfortable enough to complete it on VK (which also checked out with what I saw on reddit).
Since this was going to be the last weekend before S3 when I have a lot of time for gaming, I figured I should try a different approach. I'm glad that I did, because this was also a good opportunity to meet you all and learn to play Falconer (I started recently, and only played Sentinel so far).
It's understandable that given the opportunity it's hard to resist grabbing it, and that's exactly why having broken masteries for a long time hurts the game. New player comes by, starts to play as one broken mastery, sees that another even more broken mastery can perform even better, jumps it, and now he's a hostage to a devs power tripping fantasy. Swapping to any other even remotely ethical build will only result in a surpisepicachuface with "where is damage" since wast majority of skills are not even viable for Uber Abby, and ones that are but not completely broken would take 5-10 min of fighting him
And it's completely understandable that not everyone wants to practice a fight for 30 hours to beat uber
Yea it was a struggle for me to kill it ahaha
was a goof time trying to optimize it quite a bit in the end
it's at least only a visual bug. no effect on actually gameplay
But it sometimes makes me have to relog, which is really annoying
sync strike is such a silly little thing
identity crisis
has all these damage related synergies but its biggest feature is that it bypasses the shadow limit
its biggest feature in general is just shadow generation
No Autumnal Wrap to build a ninja style, no fire sword either, I have a pair of ice and fire axes but they don't match
there's really no other reason to use it. the damage is pitiful
its not that bad with sd specced due to double hit bug\feature. Also sync buffs shadow damage and gives crimsons
yeah ik, what I meant is it's literally just a utility skill that cosplays as a damage skill
I go ronin
true. manacost is also a bit higher than most would have wanted to probably
you're almost never going to deviate from a tree like this
yoooooo my favorite daggers
swords/daggers
same model who cares
still sick
I also have a dagger, but it's too short to be called a weapon 😂
can try and make a meme worlsplitter sync strike build
lmao that sounds too meme even for me
i think it would be fine for abby, not enough for uber obviously
the dagger model for this one is actually very large
what's it called deep sea something
it's the same length as traitors
(i stood next to my friend who has it)
idk you would miss out on 40% more damage from blade prowess
doesnt matter really most of the damage would be from cascade anyway
lol only further proves the point
well, maybe it can work somewhat wothout it
but then it would still be carried by shadow daggers probably kekw
actually does worldsplitter increase triggered cascade aoe? i havent tried it after bugfix
I would assume so?
holy god my Jesus
I feel like it's a girl that wear sentinel's plate but dual welding somthing with frozen vfx
The crown is quite odd for current costume
muscle girl + elemental assassin + necrotic sentinel. mixed them together is your character.
I guess she need a cloak xd

My level 90 Bladedancer farms pretty well at 1500c, but going higher is like dancing with death. She doesn’t have enough damage to finish off mobs and just keeps spinning around 😂
1500 is more ort less a softcap for "ethical builds"
its when you have to sacrifice lots of damage for ehp and sustain which slowers your clearspeed and makes it not worth it, unless you have infinite damage or off-screen capabilities
I abandoned 1.5k hook farming a while ago when my new friends started farming at 2000+. I had to max out my gear upgrades just to keep up 🫂
the best i can recommend is to play at own pace the way you enjoy it. there is no point to compare builds or masteries between each other. some are onviously better than others, some are obviosly weaker. it doesnt mean you cant enjoy the game playing a build that cant kill uber abby, or if you cant carry 2k corr
if you want to do that, there are plenty of options for it too, that dont require you to struggle much with it
Oh, I play Bladedancer when soloing. I love watching her sword dance. If I just wanted strong to farm higher, I’d have picked a different build

cdr dependancy hurts big time
and it doesn't really make that significant of a difference since the base cooldowns are so low
thoughts? tried to make a throwing cascade planner with hs support
https://www.lastepochtools.com/planner/QWWW9z3Q
Tombs of the Erased / 1.2.5
Rogue (40) / Bladedancer (27) / Marksman (30) / Falconer (16)
▸ Health: 3,121, Regen: 27.2/s
▸ Mana: 230.56, Regen: 13.36/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 29 Str / 72 Dex / 16 Int / 16 Att / 27 Vit
▸ Resistances: 68% / 66% / 68% / 74% / 79% / 68% / 73%
▸ Endurance: 58%, Threshold: 1,160
▸ Dodge Chance: 34% (1180)
▸ Armor Mitigation: 34% (1,760)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 95%
twisted heart?
just for health and strength?
also with ravager you should use arrow of the ravager. it doesn't get put on cd when it's thrown from ravager's dart
seems like umbral should be converted to cold with as much flat cold as you're getting from mourningfrost, plus throne would probably be a good addition
otherwise seems pretty solid
might want to get the more shadow dagger damage passive too
But I'd prefer to spam it I think
Cold flat is not that high, around 1/4 to 1/3
I'm not entirely sure red rings and mourningfrost are worth it at all
Heart because I have capped endurance already so anchor is not needed. Health and str are nice
Ideally I would swap to Abby relic, but I don't really consider it farmable with this build. Also I'm tempted by using elecoe and razor boots
oh I kinda assumed that when you said "heartseeker support" you meant it was just going to be used passively
I just farm uber abby with my rive vk and share the spoils lol
Well, with a help of Macross or holding a button I guess. Support meaning int it's not a damage source more like
I don't know if there's really all that much benefit to spamming it with that helmet since you can only have one active at a time
- I don't do planners that would require such things
2)only host gets Abby loot afaik
by "share the spoils" I meant to my other characters
Ofc there is. Dusk shrouds
I didn't bother with putting those in planners until I could farm them myself
is the limit on dusk shrouds per heartseekr use, or global to all heartseeker uses?
I assumed it was the latter
I mean if I wanted to I could just swap to a falconer and blast abby using the exact same gear np, but what's the point
that's not what I'm saying though?
It's per second per recurve
I have a character that I can use to farm abby so I can then put that gear on my other characters that wouldn't otherwise be able to get them
not at all saying "just play an uberroth viable build"
My point was is of the build can't reliably farm the Uber Abby by itself, I won't be putting Uber items on it's planner, just because I won't be getting them with that character
That's totally on me
yeah, but if you have a single heartseeker that has enough recurve chance to be able to last the entire 3s duration of the auto cast, then what's the point of throwing out another one?
I don't think it's an unviable thing to gear a character with another. Technically you can deviate from the build itself to farm it on that particular character, maybe by dragging the fight to a crawl and building it to facetank things or something similar
I haven't really used heartseeker all that much so I'm genuinely curious if there's something I'm missing
So you might as well skip all those semantics and get it done
That'll limit you a lot when there's 5 Uber bosses in the game
In this case yes, but I don't think it's what's gonna happen
gotcha
it definitely won't if you stop stack dex too
it's really a shame dex on its own is such dogwater
I never said it's not viable. That's just something I don't do yet and not going to do in the nearest future. Neither it's "mid"-player friendly, because most don't play multiple characters. And I try to keep my planners civil more or less
If it's only for yourself and not directed at a mid level player, you can probably farm it on your own even if it's a 15 min fight
my loot filter is funny!
It's not like you lack the skill
sounds like it's not just for himself though
One can argue that t7 red rings are not civil, but for me it was the first thing I accomplished in cof almost. Even before successful 2lp belt slam that took like 13 attempts(brew/elecoe) combined
you can actually apply shadow daggers with puncture when using a bow, so it's not entirely dumb lol
(and heartseeker by extension)
Either way I feel like a build should reflect the realistic progress of a 4 month cycle. If someone's adamant enough to run a build, some things are more reasonable than they would be at face value
Oh really!?
Yeah you're not gonna get a double t7 slam on week 1 without luck
Have you done at least one 10+ min Uber fight on a build that's not immortal yourself?
yep, with the death's imprint node. I did it with a shadow string for a bit, but most people go for cold w/ mourningfrost dex stacking and reign of winter these days
I'd went crazy if I "farmed" Uber on my hs
I wouldn't follow a planner that would have me farm gear to facetank things just to make it work. But your standards aren't my standards. I don't think I'd run Uber at 10min fights back to back
So a build that turns Uber into a wow raidboss isn't for me to begin with
Now if you're asking if I'd be ok with a 4-5 min fight post balance, sure
I'll sit down and kill that thing 1 times a day I don't mind
10*
Well, I don't know a single person that farms Uber on a build that takes 10+ min
I'm not that crazy either
It took me 3 days to kill Uber once in my "semi-budget" hs
judgement pally main lol
And I'm not doing it again
That's why I'm saying, if the planner isn't for your level of patience, maybe a "mid level player" would consider going down the unethical path of bonking it with rive or anything else just to get the build online, only because "technically" you can do it with health slams everywhere and 1500 threshold or something similar
Sorry, forgot to include the "non-immortal" part this time
damn this got way off topic
true my bad, I was just curious why the restriction
That's a good point, but I'm not a content creator and firstly I do planners for myself, rather than for a broad audience. Mostly they overlap, but you are totally right, there are people who farm items for different builds or play mg, it's just not what I'm doing. That's why I said I'd prefer to have Abby relic on this but it won't happen most likely
I was just drawing the comparison with other games in my head where there's like multiple endgame encounters and some builds don't even function without a key unique enabler. And if hopefully LE matures, maybe we'll end up relying on a fast simple build to get some key items fast and quickly swap to what we wanna play
Efficiency has always been a part of the genre
It's basically the same reason I didn't use high lp items like 4lp troaka or 3lp mourningfrost or 2lp null in my Uber Abby hs attempts, because I don't consider them "realistically achievable" for me even tho it would have made it much more easy instead of 3 days of failed attempts
would you consider setting a limit to what's realistic. Because to me, if something's like a 1/200, I have absolutely zero issue grinding for it
I'm used to way worse odds, not gonna lie
I mean yeah, I got lucky and they dropped, but it's not because I expected to get them and counted on them in a first place
1/200 is okay
Depending on an item
also keep in mind mechanics like turtle with double the LP roll per singular item and a better prophecy UI that isn't a full time job just to empty your favor gets those chances way way down
And if those don't change drastically, the original 1/200 is misleading
Especially when cof halves it at face value
3lp mourningfrost is 1/3.7k
No yeah f that I'd never chase that either
4lp troaka 1/1.3
But I feel like with the level of powercreep even in the itemization that season 2 brought it's not too unrealistic to make a full 2lp planner
And there's cases where 3lp doesn't really add that much more power
If you're decked out with full 2lp, 15% pen won't be a day/night difference
2lp null is somewhat reasonable at 1/166 but after I failed 17 2lp slams in a row that was out of the question
That's the same static chance of every 2lp item in the game. 33% hurts
Not failed 17 null in a row, but rather 2lp row, belts and whatever 2lp
I'm not gonna lie that's a lot of 1/3 missed shots
Yeah I even gave up on a row 2lp
I shouldn't be complaining about my 5 bricked nihilis
Reign isn't that horrible all things considered though because getting a bow is the easiest thing in the world. No class affixes, easy to havoc, and even if the imprint proc is trash you can redemption gamba
Yeah that's what I thought too before this season 
I know I'm not saying this from the pov of someone who bricked 17 items but still
I mean it's fine, I got lots of other good stuff
Killed Uber with 3lp gathering fury, which I haven't planned at all
I heavily underestimated the bow proc power on row and dragonsong, it ended up a much bigger factor
Basically 1lp row equals 3lp gathering fury in terms of single target dps just because of proc
What build
crit hs, long time ago
500% and 900% damage effectiveness is a helluva drug
without a single "more" modifier the damage is pretty low, but the sheer amount of proc make up for it
does helm convert this
havent played with it yet
need to remove 1 point from this
oh I guess you have sync node never mind
technically you can get a more modifier from throne, but yeah
yeah hs uses it in most cases
It removes the bow req
Reach level 100 and have successfully slammed a dagger 
10 WT 😆
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (32) / Bladedancer (8) / Marksman (60) / Falconer (13)
▸ Health: 2,085, Regen: 31.51/s
▸ Mana: 179.02, Regen: 11.12/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 15 Str / 113 Dex / 15 Int / 26 Att / 42 Vit
▸ Resistances: 77% / 145% / 101% / 49% / 80% / 114% / 127%
▸ Endurance: 38%, Threshold: 793
▸ Dodge Chance: 36% (1251)
▸ Armor Mitigation: 18% (624)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 135%
Heartseeker / Shift / Smoke Bomb / Dark Quiver / Shurikens
like what for? more damage, more survivability, monos, uber?
uber
for starters i would recommenf to remove all % cold damage increases and replace them with something better like crit multi or defence stat, same for stuff like "damage while weilding a bow", and max your endurance
thats universally good
cap phys res obviously too
is crit more dmg than cold increase?
yes because this build is low on multi but has plenty of %
https://youtu.be/s6QKDRHdoC4 in case you are interested, i did uber with a similar gear setup but way worse slams and lp amount
planner in desc
it wont be easy either way, even if you will have +1 lp on every item over what i had
if you want it more easier try to get vise gloves and abb yrelic
well, at least gloves, they are a game-changer
if you want to continue using shurikens bladeshield, get 4\4 in pierce, those are the most important ones that will stop shurikens from dissapearing upon hit
even tho i dont really see a benefit from them while having 400 base armor
@flint turret I did finish the video on the blade shield setup earlier btw
you can actually play it by spamming blade shield for single target
its a little weird though because you are incentivised to face f*ck all bosses
the clear felt good too causey ou can just use shadows
Yeah I Already watched it ty)
Honestly I'm not a fan of this build even with it dealing decent single target damage. Clearing looks kinda ass
And hugging bosses also not that great
@flint turret we suddenly live in a world where class balance is suddenly the game's smallest issue lol
wdym by "suddenly"? even tho i kinda agree? most of players playing COF and class imbalance doesnt affect it almost at all. Anyone can choose from the wide spectrum of power level to adjust the game difficulty for himself. Class imbalance hurts MG by a lot tho
id prefer new content and bug fixes over class balance anytime
Oh nono I meant the Krafton news
I meant that the entire future just got a lot weirder lol
ah i havent seen those yet ill go check
Judd's post is today's hot topic
what does class balance have to do with the post tho 
Oh I'm just saying now we gotta worry about the game itself rather than balance issues. Judd calls it a partnership or whatever in his og post while on reddit Misha found he states it as an acquisition
well, this allows to hire more people so i guess its all good for now... thats not a bad sign
I feel like soon 20 or so babysitters will join the EHG ranks
Maybe people are worried for nothing, but that's kinda hopium
i mean... pubg is doing pretty well
It's their own game. Subnautica 2 took a massive hit
And they have a track record of adding p2w to games that didn't have it beforehand
i dont see that happening in the nearest furute until LE is on a verge of dying as is
gotta wait and see
Judd saying basically "LE needs money to keep developing" is almost like he's saying we're running out of Kickstarter money, maybe I'm being pessimistic
I don't know ofc we can't know for sure but still
it looks more like "keep growing" because they want to have a season every 4 month and we all remember how long 1.2 took
I understand the goal behind the decision but experimental medicine comes with side effects
tbh i completly understand the sentiment. The long-standing powerhorse broke its leg and struggling. LE now has all-time peak player count higher than poe on steam. poe2 is still mid and unlikely to drastically improve in the near future
might as well try to aim for the top
true, but if the choise is between this and stagnation, id prefer this
le currently lacks a lot of monetization opportunities because there is simply very low amount of MTX
The good faith I'm trying to keep here is that we don't see features like 50% drop rate booster for 5 bucks, slam chance bonuses etc. I'm not so much afraid that they'll actively harm the development itself
i mean... its not ubisoft or mihoyo or whatever
I need to check how aggressive the PUBG cash shop is
afaik its only cosmetic
i mean... if LE were struggling with money as is, they could just make stash tabs for real money like POE, there is no need to bring krafton to do this
so i really doubt there is intention to do something like that, more like the opposite, to avoid the need doing it
Noone of LE's competitors have p2w, if LE did get that, it would be their death sentence, i highly doubt it.
poe is arguably p2w while being the biggest fish in an arpg pond
you cant even sell shit unless you buy premium tabs
He said competitors, not jokes
5h 20m from now
I did not know about those games
I hope for bd buffs and maybe one s4 new skill
Ignite cinder strike?? 
With ruby fang set to double up on fire res stacking
And being a 2-piece set, it have great value for the new set ring
Very true, the axe doesn't synergize super well, could throw on a high base attack speed sword or dagger or something instead
that thing looks like it was designed with exactly fire acid flask in mind
Ooh yeah
And that gets quadratic scaling from fire res rather than just higher linear scaling
btw did we get any information on what's exactly primodial unique is
ok it's not revealed yet
but looks very likely just another level of powercreeping
+6 skill level and 300% inc dam from 1 single affix is nuts
Prob some restriction on it. inb4 equipping them sets your health to 1
that amulet is wild. there's no way it doesn't become BiS for almost every fire skill spamming build. even if it's not ignite, it's essentially free shadows and a buttload of health
heartseeker dragonsong, explosive trap + flask, etc. all gonna eat
looks like they gonna buff health to the roof
Ignite proliferation finally
dude
theres a lot of stuff that amulet makes work
oh the biggest thing I could find
this gives fire res per stack
you can get 7% per
ignite chance*
when I was doing some testing on some archetypes of cinder strike that didnt have awful damage
I was getting up to like 25+ stacks
thats like 200% ignite chance from the fire res from cinder strike alone
oil coating gives bonus fire pen to ignite too
it really is a shame that volatile flasks don't scale from acid flask though
acid flask getting the fire pen from fire res would be a big boon, especially with explosive trap in the mix
I'm honestly less interested in it for ignite though lol. I find the fire shadows to be much more interesting, even for crit builds
Here we go again
Called it 
How important is it that I get 1lp razorfall for my umbral blades build?
I'm getting closer and closer to a respectable ignite cinder stike build
bow or melee?
reen + ___?
last time I played melee cinder I remember the targeting was super painful, but it was before 1.2
its funny I didnt even think of reen, I was doing dagger stuff
I tried reen and its def better
closer and closer
its way more expensive though
as long as the benefit outweighs the cost lol
@toxic swift with some upgrades we are at 8 mill dps with 1 lp gear
ok we might have found something
poggers
uhhhh in theory youd eventually want it
but it seems like we have enough damage that if you want to go red rings you could
youd just need to dex stack with this node
youd need more than 1 LP on the rest of the gear
I was thinking more like firestarter with the new set ring and ruby fang shield
hard to beat 42% more damage, even with a slower base attack rate
easy LP too
depending how long Wildfire Wisps last, could be pretty good. Effectively 1.75% more damage per second (on average) up to whatever cap based on the duration; plus the extra 300% ignite chance and penetration (relative value depends on your existing chance and pen)
yeah, an extra affix slot that can get 50-100% higher values (based on what we've seen) is strong. helps make exalteds more slot competitive after the LP1 affix guarantee boosted uniques/legendaries.
Last time I checked reen was better than jaspers, but it was nerfed since then - Any chance that could be an option?
poggers!
Can someone link me the most up to date meta heartseeker build pls?
I only see them using it as a buff; it’s not standout enough to be a main skill
following a falconer leveling guide on maxroll. is imbuing umbral blades with cold actually good? makes no sense to me
i have been scaling physical this entire time
Early on you can scale cold dmg with Ucenui's Sphere and mourning frost boots
and you can get boots rather early if lucky
well it doesnt even mention that in the build so idk how were meant to connect the dots
rn its just been focusing on physical and suddenly recommends cold imbuement when im lvl 50
I am assuming that build is more of a shadow daggers build, in which case the cold conversion is used to add a chance to chill
this doesn't affect the damage in any significant way, because the shadow daggers damage stays physical
no, it's an umbral damage build by stacking a buttload of dusk shrouds
yeah basically
although i just picked up aerial assault it feels crazy
i dont even think im restricted to these daggers anymore i kinda wanna try bow
you need to use at least one dagger in order for umbral blades to proc shadow daggers
also shadow daggers damage scales from melee and throwing - so you would lose a lot of damage there
but you could just change the build to be a bow damage build
You can still scale shadow dagger dmg with cold due to mourning frost giving shadow daggers a bunch of cold dmg
hmmm
i have been using those boots just for the movement speed anyways ngl
so maybe i should try it then. i wasnt sure about it at first it seemed random to go for cold damage
The thing you have to understand is that Mourning frost adds cold dmg to every skill. Even if the skill is physical that just means the base dmg is physical so you will have like 20 base physical dmg and 200 base cold dmg from mourning frost. In this case since most of your dmg is cold, even from a physical skill you would gain more from scaling cold dmg,
they're specifically powerful for shaddow daggers since they scale both melee and throwing, but if your focus is shadow daggers exclusively, then you're usually better off with phys due to the power of the "phys pen w/ shaddow daggers" affixes on rogue helm and body armor
if shadow dagger is an incidental part of your damage and you're already going for cold for some other reason, then yeah they're good there
is this in the context of a leveling build though? Because it adds 1 cold dmg per dex right so 200 seems like a lot
You could also take the approach of stacking a bunch of base dmg of any type and then using amplifiers that do not care about type like dmg while wielding a bow/dagger etc.
im not even lvl 60 yet i was planning to swap to an actual endgame build later on
for leveling you can use mourningfrost with a bunch of low level gear with dex slammed and run through everything ezpz with puncture shadow daggers
peak of the mountain, kestral, arboreal circuit, fingers of the phantom mire, etc.
https://www.lastepochtools.com/planner/BOj30ZEQ Thinking about trying this for endgame stuff. Any suggested affixes for the idols? the smaller ones only seem to show enchanted affixes
Tombs of the Erased / 1.2.2
Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)
▸ Health: 3,510, Regen: 47.8/s
▸ Mana: 213.51, Regen: 10.88/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 199 Dex / 19 Int / 19 Att / 30 Vit
▸ Resistances: 92% / 92% / 92% / 95% / 89% / 92% / 87%
▸ Endurance: 20%, Threshold: 702
▸ Dodge Chance: 62% (2773)
▸ Armor Mitigation: 35% (1,831)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 35%
i think this is Juse's
Seems to be the strongest of the lil rogueys if you build it as pure bird with endless dive bombs/aa and 100's of shroud stacks
Should I definitely be using Ucenuis Sphere over Shattered Worlds for Reign of Winter Heartseeker build?
You use shadow daggers in umbral blades which doesn't get converted so the only thing you're using the cold conversion for are the chills for survivability
It uses shadow daggers, which are still phys. You don't need flat damage from boots nor Ucenui's Sphere for SD
Don't use Juse's build, it's pre bugfix and scales dive bomb, not umbral blades
Also in some twisted ironic fate, shadow daggers' damage is miniscule compared to that of the umbral blades themselves, to the point that they're no relevant to discuss as part of the total damage output
You should always scale physical even without shattered worlds
Even if you were scaling cold, mourningfrosts are so much worse than razorfalls they're not even worth discussing
Razorfalls allow you to bypass both the limit cap of total umbral blades, and also that of only one umbral blade being able to hit the same target. Long story short, janky falconer stuff yada yada blade explosions are an entirely different skill internally than umbral blades
If you choose to disregard all those incredibly broken interactions, you still get one of the strongest builds out there. But with those things into consideration, the damage goes through the stratosphere
But yeah, none of this will matter in 20 days
idk about that
😂
if it can survive 3 patches
not impossible for it to survive one more
golly its hard to figure out the decent builds because the build site doesnt allow you to sort by popularity tbh
i wish they would add that
with the feature of YT videos it seems like everything is out just for views and i cant figure out what build to actually go for lol
idk why why Mobalytics hasnt adopted LE after all these years
Also...only one umbral blade is allowed to deal damage to an enemy at a time?
only one spinning blade
massive difference
and unless you're just running the campaign
ok so the spinning itself doesnt stack but explosions do is what im gathering
or playing early mono for lvling
the spinning part contribute close to nothing to the overall DPS or the UB
yeah my rogue is early mono rn im lvl 58 i think
im feeling incredibly squishy so thats why i was trying to pickup a better build but idk what to use lol hard to tell what is good and whats outdated
the explosion, and the initial hit part when you throw out the UB both stacks
and those are the damage
ok i get it now
so whats even the ideal UB build at this point in the season? I was following one on maxroll and it did well for leveling but uses a bow for endgame
which threw me off because everyone else uses daggers
it's bad
dagger is superior
thats what i thought
what are the priority to slam on the dagger both T7 crit multi and T5 melee phys damage? or one T5 melee crit could be worthwhile if i don't have shattered worlds?
melee phys for what? what build are youy playing?
this one but not doing great damage (missing throwing damage on gloves)
https://www.lastepochtools.com/profile/aUnluckyEvent/character/ChickenInstigator
i was wondering if replacing quiver and bow with 2 2LP traitor tongue and adding the node for shadow cascade could give me a boost in damage
i saw this guide
https://www.youtube.com/watch?v=PJ80HSlrAYU
https://www.lastepochtools.com/planner/QbyzYM5A
but it's not clear what are the priorities on the slams on the daggers
crit multi, melee crit damage, melee phys damage, %phys damage
i don't have shattered worlds
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)
▸ Health: 2,279, Regen: 27/s
▸ Mana: 158.61, Regen: 10.8/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 26 Str / 225 Dex / 26 Int / 26 Att / 26 Vit
▸ Resistances: 82% / 82% / 82% / 82% / 82% / 108% / 113%
▸ Endurance: 20%, Threshold: 456
▸ Dodge Chance: 69% (3656)
▸ Armor Mitigation: 53% (3,467)
▸ Glancing Blow Chance: 35%
▸ Crit Avoidance: 62%
i mean what are you using for the main damage
if it's umbral blade with dusk shroud stacking - then flat melee phys is almost useless
yeah looks like it's the case judging from the skill tree
in this case, you'd want crit multi and phys pen as high as possible
%phys is whatever
crit multi and phys pen is the 2 fixed one
for prefix it's between parry and %phys
yeas is the umbral blade by maxroll. Ok will try to slam crit multi and phys penetration. If the exalts allows me will try to add parry of % phys
So the cold damage spec does not count so much
and please dont convert UB into cold
it does nothing but split and lower your %increase damage effectiveness
bruh what is this idol setup

this is the single undisputed best idol for UB
makes sense. So the 2 respecced point i guess go to jagged carvings (+throwing dmage) o should i add a point to shadow cascade node
absolutely. When he will grace me with his presence. 🤣
thank you very much for the help
Are there any Rogue video creators experimenting with various Rogue aspects and uploading videos about that?
Been getting one creator (pixelaptitude) who makes interesting Acolyte videos, so wanted to see smth in that vein but about Rogue
You can use my planner
This is basically almost 13 t7 increased damage dagger slams at max stacks
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (21) / Marksman (16) / Falconer (56)
▸ Health: 2,324, Regen: 27.2/s
▸ Mana: 258.12, Regen: 14.48/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 200 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 82% / 82% / 82% / 90% / 87% / 76% / 81%
▸ Endurance: 44%, Threshold: 744
▸ Dodge Chance: 47% (1766)
▸ Armor Mitigation: 42% (2,370)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 98%
will synch strike be alright going through monos or should i way to convert?
idk how it plays. rn im basically spamming aerial assault just going through the echoes
No that's just for Uber. Spec falconry for monos
Everything else is the same
And ofc the defensive stats are flexible according to your current gear
yeah that's basically what you do. Aerial assault/smoke bomb for monos, use divebomb on nemesis/bosses/fateweavers, basically anything that doesn't pop instantly and needs dusk shroud stacks
If you get 2lp daggers I highly recommend slamming multi/parry, it's way better for monos than another damage stat
Anyone here who knows a lot about the falconeer vs ubberoth strategies and gearing etc? I am doing a SSF vs ubberoth adventure on a falconeer and could really use some help with what to actually go for. Bow vs daggers? So many questions hehe 🙂 Anyone?
Check the planner George sent like 4 messages above
It's god tier
Apprciate it. Which relic when I dont have a Shattered world yet? Ucenis?
i don't know what to say... why lizard keep that umbral blades build on maxroll while this one is legitimately better? did they forbid him?
Also only have 1 x red ring with 1lp but ye, I guess I can manage xD
yeah i wish maxroll had a comment section lol bc idk why they have a bow in the UB build
is this a good unique while leveling
im playing heartseeker atm, any recommendations for some good substitute rings for reds until they drop, would love a lego to slam
Phantom grip (crit)/Ocearon (shock multiplier)/flames of midnight (if fire) for dps. The weaver ring font of the erased if you want more defense or simply a multi rolled exalted ring would do wonders
I wouldn't recommend any of the above, but rather crab and nomad are the only ones I'd consider tbh.
you can also use opals with decent stats not hard to find
Cdr is not that important for hs imo. Good but not essential
Any recommendations on what gear piece to use ascendances on?
could i get razorfall
i have a question for Scissor of Atropos, if i use the skill, and the throwing skill is a channel, will that damage last for as long as the chanel lasts?
I think pretty much the only thing that can use this is shadow cascade, unless I'm forgetting something. Yes, whatever stacks you pop when you start channeling last for the whole channel.
ty all for the ring suggestions it gives me something to think about, ill probably start saving more of the more rare ones listed
crab was certainly an interesting idea, the massive armor was something i over looked on it but rogue lacks enough armor but the 30 stats from a perfect roll might activate my red ring (I got one to drop)
Crab is super good. Up to 36 stats, 20% Ms, bit of hp, res, armor, damage. The only downside is that you lose dodge so you won't be able to activate nihilis, but if you are using dark quiver you have access to frenzy on arrow pickup anyway, and on puncture proc
i can confirm, now with double traitor tongue and the UB/dagger idols still to get upgraded by weaver, i'm already wiping bosses. before i struggled to kill argentus before his adds, now i'm killing it in few seconds at 1040 corr
slammed crit multi T7 on both and parry and phys pen
surely
No buff heartseeker? 
will this mean the chicken handler is cooked? or at least returned a notch or two from godmode
I believe falconer will see huge nerfs in a few days
Some people here think it'll just receive a slap on the wrist
We'll see
There’s a lot of good stuff for that build, but I don’t want to play it at all
perfect
now question. how hard is it to get that sword
bro didnt even mention FG i cant with ehg...
🙉
mentioned several masteries with 1 skill missing, didnt mention the only mastery with 3 skills missing....
which mastery is missing three skills?
people have definitely made shield throw and animate guardian perform well. it agree that the FG exclusives are trash though
shield throw is the only good thing, MA currently literally has no reason to play cause u must use shield throw and at that point just shield throw build is better in every aspect
forged weapons is mediocre dmg and uber viable but qol and clear is horrible
smelters wrath i dont even wanna talk abt it
Getting it is not hard, it drops from Atropos, a boss either in tombs or the lostwood folly woven echo.
Getting good rolls on it is a bit of a pain since it's totally random.
I wouldn't bother with it in cof, ww is an mg thing tbh
Reen+tongue are as good
Except for gb but of well
Anyone know of any rogue 'off screen clearing' builds for rogue? Seems most of the stuff is range limited heavily? (thinking, works like fireball spreading flames with massive offscreen clear). Giving primalist stormbolt a go, but so far it's clunky...
multishot marksman should be able to nuke everything unti 500-600 corr
Admittedly I'm a noob at LE and ARPGs, but I feel like Rogue is kinda lacking in skill combination department?
Especially Bladedancer and Marksman
What I mean by skill combination is when one skill procs another
On some other classes you sometimes can set it up that you use only 1-2 skills, but the other 3-4 skills get autoused
With Marksman the most obvious one is Heartseeker proccing Puncture, or Explosive Trap proccing Detonating Arrow, but it doesn't really go deeper than that, right?
and then stuff like Decoy/Smoke Bomb/Hail of Arrows you end up having to use manually
I wish there was a bit more combination and chain proccing.
What do you think?
there's aerial assault calling featherstorm calling umbral blades converting to bladestorm that can also become exploding blades that can also apply shadow daggers and sometimes it also orders you pizza with extra toppings and a sixpack of beers
Quite balanced
b-but
this part is important:
Especially Bladedancer and Marksman
afaik Falconer got a lot going for it, so it's less of a good example
I'm a nerdtist don't worry
Well, can't say I necessarily agree. The regular bd sd or cascade build uses shift to trigger cascade which trigger umbral blades, and also trigger bladeshield at the same time. Lm or dancing does almost the same. For marksman heartseeker triggers not only puncture, but can also trigger burning daggers, black arrows, black arrows can create shadows, shadows can create umbrals
Or heartseeker autocasting from helmet to get buffs, while using traps to trigger both da and flasks or whatever
ty, I was looking for some counterargument with examples, and yours are good
triggering umbral blades as Falconer is an essential part of one of the strongest builds in the game, there's also traps triggering flasks which can work alright.
falconeer bow build any good
Depends by what you mean by any good
It is viable that's for sure
At least this season
But beware a new season is starting 21'st of august which might change the balance
(ye, Falconer is good! I was asking about the other two 👉 👈
afaik Bladedancer is getting some treatment in season 3 at least)
Finally they buff falconer...
Yeh they need to fix exposed weakness that wasn't working well. Crit multi for falcon is not that easy to get
Outside of inheritance
Memes aside a good inheritance is actually hard to get
I got a single good one all season
And when I got it, dive bomb was "fixed" and didn't end up using the amulet
Nothing meme-ish about it. Now it's even more unlikely than ever to have big nerfs on the most popular masteries. Because of Uber Abby. People already got used to farming him while it can be done without substantial effort only using broken op builds
There will be a big outcry if people will lose that ability
what I mean is, if umbrals get completely destroyed, dive bomb should still do decent damage with midnight aviary if you can stack a reasonable amount of umbrals on the ground
So even if they limit the concurrent umbrals, gearing a dive bomb build will definitely be a pain to minmax
A good inheritance will be a bottleneck
That's the issue. Regular dive is already broken as it is, and even destroying umbrals will achieve nothing
I don't think the damage of divebomb will be much higher than current good builds without the fat more modifier from midnight aviary
Also it has this annoying delay for mapping
Clear won't be the fastest
We'll see, so far I have reason to believe something can happen to a falconer's crown
I'm really hoping that you can craft primordial exalted items with some level of determinism for the primordial affix
would love to get some kind of cracked katana for shadow cascade with like melee phys as the primordial affix, then have exalted attack speed, melee crit, or crit multi as prefixes
or maybe primordial phys pen with shadow daggers on helm & chest for an sd build
I have no hope that falconer will be properly fixed in S3. In a couple of weeks we'll see some more "litterally the maximum damage the game can handle" numbers builds :/
yeah same, it's why I still don't play falconer for the most part
I do have a falconer for a trap + flask build, but it's literally only there to throw more flasks
Dude, I'm in the same exact boat hahah; refusing to play falconer for balance but I fiddled with a Acid Flask build with a falcon to throw more
Bladedancer is on the dev list of subclasses to get revamped soon-ish (in terms of seasons, so still at least 5 months away), so I'm sure that's part of it
yeah, I think a new skill being added was mentioned on stream? without the skill description so far
also I hope for some crossplay between Bladedancer and Marksman skills
afaik currently if you spec into Marksman and unlock 1-2 Bladedancer's starting skills, they are not really useable on Marksman, right?
these
meanwhile Falconer traps can be used in some Marksman's builds
they're only really usable if you use uniques to convert marksman skills to melee/throwing
i.e. blast knife and ravager's dart
but otherwise yeah, marksman and bd share very little synergy
it's also a shame that dancing strikes is hot garbage, and it only sees usage because the buffs that it can give with rhythm are very strong, but it's otherwise super weak and a pita to use and scale
and then lethal mirage is only really usable with black blade, otherwise it's also a massive pain and doesn't do enough on its own without the blade
so all you're really left with is sync, which is essentially just a support skill and doesn't really do damage on its own, and shadow cascade
there's also the throwing skills that can use shadows
isn't the single target on mirage trash even with black blade
but all rogues can use them
Iirc it has good clear but the bossing is meh
uhh I think you have that reversed, at least in my own experience
clear is crap because your dps gets split between many targets
I saw gameplay of a decked out bd that popped everything instantly at 1k
Then went to a boss and I almost fell asleep
I don't remember the vid
was it the one that focused on lethal mirage damage by doing intricate comboing with lethal cadence, shift guaranteed crit, and coated blades? yeah that one is a pain to play
imo black blade with shadow daggers is more versatile
but then you're even worse at clear since your LM hits don't do much for damage
I don't think I looked at the planner I just wanted to see gameplay, I wish I looked
But that definitely reflects what I saw to an extent at least
it would make sense for that one since it's entirely reliant on shift for LM to do damage
going to clear things no problem, but then your boss dps relies on the shift cooldown when the whole benefit of black blade is that you can spam LM
That must've been why it was a bunch of small numbers and then a big pop. It reminded me of early days erasing strike before all the changes where you stacked 10 different modifiers with zdps hits until the big pop
makes sense. I actually do like shadow daggers LM now that penumbras aren't the most annoying thing in the world to get
I got a couple of really good ones, shame I never put them to use
I don't see the build getting any worse next season. in fact it could get potentially more interesting with the primordial exalteds
not insanely more interesting, but still
if the primordial "mirages with LM" chest affix gets a third mirage, and if the max shadows glove champion affix gets a second max shadow, that could be cool
I don't see a world where primordial affixes will be better versions of champion stars
Stats*
+2 max shadows sounds unethical
one of the three primordial affixes they already showed off was a champion affix
yeah, river champion's
The max companion on helmet yeah
doubtful, my guess is that you can somehow choose which affix of an exalt to make primordial, but that's hopium
so facloner can have 5 shadows permanently out. Yeah. Whatever they nerf, that's gonna make up for it
250 shroud stacks time
if they don't put some hard caps on the amount of shrouds that falconer can generate I'll be shocked and disappointed
they already did that with trap generated hundreds of shrouds
I feel like it's gonna be a case of "now it can only get up to 80 or 100 with the primordial affix"
huge nerf unplayable
explosive trap went from easily generating 130+ to barely generating 20, so I have hope
My brain rn: stacks from trap, stacks from divebomb, drop falconry completely
Even at 50 stacks it'll do more damage than anything that isn't timerot/serpent venom
Unless they nerf the mana gain from AA
it's so weird to me that everywhere but falconer they have been very intentional to limit the number of dusk shrouds you can get, even for new stuff like heartseeker
Is there any offensive synergy to heartseeker anywhere with it
Or just the standard defensive layer
standard defensive layer, but even still, dusk shroud is a very strong defensive layer
and it's not like umbral blades didn't exist before falconer
At like 100ish stacks you're virtually immortal, the only thing that kills you during uber is timeshattering slam/ground of destruction
You can tank meteors, you can tank green flails
With zhp
"tank" because it doesn't hit you lol
Yeah nothing touches you genuinely lmao
And if it wasn't for the nature of timeshattering slam, you'd be able to facetank that too
I think there's space for that kind of defensive playstyle in this game, but when it simultaneously increases your dps that's when you're going to run into problems
To be absolutely fair if rogue doesn't keep all those layers up, it dies to everything even at high health at high corruption
I experimented playing with unspecced silver shroud
You get oneshotted at 3k health at 1k corruption by the most random things
The only thing I dislike as a whole is that there's no consistent defensive layer. Dodge is a dice roll, shroud stacks are never a static number and therefore you are never completely certain about your glancing blow. Conversion to block is near useless and shield kills your dps, and even with the most perfect parry slams and traitors, that's also a dice roll. Most of the defense comes from walking away from skillshots (fateweavers sniping you offscreen is so much fun), and then rely on 3 different dice rolls to live
Of course you can go all in on defense with wall and seed and huge threshold etc etc etc but only falconer can do that and still maintain good damage
The other specs have a very low ceiling to be able to afford such immense defensive investment
yep, and at the very least it sounds like they're aware of it. mike has answered a question about those types of defensive layers on stream
but that's also why I end up going low life on almost all of my BDs these days
I am very curious as to what they end up cooking up but I don't wanna be disappointed. I care more about mechanics rather than damage buffs/nerfs. Consistency is very important for an enjoyable experience
I'm expecting minimal-to-zero direct changes for BD next season, but I really do hope it gets significant love in S4
I also dont expect anything big for rogue in s3. The new primordial uniques and exalteds could bring some more build variety. The wildfire amulet is something i wanna test with HS. They teased a bow and dagger and probably nerf falconer again.
But balance changes for BD and MM i have no clue what will come.
I'm dyin for that new BD skill and new rogue skills man
now that I think about it, if they fix careful assault snapshotting next patch, then BD will actually get a nerf
any ez and fun tanky (non falcon) builds?
I don't think "tanky" is an adjective I'd ever use to describe rogue lol
Dancimg strike can make maybe the tankiest thing in the game
If tanking is all you care about
Hail of arrows is top tankiness on rogue, acid flask and shadow cascade can be tanky with investment
Is it just from amulet?
No need soul gambler
Wall of nothing +T7 ward gain on kill +blessing
I just need another ravenous then Im going to run arena
28
holy mother of blur my eyes
Can someone help me with Falconer build?
getting a soul gamber sucks. they need to adjust the rates from the npc. it's so niche that not enough will complain about it so i wont bother making a fuss about it
Ward gain on kill is very underrated. It's very useful if you have enough dmg just want something on top
Yeh farm soul gambler is BS waste of time unless in MG
i think in MG also would be bad now, since no one will do soulfire bastion manually anymore, will just portal to the boss for the boss uniques. that means no currency to buy items onn the side
so the only people getting them will be from the woven echo, then you wouldnt do it for profit coz there is none. so you just wouldnt do it unless it was for yourself
if you import and share your build using this tool people will be able to help you more easily https://www.lastepochtools.com/planner/
have you seen potato 80sec uber kill on falconer version? can you kill faster on mm version?
On the flip side, idk if CoF has any bonuses that even work on the gambler, either. Would hope double LP chance applies, but idk since they aren't drops. So worst case, the factions are maybe roughly even in terms of getting the soul gambler uniques.
Surely MG will still be easier tho
Yeh I could with inc DMG on body armour/helmet also swap blessing to Fire res/crit also more Fire res instead of health
But I'm aiming arena at the end of season so I don't build that way
I have to balance
i wonder with equivalent gear, which version is better dps or tankyness?
Probably Falconer
I have seen someone with Pure glass can version his Dps is around 10mill with acid flask
Only 30secs on uber
ohh, wow. damn. was it on bilibili?
Yeh
My peak Dps was around 5mill
But most of the time it's lower
【最后纪元】迅鹰火瓶5000腐化割草游龙37s融化超波 https://b23.tv/D6v0SbV
37secs
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (24) / Bladedancer (8) / Marksman (25) / Falconer (56)
▸ Health: 1,439, Regen: 20/s
▸ Mana: 256.27, Regen: 14.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 58 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 757% / 90% / 90% / 166% / 90% / 50% / 75%
▸ Endurance: 20%, Threshold: 288
▸ Dodge Chance: 59% (2484)
▸ Armor Mitigation: 15% (443)
▸ Glancing Blow Chance: 20%
▸ Crit Avoidance: 13%
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (24) / Bladedancer (8) / Marksman (25) / Falconer (56)
▸ Health: 1,397, Regen: 20/s
▸ Mana: 256.27, Regen: 14.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 58 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 849% / 121% / 100% / 176% / 100% / 60% / 85%
▸ Endurance: 32%, Threshold: 279
▸ Dodge Chance: 35% (1210)
▸ Armor Mitigation: 18% (646)
▸ Glancing Blow Chance: 20%
▸ Crit Avoidance: 13%
Anyone to plvl me a little
hi i want to play a bd and i hesitate between 2 build .1)lethal mirage cheese big crit (convert lightning) 2)lethal mirage shadow dagger .im loking for advide to compare which is better ? on boss ? fast clearing? corruption pushing?overall smoother experience?higher selling ?also the nerf to shadoow dagger were that bad ?
imo shadow dagger is a lot easier to scale and play. the big nuke one requires careful management of specific buffs and skill order and has big downtime between nukes
ty and what about the nerf to shadow dagger ? also the other even if odd to ply ha a higher celling no ?
the shadow dagger nerfs do affect the build ofc, but not in a way that kills it. I'm honestly not sure which one has a higher ceiling tbh. my gut says SD, but I don't have any data to back that up. either way the SD version is just much nicer to play
ok will go sd to avoid suffering thk again
np
how so? we have new echo with easy farm
Yeh I tried but didn't even find a 2lp and it's not even worth to use it. It's about 1k ward with ward gain on kill you can get stayble 1.5-2k most of the time
idk im always thinking with uber in mind, where its useless stat
Soulgambler gives so much ward for heartseeker when I tried it, it's crazy. I had around 50% crit with it and it still was huge. I didn't have Abby relic to cap crit more easily but I'm kinda interested in how much ward it can produce if we add burning daggers and mana on recurve to the equation
Gz! Crazy run for a marksman:)
I always forget the nitty gritty of shadow daggers' scaling, is it?:
- It has two separate "buckets" of damage for throwing and melee. All added melee damage is affected by generic increases to damage and melee-specific increased i.e. increased melee damage, melee critical strike multi, and more melee damage. Same goes for throwing, but with throwing-specifc increases.
- Damage is unified. All increases, crit multi, and more damage will affect every bit of melee & throwing damage. i.e. liraka's throwing crit multi would affect added melee damage for SD, Doom would affect added throwing damage, etc.
Also, regardless, the base 68 physical damage of SD is affected by both...?
2
Base damage is really misleading in this game. That 68 is basically 20 after being multiplied by damage effectiveness
😵
So yeah it's affected by both but it's 20
However it's important to note that "unification" can result in "addition"
If you have a passive from bd that gives borth melee and throwing %, or smoke blades that give both melee ant throwing flat, you get basically double the effect because it gives both at the same time and there is no difference between them
Also, lm sd struggles much more with single target damage rather than clearing
Non sd is better damage but it's much more clunky to use
I'm not entirely sure how the game separates the melee and throwing damage for sd tho. I haven't noticed it in damage calculations but there IS at least one case I'm aware of when sd can count as a melee hit and sometimes not, depending on a skill that inflicted it
It works really weird with perfection and doesn't make much sense. I can explain it but I have no idea how it's supposed to work, the only thing I'm sure of is that it's not working as intended either way
You can trigger perfection from sd hit applied only by umbrals once per map, after you entered the map, and that's it
But you can consistently trigger it if it's applied by throwing cascade, BUT only if it's triggered by shift, that has a node that makes shift melee
I've experienced mixed results with this. If the pack has one or two fat enemies in it, then clear drops. Single target hasn't really been a problem for me, but I cba to run the lighting damage one since it's a pain to play
lmao those trigger conditions are wild
And you can consistently trigger perfection from sd with umbral IF at least one of 4 sd stacks came from something other than umbral
the other thing that I was trying to see if I could nail down was if shadow cascade used by the mirages counted as a shadow use or a normal use
it kinda seemed like it was a normal use, but was hard to truly nail down on the dummy
specifically in regards to applying SD
I'm .mostly sure it's normal, because sd application doesn't suffer 80% decrease from those triggers afaik
sweet
And also mirages from puncture doesn't count as shadows too
yeah, wish it wasn't so expensive though
It's okay-ish. The bigger issue is that you can't aim 3 puncture huts at the same spot
Any tanky enemy with a small hitbox is a pain
Or did you mean lm? Those combos with coated blades are expensive af for sure
oh well I guess both yeah
puncture mirage leaves a lot to be desired for the exact reasons you stated
honestly I just wish they dropped those mirages and let puncture use shadows
but that LM combo is way too annoying for me to care lol
Yeah, understandable, same for me
LM SD is fun though. feels like a unique enough BD build where I'm not just doing sync -> shadow consumer ad nauseum
(not to say that I don't enjoy that for SC)
True, but farming penumbras and BBC is pain
New arena echo makes it better but still
Can't even imprint neither
I have enough from passive farming thankfully
now I need to get a nice double T7 sword for a 2lp bbc
trying to decide if I want to aim for melee phys + increased phs or melee phys + multi
For sd? Phys % for sure, you are getting a lot of flat and multi as is already
The second one is probably pretty close
Depending on how much throwing flat you roll on gear
currently it's low because I was operating under the assumption that SD had damage buckets, but I'm going to change that now
Don't forget you are getting 160 flat from smoke bomb
true, sometimes even 240 for single targets thanks to overlapping smokes
Does lethal mirage has a cap of mirage(hit) by cast?
there's an implicit cap, but technically there's no hard cap imposed by the skill. you're limited by the number of mirages you're able to generate:
- 6 from the base skill
- 2 from unending mirage node
- 2 from umbral expanse node
- 2 from a T7 mirages rogue body
- 5 (or 6 if you have a mirage champion's glove) from shadows
2 more if you use sync strike w/ dark allies assuming you already have your maximum shadows upturns out this isn't true. it only exceeds the max shadows if your max is 3
totaling to a maximum possible (currently) of2018, but realistically you'll probably be hitting 17
Ty for your very detailed answer was looking at max roll guide and was considering sync strike as a replacement for umbral blade but I guess an unspec sync strike will do
I don't find umbrals to be all that useful for LM SD personally, or at least not as useful as sync even w/o dark allies. you can get some additional SDs and armor shred, attack speed, crimson shroud, and phys res shred
you will need more mana regen than the guide has in order to sustain your mana, though
Need to think about it I guess the most easy to play will be umbral blade cause auto cast +2 free unspec skill to choose but the additional shadow are real thing to consider
it's even more difficult to sustain mana if you use sync with dark allies. you'd definitely need to invest in mana efficiency for sync strike on your helmet, and maybe even with 2 huge idols
but yeah like you said umbral blades is a good start, but it doesn't offer all that much besides chill and being another source to apply armor shred (and other on-hit effects)
it would be a different story all together if you could apply SD with umbrals w/o needing a dagger, but alas
Well my new alt taking form thk again
np
Thanks
Sync doesn't allow you to go over 5 without gloves with dark allies
amazing run. might league start something similar
oh, does that flavor text only actually apply when you have 3 maximum shadows?
the "can exceed maximum shadows" text in dark allies I mean
Yeah it doesn't work like that for some weird reason. That's why mm and falconer had the same 5 max shadows possible before +1 was added. I believe it's possible to have 6 as bd now
I was wondering for a long time why bd couldn't have up to 7 shadows using sync tree. Judging from the text he should've
Makes little sense that mastery that specializes in shadows and have a mastery bonus for max amount of shadows end up with the same max amount as the other 2 masteries
yeah, BD seems to always get shafted these days
it's desperately looking for an identity now that falconer exists
because dancing strikes isn't it lmao
It basically means getting it isn't useless if you don't have enough max shadows
yeah that makes sense now, but that's not at all what the text implies
Doesn't BD have max 6, while others can only get 4-5, with 5 being sucky?
Could definitely be clearer, but I think that this is trying to say it
seems like it. may as well just say it creates 4 even if you have 3 maximum
hi guys. Anyone knows if there is a build that looks like/feels like toxic rain from poe?
Much better way to say it (though it can do 5 if you have the 5th shadow from that cooldown node)
No, closest thing is probably hail of arrows, but that's a lot slower than TR - it can be poison converted to look more like it also, idk what the "best" damage type for HoA is
ty
Okay guys, hi all again
have a several little questions:
- How's our little umbral birb now? They nerfed/patched it or its stil good?
- Do they plan to kill birb at s3 or at least talkd about that?
- Someone found smth more broken than our little birbs?
Thanks in advance)
Yeah, I was talking about pre gloves stuff. Gloves changed things a bit, but not that much. They are more useful for falconer than bd imo
Disgusting
<@&1161418687471956101> this guy spamming some shit everywhere
Fair, but still pre glove MM/falc need to take that long cooldown on SS to reach 5 shadows, same as post glove
Or does SS actually let you get 5 shadows if you have one and make 4 with it? The words do actually imply that, but doesn't feel right lol
Been too long since I messed with SS
i still find kinda unreal as BD the sync strike node is useless
otherwise dmg would go quite a bit higher
yeah it's pretty disappointing. BD has not identity right now. the only melee skill that can fully take advantage of shadows is shadow cascade, and that's not even a BD exclusive. LM can consume shadows, but that's not necessarily the best use of shadows. all of the best shadow-utilizing skills are throwing, which falconer is better at, and it's even better at generating shadows than BD which is super lame
You can have 5 only with CD node, but it's not like you care that much about it. Shadows live long enough for sync to get off CD because falconers stack cdr anyway
Also that node is not that bad, it makes you invulnerable during a cast which otherwise locks you in a moderately long animation
I feel like the base CD is far too long though, at least for BD
Yeah for bd it is for sure. You need to keep creating shadows
Falconer on the other hand just needs shadows to be on a field, dive doesn't consume them
Could be one of the ways to "nerf" dive
it really should consume them, yeah
Smoke bomb generates them way too fast, and sync strike instantly pops out 5 shadows
Barely a nerf
also needs to cap how many dusk shrouds it can generate per second like heartseeker
Smoke generates them only 1 per second, and sync at least costs 80 mana and has a somewhat long animation
Mana is irrelevant for falc
I know mana is not an issue for a falconer but still
perhaps the solution is to make mana an issue then
Thanks aerial assault for being balanced
Can also remove mana gain on shadow dives
Yeah
Probably
I think the mana AA generates is much bigger
Rapid fire percentage gain mana
falconer is what happens when you remove all constraints from a class
Too too strong
Yeah it's stupid all over the place
I mostly pretend falconer doesn't exist lol. it's just not fun to play for me
Even if you limit shroud stacks from 230 to 10, it'll still do very good damage and the clear speed won't change at all
(you have like 5-6 stacks on avg while mapping)
razorfall was a mistake too lol
I played it for a season and I'd say it's pretty fun. Too bad it's broken op, but the class design itself and the gameplay is pretty good
well yeah that's what I mean. I was super into the concept when it was announced, but they made it so op that it felt like cheating and sucked all the fun out of everything
razorfall in itself isn't a mistake because it gives clear. What's a mistake is bladestorm explosions completely bypassing the "only one umbral blade can damage each enemy" part
no challenge, no limitations to overcome, just stack damage and win
Not really, it will just go back to a minion build
I don't think that's the way tbh. it would kill BD and umbral would be a pretty shit skill
If that gets a bit then to ballista again
not "kill" BD, but no longer useful for BD
Idk.... I think 3 blade explosions is pretty decent damage. Right now it's what 3 + 10 from around 200 dex
So nerf the dmg to a forth
Not that bad
yeah, they can't just keep nerfing specific builds. falconer's imbalance lies much deeper
Fourth*
if they solve the "class has 0 constraints" problem, then they can fix many things at once
It's 6 baseline without razor
oh you're right, aerial assault
So going down to 3 from 16 is too big a nerf?
You still get the nutty cdr
Hope they revert the dusk buff/fix at least
imo the nutty cdr is a big part of the problem
Having even 50 dusk is already too much
yeah it's pretty clear from BD that they never really expected people to get beyond like 15 dusk in normal scenarios
Realistically around 20 should be a softcap
Do you think shadow falcons completing shadow dive bombs while the main falcon interrupts them with AA was intended? If feels like jank to me
Because the premise behind shadow dive bomb shroud generation feels like spaghetti code
I'm pretty sure it wasn't, but I don't see any signs of it being changed
It's as is since s1
it would also need a lot of base code fixing to fix I'd assume...
sounds like a very core problem
I don't even understand why dive needed that 75% CD refund in the first place
You mess up your skill cast it's on you
You'll see, they'll nerf cd refund via AA and falconers will swap back to t8 primordial cdr and make up for it anyway
Or t9 or whatever the equivalent is
yeah that's what I'm saying. it's like these skills were initially designed with damage numbers befitting their base cooldowns, but then they went and added so many resets everywhere that all these high-value "nuke" skills could be spammed
Probably t9 given the +6 meteor lmao
it's a similar problem that ES has right now, but to a much higher degree
Sent is at least fresh out of an oven while falconer is being cooked for 3 seasons already
lol yeah
When I saw the trailer I thought to myself yeah this doesn't seem like power creep, the chase will be insane to compete with a 3lp unique. Because even if you hit the primordial stat, there's still no way to manipulate the base besides imprint and hope
But then I realized the max companions one is primordial champ affix
Which means +2 max shadows might exist
😭😭
So far I'm only hyped by ignite proliferation amulet
I like the ring as well, but only for last bear + shattered lance primalist
Ignite heartseeker really needed that. And it should make even cinder strike playable
primordial affixes could be good for BD. there's lots of strong unique prefixes from helm and chest
The idea of t9 cdr and/or +max shadows more than 1 seems stupid to me.
trap flask is gonna be the biggest winner here though ofc lol
Yeah for sure, but it's already strong
the rich get richer
Also a primordial base crit might mean finally comfortable experimentation with non shattered worlds
Maybe easy crit cap for bd + julra relic
Isn't that what the arena guys were running
The double Julra ring vessel thing I saw
oh idk maybe
I'm not particularly interested in arena-specific strats
arena bores me to death lol
fair, I was just visualizing the nutty ward levels of season 1
it's difficult to stack hp regen on BD, so I don't think vessel has a ton of value outside of the retention
just an early pre season launch idea really
however I am pretty interested in primordial flat damage
purple dagger finally meta?!??
katana more like
dual swords for 40% glancing blow
unless you're umbral SD in which case get rekt
Gonna assume you can only have 1 primordial affix just how you can have only 1 primordial unique
Which means no t8/9 flat AND t8/9 base crit or something similar
idk exalts need a lot of help to compete with legendaries in the current landscape
Maybe... But having 6 affixes on half your slots might be too much
Especially when one of them is t7 times two
could be
though not every slot has super impactful stats like that
weapons, helmet, chest are the big ones
Depends. Primordial throw on helm/rings, max shadows glove, primordial cdr belt, primordial flat on both daggers
Any nerf to falconer will be canceled like that
I mean they're not going to effectively nerf falconer anyway
wait not the dagger part, falconers don't care about melee, but yeah point stands
it's broken at its core and I don't think they're going to effectively address those baseline issues
Maybe they'll pull a hard nerf hammer solution. Remove zeroes from places which requires zero brain
I really do hope that if/when they nerf falconer that it's intelligently
I would love to be able to enjoy it
Imagine if the Krafton era will bring balance lmao
I don't really see how exalteds are gonna be better than reen/tongue tbh
I think there's potential, but the competition is fierce for sure
Well yeah, will be probably possible to snipe some crazy exalt on mg from someone that doesn't have a use for it
like a double T7 prefix + primordial prefix katana with dodge rating and phys pen would be nutty
Not that I care about mg gaming
CoF gang gang
I'm worried about cof seeing no qol again, I love how mike talked only about mg
I'm debating trying mg if I have to reroll prophecies for 10 years again
I think it's just that the squeaky wheel is getting the grease
MG players have been pretty vocal about how frustrating the bazaar is to use
Would suck big time if they don't do something about cof havoc/redeem farming
for real, those generic rune prophecies are annoying af
nothing I mind more than manually clicking reroll and mouse overing over and over and over
It drained me
True too
lol same. I find myself sitting with like 200k+ favor regularly these days
Having an option to show as a list instead of 5 same icons would be good