#🔪┃rogue
1 messages · Page 65 of 1
@flint turret https://www.youtube.com/watch?v=4qkkckx-yC0 ty for advice, the cook is working

budget 25 mil dps and decent tankiness
with more gear and 2 red rings will be insane
i thought you are talking about fang build that caught me offguard
attack speed is a huge multiplier
try to get it wherever you can
abby relic for frenzy, attack speed on gloves +reen, shred maybe from passive or idol or amulet suffix (multi is not that valuable you have tons already)
+4 skills to cascade on gear, also get 1 point in throwing dagger in cascade
smoke instead of umbrals might be worth
i was messing a bit with cascade ll planners, ended up with something like this as an experimental https://www.lastepochtools.com/planner/Qn4KgGKo
Tombs of the Erased / 1.2.1
Rogue (30) / Bladedancer (67) / Falconer (14)
▸ Health: 2,429, Regen: 20/s
▸ Mana: 188.16, Regen: 11.76/s
▸ Ward Retention: 118%, Regen: 0/s
▸ Attributes: 23 Str / 12 Dex / 10 Int / 1 Att / 12 Vit
▸ Resistances: 93% / 196% / 59% / 59% / 75% / 71% / 76%
▸ Endurance: 36%, Threshold: 486
▸ Dodge Chance: 7% (202)
▸ Armor Mitigation: 38% (2,109)
▸ Glancing Blow Chance: 31%
idk if you meant the inc effect but relic gives haste not frenzy
are you even gonna make another build?
nihilis gives frenzy
relic is for more attacks speed yes
im doing budget ver cant use uber
why do we need +4 to cascade?
anybody tried Path of Building ?
there are no points to take
there are plenty
if I manage to finish my rogue sure I guess
but lich is more likely than erasing strike
I got a 4lp ladle and like 5 stygian coals with 2lp
aoe, throwing a dagger, sjhadow on kill, crit multi, even phys dmg buff
@atomic vapor do you have inc dmg while wield dagger on your filter too? it rolls up to the same as throwing
is dagger good tho i dont have any throw scaling
i can take +2 on chest instead of dmg per shadow
hmm
it doubles your armor shred stacks on boss
i see
i took 100% duration
well, it also can be used as a manacost reduction
with a ring affix
but you are spamming dancing so i guess its doesnt matter as much
yeah but I'm done with those
I got two good ones
I'll farm humbles now
im think i can go instead of t5 shred on gloves t5 attack speed and t7 shred on amulet and not take idol affix so its 15% as+60% dmg(idol) vs 59 crit multi
twisted then maybe?
are you using 4 unique skills?
that video looked like you were just holding down synch strike
have no idea i didnt end up building it its just a sketch
hmm im using 3
ye maybe its useless ill check
sadly i need umbral for mana sustain
otherwise i could use smoke bomb
really?
hmm from what i heard the cascade is bugged and even if you have 5 shadows it still gets 4 shadow bonus
thats why i was avoiding using bomb shadows
you can snapshot it with 4 shadows
mm how>
ye
just use sync
thats a bug no?
have no idea, its been like that ever since i started playing in 0,9, might as well consider it a feature by now
KEKW
at least they returned the reen stacks for triggered skills
so it works again now for this build
cascade and chakram deserves much higher pupularity than it has currently, too bad almost no one plays them
even more so for throwing cascade
it has such a good clear
ok i tested flow and seems like it counts indirect use of cascade
gives me 50% speed
interesting
@atomic vapor after I change glove and some blessing I reach 29m Umbral with 100 stacks DS
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (28) / Bladedancer (25) / Marksman (8) / Falconer (52)
▸ Health: 2,173, Regen: 52.4/s
▸ Mana: 245.51, Regen: 11.36/s
▸ Ward Retention: 61%, Regen: 19/s
▸ Attributes: 23 Str / 191 Dex / 23 Int / 23 Att / 23 Vit
▸ Resistances: 86% / 80% / 81% / 102% / 106% / 83% / 100%
▸ Endurance: 26%, Threshold: 435
▸ Dodge Chance: 52% (2029)
▸ Armor Mitigation: 36% (1,926)
▸ Glancing Blow Chance: 16%
attack speed is super good for cascade so its def worth then
jesus, that's crazy @verbal pier
huh my first double t7 helm is a triple exalt lmao
https://youtu.be/y8X2TMYymtk?si=L6EVIMw_1vlupGv- new comfy video just dropped any translators
i tried the glacier helmet for my bd build, the glacier manacost is very annoying. so i opted out of it.
Yeah I know, I'm just used to not have evade at all wearing crab
So unless I don't rely on frenzy from nihilis I don't really care about not using evade
yeah that's giga. I'm missing throw on helm and relic, I'll check how much I can reach soon. and our difference is very visible which makes 100% sense
if you're at 25-30 uber and I'm at 38
what I'm lacking is flat throw
but yeah nothing that can't be chased
also do u have any idea if cascade proc from dancing strike has any effect on the build, im testing with and without cant tell at all
cause your next sync strike procs all shadows anyways
it does technically give u one manual shadow cascade per second or so
Its not manual, it's triggered
well ye triggered
but overall its like +1 cascade to already 8 existing per second
so ig its decent
It would be better with smoke, so you could either trigger shadows with sync or dancing, because dancing costs way less mana
Also with shadow on kill with cascade
You are basically dancing, killing stuff with triggered cascade and trigger more cascades without sync even
hmm i tried fitting in smoke bomb and you need to give up helm dmg affix for t7 mana efficiency
without umrals
and then t7 mana regen on amulet
It matters more for non ll setups I guess because they have harder time to regain mana
so its a lot of dmg lost
Well there are multiple ways to play cascade, gonna find what's fitting you better
ye ill test more bomb is huge especially for uber
maybe i give up +mana cost node on dancing strike
Yeah silver and 80 flat is pretty good
for acid flask builds why is the chosen delivery system using a dragonsong bow and explosive traps
vs. simply manual casting acid flask?
if the main mechanism for dmg is flask it seems like simply casting the flask itself would cut the middleman out
OKKK i did it!
managed some gear swaps and now full dmg on helm/amulet and still taking smoke bomb

Nice
for some armor
idk i tested without blessing and i was sitting on 5 stacks avarage
not 10
🤔
maybe move some points from AS on sync to shred+aoe then
or foreshadowing maybe
probably foreshadowing
i dont like that exalted ring at all (
yeah
id probably use crab but thats me
overall this planner is much more closer to glass cannon on the tankiness scale than what i usually play, but its not necesserily a bad thing
with dancing strike u get plenty of tankines
and its a budget setup
with rr+uber+more hp its way tankier
yeah
id probably use boulder gloves instead
in a budget planner
or erased with good rolls on cof
and twisted
hes testing lightning, fire, and cold damage
looks like hes just trying to make cold damage work for fun?
today i might try to do bleed dive bomb falcon cuz im pretty sure its rly good
Freezing ua sounds like a laugh tbh
yeah ive tried it it wasnt very good
i just slapped this theoretical build together, thoughts? lmao https://www.lastepochtools.com/planner/BOgd23JB
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (22) / Marksman (12) / Falconer (59)
▸ Health: 1,998, Regen: 27.2/s
▸ Mana: 226.32, Regen: 12.08/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 194 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 75% / 75% / 75% / 57% / 57% / 76% / 81%
▸ Endurance: 44%, Threshold: 400
▸ Dodge Chance: 39% (1370)
▸ Armor Mitigation: 22% (859)
▸ Glancing Blow Chance: 16%
Net / Falconry / Aerial Assault / Dive Bomb / Smoke Bomb
probably a lot of things wrong with it
curious what u think @flint turret instead of going sync strike for 2 more shadows, im staying with 3 shadows but trying to maximize bleed sources (through aerials caltrops, double net, and net caltrop) to hit the 30% more damage multiplier from the bleed stacks. tons of phys pen (blood roost huge bleed pen) and something i really like about net is it gives 10% more damage buff. net wasnt stronger than decoys crit multi on umbral, but with bleed it could be better than sync strike
AHHHHHHH its teh wrong rogue champ affix
open prefix, t7 attribute everything
CDR base
Create a filter for champion affix and just highlight mirage champions
Bonus points for goodge base like that too
oh im well aware
thats just the closet i ever got to the actual drop I want
can turn int into dex easily enough
is this too shit to use
You got max roll dr and 9 all stats, I would say it's fantastic
whats the correct value of crit vuln's inc chance to be critically struck? marksman says 2% and bladedancer says 5%
2%
ty
hey zzz - hope you dont mind the ping from the past. maybe im misunderstanding this post from yesterday but it looks like you said to try and get exalted cooldowns affix on gloves with shadows sealed? i got my first + shadows piece, but i cant put cooldown on it anywhere. the gloves have an open prefix slot if you (or anyone) has and idea what next best affix would be. they also have cold res, freeze rate and health regen so its a pretty free rune of removal and start over piece
silly question , does +melee fire dmg on my dagger improve my fire acid flask damage?
fire damage and melee fire are different scalars - so from my understanding, no
No, acid flask is not a melee attack. It doesn't need to be a fire melee attack to get added fire melee, but it does need to be a melee attack.
cooldown gloves, the one with the implicit. it can go up to 12% cooldown, its not something u add to the glove
prefix for gloves depends on what build ur going, itll be DEX + something else
Thank you!
I have one of these with the exact same %
But I can't crit cap with it
what is the most efficient recurve chance for heartseeker?
also i'm curious about the interation between this and gaping wounds node
i mean the remaining bleed stacks consumed will get the boost of the stun chance?
(sry falconer is my least played spec, i actually never played it)
@verbal pier Hey, whats ur skillrotation?
nah i mean, you get about +90% via the tree including the dex node, so i was wondering if its worth stacking recurve on items
none of the heartseeker builds ive seen bother to do that
not worth because there's better stats to get since its on prefix.
smoke - dive bomb - aerial assault - repeat
so u never use falconry, just have it on bar?
and why dive before aerial? i dont know these things sorry 😛
because I used dagger so falconry only for converting dmg / crit chance / crit multi / ailment chance for falcon
aerial reduce ur divebomb CD
ahh i see, thank you"
That build looks amazing for mapping
@zenith bridge someone took your manastaking DA meme build further 
I dont like this offline trend lately, but still fun to see:)
Lightning with shock/shred would even make the number higher i guess.
Ah its cold/lightning mixed anyways
and a bit of fire too. coulkd have added a bit more fire from heatseeker too
ans used elemental damage on rings instead of cold
looking at the planner of this video
and ppl used to say my planner has unrealistic items lol

if this is the actual planner that was used in the video, then its more than fine because it can get tons more stats from idols and blessing
or maybe the dude who made the video already filled his idols pack already
but cba to put them in the planner
the video shows 1795 mana and the maxrolled planner has 1778 mana withouyt blessing and idols
so id say the amount of mana in the video is pretty realistic
dunno about other stats tho
i mean few double t7s, even if those werent double t7 i doubt it would make a huge difference
not even with crit chance blessing?
i cant see my divebomb and aerial assault tool tips, how to fix?
(I don't wanna give up the multi I'm greedy)
https://www.youtube.com/watch?v=Jh0j3nNQbzM optimized setup now 6-7k ward and capped gb
nice, have you tried uber yet?
last phase might be rough for ward
but damage is good so might as well be okay with laser placement
i have a lot of dm g dot mitigations we wills ee
dancing is 20+20 then ll and crimson
lasers dint have dot tag tho
have no idea how game calculates it tbh
i mean if dot mitigation applies to it or not, because it cant be blocked with majasa for example
and its not a hit either
maybe only res works against it and general "less damage taken"
weirdd
lets gooo
From few videos which I see, I observed that falconer control is not easy, maybe you know any manuals or content which helped you to learn how to play effective with this known for damage build?
hold buttons down thats it really
control does feel a bit janky at first due to the held down skills interupting movement
but you get used to it
It honestly kinda gets harder the more dmg you do too lmao
Also i was just checking on UA and im getting up to 180 dusk shroud stacks
i hit 180 at one point but realistically it's like 80-120 during most of the fight i found dunno if it's just positioning diff
can maintain 150 if he's really nice
Its mostly just moving as minimal as possible
Keep him north east so you can get the 1st and 2nd harby to jump over, im on controller
did you put a t7 mana mod on somewhere?
Its like 80% the time i survive the first time shatter lol
i cant get past like 140
Im gonna go t7 mana t7 dex on helm i think
this was my fastest run sorry for yt vid audio.
no mana rolls
Very clean
crazy
you do drop to 0 for a second after the 1st harbinger then climb instantly back up to 180
when it felt like a super fast run i took the shadowplay lol
The only slight improvement you could make is standing a little bit more left waiting for 2nd harby so your in smoke bomb
so thats like a ~40 second kill overal?
But thats like insanely clean
yeah i tried but i wasn't really paying attention
did so much regular abby to farm for the uber key so brain was off
think so? idk when times start but pretty nice
yeah im not sure when time starts either, i generally start timing as he reaches the bottom of the steps but he is still mostly immune for a few seconds at that point
https://www.lastepochtools.com/planner/Q9rqy8bB pretty sure your build is miles ahead of mine
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (8) / Marksman (26) / Falconer (59)
▸ Health: 1,948, Regen: 31.74/s
▸ Mana: 274.05, Regen: 15.28/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 23 Str / 166 Dex / 23 Int / 23 Att / 27 Vit
▸ Resistances: 91% / 91% / 91% / 115% / 101% / 99% / 109%
▸ Endurance: 74%, Threshold: 565
▸ Dodge Chance: 46% (1718)
▸ Armor Mitigation: 41% (2,318)
▸ Glancing Blow Chance: 16%
ohhh your traitors
i did find that a lot of runs he dropped from like 80 to 64 and that was super weird. like it wasn't smooth dps
is traitors that much more than talons?
¯_(ツ)_/¯
i like the talons CDR but mana might be a better way to do it
we are pretty much same kill speed my pc is dogshit though so cant record
218 dex 💀
if i have time/want to i might farm out a talon version
could honestly drop dex on gloves completely for throwing damage if you cant find +2 dex somewhere
bad shattered, 1 off on red ring and havent finished campaign lmao
very easily hit 220
its 0 fp i think
gonna get better shattered>then focus on fixing helm
go for t7 dex t7 mana on helmet for the cd
he is also using the crit avoidance blessing insteaad of the res blessing
so i assume its a swap on/off thing
ohh
did get this last night. thankfully both my red rings are 5
both of my rings are +4 :*(
i made sure to reroll this one with my dead rings lol
i sacrificed 8 bricked redrings on the reroll echo and never got +5 on either
lucky 8 ms too 😍
before slamming +16 dex
rip
now i cant really reroll them because the dex might go to 14
insane rng lol
RNG really not nice to me this season
all the other stuff i got ready last night to try finish today
honestly the 1 lp perf relic might be better than the 2 lp one
yeah that 2lp shattered worlds looks really good, for some other build that doens't care about the crit as much
i might be able to cap crit still with chance instead of multi not sure
how are u guys calculating crit?
char sheet
LET is good at crit
only time it struggles is with funny stats like dragonsongs fire skill crit
but for throwing LET is fine
hmm let says i have 90% crit but ingame says 104
oh it says i'm using the 10% crit traitors
how tf do you place traitors? higher crit in main or offhand?
higher crit in offhand is all that matters afaik
apparently im only 86% lol
oh
whats your char sheet in game say?
i see that too
looks like LET has a bug with traitor's tongue
thats the nice thing about talosn too though, 15% crit instead of 13%
makes it slightly easier to cap
Hey guys, building up a Falconer for Uber. Y’all look like experts and there’s not a real guide out post 1.2.5. Any chance you can review my gear and build to see what I still need to clear uber? The damage feels abysmal currently. https://www.lastepochtools.com/planner/BGl8Xddo
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (62)
▸ Health: 1,738, Regen: 33/s
▸ Mana: 125.2, Regen: 12.4/s
▸ Ward Retention: 36%, Regen: 51/s
▸ Attributes: 17 Str / 180 Dex / 14 Int / 14 Att / 23 Vit
▸ Resistances: 79% / 79% / 87% / 102% / 97% / 91% / 96%
▸ Endurance: 20%, Threshold: 348
▸ Dodge Chance: 52% (1885)
▸ Armor Mitigation: 45% (2,526)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 5%
although you do lose a ton of multi
i can probably fix my crit with the enchanted i think
theres also small idols with crit+avoidance iirc
your bottom grand is trash
take plumed dagger in aa
max out smoke blades in smoke bomb
you are using umbral blades gear but divebomb passives
tbf i did uber with 1lp slams and dive bomb passive but umbral skills so skill issue tbh
oh yeah. i just think the few passives to swap don't actualyl add up to much
hmmm if i crit cap i can drop the crit vunerability tbh
its like 11% more damage in teh falconer tree
and get the exantuinating strike
well for 4 points at least with the slow node
+16% more damage if you use concentration
crit vuln gives base crit doesn't it? you don't want to drop it
divebomb does crit vuln for free
and i dont think LET factors that in
yeah i got 1 point in crit vuln rn, so if im 89% crit without factoring it in
no crit vul n is just +20% chance to crit after everythign else
so 80% is capped if you apply a ton of crit vuln which really only happnes for bosses
okay so not base crit but +20% after reads like flat crit which is still more powerful than inc crit chance
conquered tower prison time
yeah it just wont scale with increases
just checking my stats in game too and im almost 200% glancing so ive basically got 5 dead nodes rn
wait you can hit 220 now if you finish campaign and actually max this
yeah im gonna do that now, should be insane dmg increase
yeah lol by insane maybe shave off 1sec lmao
sounds more reasonable
will swap blessing for ele res too since im not even close to cap
just become 100% reliant on blind like me
its not good but it is effecient
bonus points if you actually get blind on your quiver and arn't relying on only smokebomb
you will die a lot more in echos to random offsscreen champions pouncing on you and getting random crits
did you know it also gives you haste
I have barely played this build on echoes at all tbh
Legit do all farming on erasing strike
my echo deaths are smoke bombing next to like 5 champs and a void mage and one slaps me once and i didn't dodge it
i do now
really wish they didn't have 90% dialogue while farming reg abby
does haste even affect falconer
wait i was thinking about frenzy
oh
that one i knew. perma haste feels great
i dont think frenzy on you does much
i dont think AA or smokebomb scale with it and everything else is instant
frenzy does boost synch strike speed though
ooh yeah speaking of synch strike i was looking that it has that node that gives +2 shadows... instead of the decoy -> crit multi tech can't you synch strike for 2 extra shadows for even more dusk shrouds?
the +2 shadows are funny
Do you have to do the entire act 9 for the passive or can you shortcut that too
this node means synch strike will always make 4 shadows regardless of your max
uber is dumb,i died 99% of times from shadow cascade or shift jumping into some aoe cause they always jump to max distance
but it doesn't like give you more max shadows or let you go above your max shadows
divebomb can use that node and bloodroost instead of +1 shadows gloves
basically
but they dont stack
The more i do uber the more i actually realise how bad the fight was designed lol
the only interesting part of the fight is the repeating beams that need to be baited
the rest of the fight is so jank
the effects last way too long so they're too overlapping
and maybe it's bc falconer does so much dmg but feels like there's also not cues to know what attack is coming
i get blasted by the dumb void/fire line way too many times
and the animation he does for it looks way to much like a flail slam
i think just the charge, 3x slam, and fire dot are the best telegraphed?
also druid/voidknight being able to kill him in <10 seconds is silly
If you kll 300 corruption majasa it should count as completing campaign
Change my mind
just do temporal sanctum and then act 9 it cant take that long
Im at majasa dialoguing now
can you only campaign skip on alts? or is it possible on first char
i dont get max passives/idols until 2/3s of the way through act 9 on alts
i campaign skip 1st char
but its different
I campaign skip as early as possible and then go back and so whatever i need tbh lol
tf how
you play all the way through to act 7, as soon as you have full passives (but not idols) you go to monos
i tried looking it up before starting this season but it's not easy like d3
as soon as you get a temporal key you use it ot finish up act 9
oh interesting
you can actually leave (the campaign) a little earlier than that
if you feel strong enough
thats kind of based on feeling and class though
you do need to get to act 9 asap though to join an item faction
220 dex gang
the funny thing about campaign skip though is that I havn't killed campaign lagon since patch 0.8
this season i didn't die to campaign lagon but planked really hard at mono lagon idk why it was strange
has anyone tried doing a DOT heartseeker build?
the only builds i can find seem to be for fire or cold (non-DOT)
Can you guys get abby down past 64% before first harby?
That seems to be my hard limit
From timeshattering-64% 1st harby
pretty sure that's the immune threshold
yeaa idk how that works lmao
How's everyone
#🔪┃rogue message check out all my upgrades waiting 😎
red ring above
Dude that's giga, big congrats
I was a little busy today with work
Didn't get to blast
yeah think i'm gonna have to take a break bc my fingers feel a bit stiff even with controller. going out of town this weekend anyway so that should help
Just remember it's not like you're on a deadline, when you let yourself feel pressured, the fun goes away. We blast when we can blast, that's how irl goes
Ain't no need to rush especially this far into the endgame
oh i don't feel pressured. it's starting to ache because of all the blasting hah
That's a good ache then, productive sesh 🙏
I can't blast with bad vibes, I need my gaming to feel good
Yo george, hit my boots on 2nd try they are kinda deadge roll compared to yours though
yoo congrats, it took me an embarrassing amount of boots
thank god the helm won't be a gamba
hope it doesn't take me too many days
Ooo what are you going form
ideally dex, throw on dual wield, health % and I think ele res
I got it imprinted with purple dex and purple ele res
we shall see what rngesus decides
Nice have you got a 4lp?
I was talking to a guy yesterday about imprinting and he brought up a good point
yes but I might try to get a second one with +5, because I think I'm gonna try to farm a 2lp core of the mountain for shenanigans
If you want double t7 prefix you are better imprinting double t7 suffix with ideally 0177
Cause you can despair>craft the other and prayge on havoc
Obviously its luck getting a base like that off nem
oh yeah that's what I'm shooting for, but having one of the prefixes imprinted as the one you want effectively is the same thing
I wish the throw was the purple one because class affixes are rarer as a baseline
but I'm not complaining
I am doing good George, PC blue screen 7 times, took the side panel off and it's not happened since. How are you mate ☺️
may I suggest a compressed air bottle 😔
or you can do it at a gas station
My PC is clean, I cleaned it 5 days ago lmao
oh no... fans?
All fans are running perfectly fine, it may be my PSU
But I have not blue screened today so keeping my fingers crossed
are you sure? because the lid off fixing it would most likely be due to air circulation
if your psu had tanked, it'd persist
That is actually true thinking of that, maybe my front fans have finely giving up after 7 years lmao 🤣
yeah I genuinely think that's the primary suspect 😭
you might wanna run a diagnostics tool
or get what's it called wait a second
AIDA or HWinfo
both should work
I think the latter is freeware on git
should show you your fan speed
if you see wonky numbers, there's your suspect ratted out
I'll do just now, all fans are running but may just be done
yeah it's not a binary thing, a fan may simply be running slower if it's worn out
thank you @atomic vapor how are oyu today?
just got back home from work man, I'll be a wreck until I grab a bite
oh nice, busy day today?
when is it not, right?
true. i have 3 daughter and the oldest kid has constant FOMO and doesn't leave you alone all night
Okay found the issues, my back fan is running at 500rpm so that's done
man that sounds like a pain, stay strong in there 😭
3 of my fans are all running at very low Rpm, but they have survived for about 7 years off non stop gaming so time to order new ones, thank you for the help @atomic vapor
no problem, be glad that your problem was a very obvious to troubleshoot haha
Yeah I know, thankfully
is there a better way to get a soul gamblers fallacy and farm it
than spamming soul foundry echo 200x
@atomic vapor have you got a doublle t7 ammy? Its like the only slot i dont seem to have 2x t7 for lol
I think I have a couple but none are giga, let me take a look
Im just after a base, another 30 towers and got 0
Im actually considering doing exalted ammy proph tbh lol
realistically, you'd have to go from 999999 to 0 to see one, I've done that before
max to 0, not a single double t7
felt like a waste
actually, more than max because you can't fill the entire tab in one go even with max cost
you need two rounds
I wish you coulld target what you need exalted wise a little easier from nem
Instead of being disappointed when you see triple exalt sceptre lol
I don't see a universe mike wouldn't consider that op lol
Dropped a 6/7, might just cope with that tbh
Its just annoying to show on filter cause ive unselected double t6
you don't have a rule for double t7 in general?
thank you rngesus finally oh my god
Yeah i got a rule for double t7
But you cant make a rule for t7/t6 items right
Either gotta show t6/6 or 7/7
not to my knowledge no
So i would miss imprints if i didnt land an affix i have filtered
Kinda thing trying to do t7/t6 base
gimme a second, let me check if bina has a solution
okay there is a way
but it's... interesting
you add two affix rules
which is not something I ever considered doing
not rules sorry conditions
are you sure you're doing it right. it's a single rule
what I posted is in the same rule
Ahhh i put it backwards, when i get out this tower ill drop amulet
dwdw the screenshots were a little awkward, wasn't too clear my bad
Perfect ty
Now you will just get to laugh when i eventually hit a t7/t6 nihils lol
My erasing duder has t7/T6 and i feel bad every time i look at it lol
ES in general is incredibly annoying to gear
2lp WS is suprisingly crap to get when the roll ranges are so brutal
literally worse than talons
side note this is my new favorite thing and I feel dumb for never having had it slotted
with brew buff
very cool for mapping
this was my first 2lp lol i found it so easy to gear xdd
out there hitting a giga slam like it's nothing loool
from what I've played on my buddy's es
the sweet spot for 2 skill points in the echo node for ES
is around 1800 mana
bro completed the cemetary at this point
we've been on a nasty grind all season long
i hit burnout a few times this season haha, but gaming season so slow rn
watching poe1 announcement?
I'll watch the replay later, I'm still not feeling warm about giving poe a shot after all these seasons. the trade aspect really puts me off sadly. I did watch a summary video of all the new qol though and I appreciate that they're finally getting some work done
isn't that a genuine nerf? seeing how poe had infinite rerolling but it was the currency that was expensive
unless they're making up for it with something
in their own way
you can add a forging potential type of item to increase likelihood of higher tier mods
is it a seasonal mechanic or that'll become baseline?
okay that's actually unironically giga
they should have probably focused on poe2 instead, poe1 is dead either way, unless they scramble poe2 entirely
isn't the consensus the exact opposite, from what I understand people really dislike the base structure of the endgame gear chase
poe2 does not work at all on my pc
it doesnt matter what people say when we have players numbers which show othervise
the comparison isn't very fair currently, I think it'll be more interesting to see the retention after poe1 season's launch
and compare that to poe2's retention post 0.2 or whatever patch it is
the fact that poe2 showed a x2.5 peak amount of players (alone on steam, probably much higher if we factor in everything) while being a pay-to-play instead of f2p is already telling everything you need to know when making investment decisions
poe1 is not entirely dead yet just because of the risk of reputation loss
which means poe1 has no hopes of reaching that ballpark realistically
yeah, pretty much
it'll be very interesting to see whatever monetization changes take place when the supposed temporary price tag gets lifted. at this rate, with 0.2 having taken so long since EA release, and seeing how... that's quite a long way from a potential 1.0, there's gonna be a very established long term playerbase that did pay for the game, to which the future f2p tag will mean nothing
I'm not saying I expect them to go p2w but it's still a very awkward spot. on announcement, there were words of a 1.0 this summer which is obviously been long, long out the window, which later on changed to "it'll be ready when it's ready"
but that feels like it a so far away thing still that the game will end up carrying a price tag for a long time
to the point that a future f2p prospect won't mean a whole lot
it might even harm it, or maybe that's a stretch
Poe1 and 2 are for different people
realistically poe2 is much more new-player friendly than poe1 can ever be because of all those qol changes, so it bcame closer to d4\le\whatever auditory
5k hours in 1, 3 hours in 2 
so it will be fine in a long run im pretty sure
Very goodge league announcement
I'm not against the idea of poe2 becoming a solid game eventually, however it doesn't change the fact that it has to cater to players that aren't simply new to the genre, if only for reputation purposes alone
anyway im more interested in le development right now. Crafting gets better and better, cant wait for skill sigils too
LE has came along way
same, that's a long way to go, and I'm pretty hopeful for the LE path of building that's cooking
i have play since beta
Imagine a time where all seasonal arpgs release one month after the other
i thought i missed season 1 but i just looked i didn't
balance in LE might be a controversial topic, but I heavily appreciate all the systems they've been putting out
makes me hopeful for season 3
I also hope to see smaller nuances addressed, like how incredibly frustrating both item factions are to use
The guarenteed slam feature was the best thing they have added
3k favor for a maxed out ornate idol prophecy, have fun filling the tab up 5 times when maxed out on favor
I remember missing 3 or 4 times on twisted hearts and just noped out
I know mike said there needs to be downtime between maps here and there but...
I detest the prophecy screen
yeah balance in LE is weird man. its so easy to bring down the numbers on broken skills but they are too afraid to do it. Still love le for the best ssf in any game ever
Re roll.. re roll... re roll.... "fk i missed the one i was looking for"
more like, reroll, mouseover, reroll, mouseover
and then the weird pricing differences
humble weaver? 15k
ornate? 3k
yes I get it, they're woven idols they cost more
but... oh my god
Oh yeah idols are super deadge lol
ux ui is terrible for both factions thats true
I wanna write a very petty suggestion along the lines of "let me fill the entire tab with prophecies of one item type in one click and charge me double"
but that's just me being incredibly frustrated
rolling general runes prophesies for havoc farming made me mald hard
Honestly i feel the same for runes of ascendance too
Like i bet you guys have 1k+ right now
fully agree it was horrendous
Genuinely faster to imprint red rings than using ascendancy lol
and the best part is how there's not even a sense of consistency between items that do make sense to be "similar"
belts? 8 a pop
boots? 24
w h y
Cost for 4 belts and 8 belts is weird too right
also there are no rare belt\helm prophesies
and there's no prophecies for the triple shamans
and rare relic too
Ive found some prophs are giga weighted to not roll too
Exalted quivers is like 6x more re rolls than other weapons
Or feels that way
daggers are absolutely horrible because somehow they feel the need to have rune daggers because "that'll help you unlock base crit"
but then rune daggers are what
4 a pop?
i think they drop from "ranged exalted weapon" too tho
I would of never of guessed that lol
Bro throwing his quiver at peoples heads
im not 100% sure but i think they do
also on that topic why are those daggers a prophecy specific thing and in the same sense, there's no crit unlock prophecies for other bases? is there one for say axes that are probably one of the most important ones
all rare bases are pretty terrible, they are good only for exalted farming after you get rare into exalted buff from cof, except bone amulets, those are terrific. But they also fell of because we have swines now
void res gloves i guess are okay too..
I can't hate the pig ammys too much honestly, it helps scale the endgame better than just "either dot/minion specific unique, or orian/nihilis"
even if the intent is mid tier, they scale well imo
forgot about the second life one too I guess
but yeah the point stands
i dont hate swine at all, its just it makes everything else almost pointless. you get 0lp, nemesis it into 1lp swine and you are good to go until you get really good rolled 1lp nihilis or omnis or whatever
most of the time it's gonna jump straight to 2lp too, crazy lp level for an item with so many useful affixes
and the imprints on them pop like mad
not really, lp lvl is pretty high for swine
maybe I'm biased because of back when imprints were cracked
LP2: 1 in 37
that's when I farmed the fire one for HS
but I could swear I put multiple ones in there that popped out 2lp like it was nothing. basically every imprint that came out 0lp, the egg instantly took care of it
wasnt the case for me
I have a question about specifit build-rule for bladedancer, where most of bladedancer shadow cascade builds use shift a lot.
I dont see this being so important, unless its just because im still low corruption (got to 325 but die too often so got back a bit).
I get that shift is good mostly because of shadow cascade snapshot, where i can just use shift to cast shadow cascade with max shadows buff every time without loosing snapshotted buffs.
So it would be giant help, IF getting 4 shadow buff was a hard thing to do, then ofc we would want to use snapshotted cascade as many times as possible before getting shadow buffs again.
From what ilearned in practice tho, is that i want to cast synchronized strike all the time anyway, since it gives me allmost full HP and a lot of ward because of 4 shadows being created and used every 2 seconds .
Right now with only 30% cooldown reduction, my rotation is Sync strike > shift > sync strike > cascade > sync strike > cascade and back to shift, because its off cooldown after 2 cascades
And i cast sync strike before shift even with snapshotted cascade automatically, with muscle memory, because it heals more than potion and if i just got hit, i dont have time to think if i need healing or not xd
My only idea for usefullness of shift is if you are playing low hp build, then mana gain is so big you dont need to make those few hits with 150% speed buffed puncture
Because if not on lowhp build, if i remember correctly, shift cost the same or a bit more than 16 mana it gives on use, so its not a net-gain compared to just using cascade myself
So TLDR - am i missing something? I dont see how snapshotting cascade and using it with shift is important
Shift can activate many good things, healing, dodge, cleanse, movespeed, kill threshold are a few beneficial ones.
It is also mana positive because you get the mana refund on top of Cascades mana refund. You can also use it to get more mana if you spec umbral blades properly
You also get more damage from the additional cascade (sync strike + cascade is 5 uses, sync + shift is 6)
Ah, also was curious, when do those 2 passives work? both are multiplicative, so 1,2 * 1,3 = 56% more final damage which is huge, especially if its a difference between 1shotting a pack of thrashmobs and having to re-cast, which doubles mana usage
Is that used on the auto-use of cascade at the end of shift?
Or is it used on cascade that the shadows i left behing use? Not sure what is used first in order, since its all near instant
Unfortunately the damage from Braskula doesn't work with the cascade that shift automatically uses
It would be the worst if that was used on next skill after the shift-triggered-cascade, because then i can either repeat cascade again to use it, and loose snapshot, or normally cast synchronized strike, but it is not a damage ability so 56% damage buff is wasted then
If i am actually using that buff on my sinc strike since beginning, i might aswell unspec those passives xd
Braskula can be useful to shorten the distance to make it easier to hit the same enemy with both cascades, but the damage portion is not useful for cascade
I personally don't use them
i think you are right, it was useful on the very beginnign of endgame, with pre-corruption monolith
it actually was nice then, because i could 1shot thrashmob groups with just this single shift triggered cascade
Now that i have gear specced towards shadow damage, and also have synchronized strike passive that makes it create 4 shadows each of which does more damage than me (also the 5th one that i leave behing where i started shift does more damage with its cascade than me, tested on dummy) - then those are a total of 8 completely wasted points
I do have shift on actionbar, but thankfully i still do enought damage that i was able to 40% synchronized strike mana efficiency instead of another damage affix
So i just spam sync strike > shadow cascade untill all dead, and i need to get mana back up with puncture only every few groups
Another thing that i do kinda different than meta builds (probably also will be forced one way or the other on higher in higher corruption) is that i have both cascade and lethal mirage on my bar
For thrash mob groups, cascade is top choice, because all 4 shadows from synchronized strike, and me, hit ALL the mobs in range with all 5 cascades, which very rarely doesnt 1shot both thrash mobs and rare mobs
But lethal mirage seems very bad for that, because each mirage strikes 1 mob
on the other hand, for champion, and other single targets, 4 shadow mirage does like 3 times the damage than my many cascades in 1 place, i am immune during, and the best thing is that i can use it away from melee range on a boss
also instakill at 18%
Very cool looks like marksman can one shot uber aberroth with detonating arrow
Probably the fastest clear in the rogue class
I wonder if there is a proper all round build that can be built from it
Op falconer level 99 less than 5 try
Dang and relic too it took me 12 clears before I got one
both 1 Lp, but i aready have a few 2 LP xD
That is super nice to hear!
I mean i play bladedancer anyway, but was worried that falconer is the only viable choice 😄
u can check my setup kills dummy in 40 sec on budget https://youtu.be/Jh0j3nNQbzM dancing strikes+flow+eye of reen scales damage of cascade to absurd numbers
checking out right now!
Never suspected anyone actually uses dancing strikes with how little damage i saw it doung xd
Ah, i see now that you just snapshot cascade, and then using the buff that makes first attack of dancing proc it?
Is that doing more damage than proccing from shift?
or is it because shift has cooldown?
snapshot? i always cast cascade with 4 shadows
i spam sync it procs 4 shadows
then either next sync procs 4 cascades and creates 4 shadows
or dancing procs cascade from shadows
lol got uberroth to final phase on 1-2 LP acid flask gear, more damage than erasing strike at similar gear level
mm or falc?
MM
i only have 3k hp tho so i have to play pixel perfect or get one shot
fight would be extremely easy if i was 2-3 LP
i wonder though does the detonating arrow skill node for traps significantly boost damage?
got it, i tried it specced vs unspecced and it felt somewhat clunky
yeah your kill was what got me to build it and try the build out in the 1st place, ty
it messes mana
i dont have a good pearl/soul gambler so im just using nihilis, lowkey it feels p good
yeah just 2-3 traps eats up the whole bar, hard to sustain even with MM passve tree and cinder
But you can make da 0 mana
ye and itll do 0 dmg
but its 0 dmg on proc version even with explosion
idk, i tried for a week to make jelkor work too, DA is dead imo besides making it pseudo smelter wrath with full stacking charge mana stacking explosion
https://maxroll.gg/last-epoch/planner/ai1wc0sr#4 i also cooked health version of cascade will test tomorrow, looks really nice wish i could cap gb easier without dusk shrouds but dont see a way
You can cap gb with 2 swords
How did your ward variant went with Uber?
painful but possible
sustain is low
i think itll be easier on life ward hybrid need to check if i can tank pizza on this setup
Yeah, that's what I expected
tbf the only reason its so hard is cause of friggin shift and cascade stupid movement
its always max distance
You are not really supposed to tank pizza, only sustaining on last phase matters
ye i know but if i can and proc the LL buff itll make kill way faster which is cool
You swapped to swords?
Spinning blade
10 flat crit on a rainbow is not that far off
hmmmm
gladiators isnt bad either
surprisingly
im not sure whats the point of its bonus tho
Yeah crit doesn't seem useful
like arena is useless unless you invest in passive tree
and if you invest on passive tree then u already create it
so like????
ig its for 100% crit chance for people who dont invest into it
also hold up
its flat crit????
Wording doesn't say increased, so I would assume it just maxes out your crit
I haven't used it tho
sounds nice i might test in uber fight
lol
the only reason i used tongue is to cap crit
but putting arena always might be pain
well from my testing in uber
u always want to put arena first anyways
to maximize dps
and spam sync after
I see. Well, worth trying gladiator I guess
hahaha never thought i would touch that meme sword
If it does crit cap you afterall, you can swap out a lot of crit chance for something more useful
Have U tried flurry instead of DS
U will get huge amount of crit
wdym?
For the shadow cascade build
Reen maybe? But it's capped now
i am using reen
From reen
ye im capped on reen
Buffed* 
there are several reasons why im using ds
- its a combo skill to abuse flaw tech which is great dps boost
- it scales with cdr same as cascade which is amazing
- it tripples my dmg
- it gives tons of dr
and it procs cascade too
Yeh I know ur DMG looks insane
But as I was pushing corruption I felt like it's better to go without ds
Maybe because it slows you down?
Very hard to stay alive
well that is true but u dont need to spam it unless u need to, just shift +manual cascade/sync works just fine
and on objectives u put arena
and gg
i thought abt alternatives and not sure, maybe lethal mirage or smoke bomb, not sure how much those will add on high corruption tho
Well, that's true. And your planner currently is mostly geared towards damage, it can get much more ehp in case of need
Stacking some dodge will boost ehp quite a bit
well i changed things for low life version i get 7k ward now so its better, but i think now life version is just way better
i can get 4-5k ward and 3.7k hp
will work on that tomorrow
For uber life is definitely better
well the thing is that it should be also doing more dmg despite losing 80% crit multi
will confirm after testing
but from quick math seems so
at least on my variation
Dual swords for gb, %dodge on swords, some flat dodge from avoidance+stealth boots+belt maybe or something else+dodge blessing will boost ehp a lot
stealth boots are reallly nice i was thinking abt them too
idk
ill try to make a dodge variation too
Yeh but if you aren't aiming uber I would stay lowlife
wait why? 🤔
Dunno, vise with hybrid hp life seems better overall
and what budget are we talking abt, i think with uber items low life pops off
but on budget life seems way better
I was thinking about that, a mitigation piece for ward setups in s3 would be nice
They went from one end of the spectrum to the other
It's either 30k ward builds or health all the way with season 2
Ravs and vise do mitigate ward damage
nah bd ward is fine, it just needs way more budget
Is it even comparable though? What's the highest numbers it can get
im trying to make things work on lowest endgame option, so its a bit different
6-8k realistically
ye thats without double t7
Depending on the amount of reduction you also getting
I don't think it's worth. Better support ward with dodge than going all in on ward
Its much more ehp overall
i think u can do both 🤔
And you have enough one-shot ehp with 7k ward anyway
If shattered worlds wasn't so cracked, the julra relic would see more play
if we talking abt 2-3lp items with double t7
use somnia
its OP
also aurora is amazing on LL
I don't usually consider this lvl of gear obtainable
well after playing s2
its very much obtainable
lol
imo all uniques below 80 lpl are 2-3 lp with double t7 garanteed
Yeah same
saw many people decking out builds like that
That's exactly where I'm at rn
And it's been 2 months and I don't even blast all day
what are u playing?
Considering I couldn't even slam 2lp row with t7/t5, I'm notfeeling like raising my expectations
ah
It doesn't matter what you play
Gear grind is the same
And yeah that's where I'm at
no i was just curious lol
No yeah I went full meta servant, I work a lot summer season and I wanted to go all in on what's op
If I get a little more time for myself season 3 I'll try something more balanced
What people 
Is it even that hard anymore? What's the wall ur hitting, last phase? Because it feels like the choreography is muscle memory at this point
If u can tank flail attacks, it's pretty much solved no?
u cant tank it on budget
Damn, so you dodge every single thing?
maybe with hybrid u can, i tried only on LL so far
Ok that actually sounds like a fun fight lmao
Yeah that's what I meant flail hits. I didn't mean triple flail slam
Just the simple swings
As long as u don't gotta evade through his hitbox every single animation
ye its doable
all in all ik ragu thinks the giga qol of season 2 is too op but honestly I think it's for the better because 1)it makes ssf not suck compared to trade and 2)if you can grind double t7 2-3lps, then you can make the weakest builds work ladder
There are 2 types, there is also an overhead slam that can't be tanked unless super high ehp
Can't you avoid that by sticking melee? It hits too far forward
Yes
whats the season 2 qol?
ragu thinks imprints are way too strong
Imprints are what kept me around
I'm close to 1k hours in LE now and it's genuinely thanks to imprints
i spent first 2 weeks literally testing and cooking farming woven/imprint strats with friends
didnt even care for uber
🤣
You can, but when the fight is 10 min it's easy to screw up, and a lot of stuff can happen
100% agree, before I switched to falc I took it down to last phase on HS, and I was under 2.5k health. I'm pretty sure I would've killed it if I kept going but I got peer pressured to respec
DS feels so nice with cdr stacking, idk why people dont use it much tbh
What? I never said that. I almost don't care about imprints at all.
Didn't you say the other day game was fine with just prophecies, am I mistaken
Yeah it would have been fine, imprints don't really bring something new, they are just a replacement for prophesies
It matters much more for mg imo
Problem with prophecies is that they're so incredibly weak that even spending favor feels like a time waste. Not because of the UI but because imprints will always give you something better
I genuinely only spend favor for idols now
eh?
its great for uniques
i spend all favor on idols/uniques and imprints for exalteds
I mean endgame. They're great to get a base unique to work with
But slapping it on both slots lets you grind higher lp with turtle/egg
true but its waste of time imo , better grind double t7s
Can't say I agree with this statement. All my rrs came from prophecies, I got 0 of them in 4 days of using them for imprints after I got my first rr
That's an outlier. Rr, idols, starter unique, maybe starter single t7s, yes
But can you rely on prophecies to minmax with double t7?
That's what imprints do different imo
I got every single good unique from imprints 😭 slotted every single armor piece on both imprint slots and went on a trove massacre
1 tab full, go to turtle, rinse repeat
My successful hs fight was almost 11.5
And it took less than 7.5 min to reach the last phase
well think abt it this way why farm only uniques if you can farm uniques and exalteds at the same time
unless u already got doublr t7 ex
that sounds so painful compared to my first rogue kill on hail of arrows

I have a double (triple for boots) t7 for every slot but with the wrong stats. So I figured I'd work on a single piece every time, after getting 1lp everywhere (exception being daggers, belt and helm)
Well I wanted to do it on crit hs with super achievable cof gear
So I went like this. 2lp razors, swap to 2 t7 boots. Then next piece
No double exalteds, and the highest lp item was mourningfrost with 2lp (1in 74)
I haven't seen a single 3lp mourn this season btw, and I've gotten a huge amount of boot prophecies for 1lp razors to work with on imprints
If EHG allowed trading for cof id send you my 3x t7 boots, I don't want them anymore because I'm never getting 3lp razors
I stopped playing a while ago after I killed Uber Abby, thanks tho
If I'd return I'd probably try to build a soulgambler hybrid ward hs but I'd need Abby relic with 5crit for that and I'm definitely not farming it on my hs
I was also thinking about doing it with a flight bow, it has tons of crit and solves avoidance
9 baseline flat+10 from t7 +100% crit can maybe cap me with soulgambler
Flat sucks tho, that's an issue
Maybe with a nightbringer quiver...
But it won't benefit from cold pen
tbf if what's stopping you from coming back is the relic and you're fine with not farming it alone, I'm pretty sure anyone would be down to join and clear your maps
I agree 10min kills per boss isn't the play for trying another build
Good for the challenge, bad to farm
do u think there are any other uses besides hs or flask fro that amulet
Nah, I can just swap to falconer if I wanted to. What stops me is lack of interest. Thanks tho 
Dunno, can't think of anything really. Blast rain da could work but it was heavily nerfed. Maybe Falconer aa umbrals can work as ll too with it pretty well. It has ward on AA too
Probably can stack huge amounts of ward with it
16 umbrals is at least 32 hits*15 ward on a single target, with sd+shadows it's even more
And 25% of your max hp as ward for every aa
That's easily like 2k+ ward per second
I think cof trading would be a good implementation into the game, would balance the books with MG sort off
i can't seem to do uber aberroth with my umbral falconer
keep dying man and I dodge the 1 shot mechanic
Meh, I think it's fine as is. They only need to buff resonance drop imo
Cof is already better than mg in the long run
Is there an equivalent or alternative chest armour piece I can use for my Marksman build. I'm using the maxroll Heartseeker Marksman build. This and the red rings (and the gloves) are a bit of a steep option for me. I am using a Kestrel at the moment, which is ok, but just wondering if something else would suit the build (still early days - I'm on the last Harbinger and I need to get resistances maxed out as well).
I've been playing with my buds for two months this season and we've got 15 obsidians on each other. I know half of that was prebuffed drop rates but I still also think that's too low for people that don't play together regularly
If I play with someone for one evening and none drops, then if I get something I know they want, I'll probably never be able to give to them unless we compromise to play again together, which is something that might not be possible due to different schedules