#🔪┃rogue

1 messages · Page 65 of 1

woeful ether
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well i didn't start crafting those other gloves yet and

sage canyon
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budget 25 mil dps and decent tankiness

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with more gear and 2 red rings will be insane

flint turret
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attack speed is a huge multiplier

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try to get it wherever you can

atomic vapor
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@woeful ether

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we can all agree that is indeed an ornate idol

flint turret
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smoke instead of umbrals might be worth

sharp ravenBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.1

Class:

Rogue (30) / Bladedancer (67) / Falconer (14)

General:

▸ Health: 2,429, Regen: 20/s
▸ Mana: 188.16, Regen: 11.76/s
▸ Ward Retention: 118%, Regen: 0/s
▸ Attributes: 23 Str / 12 Dex / 10 Int / 1 Att / 12 Vit
▸ Resistances: 93% / 196% / 59% / 59% / 75% / 71% / 76%

Defenses:

▸ Endurance: 36%, Threshold: 486
▸ Dodge Chance: 7% (202)
▸ Armor Mitigation: 38% (2,109)
▸ Glancing Blow Chance: 31%

woeful ether
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idk if you meant the inc effect but relic gives haste not frenzy

woeful ether
flint turret
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relic is for more attacks speed yes

sage canyon
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why do we need +4 to cascade?

round depot
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anybody tried Path of Building ?

sage canyon
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there are no points to take

flint turret
atomic vapor
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but lich is more likely than erasing strike

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I got a 4lp ladle and like 5 stygian coals with 2lp

flint turret
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aoe, throwing a dagger, sjhadow on kill, crit multi, even phys dmg buff

woeful ether
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@atomic vapor do you have inc dmg while wield dagger on your filter too? it rolls up to the same as throwing

sage canyon
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is dagger good tho i dont have any throw scaling

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i can take +2 on chest instead of dmg per shadow

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hmm

flint turret
sage canyon
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oh im capped with 1 idol

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120 stacks

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🤔

flint turret
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i see

sage canyon
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i took 100% duration

flint turret
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well, it also can be used as a manacost reduction

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with a ring affix

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but you are spamming dancing so i guess its doesnt matter as much

atomic vapor
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I got two good ones

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I'll farm humbles now

sage canyon
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im think i can go instead of t5 shred on gloves t5 attack speed and t7 shred on amulet and not take idol affix so its 15% as+60% dmg(idol) vs 59 crit multi

flint turret
sage canyon
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res are pain

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i can try but idk

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itll be 1lp

flint turret
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armor bless to phys res bless maybe

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all res to avoid

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suffixes on idols to eleres

sage canyon
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hmm u dont take flow stuff

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not worth?

undone dune
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are you using 4 unique skills?

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that video looked like you were just holding down synch strike

flint turret
sage canyon
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hmm im using 3

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ye maybe its useless ill check

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sadly i need umbral for mana sustain

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otherwise i could use smoke bomb

flint turret
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really?

sage canyon
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yee its really close

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i can try without umbrals with 1 more mana regen affix

flint turret
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but smoke basically gives you mana too

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by making shadows you consume for mana

sage canyon
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hmm from what i heard the cascade is bugged and even if you have 5 shadows it still gets 4 shadow bonus

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thats why i was avoiding using bomb shadows

flint turret
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you can snapshot it with 4 shadows

sage canyon
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mm how>

flint turret
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and use it while you have 5

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afaik

sage canyon
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ye

flint turret
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just use sync

sage canyon
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thats a bug no?

flint turret
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and manuallky cascade

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and then dont manually cast cascade at all

flint turret
sage canyon
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KEKW

flint turret
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at least they returned the reen stacks for triggered skills

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so it works again now for this build

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cascade and chakram deserves much higher pupularity than it has currently, too bad almost no one plays them

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even more so for throwing cascade

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it has such a good clear

sage canyon
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ok i tested flow and seems like it counts indirect use of cascade

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gives me 50% speed

flint turret
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interesting

verbal pier
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@atomic vapor after I change glove and some blessing I reach 29m Umbral with 100 stacks DS

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (28) / Bladedancer (25) / Marksman (8) / Falconer (52)

General:

▸ Health: 2,173, Regen: 52.4/s
▸ Mana: 245.51, Regen: 11.36/s
▸ Ward Retention: 61%, Regen: 19/s
▸ Attributes: 23 Str / 191 Dex / 23 Int / 23 Att / 23 Vit
▸ Resistances: 86% / 80% / 81% / 102% / 106% / 83% / 100%

Defenses:

▸ Endurance: 26%, Threshold: 435
▸ Dodge Chance: 52% (2029)
▸ Armor Mitigation: 36% (1,926)
▸ Glancing Blow Chance: 16%

flint turret
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attack speed is super good for cascade so its def worth then

trail pumice
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jesus, that's crazy @verbal pier

woeful ether
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huh my first double t7 helm is a triple exalt lmao

vernal zealot
sick ivy
flint turret
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So unless I don't rely on frenzy from nihilis I don't really care about not using evade

atomic vapor
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if you're at 25-30 uber and I'm at 38

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what I'm lacking is flat throw

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but yeah nothing that can't be chased

sage canyon
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cause your next sync strike procs all shadows anyways

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it does technically give u one manual shadow cascade per second or so

flint turret
sage canyon
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well ye triggered

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but overall its like +1 cascade to already 8 existing per second

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so ig its decent

flint turret
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It would be better with smoke, so you could either trigger shadows with sync or dancing, because dancing costs way less mana

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Also with shadow on kill with cascade

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You are basically dancing, killing stuff with triggered cascade and trigger more cascades without sync even

sage canyon
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hmm i tried fitting in smoke bomb and you need to give up helm dmg affix for t7 mana efficiency

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without umrals

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and then t7 mana regen on amulet

flint turret
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It matters more for non ll setups I guess because they have harder time to regain mana

sage canyon
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so its a lot of dmg lost

flint turret
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Well there are multiple ways to play cascade, gonna find what's fitting you better

sage canyon
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ye ill test more bomb is huge especially for uber

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maybe i give up +mana cost node on dancing strike

flint turret
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Yeah silver and 80 flat is pretty good

slate mulch
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for acid flask builds why is the chosen delivery system using a dragonsong bow and explosive traps

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vs. simply manual casting acid flask?

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if the main mechanism for dmg is flask it seems like simply casting the flask itself would cut the middleman out

sage canyon
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OKKK i did it!

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managed some gear swaps and now full dmg on helm/amulet and still taking smoke bomb

flint turret
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Nice

sage canyon
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and shred blessing too

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changed to exalt ring

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to get str

flint turret
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and why str

sage canyon
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for some armor

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idk i tested without blessing and i was sitting on 5 stacks avarage

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not 10

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🤔

flint turret
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maybe move some points from AS on sync to shred+aoe then

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or foreshadowing maybe

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probably foreshadowing

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i dont like that exalted ring at all (

sage canyon
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hahah well idk what else to put there u need res and mana regen

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🤣

flint turret
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red ring maybe

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or font even

sage canyon
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on aspirational ya im going double rr

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will be much easier

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2rr+uber relic

flint turret
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yeah

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id probably use crab but thats me

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overall this planner is much more closer to glass cannon on the tankiness scale than what i usually play, but its not necesserily a bad thing

sage canyon
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with dancing strike u get plenty of tankines

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and its a budget setup

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with rr+uber+more hp its way tankier

flint turret
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yeah

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id probably use boulder gloves instead

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in a budget planner

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or erased with good rolls on cof

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and twisted

austere atlas
flint turret
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and crab or siphon

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and last steps

austere atlas
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looks like hes just trying to make cold damage work for fun?

austere atlas
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today i might try to do bleed dive bomb falcon cuz im pretty sure its rly good

vernal zealot
austere atlas
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (20) / Bladedancer (22) / Marksman (12) / Falconer (59)

General:

▸ Health: 1,998, Regen: 27.2/s
▸ Mana: 226.32, Regen: 12.08/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 194 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 75% / 75% / 75% / 57% / 57% / 76% / 81%

Defenses:

▸ Endurance: 44%, Threshold: 400
▸ Dodge Chance: 39% (1370)
▸ Armor Mitigation: 22% (859)
▸ Glancing Blow Chance: 16%

austere atlas
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probably a lot of things wrong with it

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curious what u think @flint turret instead of going sync strike for 2 more shadows, im staying with 3 shadows but trying to maximize bleed sources (through aerials caltrops, double net, and net caltrop) to hit the 30% more damage multiplier from the bleed stacks. tons of phys pen (blood roost huge bleed pen) and something i really like about net is it gives 10% more damage buff. net wasnt stronger than decoys crit multi on umbral, but with bleed it could be better than sync strike

undone dune
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AHHHHHHH its teh wrong rogue champ affix

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open prefix, t7 attribute everything

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CDR base

vernal zealot
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Create a filter for champion affix and just highlight mirage champions

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Bonus points for goodge base like that too

undone dune
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oh im well aware

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thats just the closet i ever got to the actual drop I want

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can turn int into dex easily enough

woeful ether
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is this too shit to use

bold brook
thorn cipher
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whats the correct value of crit vuln's inc chance to be critically struck? marksman says 2% and bladedancer says 5%

thorn cipher
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ty

inner stone
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hey zzz - hope you dont mind the ping from the past. maybe im misunderstanding this post from yesterday but it looks like you said to try and get exalted cooldowns affix on gloves with shadows sealed? i got my first + shadows piece, but i cant put cooldown on it anywhere. the gloves have an open prefix slot if you (or anyone) has and idea what next best affix would be. they also have cold res, freeze rate and health regen so its a pretty free rune of removal and start over piece

lapis glacier
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silly question , does +melee fire dmg on my dagger improve my fire acid flask damage?

inner stone
cobalt mantle
austere atlas
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prefix for gloves depends on what build ur going, itll be DEX + something else

inner stone
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Thank you!

atomic vapor
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But I can't crit cap with it

minor locust
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this node gets "melee stun chance" too?

spare folio
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what is the most efficient recurve chance for heartseeker?

minor locust
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also i'm curious about the interation between this and gaping wounds node

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i mean the remaining bleed stacks consumed will get the boost of the stun chance?

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(sry falconer is my least played spec, i actually never played it)

stoic shadow
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@verbal pier Hey, whats ur skillrotation?

spare folio
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nah i mean, you get about +90% via the tree including the dex node, so i was wondering if its worth stacking recurve on items

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none of the heartseeker builds ive seen bother to do that

thin quartz
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not worth because there's better stats to get since its on prefix.

verbal pier
stoic shadow
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so u never use falconry, just have it on bar?

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and why dive before aerial? i dont know these things sorry 😛

verbal pier
verbal pier
stoic shadow
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ahh i see, thank you"

sick ivy
atomic vapor
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That build looks amazing for mapping

flint turret
minor locust
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You ignored my question you are evil

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😢

zenith bridge
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Ah its cold/lightning mixed anyways

flint turret
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and a bit of fire too. coulkd have added a bit more fire from heatseeker too

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ans used elemental damage on rings instead of cold

rugged pollen
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and ppl used to say my planner has unrealistic items lol

flint turret
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if this is the actual planner that was used in the video, then its more than fine because it can get tons more stats from idols and blessing

rugged pollen
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or maybe the dude who made the video already filled his idols pack already

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but cba to put them in the planner

flint turret
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the video shows 1795 mana and the maxrolled planner has 1778 mana withouyt blessing and idols

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so id say the amount of mana in the video is pretty realistic

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dunno about other stats tho

sick ivy
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i mean few double t7s, even if those werent double t7 i doubt it would make a huge difference

rugged pollen
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invidually? sure

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all of those combined? big difference

woeful ether
astral iron
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i cant see my divebomb and aerial assault tool tips, how to fix?

atomic vapor
sage canyon
flint turret
sage canyon
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doing now

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😰

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hahah

flint turret
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last phase might be rough for ward

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but damage is good so might as well be okay with laser placement

sage canyon
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i have a lot of dm g dot mitigations we wills ee

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dancing is 20+20 then ll and crimson

flint turret
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lasers dint have dot tag tho

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have no idea how game calculates it tbh

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i mean if dot mitigation applies to it or not, because it cant be blocked with majasa for example

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and its not a hit either

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maybe only res works against it and general "less damage taken"

sage canyon
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weirdd

flint turret
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pools have dot tag

vernal zealot
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lets gooo

cloud coral
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From few videos which I see, I observed that falconer control is not easy, maybe you know any manuals or content which helped you to learn how to play effective with this known for damage build?

vernal zealot
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hold buttons down thats it really

undone dune
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control does feel a bit janky at first due to the held down skills interupting movement

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but you get used to it

vernal zealot
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It honestly kinda gets harder the more dmg you do too lmao

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Also i was just checking on UA and im getting up to 180 dusk shroud stacks

woeful ether
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i hit 180 at one point but realistically it's like 80-120 during most of the fight i found dunno if it's just positioning diff

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can maintain 150 if he's really nice

vernal zealot
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Its mostly just moving as minimal as possible

woeful ether
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figured it's my smoke bombs with controller vs kbm

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looks good tho

vernal zealot
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Keep him north east so you can get the 1st and 2nd harby to jump over, im on controller

woeful ether
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rly

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i do try

undone dune
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did you put a t7 mana mod on somewhere?

vernal zealot
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Its like 80% the time i survive the first time shatter lol

undone dune
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i cant get past like 140

vernal zealot
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Im gonna go t7 mana t7 dex on helm i think

woeful ether
vernal zealot
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Very clean

undone dune
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crazy

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you do drop to 0 for a second after the 1st harbinger then climb instantly back up to 180

woeful ether
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when it felt like a super fast run i took the shadowplay lol

vernal zealot
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The only slight improvement you could make is standing a little bit more left waiting for 2nd harby so your in smoke bomb

undone dune
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so thats like a ~40 second kill overal?

vernal zealot
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But thats like insanely clean

woeful ether
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yeah i tried but i wasn't really paying attention

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did so much regular abby to farm for the uber key so brain was off

woeful ether
vernal zealot
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Can i see your planner?

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Im guessing your around the same dex as me

undone dune
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yeah im not sure when time starts either, i generally start timing as he reaches the bottom of the steps but he is still mostly immune for a few seconds at that point

woeful ether
sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (20) / Bladedancer (8) / Marksman (26) / Falconer (59)

General:

▸ Health: 1,948, Regen: 31.74/s
▸ Mana: 274.05, Regen: 15.28/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 23 Str / 166 Dex / 23 Int / 23 Att / 27 Vit
▸ Resistances: 91% / 91% / 91% / 115% / 101% / 99% / 109%

Defenses:

▸ Endurance: 74%, Threshold: 565
▸ Dodge Chance: 46% (1718)
▸ Armor Mitigation: 41% (2,318)
▸ Glancing Blow Chance: 16%

vernal zealot
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ohhh your traitors

woeful ether
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i did find that a lot of runs he dropped from like 80 to 64 and that was super weird. like it wasn't smooth dps

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is traitors that much more than talons?

undone dune
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¯_(ツ)_/¯

undone dune
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i like the talons CDR but mana might be a better way to do it

vernal zealot
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we are pretty much same kill speed my pc is dogshit though so cant record

woeful ether
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if i have time/want to i might farm out a talon version

undone dune
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could honestly drop dex on gloves completely for throwing damage if you cant find +2 dex somewhere

vernal zealot
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very easily hit 220

woeful ether
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its 0 fp i think

undone dune
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ahh yeah

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upgrading shatered would do it easy

vernal zealot
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gonna get better shattered>then focus on fixing helm

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go for t7 dex t7 mana on helmet for the cd

woeful ether
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also you aren't res capped?

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cold/light

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or do people not care about it

undone dune
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he is also using the crit avoidance blessing insteaad of the res blessing

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so i assume its a swap on/off thing

woeful ether
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ohh

vernal zealot
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i'll be honest i didnt notice that lol

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very optimised build here guys lmao

woeful ether
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did get this last night. thankfully both my red rings are 5

undone dune
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both of my rings are +4 :*(

woeful ether
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i made sure to reroll this one with my dead rings lol

undone dune
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i sacrificed 8 bricked redrings on the reroll echo and never got +5 on either

woeful ether
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lucky 8 ms too 😍

undone dune
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before slamming +16 dex

woeful ether
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rip

undone dune
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now i cant really reroll them because the dex might go to 14

vernal zealot
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insane rng lol

undone dune
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RNG really not nice to me this season

woeful ether
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all the other stuff i got ready last night to try finish today

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honestly the 1 lp perf relic might be better than the 2 lp one

undone dune
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yeah that 2lp shattered worlds looks really good, for some other build that doens't care about the crit as much

woeful ether
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i might be able to cap crit still with chance instead of multi not sure

vernal zealot
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how are u guys calculating crit?

woeful ether
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char sheet

undone dune
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LET is good at crit

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only time it struggles is with funny stats like dragonsongs fire skill crit

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but for throwing LET is fine

woeful ether
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hmm let says i have 90% crit but ingame says 104

undone dune
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are you using the average or the actual tab?

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and are you applying buffs?

woeful ether
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actual

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no i'm also standing in town

undone dune
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🤔

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its always been 100% accurate for me

woeful ether
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oh it says i'm using the 10% crit traitors

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how tf do you place traitors? higher crit in main or offhand?

undone dune
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higher crit in offhand is all that matters afaik

woeful ether
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but 13 is offhjand

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🤷

vernal zealot
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apparently im only 86% lol

undone dune
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oh

woeful ether
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whats your char sheet in game say?

undone dune
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i see that too

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looks like LET has a bug with traitor's tongue

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thats the nice thing about talosn too though, 15% crit instead of 13%

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makes it slightly easier to cap

lime shoal
#

Hey guys, building up a Falconer for Uber. Y’all look like experts and there’s not a real guide out post 1.2.5. Any chance you can review my gear and build to see what I still need to clear uber? The damage feels abysmal currently. https://www.lastepochtools.com/planner/BGl8Xddo

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (62)

General:

▸ Health: 1,738, Regen: 33/s
▸ Mana: 125.2, Regen: 12.4/s
▸ Ward Retention: 36%, Regen: 51/s
▸ Attributes: 17 Str / 180 Dex / 14 Int / 14 Att / 23 Vit
▸ Resistances: 79% / 79% / 87% / 102% / 97% / 91% / 96%

Defenses:

▸ Endurance: 20%, Threshold: 348
▸ Dodge Chance: 52% (1885)
▸ Armor Mitigation: 45% (2,526)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 5%

undone dune
#

although you do lose a ton of multi

vernal zealot
#

i can probably fix my crit with the enchanted i think

undone dune
#

theres also small idols with crit+avoidance iirc

woeful ether
undone dune
woeful ether
#

tbf i did uber with 1lp slams and dive bomb passive but umbral skills so skill issue tbh

undone dune
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its also super easy to fix

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so i always mention it

woeful ether
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oh yeah. i just think the few passives to swap don't actualyl add up to much

vernal zealot
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hmmm if i crit cap i can drop the crit vunerability tbh

undone dune
#

its like 11% more damage in teh falconer tree

vernal zealot
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and get the exantuinating strike

woeful ether
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well for 4 points at least with the slow node

undone dune
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+16% more damage if you use concentration

woeful ether
undone dune
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and i dont think LET factors that in

vernal zealot
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yeah i got 1 point in crit vuln rn, so if im 89% crit without factoring it in

undone dune
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so 80% is capped if you apply a ton of crit vuln which really only happnes for bosses

woeful ether
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okay so not base crit but +20% after reads like flat crit which is still more powerful than inc crit chance

vernal zealot
#

conquered tower prison time

undone dune
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yeah it just wont scale with increases

woeful ether
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yeah i'm not able to make it add crit vuln

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LET doesn't even have crit vuln stacks

vernal zealot
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just checking my stats in game too and im almost 200% glancing so ive basically got 5 dead nodes rn

undone dune
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yeah dusk shroud gives glancing blow too

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you dont need any on the tree

woeful ether
vernal zealot
#

yeah im gonna do that now, should be insane dmg increase

undone dune
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idk about insane

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its just 1 more explosion

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but it will be nice

vernal zealot
#

yeah lol by insane maybe shave off 1sec lmao

undone dune
#

sounds more reasonable

vernal zealot
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will swap blessing for ele res too since im not even close to cap

undone dune
#

just become 100% reliant on blind like me

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its not good but it is effecient

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bonus points if you actually get blind on your quiver and arn't relying on only smokebomb

woeful ether
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blind on hit is the way i plan on going

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i guess i never saw smoke bomb blinds

undone dune
#

you will die a lot more in echos to random offsscreen champions pouncing on you and getting random crits

undone dune
vernal zealot
#

I have barely played this build on echoes at all tbh

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Legit do all farming on erasing strike

woeful ether
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my echo deaths are smoke bombing next to like 5 champs and a void mage and one slaps me once and i didn't dodge it

woeful ether
undone dune
woeful ether
#

really wish they didn't have 90% dialogue while farming reg abby

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does haste even affect falconer

undone dune
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no

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you have haste due to shatterd worlds

woeful ether
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wait i was thinking about frenzy

undone dune
#

oh

woeful ether
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that one i knew. perma haste feels great

undone dune
#

i dont think frenzy on you does much

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i dont think AA or smokebomb scale with it and everything else is instant

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frenzy does boost synch strike speed though

woeful ether
#

ooh yeah speaking of synch strike i was looking that it has that node that gives +2 shadows... instead of the decoy -> crit multi tech can't you synch strike for 2 extra shadows for even more dusk shrouds?

undone dune
#

the +2 shadows are funny

vernal zealot
#

Do you have to do the entire act 9 for the passive or can you shortcut that too

undone dune
#

this node means synch strike will always make 4 shadows regardless of your max

sage canyon
undone dune
#

but it doesn't like give you more max shadows or let you go above your max shadows

woeful ether
#

oh the skill itself makes +2 not +2 max

#

damn

undone dune
#

divebomb can use that node and bloodroost instead of +1 shadows gloves

#

basically

#

but they dont stack

vernal zealot
#

The more i do uber the more i actually realise how bad the fight was designed lol

undone dune
#

the only interesting part of the fight is the repeating beams that need to be baited

#

the rest of the fight is so jank

woeful ether
#

the effects last way too long so they're too overlapping

#

and maybe it's bc falconer does so much dmg but feels like there's also not cues to know what attack is coming

#

i get blasted by the dumb void/fire line way too many times

undone dune
#

he has voice lines

#

yeah that ability is dumb

woeful ether
#

he also keeps tlaking about taking down gods or w/e

#

as he phases

undone dune
#

and the animation he does for it looks way to much like a flail slam

woeful ether
#

i think just the charge, 3x slam, and fire dot are the best telegraphed?

undone dune
#

also druid/voidknight being able to kill him in <10 seconds is silly

vernal zealot
#

If you kll 300 corruption majasa it should count as completing campaign

#

Change my mind

undone dune
#

just do temporal sanctum and then act 9 it cant take that long

vernal zealot
#

Im at majasa dialoguing now

undone dune
#

that needs to be skippable tbh

#

BTW what did you do for passive points/idols?

woeful ether
#

can you only campaign skip on alts? or is it possible on first char

undone dune
#

i dont get max passives/idols until 2/3s of the way through act 9 on alts

undone dune
#

but its different

vernal zealot
#

I campaign skip as early as possible and then go back and so whatever i need tbh lol

woeful ether
#

tf how

undone dune
#

you play all the way through to act 7, as soon as you have full passives (but not idols) you go to monos

woeful ether
#

i tried looking it up before starting this season but it's not easy like d3

undone dune
#

as soon as you get a temporal key you use it ot finish up act 9

woeful ether
#

oh interesting

undone dune
#

you can actually leave (the campaign) a little earlier than that

#

if you feel strong enough

#

thats kind of based on feeling and class though

#

you do need to get to act 9 asap though to join an item faction

vernal zealot
#

220 dex gang

undone dune
#

the funny thing about campaign skip though is that I havn't killed campaign lagon since patch 0.8

woeful ether
#

this season i didn't die to campaign lagon but planked really hard at mono lagon idk why it was strange

spare folio
#

has anyone tried doing a DOT heartseeker build?

#

the only builds i can find seem to be for fire or cold (non-DOT)

vernal zealot
#

Can you guys get abby down past 64% before first harby?

#

That seems to be my hard limit

#

From timeshattering-64% 1st harby

woeful ether
#

pretty sure that's the immune threshold

undone dune
#

its suppozed to be

#

but ive seen 1 shots

woeful ether
#

yeaa idk how that works lmao

atomic vapor
#

How's everyone

woeful ether
#

red ring above

atomic vapor
#

Dude that's giga, big congrats

#

I was a little busy today with work

#

Didn't get to blast

woeful ether
#

yeah think i'm gonna have to take a break bc my fingers feel a bit stiff even with controller. going out of town this weekend anyway so that should help

atomic vapor
#

Just remember it's not like you're on a deadline, when you let yourself feel pressured, the fun goes away. We blast when we can blast, that's how irl goes

#

Ain't no need to rush especially this far into the endgame

woeful ether
#

oh i don't feel pressured. it's starting to ache because of all the blasting hah

atomic vapor
#

That's a good ache then, productive sesh 🙏

#

I can't blast with bad vibes, I need my gaming to feel good

vernal zealot
#

Yo george, hit my boots on 2nd try they are kinda deadge roll compared to yours though

atomic vapor
#

yoo congrats, it took me an embarrassing amount of boots

#

thank god the helm won't be a gamba

#

hope it doesn't take me too many days

vernal zealot
#

Ooo what are you going form

atomic vapor
#

ideally dex, throw on dual wield, health % and I think ele res

#

I got it imprinted with purple dex and purple ele res

#

we shall see what rngesus decides

vernal zealot
#

Nice have you got a 4lp?

#

I was talking to a guy yesterday about imprinting and he brought up a good point

atomic vapor
#

yes but I might try to get a second one with +5, because I think I'm gonna try to farm a 2lp core of the mountain for shenanigans

vernal zealot
#

If you want double t7 prefix you are better imprinting double t7 suffix with ideally 0177

#

Cause you can despair>craft the other and prayge on havoc

#

Obviously its luck getting a base like that off nem

atomic vapor
#

oh yeah that's what I'm shooting for, but having one of the prefixes imprinted as the one you want effectively is the same thing

#

I wish the throw was the purple one because class affixes are rarer as a baseline

#

but I'm not complaining

trail pumice
# atomic vapor How's everyone

I am doing good George, PC blue screen 7 times, took the side panel off and it's not happened since. How are you mate ☺️

atomic vapor
#

or you can do it at a gas station

trail pumice
#

My PC is clean, I cleaned it 5 days ago lmao

atomic vapor
#

oh no... fans?

trail pumice
#

All fans are running perfectly fine, it may be my PSU

#

But I have not blue screened today so keeping my fingers crossed

atomic vapor
#

are you sure? because the lid off fixing it would most likely be due to air circulation

#

if your psu had tanked, it'd persist

trail pumice
#

That is actually true thinking of that, maybe my front fans have finely giving up after 7 years lmao 🤣

atomic vapor
#

yeah I genuinely think that's the primary suspect 😭

#

you might wanna run a diagnostics tool

#

or get what's it called wait a second

#

AIDA or HWinfo

#

both should work

#

I think the latter is freeware on git

#

should show you your fan speed

#

if you see wonky numbers, there's your suspect ratted out

trail pumice
#

I'll do just now, all fans are running but may just be done

atomic vapor
#

yeah it's not a binary thing, a fan may simply be running slower if it's worn out

trail pumice
#

thank you @atomic vapor how are oyu today?

atomic vapor
#

just got back home from work man, I'll be a wreck until I grab a bite

trail pumice
#

oh nice, busy day today?

atomic vapor
#

when is it not, right?

trail pumice
#

true. i have 3 daughter and the oldest kid has constant FOMO and doesn't leave you alone all night

#

Okay found the issues, my back fan is running at 500rpm so that's done

atomic vapor
#

man that sounds like a pain, stay strong in there 😭

trail pumice
#

3 of my fans are all running at very low Rpm, but they have survived for about 7 years off non stop gaming so time to order new ones, thank you for the help @atomic vapor

atomic vapor
#

no problem, be glad that your problem was a very obvious to troubleshoot haha

trail pumice
#

Yeah I know, thankfully

slate mulch
#

is there a better way to get a soul gamblers fallacy and farm it

#

than spamming soul foundry echo 200x

vernal zealot
#

@atomic vapor have you got a doublle t7 ammy? Its like the only slot i dont seem to have 2x t7 for lol

atomic vapor
#

I think I have a couple but none are giga, let me take a look

vernal zealot
#

Im just after a base, another 30 towers and got 0

atomic vapor
#

not even a single throw, or even multi 😭

vernal zealot
#

Im actually considering doing exalted ammy proph tbh lol

atomic vapor
#

realistically, you'd have to go from 999999 to 0 to see one, I've done that before

#

max to 0, not a single double t7

#

felt like a waste

#

actually, more than max because you can't fill the entire tab in one go even with max cost

#

you need two rounds

vernal zealot
#

I wish you coulld target what you need exalted wise a little easier from nem

#

Instead of being disappointed when you see triple exalt sceptre lol

atomic vapor
#

I don't see a universe mike wouldn't consider that op lol

vernal zealot
#

Dropped a 6/7, might just cope with that tbh

#

Its just annoying to show on filter cause ive unselected double t6

atomic vapor
#

you don't have a rule for double t7 in general?

#

thank you rngesus finally oh my god

vernal zealot
#

Yeah i got a rule for double t7

#

But you cant make a rule for t7/t6 items right

#

Either gotta show t6/6 or 7/7

atomic vapor
#

not to my knowledge no

vernal zealot
#

So i would miss imprints if i didnt land an affix i have filtered

#

Kinda thing trying to do t7/t6 base

atomic vapor
#

gimme a second, let me check if bina has a solution

#

okay there is a way

#

but it's... interesting

#

you add two affix rules

#

which is not something I ever considered doing

#

not rules sorry conditions

vernal zealot
#

Ill test this now

#

The t6 overrides and shows all t6s

atomic vapor
#

are you sure you're doing it right. it's a single rule

#

what I posted is in the same rule

vernal zealot
#

Ahhh i put it backwards, when i get out this tower ill drop amulet

atomic vapor
#

dwdw the screenshots were a little awkward, wasn't too clear my bad

vernal zealot
#

Perfect ty

#

Now you will just get to laugh when i eventually hit a t7/t6 nihils lol

atomic vapor
#

assuming I'll hit my 2lp nihilis with double t7, ever

#

(not gonna happen)

vernal zealot
#

My erasing duder has t7/T6 and i feel bad every time i look at it lol

atomic vapor
#

ES in general is incredibly annoying to gear

#

2lp WS is suprisingly crap to get when the roll ranges are so brutal

#

literally worse than talons

#

side note this is my new favorite thing and I feel dumb for never having had it slotted

#

with brew buff

#

very cool for mapping

vernal zealot
#

this was my first 2lp lol i found it so easy to gear xdd

atomic vapor
#

out there hitting a giga slam like it's nothing loool

vernal zealot
#

attack speed is -dps tbh

#

oom so hard sometimes

atomic vapor
#

from what I've played on my buddy's es

#

the sweet spot for 2 skill points in the echo node for ES

#

is around 1800 mana

vernal zealot
#

i didnt even know you could get that high lol

#

im 2/3 at 1.4k mana

atomic vapor
#

impossible without double mana on helm

#

iirc

#

also has maxrolled minor weaver

vernal zealot
#

bro completed the cemetary at this point

atomic vapor
#

we've been on a nasty grind all season long

vernal zealot
#

i hit burnout a few times this season haha, but gaming season so slow rn

atomic vapor
#

I like the more chill nature after the push

#

atp I'm just having fun

vernal zealot
#

watching poe1 announcement?

atomic vapor
#

I'll watch the replay later, I'm still not feeling warm about giving poe a shot after all these seasons. the trade aspect really puts me off sadly. I did watch a summary video of all the new qol though and I appreciate that they're finally getting some work done

vernal zealot
#

theyve adding forging potential lmao

#

insane

atomic vapor
#

isn't that a genuine nerf? seeing how poe had infinite rerolling but it was the currency that was expensive

#

unless they're making up for it with something

vernal zealot
#

in their own way

#

you can add a forging potential type of item to increase likelihood of higher tier mods

atomic vapor
#

is it a seasonal mechanic or that'll become baseline?

vernal zealot
#

baseline mechanic

#

so it just means you can start projects way better

atomic vapor
#

okay that's actually unironically giga

vernal zealot
#

3 new pinacle bosses too

#

absolutely cooking rn

flint turret
#

they should have probably focused on poe2 instead, poe1 is dead either way, unless they scramble poe2 entirely

atomic vapor
#

isn't the consensus the exact opposite, from what I understand people really dislike the base structure of the endgame gear chase

trail pumice
#

poe2 does not work at all on my pc

flint turret
#

it doesnt matter what people say when we have players numbers which show othervise

atomic vapor
#

the comparison isn't very fair currently, I think it'll be more interesting to see the retention after poe1 season's launch

#

and compare that to poe2's retention post 0.2 or whatever patch it is

flint turret
#

the fact that poe2 showed a x2.5 peak amount of players (alone on steam, probably much higher if we factor in everything) while being a pay-to-play instead of f2p is already telling everything you need to know when making investment decisions

#

poe1 is not entirely dead yet just because of the risk of reputation loss

atomic vapor
#

which means poe1 has no hopes of reaching that ballpark realistically

flint turret
#

yeah, pretty much

atomic vapor
#

it'll be very interesting to see whatever monetization changes take place when the supposed temporary price tag gets lifted. at this rate, with 0.2 having taken so long since EA release, and seeing how... that's quite a long way from a potential 1.0, there's gonna be a very established long term playerbase that did pay for the game, to which the future f2p tag will mean nothing

#

I'm not saying I expect them to go p2w but it's still a very awkward spot. on announcement, there were words of a 1.0 this summer which is obviously been long, long out the window, which later on changed to "it'll be ready when it's ready"

#

but that feels like it a so far away thing still that the game will end up carrying a price tag for a long time

#

to the point that a future f2p prospect won't mean a whole lot

#

it might even harm it, or maybe that's a stretch

vernal zealot
#

Poe1 and 2 are for different people

flint turret
#

realistically poe2 is much more new-player friendly than poe1 can ever be because of all those qol changes, so it bcame closer to d4\le\whatever auditory

vernal zealot
#

5k hours in 1, 3 hours in 2 GigaChad

flint turret
#

so it will be fine in a long run im pretty sure

vernal zealot
#

Very goodge league announcement

atomic vapor
#

I'm not against the idea of poe2 becoming a solid game eventually, however it doesn't change the fact that it has to cater to players that aren't simply new to the genre, if only for reputation purposes alone

flint turret
#

anyway im more interested in le development right now. Crafting gets better and better, cant wait for skill sigils too

trail pumice
#

LE has came along way

atomic vapor
#

same, that's a long way to go, and I'm pretty hopeful for the LE path of building that's cooking

vernal zealot
#

All arpgs are becoming very goodge

#

And thats a good thing for everybody

trail pumice
#

i have play since beta

vernal zealot
#

Imagine a time where all seasonal arpgs release one month after the other

trail pumice
#

i thought i missed season 1 but i just looked i didn't

atomic vapor
#

balance in LE might be a controversial topic, but I heavily appreciate all the systems they've been putting out

#

makes me hopeful for season 3

#

I also hope to see smaller nuances addressed, like how incredibly frustrating both item factions are to use

vernal zealot
#

The guarenteed slam feature was the best thing they have added

atomic vapor
#

3k favor for a maxed out ornate idol prophecy, have fun filling the tab up 5 times when maxed out on favor

vernal zealot
#

I remember missing 3 or 4 times on twisted hearts and just noped out

atomic vapor
#

I know mike said there needs to be downtime between maps here and there but...

#

I detest the prophecy screen

flint turret
#

yeah balance in LE is weird man. its so easy to bring down the numbers on broken skills but they are too afraid to do it. Still love le for the best ssf in any game ever

vernal zealot
atomic vapor
#

more like, reroll, mouseover, reroll, mouseover

#

and then the weird pricing differences

#

humble weaver? 15k

#

ornate? 3k

#

yes I get it, they're woven idols they cost more

#

but... oh my god

vernal zealot
#

Oh yeah idols are super deadge lol

flint turret
#

ux ui is terrible for both factions thats true

atomic vapor
#

I wanna write a very petty suggestion along the lines of "let me fill the entire tab with prophecies of one item type in one click and charge me double"

#

but that's just me being incredibly frustrated

flint turret
vernal zealot
#

Honestly i feel the same for runes of ascendance too

#

Like i bet you guys have 1k+ right now

atomic vapor
vernal zealot
#

Genuinely faster to imprint red rings than using ascendancy lol

atomic vapor
#

and the best part is how there's not even a sense of consistency between items that do make sense to be "similar"

#

belts? 8 a pop

#

boots? 24

#

w h y

vernal zealot
#

Cost for 4 belts and 8 belts is weird too right

flint turret
#

also there are no rare belt\helm prophesies

atomic vapor
#

and there's no prophecies for the triple shamans

flint turret
#

and rare relic too

vernal zealot
#

Ive found some prophs are giga weighted to not roll too

#

Exalted quivers is like 6x more re rolls than other weapons

#

Or feels that way

atomic vapor
#

daggers are absolutely horrible because somehow they feel the need to have rune daggers because "that'll help you unlock base crit"

#

but then rune daggers are what

#

4 a pop?

flint turret
vernal zealot
#

Bro throwing his quiver at peoples heads

flint turret
#

im not 100% sure but i think they do

atomic vapor
#

also on that topic why are those daggers a prophecy specific thing and in the same sense, there's no crit unlock prophecies for other bases? is there one for say axes that are probably one of the most important ones

flint turret
#

all rare bases are pretty terrible, they are good only for exalted farming after you get rare into exalted buff from cof, except bone amulets, those are terrific. But they also fell of because we have swines now

#

void res gloves i guess are okay too..

atomic vapor
#

I can't hate the pig ammys too much honestly, it helps scale the endgame better than just "either dot/minion specific unique, or orian/nihilis"

#

even if the intent is mid tier, they scale well imo

atomic vapor
#

but yeah the point stands

flint turret
#

i dont hate swine at all, its just it makes everything else almost pointless. you get 0lp, nemesis it into 1lp swine and you are good to go until you get really good rolled 1lp nihilis or omnis or whatever

atomic vapor
#

most of the time it's gonna jump straight to 2lp too, crazy lp level for an item with so many useful affixes

#

and the imprints on them pop like mad

flint turret
#

not really, lp lvl is pretty high for swine

atomic vapor
#

maybe I'm biased because of back when imprints were cracked

flint turret
#

LP2: 1 in 37

atomic vapor
#

that's when I farmed the fire one for HS

#

but I could swear I put multiple ones in there that popped out 2lp like it was nothing. basically every imprint that came out 0lp, the egg instantly took care of it

flint turret
#

wasnt the case for me

silver agate
#

I have a question about specifit build-rule for bladedancer, where most of bladedancer shadow cascade builds use shift a lot.
I dont see this being so important, unless its just because im still low corruption (got to 325 but die too often so got back a bit).

I get that shift is good mostly because of shadow cascade snapshot, where i can just use shift to cast shadow cascade with max shadows buff every time without loosing snapshotted buffs.

So it would be giant help, IF getting 4 shadow buff was a hard thing to do, then ofc we would want to use snapshotted cascade as many times as possible before getting shadow buffs again.

From what ilearned in practice tho, is that i want to cast synchronized strike all the time anyway, since it gives me allmost full HP and a lot of ward because of 4 shadows being created and used every 2 seconds .

Right now with only 30% cooldown reduction, my rotation is Sync strike > shift > sync strike > cascade > sync strike > cascade and back to shift, because its off cooldown after 2 cascades

#

And i cast sync strike before shift even with snapshotted cascade automatically, with muscle memory, because it heals more than potion and if i just got hit, i dont have time to think if i need healing or not xd

#

My only idea for usefullness of shift is if you are playing low hp build, then mana gain is so big you dont need to make those few hits with 150% speed buffed puncture

#

Because if not on lowhp build, if i remember correctly, shift cost the same or a bit more than 16 mana it gives on use, so its not a net-gain compared to just using cascade myself

#

So TLDR - am i missing something? I dont see how snapshotting cascade and using it with shift is important

bold brook
silver agate
#

Is that used on the auto-use of cascade at the end of shift?

#

Or is it used on cascade that the shadows i left behing use? Not sure what is used first in order, since its all near instant

bold brook
silver agate
#

It would be the worst if that was used on next skill after the shift-triggered-cascade, because then i can either repeat cascade again to use it, and loose snapshot, or normally cast synchronized strike, but it is not a damage ability so 56% damage buff is wasted then

#

If i am actually using that buff on my sinc strike since beginning, i might aswell unspec those passives xd

bold brook
#

Braskula can be useful to shorten the distance to make it easier to hit the same enemy with both cascades, but the damage portion is not useful for cascade

#

I personally don't use them

silver agate
#

it actually was nice then, because i could 1shot thrashmob groups with just this single shift triggered cascade

#

Now that i have gear specced towards shadow damage, and also have synchronized strike passive that makes it create 4 shadows each of which does more damage than me (also the 5th one that i leave behing where i started shift does more damage with its cascade than me, tested on dummy) - then those are a total of 8 completely wasted points

#

I do have shift on actionbar, but thankfully i still do enought damage that i was able to 40% synchronized strike mana efficiency instead of another damage affix

#

So i just spam sync strike > shadow cascade untill all dead, and i need to get mana back up with puncture only every few groups

#

Another thing that i do kinda different than meta builds (probably also will be forced one way or the other on higher in higher corruption) is that i have both cascade and lethal mirage on my bar

#

For thrash mob groups, cascade is top choice, because all 4 shadows from synchronized strike, and me, hit ALL the mobs in range with all 5 cascades, which very rarely doesnt 1shot both thrash mobs and rare mobs

#

But lethal mirage seems very bad for that, because each mirage strikes 1 mob

#

on the other hand, for champion, and other single targets, 4 shadow mirage does like 3 times the damage than my many cascades in 1 place, i am immune during, and the best thing is that i can use it away from melee range on a boss

#

also instakill at 18%

slate mulch
#

Very cool looks like marksman can one shot uber aberroth with detonating arrow

#

Probably the fastest clear in the rogue class

#

I wonder if there is a proper all round build that can be built from it

astral iron
#

Op falconer level 99 less than 5 try

slate mulch
#

Dang and relic too it took me 12 clears before I got one

astral iron
#

both 1 Lp, but i aready have a few 2 LP xD

silver agate
sage canyon
silver agate
sage canyon
#

its a full buffer+proc

#

shadow cascade is all your dmg

silver agate
#

Ah, i see now that you just snapshot cascade, and then using the buff that makes first attack of dancing proc it?

#

Is that doing more damage than proccing from shift?

#

or is it because shift has cooldown?

sage canyon
#

snapshot? i always cast cascade with 4 shadows

#

i spam sync it procs 4 shadows

#

then either next sync procs 4 cascades and creates 4 shadows

#

or dancing procs cascade from shadows

slate mulch
#

lol got uberroth to final phase on 1-2 LP acid flask gear, more damage than erasing strike at similar gear level

sage canyon
#

mm or falc?

slate mulch
#

MM

#

i only have 3k hp tho so i have to play pixel perfect or get one shot

#

fight would be extremely easy if i was 2-3 LP

slate mulch
sage canyon
#

check my kill, i abused shrouds, was easy kill

#

i tssted , da not worth

slate mulch
#

got it, i tried it specced vs unspecced and it felt somewhat clunky

slate mulch
sage canyon
#

it messes mana

slate mulch
#

i dont have a good pearl/soul gambler so im just using nihilis, lowkey it feels p good

slate mulch
flint turret
sage canyon
#

ye and itll do 0 dmg

#

but its 0 dmg on proc version even with explosion

#

idk, i tried for a week to make jelkor work too, DA is dead imo besides making it pseudo smelter wrath with full stacking charge mana stacking explosion

sage canyon
flint turret
#

How did your ward variant went with Uber?

sage canyon
#

painful but possible

#

sustain is low

#

i think itll be easier on life ward hybrid need to check if i can tank pizza on this setup

flint turret
#

Yeah, that's what I expected

sage canyon
#

tbf the only reason its so hard is cause of friggin shift and cascade stupid movement

#

its always max distance

flint turret
#

You are not really supposed to tank pizza, only sustaining on last phase matters

sage canyon
#

ye i know but if i can and proc the LL buff itll make kill way faster which is cool

flint turret
#

Makes sense

#

But you would need to have capped gb for sure

sage canyon
#

yee i have it capped with 3 dusk shrouds

#

which i get easy in combat

#

but still

flint turret
#

You swapped to swords?

sage canyon
#

nah

#

need crit

#

i convert dodge to gb

flint turret
#

How are you capping gb with only 3 dusk then

#

Ah

#

Yikes

sage canyon
#

ye no point keeping 40-50% dodge

#

u dont get hit in uber fight anyways

flint turret
#

Spinning blade

sage canyon
#

ye i would rather have gb against that

#

lol

flint turret
sage canyon
#

hmmmm

flint turret
#

And swords have better attack speed

#

Scissor is not bad too

sage canyon
#

gladiators isnt bad either

#

surprisingly

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im not sure whats the point of its bonus tho

flint turret
#

Yeah crit doesn't seem useful

sage canyon
#

like arena is useless unless you invest in passive tree

#

and if you invest on passive tree then u already create it

#

so like????

#

ig its for 100% crit chance for people who dont invest into it

#

also hold up

#

its flat crit????

flint turret
#

Wording doesn't say increased, so I would assume it just maxes out your crit

#

I haven't used it tho

sage canyon
#

sounds nice i might test in uber fight

#

lol

#

the only reason i used tongue is to cap crit

#

but putting arena always might be pain

flint turret
#

Yeah

#

And you always trigger cascade on the first hit and arena is only on a 3rd

sage canyon
#

well from my testing in uber

#

u always want to put arena first anyways

#

to maximize dps

#

and spam sync after

flint turret
#

I see. Well, worth trying gladiator I guess

sage canyon
#

hahaha never thought i would touch that meme sword

flint turret
#

If it does crit cap you afterall, you can swap out a lot of crit chance for something more useful

pine hatch
#

U will get huge amount of crit

sage canyon
#

wdym?

pine hatch
#

For the shadow cascade build

sage canyon
#

yes but what crit

#

🤔

#

does it buff skills?

flint turret
#

Reen maybe? But it's capped now

sage canyon
#

i am using reen

pine hatch
#

From reen

sage canyon
#

ye im capped on reen

pine hatch
#

Oh fk

#

It's nerfed

flint turret
#

Buffed* Bee

sage canyon
#

there are several reasons why im using ds

  1. its a combo skill to abuse flaw tech which is great dps boost
  2. it scales with cdr same as cascade which is amazing
  3. it tripples my dmg
  4. it gives tons of dr
#

and it procs cascade too

pine hatch
#

Yeh I know ur DMG looks insane

#

But as I was pushing corruption I felt like it's better to go without ds

sage canyon
#

why

#

its more tankiness so even better, no?

flint turret
#

Maybe because it slows you down?

pine hatch
#

Very hard to stay alive

sage canyon
#

and on objectives u put arena

#

and gg

#

i thought abt alternatives and not sure, maybe lethal mirage or smoke bomb, not sure how much those will add on high corruption tho

flint turret
#

Well, that's true. And your planner currently is mostly geared towards damage, it can get much more ehp in case of need

#

Stacking some dodge will boost ehp quite a bit

sage canyon
#

well i changed things for low life version i get 7k ward now so its better, but i think now life version is just way better

#

i can get 4-5k ward and 3.7k hp

#

will work on that tomorrow

pine hatch
#

For uber life is definitely better

sage canyon
#

will confirm after testing

#

but from quick math seems so

#

at least on my variation

flint turret
#

Dual swords for gb, %dodge on swords, some flat dodge from avoidance+stealth boots+belt maybe or something else+dodge blessing will boost ehp a lot

sage canyon
#

stealth boots are reallly nice i was thinking abt them too

#

idk

#

ill try to make a dodge variation too

pine hatch
#

Yeh but if you aren't aiming uber I would stay lowlife

sage canyon
#

wait why? 🤔

flint turret
#

Dunno, vise with hybrid hp life seems better overall

sage canyon
#

and what budget are we talking abt, i think with uber items low life pops off

#

but on budget life seems way better

atomic vapor
#

I was thinking about that, a mitigation piece for ward setups in s3 would be nice

#

They went from one end of the spectrum to the other

#

It's either 30k ward builds or health all the way with season 2

flint turret
#

Ravs and vise do mitigate ward damage

sage canyon
#

nah bd ward is fine, it just needs way more budget

atomic vapor
#

Is it even comparable though? What's the highest numbers it can get

sage canyon
#

im trying to make things work on lowest endgame option, so its a bit different

sage canyon
#

ye thats without double t7

flint turret
#

Depending on the amount of reduction you also getting

sage canyon
#

i belive bd can do 10-12 with op gg gear

#

or even more

flint turret
#

I don't think it's worth. Better support ward with dodge than going all in on ward

#

Its much more ehp overall

sage canyon
#

i think u can do both 🤔

flint turret
#

And you have enough one-shot ehp with 7k ward anyway

atomic vapor
#

If shattered worlds wasn't so cracked, the julra relic would see more play

sage canyon
#

if we talking abt 2-3lp items with double t7

flint turret
#

Ah

#

Yeah probably then

sage canyon
#

its OP

#

also aurora is amazing on LL

flint turret
#

I don't usually consider this lvl of gear obtainable

sage canyon
#

well after playing s2

#

its very much obtainable

#

lol

#

imo all uniques below 80 lpl are 2-3 lp with double t7 garanteed

atomic vapor
#

Yeah same

sage canyon
#

saw many people decking out builds like that

atomic vapor
#

That's exactly where I'm at rn

#

And it's been 2 months and I don't even blast all day

sage canyon
#

what are u playing?

flint turret
#

Considering I couldn't even slam 2lp row with t7/t5, I'm notfeeling like raising my expectations

atomic vapor
#

busted falc, but it doesn't matter

#

I mean getting gear wise

sage canyon
#

ah

atomic vapor
#

It doesn't matter what you play

#

Gear grind is the same

#

And yeah that's where I'm at

sage canyon
#

no i was just curious lol

atomic vapor
#

No yeah I went full meta servant, I work a lot summer season and I wanted to go all in on what's op

#

If I get a little more time for myself season 3 I'll try something more balanced

sage canyon
#

i want to kill uber on budget bd

#

just to prove people wrong

#

🤣

flint turret
#

What people Bee

atomic vapor
#

Is it even that hard anymore? What's the wall ur hitting, last phase? Because it feels like the choreography is muscle memory at this point

#

If u can tank flail attacks, it's pretty much solved no?

sage canyon
#

u cant tank it on budget

atomic vapor
#

Damn, so you dodge every single thing?

sage canyon
#

maybe with hybrid u can, i tried only on LL so far

atomic vapor
#

Ok that actually sounds like a fun fight lmao

sage canyon
#

🤣

atomic vapor
#

Yeah that's what I meant flail hits. I didn't mean triple flail slam

#

Just the simple swings

#

As long as u don't gotta evade through his hitbox every single animation

sage canyon
#

ye its doable

atomic vapor
#

all in all ik ragu thinks the giga qol of season 2 is too op but honestly I think it's for the better because 1)it makes ssf not suck compared to trade and 2)if you can grind double t7 2-3lps, then you can make the weakest builds work ladder

flint turret
sage canyon
#

^

#

easy to avoid tho

atomic vapor
#

Yes

sage canyon
#

also i love using unspecced mirage

#

its so good just immunity on reaction

atomic vapor
#

Imprints are what kept me around

sage canyon
#

same

#

imprints best part of s2

atomic vapor
#

I'm close to 1k hours in LE now and it's genuinely thanks to imprints

sage canyon
#

i spent first 2 weeks literally testing and cooking farming woven/imprint strats with friends

#

didnt even care for uber

#

🤣

flint turret
sage canyon
#

glad i have enough dmg for 5 min fight

#

😅

atomic vapor
sage canyon
#

DS feels so nice with cdr stacking, idk why people dont use it much tbh

flint turret
atomic vapor
flint turret
#

Yeah it would have been fine, imprints don't really bring something new, they are just a replacement for prophesies

#

It matters much more for mg imo

atomic vapor
#

Problem with prophecies is that they're so incredibly weak that even spending favor feels like a time waste. Not because of the UI but because imprints will always give you something better

#

I genuinely only spend favor for idols now

sage canyon
#

eh?

#

its great for uniques

#

i spend all favor on idols/uniques and imprints for exalteds

atomic vapor
#

I mean endgame. They're great to get a base unique to work with

#

But slapping it on both slots lets you grind higher lp with turtle/egg

sage canyon
#

true but its waste of time imo , better grind double t7s

flint turret
atomic vapor
#

That's an outlier. Rr, idols, starter unique, maybe starter single t7s, yes

#

But can you rely on prophecies to minmax with double t7?

#

That's what imprints do different imo

sage canyon
#

ya, i got all uniques from prophecies and all ex from imprints

#

works great together

atomic vapor
#

I got every single good unique from imprints 😭 slotted every single armor piece on both imprint slots and went on a trove massacre

#

1 tab full, go to turtle, rinse repeat

flint turret
#

And it took less than 7.5 min to reach the last phase

sage canyon
#

well think abt it this way why farm only uniques if you can farm uniques and exalteds at the same time

#

unless u already got doublr t7 ex

sage canyon
atomic vapor
#

I have a double (triple for boots) t7 for every slot but with the wrong stats. So I figured I'd work on a single piece every time, after getting 1lp everywhere (exception being daggers, belt and helm)

flint turret
#

Well I wanted to do it on crit hs with super achievable cof gear

atomic vapor
#

So I went like this. 2lp razors, swap to 2 t7 boots. Then next piece

flint turret
atomic vapor
#

I haven't seen a single 3lp mourn this season btw, and I've gotten a huge amount of boot prophecies for 1lp razors to work with on imprints

flint turret
#

I have one

#

Never used it

#

And 4lp troaka, never used too

atomic vapor
#

If EHG allowed trading for cof id send you my 3x t7 boots, I don't want them anymore because I'm never getting 3lp razors

flint turret
#

If I'd return I'd probably try to build a soulgambler hybrid ward hs but I'd need Abby relic with 5crit for that and I'm definitely not farming it on my hs

#

I was also thinking about doing it with a flight bow, it has tons of crit and solves avoidance

#

9 baseline flat+10 from t7 +100% crit can maybe cap me with soulgambler

#

Flat sucks tho, that's an issue

#

Maybe with a nightbringer quiver...

#

But it won't benefit from cold pen

atomic vapor
#

tbf if what's stopping you from coming back is the relic and you're fine with not farming it alone, I'm pretty sure anyone would be down to join and clear your maps

#

I agree 10min kills per boss isn't the play for trying another build

#

Good for the challenge, bad to farm

sage canyon
flint turret
flint turret
#

Probably can stack huge amounts of ward with it

#

16 umbrals is at least 32 hits*15 ward on a single target, with sd+shadows it's even more

#

And 25% of your max hp as ward for every aa

#

That's easily like 2k+ ward per second

trail pumice
#

I think cof trading would be a good implementation into the game, would balance the books with MG sort off

gentle kraken
#

i can't seem to do uber aberroth with my umbral falconer

#

keep dying man and I dodge the 1 shot mechanic

flint turret
#

Cof is already better than mg in the long run

trail pumice
foggy rapids
#

Is there an equivalent or alternative chest armour piece I can use for my Marksman build. I'm using the maxroll Heartseeker Marksman build. This and the red rings (and the gloves) are a bit of a steep option for me. I am using a Kestrel at the moment, which is ok, but just wondering if something else would suit the build (still early days - I'm on the last Harbinger and I need to get resistances maxed out as well).

atomic vapor
#

If I play with someone for one evening and none drops, then if I get something I know they want, I'll probably never be able to give to them unless we compromise to play again together, which is something that might not be possible due to different schedules