#🔪┃rogue
1 messages · Page 63 of 1
Then go for it
Why you care if you will end up farming 300 c or 500?
Yes, and?
prob 1k corr or however high i can push it
Dunno about chill, you will be using wasd all the time most likely
And it's not like macro-casted falconer skills, you need to actually shoot things
which one do you guys recommend using the melvern's writ or shattered worlds
for ballista
I was pushing buttons myself
Then I don't see why not
Nothing, i would like a balanca pass. That's all.
thanks for the clarification!
i was wondering about a wall of nothing setup with free chest piece but it doesnt seem like itd be amazing
do you any opinion about SMK tinkering with bee spawning idols and running a mostly dodge based defense setup with stealth boots and dodge stacked on gear?
Just the most popular guide source lists it among S-Tier 🙂
Not that I'm a big fan of their tier-lists
is it cause frostbite is just hard to scale?
I found it ok, but it falls of strongly after around 500c (for me). But it is a great clear and feels very nice to me. I really like both visual and sound fx from the (cold) acid flask
But I guess you could probably even build it better. I always struggled to balance mana and traps 🙂 Once you go to 4 traps it was always a problem to sustain for me, and with 3 traps I had the feeling that I sometimes had too much mana 🤷♂️
@flint turret u there? is it enough to start with 0-1 lp sometimes 2 lp stuff to go 300+ corr direclty after switching to HS
Depends on the pieces in question, but most likely yes. You can climb to 700+ with 1lp gear more or less easily
thats an easy solve with the mana reduction prefix probably
The ring throwing cost one?
yeah
That is mandatory to get it started in endgame, you need 2x T7 of them to cover the Acid Flask cost. But since S2 explosive trap is very expensive (kinda reasonable)
ok i started to change
Why does my rogue keep randomly casting/dropping decoys? It seems to beowtly when I manually cast shuriken but:
- doing a search I have no nodes or passives that have anything to do with "decoy"
- the decoy skill is not on my bar
- decoy is not specialized
There's a ring that drops decoy when you are hit.or something
Arboreal circuit, It summons an "illusory tree" but iirc It just looks like a decoy
Looking for some verification on Ballista (I've rarely used it but trying out for kicks) …
- Does putting points into Shared Enhancements apply all (applicable) global damage bonuses to the ballista? i.e. Added Bow Damage, Increased Bow Damage, Increased Physical Damage and did I miss anything?
- If I put points into Flaming Shots or Explosive Delivery will global Increased Fire Damage then apply?
Thanks in advance.
That was it exactly, thanks
@flint turret i have an idea with ruby fang set+cinder strike, ramp up huge fire res to get over 1000% res=1000% psn chance for melee attacks, but dont think cinder striek alone will do any dmg do u think other rogue skills can do big dmg with that amount of psn chance added
looked mirrage/sync strike/cascade dont see much tbh
Lm and cascade have lots of "more" multipliers
But I don't feel like it will be worth it
Umbrals can work too
But ofc they are better on falconer
Ah nwm ruby fang is melee only
Cascade will struggle because you can't manually cast it without dw
Lm will struggle with cd
ye its melee only
after playing falconer umbrals i cant imagine ever playing blade dancer umbrals again
it just makes 0 sense to throw 1 at a time when you could instead throw 14
i think you can spam sync strike its 1 sec cd and procs cascade
and u mana generate from cinder
That's true but you still want to snapshot it
Overall yeah cascade looks like the main candidate anyway
You can even convert bleed to poison on it
hmm and by snapshot you mean spawn shadows?
ohh what if you played this meme ruby fang set as marksman and used the dart helm to make heartseeker your fire skill
and then just used like explosive traps
Yeah, to set it to 4 shadows
But why bother with ruby fang then
to stack fire res?
oh its melee
i missread
😭
i thought it was just 1% chance to poison
why are sets so bad
If you are getting tons of poison chance from shred you want more damage instead of more chance anyway
Even if it worked on throw
it does look like you are stuck with synch strike then
Sync into cascade yeah probably
To snapshot you need to manually cast
So you will have to wear a swap weapon
To use cascade once
Hey guys, i'm deciding on which affixes to slam on my helmet.
I already chose T7 +200% damage done with skills with shadows
Is that multiplicative with other bonuses?
The only other shadow bonus is from my rogue passives, +90%, so do i understand it correctly, that i`ll jump from +90% to +290%, so ill have a few times the damage?
And i have free slot on my purple item for another prefix, so do affix "more shadow cascade damage per active shadow" also affect cascade done by shadows?
Actually also reposting that to rogue channel, should have started there xd
🤔
it should
Damage done with shadows is not multiplicative it's additive
With any other melee/throw/phys/elemental or whatever sources
damn, then its not that awesome stat afterall
i need to test in game but i would assume they will snap
Ah okay then, I haven't tested it
I was under impression that only a manual cast snapshots
ye
oh and careful assault
neither of those nodes specifiy "when you use" in the tooltip so im 50/50 on it
needs to be tested
You dont always have to stack dmg. Thick boys can beat uberroth too
how about that damage per active shadow? also additive?
And does it also affect shadows themselves?
not sure if they buff off eachother xd
Yes, same. It adds to you directly, and shadows are you too, so it adds to all
So T7s of increase per shadow, and increase damage done by shadows are more or less even with 4 shadows that i usual get from sync strike
crit multi is kind of the major exception
will see which one is cheaper xd
damage used by shadows is used by falconers and will probably be more expensive
but i dont really know i dont play MG
Also damage with shadows doesn't add to "your" hits while damage per shadow should
Its not a big deal tho
just bought lower tiers for testing, and its a big difference
because
damage used by skills by shadows does not seem to be snapshot
while damage per active shadow does
i looked at shadow cascade tooltip after doing 4 shadow sync strike
I don't quite understand wdym
damage for skills used by shawos will not appear on tooltip dps
doesnt' mean it doesn't snapshot
ah
Who cares about tooltips tho
i do because i dont know how else to know what gives me better damage xd
You hit a dummy
test how long it takes you to kill a dummy at the arena
ok next question for this meme build idea
is this even better than 50% poison penetration with poison that teh actual set item has
I know poison has some penetration built in which might make the stat lower value, but 50% still seems like a lot
am i just trying to play too fast or is it really hard if i'm dying in 1 shot at 1k corruption in cemeteries but can kill uber
The bigger question is if it worth over dual weaver gifts with 33% penetration each and which leaves you an option to get bleed per sword affixes and idols
i feel like penetration is non-linear
1 more penetration is not always 1% more damage
monsters have 0% base resistance right?
Not always but most of cases yes
ok fair i guess echos can give resistances
I'm a bit confused, care to explain?
Or did you mean diminishing returns in general?
what is that graph site that shows the armor curve and stuff
if you go from 0 resist to -50% resist thats 50% more damage (from 100 delt to 150 delt) but if you go from -50% resist to -100% resit your damage only goes from 150 to 200 which is only 33% more
diminishing returns thats it
Yeah but it's the same for any stat
i mean it would have to be relative to just regular % damage though
i guess
1->2 damage 100%
2->3 damage 50%
I'm confused again
i just feel like the more penetration you have the less value the stat has and the more you want other stuff like attackspeed or poison%
which is why I asked if using a reforged ruby fang would be worth losing 50% penetration, but yeah weaver's gifts jsut look bettter
Ofc, it's the same for any stat. Its how math works 
i basically agreed with you that it applies to any stat. you essentially will compare what's the relative return of more pen vs more other stat you want to get
That's why poison is the worst dot to stack penetration because it already has a baseline shred
I got excited for a min because I really want a rogue build with a set to be possible
but it does not seem to be that way
I think Corsair can be super good
how's everyone
Usually no one needs that much survivability tho, but it can get pretty sick block numbers
why would you ever use corsair's and not just take the conversion node + use a majasa shield
there is a cap and it's less effective vs bosses so it still seems fine to get poison pen?
am i just trying to play too fast or is it really hard if i'm dying in 1 shot at 1k corruption in cemeteries but can kill uber
thoughts lol
seems normal
i don't really want to drop to 900 corr but idk if i just have to play differently
Because you will have both dodge and block
mapping is more survivability intensive than uber because there's many sources of incoming dmg
possessed mobs hit like a truck in 1k c
so i have to play slower or something
yeah i was getting slapped by a regular melee hit
nah just time your smoke bomb jumps
dont play too recklessly
go from pack to pack
Its fine, but pen is still relatively worth to get for poison than for other dot
actually the worst is clearing lostwood folly bc the boss does the explosion attack but i can't easily control where i smoke bomb and die into it 😭
fateweavers do giga damage
i find the spining lasers are way worse than the explosion
oh yeah the witch lasers? also bad
not worth imo
those are on the possessed mobs
fateweavers are on another level
cant you just dodge the explsion (with dodge chance)?
i think you can
they are some of the most damaging mobs in the game currently and not because of raw numbers but frequency of attakcs that tear through your defensive layers
it's harder for me to spam pots quick tho vs kbm
oh you play controller?
ya
thats rough
lol
does smokebomb just namelock the mobs?
it does
oof
sometimes nemesis annoys me man
i find ranged builds to not work great on controller
warpath worked fine, i played a bear druid that worked fine because rampage is barely a movement skil
i might just have to drop some mage/champ stuff on my weaver tree if i want to die less
yeah but my hands couldnt' take falconer play
controller it's much more doable
imo debuffing your tree isn't the play
how do you hold down 3 skills with controler?
just be careful during folly
i see
holding triggers sounds nice ngl
it's very smooth esp when you want to control when you smoke bomb or aa
i think i tested you can actually hold triggers and use kbm lol
idk if it resets on nem though beacuse sometimes my inputs get canceled and i have to repress them after opening a nem
oh so you cant just tape it down
here i hold triggers and use mouse to walk. but yea idk if you can tape it down bc the mouse hand is what made me swap to controller
though i do always use mouse to select egg uniques so 🤷
inv management is awful with controller
inv managment is why i gave up playing on steamdeck
yeah i just got the 2nd t6+ of the idols i'm actually using
7 is kinda giga honestly
what are you cooking?
that's a mouthful
hahahaha
does this idol affix affect dot dmg?
I'm not sure actually but if I had to guess I'd say yes
I just found my next imprint chase after helm
I don't expect a triple t7 anytime soon
it starts with melee phys too so rerolls shouldn't be that horrid
grats
thanks bro, but it needs A LOT of work lol
yeah for sure lool
finalllyyyyyyy
i just found a penumbra ring today, have u seen those things?
W congrats
do i imprint this over the nem slammed one?
wait a minute i remember someone saying LP matters in imprints, i wonder if 1LP red ring imprint has bigger impact than 0LP
i had put my nem'd rings in there before
LP matters but Mike confirmed slammed matters the same amount as open lp
so these would be the exact same in imprint i see
If you feel superstitious imprint it before slamming but dw, I had 2lp slammed boots imprinted and 2lp boots dropped
Yeah they're cool but I prefer the survivability of red ring tbh
yea i just replaced all the imprints but still have to drop a 2nd D:
for a second i thought u slammed this on ur 1lp
yeah totally get that, i wanna hit 10k corrup so ill prob try these rings
I haven't decided if I wanna push
I just wanna finetune my gear tbh
I don't have any other goals this season
I play arpgs for loot mostly lol
what gear do you have left to minmax
yeah i saw that haha ur loot is insane tho
i mean theres two real end games and its best gear or highest corruption
what else is there to do?
Currently I've got a double t7 helm imprinted that I'm trying to get with t7 dex t7 health and maybe dmg to skills by shadows/ increased damage while dual wielding/ throwing dmg with daggers
To slam on my 4lp peak
Then I want double t7 chest
i mean i guess u could be a dark souls player and try killing uberoth with no skill points, no gear, no passives
And then I'll try to get that cool dagger into 3lp traitors
I think that should be very minmaxed for cof
oh yeah that stuffs good. VIT so overrated for helm specifically
I think I wouldn't mind vit tbh because
Umbrals destroy resistances
You have to remove all the stouts
And let's be honest I don't exactly need more damage lmao
idk if i go for exalt first or get the lp uniques
What I did was
for ur playstyle specifically u go VIT
ur running brewers u get value out of it
doesn't he have both belts
I have a 3lp bricked jungle belt with trash slams
I can imprint it
And get more ig
i have 5 2lp jungles but no exalts to slam and all my imprints are waiting on my 2nd red ring lol
Jungle belt is one of the more common 4lps
If you wanna grind it out
With turtle and nemesis
It's possible
do u have a 2lp jungle equipped
cuz atp if u have 5 u can slam CD recovery t7 and some whatever on the lowrolled ones
unless u really wanna reroll a BIS 2lp belt when 3lp isnt even that hard to drop
What I'd do is
Start slamming cdr throw
And when you get one slammed
Slam the rest with cdr hybrid
For maps
would you just slam t7 cdr t5 throw?
this is my current one
so i don't have 2 lp yet bc i haven't really started exalt ffarming
No, get a double t7 for sure
bc i'm going for red ring first
he has 5 of them tho and LP3 is ez to find, dont forget a 1/3 chance to brick the 2nd T7
i have 1 maybe 2 oduble t7 belt rn
@flint turret i tested sync node with shadow cascade and seems to work just fine, 1st sync strike creates 4 shadows next one consumes previous to proc cascade and creates new so after 1st sync it just cylces nicely, but the ruby fang idea didnt pan out at all 😦
If you wanna Speedrun a double t7 belt, get max favor, spend it all on timeline bosses (exalt belts), then go through all your conquered towers. If you don't get any, go back to max favor, rinse repeat. You don't need favor for anything else rn because you're imprinting red rings
Oh you have a double t7 belt ok
like the 1/3 doesnt matter that much but the hassle of getting T7T7 3 times for that is rough lol
Imprint that next then
ya as base but wrong rolls ofc
Yeah the eternal problem
Dw at least it's belt
I cannot begin to describe the pain of imprinting helms
is it better to spend favor on exalts bc i just spent on unique glove/boots to try get more of those
With the 10s of billions of class affixes
No game I don't want plus skills to decoy
i think have every slot doulbe t7 exalt already
nah only half the slots lol. some t7 t6
If you want 2lp razors or blood roosts imo favor not worth. They're too rare for prophecies. Hunt for them with imprint/nemesis/turtle
Does your shift cascade inherits the 4-shadow damage after double sync?
i'm turtling the 1 lp bloods tshat drop
At your stage, favor is best spent on firstly idols, then ig exalts but double t7 from prophecies is still rare
and then full cycle into nem
After you're done with red rings, start working on individual armor pieces
from my experience, purples in CoF are never worth chasing
i have a lot of good iddols actually
like early on just to get ur 1LP slammed sure but after that nah
its like 0.8% to drop the razor and roost like
I got a few double t7 from prophecies it's not that bad. A million favor should get you at least one double t7
u need to dump favor into unique glove and boots if u want 2LP or u will never see that in ur life
yea after the 0 lp and 1 lp idrk what to spend favor on lol. just seems like chasing extra rare rolls
oh yeah for sure u can get it
but nemesis gives it away like its nothing
u can chase 2LP glove and boots
3 4 LP belt
3 LP bow
im using daggers
o
Traitors are crazy common no need for prophecies
well 3LP dagger is like 1/100 traitors
this is my only 3 lp one 😭 shit roll
yeah b ut if ur lazy then u can dump some favor in unique dagger and throw them all in the LP roller
do you generally slowly upgrade uniques as you drop them? like 1lp into 2 lp into 3 or just go from like 1 to 3 if it's a fairly common unique
just depends what u want next
Imo it's faster to add a rule to your filter to see purple daggers (for example just a singular t7) and occasionally ascendance them
I got many many traitors like that
Its literally the most rare dagger in the game tho 
^
i got a 2lp one using ascendance when trying to find fulgurites at season beginning XD
i think i'm working on my 2 lp blood roost next bc i have a few just need exalt to slam
or jungle queen imprint
sold for a bit
do u have ur build online? can i see it
It doesn't matter. You got 3-4 digits ascendance and prophecy is better spent on armor. Those that do drop, have a huge chance to get lp from nemesis
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)
▸ Health: 1,794, Regen: 28/s
▸ Mana: 242.85, Regen: 14.96/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 22 Str / 160 Dex / 22 Int / 22 Att / 22 Vit
▸ Resistances: 91% / 91% / 91% / 95% / 103% / 118% / 108%
▸ Endurance: 74%, Threshold: 359
▸ Dodge Chance: 34% (1200)
▸ Armor Mitigation: 40% (2,206)
▸ Block Chance: 1%, Mitigation: 7% (43)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 4%
I must've farmed like two tabs of traitors this season so
i think u should get 2-3LP peak of mountain ASAP, then 2LP traitors
i could also go for a quick 1 lp shattered
u could, im just telling u what would be easiest first
just have to farm dungeon for peak but is it easy to get 2-3 lp?
power spikes have the max value when you take the easiest road imo. when you greed for BIS or best upgrades first it just takes more time unless its gatekeeping you from uberoth lol
3lp is very common
I get what you are saying but farming a lot doesn't make something common. Its like saying red rings are common if you farm a year
yes u will get a 3LP helmet if u do it right now
if u want i can join u, we can run some it takes half the time with 2 ppl
i need to get a 4LP
nah i can kill uberroth with my gear already. idrk what the rarities are since le isn't my main game
so idrk what is best to go for next
or easiest
It's more of a case of opportunity cost. I think favor on traitors is wasted favor. At 1k corruption I get more ascendance (genuinely) than I can spend on daggers
I'd save favor for something more valuable
ill take you up some time. i have a load of woven echos i wanna do
i can agree its a waste of favor, but spending just a little for a 2LP-3LP dagger is worth it
You can literally buy just 2-3rare daggers prophecies and slam 200 runes on them instantly
cuz rn u hvae 1LP, check ur storage to see how many traitors u have
does anyone has a planner for optimal shadow cascade build now?
You definitely can. Nothing is single dimensional
definitely get that 3LP peak helmet tho
these are all my traitors
first row 1 lp
2nd row 2 lp
1 3lp one
LP reroll ur 1LPs for sure, and then use the 2LPs unless theyre just completely bad
well george can answer this better than i can but
Depends on what for. I remember seeing Uber Abby cascade not so long ago should be decent at least. Otherwise I'd say low life is better for monos probably
daggers just need 13 crit/+2 dex right
u could also 1LP a quick shred armor stat idk which equates to more damage. idk if ur build has shred armor stacks
want good crit multi but have to take less
i think theres some shred in some skill idr where
If you get a good peak, and high crit chance on idols, you can cap with 12 and no crit blessing
isnt it better for uber too, i feel like the shadow ward affix solves the sustain issue with LL
or life is better for uber
But id go for 13 for qol
the implicit crit strike multi is important, but yes those 2 stats are what matter
i also have the 2x umbral dusk shroud idols with crit chance
Dunno, I don't feel like ward is useful for Uber at all. I'd go life anyday
If you don't have 5% shattered worlds, don't settle for a non 13% dagger imo
It'll be a pain to crit cap
You'll probably need a stout with crit%
well any of those planners work just wanna see how people scale dmg
im at 113 crit rn with all my stuff
Especially with how good vise is
ur idols are hella good, just that one with void resist in the center but theyre really good lol
With multi from black sun?
ye
Nice
yea i want to change that to dmg
if u really want ward that bad id equip a xitharas with jungle queen
Reen for multi, double flat damage slams, affixes for damage per shadow for increased %
I've bricked so many helms today. It's so annoying to imprint helms and chests
10 trillion class affixes
6 melee damage humble idols work too, or phys pen ones or both
yeah screw that
yeah bc i don't plan on playing anyhting else i've turned off all other classes makes it so clean
oh what affix are you going for
Massive gamba
ok hmm so shadow daggers is a meme and nobody playing it now?
ive been starting to green glyph quivers just to get the one i want and rng the stats lool
i do have bows on my filter im prety sure but it's just way harder to get since multiple level rolls
I've got dex and health% on my imprint so hopefully throwing with daggers or skill dmg done by shadows or something
I'm not too strict on the 4th stat
I'll be happy with flat health or ele res
Ele res would be pog actually lol
Its alright. Its has a low entry requirements and scales okay, but other options scale better into high corr
gotchu
shadow falcons count as shadows right for umbral version
Falcons throw the umbrals, so yes
i found it way easier to find talons, i used unique bow prophecies, id LP reroll them and throw them into nemesis, i definitely farmed like 10 3LP talons in 1 day
well maybe not way easier, but it was easy
But also I like the idea that the same helm will also work for dive bomb
traitors wouldve been just as easy if i used favor but i used ascendance
But I'll be happy with throwing dmg with daggers
i may look into farming to swap back to bow at some point but oh well lots of other prios
ele res is really huge, it allows u to optimize ur idols
It's giga and very underrated imo
The only other good one is endurance
Which would let me go to jungle belt
oh is endurance actually good?
The best you can get out of shadow daggers into the endgame is umbral falconer(obviously) or BBC bd probably
Well I'd like it to stay capped lmao
And rn I'm only capped thanks to the brew belt
hmm
without brew what r u at
this is the throwing stat?
nice
Yes but I won't keep it t7, I prefer t7 health%
was just wondering
My ideal helm is t7 dex t7 health t5 throw t5 ele res
i hid single exalts today on filter bc i felt like i was picking up too much
Will it happen? Maybe
is this bad?
I want t7 dex because with t7 on helm and chest I hit 220 dex
most of damage doesn't come from shadow daggers?
Yes shadow daggers are a very small portion of your overall umbrals dps
yeah ur either aiming for 220 or 240 and me personally im going for 220 rn, my biggest setback are the rings
dont think u run traitors for the shadow daggers, u do it for the crit multi implicit right?
Is 240 possible?
Oh wait it is, dex from belt
Yeeeah.. not happening loool
You run traitors for the easy +4 skills and giga flat crit most of all. Multi is only good for umbrals, it's almost useless for dive bomb due to wonky falcon inheritance
Can anyone explain why do you even bother with going with such high dex for umbrals? The difference between 220 dex and 200 dex is 1 extra umbral which is around 6% damage
yeah sadly i spent a week straight looking at abunch of build iterations and 240 is possible
I could've stopped 3 items ago. Gear stopped being a necessity on month 1. Minmaxing loot is fun
if ur not planning to hit 240 u can aim for T6 dex instead of t7 and make ur life less miserable
I have t6 on chest and I regret it
I slammed it way too early in the season
Needed the power spike to push
Yes and t7 health lol
it was definitely the right choice
the 1 extra umbral procs other effects
but its not so insane that you brick ur whole build for DEX
For umbrals it's barely any dmg increase, because you don't work with umbrals on the ground like sync strike dive bomb
What effects bro
am i stupid i can't figure out how to even get 220 dex if i add missing slams and max rolls to my gear
more chance to shred armor on hit, more damage to dive bomb per umbral on the ground
no
Shred does nothing after like 120 stacks, and you are probably already getting 300+
T7 chest, helm, red rings, boots, gloves (with high implicit dex rolls), and all the passive points from tree ofc
yea i added them up and its 215 idk what i'm missing
Did you add relic
10+ from implicit
16 from slam
Not implicit, unique affix whatever
You know what I mean
And it also doesn't do anything for dive because umbrals explode and don't stay on the ground
yea
i have 177 now
32 from ring/relic slam
+2 boots, +1 ring implicit, +1 jungles, +2 relic
Oh I thought you meant divebomb as the main dmg skill
oh wait i might be stupid it might be 200 or 220 as max not 220 and 240 lol
oh boots have 16 that gets 231 max
but im pretty sure its 240 ill check
10rr + 32 slam + 10 roost + 16 slam + 12 razors + 16 slam + 24 chest + 5 peak + 16 slam + 10 relic + 16 slam + however many points from the tree
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (8) / Marksman (24) / Falconer (61)
▸ Health: 2,445, Regen: 27.2/s
▸ Mana: 226.32, Regen: 13.04/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 215 Dex / 19 Int / 19 Att / 27 Vit
▸ Resistances: 93% / 93% / 93% / 90% / 95% / 84% / 89%
▸ Endurance: 44%, Threshold: 856
▸ Dodge Chance: 51% (1958)
▸ Armor Mitigation: 36% (1,932)
▸ Glancing Blow Chance: 28%
▸ Crit Avoidance: 12%
honestly you are probably right in terms of % dmg increase vs just get more def or other stat but i geuss people also like bigger number so 🤷
ohhh
ur using dagger
sike
i mean then 240 is impossilbe for u anyways, 220 is ur end goal
u have 4 dex to play around with thats another t6 dex instead of t7
worth
u did a BIS slam on that null potent
what annoys me is that even with a t7 on helm I'll be at like 213? I need the t7 chest
No I wasn't talking about damage vs defence. I was asking from the pure damage stance alone. Dex is competing for flat throw on rings and gloves and relic, and seeing/hearing people going for 220+ dex means they have almost no flat throw damage on gear, and it doesn't make any sense to me
wat
personally I have flat throw on gloves, ammy, and soon a small t5 on helm, which will be covering all slots that can get flat throw if I'm not forgetting something
i added other stat bc idk what else is there but i really think it's people like bigger number. plus its pretty hard to test dps in this game right bc the dummy doesn't have easy numbers
u should be able to hit 224 with daggers even with t6 chest slam
I don't have a perfect shattered worlds and my 4lp helm is 3 to stats
Math for flat throw vs amount of umbrals and increased damage is pretty easy tho
i was just about to ask do you know the % increase for flat throw? dex also gives % increase for the 20 you get right
I don't think it's easy to get a 5 crit 10 to all shattered worlds with 1lp lol 😭
it's not just the + umbral but the extra damage from +20 dex
Because by the time I get it, the dmg reduction will suck
You go from 150 flat to 200 flat, you get 33% more damage. You go from 200 dex to 220, you get +1 umbral which is ~6.2% and a tiny bit of increased % which is almost negligible due to umbral idols that give thousands of increased %
yeah u do have to kill uberoth a lot for each 1LP but ull have plenty of rerolls for it
its not the worst really, compared to 4LP helmet having to burn both sides so slowly lol
I think 4lp helm is faster since I'm playing with my friends
Triple loot pool per kill
yeah flat damage is always good
I'm down to help anyone with anything as long as I'm not at work
i dont think u should ignore everything for DEX
DEX is just ur endgame goal, its what u focus on after u get good amounts of everything else. IMO
i was sitting on 100 DEX to have all my other stats and i was fine
like uberoth was killable, 1k corruptions wasnt killing me
maybe dumb question but is that % increase from dex additive with the idol? bc i know different stats are multiplicative based on what it says in the passive or skill tree
idk like I said I don't think anyone's sacrificing throw for dex when throw is already slammed on the slots that can get it
All increased is additive
"more" is multiplicative
itll say "increased damage" or "more damage" and with the more damage theres a tooltip that its multiplicative with other modifiers
The "multiplicative" tooltip usually exists in trees rather than items if I'm not mistaken
For example red rings say less
yeah
Is there a mainstream planner for umbral falconer people use more often than others?
the less damage doesnt seem ot be multiplicative on each other
yea i guess i just misremembered. didn't know if it's counting them as different stats or just adding the multiplicative mores up but maybe im just dog brained math rn
Its just all I'm seeing is about getting to 220-240 dex while no one says(or cares) how much flat he has
oh actually, im noticing it now but i hit 2k corruption on 120 DEX and was able to kill uber under 1min as well
so DEX is definitely not the god tier stat its just when u optimize ur gear its the best thing available overall
like ur not slamming %damage on a helmet, ur slamming dex
I don't know if anyone's following a definitive planner but post divebomb fix, people have just been experimenting with scaling so there's like 10 different variations with slightly different skill points
120 on umbral makes perfect sense to me, but all I'm hearing is 220-240
(personally I'm not following anyone's planner)
I see
same and honestly its more fun that way
do the shard explosions from umbrals shotgun
no yeah for sure, im just saying like
it says it can't target the same enemy but does not say it cannot hit the same enemy
@flint turret go find what gives DEX and tell me whats better
Maybe it's just that I personally don't have to pick between dex and throw because of my gear. The only thing I could do for more throw would be get new red rings with the hybrid throw/mana cost which no I'm not doing lol
when ur not giga BIS its way too hard to prioritize the right stats and max DEX but when u do aim for gigaBIS like that planner, doesnt seem like anything else is that better
yeah no. u dont even need it
jesus christ 106 throw damage
smoke bombs gonna give u so much
this thing is pretty OP its not gonna reflect in the planner
but ur perma sitting in 2 smoke bombs
i know, but you dont have it while you run monos
falconeer is going to destroy them anyways im ngl
ill have 0-2 smoke blades stacks around any small mob and theyre instantly dead
1LP rings definitely viable with +throwing damage tho
It's not something I personally care to farm
even with 2 smoke bombs its 8 stacks which is 160 damage, its still 266 flat total. Adding t7 flat to relic gives 14% more damage. loosing 1 umbral decreses the damage for ~6.25% damage. 64% increased from dex is negligible because you are sitting on 1600% from idols alone with 100 shrouds
T7 flat to relic is definitely something reasonably farmable actually
It's probably the only slot I could swap dex out of that isn't rings
yeah it 100% gives more damage but u lose a lot everywhere else
armor and dodge are the first thing that comes to mind
id consider swapping to +throwing on relic and rings when im getting one shot regardless, it doesnt seem like a great tradeoff if ur even mid corruption lvl
unless ur skillshot dodging god then ye
48 armor(out of 3k?) and 64 dodge(out of 7-10k?)
im confused man, ur using numbers of armor and dodge while fighting a boss which is 3k and 7-10k but also saying +throwing damage is better in monoliths
which build are you focused on rn?
https://www.lastepochtools.com/profile/Blasdrimal/character/Sylvie feedback is welcome btw @flint turret (within realistically farmable reason)
Ignore the helm, working on it
cuz i agree ur right that +throwing damage is more damagge than DEX but the whole idea here was that its not enough in monos, losing that base armor and ddoge in monos is way more brutal. in bosses its nothing
my initial point was about damage in general, so i preferred to stick to monos, the counter-argument was about having 2 smoke clouds constantly so we switched to discussing a boss i guess, and damage looks better even with 2 smoke bombs
Also do you have any idea why rapid pursuit doesn't seem to be doing anything? Is there a cap on cdr?
Tested it, did nothing
yeah but in monos flat is at least 2 times more valuable than on boss because you dont have 2 smokes around yourself all the time
gotcha ok. yeah so the thing about falconeer imo is that u have so much damage that in monos ur bigger issue is survivability. at a certain point, survivability (stats wise) means nothing in which yeah should just not care about armor and dodge at all
agree 100%
but that certain point, idk where it is but its not 2.5k corruption thats for sure lol
way higher
After a certain corruption, you might as well have 0 to all defenses. It doesn't matter, you will get oneshotted if everything touches you
yeah
you can have at least 160 dex if you sac all dex for flat throw
which to ragus point then why go for more umbrals vs flat throw if the extra umbral doesn't hit for bosses
sorry im staying away from helping\tuning falconers this season, i was just wondering about the reasoning of the builds\planners im seeing\hearing about which dont make much sense to me
the extra umbral does hit bosses in my experience
thats what i initally thought too
even tho it doesnt auto target it, it will hit the boss
I don't need "help" in the traditional sense. It was mostly of a "what would you change" question because I'm genuinely curious what you consider unoptimized
not saying thats like insane amounts of damage but yeah
But it's all good
i stopped playing at aound 1500+ on my hs
heartseeker in monos is like a joke compared to falconeer right? so the base damage matters more
That said, I do believe that without focusing on red rings, there's not a whole lot more throwing you can squeeze out
@flint turret more time is spent in monos so the extra dagger has more coverage?
i think for other classes, its so much more important to hit the + damage earlier because ur capped on how ur kit interacts with itself. u can only do so much damage
the only joke is how devs neglect balancing falconer. HS damage is above average rogue build id say
falconeer is just broken, the importance of hitting the + damage comes way later in corruption levels
so if that kinda makes sense now
thats why its so unimportant compared to the rest of the classes. the wall you hit when you actually need to do it is laughably late
all daggers hit the boss anyway so i dont really get what you are saying
you spend more time in mono than killing a boss so you want more dagger coverage instead of the flat dmg
werent you talking about how its different situations between boss vs monos
something that helped me in both, while not optimal is increasing area size of dive bomb thru hindering beak strike (with extra points) and steel torrent with umbral blades
yeah this makes perfect sense to me actually, because thats what ive been seeing for 3 cycles already. Half-assed make-shift falconer builds that make no sense whatsoever with people piloting them who have no idea how damage scaling works for falcon or what even their passives\skills do destroy all content without trying
some of them do actually start to dig in and optimize it regardless, but most just dont care because it doesnt really matter if it works anyway
pretty much, the kit just buffs itself so many ways
thats why im trying to push to 10k corruption maybe what i slam actually matters
this is what i have rn
i had min t6 dex slam on blood roost yesterday lol
and no dex ring either
i think if you want more coverage you just get 5 points in aoe passive on falconer tbh
I don't know, I get the sentiment but outside of an archetype, I must've changed up my own personal setup a trillion times this season alone for optimization. disliking something for being strong is one thing, but calling everyone cattle that follow mindlessly, not sure about that one
no hard feelings obviously, hope I'm not misunderstood
i heard this is like a way more casual ARPG so most peopleare probably following a guide without actually understanding how it works
falconer especially has seen so many "bugfixes" purely because of how broken half the tree has been in every iteration. I don't think I can blame the average player for not understanding some interactions, especially falcon stat inheritance when the devs themselves can barely keep up with their own creation
void knight or falconeer
that's just my two cents of course
definitely dont think it means a player should be looked down upon for not caring tho
some people have more fun playing the game, if it works it works
some people have more fun optimizing their build
speaking of optimization i feel like it's hard to know how things scale and interact. like i don't really easily understand how the falcon inherits your stats and which ones and idt this node is even good for the 2 points esp with uniques
this is exactly the node i had in mind, that and the other one with the crit multi inheritance
their tooltips are way too vague way too often, their character sheet is barely functional, their tooltip dps is a joke, and not even LE tools can salvage the situation in its entirety
yeah. i mean i personally think if you don't actaully need the damage increase of flat throw vs dex then it's just making more dagger coverage and you can also spec into that passive node right? to me it's not actually bc people want the highest dps scale from 200->220 but bc it's not really necessary and feels better in the content that you play most of
so I'm not sure how much of it is the player's fault here
agree, if i wanted to get a headache over every little thing in the game i wouldve chose POE as my first arpg
this one? yeah idfk about this one either
at least poe has pob but true
path of building for LE would be a godsend
physical, melee, dex, the scaling tags of the skill show it
im not calling "everyone" a mindless cattle, but the amount of falconer tourists this season is astonishing because of uber abby addition. I do get their reasoning and im not judging people who want to kill uber more easily, and i fully respect people who dig into mechanics. Juse is the best example probably. His planners\descriptions\undertanding was so far off, but he played and farmed a lot, and it worked regardless because falconer is broken anyway. But he wasnt just mindlesly using a class that gives a free pass on a content, he actually started digging deep, and the results are seen by the plain eye
not the skill tags but certain passive nodes
can you tell me what "damage specific stats" are
this one i was told that it chooses the highest one of the three
no i cannot but the skill says what it scales off of so id figure those are the only ones that effect it. definitely agree its not clear
in my eyes, everyone relatively active this season has been testing and contributing to the best of their ability, in their free time. I fully agree that the devs need to get it together and start balancing things properly, but I think it's very clear when someone cares to dig deep, compared to "so guys, divebomb got fixed is falconer dead now?"
bunching everyone up in that category isn't the play imo
that's what kills a community
yeah i mean id expect all ARPGs to be the same, most people want to play the strongest class
to be fair he wasnt bunching them up, he said people pilot it not knowing how it works and then some do dig in
which id say is how every class works, but on falconeer the need to dig in is basically zero
unless ur pushing giga end game
I'm just expressing my own personal opinion on everything, that's all
weapons can't have stats (dex)
there is no crit tag on the skill - so no multi or crit chance?
melee then would specify just melee damage affix
i remember a juse video having +melee on dagger id assume thats why
there is a node to give ur falcon ur crit chance isnt there?
go for the eyes
and exposed weakness
it's all part of it's hard af to know how a specific stat or node allocation impacts your build
yeah definitely agree its hard
yea there is but it's not on dive bomb
thats just how the game is, u either dig in or u dont haha
yeah but dive bomb uses ur falcon
the weapon stat node is on dive bomb but the falcon getting your stats are on falconry
the fact that people dont know how it works doesnt surprise me at the slightest because devs dont know how it works either. Mike gave me wrong answers about falconer multiple times so i gave up on that tbh. The best example is talon knives which says only about damage stats, but transfers literally everything including ailments
falconry doesnt make falconry gain crit chance and multi, it gives it to ur falcon. so it seems like it would apply on dive bomb
assume you're a new player, and you see this node. are we in disagreement as to how vague it is? I just got to monos. I'm leveling a falconer. What's "damage specific". does multi count? does pen count? is it only flat damage types? is it increased damage? how do i translate this without external help if all I've got going is my intuition, no dps meter, and a broken character sheet
just the fact that you say seems like is what feels bad as a newer player
i want to know what's applying to my skills 😭
not be guessing
definitely agree its vague
well i could actually do the work and go to a dummy
What I'm trying to say here is, I'll start blaming players for being tourists when the information presented is easy to read
Currently, absolutely nothing in the game is easy to read
i think there are ways to try test it but also i had no idea about dummy as a new player lol
From my testing it def applies the crit multi, didnt test the phys pen portion but i assume it does too. So annoying
Agree with the annoying ambiguity, i was asking the same thing
yeah for sure. just to be very clear, im not saying that anything is easy to figure out or explained thoroughly, im saying that if you do really need to figure it out its possible
(its wrong)
me personally, dont care to figure it out until i have to
You having had to ask gets my point across, no?
Also comfy3k newest video, unspecced falconary skill but insane dps still. I feel like idk anything anymore lol
its wrong bc its implemented as bugged or what?
yea i agree but i also think MOST new players aren't even gonna want to do that. i knwo i don't esp bc i don't even have a great base understand of this game
it's almost hack n slash d3 style in early monos tbh lol
it doesnt work like he said. i have no idea because of a bug thats there from the beginning or it was the intention all along
Holy shit its been over a year wtf
yep agree, but if its gonna make their experience negative to play idk why they choose a game like last epoch to play
I wanted to say this the other day in ask the devs but I feared it'd be too sarcastic sounding, but if all season 3 contained was a character information overhaul, I'd genuinely pay extra money for it, and they can keep the ancient era story
I'm sure I'm not alone in this
bc even if i go try test on dummy idk if i'm even able to notice what is happening again as a new player. like i wish i could easily read debuffs on bosses but i guess i just have to learn all like 20 icons lmfao
and i can't mouse over the debuff or the boss dies or i die and i still can't mouse over the debuff or whatever
tbf i think average people don't even join disc to discuss stuff. like the average is wayyyy more casual than you think
so it's not gonna matter to the majority
the real chads just play games to have fun and have fun doing it whatever it is
yeah thats what i mean, they just dont care. they wont consider figuring it out
ur in the starting area where u wanna figure it out, but the game isnt some abc123 game
so it takes time
i think the devs could put in effort to make it better to understand
btw I'm fully aware that poe has had a description clarity issue since forever, and the only reason people can make builds reliably is pob, but I don't care what other games do right or wrong
the s2 updates made me want to play the game more which was cool. i mean i played s1 but only did like up to the 3rd harbinger or something
but its also not unreasonable to expect this kind of experience in a game like this. theres so many things that impact each other and yeah
tbf that's also getting into literally math min max which 🤷 is the .01%
.01% or 40% xdd
you point is perfectly valid, but my point is that even when its fully explained, it still doesnt work like explained
does every class have some kind of node or weirdo interaction that doesn't make sense
probably at least 1
less than falconeer thats for sure, but all of them prob have at least one
I'm not saying, full clarity would encourage people to not be tourists as a whole, but for the average willing to care player, the moment they realize, for example, the tooltip dps is useless, they will most likely not bother digging further
its kind of a blessing that the game is ambiguous right now. if u knew how everything worked so quickly, ur only goal left is end game. what end game? lmao
i mean were on a patch called 1.2 right? thats hella early
im still waiting for a perfection fix ever since i started playing in 0.9 and reported it 2 years ago with a video only for a thread to be closed without a response 
yea for real like bruh where is my dps number 😭
wait what about perfection is bugged?
i saw that and was confused lmao
even if it showed u the dps number it would be wrong lmao
is this why i never see it in builds
yea truwe
the one where you can get 1(one) perfection stack PER MAP with umbrals triggering SD
huh
when i had umbral on bar at least that is how i could check quickly dps increase while leveling 😂
so shadow daggers works once, but only once?
i figured it would either not work, or always work
yeah i took my umbral number from like 22k to 10k and did same damage at some point so
screw dat
its way more complicated, there are 2 types of SD actually, melee and throwing
it's a lot more helpful in campaign
for sure yeah
is this ur first ARPG too?
to be fair the node does say "when you use a melee attack" and shadow daggers being used is not consistant
no
when SD triggers from 4 stacks and at least one of them is melee, it will trigger perfection regardless. if all are throwing, it works once per map
poe player mainly but also some casual d3
gotcha
sometimes it is a used skill other times it is not
did u hvae these same issue in poe?
it has pob but i also accept it is a significantly more complicated game than le
yeah this too
but poe def does have the same issue if you don't use 3rd party tools
it consumes kismet for whatever reason
is kismet the scissor?
idk what pob is but it sounds like some tool or community because of expert players. so trying to figure out poe by urself would be super hard, way harder than last epoch
yeah
yea it's basically le planner but calculates literally every stat under the sun needed for char, for skill, etc
the amount of crazy work theyd have to do to figure it out for u haha, last epoch is like that except not as complicated so i just see it as normal
LE planner is a double edged sword, if PoE planner had a bug that made a skill's calculated dps lower than it should be people wouldn't play the skill and would complain to GGG to buff it
im kind of glad that LET only does defenses
imagine throwing just 1 umbral blade at a time
why would anyone play this build as BD
there was no falconer pre 1.0 bruh
fair
this still exists?
as in, still not fixed?
that's nuts
last time i triede it wasnt fixed
last time i checked the druid shapeshift buffs that never worked ever since 0.8 are still in teh game
cascade snapshotting is a thing which is not documented anywhere and was in-game forever, same for sync strike shadow hitting twice. Raise your hands who know that sync shadows hit twice each but you yourself hit once
both exist tbf
skill doesn't act as it should in game vs what numbers you expect from planner
pob gives number but it's inaccurate bc it's incorrectly configured or just not where the dmg is coming from
you yourself hit twice but only with escape to shadows
there are tons of stuff like that
with retreat shadow hits instead of you
well all shadows do
with scissor and escape to shadows you get 2 stacks not 1
its suppozed to be 1 stack per use
still worthless
because of the bug with channeled cascade
@austere atlas what did you say i should work on? 2 lp dagger slams and 2-3 lp peak? what's after
ur very first upgrade would be a 3LP peak
can u link ur build again i already lost it lmao
oh yeah here it is
i just updated 1 idol and red ring
getting throwing damae on belt/gloves is huge
yeah 3LP helmet is sooo easy to get
ah yea now that i have the red ring i can still have 160 dex on shittier roll gloves
3lp peak is more of a defensive upgrade
that is true, i mean u could insta upgrade ur lp2 daggers if u have exalted for it
whenever I get a good enchant, it's t6
are you gonna roll over lol
to be fair tho he has a 1lp mountain like its so easy to get a 3lp and upgrade that lol
than to get insane exlateds
I think I'll get new idols to gamba t7 on
not ruining mine
cemetaries are so exhausting I swear
do you think i should just slam t7/t5 on daggers or only do double t7 exalts for 2lp
what exactly?
is that still his build
my idols are mid/low roll 😭
or did i find the wrong link
https://www.lastepochtools.com/planner/BaND8KYo heres fresh import if you need
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (14) / Marksman (8) / Falconer (71)
▸ Health: 1,802, Regen: 27.6/s
▸ Mana: 244.93, Regen: 14.8/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 23 Str / 177 Dex / 23 Int / 23 Att / 23 Vit
▸ Resistances: 91% / 91% / 91% / 95% / 92% / 95% / 109%
▸ Endurance: 74%, Threshold: 360
▸ Dodge Chance: 37% (1310)
▸ Armor Mitigation: 41% (2,345)
▸ Block Chance: 1%, Mitigation: 7% (43)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 4%
3LP is pretty common i wouldnt worry too much about BIS on a 2LP
for the people that still grind and didn't drop the season, what number is your total echoes at?
found one of my explanations about SD perfection #🔪┃rogue message
736 rn
where do i find this
in map
press m
bottom right
so one thing that was actually a huge upgrade for me, if you can find an exalted gloves with +1 max shadows t7 dex and t5+throwing damage those are miles better than blood roost
traitors tongue ia 1/11 for 2LP and 1/99 for 3LP so even if u slam near BIS on a 2LP u can easily fix it with another 2LP.
because +1 shadow lets you get a 4th point in on wings of shadow
they're on my filter. guess if they dropped
100% agree, especially the CD gloves
im glyph of envying the fk out of them rn just to roll that lol
you can farm them in the woven echo that droppes 1 of every champion affix
the hard part is getting an exalted
do u know if this imprint prints the same sealed or no
it cna't since it's cham,p only isnt it
imprints tend to work on sealed affixes but I dont think they will work on champion affixes
yeah I know that's what I meant. I gave up because it felt like a giga chase item
good base + t7 champ + what, throw?
no thanks
yeah
there was an EHG reddit post where they said when you imprint an item with a sealed affix it will take 4 of the mods (replacing one with the sealed mod randomly) and use that as the base it rolls against
yeah I meant t7 throw
ohh
surely this is close enough to what you said right
i think it's also in the desc
ah ok
of the imprint
more or less at least
can I be honest. I don't trust their tooltips
I won't chase something I have doubts about being chaseable
just know that this would probably increase ur damage but cut ur survivability by like a third or half
in healing, not in tankiness
u dont rly need it.. ive been trying to get off of blood roost for so long
i mean all my deaths are 1 shot atm so
all blood roost does is give u another umbral blade at this point like zz
idt dropping survivability means anything lmao
I believe this echo drops 1 of every champion affix
granted they wont all be exalted
but CoF makes most of them
btw this is pretty good, like it's as close to god gloves as you could get for your first drop pre imprint ( if it remotely works). if you rerolled that thing to throw, yeah
it's just so crazy hard to get maxed out
yeah its for an imprint but i hvaent touched it
you have the champ affix, the best glove base, and a purple stat
but i want to fully understand how imprinting works
yeah i figured its better to farm them
right now i have a T7T7T7 glove cuz i was helping others find them lmao but i need to put this thing in there now
what champ mods should be on my filter? just mirages?
i really dont think you can imprint champion affixes
I agree
the imprint that requires you to kill champions would overwrite the mod
T7 throwing T5 dex and some random garbage like elemental resist and hybrid hp
t7 dex might be better
if you can get to 180 dex (200 with quiver)
losing the +10 dex from bloodroost hurts
it's just sad if it's not imprintable because those gloves make me sad lmao
dex is seriously overrated, the priority of dex should be right under base damage in endgame
yeah idk. if its not then its not then end of the world
i can use 10% endurnace and crit chance, and throw some hybrid hp on there lol
pray i hit the t7 reroll
(i wont)
would non exalt +1 shadow be worth still
imo yes
the difference between exalted and yellow is like
and you really need dex and throwing damage
yea i was just wsondering if t5t5 dex throw was also good
yeah
the nice part about exalted or yuellow glove is u not only get ur necessary stats (dex +throwing) but u can more for free instead of chasing a 4LP. so u get hybrid hp and void/ele resist
yes it is
dex only matters if you are hitting a 20 point brekapoint otherwise its wasted
also without the roosts you lose a pretty decent amount of recovery imo
its like 1/2-1/3 of ur recovery
yea zz said that
i found that umbral blades can get this back with life on crit from the tree actually
theres a passive tree 3/5 skill and a falconry skill
i was fine
?
falconry
ohh
doesn't that get shut down by peak?
passive
no because its health gain and not health leech
its like life on hit
but its life on crit
and the crit avoidance sustain but its wasted points in passive tree if you can get blind somewhere
oh speaking of tree.... foxy your passives are all messed up
you are using full divebomb passives
oh no i didnt see those lemme look
😭
i have flock of crows
skiasynthesis
no thats skillpoints
and this
yeah also that
those 3 circled are like completely worthless for umbral compared to the other stuff
move hte points in shadow damage to physical throwing damge right above it
u can just do the 16 points in marksman and put some in +throwing damage tho
what do i get in falconer then
concentration will give u 16% more damage, but u lose the 160 dodge and 20% dodge with concentration, and reducing the refresh after taking dmg to 32% (4s to like 2.72s), and 10% less hit damage taken with concentration
most of the middle row is OP
something like this
definitely not 4/5 on that top left one