#๐ชโrogue
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I'm checking right now and there less slots comapred to 1.1 even. There's idol slots now I guess.
Ones I found:
Health + flat endu, 1x3 primalist idol.
Warcray rare affix, primalist only, Relic.
Flat dodge rating + flat endu threshold if you have not been hit, Experimental gloves.
Flat endu threshold, belt.
Health regen + flat endu threshold, Last bear's lament helm set shard.
Increased shock duration+ flat endu threshold against shocked enemies, 3x1/1x3 mage idol.
Endurance + endurance threshold, 1x1 weaver idol.
Sir, that's 1.1
yes
So, endu threshold affixes where?
lol
Which won't matter within 2 days.
ive been readin the past 5 mins of your back and fourth, id just ignore the guy XD @scenic otter
ofc
For 1.1, ideally you'll get a mix of both, and not only one or the other.
Because you still have your 3 T5 hybrid health and passives.
Not building health just to max cap endu threshold is... pretty damn stupid when hybrid health affixes exist.
oh wtf, what is that slaughter...?
Someone didn't read the patch notes! I saw a reddit post complaining about it the hour it dropped.
There is a new patch??? 
How was this node not mentioned on the rogue tree when comparing hp to threshold
- We already concurred that % max hp to endu threshold is good, we're mostly talking about flat endu threshold.
- That damn thing dies on taking a hit.
35 dodge for 5points... idk, doesnt really sound like a great investment either ๐
It's great if you're already building dodge, because that means it'll be used more than once per combat. It helps mitigate DoTs since DoTs don't hit, and is effectively one shot ehp boost.
What is the "base potion droprate" when hitting boss? I don't find any information about potion
It's based on hit damage or every hit can drop potions?
do we know what gauntlet of shade is
and souls of the erased
the woven tree has things i've never seen talked abt before
๐ค
or i just missed them
its a place where you either get an Omnis or get Omnis'd
wut
yk

He's not necessarily wrong depending on what corr he has in mind. You will eventually get one-shot that's a fact. And rogue not having 10k+ ward like some of others pre 1.2 is true too. But generally yeah, people focus too much on damage and end up dying a lot
He's a redditor, we're likely talking 300 corruption max

hey guys has anyone done any heartseeker planning ?, i've done a few and i can't seem to reach pass 800k without gutting defense, the skill seems pretty mid even as a single target
most promising heartseeker seems to be dread ignite ward build
wdym mid? anyone with a brain can do some basic math and see how broken it is
the entire tree only has 1.7 damage multi, im struggling to get more damage out of it
it has 100% effectiveness of added damage and hits 10 times per second per cast
that's why i'm hoping someone did planner and see the final number, cause for me the cap doesn't seem very high
someone indeed did
my final number is 300 flat, 4x multi, 13x increased, 235% recurve for 7 average recurve, 1.7 multi from tree 1.5 shred and 30% cold pen
Very true, after reaching 300 corruption I had to transition from life to 2948148591 ward to properly sustain the wind brushing my hair
which comes out to be about 400k-450k per hit or close to 1 million dps
think his final numbers were a little different 
are you counting all the bonuses from black arrow and such?
no it seems to inconsistent, i'm gessing it is a 40% more consistently ?
i also did not factor in how many darkshroud you get with this, which is very sweet, im guessing 10+
uhhh.. no its a lot. also are you counting the 60% more from the quiver?
the quiver is for rain of arrow only, no way you get that bonus from spamming
i have not done any numbers with the cooldown heartseeker, doesn't seem good
Crystalwind?
yeah that thing
that's a free 60% more damage every second
I would lol. The difference between 20% and 60% endu in overall ehp is 5% vs 30%
i know you would but I just don't think survivability is that hard to come by pre 500c
Can someone tell me why Dex shard rarity is "Rare" when other stats are "Common", just noticed that when I do my filter lul
lol, weird
I haven't done a planner either because I'm not starting HS, i'm starting paladin with the new multistrike, doing electrocution smite, but I've definitely done some math and seen others post about their builds and it looks broken
is this factoring in reign procs and also how many heartseekers?
reign is like 20% damage, and 7 heartseekers at 235%
the quiver is very nice, but i won't count dark quiver until i have a feel for it
7 recurves?
yeah
someone made a chart for it , and 235 seems to guarantee 7 on average
keep in mind that heartseeker has no limit on how many you can cast and how many are hitting a target
yeah that sounds right
yeah i counted 150 increase AS too
Wait what? lol they removed it from 5 slots?
sadly yes
btw a youtuber said the first heartseeker hit and 1st recurve does not have 0.8 recurve multiplier, it only start at the 3rd, is that true ?
@zenith bridge would know
i saw it from a youtuber name curse
I dont think curse was a playtester
Unless thereโs hidden alt text what we do not know of, recurve always gets lowered.
seems reasonable, the first hit is a hit, next one is the 1st recurve, so make sense that it wouldn't count
if it is then you get 8 hits on average
He also said the 12% per recurve was multiplicative with itself with utmost certainty, when its very clearly additive with itself.
i counted it as additive, which comes out to be 60% more damage at 7 recurve
multi with itself seems broken
i got the additive from the wording
every recurve adds a stack, every stack is 12% more
and it says multiplicative with OTHER stats. It would clearly say if it was multiplicative with itself
But we'll see
Mountain boots is a big tech to stack endu. And it was always a decent way to facetank if someone is willing to commit to it
multiplicative with other is very normal, every other more damage node does that, but multi with itself is not normal
I just don't see why you'd jump to oh yeah it multiplies itself when nothing in the game does
must be a bug, it being additive and giving you 60% more damage is very normal behavior
Yeah I can't think of a single buff that stacks multiplicatively with itself, its all additive. thatd be broken as fk
Again, I don't think curse is a playtester, he's just theorycrafting
trikster would know the answers to all of this as he has played with HS prob more than anyone else
other than devs
OH yeah the biggest change of this update... no more damage variance on dummies... @flint turret rejoice
if it multi with itself then it turns into a x2 damage multi on average at 7 recurves
yep
from 60% more to 100 more doesn't seem that crazy, but still insane skill point value
Well right now the hardcap for recurves is like 250 or so
but with that stacking multiplicatively with itself then gaining an extra 2 recurves would be pretty big
your only option left is sac a helmet stat for recurve and idols
I mean... Just slap the endu blessing on top of lirakas or t5 affix on any slot and you are set. Or slap 0lp anchor and forget about it
so it would make going for those extra recurve chance mods on idol, helmet, body, more worth it. right now there's basically no reason to go for it since its like.. 8% more damage overall from 250 recurve to 400
yeah no fk that
yeah true its not hard to cap endurance
i play the game more like... stack as much damage and movement speed until I die, then i'll invest in more defenses 
casual SC poe player mindset
hey everyone
someone has an idea for heartseeker cold idols?
seems like generic bow damage and cold pen are the best options
anyone practiced lots of leveling rogue here? I want to know how to generally setup filter for leveling ?
cold pen is very good
not sure where those weaver idol come from though, might be from boss
there is a prophecy for them in CoF
probably minor idols with cold pen prefix and health, added health regen suffix then
bow dmg works even after converting HS to cold right?
yeah bow is generic
i'm sure terek has a leveling filter on his leveling guide
has dev said where the new weaver idol base come from ?
small weaver idols has 3% pen on it any element, which is insane
Yeah that's really great, now I want a dummy with ailment immunity to remove the shred variable
Most likely the weaver echo that lets you craft them
that's the enchantment, there's a new weaver idol base with its own stats as well
enchantment looks pretty mid tbh
They said they drop in the weaver side zones randomly
nice nice ty
more tomb and cems from weaver tree it is then
Well, it's just a bit extra power for free, so nothing wrong with that
entire tree has 0 idol support, very sad, except for cutting everything else and make space for idol echo
yep and those guys also drop echoes, and we can trade in those random echoes for random other echoes so it'll be very nice to farm those zones
Yep however I had a thought, did they remove idols from shrines? I saw shrines give random abilities and I dont remember that in 1.0
i didnt play 1.1 so i wasn't sure if they made shrines give you random abilities for periods of time
they are still there, shrine is nerfed because of it, most of your shrines are useless abilities
early on they're great though, just take those shrine keep moving forward
if you're a rogue the fireballs from mage still does 0 damage
idk if they changed it
So they just diluted the pool with a bunch of sht that isn't gold and idols and uniques ๐
yeah pretty much
There's a woven echo that says it has many shrines in the area, so I was thinking the woven echo will be a really good way of target farming idols and gold
sad to hear they nerfed shrines
they must have seen feedback about ability idol being bad late game
i'm looking at loot lizard right now, every loot lizard guarantees a unique is crazy
At least cof got prophecies for new idols unlike new runes
I think they reduced the spawnrates by like 60% if I remember correctly
so they "buffed" them by 60% to compensate
i cant remember the actual number I think it was like 60% less frequent
They mentioned it one of the many interviews

There should also be some nodes for lizards in the weaver tree I think? Might be worth trying with the new dungeon key that should boost spawnrate of lizards in the dungeon ๐ค
15% lizard spawn from champ spawn
30% from a cache
and lizard tail, must be a room full of lizards
super arena looks really good btw, it says spawn champions with an S, and champ can spawn lizard, and lizard drop a unique
Why row have to add attunement bro. I just wanna use ucenui, I don't want to gable-match t7 int on my gear for it
Can also try to match it with tundra helm tho
30% increase or flat?
open cache has a 30% chance to spawn a lizard
15% from champ spawn is kinda nice
yep this
the new arena could be sick
kinda reminds me of grim dawn arena
Oh right that reminds me of that arena faction I wrote somewhere in the suggestions... could use favour to build shrines and turrents in the arenas or something like that 
crucible, thats the name
im wondering how the tree affect the echo
like does it change in real time or it only affect echoes you haven't explored
like if i take 60% more arena, does my echo web with 400 nodes change instantly
it says in the video "new discovered echoes"
yeah that make sense ty
which is still omega good especially because they said the vision tower actually can reveal new woven echoes, meaning the echoes themselves are not pre-determined but rather generated every time
weaver tree have so many things to try and pick that its overwhelming
all i know is that I can finally remove arena echoes, that is the biggest w for me
you can separate it to 5 categories i think
take 1 category, take nodes to buff that category, that's about it
maybe with the revamp arenas + 3 less waves they are super fast with tons of champions
also arena drops amber, i wonder how much amber
Well its like entirely new thing, so yeah... imagine If you were using some skill, no skill tree existed and suddenly skill trees got added to the game ๐
im guessing 5k a node at best
you put points there so... but I guess it wont be much... iiiif it'll need gold to respec that and not something else? ๐
there's also a node that say champion drops a pile of gold
I hope its not the weaver currency LOL
thats fat
super arena must have like 4-5 champions
im pretty sure a pile of gold = the gold you get from the echo reward, but not scaled up with corruption
super arena is a woven echo, right?
oh thats not good then nvm LOL
thats like 4k gold
i usually get 11k at 200 corrupt
I think its super random? ๐
also there's this node that gives champ a 1% to drop a unique with lp
this looks mega bad unless im missing something
do we know what woven echo can be bought and drop only ?
Read from there
I wonder about this... too bad it doesnt work on harbringer loot I guess
TLDR 31 of them can be bought but 5 are drop only
nice ty, so 3 of 4 crafting options can be bought
of the 5 we know about, 1 is uber abb, the other is experiemental prison, and the other 3 could be anything but I'm guessing the attribute swap, and the LP reroller
yep
the only one that you absolutely have to drop is the experimental
since it drops only from wizards
Well, also the attribute rerolling one might be drop only?
i'm not sure because the anvil icon doesn't seem to only be crafting option echoes
i hop they drop the favor cost for buying 1lp stuff so people buy it and reroll it
also not all bosses have the big boss skull either
or else they're gonna be 500 gold again
i don't play MG so i have no idea
It doesn't???
but I do know they added taxes
you get like 10k favor an hour, a 1lp item to buy costs 7k favor
can be bought it looks like
I have not seen this yet, that is pretty cool
I doubt it... I mean the harbringer isnt really boss of the timeline ๐
Oh sht we have all the echoes on LEtools?
In what world you are getting 10k per hour
indeed
i don't remember, i remember always having 120k
It's around 3-5k per echo at semi-decent corr
Either way, Ive liked atlas tree in PoE a lot and this weaver tree looks even cooler tbh, so we'll see ๐
Ahh yeah the boss rush.
everyone take that node and farm the shit out of reign of winter echo
that's a lot of lizards
LELOGIN
1 unique per lizard any type btw
Too bad phase point and row are from different timelines smh
rip
they made the drop only ACTUALLY drop only
no rerolling
i was really hoping there was a chance of getting the drop only from the reweave
you said they come from caches too right
:D
quickens up the eye farming for sure
they might drop nothing and only the last guy drops something
This woven echo is how you get the Countenance of Majasa, I think we pretty much assumed that, but it requires 300c to insert it sooo cant get it early @flint turret
also requires level 10 lol
not really, i guess they will all be different types? so its not better than killing one only one you need
unless you need multiple different uniques from them
You like this helmet, right Ragu?
Who doesn't?
Turns out its from a buyable woven echo at level 1
Big
Easy 2lp
yep
what is that armor wow
im blining for that lol
alright alright i wont spoil anymore of these
i'm fiending for LE
I don't see how it's better
int is nerfed so less ward, you get armor mitigation apply to dots
that is busted but have you seen majasa shield? its nuts
now i know I wont have that for a while but still
I would say int is whatever, but it actually has a purpose of matching the attunement on row
i usually use gloves for experimental dot mitigation, this can give me space to use immortal vise
only decayed skull max roll though, that roll range is so big
Dots are nerfed by more than half
Oh yeah dots got heavily nerfed that is true
15% less everywhere+ 0.5 scaling from corruption
the whole not starting at full ramp damage is so big
on top of the 0.5 and 15 less
yeah they'll be doing... a lot less damage to us
It was never truly gone, but buffs to it are huge yeah
Damage wasn't really an issue, clearing was a bit tho
i did 1 planner for it, it seems to be insanely reliant on you getting the proper flat damage on your gear
Well, for phys one yeah, but lightning has access to huge amounts of flat from body and helm
i've never played non SD throwing builds, what are your thoughts on this?
Meme
iight
so there's this thing i've been thinking about , burning dagger
you can get potion drop chance from idols now, usually you only get it from ammy and belt
that sword can use flurry spam and then you throw a guaranteed crit burning dagger on boss
clearing is nonexistent ofc
maybe farm 10 uber aberoth eye and swap over
or use this unique and play burning dagger heartseeker
full set of potion idols will give you 300 flat throwing fire damage
then you use dragonsong to give your burning dagger flat crit chance
this thing is kinda nice
Yeah it gives huge ehp boost with the effect
Really huge
That's basically 100% endurance threshold if you drink all potions
yep
on top of max healing you
on top of having 20% endurance
and lp3 not unobtainable
not bad either, its buyable at level 6
and armor
Any humans here ?
thats like.. t5 health roll for free? 84 health
No we're all bots
That's also necro and poison res
true holy sht i forgot how good vita was
kinda true...
Im starting to think about what belt I would use over this one LOL
The one for crit heal looks nice too
basically if i need armor i'd go for this
oh yeah that is a cool interaction ragu
could cook some insane EHP ward stacking builds with that one
so dodge is less of a problem
how many people convert dodge to GB in 1.1?
I did that in 1.0 and 0.9 but I never really did the math on it, i just felt like it felt good to have gb lol
also silver shrouds are op
glancing convert is massive bait, you get alot of glancing from shroud already, and flat dodge will be wasted
yeah makes sense. like I said I am not on any hill about GB, i just personally felt like it was nice to have some extra DR
maybe you should take it early on during early mono bossing if it guarantees 100% glancing
it'd be max 85% glancing right
With rogue getting more and more dodge options added, that passive becomes worse and worse by each patch
100% with glancing and armor bonus from shuriken is very nice, there's this dirt cheap set belt that give you 200 armor
how many people use shuriken shield nowadays? LOL
Dodge from hp idols for free, dodge from avoidance for fee, huge hybrid flat/% dodge affixes on idols
thats prob something you havent heard someone say in a while
with merchant being available at lvl 1, this belt is insane to conbo with shuriken armor buff
Mostly MM I guess, and my bet that most of hs players will go for it this time
i'm 100% buying this when i get shuriken
oh wow you think so? that's good lol
I always loved shuri shield
Even trikster goes for it with hs
thats wild. absolutely NO ONE ran it back in 0.8. i literally found out about it from you
2 years ago or w/e it was
It was 0.9
every rogue use it now no ?, except for chakram
But yeah
Bladeshield fell of big time for bd when they changed smoke blades on smoke
Having 160 flat damage for free without any gear is hard to beat lol
yep
how did you find out about it back then? was it just because we had a dead slot in BD so you just fkd around with other skills to see where you can find extra util/surv?
Now it's gonna shine with the new helmet
I just didn't like the smoke back then, it was doing nothing while running monos/dungeons. All sd builds were using bladestorm with no explosions back then, so the gameplay was basically just running. No exiled mages, no nemesis, no reason to have smoke outside of dungeon/timeline boss
i remember we labbed a ton of explodey vs no explodey and found out it was a massive increase to dps
And if you wanted to do t4 julra you could just respec to smoke before going into a dungeon and max it by reaching a boss
lol yep now one pack levels a skill to max at 800-1kc
It's a massive increase but at a cost of worse mono running and huge mana consumption. And bladestorm wasn't nerfed back then for sd
you mean when it shotgunned?
or overlapped i should say
Now yeah, I don't see a reason not to use explosive
I mean when you sync into throw
It didn't
i thought they specifically bug fixed it in 0.9
from 0.8 to 0.9 i swore the bladestorm overlapped and shotgunned extra SD procs
Ah, dunno, I didn't play before 0.9
i don't think it did, i believe when you spawn 4 umbrals with your sync, the 4 umbral will hit once, so 4 times, then all the spin doesn't stack
i still remember the smokeweaver SD spinning meta, do nothing but shift through your mono
great time
Yeah I remember this shit
wings

lmao wings
And shield too
Zdps gaming at it's finest
holy i forgot how broken this was
you have bastion at home in 1.2, just gotta invest
unlimited range too
but you sacrifice glancing
Corsair in 1.2 and majasa shield blows old bastion out of the water

actually lol
It's just the game changed and now you actually need damage because of mages/nemesis/harbs/etc instead of just running monos for obj completion
yep not bad just need rank 10 in weavers or get lucky dropping it and get to 300c
just need 2lp and put it in the nemesis oven
you can't
BUT now we can put a 0lp in, if it doesn't pop out lp2 after round 2, take it, reset it to 0 lp, take it back to nemesis, rinse and repeat until lp2
or just farm majasa 500 times until an lp3 drops lol
You can put any LP into lp woven gamba for it to either increase or go to 0
You can only throw in a 0LP. But it CAN roll a 4lp from 0.
You can go phys chakram and scale it simultaneously with throwing cascade which has pretty good clear
rough, weaver idol blessings are x4-5 times more expensive then large idols blessing per item
Dose rogue go into marksmen?
uhh yeah
Ty
welcome to the best class channel
Lol see how it feels on controller after the update, if not back to spin to win I go
But hail of arrow bleed look very fun and Iโm hyped to give it a try
meeh wanted to do lightning and didnt want to switch skill to clear ๐ฆ
Do '-Mana Cost for Throwing Skills' mod from rings affect Burning Daggers triggered from Cinder Strike and Heartseeker? Tooltip says 'consume mana', so I'm not quite sure
Consume mana isn't treated as mana cost last I checked, so no.
Makes sense TY. In the other hand, it means that cinder strike triggering BD will still cost zero, so Sapping Strikes will work and actually generate mana
Correct.
tried to put it with 1lp in a budget planner and it doesnt seem to work well. hard to add additional crit reduction and crit chance to compensate for avoidance bless and massive crit from peak 
looks like more a lategame tech
much easier to flex it in later with new idols and abby relic
What are the rogue sub classes , marksmen falconer and ?
Bladedancer.
Thanks ๐
okay new even more budget friendly hs planner with no more than 1lp each item https://www.lastepochtools.com/planner/QeNMz5MB
Tombs of the Erased / 1.2
Rogue (32) / Bladedancer (8) / Marksman (63) / Falconer (10)
โธ Health: 3,057, Regen: 0/s
โธ Mana: 149.44, Regen: 8.16/s
โธ Ward Retention: 22%, Regen: 0/s
โธ Attributes: 23 Str / 75 Dex / 11 Int / 23 Att / 27 Vit
โธ Resistances: 74% / 70% / 72% / 94% / 75% / 75% / 80%
โธ EHP: 29,853 / 28,716 / 29,273 / 33,800 / 30,151 / 30,151 / 30,151
โธ Endurance: 60%, Threshold: 1,140
โธ Dodge Chance: 67% (3283)
โธ Armor Mitigation: 29% (1,365)
โธ Glancing Blow Chance: 61%
โธ Crit Avoidance: 95%
โธ Cold, Physical / Bow, Throwing, Melee
โธ Ambition (10/20), Bow Mastery (5/5), Concentration, Sharpshooter (10/10), Swiftness, Dusk Shroud (6), Frenzy, Haste
โข Umbral Blades (20)
โข Dark Quiver (22)
โข Puncture (20)
โข Smoke Bomb (20)
โข Heartseeker (24)
โข Titan Heart
โข Riverbend Grasp
โข Mourningfrost
โข Anchor of Oblivion
โข Pearls of the Swine
โข Carcinization of Momentum
โข Heirloom of the Last Nomad
โข Peak of the Mountain
โข Legacy of the Quiet Forest
โข Reign of Winter
โข Phase Point
โข Throne of Ambition
1 in 7.4m for lp4 is that lmao
Dont look at chances for 4LP Harbringer uniques...
BUT I got 4LP Riverbound gloves, so that might be useful ๐
ay yes 1 in 954m
Love the guaranteed slam chance on 1lp so far. Makes budget planners much more reliable because you are guaranteed to get the item on the first try, rather then using exalts which might fail multiple times during crafting or slams with 25%
Big nerf to exalts tho
Hmmmm, its kinda interesting... still beyond unrealistic but... harb uniques for 4LP are nearly 1 in 1b, buuuut Uberroth 4LP relic is 0.41b ๐ค
did anybody cooked a heartseeker shadow daggers build ? using new unique helmet for auto heartseeker, scaling on thrown damage for HS and SD ?
Well, you can spam harbs with glyphs while getting Abby woven echoes will be a pain in the ass I would assume
That would technically just be โcurrent SD but with a new helmโ
but u need to be marksman to use ravager's dart right ? At least for the auto heartseeker to work
I'll also be playing bleed hoa
apparently it doesnt require a bow anymore aswell
What you didnโt notice is that uniques that proc other skills donโt need you to be able to spec the skill.
Eg. Harbringer of stars
got u, so no point going marksman except for specific HS passives
still trying to figure out if I can play MM without bow, centered around shadow daggers and this helm
and be strong, ofc
If you want to all in for SD youโll most likely still use a bow for puncutre SD
think umbral is worth it over shuriken shield?
I can try and come up with something but I don't really see a purpose. You don't really want flat fire damage for sd, and hs itself has limited benefit for sd. Bit if shrouds, bit of flat, bit if shred/fral and that's it
And helm doesn't give flat throw for anything outside of hs
You need to actually kill something with it first. Gl with 0 crit
I mean you can use guaranteed crit on shift... But still doesn't sound all that good
yeah true, crit will be an issue, and its useless for sd so seems bad
Anyone else where feel like the class specific idols+enchants are doodoo compared to the new 2x1/1x2/1x1 weaver idols?
I think ima be all pen idols on my HS build. Easy to prophesise ๐
Cool looking cosmetic imo. But having to put points in puncture is not appealing.
Hope so. My guess is that I should be able to sustain maybe 20+ dusk shrouds on bosses, and maybe 5-10 outside, so that's a nice chunk of damage for umbrals
Can always swap to shift so whatever
so no good use for a https://www.lastepochtools.com/db/items/UAzCsGYHZyA build ig ๐ฆ
would be awesome without the "You are limited to one active Heartseeker" affix tho
The only okay-ish use for It I could come up with is to use it with a crit throwing cascade build. But still questionable. That 1hs limit makes the helm more or less a meme
Might be okay with chakram too
But if I vere to do either I would prefer a bd or falconer for it, not sure how hs justifies a terrible tree for anything that's not bow
I agree, but its quite sad imo
Hi Guys, is Acid Flask considered as a bow attack please to trigger mastery of Maksman ?
No thatโs a throwing skill.
Titan is the only 1lp body that gives good hp while being able to get t7 +skill on 1lp
Null potent is another option but c'mon, different lvl of budget
Personally I don't have a confidence that getting an exalted gorgod body with t7 hs and double hp suffixes is gonna be easier than 1lp titan, in fact, the opposite
you realize t7 heartseeker + t5 flat + t5 % life is less hp than titan heart right
Insert just buy a house meme.gif
Leveling questions, any reason to go to campaign act 7 if your able to do monos by act 3 ? 14/15 and 5/8 skillpoints/idols.
get skillpoints and idols slots asap, no point doing the end of campaign (+1 all attrib)
it would have to be a double exalted life chest to be better than titan heart (in terms of hp)
If it's gorgon or flat crit I would prefer exalted still, but it's much harder to get
Yea thatโs what Iโm saying, in seeing a lot of content creators, guide writers, say to get to act 7 and then go into monos. Just wanna make sure Iโm not missing something if I go into monos by act 3
so you went from "just use exalted with health" to "who cares about hp"
goalposts do be movin
previously u needed to unlock the faction map to be able to choose one and start farming favors in monos, from season 2 u can teleport there without doing previous maps
but i mean ya if u dont care about hp just use a lp kestrel with heartseeker
ur prio should be get all passives/idols > choose ur faction > start monos
thats only for alts no
You still do if itโs your first char of the cycle.
oh 
well
guess rush act 7
So whatโs the best bet?
Itโs just that alt now donโt need to hit chap9 to be anle to reach the faction zones and can teleport from act1
idols/passives by act 7, go monos until temp sanctum key, kill julra and go unlock
is what i'll do
You could if you just want levels, but youโll going to need to go back and at least grabs the passives and idol slots
guess thats the way
Doesnโt doing dungeons give you 1 skill and 2 idol slots now
Well, I do. I don't do zhp planners. My personal preference doesn't have to align with everyone else's
Doesnโt that mean we donโt have to go to 7? Thatโs kinda what I understood from notes
it means you can skip an annoying idol + an annoying passive quest if you want
Making it better to go monos act 3 and then means your starting earlier to get a sanctum key ?
not sure what those would be though
Youโll still need to go to 7 to be able to reach the entry to temporal, which will skip you to 9 and give you item faction access.
probably ruined coast
Will with the new key system, you just make sure you have one of each, grab the charm that takes you to boss room
Ah I see
Thatโs what I was trying to see
well u still need to be able to clear the mono too
which shouldnt be a problem by the time u reach act 7
not sure act 3
Did a run, UB falconer was chillin
Lvl 31
yeah cause shadow daggers is god
Just felt insanely efficient going early, but if I need to do act 7 nonetheless
For faction stuff
yeah unlock faction asap no matter what
Yea no argument there
get ur points/idols from where u want ig
Guess I do another practice run to 7 lol
7? isn't it 5 where you unlock temporal sanctum through the sidequest?
The sapphire tablet quest
Act 5 is temporal unlock correct
I don't know where all this act 7 stuff is coming from
someone posted a guide to act 7 on reddit yesterday
saying that was ideal way to progress at start of cycle
faction unlocks at lvl 1 no ?
but yeah go to act 5 for sanctum unlock -> monos -> sanctum -> back half of act 9
easily the way to go
MG gonna have a great time with people listing uniques at lvl 20-40
no one will have mg at level 20
can this be any good?
god damn it i need to read the patchnote again
there's no wording about alt, it has to be for all
you can check with mike if you want but i'm confident
Donโt the factions reps not appear in the camp until youโve progressed to Mejelka in campaign?
it doesn't say they added the ability to join a faction in keepers camp for everyone
If so, I think you still need one character to make it that far to join
yeah it could be understood that way
it says if you join a faction in keepers camp (something which is only available to alts right now) then it unlocks the waypoint
i am 10000% sure that if factions were being changed the way you describe it would be made explicit in the text of the patch notes instead of being something you have to infer
i did hear about them talking about this issue then mentioning alts
mike also answered a question the day before patch notes went up saying that these were end of campaign features
anyway if it turns out we can start building rep at level 1 i'll be pleasantly surprised but i really wouldn't expect it personally
building rep at lvl 1 won't matter much, they scale off exp value anyway
i just want it for cheap sets early on
there's this belt with 260 armor and 35% increased armor on it, crazy value
eh i take everything i can get
alot of items lose value if you cant buy it for leveling
Torch is giga on everything
i think i got the idea of MG open instantly because i heard a video where they said you won't have to deal with people asking for waypoint anymore
That's because currently even if you get to join the faction early with an alt, it doesn't unlock the waypoint.
yeah it's silly rn
The wording will probably be different if so honestly. The patch notes doesn't say anything about the NPC's spawns.
I doubt they will cause it suppose to unlock cof aswell for equity

are you all playing heartseeker? was reading patch notes and RIP dive bomb falconer I guess? :< or is it still viable?
BBC LM is the way
still viable for me, dunno whats ur priority tho
might go umbral blade falc if u want strong overall build
dunnow nerfed cool down hits hard I guess 10% instead of 20%, and over all damage effectiveness nerfs
bossing wont feel that good but still doable
razortails nerfed aswell. I am being paranoid after all these years playing poe ๐
It'll still be dumb strong, dont worry about that ๐
hmm
its still 6M + dps according to maxroll
now I am quite torn between dive bomb falconer vs bleed hdin :S
u are too used to poe nerf = forget this forever
Or try something new? ๐ 
both would be new to me to be honest
become a furry and go primalist
two-hand shield forge guard looks fun aswell > look at all the possibilities
Or... go full shurikens, get swords, increased bleed chance per sword, bleed chance for shuriken, low shift cdr, shuriken armor.... basically hammerdin, but different? 
with shuriken armour we need rune words like chaos to get a whirlwind like skill for the rogue ๐
There is channeled shadow cascade, buuuuut its stupidly locked behind the node that turns it into throw daggers (no more cool melee spins) and costs like 50mana per second iirc ๐ so I really hope this gets some big rework in next patch
It's pretty easily sustainable if you want to do that, before I knew atropos had a lowish stack limit, I was planning on trying that
Is it? ๐ค I mean, Ragu has told here about Dread trying it with traversal smoke with clone consumption for mana, so I guess... I more meant it like you could spin for some decent amount of time with the melee cascade
for 'standard' dive bomb build it is the way of following ActionRPG's tool planner as like maxroll with explosive trap + dive bomb + falconry + shift + smoke bomb? I wonder why they get rid of aerial assault for this type of build? I know there is one with umbral blades + razortails + aerial assault
Just nbeed to make it somewhat interesting so its not just stationary warpath on rogue ๐
Yeah, it's base 40 mana per second; -mana cost for throwing attacks applies to it and so does foot of the mountain
so it's 28 per second with foot and two -3 cost sealed rings
Itยดs way higher than 6M dps
Ye that sounds quite good ๐ค long time ago I used to play a bit with channeled flurry, mountain boots and the og bastion ๐
Anything related to dive or aa that doesn't have razorfall in it, is not standard in any way
Even if you don't spec umbrals, you still use them for midnight aviary damage stacking for dive
was more refering to a build with talons of valor, and blast rain
Im still waiting for some int stacking fire staff falconer
I was thinking about int stacking hs but that limit of 1hs on throwing helm killed it on the spot
hmm found some planners without Midnight Aviary+Umbrals using smoke bomb with smoke blades, and umbral assault tho
I think umbral blades is fine I would have to model true AA/second but meh too lazy for that
I'm sure you did, but there is no real reason not to use razorfall in any build centered around dive/aa
Mourningfrost can be decent, but it has downsides unlike razor
most of them only use dive
this multi is a bit too crazy
if heartseeker gives you a burning dagger, do you throw them? would that proc this?
other than this node looks like only one thing in the cinderstrike skill tree would affect the burning daggers from heartseeker.
It wouldn't interact with this.
do we get another passive point? I am quite confused. clicked through the exact same passive tree as on maxroll on lastepochtools, and I have an unspent passive point oO
You should have 114.
so, it would just be the bit of damage from the burning dagger circling you?
It's not, if falconer stacking on dive didn't exist
And hs with dusk stacking is being added
And if you have pillager's gold it'll do actual damage.
hail of arrows
again
like an idiot
then the calcs are buggy, because it is 113 on both maxroll, and lastepochtools
and most likely rerolling to a necro because the easy life entices me
was thinking lazer lich with stygian coal, but the mana sustain hurts
Hm? Do you get your first point at lv 2 or 3 again?
I have no actual clue, I am just confused because old planner somehow show 112 points oO
i'm still not too sure pillagers gold is fixed. i tested it back in 1.1 and it was bugged the dmg didn't scale with the increased chance to find potions-affix. and i tried to look for a patch note of it being fixed but couldn't find one
but it does exist
and is buffed
as we get +1 shadow haha
Yeah, I'm not trying to justify the lack of nerfs for AA umbrals, it's broken by far
The umbrals itself and that node in particular are not tho, because it's okay on bd
oh yeah I know
something interesting is that full stacking dex is actually not worth on AA Umbrals
you actually only want enough to activate red rings
crit multi / % dmg / added throwing all give more damage
Crit multi is naturally high from tongue+lirakas, in case of bow, yeah it's a nice addition. % damage is naturally high from ucenui, added throwing damage should already be maxed
Whats a endgame AA umbral falconer look like?
currently following the maxroll lvling rogue guide
Can look different depending on which path you choose
Bow or dw, crit or sd
Cold or phys
i think you def go bow but i could be wrong

Really you dont think DW would be better? especially with the new mace unique and a kris?
High-end bow wins just because of more ds stacks
Not-so high end, who cares, it will clear 2k+ easily anyway
since burning dagger nodes all say they 'consume mana' to give you a burning dagger, throw damage rings wouldnt lower the cost right?
it's really hard to calculate because of DS stacks but yeah
2x traitor's tongue with crit multi + cold damage should be very close to Talon + quiver
but yeah talon should win overall slightly
Correct.
anyone here starting with heartseeker?
dw still carries the benefit of being able to have something like traitor's tongue in the offhand to offset the crit conversion nerf on falcon
the falcon melee damage stacking from the bow does seem impossible to beat at the high end
how does ballista scales with INT but the scaling tags only have DEX ?
there's a node in the skill tree
also, does ballista benefits from (bow damage) ?
also, does anyone know if dusk should generation on divebomb shadows is still bugged?
What exactly?
It works fine with main dive converted to shadow dive. Without it, no so
ah ok so the main dive MUST be converted
Yeah I dunno if bug or feature
kind of lame but what can you do
At least it prevents even more resets
i think turning it into shadow would kill AA reset yeah
Because animation cancel doesn't work with shadow dive
But it's still 24 dusk per dive lol
given the dw conversion to divebomb damage nerfs, using shadow falcon to go all in on the umbral dusk shroud bonus seems to be the play
Yeah
And almost not nerfed at all
Might considered even buffed if we factor in +1 shadow affix
wait so melee crit multi doesnt get applied to Shadow daggers?
yes to shadow daggers, no to umbrals
Ofc it does, throwing does too
unless I'm missing a passive on the calc somewhere
I'm getting that fully focusing on umbral is quite a bit more dps than grabbing falconry and going more split
oh but who cares about umbrals?, isnt umbrals whole point of power is because it applies SD
not anymore
Lethal darkness???
It wasn't the case ever. Sd is just carrying you to 1000 corr in 0lp gear, the you swap to crit when you want more damage and get some gear
IM so confused right now. Umberal blades the skill was never strong, its power was always behind shadow daggers?
btw not sure If you found something about it, but respeccing weaver tree nodes will cost those memory ambers, idk how much, Mike said its not much unless you plan to respec a lot and dont know how to efficiently get them ๐
Bro
Umbrals, if you scale crit and cold damage hit incredibly hard
AA dropping umbrals + Razorfell means you can get so many out
If you stack ds*
and if oyu stack ds haha yeah
they fixed a node on divebomb that helps generate a lot of dusk shrouds which makes one of the umbral nodes go crazy, that get stacked with 300% cold damage from ucenuis to turn umbral into main damage engine
oh and razorfall yeah
oh i see
8% more damage per shroud doubled in smoke or something
Dunno about fixed tho, it worked differently?
back when SD was king falconer either didn't exist or the birds aren't real node didn't work
turning it into the shadow falcon nuked your damage to nothing for the longest time
yea i was just thinking early on, shadow daggers is so powerful because you just scale crit multi and increased phys, since it requires no investment in crit chance
but i see what you guys are saying
so even if it was making the dusk shroud generation work it wasn't worth
It still does nuke your dive damage to the ground
i remember them putting out a fix for that, for some reason
after the latest round of falcon nerfs
I'm not sure dive bomb dmg particularly matters
umbral outpaces it
by quite a bit
if my math is right
your math might not be accounting for the actual rate of divebomb resetting that can be achieved but i would not consider dive reset necessarily to be a legit playstyle
well that's the thing
you can reset AA way faster than dive bomb
and even faster
if you go explosive trap instead of falconry
can't you?
or are you talking aobut the dive bomb bug
you would have to cast so many more dive bombs than AAs before it beats umbrals but I'll recheck the math when I get home
my divebomb rotation is overshooting aberroth HP by 30% in about 6 seconds, I just don't see umbrals hitting that level for anything
but i could very well be wrong
i dont have a planner at hands but i remember it being nothung super crazy
can you find footage of him fighting shade?
tehre is in this video no?
i tried watching like 10minutes some of his video but couldnt find one
iirc there werent
I wouldn't have doubted it's corr climbing ability but this still leaves me curious about burst damage potential
let me rewatch
i mean... 10k harbinger died in 15 seconds, seems like a good burst lol
So much heretical talk here ๐ฆ
i really don't have the patience for climbing, my highest corr is still 1600 something in beta
i didn't see the harbinger
last day of heretical talk for me tho until 1.3 
his aberroth is probably fine on umbrals lmao
putting all the damage onto umbrals also makes it a better clear build than a hybrid one would be
i wonder if it'll be so dominant in the meta they'll have to do something
Could just play the Event Horizon bladedancer oneshotting Aberroth
soooo... BD > Falconer? 
Is there a version of this that doesnโt use a macro lol
ok so it was a slow fight
i was expecting it to be a quick fight
unless something is wrong let me know
i was not going to judge the shade fight because while i don't remember specifics I do remember there being some peculiar stuff about either shade hp or shade resist scaling
that is 10k corruption though lol
they fixed Event Horizon buff last patch itself...so now you need to get that buff in aberroth's room...not so easy
what is "AA umbrals"?
Umbrals spawned by Aerial Assault
oh
this does seem really good, i was never contesting general umbral supremacy
i almost forgot about the forbidden reset tech i unlocked
unless they fixed it already, shade start reverse scaling at 10k corruption
I have made some ultra potato Bo staff stacking bleed with Maehlin and stacking int Falconer 
Lol that's almost exactly what I thought about too
Just no idea what would feel better... could be nice with Cinder Strike? ๐ Flurry for edgy points or just throw shurikens by yourself
Aergon staff was another option I considered
I was thinking more about fire trap flask
how's heartseeker looking compared to umbral AA falconer?
Haven't seen anything that suggests Marksman can compete with falconer...and umbral AA is getting slightly nerfed this season.
If a mastery can compete with falconer, then EHG would be terrible at balancing.
At least now marksman is better than it was before.
The other thing with AA falconer was you were constanly moving while doing damage so you could survive high corruption easily. If you gotta stop to fire heartseeker...that becomes dangerous
which is why the cold HoA was my favourite MM build..you stopped once to twice to fire black arrow/HoA and then get moving for the next 6-7 secs

There is a chance that mm will permastun every boss with the new quiver
They already said petrify has low chance on bosses
It doesn't say anywhere that petrify doesn't work on bosses
But how low tho?
And if stun duration works on it
According to the other unique that does it:
yeah they were talking about that shield when karv said don't expect to petrify bosses too much
And he even said that the shield is too powerful and will get nerfed in Season 3
so how does the crystal wind buff work with heartseeker arrow? does each recurve get the buff or only the first one?
and the procced punctures from heartseeker arrow get it too?
no, its a different skill
๐ฆ
Hey so Iโm kinda a newb. If Heartseeker procs puncture will that puncture gain the benefits from puncture skill tree in its entirety?
yes, but there's a lot of nodes that say "directly using puncture", which won't get procced through triggers
one of my two ideas for this season
well...
part of one my two ideas
was going for triple fire type
(so cinder strike for attack, flame bow for spell and daggers/dart for throw)
How easy is it to respec from one build to another mid season? Assuming you'd have to farm the gear
Good to know! Thanks!
Easier than it has ever been with upcoming changes in 1.2
Definitely far from good I guess, buuut it should probably work out... ๐ could definitely swap the skills for something else, idk
https://www.lastepochtools.com/planner/BZ6V1bjB
Tombs of the Erased / 1.2
Rogue (38) / Bladedancer (16) / Falconer (59)
โธ Health: 2,510, Regen: 20/s
โธ Mana: 106.51, Regen: 8/s
โธ Ward Retention: 254%, Regen: 0/s
โธ Attributes: 22 Str / 42 Dex / 127 Int / 3 Att / 17 Vit
โธ Resistances: 99% / 80% / 91% / 90% / 80% / 69% / 109%
โธ EHP: 10,723 / 10,723 / 10,723 / 14,927 / 10,723 / 10,116 / 10,723
โธ Endurance: 30%, Threshold: 502
โธ Dodge Chance: 19% (625)
โธ Armor Mitigation: 57% (3,918)
โธ Block Chance: 20%, Mitigation: 27% (550)
โธ Glancing Blow Chance: 90%
โธ Fire, Physical / Throwing, Melee, Bow
โธ Ambition (20/20), Searing Blades (16), Haste
โข Cinder Strike (23)
โข Shift (20)
โข Shurikens (20)
โข Explosive Trap (20)
โข Smoke Bomb (20)
very low on more multies. might consider umbral aa for ignite
the thing is, new sword alreasdy gives 33% all resis pen for free
and you can use bleed per sword affixes\passives
so staff again doesnt make sense
sadge
ah the Weaver's sword ๐ค ye could definitely do something better, but the point was to use staff for the int fire pen stacking ๐
yeah i know and i want to make something decent out of it too, but every time i look into it it makes no sense with that we have currently
maybe if we had something like dex=int staff
and why does it not count for ignite...? ๐
doesnt matter really, its not you gonna stack WW items for it
leech dot and pene is great tho
on my dual sword bleed Ds I have about 770% bleed chance, whiiich works quite nice just for Shift=>Shuriken in mobs, idk about pen for bleed... but could be similar to this ignite thing
new set ring affix is nice too
ngl full WW build would be cool
sadly still missing few gear slots for WW item...
Oh nice, so somewhat better than this.... eeeeehhh could easily slam t7 int on this... 2lp is quite common so health too I guess
unless they change something about the new guarantee slam system
yeah almost the same but not limited to melee
But 113 int with minimal rolls... 226% fire pen just from this ๐ค CS is now 100% fire too+other CS buffs, should be alright ๐
But idk, I feel like this just should be in Rogue, not a mastery, kinda same with the follow up node? Flurry attack speed would be quite cool, just need some bleed spear unique and it could be cool as a new bleed bladedancer... with spear ๐
Sierpin for bleed spear I guess? But I dont think melee crit strike multi would count to Salt the Wound... meanwhile there are like 3 poison spears aaaand Bane of Winter could be great If it got reworked into some Bd skill, so it would convert like bleed into boosted timerot, idk... ๐
Or not, if they are gonna be simply like poe2 support gems with "more" increases
Yeah you would need generic crit like tongue or rainbow implicits
Hard to say I guess, my bet it'll be like poe support gems that you can swap around... I hope for some full conversions for skills, I just want void Dancing Strikes 
OK ye.... would be just better to get some exalted spear, sad ๐
I haven't thought much about poison dot before watching the trikster hs vid, and that node in HS looks really strong. Armor shred into poison chance
Oh ye that might be cool ๐ค and poison conversion in Puncutre got moved so you dont have to take the +15mana node ๐
How would this work with the cinder strike node that summons burning daggers for 8 mana? does the burning dagger count as the skill for the mana cost or cinder strikes?
Burning daggers doesn't give cinder strike a mana cost as it's "Consume Mana", so mana warp works.
does ballista inherit all offensive stats i have on my gear
With 3/3 points in Shared Enhancements it takes 75% of your damage modifiers. It would be nice to get a more specific list or what that means, but I've noticed that certainly added flat damage is inherited and % increased damage modifiers are also inherited.
not sure about the question, but ballista are minions, so they gain minion tagged stuff. so increases to minion bow damage, increased minion damage and such
Ballista is not considered a minion in Last Epoch.
โธป
Why It Matters:
Ballista is a player-scaled construct, meaning:
โข It does not scale with:
โข Minion Damage
โข Minion Crit Chance / Crit Multi
โข Minion Health, Attack Speed, etc.
โข It does scale with your own offensive stats (when using the right Falconer passive nodes), including:
โข Weapon damage (your bow)
โข Flat damage, attack speed, crit chance
โข Bow damage modifiers
โข Physical or elemental damage, depending on your setup
Ballista has the โMinionโ tag in its scaling tags
โฆbut it does not behave like traditional minions.
โธป
What the โMinionโ Tag Actually Means in This Case:
The โMinionโ tag on Ballista means that:
โข It is a summoned entity (like minions), and
โข It does not use your own skills directly (you summon it to attack on its own),
โข So it interacts with certain mechanics like minion targeting rules, AI behavior, and summon limits.
BUT โ it does not scale with generic minion stats by default.
what chatgpt says 
Once I asked ChatGPT for a build to another game and it just invented very non-existant skills and passives... ๐
I really hope you're not taking chatgpt seriously.
Yea, that was really confusing to read. None of it is accurate right?
Ballista is a minion with ways to copy a percentage of your stats and make it as its own, similar to the falcon.
Maybe when you spec to Falconer, YOU become the minion and falcon/ballista becomes the main character (so the chatGPT works as said above?)

Ask it if endurance is bad
Could you try asking it If it could write how many points you should put into nodes in Ballista skill tree for that build? ๐ I bet it'll write you a list of half non-existant nodes and some innacurate x/x points ๐
We don't need more endurance discourse!
Why not? It's one of the funniest topics. Everyone go radio silent after math drops
Mostly because I don't want to deal with it again
Oh well 
does snapshotting work with ballista?
Next time I'll join the anti-endurance camp, I promise, I do have a good point against it which no one brings up for some reason 
I was on that side from the beginning kekw. If you scroll long enough I was advocating not to do it at first 

Just get more damage.... no point getting endurance when you can just kill anything without them ever touching you
endurance is love, endurance is life
it should be the enemies that should get endurance, not you
Nop, not that one. It shares suffix slot, so no damage alternative there for the most part
Silly Ragu... then leave the slot free, putting defences there only shows weakness
Bro I already have a video with falconer 0lp and basically yellow tier gear at 1000 corr online, I have the strength to admit my weakness and go ethical non zhp builds instead
๐คฃ
Zhp builds are the true weakness, you are afraid to face the enemy or yourself
Wowo, pulling the no-u uno card out of nowhere 
does zhp ballista have more damage output than crow storm build?
What, you have like 70% dodge on your lm and 2.5 hp, that's not zhp
Oh yeah, right ๐
I'd like to get to 85% but thats probably a f-ton a lot...
Having t7 dodge ammy helps a lot
how much int do you aim for at LL anyways?
harder than it looks if i'm not using that damn strength axe
I have doubts that stacking int on rogue is still viable
I'll maybe put t5 on rings, idk... other than that, hardly any, I go full smooth brain
Stacking idols looks more promising
to stack them we need to first drop them
with above average rolls preferably
Well, mg removes that need
Cof prophecies help too, but they are quite expensive for new idols
Stacking those would be huge
spoilers lol

smh those idols look crazy... ๐ I guess that health on kill shouldnt really be too big issue ๐ค
LL LM black blade lets go
Dunno, it might become a bit of an issue, but it doesn't affect bosses so it's not that big of a deal
huh, so full dex with idols? that would be a plan yea
how hard are they to get is the question
Well, I did use shackles in addition to them just because cold res gets converted into cold pen with hs, but I'd say yeah, an approach without shackles or cleaver looks perfectly fine now
As for idols rarity that's a valid concern, but ll rogue was always high budget, so I guess that's unchanged 
Just getting those will be fun ๐
debating between warpath and umbral falconer, played falconer in 1.0 and it was fun
Overall max hp got buffed, retention idols got huge buff, flat dodge got buffed, guaranteed slam on twisted heart, so I'd say that's a win for LL rogue overall
Shackles got buffed too with new idols, you can get small ones with 9 retention+12 cold res, that's 15 retention from 1 idol slot, crazy
Hmmmm, I guess for the LL I'll stick to Erased relic with +4 to LM, maybe try getting another +4LM to slam to 1LP Heart and keep that until I get 1LP Uberroth relic ๐ค
๐ค I doubt I'll kill ubby unless I roll some proper broken build, that guy prolly gonna have alot of heavy hitters that dgaf about block
already settled on going ll rogue knowing that, yea - while peeps like flick are trying to make hybrid health/ward work, i wish him luck because it would be insane if he makes it work ngl
my next step is considering mana, how much CDR to allocate for the sake of dancing strikes (because they refuse to make the damn change it needs) without ruining the build
does shuriken count as "melee" damage if you use it as armour hovering around you, by any chance?
More than double t5 might be rough on affix budget
Nah )
yeah, as far as i've tested, to half the base CD of dancing strikes (down to 0.3s), making it twice as fast, you need about 90% which is insane
That's more than double t7
it is double opal, cdr helmet and T7 yes
What LL are you going for? ๐
you might need the 5% CDR on idols if there's no T7, but then what about my precious ward?
Not using legendary in every slot possible is illegal in 1.2
BD, my beloved
I mean, sync cascade stuff?
Dont get it twisted, hs wont even be comparable to that broken sht. We are playing hs not because its optimal but becsuse its not a falconer
dancing strikes centric build with cascade yeah, with little time and not much effort done i managed to tackle 700-800 corr with a pure melee build around it before feeling harsh limits
I can try making ll planner for it if you post a passive/skill tree, we can see what we can get
i have now an insane goal of making a DS centric build, that is still melee, reach 2k corruption
I was afraid of that. Its so fkn hard to replace peak on crit builds. but i know ill enjoy that helmet on my electrocute pally :)
700-800c with Ds is still cool ๐ Im trying to put some LL LM with Black Blade, but idk what exactly to really prioritize 
what am i gonna put on helmet slot for erasing strike VK tho, as unique
yeah i'm working on mine rn, i'll send it to you here once i feel good about trying my best to make it at least be realistic
we're talking about a 29 skill points dancing strikes here after all, i'm trying to preserve the utility and defensive of DS while being able to play around triggered cascade
which obviously requires a lot of points
Nah it's okay, but with a slightly bigger budget. On 1lp planner its not optimal, or at least I'm failing to make it so
You still have to be a mm to get hs ๐
what happened to hearthseeker build? is not viable for endgame ?
rip the falconer Hs dream 
wdym what happened to the Hs build? Its not even out yet
They really should make the helmet provide hs
LM is also a whole beast to tackle in this damn specialization, i feel you
Its a big enough limitation i dont think skipping 50 passives is that big of a deal
EHG didn't feel like helping us this season alas
rogue is just bad, play VK or shaman for real endgame goodness 
no changes to BD whatsoever, only the playground changed
Imagine if they nerfed(fixed) snapshotting sc and double hit from sync 
Bees on acid flask and acid flask buffing bees with poison chance is a meme right? No way that could actually be effective?
i mean just delete BD at that point LUL
I think it just works from the one video Ive seen using it ๐
@flint turret sorry I guess I ping you ๐ not what I currently have slammed, but what I could pretty much get... got Erased relic with +4LM but I could just slam heart with +4LM
- got 2x 2LP Somnia, but only t6 Ward on Shadow creation, which is kinda whatever... but with LM generating shadows quite often it should be pretty nice, then I could go for more health/crit avo+dodge/resists
- Nihilis I would have to get another 1PL with +2 since all my current ones have only +1
also whatever with the amount of Aberroth eyes I have... but I should have maybe some Nemesis-slammed ones, dont remember ๐ค - Black Blade - got plenty of 1LP with good rolls probably, so t7 %light dmg is the best I guess... hopefully I get lucky with some 2LP rerolls in 1.2
- got 2x 3LP Exsa so thats definitely t7 LM aaand could try getting t5 ward on shadow+health//double health; got plenty of 2LP Exsans...
- got several 2/3LP Uleros belts, so i guess t7 cdr to get low cd on Shift+Smoke should be good... then maybe hybrid life/%light dmg/resists if needed or mana regen (?)
https://www.lastepochtools.com/planner/Brdy97ZA
Tombs of the Erased / 1.2
Rogue (31) / Bladedancer (60) / Marksman (5) / Falconer (17)
โธ Health: 2,657, Regen: 20/s
โธ Mana: 134.1, Regen: 11.76/s
โธ Ward Retention: 47%, Regen: 0/s
โธ Attributes: 1 Str / 62 Dex / 1 Int / 1 Att / 9 Vit
โธ Resistances: 111% / 93% / 75% / 86% / 75% / 72% / 70%
โธ EHP: 12,152 / 12,152 / 12,152 / 13,135 / 12,152 / 11,798 / 11,573
โธ Endurance: 20%, Threshold: 531
โธ Dodge Chance: 62% (2780)
โธ Armor Mitigation: 21% (832)
โธ Glancing Blow Chance: 31%
โธ Cold, Lightning, Physical / Melee, Throwing
โธ Perfection (10/8), Haste
โข Lethal Mirage (27)
โข Shift (23)
โข Synchronized Strike (23)
โข Umbral Blades (23)
โข Smoke Bomb (23)
โข Somnia
โข Exsanguinous
โข Black Blade of Chaos
โข Boulderfists
โข Chains of Uleros
โข Last Steps of the Living
โข Heirloom of the Last Nomad
โข Nihilis
โข Heirloom of the Last Nomad
โข Gambit of an Erased Rogue
- for rings I was thinking about either Erased rings (but getting any with good rolls, idk...) or 1LP Julra (only got 1x2LP) with probably t7 dex as some big boss bursts, but Nomad actually looks really great for big life, resists, also got 4x 3LP and plenty of 2LPs
- 3LP Boulderfists (so it negates life leech from LM tree) with t7 experimental life=>ward, the rest like dex, crit avo+dodge/hybrid health/health
- got several 2LP Last Steps, so again t7 cdr for shift/smoke; movement speed/hybrid health... but Id say cdr would be the best
- Relic for now is Erased with +4LM, could get +4LM Heart which would be huge for life=>ward, later on I guess Uberroth relic with 1LP +4LM If that hopefully drops ๐
- Idols would be kinda like that for some time before getting new ones with enchants and all the fancy new stuff
Holy essay 
Ye sorry 
your cat is your friend?
I kinda wanted to go Rending Darkness again buuut thats a lot of points needed elsewhere ๐ and maybe I could throw Sync Strike out and take Cascade for mana, idk how that might be needed on LL, but low cdr Shift should be nice enough for big mana + mana umbrals
okay so... it looks like you are going to get into the same trap i did
i dont really like the idea of "spammy" LM tbh. you will have most likely around 2.5s shift cd
which means that you cant do combos faster then around 3s
then you dont really need sync, because your smoke+shift already generate 4 shadows in 3s
rn on Sd one Shift is 1.8 but with also 22% Stymied boots... without them, idk, a little bit more
which means you can get coated blades instead
also no bleed multipliers for lm limits its damage potential
What would that be
With the new endurance belt I struggle to see a downside honestly
I could swap Sync to Cascade and only proc cascade on Shift... LM is already tight on points to get 3points for the Cascade node ๐
you need to get bleedc somehow
That would be up to 30% more damage... idk whats more worth, If that 30% or having that 5/5 light pen node for 50% penetration
ye ๐
well its kinda there
bleed on umbrals recall? have no idea if thats enough
i havent really played recalled umbrals
i dont even think you need it that much
you will hbe getting 48 mana from shift
I'll probably have to find out in 1.2 when the LL Shift will be properly working
cascade is meh, you dont want to use a shift or shadows for cascade
And for Coated Blades, I can drop 7 points in Rogue's Guile, 1pt from perfection leaving both at 4/5 and ge 8/8 coated
gotta love dat cinder strike for leveling, feels op
have you seen dread lightning lm guide?
Maybe something long time ago ๐
I'll check it out
im just trying to understand what you are getting out of bbc
Should be more spammy than 2 Fulgrites with maybe more light pen? ๐ค
More flat lightning with Fulgrites for sure
yeah its more spammy but you are limited by shift and shadow spawn rate
Ye I'd rather to be running fast... Puncture for Mana would be cool I guess
also where is your armor shred bro
Could just take 5 points from Marksman to Bd's Hooked Blades
Which is like 50-70 stacks on the Sd LM sooo should be similar here, maybe a bit less with no points in LM's Blur ๐ค
okay i calculated 1lp bbc with max rolls vs fulgrites 2lp with max rolls, its actually pretty close (if we ignore the fact that good roll bbc is impossible)
bacically 56 void flat+18 pen vs 320 inc ligtning
and 9 more incoming damage from dw
Weeell If I would go for the longer combos, not like Sd LM, I could just use BBC with lower cdr and focus on other rolls
And I got.... quite a lot black blades in Stash, so Im sure some of them would be good ๐
yeah bbc actually holds somewhat if you go t7 flat on it
as for % increase ucenui might be the answer
I should have few of those, I havent really been doing relic prophecies much
dodge % instead of flat on ammy
Ok ye that looks better 
2 lp exsang is super easy, even 3 is not impossible
Got 2x 3LP and like... eh, 12x 2LP... ๐