#🔪┃rogue

1 messages · Page 2 of 1

serene crane
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tabs with mark are filled, somewhat equally... Ive started before we knew what affix shards we'll get, so some of those set items might just be very useless 😄

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lmao ye

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all those tabs are full of keys, the grey ones are somewhat 1/3 TS, 1/3 Arbor, 1/3 Bastion... and a bit of arena

flint turret
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Legacy does scary things to human mindtom

novel rune
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well they need it too tbh, and we got falconer xd

serene crane
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some Black Blades for reroll too ofc... well, 1.2 will be busy...

serene crane
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I got that Harvest relic with 4LP, so hey, thats something I guess...

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I dont think so tbh... I play it with 2H Black Blade and its fine... But I cant tell If its better than any other BD Sd build, since Ive always try to avoid Sd 😄

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also have this vid with few bosses and Explosive Trap, which kinda gives you more Dusk Shrouds, but in the end I just went for Umbral Blades with mana on Shift, which just made my life easier 😄
https://youtu.be/tnBbfa-5-x4

flint turret
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Dread lightning lm ambassador and Olvrin sd lm ambassador omegalul

serene crane
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Nah I just got the build from Perry's video and just changed some stuff around, so idk, pretty much the same idea... 😄

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in 1.2 I definitely want to do the low life one tho, hopefully it wont suck

dusky schooner
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I might. On the fence about it atm 🙂

void cargo
serene crane
torn stump
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+1

pallid lake
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I'm interested by doing hail of arrow

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but i'm not sure why everyone is picking the single hail

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is it that weird to go multiple hails?

tepid anchor
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Things are dead with one

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and you usually want to use all the mana -> more damange multipliers

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so you cant really do more than one consistently

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late game you just mana regen, early you use puncture to regen

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so if you want multiple, you'd need puncture even in late game

pallid lake
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I don't intend to use puncture

tepid anchor
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or flurry

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whatever youre using as generator

pallid lake
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Heartseeker has a super broken node for multiple hail of arrow

tepid anchor
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you mean the +4 seconds node?

pallid lake
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yes

tepid anchor
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how are you sustaining

pallid lake
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on top of providing dusk shroud, etc

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drelkor should turn HS into a free skill

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or foot of the mountain

tepid anchor
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maybe sapping strikes and drelkor is enough

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not sure how it interacts with sapping

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since the skill itself doesnt cost 0

pallid lake
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it works, I just tested

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multishot with drelkor and foot of the mountain turns into a generator

tepid anchor
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try it out

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will be harder to properly execute

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instead of dark quiver -> smoke > shift -> hoa

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you need to spam hoa and heartseeker

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and you'll lose a spec

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shurikens so you dont have the bonus armor

pallid lake
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I can skip on quiver instead. I lose a fairly high amount of dps, but I get it back by having 7 HoA out over 1

tepid anchor
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you'll lose 90% of the more multipliers in that case

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quiver is what consumes the shadows

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so the whole point of hoa is consuming the shadows for the more multis

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if you spam it, you are still tied to the quiver/smoke/shift cds

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for the big hoas

pallid lake
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You are doing x5.18 with quiver

tepid anchor
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should be more active gameplay

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i wouldnt use the more multi quiver tho

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full bleed

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need rotations to properly use the crystalwind stacks

pallid lake
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I also wonder if it wouldn't turn the build into something more or less able to facetank

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you are caping on GB fairly easily

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you have 100% max life as endurance threshold

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and you can have a fairly good amount of armor

tepid anchor
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theres a lot of uniques

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for bleed support

pallid lake
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hail of arrow is trash for bleed tho

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even with the quiver, it's like having a skill doing 10 hits

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just spam HS in this case

tepid anchor
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lets see how it performs if you end up going for it

urban mesa
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Ballista 😭 They nerfed Ballisteros, did they?

pallid lake
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yeah, it's probably a build I will try to do later in the season.

glossy mortar
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Ballista is gonna be just fine, the nerfs to it don't seem bad at all, there will be less potions and slightly less damage, that's it.

pallid lake
sharp ravenBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (33) / Bladedancer (5) / Marksman (64) / Falconer (11)

General:

▸ Health: 2,950, Regen: 53/s
▸ Mana: 192.61, Regen: 9.6/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 14 Str / 38 Dex / 14 Int / 14 Att / 14 Vit
▸ Resistances: 72% / 74% / 99% / 62% / 70% / 66% / 75%
▸ EHP: 48,697 / 49,661 / 50,158 / 61,471 / 47,770 / 46,017 / 50,158

Defenses:

▸ Endurance: 71%, Threshold: 3,284
▸ Dodge Chance: 56% (2252)
▸ Armor Mitigation: 56% (3,859)
▸ Glancing Blow Chance: 100%

Damage Types:

Fire, Physical / Bow, Throwing, DoT

Buffs:

▸ Bow Mastery (5/5), Elemental Arrows (3/3), Mountain's Endurance (3/3), Sharpshooter (10/10), Dusk Shroud (15), Frenzy

Used skills:

Hail of Arrows (26)
Shurikens (20)
Shift (20)
Smoke Bomb (20)
Heartseeker (24)

Used unique items:
pallid lake
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also, is fire and steel 200 or 600% increased elemental damage with 3 arrows?

eternal heron
next gale
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If you convert hail of arrows to fire, does Sanguine Hoard work the way I think/hope and makes it so it makes it have chance to ignite like it would bleed preconversion?

silent relic
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My sweet blast rain is so dead

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The audio design on that skill was so fun

boreal walrus
topaz schooner
hearty moon
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sorry for random dorky btw @misty condor people were just really obsesswed with the shadow daggers non caltrop version for some reason so i thought it was going to fly under the radar.

tepid anchor
eternal heron
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hmm that's fair

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although i am still not sold on this density of high lp and t7 exalted perfect base items

next gale
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Was thinking of trying something like this on release. Only did 1lp on the few uniques since i figure those will be easy enough. I am just worried about black arrows being pita to run around to pick up.

https://www.lastepochtools.com/planner/BOGjmz5B

sharp ravenBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (20) / Bladedancer (8) / Marksman (59) / Falconer (14)

General:

▸ Health: 2,966, Regen: 20/s
▸ Mana: 227.41, Regen: 10.56/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 7 Str / 115 Dex / 7 Int / 7 Att / 7 Vit
▸ Resistances: 82% / 83% / 86% / 74% / 81% / 83% / 68%
▸ EHP: 16,205 / 16,205 / 16,205 / 17,388 / 16,205 / 16,205 / 15,145

Defenses:

▸ Endurance: 46%, Threshold: 1,153
▸ Dodge Chance: 58% (2456)
▸ Armor Mitigation: 22% (870)
▸ Glancing Blow Chance: 62%
▸ Crit Avoidance: 97%

Damage Types:

Fire / Bow, Throwing, DoT

Buffs:

▸ Bow Mastery (5/5), Dusk Shroud (1), Frenzy, Haste

Used skills:

Heartseeker (25)
Hail of Arrows (23)
Dark Quiver (21)
Smoke Bomb (21)
Shift (21)

tepid anchor
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something to strive for

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very hard to get all without heavy investments

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he is looking for the potential

hearty moon
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heartseeker makes my brain hurt

next gale
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I love heartseeker lol

hearty moon
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it's just hard to figure out the numbers

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since it's so much of a feel skill

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wow holy hell

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trying to build poison heartseeker reminds me just how b ad marksman/bladedancers passive trees are

eternal heron
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bladedancer passive tree is not weak

hearty moon
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its poorly designed

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and it is pretty weak in modern era actually

eternal heron
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yeah sure keep telling yourself that

hearty moon
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name one good node on the tree

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the only stand out ones to me are deaths door, and weapon of choice

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and deaths door isn't that special

pseudo phoenix
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blade dancer is only competitive at all w/ falconer if you consider korean meta trap builds and i'm not even sure they're still functional

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and i say this as someone who likes blade dancer a lot more thematically

hearty moon
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It's a good thing they said acolyte and base rogue are the next two theyr'e looking at low key

pseudo phoenix
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same investment that gets blade dancer within shooting distance of 1000c makes a falconer one shot aberroth, there's no real comparison

nova tide
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What's the benefit of going falconry?

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Do the falconry more multipliers affect umbral blades spawned by falcon abilities?

pseudo phoenix
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i'll be honest i never can keep it straight if falcon buffs affect its thrown umbrals (i don't think they do) but the point of falconry there is just that it's core to the build, dive bomb/smoke bomb for single target and AA umbrals for clear

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not only that but the bow stacks falcon melee damage on crit which gives it a lot of potential with divebomb

nova tide
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but with all the falcon nerfs

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does that still make sense rather than going on all on maximizing umbral?

pseudo phoenix
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i'm not at all kidding when i say falcon would've needed to be nerfed by 60-70% before it stops making sense to prioritize it

nova tide
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Ok but then why for example use

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Ucenui's Sphere or Ambition when they do nothing for the falcon?

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(last patch)

pseudo phoenix
nova tide
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I know

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but falcons do phys damage

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and you just said falcon is the main dish

pseudo phoenix
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ucenuis is also not too hard to find 3lp

nova tide
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I'm just trying to get the logic behind the decisions

pseudo phoenix
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the throwing damage on gear and ucenui's boost is enough to make umbrals clear

nova tide
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I know I saw some video going around of a pure umbral build clearing very high too

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so it's always good to get an idea of someone's thought process

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I'm not saying @terse bloom's choices are wrong

pseudo phoenix
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pure umbral would be much harder to build because you also need to get throw speed or would be gated by shift cd if you're not manually throwing

terse bloom
nova tide
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pure AA umbral

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no falconry

pseudo phoenix
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oh, there's just not boss damage there

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it CAN kill bosses, but orders of magnitute slower

terse bloom
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Only works if you interrupt DB so it insta resets

nova tide
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well it's not just 700 to 500

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many falconry nerfs

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and on wings nerfed by 25%

terse bloom
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75 to 50% trained to hunt and 75 to 50% crit yeah, will still push to 2k and kill Aberroth easily

nova tide
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+1 shadow offsets the on wings nerfs which is cool

terse bloom
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Only concern is the DB visual fix if that fixes the interrupt

nova tide
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how do you interrupt the animation

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I didn't really play much 1.1 has been such a long time

pseudo phoenix
nova tide
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oh yeah one more thing

pseudo phoenix
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50% nerf would still make it compete for best class

nova tide
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does the crit -> falcon crit talent

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include base crit?

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I'm assuming yes

nova tide
terse bloom
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Hold alt on the DB skill, refunds 70% of cooldown and mana on interrupt. Off of AA and falcon strikes casts while DB is casting

nova tide
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you're not wrong

terse bloom
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0:24

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Pew pew

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Stand in 5/5 smoke blade, throwing dam conversion to falcon melee dam via avian hurl

pseudo phoenix
pseudo phoenix
nova tide
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dw melee node got nerfed though didn't it

terse bloom
nova tide
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that one

terse bloom
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2 bug fixes

pseudo phoenix
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the dw melee node for divebomb got nerfed but it won't matter too much

terse bloom
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30 to 15

obtuse ledge
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only ever seen ppl talk about it with AHK

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but doing it on controller would be a big upgrade

pseudo phoenix
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it's just timing as far as i can tell, maybe something about controller widens the input range

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i didn't even realize i was doing it for a while

obtuse ledge
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ur gonna convince me to go rogue again x.x

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maybe as a second build if I do one

pseudo phoenix
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main thing that is annoying on controller is that you can't really control AA distance

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which makes it sort of cumbersome to clear with

obtuse ledge
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oh yeah I remember being flabbergasted by the auto targeting on AA, like sometimes it would just target terrain with no enemies nearby at all

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ok we are back to bear 🙂

pseudo phoenix
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happy to be of service

neon lichen
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oh is dw falconer aa umbral nerfed now?

terse bloom
cerulean parrot
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is rogue still the squishiest of all?

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evasion still felt meh

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compared to ward

terse bloom
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Buffed if anything, umbral projectile speed scales with your throwing attack speed or something correctly now, not sure if that applies to AA umbrals tho

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AA being minion probs doesn’t do anything only direct cast

silent relic
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Is their a good starting spot for falconer builds if I play strictly on controller? I’ve seen the autobomber build but not sure how I’d get that working on controller

pseudo phoenix
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if dusk shroud gen works it basically makes up for the nerfs anyway

fathom magnet
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Is cascade better than umbral shadow daggers???

pseudo phoenix
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no

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i like it more though if that counts for anything

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i suppose it depends what you mean though, i think ranged cascade is out of style because falconer sd is so much better generally

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but it still works fine and probably better than manually throwing them

fathom magnet
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in terms of using bladedancer yeah

pseudo phoenix
terse bloom
pseudo phoenix
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AA is popping like crazy at that cdr level for clear too

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it's a good plan

terse bloom
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Evade also cancels AA animation if you’re not using it as traversal

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Probs be like 80+ shrouds with the extra shadow falcon pair it with 700% crit multi and liraka and id guess it’ll crit for like 200m+ per umbral

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Actually can’t get mirage champion prefix (+1 max shadow) on legendaries

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Dunno what’d be better, liraka 130% throwing dam crit multi or the extra dusk shrouds +1 shadow falcon would generate gotta test

silent relic
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Wait there’s a cascade falon build? 👀

boreal walrus
silent relic
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Can someone point me in that direction?

stone bobcat
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Heartseeker is gonna be good for groups of enemies?

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Or single target only?

scenic otter
floral latch
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Oop, i'm torn. Bleed MS/HS or Crit based

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Both seem like they could be respectable

pallid lake
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and falcon is a miss, forgot it's pure melee

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too used to use it everywhere on others melee builds

boreal walrus
patent ledge
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Where can I get more information on "mirages"? For example, the PENUMBRAL AMBUSH creates mirages. How much damage do they do? Is it the same as a regular ability?

scenic otter
coral tundra
chrome wren
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Is ice heartseeker going to be the suepr endgame pick?

rugged pollen
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i dont know what to play

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:sadge

open comet
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Nobody played it

slim steeple
graceful hare
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Looking forward to test cold converted Acid myself, looks like a nice buff

scenic otter
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I'm going to mess with bleed HS HoA, then escape back to warlock for the new uniques

rugged pollen
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but some manacost nerf in explo traps tree

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big nerf for str stacking, but compensated by new idols

flint turret
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Chakram bd might be interesting and ethical. Both life and ll

rugged pollen
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overall i think it's a buff

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but nothing new

graceful hare
rugged pollen
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and still do the same dps as before

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on the same setup

graceful hare
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Probably even more. Also think about staying HP and not going LL. But need to explore that build a bit before deciding

rugged pollen
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you can go

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hybrid life ward xD

graceful hare
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yeah

rugged pollen
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vessel + bear glove + cleaver

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if i cannot decide what i wanna play by the time the league start i'd probably go that route

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at least i can farm stuff for the next thing with it safely

slim steeple
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yeah, i think best is to just go first character safe then play w/e you want because ppl post more videos so you might like something

graceful hare
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Bear glove 🤔 Help me, I can't remember and I'm on mobile

open comet
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Did poison get a buff?

flint turret
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Set for str

rugged pollen
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at t7

graceful hare
rugged pollen
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yeah that was with vessel

open comet
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I'm gonna go frostbite heartseeker

scenic otter
rugged pollen
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if only they move acid flask cold convert into the tree

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instead of forcing player to use that shitty offhand

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that would make much more sense

open comet
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In my head it will be funny when you proc puncture + the icicles from the bow

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Pew pew pew

graceful hare
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I like the Flask, that is why I want to finally play it. Even watched at that build before notes came out.
Felt good to read about buffs on the already planned build 🙂

keen birch
ember gale
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the falconer umbral blades build looks super fun for mapping, but how does it fare on bossing?

flint turret
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better then for mapping omegalul

rugged pollen
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@graceful hare are you going hit flask or frostbite

rugged pollen
ember gale
rugged pollen
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play with your feet maybe

ember gale
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uuuuuuuhm

flint turret
scenic otter
ember gale
scenic otter
flint turret
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it can stack more than 50 dusk shrouds on boss in a smoke, you can do the math yourself

ember gale
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nvm, I stand corrected, that looks bonkers

rapid plinth
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is heartseeker marksman s tier? speed clean and bosses wise

flint turret
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actually, now that i think about it, umbral falconer can start using black arrows for fast 15 stacks of ds ans shadow creation

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falconry is not really needed specced

coral kelp
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Why did they nerf blast Rain da? 🥺

flint turret
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the only explanation is to force every mm player that dont want to play hoa is to playtest hs

coral kelp
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My favorite marksman.. Back to sentinel i guess

graceful hare
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Let's see

analog wave
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Anyone tried leveling with ballista? I kinda wanna play my build from the start

dusky schooner
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Man they really nerfed a lot of falcon scaling

sudden hull
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is the shadow daggers bladedancer still a thing? Haven't played for a while and can't find it on tier lists/guides

scenic otter
sudden hull
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cool, thanks

river crystal
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Quick question did the Bladedancer get nerfed or buffed overall?

flint turret
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Forgotten mostly, with bits of buffs to non meta skills

jaunty glen
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New to the game but messing around to get a feel before 1.2 I like the idea of Falconer (Really just any class that has 1 companion and fights in tandem with it rather than using the companion to do everything) a lot but saw it’s getting hit by a lot of nerfs. Still worth going in 1.2?

rugged pollen
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still the best class in the game

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by the look of it

jaunty glen
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Dang

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I didn’t even know it was that crazy

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Just wanted a cool bird

serene crane
wary pagoda
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Is the smoke weaver SD build that just sync strike and shifts around the better SD playstyle, or is the BBC lethal mirage to stack SDs considered better now? Haven’t really touched rogue since 1.0

scenic otter
flint turret
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id personally say lm sd is better if compared high invetment to high investment

rugged pollen
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sync shift SD

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falls off hard

flint turret
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the only issue that sd lm is always high invetment

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getting BBC with good rolls and penumbras is just pure pain

serene crane
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1000x better in 1.2... 😄

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faster arenas, easier slams, unique rerolls

wary pagoda
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Fair enough, plan was probably to run sync strike while farming bbc gear anyway, so that works out well

flint turret
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yeah but smoke weavers are now easy slams too

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as bad as they are, with high lp they are pretty good

serene crane
junior oriole
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I din't like the LM SD build last season at all...BBC is a crap unique

flint turret
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yeah regular sd wont have issues with 700 corr even with 0lp gear

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so plenty of time to farm bbc and penumbras

novel rune
junior oriole
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firstly farming BBC is pain since that harbinger fight has like no space for dodging

serene crane
flint turret
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with mg you can actually skip both lagon farming and arena farming

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but not everyone plays mg

junior oriole
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farming penumbra is pain since you can't target the champion.

novel rune
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im thinking of giga juicing rares, bosses and champions lategame

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needs very beefy build tho

flint turret
junior oriole
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I just died so much in monos. BBC removes LM immunity and I frequently found myself in middle of packs dead

serene crane
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Not really Black Blade issue then... 😄

junior oriole
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smoke weaver reduces shift cooldown so you get used to shifting out of trouble

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so my muscle memory got all wrong

novel rune
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twinned bosses, champion spam, all rares enraged, paired champions, possessed nemesis

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you can make 1k corruption so much harder if you spec tree to it

steel condor
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Can we assume this line also applies to Troaka's frostbite conversion?

steel condor
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EZ

tulip compass
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how good/bad is the ballista build for season 2?

junior oriole
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maxroll lists it as S tier so must be good if you can tolerate the playstyle

tulip compass
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not sure if there are changes to ballista build in season 2

junior oriole
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It stays largely unchanged for S2 and is still S tier

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I mean if you just ignore all defense....you are gonna have good offense.

prisma marlin
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Max roll lists are updated

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Having zero defense is not my preferred play style. I enjoy the puzzle of adding a layer of dense to gear

boreal walrus
proven lava
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according to them it'll be basically free to push 2k+ corruption

slow sierra
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Only thing I do not like about ballista is that you are paper. You RIP alot randomly and I prefer something that has defense.

open comet
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Going through the passive tree for my build
I can't decide if I wanna take every Dex node or skip 1 and take attack speed or more dmg

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How good is Dex stacking ?

pseudo phoenix
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you can get away with doing almost anything if you have enough dex

slow sierra
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For rogues dex stacking works well with Mourningfrost boots because then dex gives flat cold and dex scales all flat dmg regardless of dmg type. Only issue is that you need to solve for the phys/cold negative resists from boots.

open comet
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Hmm I wanna play mourningfrost because frostbite heartseeker so guess I take every Dex node

slow sierra
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frostbite is not affected mourningfrost

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dots such as bleed/poison/frostbite do not getting added flat damage

open comet
slow sierra
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does not work

open comet
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That's ass

slow sierra
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the heartseeker dmg will benefit

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but the frostbite dmg will not

open comet
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Yeah

scenic otter
open comet
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time to play snowdrifts then

slow sierra
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If you are playing to have frostbite do most of your damage then mourningfrost is bad

open comet
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yeah im going snowdrifts then

slow sierra
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if you are playing for icicles and heartseeker to do most of your dmg mourning frost good

open comet
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hmm yeah

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sooo frostbite shackles gonna be on the build too

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same for troakas teeth because heartseeker gonna proc me puncture too

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thats how i got it planned out for now

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but might need to take another route for more recourve chance

boreal walrus
neon lichen
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You need to find a way to kill the first mob though because puncture only procs on death

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Also HoA will not proc your frostbite

tall forge
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Is there anyway to proc acid flask from hail of arrows?

tall forge
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Thats a bummer, was interested in making a pure poison heartseeker and wanted to add in flasks

lament radish
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any thought on this item as rogue ? I really think the ward conversion is insane in term of ratio, 100% bleed duration per 1K3 consumed without any limit

pallid lake
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This item is pretty bait for multiple reasons, the biggest two are 1) bleed duration is not that big a deal nowaday given the investment required and 2) you need to have a reliable source of ward AND accept it's not going to help you defensively

lament radish
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bleed duration is a huge multiplier

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but ofc we exchange defense for offense

pallid lake
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exchanging defense for offense is not a thing in last epoch

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and bleed duration can be acquired elsewere

lament radish
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you can't reach "high" bleed duration without lots of sacrifice

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like I sacrifice defense for offense here

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but the ratio seems pretty good here

pallid lake
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blood of the exile (67%), valdyr (50%), blood visage (25%), adorned idols enchantment (14% per)

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that's 200% bleed duration

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requiring nothing specific

meager fern
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200% is plenty tbh, things rarely survive longer than 2-3 full bleed rotas

lament radish
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I aim bossing tbh

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for high bleed duration

pallid lake
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Sure, but going from 300 to 600% bleed duration is 100% more damage and require you to generate 4K ward every 3s (not including the decay)

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and you lose your offhand in the process

meager fern
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my hammerdin was doing sub-500c Heorot skipping the blizzard phase with ~164% duration and ~976 bleeds per tick

#

falconers blow us hammerbois out of the water with application too so u will probably be fine :D

scenic otter
#

Which means no bow setups

lament radish
#

from +100% duration to +300% duration is 100% more damage, and obviously pushing more than +300% is probably not worth it

pallid lake
#

The setup I gave you is already 300% duration

lament radish
#

with perfect roll

pallid lake
#

yes

#

so you may end up with 250% bleed duration instead, big deal

lament radish
#

and thats near 200%

#

with perfect roll

meager fern
#

perfect rolls 💀

lime folio
#

that item is only used in the meme bleed-pop sentinel build with this node

meager fern
#

ye that was a funny node lol

pallid lake
#

alright, before I entertain this kind of answer, could you tell me how you think you are going to sustain, say, 600 ward per second?

lament radish
#

as rogue? Ward per shadow created + shadow cascade node

scenic otter
lament radish
#

look symbol of demise

scenic otter
pallid lake
#

even if it was possible, you are going to have an extremely low hitrate, and can't really stack your bleeds if all you were doing is synchro/SC

lament radish
#

you don't cast shadow cascade directly, using syncr strike

#

ofc but if i'm not wrong, you gain huge dmg boost thank to shadow for ur bleed? And shadow cascade has 200% damage effectiveness

pallid lake
#

damage effectiveness does nothing for bleed

#

but okay, just tested, and somehow shadow cascade is triggered even with a catalyst

#

this skill deserves to be burned to the ground given the gigantic amount of bugs in it

scenic otter
#

The restriction only applies to direct casts.

lament radish
#

damage effectiveness don't apply to bleed ? Hm

scenic otter
lament radish
#

so %more damage is not multiplied by effectiveness for bleed?

pallid lake
#

I just straight up don't believe it's intended to be able to cast melee attacks with a bow just because you triggered

pallid lake
#

not the base effectiveness

flint turret
scenic otter
lament radish
#

yes, but does effectiveness apply to %more dmg on tree?

scenic otter
lament radish
#

oh

#

really think this effectiveness using even %more damage from tree to scale

meager fern
#

and then you realize falconers get 1100% bleed dmg from just two swords before idols xdd

lament radish
#

sad then

flint turret
serene crane
scenic otter
flint turret
#

I haven't played before 0.9 so I have no idea

lime folio
# scenic otter Damage effectiveness only ever applies to flat damage.

to be clear, you mean that if a skill have 300% damage effectiveness, it doesnt work because bleed isnt scaling for flat
but if that skill has +200% increased damage from its tree, and 4% dex scaling, if you have 20 dex, you'd still have 280% increased damage on your bleed, right?

pallid lake
#

skills don't have increased damage on their tree

#

except maybe very few exceptions

scenic otter
lime folio
scenic otter
#

Damage effectiveness ONLY affects flat damage and NOTHING else.

lament radish
#

good to know, then even a huge scaling skill won't use bleed well

#

sadly

wheat veldt
#

where my acid flask boys at? we eating good or no?

tall forge
scenic otter
#

A skill with multiple % more damage nodes and/or have high hit rates will use bleed well.

lament radish
#

depend how many %more u can get

scenic otter
#

Most of the time, you'll rely mostly on hit rates.

lament radish
#

yes

#

but that's sad

scenic otter
#

Since making 100 bleed in 5 seconds is better than 20 barely stronger bleeds in 5 seconds.

lament radish
#

restrict lots of possibility

pallid lake
#

solution

scenic otter
#

There's only a few exceptions.

pallid lake
#

don't play ailment

#

I really dislike ailments in LE

scenic otter
#

Eg: The funny Forge Strike node that turns stun chance directly into bleed pen.

#

(I'm not even sure if that node still exists)

lament radish
#

ailment main advantage for rogue is valdyr that constantly leech even if you don't hit enemies

#

during boss fight its massive

pallid lake
#

it's not an ailment thing

#

it's a dot thing

flint turret
#

Yeah it's different from how poe does it. There you want 1 big hit for max damage single ailment, in le you need to balance hitrate vs damage of a single stack

scenic otter
#

Also rogues have high attack speed skills.

lament radish
#

Was talking of bleed ye

pallid lake
#

yes, but you can do dot builds without doing ailment

#

so if I want to abuse that, I still don't have to play ailment

flint turret
#

The only thing le misses is ailment proliferation. Kinda sucks that enemy with 100 stacks dies and there is no tech to spread it

grizzled crest
#

hello does any1 here play ballista falconer build i need some advice i m newbie in this game 😄

pallid lake
#

there is prolif on some skills

flint turret
#

In some, yeah, but usually no

scenic otter
#

Prolife is rare yeah.

lament radish
#

since I will go HC for 1.2 I need huge survivability but rogue lack of that tbh, dodge rating don't prevent OS, if you can't constantly leech you can die to DOT, this class has a good gameplay but poor survivability

pallid lake
#

I mean

#

if you want to go HC

#

symbol of demise is like the very last thing you should consider in your build

#

ever

slow sierra
#

It sucks because dex = dodge while str and int scale much better defensively

flint turret
#

Rogue having low survivability is a meme

#

It's as tanky as you want it to be

scenic otter
#

Rogue is iffy in HC only because lots of people don't want to rely on dodge.

flint turret
#

No one forces you to dual wield or use mourningfrost or zhp builds

serene crane
pallid lake
#

I wonder about doing a melee marksman (no detonating arrow meme)

lament radish
#

mapping as rogue is not a problem

#

my main problem is bossing

#

since one hit can kill you

flint turret
#

Or shield that blocks dot

lament radish
#

same for dot since you rely on constant leech

rugged pollen
flint turret
#

And not at 500 but rather higher

rugged pollen
#

everything that doesnt allow you to stand still at one place pressing 1 button

#

= no survivability

serene crane
# lament radish since one hit can kill you

The only issue I have are some instant attacks from bosses that kinda deal damage before their animation even begins... like Gaspar/Harb beams, dragon breath, that cold/necro wind from Blood, Frost and Death harbringer

rugged pollen
#

necro wind does tick dam

#

and you do have reaction time to get out of it with shift

junior oriole
#

I find rogue tankier than sentinel but that might change this patch.

serene crane
rugged pollen
#

rogue = best survivability

#

survivability != tanky

junior oriole
#

@flick that makes sense...you do have the tools to survive is what I meant

#

I died way more on my Beastmaster with 5k+ ward than on my falconer

serene crane
#

Falconer doesnt even count, comeon...

junior oriole
#

when blade dancer too

#

well*

meager fern
#

herp derp falconer go brrr jajajaja

rugged pollen
#

if you have to build something like a pacifist speedrunner

#

where you dont kill anything and just try to survive for xxx amount of time

junior oriole
#

except crappy LM SD as I mentioned earlier today...so if you build rogue right...it is fine

rugged pollen
#

rogue would easily top that

serene crane
#

1400c LM Sd was still quite chill, so idk where else would you really want it to push it 😄

flint turret
#

Bd has access to the invulnerability from lm too. You can evade most dangerous stuff with it more or less easily if you get used to it

rugged pollen
#

invul from LM

#

iframe from shift

#

decoy

flint turret
#

And you can also add invulnerability to sync

#

Thast 2 skills with invul

junior oriole
#

@serene crane I struggled with LM SD at 600ish corruption...

rugged pollen
#

ehh i'd leave that out

lament radish
#

how to counter rogue:
force him to move to prevent him from leeching (unless he plays valdyr) then apply constant DOT to him, gg

flint turret
#

And invul from shift too, that's 3

serene crane
wheat veldt
#

so is heartseeker the new buff skill for any bow user?

junior oriole
#

No I think I copied @flint turret spec...so I just sucked..I accept

flint turret
#

Which one?tom

flint turret
rugged pollen
#

nobody would do that anw

junior oriole
#

I don't recall...last patch is too far in the past

rugged pollen
#

😂

pallid lake
#

right

serene crane
#

The only thing that would suck at Black Blade LM Sd is a Black Blade with low LM cdr roll... like Ive tried it with 8% and 12% one and it felt legit awful, so gotta get higher rolled one... rn I have 19%, t7 cdr on belt and boots and I could really ask for anything better

rugged pollen
#

+8 cd, like cmon man

pallid lake
#

Plan for melee shuriken marksman going well btw

flint turret
#

Might have been tho one I struggled with too omegalul the experimental spammy non sd lm? That sucked bad

serene crane
#

And my defenses are mostly pretty crap I bet 😄

junior oriole
#

@flint turret but it used penumbra...so must be some SD in it

meager fern
#

POG Olvrin got a usable BB

flint turret
serene crane
#

My Black Blade has feelings too

meager fern
#

monka 😶‍🌫️

junior oriole
#

so what I am hearing is I should try LM SD this patch too and copy a good spec

#

and hopefully L2P

#

I already played a lot of razorfall falconer and dive bomb falconer last patch so I am definitely looking for something new

serene crane
#

Its not really getting any buffs, other than the generic 200flat life from lv100, vitality on Somnia If you use that... idk what else... some idol enchants maybe? I didnt check them mostly 😄

flint turret
junior oriole
#

and over the years I have played all kinds of SD blade dancers so that is out too

rugged pollen
#

#meleenotbad

flint turret
junior oriole
#

Will it give me the OP feeling that razorfall falconer gave me? I am looking for that zoom zoom style where everything dies

meager fern
#

tell Aave to tell Mike to make BD great again 🥹

serene crane
# junior oriole and hopefully L2P

For Sd, just big %cdr for LM on Black Blade and as high as possible crit multi which is kinda whatever... big dex can be nice, but the rest is kinda whatever tbh... so nicely rolled 1LP with slammed t7 %phys would be great already
I got some poopy clips of running echoes (sorry for the click click click keyboard sounds omegalul )
https://youtu.be/dQC86-NE0Ko
and some bosses (with explo trap for some dusk shroud generation but eh, umbral mana feels smoother tbh
https://youtu.be/tnBbfa-5-x4

serene crane
#

also this on body armor is great tbh... t6 is also +2, just less mana... whiiich should be alright If you run umbrals mana on shift

junior oriole
#

ravenous voids...ofc you are tanky

#

my gear was nowhere near this

serene crane
junior oriole
#

also 2lp BBC

#

I killed that harbinger 30+ times and nver got a 2lp 😦

#

I don't if that's par for course or bad luck

silent relic
#

Ceiling on LM is higher than dual wield sync strike right?

serene crane
#

exalted gloves with hybrid health+ele resists would be nice enough... idk for prefixes, gloves are kinda whatever... throw dmg is not that high and in 1.2 there is the flat dodge with +1 shadows, whiiich... idk, could be a bit useful but kinda whatever

flint turret
meager fern
#

did u just stand in that 1204c durgon aoe there heavybreathing

serene crane
#

Ikd how many times Ive killed Lagon's harbringer, but I kinda just gave up at this point... omegalul got a lot of 1LPs in stash to gamba reroll in 1.2... and 204+ Aberroth eyes, sooo maybe he dropps a better Black Blade/Nihilis too... like I got 2LP Nihilis buuuut with one of the worst rolls Ive seen... ever 😄

flint turret
junior oriole
#

I am sick of that harbinger as well

serene crane
pseudo phoenix
#

they're changing eye of reen to work with indirect melee hits again so melee cascade should be viable

meager fern
#

big damage 😭 rip

flint turret
#

Also chakram got huge buffs, so that's def an option too

serene crane
junior oriole
#

ooo so indirect buff to SD via eye of reen!

flint turret
#

Bossing gloves

serene crane
#

Ye, can swap around for sure

#

+you've made a planner with way bigger ehp than what I have 😄

silent relic
#

not sure what the reen build looks like but I'm excited for someone to cook something

serene crane
flint turret
serene crane
#

also... you wont guess where I got the boots from...

#

I got bored and started a Stygian lich... went to 100c Shade and got them omegalul

flint turret
flint turret
meager fern
#

falconers need a what

flint turret
lament radish
#

back to cinder strike again, someone tested this interaction?

pseudo phoenix
#

i've worked on it before but i could probably cook something better now

serene crane
flint turret
#

good for you. feels pretty bad to play other rogue specs after falconer for a while

#

you get used to too much power and your standards suffer

#

alright here we go

#

dunno if im ready tho

serene crane
junior oriole
#

Marksman was fine before the power creep...the cold HoA build is pretty good

flint turret
#

already intriguing

junior oriole
#

and DA before the "bug fix" was pretty good too. rivaled falconer on power

silent relic
#

The umbral blades procs are a bit different then how I'm triggering them but i'm very excited

#

eye of reen is sweet

flint turret
# flint turret already intriguing

ended up even more unexpexted then i initially predicted, that wasnt melee cascade triggered by dancing but rather SD dancing strikes with throwing cascadetom

lime folio
flint turret
#

why not? its interesting to see things from different pov

#

ballista without mourningfrost is an intersting approach too, even looks ethical, 2-4k crits from ballista

serene crane
#

Surely there is some more interesting build than Falconer Ballista....

lime folio
#

plenty other ones to support

flint turret
#

and having content on the game is always good to bring more players, so i see almost any guide is a win unless its deliberatly misleading and doesnt work, or uses heavily edited character which doesnt match the video and shows clearing thousands corr

serene crane
#

Well... videos of nicely doing 1k+ corruption are sure nice... but I guess If you want a viewerbase to continue watching your guides, you just want to showcase like 250-500c with somewhat common gear 🤔

junior oriole
#

yeah guides that have too high level gear are useless for 99% of folks who will never see that gear....that's why I like dread's zero to hero content..10/10 harbinger in mostly crappy gear

flint turret
#

dread is just too good at the game after 10k hours, so zth is not really representative for new players too omegalul

pseudo phoenix
#

dread is good because he actually tests the stuff personally or takes vouches from longstanding community members

junior oriole
#

yeah...but I can actually get better gear than what he shows in the videos...so I can get be a bit worse on reflexes and still do the fights

flint turret
#

yeah, i watched quite a few, good content

floral rivet
#

How does intelligence scale ballista damage?

dreamy mesa
#

is heartseeker gonna suck?

flint turret
flint turret
dreamy mesa
#

just really not seeing people hype it up like i thought they would

fading glacier
#

ive seen people talking ab heartseeker everywhere...

serene crane
#

Scroll more more more up and there should be a lot of different planners for Hs

fading glacier
#

most streamers are going HS for league starter or sentinel

flint turret
#

yeah every content creator or longstanding rogue player is going to play it omegalul

dreamy mesa
#

hmmm. theres 2 theory crafts in all the builds in last epoch tools

#

I wanna play it but i dont want it to suck lol

fading glacier
#

i dont think its going to suck.... far from it actually

dreamy mesa
#

you guys going phys or elemental?

junior oriole
#

is there any flat mana cost reduction for bow skills?

flint turret
#

it just cant suck simply from the math. its more hits than blast rain da did with much less mana investment

fading glacier
#

ill try both probably start with phys

flint turret
#

and much better damage multies

dreamy mesa
#

do you know what other skills youre gonna run? just mobility stuff?

pseudo phoenix
#

can probably still fit some kind of shift-umbral setup

fading glacier
#

typical rogue skills shift & smoke bomb forsure

flint turret
#

depends on the direction... smoke, shift, shurikens, umbrals, cinder, black arrow, puncture are probably the most common ones for it

pseudo phoenix
#

oh yeah, people do love their shuriken armor

flint turret
#

who wouldnt with the new 440 armor helm?

dreamy mesa
#

also i played season 1 and beta but i never understood the peak of the mountains

#

wouldn't you never leech at that point

flint turret
#

you dont really care about leech if you have tons of life on hit

#

especially for HS, because it lingers to recurve

dreamy mesa
#

oh leech and life on hit are diff?

flint turret
#

yes

dreamy mesa
#

which new helm are you talking about? not seeing one that high for rogue uniques

flint turret
dreamy mesa
#

wow

flint turret
#

designer had a power fantasy attack

#

this with bladeshield is crazy

#

1.3k armor just from having this helm+ bladeshield and nothing else

#

2.3k if you add armor flat bless

meager fern
#

lpl 70 💀 ah shi ere we go agane paranoia v2

flint turret
#

i mean.... its t6 str+t6 int+t7 crit reduction+t7 flat armor without any lp already

#

it could be lplvl 100 and it would still be super strong

pseudo phoenix
#

giving up falconer helm would hurt but that is just so much armor

vapid arrow
#

dang this amulet is surprisingly good for 1LP usage, attributes, vit and all res

scenic otter
meager fern
#

curse on hit rings when EHG heavybreathing

vapid arrow
#

legit just don't read that part

dry gulch
#

yeah I would just treat any unique item as automatically going to be 1lp with t7, regardless of how much lp it has.

vapid arrow
#

like the bottom 4 rows are the only stuff that I was looking at

scenic otter
#

I feel like history is repeating itself again...

flint turret
#

might be easier to get then a good exlated bone

scenic otter
#

... here we go again.

meager fern
#

lolol

scenic otter
#

This is the "We don't lock uniques to classes for the comedy" shining again.

fleet sail
#

Umbral Blades Falconer vs. Shadow Dagger Bladedancer - is there a huge difference when it comes to endgame and progress?

scenic otter
fleet sail
#

Sounds good, thanks!

dry gulch
flint turret
#

its not even close. one is riding a scooter, the other is riding a plane

silent relic
#

Plane riding is fun tho

scenic otter
#

I was going to compare it to walking and a high speed train but that works too.

flint turret
#

technically both can get you far, but you wont be able to cross oceans....

lament radish
#

elemental bow attack is fire/lightning/cold tag with bow tag?

sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (31) / Bladedancer (8) / Marksman (64) / Falconer (10)

General:

▸ Health: 3,381, Regen: 0/s
▸ Mana: 149.44, Regen: 8.16/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 23 Str / 94 Dex / 11 Int / 23 Att / 25 Vit
▸ Resistances: 80% / 65% / 66% / 66% / 75% / 99% / 78%
▸ EHP: 27,197 / 24,724 / 24,951 / 30,625 / 27,197 / 27,197 / 27,197

Defenses:

▸ Endurance: 60%, Threshold: 746
▸ Dodge Chance: 64% (2977)
▸ Armor Mitigation: 43% (2,508)
▸ Glancing Blow Chance: 61%
▸ Crit Avoidance: 95%

Damage Types:

Cold, Physical / Bow, Throwing, Melee

Buffs:

▸ Ambition (10/20), Bow Mastery (5/5), Sharpshooter (10/10), Swiftness, Dusk Shroud (6), Frenzy, Haste

Used skills:

Umbral Blades (20)
Dark Quiver (22)
Puncture (20)
Smoke Bomb (20)
Heartseeker (24)

lament radish
#

alternating bow attack is interesting mechanic since MM can burst thank to coated blades+ethereal arrow

silent relic
#

Do we need umbral blades specced or is it procced somehow- really don't want to click it and heartseaker

scenic otter
flint turret
#

how can we curse ourselves btw?

#

or needs to be a warlock?

scenic otter
lament radish
#

@scenic otter charged puncture can't work with this type of gameplay?

#

u take this node to create a cost on puncture

scenic otter
pallid lake
lament radish
#

never tried this node, how is the "spread" on that "traps raining"?

flint turret
#

Same as throwing

pallid lake
#

The damage effectiveness of heartseeker is not that high tbh

#

even among "low/free" attack skills

lament radish
#

cos you have lots of hit per cast

pallid lake
#

i'm obviously including the amount of hit in this

faint abyss
#

Man rewatching Karv show off heartseeker has me hyped

pallid lake
#

This and like 80 dex (for a total of 230% recurve chance) has an average damage effectiveness of 1174%

#

it's good, but it's not insane

flint turret
vapid arrow
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (29) / Bladedancer (8) / Marksman (50) / Falconer (16)

General:

▸ Health: 2,170, Regen: 18.6/s
▸ Mana: 275.35, Regen: 16.48/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 13 Str / 117 Dex / 13 Int / 3 Att / 13 Vit
▸ Resistances: 68% / 68% / 68% / 58% / 64% / 65% / 63%
▸ EHP: 10,285 / 10,285 / 10,285 / 10,649 / 9,915 / 10,005 / 9,826

Defenses:

▸ Endurance: 57%, Threshold: 760
▸ Dodge Chance: 47% (1660)
▸ Armor Mitigation: 31% (1,379)
▸ Glancing Blow Chance: 36%

Damage Types:

Physical / Bow, Throwing, Melee

Buffs:

▸ Bow Mastery (5/5), Coated Blades, Crimson Shroud (3/3), Dusk Shroud (4), Haste

Used skills:

Heartseeker (23)
Puncture (21)
Net (21)
Smoke Bomb (20)
Shift (20)

pallid lake
#

rive can get like 1600% damage effectiveness on vk fairly easily

eternal heron
cursive inlet
#

hows the mono clears on that olio

vapid arrow
#

I have no clue whatsoever, purely planning stuff

#

like depending on the mana regen required you'll drop the additional mana cost nodes on passive, regen should? be fine with leech + hp on hit, but as usual ailment based mono clearing will require super high damage

cursive inlet
#

yeah feel like the frostbite version mitigates that a bit with puncture > icicle chains

vapid arrow
#

yeah that'll help for sure

#

But a setup like that should go hard on aberroth

#

The numbers are there, so there's for sure things to swap out for more QoL

cursive inlet
#

feel like the only qol that setup needs is "how do we clear monos without it being ass"

vapid arrow
#

I suppose one could just use puncture for clear and HS for rares

vocal gust
#

is it possible for rogue class to face tank?

finite arch
#

im pretty new, so far not really

#

unless your armour/dodge is extremly high

lime folio
#

anyone else having the issue of LEtools randomly removing points from most skill trees or passives?

flint turret
#

Maybe the site can't handle the load

#

I expect it to be much worse when season starts

lime folio
#

it's even bricking the passive tree
not allowing to remove points that should be removable

flint turret
#

So better prepare for that

lime folio
#

yep yep

flint turret
wheat veldt
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (32) / Bladedancer (8) / Marksman (47) / Falconer (26)

General:

▸ Health: 2,303, Regen: 27.2/s
▸ Mana: 137.2, Regen: 23.28/s
▸ Ward Retention: 82%, Regen: 72/s
▸ Attributes: 17 Str / 82 Dex / 17 Int / 17 Att / 27 Vit
▸ Resistances: 303% / 80% / 80% / 88% / 62% / 115% / 94%
▸ EHP: 33,734 / 33,734 / 33,734 / 38,206 / 29,853 / 33,734 / 33,734

Defenses:

▸ Endurance: 43%, Threshold: 461
▸ Dodge Chance: 51% (1949)
▸ Armor Mitigation: 31% (1,508)
▸ Glancing Blow Chance: 66%

Damage Types:

Fire, Cold, Lightning, Physical / Throwing, Bow

Buffs:

▸ Concentration, Dusk Shroud (10), Haste

Used skills:

Acid Flask (27)
Shift (21)
Smoke Bomb (21)
Heartseeker (23)
Explosive Trap (23)

bitter ruin
#

Hmm, trying to put together a Chakram build without too much outside help, but I'm hung up on survivability
falconer seems to like a shield so I assume I should just go with the flow and do that, but I like the idea of dual wielding Fulgurite Shard and Traitor's Tongue
Should I just drop the tongue and put on a shield probably?

flint turret
flint turret
#

defenses will cone from dodge\res\endurance\armor\glancing, or you can go ll for ward

bitter ruin
#

hmm

wheat veldt
wheat veldt
#

health is about 200 lower though

#

sitting at about 1100 ward/s and stable at 5100 with strand.

flint turret
#

Sounds not that bad. Just get potion to ward conversion

wheat veldt
#

yeah 4 stout idols with weaver potion conversion

#

with average rolls its a little under 180 attributes for red ring but if i push for some higher rolls mainly on relic if possible itll hit the extra 20%dr. Just hoping heartseeker adds enough flat to be worth not going falconer

flint turret
#

dont expect much flat without mourningfrost

slow sierra
flint turret
#

btw idont see why you are not goint for hs conversion to a throwing attack, it would add another 50+ recurve

#

if you are using it only to get buff anyway

slow sierra
flint turret
#

yeah weird

wheat veldt
#

mourningfrost is what i would build if i wasnt going ward but i dont enjoy the essentially zhp style without having to invest a hefty amount into counteracting the downside. also cant use sapping because im not casting acid flask

#

and i grabbed the 50% recurve with the 3 sec cooldown since im just using it for buff, just not updated

#

oh i didnt know there was a helmet for heartseeker, yeah its probably better than the fire res and crit multi, although it loses a lot of survivability

flint turret
#

Getting idols is the main problem tho

#

here. cold res doubles as cold pen for hs

wheat veldt
#

got rid of exposed, only took it for the frailty since i dont think i had any way to apply elsewhere but i didnt notice the node before it was health leech which is bad.

#

not sure how difficult itll be to get idols but those 1x1's are very strong.

spare musk
#

So, I'm eyeing up the 0HP ballista falconer. I'm new to LE, does anyone have any input on how rough it might feel being new to the game (Not new to ARPGs) and playing a 0HP kinda playstyle?

junior oriole
#

I think if you are new to LE then just experience it as a normal char and not zhp...you would miss some cool things because that build kills most things so fast.

#

and often offscrean

soft mauve
#

im sorry guys im in disbelief with this passive interaction, if im using a bow fire attack does this node increase both bow dmg AND fire dmg and then those increases add on top of each other for bow fire skill calculations?

next gale
#

Is that spell rogue build legit? It looks like a rogue shooting out dragon fire

night badger
#

Not sure if this has been asked before but what happens to your heartseeker attack that's travelling to an enemy if the enemy dies before the attack connects?

#

does it fizzle or auto retarget something nearby

boreal walrus
desert bridge
topaz schooner
#

sigh. its the era yet again of people talking like they know anything about defenses and just say "rogue is squishy!!!!" @flint turret

lament radish
#

rogue is squishy if you use the defensive layer that dev want us to play

#

dodge rating is trash for bossing

desert bridge
#

Dodge rating by itself is trash for bossing

#

Also, people tend to underestimate diminishing returns. Once you stack dodge to 50 or so%, you're probably better off getting some armor and stuff.

Plus lots of rogue builds can get to dodge softcap by just using dusk shrouds and a few passives, so their opportunity cost is better spent elsewhere.

lament radish
#

I'm planning a build and I take apostacy to turn dodge rating into glancing blow to save points, dodge rating is totally useless, mapping purpose but you can build a better mapping defenses without dodge rating

topaz schooner
#

I don't understand how people still don't know how defensive layers work. There's mitigation layers, avoidance layers, and effective health layers, you gotta have all 3 for good defenses on rogue

#

just building dodge is the worst possible thing you could do

lament radish
#

then don't build dodge

#

and invest in other defenses

#

that work better

topaz schooner
#

dodge is good in conjunction with other layers

lament radish
#

for mapping

#

dodge won't do anything vs oneshot

topaz schooner
#

uh yeah it does? that's what its for lol

lament radish
#

then why building dodge ?

topaz schooner
#

if you have 60% chance to dodge then 1/3 of the time you're dying to the hit

#

in a vacuum

#

most things that kill you aren't even one shots, its almost always burst or dots

lament radish
#

burst is oneshot, DOT you need leech or high hp regen

topaz schooner
#

burst is sustained damage, not oneshot

#

i.e if you have a ton of leech or health on hit, you mitigate the risk of dying to burst

#

one shot goes past any and all leech or health on hit, which is why you need mitigation layers to bring down those one shots

#

MAJORITY of one shots that happen are actually like 2-3 hits that happen extremely fast

#

like when someone dies to a one shot you can play back the clip and its usually 2 hits that hit them within a couple frames

lament radish
#

most of my death are literal oneshot or DOT when I move then I don't leech

topaz schooner
#

got a clip for example?

#

i'm not saying one shots dont happen, they do, but they're pretty rare unless you're in the 700-1kc range with less than 4k EHP

#

What I'm trying to say is you build an EHP pool with t7 life rolls on gear, instead of those t7 damage rolls, because ultimately if you did the math, the difference between a t7 damage roll and a t5 damage roll is likely only a lets say, 10-15% damage loss in your build. This is just like arbitrary numbers but my point is that MOST people overstack their damage instead of investing in defense where the defense rolls start to way outperform their DPS rolls, especially because if you're dead you cant do damage

lament radish
#

no i don't have any clip, but when I die I just check which monster kill me, go on last epoch tunklab to know what is the dmg type or base dmg

topaz schooner
#

So you need a high EHP pool, high life rolls, or ward, you need a high mitigation layer such as endurance for those insane burst damage that happen, and of course you need an avoidance layer, i.e block or evasion. you can't just rely on one

#

also mitigation comes from LESS damage taken, those are stupid op

#

and most classes have access to them

lament radish
#

when you have to build clever solution and shield on rogue to get competitive in HC... pretty sad

topaz schooner
#

you're not wrong

lament radish
desert bridge
#

Anyone else looking at a potential channeled puncture build using the new quiver? Feels like adding 60% damage to an already crazy huge crit ability could be very strong.

topaz schooner
#

new quiver is insane

desert bridge
#

My rough math says that maxed out puncture will cost ~130 mana too, which is crazy damage

nova tide
#

How does base crit chance on weapons interact with the 50% Crit -> Falcon passive?

desert bridge
#

I believe it's just like you'd expect. Falcon takes 50% of your total crit chance and adds it to whatever it's crit chance is

#

IDK for sure though, I've never extensively tested it

bitter ruin
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (45) / Bladedancer (10) / Falconer (58)

General:

▸ Health: 1,661, Regen: 20/s
▸ Mana: 102.51, Regen: 9.44/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 53 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 70% / 74% / 74% / 74% / 86% / 75% / 56%
▸ EHP: 6,595 / 6,856 / 6,856 / 7,327 / 6,925 / 6,925 / 5,819

Defenses:

▸ Endurance: 30%, Threshold: 581
▸ Dodge Chance: 44% (1608)
▸ Armor Mitigation: 19% (665)
▸ Block Chance: 5%, Mitigation: 0% (0)
▸ Glancing Blow Chance: 126%
▸ Crit Avoidance: 98%

Damage Types:

▸ Cold, Lightning, Physical / Throwing, Melee

Minion Damage Types:

Physical / Throwing, Melee

Buffs:

▸ None

Used skills:

Shurikens (26)
Aerial Assault (22)
Synchronized Strike (22)
Falconry (22)
Umbral Blades (24)

Used unique items:
desert bridge
#

Chakram builds have always been strong

topaz schooner
pseudo phoenix
#

the numbers for that have been unpredictable in the past, maybe the change will throw it out of alignment again. but it should work just like it says hopefully

nova tide
#

Btw how come endurance is "bad"?

topaz schooner
#

Its not bad

nova tide
#

What am I missing

topaz schooner
#

endurance threshold is bad

#

because health is better

nova tide
#

but last patch I saw a lot of people just forgoing all endurance

topaz schooner
#

they're probably low corruption

nova tide
#

maybe the new endurance belt changes that?

topaz schooner
#

you dont need endurance until like 500+

#

like you wouldnt go out of your way to get endurance early on since damage is king early on

#

you get plenty of mitigation layers you dont even need it while pushing corruption and leveling

#

but you should definitely farm endurance uniques with LP for the swap to endurance gear and more defenses over damage once you push 500+

#

so yeah tldr its not bad, just not needed until later and most likely the people you're watching are fairly early in progression

nova tide
#

well no I mean i've seen

#

people 2-10k corruption forgoing all endurance

#

for just dodge basically

#

dodge / life / reduced damage

topaz schooner
#

they're just good lol

#

or they have like a stupid amount of other layers of mitigation

#

because ultimately its just a mitigation layer thats pretty easy to get through uniques

#

but i have seen people do monos at 1k+ corruption with 5k EHP

#

they're just built different

topaz schooner
nova tide
#

@terse bloom has some videos

#

And I remember seeing a 10k corruption chinese guy a long time ago

#

I'll try to find it

lament radish
#

if you have 60% endurance, endurance threshold is better since 1hp = 2,5eHP with 60endu, then look value on affixes

nova tide
#

Or hybrid health

lament radish
#

health% without endurance diminish return is not optimal

#

i pref to stack endu threshold tbh

topaz schooner
lament radish
#

math is simple

lament radish
#

60% endu <=> 1hp = 2.5eHP

terse bloom
#

Can stand in 2k harbinger necrotic aoe and just leech right back

lament radish
#

let say you have 1000hp 1000 endu threshold 60% endu, you are same as 2500hp 0endu threshold x% endu

terse bloom
#

May drop missile mastery for finesse them, dropped bleeding heart for omnis and roost for +1 max shadows exalted

lament radish
#

only benefit from stacking hp is when you can get %maxhp to endu threshold

#

then just scale your max hp instead

#

thats why i love this shield, you are "forced" to cap your endurance to optimize ur eHP then you gain benefit with extra block

#

but 60% is not enough to compete vs ward as rogue tbh

topaz schooner
#

ward is pretty op

lament radish
#

ye sadly

#

even with the nerf

#

still op

topaz schooner
lament radish
#

endurance mitigate dot

nova tide
#

but how come endurance = not worth?

#

just too hard to get

#

with those gear choices I guess

topaz schooner
# lament radish endurance mitigate dot

I know but i'm saying more EHP wins out against threshold especially since health provides threshold. considering buffed health values you still think threshold wins?

lament radish
#

20% max hp to endurance threshold is not enough to justify to fully invest in health without investing in endu threshold

lament radish
#

on next patch, 200 ward retention is avg gear and even with the nerf, you need 3s to half your current ward (6k here, which is easy to generate with potion)

silent relic
#

I desperately want content now lol

#

I’m so ready

terse bloom
# nova tide but how come endurance = not worth?

Can get like 60% damage red off red rings/null/new relic/concentration + hp gain off finesse them/hunters spoils/relentless talons when your hp dips to instantly sustain back up. Outlanders tenacity is 15% but that’s not much, +600 (1400ish total ET) at 4k hp. Can’t notice a difference cuz the sustain is so fast. 60%+ sheet dodge + 40% damage red and around 3k hp feels insanely tanky in 2k corr. Could go endurance belt + outlanders tho. Prefer jungle queen with the new belt auto use when full setting for the extra 10 dex and 3 lp is easy to get.

nova tide
#

this does seem a bit overkill

silent relic
pseudo phoenix
silent relic
#

Damn is the targeting just clunky?

#

I know the auto bomb is probably not doable

silent relic
pseudo phoenix
silent relic
#

Well I hope the controller improvements help!

pseudo phoenix
#

true, i haven't exactly gotten to play it with the new system, i'm assuming wasd will improve things generally

#

poe2 works really well on controller

deft horizon
#

How far will UB falconer take me? Empowered monos? Corruption? (im asking because i wanna reroll into heartseeker marksman later but i wanna have a strong league start)

pseudo phoenix
scenic otter
rugged pollen
#

😂

scenic otter
#

The only way full endu threshold beats health scaling is when your leech is utter shite.

rugged pollen
#

I like his confidence despite being wrong/misunderstand things for so many times

nova tide
#

wait how is 1.5k life vs 500 threshold a fair comparison

lament radish
#

ofc if you get 3time less endurance threshold it's not worth

scenic otter
lament radish
#

but 200 threshold is superior to 200 health?

scenic otter
lament radish
#

that's exactly why I said that if you STACK health and max hp as endurance threshold, you can reach a state where health are better than endu threshold

scenic otter
#

Because access to max hp as endu threshold is RARE.

lament radish
#

if max hp as endu threshold is rare, you can't convert ur let say 4K hp to 4K endu threshold

cobalt mantle
#

Anyway, they got rid of threshold on most items, so thankfully we don't need to worry about it anymore usually lol

scenic otter
#

Image 1: T7 hybrid, control.
Image 2: + T7 flat health from control
Image 3: + T7 Endu threshold from control.
Image 4: + T7 % health from control.

#

Endu threshold raw, beats flat health, but loses to % health.

#

So, I don't know what ya'll are yapping about flat endu threshold. % max hp to endu threshold is GOOD, but it's so rare that it's never thought about.

rugged pollen
#

I'll present the math so hopefully no need pointlessly argue about this:
assuming 60% endurace capped:
1 point of threshold makes 1 health 2.5x effective, means it gives 1.5 point of EHP
1 point of flat health gives 1.3 point of EHP(0.8 + 0.2x2.5), becuase you ALWAYS have 20% of your max health as threshhold
does this make threshold affix more valuable? NO - becuase flat health got amplified by % increase health
With just one single t5 %health suffix on non-chest - which is 12%, 1 point of flat health already gives 1.3x1.12 = 1.56 point of EHP - already better than threshold

cobalt mantle
#

The flat threshold affixes have/had higher values than flat health, but it still doesn't take much %inc and/or %max as threshold for health to win out

rugged pollen
lament radish
rugged pollen
#

and that threshold is almost default no?

lament radish
#

flat hp + hybrid health is 2 affix when endurance threshold by himself is one

rugged pollen
#

nothing to do with hybrid health here

scenic otter
lament radish
#

What is say is, if you want based on your initial character a better defense, you should stack endu threshold since you don't have enough %inc health to benefit from this base %20HP to endu threshold

rugged pollen
#

🤷🏽‍♂️

#

i've done what need to be done

scenic otter
#

That's very godamn easy

#

Can be done with a T6 inc health roll.

#

It's so easy, Necro, Warlock, All 3 Sentinel masteries, All 3 Primalist masteries can get it(15-20% inc health) all from their passive tree.

And every mastery has enough flat health nodes where a single T5 % increased health will boost it past endu treshold's worth.

lament radish
#

200 endurance threshold vs 200 flat health at base 1500 health

#

wait mb the endu threshold was not updated

scenic otter
#

But that vacuum doesn't exist.

#

Because no health build will be in that scenario.

#

EVERY health build would have % inc literally somewhere in their build, because that thing is too good to pass up.

#

And % inc health boosts flat health, but NOT flat endu threshold.

nova tide
#

just wondering

#

do all umbral blades spawned from AA hit a single target boss

#

or is there a cap?

scenic otter
#

20 blades? All 20 can and most likely will hit the boss.

nova tide
#

ok then i'm sure falcon-focus for bosses is not needed

#

the dps fully juicing umbral is nuts

lament radish
scenic otter
#

Resists which you should already be a decent amount on?

lament radish
#

for example res stacking

scenic otter
#

Endu threshold also currently ONLY exists on belts.

lament radish
#

with strange unique build

rugged pollen
#

😂

scenic otter
#

And no sane person will give up hybrid health in a health build.

cobalt mantle
deft horizon
#

whats rogues defense options?

#

dont get hit?

rugged pollen
#

armor

#

GB

cobalt mantle
#

It's just on belts now, right? An item that can roll both % and hybrid health lol

rugged pollen
#

DR

nova tide
#

does this look squishy to you

lament radish
#

lightning res stacking for example

nova tide
#

@deft horizon

lament radish
#

thats niche

scenic otter
#

Any health build will take this when possible.
And we got 3 slots for it.
So that's 15% increased and 50 health on average.

rugged pollen
#

do you even play the game bro omegalul

deft horizon
lament radish
#

ye ofc

deft horizon
#

something change? whats the defensive structure your doing?

rugged pollen
#

can you name one real build that stack resist and not ward/zHP?

nova tide
deft horizon
#

falconer UB seems like its going to blow everything up

lament radish
#

@rugged pollen because nobody "invented" the build mean this build doesn't exist?

#

Poor logic

rugged pollen
#

because they dont make sense?

#

if noone stack melee damage while building a bow

lament radish
#

then this unique is trash for u?

rugged pollen
#

does that mean nobody invented it?

#

there's logic to everything you know

scenic otter
#

Image 1: 3 T5 hybrid health and 60% endu, control.
Image 2: + T7 flat endu from control.
Image 3: + T7 flat health from control.
Image 4: + T7 %inc health from control.

#

Notice how CLOSE the difference is between flat endu threshold and flat health.

cobalt mantle
#

Resist stacking has no relation to health vs. end threshold

lament radish
#

you can't resist stack if you take 2 suffix on most item for hp / hp%

rugged pollen
cobalt mantle
#

But what does that have to do with enduranve threshold?

scenic otter
lament radish
#

because endurance threshold is one suffix vs 2 for hp / hp% to actually beat the endu threshold flat ?

scenic otter
#

And unless you're out of your damn mind, you'll always take hybrid health on a health build.

#

And this didn't account for passive trees giving you more flat health and %inc health.

cobalt mantle
#

You're missing the point, endurance threshold is outright not an option on any gear slot except belt

#

In S2 onward

#

So it's health or nothing

scenic otter
#

Oh my, it was on 6 slots during 1.1

lament radish
#

My statement was for actual patch since you can stack more endu threshold