#🔪┃rogue
1 messages · Page 2 of 1
lmao ye
all those tabs are full of keys, the grey ones are somewhat 1/3 TS, 1/3 Arbor, 1/3 Bastion... and a bit of arena
Legacy does scary things to human mind
well they need it too tbh, and we got falconer xd
7 2LPs at the top, rest is 1LP for the LP gamba machine... 😄
some Black Blades for reroll too ofc... well, 1.2 will be busy...
Some big Reaper rework would be really sweet, Ive always wanted to Lich be more melee, but there is just only Harvest 🤔
I got that Harvest relic with 4LP, so hey, thats something I guess...
I dont think so tbh... I play it with 2H Black Blade and its fine... But I cant tell If its better than any other BD Sd build, since Ive always try to avoid Sd 😄
also have this vid with few bosses and Explosive Trap, which kinda gives you more Dusk Shrouds, but in the end I just went for Umbral Blades with mana on Shift, which just made my life easier 😄
https://youtu.be/tnBbfa-5-x4
Dread lightning lm ambassador and Olvrin sd lm ambassador 
Nah I just got the build from Perry's video and just changed some stuff around, so idk, pretty much the same idea... 😄
in 1.2 I definitely want to do the low life one tho, hopefully it wont suck
I might. On the fence about it atm 🙂
Dident know that bladedancer is so strong
Not in my hands 
+1
I'm interested by doing hail of arrow
but i'm not sure why everyone is picking the single hail
is it that weird to go multiple hails?
Things are dead with one
and you usually want to use all the mana -> more damange multipliers
so you cant really do more than one consistently
late game you just mana regen, early you use puncture to regen
so if you want multiple, you'd need puncture even in late game
I don't intend to use puncture
Heartseeker has a super broken node for multiple hail of arrow
you mean the +4 seconds node?
yes
how are you sustaining
on top of providing dusk shroud, etc
drelkor should turn HS into a free skill
or foot of the mountain
maybe sapping strikes and drelkor is enough
not sure how it interacts with sapping
since the skill itself doesnt cost 0
it works, I just tested
multishot with drelkor and foot of the mountain turns into a generator
try it out
will be harder to properly execute
instead of dark quiver -> smoke > shift -> hoa
you need to spam hoa and heartseeker
and you'll lose a spec
shurikens so you dont have the bonus armor
I can skip on quiver instead. I lose a fairly high amount of dps, but I get it back by having 7 HoA out over 1
you'll lose 90% of the more multipliers in that case
quiver is what consumes the shadows
so the whole point of hoa is consuming the shadows for the more multis
if you spam it, you are still tied to the quiver/smoke/shift cds
for the big hoas
You are doing x5.18 with quiver
should be more active gameplay
i wouldnt use the more multi quiver tho
full bleed
need rotations to properly use the crystalwind stacks
I also wonder if it wouldn't turn the build into something more or less able to facetank
you are caping on GB fairly easily
you have 100% max life as endurance threshold
and you can have a fairly good amount of armor
hail of arrow is trash for bleed tho
even with the quiver, it's like having a skill doing 10 hits
just spam HS in this case
lets see how it performs if you end up going for it
Ballista 😭 They nerfed Ballisteros, did they?
yeah, it's probably a build I will try to do later in the season.
Ballista is gonna be just fine, the nerfs to it don't seem bad at all, there will be less potions and slightly less damage, that's it.
https://www.lastepochtools.com/planner/BEk6l1XA the build, theoretically up to 12 hails at the same
Tombs of the Erased / 1.2
Rogue (33) / Bladedancer (5) / Marksman (64) / Falconer (11)
▸ Health: 2,950, Regen: 53/s
▸ Mana: 192.61, Regen: 9.6/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 14 Str / 38 Dex / 14 Int / 14 Att / 14 Vit
▸ Resistances: 72% / 74% / 99% / 62% / 70% / 66% / 75%
▸ EHP: 48,697 / 49,661 / 50,158 / 61,471 / 47,770 / 46,017 / 50,158
▸ Endurance: 71%, Threshold: 3,284
▸ Dodge Chance: 56% (2252)
▸ Armor Mitigation: 56% (3,859)
▸ Glancing Blow Chance: 100%
▸ Fire, Physical / Bow, Throwing, DoT
▸ Bow Mastery (5/5), Elemental Arrows (3/3), Mountain's Endurance (3/3), Sharpshooter (10/10), Dusk Shroud (15), Frenzy
• Hail of Arrows (26)
• Shurikens (20)
• Shift (20)
• Smoke Bomb (20)
• Heartseeker (24)
also, is fire and steel 200 or 600% increased elemental damage with 3 arrows?
this gear feels extraordinarily ambitious (body armor with a t7 mod and a second t7 sealed? helmet with t7 + sealed t6? 3lp uniques?). also am i missing something or does falcon fists have legitimately no text here since you don't have a falcon or cinder strike or any melee skills
If you convert hail of arrows to fire, does Sanguine Hoard work the way I think/hope and makes it so it makes it have chance to ignite like it would bleed preconversion?

also wondering why he's using falcon
sorry for random dorky btw @misty condor people were just really obsesswed with the shadow daggers non caltrop version for some reason so i thought it was going to fly under the radar.
The sealed t7s are to simulate the shuriken bonus armor
hmm that's fair
although i am still not sold on this density of high lp and t7 exalted perfect base items
Was thinking of trying something like this on release. Only did 1lp on the few uniques since i figure those will be easy enough. I am just worried about black arrows being pita to run around to pick up.
Tombs of the Erased / 1.2
Rogue (20) / Bladedancer (8) / Marksman (59) / Falconer (14)
▸ Health: 2,966, Regen: 20/s
▸ Mana: 227.41, Regen: 10.56/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 7 Str / 115 Dex / 7 Int / 7 Att / 7 Vit
▸ Resistances: 82% / 83% / 86% / 74% / 81% / 83% / 68%
▸ EHP: 16,205 / 16,205 / 16,205 / 17,388 / 16,205 / 16,205 / 15,145
▸ Endurance: 46%, Threshold: 1,153
▸ Dodge Chance: 58% (2456)
▸ Armor Mitigation: 22% (870)
▸ Glancing Blow Chance: 62%
▸ Crit Avoidance: 97%
▸ Fire / Bow, Throwing, DoT
▸ Bow Mastery (5/5), Dusk Shroud (1), Frenzy, Haste
• Heartseeker (25)
• Hail of Arrows (23)
• Dark Quiver (21)
• Smoke Bomb (21)
• Shift (21)
bis tho
something to strive for
very hard to get all without heavy investments
he is looking for the potential
heartseeker makes my brain hurt
I love heartseeker lol
it's just hard to figure out the numbers
since it's so much of a feel skill
wow holy hell
trying to build poison heartseeker reminds me just how b ad marksman/bladedancers passive trees are
bladedancer passive tree is not weak
yeah sure keep telling yourself that
name one good node on the tree
the only stand out ones to me are deaths door, and weapon of choice
and deaths door isn't that special
blade dancer is only competitive at all w/ falconer if you consider korean meta trap builds and i'm not even sure they're still functional
and i say this as someone who likes blade dancer a lot more thematically
It's a good thing they said acolyte and base rogue are the next two theyr'e looking at low key
same investment that gets blade dancer within shooting distance of 1000c makes a falconer one shot aberroth, there's no real comparison
What's the benefit of going falconry?
Do the falconry more multipliers affect umbral blades spawned by falcon abilities?
i'll be honest i never can keep it straight if falcon buffs affect its thrown umbrals (i don't think they do) but the point of falconry there is just that it's core to the build, dive bomb/smoke bomb for single target and AA umbrals for clear
not only that but the bow stacks falcon melee damage on crit which gives it a lot of potential with divebomb
but with all the falcon nerfs
does that still make sense rather than going on all on maximizing umbral?
i'm not at all kidding when i say falcon would've needed to be nerfed by 60-70% before it stops making sense to prioritize it
Ok but then why for example use
Ucenui's Sphere or Ambition when they do nothing for the falcon?
(last patch)
ucenui's passive increases cold damage output, and umbrals are converted to cold here
ucenuis is also not too hard to find 3lp
I'm just trying to get the logic behind the decisions
the throwing damage on gear and ucenui's boost is enough to make umbrals clear
I know I saw some video going around of a pure umbral build clearing very high too
so it's always good to get an idea of someone's thought process
I'm not saying @terse bloom's choices are wrong
pure umbral would be much harder to build because you also need to get throw speed or would be gated by shift cd if you're not manually throwing
Hybrid build, most of the damage is dive bomb + shadows. Falconry only affects DB/falcon strikes
no i mean
pure AA umbral
no falconry
oh, there's just not boss damage there
it CAN kill bosses, but orders of magnitute slower
700 to 500 yeah but +1 max shadow and guaranteed 16 dex on red rings
Only works if you interrupt DB so it insta resets
75 to 50% trained to hunt and 75 to 50% crit yeah, will still push to 2k and kill Aberroth easily
+1 shadow offsets the on wings nerfs which is cool
Only concern is the DB visual fix if that fixes the interrupt
How does that work btw
how do you interrupt the animation
I didn't really play much 1.1 has been such a long time
with current falconer I kill aberroth in one combo and it doesn't even finish
oh yeah one more thing
50% nerf would still make it compete for best class
yeah I mean I remember how busted dive bomb is
Hold alt on the DB skill, refunds 70% of cooldown and mana on interrupt. Off of AA and falcon strikes casts while DB is casting
you're not wrong
0:24
Pew pew
Stand in 5/5 smoke blade, throwing dam conversion to falcon melee dam via avian hurl
the reset thing is really easy to do on controller
i'm really curious on the actual performance of dw melee vs bow but i'm far too lazy to test
dw melee node got nerfed though didn't it
Smoke bomb? Nah no nerfs
2 bug fixes
the dw melee node for divebomb got nerfed but it won't matter too much
how do you do it on controller?
only ever seen ppl talk about it with AHK
but doing it on controller would be a big upgrade
it's just timing as far as i can tell, maybe something about controller widens the input range
i didn't even realize i was doing it for a while
main thing that is annoying on controller is that you can't really control AA distance
which makes it sort of cumbersome to clear with
oh yeah I remember being flabbergasted by the auto targeting on AA, like sometimes it would just target terrain with no enemies nearby at all
ok we are back to bear 🙂
happy to be of service
oh is dw falconer aa umbral nerfed now?
No difference, talon knives only affects dive bomb which does 0 damage in a pure umbral blades build when you take birds aren’t real to make 40+ dusk shroud
Buffed if anything, umbral projectile speed scales with your throwing attack speed or something correctly now, not sure if that applies to AA umbrals tho
AA being minion probs doesn’t do anything only direct cast
Is their a good starting spot for falconer builds if I play strictly on controller? I’ve seen the autobomber build but not sure how I’d get that working on controller
oh ic ic
if dusk shroud gen works it basically makes up for the nerfs anyway
Is cascade better than umbral shadow daggers???
no
i like it more though if that counts for anything
i suppose it depends what you mean though, i think ranged cascade is out of style because falconer sd is so much better generally
but it still works fine and probably better than manually throwing them
in terms of using bladedancer yeah
as far as i know, bd umbrals is essentially dead unless you like to struggle as a personality trait
32% cdr can get 40-45 stacks pretty easily, could go new 5% 4x1 cdr idols x2, +1 max shadow falcon prefix on gloves and 12% cdr gloves implicit, another 32% on boots/belt for like 86% cdr, probs overkill
Evade also cancels AA animation if you’re not using it as traversal
Probs be like 80+ shrouds with the extra shadow falcon pair it with 700% crit multi and liraka and id guess it’ll crit for like 200m+ per umbral
Actually can’t get mirage champion prefix (+1 max shadow) on legendaries
Dunno what’d be better, liraka 130% throwing dam crit multi or the extra dusk shrouds +1 shadow falcon would generate gotta test
Wait there’s a cascade falon build? 👀

Can someone point me in that direction?
You build it for one or the other.
the sealed are just here to mimic shuriken bonus armor, it's not here in the final gear
and falcon is a miss, forgot it's pure melee
too used to use it everywhere on others melee builds

Where can I get more information on "mirages"? For example, the PENUMBRAL AMBUSH creates mirages. How much damage do they do? Is it the same as a regular ability?
Mirages, in most contexts, are effectively "temporary shadows that don't count as shadows and copies the related skill 1 to 1 and then disappear"
Wow, beautiful !
Is ice heartseeker going to be the suepr endgame pick?
How do we know ?
Nobody played it
go umbral blade falconer, safe choice and you can always respec later ^^
Looking forward to test cold converted Acid myself, looks like a nice buff
I'm going to mess with bleed HS HoA, then escape back to warlock for the new uniques
massive buff from flask tree
but some manacost nerf in explo traps tree
big nerf for str stacking, but compensated by new idols
Chakram bd might be interesting and ethical. Both life and ll
Yeah, I'm aware of both. Wonder how it works in the end
i think you can ditch the +1 traps thrown per use node
and still do the same dps as before
on the same setup
Probably even more. Also think about staying HP and not going LL. But need to explore that build a bit before deciding
yeah
vessel + bear glove + cleaver
if i cannot decide what i wanna play by the time the league start i'd probably go that route
at least i can farm stuff for the next thing with it safely
yeah, i think best is to just go first character safe then play w/e you want because ppl post more videos so you might like something
Bear glove 🤔 Help me, I can't remember and I'm on mobile
Did poison get a buff?
Set for str
3% life regen per str
at t7
Not sure if Str/Int stacking is worth tho. I feel there's not enough options to end 30k+ ehp without Vessel.
But I'll keep that for my backlog^^
yeah that was with vessel
I'm gonna go frostbite heartseeker
No
if only they move acid flask cold convert into the tree
instead of forcing player to use that shitty offhand
that would make much more sense
In my head it will be funny when you proc puncture + the icicles from the bow
Pew pew pew
I like the Flask, that is why I want to finally play it. Even watched at that build before notes came out.
Felt good to read about buffs on the already planned build 🙂
Ice, fire or hybrid. Or some funky other way. All impossible.
the falconer umbral blades build looks super fun for mapping, but how does it fare on bossing?
better then for mapping 
@graceful hare are you going hit flask or frostbite
it's way harder if you ask what's the thing it's not good at

is there some way to alleviate that?
uuuuuuuhm
not good at following ethics
It's stupid strong at bossing, and great at clear.
The only thing it's not good at is that it ruins your preception of balance.
are we talking about some specific build? maybe I'm missing something but I had the misconception that umbral blades is stupidly good on AOE ----> map clearing
No, Umbral Blades Falconer does both. The AoE shotguns, throwing 20 at a boss= 40 hits.
it can stack more than 50 dusk shrouds on boss in a smoke, you can do the math yourself

nvm, I stand corrected, that looks bonkers
is heartseeker marksman s tier? speed clean and bosses wise
actually, now that i think about it, umbral falconer can start using black arrows for fast 15 stacks of ds ans shadow creation
falconry is not really needed specced
Why did they nerf blast Rain da? 🥺
the only explanation is to force every mm player that dont want to play hoa is to playtest hs
My favorite marksman.. Back to sentinel i guess
Rather frostbite
Let's see
Anyone tried leveling with ballista? I kinda wanna play my build from the start
Man they really nerfed a lot of falcon scaling
is the shadow daggers bladedancer still a thing? Haven't played for a while and can't find it on tier lists/guides
Yes, and basically unchanged
cool, thanks
Quick question did the Bladedancer get nerfed or buffed overall?
Forgotten mostly, with bits of buffs to non meta skills
New to the game but messing around to get a feel before 1.2 I like the idea of Falconer (Really just any class that has 1 companion and fights in tandem with it rather than using the companion to do everything) a lot but saw it’s getting hit by a lot of nerfs. Still worth going in 1.2?
Basically better now with the DB's 4/X node for 50% SD pen @sudden hull 😄
Is the smoke weaver SD build that just sync strike and shifts around the better SD playstyle, or is the BBC lethal mirage to stack SDs considered better now? Haven’t really touched rogue since 1.0
Sync strike, no uniques needed and doesn't need you to use a clunky skill.
id personally say lm sd is better if compared high invetment to high investment
this
sync shift SD
falls off hard
the only issue that sd lm is always high invetment
getting BBC with good rolls and penumbras is just pure pain
Fair enough, plan was probably to run sync strike while farming bbc gear anyway, so that works out well
yeah but smoke weavers are now easy slams too
as bad as they are, with high lp they are pretty good
I was honestly doing 200-250c Lagon with Sd Puncture just fine
I din't like the LM SD build last season at all...BBC is a crap unique
yeah regular sd wont have issues with 700 corr even with 0lp gear
so plenty of time to farm bbc and penumbras
or skipping arenas xd
firstly farming BBC is pain since that harbinger fight has like no space for dodging
Cant get Penumbras... well MG can I guess 😄
with mg you can actually skip both lagon farming and arena farming
but not everyone plays mg
ah
farming penumbra is pain since you can't target the champion.
im thinking of giga juicing rares, bosses and champions lategame
needs very beefy build tho
whay was bad about it in your opinion? i mean the sd lm not the bbc itself
I just died so much in monos. BBC removes LM immunity and I frequently found myself in middle of packs dead
Not really Black Blade issue then... 😄
smoke weaver reduces shift cooldown so you get used to shifting out of trouble
so my muscle memory got all wrong
twinned bosses, champion spam, all rares enraged, paired champions, possessed nemesis
you can make 1k corruption so much harder if you spec tree to it
Can we assume this line also applies to Troaka's frostbite conversion?
ye
EZ
how good/bad is the ballista build for season 2?
maxroll lists it as S tier so must be good if you can tolerate the playstyle
i think it's outdated, sorry for not mentioning season 2
not sure if there are changes to ballista build in season 2
It stays largely unchanged for S2 and is still S tier
I mean if you just ignore all defense....you are gonna have good offense.
Ballista hit 4k corruption + in season 1. Even worth nerfs bina still places it at Stier
Max roll lists are updated
Having zero defense is not my preferred play style. I enjoy the puzzle of adding a layer of dense to gear

search up abominati0n's profile on letools, and also their messages in this server
they were explaining ballistas to me a few days ago
according to them it'll be basically free to push 2k+ corruption
Only thing I do not like about ballista is that you are paper. You RIP alot randomly and I prefer something that has defense.
Going through the passive tree for my build
I can't decide if I wanna take every Dex node or skip 1 and take attack speed or more dmg
How good is Dex stacking ?
dex stacking is the primary source of damage for falconer
you can get away with doing almost anything if you have enough dex
For rogues dex stacking works well with Mourningfrost boots because then dex gives flat cold and dex scales all flat dmg regardless of dmg type. Only issue is that you need to solve for the phys/cold negative resists from boots.
Hmm I wanna play mourningfrost because frostbite heartseeker so guess I take every Dex node
frostbite is not affected mourningfrost
dots such as bleed/poison/frostbite do not getting added flat damage
But you convert heartseeker to cold for frostbite and mourningfrost boost it
does not work
That's ass
Yeah
Welcome to ailments, where the flat doesn't matter.
time to play snowdrifts then
If you are playing to have frostbite do most of your damage then mourningfrost is bad
yeah im going snowdrifts then
if you are playing for icicles and heartseeker to do most of your dmg mourning frost good
hmm yeah
sooo frostbite shackles gonna be on the build too
same for troakas teeth because heartseeker gonna proc me puncture too
thats how i got it planned out for now
but might need to take another route for more recourve chance

You need to find a way to kill the first mob though because puncture only procs on death
Also HoA will not proc your frostbite
Is there anyway to proc acid flask from hail of arrows?
No.
Thats a bummer, was interested in making a pure poison heartseeker and wanted to add in flasks
any thought on this item as rogue ? I really think the ward conversion is insane in term of ratio, 100% bleed duration per 1K3 consumed without any limit
This item is pretty bait for multiple reasons, the biggest two are 1) bleed duration is not that big a deal nowaday given the investment required and 2) you need to have a reliable source of ward AND accept it's not going to help you defensively
exchanging defense for offense is not a thing in last epoch
and bleed duration can be acquired elsewere
you can't reach "high" bleed duration without lots of sacrifice
like I sacrifice defense for offense here
but the ratio seems pretty good here
blood of the exile (67%), valdyr (50%), blood visage (25%), adorned idols enchantment (14% per)
that's 200% bleed duration
requiring nothing specific
200% is plenty tbh, things rarely survive longer than 2-3 full bleed rotas
Sure, but going from 300 to 600% bleed duration is 100% more damage and require you to generate 4K ward every 3s (not including the decay)
and you lose your offhand in the process
my hammerdin was doing sub-500c Heorot skipping the blizzard phase with ~164% duration and ~976 bleeds per tick
falconers blow us hammerbois out of the water with application too so u will probably be fine :D
Which means no bow setups
from +100% duration to +300% duration is 100% more damage, and obviously pushing more than +300% is probably not worth it
The setup I gave you is already 300% duration
with perfect roll
perfect rolls 💀
that item is only used in the meme bleed-pop sentinel build with this node
ye that was a funny node lol
alright, before I entertain this kind of answer, could you tell me how you think you are going to sustain, say, 600 ward per second?
as rogue? Ward per shadow created + shadow cascade node
Do you have the ward retention to keep the ward?
look symbol of demise
150% is really not a lot.
good luck using shadow cascade with symbol btw
even if it was possible, you are going to have an extremely low hitrate, and can't really stack your bleeds if all you were doing is synchro/SC
you don't cast shadow cascade directly, using syncr strike
ofc but if i'm not wrong, you gain huge dmg boost thank to shadow for ur bleed? And shadow cascade has 200% damage effectiveness
damage effectiveness does nothing for bleed
but okay, just tested, and somehow shadow cascade is triggered even with a catalyst
this skill deserves to be burned to the ground given the gigantic amount of bugs in it
Triggered breaks rules, you can trigger it with shift even with a bow.
The restriction only applies to direct casts.
damage effectiveness don't apply to bleed ? Hm
Bleed cannot gain flat.
so %more damage is not multiplied by effectiveness for bleed?
I just straight up don't believe it's intended to be able to cast melee attacks with a bow just because you triggered
%more damage work
not the base effectiveness
%more are applied to dot from the skill that applies it
So, funny thing. The trigger node last time was "... if you have a melee weapon".
Which worked as intended until 1.0.
Then they removed the requirement at 1.1
yes, but does effectiveness apply to %more dmg on tree?
Damage effectiveness only ever applies to flat damage.
and then you realize falconers get 1100% bleed dmg from just two swords before idols xdd
sad then
I was playing bow sd bd with cascade in 0.9 btw
100% not worth for the bleed duration, 100% not worth at all for only 200% bleed chance when you can just get offhand sword and have a way better lfie with that... 😄
Wait did that node break since 0.9?
I haven't played before 0.9 so I have no idea
to be clear, you mean that if a skill have 300% damage effectiveness, it doesnt work because bleed isnt scaling for flat
but if that skill has +200% increased damage from its tree, and 4% dex scaling, if you have 20 dex, you'd still have 280% increased damage on your bleed, right?
Bad example since skills normally use %more damage, but yes.
Increased =\ = more
Damage effectiveness ONLY affects flat damage and NOTHING else.
where my acid flask boys at? we eating good or no?
I think it's gonna be fun
A skill with multiple % more damage nodes and/or have high hit rates will use bleed well.
depend how many %more u can get
Most of the time, you'll rely mostly on hit rates.
Since making 100 bleed in 5 seconds is better than 20 barely stronger bleeds in 5 seconds.
restrict lots of possibility
solution
There's only a few exceptions.
Eg: The funny Forge Strike node that turns stun chance directly into bleed pen.
(I'm not even sure if that node still exists)
ailment main advantage for rogue is valdyr that constantly leech even if you don't hit enemies
during boss fight its massive
Yeah it's different from how poe does it. There you want 1 big hit for max damage single ailment, in le you need to balance hitrate vs damage of a single stack
Also rogues have high attack speed skills.
Was talking of bleed ye
yes, but you can do dot builds without doing ailment
so if I want to abuse that, I still don't have to play ailment
The only thing le misses is ailment proliferation. Kinda sucks that enemy with 100 stacks dies and there is no tech to spread it
hello does any1 here play ballista falconer build i need some advice i m newbie in this game 😄
there is prolif on some skills
In some, yeah, but usually no
Prolife is rare yeah.
since I will go HC for 1.2 I need huge survivability but rogue lack of that tbh, dodge rating don't prevent OS, if you can't constantly leech you can die to DOT, this class has a good gameplay but poor survivability
I mean
if you want to go HC
symbol of demise is like the very last thing you should consider in your build
ever
It sucks because dex = dodge while str and int scale much better defensively
Rogue is iffy in HC only because lots of people don't want to rely on dodge.
No one forces you to dual wield or use mourningfrost or zhp builds
People probably trying to stand in the middle of 500c+ mobs or facetank boss oneshots, then wondering why they are dead... 😄
I wonder about doing a melee marksman (no detonating arrow meme)
mapping as rogue is not a problem
my main problem is bossing
since one hit can kill you
I'm pretty sure it's doable with Mountain boots tho, and in 1.2 you can even add reforged Corsair
Or shield that blocks dot
same for dot since you rely on constant leech
i've seen gameplay video of that kind alot
And not at 500 but rather higher
everything that doesnt allow you to stand still at one place pressing 1 button
= no survivability
The only issue I have are some instant attacks from bosses that kinda deal damage before their animation even begins... like Gaspar/Harb beams, dragon breath, that cold/necro wind from Blood, Frost and Death harbringer
necro wind does tick dam
and you do have reaction time to get out of it with shift
I find rogue tankier than sentinel but that might change this patch.
Sometimes it hits before the animation appears 😄
@flick that makes sense...you do have the tools to survive is what I meant
I died way more on my Beastmaster with 5k+ ward than on my falconer
Falconer doesnt even count, comeon...
herp derp falconer go brrr jajajaja
if you have to build something like a pacifist speedrunner
where you dont kill anything and just try to survive for xxx amount of time
except crappy LM SD as I mentioned earlier today...so if you build rogue right...it is fine
rogue would easily top that
1400c LM Sd was still quite chill, so idk where else would you really want it to push it 😄
Bd has access to the invulnerability from lm too. You can evade most dangerous stuff with it more or less easily if you get used to it
@serene crane I struggled with LM SD at 600ish corruption...
ehh i'd leave that out
how to counter rogue:
force him to move to prevent him from leeching (unless he plays valdyr) then apply constant DOT to him, gg
And invul from shift too, that's 3
Well, then you built it wrong I guess 😄
so is heartseeker the new buff skill for any bow user?
No I think I copied @flint turret spec...so I just sucked..I accept
Which one?
how
Retreat into shadow
nobody would do that anw
I don't recall...last patch is too far in the past
😂
right
The only thing that would suck at Black Blade LM Sd is a Black Blade with low LM cdr roll... like Ive tried it with 8% and 12% one and it felt legit awful, so gotta get higher rolled one... rn I have 19%, t7 cdr on belt and boots and I could really ask for anything better
+8 cd, like cmon man
Plan for melee shuriken marksman going well btw
Might have been tho one I struggled with too
the experimental spammy non sd lm? That sucked bad
And my defenses are mostly pretty crap I bet 😄
@flint turret but it used penumbra...so must be some SD in it
Olvrin got a usable BB
I haven't played sd lm, I didn't have the patience to farm penumbras. But I remember doing some planners for it, but they had like 30k ehp, so no way that would struggle at 600th
Shut up 😦
My Black Blade has feelings too
monka 😶🌫️
so what I am hearing is I should try LM SD this patch too and copy a good spec
and hopefully L2P
I already played a lot of razorfall falconer and dive bomb falconer last patch so I am definitely looking for something new
Its not really getting any buffs, other than the generic 200flat life from lv100, vitality on Somnia If you use that... idk what else... some idol enchants maybe? I didnt check them mostly 😄
Hor hc why not? Most of death come from being stuck in sync animation anyway. I'm not saying it's always good, but that's an option
and over the years I have played all kinds of SD blade dancers so that is out too
wanna join me on the melee BD cult 
#meleenotbad
Biggest buffs are guaranteed slams on BBC and penumbras tbh 
Will it give me the OP feeling that razorfall falconer gave me? I am looking for that zoom zoom style where everything dies
tell Aave to tell Mike to make BD great again 🥹
For Sd, just big %cdr for LM on Black Blade and as high as possible crit multi which is kinda whatever... big dex can be nice, but the rest is kinda whatever tbh... so nicely rolled 1LP with slammed t7 %phys would be great already
I got some poopy clips of running echoes (sorry for the click click click keyboard sounds
)
https://youtu.be/dQC86-NE0Ko
and some bosses (with explo trap for some dusk shroud generation but eh, umbral mana feels smoother tbh
https://youtu.be/tnBbfa-5-x4
yep, 100% 
also this on body armor is great tbh... t6 is also +2, just less mana... whiiich should be alright If you run umbrals mana on shift
Ive played pretty much this build since the start of 2025, so... a lot of time to get to that... 😄
also 2lp BBC
I killed that harbinger 30+ times and nver got a 2lp 😦
I don't if that's par for course or bad luck
Ceiling on LM is higher than dual wield sync strike right?
exalted gloves with hybrid health+ele resists would be nice enough... idk for prefixes, gloves are kinda whatever... throw dmg is not that high and in 1.2 there is the flat dodge with +1 shadows, whiiich... idk, could be a bit useful but kinda whatever
Depends on which lm and which sync are you talking about
did u just stand in that 1204c durgon aoe there 
Ikd how many times Ive killed Lagon's harbringer, but I kinda just gave up at this point...
got a lot of 1LPs in stash to gamba reroll in 1.2... and 204+ Aberroth eyes, sooo maybe he dropps a better Black Blade/Nihilis too... like I got 2LP Nihilis buuuut with one of the worst rolls Ive seen... ever 😄
Lirakas will be easy to get with t7 hybrid in 1.2
I am sick of that harbinger as well
with big enough damage you can just stun lock the meanie dragon and smoke bomb for silver dusk.... juuuuust need to make sure no spawned zombie hits you 😄
they're changing eye of reen to work with indirect melee hits again so melee cascade should be viable
big damage 😭 rip
Also chakram got huge buffs, so that's def an option too
I got this around... and probably like 8x 2LP with 125% throw multi in stash... about 3 or 4x 3LP buuut only with 70% throw multi so eh... I want big roll 😄
Huge dps
ooo so indirect buff to SD via eye of reen!
Bossing gloves
Ye, can swap around for sure
+you've made a planner with way bigger ehp than what I have 😄
not sure what the reen build looks like but I'm excited for someone to cook something
Which reminds me.... EHG has mentioned it'll work with Warpath again, sooooo..... its gonna work with channeled Flurry again too 
You have some crazy gear I wouldn't even dare to put in the planner, like those boots
Ye Im not saying its a starter planner or anything like that... buuut its playable...
also... you wont guess where I got the boots from...
I got bored and started a Stygian lich... went to 100c Shade and got them 

Also falconers needed bit of buff to sd
falconers need a what

i've worked on it before but i could probably cook something better now
Im not touching that, you wont get me! 
good for you. feels pretty bad to play other rogue specs after falconer for a while
you get used to too much power and your standards suffer
alright here we go
dunno if im ready tho
I guess thats how any non-SD rogue felt before Falconer somehow got added to the game 😄
Marksman was fine before the power creep...the cold HoA build is pretty good
already intriguing
and DA before the "bug fix" was pretty good too. rivaled falconer on power
excitement! I have something sort of similar with traitors tongue and smokeweaver sync strike
The umbral blades procs are a bit different then how I'm triggering them but i'm very excited
eye of reen is sweet
ended up even more unexpexted then i initially predicted, that wasnt melee cascade triggered by dancing but rather SD dancing strikes with throwing cascade
i'm definitely never clicking on that 😵💫
why not? its interesting to see things from different pov
ballista without mourningfrost is an intersting approach too, even looks ethical, 2-4k crits from ballista
Surely there is some more interesting build than Falconer Ballista....
cause that content creator is known for bait builds and low quality?
plenty other ones to support
i mean... who i am to judge? they are not optimized that well for pushing corr, but they clear 300-700 corr, which is already higher than 1% of players reach. And people will watch and build them anyway, ind its gonna by be perfectly fine for them.
and having content on the game is always good to bring more players, so i see almost any guide is a win unless its deliberatly misleading and doesnt work, or uses heavily edited character which doesnt match the video and shows clearing thousands corr
Well... videos of nicely doing 1k+ corruption are sure nice... but I guess If you want a viewerbase to continue watching your guides, you just want to showcase like 250-500c with somewhat common gear 🤔
yeah guides that have too high level gear are useless for 99% of folks who will never see that gear....that's why I like dread's zero to hero content..10/10 harbinger in mostly crappy gear
dread is just too good at the game after 10k hours, so zth is not really representative for new players too 
dread is good because he actually tests the stuff personally or takes vouches from longstanding community members
yeah...but I can actually get better gear than what he shows in the videos...so I can get be a bit worse on reflexes and still do the fights
yeah, i watched quite a few, good content
How does intelligence scale ballista damage?
is heartseeker gonna suck?
tactician in aa
0 chance for that unless its bugged so it doesnt work at all
just really not seeing people hype it up like i thought they would
ive seen people talking ab heartseeker everywhere...
Scroll more more more up and there should be a lot of different planners for Hs
most streamers are going HS for league starter or sentinel
yeah every content creator or longstanding rogue player is going to play it 
hmmm. theres 2 theory crafts in all the builds in last epoch tools
I wanna play it but i dont want it to suck lol
i dont think its going to suck.... far from it actually
you guys going phys or elemental?
is there any flat mana cost reduction for bow skills?
it just cant suck simply from the math. its more hits than blast rain da did with much less mana investment
ill try both probably start with phys
and much better damage multies
do you know what other skills youre gonna run? just mobility stuff?
can probably still fit some kind of shift-umbral setup
typical rogue skills shift & smoke bomb forsure
depends on the direction... smoke, shift, shurikens, umbrals, cinder, black arrow, puncture are probably the most common ones for it
oh yeah, people do love their shuriken armor
who wouldnt with the new 440 armor helm?
also i played season 1 and beta but i never understood the peak of the mountains
wouldn't you never leech at that point
you dont really care about leech if you have tons of life on hit
especially for HS, because it lingers to recurve
oh leech and life on hit are diff?
yes
which new helm are you talking about? not seeing one that high for rogue uniques
wow
designer had a power fantasy attack
this with bladeshield is crazy
1.3k armor just from having this helm+ bladeshield and nothing else
2.3k if you add armor flat bless
lpl 70 💀 ah shi ere we go agane paranoia v2
i mean.... its t6 str+t6 int+t7 crit reduction+t7 flat armor without any lp already
it could be lplvl 100 and it would still be super strong
giving up falconer helm would hurt but that is just so much armor
dang this amulet is surprisingly good for 1LP usage, attributes, vit and all res
Hey hold on, why is this doing in the rogue channel
curse on hit rings when EHG 
legit just don't read that part
yeah I would just treat any unique item as automatically going to be 1lp with t7, regardless of how much lp it has.
like the bottom 4 rows are the only stuff that I was looking at
I feel like history is repeating itself again...
actually true. im gonna put it on my bufget planner i guess
might be easier to get then a good exlated bone
In that thought process, TRUE.
... here we go again.
lolol
This is the "We don't lock uniques to classes for the comedy" shining again.
Umbral Blades Falconer vs. Shadow Dagger Bladedancer - is there a huge difference when it comes to endgame and progress?
Falconer will make you question game balance.
Sounds good, thanks!
yeah umbral blades has over shadowed shadow daggers.
its not even close. one is riding a scooter, the other is riding a plane
Plane riding is fun tho
I was going to compare it to walking and a high speed train but that works too.
technically both can get you far, but you wont be able to cross oceans....
elemental bow attack is fire/lightning/cold tag with bow tag?
yoinked and updated the semi-budget planner https://www.lastepochtools.com/planner/AKlm5dLQ
Tombs of the Erased / 1.2
Rogue (31) / Bladedancer (8) / Marksman (64) / Falconer (10)
▸ Health: 3,381, Regen: 0/s
▸ Mana: 149.44, Regen: 8.16/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 23 Str / 94 Dex / 11 Int / 23 Att / 25 Vit
▸ Resistances: 80% / 65% / 66% / 66% / 75% / 99% / 78%
▸ EHP: 27,197 / 24,724 / 24,951 / 30,625 / 27,197 / 27,197 / 27,197
▸ Endurance: 60%, Threshold: 746
▸ Dodge Chance: 64% (2977)
▸ Armor Mitigation: 43% (2,508)
▸ Glancing Blow Chance: 61%
▸ Crit Avoidance: 95%
▸ Cold, Physical / Bow, Throwing, Melee
▸ Ambition (10/20), Bow Mastery (5/5), Sharpshooter (10/10), Swiftness, Dusk Shroud (6), Frenzy, Haste
• Umbral Blades (20)
• Dark Quiver (22)
• Puncture (20)
• Smoke Bomb (20)
• Heartseeker (24)
alternating bow attack is interesting mechanic since MM can burst thank to coated blades+ethereal arrow
Do we need umbral blades specced or is it procced somehow- really don't want to click it and heartseaker
Look no further for that kind of playstyle with old Hoa black arrow setups
Most probably ignored, unless you're willing to slot in that stupid self mark for death shield.
@scenic otter charged puncture can't work with this type of gameplay?
u take this node to create a cost on puncture
Charged puncuture is- Oh right, there's the cold convert unique.
The damage effectiveness per hit is completely different as well...
never tried this node, how is the "spread" on that "traps raining"?
Same as throwing
The damage effectiveness of heartseeker is not that high tbh
even among "low/free" attack skills
cos you have lots of hit per cast
i'm obviously including the amount of hit in this
Man rewatching Karv show off heartseeker has me hyped
This and like 80 dex (for a total of 230% recurve chance) has an average damage effectiveness of 1174%
it's good, but it's not insane

Here's an early HS bleed setup, bleed stacks will go over 2k, theoretical max bleed pop is nearly 100m with just this https://www.lastepochtools.com/planner/BgY5ExLA
Tombs of the Erased / 1.2
Rogue (29) / Bladedancer (8) / Marksman (50) / Falconer (16)
▸ Health: 2,170, Regen: 18.6/s
▸ Mana: 275.35, Regen: 16.48/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 13 Str / 117 Dex / 13 Int / 3 Att / 13 Vit
▸ Resistances: 68% / 68% / 68% / 58% / 64% / 65% / 63%
▸ EHP: 10,285 / 10,285 / 10,285 / 10,649 / 9,915 / 10,005 / 9,826
▸ Endurance: 57%, Threshold: 760
▸ Dodge Chance: 47% (1660)
▸ Armor Mitigation: 31% (1,379)
▸ Glancing Blow Chance: 36%
▸ Physical / Bow, Throwing, Melee
▸ Bow Mastery (5/5), Coated Blades, Crimson Shroud (3/3), Dusk Shroud (4), Haste
• Heartseeker (23)
• Puncture (21)
• Net (21)
• Smoke Bomb (20)
• Shift (20)
rive can get like 1600% damage effectiveness on vk fairly easily
yoink, ty king
not sure if someone else mentioned but one of the new weaver idol affixes is chance to throw acid flask on bow hit if you really want to do that
hows the mono clears on that olio
I have no clue whatsoever, purely planning stuff
like depending on the mana regen required you'll drop the additional mana cost nodes on passive, regen should? be fine with leech + hp on hit, but as usual ailment based mono clearing will require super high damage
yeah feel like the frostbite version mitigates that a bit with puncture > icicle chains
yeah that'll help for sure
But a setup like that should go hard on aberroth
The numbers are there, so there's for sure things to swap out for more QoL
feel like the only qol that setup needs is "how do we clear monos without it being ass"
I suppose one could just use puncture for clear and HS for rares
is it possible for rogue class to face tank?
anyone else having the issue of LEtools randomly removing points from most skill trees or passives?
Yep. Some of my planners for 1.2 lost most of them
Maybe the site can't handle the load
I expect it to be much worse when season starts
it's even bricking the passive tree
not allowing to remove points that should be removable
So better prepare for that
yep yep
That's because you no longer have 20 in rogue
The gear is basically as good as itll be but are there any glaring issues with it so far? https://www.lastepochtools.com/planner/QnEjYyaA
Tombs of the Erased / 1.2
Rogue (32) / Bladedancer (8) / Marksman (47) / Falconer (26)
▸ Health: 2,303, Regen: 27.2/s
▸ Mana: 137.2, Regen: 23.28/s
▸ Ward Retention: 82%, Regen: 72/s
▸ Attributes: 17 Str / 82 Dex / 17 Int / 17 Att / 27 Vit
▸ Resistances: 303% / 80% / 80% / 88% / 62% / 115% / 94%
▸ EHP: 33,734 / 33,734 / 33,734 / 38,206 / 29,853 / 33,734 / 33,734
▸ Endurance: 43%, Threshold: 461
▸ Dodge Chance: 51% (1949)
▸ Armor Mitigation: 31% (1,508)
▸ Glancing Blow Chance: 66%
▸ Fire, Cold, Lightning, Physical / Throwing, Bow
▸ Concentration, Dusk Shroud (10), Haste
• Acid Flask (27)
• Shift (21)
• Smoke Bomb (21)
• Heartseeker (23)
• Explosive Trap (23)
Hmm, trying to put together a Chakram build without too much outside help, but I'm hung up on survivability
falconer seems to like a shield so I assume I should just go with the flow and do that, but I like the idea of dual wielding Fulgurite Shard and Traitor's Tongue
Should I just drop the tongue and put on a shield probably?
whats the stable ward? retention looks kinda low you calculated it at 4k? the issue will be that you cant replenish it fast, no potion to ward conversion. with 4k ward i dont see a reson to go LL, life will be much better with endurance and health on hit with comparable amounts
no, if you are not HC you always go tongue
defenses will cone from dodge\res\endurance\armor\glancing, or you can go ll for ward
hmm
not sure what the ward bottoms out at, just kinda took a shot in the dark, have another version with strand of souls thats around 200% retention
health is about 200 lower though
sitting at about 1100 ward/s and stable at 5100 with strand.
Sounds not that bad. Just get potion to ward conversion
yeah 4 stout idols with weaver potion conversion
with average rolls its a little under 180 attributes for red ring but if i push for some higher rolls mainly on relic if possible itll hit the extra 20%dr. Just hoping heartseeker adds enough flat to be worth not going falconer
dont expect much flat without mourningfrost
You should pick up sapping strikes for regen with 2 T7 throwing reduc you get mana from casting flasks
btw idont see why you are not goint for hs conversion to a throwing attack, it would add another 50+ recurve
if you are using it only to get buff anyway
He is not going to be getting much of a buff on mono's because he spec'd exposed 1 or 2 stacks most of the time
yeah weird
mourningfrost is what i would build if i wasnt going ward but i dont enjoy the essentially zhp style without having to invest a hefty amount into counteracting the downside. also cant use sapping because im not casting acid flask
and i grabbed the 50% recurve with the 3 sec cooldown since im just using it for buff, just not updated
oh i didnt know there was a helmet for heartseeker, yeah its probably better than the fire res and crit multi, although it loses a lot of survivability
I experimented a bit with ward+mourningfrost. Can get decent numbers like 5.4k ward with red rings and 100 dex
Getting idols is the main problem tho
here. cold res doubles as cold pen for hs
got rid of exposed, only took it for the frailty since i dont think i had any way to apply elsewhere but i didnt notice the node before it was health leech which is bad.
not sure how difficult itll be to get idols but those 1x1's are very strong.
So, I'm eyeing up the 0HP ballista falconer. I'm new to LE, does anyone have any input on how rough it might feel being new to the game (Not new to ARPGs) and playing a 0HP kinda playstyle?
I think if you are new to LE then just experience it as a normal char and not zhp...you would miss some cool things because that build kills most things so fast.
and often offscrean
im sorry guys im in disbelief with this passive interaction, if im using a bow fire attack does this node increase both bow dmg AND fire dmg and then those increases add on top of each other for bow fire skill calculations?
Is that spell rogue build legit? It looks like a rogue shooting out dragon fire
Not sure if this has been asked before but what happens to your heartseeker attack that's travelling to an enemy if the enemy dies before the attack connects?
does it fizzle or auto retarget something nearby

TL:Dr No. It will increase the damage of all bow skills AND all fire skills separately. So if you're using the burning daggers from Heartseeker, it will affect those as well as the physical bow damage from the skill.
But it won't affect your fire bow skills twice.
sigh. its the era yet again of people talking like they know anything about defenses and just say "rogue is squishy!!!!" @flint turret
rogue is squishy if you use the defensive layer that dev want us to play
dodge rating is trash for bossing
Dodge rating by itself is trash for bossing
Also, people tend to underestimate diminishing returns. Once you stack dodge to 50 or so%, you're probably better off getting some armor and stuff.
Plus lots of rogue builds can get to dodge softcap by just using dusk shrouds and a few passives, so their opportunity cost is better spent elsewhere.
I'm planning a build and I take apostacy to turn dodge rating into glancing blow to save points, dodge rating is totally useless, mapping purpose but you can build a better mapping defenses without dodge rating
I don't understand how people still don't know how defensive layers work. There's mitigation layers, avoidance layers, and effective health layers, you gotta have all 3 for good defenses on rogue
just building dodge is the worst possible thing you could do
dodge is good in conjunction with other layers
uh yeah it does? that's what its for lol
then why building dodge ?
if you have 60% chance to dodge then 1/3 of the time you're dying to the hit
in a vacuum
most things that kill you aren't even one shots, its almost always burst or dots
burst is oneshot, DOT you need leech or high hp regen
burst is sustained damage, not oneshot
i.e if you have a ton of leech or health on hit, you mitigate the risk of dying to burst
one shot goes past any and all leech or health on hit, which is why you need mitigation layers to bring down those one shots
MAJORITY of one shots that happen are actually like 2-3 hits that happen extremely fast
like when someone dies to a one shot you can play back the clip and its usually 2 hits that hit them within a couple frames
most of my death are literal oneshot or DOT when I move then I don't leech
got a clip for example?
i'm not saying one shots dont happen, they do, but they're pretty rare unless you're in the 700-1kc range with less than 4k EHP
What I'm trying to say is you build an EHP pool with t7 life rolls on gear, instead of those t7 damage rolls, because ultimately if you did the math, the difference between a t7 damage roll and a t5 damage roll is likely only a lets say, 10-15% damage loss in your build. This is just like arbitrary numbers but my point is that MOST people overstack their damage instead of investing in defense where the defense rolls start to way outperform their DPS rolls, especially because if you're dead you cant do damage
no i don't have any clip, but when I die I just check which monster kill me, go on last epoch tunklab to know what is the dmg type or base dmg
So you need a high EHP pool, high life rolls, or ward, you need a high mitigation layer such as endurance for those insane burst damage that happen, and of course you need an avoidance layer, i.e block or evasion. you can't just rely on one
also mitigation comes from LESS damage taken, those are stupid op
and most classes have access to them
tunklab the goat
when you have to build clever solution and shield on rogue to get competitive in HC... pretty sad
you're not wrong
Anyone else looking at a potential channeled puncture build using the new quiver? Feels like adding 60% damage to an already crazy huge crit ability could be very strong.
new quiver is insane
My rough math says that maxed out puncture will cost ~130 mana too, which is crazy damage
How does base crit chance on weapons interact with the 50% Crit -> Falcon passive?
I believe it's just like you'd expect. Falcon takes 50% of your total crit chance and adds it to whatever it's crit chance is
IDK for sure though, I've never extensively tested it
How far off from a decent build am I
https://www.lastepochtools.com/planner/Qdj66NKo
Tombs of the Erased / 1.2
Rogue (45) / Bladedancer (10) / Falconer (58)
▸ Health: 1,661, Regen: 20/s
▸ Mana: 102.51, Regen: 9.44/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 53 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 70% / 74% / 74% / 74% / 86% / 75% / 56%
▸ EHP: 6,595 / 6,856 / 6,856 / 7,327 / 6,925 / 6,925 / 5,819
▸ Endurance: 30%, Threshold: 581
▸ Dodge Chance: 44% (1608)
▸ Armor Mitigation: 19% (665)
▸ Block Chance: 5%, Mitigation: 0% (0)
▸ Glancing Blow Chance: 126%
▸ Crit Avoidance: 98%
▸ Cold, Lightning, Physical / Throwing, Melee
▸ Physical / Throwing, Melee
▸ None
• Shurikens (26)
• Aerial Assault (22)
• Synchronized Strike (22)
• Falconry (22)
• Umbral Blades (24)
Chakram builds have always been strong
works how you think it does
the numbers for that have been unpredictable in the past, maybe the change will throw it out of alignment again. but it should work just like it says hopefully
Btw how come endurance is "bad"?
Its not bad
What am I missing
well yeah of course
but last patch I saw a lot of people just forgoing all endurance
they're probably low corruption
maybe the new endurance belt changes that?
you dont need endurance until like 500+
like you wouldnt go out of your way to get endurance early on since damage is king early on
you get plenty of mitigation layers you dont even need it while pushing corruption and leveling
but you should definitely farm endurance uniques with LP for the swap to endurance gear and more defenses over damage once you push 500+
so yeah tldr its not bad, just not needed until later and most likely the people you're watching are fairly early in progression
well no I mean i've seen
people 2-10k corruption forgoing all endurance
for just dodge basically
dodge / life / reduced damage
they're just good lol
or they have like a stupid amount of other layers of mitigation
because ultimately its just a mitigation layer thats pretty easy to get through uniques
but i have seen people do monos at 1k+ corruption with 5k EHP
they're just built different
do you have a clip for reference? curious if they have their builds linked
@terse bloom has some videos
And I remember seeing a 10k corruption chinese guy a long time ago
I'll try to find it
if you have 60% endurance, endurance threshold is better since 1hp = 2,5eHP with 60endu, then look value on affixes
Well yeah but not better than %health
Or hybrid health
health% without endurance diminish return is not optimal
i pref to stack endu threshold tbh
have you actually done the math on that because health provides enough threshold lol
math is simple
60% endu <=> 1hp = 2.5eHP
Can stand in 2k harbinger necrotic aoe and just leech right back
let say you have 1000hp 1000 endu threshold 60% endu, you are same as 2500hp 0endu threshold x% endu
May drop missile mastery for finesse them, dropped bleeding heart for omnis and roost for +1 max shadows exalted
only benefit from stacking hp is when you can get %maxhp to endu threshold
then just scale your max hp instead
thats why i love this shield, you are "forced" to cap your endurance to optimize ur eHP then you gain benefit with extra block
but 60% is not enough to compete vs ward as rogue tbh
ward is pretty op
sure but lowering your total health is going to hurt more when you go against dots
endurance mitigate dot
yeah I saw
but how come endurance = not worth?
just too hard to get
with those gear choices I guess
I know but i'm saying more EHP wins out against threshold especially since health provides threshold. considering buffed health values you still think threshold wins?
20% max hp to endurance threshold is not enough to justify to fully invest in health without investing in endu threshold
on next patch, 200 ward retention is avg gear and even with the nerf, you need 3s to half your current ward (6k here, which is easy to generate with potion)
Can get like 60% damage red off red rings/null/new relic/concentration + hp gain off finesse them/hunters spoils/relentless talons when your hp dips to instantly sustain back up. Outlanders tenacity is 15% but that’s not much, +600 (1400ish total ET) at 4k hp. Can’t notice a difference cuz the sustain is so fast. 60%+ sheet dodge + 40% damage red and around 3k hp feels insanely tanky in 2k corr. Could go endurance belt + outlanders tho. Prefer jungle queen with the new belt auto use when full setting for the extra 10 dex and 3 lp is easy to get.
this does seem a bit overkill
Is your falconer build functional at all on controller?
dive bomb in general works fine on controler but aerial assault is almost unusable
No idea
Fair enough! It just looks very visually pleasing
divebomb auto aims so you can just hold it down, but AA travels a set distance in the direction you're facing (not nearly as long as it can go on mouse) so you can't control where the landing AOE is
Well I hope the controller improvements help!
true, i haven't exactly gotten to play it with the new system, i'm assuming wasd will improve things generally
poe2 works really well on controller
How far will UB falconer take me? Empowered monos? Corruption? (im asking because i wanna reroll into heartseeker marksman later but i wanna have a strong league start)
having the ability to force at least 1 mod onto legendary gear puts the floor at 750-1k corruption for any build, and falconer UB is at the high end
Sir, please triple check your calculations. You ALWAYS have min 20% of max hp as endu threshold, no matter what you do.
😂
The only way full endu threshold beats health scaling is when your leech is utter shite.
I like his confidence despite being wrong/misunderstand things for so many times
wait how is 1.5k life vs 500 threshold a fair comparison
I know that you ALWAYS have 20% max hp as endu threshold, I said that if you have to choice between 200hp and 200 endurance threshold if you have 60% endurance, you should always consider taking endurance threshold, here you just show a difference of 1500hp vs 500 threshold which is totally wrong to my statement
ofc if you get 3time less endurance threshold it's not worth
The only scenario where you can even get a chance to get 200 threshold, is on a slot with Flat health, health %, and hybrid health.
but 200 threshold is superior to 200 health?
Raw, yes.
With % health increases one most likely already has, no.
that's exactly why I said that if you STACK health and max hp as endurance threshold, you can reach a state where health are better than endu threshold
For MOST health builds, you'll never reach a state where endu threshold is worth more than health.
Because access to max hp as endu threshold is RARE.
if max hp as endu threshold is rare, you can't convert ur let say 4K hp to 4K endu threshold
Even that stat scales off your health, making health more valuable than threshold
Anyway, they got rid of threshold on most items, so thankfully we don't need to worry about it anymore usually lol
Image 1: T7 hybrid, control.
Image 2: + T7 flat health from control
Image 3: + T7 Endu threshold from control.
Image 4: + T7 % health from control.
Endu threshold raw, beats flat health, but loses to % health.
So, I don't know what ya'll are yapping about flat endu threshold. % max hp to endu threshold is GOOD, but it's so rare that it's never thought about.
I'll present the math so hopefully no need pointlessly argue about this:
assuming 60% endurace capped:
1 point of threshold makes 1 health 2.5x effective, means it gives 1.5 point of EHP
1 point of flat health gives 1.3 point of EHP(0.8 + 0.2x2.5), becuase you ALWAYS have 20% of your max health as threshhold
does this make threshold affix more valuable? NO - becuase flat health got amplified by % increase health
With just one single t5 %health suffix on non-chest - which is 12%, 1 point of flat health already gives 1.3x1.12 = 1.56 point of EHP - already better than threshold
The flat threshold affixes have/had higher values than flat health, but it still doesn't take much %inc and/or %max as threshold for health to win out
yeah i'm talking per point, not per affix. you can calculate it out to see if the threshold suffix is worth or not
"because flat hp got amplified by %inc hp" that's why I said that there are a threshold where flat hp + %inc hp is better... I said it 2 time
and that threshold is almost default no?
flat hp + hybrid health is 2 affix when endurance threshold by himself is one
nothing to do with hybrid health here
I'm using hybrid health to simulate the flat and increased health any sane health build will normally get. If you somehow do not even have that amount from your passives in a health build, then are you really playing a health build?
What is say is, if you want based on your initial character a better defense, you should stack endu threshold since you don't have enough %inc health to benefit from this base %20HP to endu threshold
Which goes out of the window immediately once you get about 20% increased health.
That's very godamn easy
Can be done with a T6 inc health roll.
It's so easy, Necro, Warlock, All 3 Sentinel masteries, All 3 Primalist masteries can get it(15-20% inc health) all from their passive tree.
And every mastery has enough flat health nodes where a single T5 % increased health will boost it past endu treshold's worth.
200 endurance threshold vs 200 flat health at base 1500 health
wait mb the endu threshold was not updated
I did mention that raw flat endu treshold in a vacuum is better.
But that vacuum doesn't exist.
Because no health build will be in that scenario.
EVERY health build would have % inc literally somewhere in their build, because that thing is too good to pass up.
And % inc health boosts flat health, but NOT flat endu threshold.
just wondering
do all umbral blades spawned from AA hit a single target boss
or is there a cap?
Yes.
20 blades? All 20 can and most likely will hit the boss.
ok then i'm sure falcon-focus for bosses is not needed
the dps fully juicing umbral is nuts
that require to use 2 suffixe on most of your item
What else are you going to do with your suffixes?
Resists which you should already be a decent amount on?
for example res stacking
Endu threshold also currently ONLY exists on belts.
with strange unique build
😂
And no sane person will give up hybrid health in a health build.
Not get endurance threshold because it won't exist anyway 
It's just on belts now, right? An item that can roll both % and hybrid health lol
DR
does this look squishy to you
lightning res stacking for example
@deft horizon
thats niche
Any health build will take this when possible.
And we got 3 slots for it.
So that's 15% increased and 50 health on average.
do you even play the game bro 
im returning from like a year. I remember just building around glancing blows and evade
ye ofc
something change? whats the defensive structure your doing?
can you name one real build that stack resist and not ward/zHP?
yeah basically glancing blows + dodge + less damage and you're good to go
oh we have dr?
falconer UB seems like its going to blow everything up
@rugged pollen because nobody "invented" the build mean this build doesn't exist?
Poor logic
then this unique is trash for u?
Image 1: 3 T5 hybrid health and 60% endu, control.
Image 2: + T7 flat endu from control.
Image 3: + T7 flat health from control.
Image 4: + T7 %inc health from control.
Notice how CLOSE the difference is between flat endu threshold and flat health.
Resist stacking has no relation to health vs. end threshold
you can't resist stack if you take 2 suffix on most item for hp / hp%

But what does that have to do with enduranve threshold?
You don't need that. You take 3 hybrid health and you're already very close to beating endu treshold.
because endurance threshold is one suffix vs 2 for hp / hp% to actually beat the endu threshold flat ?
And unless you're out of your damn mind, you'll always take hybrid health on a health build.
And this didn't account for passive trees giving you more flat health and %inc health.
You're missing the point, endurance threshold is outright not an option on any gear slot except belt
In S2 onward
So it's health or nothing
Oh my, it was on 6 slots during 1.1
My statement was for actual patch since you can stack more endu threshold