#🐺┃primalist
1 messages · Page 21 of 1
Meh on a good day from what I saw
@fortyz neck is way too short
Aoe is too small, hard to scale, clunky minion behaviour and piloting
Unfortunately
They'd still maybe kill aberroth
when you crit with a spell you cast a boulder from avalanche (it has 1 second cooldown)
It's per hit
geh still too smol
https://www.lastepochtools.com/planner/QWXjkz7P
Making a Sabertooth, Upheaval cold build with lots of leaping and shouting
Thoughts on improvements/ different uniques, ect?
like obviously the resists need to be capped and probs more HP. I'd like more endurance threshold
Season 4: Shattered Omens / 1.4.5
Primalist (20) / Beastmaster (65) / Shaman (5) / Druid (23)
▸ Health: 2,124, Regen: 88.96/s
▸ Mana: 182.01, Regen: 8/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 73 Str / 35 Dex / 20 Int / 27 Att / 25 Vit
▸ Resistances: 52% / 131% / 55% / 50% / 78% / 35% / 35%
▸ Endurance: 70%, Threshold: 745
▸ Dodge Chance: 5% (140)
▸ Armor Mitigation: 64% (4,967)
Fury Leap / Swipe / Upheaval / Summon Sabertooth / Warcry
you're missing most of the damage in the upheaval skill tree
Swap points out of the cold nodes and max out unstoppable strength? Anything else?
unstoppable strength and brutish engagement and probably 1-2 points in hindering tremors because frailty is really good, I'd take shockwave it helps enormously with clear
I actually have no idea how nodes which care about what type of weapon you're using work with minions using the skill, whether they see the minion using no weapon and do that or still see your own weapon
Damn, I didn't think of the fact they might not work
where do you think you are? #🔪┃rogue ?
Is 1 point in earth armor worth it?
doesn't work with minions afaik
like if the minons cast, i won't get the benefit?
or rather it only works if you directly use upheaval
neither you nor the minions will
ah so not from minons or leap
yeah unless you press the upheaval button it doesn't do anything afaik
gotcha, thanks!
the shatter subskill that makes frozen enemies explode is awful, does nothing
you definitely want shallow breath in warcry, the 5s cooldown node
pretty much just a tax on skill points for warcry, it's horrible using it without
iirc if you trigger the usual cooldown decrease 2x a second like clockwork (which is not at all reliable) then you only just beat the 5s cooldown
oh yeah I see, I forgot WC had stupid base CD time
swap out heart of rime for the shallow breath tax
the frostbite stacks on warcry do nothing
yeah
warcry has absolutely no scaling for them, it doesn't gain increased damage with any attribute or have any % more damage on its skill tree
just impossible to make them do meaningful damage
Is there a limit on sabertooth's summoned or do they work like storm crows?
Doesn't it gain scaling if you make warcry a spell?
you only ever get one cat
Although no more multipliers, 5s CD
it does good damage though, make sure you take the solo companion stuff in the BM skill tree
oh so probably a different hat and swap the passive points to solo companion
ah and change the belt
if you want to use doom for more melee damage taken by the enemy you need to use the ring
they changed the belt to more void damage anyway so only it doesn't work for anything other than VK now I think
Chains of Uleros could also work
brewmaster probably, there may be a better belt I'm not thinking of
ah you want flat minion melee + spell damage instead of the shared pen affix on your swords
what spell do I have?
and you either build for crit, which you mostly are or frostbite (idk if there's even enough support for minion frostbite on the cat tbh), i'd just forget about all the frostbite stuff
the minion flat affixes increase two types of minion damage
on the planner you sent you did have shatter on upheaval which is a spell but really minion melee and bow would be fine too, you need the melee for your cat
the other thing is you don't have a way for minions to die to trigger the sword
Yeah i pulled points from shatter and that path for the damage nodes we talked about above
I'm sure there's more to look at beyond that but it's not a build I've played/built before so I can only give general advice
I was mainly using the sword for the huge melee cold damage, +3 to the sabertooth skill cause it's cold and give them over a 50% retaliate chance
(i've also already got a 3LP dropped sitting in my storage)
oh are you trying to deal damage yourself too? hybrid builds never work really
like maybe you could do enough damage for the cold leech on yrun to be okay healing but you'll get nowhere trying to deal real damage with both player and minions at the same time usually
typically stats that work for minions and players are entirely distinct
I mean cold conversion on all skills can scale off just raw cold damage increase, should cover the tiger's cold damage and mine?
I got frailty from exulis!
Season 4: Shattered Omens / 1.4.5
Primalist (20) / Beastmaster (61) / Shaman (5) / Druid (23)
▸ Health: 2,188, Regen: 82.56/s
▸ Mana: 182.01, Regen: 8/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 63 Str / 25 Dex / 20 Int / 27 Att / 33 Vit
▸ Resistances: 52% / 131% / 55% / 50% / 78% / 43% / 43%
▸ Endurance: 86%, Threshold: 758
▸ Dodge Chance: 4% (100)
▸ Armor Mitigation: 59% (4,220)
Fury Leap / Swipe / Upheaval / Summon Sabertooth / Warcry
I got dis from market, cheap!
the left one only increases minions, the middle one only increases your damage and the right one only increases minions again.
Sometimes you get a shared damage affix but that's shorhand for bundling two distinct stats together, there's actually no link between something that just says increased cold damage and your minion's cold damage.
Unless it explicitly says so stats do not affect minions (attributes the minion scales with are explicitly stated)
nice
Running 5 increased cold damage and minion cold damage would be pretty good, plus adding shared cold pen on one of the swords
https://www.lastepochtools.com/profile/Sh3y/character/Shred here's a guy playing cold upheaval sabercat at over 1000 corruption
That julra glove makes me sad. Is there really nothing but attack speed to give saber?
Still looks proper though
when bees expire does it count as if they died?
Idk but they die very easily anyway
Shark aspect gives shred, frailty from upheaval so yeah I guess so
asking for apogee trigger
Yeah i got you, 7 bees per 10s are going to be dying to the enemy without investment anyway
yeah, very rough
No
a stiff breeze will kill them if you're not building to keep them alive though
Oversummoning vines does count, that's probably the most common/reliable method, but bees aren't terrible
those boots are probably usable for the build too
This one is cool, but I'm bummed to see 90% free block, no block affixes to cap, and no block effectiveness
Eyy what. 1.3k corruption to get on ladder? Time to showcase spriggan form companion bleed

aspect of the boaring to play build
have you got a planner for it anyway?
Nah, just not struggling that much on 800c and got plenty of upgrades left
I wonder if you can make a spriggan form maelstrom scorp tsunami bleed
Thornshield scorp to the moon, it mimics your maelstroms and casts tsunamis with giga more multi
at +200% inc cast speed that 45% chance to trigger maelstrom is less than 2 casts per second
Fair
so you'd be needing to find like +300% cast speed for a tsunami every other second
pretty easy on acolyte with cast speed while cursed idols but primalist doesn't get anything like that afaik
discord sure is primalist (derogatory) right now eh?
Yup
I wrote something on the scorp topic but it was lost and I don't remember it
I guess spriggan form + aspect of the boar is kind of a boring combo
For cold melee primalist, I would probably rather use something like reforged shattered lance + reforged jormun axe/gavel, tbh. As opposed to a staff
I was just thinking you'd be holding down the thorn shield button while evading every few seconds and keeping track of where the cat is
that's what I do yeah
not entirely mindless ofc but kinda one note
I guess you're using healing totems to stay alive too?
nah, vessel of strife and regen
are you getting the screen clearing moments where the cat triggers a bunch of upheavals?
I'd think bleed/DOT would help with that because stuff wouldn't die instantly
idk, I might lack saber AoE
I did get a crash in the triple omen echo
and I was basically just running around spamming potion in a slideshow when I completed it
not yet
Someone did swarmblade version
For upheaval (totems)
Does the shockwaves get converted to ice/electric damage?
Yes
I wonder if 2h non-staff phys upheaval is good
It does get 110% phys pen on tree
Could use leviathan carver and remove attack speed scaling, hopefully getting 1.375 APS despite leviathan carver having 0.76 APS
Ugh. 90 LPL on Leviathan Carver
LP2 Jasper's looking more enticing again. But there's more weapons
Clotho +'Weaver set?
hi guys, any build for Wrath Natural idol ?
Shatter Totem Werebear lightning 😅
Problem is Upheaval deals 100% more dmg, tapering off with range, so Clotho is kinda opposite
Sure, but Clotho is still solid
You will loose a bit of crit multi
Primal cadence
Sword Catcher
Storm Breaker with lightning Upheaval
Sierpin Fractal spear
Plague Dragon tongue
Sword catcher is interesting but also so weird. It scales attack speed, so you don't want the node that removes attack speed scaling, but it's not giga fast either. But the skill lvls are very welcome. I'm kinda thinking a frenzy effect scaling butchers crown sword catcher attack speed focused upheaval could be very good though
Maybe go rampancy + brutality exulis
Plague dragons tongue is another very weird one. It's unique concept is completely lost on upheaval, but it just has so much stats
Super high dmg, significant attack speed increase, some decent crit, and random 75% fire res
You don't need much attack speed scaling to be beating the no as node
Well, you need 120% combined weapon attack rate x ias
Yup
Then you get 120% more mana cost, but sword catcher with butchers crown tries to solve that
Altho I wish it had:
- "Frenzy gives X% increased mana regen (this scales with frenzy effect)"
/nvm found my prob...min 3 other totems
If you have at least 3 other totems when you summon Storm Totem...
have you got thorn totem specialised so that it summons more than two?
Could always do event horizon if you hate having move speed

Would it be a buff for any use case if dilation capped at 7?
That's when the combined attack speed multi and dmg multi is closest to max
I don't think anyone uses event horizon on anything that scales with attack speed, at least I haven't seen something like that have any popularity
Makes sense
Shame you can't be a Werebear and have a saber
Just for bonuses to minions from werebear?
I just realized if brutality works on the shatter totem since it's a sub skill , all modifiers that aren't direct melee DMG increase also work , such as aspect of the shark
I have been playing this game since beta and I still can't fully understand the skill- sub skill scaling relationship lmao
Afaik brutality is special. Shark is melee dmg, not dmg with melee skills
Dmg for melee attacks is a bad phrasing and ambiguous imo. Shark is clear
Ok shark apparently doesn't work , numbers are so weird I'm not even sure but 10% will be noticable imo
But anyway, I wouldn't have known either if people hadnt told me. Brutality is special in that it only cares if the skill has melee tag and a mana cost, and if it does it gives more dmg as a skill effect (or something) based on mana cost and brutality amount
Well that sucks , glacial strike also doesn't work ehhh
So other things that count as part of that attack get the bonus. This means:
- Shatter totem gets it from upheavals mana cost cuz shatter totem is a subskill.
- However, if maul had a mana cost and upheaval was free, maul wouldn't give it to upheaval because upheaval is another independent skill
Aftershocks from Earthquake get it from Earthquake. Aftershocks from idols don't get it from like Swipe. I would assume even a 20 mana cost Tempest Strike wouldn't give it to Aftershocks from idols, because Aftershocks belong to Earthquake and if you didn't pay mana for an Earthquake you don't get any bonus to an Earthquake subskill from Brutality. But not 100% sure on this
It kinda makes sense
But why the pen does t work , it gives it to the upheaval skill itself , why it doesn't carry over to the spell
What pen doesn't work? You using a staff? That would sound like a bug. Also like 60% dmg nerf if it is bugged like that
Or actually it does work I do see DMG increase
For Maul /fury leap forcing your saber to leap and use Upheaval
No I mean the shaman passive that gives cold pen per strength for melee attacks
Like the passive isn't bugged the tooltip on the skills almost doubles and I don't even have that much strength yet
The penetration on the skill tree itself does work it is bugged in fact right now in a good way
Ah, damn
It's not the same as brutality
Brutality give More Dmg for melee skill
Shark gives your character more melee dmg
If you check the description it literally says the same thing for both , but doesn't matter tested and doesn't work
Ah brutality says melee attacks not melee damage
Ok mb
I have to admit, brutality is very sneaky on the wording
It gives melee Cold pen
Because it's a stat, not a sentence
And shatter is a spell
I'm not even sure if it doesn't work the numbers are so weird even when I test with 1 totem only
But like the pen directly applies to the skill how it doesn't affect the sub skills ?
It's MELEE cold pen
I get the spell tag
Shatter Totem is a spell
Cold Pen that applies to Melee dmg. Cold Pen for Melee Skills would apply. Cold Pen for Melee Attacks would apply if we take Brutality as a precedence (thank you whoever made that wording (sarcasm))
Shatter Totem is getting melee cold pen, but since it's a Spell it can't use it
The stat that's given to your character is MELEE Cold Pen
Ah so it keeps it as melee pen damn
👍 🤝
so brutality works on a spell subskill of a primarly melee skill?
Well that's sad I was about to brag I finally found use for that node xd
These games are very tricky on wording. It makes sense there's confusion tbh. Even in poe1 there's the meme of "nearby" and "poe players cant read", despite poes tooltips being usually as if written by an autistic lawyer who just read the code and never played the game and lives on Mars
If the parent skill is Melee, every thing is buffed by brutality
Subskill (even non Melee)
Ailments
Meanwhile melee pen doesn't do that , how any of this makes sense xd
True if brutality worked the same way
Let's say you have an electric car
Esso gas station release a new petrol that's 50% cheaper
Your car isn't getting anything from it because it has the electric tag and not the petrol tag
this node also has 0 effect on the damage of the shatter ? i though converting the base skill made same to the sub skills ?
Let's keep the comparison going
Brutality would be like Esso saying everything in petrol station is 50% cheaper. If you find an electric charger in your petrol station you get 50% cheaper
Dmg types and skills types are different breeds. Some things buff skills as a whole, others dmg types as a whole
This should, because the flat doesn't have a type
It's +2 cold dmg
Ik it should but there is 0 DMG difference
Brutality cares about the tags on the skill you paid mana for and that any resulting effects are specifically subskills of that skill. Melee dmg is about the dmg type
No way bruh I think the shatter indeed doesn't change to cold
Btw
Like all other cold skills do get DMG from this node
Converting or not, it should increase your dmg
Also don't look at the tooltips they are misleading
As a poe player since 13 years, to me it just becomes fully clear when you say "more dmg of skill X". Melee attacks can make sense, but it's way more ambiguous than it needs to be imo
I'm not looking the tooltips I'm on the dummy testing with 1 totem
I mean, I would be surprised the passive isn't working
But shatter clearly convert to cold
It got different visual
And for playing since the beginning of the season
Inc cold dmg does work
So it's cold
Idk can't judge by the visuals too many stuff are going on
The passive is working upheaval itself does more DMG when I spec 5 points there I see it on the dummy
It's almost 3k DMG difference for non crits w/o any buffs , but the shatter stays in the same damage brackets
I need to find a spell phys DMG item to test something is wrong here
Brackets? If you're not getting consistent numbers on dummies, that usually means something is wrong with your test
what if we had a way to convert avalanche into a melee attaq
That would be great, even if weird. I'd settle for being able to share type with EQ
could be a fast combo attaq which does like small-small-large boulders but as melee
Brutality works as if you had another node in every melee skill tree saying (skill name) deals x% more damage per mana cost per brutality (capped at 20 mana cost)
It doesn't actually care what damage is dealt, it just only is applicable to the skill as a whole depending on the type of tag it has
(So it boosts ailment damage too for example)
Generic stats always go off what kind of damage is dealt
Yup. It really should say Melee Attack Skill, cuz it literally works like a skill specialisation tree node. Even if the current wording shouldn't in fact be able to mean anything else than exactly what it does, I think most people on first read would misinterpret somewhat by default.
I think I go back to melee finally. My first (primalist) char was melee but upheaval was unplayable and the other options handshake lvl. Now upheaval seems significantly nicer
I gotta recheck patch notes I guess. Shark got slapped, and idr exactly how much they buffed upheaval
A lot
It didn't look huge.
- 33% more dmg
- save 1 pt if going cold
- you can now go lightning
- hindering tremors can give lightning pen if using unique idol, does it also go cold? Cuz that would be nice
- better AoE nodes
- huge buff if you remove attack speed
- brutality was added
33% more and some niceties I guess? But I was thinking the entirety of it was on the "disabled attack speed scaling" lvl
Without attack speed, you go from 140% of 150%, to 220% of 200%:
- Total before patch 210%
- Total after patch 440%
if the phys pen on the frailty node can be converted now, that is very big though
and if it could be converted before, upheaval was better before than I thought
I'm not sure that phys is a bad choice
well, the cold crit is nice but armor shred is powerful
ofc u need something else that hits to do that because upheaval is slooow
Upheaval needs 1 thing to be great as melee
It's the shockwave able to shotgun and hit the same target
Damage? 
Oh yeah, that would immediately make it like sunder and it would easily be a strong clearing option
probably my favorite skill in the game, but I always feel point starved with Upheaval, like i need 30 pts or something especially if i want totems or cold conversion
Shockwaves shotgunning could lead to some interesting builds using shockwave on totems
but not shattering them
Laup could go insane
Yeah, that would be interesting too
Just shattering them from laup would probably still be better single target damage since shatter is a lot stronger than upheaval itself, but shockwaves from totems would let you get good or passable single target on a good clear skill
All EHG needs to do is uncheck one box
or check it?
it's certainly got more ADE but upheaval does have an up to 100% more melee damage multi that doesn't apply to shatter and you can usually get more flat melee than flat spell
plus you can shockwave off totems multiple times but only shatter them once
I'm not sure if that applies to shockwaves either, it's an effect that doesn't automatically inherit and doesn't specify
oh, well that would suck
This part doesn't matter for laup unless you plan on doing upheaval totems
I like how the alt text for that node explains that for upheaval totem it still cares about the distance between player and target rather than totem and target, presumably because it was too annoying to code it to do otherwise
not for werebear but werebear may not be the best way to play it if you're not using shatter
Apparently, minions that use your skill trees usually use your mutators with their stats, which seems to be why storm bolts and skele mages scale with your mana and whatnot, just seems kinda odd for this one particular implementation lol
I'm just happy they actually explain something like that in the text for once 
makes sense I guess
Uncheck
it will be too broken, they can't uncheck it this season it has to be next 
No balance changes mid season
You mean
But come on
No changes mid season
Or shall I say No changes during season
I remember storm bolt werebear being so good before
fixing destruction engine must be a balance change
Still is, a bit more clunky
Don't think it comes even close to that shatter totems
Also when was rampage not clunky lul
I think I wanna play this https://www.lastepochtools.com/planner/AVa9zjld
Season 4: Shattered Omens / 1.4.5
Primalist (25) / Beastmaster (63) / Shaman (25)
▸ Health: 2,941, Regen: 3,819.66/s
▸ Mana: 204.51, Regen: 8/s
▸ Ward Retention: 48%, Regen: 0/s
▸ Attributes: 169 Str / 30 Dex / 24 Int / 52 Att / 46 Vit
▸ Resistances: 81% / 70% / 68% / 81% / 81% / 98% / 86%
▸ Endurance: 98%, Threshold: 1,471
▸ Dodge Chance: 5% (145)
▸ Armor Mitigation: 76% (8,742)
although without rolls set to max it fell apart
lol even with all that gear you aren't capping the shattered lance set bonus
I balanced it to be 10 off in max settings
4% cold dmg shouldnt be worth an affix slot
don't you need 5000 regen to cap it?
yeah, but on max it's 4990
ah I see, planner was on average when I clicked on it and I thought it was on max
yeah
idk why it linked on average, I made it on max
also, one of the idols is flat out wrong mod, it should have 2 aftershock idols
weirdly LET is saying you get 950% inc from shattered lance instead of just shy of 2k
idk what calculation it's using
probably outdated? I think they buffed shattered lance and lowered cap or something
they did the opposite, it was 5% per 10 regen capped at 1500% or 3000 regen and changed it to 4% capped at 2000% or 5000 regen
but if LET is automatically datamined, it not working there is bad news
ah
not like it was too strong tbh
it was good for primalist I suppose, that's always a problem
yeah
if it even was, not sure
the day shockwave is allowed to shotgun is the day upheaval becomes a rogue skill
yeah
idk how realistic it is to put all uniques on LP2, all exalted items on T7+T7+T5+T5+T3, and so on, but it's just a guesstimate anyway
Realistically, you get some triple exalts with a high tier sealed mod now and then, if the sealed mod is usable you can havoc the others if you get lucky. If you craft on stuff that didnt hit giga RNG like that, then you can corrupt and try again
win some, lose some
Considering the amount of effort I put in in practice, most items would be quite worse and a lucky one or two might be better
Pretty sure LE Tools does not account for regen per X effects
in game it does though... well, never actually got around to testing. Logic like this isn't datamained automatically, it needs to be reverse engineered and idk if that was specifically done for this case.
Ah, that's a comfort
It seems fun anyway, to use upheaval and earthquake idols
AS idols*
My first char was similar to this, and it was nice but so short range
Hmm. I just realised, a ton of thorn shields on bear probably does very high dmg out of the box. Clear isn't great but it works. T-rex is an option on like all primalist minion builds, and there's a corruption to apply block effectiveness to damage over time
That could probably push a lot of corruption
Anyone do lightning wolves last season? If you did can you tell me the buff from t-rex is that actually good while stackng lightning melee/attunement or was it more likely used for +2 skill points?
I think Whetstone Gavel is generally seen as the best primordial for that build
so you can get basically three T7 melee lightning affixes
yeah the relic tho? I slammed one of those tempests and got a t4 37 melee which is adaptive so has over 100 melee lightning on one of them 😄
I mean if that mace is best then that stupid trex, i dont need it?
would need a nice lp2 slam of that mace tho
I don't think adaptive helps you because it's looking at your stat sheet rather than what the skill you use to trigger the helmet effect does IIRC
https://www.lastepochtools.com/planner/A14Kqk1K something like this
Season 4: Shattered Omens / 1.4.5
Primalist (7)
▸ Health: 1,190, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 19 Str / 15 Dex / 15 Int / 22 Att / 15 Vit
▸ Resistances: 0% / 18% / 18% / 0% / 0% / 15% / 15%
▸ Endurance: 20%, Threshold: 238
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 2% (36)
None
i did just get an lp4 with some more lp3s guess ill hunt for some beefy axes or tinker with that mace
ah yep but instead of pen maybe minion melee/min spell?
either one is probably good
sweet thanks , if i can get 18 attris thats sexy attunement too
btw you want to use the solo companion node for that build
just one big wolf? not pack?
if you take permanent bond then you get two wolves not 1
even with solo companion
and each wolf deals the damage of ~3.4 normal wolves
okies i was just revisiting an old actiorpg build - i dont do minions often so i def try follow basics
so you get 6.8 wolves equivalent
catzy was testing it recently and found that the wording is misleading.
(31% to 47%) chance on hit with Lightning Skills to grant your Wolves additional Melee Lightning Damage equal to your Melee Lightning Damage
This buff lasts 5 seconds and does not stack. This effect cannot trigger more than once per second. The duration of the buff is increased by your increased Shock Duration.
Was working on any hit, not just melee hits and it was applying the buff to one wolf at a time chosen at random (can buff the same wolf twice at the start of a fight and leave one of them unbuffed)
i have a friend laying 30+ rift chains every few days so bones n stuff for maces is easy mode ill just pray for an lp2 lol
oh wicked
so that's another reason to use the solo companion nodes, because you'd need a lot of luck to actually buff your wolves otherwise
yeah wow, learning heaps haha ive never found anyone on YT that does minion builds like action and he never min/maxes
now i can use any of the 1H exalts I have i have some great swords I can slot in there since im short on axes and cant dual maces
yeah not many builds want gavel because it's much harder to get a good exalt weapon than a LP1/2 with decent rolls but in this case the build really benefits from getting a third of that lightning melee affix basically
im doing 100s of nems so the exalts are decent hopefully get another 776 sword or axe soon
just going to go run 140 bloodline glades with my friend back in a bit
appreciate you a lot!
good luck
got lucky and hit both the 2lps with that slam so gon' corr one and hope for something magical lol
actually wait, ill slam the lps and corr those then reroll the +10 attris
upgraded melee and +16 atts so that'll do
Yes
Idr what I did yesterday. I should have been making an upheaval
That's what EHG said
Lmao
Today is Valborgsmässoafton in Sweden. We make bonfires to ward of witches and people my age (or at least my place in life atm) often drink a lot of alchohol. Consequently I will stay full time in school, go to gym, work out if I have the energy, take a long sauna, then go home and play LE for hours upon hours. 
Hey guys
How is Anurok build this league?
I played it last league – couldn't kill UA and then saw it got damage nerf
They're still in S tier on maxroll but I haven't tested them
I think they should get even stronger since we can get tons of +str/dex from the corruptions
yeah I think with best possible gear they may well be stronger but losing 33% damage hurts at the 1lp t7 stage
Yeah 33% seems too harsh 🥲
Ye, swipe was broken for about a week which sucked
But now i'm close to setting up a low life ward variant for scorp nova
I like LL on primalist. I think it's underrated
what kind of peak ward you getting?
and how many item slots does it cost
I’m not sure about it being underrated
I think there aren’t many instances where it would be optimal
damn
thanks to mana rework now avalanche really sucks
previously the combo ladle+paralus was very good
now have to rely on spirit xylem for mana sustain
Yeah, can be pretty nice, especially the giant more melee damage thing
Mana rework?
The transform tech
Oh hah
the season before last one, I had like 6-8k on an avalanche/spriggan form shaman, with frostbite shackles and cold res from totems, took a bunch of slots though
but there's been some power creep, and I'm not sure about what you'd do now
hit 1022c on it at least
but it almost drove me crazy doing the last few shades
attun -> dex and its GIGA
Triple t7 is pog
That thing is illegal, 4 LP worthy even
Well, after slam of course
for max roll and
the unique for 4 t7 
nah the unique
will be +1 all skills
Can only corrupt once, you can't slam that thing if you corrupt it
meh

set to maximum
that's a nice gain of EHP from the damage diversion
I have this one, which I like more bc of all stats
btw is that stat additive? x% of damage redirected to highest health minion?
I guess? but is it possible to get 100%?
They can do 1k content no problem, even probably up to 2k. But for Uber, you may forget it.
not but it means getting 24% and 10% from skill tree is like having 34% damage reduction
Now I made the build in druid, which I suppose is slighly better (the problem, isn't the damage for clearing, but more if you can survive being burst down from nowhere).
Yes
100% of it please good sir
There are very little source of it though
Bm passive tree, bear skill tree and pale ox
Don't think there is more
yeah you're right
necro can get 10% on passive tree too
it's capped at 75% anyway
got a build in mind?
Necro's stat is slightly different, not sure if it's additive
Fire Aura Golem
It's the only archetype I am interested in for necro
oh yeah, lowest instead of highest health
Could be fun, I came really close to making one, but then decided to chase a random meme build instead on impulse 
never heard of a meme build in LE
gonna doom brand your skellies?
I saw a video in #🎥┃video-shoutout
The dude is doing triple Golem but he is sacrificing vanguard skeleton, that aren't working/supposed to work
Mage pop maybe
Well, it's on the list
Behind
VK shield Throw
Ignite crow(s)
And I am playing D4 at the moment
OSRS league got me distracted from LE
bro give me poison entangling roots plz
it has a conversion node. it's good I swear
it's one of like 3 poison spells that get boosted by rotmind
poison wandering spirits is slept on
honestly the things holding poison and frostbite back might just be how all of their damage boosters are related to resist pen/shred
poison overload 400% pen
wandering spirits in general is slept on
it's one of the only spell dots that stacks since each spirit deals damage independently
profane veil makes spirits that are revealed inside it deal more damage, channeled drain life makes the spell last until you stop draining life
it has a lot of options
very point hungry skill tree
yeah if you want to main skill it, you need a boatload of points
I've wanted to build with it and the gravestone for a bit
doesn't the drain life tech work with dark shackles?
You might still be able to get infinite wandering souls instances active with enough cooldown on death seal
i don't think so. it specifically says while channeling
death seal cooldown got made way way longer, doubt it
rotmind honestly feels like it was tailormade for spirits and roots
before warlock and runemaster i think the only three spells it gave levels to were Entangling Roots, Wandering Spirits, and Drain Life
warlock added fissure and ghostflame. runemaster added wall
chronicle of the damned doesn't play nicely with eternal servitude AFAIK
if a kill spawns a spirit it breaks the spirits doesn't end effect
The whole spell? Eternal Servitude just makes the spell continue forever as long as you're channeling. The individual spirits will still time out
The spell's effect is that you start spawning spirits at a set interval which last a set amount of time. Drain Life just prevents the spell from ending
yeah I know, afaik there's no effect that keeps specific spirits around forever
I wonder if there's a fire build here with gravestone, fire spirit ring, and fissure
Vlad is gonna bop us for talking acolyte in primalist again
idk why you'd go fire when poison gets poison overload
& the oh so goated rotmid
lol
ignite overload is a stronger multiplier since it doesn't really have diminishing returns with other sources of pen/shred
poison overload has diminishing returns with its own ailment which is kinda silly
poison overload is still way stronger
It would be for primalist
We all have our rogue and our primalist days. Except primalist, he only has primalist days
bearquake was pgood last season
There was also Thicket
I am having fun on the auto aftershock atm
It definitely have the better clearing than any other companion build
Jump then EQ feel so good with divining totem automatically there thanks to laup path
and frogs
Funny how literally every primalist build that gets any recognition gets nerfed guaranteed in the following patch
looks at aspect of the viper yeah, it is
Hol up
you what
This is absurd
You're telling me that warlock essentially gets better aspect of the viper in full, poison chance and pen/damage bonus take into account
As a 5 point node bonus
Acolyte gets way better stuff yeah but that nova just applies some stacks with a cooldown, its alright I guess if you have the points
It applies 500% of your poison chance and the overload gives 400% pen
It doesn't state any cooldown
It does
Wait, on what nova were you looking at?
Because the one in AoD has a cooldown
If you're thinking of the one triggering from poison overload that has a 12 seconds cooldown (will be a bit longer in reality) until it can hit again
tbf those poisons aren't boosted by any skill trees
i think Aura of Decay makes those novas too but Aura of Decay has like, 2 damage modifiers to it and one of them requires you to stand still for 2 seconds.
hey you've got a fallback item for if you end up wanting to do some kind of crit rogue/spellblade
crit serpent strike time 
unironically, they should give swipe dexterity scaling
Yeah, I'm not mad about it, and it didn't brick and technically is a slight dps boost lol
If primalist ever gets a decent dex-scaling melee, we'll run mourningfrost bane of winter shattered lance 
i just realized that every class has at least one thing that scales with dex
BM minions + Serpent Strike
Harvest and Flay
All spellblade stuff
Rogue
Throwing Sent
Yeah, that's why dex is the only attribute other than vit that has no class requirement
vit is weird in its own way
Yeah, Acolytes have quasi scaling on Vit.
even that is pretty new
Outside of Void Knight specifically, Vit is pretty much a defensive prefix
i guess now it also gives frenzy scaling with the alt-effect so it has more application to more classes
I have realised why primalist has so many stupid mana costs
Primalist is costed based on power fantasy
Not actual power
tempest strike's mana scaling node would unironically be really fun to play with if the base skill didn't do fkall damage
I like slam builds where you do one or two gigantic hits every second
What do you mean, you get 2 hits with 1 skill. It's op
EQ triple slam 2s cooldown is dangerously based tbh
kinda clunky but it feels like too much power for primalist to wield without wearing trousers
Can't wait for it to get nerfed to 4 sec and you needing to stack 10 stacks of earth armor to be able to use it
And then it only has a 20% chance to trigger on crit, while giving 40% less crit chance
"balance"
Primalist balance ™
Is there anything which gets enough crit chance and hits enough to make soul gambler's fallacy work?
seeing people try tsunami makes me think stormbolts getting crit from maelstrom stacks probably isn't it
just really tough to keep enough maelstroms up
if you're doing that you're not generating the volume of hits for 15 ward on crit to offer good ward gen
prolly not
Avalanche in multi target scenarios could hit most of the stuff on screen 13ish times per cast maybe? Probably not enough crit chance though
interesting
in the corruption ladder
literally all people seems to use frenzy instead of yulia stuff for bearquake now
only reason I can think is earthquake is considered a companion ability
so double EQ
right?
no
it refreshes roar, which refreshes EQ
i believe
oh whoops
nvm got mixed up between bear roar and warcry refreshing EQ
i mean
frenzy totem gives 45 flat phys and a stronger frenzy effect
- bear roar refresh
it's also less annoying to maintain than yulia
ye
why does roar refresh EQ?
but yeah EQ isn't considered a companion ability
companion abilities are specifically the thing which replace your summon skill
when you summon the companion
and it is actually easy to mess up with maelstrom tbh
you sometimes forgot to cast it or cast it too early
That corrupt is awesome for totem smasher Druid
The best way to use your totems is to smash them yourself 🤔
Primalist seems a bit painful to scale necrotic except possibly on saber, and even then you basically just lose pen as a scalar since half is still cold. Adaptive dmg seems like a big advantage over necrotic
just noticed that maxroll added shatter totem werebear to S tier
😭😭😭
Pvt. "metaslave" Vlad
Time to level a furnace forge guard as penance
I'm not sure that's severe enough... I'm thinking cinder strike or maybe even ring of shields.
Plague/Spreading Flames min-max
gotta get Aberroth down with more than half the damage being from one of those two
idk if that's even possible tbh
I might do that one just for funzies
hol up now
i feel attacked
it's justified, but still
I wish they were better
Imo witchfire would be so much better as spreading flames & plague with grimhilde's domain adding scaling to them
that would be pretty cool. or at least some warlock specific scaling for either of them
hell I'd take lich scaling for plague since it has a lot of poison specific stuff
Maybe poison overload could make plague deal more damage per stack of poison inflicted to anything recently
witchfire is at least interesting since it's another necrotic dot to play with. i mentioned it in acolyte chat but I'm so sick of Aura of Decay being the best free damage modifier you can get on acolyte
and necrotic is the only damage type it doesn't affect
Does Totem Shatter work with the Cold Damage per active totem idol or do the items get destroyed before it applies?
Might need our resident metaslave Vlad to answer, but in theory it should work for maul at least. I think upheaval is created after the totems are, so you should have all your totems active at the time upheaval calculates its stats.
Should be easy to test tho, I just don't have a handy setup for that atm
Hi guy
is bleed squirrel the strongest bleed minion build?
or are bleed bear/sabertooth better?
Bear is best afaik
I also want to ask
for frog
if I have the "increased area for area skill" affix
and then use the julra gloves which apply your stats to minions
does that make the frog deal more dmg?
Oof
The Totems are created at the time as Upheaval
So no you this one doesn't work
I kinda figured, woulda been nice tho
However if you have a summon Thorn Totem idol and a Spell Dmg with a Totem idol, you can use this one
my man was already down and you just gotta hit em again
btw anyone?
I believe so
well need to ask the dev
I simply do what must be done 
unfortunately the devs said no
Damn, that just seems weird. Gloves just say minions. Frogs do scale with like minion life right?
idk
for me it should work but Mike said no
the thing is, I want to apply both "area for area skill" and "minion area and dmg"
they aren't actually the same stat so I kind of get it, but it is annoying
reading area so many times makes it look like a very strange word
but well it failed
Aaaah right it scales off your "minion" version of the stat but the gloves give your minions the general stat directly
and they can't even benefit from area increases at all so I guess it does absolutely nothing unless EHG implemented that no area scaling in quite a strange way
How is the bleed saber going?
Jamais vu. I get it all the time, prolly cuz I hyperfocus left and right all the time, got probably "low dampening" and possibly high neuroplasticity (if that's even a variable thing)
Easily induced tetris effect and visual snow over entire field of vision should imply low dampening + high plasticity. But most of the source is ChatGPT so /shrug
is that based on predictive processing or some other model of cognition?
I misread, I guess the special area mods interaction is different
Not sure, I just asked a bunch of questions to ChatGPT about stuff like mirroring my own movements with left/right hand when using right/left hand + a general personality description, and one of my favourite streamers on science (Anton Petrov - whatdamath) did a video on visual snow. I should read up more on the subject
I'll ask ChatGPT to elaborate on this message 😎
Hmm. I need to read more on predictive cognition. Sounds like the prediction part is basically very close to your mental preconfiguration and then stuff is just slotted in, which is relatively close to how I actually subjectively experience things
hmm
turn outs mourningfrost, apathy and madness are actually very good for avalanche build
how are you stacking dex and attunement and int?
corrupted armor+exulis+shattered worlds+2x red rings
that should give 14+20+10+2x5+7+2=63 int at max value (2 is completed quests)
and also 63 attunement at max value
and 56 dex
but I can even stack more dex and attunement in other prefixes
63 madness is sufficient
that's a free t7 crit multi
dex and attunement are the important ones that I stack to the moon
All attri is cool. Foot of the mountain, peak of the mountain, <body armor> of the mountain, legends entwined, all come to mind
Ah, foot doesn't work. Legends entwined struggles when you don't have free slots to reforge. Weaver ammy would be cool but exulis has monstrous all attri
Peak of the mountain seems good with apathy LL. Core(?, the body armor) of the mountain has big all attri but usually doesn't cut it afaik
cannot do peak of the mountain
at least I need leech
and also need spirit xylem so legends does not work
Ah, rip
Unfortunately Core of the mountain is much less common than Peak/Foot/Face, in my experience, and it has LPL80. If it had been an easy LP2 and potential LP3 like Foot or Peak, it would have been interesting to try to get a nice slam and corrupt
Also, I thought it went to +14 all attri, but apparently it was just +10
Does Spirit Xylem staff stats work in Spriggan form? The less dmg taken while below half mana etc
I just realised it seems very possible to make companions immune to dmg with aspect of the boar
no, I just messed up in excel
You need what? 233%?
Branch or Xylem for cold spirit thorns?
damn, nest is prolly better
without BM nerfs, it would be immunity
or crash the game maybe
Frostbite or cold crit?
I am aiming for crit. Is there a big difference between the two?
And for crit?
Xylem can be good
I was considering dual wield
Xylem is nice because you get a lot of pay off for Att
I was thinking of using weaver gloves and mountain boots
I mean being crit capped is at least 100%More Dmg
You dont think ill be able to reach it with 86 % inc crit chance on weaver gloves?
Would have to make the math
But it will be harder
And also blood mage are good defense
With the delayed dmg
Check reddit, there are 2 versions now
Nothing a pen and paper or excel can solve tbh
Yeah, would be easier
The pen and paper is mightier than Tempest Strike
how good is prima with ward? I have 4.8k hp atm
I deal more dmg with a pen than with TS
How about the new set amulet? 1 %crit chance pr 40 total attri
with that it should be enough
It helps a lot indeed
BEcause I honestly dont see any other amulet I
I'd use
I want to use orians eye on all chars, but I never do. It seems so good, yet I am not equipping it at the end
It's very niche imo
Oh, playing hardcore only. And I dont play op/broken/meta builds, so abberoth farming is not something that I calculate in when theorycrafting
So yeah it's either the new set amulet or +2 all skills corrupt amulet. But that one has 5% more dmg taken
Weaver amulet is really nice
And since. You are going to stack attunement, youll get a lot of +lvl and Flat yeah
Weaver amulet is in a same position as orians eye for me. It looks good, but I never equip it
But I guess thats why I die in hc. I dont have the reduced dot dmg on amulets
Rings I was thinking Flames of midnight since spriggan doesnt have traversal/movement skill
And red ring/ocearon/phantom crip
grip*
redring with the new set amulet is basically 1 % crit chance, half of phantom grip, and lose the implicit crit though
0,5 % my bad
Gain ms which again spriggan doesnt have traversal skill, and all res/less dmg taken
I guess itll be red ring or phantom. Ocearon doesnt seem to stack up
I love Silva frond
I can't imagine playing a Spriggan without it
And then RR yeah, especially if you are HC
Oooooh I have never seen that it turns into tp
Legacy or brewmaster?
almost seems legacy if 3lp with good slams, otherwise brewmaster
Brewmaster is very printable, but maybe it's still easier to craft a good legacy? Brewmaster is very strong out of the box though
I have a 2lp brewmaster with t7 %hp and t5 hybrid hp and a corrupt which I forgot what it gave
well its on my "main",. not sure if I wanna take it on this and die with it xD
xD
Isn't legacy just mainly making it so you don't need idol enchants plus giving some res?
Though omen idols make it so maybe gearing for spriggan without legacy is painful
Rage per second, idk if you need that
I have 3points in reduced rage decay and no decay if out of combat. And rage gain on crit
since I am druid
Ah, fair. I never played a druid much. That sounds OP
Depend on rage sustain imo
I sometimes have more fun theorycrafting a build than actually playing
😄
Oh, do you wanna use roots of vithrasil boots?
Hmmmm
stationary, not a fan of that
Might be hard to activate RR without mountain boots
I am druid and have rage on crit. As I have never played this build, I gotta test out how it all fits together 😄
I suppose Soul of the Mountain as the relic piece
Yup
this spriggan build, is it powerful?
@raven sluice just wonder, if equipped with optimal gear, do you think there are any bleed minion build could deal better single target bps than frog?
Don't think they are good sadly
Not sure
Frostbite looks decent
No clue. I jsut heard some people are playing it, and I had a level 84 primalist that I didnt know what to do with
Crit idk
I have no idea how much frogs deal, or how far bleed companion spriggan form can actually get. I got the impression they can probably do ridiculous damage though. If you consider every bleed stack 53 flat dmg, and boar effects penetration with bleed making up for crit multi, as well as various sources of bleed duration also making up for crit multi, and then consider that you can probably get like 15-40 thorn shields which is 750-2000% extra bleed chance, it gets kinda wild
hit also got sunder armor
Basically, either setup will have maybe 1000-3000% inc dmg on character.
Spriggan form thorn shield:
- If we guesstimate bleed chance to 1400% total, that is somewhat related to 14 * 53 = 742 flat.
- Thorn shields will give another 750-2000%, say total of 2000%+1400% = 3400% increased. That's a 35x multiplier giving 25 970.
- With giga stacked boar and some weapon mods you can expect maybe 300% physical penetration for bleed, and maybe 200% increased bleed duration. So that's (1+300%) * (1+200%) = 4 * 3 = 12x multiplier, ish: 311 640
- Then you account for chassis of the minion and solo companion nodes, local multipliers on skills the minion uses, amount of hits, etc.
Crit:
- Crit solo companion might have like 400 flat?
- Say 2000% increased, that's 21x -> 8400
- Say 700% crit multi, that makes 58 800
- Say 50% pen, that makes 88 200
- Say a bit over 80% more from sunder armour: 160 000
- Then you account for chassis of the minion and solo companion nodes, local multipliers on skills the minion uses, amount of hits, etc.
- If playing bear, you reset Earthquake which is it's strongest ability, all the time. I don't know how much dmg that gives, but it's easier to do other stuff while resetting bears cooldown than constantly just casting thorn shield as fast as possible. Bleed beastmasters can however scale Aspect of the Boar to the moon, which gives absurd tankyness to you, and your minion should be almost immortal with good gear, while Aspect of the Boar is also scaling your damage.
ah, wait
there, fixed it
hmm, guess I will try bleed bear
can maybe do bleed saber
@raven sluice do you still have the old bleed bear link?
but be aware you run around and cast thornshield on a moving target
Eterra Blessing on shield Thorn?
I dont have a planner, just my char. It's saber atm, idk if I should go bear or stay saber. Can't decide https://www.lastepochtools.com/profile/Vinchova/character/VinchThornburst
820c is not super hard on it at least
how do you use eterra blessing in spriggan form.
my gear is nowhere near finished btw, I got like no dmg etc
on the char that is, it does dmg though
Lol. I Was looking at spriggan form to see if thorn shield casts eterra blessing
ty
So then Spriggan Form, Maelstrom, Thorn Totem, Eterras
Summon Spriggan or entangling roots as last skill?
can a spriggan summon even stay alive? I do have an idol that it gives a chance to heal it to max. But is that even enough
Spriggan
Imo
Roots will consume all the vale spirit
aaah
Tanking your dps
And there isn't a benefit for it
Like you can get cold Shred, but you can have it on blessing instead
Blessing
Yeah. I was thinking blessing as the eterras blessing skill
this seems like a fun build though
man, this thing can kill uberoth
I got him to second harbinger on second attempt, took me a while to realise most of the ground effects didnt do much on me
or well, I dont have a cull, so last phase might be hell
Bleed bear Spriggan?
bleed saber spriggan
atm
though bear might be better at bossing
or better overall, but harder to gear
it needs to put 15 pts in shaman, bear drains your rage and youre a beastmaster
bear EQ is still big dmg for bleed
I think if not EQ, I'm not sure bear has a higher baseline dmg
There any potential for a lightning spell bear? It's got spell EQ and thorns.
one bear EQ every 6s deals like 75% of sabers total dmg during those 6s, assuming you didnt get any minion attack speed at all
Thorns doesn't convert sadly
I didnt even calc swipe and thornburst, just concluded that bear is higher baseline dmg but hard to gear
Dang, and there's not a good way to get lightning spell damage on the bear either
Str Stacking +'the passive for Companions
Maybe you go aspect of the crows
But you aren't solo companion anymore
Did you test it to see? Because visually it definitely does turn lightning

Maybe I'll keep working with the Bear then. I'd been trying stuff out with my Laup Thunder Totem Shaman. Crows definitely juice the totem better though.
Might pivot back to Beastmaster, but Boardman on Shaman might be a nice way to buff up Bear attack speed
@near leaf I deal 0 dmg with Xylem staff. Wonder if I should swap, or does crit not scale well enough
only in 100 corr
Man, for a while while fudging math I thought BM spriggan form companion bleed could do like 3k corruption comfortably
Though on mediocre gear uberoth seems doable which is nice
But you take like twice the dmg I thought, and companion takes like 8 times
You don't need to be shaman to use boardman, and you probably need to be careful with the sceptre affix since getting it too high will prevent your storm totem from ever casting anything
will non-shamans just drop an unspec'd totem?
Do. You have planner if what you did?
Yeah
Using Shaman was more about whether or not I wanted to get value out of Storm Totem or just focus entirely on the bear.
boardman doesn't work with GS and storm totem without GS is not terrible but not really good enough for endgame afaik
ah, I didn't realize that GS would prevent boardman's effect
I don't think it prevents the effect but it breaks the targeting
if you use boardman with GS spec totem the totem breaks and it's remarkably hard to get it working again (unequipping the scepter, changing zones, even closing the game and re-launching doesn't reliably fix it)
It does also prevent the effect
I figured out what exactly breaks it, it's anything that modifies storm totem's aura that disables storm totem's storm bolt
What's a good affix level for boardman's sceptre?
tier 2 I think
so you can safety use boardman's reforged set pieces without it breaking storm totem targeting, but you cannot spec either of the nodes in storm totem that apply to its aura
and to reset it, you need to unspec/remove everything that modifies the aura
you mean like allies gain lightning melee damage and lightning res stuff?
yeah, exactly those nodes, or any real boardman set items since they all modify the aura, too
ewww why does discharge/lightning nova only have 120% ADE
but even if you do it safely so that you can have reforged boardman set + storm totem casting storm bolts, the storm bolts don't apply any of the boardman set on ally hit effects 
It's literally the mage skill lightning nova, so it inadvertently got a buff when they buffed ele nova in 1.2 lol
if they ever make ele nova hit damage actually good, then storm totem pop might be very good
Still a bit of a WIP: https://www.lastepochtools.com/planner/AKgOql3G
Idea would be to leap in and let bear slam some EQ. Hopefully, the spell-dot aftershocks work out.
There's a good selection of idols for the setup. Viper effect might be the better pick, but I figured I'd focus more on the thorns.
The bear (and even the totems) should have a fair bit of attack/cast speed and there's room for a Primordial affix/unique.
Likely not as good as Bleed Bear.
Season 4: Shattered Omens / 1.4.5
Primalist (25) / Beastmaster (56) / Shaman (15)
▸ Health: 3,099, Regen: 371.7/s
▸ Mana: 138.51, Regen: 10.88/s
▸ Ward Retention: 212%, Regen: 0/s
▸ Attributes: 106 Str / 15 Dex / 106 Int / 19 Att / 17 Vit
▸ Resistances: 65% / 90% / 115% / 77% / 97% / 76% / 76%
▸ Endurance: 54%, Threshold: 898
▸ Dodge Chance: 9% (273)
▸ Armor Mitigation: 48% (2,955)
▸ Crit Avoidance: 91%
divining totem? Don't think it works for companion's AS
unless bear is different to scorpion
I heard the same but just second hand info
Saber can actually make totems, so it could benefit from divining totem. But it cant make earthquakes
bear can make claw totems iirc
Literally unplayable
Oof
i fixed it
I fixed it better
imagine not keeping the artistic vision smh

These swaddlings really wanted void and cold res lol
I would've trashed them after I saw 1 res affix
Bear EQ Aftershocks do seem to proc around totems with Divining Totem
More fun this way though
WW items are no fun
They are as long as you aren't actively farming one for your build 
disagree, they're fun to guess what garbage stats you're gonna get on them when blowing through your weaver rune pile
and sometimes you get pleasantly surprised
either last season or the season before I had a 21WW ring that rolled T7 eledot, int, and health
Nah after 50 ww swords I gave up, it's never fun just annoying and boring
ah see that's your problem. you were farming something specific
tbf you can really get a lot of them to drop
i like T7 str and attunement on a dedication and consider that difficult but farmable
WW items are a lot better when it's not weapons, weapons just suck
yeah
In spriggan form, healing totems no longer get Thorn totem tree benefits?
You just need the Spiked Totems passive node in Spriggan Form
True, the weapons are much more picky on which affixes are worth anything, other items tend to have more generically useful stats... all the weapons came later, and I think they may have forgotten why they made the other items generic.
Huh, cool
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Primalist (25) / Beastmaster (13) / Shaman (8) / Druid (52)
▸ Health: 4,656, Regen: 0/s
▸ Mana: 844.72, Regen: 9.28/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 44 Str / 29 Dex / 21 Int / 62 Att / 48 Vit
▸ Resistances: 84% / 81% / 94% / 85% / 79% / 132% / 140%
▸ Endurance: 79%, Threshold: 1,039
▸ Dodge Chance: 7% (177)
▸ Armor Mitigation: 33% (1,507)
▸ Crit Avoidance: 76%
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Primalist (20) / Beastmaster (13) / Shaman (16) / Druid (49)
▸ Health: 4,323, Regen: 0/s
▸ Mana: 844.72, Regen: 9.28/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 46 Str / 29 Dex / 21 Int / 64 Att / 48 Vit
▸ Resistances: 84% / 81% / 94% / 85% / 79% / 132% / 140%
▸ Endurance: 80%, Threshold: 880
▸ Dodge Chance: 7% (177)
▸ Armor Mitigation: 34% (1,551)
▸ Crit Avoidance: 77%
well
my scorp certainly isn't gonna be dying on my LLW setup
ngl
rather awkward thing to hit on the corruption
...makes me kinda wanna redo my belt
I really don't understand that ring
It does nothing for you
I would grab that in Maelstrom
This can be a lot of dodge / endurance threshold with the boots
Sure but the just go for crab ring
All Attribute and Armor is better than ward threshold on a build that doesn't have ward
Also I love Silva frond on Spriggan
Having a traversal is mandatory for me
I dont have a silvafrond, it is just temporary
Okay got some... usable gloves for my low life ward setup
Just boots to go
It's been weirdly difficult to hit this 2lp slam
But oh well
Do you have a crab ring?
Also I would consider slamming a lot more attunement
Don't you loose your Evade with your ring too?
nOPE
You get spirit step
int turns into teleport
Instead
which is a mini teleport
Random tp
It tps on a spirit
yeah a short distance forwards
where you look
not bugged
working as intended
if there are not spirits
I'm trying to push anurok and find some good weapon, but anything above 75 looks like impossible to get with imprinting broken. Or is it? Do you have some tips how to use imprinting to improve chance of dropping 77 items?
I've played 150h and didn't get single 1h sword 77xx, just 76xx, I've put it in imprint but it doesn't look like have any effect, or maybe even makes loot worse
@near leaf just got silvafrond, that tp is fuken massively far
so cool
@near leaf Also looking for a new scurry helmet with lp for crit multi while transformed, eventually also for chest
@raven sluice which skills should be spec in bleed bear?
I can only think of swipe, eq, bear, spriggan
thorn totem unless you have a lot of rage sustain from gear
using spriggans healing totems, making them rage totems, making them scale as thorn totems, lower their mana cost and make them tankier or something
and make them give mana on despawn
idk
rage totems would rob you of your only good source of sustain as a spriggan form minion build
Playing offline in the next few day so basically I’m on SSF. Is there any low apm must try build?
Maelstrom
Depends on how you build it. I regen full almost immediately and use vessel of strife
Plus you're not melee. If I get in a bad crossfire of tons of mobs, even in like 800c I see my ward disappear and health bounce at endurance threshold, usually. Plus with giga armor, giga boar, like 1k endurance threshold, 2k life, 2k ward, most of uberoths attacks don't even one shot me
Like, I misplayed pizza slam and kept going. And with enough armor vs dot and so much regen, the ground idk if it mattered much even
That is with like 83% armor and 85% of that vs dot. But idk, I think regen is nice before you have sick idols and take 20-40% something less dmg than I do from having a better aspect of the boar
I might try uberoth more tonight. But atm I'm kinda sluggish, drank a lot yesterday and while I don't tend to get classical hangovers I'm a bit messed up
The thing with huge mitigation is some sustain becomes a lot sustain I guess is my point. But if you don't use Strife (cuz Nest gives a better boar than Wings or Legends Entwined), I guess you might need to solve sustain other ways?
But if you solve rage sustain on Legacy of the Quiet Forest (6.667 rage/s) and an enchanted idol with Nest (4.8 rage/s I think? Idk if it rounds), that's 11.4667, and base drain is 5, bear uses up to 5.333. You solve rage. But then I'd wanna consider Inheritance of the Erased. But if ammy is taken and rage is solved, I guess you can make the healing totems for sustain
Also worth mentioning. I'm currently sustaining 10+ maelstroms easily. Idk if that's any significant healing but it's something if you get those nodes. Can also maybe get a whirlpool champion amulet
10 maelstroms would be 40 health/s before healing effect and whirlpool champion & that staff are only like 4 ward per second per stack
so not much
Staff could be interesting. I don't know how obscene the cast speed from ladle+cleaver is, but you're definitely not locked to that. And staves can roll good cast speed right?
Cleaver can't, so 2h staff will have the edge on legendary mod
Yeah, it's not huge
Ngl, I'm still on LE+cleaver+ladle+vessel. I know this works, but capping out on like 47% increased aspect of the boar effect is just so wasteful, compared to what you could achieve gearing further
Or I guess 47%×1.5 inc boar effect
Wings can easily make it 47%×2.5 inc boar effect. But you suddenly need weaver ammy reforged if you wanna use weaver set bug. You lose 30str from last bear. Lose skill lvls
man, I want primordial items, but my weaver faction just isnt moving, and I could buy like 5+ 5k weaver juice
Wth, I'll buy 8. That's 12k bones for 40k weaver juice and rep, and another 40k rep on spending it
Last phase is kinda rough on Uberoth, ngl
Any good primalist build for beginners?
Shatter Totem Werebear require 1 or 2 very commun uniques
So easy to start
It's seems need find red ring to progress this build
...
How about you look at starter gear
And not endgame
The only piece require to make the build work is Laup's
Ow, so it's not mandatory
good meta call
Vlad is gonna have to play spriggan form companion bleed to be OP and not a metaslave. And it won't become meta cuz you got no movement skill and just cast thornshields on a minion non-stop
I'll have to play ignite crows to cleanse myself
