#🐺┃primalist
1 messages · Page 10 of 1
so eq is there mostly there for the feedback loop to proc avalanche, gotya. I was messing about with that idea on a planner the other day but didnt have any minion synergies going on
does divining totem work for minion triggered aftershocks?
Yes!
nice, I remember someone saying it didn't before
yeah scorpion sounds fun then
drop tons of boulders, spend rage to do it
it still does drain rage right? so you have to invest into rage regen?
Spriggan form/Scorpion/Thorn Totems/Avalanche/EQ ?
But yeah it does the avalanche loop and u get lots of big boulders
I like the sound of that more than storm totem/GS via the relic in spriggan form
Unfortunately no small ones but still lots of big ones
Does scorp need to start the loop on its own?
I'd guess so, if the loop drops it can restart it in ~2s
Scorpion procs crash wave every third boulder drop and thats when the nukes come down
wouldn't the boulders on aftershocks be small ones?
What do you do while waiting for chain reaction?
With the node in Avalanche you have 20% chance to get big ones
drop healing/thorn totems i'd guess
Scorpion isnt setup to do small boulders yet
wait, isn't solo companion node only limits your number of companion to 1?
so scorpion automatically drops large boulders on EQ aftershocks?
the wolf tree can bypass that
Wolves have an extra free. Scurry doubles wolves and makes them squirrels
And squirreling is applied after
oh
wolf tree gets you a second wolf and squirrel helmet doubles them
so they have more dmg than not taking the node then?
Duo solo wolf was very nice last season. Using howl of the west wind. Scurry seems very strong too
someone above said 4 "solo" squirrels = 11.7 normal ones and 2 "solo" wolves = 6.8 normal wolves
What's squirrel dmg relative to wolf?
which definitely seems better to me
4 solo squirrels =11.7 regulars squirrels
So overall you loose about 0.3 squirrels
wolves have 12% less damage, squirrels have 48% less
wolves also get 12 health per strength and squirrels get 8
What do you guys think, spirit wolves or squirrels?
52% (squirrel), 88% (wolf) <=> 0.52/0.88 =0.59090909, so 59.1%. Then squirrels just deal 18.2% more dmg. Scurry is however a super strong helm statwise for bleed wolf on life base
wait, what is less here? If X is the original dmg and Y is the reduced dmg, then is the relation is Y x 1.12=X?
just a sanity check, Taste of blood halves duration with each hit right? so a 4 second bleed would become 2 then 1?
12% less means x0.88
since Y needs 12% more dmg to be X so I understand Y x 1.12=X
Nope
no if you do 20% less and 20% more you don't end up back where you started
100% more with 50% less -> base dmg
🐿️ 🐿️
Correct
ok so the relation is
if X is the starting dmg
And just to check, it doesn't halves like chop it, it speeds it up and makes it faster
It's 35% less doe, worth for 2 more hits?
this is right @limpid veldt
I mean I need to know the formula
For bleed yes
@high stratus since previously I thought that "less" = X/(1+%less)
Ah was thinking of crit
50% less = 100% - 50% = 50% = half
25% less = 100% - 25% = 75% = three quarters
0% more = 0% less = 100% = base dmg
25% more = 100% + 25% = 125% = five quarters
50% more = 100% + 50% = 150% = three halves
In that case, imo lightning helm is the best
Hmm
crit wolf is good, 150% multi for lightning damage
wolf has added spell dmg based on str and increased dmg based on attunement
I want to try whatever is better
wolf lightning bolts suck unfortunately
Agree. Either bleed scurry cuz scurry giga strong for life based wolf bleed, or if crit then howl of the west wind cuz it's giga strong for wolf hit
between bleed and lightning wolf
lightning melee is good though
Does the helmet care about lightning melee dmg from buffs or just generic?
wait then what is " 150% multi for lightning damage" is for?
isn't for lightning build?
Howl of the west wind
(31% to 47%) chance on hit with Lightning Skills to grant your Wolves additional Melee Lightning Damage equal to your Melee Lightning Damage
This buff lasts 5 seconds and does not stack. This effect cannot trigger more than once per second. The duration of the buff is increased by your increased Shock Duration.
ok so lightning melee wolf?
you can use primordial gavel w/ t7 flat lightning melee to double the lightning melee on an offhand tempest maw w/ t7 flat lightning melee
give your wolves tons of flat
Wolves are only good melee kinda. Potentially ever so slightly with retaliation. Spell on hit chance is too low
but we have no lightning wolf animation?
It only works on exalted weapons, maw doesn't work 
I believe every sources work
Ah, I forgot
I guess I will try both bleed and lightning wolf then
Gavel + exalted something
ah I meant the base that tempest maw is on
crescent axe or something?
btw
Yup
I still don't know if tornado shaman is better than tornado druid
ah yeah yeah
lightning druid is top on rorruption only proves that it is better than other druid
lightning retaliation only triggers a lot vs trash that you don't need the damage against
But there's other good 1hs too @high stratus Like the weapons that upgrade vs harbingers
terrible single target
and tornado shaman not on top only proves that it is worse than totem/reflect
retaliation is just a meme, does nothing
isn't the flat lightning melee on that axe the only relevant stat?
For dmg, but you can get % life as endurance threshold
or just that the most dedicated druid player chose to play that.
In games like LE I don't believe anyone is playing the best build tbh, there aren't enough players exploring enough ideas to discover the global maxima on any patch I reckon
At least in this season since things are easier now
so people will go for builds they like
since I see more uberroth kills with non-famous builds now
well all the corruptions are another layer of complexity that I doubt is being optimised that hard
meteor, shield throw, flame reave,...
I saw shield throw kill on UA in 1.2 IIRC
I think it was a CN player bouncing it off MA
why is the scopion looks so... necrotic?
mtx
mtx?
a cosmetic for your skills
ah ok
thought there is a necrotic scopion now
ok my question is
how good is lightning wolf for clear?
we have like only 2 wolves
rofl when scorpion procs eq the shatter mtx sometimes leaves trails of pink gfx
They've got that aoe cold bite and quite fast movement so it isn't the worst but it's also not incredible
I think I have to try this scorpion build
can a scorpion cast storm bolts and/or tsunami from its maelstrom stacks?
I believe so but it would be much worse then if storm totem was doing it.
well the plan was for both
Can scorpion spawn coldstone elementals I wonder
they're not very good but it's interesting at least
they are good for tanking
Lol you don't need a lightning melee attack to give your wolves lightning damage, basic attack works too
really?
yeah lol, don't need swipe to be lightning, pog
Wait this is disgusting
It can have 150 flat lightning
Yeah, I hear tsunami from scorp is pretty solid
Yes, like the storm stack node it generates them for the player
perfectly balanced, as all things should be
Most of your clear comes from spirit wolves, so not super different from normal wolf builds
Sadly the generic flat won't count for that
Hey guys! How good are totems this league? Think they can kill uber or not enough of a buff?
I saw them kill it in s3
I thought he meant you can get like 150 flat from your weapons
I think it's closer to 300
Why is it spelled reversed 
Ah OK
Yeah it's flat lightning from items, I noticed you can have 130 more cause of how they spell different affix names lol
Funny how it ended up at 150 when the node is also 150 xD
Gavel + offhand exalted is better than 2 tempest maw IIRC
but 2x lp1 tempest maw is pretty good and easy to do
Trying to see if discord can work
Wings of discord?
Minion build = squishy, need to fix that
I wanna try to not be LL again, pale works but dodge is really neat. Just need to fit health, endurance and all that.. 
Yeah im cooking on this build. Cant wait to get crit multi and physical resis shred
I want to keep doing LL Aftershock BM so might just create a new one for wolf
Even though aftershocks are kinda scuffed
Clearing with scorp tsunami?
Nope I completely swapped build to scorpion avalanche
has very good clear with primal cadence for even more clear
Ah, ok
Sounds cool then
I was just thinking, if scorp avalanche loops infinitely, then you could get a lot of storm stacks, that would generate maelstroms
what primal slot are you using btw?
Cadence
You mean what he slammed on primal cadence?
Cadence looks nice now
It's a lot of crit
What would u guys say the best primalist build is for hc uber abby? I had a really geared reflect 3k hp 3200 endurance threshold 60% endurance red ring 120k reflect. 100 grit avoid. Still got one shot 23 overkill damage to the boss echo that has all the harbingers…. Just don’t even understand how 320 corruption. Are they just that strong?
Ah, it always had that crit
Unless they changed something, scorp cannot loop at all
It can start up your storm stacks and then maintain them with friends of the tempest, which is funny
The EQ is specialized, but boulders it procs are not
Ah
yeah nvm Im blind, I wonder how much cadence actually improves clear
that's 5 skills alone I think
GS, Maelstrom, Scorp, Avalanche, EQ
I guess you could go unspec spriggan form for rage idk
By a decent margin but its all mainly for the massive base crit
Ohh does snow crash not cast specialized? Hmmm maybe I spec eq to triple burst instead and do way more damage. Triple burst works so thats good enough for me
surprised you want more base crit with crit on scorp tree and avalanche tree
it shouldn't cast unspecced avalanche but some interactions are weird, i.e. I don't think that idols that proc ava boulders are affected by the chance to proc large boulders instead of small
either oversight or fun detected, pick your poison
I don't think it's casting unspec'd avalanche boulders from EQ aftershocks
I've got the cold conversion on and all the small boulders i'm seeing are cold not mixed
what is "dip"?
it means you get the benefit twice
You get as, means you attack faster means your squirrels hit more with spirits
Your squirrels get as means they attack faster
but bleed pens allow them to deal more dmg with bleed
like both help doing more dmg
You already have a lot of pen with Boar effect
What the value of pen on blood rost?
30% max roll
"Dip" also known as a "Double Dip" is when one thing effectively gives you two positive outcomes. Like with Bleed or Poison application "Attack speed" is effectively a double dip as it improves: 1. Application rate to start sooner this is a very strong double dip if you also have something that requires more stacks of the DoT to be effective like a "Undisputed" unique one-handed axe. 2. More stacks will effectively mean more overall damg due to having more stacks
Like with my Physical GS build. Melee attack speed is a Quad dip for Armor shred, Bleed application, aftershock application, and survivability application as I have heal on hit
I'm not a reliable source to ask questions btw . I just became a minion enjoyer this morning 🗿
ah nvm if you phys convert avalanche it becomes obvious that the scorpion EQ aftershock boulders are unspecialised
and I wasn't getting storm stacks for them either
it means that the scorpion can't loop EQ/Ava
I'm not sure whether it's best to spec for scorp triggering EQ with boulders or upheaval then
EQ I guess given how strong EQ is
Snowcrash boulders and triple slam are the only things the scorp procs that seem to cost mana
maybe upheaval too? but it was hardly budging my mana
fun detected amirite
meanwhile rogue can't fart without procing 10 synergies
some classes are just more equal than others
The game doesn't like my fun either. Physical GS is super fun. But the game can't handle how fun I am
EHGism is the haunting fear that someone, somewhere, may be having fun playing primalist
Primalist has some of the funniest "concepts" in the ENTIRE! ARPG genre. But so many things just randomly don't synergize
- class looks like Mike
- Mike doesn't give a single shit about the class
the irony is palpable
Like how every single skill EVER that converts also converts nodes related to the other element. But randomly crow aspect just....doesn't? why?
conversions are so scuffed in LE tbh
eh I mean it's not bad but I wouldn't say it's an outstanding concept design wise, just a northern druid mostly
like you could make a jungle druid and it would be more fun and unique, you know, the exotic south American flair
lol bro every conversion that I know of is or historically was plagued with issues and many just refuse to work with certain elements outright, i.e. void cleave fire conversion does nothing for ravaging aura and EHG explicitly said that it never will
Tempest strike is a very fun design (horrible numbers so it can't perform). Gathering storm rewards attack speed to a ludcrious degree which is hilarious
why? GFY that's why
some converts damage but not ailments, others convert stuff like freeze and stun but not bleed and frostbite, some conversions are partial (lel swipe) and some convert subskills but others do not, some damage nodes that care about conditions relating to the damage type convert to care about ailments relating to the new damage type but others do not
it's fun thematically but its gameplay design is just all over the place, and even then thematically I would put in some subspells that make more sense as a part of a melee attack
I see your lel swipe and raise you swarm strike
I forgot who of the regulars here was chronically butthurt about that one but I'm sure the dude is still butthurt about it today
and that's understandable tbh
didn't diablo 4 do this and it was terrible?
havent played that one but also I fail to see why it would have to be terrible
Elp pls, spirit wolf crit Idk how to make it tanky enough, it's missing everything and will die from a sneeze
https://www.lastepochtools.com/planner/A21bEW7b
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (87)
▸ Health: 2,352, Regen: 26.4/s
▸ Mana: 158.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 44 Str / 2 Dex / 2 Int / 17 Att / 2 Vit
▸ Resistances: 16% / 73% / 73% / 16% / 16% / 18% / 18%
▸ Endurance: 38%, Threshold: 603
▸ Dodge Chance: 37% (1315)
▸ Armor Mitigation: 31% (1,526)
I haven't touched D4 at all
equip scurry and a bunch of boar effect idols 
It's around west wind though 
18 armor on that helmet is criminal, who designed that
carcinated altar gang
Double crab ring and t-rex relic ooba killa
Lol crabs don't have 50% DR? 
ehg special
No wonder they instantly dies
use gavel+exalted oh.
change your gloves - julra for dps or vise for ehp.
change boots - mountain.
change relic - shattered worlds
change rings obv
and amulet ofc
oh and belt 😄
I am home to many critters
didn't rogue use to be able to hit 500 bees before the nerf?
I could maybe do gavel, it's a stretch.
Boots and amulet(or belt) I could change, using abberoth gear is a little stretch 
Feedback is good though
death by bee stings and squirells bites
if you dont have uber gear you can use ravenous void gloves for ehp. and twisted heart relic as ehp option also
but tbh dedication is a lot of damage idk if i would swap it for ehp option
Its a hard choice, twisted is normally just good in general
43 for now but If I can get +5 bees corrupt node on all 4 of my keeper's idols...
That's a lot of regen
what regen
If you had this affix
oh I use entire set
My warlock has 2 bees/10s so you could say I'm kind of a big deal now
Only the ones from scorp snowcrash are unspecced (unless they changed this with no patch note), your own snowcrashes work fine
did they comment on whether that's intended or not?
No. Originally, scorp's boulders couldn't even proc upheaval nor EQ, they fixed it a couple weeks into the season and funnily scorp's EQ behaved a lot differently from bear's. I don't remember 100% of the details, but they did update them to be more consistent since. It has been an iterative process lol
Another idea from Chronicon for Primalist, just the last sentence. Give the single tornado on self a use
Hey that ain't LE
@high stratus @tranquil lintel ok this is squirrel's kill with maxed t7 gears. Advantage is that it's very smooth
in realistic online I would expect 4+ min kills
Wtf is that health lmfao
didn't I say max t7 gears?
can you post the planner?
planner full of 4x t7 gears
Yeah but still lmao
there's not much point, you're never going to get even one piece of gear he has
similar to yours
pretty funny how fast the squirrels are, they leap with you out of the slam wave but run back in so fast
I just test quickly since I'm lazy to farm gears
yeah i know just wanted to see how they built it so i can compare
not very fast
I meant movement speed not kill speed
storm crow does so in 31 sec
I thought about how the squirrel helm with bees would feel. Does it feel good?
I'm not surprised. Storm Crow's tree is absolutely amazing
there's just so much damage there, so much scaling
you could probably have +20 to storm crow and still find good nodes to take
that;s 4 sec slower than abom :))) crows are insane
The drawback is its ramping damage
Good on bosses, I found it too slow in monos but that's just me
btw
So I was thinking a unique which works with the single tornado on self and does this: casting again refreshes the duration and increases the damage of the tornado (which wouldn't increase the damage of storm bolts, but would for storm orbs I guess).
So you can play a kind of maelstrom DOT-like style
squirrels tanked time shattering slam with no problem there :)))
with perfect boar idols don't they get like >80% damage reduction?
I'm not too surprised
squirrels eating well in your game huh
they're still wolves atm, one more level and they will be able to complete their metamorphosis into squirrels
a very natural process
hahahaha
i logged out to patch the game and logged back in and that idol is gone from my inventory
rest in peppers
So @mossy coral ,I made a thing
https://www.lastepochtools.com/planner/owLln83M
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Shaman (73) / Druid (20)
▸ Health: 2,009, Regen: 177.87/s
▸ Mana: 497.51, Regen: 21.68/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 51 Str / 18 Dex / 12 Int / 171 Att / 18 Vit
▸ Resistances: 23% / 72% / 71% / 50% / 61% / 41% / 130%
▸ Endurance: 20%, Threshold: 706
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 47% (2,824)
Cold crit Spriggan
Hmm interesting, spirit wolves counts as a basic attack and lowers the cooldown of Ice bite, I got like no gear on me but wolf does the ice bit every 4th hit, when you hit with spirit wolves it's every 2nd hit. (Also it says ice bite have some radius but it doesn't lul)
Jormuuuuuuuun
Stun chance in maelstrom cause why not or?
Yeah nothing better in there
Healing?
Rn it's in the phase of squeezing all dmg
I'll looking into tankiness sustain if I actually play the character
It looks pretty solid
@tranquil lintel offline full t7 gear https://www.lastepochtools.com/planner/oXzjJkmN
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (75) / Shaman (18)
▸ Health: 6,594, Regen: 1,069.2/s
▸ Mana: 474.33, Regen: 16.88/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 142 Str / 26 Dex / 18 Int / 32 Att / 18 Vit
▸ Resistances: 91% / 113% / 113% / 99% / 125% / 105% / 105%
▸ Endurance: 64%, Threshold: 1,635
▸ Dodge Chance: 4% (123)
▸ Armor Mitigation: 78% (10,484)
Well the 22%/totem isn't super hard to get, the boulders isn't really needed either. Only hard one to get is the thorn totem one and you can even get that as a omen idol

What is even the point lol
he asked me to share planner
I mean, what the point in generating such character,
You aren't testing anything
This is not a "build"
I mean with a setup like this even serpent strike will perform
Yeah, until you have a full setup of those, you'd probably want a diff mainhand
Probably Wrongwarp
just want to see their ceiling
Can't go wrong with that one
depends. I just compare with the kill time of top build
so for me it's fair comparison
oh i remember this crows wall of nothing dodge buildfrom start of the last season. good with full t7s. shit in real game
so there is clearly no point to even talk about full t7s builds
Wasn't it online though?
nah
played something very similar early in the league, avalanche on cast is a trap it uses only small boulders. Also my setup was a lot more defensive this is gonna be giga rekt, also silvafrond is rather useless now that you have evade by default
also your boot is useless in normal gameplay you never stand still and on bosses it's not that drastic of a difference to warrant swapping
at least I can't be bothered
Small can be big if you spec into it, I also think you need to be near an enemy?
Evade is nice, but silvafrond still mandatory
dude just no, no way I'm unequipping a real ring for this
literally zero stat slot
are aftershock considered mellee?
How does this work?
Being able to teleport is 100% worth it
it holds down the spirit thorns button in spriggan form and hopes the enemy dies before it does
Yes, unless you allocate the lightning spell conversion in EQ's skill tree
can coldstone elementals do anything useful?
Trigger pack? 
They are crapstone elementals
I guess they can absorb some damage
ablative armor
if scorp is triggering EQ then that lightning more damage per shock node is looking kinda nice
it's a 5/5 100% more lightning node
How scorp do dat
spec scorp to trigger boulders, spec avalanche to trigger EQ every third boulder
I was pretty unimpressed with the damage of aftershocks even as DoT
triple slam all the way IMO
hard to get good overlaps too
aftershocks are for idols not using EQ
bigger target would be better so maybe like abby or whatever would be fine
Wow would EQ use scorp stats
Interesting
spell is better tho, since you can do a setup to also use the scorp's nova
and you get flat from tempest
Right
🙁 can't play spriggan form then
oh idk about spriggan form but you can play it lmao if you want more clunk and use tempest totems
actually...
that means form dancing, ewww
tempest proc on transform, does it summon totems?
if so you can get lagon stacks that way
ah smh let me test
not sure but spriggan can't melee attack other than GS belt and Bhuldar's wrath anyway
oh it's melee attack damn
can't even basic attack in spriggan form
Yo is thorn/storm totem good dps?
well nvm
yeah it's really sweet
most people play spriggan form with it and trigger storm totem with stormcarved testament but I think there's a case to be made for using laup relic instead
@high stratus Okay thanks! how would u say it does vs uber abberoth?
I've never seen it used for a UA kill tbh, it's more of a low gear req fairly fast farming build
Yea plus you can cats tempest totems too
Not a fan of spriggan form for totem build
Idk 😅
Gonna do lots of farming tonight. Eq scorp is the way.
of the top 5 corruption pushing players on the ladder playing totem shaman none have killed UA, one has killed Observer
it's not a bossing build
what would u guys say is best primal uber ab killing build if you was in HC?
Does it proc a lot?
Whaaaat
Does the spell hit from nova also proc it?
I can check the tree . Forgot if it’s only melee or not
Scorp has a 30% chance to proc a large boulder on melee hit, rate limited to 3 per 2s.
Avalanche can trigger upheaval on every large boulder, a small boulder on every large boulder crit (20% chance to become another large boulder) and an EQ every third large boulder.
The only things which cost mana there are Upheaval (8 mana per), EQ (16 mana per slam with triple slam specialised)
Upheaval and EQ can both count as melee hits (nova and boulders cannot) which helps but in general your scorpion needs to hit about 9 times per 2s to hit the max proc rate.
upheaval counting as another hit is like 30% more attack speed I think
and EQ hits thrice if you spec triple slam which is another 30% more sort of
if you make EQ a spell it won't count though
guys, sry to ask this, does anyone has a planner for a tornado shaman, arena variant, cold one? ty
Anyone know whether the scorpion attacks with its tail or claws more? they have different speeds and idk if it's like a 2:1 ratio or something
https://www.lastepochtools.com/planner/AL08lm3k smb plz make this bear I don't have resources xD
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (21) / Shaman (15) / Druid (57)
▸ Health: 3,842, Regen: 827.28/s
▸ Mana: 293.41, Regen: 0/s
▸ Ward Retention: 82%, Regen: 0/s
▸ Attributes: 85 Str / 41 Dex / 41 Int / 72 Att / 48 Vit
▸ Resistances: 104% / 119% / 119% / 123% / 117% / 90% / 52%
▸ Endurance: 61%, Threshold: 1,385
▸ Dodge Chance: 13% (424)
▸ Armor Mitigation: 64% (5,053)
▸ Crit Avoidance: 111%
Werebear Form / Swipe / Earthquake / Fury Leap / Upheaval
Tail attack has a cooldown
u sure? tunklabs and LET both say no cooldown
that's good news though, it's the slower of its melee attacks
Yeah i tested, it's like 3 seconds or something. I know it's weird but it's the only explanation i could figure out
thanks for the info
does it not alternate in some pattern? I've never actually used scorpion enough to pay attention
Nah, i tested with differing amount of attack speeds and got different amounts of claw attacks per tail attack
How much do dedicated Companion builds have to babysit/revive their pets in end game?
In general you try avoid them dying
And for the most part they don't
very rarely. they can sometimes get spiked but you generally don't need to worry about picking them up
is there any scorpion setup that cares about its basic attacks other than boulders?
I mean nova scorp gets a not insignificant amount of a its single target dps from poisons from its melee
I like that it gets a melee area increase node. the thought of giga pincers swiping things is funny
that's kinda surprinsing to me. I would have figured the amount of juiced up poisons on the nova would way out class the melee poisons
Yeah scorp's melees + avalanche boulders were accounting for about 40% of its single target dps in my cacls
Cool, okay, thanks. 👍
Been contemplating some jank using squirrels to spam storm bolts, since my original idea of lots of Maelstrom-Scorpions isn't possible 🤔
I've always wanted to try out the west wind wolves build. has it been power crept out?
zip zap wolves
Oof
If you want to do that hammer to procc aftershocks, you need an attack that doesn't scale with attack speed >> no Cd rampage
Almost never
Never, they shouldn't die. If you reach that point and can't keep it alive at all times there's Hakar's Phoenix 1h axe, it revives your companion with like a 10 sec cooldown
man, I'm always overprepping when making new chars
just gotta shatter all these set items, then complete these echos on non-empowered for 15 free lvls, etc
OMG crit avoid blessing gives dodge rating 
dodge feels like it should be good on primalist in theory with dex scaling companions, dodge on the tree, and easy access to endurance stats
if only serpent strike didn't have the area of a pinhead
You can get to 65% pretty reasonable, especially with some maelstroms
Lower if you try to have more armor though
A little scuffed, sad part is I can't wear belt+amu for 32 flat
https://www.lastepochtools.com/planner/Q9Jg21YE
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (91)
▸ Health: 2,995, Regen: 179.8/s
▸ Mana: 154.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 14/s
▸ Attributes: 52 Str / 2 Dex / 2 Int / 27 Att / 2 Vit
▸ Resistances: 81% / 67% / 67% / 65% / 7% / 9% / 9%
▸ Endurance: 51%, Threshold: 860
▸ Dodge Chance: 30% (1030)
▸ Armor Mitigation: 35% (1,827)
▸ Crit Avoidance: 60%
And the dmg of a cheap water gun
it kinda feels like they've taken the old-Evelyn from league approach to it. It's mechanically just a mess so they nerfed the one thing it could do well into oblivion so they could revisit it with a full mechanical rework later
now where's my copium
Hate Spike
I'm a newish player and currently playing a self-made build where I use tempest strike as my main ability and mostly deal damage via proccing a ton of storm bolts. (I know its probably not gonna get me far but I'm having fun so I'm playing it anyway)
I'm currently struggling to find a decent way to provide some leech for sustain, could anyone give me some ideas what I could do to add some leech? I struggled finding some decent uniques that fit in that regard
Mind sharing a planner
If you find this amulet your leech is solved for a good while
are you playing shaman or beastmaster?
shaman
i'm kinda okay with leech right now with filler gear but I'm looking for something better long term
uuh I don't really have one
yeah storm breaker would be the best bet for leech itself. shaman gets a decent amount of health regen stuff. you can also spec maelstrom into a pretty potent heal over time
Storm Breaker 2h Mace
I'm using tempest maw to generate storm sprites and together with storm totem generate a ton of storm stacks through the "friends of the tempest" node in gathering storm to sustain proccing the stacks with tempest strike
It also generates Storm Stacks
I did use storm breaker for a while but I'm kinda enjoying dual wielding tempest maw for the sprites to provide stacks for me (and I'm loving the attack speed from dual wielding) so if possible I'd rather not switch the weapon
Well theres a blessing you can get
oh that sounds like a good alternative option
i think you'd be better off with regen or healing from maelstrom then. your leech sources are gonna be mostly related to melee damage through the beastmaster tree
does maelstrom provide enough healing? how does that work? I'm actually running it in my build
6 per stack per second
yeah that
oh that node is per stack?
yep
it doesn't say per stack so I thought it sucks lol
holding down warcry gives you 8 stacks = 48 healing/second, if you have 100% increased healing effectiveness it's 98/second
Isn't that crazy....
doesn't even get into the free maelstrom you're getting from storm bolts
Like 100 regen 
yeah i do generate a decent amount of maelstrom stacks passively right now so I guess i could make it work
check note about how rogue gets 150hp per cast of shadow rend 2/3 times per second
can't forget the shrouds for some guaranteed dodges and glancing blow cap
Can anyone tell me wth the 2nd line even means
well thanks everyone for your help I'll see what I can make work with maelstrom :)
You leech X% of damage as health on hit. It's now 11% higher
If you have 100% Dmg leech you now have 100 x (1+11%)' leech
leech is basically a HoT applied to you over a duration based on your % damage leeched as health
Wouldn't it say like "11% increased leech"
that makes the HoT 11% stronger
Because it says increased damage, then leeched as health
Oh, I always understood it as "If you do 100 damage, your leech is now based off of 111 damage"
I guess the stat is called "dmg leech as health"
swipe! with frenzy from shattered realms, big attack speed and frenzy has like 180% more effect due to rampancy!
And the hammer divides all that attack speed by 2 iirc
Wish it was in the game guide, it doesn't even explain leech rate but I know what it is already
Or more
getting frenzy corrupt affix on shattered realms is biggest challange lol
yeah but 150% MORE damage
that bear should hit like truck
alas it's just theory
Hit like a truck, run like you have no wheels
I can't phantom frenzy cottupt mod on shattered realms
Because of Blood bags right?😹
relic gives haste! lol
we're going 30% faster than the speed of smell now
indeed lol
I can feel, I am getting baited into a Melee Shaman
-14.5%
happens to me every season
make fire shaman, with
this is apparently my phys damage season because my melee shaman idea is just wind tempest kek
I also want to see physical shaman with avalanche and physical gathering storm
Negative MS
then you just dodge-roll and get rid of the slow! 😛
i need to change my previous statement. we going 14.5% slower than the speed of smell
I always wanted to make event horizon work
but alas the downside is too huge to be usable
it works with shield bash
i want more proper CD reliant builds to be good. 9 times out of 10 if you have the option for 0 CD, you take that and just scale attack/cast speed
wasn't this the meta back in 1.2?
What is this build that uses the belt?
i thought it was frostbite gathering storm with nados. i don't really remember phys avalanche being a thing
self-cooked abomination more expensive than uncle's scrooge entire safe
Leave me alone with fire primalist
i wonder if I should use aftershock dots for my phys shaman. EQ scales with Att even without spell conversion right?
there is also physical gathering storm
and you can make it ranged with mana cost with staff
Meta no, used by Dread in one video , yes
so maybe you could also throw avalanche boulders turned physical
yeah
Just beware aftershocks are just 1 meter from the enemy, kinda scuffed
fire tornado and fire earthquake plz!
Just don't do fall of the empire 
make fire tornado follow you while you bonk in mellee
imagine not face tanking the void puddles smh
Leaving the 2 giant void snakes for giga chadness? 
you know what's funny about Harton's Husk is the little shits that he spawns have no DR. When I was using my explodey axe they would pile on him and I'd crit them all for several million
and then he would explode
Yeah I remember you said that before, pretty funny stuff
I am testing it rn
Wait the axe is enemies only?
Because if it's everything you kill there's a potential upheaval totem kill stacking minion health 
And it even proccs an extra boulder on crit
Ah it says enemies, damn such a shame
I'm 100% sure that I didnt on 1.4 launch, maybe they've ninja fixed it in hotfixes since cause I don't remember seeing it
It could be with the change of boulders/spell cast because that was 1 digit of what it actually said it was
When 10% per cast was 1%
Seed?
yup
Yeah it's disgusting!
It has always worked
....harton's husk spawns adds?
I literally never noticed
yeah the worms on the side will sometimes make four or so little voidling things
you only see them if your dps is trash
WAIT THEY'VE MADE COMMAS NOW!?
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (39) / Shaman (39) / Druid (10)
▸ Health: 3,413, Regen: 240.96/s
▸ Mana: 213.37, Regen: 8/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 107 Str / 78 Dex / 19 Int / 45 Att / 13 Vit
▸ Resistances: 49% / 131% / 85% / 61% / 61% / 72% / 46%
▸ Endurance: 48%, Threshold: 888
▸ Dodge Chance: 15% (501)
▸ Armor Mitigation: 42% (2,444)
▸ Crit Avoidance: 91%
I wouldnt know, I desactivated the dmg numbers in 1.3
LETS GOOO!!!!
1st 4lp of the patch
now just slam quad max roll t7 and corrupt permanent frenzy with 5% reduced effect
What an item.
my new boots
nice belt for potions
Where t7 MS
and EDT + CDR
I failed 🙁
but it makes me go from 2.2k to 2.5k life
which gives a couple 100 ward putting me at 4688
and 35.4 mana regen
my gear is a mess though, and char too, but I'm just farming up for next char
Noice
it's nothing about primalist being super special, I just never got around to learning the rest enough that they seemed more interesting than remaining primalist ideas
Dang might have found a bug with upheaval but gotta test again tonight
Please do tell
Tanky bear
actually... that corruption is sick
Time to slam and corrupt 
Need to farm relic
It would be a pretty bad bug not fun lol
I wanna know 
When are we gonna get a minion that triggers tempest strike
New bee relic, your bees use tempest strike
1st slam gg
Having the tempest totems isn't enough for you? 
nice belt
Really good belt 
guys, is there any reason I should use strife on my frog build if I am not going cleaver?
I am only hitting 1k ward and having a hard time really pushing it any farther
Wonder if there is something else that would just help alittle more
Set to maximum 
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (13) / Shaman (16) / Druid (60)
▸ Health: 3,233, Regen: 59.47/s
▸ Mana: 275.38, Regen: 9.28/s
▸ Ward Retention: 52%, Regen: 10/s
▸ Attributes: 116 Str / 39 Dex / 26 Int / 53 Att / 46 Vit
▸ Resistances: 96% / 98% / 78% / 92% / 80% / 108% / 124%
▸ Endurance: 61%, Threshold: 949
▸ Dodge Chance: 15% (478)
▸ Armor Mitigation: 77% (9,234)
▸ Crit Avoidance: 99%
Maelstrom / Swipe / Warcry / Werebear Form / Earthquake
Dang, if only it wasn't min roll 
Leveling? Thats my main glove
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Shaman (66) / Druid (25)
▸ Health: 4,479, Regen: 0/s
▸ Mana: 1,010.51, Regen: 53.6/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 44 Str / 22 Dex / 22 Int / 164 Att / 22 Vit
▸ Resistances: 129% / 193% / 163% / 79% / 99% / 94% / 96%
▸ Endurance: 34%, Threshold: 1,165
▸ Dodge Chance: 8% (247)
▸ Armor Mitigation: 54% (3,606)
▸ Crit Avoidance: 31%
any thoughts on this? shaman tsunami
the mana regen is nuts
worried about it just doing ok damage tho
why not pick tornado and gathering storm instead of spriggan and thorn?
thorn is just for armor shred, sprig is for crit avoid, base crit, tons of dodge rating, flat spell
aight maybe it's time to go back to primalist meme builds
id prob put points into more dodge rating per maelstrom if the hits from idols are enough
well well well. Not bad for my first 2LP corrupt
Better than a brick
First attempt at new pinnacle, I got it to like 2% health and then it 1-shot me lol
F
proc'd attaching tornados can still stack right? it's just the manually cast ones that are limited to 1?
No variation of tornado is limited quantity (there is that one node that disables the doublecast that is often misread as that though)
ooooh
yeah the tooltip says "Cannot cast additional tornadoes" but above it's "Cannot cast additional tornadoes at once"
Reading it again, it is a pretty poorly worded node lol
Loss of phys spell DOT aftershocks hurts that setup for sure
yeah
I guess GS is always an option with tornado, or avalanche, though neither is wind or DOT lol
Can always grab summon spriggan, great buffs
Fun random thing, the boulder idols are ancient tech or something - they don't actually function on melee attack or spell cast like they say
true, spriggan would be pretty nice
They go off skills used with a spell or melee tag, so stuff like TS can trigger both idols
I made a channel tornado build, and man is it tanky
Stacking attunement, with the buffed primordial staff. Tons of mana 3.6k life, max endurance when channeling. Tons of DR.
tfw 48 mana regen
aight time to farm for some stupid stuff
time to go farm farm farm!
we have shaman totem vs uber actually https://www.reddit.com/r/LastEpoch/comments/1rwej3j/uber_aberroth_kill_by_chaman_totem_in_season_3/
suggest a good pet totem? Not frogs or birbs tho. Was into the cat and stuff
Vinebear + Totem with Laup
I'm playing avalanche/tsunami. My takeaway on this is: Tsunami might actually be good here cuz you got so much cast speed, plus spriggan base crit is sorely needed. But your spriggan seems giga squishy, and you'll be losing 32.8% of life every cast with no regen and casting 4.2 times per second. Might be other things you can do, like channelled avalanche with avalanche/EQ loop, or maybe reducing mana cost of maelstrom with -5 mana cost staff and foot of the mountain. If you're not LL, you might wanna consider the nodes that make maelstroms heal, both for you and spriggan. It looks cool though. I like the unique idol, I had forgotten about that one and should probably get it
Also maybe butchers crown if just channelling avalanche to start a loop between EQ and Avalanche where you expend storm stacks for maelstroms + use maelstrom on hit/kill. Might also want lagon maelstrom ammy but that's just like 7% more stacks so maybe not
But looking at this, I'm thinking use reduced mana cost instead of apathy
Isn't there a sceptre base with - mana cost and sceptres can also roll -mana cost + spell damage affixes?
Not that it'll help that much with EQ loop, snowcrash is a consume not a cost and eq costs so much that -5 or -8 matters little afaict
no
they only get the affix
How does vinebear work? Are you triggering ER and leap slam and upheaval on maul?
I think im thinking of firestarter's torch which can also roll the affix
Not that shaman has any good fire spells to use it on
ah yeah but that's only fire skills
Maybe a fire tornado spam build
Just turn tornado to fire for the mana savings alone
Yup
And totems
Upheaval totems too?
Well you can but imo thats a different build
Doesn't seem like you need to spec leap slam at all for the build to work
If you want vines, you have too
Can get vines, thorn totems and upheaval totems all off maul
Doesn't entangling roots spawn vines and buff them?
Or is that too expensive pointswise
Well, you spawn up to 5 seeds and you have to wait for a mobs to go near them to burst them and that spawn a vine
Everytime someone mentions "Entangling Roots" I'm thinking of that one time I tried to make the spell work as Poison Spriggan autocast. Tech was awesome. Damage was not.
Or you specc Fury Leap, get 6 vines + Heal + cleanse + invul while Maul + frenzy for your minions
So upheaval is unspecialised
I was thinking how giga thorn totems would be with the upheaval buff and the ER buffs
Imo, if you go vines you go vines +'thorns no Upheaval
And go either spell Crit or Frostbite
Also you could go melee with Upheaval Totems consuming Thorns Totems
Were bear, spriggan form, thorn totem, leap, ER.
It doesn't seem like it should work but I guess it does
What corruption are you at?
Ah, ok
EQ loop would just be to get some effectiveness while only channelling avg 2 big boulders per second
But for vines + totems
Werebear, Spriggan, thorns, Leap, ER
But it's prolly better to use wand/staff/sceptre(with mod)
How does vinebear stay alive? Just regen?
Spriggan form totems has healing totems to do the job
What's vinebear?
Also, I just realised they compensated frostbite stormbolt for having no: attunement = 4% dmg with: attunement = a lot of pen
Tornado stormbolt does get both pen and flat though
But snowdrift...
You are a Werebear and you spawn vines
Ah
And now with the new relic you can easily add thorns totems in the mix
I swear all the herald of sccuries I find are allergic to LP
with the strength of %inc elemental dot affixes it's even better
you're not really ever lacking for % inc on ele dot builds
I don't think frostbite stormbolts is likely to be good regardless tho
It's decent as Swarmblade
Because you get another bunch of pen per att
And you can convert shock chance and psn chance to Frostbite
wow i just checked some math and ngl, imprinting uniques sucks for making money on mg
Yeah rarely drops now
GS conversion already does shock chance from all sources to frostbite
Hi, could someone share an elementalist build for earthquakes and upheaval?
Don't think anyone made one
Upheaval costs too much mana and so does EQ, they have synergy in the upheaval tree but not in practice
Primarily ward gen from bones of the ancestral pack
Yeah, these are the specs I've been running
There's GS with the new idol but I don't think it's that good in practice
Been pretty easy sailing tbh
Pack is goated
I'm afraid they will nerf it soon, just because of primalist
I wish spirit wolves had the area tag
Same
my squirrel build is doing alot of damage but the clear just isnt there
Hm, yeah, we need to find some way to get falconers using it so we can be safe 
i used it on a silly unarmed falcon fist build last season
don't think that will catch on though, it was terrible
it's like the only class where it's usable, I wish I could equip pack profitably on my mage
I also don't think vessel of strife double(triple) nerf was deserved either, legit only primalist used it
nah it was used on a few mage builds too but it was always inferior
tbh the problem is the dumb solution
but they would rather nerf the rest of the game into the ground than admit the mistake and remove it
int got nerfed for it too
They nerfed it too much imo AND halved retention int gave, everyone ran cleaver. You could run something else, 25 int from smite belt was really okay but that belt also got nerfed with the ward retention nerf
let's make a new item, even CLEVERER solution
your max mana is now equal to your max health
see ima gaem developer
hire me
let's try something else too, the CLEVEREST solution
The -5int isn't a big deal but I found it hitting too hard for totems.
your movement speed is now equal to your health regen
brrrrrrr monolith done with my 5k health regen
I love how permanent bond still needs you to summon your extra wolf now and then
it also makes the rest of your wolves wonky af
how so
when I leveled with it my wolves randomly despanwed on passive allocation or zone change
Ah yeah that too
Acolyte
Seen like 1 build which was using shattered lance set and t8 increased health regen, it couldn't use vessel
With my 2k endurance threshold, maybe I should use a bone pack
And lance got nerfed
That's would be funny
in 1.2 Abom builds with full snapshotting were using vessel
I don't understand this one tbh
they'd swap into a full defensive regen boosting maxblock etc gearset
idk if any other acolytes were using it
No one uses it
It requires so much work for 2k inc dmg
2k inc damage isn't even that good
I get it, scaling both sustain/Def and offense at the same time can lead to insane things
But....
Lance got its ceiling raised, it's kinda like a buff 
Lance wasn't op, without having t7 on every item, crafting set items, spending 30h just to gear okay it can give you decent enough increased damage but the progression is terrible. I really felt like I should've been MG because it was taking too long to even get a single upgrade
it devalues/dilutes all your other sources of inc damage, maybe works out to double damage at best for huge investment in regen etc.
But now there's also even more crit multi than before, reaching 2k increased isn't cutting it anymore because it's just increased damage.
large chunks of % inc are only great when they have low opportunity cost, like T7 ele dot on staves is like 750% inc for the cost of one slam
if you want to use vessel & lance u commit your primordial for legend's entwined and tons of suffixes
I vaguely remember they said something in the past that they worry health regen would be too strong, was maybe when they double nerfed vessel
but they added % health regen as ward gen corrupt, clearly OP
Meanwhile you build hp and a tiny bit of leech
You have more ehp and sustain
% regen as ward gen is a strong stat, it's akin to getting more health and more health regen at the same time
Just need to hit that with your t7 health regen and increased health regen on your relic, super simple really 
Yeah, lance builds have always been squishy because they use suffixes for offense
Anyway, now that lance is weak, surely that means they can fix cold locust swarm? 
They're gonna remove cold and add poison because you're a bug so it fits
And everyone knows they hit half poison half physical like irl 
I'll be okay with anything that makes locust swarm decent tbh
me but for dot skeleton rogues
If we got a 100% poison conversion for locust swarm it would be pretty cool
they're afraid of giving you too much free penetration for hits from poison stacks I think.
Which is also why poison spell dot usually sucks
someone needs to make the lethal spear works for scopion
Those are decent already tbh, or well maybe would be if we knew how IO works
they were good before IO got reworked
we need to wait for EHG to fix the bugs first
which might not even happen in this season
they might be trash now even after IO gets whatever fix it's going to get in 1.8
because there are severals hotfixes already
They'll probably fix IO long before locust swarm
and it is still not fixed
IO?
individual operator
the node in rogues
currently that node does not give any skeletal rogues more dmg
Both of locust swarm's conversions have been broken for literal years, IO rework is like a couple weeks old lol
Ah dirty Acolyte talk in my primalist channel
while the whole skeletal rogue rework for this season lies in that single node
it does give more damage, but it's not more damage per warrior/archer as it claims to be
yes that's what I mean
at least that's what zekar said, more damage than without taking it but not varying with the number of skellies
tbh I don't know why this game has so many MAJOR bugs
I only seen games with bad class/character/faction, etc balancing so far
where is the bug tester team?
I've seen worse, but yeah bugs are a major issue for LE
Smh curses
I think they're kind of ambitious in the kinds of synergies they want to enable and in considerable technical debt.
They're building their castle on a foundation of spaghetti from the early days
one is on primalist and the other is not, that's all you need to know about it
does ice bite affect the attack speed of squirrels/wolves in any way?
Ice bite is about 25% slower than the default attack
thankyou
It has however 200 ADE, and well cold dmg xD
Spirit wolves seems to lower the cooldown of it btw, counts as an basic attack from them
I'm doing a bleed build so im assuming I'd skip it to just get more bleed stacks, but it does mean I could use apogee as an option
yes]
you never want to lower attack speed if bleed or poison is your goal. the more applications the better
there has to be a insane trade off for you to take something over just more applications. like 400% physical damg over 30% attack speed. I'd take the physical damg in that scenario
I wish ice bite had radius like it says it should
Right, since the attack's extra damage is just from having higher damage effectiveness, bleeds it applies will be the same as default attack bleeds.
You can get the cold tag for apogee's extra levels by just having 1 point in the flat cold damage, no need for ice bite. The rest of apogee is pretty useless for you unless you can proc frozen vengeance.
24% more dmg on the flat 2 cold damage it does 
I didnt realise just the 1 point worked, thats weird but nice to have the option
doesn't Apogee's more damage apply to ailments?
I can't say I remember how apogee is worded
No idea, I don't do ailments
Wow warcry is weird, got no CDR, I hit 1 enemy and it has like a 9 second cooldown instead of 18. Don't have a single point in it
after I hit an enemy
how would you get the frozen vengeance stacks?
That's the fun part, you don't
bee idol
even like 2 bees per 10s should let you keep it up
They might not die instantly but eventually they will die
ive never tried bee's so i wasnt sure how easily they die
totem idol with unspec thorn totems (summon limit 2) if you're spamming swipe it'll get you a stack 3s into a fight probably
You used to use zombie ring before or totem death? Not 100% sure if totem death counted
zombie ring doesn't work for primalist afaik, it won't summon the first zombie
It did before
and the belt affix doesn't exist anymore
I just had an idea
I know that totem death by upheaval doesn't proc it
Was that your idea? xD
I don't like frozen vengance part, it doesn't really make sense for the item
Cycle of Putrescence has "+(18 to 27) Poison Damage for your Minions' Damage Over Time Spells", which I thought had higher flat damage numbers, I was thinking poison scaling scorpion spellDOT aftershocks with it
the affix may not even work for that because EQ wouldn't have the minion tag
scorp obviously has amazing poison damage scaling
Wish that ring was actually good but it pretty much sucks, only purpose is to revive your zombies. Same thing with Tongue rings, they're terrible rings
yeah all the high LP rate items pretty much only exist to make "super stat-sticks" as they can get 3LP or even 4LP super easily
there gimmicks usually just suck
say that to my firestarter's torch's face and not online tough guy
There's builds that use it, or used to at least
I think it's BIS for fire smite fissure (which is not a good build)
Fire poison flask no?
I haven't touched rogue with a six foot pole in my time in LE
no idea
all I know is that whatever flavour of the patch rogue build gets nerfed, ballista falconer survives
I would've played it and loved it if the "Fan" actually threw them in a fan rather than up in the air so you would have to aim the tiny AoE they do
Finally got some physical damg%. My storm bolts are now hitting for 10k-30k each and my aftershocks are ticking for 340k
Finally my rock chainsaw now packs some punch
way better then the 500 damg by storm bolts were doing yesterday while at 300c. made some fights slow
why phys over lightning btw? you get shock as an additional scalar and lightning spell aftershocks to go with it
Because it looks cooler
the new visual effect on physical GS is awesome
also I get aspect of the boar bleed bonuses while applying like 5k+ stacks of bleed
nearly 200% physical pent on bleeds is nice
do you have a planner?
Yes, but the baseline more is only for cold/necrotic damage, just the frozen vengeance buff is all damage (both vs. chilled enemies only)
It should work fine, tags don't really matter, just that it's scaling with the minion's stats
Ye, I've tried flasks a few times, always feel bad to play for me
Yep, wish it wasn't. Feels x100 times better with throwing traps but I don't like traps, they deal more damage themselves than the flask, defeats the purpose of it. (And might not work now with all the mana changes and nerfs)
Season 4: Shattered Omens / 1.4
Primalist (25) / Beastmaster (21) / Shaman (67)
▸ Health: 6,828, Regen: 751.14/s
▸ Mana: 354.51, Regen: 23.04/s
▸ Ward Retention: 82%, Regen: 23/s
▸ Attributes: 104 Str / 41 Dex / 41 Int / 93 Att / 49 Vit
▸ Resistances: 111% / 103% / 111% / 102% / 107% / 118% / 92%
▸ Endurance: 62%, Threshold: 1,418
▸ Dodge Chance: 7% (223)
▸ Armor Mitigation: 77% (9,612)
whoops forgot to update my whetstone gavel for DoT's
yeah the corruption will be DoT + AoE
not the melee damg one
Legacy > season
Season 4: Shattered Omens / 1.4
Primalist (25) / Beastmaster (21) / Shaman (67)
▸ Health: 6,828, Regen: 751.14/s
▸ Mana: 354.51, Regen: 23.04/s
▸ Ward Retention: 82%, Regen: 23/s
▸ Attributes: 104 Str / 41 Dex / 41 Int / 93 Att / 49 Vit
▸ Resistances: 111% / 103% / 111% / 102% / 107% / 118% / 92%
▸ Endurance: 62%, Threshold: 1,418
▸ Dodge Chance: 7% (223)
▸ Armor Mitigation: 77% (9,612)
there we go. fixed it
switched over to a DoT focus and the corruption gives so much extra AoE that shotgunning storm bolts and aftershocks becomes way more consistent
More consistent game crashing? 
that's a lot of T7s
@near leaf do the fury leap boots apply cdr to maul?
Yes, if you have the fury leap tree applies to maul node specced in werebear
Absolutely. 😄
guessing the shatter totem subskill scales with flat damage to minions and not to yourself
doesnt explicity say anywhere
I've got some wing guards on legacy that I need too lel
T7 AS and T5 hybrid health
shatter totem is your spell damage, if upheaval is a totem its minion spell damage
It scales with the spell damage of whoever used the upheaval
You know what you have to do. 
correct, continue grinding belt prophecies so that my scavenger collection can grow
i like getting a perfect roll with a perfect T7 potion find on it for lazy leveling
bonus points if you level self-cast acid flask with elecoe's. everything you kill drops like a billion potions
I wonder if t7 jormun belt applies to that
Was thinking in general because that body uses potions
the clear on squirrels is driving me mad. Its just so slow but the boss damage is nice
And there's find potions elsewhere
OOOH you mean T7 with elecoes
Yeah
probably not. You're not actually using the potion
it doesn't trigger the minion or freeze belt affixes
I don't get the point of that unique, you have no potions and the dmg is so inconsistent
It gives me the same vibes as 20 zombies, tp in and they all explode to 1 shot abberoth
it would help if the pickup radius on potions wasnt tiny
You go in with like 20 potions, spam flask or traps I guess and it 1 shot the boss
If acid flask even does enough damage 
does this have cap on damage? could be funny with bleed bees and locusts
it has a crazy pen node on the tree that scales with uncapped res
it doesnt have a cap but its pretty awkward to play around. I tried making a build with it the other day and gave up
with enough bees I can stack like 1000 bleeds...
doesn't even work with explosive trap sprinkler. not that you'd even play that anymore with it being nerfed by like 90%
it only works on self-cast flasks. your falcon can trigger it for you since the flasks it throws are technically your flasks
it also doesn't boost the whole flask cast which is stupid. it throws a single bonus damage flask
lmaooo
No fun allowed
I once wanted to do ballistas to give potions, then acid flask with that body armor BUT ofc people had to abuse the potions so that node is completely useless.
god thats bad, its on such a nice item aswell. It would be great if it was actually worth using for its unique effect
it really should boost the whole cast since it's limited to self-cast
flask also just needs a massive buff to the non-hit nodes. it's at the core a DoT skill but it can't do any damage from DoTs
i want cold acid flask to be a thing
it just occured to me that if I use apathy to handle mana on my xylem build I'll be losing 20% of my max HP every action