#🧙┃mage
1 messages · Page 173 of 1
Feels like a cheap gimmick like LoN ring set in D3, equip it and it can make any build boosted, but obv. you'll still only use the one that has the most skill-mults.
@proven haven Watching your vid now, pretty cool tech. Seems that's next on my list for alts 😄
On the topic of uber-cheesers, I do find some utility in trying to build a char that can kill high-corruption orobysses really fast (or safely).
This opens up a lot of avenues
Glass cannon here we go again
220% movement speed, running around with fire auras and orbiting volcanic orbs. hoping nothing hits me 🙂
is there any hope for void volcanic orb to be better than cold volcanic orb?
yes, the void orb spellblade plays very well, best time I had ever with volcanic orb, due to the movement speed. Also fireaura void damage inc 50% per stack, at 25 stacks, that is a lot of void damage
https://www.youtube.com/watch?v=XeJ2lRYsgCo how it was last night, improved a bit since then, doubled the damage, more speed
I wonder why spellblade
Spellblade has free crit, firebrand is great, and some other nice things
I always get sad with these really cool items that give a lot of increased damage when we are usually forced to stack int already.
Even if you come up with a super clever strategy it only rewards you with essentially double damage instead of some big more multi
I also hate that its "when hit" and not "on hit"
Love that its providing real value and being used again though, how much effort is getting 25 stacks on SB with your VO?
Any LB demons willing to take a look and tell me what i can do to get less squishy? Using @proven haven build and am starting to stack some damage just want to know what to work on first to be most effective for higher content
Tbh id start with the mage corr leaderboard and look at their profiles. To be fair you can just cheese corr by having a higher corr alt and doing confluence so its not perfect
Imo armor and cast speed is a big focus if you want survivability.
And you want instant spark charge detonate
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (21) / Sorcerer (25) / Spellblade (8) / Runemaster (59)
▸ Health: 1,604, Regen: 20/s
▸ Mana: 456.61, Regen: 10.8/s
▸ Ward Retention: 522%, Regen: 82/s
▸ Attributes: 60 Str / 68 Dex / 267 Int / 60 Att / 68 Vit
▸ Resistances: 101% / 58% / 112% / 88% / 93% / 130% / 141%
▸ Endurance: 42%, Threshold: 321
▸ Dodge Chance: 11% (357)
▸ Armor Mitigation: 65% (5,178)
No effort at all, even when speed running monos I stay at 20+ stacks, for single targets it is instant 25+ stacks
does the spell blade passive flame walker 5 point passive fire pen change to lightning if you took the crackling aura pasive?
i ask because the incinerating aura passive specifies it changes to lightning if the crackling aura passive is taken
It does, yeah. It used to say it with alt-text but maybe that's gone with the tooltip updated
@proven haven any reason you aren't using rime on glacier in your bhole build instead of arcane ascendance?
Pretty sure rime is 100% increased damage, not more damage. Arcane Ascendance has 24% more damage against slowed targets.
But i have a question related to this too: @proven haven, why do you turn on Arcane Ascendance after casting the 2 black holes? Isn't that more damage snapshotted so you have to cast AA before applying the ignites with those BH?
This was a whole rabbit hole I went down, tbh I forget all of the conclusions
I think I put notes on what snapshot vs not in the sheet
Basically though it has a cooldown and it roots so I need to be able to avoid laser
I think you would want to AA before the first combo and only disable it to avoid laser
But that was mechanically annoying to do and I oneshot without doing it so I didn't
Oh yes the ignite damage from the spell is based on the damage of the spell when it applied those stacks of ignite but the damage not tied to the spell can change and change the damage of your current ignites
Eg. If you have black hole deals 100% more damage for 1s, all ignites applied during that second are boost and stay boosted after.
But if you have you deal 100% more damage for 1s the current ignite and i think remaining ignite damage goes up during that 1s
If you have a buff that gives 100% more damage for 1s, it should mean any black hole you cast in that 1 second deals 100% more damage, since its stats are decided at time of cast
Are you sure?
This isnt the same for focus when I did thay
Yeah
But maybe because subskill
Focus might behave differently, what part were you testing?
Yeah, so that probably doesn't snapshot from channel start, kinda like warpath doesn't
But if you have like "your next movement skill deals 40% more damage" it does snapshot
But not really a snapshot I guess
That is very strange behavior, not the norm
In any case, how does this work for ailments applied?
Dont they take your current damage at the time of application? For multis not tied to the skill itself
Well multis tied to skill arent your character sheet multis
Eg. Julra ring if I use it after casting bhole it does increase my damage
They get their stats passed to them by the skill that applies them, same as a subskill, so all decided at the time the skill was cast
Hmm well, that is very strange
I think bhole casts a new subskill each second or something? But that should inherit too
Yeah, I have not tested black hole ailments too much, but there is always the chance they do it in a nonstandard way
But also when I did julra ring with eg. Plasma orb BoD, as long as I casted it during the buff all my BoD was boosted
Yeah, that is the normal behavior
I could also be mistaken, there's a lot of shit going on there
I got the oneshot first try so I didnt really need to tinker
I think AA is different though because its conditional
I think conditions come after skill calcs
Eg. More vs ignited
Which effect on AA?
More vs slowed
Okay yeah, global conditionals snapshot in a different way. Typically they snapshot the conditional itself, so you need to have that global buff on you when you cast your skill so it has the effect, and then each damage tick it checks the condition to see whether it applies
What so if I dont cast AA before bhole it doesnt gain the slow damage?
Need to test that
Right, assuming bhole does snapshot like a normal skill does
and also assuming AA snapshots like normal, too
About fire aura : lightning has vilatra option, cold has those ward retention gloves on cold res, what's the strong point of fire?
Firestarter torch, fire res is easy to stack and included on a lot of fire aura themed items
Giga synergie with Firebrand
you could use firebrand for lightning aura too right
But i'm trying stuff with runemaster and glyph of dominion i don't even use firebrand
fire aura with no firebrand?
Yeah
how are you triggering the auras
Glyph of dominion, moving channeling focus with ammy
so you get what 6 stacks every 3 seconds?
Not with the right items
are you allowed to have more than 1 glyph of domination at a time?
i have never used the skill
because it looks like it takes 0.8 seconds to get to full size, and then you have to increase that by 2 seconds to get to the fire aura node
sup mages
just wanted to let you know i 'll start my homemade build today, new to mage
will keep you updated 😎
so it looks like the skill is giving you 6 stacks every 2.8 seconds
You can use Astral Extension to get 2 glyphs at once
Can get 70+ stacks of fire aura with glyph of dominion spam
You don't have to wait for the delay to finish to get the fire aura stacks, so as soon as it reaches max size, you can recast
oh thats much better
i never even considered playing fire aura anyting other than spellblade thats where all of hte support for it seems to be at least in the tree
Yeah, only problem is that stacking it up means you have to be like right on top of the enemies to do damage, which is never good
You get fire aura stacks even when moving and you always moving channeling focus
Anyone have a screenshot/vid of just how big you can get Fire Aura without sacrificing damage too much?
Mana Guide - Unique Amber Amulet - Amulet - Last Epoch Item Database https://share.google/cO0SpPLmmiza8YUoJ
if you do mana stacking glyph you can grab up to 104% area on idols before altar boosting without any real tradeoff. none of the other 4x1 prefixes matter for it and 4x1 gives you mana & armor suffix to manastack with. maybe also % area on weapon corruption from the % area & % increased DOT (but I haven't really looked at weapon corruptions for that build specifically)
assuming you boost suffix and prefix/suffix you can get up to 32% increased idol prefix effect there so up to 137% area overall on idols
Right, but idk if the more fire damage vs spreading flames buff from firebrand converts, if not then fire synergizes more with firebrand
https://www.lastepochtools.com/profile/majesticairhead/character/EnchanterTim me and this person trying to figure out why his fireball when unspecialised costs 3 mana compared to my in-game cost 6
I wonder if there's some sort of low-mana build you could do that speeds up the expansion speed so that it becomes basically 0
I did a demo of that here https://www.youtube.com/watch?v=kwYCmSyG0G0, it works but I have not worked any more on it
if you mean max mana stacking but keep current mana low, yeah, that's the entire concept of manastacking glyph fire aura
yeah, makes sense
do you have the same -3 cost on your wand?
there are items/ways to prevent bleed/cleanse it
u asked why does it not kill u
i answered
most effective way is to just leech the dmg it does, but u will eventually hit so many stacks it will onetap you so
about focus channeling using mana guide amulet builds
i noticed focus get the movement tag so i assume
2 of those will work
Be cause the bleeds aren't scaled
So they deal very little dmg to you
It can matter early on
But then you generate a lot of ward on hit
It won't continuously activate if that's what you are hoping.
no ofc it has a cooldown
Exsanguinous armor makes you bleed-immune at low health and does the whole low-hp ward generation thing. Spellblade passive tree, Shatter Strike tree, and various equipment can give ward per melee attack/ward per hit/ward per second. Make sure you have 75% physical resistance. Get Armor->DOT implicit gloves or experimental gloves affix if needed. etc
but yeah, switch to it after stacking up your defenses
but yeah focus will activate this, not sure why you want that though, you need to recast, but you could also just evade on any other build which also activates
oh great, i already have this armor in my planner xd
apperantly i didnt read everything
but 75% physical armor will be hard
yeah i won't use but was just curious
Age of Winter has a blessing. the Grand version from empowered monolith gives up to 75% (but may have to run the timeline boss quite a few times to get it at max value)
the problem are the mourning boots x)
oh. yeah, mourning frost is its own can of worms lol
I'm doing mine to switch into lightning in part to not deal with that
but the scaling is so juicy
you get flat cold + crit + the skills scale with Dex
if I can get the gear I'm intending I'll have tons of flat anyway so idc lol
i ll have around 300-400 flat in my planer
but idk how good the build will be
didnt looked at any guides or stuff
i m lv 70 rn 😭
70-90 are fairly quick, 90-95 not bad. 95-100 is a bit more grindy
btw, do you know a small setup for huge health regeneration?
idk for "huge". but Grand Rhythm of the Tide gives 12-20 flat regen + 120-200% increased regen for 1 blessing slot
ok but how do i get enough mana regen for this? xd
i dont plan on using that 😭
tough luck
you can do the fire aura on melee hit regaining mana doubt it will be enough
or burst focus
but still doubt it will be enuf
can one get two experimental affixes on belt?
then i could get mana regen on potion use
No amount of mana regen is gonna help with this
Since base mana regen doesn't increase ,mana regen its pretty much meh
Mana strike what people used idk if its same still
but there is no way to automate mana strike or?
No you havr to manually use it
ya that sucks
I wonder if a butchers crown could sustain shatter strike mana cost
just take the Cooldown node for Mana Strike, tap it occasionally, it's fine really
i need to change around skills for that tho
and i liked my build so far only having one mobility and one attack skill
maybe but losing primordial slot just for sustain is rough imo
eh, holding two buttons also sucks lol
maybe i can figure out some stuff with a macro
i play on wasd thats why
eh mana strike is like
not a skill fr
you can just press it every 3 seconds while not even removing your finger from shatter
do i need to aim it?
aim is the only issue with manastrike
kinda? usually you do it mid shatter since shatter isnt one to insta kill
but you can go ranged manastrike
and get 80% less mana
istn that more reliable then?
but then it does not need to be aimed
yes but you need to press it 3x more often
but you hvae to cast it 5x as much
or that
is this a thing?
I found mana strike to be better with orb giving you basically two instances of semi bursts
well cdr is an issue
shatter strike eats your mana in 1 second
very dependant on waht weapon you are using
120% increased area on a dagger attackrange is basically nothing and you need to invest in CDR to keep mana up
on a 2hander with a slow attackspeed you might be able to both use the area and make it work
manastrike after surge is a good call
idk about macros
honestly the only time manastrike really felt bad to use was the new vision of observer fight (fractured prison) because they guy kept teleporting away or standing inside a puddle on the ground where i couldn't get it in range
otherwise it felt fine once I got used to it
For SS or other mana heavy melee builds, yeah. Just hold down your main attack and mana strike while sitting on a boss or whatever.
You might not need it while mapping since you aren't spamming nonstop, but you can still use it of course
in general mana management is different while mapping because things like movespeed start mattering more than attackspeed for how much mana you are spending per second
maybe this with lighting res stacking
but then you would need low life setup via corruption runes ig
its also awkward because you dont really use str or attunement
unlesss you go brutality
i found brutality was a lot better for fame reave than shatter strike
actually it probably works for both if you are using fangs i hadn't discovered that tech yet
It would suck for mapping though having the 2 conversions
if you get something like this
and you can get the corruption on gloves too i think
i play cold build tho
ohh but you can use firebrand for a ton of lightnign res
wait cold SS??
thats a thing?
the 64% more hit damage aginst enemies with 10 shock stacks is just too strong
this one
combined with this
well its not that bad to keep 10 stacks up
firebrand has a lot of range with high stack count you only need to cast it once every 5 seconds
and it has very generous auto targeting
and its 400% lightning res
Thats is the op build before
what do you mean
Cold shatter strike it was the meta now you have lightning one
You get a ton of flat anyway with mourningfrost likr old shatter strike could do uber really fast
i can see that
i m going for a entwined legends build with cold shatter strike
What's the go-to defense strat for spellblades?
uhhh
A bit of everything
ward on hit helps a bit along with bladeward in the tree
Ward,hp,evasion
or w/e the spellbalde reduced damage taken thing is
Armor
oh also make sure you have leech
Yeah.. that's the feeling I got from the passives 😹
a bit of everything is actually really strong though
It's usually so much more focused
The whole class should just be focused about ward and evasion
Nah
Rogue gets more ehp than any of us by focusing on dodge and ward
True
when spellblade gets like 25 ward on hit and is happy for it
You can get on 2 slots so its more like almost 350 ward 
true
I use on helmet as example
i was thinking per affix
To be honest I looked at new spellblade for dodge and seem kinda meh since its capped
i played a lot of flame reave this seaosn and i was kept alive with a combination of less damage taken (tree + red rings + shattered worlds eventualy) and leech
Mages have teleport though
stacked roughly 100 dex/int which gave some dodge and some ward per second
and the tree has some ward on hit
and as spellbalde teleport stops your mana regeneration for 1 second
That Dodge cap is so low it's insulting
feels so bad to use
Does this cap at 100 int or like 100 flat dodge?
and what does the +2 mean
Cause like wtf either way
2 dodge per 1 int
So like 3 dusk shroud already give more dodge
I think you just go armor ward hp and ignore dodge all together ,unless you mega stack dex ,then ignore armor
is zhp a thing here? xd
Isn't mage zhp always 🤣
I joke around its not that bad haven't main mage in a while
Naw mana tank is giga beefy
True but thats is full mana tank or mana guide
i dont think mage has the range for true ZHP like balista does
You mean the dodge and guaranteed dodge
well yeah nothing compares to silver shroud
That ballista build one day is gonna get humbled when silver shroud disappears
That alone completely changes zhp
Although ehg loves rogue so not gonna happen
TBH if i was going to gamble on any defensive layers getting nerfed its firebraned taking a hit before any rogue defense layer is touched
750 falt armor is just too strong for EHG to allow
Watch them nerf mana guide defense xd
Ah rogue is generating a lot of ward, better nerf ward builds, sorry mage
yes, can work very well.
people are right the tiny area of mana strike is an issue, but the cooldown node works well since you want some cooldown recovery for enchant weapon (and flame ward ig) and traversal skill anyway
to late
i ll go lightning res now xd
urzil is not going to sustain shatter strike fully but you do you 😅
Also just doing a bit of math here. 1 mana regen per 2 lightning resist means a T7 lightning resist is giving less than 40% increased mana regen. That's an entire t7 affix and body armour for around 4 mana per second
dont underestimate my will to get 1000% lightning res
ya whatever, i ll jsut try by doing
... to get 40 mana/s and blow through that in less than half a second? 💀
If you do that you will solve mana but completely ruin your build
sign me up
😎
Well on the plus side you can pivot to fire aura once it doesn't work xdd
i m doing selfmade build, so it's already ruined 
is fire aura even enough to sustain shatter strike? I feel like it kind of needs mana strike
not even close, no 😂
or do you mean pivot to fire aura becuase he stacked lightnig res
I think they mean pivot to FA build
Hey , I’ve got a weird issue with Runemaster in Last Epoch.
I’m using 3 different skills (cold, fire, cold), but I always end up getting only cold runes no matter what I cast.
Even my fire skill shows fire damage, but it still gives me cold rune.
I checked my passives and skill trees but I can’t figure out why everything turns into cold runes.
Am I missing something about how rune generation works or is this a bug?
@proven haven
Following your Runemaster build, but all my skills (even fire) only generate cold runes.
Am I missing something or is this a mechanic change/bug?
Do you have immutable order in the RI skill tree?
Yes of course
are there any good mana guide builds this season? I tried it last time and it seemes fun but I never did gear it up
You can try all the ones that frozen did last season and you can adapt it to this season with some tweaks,
I spose I'll just try it, rogue hasn't really been turnin my crank
What's your planner link?
I’m following this planner:
https://maxroll.gg/last-epoch/planner/he1sop0i#3
But all my skills generate only cold runes (even fire ones).
I also have Immutable Order in Runic Invocation — could that be the reason?
Show your planner, not what you're following
It's most likely just wrong order of skills on your skill bar if you have them correctly converted
Almost certainly one of three things is happening:
- you double converted something
- you didn't convert something (frost wall to fire)
- your first three skills include lightning and you converted that to cold
If you go to https://www.lastepochtools.com/planner/ you can import your character and we can troubleshoot
It's either wrong or double converted, or wrong skill order on the hotbar that's all
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (20) / Sorcerer (21) / Spellblade (1) / Runemaster (39)
▸ Health: 1,082, Regen: 28.22/s
▸ Mana: 221.87, Regen: 8/s
▸ Ward Retention: 250%, Regen: 29/s
▸ Attributes: 15 Str / 20 Dex / 105 Int / 15 Att / 21 Vit
▸ Resistances: 57% / 38% / 94% / 36% / 107% / 69% / 67%
▸ Endurance: 20%, Threshold: 216
▸ Dodge Chance: 4% (80)
▸ Armor Mitigation: 20% (536)
I think the issue is with my second skill, Frost Wall — it seems to still generate cold runes.
Screenshot your skill bar ingame ..
do you have frost wall or flame rush as your second skill?
what's happening is your skills and skill bar are fine, but that idol is making it so once you gain a cold rune, ALL your remaining runes are cold
^
so take off that one (and the other unique one, actually) and try again
RI is more a utility + ward gen skill than a damage one in this build
doing 33% more damage off a skill that isn't doing any damage is less helpful than something that gives you lightning pen or something
RI is dead as a DPS skill since S1 actually
And the only way to make it work is to have insane LP gear 😂
Yeah, I didn’t read it carefully and just added it for the perceived damage boost. Rookie mistake on my part.
There you to
heck yeah
feels like a min-max skill but I have been looking more at teleport + static
I kinda hate RI until you get enough cdr / enough int to make it not suck
More cast speed = more damage
channeled skills make me insane and it's a dash more than a blink
Yo comfy you enjoying that weaver set being bugged
What's bugged
I haven't been online last 2 days actually
Was watching Frieren season 2 before work
Haha well the 50% applies to all uniques on off hand and mainhand
“I took it mainly for the teleport and the extra barrier.”
So your catalyst applies 50% to everything slammed
Same for weapons no need to be weaver ones
Its main job was to get me out of the pack and give me a barrier — up until recently it was doing that job fine 🙂
I'm not sure I'm following
I tested it my self rofl
Weaver set says 50% increased effect to legendary sffix on weaver weapons but this is not true
It applies to every unique affix that you have slammed on your weapon and offhand
A quiver,a shield ,every single slammed affix gets boosted by 50%
I get that were getting some free dmg
Yep
But is it long time bug or since this patch
Rive foe cleaver gets boosted by this by a lot too rofl
Cos if this gets fixed and my DMG goes to shit I might just quit fr 😂
No wonder rogues one shooting ez too
I tried on quiver shields ,on gear outside it doesn't work like body armour but ysah free stats and damage
Existed before this patch
Ok so all you told me is to expect a big nerf again
Once they fix it
Time to jump off a bridge
If they do
Udgard told me I tried it and yeah kinda baffling
Yeaaaaaaah so maybe don't talk about it in public 😂
The fact that a shield gets boosted is weird since it shouldn't count as weapon
Maybe its coded to count your 2 hands 😅
Cos all you told me is to expect to lose 60%+ cast speed and 40%+ crit multi effectively telling me I'll get crippled when it's fixed
If you ever see something different now you know rofl
Probably was better off not knowing this
I have some weird interaction with Glyph of Dominion and Flame Rush and I do not know why. When I cast Glyph my Flame Rush is on cooldown and again on cooldown when the glyph ends. Anyone know why?
@proven haven for a brand of deception that is triggered from runic invocation skill, does it inherit anything from "lightning pen for runic invocation"?
Now I wish I had saved all those volcanic orb set rings that dropped last weeks
are you serious? lol
thats craaaazy
yeah that's insane
do you know if it also counts towards corrupted affixes? those count as legendary affixes too, right?
because it does for gauntlet of strife
They do count too
Cause I checked
if not, i'm gonna file a bug report that their bug isn't all encompassing
okay
jk btw
but yeah that needs to be fixed LOL
Someone already reported this ,?not me though
Keep it ,they need t fix other stuff first
You can get mark of death on shield as corruption but it applies that to enemies and yourself so a -25 all res to you and enemies🥲
hehe that explains the 20% void pen I couldnt figure out where came from
Sure, you could try the runebolt version, I find it much easier than the slow foot of the mountain + glacier
+30 ms helps a lot
gear is not the problem though
https://maxroll.gg/last-epoch/planner/he1sop0i#3 you could try my version, I know some people prefer Runebolt + Blood boots, some prefer Glacier + Foot boots 🤷♂️
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (20) / Sorcerer (25) / Spellblade (5) / Runemaster (62)
▸ Health: 2,561, Regen: 36.23/s
▸ Mana: 332.2, Regen: 12.8/s
▸ Ward Retention: 507%, Regen: 81/s
▸ Attributes: 52 Str / 44 Dex / 217 Int / 36 Att / 44 Vit
▸ Resistances: 81% / 89% / 83% / 79% / 67% / 104% / 87%
▸ Endurance: 48%, Threshold: 512
▸ Dodge Chance: 10% (307)
▸ Armor Mitigation: 45% (2,621)
▸ Crit Avoidance: 116%
Sure, I can insta refill mana during uber invuln phase
plus I dont give up 30% ms
@severe cedar
this is good,
the shock chance is useless to this build since u get so much from just the set effect
oh god yeah, the whole reason to use 1x3 is the cast speed, good catch
i would get better altar , u dont need omen slots if u dont have good omens to fill them
im using 1 omen slot pyramid until i find more good omen idols
cos more suffix/prefix boost is better than using half good omen idols
the chance to cast LB when u get hit is also kinda useless, your idols definitely need a lot of work
other than that your gear is good enough to wipe uber , just need some practice on the boss i guess
@proven haven I was thinking about the thing we talked about using Wildfire with Black Hole and ran into some problems: it means you can't use the Invoker set, which means you lose a bunch of spell levels, so that got me thinking about other synergies:
Ele Nova, which we were talking about: If you use Crest of Unity, the 1% pen per 10% ele resist. If you're stacking fire resist and ele resist, you're probably going to be in the realm of 150% penetration or more.
Glyph of Dominion: 1 Ward/sec per 5% resist while standing on it, which means somewhere like 300 ward/sec, or possibly significantly more. PLUS the fire conversion for Glyph gets 1% increased application speed per ignite chance. So if you're sitting at 800ish% ignite chance, that means you're getting 16 applications of 3 ignites per second.
So I started thinking: Gordian Prism Ele Nova Runemaster? I Don't think it'd be close to the Black Hole build, but might be decent: ~https://www.lastepochtools.com/planner/B7GrZjWg (just threw it together real quick)
dear lawd i didnt even look at the blessings 😂
@proven haven for mana i use orian belt potions, i use flame rush for free frenzy
it the potion reliable enough?
- free out of jail card in bad situations
well maybe not by itself, but my belt has cracked corruption
but u can get it as experiment too
mana gain on potion use
i chug a pot for 100+ mana
i dont use the effect of the boots standing still pretty much never, only during certain phases of uber
much less pain during monos too
35% foots < 70% ms bloods 
hm
maybe
yea idk, id have to try it
i guess flame rush is probably almost instant with that much CS
if i bombrush the echo goal, like kill a boss or seal a gate, if i go directly to it it takes me like 15 seconds per monolith
or was it MS it scaled with, I forget
yea it does
im sure my set up only works cos i have the exact stuff i need it to work that way
Also if you're using weaver neck, foot swap might be a pain because it could drop you a skill point on all skills
im closer to +5 than i am dropping a point, so its not an issue for me 😂
i tried to calc all the stats i could gain from better gear tho i would still be short like 35 points so i dont think +5 is possible
actually, if i were to doublestack stats on 2LP entwined, it might just be possible 🧐
and on relic too
options options 😂
damn idols are hard to comeby huh
Are there any meteor builds that aren't too hard to put together that can kill uberoth? I'm kind of interested in dropping big rocks to clear the screen that can still hopefully manage Pinnacle bosses
Or any fun builds that don't rely on melee or spark charges?
https://www.youtube.com/watch?v=xQAC3ggbi1M this works for uber and fun wide screen clear
yeah this build looks really fun lol.
Running out of ideas to improve spellblade volcanic orb, https://www.youtube.com/watch?v=GL3u_PZaCCw
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (62)
▸ Health: 2,051, Regen: 21.4/s
▸ Mana: 397.43, Regen: 11.36/s
▸ Ward Retention: 456%, Regen: 45/s
▸ Attributes: 51 Str / 56 Dex / 209 Int / 35 Att / 43 Vit
▸ Resistances: 99% / 60% / 114% / 95% / 90% / 122% / 159%
▸ Endurance: 49%, Threshold: 410
▸ Dodge Chance: 9% (282)
▸ Armor Mitigation: 61% (4,608)
still struggling to beat uber aberroth, is there something i should chase or do i just have a skill issue?
Gear looks decent enough on first glance
yeah thought so too, maybe its just me playing bad
i guess i could be getting a better belt
its not gonna make a huge diff tho
Was is it that you struggle with?
uber aberroth just taking a while to kill and that makes it hard to stay alive
occasionally run out of mana but not too often
usually when i have to stutter step it eats into my supply because mountain boots do not activate
although to be fair i have made several upgrades since my last attempts
the 2LP body, the +4 helmet (had +3 before) and the gloves
also some of the corrupts (like the dex ones which arent that useful but still)
i could try getting a catalyst with more DPS but then i would lack more res
res is hard to fix atm
maybe i will just do more attempts
i have also been trying to perfect more of the blessings but luck wasnt on my side
You can check Raxx video of his uber kill if you want to see what gear he did it with
was it on this build?
Yeah
okay i will take a look
his gear is worse than mine 🤣
okay i have a skill issue
that must be it
Might be, on the non-insta phasing builds you kinda need to just know the fight to make it
i will just try to learn and beat it
i keep dying to weak and worthless because i shield half a second too late ugh
i had troubles too but once i learned a pattern how to move in the fight its pretty trivial, since he almost always does the same skill rotation if u have the same dmg
stutter stepping destroys my mana pool and then i no longer deal damage
and ground dots are very deadly
i did it
that was rough
but hey
lesson learned
no shattered worlds sadly
but i gotta upgrade my belt
the mana issues are the main problem for me in this
and farming orian isnt hard at all
gz
didnt even invite a fellow mage to the grind for more belts
wait is that a thing?
i didnt even know tbh i never grouped with anyone in this game
I have 142 seeker echos ... for that last attempt at perfect belt 🙂
i am not even really hunting for anything that crazy
i just want crit res and experimental mana regen
missed like 3 slams in the past sadly
but if i can land a few i am definitely corrupting
ideally i get a res mod or movespeed on potion use
my cold res is still lacking
I am looking for that t7 move speed on potion for weeks
get me in if ur gonna be doing them
won't be tonight, but I can drop a message here when I am doing them
free belts 🙂
all good. if im around i defo want to tag along for some belts, need more fodder for 20ints , nemesis and turtle
didnt manage to get 3LP so far
threw all the 1LP belts in farsight turtle and not even 1 upgraded
bleh
but whatever i still have the 5 2LP belts i found directly
i think i am just gonna accept 2LP then try to corrupt
no need to get too ambitious for my own good
You should group up for this kind of stuff ,game its a lot more enjoyable with people because we all share the pain of the grind😅 ,and the other person can do same thing for you so its a win win scenario
i mean i always invite people to run horizons, prisons , towers, veils, rampant coasts, whatever i happen to put a lot down of, but rarely someone takes up the offer 😔
I honestly i got like 250 rampant coast ,150 of the belt orian guy , same for brews, and the helmet echo whenever I set them up I ll invite you
thanks
i missed all slams
😔
maybe its time to make another char
i am getting sick of this
Try make something else for a while, then come back to it
If you are as crazy as some of us, you won't give up 🙂
few 100 attempts later
Some fire volcanic orb on sorcerer https://www.youtube.com/watch?v=mIfjVpeSOTw, think this could work in a way
You can do it ,keep going if you are not as strict as some of us are on gear ,although feels crap making alts right now
a spark of hope
you got this lol remember always gamba
i will have to slam a 7+5
but i can also corrupt it after
2LP on twisted is not too horrible to get, specially if u load up on 1LPs and visit the turtle
just fire away cowboy
u just need to believe in the heart of the cards
yeah i know i am a bit of an idiot myself
btw for LB i recommend getting another 3x1 idol instead of the 2x2
ugh
disagree because i have this
i guess its not terrible?
and thats why i use flamerush instead of glacier
because its free frenzy
i have about 50 str
this way u make use of every refract slot
the guide says twisted heart is still better for ward sustain
but if i get shattered worlds i will probably use it on another char
having 1 - 2k extra ward in high corruption makes no real difference
u either take no dmg or u get onetapped eitherway
the 9% DR is much more important
i want to use those
- perma haste is a huge QoL
wait i just realized corrupting bad legendary omnis has potential
the maxroll corruption is crazy here
especially for leveling alts
LOL
rip
I'd imagine it depends a lot of what other sources of damage reduction you have
yea but so is corrupting the abby amulet
forgot its name
maxroll on that is crazy too
nihilis
I think Shattered offers way more damage though
well u cant really play high corruption without good gear (at least on the not so broken characters)
sure does
well what is broken now
what can i go next
i kinda want more clearspeed
clearing with lightning blast sucks
On a mage or any class?
any class
do we really need to talk about voidknights needing to stack only 1 thing on every item to have everything?
because their passive and skill trees are loaded?
unlike mage?
i played mana stacker void knight with erasing strike before
was crazy good
but i dont wanna play the same build again
paladins being near immortal?
Shadow Cascade is pretty good clear
rogues existing?
Bladedance too
falconers doing 100k+ corruption since season 1 without ever getting nerfed?
Ballista just off screens everything if you don't mind being crazy squishy XD
but noooo, we need another 7 nerfs to every mage build that is just slightly showing potential with insane gear
i might try that
i do mind being squishy now
Shield Throw VK is pretty chill and fast clearing too
i didnt enjoy how spammy falconer is
makes my hand hurt
maybe could consider
Very good as bossing too
Warpath is usually my go to
Always loved that WW Barb gameplay XD
u can try flay lich, apparently thats the new cool thing around the block
It was all the rage last season
Not a fan of Lich myself
I find Reaper Form really annoying
Shadow Rend Bladedancer is another option too if you want a close to PoE level build
In otherwords, unable to see your sceen XD
Just explosions and procs everywhere
i dont recommend
sounds spicy
unless u have NASA computer
What CPU do you have?
lemme check
If it's fairly recent you should be fine
Amulet from the new Woven Echo
from uber observer?
right okay
the boss himself is easy af but the echo to get him UGH
That's the one, yeah
i beat him first try earlier
felt very similar to shade of orobyss
just has the omen guys with him
its basically just a shade fight omens making him invurnerable , iirc u gotta kill him once, (down to 20%) then kill 5 omens, then he heals to full, and kill him from full again
sounds like pain but any strong build does this in like 15 seconds
as long as he doesnt use the annoying teleport skill its fine
i bursted them all down
just looking through some builds rn
abom could be fun but maybe clunky
anurok build seems very doable with the items i have rn
back in s1 i decided to play a char till i GG the game with it
used to be frostclaw RM , tho my PC broke and i only recently came back, they nerfed the build to the ground where it was barely possible to kill normal abby with it, could forget ubber
so i swapped to LB
by GG i mean gear so good there is no improvements to be made left
at least not in the realms of possibility
cos i know stuff like 4LP core is basically impossible
yeah i was gonna say
i am hitting that point where any upgrade is very unlikely
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (62)
▸ Health: 2,083, Regen: 64.32/s
▸ Mana: 397.43, Regen: 11.36/s
▸ Ward Retention: 456%, Regen: 45/s
▸ Attributes: 47 Str / 50 Dex / 209 Int / 35 Att / 43 Vit
▸ Resistances: 116% / 60% / 114% / 95% / 90% / 122% / 159%
▸ Endurance: 47%, Threshold: 417
▸ Dodge Chance: 8% (228)
▸ Armor Mitigation: 60% (4,403)
this is my char now
some items like the body are already very lucky
i know my 3 set exalts are mid
but farming for those slots is a pain
maybe i go flay
i have all the parts
there is still plenty of ´´easy´´ room left there
but i get it
wanna play more builds is valid enjoyment of the game
i just enjoy minmaxing
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Mage (21) / Sorcerer (25) / Spellblade (8) / Runemaster (59)
▸ Health: 1,604, Regen: 20/s
▸ Mana: 456.61, Regen: 10.8/s
▸ Ward Retention: 522%, Regen: 82/s
▸ Attributes: 60 Str / 68 Dex / 267 Int / 60 Att / 68 Vit
▸ Resistances: 101% / 58% / 112% / 88% / 93% / 130% / 141%
▸ Endurance: 42%, Threshold: 321
▸ Dodge Chance: 11% (357)
▸ Armor Mitigation: 65% (5,178)
my planner
i got 3LP foots few days ago, from turtle at maxrolls, tho i missed my best outcome slam, and the corruption was absolutely useless, so my 2LP ones are sadly far better
i dont know how to get multi exalted items without simply praying for nemesis for hours
yeah your build is a bit better than mine
well since they killed imprints its pretty much just suck off nemesis
2LP shattered is obviously crazy
but i believe with CoF rework next season it will be better
hopefully
my to do list is to get 4LP laddle finally and corrupt it
one of my main issues with last epoch is endgame feeling like you just run into a wall and i understand its hard to fix
my slam item is not the best it could be but i lost hope for any triple T7 wand
and i kinda rob myself of early game when i rush through it with meta builds
i hate early game in this game
especially the forced campaing playtrough
like bro i finished it multiple times, where is my skip button?
i understand the need to go till lvl 20ish to get to the end of time
its not entirely forced tho
but after that it should just be a skip button for the rest
poe forces it way more
yea but i still have to go out of my way to do it to get all passive and idol slots
and to finish it for +1 stats
my most crazy item has to be the core and helmet
they can
they just get rerolled into random reforged item
oh ugh
thats how i got the helmet u see
i guess the max rolled corruption is best in slot then
thats a random corrupted set item
oh lol
hell would need to freeze over to craft that by hand
(talking about the amulet)
Not actual set items. Reforged can, though.
you corrupt the actual set item
it gains random corrupt stat
It does not
and that forces the item to reroll into random reforge item
It can reforge, makes it totally different
could always do a Cursed Coin Amulet with +1 Skills corruption until then for a budget +2 skills amulet
fundamentally no
it gaining the corrupted affix is what forces the reroll into reforged item
because the set item itself cant gain the affix
Reforging is just an outcome for set corruption, there has been a lot of confusion about whether sets can get a corrupted affix, and they just can't
this will 100% get changed/nerfed next season for sure because the rerolls are a lot of the times pretty crazy, its just hard to hit what u actually need
look let me explain it in basic math
just read what the forge says
lol
the set item CANNOT gain corrupted affix, because it cant have one, which means when u corrupt it, and it GAINS the affix which it CANNOT have, it forces the game to reroll the set item into random reforged item
its literally listed as a positive outcome on tunklabs
the forge , the thing u use ingame, by itself, tells u the item gained a corrupted affix, the set item itself, the forge doesnt tell u the item got rerolled into a reforged item
Yup, it's reforging, the whole point is that you cannot get a corrupted affix on a set item
yes
it just irks me when people dont understand why this happens
set item -> corrupt -> gains stat it cannot have -> item rerolls into reforged item
its literally that simple of a process
but the thing is the outcome of the corruption wasnt the reroll
It happens the way it happens because the devs programmed it that way, simple
it was the item gaining the affix
yea, maybe they should look at what it says in their own game
and put it into their oh so good ingame guide
oh wait i forgot they do not give a single shaite about explaining anything upfront
thats why we still need datamines to know anything
I don't think they need to do anything, though it would be nice if they explained that getting a corrupted affix on a set item is impossible, they also don't explain any other possibilities
they dont explain pretty much anything
did u know
the julra slam
can critically hit?
99.9% of people got no clue this even exists
cos guess what
Yes because the devs told us, same as the set affix thing
ITS WRITTEN NOWHERE
it doesnt matter what the devs say in their random streams or here on discord
put the explanations in your damn game
u introduce a system and u explain almost nothing about it
They don't need to explain absolutely everything
amazing care for your game
i love this game i really do, but EHG is just not good at a lot of things
Sure, but this is not really one of those things imo. Mainly slow dev cycle and bugs.
tbh most people confused by stuff like this will never have read any info put out even if it was all readily available
nah gotta get nihilis but its ez i can basically oneshot regular aberroth
yes but u face the real endgame boss
the unskippable dialogue
This is true but a lot of stuff is to hide face like feels much better to say less exalted multiexalt than saying we just make it so its a 90%- or more less chance thus killing multiexalts all together
If it wasn't for dataminers we wouldn't know like half the stuff that matters when playing arpgs,?ingame guide is nice but needs to be updated ASAP with useful information that we need and have in 1.4
Hard disagree, I'd rather us not know exacts
Sorry @nimble shoal , we're just casuals so we wouldnt understand
They definitely dont need to explain anywhere that there a miniscule chance to critically hit a julra slam in game. It was in the original patch notes, and the majority of players will never see one
Yeah, heck, I've never seen one either lol, and it really has no bearing on how I play
People will always optimize the fun out of the game if they have the tools to do it
I did look it up for a slam i did recently, slamming a 1 LP unstable core. Something like 0.2% chance to crit. Thank God I knew
I think that's what happened with imprints. Hopefully ehg recognizes that the gear progression was good even if the method of achieving it was undesirable/unintended
Idk man you need both groups for the game to thrive hopefully 1.5 is better balanced and more work is focused on the game
1.4 balance is out of the window so hopefully they can do something about the power creep
I appreciate the dataminers for the work they put in the game helping people play how they want ,with no false information or skewed,feels good helping others.
Yeah, plus we need to bridge the gap between how hard it is to craft exalts vs 1 LPs
I think hardcore players tend to have an outsized opinion of their importance or representation. Y'all flamed me for being a casual the other day and I'm definitely in the top 5 percentile on engagement and playtime.
I think game health overall is important and the opinions of players who want to spend 500 hours per season should be considered, but only insofar as they improve the health of the game overall. EHG should not make changes that benefit the nolifes at the expense of everyone else.
You seem to think that the changes were well done,I dont mind if imprints dont work for exalts if at least another method was released to offset the change but it didn't they did nothing to fix player experience this league ,its hard to explain to people stuff when they cant understand said stuff,people who actually used imprints a lot will tell you that they were good maybe a bit too good but they didn't fix anything in game ,maybe if I drop the exact item imprinted I could fix my crafting problems but its pretty random
Imprints dont fix all the jank the game has ,and people who never used them or barely think they did
There is no gear progression and thats ok even more power to mg,go farm idols and tell me how much fun it is as cof
If you think i think changes were well done, then you haven't listened to me
Well thats why we complain cause they ain't
If ehg released 4 month leagues stuff would feel way better
I think imprints were an accidental and poor fix to a real problem that the game has had for a long time
I think they were right to put imprints where they are now and hope they create good systems to solve the pain points that imprints were accidentally solving
But after 7 months you give me a merchant that sells 1 useful echo,echo chains are good and very nice ,corruption some are insane but overall another rng extra layer when the whole system is already flawed
I don't know if you've realized this, but EHG likes randomization and perfect gear being unobtainable
I cannot get exalts that are good for me i for sure aint putting a 1t7 1t5 on my 2 lp shattered worlds
Why not
Oh they may like this and that but at the end how is the player experience
I can get a mirror in poe is unlikely but I can
If tou don't want people to get 3t7 crafts just get rid of the entire system and lps
....
See, this is where we just lose each other
You are so so sick on the idea that perfect gear is the only option that you cannot accept the system
"Yes, I see 2T7 as impossible but I'm still going to refuse to slam T7T5 and aim for 2T7 for 100 hours and complain at the devs
I already moved past that in 1.0 sure you crafted whatever and honestly if 1 lp is guarantee it just makes sense to get 2t7
It makes sense if its realistic
Is 2t7 realistic?
I can reach empowered slam a 1lp t7 corrup and call it a day ,this does not make people play for longer
Are you just letting an upgrade for in your stash because you want it to be a better upgrade?
So?
Very if the exalt acquisition was good bit it is not eh
Why do you think its supposed to make people play longer
SO ITS NOT
Like people having to go grind conquered tower for likr 1 exalt doesn't seem likr a great qol
This is the silliest thing to write, man
... you don't have to do that
But you do
Who is forcing you to do all these things you don't like
Thing is people like yourself want to tell us how we need to play

But I dont tell you how you need to play
I'm not telling you how to play
Makes sense to me
You're telling me that you hate something
And I'm telling you your passion is self inflicted
I tell you that the systems suck so yeah are they fun no
Or are you gonna tell me that enchantment idol is any good?
I'm watching you beat your head against a brick wall and telling you you don't have to beat your head against the wall and you're saying I'm telling you how to play😂
also the whole idol farm and get proper affixes and corrupt is it any good?
I'm telling you that the system sucks mostly because of your mismatched expectations
Its fine if you don't expect perfect outcomes
Like... all I can tell you is that I have no complaints about altars or the corrupt system
But you are your whole point is dont do anything that you do to upgrade whatever build you do cause its bad or boring, its on ehg to make it better
Because I have reasonable expectations of how it works and what it can achieve
Whole enchantment is very bad and if your build needs it like example lava burst forgeguard its like very unfun thing to do ,but wcyd thats the game
Dude I just...I want to self reflect and realize that the things you want aren't the way the game currently works and just go do something else with your time
I don't mind enchanting. I've never had a build locked behind an enchantment
Its something to incrementally improve but still never be perfect
I dont expect a perfect idol ,but I expect ehg to not inflated pool with stun ,stun avoidance, bow damage corruption,mana regen corr,stun avoidance corruption
And that's... fine with me?
Like how is this any good
I don't know what to tell you, man. I have 1/5th your playtime and am happy with my idols
Probably less than that, honestly
Thats the thing you gotta go and have to actively enchant stuff and report here how it is
I think certain things could be improved about idols, mostly just the prophecies not have class bias
This happens for a million things but hey we just push through and hope for actual changes someday
I just...I don't understand
Why are you not playing a different game
Genuinely
Like... you kinda seem to hate this one
I don't hate this one but even I'm not playing it now
Again you are forcing on me your view when I dont enforce mine on you
You love the ehg changes thats great but I don't
And we answered said questions a lot
I don't "love" them
I think they're fine
Why are you playing this game is not forcing something on you
And I think they aren't not so complicated really
All I hear from you is hostility and I'm wondering what keeps you playing
Thats ok I think the USA president is a clown but someone may love it
Thats how it is for humans
Yeah very hostile for sure
Are you gonna block me like you did to the other guy cause idk I feel even in disagreement I aint offending apart from the casual sorry about that
I totally get why you don't like certain changes
That's so sweet, thanks
I'd really like to repair the name calling
If like this to be like...a vigorous but friendly disagreement
That's my hope
I definitely said some shit, so you're all good
mage channel getting spammed from us
Man I love this game and i just want them to do better thats all ,last epoch has always been the game that many can agree has a lot of potential and could be next diablo 2 or something like that ,hopefully 1.5 is a kick ass season,this one has too many balance problems and bugs for me some funny .
Real and true, I can tell they are trying with the bugs situation but still far from solved, and balance is becoming a bigger issue as we go. Great game, all considered, really hope they can work it out.
thats what my gripe is, i love this game, but i feel like each season they try their best to make it a more miserable experience
and s4 is by far the worst offender
they had 2 years to fix their useless corruption scaling, to improve drops on high corr for the people who pushed it, to fix their terrible FP system that didnt get balanced for all the new sh*t they added to it, but all they did is remove the only way possible to achieve any good gear while adding yet another RNG sh/tfest to the crafing system
Wish they added something to replace it, atleast for CoF. Guess on MG I could buy 2xT7 spears pretty easy?, But on CoF, those are rare 🙂
Even if 2xT7 was easier, would still have to corrupt 50+ spears to get the corruption I need
add in the 2/3 failed slams 🙂
So 150 2xT7 spears...
and the 3000 unique spears to feed up lp2 .)
then you get T1 of the corruption 😄
T3... with sinlge T7 is best so far
I gave up on the lp2 farming
Really need that area
yeah corruption could definitely use some fine tuning
For me it doesn't matter much, I can work with any system
Just some systems have more fun in them
The building up imprints for the perfect ones was good fun in the long run
imprint T7 spear, havoc for crit multi, 100% slam, gamble corruption... 150 times
run out of dungeon keys first 🙂
good thing the spears are easy from rune of ascendance
man the continous julra runs were some of the most 💤 thing I did in the game
If could change the imprinting system to suit my own fun, I would revert it to the old chances, and replace the trove one with a boss kill trigger. That would work great for me. Really hated opening boxes
yeah box farmingwas 💀
I have to ditch my SCF Mage cuz My Ignite stacking don't do enough Damage in the lv 35+ campaign
so the question is Am I just being clueless about ignite stacking or the fireball is something not suitable for ignite build in the first place?
some builds just dont function without being max level/good gear
kinda need spreading flame to actually cruising campaign
so early on spec into more fire ball and dmg
a lot of the builds have a leveling variant, where u use completely different skills and stuff to get across campaign, and only when u hit like lvl 80 or so and have the basic gear u respecc to the actual build
maxroll even adds a disclaimer that all the builds assume u are level X
Heaven forbid a company just fiddle with numbers until things perform on an even level
Instead, we get 4-6 months of waiting in between for them to then completely blow the balance out of the water again
Like, imagine every week or so, they just increased and decreased numbers by a small percentage until things start to look how they intended
Now if you'll excuse me, I'll go back to doing trillions of damage with Rogue shadows while other skills could never imagine getting that close to doing a single instance of that magnitude
mage slightly overperforms????? NERF NERF NERF NERF NERF
falconers doing 100k + corr oneshotting everything offscreen by pressing 1 button since season 1? nothing wrong here
Hi, I play a mage-sorcerer and I'm not sure what items to allocate in the Weaver Tree. It seems a bit confusing to me. Can you help me?
what items, you mean the imprints?
uh
what can i do ?
generally u would want to path towards the locked slots by the shortest route possible, and then spec your points (you can respec them at any time) towards the nodes u want to use
since u only have 3 point ill assume u just started with the character
im playing mage-sorcerer so Which one should I give it to ?
this is generic for each class, doesnt matter what u play
hmm
nope im just playing offline i love play alone
then u wont be playing MG cos thats not a thing in offline
i recommend going this path then
one to the right
then to the bottom right
then up towards this book
1 point each
that should prove you with experience boost to level up faster
from the book u also have close pathway to the right side slots for item imprints
what they do is self explanatory, if u aim ur cursor at them it tells u
if u dont know the system it can be confusing but there is guides how to set it up,
but to start off i think ur best bet is going towards the exp book node i said,
hm
where are they ?
hmm
and each point down is a different strategy and it explains to you what its good for
I think I'll only understand the system by trying it out and reading about it.
its intuitive u just need to read, u can just select what feels right to u and thats valid too
hmm
but there is nothing such as ´´mage specific´´ tree thats all
the tree is the same for every class
From what I've seen on YouTube, they have different Weaver Tree templates for everyone.