#๐งโmage
1 messages ยท Page 171 of 1
No belt
6 meteor = 18 FC cast = 0.42 per FC ele nova = a bunch of spark charges from enigma etc etc
182 hits
Spark nova chain shenanigans whatever
Darn....almost one cycled that stupid squid before being launched into phase 2
you get launched into phase 2 even if u delete him
very stupid boss fight
what could have been ๐
without the sealed void res
Whats the issue with the sealed void res?
cant seal something else after havoc to add the lightning pen set thingy probably
yea
something along the lines of this
tho this was a random set item corrupt outcome that turned out to be goated
buuuuuut that doesnt mean ill stop trying lady luck for a better one xD
3t7 or bust
real
t7 light t7 vilatra t7int t7 added int on this exact base or go home frfr
that one is an acceptable outcome too
ive tried to corrupt over 600 lich gloves so far
nothing good
and that is mathematically the easiest one to get a good outcome too cos gloves cant roll much xd
Can you really beat weaver?
Rip
I was kinda hoping I could corrupt weaver gloves first then weave them
But can't be modified of course
these are the best i got
its not even better than the super mid gloves i use now
losing that 1 skill point is too much of a DPS loss to justify weaver
T7 int t7 cast with with perfect rolls / or cast speed corrupt probably wins
But yeah
GL with that
yea i mean i weave all i get
even 15ww ones
its just i cant even get int or cast speed to spawn lmao
i keep getting throwing speed or dmg or minion related crap
on my set corrupts too
over 600, i hit t7 cast speed 5 times and t7 int 3 times
kinda sad
what's good HP and Ward on a mage? First time playing one. 3k HP and 7k sustained ward?
thats more than i have and i got no issues at 1500corr
its more about being capped on all resistances and get as much damage reductors as u can
rather than raw HP
Weird.. int is 0 RR chance innit?
Sus
This depends. Those are only two defensive layers.
So like, that's really good if you're also crit immune, have lots of Armor, capped resistances and endurance, and other sources of damage reduction
3k HP, 7k Ward, crit immune, 67% armor mitigation, all res's 107, -47% less damg taken from all sources
Yeah I think that's pretty damn tanky
at like 3k HP and 2.5k ward. I survived getting hit by 2 out of three triple flail slams from uber.
If you have another 5k ward over and above that , u good haha
No spellblade fix for their melee damage a spell damage ๐ข
@cloud dew I didn't expect to see you spellunking with spellblade, that's legit a crazy fast uber kill
I read the patch notes and I didn't even consider it would be such a huge impact. Are the buffs limited to overlapping changes for flamereave specifically? I'm always on the lookout if I can play anything with frost claws or hydrahedron
well it's mostly just that anything melee can have insane damage this patch from the brutality/rampancy + frenzy belt combo (though most of the time it also guts your defense)
i thought flame reave was especially cool cause it has this node that gives +32 flat fire dmg during frenzy, and in 1.4 it scales with frenzy effectiveness so you can get over 250 flat from that
non-melee builds for the most part didn't quite get the same powercreep, i looked at some stuff but it's hard to really find some convincing damage aside from the usual known builds
Oh holy crap really? Lol I didn't know the flat fire damage scaled with that.
apparently it didnt always use to but now it does
I wonder if this makes this mode better than some of the mulplicative damage ones when you have 100% sw
I was wondering what this build was capable of with a dedicated boss killer build. Thats really cool
My all-purpose build kills uber in like 1:20
oh you're kevchoy on youtube
lol
that makes sense
i watched your videos before making my spellblade
And yeah flame reave exceeded my expectations too. It feels very similar power in and style of play as erasing strike.
Lol I might try to build what you're doing. I have some of those pieces. Some LP2 stardial.
That's wicked
i think it feels great to play in maps but the tankiness isn't quite there for me, seems like you have to invest a lot to get worse tankiness than other standard broken builds
and of course the damage also goes down quite a bit when you invest into defense
it's pretty fun tbh lol, dmg is a bit overkill on my setup too so idk if you can include firebrand and swap just a couple items you might get 40s uber kills without having to change too much
Yeah maybe. I feel about as tanky as erasing strike in similar gear tbh. But even then erasing isnt the tankiest either.
i think ES is way tankier
Coulda been my build too.
For omens veil, I've been using gloves with ward on kill.
From a corruption.
And it makes me unkillable
but also i think my damage standard has gone up since i last played ES so maybe i wouldnt say the same thing now
For high corruption too, but at about 2k corruption is when shade is oneshotting me with autos.
yeah ward on kill for omens veil sounds like a good idea
you can have it as an experimental too
which i guess is what you mean? like you corrupted into an experimental
Yeah exactly. I didn't even think to get that at all. But corrupted into a T5 experimental.
It can just be gotten with a LP2
yeah i used that last season early on on lich
For extra tankiness, I would go two red rings. And the sunwreath from my skill tree.
flame reave is pretty cool but yeah unfortunately not on the same level as rogue/lich/sentinel rn
I'm spending like 5 points to get 50% crit multi as it is, I might move those to frenzy if it does what you said lol.
well i'm grabbing them because i have over 800% frenzy effectiveness with rampancy
you'd have to do the math to see if it's worth it for you
Yeah it's a solid A-tier. Honest, but does everything well.
yeah it's a great honest build lol i'm just not into ethical builds anymore ๐
Yeah lmao... I have some good Str Dex Exulis
im thinking about doing the same thing with shatterstrike if i find some free time for that, havent really looked deep into it yet
I'm like, only into ethical builds. Lol.
I bet you would get even better results with shatter Strike.
but shatter has always been capable of 40s kills even since 1.2 im pretty sure so i'd be surprised if it doesn't perform as well
yeah idk about even better cause FR did get some good buffs this patch, i'll have to do the math but yeah it'll kill in 40s
Anyway yeah thanks for finding this tech. I def wanna try it!
np lol have fun with it
I'll give it a go as well
The tech to use flamebrand during uber's heavily mitigated phases is hilarious haha. I love it.
i mean tbh firebrand is a massive dmg buff and you only have to press it like once every 6 seconds ish
so it's pretty worth regardless
just not something you'd bother with in maps
People would sell their own Mother before pressing more than one button for damage though
facts
anyone doing omen veils
lol wasn't following for a few days, new patch dropped. 20 rogue fixes, 10 sentinel fixes, 0 mage fixes - typical ehg
What were the rogue fixes? Was something causing Uber Aberroth to live for a second frame?
Probably that enemies were allowed to appear on screen
Was just supposed to be piles of loot on floor
what exactly about this is bugged currently?
typed melee damage (e.g. cold melee damage) doesn't convert, only adaptive (non-typed) melee damage
ohh tahts sad, i was trying to figure out how to tell if this was working or not and couldn't come up with any good way to tell
does anyone know if the corruped mod on weapons works on addaptive damage?
The bug is just flat melee damage on weapon, all other sources of flat damage don't convert. Imo they should lol
Isn't that expected?
was refering to this mod which has very similar wording to the spellbalde passive
Idk I feel like if the mastery bonus converted melee damage to spell damage, it would be intuitive to also have it convert melee fire damage to spell fire damage.
Just on principle.
I really feel like it could be read either way, but the reason I assumed that non generic damage would be convverted is this tooltip which seems to be a similar mechanic in reverse
This game has great systems, but a lot of the skill and class designs are jank.
When a class that just got overhauled still feels unfinished.
Yeah, lol.
according to flame reave typed added spell damage counts
Yes, that is further evidence thst it was simply an oversight.
Because they were clearly aware when they made arcane severance
That's a great point lol
Right, is that not what it does?
apparently not
what proof does anyone have that its bugged?
I wish the character sheet in game just how much spell fire damage I had
not the latter part. like, if it's elemental, it will not actually convert. that's what the "bug" is. likely an oversight. i doubt it's intentional.
i doubt somebody at a board room said "nope, we must not let spellblades have this 40 spell damage.
You're meaning that you don't gain typed melee damage as spell damage? If so, yeah that's definitely a bug.
oh is spell blades passive only working with "global" melee damg+ and not type specific?
Okay yeah, that was super easy to test and, as expected, yes you do gain typed melee damage on your weapons added to your spells
why did anyone think it didn't work?
no idea.
how do you test this?
i feel like half the time people say stuff in this discord is because last epoch tools says itworks that way but they dont really know everything
I equipped a melee weapon with no damage affixes on it, shoot a fireball at a dummy, then change to a different weapon of the same type with the only damage affix on it +melee cold damage, shoot fireball at a dummy
I think a lot of times people look at tooltip or don't know how to design a test properly
It also doesn't help thay many stuff doesn't even work properly or the tooltips are plain wrong or lying
Had to go naked to prove if corrupted form lich worked or not
Since cant get answer from dev only mod
so comparing tooltips is hard
because the stats dont update correctly
(my actual added spell damage with those two wepons is 127 btw) it updates to a 2nd new value when I change zones with both eqiuped
but I tested this on a dummy and I do actually get the wrong damage values while its showing me the wrong number
which means if you are using a gavel like I am you need to go to end of tiem and back to the arena every time you change a piece of gear or your dps test will be wrong
Yeah, wouldn't surprise me if gavel is bugged
there is some interaction between gavel and the spellblade passive that is bugged i dont know exactly what it is but loading screens seem to work it out most of the time
every once in a while I open my character sheet in an echo and im missing 40 spellpower unexplicably though
It's quite possible it doesn't apply appropriately when swapping items
This also happens with "Harmony of the first one" it will randomly bug if you swap pieces of gear. Like if you swap out a magic item for a rare you will lose the bonus and if you put back on the magic item you will still have lost the bonus. And it will only reapply it if you reequip harmony itself
probably because enough folks were saying it day 1 of patch that others (like myself) who started later took them at their word and just planned around it. why the original folks said it idk
Yeah, it does usually happen that way
might make Dark Shroud Fire Aura viable actually. maybe.
edit: okay, nope
I also think a lot of people think it doesn't work because it doesn't work in last epoch tools
yeah, that might be where it started & part of what keeps it going
https://www.lastepochtools.com/planner/oP6Y5lgY this lists my fire spell damage as 0 (and claims that gavel doesn't work with reforged set items) both of these things seem to be false
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 2,586, Regen: 28.6/s
โธ Mana: 400.51, Regen: 11.68/s
โธ Ward Retention: 280%, Regen: 132/s
โธ Attributes: 86 Str / 107 Dex / 128 Int / 71 Att / 71 Vit
โธ Resistances: 75% / 86% / 63% / 77% / 74% / 81% / 80%
โธ Endurance: 60%, Threshold: 517
โธ Dodge Chance: 29% (1011)
โธ Armor Mitigation: 31% (1,532)
โธ Crit Avoidance: 67%
ohh actually since the past few days they seem to have fixed the gavel thing
ladles anyone
ironically a 3lp is my best one i believe
would something like this be considered to be "better"?
Now that's the kind of speed roll i'm looking for. thank you nemesis
When I get something of equal strength i'll corrupt it and see if it bricks or gets better
i'm a ignite build so DoT/AoE wouldn't be bad
I'll also take even MORE attack speed
I got bored.....
and ruined it
What skill do you play with this?
Firebrand igniter with procs
using wildfire amulet for more volcanus procs as the wildfire amulet says "Skills casted by wildfires count as "You" casting them". Causes Volcanus to proc like 10 times a second while in combat with something with actual HP
As the wildfires are using firebrand and my cooldown flame reaves constantly
The wraith of the dormant volcano
wish I had some bigger shoulder pad MTX
Dark shroud of cinder pretty much requires shadow beacon. Its the only good source of void spell damage. And imo its actually quite good when leveling. You just need cinder chest and shadow beacon and you hit stuff quite hard with the fire aura stacks spellblade gets for free. Its 1000 to 2000% void damage for basically no item investment. Scaling it to lategame is the issue though.
there's also Lament and (if you're galaxy-brained, Harmony of the First)
and yeah, I was looking at end-game numbers, mathed it out, and it looked terrible
Flame reave forced into void felt pretty good early on but im pretty sure it has the same lategame issues
Hey guys hope you're having a good day/night.
I would like some help or opinions on a build im trying to make.
For short its an infinite loop of frost claw and meteor.
Link to the maxroll planner: https://maxroll.gg/last-epoch/planner/hdhen50u
The loop as been tested and it worked perfectly. Its self substaining and even add more loop at the same time without the need to maintain it.
The thing is ... the mana cost. You start with 1 or 2 meteor and you end up with 20 and even 60 if you have the mana to substain it.
And im trying to find a way to make it well WILD.
The mana cost forst frost claw is already reduced to 2, elemenjtal nova (just help with the loop proc) is 0, and meteor is around 25.
Im posting this here hoping that someone with more game knowledge than me can find a way to make this built "A bit to much"
Note: the loop has been tested without proper gear but it work.
Many thanks ๐
Get a good bit of mana, like 1000, then spec focus with increased mana reg per missing mana. Get the primordial head that pretty much doubles your mana reg and you are looking at 160 mana per second.
Never tried it, but that would be my idea on how to solve mana on meteor without going mana strike
I already have a 1000 mana but im usin the scolar ring that reduces your mana and mana cost by an average of 50%. I've realise that while it divide mana cost by 54% max roll, the node that reduced mana cost are not affected.
Focus is already on the built, the think is that its and infinite stacking of the loop so no matter the build you will eventually run out of mana regen ^^
im more aiming to stack like 60 meteor or even 100 x)
Well you need some way to replenish mana and the only options are mana strike or focus
yup im actually working on this x) but mana strike is a problem cause well we dont have any attack speed and focus is already the key stone of the build. My next guess is to find some item that can give cost efficiency
the planner is IMO not perfect there is still things than may change like the body armor but im getting a headache with all this x)
I will also look into the helmet you talked about see if i can make something with that thanks for the tips though ๐
i tested with Hammer of Lorent, and flat melee per character level does not convert to spell (just tested it again). regular flat damage affix does convert in my testing using your method, awesome. disintegrate gives very consistent damage numbers which is nice for testing
thanks for this firebrand idea. I adapted your version and maxroll's version that uses fire aura to sustain. so instead of mana strike, i use firebrand. i hate mana strike, i used it as a compromise to not need fire aura either, but i think this is the lesser evil lol.
anyway, my kills are faster now without changing gear. not quite as fast as yours ofc
unfortunately unless you can stun lock uberroth, you will never get a less than 36 sec kill
due to its phase transition
I don't know how but shattering strike always triggers its final phase transition while cold flay lich does not (and thus bypasses this phase)
bro come on you aren't in azeroth anymore
fair enough haha. i dont really aspire to that. im kinda just killing him in practical gear, i swap out an idol and thats it haha
i think i can get him in under a minute though
my fastest is 1:08
didnt change anything, just swapped out fireball for firebrand. gonna try both and not have any traversal.
yeah, it's possible
but less than 36 sec with shattering strike, idk, I don't think it's possible if you have no stun
you need to slam some increased stun chance affix to do that (and tbh it's not worth doing so)
not entirely true
and I'm not talking one shots
hmm, at least have not happened to me yet, unless you have a very strong build with some "trick" like stun lock or "terrify enemies from transplant" (or use extremely strong attacks like time rot) to skip the annoying phase transition I can't see how you could kill uberroth under 36 seconds.
help i didnt pray hard enough
Time to 
Ah, yeah, special effects like that, buffs (like Jasper's buff) and boosted affix effect (like gavel or harmony) are not technically on the weapon, so they won't count toward the SB passive
so guide is telling me to invoce runes CFC but no matter what i do its CFF
am I missing something?
You must read immutable order in Runic invo tree
Your 3rd skill must be cold.
it is but because of
nvermind
missing a point in flame ward
still for some reason my damage is so low
sop.. when empowering uniques they can be destroyet??
corrupting?
no
When you fight this spawn boss on monolith
you put a unique in and empower it
nightmare?
Nemesis
my item just dissapeared
It should not
will it be there on the next nemesis I find?
Did you Empower it twice and the 3rd time. You hit challenge?
Ah yes
If you clicked empower
no i just placed it and pressed empower
Then youll find it next time with either lp or an affix on ot
You can empower a second time
damn so its gonna be a while with out that
tbh I didnt read anything
Yeah, there's a big warning that explains you won't have the item for a hot minute
thats going to be a long hot minute
You can spec your weaver tree for nemesis encounters alongside woven echo procs for the "conquest tower" you will be drowning in nemesis encounters with them specc'd
but yeah when you use a nemesis egg a warning will pop up saying "This item will be locked until obtained do not put anything in here if you do not have a replacement on hand"
ok appreciate it
is spark charge spellblade just dead after enigma and vilatria nerf
It should be fine I believe, you can still get like 400+% spark charge application chance for melee attacks, and if you do FC + LB trigger with Dragorath's it should still be reasonably strong.
im kinda new to this and this is probably wrong question but how can I know which ring is this ?
So there is a set item called Ferebor's Presistence. That's what you look for to start
Then there's a complex series of crafting steps to build that specific ring
through the set crafting woven echo ?
Yeah, you use the echo to break the set into shards (you'll probably want a few)
Then drop a ring with T7 + T6 modifiers with one of the mods on it being intelligence, hopefully with the other prefix open.
Craft Ferebor onto the open prefix
Use Glyph of Despair to seal the Ferebor mod
Craft Lightning Damage on the newly opened prefix
Level all mods to 5
Use runes of havok and pray to god you hit T7 intelligence and T6 lightning
Ultimately the T6 isn't nearly as important, a ring with just T7 intelligence is fine.
If you're got balls of steel... corrupt it after you manage to do all that
If you want to save yourself a lot of heartache:
Drop ring with T7 intelligence
Use rune of removal to remove other prefix if it has one
Craft Ferebor onto second prefix slot
Level ferebor up to 5.
Ferebor has Int on it, so it's not a bad second prefix for rings, and Havok runes are pretty rare.
Understood thanks for the tips
There was an update to volcanic orb in the patch
Or alternative to the alternative, you can try and corrupt the set item itself, most of the times it reforges into something random, then you just keep doing that until you land a t7 int
Tho that's more for if you have abundant runes
@unborn hamlet that's what I did wasn't t7 intel but t6 until I got better ring. But corrupting faster that running a map just to break it down since can break the corrupted item down.
tried the shadow cascade... x100 stronger than Lb tbh
but no fun and laggy af lol
also feel like after playing rogue this season, I feel a bit bored of everything
with 1lp literally can clear everything.. including soloing veil of omens or anything related to omens.. and iirc I tried to skip this thing when I play lb. coz lb cant solo this sht
gonna take a rest for now
Yeah true S-tier builds usually not that fun. I try to avoid those.
There are prob hundreds of Rogues out there each with dozens of Uber kills but no idea how to fight Uber.
I was having a blast until tried rogue this season.. I really wish I could have enjoyed SS/LB mage build more but it only lasted 1 week or so.
I mean obviously omen stuff is not that fun specially when playing other builds except rogue which is the only class that can easily do even without dodging DoT or whatever.. so ye
Season is winding down for me too haha. I got a lich pretty high, smashes uber. But I think I enjoyed spellblade way more so it fizzled out quick.
welp I made two max lvl chars.. and tried 3 builds in total. the game is fine but I would have expected more.
And also, I love this corruption system but I also think it breaks the natural progression of gear in this game.
Like. If you have an LP2 with a great Corruption. An LP3 is likely going to be worse than the LP2, despite being much much more rare.
It's a tiny percent chance to improve over your LP2. This makes LP3 less exciting, it makes 7+7 less exciting too.
So i think corruption kinda had an adverse effect on late endgame, aspirational gear hunting.
Kills eliminates the desire to try to improve my LP2 with an LP3. Or LP1 with an LP2.
Shortens the longevity of the season for players who like to take their char that far.
this! and I dont have enough exaults to craft 3lp gears which I got a lot and staying in stash forever lol
also, I got 4 or 5 red rings and no single build I played using red rings sadge.. like whats the point of getting the rarest gear and there is no use for it?
Pretty much my unstable core
Literally a GG item, even if I magically dropped a 4LP one
Same with my Orian belt and foot of the mountain too, 2LP +godlike corrupt
Can't seem to get a good entwined ring or RR for shit tho, so I guess some balance is there
I missed my slam LP2 Yulia's Path. then corrupted it and got cleanse ailments on evade. those are my bis boots now. no need to search further.
lol
Literally corrupted 70+ 1LP entwineds by now and not a single one was anything good/bricked
it is hard to get a good corrupt on ring. the corrupt affix pool is ass, and the regular affix pool is too varied.
Tbh, I had more luck with reforging ferebor rings
i say this as i bricked two LP1 red rings haha
Look at this
well this is never getting replaced lol
hahah that is sweet
.
I hit a couple of quad t7's +T6
Just nothing I could use
My helmet is also random set corrupted and it's pretty much GG
the issue is that the corrupted affix can too easily surpass a T5 affix.
T7 LB, sealed T4 int, corrupted extra int, T6 vilatra, T6 void res
And it's on the best base
Like if the Jesus roll was not enough lmao
Titan Heart LP3 is 30x the rarity of LP2.
If you gave one person a Titan heart LP3, and one person 30 Titan Heart LP2s.
the person with the LP2s will have the better chest 95% of the time
the point is that the LP3 is no longer cool because its so much harder for it to surpass a well-corrupted LP2
4LP enigma is 1 in almost 9k and I dropped 3 of em
so like, if I got an LP3, i'd prob just sell it (MG)
They wanted this,
This season literally removed all of endgame
Just 1LP + corrupt spam
yeah it was prob intended design lol, but it does have a negative side effect too.
aspirational gear is not as aspirational
Nah, they wanted to cater to casuals, which is fine, but why did they delete imprints and punish minmaxers? Literally 0 reason to do this shit
obtaining the god item in an ARPG is an unforgettable feeling. it kinda gets watered down this way tbh. slamming an LP3 aint what it used to be.
It's always the casuals complaining about minmaxers for no reason, just cos we have more shiny gear than them
I dont know if they intended for the nerf to be so heavy handed
Yea maybe if you spent 1k hours grinding the same character you would have the gear too
but I also don't think they intneded for imprints to be red ring factories either.
Imprints should have been CoF mechanic from the start
Disgusting
sure, i can try to get an LP3 of this and get the same corrupt. or get an 7+7... and get the same corrupt
but those are prohibitively rare
25% to brick, prob 65% chance to be worse than what I already have.
less. I could miss the LP
Yea, there is just no way I'm ever beating my core
BiS 2T7 slam good rolls and +14 all attributes corruption
Like I did not believe my eyes when I hit that
that is insane. the excalibur
LMAO
Yea, like, I was actually shaking when I hit that
grats lol. you beat the game with that one
My helmet is GG, my core is GG, my boots and belt are GG,
And the rest of the upgrades I can get are very RNG so yeah
i got this exact corrupt on a 7+7 that i missed.
this was a 7+7 exalted base
had i hit this 33%, it would have been the equivalent of your chest haha
250 crit multi on a single item
LP2 isn't too hard to come by, but hitting a good corrupt on LP2 ya, maybe that LP1 is good enough lol
its been a pain for me to get lp2 of that specific relic
I have it in top-right and bottom-left imprints and have been doing relic prophecies and have I think 5 LP2s of it now
i should do that, i never get the exalted armor imprints ever lol
ya, imprints are super bad for exalteds after this patch
I swear, when I put in +4 shatter strikes in the imprint areas, that specific affix completely stopped dropping as a t7 except for maybe twice, and Iโve dumped a lot of hours into my Spellblade now
Oof. The recommendation I saw was always to imprint t1 of the affix you want, with t7 suffixes, because it rerolls T7 affixes a gigantic amount of the time and t1 affixes rarely, and then you get drops that you can Havoc into something usable, but maybe that's just when targeting 2LP slams
Sucks if they just stop dropping entirely due to bad RNG though
So flame reave spellblade is better than frostbite sorcerer for clearing?
https://www.youtube.com/watch?v=kwYCmSyG0G0 fire aura works on runemaster, but feel so squishy going up close all the time ๐
what do you mean with frostbite sorc?
Something like this https://maxroll.gg/last-epoch/build-guides/frostbite-frost-claw-sorcerer-guide
Flame reave is better for clear, would use meteor for clear on a sorcerer
Flame reave seems more easy to build on cof though
hmm
now I changed my mind
good flame reave build can kill uberroth as fast as shattering strike
because flame reave has higher chance to stun lock
which might allow us to bypass some phase transitions
By just watching the skilltree i can see that lighting shatterstrike has huge dmg potential
Why is not popular?
because it does not have as much dmg as cold?
let's say throne of ambition alone
lightning cannot receive benefit from it
the node "stormfused" is equivalent to the bonus from throne of ambition
but cold version also has "lingering chill"
Mmm you get frozen bonus on tree for free basically
this is pretty cool, how is single target?
Getting up to 9M ticks on boss dummy. With the gear I put together on legacy for the test. Could probably go double that with some work on it.
I guess they updated the AoE visuals
didn't realize how small it is even with as much AoE as you have
Why runemaster over spellblade?
For this to work you need glyph of dominion
kinda confused with the flame drinker passive for my flame reaver, my mana still depletes pretty fast
is that normal?
u can use mana strike if u cant sustain
I know but like I donโt wanna use mana strike
I wanna be able to spam flame reave comfortably without the worry of mana strike
flame reave 1lp itens is any good to star with?
you can try for the belt first
all you need is the brewery echo
or sunwreath if you are going for that
i need one xD
yeah. i got two 3 LP sunwreath already
buckle belt i put what? health and hybrid health?
cooldown reduction and health
You want at least 67% cdr. So belt and boots prio on cdr first
Amulet gives up to 10
Flame drinker just makes each aura worth 3 mana. If it didn't do that it would deplete faster.
If you don't want to use Mana strike, you have to get more sources of fire aura
Idols that have fire aura on crit
Even get the passive node that gives you aura for moving.
2 hander
scepters/wands got 700% on t7 i believe
kinda useless especially in fire dmg based build ๐
really? lizard irl put nearly 0 on his maxroll planer
nice to get this tip
Not sure why. If you don't get your enchant Weapon cooldown to 9s, it wont have full uptime
I don't agree with some of his choices. Why get fireball for the shred but not take the extra hit nodes?
i see that u are using firebrand? is this a endgame setup?
Yeah I switched from using Mana strike to getting Mana from Fire aura, so I can use firebrand.
On maps, I don't have to bother with it. Just brain off one button kill.
because of the idols? fire aura on crit?
On uber, it boosts my dps a lot. Can kill him in under a min now.
Huh do u have that build available to see?
Idols is one source. Passive tree, enchant weapon tree, flame ward, etc.
I want to know what im doinh wrong... cant seem to kill uber ngl
I got really close a few times but i cant get that last phase
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 2,503, Regen: 0/s
โธ Mana: 340.51, Regen: 10.88/s
โธ Ward Retention: 263%, Regen: 203/s
โธ Attributes: 24 Str / 73 Dex / 128 Int / 24 Att / 33 Vit
โธ Resistances: 126% / 76% / 77% / 116% / 109% / 131% / 79%
โธ Endurance: 60%, Threshold: 524
โธ Dodge Chance: 17% (557)
โธ Armor Mitigation: 41% (2,354)
โธ Block Chance: 14%, Mitigation: 26% (479)
โธ Crit Avoidance: 100%
I swap one idol. For throne of ambition
And use attack speed corrupt gloves.
For bosses
lemme send mine cause honestly i dont get what im doing wrong
If you can get to last phase, you can kill. The key to last phase is high dps.
sitting on 10milion gold on MG right now. cant decide if i make a new character or make this build on cof
so its just a skill issue on my end...
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 2,503, Regen: 0/s
โธ Mana: 340.51, Regen: 10.88/s
โธ Ward Retention: 263%, Regen: 203/s
โธ Attributes: 24 Str / 73 Dex / 128 Int / 24 Att / 33 Vit
โธ Resistances: 126% / 76% / 77% / 116% / 109% / 131% / 79%
โธ Endurance: 60%, Threshold: 524
โธ Dodge Chance: 17% (557)
โธ Armor Mitigation: 41% (2,354)
โธ Block Chance: 14%, Mitigation: 26% (479)
โธ Crit Avoidance: 100%
Make a low budget version with your MG money. Like I bet if you took just cheap pieces, it would be fine
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 1,905, Regen: 0/s
โธ Mana: 282.51, Regen: 8.16/s
โธ Ward Retention: 188%, Regen: 131/s
โธ Attributes: 16 Str / 73 Dex / 94 Int / 10 Att / 26 Vit
โธ Resistances: 122% / 76% / 107% / 78% / 97% / 57% / 101%
โธ Endurance: 68%, Threshold: 381
โธ Dodge Chance: 18% (608)
โธ Armor Mitigation: 42% (2,405)
โธ Block Chance: 17%, Mitigation: 29% (641)
โธ Crit Avoidance: 89%
I switched off siphon of anguish when I got Immortal Vise.
Oceareon or Red Ring
into dex right
Dont think my luck is that good though haha
I can give it a try
my int drops a bit though is that okay
Yah I think siphon is fine tho. Esp. LP3.
The fight is honest and challenging tho. Cuz like you have to control his movement.
I find the issue more of the puddles being too frequent and hard to dodge
I killed it for first time with really similar set up as yours. You might actually just be using my old build haha. It's good
Biggest advantage tho was
Boots with Cleanse ailments
aye that really saved my potion uses alot
I think Army of Skin is better than Suloron step
I think. I made that realization later.
Gives you more Armor too cuz you can replace the phys res blessing
tbh army of skins makes the 1st part easier while providing quite alot of melee speed
not the crit multiplier?
Uber also restores to 20% in final phase, so it's relevant there for a bit.
You are getting quite a lot from the gloves alr esp the strength after all
Aren't those diff blessing? I'll have to check
oh wait you are right
it was void I messed up
though i am curious about something
why dont people use shattered worlds?
% Armor also gives ward retention FWIW. But anyway, army of skin has 75% more phys res than Suloron step haha and prob gives more damage overall.
Don't have access to it yet.
Wait no I mean shattered Chains
Because of the cleanse of stun and freeze from pots and the Melee damage
plus armor making it quite tanky no, while giving you dps
Oh. I think easy endurance is better?
But I think it's viable if you can cap endurance but belt is easy way.
And the potion effect on brew master is pretty strong.
i see
The stacking endurance threshold has saved me sometimes. But you're right it's a meh belt. It's just convenient and nothing else is much better.
20% endurance caps you Immediately that's important
I have 18 and a 2% idol
is it a big difference from t6 flame reave to t7 flame reave? on chest
T6 flame reave + t7 inteliigenc
@zinc pewter skill nodes more impt then int
pretty good itens at sale on MG.
In the case of flame reave, the skill points are super important. That tree is very deep and full of damage.
Oops
flame reave gets a lot of multipliers from the nodes
Losing one point is like losing maybe 7% damage which is more than 8 points of int
Yah it's packed with multipliers
huh wait why is firebrand in ur skill list?
does it actually replace mana strike for mana gen>
nope
huh interesting its more of a support skill for buffing
i just tried it yesterday. i had a similar set up as yours. i think youre using an old build i shared haha. its like almost exact
should I
be
I did ask you before for some flamereave help after all haha you shared your build then
assuiming not much changed then
I had a Mana strike set up first.
LizardIRL put out the build with no Mana Strike. cuz nobody likes that ability. Using fire aura to sustain mana.
Noobzor put out his super fast clear vid with firebrand. i liked that idea
so i kinda adapted both of their builds. Lizard's mana sustain, so I can get rid of mana strike, and use firebrand for damage.
I started with Surge as well, but just replaced it with fireball for even more damage.
idk up to you. it takes a tiny bit more finesse to use firebrand.
it's like. you shoot 5 times to build 9 stacks, and then you shoot it once in a while to maintain it
and while it is up, you do more damage per stack
remember, the maxroll guides are not the holy gospel, and a lot of the times, with just a bit of a tweak u can make them a lot stronger by yourself
What's the idea for Fireball? Applying shred fire resist?
Yeah then you can replace the shred fire resistance blessing with fire damage too while applyimg shred and do damage with the fireballs
when he's in his phases changes where he is talking smack, he takes reduces damage. i just spam firebrand at him for a few hits, for a bit of fire aura mana
They auto home so its no aim anyways
yeah, it hits 3x per 2 sec. plus one extra hit from the node in the bottom right. so 4x per 2 sec = 8x per 2 sec. each applies one fire shred and 3 armor shred
Huh i see... that way firebrand can be helpful in the fight
kinda unexciting but its a damage boost. i just value that over getting like 300 ward from my teleport/surge
I can give it a shot but im just worried about the mana
Also is the throne of ambition's damage ramp too slow and easy to break thats why you took it out?
if mana is ever an issue, you can take more fire aura nodes. its not that bad
no i took it out cuz i was mapping haha. if doing uber, ill always put it back
Hahah make sense
Welp imma give it another go
I spent 3 hours learning that boss mechanics time to try again

i was toying with this last night. but adding 6 points here gives you a bit more passive mana, and if the shred procs, it fills the extra 2 shred that fireball doesnt do.
you need the fire aura sources from flame ward, enchant weapon and idols, 5/5 Burning Hands.
damn must have been expensive
400k. used creation. so 200k each
ill give it a try and see how it goes
https://www.youtube.com/watch?v=vymf-EmDLkY
with firebrand
good luck!
@kindred oxide what item could i replace anguish if im using immortal wise on gloves? and sunwreath on other ring . ( except red ring)
ocearon?
oceareon is a good choice yah
i dont know how good oculus of ruin would have to be to be better than LP1 oceareon
haha
"easily stronger" but impossible to make basically
Full gambling on oculus
I had a couple that just needed that 1 more stat to be amazing but couldn't do it
i have one that has
int str dex att
i dont know if it's good but it's interesting.
๐
Im rolling them if I got extra runes after gambling on set items but basically I'm only looking for t7 int +t7 added int with t7 spell/light DMG and anything else is a bonus, but nothing less than these 4 together make it better than my set ring
I don't know how many total stats I got rn, don't think I could squeeze another +1 skill out of oculus stat stack to cover the missing point from the set ring
Cos I gotta count swapping my ring is -27
yeah i have no idea if oculus ring is actually a viable upgrade path LOL
seems way too random
IDK what your full build is but I found using fireballl for shred and getting the armor blessing from spirits of fire was less dps, less shred, and less armor than replacing fireball with firebrand and just keeping 9 stacks up where its needed and using the fire shred blessing
What about fire damage blessing?
its just increased
Instead of armor
It's still damage. It's underwhelming I agree but so is 320 Armor haha.
idk if 100% increased damage is better than 3 stacks of fire shred or not
that seems close
And you can swap. But you're right fireball is so underwhelming.
but it would let you unspec fireball
Well I was thinking about it and.
also I tried those 6 poitns you menteiond to have fire aura shred
and i attack too fast i dont get a single shred stack from that
What do you mean
because the arua needs to last a full second and I flame reave more often than tha
Oh hahahha
Yeah I didn't test that at all. I used it for the mana.
I'm not surprised. ๐
i just barely have enough mana sustain in my dual wield setup but do have to kidn of stop and spam flamebrand for fire aura stacks sometimes against omens since they still invulnerable for so long
So the mandatory skills are flame reave, flame ward, and enchant Weapon.
https://www.lastepochtools.com/planner/ApbOagpd this is my setup
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 2,554, Regen: 28.6/s
โธ Mana: 406.51, Regen: 11.68/s
โธ Ward Retention: 292%, Regen: 134/s
โธ Attributes: 92 Str / 113 Dex / 134 Int / 77 Att / 77 Vit
โธ Resistances: 75% / 81% / 79% / 77% / 86% / 81% / 93%
โธ Endurance: 57%, Threshold: 511
โธ Dodge Chance: 34% (1185)
โธ Armor Mitigation: 31% (1,532)
โธ Crit Avoidance: 97%
personally I find surge to be kinda important too because I dont like that teleport stops mana regen for 1 second
The other two slots can be:
-Firebrand (optimal damage)
-Mana Strike (easy Mana solution)
-Fireball (shred)
-Teleport (ward and armor)
-Surge (Ward, a bit of Mana)
For these I think it's preference.
That is what flame reave boils down to
yeah
Right now I am on firebrand and Fireball
and just running no movement skill?
Cuz it's best damage, but not necessarily best comfort.
or an untalented one i guess
Untalented teleport
๐ค
Vs uber I teleport once. And that is when the first add dies.
I just Evade for the rest haha
I don't love it either. Surge is also just responsive and really fun
every once in a while im tryign to get him off the edge and I need to surge through a tripple slam
but yeah mostly very little movement skill usage
its mostly for echos that i like surge so much
Yeah surge is comfy. But sometimes teleport hops over gaps that surge wont
Even without points
just not worth losing 1 second of mana regen for me
Yeah that's annoying. Why teleport isn't instant cast is a mind boggler
They wanted us using surge I guess!
Have you considered surge firebrand?
thats what im running
As your two choices
and i just use the blessing for shred
dropped fiireball and took the blessing because fireball felt so underwhelming
Ohhh okay. Yeah that's good.
Fireball and untalented teleport
Vs
Surge
Good choice yah
also idk why but i cant make that staff do any dps
I might just do the same. Surge was the reason I wanted to play spellblade in the first place.
Jasper staff?
yeah that one
It's amazing
It's just naturally got so much damage in it. And it ramps
And let's you use Titan Heart. Dual wield like noobzor is prob more damage tho.
idk what his build is
i linked mine a second ago is it similar to that?
maybe my attackspeed is to low to use the staff...
I dunno staff was one of my first pick ups for the build.
He used fangs of the berserker. Would go well with your rampancy neck
thats what i use with the staff
absolutely F***s my resistances though
I know this isn't a great comparison but I cant get my tooltip dps above like 15mil with staff and I get it to like 26mil dual wielding
in combat
4 points in flame reave is a lot too
ehh
4 points vs 10% less damage taken
and 20% all res
oh wait you mean from the weapon not the ring
but uhh its only 3 points
wait actually I also use wings instead of titan heart so tis only 1 point
well not gunna run out of mana with that
Interesting. With a staff with that corrupted affix and the sorc passive, you get 12% regen per 100 mana, which is a little less than 1 flat regen.
Or might be real good with a mana stacking butchers crown
well its more of a spellbalde weapon than a sorc weapon
Yeah, not on that staff specifically
Probably not better than 38 flat spell damage though
Yeah, I think you can get 1 or 2% per 100 on idol corruptions though
So you migjt be able to stack it up
i do think that in general planning a build around a weapon corruption you dont have is a tad bit of copium
Lol yeah
Actually.... what about just not using circle mode flame reave for bosses
oh wait nvm i need the increased mana cost to scale brutality....
So I'm trying something unusual and having a good time with it. I'm stacking fire resistance to the moon to scale both ignite chance and penetration with elemental nova. Fire aura and black hole also supplement damage.
Hoping for maybe some suggestions on how to take this concept further/shore it up a bit. It's running 300c mostly smoothly but needs a little defensive help. Thoughts?
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (28) / Sorcerer (58) / Spellblade (21) / Runemaster (2)
โธ Health: 1,412, Regen: 31.44/s
โธ Mana: 546.58, Regen: 29.12/s
โธ Ward Retention: 218%, Regen: 88/s
โธ Attributes: 17 Str / 5 Dex / 49 Int / 12 Att / 9 Vit
โธ Resistances: 782% / 223% / 211% / 21% / 66% / 45% / 60%
โธ Endurance: 20%, Threshold: 282
โธ Dodge Chance: 1% (20)
โธ Armor Mitigation: 22% (852)
@agile sparrow yeah i removed fireball, and the damage difference is negligible i think i'll decide between surge and tele lol
fireball is boring too
(as a proc)
(no offense to fireball mains)
If fireball speced for damage didn't cost so much mana it might be interesting
we were talking bout this the other day
As a DPS addon I mean. The utility addon is so underwhelming
how proccing spells as spellblade is not worth it. basically does nothing lol
the good spellblade builds are good because of the sheer damage from flame reave / shatter strike
not because of any procs
its too hard to get anything out of fireball, lightning blast, frost claw
I know my build gets most of its damage from brutality which does nothing for spells too
Also do any of the spells scale with dex?
Or is half of the increase from attributes also gone
taking fireball trades 2 stacks of shred (because you can only get up to 8) for 100% increased fire damage
2 stacks of shred removes 4% fire res from bosses
Also teleport buffs too
yeah or surge
i was testing also
surge vs evade. for how much it interrupts your dps
also accounting from the cast of flame reave that surge gives
and you def lose more time with evade
Interesting
surge's DPS isnt 0 either
so maybe surge + firebrand is the play
can try it yourself. just hold down flame reave and evade. then do the same thing with surge. you'll notice the diff
tldr: surge is a damage loss vs just flame reaving. but damage gain over evade if you have to move.
costs 25
Does it?
- the flame reave but thats something you want to cast anyway so im not gonna count that hah
yeah, so it's basically free.
well, only if you get 8+ stacks every time
teleport cost + 1s of mana regen
there is also flamerush for fire res shred
but that seems kidna cursed
in comparison
can someone tell how much shattered world is better than twisted heart for Lb?
I get around 9k wards from twisted heart. but a lot less from shattered worlds.
ยฏ_(ใ)_/ยฏ
does it mean I prob gonna be more squishy with shattered world?
if you arn't already low life from some other source twisted heart might be better
hmmm okay!
really hard to say why x > y if we dont see the whole build
Anyone notice any big shifts in hydrahedron this season?
Some Lightning Blast Qs:
Does changing its element change Spark Nova or Lightning Aegis at all?
Can it ever chain if it's never directly cast?
legend
Spark nova yes, lightning aegis no.
Yes it can chain with the Chain Lightning node, but not with the inherent chains or the arcing power node. The dual/quad cast wont work either.
Huh, so Chain Lightning just makes it always chain +1/rank time?
Yep
is Lament of the Lost Refuge worth building around? Im already using volcanic orb a bunch but thats just because my leveling items are all fire based. Really not sure what Im doing with mage yet (very early monoliths).
Great, thanks! I never would have read it like that
does Static Orb's Overcharged (max mana % -> mana cost) apply before Increased Mana Cost from Gate Staff or after?
After, the final cost
cool, thanks
I think you need to pair it with the body armor that is similarly themed, but I think it is viable at the moment. Dread did a video recently and I think his review was favorable, though his standards are sometimes a little different than people expect.
so I just oneshot uberroth with rogue and I remember first time killing uberroth with LB. it took me 3 hours lmao.
welp more like kept dying for 3 hours with LB ๐
thaaaat makes sense. I was trying to imagine how sweaty the gameplay would have to be to have a 3-hour fight just ever so slowly chipping away at hp lol
Do you recall which body armor and/where it drops?
ikr? but it was fun to learn all the mechanics. welp now it only takes 3 secs to oneshot him ofc with rogue not Lb which is a bit sad though coz I like Lb a lot more.
Black Sun timeline IIRC
ah, found it thanks
omg i did it
@kindred oxide I gave up all movement skills to just specc into damage to finally take him down
jesus christ
Right, that thing doesn't have teleport. Now I know what bothers me about the build ๐
it sure as hell wasnt fun but honestly i rather the extra damage then losing out dps at the end
frankly speaking about 65% of my deaths were just plain dps issue so i figured might as well just up the dps and just make sure dodging can cover for it
yooooo grats LETS GO
Thanks bro for the build help seriously
Can Mana Strike actually be useful for mana generation when the player already has the node to regen mana when a spell is apassively cast?
i find it nice to use Mana Strike with the cooldown node if I need a top-up on my spellblade. single tap becomes like 180+ mana which is plenty in most cases
Mana Strike can generate vastly more mana, but it requires specializing the skill, and not using a damage skill to hit enemies with it. The node only costs some passive points, but doesn't generate even remotely as much, and makes direct casting spells problematic. It's fully passive though, and it's actually quite a good amount of mana regen for what it does.
Basically, the use cases are very different. Mana strike is good for when you need to pay exorbitant mana costs as often as possible, the node is better for shoring up your mana when it just needs a bit of a nudge to stay stable
also Blade Conduit doesn't work with the ice spikes node in Shatter Strike (have F8'd this), so in my case BC isn't as helpful as advertised
Shattered worlds is just DPS SC meme. You lose almost all sustain/tankiness. Never use it except if you want to ignore all survivability for extra damage, which you likely won't need on LB
eh, theres so many easy procs to pick up in spellblade at this point you can probably stack it accidentally with random stuff. Even just a few points in the fire aura node for res shred basically stacks it past halfway
I was just saying in my case
id be surprised if you couldnt stack with other procs on the build even if the ice spikes dont work is all im saying
not here to debate
fair enough
also shatter strike tends to be far too mana hungry for just mana regen to deal with anyways
yes, that's why I said I use mana strike...
guys i'm using flame reave with half damage converted to lightning and battlemages endeavor, making flame reave proc lightning blasts and lightning frost claws. any suggestion for my mana? i dont want to use mana strike as a filler
yeah I'm agreeing with you?
playing spellblade
depends on how negative your mana recovery is. If you only need a little bit to sustain, blade conduit is 120% inc mana regen
never underestimate Foot of the Mountain, at least for bossing
yeah no prob! way more satisfying than a cheese rogue kill right?
that fight is super fun. awesome job
It sure brought a lot of tensed moment i'd say. I panicked when i realized i let down too much puddles. Seriously was scary...
time for second kill :whip
i tried but couldt get much mana
i tried the bluefeather ring too
reave is 6 mana, frost claw is 18 and lightning blast is 15
could get frost claw mana efficiency idols.
that and foot cutting 2-6 mana off everything (before % increases on frost claw too) could really help you probably. plus Blade Conduit ofc since you're getting all those indirects
assuming you're really set on not just occasionally tapping mana strike
Frostclaw can sustain itself with blue feather ring, good FC idols and -5 sceptre/wand
Can't see it happening with a sword
FC with all the good dps recast nodes costs like what, 50 mana? Lmao
ya, like 53 assuming you take the -3 cost node and aren't direct casting (so no gift of winter)
although actually
if proc'ing the recasts are irrelevant
so way less
26 i think
without taking the efficiency node, which is huge for sustain and easily have the points without recasts
the skill is fun and looks good on paper
but yeah, ur not gonnna be doing meta levels of damage with it
and i took it to a ยดยดhighยดยด level of corruption too
thanks for the tips! i'll try to get those idols and try foot of mountain again
did you spec LB for convergence? if so, you can cut a point from chain lightning to bring the mana cost down to 12, since convergence rounds up
i am, thanks for the tip!
Man every time I get excited about planning up a FC starts it ends up like that. Running out of math.
Fire Claw sorc was my first ever char.
And it was miserable.
my build wont get far but i'm finding it fun to play
Sign to play fireball with meteor?
On the belt "Harbinger of Stars"
(6% to 9%) Chance to Cast Meteor on Crit if above 0 Mana
This consumes Meteor's Mana Cost. Does not include crits from Meteor itself.
Is this able to summon a meteor if a directly cast meteor crits?
Yes, it is bugged, so it works with crits from meteor
i really wish i could make use of that belt somehow
but unspecced meteor does nothing
anyone know if the more damage bonus in the black hole tree affect the meteor cast by the "armageddon" node ?
I think only subskills (ones that you cant put on your skill bar) and ailments inherit the more damage bonuses
seems like it
damage is roughly the same between meteor i cast and the one casted by black hole
Armageddon is pretty much a trap. The damage is not worth the mana cost
with and without the node that give +100% more damage
I think one of the few exception for this rule is mana stacking Flay from Lich that can boost the damage of indirect cast skills such as Chaos Bolt, Marrow Shard and Rip Blood.
i'm playing a Cast on crit meteor and i'm generating so much mana that node in black hole is not a problem
just more meteor
what's you mana gen tech?
and there's a buff in meteor tree that give mana when casting fireball and on the helmet too
shrapnel
i do want to experiment with FC too
When you go 3 FC and spec into it for more hits you will 100% go oom
Which isnt a bad thing though
is it possible to have a 0 cost FC ?
yeah I think you have to spec FC for max mana efficiency / cost
it would still be more crits
and with a lot of hit
you cant get to zero for non-direct cast FC
but it can be very low
cant make it hit more though (can take maybe one of the double hit nodes)
mana efficiency is applied after the flat cost reduction right ?
Yeah
Its always flat first
Which is nice for low mana cost things and horrible for high mana cost things
okok
without a 0 cost skill a lot of the mana gain tech doesnt work
i'll see what i can do later
the heat flux node says it cast FC at 120% mana cost, its the final mana cost right ?
Pretty sure you can. Convert FC to Fire, then use Firestarter Torch (-4 fire spell mana cost) with -5 spell mana cost slammed. That's -9 already. Then on FC own tree you can get up to another -9 for a total of -18 mana cost.
6 of the 9 on the tree is for direct casts
Only the 36% chance to generate mana on cast is for direct casts, the -6 mana is always active.
Didnt think about a -9 weapon but yeah you cant get -6 of the tree reduction on indirect casts
Oh thats bugged then? Or is only the tooltip wrong?
And even if it was only on direct cast, you can still use Foot of the Mountain for another -6 (but you have to stay still).
probably the best item i ever got in this game lol
Tooltip not worded correctly.
yea. so u go back to the problem
that FC specced for DMG
is only direct cast
and costs 56 mana on no reduction
so even if u get -9-6 its still not sustainable without further reductions
doesnt matter what type of dmg its specced into
I think for CoC meteor the idea is FC crits not that FC does damage
the way the guy asked about it he wanted extra dmg from it
as for the meteor he wanted to chain it
oh I assumed it was for crits
meteor casts FC, the FC crits, and therefore with the belt casts another meteor
the issue is the mana sustain, not how it works as a whole
The belt tech is not really good for the Meteor cast FC tech.
and thats what we explained
people tried this all the way in beta
blue feather ring improves this idea by a lot but its simply just not good
Any tips on mana sustain with a build using Frost Claw to trigger Ice Barrage+Lightning Blast?
guys, Im seeing people preferring t7 cooldown reduction on flay boots or suloron over move speed, health etc, is this for quicker flame warding or am i missing something?
@kindred oxide it was your planner I was looking at
67% total CDR required to maintain 100% enchant weapon uptime
to get below 9s cooldown to match 9s duration
nice
it's not the end of the world if your cooldown is 10s and you have 90% uptime
lightning shattering strike go brr?
nice, I've not been using it at all atm following the maxroll planner, gonna have to look for differences
https://www.lastepochtools.com/planner/BgRr3JY5
currently working on a better weapon before attempting uberroth
going by yours, I need to invest a lot more in cdr and better idols and remove a lot of the tankiness i put i guess
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
โธ Health: 4,581, Regen: 0/s
โธ Mana: 313.51, Regen: 8.4/s
โธ Ward Retention: 150%, Regen: 105/s
โธ Attributes: 17 Str / 86 Dex / 63 Int / 2 Att / 36 Vit
โธ Resistances: 122% / 88% / 98% / 71% / 93% / 148% / 109%
โธ Endurance: 61%, Threshold: 916
โธ Dodge Chance: 20% (662)
โธ Armor Mitigation: 36% (1,897)
โธ Block Chance: 17%, Mitigation: 28% (594)
โธ Crit Avoidance: 107%
Flame Reave / Flame Ward / Fireball / Enchant Weapon / Surge
What you have right now is pretty good!
one thing we were talking about earlier yesterday was the variations between the Flame Reave builds
by half, but honestly it doesnt matter
Does LB actually have to attempt to chain for the Additional Maximum Chains bonus on this node to work? Testing it with a single cast with and without 1 point in Arcing Power and I'm not seeing a difference
bro using cold lb hurts my soul ๐ญ
Is it Uncomfy? 
Just trying out some Frost Claw-LB/Ice Barrage
https://www.lastepochtools.com/planner/BakbPyar
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (47)
โธ Health: 888, Regen: 21.56/s
โธ Mana: 446.05, Regen: 16.32/s
โธ Ward Retention: 83%, Regen: 103/s
โธ Attributes: 5 Str / 10 Dex / 39 Int / 5 Att / 16 Vit
โธ Resistances: 217% / 81% / 153% / 16% / 42% / 32% / 48%
โธ Endurance: 20%, Threshold: 368
โธ Dodge Chance: 14% (232)
โธ Armor Mitigation: 11% (120)
โธ Crit Avoidance: 67%
Mana goes poof
because u have 0 sustain
sustaining FC is just not easy
very specific items are required
and if u get them , u sacrifice all ur LB dmg
I'm thinking about trying Butcher's Crown when high enough level, but idk
thats why i said using cold version just hurts my soul
want sceptre, -5 cost, and 3 large idols with FC efficiency, as well as blue feather ring to make FC self sustainable
therefore allowing it for ice barrage
but those items are very limiting
Flame Reave skill spec variety can be summed up as:
Mandatory:
- Flame Reave
- Flame Ward
- Enchant Weapon
Choose two:
- Mana Strike: Easy access to mana, less strain on skill/passives/idols to get Fire Aura.
- Surge: Slightly better mana, damage, responsiveness.
- Teleport: It's friggin teleport. Also grants Armor.
- Fireball: Provides a bit more damage (+4-7% ish), one less button for you to press.
- Firebrand: Best damage (+35-45% ish), boss killer.
@marsh furnace
I recommend Firebrand for Uber. but takes a bit more thought
I'll give the firebrand version a look
Teleported from the Entry point in the Arena to the test dummies and didn't unlock the waypoint ๐น
Fireball is an underwhelming choice imo but I understand why MaxRoll uses that in their guide.
If the choice is ever between: Better damage vs Better defense vs Fewer buttons to press...
Max Roll will probably lean towards less buttons because that's what people want to play.
thats why i said ur sacrificing for the sustain
besides, cant u have dagger in the off hand?
sceptre is a one handed weapon
What, can I?
you also want cast speed for FC spam anyway
Anyone that can help me make this build better? Currently at 364 corruption and feels a little squishy: https://www.lastepochtools.com/profile/havoc1486/character/SameThingEveryGame
Looks like no. DW is Sword only, and I'm a Sorc anyways
I mean it's not that squishy, because the leech fills my HP fast, but I'm constantly stunned
you can alternatively still do light dmg spec LB with enigma in your offhand
and use FC as the trigger with dragorath, but its still gonna be less dmg cos its RNG
instead of direct casting LB
you can get items to help u ignore required mana tho
like Orian belt with this corruption
i get 29 mana on potion use just from the belt alone
u can take it a step further and slam experimental mana on potion use too
for anoter +20
or more
+20 is tier 5
Hmm, maybe just drop the dagger altogether
i mean do u wanna play meta or something cool nobody else probably plays, thats the better question here
Triggering lots of LB all over the place is just fun is all
cos if u wanna play meta just do normal LB build
Nah, not interested in LB itself, that's just a supplement to FC/Barrage for me (for this build)
there is also FC build i played
Can I have your Shattered Worlds please ๐ฅบ
i tweaked it a bit for myself but this is along the lines u want if u wanna play FC Ice barrage
make the game give me +16int and crit multi on the 5th one ill slam with perma frenzy as a cherry on top and ill gift this to u np xD
i had 4 2LP ones and i missed the crit multi on all of em
Sure, let me just call up my buddies in EHG no problemo ๐
tell em a maxrolled 4LP SW in my inventory would solve world hunger
๐
along with perfect quad T7 relic to slam it
and guaranteed perfect corruption afterwards
Ooh we're triggering Nova too? Now you're speakin my language ๐ค
enough to make it has worse bossing dmg than shattering strike and flame reave unfortunately
yes
build was flashy as hell
and it was fine for 800corr too
just cant kill ubby with it
and chonkier bosses took a while
Can it run as direct damage instead of DOT?
it probably could but scaling the dot is easier
cos u get abundance of freezerate
after taking my freeze per chill stack into consideration i was sitting around 4000% freezerate
cold dmg and int stack basically
you will most likely want to have crit capped for direct FC casts tho so u will need a lot of crit chance on items
I was thinking using Mourningfrost and Guile stacking perhaps
Lots to think about tho. Thank you for your help!
take these into consideration too, but honestly if u gonna INT stack, cant go wrong with Foot of the mountain
and it will also help with mana sustain
How often is Foot of the mountain really active? I've been kind of ignoring them cause I figured they'd only be useful when I can turret, which is rarely
thats why i use orian belt, but free 12 int is free 12int
running around, i use potion spam to keep my mana up
fighting boss i dont need to dodge i stand still
or in omen windows
orian belt is also another free 20 int
u cant really ignore these items if u gonna revolve the build around int skills, its basically a staple
I see ๐ค
Haven't done any stat stacking builds yet
Just been Homebrewing nonsense to 300c or so til now
guides are still just guides, a lot of them can easily be improved if u use ur own head and test stuff out
even the LB build on maxroll is very outdated in terms of what it can do
i tweaked my frostclaw build as well
can slam this into crest of unity that has +6 to nova for even more funny
super charged ele nova is quite big
like screenwide big
From when I was trying a nova-based build ๐
does the FC->Ele nova spark charge build still work?
i mean yes but its weak
then what are you using for damage? just actually casting ele nova?
no this is not related to spark charge
he wants some fun build to do
meta spark charge based build is just spamming lightning blast or static orb
its for hardcore play
cos static orb is like, screenwide nuking, but its very slow clearing
ahh i see
BTW has anyone cooked anything with those new volcanic orb rings? i tried to make it work but losing both ring slots just felt like way too much of a tax
because it is
Oh those are new? I've been wanting to experiment with them as well
well they are new this season
so is static orb's spark charge dmg affected by your mana?
Ah okay. This is my first season since dabbling with the game when it first launched
i dont know the answer to that because i never played it
the builds still int stacking so i assume thats more important than mana
Because of the way spark charge functions, it doesnt inherit modifiers from the applying skill
ur still using spark charge as the main source of dmg which is stacking from INT, you just use static orb to trigger it
spark charge isn't a subskill or an ailment? wtf is it
item skill
no
wait then I would rather do so with lightning blast
Spark charge applications apply an ailment that casts a subskill.
That functionality is why it doesnt inherit modifiers. They would apply to the ailment, which doesnt do damage.
what's the benefit of static orb over lightning blast if you just want to proc spark charge?
aoe
the near wide screen aoe,
as i mentioned, static orb version is for hardcore play
or in other words, leaderboard jorkin
I assume TP's +Buff Duration node does not affect the Haste after Traversal exp affix if TP is used to trigger it?
that seems easy enough to test
my guess would be no though
teleport does say "stat buffs gratned by teleport" im not sure if haste is a stat buff, and I dont hink its granted by teleport
i thnk its granted by some item after you teleport
Ah I hadn't realized it mentioned just Stats. It's the latter part I was thinking of, and I agree. I'll test it once I get my hands on some
I mean i wouldn't do static orb if I want my damage coming from spark charge , old frostclaw clear,static orb bossing is stronk
Are there any dummies that I can actually freeze? ๐น
Been spamming stuff trying to get them to freeze. Turns out I was the dummy all along
easy way to test if something can be frozen is to snap freeze it
if snap freeze doesnt freeze the target the target is immune to being frozen
snap freeze doesnt need to be specced at all, just press the skill
Well the black hole uber oneshot mission has been successfully completed bois
we did it
no offline / legacy needed ๐
pog now give me the planner so i can swap builds when i farm that little piece of shaite
How usefull would this uber 1 shot build be for other things like echos? Is it kind of a meme one shot like that poison bomb druid was ins season 1? or is it actually a decent build
I assume a lot less useful than the rogue variants those at least are great mappers
Can someone help me clarify if fire aura has a shared proc rate across all the 3-4 different things it can proc from?
Down to 13 seconds boss dummy kill with meteor now, with full glass cannon build

