#๐งโmage
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not past leveling anyway, ya
it's meme worthy with random T7s during campaign but it's totally useless late game
also i am playing LB build... most of my items are boss drops.. and i dont even know how to utilize the imprints.. and i dont play other classes
so i am kinda mad
right now corrupted exalts from omens carry you to like level 80, and then become completely useless
yeah I mean the game is fun until you hit that progression wall which unfortunately comes a lot sooner this season
ye...
i realized
i should have stopped playing after getting 1lp
working on 2 lp or above is a nightmare ngl
I think 2LP + corruption is the hard limit rn
really not worth going for 2 T7 affixes
so T7 + T5 + corruption
move on
ye untill i brick several 2lps.. and i have no gears for monolith
well yeah, high risk high reward type beat
I only do it when I have a replacement
I learned my lesson when I lost my army of skin boots xd
the problem is I would rather have multiple 2lp boss items instead of a 3lp.. i have no exualts to utilize high lp items.. also i cant put primordial and boss drops on imprints which is such a drag
I feel like imprints should at least be able to influence boss/primordial drops
exactly!
i get it double t7 is high standards... fine
but why the heck i cant use them for boss drops and primordial
nvm
complaining doesnt help anyway
think I saw someone say if anything changes it won't be until next season anyway
they don't care
"we want more player retention" meanwhile they give people more reasons to jump to poe or tli xd
i threw a suggestion into the void for what it's worth - #suggestions message
Can anyone recommend skills to use for leveling a mage. Im not a big fan of glacier
Fireball leveling is easy peasy, especially if you have a Firestarter's Torch
My off-brand leveling strategy is lightning ele nova + channeled lightning blast
It's not as strong but ever since they added extra chains to base LB I use that to level with xd
It's my favorite skill so it's a good time rly
yup pretty much. chasing LP3 and 7/7 is out. corrupting LP2s until you get a really good one is the new meta.
my LP2 graveyard tab is almost full
you mean LP1 and slam ๐
that's exactly the problem imo.
spellblade's design asks you to put your eggs into two baskets: hit a melee attack to cast a spell. in arpgs, it's almost always better to put all your eggs into one basket, and have your whole build juicing one primary damage source.
flame reave just converts spell damage with one node and calls it a day. then piles a ton of multipliers into the tree. it's an outlier among spellblade design, the build's damage is all focused into flame reave.
and lo and behold it's actually good
also "you need to spec into melee to proc spells that do subpar damage -- but also there are a bunch of proc limits, so you can't even proc that many"
yes the proc limits are so stupid
druid and void knight got nodes that were super broken one season, because it gave them two uncapped multipliers that multiplicative with each other.
druid was like. frostbite stacks and poison stacks.
vk was like, chance to slow, chance to time rot.
the problem was that they multiplied with each other, so the numbers you got were massive. they shouldve just been added together as a singular multiplier.
but they saw the prob as "we should have put a cap on this... and everything else"
fun police text "can only proc x times every y seconds"
not even that
they already have a lot of those x times per seconds items even from beta
but while they keep those around they just "forgot" to put a cap on the more broken stuff
season 3 they added flay with mana for more damage and mana for more projectiles, they're not learning their lesson ๐
uncapped scaling for double-dipping stuffs
Why does fire aura need a cap? what is the worst that can happen? God forbid Fire Aura would actually deal damage?
Would be neat if the only thing limiting fire aura stacks was how many you can generate with your build.
fire safety rules ๐งโ๐
They've really embraced boring game design and it's sad to see
Fire aura is really lame. Not gonna lie.
Okay let's break it down, what does it actually do.
Damage? It's damage scales poorly because there are barely any multipliers, it doesn't have a skill tree it just eats up your passive points.
Ceiling is way too low to use it as a damage source.
Basically the most practical use is that node that consumes your stacks for mana.
Builds that spam 10 Mana abilities the fire "aura" is consumed as soon as it is generated. For 3 mana.
So, it's not an aura at all. It's a 3 mana jelly bean, that you eat as soon as you get it. How exciting.
Surge builds 10 fire aura in one go. Awesome! That's 30 Mana you get back for casting a 25 Mana skill.
If it wasn't attached to flame drinker I wouldn't use it lol
I agree... new build LB fire aura, generate 90 stacks per second pog
Could probably get 500+ stacks on boss
Melt that uber booty
Thats gotta be what, like 1% of a rogue damage? Pretty solid
considering rogue can oneshot uber... yeah
The thing that bothers me about proc limits is that procs are already limited. They have full control over the available attack and cast speed that you can get, and can change the number of hits that abilities are capable of.
Maybe reduce available cast and attack speed bonuses by like 50%+ overall and buff up damage to compensate. Not every attack should be an insane barrage of hits.
I love the idea of "Big snipe that clears" but when I could do one big hit for 800% damage or 85 hits for 100% damage... there's a clear winner
i'm not even anti-speed being available or saying %speed needs to get cut, but there should definitely be more modulation of that on individual skills (not just differences in base rate, but things like 'this skill ramps up its damage between uses, reaching full effect after Xs' and other sorts of twists that encourage a more deliberate approach and mixing skills together instead of spam being overwhelmingly the viable playstyle) and then balancing damage appropriately
like, I enjoy Shatter Strike spam and I'm aiming for a ton of speed on my build. but there definitely should be other ways to build
I'm not even really necessarily anti-speed either, but having almost every proc effect being limited to X per Y seconds feels like a band-aid solution. They have full control over how many hits/crits/whatevers per second we get and so they shouldn't need to limit them based on time.
Anyone gotten volcanic orb to work this season?
this is the problem and not the caps. The developers don't even remotely try to balance mana return skills/passives/items based on the opportunity cost. Like how much mana per second should you get at the cost of specializing a skill? How much mana per second should you get at the cost of investing let's say 10 passive points? How much mana per second of active mana regen skill usage should you get? Completely random between every such skill/interaction
it's bad either way because the game's class/combat design encourages degeneracy, like remember the warlock fissure builds that literally pressed 1 button every 10 seconds and that one button triggered all 5 of their specialized skills at competitive DPS and with a bunch of utility effects too?
lol, throwback to when warlock cheated out so much ward it broke the game and overflowed
yea its cool that they have this option for dad gamers with 50 wives and 10000 kids but those builds should be strictly worse than builds that involve active gameplay and decision making
in LE they tend to be strictly better
I don't really think these devs care about actually balancing the game in general, there's so much that makes 0 sense and I've seen people say they don't listen to feedback regarding broken builds and such even from their testers
yea we've all been here for a while the balance had never not been a joke and they display no grasp of the most basic fundamentals
like knowing how to use a calculator
I've been here since before 0.9 and it has just gotten progressively worse with each patch lol
Sometimes I think it is done on purpose in the design, to limit the amount of "good builds" each season to just a few. It is a pattern that occurs not just in Last Epoch, but also in Diablo 4. Seems like mage has been in the same build variety situation - always. Just the build that is good changes, sometimes.
When did sorcerer have more than 1 or 2 good builds? ๐
it does feel like anytime a mage build is good it gets targeted pretty quickly so I'm expecting a big LB nerf next season xd
my memory might be hazy but static orb, glacier and frost claw have all been nerfed when they were good
Glacier still mostly work the same way, its relative power just dropped
Meteor on crit got nerfed
o ya they hit that really hard
Frost claw still works in almost the same way, just got its power reduced and relatively dropped a lot
Frostbite version got nerfed with the general nerf to frostbite and a change in how frostclaw hits
My first good sorcerer build was a frostclaw frostbite
That turned out to work better as a runemaster
iirc around 0.8 before runemaster my go to sorc build was lightning blast or static orb
They can't nerf my baby LB
Besides, they already nerfed the DMG by half
By nerfing the flat DMG on enigma
It's still crazy DMG but yeah, effectively nerfed by 50% or so
You can still try something with fire aura. Fire aura doesnt have to be the damage source. I really like cinder chest this season with 50% void damage per fire aura. You get 40 fire auras basically for free now. So thats 2000% void damage just from your chest. You can play void volcanic orb with shrapnel or just force void damage onto flame reave and play void reave. Sure fire auras only support here but its still a fire aura ish build
Comes out to about 42% DMG loss
inb4 convergence nerf
they can't hurt their precious rogue players smh
I remember the warlock disaster in s1
Nerfing ward gains cos of them effectively killed half the builds thanks to that
And they didn't give a hoot about that
sentinel and primalist are better ward classes than mage it's a joke now
is there saving to flamereave
like it feels so good to play but the ward is...
depressing
max health to ward conversion (low health set up)
but then ur giving up dmg for that
is that with brutality
Yeah not good I started to just stack more health, Iโm at like 500 corr but if I get hit Iโm toast lol
Late response but thank you! I still don't see it going faster but it is kind of hard to tell when its like 15%. The node itself reads "cooldown rate" but the buff icon says "cooldown recovery speed". In both instance it takes just as long as i can tell. I reported it as a bug in the game thing, hopefully im not sending them on a goose chase X_X
I guess that does make sense the 42% health to ward primordial
right now I am sitting with 3k health 2k ward its depressing
at 3k health u would be getting 1.5k war a second
then u can force glove corruption till u hit a t5-t7 health conversion as well
for extra 20%
and suddenly ur spitting out 2k ward a second
can take it a step further and gamble for the experiment on top as well
for another possible 20%
tbh my glove gives me 30+26+16% atk speed
i said its on the expense of dmg
yeahh
which gloves u use?
immortal vise
still possible to do
2LP
cast speed + conversion experiment then corrupt the experimental as well, but yeah good luck doing that
to be honest since I am using titan heart my health will drop A lot
I shall figure something out
can u send ur planner here?
sure
https://www.youtube.com/watch?v=xQAC3ggbi1M the idol altar :)))
Its madness ๐
Just meant the glass cannon style
Test I did with madness https://www.youtube.com/watch?v=MzZrTp6yRQk
For most bosses you don't need defenses at all, since they are perma stunned
why is your animation of lightning meteor so different?
cosmetic
Burst damage can go over 100M dps on dummy
Damn
I did not realize that flame caller was so important to flame reave
flame reave is much closer to shatterstrike now
with rampancy and fangs of berserker
so you can still go for madness?
for bossing and farming too?
since the thing I'm not sure about mage is whether to go for madness or not
especially vs uber
For meteor farming I play with massive area, to clear fast. Stay at a corruption where most get 1 shot by one meteor shower, just keep moving with meteor shower in front. For bosses i depends I guess. On if you manage the fight or not, just bursting bosses down is quite possible
how about omen?
Massive area works great there, monsters are usually 1 shots
Keep bursting a meteor shower every 1-2 seconds, covers entire area
I play channeled mana guide focus, so I need all the speed source I can get
Feels awfully slow with low speed
Everything is dead around you and you have to move 2 screens for next pack, mentally makes it feel slow
Sometimes I just wait for teleport ๐
might try it
If you don't use mana guide, you need something else for haste
I have lightning+fire rm, fire+cold spellblade
so cold+lightning sorc go brr
cold is volcanic orb
I will use mana guide
now for shatter strike
it has 20 mana cost
@cloud dew do you think the same rampancy+brutality thing with flay lich can be done with shatter strike?
that thing has whooping 20 mana cost
it provide more dmg than velocyn's jaw right?
idk i dont play shatter
but you played flay lich and replaced that
hmm worth testing
20 mana cost is too attractive
brutality + exulis with low life ward sounds interesting
does this autoproc with lowlife build?
huh guys I found this but Im not sure if anyone is even playing glacier or ice barrage build ngl
Is this worth anything on the market
Tried this one and turns out it has much better survivability and the damage is still the same if not slightly better. Ty! Was finally able to clear the double omen thing
I'm playing glacier but I'm solo character found and can't currently fit ice barrage in
Wish this worked
looks very impressive, those healthbars aren't moving though
kind of unwarranted imo, he doesn't ever really claim that his builds are meta defining powerhouses just talks up what they do well and takes them through 500-1000ish corruption
This orbiting volcanic orb with explosive ground is really weird playstyle, it leaves a trail of exploding ground behind you. Which is usually not where you have the enemy. Wonder if anyone actually tested playing with this
It is way easier to play target volcanic orb, shooting the orbs in front of you
glad to hear
new LB Enjoyers always welcome
No but you can force proc it in several ways, like teleport life to ward conversion or twisted heart
My fire aura build was using this tech to get a bunch of free ward
Iirc the math was like 18% max life per second as ward with all the nodes
Oh no, is this autobomber LB?
Its been nerfed so giga hard
Oh this is just standard LB except as sorc, that's fine
woah that actually sounds like quite a lot
I don't get why Warpath VK is fine but managuide being fairly fast and decent is not
I want to say sentinel is the special child of le but thats rouge
Even in 1.3 warpath was still way better than LB autobomber
And start of 1.4 still way better
Then further nerf
Better than any mage build actually
Faster, more aoe, more single target, more survivability
Lmao
similarly pretty sure ballista was much much better than totem shaman pre-1.2 but the gathering storm/storm totem build got nerfed in 1.2
as far as the stationary ranged minion builds go
Ballista been giga for agrs
Ages
Why LB get nerf when stronger sentinel and rogue still way stronger lel
Mostly, it makes it convenient to run three or four echoes in a row and then decide what to do next. Since it gives you a portal to the next echo in the chain. Mainly quality of life for folks suffering from decision fatigue
St of lb is far superior
Warpath st is okayish
Bit everything Else yes

the portal is always there with/without this node
The portal is there for all echo chains, that node makes everything an echo chain
ah I see. so every regular echo has a portal now?
Calls for a corrupt DONT IT?
Very approximately yes
big win
tysm! I will try this if it ever helps me
wtf how dare you
๐ฏโค๏ธโ๐ฅ
how DARE you
youll jsut sit in my stash forever
frost claw is based on cast speed.. i HOPE?
Its trash
your name is
Just throw it in ur stash

can lightning blast proc multiple meteor per cast with harbinger of star ? like 1 meteor per target hit with chains
Every crit will have a chance, yeah
had 0 drops in 3 days that are relevant to me, and i get this shit from nemesis
why can't i get those tiers but on a useful item
What was it a week ago you were having trouble with 133 corruption
Congrats man!
thanks! I would almost quit without your help bro. โค๏ธโ๐ฅ
wow I am in love with this echo node. my maps look so dam clean and I know where I wana farm at first glance.
do you know if LB roll crit chance per cast or per target hit ?
I believe all hits roll chance independently, but I've never tested it tbh
Crits all roll per hit
should I turn around and farm another echo chain if i find the reward is not what i am looking for even though i have gone really far from the center got all the way up there eg. like the reward is unique mace which is not what i want atm
The further you are from center, the more stability you get per echo; if the additional stability from going further out isn't worth much (e.g. you don't especially need drops from the timeline boss or harbinger and you're not trying to raise corruption aggressively) then yeah, run whatever has good rewards for you. As long as you're generally headed out into the dark overall I wouldn't stress about it. Not stressing is the point of that node, embrace it. ๐
well noted! thank you! ๐ really enjoying the node atm. I thought the reward/drop rate would be better if I am far away from the center. but if its only about the stability then I am just gonna farm the echos I want.
ye I really want the base giving extra attributes but its eaither rare or I've fked up crafting for a few so far
Is fire based Fire Aura the best or are there good reasons to change it to lightning or ice?
All 3 versions have different builds for them, but I think Firebrand + Fire version is probably the strongest
Cold has:
1)Ward Retention from Frostbite Shackles
2)60% more global cold damage from Ice Barrage
3)40% more cold damage from Throne of Ambition
Fire has:
1)40% more fire damage from Throne of Ambition
2)+45 spell fire damage from Firebrand (technically Cold can also benefit from this but it wouldn't scale with Ice Barrage and other Cold related stuff)
3)360% fire resistance from Firebrand (which results in a lot of more damage)
4)54% more fire damage against targets with Spreading Flames
Lightning has:
1)+45 spell fire damage and 360% fire resistance from Firebrand can be converted to Lightning but the more damage against Spreading Flames cannot
2)Vilatria Set bonus (which can be used on Cold and Fire too but it wouldn't scale with Throne of Ambition and other Lightning related stuff)
3)Mana Regen from Urzil's Pride
Thank you as I was running a build by testing things out and fire seemed the best (easiest to find fire resist as well), but I wasn't sure if there were better options instead
Hey guys new player here. Any other league starter apart from maxroll leveling guide?
Fireball leveling is pretty good
When should I actually change to an endgame build?
Depends on the build you're planning on playing and it's requirements
wish Maxroll had a "League starter" section like they do on PoE side
There used to be way more leveling builds but when LE added the ability to respec your mastery they deleted everything except what they think the most optimal skill is for each class xd
for example this one
It doesnt explicit that it "NEEDS" a unique
just that it will be better with it
So in theory I can use this from whatever level I unlock the skill
Yeah you can, it might not feel great but you can do it
Yeah it's just if I need to cast Glacier one more time im going to gauge my eyes out
Nah I feel that, I have never liked starting Glacier
Feels so bad when one cast drains your entire mana bar so you run around until you can use it again xd
That plus its slow as hell
you use mana strike to get it back, not just run around
at least while levelling early
you can easily level with any damage skill on mage, the difference is gonna be pretty negligible
SO requires a lot of points to shine but if you go into 4 small balls -> orbit you can get a functional build relatively soon
LE doesn't have as slow of a ramp as PoE, "league starters" to fund your "actual build" aren't really a thing.
You can mostly just do what you want, it might be a bit slower but if you are following a guide anyway you properly aren't worried about speed running minmax optimized fastest leveling etc.
The difference might be a few hours. Most mandatory uniques are easy to find day 1, even if 0LP
ngl interesting 
How much mana do you want?
Yes
post the you dont have enough mana gif thanks
speaking of mana would this work under any condition https://www.lastepochtools.com/planner/QWXjXEGE
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (11) / Spellblade (69) / Runemaster (13)
โธ Health: 2,020, Regen: 27.2/s
โธ Mana: 1,644.24, Regen: 30.56/s
โธ Attributes: 33 Str / 36 Dex / 101 Int / 31 Att / 25 Vit
โธ Resistances: 115% / 112% / 96% / 123% / 110% / 116% / 115%
โธ Endurance: 51%, Threshold: 525
โธ Dodge Chance: 22% (741)
โธ Armor Mitigation: 49% (3,082)
โธ Crit Avoidance: 99%
It was viable last patch and only got better
I dropped like 5 sentinel pieces in a row last night so I decided to finally roll one this season. The difference is absurd.
New player here.
It's official. After trying all classes, i finally chose flame reave as my first ever build i'm gonna use to beat the harbingers and aberroth. Hopefully uber too.
Just cruised through the campaign with flame reave + sunwreath using the smite sword and did all the passives and idols. Most fun campaign playthrough ever.
Now to start monos. Wish me luck.
I mean, still incredible. 27 int on a ring is amazing.
few question for elemental nova:
can you achieve more than 5 cast per sec with cast speed without the channel perk?
does cast speed affect the channel perk at all?
can you in any way cast the nova while moving?
it is, but i have 26 int ring with 21% spell dmg sealed, i checked just to make sure, and the diff is almost non existent in terms of dmg, my ring gives me 38HP and some endurance so its like yeah. more useful
if this one had that light dmg or spell instead, or simply rolling t7ints down there it would be way better for sure
-Cast speed doesn't affect the channel perk
-No way to channel while moving
-Ele nova has a base cast speed of 1.467 casts/sec. To get 5 casts per second, you need ~250% increased cast speed. Doable, but not super easy.
There's definitely some opportunity cost to getting that much cast speed, so taking that node eliminates the need to build ANY cast speed.
i see ty, so for this chest would you recommend to go for the channel perk or normal cast?
this wont work with channel
Could depend on build, but assuming you're building tri-element nova you're probably going to end up with a fair amount of cast speed in your build no matter what, so I don't think channel is worth it
But yeah, the unique effect of Unstable Core won't trigger with channel
ah really? hmm than i have to invest in cast speed i guess
It requires 6 direct casts and channeling only counts the start of the channel as one direct cast
cast speed on wand/gloves should already push u over required cast speed
besides its 6 casts without a 2sec gap
meaning u can cast 1 each second and be fine
ooooh, i thought it has to be 6 IN 2 seconds
i see ty
btw would be elemental dmg or spell dmg inc better for tri elemental nova. i would guess elemental because its counts as triple the dmg? klike 100% elemental is same as 100% cold + 100% light + 100% fire, so overall 300% ?
No
It's divided amonst the three
If you have 10 fire, 10 lightning and 10 cold damage, +100% elemental damage will give you 20 fire, 20 lightning, 20 cold
They are identical, 100% elemental damage is the same as 100% spell damage (assuming you aren't counting ailment damage and not adding non-elemental damage to the nova).
Elemental damage as an affix rolls lower than other damage affixes, so it'll usually be worse when comparing affixes.
Nova might actually be decent if it worked like that lol
It matters because of the way flat damage works. It's divided evenly, so 60 flat damage is 20 of each flavor
Tbh this hasn't really scaled well with power creep
Its a really low amount of flat added
Just in general its kinda weak
yeah, i just want to try something different. im pretty much done with the season as my main has killed every boss etc. so im a bit bored ๐
and just by reading through all the stuff this comb sounded nice. so i thought give it a try. but yeah im starting monolith atm with it and hitting for 5k per cast isnt that much ๐
Yea its just such a depressingly small bonus. 60 flat every 6th is like +10 flat
Add Legends Entwined with the Invoker set for another +7 levels
The build I was looking at for it was ~42 levels I think?
I havent gotten it very far though
The way I see the pen node is it basically equals "resist shred" since base capped resists give you ~20%, I wouldnt build into it.
Yea a t7 ele res affix is like 8% pen or whatever
12%, but yeah
Er I guess yeag
One of the side benefits I like about it is you can use all 3 runewords in RM for 1-2 points each for +30 flat (spread across the 3 elements). Not many builds can really utilize that
Yea fair
Also I just like Gordian Prism and Grand Prism Nova as a concept
It just needs a lot of help, the effectiveness is meh, multis arent big enough, spark charge synergy is too bad
Ailments doesnt have enough hits
Or more multis
Dot doesnt care about hit more multis
Yeah
Another outdated skill
We did the math a while ago and if you get all the More multis, the total is about... one unbuffed meteor.
ARPGs always struggle to make single-hit skills actually valuable compared to multi-hit ones.
it was already bad when they initially made the item, it could add that to every cast and nova would still be shit tier
could remove the direct cast requirement too. still terrible skill.
nah thye need less brainless trigger spam all over the screen and more making the skills viable and usable with active button pressing and active building around
ele nova is supposed to have like 5 potential builds inside it and none are remotely viable
i think you're interpreting my comment as saying they should make that change. i'm not. i'm just saying the skill would still suck even if that with indirect casts & channel
I think @weary hamlet is partially right, but I also think the availability of attack/cast speed is part of the problem. We can just cast too quickly and it leads to all sorts of screen spam. And it exacerbates the issues with triggers and forces them to put the rate limiters on everything
Since we're talking about Elemental Nova: https://www.lastepochtools.com/planner/QeY7Y1eq
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (13) / Spellblade (18) / Runemaster (58)
โธ Health: 1,412, Regen: 20/s
โธ Mana: 325.79, Regen: 12.32/s
โธ Ward Retention: 436%, Regen: 32/s
โธ Attributes: 44 Str / 44 Dex / 218 Int / 44 Att / 44 Vit
โธ Resistances: 57% / 33% / 189% / 30% / 30% / 74% / 74%
โธ Endurance: 20%, Threshold: 284
โธ Dodge Chance: 6% (176)
โธ Armor Mitigation: 51% (3,268)
yea reaching like 5 casts per second of hard casts is a bit much and pushes the game towards a twitch jerk simulator which is sucks giga hard at, they should seriously reevaluate their design philosophy
or rather they should have 4-6 years ago and now it's a bit too late
I think Frozen was looking at something like 80 hits per second for LB builds??
It's a little out of control
also there is not enough opportunity cost to picking these attack/cast speed nodes, and little real alternative. Like if you are not taking the cast speed talents in sorc, what are you even picking instead?
"a little" out of control
and if this was only one exceptional build or something
Give us the Sentinel treatment where we get all our defenses for free and enough damage on the passive tree to delete uber ๐
so i tried abit around and how i would gear my nova build. if the planner is correct i end up with 125k dps https://www.lastepochtools.com/planner/oN2z2eg5
@proven haven
Season 4: Shattered Omens / 1.4.2
Mage (28) / Sorcerer (65) / Spellblade (5) / Runemaster (15)
โธ Health: 1,398, Regen: 40.6/s
โธ Mana: 369.08, Regen: 17.28/s
โธ Ward Retention: 381%, Regen: 156/s
โธ Attributes: 21 Str / 21 Dex / 172 Int / 29 Att / 33 Vit
โธ Resistances: 94% / 110% / 94% / 81% / 92% / 87% / 89%
โธ Endurance: 41%, Threshold: 280
โธ Dodge Chance: 3% (84)
โธ Armor Mitigation: 26% (1,152)
either that or rogue, just add another 25x more damage to every skill
or the warlock special, just add a zero somewhere
ice barrage? 400% more damage per icicle or something
just need another 100-1,000x multiplier...
You need to togle on enemy is chilled, shocked, ignited and your Throne, that puts you up at 344k. Scales and Trinity cripple your damage.
I mean there are nodes that give like 5% cast speed. Back when you got maybe 80% on a build that was a lot. Same with some skill tree nodes that still give increased damage.
Anything that doesnt give more hits, or more damage, or some other form of "more" something is just useless now
I was looking at ele nova before the league started, but ended up shelving the idea in favour of playing my go-to feelgood build (Frozen Orb), but I was doing something along the lines of https://www.lastepochtools.com/planner/BZ373x5X for 800k~1.1mill+, nowhere near optimized and with 20+ passive points to spare.
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (8)
โธ Health: 1,608, Regen: 20/s
โธ Mana: 376.21, Regen: 15.28/s
โธ Ward Retention: 362%, Regen: 48/s
โธ Attributes: 40 Str / 33 Dex / 181 Int / 27 Att / 33 Vit
โธ Resistances: 38% / 14% / 62% / 14% / 14% / 87% / 71%
โธ Endurance: 41%, Threshold: 454
โธ Dodge Chance: 5% (132)
โธ Armor Mitigation: 38% (2,071)
Your planner has 125k dps on average rolls and 167k on max rolls, you can make it 164k~220k if you take points from the base crit and area nodes to put into the Spark Charges node. The planner i posted a bit above is 212k~298k, but unfortunately that is bad by today standarts.
I swaped some points and got 264k~382k, that's all i could get on a 47 levels skill lmao
You have to set the conditions for Shatter Nova, as well as enable buffs for the automatic calculator.
always had been, I remember having this very discussion back in 0.8.3 or was it 4 and everybody concluded that the number of more modifiers was the main and often only predictor of any skill's success
and that was in like 2022
305k~449k now, i already can tickle Uber yay
One of the problems is also that Ele Nova doesn't necessarily NEED to be good at single target damage, in theory. BUT the problem is that no single target build tends to struggle with AOE clear so the theory of "one ability for single target, a separate ability for clear" falls apart.
Take LB: The single target is good, but 2 of the main components (spark nova and spark charge) are also AOE, and they do enough AOE damage to clear out small things, why would you need another skill specifically for clear?
Almost every single target ability has some amount of clear to it, and that means when you're pumping up the single target damage, you're also pumping up the ability to clear the screen. It makes AOE abilities basically worthless as a concept.
So we have AOE abilities that suck for single target, and single target abilities that are great for clear.
yea also a tale as old as time, why even have five spec slots when the game is built on the premise that most skills are self sufficient as your only damage skill for all situations
Yeah, and when you can cast your single target ability like 5-8 times for second because of crazy cast speed... who needs a separate skill for AOE
yea and also it's very common to have nodes/transformations that allow good clear in single target skills, but the reverse is very rare
like imagine if ele nova had a node, increase damage by 5000% but its damage is now divided evenly between all targets it hits
oh man it might actually be good
or something
Things i would change on Crest of Unity: the line that "forces" your Elemental Nova to be the standart tri-elemental version would be changed to "you cast all novas you have unlocked at the same time", so if you have 1 point into each of the 3 novas, instead of randomly casting one of them you would cast all 3 at the same time effectively triple your damage. Another thing would be changing the "1% elemental penetration every 10% elemental resistance" to every 3%
Interesting
Is there any effect in the game that behaves like this? I liked the idea, but i'm afraid the implementation would result in bugged interactions lol
You could still do a FC / static orb hybrid that would work well for both and actually have a single vs AoE
Problem with something like this is that it makes Crest of Unity basically mandatory for Nova to be good. It would be better to buff the skill itself so it's functional without uniques and uniques either create new builds or enhance specific aspects of the skill.
Though it would lose to LB in both AoE and single
I think SO in theory could beat LB on single but probably lose on AoE
I mean, it already is mandatory even in current weak situation of the skill, and i believe it always will be because is just too much skill levels and damage reduction and penetration.
There's not really changing this unless they revamp completely the skill and the item.
I'm thinking more like small changes here and there.
Small changes like tripling both the damage and penetration? haha
IDK how static orb competes with a bajillion hits per second from LB, but you're the math guy
And give it like a lil mini nova inside the nova that does more damage or something
Tripling zero is still zero
Idk, it has some good multis and kinda just works
Mana stacking static orb is one of the more enjoyable builds I've dinked around with this season. It feels good to play for sure.
If you add the mana corruption SO should have more single target than lb
I think SO already could have had more single than LB in 1.3 iirc
Mechanically inferior though
@harsh abyss @weary hamlet @proven haven I closed the book on season 4 for me
thanks for answering all my returning-player-dumb-questions
for the record, I got Pulsar-BH + (manual) Meteor to 650c
Aberroth melted in a few seconds
I didnt try the new 3 omen circle thing or uber
the time investment for upgrades just became too much for a casual
but I was pretty happy with how LE lived up to the "you can think of a build and probably make it work" mystique
interested to see what they do with mage in season 5
until then, thanks again and ๐ซก
Nice dude! LE is definitely the best ARPG for "Make it up as you go"
You totally tagged my impostor though
Think that might have been the wrong tag ๐คฃ
imho not every build need to be viable for uber abby. like my main char ( https://www.lastepochtools.com/profile/guggelhupf/character/TankSchmank ). uber is pain because of my "low" dmg but every other boss in the game was a cakewalk and im farming at c500 which is enough for me (pretty sure i could go higher but im fine). and if i really want farm uber abby than i do a oneshot rogue build just for this purpose.
in this game? probably not but many other games have different non-standard damage scaling patterns, for instance this one is rather common in WOW
along with a few others like square root scaling, spread damage with below 100% scaling for extra targets, and so on
I'm not completely off the season yet but the latest Old Realms update just released, kinda sucks that shaders take like 3 hours to compile on my old rig
corruption isn't too bad compared to most of their other mechanics, but it's sad that they still don't give a shit about balance
yeah I ran into the same wall I do in every ARPG
the mechanics of progression are different but the underlying instructions are always "farm until your eyes bleed" which isnt for me
I had a single T2 (spine sword) and even it didn't have T7/T6 slam
I didnt see a single T7/T6 exalted and the only corruption that hit was a "max of range" on the weaver ammy
I just didnt have the time/energy to push the build any further
To be fair you kinda picked a hard mode way to do it
Progression slows quicker when the build itself is also somewhat slow
no doubt
I could have rolled sentinel or some other 1000c build and farmed stuff but I guess I am stubborn LOL
Well I mean even among mage, meteor / bhole kinda hard
If we only ever did the most optimal thing, there would only ever be 1 build per class
Why even play the unoptimal classes xd
Rename myself FrozenRogue
The new rogue build is quite unethical
Because of personal enjoyment from playing a specific fantasy.
Who cares about optimal builds? Shiny spell go brrr. (And so does the enemies! Freeze the world!)
But hey nerf warpath ๐คฃ or frogs
which of them lol they got like 4 new builds that are completely busted
All the shadow rend,plus umbral most op stuff ever made
One day mage will get a turn to have a bunch of OP builds
Copes
But hey i am sure spellblade is balanced compared to that
We copess
I literally made it for lols and was like yeah nah ty I quit
I just fully gave up this season and went full meme, its not so bad tbh
Though having such a weak economy game kinda sucks, id have more gold if I started a real build
It one shots plus has incredible ward,max dodge and aoe its as insane as it can be
Yeah I have no will to play and most my friends too ty to new gear mindset
Every exalt I use is bye bye have a good time never seing you again
You think ,you will find the strength to finish your black hole one shot later on
Idunno havent had a chance to play in like.. 2 weeks
Probably?
Depends how hard it is
It just feels kinda sad to see rogue do it so easily for free
To put in all the effort for this gimmick
Yeah with no gear
That doesn't really do anything else
It basically makes you feel like why i am even playing this
If that is 100 times better with no downsides
Yep kinda
Warpath has amazing clear,currently bugged but its bossing was not like S tier
Any mage build I make is probably just going to be a class fantasy or meme build at this point. Since anyone looking to play something really strong has better class options. It's mostly just for people who enjoy the class, or think the build is cool
Or people who dream of a better future ๐ข
But if you make builds that look decent and they become popular
Then they get the spotlight and get nerfed all the same
Even if they are 3 tiers below the best shit xd
Listen, no one is going to play channeled lightning blast except me ๐
Tru
Idk could be neat
Could do like a dread zero to hero thing but abby is too trivial as a challenge unless its truly giga meme build
Like DPS snap freeze or something
And uber is way too high effort for the really meme stuff
Lol dps snap freeze
If it had bonus damage based on shock chance, that could be a cool thing to pair with brand of deception
Yeah if only
Its okay
I got like sub 20s dummy kill with testing
Did some troll dex stack with ice barrage thing for lols
Ladle and so on
unexpected I shall go cook a build
What's a good weapon I should use for Flame Reave before I can use the staff at level 74?
Literally any staff is going to be good because you'll convert the spell damage to melee damage
Eventually get a Bladed Staff probably, but any of the ones that give melee and spell damage will be solid
whats the warpath bug?
Really? This is my first season playing Mage and I thought Runemaster was always strong
I just remember everyone and their mothers playing Frost Claw RM.
TBH though, I'd rather play an "A-tier" build than an "S-tier"
VK has a passive node called Void Well that consumes Essence stacks to restore them to 30% Mana whenever they bottom out.
When Warpath bottoms out, it stops your spin and you have to start it all over again.
Warpath is supposed to continue spinning through a Void Well proc. As you drop to 0% and instantly go to 30%, that's not supposed to stop your spin. But it does.
The bug fix they applied didn't work. People's spins are still getting interrupted.
not only that but it resets the ramping node right? so that basically cuts your dps by more than 50%
that's why it sucks yeah. it needs to be built up, not just damage but range too
is that a new bug? i remember void well being fine before?
Not sure, I remember testing out Warpath in a previous season and it was fine. I'm assuming it's a this season thing.
yeah, i loved it in s2
if the well proc is interrupting that makes me less want to go try it cause it was super fun before
anyone familiar with lightning blast builds? is that node that makes LB not chain to other enemies that good? seems to really hurt clear
It kills clear, but you can use another skill for clear. Once you also go take the Halo Effect nodes, you get your clear back from lightning blast, and then it gets even better when you get the spark charge nodes
ward and other skill changes since earlier patches (change a few seasons back), plus some of the other classes getting huge power boosts
unrelated, I wish Maehlin converted the Bleed Duration from Symbol of Demise.
has anyone tried using this in the flame rush tree? If the enemy had 999 stacks, wouldnt this hit me for 12k ward?
I have the spark charge nodes and the off hand unique
not enough points for the halo stuff
but that doesnt scale with INT like the other one
ahh yeah, Ward in its earlier iteration had to be nerfed though. the new ward decay formula is better.
Idk I feel like Mage is still super strong.
ya, lose 12 ward per stack, if you don't have enough ward, lose 1% Current Health per leftover ignite, max 40% of Current Health
any mages around that could help me find a build
I mean, you're right, Ubby shouldn't be the bar, but even for clearing i don't think Elemental Nova is gonna be good. If you want to try it anyway take a look at this: https://www.lastepochtools.com/planner/B7Grw34O
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (13) / Spellblade (18) / Runemaster (58)
โธ Health: 1,304, Regen: 20/s
โธ Mana: 285.83, Regen: 12.32/s
โธ Ward Retention: 368%, Regen: 0/s
โธ Attributes: 26 Str / 26 Dex / 184 Int / 26 Att / 26 Vit
โธ Resistances: 57% / 33% / 189% / 30% / 30% / 56% / 56%
โธ Endurance: 20%, Threshold: 263
โธ Dodge Chance: 4% (104)
โธ Armor Mitigation: 43% (2,523)
Do you mean Halo Effect/Spark Nova? Since it is a subskill of Lightning Blast then it inherits all of Lightning Blast's scaling (including INT).
Did you use Glacier for hit damage or you went the DoT/Ice Vortex route? I wonder if that route could be good.
I think last time it came up, people were not very impressed with Vortex. It has interesting synergy with Shatterstrike's node to trigger a random explosion, because you get the full Vortex from any explosion and can therefore disable the largest explosion for -80% mana cost (I am having a good time with this but I don't think it's very good). But using it as your primary damage source, even boosted by frost claw and ice barrage, I don't think people were impressed by the damage.
Iirc Vortex main issue is it doesn't benefits from More Dmg inside Glacier
Did hit
Not even the Breaking Point node? That one is just "more damage" and the others only work for specific sizes of explosion. I know that it's written in Ice Vortex that it doesn't scale with other nodes in the tree, but there was one time i heard Mike explaining the logic behind Glacier and i thought maybe Breaking Point could work.
The logic explained is that Glacier is a skill that doesn't do damage by itself. When you cast it generates 3 subskills (the sized explosions) that do the damage. The ice vortex would be a 4th subskill. Maybe the reason why they wrote the vortex doesn't scale is because all nodes on Glacier only affect specific subskills (the explosions) but they forgot that Breaking Point affects the skill as whole lol
I haven't tested myself tbh
I am going with what the tooltip says, but we know tooltips are... Not always accurate
Also someone else was complaining about that
It should be easy enough to test anyway
wait didnt they fix this a while ago?
It's not what the tooltip says
not that i want to build around it but for science it would be cool to uderstand the interaction between this 2 nodes
i mean it doesn't chains anymore
Assuming the following four slots are locked down, what is the absolute most fire resistance I could accumulate as a mage of any sort?
- Crest of Unity
- Embers primordial amulet
- Ruby fang cleaver and shield
This yields a quadratic relationship between fire resistance and ignite damage with elemental nova
Alternatively, we ditch the amulet for the Entwined Legends ring and swap to the firestarter for that multiplier, but the flexibility there would have to make up for changing a 1.7 multiplier to a 1.4
you always get full benefit of frontloaded
not that it helps focal blast much
Did someone say play channeled elemental nova, screen wide aoe
heh damage is so bad it hurts to even play against normal monsters
I found that ignite elemental nova was good for leveling (with some good uniques) but it is bad for endgame
Couldn't find a build that scales ignite to the point it gets good
I've been playing Flame Reave and it is fine...gameplay feels clunky and boring
Maybe 1400 ish?
Its kinda bad scaling though
The ratios just suck, regardless of scaling off multiple things
does it have a general planner or an idea framework
it will be my last try before this season is closed
I did mourningfrost, ladle, some dex, crit, ice barrage for more cold, and I forget what else
Just spam
Think I had enough mana to be neutral sustain
Iirc disabled the big glacier went full medium for damage
Kinda troll since dex stack is fairly awkward for defense
wait, what's the value of Ruby Fang here? how is Melee Poison Chance per fire res helping with ignites on Elemental Nova? what am I missing?
Oh wait, right, I was forgetting that I was converting the poison chance on a different character. Don't think we can do that with nova.
where the top tier meteor builds
this is how I play meteor https://www.youtube.com/watch?v=xzDlXt-jYXE, several variants possible, max damage, fast cast, slow cast, max spread and area
oh i think you linked me the other day, i forgot. ty!
damn bruh is yr widescreen like 5 monitors long?
bro is playing at his local AMC
It is like 3 regular monitors
Regular mono clear is pretty relaxed with all that area and wide screen https://www.youtube.com/watch?v=2y_7j0Bp3bo
is fire aura spellblade easy to get in to at lower levels?
from other folks that tried it, it seemed to work better at lower levels actually, and kind of drop off later
not before lvl 25-30
I want to play lightning blast but it needs a unique
So thats why I settled for fire aura even though the AoE is extremely small
well, yea you wont be getting aoe range increases til much later, unles your playing legacy and already have them
mage idols are pretty easy to get fire aura stats, however
get a few fire aura stats and a box that magnafies them, you be laughing
i think you should wait to unlock firebrand to play fire aura. flame reave unntil then hard carries
im level 54 already have everything
yeah then you should be good to go
can you explain why some of the lightning meteor builds are using frost claw and elemental nova? I dont see how they cast meteor and how the other skills come into play (like I know frostclaw can trigger nova, but beyond that not seeing the synergy)
Meteors have a node that casts up to 3 frost claws per meteor. Frost claw has a node that can trigger elemental nova. By using this chain triggering you can get a lot of hits, get spark charges from elemental nova. It works well for lower corruption clear, but I found that the damage effect drops off as monsters get more tanky and the skill spec and meteor node points are better spent on just boosting the meteor itself.
That sounds about like I'd expect
ty, forgot about heat flux
Frost claw hitting 50 times is great for large numbers of weak targets, but when the hit is 35k that adds up to 1.7M damage in total. When a single meteor hits for 2M. Those 3 points = 45% more damage on the meteor. 6 meteors at 2M +45%...
Thats 5.4M damage
The number of hits are useful for shred
So there is not a clear right or wrong way here
@weary hamlet Another example of trigger overload, lol
With low area modifier for meteor, I would play the trigger way for clear
I don't have 2 spec skill slots to spare, need frost wall, teleport, focus, flame ward ๐
If you take the -area and the More Area nodes together, it equals out to about the same area as base meteor
45% less and 100% more is 110% total area
Unless the radius reduction on Meteor Shower is "reduced" and not "less" (wording unclear)
yeah, I have experimented a lot with the combinations
The +fall radius nodes are great when you have extra area from items. Then you get massive spread and overlap
For that full screen clear
For sustain and massive fast clear I aim at killing almost everything with one 6 meteor shower cast. Then move on. I change it a bit for harder bosses, but that is the rare fight for me.
Everything but uber bosses are stun locked anyway, so doesn't matter much
Yeah, I bet with the new damage effectiveness on meteor, stunning almost everything is a breeze
Monsters are either dead or stunned if they get hit
Then open nemesis and a tiny beetle one shots me
#justmagethings
Just play the "Ethical Sorcerer" and convert most of your damage taken to mana
yea it was the first build I played this season
is there any other reliable webpage apart from maxroll?
guys, im looking for a very fast build, playing heartseeker rn and its kinda fun, but i saw that Lightning Blast Runemaster and it looks really sick, i tested it but the mana is kind of a problem bc it only works when u stand still and teleport everytime, is there any way get better mana sustain without standing still for the buffs from the boots
Yea you dont use the boot version
Dunno seems a mess to me XD
Yeah for builds I like I usually rewrite them in LE tools
Maxroll kind of a mess and doesn't calculate things totally right
maybe its just because im used to maxroll
but lastepochtools seems to not be updated very often
I bypass my mana issues with LB by having corrupted mana gain on potion use
On my Orian belt
I get 12mana from the belt itself, another 15 extra from the corruption, dunno how much extra mana from int + laddle
I chug a pot for about 120 mana gain on each potion
Only little rough patch is Ubber fight , since I have to move a lot but Ubber doesn't drop too many of em, gotta manage a little there by standing still during phases where I can
I'm the opposite, I feel like maxroll is nedlessly complicated. The only part of LETools i really use is the planner though, so ๐คทโโ๏ธ
aaaahh didnt know that !! thank you โค๏ธ
also, many items are using corruption bc its really good, is there any other way to get the exact mod ? or just rng and use rune of corruption ?
in my experience if there's anything out of date or not calc'ing properly Dammitt updates it pretty fast if you mention it in their discord bugs channel. Like, I mentioned something not calculating and they updated it literally in 10 minutes
Just random
Last I knew maxroll still wasn't doing spider ammy stuff right
So the build comes online around 150 int or so. You can manage mana with standing still or constantly moving around with that much int with wand plus orian descent belt
Obviously biggest spike is 200 int where you are 100% crit with the lightning set
But if your concern is bosses like Uber abberoth yeah you need to stand still
You only need to worry about mana conservation is if you are spamming firewall while mapping
If you constantly chug some mana pots here and there you won't have mana issues around 150 int or so
Int in the beginning is the biggest bonus for lightning blast. Use blessings and idols if you are missing resistances. If you find 1 lp try to slap max int till 180 to 200 then look for other stuff
What's good HP and Ward for Spell blade? Currently at 4k HP and a sustained 10k Ward
has anyone tried flame reave with palarus?
Palarus is not that good when you can't use the smite skill tree. It's just a generic proc
I'm thinking of double dipping str/int with cleaver and using palarus to gain flat spell damage
what are you double dipping with str and int?
which then gets turned into flat melee again for flame reave
so you get armor, int scaling stuff (4% dmg, ward retention) and flat melee (from flat spell conversion) by stacking strength
I guess it could work. Would require a lot of T7's and high LP rolls
I wish we had a working dps calc ๐
just killed uber aberoth for the 1st time after 3hours trying...
Should I go for Fireball or Mana Strike as 5th skill on Flame Reave?
๐ซ
qq can LB build use red rings?
I've never seen a build planner wearing a red ring though
Replaces ferebor iirc
That's how i rushed my flame reave mage through campaign until i saw able to equip Jormun's. Most fun playthrough i had.
Speaking of, how's Jasper's spear better than Jormun's ? I want to undestand it as someone who's relatively new to the game.
just a lot more flat I guess?
Maybe it's that searing something buff it gives. It's just that i'm getting lower DPS numbers, so maybe i'm missing something.
I feel like iv hit a wall even with all the right gear for my build, am I doing something wrong or am I just at a point where I need to grind
Keep in mind that's like super aspirational stuff , like 2LP red ring perfect slam perfect rolls and perfect corruption, otherwise losing the skill point from legends entwined bonus is a big DPS loss
It's easier to swap from twisted heart to shattered worlds for the DMG reduction, more stats more int so it's more DMG as well, and generally speaking, your runic invoc shield should generate more than enough ward to keep you alive
You also have permanent haste
thank you!
I find more skill points better for uber. currently having 35 lb skill pts
is shattered world better than twisted heart?
It might take time to get used to it, but I personally think it's way better
+10 to all and 9%+ DMG reduction is priority
Crit chance doesn't matter for us, and the effect of frenzy is situational (unless you roll perma frenzy corruption on it)
Twisted you spam skills to generate your shield, with SW you need to keep your runic shield up at all times (the cool down is shorter than the buff so it's fine)
Lvl 58....the Volcanus Spell Blade is now ONLINE!!!
That's Volcanus's default updated model
I prefer RR with T7 int for echoes, 2T7 Stardial for bossing, and ferebor for a balanced no item swap setup.
Wow !!
I use both
My teleport has no points in it but is on my skill bar instead of teleport fireball
Yeah, teleport is way better
flame rush is the superior movement skill
That means you donโt have surge specโd right?
I think I like that option better too
Yeah it's pretty cool
Man spell blade kinda nasty. All I have is a Volcanus equip and i'm just mowing down all timelines while climbing to empowered
I can imagine firebrand volcanus is pretty strong
Magma shards is one of the rare item-triggered abilities that hasn't been rate limited (yet)
Yeah surge is cool but a bit janky. Have to spend 10 skill points just to extend its range and give it iframes so it can dash through death puddles.
Teleport with no skill points already has infinite range and teleports through lot more. Obv way better for mapping.
And even though you cast a flame reave at the end, I'm pretty sure it only makes up for dps lost during its travel time and doesn't actually add damage.
I'm finding teleport a littttlle clunky actually, at least on controller
It teleports a fixed distance whereas surge snaps to your target if there is one
feels a bit better in bossing at least
gonna stick with teleport for a bit
Yeah teleport with fixed distance is weird.
clicking where you want to end up is really convenient
Yeah that's why I prefer it over other travel abilities
I actually prefer surge over teleport, at least on squishy builds
It's generally safer
And it feels really smooth once you get the cooldown to around 2s
Surge is a bit more responsive. Teleport has a bit of a delay. It doesn't count as instant cast so it'll stop your Mana regen for 1s, if that matters to you
Unspecced surge is real lame tho imo
Feels like spellblade already needs a rework tho.
Ngl, spell procs off of melee attacks just never took off.
Spellblade just gets sheer damage from its big melee attacks because of dex+int scaling and a really good skill tree.
Fire aura is the biggest disappointment
Needs more spell, less blade.
Ironically, they have the opposite problem that POE has, triggering spells just seems to be less valuable than self casting them.
really doesn't help that, as far as I can tell, the typed melee damage is still bugged to not convert to spells. so like the core mastery feature is broken
Maybe playing it too safe.
Yeha, this is a big problem
Yeah lol. That might just be an oversight
It's not just that too. Even if that was fixed, you're still putting your eggs in two baskets.
Also, int + dex builds get crit so easily with defender of welryn and Prodigy nodes.
flame reave and shatter strike are powerful because they are the least spellbladey and don't follow the melee attack to proc spellcast theme.
sure, but this benefits spells too (just not Fire Aura/other DOTs)
like, the melee->spell proc style has some problems with direct cast requirements and other things, but I don't think the crit specifically is a problem for melee->spell.
Crit isn't really a problem for any mage build these days
Yeah not a problem but a source of the imbalance between spellblades who get their damage from their melee attack vs ones who try to get it from their spell procs.
Cuz the latter doesn't work
And the former works really well
but it's not a source of imbalance for that. bc the crit applies to both.
the source of imbalance comes from things besides crit chance
Yeah but if your damage is focused on the spell proc, I can't imagine you'd have 70 points in dex and the defender of welryn node.
So you just don't take that node. But melee does and their crit is instantly solved
That's the point
but if you're spell focused you grab the Sorc node for 3% increased crit per Int right at the start of their tree
Melee damage based benefits from the strongest node on the tree
so you get flat and increased both scaling off Int
Ahh ic.
I've never tried to build it that way, I just think defender of welryn is such a huge asset to spellblade
And a big reason the good builds are good.
dont take long really
Sub 1 min?
i could probably get 60 seconds if i locked him up in the right abilities
i could stream it if you want
Just curious bout their Dmg output
Just approx time is fine. Thank you!
i dunno i play with numbers off ill time it right now
I was already sub 1 with LB in 1.3 tbh
With not quite full 2t7s
And not stardial / glass cannon setup
Yeah just regular gear.
Fire aura can't crit
I'd expect maybe low 40, if you have full crazy legacy shit Im sure someone could do better
Yeah that's pretty strong. In prev seasons I've gotten sub 1m on diff classes.
My flame reave is usually 1:20-1:30. I would need insane gear to get it below that, would rather just invest in another char haha
#๐ฅโvideo-shoutout message this was before I further minmaxed
Think didnt even have 2t7 body yet
Thing is that the uptime is really good
You kinda just glide around and each phase is a few seconds
Yeah sweet. Def not a fan of the one-shot builds
I feel like A-tier is the sweet spot in this game.
Still strong but have to work for it
Yah the maxroll tiers are a bit arbitrary and inaccurate
More like lb got nerfed
What
DMG got reduced by 40% or so
No
You are talking to THE LB GUY
Here; #๐ฅโvideo-shoutout message
I went over the math of 1.4 changes in this video
frozen sentinel has spreadsheets from before both of us were born bro
he knows what hes talkin bout
Even before talking about the new idols which are crazy or corruption, the DPS loss was less than 20%. After new stuff DPS is higher
LB is in a really goos spot right now
feels really good with the amulet this season
What would it take for LB to be good, when cast by swinging a sword? ๐
I mean
A lot really
The good nodes in the tree dont work with indirect lol
Plus you can get huge cast speed now
Like 6+ cast per second vs
Whatever shit melee is doing
Yeah melees not hitting 6x a second loool
Thats just direct casts
Yep haha
Then you have recast, direct onky
And extra chains
The plus side is that you dont need as many skill points for indirect
I think creating the dichotomy between direct and indirect casts takes a lot of the allure away from spell procs. Too restrictive.
Fun police text.
Also
Proc builds kinda pay a steep skill slot tax imo
Give spellhlsde like +1 or 2 skill slots as a special bonus
Like gear wise or skill nodes
Ahh yeah
Like specializations
Yup lol
also since Enchant Weapon is basically a mandatory tax
For what should be spellblades most important skill
Enchant Weapon sure has a lot of mandatory nodes
I think the theory is that spellblade builds have going for them is multi-triggers: So like when you're using Mana Strike to trigger LB, Frost Claw, Mana Arc, 4x Spark Charges, and Static Orb, that's a lot of spells flying out.
QQ, what is better for Lb? spell lightning dmg or % lightning dmg
Flat damage > % damage, most of the thtime
even for idols?
I should get flat instead of %?
For idols for LB, you want to be looking for the ones that give "cast speed with aegis" and "lightning damage with aegis"
@Frozen i didnt say earlier but i appreciate your work. unfortunate timing on your imprint video timing. I think with the addition of corruption they could have left imprinting the same and the addition of another "lp" at every level would have elongated playtime a satisfactory amount
thats adorned idol? and can only have one? but I am talking about large idols
It depends on your math. There's a certain point where more %increased damage is more valuable than flat damage, depending on how much flat and %increased you have. Frozen is the math guy who could probably tell you where that balance lies.
ohhhh. ok. I am wearing carcinised altar instead of pyramid. because I can get 75% armor. is this bad?
๐คทโโ๏ธ
The reason Pyramid is best is because you can get the most idols into the refracted slots
If you don't have a pyramid that gives you a good amount of increased effect of prefixes/suffixes, then a different altar might be better
or max omen idol slots?
hmmm altars are hard to find
I see.. can still clear uberoth but slower I think
If you have enough good omen idols to make it worth it, lol
I just never expect that to be the case
nope only one so far.. its hard to farm them..
omen chain might be the only way to get tons of them but my LB having a hard time clearing those
also having a hard time clearing omen windows after 1000 corruptions
If u nit play the 1shot build yes
Not
When
Ill link u my scuffed rogue and he already killed uber and can ez farm 1500 corruption +
You can edit your messages ๐
oh you mean shadow cascade
And my setup is really bad
Yes
I hadn't fully mathed the flat vs increased yet with 1.4 but in 1.3 increased won.
I think its possible in 1.4 flat wins since;
-
You can get more increased for free from higher int values and other sources
-
You have less flat to begin with from enigma nerf
ohh yeah I have one large idol with 18% lightning dmg and +2 spell lightning dmg.. but the skill tooltips shows flat spell dmg has higher dps ..
Tooltip doesnt account for spark charge damage and a bunch of other conditionals but yeah
I need a new build to try now. Maybe within mage. Like sorc or runemaster.
I did rip blood warlock. Its damage was impressive, clearing uber sub 2 mins in mostly starter endgame gear. Fun to build but not fun enough to keep playing.
Open to suggestions, if anyone had a blast playing a certain build this season lol.
Pref uber worthy, but not interested in cheezing him.
Idk try to make focus work. Added flat applies as a much higher than stated effectiveness, should go well with madness
sadge but ok I am gonna try rogue now
Its so ez to build
Do sorcs usually take focus?
U just hold 3 Buttons and win
Idk, I do when I play sorc
Could do as RM too
still prefer LB but will see, thx ๐ซ
Probably sorc if going mana tank
I also did but
Rogue is probably the only class I haven't tried in LE
U can so ez clear everything without dying
Was it Falconer? yea geez. Devs must love rogue.
Rogue is allowed to one-tap uber every season
But God forbid we proc more than one fire aura per two seconds
That would be too busted
If anyone haven't seen the level 38 rogue uber kill,1.4 has the best balance of any league so far
lol
wait what?
are we allowed to talk about rogue in this channel though? coz I didnt join one
You can talk any other classes as long it doesn't last forever
https://www.youtube.com/watch?v=dMuBTEDrr5E this was shared yesterday I just shared it on my other discord channel funny to see
I have a lvl 48 rogue. tried shadow cascade but lacking mana .. also had two rings with mana affix
Rogues kinda just sneak about wherever they like. We allow it.
welp.
๐
what is the best spellblade variant? ive seen lightning, fire, ice...
Depends what you wanna be best at, but imo flame reave is a god
The one from gringo?
frenzy is just better here compared to haste? generates frenzy with surge
Idk what that is sry
gringo gaming youtuber thats where I saw the fire weaver one
use the maxroll one, im at corruption 750 ezpz can push further but gonna farm here
Ahh yah I'm playing my own version. I don't even know any content creators tbh lol
I would recommend the maxroll version, it's built for quality of life
Yeah maxroll is the one im using
Im not intelligent enough for this yet
Nah I was just on a path before maxroll guide came out and too stubborn to wanna change lol!
But the build is fun and strong. Can't ask for more than that.
Easy to build. easy to play.
ya everything in lizard's guide is pretty well thought out, there are alternate setups but his is the easiest to play & build
ill stick to maxroll for then now ty
Depends on your corrupted idols
I got this one equipped with frenzy
and this one
I'm trying to get one with high rolls + t7 hybrid health + frenzy corrupt, gonna have to try few more slams
So yeah I assume frenzy is better for you
qq do I still have to clear quest echo and gather harbingers on my mule account if I use confluence of oblivion? (for unlocking empowered monolith I mean)
You only need to kill the timeline boss + harbinger of one of the level 90 timelines to unlock empowered
ah I see. thanks. but do I still need to do confluence of oblivion on my lvl 100 account?
For a new alt char, yes you need to do one confluence, then the rest you get the catchup shades for
What is a timeline boss?
When you collect enough "Stability" in a timeline you can start the "Boss event" to beat the timeline and reset all monolith nodes in said timeline. There are three of these monolith zones that are lvl 90. Age of winter, Age of fire, And Last ruin. Beating any of these lvl 90 zones will spawn in a "Harbinger" a second boss that will absorb the skills of the defeated timeline boss and use them along their normal moveset. Beat this lvl 90 Harbinger and you will unlock the ability to "empower" timelines making them lvl 100
okay
stupid question
should any Reowyn's Fortress build use madness?
because they will lose quite a lot of ward (and as result, flat dmg) for doing to for some additional crit multi
Who needs to live when your enemies are dead?
Season 4: Shattered Omens / 1.4.2
Mage (28) / Spellblade (77) / Runemaster (8)
โธ Health: 3,111, Regen: 0/s
โธ Mana: 197.51, Regen: 8/s
โธ Ward Retention: 396%, Regen: 233/s
โธ Attributes: 2 Str / 16 Dex / 91 Int / 2 Att / 3 Vit
โธ Resistances: 269% / 101% / 97% / 115% / 109% / 104% / 109%
โธ Endurance: 30%, Threshold: 622
โธ Dodge Chance: 7% (203)
โธ Armor Mitigation: 59% (4,213)
yes
good good. I love cooking on the grill while also on fire
shatterstike still better for bossing but flame reave is best for general in my opinion
hmm
right now
which is better
lightning meteor
or
static orb
yeah i agree!
Probably SO
does the infernal prism node by elemental nove penetrates global elemental resistance (cause enemies to take increased damage from all elemental attacks) or only cause enemies to take increased damage from elemental nova?
It only affects elemental nova
im a new player... what to improve ???
what corruption do you think i am at ?
Idk, 300?
not even empowered
Lol
So when is ehg gonna make this node scale with frenzy effect since 1.4 many of sources of frenzy get scaling from stacking frenzy effect,rend got a node with more damage that now scales with frenzy effect since last hotfix
I would guess they will do it 8 days ago
Hopefully rogue shouldn't get all the love๐
Just to be clear, I mean they did it in last hotfix, same as shadow rend
Any good ways the get frenzy as spellblade besides butchers crown?
bro really asking EHG to give mages anything

dont worry we are getting another 50% enigma nerf
Relic corruption always works, but also that flame reave node screenshotted above
guys how viable is a frostclaw-based build nowadays?
You could probably put together a B tier FC
It just has terrible more multis and high mana cost
Frostbite kinda okay ish, but doesnt really scale that well
what about as a vehicle to proc other stuff?
๐
I posted the math a while back but you can chain a bunch of shit with spark nova
And ele nova and spark charge etc
You can also do dex stack with double dip mourningfrost
There's probably something you can do with the FC idol affixes now, its pretty decent
how does meteor FC work again?
pretty sure its something to do with the unique belt proccing meteors from crit hits?
since FC hits a lot
ah, so use belt to proc meteor that then procs fc

