#๐Ÿง™โ”ƒmage

1 messages ยท Page 170 of 1

desert steppe
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no one's gonna use exalts as is without any crafting done on it

left hill
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not past leveling anyway, ya

desert steppe
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it's meme worthy with random T7s during campaign but it's totally useless late game

carmine abyss
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also i am playing LB build... most of my items are boss drops.. and i dont even know how to utilize the imprints.. and i dont play other classes

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so i am kinda mad

left hill
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right now corrupted exalts from omens carry you to like level 80, and then become completely useless

real rain
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yeah I mean the game is fun until you hit that progression wall which unfortunately comes a lot sooner this season

carmine abyss
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i realized

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i should have stopped playing after getting 1lp

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working on 2 lp or above is a nightmare ngl

real rain
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I think 2LP + corruption is the hard limit rn

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really not worth going for 2 T7 affixes

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so T7 + T5 + corruption

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move on

carmine abyss
real rain
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well yeah, high risk high reward type beat

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I only do it when I have a replacement

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I learned my lesson when I lost my army of skin boots xd

carmine abyss
real rain
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I feel like imprints should at least be able to influence boss/primordial drops

carmine abyss
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i get it double t7 is high standards... fine

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but why the heck i cant use them for boss drops and primordial

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nvm

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complaining doesnt help anyway

real rain
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think I saw someone say if anything changes it won't be until next season anyway

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they don't care

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"we want more player retention" meanwhile they give people more reasons to jump to poe or tli xd

left hill
lusty zinc
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Can anyone recommend skills to use for leveling a mage. Im not a big fan of glacier

harsh abyss
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Fireball leveling is easy peasy, especially if you have a Firestarter's Torch

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My off-brand leveling strategy is lightning ele nova + channeled lightning blast

lusty zinc
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Now see thats something i would like to play as well :ร…

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love lightning

real rain
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It's not as strong but ever since they added extra chains to base LB I use that to level with xd

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It's my favorite skill so it's a good time rly

kindred oxide
# real rain move on

yup pretty much. chasing LP3 and 7/7 is out. corrupting LP2s until you get a really good one is the new meta.

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my LP2 graveyard tab is almost full

desert steppe
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you mean LP1 and slam ๐Ÿ’€

kindred oxide
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that's exactly the problem imo.

spellblade's design asks you to put your eggs into two baskets: hit a melee attack to cast a spell. in arpgs, it's almost always better to put all your eggs into one basket, and have your whole build juicing one primary damage source.

flame reave just converts spell damage with one node and calls it a day. then piles a ton of multipliers into the tree. it's an outlier among spellblade design, the build's damage is all focused into flame reave.

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and lo and behold it's actually good

left hill
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also "you need to spec into melee to proc spells that do subpar damage -- but also there are a bunch of proc limits, so you can't even proc that many"

kindred oxide
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yes the proc limits are so stupid

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druid and void knight got nodes that were super broken one season, because it gave them two uncapped multipliers that multiplicative with each other.

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druid was like. frostbite stacks and poison stacks.
vk was like, chance to slow, chance to time rot.

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the problem was that they multiplied with each other, so the numbers you got were massive. they shouldve just been added together as a singular multiplier.

but they saw the prob as "we should have put a cap on this... and everything else"

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fun police text "can only proc x times every y seconds"

desert steppe
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not even that

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they already have a lot of those x times per seconds items even from beta

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but while they keep those around they just "forgot" to put a cap on the more broken stuff

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season 3 they added flay with mana for more damage and mana for more projectiles, they're not learning their lesson ๐Ÿ˜„

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uncapped scaling for double-dipping stuffs

kindred oxide
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Why does fire aura need a cap? what is the worst that can happen? God forbid Fire Aura would actually deal damage?

Would be neat if the only thing limiting fire aura stacks was how many you can generate with your build.

desert steppe
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fire safety rules ๐Ÿง‘โ€๐Ÿš’

real rain
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They've really embraced boring game design and it's sad to see

kindred oxide
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Fire aura is really lame. Not gonna lie.

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Okay let's break it down, what does it actually do.

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Damage? It's damage scales poorly because there are barely any multipliers, it doesn't have a skill tree it just eats up your passive points.

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Ceiling is way too low to use it as a damage source.

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Basically the most practical use is that node that consumes your stacks for mana.

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Builds that spam 10 Mana abilities the fire "aura" is consumed as soon as it is generated. For 3 mana.

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So, it's not an aura at all. It's a 3 mana jelly bean, that you eat as soon as you get it. How exciting.

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Surge builds 10 fire aura in one go. Awesome! That's 30 Mana you get back for casting a 25 Mana skill.

real rain
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If it wasn't attached to flame drinker I wouldn't use it lol

proven haven
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Could probably get 500+ stacks on boss

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Melt that uber booty

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Thats gotta be what, like 1% of a rogue damage? Pretty solid

real rain
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considering rogue can oneshot uber... yeah

harsh abyss
# left hill also "you need to spec into melee to proc spells that do subpar damage -- but al...

The thing that bothers me about proc limits is that procs are already limited. They have full control over the available attack and cast speed that you can get, and can change the number of hits that abilities are capable of.

Maybe reduce available cast and attack speed bonuses by like 50%+ overall and buff up damage to compensate. Not every attack should be an insane barrage of hits.

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I love the idea of "Big snipe that clears" but when I could do one big hit for 800% damage or 85 hits for 100% damage... there's a clear winner

left hill
# harsh abyss The thing that bothers me about proc limits is that procs are *already* limited....

i'm not even anti-speed being available or saying %speed needs to get cut, but there should definitely be more modulation of that on individual skills (not just differences in base rate, but things like 'this skill ramps up its damage between uses, reaching full effect after Xs' and other sorts of twists that encourage a more deliberate approach and mixing skills together instead of spam being overwhelmingly the viable playstyle) and then balancing damage appropriately

like, I enjoy Shatter Strike spam and I'm aiming for a ton of speed on my build. but there definitely should be other ways to build

harsh abyss
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I'm not even really necessarily anti-speed either, but having almost every proc effect being limited to X per Y seconds feels like a band-aid solution. They have full control over how many hits/crits/whatevers per second we get and so they shouldn't need to limit them based on time.

noble reef
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Damn i was about to start some fire aura spellblade ๐Ÿ˜‚

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Had some demotivational

full bluff
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Anyone gotten volcanic orb to work this season?

weary hamlet
# kindred oxide Surge builds 10 fire aura in one go. Awesome! That's 30 Mana you get back for ca...

this is the problem and not the caps. The developers don't even remotely try to balance mana return skills/passives/items based on the opportunity cost. Like how much mana per second should you get at the cost of specializing a skill? How much mana per second should you get at the cost of investing let's say 10 passive points? How much mana per second of active mana regen skill usage should you get? Completely random between every such skill/interaction

weary hamlet
real rain
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lol, throwback to when warlock cheated out so much ward it broke the game and overflowed

weary hamlet
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yea its cool that they have this option for dad gamers with 50 wives and 10000 kids but those builds should be strictly worse than builds that involve active gameplay and decision making

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in LE they tend to be strictly better

real rain
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I don't really think these devs care about actually balancing the game in general, there's so much that makes 0 sense and I've seen people say they don't listen to feedback regarding broken builds and such even from their testers

weary hamlet
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yea we've all been here for a while the balance had never not been a joke and they display no grasp of the most basic fundamentals

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like knowing how to use a calculator

real rain
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I've been here since before 0.9 and it has just gotten progressively worse with each patch lol

full bluff
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Sometimes I think it is done on purpose in the design, to limit the amount of "good builds" each season to just a few. It is a pattern that occurs not just in Last Epoch, but also in Diablo 4. Seems like mage has been in the same build variety situation - always. Just the build that is good changes, sometimes.

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When did sorcerer have more than 1 or 2 good builds? ๐Ÿ™‚

real rain
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it does feel like anytime a mage build is good it gets targeted pretty quickly so I'm expecting a big LB nerf next season xd

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my memory might be hazy but static orb, glacier and frost claw have all been nerfed when they were good

full bluff
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Glacier still mostly work the same way, its relative power just dropped

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Meteor on crit got nerfed

real rain
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o ya they hit that really hard

full bluff
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Frost claw still works in almost the same way, just got its power reduced and relatively dropped a lot

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Frostbite version got nerfed with the general nerf to frostbite and a change in how frostclaw hits

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My first good sorcerer build was a frostclaw frostbite

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That turned out to work better as a runemaster

real rain
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iirc around 0.8 before runemaster my go to sorc build was lightning blast or static orb

unborn hamlet
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They can't nerf my baby LB

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Besides, they already nerfed the DMG by half

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By nerfing the flat DMG on enigma

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It's still crazy DMG but yeah, effectively nerfed by 50% or so

half pollen
# noble reef Damn i was about to start some fire aura spellblade ๐Ÿ˜‚

You can still try something with fire aura. Fire aura doesnt have to be the damage source. I really like cinder chest this season with 50% void damage per fire aura. You get 40 fire auras basically for free now. So thats 2000% void damage just from your chest. You can play void volcanic orb with shrapnel or just force void damage onto flame reave and play void reave. Sure fire auras only support here but its still a fire aura ish build

unborn hamlet
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Comes out to about 42% DMG loss

real rain
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inb4 convergence nerf

unborn hamlet
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Nerf the 100k Corr falconers tyvm

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Us humble LB guys are sitting around 2k

real rain
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they can't hurt their precious rogue players smh

unborn hamlet
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I remember the warlock disaster in s1

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Nerfing ward gains cos of them effectively killed half the builds thanks to that

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And they didn't give a hoot about that

weary hamlet
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sentinel and primalist are better ward classes than mage it's a joke now

summer galleon
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is there saving to flamereave

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like it feels so good to play but the ward is...

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depressing

unborn hamlet
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max health to ward conversion (low health set up)

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but then ur giving up dmg for that

desert steppe
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is that with brutality

native jacinth
pale cedar
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Late response but thank you! I still don't see it going faster but it is kind of hard to tell when its like 15%. The node itself reads "cooldown rate" but the buff icon says "cooldown recovery speed". In both instance it takes just as long as i can tell. I reported it as a bug in the game thing, hopefully im not sending them on a goose chase X_X

summer galleon
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right now I am sitting with 3k health 2k ward its depressing

unborn hamlet
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then u can force glove corruption till u hit a t5-t7 health conversion as well

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for extra 20%

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and suddenly ur spitting out 2k ward a second

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can take it a step further and gamble for the experiment on top as well

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for another possible 20%

summer galleon
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tbh my glove gives me 30+26+16% atk speed

unborn hamlet
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i said its on the expense of dmg

summer galleon
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yeahh

unborn hamlet
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which gloves u use?

summer galleon
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immortal vise

unborn hamlet
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still possible to do

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2LP

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cast speed + conversion experiment then corrupt the experimental as well, but yeah good luck doing that

summer galleon
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to be honest since I am using titan heart my health will drop A lot

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I shall figure something out

unborn hamlet
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can u send ur planner here?

summer galleon
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sure

spring crag
full bluff
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Its madness ๐Ÿ™‚

spring crag
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I must say it's... creative

full bluff
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Just meant the glass cannon style

spring crag
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yeah

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strange for mage to use madness conversion

full bluff
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For most bosses you don't need defenses at all, since they are perma stunned

spring crag
full bluff
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Burst damage can go over 100M dps on dummy

spring crag
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Damn

full bluff
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Even in massive aoe farming setup the damage is great

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For most stuff

spring crag
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I did not realize that flame caller was so important to flame reave

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flame reave is much closer to shatterstrike now

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with rampancy and fangs of berserker

spring crag
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for bossing and farming too?

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since the thing I'm not sure about mage is whether to go for madness or not

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especially vs uber

full bluff
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For meteor farming I play with massive area, to clear fast. Stay at a corruption where most get 1 shot by one meteor shower, just keep moving with meteor shower in front. For bosses i depends I guess. On if you manage the fight or not, just bursting bosses down is quite possible

spring crag
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how about omen?

full bluff
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Massive area works great there, monsters are usually 1 shots

spring crag
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ah ok

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hmm

full bluff
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Keep bursting a meteor shower every 1-2 seconds, covers entire area

spring crag
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I would go for shattered world

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and swaddling

full bluff
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I play channeled mana guide focus, so I need all the speed source I can get

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Feels awfully slow with low speed

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Everything is dead around you and you have to move 2 screens for next pack, mentally makes it feel slow

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Sometimes I just wait for teleport ๐Ÿ™‚

spring crag
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might try it

full bluff
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If you don't use mana guide, you need something else for haste

spring crag
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I have lightning+fire rm, fire+cold spellblade

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so cold+lightning sorc go brr

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cold is volcanic orb

spring crag
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now for shatter strike

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it has 20 mana cost

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@cloud dew do you think the same rampancy+brutality thing with flay lich can be done with shatter strike?

cloud dew
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yes

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any melee build in the game really

spring crag
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that thing has whooping 20 mana cost

cloud dew
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mostly just brutality

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well

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rampancy too but like

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not the leech part

spring crag
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it provide more dmg than velocyn's jaw right?

cloud dew
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idk i dont play shatter

spring crag
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but you played flay lich and replaced that

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hmm worth testing

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20 mana cost is too attractive

desert steppe
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brutality + exulis with low life ward sounds interesting

desert steppe
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does this autoproc with lowlife build?

dawn widget
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huh guys I found this but Im not sure if anyone is even playing glacier or ice barrage build ngl

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Is this worth anything on the market

weary hamlet
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market lol

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does anybody still play on the mg at all?

dawn widget
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nothing on the market for this ngl

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kek quite a few

edgy falcon
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Tried this one and turns out it has much better survivability and the damage is still the same if not slightly better. Ty! Was finally able to clear the double omen thing

umbral perch
full bluff
sharp mantle
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looks very impressive, those healthbars aren't moving though

glossy quarry
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People hate him so hard lmao

sharp mantle
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kind of unwarranted imo, he doesn't ever really claim that his builds are meta defining powerhouses just talks up what they do well and takes them through 500-1000ish corruption

full bluff
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This orbiting volcanic orb with explosive ground is really weird playstyle, it leaves a trail of exploding ground behind you. Which is usually not where you have the enemy. Wonder if anyone actually tested playing with this

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It is way easier to play target volcanic orb, shooting the orbs in front of you

unborn hamlet
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new LB Enjoyers always welcome

proven haven
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My fire aura build was using this tech to get a bunch of free ward

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Iirc the math was like 18% max life per second as ward with all the nodes

proven haven
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Its been nerfed so giga hard

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Oh this is just standard LB except as sorc, that's fine

desert steppe
sharp mantle
summer galleon
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I want to say sentinel is the special child of le but thats rouge

proven haven
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And start of 1.4 still way better

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Then further nerf

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Better than any mage build actually

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Faster, more aoe, more single target, more survivability

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Lmao

sharp mantle
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similarly pretty sure ballista was much much better than totem shaman pre-1.2 but the gathering storm/storm totem build got nerfed in 1.2

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as far as the stationary ranged minion builds go

proven haven
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Ages

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Why LB get nerf when stronger sentinel and rogue still way stronger lel

carmine abyss
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qq, what does this echo do? is this ever useful?

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a bit confused by this node

umbral perch
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Mostly, it makes it convenient to run three or four echoes in a row and then decide what to do next. Since it gives you a portal to the next echo in the chain. Mainly quality of life for folks suffering from decision fatigue

median tapir
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Warpath st is okayish

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Bit everything Else yes

carmine abyss
umbral perch
twilit jasper
carmine abyss
twilit jasper
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Calls for a corrupt DONT IT?

umbral perch
twilit jasper
sterile ledge
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big win

carmine abyss
twilit jasper
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wtf how dare you

carmine abyss
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๐Ÿ’ฏโค๏ธโ€๐Ÿ”ฅ

twilit jasper
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how DARE you

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youll jsut sit in my stash forever

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frost claw is based on cast speed.. i HOPE?

median tapir
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Its trash

twilit jasper
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your name is

median tapir
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Just throw it in ur stash

carmine abyss
median tapir
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Stop the cope

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Ur guide

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๐Ÿซฃ

carmine abyss
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1st red ring and my build doesnt need it

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got it from echo reward

tawdry halo
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can lightning blast proc multiple meteor per cast with harbinger of star ? like 1 meteor per target hit with chains

harsh abyss
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Every crit will have a chance, yeah

sterile ledge
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had 0 drops in 3 days that are relevant to me, and i get this shit from nemesis

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why can't i get those tiers but on a useful item

vivid wedge
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Congrats man!

carmine abyss
carmine abyss
tawdry halo
harsh abyss
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I believe all hits roll chance independently, but I've never tested it tbh

nimble shoal
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Crits all roll per hit

carmine abyss
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should I turn around and farm another echo chain if i find the reward is not what i am looking for even though i have gone really far from the center got all the way up there eg. like the reward is unique mace which is not what i want atm

umbral perch
# carmine abyss should I turn around and farm another echo chain if i find the reward is not wha...

The further you are from center, the more stability you get per echo; if the additional stability from going further out isn't worth much (e.g. you don't especially need drops from the timeline boss or harbinger and you're not trying to raise corruption aggressively) then yeah, run whatever has good rewards for you. As long as you're generally headed out into the dark overall I wouldn't stress about it. Not stressing is the point of that node, embrace it. ๐Ÿ™‚

unborn hamlet
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well i think i have a winner,

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sucks i couldnt get a better base

carmine abyss
carmine abyss
# unborn hamlet

ye I really want the base giving extra attributes but its eaither rare or I've fked up crafting for a few so far

graceful matrix
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Is fire based Fire Aura the best or are there good reasons to change it to lightning or ice?

harsh abyss
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All 3 versions have different builds for them, but I think Firebrand + Fire version is probably the strongest

elfin rapids
# graceful matrix Is fire based Fire Aura the best or are there good reasons to change it to light...

Cold has:
1)Ward Retention from Frostbite Shackles
2)60% more global cold damage from Ice Barrage
3)40% more cold damage from Throne of Ambition

Fire has:
1)40% more fire damage from Throne of Ambition
2)+45 spell fire damage from Firebrand (technically Cold can also benefit from this but it wouldn't scale with Ice Barrage and other Cold related stuff)
3)360% fire resistance from Firebrand (which results in a lot of more damage)
4)54% more fire damage against targets with Spreading Flames

Lightning has:
1)+45 spell fire damage and 360% fire resistance from Firebrand can be converted to Lightning but the more damage against Spreading Flames cannot
2)Vilatria Set bonus (which can be used on Cold and Fire too but it wouldn't scale with Throne of Ambition and other Lightning related stuff)
3)Mana Regen from Urzil's Pride

graceful matrix
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Thank you as I was running a build by testing things out and fire seemed the best (easiest to find fire resist as well), but I wasn't sure if there were better options instead

runic delta
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Hey guys new player here. Any other league starter apart from maxroll leveling guide?

real rain
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Fireball leveling is pretty good

runic delta
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When should I actually change to an endgame build?

real rain
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Depends on the build you're planning on playing and it's requirements

runic delta
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wish Maxroll had a "League starter" section like they do on PoE side

real rain
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There used to be way more leveling builds but when LE added the ability to respec your mastery they deleted everything except what they think the most optimal skill is for each class xd

runic delta
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for example this one

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It doesnt explicit that it "NEEDS" a unique

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just that it will be better with it

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So in theory I can use this from whatever level I unlock the skill

real rain
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Yeah you can, it might not feel great but you can do it

runic delta
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Yeah it's just if I need to cast Glacier one more time im going to gauge my eyes out

real rain
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Nah I feel that, I have never liked starting Glacier

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Feels so bad when one cast drains your entire mana bar so you run around until you can use it again xd

runic delta
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That plus its slow as hell

proper hawk
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at least while levelling early

runic delta
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found static orb leveling guide

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which is ok dmage is meh

weary hamlet
weary hamlet
proven haven
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The difference might be a few hours. Most mandatory uniques are easy to find day 1, even if 0LP

twilit jasper
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ngl interesting omegalul

robust junco
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How much mana do you want?
Yes

unborn hamlet
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post the you dont have enough mana gif thanks

robust junco
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??

summer galleon
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (11) / Spellblade (69) / Runemaster (13)

General:

โ–ธ Health: 2,020, Regen: 27.2/s
โ–ธ Mana: 1,644.24, Regen: 30.56/s
โ–ธ Attributes: 33 Str / 36 Dex / 101 Int / 31 Att / 25 Vit
โ–ธ Resistances: 115% / 112% / 96% / 123% / 110% / 116% / 115%

Defenses:

โ–ธ Endurance: 51%, Threshold: 525
โ–ธ Dodge Chance: 22% (741)
โ–ธ Armor Mitigation: 49% (3,082)
โ–ธ Crit Avoidance: 99%

umbral perch
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It was viable last patch and only got better

harsh abyss
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I dropped like 5 sentinel pieces in a row last night so I decided to finally roll one this season. The difference is absurd.

rough mirage
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New player here.

It's official. After trying all classes, i finally chose flame reave as my first ever build i'm gonna use to beat the harbingers and aberroth. Hopefully uber too.

Just cruised through the campaign with flame reave + sunwreath using the smite sword and did all the passives and idols. Most fun campaign playthrough ever.

Now to start monos. Wish me luck.

unborn hamlet
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if that void dmg was spell or light dmg...

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this would be the hit of century

harsh abyss
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I mean, still incredible. 27 int on a ring is amazing.

weak sable
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few question for elemental nova:
can you achieve more than 5 cast per sec with cast speed without the channel perk?
does cast speed affect the channel perk at all?
can you in any way cast the nova while moving?

unborn hamlet
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if this one had that light dmg or spell instead, or simply rolling t7ints down there it would be way better for sure

harsh abyss
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There's definitely some opportunity cost to getting that much cast speed, so taking that node eliminates the need to build ANY cast speed.

weak sable
unborn hamlet
harsh abyss
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Could depend on build, but assuming you're building tri-element nova you're probably going to end up with a fair amount of cast speed in your build no matter what, so I don't think channel is worth it

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But yeah, the unique effect of Unstable Core won't trigger with channel

weak sable
harsh abyss
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It requires 6 direct casts and channeling only counts the start of the channel as one direct cast

unborn hamlet
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cast speed on wand/gloves should already push u over required cast speed

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besides its 6 casts without a 2sec gap

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meaning u can cast 1 each second and be fine

weak sable
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ooooh, i thought it has to be 6 IN 2 seconds

harsh abyss
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nah, it's without a 2 second gap

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So you can trigger it even at base cast speed

weak sable
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i see ty

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btw would be elemental dmg or spell dmg inc better for tri elemental nova. i would guess elemental because its counts as triple the dmg? klike 100% elemental is same as 100% cold + 100% light + 100% fire, so overall 300% ?

harsh abyss
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No

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It's divided amonst the three

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If you have 10 fire, 10 lightning and 10 cold damage, +100% elemental damage will give you 20 fire, 20 lightning, 20 cold

nimble shoal
real rain
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Nova might actually be decent if it worked like that lol

harsh abyss
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It matters because of the way flat damage works. It's divided evenly, so 60 flat damage is 20 of each flavor

proven haven
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Its a really low amount of flat added

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Just in general its kinda weak

weak sable
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and just by reading through all the stuff this comb sounded nice. so i thought give it a try. but yeah im starting monolith atm with it and hitting for 5k per cast isnt that much ๐Ÿ˜„

proven haven
#

Yea its just such a depressingly small bonus. 60 flat every 6th is like +10 flat

harsh abyss
#

Add Legends Entwined with the Invoker set for another +7 levels

proven haven
#

Even with 50 levels nova probably still meh

#

Even the pen is kinda diluted

harsh abyss
#

The build I was looking at for it was ~42 levels I think?

I havent gotten it very far though

proven haven
#

1000% ele res is 100% pen

#

Which isnt that much really for such an investment

harsh abyss
#

The way I see the pen node is it basically equals "resist shred" since base capped resists give you ~20%, I wouldnt build into it.

proven haven
#

Yea a t7 ele res affix is like 8% pen or whatever

harsh abyss
#

12%, but yeah

proven haven
#

Er I guess yeag

harsh abyss
#

One of the side benefits I like about it is you can use all 3 runewords in RM for 1-2 points each for +30 flat (spread across the 3 elements). Not many builds can really utilize that

proven haven
#

Yea fair

harsh abyss
#

Also I just like Gordian Prism and Grand Prism Nova as a concept

proven haven
#

It just needs a lot of help, the effectiveness is meh, multis arent big enough, spark charge synergy is too bad

#

Ailments doesnt have enough hits

#

Or more multis

#

Dot doesnt care about hit more multis

harsh abyss
#

Yeah

proven haven
#

Another outdated skill

harsh abyss
#

We did the math a while ago and if you get all the More multis, the total is about... one unbuffed meteor.

#

ARPGs always struggle to make single-hit skills actually valuable compared to multi-hit ones.

proven haven
#

15 LB hits is already what, 1500%?

#

Before spark charge

#

No innate AoE but still

weary hamlet
left hill
#

could remove the direct cast requirement too. still terrible skill.

weary hamlet
#

nah thye need less brainless trigger spam all over the screen and more making the skills viable and usable with active button pressing and active building around

#

ele nova is supposed to have like 5 potential builds inside it and none are remotely viable

left hill
#

i think you're interpreting my comment as saying they should make that change. i'm not. i'm just saying the skill would still suck even if that with indirect casts & channel

harsh abyss
#

I think @weary hamlet is partially right, but I also think the availability of attack/cast speed is part of the problem. We can just cast too quickly and it leads to all sorts of screen spam. And it exacerbates the issues with triggers and forces them to put the rate limiters on everything

elfin rapids
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Mage (20) / Sorcerer (13) / Spellblade (18) / Runemaster (58)

General:

โ–ธ Health: 1,412, Regen: 20/s
โ–ธ Mana: 325.79, Regen: 12.32/s
โ–ธ Ward Retention: 436%, Regen: 32/s
โ–ธ Attributes: 44 Str / 44 Dex / 218 Int / 44 Att / 44 Vit
โ–ธ Resistances: 57% / 33% / 189% / 30% / 30% / 74% / 74%

Defenses:

โ–ธ Endurance: 20%, Threshold: 284
โ–ธ Dodge Chance: 6% (176)
โ–ธ Armor Mitigation: 51% (3,268)

weary hamlet
#

or rather they should have 4-6 years ago and now it's a bit too late

harsh abyss
#

I think Frozen was looking at something like 80 hits per second for LB builds??

#

It's a little out of control

weary hamlet
#

also there is not enough opportunity cost to picking these attack/cast speed nodes, and little real alternative. Like if you are not taking the cast speed talents in sorc, what are you even picking instead?

#

"a little" out of control

#

and if this was only one exceptional build or something

harsh abyss
#

Give us the Sentinel treatment where we get all our defenses for free and enough damage on the passive tree to delete uber ๐Ÿ˜

weak sable
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Mage (28) / Sorcerer (65) / Spellblade (5) / Runemaster (15)

General:

โ–ธ Health: 1,398, Regen: 40.6/s
โ–ธ Mana: 369.08, Regen: 17.28/s
โ–ธ Ward Retention: 381%, Regen: 156/s
โ–ธ Attributes: 21 Str / 21 Dex / 172 Int / 29 Att / 33 Vit
โ–ธ Resistances: 94% / 110% / 94% / 81% / 92% / 87% / 89%

Defenses:

โ–ธ Endurance: 41%, Threshold: 280
โ–ธ Dodge Chance: 3% (84)
โ–ธ Armor Mitigation: 26% (1,152)

weary hamlet
#

or the warlock special, just add a zero somewhere

#

ice barrage? 400% more damage per icicle or something

left hill
urban nest
#

You need to togle on enemy is chilled, shocked, ignited and your Throne, that puts you up at 344k. Scales and Trinity cripple your damage.

proven haven
urban nest
#

I was looking at ele nova before the league started, but ended up shelving the idea in favour of playing my go-to feelgood build (Frozen Orb), but I was doing something along the lines of https://www.lastepochtools.com/planner/BZ373x5X for 800k~1.1mill+, nowhere near optimized and with 20+ passive points to spare.

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (8)

General:

โ–ธ Health: 1,608, Regen: 20/s
โ–ธ Mana: 376.21, Regen: 15.28/s
โ–ธ Ward Retention: 362%, Regen: 48/s
โ–ธ Attributes: 40 Str / 33 Dex / 181 Int / 27 Att / 33 Vit
โ–ธ Resistances: 38% / 14% / 62% / 14% / 14% / 87% / 71%

Defenses:

โ–ธ Endurance: 41%, Threshold: 454
โ–ธ Dodge Chance: 5% (132)
โ–ธ Armor Mitigation: 38% (2,071)

Used skills:
elfin rapids
#

I swaped some points and got 264k~382k, that's all i could get on a 47 levels skill lmao

urban nest
weary hamlet
#

and that was in like 2022

elfin rapids
#

305k~449k now, i already can tickle Uber yay

harsh abyss
#

One of the problems is also that Ele Nova doesn't necessarily NEED to be good at single target damage, in theory. BUT the problem is that no single target build tends to struggle with AOE clear so the theory of "one ability for single target, a separate ability for clear" falls apart.

Take LB: The single target is good, but 2 of the main components (spark nova and spark charge) are also AOE, and they do enough AOE damage to clear out small things, why would you need another skill specifically for clear?

Almost every single target ability has some amount of clear to it, and that means when you're pumping up the single target damage, you're also pumping up the ability to clear the screen. It makes AOE abilities basically worthless as a concept.

#

So we have AOE abilities that suck for single target, and single target abilities that are great for clear.

weary hamlet
harsh abyss
#

Yeah, and when you can cast your single target ability like 5-8 times for second because of crazy cast speed... who needs a separate skill for AOE

weary hamlet
#

yea and also it's very common to have nodes/transformations that allow good clear in single target skills, but the reverse is very rare

#

like imagine if ele nova had a node, increase damage by 5000% but its damage is now divided evenly between all targets it hits

harsh abyss
#

oh man it might actually be good

weary hamlet
#

or something

elfin rapids
#

Things i would change on Crest of Unity: the line that "forces" your Elemental Nova to be the standart tri-elemental version would be changed to "you cast all novas you have unlocked at the same time", so if you have 1 point into each of the 3 novas, instead of randomly casting one of them you would cast all 3 at the same time effectively triple your damage. Another thing would be changing the "1% elemental penetration every 10% elemental resistance" to every 3%

elfin rapids
#

Is there any effect in the game that behaves like this? I liked the idea, but i'm afraid the implementation would result in bugged interactions lol

proven haven
harsh abyss
proven haven
#

I think SO in theory could beat LB on single but probably lose on AoE

elfin rapids
#

There's not really changing this unless they revamp completely the skill and the item.

#

I'm thinking more like small changes here and there.

harsh abyss
#

Small changes like tripling both the damage and penetration? haha

harsh abyss
proven haven
#

And give it like a lil mini nova inside the nova that does more damage or something

elfin rapids
proven haven
#

Idk, it has some good multis and kinda just works

harsh abyss
#

Mana stacking static orb is one of the more enjoyable builds I've dinked around with this season. It feels good to play for sure.

strange needle
#

If you add the mana corruption SO should have more single target than lb

proven haven
#

I think SO already could have had more single than LB in 1.3 iirc

#

Mechanically inferior though

cosmic dove
#

@harsh abyss @weary hamlet @proven haven I closed the book on season 4 for me
thanks for answering all my returning-player-dumb-questions
for the record, I got Pulsar-BH + (manual) Meteor to 650c
Aberroth melted in a few seconds
I didnt try the new 3 omen circle thing or uber
the time investment for upgrades just became too much for a casual
but I was pretty happy with how LE lived up to the "you can think of a build and probably make it work" mystique
interested to see what they do with mage in season 5
until then, thanks again and ๐Ÿซก

harsh abyss
#

Nice dude! LE is definitely the best ARPG for "Make it up as you go"

#

You totally tagged my impostor though

glass iris
cosmic dove
#

LOL

#

somehow that seems fitting

#

I blame tab-complete

weak sable
weary hamlet
#

along with a few others like square root scaling, spread damage with below 100% scaling for extra targets, and so on

weary hamlet
#

corruption isn't too bad compared to most of their other mechanics, but it's sad that they still don't give a shit about balance

cosmic dove
#

yeah I ran into the same wall I do in every ARPG
the mechanics of progression are different but the underlying instructions are always "farm until your eyes bleed" which isnt for me
I had a single T2 (spine sword) and even it didn't have T7/T6 slam
I didnt see a single T7/T6 exalted and the only corruption that hit was a "max of range" on the weaver ammy
I just didnt have the time/energy to push the build any further

proven haven
#

Progression slows quicker when the build itself is also somewhat slow

cosmic dove
#

no doubt
I could have rolled sentinel or some other 1000c build and farmed stuff but I guess I am stubborn LOL

proven haven
#

Well I mean even among mage, meteor / bhole kinda hard

harsh abyss
proven haven
#

Rename myself FrozenRogue

strange needle
#

The new rogue build is quite unethical

urban nest
#

Because of personal enjoyment from playing a specific fantasy.
Who cares about optimal builds? Shiny spell go brrr. (And so does the enemies! Freeze the world!)

strange needle
#

But hey nerf warpath ๐Ÿคฃ or frogs

weary hamlet
strange needle
harsh abyss
#

One day mage will get a turn to have a bunch of OP builds

proven haven
#

Copes

strange needle
#

But hey i am sure spellblade is balanced compared to that

proven haven
#

We copess

strange needle
#

I literally made it for lols and was like yeah nah ty I quit

proven haven
#

I just fully gave up this season and went full meme, its not so bad tbh

#

Though having such a weak economy game kinda sucks, id have more gold if I started a real build

strange needle
#

It one shots plus has incredible ward,max dodge and aoe its as insane as it can be

#

Yeah I have no will to play and most my friends too ty to new gear mindset

#

Every exalt I use is bye bye have a good time never seing you again

strange needle
proven haven
#

Probably?

#

Depends how hard it is

#

It just feels kinda sad to see rogue do it so easily for free

#

To put in all the effort for this gimmick

strange needle
#

Yeah with no gear

proven haven
#

That doesn't really do anything else

strange needle
#

It basically makes you feel like why i am even playing this

#

If that is 100 times better with no downsides

proven haven
#

Yep kinda

strange needle
#

Warpath has amazing clear,currently bugged but its bossing was not like S tier

proven haven
#

Any mage build I make is probably just going to be a class fantasy or meme build at this point. Since anyone looking to play something really strong has better class options. It's mostly just for people who enjoy the class, or think the build is cool

harsh abyss
#

Or people who dream of a better future ๐Ÿ˜ข

proven haven
#

But if you make builds that look decent and they become popular

#

Then they get the spotlight and get nerfed all the same

#

Even if they are 3 tiers below the best shit xd

harsh abyss
#

Listen, no one is going to play channeled lightning blast except me ๐Ÿ˜

proven haven
#

Tru

#

Idk could be neat

#

Could do like a dread zero to hero thing but abby is too trivial as a challenge unless its truly giga meme build

#

Like DPS snap freeze or something

#

And uber is way too high effort for the really meme stuff

harsh abyss
#

Lol dps snap freeze

#

If it had bonus damage based on shock chance, that could be a cool thing to pair with brand of deception

proven haven
#

Yeah if only

summer galleon
#

kinda wanna do dps glacier tbh

#

but I am scared for how ass it would be

proven haven
#

I got like sub 20s dummy kill with testing

#

Did some troll dex stack with ice barrage thing for lols

#

Ladle and so on

summer galleon
#

heavybreathing unexpected I shall go cook a build

eternal grove
#

What's a good weapon I should use for Flame Reave before I can use the staff at level 74?

harsh abyss
#

Literally any staff is going to be good because you'll convert the spell damage to melee damage

#

Eventually get a Bladed Staff probably, but any of the ones that give melee and spell damage will be solid

kindred oxide
#

I just remember everyone and their mothers playing Frost Claw RM.

#

TBH though, I'd rather play an "A-tier" build than an "S-tier"

kindred oxide
# proper hawk whats the warpath bug?

VK has a passive node called Void Well that consumes Essence stacks to restore them to 30% Mana whenever they bottom out.

When Warpath bottoms out, it stops your spin and you have to start it all over again.

Warpath is supposed to continue spinning through a Void Well proc. As you drop to 0% and instantly go to 30%, that's not supposed to stop your spin. But it does.

The bug fix they applied didn't work. People's spins are still getting interrupted.

proper hawk
#

oh i didn't realize it wasn't fixed lmao

#

thanks

kindred oxide
#

having your spin interrupted is the worst.

#

spin to win
not spin to...

proper hawk
#

not only that but it resets the ramping node right? so that basically cuts your dps by more than 50%

kindred oxide
#

that's why it sucks yeah. it needs to be built up, not just damage but range too

sterile ledge
#

is that a new bug? i remember void well being fine before?

kindred oxide
#

Not sure, I remember testing out Warpath in a previous season and it was fine. I'm assuming it's a this season thing.

sterile ledge
#

yeah, i loved it in s2

#

if the well proc is interrupting that makes me less want to go try it cause it was super fun before

empty sundial
#

anyone familiar with lightning blast builds? is that node that makes LB not chain to other enemies that good? seems to really hurt clear

harsh abyss
#

It kills clear, but you can use another skill for clear. Once you also go take the Halo Effect nodes, you get your clear back from lightning blast, and then it gets even better when you get the spark charge nodes

left hill
#

unrelated, I wish Maehlin converted the Bleed Duration from Symbol of Demise.

teal hull
#

has anyone tried using this in the flame rush tree? If the enemy had 999 stacks, wouldnt this hit me for 12k ward?

empty sundial
#

not enough points for the halo stuff

#

but that doesnt scale with INT like the other one

kindred oxide
left hill
vapid cosmos
#

any mages around that could help me find a build

elfin rapids
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Mage (20) / Sorcerer (13) / Spellblade (18) / Runemaster (58)

General:

โ–ธ Health: 1,304, Regen: 20/s
โ–ธ Mana: 285.83, Regen: 12.32/s
โ–ธ Ward Retention: 368%, Regen: 0/s
โ–ธ Attributes: 26 Str / 26 Dex / 184 Int / 26 Att / 26 Vit
โ–ธ Resistances: 57% / 33% / 189% / 30% / 30% / 56% / 56%

Defenses:

โ–ธ Endurance: 20%, Threshold: 263
โ–ธ Dodge Chance: 4% (104)
โ–ธ Armor Mitigation: 43% (2,523)

elfin rapids
elfin rapids
umbral perch
# elfin rapids Did you use Glacier for hit damage or you went the DoT/Ice Vortex route? I wonde...

I think last time it came up, people were not very impressed with Vortex. It has interesting synergy with Shatterstrike's node to trigger a random explosion, because you get the full Vortex from any explosion and can therefore disable the largest explosion for -80% mana cost (I am having a good time with this but I don't think it's very good). But using it as your primary damage source, even boosted by frost claw and ice barrage, I don't think people were impressed by the damage.

robust junco
#

Iirc Vortex main issue is it doesn't benefits from More Dmg inside Glacier

elfin rapids
# robust junco Iirc Vortex main issue is it doesn't benefits from More Dmg inside Glacier

Not even the Breaking Point node? That one is just "more damage" and the others only work for specific sizes of explosion. I know that it's written in Ice Vortex that it doesn't scale with other nodes in the tree, but there was one time i heard Mike explaining the logic behind Glacier and i thought maybe Breaking Point could work.

The logic explained is that Glacier is a skill that doesn't do damage by itself. When you cast it generates 3 subskills (the sized explosions) that do the damage. The ice vortex would be a 4th subskill. Maybe the reason why they wrote the vortex doesn't scale is because all nodes on Glacier only affect specific subskills (the explosions) but they forgot that Breaking Point affects the skill as whole lol

robust junco
#

I haven't tested myself tbh
I am going with what the tooltip says, but we know tooltips are... Not always accurate
Also someone else was complaining about that

#

It should be easy enough to test anyway

weary hamlet
robust junco
#

It's not what the tooltip says

noble reef
#

not that i want to build around it but for science it would be cool to uderstand the interaction between this 2 nodes

#

i mean it doesn't chains anymore

dull salmon
#

Assuming the following four slots are locked down, what is the absolute most fire resistance I could accumulate as a mage of any sort?

  • Crest of Unity
  • Embers primordial amulet
  • Ruby fang cleaver and shield

This yields a quadratic relationship between fire resistance and ignite damage with elemental nova

#

Alternatively, we ditch the amulet for the Entwined Legends ring and swap to the firestarter for that multiplier, but the flexibility there would have to make up for changing a 1.7 multiplier to a 1.4

weary hamlet
#

not that it helps focal blast much

full bluff
#

Did someone say play channeled elemental nova, screen wide aoe

#

heh damage is so bad it hurts to even play against normal monsters

main meadow
#

I found that ignite elemental nova was good for leveling (with some good uniques) but it is bad for endgame
Couldn't find a build that scales ignite to the point it gets good

I've been playing Flame Reave and it is fine...gameplay feels clunky and boring

proven haven
#

Its kinda bad scaling though

#

The ratios just suck, regardless of scaling off multiple things

summer galleon
#

it will be my last try before this season is closed

proven haven
#

Just spam

#

Think I had enough mana to be neutral sustain

#

Iirc disabled the big glacier went full medium for damage

#

Kinda troll since dex stack is fairly awkward for defense

summer galleon
#

hmhm

#

allright nothing 5hours on the planner cant fix

#

ty

left hill
dull salmon
cold nexus
#

where the top tier meteor builds

full bluff
versed hawk
#

time to theorycraft

cold nexus
#

oh i think you linked me the other day, i forgot. ty!

#

damn bruh is yr widescreen like 5 monitors long?

#

bro is playing at his local AMC

full bluff
#

It is like 3 regular monitors

full bluff
runic delta
#

is fire aura spellblade easy to get in to at lower levels?

left hill
#

from other folks that tried it, it seemed to work better at lower levels actually, and kind of drop off later

short spoke
runic delta
#

I want to play lightning blast but it needs a unique

#

So thats why I settled for fire aura even though the AoE is extremely small

short spoke
#

mage idols are pretty easy to get fire aura stats, however

#

get a few fire aura stats and a box that magnafies them, you be laughing

runic delta
#

Dunno just finished campaign

#

Played rogue till lvl 80 and got bored of it

hollow bolt
#

i think you should wait to unlock firebrand to play fire aura. flame reave unntil then hard carries

runic delta
hollow bolt
#

yeah then you should be good to go

dull lynx
full bluff
# dull lynx can you explain why some of the lightning meteor builds are using frost claw and...

Meteors have a node that casts up to 3 frost claws per meteor. Frost claw has a node that can trigger elemental nova. By using this chain triggering you can get a lot of hits, get spark charges from elemental nova. It works well for lower corruption clear, but I found that the damage effect drops off as monsters get more tanky and the skill spec and meteor node points are better spent on just boosting the meteor itself.

harsh abyss
#

That sounds about like I'd expect

dull lynx
#

ty, forgot about heat flux

full bluff
#

Frost claw hitting 50 times is great for large numbers of weak targets, but when the hit is 35k that adds up to 1.7M damage in total. When a single meteor hits for 2M. Those 3 points = 45% more damage on the meteor. 6 meteors at 2M +45%...

#

Thats 5.4M damage

#

The number of hits are useful for shred

#

So there is not a clear right or wrong way here

harsh abyss
#

@weary hamlet Another example of trigger overload, lol

full bluff
#

With low area modifier for meteor, I would play the trigger way for clear

#

I don't have 2 spec skill slots to spare, need frost wall, teleport, focus, flame ward ๐Ÿ™‚

harsh abyss
#

If you take the -area and the More Area nodes together, it equals out to about the same area as base meteor

#

45% less and 100% more is 110% total area

#

Unless the radius reduction on Meteor Shower is "reduced" and not "less" (wording unclear)

full bluff
#

yeah, I have experimented a lot with the combinations

#

The +fall radius nodes are great when you have extra area from items. Then you get massive spread and overlap

#

For that full screen clear

harsh abyss
#

yeah, makes sense.

#

That's probably how I'd play meteor

full bluff
#

For sustain and massive fast clear I aim at killing almost everything with one 6 meteor shower cast. Then move on. I change it a bit for harder bosses, but that is the rare fight for me.

#

Everything but uber bosses are stun locked anyway, so doesn't matter much

harsh abyss
#

Yeah, I bet with the new damage effectiveness on meteor, stunning almost everything is a breeze

full bluff
#

Monsters are either dead or stunned if they get hit

#

Then open nemesis and a tiny beetle one shots me

harsh abyss
#

#justmagethings

#

Just play the "Ethical Sorcerer" and convert most of your damage taken to mana

weary hamlet
runic delta
#

is there any other reliable webpage apart from maxroll?

harsh abyss
#

I like the layout and presentation way more

valid wharf
#

guys, im looking for a very fast build, playing heartseeker rn and its kinda fun, but i saw that Lightning Blast Runemaster and it looks really sick, i tested it but the mana is kind of a problem bc it only works when u stand still and teleport everytime, is there any way get better mana sustain without standing still for the buffs from the boots

proven haven
runic delta
vivid wedge
#

Yeah for builds I like I usually rewrite them in LE tools

#

Maxroll kind of a mess and doesn't calculate things totally right

runic delta
#

maybe its just because im used to maxroll

#

but lastepochtools seems to not be updated very often

unborn hamlet
#

I bypass my mana issues with LB by having corrupted mana gain on potion use

#

On my Orian belt

#

I get 12mana from the belt itself, another 15 extra from the corruption, dunno how much extra mana from int + laddle

#

I chug a pot for about 120 mana gain on each potion

#

Only little rough patch is Ubber fight , since I have to move a lot but Ubber doesn't drop too many of em, gotta manage a little there by standing still during phases where I can

harsh abyss
valid wharf
#

also, many items are using corruption bc its really good, is there any other way to get the exact mod ? or just rng and use rune of corruption ?

left hill
vivid wedge
#

Last I knew maxroll still wasn't doing spider ammy stuff right

inner wagon
#

Obviously biggest spike is 200 int where you are 100% crit with the lightning set

#

But if your concern is bosses like Uber abberoth yeah you need to stand still

#

You only need to worry about mana conservation is if you are spamming firewall while mapping

#

If you constantly chug some mana pots here and there you won't have mana issues around 150 int or so

#

Int in the beginning is the biggest bonus for lightning blast. Use blessings and idols if you are missing resistances. If you find 1 lp try to slap max int till 180 to 200 then look for other stuff

strong lake
#

What's good HP and Ward for Spell blade? Currently at 4k HP and a sustained 10k Ward

desert steppe
#

has anyone tried flame reave with palarus?

strong lake
desert steppe
#

I'm thinking of double dipping str/int with cleaver and using palarus to gain flat spell damage

strong lake
#

what are you double dipping with str and int?

desert steppe
#

which then gets turned into flat melee again for flame reave

#

so you get armor, int scaling stuff (4% dmg, ward retention) and flat melee (from flat spell conversion) by stacking strength

strong lake
#

I guess it could work. Would require a lot of T7's and high LP rolls

desert steppe
#

I wish we had a working dps calc ๐Ÿ˜„

carmine abyss
#

just killed uber aberoth for the 1st time after 3hours trying...

eternal grove
#

Should I go for Fireball or Mana Strike as 5th skill on Flame Reave?

carmine abyss
#

๐Ÿ˜ซ

#

qq can LB build use red rings?

#

I've never seen a build planner wearing a red ring though

vivid wedge
carmine abyss
#

thx

idle oxide
#

Hi from primalist section

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Mages r cool

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Ok bye

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Rawr ๐Ÿฆ

rough mirage
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Speaking of, how's Jasper's spear better than Jormun's ? I want to undestand it as someone who's relatively new to the game.

desert steppe
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just a lot more flat I guess?

rough mirage
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Maybe it's that searing something buff it gives. It's just that i'm getting lower DPS numbers, so maybe i'm missing something.

unkempt tide
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I feel like iv hit a wall even with all the right gear for my build, am I doing something wrong or am I just at a point where I need to grind

unborn hamlet
# carmine abyss ohhh okay i will try it

Keep in mind that's like super aspirational stuff , like 2LP red ring perfect slam perfect rolls and perfect corruption, otherwise losing the skill point from legends entwined bonus is a big DPS loss

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It's easier to swap from twisted heart to shattered worlds for the DMG reduction, more stats more int so it's more DMG as well, and generally speaking, your runic invoc shield should generate more than enough ward to keep you alive

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You also have permanent haste

carmine abyss
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is shattered world better than twisted heart?

unborn hamlet
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It might take time to get used to it, but I personally think it's way better

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+10 to all and 9%+ DMG reduction is priority

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Crit chance doesn't matter for us, and the effect of frenzy is situational (unless you roll perma frenzy corruption on it)

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Twisted you spam skills to generate your shield, with SW you need to keep your runic shield up at all times (the cool down is shorter than the buff so it's fine)

strong lake
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Lvl 58....the Volcanus Spell Blade is now ONLINE!!!

robust junco
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Whats the mtx on the weapon ?

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Looks dope

strong lake
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That's Volcanus's default updated model

proven haven
robust junco
kindred oxide
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My teleport has no points in it but is on my skill bar instead of teleport fireball

median tapir
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Teleport instead of teleport

nimble shoal
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Yeah, teleport is way better

unborn hamlet
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flame rush is the superior movement skill

eternal grove
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I think I like that option better too

strong lake
strong lake
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Man spell blade kinda nasty. All I have is a Volcanus equip and i'm just mowing down all timelines while climbing to empowered

harsh abyss
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I can imagine firebrand volcanus is pretty strong

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Magma shards is one of the rare item-triggered abilities that hasn't been rate limited (yet)

kindred oxide
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And even though you cast a flame reave at the end, I'm pretty sure it only makes up for dps lost during its travel time and doesn't actually add damage.

eternal grove
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I'm finding teleport a littttlle clunky actually, at least on controller

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It teleports a fixed distance whereas surge snaps to your target if there is one

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feels a bit better in bossing at least

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gonna stick with teleport for a bit

kindred oxide
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Yeah teleport with fixed distance is weird.

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clicking where you want to end up is really convenient

harsh abyss
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Yeah that's why I prefer it over other travel abilities

radiant vessel
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I actually prefer surge over teleport, at least on squishy builds

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It's generally safer

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And it feels really smooth once you get the cooldown to around 2s

kindred oxide
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Surge is a bit more responsive. Teleport has a bit of a delay. It doesn't count as instant cast so it'll stop your Mana regen for 1s, if that matters to you

nimble shoal
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Unspecced surge is real lame tho imo

kindred oxide
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Feels like spellblade already needs a rework tho.

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Ngl, spell procs off of melee attacks just never took off.

Spellblade just gets sheer damage from its big melee attacks because of dex+int scaling and a really good skill tree.

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Fire aura is the biggest disappointment

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Needs more spell, less blade.

harsh abyss
left hill
kindred oxide
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Maybe playing it too safe.

kindred oxide
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It's not just that too. Even if that was fixed, you're still putting your eggs in two baskets.

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Also, int + dex builds get crit so easily with defender of welryn and Prodigy nodes.

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flame reave and shatter strike are powerful because they are the least spellbladey and don't follow the melee attack to proc spellcast theme.

left hill
harsh abyss
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Crit isn't really a problem for any mage build these days

kindred oxide
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Yeah not a problem but a source of the imbalance between spellblades who get their damage from their melee attack vs ones who try to get it from their spell procs.

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Cuz the latter doesn't work

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And the former works really well

left hill
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but it's not a source of imbalance for that. bc the crit applies to both.

the source of imbalance comes from things besides crit chance

kindred oxide
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Yeah but if your damage is focused on the spell proc, I can't imagine you'd have 70 points in dex and the defender of welryn node.

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So you just don't take that node. But melee does and their crit is instantly solved

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That's the point

left hill
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but if you're spell focused you grab the Sorc node for 3% increased crit per Int right at the start of their tree

kindred oxide
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Melee damage based benefits from the strongest node on the tree

left hill
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so you get flat and increased both scaling off Int

kindred oxide
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Ahh ic.

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I've never tried to build it that way, I just think defender of welryn is such a huge asset to spellblade

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And a big reason the good builds are good.

kindred oxide
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How fast is LB Runemaster killing Uber

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Assuming I guess moderately geared.

celest lintel
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dont take long really

kindred oxide
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Sub 1 min?

celest lintel
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i could probably get 60 seconds if i locked him up in the right abilities

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i could stream it if you want

kindred oxide
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Just curious bout their Dmg output

celest lintel
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ill hop on and kill regular abby RQ place echo

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so you can se

kindred oxide
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Just approx time is fine. Thank you!

celest lintel
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i dunno i play with numbers off ill time it right now

proven haven
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With not quite full 2t7s

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And not stardial / glass cannon setup

kindred oxide
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Yeah just regular gear.

inner wagon
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Fire aura can't crit

proven haven
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I'd expect maybe low 40, if you have full crazy legacy shit Im sure someone could do better

kindred oxide
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Yeah that's pretty strong. In prev seasons I've gotten sub 1m on diff classes.

My flame reave is usually 1:20-1:30. I would need insane gear to get it below that, would rather just invest in another char haha

proven haven
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Think didnt even have 2t7 body yet

celest lintel
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guess ill do prison too i got one

kindred oxide
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I'm at work can't watch streams

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Was just wondering it's dps output

proven haven
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Thing is that the uptime is really good

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You kinda just glide around and each phase is a few seconds

kindred oxide
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Yeah sweet. Def not a fan of the one-shot builds

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I feel like A-tier is the sweet spot in this game.

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Still strong but have to work for it

proven haven
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Idk if LB is S tier anymore

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Or if the new S tier pushed everything else down

kindred oxide
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Yah the maxroll tiers are a bit arbitrary and inaccurate

inner wagon
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More like lb got nerfed

proven haven
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What

inner wagon
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DMG got reduced by 40% or so

proven haven
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No

inner wagon
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?

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Fragment got nerfee

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Halved

proven haven
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Yep

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I have a spreadsheet for all that

celest lintel
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You are talking to THE LB GUY

proven haven
celest lintel
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frozen sentinel has spreadsheets from before both of us were born bro

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he knows what hes talkin bout

proven haven
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Even before talking about the new idols which are crazy or corruption, the DPS loss was less than 20%. After new stuff DPS is higher

kindred oxide
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Yeah corruption and new idols gives a lot

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Basically global buffs.

celest lintel
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LB is in a really goos spot right now

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feels really good with the amulet this season

kindred oxide
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What would it take for LB to be good, when cast by swinging a sword? ๐Ÿ˜‚

proven haven
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A lot really

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The good nodes in the tree dont work with indirect lol

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Plus you can get huge cast speed now

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Like 6+ cast per second vs

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Whatever shit melee is doing

kindred oxide
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Yeah melees not hitting 6x a second loool

proven haven
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Thats just direct casts

kindred oxide
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Yep haha

proven haven
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Then you have recast, direct onky

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And extra chains

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The plus side is that you dont need as many skill points for indirect

kindred oxide
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I think creating the dichotomy between direct and indirect casts takes a lot of the allure away from spell procs. Too restrictive.

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Fun police text.

proven haven
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Also

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Proc builds kinda pay a steep skill slot tax imo

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Give spellhlsde like +1 or 2 skill slots as a special bonus

kindred oxide
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Like gear wise or skill nodes

proven haven
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Spellblade

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Skill slots

kindred oxide
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Ahh yeah

proven haven
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Like specializations

kindred oxide
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Yup lol

proven haven
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Every trigger is ass if you dont spec

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Which takes a lot of space

left hill
kindred oxide
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For what should be spellblades most important skill

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Enchant Weapon sure has a lot of mandatory nodes

harsh abyss
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I think the theory is that spellblade builds have going for them is multi-triggers: So like when you're using Mana Strike to trigger LB, Frost Claw, Mana Arc, 4x Spark Charges, and Static Orb, that's a lot of spells flying out.

carmine abyss
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QQ, what is better for Lb? spell lightning dmg or % lightning dmg

harsh abyss
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Flat damage > % damage, most of the thtime

carmine abyss
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I should get flat instead of %?

harsh abyss
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For idols for LB, you want to be looking for the ones that give "cast speed with aegis" and "lightning damage with aegis"

celest lintel
#

@Frozen i didnt say earlier but i appreciate your work. unfortunate timing on your imprint video timing. I think with the addition of corruption they could have left imprinting the same and the addition of another "lp" at every level would have elongated playtime a satisfactory amount

carmine abyss
harsh abyss
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It depends on your math. There's a certain point where more %increased damage is more valuable than flat damage, depending on how much flat and %increased you have. Frozen is the math guy who could probably tell you where that balance lies.

celest lintel
carmine abyss
harsh abyss
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๐Ÿคทโ€โ™€๏ธ

celest lintel
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not bad but suboptimal

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more armor isnt bad

harsh abyss
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The reason Pyramid is best is because you can get the most idols into the refracted slots

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If you don't have a pyramid that gives you a good amount of increased effect of prefixes/suffixes, then a different altar might be better

carmine abyss
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hmmm altars are hard to find

carmine abyss
harsh abyss
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I just never expect that to be the case

carmine abyss
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omen chain might be the only way to get tons of them but my LB having a hard time clearing those

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also having a hard time clearing omen windows after 1000 corruptions

median tapir
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Just creat a rogue

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Easier gering and way more power

carmine abyss
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is it fun to play though?

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I know its op

median tapir
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If u nit play the 1shot build yes

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Not

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When

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Ill link u my scuffed rogue and he already killed uber and can ez farm 1500 corruption +

harsh abyss
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You can edit your messages ๐Ÿ˜

carmine abyss
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oh you mean shadow cascade

median tapir
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And my setup is really bad

median tapir
proven haven
# carmine abyss I should get flat instead of %?

I hadn't fully mathed the flat vs increased yet with 1.4 but in 1.3 increased won.

I think its possible in 1.4 flat wins since;

  1. You can get more increased for free from higher int values and other sources

  2. You have less flat to begin with from enigma nerf

median tapir
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Look at this bad gear

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And its already stronger than my lb

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So dumb

carmine abyss
proven haven
kindred oxide
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I need a new build to try now. Maybe within mage. Like sorc or runemaster.

I did rip blood warlock. Its damage was impressive, clearing uber sub 2 mins in mostly starter endgame gear. Fun to build but not fun enough to keep playing.

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Open to suggestions, if anyone had a blast playing a certain build this season lol.

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Pref uber worthy, but not interested in cheezing him.

proven haven
carmine abyss
median tapir
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Its so ez to build

kindred oxide
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Do sorcs usually take focus?

median tapir
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U just hold 3 Buttons and win

proven haven
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Could do as RM too

carmine abyss
proven haven
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Probably sorc if going mana tank

median tapir
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I also did but

kindred oxide
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Rogue is probably the only class I haven't tried in LE

median tapir
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U can so ez clear everything without dying

proven haven
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Yeah rogue is always busted, did a bit in 1.2, was busted

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Got bored

kindred oxide
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Was it Falconer? yea geez. Devs must love rogue.

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Rogue is allowed to one-tap uber every season

median tapir
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And this time with 2 builds

kindred oxide
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But God forbid we proc more than one fire aura per two seconds

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That would be too busted

proven haven
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Sentinel and rogue OP? Bear oneshot uber? Better nerf enigma

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And wrongwarp

strange needle
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If anyone haven't seen the level 38 rogue uber kill,1.4 has the best balance of any league so far

celest lintel
carmine abyss
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are we allowed to talk about rogue in this channel though? coz I didnt join one

strange needle
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You can talk any other classes as long it doesn't last forever

carmine abyss
kindred oxide
kindred oxide
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๐Ÿ˜‚

runic delta
#

what is the best spellblade variant? ive seen lightning, fire, ice...

kindred oxide
runic delta
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The one from gringo?

marsh furnace
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frenzy is just better here compared to haste? generates frenzy with surge

kindred oxide
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Idk what that is sry

runic delta
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gringo gaming youtuber thats where I saw the fire weaver one

marsh furnace
kindred oxide
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Ahh yah I'm playing my own version. I don't even know any content creators tbh lol

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I would recommend the maxroll version, it's built for quality of life

runic delta
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Yeah maxroll is the one im using

runic delta
kindred oxide
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Nah I was just on a path before maxroll guide came out and too stubborn to wanna change lol!

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But the build is fun and strong. Can't ask for more than that.

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Easy to build. easy to play.

marsh furnace
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ya everything in lizard's guide is pretty well thought out, there are alternate setups but his is the easiest to play & build

runic delta
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ill stick to maxroll for then now ty

inner wagon
marsh furnace
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and this one

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I'm trying to get one with high rolls + t7 hybrid health + frenzy corrupt, gonna have to try few more slams

inner wagon
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So yeah I assume frenzy is better for you

carmine abyss
#

qq do I still have to clear quest echo and gather harbingers on my mule account if I use confluence of oblivion? (for unlocking empowered monolith I mean)

nimble shoal
carmine abyss
nimble shoal
inner wagon
#

What is a timeline boss?

strong lake
# inner wagon What is a timeline boss?

When you collect enough "Stability" in a timeline you can start the "Boss event" to beat the timeline and reset all monolith nodes in said timeline. There are three of these monolith zones that are lvl 90. Age of winter, Age of fire, And Last ruin. Beating any of these lvl 90 zones will spawn in a "Harbinger" a second boss that will absorb the skills of the defeated timeline boss and use them along their normal moveset. Beat this lvl 90 Harbinger and you will unlock the ability to "empower" timelines making them lvl 100

inner wagon
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Ah got it

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Yeah that confused me

spring crag
#

okay

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stupid question

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should any Reowyn's Fortress build use madness?

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because they will lose quite a lot of ward (and as result, flat dmg) for doing to for some additional crit multi

inner wagon
#

Who needs to live when your enemies are dead?

strong lake
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Mage (28) / Spellblade (77) / Runemaster (8)

General:

โ–ธ Health: 3,111, Regen: 0/s
โ–ธ Mana: 197.51, Regen: 8/s
โ–ธ Ward Retention: 396%, Regen: 233/s
โ–ธ Attributes: 2 Str / 16 Dex / 91 Int / 2 Att / 3 Vit
โ–ธ Resistances: 269% / 101% / 97% / 115% / 109% / 104% / 109%

Defenses:

โ–ธ Endurance: 30%, Threshold: 622
โ–ธ Dodge Chance: 7% (203)
โ–ธ Armor Mitigation: 59% (4,213)

strong lake
#

Am I cooking or am I cooked

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oh oops forgot to put in my last flame ward points

left hill
strong lake
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good good. I love cooking on the grill while also on fire

spring crag
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hmm

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right now

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which is better

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lightning meteor

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or

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static orb

kindred oxide
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yeah i agree!

proven haven
spring crag
#

does the infernal prism node by elemental nove penetrates global elemental resistance (cause enemies to take increased damage from all elemental attacks) or only cause enemies to take increased damage from elemental nova?

harsh abyss
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It only affects elemental nova

next adder
#

im a new player... what to improve ???

robust junco
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Holy

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Gaspar Doom Pulse and the Void gloves, forgot their name

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You're cooking

next adder
robust junco
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Idk, 300?

next adder
#

not even empowered

robust junco
#

Lol

strange needle
#

So when is ehg gonna make this node scale with frenzy effect since 1.4 many of sources of frenzy get scaling from stacking frenzy effect,rend got a node with more damage that now scales with frenzy effect since last hotfix

nimble shoal
strange needle
#

Hopefully rogue shouldn't get all the love๐Ÿ‘

nimble shoal
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Just to be clear, I mean they did it in last hotfix, same as shadow rend

strange needle
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Cool good to know

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Time to brutality rampancy on that then

umbral perch
#

Any good ways the get frenzy as spellblade besides butchers crown?

unborn hamlet
#

bro really asking EHG to give mages anything

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dont worry we are getting another 50% enigma nerf

nimble shoal
desert steppe
#

guys how viable is a frostclaw-based build nowadays?

proven haven
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It just has terrible more multis and high mana cost

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Frostbite kinda okay ish, but doesnt really scale that well

desert steppe
#

what about as a vehicle to proc other stuff?

proven haven
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Sure yea. Thats an option. Its a lot of hits

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Meteor FC etc. Tech is like 182 hits

desert steppe
#

๐Ÿ‘€

proven haven
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I posted the math a while back but you can chain a bunch of shit with spark nova

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And ele nova and spark charge etc

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You can also do dex stack with double dip mourningfrost

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There's probably something you can do with the FC idol affixes now, its pretty decent

desert steppe
#

how does meteor FC work again?

unborn hamlet
#

since FC hits a lot

desert steppe
#

ah, so use belt to proc meteor that then procs fc

unborn hamlet
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like fully specced claw is like 20 hits a cast

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i played it before, but i was using only ele nova, full screen disco party , but its pretty weak dmg wise

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frostbite is just a really weak ailment

desert steppe
#

I thought it would've had more hit scaling with the 5 projectile hits

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๐Ÿ˜”