#π§βmage
1 messages Β· Page 169 of 1
I was thinking about the abdandoned weaver set with weaver weapons that give shred. Or the primordial mace that doubles an exalted sword with shred.
OR if you can convert shred to frostbite and then frostbite to bleed with the gloves.
Dont think you can double convert
Yeah, I wasnt sure about that one
Its too bad the RM node is spells only, would be cool to use that on a cold melee build
yeah, harmony shatter strike shred->frostbite would be spicy
probably not worth it compared to just running double yruns
and that is a lot less hoops to jump through
I abandoned my essence weaver build (again) cause rolling at least a passable weaver weapon is a pain
also you can probably kill uber with the double yrun VO frostbite, I might try it some time later
this season
Ailments can double convert (though I'm pretty sure the bleed gloves will do their conversion before the armor shred to frostbite conversion)
im playing erasking strike but may swap to flame reave for uber. uber on es rn is not very fun
@granite condor Added you as a friend to discuss some feedback you provided π
Hey all, I'm playing shatterstrike and using diothaen's bloody quill like the guide says, but the bleed damage kills me pretty often. How am I supposed to avoid that? Thanks
max physical resist; armor->DOT mitigation gloves implicit, gloves experimental affix, and/or weaver set ring (reforged works); and ward generation generally
Isn't there exsang that makes you immune to bleeds at low health
Can mix and match until your whole loadout is up and running
Im an Erasing Strike lover but playing Flame Reave right now.
The fight feels very similar on both classes. Similar kill speed, face similar issues. The frustrations on ES, you will also face on FR.
I've killed Uber on a few different specs now , and my impression of Flame Reave was "that felt like Erasing Strike but a little bit harder."
Gotcha. Mana void well is what kills me the most on es
How much max Mana you at?
1100
Do you have a planner link?
Yeah that's good enough I think. Season 2 is diff prob but I was at around that.
season 2 is way diff because es strike damage back then was insane
It is a hard fight on ES. Honest clear, not cheezy like old Falconer or Paladin.
Ahh. nerfed now? I wonder how it compares nowadays
yeah i guess on flame reave you have the benefit of being pseudo ranged
The damage at distance is cut in half, it maintains your throne of ambition. And you need to hit a mana strike every now and then. Which has tiny range.
they nerfed the damage on the node thats gives you 2x damage with the 2 handed axe node and also 20% less damage on removing the cooldown node. but the new corrupt on ws makes that damage up
Lmao that node was turbo busted. Hahaha
I notice also world splitter no longer goes to 0.5
you can still get similar damage with the ws corrput and idols as you dont need the tiny mana idols anymore because of idol alter
I felt attack speed was a bit of a trap on Erasing Strike too. Even at 1500 Mana I bottom out without it.
Because of frenzy
I did not like attack speed on gloves
im mg and getting multiple lp items is was cheaper on flame reave than vk because those warpath dads jack up the price
cant pick up items lel
Yeah fair point. Maybe flame reave is the way to go.
Max roll put out a flame reave build finally. The website didn't recognize it as a build til now haha.
Their build focuses a lot more on fire aura to sustain Mana and no Mana strike. Uses fireball proc to shred Armor further.
I like the fireball idea but instead of dropping Mana strike, I will drop all my points from teleport.
No surge or teleport skills.
And have Tele on my bar.
I think that would be better damage for me.
I learned a lot from what they did but I think I like the mana strike more
Each fireball is 325 Armor shred, and I get three per 2 sec. That's probably better than everything I'm getting from the teleport tree
I must be blind, where is the armor shred coming from?
oh legendary affix on the amulet, got it
Oh yeah. The amulet as well as an additional 100 from one of the nodes in fireball.
Since any on hit effect will proc shred.
The one in the fireball tree is fire resist shred, no?
Clarifying because I've been trying to squeeze armor shred into things lol
Correct, armor shred and fire shred are different things
is there any good reason to push over 300 corr for farming?
Increased drop rate
Okay I'm trying this fireball tech when I get home. If I'm getting another damage bucket out of fireball, it's worth losing points from teleport.
Check tunklabs for scaling
Hey mages fam. With the adjusted mastery passive for spellblade (turns 40% of added melee dmg on weapon as spell damage) would that mean that +melee void damage adds void spell damage or generic spell damage
iirc it's bugged right now and only passes through adaptive melee damage, not typed melee damage. someone can correct me if I'm wrong
Good to know! Ty
Unless they've done a hotfix this is correct
I'll have to test actually to see if my fire shred from blessing caps me as is. Pretty sure it does
If that's the case, all fireball does for me is shred armor
Which is still good
Yeah there is a set of nodes that procs another hit every third fireball.
Even if it is a tiny boost, the Teleport tree is only providing me with ward and Armor.
may i introduce to you the superior movement skill called flame rush
@weary hamlet Countenance of Mana still works as long as you don't put points into Chain Lightning or Arcing Power. With a good staff/wand and Foot of the Mountain, you can get the channel cost to 9 or 10, which is pretty manageable.
I had a cool idea of using the Mage weaver relic to make it so missing mana gives you endurance threshold, then Wall of Nothing gives you Decay Threshold based on Endurance Threshold π€ But I think the relic might be bugged, my Endurance Threshold isn't increasing as I drain my mana.
Pairing that with "Damage taken from mana before health" seems like an interesting synergy, especially when you add Seed of Ekkidrasil to the mix.
Trying to make a decent lightning meteor sorc. Struggling hard with mana, any uniques / set pieces that might help even temporarily as Iβm gearing up?
Have you tried using Mana Guide and Focus?
just punched the air, its not uber but janky ass direct cast fire only meteor takes down aberroth
Meteor is great this season π
i had no chance doing this nonsense in s2, couldnt even get to the 300 corruption. I know im being janky with the build by not using the lightning stuff, but im so glad its still even this viable to just cast meteor and nothing else offensive π
now trying to work out whether its gonna be better to use keplahans set for the fire damage vs ferebors for the intelligence
42-50% fire damage vs 4 intelligence. Like the intelligence is good for the stat stacking side of things, but its pretty negligible right?
Are you using frost claw and elemental nova procs with meteor?
neither
truly fire only
lmao
literally just casting meteor and flame ward and teleport. nothing else proccing off casts
Thats all you need, should be 30% less damage than lightning version, but still good
would you concider using fire wall?
i mean, if its not going to make this already janky ass build worse by losing a bunch of points in the sorc tree
fire wall sounds like its fine for me π
Fire wall is great for ward sustain against omens
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (80) / Runemaster (13)
βΈ Health: 2,160, Regen: 31/s
βΈ Mana: 1,158.97, Regen: 24.72/s
βΈ Ward Retention: 172%, Regen: 182/s
βΈ Attributes: 32 Str / 34 Dex / 80 Int / 26 Att / 47 Vit
βΈ Resistances: 118% / 84% / 101% / 140% / 79% / 95% / 146%
βΈ Endurance: 33%, Threshold: 432
βΈ Dodge Chance: 7% (204)
βΈ Armor Mitigation: 37% (2,016)
βΈ Block Chance: 1%, Mitigation: 7% (42)
Fireball / Flame Rush / Meteor / Teleport / Flame Ward
Thats what i'm currently at, if you can work out a way to put it in
(yes items are waaaay off being perfect)
im guessing, drop 2 points of wisdom, put them in focus?
i think i need wisdom to hit the crackling precision node though
let me test
nope all good
In omens I put down frost/fire wall in a section of the circle and let monsters come at me, keeps my ward maxed out and gives a nice stun barrier
then I move through the wall at end of duration for frenzy
i got a lucky roll of 'you have frenzy' on my relic so been just yoloing that for a while
https://www.lastepochtools.com/planner/Q9Jgr2dP
okay, so im guessing frost wall tree like that, free mana ward and its fire?
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (78) / Runemaster (15)
βΈ Health: 2,160, Regen: 31/s
βΈ Mana: 1,148.41, Regen: 24.16/s
βΈ Ward Retention: 176%, Regen: 181/s
βΈ Attributes: 32 Str / 34 Dex / 82 Int / 26 Att / 47 Vit
βΈ Resistances: 118% / 84% / 101% / 140% / 79% / 95% / 146%
βΈ Endurance: 33%, Threshold: 432
βΈ Dodge Chance: 7% (204)
βΈ Armor Mitigation: 37% (2,016)
βΈ Block Chance: 1%, Mitigation: 7% (42)
Fireball / Frost Wall / Meteor / Teleport / Flame Ward
+make it free because goddamn the rest of my build needs as much mana as possible haha
oh could drop a point for shelter i guess
yeah just dropped a point from dark cold and put it in
yeah this feels pretty good tbf, just banged it on a mouse button so its not even about hand movement (i'm a full wasd only kinda player, q for teleport but that with ww is just basically nonsense)
took me a couple of days to get used to playing with fire wall and putting it down at right time
other than that, any other thoughts on build? (other than just get better LP+slams) ?
You could look into the balance of having more meteors vs having more fire pen or more % dmg
I play with 4 meteors, not 6, as my optimal spot
im just off another skill point, so in terms of nodes im only 1 damage node left after that that isnt taken.
(think im at like 224 total rn so thats easy enough to break over 240)
in terms of pen, im hoping to get a decent slam to buff that
(or could despec and respec more craterborn, but idk how much value that will add?)
I would tried distant craters
i did at the start but it made single targeting real rough i found?
ah, i just realised i have the max area, that might have been an issue then
You have to test the variants, see what works best
didnt have that before, so it felt super rng
I use 2 variants, 1 for area clearing monos and one for hard bossing
(which also, didnt feel good as yknow, meteors are big, just felt like a comet rain without going hard on area π I'm all about the flavour)
thoughts on ferebor for int vs keplahan for %fire dmg?
fire damage...
might be a farming job for tomorrow then π
but int might technically be better, since you have vilatria set bonus and int will boost the lightning damage too, not just fire
no staff so its not converted? Does it still get lightning?
yeah, doesn't get a tag, but the added lightning damage scales as lightining
oh i never realised that
vilatria set bonus can make any skill "hidden" lightning
ahhh
the int would give +2 spell lightning damage at t5, vs 42-50% fire damage for kep
+the normal bonus from 4 int for fere
Anyone know if the spark champion affix for lightning blast still chains 4 additional times without halving even if you have the convergence node (50% less chains but chains on same target)? I feel like guides dont seem to use that affix anymore and i was curious why
Thank you!
as per why they dont use it its cos Orian belt now exist
he has turbo cracked t7 champ and t7 max rolled light dmg and he just barely scrapes a little more dmg than me with my mediocre 2LP Orian belt
cos i have 19 more int over him
Ah okay, yeah that makes sense. Thanks!
im trying to drop one like him, but yeah. its a unicorn chase π
would we rather use this timeglass amulet with +1 all skills or the 270% shred armor affix on Flame Reave.
270 shred
All Skills is cool and fun, but realistically, only the rank in flame reave matters.
and I think the shred does a LOT for this build.
So interesting thing. I unspecced Teleport and put the points into Fireball.
Then specced into autocast fireball on flame reave
using that as my source of fire resistance shred
Are you running the torch unique?
nope, jasper staff
so here are the results on fire shred
i would maintain 8 stacks, and every 2 seconds it would drop to 6 then immediately back to 8.
so basically 7.5 stacks average.
when I use the fire shred blessing, i maintain 10 easily, obviously.
each stack is worth 2% pen (on bosses)
so i lose about 5% damage. but i can swap my blessing to 100% fire damage. more than makes that up.
also, you want these nodes. it adds an extra hit per 2sec on fireball. otherwise you only get to 6 instead of 8.
maxroll doesnt have these nodes. this will also give you an extra hit for shred.
tldr: for flame reave, fireball is worth it. but get flame burst nodes.
I like not putting points into a traversal but having it on my bar
armor shred is ~20 stacks higher with fireball too
8 hits per 4 sec x 230% shred = 18.4 more shred stacks
so for meteor
the best way is to use ladle right?
and added lightning dmg
I wonder how does flat lightning damage and flat adaptive (generic) spell damage works for it
if you have the amulet that gives 1 flat spell lightning dmg per int then that flat lightning damage is added to meteor right?
after that, how does the flat adaptive damage work for meteor?
does it add lightning or fire damage?
adaptive depends on the skill;s base damage but the flat from vilatria set and other sources of typed flat is added as that type
in other word, added generic spell damage to meteor is useless if we use lightning meteor without lightning conversion?
Generic flat will just be added as fire then
not useless as it's still damage that will be scaled by most of what you do, but it won't get benefit from stardust for example
wait what amulet is that?
it's useful only if I play fire meteor right?
it's always useful, your crit chance, crit multi, increased from int, increased elemental or spell damage etc will still apply to it
I want this amulet too
real hallelujah moment
preach brother
maybe the universe wants you to get a haircut π
i'll inform the late Leonard Cohen to change his lyrics π
It probably still wins yeah. Lightning works with stardust node in meteor but adaptive fire added doesn't. Ladle is also 1.48x multi and a bunch of good stats. You could go staff and convert fully to lightning plus the adaptive added also converted, and base. Then all of it works with stardust.
Ladle also kinda solves cast speed to dump meteors very quickly
With Legends ring you get a unique helm with staff, which could be boneclamor, seed, etc.
Or vilatria reforged helm and staff then not use legends at all
I just wish the vilatria set would give light convert too
Any flame reave players here? Im wondering how / if the maxroll flame reave build could be modified to make it a bit more tanky for hardcore without sacrificing too much damage?
With high movement speed mana guide starts feeling good, as in not noticing that you are channeling it π
What is the tankiest mage build?
i'm playing a version with teleport instead of surge & aurora timeglass and it feels pretty tanky
you have to press teleport every ~8sec to keep the buff up tho
Does it not cause issues with mana regen, as teleport does not count as an instant spell?
Ha yeah you'll have to unspec that node
Does teleport actually help with survivability that much? looking at the nodes, it only seems to grant a bit armor / resists
In my version, im not playing with fireball so i dont have the nodes for indirect cast speed
There's a ward retention node at the bottom and it create clone that taunt mobs
It helps in a lot of situation imo
What do you replace fireball with? I considered doing lightning blast for lightning aegis, but it seems to lower the damage of the build quite a bit, or require a weapon change
but im no expert, i dont play hardcore and only recently got to 300 corruption, just wanted to share feedback on the build
i play with mana strike for mana recovery but i barely use it
Against Omens, Frost Wall is great for ward sustain
and i took the fire burst node in enchant weapon
so I played a bit around with the 3 invocations we have for strength stack brand of deception. Lightning web seems the most comfortable for boss fights and I found some good success with the 2x2 Idol for echos, going for unvars shatterbolt (gon, heo). realms of mayhem can be good too, since the first explosion, that is close to you, is lightning. Maybe with some aoe increases that one might be good for omens.
Any chance you have a build link?
Any chance you have a link too? Trying to look at variations
I'm following this one https://www.lastepochtools.com/planner/A6EmNMLo
Season 3: Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (23) / Spellblade (62) / Runemaster (8)
βΈ Health: 2,471, Regen: 0/s
βΈ Mana: 338.51, Regen: 11.52/s
βΈ Ward Retention: 294%, Regen: 201/s
βΈ Attributes: 13 Str / 51 Dex / 106 Int / 13 Att / 20 Vit
βΈ Resistances: 130% / 70% / 104% / 52% / 90% / 122% / 72%
βΈ Endurance: 43%, Threshold: 568
βΈ Dodge Chance: 8% (241)
βΈ Armor Mitigation: 26% (1,156)
βΈ Block Chance: 16%, Mitigation: 27% (550)
Ty!
just replace evolution's end with another amulet since they removed the + all skills affix in s4
I like this one more than the maxroll one. I prefer teleport and the flame burst look cool
and there's less buttons to press too lol
enchant weapon & flame ward is automated so you only need to cast flame reave and teleport from time to time
Season 4: Shattered Omens / 1.4.2
None
βΈ Health: 1,112, Regen: 20/s
βΈ Mana: 106.51, Regen: 8/s
βΈ Ward Retention: 4%, Regen: 0/s
βΈ Attributes: 4 Str / 2 Dex / 2 Int / 3 Att / 2 Vit
βΈ Resistances: 0% / 0% / 0% / 0% / 0% / 2% / 2%
βΈ Endurance: 20%, Threshold: 222
None
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
βΈ Health: 2,997, Regen: 0/s
βΈ Mana: 300.51, Regen: 10.88/s
βΈ Ward Retention: 263%, Regen: 241/s
βΈ Attributes: 24 Str / 73 Dex / 117 Int / 24 Att / 26 Vit
βΈ Resistances: 128% / 75% / 86% / 82% / 109% / 124% / 83%
βΈ Endurance: 61%, Threshold: 629
βΈ Dodge Chance: 17% (557)
βΈ Armor Mitigation: 39% (2,151)
βΈ Block Chance: 18%, Mitigation: 30% (700)
βΈ Crit Avoidance: 100%
Meant to reply to this.
How does this work with generic Elemental Damage? Does each element gain the full benefit?
just tried arcane ascendance on pulsar/meteor. wtaf.
who designed this spell? minor benefits and rooting = insta death
yeah, the rooting drawback is ridiculous
yeah that's the purpose of elemental damage as a stat
yay finally
Probably any variant of strength stack mage (fire aura or brand of deception) using cleaver solution.
Mana tank can survive uber slam if minmaxed but its hard to make it also do damage.
btw lightning blast at 15 mana cost is great for echo clear with str brand of deception
and when you find a champion pop runic invocation and it basically dies 1 shot
feels very smooth for lvling in false temple
Yea that does kinda work, there's a few solutions, it doesnt do a lot of damage though so once you get a bit of corruption you need to target basically every rare
At least flame rush is low CD though
Static also worked iirc
I think there was an issue with BoD overwriting though. IIRC the strong BODs still get overwritten by the weak ones
currently running this
using thise node only on frost wall
so if there is a big pack, I can zap them with the wall
and yeah for champions/elite you gotta stop channeling mana guide after using runic invocation
really hits like a truck though with 45 stacks and the +15% on selfcast
You could alao go vaion boots with traversal runic
And direct cast for giga burst
It gives stupid burst if you charge it up, basically onesbot boss
good idea actually, will try that later
wondered that also, but didn't test sadly
I think I asked Mike but too lazy to check rn ^^
I dont understand, this node should apply whether or not you direct cast
If you casted indirectly all the hits from that LB are indirect though
There is no indirect hit really I was more just saying
maybe should have said "count for indirect cast cast"
It would say your next direct cast if it was direct only
If not id call it a bug
Usually it specifies "direct cast" when it requires a direct cast vs any cast
can lighting blast kill uber with only 1 lp everywhere?
Hello π searching for some mage expert, made a own build, wanted to get some improvements and extra ideas π I am from germany but talk quite good english π PM me. Build is an frostclaw ignite stacker
surely but you need a very good understanding of the fight and its mechanics, and even then it's still very tough. And to get a ladle at least with 2-3 LP is very easy.
i am currently lvl 94, https://www.lastepochtools.com/planner/QdzJrJrO
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (23) / Spellblade (41) / Runemaster (23)
βΈ Health: 1,561, Regen: 20/s
βΈ Mana: 170.11, Regen: 8/s
βΈ Ward Retention: 147%, Regen: 12/s
βΈ Attributes: 17 Str / 8 Dex / 33 Int / 8 Att / 15 Vit
βΈ Resistances: 178% / 18% / 42% / 0% / 0% / 15% / 15%
βΈ Endurance: 20%, Threshold: 312
βΈ Dodge Chance: 1% (32)
βΈ Armor Mitigation: 28% (1,292)
ThatΒ΄s not completed, but mostly my current progress(gloves missing)
I killed him with erasing strike. Surely ranged is 10x easier right?
first nihilis drop, could be better could be worse
Do I gain extra mana if Runic Invocation's Refund is greater than 100%?
Yes
Without any problems
Mine is pretty shit geared and i have no issues
For me erasing strike was easier
Most likely not.
From the patch notes: mana refund is capped at 100%, the example in the patch note is Teleport's Mana Tunnel, Meteor's Aftermath and Sorceror's Archmage.
The Runic Invocation node "Author of Arcana" also mentions that refund is capped at 100%, so it'd be safe to assume that you won't be able to use Runic Invocation as a mana generator.
Ah got it, okay. Thanks!
Congrats! You got it??
How was the kill on ES? Not too bad right?
It's still v hard but manageable.
Yeah and my gear was decent immortal vise helped a lot basically got it to be tanky enough to survive most hits except the one shot obi
I had 4k health if I had like the correct health slams on ring it would be even more easier but not too bad. Most things in mg was super cheap
Nice great job. Uber kills feel more deserved when you have to work for it, and not trivialize it with power.
Erasing Strike uber kill def feels earned
as per knowing someone minmaxxing erasing strike, once u get it up to speed its pretty fast and easy
pretty sure its 2 seasons of grind before he got where he is
I had to learn him aswel
I killed him with 170k paper dmg
I prob died 100 Times until i learned all the patterns and phases
Never tried him before
And my goal was to kill him on my mage without any oneshot shit
If you can get the new corrupted affix on world splitter itβs a lot more damage
Yeah, first kill feels earned tho. Like right when you hit the cusp on being able to kill it, gear wise and skill wise.
but building survivability was the shit part
But same, once the gear scaled beyond that, clears were automatic and margins of error are bigger.
Which one did you get?
There are some amazing weapon affixes, I haven't managed to get one yet. Might keep farming them til I land one.
The extra flat damage per strength one. I got the armor shred one 230% chance to shred armor which helped too
Oh God. That sounds amazing
1LP splitter with the flat dmg corruption is better than a perfect triple T7 3LP splitter
my buddy was very mad about that fact
Easily lol. The sheer flat damage on that is insane!
It's like slamming the best mod 3x.
Having both?
perfect slam
Hahahah
and u get outclassed by 1LP corrupt
Just get an LP3 with that corrupted affix. It's no longer a world splitter. It's a galaxy splitter at that point.
universe ending threat of a weapon xD
I don't even want the damage mod for my weapon.
I want the one that increases like 90% area of effect.
I had t7 melee and the 235 shred. Made the fight way easier
sadge π
The meteor in a line node would have had a use if it was a line from the target location...
wait, it's random?
Still looking for some theory crafting player able to help me with mage, build planner is a bit up in this chat
π―
my build wanted to go full static, but switched, though can be used to cast full power static every 1-3 seconds without melee
If you want to play mage DOT build, brand of deciption is the way to go, I think ... π
to achieve this go firestarter(unique) with T7 roll on -5 Spell mana cost resulting in -9 mana spell for fire skills. Then bluefeather ring. this ring makes static cost much less from 200+ to 100. frostclaw converted to fire and costing 0 mana. statics 200+ mana cost. Offhand Enigma + spark charge (passive tree) +
i am building a DOT no Deception π
Cause i dont want to abuse that sick 6% more per Shock.
Every dot build I made got nerfed, so not looked into that type in a long time
Dont know what got nerved. But as far as i know no serious nerf
Frostbite got nerfed 3-4 times
Maybe can do something with idols like this and ignite
I go ignite ATM. But I got penetration already. Like enough. At some point for example having 100% penetration means do double damage another 100%. so Going full penetration has drawbacks.
I have tried finding an ignite build I like for year, no success yet π
LB can full charge static more than once per second, the problem with static is you kinda want crit to charge which doesnt really help with your Dots. Also even though the one big multi sounds appealing you arent applying many stacks and it is still less "total more" than skills with multiple but smaller multis
Why does this make me think about using Static to permastun everything ππ
I tested this
I permanent stun uber
Yeah, I remembered you mentioning it right before the start of the seaason
Its awkward because you still do need to deal enough damage for the stun threshold
yeah
And by the time you do that much damage
You already kinda dumpster uber
Id need to math it though maybe you dont need that much idk
π€·ββοΈ
I'm too lazy to even farm up to 500 corruption to fight him, so I have no idea π
damn man it's a shame that the endurance threshold per ignite on enemy is so bad in any actual build you'd want to run with health stacking
barely gives me 700 threshold in my glyph build
which I guess is better than zero but probably not better than just running low life ward
hi is there a way to up the mana cost of black hole ?
Pulsar/Meteor meme dreams are real, btw π
Sure, there's that uhkeiros shield for 50% inc mana costs and also a new corruption on something or other that gives +cost for spells
That or a Gate Staff
there's this node in ice barrage too
thx didn't even know it was for all skills
btw @harsh abyss
I thought about not specing BH fire and using ice barrage for the 60% cold damage
but you lose 100% multi on binary system and I dont know what I would do with the points saved
can you think of any trick there or is it a non-starter?
i can't rly get a shield but i'll look at that corrupt
Potentially, it would take some of the pressure away from +levels for BH
You can get it on wand, catalyst, and staff, so could get something like this
@cosmic dove Does Collapse get converted to fire? If it doesn't, you're saving yourself like 6 points, which is pretty significant. You could replace Spine with something better.
collapse gets converted to fire and then 50/50 damage with binary system
not sure about how the tags work
hmmm I do have two +2 spoons I could pair with meteor and cold BH
though I still dont understand how you spam meteor with spoon. I'd be out of mana in like 6 casts
Normally, you build more mana and then you use Focus with Null Infusion to restore like half your mana instantly
So you take ~8 seconds to dump all your mana, then tap it to get half your mana back and then repeat
normal classes: using skills to buff themselves
mages: using skills to debuff themselves
I've converted my channeled LB to a sorcerer for now
0.6% gang π€
That 0.6% = 55 characters
I feel like runemaster and sorcerer are too same and fulfill the same RPG fantasy niche.
Players who enjoy Mage power fantasy will just play what is perceived stronger of those two.
That's my theory anyway.
More or less, ya
always had been
I remember how we were discussing this very thing back in 0.9 and nothing changed since then
Mage shouldve gotten a minion spec. Every other class has one.
Conjuring elementals. I'd totally play that.
Familiars
Can someone explain to me the calculation for flame reave crit chance? lets say character sheet says 36% crit chance (5 base, 4 from prodigy, approx 300% increased crit chance, so (5 + 4) * (1 + 3) = 36). I have 3 pts in precise destruction, 2 in chaos flare
is my crit chance (5 + 4 + 12) * (1 + 3) * 1.4 = 118% ?
Calculate your starting crit first.
(5 Base, 4 Prodigy, 12 Precise Destruction) = 21% starting.
Now apply increased crit chance % to that.
Do you have Protector of Welryn? Or any other crit chance sources?
21% x (1+296%) = 83.16%
x1.2 vs Ignited enemies = 99.79%
21% is from 5+4+12
296 is your increased crit strike chance added up
right so its 83.16 * 1.4 then in my case
Oh right.
is there a crit chance breakpoint i should look at for truesight glasses? it says i have a 40% max chance of deadly striking, so is 140% crit chance what i should aim?
Imo all 140 is nice. Cuz it adds 300 crit multi on the excess crit.
It depends how much crit multi you have, but I've never been at a point where it wasn't better for me to cap.
Or get closer to it.
So above 140 is a waste is that right?
Getting to 140 is very easy tbh, I can easily add another 20+ dex which is 160% increased crit chance over 296%
that would be 5.56 * 21 * 1.4 = 163% or if i remove 1 point from chaos flare, 5.56 * 21 * 1.2 = 140%
I don't think it's a waste, but like. Yeah increases to dex will scale your total crit much more aggressively than equal amounts of int.
As you surpass your 140 crit cap, you can peel back points in those nodes obviously, to be more efficient.
lmao what the helly
here I am thinking "I wonder how I can acquire frenzy for this build"
and then I corrupt my relic and it just gets a corrupted affix that says "you have frenzy"
lmao ok
So as a Mage I can equip a Unique that has a Sentinel-Affix on it, but on Lastepochtools you cant make that, thats so weird, it basically hides so many build options
gosh, sure wish i hit that LP2
whats the twink mage leveling setup? fireball
that corrupted affix is better than the one i DID hit
?
Firestarter and the low level fire helmet, then anything with a bit of ward/sec on it should take you through most of the campaign
π
decent
Is frozensentinels 1shot uber bhole dead?
Well bholes damage is still insane, but the clear sucks so hard that its no fun
If i fully convert fireball to lightning all the nodes in the tree which count against ignited enemies will work against shocked enemies instead?
Guys, slam this right now or try to reroll for a higher armour shred?
Hello, any experienced Fire Aura players can answer some of my questions? Kinda new to the game, playing on Hc
per complete set
check if that staff is not a part of 3set
i dont remember from top of my head
depends on what build, 20 can be enough on LB for example
with buffs up i got 600%+ cast speed, so i apply max shred almost instantly even with 20%
Ohh so 20 can be enough.. hmm.. can you share your planner please?
i have shred on gloves but im using the gloves cos of the dmg over time mitigation
much rather would have phys res on em π
man, flame reave is cracked this season. I just swapped from SS to FR and FR has slightly less (maybe the same) single target damage but WAY more screen clear/aoe.
I just rerolled my 4LP and got 45 armour shred, now gonna slam it π you think this wand is good enough?
personally, no, but also not that hard to get another 4LP laddle
i would aim for t7 cast and t7 crit multi
but at least t7 crit multi is the t7 u have so i guess its fine
light pen helps a lot
ty bro! π I was like, if it bricks it brick s π
nicee
that corruption looks insane for high cast speed LB
hi aabout the hydron buildd do the eempowering effect gaine through frost wall caaan be obtenained twic with th sam wall ?does going through again "refresh" the buff ddoes it keep the best ?
which is some fun spellblade build this season?
Flame Reave is solid now, and Shatter Strike is good as always plus now has a lightning version that leans more into damage in exchange for giving up chance to freeze
How good do you want your build to be?
Cause as always with le fun builds are not very good and good builds are not very fun
Replaces*. Keeps the most recent.
ty so 2 "empowering" with sam wall possible ?
No
feels like most spellblade builds atm require super specific gearing to work at high corruption
1 wall gives 1 buff. If you do another wall, you replace the buff.
ah so wll duration pointlss at least for thiss build
No?
look at this guy who is the only spellblade at 3000+ corruption atm: https://www.lastepochtools.com/profile/SueNoah/character/XiaoShuNing
that's some wacky super duper 0.0000001% RNG build
well to optimise dps caant wait the last frame to go through
cause flam iss lik 2.3 cd
rush
You drop frost wall. Flame rush a few times
Then take wall buff
Flame rush
Cast new wall
Repeat
oh so its not bettr to use evry flame rush through a new wall
I dont think so.
You would need to recast wall before every flame rush
Not ideal
Yea brand on boss is useful but you dont need to dash through it
itss like this iam playing it right now waall 2sec channl flam rush repeat
Yea thats fine
I'm currently struggling hard with my spellblade builds at around 600-700 corruption, feels like this is where spellblade just tapers off unless you find something crazy
You aren't tanky while casting frost wall*, thats when you are most vulnerable
most tim spendeed in flam rush keep the residdual buff ?
Sorry I meant frost wall
It just doesn't have free survivability and none of its builds offscreen clear
yeah pretty much
Like imagine you are a primalist, you have 45% more flat Dr than spell blade
And primalist is like the second worst class in the game
some of the bosses at 600+ corruption start becoming super difficult where a single mistake will usually oneshot you
there needs to be a better ward generation unique for spellblades
like heart of ukheiros but for melee
ah yes but i thought i my b wrong but its more valuabl to keep the wall debuff on boss the most timee possiblee (shred plus brand)
And for giga impenetrable asshole you can stack aspect of boar idols with all the new idol crap
but tbh just farming at 500-600 corruption is super fun on spellblade
it deletes everything so quick
The trade off is every runic having 1.6x damage or every 6th at 3.6x damage
You can do both though
You place wall on boss then flame rush around it
maybe soon I'll find the crazy rolls that let me build my spellblade over 1k+ corruption
Then befire expire go though and flame rush
Then recast wall on boss repeat
But yeah if boss moves then its a problem
yeah womn harbringer doest sstay in place
I more dont like casting frost wall after every runic
But also not sure the rounding on the damsge is actually giving you 1.6x damage, I think starts at 0seconds or something need to test
2.1s flame rush might be 1.3x
Maybe do dummy test
might try th 2 plystylee but for th new omen i think mine betteer for slow boss you might b right
if i do ur playstyl need to put baack the wall point for duration plus lenght
will go tst
For Uber I like to pre-wall before fight and during invulnerable phase
Since you wait anyway its good to get full damage
You can even gear swap before fight, place wall, get massive first invocation damage
Like 6x or wharever
I think I'm gonna farm 500k gold and just reroll to lightning runemaster
i am not at it right now
I should have literally all the pieces needed for a strong 1k corruption build
more aiming to th new pinnacle boss for now
well dmg seems samish slightly in your favor but i hav no duration node ithink with it there aclear edge
Nnnnooo don't let the meta builds lure you to the dark side
the pb is brand of trepass stay on 3sec without reaplying it your big cast is not guaranted to benficiate from it
Yea but the initial burst you get for full duration
Is enough to oneshot most bosses
Especially if you do the snapshot gear swap
Its like dropping 6x runic all at once basically
ladies and gentlemen
RNG gods
have answered my calls
random corrupt set item delivered exactly what i needed
that's pretty nice
with the best base to boot
ok noted ty for the tips
Literally like 6 best affixes best base
and the best base helmet for the build
yep
my old hand crafted helmet to compare
yeah that's what I meant
you just corrupted the normal set item 100x for the crazy rng roll? :D
that's kinda lucky
I guess makes sense since you got a T7+T6+T6 which is impossible to craft I think?
Almost impossible
Cant believe that you hit this, grats!
thanks, i cant believe it myself lmao
You'd have to land with the int t4, with t6 on armor reduc, seal hit t4, craft set, then havoc shuffle, then not run out of FP, that shit never happens
yea, this would be a miracle to craft by hand
now i have to gamba my way into a good ring and im set π
i acctually have a 28int ring already lmao, its just not better than the 120 spell dmg i have on mine dps wise
Did you math it? Id imagine 28 int to win
Kinda surprising
Guess you have 600 cast speed already, and probably crit cap
I'm about 36 stats away from having 480 total stats for the weaver ring
:E
that should be doable
I'm more than triple the crit cap lmao, and yes, under buffs I'm almost 600 cast speed
Sorry, 270% crit chance
Jeez
Weaver amulet and stat stacking is too powerful
Also my DMG with this new helmet went up 800k
And I already had a good one
Couple days ago I also hit insane unstable core, like , I must have spent all my good karma on these
So tempted to corrupt this one to match yours π
vaal or no balls
this corrupted affix tho
yea it's pretty good, except I usually get it on weapons for builds that don't need it
dont do it bro, i had a backup ready
Working on the backup now, have 2xT7s ready for slam. Hope I get lucky, just need another lp2
Omen idols are so damn insane. No way to get anything valuable for the build. I've just run around 20 triple omens, then run 20new bosses and got literally 0 useful omen idols...
Thats like when you spend 100k on idol prophecies and get jack. Very frustrating
ur elem dmg kind of low rolled, you can do nemesis upgrade and then corrupt them.. then reroll the stats before corrupting
yeah I know, ran out of strife items, stacking them up again now. All failed stuff goes to that
Ran out 2xT7s too, failing slams. So guess time to work on something else π
so i know i get some nice stuff from the Ladle, but i also just found this...
adds 3k to my base lightning blast, but is it worth giving up the other stuff? xD
what I dont like about this game, is that some builds, even when logical on paper, will still suck in like 200+ corruption
like Iam trying to play ignite warlock and its just as bad as ignite sorc
why do they even put these primo uniques in game, when its just a bait
Has anyone tested the "Kindling" node in Flame Reave that gives +2 charges, 30% cdrs? Ive tried a bunch of things but the cooldown on the hotbar doesnt seem to drop if i go from 0 to 1 to 2 points
pretty decent dps now :D
cooldown recovery changes how quickly the cooldown elapses but doesn't change the nominal cooldown length. so like, if you have a 5s cooldown on something and 100% increased CRS, it'll be a "5s" cooldown, but those "5s" will pass in 2.5s because each second counts at +100% value
still no omen idol prophecies omegalul, I'm also sure omen idols are exempt from the idol drop chance rank bonus, and still no rune of havoc prophecies either
oh wow a 155/160 roll I sure hope I can upgrade this to LP1
π
I know it will give me like +40 mana or something
no rune of havoc prophecy is kind of annoying tbh
but you can spend 100k favor to roll for the generic +runes
and hope you get lucky and find maybe 10 havoc runes among the one thousand that drop
:D
no, ladel is superior
base is still good though, drool
Yeah, I dont know how they've neglected this. Like MG gets full benefits but CoF just has to struggle
yeee
Does twisted heart drop from the harbinger too or if I go for boss I can only kill dragon if I want it?
it drops from the boss, they added it years before harbingers were a thing
but if you spawn the harb everything drops from it
rip another victim
put that laddle into nemesis as soon sa u can :d , laddle is pretty much guaranteed 1LP or better, at least for me nemesis never bricked a single one with anything random, and from there u use Julra to put that nice fat lightning dmg on the wand to the laddle and gain much more that way
π
The problem is it's the only one I've ever found π
and?
use the wand u have
till nemesis spits out the laddle back
1-2LP gained
then slam the wand into the laddle
I've got 3 chars level 70+ and been fighting every prison and I've never seen another this season
and u get free dmg
I think I have 3 ladles with 2LP at this point
laddle is not common, but im trying to gain u free stats here lmao
I've got the normal alchemist ones, but not the good one
Yeah, and I appreciate it lol
u can survive using the wand for couple of monos until u get the laddle back from nemesis
or buy the nemesis tower echo and u get it done instantly
u said u play lightning blast so i pray you have enigma already π
I hope so too, it's the far more important unique for that build
enigma is basically 90% of the builds dmg
nice
This has been the char I've been having the most fun with this season
So I'm just trying to figure out the "whys" instead of just blindly following a guide
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (21) / Sorcerer (25) / Spellblade (8) / Runemaster (59)
βΈ Health: 1,568, Regen: 25.2/s
βΈ Mana: 433.81, Regen: 10.24/s
βΈ Ward Retention: 488%, Regen: 61/s
βΈ Attributes: 57 Str / 65 Dex / 250 Int / 57 Att / 65 Vit
βΈ Resistances: 90% / 100% / 150% / 63% / 92% / 123% / 158%
βΈ Endurance: 51%, Threshold: 314
βΈ Dodge Chance: 8% (260)
βΈ Armor Mitigation: 63% (4,844)
you can check my items and stats to roughly know what to look for
also use tweaked passive tree and different movement skill (reason is flame rush on low enough cooldown grants you permanent frenzy) as long as u use it ofc, while glacier movement does nothing for u
Glacier has just been my panic button to get out of everything lol
yea but flame rush does the same, while also giving u big dmg reduction and dmg buffs
The passive tree looks similar to mine, I think
here's my current build, it's good for around 800ish corruption atm: https://www.lastepochtools.com/planner/
or 500-600 if you wanna clear the big woven echos
without getting randomly oneshot by some random champion
XD
wait that link doesn't work
here
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (25) / Spellblade (67)
βΈ Health: 2,076, Regen: 107.46/s
βΈ Mana: 317, Regen: 14/s
βΈ Ward Retention: 386%, Regen: 136/s
βΈ Attributes: 132 Str / 83 Dex / 132 Int / 53 Att / 58 Vit
βΈ Resistances: 78% / 97% / 77% / 83% / 79% / 109% / 231%
βΈ Endurance: 26%, Threshold: 1,069
βΈ Dodge Chance: 27% (933)
βΈ Armor Mitigation: 50% (3,187)
βΈ Crit Avoidance: 12%
I'm just super annoyed with the final Omen clearing in the echo chains. I die right as it's going vulnerable. Not used to THAT many champs at once
I've long since failed it, but at this point it's a matter of pride
yeah that's the first difficult one
it's because that one has 2 omens at once
but wait until you find the one with 3 omens at once
and then the one with 2x3 omens at once
XD
altho the 2x3 one is kind of optional
you can clear them one by one
but they drop an extra woven echo if you clear all together
but tbh I can only clear them all together at like max 500 corruption
even tho I can easily clear anything else at 750+
When the slugs rain, the corruption or your game skill don't matter
or the ultrawide curse when one of those jumping things jump on you from directly off-screen on top or bottom
They spit death itself
if the game let me zoom out 1% more it would probably increase my survival rate by 50%
I cannot believe they didn't address the fact that some of the omen mobs do way more DMG than champions or bosses
yeah especially when they get the beam :D
Sludge, skelly mage, divebomb osprix, whirlwind machine,
imo they need to buff ward even more :D
or give mages some other extra defensiveness to survive at least one mistake
like
Imagine cap resistances, 66% DMG reduction from Armor, 40% hit reduction from flame ward that adds another 1000 Armor to you, and another 9% DMG reduction from shattered worlds
Slugs falls on top of my head
I only ever die from an attack that dealt more than my max hp + max ward
And taps me for 20k
mm
just give a mage relic that says you survive any oneshot attack with 1% hp
1sec cd
π
Nah,
Then it's useless
nah I'd still use it
You survived one slug for another 3 to give you the backshot
xd
even if I survive just 1 out of 4 more runs it would be huge
I tried pushing to 1k corruption several times on spellblade and it's just a pure nightmare every time
Go less corruption!!! You're not meant to push anywhere past 300!!! Ubberoth is optional!!!! The game ends when you beat normal aberoth!!!!!!
Fun? Bad!
Playing one char to max potential? Bad!
Go play each character for 3 hours!
meanwhile any minion based meta build playing walking simulator at 2k+
Meh
I quite don't care what others play, if they figured out how to do higher corruption good for them
Corruption is meaningless since it doesn't scale your drops
It's just a feel good thing
:D
I'm just mad about where EHG is taking the game while they disregard any and all feedback they always ask for
I enjoy the general direction of the game recently I just don't fully agree with the class imbalances atm
but I'm sure it will be different again in season 5
or it won't
we'll see
I only played like season 0, season 1 and season 4 XD
Yea, I'm sure they will manage to kill even more builds while making the already giga strong ones even more broken with new items
Surely it won't happen for 4th season in a row
well
at least they did rebuff ballista falconer
I played that in season 0
and then in season 1 they nerfed it to the ground
but it seems like it's back into S-tier again
maybe spellblades will get the same one day too
instructions unclear, nerfing spellblades to the ground
I doubt it, this was supposed to be a big overhaul and all they did was make flame reave good
i thought fire aura was decent now? that was a lot of what was hyped as i recall
that and buffing various items that spellblades were expected to like, which, yeah, that doesn't seem to have panned out
it's only decent to a certain point, it can't scale very good
best use of fire aura is solving mana tbh
yep, sacrificing them for mana and using the mana for something that deals more damage is the way for spellblades
even if you're already heavily invested into ele damage over time?
i've got a very jank spell trigger shatterstrike build, was about to try swapping in butcher's crown and seeing how that goes lol
I'm sure fire aura scales to about the same level as shatterstrike
that was the first thing I tried when I saw the glacier node xd
altho the problem with shatterstrike isn't the damage output
it's the fact that you're a literal glass cannon
(i'm using the glacier trigger node in shatterstrike, i know it's bad, the clear is kind of good for omens)
shame the spell trigger stuff just isn't good
yeah I tried spell trigger stuff, it's fine but pure shatter strike dps is better
I think the lightning variant of shatter strike is better tho
the fact that i have to use Jasper's Searing Pride because it's the only dang weapon with untyped flat melee is very annoying
the fact that my dps tooltip says 5 million dps doesn't help me at all when I get oneshot by random buffed up trash mobs for 10k damage
it's damage mitigation scaling/damage avoidance that will end your corruption push as a spellblade
I like how safe flame reave is for that reason, I built into aoe so I just oneshot the entire screen
pretty much only die to random off screen stuff
i usually run out of steam before abberoth so
only works as long as you're actually oneshotting everything
once you meet an omen echo with mobs that require 2-shotting you're screwed
titan heart fixed most of the struggle i was having when i hit empowereds
well, you are fragile in between reave bursts xd
tbh they should just give spellblades 10x better ward scaling and the class is fixed
I wish spellblade had stronger ward on hit support since that's supposed to be it's defensive identity...
problem with that is when you have to get out of melee (never, ever picking large poison pools on rift beasts on that character ever again)
ward on freeze is just... not a mechanic that should be in the game after the big freeze nerf
i dunno, maybe i wildly underestimate how viable it is to freeze thigns
ward that scales with your freeze rate multi, sure
I gave up on scaling ward with my spellbade build rly, I go for a hybrid and focus more on health and leech
oh i am wearing Bleeding Heart on mine
since the first one dropped during leveling
global leech too stronk
i assumed i would take it off eventually. hasnt' happened yet
its annoying needing siphon for leech tbh, I wish spellblade had it on the tree
I lowkey wish there was any strength points whatsoever anywhere in the whole mage tree
yeah there's a fair amount of armor stuff late in the tree which makes strength kinda good
but they can't go too ahrd due to CLeaver SOlution, i guess?
a node with like +5 or +10 str deep in the spellblade tree would be so huge
yeah Cleaver Solution
but it's hard to find decently high sources of Strength on mage gear
if you want it for example on your relic you need to use one of the poopy item bases instead of an actual mage item base
hrm, so if you use jasper's searing pride and flame reave, does it convert the massive amount of untyped melee damage into untyped spell damage, and then Arcane Severance turns the spell damage back into flat melee??
no clue about the latter
does the first converted spell damage even show up on stats?
yep
are you sure?
fairly? i've definitely seen it bounce up and down
shouldn't it be much higher than 49% for me?
what's your weapon?
cleaver solution
pretty sure it works that way, or it should at least
19 untyped melee damage? the 54 physical is bugged and doesn't covnert
oh wait
I haven't done the math but if it doesn't work then it's probably a bug
it includs implicits or you wouldn't be getting any at all from your cleaver
I thought it was all melee damage
but huh it's only from weapons
that's kinda... weak
:p
only from weapons and bugged to only untyped
I'm sure glad I'm not trying to use that mechanic
that's whyspell trigger is bad. that's why i'm using jasper's searing pride
bug epoch baby
it's the only spellblade oriented weapon where all the melee is untyped
at least i can convert the ignites to frostbite with shatterstrike... doesn't seem to help my damage anywhere near as much as i expected, so very possibly the conversion doesn't benefit from your stats or something
untyped melee affix would be kinda dope
(i guess the technical term is 'adaptive')
but wait, mine is 49% so it should be counting based on a number of 82%
but what about this
this thing has 180%
where did that go in the calculation
these are both my weapons and my str is 132
lemme check in game and make sure i'm not hallucinating
spellblade tree has a bit of flat spell damage so probably
yeah, if i equip just a Jormun's Feast, that gives me 67, ~40 (jormun's has 102) plus the 25 from passives
it still feels kinda silly that you invest a lot into melee and you get a super weak spell buff as compensation
just give me more melee instead
it's a melee class no?
they didn't put much thought into the rework, it should've been obvious the spells wouldn't scale well into endgame
looking at the top spellblades on the ladder as well it seems obvious none of them are caring whatsoever about the extra spell damage
they're all either flame reave builds, or some super specialized shatterstrike variants
I mean it's kinda relevant for flame reave but it's not worth going out of your way to build into it, you get enough from jaspers and then it's fully converted through the skill tree
yeah i wish they would hire someone with some better theorycrafting chops
to just.. math out what it would take
they seem to go on vibes way too much
they rarely listen to player feedback when it comes to this stuff too
dangit, it was maskk of indifference that dropped on this character, not the crown
I mean just playtest different builds side by side and any Q&A moron should be able to see the class balance clear as day
i mean at this point, if i were in there shoes, i would do a community poll of "hey is it cool if we use claude code JUST for finding and fixing bugs? yeah? great thanks"
"how about setting up some automated balance tests? yeah? okay great"
anyone that saw how broken shadow rend and umbral blades recall were and let it pass through QA shouldn't be working on a game.
my goal to "solve" this is just "make it stupendously big so things die before they get to me" π
it's a work in progress, early stages still, I'm like 280% increased area away from my goal (which isn't close to max possible, but max possible would give up too much damage I think)
if Mythos can find 27 year old FreeBSD kernel exploits I bet Opus can, given decent scaffolding, autonomously find good builds for you
where you just stand afk at spawn and kill the whole map with aoe
should i just filter out all altars with less than X affixes? i have no idea what i'm doing with them really other than CRAB for armor
I filter out every altar that doesn't have double increased effect of prefixes
and yeah how the heck does the COF benefit for boss drops not apply to omens???
when do you think we'll get unique altars?
probably next season
hopefully
well I actually like altars that have + x to mana for each corrupted idol since I like mana stackers xd
but everything else gets filtered out. so much trash.
I found a pretty decent one yesterday
omens were kinda disappointing rly. I expected way better rewards.
if only their exalt drops weren't corrupted
i mean the reward is the corruptions
they seem to have really good rate of dropping multi-exalt (not counting the corrupted affix)
nah the reward is altars and runes of corruptions, the items are useless outside of campaign
oh yeah, the omen item drops are absolutely cracked, but the randomization means even if they have high tiers the combination and inability to craft makes tehm bad
once you have a good amount of runes and your altar it's whatever
we still haven't gotten Skill Sigils (s6, I know), so I'm gonna say S8
welp I dont even have a douible t7 exault sadge
my pet theory is taht 90% of the reason omens drop so many corrupted items is so that you can get a sense of the corrupted affixes without having to corrupt all your gera or dig into the loot filter UI ro lastepochtools.com
been farming and no luck
dang ):
i am still so furious over the 1x2 and 2x1 weaver idol resist affixes being borked
every single characer i open from a previous season lost their capped resists fromt aht
why is it so hard to get double t7 while every build planner even has triple t7
the imprint nerf is the worst thing they could've done to the game for CoF so I'm still very angry
i am sympathetic to the game design issues there which they wildly underestimated when they added it, but, yeah
sorry 1st season for me, can you tell me how gud the imprints were before?
the problem is that as soon as they added it, everyone's stadnards for slams went from T7+T5 to T7+T7
or T7+T5+T5 to T7+T7+T6
because that was SANE now
nah it's 50/50
you just didn't expect to see useful multi-exalts to slam before then
tbh it's also what's sane based on gear progression
T7T5 is effortless
double exalt needs effort
it didn't used to be, when slams didn't ahve guaranteed affixes
the problem is gear progression feels so sad now, even though imprints were strong you still had to farm for those items and it increased the time you spent on your build
lucky to get the T7 in there at all
is this imprint supposed to farm t7?
tfw the only item I need to finish my build is a T7 str relic with shattered lance reforged trait
str relics can only be classless
sure for low LPL LP2 you can just slam whatever, but getting a rare LP2 it's normal to want to spend some effort on getting a better slam on it too
pretty much once you have t7 + t5 + corrupted affix you're done since you'll never really see an upgrade after that
i.e. either I farm a low level base exalted with a T7 trait that will never drop in a hundred years, or I keep slamming all my runes of corruption on the set item :D
like if I get a 1:250 LP2 I'm not going to just feed it a T7 I just picked up from the ground
probably higher chance with the runes
imagine being new and having no idea
thats what i almost wanted to do
because no freaking double t7
yeaaa the change is just bad all around
was the affix imprint supposed to give us double t7 if there is no nerf?
you have better luck farming nemesis for 8 hours than you do imprinting
because the description says only works for sealed affix?
imagine finding LP2 red ring of atlaria on your first character and just slamming it with a t6/t5
yes, if you had a item from the nemesis with 2 T7 it will give you similar items which can drop 2 T7 affixes on items when it procced
am sure thats me 1st day playing
xd
how about now? does it even give 1 t7? if i put 1 t7 affix?
you would still need the exalt to drop perfectly or battle with rng with runes
because it says sealed affix and I am like wait a min
oh
it's the other ones
mind pointing it out for me?
I am just messing around with these
still feeling like a noob while I am still
the 2 on the right side, you're specced into em
commoner's riches and sealed riches
tysm
lower left too
yeah that one too
occasionally some aren't. but ya, most are which makes them bricks past leveling
so its better to put exaults with t7 affix on all of them?
you need to be giga lucky to get a double t7 item from them
probably as lucky as dropping a 2LP red ring lol
welp i am struggling with a single t7 for belt and relic.. so
eh it's kinda a wash nowadays
not gonna dream about double t7 already
I mostly just use imprints now to print high LP uniques and then cry when I realize I have no exalts to slam...
you're just gonna have to spam nemesis and dream
thats what I feel like... i have 2lp items to slam but wait i have 0 exaults wtf
I have a couple good 3LPs but I'll be damned if I waste them on 1 T7 affix
if it's not a super rare 2LP just slam a t75 or t76 really
plush.. the imprints dont work for boss drops or primordial...
i have nothing to put wtf
by the time you get a good 2T7 you'd probably get another Lp2 already
I def wish farming primordials was faster
just put your LP2 π
unless it's a boss drop rip
i got one single ring from ramapnt coast.. its been a week and need to farm mats over and over again to get 1lp to reroll
I just put whatever unique my build uses rly
the problem is... most of my 2lp stuffs are boss drops and primordial so i am kinda fked?
like I'm building up my smite paladin atm so I've been feeding it devotion and titan heart to get 3+ LP
do any of you know if you can slam non-mage relics into mage unique relics?
i am playing mage only because one class is already too much for me
not even being able to imprint them to affect Rift Beast drops is... sad... and Rift Beasts counting as bosses for Prophecies but not COF bonus
i am talking getting exaults is too much for me
I dunno if its just me or these imprints are gimmics
not if they're other class relics
once you play this game enough it won't be too much and you'll realize your only goals are to push corruption and beat uber xd
but you should be able to slam generic relics
but how about non-class specific relics with say +16str?
like wait no boss drops no primordial... and no double t7 and .... i dunno what to put
they got destroyed this season
they're gimmicky now sadly, they used to be a key part of our progression
the echo rewards one is OK (for uniques). but the rest... blegh
but now it's whatever
tell me how gud they were because except can put double t7
oooh, you sure?
like, 99,99% sure
nice nice
because except can put
wat
sorry. I said except we could put double t7 exaults, whatelse could we put in the past before the nerf
I mean that's why we used them, you'd get a double t7 from the nemesis then throw it onto your imprints and farm those drops until you got a perfect exalt to slam on your rare 2+LP unique. rinse and repeat until you successfully hit both t7s. without that the imprints are trash.
redrings π
thats sick.. i mean sound more fun?
you could imprint the same stuff. the nerf is how often they activate and how likely they are to roll high tiers when they activate for exalted imprints. both are much lower now
you can still print high LP uniques but without good exalts it's such a waste of time and effort
the problems... we have turtle echo to reroll 2lps.. and I got my 1st 3lp from turtle as well
whats the point of imprints then
placebo
precisely why a lot of CoF gamers are angry, imprinting is trash now xd
welp sadge
this is my 1st season and I am having a lot of fun except getting exaults to slam
you're better off farming the nemesis woven echo for hours on end than relying on imprint procs
