#🧙┃mage
1 messages · Page 167 of 1
I did some math and it looks like it can be pretty good yea
from what I see currently the meta is judgment aura with spirit xylem
not that ditching the shield is making a dent in your survivability either way cause lol you are a sentinel
just press vengeance or something
Only giga tank option for mage is mana tank really
And it kinda sucks for scaling damage, go figure
Especially now that affixes are even more limited
you could do ward at high mana if only builds that required high mana also didn't have, you know, high mana expenditure
for example transient rest is pretty good at high mana necro which actually stays at 100% mana at all times
You can't really do much with high mana because you arent able to build offense and defense at the same time like other classes
Eg. Attuned stack
also your asshole is extra impenetrable with white ox + passives giving you a 35% DR which is not even an option on mage
like imagine having permanent flame ward
for free
that's just playing sentinel lol
You mean old Frostguard
Rip
And then there's madness which in theory works well with mana stack, since mana tank no ward
But int and mana stack at same time is hard
only with the crown, with the seed you can just stack both
see transient rest being abused on necro
and if 28% to mana is not enough you can prop that up by a few long idols with what 8% per?
With 2t7s you could do these hybrid builds fairly well
now with the new altars you can have what, 4 of those?
Maybe new stuff is better idk
I mean good f ucking luck rolling the weaver blessings
wait right you can theoretically roll the altar with 50% increased weaver blessing effect
so that would put those idols to 12% damage to mana
no damn the bastards thought of that, there is no altar that would allow 4 long idols with good access to refracted slots
best you can do is 3 refracted on a pyramid altar
pyramid only allows 2 weaver idols
You can do spire
unless weaver enchant doesn't count as "weaver"
50% and 60% from corruption, and ocular altar allows for 4x enchant
these are heretical
weaver are the 1x1 and 2x1/1x2 small idols
Except the one with the corruption limit is bugged and doesn't actually work
also wait there is a normal AND corrupted affixes for damage dealt to mana on helmet, with the two on a high roll and the seed you can hit 100% damage done to mana
or more
lol
I wonder how that's gonna work, wanna bet EHG never tested that?
I mean why would it not work?
You play mana flay lich, you stack 4k mana, you get hit once by uber, there goes all your mana
no I mean if you go over 100% damage dealt to mana before health, you'd just get drained for more mana than damage lul
also between the natural conversion and endurance affecting damage to mana with the seed it shouldn't be so bad
except a bunch of exceptions and bugs of course
I mean, not so bad except on mage with very poor access to mana regen at best
true also, just from my experience theres been quite few instances of going over 100% doing anything
mana regen is just a weak stat in general even if you in theory have access to a lot of it
it should just generally be tied to your max mana, like baseline you regen let's say 5% of max mana per second
then stacking a bunch of mana regen at least makes it move the needle
Or at least give us flat mana regen on an affix or a tree or something
anyone able to confirm the new spellblade updates wording for added melee to spell damage. ie if i have a weapon with 100 melee damage on it, does it then also have 40 spell damage? or is it more the percentage side ie. 400%increased lightning melee damage also adds 180% lightning spell damage
I've already tested all this with seed mana tank vs Uber. You can literally stand in Uber slam and not care
Even without full 100% damage to mana and a bit of leech its pretty strong defense
Of course full mana tank eats so many affixes its hard to do damage
Could maybe do fractured crown but the seed endurance is huge DR plus keep ward buffer
But then you need endurance, and a lot of damage to mana affixes
Could probably do a hybrid of some sort that does a bit of damage but remains almost immortal.
yup gotta go with the idol plan I outlined above, maybe you with your time played can even farm it up before the next season
but maybe ehg will oblige and delay it for another 8 months
Idk thats such a heavy price to pay
Primal relic just to boost mana stats that dont do much else
Plus all the other affixes
Maybe Xylem or something for hybrid stack
hi guys can anyone recomend me leveling guide for mage ? i would like to do later runemaster so idealy the one with this spec
is this good for single target or it only affect the nearby enemies so for clear etc ?
It doesn't affect your total damage, it just triggers them sooner. So only really helps clearing by not needing to wait as long for some charges to pop.
ahh okay
just gonna take that point out and put it on spark nova to make 100%
thanks father
Will the real Toast please stand up
Anyone playing lightning blast, solve mana issues later? When you have to keep moving to survive? Pressing pots all day is getting tiresome.
yeah. that makes a lot of sense cuz i felt like that should be 1-shotting me. so just stand in it for now... lol?
Ohhhhhhhhh. that's waht Im missing then. that +1 spell dmg per 2 Int? thx.
What's your tree like? Costs became reasonable once I dropped to 6 cost LB
The wise thing to do is to maintain good habits by always dodging it but uh I've definitely just been standing in it
has someone see this ?ingame i not see anyone sell Cast Speed ?like in pic
uh trading exists? it still has active people at this point?
maybe the filters are bugged or something
those are some perfect idols. Will be hard to come by but it does exist
will anything ever be funnier to me than blasting a bunch of prophecies, seeing 0 drops after a boss and then pressing disable filter
Man I wish someone finally revolutionizes the arpg genre to get rid of those stupid filter stuff
Never take point out of spark nova. 4/4 is basically 2x damage. Final Spark is great for burst or clear, as you detonate packs or rares quicker. Also giving them less time to hit you
For something like Uber its better to put extra point in spark charge damage. For everything else, imo take point out of spark charge damage and put in final spark.
what's amazing is EHG has set up tools like "lucky" rolling (roll twice, take better value) and imprinting as ways to deliver higher quality without relying on quantity and then still does this rather than expand how those tools are used 😭
why would they, arpg players just want a billion useless items to shit out of a boss really....
🙃
Did anyone try some kind of orbitting Volcanic Orb build via the new rings and skill changes?
tried playing it for like 15 min but it was too much visual clutter for me
at least non orbiting VO is localized in one place
and this crap shits out particles all over your screen
can't even see the mobs
but it's real funny if you stack up on increased orb speed
does it speed up rotation then?
of course
Does the orb hit multiple times when you speed up rotation? Or still only once per enemy?
you should try BH/Pulsar with off-CD meteor storm spam
😂
How has Crit Pulsar been feeling?
it's definitely a build that is there
stacking BH multis and crit works, it just lacks the "infinite" scaling of ignite/fire resist so in the end Frozen (shockingly) was correct with his approach I'm guessing
Yeah, that sounds about right. 10:1 ignite scaling is tough to beat
oh that reminds me though, I did have a question for you
this says "more" but doesnt have the "multiplicative with other modifiers" text
would this multi get transfered to Pulsar's Collapses?
It SHOULD, but only if the enemies are close to the center of the origin point. But also I've never tried it, so 🤷♀️
anyone having a flame reave filter? wanna switch from lightning blast
you can get it to 90% which means you could have three 100% multi, one 90%, and scattered double cast
which is kinda crazy
help, my shatter spellblade build is too squishy at 300+ corruption, any tips?
If you unspecc completely and only put points into that and pulsar, you should be able to test it pretty easily by casting a black hole on top of the dummy and another one nearby
The one nearby would do 90% less damage, which would be noticeable
true. I'll test it if I get motivated
it is kinda a dumb point anyway
you already have 2 points in it for singularity
so it would just be that last point
I've been struggling this season for some reason. Haven't found a build I really like and nothing feels right
What playstyle are you looking for?
I actually like the playstyle of it but I know I could be playing 6 other builds and doing things much faster
same, also struggling
I'm not sure. So far I've tried out: Gordian Prism Nova, Mana Stack Static Orb, LB Runemaster, Spell Trigger Spellblade, Fire Aura Spellblade, Cascade Blademaster, Bladestorm Blademaster, Tornado Shaman, Attribute Stack Bear
I'm currently on shatter spellblade and I have no idea how to continue scaling it, sort of fallen into a plateau around 300 corruption where I get oneshot from time to time
did you nova/gordian dreams not pan out?
is there any mage build that can actually tank and survive my mistakes when I get hit by an attack for 7k damage?
I never got to the point where it starts to feel good, I got bored before I even found some of the key pieces (T7 +ele nova, Unstable Core, Mad Ladle)
I still think it can be good if you max it out, I just haven't had the gumption to try to get there.
Probably Strength Stack Brand of Deceoption
never even heard of that :D
You can look up planners for it. Basically you use Mana Guide to channel Focus, and then the LBs it casts trigger Brand of Deception, which does insane damage when you're stacking intelligence (for shock chance with Vilatria helmet), but you actually stack strength and use Cleaver Solution to make your Int equal to Strength, which means you're getting a crapton of armor from the strength as well as all the int bonuses.
ahh
And since you don't care about the damage that Focus does, you can take all the defensive stuff in that tree to be giga tanky on top of the armor
is it even any good though?
like I didnt do frame by frame analysis but it seemed to me that yes it did core damage every time it rolled over a mob
I am really enjoying meteor now, actually farming with it, never happened before
plus when channeling focus with mana guide you can use the less DOT taken while channenling idols to get a lot of DR on dots, especially now with the new idol altars
Yeah, and also the "all resists while channeling" node makes it hella easy to cap resists
yes
this is why disintegrate is so awesome and the basis of so many builds...
...oh wait 😭
For Omen Veil farming Focus works fine, https://www.youtube.com/watch?v=1XgMrjYsjWc
I mean, the reason why Focus channeling is the only good channel spell is the same reason Warpath is the only good channeling attack. Being locked in place is a death sentence
i wish they would let disintegrate use mana guides movement
They could just add a cooldown to disintegrate and give it a 90% damage reduction for 4 seconds or something. So you could actually survive while not moving
Even if it was 50% reduction but all channeled skills allowed movement, it would be good
yeah
Maybe since I can't figure out what to play, I'll revisit the old classic. @weary hamlet It's Channeled LB time.
I'm kinda thinking if I can do something with vaions chariot boots and Wrongwarp and movespeed stacking, that would synergize so well
lol you won't believe it but I just wanted you to suggest playing cold channeled lb
Oh? Why cold?
why lightning?
oh, hmm
As flame reave, would you trade 10% of your damage output for about 40% bigger area of effect? 😂
it wasn't so terrible I played it at like 400 corr with crap gear just fine
and that was back in 1.2 mind you
just swap this between monos and bosses
I haven't played channeled LB since 1.2, and Halo Effect was still broken then
nah that was the patch when they fixed it
was it? hmm
Well, it was like 5 year ago anyway 🤷♀️
Also I think they may have broken the 0-mana version of it, since teleport Mana Tuneel + other refunds can't stack any more
Lightning is definitely way hotter than ice 
And LB is still one of the only channeled spells that stops mana regen (Unless they just have never bothered to fix the tooltip)
speaking about focal blast I had a good ole big think about it and it might be much improved by the last two patches
I would suggest void damage flame reave! Its quite the zoomy build
cause its bottleneck had always been points in LB tree it nees like 34
and now you can hit that many
Yeah, that makes sense
Channeled LB is probably much better now too, since primordials exist
stat stack outta the ass + weaver neck + legends entwined + amulet corruption + chest corruption
can now use ladle or something cause with vilatrias you got your flat covered, supplement by idols if necessary
what are you gonna be running?
Yeah, that's probably good for Focal, not great for channel
Since channel doesn't care about cast speed
Probably LE + Weaver neck + Vilatria helm + Ferobor ring , like everyone else
however I've been considering Vilatria reforged staff instead of helm.
Hyper stack vilatria is +100 flat damage. A good staff is also ~100 flat damage, which is effectively 100% more damage (probably more like 75% given flat you can get elsewhere, but still)
the question is, can you cap crit with a staff?
Weaver amulet makes crit cap trivial
Also, since I can't benefit from cast speed, Ladle basically doesn't matter
could you post your lootfilter ?
@harsh abyss game is monitoring discord to troll, confirmed. 😉
lol
Just confirmed that channeled LB does indeed stop mana regen from working, so I'll need to rework my RM build.
Garbage
Probably a bug, right?
lol didnt they allow mana regen during all channeling a while ago?
they probably forgot that channeled lb exists
Everything EXCEPT LB apparently
forgot to flip a flag
I really don't want to know how spaghetti their code base is that they can't audit things like that
a black box and a bunch of xmls
As someone with a long career in games QA, I'd love to get my grubby hands on their backend and make some changes, lol
Will the COF "if 1 set item drops, the whole set drops" work with setitems that drop from Soulfire Bastion boss?
But, with the -20 mana cost for channeling, it's only like 16 mana per second with a decent staff/wand, so it's not the end of the world to build around. Being able to channel for 20 seconds or so straight is easy enough to deal with.
yeah
Its the merchant guild one from TSM. Did you still want it
ah you are trade mb. I saw your video and wanted to switch from LB but i am CoF
Maybe. Uber is the only one I might want thst damage, so if I can kill him with the giga range
halp how do I fix this in my build
Its not the LB applying, its runic invocation. You could apply with LB but coverage is meh.
Runic invo gets stupid amounts of multis and pen that transfer to the dot.
I generally just swapped into plasma orb for clear and it still blasted trash
my dps is never any issue but the moment I stop paying attention for even half a second I get oneshot by a random champion XD
is that just how it is to play mage?
Usually yea more or less
The tanky mage builds lack the damage of the tanky sentinel builds
And also do less damage
lol
And have less tanky
is Armor Shred the only that is important on a Mad Alch Ladle?
Depends on build. 99% of the time yes
just doing the standard LB build from Maxroll
gr8 thanks! dont wanna spend a fortune on getting a all max roll ladle when its really not necessary
You dont even need max rolled shred for direct cast LB to soft cap shred.
damn okay! i am just a regular slam one LP and call it a day kind of player so making sure i dont mess stuff up
It hits iirc around 20 times per cast, with cast speed up around 80 times per second
Factoring nova, self chain, spark charge, etc.
Yep. Slam + corruption, ezpz
since we are on that topic, should i go for crit multi or cast speed for it?
Depends how good your idols are most likely, its a major source of cast speed but getting good ones is a grind.
You could math it, technically depending on how much you already have of each the other could be better
i am coming from frog build so most are just minion idols :/ I am gona hold off till i get better gear.
thanks for your valuable input kind stranger
Its not like getting 1LP ladies or T7 is hard
Just do one of each
Imprint rune prison echo when you get it
If your crit chance is low definitely cast speed though
Early priority on that
me, debating aiming for the Area+DOT% corruption on a non-DOT build just for absolutely silly AOE coverage:
Is Spellblade Bad besides shattered strike? My build is not working and I stacked spell damage
That would depend on your threshold for "not bad". If you mean s tier stuff, then yes, bad
I m barely doing damage
100 c
Yea no thats just a build issue
Spellblade can easily do 500c plus with a handful of builds
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (11) / Spellblade (60) / Runemaster (7)
▸ Health: 1,284, Regen: 22.9/s
▸ Mana: 306.21, Regen: 10.16/s
▸ Ward Retention: 190%, Regen: 160/s
▸ Attributes: 7 Str / 42 Dex / 95 Int / 0 Att / 13 Vit
▸ Resistances: 92% / 58% / 107% / 23% / 139% / 91% / 42%
▸ Endurance: 45%, Threshold: 257
▸ Dodge Chance: 14% (391)
▸ Armor Mitigation: 24% (860)
I stacked a lot spell damage but it doesn’t work
rogue S tier or normal class S tier?
cause if our benchmark is rogue builds then the best SB build is straight up uninstall tier
Tbh you just have a lot of "bad nodes" and gear choices. Not your fault or anything, just most paths are really suboptimal
Eg. LB fork is dogshit for single target
And the cold LB nodes kinda suck
I changed that already
LB without spark charge generally just sucks
I think you also lack shred
And attack speed
I cant find this affix (ring), but it's crazy. what is it / from
Also the LB T8 affix is probably a bad use of Primordial for indirect LB
Thanks for your advice
Its fairly weak, especially since the nerf
You'd probably kill low hp trash really well, id guess. Good AoE
But no single target
remind me again frozen does spark nova still trigger from every hit of convergence instead of just the first?
What's your threshold for stier stuff?
I believe so.
I didnt actually check but the damage is still there so probably
then that must be half of the reason why even the current lb build is reasonably good
Well spark nova is about half the total damage
cause I fail to see a world where that interaction is intended
So if you take that away you lose about 80% of that half
but then again I have a much better opinion of the dev team than warranted by the game
What gear would you recommend?
Basically only LB for mage. Only mage id put there
And its kinda barely there, with how insane some other stuff is
Ahh just figured tiers were kinda arbitrary. So all builds are "bad" cept LB haha
Idk. Havent done a lot of mana strike stuff, and nothing since 1.4
Just know that spark charges is usually the play
I dont think Static Orb is going to do much more than utility
So use that for lightning aegis and shock ground
Then go into spark charges
Enigma and so on.
Everything is arbitrary and subjective
they are maxroll have builds with 300m dps and 20m dps in s tier
orbiting so omegalul
clearing trash since 2017
LB kinda checks the boxes. Its ranged, good AoE, fairly quick clear, can do high corruption well, decent tanky, can do Uber with 1t7 gear, etc.
100M+ dps minmaxed
SO is probably at least A tier
SS same
Its not so much that the tiers actually matter, its just so you can do a relative comparison
reforged set affix shard from the weaver set ring
I minmaxed a SO build with 11000 mana. Getting it would be nigh impossible because of omen idols, but still
Is this meme troll stuff?
Like Xylem or whatever
Yeah, Xylem is the only way to get that high, 10 mana per attunement is insane
Well, Xylem still has 80 flat, which is decent
Yea but ladle vilatria is like 120 ish * 1.48
Plus all the idol flat you can get
And tree flat also multied
yeah
But 2200% more damage from mana is probably pretty good for static orb 😝
I mostly did it for fun. There's no way you're getting 4x omen idols with +mana/+%mana%armor
At that point you need to go frac crown or something lmao
Or lost knowkedge
Mana to ward
Yeah, I used frac crown
Mana to ward kinda cracked
My LB build is good in damage but super glass cannon. Im in corr 1580 and i gotta now have "meaningful combat" with the mobs and bosses.
lol if you're at 1580 corruption, you've beat the game
I wanna resolve mana issue and foot of the mountain is really just useless as i cant stand still lol
O shit really. My first season LOL
Hm maybe, I think thats a little too hard into mana but I could see a world where you go a bit more balanced and still do big damage
With att stack you lack int usually
Means hard time on crit and etc
Lack cast speed lack other stuff
lol did Aaron personally put the loot into my mobs?
Is the only way to sustain mana is to drink pots? Or mana regen affixes?
so I have this (running meme Pulsar BH)
Yeah, I mean it was basically a planner test to see how high mana could go. If I thought it was actually achievable, I'd have put more effort into it.
should I slam the CHC or the crit multi (havoc it over and pray)?
My opinion on spellblade, the whole do melee attacks to proc spells hasn't been the greatest.
That play style leads you to build towards that but that kinda makes you divest between your melee damage and spell damage.
The stronger spellblade builds are more focused in how they deal damage and just build layers of damage multipliers on the melee attack.
Unless someone finds a really strong proc build or Fire Aura build.
Apparently there's an issue where typed damage is also not being converted via the spellblade passive. So if you have +100 flat lightning damage, it doesn't give you +40 spell lightning damage
Like flame reave just takes your spell damage and converts it to melee damage. The damage comes from the melee attack. Not so much the spell procs
That REALLY hinders the viability of spell trigger builds
Yeah that's also right, the passive is reportedly not working correctly. I wonder if this fix would be enough
But I've just been better off going all melee damage. And converting my spell into Melee.
You never slam crit chance for spell build imo. Bad affix
got it. my choices on limited on 2H melee for caster so I wanted to check
does it though? Like what are you using in a normal proc build, dagorath's claw? It barely has any flat on it and you don't want to slam any
woot!
Max area, max radius, only 2 meteors is very nice for just nuking the screen in lower corruption (below 1000).
3 meteors is nice too 🙂
woah reroll worked 😮
perma stun lock the boss - but of course, run out of mana because i'm not wearing foot of the mountain, would be easier with foot of the mountain. lol
can you still permafreeze bosses? like Julra T4 etc?
You can perma stun
pretty op. i cancel uber aberroth's mechs too but the HP is too big to stun that often, but still do-able
from gauntlet of strife? Good stuff!
all bosses except uber aberroth
In echos everything is stunned if I can just hit it once, pretty useful when you are squishy
Are these used for any build?
yeah for fire aura spellblade
it runs cold conversion and stacks 100+ fire auras
not sure if it's actually a BIS idol even for that build tho
I think they rather run omen idol with +40% cold damage (2x if 300+ mana)
is the teleport refund node roken or did they change how it works
patch made it so refunds can't stack above 100%
how do you even farm for a mad alchemists ladle
do the shrapnel node sin metero affect the damage from sharapnel in Volcanic orb?
mage out here paying 120% mana costs for procs while rogue has shadow rend using shadow cascade which uses umbral blades, all at the cost of 0 mana for their triggers. cool story
Any flame Reave build guys?
One of the funniest things to me has been seeing rogue stack ward way higher than mage while stacking almost zero ward retention
Oh you've gotta be kidding me. Guess I may need to park my spell trigger spellblade until that's fixed, or at least reorient my weapon choices. How sure are we/EHG?
I've been main handing Frozen Ire which has a flat cold implicit
That's 23 flat damage I haven't been getting
@harsh abyss I found this. the 1LP version took me ages to find a suitable slam
any tricks on getting a worthy 2LP slam or is it 99% likely to be wasted?
Well, its 66% chance to be wasted at most 😝
yeah I havent seen a 2-hander with 2 affixes I would want
I think the only choices are crit multi, all attributes, and mana (?)
%Cold damage is probably also good, or %increased crit if you arent capped
I can see Frost Claw being a good spell proc because it benefits from flat melee (just as Flame Reave benefits from flat spell) and also because it doesn't have a proc limit per second.
is frost claw ALSO only converting generic flat melee damage? or is it just the passive that's bugged?
A maximum rolled Jasper's staff has 273 flat damage (94 melee implicit + 104 spell implicit + 75 melee unique mod) for both the Flame Reave and Frost Claw at the same time. I'm not even counting the 40% from Spellblade Mastery (whether it is working or not) nor the stacks of Searing Blade that give +2 flat melee each.
yeah exactly. melee-to-spell and spell-to-melee conversion.
mixing melee and spell skills (eg. via procs) in your build doesnt seem to be effective.
but consolidating both stats and layering offensive multipliers is the way to go.
My point is to consolidate both stats AND mixing melee and spells as procs at the same time.
frostclaw off of flame reave via macuahuitl?
To me it seems Frost Claw procs would just be free damage on top of Flame Reave, but i haven't really tested it so i don't know, just theorycrafting.
It's not like you have to go out of your way to build damage for it.
prob would need mana strike for mana. similar to what flame reave is already doing. that would prob do a lot of damage.
okay hold on let me try this. im going to take my points out of teleport, put them into frost claw. keep teleport on my bar.
and put points into the passive.
i dont even need diff gear. but i might want a front facing flame reave
lmao i dont even know how to build frost claw. this is my first time playing mage. im figuring this out
i know i want macuahuitl, the fire node, and conversion. thats obvs. gonna farm the points
That just the 20 point, if you have more can put into the two more damage nodes.
this is hilarious
i have an aoe flame reave, and a directional frost claw
and in aoe situations it just goes where it wants
The wording on it makes it seem that it goes to the enemy in which the Macuahuitl proc happened.
does Gift of Winter still work when indirectly cast? the tooltip says otherwise
Finally gave in and rolled my way into a starting LE build, everything has spiked (except survivability which i need a couple changes to fix armour and health). But got a question as I haven't really looked into the pool much, but is there a halfway decent fire wand/staff yet? Or is my best bet for weapon gonna be wrongwarp as usual, or maybe aergons for a potential bit of defense?
Pretty sure -6 mana cost works, but the generate mana doesn't.
Yeah, poorly worded tooltip
Okay, so I took two points out of it to put into damage
if i have mana probs ill peel back
I'm using Oceareon and Red Ring. No Sunwreath.
i'll see how the mana goes
god damn, the double omen echo at 300 corruption is hella rough
I don't have any issues with anything else at this corruption level, but that one is insane
Doesn't the lack of Sunwreath affects your Flame Drinker passive? Because on Flame Reave tree you have that -56% mana cost node which can put your cost below 10.
nope still 11.4
okay this is annoying
corruption max rolled my Oceareon
4% less damage from chilled enemies
became 2% less damage from chilled enemies
that was the most important stat on this ring
instead of taking the better number, it takes the higher integer 😂
LMAO
I made a bug report about that yesterday
I tested it and the damage it adds is pretty inconsequential
not enough modifiers and it just drains my mp faster. i can sustain it with mana strike, but that costs damage
also, i underestimated how much harder this game is when i have to aim my attacks
Confluence of Fate works the same way, its not really a bug
i mean 4% vs 2% is basically no difference, since its multiplicative with everything else and not additive
on my Focus I have 3 nodes with 20% less dmg taken each and all together give 49% instead of 60%
It's just because like:
(Base x 1.16 x 1.48 x 1.60 x 1.50 x 1.32)
+50% Crit Multi and +8 Melee.
Those are the multipliers you are getting out of Flame Reave's skill tree.
(Base x 1.30 x 1.18)
That's all you're getting out of Frost Claw
and Frost Claw scales off INT only
while Flame Reave scales off of INT and DEX
napkin math says Frostclaw added like 3.9% to my DPS.
that's before counting what it costs to mana. 5 passive points I had to move, and taking skills out of surge/teleport.
was cool to try out tho haha
With Meteor does it make a difference if I take 120% more spell damage or 120% more fire damage?
ayyyy nice
If your meteor is dealing only spell and fire damage, no
ok ty
grrrr
why is this bloody thing so borderline impossible to beat
:D
I finally managed to beat the regular double omen thing
and now I get this
these omen runs would be much easier for me if those bosses were actualy untargetable and not just invincible, I autocast over 20 meteors per second at them and just go oom all the time
I like that they're targetable sometimes so I can whack them with mana strike right as it starts if I enter while low on mana 😅
thats smart
but it's not just me right?
the difficulty of that particular echo is really really higher than everything else no?
I just ignored it and added an extra +70 corruption and the shade died in like 3 hits :/
those champions that get empowered by the omens feel like they got about 20x the hp
was that the triple omen thing where you can do all at once ?
no I think it was just 2
and all the mobs are champions
it's the second part that really messes me up, getting oneshot by like a random 10k attack from a newly spawned mob offscreen
The triple omen echo is significantly harder imo
haha I guess it ought to be at least 50% harder
but I feel like it would just be the same thing really, just with an extra empowered champion wailing at you
It's 3 greater windows, and to do it properly, you need to have all three open at the same time for at least a moment
there's basically nowhere to move because the room is filled with enemies lol
this took a long time to find 😂
@harsh abyss you have time for some pulsar build TCing?
HAHA OH GOD
I JUST GOT THE TRIPLE ONE NOW HAHAHA
nahhhhh how the hell am I supposed to beat this
oh yeah I think it might have been the triple one before as well I was just too panicked to notice it
pinnacle of chaos
what a bs echo :D
like bruh
I kill like 5 champions and then I'm toast
it's like, the first 3 are easy because of how they each spawn in one corner, but by the time you've killed a couple, you're suddenly against 1v3 nonsense oneshot hits
Yeah they are ridiculously overtuned lol
like are these even supposed to be beatable when you first start finding them?
before finding one your build feels completely OP for the corruption level, and then you find this and you feel like you did something crazy wrong in the build somewhere :D
There's no way to beat them at that time with an average build, it's just too much tbh
I could probably beat one if I had like +100 extra primary stats or something basic like that
but not like this
should probably keep them to only having 2 at a time until 500+ corruption at least
maybe 750+ corruption even
2 I could probably beat rn
but 3 no way
not sure the intent from EHG, but I think folks have been saying they've had to drop down like 200c lower than their norm for that
why r all the key echoes "arena keys" i dont even do those on hc.
Is there a reason there arent "generic key" echoes? and can i do anything like trade-ins with the arena keys
can i legendary a staff into my wand?
If you have friends to help, u can do it. For me, i cleared it when i lowered the corruption to like 300.
No
haha friends
yummy yummy skill levels tho
what corruption were you doing it on?
interesting build
XD
is it spellblade?
yeah
it's the one where you hold down 2 buttons
mana strike and shatter strike
it's always out of mana but if you have shatterstrike to the left of manastrike it will prioritize shatterstrike
so it goes like shatterstrike->manastrike->shatterstrike->etc on repeat by itself
that's cool is there youtube video for a build or is yours more unique
no it's basically the same as the regular spellblade shatterstrike buil d
just different gear
ah ok
if you want i can try helping with the omen of veil quest
they made the arena key echoes back in 2019 and never bothered to update them since, small indie company
scissors, weaver amulet, both?
Season 4: Shattered Omens / 1.4
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,733, Regen: 51.92/s
▸ Mana: 162.51, Regen: 9.44/s
▸ Ward Retention: 340%, Regen: 149/s
▸ Attributes: 121 Str / 36 Dex / 121 Int / 19 Att / 64 Vit
▸ Resistances: 110% / 73% / 122% / 83% / 83% / 82% / 106%
▸ Endurance: 51%, Threshold: 883
▸ Dodge Chance: 11% (336)
▸ Armor Mitigation: 44% (2,555)
▸ Crit Avoidance: 91%
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,798, Regen: 452.2/s
▸ Mana: 209.51, Regen: 9.76/s
▸ Ward Retention: 386%, Regen: 52/s
▸ Attributes: 144 Str / 71 Dex / 144 Int / 29 Att / 76 Vit
▸ Resistances: 78% / 116% / 80% / 95% / 75% / 106% / 158%
▸ Endurance: 41%, Threshold: 1,511
▸ Dodge Chance: 16% (525)
▸ Armor Mitigation: 41% (2,290)
▸ Crit Avoidance: 91%
"more" damage showing up in the "increased" is kind of silly
ohhhh nice
finally beat uber aberroth
I finally just did a major respec (HC SSF), swapping my exalted helm, ring, gloves, amulet with set forged. And chest + boots into legendaries.
It's great. the damage is insane.
But my mana sustain is ass and kinda breaks the build. I understand the concept of Foot of the Mountain retaining "free casting" if you don't move (Glacier is fine).
But I went from ~20 mana regen (free casting and playing), to almost none, and it just is a bit disappointing from a "feel" perspective, even though the damage is like 4-5x.
Any recommendations?
it's a hp pot pickup sim game
Oh...........F....
That makes bossing somewhat challenging. Also "standing still" for the benefit of Mountain is not ideal for HC
if you can fit Focus into your skill specializations, you could spec it for the Null Profusion chain and just tap it when it's off cooldown and you go under 0 mana to gain 40% back
Unfortunately yes
Unless you have 600-700 mana
Spam drink potions so your Orian belt restores your mana
Foot of the mountain is just a situational mana sustain
I personally use flame rush instead of glacier for movement because of the frenzy on exit nodes
is foot of mountain reallyi BiS. I dont love it.
I know it' snot gospel but the maxroll guide has it as Aspirational.
thats waht made me almost do it. and i toyed w/ Flame Rush a little. but I ultimately liked the "instant" nature of Glacier
What build? I assume lightning blast considering the items?
If so, yes foot of the mountain is BiS because of the +12 to all
Helps with the +skill attribute stacking for the amulet
I would use unstable core 1LP instead of static shell too
More DMG more mana more mana regen and more skill points to use
But I assume you don't wanna die since it's a HC char so I can understand, the armour against shocked enemies is pretty strong
In that case look into help from someone to get shattered worlds relic,
+9/10 all, permanent haste, good DMG reduction roll, preferably 1LP so you can slam int, but usable even without it
Definitely better than the scroll you have
isn't twisted heart bis for LB?
yesnt
It's there for defensive layer
SW is way better DPS , utility, and good DMG reduction roll makes it almost as good as twisted
Only thing you lose on is some cast speed which is redundant if you have good idols
+10 to all is just too powerful for the build
Anyone found a way of WASD movement with Mana Guide Focus to work, with aimed teleport at the same time?
Since Focus becomes a movement skill I can't WASD move with Focus at the same time as having aimed teleport
Focus as movement skill does not count as a short range movement skill in WASD setup. Makes it impossible to use in combination with long range teleport.
Yea SW is fine. You still have frostguard for ward but lose TH.
Flat crit means you dont need crit elsewhere, so means you dont need crit on amulet or glove. Frenzy effect is really good to if perma frenzy especially.
I wish
I need 3 fixes to improve my meteor gameplay:
- Fix the cast-on-crit proc on Harbinger of Stars belt to not trigger on meteor crits
- Make Focus + Mana Guide Count as short range movement skill for WASD Controls
- Make Arcane Ascendance buff effects like slow, more damage, mana on kill count based on if you cast the skill while in Arcane Ascendance mode, not on if you are in AA when they land/hit
Didn't they kill the AA thing?
I am stopping, dropping into AA, cast Meteor, then move on, but problem is that the meteors don't land until I am out of AA, so the buffs don't count
WASD movement fix is the most important to me, since it is a major change in how to play. Could be just adding Focus to the list of short movement skills, then it is fixed 🙂
yeah that's fair, ik it's insanely powerful but I'd probably miss the extra ward a lot
Guys is there any S tier spellblade build this season? (that can comfortably kill uberroth like LB)
flame reave can get sub 3 minute kills with decent gear, pretty sure shatter strike was already getting good uber kill times as well
Immortal vise and shattered world not needed right? Because I play CoF so I can't get those before uberroth (can Market people even buy ubberoth gear before killing ubberoth?)
Wow....
For flame reave I've seen two kills with 2 builds (one by bokchoy that uses mana strike, and one by lizard which doesn't use mana strike). Which one does higher dps?
I can't stand MG tbh, if I want to play the market I'll play poe where I can't target farm items efficiently. LE will always feel more satisfying as CoF. the imprint nerfs suck though.
and well
bokchoy has a 3 minute and 2 minute kill. lizard took over 4 minutes.
so def not lizards
Sameee I don't want to play the market lol and tbh I feel like it's more satisfying to get first kill without his gear
yeah absolutely
it feels more earned
I saw another sub 3 minute kill using dual wielding but I feel like that's asking to get one shot in the uber fight
you lose so much damage reduction that the 2 handed version has access to
Oh wow, and seems you don't gain that much dps over the 2 handed version too
Since it's also sub 3
the flame reave staff is absurd so ye
the more attack speed you have the stronger it is
- more levels to flame reave is insane since the tree has so many sources of more damage
Ah
I see in bokchoy first clear his planner uses immortal vise and shattered world. I guess vise can be replaced with falcon fist before I get it and what do I replace SW with? Twisted heart for extra survivability?
falcon fist with LP is what I'd use yeah since you can get a lot of attack speed just from that
Yea the staff math looked pretty crazy tbh. When I did the calcs it should be possible to get like 10m hits on Uber
With cooldown, granted, but still pretty high with normal spec
Woahhh it's FrozenSentinel!
More like frozen mage 😎
I can finally make use of my 3lp fist then, niceeee
I got lucky and hit the frenzy + attack speed corruption on my staff so with falcon fists the attack speed is crazy
Wtf
What's the reliable source of frenzy before SW? I guess corrupted throne of ambition?
Think they would ever be open to make a weapon swap feature?
Running AOE staff and single damage staff now
Anoying having to manually switch
hopefully not, it really dilutes build identity/specialization and weapon swap gameplay is usually very annoying
can't remember a game off the top of my head where it wouldn't be a UI/UX nightmare
poe2 perhaps where you can fully automate it depending on build so it's a non-mechanic to begin with
AOE staff and stun staff for bosses
Isn’t there a node in FR for frenzy too i think
yup found it, thanks!
I haven’t used it yet will when I get 4 on my chest, if u use it can. You let me know how often it’s up?
EHG Mike is a pretty big fan of weapon swap, and have tried for years to put it into the game. He mentioned a few times that it's not coming.
damn I forgot that line fireball only works for direct casts
rest in pis s my fireball ignite build with embers
might need to swap into flame claw zzz
also embers is still just as bad as we imagined, getting an average of one recast of fireball per wisp's lifetime
might also swap into glyph ignite, now the question is, life based with runeword avalanche must be the way right?
Has anyone tried flame reave with embers?
ignite chance would be wasted entirely, and for the rest, let's do a quick napkin math, if we are getting an average of one wisp every 2 sec, and if we are spamming flame reave and not using the cooldown version, we can expect to get maybe one recast of flame reave per wisp on average over its entire lifetime
so is one flame reave per 2 seconds (that can also miss etc) better than the crit multi neck?
legends entwined was a mistake
yea
I'm so mad that my fireball CoC meteor is already 2x better than with bluefeather while I only have like 2 sets activated and can up that to 4 or 5 maybe
what a dumb item
I can see it being good for omen veil farming
Cover the entire arena with flame reaves
but Bokchoy already showed covering the entire area by stacking area lol
how do you manage mana without blue feather tho? I only tried the blue band version and only at very low gear
yea do you even need it with FR being what it is
so far I'm using marina's wand with -5 mana cost until I get a good staff, it's enough to get fireball cost to 0. Helm needs the chance to refund mana on fireball, ideally would be T7 I guess
yea I get the fireball stuff but you get meteors that cost what 50 mana, that's a lot of fireballing to refill
with blue band you get twice the meteors per fireball mana wise
also the chaining via potion refill from your belt is twice as effective
cause again twice the meteors per mana pool
yeah true, I hate using potions though so there's that
its like use potion, instant 10 meteors, use another, instant 10 meteors again, etc
but I think the damage can go much higher than with bluefeather though
of course this is most relevant on bosses
can it? You already maximize on most damage nodes in meteor except 100% crit on high mana, but crit is relatively easy to cap on meteor
more attributes = more flat damage for vilatria, the gear is also easier I suppose
it's also more comfy because you get all res too ...
some unfinished sets also gives nice bonus at 2 parts : invoker gives 15% cast speed, halvar 20 cold spell and 20 phys spell which is decent for meteor
also meteor at 50 costs gets a better %more bonus from the sorc passive right
So I've followed the endgame / aspirational build for lightning rune master, mostly t7 + t/6/5 2 or 3 lp uniques. And I struggle with normal abberoth. Am I missing something? thought this build was an uber abby destroyer
Yes absolutely
so did anybody actually play ele nova this patch? It's still abysmal right?
getting all the juicy ele nova drops
and prism nova too
rngesus hates me he wants me to suffer
yeah Zerak tried to start nova and gave up pretty quick
Crit multi neck is so strong for this build. Just cuz it gets crit so easily.
And with Attack Speed gloves, you're casting 10 flame reaves within a 2.4s cd. So 1 more is 10%.
That's not bad but I think multi neck is just too much value, defense too
weakling! although I don't imagine playing a 40k dps build either
Swaddling of the Erased is really good for Gloves. Reliquary Nest is a good relic too.
I think Sorc needs to get reworked
im not suffering enough, need to roll another meme build
other than random oneshots my coc meteor is not too bad with a few gear upgrades
should I roll glyph of dominion or wandering spirits aco?
glyph sounds like a more reasonable build so probably need to go with aco
but with the power creep it's still gonna pwn normal aby and 500+ corr which is my benchmark for meme builds
If not for MG I wouldnt have figured out spellblade and might have rerolled or lost interest. .
Experimenting with throwaway uniques for like 1000 gold. MG is great for mad scientists lol.
First change
From:
- Meteor
5 Static Orb
15 Ice Barrage
30 Arcane Ascendance
40 Black Hole
To:
- Arcane Ascendance
5 Static Orb
15 Meteor
30 Ice Barrage
40 Blackhole
can I interest you in a BH/Pulsar w/ Meteor Shower back up?
no?
I understand 😂
lol no
I tried using elemental nova damage proc from meteor, it does 200k dmg on dummy, so was just 10% boost to meteor
elemental nova by itself went to a bit over 600k
I've gotten BH/Pulsar to 300C but ...
a meme build still needs to be fun
this dropped which was cool
meteor bh sounds like eating fiberglass
I used Mana strike for my sorc to proc lightning: Static Orb, Meteor, Frost Claw and Elemental Nova. Not enough to regenerate mana with all that fire power. I ditched Elemental Nova for Focus Traveler.
I actual like how it plays but I'm not afraid a more than one button press ... crazy I know 😉
although old VO frostbite SB is pretty good for a non meta build
@weary hamlet actually since I am meme-ing it up, question for you
I discovered that I dont really have mana issues so null nodes on Focus were wasted in 99% of content
I dropped them and with all the ICRS for BH, focus CD is 2s
I grabbed the teleport/focus node and it works
this means my skills are: BH, Meteor, Flame Ward, Focus. I can drop teleport. the question is--what would possibly be useful in place of it
AA is a no go for me, I hate standing still
FC w/ Heat Flux on Meteor works if I spec fully into reduced cost. but I have to give up 3 meteor nodes for heat flux and I'm pretty sure the damage from 18 FCs is giving back less than that
Snap Freeze to interrupt bosses but it is pretty situational
Flame Rush has a 1.6s CD but I am not sure what it gives me other than a little frenzy
any suggestions/thoughts?
remind me again you are talking about the pulsar build?
yeeee just took out my first omen champion window
yeah. I drop BHs mainly, meteor in between BH CDs
you know what, I have no idea what else would be useful in that build either
flame rush can be used for its dr I guess
I got to 300C and bosses vaporize with 6 BHs on them
I am squishy as hell but that is the mage life
also your shit does add random incidental ignites right? could eat them for ward with flame rush omegalul
scraping the bottom of the barrel here
yeah I thought about that but you are right
trash doesnt live long enough to be able to rush through them
so it would only be on bosses
damn getting hard checked by lack of dispel in omens with my health belt
and losing a ton of ward with the cleanse belt
getting globaled from 2k hp and 6k ward by fu cking pyromancers
yeah 300C is new to me (first season I ever put any time in)
and damn the damage ramps up
its just a few overtuned mobs as usual
and weaver spirits on nemesis/champs
the pyromancers from soulfire were never not a problem but thye just plopped them as is into monos and added even more scaling from omens
typical EHG when you get oneshot by damage "over time"
and this build isnt even that squishy with 18% dr from meteor belt and another 10 from red ring and you know flame ward etc
I come from a HC diablo background
but I quickly noped right out of HC in LE because of all that ^^
yea I don't bother with HC either too much random bullshit in the game
that one woven echo where you have to defeat 8 primordial champion beasts, 10 times harder than most other stuff but it's written nowhere 😬
it was all over the feedback back in 1.3 cause it was just as bad
well guess what EHG don't give a shit
should be slightly better now that their fire/ice whirlwind DOTs aren't doing insane per-tick damage. but ya...
Anyone made a successful Voidwinter bolts build?
I don't think that I ever saw one, the damage seems to be a little low for that
if the conversion on Bane of Winter is also bugged (like the spellblade mastery's supposedly is) to only apply to generic melee damage, then you're only getting 94 spell damage out of your weapon. probably needs other sources of flat damage to get very far
One day they'll have a season where things people are specifically hyped for aren't bugged, but it won't be this season
been digging through the various weapon options in light of the mastery conversion being bugged and Jasper's Searing Pride is looking like a strong winner for spell trigger builds at the 1LP level of gear. at least for raw spell damage. even for cold >_<
at 2LP if you slam T7 attack speed and T7 spell damage on Transcriber's Graver that is more flat
is flame reave uber viable? I really don't wanna swap to shatter strike for it
yea
I just hit lvl 70 playing this build and it's a lot of fun. Need a lot of gear still though
legends entwined ring and abandoned eyes of the weaver amulet
those two combined with a bunch of common set pieces that you can just slam corruption on is absurd amounts of value early game
Ok are you following maxroll build because I don't see those?
nah xd
I have basically copied this build: https://www.lastepochtools.com/planner/Qnag7g40
Season 4: Shattered Omens / 1.4.2
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,798, Regen: 452.2/s
▸ Mana: 209.51, Regen: 9.76/s
▸ Ward Retention: 386%, Regen: 52/s
▸ Attributes: 144 Str / 71 Dex / 144 Int / 29 Att / 76 Vit
▸ Resistances: 78% / 116% / 80% / 95% / 75% / 106% / 158%
▸ Endurance: 41%, Threshold: 1,511
▸ Dodge Chance: 16% (525)
▸ Armor Mitigation: 41% (2,290)
▸ Crit Avoidance: 91%
Ok
but without knowing it
Oh you're doing the strength version
yeah :D
The maxroll is dex but says to build like yours if you want to go strength!
you can get some really fun % more via brutality conversion
~60% more without too much hassle
did anyone crack uberoth with fire aura
Yeah! Strong uber killer. Shatter Strike is better at it though.
Flame Reave is better wave clear.
Shatter Strike is better single target.
I'm curious bout this too. I think it's damage potential is too low but waiting for someone to prove that wrong.
I think I can get it there with a bit of tweaking. Only had a couple days to play with it before I went away on vacation and did pinnacle
Omen pinnacle
A lot of room for improvement
Just to sanity check, Blade Weaver would boost Shatterstrike and the Ice Spikes it triggers, and ailments applied by both, but would not boost any resulting Glacier casts, right?
Correct, any skill you can specialize in doesn't get boosted by things like that.
@harsh abyss any idea on how I can get pulsar crit maxed?
2-handed sword and almost every slot a set so I'm struggling
(meteor is fine because of its base crit node)
Intelligence stacking with weaver amulet is probably the best bet. It gives a decent amount of flat and your intelligence should be enough to cap it from there?
true but you already have me doing invoker in ammy/ring slots (with LE in 2nd ring)
Yeah it's a tough call. You'd lose 5 levels from Invoker being gone, but if you can stack 240 total attributes, you can use ferobor + weaver amulet, which will be +2 from sets and +2 from attributes
hmm Id have to check. I dont think Im at 240 yet
well I'm at 230 but a lot of that is from LE ...
Well, you're gonna get more from LE by replacing invoker with 2 sets
So that might push you over 240
I will have to farm, I didnt have Ferobor on my loot filter so I dont have any
but maybe this will work
Ah yeah, in the future I'd recommend leaving all the sets on your filter to start out so you can have a few for shattering
Ferobor specifically is a good one to pair with LE in basically any mage build
wtf did i just made 🤣
I have a T6 cast speed and crit multi.
Is 1 generally gonna be preferred
I worry about cast speed cuz I'm already burning thru my mana..
if i had 2 LP on spoon, i would go t7 crit multi, t6 cast speed
if it's 1 LP, just go for crit
ok cool
I have a 2LP Fragment of the Enigma. Unforutnately this is the best offhand i have. may YOLO it
Actually i may wait for something better. 2LP is 1:12, and im playing HC SSF, sooo.. hm
yeah i wait
How do i start getting more double-exalted and T7s. I havent seen barely any T7s....
nemesis and high CoF rank, plus optimizing your weaver tree to drop as many exalts as possible (e.g. do a bunch of Trove maps with caches dropping exalted items)
can I put mad alchmist ladle in the woven tree slots? will it increase the drop rate eg. cache loot or champions etc ?
It won't help you get more copies of it, since it's a boss drop
will it increase the drop rate from exiled mages though ?
wait, can corrupting overcap stats?
Nah, some stats can have rounding errors like that, it's not limited to corrupted affixes
ah phew, that saves me some min max headaches i guess 😅
was just testing out a 1lp with a junk t7 spell damage to see dps change with ww vs just an exalted for now and then got worried id need to yolo for overcaps as well
I recently updated my Attunement Stacking Runemaster with Exulis. It's phenomenal for farming, but single target is also ok. Here is a video with Fractured Prison fight 🙂 https://www.youtube.com/watch?v=YhJfvWIM4Gg
but I use it mostly to farm Omen Veils at 1000c
dusk spiders and that sort of thing. basically just flavor. they die hilariously quick
ohhhh is it recommended to put a point into it? sometimes beacons can be extra?
honestly idk if guides recommend it. i have a point in currently bc I'd rather see other echoes spawn and not beacons, but I could see a case for the super beacons to make it easier to bee-line to specific echoes
how do we get super beacons btw? is it by using a woven echo?
cant remember exactly but I've seen it somewhere
it's a weaver node right before the "loot lizards drop extra exalted items" node
There is a woven beacon you can place, but also a weaver node that make rare super beacons randomly
found it ty
i see! thx \
Is there a bug with Legends Entwined? I have 3 sets active but only getting the +skill bonus for 2: Vilatria's, Weaver Amulet, and Last gift of the Mountain
Is your Halvar set complete or do you only have the relic on?
Thx. i dont think ive seen a trove map yet. are they rare / hard to get a bunch on SSF?
you can eventually buy them with memory amber; the peak strat a few patches ago was to do lostwood folly to seed weaver mobs into false temples or cemeteries of reweaving, clear them for more amber than you spent buying them, and spend the excess on troves
idk why anyone says spellblade is squishy
"squishy" is an adjective that describes a build, not a specialization
so what they mean is "i built my spellblade squishy"
classes can inherently be squishier than others, based on the skills and passives they use
"spellblade's reliance on on-hit ward generation, combined with relatively average other defenses (general DR, dodge, armor) and needing to be melee to get those hits in, makes it squisher than other masteries"
The mage looks like a fairly squishy guy, just has that aura, you know?
@proven haven https://www.youtube.com/watch?v=t0JclZMTujU&t=316s does this still work?
I feel tankier than my similarly geared erasing strike on spellblade. shrug
Ate two of the three triple flail 😂
I've go the follwoing uncompleted Woven Echoes. Are any of them particularly rippy / currently overtuned?
- Bloodline Glade
- Vault of the Barnacle King
- Nesting Grove
- Cenotaph of Worlds
- Oerden's Watch
- Collapsing Horizon
never done any of those)
what's your planner? from what you've been saying it's been a fun build
imo: spellblade is meant to diversify their defenses. defensive layers are subject to diminishing returns. DR% granted by each point becomes less the more you have. (exception: endurance which is capped at 60%)
some other specs aren't built to have diverse defenses and are instead given tools towards one specific defensive layer. a erasing strike VK does not care about ward or dodge, for instance. but naturally has very high armor.
spellblade's passive tree rewards you for having a little bit in everything.
i'm trying out a tankier set for omen farming. one sec
https://www.lastepochtools.com/planner/Qnag8z40
This is a little bit different. I went with double red ring, no sunwreath. got those nodes from the tree instead.
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 3,082, Regen: 0/s
▸ Mana: 330.51, Regen: 13.76/s
▸ Ward Retention: 250%, Regen: 244/s
▸ Attributes: 36 Str / 77 Dex / 104 Int / 22 Att / 31 Vit
▸ Resistances: 124% / 78% / 100% / 76% / 126% / 150% / 83%
▸ Endurance: 71%, Threshold: 852
▸ Dodge Chance: 19% (645)
▸ Armor Mitigation: 48% (2,916)
▸ Block Chance: 14%, Mitigation: 28% (588)
▸ Crit Avoidance: 100%
can someone tell me why this corrupted mountain boots give me an extra all skill points? while the regualr one doesnt?? is this a bug ?
+1 extra attrubute doesnt mean skill points but cant tell the reason behind it
Bloodline Glade, Cenotaph of Worlds, and Oerdan's Watch, relative to their minimum corruption requirements, are kind of overtuned imo. Like, if you think "oh, it has 100 minimum, should be like any otther 100-minimum echo," you'll be caught off-guard. By the time you can comfortably do 150-175 though you can do them without an issue.
Bloodline Glade maybe less so now that they fixed the broken DOT effects on Rift Beasts bypassing resistance or whatever. Though they can still hit you quite hard (again relative to what 100C minimum might suggest) with the charge move if you don't play around that.
thx! 🙂
Is there a way to farm the Temporal Keystone? I just burned through all mine. Now I'm addicted to just boss killing
Get rank 5 on the Harbinger progression and fight Harbingers.
Also can spec for loot lizards on the weaver tree, including the Green/Blue loot lizard with champions, because green loot lizards can drop them.
RIP 89. Damn.
I was getting strong too.
One of those casters put a bunch of cold meteors on me and I didnt really notice. seems overtuned tbh.
There's a lot of overtuned mobs in this game sadly.
yeah... kinda makes HC tough. I feel like PoE was like that for a few years. This last league, I really enjoyed HC poe. Felt smooth
Maybe youre wearing the weaver set amulet?
The thing gives more all skill points depending on the total amount of your attributes
ohhhh!
tysm i was so curious about this
🫶
Hot damn I can use this
WOW that is very nice
Actually was curious... since you reccomended to swap relic for reliquary nest then what do i do for the amulet since i cant equip 2 primordial items
Couple easy options are Nihilis or Abandoned Weaver amulet
i'm really enjoying Cursed Coin with the +1 Skill corruption for +2 skills total (and a bunch of mostly irrelevant lightning resistance)
but i'm also aiming for Harmony of the First at some point, so exalted amulet makes a bit more sense in this case
weaver amulet only really makes sense when you go hard for it
like this :D
or I guess I mean legends entwined
but they kinda combo
just make a bunch of reforged pieces with a bunch of stats on them
holy shit what, I had no idea this corrupted affix existed
that's a single affix that deadass just more than doubles my damage output
wtf
well, at least assuming I haven't already stacked tons of % increased melee damage
yeah, it's a pretty nice one, even once you have a bunch of %inc, for the ~10% More multiplier (on 20+ cost melee attacks)
ye true
and besides melee damage % is pretty rare to find elsewhere
I only have 175% without it
so it'd still add a whole lot
well, any other relevant %increased is in the same bucket. e.g. if you're using a fire melee attack, increased %elemental, %fire, %melee all add together. plus any increased % scaling the skill has from attributes (int or dex)
ohhh, all damage type increased are in the same bucket?
must be a rounding error somewhere
reason #768634 not to play hardcore in LE
Sorta, they all combine their tags the way you'd think:
- Increased** fire melee** % as an affix adds only to fire melee %
- increased elemental melee % adds to fire, lightning, and cold melee %
- Increased melee % adds to fire, lightning, cold, necrotic, etc melee %
- Increased fire % adds to fire melee %, fire spell %, fire throwing %, fire bow %...
- Increased elemental % adds to fire/cold/lightning melee/spell/throwing/bow %...
So for stuff like flame reave which is fire and melee tagged and does only fire damage, all of the above get added up. For a fire spell like fireball, it'd be fire %, elemental %, spell %, fire spell %, elemental spell %..
main stat is a hidden increased damage modifier so you'll have at least some
basically the formula is, (base+flat)x(sum(% increased))xMore1xMore2xMore3...
thus the value of increased is relatively low compared to more modifiers, but depending on the exact math picking up some increased might be optimal
Where ADE?????
especially i.e. for ele dot affixes in respective builds which tend to have high numbers
All ruined
So in the volcanic orb tree on mage, is there anyway to see the damage done by the Flame Glyph -> Fire Nova, Explosive Orb and Explosive Ground?
some of these should show up the tooltip if you hover the nodes with alt (or was it ctrl?) but tooltips are notoriously unreliable
if tooltips don't show up you can look up the subskills on le tools in skills section
well i want to see an approx dmg on the tooltip is what i want, but ya the tooltips arent showing up for those even pressing ctrl+alt sadge
Can you use wasd movement with Lightning Blast Runemaster? Since its basically only Lightning Blast for damage and Glacier for movement?
you can use wasd movement with any build, it's just a matter of convenience. I.e. wasd movement is not very useful for builds relying on skill queueing
one skill builds obviously don't suffer from that but if you are playing like VO builds that might be an issue
gotta whip out the calc and add everything up by hand like back in the days of yore
Thanks. Would you say Lightning Blast Runemaster only uses 2-3 skills regularly?
also while we are on the page of tooltips, VO is uniquely (not uniquely) terrible in this regard cause tooltips for explosive ground are extra useless, they don't even list the amount of explosive ground created by the skill
but don't worry that's hardly unique, I was just playing wandering spirits aco yesterday and the tooltips for that skill are worse than useless, they are actively misleading
like if you read the tooltip you could conclude that the skill actually works in an opposite way to how it really functions and thus half of its tree and synergies would make no sense
eyy pretty decent
Anyone got some uber abberoth lightning strike runemaster builds? I followed maxroll one with multiple double t7 gears and cant even down normal abberoth? 🤔
Uh, if you mean lightning blast then you must be missing something crucial
I kill normal Abby before he finishes his first slam
If you are playing online you can easily share your planner so we can have a look
I'm currently at the stage where I am oneshotting timeline bosses, shades and harbingers at 420 corruption, but if I go higher or into a triple omen I start getting oneshot by random mobs again XD
And with this you can't kill normal Abberoth??!?!?
ah okay, been a while since I played so sort of forgot mechanics
Yeah
I need someone with more experience than me
But this should be 5/5 imo
You are missing a lot of dmg there
oh? I thought it would be if ive followed the guide
maybe I missed it
list doesnt look updated pretty sure i did max it but ill check when im online
deffiently a fun build to play so hope i can push it more
I don't have any experience with the build, never played it but from what I saw in videos your dmg come from spark Charge, and this is the juiciest node
Like this node doesn't apply to spark charges
sweet
ill look more into it
was going to give up and go back to another character lol
With that gear, you should plow through regular Abby
Go back to your guide /'video and make sure you didn't miss smth
I had worse gear on worse build and bear Abby yesterday with ease
Also, please dodge the AoE
your defensive mechanic is clenching the butt cheeks real hard
you could try low life or vessel but they eat up too much of stat budget
yes
the guiide has some things outdated
mortal capacitor is a need 5/5
as said above remove shattershock, put all those points into mortal capacitor
and fix your blessings a bit
you pretty much have minroll on all of em
its annoying but with temporal keystones u can do bosses till u hit what u need
I see, indeed
I managed to get a pretty decent build going now I think
time to push for 1000+ corruption
https://www.lastepochtools.com/planner/QdzJaJb9
Did have someone improvments ideas?
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (79) / Runemaster (13)
▸ Health: 1,766, Regen: 19.86/s
▸ Mana: 1,390.39, Regen: 25.04/s
▸ Ward Retention: 288%, Regen: 202/s
▸ Attributes: 1 Str / 1 Dex / 58 Int / 1 Att / 1 Vit
▸ Resistances: 119% / 52% / 57% / 56% / 59% / 57% / 57%
▸ Endurance: 58%, Threshold: 459
▸ Dodge Chance: 1% (38)
▸ Armor Mitigation: 33% (1,692)
▸ Crit Avoidance: 100%
Meteor / Black Hole / Flame Ward / Teleport / Focus
definitely altar
according to this u use none
and i cant quite say if this is meteor spam or blackhole as main skill, but the belt that summons extra meteors on crit should be better than strand of souls
Orian´s belt at 2-3LP and 20INT roll could also win out (Orian is pretty much the best belt for all INT builds)
which one do i use ? the only difference is 2 lightning blast will go into spark nova, from 50% chance to 100% is it worth the 8 int loss ?
corrupt both and see what happens
we have a winner
i think we have a winner
dont know which wins haha im already crit capped
I'd go with the right one personally
the +4?
isnt the8 int better ? damage wise ?
Depends on if its better than the 58% spell damage increase you're getting from the class affix
class affix ?
oh true
actually i might have an idea, ill use the +4
spec into shatter shock and volatile lightning
only in shattershock 2 points30% more damage
actually more because of chill
qq why does Lightning blast build more armor? what does armor do and ain't resistances are better even after 75% cap? newbie here
Resistances don't do anything past cap
ohhhh
so it shows 140% and still working like 75%?
Yep
Only thing resistances past cap does is for specific items or perks that specify it does something based on your total uncapped resistance
or to save you from marked for death
how about armor?
70% of armor still works for non-dot damage outside of physical
I am currently in 500 corruptions.. I can get 6000 armors in fights with buffs but I get one shot sometimes
At 500+ corruption, the only thing that makes a difference is straight damage reduction
That's why endurance is important
https://www.lastepochtools.com/planner/QJW0Rj0W
can you tell me what stats I need to work on for not getting one shot?
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Mage (20) / Sorcerer (26) / Spellblade (6) / Runemaster (60)
▸ Health: 1,665, Regen: 19.86/s
▸ Mana: 390.72, Regen: 11.28/s
▸ Ward Retention: 392%, Regen: 32/s
▸ Attributes: 49 Str / 38 Dex / 202 Int / 33 Att / 38 Vit
▸ Resistances: 97% / 38% / 116% / 105% / 93% / 70% / 88%
▸ Endurance: 44%, Threshold: 333
▸ Dodge Chance: 5% (152)
▸ Armor Mitigation: 49% (3,079)
still working on helmet and catalyst
I would farm a better twisted heart too
The rolls are pretty low
and its an easy drop
oh what stats of twisted heart should I pay attention to?
Increased health goes up to 20% and the ward conversion goes up to 8%
I see!
tysm
And that ring could use more defenses too
definitely I just failed crafting on that one
so endurance is preventing me from getting one shot? how about strike avoidance? sometimes I cant tell the difference
and people told me lightning blast doesnt need strike avoidance but more armors?
It'll tell you on the death screen if you died from a crit
I keep dying in the fading brink (boss echo)
Yeah fading brink is no joke
any tip?
Arguably harder than the new omen boss
Dont get hit
Because everything one shots
Try doing it at corruption 300 instead of 500
that'll also help
yes its harder than I expected and now I wana reduce my corruption lvl for it
😩
The right one
In this case the 2 points to light blast is more DMG than 8extra int
Also don't underestimate 1% extra light pen
This does not work on spark charge which is majority of LB dmg
Invest into mortal capacitor 5/5 top priority with extra points
Top right corner
Ooh duh it's complete set not active set. Thanks!
I can't get Lightning Blast to chain to myself. I do not have Convergence. Anyone know what's going on?
Well scratch that - I think I just saw it bounce to me. There just isn't a buff icon for when you get the increased dmg/crit chance.
problem with this specific node is that once u get weaver necklace its completely useless
so just dont forget to respec that into more dmg later 👌
Ahaha, I was so confused at first thinking what does the Erased weaver amulet have to do with it. Then I realized you meant Eyes of the Weaver set amulet 🤣
I remember complaining about that in 2020
2026, nothing changed
it's been very mid ever since they removed its ability to stack, used to be an easy way to cap crit. Which was probably not good but now it serves more or less no purpose
not to mention conflicting with convergence
5/5 Mortal capacitor comes after spark novas, multi cast, etc. Especially post nerf to enigma tbh
Can make a copy of my LB dps sheet for that