#๐งโmage
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its not a real starter, but the idea had merit, would need to fix the defensives on it
it ran frenzy helm with smite on hit gear converted to void and all the vit idols enhanced as much as possible, vit converted to rampancy for 233% attack speed from frenzy
My idols are gonna give me like 200% cast speed and like 400% lightning dmg
yeah idols is tons of power this season
Yeah they're crazy
which is probably why really strong meta builds got toned down a hair
if only we could convert fire aura to necrotic
boneclamor helm with max vit and necrotic res idols
One day with new classes
im hoping one of the new classes or subtypes is a void mage
actual void mage support would be sick
And probably broken with current void orb conversion. But it's story for the future
Void Black Hole gang unite
Probably dumb question, but Titan Heart's damage reduction works with a staff right?
Any twohander yes
Welp staff is melee in game so yes. Ignoring fact that staffs is often caster's weapon, it's indeed melee weapon
Even wand is melee)
Only weapon that is not melee is bow
pair it with void meteor ๐
is wildfire embers a good pairing w/ meteors so they get cast by the wisps?
we will have to see how the new tickrate for wildfire impacts the casts
how do you make meteor void dmg?
Get Flat Void Spell
Even though the tag is still Fire, It now deals Void Dmg
well that works with every spell then, and most of the dmg is still fire
in that case the answer you're looking for is, no you can't make meteor void
sac embrace in the big 26, holy
It depends on how much Flat Spell vs Flat Void Spell you have
I also equip whatever looks the coolest, I dont look at stats ๐ฅน
You answered the call of the Void :3
My guess is no. I did some testing with Wildfire last season and the amount of wisps you generate and how often they repeat your spells is... low
But we'll have to see how the changes feel with the ignite stuff
IMO they should split the wisps and the proliferation into two different items so they can both be strong on their own. The item feels kind of crowded so no one piece of it can be too powerful
but you should now get twice the amount of wisps, maybe it's not gonna be as bad
but yeah trying it with a low cast speed high damage spell is going to be very swingy
Butchers crown has a lot of potential. Too bad reliquary nest will be more meta than SW
Also with meteor, you're usually just deleting things instantly
With great prejudice.
Yeah, but it's kind of diametrically opposed to the wisps. You have to ignite, then wisps have to spawn, then they have a low chance to copy your cast. ALSO it's an indirect cast so you'll get ONE meteor out of each wisp cast ๐
Could someone more Excel/math savvy help me out to check a couple of things?
The formula & logic is extrapolated of the examples from LETools (i know their calculations are not sorted out properly, so that's why I'm checking if this makes sense).
All is done on Excel (local, not online), happy to send the file, if that is possible.
All stats are taken from the build that I've put together last night, haven't updated the gear based on all of your feedbacks thus far, but I've saved every iteration that you guys have presented. So I am grateful for all of your assistance โค๏ธ
also wisps are very ignite focused so you don't want to be using meteor either way, but something like ignite VO is gonna be fire
literally
yeah
Ignite Fireball would be good, except they made it so only direct casts do the "cast in a line" version, which means you're getting 1 hit per wisp instead of like 8 ๐
Note#1 Jormun's set should be 0, on this screen shot, as isn't in the build atm, but I've only had it as additive in the total sources of More Multi, thus not multiplied by the Fire Rez multiplier itself
fire what? Bro didnt you get the memo like 3 years ago that all these useless skills are obsolete when you have frost claw
aka fire claw
and also lightning claw
Nah, we hate frost claw
but anet I mean GGG sorry blizzard love it so they will keep pushing it
like you can now even proc it with meteor
๐ โ๏ธ
More multiplies themselves, donโt add then multiply more1*more2 etc
but the rooster got by the censors ๐
Hmm i must have misunderstood the comments from earlier then (when we were having the discussion for Jormun's)
So if you have only fire res and only jormuns itโs 1000*1.2
If you add throne, itโs 1000*.1.2.*1.4
actually I might even try it, with the blue band making most of this crap free or negligible on mana cost should be trivial
Discord markdown breaking it
1000x1.2x1.4
More multi is exponential
From separate sources
I lost 1 million dps taking siphon off my build which is a 1.14
ok, fixed the formulas on the sheet, ty xD
with Jormun's and Throne, it went to 19Mil xD
now the question is if i can squeeze them in xD
https://www.lastepochtools.com/planner/ApbWxM4k
Ok so there is my degenerate fantasy build. Just as starter
My idea, lightning meteor, trigger lightning blast to help with damage.
So i need advice for tankiness, damage improvement and actual fix if this is like not playable (probably mana) really thanks ๐
Season 4: Shattered Omens / 1.4
Mage (25) / Sorcerer (88)
โธ Health: 2,058, Regen: 31/s
โธ Mana: 632.26, Regen: 20.96/s
โธ Ward Retention: 192%, Regen: 108/s
โธ Attributes: 8 Str / 8 Dex / 90 Int / 8 Att / 8 Vit
โธ Resistances: 83% / 99% / 83% / 79% / 76% / 84% / 75%
โธ Endurance: 20%, Threshold: 412
โธ Dodge Chance: 1% (32)
โธ Armor Mitigation: 26% (1,160)
if you're using Legens Entwined, why are u not trying to seal sets instead of the ones you've selected?
Im using invoker and vilatria and they are both sealed no?
Here's my version of the same build: https://www.lastepochtools.com/planner/A14R9b85
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)
โธ Health: 1,580, Regen: 20/s
โธ Mana: 433.61, Regen: 10.56/s
โธ Ward Retention: 467%, Regen: 53/s
โธ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
โธ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%
โธ Endurance: 41%, Threshold: 316
โธ Dodge Chance: 13% (431)
โธ Armor Mitigation: 26% (1,149)
โธ Crit Avoidance: 99%
Meteor / Teleport / Focus / Snap Freeze / Lightning Blast
Shrapnel is an aoe that'll hit multiple enemies and has huge range too. My only gripe is it's fire based. Static claw is cool as a proc for meteor, but for autobomber, you lose the initial chance to proc meteor by swapping out static or arcane ascendance. Frostclaw procs will be lit for direct cast tho.
invoker was incomplete, u only had bonuses for vilatria, still net sum, even if u weren't benefiting form the bonuses from the sealed sets directly (stats they provided) it would be better to have them so u get extra buck from Legends entwined. 6% cast speed or 10% physical res is not worth vs the bonus you will get from LE directly by completing sets
are these new buidls better than rm lb?
gimme a sec, trying to shufle things around for u, at least on the gear side, don't know much about the passives for mage tho
I added invoker seal on the amulet, thanks, i should have vilatria and invoker active now, even tho i dosn't really show on the builder
Invoker set isn't super good for the build. Meteor is only 1 element, which means you're getting +2 levels from the invoker set. Instead, you can use the new Abandoned Weaver amulet, and get that pretty easily since you're stacking Intelligence to make your Vilatria set strong.
Mike avoiding all the Qs today about shatter conversion got me nervous lol
AND you can add Ferebor to your other ring, to get another full set for Legends Entwined
Also don't be afraid to use Exalted items and Legendary items in your builds, it's not like Path of Exile where getting the specific uniques for your builds (and 1-2LP versions) is super hard. You'll naturally get lots of T6-7 affixes as you progress into the endgame and you can guarantee 1lp slams on your uniques, wihch makes getting things like T7 intelligence very easy on basically any item.
i see sentinel and rogue has builds doing over 10K corruption can mage do this with any build?
Yeah ikr, just did not want to bother, i just want a general idea of where i am going, im working on the unqiues rn, ty for the tips !
https://www.lastepochtools.com/planner/AVap12jl
The only item that i've changed is the wand - it's not extremely hard to farm it, just need to kill some mages and a bit of RNG.
Now this is just optimising your current selected gear for maximum bonuses through Legends Entwined. I am under the impression you havent selected any T7s because this would be just gear expected to find through campaign/early monos, right? not a bad gear selection for that scenario, but there is a lot more you can get/optimise
I haven't touched any of your passives, as again, haven't read them properly. I Would highly recommend getting the "5/8 Arcane Warden" from Spellblade nodes - U can even drop the 5 points from base mage (Sun and Storms) if u dont wanna mess your Sourcerer's points. If you want cross reference with the builds that were posted earlier during the day. They guys have been putting together several Sourcerer builds and you can get more info from there.
Season 4: Shattered Omens / 1.4
Mage (25) / Sorcerer (88)
โธ Health: 2,169, Regen: 53.32/s
โธ Mana: 647.33, Regen: 20.4/s
โธ Ward Retention: 220%, Regen: 110/s
โธ Attributes: 52 Str / 22 Dex / 104 Int / 22 Att / 22 Vit
โธ Resistances: 97% / 113% / 97% / 79% / 90% / 112% / 103%
โธ Endurance: 31%, Threshold: 538
โธ Dodge Chance: 3% (88)
โธ Armor Mitigation: 39% (2,147)
If you're going for the "low effort" version, my usual go-to is just a single T7 modifier on unique items, or a set item with a sealed T1 set bonus and 1 T7 mod, that way you can kind of see what the 'base' version of your build will be.
LE is easy enough that while getting to that point you can just kinda equip the best items you have and roll with it
Also, yea, what @harsh abyss said above, new weaver amulet + ferebor's on ring
Thanks a lot for your time and the passiv tip !
I will actually just use vilatria set full for the early part of the game then switch to a habinger of stars with the mad alch ladle once i drop it ye !
And yeah i did not bother with T6/7 just for the planner
Just as reference, these are the bonuses that I'm getting from my setup with Weaver's amulet & Legends Entwined
I'll be using a T8 vilatria staff for my meteor autobomber. Since I'm not heavily stacking intelligence in lieu of damage while channelling, I may even forego vilatria set bonus for a helm with more utility.
https://www.lastepochtools.com/planner/BGzy1jam i guess final starter version
And here are my ideas for the late game swap :
Harbinger of star swap -- Full fire/mana stack
Helmet : fractured crown
Body : Woven flesh // Unstable core
Boot : Foot of the mountain
Gloves : grasp of the blood mage
Ring : Decent rolled font of the erased?// Julra's Stardial// Oceareon // Red ring ++ Blue Feather
Belt : Harbinger of stars
Relic : Knowledge of an erased mage // Twisted heart
MH : Mad alch ladle
OH: Scale of eterra cold/lightning
Season 4: Shattered Omens / 1.4
Mage (25) / Sorcerer (88)
โธ Health: 1,861, Regen: 20/s
โธ Mana: 698.68, Regen: 19.68/s
โธ Ward Retention: 178%, Regen: 86/s
โธ Attributes: 14 Str / 14 Dex / 83 Int / 14 Att / 14 Vit
โธ Resistances: 87% / 103% / 87% / 86% / 83% / 97% / 88%
โธ Endurance: 20%, Threshold: 372
โธ Dodge Chance: 2% (56)
โธ Armor Mitigation: 25% (1,090)
What do you think?
If you arent stacking intelligence vilatria isnt worth using. But you dont have to stack it mega high for it to be good. Just like 100-150 is already great.
I'd dump flame ward for static for the additional chance to proc meteor. You're getting a ton of mana back with focus and desperate meditation.
Have not touched the skill at all for the swap, i have to dive into haha, same with passiv tree
I wouldnt go for the meteor belt of you're planning to self cast meteors. The procs will cost the full amount but only drop 1 meteor.
Mana stacking past 1500 is important so desperate meditation works better. Bluefeather doesn't work with this build because the focus pulse loses a ton of power
it will be triggered by this point
Oh snap
Then you shouldnt spec the multi-meteor nodes
Disregard everything I said
They're costing you extra mana for zero benefit
No meteor belt means I can't speak to it.
Yeha i will go the left side of the tree, and probably proc it through fireball
We can only judge the build based on what you post ๐
Proc and self cast meteor builds are very different
Yeah this is why i did not post anything for the swap ๐ just some ideas i have for uniques but since i never used half of them idk yet
LE is a good game to experiment with, for sure.
Is it possible to make a filter outside of the game?
I believe so, but I've never tried to
Guess i'll just log in offline
@heady echo what layout would you suggest for idols to that includes Throne of Ambition? The rest are Fire Aura idols. Been trying to figure out but not sure what the optimal layout would be. I've also checked the other "bases/tables" i think i'm liking the CDR bonus the most, but Armor would be ok also, as it's stacking Ward Retention for me
you can make them on LETools: https://www.lastepochtools.com/loot-filters/
Do we know if the new meteor node that proccs frostclaw is per cast. or is it for each meteor that lands?
95% sure it's per meteor as it says "on impact"
but you can never be 100% sure in this game
never
Devs said per meteor
thx guys
Is this node bugged? I am not getting the buff, i do see it ricochet to npc or me but nothing happens
you have to stand in the chain range and if Lb cant chain it wont chain to you
Wdym by "stand in the chain"? If there is only me and 1 monster, i can't proc it?
there is a range for the chains
why do you think there is a node to increase the range it can chain to
Say im in melee with the monster and i LB him, isn't it suppose to chain back to me?
do you have this node ?
i think it may not appear on your buff bar check stats it should chain to you if you dont have the node
Pretty sure it works. There's no icon to show when it procs, but I thought I remember seeing spell damage increase?
never used the node as going for spark nova is more important
It's just a test run and i wanted to see the interaction, i dont believe pathing to this node in leveling is wise for LB right?
So here's my lightning meteor autobomber when I eventually roll it (think imma do spellblade vo since it's going to be op and ez to gear). I didn't want to futz with idols since those are rarely static anyway.
Was a real Sophie's choice with 1t7 constraint.
https://www.lastepochtools.com/planner/BrX7N384
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (59) / Spellblade (26) / Runemaster (8)
โธ Health: 1,550, Regen: 24/s
โธ Mana: 1,258.59, Regen: 24.72/s
โธ Ward Retention: 190%, Regen: 183/s
โธ Attributes: 19 Str / 11 Dex / 95 Int / 6 Att / 10 Vit
โธ Resistances: 88% / 26% / 81% / 23% / 23% / 33% / 33%
โธ Endurance: 20%, Threshold: 310
โธ Dodge Chance: 2% (44)
โธ Armor Mitigation: 36% (1,958)
Lightning Blast / Meteor / Static / Focus / Frost Claw
its just one point its not horrible i guess but its better to get nova ASAP
this is some aspirational gear
The halo effect node?
yes
thats double dmg basically
OKay lemme try that
well more like 75% more
saying that idols are nutty af this season btw, you can get 50% prefix + 3 omens etc..
dont think there is anything more i can change on this
https://www.lastepochtools.com/planner/A832n0WV
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (71) / Runemaster (17)
โธ Health: 2,872, Regen: 23.6/s
โธ Mana: 409.04, Regen: 12.8/s
โธ Attributes: 24 Str / 41 Dex / 135 Int / 30 Att / 35 Vit
โธ Resistances: 77% / 91% / 141% / 93% / 71% / 88% / 112%
โธ Endurance: 51%, Threshold: 1,026
โธ Dodge Chance: 14% (452)
โธ Armor Mitigation: 51% (3,242)
โธ Crit Avoidance: 99%
What's aspirational about that lol no 2T7 slams on it
couple lp3's
Common. Those LP2 vaion boots are the only moderately difficult thing to obtain.
btw corruption datamine/calc is up on tunklab, go check how exceedingly unlikely your target items are https://lastepoch.tunklab.com/corrupt
I guess they're all random drops
(hence why I'm not bothering with idols in planner)
i dunno what half of that means
wait 75% for a positive? that cant be right
idk maybe it can, after all most positive outcomes are meh at best
i.e. all tiers of corrupted affixes are weighted the same so you most likely get low tier results
yeah some of the positives are things we wouldnt label positive
yeah i guess a lot of them have tiers
for some items like set items it's really unclear how it will work i.e. the turns set item into a reforged set item - will the base and affixes be all random?
i go for most refraction slots or whatevers its called
if stacking vit, the 4 corners one is best, if stacking any other relic type, pyramid is best with 3-4 omen idols
i dont bother trying for the 10% cdr, id rather just max fit refractions
i mean you don't have to really try?
i feel like most layouts in it just work for the 10%
yeah just get 1x3 omens
if you try to fit 2x2 without overlapping 2 refractions it gets wonky
which for cold/fire which is what ive been focusing on, gets wonky ๐
on the other hand if I'm reading it right for unique idols then it's 25% chance to ruin, 50% chance to reroll affixes, 25% chance to add corrupted affix. But what is there to reroll on say Throne?
most of my idols are sideways, and the middle tall one fails in that image
hmm no idea
does it? why?
that image works, 3 < 4
the tiny to the left is lower than the top
meh its only 10% cdr I guess
tbh I may not use that 2x2 and go 5x omens
since size is calced by number of tiles taken up, 1x3 and 3x1 count the same
5 omens is a t7 affix
i do think its gonna take a lot of grinding to get 5 omen altars
didnt say it'll be cheap xD
omen echo chains will probably drown us in this shit tbh
got to have something to chase
im gonna do omen chains like 90% of the time for money
pyramid form well rolled will probably be hard to find / craft as it is the most refracted slots
yeah its the strongest it seems
quad is next viable strongest if you are rocking 2x1 and 2x2's
the omen 3x1s are so strong
Pyramid also has a decent Wings setup too
see i'd hate this quad because its meh for 3x1's
its not bad for a mix of 1x4 and 4x1 either
yea those would work as well
this one makes it easy to resistance cap and get your 1x3s in use that youll later toss into pyramid
ive never played LB before, when do I switch into it?
thanks โค๏ธ
when I get enigma?
do I go straight for ladle?
or just level it that way from the start
and rock static
i used triboelectra early on last season
was fun to have static orb on evade for clearing
Impervious altar is the strongest I've found for Wings of Discord shenanigans.
Specifically if you don't get a ton of value out of a 4x1, at least. If you do, Pyramid is stronger.
Fire Aura 24M with Throne
Lightning Aura 28M with Vilatria's +Jormun's
Damn son xD
Those are darn high numbers
indeed, especially if i havent messed up any of the formulas xD
What build is this
Fire Aura Spellblade, 2 variants that i've been working on with the help of several people here.
Fire Aura Tank
Lightning Aura Dual Wield
isnt cold aura the best
Cold aura is already figured out, not everyone likes cold, i just went down a rabid hole ;d
As i'm not using Mad Alchemist Ladle, i would imagine that atm Cold aura would be simming more DPS. I could figure out a way to put it in the DW variant, or make a fire DW as well, which overall will be higher numbers than what I've simmed,I would imagine
the cold spellblade looks cool
now multiply by .13 for ubberoth for ubberoth dps
dont ask me why it was in frozens sheet and hes the god of all things numbers. Im assuming DR or something
i think reen stacks give fire damage
could do a sim with eye of reen in 1 hand
(2 has no additional effect over 1)
yea, i was thinking about that couple of days ago, had an issue with crit, as i wasn't utilising other things properly
but Weaver's amulet fixes any crit chance issues that i might have
then it would be a question Weaver's weapon + Reen or Ladle + reen
hahahah love this game
well i guess imma go make myself another coffee xD
is glacier still the best way to level? and approx what level should we respec if we want to do aura spellblade?
3.2M for Fire and 3.6M for Lightning
I think lizards cold aura was hitting 10m on uber. You may wanna see what all heโs stacking as reference
i would imagine now we will have more options to level with, but glacier probably will still be one of the better ones
yea, just need to get mana cost down and zoom
monsters have 87% DR in level 100 areas, that's where the 0.13 is from
fire aura isn't exactly a "walking simulator" right? if you want good dps i'm assuming you have to be attacking a lot?
When accounting for the scaling provided by Mad Alchemist, how the formula should look like?
Is each Ailment counted as a separate more Multi, or they are added together and then multiplicative with all other multies? Using 6 ailments on both examples
1x(1+0.06)x(1+0.06)x(1+0.06)x(1+0.06)x(1+0.06)x(1+0.06)x = 1.42
1x(1+0.36) = 1.36
How much dps will I lose if I replace rune bolt with flame rush in lb rm build 1.4? I like the qol of fr
yea it's not a "switch the Fire aura button on" and just walk, u need to trigger it by either spell hits or attacks
Does flame rush still have the node that auto casts runic invocation
ok i knew it had like the "chance per second" but i figured since it stacks, 1-4 stacks of it isn't really enough to actually clear very well
i've never played it though, but didn't want to recommend it to a friend that loves righteous fire from poe because "never have to press buttons"
lol
reflect shaman/paladin was that last season but i think it got gutted pretty hard
1-4 stacks could be counted for possibly proccing utility, but not for actual damage. my calculations at the moment assume constant 20 stacks and im getting 20+M DPS on 2 of my builds, that brings it down to just above 3+M DPS for Uberroth
now that is what a walkin simulator was ๐ i played the shaman version,was fun for a while then i got really bored and rerolled Flame Reave ๐
couldn't tell you, there are more ejucated people on the caster side of things, i've just played a bit of Spellblade, but wanna give it proper go this season
any thing written as "X per Y" is additive with the Y condition
Recommend Judgement Aura Paladin using Spirit Xylem and stacking Attunement.
Sorry, kinda running on fumes. In the scenario i presented above, would it be the 1.42 or 1.36
the lower, its one more multiplier thats added up
Did ladle got nerfed agin ?
Per Mike on Shatter Strike conversions
If it's increased cold damage, I don't think that's a bug to be fixed, if it's flat damage, I don't know how it wouldn't convert but that would be a bug.
Sounds like the +Cold Melee per Dex should convert to Lightning Melee and if it doesn't that's unintended/bugged.
So that's a relief for Shatterlight.
yeah its the same its been since 1.0
yea, just currently accounting for being able to apply only 6 ailments, need to figure out the other 2 xD
sorry if i gave you a wrong impression
8 ailments is pretty trivial to get
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
โธ Health: 2,742, Regen: 46.02/s
โธ Mana: 382.4, Regen: 10.56/s
โธ Ward Retention: 384%, Regen: 255/s
โธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%
โธ Endurance: 62%, Threshold: 1,095
โธ Dodge Chance: 13% (433)
โธ Armor Mitigation: 51% (3,313)
โธ Crit Avoidance: 91%
this is currently what i'm checking and how it compares to what i did earlier
I mean there is already 5 ailments on the ladle itself
This is what I'm cooking for VO frostbite.
https://www.lastepochtools.com/planner/Av98mNaW
Season 4: Shattered Omens / 1.4
Mage (28) / Sorcerer (15) / Spellblade (43) / Runemaster (27)
โธ Health: 3,343, Regen: 20/s
โธ Mana: 131.51, Regen: 8/s
โธ Ward Retention: 124%, Regen: 32/s
โธ Attributes: 15 Str / 5 Dex / 14 Int / 2 Att / 6 Vit
โธ Resistances: 61% / 91% / 61% / 79% / 81% / 102% / 71%
โธ Endurance: 20%, Threshold: 669
โธ Dodge Chance: 11% (333)
โธ Armor Mitigation: 52% (3,354)
yea, currenly i only have + Ignite, havent looked into the ailment application options yet
you have more than you think, fire res shred counts as one too
Slow/Frailty/Armor Shred/Electrify/Psn from Ladle
Fire Shred from aura
Thats 6already
Ignite 7
Spreading Flames 8
hahah, cool, im golden on autopilot xD
Could even get Chill because its a nice defensive ailment
I believe add together then multiply. Same as like fire res stacking.
technically, i just need higher roll on any of the attributes, and i will get +1 on skills, which can just go there, or move the ignite duration
No. New affixes and corruption and idles is probably 30% more damage net
Id would ignite duration
This should be able to reliably maintain ~1500ish frostbite stacks, each of which is 625 base damage on average with 6 sec duration, mostly from VO (and a little from Mana Strike). It's also got ~333% cold pen for frostbite and a surprising amount of hp
yea, would make more sense tbf
Sorry just saw you already got a reply
Is it? I assumed it was
Sweet baby Jesus ๐ what are u cooking ๐
anyone have an idea for Lightning Shatterstrike that is better than double scissor?
do we think that could be competitive?
If I'm calculating frostbite damage, is it my frostbite damage including all of my % increased damage over time mods then multiplied by more multipliers on the skill I'm applying it with?
VO core damage with the points I have is 6.75x. I assume I don't add the 200% damage effectiveness of VO to this?
Got it.
depends how iceblink works in testing, I think
hmmm... if it does BBC could be good, any other 2H anticipated to be good?
Good thing with BBC is stacking Dex gives pen and Flat
How much dps is needed for uber abby to feel smooth? This build is pretty tanky and should also be able to maintain ~12m-ish dps if I can ramp up
I think the consensus was around 10-15 to consider the fight not being awful
Melee attack speed is better, both are 96%, but the diminishing returns in chill is big because you already have so much Frostbite chance.
honestly even just an exalted flamberge can work pretty well.
i have another idea but I want to kind of play it close to the vest for now
hmmm I was also wondering about Event Horizon, Clotho's, World Splitter
assuming favorable Iceblink interaction
i've seen a few people doing planners with clotho's. could probably find those searching this channel.
If anyone's interested These are my Fire Aura Sims comparing couple of ideas.
Second one is really solid
Looks like Int stacking vs Rez stacking brings almost the same DPS (in a vacuum for Fire Aura only)
Benefits of Int -> More skill levels if you're going for Legends Entwined + Weaver Amulet
Benefits for Rez -> Easier and more upfront damage, especially if you can go with less levels of skills
Tank version - probably might be optimised further, but fits the bill, less dmg, additional tankiness, albeit, looks not that much, but fits the Sword and Board playstyle and definitely brings A LOT more damage for the melee side of things. Just from the Ruby set bonus i was getting +162 Melee Fire, not accounting for any increases
like in an ideal world, you will get both Int and Rez at T7 slammed and then you would just get flat increase throughout, without having to compromise for levels. I've just put reasonable T7s across the items
Now again, this is just calculating the Fire Aura tick damage, based on 20 stacks. How that measures up to the cold version from Lizard - don't know, Meka mentioned he was doing 10M on Uber
If you're able to sustain more than 20 stacks of Fire Aura, that is just pure more mutliplier
as a reference 30 stacks hit 10M uber DPS
Also, note, I would imagine that Lightning conversion will have some-what similar numbers, because you'd gain Vilatria, but lose Throne of ambision. Possibly there are other ways to get more dmg, but haven't done the maths/research yet
lol missed the more multiplier from Firebrand vs Spreading flames , basically gave another 1.3M Uber DPS with DW side
that mutli is not accounted in any of the 3 in the calculations above tho
you could also mainhand a firestarter for more damage as well
not sure if youre still strength stacking
nah, dropped the STR long time ago xD
also weaver weapons are fixed now in letools
Fire is really good because of this node
was bugging for me like 20 min ago, thanks for the update
just wanna blast now ๐
Is there any guide/good explanation on what mods are maximum chains vs current chains on lightning blast?
Most notably, how does the spark champion belt interact with focal blast lightning blast, or is the belt only for getting non-self cast on to chain?
All mods will interact with all casts unless specified otherwise
I don't think there are any other than Arcing Power that are only on direct cast though, all the gear and skill node mods work on everything I believe
Made a doc to keep my adhd on track tomorrow. Includes basic leveling route and planners for SS Spellblade stat stack. Hope it helps.
https://docs.google.com/document/d/1rwcL6ex7XVfPa9TyZaXcUwa-9fsjwuw-i_TyuBOc8DE/edit?usp=sharing
Looks good.
I once again applaud your dedication to season 4.
If servers were offline daily by 2200 my time, I'd be so rested every day
yeah i told the wife i was leaving for the weekend ๐
I have the next week off work for this goddamn game. And I've never liked arpgs
It's a good time
same, we blast
I merge all my PRs, mute my notifications, and peace out
I have company staying this weekend, so I won't be able to play very much ๐ข
get them a PC and have them farm
We're going to be building the Rivendell lego set and watching LOTR, tough to play while doing that ๐
Why reen here?
is the melee doing a significant chunk of the damage?
I guess "per stack" multis
wait no ๐ค
https://www.lastepochtools.com/planner/QJW4Rgkm just curious, but would Jormun's not boost your fire aura damage here by 20%? "More damage while dual wielding"
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
โธ Health: 2,742, Regen: 46.02/s
โธ Mana: 382.4, Regen: 10.56/s
โธ Ward Retention: 384%, Regen: 255/s
โธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%
โธ Endurance: 62%, Threshold: 1,095
โธ Dodge Chance: 13% (433)
โธ Armor Mitigation: 51% (3,313)
โธ Crit Avoidance: 91%
It's just generic More I think
yea so it's spicy, right?
Yeah, I think it's INTENDED to be good for bleed builds. But if you're doing Legends Entwined, you can get the 2-piece just from the belt
Probably better than any other belt options
oh belt, yea. 20 int is huge for aura though
yeah
if you just want attr though, SW would beat set relic
Huge, but probably not 20% More
I dunno if it's free though, there's a lot of good 1H options
idk good attack speed base, +50 spell, +20% more is hard to beat
True
tbh I am surprised they did 20% more non melee on this
theres some crazy corrupts too
melee as spell, attack speed / frenzy, DoT and AoE, etc.
Yeah, though getting the corrupts you want seems preeeeety hard
Thoughts on this? https://www.lastepochtools.com/planner/Av98mNaW
No corruptions or sealed affixes on gear, which could absolutely take the build farther, but it feels like I'd be decently tanky and have solid damage.
Last slot is probably flame ward.
Season 4: Shattered Omens / 1.4
Mage (28) / Sorcerer (15) / Spellblade (43) / Runemaster (27)
โธ Health: 3,343, Regen: 20/s
โธ Mana: 131.51, Regen: 8/s
โธ Ward Retention: 124%, Regen: 32/s
โธ Attributes: 15 Str / 5 Dex / 14 Int / 2 Att / 6 Vit
โธ Resistances: 61% / 91% / 61% / 79% / 81% / 102% / 71%
โธ Endurance: 20%, Threshold: 669
โธ Dodge Chance: 11% (333)
โธ Armor Mitigation: 52% (3,354)
while we are on the page of VO core I wonder if we can stack VO speed and duration with the orbit mode and have it hit multiple times per cast, still probably not worth it lol
tbh throne is mostly balanced against free res shred from shock
I played this back in 1.2, it adds a bunch of more modifier when the extra chains would proc
in the last episode of "dumb uniques that do dumb stuff", straight from the authors of "clever" solution
I'm glad i've succed to feedback the %cold damage on Shatter Strike +skill shards that aren't included in conversion !
I can't wait to play the season !
I think it was the affix that gives +levels to shatter strike was giving %increased cold damage as the secondary effect, which is obviously worthless if you convert it to lightning
I'm just lost on the "succed to feedback" part, did he get the devs to change how the affix works
Maybe ๐คทโโ๏ธ
the ask devs channel is too flooded, I can't even see if they responded to that one
That's because it's hard to know if devs have see feedbacks. The thing with Shatter Strike shard skill is viable to any skill that have element conversion. SO i'm glad i was heard.
Oh and my bad, answered a bit too quickly. They will either include it on the conversion itself or use a generic type of damage.
is this in reference to the cold% inc on the shatter strike shard?
Yes.
good to know, thanks
#๐จโask-the-devs-not-support-no-bugs message basically this and the next message
"it would be kinda nice" aint the commitment you guys think it is
maybe they will fix it in 4 years
It will be for the next hotfixes. The release is already locked to publish.
It's ok. Either way, i'll play with the thing as it is now.
My goal is to make it visible so they can fix all skills that need it (not just shatter strike)
Most skills that have a lot of conversions usually do % spell damage or % melee damage as a way around this issue, so the fact that shatter strike is % cold damage just seems like a product of shatter strike's previous state not having a conversion, so now that it has a conversion, they overlooked changing the affix shard to % melee damage to reflect that. Whether or not this is a fix we will see in a week or next season, seems entirely up in the air at this point
surprised they didn't think of this when implementing elemental conversion
well you surely weren't surprised when spark nova was bugged for 4 years straight, or when saber double active with frenzy totem kept breaking in every patch for years on end
that's the expected level of QC in this game
it's also a bit tricky because % Melee would no longer affect the ice spikes or glacier procs which % cold does right now.
% Elemental would work ig.
anyway, not sure if/when they're actually going to change it. but that was the convo in the channel
Me too. I've re-read the tooltip to be sure i'm not bothering everyone for nothing xD
Yeah I was just using % melee damage as an example, % elemental damage would probably work better
The shard is "increased cold damage" isnt it ? "Increased elementale damage" would work the same, no ? Or i didn't understand how damage work
Yeah, increased elemental would work for both cold shatter strike and lightning shatter strike, in addition to covering all the bases of indirects that shatter strike can do
But I wouldn't doubt it if we don't see that change until next season. They don't seem to like changing things mid season
Even if its a net-positive change
Hmm. For me, it is a mistake from a functionality that they are adding this season so it could just be a "hotfix" type of thing.
their philosophy of when to update things is...a little strange, but this feels too low priority for them
Based on their track record, they don't seem to be in the habit of "hotfixing" anything. If something is broken, they will leave it broken until next season
It's not breaking a set's functionality, it's not breaking builds if it stays, and it's just a minor buff to a build that hasn't been explored fully because it doesn't exist until next patch
there's just a lot worse bugs with greater impact that have stuck around til the next patch or season
Like lightning blast woopsie not halving things correctly was probably a much bigger deal and even that took til now
And yeah this is a... frustrating philosophy when things don't always hit the mark the first time and seasons are 6 months+ between
Could I get some help optimizing this build please, the idea is to convert everything to cold, trigger a bunch of lightning blasts and apply a lot of frostbite
https://www.lastepochtools.com/planner/B7G128PK
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (25) / Spellblade (41) / Runemaster (27)
โธ Health: 2,743, Regen: 31/s
โธ Mana: 218.51, Regen: 8/s
โธ Ward Retention: 122%, Regen: 36/s
โธ Attributes: 4 Str / 13 Dex / 28 Int / 4 Att / 12 Vit
โธ Resistances: 89% / 131% / 89% / 76% / 76% / 116% / 76%
โธ Endurance: 36%, Threshold: 549
โธ Dodge Chance: 9% (282)
โธ Armor Mitigation: 23% (931)
โธ Crit Avoidance: 99%
i feel like the main issues are not enough crit and not enough mana even with mana strike
but what if they nerf a ridiculously busted build mid season and somebody is mildly upset that he can't clear 120k corruption or something anymore
that's the new benchmark btw guys, forget about that 10k corruption dude
Were you there when Warlock or Falconer first released?
They used to do so, people weren't happy so they don't anymore
That being said, if it's a bug they'll fix it. If it's just op, they'll leave it
They were so overpowered, there was no reason to play anything else, and they not only acknowledged it, but intentionally left it that way until the next season
I was there when druid first released
remember how they tuned it down after the rework within a few months, yet warlock and falconer took a year cause "no balance changes mid season"?
and the season after the next one too
And in this case, it's not a bug, it's an oversight, which is why I'm not holding my breath that it'll be patched this season
i thought warlock did get changed midseason cause the 30k+ ward was a bug
It got fixed yeah
I don't remember how much ward it was but somehow I think it was more like 130k ward, and no it wasn't a bug, it was an interaction that existed since forever and that we complained about since forever but they kept giving no shits about until it became completely broken with a new class
tbh they still think that the bone walls is a good idea and will just whack a mole every egregious interaction it will keep producing in the future
sounds like project management on my job btw
There was an extra 0 somewhere
Maybe you don't want to call it a bug
I'm liking the idea of starting spellblade, just not sure how to not be squishy as heck early on
fixing that with proper gear is easy but not so much day 1-2
You'll be killing things way too quickly to worry about squishiness until at least 300+
yeah and depending on your build you can have an exsan + last steps by then
and they seem to have added a lot more armor and ward gen for spellblade with this patch
well I appreciate your optimism ๐
The issue isnt the 120k corruption andys. Its the 200 corruption first time players with their own non optimized build that get hit by the meta nerf aswell. Its almost impossible to only hit the meta no lifers with a nerf
If they're playing with their own non optimized build, how would a meta nerf affect them?
EHG nerfs skill X which is OP in meta setup but perfectly fine when not abused. For example
I agree that the bone wall is stupid btw
not only is it quite possible, it's also very easy to bring up the floor of builds via adding new op shit that universally buffs all builds, like you know the primeval uniques or idol stuff from current patch
That wont help the new players
also quick, imagine a casual 200 corruption andy wants a theme build around lightning blast, what are the chances that he will converge on the same spark charge setup instead of going for idk focal blast because it's cool
They will login, notice that they suddenly cant kill shit and quit
how are spark charges nerfs gonna impact the focal blast andy?
omegalul
no nearly every time when a build is OP as shit that's cause of one or a few specific interactions that casual andies don't use cause they don't even know about them
also casual andies mostly go for theme builds for obvious reasons so if you want casual andies to have a good time with your game you need to fix those, i.e. remove the sheer amount of noob traps in skill trees
like why does fireball even have a channeling mode for instance?
so that a casual andy can spec it, not be able to kill shit and quit?
I agree that there are way too many noob traps in skills, thats probably a bigger problem for the "normal" player
Than us LE geeks figuring out how to exploit something to the moon ๐
hey its been prolly alrdy been discussed but is this a nerf for frost shatterstrike ?
no, why would you think that? 4% damage is the same as 4% cold damage for a cold skill
but this makes it not useless if you convert to lightning
any new mage skills looking promising? last time i played it was lightning blast and hydrahedron
yeah got u, dunno mbe it could ve not scaled the same way
actually a lot do, flame reave got buffed to the moon, SS can now be played in lightning, firebrand got a major face lift so it will now be the builder/utility skill in a lot of builds, fire aura was buffed to the moon, meteor was buffed for both direct and proc builds, black hole was buffed, VO got buffed and got a few meme items for synergy, plus the idol changes significantly buff a lot of old builds - especially ailments builds. Heck they even buffed mana strike so that it can remotely approximate a damage dealing skill
this is way way better for mage than last season
fireball, ele nova still unstonks
oh dang that seems cool ill have to do some digging, i always liked meteor builds
crit meteor is definitely back on the menu
meteor has a ton more damage, it can also cast 3 frost claws per cast
so depending on your flavor
you can have 6 meteors per direct cast, each casting 3 frost claws
yea I was already thinking the big think on a few meteor builds, will give it a roll this season
the better angle here seems to be coc meteor cause 3 frost claws per proc is 15 hits to further crit and proc more meteors
the mana might be completely unsustainable though but with the blue band and a few other mana cost effects it could be reduced to manageable
Meteor should be great for the long range caster style of play. Huge aoe from a distance ๐
any content creators or resources you guys are using to follow mage builds?
"huge aoe from a distance"
looks inside
mana strike spam
there was an idea...that is probably not sustainable mana-wise, but involved mana guide --> focus --> procs lightning blast --> procs meteors --> procs frost claws
I think I'll just be going for mana strike -> meteors for starters
prolly another dumb question but I see that Lizard is using frenzy amp corrupted affix on Throne of ambition on the shatter strike planner (MF variant). How does he gets frenzy from ?
planner : https://maxroll.gg/last-epoch/planner/j6i0l0i4#1
corrupted affix on offhand
there's a bunch of planners in here for meteor, but examples:
crit meteor mostly lightning damage: https://www.lastepochtools.com/planner/A14R9b85 (credit: @harsh abyss )
fire aura spellblade: https://maxroll.gg/last-epoch/build-guides/fire-aura-spellblade-guide ( alternative, credit to @calm plinth : https://www.lastepochtools.com/planner/A21p7jwD)
Shatter Strike cold: https://docs.google.com/document/d/1rwcL6ex7XVfPa9TyZaXcUwa-9fsjwuw-i_TyuBOc8DE/edit?tab=t.0 (credit: @heady echo )
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)
โธ Health: 1,580, Regen: 20/s
โธ Mana: 433.61, Regen: 10.56/s
โธ Ward Retention: 467%, Regen: 53/s
โธ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
โธ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%
โธ Endurance: 41%, Threshold: 316
โธ Dodge Chance: 13% (431)
โธ Armor Mitigation: 26% (1,149)
โธ Crit Avoidance: 99%
Meteor / Teleport / Focus / Snap Freeze / Lightning Blast
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
โธ Health: 2,742, Regen: 46.02/s
โธ Mana: 382.4, Regen: 10.56/s
โธ Ward Retention: 384%, Regen: 255/s
โธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%
โธ Endurance: 62%, Threshold: 1,095
โธ Dodge Chance: 13% (433)
โธ Armor Mitigation: 51% (3,313)
โธ Crit Avoidance: 91%
we are already at the point of "every time you read the questing beast it gets a new ability"
the amount of text on items is out of control
and the LB RM is still a thing, seen a bunch of firebrand planners, yadda yadda
kind of a point where you pick a skill you like and there's probably a way to scale it in scary ways
black hole, meteor, FC, most spellblade things, lightning blast, yadda
does att scaling work with the inverse? e.g. int scaling work with madness
most things that talk about needing int do, but it doesn't do ward retention
stat stacking, spell crit per int, etc
hey y'all! does anyone here have experience with maxroll's/BinaQc's lightning blast runemaster build?
i've been playing rogue for the past few seasons and wanna try out something new. the build ranks pretty high on all of maxroll's tier lists
check out FrozenSentinel's video on the subject: https://www.youtube.com/watch?v=5xT4Bf136sM
yes, it's very very good
and fun, and pretty
perfect, thank you very much ๐
Number 1 Follow frozen for anything related to mage, 2 afterwards you have pinchloaf or something like that ,3 then bina build ,ranked
Tf is an andy
Amulet autoโcorrectedโ
reddit for "dude with a playstyle I disagree with"
like you've got the classic andies in wow and so on
i see, thank you ๐
I've never played mage before (always played minions before). This time I'm thinking of trying spellblade / flame reave, what do you think, is this good build for this league? What do you think clear speed can be, and how difficult to control it? What movement skill to use?
today we shatter strike the whole content
I didn't see any meteor + BH build. Considering the amount of more % in BH tree and the "casts meteor" node, wouldn't that give a huge multiplier on meteors ? Or it doesn't work like that
Do we have any idea how fucntional fire aura will be as a levelling build? Or is it best to level as something else and then transition?
only subskills that dont have their own tree inherit mores
as long as you have firebrand powering it, youll be fine, but youll have to keep attacking to keep stacks up
The offline is functionnable, isnt it ?
True offline is, normal offline requires the servers to be up
it's likely pretty good, it was workable before and they more than doubled its damage output with the skill tree changes alone
and then ofc you have all the generic item/idol changes
Thanks! How about APM? Is this build as low APM as minions or should I look elsewhere?
Could you recommend a build guide for leveling?
find one on maxroll
raw dog it like a man, tbh you can level with any skill on mage
start with fireball or something, start stacking fire damage, once you are 20 swap to flame reave
spec mana strike as needed cause you'll have mana issues at low level/gear
Alright thanks a lot!
I was just checking to see how it would sim and if its worth going into
that planner was not optimised, was just poking for some ideas, jormun's not complete, need to change the belt for it
You dont need to complete jormun though, still get 20% for 2 set
soon we won't need simcraft anymore cause the excel spreadsheets will expand to cover the universe the entire mage class
yea, thats true, just not getting full benefit through Legends entwined
jormunns 3set is just 10 crit multi tho
hahahahaah might not be much, but its a honest work ๐
but imagine if its a "10 MORE crit multi" ๐
eh even then it would average to what, 30-40% in a good case? still likely not worth slotting a subpar item to complete the set
the set sword is very dumb though
pretty much no reason to complete the jormuns set even with legends entwined, just complete another set instead with the extra slot
So I see they buffed meteor a bunch, but not seeing any builds. Does anyone have a meteor guide out there I can mess with this season?
if you find one, be so kind and share it with me ๐
I'll try meteor this season but it will be weeks away at best so by that time I guess everybody and their mom will have released a guide
or maybe I'll raw dog it first character
instead of spellblade
anyone who actually knows calculations on LE would be able to confirm the this build can on average sustain mana ?
according to copilot it can
https://www.lastepochtools.com/planner/A832JlqN
but then again I still have a dream that corruption will make essence weaver viable (spoilers it wont)
together with the new weaver set
How was the name of the item that allows summons on mage? im not sure if it was chest item or relic. Some sort of animal summon. I tihnk it was general unique item and not specific for mage and not frogs nor trex summon
@harsh abyss sorry to bother you. Am I able to level with this crit meteor build or are you leveling with a different setup?
You can probably level with it, but I didn't build it all the way out for leveling purposes. I usually level with Ele Nova + Spark Charges or Line Fireball depending on how I'm feeling (and if I get a Firestarter's torch from an early nemesis)
My main recommendation is never empower an early nemesis, only fight them so you can cycle through their rewards quickly. Then when you get a Firestarter's Torch or other good leveling uniques, THEN start to empower them and look for better things.
loool, turns out that Reen + Orian's is simming more dmg than Weaver's Gift + Jormun's (for fire aura that is)
I THINK never is to much.. sometimes item is so good and bis for your build - so youg et a really, really... "campain skip" under a empowered item.
there's a bunch of such items, think incorrect history of eterra or the mercenary contract
Firestarter basically trivializes the campaign. That + ignite fireball lets you just cheese campaign, basucally.
I really wanted a meteor build and yours is the first I've come across. Thanks for the response.
They also nerfed empowered rewards early, so you cant luck into a t7 nemesis slam during the campaign. So you're better off just making sure you get the good early leveling uniques.
Boys n girls, love you and leave you. GL & HF at launch, May RNJesus be on your side! Catch you tomorrow โค๏ธ
one of those summons summoned by historic relic of eterra was a animal?
most of them are I'm pretty sure
No problem. For midgame leveling just look for a vilatria set and equip it, then focus on defenses and mana and you should be good. I'm sure I'll be around, as will other regulars, so questions in chat are never a problem.
can you show how those looks like if you have acess to them on offline ?
Really appreciate it
do you ever get anything good from nemesis?
Nemesis is a key part of creating the best items
really? ive never actually got anything decent from one, its too random
So, early on it's random and you just kinda have to hope. But once you get to empowered monos, you start getting the Egg, where you toss your 0lp uniques in, and it will either add legendary affixes OR give them LP (the goal)
Also, empowered nemesis are the best way to get 2x T7 items, which you use to imprint and get items that you're more likely to use.
I don't even have the client installed so far, speaking about which, I should probably start downloading it
I have 2 boring meetings today that I'm plannig to play through ๐
that's the point, roll the nemesis roulette 1000 00 000 00 0000 times and you'll get something good, at which point you will imprint it and shower in fat loot
now maybe you'll shower in loot half as fat since they nerfed imprints
Honestly, LE is the best ARPG to just... mess around in. Respeccing is easy, cheap and doesn't set you back too bad.
Go in with a loose plan and figure it out along the way
vilatria is a PITA to get on the first character since the helm drops in uh what 70+ monos?
The game doesn't start to punish you for non-optimization until empowered monos, and by then you'll have figured out what you want to do.
COF for life, drop the whole set when you drop the staff ๐
im just gonna level and switch to LB as soon as a get an enigma
I forgot what level is that now on?
not terribly low level either way
Easy Start:
1st Specialization: Ele Nova (Spec lightning, get the spark charge node and the AOE node) for clear
2nd Spec: LB + convergence as soon as you can get it for single target (then go for halo effect)
3rd Spec: Teleport (go for the nodes that cast Nova when you teleport)
Teleport + Nova + Spark charges clears screens, and LB Convergence eats bosses
im just gonna use the glacier to mix it up a bit
before I switch to lb for the next 100 hours
Fair
My most annoying piece to get high LP etc.. will be Legends + unstable core
I cant imprint legend entwined
I think it's level 2 or 3, so pretty quick
You should be able to get a 0lp legend by the end of the campaign pretty easily
oh wait right there are more campaign chapters now
to me the campaign forever ends at retrieving lance of jormag
or how was he called again
I always go for the full campaign because I find repetitive gameplay like Monos or maps in POE to be way more boring
am i getting this right reading the patch notes, Mage buffed overall? I see some pretty nasty increases in damage and other stuff.
They had some nerfs to compensate, but yeah everyone is gonna be stronger this patch
mmm I really wanna play spellblade this time, do you reckon it became stronger overall?
I'll try it this time around I guess, given that it now gives emp mono knowledge
hard to find ways to nerf it any further we got like 2-3 good builds in the previous patch
I mean spellblade should be able to do uber / 1000 corruption easy
goddamn i've waited so long to come back to LE and this spellblade changes are really lovely. It's always been a class I love but certain playstyle / elemets were neverthat viable
The number of good mage builds definitely went up
noice
it had one good build before and now it will have a bunch of competitive builds, unless fire aura ends up being so op that it overshadows everything else
al;so all builds again get a power up across the board with the new idol changes and corrupted items
when you can kill uber with channeled LB you know it's gone too far
How dare you
but... yeah
I'll be trying all the dumb channeling builds this patch
lb, fireball, disintegrate (non gloves I guess - that's actually not that bad), tornado, avalanche and HEALING HANDS
I wanna see a full mana stacking disintegrate build with all the new idols and tech
just kidding channeled HH is giga terrible even compared to any other channeling skill
Maybe using Spirit Xylem for even more mana
I hate lightning disintegrate but with the amounts of mana we can stack it's probably gonna be strictly better than fire
also free tankiness with damage to mana since it is free (omegalul)
Yeah
That seems like it would be really bad, since the damage per mana is just for lightning
hmm let me check that one, never gave it a good read
lol yeah right
why is it like that? who the fu ck knows
same goes for the equivalent fire node
Probably to prevent the exact scenario you're talking about, lol
nah I very much doubt it since the gloves tech was discovered fairly recently
but maybe we all underestimate the big brains in EHG who think 10 steps ahead
brilliant planning
brillianter execution
I love the way disintegrate looks thematically
I'm always horribly disappointed when I try to use it for real
Okay, 675% more damage
I mean it's not capital T Terrible, especially in the cookie cutter build
there are definitely worse skills than it in the game
for sure

my first play throughs in LE I kept getting caught trying to use it leveling/campaign
it was fun but I cant say it was good
With a well rolled spirit xylem, 1 attunement is 8 mana, lol
Consecrate is going to be nutty this season
spirit xylem turned out to be a sleeper of that patch btw
word is it also wrecks shit on judgment builds
Consecrate is the judgment aura, so that tracks.
Hit once, walk aroud while it deletes things for 10 seconds
Too bad with that amount of mana, regening it is basicaly impossble
Without Focus, at least
just stack a bit of mana regen affixes pepega it's gonna totally solve all the problems
accoridng to EHG that is
How much increased mana regen would you need to regen 1400 mana in 12 seconds ๐ค oh just a cool 1450%
slapping it on smite devotion looks ludicrously good
that's what I'm starting bc you really don't need anything, just devotion + the staff eventually + random purples for attunement and spell affixes
oh yeah that would be insane
Good combo with consecrate eating huge chunks of your mana
I think abyssal echoes is the mana sink of choice? at least for dot builds
hey, is there a video showing this off perhaps? :X
but judgment works too ye
Nah, I've only made videos a couple times. Last Epoch leveling is REALLY easy though
I don't think I'd go with a DoT build for devotion since the flat damage wouldn't apply to dots?
Plus, paladin has great support for crit
not ailments, smite has those fissures now
and that node that turns crit multi into more lightning dot
for glacier leveling builds is the standard play to block the large explosion/-80% cost so it can be spammed without endgame mana tech?
yeah
Think also the "everything lands at the same place at the same time" node so you don't have to think about order
But been a bit so maybe has changed
I dont know what I want to level as
yea glacier without it is unusable for leveling
hmmm should I go CoF or Mg you think?
I feel like getting 1lp items with the stat corruptions I want is gonna be annoying in cof
yeah I dont think the games designed around 2lp items anymore tbh
apart from some weak LP uniques
COF is still a beast in late game
But if you plan to play only 2 weak you'll pref MG
1 lp slam + corrupt feels better imo
I feel like the gear progression will feel more fluid with corruptions
He said before corrupt is live
like you could slam something thats not ideal but is still a power increase and you feel like you've made progress rather than finding a 2 lp item and waiting for a 2 t7 for it
Corrupting set items and using them is not a crazy concept
Which is pretty wild
Yeah eventually get outpaced but still
They've been trying to make set items a thing since forever
ward on hit from ss is tanky af
I mean the weaver amulet this season xD
1 lp + corruption should be easy in cof as that's the bulk of crap you get off prophecies
yeah but getting the slam you want could be hard
1 lp + t7 + specific corruption is just rolling the slot machine enough times
nah 1 lp slams are guaranteed should be very easy
now my personal nemesis, WW items with good corruption
essence weaver my beloved
i'll prob get full 1t7 + corruptions, kill uber and then make a cof I think
1/60 on most things for corruption but a lot of builds see a power increase from multiple outcomes even if it's not THE power increase
or switch into a meteor build of some kind
Ideally i'd love one that gets meteor cost to super low
The mana recovery over 3s was buffed from 48% of cost to 60%..
yeah but ideally i'd like to spam them
I dont think its possible tbh even with the -11 from the lp1 torch
I don't know if it is possible but it feels like there is some possibility for Heat Flux + FC spec'ed to be free/return mana to enable more meteor spam
don't trust me me on that though
Most of the FC cost nodes specify direct casting
Well, the -6 anyway, the -3 is any cast and the efficiency is fire/lightning locked
You can improve mana cost a bit with arcane ascendancy for casting meteor directly, https://www.youtube.com/watch?v=vyminG1b-vc, can be spammed for a bit ๐
Man i'm hesitating so hard between spellblade volcanic or runemaster
-6 is actually on all casts, only mana regen is on direct casts. At least it used to be until this patch, we'll see if its fixed
i didn't realize there was a shatter strike mtx
Anything for focus?
More importantly, new erasing strike cosmetic!
Focus? Don't think so.
Holy meteor cosmetic.
https://maxroll.gg/last-epoch/build-guides/runemaster-leveling-guide can this be used to do the campaign skip for monliths? weยดll be like lvl 30 or smth when u can enter monos right?
yeah cosmic shatter strike
The maxroll shatterstrike update lizard did kinda sucks
use mine
The one for lightning conversion?
are you going to check in legacy if whiteout procs iceblink? i dont have a spellblade otherwise id check
I have a whole path. Since corrupting sets is giga busted
im gunna do a loot filter first, then i can maybe check, im technically working today ๐
yeah i wanted to do 2 hander shatter strike but without the iceblink proc its most likely pretty bad
This is for cold right? what do you think of Dex stacking lightning SS? or is cold better damage
im specifically going for stat stacking the new weaver ammy which works better with cold
I like that it makes sets a lot more valuable because they can "easily" be corrupted into good outcomes.
lightning you kinda want to go spark charge
Shattered Strike: Iceblink granting incorrect amount of recasts.
Welp
and im tired of farming enigmas
shatter strike bad ๐
where was this?
if its in our favor thats funny
well, either it's granting too few and TBD how long it'll take to be fixed
or it's granting too many and sadgeness whenever it's fixed
pick your poison lol
at least they already know and are working on it
what is the current best level build?
too bad that isnt intended
isn't it 50% chance to transform set item into reforged item with random affixes, if that yesterday's datamine is true?
fireball ignite chance, ele nova ignite at mastery, if spellblade, go shatter strike, throw on a 2h and blast
if true that's layers upon layers of rng
I hope this just means
intended: direct use can trigger it, whiteout can trigger it
issue: direct use can trigger it, whiteout can trigger it, but it can also trigger itself
self-proc'ing wouldn't be broken since it's diminishing but it's also fine if it can't.
but if whiteout can't trigger it then it's kind of just jank
id wager its more likely its retriggering itself too much
Is there a guide or nah?
it can also trigger itself
yep sounds like EHG alright
thats what im assuming
dont need much of a guide for the early levels, then once in spellblade, use my google doc https://docs.google.com/document/d/1rwcL6ex7XVfPa9TyZaXcUwa-9fsjwuw-i_TyuBOc8DE/edit?usp=sharing
because the prob is whiteout with iceblink more likely. they're triggering each other back and forth
has a leveling route in it
i go ele nova ignite for pannion students so those go fast
Yeah, I just mean if they get the "add a corrupted affix" outcome, they ONLY get the corrupted outcomes, not a normal affix.
but someone test in legacy
im not terek, but i have done speed runs ๐
Is your build uber viable? What sort of dps are we looking at roughly? Thanks
67.5% chance to get a corrupted affix on set items
X: doubt but I havent checked personally
problem is some set items are giga busted with that while most are still meh
would a 2025 disintegrate build still work now?
12m when i calced it, i never calced the final gigamax, cuz that gears probably not attainable
yes but we found out that disintegrate sucks without sacrificial embrace, look up that kind of build
Also I was looking at this a bit more, and Disintegrate doesn't really have any other gloves that are super good for it, so you may as well use Sacrificial Embrace
This looks good, i'll try it out, i'm struggling to see how you got 15 levels in SS tho
eh it has atrophy but that's about it
amulet stats + legends
stat stacking with vit
I havent looked at what primal uniques are bis for disintegrate so that might be another option
le tools should now show a level breakdown on hover as well
For mana stacking? Xylem for sure. For regular lightning build? Vilatria + LE probably wins again?
of course starlink had to shit the bed while I'm DLing
yeah probably defaulting to LE
ahh ok, this relic is better than nib?
alright 35%, what am I even rolling this time
hard cast meteor for teh lulz
or fire aura like a pleb
My options:
-Gordian Prism Ele Nova + RI - Runemaster
-Fireball + Meteor + BH - Sorcerer
-Fire Aura - Spellblade
-Shadow Cascade - Bladedanger
-Cinder Strike + Burning Daggers - Bladedancer
-Attribute Stacking Lightning Bear - Druid
channeled LB mate, be the hero we need
It's still in my back pocket. I need SOMETHING that could make it contend with self cast.
It's 8 casts/sec, but you don't get any chains. With Convergence self cast, you get 5 chains. That means you only need 2 casts/sec to surpass the effectiveness of channeled LB
any confirmation on iceblink?
Plus you get multicasts and blah blah blah, there's just no comparison
you get chains.. twice per second, don't you
that said convergence is single target and channeled LB can clear
does that make the build much better, I guess that's a solid no
Once you get Halo Effect on Convergence, it clears just fine
but tbh I would just remove convergence
LB has like 4 flavors of AOE damage and one overpowered single target option
I do zero chain LB with channeled, because investing in chains when you only get 2/s is a waste
yeah also true
But also, clear is never an issue for any build
You go convergence because it's the best single target available
Cast ele nova once and it clears out all the little mobs
Now, if Halo Effect only affected the first HIT of lightning blast? We might be in business, because then Convergence wouldn't get 2x the hits with Halo Effect which would kill it's ability to clear, and be a huge nerf to it's effectiveness.
OR if there was a node behind Insidious Conduction (or it was built in) to make cast speed affect it in some way. Then that could be amazing.
If channeled LB could utilize the idols that give cast speed while you have lightning aegis, it could be very strong
lol wait it double dips into halo? I wasn't following for most of the previous patch
Yeah, EVERY convergence hit gets a halo effect hit
Becuase it hits the "first target"
incredibly moronic
I would say that I'm at a loss of words or something equally dramatic but this is the level of design/balance that I've come to expect from LE
maybe they'll address it in another 4 years
At least the node works at all now. I'm all for LB Supremacy in general
I like the skill much more than Frost Claw
Oh shit, I completely forgot about "Trigger everything mana strike" for my build list, lol
can i level as LB too?
Too many fun looking things to play this season
sure
don't worry I'll try it second or third I guess
oh maxroll has Spellblade as lvling build tho
I wonder how many essence weavers I'll brick before I land on one with decent rolls + corr
it's possible to hit it within the first 500?
do you think it'
I often level as Ele Nova for AOE and LB for single target, it ends up being a solid levleing experience.
waiting for a cool frost claw shatterstrike cook from someone who knows more than me lol
For fire disintegrate in 1.3 i had cooked this but never actually tested, it used the primal wand: https://www.lastepochtools.com/planner/QWXVjYOZ
Season 3: Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (8) / Spellblade (59) / Runemaster (26)
โธ Health: 1,298, Regen: 27.2/s
โธ Mana: 276.95, Regen: 13.44/s
โธ Ward Retention: 502%, Regen: 269/s
โธ Attributes: 33 Str / 53 Dex / 203 Int / 33 Att / 33 Vit
โธ Resistances: 89% / 72% / 89% / 72% / 72% / 95% / 95%
โธ Endurance: 41%, Threshold: 260
โธ Dodge Chance: 9% (288)
โธ Armor Mitigation: 48% (2,910)
I've struggled to find a build with the want that wasn't just better with Vilatria and LE
In this case i think this is better, Fire Disintegrate is both too dependent of skill levels and Int stacking (because Int quadruple dips). Plus the need for a lot of crit, so if you swap Peak of the Mountain for Vilatria Helmet you lose a lot. Also having to use a Legends Entwined and losing a Red Ring doesn't look good in this specific case in which you have to stay still and thus need damage reduction.
Plus the flat from Vilatria isn't affected by the node on top right because that is "more fire damage for Disintegrate".
Yeah, makes sense
Sadge
yeah right now iceblink doesn't work at all if you spec whiteout
you never get the procs even on manual cast
the other question is does iceblink proc recasts of iceblink
that im not sure i'll ask that guy
if so thats a better setup, cheaper skill and scales harder with attack speed
that sounds like a bug
usually procs can't proc themselves
yeah if i had legacy i would test it all
tbh i wouldn't hold my breath on them fixing it quickly. maybe in 2 weeks or so
ice blink doesn't proc itself
guy confirmed. 2h shatter dead. going erasing strike then
So we don't get exalted level nemeses affixes anymore at low level, but we DO get corruptions like this
nice
not really doing much for my spellblade atm, but still nice to see things like that are still possible
wtf
I only got a meager +1 skill level amulet so far
and a load of garbage of course
C'mon, +1 all skills is good.
Wait you could corrupt a Spirit Xylem for +2 more mana per attunement, so 10 mana per, hot damn
Lightning SS does change, so it scales correctly with dex
oh nice
Guys, can i level as Runemaster? Maxroll leveling guide is for spell blade, but i want LB runemaster.. Any leveling guide for runemaster?
or should i just level to 70 as Spellblade and just respec to runemaster later?
LE is relatively easy to level. you can easily level as runemaster
a lot of the guides are focused on "how to I level in the absolute minimum time possible"
When can i move over to LB
It changes to +1 lightning? That helps a lot though admittedly argentus/throne is more of a balance lever
can confirm 2h iceblink ss feels good leveling
hopefully gets fixed soon. garbage in current state then
Anyone levelling Spellblade? I tried the auto cast Glacier talents early with Shatter Strike and it doesnt feel nice, the mana is quite restrictive
I imagine it gets much better later on when you get tons of mana regen
i am
use mana strike skill queing
im doing 2h max mana efficiency nodes into iceblink
dont take whiteout its dumb for a long time
Damn ok wait, wtf is Whiteout xD
iceblink looks sick
I am specced like this for now. Very early level 24
oh yea, dont do that, 4 points in north efficiency node, 2 in bottom, 1 in the path to iceblink, max iceblink, 4 in to the efficency node on the right
try it and let me know if it feels better,
also lets you use 1hs as well if you find a good one
Will try! I love the idea of auto casting stuff but maybe late game feels better
what build is frozen sentinel playing
Are you aware if the auto cast of Glacier would also use Glacier talents? If I have Glacier specced
yes
damn ok, then I need to spec Glacier if I am using this
Iceblink work in terms of increased attack speed?
Specifically the 1) mana on crit node and 2) -80% mana cost node that disables large explosion
That makes it close to net neutral or positive at higher mana pools
ya, doing shatterstrike, I just went for all the mana efficiency first, then the mana on kill. going to respec it later but for just leveling it's fine
glacier is rocking for lvling
as usual
i dont wanna go spellblade tho lol i dont like melee in arpgs
Out of Sorc and RM which better to lvl with
feel like either should work fine
so whichever you prefer
is flamereave melee?
canm't remember
it is technically a melee skill but it is a projectile that flies outward in a cone
I'm playing spellblade and leveling with melee skills atm just got to the mastery, because i found a sick T6 added melee corrupted item, and a T7 always have frenzy relic
that permanent frenzy relic corrupted affix is insane
that sounds insane
mag eleveling sucks zzzzzzz.. whatre people usin?
i did get a t6 melee fire one handed weapon so that is nice
runemaster atm
yeah mine is t6 melee and +1% increased melee per strength
with a t3 attack speed roll on it
and the relic is "always have frenzy but -5% effect of frenzy"
wha tbuild?
good to know its not a test corruption item. Was flagged as test in letools so i didnt put it in any planners
its name is "TESTCORRUPTION 1 Silver Grail of Regrowth"
lol
yeah acolyte lvling seems way easier but ill stick w/ mage
wonder if hydra is better leveling..?
people are saying spellblade flamereave or shatterstrike is best
guess ill be melee for a day or 2 ๐
with all the crazy melee corrupted items im dropping, yeah spells had no chance
lol just got this
in endgame is melee also best?
i am level 44 and my flame reaver dps on tooltip is 40k >>
sick, mines that but only t6
no clue, im lvl 18 haha
only got back from work a few hours ago
i forget is lower tier or higher tier better in last epoch?
if melee is best ill just go acolyte
i get it confused with poe lol
ah right okay
glacier sucks lol
and if you take off the big explosion its easier to spam
shatter strike super easy for leveling
feel like just lightning blaast prob feels okay no? hits pretty hard for me and costs no mana at all
then throw in glacier in between here and there
also volcanic orb slaps and is a bit cheaper
than glacier
Shatter strike the game
playing flame reave rn, feels pretty nice
feels damn good, im 2 sp away from getting the rebound
already feels so good tho
you gunna do fireball or lightning blast procs with it? or neither?
i aint gonna make it through campaign befoer i just try next season lol
you could also jsut level as spellblade or runemaster and swap to sorc once you're higher level
found a 2h mace with effectively 269% crit multi on it lol