#๐Ÿง™โ”ƒmage

1 messages ยท Page 159 of 1

heady echo
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i memed together a void smite multistrike vit stack

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its not a real starter, but the idea had merit, would need to fix the defensives on it

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it ran frenzy helm with smite on hit gear converted to void and all the vit idols enhanced as much as possible, vit converted to rampancy for 233% attack speed from frenzy

little pagoda
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My idols are gonna give me like 200% cast speed and like 400% lightning dmg

heady echo
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yeah idols is tons of power this season

harsh abyss
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Yeah they're crazy

heady echo
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which is probably why really strong meta builds got toned down a hair

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if only we could convert fire aura to necrotic

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boneclamor helm with max vit and necrotic res idols

eager sparrow
heady echo
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im hoping one of the new classes or subtypes is a void mage

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actual void mage support would be sick

eager sparrow
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And probably broken with current void orb conversion. But it's story for the future

harsh abyss
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Void Black Hole gang unite

sacred kite
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Probably dumb question, but Titan Heart's damage reduction works with a staff right?

eager sparrow
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Any twohander yes

eager sparrow
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Even wand is melee)

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Only weapon that is not melee is bow

cosmic dove
woven cedar
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is wildfire embers a good pairing w/ meteors so they get cast by the wisps?

heady echo
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we will have to see how the new tickrate for wildfire impacts the casts

karmic folio
robust junco
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Even though the tag is still Fire, It now deals Void Dmg

karmic folio
tribal veldt
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in that case the answer you're looking for is, no you can't make meteor void

weary hamlet
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use procs to stack up sacrificial embrace, spend on direct meteor casts

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pepega

tribal veldt
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sac embrace in the big 26, holy

robust junco
tribal veldt
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sleep deprived cooking

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(this isn't anything)

karmic folio
calm plinth
harsh abyss
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But we'll have to see how the changes feel with the ignite stuff

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IMO they should split the wisps and the proliferation into two different items so they can both be strong on their own. The item feels kind of crowded so no one piece of it can be too powerful

weary hamlet
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but yeah trying it with a low cast speed high damage spell is going to be very swingy

weary hornet
harsh abyss
weary hornet
harsh abyss
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Yeah, but it's kind of diametrically opposed to the wisps. You have to ignite, then wisps have to spawn, then they have a low chance to copy your cast. ALSO it's an indirect cast so you'll get ONE meteor out of each wisp cast ๐Ÿ™

calm plinth
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Could someone more Excel/math savvy help me out to check a couple of things?

The formula & logic is extrapolated of the examples from LETools (i know their calculations are not sorted out properly, so that's why I'm checking if this makes sense).

All is done on Excel (local, not online), happy to send the file, if that is possible.

All stats are taken from the build that I've put together last night, haven't updated the gear based on all of your feedbacks thus far, but I've saved every iteration that you guys have presented. So I am grateful for all of your assistance โค๏ธ

weary hamlet
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literally

harsh abyss
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yeah

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Ignite Fireball would be good, except they made it so only direct casts do the "cast in a line" version, which means you're getting 1 hit per wisp instead of like 8 ๐Ÿ™

calm plinth
weary hamlet
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aka fire claw

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and also lightning claw

harsh abyss
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Nah, we hate frost claw

weary hamlet
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but anet I mean GGG sorry blizzard love it so they will keep pushing it

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like you can now even proc it with meteor

harsh abyss
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That's such a weird choice

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I would've made meteors proc ele nova

weary hamlet
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more coc meteor

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shrapnel = 1 hit per meteor, frost claw = 15 hits per meteor

cosmic dove
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๐Ÿ“ โ˜„๏ธ

heady echo
weary hamlet
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omegalul the eggplant emoji is banned on this server

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omegaluuul

cosmic dove
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but the rooster got by the censors ๐Ÿ˜‰

weary hamlet
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le gallic rooster

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le LE

calm plinth
heady echo
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So if you have only fire res and only jormuns itโ€™s 1000*1.2

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If you add throne, itโ€™s 1000*.1.2.*1.4

weary hamlet
# weary hamlet more coc meteor

actually I might even try it, with the blue band making most of this crap free or negligible on mana cost should be trivial

heady echo
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Discord markdown breaking it

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1000x1.2x1.4

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More multi is exponential

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From separate sources

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I lost 1 million dps taking siphon off my build which is a 1.14

calm plinth
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ok, fixed the formulas on the sheet, ty xD
with Jormun's and Throne, it went to 19Mil xD

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now the question is if i can squeeze them in xD

ornate coral
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https://www.lastepochtools.com/planner/ApbWxM4k
Ok so there is my degenerate fantasy build. Just as starter
My idea, lightning meteor, trigger lightning blast to help with damage.
So i need advice for tankiness, damage improvement and actual fix if this is like not playable (probably mana) really thanks ๐Ÿ˜„

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (25) / Sorcerer (88)

General:

โ–ธ Health: 2,058, Regen: 31/s
โ–ธ Mana: 632.26, Regen: 20.96/s
โ–ธ Ward Retention: 192%, Regen: 108/s
โ–ธ Attributes: 8 Str / 8 Dex / 90 Int / 8 Att / 8 Vit
โ–ธ Resistances: 83% / 99% / 83% / 79% / 76% / 84% / 75%

Defenses:

โ–ธ Endurance: 20%, Threshold: 412
โ–ธ Dodge Chance: 1% (32)
โ–ธ Armor Mitigation: 26% (1,160)

calm plinth
ornate coral
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Im using invoker and vilatria and they are both sealed no?

harsh abyss
silk pewterBOT
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Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)

General:

โ–ธ Health: 1,580, Regen: 20/s
โ–ธ Mana: 433.61, Regen: 10.56/s
โ–ธ Ward Retention: 467%, Regen: 53/s
โ–ธ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
โ–ธ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%

Defenses:

โ–ธ Endurance: 41%, Threshold: 316
โ–ธ Dodge Chance: 13% (431)
โ–ธ Armor Mitigation: 26% (1,149)
โ–ธ Crit Avoidance: 99%

weary hornet
# weary hamlet shrapnel = 1 hit per meteor, frost claw = 15 hits per meteor

Shrapnel is an aoe that'll hit multiple enemies and has huge range too. My only gripe is it's fire based. Static claw is cool as a proc for meteor, but for autobomber, you lose the initial chance to proc meteor by swapping out static or arcane ascendance. Frostclaw procs will be lit for direct cast tho.

calm plinth
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invoker was incomplete, u only had bonuses for vilatria, still net sum, even if u weren't benefiting form the bonuses from the sealed sets directly (stats they provided) it would be better to have them so u get extra buck from Legends entwined. 6% cast speed or 10% physical res is not worth vs the bonus you will get from LE directly by completing sets

ashen glacier
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are these new buidls better than rm lb?

calm plinth
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gimme a sec, trying to shufle things around for u, at least on the gear side, don't know much about the passives for mage tho

ornate coral
harsh abyss
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Invoker set isn't super good for the build. Meteor is only 1 element, which means you're getting +2 levels from the invoker set. Instead, you can use the new Abandoned Weaver amulet, and get that pretty easily since you're stacking Intelligence to make your Vilatria set strong.

left hill
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Mike avoiding all the Qs today about shatter conversion got me nervous lol

harsh abyss
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AND you can add Ferebor to your other ring, to get another full set for Legends Entwined

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Also don't be afraid to use Exalted items and Legendary items in your builds, it's not like Path of Exile where getting the specific uniques for your builds (and 1-2LP versions) is super hard. You'll naturally get lots of T6-7 affixes as you progress into the endgame and you can guarantee 1lp slams on your uniques, wihch makes getting things like T7 intelligence very easy on basically any item.

ashen glacier
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i see sentinel and rogue has builds doing over 10K corruption can mage do this with any build?

ornate coral
calm plinth
# ornate coral I added invoker seal on the amulet, thanks, i should have vilatria and invoker a...

https://www.lastepochtools.com/planner/AVap12jl

The only item that i've changed is the wand - it's not extremely hard to farm it, just need to kill some mages and a bit of RNG.

Now this is just optimising your current selected gear for maximum bonuses through Legends Entwined. I am under the impression you havent selected any T7s because this would be just gear expected to find through campaign/early monos, right? not a bad gear selection for that scenario, but there is a lot more you can get/optimise

I haven't touched any of your passives, as again, haven't read them properly. I Would highly recommend getting the "5/8 Arcane Warden" from Spellblade nodes - U can even drop the 5 points from base mage (Sun and Storms) if u dont wanna mess your Sourcerer's points. If you want cross reference with the builds that were posted earlier during the day. They guys have been putting together several Sourcerer builds and you can get more info from there.

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (25) / Sorcerer (88)

General:

โ–ธ Health: 2,169, Regen: 53.32/s
โ–ธ Mana: 647.33, Regen: 20.4/s
โ–ธ Ward Retention: 220%, Regen: 110/s
โ–ธ Attributes: 52 Str / 22 Dex / 104 Int / 22 Att / 22 Vit
โ–ธ Resistances: 97% / 113% / 97% / 79% / 90% / 112% / 103%

Defenses:

โ–ธ Endurance: 31%, Threshold: 538
โ–ธ Dodge Chance: 3% (88)
โ–ธ Armor Mitigation: 39% (2,147)

harsh abyss
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If you're going for the "low effort" version, my usual go-to is just a single T7 modifier on unique items, or a set item with a sealed T1 set bonus and 1 T7 mod, that way you can kind of see what the 'base' version of your build will be.

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LE is easy enough that while getting to that point you can just kinda equip the best items you have and roll with it

calm plinth
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Also, yea, what @harsh abyss said above, new weaver amulet + ferebor's on ring

ornate coral
calm plinth
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Just as reference, these are the bonuses that I'm getting from my setup with Weaver's amulet & Legends Entwined

weary hornet
ornate coral
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https://www.lastepochtools.com/planner/BGzy1jam i guess final starter version
And here are my ideas for the late game swap :
Harbinger of star swap -- Full fire/mana stack
Helmet : fractured crown
Body : Woven flesh // Unstable core
Boot : Foot of the mountain
Gloves : grasp of the blood mage
Ring : Decent rolled font of the erased?// Julra's Stardial// Oceareon // Red ring ++ Blue Feather
Belt : Harbinger of stars
Relic : Knowledge of an erased mage // Twisted heart
MH : Mad alch ladle
OH: Scale of eterra cold/lightning

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (25) / Sorcerer (88)

General:

โ–ธ Health: 1,861, Regen: 20/s
โ–ธ Mana: 698.68, Regen: 19.68/s
โ–ธ Ward Retention: 178%, Regen: 86/s
โ–ธ Attributes: 14 Str / 14 Dex / 83 Int / 14 Att / 14 Vit
โ–ธ Resistances: 87% / 103% / 87% / 86% / 83% / 97% / 88%

Defenses:

โ–ธ Endurance: 20%, Threshold: 372
โ–ธ Dodge Chance: 2% (56)
โ–ธ Armor Mitigation: 25% (1,090)

ornate coral
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What do you think?

harsh abyss
weary hornet
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I'd dump flame ward for static for the additional chance to proc meteor. You're getting a ton of mana back with focus and desperate meditation.

ornate coral
harsh abyss
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I wouldnt go for the meteor belt of you're planning to self cast meteors. The procs will cost the full amount but only drop 1 meteor.

weary hornet
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Mana stacking past 1500 is important so desperate meditation works better. Bluefeather doesn't work with this build because the focus pulse loses a ton of power

ornate coral
weary hornet
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Oh snap

harsh abyss
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Then you shouldnt spec the multi-meteor nodes

weary hornet
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Disregard everything I said

harsh abyss
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They're costing you extra mana for zero benefit

weary hornet
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No meteor belt means I can't speak to it.

ornate coral
harsh abyss
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We can only judge the build based on what you post ๐Ÿ˜

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Proc and self cast meteor builds are very different

ornate coral
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Yeah this is why i did not post anything for the swap ๐Ÿ˜„ just some ideas i have for uniques but since i never used half of them idk yet

harsh abyss
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LE is a good game to experiment with, for sure.

ornate coral
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Is it possible to make a filter outside of the game?

harsh abyss
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I believe so, but I've never tried to

ornate coral
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Guess i'll just log in offline

calm plinth
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@heady echo what layout would you suggest for idols to that includes Throne of Ambition? The rest are Fire Aura idols. Been trying to figure out but not sure what the optimal layout would be. I've also checked the other "bases/tables" i think i'm liking the CDR bonus the most, but Armor would be ok also, as it's stacking Ward Retention for me

sacred kite
hollow trellis
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Do we know if the new meteor node that proccs frostclaw is per cast. or is it for each meteor that lands?

weary hamlet
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95% sure it's per meteor as it says "on impact"

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but you can never be 100% sure in this game

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never

hollow trellis
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thx guys

ornate coral
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Is this node bugged? I am not getting the buff, i do see it ricochet to npc or me but nothing happens

errant moon
ornate coral
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Wdym by "stand in the chain"? If there is only me and 1 monster, i can't proc it?

errant moon
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why do you think there is a node to increase the range it can chain to

ornate coral
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Say im in melee with the monster and i LB him, isn't it suppose to chain back to me?

errant moon
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do you have this node ?

ornate coral
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I dont

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I just had 2 point in arcing and 1 in closed circuit, it's a fresh char

errant moon
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i think it may not appear on your buff bar check stats it should chain to you if you dont have the node

weary hornet
errant moon
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never used the node as going for spark nova is more important

ornate coral
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It's just a test run and i wanted to see the interaction, i dont believe pathing to this node in leveling is wise for LB right?

weary hornet
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So here's my lightning meteor autobomber when I eventually roll it (think imma do spellblade vo since it's going to be op and ez to gear). I didn't want to futz with idols since those are rarely static anyway.

Was a real Sophie's choice with 1t7 constraint.
https://www.lastepochtools.com/planner/BrX7N384

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (59) / Spellblade (26) / Runemaster (8)

General:

โ–ธ Health: 1,550, Regen: 24/s
โ–ธ Mana: 1,258.59, Regen: 24.72/s
โ–ธ Ward Retention: 190%, Regen: 183/s
โ–ธ Attributes: 19 Str / 11 Dex / 95 Int / 6 Att / 10 Vit
โ–ธ Resistances: 88% / 26% / 81% / 23% / 23% / 33% / 33%

Defenses:

โ–ธ Endurance: 20%, Threshold: 310
โ–ธ Dodge Chance: 2% (44)
โ–ธ Armor Mitigation: 36% (1,958)

errant moon
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its just one point its not horrible i guess but its better to get nova ASAP

little pagoda
errant moon
ornate coral
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Oh you would rush it on a fresh char?

errant moon
#

thats double dmg basically

ornate coral
#

OKay lemme try that

errant moon
#

well more like 75% more

little pagoda
errant moon
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (71) / Runemaster (17)

General:

โ–ธ Health: 2,872, Regen: 23.6/s
โ–ธ Mana: 409.04, Regen: 12.8/s
โ–ธ Attributes: 24 Str / 41 Dex / 135 Int / 30 Att / 35 Vit
โ–ธ Resistances: 77% / 91% / 141% / 93% / 71% / 88% / 112%

Defenses:

โ–ธ Endurance: 51%, Threshold: 1,026
โ–ธ Dodge Chance: 14% (452)
โ–ธ Armor Mitigation: 51% (3,242)
โ–ธ Crit Avoidance: 99%

weary hornet
little pagoda
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couple lp3's

weary hornet
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Common. Those LP2 vaion boots are the only moderately difficult thing to obtain.

weary hamlet
little pagoda
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I guess they're all random drops

weary hornet
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(hence why I'm not bothering with idols in planner)

little pagoda
#

wait 75% for a positive? that cant be right

weary hamlet
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idk maybe it can, after all most positive outcomes are meh at best

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i.e. all tiers of corrupted affixes are weighted the same so you most likely get low tier results

minor monolith
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yeah some of the positives are things we wouldnt label positive

little pagoda
#

yeah i guess a lot of them have tiers

weary hamlet
#

for some items like set items it's really unclear how it will work i.e. the turns set item into a reforged set item - will the base and affixes be all random?

little pagoda
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thats a good point

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will it loses some stats or wha

heady echo
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if stacking vit, the 4 corners one is best, if stacking any other relic type, pyramid is best with 3-4 omen idols

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i dont bother trying for the 10% cdr, id rather just max fit refractions

minor monolith
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i mean you don't have to really try?

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i feel like most layouts in it just work for the 10%

little pagoda
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yeah just get 1x3 omens

heady echo
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if you try to fit 2x2 without overlapping 2 refractions it gets wonky

little pagoda
heady echo
#

which for cold/fire which is what ive been focusing on, gets wonky ๐Ÿ˜„

weary hamlet
# little pagoda will it loses some stats or wha

on the other hand if I'm reading it right for unique idols then it's 25% chance to ruin, 50% chance to reroll affixes, 25% chance to add corrupted affix. But what is there to reroll on say Throne?

heady echo
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most of my idols are sideways, and the middle tall one fails in that image

little pagoda
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hmm no idea

minor monolith
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that image works, 3 < 4

heady echo
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the tiny to the left is lower than the top

minor monolith
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oh nvm yeah it breaks

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because the 3x1 is considered above all the 1x1s

little pagoda
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meh its only 10% cdr I guess

heady echo
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yea

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this is max tightness to get the 10% cdr

little pagoda
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tbh I may not use that 2x2 and go 5x omens

heady echo
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since size is calced by number of tiles taken up, 1x3 and 3x1 count the same

heady echo
minor monolith
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i do think its gonna take a lot of grinding to get 5 omen altars

little pagoda
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didnt say it'll be cheap xD

heady echo
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omen echo chains will probably drown us in this shit tbh

little pagoda
#

got to have something to chase

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im gonna do omen chains like 90% of the time for money

heady echo
#

pyramid form well rolled will probably be hard to find / craft as it is the most refracted slots

little pagoda
#

yeah its the strongest it seems

heady echo
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quad is next viable strongest if you are rocking 2x1 and 2x2's

little pagoda
#

the omen 3x1s are so strong

heady echo
minor monolith
#

Pyramid also has a decent Wings setup too

little pagoda
#

see i'd hate this quad because its meh for 3x1's

heady echo
#

i like this quad for vit stacking

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or refraction whoring early

minor monolith
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its not bad for a mix of 1x4 and 4x1 either

heady echo
heady echo
#

this one makes it easy to resistance cap and get your 1x3s in use that youll later toss into pyramid

little pagoda
#

ive never played LB before, when do I switch into it?

little pagoda
#

when I get enigma?

heady echo
#

when you have enigma

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and a good wand

little pagoda
#

do I go straight for ladle?

heady echo
#

or just level it that way from the start

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and rock static

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i used triboelectra early on last season

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was fun to have static orb on evade for clearing

plain garnet
#

Impervious altar is the strongest I've found for Wings of Discord shenanigans.

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Specifically if you don't get a ton of value out of a 4x1, at least. If you do, Pyramid is stronger.

calm plinth
#

Fire Aura 24M with Throne
Lightning Aura 28M with Vilatria's +Jormun's
Damn son xD

calm plinth
#

indeed, especially if i havent messed up any of the formulas xD

calm plinth
#

Fire Aura Spellblade, 2 variants that i've been working on with the help of several people here.
Fire Aura Tank
Lightning Aura Dual Wield

little pagoda
#

isnt cold aura the best

calm plinth
#

Cold aura is already figured out, not everyone likes cold, i just went down a rabid hole ;d

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As i'm not using Mad Alchemist Ladle, i would imagine that atm Cold aura would be simming more DPS. I could figure out a way to put it in the DW variant, or make a fire DW as well, which overall will be higher numbers than what I've simmed,I would imagine

little pagoda
#

the cold spellblade looks cool

heady echo
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dont ask me why it was in frozens sheet and hes the god of all things numbers. Im assuming DR or something

heady echo
#

could do a sim with eye of reen in 1 hand

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(2 has no additional effect over 1)

calm plinth
#

yea, i was thinking about that couple of days ago, had an issue with crit, as i wasn't utilising other things properly

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but Weaver's amulet fixes any crit chance issues that i might have

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then it would be a question Weaver's weapon + Reen or Ladle + reen

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hahahah love this game

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well i guess imma go make myself another coffee xD

summer sail
#

is glacier still the best way to level? and approx what level should we respec if we want to do aura spellblade?

calm plinth
heady echo
#

I think lizards cold aura was hitting 10m on uber. You may wanna see what all heโ€™s stacking as reference

calm plinth
heady echo
#

Just level spellblade

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Flamereave nukes everything early

calm plinth
next frost
opaque blaze
#

fire aura isn't exactly a "walking simulator" right? if you want good dps i'm assuming you have to be attacking a lot?

calm plinth
fervent ledge
#

How much dps will I lose if I replace rune bolt with flame rush in lb rm build 1.4? I like the qol of fr

calm plinth
fervent ledge
#

Does flame rush still have the node that auto casts runic invocation

opaque blaze
#

ok i knew it had like the "chance per second" but i figured since it stacks, 1-4 stacks of it isn't really enough to actually clear very well

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i've never played it though, but didn't want to recommend it to a friend that loves righteous fire from poe because "never have to press buttons"

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lol

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reflect shaman/paladin was that last season but i think it got gutted pretty hard

calm plinth
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1-4 stacks could be counted for possibly proccing utility, but not for actual damage. my calculations at the moment assume constant 20 stacks and im getting 20+M DPS on 2 of my builds, that brings it down to just above 3+M DPS for Uberroth

calm plinth
fervent ledge
#

Was the lb nerf big?

#

Why they nerfing lowest corruption class

calm plinth
#

couldn't tell you, there are more ejucated people on the caster side of things, i've just played a bit of Spellblade, but wanna give it proper go this season

minor monolith
elfin rapids
calm plinth
minor monolith
#

the lower, its one more multiplier thats added up

robust junco
#

Did ladle got nerfed agin ?

left hill
#

Per Mike on Shatter Strike conversions

If it's increased cold damage, I don't think that's a bug to be fixed, if it's flat damage, I don't know how it wouldn't convert but that would be a bug.
Sounds like the +Cold Melee per Dex should convert to Lightning Melee and if it doesn't that's unintended/bugged.

So that's a relief for Shatterlight.

robust junco
#

Its 6% per ailment,up to 8 ailments > 48% More dmg

#

6*8=48

minor monolith
#

yeah its the same its been since 1.0

calm plinth
#

sorry if i gave you a wrong impression

minor monolith
#

8 ailments is pretty trivial to get

robust junco
#

Really ?

#

Planner ?

calm plinth
#

just simming different variants for FA

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

โ–ธ Health: 2,742, Regen: 46.02/s
โ–ธ Mana: 382.4, Regen: 10.56/s
โ–ธ Ward Retention: 384%, Regen: 255/s
โ–ธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โ–ธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%

Defenses:

โ–ธ Endurance: 62%, Threshold: 1,095
โ–ธ Dodge Chance: 13% (433)
โ–ธ Armor Mitigation: 51% (3,313)
โ–ธ Crit Avoidance: 91%

calm plinth
#

this is currently what i'm checking and how it compares to what i did earlier

robust junco
#

I mean there is already 5 ailments on the ladle itself

plain garnet
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (28) / Sorcerer (15) / Spellblade (43) / Runemaster (27)

General:

โ–ธ Health: 3,343, Regen: 20/s
โ–ธ Mana: 131.51, Regen: 8/s
โ–ธ Ward Retention: 124%, Regen: 32/s
โ–ธ Attributes: 15 Str / 5 Dex / 14 Int / 2 Att / 6 Vit
โ–ธ Resistances: 61% / 91% / 61% / 79% / 81% / 102% / 71%

Defenses:

โ–ธ Endurance: 20%, Threshold: 669
โ–ธ Dodge Chance: 11% (333)
โ–ธ Armor Mitigation: 52% (3,354)

calm plinth
#

yea, currenly i only have + Ignite, havent looked into the ailment application options yet

minor monolith
#

you have more than you think, fire res shred counts as one too

robust junco
#

Slow/Frailty/Armor Shred/Electrify/Psn from Ladle

#

Fire Shred from aura

#

Thats 6already

#

Ignite 7

#

Spreading Flames 8

calm plinth
#

hahah, cool, im golden on autopilot xD

robust junco
#

Could even get Chill because its a nice defensive ailment

heady echo
calm plinth
#

technically, i just need higher roll on any of the attributes, and i will get +1 on skills, which can just go there, or move the ignite duration

heady echo
robust junco
#

Id would ignite duration

plain garnet
#

This should be able to reliably maintain ~1500ish frostbite stacks, each of which is 625 base damage on average with 6 sec duration, mostly from VO (and a little from Mana Strike). It's also got ~333% cold pen for frostbite and a surprising amount of hp

calm plinth
heady echo
#

Sorry just saw you already got a reply

robust junco
#

Wait a minute

#

This is global ?

#

The Chill conversion

#

Not just for melee

plain garnet
#

Is it? I assumed it was

robust junco
#

It doesnt say melee

calm plinth
#

Sweet baby Jesus ๐Ÿ˜„ what are u cooking ๐Ÿ˜„

robust junco
#

I should stop btw its 1.21am

#

fouck

heady echo
#

๐Ÿ˜„

robust junco
#

I think I burnt it

#

Its fine

#

going to bed

#

Gotta be readu for tomorrow*

summer sable
#

anyone have an idea for Lightning Shatterstrike that is better than double scissor?

robust junco
#

BBC

#

?

summer sable
#

do we think that could be competitive?

plain garnet
#

If I'm calculating frostbite damage, is it my frostbite damage including all of my % increased damage over time mods then multiplied by more multipliers on the skill I'm applying it with?

VO core damage with the points I have is 6.75x. I assume I don't add the 200% damage effectiveness of VO to this?

robust junco
#

Dmg Effect is only for the hit part

#

Its a multplier for your Flat Spell

plain garnet
#

Got it.

left hill
summer sable
#

hmmm... if it does BBC could be good, any other 2H anticipated to be good?

robust junco
#

Good thing with BBC is stacking Dex gives pen and Flat

plain garnet
#

How much dps is needed for uber abby to feel smooth? This build is pretty tanky and should also be able to maintain ~12m-ish dps if I can ramp up

robust junco
#

I think the consensus was around 10-15 to consider the fight not being awful

elfin rapids
# robust junco Oo

Melee attack speed is better, both are 96%, but the diminishing returns in chill is big because you already have so much Frostbite chance.

left hill
summer sable
#

hmmm I was also wondering about Event Horizon, Clotho's, World Splitter

#

assuming favorable Iceblink interaction

left hill
#

i've seen a few people doing planners with clotho's. could probably find those searching this channel.

calm plinth
#

If anyone's interested These are my Fire Aura Sims comparing couple of ideas.

vivid wedge
#

Second one is really solid

calm plinth
#

Looks like Int stacking vs Rez stacking brings almost the same DPS (in a vacuum for Fire Aura only)
Benefits of Int -> More skill levels if you're going for Legends Entwined + Weaver Amulet
Benefits for Rez -> Easier and more upfront damage, especially if you can go with less levels of skills
Tank version - probably might be optimised further, but fits the bill, less dmg, additional tankiness, albeit, looks not that much, but fits the Sword and Board playstyle and definitely brings A LOT more damage for the melee side of things. Just from the Ruby set bonus i was getting +162 Melee Fire, not accounting for any increases

#

like in an ideal world, you will get both Int and Rez at T7 slammed and then you would just get flat increase throughout, without having to compromise for levels. I've just put reasonable T7s across the items

#

Now again, this is just calculating the Fire Aura tick damage, based on 20 stacks. How that measures up to the cold version from Lizard - don't know, Meka mentioned he was doing 10M on Uber

#

If you're able to sustain more than 20 stacks of Fire Aura, that is just pure more mutliplier

#

as a reference 30 stacks hit 10M uber DPS

#

Also, note, I would imagine that Lightning conversion will have some-what similar numbers, because you'd gain Vilatria, but lose Throne of ambision. Possibly there are other ways to get more dmg, but haven't done the maths/research yet

#

lol missed the more multiplier from Firebrand vs Spreading flames , basically gave another 1.3M Uber DPS with DW side

#

that mutli is not accounted in any of the 3 in the calculations above tho

heady echo
#

not sure if youre still strength stacking

calm plinth
heady echo
#

also weaver weapons are fixed now in letools

harsh abyss
calm plinth
#

just wanna blast now ๐Ÿ˜„

obsidian quarry
#

Is there any guide/good explanation on what mods are maximum chains vs current chains on lightning blast?

#

Most notably, how does the spark champion belt interact with focal blast lightning blast, or is the belt only for getting non-self cast on to chain?

harsh abyss
#

All mods will interact with all casts unless specified otherwise

#

I don't think there are any other than Arcing Power that are only on direct cast though, all the gear and skill node mods work on everything I believe

heady echo
weary hornet
#

Looks good.

#

I once again applaud your dedication to season 4.

#

If servers were offline daily by 2200 my time, I'd be so rested every day

heady echo
#

yeah i told the wife i was leaving for the weekend ๐Ÿ˜„

weary hornet
#

I have the next week off work for this goddamn game. And I've never liked arpgs

harsh abyss
#

It's a good time

proven haven
#

I merge all my PRs, mute my notifications, and peace out

harsh abyss
#

I have company staying this weekend, so I won't be able to play very much ๐Ÿ˜ข

proven haven
#

get them a PC and have them farm

harsh abyss
#

We're going to be building the Rivendell lego set and watching LOTR, tough to play while doing that ๐Ÿ˜

proven haven
#

is the melee doing a significant chunk of the damage?

#

I guess "per stack" multis

#

wait no ๐Ÿค”

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

โ–ธ Health: 2,742, Regen: 46.02/s
โ–ธ Mana: 382.4, Regen: 10.56/s
โ–ธ Ward Retention: 384%, Regen: 255/s
โ–ธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โ–ธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%

Defenses:

โ–ธ Endurance: 62%, Threshold: 1,095
โ–ธ Dodge Chance: 13% (433)
โ–ธ Armor Mitigation: 51% (3,313)
โ–ธ Crit Avoidance: 91%

harsh abyss
#

It's just generic More I think

proven haven
#

yea so it's spicy, right?

harsh abyss
#

Yeah, I think it's INTENDED to be good for bleed builds. But if you're doing Legends Entwined, you can get the 2-piece just from the belt

#

Probably better than any other belt options

proven haven
#

oh belt, yea. 20 int is huge for aura though

harsh abyss
#

yeah

proven haven
#

if you just want attr though, SW would beat set relic

harsh abyss
#

Huge, but probably not 20% More

proven haven
#

10 attr

#

not 20% more, but if you can get for free on 1h

harsh abyss
#

I dunno if it's free though, there's a lot of good 1H options

proven haven
#

idk good attack speed base, +50 spell, +20% more is hard to beat

harsh abyss
#

True

proven haven
#

tbh I am surprised they did 20% more non melee on this

#

theres some crazy corrupts too

#

melee as spell, attack speed / frenzy, DoT and AoE, etc.

harsh abyss
#

Yeah, though getting the corrupts you want seems preeeeety hard

plain garnet
#

Thoughts on this? https://www.lastepochtools.com/planner/Av98mNaW

No corruptions or sealed affixes on gear, which could absolutely take the build farther, but it feels like I'd be decently tanky and have solid damage.

Last slot is probably flame ward.

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (28) / Sorcerer (15) / Spellblade (43) / Runemaster (27)

General:

โ–ธ Health: 3,343, Regen: 20/s
โ–ธ Mana: 131.51, Regen: 8/s
โ–ธ Ward Retention: 124%, Regen: 32/s
โ–ธ Attributes: 15 Str / 5 Dex / 14 Int / 2 Att / 6 Vit
โ–ธ Resistances: 61% / 91% / 61% / 79% / 81% / 102% / 71%

Defenses:

โ–ธ Endurance: 20%, Threshold: 669
โ–ธ Dodge Chance: 11% (333)
โ–ธ Armor Mitigation: 52% (3,354)

weary hamlet
weary hamlet
weary hamlet
weary hamlet
mental hamlet
#

I'm glad i've succed to feedback the %cold damage on Shatter Strike +skill shards that aren't included in conversion !
I can't wait to play the season !

rotund ocean
#

What does that mean

#

is it just flat damage now instead of cold?

harsh abyss
#

I think it was the affix that gives +levels to shatter strike was giving %increased cold damage as the secondary effect, which is obviously worthless if you convert it to lightning

rotund ocean
#

I'm just lost on the "succed to feedback" part, did he get the devs to change how the affix works

harsh abyss
#

Maybe ๐Ÿคทโ€โ™€๏ธ

weary hamlet
#

the ask devs channel is too flooded, I can't even see if they responded to that one

mental hamlet
#

That's because it's hard to know if devs have see feedbacks. The thing with Shatter Strike shard skill is viable to any skill that have element conversion. SO i'm glad i was heard.

mental hamlet
stray comet
mental hamlet
#

Yes.

stray comet
#

good to know, thanks

weary hamlet
#

"it would be kinda nice" aint the commitment you guys think it is

#

maybe they will fix it in 4 years

mental hamlet
#

It will be for the next hotfixes. The release is already locked to publish.

#

It's ok. Either way, i'll play with the thing as it is now.
My goal is to make it visible so they can fix all skills that need it (not just shatter strike)

rotund ocean
#

Most skills that have a lot of conversions usually do % spell damage or % melee damage as a way around this issue, so the fact that shatter strike is % cold damage just seems like a product of shatter strike's previous state not having a conversion, so now that it has a conversion, they overlooked changing the affix shard to % melee damage to reflect that. Whether or not this is a fix we will see in a week or next season, seems entirely up in the air at this point

stray comet
weary hamlet
#

well you surely weren't surprised when spark nova was bugged for 4 years straight, or when saber double active with frenzy totem kept breaking in every patch for years on end

#

that's the expected level of QC in this game

left hill
mental hamlet
rotund ocean
#

Yeah I was just using % melee damage as an example, % elemental damage would probably work better

mental hamlet
#

The shard is "increased cold damage" isnt it ? "Increased elementale damage" would work the same, no ? Or i didn't understand how damage work

rotund ocean
#

Yeah, increased elemental would work for both cold shatter strike and lightning shatter strike, in addition to covering all the bases of indirects that shatter strike can do

#

But I wouldn't doubt it if we don't see that change until next season. They don't seem to like changing things mid season

#

Even if its a net-positive change

mental hamlet
#

Hmm. For me, it is a mistake from a functionality that they are adding this season so it could just be a "hotfix" type of thing.

vivid wedge
#

their philosophy of when to update things is...a little strange, but this feels too low priority for them

rotund ocean
#

Based on their track record, they don't seem to be in the habit of "hotfixing" anything. If something is broken, they will leave it broken until next season

vivid wedge
#

It's not breaking a set's functionality, it's not breaking builds if it stays, and it's just a minor buff to a build that hasn't been explored fully because it doesn't exist until next patch

#

there's just a lot worse bugs with greater impact that have stuck around til the next patch or season

#

Like lightning blast woopsie not halving things correctly was probably a much bigger deal and even that took til now

vivid wedge
mild bluff
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (25) / Spellblade (41) / Runemaster (27)

General:

โ–ธ Health: 2,743, Regen: 31/s
โ–ธ Mana: 218.51, Regen: 8/s
โ–ธ Ward Retention: 122%, Regen: 36/s
โ–ธ Attributes: 4 Str / 13 Dex / 28 Int / 4 Att / 12 Vit
โ–ธ Resistances: 89% / 131% / 89% / 76% / 76% / 116% / 76%

Defenses:

โ–ธ Endurance: 36%, Threshold: 549
โ–ธ Dodge Chance: 9% (282)
โ–ธ Armor Mitigation: 23% (931)
โ–ธ Crit Avoidance: 99%

mild bluff
#

i feel like the main issues are not enough crit and not enough mana even with mana strike

weary hamlet
#

that's the new benchmark btw guys, forget about that 10k corruption dude

rotund ocean
#

Were you there when Warlock or Falconer first released?

robust junco
rotund ocean
#

They were so overpowered, there was no reason to play anything else, and they not only acknowledged it, but intentionally left it that way until the next season

weary hamlet
#

remember how they tuned it down after the rework within a few months, yet warlock and falconer took a year cause "no balance changes mid season"?

weary hamlet
rotund ocean
mild bluff
robust junco
#

It got fixed yeah

weary hamlet
#

tbh they still think that the bone walls is a good idea and will just whack a mole every egregious interaction it will keep producing in the future

#

sounds like project management on my job btw

robust junco
rapid hinge
#

it was a bug

#

4>40%

tribal veldt
#

I'm liking the idea of starting spellblade, just not sure how to not be squishy as heck early on

#

fixing that with proper gear is easy but not so much day 1-2

rotund ocean
#

You'll be killing things way too quickly to worry about squishiness until at least 300+

mild bluff
#

yeah and depending on your build you can have an exsan + last steps by then

rotund ocean
#

and they seem to have added a lot more armor and ward gen for spellblade with this patch

tribal veldt
half pollen
rotund ocean
#

If they're playing with their own non optimized build, how would a meta nerf affect them?

half pollen
#

EHG nerfs skill X which is OP in meta setup but perfectly fine when not abused. For example

#

I agree that the bone wall is stupid btw

weary hamlet
half pollen
#

That wont help the new players

weary hamlet
#

also quick, imagine a casual 200 corruption andy wants a theme build around lightning blast, what are the chances that he will converge on the same spark charge setup instead of going for idk focal blast because it's cool

half pollen
#

They will login, notice that they suddenly cant kill shit and quit

weary hamlet
#

how are spark charges nerfs gonna impact the focal blast andy?

#

omegalul

#

no nearly every time when a build is OP as shit that's cause of one or a few specific interactions that casual andies don't use cause they don't even know about them

#

also casual andies mostly go for theme builds for obvious reasons so if you want casual andies to have a good time with your game you need to fix those, i.e. remove the sheer amount of noob traps in skill trees

#

like why does fireball even have a channeling mode for instance?

#

so that a casual andy can spec it, not be able to kill shit and quit?

full bluff
#

I agree that there are way too many noob traps in skills, thats probably a bigger problem for the "normal" player

#

Than us LE geeks figuring out how to exploit something to the moon ๐Ÿ™‚

sonic steppe
#

hey its been prolly alrdy been discussed but is this a nerf for frost shatterstrike ?

weary hamlet
#

but this makes it not useless if you convert to lightning

hot heath
#

any new mage skills looking promising? last time i played it was lightning blast and hydrahedron

sonic steppe
#

yeah got u, dunno mbe it could ve not scaled the same way

weary hamlet
# hot heath any new mage skills looking promising? last time i played it was lightning blast...

actually a lot do, flame reave got buffed to the moon, SS can now be played in lightning, firebrand got a major face lift so it will now be the builder/utility skill in a lot of builds, fire aura was buffed to the moon, meteor was buffed for both direct and proc builds, black hole was buffed, VO got buffed and got a few meme items for synergy, plus the idol changes significantly buff a lot of old builds - especially ailments builds. Heck they even buffed mana strike so that it can remotely approximate a damage dealing skill

vivid wedge
#

this is way way better for mage than last season

weary hamlet
#

fireball, ele nova still unstonks

hot heath
rotund ocean
#

crit meteor is definitely back on the menu

vivid wedge
#

meteor has a ton more damage, it can also cast 3 frost claws per cast

#

so depending on your flavor

#

you can have 6 meteors per direct cast, each casting 3 frost claws

weary hamlet
#

yea I was already thinking the big think on a few meteor builds, will give it a roll this season

weary hamlet
#

the mana might be completely unsustainable though but with the blue band and a few other mana cost effects it could be reduced to manageable

full bluff
#

Meteor should be great for the long range caster style of play. Huge aoe from a distance ๐Ÿ™‚

hot heath
#

any content creators or resources you guys are using to follow mage builds?

weary hamlet
vivid wedge
weary hamlet
sonic steppe
#

prolly another dumb question but I see that Lizard is using frenzy amp corrupted affix on Throne of ambition on the shatter strike planner (MF variant). How does he gets frenzy from ?
planner : https://maxroll.gg/last-epoch/planner/j6i0l0i4#1

weary hamlet
#

corrupted affix on offhand

sonic steppe
#

I swear I read all the items lmao

#

thx

vivid wedge
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)

General:

โ–ธ Health: 1,580, Regen: 20/s
โ–ธ Mana: 433.61, Regen: 10.56/s
โ–ธ Ward Retention: 467%, Regen: 53/s
โ–ธ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
โ–ธ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%

Defenses:

โ–ธ Endurance: 41%, Threshold: 316
โ–ธ Dodge Chance: 13% (431)
โ–ธ Armor Mitigation: 26% (1,149)
โ–ธ Crit Avoidance: 99%

#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

โ–ธ Health: 2,742, Regen: 46.02/s
โ–ธ Mana: 382.4, Regen: 10.56/s
โ–ธ Ward Retention: 384%, Regen: 255/s
โ–ธ Attributes: 57 Str / 52 Dex / 180 Int / 27 Att / 41 Vit
โ–ธ Resistances: 485% / 70% / 80% / 79% / 79% / 105% / 79%

Defenses:

โ–ธ Endurance: 62%, Threshold: 1,095
โ–ธ Dodge Chance: 13% (433)
โ–ธ Armor Mitigation: 51% (3,313)
โ–ธ Crit Avoidance: 91%

weary hamlet
#

the amount of text on items is out of control

vivid wedge
#

and the LB RM is still a thing, seen a bunch of firebrand planners, yadda yadda

#

kind of a point where you pick a skill you like and there's probably a way to scale it in scary ways

#

black hole, meteor, FC, most spellblade things, lightning blast, yadda

mild bluff
#

does att scaling work with the inverse? e.g. int scaling work with madness

vivid wedge
#

most things that talk about needing int do, but it doesn't do ward retention

#

stat stacking, spell crit per int, etc

craggy jacinth
#

hey y'all! does anyone here have experience with maxroll's/BinaQc's lightning blast runemaster build?
i've been playing rogue for the past few seasons and wanna try out something new. the build ranks pretty high on all of maxroll's tier lists

vivid wedge
#

yes, it's very very good

#

and fun, and pretty

craggy jacinth
#

perfect, thank you very much ๐Ÿ™‚

strange needle
minor monolith
#

Amulet autoโ€correctedโ€

weary hamlet
#

like you've got the classic andies in wow and so on

elder wraith
#

I've never played mage before (always played minions before). This time I'm thinking of trying spellblade / flame reave, what do you think, is this good build for this league? What do you think clear speed can be, and how difficult to control it? What movement skill to use?

glossy quarry
#

today we shatter strike the whole content

finite cobalt
#

I didn't see any meteor + BH build. Considering the amount of more % in BH tree and the "casts meteor" node, wouldn't that give a huge multiplier on meteors ? Or it doesn't work like that

wide cloud
#

Do we have any idea how fucntional fire aura will be as a levelling build? Or is it best to level as something else and then transition?

obsidian quarry
obsidian quarry
mental hamlet
#

The offline is functionnable, isnt it ?

minor monolith
#

True offline is, normal offline requires the servers to be up

weary hamlet
#

and then ofc you have all the generic item/idol changes

elder wraith
#

Thanks! How about APM? Is this build as low APM as minions or should I look elsewhere?

weary hamlet
#

it's a 0 apm build, just keep the flame reave button pressed

#

and the move button

elder wraith
#

Could you recommend a build guide for leveling?

little pagoda
#

find one on maxroll

weary hamlet
#

start with fireball or something, start stacking fire damage, once you are 20 swap to flame reave

#

spec mana strike as needed cause you'll have mana issues at low level/gear

elder wraith
#

Alright thanks a lot!

calm plinth
calm plinth
proven haven
weary hamlet
calm plinth
weary hamlet
calm plinth
calm plinth
weary hamlet
#

eh even then it would average to what, 30-40% in a good case? still likely not worth slotting a subpar item to complete the set

#

the set sword is very dumb though

minor monolith
#

pretty much no reason to complete the jormuns set even with legends entwined, just complete another set instead with the extra slot

weary hamlet
#

100 flat and 8% crit one handed? Don't mind if I do

#

on top of everything else

river kayak
#

So I see they buffed meteor a bunch, but not seeing any builds. Does anyone have a meteor guide out there I can mess with this season?

obtuse zealot
weary hamlet
#

or maybe I'll raw dog it first character

#

instead of spellblade

errant moon
weary hamlet
#

but then again I still have a dream that corruption will make essence weaver viable (spoilers it wont)

#

together with the new weaver set

indigo trellis
#

How was the name of the item that allows summons on mage? im not sure if it was chest item or relic. Some sort of animal summon. I tihnk it was general unique item and not specific for mage and not frogs nor trex summon

river kayak
#

@harsh abyss sorry to bother you. Am I able to level with this crit meteor build or are you leveling with a different setup?

harsh abyss
#

You can probably level with it, but I didn't build it all the way out for leveling purposes. I usually level with Ele Nova + Spark Charges or Line Fireball depending on how I'm feeling (and if I get a Firestarter's torch from an early nemesis)

#

My main recommendation is never empower an early nemesis, only fight them so you can cycle through their rewards quickly. Then when you get a Firestarter's Torch or other good leveling uniques, THEN start to empower them and look for better things.

calm plinth
#

loool, turns out that Reen + Orian's is simming more dmg than Weaver's Gift + Jormun's (for fire aura that is)

indigo trellis
weary hamlet
harsh abyss
#

Firestarter basically trivializes the campaign. That + ignite fireball lets you just cheese campaign, basucally.

river kayak
harsh abyss
#

They also nerfed empowered rewards early, so you cant luck into a t7 nemesis slam during the campaign. So you're better off just making sure you get the good early leveling uniques.

calm plinth
#

Boys n girls, love you and leave you. GL & HF at launch, May RNJesus be on your side! Catch you tomorrow โค๏ธ

indigo trellis
weary hamlet
#

most of them are I'm pretty sure

harsh abyss
indigo trellis
little pagoda
#

do you ever get anything good from nemesis?

harsh abyss
#

Nemesis is a key part of creating the best items

little pagoda
#

really? ive never actually got anything decent from one, its too random

harsh abyss
#

So, early on it's random and you just kinda have to hope. But once you get to empowered monos, you start getting the Egg, where you toss your 0lp uniques in, and it will either add legendary affixes OR give them LP (the goal)

Also, empowered nemesis are the best way to get 2x T7 items, which you use to imprint and get items that you're more likely to use.

weary hamlet
harsh abyss
#

I have 2 boring meetings today that I'm plannig to play through ๐Ÿ˜

weary hamlet
little pagoda
#

hmm kk

#

im not even sure what i'd wanna roll

weary hamlet
#

now maybe you'll shower in loot half as fat since they nerfed imprints

harsh abyss
#

Honestly, LE is the best ARPG to just... mess around in. Respeccing is easy, cheap and doesn't set you back too bad.

#

Go in with a loose plan and figure it out along the way

weary hamlet
harsh abyss
#

The game doesn't start to punish you for non-optimization until empowered monos, and by then you'll have figured out what you want to do.

harsh abyss
little pagoda
#

im just gonna level and switch to LB as soon as a get an enigma

weary hamlet
#

not terribly low level either way

harsh abyss
#

Teleport + Nova + Spark charges clears screens, and LB Convergence eats bosses

little pagoda
#

im just gonna use the glacier to mix it up a bit

#

before I switch to lb for the next 100 hours

harsh abyss
#

Fair

little pagoda
#

My most annoying piece to get high LP etc.. will be Legends + unstable core

#

I cant imprint legend entwined

harsh abyss
#

You should be able to get a 0lp legend by the end of the campaign pretty easily

little pagoda
#

yh im just accepting lp1 as a max legend

#

tbh all my gear is pretty common

weary hamlet
#

to me the campaign forever ends at retrieving lance of jormag

#

or how was he called again

harsh abyss
#

I always go for the full campaign because I find repetitive gameplay like Monos or maps in POE to be way more boring

crimson valve
#

am i getting this right reading the patch notes, Mage buffed overall? I see some pretty nasty increases in damage and other stuff.

harsh abyss
#

They had some nerfs to compensate, but yeah everyone is gonna be stronger this patch

crimson valve
#

mmm I really wanna play spellblade this time, do you reckon it became stronger overall?

weary hamlet
weary hamlet
little pagoda
#

I mean spellblade should be able to do uber / 1000 corruption easy

crimson valve
#

goddamn i've waited so long to come back to LE and this spellblade changes are really lovely. It's always been a class I love but certain playstyle / elemets were neverthat viable

harsh abyss
#

The number of good mage builds definitely went up

crimson valve
#

noice

weary hamlet
#

al;so all builds again get a power up across the board with the new idol changes and corrupted items

#

when you can kill uber with channeled LB you know it's gone too far

harsh abyss
#

but... yeah

weary hamlet
#

I'll be trying all the dumb channeling builds this patch

#

lb, fireball, disintegrate (non gloves I guess - that's actually not that bad), tornado, avalanche and HEALING HANDS

harsh abyss
#

I wanna see a full mana stacking disintegrate build with all the new idols and tech

weary hamlet
#

just kidding channeled HH is giga terrible even compared to any other channeling skill

harsh abyss
#

Maybe using Spirit Xylem for even more mana

weary hamlet
#

I hate lightning disintegrate but with the amounts of mana we can stack it's probably gonna be strictly better than fire

#

also free tankiness with damage to mana since it is free (omegalul)

harsh abyss
#

Yeah

weary hamlet
#

also free procs of LB to stack up the gloves

#

all roads lead to sacrificial embrace

harsh abyss
#

That seems like it would be really bad, since the damage per mana is just for lightning

weary hamlet
#

hmm let me check that one, never gave it a good read

#

lol yeah right

#

why is it like that? who the fu ck knows

#

same goes for the equivalent fire node

harsh abyss
#

Probably to prevent the exact scenario you're talking about, lol

weary hamlet
#

nah I very much doubt it since the gloves tech was discovered fairly recently

#

but maybe we all underestimate the big brains in EHG who think 10 steps ahead

#

brilliant planning

#

brillianter execution

cosmic dove
#

I love the way disintegrate looks thematically
I'm always horribly disappointed when I try to use it for real

harsh abyss
#

Okay, 675% more damage

weary hamlet
#

there are definitely worse skills than it in the game

cosmic dove
#

for sure

weary hamlet
cosmic dove
#

my first play throughs in LE I kept getting caught trying to use it leveling/campaign

#

it was fun but I cant say it was good

harsh abyss
#

With a well rolled spirit xylem, 1 attunement is 8 mana, lol

#

Consecrate is going to be nutty this season

weary hamlet
#

spirit xylem turned out to be a sleeper of that patch btw

#

word is it also wrecks shit on judgment builds

harsh abyss
#

Consecrate is the judgment aura, so that tracks.

#

Hit once, walk aroud while it deletes things for 10 seconds

weary hamlet
#

It's even longer than that

#

12 or 15 I think

harsh abyss
#

Too bad with that amount of mana, regening it is basicaly impossble

#

Without Focus, at least

weary hamlet
#

just stack a bit of mana regen affixes pepega it's gonna totally solve all the problems

#

accoridng to EHG that is

harsh abyss
#

How much increased mana regen would you need to regen 1400 mana in 12 seconds ๐Ÿค” oh just a cool 1450%

tribal veldt
#

that's what I'm starting bc you really don't need anything, just devotion + the staff eventually + random purples for attunement and spell affixes

harsh abyss
#

oh yeah that would be insane

#

Good combo with consecrate eating huge chunks of your mana

tribal veldt
#

I think abyssal echoes is the mana sink of choice? at least for dot builds

slim cairn
tribal veldt
#

but judgment works too ye

harsh abyss
harsh abyss
#

Plus, paladin has great support for crit

tribal veldt
#

not ailments, smite has those fissures now

#

and that node that turns crit multi into more lightning dot

harsh abyss
#

ah interesting

#

I forget Paladin gets the best of all worlds

cosmic dove
#

for glacier leveling builds is the standard play to block the large explosion/-80% cost so it can be spammed without endgame mana tech?

harsh abyss
#

yeah

vivid wedge
#

Think also the "everything lands at the same place at the same time" node so you don't have to think about order

#

But been a bit so maybe has changed

cosmic dove
#

I dont know what I want to level as

weary hamlet
little pagoda
#

hmmm should I go CoF or Mg you think?

#

I feel like getting 1lp items with the stat corruptions I want is gonna be annoying in cof

vivid wedge
#

Early set items: much easier with cof

#

Lategame: probably harder with cof

little pagoda
#

yeah I dont think the games designed around 2lp items anymore tbh

#

apart from some weak LP uniques

lusty cargo
#

COF is still a beast in late game
But if you plan to play only 2 weak you'll pref MG

little pagoda
#

yeah theres never enough for me to do

#

if i make my 2nd character I may go cof

vivid wedge
#

1 lp slam + corrupt feels better imo

little pagoda
#

I feel like the gear progression will feel more fluid with corruptions

vivid wedge
#

He said before corrupt is live

little pagoda
#

like you could slam something thats not ideal but is still a power increase and you feel like you've made progress rather than finding a 2 lp item and waiting for a 2 t7 for it

vivid wedge
#

Corrupting set items and using them is not a crazy concept

#

Which is pretty wild

#

Yeah eventually get outpaced but still

#

They've been trying to make set items a thing since forever

heady echo
little pagoda
#

I mean the weaver amulet this season xD

weary hamlet
little pagoda
#

yeah but getting the slam you want could be hard

weary hamlet
#

1 lp + t7 + specific corruption is just rolling the slot machine enough times

#

nah 1 lp slams are guaranteed should be very easy

#

now my personal nemesis, WW items with good corruption

#

essence weaver my beloved

little pagoda
#

i'll prob get full 1t7 + corruptions, kill uber and then make a cof I think

vivid wedge
#

1/60 on most things for corruption but a lot of builds see a power increase from multiple outcomes even if it's not THE power increase

little pagoda
#

or switch into a meteor build of some kind

#

Ideally i'd love one that gets meteor cost to super low

vivid wedge
#

The mana recovery over 3s was buffed from 48% of cost to 60%..

little pagoda
#

yeah but ideally i'd like to spam them

#

I dont think its possible tbh even with the -11 from the lp1 torch

cosmic dove
vivid wedge
#

Most of the FC cost nodes specify direct casting

#

Well, the -6 anyway, the -3 is any cast and the efficiency is fire/lightning locked

full bluff
frozen dirge
#

Man i'm hesitating so hard between spellblade volcanic or runemaster

weary hamlet
hollow bolt
#

i didn't realize there was a shatter strike mtx

full bluff
#

Anything for focus?

weary hornet
#

More importantly, new erasing strike cosmetic!

#

Focus? Don't think so.

#

Holy meteor cosmetic.

slim cairn
heady echo
#

sickkk

hollow bolt
#

yeah cosmic shatter strike

heady echo
#

fractured shatter strike?

#

or is there 2?

stray comet
#

The maxroll shatterstrike update lizard did kinda sucks

stray comet
hollow bolt
# heady echo nnope

are you going to check in legacy if whiteout procs iceblink? i dont have a spellblade otherwise id check

heady echo
#

I have a whole path. Since corrupting sets is giga busted

heady echo
hollow bolt
#

yeah i wanted to do 2 hander shatter strike but without the iceblink proc its most likely pretty bad

stray comet
heady echo
#

im specifically going for stat stacking the new weaver ammy which works better with cold

harsh abyss
heady echo
#

lightning you kinda want to go spark charge

left hill
#

Shattered Strike: Iceblink granting incorrect amount of recasts.
Welp

heady echo
#

and im tired of farming enigmas

coarse anchor
#

shatter strike bad ๐Ÿ™

left hill
hollow bolt
#

maybe its granting more

#

lol

#

hopium

heady echo
#

if its in our favor thats funny

left hill
#

well, either it's granting too few and TBD how long it'll take to be fixed
or it's granting too many and sadgeness whenever it's fixed

pick your poison lol

heady echo
#

at least they already know and are working on it

hollow bolt
#

yeah it could grant more

#

test in legacy

cosmic dove
#

โ€ผ๏ธ

heady echo
#

map clear from spawn in lol

#

thatd be funny

coarse anchor
#

what is the current best level build?

cosmic dove
#

too bad that isnt intended

weary hamlet
heady echo
weary hamlet
#

if true that's layers upon layers of rng

left hill
#

I hope this just means

intended: direct use can trigger it, whiteout can trigger it
issue: direct use can trigger it, whiteout can trigger it, but it can also trigger itself

self-proc'ing wouldn't be broken since it's diminishing but it's also fine if it can't.

but if whiteout can't trigger it then it's kind of just jank

heady echo
#

id wager its more likely its retriggering itself too much

weary hamlet
#

it can also trigger itself
yep sounds like EHG alright

hollow bolt
heady echo
hollow bolt
#

because the prob is whiteout with iceblink more likely. they're triggering each other back and forth

heady echo
#

has a leveling route in it

#

i go ele nova ignite for pannion students so those go fast

harsh abyss
hollow bolt
#

but someone test in legacy

heady echo
#

im not terek, but i have done speed runs ๐Ÿ˜„

crimson vortex
heady echo
weary hamlet
#

X: doubt but I havent checked personally

#

problem is some set items are giga busted with that while most are still meh

vast yarrow
#

would a 2025 disintegrate build still work now?

heady echo
weary hamlet
harsh abyss
stray comet
heady echo
weary hamlet
heady echo
#

stat stacking with vit

weary hamlet
#

I havent looked at what primal uniques are bis for disintegrate so that might be another option

heady echo
#

le tools should now show a level breakdown on hover as well

harsh abyss
#

For mana stacking? Xylem for sure. For regular lightning build? Vilatria + LE probably wins again?

coarse anchor
#

of course starlink had to shit the bed while I'm DLing

weary hamlet
#

yeah probably defaulting to LE

stray comet
weary hamlet
#

alright 35%, what am I even rolling this time

#

hard cast meteor for teh lulz

#

or fire aura like a pleb

harsh abyss
#

My options:
-Gordian Prism Ele Nova + RI - Runemaster
-Fireball + Meteor + BH - Sorcerer
-Fire Aura - Spellblade
-Shadow Cascade - Bladedanger
-Cinder Strike + Burning Daggers - Bladedancer
-Attribute Stacking Lightning Bear - Druid

weary hamlet
#

channeled LB mate, be the hero we need

harsh abyss
#

It's still in my back pocket. I need SOMETHING that could make it contend with self cast.

#

It's 8 casts/sec, but you don't get any chains. With Convergence self cast, you get 5 chains. That means you only need 2 casts/sec to surpass the effectiveness of channeled LB

hollow bolt
#

any confirmation on iceblink?

harsh abyss
#

Plus you get multicasts and blah blah blah, there's just no comparison

weary hamlet
#

that said convergence is single target and channeled LB can clear

#

does that make the build much better, I guess that's a solid no

harsh abyss
#

Once you get Halo Effect on Convergence, it clears just fine

weary hamlet
#

but tbh I would just remove convergence

#

LB has like 4 flavors of AOE damage and one overpowered single target option

harsh abyss
#

I do zero chain LB with channeled, because investing in chains when you only get 2/s is a waste

weary hamlet
#

yeah also true

harsh abyss
#

But also, clear is never an issue for any build

#

You go convergence because it's the best single target available

#

Cast ele nova once and it clears out all the little mobs

#

Now, if Halo Effect only affected the first HIT of lightning blast? We might be in business, because then Convergence wouldn't get 2x the hits with Halo Effect which would kill it's ability to clear, and be a huge nerf to it's effectiveness.

#

OR if there was a node behind Insidious Conduction (or it was built in) to make cast speed affect it in some way. Then that could be amazing.

#

If channeled LB could utilize the idols that give cast speed while you have lightning aegis, it could be very strong

weary hamlet
harsh abyss
#

Yeah, EVERY convergence hit gets a halo effect hit

#

Becuase it hits the "first target"

weary hamlet
#

incredibly moronic

#

I would say that I'm at a loss of words or something equally dramatic but this is the level of design/balance that I've come to expect from LE

harsh abyss
#

lol

#

Yeah, it feels like a bug to me too, but that's how they did it

weary hamlet
#

maybe they'll address it in another 4 years

harsh abyss
#

At least the node works at all now. I'm all for LB Supremacy in general

#

I like the skill much more than Frost Claw

weary hamlet
#

frost claw is just an abomination

#

the thing that should not be

harsh abyss
#

Oh shit, I completely forgot about "Trigger everything mana strike" for my build list, lol

ashen glacier
#

can i level as LB too?

harsh abyss
#

Too many fun looking things to play this season

weary hamlet
weary hamlet
ashen glacier
#

oh maxroll has Spellblade as lvling build tho

weary hamlet
#

I wonder how many essence weavers I'll brick before I land on one with decent rolls + corr

#

it's possible to hit it within the first 500?

#

do you think it'

harsh abyss
night cedar
#

waiting for a cool frost claw shatterstrike cook from someone who knows more than me lol

elfin rapids
silk pewterBOT
#
Game Version:

Season 3: Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (8) / Spellblade (59) / Runemaster (26)

General:

โ–ธ Health: 1,298, Regen: 27.2/s
โ–ธ Mana: 276.95, Regen: 13.44/s
โ–ธ Ward Retention: 502%, Regen: 269/s
โ–ธ Attributes: 33 Str / 53 Dex / 203 Int / 33 Att / 33 Vit
โ–ธ Resistances: 89% / 72% / 89% / 72% / 72% / 95% / 95%

Defenses:

โ–ธ Endurance: 41%, Threshold: 260
โ–ธ Dodge Chance: 9% (288)
โ–ธ Armor Mitigation: 48% (2,910)

harsh abyss
#

I've struggled to find a build with the want that wasn't just better with Vilatria and LE

elfin rapids
# harsh abyss I've struggled to find a build with the want that wasn't just better with Vilatr...

In this case i think this is better, Fire Disintegrate is both too dependent of skill levels and Int stacking (because Int quadruple dips). Plus the need for a lot of crit, so if you swap Peak of the Mountain for Vilatria Helmet you lose a lot. Also having to use a Legends Entwined and losing a Red Ring doesn't look good in this specific case in which you have to stay still and thus need damage reduction.

#

Plus the flat from Vilatria isn't affected by the node on top right because that is "more fire damage for Disintegrate".

harsh abyss
#

Yeah, makes sense

hollow bolt
#

confirmation gang

#

iceblink doesn't work with whiteout

ashen glacier
#

what lvl can i swap to LB for endgame?

#

Or what gear

weary hamlet
#

lol I keep trying to sprint after each dodge

#

pepega

heady echo
#

theyll fix it

#

its still free recasts

#

makes the mana cost better

elfin rapids
hollow bolt
#

yeah right now iceblink doesn't work at all if you spec whiteout

#

you never get the procs even on manual cast

heady echo
#

the other question is does iceblink proc recasts of iceblink

hollow bolt
#

that im not sure i'll ask that guy

heady echo
#

if so thats a better setup, cheaper skill and scales harder with attack speed

harsh abyss
#

that sounds like a bug

heady echo
#

whiteout iceblink is confirmed bug

#

iceblink procing iceblink i hope works

harsh abyss
#

usually procs can't proc themselves

hollow bolt
#

yeah if i had legacy i would test it all

#

tbh i wouldn't hold my breath on them fixing it quickly. maybe in 2 weeks or so

hollow bolt
#

guy confirmed. 2h shatter dead. going erasing strike then

harsh abyss
#

I mean, usually procs can't proc themselves

#

That would be nutty

subtle fjord
#

So we don't get exalted level nemeses affixes anymore at low level, but we DO get corruptions like this

heady echo
#

nice

subtle fjord
#

not really doing much for my spellblade atm, but still nice to see things like that are still possible

weary hamlet
#

I only got a meager +1 skill level amulet so far

#

and a load of garbage of course

elfin rapids
#

C'mon, +1 all skills is good.

heady echo
#

Basic leveling lootfilter for spellblade + all the items i want for other builds

harsh abyss
#

Wait you could corrupt a Spirit Xylem for +2 more mana per attunement, so 10 mana per, hot damn

weary hamlet
#

nice the game already tells me that I picked the wrong class to level

vestal forge
#

Lightning SS does change, so it scales correctly with dex

heady echo
#

oh nice

marble shale
#

Guys, can i level as Runemaster? Maxroll leveling guide is for spell blade, but i want LB runemaster.. Any leveling guide for runemaster?

#

or should i just level to 70 as Spellblade and just respec to runemaster later?

cosmic dove
ashen glacier
#

When can i move over to LB

vivid wedge
heady echo
#

can confirm 2h iceblink ss feels good leveling

left hill
# hollow bolt

hopefully gets fixed soon. garbage in current state then

gilded tangle
#

Anyone levelling Spellblade? I tried the auto cast Glacier talents early with Shatter Strike and it doesnt feel nice, the mana is quite restrictive

#

I imagine it gets much better later on when you get tons of mana regen

heady echo
#

i am

#

use mana strike skill queing

#

im doing 2h max mana efficiency nodes into iceblink

#

dont take whiteout its dumb for a long time

gilded tangle
#

Damn ok wait, wtf is Whiteout xD

gilded tangle
#

I am specced like this for now. Very early level 24

heady echo
#

oh yea, dont do that, 4 points in north efficiency node, 2 in bottom, 1 in the path to iceblink, max iceblink, 4 in to the efficency node on the right

#

try it and let me know if it feels better,

#

also lets you use 1hs as well if you find a good one

gilded tangle
ashen glacier
#

what build is frozen sentinel playing

gilded tangle
#

Are you aware if the auto cast of Glacier would also use Glacier talents? If I have Glacier specced

frozen dirge
#

yes

gilded tangle
#

damn ok, then I need to spec Glacier if I am using this

hollow bolt
#

Leveling with flame reave and fire aura looks sick

#

Ziz doing that

vivid wedge
#

Iceblink work in terms of increased attack speed?

vivid wedge
#

That makes it close to net neutral or positive at higher mana pools

left hill
ashen glacier
#

glacier is rocking for lvling

#

as usual

#

i dont wanna go spellblade tho lol i dont like melee in arpgs

#

Out of Sorc and RM which better to lvl with

tender wasp
#

I am trying flame reave with lightning blast

#

pretty cool so far

tender wasp
#

so whichever you prefer

ashen glacier
#

canm't remember

tender wasp
#

it is technically a melee skill but it is a projectile that flies outward in a cone

minor monolith
#

I'm playing spellblade and leveling with melee skills atm just got to the mastery, because i found a sick T6 added melee corrupted item, and a T7 always have frenzy relic

#

that permanent frenzy relic corrupted affix is insane

tender wasp
#

that sounds insane

uncut zealot
#

mag eleveling sucks zzzzzzz.. whatre people usin?

tender wasp
#

i did get a t6 melee fire one handed weapon so that is nice

uncut zealot
#

runemaster atm

minor monolith
#

yeah mine is t6 melee and +1% increased melee per strength

#

with a t3 attack speed roll on it

tender wasp
#

sheesh

#

everytrhign else on mine sucks but the melee fire damage lol

minor monolith
#

and the relic is "always have frenzy but -5% effect of frenzy"

ashen glacier
heady echo
uncut zealot
#

old school glacier

#

it feels so gutted compared to previous seasons

minor monolith
#

lol

tender wasp
#

On a body armor

#

interesting

ashen glacier
#

yeah acolyte lvling seems way easier but ill stick w/ mage

uncut zealot
#

wonder if hydra is better leveling..?

ashen glacier
#

people are saying spellblade flamereave or shatterstrike is best

#

guess ill be melee for a day or 2 ๐Ÿ˜„

minor monolith
#

with all the crazy melee corrupted items im dropping, yeah spells had no chance

tender wasp
#

lol just got this

ashen glacier
tender wasp
#

i am level 44 and my flame reaver dps on tooltip is 40k >>

minor monolith
#

sick, mines that but only t6

#

no clue, im lvl 18 haha

#

only got back from work a few hours ago

tender wasp
#

i forget is lower tier or higher tier better in last epoch?

ashen glacier
#

if melee is best ill just go acolyte

tender wasp
#

i get it confused with poe lol

minor monolith
#

higher is best

#

6 and 7 are the drop only ones

tender wasp
#

ah right okay

uncut zealot
#

glacier sucks lol

tender wasp
#

does it?

#

the mana cost sucks but usually it hits pretty hard

minor monolith
#

and if you take off the big explosion its easier to spam

uncut zealot
#

it jsut feels far worse than previous seasons

#

leveling is a slog for mage it seems

heady echo
#

shatter strike super easy for leveling

tender wasp
#

feel like just lightning blaast prob feels okay no? hits pretty hard for me and costs no mana at all

#

then throw in glacier in between here and there

#

also volcanic orb slaps and is a bit cheaper

#

than glacier

glossy quarry
#

Shatter strike the game

minor monolith
#

playing flame reave rn, feels pretty nice

tender wasp
#

feels damn good, im 2 sp away from getting the rebound

#

already feels so good tho

#

you gunna do fireball or lightning blast procs with it? or neither?

minor monolith
#

probably neither, my goal was to go fire aura

#

eventually

uncut zealot
#

i aint gonna make it through campaign befoer i just try next season lol

heady echo
#

how are you struggling?

#

send me your skills and items

tender wasp
#

you could also jsut level as spellblade or runemaster and swap to sorc once you're higher level

minor monolith
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found a 2h mace with effectively 269% crit multi on it lol