#🧙┃mage

1 messages · Page 158 of 1

harsh abyss
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Because it says "+1 lightning damage per 2 int" in the set bonus

shadow relic
#

sick

robust junco
#

Your meteor now deals Fire and Lightning Dmg

little pagoda
#

think he means he thought meteors only does fire

harsh abyss
#

All flat damage is added as the type it's added as, unless it is UNtyped, which means it assumes the base type of the spell

cosmic dove
#

oh I read that as +1 spell damage to lightning spells

#

see above, noob newt

harsh abyss
#

So if it specifies a type, it'll always be that type EVEN if the spell is converted in some way

cosmic dove
#

and it's the full damage = both types correct?

little pagoda
#

you prob also get another skill point thanks to the weaver amulet in that setup

cosmic dove
#

or just the portion coming from the +spell damage?

harsh abyss
#

Yeah, the only thing that matters is the Stardust node only affects the vilatria damage, not the base damage or damage from your ladle (all 16 of it, lol)

little pagoda
weary hamlet
#

because typed flat damage gets applied to all of your skills regardless of tags

little pagoda
#

hmm no cratorborn buff on the meteor?

weary hamlet
#

where adaptive flat (which is most flat in the game) takes on the type of the base damage of the skill

harsh abyss
#

Craterborn is only fire penetration, and you have so much cast speed from idols and ladle it doesn't matter

#

Almost all of your damage is still lightning, even with the 240 base damage

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20 flat damage is the same as the base damage, with the 1200 effectiveness, and Vilatria is giving you like 100 lightning

little pagoda
#

what about mana sustain?

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because 103 mana per meteor xD

harsh abyss
#

Teleport for free spells + archmage + null profusion (focus)

#

You'll still delete your mana pool, but nothing should survive

#

If anything survives the duration of your snap freeze, you're probably fighting uber

#

My planner also doesn't have blessings, so there's a bit more mana there. You could also get some from corruptions or changing your idols or whatnot

little pagoda
#

I need more skill points xD

proven haven
weary hamlet
#

doubt that you'll get an answer on that one

proven haven
#

Will see, never know

cosmic dove
#

thank you for trying at least

weary hamlet
#

we'll see in two days

#

although I'll likely be AFK for thursday

cosmic dove
#

there's also the Collapse does cold damage but has a Void tag thing which is obviously a bug

proven haven
#

If it is a bug, sometimes they do fix it afterwards

weary hamlet
#

so by the time I'm back on the weekend all the spicy tech will be discovered

proven haven
#

I reported several LB bugs for 1.3 and it got fixed post release

harsh abyss
#

I'd been reporting the Halo Effect bug since like... .82, lol

weary hamlet
#

you know to pair it with uh em void VO I guess

cosmic dove
#

I would think the visibility of bug reports varies depending on who is reporting them

harsh abyss
weary hamlet
little pagoda
cosmic dove
# harsh abyss Maybe that's what the Pulsar node should do

partially because I get stuck on the "fantasy" of a build instead of "what is broken OP this patch?" but I just want things to be consistent/logical
Binary System splitting damage between fire and cold is already a negative because fire pen earlier in the tree doesnt help the cold half
so the least they could do is tag it Cold so that could be leveraged

harsh abyss
#

Well, tags on subskills don't actually matter that much usually because they inherit their damage from the parent skill, which already converts all damage mulitpliers/additions to "generic". It only matters for things like "ignite on fire hit" sort of modifiers

proven haven
harsh abyss
#

Like, intelligence subskills don't get their own scaling from the intelligence tag. They just inherit the "%increased damage" from their parent skill that was gained by it's intelligence tag

cosmic dove
#

So there probably is a content creator effect to a degree, though less about favoritism and more about how many folks are impacted by proxy
Yeah in the D4 world I know if Rob or wudi notes a bug it often is addressed quicker just because of the size of the audience

proven haven
#

From unstable core

harsh abyss
#

oh yeah totally, that was in response to the void tag on Collapse

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The idea of pulsar making it so all BH damage is converted to void and overwrites other conversion would be super cool

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Also a void Binary Star would probably look sick as hell

cosmic dove
#

thanks for the planner btw @harsh abyss

little pagoda
#

does meteor actually have 16m dps in that setup

harsh abyss
#

🤷‍♀️ IDK, I never look at dps calculations. That's @proven haven's job. I'm just here for the vibes.

little pagoda
#

ty cece

proven haven
#

Dont forget that blood gloves deal 250% mana spent as damage to you. Kinda spooky

harsh abyss
#

Tbh with the new amulet, blood glovea probably arent worth.

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I just slapped em on because quick and dirty

wise belfry
harsh abyss
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1% flat crit per 40 attributes.

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So you're probably getting around 7% from it with that build

little pagoda
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you get a lot of attributes on those setups

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easy more tbh

harsh abyss
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Plus meteor has 9% on the tree

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With that and the increased crit per int, you're probably capped.

little pagoda
#

you get 53 all stats stats in 'perfect' gear on those kind of setups

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tbh I dislike madness on a lot of builds

harsh abyss
#

Madness for this build just makes too much sense to forgo. Easy crit cap so more crit multi is great

obsidian quarry
#

If a melee attack consumes firebrand stacks with incinteration, will it just boost the melee attack, or also triggered subskills?

harsh abyss
#

Oh, even more crit you dont need from the offhand.

5% base
9% meteor
6% amulet (conservative)
5% catalyst

25% flat crit means you need 300% increased to cap, which is way less than what you have from Int alone

weary hamlet
proven haven
#

Nice

harsh abyss
#

Basically any skill you can specialize in never counts as a subskill, even when triggered

heady echo
#

ferox?

little pagoda
#

yeah the set ring people use

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oh wait I spelt it wrong

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ferebor

rough minnow
#

yall think

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that lightning shatter strike is a thing now?

heady echo
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probably huge with bbc

rough minnow
#

think nib also works alongside?

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or does that one not convert

heady echo
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it converts yes

rough minnow
#

oh neato

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did you happen to make a planner for it

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im curious

weary hamlet
rough minnow
#

hundreds

harsh abyss
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Dixterity?

rough minnow
#

That's a good character name

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im not super amused

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that the shatter strike levels still gives cold

vivid wedge
#

Could probably get to the ~200 range?

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Between that and nib and pen in SS tree..

rough minnow
#

lemme sketch a tree... im out of practice

robust junco
vivid wedge
#

I've got a bunch of cold SS planners but 2h SS + lightning mucks up skill levels

rough minnow
#

They thought of that but not levels

robust junco
rough minnow
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even elemental melee

vivid wedge
#

Also dex works with BBC but gives cold dmg to SS

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Still not bad but not double dipping as hard

weary hamlet
rough minnow
#

oh

rough minnow
#

so dex is not that worth then i guess

weary hamlet
heady echo
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and use wings

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also cleaver solution jormunns set with brutality conversion is more damage than double scissor

vivid wedge
#

oh thank god

mild bluff
#

with alluvion do what skills do you go to get the most out of the dual elements? or is it better to just focus on cold/lightning?

vivid wedge
#

I was not looking forward to farming that

heady echo
#

katana jormuns with jormunns affix as a prefix not as a sealed is max damage

little pagoda
#

is this something I can stick on firestarters torch?

robust junco
#

Or the procced cold spells that are in the tree?

hollow bolt
#

is anyone league starting flame reave?

glossy quarry
#

shatter strike is tankier now

calm plinth
#

How's the kitchen been today Chefs? 😄 did we cook something spicy ? 😄

hollow bolt
rough minnow
rapid axle
#

whats the meta for mage now that spark charges is nerfed? anyone cooked some good builds?

verbal whale
#

I was messing about looking for any idols you could do stuff with corrupted altars and reliquary nest giving a potentia 110% increased effect of prefixes. And 80% suffixes. I saw there's a 1x3 that gives 5 static charges a second. I don't really play or build mages. Is there any real benefit to being able to generate a large number of static charges a second ? Like surge + static maybe? Or is it just bad

rough minnow
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (80) / Runemaster (13)

General:

▸ Health: 3,642, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 264%, Regen: 159/s
▸ Attributes: 6 Str / 10 Dex / 107 Int / 6 Att / 6 Vit
▸ Resistances: 250% / 72% / 96% / 92% / 92% / 70% / 70%

Defenses:

▸ Endurance: 30%, Threshold: 728
▸ Dodge Chance: 2% (50)
▸ Armor Mitigation: 67% (5,568)
▸ Crit Avoidance: 30%

little pagoda
# harsh abyss Yes

I guess if I go this route to try get super cheap meteors I lose legends entwined and all the sets so maybe not

harsh abyss
#

You also lose the More Damage provided by the sorc mastery bonus

hollow bolt
#

i was wondering if anyone was going to try it

left hill
hollow bolt
#

so then what you'd do is surge to proc flame reave and alternate back and forth. direct cast surge direct cast

#

kind of goofy tbh lol

rough minnow
#

cooldown flamereave would prolly work around rhythm as even 1 sec cd seems a bit... high

rain badger
#

Yeah 1sec is an eternity in ARPGs lol

hollow bolt
#

yeah you'd have to use surge to bypass that 1 second

rough minnow
#

ideally 2 surge flamereave repeat for rhythm xd

hollow bolt
#

yeah sounds kind of clunky

weary hamlet
#

might as well use firebrand with the synergy nodes and cooldown flame reave, although I guess the recast won't benefit much

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and yeah that's still gonna be strictly worse than just spamming flame reave

weary hornet
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (15) / Spellblade (51) / Runemaster (27)

General:

▸ Health: 1,512, Regen: 32.64/s
▸ Mana: 217.18, Regen: 12.08/s
▸ Ward Retention: 336%, Regen: 219/s
▸ Attributes: 13 Str / 24 Dex / 103 Int / 13 Att / 20 Vit
▸ Resistances: 102% / 135% / 102% / 75% / 75% / 95% / 95%

Defenses:

▸ Endurance: 43%, Threshold: 488
▸ Dodge Chance: 5% (131)
▸ Armor Mitigation: 34% (1,796)
▸ Crit Avoidance: 4%

cosmic dove
tribal veldt
#

kinda hilarious how good firebrand is now on paper (thankfully it compensates by feeling really bad to play with lol)

ashen glacier
#

is that melee?

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i havn't played mage in a forever

tribal veldt
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it's melee and in a small rectangle in front of you, not like a sweeping attack

cosmic dove
#

@harsh abyss so now that cold damage and cold tag on binary system is confirmed, does that mean Collapse should inherit 50% fire/50% cold?
(not the tag but the damage)
it starts as 100% cold now and I think (?) switches visually to fire but I don't know about damage type

weary hamlet
#

omegalul

heady echo
cosmic dove
#

🤣

#

there's a Pulsar / Collapse joke out there too but I can't think of it

weary hornet
#

Prolapsed singularity.

cosmic dove
#

slightly more seriously is there much point to mana stacking sorc to 1000 anymore?
most planners I see stop at 300+

weary hamlet
#

depends on build I guess

cosmic dove
#

last noob question for a bit
is the vilatria's set bonus usable on BH/Collapse? with Binary System would BH be doing all three elements w/ damage?

weary hornet
#

Or you saying the int to lightning damage ... Which should add a little to it then if I understand correctly

cosmic dove
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yeah the damage part

weary hamlet
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vilatria's set works on all skills

weary hornet
#

Sorry, brain skipped straight to meteor conversion.

cosmic dove
#

Zerax's BH tree suggestions were already using invokers + legends for skill points
I figured vil's helm would be 1 more skill point and the lightning spell damage set bonus

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but wanted to check because...I'm often wrong LOL

nocturne hamlet
#

Anyone have a planner for a spellblade shatterstrike lightning dammage ? (I already played fire aura last season for sure it will be better this season 😅)

glossy quarry
#

Holy shit that can go lightning too

night cedar
#

If there’s a shatter strike + frost claw build that’s what I’m running this season. Please let me know if you figure it out

vivid wedge
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It's just a mana question

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You hit a lot, FC has a on-hit node and spellblade passive does too

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But SS costs a lot with the recast node and FC costs a lot to indirectly cast, so probably need to drop the SS recast node and it's workable

night cedar
#

What about using the fc mana efficiency idols?

calm plinth
#

calculating attack per second would be just base attack speed of weapon * %attack speed, right?

rain badger
#

Is it just me or is Firebrand nearly 100% mandatory for all spellblades?

heady echo
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not cold

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but fire/lightning most likely yes

calm plinth
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yea, for Fire/Lightning it gives significant boosts, depending on what you want ot build it can be either main spam attack, upkeep buff, or consume buff (but it will be 1-2-1-2 type of game play)

vivid wedge
calm plinth
#

when trying to calculate DPS for a spell, what would the stat that says "Increased Spell Damage" do?

  1. Increase the base of you Adaptive Damage (spell damage flat source)
  2. Is additive with all other "Incrased Damage"
celest pond
#

Increased always means additive percent

proven haven
#

so basically like 600 flat void, more or less. That's like 4800 flat base per second

little pagoda
#

does BH not crit? or does it count as a dot

proven haven
left hill
harsh abyss
proven haven
#

but it reduces DOT damage by 30%

harsh abyss
#

Yeah

proven haven
#

So 800 -> 560% per sec + 300 = 860

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effectiveness per second

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wait collapse can crit

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well that's interesting

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what happens if you take the "center of blackhole can hit" node

weary hornet
#

Collapse will trigger crits and proc meteor half a map away with the belt.

proven haven
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...???

weary hornet
#

Yep, it's insane at the distance.

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Nice little blind too.

proven haven
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the range is somewhat misleading

weary hornet
#

I mean, not sure what else it could have been unless fire / lightning aura is a hit, but I don't think it is.

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Possible meteor shrapnel has an amazing range.

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Doesn't seem to do that when I'm not running black hole tho.

calm plinth
#

Napkin math 5+M DPS and 9k EHP (7k vs 1shot) up until where you guys think can clear?

weary hornet
#

And never considered using the center as a hit ... Not specced cold / fire at all, so didn't seem worth looking into.

proven haven
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I dunno if it has a skill scaling

little pagoda
#

every meteor build I look at ends up having to be some sort of proc build

weary hornet
#

Cuz this game punishes stationary play.

lament wedge
#

can I yoink this? I've been looking Meteor Frost Claw with Harbinger of Stars

proven haven
#

like it doesn't consistently hit throughout the duration

sacred kite
weary hornet
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Also, dual black hole node is bugged.

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Need to have a point in the node to recast for it to work.

lament wedge
little pagoda
#

I guess it has low total stats

cosmic dove
# proven haven wait collapse can crit

I know you guys are riffing but I'm confused as to how you could combine "crits don't do more damage" and pulsar. Or are you saying the flat damage add is so large you don't worry about crits?

weary hornet
#

Uncertain? Crits are always nice, but some builds need crit without crit multiplier.

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Like manastrike.

sacred kite
proven haven
#

Actually hold on... 6 meteor direct cast has around 250x flat multiplier total in the tree.

B-Hole assuming 2 with overlap and all the nodes has around 350x flat multiplier per second

cosmic dove
weary hornet
#

Armageddon works :P

proven haven
#

So B-hole does more damage than self casting 1 meteor per second

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with collapse

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while being passive, and not costing all the mana

proven haven
#

not using gloves for collapse

weary hornet
#

Like, in its current iteration?

cosmic dove
weary hornet
#

Or based off next season's stats?

little pagoda
spark summit
little pagoda
#

should give higher crit chance as well

heady echo
#

but can trim points from ignite maybe?

#

to get more more

harsh abyss
# proven haven wait collapse can crit

This is what I was thinking, if you have Pulsar + Scattered + Gravity's Guile, you're getting 3-4 hits per second (Depending on how gravity's guile hits and if your black holes drive so both of their centers hit the same monster)

#

Those should recharge your crit stacks for your gloves and next black hole by themselves

sacred kite
weary hornet
#

@proven haven I just tested. Collapse has a decent range and can proc meteors at a respectable distance, but I think it's shrapnel chaining meteors from across the map. Shrapnel doesn't have a visible register when it hits (like damage number). Meteors just drop. Shrapnel doesn't have a graphic with it either. I don't understand how it works.

harsh abyss
#

Shrapnel used to have a graphic i think

proven haven
#

unless I am missing something

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the phys hit doesn't seem to have scaling or anything

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and scattered prevents using the 2x damage node, plus takes 2 points to get

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which increases your cooldown

harsh abyss
#

Yeah but you get 2 collapses per second, which can both crit

proven haven
#

2 collapses at less than half the damage

harsh abyss
#

Which would be good for recouping the glove stacks

proven haven
#

oh... I think if you go collapse you can't go gloves

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losing 5x multi damage is kinda rip

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unless you want to snapshot cheese

#

I'm guessing that works

harsh abyss
#

Nah, snapshotting feels lile exploiting

proven haven
#

yea it would suck to do anyway

#

except for boss kill

weary hornet
#

And scattered doesn't work at all without at least a point in cascade fracture. I assume that was known.

proven haven
#

assuming all the nodes actually work for collapse, you are looking at around 350x base flat per second

#

idk if they do though

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I kinda like it though

harsh abyss
#

I think they do, none of them specify DoT, we were looking at that the other day

proven haven
#

Cool, you just go vilatria staff then

#

stack int

harsh abyss
#

Yeah

#

Thats what my original planner has

proven haven
#

oh nice

#

idk this seems decent, if it works as expected

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could see it easily do 1000c

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for better clear could swap for scattered just for coverage

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uber probably viable too

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since you just drop it down then dodge stuff

harsh abyss
#

Yeah we were using scattered to hit the whole screen.

heady echo
#

how many skill points do you need to max blackhole more? assuming not taking the boss/rare one

harsh abyss
#

Like... 40

heady echo
#

scattered with max cascade fracture and singularity works

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it dupes the holes

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bhole can also be duped by wildfire ember and wildfire embers can dupe the bhole with cascade

harsh abyss
#

Yeah but then you dont get your smexy +skills amulet

heady echo
#

tru

#

im gunna test on season launch to see if wildfire dupes stuff any better since the tickrate is now .5 vs 1 second

proven haven
#

cascade sucks for adding damage to ignite b-hole though

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wildfire is bad for single target

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it hopefully excels at clearing

heady echo
#

yeah it might work for this crit thing

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i just wanna test the duping

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if duping is consistent then single target is alot easier, cuz the whole area become bholes

proven haven
#

oh I see. I think on paper it was like 30% more damage?

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assuming it worked perfectly

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but the opportunity cost is pretty high

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you likely lose more than 30% for that slot

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not being +2 or more

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it gives fire res though

heady echo
#

yea, its also a good test of duping in general since bhole has a much longer cd than like fireball or flamereave

heady echo
#

flame reave wildfire wasnt thaaaatt bad, but duping didnt use the tree at season start

proven haven
#

I did get to 4000 ignite stacks

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just messing around

#

kinda neat

heady echo
#

with wildfire?

proven haven
#

yea

#

kinda weak stacks though, mostly

heady echo
#

and bhole or flamereave?

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thats also without the .5 tick rate

proven haven
#

hmm... idk what I changed but I got a 1.5B dummy hit

heady echo
#

oh i also need to test bhole area scaling.

proven haven
#

a lot of ramp though

heady echo
#

max elemental area idols, area on gloves and amy

proven haven
#

but no julra ring, no gloves equipped

heady echo
#

oh with this setup frozen, you can get +1 more skill

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)

General:

▸ Health: 2,629, Regen: 24/s
▸ Mana: 392.39, Regen: 12.32/s
▸ Ward Retention: 160%, Regen: 48/s
▸ Attributes: 14 Str / 14 Dex / 55 Int / 14 Att / 22 Vit
▸ Resistances: 895% / 168% / 302% / 112% / 85% / 153% / 69%

Defenses:

▸ Endurance: 20%, Threshold: 526
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 20% (769)

Used skills:
proven haven
#

yea that's basically where I was, except with sword

#

level 41 bhole

#

but no wildfire

#

if wildfire is even good idk

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)

General:

▸ Health: 2,771, Regen: 20/s
▸ Mana: 465.65, Regen: 14.24/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 1047% / 121% / 175% / 101% / 36% / 132% / 52%

Defenses:

▸ Endurance: 20%, Threshold: 554
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)

heady echo
#

i lied

#

it nets cuz glove slot was a set

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but we dont have to use legends now

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so i think its a tad more fire res and more stats for defensives

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but we also get area on the gloves

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might make bhole easier to hit

#

im not at my desktop, can you test max area bhole vs no area?

proven haven
#

oh I'm blind, I think it was 150M hit

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not 1.5b

heady echo
#

oh lol

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still alot

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not an uber 1 shot though lol

proven haven
#

weird, that's 3000 ignite stacks

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it should do more

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maybe dummy is weird

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yea that doesn't seem right. The ticks were ~70M after full ramp

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pop should be way higher

heady echo
#

i had a annoying time getting ew to pop correctly

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like 1 tile too far away and it would fail

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basically had to tp on top of dummy to get it to work

proven haven
#

oh wait, it didn't show the pop. that was the last two ignite ticks showing together before the pop, which killed the dummy. then I guess the pop damage doesn't display

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with this much ignite damage can probably just clear with fireball

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if spread works

heady echo
#

yea, .5 tickrate is the gamba

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though you can get bhole down to like 2 seconds in the new patch

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maybe even lower

#

gotta sack about 150% fire res for it

#

actually with weaver enchant % increase effectiveness, you can get bhole pretty low

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)

General:

▸ Health: 2,664, Regen: 20/s
▸ Mana: 422.36, Regen: 17.6/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 883% / 126% / 180% / 106% / 41% / 137% / 57%

Defenses:

▸ Endurance: 20%, Threshold: 533
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)

summer sable
#

man uberroth is literally cooked next patch with all these ignite builds

proven haven
#

you sure on the math for this?

proven haven
#

actually maybe not that far off

#

oh its 14 base

#

100% CDR is ~3s

#

with 60% reduction in tree

#

but +15% cd

heady echo
#

damn they nerfed the weaver cd enchants hard

#

i can only hit 120.5 cooldown efficiency

#

3.818181818 max cdr with still real gear and skillpoints

#

also tp node global cdr nerfed as well

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)

General:

▸ Health: 2,336, Regen: 20/s
▸ Mana: 422.36, Regen: 17.6/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 845% / 126% / 180% / 106% / 41% / 137% / 57%

Defenses:

▸ Endurance: 20%, Threshold: 467
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)

karmic folio
heady echo
#

not enough points in the planner

#

its missing 3 skill points from set and chest

karmic folio
#

oh you got singularity

#

doesnt work with that i think

#

nvm

heady echo
#

it does if you take cascade fracture

karmic folio
#

yeah with a 10% chance per point when it expires

heady echo
#

nope, the second one that gets created, dies instantly due to singularity

#

causing cascade fracture to proc

karmic folio
#

ohh ok

#

so still a 30% chance then

heady echo
#

i tested offline with 50 skillpoints and took everything

#

it got pretty dumb with wildfire

karmic folio
#

yeah i wanna make a build with wildfire and the node that summons meteors from every black hole

heady echo
#

hard to get the skillpoints + wildfire in online, but as + skill creep goes up we get more power out of bhole

karmic folio
#

too bad there arent any uniques for black hole

heady echo
#

it doesnt need em tbh

karmic folio
#

but it would be cool

#

meteor atleast has the set and that one belt

cosmic dove
karmic folio
#

and why is there no skin for Black Hole in the shop 😂

heady echo
cosmic dove
#

every time?

heady echo
#

yup

cosmic dove
#

10 yards apart?

#

or on top of each other?

heady echo
#

it might be a bugged interaction, ill test it again in 1.4

cosmic dove
#

"might" 😂

karmic folio
#

wildfire amulet still works fine with singularity?

heady echo
#

singularity is "per cast"

#

wildfire is casting its own copy

karmic folio
#

ok good

elfin rapids
#

Does the +1 cold melee damage from Shatter Strike Dexterity scaling get converted to lightning?

summer sable
#

That's a great question, I'm also interested.

hollow bolt
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,511, Regen: 36.6/s
▸ Mana: 313.58, Regen: 10.56/s
▸ Ward Retention: 382%, Regen: 248/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 403% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,091
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,860)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

calm plinth
#

This is my build for the Season, done with theory crafting 😄

#

Also, this is based on 20 stacks of Fire aura

#

preeeeeetty sure i can go higher, but didnt want to blow the numbers out of proportion xD

heady echo
#

youre missing all the + fire res idols

#

i can fix up your idols for you if youd like

calm plinth
#

yea yea, i havent finalised the idols 😄

#

tbf, havent spent much time on checking them

#

I saw you were posting several times regarding idols

#

what would you suggest

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

calm plinth
#

NGL, i'm leaning in the Weaver enchant for + Fire Aura Area + Ele DOT as one of the main affixes

heady echo
#

fire res gives you more damage

#

ele dot kinda trash for fire aura

calm plinth
#

i thought they are together, as in 2 line affix

#

havent really pay too much attention to the weaver enchants and how they procced

heady echo
#

you get way more damage from the omen idols which is the new season mechanic

#

trying to get specific enchants on idols is a pita

#

also fire res for your build is a more multiplier

#

vs increased for ele dot which isnt as good

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

calm plinth
#

don't know how much of a hustle this idol setup gonna be, but definitely keeping them as main target

#

Thanks Meka

#

now i just need to make my loot filter xD

heady echo
#

yeah i was hoping the loot filter rules would be updated by letools but he doesnt have access to early build

#

i was gunna slap together an omega filter for all the builds i want to run

minor monolith
#

do you really want fire pen on the sword over flat dmg? or is that just accounting for not getting the best since its a rng fiesta on weavers will

calm plinth
#

I tend to get quite distracted by the loot drops, so i will just add anything build enabling for other builds that i would give a go ;d

calm plinth
#

highly doubt i will hit t7 Att Speed and T7 Fire melee

minor monolith
#

and thats taking into account the already existing sources of penetration and fire res shred right?

calm plinth
#

i haven't put fire rez shred for the build, didnt know where to squeeze it

#

as for other sources of pen, i havent taken any

minor monolith
#

well you just get fire res shred for free as a fire aura player from the passive tree

#

and the sword has pen for dot on it too already

calm plinth
left hill
cosmic dove
# heady echo no clue, i kept getting 2

just a thought. were you testing with Scattered and Binary System?
we know Singularity kills one of the two BHs of binary system
Scattered tries to create a binary pair of BHs
so maybe Singularity is killing 3 BHs? one of the first pair and both of the second?
and then Cacade Fracture has 3 proc chances?
3 chance at 30% per isnt 100% but maybe explains what you were seeing

left hill
calm plinth
#

still dropping the penetration to be the flat one and changing the roll to t5 fire melee is giving me 6.1M vs 5.6M (just dps from Fire aura itself) the 7M that i stated above includes any other procced dmg and Firebrand as main spammer

#

Good night boyz n gurlz, papa needs some sleep xD

ashen glacier
#

what makes the lb rm tanky? the lightning aegis?

harsh abyss
#

That and you generate a LOT of ward. If you're doing the RM version, you force the invocation that gives you a ton of ward per second

harsh abyss
#

And you use Twisted Heart and are casting like 10x LB/second

vivid wedge
#

it's one of those artifacts like the + level SS being % cold dmg

elfin rapids
# ashen glacier what makes the lb rm tanky? the lightning aegis?

1)Being ranged by itself is already an "invisible" layer of tankiness
2)Stacking something like 250 Int gives you 500% Ward Retention
3)Stacking int and casting the Cold Fire Cold Runic Invocation gives you a huge amount of Ward Per Second (that goes well with all that Ward Retention)
4)Killing things fast before getting killed
5)10% damage reduction from Shattered Worlds also helps

elfin rapids
heady echo
heady echo
#

event horizon shatter strike might be hilarious

#

150% more plus 15% more if theyre slows + 72 pen + 150% more from bladeweaving

#

depends on how whiteout and iceblink work together

left hill
nimble shoal
left hill
vivid wedge
#

makes me think they wanted dex to be how you scaled cold (synergy w/ mourningfrost for +flat dmg)

#

and int how you scaled lightning

heady echo
#

Ideally dex gets converted as well

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)

General:

▸ Health: 2,278, Regen: 52/s
▸ Mana: 443.45, Regen: 12.32/s
▸ Ward Retention: 260%, Regen: 30/s
▸ Attributes: 110 Str / 62 Dex / 105 Int / 43 Att / 117 Vit
▸ Resistances: 147% / 35% / 59% / 14% / 52% / 131% / 155%

Defenses:

▸ Endurance: 41%, Threshold: 456
▸ Dodge Chance: 8% (248)
▸ Armor Mitigation: 53% (3,447)

Used skills:
heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)

General:

▸ Health: 2,278, Regen: 52/s
▸ Mana: 443.45, Regen: 12.32/s
▸ Ward Retention: 260%, Regen: 30/s
▸ Attributes: 110 Str / 62 Dex / 105 Int / 43 Att / 117 Vit
▸ Resistances: 147% / 35% / 59% / 14% / 52% / 131% / 155%

Defenses:

▸ Endurance: 41%, Threshold: 456
▸ Dodge Chance: 8% (248)
▸ Armor Mitigation: 53% (3,447)

Used skills:
heady echo
#

missing 1 skill point but 43 skill points when they fix the cold tag. 41 if you dont take the +1 skill corruptions

weary hornet
weary hornet
#

Errr

#

I'm sorry

#

Not double meteor. Double black hole.

#

Been a long night

heady echo
#

all g

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)

General:

▸ Health: 2,719, Regen: 176.8/s
▸ Mana: 456.77, Regen: 12.32/s
▸ Ward Retention: 446%, Regen: 60/s
▸ Attributes: 65 Str / 68 Dex / 198 Int / 49 Att / 123 Vit
▸ Resistances: 384% / 69% / 93% / 66% / 68% / 213% / 177%

Defenses:

▸ Endurance: 41%, Threshold: 544
▸ Dodge Chance: 9% (272)
▸ Armor Mitigation: 44% (2,579)

Used skills:
heady echo
#

i got another skill point with corruptions

obsidian quarry
weary hamlet
#

presumably not because they intentionally changed the 4% bonus to generic damage but not this

#

but maybe they just forgot

vivid wedge
#

yeah, it could be an oversight and they meant to make it +1 melee damage, rather than +1 cold melee

#

but regardless, I don't think speccing into lightning will change the scaling - whatever it is on thursday is what it'll be

#

int adds freeze multi which is also a little weird, so maybe their idea was that you're always getting something

mental hamlet
#

Same thing with Skill shard giving %cold

weary hamlet
#

shame

vivid wedge
#

long-term (like, 1.5 type long term) I'd expect both of those to change

#

just probably not by thursday

weary hamlet
vivid wedge
#

flat melee is kind of a dex thing, where flat spell is kind of an int thing

#

like I can kinda see it, but it's really hard to know what's a pattern and what's an oversight

weary hamlet
rotund ocean
#

I feel like it was intentional, because otherwise, lightning SS would be the superior version due to the free 50% reduced lightning res from shock

weary hamlet
#

looks like their QC is getting marginally better presumably as they hire more people, but it's still pretty abysmal

weary hamlet
#

it's laughable that this is the crutch they use to balance lightning with cold and fire but it is what it is

vivid wedge
#

it's surprisingly well balanced right now, but honestly balanced more by the fact that there's just so many more nodes in SS that you aren't losing much by missing the lightning one

#

because getting enough points to hit them all is hard

weary hamlet
#

eh I guess that's true, now if only the same could be said about some of the shittier trees full of noob traps like lightning blast

#

how exactly is spark charges/convergence balanced against focal blast or something

#

right

#

or god forbid channeled LB

rough minnow
#

Hey guys

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (80) / Runemaster (13)

General:

▸ Health: 3,642, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 264%, Regen: 159/s
▸ Attributes: 6 Str / 10 Dex / 107 Int / 6 Att / 6 Vit
▸ Resistances: 250% / 72% / 96% / 92% / 92% / 70% / 70%

Defenses:

▸ Endurance: 30%, Threshold: 728
▸ Dodge Chance: 2% (50)
▸ Armor Mitigation: 61% (4,592)
▸ Crit Avoidance: 30%

weary hamlet
#

there was a total of one guy who tried to force it and he conceded defeat before killing normal aby

rough minnow
#

not decided on my starter still

ionic bear
#

hi mekanation! what are the passive and skill trees for this build? the website is bugging it haha

torn sluice
glossy quarry
#

how tankier is spellblade now?

#

armor nodes and damage reduction make it amazing

#

shatter strike will now rely less on gear for defense

pseudo maple
#

Can Lightning Blast chain through indirect casts, if the source for this indirect casting doesn't mention chaining and only says something like "trigger lightning blast: 20%"?

The description for Lightning Blast says chaining only happen with direct casts so I'm going with this, but few players are saying that the node Chain Lightning(Lightning blast can chain additional times, but costs more mana.
Maximum Additional Chains: +1 per point) make it chain with indirect casts, is this true?

nimble shoal
calm plinth
weary hamlet
rough minnow
#

Surge, Enchant Weapon and Flame Ward spammed off cooldown, Reave whenever 12 stacks, otherwise just go to town with firebrand

calm plinth
# rough minnow Thought process is stack fire auras on hit/activation and crit, ignites being a ...

Fire resistance is your MORE multiplier for fire aura.
On my sim, Fire aura would be ticking 6.1M DPS (20 stacks of fire aura) and ignite was providing about 30k dps, which is OK, but nothing to write home about.

main concerns of your current setup -> MANA ; clunky game play -> you're trying to optimise different spells that would proc Fire Aura on hit, but they don't necessarily compliment each other. So it wont "feel good". Basically your loop woud be Spam Firebrand, Spam Flame Reave, going back and forth, but you wont be able to as Flame reave mana increase would drain your mana in maybe 5-6 hits

rough minnow
#

eh i can drop a ring if mana is problematic and get more fire res

#

probably should get more fire res

calm plinth
#

https://www.lastepochtools.com/planner/oy4vdNb1

This is what i've put together, happy to explain thought process behind everything and how things interact with each other. At first glance looks a bit weird, but actually fully utilising absolutely everything in there, no stats are wasted (even the poison resistance stacking, which wasn't main idea, but complimented everything else quite nicely)

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

calm plinth
#

btw this is simming 7mil dps as well as 16k EHP

#

and that was before calculating the idols , so would be more DPS

rough minnow
#

poison chance huh

calm plinth
rough minnow
#

for some reason i cant load your passive tree

#

eh it's just another 20% more multiplier

calm plinth
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,511, Regen: 36.6/s
▸ Mana: 313.58, Regen: 10.56/s
▸ Ward Retention: 382%, Regen: 248/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 403% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,091
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,860)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

rough minnow
#

yeah the passive tree doesnt work here either

#

odd

#

it shows runemaster and sorc

#

and mage

#

but not spellblade tree

#

can you screencap it please

calm plinth
rough minnow
#

not additive

calm plinth
minor monolith
#

When you have one big more (fire resistance) it’s often better to add other small mores than keep stacking the same big more unless the sources are incredibly large amounts of it

calm plinth
#

yea, its the website having some crack situation, it does the same for all the templates that i did

minor monolith
#

It’s a very similar dance to the ones done with the timerot builds in 1.2 and 1.3

rough minnow
#

idk if id go the ruby fang set

#

with weavers

#

id probably still go weavers

#

but go axe offhand

#

or rather axe mainhand, weavers offhand

#

and then run the belt

minor monolith
#

Like whenever I see someone doing fire fire aura and leaving off the Inferno 3/3 in firebrand… it’s an insane loss to not have that 54% more

rough minnow
#

wait

#

wait

#

you can run ruby fang cleaver

#

and belt

#

and then you get another +1

#

boom

#

and youd actually gain poison pen in your build your lacking

#

Do that @calm plinth

minor monolith
#

The only reason to not take Inferno would be if you convert fire aura to a different element

calm plinth
rough minnow
calm plinth
#

also, ruby fang is there to bring more value for Legends Entwined

rough minnow
#

is funky

#

Yeah

#

im saying

#

dont run shield

#

run an axe from the set instead

#

and that gives you room to run the belt

calm plinth
#

are LETools and Maxroll the only places to make the build planers ?

rough minnow
#

not only but the main ones

#

not a huge fan of the barbute with this little necro res too btw

minor monolith
#

LE tools has been the best one for a long while, maxroll is newer and not quite as good imo (but improves all the time)

#

Boneclamor is literally put in builds because it says 13 int

rough minnow
#

disgusting

#

😛

minor monolith
#

Ignore every other line of text

#

Same for the orions descent belt

rough minnow
#

can run vilatria's if you convert to lightning

#

for another +1

minor monolith
#

I personally will not convert fire aura even if it was mathematically better, I’m running Fire Aura lol not Brrr Aura or Zappy Aura

#

Some people say to go Cold convert so that the graphics aren’t as intense… they are missing the point of playing fire aura, if your screen is visible you aren’t stacking enough haha

rough minnow
#

i mean man is stacking sets

#

might as well

#

@calm plinth would appreciate you resending the planner with a working passive tree

#

so I can show you what I'd tweak from it

calm plinth
calm plinth
rough minnow
#

whichever, i can show you on either one

#

Tbh

calm plinth
#

If i'm not mistaken, i went for this layout. was quite late when i finished last night, and was checking individual point allocations as well and which ones would be more optimal. was debating on the Blade Conduit, but dont think i will need it

calm plinth
calm plinth
obsidian quarry
calm plinth
tribal veldt
#

the main argument for cold aura is frostbite shackles

calm plinth
#

yea

tribal veldt
#

which is good particularly if you want to use madness for extra AoE

obsidian quarry
#

Everyone seems to think fire aura will be epic, but it ends up as more of a firebrand build when I’ve done it before, which is annoying with the stacks

tribal veldt
#

but it's not a very strong argument

tribal veldt
obsidian quarry
#

My problem is I’ve tried fire aura builds twice before lol. Trying to talk myself out of it - I’ve had quite a re spellblades in the past.

#

Although I’ll prolly end up baited by spellblade again

frigid crescent
#

ive never played spellblade before and between this and bladestorm i feel more confident in this

#

so cold dot fire aura it is

calm plinth
#

hey man if u like it, go for it, all we know is it's gonna be less of a meme now. maybe it will still be underwhelming

tribal veldt
#

as a diehard fire aura defender I cannot possibly imagine how you're more confident in this than in bladestorm omegalul

#

but all power to you!

calm plinth
#

I haven't played much mage so thats why i decided to go for it this season, i did dabble in with Flame Reave last season tho and i liked the overall feeling of Spellblade

frigid crescent
#

yeah the last time i played mage was runemaster launch

#

i just feel like playing it again tbh

#

and the numbers look pretty nice plus should be a nice comfy levelling experience

minor monolith
errant moon
silk pewterBOT
#
Season / Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (78) / Runemaster (10)

General:

▸ Health: 2,872, Regen: 23.6/s
▸ Mana: 409.04, Regen: 12.8/s
▸ Attributes: 24 Str / 40 Dex / 135 Int / 30 Att / 35 Vit
▸ Resistances: 80% / 94% / 144% / 93% / 71% / 88% / 112%

Defenses:

▸ Endurance: 51%, Threshold: 1,021
▸ Dodge Chance: 14% (447)
▸ Armor Mitigation: 51% (3,242)
▸ Crit Avoidance: 99%

heady echo
short nest
#

Whats the best mage build for the new season?

#

Im returning to the game next season and want a good starter that will scale to late game

errant moon
heady echo
heady echo
#

Frozen aura cold res stack should be cozy(lizard max roll)
Lb is nerfed but not really with new corruptions, but it’s just lb runemaster again which didn’t really change much.
Shatterstrike and flame reave got a ton of love.
Melee spark charge lighting ss with enigma should be strong,
Frozen ss cleaver stack is strong
Flamereave jaspers is also strong

short nest
heady echo
#

Lb runemaster then

short nest
heady echo
#

Or glacier sorc and just vibe with it til you want to change it up

#

Flamereave is sudo ranged compared to ss as well

errant moon
#

Mana strike is ranged too with the node so that is a solid option too

heady echo
# ionic bear Ty

I’ll drop you league starter and final optimal when le isn’t bugged. It’s bork right now.

short nest
errant moon
#

well to be fair its not spellblade as its a base skill but i guess you would want to go with the spell triggering route with mana strike

weary hamlet
minor monolith
#

Teaching some of those in calculus next week!

left hill
#

💀 one of the corruptions for staves is "Added Mana Cost" up to +8 at T7. stahp

#

it comes with Increased Spell Area, but imo not enough to warrant added mana cost as a drawback (and even with sorc mastery, c'mon)

tribal veldt
#

if you're using that affix it's probably because increasing mana cost is an upside for you

#

not a lot of sources of that in the game

left hill
#

I get that would be the theoretical use case for it. I'm just saying that use case feels mostly not even just theoretical but imaginary

#

if sorc mastery weren't capped maybe

rough minnow
#

@calm plinth any luck on the planner

calm plinth
#

no, still bugging out on LETools side, i did put a screenshot earlier from what i think were the final allocations on spellblade nodes

rough minnow
#

its fine ill recreate it

#

sec

weary hornet
#

@heady echo I applaud your dedication to this season. Take a look at my weird build idea?

calm plinth
#

btw, looked into your suggestion about DW, with Jormun's, but can't really make it work (not full set to make up for Legends Entwined bonuses) Need to see if a crafted belt instead of Orian's would be better to finish it that way

#

also, it's messing up my cold rez, which i need to figure out another way as well

heady echo
calm plinth
#

possibly crafted belt would fix that tho

heady echo
#

You can also cleaver solution + jormunns crafted to strength stack for more tankyness

weary hamlet
calm plinth
#

yea, but will need to reconfigure several other things if going for STR version - also, losing on the bonus from the weaver's amulet (set side) as there wont be a weaver weapon

weary hornet
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (15) / Spellblade (51) / Runemaster (27)

General:

▸ Health: 1,512, Regen: 32.64/s
▸ Mana: 217.18, Regen: 12.08/s
▸ Ward Retention: 336%, Regen: 219/s
▸ Attributes: 13 Str / 24 Dex / 103 Int / 13 Att / 20 Vit
▸ Resistances: 102% / 135% / 102% / 75% / 75% / 95% / 95%

Defenses:

▸ Endurance: 43%, Threshold: 488
▸ Dodge Chance: 5% (131)
▸ Armor Mitigation: 34% (1,796)
▸ Crit Avoidance: 4%

calm plinth
#

and i highly doubt that more tankiness is what this build will need xD on Tunklab it's simming 16k EHP

#

and that's just base, not including the ward/hit generation

heady echo
vivid wedge
weary hornet
heady echo
#

Ah right

vivid wedge
#

I have nearly everything saved somewhere but planner messing up doesn't help

heady echo
vivid wedge
#

Let me DM you

weary hornet
#

My thought is this build if static orb is viable as ranged for mapping. Otherwise, will likely use glacier for the teleport / rime.

calm plinth
#

@vivid wedge seems like a lot of your damage should be coming from spells as opposed to attacks, have you considered Mad Alchemist as main weapon?

weary hornet
#

When it's ubertime, it goes back to snap freeze

heady echo
#

You could try a triboelectra mh while mapping

#

Just for the auto cast in evade

harsh abyss
#

Static Orb is great for mapping and bosses

heady echo
#

Not sure what it does numbers wise since it’s cold convert and tribo is electric

#

Eh probably just keep frozen mh

ionic bear
#

lol

calm plinth
#

also, i might be missing something, but why are u not converting Volcanic to cold as well?

ionic bear
#

i discovered the planner bug 🤣

ionic bear
#

remove the weapons and solve

heady echo
ionic bear
#

ICANT

calm plinth
#

aaah, yea didn't see the base node in mage

calm plinth
heady echo
weary hornet
calm plinth
#

yea, removing the weapon fixed the skill tree. good catch 😄 @ionic bear and @heady echo

plain garnet
calm plinth
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%

Defenses:

▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%

weary hornet
plain garnet
#

I am also unsure why you're specced so heavily into attack speed; that doesn't synergize very well with VO, which seems to be your main source of frostbite

weary hornet
#

At least with 1.3.

#

I could probably tone the attack speed back, but the quick application of mana strike is nice considering VOs thirst.

ashen glacier
#

so that special set bonus ring + totem ring is really better than double red rings? for RM LB high corruption?

#

also was the nerfs to LB build really a problem? or still s tier

harsh abyss
#

Based on Frozen's video? Nah it'll be fine.

#

Legends Entwined isn't just important for the Ferebor ring, it's mainly important so you can use Ladle instead of the Vilatria staff

vivid wedge
#

SS + mana generator and running teleport over VO

vivid wedge
weary hornet
heady echo
#

it dips melee and spell pretty hard

weary hornet
#

I have one slammed now. Forget why it was I didn't use it ... Oh yah, I think it lacks the pen? I'll double check

#

Hope servers still up

heady echo
#

you have 1 hour

weary hornet
#

Also, to take advantage of those extra nodes in VO, there is a hit to duration and or cast speed, which is an overall detriment to DPS.

#

But is admittedly nice against the harbs on uber since it's upfront

calm plinth
# heady echo Do the crafted belt. More is a more

just trying to simulate some gear for this idea. I've covered the base overlap of the gear with what i had before (missing a couple of affixes here and there, but anything to do with direct multipliers is covered, i think) I havent put the idols in yet, comparing my template before you told me which idols to put. Fire rez was sitting at 403% before and 623% after idols

  1. Losing on the Ruby set all together, because of Jormun's
  2. Seems like i have less stats overall (talking purely for Int/Str and Fire rez for scaling)
  3. The 20%more from Jormun, would that be calculated as e.g. 400% Fire rez (as more multy for FA) x 0.2 and it would be the 480% total multi in this scenario?
  4. I considered Decayed Scull as alternative for Barbute, would it be better?
  5. What else am I missing?

https://www.lastepochtools.com/planner/QnapNV7K

heady echo
#

probably, shield slot is really good for fire rez

#

jormuns might not be worth, but you are attacking with other skills that have more multis

rough minnow
#

and viltaria helmet over barbute

heady echo
#

jormuns amps everything, fire res only amps fire aura

vivid wedge
#

Shattered worlds longer term?

calm plinth
heady echo
#

so part of the issue with your build is youre doing a lot of things at once

#

so nothing is omega strong

#

its kinda like ss glacier mana stacking. Does too much and has too much gear req to be actually functional in the short term

calm plinth
# rough minnow and viltaria helmet over barbute

vilatria doesn't do anything for me as Fire, the extra stats from the Legends entwined wouldn't be as high to compensate for it, i think

yea, was thinking about it, just wanted to see where the STR stacking could be leading; will check Ruby instead of cleaver and scale up INT normally

rough minnow
heady echo
#

i dont think you str stack fire aura, i think you go hard into fire res with like a rahyah and block

#

bear set with legends helm and glove is 85 stats

#

can get you a skill breakpoint from neck

minor monolith
#

For mores just multiply all of them together, 400% fire res -> 5 mult, Jormuns -> 1.2 mult, inferno -> 1.54 mult etc

#

Basically each more is a multiplier of 1+(% as a decimal)

rough minnow
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,848, Regen: 37.8/s
▸ Mana: 393.54, Regen: 10.56/s
▸ Ward Retention: 356%, Regen: 214/s
▸ Attributes: 69 Str / 54 Dex / 163 Int / 39 Att / 45 Vit
▸ Resistances: 580% / 83% / 91% / 90% / 101% / 70% / 134%

Defenses:

▸ Endurance: 62%, Threshold: 1,151
▸ Dodge Chance: 14% (443)
▸ Armor Mitigation: 41% (2,314)
▸ Crit Avoidance: 91%

heady echo
#

yall need to slot stack duration and everflames if youre running firebrand

#

otherwise your free res will be dropping off nonstop

cosmic dove
# weary hornet Not double meteor. Double black hole.

sorry, too many variations. this is what I am understanding.
Binary System + Scattered => 2 pairs of orbiting BHs
Binary System + Singularity => 1 BH w/ 100% more bonus
Binary System + Singularity + Scattered => only 1 BH
Binary System + Singularity + Scattered + Cascade => 2 BHs always, despite Cascde proc chance

do I have that right?

rough minnow
heady echo
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,848, Regen: 37.8/s
▸ Mana: 393.54, Regen: 10.56/s
▸ Ward Retention: 356%, Regen: 214/s
▸ Attributes: 69 Str / 54 Dex / 163 Int / 39 Att / 45 Vit
▸ Resistances: 580% / 83% / 91% / 90% / 101% / 70% / 134%

Defenses:

▸ Endurance: 62%, Threshold: 1,151
▸ Dodge Chance: 14% (443)
▸ Armor Mitigation: 41% (2,314)
▸ Crit Avoidance: 91%

heady echo
#

yeah i like this version you did theorycrafter

#

fixed the skill points up

cosmic dove
rough minnow
#

i friggin love that ring

heady echo
#

with new weaver amulet its kinda op

#

so much early power

calm plinth
# heady echo yall need to slot stack duration and everflames if youre running firebrand

the only time that i wouldnt be spamming Firebrand is when i'm using Surge, or not in range to attack for more than 4 sec, Flame reave will be more of a utility system as opposed to something i use to proc FA constantly, also I'm not planning to use any firebrand stacks consumed by X schenanigans.
So the extra fire rez would just be more multi vs rares/bosses if anything.

The only problem i see would be Ubberoth during phases and losing the stacks then, no?

minor monolith
#

I’m not sure that the stack refresh point in firebrand is necessary if you are using it as your main attack

heady echo
#

i wouldnt run firebrand without those nodes, having used it in the past

rough minnow
#

can go ward gain all the same

#

if you dont need it

heady echo
#

also your aura can kill shit before you get to it

weary hornet
minor monolith
#

In the past you couldn’t improve attack speed with firebrand, it won’t feel as bad to drop stacks since you get them back faster

heady echo
#

its an opinion, not a rule. Imo i like cozy, other people like more active

weary hornet
#

Scattered need at least one point of cascade to work tho

heady echo
#

like I cant play flay lich cuz you have to be tweaked out to maintain lich form, cant stop for a drink of water etc

rough minnow
#

can get 9 ward/stack

#

and ward on hit

#

seems nice

#

i think its probably worth running weavers over ruby tho

heady echo
#

its only 1 skillpoint

#

weavers gives a lot more

heady echo
plain garnet
#

As a melee build?

mild bluff
#

Surely it's more worth than Volcanic orb

#

Like a bit less damage on bossing for the best defensive in the game

ashen glacier
#

so LB losing like ~30% dmg this patch? I saw a video frozen sentinel , the uber abberoth kill looked slower than other classes. why they nerf?

plain garnet
#

No, for the build he's doing VO is the majority of his damage

weary hornet
cosmic dove
#

@heady echo would the spell fire damage on this pass through BH and apply to Pulsar/Collapse? it would be one more completed set. would this be worth it or not enough spell fire damage?

mild bluff
#

The what's ice barrage for?

calm plinth
ashen glacier
#

So its a fully ranged build?

calm plinth
#

i'd say it would play more like mid-ranged as opposed to pure caster, but it's definitely not a melee-range build

rough minnow
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (88)

General:

▸ Health: 2,822, Regen: 37.2/s
▸ Mana: 386.46, Regen: 10.56/s
▸ Ward Retention: 350%, Regen: 211/s
▸ Attributes: 66 Str / 51 Dex / 160 Int / 36 Att / 42 Vit
▸ Resistances: 576% / 79% / 87% / 86% / 97% / 63% / 127%

Defenses:

▸ Endurance: 62%, Threshold: 1,124
▸ Dodge Chance: 13% (428)
▸ Armor Mitigation: 40% (2,256)
▸ Crit Avoidance: 91%

plain garnet
#

Ah, I forgot he set mana strike as ranged. Doesn't that absolutely tank your mana recovery for this build, though?

weary hornet
#

Only reason mana strike is ranged in this instance is to proc static orb. I hope it works a little for mapping, but for bossing it will be too much of a hit on mana economy losing 80%

mild bluff
#

I just don't see the point of running both IB and VO, surely you cut one for FW

#

Also IB underrated AF btw, great skill

plain garnet
#

You run both because Ice Shield on IB gives 60% more global cold damage.

heady echo
weary hornet
#

It works. Trying to kill Uber in under a minute now with my 1.3 glass build

rough minnow
#

Just curious

weary hornet
#

And frozen ire wasn't bad, but not enough

rough minnow
#

Lightning convert Firebrand does not make Inferno work off shock or something right

weary hornet
#

@heady echo baalzevuv77 on twitch if you wanna see some stackage

rough minnow
#

you could prolly drop Flame reave for Static if you convert.

#

but losing inferno seems ugh

weary hornet
#

Almost hit 15k stacks last night

heady echo
#

holy wtf

plain garnet
#

Some percentage of those are procced by frost claw, though, and do basically 0 damage

rough minnow
heady echo
#

if only ew popped frostbite stacks

plain garnet
#

I tried a frostclaw frostbite build last patch and got to like 5000 stacks with it but the damage is just nothing because FC doesn't have the more multis for it

vivid wedge
#

Stupid idea: use SS to turn ignite into frostbite

heady echo
weary hornet
rough minnow
#

oh neat

heady echo
#

needs more tank

#

those beams are dumb

weary hornet
#

Yah this is a personal challenge

#

That's the regular build actually beating uber. Just trying to not get hit for a minute here

shadow relic
#

Alright, break it to me. How viable/how far are mana guide builds able to go? And by that I mean, basically purely using mana guide to slide around through maps with focus on?

shadow relic
weary hornet
#

His his Auto bombing lightning blaster with a fragment is even more effective

ornate coral
#

Hey, i am trying to make a build for a meteor mage, i am wondering if i use vilatria set which turn meteor to lightning, does it convert all the meteor firebased passive node into lightning? Also does it gives meteor lightning tag so that all lightning damage increase whether it's flat/% or other sources increase it's damage?

weary hornet
#

Just the staff affix or staff itself adds lightning tag. Set bonus adds a lot of flat lightning damage.

weary hamlet
weary hornet
#

Afaik, shrapnel is still fire.

ornate coral
weary hamlet
#

it also does give it lightning tag but that's not very relevant for scaling damage as it would scale with lightning damage regardless

ornate coral
#

Hmm so vilatria set is kinda meh then?

sleek reef
#

Fire Aura a good starter perhaps?

weary hamlet
#

doesnt seem to require anything in particular items wise to get started, yea

ornate coral
#

Is anyone planning on playing meteor and could help me cook a build?

cosmic dove
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)

General:

▸ Health: 1,580, Regen: 20/s
▸ Mana: 433.61, Regen: 10.56/s
▸ Ward Retention: 467%, Regen: 53/s
▸ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
▸ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%

Defenses:

▸ Endurance: 41%, Threshold: 316
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 26% (1,149)
▸ Crit Avoidance: 99%

vivid wedge
#

The weird part is how much scaling you get from lightning given it's not converted

#

But yeah

#

Looks like a great planner

cosmic dove
#

Yeah with 200 int that's +100 lightning spell damage from the set bonus
x effectiveness

little pagoda
#

x 1200% lmao

harsh abyss
#

Yeah, the thing about Ladle is that it gives you so much cast speed and More damage, that it makes it worth it to not convert.

little pagoda
#

is it worth sticking a random set on the offhand?

calm plinth
little pagoda
#

I couldnt see what else to throw there tbh, as a sealed affix its a free +1, 5 all, 5 res

calm plinth
#

again, if u are using LE, then probably yes, but if not, might be better to just try sealing something else

harsh abyss
#

Yeah, a reforged set is probably worth it

little pagoda
#

the attribute slam on the chest wojld go hard as well

harsh abyss
#

There aren't really a lot of "generically good" catalysts

#

Yeah I didn't add any corrupted outcomes to my planner (except madness) because I'm not confident it will be feasible to get outcomes that you want

#

And with the nerfs to imprinting... we'll see how easy it is to farm copies of the uniques you want too

cosmic dove
#

CoF for the win (?)

harsh abyss
#

CoF for life

little pagoda
#

ill going mg because of the nerfs xD

harsh abyss
#

But the way imprinting uniques worked last season was that they'd imitate the specific stats you used for the imprint, so a high roll Unstable Core would result in more high roll versions dropping

little pagoda
#

aah

#

it may still work the same way

harsh abyss
#

We don't really know the details on how it'll work now, but yeah I'm just playing it safe with planning

little pagoda
#

I think its just half the chance and less double t7's

plain garnet
#

I don't think they changed that aspect of it

#

It just means you can't use it to print red rings

little pagoda
#

I think the new standard of having two double t7's is now having 1 t7 and a corrupt

harsh abyss
#

Yeah, very likely

little pagoda
#

with lp's 3 being super rare

plain garnet
#

3LP low level-ish items will still be possible, you're just not going to see as many 2LP level 80 items

little pagoda
#

yeah 3 lp spoon is gonna be easy still

cosmic dove
#

this makes set items (with the ring) slightly more wanted right?
easier to find set items and yolo corruption on them?

little pagoda
#

yep

#

a lot of set items are random drops like the new amulet

vivid wedge
#

The corrupt is quite hard on most items though, 1/60 chance on most non set items

little pagoda
#

shouldnt be too hard to find the enough set amu to get a corrupt you want

vivid wedge
#

And that's only one outcome

#

Can change subtype and a bunch of other stuff too

little pagoda
#

theres multiple good slams though

#

for the weaver amu i'd want madness (too sell), crit multi or all skill

vivid wedge
#

Brutality or madness should both be popular

harsh abyss
#

Yeah both of those are good

vivid wedge
#

Stat stacking plays well with cleaver

harsh abyss
#

I hope guile gets some buff

vivid wedge
#

It's kind of terrible?

#

Like okay cdr and..?

little pagoda
#

what ones that the haste on?

harsh abyss
elfin rapids
#

Build idea: using Flame Reave to trigger Frost Claw (converted to fire) with a Jasper's staff so i would apply the flat spell on FR and the flat melee on FC, hit Firebrand every 10 seconds or so to renew the stacks (remembering the stacks will double dip on both FR and FC).

vivid wedge
#

I think I can push 500 on spellblade with enough sets

little pagoda
#

I mean you can stack like 500 on a LB this patch

vivid wedge
#

Fair yeah

#

T7555 makes it a bit harder

little pagoda
#

but corrupts like the chest one

vivid wedge
#

Primalist would be way more fun

little pagoda
#

which adds like 16 all stats on one corrupt is nuts

vivid wedge
#

But only if everything else is corrupted which is great

little pagoda
#

I mean eventually everything will be corrupted

#

think you need 7

harsh abyss
#

Primalist is bette for the stat stacking because their tree is full of strength and attunement. Mage has some lameness where you want to take some int-nodes that do nothing except their threshold bonus because you're overwriting your int numbers with cleaver strength

vivid wedge
#

Yeah but I'm not corrupting a 2 lp slam if 2 lp is hard

little pagoda
#

depends on the item

last vale
#

the video guides are saying that lightning blast got nerfed in this patch, but I don't see anything about lb in the notes. Anyone know what they are referring to?

little pagoda
#

Lb has a lot of sets

vivid wedge
#

Siphon absolutely corrupt, a lot of other stuff is 100-200 before you find one

weary hamlet
harsh abyss
weary hamlet
last vale
#

ah, lightning damage got cut in half. I assume it will still be a good starter though

little pagoda
#

but overall as base LB loses 38% dmg but with changes this patch and new things it gets the dmg back in other ways

vivid wedge
#

So you have nerfed # charges and nerfed damage per charge if not melee

harsh abyss
#

Yeah it'll still be very good

little pagoda
#

like new idols. corrupts, more skill points with new weaver amulet etc..

#

just the extra points alone bring you back to only losing 18% dmg

vivid wedge
#

Literally never thinking about crit..

little pagoda
#

that too

#

im gonna enjoy this amu because its gonna get nerfed af next patch

harsh abyss
#

Yeah, they'll probably bump it to +1/150 stats

#

or something

last vale
#

what is the name of the weaver amulet?

little pagoda
#

120 is a good place

elfin rapids
harsh abyss
#

Abandoned Eyes of the Weaver

little pagoda
#

or even 100

vivid wedge
#

The corruptions are super easy and a lot of good outcomes

#

For that amulet

little pagoda
#

yeah crit multi/ skills/ madness/ brutality will be the ones to hit

vivid wedge
#

Unlike a lot of older set things where there's so many useless stats you want to reforge

little pagoda
#

its pretty solid as an item tbh

harsh abyss
#

yeah, it won't be worth making a reforged version of, but it's good

heady echo
harsh abyss
#

Yeah but there are other int nodes that are good. The ward/sec/int and flat crit node is great in spellblade

heady echo
#

what im saying is with weavers you dont need the flat crit

harsh abyss
#

Yeah, you can work around it for sure

#

But with primalist you don't have to

heady echo
#

oh for sure

harsh abyss
#

And you can also offhand the cleaver, which means you have a lot more options for your other weapon

heady echo
#

cleaver solution forgeguard probably nutty as well. Go animated armor with trex relic

#

so much phys pen for free

harsh abyss
#

yeah for sure

weary hornet
calm plinth
#

Guys how do Shred Fire Resistance and Shred armor interact to increase the damage? Would that be acting as sources of More or increased damage? Also, would Shred Armor benefit only damage coming from Hit-Based, but not DOT?

ashen glacier
#

So what build you all going first in 1.4?

cosmic dove
#

btw @harsh abyss based on the set thing, I added this to the Pulsar build

heady echo
#

are you doing stat stack pulsar?

harsh abyss
#

Yeah I was looking at those

cosmic dove
heady echo
#

cold tag wont be in day one i believe

cosmic dove
#

meh

heady echo
#

will be future patch

cosmic dove
#

I know, I can wait

heady echo
#

stat stack gets you 1 more skill point and 1 ring slot back

left hill
cosmic dove
#

I have to use Spine (I think) for BH
and ICRS on boots/belt
so I struggled to increase stats to the levels that the ammy wants
but Newt is noob so ... maybe?

harsh abyss
#

you also still stack stats for Vilatria

vivid wedge
#

Ferebor ring, vilatria helm

#

Spider ammy

#

Oh sorry stats not sets

ornate coral
#

Are there some synergy between black hole/meteor?

weary hamlet
harsh abyss
#

Invoker set is +5 skills with Legends Entwined

#

Unless you're getting up to 360 stats with the weaver amulet, it wins out

heady echo
#

ammy stat stack is 5 skills on the ammy, +1 entwined, + ferebor entwined

vivid wedge
#

Depends what other gear you have

heady echo
#

im getting 600 stats with stat stack

calm plinth
#

so Shred and Pene are in the same bucket when it comes to multiplier of damage, just different ways to go about it, yea?

heady echo
#

no 77s

harsh abyss
#

No, shred is penetration

#

They stack additively

cosmic dove
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (72) / Spellblade (8) / Runemaster (13)

General:

▸ Health: 1,473, Regen: 20/s
▸ Mana: 395.25, Regen: 12.48/s
▸ Ward Retention: 270%, Regen: 23/s
▸ Attributes: 36 Str / 23 Dex / 110 Int / 23 Att / 23 Vit
▸ Resistances: 71% / 11% / 35% / 11% / 11% / 34% / 34%

Defenses:

▸ Endurance: 41%, Threshold: 295
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 23% (917)

Used skills:
heady echo
#

my malatros stack is at 44 points on bhole after cold fix, let me see where i can hit with cleaver

calm plinth
#

thanks guys ❤️

vivid wedge
#

Shred should have a max and penetration.. don't think does?

calm plinth
#

yea usually shred is up to a cap, pene if u can find ways could probably have total of 60-70%+

harsh abyss
#

It doesn't, but Shred stacks additively with penetration because it lowers resistances

#

So if you shred to -20% fire resist, and then you penetrate 40% fire resist, it acts as if it was at -60% fire resist

calm plinth
#

Chef's kiss 😄

harsh abyss
#

But some builds get crazy amounts of penetration, so if you're already penetrating 300% fire resist, adding another 20% from shred isn't super valuable

minor monolith
#

another common misunderstanding is the fact that enemies (for the most part) have 0 resistance and 0 armor, so shred res and penetration are a lot different than most other games where enemies can have quite high resistances

harsh abyss
#

Yeah, for sure. And your resistances work very differently compared to other games too

vivid wedge
heady echo
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)

General:

▸ Health: 2,913, Regen: 297.36/s
▸ Mana: 461.21, Regen: 12.32/s
▸ Ward Retention: 356%, Regen: 0/s
▸ Attributes: 153 Str / 46 Dex / 153 Int / 51 Att / 125 Vit
▸ Resistances: 401% / 66% / 90% / 63% / 65% / 152% / 176%

Defenses:

▸ Endurance: 57%, Threshold: 931
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 66% (5,530)

Used skills:
heady echo
silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)

General:

▸ Health: 2,913, Regen: 297.36/s
▸ Mana: 461.21, Regen: 12.32/s
▸ Ward Retention: 356%, Regen: 0/s
▸ Attributes: 153 Str / 46 Dex / 153 Int / 51 Att / 125 Vit
▸ Resistances: 401% / 66% / 90% / 63% / 65% / 152% / 176%

Defenses:

▸ Endurance: 57%, Threshold: 931
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 66% (5,530)

Used skills:
heady echo
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get to use mh and oh

minor monolith
vivid wedge
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Excellent

minor monolith
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in other games that shred for 50% could be worth way more however since an enemy going from taking 15% of elemental damage to 65% is a more than 4x damage boost

vivid wedge
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Also yeah that's 600 stat pts wow

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They're gonna nerf that thing pretty fast

harsh abyss
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Nah, the opportunity cost for stacking that many stats is pretty significant

cosmic dove
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I do kinda like there are options/tradeoffs

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instead of "you have to do it route A"

shadow relic
heady echo
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the weaver ammy + legends is a broken combo early on

weary hamlet
heady echo
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then abusing the new idol layouts for vit stacking is nutty as well. I can get 50 additional stats off idols if i swap to reliquary nest

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so void knight vit stacking with reliquary nest. sheesh. 90 vit purely off idols

harsh abyss
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You're giving up a lot of opportunity cost from your idols though

heady echo
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well yeah, this is skillpoint farming, going malatros gives up a more multi for ignite bhole

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everything has tradeoffs i just wanted to see how far i could push stat stacking doing 1 t7 slams

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easiest skillpoints when they fix the cold tag is gunna be the invokers set

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and youll get more fire rez out of it

weary hamlet
heady echo
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theres a ton of vit scaling in void knight