#🧙┃mage
1 messages · Page 158 of 1
sick
Your meteor now deals Fire and Lightning Dmg
think he means he thought meteors only does fire
All flat damage is added as the type it's added as, unless it is UNtyped, which means it assumes the base type of the spell
So if it specifies a type, it'll always be that type EVEN if the spell is converted in some way
and it's the full damage = both types correct?
you prob also get another skill point thanks to the weaver amulet in that setup
or just the portion coming from the +spell damage?
Yeah, the only thing that matters is the Stardust node only affects the vilatria damage, not the base damage or damage from your ladle (all 16 of it, lol)
because typed flat damage gets applied to all of your skills regardless of tags
hmm no cratorborn buff on the meteor?
where adaptive flat (which is most flat in the game) takes on the type of the base damage of the skill
Craterborn is only fire penetration, and you have so much cast speed from idols and ladle it doesn't matter
Almost all of your damage is still lightning, even with the 240 base damage
20 flat damage is the same as the base damage, with the 1200 effectiveness, and Vilatria is giving you like 100 lightning
Teleport for free spells + archmage + null profusion (focus)
You'll still delete your mana pool, but nothing should survive
If anything survives the duration of your snap freeze, you're probably fighting uber
My planner also doesn't have blessings, so there's a bit more mana there. You could also get some from corruptions or changing your idols or whatnot
I need more skill points xD
I ask about binary system in b hole;
#👨┃ask-the-devs-not-support-no-bugs message
doubt that you'll get an answer on that one
Will see, never know
thank you for trying at least
there's also the Collapse does cold damage but has a Void tag thing which is obviously a bug
If it is a bug, sometimes they do fix it afterwards
so by the time I'm back on the weekend all the spicy tech will be discovered
I reported several LB bugs for 1.3 and it got fixed post release
I'd been reporting the Halo Effect bug since like... .82, lol
tbh it's a shame that there isnt a void conversion for black hole
you know to pair it with uh em void VO I guess
I would think the visibility of bug reports varies depending on who is reporting them
Maybe that's what the Pulsar node should do
only took them 4 years to fix it!
you up too doing a meteor build or sticking with bhole?
partially because I get stuck on the "fantasy" of a build instead of "what is broken OP this patch?" but I just want things to be consistent/logical
Binary System splitting damage between fire and cold is already a negative because fire pen earlier in the tree doesnt help the cold half
so the least they could do is tag it Cold so that could be leveraged
Well, tags on subskills don't actually matter that much usually because they inherit their damage from the parent skill, which already converts all damage mulitpliers/additions to "generic". It only matters for things like "ignite on fire hit" sort of modifiers
When triaging a bug the biggest concerns are;
- Number of users impacted
- Size of impact
- Effort to fix
If a popular build is getting a lot of visibility and people are playing that build at higher numbers, it makes more sense to prioritize imo.
So there probably is a content creator effect to a degree, though less about favoritism and more about how many folks are impacted by proxy
Like, intelligence subskills don't get their own scaling from the intelligence tag. They just inherit the "%increased damage" from their parent skill that was gained by it's intelligence tag
So there probably is a content creator effect to a degree, though less about favoritism and more about how many folks are impacted by proxy
Yeah in the D4 world I know if Rob or wudi notes a bug it often is addressed quicker just because of the size of the audience
The main reason cold tag is good here is for +1 level
From unstable core
oh yeah totally, that was in response to the void tag on Collapse
The idea of pulsar making it so all BH damage is converted to void and overwrites other conversion would be super cool
Also a void Binary Star would probably look sick as hell
thanks for the planner btw @harsh abyss
does meteor actually have 16m dps in that setup
🤷♀️ IDK, I never look at dps calculations. That's @proven haven's job. I'm just here for the vibes.
ty cece
Dont forget that blood gloves deal 250% mana spent as damage to you. Kinda spooky
Tbh with the new amulet, blood glovea probably arent worth.
I just slapped em on because quick and dirty
what's the new amulet do again?
1% flat crit per 40 attributes.
So you're probably getting around 7% from it with that build
Plus meteor has 9% on the tree
With that and the increased crit per int, you're probably capped.
you get 53 all stats stats in 'perfect' gear on those kind of setups
tbh I dislike madness on a lot of builds
Madness for this build just makes too much sense to forgo. Easy crit cap so more crit multi is great
If a melee attack consumes firebrand stacks with incinteration, will it just boost the melee attack, or also triggered subskills?
Oh, even more crit you dont need from the offhand.
5% base
9% meteor
6% amulet (conservative)
5% catalyst
25% flat crit means you need 300% increased to cap, which is way less than what you have from Int alone
subskills can inherit some of the stats but if it triggers major skills they won't inherit anything
#👨┃ask-the-devs-not-support-no-bugs message well there you go, our bhole will also be cold
Nice
Basically any skill you can specialize in never counts as a subskill, even when triggered
ferox?
yes
probably huge with bbc
it converts yes
huge bbc you say? on a more serious note, how much dex are we even stacking with that one?
hundreds
Dixterity?
That's a good character name
im not super amused
that the shatter strike levels still gives cold
lemme sketch a tree... im out of practice
I've got a bunch of cold SS planners but 2h SS + lightning mucks up skill levels
They thought of that but not levels
2 things
they don't like to do generic increase dmg
Its to tell you either go melee Cold or go Frostbite
"melee" woulda been fine
even elemental melee
Also dex works with BBC but gives cold dmg to SS
Still not bad but not double dipping as hard
yes but is it actually worth it?
oh
pretty easy to hit 120
so dex is not that worth then i guess
if you mean baseline scaling it was addressed in the patch
for 2h builds take less efficiency
and use wings
also cleaver solution jormunns set with brutality conversion is more damage than double scissor
oh thank god
with alluvion do what skills do you go to get the most out of the dual elements? or is it better to just focus on cold/lightning?
I was not looking forward to farming that
katana jormuns with jormunns affix as a prefix not as a sealed is max damage
is this something I can stick on firestarters torch?
What about Frostbite then?
Or the procced cold spells that are in the tree?
is anyone league starting flame reave?
shatter strike is tankier now
How's the kitchen been today Chefs? 😄 did we cook something spicy ? 😄
Yes
with alluvion just focus on cold and turn surge cold and have it proc the tidal waves too. dont know how good tidal wave will be but it is 600% effectivness. can meme a bit with it atleast
maybe if it was "damage with shatter strike" like hammer throw works roughly
whats the meta for mage now that spark charges is nerfed? anyone cooked some good builds?
I was messing about looking for any idols you could do stuff with corrupted altars and reliquary nest giving a potentia 110% increased effect of prefixes. And 80% suffixes. I saw there's a 1x3 that gives 5 static charges a second. I don't really play or build mages. Is there any real benefit to being able to generate a large number of static charges a second ? Like surge + static maybe? Or is it just bad
I was looking at a hybrid ignite and fire aura build. not sure if its what youre looking for but i made a tentative planner here https://www.lastepochtools.com/planner/Qdzk0ELk
Shattered Omens / 1.4
Mage (20) / Spellblade (80) / Runemaster (13)
▸ Health: 3,642, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 264%, Regen: 159/s
▸ Attributes: 6 Str / 10 Dex / 107 Int / 6 Att / 6 Vit
▸ Resistances: 250% / 72% / 96% / 92% / 92% / 70% / 70%
▸ Endurance: 30%, Threshold: 728
▸ Dodge Chance: 2% (50)
▸ Armor Mitigation: 67% (5,568)
▸ Crit Avoidance: 30%
I guess if I go this route to try get super cheap meteors I lose legends entwined and all the sets so maybe not
You also lose the More Damage provided by the sorc mastery bonus
well dread pointed out the new node in flame reave where it goes out comes back in, goes out and recomes back in. you're basically hitting an every 4 times but it has a 3 second cooldown. if you could put it to 0 with enough cdr then it could be decent single target which flame reave always lacked
i was wondering if anyone was going to try it
can get up to 145% ICRS this patch for spellblade I believe, 175% for Flame Reave if you take the nodes for it. so 1.09s CD I guess
so then what you'd do is surge to proc flame reave and alternate back and forth. direct cast surge direct cast
kind of goofy tbh lol
cooldown flamereave would prolly work around rhythm as even 1 sec cd seems a bit... high
Yeah 1sec is an eternity in ARPGs lol
yeah you'd have to use surge to bypass that 1 second
ideally 2 surge flamereave repeat for rhythm xd
yeah sounds kind of clunky
might as well use firebrand with the synergy nodes and cooldown flame reave, although I guess the recast won't benefit much
and yeah that's still gonna be strictly worse than just spamming flame reave
Here's a ham fisted draft for my starter (pre Uber, pre 2t7) Since gear requirement is low, will roll with this until I'm geared for a autobombing lightning meteor mage. https://www.lastepochtools.com/planner/BGzygepm
Shattered Omens / 1.4
Mage (20) / Sorcerer (15) / Spellblade (51) / Runemaster (27)
▸ Health: 1,512, Regen: 32.64/s
▸ Mana: 217.18, Regen: 12.08/s
▸ Ward Retention: 336%, Regen: 219/s
▸ Attributes: 13 Str / 24 Dex / 103 Int / 13 Att / 20 Vit
▸ Resistances: 102% / 135% / 102% / 75% / 75% / 95% / 95%
▸ Endurance: 43%, Threshold: 488
▸ Dodge Chance: 5% (131)
▸ Armor Mitigation: 34% (1,796)
▸ Crit Avoidance: 4%
excellent! thanks for asking.
and I think you have your next thumbnail now 😉
kinda hilarious how good firebrand is now on paper (thankfully it compensates by feeling really bad to play with lol)
it's melee and in a small rectangle in front of you, not like a sweeping attack
@harsh abyss so now that cold damage and cold tag on binary system is confirmed, does that mean Collapse should inherit 50% fire/50% cold?
(not the tag but the damage)
it starts as 100% cold now and I think (?) switches visually to fire but I don't know about damage type
it can be kinda long when you already have stacks.. except that you need to move deep into melee to start building them
omegalul
should name the hot cold bhole build icyhot
Prolapsed singularity.
slightly more seriously is there much point to mana stacking sorc to 1000 anymore?
most planners I see stop at 300+
depends on build I guess
last noob question for a bit
is the vilatria's set bonus usable on BH/Collapse? with Binary System would BH be doing all three elements w/ damage?
If you're mana guided, yes.
Black hole isn't converted to lightning at all unless I missed something in atch notes.
Or you saying the int to lightning damage ... Which should add a little to it then if I understand correctly
yeah the damage part
vilatria's set works on all skills
Sorry, brain skipped straight to meteor conversion.
Zerax's BH tree suggestions were already using invokers + legends for skill points
I figured vil's helm would be 1 more skill point and the lightning spell damage set bonus
but wanted to check because...I'm often wrong LOL
Anyone have a planner for a spellblade shatterstrike lightning dammage ? (I already played fire aura last season for sure it will be better this season 😅)
Holy shit that can go lightning too
If there’s a shatter strike + frost claw build that’s what I’m running this season. Please let me know if you figure it out
It's just a mana question
You hit a lot, FC has a on-hit node and spellblade passive does too
But SS costs a lot with the recast node and FC costs a lot to indirectly cast, so probably need to drop the SS recast node and it's workable
What about using the fc mana efficiency idols?
calculating attack per second would be just base attack speed of weapon * %attack speed, right?
Is it just me or is Firebrand nearly 100% mandatory for all spellblades?
yea, for Fire/Lightning it gives significant boosts, depending on what you want ot build it can be either main spam attack, upkeep buff, or consume buff (but it will be 1-2-1-2 type of game play)
Worth a try especially if you go lightning SS, as there's a ton of FC mana efficiency locked behind either lightning or fire conversion
when trying to calculate DPS for a spell, what would the stat that says "Increased Spell Damage" do?
- Increase the base of you Adaptive Damage (spell damage flat source)
- Is additive with all other "Incrased Damage"
Increased always means additive percent
You can add flat damage to B-hole yes. I think the two main camps for b-hole are Ailment vs added damage.
You could even do something like the void gloves for a really cheap path to 200 flat + 200 pen
so basically like 600 flat void, more or less. That's like 4800 flat base per second
does BH not crit? or does it count as a dot
dot
I wouldn't use it on shatterstrike i don't think. what's the pitch?
Think this would translate to the pulsar collapses?
it should, yeah. Collapse is 300% added
but it reduces DOT damage by 30%
Yeah
So 800 -> 560% per sec + 300 = 860
effectiveness per second
wait collapse can crit
well that's interesting
what happens if you take the "center of blackhole can hit" node
Collapse will trigger crits and proc meteor half a map away with the belt.
...???
the range is somewhat misleading
I mean, not sure what else it could have been unless fire / lightning aura is a hit, but I don't think it is.
Possible meteor shrapnel has an amazing range.
Doesn't seem to do that when I'm not running black hole tho.
Napkin math 5+M DPS and 9k EHP (7k vs 1shot) up until where you guys think can clear?
And never considered using the center as a hit ... Not specced cold / fire at all, so didn't seem worth looking into.
I dunno if it has a skill scaling
every meteor build I look at ends up having to be some sort of proc build
Cuz this game punishes stationary play.
can I yoink this? I've been looking Meteor Frost Claw with Harbinger of Stars
it seems buggy
like it doesn't consistently hit throughout the duration
Absolutely! Wasn't even my idea originally, I modified a build from reddit into lightning
Also, dual black hole node is bugged.
Need to have a point in the node to recast for it to work.
I probably mod it myself also, I just need the passives baseline. I still not figured out on how to mix and match around passives 🫠
hmm do you not use the new set amulet in this? for the skills/ crit?
I guess it has low total stats
I know you guys are riffing but I'm confused as to how you could combine "crits don't do more damage" and pulsar. Or are you saying the flat damage add is so large you don't worry about crits?
Uncertain? Crits are always nice, but some builds need crit without crit multiplier.
Like manastrike.
I guess you could, I'd never say my version is the best one. I posted it here specifically because I doubt it is lol
Actually hold on... 6 meteor direct cast has around 250x flat multiplier total in the tree.
B-Hole assuming 2 with overlap and all the nodes has around 350x flat multiplier per second
ffs is anything on BH not bugged?
Armageddon works :P
So B-hole does more damage than self casting 1 meteor per second
with collapse
while being passive, and not costing all the mana
separate idea
not using gloves for collapse
Like, in its current iteration?
Yeah that's why I have been interested in pulsar
Or based off next season's stats?
can it sustain the fireball spam + procs? if it can you can go weaver amulet + cast speed idols
Sorry if I missed it, but would this be with binary system? Or two charges w/ pocket dimension?
should give higher crit chance as well
probably need binary to scale
but can trim points from ignite maybe?
to get more more
This is what I was thinking, if you have Pulsar + Scattered + Gravity's Guile, you're getting 3-4 hits per second (Depending on how gravity's guile hits and if your black holes drive so both of their centers hit the same monster)
Those should recharge your crit stacks for your gloves and next black hole by themselves
No idea honestly, we're going to be testing it live. No spreadsheets were used here. I think the more cast speed the better to maintain your mana, but between craterborn, arcane ascendance, LA, T7 on staff and frenzy you already have ~280%
@proven haven I just tested. Collapse has a decent range and can proc meteors at a respectable distance, but I think it's shrapnel chaining meteors from across the map. Shrapnel doesn't have a visible register when it hits (like damage number). Meteors just drop. Shrapnel doesn't have a graphic with it either. I don't understand how it works.
Shrapnel used to have a graphic i think
I think Gravity Guile and Scattered are both biats, tbh
unless I am missing something
the phys hit doesn't seem to have scaling or anything
and scattered prevents using the 2x damage node, plus takes 2 points to get
which increases your cooldown
Yeah but you get 2 collapses per second, which can both crit
2 collapses at less than half the damage
Which would be good for recouping the glove stacks
oh... I think if you go collapse you can't go gloves
losing 5x multi damage is kinda rip
unless you want to snapshot cheese
I'm guessing that works
Nah, snapshotting feels lile exploiting
And scattered doesn't work at all without at least a point in cascade fracture. I assume that was known.
assuming all the nodes actually work for collapse, you are looking at around 350x base flat per second
idk if they do though
I kinda like it though
I think they do, none of them specify DoT, we were looking at that the other day
oh nice
idk this seems decent, if it works as expected
could see it easily do 1000c
for better clear could swap for scattered just for coverage
uber probably viable too
since you just drop it down then dodge stuff
Yeah we were using scattered to hit the whole screen.
how many skill points do you need to max blackhole more? assuming not taking the boss/rare one
Like... 40
scattered with max cascade fracture and singularity works
it dupes the holes
bhole can also be duped by wildfire ember and wildfire embers can dupe the bhole with cascade
Yeah but then you dont get your smexy +skills amulet
tru
im gunna test on season launch to see if wildfire dupes stuff any better since the tickrate is now .5 vs 1 second
cascade sucks for adding damage to ignite b-hole though
wildfire is bad for single target
it hopefully excels at clearing
yeah it might work for this crit thing
i just wanna test the duping
if duping is consistent then single target is alot easier, cuz the whole area become bholes
oh I see. I think on paper it was like 30% more damage?
assuming it worked perfectly
but the opportunity cost is pretty high
you likely lose more than 30% for that slot
not being +2 or more
it gives fire res though
yea, its also a good test of duping in general since bhole has a much longer cd than like fireball or flamereave
and a ton of life
flame reave wildfire wasnt thaaaatt bad, but duping didnt use the tree at season start
with wildfire?
hmm... idk what I changed but I got a 1.5B dummy hit
oh i also need to test bhole area scaling.
sheesh
a lot of ramp though
max elemental area idols, area on gloves and amy
but no julra ring, no gloves equipped
Shattered Omens / 1.4
Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)
▸ Health: 2,629, Regen: 24/s
▸ Mana: 392.39, Regen: 12.32/s
▸ Ward Retention: 160%, Regen: 48/s
▸ Attributes: 14 Str / 14 Dex / 55 Int / 14 Att / 22 Vit
▸ Resistances: 895% / 168% / 302% / 112% / 85% / 153% / 69%
▸ Endurance: 20%, Threshold: 526
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 20% (769)
yea that's basically where I was, except with sword
level 41 bhole
but no wildfire
if wildfire is even good idk
Shattered Omens / 1.4
Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)
▸ Health: 2,771, Regen: 20/s
▸ Mana: 465.65, Regen: 14.24/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 1047% / 121% / 175% / 101% / 36% / 132% / 52%
▸ Endurance: 20%, Threshold: 554
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)
i lied
it nets cuz glove slot was a set
but we dont have to use legends now
so i think its a tad more fire res and more stats for defensives
but we also get area on the gloves
might make bhole easier to hit
im not at my desktop, can you test max area bhole vs no area?
weird, that's 3000 ignite stacks
it should do more
maybe dummy is weird
yea that doesn't seem right. The ticks were ~70M after full ramp
pop should be way higher
i had a annoying time getting ew to pop correctly
like 1 tile too far away and it would fail
basically had to tp on top of dummy to get it to work
oh wait, it didn't show the pop. that was the last two ignite ticks showing together before the pop, which killed the dummy. then I guess the pop damage doesn't display
with this much ignite damage can probably just clear with fireball
if spread works
yea, .5 tickrate is the gamba
though you can get bhole down to like 2 seconds in the new patch
maybe even lower
gotta sack about 150% fire res for it
actually with weaver enchant % increase effectiveness, you can get bhole pretty low
26.5 cdr from this idol setup. https://www.lastepochtools.com/planner/oP698q0l
Shattered Omens / 1.4
Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)
▸ Health: 2,664, Regen: 20/s
▸ Mana: 422.36, Regen: 17.6/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 883% / 126% / 180% / 106% / 41% / 137% / 57%
▸ Endurance: 20%, Threshold: 533
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)
man uberroth is literally cooked next patch with all these ignite builds
you sure on the math for this?
for 2s
actually maybe not that far off
oh its 14 base
100% CDR is ~3s
with 60% reduction in tree
but +15% cd
damn they nerfed the weaver cd enchants hard
i can only hit 120.5 cooldown efficiency
3.818181818 max cdr with still real gear and skillpoints
also tp node global cdr nerfed as well
Shattered Omens / 1.4
Mage (20) / Sorcerer (54) / Spellblade (23) / Runemaster (16)
▸ Health: 2,336, Regen: 20/s
▸ Mana: 422.36, Regen: 17.6/s
▸ Ward Retention: 170%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 57 Int / 8 Att / 16 Vit
▸ Resistances: 845% / 126% / 180% / 106% / 41% / 137% / 57%
▸ Endurance: 20%, Threshold: 467
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 18% (622)
why dont you take the node that summons a 2nd black hole since you got seeking anyway, that would double your damage
it does if you take cascade fracture
yeah with a 10% chance per point when it expires
nope, the second one that gets created, dies instantly due to singularity
causing cascade fracture to proc
i tested offline with 50 skillpoints and took everything
it got pretty dumb with wildfire
yeah i wanna make a build with wildfire and the node that summons meteors from every black hole
hard to get the skillpoints + wildfire in online, but as + skill creep goes up we get more power out of bhole
too bad there arent any uniques for black hole
it doesnt need em tbh
not a guaranteed proc right? (like it isnt bugged or something)
and why is there no skin for Black Hole in the shop 😂
no clue, i kept getting 2
every time?
yup
one was like 30 yards away
it might be a bugged interaction, ill test it again in 1.4
"might" 😂
wildfire amulet still works fine with singularity?
yup
singularity is "per cast"
wildfire is casting its own copy
ok good
Does the +1 cold melee damage from Shatter Strike Dexterity scaling get converted to lightning?
That's a great question, I'm also interested.
It should. Even bloody nib gets converted
brooo
https://lastepoch.tunklab.com/ehp?p=100_2511_3513_2860_75_0_39_968_0_60_1091_0_0
7M Fire Aura DPS 16k EHP
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,511, Regen: 36.6/s
▸ Mana: 313.58, Regen: 10.56/s
▸ Ward Retention: 382%, Regen: 248/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 403% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,091
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,860)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
This is my build for the Season, done with theory crafting 😄
Also, this is based on 20 stacks of Fire aura
preeeeeetty sure i can go higher, but didnt want to blow the numbers out of proportion xD
yea yea, i havent finalised the idols 😄
tbf, havent spent much time on checking them
I saw you were posting several times regarding idols
what would you suggest
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
NGL, i'm leaning in the Weaver enchant for + Fire Aura Area + Ele DOT as one of the main affixes
i thought they are together, as in 2 line affix
havent really pay too much attention to the weaver enchants and how they procced
you get way more damage from the omen idols which is the new season mechanic
trying to get specific enchants on idols is a pita
also fire res for your build is a more multiplier
vs increased for ele dot which isnt as good
https://www.lastepochtools.com/planner/oy4vdNb1 forgot an enchant
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
don't know how much of a hustle this idol setup gonna be, but definitely keeping them as main target
Thanks Meka
now i just need to make my loot filter xD
yeah i was hoping the loot filter rules would be updated by letools but he doesnt have access to early build
i was gunna slap together an omega filter for all the builds i want to run
do you really want fire pen on the sword over flat dmg? or is that just accounting for not getting the best since its a rng fiesta on weavers will
I tend to get quite distracted by the loot drops, so i will just add anything build enabling for other builds that i would give a go ;d
I've taken the minimal values for fire pen that would roll on the sword when doing my calculations, and in fact it is a net positive vs T5 max roll Fire melee damage
highly doubt i will hit t7 Att Speed and T7 Fire melee
and thats taking into account the already existing sources of penetration and fire res shred right?
i haven't put fire rez shred for the build, didnt know where to squeeze it
as for other sources of pen, i havent taken any
well you just get fire res shred for free as a fire aura player from the passive tree
and the sword has pen for dot on it too already
kek, i've skipped the fire pen from Fire aura all together on the calculations xD
weren't they always 5%? am I misremembering?
just a thought. were you testing with Scattered and Binary System?
we know Singularity kills one of the two BHs of binary system
Scattered tries to create a binary pair of BHs
so maybe Singularity is killing 3 BHs? one of the first pair and both of the second?
and then Cacade Fracture has 3 proc chances?
3 chance at 30% per isnt 100% but maybe explains what you were seeing
this one has definitely been a meme for a long time
still dropping the penetration to be the flat one and changing the roll to t5 fire melee is giving me 6.1M vs 5.6M (just dps from Fire aura itself) the 7M that i stated above includes any other procced dmg and Firebrand as main spammer
Good night boyz n gurlz, papa needs some sleep xD
what makes the lb rm tanky? the lightning aegis?
That and you generate a LOT of ward. If you're doing the RM version, you force the invocation that gives you a ton of ward per second
doubt it honestly?
And you use Twisted Heart and are casting like 10x LB/second
it's one of those artifacts like the + level SS being % cold dmg
1)Being ranged by itself is already an "invisible" layer of tankiness
2)Stacking something like 250 Int gives you 500% Ward Retention
3)Stacking int and casting the Cold Fire Cold Runic Invocation gives you a huge amount of Ward Per Second (that goes well with all that Ward Retention)
4)Killing things fast before getting killed
5)10% damage reduction from Shattered Worlds also helps
It's a shame if it doesn't get converted, with Black Blade of Chaos would be possible to scale flat, increased damage and penetration at the same time with Dex.
10% if i recall correctly. I could be wrong.
maybe, idk
event horizon shatter strike might be hilarious
150% more plus 15% more if theyre slows + 72 pen + 150% more from bladeweaving
depends on how whiteout and iceblink work together
oof, if it doesn't my plans for lightning shatter are going to be completely scuffed
It for sure does, if not that's a major bug
was curious, so i rechecked an old v1.2 planner, was 5% then too
like, they updated the scaling to be 4% increased damage per int in anticipation of lightning SS (from 4% cold damage), but they kept the dex scaling at +1 melee cold dmg
makes me think they wanted dex to be how you scaled cold (synergy w/ mourningfrost for +flat dmg)
and int how you scaled lightning
Ideally dex gets converted as well
Shattered Omens / 1.4
Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)
▸ Health: 2,278, Regen: 52/s
▸ Mana: 443.45, Regen: 12.32/s
▸ Ward Retention: 260%, Regen: 30/s
▸ Attributes: 110 Str / 62 Dex / 105 Int / 43 Att / 117 Vit
▸ Resistances: 147% / 35% / 59% / 14% / 52% / 131% / 155%
▸ Endurance: 41%, Threshold: 456
▸ Dodge Chance: 8% (248)
▸ Armor Mitigation: 53% (3,447)
Shattered Omens / 1.4
Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)
▸ Health: 2,278, Regen: 52/s
▸ Mana: 443.45, Regen: 12.32/s
▸ Ward Retention: 260%, Regen: 30/s
▸ Attributes: 110 Str / 62 Dex / 105 Int / 43 Att / 117 Vit
▸ Resistances: 147% / 35% / 59% / 14% / 52% / 131% / 155%
▸ Endurance: 41%, Threshold: 456
▸ Dodge Chance: 8% (248)
▸ Armor Mitigation: 53% (3,447)
missing 1 skill point but 43 skill points when they fix the cold tag. 41 if you dont take the +1 skill corruptions
Gotta have a point in cascade to get the double meteor for some reason
did you test as well?
It's been that way as long as I have been using black hole. Happens every time I swap out for black hole and spec points in order
Errr
I'm sorry
Not double meteor. Double black hole.
Been a long night
Shattered Omens / 1.4
Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)
▸ Health: 2,719, Regen: 176.8/s
▸ Mana: 456.77, Regen: 12.32/s
▸ Ward Retention: 446%, Regen: 60/s
▸ Attributes: 65 Str / 68 Dex / 198 Int / 49 Att / 123 Vit
▸ Resistances: 384% / 69% / 93% / 66% / 68% / 213% / 177%
▸ Endurance: 41%, Threshold: 544
▸ Dodge Chance: 9% (272)
▸ Armor Mitigation: 44% (2,579)
i got another skill point with corruptions
will the lightning conversion not change that + damage?
presumably not because they intentionally changed the 4% bonus to generic damage but not this
but maybe they just forgot
yeah, it could be an oversight and they meant to make it +1 melee damage, rather than +1 cold melee
but regardless, I don't think speccing into lightning will change the scaling - whatever it is on thursday is what it'll be
int adds freeze multi which is also a little weird, so maybe their idea was that you're always getting something
Same thing with Skill shard giving %cold
they just didn't bother updating that one I guess
shame
long-term (like, 1.5 type long term) I'd expect both of those to change
just probably not by thursday
nah I could see where they just added that for "free" without a lightning equivalent, but flat melee sounds like much more of a big deal, and an easier problem to solve
flat melee is kind of a dex thing, where flat spell is kind of an int thing
like I can kinda see it, but it's really hard to know what's a pattern and what's an oversight
yeah lol with LE you never know
I feel like it was intentional, because otherwise, lightning SS would be the superior version due to the free 50% reduced lightning res from shock
looks like their QC is getting marginally better presumably as they hire more people, but it's still pretty abysmal
and cold has free 40% more damage and armor from throne
it's laughable that this is the crutch they use to balance lightning with cold and fire but it is what it is
it's surprisingly well balanced right now, but honestly balanced more by the fact that there's just so many more nodes in SS that you aren't losing much by missing the lightning one
because getting enough points to hit them all is hard
eh I guess that's true, now if only the same could be said about some of the shittier trees full of noob traps like lightning blast
how exactly is spark charges/convergence balanced against focal blast or something
right
or god forbid channeled LB
Hey guys
https://www.lastepochtools.com/planner/oXzWX1MX am I cooking something here
Shattered Omens / 1.4
Mage (20) / Spellblade (80) / Runemaster (13)
▸ Health: 3,642, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 264%, Regen: 159/s
▸ Attributes: 6 Str / 10 Dex / 107 Int / 6 Att / 6 Vit
▸ Resistances: 250% / 72% / 96% / 92% / 92% / 70% / 70%
▸ Endurance: 30%, Threshold: 728
▸ Dodge Chance: 2% (50)
▸ Armor Mitigation: 61% (4,592)
▸ Crit Avoidance: 30%
there was a total of one guy who tried to force it and he conceded defeat before killing normal aby
not decided on my starter still
hi mekanation! what are the passive and skill trees for this build? the website is bugging it haha
having the same problem, would also like to see the spellblade passives. maybe a screen shot if possible?
how tankier is spellblade now?
armor nodes and damage reduction make it amazing
shatter strike will now rely less on gear for defense
Can Lightning Blast chain through indirect casts, if the source for this indirect casting doesn't mention chaining and only says something like "trigger lightning blast: 20%"?
The description for Lightning Blast says chaining only happen with direct casts so I'm going with this, but few players are saying that the node Chain Lightning(Lightning blast can chain additional times, but costs more mana.
Maximum Additional Chains: +1 per point) make it chain with indirect casts, is this true?
There are effects which gain chains based on number of recent direct casts, but chaining is not limited to direct casts
what's your thought process for this build? like how do you want it to play ?
Currently there are several issues that i noticed at a glance, after spending 3 days focusing on Lightning/Fire variants for Fire Aura builds. Now i'm not saying I have it all figured out, but i think i got pretty good understanding of the interactions and scalings.
yes, if you have sources of chain that are independent on hard casts
Thought process is stack fire auras on hit/activation and crit, ignites being a secondary source of damage. Since fire auras don't have many generic more multipliers I'm getting them from belt and firestarters
Surge, Enchant Weapon and Flame Ward spammed off cooldown, Reave whenever 12 stacks, otherwise just go to town with firebrand
Fire resistance is your MORE multiplier for fire aura.
On my sim, Fire aura would be ticking 6.1M DPS (20 stacks of fire aura) and ignite was providing about 30k dps, which is OK, but nothing to write home about.
main concerns of your current setup -> MANA ; clunky game play -> you're trying to optimise different spells that would proc Fire Aura on hit, but they don't necessarily compliment each other. So it wont "feel good". Basically your loop woud be Spam Firebrand, Spam Flame Reave, going back and forth, but you wont be able to as Flame reave mana increase would drain your mana in maybe 5-6 hits
eh i can drop a ring if mana is problematic and get more fire res
probably should get more fire res
https://www.lastepochtools.com/planner/oy4vdNb1
This is what i've put together, happy to explain thought process behind everything and how things interact with each other. At first glance looks a bit weird, but actually fully utilising absolutely everything in there, no stats are wasted (even the poison resistance stacking, which wasn't main idea, but complimented everything else quite nicely)
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
btw this is simming 7mil dps as well as 16k EHP
and that was before calculating the idols , so would be more DPS
poison chance huh
I don't really think that Jormoun set is optimal for Fire Aura - general idea for the set is to scale your Crit Multi, Fire aura doesn't crit, any crit multi would be irelevant to your attacks, as they are there to proc Fire aura, not to provide main damage source
for some reason i cant load your passive tree
eh it's just another 20% more multiplier
https://www.lastepochtools.com/planner/AVap0Mel try this one - its without the idols tho
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,511, Regen: 36.6/s
▸ Mana: 313.58, Regen: 10.56/s
▸ Ward Retention: 382%, Regen: 248/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 403% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,091
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,860)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
yeah the passive tree doesnt work here either
odd
it shows runemaster and sorc
and mage
but not spellblade tree
can you screencap it please
in your case, that should read as "20% fire resistance" , which you can scale way more and not having to dedicate 2 slots for it
well, not quite, it's multiplicative with other sources of more
not additive
hahaha, lol yea same is for me, must be some sort of bug, lemme see
When you have one big more (fire resistance) it’s often better to add other small mores than keep stacking the same big more unless the sources are incredibly large amounts of it
yea, its the website having some crack situation, it does the same for all the templates that i did
ah fairs
It’s a very similar dance to the ones done with the timerot builds in 1.2 and 1.3
idk if id go the ruby fang set
with weavers
id probably still go weavers
but go axe offhand
or rather axe mainhand, weavers offhand
and then run the belt
Like whenever I see someone doing fire fire aura and leaving off the Inferno 3/3 in firebrand… it’s an insane loss to not have that 54% more
wait
wait
you can run ruby fang cleaver
and belt
and then you get another +1
boom
and youd actually gain poison pen in your build your lacking
Do that @calm plinth
The only reason to not take Inferno would be if you convert fire aura to a different element
i have as a minimum 22% DOT pene vs all rez from my weapon
Yea but still, running axe and weaver offhand
also, ruby fang is there to bring more value for Legends Entwined
is funky
Yeah
im saying
dont run shield
run an axe from the set instead
and that gives you room to run the belt
are LETools and Maxroll the only places to make the build planers ?
not only but the main ones
not a huge fan of the barbute with this little necro res too btw
LE tools has been the best one for a long while, maxroll is newer and not quite as good imo (but improves all the time)
Boneclamor is literally put in builds because it says 13 int
I personally will not convert fire aura even if it was mathematically better, I’m running Fire Aura lol not Brrr Aura or Zappy Aura
Some people say to go Cold convert so that the graphics aren’t as intense… they are missing the point of playing fire aura, if your screen is visible you aren’t stacking enough haha
i mean man is stacking sets
might as well
@calm plinth would appreciate you resending the planner with a working passive tree
so I can show you what I'd tweak from it
oh yea, lol totally forgot i didn't put the points in this variant xD good catch, thanks
gonna check later on again if it's showing properly, trying to get the setup from maxroll in the meantime
If i'm not mistaken, i went for this layout. was quite late when i finished last night, and was checking individual point allocations as well and which ones would be more optimal. was debating on the Blade Conduit, but dont think i will need it
indeed, vilatria gives a very good amount of flat base damage, and i have one setup that is still Work in Progress. It was simming higher numbers, but haven't fixed all the small issues i was running into
i do have the 3 points for it, just havent been allocated xD
Cold covert will suck because firebrand doesn’t boost it
on cold you have other scaling factors, not sure it will suck, but defo you wont be able to get the extra rez per stack of fire brand as More DMG multi, and the flat spell damage cuz it's specific element
the main argument for cold aura is frostbite shackles
yea
which is good particularly if you want to use madness for extra AoE
Everyone seems to think fire aura will be epic, but it ends up as more of a firebrand build when I’ve done it before, which is annoying with the stacks
but it's not a very strong argument
oh let people be excited 😆 we all know it's gonna be mediocre
My problem is I’ve tried fire aura builds twice before lol. Trying to talk myself out of it - I’ve had quite a re spellblades in the past.
Although I’ll prolly end up baited by spellblade again
ive never played spellblade before and between this and bladestorm i feel more confident in this
so cold dot fire aura it is
hey man if u like it, go for it, all we know is it's gonna be less of a meme now. maybe it will still be underwhelming
as a diehard fire aura defender I cannot possibly imagine how you're more confident in this than in bladestorm 
but all power to you!
I haven't played much mage so thats why i decided to go for it this season, i did dabble in with Flame Reave last season tho and i liked the overall feeling of Spellblade
yeah the last time i played mage was runemaster launch
i just feel like playing it again tbh
and the numbers look pretty nice plus should be a nice comfy levelling experience
They have made quite a few leaps in QoL for firebrand in the patch
hey, any tips i could improve on this build ?
https://www.lastepochtools.com/planner/BgRON9Dd
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (78) / Runemaster (10)
▸ Health: 2,872, Regen: 23.6/s
▸ Mana: 409.04, Regen: 12.8/s
▸ Attributes: 24 Str / 40 Dex / 135 Int / 30 Att / 35 Vit
▸ Resistances: 80% / 94% / 144% / 93% / 71% / 88% / 112%
▸ Endurance: 51%, Threshold: 1,021
▸ Dodge Chance: 14% (447)
▸ Armor Mitigation: 51% (3,242)
▸ Crit Avoidance: 99%
Don’t use that one. Let me see if I can get the one lud and I were tinkering with to save, scissor in builds were breaking le tools
Whats the best mage build for the new season?
Im returning to the game next season and want a good starter that will scale to late game
LB from Frozen is pretty nice
Melee or ranged?
Ty
Frozen aura cold res stack should be cozy(lizard max roll)
Lb is nerfed but not really with new corruptions, but it’s just lb runemaster again which didn’t really change much.
Shatterstrike and flame reave got a ton of love.
Melee spark charge lighting ss with enigma should be strong,
Frozen ss cleaver stack is strong
Flamereave jaspers is also strong
Id prefer ranged
Lb runemaster then
Thanks ill look into it
Or glacier sorc and just vibe with it til you want to change it up
Flamereave is sudo ranged compared to ss as well
Mana strike is ranged too with the node so that is a solid option too
I’ll drop you league starter and final optimal when le isn’t bugged. It’s bork right now.
Mana strike is blade dancer right?
spellblade
well to be fair its not spellblade as its a base skill but i guess you would want to go with the spell triggering route with mana strike
ole good classic linear optimization problem
Teaching some of those in calculus next week!
💀 one of the corruptions for staves is "Added Mana Cost" up to +8 at T7. stahp
it comes with Increased Spell Area, but imo not enough to warrant added mana cost as a drawback (and even with sorc mastery, c'mon)
if you're using that affix it's probably because increasing mana cost is an upside for you
not a lot of sources of that in the game
I get that would be the theoretical use case for it. I'm just saying that use case feels mostly not even just theoretical but imaginary
if sorc mastery weren't capped maybe
@calm plinth any luck on the planner
no, still bugging out on LETools side, i did put a screenshot earlier from what i think were the final allocations on spellblade nodes
@heady echo I applaud your dedication to this season. Take a look at my weird build idea?
btw, looked into your suggestion about DW, with Jormun's, but can't really make it work (not full set to make up for Legends Entwined bonuses) Need to see if a crafted belt instead of Orian's would be better to finish it that way
also, it's messing up my cold rez, which i need to figure out another way as well
Tag me in the build again? I just woke up so may have missed it
possibly crafted belt would fix that tho
Do the crafted belt. More is a more
You can also cleaver solution + jormunns crafted to strength stack for more tankyness
been over a decade since I last used those in uni
yea, but will need to reconfigure several other things if going for STR version - also, losing on the bonus from the weaver's amulet (set side) as there wont be a weaver weapon
Yah, lotta chatter lately. Couldn't find it lol https://www.lastepochtools.com/planner/BGzygepm
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (15) / Spellblade (51) / Runemaster (27)
▸ Health: 1,512, Regen: 32.64/s
▸ Mana: 217.18, Regen: 12.08/s
▸ Ward Retention: 336%, Regen: 219/s
▸ Attributes: 13 Str / 24 Dex / 103 Int / 13 Att / 20 Vit
▸ Resistances: 102% / 135% / 102% / 75% / 75% / 95% / 95%
▸ Endurance: 43%, Threshold: 488
▸ Dodge Chance: 5% (131)
▸ Armor Mitigation: 34% (1,796)
▸ Crit Avoidance: 4%
and i highly doubt that more tankiness is what this build will need xD on Tunklab it's simming 16k EHP
and that's just base, not including the ward/hit generation
Your red rings miss the stats for 10% dr by 7. Ez fix.
Imo there's a few stages too, midgame is legends entwined and is pretty cozy and then the one you're thinking of requires some specific stuff all at once to get going
Yah, it's at average. Between avg and max, I'm over.
Ah right
I have nearly everything saved somewhere but planner messing up doesn't help
I have the starter 100% saved, I’ll have to remake the finisher with frenzy belt. It keeps nuking my items and affixes
Let me DM you
My thought is this build if static orb is viable as ranged for mapping. Otherwise, will likely use glacier for the teleport / rime.
@vivid wedge seems like a lot of your damage should be coming from spells as opposed to attacks, have you considered Mad Alchemist as main weapon?
When it's ubertime, it goes back to snap freeze
Static Orb is great for mapping and bosses
Not sure what it does numbers wise since it’s cold convert and tribo is electric
Eh probably just keep frozen mh
lol
also, i might be missing something, but why are u not converting Volcanic to cold as well?
i discovered the planner bug 🤣
It’s converted in tree
remove the weapons and solve
Yeah it’s specifically scissor last night
ICANT
aaah, yea didn't see the base node in mage
might be weaver's gift as well, as i do have it as main weapon in my build and it's bricking the planner
Might be all weavers weapons trying to calc the amulet and going circular til page crash
Eh good call. Forgot about that thing
yea, removing the weapon fixed the skill tree. good catch 😄 @ionic bear and @heady echo
It feels like you're missing a lot of damage from VO nodes? Infernal Caster, Monolithic Eruption, Glyph of Fire are all really strong damage nodes that you're passing over to pick up a bunch of ignite chance and shrapnel damage.
@rough minnow when you open the planner, just remove the weapon and it will show you the passives
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,585, Regen: 36.6/s
▸ Mana: 379.38, Regen: 10.56/s
▸ Ward Retention: 388%, Regen: 261/s
▸ Attributes: 63 Str / 58 Dex / 179 Int / 33 Att / 39 Vit
▸ Resistances: 623% / 80% / 84% / 83% / 94% / 107% / 156%
▸ Endurance: 62%, Threshold: 1,106
▸ Dodge Chance: 14% (463)
▸ Armor Mitigation: 47% (2,908)
▸ Block Chance: 39%, Mitigation: 35% (968)
▸ Crit Avoidance: 91%
Negative. More dps and mana economy without those extra nodes. It's strictly for the application of frostbite.
I am also unsure why you're specced so heavily into attack speed; that doesn't synergize very well with VO, which seems to be your main source of frostbite
At least with 1.3.
I could probably tone the attack speed back, but the quick application of mana strike is nice considering VOs thirst.
so that special set bonus ring + totem ring is really better than double red rings? for RM LB high corruption?
also was the nerfs to LB build really a problem? or still s tier
Based on Frozen's video? Nah it'll be fine.
Legends Entwined isn't just important for the Ferebor ring, it's mainly important so you can use Ladle instead of the Vilatria staff
Yeah moved towards SS over time for that reason
SS + mana generator and running teleport over VO
So two things here: one it's in the tree, two the ring makes sure it's cold
If you don't plan on being hit, which is the best way to play high corruption, absolutely
had an actual shower thought thinking about your build. Frozen ire mh with a t7 -spell cost slammed
it dips melee and spell pretty hard
I have one slammed now. Forget why it was I didn't use it ... Oh yah, I think it lacks the pen? I'll double check
Hope servers still up
you have 1 hour
Also, to take advantage of those extra nodes in VO, there is a hit to duration and or cast speed, which is an overall detriment to DPS.
But is admittedly nice against the harbs on uber since it's upfront
just trying to simulate some gear for this idea. I've covered the base overlap of the gear with what i had before (missing a couple of affixes here and there, but anything to do with direct multipliers is covered, i think) I havent put the idols in yet, comparing my template before you told me which idols to put. Fire rez was sitting at 403% before and 623% after idols
- Losing on the Ruby set all together, because of Jormun's
- Seems like i have less stats overall (talking purely for Int/Str and Fire rez for scaling)
- The 20%more from Jormun, would that be calculated as e.g. 400% Fire rez (as more multy for FA) x 0.2 and it would be the 480% total multi in this scenario?
- I considered Decayed Scull as alternative for Barbute, would it be better?
- What else am I missing?
probably, shield slot is really good for fire rez
jormuns might not be worth, but you are attacking with other skills that have more multis
may be greedy but I considered ruby set over cleaver.
and viltaria helmet over barbute
jormuns amps everything, fire res only amps fire aura
Shattered worlds longer term?
i mean, yea that's true, but %-age wise Fire aura would be at least 75-80% of my overal damage
so part of the issue with your build is youre doing a lot of things at once
so nothing is omega strong
its kinda like ss glacier mana stacking. Does too much and has too much gear req to be actually functional in the short term
vilatria doesn't do anything for me as Fire, the extra stats from the Legends entwined wouldn't be as high to compensate for it, i think
yea, was thinking about it, just wanted to see where the STR stacking could be leading; will check Ruby instead of cleaver and scale up INT normally
you dont really scale around it, you may as well use kuzons set bonus too
i dont think you str stack fire aura, i think you go hard into fire res with like a rahyah and block
bear set with legends helm and glove is 85 stats
can get you a skill breakpoint from neck
For mores just multiply all of them together, 400% fire res -> 5 mult, Jormuns -> 1.2 mult, inferno -> 1.54 mult etc
Basically each more is a multiplier of 1+(% as a decimal)
might be greedy but https://www.lastepochtools.com/planner/Q0VXn1ld roughly had this in mind
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,848, Regen: 37.8/s
▸ Mana: 393.54, Regen: 10.56/s
▸ Ward Retention: 356%, Regen: 214/s
▸ Attributes: 69 Str / 54 Dex / 163 Int / 39 Att / 45 Vit
▸ Resistances: 580% / 83% / 91% / 90% / 101% / 70% / 134%
▸ Endurance: 62%, Threshold: 1,151
▸ Dodge Chance: 14% (443)
▸ Armor Mitigation: 41% (2,314)
▸ Crit Avoidance: 91%
yall need to slot stack duration and everflames if youre running firebrand
otherwise your free res will be dropping off nonstop
sorry, too many variations. this is what I am understanding.
Binary System + Scattered => 2 pairs of orbiting BHs
Binary System + Singularity => 1 BH w/ 100% more bonus
Binary System + Singularity + Scattered => only 1 BH
Binary System + Singularity + Scattered + Cascade => 2 BHs always, despite Cascde proc chance
do I have that right?
yup
this is something that can be done here
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,848, Regen: 37.8/s
▸ Mana: 393.54, Regen: 10.56/s
▸ Ward Retention: 356%, Regen: 214/s
▸ Attributes: 69 Str / 54 Dex / 163 Int / 39 Att / 45 Vit
▸ Resistances: 580% / 83% / 91% / 90% / 101% / 70% / 134%
▸ Endurance: 62%, Threshold: 1,151
▸ Dodge Chance: 14% (443)
▸ Armor Mitigation: 41% (2,314)
▸ Crit Avoidance: 91%
🍝 code, all around 😂
i friggin love that ring
the only time that i wouldnt be spamming Firebrand is when i'm using Surge, or not in range to attack for more than 4 sec, Flame reave will be more of a utility system as opposed to something i use to proc FA constantly, also I'm not planning to use any firebrand stacks consumed by X schenanigans.
So the extra fire rez would just be more multi vs rares/bosses if anything.
The only problem i see would be Ubberoth during phases and losing the stacks then, no?
I’m not sure that the stack refresh point in firebrand is necessary if you are using it as your main attack
moving pack to pack will feel bad if you drop 9 stacks
i wouldnt run firebrand without those nodes, having used it in the past
also your aura can kill shit before you get to it
I don't use binary. Always seemed broken and too much of an investment since I like collapse.
valid
In the past you couldn’t improve attack speed with firebrand, it won’t feel as bad to drop stacks since you get them back faster
its an opinion, not a rule. Imo i like cozy, other people like more active
Scattered need at least one point of cascade to work tho
like I cant play flay lich cuz you have to be tweaked out to maintain lich form, cant stop for a drink of water etc
can get 9 ward/stack
and ward on hit
seems nice
i think its probably worth running weavers over ruby tho
No flame ward?
dont get hit 😄
As a melee build?
Surely it's more worth than Volcanic orb
Like a bit less damage on bossing for the best defensive in the game
so LB losing like ~30% dmg this patch? I saw a video frozen sentinel , the uber abberoth kill looked slower than other classes. why they nerf?
No, for the build he's doing VO is the majority of his damage
Doesn't help enough for the build (at least 1.3). Will revisit next season when I hit Uber.
@heady echo would the spell fire damage on this pass through BH and apply to Pulsar/Collapse? it would be one more completed set. would this be worth it or not enough spell fire damage?
The what's ice barrage for?
technically not a melee build, as Mana strike is ranged in his example, and everything is proccing spells
So its a fully ranged build?
i'd say it would play more like mid-ranged as opposed to pure caster, but it's definitely not a melee-range build
should i think
@calm plinth https://www.lastepochtools.com/planner/BakyRPRy there (also how strange weaver's sword bricks the passive tree)
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (88)
▸ Health: 2,822, Regen: 37.2/s
▸ Mana: 386.46, Regen: 10.56/s
▸ Ward Retention: 350%, Regen: 211/s
▸ Attributes: 66 Str / 51 Dex / 160 Int / 36 Att / 42 Vit
▸ Resistances: 576% / 79% / 87% / 86% / 97% / 63% / 127%
▸ Endurance: 62%, Threshold: 1,124
▸ Dodge Chance: 13% (428)
▸ Armor Mitigation: 40% (2,256)
▸ Crit Avoidance: 91%
Ah, I forgot he set mana strike as ranged. Doesn't that absolutely tank your mana recovery for this build, though?
Only reason mana strike is ranged in this instance is to proc static orb. I hope it works a little for mapping, but for bossing it will be too much of a hit on mana economy losing 80%
I just don't see the point of running both IB and VO, surely you cut one for FW
Also IB underrated AF btw, great skill
You run both because Ice Shield on IB gives 60% more global cold damage.
back to the simming we go xD
if he cuts anything for flame ward it will be static orb, but its a fun idea build to stack max frostbite as much as possible
It works. Trying to kill Uber in under a minute now with my 1.3 glass build
Just curious
And frozen ire wasn't bad, but not enough
Lightning convert Firebrand does not make Inferno work off shock or something right
@heady echo baalzevuv77 on twitch if you wanna see some stackage
you could prolly drop Flame reave for Static if you convert.
but losing inferno seems ugh
Almost hit 15k stacks last night
holy wtf
Some percentage of those are procced by frost claw, though, and do basically 0 damage
Context please?
if only ew popped frostbite stacks
I tried a frostclaw frostbite build last patch and got to like 5000 stacks with it but the damage is just nothing because FC doesn't have the more multis for it
Stupid idea: use SS to turn ignite into frostbite
with carrion that turns it into bleed 😄
15k stacks of frostbite on uber
oh neat
Yah this is a personal challenge
That's the regular build actually beating uber. Just trying to not get hit for a minute here
Alright, break it to me. How viable/how far are mana guide builds able to go? And by that I mean, basically purely using mana guide to slide around through maps with focus on?
uber
Ooh awesome, ty!
Very viable. My mana guided sorcerer can beat Uber. I use the meteor belt and arcane ascendence. Frozen sentinel has done some interesting things with the focus pulse only in conjunction with those void gloves, sacrificial embrace I think. His pulse was hitting for 6 mil
His his Auto bombing lightning blaster with a fragment is even more effective
Hey, i am trying to make a build for a meteor mage, i am wondering if i use vilatria set which turn meteor to lightning, does it convert all the meteor firebased passive node into lightning? Also does it gives meteor lightning tag so that all lightning damage increase whether it's flat/% or other sources increase it's damage?
Just the staff affix or staff itself adds lightning tag. Set bonus adds a lot of flat lightning damage.
you mean craterborn? fire pen? no
Afaik, shrapnel is still fire.
That was my point yeh
it also does give it lightning tag but that's not very relevant for scaling damage as it would scale with lightning damage regardless
Hmm so vilatria set is kinda meh then?
Fire Aura a good starter perhaps?
doesnt seem to require anything in particular items wise to get started, yea
Is anyone planning on playing meteor and could help me cook a build?
this is from @harsh abyss when I asked him the same question.
https://www.lastepochtools.com/planner/A14R9b85
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)
▸ Health: 1,580, Regen: 20/s
▸ Mana: 433.61, Regen: 10.56/s
▸ Ward Retention: 467%, Regen: 53/s
▸ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
▸ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%
▸ Endurance: 41%, Threshold: 316
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 26% (1,149)
▸ Crit Avoidance: 99%
Meteor / Teleport / Focus / Snap Freeze / Lightning Blast
The weird part is how much scaling you get from lightning given it's not converted
But yeah
Looks like a great planner
Yeah with 200 int that's +100 lightning spell damage from the set bonus
x effectiveness
x 1200% lmao
Yeah, the thing about Ladle is that it gives you so much cast speed and More damage, that it makes it worth it to not convert.
is it worth sticking a random set on the offhand?
for legends entwined ? possibly, but gotta check whats the opportunity cost
I couldnt see what else to throw there tbh, as a sealed affix its a free +1, 5 all, 5 res
again, if u are using LE, then probably yes, but if not, might be better to just try sealing something else
Yeah, a reforged set is probably worth it
the attribute slam on the chest wojld go hard as well
There aren't really a lot of "generically good" catalysts
Yeah I didn't add any corrupted outcomes to my planner (except madness) because I'm not confident it will be feasible to get outcomes that you want
And with the nerfs to imprinting... we'll see how easy it is to farm copies of the uniques you want too
CoF for the win (?)
CoF for life
ill going mg because of the nerfs xD
But the way imprinting uniques worked last season was that they'd imitate the specific stats you used for the imprint, so a high roll Unstable Core would result in more high roll versions dropping
We don't really know the details on how it'll work now, but yeah I'm just playing it safe with planning
I think its just half the chance and less double t7's
I don't think they changed that aspect of it
It just means you can't use it to print red rings
I think the new standard of having two double t7's is now having 1 t7 and a corrupt
Yeah, very likely
with lp's 3 being super rare
3LP low level-ish items will still be possible, you're just not going to see as many 2LP level 80 items
yeah 3 lp spoon is gonna be easy still
this makes set items (with the ring) slightly more wanted right?
easier to find set items and yolo corruption on them?
The corrupt is quite hard on most items though, 1/60 chance on most non set items
shouldnt be too hard to find the enough set amu to get a corrupt you want
theres multiple good slams though
for the weaver amu i'd want madness (too sell), crit multi or all skill
Brutality or madness should both be popular
Yeah both of those are good
Stat stacking plays well with cleaver
I hope guile gets some buff
what ones that the haste on?
Someone is gonna make a stat stacking primalist with cleaver that gets a crazy number of stats
Build idea: using Flame Reave to trigger Frost Claw (converted to fire) with a Jasper's staff so i would apply the flat spell on FR and the flat melee on FC, hit Firebrand every 10 seconds or so to renew the stacks (remembering the stacks will double dip on both FR and FC).
I think I can push 500 on spellblade with enough sets
I mean you can stack like 500 on a LB this patch
but corrupts like the chest one
Primalist would be way more fun
which adds like 16 all stats on one corrupt is nuts
But only if everything else is corrupted which is great
Primalist is bette for the stat stacking because their tree is full of strength and attunement. Mage has some lameness where you want to take some int-nodes that do nothing except their threshold bonus because you're overwriting your int numbers with cleaver strength
Yeah but I'm not corrupting a 2 lp slam if 2 lp is hard
depends on the item
the video guides are saying that lightning blast got nerfed in this patch, but I don't see anything about lb in the notes. Anyone know what they are referring to?
Lb has a lot of sets
the offhand got slapped
Siphon absolutely corrupt, a lot of other stuff is 100-200 before you find one
you could do that but I'm pretty sure that you'd get much better results from spamming either spell on its own
Indirect nerf because Fragment of the Enigma (spark charges) got heavily nerfed
in addition to the above, they fixed the bug where convergence wasn't halving bounces from various secondary sources
ah, lightning damage got cut in half. I assume it will still be a good starter though
but overall as base LB loses 38% dmg but with changes this patch and new things it gets the dmg back in other ways
So you have nerfed # charges and nerfed damage per charge if not melee
Yeah it'll still be very good
like new idols. corrupts, more skill points with new weaver amulet etc..
just the extra points alone bring you back to only losing 18% dmg
Literally never thinking about crit..
what is the name of the weaver amulet?
120 is a good place
I'm not so sure, too much double dip in this case, plus the new mastery for Spellblade is tailored for these cases.
Abandoned Eyes of the Weaver
or even 100
yeah crit multi/ skills/ madness/ brutality will be the ones to hit
Unlike a lot of older set things where there's so many useless stats you want to reforge
its pretty solid as an item tbh
yeah, it won't be worth making a reforged version of, but it's good
you only need about 5 points for a threshold bonus with mage, if using weaver ammy you crit cap without some of the bs nodes and can take the vit/dex nodes in spellblade for extra stats. + vit idols
Yeah but there are other int nodes that are good. The ward/sec/int and flat crit node is great in spellblade
what im saying is with weavers you dont need the flat crit
oh for sure
And you can also offhand the cleaver, which means you have a lot more options for your other weapon
cleaver solution forgeguard probably nutty as well. Go animated armor with trex relic
so much phys pen for free
yeah for sure
No, best set in 1.3
Guys how do Shred Fire Resistance and Shred armor interact to increase the damage? Would that be acting as sources of More or increased damage? Also, would Shred Armor benefit only damage coming from Hit-Based, but not DOT?
So what build you all going first in 1.4?
btw @harsh abyss based on the set thing, I added this to the Pulsar build
are you doing stat stack pulsar?
Yeah I was looking at those
no, doing invokers because of the cold tag fix
cold tag wont be in day one i believe
meh
will be future patch
I know, I can wait
stat stack gets you 1 more skill point and 1 ring slot back
all negative resist (shred fire, penetration) adds together and is then a multiplier to damage
shred armor only applies to hit but yes, negative armor mitigation % is a multiplier to hit damage
I have to use Spine (I think) for BH
and ICRS on boots/belt
so I struggled to increase stats to the levels that the ammy wants
but Newt is noob so ... maybe?
you also still stack stats for Vilatria
Are there some synergy between black hole/meteor?
animated armor is gonna be wild with giga corrupted items
Invoker set is +5 skills with Legends Entwined
Unless you're getting up to 360 stats with the weaver amulet, it wins out
ammy stat stack is 5 skills on the ammy, +1 entwined, + ferebor entwined
Depends what other gear you have
im getting 600 stats with stat stack
so Shred and Pene are in the same bucket when it comes to multiplier of damage, just different ways to go about it, yea?
no 77s
I'm scared to link it because it is probably very very bad
but here's where I was at with Pulsar (work in progress)
https://www.lastepochtools.com/planner/oXzWL0KN
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (72) / Spellblade (8) / Runemaster (13)
▸ Health: 1,473, Regen: 20/s
▸ Mana: 395.25, Regen: 12.48/s
▸ Ward Retention: 270%, Regen: 23/s
▸ Attributes: 36 Str / 23 Dex / 110 Int / 23 Att / 23 Vit
▸ Resistances: 71% / 11% / 35% / 11% / 11% / 34% / 34%
▸ Endurance: 41%, Threshold: 295
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 23% (917)
my malatros stack is at 44 points on bhole after cold fix, let me see where i can hit with cleaver
thanks guys ❤️
Shred should have a max and penetration.. don't think does?
yea usually shred is up to a cap, pene if u can find ways could probably have total of 60-70%+
It doesn't, but Shred stacks additively with penetration because it lowers resistances
So if you shred to -20% fire resist, and then you penetrate 40% fire resist, it acts as if it was at -60% fire resist
Chef's kiss 😄
But some builds get crazy amounts of penetration, so if you're already penetrating 300% fire resist, adding another 20% from shred isn't super valuable
another common misunderstanding is the fact that enemies (for the most part) have 0 resistance and 0 armor, so shred res and penetration are a lot different than most other games where enemies can have quite high resistances
Yeah, for sure. And your resistances work very differently compared to other games too
So is shred valuable on a thing with 0 res?
https://www.lastepochtools.com/planner/ApbWxqDJ 38 point stat stack
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)
▸ Health: 2,913, Regen: 297.36/s
▸ Mana: 461.21, Regen: 12.32/s
▸ Ward Retention: 356%, Regen: 0/s
▸ Attributes: 153 Str / 46 Dex / 153 Int / 51 Att / 125 Vit
▸ Resistances: 401% / 66% / 90% / 63% / 65% / 152% / 176%
▸ Endurance: 57%, Threshold: 931
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 66% (5,530)
Season 4: Shattered Omens / 1.4
Mage (20) / Sorcerer (51) / Spellblade (34) / Runemaster (8)
▸ Health: 2,913, Regen: 297.36/s
▸ Mana: 461.21, Regen: 12.32/s
▸ Ward Retention: 356%, Regen: 0/s
▸ Attributes: 153 Str / 46 Dex / 153 Int / 51 Att / 125 Vit
▸ Resistances: 401% / 66% / 90% / 63% / 65% / 152% / 176%
▸ Endurance: 57%, Threshold: 931
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 66% (5,530)
get to use mh and oh
yes, it does what it says it does. shred/pen for 50% makes you deal 50% more damage
Excellent
in other games that shred for 50% could be worth way more however since an enemy going from taking 15% of elemental damage to 65% is a more than 4x damage boost
Nah, the opportunity cost for stacking that many stats is pretty significant
Awesome, glad to hear. I was considering doing mana guide, with LB and meteor proccing, and maybe now some lightning flame aura generation thrown in, due to the buffs. +1 spell damage per int, then another +1 per 2 int from vilataria, and a 140% spell damage efficiency sounded like it could be neat.
i mean skill points, capped crit and 3k hp barely trying
the weaver ammy + legends is a broken combo early on
or the mob could have 15% fire res and your 50% penetration is giving you 7,5% damage
then abusing the new idol layouts for vit stacking is nutty as well. I can get 50 additional stats off idols if i swap to reliquary nest
so void knight vit stacking with reliquary nest. sheesh. 90 vit purely off idols
You're giving up a lot of opportunity cost from your idols though
well yeah, this is skillpoint farming, going malatros gives up a more multi for ignite bhole
everything has tradeoffs i just wanted to see how far i could push stat stacking doing 1 t7 slams
easiest skillpoints when they fix the cold tag is gunna be the invokers set
and youll get more fire rez out of it
hmm didn't abyssal echoes get giga buffed in this patch too? and it has vit scaling?
theres a ton of vit scaling in void knight