#🧙┃mage

1 messages · Page 157 of 1

nimble shoal
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Corrupting it will probably lock it

heady echo
vivid wedge
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Oh good idea

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Ok that's definitely worth a try

harsh abyss
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I've never really built for SS, to be honest. I've mostly tested attack speed stuff using Battlemage's Endeavor though

heady echo
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Most consistent ss is probably gunna be 2 1hs

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Depends on 2h whiteout reproc how that feels

harsh abyss
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Yeah

vivid wedge
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Yeah I was looking at that 160% crit multi..

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Shattered lance sword + probably katana base if cold

left hill
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i wish the base subtype swap on corruption could work on uniques/sets. some of the outcomes would be so spicy

heady echo
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Also the new set weapons with crit multi from bleed and 20% more while duel wielding is nutty

vivid wedge
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Yeah it's not bad tbh especially if you're hitting a ton

heady echo
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I think we’re at like 7 or 8 higher than 40% more multipliers from tree, idols and sets

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I’ll count up the max more multi when I’m home

vivid wedge
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It's a little silly yeah

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It's just a weird tradeoff, because the set bonus is cool but conflicts with the sword passive in SS

stray comet
heady echo
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Cleaver solution as mh

harsh abyss
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But you want 2 swords for SS because more damage per sword

heady echo
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You can also craft a sword with % chance to bleed on it

vivid wedge
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The other jormun also

heady echo
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Vs a 20% more multipliers

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And if you add in bleed stacks you kinda get the crit multi back

stray comet
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I wonder if that's better than scissors or keen though

heady echo
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We can spreadsheet it

vivid wedge
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Also really liked the +damage on stuff like scissors, esp combined with spider amulet set bonus

stray comet
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i like the set weapon but i think i'll go for the primordial dagger instead

rotund ocean
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Only problem with primordial dagger is that it doesn't count as a sword for the crit multi bonus i dont think

stray comet
rotund ocean
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Yeah true

iron trail
#

Gonna run Lightning blast for endgame. What should I level with? Maxroll leveling guide is solid?

heady echo
#

For making the spreadsheet what would yall prefer to see? T7 attack speed cold melee and lightning melee? Any other stats on weapons? Maybe pen

heady echo
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Basically same as last season just new idol stuff and corruption stuff

stray comet
iron trail
heady echo
little pagoda
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use the maxroll glacier

heady echo
#

Or just spellblade and ignore new lb

harsh abyss
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I use LB for single target for leveling, but Ele Nova (with spark charges) for clear

heady echo
little pagoda
#

im still wondering if theres a proper meteor build

harsh abyss
#

Vilatria meteor is probably reasonably strong

stray comet
heady echo
#

it converts to lightning as well

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pretty much a must for ss now

harsh abyss
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Lightning SS is gonna be popular because 10 shocks is trivial compared to freezing

little pagoda
heady echo
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dread has a bluefeather fireball meteor build

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which seemed relatively easy to gear

harsh abyss
little pagoda
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its fine, im gonna go LB first until I get started anyway and switch over later om

cosmic dove
little pagoda
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when im bored of LB and have some spare currency to switch

harsh abyss
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Yeah should be easy enough

stray comet
cosmic dove
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btw @harsh abyss, on the silly pulsar meme build. since you have to use spine for BH and we talked using meteor or meteor/fireball as filler button skill, I'm assuming no FC on meteor because Spine has no mana cost reduction?

harsh abyss
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Nah, the only reason you're using meteor is for the Craterborn buff, and to use Fireball as a mana regen method

little pagoda
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wheres the glacier levelling build

vivid wedge
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I like lightning SS but I'm also not running into a ton of more nodes that rely on frozen

harsh abyss
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The big ones are: Winter's Boon (mana on kill), Glacial Smash (More damage) and Hoarfrost (Ward/hit) are all doubled on frozen

vivid wedge
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Which help, but by the time you get 10 shock stacks going, anything not a boss is dead I'd think

harsh abyss
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Yeah, I mean that's a general thing, nothing matters except on bosses, pretty much.

vivid wedge
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Yeah just mean the on kill triggers less valuable to me

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Other two fantastic

left hill
harsh abyss
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Yeah

vivid wedge
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I was really unclear whether they really meant the 'more' in that description

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Other parts of the tree they clarify with "global more xx damage"

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That node is just "+ damage"

left hill
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global just means it also applies to other things besides Shatter

"more" is more unless bugged. very intentional language

vivid wedge
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Sometimes they say more to mean added, which is usually increased

harsh abyss
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It says "More" in the description, so it's probably that

vivid wedge
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It's annoying where it happens

harsh abyss
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Usually "increased" has higher numbers, but 🤷‍♀️ tough to know for sure.

vivid wedge
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No, I'm with you until proven otherwise

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I'm just trying to avoid going lightning because the minute I do it starts looking like a vilatria/spark charge build

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Rather than a mourningfrost/SS build

heady echo
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292 more multi available, 386 more multi on high health. This is at 100 strength brutality conversion

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Now on to weapons and crit multi

vivid wedge
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You running cleaver bullshit?

heady echo
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Also thats 26 skill points with barely any mana efficiency

vivid wedge
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I'm hoping so

heady echo
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200 strength is 80 more multi

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global

vivid wedge
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Ok so that's a thing then, stack str run cleaver

heady echo
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err global melee if melee is 20 mana

vivid wedge
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Then torgun sword/belt

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Or whatever his name is

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,435, Regen: 76.68/s
▸ Mana: 321.51, Regen: 17.6/s
▸ Ward Retention: 536%, Regen: 40/s
▸ Attributes: 184 Str / 73 Dex / 184 Int / 28 Att / 30 Vit
▸ Resistances: 49% / 166% / 72% / 70% / 68% / 60% / 124%

Defenses:

▸ Endurance: 20%, Threshold: 897
▸ Dodge Chance: 13% (434)
▸ Armor Mitigation: 66% (5,538)
▸ Crit Avoidance: 62%

heady echo
#

this is my league start, super easy to gear with set items and jormuns is flat melee so converts to cold or lightning

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but now to check scissor, ( also you only lose 80 crit multi dropping a sword, but its 4 skill points so i dont even think the node is worth it.)

vivid wedge
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Mourningfrost is probably only worth running with cold tho

heady echo
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yeah im running with cold

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since im all stats + dex tree stacking

vivid wedge
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Kind of whether you run vilatria or mourning

heady echo
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ambition and lightning swap in the calcs

harsh abyss
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Scissor can also use the Weaver set for 50% stronger affixes

heady echo
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yea im gunna plug that in

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scissors just annoying af to farm imo

harsh abyss
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Yeah

stray comet
harsh abyss
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Good luck getting two good ones, lol

stray comet
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without scissors your only really using the amulet for +level

harsh abyss
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yeah

heady echo
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so you dont have to take int crit nodes

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since cleaver stacking those nodes are useless

vivid wedge
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Looks reasonable

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Don't love the mourningfrost tbh?

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It's not bad it's just you'd get more +dmg out of vilatria at your stats

hollow bolt
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Nvm I see it

cold nexus
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dreadful did a CoC meteor build video a few weeks ago, has anyone revisited that based on these patch notes yet?

harsh abyss
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I mean, it probably is just stronger

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No meaningful changes to meteor other than buffs

cold nexus
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nice

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i gotta look more into it

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never played sorc but i think ill make it my 2nd char this cycle

cosmic dove
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I think he has an updated video on CoC meteor for 1.4

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not 100% sure

stray comet
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with attribute stacking it is still quite strong

little pagoda
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i thought its base crit?

vivid wedge
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Also a legend entwined set

stray comet
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hmm let me check a different planner

harsh abyss
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If it was 1% increased crit per 40 attributes, it would be trash city

stray comet
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ahh yes, it's increased crit that's additive

calm plinth
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hey guys, just a quick one:
Scenario : Ring crafting
Seal T1 set A).
Craft T7 set B).
is that even possible?

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i know u cant directly craft T7, we are talking here swapping the T7 to land on it, but as it's already got a seal set affix, would it allow you to craft another one on top of it?

minor monolith
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No you can’t put two sets on one item, once it becomes a reforged set item it’s ineligible for the set shards

left hill
heady echo
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damn double scissor calcs looking good

harsh abyss
vivid wedge
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specifically for SS though because it's so point-hungry

harsh abyss
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You can't add a second set affix onto a reforged set item that already has one

calm plinth
harsh abyss
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Yeah, nah

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Once it's a "Reforged X <item>" you can't do anything funky with it

vivid wedge
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Hello, I'd like a Ferebor, a VolcanicOrbGuy, and an Invoker ring please

candid crescent
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well...legends entwined does exist

calm plinth
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haahahha RIIIIGHT ;d

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exactly, thats why i was asking xD

heady echo
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sheeshhhh

harsh abyss
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I wish I could get an Invoker + Abandoned amulet 😝

heady echo
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whiteout may be a bit too mana hungry

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max attack speed whiteout is 169 mana per second with only 1 scissor

harsh abyss
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yeah...

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That's always my worry with SS builds

heady echo
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if you are going attack speed builds, probably no whiteout

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2h builds, should go whiteout

rotund ocean
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There's a lot more mana recovery options this season though

harsh abyss
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Even 2H builds can get too fast for Whiteout

heady echo
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nothing is going to get you to 169 mana a second on 1 weapon

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let alone 2

harsh abyss
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Unless....

heady echo
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heres the sheet if my insanity makes sense

harsh abyss
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Butcher's crown?

heady echo
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you lose skill points going butchers

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like a lot of skill points

harsh abyss
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Yeah but you might be able to sustain your mana

rotund ocean
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butchers crown is only 4 times per 2 seconds, virtually nothing

heady echo
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i think you dont take whiteout on 1h builds and just get mana effciency to the max

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even if it dips your brutality conversion

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1 point in whiteout and all the mana efficiency cancel out so there is that

harsh abyss
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I mean, Blade Conduit by itself is 20 mana/sec with Butcher's Crown, you might be able to figure out a way to get there.

heady echo
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im rocking an urzils in mine

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can pump lightning res for more mana regen

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also foot of the mountain

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reduce the base cost down even more

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but at that point we are losing a ton of + skill nodes

harsh abyss
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Yeah, but being able to sustain double scissor might make it worth it

heady echo
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scissor is bis for spark charge ss for sure

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since you are 1h + engima

harsh abyss
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Yeah, makes sense

heady echo
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stack lightning res and convert fire aura as well to dip extra damage

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but enigma build doesnt care about mana cost on ss, it wants that super low since spell damage is the prio for spark charge

harsh abyss
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yeah

vivid wedge
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can you do the calc with clotho needle as well?

harsh abyss
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Clotho might be nuts, yeah

vivid wedge
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if you ran that with the 24% recast I'm wondering

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aspd isn't your limiter really it's mana

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80 base + 80 flat and all 1.5x

heady echo
vivid wedge
#

it'll get converted to generic spelldmg via spellblade passive which helps

heady echo
#

no strength stack for clotho so no 80% more at 200 strength

vivid wedge
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other thing: FOM is helped more by lightning probably

heady echo
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damn clotho has a BAR of 1.1

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sheesh

harsh abyss
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Yeah 2H swords can be fast

calm plinth
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guys for Fire Aura damage, which one would you say is better:

  1. +20 Intelligence (Orian)
  2. +40 Spell Damage + Frenzy (Immolator)
harsh abyss
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Depends on how much spell damage and stuff you're getting elsewhere

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20 intelligence is 80% increased damage (And 10 spell damage if you're using vilatria), which I think are the only things that really translate to fire aura

heady echo
#

Clotho averaging recasts is 3.6 attacks per second

calm plinth
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No vilatria, just for Fire, no conversions

heady echo
#

recasts dont affect mana costs so hard to calculate

harsh abyss
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Probably 40 spell damage, since 20 intelligence is 20 spell damage for aura

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But it'll depend on how much increased you have elsewhere

heady echo
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47 mana with foot of mountain or 78 without

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if you t7 melee damage clotho is 135 spell damage as well

calm plinth
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I think i can build up about 500% More through resistance easily, plus the other flat from my weapon, Firebrand ,and i'm already looking at a decent increase to fire damage as well

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feel like the 40 Spell will pull ahead

heady echo
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frenzy

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so you can stack fire aura faster

calm plinth
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yea

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we got a winner ;d

heady echo
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for SS enjoyers, avoid frenzy

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unless you want to be spamming more mana strike over ss

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I could see a world where someone slaps mana and mana regen on a clotho lol

harsh abyss
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If you're doing a fire aura build, Firebrand is the obvious choice

minor monolith
#

Just remember that faster attacks doesn’t always mean faster fire aura stacks if you are rate limited

harsh abyss
#

Every method of generating fire auras for spellblades is rate limited, isn't it?

heady echo
#

3 per second for crit, 3 per kill, 3 per thing hitting you

harsh abyss
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You have:
2/s from Enchant Weapon
3/s from Burning Hands
4/s procs (at 135% chance) from Firebrand
80% chance/second from Flame Walker
3/s from crit affix
3/s from kill affix
3/s from get hit affix
10/cast from Surge

heady echo
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attack fast enough and flame walker is 1ps

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if only they had flame aura duration mod

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is there DOT global duration mod anywhere?

harsh abyss
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I don't think so, no

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I was hoping deep in the spellblade tree, there'd be a threshold node that makes it last longer, but alas

hollow bolt
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I’m intrigued by this Clotho ss

minor monolith
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The only fire aura duration is the one in flame ward

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So 5.4 seconds I think?

heady echo
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=4*1.36

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yup 5.44 per fire aura

harsh abyss
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Yeah

heady echo
hollow bolt
#

Tbh if you go lightning ss you can also get lightning blast proccing lightning aegis which is just free 25% dr too

heady echo
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how hard do you want to scale lb?

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do you want the damage to come from ss or from lb?

hollow bolt
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from ss mostly lb just utility and extra damage prob

heady echo
#

kk

harsh abyss
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Does anyone know if the Conduit node in Surge gets converted to More fire damage with the Flaming Surge node?

heady echo
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probably not

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ehh maybe

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that might be an ask the devs question

harsh abyss
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yeah, I was gonna toss it in there if no one knew difinitively

elfin rapids
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Can 1)Black Hole Ignite 2)Wildfire Embers Ignite and 3)Fire Aura all three at the same time be scaled with Fire Resistance? Or the gearing process would become too bloated?

heady echo
minor monolith
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I think you can do all of them if you don’t expect too much from individual pieces

harsh abyss
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Correct. However, Black Hole scales SO much harder with fire resist that the benefit from Wildfire is pretty minimal

heady echo
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like you cant go fire aura area on idols since you need ignite chance and duration

minor monolith
#

You won’t be maxing fire aura but using it more for clear help

harsh abyss
#

Like, Black Hole gets 10% ignite per 1% fire resist and Fire Aura gets 1% more damage per fire resist

Wildfire gives ignite on HIT, so it won't affect either Black Hole (doesn't hit) or Fire Aura (doesn't hit), so unless you're also doing something else that hits it's not going to be valuable.

elfin rapids
#

The hit comes from Gravity's Guile and maybe Pulsar (not sure about Pulsar because it is less 30% DoT).

harsh abyss
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Yeah, if you're getting those it's fine. I don't think either of those will inherit the regular BH ignite chance though

elfin rapids
minor monolith
#

I don’t think wildfire is good at all, probably want one of the idol related primordial or a T8

harsh abyss
#

Yeah that's fair. Wildfire might be a good way to double up on that. I'm not about to do the math on if that 30% DoT loss is worth the extra hits.

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I doubt it is because BH ignite/sec is SO strong

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And also, BH has no shortage of places to spend points to get More damage

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So you're probably missing out on some of those for the opportunity cost

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,334, Regen: 20/s
▸ Mana: 335.35, Regen: 27.36/s
▸ Ward Retention: 504%, Regen: 241/s
▸ Attributes: 41 Str / 57 Dex / 160 Int / 31 Att / 23 Vit
▸ Resistances: 117% / 89% / 437% / 92% / 92% / 140% / 88%

Defenses:

▸ Endurance: 51%, Threshold: 467
▸ Dodge Chance: 8% (228)
▸ Armor Mitigation: 43% (2,523)

heady echo
#

you should be able to sustain SS with this, mana strike is on the bars and specced just in case

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you can go more set items for more + skills since SS scales a ton with skill points

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corruptions are nice to haves, not mandatory from the + skills you lose out on 20% more damage on SS

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I cranked the area to the max for clear, for single target bossing you may want some crit multi swaps

#

Tweaked the idols a bit

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,462, Regen: 20/s
▸ Mana: 332.24, Regen: 28.64/s
▸ Ward Retention: 504%, Regen: 257/s
▸ Attributes: 41 Str / 57 Dex / 160 Int / 31 Att / 23 Vit
▸ Resistances: 117% / 89% / 487% / 92% / 92% / 140% / 88%

Defenses:

▸ Endurance: 51%, Threshold: 720
▸ Dodge Chance: 8% (228)
▸ Armor Mitigation: 53% (3,468)

harsh abyss
#

Why not swap in Vilatria for Boneclamor?

heady echo
#

most of the damage is coming from ss

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boneclamor makes us more tanky

harsh abyss
#

Oh yeah, I was just thinking Vilatria gives you another skill point from Legends

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Not for the spell damage really

heady echo
#

if youre gunna so spell damage ss, you go engima and scissor

heady echo
#

and makes tanky

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vilatria you can do the same

harsh abyss
#

Yeah, makes sense

heady echo
#

its a preference thing

harsh abyss
#

Those idols are going to be a PITA to farm

heady echo
#

im also the type where if i slap on vilatria then ill try to amp the spells more

heady echo
harsh abyss
#

yeah

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We'll have to see

heady echo
#

if theyre low drop rate then ill have to rework a ton of builds

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cof can target farm idols maybe

harsh abyss
#

Yeah, COF for life

heady echo
#

This is what im thinking for 1h spark charge

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,339, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 398%, Regen: 205/s
▸ Attributes: 27 Str / 49 Dex / 163 Int / 27 Att / 39 Vit
▸ Resistances: 87% / 89% / 99% / 95% / 95% / 109% / 93%

Defenses:

▸ Endurance: 51%, Threshold: 1,018
▸ Dodge Chance: 17% (550)
▸ Armor Mitigation: 45% (2,677)
▸ Crit Avoidance: 68%

heady echo
#

after calcing scissor, its so good 1h

knotty skiff
#

It was actually never correct in LE Tools :D
I mean the logic for tags in LE Tools was invalid, I just fixed it based on the game code. Basically if Red Giant node is taken, then cold is swapped for fire and that's it. If not, then there's then a check for Binary System node which adds +cold tag. But this basically never happens, because fire conversion takes precedence, so it's dead code, maybe it was working in the past or layout was different. Anyways, in LE Tools the order of these checks was flipped, so it added cold tag.

#

Btw I checked code for setting tags in 1.3.* vs 1.4 and nothing changed, so this was always the case.

harsh abyss
#

Well... dammitt

heady echo
#

glacier mana refund might actually be viable if youre attacking 12 times a second with double scissor

harsh abyss
#

Oh well, hit-based BH has been pretty low on my list anyway, so NBD as far as I'm concerned.

harsh abyss
heady echo
#

ima tinker, itll look troll but yolo

harsh abyss
#

Especially since we have so much mana support

heady echo
#

foot of the moutain feels like a must on spellblade if you want to try to get past needing mana strike

harsh abyss
#

You could also go for cold DoT and have ice vortexes from glacier

left hill
heady echo
knotty skiff
#

Okay, I just checked the logic related to binary star in 1.4 to be sure. And it basically just sets count to 2 and recolors it (for some reason), no cold damage component.
Haha, in case of VFX color update the order of checks is different than the one used for tags:

if (binaryStar) { 
...
}
else if (fireConversion) {
...
}
heady echo
#

so it fits into the normal gameplay pattern

harsh abyss
harsh abyss
#

The cap of number of glacier 1% mana procs Glacier can get on bosses:

vivid wedge
#

Yeah I'm just struggling to get enough glacier procs

#

One glacier per 5 SS casts

harsh abyss
#

You could also get more mana so each proc restores more

vivid wedge
#

Definitely, I'm just making sure I'm on the same math

#

The one spike/target is limiting

left hill
#

Glacier can proc off the recasts too. Recasts fire a new (half-quantity) batch of ice spikes. So with whiteout (setting iceblink aside for now), you've got 60% chance average per direct use of Shatter. And each Glacier can crit twice (bc you disable large explosion), so you need 5 Glacier procs. would need 8.33 direct uses per second that way. edit: missed that the shatter glacier node makes 1 random glacier size not all (not disabled) explosions. ew.

iceblink lowers the direct uses needed, but until we have it confirmed if iceblink can proc off whiteout or itself hard to say exactly how much it changes. (and if it can't proc off at least whiteout it's kind of garbo tbh)

vivid wedge
#

I think the ice spike glacier doesn't cast glacier in full, so you only get one hit

#

You're either getting medium or small, but never both

summer sable
#

man so excited for lightning SS

heady echo
left hill
#

oh shoot, you're right, random size, i missed that. eww

heady echo
#

i think primal knowledge is a must in this glacier build

vivid wedge
#

Presumably not stat stacking

heady echo
#

nope no stat stacking, just new weaver set with attack speed on scissors

#

hits the breakpoint pretty easy

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can even go t5 attack speed

vivid wedge
#

Hmm you have a planner? Trying to visualize

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The math isn't mathing for me yet

heady echo
#

yeah im putting it together

#

take all the attack speed nodes in the passive tree and add it as well

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then also dont forget every attack is actually 3 with maxed whiteout

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so you only need to hit 6 attacks per second using 2 1.2 weapons on a 1.6 rate skill

vivid wedge
#

Yeah that seems crucial, even indirect casts count

heady echo
#

even with glacier youll still oom attacking this fast lol

#

but youll be able to attack longer

vivid wedge
#

...what do you want to bet that if you're hitting a billion times a second, that lightning wins

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Hmm maybe not actually, but not running mourningfrost is rough

heady echo
#

im not bothering with mourningfrost

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cant mana stack as well

hollow bolt
#

If it can then that’s big

heady echo
#

and you already get a ton of damage from the 50% ammy to your weapons

summer sable
#

would be exciting for 2H SS to be viable

#

lots of options that way

heady echo
#

yeah might make voidwinter turbo meta

left hill
hollow bolt
#

I’m thinking it can because in the wording there is no “direct” or “use”. Like it doesn’t say “with direct cast” or “when you use”. just says it can recast with 2 handed

left hill
heady echo
#

we can be caustiously optimistic though

vivid wedge
#

Voidwinter would be funny with mourningfrost

hollow bolt
#

Yeah someone test in legacy first thing if iceblink can proc off whiteout

#

on Thursday

summer sable
#

what about black blade of chaos?

left hill
#

also if it can proc off itself (24% for 2, then if each of those 2 have a 24% chance). very unlikely but wouldn't really break anything since it's a diminishing formula so worth checking

heady echo
left hill
#

ya, iceblink absolutely won't proc whiteout. whiteout hopefully procs iceblink. iceblink probably doesn't proc iceblink but would be neat if it can

hollow bolt
#

yeah I’d bet that iceblink can proc off whiteout but not the other way around. Regardless that still gives 2h viability

#

and mana efficiency since for mapping 2 clicks should at a minimum give you 5 casts. Just click twice per pack and move on

heady echo
#

32 mana regen + 11-14 back from glacier which costs 9 + ~6ish mana back per second from fire aura

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,112, Regen: 20/s
▸ Mana: 1,068.53, Regen: 19.04/s
▸ Ward Retention: 286%, Regen: 167/s
▸ Attributes: 11 Str / 46 Dex / 118 Int / 11 Att / 23 Vit
▸ Resistances: 73% / 75% / 61% / 86% / 81% / 115% / 77%

Defenses:

▸ Endurance: 57%, Threshold: 422
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 39% (2,123)

heady echo
#

had to hand calc a couple

#

if standing still we get wayyyy more mana back from glacier

#

if only frostclaw refunded mana on indirect cast

#

lb frostclaw firebrand might be real with foot of the mountain

summer sable
#

if mana positive from glacier why do you need mana strike

heady echo
#

youre still gunna oom

#

its 103 mana per second to maintain ss

#

with full FOM stacks

summer sable
#

thats a lot of mana

heady echo
#

yup

#

so the idea is glacier is helping partially refund and fire aura is helping and mana regen is helping

#

so you spend longer in burst windows

#

if i could mana stack up to 3k easily then it would be hella strong, but youd be giving up a lot for that

south yoke
#

hi guys, ignite scales with damage over time isnt?

heady echo
#

ya

#

and ignite duration

#

and fire pen

#

and more damage from the skill that applies the ignite

south yoke
#

thank you!!!

plain garnet
#

If I have a bunch of cold pen for frostbite, is frostbite duration a better damage stat at this point?

heady echo
#

are you a dot build?

plain garnet
#

Would be weird if I was asking about a hit build referencing cold pen for frostbite and duration

heady echo
#

yea duration would be better

#

didnt know if there was some interaction between # of frostbite stacks and some other skill

harsh abyss
#

You kinda want to balance all of them. There is a "right" number of stacks vs pen vs duration for the most damage

plain garnet
#

I know cold pen is a more multi, but adding more cold pen is an additive more multi, making it 3.1x instead of 3x, for example

#

But if I have very few sources of duration I'd imagine that's more more

heady echo
#

the biggest thing for dots is more damage on skill that applies it first

plain garnet
#

Sure.

left hill
summer sable
#

Frostbite does best with lots of little hits applying many stacks each

heady echo
plain garnet
#

You need something with a ton of more multipliers in the tree AND lots of little hits

heady echo
#

probably shatterstrike fits that bill

plain garnet
#

Shatterstrike is one that works, yeah.

summer sable
#

yea typically SS.

heady echo
#

though ice barrage is respectable

plain garnet
#

You can generate an absolutely obscene number of frostbite stacks with like, a harmony of the first mana strike frostclaw build, but they will do comparatively little damage

heady echo
#

a ss cast fc cast icebarrage with bluefeather might be fun

#

since fc is only 80% mana cost from melee, and bluefeather halves ice barrage

#

and ice barrage has a 20% global more multi in it

left hill
# heady echo a ss cast fc cast icebarrage with bluefeather might be fun

i feel like shatter isn't ideal for proc'ing FC since macuahuitl and warden's both are on use (so direct only). at that point mana strike is the same base rate and won't guzzle your mana. shatter has a little bit more % attack speed in its tree but not enough to be worth it in that scenario imo. bluefeather doesn't help shatter's cost but losing 48% of your max mana will hurt a lot to sustain shatter

heady echo
left hill
#

doesn't affect Macuahuitl or Warden's Echo though, so your FC procs are the same

heady echo
#

what do you mean? its a melee attack

#

or is it once per ss press

#

fc would trigger

left hill
#

it's per direct use / press, ya

heady echo
#

well thats shit

elfin rapids
vivid wedge
#

can different sources of fire aura on crit all be applied? eg idol prefix, helmet prefix, etc

stray comet
heady echo
stray comet
heady echo
#

i wish

#

catalyst also doesnt count for dual weild

#

but 175% more on melee spark charge is better than 20%

elfin rapids
#

Interesting, if you take the node Pulsar on Black Hole your multiplier is still higher than 1, it only "nullifies" the more damage from the two nodes that come before (Event Horizon and Umbral Core). 1.3 x 1.15 x 0.7 = 1.0465

#

It is not as bad as i thought.

heady echo
elfin rapids
heady echo
#

dont you just max out fire res and take reliquary nest to buff ignite duration, pen and fire res?

#

since bhole is like 10000 ignite chance and wildfire is only a tiny portion of that?

elfin rapids
#

I'm trying to make a mixed build. The meteors cast by Black Hole also are going to hit thus applying ignites from Wildfire.

#

But if i were to focus on BH only then i would do what you're saying.

heady echo
#

oh, adding fire fc as well to get more ignite procs?

#

since meteor can cast fc now

#

and -spell cost on firestarters makes FC almost free

elfin rapids
#

My idea is to scale both Fire Aura, Heat Wave and Wildfire Embers all 3 at the same time with Fire Resistance.

#

Probably is going to be shit lmao but i'm having fun theorycrafting.

elfin rapids
heady echo
#

yeah you need a firestarters torch with -spell in there

#

firestarts also gives a more multi against spreading flames target

elfin rapids
#

The problem is Firestarters competes with Spine of Malatros for the slot.

#

And those +6 levels are extremely important to Black Hole.

#

This is what i've cooked so far:

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (53) / Spellblade (27) / Runemaster (13)

General:

▸ Health: 1,404, Regen: 20/s
▸ Mana: 286.51, Regen: 12.32/s
▸ Ward Retention: 176%, Regen: 39/s
▸ Attributes: 2 Str / 2 Dex / 63 Int / 12 Att / 10 Vit
▸ Resistances: 420% / 19% / 43% / 16% / 54% / 26% / 26%

Defenses:

▸ Endurance: 20%, Threshold: 281
▸ Armor Mitigation: 15% (470)

heady echo
#

oh true

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (53) / Spellblade (27) / Runemaster (13)

General:

▸ Health: 1,404, Regen: 20/s
▸ Mana: 390.17, Regen: 15.36/s
▸ Ward Retention: 220%, Regen: 49/s
▸ Attributes: 2 Str / 2 Dex / 63 Int / 12 Att / 10 Vit
▸ Resistances: 730% / 19% / 43% / 16% / 54% / 26% / 26%

Defenses:

▸ Endurance: 20%, Threshold: 281
▸ Armor Mitigation: 15% (478)

heady echo
#

i think youll get a ton of ward from the immolaters set

#

err dungeon items

elfin rapids
heady echo
#

blessings mostly

elfin rapids
#

Didn't want to sacrifice my Fire Res blessing, but apparently is the only way 🙁

heady echo
#

maybe sac the globes

#

gloves*

#

youll get more pen from idols than it gives you

#

and can take better affixes on the glove slot

#

i honestly dont see a way of doing all 3 with spine and wildfire embers

#

spine is more like a ima 1 shot uber weapon

weary hornet
heady echo
#

3t7 sheesh

weary hornet
#

These are gonna be a lot of fun next season.

heady echo
#

specially with reduced cost

weary hornet
#

Yeah, the 3T7 boots pretty hard to get.

heady echo
#

sad that the rings cant go to 0 speed

#

maybe turbo speed orb will be better

weary hornet
#

That and the LP4 sword are the most notable items. The other shit is bricked.

weary hornet
#

downloading the VOD now. Will transcribe and upload to YouTube shortly.

vivid wedge
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 2,752, Regen: 36.72/s
▸ Mana: 991.96, Regen: 14.08/s
▸ Ward Retention: 298%, Regen: 149/s
▸ Attributes: 53 Str / 49 Dex / 124 Int / 23 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 92% / 65% / 108% / 132%

Defenses:

▸ Endurance: 61%, Threshold: 698
▸ Dodge Chance: 13% (409)
▸ Armor Mitigation: 52% (3,349)
▸ Crit Avoidance: 93%

weary hornet
#

I don't see how you're going to recovery mana ...

#

You start with a ton at least.

vivid wedge
#

Glacier casts and fire aura on crit, principally

heady echo
#

eating fire auras, new 120 mana passive and glacier

weary hornet
#

Oh yah, Glacier.

vivid wedge
#

There's fire aura on crit in every spot I could think of

heady echo
#

./- cost on foot of the mountain

weary hornet
#

Will be curious to see. Should take a look at using glacier as your teleport too.

#

And rime is nice.

vivid wedge
#

Yeah glacier is in a bit of a weird spot as a mana generator

#

Doesn't need to do anything else so can be utility

heady echo
#

glacier as tp not a bad idea

#

it wont do a bunch of extra damage

#

but ss is damage

weary hornet
#

If it's just utility, definitely put those two points in for teleport!

vivid wedge
#

Tbh I was just going to use unspecced teleport

#

But the cooldown is lower on glacier iirc

heady echo
#

just need to test if casting it from ss puts it on CD and tps you

weary hornet
#

Yah, it adds cd when you spec as a teleport

heady echo
#

you have 3 passives you can take back on the fire aura to cold conversion. You already convert in the flame ward skill

heady echo
#

if so, cant use it as tp, if it doesnt, itd be a great tp

subtle fjord
#

that would be hilarious, but doesn't feel like how a trigger would work

#

HH isnt teleporting bros

vivid wedge
#

It doesn't but why use glacier

weary hornet
vivid wedge
#

5 sec cooldown either way

heady echo
#

ah

#

yea no point

vivid wedge
#

And mage passive for teleport

#

I mean cool factor, absolutely there

heady echo
#

if mana is an issue you can take a point or 2 out of whiteout

#

you have crazy attack speed already

vivid wedge
#

Yeah I'm not sure when I'm gonna hit the breakpoints for IAS

weary hornet
#

Also has a fun little red cosmetic :)

subtle fjord
#

I only used Glacier tp on a RM for the cold slot, I have no idea if there is any actual utility in there for teleport usage

heady echo
#

hell yea, last bears tech

heady echo
#

go ahead and brutality your neck, you have the strength for it

vivid wedge
#

I also took back the sorc passive points to slot them in the int/endurance node

#

Not hurting for crit

heady echo
#

yeah i wish letools would fix the weaver neck

#

i keep being baited

#

@vivid wedge unstable core -> wings of argentus, same slam

#

+2 skill points

#

err 1

vivid wedge
#

Mana though

heady echo
#

oh true

#

i think if youre trying to mana stack glacier you dont go legends

vivid wedge
#

No source of haste though which I hate

heady echo
#

but instead go reliquary

vivid wedge
#

It's a skill level thing honestly, SS is so hungry

heady echo
#

reliquary + wings

vivid wedge
#

But it's only +3 atm

heady echo
#

youll get more %

#

you arent factoring in the stat levels from amulet

#

since LE tools doesnt work with ammy yet

vivid wedge
#

I'm mentally adding 2 and even then

#

That just gets me the rest of the crit multi passive

heady echo
#

corruption slam on body and neck as well for + levels

#

more levels into shiver is more area and cold pen

#

also missing 20% more on Breadth of cold

#

dont need cleanse on belt since EW cleanses. Can take mana regen. Preference thing though

#

i dont think the idol alter is doing the enhanced suffixes

#

nvm

#

he posted idol alters are calcing

vivid wedge
#

man I love the bloody nib for SS builds

#

but nest would be nice

heady echo
#

swapping idol alter to t7 increased suffix and prefix gives you 100 more mana

#

also you have too many omen idols, remove the straight ups and swap the bottom 2 to 1x4s and itll work

#

fixed your idols, you lost some mana, but gained 40% more damage

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 2,551, Regen: 42.84/s
▸ Mana: 996.2, Regen: 14.08/s
▸ Ward Retention: 298%, Regen: 149/s
▸ Attributes: 53 Str / 49 Dex / 124 Int / 23 Att / 47 Vit
▸ Resistances: 66% / 70% / 78% / 92% / 79% / 114% / 138%

Defenses:

▸ Endurance: 61%, Threshold: 658
▸ Dodge Chance: 13% (409)
▸ Armor Mitigation: 51% (3,261)
▸ Crit Avoidance: 93%

vivid wedge
#

huge thank you, not as up on idols

heady echo
#

yeah their tricky

#

im also minmaxing now and trying to conver you over to armor and reduced damage from crits vs dodge

#

so you get more effective armor

vivid wedge
#

yeah I was enjoying the dodge rating --> endurance threshold from FOM

#

but it's not as effective generally

heady echo
#

Take a look at this

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 2,491, Regen: 42.84/s
▸ Mana: 1,046.64, Regen: 14.08/s
▸ Ward Retention: 282%, Regen: 143/s
▸ Attributes: 53 Str / 49 Dex / 116 Int / 23 Att / 47 Vit
▸ Resistances: 81% / 85% / 93% / 82% / 92% / 114% / 138%

Defenses:

▸ Endurance: 61%, Threshold: 842
▸ Dodge Chance: 7% (196)
▸ Armor Mitigation: 73% (7,694)

heady echo
#

the rolls on armor are tight but you have 22% more armor mit

vivid wedge
#

73% is insane

heady echo
#

maxed out balls to the wall

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)

General:

▸ Health: 2,499, Regen: 36.72/s
▸ Mana: 1,564.93, Regen: 22.4/s
▸ Ward Retention: 332%, Regen: 369/s
▸ Attributes: 53 Str / 49 Dex / 141 Int / 23 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 65% / 92% / 108% / 132%

Defenses:

▸ Endurance: 55%, Threshold: 844
▸ Dodge Chance: 7% (196)
▸ Armor Mitigation: 74% (7,849)

heady echo
#

all the best corruptions i can think of

vivid wedge
#

some of these are insane but if you hit them you could start taking points out of mana efficiency on SS

heady echo
#

yup

#

set items are easier to corrupt as well

#

also your slams are not t777s so corrupting isnt that big a deal

#

just make sure to have a backup before corrupting

#

weapons i probably wouldnt corrupt tbh

#

necklace already does enough and scissors are annoying to farm

vivid wedge
#

yeah I think amulet looks doable, unsure if brutality worth it

#

vs just +1 pt + mana

heady echo
#

yeah i swapped it to all skills mana

#

you need 100 strenght to make brutality worth it and it reks your armor

vivid wedge
#

I'm really tempted to go for wings of argentus honestly

heady echo
#

argentus with mana corruption would work great

#

and you get 20% DR while moving

#

not that you want to move, but helps with the random mob one shots

#

im not sure volcanic orb is doing much for you

#

compared to a frebors double int slam

vivid wedge
#

yeah idea was that it adds another thing that has a ton of more multipliers and is relatively painless to keep up

heady echo
#

i tunklabs the build, you have 5k stable ward

#

thats without attacking

vivid wedge
#

lol

#

ferebors though would 1) free up a slot for teleport which gives stats + haste, and 2) put me back in the +3 skillpt range

paper anchor
#

ward supremacy back all over again

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)

General:

▸ Health: 2,499, Regen: 36.72/s
▸ Mana: 1,595.17, Regen: 24.24/s
▸ Ward Retention: 346%, Regen: 378/s
▸ Attributes: 53 Str / 46 Dex / 148 Int / 30 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 65% / 92% / 108% / 132%

Defenses:

▸ Endurance: 61%, Threshold: 832
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 74% (7,849)

heady echo
#

and TP gives you resistances and armor for 8 seconds

#

and haste chains with fire aura

harsh abyss
#

Do we have any idea how hard it's gonna be to get T7 corruption outcomes? Is it just completely random 1-7?

#

I worry we're gonna be sitting here with like... T2 chance to blind on hit or some shit

heady echo
#

but be able to replace the gear you corrupt easily cuz its 25% chance to brick

#

or higher

harsh abyss
#

Yeah, just like POE. Never corrupt anything you're not ready to lose.

heady echo
#

urzils actually scales like crazy with firebrand

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,441, Regen: 20/s
▸ Mana: 564.44, Regen: 24/s
▸ Ward Retention: 388%, Regen: 199/s
▸ Attributes: 39 Str / 33 Dex / 182 Int / 41 Att / 33 Vit
▸ Resistances: 89% / 67% / 367% / 66% / 91% / 59% / 83%

Defenses:

▸ Endurance: 57%, Threshold: 761
▸ Dodge Chance: 9% (273)
▸ Armor Mitigation: 47% (2,823)
▸ Crit Avoidance: 91%

heady echo
#

180 increased mana regen from max stacks of firebrand

#

40 mana per second on this gear max stacks firebrand

ashen glacier
#

best build is still LB RM? s4

heady echo
#

it will still be strong

ashen glacier
#

also is red ring bis for that?

#

i really dont wanna farm that again 😄

heady echo
#

but i think spellblade will be stronger

harsh abyss
#

I mean, Red Ring is BIS when you have it, but it's rarely required for a build to function

#

Oceareon is a good second and feels a lot more common

proven haven
#

idk if this is actually good though, I guess it's okay

ashen glacier
#

how much dps can LB RM do in comparison

#

fast uberabberoth?

weary hornet
heady echo
#

@proven haven new neck with two scissors might be more flamereave damage

#

since 50% more from the scissors stats

weary hornet
#

heh. Imagine having this on 1.4.

heady echo
proven haven
#

Idk, napkin math

proven haven
#

Without any added melee slammed

#

Since spell to melee, and the new SB passive, melee to spell, and back to melee for flame reave

heady echo
#

oh damn

proven haven
#

Yep its a lot

heady echo
#

138 per scissor flat with max t7 slam

#

Corrupted added melee on jasper is 77, per scissor is 42, jasper probably still pulls ahead

harsh abyss
#

Don't forget that the affixes are 1.5x with the new weaver set

heady echo
#

i dont think corrupted would apply

harsh abyss
#

Nah, the legendary affixes though

#

Jasper also can't get attack speed, which sucks

heady echo
#

ohhhh

#

207 with amulet

#

that pulls ahead of jasper on dw

#

and +4 to melee skills vs +3 to flame reave

proven haven
#

Slam crit multi and pen on jasper

#

Or corrupt the melee thing, I forget

heady echo
#

does attack speed matter, or are these just massive single hits

harsh abyss
#

Gotta have attack speed to stack Jasper stacks

heady echo
#

also if im reading the spellblade passive right, 40% of added melee damage on the weapon is gained as added spell damage

#

jasper stacks wont add their base damage

#

which also means no enchanted idol +melee + spell shenanigans for the spellblade passive, only for flame reave and fc conversions

harsh abyss
#

Correct, BUT Flame Reave mega hits are melee, which is what he was stacking for. And Flame Reave has a node that converts spell damage to melee damage. So the 40% that gets added as spell damage (probably) gets added BACK as melee damage. Plus all the spell damage on jasper gets added as melee damage for it

#

I'm always reminded of how bad mana regeneration is. I noticed there's a corruption for Omen idols that is "1% mana regen per 100 mana", and was wondering about how much you could get if you stacked up 5 of those with the sorc threshold version, and... 100% increased mana regen per 1000 mana sounds like a lot, until you remember that it is an additional 8 per second

heady echo
#

Yeah I’m playing around with firebrand providing lightning resistance stacks to convert to 2% mana regen

#

Max stack firebrand is 180 increased mana regen

harsh abyss
#

I'm thinking about keeping things simple with a spellblade. Just... fire aura fire brand.

robust junco
#

Are you sure the fire res convert?

heady echo
#

Yeah if converted to lightning

#

Yeah

harsh abyss
#

It says it does

robust junco
#

Oo

heady echo
#

If only we could convert firebrand to cold, it’d be so much ward retention

tribal veldt
#

what we cookin, urzil's pride?

heady echo
#

Ya

#

40 base mana per second with real gear normie rolls.

robust junco
#

That's new

heady echo
#

urzils stack with firebrand is 180 increased mana regen by itself, 45 flat spell, 45% attack speed and 135 spell crit

#

Infinite max chain lbs anyone?

robust junco
#

Spell Crit?

#

From where?

heady echo
#

Yeah, there’s a spell crit from stacks node

harsh abyss
#

oh, he's including all the firebrand nodes

#

I was like... How does Urzils give all that?

tribal veldt
#

it's spell crit multiplier

heady echo
#

Urzils + firebrand node lol

tribal veldt
#

which is better

heady echo
#

Oh yeah sorry spell crit multi. I don’t care about base crit as a spellblade

#

You cap it breathing

tribal veldt
#

really the buff that stands out to me is that Ardent Branding is now a clickable node without making the skill feel horrible

#

everything else is gravy

harsh abyss
#

Yeah, it sucked the way it worked before

torn sluice
#

Primalist main here looking for a change of pace. Spellblade looks 👌 for next season. Firebrand + Fire Aura going to be strong?

heady echo
#

Anything spellblade will be face roll

torn sluice
#

Hot

pulsar schooner
#

Melee and delayed damage is a negative in my opinion. But for people who like spellblade fantasy it should be a upside 😂

heady echo
#

With enough area melee isn’t exactly melee 😄

pulsar schooner
#

You know what I mean 🙂

#

But this time for the love of god Iam not leveling glacier for the 5th time I try spell blade rework and level with it and go into monos with it

tribal veldt
#

also spellblade is still as squishy as it ever was, so you either accept the random rip's or focus a lot of gear on fixing that

heady echo
tribal veldt
#

conjured armor is nice I guess but everything else was already there

harsh abyss
#

Arcane Warden is going to be giving a LOT of ward decay threshold as well, by comparison

weary hamlet
weary hamlet
eager sparrow
atomic bough
#

I have 6x flame reave 2h characters..now all meta rerollers are going to play it...makes me so sad

eager sparrow
#

Meta is LB

weary hamlet
#

flame reave doesn't look particularly broken so fotm rerollers arent gonna touch it with a ten foot pole

atomic bough
#

good

rotund ocean
#

real meta is freeze stacking shatter strike, but don't tell anyone, it's a secret

atomic bough
#

real gamers dont care whats meta..we care about whats fun

rotund ocean
#

phew, good thing I'm not a real gamer

#

that was a close one

atomic bough
#

yea, people care about numbers in infinite scaling system...crazy

mental hamlet
#

This is the first time i have a complete selfmade build and i can't wait to play just just for that reason and to test the lightning conversion of shatter strike !

weary hamlet
woeful steeple
#

considering LB isnt really getting any nerfs apart from a item. Still be really viable im assuming

robust junco
#

Frozen sentinel made a video about the nerf, it seems to be around a 15-20% nerf dmg wise

woeful steeple
#

thanks Vlad

glossy quarry
#

spark charge melee

#

spellblade

#

or shatter strike

#

hmmm

#

isnt shatter strike more beginner friendly?

robust junco
#

Spellblade and shatterstrike go together, I think you made a mistake here

atomic bough
robust junco
#

They are asking between Spellblade or shatterstrike, which one is more beginner friendly

#

I'll challenge you to show me a non Spellblade shatterstrike character 😁

#

So either they wanted to so for example shatterstrike /Flame reave or shatterstrike/Firebrand

#

Or Spellblade/Sorc or Spellblade /RM

#

This is what I want by mistake

#

Ofc playing what you enjoy is the best way to play the game 😎

abstract scaffold
robust junco
#

😂

#

May Orobyss save your soul

left hill
weary hamlet
weary hamlet
#

fr they should fix mana strike hitbox/animation for starters

robust junco
#

I mean, spark Charge shatterstrike is right there too

#

That's why I ask for clarification

weary hamlet
#

is it even good now after the nerf of that spark charges on 40+ mana skills node, how was that called again

harsh abyss
heady echo
#

They’re very stingy with mana regen considering there’s no mana potion like poe

tribal veldt
#

personally a big fan of the constraints on mana cost (usually, sometimes stuff slips by as Void Knight players well know)

#

means it's very easy to know at a glance how much you need to solve for it with any given build

heady echo
#

The problem is ss is pigeonholed into gen spend. I hit 160 mana cost on ss per second with a single scissor

#

If I invest hard into mana regen I should get a little bit more out of it

left hill
#

i'll keep saying it until people stop sleeping on it, Focus Null Profusion with CRS (incl. on idols now that altars buff that up) and a bit of manastacking

tribal veldt
#

I've been using that for a while and now I have the right to be sick of it 😂

#

there's also butcher's crown

little pagoda
#

maybe a bit less as your likely not gonna find a 2 t7 for a while

heady echo
proven haven
minor monolith
#

Just the extra part of the belt was changed

heady echo
#

ahh ok

#

wait did the belt double dip before?

minor monolith
#

Not really? The belt didn’t give a way to doom did it?

#

The ring gave you doom and the belt an extra bonus on top

heady echo
#

yeah last season if you had ring and were melee you also went belt

#

so belt was giving more on top of dooms what reads as increased

#

so 16% increased melee damage taken with max stacks of doom on target. which if its just an increase not a more, doesnt seem like that much

minor monolith
#

It’s a pseudo more since it’s increased dmg taken as a debuff on enemies not part of your increased pool

heady echo
#

ah ok

minor monolith
#

There aren’t many ways of getting that type of effect

heady echo
#

i mean they coulda just put more on the effect

#

if its doing the same thing

minor monolith
#

But very similar an idea to penetration

heady echo
proven haven
#

Added damage

heady echo
#

Oh I’m dumb

#

Sorry for 500 million questions I just wanna get better at calcing damage

cosmic dove
#

Don't worry about that. I have 501 million I have asked/will ask so no one will notice 😉

heady echo
#

I at least got to calc scissor with new ammy vs jormunns katana yesterday correctly a well rolled scissor on spellblade is op

abstract scaffold
#

Not me, I never ask questions because I'm perfect 😀

stray comet
#

i actually had a look at your planner, i like the reforged ammy option and primordial gloves rather than the ring

ashen glacier
#

Compared to other classes how much dps will RM LB do after the nerf?

#

like no more fast uber abberoth like other classes can do?

heady echo
#

can also dex stack a mourningfrost, but i like foot since we are going to be standing still anyways, may as well get more SS out before having to mana strike

#

since ill be cof, most stuff is just gunna be whatever i have to work with

cosmic dove
#

thinking about how to max ICRS (within reason) for BH
has anyone math'ed out the new idol system for this?

weary hornet
#

Ugh. Fractured crown gonna be a bear to farm with stupid imprint changes.

heady echo
harsh abyss
cosmic dove
#

ICRS is on belt, boots
BH has it's buff to straight CD reduction
any other tricks I should plan for?

half pollen
#

3.5 second cd black hole is what I go for

#

Anything beyond that is probably not worth it

left hill
cosmic dove
left hill
half pollen
#

Im not playing an arpg to press more than two buttons!

cosmic dove
#

that's better than most LE players 😉
"what's a good zero button build that can kill uberaber?"

nimble shoal
cosmic dove
#

I'm not sure there's room for opal rings, but maybe

harsh abyss
#

Also, they did themselves no favors with that blinding light chestpiece, lol

ashen glacier
cosmic dove
#

I always find it humorous regardless of which ARPG
devs: "we want meaningful combat"
players: "can I make a build with just a traversal skill that clears a map/dungeon/echo in 30s and one shots the ultimate pinnacle boss?"

ashen glacier
#

le has both options tho

weary hamlet
ashen glacier
#

should be piano builds and classic arpg builds, optional

weary hamlet
#

at this point it's not a bug but a feature

ashen glacier
#

you guys all doing LB RM?

#

did they nerf that wall dot trick build

flat hedge
#

Anyone cooking ignite-conflagerate? The idol stuff seems promising for jacking up the ignite duration.

stray comet
#

I enjoy playing a piano build, as long as it's doing meaningful damage

weary hornet
# heady echo are you doing mana stacking again?

Not an insane amount. Lose too much dps if I do. Fractured crown is just the best helmet in the game for that meteor build. For helm, think imma do a vilatria forge and forego the entwined in lieu of red ring or oceareon until I get a proper fractured crown. T8 on vilatria forged staff (crit multiplier) provides huge value and makes crafting much much easier as well. Can also use ward if I go that route.

abstract scaffold
#

I like a variety of playstyles so more people enjoy the game 😀

cosmic dove
weary hornet
#

Also considering my frostbite stacking volcanic orb since loot is so easy to procure for that build.

harsh abyss
weary hornet
#

And spellblade changes tasty af

ashen glacier
#

but will in s4

#

is any Sorc build looking good?

weary hamlet
weary hornet
stray comet
weary hamlet
weary hornet
#

Have an insane 7755 7s int sealed vilatria helm, tho. That can never be duplicated.

weary hamlet
cosmic dove
weary hornet
flat hedge
weary hornet
#

I wanted to do an ignite build with these gloves since bleed is so easily stacked:

left hill
#

my build evolution, latest update:

weary hornet
#

Looks like this will be the last night to play before server maintenance tomorrow morning. Hold your loved ones close and cherish the last moments.

ashen glacier
#

not a fan of spellblade i wanna be in the back shooting lightning not melee

weary hamlet
flat hedge
#

I make that mistake a lot. I keep thinking it affects all skills, but it's spells only

harsh abyss
weary hamlet
#

blue band you mean? Any self cast build with fixed mana regen (like mana strike) would be a big beneficiary like self cast meteor

harsh abyss
#

err yeah

weary hamlet
#

or COC(k) meteor for that matter

flat hedge
#

Frost Claw has some mana generation too that could work nicely with BB

weary hamlet
#

frost claw, runebolt, or even fireball if you are running meteor

left hill
harsh abyss
#

I guess that's my point. It CAN work for things, but there's always been something better

weary hornet
left hill
#

ya, the opportunity cost of no t8 or no other primordial unique is steep

harsh abyss
#

exactly

weary hamlet
#

golden rule of MTG: instead of playing one bad card to buff another bad card, just play two good cards

flat hedge
#

but you could do a whole multi-card combo and achieve nothing of value. that's the real magic

weary hamlet
#

or you could play any format in ~2020+ and have it be full of one or zero card combos and dumb one card engines

flat hedge
#

tragic. why even play Gregory

heady echo
weary hamlet
#

thankfully I dipped even before the UB crossover bullshit

heady echo
#

And almost free for the meteor casts

harsh abyss
weary hornet
#

Oooo that'll be cute. I'm a big fan of frost claw.

shadow relic
#

I'm pondering trying to do something with fire aura. Does anyone know if the idols that give 'chance to cast fire aura on crit (max 3 per second)' are unique and independent of each other? Or do they stack additively?

Scenario examples, with three idols giving +15% chance to cast fire aura on crit (up to 3 times per second)'

Scenario 1: I have a 45% chance per crit to cast a fire aura, up to 3 max per second

Scenario 2: I have a 15% chance to cast a fire aura per crit, rolled individually for each idol, up to a max of 9 fire auras per second total

minor monolith
#

1

shadow relic
#

Darn. Okay. Well, frees up some idol slots at least lol

harsh abyss
#

Yeah there aren't a lot of uncapped ways to get fire aura going

minor monolith
#

You will want a decent amount of that % to hit the cap though 3/s isn’t free

shadow relic
#

Does that also go into the same bucket at "+% chance on crit for fire aura" on gear? The idol one?

harsh abyss
#

yeah

minor monolith
#

Yeah it does

shadow relic
#

Double darn, okay lol ty.

minor monolith
#

Especially because most people won’t be stacking crit super hard

#

Since crit doesn’t affect damage

shadow relic
#

True, that is counter-productive for DoT

harsh abyss
#

Yeah, but spellblade gets so much crit for free

shadow relic
harsh abyss
#

Especially if you use the new weaver amulet and stack up enough stats to get +2 or more stats

minor monolith
#

Say at 67% crit and 50% proc from idols/gear that’s still needing to hit 9 times a second to cap

shadow relic
#

I'm counting around 12.5 per second max, from the sources I found (not counting fire aura when hit cause meh, also not counting transcriber's graver cause I wouldn't want to stand in glyph of dominion, but dual wielding could be +2.4 more per second I guess). So that's like, 50 at max sustained fire auras, with a 4 second duration?

minor monolith
#

You can definitely get more than 12.5 a second

#

And it’s 5.44s duration thanks to flame ward

harsh abyss
cosmic dove
shadow relic
#

Ooh, I see, the duration one too

minor monolith
#

The one that buffs flame wards duration also applies to aura

shadow relic
#

for flame ward, increases fire aura, didn't realize. And it's passive, not just while flame ward is active?

minor monolith
#

Yep

shadow relic
#

Cool beans

harsh abyss
cosmic dove
harsh abyss
#

I mean, Pulsar should get you there for everything but uber

#

And meteor is classically pretty bad at uber

cosmic dove
#

but it got buffs! 😉

harsh abyss
#

I mean, 25% effectiveness boost is no slouch for meteor

cosmic dove
#

yeah and I just want to understand things like how BB would fit in, if heat flux is a good idea or not, CoC vs manual casting, etc

harsh abyss
#

It would be manual cast, if you want CoC meteor, Frozen has a pretty good guide that I think he updated for 1.4

#

(Also frozen's guides will always be better than anything I put together)

ashen glacier
#

They nerfed that bugged DOT build?

#

where u stack strength

harsh abyss
#

Brand of Deception? I don't think it changed

shadow relic
#

What are the flame aura sources? I guess I'm not up to date on uniques lately, haven't played in a season or two (nor never cared to try fire aura before either)

  • 2 fire auras per second from enchant
  • 4 fire auras per second from fire brand
  • .5 from flame walker passive
  • 3 from burning hands passive
  • 3 per second from +% chance to cast fire aura on crit
    (Ignoring chance to fire aura when hit, and skipping distintigrate generated auras, flame reave has 40% per use, but that seems less optimal than fire brand use.)

= 12.5 per second. What am I missing?

#

Oh wait, I guess surge, though, how do the mechanics of that one work? Node says "100% chance to cast fire aura when consuming a stack of dormant energy" - If I have ten stacks, is that 1 or 10 auras?

ashen glacier
#

are those rings hes using that much better? i see some set stuff going on

harsh abyss
#

Ferobor is another complete set via Legends Entwined, which is +1 all skills and all the other benefits that LE provides

ashen glacier
#

oh wow

#

is legends entwined hard to get? vs rr

harsh abyss
#

WAY easier

#

Like it's not even a comparison

ashen glacier
#

niceee. i was so upset last time i played every build i was playing used RR and I was MG

#

it was really really rough

harsh abyss
#

Yeah

ashen glacier
#

fantastic

harsh abyss
#

Basically, kill every rift beast you come across and you'll be able to buy one before you finish the story, or maybe slightly after

ashen glacier
#

i think every day i made millions but the price went up 100million each day 😄

#

so i gave up

harsh abyss
#

Yeah, farming red rings is no fun, for sure.

ashen glacier
#

any build without them is gonna be real fun as MG

#

ill probably try that one i linked

#

first

harsh abyss
#

I'm CoF for life, so 🤷‍♀️

ashen glacier
#

hah

#

im a AH enjoyer in every game love the dopamine hit log in open bank big bucks

harsh abyss
#

Dealing with an economy isn't why I play games 😝

ashen glacier
#

yeah i get that

harsh abyss
#

I have to do that too much IRL

ashen glacier
#

economy annoying IRL enough to deal with it x2 😄

weary hamlet
#

all 10 will turn into shit though

harsh abyss
#

I actually like Oceareon more than Red Ring personally, but I know it's technically worse

#

10% more damage done and 4% less taken > 10% less taken

#

But this season is going to be season of the Invoker, for me

#

Lemme just get a casual +7 to ele nova and RI

weary hamlet
#

I mean I like it more as well but more often than not in LE your survivability is the bottleneck, not damage

harsh abyss
#

yeah

left hill
mental hamlet
#

Just to say, enjoy the set amulet all it last because it is so powerfull that they will probably nerf it next league xD

minor monolith
#

It does seem quite strong

mental hamlet
#

After thinking, the primal ring is strong too and they didn't touch it.

weary hamlet
harsh abyss
#

120 attributes is pretty reasonable for +1 skills I think. Most builds won't be realistically seeing more than +2, which is what it seems like they're comfortable having.

harsh abyss
#

And you HAVE to use the set item to get the +skills, which means no reforged versions unless you somehow don't care about that more than everything else it offers

abstract scaffold
little pagoda
tribal veldt
#

@lucid cliff Saw your comment under the guide, posted a response there too, but tl/dr: I didn't really update it for 1.3, so now it's properly up-to-date with primordial items and such, whereas it wasn't before 🫡

little pagoda
#

that chest corruption that gives all attributes is kinda nutty as well

minor monolith
harsh abyss
#

Yeah, I just mean that the +skills being forced on the item (not reforged) means that it's a lot more constricted in its use

#

So it's not THAT overpowered

little pagoda
#

its still pretty juicy

#

I think it's technically possible to get 480 on the LB build

#

but 360 should be easy

harsh abyss
#

A lot of the "technically possible" situations are at a steep opportunity cost though

minor monolith
#

It takes effort to be better than the other +skill amulets so I think it’s fine

little pagoda
harsh abyss
#

Exactly. If you care more about the +skills than the other things that Nihilis and Exulis and stuff offer, then you can build into it

little pagoda
#

I guess your not getting +2 day 1 so its fine

minor monolith
#

Rip evolutions end

harsh abyss
#

Yeah, they basically killed it

steel steppe
#

I just did some tests with a spellblade using battlemage and shatter strike... it looks very very promising

little pagoda
#

Its an easy choice on LB because of how much you can stack + legends intertwined + vilatra or whatever its called

steel steppe
#

using shatter strike to trigger lightning blast + glacier (not yet in the video) + maybe frost claw (not yet in the video)

mild bluff
#

theres no way to change the trigger on shatterstrike right? like its always just the ice spikes or glacier

steel steppe
#

the character has literally 0 spell damage now, and only proc lightning blasts

#

but it's already busted and able to do 500c

abstract scaffold
# minor monolith Rip evolutions end

Nahh, I'm totally going to use it. Where else am I going to get my... uh... 15% res- No nihilis already has that... I guess 6 all attributes is nice? Yeah, that

mental hamlet
#

Oh you made me realize that they change Iceblink for Shatter Strike

#

It works with 2h now

#

So still no change for the affix shard of Shatter Strike ? Is it included in convertion ?

pulsar schooner
nimble shoal
steel steppe
#

also, this build will be casting around 10 glaciers per second :

#

it should help with clear 🙂

mental hamlet
#

Is there anywhere I could report the shard thing so that I can get an answer ?

#

The forum, this discord ?

pulsar schooner
steel steppe
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (15) / Spellblade (67) / Runemaster (8)

General:

▸ Health: 1,489, Regen: 27.2/s
▸ Mana: 273.62, Regen: 13.44/s
▸ Ward Retention: 208%, Regen: 79/s
▸ Attributes: 33 Str / 39 Dex / 89 Int / 25 Att / 25 Vit
▸ Resistances: 55% / 95% / 55% / 52% / 52% / 77% / 77%

Defenses:

▸ Endurance: 51%, Threshold: 298
▸ Dodge Chance: 8% (250)
▸ Armor Mitigation: 41% (2,359)
▸ Crit Avoidance: 110%

steel steppe
#

weapon should have shred instead of chill maybe... i just put in the planner the one i have currently

#

i still dont know which idols to use... probably sth with +spell dmg, but need to test it

#

the only unknown is, how well is glaciar mana recovery gonna work

#

and how much max mana does it need to feel good

pulsar schooner
#

Hit once -180% mana 😂

harsh abyss
pulsar schooner
steel steppe
#

realistly you only need 2lp sword and chest

#

the rest 1lp will do just fine + whatever the corruption will bring

#

except the sword no items are mandatory

#

also, notice that the video I made showcases the damage with 0 spelldamage, so even with much much worse gear, in s4, you will do waaay more dmg simply because of spell damage conversion

cosmic dove
#

is there a trick to convert craterborn to lightning pen if meteor has been converted by vilatria?

harsh abyss
#

Negative, you can't

cosmic dove
#

Son, I am disappoint

harsh abyss
#

Indeed

weary hamlet
#

don't try to find logic in how conversions work in this game, especially with subskills

cosmic dove
#

I really hope the Binary System cold tag / Collapse cold tag thing is fixed in 1.4 despite letools changing it back and forth

harsh abyss
#

It's not, Dammitt checked it for us

cosmic dove
#

right but isnt his build 4 days old or something?

#

er the build he datamined

harsh abyss
#

🤷‍♀️

half pollen
weary hamlet
#

they are gonna fix it in a hotfix on release <- you are here

cosmic dove
#

heh, indeed. but I didnt make that up. somewhere here said that was how he was able to put up the 1.4 letools immediately.

harsh abyss
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)

General:

▸ Health: 1,580, Regen: 20/s
▸ Mana: 433.61, Regen: 10.56/s
▸ Ward Retention: 467%, Regen: 53/s
▸ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
▸ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%

Defenses:

▸ Endurance: 41%, Threshold: 316
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 26% (1,149)
▸ Crit Avoidance: 99%

harsh abyss
#

Before you ask, yeah no staff, you just don't convert to lightning. BUT Vilatria gives you all that flat lightning damage that makes up most of your damage.

little pagoda
#

its basically like the LB build xD

harsh abyss
#

Well, the LB in this build is just so you can clear and upkeep aegis

#

You could swap it for Static Orb and probably have a better time

little pagoda
#

I mean the gearing is basically the same as a LB build

harsh abyss
#

oh yeah

#

Vilatria builds are pretty much all the same

#

Gearing, passive tree, you name it

shadow relic
#

Wondering if anyone can clarify a mechanics question for me:

Does this node here give a damage multiplier only to hits from Firebrand, or to all damage done to enemies affected by the spreading flames?

little pagoda
#

the vilatria, ferox, legends, weaver amu combo is insane tbh

cosmic dove
#

just so noob Newt understands, why does the +1 spell lightning damage per 2 int affect meteor if it isnt converted?

harsh abyss
#

Just a casual 54% more damage for Flame Auras, basically