#🧙┃mage
1 messages · Page 157 of 1
Oooo smart
I've never really built for SS, to be honest. I've mostly tested attack speed stuff using Battlemage's Endeavor though
Most consistent ss is probably gunna be 2 1hs
Depends on 2h whiteout reproc how that feels
Yeah
Yeah I was looking at that 160% crit multi..
Shattered lance sword + probably katana base if cold
i wish the base subtype swap on corruption could work on uniques/sets. some of the outcomes would be so spicy
Also the new set weapons with crit multi from bleed and 20% more while duel wielding is nutty
Yeah it's not bad tbh especially if you're hitting a ton
I think we’re at like 7 or 8 higher than 40% more multipliers from tree, idols and sets
I’ll count up the max more multi when I’m home
It's a little silly yeah
It's just a weird tradeoff, because the set bonus is cool but conflicts with the sword passive in SS
You mean this? how would you apply bleed with SS
Cleaver solution as mh
But you want 2 swords for SS because more damage per sword
You can also craft a sword with % chance to bleed on it
The other jormun also
1 is plenty imo. It’s just crit multi per sword
Vs a 20% more multipliers
And if you add in bleed stacks you kinda get the crit multi back
I wonder if that's better than scissors or keen though
We can spreadsheet it
Also really liked the +damage on stuff like scissors, esp combined with spider amulet set bonus
i like the set weapon but i think i'll go for the primordial dagger instead
Only problem with primordial dagger is that it doesn't count as a sword for the crit multi bonus i dont think
yeah it doesn't but that's ok, it adds base crit chance, +4 levels and +40 Pen
Yeah true
Gonna run Lightning blast for endgame. What should I level with? Maxroll leveling guide is solid?
For making the spreadsheet what would yall prefer to see? T7 attack speed cold melee and lightning melee? Any other stats on weapons? Maybe pen
Frozen has a vid on lb in 1.4
Basically same as last season just new idol stuff and corruption stuff
Atk speed, cold melee or lightning melee is a good start
Yeah I saw it. He said LB is mediocre for leveling.
Glacier for leveling
use the maxroll glacier
Or just spellblade and ignore new lb
I use LB for single target for leveling, but Ele Nova (with spark charges) for clear
You burn a primordial slot for pen that is on the ss relic traitors tounge gives same skill levels
im still wondering if theres a proper meteor build
Vilatria meteor is probably reasonably strong
The SS relic is for cold, if it works for lightning as well then yh probably not worth running
Lightning SS is gonna be popular because 10 shocks is trivial compared to freezing
I just wanna press a button and watch meteor clear the screen but every build I see is some sort of stupidly weird proc build
Pretty much
I can slap together a basic planner for you, if you like
its fine, im gonna go LB first until I get started anyway and switch over later om
as discussed ^^ this is the LE way. why cast it when you can cast something that casts something that casts something? 😛
that said meteor is one of the ones that you might be able to get away with manually casting
when im bored of LB and have some spare currency to switch
Yeah should be easy enough
you do lose out on base crit with traitors, if i can offset that somewhere else then probably primordial ring is bis
btw @harsh abyss, on the silly pulsar meme build. since you have to use spine for BH and we talked using meteor or meteor/fireball as filler button skill, I'm assuming no FC on meteor because Spine has no mana cost reduction?
Nah, the only reason you're using meteor is for the Craterborn buff, and to use Fireball as a mana regen method
I like lightning SS but I'm also not running into a ton of more nodes that rely on frozen
The big ones are: Winter's Boon (mana on kill), Glacial Smash (More damage) and Hoarfrost (Ward/hit) are all doubled on frozen
Which help, but by the time you get 10 shock stacks going, anything not a boss is dead I'd think
Yeah, I mean that's a general thing, nothing matters except on bosses, pretty much.
plus, not frozen-specific, but lightning-specific, 4% More/Shock is so good
Yeah
I was really unclear whether they really meant the 'more' in that description
Other parts of the tree they clarify with "global more xx damage"
That node is just "+ damage"
global just means it also applies to other things besides Shatter
"more" is more unless bugged. very intentional language
Sometimes they say more to mean added, which is usually increased
It says "More" in the description, so it's probably that
It's annoying where it happens
Usually "increased" has higher numbers, but 🤷♀️ tough to know for sure.
No, I'm with you until proven otherwise
I'm just trying to avoid going lightning because the minute I do it starts looking like a vilatria/spark charge build
Rather than a mourningfrost/SS build
292 more multi available, 386 more multi on high health. This is at 100 strength brutality conversion
Now on to weapons and crit multi
You running cleaver bullshit?
Also thats 26 skill points with barely any mana efficiency
I'm hoping so
Ok so that's a thing then, stack str run cleaver
err global melee if melee is 20 mana
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,435, Regen: 76.68/s
▸ Mana: 321.51, Regen: 17.6/s
▸ Ward Retention: 536%, Regen: 40/s
▸ Attributes: 184 Str / 73 Dex / 184 Int / 28 Att / 30 Vit
▸ Resistances: 49% / 166% / 72% / 70% / 68% / 60% / 124%
▸ Endurance: 20%, Threshold: 897
▸ Dodge Chance: 13% (434)
▸ Armor Mitigation: 66% (5,538)
▸ Crit Avoidance: 62%
this is my league start, super easy to gear with set items and jormuns is flat melee so converts to cold or lightning
but now to check scissor, ( also you only lose 80 crit multi dropping a sword, but its 4 skill points so i dont even think the node is worth it.)
Mourningfrost is probably only worth running with cold tho
Kind of whether you run vilatria or mourning
ambition and lightning swap in the calcs
Scissor can also use the Weaver set for 50% stronger affixes
Yeah
that's why i suggested it, w
Good luck getting two good ones, lol
without scissors your only really using the amulet for +level
yeah
and base crit
so you dont have to take int crit nodes
since cleaver stacking those nodes are useless
Looks reasonable
Don't love the mourningfrost tbh?
It's not bad it's just you'd get more +dmg out of vilatria at your stats
How much mana regen do you have?
Nvm I see it
dreadful did a CoC meteor build video a few weeks ago, has anyone revisited that based on these patch notes yet?
I mean, it probably is just stronger
No meaningful changes to meteor other than buffs
nice
i gotta look more into it
never played sorc but i think ill make it my 2nd char this cycle
This is flat added crit chance, not base crit
with attribute stacking it is still quite strong
i thought its base crit?
Also a legend entwined set
hmm let me check a different planner
Flat added crit is base crit, it's not INCREASED crit, which is the other normal way you get crit
If it was 1% increased crit per 40 attributes, it would be trash city
ahh yes, it's increased crit that's additive
hey guys, just a quick one:
Scenario : Ring crafting
Seal T1 set A).
Craft T7 set B).
is that even possible?
i know u cant directly craft T7, we are talking here swapping the T7 to land on it, but as it's already got a seal set affix, would it allow you to craft another one on top of it?
No you can’t put two sets on one item, once it becomes a reforged set item it’s ineligible for the set shards
oof, ya, that's disgusting lol
yeah its great, just doesnt show up in le tools so builds look wack
damn double scissor calcs looking good
Search out FrozenSentinel's crafting guide for T7 items. The TL:DR is after you use the glyph of despair to seal the set item, you craft the affix(es) you want on there, and then use the Rune of Havok to change the T7 to (hopefully) the affix you want.
specifically for SS though because it's so point-hungry
You can't add a second set affix onto a reforged set item that already has one
ty for the info ❤️ already know that method. my question was about potentially having 2 sets on one ring, which would be stupid broken, but yea xD
Hello, I'd like a Ferebor, a VolcanicOrbGuy, and an Invoker ring please
well...legends entwined does exist
sheeshhhh
I wish I could get an Invoker + Abandoned amulet 😝
whiteout may be a bit too mana hungry
max attack speed whiteout is 169 mana per second with only 1 scissor
if you are going attack speed builds, probably no whiteout
2h builds, should go whiteout
There's a lot more mana recovery options this season though
Even 2H builds can get too fast for Whiteout
Unless....
Butcher's crown?
Yeah but you might be able to sustain your mana
butchers crown is only 4 times per 2 seconds, virtually nothing
i think you dont take whiteout on 1h builds and just get mana effciency to the max
even if it dips your brutality conversion
1 point in whiteout and all the mana efficiency cancel out so there is that
I mean, Blade Conduit by itself is 20 mana/sec with Butcher's Crown, you might be able to figure out a way to get there.
im rocking an urzils in mine
can pump lightning res for more mana regen
also foot of the mountain
reduce the base cost down even more
but at that point we are losing a ton of + skill nodes
Yeah, but being able to sustain double scissor might make it worth it
Yeah, makes sense
stack lightning res and convert fire aura as well to dip extra damage
but enigma build doesnt care about mana cost on ss, it wants that super low since spell damage is the prio for spark charge
yeah
can you do the calc with clotho needle as well?
Clotho might be nuts, yeah
if you ran that with the 24% recast I'm wondering
aspd isn't your limiter really it's mana
80 base + 80 flat and all 1.5x
yea let me plug it in
it'll get converted to generic spelldmg via spellblade passive which helps
no strength stack for clotho so no 80% more at 200 strength
other thing: FOM is helped more by lightning probably
Yeah 2H swords can be fast
guys for Fire Aura damage, which one would you say is better:
- +20 Intelligence (Orian)
- +40 Spell Damage + Frenzy (Immolator)
Depends on how much spell damage and stuff you're getting elsewhere
20 intelligence is 80% increased damage (And 10 spell damage if you're using vilatria), which I think are the only things that really translate to fire aura
Clotho averaging recasts is 3.6 attacks per second
No vilatria, just for Fire, no conversions
recasts dont affect mana costs so hard to calculate
Probably 40 spell damage, since 20 intelligence is 20 spell damage for aura
But it'll depend on how much increased you have elsewhere
47 mana with foot of mountain or 78 without
if you t7 melee damage clotho is 135 spell damage as well
I think i can build up about 500% More through resistance easily, plus the other flat from my weapon, Firebrand ,and i'm already looking at a decent increase to fire damage as well
feel like the 40 Spell will pull ahead
for SS enjoyers, avoid frenzy
unless you want to be spamming more mana strike over ss
I could see a world where someone slaps mana and mana regen on a clotho lol
If you're doing a fire aura build, Firebrand is the obvious choice
Just remember that faster attacks doesn’t always mean faster fire aura stacks if you are rate limited
Every method of generating fire auras for spellblades is rate limited, isn't it?
3 per second for crit, 3 per kill, 3 per thing hitting you
You have:
2/s from Enchant Weapon
3/s from Burning Hands
4/s procs (at 135% chance) from Firebrand
80% chance/second from Flame Walker
3/s from crit affix
3/s from kill affix
3/s from get hit affix
10/cast from Surge
attack fast enough and flame walker is 1ps
if only they had flame aura duration mod
is there DOT global duration mod anywhere?
I don't think so, no
I was hoping deep in the spellblade tree, there'd be a threshold node that makes it last longer, but alas
I’m intrigued by this Clotho ss
Yeah
what element u want? lightning or cold?
Tbh if you go lightning ss you can also get lightning blast proccing lightning aegis which is just free 25% dr too
from ss mostly lb just utility and extra damage prob
kk
Does anyone know if the Conduit node in Surge gets converted to More fire damage with the Flaming Surge node?
yeah, I was gonna toss it in there if no one knew difinitively
Can 1)Black Hole Ignite 2)Wildfire Embers Ignite and 3)Fire Aura all three at the same time be scaled with Fire Resistance? Or the gearing process would become too bloated?
technically yes, the issue will be your idols
I think you can do all of them if you don’t expect too much from individual pieces
Correct. However, Black Hole scales SO much harder with fire resist that the benefit from Wildfire is pretty minimal
like you cant go fire aura area on idols since you need ignite chance and duration
You won’t be maxing fire aura but using it more for clear help
Like, Black Hole gets 10% ignite per 1% fire resist and Fire Aura gets 1% more damage per fire resist
Wildfire gives ignite on HIT, so it won't affect either Black Hole (doesn't hit) or Fire Aura (doesn't hit), so unless you're also doing something else that hits it's not going to be valuable.
The hit comes from Gravity's Guile and maybe Pulsar (not sure about Pulsar because it is less 30% DoT).
Yeah, if you're getting those it's fine. I don't think either of those will inherit the regular BH ignite chance though
I don't think they will, but i'm fine with that. I'm more worried about having too much affixes to make the build work.
I don’t think wildfire is good at all, probably want one of the idol related primordial or a T8
Yeah that's fair. Wildfire might be a good way to double up on that. I'm not about to do the math on if that 30% DoT loss is worth the extra hits.
I doubt it is because BH ignite/sec is SO strong
And also, BH has no shortage of places to spend points to get More damage
So you're probably missing out on some of those for the opportunity cost
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,334, Regen: 20/s
▸ Mana: 335.35, Regen: 27.36/s
▸ Ward Retention: 504%, Regen: 241/s
▸ Attributes: 41 Str / 57 Dex / 160 Int / 31 Att / 23 Vit
▸ Resistances: 117% / 89% / 437% / 92% / 92% / 140% / 88%
▸ Endurance: 51%, Threshold: 467
▸ Dodge Chance: 8% (228)
▸ Armor Mitigation: 43% (2,523)
you should be able to sustain SS with this, mana strike is on the bars and specced just in case
you can go more set items for more + skills since SS scales a ton with skill points
corruptions are nice to haves, not mandatory from the + skills you lose out on 20% more damage on SS
I cranked the area to the max for clear, for single target bossing you may want some crit multi swaps
Tweaked the idols a bit
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,462, Regen: 20/s
▸ Mana: 332.24, Regen: 28.64/s
▸ Ward Retention: 504%, Regen: 257/s
▸ Attributes: 41 Str / 57 Dex / 160 Int / 31 Att / 23 Vit
▸ Resistances: 117% / 89% / 487% / 92% / 92% / 140% / 88%
▸ Endurance: 51%, Threshold: 720
▸ Dodge Chance: 8% (228)
▸ Armor Mitigation: 53% (3,468)
Why not swap in Vilatria for Boneclamor?
Oh yeah, I was just thinking Vilatria gives you another skill point from Legends
Not for the spell damage really
if youre gunna so spell damage ss, you go engima and scissor
boneclamor double dips the dex/int of SS
and makes tanky
vilatria you can do the same
Yeah, makes sense
its a preference thing
Those idols are going to be a PITA to farm
im also the type where if i slap on vilatria then ill try to amp the spells more
if they drop like candy from the echo chains then it will be fine
if theyre low drop rate then ill have to rework a ton of builds
cof can target farm idols maybe
Yeah, COF for life
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,339, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 398%, Regen: 205/s
▸ Attributes: 27 Str / 49 Dex / 163 Int / 27 Att / 39 Vit
▸ Resistances: 87% / 89% / 99% / 95% / 95% / 109% / 93%
▸ Endurance: 51%, Threshold: 1,018
▸ Dodge Chance: 17% (550)
▸ Armor Mitigation: 45% (2,677)
▸ Crit Avoidance: 68%
after calcing scissor, its so good 1h
It was actually never correct in LE Tools :D
I mean the logic for tags in LE Tools was invalid, I just fixed it based on the game code. Basically if Red Giant node is taken, then cold is swapped for fire and that's it. If not, then there's then a check for Binary System node which adds +cold tag. But this basically never happens, because fire conversion takes precedence, so it's dead code, maybe it was working in the past or layout was different. Anyways, in LE Tools the order of these checks was flipped, so it added cold tag.
Btw I checked code for setting tags in 1.3.* vs 1.4 and nothing changed, so this was always the case.
Well... dammitt
glacier mana refund might actually be viable if youre attacking 12 times a second with double scissor
Oh well, hit-based BH has been pretty low on my list anyway, so NBD as far as I'm concerned.
Yeah, stack enough mana and this could work. 10% max mana per second could easily outpace SS costs
ima tinker, itll look troll but yolo
Especially since we have so much mana support
foot of the moutain feels like a must on spellblade if you want to try to get past needing mana strike
You could also go for cold DoT and have ice vortexes from glacier
i don't think it's a 'must' but definitely useful. with enough manastacking you can use Glacier or Null Profusion (Focus) for sustain even with very high attack speed
yeah, i think i like it so much because youre kinda just standing still with spellblade anyways when youre blasting
Okay, I just checked the logic related to binary star in 1.4 to be sure. And it basically just sets count to 2 and recolors it (for some reason), no cold damage component.
Haha, in case of VFX color update the order of checks is different than the one used for tags:
if (binaryStar) {
...
}
else if (fireConversion) {
...
}
so it fits into the normal gameplay pattern
I feel like those if statements are reversed to how they should be, lol (with correct interiors, obviously). I wonder how long ago the tree must have been different, I feel like it's been this way since at LEAST .7
How are you getting to 10%?
The cap of number of glacier 1% mana procs Glacier can get on bosses:
You could also get more mana so each proc restores more
Definitely, I'm just making sure I'm on the same math
The one spike/target is limiting
Glacier can proc off the recasts too. Recasts fire a new (half-quantity) batch of ice spikes. So with whiteout (setting iceblink aside for now), you've got 60% chance average per direct use of Shatter. And each Glacier can crit twice (bc you disable large explosion), so you need 5 Glacier procs. would need 8.33 direct uses per second that way. edit: missed that the shatter glacier node makes 1 random glacier size not all (not disabled) explosions. ew.
iceblink lowers the direct uses needed, but until we have it confirmed if iceblink can proc off whiteout or itself hard to say exactly how much it changes. (and if it can't proc off at least whiteout it's kind of garbo tbh)
I think the ice spike glacier doesn't cast glacier in full, so you only get one hit
You're either getting medium or small, but never both
man so excited for lightning SS
i can hit 12 with double scissor
oh shoot, you're right, random size, i missed that. eww
i think primal knowledge is a must in this glacier build
That might be viable, what's the setup you need?
Presumably not stat stacking
nope no stat stacking, just new weaver set with attack speed on scissors
hits the breakpoint pretty easy
can even go t5 attack speed
yeah im putting it together
take all the attack speed nodes in the passive tree and add it as well
then also dont forget every attack is actually 3 with maxed whiteout
so you only need to hit 6 attacks per second using 2 1.2 weapons on a 1.6 rate skill
Yeah that seems crucial, even indirect casts count
even with glacier youll still oom attacking this fast lol
but youll be able to attack longer
...what do you want to bet that if you're hitting a billion times a second, that lightning wins
Hmm maybe not actually, but not running mourningfrost is rough
I asked in the dev chat twice if iceblink can proc whiteout and no responses. Hush hush. Have to find out Thursday
If it can then that’s big
and you already get a ton of damage from the 50% ammy to your weapons
yeah might make voidwinter turbo meta
if it can that's definitely what i'm building. if not maybe i'll just do dual scissors, the strong but kind of boring option lol
I’m thinking it can because in the wording there is no “direct” or “use”. Like it doesn’t say “with direct cast” or “when you use”. just says it can recast with 2 handed
i'm so glad Voidwinter got buffed. I feedbacked that a couple seasons ago because it was so bad before
or its bugged and not working as intended
we can be caustiously optimistic though
Voidwinter would be funny with mourningfrost
Yeah someone test in legacy first thing if iceblink can proc off whiteout
on Thursday
what about black blade of chaos?
also if it can proc off itself (24% for 2, then if each of those 2 have a 24% chance). very unlikely but wouldn't really break anything since it's a diminishing formula so worth checking
im assuming iceblink can proc off whiteout since whiteout is an extra attack. What i assume wont work is iceblink procing whiteout procing iceblink
ya, iceblink absolutely won't proc whiteout. whiteout hopefully procs iceblink. iceblink probably doesn't proc iceblink but would be neat if it can
yeah I’d bet that iceblink can proc off whiteout but not the other way around. Regardless that still gives 2h viability
and mana efficiency since for mapping 2 clicks should at a minimum give you 5 casts. Just click twice per pack and move on
32 mana regen + 11-14 back from glacier which costs 9 + ~6ish mana back per second from fire aura
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,112, Regen: 20/s
▸ Mana: 1,068.53, Regen: 19.04/s
▸ Ward Retention: 286%, Regen: 167/s
▸ Attributes: 11 Str / 46 Dex / 118 Int / 11 Att / 23 Vit
▸ Resistances: 73% / 75% / 61% / 86% / 81% / 115% / 77%
▸ Endurance: 57%, Threshold: 422
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 39% (2,123)
had to hand calc a couple
if standing still we get wayyyy more mana back from glacier
if only frostclaw refunded mana on indirect cast
lb frostclaw firebrand might be real with foot of the mountain
if mana positive from glacier why do you need mana strike
thats a lot of mana
yup
so the idea is glacier is helping partially refund and fire aura is helping and mana regen is helping
so you spend longer in burst windows
if i could mana stack up to 3k easily then it would be hella strong, but youd be giving up a lot for that
hi guys, ignite scales with damage over time isnt?
ya
and ignite duration
and fire pen
and more damage from the skill that applies the ignite
thank you!!!
If I have a bunch of cold pen for frostbite, is frostbite duration a better damage stat at this point?
are you a dot build?
Would be weird if I was asking about a hit build referencing cold pen for frostbite and duration
yea duration would be better
didnt know if there was some interaction between # of frostbite stacks and some other skill
You kinda want to balance all of them. There is a "right" number of stacks vs pen vs duration for the most damage
I know cold pen is a more multi, but adding more cold pen is an additive more multi, making it 3.1x instead of 3x, for example
But if I have very few sources of duration I'd imagine that's more more
the biggest thing for dots is more damage on skill that applies it first
Sure.
don't forget you only pay 25% of its mana cost when it procs
Frostbite does best with lots of little hits applying many stacks each
ah true so 14 back with FOM
You need something with a ton of more multipliers in the tree AND lots of little hits
probably shatterstrike fits that bill
Shatterstrike is one that works, yeah.
yea typically SS.
though ice barrage is respectable
You can generate an absolutely obscene number of frostbite stacks with like, a harmony of the first mana strike frostclaw build, but they will do comparatively little damage
a ss cast fc cast icebarrage with bluefeather might be fun
since fc is only 80% mana cost from melee, and bluefeather halves ice barrage
and ice barrage has a 20% global more multi in it
i feel like shatter isn't ideal for proc'ing FC since macuahuitl and warden's both are on use (so direct only). at that point mana strike is the same base rate and won't guzzle your mana. shatter has a little bit more % attack speed in its tree but not enough to be worth it in that scenario imo. bluefeather doesn't help shatter's cost but losing 48% of your max mana will hurt a lot to sustain shatter
shatter hits twice per attack though, just dont take whiteout and max mana efficiency
doesn't affect Macuahuitl or Warden's Echo though, so your FC procs are the same
it's per direct use / press, ya
well thats shit
Always try to increase the lower one. Example: if your penetration is 200% and duration is 199%, then going from 199% to 200% will be slightly more effective than going from 200% to 201%. Of course this is an extreme exaggerated example, but you get my point. You can also apply this logic to anything: increased damage, attack/cast speed, critical multiplier (if you're a hit build), etc.
can different sources of fire aura on crit all be applied? eg idol prefix, helmet prefix, etc
I’m a bit late but you could use the set belt for 20% more dmg too
it wont apply to spark charge damage
Ahh i thought it was a shatter strike build
i wish
catalyst also doesnt count for dual weild
but 175% more on melee spark charge is better than 20%
Interesting, if you take the node Pulsar on Black Hole your multiplier is still higher than 1, it only "nullifies" the more damage from the two nodes that come before (Event Horizon and Umbral Core). 1.3 x 1.15 x 0.7 = 1.0465
It is not as bad as i thought.
it probably wrecks heat wave since its specifically a less damage over time not a less damage
But that's my point, it doesn't wreck as much as i thought, you still have 4% more damage lol, of course you could have 49,5% more damage if you didn't take that node, but since i'm going to use the hit from Pulsar to apply ignites from Wildfire Embers then i think it's worth.
dont you just max out fire res and take reliquary nest to buff ignite duration, pen and fire res?
since bhole is like 10000 ignite chance and wildfire is only a tiny portion of that?
I'm trying to make a mixed build. The meteors cast by Black Hole also are going to hit thus applying ignites from Wildfire.
But if i were to focus on BH only then i would do what you're saying.
oh, adding fire fc as well to get more ignite procs?
since meteor can cast fc now
and -spell cost on firestarters makes FC almost free
My idea is to scale both Fire Aura, Heat Wave and Wildfire Embers all 3 at the same time with Fire Resistance.
Probably is going to be shit lmao but i'm having fun theorycrafting.
I'm thinking on how i can add FC to my build, but so far it is already bloated, don't think i can do it.
yeah you need a firestarters torch with -spell in there
firestarts also gives a more multi against spreading flames target
The problem is Firestarters competes with Spine of Malatros for the slot.
And those +6 levels are extremely important to Black Hole.
This is what i've cooked so far:
Shattered Omens / 1.4
Mage (20) / Sorcerer (53) / Spellblade (27) / Runemaster (13)
▸ Health: 1,404, Regen: 20/s
▸ Mana: 286.51, Regen: 12.32/s
▸ Ward Retention: 176%, Regen: 39/s
▸ Attributes: 2 Str / 2 Dex / 63 Int / 12 Att / 10 Vit
▸ Resistances: 420% / 19% / 43% / 16% / 54% / 26% / 26%
▸ Endurance: 20%, Threshold: 281
▸ Armor Mitigation: 15% (470)
Black Hole / Meteor / Flame Ward / Enchant Weapon / Focus
Shattered Omens / 1.4
Mage (20) / Sorcerer (53) / Spellblade (27) / Runemaster (13)
▸ Health: 1,404, Regen: 20/s
▸ Mana: 390.17, Regen: 15.36/s
▸ Ward Retention: 220%, Regen: 49/s
▸ Attributes: 2 Str / 2 Dex / 63 Int / 12 Att / 10 Vit
▸ Resistances: 730% / 19% / 43% / 16% / 54% / 26% / 26%
▸ Endurance: 20%, Threshold: 281
▸ Armor Mitigation: 15% (478)
Black Hole / Meteor / Flame Ward / Enchant Weapon / Focus
I still need to figure out my other resistances and armor mitigation.
blessings mostly
Didn't want to sacrifice my Fire Res blessing, but apparently is the only way 🙁
maybe sac the globes
gloves*
youll get more pen from idols than it gives you
and can take better affixes on the glove slot
i honestly dont see a way of doing all 3 with spine and wildfire embers
spine is more like a ima 1 shot uber weapon
In before buff. Just beat Uber with a frost orb spellblade. Hardest fight ever. https://www.lastepochtools.com/profile/baalzevuv/character/chuck
3t7 sheesh
These are gonna be a lot of fun next season.
specially with reduced cost
Yeah, the 3T7 boots pretty hard to get.
That and the LP4 sword are the most notable items. The other shit is bricked.
grats!
downloading the VOD now. Will transcribe and upload to YouTube shortly.
https://www.lastepochtools.com/planner/oXzW5Pq3
Not entirely sure if the mana works out but I think it's close
Shattered Omens / 1.4
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,752, Regen: 36.72/s
▸ Mana: 991.96, Regen: 14.08/s
▸ Ward Retention: 298%, Regen: 149/s
▸ Attributes: 53 Str / 49 Dex / 124 Int / 23 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 92% / 65% / 108% / 132%
▸ Endurance: 61%, Threshold: 698
▸ Dodge Chance: 13% (409)
▸ Armor Mitigation: 52% (3,349)
▸ Crit Avoidance: 93%
Glacier casts and fire aura on crit, principally
eating fire auras, new 120 mana passive and glacier
Oh yah, Glacier.
There's fire aura on crit in every spot I could think of
./- cost on foot of the mountain
Will be curious to see. Should take a look at using glacier as your teleport too.
And rime is nice.
Yeah glacier is in a bit of a weird spot as a mana generator
Doesn't need to do anything else so can be utility
If it's just utility, definitely put those two points in for teleport!
Tbh I was just going to use unspecced teleport
But the cooldown is lower on glacier iirc
just need to test if casting it from ss puts it on CD and tps you
Yah, it adds cd when you spec as a teleport
you have 3 passives you can take back on the fire aura to cold conversion. You already convert in the flame ward skill
yeah im talking does SS casting glacier also trigger the tp and CD
if so, cant use it as tp, if it doesnt, itd be a great tp
that would be hilarious, but doesn't feel like how a trigger would work
HH isnt teleporting bros
It doesn't but why use glacier
5 sec cooldown either way
if mana is an issue you can take a point or 2 out of whiteout
you have crazy attack speed already
Yeah I'm not sure when I'm gonna hit the breakpoints for IAS
Also has a fun little red cosmetic :)
I only used Glacier tp on a RM for the cold slot, I have no idea if there is any actual utility in there for teleport usage
hell yea, last bears tech
Huge thank you
go ahead and brutality your neck, you have the strength for it
I also took back the sorc passive points to slot them in the int/endurance node
Not hurting for crit
yeah i wish letools would fix the weaver neck
i keep being baited
@vivid wedge unstable core -> wings of argentus, same slam
+2 skill points
err 1
Mana though
No source of haste though which I hate
but instead go reliquary
It's a skill level thing honestly, SS is so hungry
reliquary + wings
But it's only +3 atm
youll get more %
you arent factoring in the stat levels from amulet
since LE tools doesnt work with ammy yet
I'm mentally adding 2 and even then
That just gets me the rest of the crit multi passive
corruption slam on body and neck as well for + levels
more levels into shiver is more area and cold pen
also missing 20% more on Breadth of cold
dont need cleanse on belt since EW cleanses. Can take mana regen. Preference thing though
i dont think the idol alter is doing the enhanced suffixes
nvm
he posted idol alters are calcing
swapping idol alter to t7 increased suffix and prefix gives you 100 more mana
also you have too many omen idols, remove the straight ups and swap the bottom 2 to 1x4s and itll work
fixed your idols, you lost some mana, but gained 40% more damage
Shattered Omens / 1.4
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,551, Regen: 42.84/s
▸ Mana: 996.2, Regen: 14.08/s
▸ Ward Retention: 298%, Regen: 149/s
▸ Attributes: 53 Str / 49 Dex / 124 Int / 23 Att / 47 Vit
▸ Resistances: 66% / 70% / 78% / 92% / 79% / 114% / 138%
▸ Endurance: 61%, Threshold: 658
▸ Dodge Chance: 13% (409)
▸ Armor Mitigation: 51% (3,261)
▸ Crit Avoidance: 93%
yeah their tricky
im also minmaxing now and trying to conver you over to armor and reduced damage from crits vs dodge
so you get more effective armor
yeah I was enjoying the dodge rating --> endurance threshold from FOM
but it's not as effective generally
Shattered Omens / 1.4
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,491, Regen: 42.84/s
▸ Mana: 1,046.64, Regen: 14.08/s
▸ Ward Retention: 282%, Regen: 143/s
▸ Attributes: 53 Str / 49 Dex / 116 Int / 23 Att / 47 Vit
▸ Resistances: 81% / 85% / 93% / 82% / 92% / 114% / 138%
▸ Endurance: 61%, Threshold: 842
▸ Dodge Chance: 7% (196)
▸ Armor Mitigation: 73% (7,694)
the rolls on armor are tight but you have 22% more armor mit
73% is insane
Shattered Omens / 1.4
Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)
▸ Health: 2,499, Regen: 36.72/s
▸ Mana: 1,564.93, Regen: 22.4/s
▸ Ward Retention: 332%, Regen: 369/s
▸ Attributes: 53 Str / 49 Dex / 141 Int / 23 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 65% / 92% / 108% / 132%
▸ Endurance: 55%, Threshold: 844
▸ Dodge Chance: 7% (196)
▸ Armor Mitigation: 74% (7,849)
all the best corruptions i can think of
some of these are insane but if you hit them you could start taking points out of mana efficiency on SS
yup
set items are easier to corrupt as well
also your slams are not t777s so corrupting isnt that big a deal
just make sure to have a backup before corrupting
weapons i probably wouldnt corrupt tbh
necklace already does enough and scissors are annoying to farm
yeah i swapped it to all skills mana
you need 100 strenght to make brutality worth it and it reks your armor
I'm really tempted to go for wings of argentus honestly
argentus with mana corruption would work great
and you get 20% DR while moving
not that you want to move, but helps with the random mob one shots
im not sure volcanic orb is doing much for you
compared to a frebors double int slam
yeah idea was that it adds another thing that has a ton of more multipliers and is relatively painless to keep up
lol
ferebors though would 1) free up a slot for teleport which gives stats + haste, and 2) put me back in the +3 skillpt range
ward supremacy back all over again
yeah thats what i did on this one
Shattered Omens / 1.4
Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)
▸ Health: 2,499, Regen: 36.72/s
▸ Mana: 1,595.17, Regen: 24.24/s
▸ Ward Retention: 346%, Regen: 378/s
▸ Attributes: 53 Str / 46 Dex / 148 Int / 30 Att / 41 Vit
▸ Resistances: 66% / 70% / 78% / 65% / 92% / 108% / 132%
▸ Endurance: 61%, Threshold: 832
▸ Dodge Chance: 6% (184)
▸ Armor Mitigation: 74% (7,849)
Do we have any idea how hard it's gonna be to get T7 corruption outcomes? Is it just completely random 1-7?
I worry we're gonna be sitting here with like... T2 chance to blind on hit or some shit
should probably build for t1 slams and a yolo corruption
but be able to replace the gear you corrupt easily cuz its 25% chance to brick
or higher
Yeah, just like POE. Never corrupt anything you're not ready to lose.
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,441, Regen: 20/s
▸ Mana: 564.44, Regen: 24/s
▸ Ward Retention: 388%, Regen: 199/s
▸ Attributes: 39 Str / 33 Dex / 182 Int / 41 Att / 33 Vit
▸ Resistances: 89% / 67% / 367% / 66% / 91% / 59% / 83%
▸ Endurance: 57%, Threshold: 761
▸ Dodge Chance: 9% (273)
▸ Armor Mitigation: 47% (2,823)
▸ Crit Avoidance: 91%
180 increased mana regen from max stacks of firebrand
40 mana per second on this gear max stacks firebrand
best build is still LB RM? s4
but i think spellblade will be stronger
I mean, Red Ring is BIS when you have it, but it's rarely required for a build to function
Oceareon is a good second and feels a lot more common
https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit?gid=642611371#gid=642611371 I wanted to test out the Flame Reave damage, if you were to do a cooldown setup, can probably get to around ~10m hits on uber with achievable gear
idk if this is actually good though, I guess it's okay
Here's that video of my frostbite stacking volcanic orb spellblade beating uber: https://www.youtube.com/watch?v=6BO2hc9Pyh0
@proven haven new neck with two scissors might be more flamereave damage
since 50% more from the scissors stats
heh. Imagine having this on 1.4.
yeah thats nutty
I did it in 50s on my S3 character, probably 25s of that is phase transitions. So maybe around 10M uber dps
Idk, napkin math
Jasper adds over 300 flat before the buff for Flame Reave
Without any added melee slammed
Since spell to melee, and the new SB passive, melee to spell, and back to melee for flame reave
oh damn
Yep its a lot
138 per scissor flat with max t7 slam
Corrupted added melee on jasper is 77, per scissor is 42, jasper probably still pulls ahead
Don't forget that the affixes are 1.5x with the new weaver set
i dont think corrupted would apply
ohhhh
207 with amulet
that pulls ahead of jasper on dw
and +4 to melee skills vs +3 to flame reave
You dont need flat though. Go look at my sheet. Even without flat slammed you are beyond 500
Slam crit multi and pen on jasper
Or corrupt the melee thing, I forget
does attack speed matter, or are these just massive single hits
Gotta have attack speed to stack Jasper stacks
also if im reading the spellblade passive right, 40% of added melee damage on the weapon is gained as added spell damage
jasper stacks wont add their base damage
which also means no enchanted idol +melee + spell shenanigans for the spellblade passive, only for flame reave and fc conversions
Correct, BUT Flame Reave mega hits are melee, which is what he was stacking for. And Flame Reave has a node that converts spell damage to melee damage. So the 40% that gets added as spell damage (probably) gets added BACK as melee damage. Plus all the spell damage on jasper gets added as melee damage for it
I'm always reminded of how bad mana regeneration is. I noticed there's a corruption for Omen idols that is "1% mana regen per 100 mana", and was wondering about how much you could get if you stacked up 5 of those with the sorc threshold version, and... 100% increased mana regen per 1000 mana sounds like a lot, until you remember that it is an additional 8 per second
Yeah I’m playing around with firebrand providing lightning resistance stacks to convert to 2% mana regen
Max stack firebrand is 180 increased mana regen
I'm thinking about keeping things simple with a spellblade. Just... fire aura fire brand.
Firebrand gives lightning res?
Are you sure the fire res convert?
It says it does
Oo
If only we could convert firebrand to cold, it’d be so much ward retention
what we cookin, urzil's pride?
That's new
urzils stack with firebrand is 180 increased mana regen by itself, 45 flat spell, 45% attack speed and 135 spell crit
Infinite max chain lbs anyone?
Yeah, there’s a spell crit from stacks node
oh, he's including all the firebrand nodes
I was like... How does Urzils give all that?
it's spell crit multiplier
Urzils + firebrand node lol
which is better
Oh yeah sorry spell crit multi. I don’t care about base crit as a spellblade
You cap it breathing
really the buff that stands out to me is that Ardent Branding is now a clickable node without making the skill feel horrible
everything else is gravy
Yeah, it sucked the way it worked before
Primalist main here looking for a change of pace. Spellblade looks 👌 for next season. Firebrand + Fire Aura going to be strong?
Anything spellblade will be face roll
Hot
Melee and delayed damage is a negative in my opinion. But for people who like spellblade fantasy it should be a upside 😂
With enough area melee isn’t exactly melee 😄
You know what I mean 🙂
But this time for the love of god Iam not leveling glacier for the 5th time I try spell blade rework and level with it and go into monos with it
also spellblade is still as squishy as it ever was, so you either accept the random rip's or focus a lot of gear on fixing that
Not really. Way more armor available now as well as really good ward retention
conjured armor is nice I guess but everything else was already there
Arcane Warden is going to be giving a LOT of ward decay threshold as well, by comparison
but does it convert cyclically between the two is the question
no no I'm totally gonna be fine especially once I ditch all the ward on hit idols for the new meta hotness
Do you have planners for FR ideas?
I have 6x flame reave 2h characters..now all meta rerollers are going to play it...makes me so sad
Meta is LB
flame reave doesn't look particularly broken so fotm rerollers arent gonna touch it with a ten foot pole
good
real meta is freeze stacking shatter strike, but don't tell anyone, it's a secret
real gamers dont care whats meta..we care about whats fun
yea, people care about numbers in infinite scaling system...crazy
This is the first time i have a complete selfmade build and i can't wait to play just just for that reason and to test the lightning conversion of shatter strike !
capital G Gamer
considering LB isnt really getting any nerfs apart from a item. Still be really viable im assuming
Frozen sentinel made a video about the nerf, it seems to be around a 15-20% nerf dmg wise
thanks Vlad
spark charge melee
spellblade
or shatter strike
hmmm
isnt shatter strike more beginner friendly?
Spellblade and shatterstrike go together, I think you made a mistake here
playing what you like is never a mistake
They are asking between Spellblade or shatterstrike, which one is more beginner friendly
I'll challenge you to show me a non Spellblade shatterstrike character 😁
So either they wanted to so for example shatterstrike /Flame reave or shatterstrike/Firebrand
Or Spellblade/Sorc or Spellblade /RM
This is what I want by mistake
Ofc playing what you enjoy is the best way to play the game 😎
uhhh cold multistrike 😀 🫡
fr. I'm surprised there are still no sources of like "Added Mana Regen" or "More Mana Regen". I wouldn't expect them everywhere, but on a unique or two or a threshold bonus or something I'd have thought by now.
spark charge melee spellblade or shatterstrike, seems obvious to me
that's not the problem, the problem is that while their goal of having resources matter as opposed to mindlessly spamming any skill is reasonable, the execution leaves a lot to be desired
fr they should fix mana strike hitbox/animation for starters
I mean, spark Charge shatterstrike is right there too
That's why I ask for clarification
is it even good now after the nerf of that spark charges on 40+ mana skills node, how was that called again
I've always thought there should be something later in the Sorc tree that is like +1 per 200 mana, past the chain so its ONLY for sorc.
They’re very stingy with mana regen considering there’s no mana potion like poe
personally a big fan of the constraints on mana cost (usually, sometimes stuff slips by as Void Knight players well know)
means it's very easy to know at a glance how much you need to solve for it with any given build
The problem is ss is pigeonholed into gen spend. I hit 160 mana cost on ss per second with a single scissor
If I invest hard into mana regen I should get a little bit more out of it
i'll keep saying it until people stop sleeping on it, Focus Null Profusion with CRS (incl. on idols now that altars buff that up) and a bit of manastacking
I've been using that for a while and now I have the right to be sick of it 😂
there's also butcher's crown
endgame with proper gear around that yeah, but taking into accounts the new idols + altar its probably about the same
maybe a bit less as your likely not gonna find a 2 t7 for a while
you dont get doom anymore btw. Its a void more only
you are mistaken
Just the extra part of the belt was changed
Not really? The belt didn’t give a way to doom did it?
The ring gave you doom and the belt an extra bonus on top
yeah last season if you had ring and were melee you also went belt
so belt was giving more on top of dooms what reads as increased
so 16% increased melee damage taken with max stacks of doom on target. which if its just an increase not a more, doesnt seem like that much
It’s a pseudo more since it’s increased dmg taken as a debuff on enemies not part of your increased pool
ah ok
There aren’t many ways of getting that type of effect
But very similar an idea to penetration
whats effectiveness in your sheet?
Oh I’m dumb
Sorry for 500 million questions I just wanna get better at calcing damage
Don't worry about that. I have 501 million I have asked/will ask so no one will notice 😉
I at least got to calc scissor with new ammy vs jormunns katana yesterday correctly a well rolled scissor on spellblade is op
Not me, I never ask questions because I'm perfect 😀
Yup, thanks for the calc, i had a feeling scissor with the new ammy would be great
i actually had a look at your planner, i like the reforged ammy option and primordial gloves rather than the ring
Compared to other classes how much dps will RM LB do after the nerf?
like no more fast uber abberoth like other classes can do?
yeah it gives area, attack speed, mana and extra skills. Theres tons of swaps available for SS
can also dex stack a mourningfrost, but i like foot since we are going to be standing still anyways, may as well get more SS out before having to mana strike
since ill be cof, most stuff is just gunna be whatever i have to work with
thinking about how to max ICRS (within reason) for BH
has anyone math'ed out the new idol system for this?
Ugh. Fractured crown gonna be a bear to farm with stupid imprint changes.
are you doing mana stacking again?
You can get 3 4x1 idols in slots, with the T7 affix at 5%, it'd get boosted to 7.5% with a T7 Altar affix for increased weaver affix, so 22.5% from idols (32.5% becuase the pyramid altar gives 10%)
ICRS is on belt, boots
BH has it's buff to straight CD reduction
any other tricks I should plan for?
3.5 second cd black hole is what I go for
Anything beyond that is probably not worth it
Pyramidal with 3 Enchanted Ornates, +60% Enchanted% Altar Affix, +50% Enchanted% Corruption gives you 41.5% CRS
assuming you have another spell to weave in between BH casts
what were you thinking?
can get implicit ICRS on helm and gloves too if you need it
Im just gonna fill the time between with mana strikes 
Im not playing an arpg to press more than two buttons!
that's better than most LE players 😉
"what's a good zero button build that can kill uberaber?"
Also opal rings
I'm not sure there's room for opal rings, but maybe
RF tourists, probably
Also, they did themselves no favors with that blinding light chestpiece, lol
i like poe2s flow. D4 is the opposite like every class is piano now
I always find it humorous regardless of which ARPG
devs: "we want meaningful combat"
players: "can I make a build with just a traversal skill that clears a map/dungeon/echo in 30s and one shots the ultimate pinnacle boss?"
le has both options tho
how long had we been bemoaning automation, uninteractive builds, simplistic rotations, and general lack of risk/effort to reward balance?
should be piano builds and classic arpg builds, optional
at this point it's not a bug but a feature
Anyone cooking ignite-conflagerate? The idol stuff seems promising for jacking up the ignite duration.
I enjoy playing a piano build, as long as it's doing meaningful damage
Not an insane amount. Lose too much dps if I do. Fractured crown is just the best helmet in the game for that meteor build. For helm, think imma do a vilatria forge and forego the entwined in lieu of red ring or oceareon until I get a proper fractured crown. T8 on vilatria forged staff (crit multiplier) provides huge value and makes crafting much much easier as well. Can also use ward if I go that route.
I like a variety of playstyles so more people enjoy the game 😀
I like to press buttons that make combos, do damage, activate defenses in oh shit momments, etc
I hate pressing buttons like in D4 that you do every CD but just grant some passive damage buff
Also considering my frostbite stacking volcanic orb since loot is so easy to procure for that build.
You know, I've never looked at non-primordial items, but 320% crit multi on a staff is actually nutty.
And spellblade changes tasty af
yeah i prefer poe2 to d4 due to that. havn't played enough LE yet tho
but will in s4
is any Sorc build looking good?
lol no I only play meme builds, I'll probably try to force essence weaver again but now with corruption and +50% more legendary affixes
I played around with some 8775 staves in season. If I could have landed the right base, I'd almost switch. Still farming staves to try to make it work before Thursday lol
D4 builds are in a bad spot, mostly because it's lack of a skill tree and build defining uniques to bring a build online but hopefully the expansion changes that
gonna try ignite glyph again I guess
Have an insane 7755 7s int sealed vilatria helm, tho. That can never be duplicated.
I last tried that in 1.2 and it wasn't bad, since then I think the dual yrun's tech was discovered/popularized and now the idol changes can be helpful too
yeah I have a mild amount of copium on the xpac for the new skill trees
the have to prove it to me though
Yeah, I beat Uber with that last night. 1.4 is bringing nothing but love to that build. I haven't done a deep dive in the builder with idols / new equipment, but I suspect it could very well be a premier uber killer this season with the sorely needed damage mitigation coming.
Looks like there's some good boosts to ignite duration through idols. I'm tempted to give it a go
I wanted to do an ignite build with these gloves since bleed is so easily stacked:
my build evolution, latest update:
Looks like this will be the last night to play before server maintenance tomorrow morning. Hold your loved ones close and cherish the last moments.
not a fan of spellblade i wanna be in the back shooting lightning not melee
my build evolution:
- Plan to play SS with cooldown mana strike and blue band
- Realize that blue band does nothing for SS
- Big sad
I make that mistake a lot. I keep thinking it affects all skills, but it's spells only
SS does nothing but cut things in half, I've never seen a viable use case for it I don't think.
blue band you mean? Any self cast build with fixed mana regen (like mana strike) would be a big beneficiary like self cast meteor
err yeah
or COC(k) meteor for that matter
Frost Claw has some mana generation too that could work nicely with BB
frost claw, runebolt, or even fireball if you are running meteor
i wouldn't do it personally bc there are other ways to solve the mana alreaady, but direct cast frostclaw can work with it since it has that "chance to gain 12 mana" node
I guess that's my point. It CAN work for things, but there's always been something better
Dreadful posted a dope zero cost fireball build with bluefeather to proc meteor
ya, the opportunity cost of no t8 or no other primordial unique is steep
exactly
like not playing meteor, volcanic orb, etc
golden rule of MTG: instead of playing one bad card to buff another bad card, just play two good cards
but you could do a whole multi-card combo and achieve nothing of value. that's the real magic
or you could play any format in ~2020+ and have it be full of one or zero card combos and dumb one card engines
tragic. why even play 
I also don’t enjoy d4s gameplay loop. Kill this boss to farm materials to go kill another boss to farm materials to go kill another boss. The story was sick, the endgame loop kinda awkward.
thankfully I dipped even before the UB crossover bullshit
Frostclaw can go free on direct cast now as well with blue feather and all the efficiency idols + firestarter with t7 spell cost reduction slammed.
And almost free for the meteor casts
I tried to play it again doing the "no story" version and just quit because I was bored
Oooo that'll be cute. I'm a big fan of frost claw.
I'm pondering trying to do something with fire aura. Does anyone know if the idols that give 'chance to cast fire aura on crit (max 3 per second)' are unique and independent of each other? Or do they stack additively?
Scenario examples, with three idols giving +15% chance to cast fire aura on crit (up to 3 times per second)'
Scenario 1: I have a 45% chance per crit to cast a fire aura, up to 3 max per second
Scenario 2: I have a 15% chance to cast a fire aura per crit, rolled individually for each idol, up to a max of 9 fire auras per second total
1
Darn. Okay. Well, frees up some idol slots at least lol
Yeah there aren't a lot of uncapped ways to get fire aura going
You will want a decent amount of that % to hit the cap though 3/s isn’t free
Does that also go into the same bucket at "+% chance on crit for fire aura" on gear? The idol one?
yeah
Yeah it does
Double darn, okay lol ty.
Especially because most people won’t be stacking crit super hard
Since crit doesn’t affect damage
True, that is counter-productive for DoT
Yeah, but spellblade gets so much crit for free
Here's the similar one I've been toying with ~https://www.lastepochtools.com/planner/Av98j4W1 It's not perfect or finished, I'm pretty lazy about my planners
Yeah passives, and procs on hit make me think it wont be TOO hard
Especially if you use the new weaver amulet and stack up enough stats to get +2 or more stats
Say at 67% crit and 50% proc from idols/gear that’s still needing to hit 9 times a second to cap
I'm counting around 12.5 per second max, from the sources I found (not counting fire aura when hit cause meh, also not counting transcriber's graver cause I wouldn't want to stand in glyph of dominion, but dual wielding could be +2.4 more per second I guess). So that's like, 50 at max sustained fire auras, with a 4 second duration?
Which is this?
You can definitely get more than 12.5 a second
And it’s 5.44s duration thanks to flame ward
did you ever do a quick planner for your vil meteor 1.4 idea?
What's the node that does that?
Ooh, I see, the duration one too
The one that buffs flame wards duration also applies to aura
for flame ward, increases fire aura, didn't realize. And it's passive, not just while flame ward is active?
Yep
Cool beans
Not yet, but I can throw one together today. I'm gonna be bored and unmotivated at work
no worries either way but I kinda want a fall back to my pulsar idea is as dumb as it sounds
I mean, Pulsar should get you there for everything but uber
And meteor is classically pretty bad at uber
but it got buffs! 😉
I mean, 25% effectiveness boost is no slouch for meteor
yeah and I just want to understand things like how BB would fit in, if heat flux is a good idea or not, CoC vs manual casting, etc
It would be manual cast, if you want CoC meteor, Frozen has a pretty good guide that I think he updated for 1.4
(Also frozen's guides will always be better than anything I put together)
Brand of Deception? I don't think it changed
What are the flame aura sources? I guess I'm not up to date on uniques lately, haven't played in a season or two (nor never cared to try fire aura before either)
- 2 fire auras per second from enchant
- 4 fire auras per second from fire brand
- .5 from flame walker passive
- 3 from burning hands passive
- 3 per second from +% chance to cast fire aura on crit
(Ignoring chance to fire aura when hit, and skipping distintigrate generated auras, flame reave has 40% per use, but that seems less optimal than fire brand use.)
= 12.5 per second. What am I missing?
Oh wait, I guess surge, though, how do the mechanics of that one work? Node says "100% chance to cast fire aura when consuming a stack of dormant energy" - If I have ten stacks, is that 1 or 10 auras?
No red rings?
https://maxroll.gg/last-epoch/planner/he1sop0i#5
are those rings hes using that much better? i see some set stuff going on
Ferobor is another complete set via Legends Entwined, which is +1 all skills and all the other benefits that LE provides
niceee. i was so upset last time i played every build i was playing used RR and I was MG
it was really really rough
Yeah
fantastic
Basically, kill every rift beast you come across and you'll be able to buy one before you finish the story, or maybe slightly after
i think every day i made millions but the price went up 100million each day 😄
so i gave up
Yeah, farming red rings is no fun, for sure.
any build without them is gonna be real fun as MG
ill probably try that one i linked
first
I'm CoF for life, so 🤷♀️
hah
im a AH enjoyer in every game love the dopamine hit log in open bank big bucks
Dealing with an economy isn't why I play games 😝
yeah i get that
I have to do that too much IRL
economy annoying IRL enough to deal with it x2 😄
at least now you'll have a use for the 10 1 lp oceareons you are gonna get in process
all 10 will turn into shit though
I actually like Oceareon more than Red Ring personally, but I know it's technically worse
10% more damage done and 4% less taken > 10% less taken
But this season is going to be season of the Invoker, for me
Lemme just get a casual +7 to ele nova and RI
I mean I like it more as well but more often than not in LE your survivability is the bottleneck, not damage
yeah
- so basically 10/cooldown. boosting attack speed (which you'd need for the crit procs anyway) and cooldown recovery can get this pretty high.
Just to say, enjoy the set amulet all it last because it is so powerfull that they will probably nerf it next league xD
It does seem quite strong
After thinking, the primal ring is strong too and they didn't touch it.
yeah it seems to be pretty busted, especially for how generic the effect is
120 attributes is pretty reasonable for +1 skills I think. Most builds won't be realistically seeing more than +2, which is what it seems like they're comfortable having.
Amazing, ty
And you HAVE to use the set item to get the +skills, which means no reforged versions unless you somehow don't care about that more than everything else it offers
Just you wait, I'm going to shatter the LE industry with my 1069 attribute beastmaster 
meteor tree is kinda stacked there just wasnt enough skill points, its tree got buffed, crunched, dmg buffed 🙂
@lucid cliff Saw your comment under the guide, posted a response there too, but tl/dr: I didn't really update it for 1.3, so now it's properly up-to-date with primordial items and such, whereas it wasn't before 🫡
that chest corruption that gives all attributes is kinda nutty as well
Do it.
Make the Rex of the gods
For some builds the skill levels won’t even be that important (esp if combining with the legends entwined) and you get the flat crit part still so could be good reforged too
Yeah, I just mean that the +skills being forced on the item (not reforged) means that it's a lot more constricted in its use
So it's not THAT overpowered
its still pretty juicy
I think it's technically possible to get 480 on the LB build
but 360 should be easy
A lot of the "technically possible" situations are at a steep opportunity cost though
It takes effort to be better than the other +skill amulets so I think it’s fine
technically as in getting a bunch of decent t7's + corrupts but 360 is very easy on it
Exactly. If you care more about the +skills than the other things that Nihilis and Exulis and stuff offer, then you can build into it
I guess your not getting +2 day 1 so its fine
Rip evolutions end
Yeah, they basically killed it
I just did some tests with a spellblade using battlemage and shatter strike... it looks very very promising
Its an easy choice on LB because of how much you can stack + legends intertwined + vilatra or whatever its called
using shatter strike to trigger lightning blast + glacier (not yet in the video) + maybe frost claw (not yet in the video)
theres no way to change the trigger on shatterstrike right? like its always just the ice spikes or glacier
the character has literally 0 spell damage now, and only proc lightning blasts
but it's already busted and able to do 500c
Nahh, I'm totally going to use it. Where else am I going to get my... uh... 15% res- No nihilis already has that... I guess 6 all attributes is nice? Yeah, that
Oh you made me realize that they change Iceblink for Shatter Strike
It works with 2h now
So still no change for the affix shard of Shatter Strike ? Is it included in convertion ?
But no screenwide clear 😂
Nope. And mana strike has had a cold convert for a while and its shard still gives lightning only.
there might be actually 🙂 im casting lightning blast after all 🙂 I just specced into the single target node, but I will do some tests next season and maybe unspec it 🙂
also, this build will be casting around 10 glaciers per second :
it should help with clear 🙂
Is there anywhere I could report the shard thing so that I can get an answer ?
The forum, this discord ?
Pass me a planner I might wanna do it instead of LB for the 5th time
Shattered Omens / 1.4
Mage (20) / Sorcerer (15) / Spellblade (67) / Runemaster (8)
▸ Health: 1,489, Regen: 27.2/s
▸ Mana: 273.62, Regen: 13.44/s
▸ Ward Retention: 208%, Regen: 79/s
▸ Attributes: 33 Str / 39 Dex / 89 Int / 25 Att / 25 Vit
▸ Resistances: 55% / 95% / 55% / 52% / 52% / 77% / 77%
▸ Endurance: 51%, Threshold: 298
▸ Dodge Chance: 8% (250)
▸ Armor Mitigation: 41% (2,359)
▸ Crit Avoidance: 110%
weapon should have shred instead of chill maybe... i just put in the planner the one i have currently
i still dont know which idols to use... probably sth with +spell dmg, but need to test it
the only unknown is, how well is glaciar mana recovery gonna work
and how much max mana does it need to feel good
Hit once -180% mana 😂
Your planner is a bit unrealistic, lol. 2x T7s are going to be a lot harder to get with the nerfs to imprinting
Do you have a leveling / day 1-2 planner ?
not really, i play only legacy. i got the sword yesterday, and i put together the rest of the build today
https://www.lastepochtools.com/profile/debris/character/Aegen
realistly you only need 2lp sword and chest
the rest 1lp will do just fine + whatever the corruption will bring
except the sword no items are mandatory
also, notice that the video I made showcases the damage with 0 spelldamage, so even with much much worse gear, in s4, you will do waaay more dmg simply because of spell damage conversion
is there a trick to convert craterborn to lightning pen if meteor has been converted by vilatria?
Negative, you can't
Son, I am disappoint
Indeed
from the authors of, no fire conversion for ravaging aura
don't try to find logic in how conversions work in this game, especially with subskills
I really hope the Binary System cold tag / Collapse cold tag thing is fixed in 1.4 despite letools changing it back and forth
It's not, Dammitt checked it for us
🤷♀️
the cope is real 
they are gonna fix it in a hotfix on release <- you are here
heh, indeed. but I didnt make that up. somewhere here said that was how he was able to put up the 1.4 letools immediately.
@cosmic dove Super quick and dirty: https://www.lastepochtools.com/planner/A14R9b85
Shattered Omens / 1.4
Mage (20) / Sorcerer (62) / Spellblade (5) / Runemaster (26)
▸ Health: 1,580, Regen: 20/s
▸ Mana: 433.61, Regen: 10.56/s
▸ Ward Retention: 467%, Regen: 53/s
▸ Attributes: 38 Str / 31 Dex / 204 Int / 25 Att / 31 Vit
▸ Resistances: 35% / 11% / 59% / 11% / 11% / 42% / 66%
▸ Endurance: 41%, Threshold: 316
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 26% (1,149)
▸ Crit Avoidance: 99%
Meteor / Teleport / Focus / Snap Freeze / Lightning Blast
Before you ask, yeah no staff, you just don't convert to lightning. BUT Vilatria gives you all that flat lightning damage that makes up most of your damage.
its basically like the LB build xD
Well, the LB in this build is just so you can clear and upkeep aegis
You could swap it for Static Orb and probably have a better time
I mean the gearing is basically the same as a LB build
oh yeah
Vilatria builds are pretty much all the same
Gearing, passive tree, you name it
Wondering if anyone can clarify a mechanics question for me:
Does this node here give a damage multiplier only to hits from Firebrand, or to all damage done to enemies affected by the spreading flames?
the vilatria, ferox, legends, weaver amu combo is insane tbh
ALL fire damage
Its or your whole character
just so noob Newt understands, why does the +1 spell lightning damage per 2 int affect meteor if it isnt converted?
Just a casual 54% more damage for Flame Auras, basically