#🧙┃mage

1 messages · Page 156 of 1

heady echo
#

this makes me want to make a 2h lightning bbc shatterstrike

hollow bolt
#

unless something specifies on manual cast it should work with recast

heady echo
#

since we already dex stack

hollow bolt
#

battlemage endeavour would be cooking

#

with whiteout and iceblink

graceful glen
#

so theoeteiclaly we could get like 9 casts from 1 click?

heady echo
#

chaos with the lightning pen

heady echo
graceful glen
#

thats insane lol

hollow bolt
#

you can. at the bare minimmun it would be 5 total casts per 2 clicks

graceful glen
#

i feel ike its only on the first cast

calm plinth
#

Is it worth trying to build around Wildfire Embers (amulet) for Fire Aura, just because both interact with Fire Resistance?

Could be just me, but kinda finding more issues than solutions xD

hollow bolt
#

they did that intentionally not having it at 25%

heady echo
#

new nodes are buggy

graceful glen
#

yall chugging that hopium too hard

hollow bolt
#

and at 24%

hollow bolt
#

iceblink doesn't state on manual casts tho. im assuming recasts have a chance to proc

heady echo
#

if casting disintegrate for aura stacks, wildfire would be better for ignite chance on hit dip

#

also foot of the mountain if in lightning shatterstrike. Get reduced mana cost just standing there

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)

General:

▸ Health: 2,272, Regen: 20/s
▸ Mana: 354.65, Regen: 11.68/s
▸ Ward Retention: 404%, Regen: 307/s
▸ Attributes: 17 Str / 92 Dex / 161 Int / 5 Att / 17 Vit
▸ Resistances: 30% / 24% / 54% / 48% / 24% / 91% / 65%

Defenses:

▸ Endurance: 53%, Threshold: 522
▸ Dodge Chance: 16% (544)
▸ Armor Mitigation: 41% (2,362)
▸ Crit Avoidance: 31%

hollow bolt
#

i am chugging that hopium hard

heady echo
#

maybe we can ask devs to confirm

hollow bolt
#

i asked in general i dont know if they see it

harsh abyss
graceful glen
weary hamlet
#

alright so I'm back at the pc and I wonder if anybody did any serious theorycraft of cold proc SB

#

so far it just seems to be strictly inferior to lightning

#

the core is I guess SS + glacier + FC + LB with conversion and claw? We run out of spec slots cause we'll also need mana strike

vivid wedge
#

Mana strike purely for recovery?

#

I was wondering about stacking dex + mourningfrost

weary hamlet
#

yeah even with bluefeather band spamming SS with recasts and glacier procs is gonna eat up the mana pool real fast

hollow bolt
#

for mapping you do get some mana refunded on glacier

weary hamlet
#

do we need the base as much with the sb core passive changes though? pick up a staff and the base for spell components of the build seems covered

#

yes but that nerfs its damage, also is it really that reliable given that glacier is already a 20% proc?

calm plinth
weary hamlet
#

I get it in self cast glacier builds where you can make sure that your glaciers actually hit everything

harsh abyss
vivid wedge
#

Wildfire feels like a sorc or RM / direct FC build

hollow bolt
#

so one thing that im confused about is are triggered spells enough to help clear faster. for example i was thinking lightning shatterstrike, lightning blast and surge which all proc lightning blasts but is the clear that much faster?

weary hamlet
#

last time I played the proc lightning build based on mana strike the small range/aoe was the only limiting factor for clear, it shouldn't be much of an issue if you are using SS it already covers half of the screen

hollow bolt
#

yeah what i was asking more was shatter strike was decent at clear already. idk if adding lightning blast does anything tbh

harsh abyss
#

LB isnt probably gonna inprove your clear much, but it could boost single target even higher.

hollow bolt
#

does the chain lightning node work with indirect lightning blast casts?

harsh abyss
#

Yeah. Chain lightning does, but arcing power doesnt

vivid wedge
#

Main argument for lightning SS is that it's a ton easier to get shock stacks than freeze things

harsh abyss
#

Oh definitely.

#

That part is very good. But idk if adding Battlemage's Endeavor so you can cast LB via strikes is worth it.

hollow bolt
#

With battle made you would also proc iceblink 2 free recasts

vivid wedge
#

I'd probably go dragorath instead?

hollow bolt
#

That don’t consume mana

left hill
#

ya if it works on whiteout recasts genuinely might consider it. at least enough to remath it. without i'd rather just go dual wield since it's so much attack speed

vivid wedge
#

Oh right that's FC forgot

hollow bolt
#

Well why would iceblink not work with whiteout. There is no text in iceblink that says direct casts only

left hill
#

why would half the things work how they do lol

pale cedar
#

how would you proc > than 10 mana if you take all the efficien y nodes?

vivid wedge
#

SS proccing FC (wardens echo) which procs LB (dragorath)

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It's beautiful if nothing else

#

Convert to lightning and run enigma?

pale cedar
vivid wedge
#

Felt like a wash specifically for melee attacks?

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Since the SC damage was buffed there

pale cedar
#

SC?

vivid wedge
#

Spark charge

pale cedar
#

oh, i did not know spark charge damage was buffed

vivid wedge
#

Only on charges applied by melee attacks

pale cedar
#

OH i see, i did not notice that. That's really interesting

#

might be a wash then, yeah

vivid wedge
#

Fragment of the Enigma grants +1 Lightning damage for Spark Charge per Intelligence (from 2), 100-200% increased Spark Charge explosion area (from 120-240%), and 150-175% more damage for Spark Charges applied by melee attacks (from 65-125%)

Just so no one else has to go find in patch notes

little pagoda
#

caster spark charge was too strong and they're trying to push spellblade this season

heady echo
pale cedar
vivid wedge
heady echo
#

they increased the melee spark charge multiplier and reduced the roll spread

weary hamlet
pale cedar
weary hamlet
little pagoda
#

im just gonna go LB

#

can hit 500% cast speed this patch lmao

left hill
hollow bolt
weary hamlet
#

I doubt that the damage from those with only incidental scaling will justify the points tbh

pale cedar
heady echo
pale cedar
#

clearly i have to read things more closely 😭

heady echo
#

and its area

#

so you can make it giga big

left hill
heady echo
left hill
#

yeah, it's on the text for diothaen

heady echo
#

oh shit it does

#

time to retool the build

pale cedar
heady echo
#

that gives me a primordial back

left hill
#

yeah, lightning shatter is great if you dont mind losing the freeze

heady echo
#

blue feather for infinite spam

pale cedar
heady echo
#

or i can go a t8 affix

left hill
#

I'm kind of considering a T8 on weapon if I do that 2h recasts node

hollow bolt
proper hawk
heady echo
#

but i think this is better

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)

General:

▸ Health: 2,281, Regen: 20/s
▸ Mana: 402.38, Regen: 14.8/s
▸ Ward Retention: 426%, Regen: 308/s
▸ Attributes: 17 Str / 68 Dex / 177 Int / 17 Att / 29 Vit
▸ Resistances: 49% / 23% / 53% / 20% / 20% / 99% / 73%

Defenses:

▸ Endurance: 61%, Threshold: 799
▸ Dodge Chance: 11% (343)
▸ Armor Mitigation: 46% (2,760)
▸ Crit Avoidance: 31%

heady echo
#

go all in on shatterstrike + spark charge damage, cut lb skill tree for mana strike so we dont have to worry about mana issues

#

spark charges will still get applied by mana strike as well

#

oh shoot, i messed up mana strike tree

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)

General:

▸ Health: 2,281, Regen: 20/s
▸ Mana: 402.38, Regen: 14.8/s
▸ Ward Retention: 426%, Regen: 308/s
▸ Attributes: 17 Str / 68 Dex / 177 Int / 17 Att / 29 Vit
▸ Resistances: 49% / 23% / 53% / 20% / 20% / 99% / 73%

Defenses:

▸ Endurance: 61%, Threshold: 799
▸ Dodge Chance: 11% (343)
▸ Armor Mitigation: 46% (2,760)
▸ Crit Avoidance: 31%

weary hamlet
proper hawk
heady echo
#

yea im retooling it

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now that im running legends entwinned

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also im converting int to madness on that build which is a ton of spell crit for spark charge

calm plinth
#

Is "Legends Entwined" worth only if u can get 3 sets?

proper hawk
#

legends entwined can be worth for 1 set, depending on what you're doing

#

depends on what sets you are using and what item slots it frees up

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,551, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 436%, Regen: 75/s
▸ Attributes: 27 Str / 53 Dex / 182 Int / 27 Att / 33 Vit
▸ Resistances: 95% / 89% / 99% / 95% / 95% / 103% / 87%

Defenses:

▸ Endurance: 51%, Threshold: 793
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 48% (2,937)
▸ Crit Avoidance: 31%

heady echo
#

fixed the rez and passive tree, i need more crit avoidance from somewhere cuz of madness

calm plinth
#

or its Crit that u are after?

proper hawk
#

just for the crit multi i guess?

vivid wedge
#

similar thoughts, you're not dual wielding and you don't have the 3-set

calm plinth
#

but yea, note on the DW side

proper hawk
#

and drop 20 int? that doesnt seem right

heady echo
#

crit multi

#

i drop for set here

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,551, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 436%, Regen: 75/s
▸ Attributes: 27 Str / 53 Dex / 182 Int / 27 Att / 33 Vit
▸ Resistances: 95% / 89% / 99% / 95% / 95% / 103% / 87%

Defenses:

▸ Endurance: 51%, Threshold: 793
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 48% (2,937)
▸ Crit Avoidance: 31%

heady echo
#

im also gambling that its coded wrong and i may luck into the 20% more

#

the bleed crit multi is hard to pass up, also this is until i find a well rolled scissor

#

scissor and orians belt is better

#

crit is actually capped, ignore letool sheet, it doesnt take into account the 40 attribute - +1% crit either

calm plinth
#

but with the Enigma you dont count as Dual Wielding

heady echo
#

im not doing any crazy corruptions either

proper hawk
#

i dont think that 40 crit multi is worth the difficulty in crafting and also eating a suffix for bleed chance

#

now that im looking at the weapon surely t7 attack speed is more worthwhile over t7 melee

heady echo
#

might be

little pagoda
#

your gonna need more crit avoidance, way more

#

if you go madness anyway

heady echo
#

Yea I maxed it

proper hawk
#

just swap blessing to crit avoid and its capped

heady echo
proper hawk
little pagoda
#

also why are you using the dual wield set?

proper hawk
#

im not convinced its worth it but i see the logic

little pagoda
#

hmm

heady echo
#

Yeah the crit multi on the crit multi weapon base

#

You can also just slap on the set weapon directly for giga melee damage

little pagoda
#

hybrid builds are weird

heady echo
#

Yup, and spellblade gets spell damage from weapon base damage

proper hawk
#

also, why do you not have the prodigy threshold passive?

heady echo
#

So it makes calcs super hard

heady echo
little pagoda
#

I swear everyone is gonna use this damn set ammy xD

left hill
#

back of the napkin math suggests the 2h "free recasts" node is actually pretty good if you have a lot of other increased attack speed already and use a flamberge (1.1 aps) and a t8 affix on weapon to mitigate the drawbacks of 2h vs dual wield

(on the assumption whiteout recasts can trigger it)

proper hawk
#

you could run prodigy and get back an amulet slot though, like maybe exulis for the 20 all attributes

heady echo
little pagoda
#

dunno that amu is very good

proper hawk
#

it is a good amulet, that flat crit is strong, its just that this is on the one class that can get even better flat crit with passive points

little pagoda
#

it has some aspiritational gear xD

calm plinth
#

Guys, if Firebrand is converted to Lightning, how does Inferno interact in that case? The conversion itself mentions anything to do with ignite also gets converted

heady echo
little pagoda
#

idols are gonna be so OP

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lmao

#

ill prob do nothing but farm omens

proper hawk
little pagoda
#

your quite close to +3 skills tbh

proper hawk
#

honestly i think exulis is actually really spicy here

#

20 all attributes is insane

little pagoda
#

wonder how rare are its gonna be

proper hawk
proper hawk
#

ok it just registered that you are running diothaen's on this build, I have no idea what this build is trying to do

heady echo
heady echo
#

A true hybrid build

#

This is also a cof 1lp no corruption slams other than ammy. If yall want a maxed out I can get any item I want off mg build I can put that together too

proper hawk
#

I think the scaling vectors for spark charges and shatterstrike are far too different for a hybrid build to be effective, but I hope you can make something work

nimble shoal
#

Yeah, they are totally different aside from being able to make SS lightning now

heady echo
#

but with the spell damage from melee, i think hybrid has a chance to work

proper hawk
#

I think if you want to leverage the spell damage from melee, you need more melee damage than you get while using enigma

little pagoda
#

oh exhulis doesnt drop with lp

#
  • always corrupted
heady echo
#

yeah exilus will be hard to get well rolled

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youre getting 2 stats converted and random affix

little pagoda
#

yeah it can kinda brick itself depending on what it rolls

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plus the massive range

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and it locked behind a grind with 10% drop chance

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I mean im gonna be grinding tf out of idols anyway

#
  • for slam runes
hollow bolt
#

So does the new spell blade mastery also get the elemental melee damage buff from a weapon. Like alluvion has cold melee flat. That also gets turned into flat spell damage?

heady echo
#

yes

#

40% of it

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,383, Regen: 34/s
▸ Mana: 447.89, Regen: 12.64/s
▸ Ward Retention: 432%, Regen: 246/s
▸ Attributes: 43 Str / 51 Dex / 191 Int / 41 Att / 35 Vit
▸ Resistances: 54% / 42% / 139% / 112% / 72% / 82% / 42%

Defenses:

▸ Endurance: 51%, Threshold: 751
▸ Dodge Chance: 9% (274)
▸ Armor Mitigation: 55% (3,753)
▸ Crit Avoidance: 60%

heady echo
#

This is as maxed out as I can make it for pure spark charge, im really not liking trying to fit exilus in, i think exilus is kinda a joke to farm

hollow bolt
# heady echo 40% of it

Damn so alluvion you get a lot of added flat spell because it has the cold and lightning melee too

heady echo
#

yup, might make ele nova decent

#

if you go pure cold ele nova + pure lightning

little pagoda
#

nothing will make ele nova decent

heady echo
#

i could see a loop of ss casting fc casting ele nova

#

ele nova can apply spark charge as well

elfin rapids
hollow bolt
#

The alluvion tidal wave also has 400% added effectiveness

#

shatterstrike glacier and tidal wave might be decent

calm plinth
calm plinth
heady echo
#

void orb lament spellblade might be a thing

proper hawk
heady echo
#

keep ss on cold, convert fc to fire and let volcanic orbs rain

proper hawk
heady echo
heady echo
#

and fc efficiency idols maybe

hollow bolt
heady echo
#

oooo ss cast glacier alluvion would be fun

#

maybe spec into glacier refunding mana

#

let me calc alluvions pure cold additive

hollow bolt
heady echo
#

122 pure cold additive

heady echo
#

spellblade definitely the class with the most fun tools this season

hollow bolt
#

you also get flat cold spell on alluvion

left hill
#

💀 I missed that Altars can also be corrupted. there's so much free mana from these things lol

edit: and a sealed affix too. i'm ded 🪦

heady echo
heady echo
proper hawk
little pagoda
#

altars and idols and gonna be such a currency sink lmao

hollow bolt
#

the tidal wave is also 400% added effecitivess for added spell damage

#

so it should help with clear

calm plinth
#

Fire Aura doesn't inherit the "more damage multi" from say triggering it through Firebrand & Surge, right?

heady echo
#

and then ss is ice for ice

#

or you dont take the new rings and go pure void orb

proper hawk
#

sorry, how are you casting volcanic orb through frost claw?

hollow bolt
#

idk if you want the glacier proc because the chaces are so low for that much investment

proper hawk
#

the rings say melee attack or traversal to be clear

heady echo
#

ohhhh

#

i misread the rings

#

yea drop fc then

#

flame rush will auto cast fire

#

ss will cast frost

#

hmm

mental hamlet
#

I avoid looking for corruption affixes but omg they hit hard

heady echo
#

if volcanic orb gets converted to void, do the rings still cast frost and fire, or are they also converted?

heady echo
hollow bolt
proper hawk
#

but its shockingly close

proper hawk
#

would have been a much clearer difference but theres a massive amount of crit multi in the build and the enigma nerf definitely changes the value of flat added a bit

heady echo
#

aurelis also applies electrify

#

not sure how much that matters in the calcs

proper hawk
#

it doesnt

heady echo
#

thats what i figured

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,435, Regen: 76.68/s
▸ Mana: 321.51, Regen: 17.6/s
▸ Ward Retention: 536%, Regen: 40/s
▸ Attributes: 184 Str / 73 Dex / 184 Int / 28 Att / 30 Vit
▸ Resistances: 49% / 166% / 72% / 70% / 68% / 60% / 124%

Defenses:

▸ Endurance: 20%, Threshold: 897
▸ Dodge Chance: 13% (434)
▸ Armor Mitigation: 66% (5,538)
▸ Crit Avoidance: 62%

heady echo
#

everything else is post ubberoth

weary hornet
#

Anyone know the duration of freezing concoction?

heady echo
hollow bolt
heady echo
#

are you playing lb as a cold skill or lightning, ideally you want all your skills the same element

hollow bolt
#

was going to convert shatter strike to lightning and play that since its new

heady echo
#

ahhh ok

#

alluvion for lightning

heady echo
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,097, Regen: 31.28/s
▸ Mana: 215.47, Regen: 21.12/s
▸ Ward Retention: 396%, Regen: 186/s
▸ Attributes: 30 Str / 55 Dex / 125 Int / 18 Att / 14 Vit
▸ Resistances: 144% / 95% / 264% / 85% / 85% / 139% / 89%

Defenses:

▸ Endurance: 32%, Threshold: 419
▸ Dodge Chance: 10% (299)
▸ Armor Mitigation: 44% (2,557)

calm plinth
#

Concept of the build :
Lightning conversion, Fire Aura Tank
Rip it apart - i wanna see where the weakness are and potentially try to fix them. Seems stupid tanky, but not sure how imma do on DMG
https://www.lastepochtools.com/planner/oy4vzbed

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)

General:

▸ Health: 2,418, Regen: 0/s
▸ Mana: 345.51, Regen: 11.92/s
▸ Ward Retention: 94%, Regen: 96/s
▸ Attributes: 2 Str / 2 Dex / 35 Int / 2 Att / 2 Vit
▸ Resistances: 201% / 15% / 49% / 0% / 38% / 2% / 2%

Defenses:

▸ Endurance: 30%, Threshold: 629
▸ Armor Mitigation: 18% (650)
▸ Block Chance: 20%, Mitigation: 27% (540)

heady echo
#

i dont think that showed up right

#

i clicked and its missing slots, let me refresh

calm plinth
# silk pewter

if u are investing in Fire aura nodes, why not convert it to cold as well?

heady echo
#

for cold res shred

#

the conversions in the skill tree kinda suck, waste 3 points

calm plinth
heady echo
#

nope, global means global 🙂

heady echo
calm plinth
heady echo
#

save and share again

#

mine bugs out sometimes as well

calm plinth
#

hmm for some reason it's not updating it properly, guess gotta redo the whole thing, at least i've covered all the decision making xD back in 10

hollow bolt
# silk pewter

I think glacier isn’t worth the investment in shatter strike because you have to give up a lot of area and damage

#

on shatterstrike tree

heady echo
#

and proc a ton of medium glaciers

#

not have ss do the damage

hollow bolt
#

I get that but it’s only 20% chance

heady echo
#

per ice shard

hollow bolt
#

says only one ice shard can hit an enemy

heady echo
#

hmm, might suck then

#

ima try it out

hollow bolt
#

That’s why I think it’s better to just use alluvion for tidal wave

heady echo
#

and max out ss? then youre better off just using voidwinter probably

hollow bolt
#

yeah you would use alluvion early and then use bane of winter. Alluvion would be decent for leveling

heady echo
#

there might be an alluvion frostclaw glacier loop

hollow bolt
#

I was also going to try shatter strike lightning conversion with light blast as well

heady echo
#

that one might go hard with bbc

#

tons of lightning pen available

#

50 spell lightning damage as well

hollow bolt
#

was going to try battle mage endeavor

heady echo
#

ooo yea thatd be sick

flat hedge
#

The problem with weapon skills is that they don't have any "more" modifiers, so they're usually bad.

heady echo
jaunty chasm
heady echo
#

oh you mean alluvion

vivid wedge
#

yeah I was just looking at glacier and it looked okay until you hit bosses

#

1 ice spiral/target + 20% chance per spiral

#

great in packs, but it wouldn't proc enough in ST situations I think

heady echo
#

probably need to put in fc as well for single target bosses

flat hedge
heady echo
heady echo
scenic fossil
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 3,565, Regen: 26.4/s
▸ Mana: 113.51, Regen: 8/s
▸ Ward Retention: 115%, Regen: 138/s
▸ Attributes: 5 Str / 56 Dex / 42 Int / 5 Att / 19 Vit
▸ Resistances: 167% / 55% / 79% / 59% / 81% / 112% / 62%

Defenses:

▸ Endurance: 59%, Threshold: 820
▸ Dodge Chance: 14% (453)
▸ Armor Mitigation: 63% (4,858)
▸ Block Chance: 80%, Mitigation: 34% (882)
▸ Crit Avoidance: 91%

scenic fossil
#

not settled on the idols and layout yet, gonna keep thinking on that

heady echo
#

whats the main skill? flame reave?

scenic fossil
#

ye

hollow bolt
#

Yeah so I was thinking of turning shatter strike to lightning and then using lightning blast. Enchant weapon and surge to proc more lightning blasts

heady echo
#

looks cozy, just surge around making flame circles everywhere

scenic fossil
#

yeah man

#

pretty much the goal

heady echo
#

id personally go harder into fire aura on the idols

#

so stuff just dies while you stand there menacingly

#

fire aura area + fire aura damage per res

scenic fossil
#

yeah i didn't think too much about fire aura for damage, I went for it mainly for the mana gain

heady echo
#

true you are eating them

scenic fossil
#

it feels weird putting stun avoid on the huge idols but I kinda want the % health from the idol layout lol

calm plinth
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (10) / Spellblade (83)

General:

▸ Health: 2,960, Regen: 30/s
▸ Mana: 254.75, Regen: 8/s
▸ Ward Retention: 414%, Regen: 210/s
▸ Attributes: 50 Str / 35 Dex / 161 Int / 20 Att / 26 Vit
▸ Resistances: 119% / 75% / 382% / 95% / 95% / 94% / 80%

Defenses:

▸ Endurance: 41%, Threshold: 692
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 63% (4,836)
▸ Block Chance: 37%, Mitigation: 43% (1,476)

scenic fossil
#

it was like 111% iirc

#

could be good while i get enough dex tho

heady echo
#

then for boots you can use foot of the mountain

calm plinth
#

oh, ye my ring needs changing, cant complete the Invoker set

#

changing the boots kinga gives me other issues to solve, so it's not a complete upgrade per se

heady echo
#

whats the issue?

calm plinth
#

Changing the boots will cause the following issues:

  1. I don't have crit avoidance, i went for reduced crit dmg taken. So to fix that either i need to find god rolls somewhere or change another affix.
  2. Lightning Resistance is More multiplier for Fire Aura (cuz of conversion)
#

Losing on a chunk of armor, with only upside is about +170 Endurance Threshold

#

or am i missing something else?

vivid wedge
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,596, Regen: 20/s
▸ Mana: 364.18, Regen: 14.08/s
▸ Ward Retention: 356%, Regen: 50/s
▸ Attributes: 27 Str / 53 Dex / 142 Int / 27 Att / 45 Vit
▸ Resistances: 77% / 73% / 81% / 95% / 68% / 115% / 139%

Defenses:

▸ Endurance: 62%, Threshold: 519
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 40% (2,242)
▸ Crit Avoidance: 99%

vivid wedge
#

lightning blast the weakest part of this, definitely something I'd consider swapping, probably for teleport

heady echo
calm plinth
#

ok, is this the only issue with this build? just change boots, fix blessing and good to go?

vivid wedge
#

there's a variant of this I was looking at that went something like clotho's or Black Blade of Chaos and went glacier for mana regen

#

should be a net positive for each glacier

#

yeah, I think if I take out LB then it's only costing mana for SS, assuming I run FC efficiency idols

heady echo
#

fc efficiency idols with the nodes you have still wont get you there

#

since you arent direct casting

vivid wedge
#

not great

#

might have to look at the glacier variant then, drops a fair bit of offense to make the sustain

heady echo
#

maybe play with hand of morditas point in fc

calm plinth
heady echo
#

to make it cheap enough with efficiency idols

heady echo
#

but seems like it goes together

#

imo fun > min maxed ubberoth only builds

calm plinth
#

tbf, i've killed abberoth once and it was with the reflect shaman build

heady echo
#

if i need gear from ubberoth i just rip down a meta build and blast it real quick

#

but making stuff work with what you have in cof is more fun

calm plinth
#

probably gonna start a riot here, but not sure if i wanna play season or legacy in the upcoming one, mainly cuz of the stashes xD

heady echo
#

they buffed gold drops

#

so stashes aint an issue now

calm plinth
#

sweet, well that wont be such a hurdle then

pale cedar
#

Anyone know if "175% more armor against shocked enemies" from static shell would give ward retention for new conjured armor mage passive? I assume it would not since more armor doesnt go on the stat sheet but figured id ask

vivid wedge
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,458, Regen: 38.16/s
▸ Mana: 354.42, Regen: 14.08/s
▸ Ward Retention: 362%, Regen: 50/s
▸ Attributes: 59 Str / 71 Dex / 145 Int / 23 Att / 29 Vit
▸ Resistances: 74% / 70% / 78% / 92% / 65% / 96% / 120%

Defenses:

▸ Endurance: 55%, Threshold: 652
▸ Dodge Chance: 15% (497)
▸ Armor Mitigation: 50% (3,174)
▸ Crit Avoidance: 93%

heady echo
#

maybe elemental area

vivid wedge
#

Yeah forgot about that

versed hawk
#

@proven haven are you a Maxroll writer? I saw your LB vid for S4 and saw you were using the Maxroll planner... was that just preference?

obsidian quarry
#

How useful/likely is freeze late game - is it something you can plan around, or is it something that doesn’t proc?

little pagoda
#

oh its frozen

proven haven
little pagoda
#

frozen you saved me mage hopes

proven haven
little pagoda
#

ooh its a bhole setup?

#

ill prob go LB either way but when I get bored I wanna try a meteor setup

heady echo
#

bhole 1 shots uberoth

strange needle
#

Hard to test stuff if you dont play offline but idk maxroll needs someone like you to make builds frozen they are updating for new season and they look OK mid at best

#

Putting 1 corr for every slot ,on like a 3t7 worldsplitter seems very far fetched

minor monolith
#

maxroll guides have always had ridiculously unlikely maxed gear on their planners

strange needle
#

Also copy paste the builds but they need to try new season to change really the guides probably

harsh abyss
hollow bolt
#

look at the end game maxroll gear. most players wont ever get that. then look at what they consider "aspirational" and have a laugh

#

Their leveling guides are good tho

proven haven
#

That level is there for the tryhards, some people do chase that

weary hornet
#

Reporting in.

#

Speaking of try hard, if I can't beat Uber by Tuesday with my frost orb spellblade, can I pick your brain and have you look it over, FrozenSentinel?

proven haven
#

No matter what you focus on, it's impossible to make everyone happy. If I don't include giga gear, people get upset. If I do, people get upset. If I spend 50 minutes in a guide covering every possible contingency, no one watches it and then they ask questions about stuff I explained in the video.

proven haven
#

I am flying out on the 31st

weary hornet
#

When you comin' home, dad, I don't know when.

proven haven
#

2-3 weeks later

weary hornet
#

We'll get together then. You know we'll have a good time then.

#

My last hope.

hollow bolt
#

Not the aspirational. The endgame gear

weary hornet
#

Some stuff isn't that crazy. Just takes a little time and efficiency.

#

Or, an adventure into "degenerate gaming".

proven haven
#

I think it's also that you don't need every stat shown, those aren't expected to be "the item you get"

#

Like if I just show exalts with 2 affixes on them, people are like, where the affixes...?

#

If I put all 4 affixes and a seal "but how am I going to make that exact item"

weary hornet
#

Oh gawd who does that. That's even hard to do offline :P

proven haven
#

Idk not really sure the best way to do it

#

no two characters are going to look exactly the same

elfin rapids
#

A bit of theorycraft here: since Spark Charges from Fragment of Enigma got their flat damage nerfed but their more damage when applied by melee got buffed i decided to make use of the new idol system to increase Melee Spark Charge application rate.

#

Full double t7 because i'm considering gear from Legacy, but anyone who see this can easily adjust that. Corruption only on idols. If my math is correct you can get up to 290% Spark Charge on Melee hit with t7t5 Increased Suffixes on idol grid, and up to 305% with t7t7, plus 100% from Mana Strike itself.

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (67) / Runemaster (21)

General:

▸ Health: 1,467, Regen: 20/s
▸ Mana: 288.54, Regen: 10.56/s
▸ Ward Retention: 470%, Regen: 297/s
▸ Attributes: 42 Str / 45 Dex / 238 Int / 34 Att / 34 Vit
▸ Resistances: 80% / 73% / 80% / 73% / 73% / 69% / 69%

Defenses:

▸ Endurance: 40%, Threshold: 293
▸ Dodge Chance: 7% (223)
▸ Armor Mitigation: 59% (4,177)

harsh abyss
#

That's pretty interesting

#

I wonder if the spark charge on melee attack translates to subskills for mana strike. If Mana Arc gets all that chance, getting 8 spark charges per mana strike would be nutty

elfin rapids
#

But if i'm wrong, then Mana Arc inherits both the melee application and the more damage lol

#

Anyway, there's still a lot of Spark Charges from the triggered skills, but only those 4 from Mana Strike get that juicy 175% more damage.

harsh abyss
#

yeah, that's pretty good

#

Another reason to use Dragorath's instead of Battlemage's

#

I asked in the dev chat, we'll see if we get a response

paper anchor
#

Is the one from the dagger affected by the tree? asking because battlemages specifically calls out that it is

harsh abyss
#

Any specializeable skill that is triggered will always use it's tree.

#

And won't inherit any multipliers or anything from what triggers it

paper anchor
#

That's what I thought but Ive been wrong on stuff like that before, weird battlemage calls it out like that

harsh abyss
#

Battlemage is a SUPER old item, some of the verbiage on older stuff is not great

paper anchor
#

yeah it is

left hill
hollow bolt
#

Is there anyway to avoid that generator spender on shatter strike with the new mana regen nodes or you still gotta spec mana strike

left hill
#

FNP version also needs Cooldown Recovery Speed

hollow bolt
#

Prob with the glacier is you have to give up a lot of points to get that

left hill
#

ya

#

might work if using that new set amulet and/or get godly +skill corruptions, but it's definitely point hungry

hollow bolt
#

I was thinking of the fire aura stack dump to regain mana and blade conduit with surge and enchant weapon proccing lightning strike but i don’t know how I’d work

#

and mana reaver

spare glen
#

shatter costs to much

#

and iiirc glacier gains are capped

hollow bolt
#

yeah it’s such a fun skill but that generator spender style is so zzzzz

left hill
#

with no big explosion the glacier procs only cost like 2.5 mana each (bc -80% cost, 32% mana efficiency, and only costs 25% of its mana cost for the proc), so easy to come out net-positive from that. it's just skill point hungry

spare glen
left hill
#

sure, but even without hitting the 10, every time you do proc you do come out positive for the glacier input cost is what i'm saying

#

ofc you still need a lot of attack speed

#

because it's only 20% proc rate

spare glen
#

yeee

hollow bolt
#

there is one way. if iceblink works with whiteout then you just go 2 hander and just take all the mana efficiency nodes and then you just rely on recasts

left hill
#

depending on other things, I might also try Foot of the Mountain. even -2 to the mana cost (1s standing) could add up

left hill
hollow bolt
#

i asked the devs in the dev chat but no respone so hopefully someone tests it

spare glen
#

🧑‍🍳 🔥

hollow bolt
#

see mana revear is so ambiguous. recasts are technically direct casts because its not indirect so the iceblink recasts may proc mana reaver which then you're getting free mana. its just they put that ice blink node in there for 2 hander for free recasts for a reason i think but we wont know until thursday

#

mana reaver just specifies when you use a melee attack. wording smh

harsh abyss
#

You could probably try that out now before the patch pretty easily if you have a spellblade leveled up

hollow bolt
#

i do not

#

because if it was on direct cast only it would say so like a bunch of lightning blast nodes do but that could just be old verbage

harsh abyss
#

Yeah

hollow bolt
#

if you read a passive and it says "when you use a melee skill" i would assume it would also imply on recast but who knows

left hill
#

recasts don't count for "use". at least the whiteout ones don't. (someone confirmed that for me a fair while back)

hollow bolt
#

what about icelink then. because all it says is "it has a chance to recast 2 additional times with a 2 handed weapon equipped" no "use" or direct cast or anything

#

someone test it on legacy on thursday

harsh abyss
#

You can't test it with Icelink, that node doesn't exist until the patch

left hill
#

i wouldn't expect it based on whiteout but obviously i haven't tested it, it's brand new lol

hollow bolt
harsh abyss
#

Yeah, I'd expect it to work the same way as whiteout

cosmic dove
#

so I just watched Frozen's BH video
I am not sure I am cut out for LE 😂

harsh abyss
#

You don't need to go THAT in depth to have fun

cosmic dove
#

yeah. it just feel like this
Newt: "huh, they buffed black hole. maybe I will come back to LE and try that this season."
community: "black hole doesn't do damage. you build ignites and then eat ignites with Enchant Weapon. also here are the specific 20 uniques that will actually enable this chain of damage to work."

like, why is the answer never "cast the spell"?

proven haven
cosmic dove
#

dont get me wrong. props to y'all (and you specifically) for figuring this stuff out

heady echo
#

it wont scale to one shot ubberoth

#

but honestly ubberoth is like 2% of the game

cosmic dove
#

it's just I kinda want to be a meteor mage. meaning I want to--I hope you all are sitting down--cast meteor and play the game
instead it always seems to be some crazy proc chain that in the ends up being a bunch of lightning blasts that actually do the damage

#

replace meteor with BH or whatever

heady echo
#

they buffed meteor so it will go a lot farther this patch

proven haven
#

You don't have to do all the crazy proc stuff though, but if I am going to take the time to explore a skill I need to go all the way with it, otherwise it isn't satisfying for me personally

weary hornet
heady echo
#

i usually have a fun low mono build for when i wanna vibe and second monitor anime, and then a build for pushing as hard as possible to get the drops i need to enable worse scaling skills

heady echo
cosmic dove
weary hornet
#

Is not uber just 2% of the game, tho?

#

It's only that way so it could beat uber. Does everything else easily.

#

Even before it was geared to the tits.

heady echo
proven haven
#

What's the goal though? You could just take an s-tier build that you find cool and ignore the stuff you find annoying, or make your own version

weary hornet
#

I also don't have idol tables or corrupted items?

heady echo
#

newt doesnt sound like a i want to play 100 hours to get a perfect 77 slam on one piece of gear

weary hornet
#

What's your point? My grapes are sour cuz too high to reach?

hollow bolt
#

the real problem is the power creep. if you just play something newer its impossible to mess it up and still have it be strong

heady echo
#

at least thats the vibes im getting

#

its not a wrong way to play your way youre doing what is fun for you

proven haven
#

But then why let what other people are doing with a skill affect what you play? You can just spec meteor and play it, that's fine

heady echo
cosmic dove
#

I try not to. I just was away from LE for a year and came back here to get a handle on 'what a build' looks like now

weary hornet
#

We thought they turned you into a newt...

cosmic dove
proven haven
#

I wouldn't say that build is "what a build looks like" at all... What you saw was me being extremely ADHD on one thing that shouldn't work, for way too long

cosmic dove
#

yeah I get that

proven haven
#

It's not a "good" build, most likely

#

it's just a fun meme that might also work

cosmic dove
#

do you think BH will be fun/viable at all without the meme-one-shotting thing or is it another "too little changed" situation for mage?

weary hornet
#

I enjoy making meme builds work.

heady echo
weary hornet
#

Well, 1 meme anyway.

#

I wouldn't call spellblade frost orb a meme. Sado masichism, really.

proven haven
#

or if we are lucky, wildfire works, so you can just spread ignites

cosmic dove
#

yeah. I mean I will likely just slap something together and get as far as I can

#

I didnt mean to cast your video in a negative light, so sorry if it came off that way

weary hornet
#

It's not THEIR video game, Jerry. It's THE video game.

proven haven
#

just saying that this shouldn't be what you consider "end game Last Epoch" to be

#

it's a high effort meme

cosmic dove
#

I do wanna see you make it work for the follow up video once 1.4 is out and you are back

proven haven
#

that's an insane amount of effort, tbh

#

not sure I have it in me

harsh abyss
#

I mean you can also do the same build with like 60% of the effort and still probably be able to kill uber with it no problem. It'll just take more than 7 seconds 😝

vivid wedge
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,485, Regen: 38.16/s
▸ Mana: 424.14, Regen: 14.08/s
▸ Ward Retention: 220%, Regen: 50/s
▸ Attributes: 59 Str / 153 Dex / 74 Int / 23 Att / 29 Vit
▸ Resistances: 74% / 70% / 78% / 92% / 65% / 96% / 120%

Defenses:

▸ Endurance: 55%, Threshold: 657
▸ Dodge Chance: 24% (825)
▸ Armor Mitigation: 52% (3,349)
▸ Crit Avoidance: 93%

vivid wedge
#

but I'm also trying to figure out if just stacking swords and getting 160% crit multi on SS is better

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 2,552, Regen: 51.52/s
▸ Mana: 447.5, Regen: 14.08/s
▸ Ward Retention: 236%, Regen: 50/s
▸ Attributes: 61 Str / 155 Dex / 82 Int / 31 Att / 37 Vit
▸ Resistances: 81% / 77% / 85% / 99% / 72% / 111% / 135%

Defenses:

▸ Endurance: 55%, Threshold: 674
▸ Dodge Chance: 24% (833)
▸ Armor Mitigation: 52% (3,407)
▸ Crit Avoidance: 93%

harsh abyss
#

Messing around with Mana Stacking Mana Strike + Static Orb, At ~4500 mana it is 675 flat damage for mana strike and 450% crit multi from World Splitter, lol. Not to mention the 900% more damage for the procc'd static orbs.

half pollen
#

getting to 4500 mana isnt easy though

harsh abyss
#

Yeah, it'll take getting corruption outcomes and stuff

#

And the right idols and stuff

half pollen
#

black hole doesnt receive the cold tag for binary system on LE-Tools anymore tom invoker tech probably dead

harsh abyss
#

RIP

#

I'm glad BH is pretty low on my list of plans

#

I have a sneaking suspicion that BH + Flame Aura is going to be popular

half pollen
#

its my main build beside my flay lich omegalul I probably still get to a lvl 40 black hole, but it isnt pretty

heady echo
half pollen
#

yeah I have the new set amulet in my gear

heady echo
#

and legends ring?

half pollen
#

but no cleaver, I run spine

#

yeah, heavy legends ring abuse

#

5 sets

heady echo
#

i think cleaver might make it smoother

#

since ring gives more stats

#

and cleaver gives +1, spine is what +6?

half pollen
#

yeah

heady echo
#

can easily hit 4/5 skill points off neck with cleaver

half pollen
#

neck is +1 per 120 attributes

heady echo
#

a bunch of vit idols as well may push you into 6 points

half pollen
#

so cleaver would have to net me 600 attribute lol

heady echo
#

damn spine is crazy for skill points

harsh abyss
#

Yeah, it's too good for things it has no business being for

heady echo
#
  • level corruption on neck and armor?
half pollen
#

with cleaver you can go shield which would also have a set though

#

so cleaver is "just" 3 skill points less than malatros, but provides lots of defense

#

so might even be worth it

heady echo
#

yeah

#

easier to gear imo with cleaver

#

2h sorc builds feel clunky

#

but thats just for like chilling in maps

#

1 shot uber probably want spine

half pollen
#

yeah its insane how many good skill points BH has that you really want those +3 when you are already at 37 omegalul

heady echo
#

just these items is this amount of skill points with no anything else

#

336 stats, so 2 skills, 3rd almost there easily

harsh abyss
#

That seems like a lot of opportunity cost

heady echo
#

i mean this isnt even sharded or passive tree or real items with corruption

half pollen
heady echo
#

i was just pluggin in max all stats

half pollen
#

T7 corrupted all stats is 70 stats on its own

heady echo
#

yeah, i havent even put that on

#

like this is just the base shit lol

half pollen
#

oh yeah, you could probably still double up on stats lol

heady echo
#

mountain set goes hard on all stats

#

and then for each set is another +5

half pollen
#

but zerax is right, those items are all "random bullshit" with stats

#

you usually need other things too 😄

harsh abyss
#

It wouldn't be so bad with reforged set items

#

You could also probably find a build that scales better with various stats, at that point.

heady echo
#

heres reforged items

#

no corruptions

#

idols all set to vit

#

678 total stats.

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)

General:

▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 340.22, Regen: 11.28/s
▸ Ward Retention: 386%, Regen: 68/s
▸ Attributes: 159 Str / 97 Dex / 159 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%

Defenses:

▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 12% (388)
▸ Armor Mitigation: 54% (3,615)
▸ Block Chance: 36%, Mitigation: 28% (575)

Used skills:

None

heady echo
#

corrupting chest will get you another 70 if you corrupt every piece of gear.

#

these are t7t5 crafted items. t7t6 and t7t7 pushes it higher, but i want sane like 10 hours of farm not insane luck into it

#

can also slam corruptions on these a lot easier

harsh abyss
#

So you're back hole is level 27, and I assume that the amulet bonus levels don't work yet with LETools. But that still only puts you at level 34

heady echo
#

then add 2 from the corruption +skill

#

amulet and chest since 70 stats doesnt hit any breakpoitns

#

so 36, not sure what malatros is at

harsh abyss
#

Ah, you also don't have BHole levels on your relic

heady echo
#

oh whoops

harsh abyss
#

Could swap the T7 str for T7 Bhold, then do T5 str

heady echo
#

thats like 460 stats there

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)

General:

▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 340.22, Regen: 11.28/s
▸ Ward Retention: 372%, Regen: 68/s
▸ Attributes: 152 Str / 89 Dex / 152 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%

Defenses:

▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 11% (356)
▸ Armor Mitigation: 53% (3,484)
▸ Block Chance: 36%, Mitigation: 28% (575)

Used skills:
heady echo
#

fixed

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)

General:

▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 395.72, Regen: 11.52/s
▸ Ward Retention: 372%, Regen: 74/s
▸ Attributes: 152 Str / 89 Dex / 152 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%

Defenses:

▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 11% (356)
▸ Armor Mitigation: 53% (3,484)
▸ Block Chance: 36%, Mitigation: 28% (575)

Used skills:
half pollen
#

corrupting your chest and hitting +14 attributes would be another 70 attributes

heady echo
#

i think corrupting chest should go to plus 1 all skills

#

only do the 70 attributes if it hits another breakpoint

harsh abyss
#

Yeah it's decent, I'm still not sure it's worth all the opportunity cost. Some of the uniques you give up are REALLY good

heady echo
#

you get more fire res out of this i think

#

which is what bhole damage scales off of

#

and flame aura scales off of

harsh abyss
#

I don't think so, Frozen had his fire resist at over 1k

heady echo
#

are you doing frozens meme cant clear maps setup?

half pollen
harsh abyss
#

You use the fire auras to clear maps

heady echo
#

but have like 0 defensives

harsh abyss
half pollen
#

I dont have as many attributes, but I have a lvl 39 BHole and plenty of armor 😄

heady echo
#

and a bunch of uncapped res

harsh abyss
#

You can't use LE with it though

#

Since they're both primordial

heady echo
heady echo
harsh abyss
#

Yeah. Definitely @ me when you put it together, I'd love to see it.

#

Dex stacking crows + Rex might actually be crazy. Minion cast speed is hard to come by

heady echo
#

damn LE in this build is 150 stats

#

with 6 set bonuses, sheesh, thats a whole ass skill point

harsh abyss
#

You also don't need vitality with Rex, so you can do something else with that.

heady echo
#

minion cd recovery idols most likely

#

i dont play other classes much so tinkering will take longer

harsh abyss
#

OR maybe endurance % idols?

heady echo
#

also i do know something this all stats build does that malatros build doesnt. IT CAPS CRIT SO EASY

harsh abyss
#

For the uncapped % health and damage

heady echo
#

you can literally run a crit skill + bhole

#

and not be trolling

#

well actually this is trolling

#

its a 2am couldnt sleep what if shower thought build

harsh abyss
#

I've been working on a rogue build that uses like 4 sets unironically

heady echo
#

rogue has a lot of good set synergy

#

this one uses vilatrias for spell damage as well, shit we could run lightning blast bhole

#

no ladel but yolo

harsh abyss
#

The new sets for rogues are pretty legit

heady echo
harsh abyss
#

Yeah but giving more cast speed to crows makes them stack up more Aspect of the Crow and I'd love to see how high you can stack it 😝

heady echo
#

Probably pretty high with the new corruptions, but at a 25% brick chance I’m trying to stay away from requiring corruptions

weary hamlet
weary hamlet
weary hamlet
weary hamlet
harsh abyss
#

Honestly, good ol' vilatria meteor mage (no staff) will probably be reasonably strong with the buffs

#

You'll get tons of overlaps with the bigger AOE nodes, and you can use ladle for the cast speed per int. Just freeze with snap freeze and UNLOAD meteors into something and everything but uber will probably be dead before snap freeze ends

weary hamlet
# half pollen but no cleaver, I run spine

I was planning to slot spine into my disintegrate build 4 patches ago but now it might finally be the time with corruption and everything, especially with buffs to fire aura. Inb4 it ends up being a mostly fire aura build with disintegrate just to pull crap from range

weary hamlet
# heady echo damn spine is crazy for skill points

the ironic part was, when it released the flame whips were so bugged that if you used it on chtonic fissure builds as intended you didn't even have anywhere to put the extra skill points, shit was straight up not working

weary hamlet
harsh abyss
#

They're only bad for their flagship builds because they have an unfortunate tendency to be bugged when they come out. But yeah.

#

The bugfix section for Wildfire Embers was wild.

weary hamlet
#

I don't remember reading it, did they fix the issue of sprites using unspecced skills?

harsh abyss
#

Yeah, they fixed that mid-season last season I think. But that was after people gave up trying it.

weary hamlet
#

mid season means that was like 3 months after I dropped out so yeah

half pollen
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (58) / Spellblade (27) / Runemaster (8)

General:

▸ Health: 1,844, Regen: 24/s
▸ Mana: 336.89, Regen: 8/s
▸ Ward Retention: 310%, Regen: 116/s
▸ Attributes: 54 Str / 30 Dex / 138 Int / 24 Att / 30 Vit
▸ Resistances: 86% / 82% / 130% / 54% / 82% / 74% / 126%

Defenses:

▸ Endurance: 35%, Threshold: 387
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 70% (6,488)

weary hamlet
weary hamlet
half pollen
#

do you make use of the 3 auras per second from crits somehow?

#

with static we do have some tool for that

weary hamlet
#

idk I can't be bothered to fiddle with the planner, but most likely nah

mental hamlet
#

Hey, do you have a good unique relic for Lightning Shatter Strike beside Bloody Nib and Shattered Worlds ?
I would like a relic that i can LP2.

half pollen
#

I personally dont see a world where you skip bloody nib on a shatter strike build that deals its damage with shatter strike

mental hamlet
#

The bleed annoy me 🙁

subtle fjord
#

Just make Battlemage's Endeavor 1 handed

#

it wants to Enigma

#

just let it

#

it will be my swordspoon, just make it happen guys

mental hamlet
#

It would be far too strong imo.
And i prefer BE as a 2 hander ^^"

subtle fjord
#

I just want to be able to use it is all

#

this is me spouting the truth with a 3shot martini in me, so you know it is 100% accurate and well thought out

#

I am chomping manzanillas at 3:30 am and this is what you get. THIS IS WHAT YOU GET

mental hamlet
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (8) / Spellblade (77) / Runemaster (8)

General:

▸ Health: 1,898, Regen: 24/s
▸ Mana: 349.1, Regen: 10.72/s
▸ Ward Retention: 316%, Regen: 231/s
▸ Attributes: 20 Str / 48 Dex / 133 Int / 20 Att / 26 Vit
▸ Resistances: 67% / 65% / 73% / 87% / 87% / 77% / 61%

Defenses:

▸ Endurance: 53%, Threshold: 542
▸ Dodge Chance: 13% (413)
▸ Armor Mitigation: 58% (4,039)
▸ Crit Avoidance: 91%

subtle fjord
#

I want to be able to use it but I do not have faith

#

they went and halved enigma it's fiiiiiiiine

#

we're mages that use swords, there's already something wrong with us

mental hamlet
#

Or : There's something wrong with all that doesn't use sword as spell casters.

subtle fjord
#

I know me, I assume the source of the damage is internal

mental hamlet
#

The whole thing made me realize that i'll probably add more affixes on my loot filter for idols. With the new one + corruption i'm too restrictive

subtle fjord
#

I loathe reworking the filter

#

that's too much like work

#

goodnight!

mental hamlet
#

night'

#

Aaaah, there is implicits on idol altars.

#

.>

vague fox
#

whats gonna be the best mage builds for s4?

#

never tried mage so far, Spellblade always sounded intriguing but it was never really that strong. I do enjoy stronger builds to keep up with my buddies

autumn skiff
#

For the spellblade players, how is this looking for defence?
https://www.lastepochtools.com/planner/oXzW5rjX
Im used to playing classes with high armour values so i dont know if the small amount of dodge/armour will be fine
I could swap out the boots for more ward but i think just the chest piece will hit ward cap

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (93)

General:

▸ Health: 3,865, Regen: 20/s
▸ Mana: 251.51, Regen: 8.72/s
▸ Ward Retention: 222%, Regen: 126/s
▸ Attributes: 7 Str / 84 Dex / 99 Int / 7 Att / 13 Vit
▸ Resistances: 87% / 72% / 93% / 68% / 92% / 105% / 75%

Defenses:

▸ Endurance: 30%, Threshold: 773
▸ Dodge Chance: 27% (921)
▸ Armor Mitigation: 21% (801)
▸ Crit Avoidance: 90%

scenic fossil
little pagoda
#

Sometimes I worry about frozen xD

scenic fossil
#

also we don't know if we're gonna be able to reliably get 2 t7s currently with the imprint change, might wanna consider that

little pagoda
#

Yeah 100% base everything on getting 1 t7 with a decent corruption because thats gonna be the likely scenerio unless you get very lucky or grind tf

scenic fossil
#

i think the chest piece will feel good tho, especially if you can get life to ward% on your gloves also

autumn skiff
scenic fossil
#

hopefully it's still possible just gotta see

autumn skiff
#

But i do see what you are saying about the gloves, will keep it in mind if it feels squishy

scenic fossil
#

by the way, if you can get t7cdr on your belt and boots you can nearly get 100% uptime on enchant weapon

little pagoda
#

I feel like they're pushing getting one t7 and just slamming corrupts as gear progress with two t7's being a very lucky roll

#

and t3/4 being impossible

autumn skiff
#

I dont think that would be too good for this build, since the biggest thing enchant weapon does for me is attack speed and flat damage, i have alot of flat damage already from dex on shatter strike

scenic fossil
#

ye i'm suggesting swapping one of the affixes if they want

autumn skiff
#

I do appricate it though, more things for me to keep in mind when the patch drops

scenic fossil
#

ye of course

#

good luck with lightning shatter, it might be my 3rd build if the league is fun

autumn skiff
#

Also with idols i have no idea atm, gotta wait to see what drop rates are before i go to crazy with it

scenic fossil
#

i know that feeling i really don't know what i'm gonna do for my layout and idols lol

spring crag
#

hmm, how is hydra build in season 4?

#

I don't want runemaster to be remembered only by lightning blast

half pollen
#

Its so stupid that they added a good passive effect to enchant weapon with the fire auras and at the same time made the "auto-activate" worse by tying it to a melee attack. Now I need to press the stupid button every X seconds on caster build tom

tribal veldt
#

if it's any comfort 2 per second probably isn't worth a skill slot on its own lol

half pollen
#

well its 10 ish fire auras, thats not nothing imo

robust junco
#

Are you not using Firebrand for Fire Aura?

tribal veldt
#

I assume they're a sorcerer trying to do black hole things with fire aura on the side?

half pollen
robust junco
#

Ah!
In that case just numlock enchant weapon.

half pollen
#

oh, I totally forgot about the numlock trick

#

My mind went directly into the forbidden lands of AHK

half pollen
tribal veldt
#

I might end up doing that too actually, since I don't like runic invocation

#

the numlock thing that is

half pollen
#

I wish runic invocation wasnt so clunky. You cant even play it properly with rune bolt since it plays so bad at high cast speeds

#

trying to do lots of winds of eos invocations is an absolute pain

tribal veldt
#

now that they have proper data on skill allocation and can see that we're all just using immutable order, they can buff it a bit

#

copium

tribal veldt
half pollen
#

an auto cast invocation at 3 runes would be lit

tribal veldt
#

"wow winds of eos is terrible is there any other way to make fire auras"

#

kek

autumn skiff
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Spellblade (93)

General:

▸ Health: 4,402, Regen: 0/s
▸ Mana: 241.51, Regen: 8.72/s
▸ Ward Retention: 212%, Regen: 121/s
▸ Attributes: 2 Str / 109 Dex / 94 Int / 2 Att / 8 Vit
▸ Resistances: 87% / 72% / 103% / 68% / 92% / 100% / 70%

Defenses:

▸ Endurance: 30%, Threshold: 880
▸ Dodge Chance: 32% (1112)
▸ Armor Mitigation: 26% (1,165)
▸ Crit Avoidance: 90%

autumn skiff
#

Might swap a dex or int affix to armour somewhere

#

And idols are still in the works, just waiting to see what the drop rates for the layouts and the affixes are before going full in depth on them

left hill
left hill
stray comet
stray comet
#

only thing i'm not sure about is if bloody nib works with lightning conversion for shatter

left hill
#

it does

autumn skiff
#

The only other rings that i can see being useful is red rings, and i have had a grand total of 0 of them in my time playing last epoch

ornate coral
#

Ey fellaz, any future meteor enjoyer ?

weary hamlet
#

and storm bolt

#

and shadow daggers

#

almost as if this kind of design might be a problem

weary hamlet
stray comet
autumn skiff
#

Because i dont want leech?

#

Like what would that ring give me in the build?

stray comet
#

Doom

autumn skiff
#

Its an electric on hit build

#

Oh wait

scenic fossil
#

doom is generic dmg taken increased, but i get the no leech for the ward/s

autumn skiff
#

I forgot that doom is a damage buffer

#

But i feel like adding leech would hurt the ward regen too much

scenic fossil
#

tf theres a 64-256 armor per idol in refracted slot altar?

autumn skiff
#

Shock ring is giving 10% more damage (and dmg reduction from chilled)
Doom would give 16% increased melee damage taken
Not sure on the wording but isnt "more damage" more impactful here?

scenic fossil
#

that sounds great lol

scenic fossil
stray comet
#

oh you mean just the melee dmg

#

i guess if it's just the melee damage then the 10% more might be more impactful but there is void damage as well

autumn skiff
#

Void damage from the build is tiny
Unless void pen (i would have about 100% void pen) would make the more melee damage part become 32% but i dont think it works that way

nimble shoal
#

Increased damage taken is multiplicative with increased damage, of course doom only applies to melee damage

scenic fossil
#

oh wait it is isn't it

stray comet
#

30% void pen from ring, 100% from Dex right?

scenic fossil
#

why did i think it got combined with pen and shred lol

#

i should double check my spreadsheet

autumn skiff
stray comet
#

Looks like void pen doesn't increase it, only the DoT

rain badger
#

Just got back from vacation and saw the patch notes. Did Spellblade get more melee/attack focused at any level or still just casting spells with a sword?

left hill
#

it has a lot focused on proc'ing spells with melee attacks

#

which, you know, proc'ing spells with its blade seems appropriate

rain badger
#

Yeah, its better than it was previously then.

#

I really just want a melee fighter thats imbued/empowered by his magic vs direct/indirect spell casting.

#

Would be a cool 4th class in the future if they wont want to make spellblade take that route. I just want pure melee/fighter focused on attack skills

left hill
#

Lightning Shatter Strike doesn't really need to do indirect casting (except for recasts of Shatter Strike itself) and benefits big time from some node changes and idol/altar buffs

autumn skiff
#

Its possible to do a pure melee spellblade, its what im working on atm
Not sure how good it is but its doable

autumn skiff
rain badger
autumn skiff
#

Firebrand to build stacks, shatterblade to spend them

rain badger
#

but almost every build is just "firebrand x times, use skill" and the skill doesnt matter lol

weary hamlet
autumn skiff
#

One of the things i noticed about spellblade is that it is super easy to get crit
Just from int/dex my build has over 100% crit rate

weary hamlet
#

in gameplay terms, spell based SB builds had been kinda bad since forever, with a few exceptions

rain badger
#

In a dream scenario firebrand would be an active buff that when turned on gives stacks with independent durations that you gain on using an attack skill. Once you get to X stacks it empowers your next attack so it incentives attack speed

#

vs spamming it then alternating to another skill

weary hamlet
#

builder/spender builds feel bad in LE cause it's turbo focused on shizo attack speeds that make it hard to manually use skills at correct breakpoints

left hill
# rain badger I agree. Shatter strike was already the closest option to what I would want from...

may want to check out the lightning conversion for it then

the new lightning version of shatter has a huge dps boost (at the cost of no freeze rate) bc it counts 10 Shock stacks as frozen for other nodes (like doubling on the More Hit Damage node, the kill threshold node, etc) and bc it can get 4% More Damage per shock stack (so 40% on 10 stacks for bosses basically)

the altar/idol changes let you mana stack more easily as well as boost cooldown recovery speed. so if you want to go Focus Null Profusion (to not have to do mana strike), that's a lot easier now. and if you want to run Glacier procs for mana (not really for damage if going lightning) then you can ignore CSR but it does cost 5 skill points to meet the 1 prereq and 4 pts into glacier proc.

oh, and it went from having 50% mana efficiency available to 80% (48% + 32%)

also I think mana strike got buffed slightly on mana gen, so actually if you do just shatter/mana strike cycle, you have a little less downtime than before (but not a lot)

weary hamlet
#

if you are attacking 4,21 times per second, good luck timing when you've used your builder exactly 3 times

little pagoda
#

you can get cast speed to like 500% now lmao

heady echo
#

You can also just do the trick where ss casts while you have mana and mana strike casts automatically when you run out

#

If I recall correctly it’s just hold down both skill buttons in a specific order

left hill
#

doesn't strictly matter (while manually cycling instead of hold trick), but excess is lost dps basically

weary hamlet
stray comet
left hill
#

conduit helps, but you'll probably still need either Focus, Glacier, or Mana Strike if you're stacking attack speed. Conduit at 6 stacks is 9.6 mana/sec, so less than 1 Shatter Strike use if you have whiteout node

stray comet
#

Maybe Icy Flow and Solidify with Glacier solves it

left hill
#

ya, that's one option if you have enough skill points to grab 4 pts in the glacier node

hollow bolt
#

If you get mana reaver plus blade conduit and icy flow that should be more

stray comet
left hill
#

on "use" and enemy hit, so won't give more for hitting multiple enemies, and doesn't count recasts, but yeah, it's an important part still

stray comet
stray comet
left hill
#

still good. basically -3 to mana cost after all other modifiers

hollow bolt
#

You would still to use mana strike to level

stray comet
#

Yh, this is for late game

#

Last thing for me is figuring out which Idol altar is best

#

I don't actually understand what the benefit is of the different altars

left hill
#

different layouts (can fit different idols), different # and position of refracted slots, different implicit affixes

pyramidal is a really good one for 4x1 idols. Spire can also be good for mana stacking

really depends what idol affixes you're trying to get & boost

plain garnet
#

Impervious is also really strong for Wings of Discord nonsense

scenic fossil
#

carcinised also gives up to 512 flat armour by filling the refracted slots

little pagoda
#

some allow you too use omen idols more as well which are kinda nutty

cosmic dove
#

is Binary System not having a cold tag (per tools) just a bug that wasn't fixed in 1.4?
I don't understand why it wouldn't if multi-element nova does

sacred kite
#

Edit: didn't save my build correctly 🙁

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (28) / Sorcerer (48) / Spellblade (5) / Runemaster (32)

General:

▸ Health: 1,981, Regen: 20/s
▸ Mana: 155.09, Regen: 4.9/s
▸ Ward Retention: 274%, Regen: 171/s
▸ Attributes: 39 Str / 26 Dex / 112 Int / 26 Att / 26 Vit
▸ Resistances: 60% / 46% / 60% / 65% / 65% / 66% / 64%

Defenses:

▸ Endurance: 49%, Threshold: 764
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 47% (2,823)
▸ Crit Avoidance: 90%

sacred kite
silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)

General:

▸ Health: 1,549, Regen: 23/s
▸ Mana: 150.19, Regen: 5.33/s
▸ Ward Retention: 206%, Regen: 170/s
▸ Attributes: 24 Str / 11 Dex / 78 Int / 11 Att / 15 Vit
▸ Resistances: 64% / 40% / 64% / 65% / 77% / 93% / 91%

Defenses:

▸ Endurance: 41%, Threshold: 546
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 37% (1,973)
▸ Crit Avoidance: 90%

harsh abyss
paper anchor
#

I wanna try out hit based BH with the new changes

nimble shoal
paper anchor
#

That would go completely against the tooltip

cosmic dove
#

Yeah I know it has been bugged and doesnt make it deal cold damage now
There were rumors that it was fixed in 1.4 but not in the patch notes

lime sail
#

I am not entirelysure i understand the new spellblade class bonus "40% of added melee damage on weapons is also gained as added spell damage". How much spell damage would this one give? If i count correct its.
94+119+48+75 =336*0,4=134,4+104=238,4
So it would give 238,4 just by beeing equipped.

stray comet
woeful yarrow
#

Hi all, quick q*. Starting the new season with a friend and we'll level together but as two mages. Any good alternatives to the Spellblade levelling guide on Maxroll (so we don't need exactly the same gear levelling up)? Don't know the game very well yet (only played a bit in S3). Thx!

stray comet
woeful yarrow
#

No we want to avoid having the exact same spec between 1 and ~70 before we switch builds for endgame

#

But I don't know where to find a good levelling guide/alternative build that works for levelling

harsh abyss
harsh abyss
#

But other than that, the math be mathing.

stray comet
#

This was all i could find on maxroll

hollow bolt
harsh abyss
#

Swap one of the legendary affixes for fire and change the other to ele dot and it'd probably be bonkers for flame brand fire aura

plain garnet
#

Hmm. With Wings of Discord and an idol in a refracted slot boosted 32% by an idol altar, it seems like WoD is applying the 2x multiplier for idols separately from the 1.32x multiplier from the idol altar.

#

Assuming I get 80 hp from an omen idol, if they multiply together that should be 80 x 1.32 x 2 = 211 hp. Instead, I get 186 hp, which is (80 x 1.32) + 80

plain garnet
#

No, it's bad

#

If it worked the way I wanted, it would be 🔥

minor monolith
plain garnet
#

Would it be?

left hill
#

oh you worded it kind of weird

#

i see what you're saying

minor monolith
#

its very clear that it says "increased effect" not "more effect"

#

these words have very well defined meanings in LE

plain garnet
#

Yeah, you're correct. More =! increased.

#

So it's really 80 x 2.32 in this situation, which is correct

left hill
plain garnet
#

I play enough PoE that I should've caught that, damn. Thanks for checking.

nimble shoal
hollow bolt
#

I think the flame reave is the sleeper for season 4

neat monolith
#

will null profusion and infusion keep procing so long as im channeling with mana guide?

calm plinth
#

Both @left hill and @nimble shoal are correct with these statements; so your @lime sail total spell damage converted wont be the full calculation of what you've provided there, as the phys wont count for the elemental ones. You could, however do "Melee Lightning" and "Melee Elemental" to double dip from both affixes, but then again, attack speed?

calm plinth
hollow bolt
#

the only problem is survivability

#

this guy had a great flame reave build that he pushed to 1k cor

calm plinth
#

I genuinely think it wont be so tough now with all the buffs to the tree; managed to put together 12k EHP spellblade, without going stupidly bloated on affixes or unrealistic LPs

Even if you go Dual Wield, it shouldn't be as squishy as it is atm

#

yea, i did give it a go this season, was really enjoyable

mental hamlet
#

12k EHP ? How ?

plain garnet
#

Survivability should be less of a concern for it now. Some solid spellblade passive tree buffs help the build out a bit, and flame reave gets a noticeable damage boost so you can push more into defenses

hollow bolt
#

the double dipping on the spell damage to melee for flame reave is also nice

mental hamlet
#

We agree that corruption can't get already given affix ( on legendaries f.e.), no ?

#

Like stacking attack speed. Completly random :p

harsh abyss
#

Seems likely, but who knows.

#

Getting the corruption you want seems insanely hard.

plain garnet
#

Yeah, flame reave has a lot going for it this patch. Mana cost reduction from 26 to 20, effective damage doubled from 200% to 400%, precise destruction is now 4% base crit point instead of 2%, and the spellblade passive change adding 40% of added phys as added spell

calm plinth
#

https://www.lastepochtools.com/planner/Q9J18L35

Here's the build template @mental hamlet still need to optimise several things to scale up properly the damage, which would drop down a bit the EHP, but overall the idea is Righteous Fire Tank (lightning converted in the example)

silk pewterBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Mage (20) / Sorcerer (10) / Spellblade (83)

General:

▸ Health: 2,960, Regen: 30/s
▸ Mana: 254.75, Regen: 8/s
▸ Ward Retention: 414%, Regen: 210/s
▸ Attributes: 50 Str / 35 Dex / 161 Int / 20 Att / 26 Vit
▸ Resistances: 119% / 75% / 382% / 95% / 95% / 94% / 80%

Defenses:

▸ Endurance: 41%, Threshold: 692
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 63% (4,836)
▸ Block Chance: 37%, Mitigation: 43% (1,476)

little pagoda
#

on the other hand getting 2 t7's slams is gonna be tough

plain garnet
#

You don't need 2t7 to make a flame reave build good this season imo

calm plinth
#

Yea, less gear overall would be required to get it to the example in the video guide, as it's got better scalings now

plain garnet
#

a decently rolled Jasper's Searing Pride with a T7 melee fire damage on it will make flame reave better this patch than any 2T7 jaspers last patch

hollow bolt
#

I wonder how good adding the fireball trigger would be too

mental hamlet
#

You have relatively low damage but higher tankiness than what i've planned.
I'll need to crash test mine to corruption

#

Why 300+ lightning rez ? You have something that scale with it ?

calm plinth
#

i actually need to sort the affixes to get more LRez

mental hamlet
#

Oh. That a fun way to play.

calm plinth
#

yea, and all skills are there to provide some sort of buffing for the FA itself. currently considering to put mad alchemist + sword for the burst of DOT dmg and still keeping the attack speed bonuses

hollow bolt
#

cold fire aura is better because you can also use frostbite shackles

calm plinth
#

yea, i saw Lizard's guide about it

hollow bolt
#

yeah looks crazy

harsh abyss
#

Anyone know of a way to scale frostbite or chill chance with cold resist?

calm plinth
#

funny though, when i saw the buffs, my first thought was Cryo Aura, and i guess he went and made it happen xD

calm plinth
harsh abyss
#

Ew maxroll. I'll look

mental hamlet
#

Any content creator that made a build with Battle Endeavour ? 😄

hollow bolt
#

not really. a lot of the trigger stuff are like memes tbh lol

elfin rapids
mental hamlet
#

Haha. I'm sure with corruption i'll can play it to high corruption

graceful glen
calm plinth
#

Yea, not sure about the other classes, but Spellblade is definitely getting some more attention/focus towards opening builds for Procs (yes, runemaster does that all the time, F that guy xD) but still, i think they're defining it to be more align in with it's namesake > Spell-BLADE - Proc that shiet with your magical sword :3

harsh abyss
#

I think with the spellblade buffs, BE trigger build MIGHT be viable. But its hard for it to be better than Dragoraths.

calm plinth
#

got no experience on that tbf, the little amount of Spellblade (and mage in general) that I've played have been on the Fire side

weary hamlet
little pagoda
#

plus theres gonna be some strong idols for flame reave

heady echo
#

Even though triggering things might not be the best, it will probably at least be fun.

hollow bolt
#

they also lowered the mana cost of flame reave quite a bit

graceful glen
#

doubling spellblade passive for flat conversion

heady echo
#

And mourningfrost dex stacking

#

And then only having to worry about phys res

graceful glen
#

yup also helps a lot

heady echo
#

I think the multi damage skills triggering won’t be strong but will be funny. Ss triggers glacier and fc and fc triggers elemental nova

calm plinth
graceful glen
#

we will have to see but it might be better to ignore the shatterstrike glacier stuff and just use mana strike

calm plinth
#

This type of build needs to take 2 things in consideration :

  1. How good is your PC
  2. Mana & Mana Recovery xD
graceful glen
#

since you literally dont have enough skill specialization slots for glaicer, shatterstrike, frost claw, ice barrage etc

calm plinth
#

damage is irrelevant xD

#

Mana strike can proc Storm Orb and Lightning Blast (through Enchant Weapon)

#

also if u are feeling funky, u can get Volcanic Orb through melee, but all needs to be converted to cold

graceful glen
#

haha yea its to th epoint that there is more shit to trigger than you can feasibly specialize in

heady echo
#

The point is to slap some meme shit together and trigger it all. Battlemages endeavor as well just for extra trolling

left hill
heady echo
#

I thought about an ire build with spell cost reduction on it

#

Enough frost claw efficiency and spell cost reduction can make fc free while spamming ss

graceful glen
#

yea if you run a sceptre in your mainhand that is possible

heady echo
#

Scepters also have melee damage on em so not the worst

mild bluff
#

Has anyone got a build using keplahan's set? I've tried building it and im just lost

candid crescent
# mild bluff Has anyone got a build using keplahan's set? I've tried building it and im just ...

I'm toying with the idea of using them with Lament of the Lost Refuge and Dark Shroud of Cinders on a spellblade. basically just trigger as many spells as possible and get all the massive void damage from those two items onto all of them.

I've not fleshed out a full planner yet though, I'm also hesitating a bit because it depends on how quickly you build up lost refuge stacks with orbiting VOs. I really want to use Surge as one of my triggering skills but since it's a traversal skill it drops your stacks, hopefully they come back really quickly from getting hit by shrapnel?

worst comes to worst can just have an unspecialised firebrand on the bar instead.

#

(the other trigger skill would definitely be ranged mana strike because it's very comfy, means you don't have to worry about VO's cost, and can be converted to cold. probably have enough leftover mana to use star guide as well for more random triggered stuff)

rotund ocean
vivid wedge
#

If you're just running triggers, dragorath proccing LB, melee attack proccing VO and FC..

candid crescent
harsh abyss
#

My current plan is Dragorath proccing LB, FC, and SOrb. I had a sorcerer version that does it, but I think spellblade might be better now.

#

Looking at the trees, sorc may still be better because of the Spark Nova (that can proc spark charges) and the 100% spark charge chance on SOrb, and you can get lots of spell damage from Vilatria istead of the Spellblade passive, since Dragorath doesn't really have that high flat damage on it.

vivid wedge
#

I'm running legends entwined + spider amulet as a baseline because it's something like 8 skillpts + infinite crit, so just tossing vilatria on a helmet and running

#

The combo of flat crit on amulet and increased crit via dex passive on spellblade is truly nutty, I haven't had to think about crit ever

harsh abyss
#

Well, remember Spellblade also has +1% flat crit per 15 intelligence, so you don't even need the amulet for that

vivid wedge
#

Yeah, but there's not much I'd rather have in that slot weirdly enough

harsh abyss
#

Yeah, spider amulet is really good for sure. I just don't think you need it for the crit with spellblade (which makes it more valuable for the Sorcerer version)

vivid wedge
#

I think I'm getting 3-4 skillpts (2-3 amulet, 1 via ring), saving the passive pts, and plays into the stat stacking anyway

#

I'd want to run like truesight glass but it's a primordial..

harsh abyss
#

Yeah, I mean the crit node in spellblade is really good because it's also 1 ward/sec per intelligence

#

You can also use Ferobor's ring for another skill point from Legends Entwined, and it's a pretty decent set item since the set affix is int

vivid wedge
#

Right now looking at SS, with VO and possibly glacier but also possibly FC

#

Trying to solve mana really

harsh abyss
#

SS is gonna have a hard time solving mana I think

vivid wedge
#

Ferobors ring is cool but I'm trying to fit in the VO ring

heady echo
#

I think you just skill queue mana strike

heady echo
vivid wedge
#

Might be the only way tbh

#

You get a surprising amount from eating fire aura stacks

harsh abyss
half pollen
harsh abyss
#

Yeah, the fire aura consumption is gonna be interesting to see how good it feels

left hill
vivid wedge
#

You don't want to burn shield for fire aura, but I think you get 2 stacks/sec from enchant weapon, and 0.4 per attack..

heady echo
#

Stacking lightning rez with urzils is also pretty good

vivid wedge
#

If the recast on SS is unique for those triggers we might be in business

heady echo
#

If only we could dual wield scepters

left hill
#

if the 2h recast works off of whiteout (and/or itself, obv at diminishing odds) that's going to be so fun. if it doesn't, it's dead to me lol

vivid wedge
#

Even if it doesn't I don't love 24% chances

#

Tbh I was going into ice spikes for clear

harsh abyss
#

24% chance for 2x repeats isn't bad. You can easily get up to 5x attacks per second, so you'll at least be getting 1.25 procs per second

left hill
#

my clear plan: make Shatter Strike absolutely stupidly big

vivid wedge
heady echo
nimble shoal
#

Bane of winter is probably gonna be fun

rotund ocean
#

Merophage with a god tier slam

vivid wedge
#

On packs, glacier should be a net gain by a lot, but single target is where I'm struggling

heady echo
vivid wedge
#

Every 2h

#

Every stupid time

heady echo
#

That’s awful

#

Have to make sure I don’t shatter random shit

left hill
heady echo
#

Can’t lock it?