#🧙┃mage
1 messages · Page 156 of 1
unless something specifies on manual cast it should work with recast
since we already dex stack
so theoeteiclaly we could get like 9 casts from 1 click?
chaos with the lightning pen
potentially, we will have to see if it works in practice
thats insane lol
you can. at the bare minimmun it would be 5 total casts per 2 clicks
i feel ike its only on the first cast
Is it worth trying to build around Wildfire Embers (amulet) for Fire Aura, just because both interact with Fire Resistance?
Could be just me, but kinda finding more issues than solutions xD
they did that intentionally not having it at 25%
new nodes are buggy
yall chugging that hopium too hard
and at 24%
no, id go for reliquary nest
iceblink doesn't state on manual casts tho. im assuming recasts have a chance to proc
if casting disintegrate for aura stacks, wildfire would be better for ignite chance on hit dip
also foot of the mountain if in lightning shatterstrike. Get reduced mana cost just standing there
https://www.lastepochtools.com/planner/BgROE68d this my spark charge lightning shatter strike
Shattered Omens / 1.4
Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)
▸ Health: 2,272, Regen: 20/s
▸ Mana: 354.65, Regen: 11.68/s
▸ Ward Retention: 404%, Regen: 307/s
▸ Attributes: 17 Str / 92 Dex / 161 Int / 5 Att / 17 Vit
▸ Resistances: 30% / 24% / 54% / 48% / 24% / 91% / 65%
▸ Endurance: 53%, Threshold: 522
▸ Dodge Chance: 16% (544)
▸ Armor Mitigation: 41% (2,362)
▸ Crit Avoidance: 31%
in lightning blast tree it states when chains dont occur on indirect casts. if iceblink didn't work on recasts im assuming they would have stated that
i am chugging that hopium hard
maybe we can ask devs to confirm
i asked in general i dont know if they see it
No. The biggest buff from embers is the ignite chance and since fire aura doesnt hit, it wont proc anything. You also dont directly cast it, so the wisps wont cast it either.
spark charge explosions gonna be huge lol
alright so I'm back at the pc and I wonder if anybody did any serious theorycraft of cold proc SB
so far it just seems to be strictly inferior to lightning
the core is I guess SS + glacier + FC + LB with conversion and claw? We run out of spec slots cause we'll also need mana strike
yeah even with bluefeather band spamming SS with recasts and glacier procs is gonna eat up the mana pool real fast
for mapping you do get some mana refunded on glacier
do we need the base as much with the sb core passive changes though? pick up a staff and the base for spell components of the build seems covered
yes but that nerfs its damage, also is it really that reliable given that glacier is already a 20% proc?
they do interact with the Firebrand attacks tho, but still i get what u are saying
I get it in self cast glacier builds where you can make sure that your glaciers actually hit everything
Yeah, IDK if wildfire is your best primordial option fir SB though
Wildfire feels like a sorc or RM / direct FC build
so one thing that im confused about is are triggered spells enough to help clear faster. for example i was thinking lightning shatterstrike, lightning blast and surge which all proc lightning blasts but is the clear that much faster?
last time I played the proc lightning build based on mana strike the small range/aoe was the only limiting factor for clear, it shouldn't be much of an issue if you are using SS it already covers half of the screen
yeah what i was asking more was shatter strike was decent at clear already. idk if adding lightning blast does anything tbh
LB isnt probably gonna inprove your clear much, but it could boost single target even higher.
does the chain lightning node work with indirect lightning blast casts?
Yeah. Chain lightning does, but arcing power doesnt
Main argument for lightning SS is that it's a ton easier to get shock stacks than freeze things
Oh definitely.
That part is very good. But idk if adding Battlemage's Endeavor so you can cast LB via strikes is worth it.
With battle made you would also proc iceblink 2 free recasts
I'd probably go dragorath instead?
That don’t consume mana
ya if it works on whiteout recasts genuinely might consider it. at least enough to remath it. without i'd rather just go dual wield since it's so much attack speed
Oh right that's FC forgot
Well why would iceblink not work with whiteout. There is no text in iceblink that says direct casts only
why would half the things work how they do lol
how would you proc > than 10 mana if you take all the efficien y nodes?
SS proccing FC (wardens echo) which procs LB (dragorath)
It's beautiful if nothing else
Convert to lightning and run enigma?
all the penetration nodes are useless with lightning, its a little bit clunky. With the enigma nerf, not sure it's worth
Felt like a wash specifically for melee attacks?
Since the SC damage was buffed there
SC?
Spark charge
oh, i did not know spark charge damage was buffed
Only on charges applied by melee attacks
OH i see, i did not notice that. That's really interesting
might be a wash then, yeah
Fragment of the Enigma grants +1 Lightning damage for Spark Charge per Intelligence (from 2), 100-200% increased Spark Charge explosion area (from 120-240%), and 150-175% more damage for Spark Charges applied by melee attacks (from 65-125%)
Just so no one else has to go find in patch notes
caster spark charge was too strong and they're trying to push spellblade this season
take the non efficiency nodes
Ty! Yeah that is a pretty chunky more damage bonus. i think you might be right. Small peeve but its still crazy to me that you have to take a 5% cold pen node to access lightning SS and it doesnt even convert penetration 😡
engima was a buff to melee
Yeah that feels like an oversight tbh that it only half converts
they increased the melee spark charge multiplier and reduced the roll spread
you either build for direct melee damage or for procs, hybrid is likely gonna suck
yeah it looks pretty good. Shatter strike is probably the only melee i think is spammable fast enough to make it work
true but that's most relevant to direct damage builds
it does convert. the conversion is noted on the pen node
Well you would build for melee and the percentage to spell would just be extra damage that should be enough to kill trash adds
I doubt that the damage from those with only incidental scaling will justify the points tbh
HOLY thanks. Wait lightning shatter strike looks kinda juicy then
clearly i have to read things more closely 😭
ya, similar thing with Diothaen's, that converts too
diothaens converts? is that confirmed?
yeah, it's on the text for diothaen
Oh... MY GOD
that gives me a primordial back
yeah, lightning shatter is great if you dont mind losing the freeze
blue feather for infinite spam
all freeze does is make abberoth randomly change his attack patterns and gets me killed 😭
or i can go a t8 affix
I'm kind of considering a T8 on weapon if I do that 2h recasts node
You’re getting flat spell damage from melee which you can easily scale that to be able to help with clear
reminder that bluefeather is only less mana cost for spells
right, i was thinking for max lb chains
but i think this is better
Shattered Omens / 1.4
Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)
▸ Health: 2,281, Regen: 20/s
▸ Mana: 402.38, Regen: 14.8/s
▸ Ward Retention: 426%, Regen: 308/s
▸ Attributes: 17 Str / 68 Dex / 177 Int / 17 Att / 29 Vit
▸ Resistances: 49% / 23% / 53% / 20% / 20% / 99% / 73%
▸ Endurance: 61%, Threshold: 799
▸ Dodge Chance: 11% (343)
▸ Armor Mitigation: 46% (2,760)
▸ Crit Avoidance: 31%
go all in on shatterstrike + spark charge damage, cut lb skill tree for mana strike so we dont have to worry about mana issues
spark charges will still get applied by mana strike as well
oh shoot, i messed up mana strike tree
Shattered Omens / 1.4
Mage (21) / Sorcerer (5) / Spellblade (79) / Runemaster (8)
▸ Health: 2,281, Regen: 20/s
▸ Mana: 402.38, Regen: 14.8/s
▸ Ward Retention: 426%, Regen: 308/s
▸ Attributes: 17 Str / 68 Dex / 177 Int / 17 Att / 29 Vit
▸ Resistances: 49% / 23% / 53% / 20% / 20% / 99% / 73%
▸ Endurance: 61%, Threshold: 799
▸ Dodge Chance: 11% (343)
▸ Armor Mitigation: 46% (2,760)
▸ Crit Avoidance: 31%
wait damn right it's even useless for SS spam
I think you will need vilatria set helmet to make up for the enigma nerf
yea im retooling it
now that im running legends entwinned
also im converting int to madness on that build which is a ton of spell crit for spark charge
Is "Legends Entwined" worth only if u can get 3 sets?
legends entwined can be worth for 1 set, depending on what you're doing
depends on what sets you are using and what item slots it frees up
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,551, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 436%, Regen: 75/s
▸ Attributes: 27 Str / 53 Dex / 182 Int / 27 Att / 33 Vit
▸ Resistances: 95% / 89% / 99% / 95% / 95% / 103% / 87%
▸ Endurance: 51%, Threshold: 793
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 48% (2,937)
▸ Crit Avoidance: 31%
fixed the rez and passive tree, i need more crit avoidance from somewhere cuz of madness
why dont u go for Crystal Sword base instead of the katana ?
or its Crit that u are after?
why jormuns set, you cant complete it and the set bonus does nothing
just for the crit multi i guess?
similar thoughts, you're not dual wielding and you don't have the 3-set
can fix it by dropping the belt for crafted one
but yea, note on the DW side
and drop 20 int? that doesnt seem right
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,551, Regen: 20/s
▸ Mana: 331.34, Regen: 18.56/s
▸ Ward Retention: 436%, Regen: 75/s
▸ Attributes: 27 Str / 53 Dex / 182 Int / 27 Att / 33 Vit
▸ Resistances: 95% / 89% / 99% / 95% / 95% / 103% / 87%
▸ Endurance: 51%, Threshold: 793
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 48% (2,937)
▸ Crit Avoidance: 31%
im also gambling that its coded wrong and i may luck into the 20% more
the bleed crit multi is hard to pass up, also this is until i find a well rolled scissor
scissor and orians belt is better
crit is actually capped, ignore letool sheet, it doesnt take into account the 40 attribute - +1% crit either
but with the Enigma you dont count as Dual Wielding
yes, it either doesnt count and i dont get the 20% im just completing sets, or they coded it wrong and i luck into it, this is just a starter
im not doing any crazy corruptions either
i dont think that 40 crit multi is worth the difficulty in crafting and also eating a suffix for bleed chance
now that im looking at the weapon surely t7 attack speed is more worthwhile over t7 melee
might be
Yea I maxed it
just swap blessing to crit avoid and its capped
Main issue is that weapon has low base melee
who cares you are doing spark charge damage?
also why are you using the dual wield set?
they are just using the affix for 40% crit multi
im not convinced its worth it but i see the logic
hmm
Yeah the crit multi on the crit multi weapon base
You can also just slap on the set weapon directly for giga melee damage
hybrid builds are weird
Yup, and spellblade gets spell damage from weapon base damage
also, why do you not have the prodigy threshold passive?
So it makes calcs super hard
Dont need it, crit is capped from ammy
I swear everyone is gonna use this damn set ammy xD
back of the napkin math suggests the 2h "free recasts" node is actually pretty good if you have a lot of other increased attack speed already and use a flamberge (1.1 aps) and a t8 affix on weapon to mitigate the drawbacks of 2h vs dual wield
(on the assumption whiteout recasts can trigger it)
you could run prodigy and get back an amulet slot though, like maybe exulis for the 20 all attributes
It’s soooo good
dunno that amu is very good
it is a good amulet, that flat crit is strong, its just that this is on the one class that can get even better flat crit with passive points
it has some aspiritational gear xD
Guys, if Firebrand is converted to Lightning, how does Inferno interact in that case? The conversion itself mentions anything to do with ignite also gets converted
It’s also extra skill points on a skill that goes nuts with more damage with more skills
with the attributes you have here, its +2 skill levels, which you could also get from omnis, nihilis, or exulis
your quite close to +3 skills tbh
wonder how rare are its gonna be
would require +38 attributes which would require some significant sacrifices to hit I think
also reminder that spark charge does not inherit any damage multipliers from the skills that apply it
ok it just registered that you are running diothaen's on this build, I have no idea what this build is trying to do
Yeah just need to hit lucky attribute slams
Both make shatterstrike hit fast and hard while also slamming spark charges
A true hybrid build
This is also a cof 1lp no corruption slams other than ammy. If yall want a maxed out I can get any item I want off mg build I can put that together too
I think the scaling vectors for spark charges and shatterstrike are far too different for a hybrid build to be effective, but I hope you can make something work
Yeah, they are totally different aside from being able to make SS lightning now
worst case its all in on spark charge and just using the double hit spot for shatterstrike to apply 4 per hit
but with the spell damage from melee, i think hybrid has a chance to work
I think if you want to leverage the spell damage from melee, you need more melee damage than you get while using enigma
yeah exilus will be hard to get well rolled
youre getting 2 stats converted and random affix
yeah it can kinda brick itself depending on what it rolls
plus the massive range
and it locked behind a grind with 10% drop chance
I mean im gonna be grinding tf out of idols anyway
- for slam runes
So does the new spell blade mastery also get the elemental melee damage buff from a weapon. Like alluvion has cold melee flat. That also gets turned into flat spell damage?
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,383, Regen: 34/s
▸ Mana: 447.89, Regen: 12.64/s
▸ Ward Retention: 432%, Regen: 246/s
▸ Attributes: 43 Str / 51 Dex / 191 Int / 41 Att / 35 Vit
▸ Resistances: 54% / 42% / 139% / 112% / 72% / 82% / 42%
▸ Endurance: 51%, Threshold: 751
▸ Dodge Chance: 9% (274)
▸ Armor Mitigation: 55% (3,753)
▸ Crit Avoidance: 60%
This is as maxed out as I can make it for pure spark charge, im really not liking trying to fit exilus in, i think exilus is kinda a joke to farm
Damn so alluvion you get a lot of added flat spell because it has the cold and lightning melee too
nothing will make ele nova decent
i could see a loop of ss casting fc casting ele nova
ele nova can apply spark charge as well
The problem is that Firebrand is an awful way to apply ignite. You would need something that is good both in applying ignite AND generating Fire Aura stacks for your idea to work.
The alluvion tidal wave also has 400% added effectiveness
shatterstrike glacier and tidal wave might be decent
yea, i dropped that whole idea, Wildifre isn't really suitable
u can also get Tidal waves from Surge with cold converted
void orb lament spellblade might be a thing
aurelis only has 1.08 base attack rate, I think a katana or well rolled high LP rainbow edge would be better. the flat spell damage is cute but i doubt it amounts to much for spark charges
keep ss on cold, convert fc to fire and let volcanic orbs rain
void volcanic is the build im going to be doing this season, i think ss and fc are too mana hungry to run alongside it though
aurelis is 60 flat lightning spell damage by itself
blue feather
and fc efficiency idols maybe
You can get 214 melee from alluvion and you can also get 62 flat spell on alluvion. that’s crazy amount of flat damage on tidal wave and glacier
oooo ss cast glacier alluvion would be fun
maybe spec into glacier refunding mana
let me calc alluvions pure cold additive
It’s a lot. because it also has implicit 90 flat melee
122 pure cold additive
big dady lagon slap 😄
spellblade definitely the class with the most fun tools this season
you also get flat cold spell on alluvion
💀 I missed that Altars can also be corrupted. there's so much free mana from these things lol
edit: and a sealed affix too. i'm ded 🪦
also only spec mana cost reduction nodes for fc, dont take any others
and then you can dex stack and get even more cold conversion
whats FC doing for the build if you arent taking volley for 5x damage
altars and idols and gonna be such a currency sink lmao
the tidal wave is also 400% added effecitivess for added spell damage
so it should help with clear
Fire Aura doesn't inherit the "more damage multi" from say triggering it through Firebrand & Surge, right?
its speced to fire to auto cast fire volcanic orb
and then ss is ice for ice
or you dont take the new rings and go pure void orb
sorry, how are you casting volcanic orb through frost claw?
idk if you want the glacier proc because the chaces are so low for that much investment
the rings say melee attack or traversal to be clear
ohhhh
i misread the rings
yea drop fc then
flame rush will auto cast fire
ss will cast frost
hmm
I avoid looking for corruption affixes but omg they hit hard
if volcanic orb gets converted to void, do the rings still cast frost and fire, or are they also converted?
yeah huge gamba though so im not really forcing them into builds. Dont wanna play the season disappointed
tbh if you were to convert shatter strike to shock and just use surge and enchant weapon to proc lightning blasts then that would work too. you have both cold and lightning on alluvion so you can play cold tidal wave and lightning blast
the 60 flat lightning from aurelis is 18% more damage, a katana or rainbow edge with 1.2 base attack rate and 50% crit multi is 21% more. The aurelis is definitely better than I expected, but its still not better than a katana or rainbow edge
but its shockingly close
good to know
would have been a much clearer difference but theres a massive amount of crit multi in the build and the enigma nerf definitely changes the value of flat added a bit
it doesnt
thats what i figured
this one is my league starter 100% https://www.lastepochtools.com/planner/Qb68bx3W
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,435, Regen: 76.68/s
▸ Mana: 321.51, Regen: 17.6/s
▸ Ward Retention: 536%, Regen: 40/s
▸ Attributes: 184 Str / 73 Dex / 184 Int / 28 Att / 30 Vit
▸ Resistances: 49% / 166% / 72% / 70% / 68% / 60% / 124%
▸ Endurance: 20%, Threshold: 897
▸ Dodge Chance: 13% (434)
▸ Armor Mitigation: 66% (5,538)
▸ Crit Avoidance: 62%
everything else is post ubberoth
Anyone know the duration of freezing concoction?
cold lightning through the skill tree or cold on the passive tree? Cold skill tree conversion post node is a joke
cold to shock on the shatter strike tree the new node
huh? no im talking about lightning blast
are you playing lb as a cold skill or lightning, ideally you want all your skills the same element
was going to convert shatter strike to lightning and play that since its new
this is what i just came up with for alluvion glacier. (No corruption on gear) https://www.lastepochtools.com/planner/Baky6Rpz
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,097, Regen: 31.28/s
▸ Mana: 215.47, Regen: 21.12/s
▸ Ward Retention: 396%, Regen: 186/s
▸ Attributes: 30 Str / 55 Dex / 125 Int / 18 Att / 14 Vit
▸ Resistances: 144% / 95% / 264% / 85% / 85% / 139% / 89%
▸ Endurance: 32%, Threshold: 419
▸ Dodge Chance: 10% (299)
▸ Armor Mitigation: 44% (2,557)
Concept of the build :
Lightning conversion, Fire Aura Tank
Rip it apart - i wanna see where the weakness are and potentially try to fix them. Seems stupid tanky, but not sure how imma do on DMG
https://www.lastepochtools.com/planner/oy4vzbed
Shattered Omens / 1.4
Mage (20) / Sorcerer (11) / Spellblade (74) / Runemaster (8)
▸ Health: 2,418, Regen: 0/s
▸ Mana: 345.51, Regen: 11.92/s
▸ Ward Retention: 94%, Regen: 96/s
▸ Attributes: 2 Str / 2 Dex / 35 Int / 2 Att / 2 Vit
▸ Resistances: 201% / 15% / 49% / 0% / 38% / 2% / 2%
▸ Endurance: 30%, Threshold: 629
▸ Armor Mitigation: 18% (650)
▸ Block Chance: 20%, Mitigation: 27% (540)
if u are investing in Fire aura nodes, why not convert it to cold as well?
i convert to cold globally in flame ward
for cold res shred
the conversions in the skill tree kinda suck, waste 3 points
ahhh i thought that counted only for the triggered one from Flame Ward itself? geez thats gonna give me a few points that i need
nope, global means global 🙂
this build is still showing wildfire and missing a ton of items/idols
lol did i copy the wrong one, sorry
hmm for some reason it's not updating it properly, guess gotta redo the whole thing, at least i've covered all the decision making xD back in 10
I think glacier isn’t worth the investment in shatter strike because you have to give up a lot of area and damage
on shatterstrike tree
the goal is to cast glacier from ss
and proc a ton of medium glaciers
not have ss do the damage
I get that but it’s only 20% chance
per ice shard
says only one ice shard can hit an enemy
That’s why I think it’s better to just use alluvion for tidal wave
and max out ss? then youre better off just using voidwinter probably
yeah you would use alluvion early and then use bane of winter. Alluvion would be decent for leveling
there might be an alluvion frostclaw glacier loop
I was also going to try shatter strike lightning conversion with light blast as well
that one might go hard with bbc
tons of lightning pen available
50 spell lightning damage as well
was going to try battle mage endeavor
ooo yea thatd be sick
The problem with weapon skills is that they don't have any "more" modifiers, so they're usually bad.
shatterstrike has a ton of more modifiers
That actually sounds really fun
oh you mean alluvion
yeah I was just looking at glacier and it looked okay until you hit bosses
1 ice spiral/target + 20% chance per spiral
great in packs, but it wouldn't proc enough in ST situations I think
probably need to put in fc as well for single target bosses
My bad, I was thinking of Alluvion.
yeah it took me a minute to realize lol.
it also depends on how much ss reprocs itself, could have some crazy feedback loop
https://www.lastepochtools.com/planner/BM6LbqLP Anyone got any critique of this? Thinking of a cozy build for doing the new circle mechanic while I farm gear for a boss killer. Can go jaspers or swordcatcher if I feel too tanky
Shattered Omens / 1.4
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 3,565, Regen: 26.4/s
▸ Mana: 113.51, Regen: 8/s
▸ Ward Retention: 115%, Regen: 138/s
▸ Attributes: 5 Str / 56 Dex / 42 Int / 5 Att / 19 Vit
▸ Resistances: 167% / 55% / 79% / 59% / 81% / 112% / 62%
▸ Endurance: 59%, Threshold: 820
▸ Dodge Chance: 14% (453)
▸ Armor Mitigation: 63% (4,858)
▸ Block Chance: 80%, Mitigation: 34% (882)
▸ Crit Avoidance: 91%
not settled on the idols and layout yet, gonna keep thinking on that
whats the main skill? flame reave?
ye
Yeah so I was thinking of turning shatter strike to lightning and then using lightning blast. Enchant weapon and surge to proc more lightning blasts
looks cozy, just surge around making flame circles everywhere
id personally go harder into fire aura on the idols
so stuff just dies while you stand there menacingly
fire aura area + fire aura damage per res
yeah i didn't think too much about fire aura for damage, I went for it mainly for the mana gain
true you are eating them
it feels weird putting stun avoid on the huge idols but I kinda want the % health from the idol layout lol
alrighty, managed to re-do the planner , let me know if it works now and ur thoughts on it
https://www.lastepochtools.com/planner/Q9J18L35
Shattered Omens / 1.4
Mage (20) / Sorcerer (10) / Spellblade (83)
▸ Health: 2,960, Regen: 30/s
▸ Mana: 254.75, Regen: 8/s
▸ Ward Retention: 414%, Regen: 210/s
▸ Attributes: 50 Str / 35 Dex / 161 Int / 20 Att / 26 Vit
▸ Resistances: 119% / 75% / 382% / 95% / 95% / 94% / 80%
▸ Endurance: 41%, Threshold: 692
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 63% (4,836)
▸ Block Chance: 37%, Mitigation: 43% (1,476)
maybe crit chance instead?
yup i can see items on it now
It's above 100% crit chance on flame reave with the 20% more crit from chaos flare and +8% from precise destruction
it was like 111% iirc
could be good while i get enough dex tho
instead of halvars set, try shattered lance
then for boots you can use foot of the mountain
oh, ye my ring needs changing, cant complete the Invoker set
changing the boots kinga gives me other issues to solve, so it's not a complete upgrade per se
whats the issue?
Changing the boots will cause the following issues:
- I don't have crit avoidance, i went for reduced crit dmg taken. So to fix that either i need to find god rolls somewhere or change another affix.
- Lightning Resistance is More multiplier for Fire Aura (cuz of conversion)
Losing on a chunk of armor, with only upside is about +170 Endurance Threshold
or am i missing something else?
https://www.lastepochtools.com/planner/AL096l4W
usual, please tear apart etc
concept: double swords to abuse the crit multi from Cold Steel (SS node), otherwise set stacking etc
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,596, Regen: 20/s
▸ Mana: 364.18, Regen: 14.08/s
▸ Ward Retention: 356%, Regen: 50/s
▸ Attributes: 27 Str / 53 Dex / 142 Int / 27 Att / 45 Vit
▸ Resistances: 77% / 73% / 81% / 95% / 68% / 115% / 139%
▸ Endurance: 62%, Threshold: 519
▸ Dodge Chance: 13% (431)
▸ Armor Mitigation: 40% (2,242)
▸ Crit Avoidance: 99%
lightning blast the weakest part of this, definitely something I'd consider swapping, probably for teleport
just change all res blessing
boots give you tons of all stats, and also flat mana cost reduction
ok, is this the only issue with this build? just change boots, fix blessing and good to go?
yup
mana going to be an issue
there's a variant of this I was looking at that went something like clotho's or Black Blade of Chaos and went glacier for mana regen
should be a net positive for each glacier
yeah, I think if I take out LB then it's only costing mana for SS, assuming I run FC efficiency idols
fc efficiency idols with the nodes you have still wont get you there
since you arent direct casting
not great
might have to look at the glacier variant then, drops a fair bit of offense to make the sustain
maybe play with hand of morditas point in fc
interesting, i was expecting more things to be wrong with it xD
to make it cheap enough with efficiency idols
i mean its not killing ubberoth most likely
but seems like it goes together
imo fun > min maxed ubberoth only builds
tbf, i've killed abberoth once and it was with the reflect shaman build
if i need gear from ubberoth i just rip down a meta build and blast it real quick
but making stuff work with what you have in cof is more fun
probably gonna start a riot here, but not sure if i wanna play season or legacy in the upcoming one, mainly cuz of the stashes xD
sweet, well that wont be such a hurdle then
Anyone know if "175% more armor against shocked enemies" from static shell would give ward retention for new conjured armor mage passive? I assume it would not since more armor doesnt go on the stat sheet but figured id ask
https://www.lastepochtools.com/planner/Qdzk5ev1
stripped the old build down a bit, now a SS --> procs glaciers for mana regen thing
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,458, Regen: 38.16/s
▸ Mana: 354.42, Regen: 14.08/s
▸ Ward Retention: 362%, Regen: 50/s
▸ Attributes: 59 Str / 71 Dex / 145 Int / 23 Att / 29 Vit
▸ Resistances: 74% / 70% / 78% / 92% / 65% / 96% / 120%
▸ Endurance: 55%, Threshold: 652
▸ Dodge Chance: 15% (497)
▸ Armor Mitigation: 50% (3,174)
▸ Crit Avoidance: 93%
need to fix idols
maybe elemental area
Yeah forgot about that
@proven haven are you a Maxroll writer? I saw your LB vid for S4 and saw you were using the Maxroll planner... was that just preference?
How useful/likely is freeze late game - is it something you can plan around, or is it something that doesn’t proc?
oh its frozen
I am maxroll affiliate, they did not make me "member"
frozen you saved me mage hopes
👀
ooh its a bhole setup?
ill prob go LB either way but when I get bored I wanna try a meteor setup
bhole 1 shots uberoth
Ah nice
Hard to test stuff if you dont play offline but idk maxroll needs someone like you to make builds frozen they are updating for new season and they look OK mid at best
Putting 1 corr for every slot ,on like a 3t7 worldsplitter seems very far fetched
maxroll guides have always had ridiculously unlikely maxed gear on their planners
Also copy paste the builds but they need to try new season to change really the guides probably
No, conditionals dont work. Itll only be things that say "% increased armor"
look at the end game maxroll gear. most players wont ever get that. then look at what they consider "aspirational" and have a laugh
Their leveling guides are good tho
Not sure what you mean, my character looks like the aspirational planner, and plenty of people make my gear look like a joke lol
That level is there for the tryhards, some people do chase that
Reporting in.
Speaking of try hard, if I can't beat Uber by Tuesday with my frost orb spellblade, can I pick your brain and have you look it over, FrozenSentinel?
No matter what you focus on, it's impossible to make everyone happy. If I don't include giga gear, people get upset. If I do, people get upset. If I spend 50 minutes in a guide covering every possible contingency, no one watches it and then they ask questions about stuff I explained in the video.
I'll be busy
I am flying out on the 31st
When you comin' home, dad, I don't know when.
2-3 weeks later
I wasn’t talking about your guide but other max roll builds the endgame gear they post is crazy
Not the aspirational. The endgame gear
worse than 2t7?
Some stuff isn't that crazy. Just takes a little time and efficiency.
Or, an adventure into "degenerate gaming".
I think it's also that you don't need every stat shown, those aren't expected to be "the item you get"
Like if I just show exalts with 2 affixes on them, people are like, where the affixes...?
If I put all 4 affixes and a seal "but how am I going to make that exact item"
Oh gawd who does that. That's even hard to do offline :P
Idk not really sure the best way to do it
no two characters are going to look exactly the same
A bit of theorycraft here: since Spark Charges from Fragment of Enigma got their flat damage nerfed but their more damage when applied by melee got buffed i decided to make use of the new idol system to increase Melee Spark Charge application rate.
Full double t7 because i'm considering gear from Legacy, but anyone who see this can easily adjust that. Corruption only on idols. If my math is correct you can get up to 290% Spark Charge on Melee hit with t7t5 Increased Suffixes on idol grid, and up to 305% with t7t7, plus 100% from Mana Strike itself.
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (67) / Runemaster (21)
▸ Health: 1,467, Regen: 20/s
▸ Mana: 288.54, Regen: 10.56/s
▸ Ward Retention: 470%, Regen: 297/s
▸ Attributes: 42 Str / 45 Dex / 238 Int / 34 Att / 34 Vit
▸ Resistances: 80% / 73% / 80% / 73% / 73% / 69% / 69%
▸ Endurance: 40%, Threshold: 293
▸ Dodge Chance: 7% (223)
▸ Armor Mitigation: 59% (4,177)
That's pretty interesting
I wonder if the spark charge on melee attack translates to subskills for mana strike. If Mana Arc gets all that chance, getting 8 spark charges per mana strike would be nutty
I don't think it doess, so we end up only with 5 spark charges per Mana Strike, 4 of which gets more damage for melee application from Fragment of Enigma, and the 1 applied by Mana Arc does not.
But if i'm wrong, then Mana Arc inherits both the melee application and the more damage lol
Anyway, there's still a lot of Spark Charges from the triggered skills, but only those 4 from Mana Strike get that juicy 175% more damage.
yeah, that's pretty good
Another reason to use Dragorath's instead of Battlemage's
I asked in the dev chat, we'll see if we get a response
Is the one from the dagger affected by the tree? asking because battlemages specifically calls out that it is
Any specializeable skill that is triggered will always use it's tree.
And won't inherit any multipliers or anything from what triggers it
That's what I thought but Ive been wrong on stuff like that before, weird battlemage calls it out like that
Battlemage is a SUPER old item, some of the verbiage on older stuff is not great
yeah it is
it really is damned if u do damned if you don't with sharing planners lol.
Is there anyway to avoid that generator spender on shatter strike with the new mana regen nodes or you still gotta spec mana strike
either mana stacked Focus Null Profusion or mana stacked with the Glacier proc nodes (and glacier spec'd to disable 3rd explosion and for the % of max mana on crit and kill)
FNP version also needs Cooldown Recovery Speed
Prob with the glacier is you have to give up a lot of points to get that
ya
might work if using that new set amulet and/or get godly +skill corruptions, but it's definitely point hungry
I was thinking of the fire aura stack dump to regain mana and blade conduit with surge and enchant weapon proccing lightning strike but i don’t know how I’d work
and mana reaver
might be if u get 1k+ mana or go no big xplosion glacier but even then tough
shatter costs to much
and iiirc glacier gains are capped
yeah it’s such a fun skill but that generator spender style is so zzzzz
with no big explosion the glacier procs only cost like 2.5 mana each (bc -80% cost, 32% mana efficiency, and only costs 25% of its mana cost for the proc), so easy to come out net-positive from that. it's just skill point hungry
theissue is getting proc cap with only 2 pops
sure, but even without hitting the 10, every time you do proc you do come out positive for the glacier input cost is what i'm saying
ofc you still need a lot of attack speed
because it's only 20% proc rate
yeee
there is one way. if iceblink works with whiteout then you just go 2 hander and just take all the mana efficiency nodes and then you just rely on recasts
depending on other things, I might also try Foot of the Mountain. even -2 to the mana cost (1s standing) could add up
ya, even with that you do need a fair bit of inc. attack speed. but ya, that's (minus glacier for now at least) the setup I'm looking at. (i'm doing focus unless i can figure out where 5 skill points are coming from without pulling out too much damage lol)
i asked the devs in the dev chat but no respone so hopefully someone tests it
🧑🍳 🔥
see mana revear is so ambiguous. recasts are technically direct casts because its not indirect so the iceblink recasts may proc mana reaver which then you're getting free mana. its just they put that ice blink node in there for 2 hander for free recasts for a reason i think but we wont know until thursday
mana reaver just specifies when you use a melee attack. wording smh
You could probably try that out now before the patch pretty easily if you have a spellblade leveled up
i do not
because if it was on direct cast only it would say so like a bunch of lightning blast nodes do but that could just be old verbage
Yeah
if you read a passive and it says "when you use a melee skill" i would assume it would also imply on recast but who knows
recasts don't count for "use". at least the whiteout ones don't. (someone confirmed that for me a fair while back)
what about icelink then. because all it says is "it has a chance to recast 2 additional times with a 2 handed weapon equipped" no "use" or direct cast or anything
someone test it on legacy on thursday
You can't test it with Icelink, that node doesn't exist until the patch
i wouldn't expect it based on whiteout but obviously i haven't tested it, it's brand new lol
test it on legacy when patch drops
Yeah, I'd expect it to work the same way as whiteout
so I just watched Frozen's BH video
I am not sure I am cut out for LE 😂
You don't need to go THAT in depth to have fun
yeah. it just feel like this
Newt: "huh, they buffed black hole. maybe I will come back to LE and try that this season."
community: "black hole doesn't do damage. you build ignites and then eat ignites with Enchant Weapon. also here are the specific 20 uniques that will actually enable this chain of damage to work."
like, why is the answer never "cast the spell"?
Because that's usually what is required to scale a mechanically obnoxious skill into doing significant damage, some really janky chain of stuff.
Without that you just have a skill that doesn't feel good to play AND doesn't do damage, imo.
dont get me wrong. props to y'all (and you specifically) for figuring this stuff out
i mean you could play black hole just maxing pull strength nodes and using it as utility to ragdoll mobs in to a central spot to meteor blast them to hell
it wont scale to one shot ubberoth
but honestly ubberoth is like 2% of the game
it's just I kinda want to be a meteor mage. meaning I want to--I hope you all are sitting down--cast meteor and play the game
instead it always seems to be some crazy proc chain that in the ends up being a bunch of lightning blasts that actually do the damage
replace meteor with BH or whatever
they buffed meteor so it will go a lot farther this patch
You don't have to do all the crazy proc stuff though, but if I am going to take the time to explore a skill I need to go all the way with it, otherwise it isn't satisfying for me personally
Meteor is my big damage dealer. It's not just lightning. I like the Mana Guide because movement is your best defensive option ...
i usually have a fun low mono build for when i wanna vibe and second monitor anime, and then a build for pushing as hard as possible to get the drops i need to enable worse scaling skills
your build is pretty maxed though
I get that. And the CC curse where nobody is interested in a mid-level anything
Is not uber just 2% of the game, tho?
It's only that way so it could beat uber. Does everything else easily.
Even before it was geared to the tits.
yeah you have slams that probably arent happening this season with the imprint nerfs
What's the goal though? You could just take an s-tier build that you find cool and ignore the stuff you find annoying, or make your own version
I also don't have idol tables or corrupted items?
newt doesnt sound like a i want to play 100 hours to get a perfect 77 slam on one piece of gear
What's your point? My grapes are sour cuz too high to reach?
the real problem is the power creep. if you just play something newer its impossible to mess it up and still have it be strong
to me newt sounds like he just wants to rip a skill, not min max to infinity
at least thats the vibes im getting
its not a wrong way to play your way youre doing what is fun for you
But then why let what other people are doing with a skill affect what you play? You can just spec meteor and play it, that's fine
i dont? or are you referring to newt?
I try not to. I just was away from LE for a year and came back here to get a handle on 'what a build' looks like now
We thought they turned you into a newt...
The mostly come out at night. Mostly. 😉
I wouldn't say that build is "what a build looks like" at all... What you saw was me being extremely ADHD on one thing that shouldn't work, for way too long
yeah I get that
do you think BH will be fun/viable at all without the meme-one-shotting thing or is it another "too little changed" situation for mage?
I enjoy making meme builds work.
you can map with cdr fire aura easily
Well, 1 meme anyway.
I wouldn't call spellblade frost orb a meme. Sado masichism, really.
It's important to remember that Uber is like 30x tankier than the next boss. If your goal isn't to one-shot Uber you have A LOT more flexibility to put comfort and QoL into the build.
I think you can do a "clear vs single target" type setup with b-hole, where you can use it to blast bosses, then have a supplementary AoE clearer
or if we are lucky, wildfire works, so you can just spread ignites
yeah. I mean I will likely just slap something together and get as far as I can
I didnt mean to cast your video in a negative light, so sorry if it came off that way
It's not THEIR video game, Jerry. It's THE video game.
naw I didn't take it that way
just saying that this shouldn't be what you consider "end game Last Epoch" to be
it's a high effort meme
I do wanna see you make it work for the follow up video once 1.4 is out and you are back
I mean you can also do the same build with like 60% of the effort and still probably be able to kill uber with it no problem. It'll just take more than 7 seconds 😝
Planner isn't including the set amulet skillpts at least
so trying for something like https://www.lastepochtools.com/planner/AKgDpqDv
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,485, Regen: 38.16/s
▸ Mana: 424.14, Regen: 14.08/s
▸ Ward Retention: 220%, Regen: 50/s
▸ Attributes: 59 Str / 153 Dex / 74 Int / 23 Att / 29 Vit
▸ Resistances: 74% / 70% / 78% / 92% / 65% / 96% / 120%
▸ Endurance: 55%, Threshold: 657
▸ Dodge Chance: 24% (825)
▸ Armor Mitigation: 52% (3,349)
▸ Crit Avoidance: 93%
but I'm also trying to figure out if just stacking swords and getting 160% crit multi on SS is better
really liking the shattered lance bonuses honestly
Shattered Omens / 1.4
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 2,552, Regen: 51.52/s
▸ Mana: 447.5, Regen: 14.08/s
▸ Ward Retention: 236%, Regen: 50/s
▸ Attributes: 61 Str / 155 Dex / 82 Int / 31 Att / 37 Vit
▸ Resistances: 81% / 77% / 85% / 99% / 72% / 111% / 135%
▸ Endurance: 55%, Threshold: 674
▸ Dodge Chance: 24% (833)
▸ Armor Mitigation: 52% (3,407)
▸ Crit Avoidance: 93%
Messing around with Mana Stacking Mana Strike + Static Orb, At ~4500 mana it is 675 flat damage for mana strike and 450% crit multi from World Splitter, lol. Not to mention the 900% more damage for the procc'd static orbs.
getting to 4500 mana isnt easy though
Yeah, it'll take getting corruption outcomes and stuff
And the right idols and stuff
black hole doesnt receive the cold tag for binary system on LE-Tools anymore
invoker tech probably dead
RIP
I'm glad BH is pretty low on my list of plans
I have a sneaking suspicion that BH + Flame Aura is going to be popular
its my main build beside my flay lich
I probably still get to a lvl 40 black hole, but it isnt pretty
do new set neck with cleaver solution stacking
yeah I have the new set amulet in my gear
and legends ring?
i think cleaver might make it smoother
since ring gives more stats
and cleaver gives +1, spine is what +6?
yeah
can easily hit 4/5 skill points off neck with cleaver
neck is +1 per 120 attributes
a bunch of vit idols as well may push you into 6 points
so cleaver would have to net me 600 attribute lol
damn spine is crazy for skill points
Yeah, it's too good for things it has no business being for
- level corruption on neck and armor?
with cleaver you can go shield which would also have a set though
so cleaver is "just" 3 skill points less than malatros, but provides lots of defense
so might even be worth it
yeah
easier to gear imo with cleaver
2h sorc builds feel clunky
but thats just for like chilling in maps
1 shot uber probably want spine
yeah its insane how many good skill points BH has that you really want those +3 when you are already at 37 
just these items is this amount of skill points with no anything else
336 stats, so 2 skills, 3rd almost there easily
That seems like a lot of opportunity cost
i mean this isnt even sharded or passive tree or real items with corruption
I got 391 in my malatros planner 
i was just pluggin in max all stats
T7 corrupted all stats is 70 stats on its own
oh yeah, you could probably still double up on stats lol
but zerax is right, those items are all "random bullshit" with stats
you usually need other things too 😄
It wouldn't be so bad with reforged set items
You could also probably find a build that scales better with various stats, at that point.
Shattered Omens / 1.4
Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)
▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 340.22, Regen: 11.28/s
▸ Ward Retention: 386%, Regen: 68/s
▸ Attributes: 159 Str / 97 Dex / 159 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%
▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 12% (388)
▸ Armor Mitigation: 54% (3,615)
▸ Block Chance: 36%, Mitigation: 28% (575)
None
corrupting chest will get you another 70 if you corrupt every piece of gear.
these are t7t5 crafted items. t7t6 and t7t7 pushes it higher, but i want sane like 10 hours of farm not insane luck into it
can also slam corruptions on these a lot easier
So you're back hole is level 27, and I assume that the amulet bonus levels don't work yet with LETools. But that still only puts you at level 34
then add 2 from the corruption +skill
amulet and chest since 70 stats doesnt hit any breakpoitns
so 36, not sure what malatros is at
Ah, you also don't have BHole levels on your relic
oh whoops
Could swap the T7 str for T7 Bhold, then do T5 str
Shattered Omens / 1.4
Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)
▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 340.22, Regen: 11.28/s
▸ Ward Retention: 372%, Regen: 68/s
▸ Attributes: 152 Str / 89 Dex / 152 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%
▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 11% (356)
▸ Armor Mitigation: 53% (3,484)
▸ Block Chance: 36%, Mitigation: 28% (575)
Shattered Omens / 1.4
Mage (20) / Sorcerer (53) / Spellblade (32) / Runemaster (8)
▸ Health: 1,902, Regen: 52.8/s
▸ Mana: 395.72, Regen: 11.52/s
▸ Ward Retention: 372%, Regen: 74/s
▸ Attributes: 152 Str / 89 Dex / 152 Int / 41 Att / 111 Vit
▸ Resistances: 499% / 139% / 187% / 119% / 71% / 144% / 174%
▸ Endurance: 69%, Threshold: 448
▸ Dodge Chance: 11% (356)
▸ Armor Mitigation: 53% (3,484)
▸ Block Chance: 36%, Mitigation: 28% (575)
corrupting your chest and hitting +14 attributes would be another 70 attributes
i think corrupting chest should go to plus 1 all skills
only do the 70 attributes if it hits another breakpoint
Yeah it's decent, I'm still not sure it's worth all the opportunity cost. Some of the uniques you give up are REALLY good
you get more fire res out of this i think
which is what bhole damage scales off of
and flame aura scales off of
I don't think so, Frozen had his fire resist at over 1k
are you doing frozens meme cant clear maps setup?
I think we are way past the "worth it" part, its all about the giga stats 
You use the fire auras to clear maps
but have like 0 defensives
I like the giga stats, but I'd be willing to bet there's a build that utilizes them better. Like throw this shit at a Trex, lol
I dont have as many attributes, but I have a lvl 39 BHole and plenty of armor 😄
and a bunch of uncapped res
ohh that would be nutty
whelp i know what im doing tomorrow. Primalist cleaver max stats
makes it easier to get more minion crit actually
Yeah. Definitely @ me when you put it together, I'd love to see it.
Dex stacking crows + Rex might actually be crazy. Minion cast speed is hard to come by
damn LE in this build is 150 stats
with 6 set bonuses, sheesh, thats a whole ass skill point
You also don't need vitality with Rex, so you can do something else with that.
minion cd recovery idols most likely
i dont play other classes much so tinkering will take longer
OR maybe endurance % idols?
also i do know something this all stats build does that malatros build doesnt. IT CAPS CRIT SO EASY
For the uncapped % health and damage
you can literally run a crit skill + bhole
and not be trolling
well actually this is trolling
its a 2am couldnt sleep what if shower thought build
I've been working on a rogue build that uses like 4 sets unironically
rogue has a lot of good set synergy
this one uses vilatrias for spell damage as well, shit we could run lightning blast bhole
no ladel but yolo
The new sets for rogues are pretty legit
The stat stacking trex might be better on acolyte. More minions use cases for the int
Yeah but giving more cast speed to crows makes them stack up more Aspect of the Crow and I'd love to see how high you can stack it 😝
Probably pretty high with the new corruptions, but at a 25% brick chance I’m trying to stay away from requiring corruptions
wouldn't be as bad if mana strike didn't suck as much, its animation/hitbox are still atrocious
le LE design philosophy, you are asking the same question as why investing into direct casting a skill is usually worse than just having some random shit trigger that skill instead
at least they buffed the direct cast meteor, and previously nerfed indirect cast meteor too
but the power creep is more or less across the board, with corruption and buffed idols even older builds will power creep the content
Honestly, good ol' vilatria meteor mage (no staff) will probably be reasonably strong with the buffs
You'll get tons of overlaps with the bigger AOE nodes, and you can use ladle for the cast speed per int. Just freeze with snap freeze and UNLOAD meteors into something and everything but uber will probably be dead before snap freeze ends
I was planning to slot spine into my disintegrate build 4 patches ago but now it might finally be the time with corruption and everything, especially with buffs to fire aura. Inb4 it ends up being a mostly fire aura build with disintegrate just to pull crap from range
the ironic part was, when it released the flame whips were so bugged that if you used it on chtonic fissure builds as intended you didn't even have anywhere to put the extra skill points, shit was straight up not working
in classic LE fashion of uniques being bad/mediocre for their flagship builds but broken for the random stats the developers generously smeared on them
They're only bad for their flagship builds because they have an unfortunate tendency to be bugged when they come out. But yeah.
The bugfix section for Wildfire Embers was wild.
I don't remember reading it, did they fix the issue of sprites using unspecced skills?
Yeah, they fixed that mid-season last season I think. But that was after people gave up trying it.
mid season means that was like 3 months after I dropped out so yeah
I was pretty sad when I saw that fire aura got buffed EVERYWHERE but disintegrate and its offhand. Still 1 FA per second 🙁
Im trying to finally live the sacrificial embrace dream:
https://www.lastepochtools.com/planner/BGzyqxpV
Im already getting 1.5 million damage ticks in 1.3 with bad gear
Shattered Omens / 1.4
Mage (20) / Sorcerer (58) / Spellblade (27) / Runemaster (8)
▸ Health: 1,844, Regen: 24/s
▸ Mana: 336.89, Regen: 8/s
▸ Ward Retention: 310%, Regen: 116/s
▸ Attributes: 54 Str / 30 Dex / 138 Int / 24 Att / 30 Vit
▸ Resistances: 86% / 82% / 130% / 54% / 82% / 74% / 126%
▸ Endurance: 35%, Threshold: 387
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 70% (6,488)
don't worry you can always utilize the buffed fire aura on crit idols right?! RiigGGhT?!?>!1?1/1
obviously SE will still be the go to build for disintegrate, it's not as if the developers are in any hurry to make the baseline skill without void gimmicks good
do you make use of the 3 auras per second from crits somehow?
with static we do have some tool for that
idk I can't be bothered to fiddle with the planner, but most likely nah
Hey, do you have a good unique relic for Lightning Shatter Strike beside Bloody Nib and Shattered Worlds ?
I would like a relic that i can LP2.
I personally dont see a world where you skip bloody nib on a shatter strike build that deals its damage with shatter strike
The bleed annoy me 🙁
Just make Battlemage's Endeavor 1 handed
it wants to Enigma
just let it
it will be my swordspoon, just make it happen guys
It would be far too strong imo.
And i prefer BE as a 2 hander ^^"
I just want to be able to use it is all
this is me spouting the truth with a 3shot martini in me, so you know it is 100% accurate and well thought out
I am chomping manzanillas at 3:30 am and this is what you get. THIS IS WHAT YOU GET
I'm completly using it next season.
My build is a bit clunky and it is just a "high end view" but here's what i'm planning
https://www.lastepochtools.com/planner/B4XRxVdL
Shattered Omens / 1.4
Mage (20) / Sorcerer (8) / Spellblade (77) / Runemaster (8)
▸ Health: 1,898, Regen: 24/s
▸ Mana: 349.1, Regen: 10.72/s
▸ Ward Retention: 316%, Regen: 231/s
▸ Attributes: 20 Str / 48 Dex / 133 Int / 20 Att / 26 Vit
▸ Resistances: 67% / 65% / 73% / 87% / 87% / 77% / 61%
▸ Endurance: 53%, Threshold: 542
▸ Dodge Chance: 13% (413)
▸ Armor Mitigation: 58% (4,039)
▸ Crit Avoidance: 91%
I want to be able to use it but I do not have faith
they went and halved enigma it's fiiiiiiiine
we're mages that use swords, there's already something wrong with us
Or : There's something wrong with all that doesn't use sword as spell casters.
The whole thing made me realize that i'll probably add more affixes on my loot filter for idols. With the new one + corruption i'm too restrictive
whats gonna be the best mage builds for s4?
never tried mage so far, Spellblade always sounded intriguing but it was never really that strong. I do enjoy stronger builds to keep up with my buddies
For the spellblade players, how is this looking for defence?
https://www.lastepochtools.com/planner/oXzW5rjX
Im used to playing classes with high armour values so i dont know if the small amount of dodge/armour will be fine
I could swap out the boots for more ward but i think just the chest piece will hit ward cap
Shattered Omens / 1.4
Mage (20) / Spellblade (93)
▸ Health: 3,865, Regen: 20/s
▸ Mana: 251.51, Regen: 8.72/s
▸ Ward Retention: 222%, Regen: 126/s
▸ Attributes: 7 Str / 84 Dex / 99 Int / 7 Att / 13 Vit
▸ Resistances: 87% / 72% / 93% / 68% / 92% / 105% / 75%
▸ Endurance: 30%, Threshold: 773
▸ Dodge Chance: 27% (921)
▸ Armor Mitigation: 21% (801)
▸ Crit Avoidance: 90%
I'm the same as you, I usually go for Sentinel.
I think your recovery is fine but the low % armour value and the increased damage taken on the gloves might slap you around later on. Just changing your gloves to Eternal Gauntlets and your belt to a praetorian boosts your armour mit to 42% with arcane shield
Sometimes I worry about frozen xD
also we don't know if we're gonna be able to reliably get 2 t7s currently with the imprint change, might wanna consider that
Yeah 100% base everything on getting 1 t7 with a decent corruption because thats gonna be the likely scenerio unless you get very lucky or grind tf
i think the chest piece will feel good tho, especially if you can get life to ward% on your gloves also
Yeah i planned it around more of a goal set up
hopefully it's still possible just gotta see
But i do see what you are saying about the gloves, will keep it in mind if it feels squishy
by the way, if you can get t7cdr on your belt and boots you can nearly get 100% uptime on enchant weapon
I feel like they're pushing getting one t7 and just slamming corrupts as gear progress with two t7's being a very lucky roll
and t3/4 being impossible
I dont think that would be too good for this build, since the biggest thing enchant weapon does for me is attack speed and flat damage, i have alot of flat damage already from dex on shatter strike
ye i'm suggesting swapping one of the affixes if they want
I do appricate it though, more things for me to keep in mind when the patch drops
your 15% more from enchant becomes a 50% more when it's active also
ye of course
good luck with lightning shatter, it might be my 3rd build if the league is fun
Also with idols i have no idea atm, gotta wait to see what drop rates are before i go to crazy with it
i know that feeling i really don't know what i'm gonna do for my layout and idols lol
hmm, how is hydra build in season 4?
I don't want runemaster to be remembered only by lightning blast
Its so stupid that they added a good passive effect to enchant weapon with the fire auras and at the same time made the "auto-activate" worse by tying it to a melee attack. Now I need to press the stupid button every X seconds on caster build 
if it's any comfort 2 per second probably isn't worth a skill slot on its own lol
well its 10 ish fire auras, thats not nothing imo
Are you not using Firebrand for Fire Aura?
I assume they're a sorcerer trying to do black hole things with fire aura on the side?
not in every build, maybe I want to play a meme disintegrate or something
Ah!
In that case just numlock enchant weapon.
oh, I totally forgot about the numlock trick
My mind went directly into the forbidden lands of AHK
yeah, almost. My main build will do black hole fire aura, but with that I attack with mana strike all the time, so its fine there
I might end up doing that too actually, since I don't like runic invocation
the numlock thing that is
I wish runic invocation wasnt so clunky. You cant even play it properly with rune bolt since it plays so bad at high cast speeds
trying to do lots of winds of eos invocations is an absolute pain
now that they have proper data on skill allocation and can see that we're all just using immutable order, they can buff it a bit
copium
that's how I started on the fire aura journey funnily enough
an auto cast invocation at 3 runes would be lit
So from the thoughts given before i have updated the build
How is this looking?
https://www.lastepochtools.com/planner/owL2pVla
Shattered Omens / 1.4
Mage (20) / Spellblade (93)
▸ Health: 4,402, Regen: 0/s
▸ Mana: 241.51, Regen: 8.72/s
▸ Ward Retention: 212%, Regen: 121/s
▸ Attributes: 2 Str / 109 Dex / 94 Int / 2 Att / 8 Vit
▸ Resistances: 87% / 72% / 103% / 68% / 92% / 100% / 70%
▸ Endurance: 30%, Threshold: 880
▸ Dodge Chance: 32% (1112)
▸ Armor Mitigation: 26% (1,165)
▸ Crit Avoidance: 90%
Might swap a dex or int affix to armour somewhere
And idols are still in the works, just waiting to see what the drop rates for the layouts and the affixes are before going full in depth on them
ya, all the work into 2h shatter and then I remembered "wait, Scissors is super busted, why not just use those, it's so much easier" lol
i think 2h has its place with a good t8 roll, but scissor dual wield is less headache probably and similar result damage-wise
spellblade with a "2h + catalyst" passive would be so 🔥
Why do you need the chill ring?
especially with new item set increasing scissors LP by 50%, it's kinda busted
only thing i'm not sure about is if bloody nib works with lightning conversion for shatter
it does
10% more damage from shock
The only other rings that i can see being useful is red rings, and i have had a grand total of 0 of them in my time playing last epoch
Ey fellaz, any future meteor enjoyer ?
all roads lead to fire aura
and storm bolt
and shadow daggers
almost as if this kind of design might be a problem
was even more busted before the nerfs, I wonder how much corruption is going to help with finding a decent WW weapon, although I'm mostly eyeing essence weaver
would you not want to add an anguish since your running 2h chaos though?
Doom
doom is generic dmg taken increased, but i get the no leech for the ward/s
I forgot that doom is a damage buffer
But i feel like adding leech would hurt the ward regen too much
tf theres a 64-256 armor per idol in refracted slot altar?
Shock ring is giving 10% more damage (and dmg reduction from chilled)
Doom would give 16% increased melee damage taken
Not sure on the wording but isnt "more damage" more impactful here?
that sounds great lol
it depends on how much inc damage taken / pen / shred you have combined since it's the last part of the damage calc. But here i think you're better of sticking to oceareon because the leech might be an issue since you want ward from the health lost affixes
are you sure it's 16%? did you factor in your void pen from 2h as well
oh you mean just the melee dmg
i guess if it's just the melee damage then the 10% more might be more impactful but there is void damage as well
Void damage from the build is tiny
Unless void pen (i would have about 100% void pen) would make the more melee damage part become 32% but i dont think it works that way
Increased damage taken is multiplicative with increased damage, of course doom only applies to melee damage
oh wait it is isn't it
30% void pen from ring, 100% from Dex right?
why did i think it got combined with pen and shred lol
i should double check my spreadsheet
20% from ring and 80% from dex (assuming safe numbers)
Looks like void pen doesn't increase it, only the DoT
Just got back from vacation and saw the patch notes. Did Spellblade get more melee/attack focused at any level or still just casting spells with a sword?
it has a lot focused on proc'ing spells with melee attacks
which, you know, proc'ing spells with its blade seems appropriate
Yeah, its better than it was previously then.
I really just want a melee fighter thats imbued/empowered by his magic vs direct/indirect spell casting.
Would be a cool 4th class in the future if they wont want to make spellblade take that route. I just want pure melee/fighter focused on attack skills
Lightning Shatter Strike doesn't really need to do indirect casting (except for recasts of Shatter Strike itself) and benefits big time from some node changes and idol/altar buffs
Its possible to do a pure melee spellblade, its what im working on atm
Not sure how good it is but its doable
If you want to look, here
Use firebrand and shatterblade
I agree. Shatter strike was already the closest option to what I would want from the class.
Firebrand to build stacks, shatterblade to spend them
but almost every build is just "firebrand x times, use skill" and the skill doesnt matter lol
you mean the visuals/animations/themes? no, most "melee" in this game is still spells with weapons
One of the things i noticed about spellblade is that it is super easy to get crit
Just from int/dex my build has over 100% crit rate
in gameplay terms, spell based SB builds had been kinda bad since forever, with a few exceptions
In a dream scenario firebrand would be an active buff that when turned on gives stacks with independent durations that you gain on using an attack skill. Once you get to X stacks it empowers your next attack so it incentives attack speed
vs spamming it then alternating to another skill
builder/spender builds feel bad in LE cause it's turbo focused on shizo attack speeds that make it hard to manually use skills at correct breakpoints
may want to check out the lightning conversion for it then
the new lightning version of shatter has a huge dps boost (at the cost of no freeze rate) bc it counts 10 Shock stacks as frozen for other nodes (like doubling on the More Hit Damage node, the kill threshold node, etc) and bc it can get 4% More Damage per shock stack (so 40% on 10 stacks for bosses basically)
the altar/idol changes let you mana stack more easily as well as boost cooldown recovery speed. so if you want to go Focus Null Profusion (to not have to do mana strike), that's a lot easier now. and if you want to run Glacier procs for mana (not really for damage if going lightning) then you can ignore CSR but it does cost 5 skill points to meet the 1 prereq and 4 pts into glacier proc.
oh, and it went from having 50% mana efficiency available to 80% (48% + 32%)
also I think mana strike got buffed slightly on mana gen, so actually if you do just shatter/mana strike cycle, you have a little less downtime than before (but not a lot)
if you are attacking 4,21 times per second, good luck timing when you've used your builder exactly 3 times
you can get cast speed to like 500% now lmao
Why does it matter exactly 3 times? Just use mana strike to get mana back and then dump and repeat?
You can also just do the trick where ss casts while you have mana and mana strike casts automatically when you run out
If I recall correctly it’s just hold down both skill buttons in a specific order
doesn't strictly matter (while manually cycling instead of hold trick), but excess is lost dps basically
It's just the principle, imagine you are playing the firebrand/flame reave build, you want to use FR every 4 firebrand casts. But with the pace this game works at, also given the lacking skill usage animations/feedback, it's pretty annoying to pilot correctly
This is what i'm going for but instead of relying on mana strike i'm seeing how much i can recoup from the passives like blade conduit
conduit helps, but you'll probably still need either Focus, Glacier, or Mana Strike if you're stacking attack speed. Conduit at 6 stacks is 9.6 mana/sec, so less than 1 Shatter Strike use if you have whiteout node
Maybe Icy Flow and Solidify with Glacier solves it
ya, that's one option if you have enough skill points to grab 4 pts in the glacier node
If you get mana reaver plus blade conduit and icy flow that should be more
i was just looking at mana reaver now, +3 on enemy hit
on "use" and enemy hit, so won't give more for hitting multiple enemies, and doesn't count recasts, but yeah, it's an important part still
True, since it doesn't count recasts then it's probably not that strong
I can if i manage to get 32 points in skill tree
still good. basically -3 to mana cost after all other modifiers
You would still to use mana strike to level
Yh, this is for late game
Last thing for me is figuring out which Idol altar is best
I don't actually understand what the benefit is of the different altars
different layouts (can fit different idols), different # and position of refracted slots, different implicit affixes
pyramidal is a really good one for 4x1 idols. Spire can also be good for mana stacking
really depends what idol affixes you're trying to get & boost
Impervious is also really strong for Wings of Discord nonsense
carcinised also gives up to 512 flat armour by filling the refracted slots
some allow you too use omen idols more as well which are kinda nutty
is Binary System not having a cold tag (per tools) just a bug that wasn't fixed in 1.4?
I don't understand why it wouldn't if multi-element nova does
Edit: didn't save my build correctly 🙁
Shattered Omens / 1.4
Mage (28) / Sorcerer (48) / Spellblade (5) / Runemaster (32)
▸ Health: 1,981, Regen: 20/s
▸ Mana: 155.09, Regen: 4.9/s
▸ Ward Retention: 274%, Regen: 171/s
▸ Attributes: 39 Str / 26 Dex / 112 Int / 26 Att / 26 Vit
▸ Resistances: 60% / 46% / 60% / 65% / 65% / 66% / 64%
▸ Endurance: 49%, Threshold: 764
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 47% (2,823)
▸ Crit Avoidance: 90%
Fireball / Meteor / Black Hole / Frost Claw / Teleport
Let's try again, can y'all give me your opinion on this build? General idea is to spam lightning fireball to proc meteor and frost claw, recouping mana with helmet mod. Napkin math says ~50 mana/second with frenzy and lightning aegis (procced by static orb).https://www.lastepochtools.com/planner/oN2Xg64y
Shattered Omens / 1.4
Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)
▸ Health: 1,549, Regen: 23/s
▸ Mana: 150.19, Regen: 5.33/s
▸ Ward Retention: 206%, Regen: 170/s
▸ Attributes: 24 Str / 11 Dex / 78 Int / 11 Att / 15 Vit
▸ Resistances: 64% / 40% / 64% / 65% / 77% / 93% / 91%
▸ Endurance: 41%, Threshold: 546
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 37% (1,973)
▸ Crit Avoidance: 90%
Fireball / Meteor / Static Orb / Frost Claw / Teleport
It was working in LE Tools for a bit and now its not. Unsure
I wanna try out hit based BH with the new changes
Binary system doesn't actually make it deal cold damage, it just doubles its damage
That would go completely against the tooltip
Yeah I know it has been bugged and doesnt make it deal cold damage now
There were rumors that it was fixed in 1.4 but not in the patch notes
I am not entirelysure i understand the new spellblade class bonus "40% of added melee damage on weapons is also gained as added spell damage". How much spell damage would this one give? If i count correct its.
94+119+48+75 =336*0,4=134,4+104=238,4
So it would give 238,4 just by beeing equipped.
also need to include the avg amount of searing blade stacks
Hi all, quick q*. Starting the new season with a friend and we'll level together but as two mages. Any good alternatives to the Spellblade levelling guide on Maxroll (so we don't need exactly the same gear levelling up)? Don't know the game very well yet (only played a bit in S3). Thx!
You both want to be spellblades?
No we want to avoid having the exact same spec between 1 and ~70 before we switch builds for endgame
But I don't know where to find a good levelling guide/alternative build that works for levelling
Melee damage from stacks almost certainly wont count, since its on the buff not the weapon.
But other than that, the math be mathing.
This was all i could find on maxroll
Thanks I'll check it out
flame reave would go crazy with this
Swap one of the legendary affixes for fire and change the other to ele dot and it'd probably be bonkers for flame brand fire aura
Hmm. With Wings of Discord and an idol in a refracted slot boosted 32% by an idol altar, it seems like WoD is applying the 2x multiplier for idols separately from the 1.32x multiplier from the idol altar.
Assuming I get 80 hp from an omen idol, if they multiply together that should be 80 x 1.32 x 2 = 211 hp. Instead, I get 186 hp, which is (80 x 1.32) + 80
if that's intended, that's 🔥
it would also be incorrect lol
Would it be?
its very clear that it says "increased effect" not "more effect"
these words have very well defined meanings in LE
Yeah, you're correct. More =! increased.
So it's really 80 x 2.32 in this situation, which is correct
pretty sure Searing Blades isn't counted for Spellblade Mastery because it's from the stacks not on the weapon. unless EHG clarifies otherwise
I play enough PoE that I should've caught that, damn. Thanks for checking.
Yeah, and to be clear the generic melee becomes generic spell, lightning melee becomes lightning spell, physical melee becomes physical spell.
I think the flame reave is the sleeper for season 4
will null profusion and infusion keep procing so long as im channeling with mana guide?
Both @left hill and @nimble shoal are correct with these statements; so your @lime sail total spell damage converted wont be the full calculation of what you've provided there, as the phys wont count for the elemental ones. You could, however do "Melee Lightning" and "Melee Elemental" to double dip from both affixes, but then again, attack speed?
Yea, definitely seems juicy. So far haven't finalised my decision if I wanna go Lightning or Fire Spellblade :3 #hopium xD
the only problem is survivability
this guy had a great flame reave build that he pushed to 1k cor
I genuinely think it wont be so tough now with all the buffs to the tree; managed to put together 12k EHP spellblade, without going stupidly bloated on affixes or unrealistic LPs
Even if you go Dual Wield, it shouldn't be as squishy as it is atm
yea, i did give it a go this season, was really enjoyable
12k EHP ? How ?
Survivability should be less of a concern for it now. Some solid spellblade passive tree buffs help the build out a bit, and flame reave gets a noticeable damage boost so you can push more into defenses
the double dipping on the spell damage to melee for flame reave is also nice
We agree that corruption can't get already given affix ( on legendaries f.e.), no ?
Like stacking attack speed. Completly random :p
Yeah, flame reave has a lot going for it this patch. Mana cost reduction from 26 to 20, effective damage doubled from 200% to 400%, precise destruction is now 4% base crit point instead of 2%, and the spellblade passive change adding 40% of added phys as added spell
https://www.lastepochtools.com/planner/Q9J18L35
Here's the build template @mental hamlet still need to optimise several things to scale up properly the damage, which would drop down a bit the EHP, but overall the idea is Righteous Fire Tank (lightning converted in the example)
Shattered Omens / 1.4
Mage (20) / Sorcerer (10) / Spellblade (83)
▸ Health: 2,960, Regen: 30/s
▸ Mana: 254.75, Regen: 8/s
▸ Ward Retention: 414%, Regen: 210/s
▸ Attributes: 50 Str / 35 Dex / 161 Int / 20 Att / 26 Vit
▸ Resistances: 119% / 75% / 382% / 95% / 95% / 94% / 80%
▸ Endurance: 41%, Threshold: 692
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 63% (4,836)
▸ Block Chance: 37%, Mitigation: 43% (1,476)
thats pretty good and its got a lot of buffs this patch
on the other hand getting 2 t7's slams is gonna be tough
You don't need 2t7 to make a flame reave build good this season imo
Yea, less gear overall would be required to get it to the example in the video guide, as it's got better scalings now
a decently rolled Jasper's Searing Pride with a T7 melee fire damage on it will make flame reave better this patch than any 2T7 jaspers last patch
I wonder how good adding the fireball trigger would be too
You have relatively low damage but higher tankiness than what i've planned.
I'll need to crash test mine to corruption
Why 300+ lightning rez ? You have something that scale with it ?
Fire Aura is main dmg provider, as it's converted to lightning, Lightning Rez = More damage
i actually need to sort the affixes to get more LRez
Oh. That a fun way to play.
yea, and all skills are there to provide some sort of buffing for the FA itself. currently considering to put mad alchemist + sword for the burst of DOT dmg and still keeping the attack speed bonuses
cold fire aura is better because you can also use frostbite shackles
yea, i saw Lizard's guide about it
yeah looks crazy
Anyone know of a way to scale frostbite or chill chance with cold resist?
funny though, when i saw the buffs, my first thought was Cryo Aura, and i guess he went and made it happen xD
that question was solved with the aforementioned build - check Fire Aura Spellblade in maxroll
Ew maxroll. I'll look
Any content creator that made a build with Battle Endeavour ? 😄
not really. a lot of the trigger stuff are like memes tbh lol
Recently? I don't think so, but there are old stuff from Dread using it to apply lots of Frostbite.
Haha. I'm sure with corruption i'll can play it to high corruption
less so this season
Yea, not sure about the other classes, but Spellblade is definitely getting some more attention/focus towards opening builds for Procs (yes, runemaster does that all the time, F that guy xD) but still, i think they're defining it to be more align in with it's namesake > Spell-BLADE - Proc that shiet with your magical sword :3
I think with the spellblade buffs, BE trigger build MIGHT be viable. But its hard for it to be better than Dragoraths.
got no experience on that tbf, the little amount of Spellblade (and mage in general) that I've played have been on the Fire side
hardly a surprise given that they doubled the dps of flame reave this patch
plus theres gonna be some strong idols for flame reave
Even though triggering things might not be the best, it will probably at least be fun.
they also lowered the mana cost of flame reave quite a bit
i think trigger stuff is gonna be really strong with bane of winter
doubling spellblade passive for flat conversion
yup also helps a lot
I think the multi damage skills triggering won’t be strong but will be funny. Ss triggers glacier and fc and fc triggers elemental nova
FC can also trigger Ice Barrage xD
we will have to see but it might be better to ignore the shatterstrike glacier stuff and just use mana strike
This type of build needs to take 2 things in consideration :
- How good is your PC
- Mana & Mana Recovery xD
since you literally dont have enough skill specialization slots for glaicer, shatterstrike, frost claw, ice barrage etc
damage is irrelevant xD
Mana strike can proc Storm Orb and Lightning Blast (through Enchant Weapon)
also if u are feeling funky, u can get Volcanic Orb through melee, but all needs to be converted to cold
haha yea its to th epoint that there is more shit to trigger than you can feasibly specialize in
The point is to slap some meme shit together and trigger it all. Battlemages endeavor as well just for extra trolling
obligatory: if you're doing cold procs, Frozen Ire Scepter has 15% proc of Tundra Nova
I thought about an ire build with spell cost reduction on it
Enough frost claw efficiency and spell cost reduction can make fc free while spamming ss
yea if you run a sceptre in your mainhand that is possible
Scepters also have melee damage on em so not the worst
Has anyone got a build using keplahan's set? I've tried building it and im just lost
I'm toying with the idea of using them with Lament of the Lost Refuge and Dark Shroud of Cinders on a spellblade. basically just trigger as many spells as possible and get all the massive void damage from those two items onto all of them.
I've not fleshed out a full planner yet though, I'm also hesitating a bit because it depends on how quickly you build up lost refuge stacks with orbiting VOs. I really want to use Surge as one of my triggering skills but since it's a traversal skill it drops your stacks, hopefully they come back really quickly from getting hit by shrapnel?
worst comes to worst can just have an unspecialised firebrand on the bar instead.
(the other trigger skill would definitely be ranged mana strike because it's very comfy, means you don't have to worry about VO's cost, and can be converted to cold. probably have enough leftover mana to use star guide as well for more random triggered stuff)
Genuinely, that sounds like a gnarly build and I hope you do it and keep us posted if it works
If you're just running triggers, dragorath proccing LB, melee attack proccing VO and FC..
Hahaha I'll see how I go. Obviously it's a bit of a meme but I hope it would at least be a playable meme
My current plan is Dragorath proccing LB, FC, and SOrb. I had a sorcerer version that does it, but I think spellblade might be better now.
Looking at the trees, sorc may still be better because of the Spark Nova (that can proc spark charges) and the 100% spark charge chance on SOrb, and you can get lots of spell damage from Vilatria istead of the Spellblade passive, since Dragorath doesn't really have that high flat damage on it.
I'm running legends entwined + spider amulet as a baseline because it's something like 8 skillpts + infinite crit, so just tossing vilatria on a helmet and running
The combo of flat crit on amulet and increased crit via dex passive on spellblade is truly nutty, I haven't had to think about crit ever
Well, remember Spellblade also has +1% flat crit per 15 intelligence, so you don't even need the amulet for that
Yeah, but there's not much I'd rather have in that slot weirdly enough
Yeah, spider amulet is really good for sure. I just don't think you need it for the crit with spellblade (which makes it more valuable for the Sorcerer version)
I think I'm getting 3-4 skillpts (2-3 amulet, 1 via ring), saving the passive pts, and plays into the stat stacking anyway
I'd want to run like truesight glass but it's a primordial..
Yeah, I mean the crit node in spellblade is really good because it's also 1 ward/sec per intelligence
You can also use Ferobor's ring for another skill point from Legends Entwined, and it's a pretty decent set item since the set affix is int
Right now looking at SS, with VO and possibly glacier but also possibly FC
Trying to solve mana really
SS is gonna have a hard time solving mana I think
Ferobors ring is cool but I'm trying to fit in the VO ring
I think you just skill queue mana strike
Scepter with - spell cost honestly
I wish Staff got a better version of this. Maybe -spell cost and flat spell damage or something
SS can now rely on mana from consuming fire auras and the free 120% mana regen, so it should be way better
Yeah, the fire aura consumption is gonna be interesting to see how good it feels
earlyish game pair with mana strike. late game mana stacking got absolutely juiced this patch it's fine with Focus Null Profusion if you build for it
You don't want to burn shield for fire aura, but I think you get 2 stacks/sec from enchant weapon, and 0.4 per attack..
Stacking lightning rez with urzils is also pretty good
If the recast on SS is unique for those triggers we might be in business
If only we could dual wield scepters
if the 2h recast works off of whiteout (and/or itself, obv at diminishing odds) that's going to be so fun. if it doesn't, it's dead to me lol
Even if it doesn't I don't love 24% chances
Tbh I was going into ice spikes for clear
24% chance for 2x repeats isn't bad. You can easily get up to 5x attacks per second, so you'll at least be getting 1.25 procs per second
my clear plan: make Shatter Strike absolutely stupidly big
What weapon? I was having a hard time finding something I liked better than clothos..
Elemental area idols go brr
Bane of winter is probably gonna be fun
Merophage with a god tier slam
On packs, glacier should be a net gain by a lot, but single target is where I'm struggling
Is merophage once or anytime you shatter a 2h?
just the start of it but ya lol
Can’t lock it?