#🧙┃mage

1 messages · Page 153 of 1

versed hawk
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just let me dream of being a ball of lightning screaming around the map blowing everything up 😭

proven haven
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Basically what zero is talking about

half pollen
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If you think its not worth it I would love some tips on my runemaster build that uses it:

https://www.lastepochtools.com/planner/BM6LJv4r

it does damage with lightning lightning lightning invocation and triggers mana strikes with every cast to get enough mana for statics which again fuels RIs runic energy. In between you move around with focus

silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (13) / Spellblade (31) / Runemaster (49)

General:

▸ Health: 1,515, Regen: 27.2/s
▸ Mana: 315.51, Regen: 23.36/s
▸ Ward Retention: 146%, Regen: 152/s
▸ Attributes: 32 Str / 108 Dex / 48 Int / 13 Att / 13 Vit
▸ Resistances: 91% / 67% / 122% / 52% / 52% / 65% / 65%

Defenses:

▸ Endurance: 20%, Threshold: 303
▸ Dodge Chance: 65% (3067)
▸ Armor Mitigation: 45% (2,710)
▸ Crit Avoidance: 93%

versed hawk
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is that ^ the planner for it? what is plasma orb?

half pollen
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No thats a planner for a janky build of mine. Not recommended for blind following omegalul

proven haven
half pollen
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Arcane shielding sadly doesnt work anymore for triggered melee attacks, so those points are kinda outdated

proven haven
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Don't even bother with runic energy imo. Whatever you get is free damage but its too high maintenance

half pollen
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Its free though. With static you get a double cast every time, which is like every 1.5 seconds on a dummy

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And without RE you dont trigger mana strikes from RI

proven haven
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Sure but you could instead have Frost Wall and Flame Ward giving permanent 14% more damage for free without any maintenance, allowing you to stay in focus between casts

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And defense and more ward

versed hawk
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btw i saw voidwinter bolts getting a proc rate buff. seems like it has good synergy with mourningfrost and dex stacking. has that been tried before?

proven haven
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Yeah that was the idea I mentioned too, seems possible

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Good synergy

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Not sure if enough DPS, havent done the math

versed hawk
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basically negates half the downside of mourningfrost with cold damage converted to physical

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pretty nice

proven haven
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Yep, some triggers would be nice

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Kinda goes well with Frost claw trigger too

versed hawk
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mhmm

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my brain wants to cook but my bed calls to me

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I wonder what the best melee skill to proc that would be?

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Mana strike I guess?

proven haven
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Need a lot of attack speed with mana strike to max procs iirc

half pollen
versed hawk
proven haven
# silk pewter

Also you can take never late + nimbus walk in RM tree for free crit cap on plasma

proven haven
versed hawk
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Not sure if the bolts would even get to do anything

proven haven
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Yea idk, also puts you into melee range

nimble shoal
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I used cooldown mana strike for mana while bossing, didn't/rarely need to use mana strike while clearing

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Back then there was no possible way to make VW bolts into your main damage, so using mana strike to proc wasn't an option, SS was most of your damage and VW bolts just helped with clearing

proven haven
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Even 3m dps was plenty then

nimble shoal
versed hawk
nimble shoal
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you wouldn't want to use the SS repeats node since it seems like you can't hit an enemy with more than one icicle per total use

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mana arc does allegedly convert to cold with mana strike though, so if you want to go the mana strike route, that's what I would recommend

versed hawk
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So there's not really any way to take advantage of the more VW bolts multi that's on the spear I'm realizing

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At least as a mage

pale cedar
versed hawk
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Time rot basically only exists for sentinels

pale cedar
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Unless you can somehow sustain shattered strike without a mana gen but with autocast procs, it's pretty unlikely even with foot of the mountain at full stack

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i think i also looked at time rot items and only sent item/affixes had it. A little disappointing

versed hawk
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Doesn't seem like stacking chill chance for the crit multi bonus is worth it either... seems like just getting generic crit multi on your gear is gonna give you a higher number

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Unless you can get crazy gear and do both

pale cedar
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you can probably get some chill through passive tree, but unsure if its worth. Since its chill on melee you can get atleast 25% (5 pts enchant weapon), 100% (10 pts sb tree), 35% (5 pts sorc tree), But crit multi is a lot easier to get than more damage. Not sure if its worth all that investment.

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I think part of the reason why SS can get such high dps is because of the cold pen from the relic as well. If you keep trying to optimize im pretty sure it ends up just cutting out the staff sadly

proven haven
nimble shoal
nimble shoal
versed hawk
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Sad

nimble shoal
versed hawk
nimble shoal
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The way I'm planning on doing it (probably won't be my starter, but we'll see) is dex stack and will focus on melee attack speed a lot, not really sorc kinda gear

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There's also the VO orbit rings which could be interesting for a mana strike setup, not sure if worthwhile though

versed hawk
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Hmmm. Mourningfrost probably very necessary for any kind of damage with the procs

pale cedar
nimble shoal
nimble shoal
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not to mention that SS itself will deal a lot more damage than mana strike, which might be really nice on bosses on top of its double hit

pale cedar
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i generally assume enchant weapons will be 1 slot. If you're playing on hit, probably frost claw so thats 2. Mana strike 3, shatter strike 4. Last one is usually flame ward or tp, but you could potentially get ice barrage and just use flameward tp with no specialization i guess?

nimble shoal
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Yeah, alternatively there might be a chance you could get away without speccing mana strike, but seems unlikely

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and then you'd use flame ward, IB, SS, FC

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and enchant weapon ofc

versed hawk
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Why the IB spec? What procs that?

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Oh Frost Claw... that works without direct cast?

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i've never done a build with FC or IB. this is the planner i threw together... @nimble shoal is this the general idea or am I missing something big?

silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (66) / Runemaster (2)

General:

▸ Health: 1,927, Regen: 0/s
▸ Mana: 171.2, Regen: 12.08/s
▸ Ward Retention: 153%, Regen: 129/s
▸ Attributes: 18 Str / 142 Dex / 46 Int / 10 Att / 18 Vit
▸ Resistances: 65% / -101% / 75% / 57% / 79% / 109% / 59%

Defenses:

▸ Endurance: 36%, Threshold: 385
▸ Dodge Chance: 23% (772)
▸ Armor Mitigation: 35% (1,880)

nimble shoal
# versed hawk i've never done a build with FC or IB. this is the planner i threw together... <...

The main reason for IB is that left side of the tree perk that grants a big global more cold damage buff (Frost Armor). I'm not 100% sure if that works when proccing it or if you need to direct cast it, though. If it works on proc, that would be a good argument for using mana strike instead of SS since IB is mana hungry.
For SS, I'd grab some more of the damage nodes since those do apply to its icicles (and it'll probably do decent damage incidentally to help single target).
On FC, I'd grab some ice spirals personally for more spell procs, if you can spare the points, but not super important

versed hawk
pale cedar
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the 60% global more cold is huge on each autoproc but itll destroy the mana pool

pale cedar
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the autoproc is a nice way to bypass the cooldown that gets added

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but it is pretty inconsistent, and the annoying part is if it procs twice in a row it eats the mana with very little benefit since ice barrage lasts for a while

versed hawk
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Unless you drop IB to make mana drain less intense

pale cedar
# versed hawk Unless you drop IB to make mana drain less intense

yeah you could but id still worry about frost claw draining mana too quick. I think its feasible to make SS sustainable with 50% reduction and without the triple SS, but unless you also made frostclaw take close to 0, the procs would still chip your mana without Manastrike

nimble shoal
pale cedar
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thats probably a better solution than trying to go it without mana gen, unless you could somehow get SS low enough where it's +mana per hit

versed hawk
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All this to say... VW bolts likely are not enough by themselves because there's not enough scaling options sadly. A very cool concept but they'd need a lot more help to be a build by themselves.

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Hopefully will still be a cool build though.

nimble shoal
pale cedar
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for now we pray they just have another sb change or unique that might support it 🙏

nimble shoal
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Yeah, I mean SS should work fine without IB and mana strike should work fine with IB

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so there's options

nimble shoal
radiant vessel
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I was actually really close to using IB on my shatter strike build because the buff is so strong but manually casting it just wasn't worth it since I have no cast speed. Making it barely a sustain DPS boost as well as making the build feel way worse

short spoke
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The black hole fixes look sweet. I use black hole/motor and will take anything I can get

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Meteor lol

weary hornet
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Last night while fooling around with my vo spellblade, I had gotten over 10k stacks of frostbite applied to Uber. It's extraordinary dps at the cost of speed and survivability. Hopefully I can figure out a comfortable mix of the two without 4 minute fights.

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Mana strike and Volcanic Orb are best supported with Ice Barrage (1.6x more cold dam). I like Glacier as a teleport and specced into Rime. Easy uptime when using the evade helmet (dominance of tundra). I just don't know that it gives a lot of real value.

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Having a hard time determining what 4th or 5th skills give best value. Snap freeze has utility and some respectable defensive passives. Also easily fits into rotation.

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Enchant weapon is pretty meh and frost wall seems bugged. Uber never wants to freeze when I have frost wall.

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Think imma try surge again (I like the invuln) but with some LB support. Curious how useful that may be.

cosmic dove
harsh abyss
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IDK where I must have seen it

balmy flame
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Frost wall itself states that enemies that reach the wall at least 0.2 seconds after it has existed will be frozen for up to 2 seconds. The catch is the next line: "Bosses cannot be frozen this way".
It should only mean that the wall itself does not instantly freeze a boss, but is it perchance also blocking other freeze sources?

nimble shoal
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Just frost wall won't freeze them

robust junco
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Frost Wall is so sad

harsh abyss
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I hate that Frost Wall is basically just used as a generic More multipler that can be added to any build and you're wrong for not using it.

robust junco
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And it snapshot

tribal veldt
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"wrong for not using it" is a strong term I'd say, mage has a lot of skills in a similar bracket and they're competing with each other for skill slots

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I do believe chilled touch shouldn't exist though

proven haven
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Mage doesnt really have much for really strong somewhat situational utilities. The Mage stats would tell you that 98% flame ward usage makes it one of the most busted skills in the game but I don't even care that much whether I have it or not. Its just what else do you take in util slot?

Do I have room for 14% more damage from Frost Wall? Sure.

Do I have room for TP buffs? No? Okay guess I use Flame Rush then for runic invocation elements to line up.

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Let me take snap freeze for a whopping 250 armour

austere jackal
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its 16

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where is patch notes

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and where is COF

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i love COF

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COF forever MG to banned

robust junco
austere jackal
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ty for info

short spoke
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As sorcerer, anyway

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I use black hole just for bosses, not exactly situational, but kinda

proven haven
lavish apex
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you're definitely part of the 2% lol. it's like the first thing I notice when I check a mage guide is that it'll include flame ward

abstract scaffold
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I think the guaranteed freeze/stun skills like snap freeze are underrated for survivability tho 💪

plain garnet
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I wouldn't say it's easy to get strong survivability; you have to devote a sizeable chunk of your gearing/passives to it, but it's definitely possible to make a tanky mage without relying on Flame Ward. Most people opt to just lean into more damage and use Flame Ward to shore up defenses.

abstract scaffold
hollow bolt
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any spellblade enjoyers for the new season?

plain garnet
harsh abyss
short spoke
harsh abyss
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Snap Freeze could be decent defense for Meteor. If there's anything you can't kill in 3 seconds of casting, you're probably fighting Aberroth

cosmic dove
harsh abyss
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Nah, Snap Freeze is complete inability to act for 3 seconds (When specc'd properly). There isn't really anything like that. But the cooldown is long enough that you're only going to use it occasionally.

Black Hole is a totally different sort of skill, you don't really use it for the crowd control aspects

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The things that it'll pull around are things that will die instantly to any clearing skill

cosmic dove
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I thought the rumor was it was increased in strength to pull everything but a boss
but I may have heard / read that wrong

harsh abyss
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Sure but like... does anything on the screen other than a boss exist for long enough for the pull to matter?

rapid hinge
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i mean if you need to use snap freeze to survive vs normal mobs

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instead of just insta kill them

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the the problem is likely your damage more than your survive

harsh abyss
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^

cosmic dove
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yeah that's what I was asking.
if you dont need defenses at all then it is a different story

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(also making Flame Ward less useful outside of bosses I guess)

rapid hinge
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think of them as safety measure instead of constant defensive layer

harsh abyss
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If you're at the point w here you need to use flame ward outside of bosses, you're probably in the 1000c+ range anyway

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Or you know you're doing something like teleporting into a big group of mobs that WILL hit you

harsh abyss
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Meteor does tend to have worse defenses than other builds, but that's just because of the way you have to build it

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And the absolute neutering of Lost Knowledge

weary hornet
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Snap freeze is okay for some additional armor while it's on cool down. Think you get 200 flat armor? It's not bad for utility and mapping, but I don't feel it gives enough value against uber.

proven haven
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gives better dps uptime and makes last phase easy

uneven ember
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do we think the black hole buffs are gonna make it worth playing

cosmic dove
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cant really say until we see the patch notes
I'm jaded and skeptical but we'll see

proven haven
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With just the supermassive fix + the extra charge I'd call it playable. You get less total cooldown now vs before with full CDR setup though, so if they don't add more CDR somewhere else that could feel bad.

balmy flame
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Reading up on this, one distinction that comes to my mind between snap freeze and black hole is that freeze is more defensive, but black hole is more a skill to literally pull mobs in and group them for some limited area skill that hits hard, like maybe meteor?
I would not use a pull effect as a defensive layer in general, more as a minor defensive helper to a very offense-oriented mechanic.
I've done this in Diablo 4, when I naively gave it a chance with necromancer and never relied on that skill that pulls mobs in a circle around it for more than the act of having the mobs in a group to hit them with one or two skill casts instead of having them interspersed on the screen.

Now, to be fair, this is the way I've experienced it and the way I understand it. If someone actually knows of a cool, creative way to use a pull mechanic, I'm all ears.
Oh, before I forget: the pull in mechanic doesn't make all that much sense if the build has good ability to clear screens on the regular.

radiant vessel
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Black hole is kinda too bad at pulling mobs to be used for something like that imo

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Even at max pull strength some fast enough enemies can escape it entirely

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It's just in a rough place in general currently

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Also LE isn't slow enough for a utility skill like that to be viable even if the pull was really strong. You'd need it to be something snappy like D3 cyclone strike

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Since instead of spending time casting black hole you can just cast another aoe, clear the same amount without having to manage black hole CD as well as saving the spec slot

frozen dirge
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Do we know patch release date ? I wanna see how volcanic orb will go, looks interesting

radiant vessel
proven haven
harsh abyss
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Yeah, that's the problem. The "CC" provided by black hole doesn't matter because clearing out little mobs isn't something that any build actually struggles with

versed hare
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Madness is looking juicy with a crit avoidance set up

balmy flame
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Wasn't crit avoidance changed to not appear on just any gear piece? Or am I misremembering?

balmy flame
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But... can mage get the crit avoidance stat on helm or gloves?

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Boots belt and rings are not class specific items.

dapper flare
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yes, they have implicit crit avoid

balmy flame
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Let me rephrase: as an affix, not an implicit.

dapper flare
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sorry yes AND they have implicit

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you can near cap with just helm

versed hare
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i got crit avoid on my gloves and 1 ring and i'm capped

balmy flame
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Yeah, was looking up. Technically one T7 and one T5 are enough to 100%. At least the ranges permit it.

versed hare
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and if youre missing like 1 or 2 percent then there are still weaver idols for that i guess?

balmy flame
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Well, unless the patch notes have a hidden... gem... I'm thinking Madness is hands down the best of the attirubte swaps from corruption.

versed hare
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i agree

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look at apathy

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thats ridiculous i think

balmy flame
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Hmm... apathy is weird and rather build-dependent. You lose the +2 mana per point which is non-negligible if mana stacking for something like archmage or such effects. Mana regen is decent I guess, but you'll be making use of leech to circumvent the life loss on skill cast.

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Rampancy sounds powerful too. For those builds that area already zhp-capable :p

versed hare
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well apathy is probably intended to be for sentinels or primalists whoever scales with attunement.. idk

balmy flame
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primalist is the only class that actively uses it.

versed hare
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okay

balmy flame
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But with effects such as + to all attributes involving attunement, I would rather not have apathy at all in most mage builds I can think of.

versed hare
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absolutely

balmy flame
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That is not to say the patch notes don't come with something that better enables this notion.

proven haven
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Well back to blind I guess lmao

strange needle
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Right now mage and vitality builds for me are the op ones from reveal so let's go for you guys and void knightGigaChad

spark vector
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Vitality looks great

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Honestly Int is looking good too

strange needle
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Actually vita its kinda bad in a way you loose a lot of flat

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So yeah mages can't complain since their downside its literally so easy to fix

spark vector
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If you care about the flat it’s not great defensively yeah

strange needle
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You always care about the flat

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Only like rive is winning right now big

plain garnet
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There are also other reasons to convert attributes, like uniques that scale off the new stats potentially being very strong

strange needle
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Its 6 hp and you get like 100 for melee builds which is 600 flat hp lost and caster vk looses 900 or more flat so its pretty big

spark vector
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Mages generally weren’t Vit stacking anyway so it’s not really likely you’re losing flat you would have had otherwise.

strange needle
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Mages dont care but vk does

spark vector
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Oh VK does yeah

strange needle
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Mages downside its nothing

plain garnet
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New mage relic corrupted base is interesting. %max hp gained as ward decay threshhold is an incredibly strong stat only found on one primordial chest and a completely unusable shield for mages

proven haven
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Its potentially fine to lose ward retention if you have a lot of decay threshold

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For madness tech

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Even with ward retention the ward formula is pretty harsh

prisma pike
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Haha 225 increased bonus dmg from crits woot! Gonnna have to catch me first!

Time to farm 40 EE’s not just 4!! 😃

balmy flame
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Which also, keeps regenerating as one attacks.

grim storm
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is there a good source with all spoiled spell blade tree nodes for season 4? Having a hard time going back through. I know I can just wait for patch notes but the hype week has me so excited I want t otheory craft now lol

grim storm
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I remember in one of Mikes friday streams he said spellblade was getting some reworked passive nodes. I was trying to find that video, or if someone here may have compiled in like a google drive or something all the confirmed spell balde changes for S4

nimble shoal
radiant vessel
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Oh sorry I misunderstood what you meant lmao

grim storm
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thank you so much

lavish apex
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hopefully spellblade is tomorrow's preview

dapper flare
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I think it will be all class adjustments based on today's post

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"Tomorrow, we’ll showcase the new Rogue skills and skill adjustments for other classes."

proven haven
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B hole time

cosmic dove
tribal veldt
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I'm ready

left hill
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subtype could be altered
possible corruption outcome actually sounds spicy. like getting a legendary to swap its base subtype giving new implicits (and attack speed change for spellblades)

lavish apex
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it seems unlikely that uniques would swap base types. I thought the implication was that normal rares could do that

left hill
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mm, if you're right that's way less fun, but maybe

nimble shoal
left hill
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Sadge

prisma pike
harsh abyss
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@proven haven Looks like Ladle is un-nerfed, so are we guessing that it's Enigma that's getting nerfed?

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Obviously the hope is that nothing mage gets nerfed, but... 🤷‍♀️

proven haven
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Enigma Ele nova? poo
Enigma Melee Dragorath? poo
Enigma Surge or whatever applies it? poo

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Enigma Static Orb? poo

harsh abyss
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lol

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Yeah I mean nothing in mage should be nerfed if we're using Sentinel as a guide for how strong things should be. Fingers crossed they bring a bunch of stuff up to the level of the LB build.

full bluff
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They could go back and look at all the mage builds that got nerfed and bring them back to life again. Get some more build variations and nostalgic feeling of "old time" 🙂

proven haven
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A lot of Mage builds didn't even get nerfed, they just didn't scale with the harder content added

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It's just old skills

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old passives

plain garnet
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How much leech do you realistically get out of Yrun's penance if you're doing mostly frostbite scaling? 4% seems like a ton.

nimble shoal
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That should probably be plenty of leech for sustain assuming you deal enough damage

left hill
cosmic dove
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that was not the amount of black hole changes I was hoping for 🙁

tribal veldt
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no news on the fire aura front just yet alas

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blade conduit is really spicy though

cosmic dove
tribal veldt
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yes

flat hedge
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I was hoping they'd condense the Black Hole nodes a bit. It's wildly point hungry as it is

tribal veldt
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we also know the original 5p bonus (1 spell damage per 2 int, doubled next patch to 1/1) is inherent to fire aura now so nothing lost there

cosmic dove
hollow bolt
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Shatter strike spellblade with glacier sounds fun

tribal veldt
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seems great for clear yea, 20% proc rate on a single target is unfortunately not so stellar

hollow bolt
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i mean shatter strike already have insane single target dps. clear is what was needed

proven haven
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Would glacier really do much if you aren't really building around it?

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Maybe its enough for trash actually with the melee flat to spell

harsh abyss
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Hear me out: Fire resist stacking incinerating aura + black hole build.

Just wander around and delete most of the screen with IA and cast black hole when needed

tribal veldt
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oh god do I finally have to read what black hole does

proven haven
harsh abyss
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It seems like it'd be really good

flat hedge
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The Black Hole node triggers ignites from the fire res. So you'd need to scale spells and ailments?

proven haven
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You scale ele dot and fire res

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The int is kinda awkward, bhole doesn't care so much

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And ignite duration whatever, but I think its fine. You can build more single target focused or more AoE

abstract scaffold
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Is this better or worse? You're missing out on throne... And I guess the freeze requirements are easier to get

flat hedge
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I know Black Hole can do a lot of damage with the fire res scaling, but I'm not convinced that Fire Aura will have enough flat to scale... then again, you can stack fire auras

harsh abyss
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The moderate amount of spell damage / int that you get should be enough for incinerating aura to clear trash, and then you focus more on the BH for enemies that matter

proven haven
harsh abyss
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The "More" multi from fire resist should do a fair amount of work when you're at 500% resist or some shit

flat hedge
tribal veldt
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didn't their initial post say they're adding "various ways to generate fire aura" or something to that effect, haven't really seen that yet

harsh abyss
proven haven
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My messing around I was looking at 1400 fire res lol

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Anyone who wants to go for 3T7 minmax will be happy

next frost
weary hornet
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I wonder where heat flux is going to sit on meteor's tree. Additional hits more meteors. Chain reaction destroys the final timeline. World ended.

proven haven
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But yea nest

tribal veldt
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mana cost/s: yes

proven haven
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Who cares about mana cost, you just go mana dump recharge

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1 meteor per full mana cost might suck though

harsh abyss
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I'm adding another triggered skill to my "trigger everything mana strike" build. 3 static orbs per 2 seconds on top of everything else could be nice.

flat hedge
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Any potential for Bluefeather Band with Flame Drinker?

tame sun
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Meteor gonna be a disco show with procs, and mana strike to proc more procs

weary hornet
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Map clearing would be even more insane with spirals.

tame sun
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Lucky filthy mages!

weary hornet
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And more hits there too

harsh abyss
weary hornet
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That's how I proc.

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By procsies

flat hedge
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Is FCF invocation any good? It gives 4 stacks of Fire Aura apparently.

next frost
flat hedge
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Yeah, was mostly thinking about how it could be used with the new Fire Aura stuff. Like Flame Drinker could be interesting

harsh abyss
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Maybe use Flame Rush to cast RI and just flame rush around

versed hare
left hill
hollow bolt
flat hedge
harsh abyss
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The Blade Conduit node seems... interesting. That 120% mana regen per stack is a decent amount, but IDK if it'll be enough

hollow bolt
harsh abyss
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Yeah, we'll have to see how things look with all the notes

hollow bolt
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i assume there will be more mana regen in the passive tree

harsh abyss
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Spellblade over here with better mana regen than Sorcerer, the mana focused Mastery 😝

flat hedge
hollow bolt
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well it makes sense because if they want a cast on hit then you're gonna need mana regen somehow in the tree

harsh abyss
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That's like 20 mana/sec just from that one node

robust junco
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Morning Frost + Bane of Winter spell procc Spellblade looks really cool with all the new proccs

flat hedge
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Guile affects Evade right? Any Tribolectra shenanigans? or maybe Surge could be interesting?

dapper flare
#

yes it does

harsh abyss
#

The amount of ICRS that is granted by guile feels like it might not be worth it. With 200 guile (probably high) you're getting 60% ICRS

#

You can probably get Surge under a 2 second cooldown though

left hill
#

might be worth it on Focus with the traversal (gives it movement tag) and Null Profusion/Infusion nodes as a tap-to-restore-mana thing. But losing a bunch of % armor on top isn't great. Guile definitely looks at a glance like it's not that impressive

harsh abyss
#

The rogue channel is on fire with how lackluster the numbers are. Losing 1% armor AND 4 dodge per guile is a lot to lose

left hill
#

ya, maybe at 0.5% per it'd be something... idk. but losing both for just 0.3%/pt is rough

harsh abyss
#

yeah

#

And the conversion isn't trivial to get, either

plain garnet
#

It seems to me that a lot of the attribute conversion won't be worth it unless there are new uniques we haven't seen that play off rampancy/guile/brutality/madness/apathy and use them to scale something else.

Madness is, I think, the easiest to work with for mage builds that don't rely on int for ward retention

abstract scaffold
#

Everyone dunking on Guile, then when it releases there's going to be a busted combo that they forgot to patch out

#

Like infinite Wrongwarp immunity or something

plain garnet
#

Yeah there's bound to be some absolute nonsense someone can put together with 150 guile

flat hedge
#

Can get that Summon Crab cooldown real low

tribal veldt
#

crowstorm goes brrrrrr

plain garnet
#

Take the teleport node that makes your next spell free but +6 sec cooldown, could still get the cd down to like 2 sec, spam free meteors?

next frost
plain garnet
#

Yeah like I was saying earlier, the most likely thing is that there are new uniques that scale off the new converted stats and will make those matter more.

tribal veldt
#

reduced armor is just really rough compared to the other downsides

plain garnet
#

Just means you ignore armor if you're doing guile stuff I guess?

harsh abyss
#

With maximum acquirable ICRS, the shortest you can get Shift cooldown is 1.14 second, and that's if you have EVERYTHING. And I think shift has the most available ICRS unless you somehow manage to stack 150+ int AND 200+ guile on Runemaster

left hill
#

I think you'd have to naturally pair with the traversal flat CDR on potion use somehow to make it worthwhile. but it's a lot of pieces for a very unclear payoff

frozen dirge
#

do you guys think that volcanic build will be good with new rings and the changes? i know its quite a vague question, i also have no idea wich spec i should play for this spell

abstract scaffold
little pagoda
#

what are the meta mage builds, ive never actually played one? I have no idea about the class haha

harsh abyss
#

The most meta one is probably @proven haven's Lightning Blast build. Like most of the game you can use any skill to get reasonably far into it the game but mage has been struggling for a while to have strong endgame builds

little pagoda
#

yeah that was the situation last time I played

#

the dmg just wasnt there for mage

#

think ive watched a video on lightning blast, seems decent but the dmg on it seems low, is it uber aber viable?

plain garnet
#

The damage on lightning blast runemaster is absolutely not low by any means. It's capable of sub-1 minute uber aber

plain garnet
#

The problem is that there are, comparatively, very few mage builds that are that strong

harsh abyss
#

Int stacking too stronk

plain garnet
#

It's not that int stacking is too strong, it's that other mage builds are too weak

little pagoda
#

hmm is it tricky to play or is it chill? Like will I be ok farming mono's for like 4 hours or get a headache because I need to do combo's or rotation order

plain garnet
#

I mean, watch the video and see

little pagoda
#

damn put in some work with this guide

#

good job

harsh abyss
plain garnet
#

It's extremely heavily carried by mad alchemist's ladle and fragment of the enigma. Spoon almost doubles your bonus cast speed, on top of providing 48% more damage

harsh abyss
#

Yeah, spoon is insane

little pagoda
#

the bis weapon being a spoon is honestly hilarious

harsh abyss
#

Maybe I'll actually make a doom pulse buld since it got buffed by 100%

plain garnet
#

This build in particular is only terrifying because of how much damage you get out of enigma + spoon

harsh abyss
#

Enigma and spoon are also both int stacking tools though.

sharp mantle
#

spoon is so far ahead of the alternatives I was really shocked to see wrongwarp get nerfed going into 1.3

harsh abyss
#

My point is that if anything that Mage has is strong by itself,people are GOING to int stack with it. And Vilatra + Ladle + Enigma tech is just too strong to not slap on anything it functions with.

sharp mantle
#

which also 'forces' mage to use one particular primordial

harsh abyss
#

Exactly

#

But when int gives you:
-Increased damage
-Increased crit chance
-Ward Decay Threshold
-Ward Retention (or CRIT MULTI)
-Cast Speed
-Flat Damage
-More Ward Decay Threshold OR Ward/sec OR Increased Cooldown Reduction Speed (Based on mastery)

How can you not do it?

plain garnet
#

Right, sure. Int stacking is good for this build, specifically, because it gives that many scaling vectors. It doesn't for a lot of builds, though.

harsh abyss
#

I just mean it's hard to balance other builds to be suitably strong because if they can get some of those scaling vectors from int stacking, they're going to drift towards it because the opportunity cost of it is too strong. Unless there is a very specific combo that prevents int stacking from working with it.

plain garnet
#

If you are a lightning damage based spellcaster going for a crit build you absolutely cannot beat spoon + enigma + vilatra nonsense

harsh abyss
#

If you're any other casting build, you drop Vilatria and it's still the best though. Cast speed is good on every build, even ailments.
The closest I can think of that isn't in stacking is the Brand build, but oops, it's still int stacking because of the vilatria helm.

plain garnet
#

I think it's totally fine to slightly nerf those three offenders a bit and bring everything else up as a baseline

harsh abyss
#

You maybe wouldn't int stack on a Static Orb build because it competes for affixes and mana stacking is better, but you'd still want as much as you can get.

plain garnet
#

I tried some wacky essence weaver build last patch that still did int stack as a spellblade even without spoon/enigma/vilatra because of ward retention + crit chance

harsh abyss
#

I've seen some dex stacking spellblade builds too, but I don't think any of them come close to the level of the LB build

plain garnet
#

Even the strongest shatter strike build can't really compete with LB

harsh abyss
#

I just hope mage doesn't see nerfs to anything, as strong as LB is, it still isn't as strong as some Sentinel or Primalist builds

plain garnet
#

I'm hoping to see buffs to less-played skills more than nerfs.

gloomy vector
strange needle
harsh abyss
#

Yeah

strange needle
#

Int stacking with all due respect to the other guy is way stronger than the alternative the other stats get since 1.3

#

Which is fine itself since mage is the big winner from this conversion stuff so gz

harsh abyss
#

Here's something I'm thinking about:
Battlemage's Endeavor Build
-BE buffed so it adds 2 chains to LB
-Mana Strike can cast static orb
-Indirect static orb casts can still get the 2 extra chains from Fusionblast

BE is pretty low LPL so geting 2-3 LP version of it is pretty decent. If you add attack speed and melee flat lightning damage, it'll add a solid amount of that bonus to your triggered spells.

strange needle
#

The limitations on mana cost of static orb for me makes me wonder what it could have done with the new scaling flat

#

That 2 handed has some play now

harsh abyss
#

I'm still not sure it's better than Dragorath's because of the crit multi and all resist and stuff it gives

#

And getting above 3 LB triggers per second (The Dragorath limit) with Battlemage is super tough.

plain garnet
gloomy vector
harsh abyss
#

Bets on if the Frozen Sparks node in Enchant Weapon gets updated?

#

Possibly the worst node ever

gloomy vector
harsh abyss
#

I think they should change it to be a buff towards the new spellblade passive. Give it a 20% spell damage from flat melee damage

#

Yeah, I remember those days too

#

I'm just amazed it's survived so long. Like you'd think you would have one person go through each class every season and look at the skill nodes to see which ones are the worst.

plain garnet
robust junco
#

Did someone asked devs if this is for direct cast only ?

plain garnet
#

Flame Reave gets 1 melee damage per added spell damage, so you double dip that a bit here

gloomy vector
robust junco
ionic bear
#

Guys, based on what we have so far, is it possible to create good synergy between Shatter Strike and Fire (Cold) Aura?

robust junco
#

We havent see a good way to trigger Fire Auras with Shatter Strike

harsh abyss
#

Other than 3/sec for crits, you mean?

robust junco
#

Yup

#

Scaling Crit chance to get Fire Aura and then scaling dot to do dmg

#

Meh

little pagoda
harsh abyss
#

Yeah, that's what we want for sure

queen basin
#

how cooked would mana stacking with mana strike + static orb be? feels like there's probably not enough mana to go around

flat hedge
#

Bluefeather Band or Butcher's Crown might be good for managing the mana.

candid crescent
#

bluefeather has massive synergy with mana strike, I'm pretty sure you can get away with a whole lot if you use them together

queen basin
#

but then it goes against the whole mana stacking principle right?

#

48% less mana

candid crescent
#

oh true I missed the mana stacking part of your previous message, sorry

flat hedge
#

If it's mana stacking then maybe Blade Conduit + Butcher's Crown for the mana sustain? Might still need more than that.

queen basin
#

yeah have to see how good blade conduit is

harsh abyss
little pagoda
#

melee on a mage feels wrong

harsh abyss
#

World Splitter is a LOT of mana, so using it to.proc static orbs could be decent.

#

And you could get to a good 2k+ mana, which means your mana strike would get a lot of crit multi

little pagoda
#

I cant avoid mana stacking on any arpg

queen basin
harsh abyss
#

Yeah its not a bad idea

#

A well rolled world splitter also gives ~60 spell damage with the new spellblade passive too

#

Though it'll probably suffer from the usual problem I have with spellblade builds: its probably better to just go all in and cast the spell directly.

robust junco
#

But what if by going melee you trigger 3 different spells

tribal veldt
#

just 50 more magma shard buffs and it'll be worth using trust

harsh abyss
#

Well, none of the other things you can trigger scale with mana, so they miss out of most of your investment.

#

50% mana increase from World Splitter would be fun to utilize though

little pagoda
#

dunno how I feel about madness

harsh abyss
#

Madness is probably the strongest of the altered attributes.

proven haven
#

now that we know 100 Brutality is giving 100% more damage? idk

next frost
harsh abyss
#

Isnt brutality capped at 20%?

harsh abyss
#

Oh damn

#

Thats way more complex than I thought it would be.

#

But still 100 madness is 100% crit multi

proven haven
#

which is like ~20% more damage

#

crit multi shares spot with affixes, more damage doesn't really

#

so opportunity cost is different

harsh abyss
#

Yeah, but maybe you can use the opportunity space to replace affixes with more defense or other offense

proven haven
#

some weird stuff scales with multi and doesn't care about crit

#

Like SO shocked ground

#

mana stackers also kinda compete multi and mana on the same slots mostly

dapper flare
#

will SO ground work on spell crit?

proven haven
#

So madness could further play into mana stacker niche, which also doesn't need ward

#

oh spell crit right

#

no

#

I dont think so

graceful glen
#

i feel like im constantly disappointed by the "X casts per Y seconds" constraint put on a lot of uniques. Feels like a cheap attempt at balancing that actively prevents many of the procs from really being built around

dapper flare
#

the biggest thing about the brutality is it affects sub skills and ailments

dapper flare
#

I imagine as something becomes more performant and less of a balance worry they ease the proc rates

graceful glen
#

the constraint shouldn't exist at all. the damage can be balanced around how many times could someone theoretically proc it in best case scenario

flat hedge
#

I assume they do it for the sake of the servers, but its a bit heavy handed usually

dapper flare
#

but it's easier to balance across skills that may not be able to hit the proc rate

proven haven
#

yeah ideally every piece of the puzzle would naturally fit nicely

#

and not need caps and so on

graceful glen
#

For things like butchers crown its especially bad because you can trigger all procs on one pack and then not be able to proc until time runs out which feels extra terrible

dapper flare
#

There are bad instances for sure but good ones, like smite on throw hit

graceful glen
#

like if you are going to add a proc skill at least make it viable to play around. no one cares about or wants to use some proc skill that adds random extra bullshit that might increase damage by 5%

tribal veldt
#

I get arbitrary trigger limits, but if it's "this many every 3/5/10/however many seconds" it does make for a weird gameplay loop I agree

dapper flare
#

throw skills with high hit rate technically don't proc as much but the change allowed skills that didn't hit much still be able to proc effectively

graceful glen
#

chance to trigger on hit is a great limitation and easy to adjust for balance

proven haven
#

a lot of spell procs are already neutered by direct cast only stuff

graceful glen
#

i really worry about spellblade becuase they have added a bunch of "random bullshit GO" trigger procs to skills that all scale off spell damage which you don't really scale with spellblade. I'm not sure that the new 40% conversion from the passive is enough

#

triggering a bunhc of glaciers with shatterstrike sounds legit sick

dapper flare
#

spell damage is pretty accessible, should be fine

graceful glen
#

but if every build requires mourningfrost its meh

tribal veldt
#

spellblade is pretty agnostic on scaling spell damage itself, it has a bit of support already and will have more next week

dapper flare
#

I wouldn't run mourningfrost

tribal veldt
#

I despise gearing with mourningfrost personally even if it's "correct"

#

and I'm definitely not playing ZHP on the melee class

graceful glen
#

yea i think everyone is sick of mourning frost since its basically been the only way to effectively scale builds to uber bossing damage levels

dapper flare
#

I just mean via passives, things like firebrand, spell damage on swords, skill nodes, etc. Even implicit scaling from attr now

graceful glen
#

you either dex stack or int stack or u don't do ubers

dapper flare
#

do SB builds run mounringfrost to be uber viable?

#

idek know of many SB builds that are uber viable lmaoooo

proven haven
#

i didnt think SS needed it?

graceful glen
#

shatterstrike loves mourning frost but it isn't strictly necessary if you have perfect gear

#

I'm just venting complaints at this point lol but I also hate the spender generator style and have been dying for a way to play shatterstrike without needing manastrike. hopefully the new passives will help but butchers crown was such a huge dissapointment in that regard

dapper flare
#

SB the worst class for hating gen spend 😛

graceful glen
#

which sucls because it has the coolest skills

#

but like why would anyone ever want to play gen spend style

#

its just awkward

dapper flare
#

I mean it's nice if you actually have burst

minor monolith
#

it can feel good if the spends are impactful enough

proven haven
#

yea, too bad 1 LB cast does similar damage to 1 Meteor cast at like 2% the mana cost

minor monolith
#

when the spends don't feel good >.< thats the problem, not the gen/spend style itself

plain garnet
#

I could see spellblade mana strike going really hard proccing both frost claw and static orb with the new passive. You could get a lot of flat spell damage from like, harmony of the first with double T7 flat added damage rolls on it

lavish apex
plain garnet
#

Especially because frost claw also gets 1-1 conversion of added melee damage into spell damage

proven haven
#

Harmony gets giga AS

lavish apex
#

you just have to be able to build in a reasonable amount of time. if I have to spend like 10 seconds building for 20 seconds of spending that feels miserable

plain garnet
#

Sure, do T7 AS, and convert 40% of the massively boosted added melee damage of the staff into spell damage

proven haven
#

staff?

plain garnet
#

spear* sorry

proven haven
#

o

#

yea I looked at this

#

I think I ended up going with T7 Multi or T7 Cold Pen + T7 Attack speed

#

then mourning frost and T7 dex everywhere or something

plain garnet
#

I'd imagine this is a pretty direct boost to the damage of that build

proven haven
#

40% kinda smol when FC already gets 100

plain garnet
#

Hard to say if it will be competitive, though.

proven haven
#

anything FC couldn't do with 100% probably can't do with 140%

plain garnet
#

Sure, but remember mana strike now also casts static orb now too, so it isn't just FC

proven haven
#

but its supplemental low cast rate spell that scales off different stuff than FC

#

For FC proc you want max attack speed

#

for SO proc you are limited

#

for SO you want mana to scale

#

For FC you need recovery

#

which I guess mana strike

#

FC converts a lot of melee, you get benefit from flat melee, SO doesn't

#

I want FC to work but its such a weird spell

plain garnet
#

I dunno if it's low cast rate; you'd be pretty consistently topped on mana, so it's 30% per hit, as opposed to FC's combined 50%

True that FC converts melee pretty well, but you do get 40% of your added melee damage > spell damage.

#

Could also convert static orb to cold

proven haven
#

SO still limited to 1.5 per second, no?

plain garnet
#

Ah, damn. I missed that line.

#

Alright, back to the drawing board

graceful glen
graceful glen
weary hornet
#

The current lb meta gives what per cast? Four bolts, each offering single-target chaining 4 to 6 additional times?

proven haven
#

Do we know how 120% cost works? I forget

#

it that applied as a cost multiplier or to the base

#

cost multi, yea?

weary hornet
#

Oh yah, fragment and lb node for 200% more spark charge damage

robust junco
#

It should be after all mana cost calc in the tree

proven haven
#

nice

weary hornet
#

I assumed it's like more

proven haven
#

so 0 mana cost FC

#

is still 0

weary hornet
#

5 I could see dreads fireball blue feather meteor build doing something very interesting here

robust junco
#

So you press black hole, that trigger Meteor, that triggers FrostClaw, that triggers Ele Nova

#

Did I miss smth ?

weary hornet
#

That's one way, but my fun mage is man a guided with meteor belt

robust junco
#

I wish Ele nova would procc Glacier

#

And Big Glacier collapse into a black hole

weary hornet
#

You're a madman

left hill
charred furnace
#

Does the mage have a chain lightning build?

pale cedar
#

Just double checking, does cold pen on shatterstrike from Diothaen's Bloody Nib pass onto frostbite generated by shatter strike?

robust junco
#

It should yeah

pale cedar
proven haven
#

So 1 Meteor cast can create 90 Frost Claw hits, or 134.4 total hits with Spark Nova

#

187.32 total hits if using Ele Nova

#

and... 209 with enigma, but actually more because those sparks can also chain to spark nova

#

and another 33 spark charge from ele nova

proven haven
#

Which would generate another 22 spark novas from those spark charges

#

so what, like... 250 ish hits per meteor cast? Am I doing this right?

#

to be fair, all the hits do like 0 damage

#

but still might be funny

ivory leaf
#

yeah I dont think I have the pc for that

proven haven
#

Wait no

#

I math wrong

#

its not nova per FC hit, nova per FC

#

RIP that

elfin rapids
#

You are considering each meteor (6 in total) can cast FC right? And not only 3 FC when you cast meteor. The writing makes it seems like what you are saying, but i don't know man.

#

Let's say it works like this. Then does shrapnels from meteors also inherit the ability of each meteor to cast frost claws?

proven haven
#

It says "Meteors" cast 3 FC

elfin rapids
#

If shrapnels can also cast FC then lmao

halcyon sun
#

probably safe to assume it does the thing that does not result in the servers melting

proven haven
#

I assume no

#

idk, sometimes we melt servers

elfin rapids
#

I'm pretty sure that Shrapnels can at least inherit the guaranteed crit from "above 400 mana" node.

#

That's why i'm assuming it could inherit FC casts too.

nimble shoal
#

Crit chance is a stat, so it can be inherited; casting FC is not a stat

elfin rapids
#

Makes sense.

proven haven
weary hornet
#

Shrapnel is meteor's special sauce. Btw, thanks for your work on the imprint simulations. Eye opening with the sealed affixes.

dapper flare
#

The only potential pitfalls I see in this are, if the node reads as you expect, the node follows a limitation to meteors per cast or the frostclaw casts are limited to 1 per enemy

proven haven
#

ask devs says it works that way

#

🤷‍♂️

dapper flare
#

yeah I meant if they said it works per meteor

proven haven
#

Naming is jank here, the meteor skill casts meteors

#

meatiest meteor

frozen dirge
charred furnace
dapper flare
#

if you can cast 6 meteors each proccing, I'm gonna be upset

weary hornet
#

MEATIEST

dapper flare
#

Not because it isn't cool, but because I'm jealous

proven haven
#

why? it probably still sucks

dapper flare
#

because Necro never gets anything cool

proven haven
#

if you define cool as PC melting while doing zdps

#

then that's fair

#

it might be okay though tbh

dapper flare
#

it will melt their servers first hopefully

#

that's what happened with ghostflame at least

ivory leaf
#

@ehg dont put me in the server frozen is in heavybreathing

weary hornet
#

Nahh, Meteor isn't THAT bad. Regardless, alone and on paper, it looks like shit, but plays well with the rest of the build. At 5k corruption with it now.

proven haven
#

I wish we had more sources of flat -mana

weary hornet
#

Snapshotting staff :P

proven haven
#

what is this for?

dapper flare
#

we can snapshot staves now too?

weary hornet
#

Snapshotting into mana guided focus when I want to cheat uber.

proven haven
#

but mana spent doesn't work on triggers, no?

weary hornet
#

3600 mana, deplete, focus, desperate meditation does the rest.

proven haven
#

oh

#

right for the mana regen

#

gotcha

weary hornet
#

Can beat him without doing that nonsense, but it's a whole lot cooler with it.

dapper flare
#

see snapshotting is cool we have that on Necro

umbral perch
#

Necro has entirely too much snapshotting lol

dapper flare
#

yeah but we could get that and meteors that proc a bunch of spells (not really but the equivalent)

proven haven
#

Is there any useful feedback loop stuff with the meteor belt -> meteor -> fc -> meteor

#

its kinda not mana efficient

#

but it could eat mana really fast

weary hornet
#

Not yet.

proven haven
#

I mean with the new node

#

you get 15 FC hits per meteor ball

dapper flare
#

idk all these changes are the only time I've been really been interested in mage interactions

proven haven
#

which is >1 meteor with belt

#

1 meteor becomes 1.5 becomes 2.3 or whatever, etc.

#

until you oom

weary hornet
#

Lotta neat stuff in FC I use on my spellblade. I think it may be very impressive with spirals. Can also spec to add a few more hits to FC.

proven haven
#

cant with indirect though

weary hornet
#

If the potions drop, you never run out of mana.

#

I can go from 1800 to 200 mana in seconds ... Pop three potions and full again

#

Not sure how the math works on it, but the results are nice.

dapper flare
#

ooo and you can go chance to not consume potion idol enchant with new idol altars

proven haven
#

I guess... you just need to have casted 5 for it to refund itself

#

can you get potions fast enough?

weary hornet
#

Mapping, yes. Uber, no.

graceful glen
#

could maybe make that work with a dot built by adding a bunch of ignite chance to everything

weary hornet
#

I have to drop in and out of focus a lot to trigger the 1 second burst that restores mana quickly

proven haven
#

chance to not consume a potion is up to 10%

#

for 1x4

#

can't get on omen idols

#

but you could have 4x 1x4s

#

and boost with the purple shit maybe...? and nest

weary hornet
#

Hell, I am streaming now on twitch if you want to see this in action

#

baalzevuv77

dapper flare
#

yeah and I think at least 3 can get effect, then yeah nest

proven haven
#

I don't think you can get 100%

#

but probably 70%?

cosmic dove
#

random question. I'm not saying it would be good but hypothetically how many concurrent black holes could you get now?
does Scattered node proc when Cascade Fracture procs?
what can the CD be brought down to vs duration plus the extra charge?

proven haven
#

alright fam

#

lets see the pots

proven haven
cosmic dove
#

does that include Scattered?

proven haven
#

no

#

scattered sucks iirc

cosmic dove
#

(not saying a BH 10m away is useful just thinking outloud)

proven haven
#

I THINK you can kinda exploit scattered by casting into a wall

#

but I dont think it was even good

cosmic dove
#

I need to see the full updated tree. copium but maybe they tweaked more nodes than they have revealed

harsh abyss
#

I'm sure they did, but how many who knows

proven haven
#

they did say "such as..."

#

then listed a couple

cosmic dove
#

yeah

proven haven
#

if it was an exhaustive list they would have probably just said those nodes

#

but maybe I am being too literal on wording

dapper flare
#

ahhh friday can't come soon enough

cosmic dove
#

I swear they mentioned in some interview something about BH "consuming frostbite" but I cant find the reference

proven haven
#

I want a frac crown madness build

#

just say bye to ward

#

hello 800 multi or whatever

#

what about mana focus frac crown madness

#

can't do mana guide with exulis though

#

so no AoE

weary hornet
#

That's what my build is.

proven haven
#

oh

#

lol

weary hornet
proven haven
#

oh you do damage with focus itself?

#

haven't seen that in a while

weary hornet
#

Most of my damage is the meteor. Focus is great for trash tho

proven haven
#

if you are into the snapshot stuff why not do the void glove

#

and just pop uber

weary hornet
#

I'm NOT into snapshotting :P Just saying a lot of flat mana in a staff :P

proven haven
#

yea focus damage effectiveness on added flat is weird

#

its like multiplied

weary hornet
#

And it's effective with desperate meditation

#

But takes too goddamned long to drain 3600

proven haven
#

iirc I did sub 1 min uber with void gloves focus

weary hornet
proven haven
#

ah yeah

weary hornet
#

Not int stacking as much as LB. Better gains with flat damage for chanelling.

#

Meteor is magnificent at stunning too.

proven haven
#

if you already have flat from vilatria, passives, and potentially idols, is it really worth on body / chest?

weary hornet
#

Tried A LOT of different combos.

#

Have five perfectly useful Static Shells and two more Cores.

#

This worked out the best, hits the hardest.

#

Initially, wanted to stack mana, but the dps wasn't there.

#

2800 mana without snapshotting bullshit is nice ... But no traction to boss.

proven haven
#

yea, I did all the math on that ages ago, hold on

weary hornet
#

Another recent surprise is how much benefit I get out of Vaion's Chariot. And the pair I have is bricked.

#

Awful awful LP odds on those, tho. Have only been able to eek two more LP2s out of nem. Both bricked.

proven haven
#

TLDR

That means that each added flat is worth 8 added damage, and is equivalent to 13.3 mana. 3000 mana on focus adds the same damage as 225 flat spell.
ivory leaf
weary hornet
#

Honestly wish I would have read that back in November. Would have saved me some headache, I think :P You even mention Vaion below that

ivory leaf
#

its 65% reroll chance

#

and you want t7s

proven haven
#

I DM'd you the uber kill I did with Focus + Void Glove

#

its pretty cracked

#

literally stun lock uber

weary hornet
#

And while focus output is impressive, it's only 1 cast per second.

#

Yeah, I saw that! I could have switched, but since 1.2, I wanted to make lightning meteor work.

#

And no one is using Fractured Crown right now, so I guess ... I JUST GOTTA BE ME.

proven haven
#

its like 1.6 per second tho

#

HEY

#

My LB uses frac crown

#

lmao

weary hornet
#

Yah, with that node! It's not bad, but chaining meteor en masse is awesome.

#

It does!? I thought your LB build required entwined / vilatria helm for the int --> flat spell dam.

proven haven
#

my autobomber LB

#

uses frac

weary hornet
#

lol Awesome I missed that detail. I remember seeing spoon :P

proven haven
#

I also have a pretty cracked 2t7 frac

weary hornet
#

End of last season, I decided to try making one since they were used a lot (in 1.1 I think?) ... My first craft was an LP3 :P

proven haven
#

there we go

weary hornet
#

130% multi make brain go brr

proven haven
#

Anyway maybe the potion thing can be cheesed to shit

#

get the full chance to not use pot, jungle queen

#

then just kick off the chain and let it ramp

weary hornet
#

Mine only has 120%. Got another one I am waiting to slam. Crit multi a tad lower, but has like 27% increased mana and 46% dam to mana before health.

proven haven
#

yeah big

#

idk maybe I just do legacy and make cracked characters

#

still torn

weary hornet
#

Lord knows I have the gear.

proven haven
#

thats legacy you're on now?

weary hornet
#

Today I figured out how to make Static useful as more than a trigger for LB

#

No, season

proven haven
#

oh?

weary hornet
#

It's a reliable stun

proven haven
#

is it? 🤔 why?

#

oh

#

thats a lot

#

jesus

#

2000% stun

weary hornet
#

YEP LOL

#

Like I don't think it's missed on uber with full static yet?

proven haven
#

can you stun lock then?

#

or the weird cooldown thing prevents

lavish apex
#

good lord

weary hornet
#

That's a bit of a variable, but the chaining with meteor and single target lb chaining gets a lot of hits / crits to replenish charges quickly.

#

Thinking of moving flame ward off my skills bar and switching to freeze snap.

#

Two means of direct cc vs. uber then.

proven haven
#

direct cast LB can full 200 charges in <1 second

#

so if it is a real tech

#

there you go

harsh abyss
#

Dang

proven haven
#

I'll try it actually

#

gotta find my gears

harsh abyss
#

New mage tech before the new season? Most exciting thing to happen to Frozen in months!

proven haven
#

I've found several new mage techs

#

in the last few months

#

I just don't share the good ones

#

not until after patch anyway

weary hornet
#

I have fun. I like sharing.

proven haven
#

oh for sure, same

#

but not in the weeks before patch

#

that's just asking for nerf

harsh abyss
#

Fair

weary hornet
#

Gonna be sad when they take the nerf stick to Warpath and my ES becomes a casualty.

proven haven
#

I'm sure it'll be fine

#

if not, I am sure there will be an uber oneshotting mage tech to play with

harsh abyss
#

I've always liked using power surge to do big kabooms with static

weary hornet
#

I used it last season for that (did it get nerfed? Feels like shit anymore) ... Can't fit it into my current build because it's too exhausting on mana.

harsh abyss
#

Oh I usually use it in conjunction with Teleport's free spell

proven haven
#

isn't it still kinda low damage?

weary hornet
#

Yep. I can tell when I hit uber with it, but it's not worth the mana cost or the skill points.

harsh abyss
#

Oh yeah, it's definitely not a high dps situation

#

I just like it because big kachunk early 🤷‍♀️

proven haven
#

ah my character is all messed up

#

doing some dumb shit

weary hornet
#

t's okay. Everyone wakes up at 3 in the morning after some fever dream of LE math to fk up their characters while not fully awake.

cosmic dove
#

I took a year-ish off LE and coming back for S4 hype has reminded me how very bad most of the mage skill trees are

weary hornet
#

See if I can do champion's colosseum at 5k corruption

cosmic dove
#

like, I hate almost all of them

weary hornet
#

Eh, I don't think mage is in a bad place at all (sans spellblade).

#

And even the first half of spellblade ain't terrible. And dual wield is chef's kiss. Too bad that's it.

proven haven
#

yea mage is kinda okay ish

#

its not sentinel, and it doesn't really perform really well at anything specific

cosmic dove
#

I just feel like if I were to ask how to spec into any skill tree there is either one answer or zero (dont use that skill)

#

but I am a year behind so /shrug

proven haven
#

true for most classes and skills

weary hornet
#

Synergies. Corporations use that word too.

proven haven
#

ah found my stuff

#

pog

weary hornet
#

Colosseum of Champions is awful at high corruption

harsh abyss
cosmic dove
#

I'll wait to see what the patch notes say
but if BH, for example, has one weak ass way to play and lightning blast is just 10x more effective I guess I'll wait for S6 😂

proven haven
#

Damn I have no ubers

#

sadge

weary hornet
#

I have three uber nodes between my guys right now. Almost 3k aberroth kills this season. I think I'm good if I don't kill him again until next season.

#

heh bear vs. shade at 49k corruption

proven haven
#

oh rip me with 298 mana

weary hornet
#

You level 12? :P

proven haven
#

Cold LB has some weird animations

#

weird problem to have

#

but its hard to tell if I stunlock

#

I do too much damage

weary hornet
#

vs uber?

proven haven
#

yea

#

pretty sure I do though

weary hornet
#

What did you trade out for static?

#

holy hell

proven haven
#

flame ward

#

cold lb

weary hornet
#

I just realized, at the rate you're getting crits, you must be able to basically spam static between lb

proven haven
#

yea

#

its like 1 per sec or more

#

at 200 charge

weary hornet
#

Aye

proven haven
#

pretty much stunlock

weary hornet
#

Well, you broke uber.

#

Quick, delete everything you said today.

#

Won't even need to be insanely geared.

#

Still got harbs tho

#

Unless your critting enough damage to skip phases.

proven haven
#

the static doesn't do much

#

just stun mostly

weary hornet
#

With LB, you don't need anything more :P

proven haven
#

Yea mana is kinda annoying

#

but otherwise it works

lavish apex
#

why cold LB?

#

is the damage still primarily lightning from stacking vilatria's?

proven haven
#

yeah it is but you need cold to keep CFC runic

weary hornet
#

jesus christ

proven haven
#

I throttled my LB clicks to slow down DPS a bit

#

otherwise it just phases

#

but it is stunning

#

With focus though, you could just interrupt any attack you don't like

#

zoom around tap it

#

guess I could too

weary hornet
#

With that that stun modifier, you could beat uber with shit gear.

lavish apex
#

it's spark charges yeah?

proven haven
#

sorc gets even more crits with spark nova

weary hornet
#

Will make early game easy for bossing.

proven haven
#

1.4x crits

#

well more, since it chains off itself with spark charge

weary hornet
#

Ain't it spark charge the desireable proc? It has that 200% more dam modifier on the LB tree.

#

Oohhh fragment tho

#

nm

proven haven
#

pretty funny

#

I wonder if you could do this in a party?

#

just have a stunbot

lavish apex
#

damage is post-mitigation right?

proven haven
#

think so?

lavish apex
#

it would make sense

#

I've seen whipperlock stun uberoth with no increased stun chance

#

it just slapped super hard

weary hornet
#

Add +4 level of static to relic, then you can get +30 flat damage to static to really help out.

#

With empower node

lavish apex
#

does that really help if you're already stacking vilatria's

weary hornet
#

Thinking early game.

lavish apex
#

ah

weary hornet
#

With shit ger.

left hill
#

we still need some cool Black Hole idol affixes 😞

cosmic dove
#

I'll hold out some hope until Fri/patch notes

#

but that's good to know

prisma pike
#

Oh no I missed the mage-a-thon!!!! 🙌

weary hornet
#

Yah, gotta talk to you about somethin'

#

lol

prisma pike
#

Oh??

weary hornet
#

Solved your early season bossing concern :P

prisma pike
#

Hit me up lol you know this 😊

weary hornet
#

Look at FrozenSentinel's video above

prisma pike
#

Yeah I was reading hahah

#

Saw

weary hornet
#

Yah, LB not only does more DPS than everyone but WP, but is blessed with the ability to perma stun :P

#

Bear don't count. Bear is cheat. Stronk cheat.

#

Starting a trove train, btw.

#

Just threw down two lines

prisma pike
#

Ugh I’m already at 16

#

All this is so tempting for more planning!!! Ahhhh

frigid crescent
#

im personally interested in a flame reave fire aura build but im concerned it won't be powerful enough

little pagoda
balmy flame
#

You think simply stunning uber abby is broken? That fancy mana flay lich build of this last season had a fear component and would frequently fear him and keep him feared all the way to the first harby spawn. And also stun in-between...

#

I may have burst out laughing when I realized that.

robust junco
#

It's easier to play, you spam flame reave and that gives you FA

#

But that's it

#

Firebrand gives you flat spell, %More Dmg

#

But no FA

#

So you have to combine it with Surge

balmy flame
#

But back onto the subject of mage, I am somewhat curious if sorcereor will make a comeback. Spellblade is nice, good that it's viable, runemaster is funky but typically viable, but I'd like to go archamge sorc more often and to good effect.

frigid crescent
#

to be fair with the new fire res stacking node its possible you dont need your actual skill to do that much damage

#

so firebrand on bosses and flame surge for clear might be fine

robust junco
#

Firebrand doesn't deal dmg, but empower fire Aura quite a bit

frigid crescent
robust junco
#

You stack Firebrand, then surge consume stacks to create Firae Aura

balmy flame
#

Well, not as a highlight. Patch notes tomorrow will confirm ultimately.

robust junco
#

None of the melee attack deals significant dmg

frigid crescent
#

well if firebrand best supports fire aura then i might just play that

nimble shoal
#

Well, you don't need to consume brand stacks, to be clear, it's surge's own stacks

#

but the idea is that the brand stacks boost all your fire aura stacks

dapper flare
#

I forget exactly but I think the best fire aura gen involves Glyph of Dominion

spare glen
#

2 best ways

#

surge should give +10 but i need to test that, glyph gives 6 per 2~ seconds iirc more with 2 glyphs

dapper flare
#

Pretty sure surge build up is far worse than Glyph

harsh abyss
#

Someone was mentioning you can stack up to like 100 stacks using glyph

dapper flare
#

Yeah it’s extremely cancer to do I believe

#

But it is the highest stack amount

harsh abyss
#

Yeah, surge is probably the best "normal" way to do it (and actually enjoy playing)

dapper flare
#

You have to stack mana and mana dump to get expansion speed and such

robust junco
#

@tribal veldt

tribal veldt
#

how'd you know I was lurking

robust junco
#

I saw fire Aura Glyph mentioned

tribal veldt
#

omegalul fair

robust junco
#

It's the best way to summon you

#

That's why I never talk a out it at home

tribal veldt
#

yeah if you're super committed to just being a fire aura build it's glyph of dominion mana runemaster

#

if you're not hung up about that I imagine fire res stack double dip with blackhole is gonna feel best

#

this season I gotta really push the build to what it can actually do instead of quitting early lol (that or a new better build arises which would be welcome as well)

harsh abyss
#

I might try and tackle uber for once

robust junco
#

With fire Aura?

harsh abyss
#

With Fire Aura + Black Hole + Fireball + Meteor, yeah

robust junco
#

Oo

harsh abyss
#

Wildfire Embers build

robust junco
#

Ah

pale cedar
#

Anyone have any thoughts about the shattered strike conversion to lightning? Im a little skeptical because 2 of the main connecting nodes (getting triple cast, and 20% crit multi per sword) require nodes with increase cold penetration won't convert. Bloody nib also won't work, so it seems like you kind of have to waste skill points for no reason to get anything good

dapper flare
#

if they keep adding conversion and not converting tree nodes I'm gonna actually cry

spare glen
#

do u think for example runemaster chest will work with new converted attributes

#

or shield bash dmg per strength?

dapper flare
#

yes

spare glen
#

KEKW

#

i dont

dapper flare
#

it says in the post

spare glen
#

ye it always says

#

like in bug fixes that supposed to fix

#

but they dont

#

😅

lusty cargo
#

Any cookers on shatter strike ?

dapper flare
#

The only shatter strike enjoyer is in CT and won't talk about it probs

spare glen
#

i dont think anything gonna change for ss

#

you lose throne if u go lightning

dapper flare
spare glen
#

and glacier procs are a meme

dapper flare
#

I mean we have the power of Krafton now, surely

dapper flare
#

😛

spare glen
#

1 week later zeckar raging that all minions bugged

#

😭 🥺

dapper flare
#

truuuuu

#

they gonna bug fix all my necro "interactions" finally

ivory leaf
#

there are no bugs in le sing se

dapper flare
#

and I'm just gonna lose 80% of my dps on all builds

spare glen
#

xdd

#

my experience last league hopping on hail of arrows: equipping better op bow...lose 30% dps

#

xdd

dapper flare
#

I just have to test rogue, surely it's fine with just 1 rogue

dapper flare
spare glen
#

lnfao

#

why not still play it

#

who cares

#

its actual gigagchad build

dapper flare
#

because I couldn't make a vid on it and yours was better so it'd be pointless

#

also I ended up not liking the playstyle later

spare glen
#

nah i have like 10 viewers and offline clips 🤷‍♀️

dapper flare
#

yeah but you are a fellow maxroll whisperer

spare glen
#

lol

ivory leaf
#

so you will never know

spare glen
#

im thinking making zhp orb mage this time, offscreen everything with orbs

#

also wonder how new set gonna work with void convert orb

#

cause if set overrides then you get 3 orbs instead of 2 orbitting

#

and if not you are fcked

dapper flare
harsh abyss
#

Oh, Vorb, I was considering a Sorb build and was very confused for a sec

dapper flare
#

whoops we allowed you to give yourself 300% of your ignite chance infinitely

ivory leaf
#

they buffed chakram node from 30% more to 100% more