#🧙┃mage
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You may like the plasma orb thing then
Basically what zero is talking about
If you think its not worth it I would love some tips on my runemaster build that uses it:
https://www.lastepochtools.com/planner/BM6LJv4r
it does damage with lightning lightning lightning invocation and triggers mana strikes with every cast to get enough mana for statics which again fuels RIs runic energy. In between you move around with focus
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (13) / Spellblade (31) / Runemaster (49)
▸ Health: 1,515, Regen: 27.2/s
▸ Mana: 315.51, Regen: 23.36/s
▸ Ward Retention: 146%, Regen: 152/s
▸ Attributes: 32 Str / 108 Dex / 48 Int / 13 Att / 13 Vit
▸ Resistances: 91% / 67% / 122% / 52% / 52% / 65% / 65%
▸ Endurance: 20%, Threshold: 303
▸ Dodge Chance: 65% (3067)
▸ Armor Mitigation: 45% (2,710)
▸ Crit Avoidance: 93%
Static / Runic Invocation / Focus / Mana Strike / Flame Rush
oh?
is that ^ the planner for it? what is plasma orb?
No thats a planner for a janky build of mine. Not recommended for blind following 
Sure, get telfun boots and trigger runic with flame rush. The dodge during channel transfers to runic. Combo let's you get like 6000 armour, dodge, and ward for 600 flat
Arcane shielding sadly doesnt work anymore for triggered melee attacks, so those points are kinda outdated
Don't even bother with runic energy imo. Whatever you get is free damage but its too high maintenance
Its free though. With static you get a double cast every time, which is like every 1.5 seconds on a dummy
And without RE you dont trigger mana strikes from RI
Sure but you could instead have Frost Wall and Flame Ward giving permanent 14% more damage for free without any maintenance, allowing you to stay in focus between casts
And defense and more ward
btw i saw voidwinter bolts getting a proc rate buff. seems like it has good synergy with mourningfrost and dex stacking. has that been tried before?
Yeah that was the idea I mentioned too, seems possible
Good synergy
Not sure if enough DPS, havent done the math
basically negates half the downside of mourningfrost with cold damage converted to physical
pretty nice
mhmm
my brain wants to cook but my bed calls to me
I wonder what the best melee skill to proc that would be?
Mana strike I guess?
That or shatterstrike maybe idk, probably too annoying to do mana with SS
Need a lot of attack speed with mana strike to max procs iirc
You are probably right about that number wise, but im just too in love with the gameplay and seeing my mana jump from full to empty and back to full every other second
Maybe both, just hold down left/right click and you don't have to worry about mana
Also you can take never late + nimbus walk in RM tree for free crit cap on plasma
Yep true, not sure if worth 2 skill slots for that though
Yeah, also at that point you're kinda just running SS anyway.
Not sure if the bolts would even get to do anything
Yea idk, also puts you into melee range
Yes, I ran dex stack bane of winter SS in 1.1 when the spear was first released. It was viable then, should be better now with the buffs and primordials since.
I used cooldown mana strike for mana while bossing, didn't/rarely need to use mana strike while clearing
Back then there was no possible way to make VW bolts into your main damage, so using mana strike to proc wasn't an option, SS was most of your damage and VW bolts just helped with clearing
I think issue is probably single target, 1.2 on needs a lot more than 1.1 did
Even 3m dps was plenty then
Why is that? Aside from uber coming out, I don't remember too much changing
Interesting. I'm excited to try a purely proc based build without SS. Would be super fun to just be launching VW bolts and maybe FC at everything constantly. I imagine single target will be the issue though.
fwiw, SS does have the icicle proc built in (which also gets some innate flat melee as spell damage) and a global more cold damage multi
you wouldn't want to use the SS repeats node since it seems like you can't hit an enemy with more than one icicle per total use
mana arc does allegedly convert to cold with mana strike though, so if you want to go the mana strike route, that's what I would recommend
So there's not really any way to take advantage of the more VW bolts multi that's on the spear I'm realizing
At least as a mage
Yeah, unfortunately you cant get the 75% aspd either with 2 hander. Im pretty sure the triple cast is just worth it regardless
Time rot basically only exists for sentinels
Unless you can somehow sustain shattered strike without a mana gen but with autocast procs, it's pretty unlikely even with foot of the mountain at full stack
i think i also looked at time rot items and only sent item/affixes had it. A little disappointing
Doesn't seem like stacking chill chance for the crit multi bonus is worth it either... seems like just getting generic crit multi on your gear is gonna give you a higher number
Unless you can get crazy gear and do both
you can probably get some chill through passive tree, but unsure if its worth. Since its chill on melee you can get atleast 25% (5 pts enchant weapon), 100% (10 pts sb tree), 35% (5 pts sorc tree), But crit multi is a lot easier to get than more damage. Not sure if its worth all that investment.
I think part of the reason why SS can get such high dps is because of the cold pen from the relic as well. If you keep trying to optimize im pretty sure it ends up just cutting out the staff sadly
probably not since chances are you will also have your melee attack and maybe FC / other sources of residual damage with only void bolts scaling with chill
Nah, if you're focusing on SS as a spell proc skill, you don't want repeats at all. The less attack speed just means less spell procs, and the mana cost hurts.
Not even VKs currently are able to stack much at all, at least of the kind that contributes to VW bolts
Sad
Yes, by far nib is the best SS damage item, but we want to cover the screen with spell procs, not play actual SS 
So we probably want a bunch of Sorc gear then? Not necessarily SB gear?
The way I'm planning on doing it (probably won't be my starter, but we'll see) is dex stack and will focus on melee attack speed a lot, not really sorc kinda gear
There's also the VO orbit rings which could be interesting for a mana strike setup, not sure if worthwhile though
Hmmm. Mourningfrost probably very necessary for any kind of damage with the procs
It kind of sounds like mana strike would just be better for that then. you can proc so much with that + frost claw with either ice barrage or ele nova random procs
Yeah, that said you'll have some okay flat just from bane, SB passive, and the melee to spell conversions on some spells like FC and SS icicle
Eh, idk. SS grants global more cold damage and has a spell proc that scales with your flat melee damage
not to mention that SS itself will deal a lot more damage than mana strike, which might be really nice on bosses on top of its double hit
i generally assume enchant weapons will be 1 slot. If you're playing on hit, probably frost claw so thats 2. Mana strike 3, shatter strike 4. Last one is usually flame ward or tp, but you could potentially get ice barrage and just use flameward tp with no specialization i guess?
Yeah, alternatively there might be a chance you could get away without speccing mana strike, but seems unlikely
and then you'd use flame ward, IB, SS, FC
and enchant weapon ofc
Why the IB spec? What procs that?
Oh Frost Claw... that works without direct cast?
i've never done a build with FC or IB. this is the planner i threw together... @nimble shoal is this the general idea or am I missing something big?
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (25) / Spellblade (66) / Runemaster (2)
▸ Health: 1,927, Regen: 0/s
▸ Mana: 171.2, Regen: 12.08/s
▸ Ward Retention: 153%, Regen: 129/s
▸ Attributes: 18 Str / 142 Dex / 46 Int / 10 Att / 18 Vit
▸ Resistances: 65% / -101% / 75% / 57% / 79% / 109% / 59%
▸ Endurance: 36%, Threshold: 385
▸ Dodge Chance: 23% (772)
▸ Armor Mitigation: 35% (1,880)
The main reason for IB is that left side of the tree perk that grants a big global more cold damage buff (Frost Armor). I'm not 100% sure if that works when proccing it or if you need to direct cast it, though. If it works on proc, that would be a good argument for using mana strike instead of SS since IB is mana hungry.
For SS, I'd grab some more of the damage nodes since those do apply to its icicles (and it'll probably do decent damage incidentally to help single target).
On FC, I'd grab some ice spirals personally for more spell procs, if you can spare the points, but not super important
Nice. So SS melee hits proc VW, FC which procs spirals and IB, and icicles which benefit from more damage on SS
it does, though im not sure how much aspd youd need to get it to proc consistently. I only tried it on a character without LP statted items
the 60% global more cold is huge on each autoproc but itll destroy the mana pool
Works when proccing it off of frostclaws, that part i tested. I used to run it in 1.0 with a full autocast frostclaw / ele nova / icebarrage build
the autoproc is a nice way to bypass the cooldown that gets added
but it is pretty inconsistent, and the annoying part is if it procs twice in a row it eats the mana with very little benefit since ice barrage lasts for a while
Hmm so probably need mana strike then. Seems like it would play very similar to current SS where you just hold down MS and SS and empty and refill your mana, except instead of damage from SS it's damage from procs
Unless you drop IB to make mana drain less intense
yeah you could but id still worry about frost claw draining mana too quick. I think its feasible to make SS sustainable with 50% reduction and without the triple SS, but unless you also made frostclaw take close to 0, the procs would still chip your mana without Manastrike
That said, ice shield which gives you the big buff only lasts 4s, and I suppose you could spec IB to be short/no duration
Yeah i was too lazy to level the skills but it should be possible to get the bonus damage icicle thats short while still getting ice shield
thats probably a better solution than trying to go it without mana gen, unless you could somehow get SS low enough where it's +mana per hit
All this to say... VW bolts likely are not enough by themselves because there's not enough scaling options sadly. A very cool concept but they'd need a lot more help to be a build by themselves.
Hopefully will still be a cool build though.
Hmm... yeah, without foot of the mountain, lowest we can go is 7 mana cost per SS
for now we pray they just have another sb change or unique that might support it 🙏
Yeah, I mean SS should work fine without IB and mana strike should work fine with IB
so there's options
Yeah, definitely wouldn't try to build around them solely, but they happen for free on top of whatever other stuff you use, so just playing a build that scales similarly should benefit from them quite a bit
I was actually really close to using IB on my shatter strike build because the buff is so strong but manually casting it just wasn't worth it since I have no cast speed. Making it barely a sustain DPS boost as well as making the build feel way worse
The black hole fixes look sweet. I use black hole/motor and will take anything I can get
Meteor lol
ooh, what did they preview for Black Hole?
nevermind, found a reddit thread: https://www.reddit.com/r/LastEpoch/comments/1rt15ts/last_epoch_dev_stream_season_4_teasers_hype_week/
Last night while fooling around with my vo spellblade, I had gotten over 10k stacks of frostbite applied to Uber. It's extraordinary dps at the cost of speed and survivability. Hopefully I can figure out a comfortable mix of the two without 4 minute fights.
Mana strike and Volcanic Orb are best supported with Ice Barrage (1.6x more cold dam). I like Glacier as a teleport and specced into Rime. Easy uptime when using the evade helmet (dominance of tundra). I just don't know that it gives a lot of real value.
Having a hard time determining what 4th or 5th skills give best value. Snap freeze has utility and some respectable defensive passives. Also easily fits into rotation.
Enchant weapon is pretty meh and frost wall seems bugged. Uber never wants to freeze when I have frost wall.
Think imma try surge again (I like the invuln) but with some LB support. Curious how useful that may be.
I need to see more of the new tree. It's not clear to me if there are more options or things will collapse (kek) to single BH converted to fire again
The second teaser is the one that I though they'd already done but couldn't find
IDK where I must have seen it
Frost wall itself states that enemies that reach the wall at least 0.2 seconds after it has existed will be frozen for up to 2 seconds. The catch is the next line: "Bosses cannot be frozen this way".
It should only mean that the wall itself does not instantly freeze a boss, but is it perchance also blocking other freeze sources?
You mean like from other skills? No, it doesn't prevent you from freezing bosses
Just frost wall won't freeze them
Frost Wall is so sad
I hate that Frost Wall is basically just used as a generic More multipler that can be added to any build and you're wrong for not using it.
And it snapshot
"wrong for not using it" is a strong term I'd say, mage has a lot of skills in a similar bracket and they're competing with each other for skill slots
I do believe chilled touch shouldn't exist though
Mage doesnt really have much for really strong somewhat situational utilities. The Mage stats would tell you that 98% flame ward usage makes it one of the most busted skills in the game but I don't even care that much whether I have it or not. Its just what else do you take in util slot?
Do I have room for 14% more damage from Frost Wall? Sure.
Do I have room for TP buffs? No? Okay guess I use Flame Rush then for runic invocation elements to line up.
Let me take snap freeze for a whopping 250 armour
its 16
where is patch notes
and where is COF
i love COF
COF forever MG to banned
Patch note Friday
ty for info
I don't know ow about busted.
Try surviving without it
As sorcerer, anyway
I use black hole just for bosses, not exactly situational, but kinda
I do, all the time. I'm one of the 2% I guess
you're definitely part of the 2% lol. it's like the first thing I notice when I check a mage guide is that it'll include flame ward
It's just easy to get strong survivability. Most people barely understand how to generate ward, so every new player ever is going to feel like the tank skill is needed to survive any amount of hits.
I think the guaranteed freeze/stun skills like snap freeze are underrated for survivability tho 💪
I wouldn't say it's easy to get strong survivability; you have to devote a sizeable chunk of your gearing/passives to it, but it's definitely possible to make a tanky mage without relying on Flame Ward. Most people opt to just lean into more damage and use Flame Ward to shore up defenses.
No I mean Flame Ward is easy to get and strong survivability
any spellblade enjoyers for the new season?
Ah, true. I think a lot of mages over rely on it; if it is your only defensive layer, you're super tanky when it's up, but made of glass when it's on cooldown
Very possibly but we gotta see them patch notes
That doesn't really work when meteor is my main skill
Snap Freeze could be decent defense for Meteor. If there's anything you can't kill in 3 seconds of casting, you're probably fighting Aberroth
do you think black hole with rumored stronger vacuum pull could be defense comparable with snap freeze?
Nah, Snap Freeze is complete inability to act for 3 seconds (When specc'd properly). There isn't really anything like that. But the cooldown is long enough that you're only going to use it occasionally.
Black Hole is a totally different sort of skill, you don't really use it for the crowd control aspects
The things that it'll pull around are things that will die instantly to any clearing skill
I thought the rumor was it was increased in strength to pull everything but a boss
but I may have heard / read that wrong
Sure but like... does anything on the screen other than a boss exist for long enough for the pull to matter?
i mean if you need to use snap freeze to survive vs normal mobs
instead of just insta kill them
the the problem is likely your damage more than your survive
^
yeah that's what I was asking.
if you dont need defenses at all then it is a different story
(also making Flame Ward less useful outside of bosses I guess)
think of them as safety measure instead of constant defensive layer
If you're at the point w here you need to use flame ward outside of bosses, you're probably in the 1000c+ range anyway
Or you know you're doing something like teleporting into a big group of mobs that WILL hit you
^ this
Meteor does tend to have worse defenses than other builds, but that's just because of the way you have to build it
And the absolute neutering of Lost Knowledge
Black hole is great for champions colosseum and nem farming cuz it roots those. I really like playing with.
Snap freeze is okay for some additional armor while it's on cool down. Think you get 200 flat armor? It's not bad for utility and mapping, but I don't feel it gives enough value against uber.
it cancels slam last minute
gives better dps uptime and makes last phase easy
do we think the black hole buffs are gonna make it worth playing
cant really say until we see the patch notes
I'm jaded and skeptical but we'll see
depends what else they change
With just the supermassive fix + the extra charge I'd call it playable. You get less total cooldown now vs before with full CDR setup though, so if they don't add more CDR somewhere else that could feel bad.
Reading up on this, one distinction that comes to my mind between snap freeze and black hole is that freeze is more defensive, but black hole is more a skill to literally pull mobs in and group them for some limited area skill that hits hard, like maybe meteor?
I would not use a pull effect as a defensive layer in general, more as a minor defensive helper to a very offense-oriented mechanic.
I've done this in Diablo 4, when I naively gave it a chance with necromancer and never relied on that skill that pulls mobs in a circle around it for more than the act of having the mobs in a group to hit them with one or two skill casts instead of having them interspersed on the screen.
Now, to be fair, this is the way I've experienced it and the way I understand it. If someone actually knows of a cool, creative way to use a pull mechanic, I'm all ears.
Oh, before I forget: the pull in mechanic doesn't make all that much sense if the build has good ability to clear screens on the regular.
Black hole is kinda too bad at pulling mobs to be used for something like that imo
Even at max pull strength some fast enough enemies can escape it entirely
It's just in a rough place in general currently
Also LE isn't slow enough for a utility skill like that to be viable even if the pull was really strong. You'd need it to be something snappy like D3 cyclone strike
Since instead of spending time casting black hole you can just cast another aoe, clear the same amount without having to manage black hole CD as well as saving the spec slot
Do we know patch release date ? I wanna see how volcanic orb will go, looks interesting
The patch notes come out this Friday, the patch itself comes out
<t:1774540800:f>
Thanks 💪
Why you need b-hole CC when you can just kill enemy, dead is best form of CC
Yeah, that's the problem. The "CC" provided by black hole doesn't matter because clearing out little mobs isn't something that any build actually struggles with
Madness is looking juicy with a crit avoidance set up
Wasn't crit avoidance changed to not appear on just any gear piece? Or am I misremembering?
it's on most gear pieces
But... can mage get the crit avoidance stat on helm or gloves?
Boots belt and rings are not class specific items.
yes, they have implicit crit avoid
Let me rephrase: as an affix, not an implicit.
i got crit avoid on my gloves and 1 ring and i'm capped
Yeah, was looking up. Technically one T7 and one T5 are enough to 100%. At least the ranges permit it.
and if youre missing like 1 or 2 percent then there are still weaver idols for that i guess?
Well, unless the patch notes have a hidden... gem... I'm thinking Madness is hands down the best of the attirubte swaps from corruption.
Hmm... apathy is weird and rather build-dependent. You lose the +2 mana per point which is non-negligible if mana stacking for something like archmage or such effects. Mana regen is decent I guess, but you'll be making use of leech to circumvent the life loss on skill cast.
Rampancy sounds powerful too. For those builds that area already zhp-capable :p
well apathy is probably intended to be for sentinels or primalists whoever scales with attunement.. idk
primalist is the only class that actively uses it.
okay
But with effects such as + to all attributes involving attunement, I would rather not have apathy at all in most mage builds I can think of.
absolutely
That is not to say the patch notes don't come with something that better enables this notion.
Also the blessing but RIP 20 all res
Well back to blind I guess lmao
Right now mage and vitality builds for me are the op ones from reveal so let's go for you guys and void knight
Actually vita its kinda bad in a way you loose a lot of flat
So yeah mages can't complain since their downside its literally so easy to fix
If you care about the flat it’s not great defensively yeah
There are also other reasons to convert attributes, like uniques that scale off the new stats potentially being very strong
Its 6 hp and you get like 100 for melee builds which is 600 flat hp lost and caster vk looses 900 or more flat so its pretty big
Mages generally weren’t Vit stacking anyway so it’s not really likely you’re losing flat you would have had otherwise.
Mages dont care but vk does
Oh VK does yeah
Mages downside its nothing
New mage relic corrupted base is interesting. %max hp gained as ward decay threshhold is an incredibly strong stat only found on one primordial chest and a completely unusable shield for mages
Its potentially fine to lose ward retention if you have a lot of decay threshold
For madness tech
Even with ward retention the ward formula is pretty harsh
Haha 225 increased bonus dmg from crits woot! Gonnna have to catch me first!
Time to farm 40 EE’s not just 4!! 😃
Kind of has to be, considering how some builds build ward on hit or cast, hit and cast fast and other shenanigans and I'm fairly sure I've seen 3-4k ward regularly with spark charge mage.
Which also, keeps regenerating as one attacks.
is there a good source with all spoiled spell blade tree nodes for season 4? Having a hard time going back through. I know I can just wait for patch notes but the hype week has me so excited I want t otheory craft now lol
Source of?
I remember in one of Mikes friday streams he said spellblade was getting some reworked passive nodes. I was trying to find that video, or if someone here may have compiled in like a google drive or something all the confirmed spell balde changes for S4
All I've seen are the fire aura changes, unknown improvements to fire aura proc sources, and the new passive of 40% weapon melee damage gained as spell damage
Oh sorry I misunderstood what you meant lmao
thank you so much
hopefully spellblade is tomorrow's preview
I think it will be all class adjustments based on today's post
"Tomorrow, we’ll showcase the new Rogue skills and skill adjustments for other classes."
B hole time
phrasing!
subtype could be altered
possible corruption outcome actually sounds spicy. like getting a legendary to swap its base subtype giving new implicits (and attack speed change for spellblades)
it seems unlikely that uniques would swap base types. I thought the implication was that normal rares could do that
mm, if you're right that's way less fun, but maybe
Confirmed that uniques cannot swap base type
Sadge
Wait? Lana are we NOT still doing phrasing?? 😂
@proven haven Looks like Ladle is un-nerfed, so are we guessing that it's Enigma that's getting nerfed?
Obviously the hope is that nothing mage gets nerfed, but... 🤷♀️
I dont even think enigma is that crazy, Enigma doesn't result in S-tier builds with almost every other build using it
Enigma Ele nova? poo
Enigma Melee Dragorath? poo
Enigma Surge or whatever applies it? poo
Enigma Static Orb? poo
lol
Yeah I mean nothing in mage should be nerfed if we're using Sentinel as a guide for how strong things should be. Fingers crossed they bring a bunch of stuff up to the level of the LB build.
They could go back and look at all the mage builds that got nerfed and bring them back to life again. Get some more build variations and nostalgic feeling of "old time" 🙂
A lot of Mage builds didn't even get nerfed, they just didn't scale with the harder content added
It's just old skills
old passives
How much leech do you realistically get out of Yrun's penance if you're doing mostly frostbite scaling? 4% seems like a ton.
I'd say 2-4%
That should probably be plenty of leech for sustain assuming you deal enough damage
<@&1161418687471956101> got a spammer & scammer here #🧙┃mage message
that was not the amount of black hole changes I was hoping for 🙁
this is old news then?
yes
I was hoping they'd condense the Black Hole nodes a bit. It's wildly point hungry as it is
we also know the original 5p bonus (1 spell damage per 2 int, doubled next patch to 1/1) is inherent to fire aura now so nothing lost there
I thought I saw a dev comment about black hole absorbing frost bite as an option but don't see that anywhere
Shatter strike spellblade with glacier sounds fun
seems great for clear yea, 20% proc rate on a single target is unfortunately not so stellar
i mean shatter strike already have insane single target dps. clear is what was needed
Would glacier really do much if you aren't really building around it?
Maybe its enough for trash actually with the melee flat to spell
Hear me out: Fire resist stacking incinerating aura + black hole build.
Just wander around and delete most of the screen with IA and cast black hole when needed
oh god do I finally have to read what black hole does
I'll be honest, this is where I was going with my plan
It seems like it'd be really good
The Black Hole node triggers ignites from the fire res. So you'd need to scale spells and ailments?
You scale ele dot and fire res
The int is kinda awkward, bhole doesn't care so much
And ignite duration whatever, but I think its fine. You can build more single target focused or more AoE
Is this better or worse? You're missing out on throne... And I guess the freeze requirements are easier to get
I know Black Hole can do a lot of damage with the fire res scaling, but I'm not convinced that Fire Aura will have enough flat to scale... then again, you can stack fire auras
The moderate amount of spell damage / int that you get should be enough for incinerating aura to clear trash, and then you focus more on the BH for enemies that matter
You only need to kill trash with fire aura though
The "More" multi from fire resist should do a fair amount of work when you're at 500% resist or some shit
Shock gives -lightning res. I think this has potential.
Probably 1000+ tbh
didn't their initial post say they're adding "various ways to generate fire aura" or something to that effect, haven't really seen that yet
Yeha I'm just being conservative
My messing around I was looking at 1400 fire res lol
Anyone who wants to go for 3T7 minmax will be happy
reliquary nest shenanigans?
- new idols stuff
I wonder where heat flux is going to sit on meteor's tree. Additional hits more meteors. Chain reaction destroys the final timeline. World ended.
1400 was before new idol stuff
But yea nest
15 hits * 9% yeah?
mana cost/s: yes
Who cares about mana cost, you just go mana dump recharge
1 meteor per full mana cost might suck though
I'm adding another triggered skill to my "trigger everything mana strike" build. 3 static orbs per 2 seconds on top of everything else could be nice.
Any potential for Bluefeather Band with Flame Drinker?
Meteor gonna be a disco show with procs, and mana strike to proc more procs
Map clearing would be even more insane with spirals.
Lucky filthy mages!
And more hits there too
Yo dawg I herd you liked procs so I proc'd your procs while you proc your procs?
Is FCF invocation any good? It gives 4 stacks of Fire Aura apparently.
better than just 4 stacks of fire aura
Yeah, was mostly thinking about how it could be used with the new Fire Aura stuff. Like Flame Drinker could be interesting
Maybe use Flame Rush to cast RI and just flame rush around
how would you manage mana then?
right now (pre-patch) manastacked Glyph can generate the most Fire Aura stacks. we'll see what the new/improved ways to generate stacks are
if the rest of the spell blade tree provides enough mana regen then you could drop mana strike and spec glacier as well but with the amount of added flat melee you can get it probably can clear trash without spec
Interesting. Maybe there's a melee Runemaster build or maybe it just uses Flame Aura as a mana battery?
The Blade Conduit node seems... interesting. That 120% mana regen per stack is a decent amount, but IDK if it'll be enough
there is also another node where you can get mana regen via fire aura stacks. so that generator spender style can get automated
Yeah, we'll have to see how things look with all the notes
i assume there will be more mana regen in the passive tree
Spellblade over here with better mana regen than Sorcerer, the mana focused Mastery 😝
Could pair nicely with the Butcher's Crown too.
well it makes sense because if they want a cast on hit then you're gonna need mana regen somehow in the tree
Yeah, for sure
That's like 20 mana/sec just from that one node
Morning Frost + Bane of Winter spell procc Spellblade looks really cool with all the new proccs
Guile affects Evade right? Any Tribolectra shenanigans? or maybe Surge could be interesting?
yes it does
The amount of ICRS that is granted by guile feels like it might not be worth it. With 200 guile (probably high) you're getting 60% ICRS
You can probably get Surge under a 2 second cooldown though
might be worth it on Focus with the traversal (gives it movement tag) and Null Profusion/Infusion nodes as a tap-to-restore-mana thing. But losing a bunch of % armor on top isn't great. Guile definitely looks at a glance like it's not that impressive
The rogue channel is on fire with how lackluster the numbers are. Losing 1% armor AND 4 dodge per guile is a lot to lose
ya, maybe at 0.5% per it'd be something... idk. but losing both for just 0.3%/pt is rough
It seems to me that a lot of the attribute conversion won't be worth it unless there are new uniques we haven't seen that play off rampancy/guile/brutality/madness/apathy and use them to scale something else.
Madness is, I think, the easiest to work with for mage builds that don't rely on int for ward retention
Everyone dunking on Guile, then when it releases there's going to be a busted combo that they forgot to patch out
Like infinite Wrongwarp immunity or something
Yeah there's bound to be some absolute nonsense someone can put together with 150 guile
Can get that Summon Crab cooldown real low
crowstorm goes brrrrrr
Take the teleport node that makes your next spell free but +6 sec cooldown, could still get the cd down to like 2 sec, spam free meteors?
when you already have 100% icrs, another 50% isnt as impactful as if that stat didnt exist
Yeah like I was saying earlier, the most likely thing is that there are new uniques that scale off the new converted stats and will make those matter more.
reduced armor is just really rough compared to the other downsides
Just means you ignore armor if you're doing guile stuff I guess?
With maximum acquirable ICRS, the shortest you can get Shift cooldown is 1.14 second, and that's if you have EVERYTHING. And I think shift has the most available ICRS unless you somehow manage to stack 150+ int AND 200+ guile on Runemaster
I think you'd have to naturally pair with the traversal flat CDR on potion use somehow to make it worthwhile. but it's a lot of pieces for a very unclear payoff
do you guys think that volcanic build will be good with new rings and the changes? i know its quite a vague question, i also have no idea wich spec i should play for this spell
You forgot the new unique that gives 1 trillion ICRS 
what are the meta mage builds, ive never actually played one? I have no idea about the class haha
The most meta one is probably @proven haven's Lightning Blast build. Like most of the game you can use any skill to get reasonably far into it the game but mage has been struggling for a while to have strong endgame builds
yeah that was the situation last time I played
the dmg just wasnt there for mage
think ive watched a video on lightning blast, seems decent but the dmg on it seems low, is it uber aber viable?
The damage on lightning blast runemaster is absolutely not low by any means. It's capable of sub-1 minute uber aber
50s uber https://youtu.be/yGyaT2d7ajU
people have done faster
The problem is that there are, comparatively, very few mage builds that are that strong
Int stacking too stronk
It's not that int stacking is too strong, it's that other mage builds are too weak
hmm is it tricky to play or is it chill? Like will I be ok farming mono's for like 4 hours or get a headache because I need to do combo's or rotation order
I mean, watch the video and see
My thought is that int stacking is too strong, so if they buff anything to be a reasonable level, it will go out of control if you add int stacking to it
It's extremely heavily carried by mad alchemist's ladle and fragment of the enigma. Spoon almost doubles your bonus cast speed, on top of providing 48% more damage
Yeah, spoon is insane
the bis weapon being a spoon is honestly hilarious
Maybe I'll actually make a doom pulse buld since it got buffed by 100%
I actually don't know if I agree? To properly int stack you need to devote pretty hard to it at the expense of other things. The solution is to buff other ways of scaling that require you to not stack int (or to have really good gear that does both, I guess?)
This build in particular is only terrifying because of how much damage you get out of enigma + spoon
Enigma and spoon are also both int stacking tools though.
spoon is so far ahead of the alternatives I was really shocked to see wrongwarp get nerfed going into 1.3
My point is that if anything that Mage has is strong by itself,people are GOING to int stack with it. And Vilatra + Ladle + Enigma tech is just too strong to not slap on anything it functions with.
which also 'forces' mage to use one particular primordial
Exactly
But when int gives you:
-Increased damage
-Increased crit chance
-Ward Decay Threshold
-Ward Retention (or CRIT MULTI)
-Cast Speed
-Flat Damage
-More Ward Decay Threshold OR Ward/sec OR Increased Cooldown Reduction Speed (Based on mastery)
How can you not do it?
Right, sure. Int stacking is good for this build, specifically, because it gives that many scaling vectors. It doesn't for a lot of builds, though.
I just mean it's hard to balance other builds to be suitably strong because if they can get some of those scaling vectors from int stacking, they're going to drift towards it because the opportunity cost of it is too strong. Unless there is a very specific combo that prevents int stacking from working with it.
If you are a lightning damage based spellcaster going for a crit build you absolutely cannot beat spoon + enigma + vilatra nonsense
If you're any other casting build, you drop Vilatria and it's still the best though. Cast speed is good on every build, even ailments.
The closest I can think of that isn't in stacking is the Brand build, but oops, it's still int stacking because of the vilatria helm.
I think it's totally fine to slightly nerf those three offenders a bit and bring everything else up as a baseline
You maybe wouldn't int stack on a Static Orb build because it competes for affixes and mana stacking is better, but you'd still want as much as you can get.
I tried some wacky essence weaver build last patch that still did int stack as a spellblade even without spoon/enigma/vilatra because of ward retention + crit chance
I've seen some dex stacking spellblade builds too, but I don't think any of them come close to the level of the LB build
Even the strongest shatter strike build can't really compete with LB
I just hope mage doesn't see nerfs to anything, as strong as LB is, it still isn't as strong as some Sentinel or Primalist builds
I'm hoping to see buffs to less-played skills more than nerfs.
How about flame reave? Would love some buffs there to take down uber.
I find the build a fast mapper but lacks power to take down pinnacle.
Any thoughts?
Its not you literally have to int stack while also mana stacking so you get all that sweet flat you want with static orb thats how it kills uber in like 50 sec
Yeah
Int stacking with all due respect to the other guy is way stronger than the alternative the other stats get since 1.3
Which is fine itself since mage is the big winner from this conversion stuff so gz
Here's something I'm thinking about:
Battlemage's Endeavor Build
-BE buffed so it adds 2 chains to LB
-Mana Strike can cast static orb
-Indirect static orb casts can still get the 2 extra chains from Fusionblast
BE is pretty low LPL so geting 2-3 LP version of it is pretty decent. If you add attack speed and melee flat lightning damage, it'll add a solid amount of that bonus to your triggered spells.
The limitations on mana cost of static orb for me makes me wonder what it could have done with the new scaling flat
That 2 handed has some play now
I'm still not sure it's better than Dragorath's because of the crit multi and all resist and stuff it gives
And getting above 3 LB triggers per second (The Dragorath limit) with Battlemage is super tough.
I think there could be a very strong flame reave build this league with the change to the spellblade passive. We'll see what patch notes bring.
You mean the one providing more damage, i believe flame drinker?
Bets on if the Frozen Sparks node in Enchant Weapon gets updated?
Possibly the worst node ever
It needs better scaling and a fire effect too🙏
Good old day where weapons where always phys
I think they should change it to be a buff towards the new spellblade passive. Give it a 20% spell damage from flat melee damage
Yeah, I remember those days too
I'm just amazed it's survived so long. Like you'd think you would have one person go through each class every season and look at the skill nodes to see which ones are the worst.
No, I mean the actual change to the passive for the spellblade class. It's losing the ward per mana spent and going to this:
Did someone asked devs if this is for direct cast only ?
Flame Reave gets 1 melee damage per added spell damage, so you double dip that a bit here
And this combined with this is already a noticeable buff to flame reave i guess.
Add up the 18% more damage from investing 6 points in the node above, which is also an improvement.
Hoping for more improvements with patch notes.
Guys, based on what we have so far, is it possible to create good synergy between Shatter Strike and Fire (Cold) Aura?
We havent see a good way to trigger Fire Auras with Shatter Strike
Other than 3/sec for crits, you mean?
wait isnt this good
Yeah, that's what we want for sure
how cooked would mana stacking with mana strike + static orb be? feels like there's probably not enough mana to go around
Bluefeather Band or Butcher's Crown might be good for managing the mana.
bluefeather has massive synergy with mana strike, I'm pretty sure you can get away with a whole lot if you use them together
oh true I missed the mana stacking part of your previous message, sorry
If it's mana stacking then maybe Blade Conduit + Butcher's Crown for the mana sustain? Might still need more than that.
yeah have to see how good blade conduit is
I've considered it in the past, the 15% current mana as flat melee seems good BUT mana strike has never really had any More modifiers, so it has never been very good.
The couple more mods they added wont change that too much but it could help.
melee on a mage feels wrong
World Splitter is a LOT of mana, so using it to.proc static orbs could be decent.
And you could get to a good 2k+ mana, which means your mana strike would get a lot of crit multi
I cant avoid mana stacking on any arpg
That's kind of why I'm thinking about new static orb proc on mana strike so I can double dip on the mana stacking a bit
Yeah its not a bad idea
A well rolled world splitter also gives ~60 spell damage with the new spellblade passive too
Though it'll probably suffer from the usual problem I have with spellblade builds: its probably better to just go all in and cast the spell directly.
But what if by going melee you trigger 3 different spells
just 50 more magma shard buffs and it'll be worth using trust
Well, none of the other things you can trigger scale with mana, so they miss out of most of your investment.
50% mana increase from World Splitter would be fun to utilize though
dunno how I feel about madness
Madness is probably the strongest of the altered attributes.
now that we know 100 Brutality is giving 100% more damage? idk
*using melee attacks
Isnt brutality capped at 20%?
Oh damn
Thats way more complex than I thought it would be.
But still 100 madness is 100% crit multi
which is like ~20% more damage
crit multi shares spot with affixes, more damage doesn't really
so opportunity cost is different
Yeah, but maybe you can use the opportunity space to replace affixes with more defense or other offense
some weird stuff scales with multi and doesn't care about crit
Like SO shocked ground
mana stackers also kinda compete multi and mana on the same slots mostly
will SO ground work on spell crit?
So madness could further play into mana stacker niche, which also doesn't need ward
oh spell crit right
no
I dont think so
i feel like im constantly disappointed by the "X casts per Y seconds" constraint put on a lot of uniques. Feels like a cheap attempt at balancing that actively prevents many of the procs from really being built around
the biggest thing about the brutality is it affects sub skills and ailments
I mean yes but it's less constrained than the alternative we dealt with for years which was flat icd
I imagine as something becomes more performant and less of a balance worry they ease the proc rates
the constraint shouldn't exist at all. the damage can be balanced around how many times could someone theoretically proc it in best case scenario
I assume they do it for the sake of the servers, but its a bit heavy handed usually
but it's easier to balance across skills that may not be able to hit the proc rate
yeah ideally every piece of the puzzle would naturally fit nicely
and not need caps and so on
For things like butchers crown its especially bad because you can trigger all procs on one pack and then not be able to proc until time runs out which feels extra terrible
There are bad instances for sure but good ones, like smite on throw hit
like if you are going to add a proc skill at least make it viable to play around. no one cares about or wants to use some proc skill that adds random extra bullshit that might increase damage by 5%
I get arbitrary trigger limits, but if it's "this many every 3/5/10/however many seconds" it does make for a weird gameplay loop I agree
throw skills with high hit rate technically don't proc as much but the change allowed skills that didn't hit much still be able to proc effectively
chance to trigger on hit is a great limitation and easy to adjust for balance
a lot of spell procs are already neutered by direct cast only stuff
i really worry about spellblade becuase they have added a bunch of "random bullshit GO" trigger procs to skills that all scale off spell damage which you don't really scale with spellblade. I'm not sure that the new 40% conversion from the passive is enough
triggering a bunhc of glaciers with shatterstrike sounds legit sick
spell damage is pretty accessible, should be fine
but if every build requires mourningfrost its meh
spellblade is pretty agnostic on scaling spell damage itself, it has a bit of support already and will have more next week
I wouldn't run mourningfrost
I despise gearing with mourningfrost personally even if it's "correct"
and I'm definitely not playing ZHP on the melee class
yea i think everyone is sick of mourning frost since its basically been the only way to effectively scale builds to uber bossing damage levels
I just mean via passives, things like firebrand, spell damage on swords, skill nodes, etc. Even implicit scaling from attr now
you either dex stack or int stack or u don't do ubers
do SB builds run mounringfrost to be uber viable?
idek know of many SB builds that are uber viable lmaoooo
i didnt think SS needed it?
shatterstrike loves mourning frost but it isn't strictly necessary if you have perfect gear
I'm just venting complaints at this point lol but I also hate the spender generator style and have been dying for a way to play shatterstrike without needing manastrike. hopefully the new passives will help but butchers crown was such a huge dissapointment in that regard
SB the worst class for hating gen spend 😛
which sucls because it has the coolest skills
but like why would anyone ever want to play gen spend style
its just awkward
I mean it's nice if you actually have burst
depends on the build imo, I enjoyed playing Tempest Strike - EQ back in the day which is sorta gen/spend
it can feel good if the spends are impactful enough
yea, too bad 1 LB cast does similar damage to 1 Meteor cast at like 2% the mana cost
when the spends don't feel good >.< thats the problem, not the gen/spend style itself
I could see spellblade mana strike going really hard proccing both frost claw and static orb with the new passive. You could get a lot of flat spell damage from like, harmony of the first with double T7 flat added damage rolls on it
I like it sometimes
Especially because frost claw also gets 1-1 conversion of added melee damage into spell damage
Why not just get attack speed then and proc more FC
Harmony gets giga AS
you just have to be able to build in a reasonable amount of time. if I have to spend like 10 seconds building for 20 seconds of spending that feels miserable
Sure, do T7 AS, and convert 40% of the massively boosted added melee damage of the staff into spell damage
staff?
spear* sorry
o
yea I looked at this
I think I ended up going with T7 Multi or T7 Cold Pen + T7 Attack speed
then mourning frost and T7 dex everywhere or something
I'd imagine this is a pretty direct boost to the damage of that build
40% kinda smol when FC already gets 100
Hard to say if it will be competitive, though.
anything FC couldn't do with 100% probably can't do with 140%
Sure, but remember mana strike now also casts static orb now too, so it isn't just FC
but its supplemental low cast rate spell that scales off different stuff than FC
For FC proc you want max attack speed
for SO proc you are limited
for SO you want mana to scale
For FC you need recovery
which I guess mana strike
FC converts a lot of melee, you get benefit from flat melee, SO doesn't
I want FC to work but its such a weird spell
I dunno if it's low cast rate; you'd be pretty consistently topped on mana, so it's 30% per hit, as opposed to FC's combined 50%
True that FC converts melee pretty well, but you do get 40% of your added melee damage > spell damage.
Could also convert static orb to cold
SO still limited to 1.5 per second, no?
It would feel better if the generator felt good and had at least some impactful amount of damage but it sucks that the skill just feels like useless downtime
this whole breakdown really highlights the "random bullshit go" issue with all the proc skills
Lb stronk. But I like not having meteor or lb on my skills bar :p
The current lb meta gives what per cast? Four bolts, each offering single-target chaining 4 to 6 additional times?
its about 7.5 LB hits per, plus another 7.5 spark nova
Do we know how 120% cost works? I forget
it that applied as a cost multiplier or to the base
cost multi, yea?
Oh yah, fragment and lb node for 200% more spark charge damage
It should be after all mana cost calc in the tree
nice
I assumed it's like more
5 I could see dreads fireball blue feather meteor build doing something very interesting here
So you press black hole, that trigger Meteor, that triggers FrostClaw, that triggers Ele Nova
Did I miss smth ?
That's one way, but my fun mage is man a guided with meteor belt
You're a madman
toss in some Frozen Ire Tundra Nova procs for good measure 😂
Does the mage have a chain lightning build?
Just double checking, does cold pen on shatterstrike from Diothaen's Bloody Nib pass onto frostbite generated by shatter strike?
It should yeah
Thanks!
So 1 Meteor cast can create 90 Frost Claw hits, or 134.4 total hits with Spark Nova
187.32 total hits if using Ele Nova
and... 209 with enigma, but actually more because those sparks can also chain to spark nova
and another 33 spark charge from ele nova
wat
Which would generate another 22 spark novas from those spark charges
so what, like... 250 ish hits per meteor cast? Am I doing this right?
to be fair, all the hits do like 0 damage
but still might be funny
yeah I dont think I have the pc for that
You are considering each meteor (6 in total) can cast FC right? And not only 3 FC when you cast meteor. The writing makes it seems like what you are saying, but i don't know man.
Let's say it works like this. Then does shrapnels from meteors also inherit the ability of each meteor to cast frost claws?
It says "Meteors" cast 3 FC
If shrapnels can also cast FC then lmao
probably safe to assume it does the thing that does not result in the servers melting
I'm pretty sure that Shrapnels can at least inherit the guaranteed crit from "above 400 mana" node.
That's why i'm assuming it could inherit FC casts too.
Crit chance is a stat, so it can be inherited; casting FC is not a stat
Makes sense.
Shrapnel is meteor's special sauce. Btw, thanks for your work on the imprint simulations. Eye opening with the sealed affixes.
The only potential pitfalls I see in this are, if the node reads as you expect, the node follows a limitation to meteors per cast or the frostclaw casts are limited to 1 per enemy
yeah I meant if they said it works per meteor
yes and its very strong
Thanks I'll look into it eventually
if you can cast 6 meteors each proccing, I'm gonna be upset
MEATIEST
Not because it isn't cool, but because I'm jealous
why? it probably still sucks
because Necro never gets anything cool
if you define cool as PC melting while doing zdps
then that's fair
it might be okay though tbh
it will melt their servers first hopefully
that's what happened with ghostflame at least
@ehg dont put me in the server frozen is in 
Nahh, Meteor isn't THAT bad. Regardless, alone and on paper, it looks like shit, but plays well with the rest of the build. At 5k corruption with it now.
I wish we had more sources of flat -mana
what is this for?
we can snapshot staves now too?
Snapshotting into mana guided focus when I want to cheat uber.
but mana spent doesn't work on triggers, no?
3600 mana, deplete, focus, desperate meditation does the rest.
Can beat him without doing that nonsense, but it's a whole lot cooler with it.
see snapshotting is cool we have that on Necro
Necro has entirely too much snapshotting lol
yeah but we could get that and meteors that proc a bunch of spells (not really but the equivalent)
Is there any useful feedback loop stuff with the meteor belt -> meteor -> fc -> meteor
its kinda not mana efficient
but it could eat mana really fast
Not yet.
idk all these changes are the only time I've been really been interested in mage interactions
which is >1 meteor with belt
1 meteor becomes 1.5 becomes 2.3 or whatever, etc.
until you oom
Lotta neat stuff in FC I use on my spellblade. I think it may be very impressive with spirals. Can also spec to add a few more hits to FC.
cant with indirect though
If the potions drop, you never run out of mana.
I can go from 1800 to 200 mana in seconds ... Pop three potions and full again
Not sure how the math works on it, but the results are nice.
ooo and you can go chance to not consume potion idol enchant with new idol altars
I guess... you just need to have casted 5 for it to refund itself
can you get potions fast enough?
Mapping, yes. Uber, no.
could maybe make that work with a dot built by adding a bunch of ignite chance to everything
I have to drop in and out of focus a lot to trigger the 1 second burst that restores mana quickly
chance to not consume a potion is up to 10%
for 1x4
can't get on omen idols
but you could have 4x 1x4s
and boost with the purple shit maybe...? and nest
yeah and I think at least 3 can get effect, then yeah nest
random question. I'm not saying it would be good but hypothetically how many concurrent black holes could you get now?
does Scattered node proc when Cascade Fracture procs?
what can the CD be brought down to vs duration plus the extra charge?
currently 2 full uptime, just the tip of 3
does that include Scattered?
(not saying a BH 10m away is useful just thinking outloud)
I THINK you can kinda exploit scattered by casting into a wall
but I dont think it was even good
I need to see the full updated tree. copium but maybe they tweaked more nodes than they have revealed
I'm sure they did, but how many who knows
yeah
if it was an exhaustive list they would have probably just said those nodes
but maybe I am being too literal on wording
ahhh friday can't come soon enough
I swear they mentioned in some interview something about BH "consuming frostbite" but I cant find the reference
I want a frac crown madness build
just say bye to ward
hello 800 multi or whatever
what about mana focus frac crown madness
can't do mana guide with exulis though
so no AoE
That's what my build is.
Most of my damage is the meteor. Focus is great for trash tho
I'm NOT into snapshotting :P Just saying a lot of flat mana in a staff :P
And it's effective with desperate meditation
But takes too goddamned long to drain 3600
iirc I did sub 1 min uber with void gloves focus
ah yeah
Not int stacking as much as LB. Better gains with flat damage for chanelling.
Meteor is magnificent at stunning too.
if you already have flat from vilatria, passives, and potentially idols, is it really worth on body / chest?
Tried A LOT of different combos.
Have five perfectly useful Static Shells and two more Cores.
This worked out the best, hits the hardest.
Initially, wanted to stack mana, but the dps wasn't there.
2800 mana without snapshotting bullshit is nice ... But no traction to boss.
yea, I did all the math on that ages ago, hold on
Another recent surprise is how much benefit I get out of Vaion's Chariot. And the pair I have is bricked.
Awful awful LP odds on those, tho. Have only been able to eek two more LP2s out of nem. Both bricked.
#🧙┃mage message here, this is how focus works
TLDR
That means that each added flat is worth 8 added damage, and is equivalent to 13.3 mana. 3000 mana on focus adds the same damage as 225 flat spell.
I would say those are even more annoying than normal to get
Honestly wish I would have read that back in November. Would have saved me some headache, I think :P You even mention Vaion below that
I DM'd you the uber kill I did with Focus + Void Glove
its pretty cracked
literally stun lock uber
And while focus output is impressive, it's only 1 cast per second.
Yeah, I saw that! I could have switched, but since 1.2, I wanted to make lightning meteor work.
And no one is using Fractured Crown right now, so I guess ... I JUST GOTTA BE ME.
Yah, with that node! It's not bad, but chaining meteor en masse is awesome.
It does!? I thought your LB build required entwined / vilatria helm for the int --> flat spell dam.
my autobomber LB
uses frac
#🎥┃video-shoutout message this was way back in Sep last year, killed Uber with Frac LB
lol Awesome I missed that detail. I remember seeing spoon :P
I also have a pretty cracked 2t7 frac
End of last season, I decided to try making one since they were used a lot (in 1.1 I think?) ... My first craft was an LP3 :P
there we go
130% multi make brain go brr
Anyway maybe the potion thing can be cheesed to shit
get the full chance to not use pot, jungle queen
then just kick off the chain and let it ramp
Mine only has 120%. Got another one I am waiting to slam. Crit multi a tad lower, but has like 27% increased mana and 46% dam to mana before health.
Lord knows I have the gear.
thats legacy you're on now?
Today I figured out how to make Static useful as more than a trigger for LB
No, season
oh?
good lord
That's a bit of a variable, but the chaining with meteor and single target lb chaining gets a lot of hits / crits to replenish charges quickly.
Thinking of moving flame ward off my skills bar and switching to freeze snap.
Two means of direct cc vs. uber then.
direct cast LB can full 200 charges in <1 second
so if it is a real tech
there you go
Dang
New mage tech before the new season? Most exciting thing to happen to Frozen in months!
I've found several new mage techs
in the last few months
I just don't share the good ones
not until after patch anyway
I have fun. I like sharing.
Fair
Gonna be sad when they take the nerf stick to Warpath and my ES becomes a casualty.
I'm sure it'll be fine
if not, I am sure there will be an uber oneshotting mage tech to play with
I've always liked using power surge to do big kabooms with static
I used it last season for that (did it get nerfed? Feels like shit anymore) ... Can't fit it into my current build because it's too exhausting on mana.
Oh I usually use it in conjunction with Teleport's free spell
isn't it still kinda low damage?
Yep. I can tell when I hit uber with it, but it's not worth the mana cost or the skill points.
Oh yeah, it's definitely not a high dps situation
I just like it because big kachunk early 🤷♀️
t's okay. Everyone wakes up at 3 in the morning after some fever dream of LE math to fk up their characters while not fully awake.
I took a year-ish off LE and coming back for S4 hype has reminded me how very bad most of the mage skill trees are
See if I can do champion's colosseum at 5k corruption
like, I hate almost all of them
Eh, I don't think mage is in a bad place at all (sans spellblade).
And even the first half of spellblade ain't terrible. And dual wield is chef's kiss. Too bad that's it.
yea mage is kinda okay ish
its not sentinel, and it doesn't really perform really well at anything specific
I just feel like if I were to ask how to spec into any skill tree there is either one answer or zero (dont use that skill)
but I am a year behind so /shrug
true for most classes and skills
Synergies. Corporations use that word too.
Colosseum of Champions is awful at high corruption
I think this is the thing. Mage is okay when you compare it to the content. Mage is bad when you compare it to the recently reworked classes 🤷♀️
I'll wait to see what the patch notes say
but if BH, for example, has one weak ass way to play and lightning blast is just 10x more effective I guess I'll wait for S6 😂
I have three uber nodes between my guys right now. Almost 3k aberroth kills this season. I think I'm good if I don't kill him again until next season.
heh bear vs. shade at 49k corruption
oh rip me with 298 mana
You level 12? :P
Cold LB has some weird animations
weird problem to have
but its hard to tell if I stunlock
I do too much damage
vs uber?
I just realized, at the rate you're getting crits, you must be able to basically spam static between lb
Aye
pretty much stunlock
Well, you broke uber.
Quick, delete everything you said today.
Won't even need to be insanely geared.
Still got harbs tho
Unless your critting enough damage to skip phases.
With LB, you don't need anything more :P
jesus christ
I throttled my LB clicks to slow down DPS a bit
otherwise it just phases
but it is stunning
With focus though, you could just interrupt any attack you don't like
zoom around tap it
guess I could too
With that that stun modifier, you could beat uber with shit gear.
it's spark charges yeah?
sorc gets even more crits with spark nova
Will make early game easy for bossing.
Ain't it spark charge the desireable proc? It has that 200% more dam modifier on the LB tree.
Oohhh fragment tho
nm
damage is post-mitigation right?
think so?
it would make sense
I've seen whipperlock stun uberoth with no increased stun chance
it just slapped super hard
Add +4 level of static to relic, then you can get +30 flat damage to static to really help out.
With empower node
does that really help if you're already stacking vilatria's
Thinking early game.
ah
With shit ger.
not counting Scattered/Binary System, but counting new idol altars allowing 4 1x4 idols for extra CSR, and using Reliquary Nest, I mathed it to a little over 6 on average (with the 30% recast spec'd) earlier. i don't remember the exact # it came to
we still need some cool Black Hole idol affixes 😞
Oh no I missed the mage-a-thon!!!! 🙌
Oh??
Solved your early season bossing concern :P
Hit me up lol you know this 😊
Look at FrozenSentinel's video above
Yah, LB not only does more DPS than everyone but WP, but is blessed with the ability to perma stun :P
Bear don't count. Bear is cheat. Stronk cheat.
Starting a trove train, btw.
Just threw down two lines
im personally interested in a flame reave fire aura build but im concerned it won't be powerful enough
oh no, so mage is bad? Lb doesnt look bad
You think simply stunning uber abby is broken? That fancy mana flay lich build of this last season had a fear component and would frequently fear him and keep him feared all the way to the first harby spawn. And also stun in-between...
I may have burst out laughing when I realized that.
The problem of flame reave fire Aura imo, is you don't get enough benefits
It's easier to play, you spam flame reave and that gives you FA
But that's it
Firebrand gives you flat spell, %More Dmg
But no FA
So you have to combine it with Surge
But back onto the subject of mage, I am somewhat curious if sorcereor will make a comeback. Spellblade is nice, good that it's viable, runemaster is funky but typically viable, but I'd like to go archamge sorc more often and to good effect.
to be fair with the new fire res stacking node its possible you dont need your actual skill to do that much damage
so firebrand on bosses and flame surge for clear might be fine
Firebrand doesn't deal dmg, but empower fire Aura quite a bit
it doesnt seem like this patch is super concerned with sorc as a class
You stack Firebrand, then surge consume stacks to create Firae Aura
Well, not as a highlight. Patch notes tomorrow will confirm ultimately.
ahh okay
None of the melee attack deals significant dmg
well if firebrand best supports fire aura then i might just play that
Well, you don't need to consume brand stacks, to be clear, it's surge's own stacks
but the idea is that the brand stacks boost all your fire aura stacks
I forget exactly but I think the best fire aura gen involves Glyph of Dominion
or surge
2 best ways
surge should give +10 but i need to test that, glyph gives 6 per 2~ seconds iirc more with 2 glyphs
Pretty sure surge build up is far worse than Glyph
Someone was mentioning you can stack up to like 100 stacks using glyph
Yeah, surge is probably the best "normal" way to do it (and actually enjoy playing)
You have to stack mana and mana dump to get expansion speed and such
how'd you know I was lurking
I saw fire Aura Glyph mentioned
fair
yeah if you're super committed to just being a fire aura build it's glyph of dominion mana runemaster
if you're not hung up about that I imagine fire res stack double dip with blackhole is gonna feel best
this season I gotta really push the build to what it can actually do instead of quitting early lol (that or a new better build arises which would be welcome as well)
I might try and tackle uber for once
With Fire Aura + Black Hole + Fireball + Meteor, yeah
Oo
Wildfire Embers build
Ah
Anyone have any thoughts about the shattered strike conversion to lightning? Im a little skeptical because 2 of the main connecting nodes (getting triple cast, and 20% crit multi per sword) require nodes with increase cold penetration won't convert. Bloody nib also won't work, so it seems like you kind of have to waste skill points for no reason to get anything good
if they keep adding conversion and not converting tree nodes I'm gonna actually cry
ha ha
do u think for example runemaster chest will work with new converted attributes
or shield bash dmg per strength?
yes
it says in the post
Any cookers on shatter strike ?
The only shatter strike enjoyer is in CT and won't talk about it probs
I am thinking bugs will be better this time around
and glacier procs are a meme
I mean we have the power of Krafton now, surely
😛
there are no bugs in le sing se
and I'm just gonna lose 80% of my dps on all builds
and the best part...youll never figure out why
xdd
my experience last league hopping on hail of arrows: equipping better op bow...lose 30% dps
xdd
I just have to test rogue, surely it's fine with just 1 rogue
I was so upset when I made my planner with the HS helm and I come back from vacation to you showcasing the better build of what I just made to play
I was like my one chance to play rogue and make a build
because I couldn't make a vid on it and yours was better so it'd be pointless
also I ended up not liking the playstyle later
nah i have like 10 viewers and offline clips 🤷♀️
yeah but you are a fellow maxroll whisperer
lol
sometimes they buff a skill and input the wrong number
so you will never know
im thinking making zhp orb mage this time, offscreen everything with orbs
also wonder how new set gonna work with void convert orb
cause if set overrides then you get 3 orbs instead of 2 orbitting
and if not you are fcked
true, the ghostflame build was funny af
Oh, Vorb, I was considering a Sorb build and was very confused for a sec
whoops we allowed you to give yourself 300% of your ignite chance infinitely
they buffed chakram node from 30% more to 100% more

