#š§āmage
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I can help with filters but Idk how to help in bazaar lol
I know "how" to make filters, the problem is that they need to be updated for the meta
what If you don't update
then your filter is ineffective
Would definitely be insane - I think I can comfortably say though that any item skill that isn't specifically a modification to one existing skill does not inherit
you can come back to build when you want but If it feels like a chore, you don't need to do it imo
maybe something like
you start the season with mage, easy filters, you know what to do
1 or 2 weeks mage videos
and other characters in the other weeks etc
MG basically needs to filter for all builds
If we had anything like this, I'd appreaciate it so much
do you know filterblade in poe
LE filters are kinda complicated, a lot of them miss some good stuff, include some bad stuff
like idols needing 2 good affix, usually good roll, can't really filter
some unique 1LP sellable with good roll, sometimes 2LP sellable with any roll, etc. et.c
sometimes exalt better with open prefix or whatever or only certain type with certainaffix
craftable base, imprintable base
see, there are many things to add into filters but can you do that? yes, maybe, would I recommend it? nope
you are going for best build (best items/ best possible outcome/ best dmg) which needs to be appreciated so much
but does it worth?
really worth?
asking to you
I don't care as much about adding everything, more just including expensive stuff
but its not so easy
I have an idea actually
while playing poe, there were builds like
beginner (meh items) / pro (better items "this doesnt need to be best items btw")
so If you give option in videos, you don't need to think about them so much
let's say meta has changed
people can choose to play with beginner items or pro items depending of their gold
I already give options, generally, but not for MG specifically. No point in doing that
most people will just follow guide exactly, so items that are exactly like meta guide become expensive
similar items that might be 90% as good could be 10% the price
if I say something else is good then it just becomes expensive too
not really control since you can't flip
its an advantage to know options though
you can gear up cheaper
If people follow builds to the end, then they are likely going to buy best items
could probably make profit by crafting though
I think there is some skill opportunity there
yup
imprint rushing is probably very profitable too
they can't buy imprint and re-sell procs, is trade locked
Has anyone tried turning Lightning Blast to cold?
This season it's been all about Vilatria + Ladle (Using Legend's Entwined + Vilatria helm) for the strongest way to play LB, so I don't think many people have been doing stuff with cold conversion.
Math says Focal Blast is just flat worse than Convergence for single target, which is the main struggle most builds have
I donāt think last epoch is this complex in general, itās usually very simple to gear in LE compared to PoE.
You can usually infer from a single planner the stepping stones needed to get there.
You don't even need the planner if you know what the build itself scales
Add defensive layers until you can farm comfortably, and the rest goes to damage affixes
The powercreep covers a lot of things anyway, resistances, crit capping, etc
@hearty jolt I have a fire aura disintegrate runemaster.. but it seems lightning is more burst and kill fast..
was it intentional to go as off meta as humanly possible? š
Mad respect
This is what I an working with as well, it works but yeah itās not amazing either.
Hoping for some buffs next seasons
I want to play fire aura...
I tried disintegrate with fire aura a bit, and it looks cool. But the style of play is not for me
I can't decide on my last skill spec. Elemental Nova is tempting just for fire style. But hope we get some more visual options for that. Then it is snap freez for defenses or panic button, which could work well with aura still doing damage while frozen. Or Frost Wall for more damage and some utility and ward. Or Flame rush
you can spec ele nova for armor shred (and other on hit ailments, mainly useful if you're ladle)
saving an amulet suffix is worth it
snap freeze is also solid but only if you play cold aura I imagine
Most mage skills are so weak as support, compared to other classes
Ended up with this https://www.youtube.com/watch?v=yIB3ewMDFQQ, will get back to it next season š
do we have a way to close visual effects for mage? (not sounds but appearance of skills)
Like, make them invisible? No, none so far
quality of life tip - keep a Culnivar's Claim sceptre in your inventory for maps, if you equip it for a split second it immediately sets your mana to 0%
no more dumping mana at the start of the map
I hate weapon swapping, but that's actually a great idea, especially for mana stacking focus when you want to channel it from zero mana
thanks, was anoying to dump mana
it's technically a weapon swap but you just double-rightclick it in your inventory, not annoying at all
It's also not an "in combat to snapshot" weapon swap, so I'm much more okay with it
I use "yolo mouse" on steam, it's cheap and works great to make a big cursor you can see
I donāt find I need it in Last Epoch but in PoE my cursor is huge and bright pink XD
PoE is overall a much busier game though and I am a lover of minion builds so it gets real messy lol
You can also just adjust your windows cursor size and it'll make your LE cursor bigger, that's been good enough for me š¤·āāļø
?
tysm
noob question: as a fire mage, what stat is usually better? % Spelldmg or %firedmg?
They're additive and do the same thing for spells, so whichever has the higher roll is better.
thank you!
Don't neglect fire pen, many skills will have nodes as well
any mage players?
Yep, it's just awful quiet because people are mostly playing other stuff right now.
And there is 1 build for mage𤣠,for real they better give at least 3 good builds for mage instead of let's play lightning blast again
Yeah, I hope they bring up some other builds.
There are other builds that can do Uber but when you compare the strength of lots of Sentinel or Primalist builds, it could use a lot of help.
hey thatās not fair, mage has at least 2 good builds 
I was just going to say hello but this is so funny š
Both abuse same thing no autocast lightning blast with focus mana guide or something like that š¤£
I was referring to shatter strike as the second one yea thatās ok too but itās still LB
Idk static orb nerf for me its crap when things like mana flay lich or bear earthquake exist balance hasn't improved since then
god I really hope we get a lot of changes to a lot of the unique items to make them more viable is a greater variety of builds
more items!!! moree!!!
I've been trying to make a curse of perserverance build work and it is just dog water
I'm kind of hoping that the improvements aren't gated by uniques. I feel like mage has a TON of related uniques that just suck. I'd rather those get improved and some of the core mage stuff gets enhanced.
Mage used to be the premier Ward-generating class, and now they're probably the worst outside of Rogue š
right? I want to use more cool stuff but I am gated by the fact that it's just bad
Is the Bloody Nib as truly atrocious as it seems? I've thought about trying it out on my Shatter build, but the amount of bleed looks like I'll die to that faster than getting punched by mobs.
it used to be pretty good and has not aged that well. You could build around it if you really wanted to, the bleed downside is more of a nuisance than a real roadblock for a character
just need to be more judicious than usual with cleanse effects and/or have some HP recovery and/or don't overinvest into attack speed too hard
Isn't it still BiS for SS? Granted, it's not a popular build by any means, but it definitely does damage.
yeah to be honest diothaenās is absolutely BiS for shatter by a landslide to the point where using any other relic is pretty troll to be honest
the bleed doesnāt scale with your stats or anything (not like youāre building %increased phys damage or whatever anyways) so theyāre pretty negligible as long as you donāt neglect defenses.
"it used to be pretty good and has not aged that well" is basicaly the tag for most mage abilities/uniques at this point
that is what I meant, I could've explained it better 
watching shatter strike melt a boss is cool and all, but then you see the investment needed to feel tanky enough and it's uhhhh yeah...
Or just play a paladin and get all your defense for basically free! 
I'd be fine with spellblade builds being glass cannon if they did absurd damage.
this is true whether or not you decide to use diothaenās. on average, mage is in an abysmal state in terms of defenses. people will cry about squishy rogues till the cows come home but the reality is mage is extremely difficult to make actually tanky
runemaster at least has access to cfc which helps but if youāre playing sorc/spellblade or using a different invocation your options are extremely limited
squishy rogues? huhhhhh
I have never seen that talking point those people need to reassess lmao
itās one that gets brought up all the time in this discord thatās always been a bad narrative that only exists because people donāt understand not to use dodge as a sole defensive layer
"I can't stand in dot pools = I'm not tanky" type stuff huh. yeesh.
i mean shatter strike does do pretty absurd damage tbh
as for the rest of the spellblade skills: well, um, hmmmā¦. no comment
The fire aura takeover is imminent, just watch
gaining like 10x damage ( 10x0 = 0 )
though to be fair glyph spamming with mana stack is pretty tanky, so if the damage isn't a complete joke I'm in business
yeah there are scenarios where mage can get tanky donāt get me wrong but theyāre far more fringe or high opportunity cost than the scenarios on literally every other class
absolutely
sphere of protection on the tree just to tease us, when other classes get that node like a dozen times over lol
also this doesnāt even touch on the fact that nearly all of mageās tankiness comes from an activated ability that doesnāt have nearly 100% uptime lol
As opposed to paladins who get it for about 15 passives and a skill with permanent uptime
I'm still hoping they buffed other ways to generate FA
There's a handful of Uber / 1kc viable Mage builds imo. STR Stack cleaver Brand can still do it, Dex stack with BBC or something, Mana Stack Focus, LB Self Cast, LB Mana Guide, Shatterstrike, Static Orb with Vilatria + Legends, Fire Turret Runic, etc. Probably more I'm forgetting. I just don't think there is that much theorycrafting going on to find / test them.
To be fair a lot of these hinge on a few shared skills / items. Also think a lot of this viability came from powercreep, not mage being necessarily strong relative to other classes
100% came from power creep, the power creep has been insane since release.
Oh and bug fixes
I made video talking about the LB bugs and EHG smashed them, pog
I'd been complaining about the Spark Nova bug since like... .82 or something
yea but you didnt make video
š¢
Hmm... is that what I need to get locust swarm fixed? š
can't hurt to try
hi all and good evening want to ask some advice about RELIC site -Diothaen's Bloody Nib & IDOL site - Throne Of Ambition is this 2 item related mean are these two pieces of equipment closely related? Are they both Indispensable?? because i just make this for pure cold frostbite build now lv.80 , but still KO that Stupit t4 julra in lv.3
thanks for reply
o.....i'm spellblade build now lv.80
for shatter strike yeah not using both of those items is a pretty bad idea
ok.....thanksš
š
Weāll share more changes to Spellblade in upcoming posts, including improvements and ways to gain Fire Aura!
Fingers crossed for some general mage improvements. But I'd just love a way to make mana strike a competitive ability.
Anyone think the 30% melee to spell changes anything?
Frost Claw already has glamdring at 100% melee to spell and it's kinda okay ish, trigger builds usually want fast attack speed
which often goes against big hitting melee
I was wondering if FR would convert twice
Like 100 melee -> 30 spell -> 30 melee
I think no
unless it's a passive added to character sheet
actually I think it is
it does say just added as spell
Yeah I think it is added twice then
You know what I want?
Spell blade can trigger spells as if they were direct cast
specific to spellblade
makes SB squishier lol š
ah that's probably fair, SB was always known as the giga tank
That just means that FC is just gonna be that much stronger than everything else still š
I could see it being useful on the "Oops all triggers" build because you're triggering like 5 spells with every mana strike. But I don't see how it even allows for anything nearly as good as the Vilatria + Enigma tech, at least by itself.
Spellblade should get passive nodes that give them block chance while dual wielding
They do mention "defensive options throughout the passive tree, including additional armor, dodge, and ward generation options," but not block chance.
SB changes look terrible
I'm reserving judgment until seeing the Fire Aura generation changes. mainly because I want to make a Dark Shroud of Cinders spellblade work
flame reave is what iām most excited about personally
I'm not! It looks like they are favoring the "melee attack procs spells" mechanic, which is the best chance to just make it most interesting early on, but not scale effectively later on. Or as i said in my Sparkcharge Mana strike video, you just make a build that does something that the actual sorcerer or runemaster who prime that procced spell do better without the same effort.
Maybe the change to the intrinsic bonus can boost the base damage for flame reave, and also whatever you proc from it. But man....fireball? really?
Plus the hybrid flame reave is just bad for scaling whatever of the two you choose. You even make it hybrid with spell damage, so now you can only scale crit. Unless you have an effective way to scale fire, lightning, spell AND melee damage altogether.
my guess is theyāre gonna give us full lightning conversion and then you can do flame reave + lb, which should be fun in theory
That would be something
plus, they wanna prime spell proccing, but the whole spellblade tree scales increases melee elemental damage, basically.
this would be too broken because of spark charges
so i don't think they wanna do that
spellblade is getting reworked, broken things are always on the table for reworks
if you get pure lightning just vilatria itself is breaking flamereave
imagine plus spark charges AND LB spark nova and charges
there's no way xd
don't keep your hopes too high lol
that really has nothing on bear casting earthquake which is a byproduct of the most recent mastery rework so it honestly doesnāt really sound that outlandish
plus you lose the ability to double and quadruple cast
as well as all the chains for direct cast only
well, If they even allow for full lightning flame reave, i think it's good enough for Uby
I believe flame reave as it is can already do Uby, Struggling, and you need some good 2T7 and 3 LP jasper
jaspar*
if weāre assuming that spark charges/lb/enigma/ladle arenāt getting nerfed, which they are
if they allow enigma to apply 100 more base damage at 200% effectiveness for flame reave, that'd increase current damage by 40%
30-40%
a little less maybe
around 30%
2 per 3 seconds limit and you lose all the selfcast bonuses, i donāt think the enigma bonus will make it better than selfcast tbh
i'm referring to flame reave here
not LB
iām not really sure that full lightning conversion really moves the needle for flame reave much, you lose throne of ambition among other things
They really shouldnt. Other things need to be brought UP
iām not saying they should or not, but i think if you expect ladle and/or lb to not get nerfed in 1.4 youāre setting yourself up for disappointment
Yeah
idk dudes I think Flame Reave needs a lot more to be giga, the spell proc thing just kinda fails with the indirect cast, unless you have good procs for spells that don't primarily depend on direct cast. And the "of weapon damage" kills a lot of the potentially cool interactions vs if it used character sheet.
do we think things like this where "stats are increased" would work with the spell blade weapon melee -> spell thing?
or do increased weapon stats just go to character sheet without modifying the "weapon stats"
It's conditional, so likely doesn't work
Just it being 2 per 3 seconds really kills it. Like what in tarnation is 2 fireballs going to do 
I thought it was 3 per 2 seconds? Not THAT much better but still.
Yeah its worded terribly. Its "limit per 2 seconds: 3"
So you can trigger 1.5 casts per second. Much better than .66 casts per second.
Oh yeah, why they word it like that lol
A slightly stronger gust of wind in terms of damage 
Definitely feels like a really low limit. Half of Dragorath's? Bleh
Maybe we'll get lucky and Battlemage's Endeavor will get buffed.
BE with Legends Entwined + Vilatria might be decent, I didnt try that out this season.
Too bad it's "added melee damage on weapons" and not "added melee damage from attacks".
If it was the latter, mana stacking mana strike could actually be good.
and would reward taking the added melee damage from passives (unless a lot of that is reworked)
This, basically. Same reason this effect and the 1h mace don't apply to forged weapons or manifest armor, either.
Thats pretty anti fun
True that š
Both should happen tbf
I dunno. I could see bringing Enigma down somehow, but LB itself isn't too strong right now. If anything, the fact that Enigma is the main way to play LB is the problem. Even with spark nova on every convergence hit (which I don't think it should be), it doesn't do that insane of dps without Enigma.
the inverse is also true though. itās not like enigma (or spark charges in general) are really doing much when theyāre not being applied by LB
So what I'm hearing is, remove the spark charge nodes from LB. Replace that branch with one that supports LB being triggered specifically instead of cast directly.
You talking about Gavel? When I tested it seemed like some effects went and some didnāt but maybe I misunderstood
Yeah. The doubling effect doesn't apply, or at least that's what we were told. Haven't felt like it was worthwhile to test yet. 
I did some testing with it and I noticed some modifiers werenāt applying but others were. Shred wasnāt but like the flat felt like it was, but I donāt remember my exact test to be sureš
I would not be shocked if there are nodes behind the Fireball and LB proc nodes in Flame Reave that increase the allowed triggers per 2s or otherwise juice the procs. That seems like a common pattern for EHG, even in cases where it seems like they could have a single node with multiple points.
Can someone more familiar with Shatter Strike clarify how the ice spikes work (the ones that will be able to proc glacier)? Is that something that can shotgun an enemy you are attacking in melee, or is that more of a 'clear the rest of the screen while you burst down a rare' sort of mechanic?
As far as we can tell, they do not shotgun, but they can hit the same enemies you hit with the melee portions of SS.
If they fix the bug that makes them shoot out from you instead of from the outer edge of SS, that'll be a lot harder to do. Unlikely they will fix it, though.
Is Shattered Cycle just bad? My assumption being that the runic invocations themselves aren't very strong
It's a solid legendary base since it's a top tier sceptre base with a high cast speed roll and some mana regen. But its actual unique effects are pretty meme-tier, yes.
Let's just say I wanted to use it for a meme tier build. Is there a particular invocation that could make the best use out the unique effect? I had a test with them earlier and it's hard to find one that stands out. Runemaster isn't a mastery I've played much
@nimble shoal
There aren't a ton of invocations that really stand out without specific unique items. But that's not the real reason that Shattered Cycle's unique affixes are hard to do. The real problem is that when you're scaling up your cast speed to super high levels, doing the "1 spell -> invoke -> 2 spell -> invoke -> 3 spell -> invoke" is really obnoxious to get right.
You generally scale enough cast speed that in the time you've carefully done that cycle, you could've cast like 20 spells just by holding down the button. Cast speed is one of the best damage multipliers and the higher your cast speed, the harder it is to get the cycle right.
it doesn't help that the skill tree has little to no support for casting RI as your main damage dealing skill. there's the elemental starfield branch, and runic energy can work for some duration-focused invocations, but that's pretty much it
Either the invocations themselves should double down on all/most of them providing utility and supporting effects, or the tree needs love to make it viable as a damage skill.
I have submitted a suggestion for a Runemaster passive threshold or unique item that grants a fixed amount of cast speed (whatever feels good) and converts all other cast speed from all sources (including and especially Frenzy) into a straight more damage multiplier. That way you can still scale your damage with cast speed but the timings remain manageable. Converting frenzy and other temporary sources ensures that the timings stay consistent, as well, so you can build muscle memory.
Though I would also like (and have suggested) an item that just makes RI a fourth part of the Runebolt combo skill, so you can just... hold down the button and fire 3 runebolts and immediately RI. Over and over, at whatever cast speed you can get and sustain. I am not sure what opportunity cost would properly balance the convenience, though.
That shouldn't be a RM-specific thing, that should be a generic unique, probably a ring or catalyst. It would make channeling skills that don't scale with cast speed actually functional
Or maybe a relic, and have it be pretty powerful since there are so many other good relics it'd have to compete with
I donāt think skills or builds than donāt scale with cast speed should require a unique to function.
I think overall thatās really uninteresting and even harmful towards having interesting choices as opposed to mandatory ones.
Iām hoping that frost claw spellblade is cooking next season
One of my favorite visual and sound designs in the game
Probably not unless they add some way to scale the indirect casts, FC loses 60-80% of the damage from being indirect cast
I mean, I totally agree, but I'll take a unique to fix it instead of waiting 15 years for them to redesign every channeling skill so that they don't suck.
you donāt think the mastery passive with glamdring moves the needle? 30% does sound pretty low but idk
and yeah you do kinda cut yourself off all the good nodes on the bottom left
Glamdring is already 100% melee as spell, and melee anywhere including stuff like mourningfrost. New thing is just on weapon and 30%, plus the attack speed is generally lower on 2h which has the big flat melee, you probably want dual wield. The harmony spear Primordial thing would be neat but we dont think the mastery works with it
And glamdring definitely doesn't
Or wait does it
Oh yeah it does, it goes to char sheet
Mastery doesnt
to me melee -> spell from mastery reads as going to the character sheet, but iirc itās not gonna work with harmony bc the way harmony gives stats is weird
it being from weapons only is kinda annoying tbh but i guess they wanted to keep mourningfrost in check
yeah, I got confirmation in the ask-the-devs channel that Harmony's effect is actually much closer to "get free stats on your char sheet equal to X% of this weapon's stats", so Mike expected the extra stats from Harmony to not be counted by that conversion
It only would have been 30% more flat for those sources, are they really that strong to justify this? Idk
not necessarily that it would be too strong, but it could potentially have the effect of limiting spellblade build diversity by making mourningfrost so incentivized. and mourningfrost has the knock-on effect of limiting your gear choices in other slots as well. that would be my guess as to why they made it weapons only
from what weāve been shown so far, definitely
iām also pretty worried that triggered spells spellblade is gonna get a ton of stuff and pure melee spellblade is either gonna get nerfed or untouched
a slight damage nerf would be fine if it gets defensive buffs to compensate
and so far all weāve seen is that the ward gen is getting nerfed once again xddd
Ward isn't even that strong right now as a pure defense, even life and hybrid setups seem tankier
And mage kinda doesn't do the other options that well
also the amount of crutching that flame ward does for mage defense is so lame
I feel like dodge and ward go together really well, would love to see more synergy there across all of mage
From the preview, it looked like they considered triggered spells as the new defining theme of Spellblade, the thing that distinguishes them from every other mastery. I'd expect pure melee spellblade to be almost completely abandoned unless there is a major hue and outcry, and then they'll stick in a couple of consolation prize passive threshold effects and call it a day. Though sometimes there's some bonkers stuff in that grab bag.
To be fair, that is the "spell" part of "spellblade" if we are speaking thematically, it would make sense if the primary or optimal way to play it was a hybrid. I'd call it a failure if we end up with direct cast spellblades as the best versions too.
Yeah, tbh I think otherwise it makes most of Mage's skills totally useless for spellblades
On the flipside I don't think I'd expect to see "melee only" spellblades because the non-spellblade skill that is a melee skill is mana strike. Triggered spells are going to be absolutely necessary to making them work, especially with the new mastery bonus
How does shatter strike solve clear anyways iirc it being pretty clunky
Sorry lol, I just mean is there a tweak to get more juice besides just walking pack to pack
I think melee theme would kinda be okay IF the melee was somehow "augmented by magic" like mana strike getting damage from your mana stacking and maybe you have spells for utility, maybe you create fire auras for AoE (in theory anyway)
if it feels clunky you probably lack movement speed / attack speed I would think, should be able to just quickly 1 tap a pack almost without stopping
If you mean more juice like adding monster density not really, we have some minor stuff in the weaver tree but not much
Yeah sounds like itās the former issue, thanks!
yeah, probably. if this happens itāll be a bummer we never got to see pure melee flame reave truly shine
Hey I have been using a rogue for the majority of my time playing LE but I want to return to spellblade. Is there a guide anyone recommends for spellblade on maxroll or lastepochtools? Thanks
Spellblade builds are probably all gonna be hella outdated in the new season, since spellblade is one of the big update groups
The closest to what you are used to is probably shatterstrike
Which of the sites got the most builds to look through. Maxroll seems to only have 2 or 3 per class. (Only ask cuz i expected more on maxroll, used it alot for D4)
They archived all the bad ones, so that's pretty much it
Gotcha.
Ill check it out
I would say for better quality stick to maxroll there are also some good players in the community builds page
Sweet deal. Im currently just being a fire sorcerer. Using volcanic orb, fireball and meteor.. doing a decent amount of damage.
whats worth having more on a spellblade? health or ward or both?
Spellblade needs everything it can scrape together š
Im having far too much fun with sorcerer. Specifically fire. Burn damage goes between 1000-6000 depending on crit and buff and im only level 40
Very few things resist the fireball
The community builds is also where the maxroll affiliates like myself, dr3ad, pinchingloaf, etc. show up
yes thats what I meant mostly, alongside people like misha
Yeah, pretty sure it's a generic affix
Any way to improve this Flame Reave Spellblade?
Currently 600c, does everything except uber.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (22) / Spellblade (62) / Runemaster (8)
āø Health: 1,557, Regen: 48.41/s
āø Mana: 312, Regen: 14.08/s
āø Ward Retention: 217%, Regen: 180/s
āø Attributes: 15 Str / 72 Dex / 79 Int / 15 Att / 27 Vit
āø Resistances: 113% / 99% / 77% / 79% / 80% / 118% / 107%
āø Endurance: 50%, Threshold: 351
āø Dodge Chance: 14% (460)
āø Armor Mitigation: 37% (1,976)
āø Block Chance: 2%, Mitigation: 14% (127)
āø Crit Avoidance: 7%
you need shattered chains and siphon of anguish
also surely eye of reen is better than using a sceptre
Is there a 1 handed version of this? Namely a 1 handed weapon that has the stat per rune
I got a catalyst that I think would pair well with one if there is.
And a relic
Well it seems i do more damage with the sceptre. The added spell damage conversion might outweigh the other benefits of reenās. Kind of a fine line trade-offā¦
Would need to sacrifice really good stats on the exalted pieces, but sure the doom ailment will help in adding more damage, just not sure how much if iām not able to slam them properly, exalteds might be too good?
Pretty much mandatory to run doom and belt on any melee build you loose to much damage if you don't. And 2-3 lp ring doom is not that hard to get the belt is gonna be the hardest thing to get a 2 lp but 1 lp works,also yeah you get more benefit running eye of reen basically 2 swords spellblade loves swords.
a perfectly rolled reen (slammed with t7 melee fire) is 5 less flat than your sceptre, but has the added benefit of giving you up to 200% crit multi between the implicit and reenās ire, compared to the ~50% on your obsidian sceptre. at 2lp you could slam spell damage to actually get you more flat than your sceptre, or melee AS, crit multi, fire pen, etc
doom belt + ring is ~40% more damage (from doom alone, ignoring the other stats on shattered chains) there is no situation where anything is better for a melee build than doom source + doom belt
Is there a viable build for lightning meteor?
My lightning meteor auto bomber pushes over 1000 corruption easily, but can't quite do Uber yet.
Anyone can boost me levels?
if I had the full set for this sword does it compare to using a 2 lp Eye of Reen?
and stack health regen
this is for my spellblade
That item is quite whatever for a spellblade ,the class doesn't have a way to scale health regen like pally or primalist does you loose better affixes if you try to get regen
oh okay thanks
you probably could with ladle + vilatria helm, dropping the belt, I tested a similar setup to what you have
Probably could! Also want to do it with the Fractured Crown. Ward is for cowards.
yea I also like frac crown
did my LB autobomber kill with it
I just found the meteor belt was too low in DPS ever since the nerf
really sad about that
even before the nerf it wasn't OP or anything, imo
your gear is better than I ever attempted Uber with on meteor setup though
Yeah, that's the big sticking point. Not enough DPS. Hoping when I build a better staff and flesh out more equipment, I can successfully stun lock a little and get 'er done in like 6 minutes. The defense Focus provides is admirable.
Built an excel calculator to figure out the effective armor rating with focus and static shell. 78% with this gear.
And that's WITH mana guide.
yeah you took the entire opposite approach to the one I went for, it's pretty interesting

Too slow. Have to.
I think ladle can be sub 2 minute kill
with 77 level gear tbh
but you are paper
so thats the trade off
Ladle / Fragment can probably do it in 45 seconds. I'm waiting for Thalandala to thump Uber.
Oh, with Harbinger of Stars / Meteor? No, just LB in general.
oh LB can easily do faster than 45 if optimized and played well
I did ~50 already with not full 77s and some incorrect affixes
I was talking about meteor direct cast
Ah, uncertain. Direct cast opens up a lot useful nodes.
I just know no one has used autobombing meteor to kill Uber this season. Last season it was the Cleaver build that did it, iirc.
Yea cleaver did it
Was that one yours?
Cleaver design, man.
heh
Oh, you got an autobomber kill on him this season? What skills?
this one
I sent the self cast meteor setup to your DM for reference, in case it gives any ideas
that was T7T5 gear, so worse than your current setup, but damage is really high
problem is it is hard to play properly
Ah, nice build! Glad someone made focus work :) Been a goal of mine since last season.
haha ty, yeah focus is one of my favorite mage items now
that one also has a stupid amount of move speed
can't stand slow builds xd
Fastest mage I have played with is Thalandala. He's generally faster than me when troving. Insane DPS too. https://www.lastepochtools.com/profile/thalandala/character/Thalandalla
I main a VK, tho.
yea his character is almost exactly the same as my LB, except with a bit better gear
I think mine would be a bit faster since I run Uber Relic instead of TH, and Blood of the Exile instead of Mountain, but less tanky
Yeah, it's hard to get him Christmas gifts. He has everything.
yeah the 777s are crazy
Still working on a 7777 relic for his LP4 fragment. Best we got is 776.
<shrug>
the probability of getting 4x T7s AND keeping the affixes
Well if he really does want to try minmaxing this hard, tell him to try the seal imprints
no I mean, imprinting an item with seals
it has a higher chance to preserve seal
er affix
actually I'm not sure if that applies to 3x or 4x T7 š¤
it does for 2x T7
I've never had luck with it. Hell, I might have even removed the weaver point.
It'll seal, but can't seem to imprint high quality otherwise.
no the seal imprint on champion whatever that sucks
Which makes it useless for slamming onto uniques.
I mean if you use the other seal sockets with items that have seals
But maybe ya get lucky with Vilatria's or another set.
In theory, a 7555 + T8 suffix sealed would have around 29% chance to give a 2T7 per proc'd imprint output, vs about 18% for a 7755
depending on the reroll chance of the sealed affix, anyway
With your name, surprised Mage is your jam. Figured ya know ... sentinel.
is there a reason my crit chance lowers when im using shatter strike?
Runemaster is....complicated. have found a few combos i like.
ive finally completed my spellblade build š https://www.lastepochtools.com/profile/Big_Mike69/character/SpellMike
some really nice pieces, you could really use an armor shred affix though
i know im working on it
Its quite amazing that spellblade class is based on a single sorc spell in d2
isnt it from dnd
I want female mage š
How exactly does Unstable Core work?
A. A total of 6 instances of Elemental Nova have to be cast in 2 seconds in order for the 6th one to gain the bonuses.
B. Elemental Nova has to be cast at least every 2 seconds for the 6th one to gain the bonuses.
Id wager its cast it 6 times with each cast being no more than 2 seconds from each other.
It's B, as long as you're casting it more often than every 2 seconds, it counts towards the counter of 6 casts
VERY few builds cast it that much, but I had a Gordian Prism + Ele Nova Runemaster build that was pretty fun
If I'm using yrun's penance and I have increases to lightning damage will my mana strike hit for more cold?
no, however if you had for example, t7 melee lightning on your yrun's, that flat would still get added to mana strike as flat lightning and get scaled by your %increased lightning damage
thanks
any spellblades here? š
Oddly I was just about to make one haha...
do it. its so fun
Aye. Im using a chill sword, turns mana strike to cold. Huts like a truck. just one shotting things atm. Working on leveling up to get mastery and all that
is "freeze rate" in yrun's penance the same as freeze rate multiplier, or something else?
The looks very obviously like B to me
Need to cast with no longer than a 2 second gap between casts, so at least once every 2 seconds
hello gus i have a question wher drop scholar's unstable core
The chestplate?
thx
Random, but I like Dammitt's changes to the wording there, a lot of people assumed these items were exclusive to the timeline, now is more clear
Im a complete noob to last epoch. I legit only started like 2 weeks ago. So I genuinely have no clue what im talking about hahaha.
I played Diablo 4 alot so im not new to the style
Heh don't mind me, there was a misconception that global drops were actually specific to certain areas because of the wiki wording, just noticed it is better now
Lmao gotcha.
Hi, in lightning blast runemaster, which runic invocation does the most dps? I just feel like that lb runemaster seems to mainly casting lb while runic invocation can be anything you want. Or right now is there a build that uses runic invocation as the main damage method? SInce I feel it is more like runemaster theme.
lb is using reowynās frostguard just for ward gen not for dmg. if you want to use runic invo as main dmg prob play hydra
I'm using gordian prism on my runemaster and if I cast three cold spells before grand prism nova, will the nova do cold damage or all three?
It's based on the runes you get, not the spells you cast. So if those gave you 3 cold runes, then yes it will just be cold damage.
thx
is there a good way to cleanse yourself of negative ailments on a spellblade?
enchant weapon has it
that, frostwall, and glyph of domination are the skills that have it for mage
fireball. mage. ignite . how do you make it work for corruption
ive been trying since before runemaster was even in the game and it was still not sustainable but theres been alot of changes
Does frost claw still have cleanse? If so, that's good for spellblade auto cleansing
What corruption?
nope jiga nerfed, sorry about that btw š
hi pros n bros
is this game ok
did the frenzy belt or ignite ammy every get bug fix or no
@tepid barn what season ius it
help pls
Its season 3 , unsure about the belt
Belt is still buggy. Havenāt had problems with the amulet?
I heard from dr3ad the amulet got ninja fixed (changed?) ages ago, didn't try it myself though
All I remember hearing about the amulet was that it was intended that the spells cast by the wisps don't use your skill tree, which kind of defeats the whole purpose
And the ignite spread radius was tiny and that it only spread half the stacks, which also kinda make it bunk
But I don't think anyone has actually tried it since the first few days, so if a ninja fix happened no one likely knows š
Can anyone give me an advice what to gear up whit spellblade endgame echoes?
I'm kindly shitting myself to sustain dmg past 2mins of fight
The wildfire amulet works as intended is just that its garbage maybe they buff it next patch or something
Belt will get fixed next season I hope ,would be cool to try with the 2 handed axe that gets flat from frenzy stacking
wildfire is mostly bad cause it's eats your primal slot. if it were a normal unique it would be really good
it's not like uh, the primal bleed gauntlets which are usually just worse than salt the wound
in the same slot
it did solid work for me on my silly ignite based detonating arrow build but it would have been better with an alternative primal sure
carrion are crazy good for bleed and definitely not worse than salt the wound lol what
what build are you thinking here, cause i was really underwhelmed by them on my bleed lich compared to salt
like, i could see them on some build that has a bunch of different status effect chances
but the actual bleed explosions didnt get a lot done
well lich has a ton of access to crit multi so that potentially could be the case in some scenarios there
compared to my other ways to spreading bleed
the explosions arenāt really the valueable part of the gloves at all
theyāre on the best base type come with a fatty bleed roll on them and the conversion is where the real money is at
just slammed this for my spellblade š
yeah makes sense. i guess it lets you double dip bleed chance on stuff like the bleed+poison passives and crap
you can get 400% bleed chance from blessings alone with those gloves
also enables some really funny shenanigans I have a build that was getting like 1400% bleed chance from jasperās searing pride
just from the unique mod and then even more from slams on the weapon alone
i usually end up using my blessings for various survivability traits but yeah makes sense
cause usually my damage i already very good by the time i can unlock them
but risk is ramping up
yeah some of the blessings are tricky to give up on non sentinels particularly reign of dragons but stuff like lagon blessing ends up being dead weight a lot of the time so being able to turn it into 100% bleed is real nice
Carrion is indeed very good for bleed, dont put it beside wildfire, that one is literally garbage and has no use for whatever you want to do, another amulet does 100 %better job, the harmony spear is another garbage primordial
You get so much bleed buildup that with enough attack speed cast speed you get bonkers amount of bleed ,I would love to try the vengeance pally bleed that dread made a couple months before could be bonkers with some fine tuning
Give that to me š¤£š¤£š¤£
ok š
New season starts 2 more months I guess, wats up you back to break the ladder board?
lol 5308 endurance threshold on my spellblade
Using Wall of Nothing I hope, so that all becomes ward decay threshold?
I've always wanted to do a Dodge + Foot of the Mountain + Wall of Nothing combo to get an insane amount of threshold
Just want to ask, has anyone used mourningfrost on spellblade?
I find it not worthy even with the insane amount of damage it would add
Since it makes you die from like, everything cold and physical
generally speaking shatter strike has no problems pumping dmg while struggling in the survivability department so mourningfrost makes it extremely difficult to actually get reasonable tankiness and the extra dmg generally isnāt needed
Mourningfrost DOES double dip into Glamdring though for Frost Claw, so a cold-based proc version of spellblade could probably do it.
Convert Mana Strike to cold
Convert LB to cold
Use Dragorath's Claw to proc LB and FC on mana strike
Go nuts
Yes, you could go pure glass cannon with it if you're insane, but I paired it with the bane of winter spear to cancel out half the negatives and to get even more extra flat for spell procs.
It's not the meta way to play shatter strike, but it worked and I enjoyed it more than the traditional way to play it
Hi how's Frozen's autobomber LB build? Is it OP? I always follow Frozen's stuff and it is legit cheating-tech
Yes, it's quite OP. I tried it.
How's the DPS compared to the meta pure shattering strike?
No I'm not insane. Right now I'm considering foot of the mountains but not sure if there are any better options.
I can tradeoff a little defense for more damage but not to the extent of mourningfrost.
For runemaster, can hydrahedron rm realistically kill uberroth online anymore?
I'm experimenting hydrahedron offline to use mod to get balanced ward, dodge and armor and it's very OP (same Uberroth kill time as shattering strike spellblade). I even use lowlife mode to benefit from more wards. But not sure about online.
they should be the same, as long as you're using the same items
offline means that I use mod to get perfect rolls and like 4 t7 affixes. Having roll and affixes like that is realistically impossible in online
but still possible in theory
btw, in this current season, is there any sorcerer build that does not use LB but uberroth viable?
I just feel that LB is something both sorcerer and runemaster can do well, and runemaster can do much better.
"The game is much easier when cheating" Yeah I mean sure
You cant compare builds when doing offline cheats and say well online can get comparable gear its all crap the amount of time that takes getting uniques with enough lp,exalted with the mods you want specially when you are into 3 t7 affixes and the slamming its literally hundreds and hundred of hours specially if the slamming fails resetting the grind again for hundreds hours again.
I can make a ballista build tanky if my red ring has 4 t7 affixes and be op𤣠while not dying
We have being getting some people nowdays doing that stuff
Autobomber LB wasn't meant to be "OP", I don't consider it better than self cast at high levels of gear. It doesnt really scale with cast speed, and those affix slots from 2LP+ slams don't provide as much value as they do for self cast.
That said I still killed Uber and farmed 2k corr with it on mediocre gear, and its comfortable to play
But they are the most overpowered option right now for sorcerer, right? I'm not sure about self cast sorcerer since in situations like uberroth I don't thinl we could use the arcane buff to restrict movement there.
self cast LB sorc probably still better despite being worse than RM š¤·āāļø at least for minmaxing DPS
Hmm that's sad. I wonder if there is a good single target fire or lightning dmg sorcerer that is not lightning blast.
Maybe meteor ,what they did to static orb is so wrong very good s tier skill now way worse than lightning blast meanwhile erasing strike is s tier gets a little nerfed its still s tier .the best mana stacking synergy in the game gutted so bad š„² I miss you static orb
Not so sure about meteor. Damage is way worse than lightning blast
Yeah, lightning meteor is bad, even worse than avalanche shaman. I tested it.
Me when black hole is a mediocre status skill 
But it kills much much slower than lightning blast and often runs out of mana. Avalanche can achieve the same (and even better) damage while having less chaotic boulder drops.
Otherwise, i will be convinced that it is a strong build if it can kill uberroth in less than 3 mins online.
Holy shit, looks very hard to improve on this one
So i farmed better gear based on these recommendations and got some improvements. Build is fun and a very fast farmer. Even was able to do well the fading brink, however still not uber aby, would need a bit more DPS or more practice.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (23) / Spellblade (62) / Runemaster (8)
āø Health: 1,558, Regen: 43.2/s
āø Mana: 299.51, Regen: 11.12/s
āø Ward Retention: 238%, Regen: 186/s
āø Attributes: 16 Str / 85 Dex / 94 Int / 16 Att / 28 Vit
āø Resistances: 119% / 95% / 119% / 99% / 60% / 133% / 88%
āø Endurance: 47%, Threshold: 346
āø Dodge Chance: 19% (631)
āø Armor Mitigation: 48% (2,935)
erm could i have you thoughts on this build by any chance. if there are any issues could you explain to me what changes are needed and give me possible options so i can learn š https://www.lastepochtools.com/planner/oy4wVem9
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (65) / Runemaster (28)
āø Health: 1,690, Regen: 20/s
āø Mana: 340.8, Regen: 23.68/s
āø Ward Retention: 272%, Regen: 300/s
āø Attributes: 2 Str / 12 Dex / 78 Int / 2 Att / 21 Vit
āø Resistances: 86% / 149% / 133% / 80% / 81% / 113% / 115%
āø Endurance: 75%, Threshold: 338
āø Dodge Chance: 14% (445)
āø Armor Mitigation: 17% (562)
āø Crit Avoidance: 124%
Frost Claw / Ice Barrage / Flame Ward / Focus / Teleport
main skills as you can tell im focusing on are frost claw and ice barrage
In my testing I've gotten much better DPS out of static orb than meteor, even T7T5 gear can get SO to 30m+ dps
Meteor should be able to achieve around 3min uber with T7T5 gear, fairly glass cannon setup though. Lower might be possible but its difficult to play properly. Sub 2 minute static orb uber with similar gear is possible.
Static orb is also best because Big Kaboomā¢. If there was a way to convert all cast speed to More damage, I'd 100% go for it because single big hits give much better dopamine than fast casts
How do you manage mana with static orb? That's the thing i'm struggling when playing with it.
Negative mana focus, I also used mana guide
You don't really need it for echoes mostly, and most bosses insta die in one rotation, but for uber you mana dump, then focus around for 3 seconds or so, full mana, repeat
That's literally how I play avalanche
You could probably make it work without mana guide but you'll need to position yourself well before channeling
So the damage might be similar
I think SO is higher
Hmm, hopefully so
Do you mean glacier?
No avalanche shaman
oh
It has a sword that scales spell dmg with str
actually didn't someone do some 30 second uber kill with avalanche or am I thinking of something else
Ladle + Vilatria SO is definitely pretty strong
Nah 30 second killing uberrotj can only be bear
yea that's the thing
only mage can do ladle + vilatria
staff is not class locked but it's kinda troll
Might be the best option after lightning blast
So in term of dps sorcerer is worse than rm even in lightning blast?
I don't think sorc has anything that competes with RM LB
well there is the forbidden focus tech
but that's a bug
LB Just scales so well because of convergence
Damn I decided to play hydra RM instead
hydra might do comparable damage to LB tbh, I forget
Not anymore online
Strength / dex RM can actually do some stupid damage too if you fully build it
The frost wall bug is fixed
What's the bug?
frost wall fix doesn't reduce your damage in theory, you can still do it manually
but in a drawn out fight you will lose damage yeah
If you need the same hydra damage as LB you need to experiment in offline to balance ward, dodge, armor
I even went low life for that
The void gloves
yea that's probably one of those builds that benefits from 4LPs and shit
So you would like to have t7 suffixes
yea exactly
Which is impossible online
But I tried offline
Same kill time as a fully optimized LB
And harder to make
Impossible to make
what kill time did you get for LB?
eh that's probably not optimal
So yeah
I did 50s online with LB, far from optimal
I used sorcerer so might be that's the reason
Damn if that's true then LB RM is even much stronger
Since it costs me like 50-54 sec to kill Uberroth with fully optimized hydra RM
Tbh if possible I would like to try fire sorc
But fire sorc is not strong compared to hydra RM
https://www.youtube.com/watch?v=yGyaT2d7ajU&t=3s here was ~50s kill I did 3 or so months ago, I am pretty sure people have done faster since
Hmm, it seems that lb rm is just stronger than sorcerer. I cannot defeat uberroth with lb sorcerer in less than 45-50 secs no matter how the gear is. I think the problem is that sorcerer needs the arcane buff spell to reach the same damage as rm, which only works if you stand still (and it is better the longer you stand). But you can't do that in a fight against uberroth so most of the time I don't even have any buff. RM allows more mobility and is more defensive.
Now, for t pose mage, surprisingly using offline mod for experiment it takes only 57sec to 1 mins to defeat him while being much more tanky. Telfun mirage can significantly boost dodge while focus significantly boosts armor. Also idk how but as I have experimented, the set still gives better damage than the t8 belt. Maybe its scaling is different between average online and perfect offline gear?
It was interesting that while it takes 7 sec for a self cast lb sorcerer to kill a boss training dummy and 16 sec for a t pose sorcerer to do so, the difference is not much against a mobility fight like uberroth. And self cast is much more likely to die.
For a fire build, idk but it seems that volcanic orb sorcerer is much less stronger than hydra rm. Hopefully in the future they will buff fire sorcerer more.
Did you use the nova nodes in sorc tree? Also the T8 belt is not better than set for self cast LB, you want T7 LB belt + set, with 2x Julra ring with T7 spell damage T7 int
Also t-pose dex stack can likely get more damage, if you do setup first you might be able to kill dummy in one rotation
I forget the exact number but someone in my discord got over 1B dummy damage out of a single invocation cast
Huh I maybe stupid but where does the damage come from dex?
Also t8 belt I mean for t pose mage. Idk how but when I switched to t8 belt the killing time is increased from 16 to 20 sec for dummy.
boss at 7m, no bug used
mediocre gear
Wait but that is a runic invocation rm build isnt it?
Ah ok. I was trying a sorcerer build instead. It seems that I used words that causes misunderstanding.
do you mean tpose lb?
Yes
Me too
it doesn't scale with cast speed so it's kinda limited
Well the difference is not high if you don't use arcane transcendance buff in lb sorcerer self cast
What is AA?
arcane ascend
Mobility fight like uberroth cannot use it often
https://youtu.be/HPYIMj4adPk you can see the uber kill in this clip, I use AA most of the fight
incredible mobility
and this is online
But does it scarifice a lot of damage if I get -2 skills by replacing nihillis?
not really, indirect LB doesn't need as many points
a lot of the nodes only work for direct cast
Wait, it seems there is misunderstanding again
oh wait, T8 belt is mandatory for t-pose lb, T7 is optimal for self cast
Let me recall what I said.
First, I said that I cannot use arcane ascend often for self cast LB
Because of mobility fight
So the damage between self cast and t pose LB is not high. They are almost the same in mobility fights.
Maybe due to my skill issue but 50 sec and 1 min 4 sec in killing uberroth in maxed gear is not that much difference.
I'd have to see the clip
it also depends on your setup
on paper the difference is pretty big, and from my test with similar gear
Ah ok. Please wait for some secs. But please note that this is an offline mode with maxed gear.
what is maxed in this case
Affixes and unique rolls
LP 7777?
Yes :))))
ah...
well
suffixes don't give damage for most of the items in these builds
only ladle iirc
Ah ok, then please wait for some mins.
it shouldn't be that hard to just calculate the actual DPS for both in a spreadsheet
all the values are known
Or maybe I got skill issue. Anyway I will post the fights.
include planners too please
you can import offline char file to maxroll or le tools iirc
@proven haven This one is for self cast https://www.lastepochtools.com/planner/A6PXqMye
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)
āø Health: 1,496, Regen: 20/s
āø Mana: 546.38, Regen: 22.24/s
āø Ward Retention: 430%, Regen: 305/s
āø Attributes: 22 Str / 22 Dex / 221 Int / 22 Att / 22 Vit
āø Resistances: 116% / 92% / 116% / 85% / 120% / 142% / 67%
āø Endurance: 20%, Threshold: 299
āø Dodge Chance: 76% (5469)
āø Armor Mitigation: 36% (1,938)
You didn't really make many mistakes, I think this maybe could have been 10 seconds faster if done perfectly but that's about it.
A couple mana management timings not quite on, positioning not quite perfect for phase transition, damage loading not starting slightly before DR falls off to preload damage, but otherwise yeah.
a little bit of frailty time but not much, t-pose kill looked good
you weren't using julra ring for either
more dps
This one is for t pose https://www.lastepochtools.com/planner/A6PXqMye
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)
āø Health: 1,496, Regen: 20/s
āø Mana: 546.38, Regen: 22.24/s
āø Ward Retention: 430%, Regen: 305/s
āø Attributes: 22 Str / 22 Dex / 221 Int / 22 Att / 22 Vit
āø Resistances: 116% / 92% / 116% / 85% / 120% / 142% / 67%
āø Endurance: 20%, Threshold: 299
āø Dodge Chance: 76% (5469)
āø Armor Mitigation: 36% (1,938)
Julra ring beats what you have, bit if not Opal base beats mana
Liath gloves is not optimal
weaver glove has more DPS
Well, might be my skill issue. But it's hard to play self cast sorcerer using arcane ascend
t pose is slower about 15 sec with my current skills :)))
I think boots could have frenzy effect if your goal is DPS
you also aren't crit capped
and you don't have idols equipped?
well I have but I'm using mod to experiment right now so I don't think they saved it when imported
You also don't have distant spark node in sorc tree
which is a pretty big reason to go sorc for this
well idol is 4x this plus small idol with lightning damage and lightning pen
-1 mortal capacitor +1 Halo effect in LB tree also gives more damage
Hmm, for melee bosses like uberroth does it make difference since the boss will always rush you in melee
2x 2x2 idols plus 4x 3x1 idols should give more damage
and arcane ascend need you to stand still for damage
this is unrelated to my point
it just gives LB more dps
Ah, I mean the node needs you to hit distance enemies to trigger nove
you want 4x 3x1 idols with 18% cast speed and 24% lightning damage too
crit enemies with 4 meter away
oh, yeah when you have that much cast speed its easy to kite at range
but not sure in uberroth final phase. I will try.
Idk how do you define 4m in a screen?
anyways, @proven haven thanks a lot for your suggestion. I will experiment more.
I guess your character is like 2m tall
so 2 characters
but you can just hit dummy closer and closer until it stops working
hmm let's see I will go for the halo node and upload there
to check if things are better
just fyi though you probably shouldn't be posting offline characters with 7777 gear and stuff in the discord though, it's generally discouraged
yeah, I know.
@proven haven btw, would like to point out that orian's descent belt without lightning damage prefix gives more dps than a t7 lightning damage exalted belt,
Yeah of course. 20 int is 80% increased and a bunch of flat and cast speed. The T7 im talking about is the LB chain champ affix
ah, i mean in LB self cast we can replace the increased lightning damage prefix with orian's descent belt.
btw anyone, when you equip velocyn's jaw, does the data of penetration is shown in character stats? Mine does not show.
more than likely an issue with stat sheet, but who knows
But is it only me or this happens with everyone?
I can't test at the moment, but many things don't show in char sheet
I don't understand why would you choose one or the other, you would have T7 lightning damage on your orian's descent
The choice is between Orian's with T7 lightning, or exalted with T7 lightning AND T7 LB chains
Sry, seems there is misunderstanding again. I mean that for self cast LB, orian's descent with T7 LB chains has more DPS than exalted with T7 LB chain and T7 lightning damage.
that is not a valid item
you can't make it
š
not bad, flame reave spellblade
The main question is: Can flame reave spellblade does uberroth?
i'm trying, with this upgrade i believe it's possible, just far from the optimal build for that job of course; but other than that, very fast farmer and does the rest of the content well
Hmm, why don't you use the primodial unique dagger?
Yeah that is one thing it does better than shattering strike
40 pen is huge dps
shattering strike is kind of zhp version of mage but insane dps
maybe i should try right? i believe i have a 1LP, replace it with the scissor of atropos? end up losing flat damage probably
idk, has not tried the dagger with flame reave yet
yes i played a build in the past, i wanted to play something different, that's why, how much DPS does shatter strike has on normal endgame not crazy gear?
right now with flame reave i have 10M dps, i'm wondering, should be possible to take down uberroth?
idk, I have not tried flame reave against uberroth unfortunately
I wonder why flame reave has less dps than shattering strike to be honest
but usually, is there a threshold of min DPS considered to be able to take down uberroth? I remember maxroll tierlist were associated to different ranges of million DPS, but don't remember how much each tier
shatter strike has the benefit of scaling flat cold with dexterity, while flame reave is only % increase with int and dext
and who was the "genius" that come up with this idea?
guess game designers, they might have had their reasons
they suck
whatever their reasons are, we can obviously see the aftermath of that decision now
this game has so many problems with class balancing
i have a theory, they might have wanted to balance the benefit of flame reave being a melee "ranged" skill by not having as much DPS as a closer melee skill as shatter strike
but the difference is way too much
say they can do like +1 melee attack per 2 or 4 dex
Last epoch is not a balanced game it has never been and will never be ,they have proven that ,it took them like idk 2 years to fix falconer deleting everything in 2 seconds
Flame reave is a lot worse than shatter strike not only you get access to a ton more flat damage the bis shatter strike relic is so good
and some fixes are very weird. Instead of making an S tier into an A tier, they fix it to be below C tier.
Also, it's kind of sad that right now we don't have good fire builds with mage
Or the bugs ,lightning net on rogue got bugfixed this season it was bugged since 1.0
like no fire build can reach the damage of shattering strike and lightning blast
Maybe can do something with blackhole but idk
huh is black hole even viable?
For me the best build of mage that had me pumped was static orb mana stacking ,that shit was legit awesome and seing it being from s to idk b or whatever nobody plays thay anymore its sad,erasing strike is still s tier even after nerf
Flame reave is good man, you can run 1k corr with my current setup, maybe take down uby with practice
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (23) / Spellblade (62) / Runemaster (8)
āø Health: 1,556, Regen: 42.9/s
āø Mana: 299.51, Regen: 11.12/s
āø Ward Retention: 238%, Regen: 186/s
āø Attributes: 16 Str / 101 Dex / 94 Int / 16 Att / 28 Vit
āø Resistances: 119% / 95% / 119% / 99% / 78% / 131% / 88%
āø Endurance: 47%, Threshold: 345
āø Dodge Chance: 17% (575)
āø Armor Mitigation: 48% (2,935)
hmm, maybe but I think it would take twice time a shattered strike.
or maybe 1.5 time
nah, it must be at least 2 times
shattering strike damage is just insane
just tested with dummy
the damage of flame reave is much much worse than shattering strike
i guess that the bloody nib has insane damage scaling.
how much DPS has shatter strike?
the flame reave build that i currently have is 10M DPS, tested in the dummy too
shatter strike can get 100m+ but on 1lps itās like 40-50m if you wanna be reasonably tanky
lol, I'm on 2 and 3 LPs and some multi-exalted, the real challenge
Well I experimented with offline characters and maxed gears. Normally shattering strike has 7M DPS but it accelerated to 31M DPS when attacking dummy. Flame reave has 12M normally but it accelerated only to 16-19M if I remembered correctly.
Huh, how did you reach 40-50M dps for shattering strike?
i believe i can kill uberroth in current build, it needs a lot of practice but doable, i killed it with similar DPS in a Lightning Blast build that was not min-maxed and had similar damage, obviously the grind of the two builds differs quite a bit, LB geared well but not to the point i have geared flame reave's
Mine has 31M when I checked it. Not sure if it is the peak damage.
31m dps sounds pretty terrible for shatter strike tbh especially with 4t7s, you can get more than that with 1lps
the damage might increase against boss dummy
Wait, how many second did it cost for you to kill the boss dummy?
Mine takes 8 sec with experimented offline gear
And when I checked the DPS in the game it never exceeded 31M
idk it's been a while since i tested but 8 seconds to kill boss dummy is way over 31m lol
dummy has 1 billion hp and 100k regen/sec
yeah, 8" boss dummy is 125M DPS lol, uberroth a piece of cake with that
you divide 1 billion by time to kill in seconds and then add the regen
boss dummy has 1 billion HP, so divide that by the time it took you to beat it
Flame Reave takes about 20s
very good as well, but you maxed all gear in a way that might not be realistic for an online build i understand right?
Yes
I don't have time for farming online. Just play for fun
No thinking of leaderboard stuff.
lol
sure, not judging anyone, was just being mindful that this might not be realistic to achieve for someone playing in online
I'm aware of that.
But in online, shattering strike is still very strong.
There is a build right now that I have mixed feeling
Hydra RM
The build is insanely strong offline.
it is yes, that's why it is tier A and flame reave is not even listed
not sure about that one, but i heard there might be bugs affecting differently offline / online, maybe the build hits one of these intereactions or cases, just a thought withouth knowing honestly
No, the bug affects online, but the dev fixed it recently.
Hydra RM has a staff that gives 1 spell damage per 10 min(ward, armor, dodge).
So if you balance these values then the damage is insane.
So yeah, RM hydra will benefit from LP 4 items
Nah, I believe shattering strike is tier S.
endgame & corruption A tier
They had A tier in bossing too.
For endgame corruption I think they are B tier unfortunately.
Because they are almost ZHP
well, i just checked and as i told you above is classified as A
but i understand everyone has their own opinions too, it's fine
I mean my opinion
in my opinion flame reave is at least A tier speed farming at least xD not sure if everyone would agree though
Might agree with that.
Bear BM and Mana Flay Lich should be S+ tier for bossing.
Don't know why Shield Bash Forge Guard got A tier bossing.
Its DPS is not high.
i believe it has a stun mechanic if i'm not wrong, making bosses irrelevant
bear and some S tier builds make bosses irrelevant too, like no need to engage with the fight, just kill fast and that's it
The top 3 bossers are Bear BM, Mana Flay Lich, Abomination Necro, in that order.
Btw, isn't there any good fire sorcerer build?
I want to switch to lightning blast RM but I want that among the three mage classes, there is exactly one cold, one lightning and one fire focused.
Go for it, very fun and powerful to play
Yes but I need to find a fire build for sorcerer.
Not sure, i don't see any in tier lists, maybe there's something somewhere else
I saw a volcanic orb sorcerer but it needs 2 mins + to defeat uber aberroth
with not optimized gear.
that doesn't sound but at all!
looks powerful, never seen that build, fireball + volcanic orb + meteor
main damage is volcanic orb.
Meteor is for craterborn buff+ mana after casting teleport
fireball is due to the +20 mana affix
I think the build might be a bit stronger than flame reave
is the guy in the video geared like in the planner? i hope so
Maybe
Just want to ask: Now I agree that lightning work bests for runemaster. How about frost claw and glacier? Why sorcerer in these skills?
RM is considered best in general because Reowyn's Frostguard is a very strong invocation for defense. And lightning is very strong right now because of the Vilatria + Legends Entwined + Ladle tech
LB is especially strong because of the Spark Charge bonuses, especially with Halo Effect being fixed finally. Its just much more sustainable than FC because to get FC to have all the hits it ends up costing a lot of mana.
Wow, so even for frost claw and glacier, runemaster is still better?
Yeah. Int stacking is very strong right now and RM just does it better.
so meteor is the only thing that sorcerer is better than RM?
because you can't play meteor with RM :)))
That or other off meta builds. Sorcerer isnt BAD its just not as good as RM
For me, I think sorcerer might be better with frost claw and glacier because these skills cost a lot mana
and sorcerer has more damage with heavy mana skills
if frost claw costs more than 80 mana then I think sorcerer is better
I dont think it gets that high. People were pushing it to 40 a couple seasons ago to make every hit apply a spark charge and it was suuuuuuuuper OP
If you're going to mana stack, static orb is the way, since it gets directly benefits from more mana
Unfortunately static orb quickly runs out of mana
Yeah, but you can easily get to a point where you can do most things without any problems
even uberroth?
Only OP because the strongest enemy in the game was Aberroth to be fair. AoE was S tier but it only did a tiny fraction of current LB single target, it wouldn't be S tier in the current game imo.
Idk about static orb for uberroth, but you can probably do it. I've never actually done uberroth, but thats mostly because I'm super lazy.
https://www.youtube.com/live/00SXDBTB2ec?si=zf0ougbbyYzLidVI&t=14188 here was the HC kill with that FC build, normal Abberoth (before Uber existed)
Static Orb would probably be OP with the current gear we have available though
it's already easily Uber viable in current state
Maybe not, with a lot of cast speed Runebolt recovers stupid amounts of mana for RM.
Sorc can recover a lot of mana but only really if it stacks mana, which comes at the cost of damage for skills that don't scale off mana directly like Frost Claw.
I was meaning to make a mana stacking SO build, but never got around to it.
It's good, but you can also just do a bit of mana and Vilatria + Ladle
Yeah
seemed better š¤·āāļø
I mean you'd definitely do vilatria + ladle
Just also mana stack as much as possible on top of that.
The mana stacking of static orb was amazing it double dipped so it felt very strong and good now with nerf we will never know the true potential of it ,could have been better than lightning blast maybe ,but too late for that.
There is a staff that makes skill cost higher mana so with the new vilatria tech plus access to 2-3 t7 i would had potential
We had access to very little flat compared to now
I miss og static orb
the yo-yo version was fun and it got unintentionally nerfed with orbiting when it wasn't even as good
I played with this, its not better than just getting 48% more damage while getting more casts before depleting mana and getting them out quicker
Yeah the cast speed from ladle is huge
Even with mediocre int stacking (prioritizing mana) you're probably gonna be around the 70-90 int
Maybe one day we get a good staff for mages
Vilatria's is a great starter. Big fan of the reforged set too
I mean that sorc's passive that allow it to deal more 1% more damage per mana cost
And you can easily have 100 mana cost with frost volcanic orb and usr glacier to restore mana.
And also the dex stacking with mourningfrost is also possible there I think.
For SO unfortunately I run out of mana very quick and the damage is not better than frost fire volcanic orb.
Capped at 50% more at 100 mana, RM also has 20% more damage for free at the end of the tree, most spells won't be spammable at 100+ mana cost.
Also SO is mana dump / recharge playstyle
dump mana, then refill with focus or whatever in a few seconds
Hmm imagine running out of mana in uberroth's last phase.
its literally not a big deal, you just hit focus, boom full mana
I ran with mana guide
can move while charging
Hmm can focus restore mana quickly?
Because in that phase you either must have great dps to kill him quickly or very tanky. Just moving is not sufficient.
You dump mana, focus for 3 or 4 seconds, then dump mana again, uber is dead
pretty sure
Hmm, maybe I will test again but volcanic orb's damage becomes insanely strong if you stand right next to aberroth
it's negligible damage for SO
Yea you get a lot more hits, you also want reduced volcanic orb speed
stays inside boss hitbox for long time, many hits
Like in the last phase, I stand next to him and hit him with volcanic orb and his health is reduced very quickly (just a little slower than LB)
yep VO can do a lot of damage but the targeting generally means you have worse damage uptime
since it sucks if boss is small, or moving, or moves away, etc.
LB you just click in the direction and always do full damage
Agree with that
Also don't know how you think but I found that 2000 corruption shade of orobyss is much harder than uberroth.
yep. Shade has a different difficulty scaling than other stuff
though Uberroth doesn't scale
Like, shade can 1 shot you with any attack at 2000 corruption, and it's much harder to dodge, like its lightning beam attack
At least uberroth can't with some attacks
Don't know how people even managed to fight to like 5k corruption
Well you either oneshot it, or you dodge the attacks
A lot of people just cheese corruption push with the Confluence thing
not actually fight the hard shades
How do you even one shot shade at 2k+ corruption?
Even abomination necro goes full glass canon can't do that
Some rogue shenanigans
Detonating arrow?
I saw some guys doing like 40k+ corruption with ballista
That is understandable due to its zhp nature
But I can't see how other classes can do that
Nah you get astral chest as rogue and your ehp with all thr stuff rogue gets access to goes to the roof then you need a build with bonkers scaling and dont be afraid to die,acid flask ,ballista ,explosive trap with them is strong enough to get rid of shades easily
Any class can do huge amounts of corruption,its just that dodge is broken mechanic ,also people at 40k corruption are doing confluence echo maybe once they do normal shade but that is rare.
I've heard some mixed opinions on that, it seems like this might be an issue with the shade gauntlet echo for boosting corruption
bypassing the normal shade difficulty
With damage
Yeah his hp scaling breaks somewhere around 15-20k corruption. It hard resets to like a 2-3k echo of a world shade then his hp scales very poorly. I think a single shade from the confluence echo at 30k has more hp than a 30k echo of a world shade
This is coming from experience. I pushed from 8k to 30k using confluence with warpath voidknight. But i did stop at 10k to record a kill of echo of a world shade. His hp was scaling properly but since that kill i never touched another echo of a world shade until 30k when i decided iām going to record a 30k echo of a world shade kill and i realized his hp was absolutely broken and wasnt scaling properly. Felt like a 2-3k corruption shade lol
That sounds like an int overflow of the HP value
Yeah I dont think they intend for you to get that high, lol
lol yeah
Nah, that is something even my offline abomination cannot do at 3k+ (and I even equip a hollow finger for +1 skeletons to increase its damage).
The damage it can get from skeletons is hard capped at 20 right? So not really sure Hollowfinger is doing anything for you.
Iāve no idea if itās possible or not though.
8 skeletons+3 mages+1 golem+6 wraith.
according to math, the number is less than 20
unless I am stupid and need to study grade 1 again.
You donāt need to get + maximum skeletons to hit the cap though. You can just use resummoned skeletons from passives or that set shield.
I don't like snapshotting
Thatās not snapshotting
Thatās using an in game mechanic as intended
Resurrecting skeletons is a normal thing they do from passives
huh, what does using set shield mean? Do I have to change equipment?
You donāt need the shield, just passives alone is fine
Hmm, I had the resummoned skeleton in its skill tree
The shield is just to make it a bit more consistent but is not at all needed as itās fairly consistent as it is
But as you consume skeletons more will reanimate and get consumed as well. So long as you donāt stop channelling they will count towards the cap.
oh damn, I forgot that there is a node that increase the number of skeletons in the necro passive
but anyway, my point is that even my offline abomination with maxed gear (killing uberroth in like 32 to 36 sec) still find risky against a shade with 3k+ corruption since it can one shot me with any attack, and my abomination sill cannot handle it quickly before that.
Yeah it will definitely reach that point at some point
For necro, I love both abomination and infernal shade
both are strong and deal insane damage
and infenal shade is fire element, which I like even more
Hi running with the self-cast LB RM, what rolls are important on the unstable core?
Okay, so I believe that there is some builds that might push high corruption using dodge or one shot. But there are also other builds like this https://www.youtube.com/watch?v=eXfmLqnkr8I&t=4s or this https://www.youtube.com/watch?v=_qJRrutSkDg&t=341s which I do not believe to be the dodgy or one shot type. How did they pushed to high corruption like that if their method is to defeat the shades? I am curious about this.
hi, I am new to mage. What does LB and RM mean
Lightning blast and runemaster
ahh, dude. I was playing that until last night. I respced out of spite because I lost the lightning bast on my helm and I was mad about it.
Intelligence
for slaming
and you want mana and elemental damge to be as high as possibel
T7 intelligence is definitely going to be your best slam on every piece that can get it for a LB build
Flat mana roll needs to be high enough to get you to 300, ideally at least 80. % increased mana implicit also matters.
Then the elemental damage roll. A min vs max roll there is almost 10% total damage difference to the finished build, I'd aim for at least 100.
Then for slams INT #1, for 2LP spell crit is generally a good safe choice. (Lightning crit multi is a good option if using flat crit gloves and uber relic). If you do plan to get spell crit on your unstable core you shouldn't have it anywhere else as finished build will reach 100% crit with just T7 spell crit on body, plus the 3% spell crit per int from sorcerer
tree.
doing this on a spellblade is like entering another dimension
Is it the dimension of "if I get touched, I'll die"?
If you go to this point I think you can just do mourningfrost and giga dodge stacking.
ZHP shattering strike
Ward, HP everything is meaningless, just stack dodge and go for mourningfrost
https://www.lastepochtools.com/profile/Big_Mike69/character/SpellMike this is my character right now
I would have to switch a ton of gear because i have a lot of HP
is mapping comfortable on a ZHP shattering strike?
No but that corruption is equivalent to ZHP isn't it?
Unlike ballista falconer, your spellblade need to facetank because it's a melee build
so ZHP is much harder to build for spellblade
But if you reach that corruption then just do ZHP because everything will one shot you regardless