#šŸ§™ā”ƒmage

1 messages Ā· Page 149 of 1

proven haven
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spending time with filter and bazaar is killing the fun for me

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same with rolling prophecies tbh

autumn sundial
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I can help with filters but Idk how to help in bazaar lol

proven haven
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I know "how" to make filters, the problem is that they need to be updated for the meta

autumn sundial
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what If you don't update

proven haven
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then your filter is ineffective

nimble shoal
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Would definitely be insane - I think I can comfortably say though that any item skill that isn't specifically a modification to one existing skill does not inherit

autumn sundial
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you can come back to build when you want but If it feels like a chore, you don't need to do it imo

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maybe something like

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you start the season with mage, easy filters, you know what to do

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1 or 2 weeks mage videos

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and other characters in the other weeks etc

proven haven
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you dont just filter for mage when you play mage

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you drop other build items too

autumn sundial
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makes sense

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my bad

proven haven
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MG basically needs to filter for all builds

autumn sundial
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If we had anything like this, I'd appreaciate it so much

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do you know filterblade in poe

proven haven
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we have sanctum whatever its called

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I forget

autumn sundial
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is it updated online?

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I know the issue now

proven haven
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LE filters are kinda complicated, a lot of them miss some good stuff, include some bad stuff

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like idols needing 2 good affix, usually good roll, can't really filter

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some unique 1LP sellable with good roll, sometimes 2LP sellable with any roll, etc. et.c

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sometimes exalt better with open prefix or whatever or only certain type with certainaffix

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craftable base, imprintable base

autumn sundial
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see, there are many things to add into filters but can you do that? yes, maybe, would I recommend it? nope

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you are going for best build (best items/ best possible outcome/ best dmg) which needs to be appreciated so much

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but does it worth?

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really worth?

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asking to you

proven haven
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I don't care as much about adding everything, more just including expensive stuff

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but its not so easy

autumn sundial
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I have an idea actually

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while playing poe, there were builds like

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beginner (meh items) / pro (better items "this doesnt need to be best items btw")

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so If you give option in videos, you don't need to think about them so much

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let's say meta has changed

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people can choose to play with beginner items or pro items depending of their gold

proven haven
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I already give options, generally, but not for MG specifically. No point in doing that

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most people will just follow guide exactly, so items that are exactly like meta guide become expensive

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similar items that might be 90% as good could be 10% the price

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if I say something else is good then it just becomes expensive too

autumn sundial
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then you have control at bazaar

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why don't use it

proven haven
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not really control since you can't flip

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its an advantage to know options though

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you can gear up cheaper

autumn sundial
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If people follow builds to the end, then they are likely going to buy best items

proven haven
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could probably make profit by crafting though

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I think there is some skill opportunity there

autumn sundial
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yup

proven haven
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imprint rushing is probably very profitable too

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they can't buy imprint and re-sell procs, is trade locked

autumn sundial
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see

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you know the way of grinding gold omegalul

boreal quest
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Has anyone tried turning Lightning Blast to cold?

harsh abyss
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This season it's been all about Vilatria + Ladle (Using Legend's Entwined + Vilatria helm) for the strongest way to play LB, so I don't think many people have been doing stuff with cold conversion.

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Math says Focal Blast is just flat worse than Convergence for single target, which is the main struggle most builds have

stable holly
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You can usually infer from a single planner the stepping stones needed to get there.

hearty jolt
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You don't even need the planner if you know what the build itself scales

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Add defensive layers until you can farm comfortably, and the rest goes to damage affixes

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The powercreep covers a lot of things anyway, resistances, crit capping, etc

small stone
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@hearty jolt I have a fire aura disintegrate runemaster.. but it seems lightning is more burst and kill fast..

hearty jolt
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Mad respect

stable holly
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Hoping for some buffs next seasons

autumn sundial
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I want to play fire aura...

full bluff
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I tried disintegrate with fire aura a bit, and it looks cool. But the style of play is not for me

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I can't decide on my last skill spec. Elemental Nova is tempting just for fire style. But hope we get some more visual options for that. Then it is snap freez for defenses or panic button, which could work well with aura still doing damage while frozen. Or Frost Wall for more damage and some utility and ward. Or Flame rush

tribal veldt
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you can spec ele nova for armor shred (and other on hit ailments, mainly useful if you're ladle)

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saving an amulet suffix is worth it

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snap freeze is also solid but only if you play cold aura I imagine

full bluff
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Most mage skills are so weak as support, compared to other classes

full bluff
autumn sundial
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do we have a way to close visual effects for mage? (not sounds but appearance of skills)

nimble shoal
tribal veldt
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no more dumping mana at the start of the map

harsh abyss
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I hate weapon swapping, but that's actually a great idea, especially for mana stacking focus when you want to channel it from zero mana

full bluff
tribal veldt
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it's technically a weapon swap but you just double-rightclick it in your inventory, not annoying at all

harsh abyss
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It's also not an "in combat to snapshot" weapon swap, so I'm much more okay with it

short spoke
stable holly
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I don’t find I need it in Last Epoch but in PoE my cursor is huge and bright pink XD

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PoE is overall a much busier game though and I am a lover of minion builds so it gets real messy lol

proven haven
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You can also just adjust your windows cursor size and it'll make your LE cursor bigger, that's been good enough for me šŸ¤·ā€ā™‚ļø

autumn sundial
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loot filter!!!

autumn sundial
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tysm

unreal glen
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noob question: as a fire mage, what stat is usually better? % Spelldmg or %firedmg?

harsh abyss
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They're additive and do the same thing for spells, so whichever has the higher roll is better.

unreal glen
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thank you!

short spoke
autumn sundial
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any mage players?

autumn sundial
harsh abyss
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Yep, it's just awful quiet because people are mostly playing other stuff right now.

strange needle
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And there is 1 build for mage🤣 ,for real they better give at least 3 good builds for mage instead of let's play lightning blast again

harsh abyss
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Yeah, I hope they bring up some other builds.

There are other builds that can do Uber but when you compare the strength of lots of Sentinel or Primalist builds, it could use a lot of help.

stone rapids
autumn sundial
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I was just going to say hello but this is so funny šŸ˜‚

strange needle
stone rapids
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I was referring to shatter strike as the second one yea that’s ok too but it’s still LB

strange needle
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Idk static orb nerf for me its crap when things like mana flay lich or bear earthquake exist balance hasn't improved since then

tulip glacier
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god I really hope we get a lot of changes to a lot of the unique items to make them more viable is a greater variety of builds

autumn sundial
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more items!!! moree!!!

tulip glacier
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I've been trying to make a curse of perserverance build work and it is just dog water

harsh abyss
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I'm kind of hoping that the improvements aren't gated by uniques. I feel like mage has a TON of related uniques that just suck. I'd rather those get improved and some of the core mage stuff gets enhanced.

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Mage used to be the premier Ward-generating class, and now they're probably the worst outside of Rogue šŸ˜

tulip glacier
jaunty wind
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Is the Bloody Nib as truly atrocious as it seems? I've thought about trying it out on my Shatter build, but the amount of bleed looks like I'll die to that faster than getting punched by mobs.

tribal veldt
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it used to be pretty good and has not aged that well. You could build around it if you really wanted to, the bleed downside is more of a nuisance than a real roadblock for a character

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just need to be more judicious than usual with cleanse effects and/or have some HP recovery and/or don't overinvest into attack speed too hard

nimble shoal
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Isn't it still BiS for SS? Granted, it's not a popular build by any means, but it definitely does damage.

stone rapids
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yeah to be honest diothaen’s is absolutely BiS for shatter by a landslide to the point where using any other relic is pretty troll to be honest

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the bleed doesn’t scale with your stats or anything (not like you’re building %increased phys damage or whatever anyways) so they’re pretty negligible as long as you don’t neglect defenses.

harsh abyss
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"it used to be pretty good and has not aged that well" is basicaly the tag for most mage abilities/uniques at this point

tribal veldt
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that is what I meant, I could've explained it better omegalul

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watching shatter strike melt a boss is cool and all, but then you see the investment needed to feel tanky enough and it's uhhhh yeah...

harsh abyss
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Or just play a paladin and get all your defense for basically free! Facepalm

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I'd be fine with spellblade builds being glass cannon if they did absurd damage.

stone rapids
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runemaster at least has access to cfc which helps but if you’re playing sorc/spellblade or using a different invocation your options are extremely limited

tribal veldt
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squishy rogues? huhhhhh

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I have never seen that talking point those people need to reassess lmao

stone rapids
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it’s one that gets brought up all the time in this discord that’s always been a bad narrative that only exists because people don’t understand not to use dodge as a sole defensive layer

tribal veldt
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"I can't stand in dot pools = I'm not tanky" type stuff huh. yeesh.

stone rapids
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as for the rest of the spellblade skills: well, um, hmmm…. no comment

tribal veldt
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The fire aura takeover is imminent, just watch

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gaining like 10x damage ( 10x0 = 0 )

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though to be fair glyph spamming with mana stack is pretty tanky, so if the damage isn't a complete joke I'm in business

stone rapids
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yeah there are scenarios where mage can get tanky don’t get me wrong but they’re far more fringe or high opportunity cost than the scenarios on literally every other class

tribal veldt
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absolutely

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sphere of protection on the tree just to tease us, when other classes get that node like a dozen times over lol

stone rapids
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also this doesn’t even touch on the fact that nearly all of mage’s tankiness comes from an activated ability that doesn’t have nearly 100% uptime lol

harsh abyss
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As opposed to paladins who get it for about 15 passives and a skill with permanent uptime

left hill
proven haven
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To be fair a lot of these hinge on a few shared skills / items. Also think a lot of this viability came from powercreep, not mage being necessarily strong relative to other classes

stable holly
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100% came from power creep, the power creep has been insane since release.

proven haven
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I made video talking about the LB bugs and EHG smashed them, pog

harsh abyss
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I'd been complaining about the Spark Nova bug since like... .82 or something

proven haven
harsh abyss
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😢

stable holly
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Just be a YouTuber 5head

nimble shoal
proven haven
waxen falcon
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hi all and good evening want to ask some advice about RELIC site -Diothaen's Bloody Nib & IDOL site - Throne Of Ambition is this 2 item related mean are these two pieces of equipment closely related? Are they both Indispensable?? because i just make this for pure cold frostbite build now lv.80 , but still KO that Stupit t4 julra in lv.3
thanks for reply

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o.....i'm spellblade build now lv.80

stone rapids
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for shatter strike yeah not using both of those items is a pretty bad idea

left hill
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šŸ‘€

We’ll share more changes to Spellblade in upcoming posts, including improvements and ways to gain Fire Aura!

harsh abyss
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Fingers crossed for some general mage improvements. But I'd just love a way to make mana strike a competitive ability.

night cedar
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Spellblade buffs šŸ™‚

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Can’t wait

proven haven
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Anyone think the 30% melee to spell changes anything?

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Frost Claw already has glamdring at 100% melee to spell and it's kinda okay ish, trigger builds usually want fast attack speed

stone rapids
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double dipping on flame reave sounds interesting

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maybe

proven haven
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which often goes against big hitting melee

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I was wondering if FR would convert twice

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Like 100 melee -> 30 spell -> 30 melee

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I think no

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unless it's a passive added to character sheet

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actually I think it is

stone rapids
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it does say just added as spell

proven haven
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Yeah I think it is added twice then

stone rapids
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so i would assume it goes to sheet

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also rip shatter strike ward gen xd

proven haven
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You know what I want?

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Spell blade can trigger spells as if they were direct cast

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specific to spellblade

left hill
proven haven
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ah that's probably fair, SB was always known as the giga tank

harsh abyss
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That just means that FC is just gonna be that much stronger than everything else still šŸ™

I could see it being useful on the "Oops all triggers" build because you're triggering like 5 spells with every mana strike. But I don't see how it even allows for anything nearly as good as the Vilatria + Enigma tech, at least by itself.

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Spellblade should get passive nodes that give them block chance while dual wielding

left hill
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They do mention "defensive options throughout the passive tree, including additional armor, dodge, and ward generation options," but not block chance.

autumn sundial
jade moss
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SB changes look terrible

left hill
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I'm reserving judgment until seeing the Fire Aura generation changes. mainly because I want to make a Dark Shroud of Cinders spellblade work

stone rapids
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flame reave is what i’m most excited about personally

unborn stump
# stone rapids flame reave is what i’m most excited about personally

I'm not! It looks like they are favoring the "melee attack procs spells" mechanic, which is the best chance to just make it most interesting early on, but not scale effectively later on. Or as i said in my Sparkcharge Mana strike video, you just make a build that does something that the actual sorcerer or runemaster who prime that procced spell do better without the same effort.
Maybe the change to the intrinsic bonus can boost the base damage for flame reave, and also whatever you proc from it. But man....fireball? really?

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Plus the hybrid flame reave is just bad for scaling whatever of the two you choose. You even make it hybrid with spell damage, so now you can only scale crit. Unless you have an effective way to scale fire, lightning, spell AND melee damage altogether.

stone rapids
unborn stump
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That would be something

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plus, they wanna prime spell proccing, but the whole spellblade tree scales increases melee elemental damage, basically.

unborn stump
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so i don't think they wanna do that

stone rapids
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spellblade is getting reworked, broken things are always on the table for reworks

unborn stump
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if you get pure lightning just vilatria itself is breaking flamereave

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imagine plus spark charges AND LB spark nova and charges

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there's no way xd

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don't keep your hopes too high lol

stone rapids
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that really has nothing on bear casting earthquake which is a byproduct of the most recent mastery rework so it honestly doesn’t really sound that outlandish

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plus you lose the ability to double and quadruple cast

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as well as all the chains for direct cast only

unborn stump
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well, If they even allow for full lightning flame reave, i think it's good enough for Uby

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I believe flame reave as it is can already do Uby, Struggling, and you need some good 2T7 and 3 LP jasper

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jaspar*

stone rapids
unborn stump
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if they allow enigma to apply 100 more base damage at 200% effectiveness for flame reave, that'd increase current damage by 40%

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30-40%

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a little less maybe

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around 30%

stone rapids
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2 per 3 seconds limit and you lose all the selfcast bonuses, i don’t think the enigma bonus will make it better than selfcast tbh

unborn stump
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not LB

stone rapids
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i’m not really sure that full lightning conversion really moves the needle for flame reave much, you lose throne of ambition among other things

harsh abyss
stone rapids
harsh abyss
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Yeah

proven haven
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idk dudes I think Flame Reave needs a lot more to be giga, the spell proc thing just kinda fails with the indirect cast, unless you have good procs for spells that don't primarily depend on direct cast. And the "of weapon damage" kills a lot of the potentially cool interactions vs if it used character sheet.

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do we think things like this where "stats are increased" would work with the spell blade weapon melee -> spell thing?

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or do increased weapon stats just go to character sheet without modifying the "weapon stats"

abstract scaffold
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It's conditional, so likely doesn't work

abstract scaffold
harsh abyss
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I thought it was 3 per 2 seconds? Not THAT much better but still.

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Yeah its worded terribly. Its "limit per 2 seconds: 3"

So you can trigger 1.5 casts per second. Much better than .66 casts per second.

abstract scaffold
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Oh yeah, why they word it like that lol

abstract scaffold
harsh abyss
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Definitely feels like a really low limit. Half of Dragorath's? Bleh

Maybe we'll get lucky and Battlemage's Endeavor will get buffed.

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BE with Legends Entwined + Vilatria might be decent, I didnt try that out this season.

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Too bad it's "added melee damage on weapons" and not "added melee damage from attacks".

If it was the latter, mana stacking mana strike could actually be good.

left hill
nimble shoal
nimble shoal
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True that šŸ˜”

stable holly
harsh abyss
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I dunno. I could see bringing Enigma down somehow, but LB itself isn't too strong right now. If anything, the fact that Enigma is the main way to play LB is the problem. Even with spark nova on every convergence hit (which I don't think it should be), it doesn't do that insane of dps without Enigma.

stone rapids
harsh abyss
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So what I'm hearing is, remove the spark charge nodes from LB. Replace that branch with one that supports LB being triggered specifically instead of cast directly.

dapper flare
nimble shoal
dapper flare
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I did some testing with it and I noticed some modifiers weren’t applying but others were. Shred wasn’t but like the flat felt like it was, but I don’t remember my exact test to be surešŸ˜…

umbral perch
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Can someone more familiar with Shatter Strike clarify how the ice spikes work (the ones that will be able to proc glacier)? Is that something that can shotgun an enemy you are attacking in melee, or is that more of a 'clear the rest of the screen while you burst down a rare' sort of mechanic?

nimble shoal
verbal whale
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Is Shattered Cycle just bad? My assumption being that the runic invocations themselves aren't very strong

nimble shoal
verbal whale
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Let's just say I wanted to use it for a meme tier build. Is there a particular invocation that could make the best use out the unique effect? I had a test with them earlier and it's hard to find one that stands out. Runemaster isn't a mastery I've played much
@nimble shoal

harsh abyss
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There aren't a ton of invocations that really stand out without specific unique items. But that's not the real reason that Shattered Cycle's unique affixes are hard to do. The real problem is that when you're scaling up your cast speed to super high levels, doing the "1 spell -> invoke -> 2 spell -> invoke -> 3 spell -> invoke" is really obnoxious to get right.

You generally scale enough cast speed that in the time you've carefully done that cycle, you could've cast like 20 spells just by holding down the button. Cast speed is one of the best damage multipliers and the higher your cast speed, the harder it is to get the cycle right.

tribal veldt
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it doesn't help that the skill tree has little to no support for casting RI as your main damage dealing skill. there's the elemental starfield branch, and runic energy can work for some duration-focused invocations, but that's pretty much it

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Either the invocations themselves should double down on all/most of them providing utility and supporting effects, or the tree needs love to make it viable as a damage skill.

umbral perch
# harsh abyss There aren't a ton of invocations that really stand out without specific unique ...

I have submitted a suggestion for a Runemaster passive threshold or unique item that grants a fixed amount of cast speed (whatever feels good) and converts all other cast speed from all sources (including and especially Frenzy) into a straight more damage multiplier. That way you can still scale your damage with cast speed but the timings remain manageable. Converting frenzy and other temporary sources ensures that the timings stay consistent, as well, so you can build muscle memory.

Though I would also like (and have suggested) an item that just makes RI a fourth part of the Runebolt combo skill, so you can just... hold down the button and fire 3 runebolts and immediately RI. Over and over, at whatever cast speed you can get and sustain. I am not sure what opportunity cost would properly balance the convenience, though.

harsh abyss
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That shouldn't be a RM-specific thing, that should be a generic unique, probably a ring or catalyst. It would make channeling skills that don't scale with cast speed actually functional

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Or maybe a relic, and have it be pretty powerful since there are so many other good relics it'd have to compete with

stable holly
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I don’t think skills or builds than don’t scale with cast speed should require a unique to function.

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I think overall that’s really uninteresting and even harmful towards having interesting choices as opposed to mandatory ones.

night cedar
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I’m hoping that frost claw spellblade is cooking next season

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One of my favorite visual and sound designs in the game

proven haven
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Probably not unless they add some way to scale the indirect casts, FC loses 60-80% of the damage from being indirect cast

harsh abyss
stone rapids
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and yeah you do kinda cut yourself off all the good nodes on the bottom left

proven haven
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And glamdring definitely doesn't

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Or wait does it

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Oh yeah it does, it goes to char sheet

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Mastery doesnt

stone rapids
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to me melee -> spell from mastery reads as going to the character sheet, but iirc it’s not gonna work with harmony bc the way harmony gives stats is weird

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it being from weapons only is kinda annoying tbh but i guess they wanted to keep mourningfrost in check

umbral perch
proven haven
stone rapids
proven haven
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Well then 30% should be higher imo

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Unless there are other buffs we haven't seen

stone rapids
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from what we’ve been shown so far, definitely

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i’m also pretty worried that triggered spells spellblade is gonna get a ton of stuff and pure melee spellblade is either gonna get nerfed or untouched

proven haven
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I could see a shatterstrike nerf

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Idk if it would be reasonable though

stone rapids
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a slight damage nerf would be fine if it gets defensive buffs to compensate

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and so far all we’ve seen is that the ward gen is getting nerfed once again xddd

proven haven
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Ward isn't even that strong right now as a pure defense, even life and hybrid setups seem tankier

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And mage kinda doesn't do the other options that well

stone rapids
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also the amount of crutching that flame ward does for mage defense is so lame

harsh abyss
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I feel like dodge and ward go together really well, would love to see more synergy there across all of mage

umbral perch
# stone rapids i’m also pretty worried that triggered spells spellblade is gonna get a ton of s...

From the preview, it looked like they considered triggered spells as the new defining theme of Spellblade, the thing that distinguishes them from every other mastery. I'd expect pure melee spellblade to be almost completely abandoned unless there is a major hue and outcry, and then they'll stick in a couple of consolation prize passive threshold effects and call it a day. Though sometimes there's some bonkers stuff in that grab bag.

proven haven
nimble shoal
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Yeah, tbh I think otherwise it makes most of Mage's skills totally useless for spellblades

harsh abyss
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On the flipside I don't think I'd expect to see "melee only" spellblades because the non-spellblade skill that is a melee skill is mana strike. Triggered spells are going to be absolutely necessary to making them work, especially with the new mastery bonus

night cedar
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How does shatter strike solve clear anyways iirc it being pretty clunky

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Sorry lol, I just mean is there a tweak to get more juice besides just walking pack to pack

proven haven
proven haven
night cedar
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Yeah sounds like it’s the former issue, thanks!

stone rapids
south saffron
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Hey I have been using a rogue for the majority of my time playing LE but I want to return to spellblade. Is there a guide anyone recommends for spellblade on maxroll or lastepochtools? Thanks

harsh abyss
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Spellblade builds are probably all gonna be hella outdated in the new season, since spellblade is one of the big update groups

proven haven
hoary siren
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Which of the sites got the most builds to look through. Maxroll seems to only have 2 or 3 per class. (Only ask cuz i expected more on maxroll, used it alot for D4)

unreal umbra
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They archived all the bad ones, so that's pretty much it

stable holly
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Most will be on LE Tools I’d imagine

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But quality may vary

hoary siren
ivory leaf
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I would say for better quality stick to maxroll there are also some good players in the community builds page

hoary siren
south saffron
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whats worth having more on a spellblade? health or ward or both?

abstract scaffold
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Spellblade needs everything it can scrape together šŸ™

hoary siren
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Im having far too much fun with sorcerer. Specifically fire. Burn damage goes between 1000-6000 depending on crit and buff and im only level 40

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Very few things resist the fireball

proven haven
ivory leaf
south saffron
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can you get endurance on mage idols weavers touch?

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from cemeteries/tombs?

nimble shoal
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Yeah, pretty sure it's a generic affix

gloomy vector
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (22) / Spellblade (62) / Runemaster (8)

General:

ā–ø Health: 1,557, Regen: 48.41/s
ā–ø Mana: 312, Regen: 14.08/s
ā–ø Ward Retention: 217%, Regen: 180/s
ā–ø Attributes: 15 Str / 72 Dex / 79 Int / 15 Att / 27 Vit
ā–ø Resistances: 113% / 99% / 77% / 79% / 80% / 118% / 107%

Defenses:

ā–ø Endurance: 50%, Threshold: 351
ā–ø Dodge Chance: 14% (460)
ā–ø Armor Mitigation: 37% (1,976)
ā–ø Block Chance: 2%, Mitigation: 14% (127)
ā–ø Crit Avoidance: 7%

stone rapids
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you need shattered chains and siphon of anguish

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also surely eye of reen is better than using a sceptre

hoary siren
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Is there a 1 handed version of this? Namely a 1 handed weapon that has the stat per rune

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I got a catalyst that I think would pair well with one if there is.

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And a relic

gloomy vector
gloomy vector
strange needle
stone rapids
stone rapids
thorny bronze
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Is there a viable build for lightning meteor?

weary hornet
jade vortex
#

Anyone can boost me levels?

south saffron
#

if I had the full set for this sword does it compare to using a 2 lp Eye of Reen?

#

and stack health regen

#

this is for my spellblade

strange needle
proven haven
weary hornet
proven haven
#

did my LB autobomber kill with it

#

I just found the meteor belt was too low in DPS ever since the nerf

#

really sad about that

#

even before the nerf it wasn't OP or anything, imo

#

your gear is better than I ever attempted Uber with on meteor setup though

weary hornet
#

Yeah, that's the big sticking point. Not enough DPS. Hoping when I build a better staff and flesh out more equipment, I can successfully stun lock a little and get 'er done in like 6 minutes. The defense Focus provides is admirable.

#

Built an excel calculator to figure out the effective armor rating with focus and static shell. 78% with this gear.

#

And that's WITH mana guide.

proven haven
#

yeah you took the entire opposite approach to the one I went for, it's pretty interesting

bright depot
proven haven
#

I went for max DPS kill it before it kills you

#

you went for the stay alive

weary hornet
#

Too slow. Have to.

proven haven
#

I think ladle can be sub 2 minute kill

#

with 77 level gear tbh

#

but you are paper

#

so thats the trade off

weary hornet
#

Ladle / Fragment can probably do it in 45 seconds. I'm waiting for Thalandala to thump Uber.

proven haven
#

why fragment šŸ¤”

#

for meteor?

weary hornet
#

Oh, with Harbinger of Stars / Meteor? No, just LB in general.

proven haven
#

oh LB can easily do faster than 45 if optimized and played well

#

I did ~50 already with not full 77s and some incorrect affixes

#

I was talking about meteor direct cast

weary hornet
#

Ah, uncertain. Direct cast opens up a lot useful nodes.

#

I just know no one has used autobombing meteor to kill Uber this season. Last season it was the Cleaver build that did it, iirc.

proven haven
#

Yea cleaver did it

weary hornet
#

Was that one yours?

proven haven
#

yea

#

This season I also did it with T-pose LB

weary hornet
#

Cleaver design, man.

proven haven
#

heh

weary hornet
#

Oh, you got an autobomber kill on him this season? What skills?

proven haven
#

this one

#

I sent the self cast meteor setup to your DM for reference, in case it gives any ideas

#

that was T7T5 gear, so worse than your current setup, but damage is really high

#

problem is it is hard to play properly

weary hornet
#

Ah, nice build! Glad someone made focus work :) Been a goal of mine since last season.

proven haven
#

haha ty, yeah focus is one of my favorite mage items now

#

that one also has a stupid amount of move speed

#

can't stand slow builds xd

weary hornet
#

I main a VK, tho.

proven haven
#

yea his character is almost exactly the same as my LB, except with a bit better gear

#

I think mine would be a bit faster since I run Uber Relic instead of TH, and Blood of the Exile instead of Mountain, but less tanky

weary hornet
#

Yeah, it's hard to get him Christmas gifts. He has everything.

proven haven
#

yeah the 777s are crazy

weary hornet
#

Still working on a 7777 relic for his LP4 fragment. Best we got is 776.

proven haven
#

how do you even

#

get the right affixes

weary hornet
#

<shrug>

proven haven
#

the probability of getting 4x T7s AND keeping the affixes

weary hornet
#

Likely gonna have to settle for 7775.

#

And even that's a miserable farm.

proven haven
#

Well if he really does want to try minmaxing this hard, tell him to try the seal imprints

weary hornet
#

Warlord's Riches?

#

Like, htf does that even?

proven haven
#

no I mean, imprinting an item with seals

#

it has a higher chance to preserve seal

#

er affix

#

actually I'm not sure if that applies to 3x or 4x T7 šŸ¤”

#

it does for 2x T7

weary hornet
#

I've never had luck with it. Hell, I might have even removed the weaver point.

#

It'll seal, but can't seem to imprint high quality otherwise.

proven haven
#

no the seal imprint on champion whatever that sucks

weary hornet
#

Which makes it useless for slamming onto uniques.

proven haven
#

I mean if you use the other seal sockets with items that have seals

weary hornet
#

But maybe ya get lucky with Vilatria's or another set.

proven haven
#

In theory, a 7555 + T8 suffix sealed would have around 29% chance to give a 2T7 per proc'd imprint output, vs about 18% for a 7755

#

depending on the reroll chance of the sealed affix, anyway

weary hornet
#

With your name, surprised Mage is your jam. Figured ya know ... sentinel.

south saffron
#

is there a reason my crit chance lowers when im using shatter strike?

hoary siren
#

Runemaster is....complicated. have found a few combos i like.

south saffron
stone rapids
#

some really nice pieces, you could really use an armor shred affix though

south saffron
magic cliff
#

Its quite amazing that spellblade class is based on a single sorc spell in d2

ivory leaf
#

isnt it from dnd

balmy drum
#

I want female mage šŸ˜…

dire tinsel
#

How exactly does Unstable Core work?
A. A total of 6 instances of Elemental Nova have to be cast in 2 seconds in order for the 6th one to gain the bonuses.
B. Elemental Nova has to be cast at least every 2 seconds for the 6th one to gain the bonuses.

hoary siren
harsh abyss
#

It's B, as long as you're casting it more often than every 2 seconds, it counts towards the counter of 6 casts

#

VERY few builds cast it that much, but I had a Gordian Prism + Ele Nova Runemaster build that was pretty fun

frigid saffron
#

If I'm using yrun's penance and I have increases to lightning damage will my mana strike hit for more cold?

stone rapids
frigid saffron
#

thanks

south saffron
#

any spellblades here? šŸ™‚

hoary siren
#

Oddly I was just about to make one haha...

south saffron
hoary siren
#

Aye. Im using a chill sword, turns mana strike to cold. Huts like a truck. just one shotting things atm. Working on leveling up to get mastery and all that

frigid saffron
#

is "freeze rate" in yrun's penance the same as freeze rate multiplier, or something else?

stable holly
#

Need to cast with no longer than a 2 second gap between casts, so at least once every 2 seconds

craggy rapids
#

hello gus i have a question wher drop scholar's unstable core

craggy rapids
#

thx

proven haven
# hoary siren

Random, but I like Dammitt's changes to the wording there, a lot of people assumed these items were exclusive to the timeline, now is more clear

hoary siren
proven haven
hoary siren
#

Lmao gotcha.

spring crag
#

Hi, in lightning blast runemaster, which runic invocation does the most dps? I just feel like that lb runemaster seems to mainly casting lb while runic invocation can be anything you want. Or right now is there a build that uses runic invocation as the main damage method? SInce I feel it is more like runemaster theme.

stone rapids
#

lb is using reowyn’s frostguard just for ward gen not for dmg. if you want to use runic invo as main dmg prob play hydra

frigid saffron
#

I'm using gordian prism on my runemaster and if I cast three cold spells before grand prism nova, will the nova do cold damage or all three?

nimble shoal
frigid saffron
#

thx

south saffron
#

is there a good way to cleanse yourself of negative ailments on a spellblade?

thorny glade
#

enchant weapon has it

#

that, frostwall, and glyph of domination are the skills that have it for mage

vague coral
#

fireball. mage. ignite . how do you make it work for corruption

#

ive been trying since before runemaster was even in the game and it was still not sustainable but theres been alot of changes

nimble shoal
#

Does frost claw still have cleanse? If so, that's good for spellblade auto cleansing

stable holly
proven haven
waxen sigil
#

hi pros n bros

#

is this game ok

#

did the frenzy belt or ignite ammy every get bug fix or no

#

@tepid barn what season ius it

#

help pls

lofty vigil
#

Its season 3 , unsure about the belt

thorny glade
#

Belt is still buggy. Haven’t had problems with the amulet?

proven haven
harsh abyss
#

All I remember hearing about the amulet was that it was intended that the spells cast by the wisps don't use your skill tree, which kind of defeats the whole purpose

#

And the ignite spread radius was tiny and that it only spread half the stacks, which also kinda make it bunk

#

But I don't think anyone has actually tried it since the first few days, so if a ninja fix happened no one likely knows šŸ˜

jade vortex
#

Can anyone give me an advice what to gear up whit spellblade endgame echoes?

#

I'm kindly shitting myself to sustain dmg past 2mins of fight

strange needle
#

The wildfire amulet works as intended is just that its garbage maybe they buff it next patch or something

#

Belt will get fixed next season I hope ,would be cool to try with the 2 handed axe that gets flat from frenzy stacking

thorny glade
#

wildfire is mostly bad cause it's eats your primal slot. if it were a normal unique it would be really good

#

it's not like uh, the primal bleed gauntlets which are usually just worse than salt the wound

#

in the same slot

#

it did solid work for me on my silly ignite based detonating arrow build but it would have been better with an alternative primal sure

stone rapids
thorny glade
#

what build are you thinking here, cause i was really underwhelmed by them on my bleed lich compared to salt

#

like, i could see them on some build that has a bunch of different status effect chances

#

but the actual bleed explosions didnt get a lot done

stone rapids
#

well lich has a ton of access to crit multi so that potentially could be the case in some scenarios there

thorny glade
#

compared to my other ways to spreading bleed

stone rapids
#

the explosions aren’t really the valueable part of the gloves at all

#

they’re on the best base type come with a fatty bleed roll on them and the conversion is where the real money is at

south saffron
#

just slammed this for my spellblade šŸ™‚

thorny glade
#

yeah makes sense. i guess it lets you double dip bleed chance on stuff like the bleed+poison passives and crap

stone rapids
#

you can get 400% bleed chance from blessings alone with those gloves

#

also enables some really funny shenanigans I have a build that was getting like 1400% bleed chance from jasper’s searing pride

#

just from the unique mod and then even more from slams on the weapon alone

thorny glade
#

i usually end up using my blessings for various survivability traits but yeah makes sense

#

cause usually my damage i already very good by the time i can unlock them

#

but risk is ramping up

stone rapids
#

yeah some of the blessings are tricky to give up on non sentinels particularly reign of dragons but stuff like lagon blessing ends up being dead weight a lot of the time so being able to turn it into 100% bleed is real nice

strange needle
#

Carrion is indeed very good for bleed, dont put it beside wildfire, that one is literally garbage and has no use for whatever you want to do, another amulet does 100 %better job, the harmony spear is another garbage primordial

#

You get so much bleed buildup that with enough attack speed cast speed you get bonkers amount of bleed ,I would love to try the vengeance pally bleed that dread made a couple months before could be bonkers with some fine tuning

hoary siren
south saffron
tepid barn
south saffron
#

lol 5308 endurance threshold on my spellblade

harsh abyss
#

Using Wall of Nothing I hope, so that all becomes ward decay threshold?

#

I've always wanted to do a Dodge + Foot of the Mountain + Wall of Nothing combo to get an insane amount of threshold

spring crag
#

Just want to ask, has anyone used mourningfrost on spellblade?

#

I find it not worthy even with the insane amount of damage it would add

#

Since it makes you die from like, everything cold and physical

stone rapids
#

generally speaking shatter strike has no problems pumping dmg while struggling in the survivability department so mourningfrost makes it extremely difficult to actually get reasonable tankiness and the extra dmg generally isn’t needed

harsh abyss
#

Mourningfrost DOES double dip into Glamdring though for Frost Claw, so a cold-based proc version of spellblade could probably do it.

Convert Mana Strike to cold
Convert LB to cold
Use Dragorath's Claw to proc LB and FC on mana strike

Go nuts

nimble shoal
#

It's not the meta way to play shatter strike, but it worked and I enjoyed it more than the traditional way to play it

past obsidian
#

Hi how's Frozen's autobomber LB build? Is it OP? I always follow Frozen's stuff and it is legit cheating-tech

spring crag
spring crag
#

I can tradeoff a little defense for more damage but not to the extent of mourningfrost.

#

For runemaster, can hydrahedron rm realistically kill uberroth online anymore?

#

I'm experimenting hydrahedron offline to use mod to get balanced ward, dodge and armor and it's very OP (same Uberroth kill time as shattering strike spellblade). I even use lowlife mode to benefit from more wards. But not sure about online.

rapid hinge
#

they should be the same, as long as you're using the same items

spring crag
#

offline means that I use mod to get perfect rolls and like 4 t7 affixes. Having roll and affixes like that is realistically impossible in online

#

but still possible in theory

#

btw, in this current season, is there any sorcerer build that does not use LB but uberroth viable?

#

I just feel that LB is something both sorcerer and runemaster can do well, and runemaster can do much better.

harsh abyss
#

"The game is much easier when cheating" Yeah I mean sure

strange needle
#

You cant compare builds when doing offline cheats and say well online can get comparable gear its all crap the amount of time that takes getting uniques with enough lp,exalted with the mods you want specially when you are into 3 t7 affixes and the slamming its literally hundreds and hundred of hours specially if the slamming fails resetting the grind again for hundreds hours again.

#

I can make a ballista build tanky if my red ring has 4 t7 affixes and be op🤣 while not dying

#

We have being getting some people nowdays doing that stuff

proven haven
spring crag
proven haven
spring crag
#

Hmm that's sad. I wonder if there is a good single target fire or lightning dmg sorcerer that is not lightning blast.

strange needle
#

Maybe meteor ,what they did to static orb is so wrong very good s tier skill now way worse than lightning blast meanwhile erasing strike is s tier gets a little nerfed its still s tier .the best mana stacking synergy in the game gutted so bad 🄲 I miss you static orb

spring crag
spring crag
rapid hinge
#

that sounds weird

#

meteor and low damage shouldnt be in the same sentence

abstract scaffold
#

Me when black hole is a mediocre status skill omegalul

spring crag
#

Otherwise, i will be convinced that it is a strong build if it can kill uberroth in less than 3 mins online.

gloomy vector
gloomy vector
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (23) / Spellblade (62) / Runemaster (8)

General:

ā–ø Health: 1,558, Regen: 43.2/s
ā–ø Mana: 299.51, Regen: 11.12/s
ā–ø Ward Retention: 238%, Regen: 186/s
ā–ø Attributes: 16 Str / 85 Dex / 94 Int / 16 Att / 28 Vit
ā–ø Resistances: 119% / 95% / 119% / 99% / 60% / 133% / 88%

Defenses:

ā–ø Endurance: 47%, Threshold: 346
ā–ø Dodge Chance: 19% (631)
ā–ø Armor Mitigation: 48% (2,935)

raw monolith
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (65) / Runemaster (28)

General:

ā–ø Health: 1,690, Regen: 20/s
ā–ø Mana: 340.8, Regen: 23.68/s
ā–ø Ward Retention: 272%, Regen: 300/s
ā–ø Attributes: 2 Str / 12 Dex / 78 Int / 2 Att / 21 Vit
ā–ø Resistances: 86% / 149% / 133% / 80% / 81% / 113% / 115%

Defenses:

ā–ø Endurance: 75%, Threshold: 338
ā–ø Dodge Chance: 14% (445)
ā–ø Armor Mitigation: 17% (562)
ā–ø Crit Avoidance: 124%

raw monolith
#

main skills as you can tell im focusing on are frost claw and ice barrage

proven haven
proven haven
harsh abyss
#

Static orb is also best because Big Kaboomā„¢. If there was a way to convert all cast speed to More damage, I'd 100% go for it because single big hits give much better dopamine than fast casts

spring crag
proven haven
#

You don't really need it for echoes mostly, and most bosses insta die in one rotation, but for uber you mana dump, then focus around for 3 seconds or so, full mana, repeat

spring crag
#

That's literally how I play avalanche

proven haven
#

You could probably make it work without mana guide but you'll need to position yourself well before channeling

spring crag
#

So the damage might be similar

proven haven
#

I think SO is higher

spring crag
#

Hmm, hopefully so

proven haven
#

Do you mean glacier?

spring crag
#

No avalanche shaman

proven haven
#

oh

spring crag
#

It has a sword that scales spell dmg with str

proven haven
#

actually didn't someone do some 30 second uber kill with avalanche or am I thinking of something else

spring crag
#

And can also equip spoom

#

Spoon

harsh abyss
#

Ladle + Vilatria SO is definitely pretty strong

spring crag
proven haven
#

yea that's the thing

#

only mage can do ladle + vilatria

#

staff is not class locked but it's kinda troll

spring crag
#

Might be the best option after lightning blast

#

So in term of dps sorcerer is worse than rm even in lightning blast?

proven haven
#

I don't think sorc has anything that competes with RM LB

#

well there is the forbidden focus tech

#

but that's a bug

harsh abyss
#

LB Just scales so well because of convergence

spring crag
#

Damn I decided to play hydra RM instead

proven haven
#

hydra might do comparable damage to LB tbh, I forget

spring crag
proven haven
#

Strength / dex RM can actually do some stupid damage too if you fully build it

spring crag
#

The frost wall bug is fixed

harsh abyss
proven haven
#

frost wall fix doesn't reduce your damage in theory, you can still do it manually

#

but in a drawn out fight you will lose damage yeah

spring crag
#

If you need the same hydra damage as LB you need to experiment in offline to balance ward, dodge, armor

#

I even went low life for that

proven haven
#

oh the reowyn tech yea

#

idk maybe

proven haven
spring crag
#

Yeah but it is realistically not possible online

#

Since it scales a lot with reowyn

proven haven
#

yea that's probably one of those builds that benefits from 4LPs and shit

spring crag
#

So you would like to have t7 suffixes

proven haven
#

yea exactly

spring crag
#

Which is impossible online

#

But I tried offline

#

Same kill time as a fully optimized LB

proven haven
#

And harder to make

spring crag
#

Impossible to make

proven haven
#

what kill time did you get for LB?

spring crag
#

Not just harder

#

Around 45-50 secs

#

I used offline

proven haven
#

eh that's probably not optimal

spring crag
#

So yeah

proven haven
#

I did 50s online with LB, far from optimal

spring crag
#

I used sorcerer so might be that's the reason

#

Damn if that's true then LB RM is even much stronger

#

Since it costs me like 50-54 sec to kill Uberroth with fully optimized hydra RM

#

Tbh if possible I would like to try fire sorc

#

But fire sorc is not strong compared to hydra RM

proven haven
spring crag
# proven haven https://www.youtube.com/watch?v=yGyaT2d7ajU&t=3s here was ~50s kill I did 3 or s...

Hmm, it seems that lb rm is just stronger than sorcerer. I cannot defeat uberroth with lb sorcerer in less than 45-50 secs no matter how the gear is. I think the problem is that sorcerer needs the arcane buff spell to reach the same damage as rm, which only works if you stand still (and it is better the longer you stand). But you can't do that in a fight against uberroth so most of the time I don't even have any buff. RM allows more mobility and is more defensive.

Now, for t pose mage, surprisingly using offline mod for experiment it takes only 57sec to 1 mins to defeat him while being much more tanky. Telfun mirage can significantly boost dodge while focus significantly boosts armor. Also idk how but as I have experimented, the set still gives better damage than the t8 belt. Maybe its scaling is different between average online and perfect offline gear?

It was interesting that while it takes 7 sec for a self cast lb sorcerer to kill a boss training dummy and 16 sec for a t pose sorcerer to do so, the difference is not much against a mobility fight like uberroth. And self cast is much more likely to die.

For a fire build, idk but it seems that volcanic orb sorcerer is much less stronger than hydra rm. Hopefully in the future they will buff fire sorcerer more.

proven haven
#

Also t-pose dex stack can likely get more damage, if you do setup first you might be able to kill dummy in one rotation

#

I forget the exact number but someone in my discord got over 1B dummy damage out of a single invocation cast

spring crag
#

Also t8 belt I mean for t pose mage. Idk how but when I switched to t8 belt the killing time is increased from 16 to 20 sec for dummy.

proven haven
#

boss at 7m, no bug used

#

mediocre gear

spring crag
#

Wait but that is a runic invocation rm build isnt it?

proven haven
#

yes

#

well no, brand of deception

#

it's a DoT build

#

applied by runic

spring crag
#

Ah ok. I was trying a sorcerer build instead. It seems that I used words that causes misunderstanding.

proven haven
#

do you mean tpose lb?

spring crag
#

Yes

proven haven
#

yea it won't do anywhere as much damage as self cast

#

I already knew that going in

spring crag
#

Me too

proven haven
#

it doesn't scale with cast speed so it's kinda limited

spring crag
#

Well the difference is not high if you don't use arcane transcendance buff in lb sorcerer self cast

proven haven
#

wait hold on

#

why aren't you using AA?

spring crag
#

What is AA?

proven haven
#

arcane ascend

spring crag
#

Mobility fight like uberroth cannot use it often

proven haven
#

you can

#

you start casting while you are in focus

proven haven
#

incredible mobility

#

and this is online

spring crag
#

But does it scarifice a lot of damage if I get -2 skills by replacing nihillis?

proven haven
#

not really, indirect LB doesn't need as many points

#

a lot of the nodes only work for direct cast

spring crag
#

Wait, it seems there is misunderstanding again

proven haven
#

oh wait, T8 belt is mandatory for t-pose lb, T7 is optimal for self cast

spring crag
#

Let me recall what I said.

#

First, I said that I cannot use arcane ascend often for self cast LB

proven haven
#

oh yeah I missed that

#

you are right

spring crag
#

Because of mobility fight

#

So the damage between self cast and t pose LB is not high. They are almost the same in mobility fights.

proven haven
#

I believe self cast should be a lot higher

#

you could math it

spring crag
#

Maybe due to my skill issue but 50 sec and 1 min 4 sec in killing uberroth in maxed gear is not that much difference.

proven haven
#

I'd have to see the clip

#

it also depends on your setup

#

on paper the difference is pretty big, and from my test with similar gear

spring crag
#

Ah ok. Please wait for some secs. But please note that this is an offline mode with maxed gear.

proven haven
#

what is maxed in this case

spring crag
#

Affixes and unique rolls

proven haven
#

LP 7777?

spring crag
#

Yes :))))

proven haven
#

ah...

#

well

#

suffixes don't give damage for most of the items in these builds

#

only ladle iirc

spring crag
#

Ah ok, then please wait for some mins.

proven haven
#

it shouldn't be that hard to just calculate the actual DPS for both in a spreadsheet

#

all the values are known

spring crag
#

Or maybe I got skill issue. Anyway I will post the fights.

proven haven
#

include planners too please

#

you can import offline char file to maxroll or le tools iirc

spring crag
#

ah, right now I send video first, I will try to import later

spring crag
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)

General:

ā–ø Health: 1,496, Regen: 20/s
ā–ø Mana: 546.38, Regen: 22.24/s
ā–ø Ward Retention: 430%, Regen: 305/s
ā–ø Attributes: 22 Str / 22 Dex / 221 Int / 22 Att / 22 Vit
ā–ø Resistances: 116% / 92% / 116% / 85% / 120% / 142% / 67%

Defenses:

ā–ø Endurance: 20%, Threshold: 299
ā–ø Dodge Chance: 76% (5469)
ā–ø Armor Mitigation: 36% (1,938)

proven haven
# spring crag

You didn't really make many mistakes, I think this maybe could have been 10 seconds faster if done perfectly but that's about it.

#

A couple mana management timings not quite on, positioning not quite perfect for phase transition, damage loading not starting slightly before DR falls off to preload damage, but otherwise yeah.

#

a little bit of frailty time but not much, t-pose kill looked good

#

you weren't using julra ring for either

#

more dps

spring crag
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)

General:

ā–ø Health: 1,496, Regen: 20/s
ā–ø Mana: 546.38, Regen: 22.24/s
ā–ø Ward Retention: 430%, Regen: 305/s
ā–ø Attributes: 22 Str / 22 Dex / 221 Int / 22 Att / 22 Vit
ā–ø Resistances: 116% / 92% / 116% / 85% / 120% / 142% / 67%

Defenses:

ā–ø Endurance: 20%, Threshold: 299
ā–ø Dodge Chance: 76% (5469)
ā–ø Armor Mitigation: 36% (1,938)

proven haven
#

Julra ring beats what you have, bit if not Opal base beats mana

#

Liath gloves is not optimal

#

weaver glove has more DPS

spring crag
#

Well, might be my skill issue. But it's hard to play self cast sorcerer using arcane ascend

proven haven
#

I am just trying to establish a comparison

#

having played both too

spring crag
#

t pose is slower about 15 sec with my current skills :)))

proven haven
#

I think boots could have frenzy effect if your goal is DPS

#

you also aren't crit capped

#

and you don't have idols equipped?

spring crag
#

well I have but I'm using mod to experiment right now so I don't think they saved it when imported

proven haven
#

You also don't have distant spark node in sorc tree

#

which is a pretty big reason to go sorc for this

spring crag
#

well idol is 4x this plus small idol with lightning damage and lightning pen

proven haven
#

-1 mortal capacitor +1 Halo effect in LB tree also gives more damage

spring crag
proven haven
#

2x 2x2 idols plus 4x 3x1 idols should give more damage

spring crag
#

and arcane ascend need you to stand still for damage

proven haven
#

it just gives LB more dps

spring crag
#

Ah, I mean the node needs you to hit distance enemies to trigger nove

proven haven
#

you want 4x 3x1 idols with 18% cast speed and 24% lightning damage too

spring crag
#

crit enemies with 4 meter away

proven haven
#

oh, yeah when you have that much cast speed its easy to kite at range

spring crag
proven haven
#

I don't think 4m is "that close"

#

you could test it on dummy

spring crag
#

Idk how do you define 4m in a screen?

#

anyways, @proven haven thanks a lot for your suggestion. I will experiment more.

proven haven
#

so 2 characters

#

but you can just hit dummy closer and closer until it stops working

spring crag
#

hmm let's see I will go for the halo node and upload there

#

to check if things are better

proven haven
#

just fyi though you probably shouldn't be posting offline characters with 7777 gear and stuff in the discord though, it's generally discouraged

spring crag
#

yeah, I know.

spring crag
#

@proven haven btw, would like to point out that orian's descent belt without lightning damage prefix gives more dps than a t7 lightning damage exalted belt,

proven haven
spring crag
#

ah, i mean in LB self cast we can replace the increased lightning damage prefix with orian's descent belt.

#

btw anyone, when you equip velocyn's jaw, does the data of penetration is shown in character stats? Mine does not show.

dapper flare
#

more than likely an issue with stat sheet, but who knows

spring crag
dapper flare
#

I can't test at the moment, but many things don't show in char sheet

proven haven
#

The choice is between Orian's with T7 lightning, or exalted with T7 lightning AND T7 LB chains

south saffron
#

woohoo

#

spellblade btw

spring crag
proven haven
#

you can't make it

spring crag
#

Oh wait.

#

I forgot

#

They are sealed affix

rapid hinge
#

šŸ˜‚

gloomy vector
#

not bad, flame reave spellblade

spring crag
gloomy vector
spring crag
#

Hmm, why don't you use the primodial unique dagger?

spring crag
spring crag
spring crag
gloomy vector
spring crag
gloomy vector
#

right now with flame reave i have 10M dps, i'm wondering, should be possible to take down uberroth?

spring crag
#

I wonder why flame reave has less dps than shattering strike to be honest

gloomy vector
#

but usually, is there a threshold of min DPS considered to be able to take down uberroth? I remember maxroll tierlist were associated to different ranges of million DPS, but don't remember how much each tier

spring crag
#

idk :)))

#

but their tier is almost accurate I admit that

gloomy vector
spring crag
gloomy vector
spring crag
#

they suck

#

whatever their reasons are, we can obviously see the aftermath of that decision now

#

this game has so many problems with class balancing

gloomy vector
#

i have a theory, they might have wanted to balance the benefit of flame reave being a melee "ranged" skill by not having as much DPS as a closer melee skill as shatter strike

spring crag
#

say they can do like +1 melee attack per 2 or 4 dex

strange needle
#

Last epoch is not a balanced game it has never been and will never be ,they have proven that ,it took them like idk 2 years to fix falconer deleting everything in 2 seconds

#

Flame reave is a lot worse than shatter strike not only you get access to a ton more flat damage the bis shatter strike relic is so good

spring crag
spring crag
strange needle
#

Or the bugs ,lightning net on rogue got bugfixed this season it was bugged since 1.0

spring crag
#

like no fire build can reach the damage of shattering strike and lightning blast

strange needle
#

Maybe can do something with blackhole but idk

spring crag
#

huh is black hole even viable?

strange needle
#

For me the best build of mage that had me pumped was static orb mana stacking ,that shit was legit awesome and seing it being from s to idk b or whatever nobody plays thay anymore its sad,erasing strike is still s tier even after nerf

gloomy vector
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (23) / Spellblade (62) / Runemaster (8)

General:

ā–ø Health: 1,556, Regen: 42.9/s
ā–ø Mana: 299.51, Regen: 11.12/s
ā–ø Ward Retention: 238%, Regen: 186/s
ā–ø Attributes: 16 Str / 101 Dex / 94 Int / 16 Att / 28 Vit
ā–ø Resistances: 119% / 95% / 119% / 99% / 78% / 131% / 88%

Defenses:

ā–ø Endurance: 47%, Threshold: 345
ā–ø Dodge Chance: 17% (575)
ā–ø Armor Mitigation: 48% (2,935)

spring crag
#

hmm, maybe but I think it would take twice time a shattered strike.

#

or maybe 1.5 time

spring crag
#

nah, it must be at least 2 times

#

shattering strike damage is just insane

#

just tested with dummy

#

the damage of flame reave is much much worse than shattering strike

#

i guess that the bloody nib has insane damage scaling.

gloomy vector
#

how much DPS has shatter strike?

#

the flame reave build that i currently have is 10M DPS, tested in the dummy too

stone rapids
#

shatter strike can get 100m+ but on 1lps it’s like 40-50m if you wanna be reasonably tanky

gloomy vector
#

lol, I'm on 2 and 3 LPs and some multi-exalted, the real challenge

spring crag
spring crag
gloomy vector
#

i believe i can kill uberroth in current build, it needs a lot of practice but doable, i killed it with similar DPS in a Lightning Blast build that was not min-maxed and had similar damage, obviously the grind of the two builds differs quite a bit, LB geared well but not to the point i have geared flame reave's

spring crag
#

Mine has 31M when I checked it. Not sure if it is the peak damage.

stone rapids
#

31m dps sounds pretty terrible for shatter strike tbh especially with 4t7s, you can get more than that with 1lps

spring crag
#

wait let me check again

#

I was testing against normal dummy

spring crag
#

the damage might increase against boss dummy

spring crag
#

Mine takes 8 sec with experimented offline gear

#

And when I checked the DPS in the game it never exceeded 31M

stone rapids
#

idk it's been a while since i tested but 8 seconds to kill boss dummy is way over 31m lol

#

dummy has 1 billion hp and 100k regen/sec

spring crag
#

Huh something is wrong with the data in the game

#

How did you measure your DPS?

gloomy vector
#

yeah, 8" boss dummy is 125M DPS lol, uberroth a piece of cake with that

stone rapids
#

you divide 1 billion by time to kill in seconds and then add the regen

gloomy vector
#

boss dummy has 1 billion HP, so divide that by the time it took you to beat it

spring crag
#

Flame Reave takes about 20s

gloomy vector
#

very good as well, but you maxed all gear in a way that might not be realistic for an online build i understand right?

spring crag
#

I don't have time for farming online. Just play for fun

#

No thinking of leaderboard stuff.

stone rapids
#

lol

gloomy vector
#

sure, not judging anyone, was just being mindful that this might not be realistic to achieve for someone playing in online

spring crag
#

I'm aware of that.

#

But in online, shattering strike is still very strong.

#

There is a build right now that I have mixed feeling

#

Hydra RM

#

The build is insanely strong offline.

gloomy vector
#

it is yes, that's why it is tier A and flame reave is not even listed

spring crag
#

But not very strong online.

#

Especially after the frost wall bug has been fixed.

gloomy vector
#

not sure about that one, but i heard there might be bugs affecting differently offline / online, maybe the build hits one of these intereactions or cases, just a thought withouth knowing honestly

spring crag
#

No, the bug affects online, but the dev fixed it recently.

#

Hydra RM has a staff that gives 1 spell damage per 10 min(ward, armor, dodge).

#

So if you balance these values then the damage is insane.

#

So yeah, RM hydra will benefit from LP 4 items

spring crag
gloomy vector
spring crag
#

They had A tier in bossing too.

#

For endgame corruption I think they are B tier unfortunately.

#

Because they are almost ZHP

gloomy vector
#

but i understand everyone has their own opinions too, it's fine

spring crag
#

I mean my opinion

gloomy vector
#

in my opinion flame reave is at least A tier speed farming at least xD not sure if everyone would agree though

spring crag
#

Might agree with that.

#

Bear BM and Mana Flay Lich should be S+ tier for bossing.

#

Don't know why Shield Bash Forge Guard got A tier bossing.

#

Its DPS is not high.

gloomy vector
#

i believe it has a stun mechanic if i'm not wrong, making bosses irrelevant

#

bear and some S tier builds make bosses irrelevant too, like no need to engage with the fight, just kill fast and that's it

spring crag
#

The top 3 bossers are Bear BM, Mana Flay Lich, Abomination Necro, in that order.

#

Btw, isn't there any good fire sorcerer build?

#

I want to switch to lightning blast RM but I want that among the three mage classes, there is exactly one cold, one lightning and one fire focused.

gloomy vector
spring crag
#

Yes but I need to find a fire build for sorcerer.

gloomy vector
spring crag
#

I saw a volcanic orb sorcerer but it needs 2 mins + to defeat uber aberroth

#

with not optimized gear.

gloomy vector
#

looks powerful, never seen that build, fireball + volcanic orb + meteor

spring crag
#

main damage is volcanic orb.

#

Meteor is for craterborn buff+ mana after casting teleport

#

fireball is due to the +20 mana affix

spring crag
gloomy vector
spring crag
#

Just want to ask: Now I agree that lightning work bests for runemaster. How about frost claw and glacier? Why sorcerer in these skills?

harsh abyss
#

RM is considered best in general because Reowyn's Frostguard is a very strong invocation for defense. And lightning is very strong right now because of the Vilatria + Legends Entwined + Ladle tech

#

LB is especially strong because of the Spark Charge bonuses, especially with Halo Effect being fixed finally. Its just much more sustainable than FC because to get FC to have all the hits it ends up costing a lot of mana.

spring crag
harsh abyss
#

Yeah. Int stacking is very strong right now and RM just does it better.

spring crag
#

so meteor is the only thing that sorcerer is better than RM?

#

because you can't play meteor with RM :)))

harsh abyss
#

That or other off meta builds. Sorcerer isnt BAD its just not as good as RM

spring crag
#

For me, I think sorcerer might be better with frost claw and glacier because these skills cost a lot mana

#

and sorcerer has more damage with heavy mana skills

#

if frost claw costs more than 80 mana then I think sorcerer is better

harsh abyss
#

I dont think it gets that high. People were pushing it to 40 a couple seasons ago to make every hit apply a spark charge and it was suuuuuuuuper OP

#

If you're going to mana stack, static orb is the way, since it gets directly benefits from more mana

spring crag
harsh abyss
#

Yeah, but you can easily get to a point where you can do most things without any problems

spring crag
#

even uberroth?

proven haven
harsh abyss
#

Idk about static orb for uberroth, but you can probably do it. I've never actually done uberroth, but thats mostly because I'm super lazy.

proven haven
#

Static Orb would probably be OP with the current gear we have available though

#

it's already easily Uber viable in current state

proven haven
harsh abyss
#

I was meaning to make a mana stacking SO build, but never got around to it.

proven haven
#

It's good, but you can also just do a bit of mana and Vilatria + Ladle

harsh abyss
#

Yeah

proven haven
#

seemed better šŸ¤·ā€ā™‚ļø

harsh abyss
#

I mean you'd definitely do vilatria + ladle

#

Just also mana stack as much as possible on top of that.

strange needle
#

The mana stacking of static orb was amazing it double dipped so it felt very strong and good now with nerf we will never know the true potential of it ,could have been better than lightning blast maybe ,but too late for that.

#

There is a staff that makes skill cost higher mana so with the new vilatria tech plus access to 2-3 t7 i would had potential

#

We had access to very little flat compared to now

dapper flare
#

I miss og static orb

#

the yo-yo version was fun and it got unintentionally nerfed with orbiting when it wasn't even as good

proven haven
harsh abyss
#

Yeah the cast speed from ladle is huge

#

Even with mediocre int stacking (prioritizing mana) you're probably gonna be around the 70-90 int

strange needle
#

Maybe one day we get a good staff for mages

weary hornet
#

Vilatria's is a great starter. Big fan of the reforged set too

spring crag
#

And you can easily have 100 mana cost with frost volcanic orb and usr glacier to restore mana.

#

And also the dex stacking with mourningfrost is also possible there I think.

#

For SO unfortunately I run out of mana very quick and the damage is not better than frost fire volcanic orb.

proven haven
#

Also SO is mana dump / recharge playstyle

#

dump mana, then refill with focus or whatever in a few seconds

spring crag
proven haven
#

its literally not a big deal, you just hit focus, boom full mana

#

I ran with mana guide

#

can move while charging

spring crag
#

Hmm can focus restore mana quickly?

#

Because in that phase you either must have great dps to kill him quickly or very tanky. Just moving is not sufficient.

proven haven
#

You dump mana, focus for 3 or 4 seconds, then dump mana again, uber is dead

spring crag
#

Oh I see

#

And its damage is better than volcanic orb (both fire and ice)?

proven haven
#

pretty sure

spring crag
#

Hmm thanks. How much mana do you stack?

#

More than 2k?

proven haven
#

I did like 1500 to 1800 iirc

#

more is better but this wasn't multi T7 pieces

spring crag
#

Ah, also do you go for static while using SO?

#

To auto cast LB and deal more damage?

spring crag
# proven haven pretty sure

Hmm, maybe I will test again but volcanic orb's damage becomes insanely strong if you stand right next to aberroth

proven haven
proven haven
#

stays inside boss hitbox for long time, many hits

spring crag
proven haven
#

yep VO can do a lot of damage but the targeting generally means you have worse damage uptime

#

since it sucks if boss is small, or moving, or moves away, etc.

#

LB you just click in the direction and always do full damage

spring crag
#

Agree with that

#

Also don't know how you think but I found that 2000 corruption shade of orobyss is much harder than uberroth.

proven haven
#

yep. Shade has a different difficulty scaling than other stuff

#

though Uberroth doesn't scale

spring crag
#

Like, shade can 1 shot you with any attack at 2000 corruption, and it's much harder to dodge, like its lightning beam attack

#

At least uberroth can't with some attacks

#

Don't know how people even managed to fight to like 5k corruption

proven haven
#

Well you either oneshot it, or you dodge the attacks

#

A lot of people just cheese corruption push with the Confluence thing

#

not actually fight the hard shades

spring crag
#

How do you even one shot shade at 2k+ corruption?

#

Even abomination necro goes full glass canon can't do that

proven haven
#

Some rogue shenanigans

spring crag
#

I saw some guys doing like 40k+ corruption with ballista

#

That is understandable due to its zhp nature

#

But I can't see how other classes can do that

strange needle
#

Nah you get astral chest as rogue and your ehp with all thr stuff rogue gets access to goes to the roof then you need a build with bonkers scaling and dont be afraid to die,acid flask ,ballista ,explosive trap with them is strong enough to get rid of shades easily

strange needle
#

Any class can do huge amounts of corruption,its just that dodge is broken mechanic ,also people at 40k corruption are doing confluence echo maybe once they do normal shade but that is rare.

proven haven
#

bypassing the normal shade difficulty

stable holly
ionic mirage
#

This is coming from experience. I pushed from 8k to 30k using confluence with warpath voidknight. But i did stop at 10k to record a kill of echo of a world shade. His hp was scaling properly but since that kill i never touched another echo of a world shade until 30k when i decided i’m going to record a 30k echo of a world shade kill and i realized his hp was absolutely broken and wasnt scaling properly. Felt like a 2-3k corruption shade lol

proven haven
harsh abyss
#

Yeah I dont think they intend for you to get that high, lol

ionic mirage
#

lol yeah

spring crag
# stable holly With damage

Nah, that is something even my offline abomination cannot do at 3k+ (and I even equip a hollow finger for +1 skeletons to increase its damage).

stable holly
#

I’ve no idea if it’s possible or not though.

spring crag
#

according to math, the number is less than 20

#

unless I am stupid and need to study grade 1 again.

stable holly
#

You don’t need to get + maximum skeletons to hit the cap though. You can just use resummoned skeletons from passives or that set shield.

spring crag
#

I don't like snapshotting

stable holly
#

That’s not snapshotting

#

That’s using an in game mechanic as intended

#

Resurrecting skeletons is a normal thing they do from passives

spring crag
#

huh, what does using set shield mean? Do I have to change equipment?

stable holly
#

You don’t need the shield, just passives alone is fine

spring crag
#

Hmm, I had the resummoned skeleton in its skill tree

stable holly
#

The shield is just to make it a bit more consistent but is not at all needed as it’s fairly consistent as it is

#

But as you consume skeletons more will reanimate and get consumed as well. So long as you don’t stop channelling they will count towards the cap.

spring crag
#

oh damn, I forgot that there is a node that increase the number of skeletons in the necro passive

spring crag
stable holly
#

Yeah it will definitely reach that point at some point

spring crag
#

For necro, I love both abomination and infernal shade

#

both are strong and deal insane damage

#

and infenal shade is fire element, which I like even more

past obsidian
#

Hi running with the self-cast LB RM, what rolls are important on the unstable core?

spring crag
# proven haven I've heard some mixed opinions on that, it seems like this might be an issue wit...

Okay, so I believe that there is some builds that might push high corruption using dodge or one shot. But there are also other builds like this https://www.youtube.com/watch?v=eXfmLqnkr8I&t=4s or this https://www.youtube.com/watch?v=_qJRrutSkDg&t=341s which I do not believe to be the dodgy or one shot type. How did they pushed to high corruption like that if their method is to defeat the shades? I am curious about this.

bronze lion
nimble shoal
bronze lion
#

ahh, dude. I was playing that until last night. I respced out of spite because I lost the lightning bast on my helm and I was mad about it.

bronze lion
#

for slaming

#

and you want mana and elemental damge to be as high as possibel

harsh abyss
#

T7 intelligence is definitely going to be your best slam on every piece that can get it for a LB build

proven haven
# past obsidian Hi running with the self-cast LB RM, what rolls are important on the unstable co...

Flat mana roll needs to be high enough to get you to 300, ideally at least 80. % increased mana implicit also matters.

Then the elemental damage roll. A min vs max roll there is almost 10% total damage difference to the finished build, I'd aim for at least 100.

Then for slams INT #1, for 2LP spell crit is generally a good safe choice. (Lightning crit multi is a good option if using flat crit gloves and uber relic). If you do plan to get spell crit on your unstable core you shouldn't have it anywhere else as finished build will reach 100% crit with just T7 spell crit on body, plus the 3% spell crit per int from sorcerer
tree.

south saffron
#

doing this on a spellblade is like entering another dimension

harsh abyss
#

Is it the dimension of "if I get touched, I'll die"?

south saffron
#

many 1 hitters here

#

gotta have to avoid them

spring crag
#

ZHP shattering strike

#

Ward, HP everything is meaningless, just stack dodge and go for mourningfrost

south saffron
#

I would have to switch a ton of gear because i have a lot of HP

#

is mapping comfortable on a ZHP shattering strike?

spring crag
#

Unlike ballista falconer, your spellblade need to facetank because it's a melee build

#

so ZHP is much harder to build for spellblade

#

But if you reach that corruption then just do ZHP because everything will one shot you regardless

south saffron
#

im not getting 1 shot by everything but its still happening

#

im able to complete maps still

spring crag
#

Hmm

#

that was surprising

#

I tried spellblade offline with max gears and dies a lot at 2k corruption