#🧙┃mage
1 messages · Page 148 of 1
That's just because sent is OP still
I've run a mage void build with the dark shroud, the fire auras don't do good damage. With the buffs coming next season, they might, but non-void will pretty much for sure just be better simply because of all the flat per int it'll get.
it will be good damage with high int builds
11 per point
1100 x 400 = 440000 by just 100 int
I think they will decrease spell dmg
man
I want to destroy everything around of character like how reflect shaman is doing
it is so satisfying
and good dopamine
It only gets 1 flat per int
@nimble shoal where's spell dmg added then
The character has 11 int, so it's showing the total attribute bonus with the per-point bonuses in ( )
oh now makes sense xD
Most skills only get 4% per point, so getting 4% and +1 per point is pretty strong, but also fire aura is very lacking in other scaling methods - biggest one it'll have is the new 1% per 1% overcap
fire res has good ratio on mods
t7s giving 90%
and I haven't checked but most of gears can get fire resistance
long story short, it looks big dmg xD
Yeah, pretty much everything except weapons can get resists
and you can convert fire aura to either cold or lightning if you want to scale cold or lightning res instead
some items have fire resistance by itself
nice
Yeah, there are some benefits to staying fire, though there are some benefits to others, like lightning lets you use Vilatria's set for a bit more flat lightning per int
hyped a little bit
I hope they add something on rogue too
I want to play it but there is no simple build for me lol
I feel like they might be hyperfocusing a bit too much, like maybe try to make sure there are some meaningful changes to each class each season, even if they aren't complete overhauls. Like identify a couple things that are weak and buff them up a bit.
The problem is opportunity cost. The fire resist scaling is great but you need to decide what and how much is worth giving up for it. Eg. Dragon boots have no intelligence. Rahyeh means no catalyst. etc.
Increased damage is also pretty low value because int stacking already provides a lot and ele dot builds have access to the powerful ele dot affix.
I'm excited to see a fire aura build but I think we need more than what we've seen for it to be top tier, perhaps it has a place as a trashcleaner to be used with a single target skill, but needs a lot of AoE for that to feel good
You could combo it with Black Hole, use the auras to clear while you run around, use BH on big enemies.
Both fire DoT, Resistance stacking things
Maybe build teleport + ele nova for ignite for additional clearing of the whole screen
You'd be Sorc, so the 15% More from Searing Flames, you could use meteor for craterborn
Fyi this doesn't count as fire resistance
I hope they don't just focus on fire aura, more builds = more things to explore 
👀 why this looks familiar
I liked cold the most, good amount of freeze chance helps with QoL, though now that damage numbers will be more respectable that won't be as necessary so I probably go lightning path
much agreed, and for what it's worth none of the items pictured above feel like a great fit for fire aura at all 😆
It's gonna be a balancing act to find a feel for how much resistance is "right", whether we're combo-ing with other resistance scaling uniques or not. But at least 150-200% should be very managable
I like the idea of Urzil's pride, with enough mana regen you could kind of reach a critical mass where otherwise way too spendy gameplay patterns are on the table
just biding my time 
opening the eterra monthly once every few hours just dreamily staring at the buffs
aura farming with mage
man I am so excited
I want to melt every mob with fire aura 
Yeah, I have a feeling that fire aura + black hole might be the way
They synergy of using stacking up fire res for More damage with auras and also the ignite chance from BH seems pretty good. Then as a sorc, you can spec Meteor for Craterborn and just drop one on big groups/enemies to trigger craterborn and apply Spreading Flames
You won't get up to like 20 stacks unless there are other ways to get auras that get added, but when you're stacking like 400%+ fire resist, it should still be reasonably strong
Could black hole kill Uberroth? I forget how far it was pushed
I found this video https://youtu.be/CRS_37nckHI?si=Jn6KHsFCJRkNJcbY
I've gotten to 90 and am pretty sure I could get to 100+
sadly it involves being a runemaster so no black hole shenanigans :(
Thats regular Aberroth, iirc Dr3ad already dug into blackhole but don't remember how far it went with dps
I think it was decent
Actually I was curious to try dr3ads black hole build with wildfire embers before season 3 released. Then I saw triksters video on wildfire embers and forgot about that....
I hope they un-tangle the mess that is that item sooner rather than later :/
You know it's dire when they have to repeatedly confirm that "no, these aren't bugs with the item, we made it intentionally awful"
The DoT situation with mage is a little weird
We have a few almost good options but nothing crazy iirc
I tried something with double fire glyph of dominion once
damage was actually not too bad
but it was too clunky to play
most likely frost claw / nova is still the best
The problem is that there were a lot of good AOE mage builds that just barely made it by on 1.1 DPS
For single target
Then 1.2 comes and single target requirements go way up
Eh? I'm skeptical
I didn't dive too deep into the mage archetype, which would you consider for that spot?
I think the best DoT mage is probably still strength or dex mage
I remember the frostbite RM meta in 1.0
Yeah I'm not sure how well it's kept up. I think there's a potential build there maybe with some of the new stuff and shred stack with frostbite convert
But it was pretty far off being top tier
when I played the situation was mostly: Does it include spark charge scaling from fragment of enigma or not?
probably still not much has changed
it felt hard to build a really good build without fragment of enigma
Consider the old FC nova with enigma build only applied like maybe 10 or so regular damage spark charges per second
It was fine for regular Aberroth but still a multi minute fight
Wait that was before Abby
It was even weaker
1.1 FC spark charge applied a lot and even that was a multi minute fight without Static Orb
I also personally don't consider a build viable that can't kill Uberroth but that's just me
same for me
I assume with more powercreep and no changes to uberroth more builds will be viable in the future
right now it's still a realy tough fight
A lot of the things that were "OP" in 1.1 because they had great clear speed and enough damage for normal Abby got nerfed but a build could have 1 or 2M dps back then and still fit into S tier
Ubby kinda similar.
Our knowledge of imprints has also made 77 gear fairly realistic
yeah true a lot of past nerfs to builds, are considerably unjustified by current standards
(Like 1.1 Frost Claw)
exactly
It would have been a 7 minute Uberroth or something going into 1.2
Probably more actually
iirc they also nerfed the frostbite ailment itself in damage
they could probably just reverse those changes
@elder tusk https://www.lastepochtools.com/planner/BZlRLL2A
Beneath Ancient Skies / 1.3.5
Mage (20) / Spellblade (81) / Runemaster (8)
▸ Health: 1,819, Regen: 30.68/s
▸ Mana: 220.44, Regen: 13.84/s
▸ Ward Retention: 119%, Regen: 91/s
▸ Attributes: 14 Str / 143 Dex / 27 Int / 6 Att / 21 Vit
▸ Resistances: 78% / 62% / 78% / 51% / 60% / 110% / 60%
▸ Endurance: 20%, Threshold: 364
▸ Dodge Chance: 65% (3036)
▸ Armor Mitigation: 49% (3,065)
▸ Crit Avoidance: 96%
None
Should look something like this
Thanks dude you the best
If you wanna replicate it 1:1 you will need better than average rolls for things like the resistances since as you can see they don't cap out at average
I’ve got a T7 attack speed T7 melee crit eye of reen already, no flat damage though
but just getting a perfect all res blessing and stuff will get you most of the way there
It's also possible to get enough resists to not need the cold res blessing, you can instead go increased armour which is quite strong
Yeah and red ring helps I finally found my first and it has 1LP
yep
but yeah as you can see it reaches over 60% dodge and around 50% armour mitigation (especially if you take the armour flame ward node) so you can tank a hit or two even at 2k corruption
Especially because of the 32% DR on wings of discord vs the first hit
There's a few points in the passives you can swap around as you see fit like the elemental affinty node in spellblade and arcane warden, you can put them i stuff like crit or more resistances to help cap you out while you're gearing up
Ok makes sense
arcane warden is actually pretty damn bad honestly ,I don't use it anymore, I just put the points in something like awe strike or some other stat stick node
You spec it when you don't go wings of discord for prodigy crit scaling
but we don't need that
Feel free to ask me questions about it if you decide to make one and get stuck on something
Yeah for sure, until you get a decent one just use a crystal sword tbh
I don’t think I’ve got a single double T7 good prefix yet
And then my best rolled ones always have +1 to melee skills lol
Just T7 attack speed is important, the flat can be less
but yeah
If you don't have T7 attack speed plus another decent mod and +2 just use a crystal sword or something
Naal's tooth also works
Ahh I didn’t think about Naal, same situation though every 2LP has 1 melee skill and only my 1LP get 2 haha that’s RNG for ya
Yeah it do be like that
@radiant vessel you take down Mr. Uberroth with your shatter strike build?
yea
It was not easy though lol
But I don’t want to lose my T7 health roll
I’m sure it wasn’t im chunking away at him with my rive build I have the damage it’s just a skill issue at the moment
Trying to make a Focus build https://www.youtube.com/watch?v=bmOwDMhewBE, got the damage working but need ideas for sustain
Maybe switch to rune master?
@radiant vessel
This or a double T7 crystal sword?
Oooh what about a really good double T7 crystal sword with whetstone gavel? That only gives +1 to cold skills and it’s a mace but it doubles the stats on an exalted. Although you lose wings of discord….
yeah nah
and a good crystal sword is better than that scissor
attack speed is the most important stat by quite a bit
If you had T7 attack speed on exalt and T7 on gavel you’d have over 150%
Yeah that'd be kinda nice
Bc it would double the exalts attack speed actually on a crystal sword the implicit would double too
So you could have like 175% attack speed jsut on weapons!
But alas you want the plus to skills later on anyway
Yeah
basically the gavel thing would still be an intermediate thing, but it needs too much investment
so you're better off just not doing it usually
And eye of reen is too good
I gotcha
Maybe if I had a 2LP gavel with attack speed and flat cold or something
But 2Lp primordials are impossible I haven’t got a single one yet
I’m just sitting here wasting my life rolling prophecies for rune X 22 over and over and over
the 3 drop only prims are not bad to get with 2lp considering they drop like candy from rampant coast
Jsut makes me feel bad since I haven’t found 1 yet 🙁
I ran 42 rampant coast in a row bc I had so many, I got LOTS of bones, but not many primordials
you have no planner
I don't think RM is better than sorc for this though
Found this from some old testing I did vs Uber with focus, that was with a certain bug giving 2.5x more damage than it should have. With no 77 gear or anything crazy. Would be about 2.5M uber hits without that bug.
this was the gear, can't find planner (also from 1.2 so no primordials or t8)
That build was focused on energy overflow?
If so I do wonder why you chose the ladle here, only because of the armour shred? Bone wisp might be interesting here.
Yes
This was 1.2, no bone wisp, but also why bone wisp? Is not competing with 48% more damage. Also wrongwarp swap for insane clear speed
Will piece that together and test a bit later
So which t8/primordial would you use in this build then?
Honestly idk I'd have to put more thought in. I was thinking the mana gained per hit thing might keep you topped up but its a helm so you lose crown. The issue with this setup is that you lose like 70% of your damage when not full mana. It still destroys trash when not full but Uberroth you would need to stay full, which is a challenge
Having that much mana and not using it for defense feels kinda lame
A lot of the sorc generates are direct cast only too
but yeah this setup destroyed uber with that bug, I think it should still kill Uber without the bug
I feel like there is a decent solve out there somewhere, but you need to stay full mana to do any single target damage 🤔
Could give up some mana for "something else", maybe more multi, int, etc. and go ward hybrid for buffer
I am trying Reliq Nest for the boost to mana % from idols for Focus build
Manage to stay at maxed mana most of the time
yea that looked good too
Abusing 2 bugs at the moment tho
So the mana regen thing gives you more per point of missing mana, so what you could do is deplete your mana before fight
then just never stop channeling
if you have a big enough pool its a lot of EHP per second
just face tank it all
with 20% overcharge and 80% DR on mana you might be able to tank some hits without losing cap mana
it would be equivalent to something like 2k+ ward per second
was your clip with the glove bug or no?
no
I am trying all kind of variants now, too many weird bugs or stuff I don't quite get here 🙂
what bugs other than gloves?
Some things are doing way more damage than they should, and others less
Channeled Focus can snapshot and double dip effects
Oh that, yea
and there is something going on with how spell damage is added
I don't really consider that as a viable option unless you want to use it to cheese uber or something
Otherwise it's such an awful experience to play
Snapshotting Never Late solved crit pretty easily
Been like that for ever, so hard to define it
Never late used to work on multiple spell casts but focus channel is 1 cast
Same with the vaion boots
I mean for focus, not the bug
On the other hand Transient Rest don't work with movement from channeled focus, so guess it balances out 🙂
Was seeing if I could gain ward from stopping by teleporting, but didn't work. Was testing this for Meteor build too, to gain ward when I stop channel to cast meteor
Have to do a "hard" stop, by clicking something
So gets really anoying to play
I was almost certain tp did proc it
Is it because the channel before doesnt count as move?
I think it is because casting a spell doesn't count as stopping
It works if you actually stop by letting go of channel
I have teleport on sec cooldown so would have been great if it counted
If you are just walking then hit tp, it does proc, no?
yes that works
Yeah so you need to move for at least 2s or whatever to stop moving
I think the problem is the game doesn't register you as moving for 2s
Channel, then let go, move for 0.1 second and it works
The effect has 2 sec cooldown, so doesnt require you to move for 2 seconds, just requires a stop
and stop seems to be related to actually moving, then stopping
(hard to explain)
Ohh
Channel move > stop is not same as walk move > stop
Thats my theory on it
I tried channel move with focus, then burst meteors every seconds with arcane asc, and hoping to get transient ward.. but no 🙂
Too anoying to do actually move to us it like that
Does LE even have a hotkey to stop moving?
Now I am testing focus on runemaster for ward gain, trying invocation as traversal for CFC and snap shot never late
Every 7 seconds to keep it going
CFC needs int though
Ah okay
Need the int for vilatria spell dmg
Why is that useful?
which shouldnt work that well, .. but it does
I got bigger hits with low int and more mana vs your clips, are you sure it's the vilatria doing it?
Switching between vilatria and no vilatria with the prim ring at 160 int....
62% more damage with vilatria, 80 spell dmg
With helm?
I gave up on figuring it out last night, just to comparison tests now, without really understanding it
Figuring out is how you optimize 😉
My last theory was that there is a added damage bonus somewhere
Yes, with 800 flat from focus/mana, another 80 shouldnt be 60%
And also
Ladle + vilatria helm should be better
You using the set staff directly?
Or reforge
I thought so too, but the staff was better when I tried
2x7 staff
2x7 ladle
Most of gear is equivalent in power
This is where I got confused 🙂
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (28) / Spellblade (8) / Runemaster (56)
▸ Health: 2,520, Regen: 27.4/s
▸ Mana: 1,768.74, Regen: 30/s
▸ Ward Retention: 400%, Regen: 206/s
▸ Attributes: 35 Str / 21 Dex / 180 Int / 13 Att / 13 Vit
▸ Resistances: 91% / 67% / 121% / 112% / 67% / 80% / 80%
▸ Endurance: 35%, Threshold: 580
▸ Dodge Chance: 7% (210)
▸ Armor Mitigation: 40% (2,234)
Will figure it out, just need to pin point where it goes wrong
there is something I am missing
Maybe ill build a focus POB spreadsheet or something
My goal was a build where I channel Focus and teleport around and just kill stuff. Reached that, then I got into this figuring it out stuff
Yea that's why I'm saying to take other gear off and look at one piece at a time
If flat is doing something a staff with no affixes should give a naked character noticeable damage increase on focus
I remember having a similar confusion with the gloves
200 void shouldn't do anything but my guess was that the void pen was also giving lightning pen
Since about 3x damage which adds up to the math
600 mana, no gear on, just idols, 25, dmg with staff, 6k dmg without, Staff has 96 spell
25k?
60% times 2.5 wasnt it?
Going out for dinner, wil have to look at it later
This discussion reminds me of my elden ring days, where I spent 100s hrs punching the same monster to figure out things.
On the other hand elden ring is much less complicated than last epoch. Spirit xylem is also an interesting idea in that case
This is where my Focus build is at now https://www.youtube.com/watch?v=aarLH1rzywk
Relaxing to play 🙂
Just wish it moved faster
Yeah my first thought
Need haste and swiftness
I usually have a pair of blood of the exile with t7 mov speed in my inventory for echo clearing.
I play transplant spam lich for echo farming, so lost bit touch of what is slow or not
Focus triggers bit too slow after teleport
If it was almost instant on channel it could work with teleport spam
Teleport + channel focus + potions, repeat
Something like this https://www.youtube.com/watch?v=6P0atVtSZiQ
Just bit slow focus after teleport
this is a lot of MS
With haste, swiftness and 2 sec teleport Focus starts feeling really good
So 555 damage on dummy when naked and no idols. If I add a 12 flat spell idol 887
638 if I add 3 flat lightning
So each flat is adding 27.6 damage, that would mean almost 10x but I don't see where that is coming from
With 1/5 in energy overflow I get +2 damage per added flat.
With 2/5 I get +4
With 3/5 I get +6
With 4/5 I get +8
With 5/5 I get +10
Adding 32 mana gives me 24 damage, but I have 6 int so 24% increased damage. So 32 * 0.6 * 1.24 = 23.8, so that makes sense.
It honestly just looks like damage effectiveness is multiplied? Or some other hidden more multi with that node
Oh I think I figured it out. Lightning wave seems to have a base effectiveness of 160% and 12% of your mana, then each node adds 100% more damage. It wasn't 2 per point, it was actually rounding because small number.
So with 5/5 the multiplier for flat is 800% and 60% for mana - I had 6 int so 24% increased damage total (which +9.92 flat per added spell) so that's how I got +10.
That means that each added flat is worth 8 added damage, and is equivalent to 13.3 mana. 3000 mana on focus adds the same damage as 225 flat spell.
Really interesting.
@full bluff I think that solves it then.
So hybrid Mana / INT is likely the best. Ladle SHOULD give more damage though still, assuming you are applying all the ailments you need for 48% more damage.
That also explains why the glove bug does so much damage. It's adding 200 WITH 3x damage from pen at 800% effectiveness. So kinda like adding 4800 flat damage
does this mean that for the first time ever the cold spell damage while channeling blessing is worth considering?
You could also use ice barrage for 60% more cold and throne of ambition xd
but kinda meme probably not worth
can't convert adaptive to cold
but yeah if you don't have much specific element increased damage or pen, then off type flat should do a lot
more incentive to use ladle too
wait, you go mourningfrost focus
xdddd
i assume sacrificial embrace would only work for one "tick" of damage right?
no
if at all
but you're not direct casting the energy overflow are you?
yep looks like it still works
energy overflow is kinda part of focus, sort of
its weird
eg. Vaion Chariot works
i mean idk if it's worth but like 200 flat with 200% pen
Well it disables crit multi
yeah, hopefully the more consistent part comes through instead of the best option just being mana stacked glyph of dominion (when most of the aura nodes are Spellblade) 🙏
the bug is that you swap the gloves out after you start channeling and the downside goes away and the added stays
thats how I was hitting uber for 6M
ah
just like spriggan form
"snapshotting is fixed guys!"
there is also grimoire
to be fair, it would still be over 1M hits on uber
without any multi
more because you wouldn't build around multi
more mana and increased instead
you would still need to get enough crit to not have it be annoying though
I previously thought sacrificial was giving omni pen but I guess the flat is just janky
crit chance anyways
Well apparently neverlate solves that 🤷♂️
oh true
you could also offhand a sword for even more flat if you went spellblade xd
idk if worth, catalyst is pretty good
ya probably
potentially your ideal helm/chest would be 77 mana/spell damage while channeling though
and that one is adaptive
this seems kinda troll idk
Might be nice getting more flat void with rat city impaler since it gets that 200% pen. Not knowing what weapon/catalyst you'd be giving up lol
The glove is kinda dead if you dont plan to use the swap bug though
well not dead but
I mean maybe worth idk
how does the Blade Weaver node interact with Shatter Strike repeats - only the first one has more damage?
the mana cost is consumed once, not per strike, so I could also imagine the node applying to all three repeats (which would be incredible)
as far as I know the "repeats" are just part of the same skill use, so all strikes of one shatter strike use should get the bonus
Unfortunately I don't think that likely at this point, spellblade & fire aura's awkward antisynergy is a mechanical one not so much a numbers one
and if they do fix it now, then it's going to be wildly overpowered in tandem with the numerical buffs 
well, maybe not wildly. but it would be pretty crazy.
Great work figuring out the details, saved me more thinking about this 🙂
do it 
Elementalist Call works with Focus 🙂
Idk what that is
I also tried flat + aoe + mana armor 4x1 idols
Seems decent
waiting fire aura build by you in next season 
fire aura (lightning) + channeled focus will probably be pretty decent
They don't really scale with the same things though, no?
I figure you'd focus on one and then get easy opportunity cost from the other. Like the node that generates fire auras requires you to be moving, which you can do with mana guide
So you could focus on the fire aura nodes and scale that, but use Focus to mainly be defensive, or do offensive focus and double up on damage 🤷♀️
there's also the slight issue of focus not generating fire aura at all, flame walker is a very humble source of it
Fire Aura + BH resist stacking is still probably gonna be way better.
would need a lot of brute force spell scaling
You mean like some sort of flat spell damage based on int 🤔
1 per int is good but it's not making up for not having a passive tree whatsoever compared to any other spell you could build around
but aren’t those 1 per second
keep in mind it can't borrow multipliers from the skills that trigger it either
if a "fire aura build" only gets like, 5-10 stacks, then it's not really a fire aura build unless you don't mind doing no damage XD
at the very least if fire aura isn’t gonna be zdps (it probably is) you’re gonna need a way to generate a high amount of stacks which idk how you do that while in focus
the duration node is way more important actually
if it was just 15% more dmg then we could skip speccing flame ward sometimes
but duration too good

Yeah I never noticed that duration node affected fire aura
(don't tell anyone but... me neither until way too late)
I wonder if we'll get better spell-based fire aura generation somewhere
From a unique or something
that would be very nice
right now every fire aura unique is just kinda doodookaka
which is an achievement in itself
you can technically get 16 stacks with jungle queen’s and the one that gives you it on potion xd
Technically, Ignivar's should work with Focus
You just have to channel to get 1 fire aura per second
giga
1 stack per second holy
But also even if you have all of this going on from the vlad sheet, which is not a "passive" amount of stacks the dps is still poo
combine that with the node in spellblade and you have 2 stacks per second
uber is quivering
fire aura as a main skill does require those active sources yea
which currently is... just surge and glyph of dominion pretty much
(flame reave doesn't actually look too awful, but not great either)
a fair point, but consider that firebrand's passive buffs are very very good for fire aura next patch
and it means you don't have to solve for mana
i mean you jeed a generator to spam flame reave anyways xd
generator spender flame reave firebrand holy
so then we're using a generator, to spam flame reave, to proc surge, to make fire aura
yep sounds nice and smooth for 2m dummy dps 
lol
for reference a runemaster with meh gear at like 1.2k max mana will comfortably sit at 70ish stacks
it's a more annoying playstyle but still
there is a tech you can do with the traversal potion belt but sustaining mana is difficult and it’s giga clunky
Just by standing around and casting glyph over and over?
I've gotten a lot of practice with null infusion focus by now lol (and I still accidentally channel it for a second sometimes)
basically yes
I feel like unless we get a lot more help Fire Aura is probably just a worse version of brand of deception
as far as passive DoT AoE
the glyph explosion can apply brand so why not both :P
i’m not even sure it’s gonna be better than subjugation or tresspass much less deception lol
(don't do that)
I gotta have a deeper look at those shiny primordial items, maybe one slots in well
legends entwined is obviously busted on anything but that means little/no uniques in other slots ideally
brand getting 6% more per shock, meanwhile fire aura 1% per fire resist. That doesn't seem right
should nerf brand lel
also legends entwined isn’t gonna do much when you already have a billion ways to scale flat
and don’t need the +levels
Probably should've nerfed it a while ago
you do need some levels on glyph to pick up the qol stuff
qol meaning "I'm standing still and casting a spell so I have to be tanky or be very sad"
25 or so at least
but you can just put it on the relic slot
Vilatria kinda good but you already get a lot of flat so the 1 per 2 is kinda not much
it's certainly not worth using a staff I can confirm that much
reliquary nest is potentially good
I really wish Celestial Doom was better, then we could do some crazy shroud of cinders void scaling
pen + resist idols?
but the spell it casts has pitiful aoe so no reason to bother
“good” of course being relative
that and maybe you can go for class ones that have a res suffix so you can get enchants
idk i forget what the idol prefixes are like that would be relevant but maybe
% max mana as well, premium stat for poor old mage
could also just use this, get like 10000 ward per teleport
you probably are using a unique idol though which is kind of a bummer
holy moly t8 affixes are hilarious
back when you could just tap focus over and over and proc that
boom 60k ward instantly
I'm kinda living that with wrongwarp
except for the part where it repositions you against your will every 2.5 seconds
a small price to pay for damage immunity, hundreds of inc dmg and a bunch of cast speed
there are 1x3 idols with 67% increased damage for aura with res suffix and you could get a decent enchant
idk you probably get so much increased from ele dot though but figuring out the affix priority is horrible
affix priority for new fire aura looks awful tbh
you got like 1500 inc
having to test ele dot vs res vs int in a bunch of slots sounds painful
2x2s have ward retention + res suffix + enchant ig
maybe it is just 1x1s and 1x2s
yea I think pen is the last big thing, there is some fire aura proc but they seem poo
and res reduces dependence on gear affixes
thankfully I need mana more than any of those so it's mana/int on every item that can hold it and then scatter ele dot and pen wherever int can't go
the first time I played this I was competing with static orb meta for market items, it was hell

you could probably justify one idol for the extra proc when it has res suffix and enchant
it’s on a middling base without damage stagger too
idk
it’s +2 and a decent amount of flat mana basically
seems like a fairly small return to give up a prim for
yea
if you’re running mana idols reliquary is prob more mana anyways
thankfully one thing fire aura doesn't lack is aoe on the passive tree, that'd be a pain in the arse to solve
rotmind bis catalyst xdd
for the leech and +1? surely there’s better options for that
i’m glad you’re finally converting to scales of eterra gaming
xd
if you go cold you can go revik’s blizzard for 24% more damage (don’t tell anybody it’s only vs frozen enemies)
All about that ice barrage throne of amby
specialized snap freeze for 24% more damage holy
Why do we not have mana pots in the game? Lol I never understood that.
i mean you can basically use your hp pots as mana pots in some builds
Because the devs want to design skills around their mana costs, and do thing like have high mana costs require you to build around the mana cost, things like that.
Mana pots kind of trivialize that usually and make it so you can always refill mana when needed, so they avoid them. Same reason why there isn't any source of flat mana regen in the game. It's ALL %increased
I can't say that having mana pots and needing to play around them would make the game more enjoyable than just solving mana as part of the build
already find hp pots annoying
Though I still maintain that the sorc talent should be +1 flat mana regen per 100 max mana.
agree
base mana regen doesnt change its dumb
only reason focus gives a lot of mana regen is because you end up with like 2000% increased
why though
But even with 2000% increased you still have to channel for like 10+ seconds to refill your mana at that point, and it sucks.
yeah i get the mana regen on gear being increased but there definitely should be fringe cases where there's flat (like sorc)
kinda funny how focus is the skill that's like "channel this for mana regen" and the mana regen is the most useless part
even if you're using focus for mana there's about a 99% chance you're just tapping it with null profusion/infusion
the regen is pretty crazy with a lot of mana, many hundreds per second, but yeah if you just want mana to do something else
for static orb you would full recharge from empty
same with meteor
i can't speak to meteor but in my time playing static orb this season null profusion + infusion was sufficient
though i was running some cooldown recovery stuff
yea old static orb was more expensive
true and we didn't have mana guide back then, tough times
on the other hand there was no uber so it's not like there was a scenario where you ever really needed it xd
regular aberroth required a couple reloads unless your gear was really good
in 1.1?
yea
hmm, i deleted that character a long time ago but i don't really remember needing to recharge and my gear was probably pretty mid
This was before imprints and stuff
on the other hand standards for gear were so different back then
yea
not even just imprints before we even had runes of havoc lmao
back when double exalts basically didn't exist
and then you get to whiff the slam 🙂
i've often thought about loading up a previous patch in offline to play builds that got deleted or whatever and then i remember slams used to be non-guaranteed and i quickly discard that idea
well... it is all saved in plaintext
plus you could just copy paste your character
change the name
yeah there are definitely ways around it but that's also a lot of hassle just to play an old patch that's super content bare compared to today
playing fc spark charge again sounds fun for a weekend but idk how long every echo being "charge the _ gate" would hold my interest for with how much more there is to do now
I just hope the next season makes it more worth to do non-spark charge things
or they could just bring it back it wouldn’t even be that good by today’s standards
static orb was always the actually problematic part about that build
wait does the duration node affect all fire auras? I was thinking it only affected FA gained from Flame Ward.
so then does it affect all that you gain while during FW or even FAs you gain while FW is inactive just as long as it's specialized?
it affects fire auras from any source whether flame ward is active or not, in that sense flame ward is fire aura's passive tree
by extension, any damage multipliers on the skill that's actually proccing the aura do NOT apply
which is 99.9% of the reason why the "intended" spellblade fire aura playstyle is really bad
I want at least 20 aura stacks
I want to see flames around of my character
burn everything BURN!!!
nice, good to know, thx
yeah, knew this part
all good, it's not the most intuitive thing so I always repeat how it works
(would be nice if that got changed wink wink nudge nudge)
For real, please make fire aura a subskill
And while you're at it, make spark charges a subskill (that makes sense)
absurdly mana stacked Glyph can get a lot (much higher than 20)
ridiculous gearing though and you have to both raise cast speed to take full advantage of it but not raise cast speed too much or you'll replace the glyphs before they can finish expanding
Builds that are limited by a "max" cast speed feel like they're always going to fall behind builds that aren't
absolutely. even in optimal conditions the glyph FA stacking isn't anywhere near the damage as actual top builds
but it sure beats non-glyph FA unless/until a patch gives a better way to stack them or makes it a subskill or w/e
If I were gonna do a fire DoT build with Glyph, I'd probably go for the Ignite node instead, way easier to deal with and then you can stack one glyph and cast fireball or something for tons of ignites since you're stacking ignite chance.
Theoretically you could combo them but there's a lot of anti-synergy
ofc
Disintegrate looks absolutely amazing. Is there any build that can utilize this skill to great effectiveness? Not some build I can't do till 60+. I mean while leveling too.
Leveling is probably actually where Disintegrate shines the most
It gets hard to scale later because you have to stand still to channel and standing still is a good way to just die
mage players explaining what they should do with fire aura
leveling with dual laser disintegrate + focus for mana is really easy
and yeah, channels have the positioning problem in every arpg, though I think disintegrate is decent as long as you can keep the stages up
iirc for leveling I settled on focus as a travel skill (held when I needed to recharge) and it solved all my mana issues
As Sorcerer, I took a point in Arcane Insight, which is supposed to provide additional Ward Decay Threshold based on Intelligence. But looking at my stat sheet, it still says the Threshold is 0. Bug or looking in the wrong place?
Need 8 points in it
I kinda wondered if that was the case. The tooltip, to me, reads like you get it regardless. But alas
When a talent says it increases a skills damage by something like, 4, is there a way to see that stat somewhere? Obviously hovering over skills shows DPS, but what about flat damage?
Any one could share next season Fire Aura build spectulations ?
Do Spark Charges deal damage to the enemy that they explode from? Or only nearby enemies?
both
ty
Area idols worked well with meteor https://www.youtube.com/watch?v=PravxB7gBRw
Once you get hooked on mana guide it is hard to go back...
Anyone got tips for WASD movement and mana guide?
play around with the options for traversal skill targeting, I personally prefer “all - follows movement” but to be honest WASD kinda has weird interaction with channeled skills that let you move
Trying to find a way to move in one direction and cast meteor in another, like circle around while shooting
Works if I put meteor on right click and move with WASD
but channeled focus acting bit weird I think
Like playing a new game almost
heh teleport became pretty hard to use, can't target it anymore
Are you using Wrongwarp?
tbh I don't really use WASD with mana guide, it just janky
I can't play "Channel forever to do damage" skills. I get so bored so fast. I want to like Mana Guide and Unending Storm Werebear, but I can't even get through the campaign before I quit to do something else.
I'm glancing at the Maxroll glacier build - not looking to build it right now but trying to get an idea for what people use typically. The build has Mage's Unstable Core, but I don't see anything in the build casting Elemental Nova. Is it taken purely for the other stats and not the special affect?
Unstable core is good because it provides a lot of good stats for any build. +1 level, Increased Ele Damage, Mana, and a high level base
What are some of the common ways to boost survivability on Spellblade? I'm doing a Truesight Glass Shatter Strike build, but I feel like I'm popping way too fast while I'm trying to level up my corruption.
Between Last Steps of the Living and experimental gloves, I'm sitting at like 2.3k ward in town. I can bump it up to 3-4k in combat pretty easily, 25%+ armor, blind and bonus armor from Snowblind, and the -8% damage taken from Runemaster tree.
Still getting wrecked by Rift Beasts that punch me for almost all my ward at like 150 corruption.
tbh 2.3k stable ward for a low life build is extremely low. But yes Rift Beasts do a lot of damage regardless.
Currently using Wings of Argentus, should I swap to Exsanguinius for triple %ward gen?
Also still trying to drop Strands of Souls and Throne of Ambition for more ward and armor.
i don't really think lowlife on shatter strike is a good idea. and even if you're going lowlife, you wouldn't want last steps of the living, otherwise you would have no way to apply doom, which is super important.
can you send a planner with your current gear?
Sure, lemme update with what I'm currently wearing in game.
I thought Last Steps+Snowblind was a neat combo idea to get the big move speed boost without ever dealing with chill, and the blind/armor from Snowblind seemed good.
you always want a source of doom + doom belt on a melee build and using siphon with lowlife is going to destroy your ability to gain ward. giving up doom combo is leaving 40% more damage on the table.
Beneath Ancient Skies / 1.3.5
Mage (30) / Spellblade (73) / Runemaster (8)
▸ Health: 1,429, Regen: 20/s
▸ Mana: 158.51, Regen: 10.16/s
▸ Ward Retention: 128%, Regen: 69/s
▸ Attributes: 2 Str / 30 Dex / 39 Int / 2 Att / 2 Vit
▸ Resistances: 104% / 140% / 66% / 38% / 38% / 40% / 40%
▸ Endurance: 30%, Threshold: 356
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 18% (645)
▸ Crit Avoidance: 80%
Currently only level 83, though.
It just seemed like such a waste to not go with ward when I have so much intelligence to fuel Truesight crit chance.
To be honest you are just starting so focus on survivability right now cause shatter strike has a ton of damage so I would use one of the 2 body armor the primal beasts drop if you need survivability fast ,you need hp slams on your gear,the doom ring that shade drops would be good too
So what it sounds like is that I should be treating the ward from melee attacks stuff as just some supplemental shielding instead of being the primary EHP.
Int > crit and don't worry about losing the double dip into ward stacking.
I love wasd, I usually spec for teleport via focus, and I use "yolo mouse" so you can find the cursor in all the explosions
I frequently running around casting meteor in whatever direction I want
you can also increase your cursor size in windows or whatever, and it'll make your LE cursor bigger
Just found these. How do they work when combining the node that converts half of Fireball to lightning damage? Do the gloves then make the entire thing lightning, or is it pointless?
iirc yes 100% lightning, I think it might cause the fire tag to be removed? I forget
interesting...
I think it does yeah, byt theres almost no world where lightning-based fireball is better than LB so I've never really used it.
I did actually get a surprising amount of damage out of fireball when testing
I think I could realistically kill Uber with it
but that was with my 77 LB gear and the fireball gloves so, kinda cracked
and still a long fight
fireball can do a lot more damage if it works properly
last time i checked flameburst still bug
Yeah, I just don't think Lightning Fireball will ever outcompete Lightning Blast. Fire Fireball is definitely good though, I've thought about doing aDoT build with it before.
Sure it will, just wait till the LB nerfs, sadge
God, if thery nerf LB, mages are gonna be in a real sad state.
They gotta bring everything else UP
Yeah honestly fair, compared to some builds we've seen it's not oppressively dominant, just compared to other mage builds its pretty good. Uber wasn't completely trivial until you have some practice in and great gear. Even with full T7T5s a lot of people would probably still take many attempts to clear. The higher corr clear mostly comes from being ranged and having fairly high cast speed letting you kite effectively and avoid hits. Your sustain is still way weaker than leech based builds with probably a lot less EHP than proper "tanks".
The clear speed is also not amazing until you have double slams with cast speed, and the coverage (AoE) is kinda mediocre. It does scale pretty well with gear upgrades though since pretty much every slot has at least one high value 2nd affix for slam.
The movement speed isn't incredible, even with 2T7 boots, mobility is kinda okay overall.
Defense is not bad but you aren't anywhere near a "tank".
Probably say something like:
- Bossing: A+
- Clear: A-
- Ease of gearing: A
- Scaling: A+
- Survivability: B+
I think what makes it good is it doesn't really have a major drawback. Just a solid all rounder.
Yeah, I mostly am thinking about it compared to some of the other classes with their builds that haven't seen nerfs. Sentinel and Primalist have plenty of builds that are totally OP compared to even LB. Not including things like the crazy op reflect build and stuff. Just like things that were super strong from the Paladin update that didn't get nerfed at all.
Man when I pieced together my bearquake beast master it was already close to my LB runemaster without a single slam on the uniques...
Crazy to think they even planned only 50% DMG reduction for earthquake before release
bearquake?
i'm pretty sure it's more about you're literally scaling 1 single skill with 2 different skill tree
rather than earthquake itself being too strong
imagine spark scharge scaling with all the more nodes from things that triggered tham
Yeah it is. Ofc earthquake alone is not too strong.
I wonder if it's intentional or not
because "triggered skills which have a tree of itself doesnt scale with the triggering skills'' tree" has been a consistent design point
The difference is it's not a triggered skill, and also there are hidden more multis that already boost its damage before you even start to scale bear
So baseline, bear's EQ deals 40% more damage, then of course you take the solo nodes and bear nodes and EQ nodes
It's definitely intended since they had to go out of their way to make bear use your EQ skill tree, it's just not balanced right... idk maybe they felt like the node giving 90% less damage would have looked silly
well i think "not a triggered skill" is basically just semantic
EQ is not a skill you use yourself, but used via an independant source
it's fair game if you say that could be a minion build thing, but then number might deserve a little bit tweaking
an example of something similar but doesnt receive the same treatment is RM's antipode of runeslinger
the runebolt was shot out by the antipode
which was created by RI
but the runebolt only scales off runebolt's tree, and not RI's tree
It's technical, your bear is an actor like you and directly casts the skill. Antipodes are just fancy triggers.
Minions can have triggered skills as well, like bear's thorn bursts
🤔
it kinda does for LB, more or less
it doesn't ALSO have its own tree though
So like, the bear's earthquake isn't directly benefitting from the bear skill tree. The bear just casts earthquake using its own stats.
This is part of the theming for companions. Falcon does the same thing, which is part of why it has been so busted as well.
does mage have any skills that auto-casts itself and helping to gain mana?
I'd say meteor but it costs too much
literally
I think Enchant Weapon is the only thing that recasts itself at all.
It also procs a free attack, melee only I think?
y
trying flame reave
this node is so sneaky
it looks good but actually counters itsel
flame reave's base speed scales with Attack Speed
so at one point, it won't help me If I use more attack speed
It reduces the mana cost way more than it increases your attack speed, so it always helps
and the attack speed it gives is additive with all your other attack speed, so really the node helps more the more attack speed you have
I really want to play mage
especially mage in arena ladder is free state
there are not many players with good scores
Mage also not super great for arena right now
maybe strength mage could do okay, idk
Couldn't Brand of Deception mage do decent in arena?
best bet for mage would probably be that or hydra, the range on strength mage may prove to be problematic past wave 1000
that is strength mage
and yeah hydra probably fine, as long as you don't get hit
Isn’t that arena usually boils down to anyway?
@proven haven hey froze, do you have an excel spreadsheet for calculating DPS and damage buckets? I CAN make one but I know you have done loads of math nerd stuff previously and am just curious
Depends how far you can realistically push. You could fairly safely tank your way past 1k waves with a tank build that also does good damage, or hope you don't lose a multi hour run with a glass cannon from a single mistake
not like corruption push where a death is not a big deal
It's build specific, here is one for str mage;
https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/copy?gid=1118934466#gid=1118934466
Here is a relative comparison I did for different LB options;
https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/copy?gid=1033779890#gid=1033779890
Thank you sir! This will help me calculate eye of reen vs Yrul sword specifically for a shattered lance build, seems sort of like comparing mad alchemist laddle with its low flat spell but has the big 48% more multiplier. Yrun is super easy to get 3-4lP and comes with 34% so I’m curious to see if I can make it similar damage or even more, throw shred on it and even more cold pen
@proven haven so for the LB Runemaster i just want one that is capable of speed damage for speed farming corruptions, i dont want it for uber killing as i have my uber killer build etc, just want it capiable for high corrpution, which one of the link u sent me yesterday is suitable for that?
watching frozen sentinel's videos, If he doesn't know, I am sure there is no way 
I comfortably farm 2k with the one that has uber relic further shouldn't be issue either.
You'll want RR + Entwined, Exile Boots, Uber Relic, Orian Belt, Blood gloves, T7 int With T7 multi if 2LP unstable
If you want more ward generation you go twisted heart but then you need to consider getting some health slams
And haste from idols
And more crit chance
So just go uber relic and keep it simple
will do, ill just follow ur uber relic build then 😄
Question for ya @proven haven , I've been playing with the stash filter a lot lately working on Unstable Core and Mad Alchemist's Ladle for your build guides.
I'm a developer and that lead me to create filters that might be common for all i know but seeing if this looks right.
Unstable Core
/unstable core/&/6th cast gains 32[5-9]|6th cast gains 3[3-5][0-9]/&/13[5-9]% increased elemental damage|1[4-5][0-9]% increased elemental damage/
working out how to the the filter OR logic. Also lead me to find ways to search for 2T7-01 no sealed and FP really well.
Best Imprint Bases for Exalted Crafting
# open prefix
FP30+&exalted&sealed0&2T7&1T1-&prefixes1
# open suffix
FP30+&exalted&sealed0&2T7&1T1-&suffixes1
Next best with lower FP and one T2 affix instead of T1
# open prefix
FP20+&exalted&sealed0&2T7&1T2-&prefixes1
# open suffix
FP20+&exalted&sealed0&2T7&1T2-&suffixes1
The search filter rules as best i understand them https://github.com/ChrisTowles/dotfiles/blob/main/.claude/skills/lastepoch.skill.md#complex-boolean-logic-a-and-b-or-c
I don't have all the macros memorized but for the regex I think your conditions rap more text than necessary so a bit of redundancy
you also don't care about the 6th cast thing, unless you want to do a nova build
no that helps. i thought i needed both stats, what was the second most important stat
As for the 2T7 tbh I never bothered with a super precise filter, they drop rarely enough that I was fine with just mousing over them
oh wait
fair, i have a hording problem, and my tabs cost 900K, so was finding better way to see what i could throw out.
@mild geode try something like this https://www.lastepochtools.com/loot-filters/view/boYENx4o
that's for the loot filter, not stash
link doesn't work "This filter is not available", i am running your loot filters, Thanks for them by the way. I was looking for easier ways to sort everything, I tend set loot filter for up for 3 or 4 builds i want to mess around with. Pickup everyting and throw everything in tabs with a bunch of auto sort tabs sort everything. But its the last step of of comparing each of the for example 30 Unstable Core chests for which to keep, turtle, strife, or nemesis.
so something like
/unstable core/&/9[5-9] spell damage|100 spell damage/&/1[3-5][0-9]% increased elemental damage|15[0-9]% increased elemental damage/&LP1+
ah oops try now https://www.lastepochtools.com/loot-filters/view/boYENx4o
yeah something like that, its hard because if you have good implicit the explicit doesn't need to be as good, if you have good explicit implicit, etc.
So even if you make good filter you still need to eyeball the items a bit
you can exclude "bad" ones but good vs "good enough" is a bit harder
Anyone have some advice for this build?
https://www.lastepochtools.com/planner/QJ5Z0nwA
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (77) / Runemaster (14)
▸ Health: 1,374, Regen: 24.26/s
▸ Mana: 1,108.75, Regen: 25.6/s
▸ Ward Retention: 84%, Regen: 156/s
▸ Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
▸ Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%
▸ Endurance: 29%, Threshold: 296
▸ Armor Mitigation: 19% (696)
Arcane Ascendance / Black Hole / Meteor / Focus / Flame Ward
100% on the "good enough" but not god teir is hard, thx
I was hoping stash would max out at some point, it's only costing me 200k right now, that's depressing lol
Working on @proven haven LB mage build to finally beat Uber for the first time with Reflect Pally at 2K Corruption, Thank you Community and Eleventh Hour for the Dad Friendly builds!
you better hit that spicy slam
Good luck
Is it a dumb idea to try and use Fireball to apply spark charges instead of Lightning blast?
Been thinking about that for a minute since LB got boosted damage.
Gotta get t7 Fireball and t7 int on unstable before i try this though.
You can't ever get a good spark charge application chance on fireball. It might be fine for dense packs thanks to the piercing and multiple shots per cast, but you'll probably want something else for single target.
I mean, with Liaths Machinations you get an extra 28% to stack a spark charge.
I played with it a bit, itsbad
Oh damn.
good enough to be a meme build though
I’m down for meme builds.
Never played with Fireball all that much, so i didnt know how the piercing and homing would work.
I think its possible to kill Uber with it, in theory
like with a bunch of 77 gear and stuff
I figured I would need a lot of T7s
yea I tried with some of my 77 LB gear and a few fireball pieces and it was like a few million dps
solid C-tier
Bunch of INT. Cast speed on offhand and gloves.
I gotcha I gotcha.
Did you use Ladel or Cindersong?
ladle
Gotcha. Figured that would be much better for stacking cast speed.
it has a damage multi and yeah cast speed. It's also realistic to get 4LP and gives you frailty and shred for free
Cause I’m thinking I would need T7 on gloves, catalyst, and the wand to even get close for Cinder for the extra projectiles to be even considered.
the +2 would never be relevant. ladle gives you 48% more damage for free, cinder gives less than 48% more projectiles
plus everything else it is missing
Right. Ladel is just superior.
Damn, I don’t know a Mage build that doesn’t use Ladel.
Frost Clas maybe.
*claw
plasma orb uses Reowyn, Dex Stack Brand uses BBC, Str uses cleaver, focus can use wrongwarp or ladle, spellblades often use swords or whatever
And I assume no one is even using Dragoraths for LB?
Thought with the stacking of Crit multi via cold res it would be decent. But it’s 1% for every 5% cold res.
A lot of these older sometimes meta items had their niche advantage powercrept by other gear
Ahhhh
Dragorath used to be a decent way to get flat crit, now we have the gloves, the rings, the relic, etc.
Some of these might need to be updated to keep them relevant.
Say 1% crit multi for 1% cold res?
That’s a considerable update.
tbh I forgot it even had that
LB itself doesn't to that much damage
plus the indirect cast thing is kinda troll
Not game breaking, I think. But just something to keep them from being never picked up.
It is pretty troll.
most of the LB nodes dont work with indirect cast
Right!?
so great you maybe get some crit multi, but you lose all the good stuff in the tree
But if it doesn’t benefit from indirect cast, it’s almost useless to even use unless that’s the only thing you have.
You could maybe cast LB directly then cast FC to keep the direct cast recently thing up, I guess. Maybe use T8 LB belt for the extra indirect chains 🤷♂️Not better than just casting LB with ladle though
Almost finished with the Focus Runemaster, https://www.youtube.com/watch?v=J-7rf8SZ7TM, it has one problem, it is not Void Knight Warpath...
Does anyone know if Crit Chance over 100% still contributes to this damage?
From briefly looking at the tooltip in game I believe it does still affect it
yes
Trying to make an RF build like from PoE as I think I saw Flame Aura is getting a buff next season
So I am trying things out
Thank you
Paladin Judgement Aura is your best bet.
Stack Attunement, DoT, Healing Effectiveness, and its decent. Not super endgame, but it can be very nice for running through monos/ speed farming if you get enough movement speed.
fire aura is so funny because it seems like you would think it’s an rf type deal but the most optimal way to play fire aura (which is still trash) is an extremely active playstyle to maintain stacks lol
the closest thing to RF'ing around that I can think of is either some kind of lich or a rogue that has all of their spells proc just by casting shift
(also the reflect body armour but that's in a league of its own lol)
Consecrated Ground aura is probably the least buttons. Just hit Judgement once every like 10 seconds and then run around while everything dies, heh
Nothing like RF though
Yeah, sadly LE doesn’t really have a true RF type build.
Not really what I am after but thank you for the suggestion.
Aura of decay exists. Even if it mostly sucks
so does RF that's why I recommended lich 
Aura of decay ain't bad like before with lich rework feels good to play ,dread did video on it
Reflect paladin with the chest piece that deals thorns dmg to all enemies facing you every 0.5 sec.
The visual is pretty subtle, but playwise and powerwise I think that is the closest you will get. Super tanky build also
Capable of downing most content without clicking any abilities
Once you slap that chest on I think class is mostly irrelevant after that 😂
100% getting gutted next season.
Yeah, blinding light is like RF on crack. iirc nerf incoming was confirmed.
Focus and warpath can both be played kinda RF-ish if you numlock them.
I am working on something with lightning version of fire aura... but it feels weak still..
Wait for the patch homie, dont get us nerfed before it drops xd
Saving this for next season I think, no point working on it now
Warpath is Cyclone or Whirlwind, not RF, the only similarity is that it’s a circle of damage.
The only difference is they force movement, otherwise they are pretty much 100% the same thing
I really don’t agree, they don’t play the same, feel the same or scale the same at all.
Have you played Cyclone and RF in PoE before?
The similarities stop after “circle of damage”
Reflect builds play like RF but yeah, I doubt those will exist next season. I expect those to get nerfed back into obscurity.
Can you have some active casting in a RF style build?
The main reason these kinds of builds are popular is because of the circle of damage and ability to move while doing it, so I don't see much distinction there.
They can even have some element of scaling defense to scale offense like RF, but otherwise yeah the scaling is different - which doesn't make a different build at all.
If you play WASD you can stand still with Focus
Yeah, single target on RF is junk, so they typically have something to help with that. Haven't played in a while, last I remember it was the PoE version of disintegrate
For RF at least in PoE the main selling point is how easy it is to scale defences and the very inactive play style.
For Cyclone you typically forgo defences to get damage and speed because it’s not as easy to scale your defences and offence at the same time.
https://www.youtube.com/watch?v=nvAPNThrKg8 this is how I play fire aura now, not a passive style at all...
(demo in wrong gear)
That doesn't really apply to warpath/focus. You can probably choose to do it if you want I guess, but you're more limited on speed scaling here.
Mana stacking Focus probably fits this bill pretty decently.
If you pair it with static orb for boss killing, you're probably in a prety close approximation of RF
Defense is pretty free with focus on runemaster
It's pretty free with Focus in general, heh
EHG tries to design things to be active rather than passive like that, so you probably won't find much to that same degree. A few area effects to activate with timers is about it.
Yeah, thank you but I am really trying to make Flame Aura specifically work.
Str stack fits this exactly.
Build str which gives defense and damage
Its RF
Spamming Glyph of Dominion works with Flame Aura, but it plays like a Judgement Paladin...
Without the tankiness
As of now I am a RM proccing Flame Auras on Flame Rush, while moving and while channeling Disintegrate which is fairly similar to Scorching Ray from PoE
I also proc Glyph of Dominion when I Flame Rush though idk how useful it is for me.
There is a runic invocation that gives flame aura
Fire, Cold, Fire yeah
Need an item that turns it into void aura 🙂
There are a few synergies with glyph on RF. Or at least, there will be. Like the bonus resist while standing on it will boost all fire auras you proc while on the glyph, and it has some fire aura procs somewhere too.
45 all res is just terrific with or without synergies, makes gearing so easy if you can build around standing on it at all times
and Evoker of elements is the way to go anyways if a "pure fire aura" build (or the closest thing to it) is what you want
Fixed the speed problem 🙂
Hi have some a good built wit shard of the shatterd Lance ?
Google it and if not you better start brain storming.
I want to say Perry the Pig did a community challenge to make builds around it.
the masteries which can scale regen well have bad cold melee skills if they have any at all and the ones with good cold melee skills don't have much incentive to scale health regen
you can make it work but it's a lot of effort for less reward than you'd like.
It's not meta, but you can run shattered lance with shatter strike.
Pretty much every class can run shattered lance in some way, if they want to.
I think there was some Strife + Lance combo with the Legends ring with Shatter
Pretty sure it was worse than normal shatter though
Yeah, it's a neat combo, though yet another vessel nerf hurt it
A part of brain storming was to ask here 
vessel nerf totally unwarranted imo, if full tanky vessel minion builds were too robust then look at the minion skills which let them invest so much into getting tanky and still do good dps/clear.
Demo of actual Fire Aura https://www.youtube.com/watch?v=Lvza14aah3s
Not sure it fits poe rf style
lets fire aura great again
nice build 
could probably convert the aura to cold here for that (slight) synergy with the snap freeze debuff
but then 📉 visual clarity xd
I am testing fire, cold and lightning versions. Lots of combinations and various mechanics to figure out. Something to look forward to in season 4 🙂
do you have thoughts on runebolt/castspeed-based mana recovery vs. focus/cooldown-based?
It's a bit harder to cast CFC runes with focus I suppose
If you drop CFC it opens up a lot of options
Right now mana sustain is the limiting factor for keep up to 100 stacks going
And you have to keep casting, and you have to be low on mana and have mana...
This is where it gets interesting 🙂
For cold damage, ice barrage is a massive boost
Cold Aura demo https://www.youtube.com/watch?v=7eRH9qOn0Es, it turns into a visual mess, fire is much cleaner to play.
I think that lightning res stack might have the potential to fully fix our recovery issues with the buffs
maybe not 100% but enough to make things way comfier
and being locked into lightning aura isn't too bad, we get shock damage
yes, lightning has some potential 🙂
What's your profile so I can peek at the build on LEtools :P
This is the fire setup https://www.lastepochtools.com/planner/B5vjg8vo, used the same to demo cold
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (25) / Spellblade (19) / Runemaster (49)
▸ Health: 1,450, Regen: 27.4/s
▸ Mana: 1,850.87, Regen: 27.04/s
▸ Ward Retention: 436%, Regen: 195/s
▸ Attributes: 25 Str / 25 Dex / 224 Int / 17 Att / 17 Vit
▸ Resistances: 105% / 81% / 105% / 78% / 78% / 103% / 95%
▸ Endurance: 51%, Threshold: 345
▸ Dodge Chance: 7% (218)
▸ Armor Mitigation: 36% (1,897)
▸ Crit Avoidance: 24%
It is pieced together with gear I had or could easily make
aha I was wondering about the boots
definitely want the experimental prefix, even without much investment in traversal CD
yes, I have some but they are on the other runemaster at the moment
man, that's so much mana 
this one has "spare" gear
that relic is pretty crazy
I remember when 1800 mana was almost impossible, now we just do it on spare gear 🤣
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (25) / Spellblade (19) / Runemaster (49)
▸ Health: 1,450, Regen: 27.4/s
▸ Mana: 1,850.87, Regen: 27.04/s
▸ Ward Retention: 436%, Regen: 195/s
▸ Attributes: 25 Str / 25 Dex / 224 Int / 17 Att / 17 Vit
▸ Resistances: 105% / 81% / 105% / 78% / 78% / 103% / 95%
▸ Endurance: 51%, Threshold: 345
▸ Dodge Chance: 7% (218)
▸ Armor Mitigation: 36% (1,897)
▸ Crit Avoidance: 24%
I recommend 1x point into this, not for the haste but it cleanses you on every cast, just feels very nice
but you usually have more than 23 pts anyway, so that's no problem
Fire Aura has everything, except boss damage at the moment
yep
even with the new stuff it still won't be great, but a lot better at least
enough to chill at 500+ corruption and farm for giga items
Focus build 1 shots bosses, that takes fire aura 20 second to kill
and Focus is far from the top dps
I still wonder if Doom Pulse Focus might be insane, maybe I'll try that out next season
I wouldn't count on it, that item has too many mechanical issues even if the damage numbers are there
the aoe is tiny so you can only ever count on it for single target DPS
@tribal veldt tested holding focus and spamming glyph, can sustain it, but really tricky to play...
oh nono holding focus ain't it, you tap it as soon as you go below 0 mana, with the node that immediately restores a % of max mana
it takes some practice to do consistently/easily
usually I'd say you need a lot of CDR, but with 1800+ mana it starts being a lot easier
heh I keep missing negative mana
not for me 🙂
wish there was something good to do with elemental nova
Well, I was thinking about it for a mana stacking Focus build, so the only reason you'd ever need to trigger Doom Pulse would be with single targets.
My thought was:
-Use Static Orb to dump mana to zero, then:
-Mana Guide mana stack Focus, use that for normal clearing.
-Activate AA for scaling increased damage per second while channeling
-Use Static and Flame Aura for instant cast Doom Pulse while channeling, get HUGE crit multi addition because of the crazy %increased mana regen from Focus starting at 3000 missing mana.
That means Doom Pulse is getting: 1500% crit multi, 300 flat damage.
Plus whatever other mana regen stuff you get.
You could use Butcher's Crown to gain ~250 mana/sec, which means you could sustain AA for a LONG time.
But also even without Butcher's, you'd be around 120 mana/sec, which could still sustain AA for quite a while before getting to negative mana regen.
Annoying part is that you can't really pre-ramp with butcher before uber or whatever
so you still looking at a really long fight of constant ramping
Even 5 minutes of ramping is 1500% damage
on top of the 1000% you probably already have
idk if I'm missing anything
I think it was 1% multi per 1 mana though
I think this is pretty optimistic
Its 1% multi per 1% mana regen, but mana guide cuts focus mana regen in half
I forgot mana guide yeah true
Do item skills that are triggered inherit More multis from the skills that trigger them?
Yeah I didnt think so
if you could proc all 5 times for 1.25 casts per second
it would be almost okay
this is still after 5 minutes of ramp
tbh with the shenanigans we discovered with focus I feel like you might as well just build into that instead
Yeah, mana stacking static orb + focus is probably just better.
even just pure static orb does like 20x this DPS
Yeah. Toss it on the pile of "skills that suck because of cooldowns" heh
Spark Charge 😉
yeah I wasn't counting that
I know
But other than that, idk
Even items that trigger spells tend to suck because of limits.
I WANT Battlemage's Endeavor to be good
Even at 100% chance on hit to trigger it would be worse than just casting LB
you need decimate + doom pulse memes
yeah that one also sucks
does magma shards shotgun?
I think staffs need an explicit prefix that is "+spell damage" to make them competitive with other equipment.
muscle mage
as a youtuber, you should know, you can grind so much gold with these builds
first grind items, then share the video and boom
people will buy your items
that doesn't really work in LE
like you can't buy items for cheap then flip them
and if I was already grinding the items anyway releasing a video later probably wouldn't get me more gold
wish I could test it lol
I think best profitable builds for now, ones that's using red ring bcs of its rare drop
or maybe builds with uber items
but it only works in the starting of the season
probably, rush Uber then sell uber drops idk
honestly you are so informative about builds which I like
but If you need more gold to make more builds, I prefer this instead single build
Idk maybe there will be better mage in the next season
and everyone will play it lol
I would probably make more builds but minmax with COF takes time
will you go for mg in the next season?
either MG or legacy, I can't spend so many hours farming the same items over and over
LETS GOOOOO!!
btw, you have an advantage, you know where the items drop
it wont be easy as cof but it will be quicker than other players in mg
wat
Usually not, there are exceptions where the seemingly item-triggered skills are actually just added to a specific skill as a subskill. Aside from flame whip where it explicitly explains its behavior, vortex pennant is the same way. Can't think of any others off the top of my head, though.
let's say, we started season4, you will get those 'build' items quicker than anyone
I'm not that fast tbh but probably fast enough
Main thing is that filters are annoying as MG, and using bazaar also annoying
probably could do it like 50% optimally and still end up better off than COF though
y but less time is definitely worth for gold instead grinding items over and over
probably yea
and once you have enough gold which is more possible for you than me because you probably played this game more than me in this season and you had better corruption
imagine having 'that much' gold in mg now
I dont have that much, I buy many tabs
aaron has many tabs but he also has 2 billions gold 
on legacy?
nope
If this worked for Doom Pulse, triggering it with Static Orb or Static (with max stacks) might be kind of insane.
If only we had good standarization on how things work
hmm. Yeah I also had 2 b gold last season from a bit of MG, but there is less gold this season
"Profit" is the main reason I go CoF over MG. Wealth accrual is a game I spend too much time playing IRL, I dont want to do it in games, heh
I just don't enjoy not actually killing stuff
you like building ❤️