#🧙┃mage

1 messages · Page 148 of 1

autumn sundial
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ladder is full of sentinel builds

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I need mage or rogue builds

nimble shoal
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That's just because sent is OP still

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I've run a mage void build with the dark shroud, the fire auras don't do good damage. With the buffs coming next season, they might, but non-void will pretty much for sure just be better simply because of all the flat per int it'll get.

autumn sundial
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it will be good damage with high int builds

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11 per point

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1100 x 400 = 440000 by just 100 int

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I think they will decrease spell dmg

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man

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I want to destroy everything around of character like how reflect shaman is doing

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it is so satisfying

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and good dopamine

nimble shoal
autumn sundial
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@nimble shoal where's spell dmg added then

nimble shoal
autumn sundial
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oh now makes sense xD

nimble shoal
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Most skills only get 4% per point, so getting 4% and +1 per point is pretty strong, but also fire aura is very lacking in other scaling methods - biggest one it'll have is the new 1% per 1% overcap

autumn sundial
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fire res has good ratio on mods

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t7s giving 90%

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and I haven't checked but most of gears can get fire resistance

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long story short, it looks big dmg xD

nimble shoal
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Yeah, pretty much everything except weapons can get resists

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and you can convert fire aura to either cold or lightning if you want to scale cold or lightning res instead

autumn sundial
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some items have fire resistance by itself

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nice

nimble shoal
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Yeah, there are some benefits to staying fire, though there are some benefits to others, like lightning lets you use Vilatria's set for a bit more flat lightning per int

autumn sundial
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hyped a little bit

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I hope they add something on rogue too

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I want to play it but there is no simple build for me lol

harsh abyss
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I feel like they might be hyperfocusing a bit too much, like maybe try to make sure there are some meaningful changes to each class each season, even if they aren't complete overhauls. Like identify a couple things that are weak and buff them up a bit.

proven haven
# autumn sundial fire res has good ratio on mods

The problem is opportunity cost. The fire resist scaling is great but you need to decide what and how much is worth giving up for it. Eg. Dragon boots have no intelligence. Rahyeh means no catalyst. etc.

Increased damage is also pretty low value because int stacking already provides a lot and ele dot builds have access to the powerful ele dot affix.

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I'm excited to see a fire aura build but I think we need more than what we've seen for it to be top tier, perhaps it has a place as a trashcleaner to be used with a single target skill, but needs a lot of AoE for that to feel good

harsh abyss
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You could combo it with Black Hole, use the auras to clear while you run around, use BH on big enemies.

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Both fire DoT, Resistance stacking things

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Maybe build teleport + ele nova for ignite for additional clearing of the whole screen

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You'd be Sorc, so the 15% More from Searing Flames, you could use meteor for craterborn

radiant vessel
autumn sundial
autumn sundial
tribal veldt
tribal veldt
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I like the idea of Urzil's pride, with enough mana regen you could kind of reach a critical mass where otherwise way too spendy gameplay patterns are on the table

autumn sundial
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I was waiting for you @tribal veldt

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its time to shine baby (literally) omegalul

tribal veldt
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just biding my time heavybreathing

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opening the eterra monthly once every few hours just dreamily staring at the buffs

autumn sundial
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man I am so excited

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I want to melt every mob with fire aura GigaChad

harsh abyss
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Yeah, I have a feeling that fire aura + black hole might be the way

autumn sundial
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how stacking +20 fire aura feels

harsh abyss
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They synergy of using stacking up fire res for More damage with auras and also the ignite chance from BH seems pretty good. Then as a sorc, you can spec Meteor for Craterborn and just drop one on big groups/enemies to trigger craterborn and apply Spreading Flames

harsh abyss
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You won't get up to like 20 stacks unless there are other ways to get auras that get added, but when you're stacking like 400%+ fire resist, it should still be reasonably strong

proven haven
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Could black hole kill Uberroth? I forget how far it was pushed

tribal veldt
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sadly it involves being a runemaster so no black hole shenanigans :(

proven haven
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I think it was decent

whole jackal
tribal veldt
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I hope they un-tangle the mess that is that item sooner rather than later :/

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You know it's dire when they have to repeatedly confirm that "no, these aren't bugs with the item, we made it intentionally awful"

proven haven
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The DoT situation with mage is a little weird

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We have a few almost good options but nothing crazy iirc

whole jackal
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I tried something with double fire glyph of dominion once

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damage was actually not too bad

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but it was too clunky to play

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most likely frost claw / nova is still the best

proven haven
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The problem is that there were a lot of good AOE mage builds that just barely made it by on 1.1 DPS

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For single target

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Then 1.2 comes and single target requirements go way up

proven haven
whole jackal
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I didn't dive too deep into the mage archetype, which would you consider for that spot?

proven haven
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I think the best DoT mage is probably still strength or dex mage

whole jackal
proven haven
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Yeah I'm not sure how well it's kept up. I think there's a potential build there maybe with some of the new stuff and shred stack with frostbite convert

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But it was pretty far off being top tier

whole jackal
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when I played the situation was mostly: Does it include spark charge scaling from fragment of enigma or not?

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probably still not much has changed

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it felt hard to build a really good build without fragment of enigma

proven haven
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Consider the old FC nova with enigma build only applied like maybe 10 or so regular damage spark charges per second

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It was fine for regular Aberroth but still a multi minute fight

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Wait that was before Abby

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It was even weaker

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1.1 FC spark charge applied a lot and even that was a multi minute fight without Static Orb

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I also personally don't consider a build viable that can't kill Uberroth but that's just me

whole jackal
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same for me

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I assume with more powercreep and no changes to uberroth more builds will be viable in the future

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right now it's still a realy tough fight

proven haven
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A lot of the things that were "OP" in 1.1 because they had great clear speed and enough damage for normal Abby got nerfed but a build could have 1 or 2M dps back then and still fit into S tier

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Ubby kinda similar.

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Our knowledge of imprints has also made 77 gear fairly realistic

whole jackal
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yeah true a lot of past nerfs to builds, are considerably unjustified by current standards

proven haven
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(Like 1.1 Frost Claw)

whole jackal
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exactly

proven haven
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It would have been a 7 minute Uberroth or something going into 1.2

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Probably more actually

whole jackal
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iirc they also nerfed the frostbite ailment itself in damage

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they could probably just reverse those changes

radiant vessel
silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Spellblade (81) / Runemaster (8)

General:

▸ Health: 1,819, Regen: 30.68/s
▸ Mana: 220.44, Regen: 13.84/s
▸ Ward Retention: 119%, Regen: 91/s
▸ Attributes: 14 Str / 143 Dex / 27 Int / 6 Att / 21 Vit
▸ Resistances: 78% / 62% / 78% / 51% / 60% / 110% / 60%

Defenses:

▸ Endurance: 20%, Threshold: 364
▸ Dodge Chance: 65% (3036)
▸ Armor Mitigation: 49% (3,065)
▸ Crit Avoidance: 96%

Used skills:

None

radiant vessel
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Should look something like this

elder tusk
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Thanks dude you the best

radiant vessel
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If you wanna replicate it 1:1 you will need better than average rolls for things like the resistances since as you can see they don't cap out at average

elder tusk
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I’ve got a T7 attack speed T7 melee crit eye of reen already, no flat damage though

radiant vessel
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but just getting a perfect all res blessing and stuff will get you most of the way there

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It's also possible to get enough resists to not need the cold res blessing, you can instead go increased armour which is quite strong

elder tusk
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Yeah and red ring helps I finally found my first and it has 1LP

radiant vessel
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yep

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but yeah as you can see it reaches over 60% dodge and around 50% armour mitigation (especially if you take the armour flame ward node) so you can tank a hit or two even at 2k corruption

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Especially because of the 32% DR on wings of discord vs the first hit

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There's a few points in the passives you can swap around as you see fit like the elemental affinty node in spellblade and arcane warden, you can put them i stuff like crit or more resistances to help cap you out while you're gearing up

elder tusk
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Ok makes sense

radiant vessel
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arcane warden is actually pretty damn bad honestly ,I don't use it anymore, I just put the points in something like awe strike or some other stat stick node

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You spec it when you don't go wings of discord for prodigy crit scaling

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but we don't need that

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Feel free to ask me questions about it if you decide to make one and get stuck on something

elder tusk
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I will for sure thanks dude!

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That weaver sword is so hard to get perfect rolled

radiant vessel
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Yeah for sure, until you get a decent one just use a crystal sword tbh

elder tusk
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I don’t think I’ve got a single double T7 good prefix yet

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And then my best rolled ones always have +1 to melee skills lol

radiant vessel
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Just T7 attack speed is important, the flat can be less

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but yeah

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If you don't have T7 attack speed plus another decent mod and +2 just use a crystal sword or something

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Naal's tooth also works

elder tusk
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Ahh I didn’t think about Naal, same situation though every 2LP has 1 melee skill and only my 1LP get 2 haha that’s RNG for ya

radiant vessel
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Yeah it do be like that

elder tusk
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@radiant vessel you take down Mr. Uberroth with your shatter strike build?

radiant vessel
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yea

elder tusk
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Giga!

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I need a shattered belt with cleanse!

radiant vessel
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It was not easy though lol

elder tusk
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But I don’t want to lose my T7 health roll

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I’m sure it wasn’t im chunking away at him with my rive build I have the damage it’s just a skill issue at the moment

full bluff
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Maybe switch to rune master?

elder tusk
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@radiant vessel

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This or a double T7 crystal sword?

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Oooh what about a really good double T7 crystal sword with whetstone gavel? That only gives +1 to cold skills and it’s a mace but it doubles the stats on an exalted. Although you lose wings of discord….

radiant vessel
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and a good crystal sword is better than that scissor

elder tusk
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🙁

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My theorycrafting never works lol

radiant vessel
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attack speed is the most important stat by quite a bit

elder tusk
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If you had T7 attack speed on exalt and T7 on gavel you’d have over 150%

radiant vessel
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Yeah that'd be kinda nice

elder tusk
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Bc it would double the exalts attack speed actually on a crystal sword the implicit would double too

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So you could have like 175% attack speed jsut on weapons!

radiant vessel
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But alas you want the plus to skills later on anyway

elder tusk
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Yeah

radiant vessel
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basically the gavel thing would still be an intermediate thing, but it needs too much investment

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so you're better off just not doing it usually

elder tusk
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And eye of reen is too good

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I gotcha

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Maybe if I had a 2LP gavel with attack speed and flat cold or something

radiant vessel
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and a really good crystal sword

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then yeah sure

elder tusk
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But 2Lp primordials are impossible I haven’t got a single one yet

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I’m just sitting here wasting my life rolling prophecies for rune X 22 over and over and over

stone rapids
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the 3 drop only prims are not bad to get with 2lp considering they drop like candy from rampant coast

elder tusk
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Jsut makes me feel bad since I haven’t found 1 yet 🙁

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I ran 42 rampant coast in a row bc I had so many, I got LOTS of bones, but not many primordials

proven haven
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I don't think RM is better than sorc for this though

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Found this from some old testing I did vs Uber with focus, that was with a certain bug giving 2.5x more damage than it should have. With no 77 gear or anything crazy. Would be about 2.5M uber hits without that bug.

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this was the gear, can't find planner (also from 1.2 so no primordials or t8)

whole jackal
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If so I do wonder why you chose the ladle here, only because of the armour shred? Bone wisp might be interesting here.

proven haven
proven haven
whole jackal
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Will piece that together and test a bit later

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So which t8/primordial would you use in this build then?

proven haven
# whole jackal So which t8/primordial would you use in this build then?

Honestly idk I'd have to put more thought in. I was thinking the mana gained per hit thing might keep you topped up but its a helm so you lose crown. The issue with this setup is that you lose like 70% of your damage when not full mana. It still destroys trash when not full but Uberroth you would need to stay full, which is a challenge

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Having that much mana and not using it for defense feels kinda lame

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A lot of the sorc generates are direct cast only too

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but yeah this setup destroyed uber with that bug, I think it should still kill Uber without the bug

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I feel like there is a decent solve out there somewhere, but you need to stay full mana to do any single target damage 🤔
Could give up some mana for "something else", maybe more multi, int, etc. and go ward hybrid for buffer

full bluff
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I am trying Reliq Nest for the boost to mana % from idols for Focus build

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Manage to stay at maxed mana most of the time

proven haven
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yea that looked good too

full bluff
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Abusing 2 bugs at the moment tho

proven haven
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So the mana regen thing gives you more per point of missing mana, so what you could do is deplete your mana before fight

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then just never stop channeling

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if you have a big enough pool its a lot of EHP per second

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just face tank it all

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with 20% overcharge and 80% DR on mana you might be able to tank some hits without losing cap mana

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it would be equivalent to something like 2k+ ward per second

proven haven
proven haven
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Is Spirit Xylem possible?

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6 mana per attune, and 20% more damage

full bluff
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I am trying all kind of variants now, too many weird bugs or stuff I don't quite get here 🙂

proven haven
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what bugs other than gloves?

full bluff
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Some things are doing way more damage than they should, and others less

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Channeled Focus can snapshot and double dip effects

proven haven
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Oh that, yea

full bluff
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and there is something going on with how spell damage is added

proven haven
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I don't really consider that as a viable option unless you want to use it to cheese uber or something

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Otherwise it's such an awful experience to play

full bluff
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Snapshotting Never Late solved crit pretty easily

proven haven
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Added spell? I didn't play with that much

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I don't know if thats even a bug

full bluff
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Been like that for ever, so hard to define it

proven haven
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Never late used to work on multiple spell casts but focus channel is 1 cast

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Same with the vaion boots

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I mean for focus, not the bug

full bluff
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On the other hand Transient Rest don't work with movement from channeled focus, so guess it balances out 🙂

proven haven
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What are you trying to use

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The ward gain?

full bluff
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Was seeing if I could gain ward from stopping by teleporting, but didn't work. Was testing this for Meteor build too, to gain ward when I stop channel to cast meteor

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Have to do a "hard" stop, by clicking something

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So gets really anoying to play

proven haven
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I was almost certain tp did proc it

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Is it because the channel before doesnt count as move?

full bluff
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I think it is because casting a spell doesn't count as stopping

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It works if you actually stop by letting go of channel

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I have teleport on sec cooldown so would have been great if it counted

proven haven
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If you are just walking then hit tp, it does proc, no?

full bluff
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yes that works

proven haven
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Yeah so you need to move for at least 2s or whatever to stop moving

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I think the problem is the game doesn't register you as moving for 2s

full bluff
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Channel, then let go, move for 0.1 second and it works

proven haven
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Eh

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What why

full bluff
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The effect has 2 sec cooldown, so doesnt require you to move for 2 seconds, just requires a stop

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and stop seems to be related to actually moving, then stopping

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(hard to explain)

proven haven
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Ohh

full bluff
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So you can stand still, move for 0.1 sec

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and it works

proven haven
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Channel move > stop is not same as walk move > stop

full bluff
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Thats my theory on it

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I tried channel move with focus, then burst meteors every seconds with arcane asc, and hoping to get transient ward.. but no 🙂

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Too anoying to do actually move to us it like that

proven haven
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Does LE even have a hotkey to stop moving?

full bluff
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No

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I was looking for good old stop key from diablo 2 days

proven haven
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WASD kinda works but

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Channel movement skill with wasd doesnt seem to work well

full bluff
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Now I am testing focus on runemaster for ward gain, trying invocation as traversal for CFC and snap shot never late

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Every 7 seconds to keep it going

proven haven
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CFC needs int though

full bluff
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180 int and 1900 mana now

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not optimized gear yet

proven haven
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Ah okay

full bluff
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Need the int for vilatria spell dmg

proven haven
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Why is that useful?

full bluff
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which shouldnt work that well, .. but it does

proven haven
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I got bigger hits with low int and more mana vs your clips, are you sure it's the vilatria doing it?

full bluff
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no

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But put on mad ladle and in theory that should have been better, but it wasn't

proven haven
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Try naked with just staff giving flat vs no wep

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Isolate the flat

full bluff
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Switching between vilatria and no vilatria with the prim ring at 160 int....

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62% more damage with vilatria, 80 spell dmg

proven haven
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With helm?

full bluff
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no

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Took helm off

proven haven
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Idk you have a lot of variables here

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Need to isolate flat damage

full bluff
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I gave up on figuring it out last night, just to comparison tests now, without really understanding it

proven haven
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Figuring out is how you optimize 😉

full bluff
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My last theory was that there is a added damage bonus somewhere

proven haven
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Even if it added damage it should be negligible

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Focus has a lot of flat built in

full bluff
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Yes, with 800 flat from focus/mana, another 80 shouldnt be 60%

proven haven
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And also

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Ladle + vilatria helm should be better

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You using the set staff directly?

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Or reforge

full bluff
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I thought so too, but the staff was better when I tried

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2x7 staff

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2x7 ladle

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Most of gear is equivalent in power

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This is where I got confused 🙂

proven haven
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Idk send planner and I'll look

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Now I'm curious

full bluff
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (28) / Spellblade (8) / Runemaster (56)

General:

▸ Health: 2,520, Regen: 27.4/s
▸ Mana: 1,768.74, Regen: 30/s
▸ Ward Retention: 400%, Regen: 206/s
▸ Attributes: 35 Str / 21 Dex / 180 Int / 13 Att / 13 Vit
▸ Resistances: 91% / 67% / 121% / 112% / 67% / 80% / 80%

Defenses:

▸ Endurance: 35%, Threshold: 580
▸ Dodge Chance: 7% (210)
▸ Armor Mitigation: 40% (2,234)

full bluff
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Will figure it out, just need to pin point where it goes wrong

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there is something I am missing

proven haven
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Maybe ill build a focus POB spreadsheet or something

full bluff
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My goal was a build where I channel Focus and teleport around and just kill stuff. Reached that, then I got into this figuring it out stuff

proven haven
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If flat is doing something a staff with no affixes should give a naked character noticeable damage increase on focus

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I remember having a similar confusion with the gloves

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200 void shouldn't do anything but my guess was that the void pen was also giving lightning pen

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Since about 3x damage which adds up to the math

full bluff
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600 mana, no gear on, just idols, 25, dmg with staff, 6k dmg without, Staff has 96 spell

proven haven
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25k?

full bluff
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yes

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If Focus has 60% of mana as flat... this doesnt add up?

proven haven
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60% times 2.5 wasnt it?

full bluff
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Going out for dinner, wil have to look at it later

whole jackal
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This discussion reminds me of my elden ring days, where I spent 100s hrs punching the same monster to figure out things.
On the other hand elden ring is much less complicated than last epoch. Spirit xylem is also an interesting idea in that case

full bluff
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Relaxing to play 🙂

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Just wish it moved faster

whole jackal
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Yeah my first thought

full bluff
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Need haste and swiftness

whole jackal
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I usually have a pair of blood of the exile with t7 mov speed in my inventory for echo clearing.

full bluff
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I play transplant spam lich for echo farming, so lost bit touch of what is slow or not

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Focus triggers bit too slow after teleport

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If it was almost instant on channel it could work with teleport spam

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Teleport + channel focus + potions, repeat

full bluff
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Just bit slow focus after teleport

proven haven
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this is a lot of MS

autumn sundial
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more consistent aura + more dmg = satisfied mage players POG 👍

full bluff
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With haste, swiftness and 2 sec teleport Focus starts feeling really good

proven haven
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638 if I add 3 flat lightning

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So each flat is adding 27.6 damage, that would mean almost 10x but I don't see where that is coming from

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With 1/5 in energy overflow I get +2 damage per added flat.
With 2/5 I get +4
With 3/5 I get +6
With 4/5 I get +8
With 5/5 I get +10

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Adding 32 mana gives me 24 damage, but I have 6 int so 24% increased damage. So 32 * 0.6 * 1.24 = 23.8, so that makes sense.

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It honestly just looks like damage effectiveness is multiplied? Or some other hidden more multi with that node

proven haven
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Oh I think I figured it out. Lightning wave seems to have a base effectiveness of 160% and 12% of your mana, then each node adds 100% more damage. It wasn't 2 per point, it was actually rounding because small number.

So with 5/5 the multiplier for flat is 800% and 60% for mana - I had 6 int so 24% increased damage total (which +9.92 flat per added spell) so that's how I got +10.

That means that each added flat is worth 8 added damage, and is equivalent to 13.3 mana. 3000 mana on focus adds the same damage as 225 flat spell.

Really interesting.

@full bluff I think that solves it then.

So hybrid Mana / INT is likely the best. Ladle SHOULD give more damage though still, assuming you are applying all the ailments you need for 48% more damage.

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That also explains why the glove bug does so much damage. It's adding 200 WITH 3x damage from pen at 800% effectiveness. So kinda like adding 4800 flat damage

stone rapids
proven haven
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but kinda meme probably not worth

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can't convert adaptive to cold

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but yeah if you don't have much specific element increased damage or pen, then off type flat should do a lot

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more incentive to use ladle too

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wait, you go mourningfrost focus

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xdddd

stone rapids
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i assume sacrificial embrace would only work for one "tick" of damage right?

proven haven
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no

stone rapids
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if at all

proven haven
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it stays the whole time

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at least it did, let me check

stone rapids
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but you're not direct casting the energy overflow are you?

proven haven
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yep looks like it still works

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energy overflow is kinda part of focus, sort of

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its weird

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eg. Vaion Chariot works

stone rapids
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i mean idk if it's worth but like 200 flat with 200% pen

proven haven
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Well it disables crit multi

left hill
proven haven
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the bug is that you swap the gloves out after you start channeling and the downside goes away and the added stays

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thats how I was hitting uber for 6M

stone rapids
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ah

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just like spriggan form

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"snapshotting is fixed guys!"

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there is also grimoire

proven haven
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to be fair, it would still be over 1M hits on uber

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without any multi

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more because you wouldn't build around multi

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more mana and increased instead

stone rapids
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you would still need to get enough crit to not have it be annoying though

proven haven
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I previously thought sacrificial was giving omni pen but I guess the flat is just janky

stone rapids
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crit chance anyways

proven haven
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Well apparently neverlate solves that 🤷‍♂️

stone rapids
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oh true

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you could also offhand a sword for even more flat if you went spellblade xd

proven haven
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idk if worth, catalyst is pretty good

stone rapids
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ya probably

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potentially your ideal helm/chest would be 77 mana/spell damage while channeling though

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and that one is adaptive

proven haven
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this seems kinda troll idk

nimble shoal
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Might be nice getting more flat void with rat city impaler since it gets that 200% pen. Not knowing what weapon/catalyst you'd be giving up lol

proven haven
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The glove is kinda dead if you dont plan to use the swap bug though

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well not dead but

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I mean maybe worth idk

hushed scarab
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how does the Blade Weaver node interact with Shatter Strike repeats - only the first one has more damage?

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the mana cost is consumed once, not per strike, so I could also imagine the node applying to all three repeats (which would be incredible)

tribal veldt
#

as far as I know the "repeats" are just part of the same skill use, so all strikes of one shatter strike use should get the bonus

tribal veldt
#

and if they do fix it now, then it's going to be wildly overpowered in tandem with the numerical buffs omegalul

#

well, maybe not wildly. but it would be pretty crazy.

full bluff
full bluff
#

Elementalist Call works with Focus 🙂

proven haven
full bluff
proven haven
#

Seems decent

autumn sundial
#

waiting fire aura build by you in next season GigaChad

harsh abyss
#

fire aura (lightning) + channeled focus will probably be pretty decent

proven haven
harsh abyss
#

I figure you'd focus on one and then get easy opportunity cost from the other. Like the node that generates fire auras requires you to be moving, which you can do with mana guide

#

So you could focus on the fire aura nodes and scale that, but use Focus to mainly be defensive, or do offensive focus and double up on damage 🤷‍♀️

tribal veldt
#

there's also the slight issue of focus not generating fire aura at all, flame walker is a very humble source of it

harsh abyss
#

Fire Aura + BH resist stacking is still probably gonna be way better.

tribal veldt
#

would need a lot of brute force spell scaling

harsh abyss
#

You mean like some sort of flat spell damage based on int 🤔

proven haven
#

0.8 per second from that, yeah

#

its pretty poo

tribal veldt
stone rapids
tribal veldt
#

keep in mind it can't borrow multipliers from the skills that trigger it either

proven haven
#

Fire Aura has a passive tree, it has 0/1 node for 15% more damage in Flame Ward

#

xd

tribal veldt
#

if a "fire aura build" only gets like, 5-10 stacks, then it's not really a fire aura build unless you don't mind doing no damage XD

stone rapids
#

at the very least if fire aura isn’t gonna be zdps (it probably is) you’re gonna need a way to generate a high amount of stacks which idk how you do that while in focus

tribal veldt
#

if it was just 15% more dmg then we could skip speccing flame ward sometimes

#

but duration too good

proven haven
#

Oh I didn't notice it applied to the aura too

#

neat

stone rapids
#

holy 2 skill tree nodes relating to fire aura

#

step aside earthquake bear

tribal veldt
harsh abyss
#

Yeah I never noticed that duration node affected fire aura

tribal veldt
#

(don't tell anyone but... me neither until way too late)

harsh abyss
#

I wonder if we'll get better spell-based fire aura generation somewhere

#

From a unique or something

tribal veldt
#

that would be very nice

#

right now every fire aura unique is just kinda doodookaka

#

which is an achievement in itself

stone rapids
#

you can technically get 16 stacks with jungle queen’s and the one that gives you it on potion xd

harsh abyss
#

Technically, Ignivar's should work with Focus

#

You just have to channel to get 1 fire aura per second

tribal veldt
#

giga

stone rapids
proven haven
#

But also even if you have all of this going on from the vlad sheet, which is not a "passive" amount of stacks the dps is still poo

stone rapids
#

combine that with the node in spellblade and you have 2 stacks per second

#

uber is quivering

tribal veldt
#

fire aura as a main skill does require those active sources yea

#

which currently is... just surge and glyph of dominion pretty much

#

(flame reave doesn't actually look too awful, but not great either)

stone rapids
#

flame reave with high attack speed is ok

#

esp when you combine it with surge

tribal veldt
#

a fair point, but consider that firebrand's passive buffs are very very good for fire aura next patch

#

and it means you don't have to solve for mana

stone rapids
#

i mean you jeed a generator to spam flame reave anyways xd

#

generator spender flame reave firebrand holy

tribal veldt
#

so then we're using a generator, to spam flame reave, to proc surge, to make fire aura

stone rapids
#

yep sounds nice and smooth for 2m dummy dps omegalul

tribal veldt
#

lol

#

for reference a runemaster with meh gear at like 1.2k max mana will comfortably sit at 70ish stacks

#

it's a more annoying playstyle but still

stone rapids
#

there is a tech you can do with the traversal potion belt but sustaining mana is difficult and it’s giga clunky

harsh abyss
tribal veldt
#

I've gotten a lot of practice with null infusion focus by now lol (and I still accidentally channel it for a second sometimes)

tribal veldt
proven haven
#

I feel like unless we get a lot more help Fire Aura is probably just a worse version of brand of deception

#

as far as passive DoT AoE

tribal veldt
#

the glyph explosion can apply brand so why not both :P

stone rapids
#

i’m not even sure it’s gonna be better than subjugation or tresspass much less deception lol

tribal veldt
#

(don't do that)

#

I gotta have a deeper look at those shiny primordial items, maybe one slots in well

#

legends entwined is obviously busted on anything but that means little/no uniques in other slots ideally

proven haven
#

brand getting 6% more per shock, meanwhile fire aura 1% per fire resist. That doesn't seem right

#

should nerf brand lel

stone rapids
#

also legends entwined isn’t gonna do much when you already have a billion ways to scale flat

#

and don’t need the +levels

harsh abyss
tribal veldt
#

you do need some levels on glyph to pick up the qol stuff

#

qol meaning "I'm standing still and casting a spell so I have to be tanky or be very sad"

#

25 or so at least

#

but you can just put it on the relic slot

proven haven
tribal veldt
#

it's certainly not worth using a staff I can confirm that much

stone rapids
#

reliquary nest is potentially good

tribal veldt
#

I really wish Celestial Doom was better, then we could do some crazy shroud of cinders void scaling

proven haven
#

pen + resist idols?

tribal veldt
#

but the spell it casts has pitiful aoe so no reason to bother

stone rapids
#

“good” of course being relative

stone rapids
#

idk i forget what the idol prefixes are like that would be relevant but maybe

tribal veldt
#

could also just use this, get like 10000 ward per teleport

stone rapids
#

you probably are using a unique idol though which is kind of a bummer

tribal veldt
#

holy moly t8 affixes are hilarious

proven haven
#

back when you could just tap focus over and over and proc that

#

boom 60k ward instantly

tribal veldt
#

I'm kinda living that with wrongwarp

#

except for the part where it repositions you against your will every 2.5 seconds

#

a small price to pay for damage immunity, hundreds of inc dmg and a bunch of cast speed

proven haven
#

tbh I like wrongwarp if I can use it every 10 seconds

#

dont like needing to spam it

stone rapids
#

there are 1x3 idols with 67% increased damage for aura with res suffix and you could get a decent enchant

#

idk you probably get so much increased from ele dot though but figuring out the affix priority is horrible

proven haven
#

is increased damage really value when you have ele dot

#

yea

#

and int stacking too

stone rapids
#

affix priority for new fire aura looks awful tbh

proven haven
#

you got like 1500 inc

stone rapids
#

having to test ele dot vs res vs int in a bunch of slots sounds painful

#

2x2s have ward retention + res suffix + enchant ig

#

maybe it is just 1x1s and 1x2s

proven haven
#

yea I think pen is the last big thing, there is some fire aura proc but they seem poo

#

and res reduces dependence on gear affixes

tribal veldt
#

thankfully I need mana more than any of those so it's mana/int on every item that can hold it and then scatter ele dot and pen wherever int can't go

#

the first time I played this I was competing with static orb meta for market items, it was hell

stone rapids
#

you could probably justify one idol for the extra proc when it has res suffix and enchant

tribal veldt
#

...is this as underwhelming as it looks?

#

the basic lines are nice but

stone rapids
#

it’s on a middling base without damage stagger too

#

idk

#

it’s +2 and a decent amount of flat mana basically

#

seems like a fairly small return to give up a prim for

tribal veldt
#

yea

stone rapids
#

if you’re running mana idols reliquary is prob more mana anyways

tribal veldt
#

thankfully one thing fire aura doesn't lack is aoe on the passive tree, that'd be a pain in the arse to solve

#

rotmind bis catalyst xdd

stone rapids
#

for the leech and +1? surely there’s better options for that

proven haven
#

Doesn't scales of eterra win?

#

22 int, fire res, a bit of mana

stone rapids
proven haven
#

xd

stone rapids
#

if you go cold you can go revik’s blizzard for 24% more damage (don’t tell anybody it’s only vs frozen enemies)

proven haven
#

All about that ice barrage throne of amby

stone rapids
#

specialized snap freeze for 24% more damage holy

brave sparrow
#

Why do we not have mana pots in the game? Lol I never understood that.

stone rapids
#

i mean you can basically use your hp pots as mana pots in some builds

harsh abyss
# brave sparrow Why do we not have mana pots in the game? Lol I never understood that.

Because the devs want to design skills around their mana costs, and do thing like have high mana costs require you to build around the mana cost, things like that.

Mana pots kind of trivialize that usually and make it so you can always refill mana when needed, so they avoid them. Same reason why there isn't any source of flat mana regen in the game. It's ALL %increased

proven haven
#

I can't say that having mana pots and needing to play around them would make the game more enjoyable than just solving mana as part of the build

#

already find hp pots annoying

harsh abyss
#

Though I still maintain that the sorc talent should be +1 flat mana regen per 100 max mana.

proven haven
#

agree

#

base mana regen doesnt change its dumb

#

only reason focus gives a lot of mana regen is because you end up with like 2000% increased

#

why though

harsh abyss
#

But even with 2000% increased you still have to channel for like 10+ seconds to refill your mana at that point, and it sucks.

stone rapids
#

yeah i get the mana regen on gear being increased but there definitely should be fringe cases where there's flat (like sorc)

#

kinda funny how focus is the skill that's like "channel this for mana regen" and the mana regen is the most useless part

#

even if you're using focus for mana there's about a 99% chance you're just tapping it with null profusion/infusion

proven haven
#

the regen is pretty crazy with a lot of mana, many hundreds per second, but yeah if you just want mana to do something else

#

for static orb you would full recharge from empty

#

same with meteor

stone rapids
#

i can't speak to meteor but in my time playing static orb this season null profusion + infusion was sufficient

#

though i was running some cooldown recovery stuff

proven haven
#

yea old static orb was more expensive

stone rapids
#

true and we didn't have mana guide back then, tough times

#

on the other hand there was no uber so it's not like there was a scenario where you ever really needed it xd

proven haven
#

regular aberroth required a couple reloads unless your gear was really good

stone rapids
#

in 1.1?

proven haven
#

yea

stone rapids
#

hmm, i deleted that character a long time ago but i don't really remember needing to recharge and my gear was probably pretty mid

proven haven
#

This was before imprints and stuff

stone rapids
#

on the other hand standards for gear were so different back then

#

yea

#

not even just imprints before we even had runes of havoc lmao

#

back when double exalts basically didn't exist

proven haven
#

yea finding a good t7 frost claw or whatever

#

sucked ass

stone rapids
#

and then you get to whiff the slam 🙂

proven haven
#

that too

#

manually find 8x 1LP RRs

stone rapids
#

i've often thought about loading up a previous patch in offline to play builds that got deleted or whatever and then i remember slams used to be non-guaranteed and i quickly discard that idea

proven haven
#

well... it is all saved in plaintext

#

plus you could just copy paste your character

#

change the name

stone rapids
#

yeah there are definitely ways around it but that's also a lot of hassle just to play an old patch that's super content bare compared to today

#

playing fc spark charge again sounds fun for a weekend but idk how long every echo being "charge the _ gate" would hold my interest for with how much more there is to do now

harsh abyss
#

I just hope the next season makes it more worth to do non-spark charge things

stone rapids
#

or they could just bring it back it wouldn’t even be that good by today’s standards

#

static orb was always the actually problematic part about that build

strange needle
#

You could one shot normal Abby in 1.1 with static orb

#

Fun times

left hill
tribal veldt
#

it affects fire auras from any source whether flame ward is active or not, in that sense flame ward is fire aura's passive tree

#

by extension, any damage multipliers on the skill that's actually proccing the aura do NOT apply

#

which is 99.9% of the reason why the "intended" spellblade fire aura playstyle is really bad

autumn sundial
#

I want at least 20 aura stacks

#

I want to see flames around of my character

#

burn everything BURN!!!

left hill
#

nice, good to know, thx

tribal veldt
#

all good, it's not the most intuitive thing so I always repeat how it works

#

(would be nice if that got changed wink wink nudge nudge)

nimble shoal
#

For real, please make fire aura a subskill

harsh abyss
#

And while you're at it, make spark charges a subskill (that makes sense)

left hill
# autumn sundial I want at least 20 aura stacks

absurdly mana stacked Glyph can get a lot (much higher than 20)

ridiculous gearing though and you have to both raise cast speed to take full advantage of it but not raise cast speed too much or you'll replace the glyphs before they can finish expanding

harsh abyss
#

Builds that are limited by a "max" cast speed feel like they're always going to fall behind builds that aren't

left hill
#

absolutely. even in optimal conditions the glyph FA stacking isn't anywhere near the damage as actual top builds

#

but it sure beats non-glyph FA unless/until a patch gives a better way to stack them or makes it a subskill or w/e

harsh abyss
#

If I were gonna do a fire DoT build with Glyph, I'd probably go for the Ignite node instead, way easier to deal with and then you can stack one glyph and cast fireball or something for tons of ignites since you're stacking ignite chance.

#

Theoretically you could combo them but there's a lot of anti-synergy

left hill
#

ofc

trail tendon
#

Disintegrate looks absolutely amazing. Is there any build that can utilize this skill to great effectiveness? Not some build I can't do till 60+. I mean while leveling too.

harsh abyss
#

Leveling is probably actually where Disintegrate shines the most

#

It gets hard to scale later because you have to stand still to channel and standing still is a good way to just die

autumn sundial
#

mage players explaining what they should do with fire aura

hushed scarab
#

and yeah, channels have the positioning problem in every arpg, though I think disintegrate is decent as long as you can keep the stages up

#

iirc for leveling I settled on focus as a travel skill (held when I needed to recharge) and it solved all my mana issues

nocturne timber
#

As Sorcerer, I took a point in Arcane Insight, which is supposed to provide additional Ward Decay Threshold based on Intelligence. But looking at my stat sheet, it still says the Threshold is 0. Bug or looking in the wrong place?

nocturne timber
#

I kinda wondered if that was the case. The tooltip, to me, reads like you get it regardless. But alas

nocturne timber
#

When a talent says it increases a skills damage by something like, 4, is there a way to see that stat somewhere? Obviously hovering over skills shows DPS, but what about flat damage?

vernal acorn
nocturne timber
#

Do Spark Charges deal damage to the enemy that they explode from? Or only nearby enemies?

nocturne timber
#

ty

full bluff
#

Once you get hooked on mana guide it is hard to go back...

full bluff
#

Anyone got tips for WASD movement and mana guide?

stone rapids
#

play around with the options for traversal skill targeting, I personally prefer “all - follows movement” but to be honest WASD kinda has weird interaction with channeled skills that let you move

full bluff
#

Trying to find a way to move in one direction and cast meteor in another, like circle around while shooting

#

Works if I put meteor on right click and move with WASD

#

but channeled focus acting bit weird I think

#

Like playing a new game almost

full bluff
#

heh teleport became pretty hard to use, can't target it anymore

harsh abyss
#

Are you using Wrongwarp?

proven haven
harsh abyss
#

I can't play "Channel forever to do damage" skills. I get so bored so fast. I want to like Mana Guide and Unending Storm Werebear, but I can't even get through the campaign before I quit to do something else.

nocturne timber
#

I'm glancing at the Maxroll glacier build - not looking to build it right now but trying to get an idea for what people use typically. The build has Mage's Unstable Core, but I don't see anything in the build casting Elemental Nova. Is it taken purely for the other stats and not the special affect?

harsh abyss
#

Unstable core is good because it provides a lot of good stats for any build. +1 level, Increased Ele Damage, Mana, and a high level base

jaunty wind
#

What are some of the common ways to boost survivability on Spellblade? I'm doing a Truesight Glass Shatter Strike build, but I feel like I'm popping way too fast while I'm trying to level up my corruption.

#

Between Last Steps of the Living and experimental gloves, I'm sitting at like 2.3k ward in town. I can bump it up to 3-4k in combat pretty easily, 25%+ armor, blind and bonus armor from Snowblind, and the -8% damage taken from Runemaster tree.

#

Still getting wrecked by Rift Beasts that punch me for almost all my ward at like 150 corruption.

proven haven
jaunty wind
#

Currently using Wings of Argentus, should I swap to Exsanguinius for triple %ward gen?

#

Also still trying to drop Strands of Souls and Throne of Ambition for more ward and armor.

stone rapids
#

i don't really think lowlife on shatter strike is a good idea. and even if you're going lowlife, you wouldn't want last steps of the living, otherwise you would have no way to apply doom, which is super important.

#

can you send a planner with your current gear?

jaunty wind
#

Sure, lemme update with what I'm currently wearing in game.

jaunty wind
stone rapids
#

you always want a source of doom + doom belt on a melee build and using siphon with lowlife is going to destroy your ability to gain ward. giving up doom combo is leaving 40% more damage on the table.

jaunty wind
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (30) / Spellblade (73) / Runemaster (8)

General:

▸ Health: 1,429, Regen: 20/s
▸ Mana: 158.51, Regen: 10.16/s
▸ Ward Retention: 128%, Regen: 69/s
▸ Attributes: 2 Str / 30 Dex / 39 Int / 2 Att / 2 Vit
▸ Resistances: 104% / 140% / 66% / 38% / 38% / 40% / 40%

Defenses:

▸ Endurance: 30%, Threshold: 356
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 18% (645)
▸ Crit Avoidance: 80%

jaunty wind
#

Currently only level 83, though.

#

It just seemed like such a waste to not go with ward when I have so much intelligence to fuel Truesight crit chance.

strange needle
jaunty wind
#

So what it sounds like is that I should be treating the ward from melee attacks stuff as just some supplemental shielding instead of being the primary EHP.

#

Int > crit and don't worry about losing the double dip into ward stacking.

short spoke
#

I frequently running around casting meteor in whatever direction I want

proven haven
nocturne timber
#

Just found these. How do they work when combining the node that converts half of Fireball to lightning damage? Do the gloves then make the entire thing lightning, or is it pointless?

proven haven
nocturne timber
#

interesting...

harsh abyss
#

I think it does yeah, byt theres almost no world where lightning-based fireball is better than LB so I've never really used it.

proven haven
#

I think I could realistically kill Uber with it

#

but that was with my 77 LB gear and the fireball gloves so, kinda cracked

#

and still a long fight

rapid hinge
#

fireball can do a lot more damage if it works properly

#

last time i checked flameburst still bug

harsh abyss
#

Yeah, I just don't think Lightning Fireball will ever outcompete Lightning Blast. Fire Fireball is definitely good though, I've thought about doing aDoT build with it before.

proven haven
#

Sure it will, just wait till the LB nerfs, sadge

harsh abyss
#

God, if thery nerf LB, mages are gonna be in a real sad state.

#

They gotta bring everything else UP

proven haven
#

Yeah honestly fair, compared to some builds we've seen it's not oppressively dominant, just compared to other mage builds its pretty good. Uber wasn't completely trivial until you have some practice in and great gear. Even with full T7T5s a lot of people would probably still take many attempts to clear. The higher corr clear mostly comes from being ranged and having fairly high cast speed letting you kite effectively and avoid hits. Your sustain is still way weaker than leech based builds with probably a lot less EHP than proper "tanks".

The clear speed is also not amazing until you have double slams with cast speed, and the coverage (AoE) is kinda mediocre. It does scale pretty well with gear upgrades though since pretty much every slot has at least one high value 2nd affix for slam.

The movement speed isn't incredible, even with 2T7 boots, mobility is kinda okay overall.

Defense is not bad but you aren't anywhere near a "tank".

Probably say something like:

  • Bossing: A+
  • Clear: A-
  • Ease of gearing: A
  • Scaling: A+
  • Survivability: B+
#

I think what makes it good is it doesn't really have a major drawback. Just a solid all rounder.

harsh abyss
#

Yeah, I mostly am thinking about it compared to some of the other classes with their builds that haven't seen nerfs. Sentinel and Primalist have plenty of builds that are totally OP compared to even LB. Not including things like the crazy op reflect build and stuff. Just like things that were super strong from the Paladin update that didn't get nerfed at all.

whole jackal
#

Man when I pieced together my bearquake beast master it was already close to my LB runemaster without a single slam on the uniques...

#

Crazy to think they even planned only 50% DMG reduction for earthquake before release

rapid hinge
#

bearquake?

#

i'm pretty sure it's more about you're literally scaling 1 single skill with 2 different skill tree

#

rather than earthquake itself being too strong

#

imagine spark scharge scaling with all the more nodes from things that triggered tham

whole jackal
#

Yeah it is. Ofc earthquake alone is not too strong.

rapid hinge
#

I wonder if it's intentional or not

#

because "triggered skills which have a tree of itself doesnt scale with the triggering skills'' tree" has been a consistent design point

nimble shoal
#

The difference is it's not a triggered skill, and also there are hidden more multis that already boost its damage before you even start to scale bear

#

So baseline, bear's EQ deals 40% more damage, then of course you take the solo nodes and bear nodes and EQ nodes

#

It's definitely intended since they had to go out of their way to make bear use your EQ skill tree, it's just not balanced right... idk maybe they felt like the node giving 90% less damage would have looked silly

rapid hinge
#

well i think "not a triggered skill" is basically just semantic

#

EQ is not a skill you use yourself, but used via an independant source

#

it's fair game if you say that could be a minion build thing, but then number might deserve a little bit tweaking

#

an example of something similar but doesnt receive the same treatment is RM's antipode of runeslinger

#

the runebolt was shot out by the antipode

#

which was created by RI

#

but the runebolt only scales off runebolt's tree, and not RI's tree

nimble shoal
#

It's technical, your bear is an actor like you and directly casts the skill. Antipodes are just fancy triggers.

#

Minions can have triggered skills as well, like bear's thorn bursts

rapid hinge
#

🤔

proven haven
#

it doesn't ALSO have its own tree though

nimble shoal
# rapid hinge 🤔

So like, the bear's earthquake isn't directly benefitting from the bear skill tree. The bear just casts earthquake using its own stats.
This is part of the theming for companions. Falcon does the same thing, which is part of why it has been so busted as well.

autumn sundial
#

does mage have any skills that auto-casts itself and helping to gain mana?

#

I'd say meteor but it costs too much

#

literally

jaunty wind
#

I think Enchant Weapon is the only thing that recasts itself at all.

#

It also procs a free attack, melee only I think?

autumn sundial
#

y

#

trying flame reave

#

this node is so sneaky

#

it looks good but actually counters itsel

#

flame reave's base speed scales with Attack Speed

#

so at one point, it won't help me If I use more attack speed

nimble shoal
#

It reduces the mana cost way more than it increases your attack speed, so it always helps

#

and the attack speed it gives is additive with all your other attack speed, so really the node helps more the more attack speed you have

autumn sundial
#

I really want to play mage

#

especially mage in arena ladder is free state

#

there are not many players with good scores

proven haven
#

maybe strength mage could do okay, idk

harsh abyss
#

Couldn't Brand of Deception mage do decent in arena?

stone rapids
#

best bet for mage would probably be that or hydra, the range on strength mage may prove to be problematic past wave 1000

proven haven
#

and yeah hydra probably fine, as long as you don't get hit

stable holly
#

Isn’t that arena usually boils down to anyway?

elder tusk
#

@proven haven hey froze, do you have an excel spreadsheet for calculating DPS and damage buckets? I CAN make one but I know you have done loads of math nerd stuff previously and am just curious

proven haven
#

not like corruption push where a death is not a big deal

elder tusk
#

Thank you sir! This will help me calculate eye of reen vs Yrul sword specifically for a shattered lance build, seems sort of like comparing mad alchemist laddle with its low flat spell but has the big 48% more multiplier. Yrun is super easy to get 3-4lP and comes with 34% so I’m curious to see if I can make it similar damage or even more, throw shred on it and even more cold pen

worthy moth
#

@proven haven so for the LB Runemaster i just want one that is capable of speed damage for speed farming corruptions, i dont want it for uber killing as i have my uber killer build etc, just want it capiable for high corrpution, which one of the link u sent me yesterday is suitable for that?

autumn sundial
#

watching frozen sentinel's videos, If he doesn't know, I am sure there is no way omegalul

proven haven
#

If you want more ward generation you go twisted heart but then you need to consider getting some health slams

#

And haste from idols

#

And more crit chance

#

So just go uber relic and keep it simple

worthy moth
mild geode
#

Question for ya @proven haven , I've been playing with the stash filter a lot lately working on Unstable Core and Mad Alchemist's Ladle for your build guides.

I'm a developer and that lead me to create filters that might be common for all i know but seeing if this looks right.

Unstable Core

/unstable core/&/6th cast gains 32[5-9]|6th cast gains 3[3-5][0-9]/&/13[5-9]% increased elemental damage|1[4-5][0-9]% increased elemental damage/

working out how to the the filter OR logic. Also lead me to find ways to search for 2T7-01 no sealed and FP really well.

Best Imprint Bases for Exalted Crafting

# open prefix
FP30+&exalted&sealed0&2T7&1T1-&prefixes1

# open suffix
FP30+&exalted&sealed0&2T7&1T1-&suffixes1

Next best with lower FP and one T2 affix instead of T1

# open prefix
FP20+&exalted&sealed0&2T7&1T2-&prefixes1

# open suffix
FP20+&exalted&sealed0&2T7&1T2-&suffixes1
proven haven
#

you also don't care about the 6th cast thing, unless you want to do a nova build

mild geode
#

no that helps. i thought i needed both stats, what was the second most important stat

proven haven
#

As for the 2T7 tbh I never bothered with a super precise filter, they drop rarely enough that I was fine with just mousing over them

#

oh wait

mild geode
#

fair, i have a hording problem, and my tabs cost 900K, so was finding better way to see what i could throw out.

proven haven
#

that's for the loot filter, not stash

mild geode
#

link doesn't work "This filter is not available", i am running your loot filters, Thanks for them by the way. I was looking for easier ways to sort everything, I tend set loot filter for up for 3 or 4 builds i want to mess around with. Pickup everyting and throw everything in tabs with a bunch of auto sort tabs sort everything. But its the last step of of comparing each of the for example 30 Unstable Core chests for which to keep, turtle, strife, or nemesis.

mild geode
#

so something like

/unstable core/&/9[5-9] spell damage|100 spell damage/&/1[3-5][0-9]% increased elemental damage|15[0-9]% increased elemental damage/&LP1+
proven haven
#

yeah something like that, its hard because if you have good implicit the explicit doesn't need to be as good, if you have good explicit implicit, etc.

#

So even if you make good filter you still need to eyeball the items a bit

#

you can exclude "bad" ones but good vs "good enough" is a bit harder

short spoke
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (77) / Runemaster (14)

General:

▸ Health: 1,374, Regen: 24.26/s
▸ Mana: 1,108.75, Regen: 25.6/s
▸ Ward Retention: 84%, Regen: 156/s
▸ Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
▸ Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%

Defenses:

▸ Endurance: 29%, Threshold: 296
▸ Armor Mitigation: 19% (696)

mild geode
#

100% on the "good enough" but not god teir is hard, thx

short spoke
mild geode
#

Working on @proven haven LB mage build to finally beat Uber for the first time with Reflect Pally at 2K Corruption, Thank you Community and Eleventh Hour for the Dad Friendly builds!

proven haven
boreal quest
#

Is it a dumb idea to try and use Fireball to apply spark charges instead of Lightning blast?

#

Been thinking about that for a minute since LB got boosted damage.

#

Gotta get t7 Fireball and t7 int on unstable before i try this though.

nimble shoal
#

You can't ever get a good spark charge application chance on fireball. It might be fine for dense packs thanks to the piercing and multiple shots per cast, but you'll probably want something else for single target.

boreal quest
#

I mean, with Liaths Machinations you get an extra 28% to stack a spark charge.

proven haven
#

I played with it a bit, itsbad

boreal quest
#

Oh damn.

proven haven
#

good enough to be a meme build though

boreal quest
#

I’m down for meme builds.

#

Never played with Fireball all that much, so i didnt know how the piercing and homing would work.

proven haven
#

I think its possible to kill Uber with it, in theory

#

like with a bunch of 77 gear and stuff

boreal quest
#

I figured I would need a lot of T7s

proven haven
#

yea I tried with some of my 77 LB gear and a few fireball pieces and it was like a few million dps

#

solid C-tier

boreal quest
#

Bunch of INT. Cast speed on offhand and gloves.

#

I gotcha I gotcha.

#

Did you use Ladel or Cindersong?

proven haven
#

ladle

boreal quest
#

Gotcha. Figured that would be much better for stacking cast speed.

proven haven
#

it has a damage multi and yeah cast speed. It's also realistic to get 4LP and gives you frailty and shred for free

boreal quest
#

Cause I’m thinking I would need T7 on gloves, catalyst, and the wand to even get close for Cinder for the extra projectiles to be even considered.

proven haven
#

the +2 would never be relevant. ladle gives you 48% more damage for free, cinder gives less than 48% more projectiles

#

plus everything else it is missing

boreal quest
#

Right. Ladel is just superior.

#

Damn, I don’t know a Mage build that doesn’t use Ladel.

#

Frost Clas maybe.

#

*claw

proven haven
#

plasma orb uses Reowyn, Dex Stack Brand uses BBC, Str uses cleaver, focus can use wrongwarp or ladle, spellblades often use swords or whatever

boreal quest
#

And I assume no one is even using Dragoraths for LB?

proven haven
#

not really

#

I've seen it used for mana strike / fc / lb

#

but its kinda mediocre

boreal quest
#

Thought with the stacking of Crit multi via cold res it would be decent. But it’s 1% for every 5% cold res.

proven haven
#

A lot of these older sometimes meta items had their niche advantage powercrept by other gear

boreal quest
#

Ahhhh

proven haven
#

Dragorath used to be a decent way to get flat crit, now we have the gloves, the rings, the relic, etc.

boreal quest
#

Some of these might need to be updated to keep them relevant.

#

Say 1% crit multi for 1% cold res?

#

That’s a considerable update.

proven haven
#

tbh I forgot it even had that

#

LB itself doesn't to that much damage

#

plus the indirect cast thing is kinda troll

boreal quest
#

Not game breaking, I think. But just something to keep them from being never picked up.

#

It is pretty troll.

proven haven
#

most of the LB nodes dont work with indirect cast

boreal quest
#

Right!?

proven haven
#

so great you maybe get some crit multi, but you lose all the good stuff in the tree

boreal quest
#

But if it doesn’t benefit from indirect cast, it’s almost useless to even use unless that’s the only thing you have.

proven haven
#

You could maybe cast LB directly then cast FC to keep the direct cast recently thing up, I guess. Maybe use T8 LB belt for the extra indirect chains 🤷‍♂️Not better than just casting LB with ladle though

full bluff
spark vector
#

Does anyone know if Crit Chance over 100% still contributes to this damage?

#

From briefly looking at the tooltip in game I believe it does still affect it

spark vector
#

Trying to make an RF build like from PoE as I think I saw Flame Aura is getting a buff next season

#

So I am trying things out

#

Thank you

boreal quest
#

Stack Attunement, DoT, Healing Effectiveness, and its decent. Not super endgame, but it can be very nice for running through monos/ speed farming if you get enough movement speed.

stone rapids
#

fire aura is so funny because it seems like you would think it’s an rf type deal but the most optimal way to play fire aura (which is still trash) is an extremely active playstyle to maintain stacks lol

tribal veldt
#

the closest thing to RF'ing around that I can think of is either some kind of lich or a rogue that has all of their spells proc just by casting shift

#

(also the reflect body armour but that's in a league of its own lol)

harsh abyss
#

Consecrated Ground aura is probably the least buttons. Just hit Judgement once every like 10 seconds and then run around while everything dies, heh

stable holly
stable holly
spark vector
abstract scaffold
#

Aura of decay exists. Even if it mostly sucks

tribal veldt
#

so does RF that's why I recommended lich omegalul

strange needle
#

Aura of decay ain't bad like before with lich rework feels good to play ,dread did video on it

umbral stone
stable holly
#

Once you slap that chest on I think class is mostly irrelevant after that 😂

#

100% getting gutted next season.

nimble shoal
#

Yeah, blinding light is like RF on crack. iirc nerf incoming was confirmed.
Focus and warpath can both be played kinda RF-ish if you numlock them.

full bluff
#

I am working on something with lightning version of fire aura... but it feels weak still..

proven haven
full bluff
#

Saving this for next season I think, no point working on it now

stable holly
nimble shoal
#

The only difference is they force movement, otherwise they are pretty much 100% the same thing

stable holly
#

I really don’t agree, they don’t play the same, feel the same or scale the same at all.

#

Have you played Cyclone and RF in PoE before?

#

The similarities stop after “circle of damage”

#

Reflect builds play like RF but yeah, I doubt those will exist next season. I expect those to get nerfed back into obscurity.

full bluff
#

Can you have some active casting in a RF style build?

nimble shoal
#

The main reason these kinds of builds are popular is because of the circle of damage and ability to move while doing it, so I don't see much distinction there.
They can even have some element of scaling defense to scale offense like RF, but otherwise yeah the scaling is different - which doesn't make a different build at all.

full bluff
#

If you play WASD you can stand still with Focus

nimble shoal
stable holly
#

For Cyclone you typically forgo defences to get damage and speed because it’s not as easy to scale your defences and offence at the same time.

full bluff
#

(demo in wrong gear)

nimble shoal
harsh abyss
#

If you pair it with static orb for boss killing, you're probably in a prety close approximation of RF

full bluff
#

Defense is pretty free with focus on runemaster

harsh abyss
#

It's pretty free with Focus in general, heh

jaunty wind
spark vector
proven haven
#

Its RF

full bluff
#

Spamming Glyph of Dominion works with Flame Aura, but it plays like a Judgement Paladin...

#

Without the tankiness

spark vector
#

As of now I am a RM proccing Flame Auras on Flame Rush, while moving and while channeling Disintegrate which is fairly similar to Scorching Ray from PoE

#

I also proc Glyph of Dominion when I Flame Rush though idk how useful it is for me.

full bluff
#

There is a runic invocation that gives flame aura

spark vector
#

Fire, Cold, Fire yeah

full bluff
#

Need an item that turns it into void aura 🙂

nimble shoal
#

There are a few synergies with glyph on RF. Or at least, there will be. Like the bonus resist while standing on it will boost all fire auras you proc while on the glyph, and it has some fire aura procs somewhere too.

tribal veldt
#

45 all res is just terrific with or without synergies, makes gearing so easy if you can build around standing on it at all times

#

and Evoker of elements is the way to go anyways if a "pure fire aura" build (or the closest thing to it) is what you want

full bluff
#

Fixed the speed problem 🙂

rancid vine
#

Hi have some a good built wit shard of the shatterd Lance ?

stable holly
#

Google it and if not you better start brain storming.

#

I want to say Perry the Pig did a community challenge to make builds around it.

sharp mantle
#

you can make it work but it's a lot of effort for less reward than you'd like.

nimble shoal
#

It's not meta, but you can run shattered lance with shatter strike.
Pretty much every class can run shattered lance in some way, if they want to.

proven haven
#

Pretty sure it was worse than normal shatter though

nimble shoal
#

Yeah, it's a neat combo, though yet another vessel nerf hurt it

rancid vine
sharp mantle
full bluff
#

Not sure it fits poe rf style

autumn sundial
#

lets fire aura great again

tribal veldt
#

could probably convert the aura to cold here for that (slight) synergy with the snap freeze debuff

#

but then 📉 visual clarity xd

full bluff
tribal veldt
#

do you have thoughts on runebolt/castspeed-based mana recovery vs. focus/cooldown-based?

#

It's a bit harder to cast CFC runes with focus I suppose

full bluff
#

If you drop CFC it opens up a lot of options

#

Right now mana sustain is the limiting factor for keep up to 100 stacks going

#

And you have to keep casting, and you have to be low on mana and have mana...

#

This is where it gets interesting 🙂

#

For cold damage, ice barrage is a massive boost

full bluff
tribal veldt
#

maybe not 100% but enough to make things way comfier

#

and being locked into lightning aura isn't too bad, we get shock damage

full bluff
#

yes, lightning has some potential 🙂

tribal veldt
#

What's your profile so I can peek at the build on LEtools :P

full bluff
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (19) / Runemaster (49)

General:

▸ Health: 1,450, Regen: 27.4/s
▸ Mana: 1,850.87, Regen: 27.04/s
▸ Ward Retention: 436%, Regen: 195/s
▸ Attributes: 25 Str / 25 Dex / 224 Int / 17 Att / 17 Vit
▸ Resistances: 105% / 81% / 105% / 78% / 78% / 103% / 95%

Defenses:

▸ Endurance: 51%, Threshold: 345
▸ Dodge Chance: 7% (218)
▸ Armor Mitigation: 36% (1,897)
▸ Crit Avoidance: 24%

full bluff
#

It is pieced together with gear I had or could easily make

tribal veldt
#

aha I was wondering about the boots

#

definitely want the experimental prefix, even without much investment in traversal CD

full bluff
#

yes, I have some but they are on the other runemaster at the moment

tribal veldt
#

man, that's so much mana omegalul

full bluff
#

this one has "spare" gear

tribal veldt
#

that relic is pretty crazy

full bluff
#

damn linked wrong

#

sorry...

tribal veldt
#

I remember when 1800 mana was almost impossible, now we just do it on spare gear 🤣

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (19) / Runemaster (49)

General:

▸ Health: 1,450, Regen: 27.4/s
▸ Mana: 1,850.87, Regen: 27.04/s
▸ Ward Retention: 436%, Regen: 195/s
▸ Attributes: 25 Str / 25 Dex / 224 Int / 17 Att / 17 Vit
▸ Resistances: 105% / 81% / 105% / 78% / 78% / 103% / 95%

Defenses:

▸ Endurance: 51%, Threshold: 345
▸ Dodge Chance: 7% (218)
▸ Armor Mitigation: 36% (1,897)
▸ Crit Avoidance: 24%

full bluff
#

hmm

#

too many tabs open 🙂

tribal veldt
#

I recommend 1x point into this, not for the haste but it cleanses you on every cast, just feels very nice

#

but you usually have more than 23 pts anyway, so that's no problem

full bluff
#

Fire Aura has everything, except boss damage at the moment

tribal veldt
#

yep

#

even with the new stuff it still won't be great, but a lot better at least

#

enough to chill at 500+ corruption and farm for giga items

full bluff
#

Focus build 1 shots bosses, that takes fire aura 20 second to kill

#

and Focus is far from the top dps

harsh abyss
#

I still wonder if Doom Pulse Focus might be insane, maybe I'll try that out next season

tribal veldt
#

I wouldn't count on it, that item has too many mechanical issues even if the damage numbers are there

#

the aoe is tiny so you can only ever count on it for single target DPS

full bluff
full bluff
#

it looks better 🙂

tribal veldt
#

oh nono holding focus ain't it, you tap it as soon as you go below 0 mana, with the node that immediately restores a % of max mana

#

it takes some practice to do consistently/easily

#

usually I'd say you need a lot of CDR, but with 1800+ mana it starts being a lot easier

full bluff
#

heh I keep missing negative mana

#

not for me 🙂

#

wish there was something good to do with elemental nova

harsh abyss
# tribal veldt the aoe is tiny so you can only ever count on it for single target DPS

Well, I was thinking about it for a mana stacking Focus build, so the only reason you'd ever need to trigger Doom Pulse would be with single targets.

My thought was:
-Use Static Orb to dump mana to zero, then:
-Mana Guide mana stack Focus, use that for normal clearing.
-Activate AA for scaling increased damage per second while channeling

-Use Static and Flame Aura for instant cast Doom Pulse while channeling, get HUGE crit multi addition because of the crazy %increased mana regen from Focus starting at 3000 missing mana.

That means Doom Pulse is getting: 1500% crit multi, 300 flat damage.

#

Plus whatever other mana regen stuff you get.

#

You could use Butcher's Crown to gain ~250 mana/sec, which means you could sustain AA for a LONG time.

#

But also even without Butcher's, you'd be around 120 mana/sec, which could still sustain AA for quite a while before getting to negative mana regen.

proven haven
#

Annoying part is that you can't really pre-ramp with butcher before uber or whatever

#

so you still looking at a really long fight of constant ramping

#

Even 5 minutes of ramping is 1500% damage

#

on top of the 1000% you probably already have

proven haven
#

I think it was 1% multi per 1 mana though

#

I think this is pretty optimistic

harsh abyss
#

Its 1% multi per 1% mana regen, but mana guide cuts focus mana regen in half

proven haven
#

I forgot mana guide yeah true

harsh abyss
#

Do item skills that are triggered inherit More multis from the skills that trigger them?

proven haven
#

no

#

that would be really hard to balance

harsh abyss
#

Yeah I didnt think so

proven haven
#

if you could proc all 5 times for 1.25 casts per second

#

it would be almost okay

#

this is still after 5 minutes of ramp

#

tbh with the shenanigans we discovered with focus I feel like you might as well just build into that instead

harsh abyss
#

Yeah, mana stacking static orb + focus is probably just better.

proven haven
#

even just pure static orb does like 20x this DPS

harsh abyss
#

Yeah. Toss it on the pile of "skills that suck because of cooldowns" heh

proven haven
#

are there any good item originated skills ?

#

that don't have skill trees

harsh abyss
#

Spark Charge 😉

proven haven
#

yeah I wasn't counting that

harsh abyss
#

I know

#

But other than that, idk

#

Even items that trigger spells tend to suck because of limits.

#

I WANT Battlemage's Endeavor to be good

#

Even at 100% chance on hit to trigger it would be worse than just casting LB

proven haven
#

you need decimate + doom pulse memes

#

yeah that one also sucks

#

does magma shards shotgun?

harsh abyss
#

I think staffs need an explicit prefix that is "+spell damage" to make them competitive with other equipment.

autumn sundial
#

this made me laugh lmao

proven haven
autumn sundial
#

imagine If you had videos for other classes...

#

maybe next season? POG

proven haven
#

probably not tbh

#

maybe if I go MG

autumn sundial
#

as a youtuber, you should know, you can grind so much gold with these builds

#

first grind items, then share the video and boom

#

people will buy your items

proven haven
#

that doesn't really work in LE

#

like you can't buy items for cheap then flip them

#

and if I was already grinding the items anyway releasing a video later probably wouldn't get me more gold

autumn sundial
#

wish I could test it lol

#

I think best profitable builds for now, ones that's using red ring bcs of its rare drop

#

or maybe builds with uber items

#

but it only works in the starting of the season

proven haven
#

probably, rush Uber then sell uber drops idk

autumn sundial
#

honestly you are so informative about builds which I like

#

but If you need more gold to make more builds, I prefer this instead single build

#

Idk maybe there will be better mage in the next season

#

and everyone will play it lol

proven haven
#

I would probably make more builds but minmax with COF takes time

autumn sundial
#

will you go for mg in the next season?

proven haven
#

either MG or legacy, I can't spend so many hours farming the same items over and over

autumn sundial
#

LETS GOOOOO!!

#

btw, you have an advantage, you know where the items drop

#

it wont be easy as cof but it will be quicker than other players in mg

proven haven
#

wat

nimble shoal
autumn sundial
#

let's say, we started season4, you will get those 'build' items quicker than anyone

proven haven
#

I'm not that fast tbh but probably fast enough

#

Main thing is that filters are annoying as MG, and using bazaar also annoying

#

probably could do it like 50% optimally and still end up better off than COF though

autumn sundial
#

y but less time is definitely worth for gold instead grinding items over and over

proven haven
#

probably yea

autumn sundial
#

and once you have enough gold which is more possible for you than me because you probably played this game more than me in this season and you had better corruption

#

imagine having 'that much' gold in mg now

proven haven
#

I dont have that much, I buy many tabs

autumn sundial
#

aaron has many tabs but he also has 2 billions gold omegalul

proven haven
#

on legacy?

autumn sundial
#

nope

harsh abyss
#

If only we had good standarization on how things work

proven haven
#

hmm. Yeah I also had 2 b gold last season from a bit of MG, but there is less gold this season

harsh abyss
#

"Profit" is the main reason I go CoF over MG. Wealth accrual is a game I spend too much time playing IRL, I dont want to do it in games, heh

proven haven
#

I just don't enjoy not actually killing stuff

autumn sundial
#

you like building ❤️