#šŸ§™ā”ƒmage

1 messages Ā· Page 147 of 1

hard cloak
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What's the abuse?

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So what's the "farming meta" at the moment? I've seen a lot of videos with a lot of different strategies.

stone rapids
# hard cloak What's the abuse?

you just imprint rampant coast and they show up WAY more than any other woven echo does when imprinted. it’s almost certainly bugged. you then use the primordial materials they drop to buy memory amber and can basically exclusively run towers/troves/whatever + rampant coast

hard cloak
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oooh

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So I imprint Rampant Coast to make it show up on autofilled nodes on the sides while doing my Folly + Cemetery / Trove pattern as usual?

stone rapids
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you don’t even need to run lostwood folly or reweaving anymore, you just make basically a plus sign with your woven echoes to maximize the rampant coast procs and then as long as you do the coast procs it’s fully self-sustaining without lostwood folly

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you can still run reweaving for weaver idols but i usually just get them from prophecies these days

charred mountain
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-How many Conquered Towers you want?
-Yes.

hard cloak
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Is it better to imprint a oo/77 over a 1o/77?

harsh abyss
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Based on Frozen's video, it's 10/77/1

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With the sealed one being one of the prefixes that you want

hard cloak
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I just reached 339c and I want to do rampant coast but I'm scared.
What should my gear look like to not get 1 tapped? lol

balmy drum
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Are u playing HC?

hard cloak
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yes

silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (23) / Spellblade (8) / Runemaster (55)

General:

ā–ø Health: 1,868, Regen: 31.02/s
ā–ø Mana: 191.97, Regen: 8.24/s
ā–ø Ward Retention: 439%, Regen: 27/s
ā–ø Attributes: 35 Str / 24 Dex / 199 Int / 24 Att / 24 Vit
ā–ø Resistances: 77% / 72% / 77% / 83% / 122% / 102% / 82%

Defenses:

ā–ø Endurance: 41%, Threshold: 374
ā–ø Dodge Chance: 4% (96)
ā–ø Armor Mitigation: 41% (2,202)

hard cloak
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I have 3 of them open right now, I'd rather hear shared experiences before entering though.

hard cloak
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It was fine, he melted šŸ™‚

strange needle
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Is this item any good ?i got a lp4

harsh abyss
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It's got some builds you can do with it that are pretty decent. Probably MUCH better this season because you can do it with Vilatria + Ladle and Legends Entwined. I played around with it last season and enjoyed the build but didn't push it very far.

hard cloak
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if Vilatria + Ladle, I don't see why you'd use this over Fragment šŸ¤·ā€ā™€ļø

hard cloak
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I'm curious what everybody uses their CoF Favour on.
I'm currently using them for generic Rune prophecies because

  • I only drop trash Exalts from prophecies
  • I am perpetually short on Runes of Havoc
  • there is no Rune of Havoc prophecy

With Lens of Runes and the 2 Lenses of Time (remove non-Monolith and remove Monolith) to be exact.
I also take Adorned Idol and Large Idol when I see them.

small rover
strange needle
hard cloak
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are Barnacle King echoes worth it? They basically offer the same as Trove, right?
We do Unclaimed Troves for the caches + loot lizards to get the imprints (with the cache and loot lizard nodes in the Weaver tree), and Barnacle King has caches + loot lizards

proven haven
harsh abyss
humble glacier
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Can anyone please explain why are these 2 points from the Runic Invocation so important? Are we even supposed to use this skill for damage anyway in a build with Lighting Blast?

harsh abyss
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It's not about the damage, it's about Immutable Order

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That is what makes it so that when you cast RI, it's always Reowyn's Frostguard. You organize your abilities on your bar so that it always casts the invocation you want.

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You need it to be Cold, Fire, Cold. And if you don't have Immutable Order, you'd always have Lightning Lightning Lightning

humble glacier
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I see, thank you, the issue is, I have very low mobility and I just started the league. I was thinking to take away the blink aspect of the skill and instead use something like fire rush one.

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But RI is so good as a movement skill, o thought I could remove those two points because it increases cool down by 12 seconds, lol

harsh abyss
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Yeah, it's a pretty important aspect of it

humble glacier
harsh abyss
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Yeah, if you use Foot of the Mountain, it kinda solves the LB mana issues. You'll move slower, but you don't need to use Runebolt to restore mana

humble glacier
harsh abyss
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Correct, but when you're spamming LB it's fine. The 1 second it takes for it to kick in won't drain your mana

humble glacier
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I wonder if using a traversing skill resets the stacks for those boots

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So basically, I would play like the shaman used to play in beta with the totems

harsh abyss
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Depends on the skill. I don't think teleporting does, but flame rush would

humble glacier
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Not specifically related to the mage, but is the 2x time lens combo still works?

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Obscuting and Focusing

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To narrow down profecies only on monolith mobs

harsh abyss
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Yep

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If they changed that, people would've rioted

sour trellis
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Why would you want to replace runebolt anyway , it’s works well with LB , using foot of the mountain is way Too slow

harsh abyss
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I mean I do it on my sorc version, but I use Teleport so that makes up a big speed difference

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I also don't care much about going zoom zoom though

sour trellis
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But what’s the issue with runebolt , you only tap it between LB and your mana basically stays up always

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And speed is fun , basically zooming around and melting everything at high speed is the way to go imo

harsh abyss
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Well, I'm not a Runemaster, so šŸ¤·ā€ā™€ļø I dunno how it feels tbh

charred mountain
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Gotta love RM

hard cloak
silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (26) / Spellblade (8) / Runemaster (57)

General:

ā–ø Health: 2,217, Regen: 35.72/s
ā–ø Mana: 196.5, Regen: 8.24/s
ā–ø Ward Retention: 485%, Regen: 42/s
ā–ø Attributes: 37 Str / 26 Dex / 222 Int / 26 Att / 31 Vit
ā–ø Resistances: 121% / 78% / 83% / 77% / 142% / 115% / 73%

Defenses:

ā–ø Endurance: 41%, Threshold: 443
ā–ø Dodge Chance: 4% (104)
ā–ø Armor Mitigation: 44% (2,580)

balmy drum
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Kill him. If we goes down, we’ll just create a new character, but I think that’s unlikely if you’ve done your research beforehand

hard cloak
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Why can I never get straight answers when I ask straight questions xD

proven haven
hasty roost
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Just defeated Aberroth for the first time with my Frostbite Sorc. I'm not usually much of a pinnacle boss fighter, so this is a big deal for me. Now I get to tinker around with the gear as I push corruption. It's hardly a meta build so my expectations are reasonable, but it could use a survivability boost. Damage is pretty good and the ability to stack Frostbite on bosses is quite good when I get a moment to do. https://www.lastepochtools.com/planner/QJaD1WxA

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (54) / Runemaster (35)

General:

ā–ø Health: 1,699, Regen: 19.72/s
ā–ø Mana: 359.15, Regen: 11.44/s
ā–ø Ward Retention: 273%, Regen: 129/s
ā–ø Attributes: 18 Str / 2 Dex / 25 Int / 2 Att / 5 Vit
ā–ø Resistances: 77% / 159% / 77% / 84% / 104% / 123% / 81%

Defenses:

ā–ø Endurance: 41%, Threshold: 340
ā–ø Armor Mitigation: 33% (1,693)
ā–ø Crit Avoidance: 2%

hasty roost
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Happy to hear suggestions.

balmy drum
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@hard cloak still alive? GigaChad

proven haven
hasty roost
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My ward levels both at rest and in combat are low compared to others I’ve seen, and I’ve been trying to compensate with idols which coincidentally have frostbite boosting affixes.

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How much Frostbite duration does a character realistically need?

proven haven
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So if you can somehow sustain more bounces you get a lot of ward

hasty roost
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Sorry, what’s a bounce?

proven haven
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The re cast nodes

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Sorry frostclaw*

hasty roost
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Ah, gotcha. So Shiver Shell and Reowyn’s veil are proccing an additional time for each extra cast being procced by the stuff in the bottom left hand corner.

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If I find a +4 frost claw relic to slam into my 2LP Twisted Heart then I can try completely filling that corner. It’s not like I’m spending mana on much else. It’s one cast of ice barrage and then a very cheap Glacier for the steroid and some close up freezing and supplemental damage.

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If Steam hadn’t just crapped the bed, I could try these things now.

hasty roost
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Well, here’s my new rules: 1). Always use as many ā€œchance to apply frostbiteā€ idols as possible without crippling anything. That’s your entire damage right there. 2). If you ever try to put damage over time or other things, see rule 1.

harsh abyss
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It's not though. You have almost 740% chance to apply frostbite from non-idol sources. Your idols are providing 125%ish frostbite chance, bringing you up to 865. That means that your idols are providing ~14.4% of your frostbite chance.

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Dropping your 2x2 idol with 49% frostbite chance is about a 5% DPS loss from frostbite. Adding Throne is up to 40% More cold damage, but you only need 3 stacks of it to be "Better" than that 2x2 idol.

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Note, that's VERY quick math, so probably not 100% accurate

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It's hard to beat the value of Throne on any build that does Fire or Cold damage

abstract scaffold
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Throne my beloved šŸ™

harsh abyss
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Also, Throne is More cold damage and it's generic, so it'll also affect all your non-frostbite cold damage.
And for things like Ice Barrage that get their own frostbite chance, the dps loss from your idols is even less. Barrage gets a ton of frostbite chance

hasty roost
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (54) / Runemaster (35)

General:

ā–ø Health: 1,736, Regen: 25.85/s
ā–ø Mana: 359.15, Regen: 11.44/s
ā–ø Ward Retention: 282%, Regen: 111/s
ā–ø Attributes: 18 Str / 2 Dex / 34 Int / 2 Att / 10 Vit
ā–ø Resistances: 75% / 161% / 75% / 76% / 104% / 128% / 83%

Defenses:

ā–ø Endurance: 41%, Threshold: 347
ā–ø Armor Mitigation: 33% (1,693)
ā–ø Crit Avoidance: 2%

harsh abyss
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I would get more Frostbite Duration on idols. The 2x2 you have with T7 frostbite chance + duration is probably really good, so I'd keep that one. But even keeping that one, you can fit 4 of the 3x1 idols that have frostbite duration.

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This layout is what I'd go for

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Try and get frostbite duration + cold damage over time on each of those 3x1s

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with a focus on the duration obviously

hasty roost
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I will probably go back to the previous left ring because it takes care of physical and poison resist without me having to devote idol space to it.

harsh abyss
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You might also want to look for a wand with T7 Ele Dot? It's got a huge roll number

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Not sure how important the -5 mana cost is for you

hasty roost
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Frozen Ire takes care of my necrotic resistance. I don’t like being entirely dependent on an item for resists like that, but that’s how it worked out.

harsh abyss
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Yeah, definitely fair

hasty roost
# harsh abyss Not sure how important the -5 mana cost is for you

Finding scepters with t7 spell damage and -mana cost has been a PITA. It does extend my combat time before OOM significantly, even if it’s just ice barrage that’s a big mana spender. I still have to cast to every 6.5 seconds in an arena or an extended battle.

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That’s why I crippled glacier with the ā€œdrop the large hitā€ node for 80% off the mana cost. It makes it spammable. I’m still not sure about what nodes to be using once the rime buff is totally done. Glacier seems to do a lot of damage and freezes well, and I’m not entirely clear on why.

harsh abyss
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I wonder if Glacier could be good with Ladle

hasty roost
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I loved glacier as a primary damage skill back in the days before frost claw was a thing.

harsh abyss
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Ice vortex is spell damage, so it should get the damage buff

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And with all that int-stacking cast speed, you'd be flipping out a lot of vortexes, lol

hasty roost
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Is the more damage/mana cost decrease node on the right of glacier’s tree doing anything for frostbite damage for me? For my understanding it should be boosting frostbite’s base…right?

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But glacier is currently only two hits, so I don’t think I’m getting anything worthwhile from those hits compared to fc and IB.

harsh abyss
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Yeah, any More multiplier that doesn't specify hits should affect frostbite damage

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But yeah, you probably aren't gonna get much value compared to FC. FC does so many hits that it easily bypasses any other skill for ailment application

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It sucks because I'd love to actually do a Fireball ignite build but FC is just so much better.

hasty roost
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What about the ice vortex? For a while there it seemed to be doing a reasonable amount of cold dot with my gear, but at 300 corr I’m not sure if it’s pulling its weight.

harsh abyss
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Doubtful

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Anything ice vortex does, the bajilliion frostbite stacks from FC will do better

hasty roost
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What I’m getting at is turning the skill into a pure buffing and freezing mechanism. That means I pull points from greater vortex and go for freeze nodes.

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I’ve tried the ā€œput glacier where you clickā€ node and wasn’t sure I liked it. My mouse is not always where glacier is most useful. At least the regular skill protects the space in front of me where I’m vulnerable.

harsh abyss
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I mean at that point, just use Snap Freeze instead of Glacier

hasty roost
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If snap freeze had the rime buff I’d consider it.

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That’s why I’ve kept glacier even as it becomes less relevant. I don’t see another skill that helps me so directly and synergizes with fc and IB.

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Elemental nova maybe. Does its resistance shred affect all skills or just the EN itself.

harsh abyss
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Have you considered Teleport for the 600% FRM?

hasty roost
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In place of flame rush or together with it?

harsh abyss
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Probably in place of, since they share a cooldown

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Flame Rush is a lot of defense I know

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But 600% FRM is 60% penetration for frostbite, which is quite a lot

hasty roost
harsh abyss
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IDK you have 40% cold shred, which means your FC should keep shred maxed pretty easily

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The Dot is good, but I dunno how good

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You only have 61% chill chance, so it's getting 120% More from the node

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Not really a lot

hasty roost
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Flame rush does five stacks instantly on anything I hit, which is a bit of a head start.

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I think both tele and fr have their charms. I’ll switch back and forth and see how it goes.

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I just wish fr could go through obstacles. I hate getting stopped by some random pebble on the ground.

harsh abyss
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Yeah, it's definitely a style choice too

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I personally can't stand FC, I love teleport

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You'll also have to take the "next spell is free" node, so you could time your teleports with IB casts to save lots of mana

hasty roost
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Anything else obviously wrong with the build or the gear? If a red ring drops or something amazingly defensive is a better choice for the chest/belt, I’ll consider it so I’m not getting roflstomped by random crits. The downside of depending on blind for crit control.

harsh abyss
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Get an Essence Weaver with T7 Armor Shred + Cold Damage or DoT damage , probably better than any MH/OH combo you can get

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But maybe that's a different build, lol

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(Could be a really amazing Spellblade Frostbite build)

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Though, maybe you could use a well-rolled Bhuldar's Wrath with T7 Shred, Just a cool 1000%+ Armor Shred chance (no melee required), lol

hasty roost
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I made some of the changes above. I only have 3 Frostbite duration idols because I need to patch some resistance holes.

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I’m trying out teleport. The FRM is indeed nice. I do miss the damage reduction and ward regen of flame rush, so I’ll swap back and forth to see what I like best.

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One thing I did change for the better is Glacier. It’s now my spammable targetable freeze. Now that I no longer care if things are standing in ice vortices it’s so much better. I just paint mobs in the corners of the screen, freeze them, and then tee off with my damage dealers.

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It also helps with twisted heart as another way to cheaply build Ward before I really engage mobs.

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (57) / Runemaster (33)

General:

ā–ø Health: 1,656, Regen: 19.86/s
ā–ø Mana: 394.44, Regen: 11.6/s
ā–ø Ward Retention: 264%, Regen: 124/s
ā–ø Attributes: 18 Str / 2 Dex / 23 Int / 2 Att / 5 Vit
ā–ø Resistances: 92% / 152% / 77% / 84% / 90% / 124% / 111%

Defenses:

ā–ø Endurance: 38%, Threshold: 331
ā–ø Armor Mitigation: 34% (1,770)
ā–ø Crit Avoidance: 2%

hasty roost
harsh abyss
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If you can get that 1000%+ it's gonna be hard for any other weapon to compare, especially if you can get a 2lp with %damage

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It'll make your non-frostbite damage actually trash though

proven haven
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If you had pen you'd get a lot for free and need fewer uniques idk

harsh abyss
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Oh yeah that's interesting

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Another potentially good one would be the primordial mace that doubles your exalted offhand. That with a T7 Shred + Cold + DoT + Cold Pen sword would probably be really good.

hard cloak
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The worst part about playing LB RM is that every alt I make from now on will just disappoint me, because LB RM is just better at everything

sour basalt
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Funny, that’s how I felt about every other build except LB RM

hard cloak
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Every other build has 1 mil dps, clears from offscreen out of danger, has 8k+ ward upkeep and 40% armour and is mostly "hold down 1 button"?

sour basalt
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Yeah, but with varying dps.

hasty roost
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Here’s a weird question: which end of the Twisted Heart roll is the good end…5 or 8? Getting more Ward per cast is a good thing. Losing 8% of your health is a bad thing if you’re not immediately leeching it back, especially if you’re spam casting.

stable holly
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I mean, the question basically answers itself.

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If you care about that stat then 8% roll is the best, if you don’t care about that stat then it doesn’t matter.

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Every build should have some form of recovery so it would be a very niche case that causes issues.

hard cloak
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That's what Rift Bolt is there for, on top of the Lightning Pen it provides

hasty roost
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I’m running a frostbite build, so lightning pen does nothing for me.

hard cloak
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try to get a Tyrant Crown base then

hasty roost
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I’m running a Snowblind helmet which is giving me a big chunk of armor among other things, so that’s also a no go.

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Ideally I’ll eventually get enough void res that I’ll no longer need the void res blessing, and I can swap to the leech blessing.

hard cloak
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Then IDK sorry

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A different Relic could be worth considering if you have no means of leeching the HP back

hasty roost
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The lost health still leeches back for me, albeit on a bit of a delay, thanks to passive points. The issue is that my damage needs a bit of a windup to be happening, whether it’s the frost claw or the ice barrage.

hard cloak
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Why not Shattered Worlds?

hasty roost
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For one, I don’t have it. For two, crit chance does no good for an ailment build.

hard cloak
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I was thinking for the Haste, Attributes and Level

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I'm not familiar with what you're building so sadly I can't give tailored ideas, sorry

hasty roost
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (57) / Runemaster (33)

General:

ā–ø Health: 1,656, Regen: 19.86/s
ā–ø Mana: 377.14, Regen: 11.52/s
ā–ø Ward Retention: 258%, Regen: 115/s
ā–ø Attributes: 18 Str / 2 Dex / 23 Int / 2 Att / 5 Vit
ā–ø Resistances: 86% / 146% / 82% / 84% / 90% / 124% / 111%

Defenses:

ā–ø Endurance: 34%, Threshold: 331
ā–ø Armor Mitigation: 34% (1,728)
ā–ø Crit Avoidance: 2%

hasty roost
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It’s nowhere near the meta, but it’s gotten better every time I’ve reinvented it for patches. Just polished off regular Abby the other day, and I’m now stronger and better designed since then.

whole jackal
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After recently talking about vilatria lightning meteor I've had the idea for a build and came up with this lvling version: https://www.lastepochtools.com/planner/QJarz5WA

It's actually pretty fun for lvling, but it feels like the meteor damage just isn't there. I can only hit for like 1m per meteor on the dummy.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (76) / Spellblade (5)

General:

ā–ø Health: 1,522, Regen: 31.58/s
ā–ø Mana: 836.56, Regen: 36.48/s
ā–ø Ward Retention: 350%, Regen: 100/s
ā–ø Attributes: 22 Str / 22 Dex / 169 Int / 28 Att / 32 Vit
ā–ø Resistances: 62% / 48% / 131% / 89% / 54% / 64% / 64%

Defenses:

ā–ø Endurance: 57%, Threshold: 304
ā–ø Dodge Chance: 4% (106)
ā–ø Armor Mitigation: 33% (1,529)

whole jackal
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I'm using blood of the exile with t7 movement speed for mapping

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Also I'm curious about the behaviour of passive spark novas Vs lightning blast. Is it additively calculated, or can we proc two separate spark novas 1 from the cast of lightning blast and one from the passive?

proven haven
# whole jackal Also I'm curious about the behaviour of passive spark novas Vs lightning blast. ...

They are considered the "same skill" in the wiki https://www.lastepochtools.com/skills/small_lightning_nova/sources

But I believe it should have separate chance to proc since the one from the LB tree should inherit the LB modifiers, while the sorc nova should not.

If you had 100% total chance to proc and it just gave you one, how would it decide which values to inherit?

Pretty easy to test though, you just need 100% chance to apply any ailment then hit the dummy, see if you every get more ailments applied than expected. I have a 100% shred sword for that specifically

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The sorc spark nova should also be able to chain off the LB spark nova, in theory? It doesn't chain off itself but it might treat the LB ones differently.

I would expect 1 LB hit would have 0.4 spark nova from sorc tree, generate 1 spark nova from LB tree, then the spark nova also generate 0.4 spark nova from sorc tree.

So:
1 LB hit = 1 Spark Nova + 0.4 Spark Nova + 0.4 Spark Nova

harsh abyss
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Yeah, I'd say that my feeling playing the sorc LB build supports that. I havent pushed for uberroth on it but everything up to 300c and aberroth has been stupid easy. I was farming aberroth with like 30% void resist, heh

hasty roost
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You spend a month looking for a +4 frost claw relic for slamming, and then you get two in the same prophecy drop, plus a t7 freeze rate catalyst.

thick bridge
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I cant seem to get a rune prison complex weaver to drop at all.... lol Ive had one and made the mistake not to imprint it into my tree

sour trellis
thick bridge
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welp found one like 5 minutes after posting that soooo.... I cant seem to find a nicely rolled unstable core.... lol

sour trellis
thick bridge
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dont I need 2...?

nimble shoal
safe spoke
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good morning! i am looking for advice on dealing with mana for this build. Couple things: I actually use shatter strike, not firebrand. Some skills aren't specced all the way, but generally i am concentrating on enhancing elemental damage or reducing mana and cooldown needs. This is just a concept build, shooting for 300c at most. Want to keep reliquary and meteor, but not tied to any other item. Also, am merchant's guild, so farming is not an issue. https://www.lastepochtools.com/planner/o3XDWvaA

silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (21) / Sorcerer (11) / Spellblade (36) / Runemaster (11)

General:

ā–ø Health: 1,146, Regen: 24.38/s
ā–ø Mana: 446.33, Regen: 19.04/s
ā–ø Ward Retention: 160%, Regen: 127/s
ā–ø Attributes: 4 Str / 4 Dex / 48 Int / 4 Att / 7 Vit
ā–ø Resistances: 180% / 139% / 155% / 52% / 63% / 71% / 22%

Defenses:

ā–ø Endurance: 33%, Threshold: 263
ā–ø Dodge Chance: 5% (87)
ā–ø Armor Mitigation: 16% (298)
ā–ø Crit Avoidance: 31%

hard cloak
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Don't understand the point of Frost Claw here either.

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2 Sunwreaths without Fire damage.
Harbinger without Meteor.
IDEK man

proven haven
hasty roost
proven haven
safe spoke
# hard cloak I don't understand the vision behind this. Elemental Nova for AoE, but Shatter ...

so this is a screwing around build meant to proc elemental nova as often as possible. frost claw can do that, melee hits and being hit(i think) can do that. initially i was just gonna build up elemental nova but i like melee. EN goes off plenty as does FC. It is also cast by elemental weapon. Harbinger is not required but i get decent damage out of it and it goes off pretty frequently. just looks cool. basically, the only real issue i have as a player with it is the mana cost of shatter strike. i could use mana strike but i always use that want to try something different. i was using firebrand but it was not fast enough. initially this was to be a fire build. ive done the meta build, the maxroll guide builds, now im just playing around with any idea i can come up with.

languid stag
#

Does anyone have any sort of metric for when I should swap from the [Maxroll] Shatter Strike leveling build to Lightning Blast Runemaster? I have the Enigma fragment & few other pieces, but not the Mad spoon. (I'm lvl 85ish and do about ~250k dps with SS with enchant weapon buff up, or like ~120k without )

proven haven
# safe spoke so this is a screwing around build meant to proc elemental nova as often as poss...

I think the problem you will find is that it relies a lot on spell base damage but likely won't scale.

Meteor needs a lot of flat spell, and nova from FC procs per bounce, but bounces don't work on indirect cast. You also don't have meteor tree as spellblade which makes it a heavy mana cost spell that won't do much damage. You could technically do a hybrid FC since it can convert melee damage into spell damage but none of your other spells have this benefit.

But yeah as Lilith said you don't really have a generator. If you want a bunch of big spender spells you need some way to recover mana fast.

Also the mana spent gained as ward doesn't even work on indirect casts so that's kinda throwing away one big appeal of large spender spells

safe spoke
proven haven
stone rapids
safe spoke
#

i also need to get my degree in last epoch-ology lol. i didnt know most of those things you said @proven haven

languid stag
#

Thanks!

proven haven
# safe spoke interesting. i can dump harbinger. wouldn't elemental damage/fire damage affect ...

It does. But increased damage alone is not enough to scale a skill into end game relevant damage.

Consider the base damage of these skills is like 20 to maybe a couple hundred (this info is on the wiki), End game bosses have millions of HP and something like 90% damage reduction. (Not even taking about Uberroth with 250M+ hp)

Even if you take a 300 damage spell and give it 1000% increased damage it won't amount to much

#

It depends how far you want to take the build really, to clear 300c monos I think you could do it dropping meteor belt and maybe ele nova too. Then take glamdring and some extra hit nodes in FC. You can do a sort of hybrid caster with spellblade but without spell flat it's rough. Another option is mourning frost boots that give spell and melee flat per dex, Frost Claw double dips off this

proven haven
whole jackal
#

1.3k hours here and I feel like I only scratched the surface šŸ˜„

#

Sentinel is the class I spent most time on and the only one where I would even consider to give advice.

proven haven
#

A lot of this info can be found on the wiki, and whenever you really want to understand how a build works the target dummies for interaction testing.

Thats how I figured out a lot of the novel techs that ended up becoming actual meta builds

#

Get a sword with exactly 100% chance to shred, then you can determine exactly how many hits you do per cast for example

safe spoke
#

excellent. so far ive levled about six builds, got to 70ish, then got bored and moved on lol. i will ponder what youve told me.

proven haven
#

Honestly spellblade is also probably the hardest to make work, it's the "weird" mage

stone rapids
proven haven
stone rapids
#

I have like 2500 but it’s a pretty even distribution of all the classes

stone rapids
snow parrot
#

Can't find any Double T7 gloves and I did like 60 conquered towers already 😭

proven haven
#

If I found a cool interaction then did the math and it looked really good on paper I'd probably commit, but I'd likely need to do it as a league starter as I like sharing end game items between builds

#

Funny enough but my ES VK character shared some items with my focus mana stacker last league

sour basalt
proven haven
proven haven
sour basalt
snow parrot
snow parrot
sour basalt
#

Anything below 1 in 2000 you can bruteforce with corruption and favor. Your first double-t7 in any slot just takes time and some luck. Then it’s imprints after that

stone rapids
#

and I HATE having to gear share lmao. having to swap between 3 different characters because i forgot to unequip a ring or something drives me crazy lol

proven haven
proven haven
#

As mage I can play a lot of builds with standard int stack gear

snow parrot
#

Okay thanks @sour basalt and @proven haven . Gonna take this info and blast nowšŸ‘

#

I have double T7s and good imprints for everything besides gloves. Trying to get cast speed on my Grasp Gloves

#

Getting uber down to 20-30% hp. I think the cast speed will make all the difference.

sour basalt
#

Don’t overthink it, record an attempt and get feedback.

#

And the idols are a mess

snow parrot
#

Dude. Thanks. Im trying . The mechanics get me

#

Should I be using rubebolt instead of Glacier? I was following the Binaqc and a mix of Frozen sentinel

#

Runebolt*

sour basalt
#

Avoid the beams, use wall constantly, and keep dpsing while moving. That’s mostly it.

snow parrot
#

Let me try and add my build and share here

sour basalt
#

I don’t think I killed uber with any of bina’s builds. His setups are usually not very optimised

harsh abyss
#

I should probably try and push uber one of these days

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (4) / Runemaster (62)

General:

ā–ø Health: 1,385, Regen: 36.72/s
ā–ø Mana: 314.7, Regen: 11.2/s
ā–ø Ward Retention: 458%, Regen: 30/s
ā–ø Attributes: 34 Str / 19 Dex / 210 Int / 14 Att / 14 Vit
ā–ø Resistances: 62% / 48% / 82% / 38% / 59% / 97% / 95%

Defenses:

ā–ø Endurance: 20%, Threshold: 277
ā–ø Dodge Chance: 3% (76)
ā–ø Armor Mitigation: 46% (2,766)
ā–ø Crit Avoidance: 9%

snow parrot
snow parrot
harsh abyss
#

I usually don't do it because I like to try new builds and experiment with stuff more than farming perfect gear. I usually "cap out" at getting one T7 on a piece of gear because farming double T7 and failing a bunch of slams is super boring.

sour basalt
#

The point with s tier builds is that you can gank uber without perfect gear.

#

Mana flay lich is a winner on that front for me this season.

snow parrot
#

How does runebolt play into the build @sour basalt

sour basalt
#

Frozen has a guide on it

snow parrot
#

Yip. Watched it 5 times 😭

#

Ill rewatchšŸ‘Œ

#

Thanks dude

sour basalt
#

At high dps you just spam it at uber to regain mana

#

You should be able to kill him in under 2 mins with your gear.

snow parrot
#

Alright. Let me change to runebolt. Ill keep you guys posted if I actually beat him

proven haven
proven haven
#

Once you are fairly optimized you can basically only refill mana during the DR phase transitions

#

The one 2LP I really do like is the boots though for movement speed, but that's just preference

snow parrot
proven haven
#

Also note Bina build is more optimized for HC I guess since thats what he plays, I don't really like the mountain boot tech. Once you get really high cast speed you basically glide around while doing damage and movespeed makes that better

snow parrot
#

Okay noted. Yeah for gear, I followed your guide. I wish is saw yours earlier and would have stuck with that😭 .

hasty roost
#

I finally made the switch from Glacier to Elemental Nova in my FC Frostbite build. It helped that I got a quite nice 2lp Crest of Unity. For all the issues I've had with survivability...taking 15% less damage from everything I hit is certainly a nice thing.

#

If I can just cure my case of TLAM Syndrome then everything will go fine. That's Tanking Like A Moron.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (53) / Runemaster (37)

General:

ā–ø Health: 1,610, Regen: 19.86/s
ā–ø Mana: 465.43, Regen: 13.04/s
ā–ø Ward Retention: 240%, Regen: 113/s
ā–ø Attributes: 14 Str / 2 Dex / 26 Int / 2 Att / 5 Vit
ā–ø Resistances: 78% / 138% / 83% / 95% / 90% / 124% / 113%

Defenses:

ā–ø Endurance: 20%, Threshold: 322
ā–ø Armor Mitigation: 30% (1,442)
ā–ø Crit Avoidance: 2%

sour basalt
#

To be fair, you’re quite squishy

hasty roost
#

That’s what I’d like to fix next. I need to peel off some of the offensive affixes no matter how tasty they might seem.

#

I don’t think that I can remove the boots, gloves and relic. They basically make the build go. The helmet is required for EN. The weapon/catalyst can be changed but then I’ll have to bring my necrotic res up from…zero.

#

That leaves the amulet (hell no I’m not losing those affixes), the rings, the chest and the belt.

sour basalt
#

This struggle is partly why nobody plays mage except LB primarily. The defenses are such a mess.

#

The only viable defense for mage that’s also cheap is ward gen from high cast speed. But that requires a build that scales well with cast speed, has the mana for such a high cast speed and doesn’t compete with cast speed on prefixes.

hasty roost
#

If I go back to Snowbound helm then I get those armor against chilled/blinded bonuses. But then I need to figure out another skill. Glacier is awesome for the global damage bonus…but it’s another skill to cast that I don’t always have time to cast when I’m running for my life.

sour basalt
#

I played a FC EN last season tried to scale it every which way. It’s a hard problem cause you have very limited tools.
Let me know if you figure it out

hasty roost
#

I think I’ll try Frost Wall. It’s going to be tight on points but it’s worth a look.

hasty roost
#

Frost wall was…not great.

proven haven
hasty roost
#

The main issue I had with frost wall specifically for frostbite is that it’s only really effective against things that graciously stand still in its aoe.

proven haven
#

Unless flame rush is applying brand but that feels janky imo

hasty roost
#

Adding another skill to that rotation is also janky. Elemental nova with FC is a lot more elegant.

proven haven
#

Brand probably isn't doing any damage as sorc I would think

#

Its 1 stack with like 200 base over 3 seconds

hasty roost
#

It actually does. I haven’t made it a focus of the build or anything, but I can see the ticks.

proven haven
#

Interesting

hasty roost
#

If I go further into chill then it would be better.

#

I’ll also use rush as an opener. Rush through the boss before you open up with other skills. That’s 5 stacks of cold shred before you even start casting FC.

proven haven
#

I guess I'm just saying you have options if flame rush isn't doing it for you

#

The shred is probably not critical considering you have so much cold pen

proven haven
hasty roost
#

FR needs some kind of indicator for the persistence of its bonuses after you’re done.

proven haven
#

Would have to do the math but I think it should scale better?

#

You could also use boneclamor helm. It has nice synergy with your weapon too

#

And some int and armor

hasty roost
#

At least at the present time, damage is not the deficiency for me. It’s getting roflstomped by enemy area attacks. My fast twitch reflexes left the building a while ago, so I get a fair amount of ā€œoh, perhaps I should have movedā€.

hasty roost
proven haven
#

This is a hard one to solve you just need so many different affixes and uniques to make the build work. And you can't really apply a bunch of more multis on FC to transfer to the frostbite. I think it's probably cast speed plus freeze rate for ward.

#

Most of your ward generation is gained per cast

hasty roost
#

I’m just not sure it’s possible to get my armor up to a level that’s reasonable to protect me and make my ward worthwhile.

proven haven
#

Armor is pretty valuable early on in stacking

#

Even 2k or so does a lot

#

Shitty part is you can't use eternal gauntlets

hasty roost
#

Yeah. The gloves, boots and relic are set in stone. Everything else is hypothetically replaceable…but it just creates more problems.

#

The weapon is basically my entire necrotic resistance.

#

Vial is probably replaceable…but for what?

#

If I hadn’t forgotten/botched the rolling of the amulet to a different type, I could be getting resists or literally anything else that would take affix pressure off of another item or two.

proven haven
#

Idk if mad ladle works here, it does have some shred and a bit of cast speed if you have some int which also gives ward retention

#

If using tp you won't feel the freeze multi loss as much

hasty roost
#

AFAIK int doesn’t do anything for frostbite, which is why I haven’t emphasized it.

proven haven
#

It does give increased damage

hasty roost
#

Like in a ā€œflat damage before multipliersā€ sort of way?

proven haven
#

If you apply ailment with skill that scales with int

#

Ailment scales with int

#

Most of the stuff on the skill applying ailment is transfered to ailment.

#

Eg. If you have more damage in FC tree it goes to frostbite

hasty roost
proven haven
#

It also gives a lot of ward decay threshold for sorc

#

Idk if it's enough since the ward retention nerf though

harsh abyss
#

The 'easy' way to calculate it: 1 int = 4% increased damage, 10% FRM = 1% cold pen

Every 10% increased damage is effectively 10% More damage (additive across all increases) and every 100% FRM is 10% More damage (additive with all penetration for Frostbite)
If you look at your total Increased and total frostbite cold penetration and figure out the ratio of each, you can kinda make a rough guess at which is going to be more valuable.

Increased Ele Dot is one of the best affixes because the roll range is SO HIGH compared to other increased damage mods

#

A max roll T7 Ele Dot on a wand is worth 96 intelligence of "increased damage"

#

It's also like... 1.8x the strength of other damage affixes

hasty roost
#

Looking at the Runemaster tree. I think the only thing I would miss from the right side of the Sorc tree is 25% cooldown reduction. There are a lot of tasty passives in RM. Even stuff that isn’t obvious like Runic Fortress. If I channel flame rush for more than the count of two, I’d get a ward burst.

#

I would love to use Glyph. It’s my kind of skill.

harsh abyss
#

Channeled LB Runemaster is still my favorite build, I wish it just didn't suck compared to regular cast LB šŸ˜

#

It was nice stacking up tons of ward with Runic Fortress, being able to use the Armor While Channeling blessing, and stuff like that. Having like 70% dodge and stuff made most things pretty easy.

hasty roost
#

All right. What RM passive nodes should be my goal here for frostbite FC? Let’s assume that Glyph will take the place of elemental nova and I’ll adjust my gear accordingly.

#

Decree, yes. Runeword Hurricane for FRM, I suppose. Brand of deception and its multiplier, absolutely. Runic fortress, possibly if I stick with flame rush.

#

Bonuses to spell damage aren’t relevant for this build, so that rules out a few of the passives.

harsh abyss
#

Decree of the Burning Wind is good, especially if you're going to use Immutable Order to constantly have Reowyn's Frostguard up

hasty roost
#

As of this moment, I don’t have a spot on my bar for the actual Runemaster skill.

hasty roost
#

I don’t think this will work. I don’t have enough skill slots for everything that I potentially need to really max out the benefits of being a Runemaster.

harsh abyss
#

Yeah, if you can't fit RI, that's where a lot of the RM bonuses come from

#

Also though, heoheoheo is blizzard, which combos well with frostbite builds

hasty roost
harsh abyss
#

Yeah, Boneclamor is a great helm

hasty roost
#

Any thoughts about the slams? It’s always tempting to get a chance to apply frostbite or damage or something, but it occurs to me that I can really help myself out with an armor roll, whether flat or percentage.

stone rapids
#

season 4 fire aura gaming?

harsh abyss
#

Were there teasers in the steam?

stone rapids
#

yes

#

2 fire aura teasers

#

it now gets 1 spell damage per int innately, and the node that is giving it spell damage per int currently is being changed to 1% more fire damage per 1% uncapped fire res

steel steppe
#

would really appriciate if someone gave me any feedback as I am not very experienced with mage passive tree :p

nimble shoal
#

Dang, I need to keep up with teasers apparently, they seem to be really spicy for how far out we are

nimble shoal
#

Fire aura gang rising up

abstract scaffold
#

Watching now myself

nimble shoal
#

I can only assume the damage per uncapped res converts with fire aura, just like the shred and everything else does. So that gives us the option to stack fire res, cold res, or lightning res

abstract scaffold
nimble shoal
#

Oh yeah, there we go. Sweet, it's generic damage too, so it will still boost Vilatria etc. even if you stick with fire or cold aura

#

or void GigaChad

abstract scaffold
#

Can't wait for there to be a way to scale it to do 1/10th the damage of warpath and people complain about it being too op

proven haven
#

The interesting part is that int is prefix and res is suffix so they don't directly compete. Potentially even options for 3 or 4LP all giving damage

#

And scales with ele dot

#

I don't think this alone is enough for s tier though, needs a lot more

stone rapids
#

melee runemaster using flame reave on glyph of dominion? omegalul

proven haven
#

I was thinking cold or lightning convert

stone rapids
#

lightning obviously gets you vilatria

#

(well you could still do vilatria either way, but)

#

cold/fire nets you throne of ambition, which is probably really helpful with the lack of distinct more multipliers

proven haven
#

Cold res stack is kinda neat and you can get free pen from boots and freeze multi and the gloves ward retention

#

Can use some of the FC frostbite tech

harsh abyss
#

Watch Vilatria get nerfed again after this league 😢

stone rapids
proven haven
#

Vilatria doesn't seem great though

#

You already get 3 flat per int, what's 0.5 more

stone rapids
#

glyph of dominion and flame reave are definitely the best ways to gain a bunch of stacks

harsh abyss
#

I hope it doesn't; I feel like mage feels super weak when not using it. Need some pumped up damage on other things

proven haven
#

Wasn't there the potion tech with surge or something

stone rapids
#

it

#

it's okay but i'm not sure you're gonna get a ton of stacks with that as you need to melee between anyways

#

you probably do go surge as your traversal, just not with the experimental

nimble shoal
proven haven
#

Perhaps they will add less annoying ways to get stacks

nimble shoal
#

against bosses it's the best afaik

stone rapids
harsh abyss
#

I still maintain that Mage's biggest problem is that too much of it's overall power is tied into int stacking.

nimble shoal
#

we do have FCF invocation, though to do that conveniently you gotta do the cooldown

proven haven
#

Naw we need more int stacks

#

Give me cold res per int too

stone rapids
#

fire res is the most easily available, you can get 1x3s with fire res enchant and suffix

nimble shoal
#

fire aura is more of the same for sure

harsh abyss
#

Yeah it's not gonna make the problem better šŸ˜

proven haven
#

But fire is the worst element

stone rapids
#

the main thing that cold has over fire would be frostbite shackles

#

if you go for melee you want probably wing guards pre-uber and then immortal vise post-uber

harsh abyss
#

Fire is the worst because Wildfire Embers is a super cool idea but isn't good in practice.

harsh abyss
proven haven
#

It has a lot less support overall vs cold and lightning imo

stone rapids
#

who said anything about wildfire embers

harsh abyss
#

I did, because I want it to be good 😢

proven haven
whole jackal
#

What do you guys think about surge with experimental potion cooldown reset? Surge has many scaling options, especially when converted to cold

whole jackal
#

Puzzled something together quickly and seems strong

nimble shoal
stone rapids
nimble shoal
proven haven
#

Probably like almost 1k just from int

#

600 if using tp, etc etc

nimble shoal
#

From what?

stone rapids
#

ice barrage is fair but i'm not sure i see the frostbite/snowdrift angle

harsh abyss
#

Where do you get FRM per int?

proven haven
#

Necermind I'm cooked

nimble shoal
#

Firestarter might be okay with the amount of flat you get, but compared to ladle might nit be a big deal

stone rapids
#

ladle is getting nerfed, you either go firestarter's or double graver

#

(for melee anyways)

harsh abyss
#

Ladle nerf confirmed?

stone rapids
#

well

#

it hasn't been confirmed

#

but

whole jackal
#

LB will be tuned down a bit for sure

proven haven
stone rapids
#

it's going to get nerfed

proven haven
#

Is LB even really that OP compared to the shit we have

#

It scales well with gear but like I have all double T7s to get sub 1min with essentially zhp and nearly perfect play

#

Meanwhile reflect, bear, flay, etc

nimble shoal
#

I can see them fixing the bug and bug-adjacent behaviors on LB, which would kill it probably lol

harsh abyss
#

Yeah, I don't think LB needs to be brought down, I think everything else needs to be brought up.

stone rapids
#

bear/flay/abom are definitely more overpowered, but LB is still overpowered imo

#

LB is like what 60m on endgame?

nimble shoal
#

If reflect and bear EQ don't get nerfed that would be very silly

harsh abyss
#

I mean Sentinel is basically untouched from last season

#

They already said the reflect chest is gonna get nerfed

proven haven
#

Its in a fragile state, as mage always is. One nerf could crash s tier into d tier

proven haven
stone rapids
whole jackal
proven haven
stone rapids
#

obviously 3lp spoon and 2lp fragment are easy to get but like 1lp for the stuff like unstable

whole jackal
#

The t7 INT + t7 lightning blast slam on the helmet is really so good

proven haven
#

I haven't tested since all my minmaxing but I'm probably around 100M dps with my 77s and mostly perfect rolls

#

Thats optimistic though

#

1lps would be less than half that

nimble shoal
proven haven
#

I didn't notice

#

Well we want flat then

stone rapids
#

the spellblade passive is the one that got changed to the res stacking

#

2lp graver with ~215 int is still like 275 flat at least

nimble shoal
#

It's becoming 1 per int innate, just want to make sure I'm not missing som tech

proven haven
#

Yeah so you need flat now and need resist

#

Opportunity cost goes up

stone rapids
#

fire does also open up frenzy belt for another 40 flat

#

well actually

#

yeah it's either that or you go orian's

#

my initial thought was something vaguely along these lines

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (8) / Spellblade (68) / Runemaster (17)

General:

ā–ø Health: 1,575, Regen: 27.2/s
ā–ø Mana: 178.51, Regen: 0/s
ā–ø Ward Retention: 402%, Regen: 66/s
ā–ø Attributes: 44 Str / 41 Dex / 176 Int / 36 Att / 36 Vit
ā–ø Resistances: 296% / 87% / 89% / 62% / 62% / 98% / 98%

Defenses:

ā–ø Endurance: 53%, Threshold: 383
ā–ø Dodge Chance: 7% (223)
ā–ø Armor Mitigation: 41% (2,326)

stone rapids
#

although main hand firestarter's is probably better (or ladle for cold, but i'm also assuming ladle gets nerfed)

strange needle
#

I am hoping for next season there is a min max static orb build that I can follow, the frost claw static orb would have been too strong for the scaling of the game but damm it was the best build I ever played 🄲

harsh abyss
#

I've been planning to make a static orb build this league, just haven't gotten around to it yet

proven haven
tribal veldt
#

the one time I don't watch I miss the fire aura teasers ofc omegalul

full bluff
#

Getting up to 30 stacks of fire aura

whole jackal
#

Surge - conduit node doesn't get converted to cold I assume?

tribal veldt
#

it's worth a test if you want to build non-lightning surge

tribal veldt
#

100 stacks is realistic at 1LP red ring level of investment

sour basalt
#

Fire Aura is possibly the spell I'm least excited about on a mage šŸ˜„

#

But i've never seen any used for more than proc static charge or frostbite.

tribal veldt
#

Fire Aura hasn't received any love for a long time so that's only natural

#

it's bad for both obvious and very non-obvious reasons

#

but these buffs look great

proper hawk
#

surely 5k% inc damage would make it work omegalul

tribal veldt
#

kind of yes kind of no
shroud of cinders is funny but finding a payoff that's actually worth it is pretty hard from my experience

#

I've combined it with sacrificial embrace (also bad) for a big Static explosion, it's like, okayish

proper hawk
#

well thats why i was saying lament, forces your fire auras to do void damage

tribal veldt
#

and getting to 100 stacks comfortably involves a lot of max mana stacking so the chestpiece is a steep price to pay

#

same goes for holding a spear that has one line of text for us

proper hawk
#

im mostly memeing, im sure its awful lol

tribal veldt
#

I mean I'm sure you can cook it somehow, don't let your memes be dreams

#

Celestial Doom in theory aligns exactly with this sort of stuff, it's just unfortunately also underpowered

proper hawk
#

although lament has more than 1 line of text here, you can stick VO on flame rush and have the stacks pretty easily

#

so its 160 flat void and 60% ms

tribal veldt
#

hmmm. I'll look into it

#

I'm addicted to teleport so never really looked at flamerush I'll admit omegalul

proper hawk
#

though i think last time i tried lament things there might have been a bug causing you to gain more stacks than expected so it might be less trivial idk

#

id have to test it again

harsh abyss
#

Fingers crossed that some other spellblade-focused mage skills can get some updates to make them relevant. I'd love to play Mana Strike as a real skill

#

I've always wondered about a mana stacker mana strike build with World Splitter, but the skill just doesn't have any More multipliers which maeks it suck for damage. Even with 10% max mana as crit multi and 15% current mana as flat damage

tribal veldt
#

the problem with world splitter is, if you don't cheat the attack speed penalty (like shield bash and stuff do) then it's really mediocre, but if they buff it to make it decent for speed scaling skills, then those aforementioned cheaty ones become too good

#

designed into a corner a bit

#

as I type this I realize I got world splitter and event horizon mixed up... Facepalm

#

well, no backsies, but worldsplitter has potential I'd say lol, event horizon has the above issue

nimble shoal
#

heh

#

the annoying thing is, mana strike has some multis, but they are all locked behind being out of mana, which totally invalidates all the other benefits on the tree, except the ranged attack thing lol

harsh abyss
#

Yeah...

thick bridge
#

So just curious with builds with Nihilis... do you just not use evade? or limit it a lot?

harsh abyss
#

I don't usually use it, but I imagine between leech and the amount of ward people generate, losing that (up to) 20% isn't that big of a deal

proven haven
#

The first few thousand ward builds fast usually, but because of how the ward / retention formula works you slowly reach equilibrium after a while of not taking damage. Basically after not taking damage as a ward build you have a buffer, increasing your EHP against large big hits. Nihilis takes % of current ward, so you lose a lot more when you are higher.

What I find nihilis does is vastly reduce your survivability vs big hits

harsh abyss
#

Alright Frozen, here's a weird one for you. Attunement mana stacking mage with Spirit Xylem. A well rolled one could give 16 attunement and +4 mana (and health) per attunement. Making a T7 attunement roll give you up to 96 flat mana on everything but chest.

With 150 attunement, you're getting an extra 900 flat mana

thick bridge
#

So if I have not killed uber yet would you just keep evolutions end on?

proven haven
#

I switched back to EE for my first Uber

#

found it easier

thick bridge
#

actually silly question since none of my gear is really gg

harsh abyss
#

EE is just super strong in general.

proven haven
harsh abyss
#

Yeah, I was mostly thinking of going for maximum mana stacking static orb. It's probably not worth the opportunity cost, but 900 mana is like... 180% More damage for SO

proven haven
#

also T7 mana gives a lot more mana than that

#

oh you mean both

harsh abyss
#

Yeah, it got my brain ticking so I wanted to see what you could ultimately top mana out at. Looks like around... 6.1k, heh

proven haven
#

you could probably reach 4k ish without attunement, keeping the stuff that benefits mage

thick bridge
#

is there a weaver way of farming EE better?

proven haven
#

I image Mana + Int probably wins

harsh abyss
#

Yeah, just because of all the Int benefits

proven haven
#

plus then you can use ladle

harsh abyss
#

Stupid Vilatria + Ladle, too stronk. (Or Rest of Mage too weak)

proven haven
harsh abyss
#

I think there's a weaver nodes that makes beast encounters more common?

proven haven
#

yeah if you wanna just run echos and find them naturally

#

I think theres some cheese people do with some campaign zone that usually has beast spawn nearby

harsh abyss
#

You don't really need it though, you'll probably get more EEs than you need to find a +2 skills / 1lp one for easy crafting

proven haven
#

yep, I never bothered to do any of that

thick bridge
#

whats your farm strat for random unique drops? - IE unstable core.

proven haven
#

Well imprints are the best for unstable core because it has big roll ranges, but there are other valueble stuff that takes precedence for imprints usually. Next best is just spam prophecies

thick bridge
#

fair

strange needle
#

You need to run the vilatria set tech to make static orb comeback in damage,won't be as strong as before cause of cap on the scalers but can do fine, do you reckon frostclaw for clearing mobs or lightning blast will be better with it?

thick bridge
#

welp broke 1000 for the first time ty for the build Frozen. lol

proven haven
harsh abyss
#

Also though since you mana stack for SO you can just use it to clear too

proven haven
#

yeah it was okay for that

fallow bane
#

why is runic invo always bugging

#

@everyone

balmy drum
#

Have you joined Runemaster yet? If you use mods, it might also lead to skill errors

fallow bane
#

i HAVE

#

sorry, I have

#

sometimes it's okay, sometimes it's not, might be a bug thing

balmy drum
#

Swap it to another skill on the skill bar and try again. I've used this skill a few times and haven't noticed any issues

fallow bane
#

still lost on how to open higher level enemies lvl 100 in echoes

balmy drum
#

u need kill boss of timelines

stable holly
#

Finish a level 90 timeline and kill the Harbinger

fallow bane
#

oh the qest echoes

#

do I need to do all quest echoes?

stable holly
#

In a level 90 timeline yeah

#

Then choose the option for the last quest to also kill the Harbinger

#

Once you do that you unlock Empowered Time lines allowing you to make any timeline level 100 and you can go above 300 corruption.

fallow bane
#

alright, currently doing this right now

fallow bane
#

hi everyone!

#

hope you're all doing good

#

I've been trying to do level 100 echoes,

#

I lack damage and I lack survivability

#

maybe gear issue?

polar crane
fallow bane
#

it's here again

#

<@&1161418687471956101>

#

sorry guys, upload overload T_T

proven haven
#

also you have nothing giving your LB any damage

#

a bit of crit with no multi, almost no % damage, not much intelligence, etc.

polar crane
fallow bane
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (21) / Sorcerer (9) / Spellblade (5) / Runemaster (59)

General:

ā–ø Health: 1,034, Regen: 39.15/s
ā–ø Mana: 295.43, Regen: 8/s
ā–ø Ward Retention: 225%, Regen: 49/s
ā–ø Attributes: 2 Str / 7 Dex / 61 Int / 1 Att / 2 Vit
ā–ø Resistances: 108% / 48% / 117% / 40% / 18% / 105% / 2%

Defenses:

ā–ø Endurance: 20%, Threshold: 207
ā–ø Dodge Chance: 2% (48)
ā–ø Armor Mitigation: 24% (868)
ā–ø Crit Avoidance: 43%

fallow bane
#

it really is a gear issue T_T

proven haven
proven haven
#

sadge, I'm right here and don't even link my LB guide lmao

#

but yeah

fallow bane
#

thank you so much, will despecialize my LB now

#

for item farm just search up on google?

#

is it alright to farm items on level 90 echoes? I can't do lvl 100 yet

polar crane
fallow bane
#

forgot I had this with me haha

proven haven
#

I would try to find some cast speed, lightning damage, int, etc. and try to farm empowered monos tbh

whole jackal
stable holly
#

Shattered World doesn’t seem that worth it imo

#

You’d lose a lot of Ward

proven haven
# stable holly Shattered World doesn’t seem that worth it imo

I don't want "my version" to just be "the one with shattered worlds" that wasn't even in the original planner, I only started using it later after it was recommended and found I liked it.

For HC I'd agree but for softcore its going to end up with a bit more damage and overall QoL.

whole jackal
#

For example I played my LB runemaster also with heowyns fortress instead of frost wall. I was sitting on around 7k ward on average with shattered worlds

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (27) / Spellblade (8) / Runemaster (58)

General:

ā–ø Health: 1,535, Regen: 26.4/s
ā–ø Mana: 239.23, Regen: 9.04/s
ā–ø Ward Retention: 508%, Regen: 85/s
ā–ø Attributes: 49 Str / 53 Dex / 260 Int / 41 Att / 41 Vit
ā–ø Resistances: 139% / 115% / 139% / 78% / 76% / 165% / 108%

Defenses:

ā–ø Endurance: 57%, Threshold: 357
ā–ø Dodge Chance: 9% (280)
ā–ø Armor Mitigation: 68% (5,816)

stable holly
woeful dock
#

Hello veteran mages, new player here from poe loving LE for the balanced solo target farm, I'm following FrozenSentinel's LB spark charge build, I understood how to drop most of the gear at least uniques for now. I'm unable to figureout how to craft his vilatria's storm crown reforged helmet for the set bonus. I'm able to survive the emopowered monoliths as long as I spam rune invocation for ward. Any suggestions are appreciated. Thanks. https://www.lastepochtools.com/planner/ALna88kB

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (43)

General:

ā–ø Health: 1,328, Regen: 17.62/s
ā–ø Mana: 324.21, Regen: 12.32/s
ā–ø Ward Retention: 174%, Regen: 37/s
ā–ø Attributes: 20 Str / 25 Dex / 93 Int / 20 Att / 21 Vit
ā–ø Resistances: 58% / 123% / 47% / 6% / 11% / 27% / 27%

Defenses:

ā–ø Endurance: 39%, Threshold: 266
ā–ø Dodge Chance: 6% (134)
ā–ø Armor Mitigation: 21% (662)
ā–ø Crit Avoidance: 34%

polar crane
woeful dock
#

Thanks man, was searching online but couldnt find the exact thing to do.

polar crane
woeful dock
#

I understand now, i havent unlocked taht echo yet.

proven haven
hasty roost
#

If I had a complaint about the forge/crafting system, it would be that it’s a little too easy to accidentally botch your favorite amulet when trying to use the rune of evolution because the glyph of chaos remained active. 148% Void Resistance is a nice impressive number, but it’s not the armor shred that I wanted at t8.

#

I have a backup amulet on a better base, so all was not lost.

harsh abyss
#

Oof yeah that sucks

#

I've definitely messed up crafts because of chaos staying active

hasty roost
#

It might end up a happy accident, because the backup is a bone amulet which takes affix pressure off of the body armor and left hand ring. It will open the door to upgrades if/when I find them.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (54) / Runemaster (37)

General:

ā–ø Health: 1,612, Regen: 20/s
ā–ø Mana: 419.11, Regen: 11.92/s
ā–ø Ward Retention: 277%, Regen: 151/s
ā–ø Attributes: 14 Str / 2 Dex / 30 Int / 2 Att / 5 Vit
ā–ø Resistances: 74% / 180% / 79% / 87% / 123% / 200% / 104%

Defenses:

ā–ø Endurance: 20%, Threshold: 322
ā–ø Armor Mitigation: 33% (1,698)
ā–ø Crit Avoidance: 2%

hasty roost
#

I’m still way too light on armor even with Snowbound’s multipliers in effect.

#

If I can find a 3LP Boneclamor then it would help a lot with the right slam.

proven haven
hasty roost
#

Possibly my bad for not making sure that the glyph slot was clear or at least on Hope.

nimble shoal
#

Or, if you have a good roll, use glyph of order to keep it

proven haven
#

The fact that it is greyed out sounds like either a UI bug, as it should tell you that's something that interacts with what you are doing, or it shouldn't do the chaos thing

hasty roost
#

I asked in Ask The Devs. I already shattered the amulet out of spite, although its ghost is still in a couple of slots in the weaver tree.

proven haven
#

I can't think of why you would ever want to chaos into T8 lol

hasty roost
#

real gambling.

#

I’m at level 100, most of my gear is what it’s supposed to be in general, and any upgrades I find will be luck at this point, so I’m not too concerned about the chaos. I have like 6 other characters that I need to do something productive with, including the focus/lb build. I have no red rings, so I’ll have to puzzle out some defense there.

proven haven
#

Maybe it would make more sense as "glyph" of evolution? Glyph of Despair is the other seal currency. Only advantage of rune is you can use Hope / Order but why not just preserve roll by default on seal anyway? Idk weird stuff.

harsh abyss
#

You'd definitely want to use Order to keep the same roll, which is probably why it's a Rune

proven haven
#

Perhaps despair should be a rune too then

#

though I don't think order does anything? at least hope does

hasty roost
#

Welp, chaosing your evolution is officially intended behavior.

#

This is why I save backup items.

#

I guuuessss if you have an amazing array of 3 high tiered affixes and a t7 that’s useless, you chaos evolve it in the chance that it turns into a nice t8. That’s certainly not playing the odds given the costs and randomness involved.

stone rapids
#

not to mention the fp you already likely spent on rune of refinement beforehand

#

the amount of pain and suffering that comes with using a t8 compared to a primo unique is frankly comical

harsh abyss
#

I don't think I've considered a build where a T8 is more valuable than a primordial unique

hasty roost
#

Which primordial is useful for a frostbite build?

nimble shoal
harsh abyss
#

Yeah, sounds like crafting T8s is a nightmare

#

Glad I haven't done it šŸ˜

safe spoke
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (47) / Spellblade (46) / Runemaster (5)

General:

ā–ø Health: 1,418, Regen: 52.27/s
ā–ø Mana: 475.93, Regen: 22.08/s
ā–ø Ward Retention: 401%, Regen: 156/s
ā–ø Attributes: 25 Str / 18 Dex / 116 Int / 13 Att / 21 Vit
ā–ø Resistances: 131% / 71% / 119% / 97% / 114% / 74% / 74%

Defenses:

ā–ø Endurance: 40%, Threshold: 383
ā–ø Dodge Chance: 14% (370)
ā–ø Armor Mitigation: 31% (1,365)
ā–ø Block Chance: 3%, Mitigation: 18% (161)
ā–ø Crit Avoidance: 72%

harsh abyss
#

Different gloves. Fighting Chance increases damage you take, which is real bad. You'd be a lot better off with something like Falcon Fists or Swaddling of the Erased (for easy options)

frosty linden
#

i’m playing two mage builds LB autobomber sorcerer and LB Runemaster.

right now I’m confused about which one to focus on. which do you think requires less effort to beat uber? from what I’ve seen, LB runemaster seems stronger and faster against uber.

to be honest, I’m tired of grinding for 77xx items. do you think it’s possible to beat uber using 76 instead, with less effort?

harsh abyss
#

LB Runemaster is probably stronger and easier to gear. IDK how much gear is required for Uber, but Frozen could probably comment

harsh abyss
#

Are you an ignite build or a crit build?

stone rapids
#

lb is much easier to do uber on and it can be done with single t7s.

#

the runemaster that is

frosty linden
#

but the problem with runemaster is that they’re so squishy when grinding, I usually get one-shotted

harsh abyss
#

Squishier than sorcerer? That doesn't sound right.

safe spoke
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (47) / Spellblade (46) / Runemaster (5)

General:

ā–ø Health: 1,523, Regen: 71.02/s
ā–ø Mana: 475.93, Regen: 21.52/s
ā–ø Ward Retention: 342%, Regen: 88/s
ā–ø Attributes: 25 Str / 18 Dex / 116 Int / 13 Att / 21 Vit
ā–ø Resistances: 131% / 71% / 119% / 97% / 114% / 74% / 74%

Defenses:

ā–ø Endurance: 40%, Threshold: 407
ā–ø Dodge Chance: 19% (539)
ā–ø Armor Mitigation: 31% (1,365)
ā–ø Block Chance: 3%, Mitigation: 18% (161)
ā–ø Crit Avoidance: 94%

stone rapids
#

autobomber also doesn't have flame ward on the bar, which like, lol

proven haven
#

I even said in the video self cast is overall stronger, though moving while attacking might be more to your liking.

harsh abyss
# safe spoke started life as an ignite build, but i am finding it not effective. i switched t...

Some notes:
-Dump Fighting Chance, get Falcon Fists or a Swaddling of the Erased with good stats.
-You only need 1 Reen's Ire, someone can correct me if I'm wrong but I don't think the stacks are more effective with 2 (I'd dump the offhand one)
-Get a scepter for your main hand, remember all of your +spell damage counts as melee damage for your Flame Reave.
-Dump the whole ignite Branch in Enchant Weapon and get Molten Steel and Draw Power
-I'd recommend dropping Focus for Mana Strike, but spec mana strike to restore as much mana as possible (including the cooldown node) and you'll just have to use it once in a while before returning to using flame reave.
-If you do drop Focus, get a different amulet, probably an Evolution's End (with good rolls) is your best early bet.
-If you don't want to drop Focus and keep using it, use it to make yourself as tanky as possible. Get rid of Resolute Stance and Burning Aura, put those points in Shocking Aura. The benefit is the "Less damage taken" not the stacks of ailment they apply. I don't think the Ward branch is very valuable either, personally, so I'd go for Iron Stance + Chilling Aura + Prismatic Stance
-You'll need new idols that play better with crit/melee fire damage than ignite.
-Get Blood of the Exile boots and slam movespeed + Intelligence on them

Fixing your passives:
-Get rid of ALL the extra points in the main mage tree (you only want the 20 required to unlock focus, they're generally very low value nodes)
-Max out Mental Fortitude and Prodigy. Get 5 points in Defender of Werlyn. That takes care of a LOT of your crit needs and is one of the best parts of spellblade.

I did some quick and dirty updates to your skills/passives ~https://www.lastepochtools.com/planner/A6EX3peo

proven haven
#

I will say though I was surprised how easy uber was with autobomber, I expected it to be a nightmare

safe spoke
#

thanks!!!!!!! ill give those a look

stone rapids
#

definitely uber viable but it's not a build you're gonna use to put uber on farm by any stretch

frosty linden
proven haven
#

Trying to find the gear from my autobomber kill...

#

https://www.lastepochtools.com/planner/Qdnzezpo I couldn't find the gear from the first kill I did, but here was a setup for frac crown kill
Here is the clip (unlisted): https://youtu.be/WMV7tJZ2DY8

^ It's a lot of LPs but keep in mind the T6 cast speed on gloves and T7 cast speed on wand do nothing, as with the spell crit on the unstable core since you can just run 1LP and still be crit capped with blood mage gloves.

Boneclamor is significantly easier to craft than Frac crown and not that much difference in kill time

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (46) / Spellblade (18) / Runemaster (29)

General:

ā–ø Health: 1,441, Regen: 27.6/s
ā–ø Mana: 460.37, Regen: 17.04/s
ā–ø Ward Retention: 491%, Regen: 82/s
ā–ø Attributes: 27 Str / 29 Dex / 222 Int / 22 Att / 22 Vit
ā–ø Resistances: 84% / 73% / 124% / 79% / 88% / 79% / 79%

Defenses:

ā–ø Endurance: 20%, Threshold: 288
ā–ø Dodge Chance: 5% (154)
ā–ø Armor Mitigation: 23% (919)

hasty roost
#

What’s the ā€œI don’t have two one any red ringsā€ version of that?

proven haven
#

I was using the Arboreal before for 18% ms per ring

frosty linden
thick bridge
#

Just trying to figure out what i should focus on in my build to improve.. (i know helmet and ring but just bad luck crafting or getting the drops im looking for there)

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (59)

General:

ā–ø Health: 1,693, Regen: 33.58/s
ā–ø Mana: 292.67, Regen: 11.52/s
ā–ø Ward Retention: 452%, Regen: 25/s
ā–ø Attributes: 36 Str / 26 Dex / 207 Int / 26 Att / 26 Vit
ā–ø Resistances: 97% / 85% / 97% / 47% / 59% / 98% / 62%

Defenses:

ā–ø Endurance: 34%, Threshold: 339
ā–ø Dodge Chance: 5% (141)
ā–ø Armor Mitigation: 47% (2,796)

proven haven
thick bridge
#

Thank you

proven haven
#

your tree is also set up wrong, 4/4 in the node above LB doesn't do anything, you want 3/4. Then 2/3 in the spark charge node is causing you to lose a lot of DPS

thick bridge
#

Makes sense betting i messed that up when switching out items thanks for looking!

frosty linden
#

yooo, first time killing uber with my LB runemaster!! lmfao

safe spoke
#

@harsh abyss what slams would you put on falcon fists?

harsh abyss
frosty linden
balmy drum
#

Thinking about my spellblade heavybreathing

#

If use it, it's really hard to build tank for him

whole stump
#

how can i work on my mana regen? im a spellblade

tribal veldt
#

using mana strike
if you want specifically mana regen then item affixes basically, it's gonna be tough to get an amount that feels good though

whole stump
#

fair enough. was trying to avoid that, definitly neccesary though.

#

thank you!

proven haven
mellow bone
#

I have a big question about he game because it seems like a bug. I just respecced into Runemaster and anything I cast, its always Gon Rah Gon.
Im trying this Hydrahedron build and looking for Gon Rah Rah but no matter what I cast ITS ALWAYS Gon Rah Gon.

Even casting the very same spell 3 times in a row which is a Fire spell still leads to Gon Rah Gon.

I completely unequipped everything and its still Gon Rah Gon.

elfin rapids
hasty roost
#

My armor is a lot better now, between a better affix on the chestpiece and finally getting used to teleport. The helmet bonuses get me to 49% protection, and then the extra 250 armor from teleport gets me to something above that. Not bad. I also have better resting and casting ward. https://www.lastepochtools.com/planner/omvWGZ4A

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (54) / Runemaster (37)

General:

ā–ø Health: 1,597, Regen: 20/s
ā–ø Mana: 360.25, Regen: 12.96/s
ā–ø Ward Retention: 286%, Regen: 196/s
ā–ø Attributes: 14 Str / 2 Dex / 37 Int / 2 Att / 2 Vit
ā–ø Resistances: 78% / 179% / 88% / 110% / 90% / 162% / 111%

Defenses:

ā–ø Endurance: 20%, Threshold: 319
ā–ø Armor Mitigation: 38% (2,078)
ā–ø Crit Avoidance: 2%

proven haven
hasty roost
#

@proven haven How much mileage am I really getting from the mana to ward slam in my hat? Frost claw is only spending 9.something at a time. Ice barrage is my only costly spender and that’s not spammable.

#

The idea is that I could either do a better version of a 3LP Snowblind, or a Boneclamor with 2LP that doesn’t include a mana to ward slam.

#

The latter is more problematic than it appears. Without blind I’m basically forced to find some type of crit mitigation as one of the LP rolls on the Boneclamor…and the other probably has to be armor%. That means no damage help at all.

#

Plus, finding a 3 LP Snowblind is not nearly as much of a chore compared to other possibilities.

proven haven
#

Also if you take the int crit reduction nodes in RM which you probably path by anyway plus one T7 crit reduc affix on belt or boots or gloves etc

#

You are close enough to cap

#

And those affix give armor

hasty roost
#

I’ve been using the same 1LP gloves and boots forever because I have yet to find a 2LP version of either.

#

I do have at least one 3LP Snowblind in my stash. If I replace the mana to ward slam with armor/crit bonus reduction and then keep the frostbite chance and armor%, then I’ll be pretty happy with the result.

#

I have tried to convince myself that I don’t need cooldown reduction on my belt…but being able to start an ice barrage the moment the last one stops is a very nice convenience.

harsh abyss
#

"Mana spent gained as ward" is pretty weak as an affix anyway

hasty roost
waxen token
#

@proven haven in your LB Vilatria maxroll guide, under "200m dps uber relic" one, you have a belt with primordial affix and a primordial ring, when I try to replicate the items, it won't let me put the belt on with error "can't equip more primordial items". Is there a workaround or did you make a mistake

waxen token
#

should I look for a T7 "lightning blast to chain" affix specifically?

proven haven
waxen token
#

yeah... which version would you say is the highest dps without the uber relic

proven haven
#

probably same except you use T7 spell crit on unstable core and 77 Julra ring instead of RR

#

Twisted heart with int + cast speed, unstable int + spell crit, T7 belt, blood gloves int + cast speed, spell damage + int julra ring

waxen token
#

nihilis or EE for ammy?

proven haven
short spoke
#

Anybody got some advice? Should I try to get more dot dng for ignight and fire arura? Or ditch it for just crit dmg
Oopga - Hibbidy_jibbidy - Character Profiles - Last Epoch Tools https://share.google/pLiPS4otOG63z3krV

#

Hmm that was the last epochtools, why did it not transfer?

urban rose
#

šŸ™‚

unreal umbra
#

it does redirect to letools so its ok.

short spoke
#

How do I transfer it to the screen like the others? Or is it because I'm in my phone?

unreal umbra
neat monolith
#

Do mage/sorc care abour building resistances or just stack as much ward as possible?

nimble shoal
proven haven
# neat monolith Do mage/sorc care abour building resistances or just stack as much ward as possi...

Keep in mind resists in LE works differently than other ARPGs as monsters have 75 pen by default so 70% res is only 5% more damage taken of that type instead of 20% more damage in (for example) PoE.

Quite often as mage I will prioritize other defensive layers above (or before) resists. Sometimes getting a big chunk of armor, ward gain, or crit reduction that protects against any type (to varying degrees) can be higher value than the cost of maxing resists.

nimble shoal
#

Quite often I get to empowered with some resists still at 0% lol, but yeah the goal is to get at least near cap and refining from there is min/maxing your EHP

strange needle
#

You have access to ward basically the equivalent to energy shield in poe2 , any build that can abuse ward is so much tankier so you can skip maxing resistances.

proven haven
#

I don't think ward is default tankier anymore, leech sustain is still just so insane compared to what most ward builds can generate, along with usually access to more DR. Ward builds big buffers but can't usually just stand in stuff like leech based builds can

harsh abyss
#

It's also a lot easier to cap Endurance and get tons of threshold than it used to be

tribal veldt
#

Runemaster whiffs at a lot of things but what it does do well is incentivize the mix of HP and ward defences in a way that feels fun

#

cerulean runestones + knowledge of an erased mage is the sauce

proven haven
#

The mana tank hybrid thing is weird though, pretty high opportunity cost to get all the stats and still do damage

tribal veldt
tribal veldt
#

but on mage that's not too hard to find

harsh abyss
#

I still think cerulean runestomes should be a sorc passive

proven haven
#

its not a big buffer but I think it would almost act like a psuedo leech

#

if standing in some DoT or something it would continuously be lost and topped up

tribal veldt
hasty roost
#

I realize there’s a big difference between class archetypes, but the fact that I can get a smite paladin to level 55 and have all of my resistances basically taken care of with minimal gear investment makes me do the annoyed look gif to my various Sorcerers.

harsh abyss
#

Yeah, but in the conversation about "Balance", there should be some concept of like... yeah sorcerer doesn't get defenses as a part of it's "easy coverage" kit, but INSTEAD it gets <something>.

#

But right now it DOESNT get <something> to make up for the fact that it's defenses are hot garbage.

proven haven
#

xd

bitter wagon
hasty roost
bitter wagon
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (66) / Runemaster (11)

General:

ā–ø Health: 1,196, Regen: 18.04/s
ā–ø Mana: 611.54, Regen: 18.64/s
ā–ø Ward Retention: 234%, Regen: 112/s
ā–ø Attributes: 2 Str / 2 Dex / 78 Int / 2 Att / 2 Vit
ā–ø Resistances: 98% / 144% / 84% / 76% / 170% / 75% / 101%

Defenses:

ā–ø Endurance: 33%, Threshold: 239
ā–ø Dodge Chance: 5% (121)
ā–ø Armor Mitigation: 22% (774)
ā–ø Crit Avoidance: 39%

hasty roost
#

I feel like relying on two large mana cost spenders to do damage is already a difficult thing to do. Glacier’s mana return depends on kills (which doesn’t help against bosses) or crits (and is limited). Volcanic Orb has the infernal caster and explosive ground nodes that are both jacking up the mana cost and are making it less spammable.

#

There’s probably a level of mana where that becomes practical, but it sounds like you aren’t there. I’d personally drop the two nodes above in VO and use it as your cheaper and more spammable solution for single targets.

short spoke
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (22) / Sorcerer (66) / Runemaster (11)

General:

ā–ø Health: 1,196, Regen: 18.04/s
ā–ø Mana: 611.54, Regen: 18.64/s
ā–ø Ward Retention: 234%, Regen: 112/s
ā–ø Attributes: 2 Str / 2 Dex / 78 Int / 2 Att / 2 Vit
ā–ø Resistances: 98% / 144% / 84% / 76% / 170% / 75% / 101%

Defenses:

ā–ø Endurance: 33%, Threshold: 239
ā–ø Dodge Chance: 5% (121)
ā–ø Armor Mitigation: 22% (774)
ā–ø Crit Avoidance: 39%

short spoke
#

Does anyone have advice for if I should completely ditch ignight and fire arura (especially idiols) and just go for crit multiplyer?

#

Oops

#

Ffs, why can't I link this

proven haven
#

That might have been because of meteor proc, I forget tbh

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

None

General:

ā–ø Health: 1,112, Regen: 20/s
ā–ø Mana: 106.51, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 4 Str / 2 Dex / 2 Int / 3 Att / 2 Vit
ā–ø Resistances: 0% / 0% / 0% / 0% / 0% / 2% / 2%

Defenses:

ā–ø Endurance: 20%, Threshold: 222

Used skills:

None

short spoke
#

FFS

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (77) / Runemaster (14)

General:

ā–ø Health: 1,374, Regen: 24.26/s
ā–ø Mana: 1,108.75, Regen: 25.6/s
ā–ø Ward Retention: 84%, Regen: 156/s
ā–ø Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
ā–ø Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%

Defenses:

ā–ø Endurance: 29%, Threshold: 296
ā–ø Armor Mitigation: 19% (696)

short spoke
#

Omg finally

hasty roost
#

Unrelated aside: I would love to see more builds that don’t rely on double Red Rings. Not that they’re aren’t good at what they do, but when I’m reading a build that’s like ā€œ2 red rings, wrongwarp, other extremely rare gear is the baselineā€ it makes me wonder how sound the actual mechanics of the build are.

hasty roost
proven haven
proven haven
# silk pewter

Yeah a lot of this stuff doesn't work together well. You are splitting your focus and not scaling any one thing very much.

#

1 meteor per second is not going to do much damage and eat mana. The only thing meteor does to benefit ignite is fire pen really.

#

The black hole is sacrificing its own damage for meteor nodes in the tree, meaning it doesn't do damage either.

#

You don't scale ignites significantly and you don't scale black hole or meteor

#

There isn't really a source of damage here

hasty roost
# proven haven Red Rings don't make a bad build into a good build. They don't "do anything", It...

Important stats all in one package. There’s 40% all resists, 40% more health and mana regen, 10 more attributes, and potentially 20% less global damage taken. There’s no downside or tradeoff whatsoever other than the attribute stack which you’re probably doing anyway. I’m always curious if the build works without 20%+ of global damage taken being reduced, especially if red rings aren’t falling from metaphorical trees.

#

It probably speaks a lot to the mage’s general asstastic defenses that this is now the default.

proven haven
#

RR is not build enabling, I'd just argue that there isn't really anything else good in that slot for casters

#

For int stackers that only really care about int, RR gives +5, plus the other things.

nimble shoal
#

Also, it's only 19% DR kappa

proven haven
#

Yeah technically fair

#

I've played a lot of builds that used RR and I'd never call a build a "RR build"

#

The biggest perk of RR to me is that the 40% all res allows me to essentially take that plus blessing and ignore resists on all my gear, all res is just good

hasty roost
proven haven
#

I mean. Siphon of Anguish for melee builds is the same story then

nimble shoal
#

Yeah, saves a lot of affix space and is an easy pick on attribute stackers. Since mage very frequently int stacks, RR shows up a lot here

proven haven
#

"Only good caster ring = nerfs needed"

#

Idk

hasty roost
#

Alternatives needed.

#

If the same ring/whatever is showing up everywhere in builds, is that a good thing?

proven haven
#

Another point is that many casters don't care about second affix on ring slot that much. RR is almost impossible to get more than 1LP but you don't really need 2LP+

#

Int stacker have 1000% spell damage already, and usually crit cap

nimble shoal
#

Yeah, siphon + chains being "mandatory" on all melee builds is worse than RR existing imo

#

Having chase uniques like RR being generic and good in a lot of builds but not mandatory is ideal imo

proven haven
#

LB which was the best mage build of 1.3 doesn't use RR

#

If we had a generically good offensive ring people might have a tougher choice

#

Julra stardial is kinda that but it's kinda janky to fully use on some builds

nimble shoal
#

If mage just had more options that aren't int stacking, it would probably increase ring diversity too

proven haven
#

There's phantom grip giving mana and flat crit but no builds really need both that much

#

There's crab ring giving swiftness armor and all attr, and more LP

#

Entwined is goated

#

Ferebor is competitive

harsh abyss
#

I've always liked Oceareon more than Red Ring. It's less defense, but also 10% More damage, which feels meaningful to me for some reason.

nimble shoal
#

It's definitely meaningful for bosses, it just doesn't fill up your resists and give some move speed like RR does

bitter wagon
#

is + level of a spell only an Exalted affix? couse i cannot add level of volcanic orb to a Relic ... even tough i have a free prefix and forging potential

nimble shoal
bitter wagon
#

i have 6 level to volcanic orb shards, is it not enough ?i can add it to othe relics but not this one...

hasty roost
nimble shoal
bitter wagon
#

i don't have a listing for + level of spells of any of the spells i own shards of

nimble shoal
#

Is it a mage relic?

bitter wagon
#

exalted

#

is it couse the item is low level? i might pull an Elon Musk here but idk xD

nimble shoal
# bitter wagon

That's not a mage relic, it must be a mage relic to add mage-only affixes

bitter wagon
#

oh sht. makes alot of sense, thanks alot! šŸ˜„ was trying to get +4 with rune of havoc

#

thanks alot man! ā¤ļø i learned something today

nimble shoal
#

Most slots with class locked affixes don't have generic bases like relic has, unfortunately it makes the generic relics usually not so good

proven haven
#

Somehow I never noticed it worked that way, I always just assumed it force locked in the same way slamming a class affix into a generic unique class locks

lethal rune
#

Is there any build for mage that uses meteorite while leveling? I am new and I'd like to follow a guide if possible :c

proven haven
#

The mana cost per damage spent is pretty bad though and leveling you don't have great mana. Even late game it's a heavy mana investment while not really scaling with mana

#

You can use it for the fire pen and cast speed buff from cratorborn as a good utility though, maybe for an ignite build while also generating mana

abstract scaffold
#

gotta love games where skills like blackhole and meteor are low tier and something like 'pocket taser' is broken

harsh abyss
#

The problem is too much of Meteor's power is tied up in the extra meteor nodes. dropping up to 6 meteors on something does tons of damage, but that's only good on large bosses since on smaller/mobile bosses some of them will miss

lethal rune
#

But I mean, is there any website with a guide using that spell that I can follow?

proven haven
#

Okay I'll say A tier if we pretend mana is infinite

proven haven
#

I don't make leveling guides though

harsh abyss
#

My problem with it is that if you stack enough mana to make the mana issues not suck, you've probably stacked enough mana that you'd be better off playing Static Orb šŸ¤·ā€ā™€ļø

proven haven
#

Well maybe

#

You can do spend recharge tech

#

Its okay with like 1k mana or so

#

But even still SO does more

harsh abyss
#

I do kinda wonder how Meteor feels with the Vilatria ring + ladle tech, because of all the cast speed

#

Like you could drop a bajillion meteors super fast

proven haven
#

Yea tried that

#

Its okay

#

SO does it better

harsh abyss
#

Yeah, "Okay" is about what I'd expect from it

proven haven
#

I think I got a 40 second dummy with meteor in mid gear

#

Maybe it was 50 actually

#

I think I got SO a bit under 30 with similar

#

But its hard to play properly

harsh abyss
#

SO is?

#

Or meteor

proven haven
#

Meteor is harder I think

#

SO is shorter range so also has challenges

#

Meteor has delay while also dealing with AA usage and etc

#

You gotta pre cast your damage with meteor

harsh abyss
#

Yeah

stone rapids
#

also to get the most damage out of meteor you have to make the targeting super wonky, which is fine for uber since he has a massive hitbox but is super awkward for mapping and particularly smaller bosses like the skinny harbingers

proven haven
#

Map is kinda okay tbh as far as meteor struggles go

#

Small dudes that move a lot yeah

sour basalt
#

@proven haven You got any active LE projects right now?

proven haven
short spoke
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (77) / Runemaster (14)

General:

ā–ø Health: 1,374, Regen: 24.26/s
ā–ø Mana: 1,108.75, Regen: 25.6/s
ā–ø Ward Retention: 84%, Regen: 156/s
ā–ø Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
ā–ø Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%

Defenses:

ā–ø Endurance: 29%, Threshold: 296
ā–ø Armor Mitigation: 19% (696)

short spoke
#

I'm def considering reworking a bunch of stuff

#

Meteor main skill, cast it all day, black hole for bosses or tough enemies, cast arcane ascendant before black hole cand cast a bunch of meteors until negative mana then focus teleport out

#

Always looking for suggestions if you see anything

#

I'm thinking g about ditching ignight and fire aura and just get crit dmg, since I'm writing with meteor nearly 100 percent of the time

#

Criting with meteor

graceful mauve
#

Why does using Lightning Blast with Focal blast (gains Area tag) does not generate ward through the Edict of the Scion passive ?

bitter wagon
#

Hello people! coming back again with a question. Is there a reason for a Glacier Sorcerer to build percentage armor shred? the guide tells me to but i don't understand the interaction

nimble shoal
autumn sundial
#

I am looking for mage build with big area clear

#

are sorcerer and mana build viable to make around and get satisfied?

autumn sundial
#

fire aura looks cool

#

and there are many fire aura items which is interesting

autumn sundial
#

I found kripp's video POG

tribal veldt
proven haven
# short spoke Lvling was harsh with metor, but doable, you would need mana strike or somthing ...

Couple thoughts;

  • Meteor belt is really bad since the nerf, it's almost certainly not worth using for this setup. It will eat your mana while adding very little extra damage since indirect cast meteor doesn't get extra projectiles.
  • I like mana guide here, I also found mana guide decent when testing meteor variations, if you want to do tanky bosses like Uberroth you will need to reload mana somehow and this does the trick.
  • Mad Ladle + Vilatria Helm + Legends Entwined Ring combo does more damage and is more comfortable to play than staff now imo. I've tried both and ladle felt a lot better. Int stack also gives you free crit cap and a bunch of increased damage which means you can take crit multi affix instead of inefficient % ele damage / spell damage.
tribal veldt
#

you can build around fire aura but it's not like a RF style build, it's very active to keep up stacks (and not great in general)

#

it will be better next season, but IMO it needs a bit more to be truly recommend-able. Maybe there's more indirect buffs coming that we haven't seen.

#

(just... ignore my username, I'm biased omegalul )

proven haven
#

that was my thought too, what we've seen is nice but extra affix demand on res comes with opportunity cost. Unless you are rocking 3LPs

#

This might be spreadsheet PoB worthy though for some math, curious exactly how much it needs to be viable

tribal veldt
#

I saw some spreadsheets floating around, the numbers look solid

#

only the way* of getting a good amount of fire aura stacks is* very cumbersome

#

unless you settle for Surge giving you 30 or so at maximum

autumn sundial
#

I will try fire aura with lightning dmg

#

static looks not bad

#

and maybe ward build?

#

flame ward, static, runic activation for ward

#

fire aura

#

Idk I need to try

#

there are only 2 instant cast spells heavybreathing

left hill
nimble shoal
left hill
#

ah, interesting

stable holly
balmy drum
#

Pika pika?

tribal veldt
#

staves need a lot of help in general when it comes to mage

#

uniques and such tend to be in a fine spot but I barely ever see someone use an exalted staff other than "idk I felt like it"

balmy drum
#

6 times reroll, still can't save it FrightenedGroleWrongDirection

balmy drum
#

High ms+as and cd

worthy moth
balmy drum
#

CoF

worthy moth
#

ah if mg i would of tried to help out lol

left hill
#

does someone happen to know the default/base # of seconds it takes Glyph of Dominion to reach max size? without any of the nodes that alter it

edit: looks like tunklabs has it as 3s

balmy drum
stone rapids
# balmy drum Yah

nice. i still like mountain boots but those are much faster and easier to get LP3

hasty roost
#

Do generic Cold Penetration rolls on items stack additively with the Snowdrift ā€œ1% Cold Penetration with Frostbiteā€¦ā€ affix, or do they calculate separately?

nimble shoal
hasty roost
#

Speaking very generally, how useful are Cold Penetration For Frostbite rolls? In the best case scenario you get 80% pen from a t7 roll on a helmet which doesn’t sound like much…but then I realize that’s the equivalent of 800 FRM with Snowdrift which isn’t a small number.

radiant vessel
#

If you have 0 pen and get 80% that's a 1.8x multiplier for your damage, almost double damage

#

If you already let's say have 100% pen and get another 80% it would only result in a total damage increase of 40% instead of 80%. Which is of course still super good but you can see how the more you already have the more other options could start being better

#

(80% pen is a lot)

sharp mantle
tribal veldt
#

I haven't explored it that much so this isn't a conclusive answer, but you could build it that way certainly

#

there's also a path to build Runemaster with the runic gale invocation, stacking the damage for Brand of Deception debuff, that's the most "run and things die around you" build that I can think of for mage

#

I can only find old/dated guides for it but the principle is simple enough, just a matter of cobbling together defences and shock chance

#

but honestly, other classes do the archetype better. Run around as a werebear and stack maelstrom, or juice up aura of decay, or play a bladedancer that triggers all their spells just by Dashing

proven haven
tribal veldt
#

oh yeah I was referring to brand of deception, dr3ad did a piece on it in... 1.0 or 1.1? something like that

#

very goofy looking planner but it works

proven haven
#

I had the t-pose str mage in 1.2 which was one of the strongest / most popular mage builds of 1.2, using mana guide

proven haven
left hill
#

@timber solar #suggestions message Vilatria's staff still exists. The node also works with other things that add +non-fire damage (e.g. Mourningfrost)

timber solar
left hill
#

... no, that is not what I'm saying.

you yourself brought up the staff in your post. I was addressing that.

there are also "reforged" versions of set items now, so you can actually get the relevant Vilatria effect with other affixes

further that's not the only item I mentioned.

and last, the other item I mentioned is given as an example: "e.g.". that is, it's not an exhaustive list. there are plenty of others

proven haven
#

If you add non fire damage to meteor, stardust multipliers THAT PORTION of the damage

#

eg. you can add void with the void gloves, add a bunch of necrotic with the relic / marina wand / etc.

#

Add lightning with vilatria helm (which doesn't convert meteor itself) + Legends ring

#

Confluence of fate, etc.

#

You can have a fire typed meteor that does 99% non fire damage

stone rapids
abstract scaffold
#

Well yeah, most of reflects passive damage is in items. You could prob just slam a bunch of attunement and have reflect idols and go up to 1k corruption

#

Your bossing would be miserable though

strange needle
#

Your intelligence scaling stacking with meteor using the vilatria set helm affix and legend will only scale the fire damage if its base damage is only fire right? Talking about the increased damage the skill gets

sharp mantle
#

oh you mean the 4% increased? nah that's all damage done by the skill

#

including ailments

strange needle
#

So the increased will still affect the lightning part yeah

#

Then its ok to not use staff although a triple exalted staff with the 900% added idk seems strong for me ,biggest problem is the mana management i feel like

sharp mantle
#

hard to beat mad alchemist's ladle

strange needle
#

They really need to boost some of the other gear viability lol ,

proven haven
#

only thing staff does is convert your adaptive to lightning which works with your lightning pen / shred / etc.

#

and allows you to use a different helm, if using the primal ring

timber solar
#

Is volcanic orb supposed to be cold damage? I thought it was fire unless you spend pts in frozen orb to change it to cold, but mine says cold and it doesn't have pts in it.

nimble shoal
timber solar
#

ooo!!! let me check

#

yes there it is tyvm!!

left hill
#

I've always gone Sorc or Spellblade on my mages, so Q for the Runemasters, bit of an odd one..

with Frey's Retreat, could you spam Frostwall to spam Revik's Blizzards? Or does the jump back lock you out of casting for a bit even with a lot of cast speed? or any other limitation (besides mana/sustain)?

proven haven
left hill
#

damn, ok, thanks for the heads-up

harsh abyss
#

If I recall corrently I don't think the blizzard damage stacks? So you can spam them, but something will only take damage from 1 blizzard at a time?

flat frigate
#

hi, does anyone know how i can move around while using arcane ascendance?

harsh abyss
#

The main way people do it is while using the Mana Guide unique, you start channeling Focus, then activate Arcane Ascendence AFTER you start the channel.

autumn sundial
#

and new one

#

another one

#

btw this is very high resolation image If we think, its just quarter of image

#

If mike hasn't upscaled it, ofcourse omegalul

autumn sundial
#

this cool looking armor is interesting

elder tusk
#

Oooh this is WHEN hit not ON hit. I’m not sure how much we are actually getting hit with high damage builds, you think you’ll get a lot of fire auras??

#

I would love to get like 10-20 fire auras with this chest to gain a TON of void damage for my VK

#

Or is this mage only chest?

autumn sundial
#

its not

#

but mage is so weak compared to vk

#

I think this is why they will support mage more than sentinel

elder tusk
#

So could you wear the chest on like a void warpath build and hopefully get hit a bunch and gain lots of % void damage?

autumn sundial
#

yes

#

imagine stacking 20 aura

#

and 50% more void damage per aura

#

the only thing I dislike is-

#

If you are not moving fast or channeling disintegrate, fire aura won't be stacking too much on mage

#

and forgot to add

#

fire aura has 4seconds duration

#

compared to reflect shaman (which has 7 secs duration on spriggan), this is almost half duration and maybe 10 stacks are ideal for now

#

and 1% more dmg for 1% uncapped resistance is not a bad ratio

autumn sundial
autumn sundial
autumn sundial
#

I want void aura GigaChad

elder tusk
#

Hahaha I’d love void aura

#

I’d also love to be able to convert healing hands to void

autumn sundial
#

watching kripparrian rn

#

I also started with spellblade

#

now I feel how unsatisfied he was lol

#

no one else is making fire builds and it seems that's for a good reason LMAO

nimble shoal
autumn sundial