#š§āmage
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So what's the "farming meta" at the moment? I've seen a lot of videos with a lot of different strategies.
you just imprint rampant coast and they show up WAY more than any other woven echo does when imprinted. itās almost certainly bugged. you then use the primordial materials they drop to buy memory amber and can basically exclusively run towers/troves/whatever + rampant coast
oooh
So I imprint Rampant Coast to make it show up on autofilled nodes on the sides while doing my Folly + Cemetery / Trove pattern as usual?
you donāt even need to run lostwood folly or reweaving anymore, you just make basically a plus sign with your woven echoes to maximize the rampant coast procs and then as long as you do the coast procs itās fully self-sustaining without lostwood folly
you can still run reweaving for weaver idols but i usually just get them from prophecies these days
-How many Conquered Towers you want?
-Yes.
Is it better to imprint a oo/77 over a 1o/77?
Based on Frozen's video, it's 10/77/1
With the sealed one being one of the prefixes that you want
I just reached 339c and I want to do rampant coast but I'm scared.
What should my gear look like to not get 1 tapped? lol
Are u playing HC?
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (23) / Spellblade (8) / Runemaster (55)
āø Health: 1,868, Regen: 31.02/s
āø Mana: 191.97, Regen: 8.24/s
āø Ward Retention: 439%, Regen: 27/s
āø Attributes: 35 Str / 24 Dex / 199 Int / 24 Att / 24 Vit
āø Resistances: 77% / 72% / 77% / 83% / 122% / 102% / 82%
āø Endurance: 41%, Threshold: 374
āø Dodge Chance: 4% (96)
āø Armor Mitigation: 41% (2,202)
I have 3 of them open right now, I'd rather hear shared experiences before entering though.
It was fine, he melted š
Is this item any good ?i got a lp4
It's got some builds you can do with it that are pretty decent. Probably MUCH better this season because you can do it with Vilatria + Ladle and Legends Entwined. I played around with it last season and enjoyed the build but didn't push it very far.
if Vilatria + Ladle, I don't see why you'd use this over Fragment š¤·āāļø
I'm curious what everybody uses their CoF Favour on.
I'm currently using them for generic Rune prophecies because
- I only drop trash Exalts from prophecies
- I am perpetually short on Runes of Havoc
- there is no Rune of Havoc prophecy
With Lens of Runes and the 2 Lenses of Time (remove non-Monolith and remove Monolith) to be exact.
I also take Adorned Idol and Large Idol when I see them.
I usualy try and get multiple versions of build uniques, so I can attempt to get 3 stat legendaries or 3 LP uniques
Then getting all the exalteds of the gear Iām wearing to attempt t7 of the main stat I want from gear
Getting the idols you need, unique farming, usually spending favor on exalted prophecy ain't very good only do it if need 1 affix badly for a build,always mostly remove non monolith and the 2 lenses that increase costs.
are Barnacle King echoes worth it? They basically offer the same as Trove, right?
We do Unclaimed Troves for the caches + loot lizards to get the imprints (with the cache and loot lizard nodes in the Weaver tree), and Barnacle King has caches + loot lizards
Yeah it's fine, just run through and open chests. Be careful of the attacks though the dots do a lot of damage
I mean... because you want to make a Gordian Prism build? Not everything has to be 100% max optimum all the time.
Can anyone please explain why are these 2 points from the Runic Invocation so important? Are we even supposed to use this skill for damage anyway in a build with Lighting Blast?
It's not about the damage, it's about Immutable Order
That is what makes it so that when you cast RI, it's always Reowyn's Frostguard. You organize your abilities on your bar so that it always casts the invocation you want.
You need it to be Cold, Fire, Cold. And if you don't have Immutable Order, you'd always have Lightning Lightning Lightning
I see, thank you, the issue is, I have very low mobility and I just started the league. I was thinking to take away the blink aspect of the skill and instead use something like fire rush one.
But RI is so good as a movement skill, o thought I could remove those two points because it increases cool down by 12 seconds, lol
Yeah, it's a pretty important aspect of it
Since you seem to know your way around the Lightning Blast build, is there any way to make the build work without having runebolt?
Yeah, if you use Foot of the Mountain, it kinda solves the LB mana issues. You'll move slower, but you don't need to use Runebolt to restore mana
hm... but that means I would have to not move at all for at least one second to benefit from the mana reduction, right?
Correct, but when you're spamming LB it's fine. The 1 second it takes for it to kick in won't drain your mana
I wonder if using a traversing skill resets the stacks for those boots
So basically, I would play like the shaman used to play in beta with the totems
Depends on the skill. I don't think teleporting does, but flame rush would
Not specifically related to the mage, but is the 2x time lens combo still works?
Obscuting and Focusing
To narrow down profecies only on monolith mobs
Why would you want to replace runebolt anyway , itās works well with LB , using foot of the mountain is way Too slow
I mean I do it on my sorc version, but I use Teleport so that makes up a big speed difference
I also don't care much about going zoom zoom though
But whatās the issue with runebolt , you only tap it between LB and your mana basically stays up always
And speed is fun , basically zooming around and melting everything at high speed is the way to go imo
Well, I'm not a Runemaster, so š¤·āāļø I dunno how it feels tbh
Gotta love RM
Am I ready for my first Aberroth? š¤ (HC)
https://www.lastepochtools.com/planner/olOeM93B
Ward upkeep is like 8k
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (26) / Spellblade (8) / Runemaster (57)
āø Health: 2,217, Regen: 35.72/s
āø Mana: 196.5, Regen: 8.24/s
āø Ward Retention: 485%, Regen: 42/s
āø Attributes: 37 Str / 26 Dex / 222 Int / 26 Att / 31 Vit
āø Resistances: 121% / 78% / 83% / 77% / 142% / 115% / 73%
āø Endurance: 41%, Threshold: 443
āø Dodge Chance: 4% (104)
āø Armor Mitigation: 44% (2,580)
Kill him. If we goes down, weāll just create a new character, but I think thatās unlikely if youāve done your research beforehand
Why can I never get straight answers when I ask straight questions xD
you probably kill it in 20s or something. Just dont get hit by the slam, you might actually die. If you take the hit by accident just log out, the DOT probably kills you after
Just defeated Aberroth for the first time with my Frostbite Sorc. I'm not usually much of a pinnacle boss fighter, so this is a big deal for me. Now I get to tinker around with the gear as I push corruption. It's hardly a meta build so my expectations are reasonable, but it could use a survivability boost. Damage is pretty good and the ability to stack Frostbite on bosses is quite good when I get a moment to do. https://www.lastepochtools.com/planner/QJaD1WxA
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (54) / Runemaster (35)
āø Health: 1,699, Regen: 19.72/s
āø Mana: 359.15, Regen: 11.44/s
āø Ward Retention: 273%, Regen: 129/s
āø Attributes: 18 Str / 2 Dex / 25 Int / 2 Att / 5 Vit
āø Resistances: 77% / 159% / 77% / 84% / 104% / 123% / 81%
āø Endurance: 41%, Threshold: 340
āø Armor Mitigation: 33% (1,693)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Flame Rush
Happy to hear suggestions.
@hard cloak still alive? 
havent gone yet
Tbh haven't really played frostbite mage but isn't throne of ambition idol pretty good here?
I like that thought, although figuring out which idol(s) to remove to make room for it will take a second.
My ward levels both at rest and in combat are low compared to others Iāve seen, and Iāve been trying to compensate with idols which coincidentally have frostbite boosting affixes.
How much Frostbite duration does a character realistically need?
Frostbite has some potential cheese tech for generating a lot of ward, the ward gain based on freeze rate multi is per bounce
So if you can somehow sustain more bounces you get a lot of ward
Sorry, whatās a bounce?
Ah, gotcha. So Shiver Shell and Reowynās veil are proccing an additional time for each extra cast being procced by the stuff in the bottom left hand corner.
If I find a +4 frost claw relic to slam into my 2LP Twisted Heart then I can try completely filling that corner. Itās not like Iām spending mana on much else. Itās one cast of ice barrage and then a very cheap Glacier for the steroid and some close up freezing and supplemental damage.
If Steam hadnāt just crapped the bed, I could try these things now.
Well, hereās my new rules: 1). Always use as many āchance to apply frostbiteā idols as possible without crippling anything. Thatās your entire damage right there. 2). If you ever try to put damage over time or other things, see rule 1.
It's not though. You have almost 740% chance to apply frostbite from non-idol sources. Your idols are providing 125%ish frostbite chance, bringing you up to 865. That means that your idols are providing ~14.4% of your frostbite chance.
Dropping your 2x2 idol with 49% frostbite chance is about a 5% DPS loss from frostbite. Adding Throne is up to 40% More cold damage, but you only need 3 stacks of it to be "Better" than that 2x2 idol.
Note, that's VERY quick math, so probably not 100% accurate
It's hard to beat the value of Throne on any build that does Fire or Cold damage
Throne my beloved š
Also, Throne is More cold damage and it's generic, so it'll also affect all your non-frostbite cold damage.
And for things like Ice Barrage that get their own frostbite chance, the dps loss from your idols is even less. Barrage gets a ton of frostbite chance
Assuming that I dump one or both of the frostbite chance idols, what should be the priority affixes when replacing them?
I managed to keep both of them while also fitting in Throne and doing a ring swap that Iām not 100% sure about. https://www.lastepochtools.com/planner/B7Pqgmmo
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (54) / Runemaster (35)
āø Health: 1,736, Regen: 25.85/s
āø Mana: 359.15, Regen: 11.44/s
āø Ward Retention: 282%, Regen: 111/s
āø Attributes: 18 Str / 2 Dex / 34 Int / 2 Att / 10 Vit
āø Resistances: 75% / 161% / 75% / 76% / 104% / 128% / 83%
āø Endurance: 41%, Threshold: 347
āø Armor Mitigation: 33% (1,693)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Flame Rush
I would get more Frostbite Duration on idols. The 2x2 you have with T7 frostbite chance + duration is probably really good, so I'd keep that one. But even keeping that one, you can fit 4 of the 3x1 idols that have frostbite duration.
This layout is what I'd go for
Try and get frostbite duration + cold damage over time on each of those 3x1s
with a focus on the duration obviously
I will probably go back to the previous left ring because it takes care of physical and poison resist without me having to devote idol space to it.
You might also want to look for a wand with T7 Ele Dot? It's got a huge roll number
Not sure how important the -5 mana cost is for you
Frozen Ire takes care of my necrotic resistance. I donāt like being entirely dependent on an item for resists like that, but thatās how it worked out.
Yeah, definitely fair
Finding scepters with t7 spell damage and -mana cost has been a PITA. It does extend my combat time before OOM significantly, even if itās just ice barrage thatās a big mana spender. I still have to cast to every 6.5 seconds in an arena or an extended battle.
Thatās why I crippled glacier with the ādrop the large hitā node for 80% off the mana cost. It makes it spammable. Iām still not sure about what nodes to be using once the rime buff is totally done. Glacier seems to do a lot of damage and freezes well, and Iām not entirely clear on why.
I wonder if Glacier could be good with Ladle
I loved glacier as a primary damage skill back in the days before frost claw was a thing.
Ice vortex is spell damage, so it should get the damage buff
And with all that int-stacking cast speed, you'd be flipping out a lot of vortexes, lol
Is the more damage/mana cost decrease node on the right of glacierās tree doing anything for frostbite damage for me? For my understanding it should be boosting frostbiteās baseā¦right?
But glacier is currently only two hits, so I donāt think Iām getting anything worthwhile from those hits compared to fc and IB.
Yeah, any More multiplier that doesn't specify hits should affect frostbite damage
But yeah, you probably aren't gonna get much value compared to FC. FC does so many hits that it easily bypasses any other skill for ailment application
It sucks because I'd love to actually do a Fireball ignite build but FC is just so much better.
What about the ice vortex? For a while there it seemed to be doing a reasonable amount of cold dot with my gear, but at 300 corr Iām not sure if itās pulling its weight.
Doubtful
Anything ice vortex does, the bajilliion frostbite stacks from FC will do better
What Iām getting at is turning the skill into a pure buffing and freezing mechanism. That means I pull points from greater vortex and go for freeze nodes.
Iāve tried the āput glacier where you clickā node and wasnāt sure I liked it. My mouse is not always where glacier is most useful. At least the regular skill protects the space in front of me where Iām vulnerable.
I mean at that point, just use Snap Freeze instead of Glacier
If snap freeze had the rime buff Iād consider it.
Thatās why Iāve kept glacier even as it becomes less relevant. I donāt see another skill that helps me so directly and synergizes with fc and IB.
Elemental nova maybe. Does its resistance shred affect all skills or just the EN itself.
Have you considered Teleport for the 600% FRM?
In place of flame rush or together with it?
Probably in place of, since they share a cooldown
Flame Rush is a lot of defense I know
But 600% FRM is 60% penetration for frostbite, which is quite a lot
Offense too. Cold shred stacks and the dot node on the left. Itās awkward as hell sometimes, but I can zip right through a boss and shoot them in the back.
IDK you have 40% cold shred, which means your FC should keep shred maxed pretty easily
The Dot is good, but I dunno how good
You only have 61% chill chance, so it's getting 120% More from the node
Not really a lot
Flame rush does five stacks instantly on anything I hit, which is a bit of a head start.
I think both tele and fr have their charms. Iāll switch back and forth and see how it goes.
I just wish fr could go through obstacles. I hate getting stopped by some random pebble on the ground.
Yeah, it's definitely a style choice too
I personally can't stand FC, I love teleport
You'll also have to take the "next spell is free" node, so you could time your teleports with IB casts to save lots of mana
I need to learn to use it better, meaning offensively. Between the defensive buff and the offense it would work so much better if I used it to jump into packs more.
Anything else obviously wrong with the build or the gear? If a red ring drops or something amazingly defensive is a better choice for the chest/belt, Iāll consider it so Iām not getting roflstomped by random crits. The downside of depending on blind for crit control.
Get an Essence Weaver with T7 Armor Shred + Cold Damage or DoT damage , probably better than any MH/OH combo you can get
But maybe that's a different build, lol
(Could be a really amazing Spellblade Frostbite build)
Though, maybe you could use a well-rolled Bhuldar's Wrath with T7 Shred, Just a cool 1000%+ Armor Shred chance (no melee required), lol
I made some of the changes above. I only have 3 Frostbite duration idols because I need to patch some resistance holes.
Iām trying out teleport. The FRM is indeed nice. I do miss the damage reduction and ward regen of flame rush, so Iāll swap back and forth to see what I like best.
One thing I did change for the better is Glacier. Itās now my spammable targetable freeze. Now that I no longer care if things are standing in ice vortices itās so much better. I just paint mobs in the corners of the screen, freeze them, and then tee off with my damage dealers.
It also helps with twisted heart as another way to cheaply build Ward before I really engage mobs.
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (57) / Runemaster (33)
āø Health: 1,656, Regen: 19.86/s
āø Mana: 394.44, Regen: 11.6/s
āø Ward Retention: 264%, Regen: 124/s
āø Attributes: 18 Str / 2 Dex / 23 Int / 2 Att / 5 Vit
āø Resistances: 92% / 152% / 77% / 84% / 90% / 124% / 111%
āø Endurance: 38%, Threshold: 331
āø Armor Mitigation: 34% (1,770)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Teleport
I have a 1LP one of those. If I wasnāt resistance locked into my weapon Iād consider it.
If you can get that 1000%+ it's gonna be hard for any other weapon to compare, especially if you can get a 2lp with %damage
It'll make your non-frostbite damage actually trash though
I didn't check the math since the nerf but initially the increased stat per magic Primordial with T7 shred T7 whatever seemed cool
If you had pen you'd get a lot for free and need fewer uniques idk
Oh yeah that's interesting
Another potentially good one would be the primordial mace that doubles your exalted offhand. That with a T7 Shred + Cold + DoT + Cold Pen sword would probably be really good.
The worst part about playing LB RM is that every alt I make from now on will just disappoint me, because LB RM is just better at everything
Funny, thatās how I felt about every other build except LB RM
Every other build has 1 mil dps, clears from offscreen out of danger, has 8k+ ward upkeep and 40% armour and is mostly "hold down 1 button"?
Yeah, but with varying dps.
Hereās a weird question: which end of the Twisted Heart roll is the good endā¦5 or 8? Getting more Ward per cast is a good thing. Losing 8% of your health is a bad thing if youāre not immediately leeching it back, especially if youāre spam casting.
I mean, the question basically answers itself.
If you care about that stat then 8% roll is the best, if you donāt care about that stat then it doesnāt matter.
Every build should have some form of recovery so it would be a very niche case that causes issues.
With leech, you instantly heal to full anyway, so it turns into 5~8% of max life
That's what Rift Bolt is there for, on top of the Lightning Pen it provides
Iām running a frostbite build, so lightning pen does nothing for me.
try to get a Tyrant Crown base then
Iām running a Snowblind helmet which is giving me a big chunk of armor among other things, so thatās also a no go.
Ideally Iāll eventually get enough void res that Iāll no longer need the void res blessing, and I can swap to the leech blessing.
Then IDK sorry
A different Relic could be worth considering if you have no means of leeching the HP back
The lost health still leeches back for me, albeit on a bit of a delay, thanks to passive points. The issue is that my damage needs a bit of a windup to be happening, whether itās the frost claw or the ice barrage.
Why not Shattered Worlds?
For one, I donāt have it. For two, crit chance does no good for an ailment build.
I was thinking for the Haste, Attributes and Level
I'm not familiar with what you're building so sadly I can't give tailored ideas, sorry
https://www.lastepochtools.com/planner/oyglRROQ Frostbite Sorc with FC and IB as damage dealers, plus glacier as a steroid and freezer, plus flame rush as defense, offense and mobility.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (57) / Runemaster (33)
āø Health: 1,656, Regen: 19.86/s
āø Mana: 377.14, Regen: 11.52/s
āø Ward Retention: 258%, Regen: 115/s
āø Attributes: 18 Str / 2 Dex / 23 Int / 2 Att / 5 Vit
āø Resistances: 86% / 146% / 82% / 84% / 90% / 124% / 111%
āø Endurance: 34%, Threshold: 331
āø Armor Mitigation: 34% (1,728)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Flame Rush
Itās nowhere near the meta, but itās gotten better every time Iāve reinvented it for patches. Just polished off regular Abby the other day, and Iām now stronger and better designed since then.
After recently talking about vilatria lightning meteor I've had the idea for a build and came up with this lvling version: https://www.lastepochtools.com/planner/QJarz5WA
It's actually pretty fun for lvling, but it feels like the meteor damage just isn't there. I can only hit for like 1m per meteor on the dummy.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (76) / Spellblade (5)
āø Health: 1,522, Regen: 31.58/s
āø Mana: 836.56, Regen: 36.48/s
āø Ward Retention: 350%, Regen: 100/s
āø Attributes: 22 Str / 22 Dex / 169 Int / 28 Att / 32 Vit
āø Resistances: 62% / 48% / 131% / 89% / 54% / 64% / 64%
āø Endurance: 57%, Threshold: 304
āø Dodge Chance: 4% (106)
āø Armor Mitigation: 33% (1,529)
Lightning Blast / Meteor / Focus / Flame Ward / Static
I'm using blood of the exile with t7 movement speed for mapping
Also I'm curious about the behaviour of passive spark novas Vs lightning blast. Is it additively calculated, or can we proc two separate spark novas 1 from the cast of lightning blast and one from the passive?
They are considered the "same skill" in the wiki https://www.lastepochtools.com/skills/small_lightning_nova/sources
But I believe it should have separate chance to proc since the one from the LB tree should inherit the LB modifiers, while the sorc nova should not.
If you had 100% total chance to proc and it just gave you one, how would it decide which values to inherit?
Pretty easy to test though, you just need 100% chance to apply any ailment then hit the dummy, see if you every get more ailments applied than expected. I have a 100% shred sword for that specifically
The sorc spark nova should also be able to chain off the LB spark nova, in theory? It doesn't chain off itself but it might treat the LB ones differently.
I would expect 1 LB hit would have 0.4 spark nova from sorc tree, generate 1 spark nova from LB tree, then the spark nova also generate 0.4 spark nova from sorc tree.
So:
1 LB hit = 1 Spark Nova + 0.4 Spark Nova + 0.4 Spark Nova
Yeah, I'd say that my feeling playing the sorc LB build supports that. I havent pushed for uberroth on it but everything up to 300c and aberroth has been stupid easy. I was farming aberroth with like 30% void resist, heh
You spend a month looking for a +4 frost claw relic for slamming, and then you get two in the same prophecy drop, plus a t7 freeze rate catalyst.
I cant seem to get a rune prison complex weaver to drop at all.... lol Ive had one and made the mistake not to imprint it into my tree
Keep killing mages youāll get some sooner or later or just part up with someone who has one up
welp found one like 5 minutes after posting that soooo.... I cant seem to find a nicely rolled unstable core.... lol
You can always guantlet your unstables until you roll a decent one
dont I need 2...?
Yeah, ideally more than that since the altar has unlimited uses, but basically it destroys one each use.
good morning! i am looking for advice on dealing with mana for this build. Couple things: I actually use shatter strike, not firebrand. Some skills aren't specced all the way, but generally i am concentrating on enhancing elemental damage or reducing mana and cooldown needs. This is just a concept build, shooting for 300c at most. Want to keep reliquary and meteor, but not tied to any other item. Also, am merchant's guild, so farming is not an issue. https://www.lastepochtools.com/planner/o3XDWvaA
Beneath Ancient Skies / 1.3.5
Mage (21) / Sorcerer (11) / Spellblade (36) / Runemaster (11)
āø Health: 1,146, Regen: 24.38/s
āø Mana: 446.33, Regen: 19.04/s
āø Ward Retention: 160%, Regen: 127/s
āø Attributes: 4 Str / 4 Dex / 48 Int / 4 Att / 7 Vit
āø Resistances: 180% / 139% / 155% / 52% / 63% / 71% / 22%
āø Endurance: 33%, Threshold: 263
āø Dodge Chance: 5% (87)
āø Armor Mitigation: 16% (298)
āø Crit Avoidance: 31%
I don't understand the vision behind this.
Elemental Nova for AoE, but Shatter Strike already deals AoE.
Shatter Strike is generally paired with Mana Strike as a generator-spender playstyle.
Don't understand the point of Frost Claw here either.
2 Sunwreaths without Fire damage.
Harbinger without Meteor.
IDEK man
My dude, you need Rune of Havoc lol
As the commercials say, āsupplies are limitedā. I use āem when I got āem, but thatās no guarantee I get what I want.
Just FYI imprints do consider the roll of uniques. If this is your top priority you can fish for it. I ended up with probably 30+ completely perfect rolled unstable core from the procs. Of course none made it to 2LP and passed the slam step lol
so this is a screwing around build meant to proc elemental nova as often as possible. frost claw can do that, melee hits and being hit(i think) can do that. initially i was just gonna build up elemental nova but i like melee. EN goes off plenty as does FC. It is also cast by elemental weapon. Harbinger is not required but i get decent damage out of it and it goes off pretty frequently. just looks cool. basically, the only real issue i have as a player with it is the mana cost of shatter strike. i could use mana strike but i always use that want to try something different. i was using firebrand but it was not fast enough. initially this was to be a fire build. ive done the meta build, the maxroll guide builds, now im just playing around with any idea i can come up with.
Does anyone have any sort of metric for when I should swap from the [Maxroll] Shatter Strike leveling build to Lightning Blast Runemaster? I have the Enigma fragment & few other pieces, but not the Mad spoon. (I'm lvl 85ish and do about ~250k dps with SS with enchant weapon buff up, or like ~120k without )
I think the problem you will find is that it relies a lot on spell base damage but likely won't scale.
Meteor needs a lot of flat spell, and nova from FC procs per bounce, but bounces don't work on indirect cast. You also don't have meteor tree as spellblade which makes it a heavy mana cost spell that won't do much damage. You could technically do a hybrid FC since it can convert melee damage into spell damage but none of your other spells have this benefit.
But yeah as Lilith said you don't really have a generator. If you want a bunch of big spender spells you need some way to recover mana fast.
Also the mana spent gained as ward doesn't even work on indirect casts so that's kinda throwing away one big appeal of large spender spells
interesting. i can dump harbinger. wouldn't elemental damage/fire damage affect the damage output of FC and EM?
I uploaded my entire level 1 to Uberroth with LB on my youtube if you want skim through to see the level 70 ish transition. But Enigma and some int on your gear should be enough to start
you should be fine to play LB with enigma. Twisty and spoon would probably be the first uniques to prioritize though
i also need to get my degree in last epoch-ology lol. i didnt know most of those things you said @proven haven
Thanks!
It does. But increased damage alone is not enough to scale a skill into end game relevant damage.
Consider the base damage of these skills is like 20 to maybe a couple hundred (this info is on the wiki), End game bosses have millions of HP and something like 90% damage reduction. (Not even taking about Uberroth with 250M+ hp)
Even if you take a 300 damage spell and give it 1000% increased damage it won't amount to much
It depends how far you want to take the build really, to clear 300c monos I think you could do it dropping meteor belt and maybe ele nova too. Then take glamdring and some extra hit nodes in FC. You can do a sort of hybrid caster with spellblade but without spell flat it's rough. Another option is mourning frost boots that give spell and melee flat per dex, Frost Claw double dips off this
To be fair, I probably have 3k hours playing mage at this point
1.3k hours here and I feel like I only scratched the surface š
Sentinel is the class I spent most time on and the only one where I would even consider to give advice.
A lot of this info can be found on the wiki, and whenever you really want to understand how a build works the target dummies for interaction testing.
Thats how I figured out a lot of the novel techs that ended up becoming actual meta builds
Get a sword with exactly 100% chance to shred, then you can determine exactly how many hits you do per cast for example
excellent. so far ive levled about six builds, got to 70ish, then got bored and moved on lol. i will ponder what youve told me.
Honestly spellblade is also probably the hardest to make work, it's the "weird" mage
how many hours do you have on non-mage? haha
Few hundred maybe
I have like 2500 but itās a pretty even distribution of all the classes
have you ever thought about cooking up a non-mage build?
Can't find any Double T7 gloves and I did like 60 conquered towers already š
I have a problem with hyper fixation. Sometimes I do go through the skill tree and items of other classes and start coming up with something but the gap in knowledge is just so big between what I know about mage and the tiny details that I just end up rolling mage again
If I found a cool interaction then did the math and it looked really good on paper I'd probably commit, but I'd likely need to do it as a league starter as I like sharing end game items between builds
Funny enough but my ES VK character shared some items with my focus mana stacker last league
Mana flay lich this season is by far the best spellblade if youāre gunning for that playstyle.
Yeah I was planning on something like that until I saw the new ring and immediately went LB
If COF just spend 200k on glove prophecy or whatever
Increase corruption and spend favor greedily?
Okay thanks man. I've spent like 200k already. Ill keep going š
Yip. On 550 CC. Ill keep going. Thanks š
Anything below 1 in 2000 you can bruteforce with corruption and favor. Your first double-t7 in any slot just takes time and some luck. Then itās imprints after that
totally fair! I just love learning what makes every mastery tick. to me thatās what keeps me playing after most people are done with the league.
and I HATE having to gear share lmao. having to swap between 3 different characters because i forgot to unequip a ring or something drives me crazy lol
Personally I like to shotgun approach first, just see what I get naturally as I play and still have things to farm and slam organically. Then once I'm limited to a couple pieces I favor target.
Tower is great if you are missing like 8 imprint bases, but not great if only missing 1 since is not targeted
I more mean like if I spend days getting a double T7 unstable core I'm more likely to roll another character that can use this rather than needing to start from scratch on a different class
As mage I can play a lot of builds with standard int stack gear
Okay thanks @sour basalt and @proven haven . Gonna take this info and blast nowš
I have double T7s and good imprints for everything besides gloves. Trying to get cast speed on my Grasp Gloves
Getting uber down to 20-30% hp. I think the cast speed will make all the difference.
Donāt overthink it, record an attempt and get feedback.
I killed it without cast speed on gloves too https://www.lastepochtools.com/profile/Alpheus1/character/RuenMyster
And the idols are a mess
Dude. Thanks. Im trying . The mechanics get me
Should I be using rubebolt instead of Glacier? I was following the Binaqc and a mix of Frozen sentinel
Runebolt*
Avoid the beams, use wall constantly, and keep dpsing while moving. Thatās mostly it.
Let me try and add my build and share here
I donāt think I killed uber with any of binaās builds. His setups are usually not very optimised
I should probably try and push uber one of these days
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (25) / Spellblade (4) / Runemaster (62)
āø Health: 1,385, Regen: 36.72/s
āø Mana: 314.7, Regen: 11.2/s
āø Ward Retention: 458%, Regen: 30/s
āø Attributes: 34 Str / 19 Dex / 210 Int / 14 Att / 14 Vit
āø Resistances: 62% / 48% / 82% / 38% / 59% / 97% / 95%
āø Endurance: 20%, Threshold: 277
āø Dodge Chance: 3% (76)
āø Armor Mitigation: 46% (2,766)
āø Crit Avoidance: 9%
Yeah. im mostly following Frozens build now
Good luck dude. It makes me want to break something š
I usually don't do it because I like to try new builds and experiment with stuff more than farming perfect gear. I usually "cap out" at getting one T7 on a piece of gear because farming double T7 and failing a bunch of slams is super boring.
The point with s tier builds is that you can gank uber without perfect gear.
Mana flay lich is a winner on that front for me this season.
Okay I get you. Im new this season. On my third lvl 100. Im just trying to kill uber nowš
How does runebolt play into the build @sour basalt
Frozen has a guide on it
At high dps you just spam it at uber to regain mana
You should be able to kill him in under 2 mins with your gear.
Alright. Let me change to runebolt. Ill keep you guys posted if I actually beat him
Same, my first kill was mostly just 1LP
You hold down LB and periodically tap runebolt to keep damage buff up and also regen mana. Whenever uber phase transitions you want to be fairly low mana then use that time during his DR phase to refill to full with runebolt
Once you are fairly optimized you can basically only refill mana during the DR phase transitions
The one 2LP I really do like is the boots though for movement speed, but that's just preference
Thank you dude. You're so Goatedš.
Also note Bina build is more optimized for HC I guess since thats what he plays, I don't really like the mountain boot tech. Once you get really high cast speed you basically glide around while doing damage and movespeed makes that better
Okay noted. Yeah for gear, I followed your guide. I wish is saw yours earlier and would have stuck with thatš .
I finally made the switch from Glacier to Elemental Nova in my FC Frostbite build. It helped that I got a quite nice 2lp Crest of Unity. For all the issues I've had with survivability...taking 15% less damage from everything I hit is certainly a nice thing.
If I can just cure my case of TLAM Syndrome then everything will go fine. That's Tanking Like A Moron.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (53) / Runemaster (37)
āø Health: 1,610, Regen: 19.86/s
āø Mana: 465.43, Regen: 13.04/s
āø Ward Retention: 240%, Regen: 113/s
āø Attributes: 14 Str / 2 Dex / 26 Int / 2 Att / 5 Vit
āø Resistances: 78% / 138% / 83% / 95% / 90% / 124% / 113%
āø Endurance: 20%, Threshold: 322
āø Armor Mitigation: 30% (1,442)
āø Crit Avoidance: 2%
To be fair, youāre quite squishy
Thatās what Iād like to fix next. I need to peel off some of the offensive affixes no matter how tasty they might seem.
I donāt think that I can remove the boots, gloves and relic. They basically make the build go. The helmet is required for EN. The weapon/catalyst can be changed but then Iāll have to bring my necrotic res up fromā¦zero.
That leaves the amulet (hell no Iām not losing those affixes), the rings, the chest and the belt.
This struggle is partly why nobody plays mage except LB primarily. The defenses are such a mess.
The only viable defense for mage thatās also cheap is ward gen from high cast speed. But that requires a build that scales well with cast speed, has the mana for such a high cast speed and doesnāt compete with cast speed on prefixes.
If I go back to Snowbound helm then I get those armor against chilled/blinded bonuses. But then I need to figure out another skill. Glacier is awesome for the global damage bonusā¦but itās another skill to cast that I donāt always have time to cast when Iām running for my life.
I played a FC EN last season tried to scale it every which way. Itās a hard problem cause you have very limited tools.
Let me know if you figure it out
I think Iāll try Frost Wall. Itās going to be tight on points but itās worth a look.
Frost wall wasā¦not great.
Its good for RM since you get a nice more multi out of it, RM in general has some decent stuff for this setup iirc
I was actually thinking about that. Thereās literally nothing skill-wise that locks me into Sorc over RM. I would miss the cooldown node in Sorc, and I donāt have the intelligence 𤪠for the equivalent node in RM.
The main issue I had with frost wall specifically for frostbite is that itās only really effective against things that graciously stand still in its aoe.
It gives you 14% more damage vs chilled and if RM up to 16% more damage while enemy affected by brand
Unless flame rush is applying brand but that feels janky imo
For me it is. Itās not world beating damage but it is noticeable. My rotation with bosses and such is to do ice barrage, flame ward, spam FC into them, and flame rush through the boss to proc the brand as I escape death.
Adding another skill to that rotation is also janky. Elemental nova with FC is a lot more elegant.
Brand probably isn't doing any damage as sorc I would think
Its 1 stack with like 200 base over 3 seconds
It actually does. I havenāt made it a focus of the build or anything, but I can see the ticks.
Interesting
If I go further into chill then it would be better.
Iāll also use rush as an opener. Rush through the boss before you open up with other skills. Thatās 5 stacks of cold shred before you even start casting FC.
I guess I'm just saying you have options if flame rush isn't doing it for you
The shred is probably not critical considering you have so much cold pen
If you use teleport you can get 600 freeze rate multi and some armor. Multi will give more ward from FC too
Iāve tried both and Iāve gone back and forth a few times. I definitely noticed the FRM with teleport, but the cooldown is longer. I can flame rush every 2 seconds if I want to.
FR needs some kind of indicator for the persistence of its bonuses after youāre done.
You can but teleport is further, instant, and will boost your main damage dealer.
Would have to do the math but I think it should scale better?
You could also use boneclamor helm. It has nice synergy with your weapon too
And some int and armor
At least at the present time, damage is not the deficiency for me. Itās getting roflstomped by enemy area attacks. My fast twitch reflexes left the building a while ago, so I get a fair amount of āoh, perhaps I should have movedā.
I was using Snowbound mostly for the armor and blinding before I switched to the EN hat. Boneclamor is worth considering.
This is a hard one to solve you just need so many different affixes and uniques to make the build work. And you can't really apply a bunch of more multis on FC to transfer to the frostbite. I think it's probably cast speed plus freeze rate for ward.
Most of your ward generation is gained per cast
Iām just not sure itās possible to get my armor up to a level thatās reasonable to protect me and make my ward worthwhile.
Armor is pretty valuable early on in stacking
Even 2k or so does a lot
Shitty part is you can't use eternal gauntlets
Yeah. The gloves, boots and relic are set in stone. Everything else is hypothetically replaceableā¦but it just creates more problems.
The weapon is basically my entire necrotic resistance.
Vial is probably replaceableā¦but for what?
If I hadnāt forgotten/botched the rolling of the amulet to a different type, I could be getting resists or literally anything else that would take affix pressure off of another item or two.
Idk if mad ladle works here, it does have some shred and a bit of cast speed if you have some int which also gives ward retention
If using tp you won't feel the freeze multi loss as much
AFAIK int doesnāt do anything for frostbite, which is why I havenāt emphasized it.
It does give increased damage
Like in a āflat damage before multipliersā sort of way?
If you apply ailment with skill that scales with int
Ailment scales with int
Most of the stuff on the skill applying ailment is transfered to ailment.
Eg. If you have more damage in FC tree it goes to frostbite
I know that part. Itās just hard to conceptualize the equivalence between an int roll and something like FRM or increased elemental damage over time. Int is obviously more versatile, but it will take the place of another damage related roll.
Ele dot is just insane,can't compete with that. But not every slot can get it
It also gives a lot of ward decay threshold for sorc
Idk if it's enough since the ward retention nerf though
The 'easy' way to calculate it: 1 int = 4% increased damage, 10% FRM = 1% cold pen
Every 10% increased damage is effectively 10% More damage (additive across all increases) and every 100% FRM is 10% More damage (additive with all penetration for Frostbite)
If you look at your total Increased and total frostbite cold penetration and figure out the ratio of each, you can kinda make a rough guess at which is going to be more valuable.
Increased Ele Dot is one of the best affixes because the roll range is SO HIGH compared to other increased damage mods
A max roll T7 Ele Dot on a wand is worth 96 intelligence of "increased damage"
It's also like... 1.8x the strength of other damage affixes
Looking at the Runemaster tree. I think the only thing I would miss from the right side of the Sorc tree is 25% cooldown reduction. There are a lot of tasty passives in RM. Even stuff that isnāt obvious like Runic Fortress. If I channel flame rush for more than the count of two, Iād get a ward burst.
I would love to use Glyph. Itās my kind of skill.
Channeled LB Runemaster is still my favorite build, I wish it just didn't suck compared to regular cast LB š
It was nice stacking up tons of ward with Runic Fortress, being able to use the Armor While Channeling blessing, and stuff like that. Having like 70% dodge and stuff made most things pretty easy.
All right. What RM passive nodes should be my goal here for frostbite FC? Letās assume that Glyph will take the place of elemental nova and Iāll adjust my gear accordingly.
Decree, yes. Runeword Hurricane for FRM, I suppose. Brand of deception and its multiplier, absolutely. Runic fortress, possibly if I stick with flame rush.
Bonuses to spell damage arenāt relevant for this build, so that rules out a few of the passives.
Decree of the Burning Wind is good, especially if you're going to use Immutable Order to constantly have Reowyn's Frostguard up
As of this moment, I donāt have a spot on my bar for the actual Runemaster skill.
I donāt think this will work. I donāt have enough skill slots for everything that I potentially need to really max out the benefits of being a Runemaster.
Yeah, if you can't fit RI, that's where a lot of the RM bonuses come from
Also though, heoheoheo is blizzard, which combos well with frostbite builds
This, however, was a great idea. I now have big boy Ward at rest. I used a piece of crap nemesis brick that rolled 190 armor. Granted, between all the flat armor on that Iām also suddenly at 2110 armor, so Iām going to have to give the slam options some serious thought.
Yeah, Boneclamor is a great helm
Any thoughts about the slams? Itās always tempting to get a chance to apply frostbite or damage or something, but it occurs to me that I can really help myself out with an armor roll, whether flat or percentage.
season 4 fire aura gaming?
Were there teasers in the steam?
yes
2 fire aura teasers
it now gets 1 spell damage per int innately, and the node that is giving it spell damage per int currently is being changed to 1% more fire damage per 1% uncapped fire res
I did a battlemge frostbite runemaster - just uploaded the video from 700c: https://www.youtube.com/watch?v=wSLD3NTlORY
would really appriciate if someone gave me any feedback as I am not very experienced with mage passive tree :p
Dang, I need to keep up with teasers apparently, they seem to be really spicy for how far out we are
Did I miss mage teaser?
Up here
Fire aura gang rising up
Watching now myself
I can only assume the damage per uncapped res converts with fire aura, just like the shred and everything else does. So that gives us the option to stack fire res, cold res, or lightning res
Oh yeah, there we go. Sweet, it's generic damage too, so it will still boost Vilatria etc. even if you stick with fire or cold aura
or void 
Can't wait for there to be a way to scale it to do 1/10th the damage of warpath and people complain about it being too op
The interesting part is that int is prefix and res is suffix so they don't directly compete. Potentially even options for 3 or 4LP all giving damage
And scales with ele dot
I don't think this alone is enough for s tier though, needs a lot more
melee runemaster using flame reave on glyph of dominion? 
I was thinking cold or lightning convert
lightning obviously gets you vilatria
(well you could still do vilatria either way, but)
cold/fire nets you throne of ambition, which is probably really helpful with the lack of distinct more multipliers
Cold res stack is kinda neat and you can get free pen from boots and freeze multi and the gloves ward retention
Can use some of the FC frostbite tech
Watch Vilatria get nerfed again after this league š¢
it's going to
glyph of dominion and flame reave are definitely the best ways to gain a bunch of stacks
I hope it doesn't; I feel like mage feels super weak when not using it. Need some pumped up damage on other things
Wasn't there the potion tech with surge or something
it
it's okay but i'm not sure you're gonna get a ton of stacks with that as you need to melee between anyways
you probably do go surge as your traversal, just not with the experimental
Surge is very effective at stacking, but glyph does have some other good synergies
Perhaps they will add less annoying ways to get stacks
against bosses it's the best afaik
it is, but using the traversal cooldown affix on belt isn't gonna increase your stack count by much over just using it normally, while also making mana be monka
I still maintain that Mage's biggest problem is that too much of it's overall power is tied into int stacking.
we do have FCF invocation, though to do that conveniently you gotta do the cooldown
heh
fire res is the most easily available, you can get 1x3s with fire res enchant and suffix
fire aura is more of the same for sure
Yeah it's not gonna make the problem better š
But fire is the worst element
how so
the main thing that cold has over fire would be frostbite shackles
if you go for melee you want probably wing guards pre-uber and then immortal vise post-uber
Fire is the worst because Wildfire Embers is a super cool idea but isn't good in practice.
Wing Guards has been power crept by Falcon Fists.
It has a lot less support overall vs cold and lightning imo
who said anything about wildfire embers
I did, because I want it to be good š¢
IB 60% more cold damage
What do you guys think about surge with experimental potion cooldown reset? Surge has many scaling options, especially when converted to cold
And snowdrift
Puzzled something together quickly and seems strong
Yeah, no reason to use that exp affix, we'll probably just grab Orian's belt and call it a day
it's 13% less attack speed with melee fire damage and allows you to crit, neither of which are relevant for fire aura. in most scenarios i agree
That's FRM scaling for frostbite
Sure but you get a lot for free
Probably like almost 1k just from int
600 if using tp, etc etc
From what?
ice barrage is fair but i'm not sure i see the frostbite/snowdrift angle
Where do you get FRM per int?
Necermind I'm cooked
Firestarter might be okay with the amount of flat you get, but compared to ladle might nit be a big deal
ladle is getting nerfed, you either go firestarter's or double graver
(for melee anyways)
Ladle nerf confirmed?
LB will be tuned down a bit for sure
I saw it on fire aura but it doesn't apply
it's going to get nerfed
Is LB even really that OP compared to the shit we have
It scales well with gear but like I have all double T7s to get sub 1min with essentially zhp and nearly perfect play
Meanwhile reflect, bear, flay, etc
I can see them fixing the bug and bug-adjacent behaviors on LB, which would kill it probably lol
Yeah, I don't think LB needs to be brought down, I think everything else needs to be brought up.
bear/flay/abom are definitely more overpowered, but LB is still overpowered imo
LB is like what 60m on endgame?
If reflect and bear EQ don't get nerfed that would be very silly
I mean Sentinel is basically untouched from last season
They already said the reflect chest is gonna get nerfed
Its in a fragile state, as mage always is. One nerf could crash s tier into d tier
Depends what you call end game? It scales hard with 2LPs and stuff
like single t7s i'm talking about
The scaling is really insane yeah. But in comparison to other mage builds it's by far the best one from what I can tell.
Of course if we look at other classes and builds it's in a more "balanced" spotlight. After I played reflect shaman I questioned the Gamedesign....
Lol not even close with 1LP then
obviously 3lp spoon and 2lp fragment are easy to get but like 1lp for the stuff like unstable
The t7 INT + t7 lightning blast slam on the helmet is really so good
I haven't tested since all my minmaxing but I'm probably around 100M dps with my 77s and mostly perfect rolls
Thats optimistic though
1lps would be less than half that
Oh yeah also, where are the other +2 coming from?
Oh they replaced that from the spellblade passive?
I didn't notice
Well we want flat then
the spellblade passive is the one that got changed to the res stacking
2lp graver with ~215 int is still like 275 flat at least
It's becoming 1 per int innate, just want to make sure I'm not missing som tech
fire does also open up frenzy belt for another 40 flat
well actually
yeah it's either that or you go orian's
my initial thought was something vaguely along these lines
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (8) / Spellblade (68) / Runemaster (17)
āø Health: 1,575, Regen: 27.2/s
āø Mana: 178.51, Regen: 0/s
āø Ward Retention: 402%, Regen: 66/s
āø Attributes: 44 Str / 41 Dex / 176 Int / 36 Att / 36 Vit
āø Resistances: 296% / 87% / 89% / 62% / 62% / 98% / 98%
āø Endurance: 53%, Threshold: 383
āø Dodge Chance: 7% (223)
āø Armor Mitigation: 41% (2,326)
although main hand firestarter's is probably better (or ladle for cold, but i'm also assuming ladle gets nerfed)
I am hoping for next season there is a min max static orb build that I can follow, the frost claw static orb would have been too strong for the scaling of the game but damm it was the best build I ever played š„²
I've been planning to make a static orb build this league, just haven't gotten around to it yet
Static Orb is viable. Sub 2 min uber type stuff
the one time I don't watch I miss the fire aura teasers ofc 
Maybe this could work https://www.youtube.com/watch?v=Hp_fobzSbi0&t=86s
Getting up to 30 stacks of fire aura
Surge - conduit node doesn't get converted to cold I assume?
can truly go either way, sometimes these things do convert without any text saying they do
it's worth a test if you want to build non-lightning surge
this is neat but you can go way higher if you really want to š
100 stacks is realistic at 1LP red ring level of investment
Fire Aura is possibly the spell I'm least excited about on a mage š
What's funny is that the skills page on LE teases awesome mechanics for the base skills https://lastepoch.com/skills
But i've never seen any used for more than proc static charge or frostbite.
Fire Aura hasn't received any love for a long time so that's only natural
it's bad for both obvious and very non-obvious reasons
but these buffs look great
did you ever consider doing this with lament to force flat void + dark shroud of cinders
surely 5k% inc damage would make it work 
kind of yes kind of no
shroud of cinders is funny but finding a payoff that's actually worth it is pretty hard from my experience
I've combined it with sacrificial embrace (also bad) for a big Static explosion, it's like, okayish
well thats why i was saying lament, forces your fire auras to do void damage
and getting to 100 stacks comfortably involves a lot of max mana stacking so the chestpiece is a steep price to pay
same goes for holding a spear that has one line of text for us
im mostly memeing, im sure its awful lol
I mean I'm sure you can cook it somehow, don't let your memes be dreams
Celestial Doom in theory aligns exactly with this sort of stuff, it's just unfortunately also underpowered
although lament has more than 1 line of text here, you can stick VO on flame rush and have the stacks pretty easily
so its 160 flat void and 60% ms
hmmm. I'll look into it
I'm addicted to teleport so never really looked at flamerush I'll admit 
though i think last time i tried lament things there might have been a bug causing you to gain more stacks than expected so it might be less trivial idk
id have to test it again
Fingers crossed that some other spellblade-focused mage skills can get some updates to make them relevant. I'd love to play Mana Strike as a real skill
I've always wondered about a mana stacker mana strike build with World Splitter, but the skill just doesn't have any More multipliers which maeks it suck for damage. Even with 10% max mana as crit multi and 15% current mana as flat damage
the problem with world splitter is, if you don't cheat the attack speed penalty (like shield bash and stuff do) then it's really mediocre, but if they buff it to make it decent for speed scaling skills, then those aforementioned cheaty ones become too good
designed into a corner a bit
as I type this I realize I got world splitter and event horizon mixed up... 
well, no backsies, but worldsplitter has potential I'd say lol, event horizon has the above issue
heh
the annoying thing is, mana strike has some multis, but they are all locked behind being out of mana, which totally invalidates all the other benefits on the tree, except the ranged attack thing lol
Yeah...
So just curious with builds with Nihilis... do you just not use evade? or limit it a lot?
I don't usually use it, but I imagine between leech and the amount of ward people generate, losing that (up to) 20% isn't that big of a deal
The first few thousand ward builds fast usually, but because of how the ward / retention formula works you slowly reach equilibrium after a while of not taking damage. Basically after not taking damage as a ward build you have a buffer, increasing your EHP against large big hits. Nihilis takes % of current ward, so you lose a lot more when you are higher.
What I find nihilis does is vastly reduce your survivability vs big hits
Alright Frozen, here's a weird one for you. Attunement mana stacking mage with Spirit Xylem. A well rolled one could give 16 attunement and +4 mana (and health) per attunement. Making a T7 attunement roll give you up to 96 flat mana on everything but chest.
With 150 attunement, you're getting an extra 900 flat mana
So if I have not killed uber yet would you just keep evolutions end on?
actually silly question since none of my gear is really gg
EE is just super strong in general.
fair but attunement is kinda ass for mage, not that many things scale with it. Can only think of fundamental for turret which iirc doesn't have mana synergy
Yeah, I was mostly thinking of going for maximum mana stacking static orb. It's probably not worth the opportunity cost, but 900 mana is like... 180% More damage for SO
Yeah, it got my brain ticking so I wanted to see what you could ultimately top mana out at. Looks like around... 6.1k, heh
you could probably reach 4k ish without attunement, keeping the stuff that benefits mage
is there a weaver way of farming EE better?
I image Mana + Int probably wins
Yeah, just because of all the Int benefits
plus then you can use ladle
Stupid Vilatria + Ladle, too stronk. (Or Rest of Mage too weak)
not really, drop only. You can force it with some campaign reset or something
I think there's a weaver nodes that makes beast encounters more common?
yeah if you wanna just run echos and find them naturally
I think theres some cheese people do with some campaign zone that usually has beast spawn nearby
You don't really need it though, you'll probably get more EEs than you need to find a +2 skills / 1lp one for easy crafting
yep, I never bothered to do any of that
whats your farm strat for random unique drops? - IE unstable core.
Well imprints are the best for unstable core because it has big roll ranges, but there are other valueble stuff that takes precedence for imprints usually. Next best is just spam prophecies
fair
You need to run the vilatria set tech to make static orb comeback in damage,won't be as strong as before cause of cap on the scalers but can do fine, do you reckon frostclaw for clearing mobs or lightning blast will be better with it?
welp broke 1000 for the first time ty for the build Frozen. lol
LB beats it for both single and AoE imo so might as well just use that, but FC + SO is probably fine, played a bit with FC and felt okay for AOE
Grats dude 
Also though since you mana stack for SO you can just use it to clear too
yeah it was okay for that
Have you joined Runemaster yet? If you use mods, it might also lead to skill errors
i HAVE
sorry, I have
sometimes it's okay, sometimes it's not, might be a bug thing
Swap it to another skill on the skill bar and try again. I've used this skill a few times and haven't noticed any issues
u need kill boss of timelines
Finish a level 90 timeline and kill the Harbinger
In a level 90 timeline yeah
Then choose the option for the last quest to also kill the Harbinger
Once you do that you unlock Empowered Time lines allowing you to make any timeline level 100 and you can go above 300 corruption.
alright, currently doing this right now
hi everyone!
hope you're all doing good
I've been trying to do level 100 echoes,
I lack damage and I lack survivability
maybe gear issue?
wassup tawny it's homie,maybe you wanna try posting your current gears so everyone can help you out
go here: https://www.lastepochtools.com/planner import your build, save, then post link
also you have nothing giving your LB any damage
a bit of crit with no multi, almost no % damage, not much intelligence, etc.
well you have 2 option,which are https://www.lastepochtools.com/planner/ and https://maxroll.gg/last-epoch/planner/ to build your own planners
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (21) / Sorcerer (9) / Spellblade (5) / Runemaster (59)
āø Health: 1,034, Regen: 39.15/s
āø Mana: 295.43, Regen: 8/s
āø Ward Retention: 225%, Regen: 49/s
āø Attributes: 2 Str / 7 Dex / 61 Int / 1 Att / 2 Vit
āø Resistances: 108% / 48% / 117% / 40% / 18% / 105% / 2%
āø Endurance: 20%, Threshold: 207
āø Dodge Chance: 2% (48)
āø Armor Mitigation: 24% (868)
āø Crit Avoidance: 43%
it really is a gear issue T_T
You don't have many stats that increase your damage. Your skill tree is also all over the place
https://maxroll.gg/last-epoch/build-guides/lightning-blast-runemaster-guide
this guide is gonna help
thank you so much, will despecialize my LB now
for item farm just search up on google?
is it alright to farm items on level 90 echoes? I can't do lvl 100 yet
you don't have to level up it to 100 to get your gears,and yet there are some target farming video on youtube or from other channels
forgot I had this with me haha
100 is only marginally harder than 90 and it gives you access to better blessings and less penalties for rarity / LP chance on uniques, etc.
I would try to find some cast speed, lightning damage, int, etc. and try to farm empowered monos tbh
Last season I also built my LB runemaster with shattered worlds and I'm also siding with your approach and build here.
I don't want "my version" to just be "the one with shattered worlds" that wasn't even in the original planner, I only started using it later after it was recommended and found I liked it.
For HC I'd agree but for softcore its going to end up with a bit more damage and overall QoL.
For example I played my LB runemaster also with heowyns fortress instead of frost wall. I was sitting on around 7k ward on average with shattered worlds
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Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (27) / Spellblade (8) / Runemaster (58)
āø Health: 1,535, Regen: 26.4/s
āø Mana: 239.23, Regen: 9.04/s
āø Ward Retention: 508%, Regen: 85/s
āø Attributes: 49 Str / 53 Dex / 260 Int / 41 Att / 41 Vit
āø Resistances: 139% / 115% / 139% / 78% / 76% / 165% / 108%
āø Endurance: 57%, Threshold: 357
āø Dodge Chance: 9% (280)
āø Armor Mitigation: 68% (5,816)
That's fair, if you just want more damage then I can see that
Hello veteran mages, new player here from poe loving LE for the balanced solo target farm, I'm following FrozenSentinel's LB spark charge build, I understood how to drop most of the gear at least uniques for now. I'm unable to figureout how to craft his vilatria's storm crown reforged helmet for the set bonus. I'm able to survive the emopowered monoliths as long as I spam rune invocation for ward. Any suggestions are appreciated. Thanks. https://www.lastepochtools.com/planner/ALna88kB
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Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (43)
āø Health: 1,328, Regen: 17.62/s
āø Mana: 324.21, Regen: 12.32/s
āø Ward Retention: 174%, Regen: 37/s
āø Attributes: 20 Str / 25 Dex / 93 Int / 20 Att / 21 Vit
āø Resistances: 58% / 123% / 47% / 6% / 11% / 27% / 27%
āø Endurance: 39%, Threshold: 266
āø Dodge Chance: 6% (134)
āø Armor Mitigation: 21% (662)
āø Crit Avoidance: 34%
well you're supposed to find a woven echo named great bridge and the valatria set item,once you got those just go there and get it shattered
Thanks man, was searching online but couldnt find the exact thing to do.
you better try searching for a guide on youtube,they'll show you how to do it
I understand now, i havent unlocked taht echo yet.
suree
Hello, welcome to LE!
I made a video specifically on how to craft the helm that should help
#š„āvideo-shoutout message
If I had a complaint about the forge/crafting system, it would be that itās a little too easy to accidentally botch your favorite amulet when trying to use the rune of evolution because the glyph of chaos remained active. 148% Void Resistance is a nice impressive number, but itās not the armor shred that I wanted at t8.
I have a backup amulet on a better base, so all was not lost.
Oof yeah that sucks
I've definitely messed up crafts because of chaos staying active
It might end up a happy accident, because the backup is a bone amulet which takes affix pressure off of the body armor and left hand ring. It will open the door to upgrades if/when I find them.
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (54) / Runemaster (37)
āø Health: 1,612, Regen: 20/s
āø Mana: 419.11, Regen: 11.92/s
āø Ward Retention: 277%, Regen: 151/s
āø Attributes: 14 Str / 2 Dex / 30 Int / 2 Att / 5 Vit
āø Resistances: 74% / 180% / 79% / 87% / 123% / 200% / 104%
āø Endurance: 20%, Threshold: 322
āø Armor Mitigation: 33% (1,698)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Flame Rush
Iām still way too light on armor even with Snowboundās multipliers in effect.
If I can find a 3LP Boneclamor then it would help a lot with the right slam.
You can chaos into the T8? Like the T8 won't be the affix you had before as T7?
That sounds like a bug
I certainly wasnāt trying to do that, nor was I expecting the affix to change. Chaos was grayed out iirc.
Possibly my bad for not making sure that the glyph slot was clear or at least on Hope.
Or, if you have a good roll, use glyph of order to keep it
The fact that it is greyed out sounds like either a UI bug, as it should tell you that's something that interacts with what you are doing, or it shouldn't do the chaos thing
I asked in Ask The Devs. I already shattered the amulet out of spite, although its ghost is still in a couple of slots in the weaver tree.
I can't think of why you would ever want to chaos into T8 lol
real gambling.
Iām at level 100, most of my gear is what itās supposed to be in general, and any upgrades I find will be luck at this point, so Iām not too concerned about the chaos. I have like 6 other characters that I need to do something productive with, including the focus/lb build. I have no red rings, so Iāll have to puzzle out some defense there.
Maybe it would make more sense as "glyph" of evolution? Glyph of Despair is the other seal currency. Only advantage of rune is you can use Hope / Order but why not just preserve roll by default on seal anyway? Idk weird stuff.
You'd definitely want to use Order to keep the same roll, which is probably why it's a Rune
Perhaps despair should be a rune too then
though I don't think order does anything? at least hope does
Welp, chaosing your evolution is officially intended behavior.
This is why I save backup items.
I guuuessss if you have an amazing array of 3 high tiered affixes and a t7 thatās useless, you chaos evolve it in the chance that it turns into a nice t8. Thatās certainly not playing the odds given the costs and randomness involved.
order does preserve the roll when going from t7 to t8. itās extremely important for builds that really want their t8 well rolled (iād imagine most using a t8 do) but it also eats like up to 28fp or something stupid
not to mention the fp you already likely spent on rune of refinement beforehand
the amount of pain and suffering that comes with using a t8 compared to a primo unique is frankly comical
I don't think I've considered a build where a T8 is more valuable than a primordial unique
Which primordial is useful for a frostbite build?
consider yourself lucky
You can't use a glyph + shard on T5+ affixes, so it would be really awkward to use an evo glyph
anything you see here that could help me with getting one shotted by bosses? and a couple rift beasts from the "multiple rift beasts" echo have been a challenge https://www.lastepochtools.com/planner/ow9vMJkQ
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Beneath Ancient Skies / 1.3.5
Mage (47) / Spellblade (46) / Runemaster (5)
āø Health: 1,418, Regen: 52.27/s
āø Mana: 475.93, Regen: 22.08/s
āø Ward Retention: 401%, Regen: 156/s
āø Attributes: 25 Str / 18 Dex / 116 Int / 13 Att / 21 Vit
āø Resistances: 131% / 71% / 119% / 97% / 114% / 74% / 74%
āø Endurance: 40%, Threshold: 383
āø Dodge Chance: 14% (370)
āø Armor Mitigation: 31% (1,365)
āø Block Chance: 3%, Mitigation: 18% (161)
āø Crit Avoidance: 72%
Focus / Surge / Enchant Weapon / Flame Reave / Flame Ward
Different gloves. Fighting Chance increases damage you take, which is real bad. You'd be a lot better off with something like Falcon Fists or Swaddling of the Erased (for easy options)
iām playing two mage builds LB autobomber sorcerer and LB Runemaster.
right now Iām confused about which one to focus on. which do you think requires less effort to beat uber? from what Iāve seen, LB runemaster seems stronger and faster against uber.
to be honest, Iām tired of grinding for 77xx items. do you think itās possible to beat uber using 76 instead, with less effort?
LB Runemaster is probably stronger and easier to gear. IDK how much gear is required for Uber, but Frozen could probably comment
Your build is a bit all over the place and feels like it's missing some key stuff.
Are you an ignite build or a crit build?
lb is much easier to do uber on and it can be done with single t7s.
the runemaster that is
but the problem with runemaster is that theyāre so squishy when grinding, I usually get one-shotted
Squishier than sorcerer? That doesn't sound right.
started life as an ignite build, but i am finding it not effective. i switched to mana strike for mana gen, though i like focus better as a skill. I could easily dump ignite points for more damage and crit
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Beneath Ancient Skies / 1.3.5
Mage (47) / Spellblade (46) / Runemaster (5)
āø Health: 1,523, Regen: 71.02/s
āø Mana: 475.93, Regen: 21.52/s
āø Ward Retention: 342%, Regen: 88/s
āø Attributes: 25 Str / 18 Dex / 116 Int / 13 Att / 21 Vit
āø Resistances: 131% / 71% / 119% / 97% / 114% / 74% / 74%
āø Endurance: 40%, Threshold: 407
āø Dodge Chance: 19% (539)
āø Armor Mitigation: 31% (1,365)
āø Block Chance: 3%, Mitigation: 18% (161)
āø Crit Avoidance: 94%
i mean even if the autobomber has higher ehp (i'm pretty sure it doesn't) the difference in recovery is worlds apart
autobomber also doesn't have flame ward on the bar, which like, lol
LB Runemaster is a stronger build, the autobomber has some upfront power advantage because it gets all the casts for free. The downside is that it doesn't scale with cast speed, so once 2LP comes self cast puts out way more DPS with cast speed slams
I even said in the video self cast is overall stronger, though moving while attacking might be more to your liking.
Some notes:
-Dump Fighting Chance, get Falcon Fists or a Swaddling of the Erased with good stats.
-You only need 1 Reen's Ire, someone can correct me if I'm wrong but I don't think the stacks are more effective with 2 (I'd dump the offhand one)
-Get a scepter for your main hand, remember all of your +spell damage counts as melee damage for your Flame Reave.
-Dump the whole ignite Branch in Enchant Weapon and get Molten Steel and Draw Power
-I'd recommend dropping Focus for Mana Strike, but spec mana strike to restore as much mana as possible (including the cooldown node) and you'll just have to use it once in a while before returning to using flame reave.
-If you do drop Focus, get a different amulet, probably an Evolution's End (with good rolls) is your best early bet.
-If you don't want to drop Focus and keep using it, use it to make yourself as tanky as possible. Get rid of Resolute Stance and Burning Aura, put those points in Shocking Aura. The benefit is the "Less damage taken" not the stacks of ailment they apply. I don't think the Ward branch is very valuable either, personally, so I'd go for Iron Stance + Chilling Aura + Prismatic Stance
-You'll need new idols that play better with crit/melee fire damage than ignite.
-Get Blood of the Exile boots and slam movespeed + Intelligence on them
Fixing your passives:
-Get rid of ALL the extra points in the main mage tree (you only want the 20 required to unlock focus, they're generally very low value nodes)
-Max out Mental Fortitude and Prodigy. Get 5 points in Defender of Werlyn. That takes care of a LOT of your crit needs and is one of the best parts of spellblade.
I did some quick and dirty updates to your skills/passives ~https://www.lastepochtools.com/planner/A6EX3peo
I will say though I was surprised how easy uber was with autobomber, I expected it to be a nightmare
thanks!!!!!!! ill give those a look
to be completely honest i found it to be probably in the upper half of builds i've done uber on mostly due to the poor recovery. the damage is definitely there though
definitely uber viable but it's not a build you're gonna use to put uber on farm by any stretch
so actually, only 2LP (75/76) is enough to kill uber? both LB runemaster and autobomber can do it?
I didn't even have full 2LPs on my first LB uber kill, this was my day 3 character from when I killed uber: https://maxroll.gg/last-epoch/planner/snb5a0qh
Here is the clip: https://www.twitch.tv/videos/2563466986
Trying to find the gear from my autobomber kill...
https://www.lastepochtools.com/planner/Qdnzezpo I couldn't find the gear from the first kill I did, but here was a setup for frac crown kill
Here is the clip (unlisted): https://youtu.be/WMV7tJZ2DY8
^ It's a lot of LPs but keep in mind the T6 cast speed on gloves and T7 cast speed on wand do nothing, as with the spell crit on the unstable core since you can just run 1LP and still be crit capped with blood mage gloves.
Boneclamor is significantly easier to craft than Frac crown and not that much difference in kill time
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Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (46) / Spellblade (18) / Runemaster (29)
āø Health: 1,441, Regen: 27.6/s
āø Mana: 460.37, Regen: 17.04/s
āø Ward Retention: 491%, Regen: 82/s
āø Attributes: 27 Str / 29 Dex / 222 Int / 22 Att / 22 Vit
āø Resistances: 84% / 73% / 124% / 79% / 88% / 79% / 79%
āø Endurance: 20%, Threshold: 288
āø Dodge Chance: 5% (154)
āø Armor Mitigation: 23% (919)
Whatās the āI donāt have two one any red ringsā version of that?
I dunno, Ocereon? Maybe Ferebor? Crab Ring?
I was using the Arboreal before for 18% ms per ring
after learning this, I figured something out, I just need to learn the mechanics more carefully. thanks!
Just trying to figure out what i should focus on in my build to improve.. (i know helmet and ring but just bad luck crafting or getting the drops im looking for there)
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Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (59)
āø Health: 1,693, Regen: 33.58/s
āø Mana: 292.67, Regen: 11.52/s
āø Ward Retention: 452%, Regen: 25/s
āø Attributes: 36 Str / 26 Dex / 207 Int / 26 Att / 26 Vit
āø Resistances: 97% / 85% / 97% / 47% / 59% / 98% / 62%
āø Endurance: 34%, Threshold: 339
āø Dodge Chance: 5% (141)
āø Armor Mitigation: 47% (2,796)
probably 4x cast speed idols since you don't have much, and a T7 on the belt
Thank you
your tree is also set up wrong, 4/4 in the node above LB doesn't do anything, you want 3/4. Then 2/3 in the spark charge node is causing you to lose a lot of DPS
Makes sense betting i messed that up when switching out items thanks for looking!
yooo, first time killing uber with my LB runemaster!! lmfao
@harsh abyss what slams would you put on falcon fists?
Ayy grats
Intelligence first obviously, but then Attack Speed and defensive stats beyond that.
thank you!
how can i work on my mana regen? im a spellblade
using mana strike
if you want specifically mana regen then item affixes basically, it's gonna be tough to get an amount that feels good though
Glamdring Frost Claw wants to know your location
I have a big question about he game because it seems like a bug. I just respecced into Runemaster and anything I cast, its always Gon Rah Gon.
Im trying this Hydrahedron build and looking for Gon Rah Rah but no matter what I cast ITS ALWAYS Gon Rah Gon.
Even casting the very same spell 3 times in a row which is a Fire spell still leads to Gon Rah Gon.
I completely unequipped everything and its still Gon Rah Gon.
Your Runic Invocation has Immutable Order, so the order of your skills in the skill bar matter, your first three skills are lightning/fire/lightning, you need to change to lightning/fire/fire.
My armor is a lot better now, between a better affix on the chestpiece and finally getting used to teleport. The helmet bonuses get me to 49% protection, and then the extra 250 armor from teleport gets me to something above that. Not bad. I also have better resting and casting ward. https://www.lastepochtools.com/planner/omvWGZ4A
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (54) / Runemaster (37)
āø Health: 1,597, Regen: 20/s
āø Mana: 360.25, Regen: 12.96/s
āø Ward Retention: 286%, Regen: 196/s
āø Attributes: 14 Str / 2 Dex / 37 Int / 2 Att / 2 Vit
āø Resistances: 78% / 179% / 88% / 110% / 90% / 162% / 111%
āø Endurance: 20%, Threshold: 319
āø Armor Mitigation: 38% (2,078)
āø Crit Avoidance: 2%
Glacier / Ice Barrage / Frost Claw / Flame Ward / Teleport
This, also hot tip but if you don't like order of the skills needed for immutable you can rebind your hot keys. For example your first skill can be W and second Q. Sometimes I do this rather than getting used to a different order.
@proven haven How much mileage am I really getting from the mana to ward slam in my hat? Frost claw is only spending 9.something at a time. Ice barrage is my only costly spender and thatās not spammable.
The idea is that I could either do a better version of a 3LP Snowblind, or a Boneclamor with 2LP that doesnāt include a mana to ward slam.
The latter is more problematic than it appears. Without blind Iām basically forced to find some type of crit mitigation as one of the LP rolls on the Boneclamorā¦and the other probably has to be armor%. That means no damage help at all.
Plus, finding a 3 LP Snowblind is not nearly as much of a chore compared to other possibilities.
Its pretty bad tbh. Also doesn't work on any triggers unfortunately
Also if you take the int crit reduction nodes in RM which you probably path by anyway plus one T7 crit reduc affix on belt or boots or gloves etc
You are close enough to cap
And those affix give armor
Iāve been using the same 1LP gloves and boots forever because I have yet to find a 2LP version of either.
I do have at least one 3LP Snowblind in my stash. If I replace the mana to ward slam with armor/crit bonus reduction and then keep the frostbite chance and armor%, then Iāll be pretty happy with the result.
I have tried to convince myself that I donāt need cooldown reduction on my beltā¦but being able to start an ice barrage the moment the last one stops is a very nice convenience.
"Mana spent gained as ward" is pretty weak as an affix anyway
Thank you.
I found a reasonably nice slam, chickened out, used it on a 2LP Snowblind instead of a 3ā¦and still got chance to apply frostbite and %armor. Fortune favors the foolish.
@proven haven in your LB Vilatria maxroll guide, under "200m dps uber relic" one, you have a belt with primordial affix and a primordial ring, when I try to replicate the items, it won't let me put the belt on with error "can't equip more primordial items". Is there a workaround or did you make a mistake
the belt is T7
should I look for a T7 "lightning blast to chain" affix specifically?
yes, but it's a pain in the ass to find
yeah... which version would you say is the highest dps without the uber relic
probably same except you use T7 spell crit on unstable core and 77 Julra ring instead of RR
Twisted heart with int + cast speed, unstable int + spell crit, T7 belt, blood gloves int + cast speed, spell damage + int julra ring
nihilis or EE for ammy?
Without uber relic for frenzy effect nihilis only giving 20% cast speed is probably not significant enough to justify using. I'd go EE
Anybody got some advice? Should I try to get more dot dng for ignight and fire arura? Or ditch it for just crit dmg
Oopga - Hibbidy_jibbidy - Character Profiles - Last Epoch Tools https://share.google/pLiPS4otOG63z3krV
Hmm that was the last epochtools, why did it not transfer?
š
it does redirect to letools so its ok.
How do I transfer it to the screen like the others? Or is it because I'm in my phone?
yeah i dunno why it linked it like that, could be because of the phone. here's the real link https://www.lastepochtools.com/profile/Hibbidy_jibbidy/character/Oopga
Do mage/sorc care abour building resistances or just stack as much ward as possible?
Everyone cares about getting their resists since it applies to all damage you take, outside of special cases that let you ignore certain ones (like poison mostly, or Orian's eye that lets you ignore void res)
Keep in mind resists in LE works differently than other ARPGs as monsters have 75 pen by default so 70% res is only 5% more damage taken of that type instead of 20% more damage in (for example) PoE.
Quite often as mage I will prioritize other defensive layers above (or before) resists. Sometimes getting a big chunk of armor, ward gain, or crit reduction that protects against any type (to varying degrees) can be higher value than the cost of maxing resists.
Quite often I get to empowered with some resists still at 0% lol, but yeah the goal is to get at least near cap and refining from there is min/maxing your EHP
You have access to ward basically the equivalent to energy shield in poe2 , any build that can abuse ward is so much tankier so you can skip maxing resistances.
I don't think ward is default tankier anymore, leech sustain is still just so insane compared to what most ward builds can generate, along with usually access to more DR. Ward builds big buffers but can't usually just stand in stuff like leech based builds can
It's also a lot easier to cap Endurance and get tons of threshold than it used to be
Runemaster whiffs at a lot of things but what it does do well is incentivize the mix of HP and ward defences in a way that feels fun
cerulean runestones + knowledge of an erased mage is the sauce
perhaps some tech with this too on the weaver ring, never dug in much but theres probably some insane generation hybrid play
The mana tank hybrid thing is weird though, pretty high opportunity cost to get all the stats and still do damage
it's great for ward recovery but doesn't do much to increase max hit taken, since HP is more effective than ward per 1:1 point
% max health and mana on a ring is great tho, with good enough weaver rolls
this is true, if you're not scaling damage in some way from mana as well it doesn't feel worthwhile
but on mage that's not too hard to find
I still think cerulean runestomes should be a sorc passive
If you have no other ward gen, ward is consumed before health / mana so it gets lost, then it goes to your health / mana. Even if you are missing 1 health only if you have 0 ward you constantly refill that buffer. Like possibly multiple times per second
its not a big buffer but I think it would almost act like a psuedo leech
if standing in some DoT or something it would continuously be lost and topped up
if we can bribe someone to make glyph of dominion not RM exclusive I'm on board

I realize thereās a big difference between class archetypes, but the fact that I can get a smite paladin to level 55 and have all of my resistances basically taken care of with minimal gear investment makes me do the annoyed look gif to my various Sorcerers.
Yeah, but in the conversation about "Balance", there should be some concept of like... yeah sorcerer doesn't get defenses as a part of it's "easy coverage" kit, but INSTEAD it gets <something>.
But right now it DOESNT get <something> to make up for the fact that it's defenses are hot garbage.
fractured crown sorc is the key
xd
hey people! hope this message finds you well, i'm having huge mana problems vs bosses with glacier mage, i am using focus instead of teleport but sometimes i don't have enough damage to kill the boss on 100 corruption even with the mana help from focus. following this guide https://maxroll.gg/last-epoch/build-guides/glacier-sorcerer-guide#gear,-idols-blessings-header any tips/tricks? i sit at around 600 mana atm. this is my planner https://www.lastepochtools.com/planner/oN03NXXQ
If you have an online character then you can import it to https://www.lastepochtools.com/planner/ so people can judge you as you are.
thanks alot! didin't know this is the planner https://www.lastepochtools.com/planner/oN03NXXQ
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (66) / Runemaster (11)
āø Health: 1,196, Regen: 18.04/s
āø Mana: 611.54, Regen: 18.64/s
āø Ward Retention: 234%, Regen: 112/s
āø Attributes: 2 Str / 2 Dex / 78 Int / 2 Att / 2 Vit
āø Resistances: 98% / 144% / 84% / 76% / 170% / 75% / 101%
āø Endurance: 33%, Threshold: 239
āø Dodge Chance: 5% (121)
āø Armor Mitigation: 22% (774)
āø Crit Avoidance: 39%
Glacier / Flame Ward / Focus / Ice Barrage / Volcanic Orb
I feel like relying on two large mana cost spenders to do damage is already a difficult thing to do. Glacierās mana return depends on kills (which doesnāt help against bosses) or crits (and is limited). Volcanic Orb has the infernal caster and explosive ground nodes that are both jacking up the mana cost and are making it less spammable.
Thereās probably a level of mana where that becomes practical, but it sounds like you arenāt there. Iād personally drop the two nodes above in VO and use it as your cheaper and more spammable solution for single targets.
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Beneath Ancient Skies / 1.3.5
Mage (22) / Sorcerer (66) / Runemaster (11)
āø Health: 1,196, Regen: 18.04/s
āø Mana: 611.54, Regen: 18.64/s
āø Ward Retention: 234%, Regen: 112/s
āø Attributes: 2 Str / 2 Dex / 78 Int / 2 Att / 2 Vit
āø Resistances: 98% / 144% / 84% / 76% / 170% / 75% / 101%
āø Endurance: 33%, Threshold: 239
āø Dodge Chance: 5% (121)
āø Armor Mitigation: 22% (774)
āø Crit Avoidance: 39%
Glacier / Flame Ward / Focus / Ice Barrage / Volcanic Orb
Does anyone have advice for if I should completely ditch ignight and fire arura (especially idiols) and just go for crit multiplyer?
Oops
Ffs, why can't I link this
Back when glacier was meta they usually had around 2k mana iirc to sustain
That might have been because of meteor proc, I forget tbh
Beneath Ancient Skies / 1.3.5
None
āø Health: 1,112, Regen: 20/s
āø Mana: 106.51, Regen: 8/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 4 Str / 2 Dex / 2 Int / 3 Att / 2 Vit
āø Resistances: 0% / 0% / 0% / 0% / 0% / 2% / 2%
āø Endurance: 20%, Threshold: 222
None
FFS
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Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (77) / Runemaster (14)
āø Health: 1,374, Regen: 24.26/s
āø Mana: 1,108.75, Regen: 25.6/s
āø Ward Retention: 84%, Regen: 156/s
āø Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
āø Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%
āø Endurance: 29%, Threshold: 296
āø Armor Mitigation: 19% (696)
Arcane Ascendance / Black Hole / Meteor / Focus / Flame Ward
Omg finally
Unrelated aside: I would love to see more builds that donāt rely on double Red Rings. Not that theyāre arenāt good at what they do, but when Iām reading a build thatās like ā2 red rings, wrongwarp, other extremely rare gear is the baselineā it makes me wonder how sound the actual mechanics of the build are.
I remember the way early days when glacier was practically free to cast once you had enough crit chance.
Red Rings don't make a bad build into a good build. They don't "do anything", It's just more stats.
Yeah a lot of this stuff doesn't work together well. You are splitting your focus and not scaling any one thing very much.
1 meteor per second is not going to do much damage and eat mana. The only thing meteor does to benefit ignite is fire pen really.
The black hole is sacrificing its own damage for meteor nodes in the tree, meaning it doesn't do damage either.
You don't scale ignites significantly and you don't scale black hole or meteor
There isn't really a source of damage here
Important stats all in one package. Thereās 40% all resists, 40% more health and mana regen, 10 more attributes, and potentially 20% less global damage taken. Thereās no downside or tradeoff whatsoever other than the attribute stack which youāre probably doing anyway. Iām always curious if the build works without 20%+ of global damage taken being reduced, especially if red rings arenāt falling from metaphorical trees.
It probably speaks a lot to the mageās general asstastic defenses that this is now the default.
20% DR is not going to be the difference between an s tier tank and d tier zhp
RR is not build enabling, I'd just argue that there isn't really anything else good in that slot for casters
For int stackers that only really care about int, RR gives +5, plus the other things.
Also, it's only 19% DR 
Yeah technically fair
I've played a lot of builds that used RR and I'd never call a build a "RR build"
The biggest perk of RR to me is that the 40% all res allows me to essentially take that plus blessing and ignore resists on all my gear, all res is just good
Thatās really the (my) point. If itās the LE equivalent of the Stone of Jordan and is basically good for anything, then itās probably too good, and we desperately need some kind of alternative.
I mean. Siphon of Anguish for melee builds is the same story then
Yeah, saves a lot of affix space and is an easy pick on attribute stackers. Since mage very frequently int stacks, RR shows up a lot here
Alternatives needed.
If the same ring/whatever is showing up everywhere in builds, is that a good thing?
Another point is that many casters don't care about second affix on ring slot that much. RR is almost impossible to get more than 1LP but you don't really need 2LP+
Int stacker have 1000% spell damage already, and usually crit cap
Yeah, siphon + chains being "mandatory" on all melee builds is worse than RR existing imo
Having chase uniques like RR being generic and good in a lot of builds but not mandatory is ideal imo
LB which was the best mage build of 1.3 doesn't use RR
If we had a generically good offensive ring people might have a tougher choice
Julra stardial is kinda that but it's kinda janky to fully use on some builds
If mage just had more options that aren't int stacking, it would probably increase ring diversity too
There's phantom grip giving mana and flat crit but no builds really need both that much
There's crab ring giving swiftness armor and all attr, and more LP
Entwined is goated
Ferebor is competitive
I've always liked Oceareon more than Red Ring. It's less defense, but also 10% More damage, which feels meaningful to me for some reason.
It's definitely meaningful for bosses, it just doesn't fill up your resists and give some move speed like RR does
is + level of a spell only an Exalted affix? couse i cannot add level of volcanic orb to a Relic ... even tough i have a free prefix and forging potential
No, it's just a rare shard, sounds like you probably just don't have any. Easiest way to get rare shards like that is shattering or removals on items that have the affix on them.
i have 6 level to volcanic orb shards, is it not enough ?i can add it to othe relics but not this one...
Iām forcing my brain to learn that āmoreā damage is more better than entire stacks of regular affixes, even if the affixes are large and impressive.
You only need 1 to be able to add. What error message does the forge have?
i don't have a listing for + level of spells of any of the spells i own shards of
Is it a mage relic?
exalted
is it couse the item is low level? i might pull an Elon Musk here but idk xD
That's not a mage relic, it must be a mage relic to add mage-only affixes
oh sht. makes alot of sense, thanks alot! š was trying to get +4 with rune of havoc
thanks alot man! ā¤ļø i learned something today
Most slots with class locked affixes don't have generic bases like relic has, unfortunately it makes the generic relics usually not so good
Somehow I never noticed it worked that way, I always just assumed it force locked in the same way slamming a class affix into a generic unique class locks
Is there any build for mage that uses meteorite while leveling? I am new and I'd like to follow a guide if possible :c
The meteor is really awkward to use as a primary skill, you can use it combined with the mana recovery nodes and the next spell is free node in teleport
The mana cost per damage spent is pretty bad though and leveling you don't have great mana. Even late game it's a heavy mana investment while not really scaling with mana
You can use it for the fire pen and cast speed buff from cratorborn as a good utility though, maybe for an ignite build while also generating mana
gotta love games where skills like blackhole and meteor are low tier and something like 'pocket taser' is broken
The problem is too much of Meteor's power is tied up in the extra meteor nodes. dropping up to 6 meteors on something does tons of damage, but that's only good on large bosses since on smaller/mobile bosses some of them will miss
Got it
But I mean, is there any website with a guide using that spell that I can follow?
If by tons of damage you mean like B tier damage after solving mana problems then yea
Okay I'll say A tier if we pretend mana is infinite
You can search LE tools by skill in the builds section but I'm not aware of any proper guides. I've leveled with it as a utility a few times
I don't make leveling guides though
My problem with it is that if you stack enough mana to make the mana issues not suck, you've probably stacked enough mana that you'd be better off playing Static Orb š¤·āāļø
Well maybe
You can do spend recharge tech
Its okay with like 1k mana or so
But even still SO does more
I do kinda wonder how Meteor feels with the Vilatria ring + ladle tech, because of all the cast speed
Like you could drop a bajillion meteors super fast
Yeah, "Okay" is about what I'd expect from it
I think I got a 40 second dummy with meteor in mid gear
Maybe it was 50 actually
I think I got SO a bit under 30 with similar
But its hard to play properly
Meteor is harder I think
SO is shorter range so also has challenges
Meteor has delay while also dealing with AA usage and etc
You gotta pre cast your damage with meteor
Yeah
also to get the most damage out of meteor you have to make the targeting super wonky, which is fine for uber since he has a massive hitbox but is super awkward for mapping and particularly smaller bosses like the skinny harbingers
Map is kinda okay tbh as far as meteor struggles go
Small dudes that move a lot yeah
@proven haven You got any active LE projects right now?
Nope, I usually go really hard then burnout and take a break so I'm ready for next sesson
Lvling was harsh with metor, but doable, you would need mana strike or somthing
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (77) / Runemaster (14)
āø Health: 1,374, Regen: 24.26/s
āø Mana: 1,108.75, Regen: 25.6/s
āø Ward Retention: 84%, Regen: 156/s
āø Attributes: 1 Str / 1 Dex / 36 Int / 13 Att / 1 Vit
āø Resistances: 135% / 32% / 92% / 43% / 62% / 76% / 60%
āø Endurance: 29%, Threshold: 296
āø Armor Mitigation: 19% (696)
Arcane Ascendance / Black Hole / Meteor / Focus / Flame Ward
I'm def considering reworking a bunch of stuff
Meteor main skill, cast it all day, black hole for bosses or tough enemies, cast arcane ascendant before black hole cand cast a bunch of meteors until negative mana then focus teleport out
Always looking for suggestions if you see anything
I'm thinking g about ditching ignight and fire aura and just get crit dmg, since I'm writing with meteor nearly 100 percent of the time
Criting with meteor
Why does using Lightning Blast with Focal blast (gains Area tag) does not generate ward through the Edict of the Scion passive ?
Hello people! coming back again with a question. Is there a reason for a Glacier Sorcerer to build percentage armor shred? the guide tells me to but i don't understand the interaction
Armor affects all hit damage, with reduced effect for non-physical damage. So shredding armor makes you deal more damage on all builds that aren't DOT builds.
I am looking for mage build with big area clear
are sorcerer and mana build viable to make around and get satisfied?
I found kripp's video 
hello I can help with this, generally speaking fire aura is quite lackluster
Couple thoughts;
- Meteor belt is really bad since the nerf, it's almost certainly not worth using for this setup. It will eat your mana while adding very little extra damage since indirect cast meteor doesn't get extra projectiles.
- I like mana guide here, I also found mana guide decent when testing meteor variations, if you want to do tanky bosses like Uberroth you will need to reload mana somehow and this does the trick.
- Mad Ladle + Vilatria Helm + Legends Entwined Ring combo does more damage and is more comfortable to play than staff now imo. I've tried both and ladle felt a lot better. Int stack also gives you free crit cap and a bunch of increased damage which means you can take crit multi affix instead of inefficient % ele damage / spell damage.
you can build around fire aura but it's not like a RF style build, it's very active to keep up stacks (and not great in general)
it will be better next season, but IMO it needs a bit more to be truly recommend-able. Maybe there's more indirect buffs coming that we haven't seen.
(just... ignore my username, I'm biased
)
that was my thought too, what we've seen is nice but extra affix demand on res comes with opportunity cost. Unless you are rocking 3LPs
This might be spreadsheet PoB worthy though for some math, curious exactly how much it needs to be viable
I saw some spreadsheets floating around, the numbers look solid
only the way* of getting a good amount of fire aura stacks is* very cumbersome
unless you settle for Surge giving you 30 or so at maximum
lmao
I will try fire aura with lightning dmg
static looks not bad
and maybe ward build?
flame ward, static, runic activation for ward
fire aura
Idk I need to try
there are only 2 instant cast spells 
is there something known about it for s4?
Yes, clipped from a dev stream. See here and a couple posts down for the two teasers.
#š§āmage message
ah, interesting
That third point is peak surprised Pikachu face š
Pika pika?
staves need a lot of help in general when it comes to mage
uniques and such tend to be in a fine spot but I barely ever see someone use an exalted staff other than "idk I felt like it"
6 times reroll, still can't save it 
what you trying to roll?
High ms+as and cd
ahh u cof or mg?
CoF
ah if mg i would of tried to help out lol
does someone happen to know the default/base # of seconds it takes Glyph of Dominion to reach max size? without any of the nodes that alter it
edit: looks like tunklabs has it as 3s
shatter strike?
Yah
nice. i still like mountain boots but those are much faster and easier to get LP3
Do generic Cold Penetration rolls on items stack additively with the Snowdrift ā1% Cold Penetration with Frostbiteā¦ā affix, or do they calculate separately?
Yes, all resistance changing things stack additively
Speaking very generally, how useful are Cold Penetration For Frostbite rolls? In the best case scenario you get 80% pen from a t7 roll on a helmet which doesnāt sound like muchā¦but then I realize thatās the equivalent of 800 FRM with Snowdrift which isnāt a small number.
Depends on how much you already have
If you have 0 pen and get 80% that's a 1.8x multiplier for your damage, almost double damage
If you already let's say have 100% pen and get another 80% it would only result in a total damage increase of 40% instead of 80%. Which is of course still super good but you can see how the more you already have the more other options could start being better
(80% pen is a lot)
is mana guide the most RF-like build for mage?
I haven't explored it that much so this isn't a conclusive answer, but you could build it that way certainly
there's also a path to build Runemaster with the runic gale invocation, stacking the damage for Brand of Deception debuff, that's the most "run and things die around you" build that I can think of for mage
I can only find old/dated guides for it but the principle is simple enough, just a matter of cobbling together defences and shock chance
but honestly, other classes do the archetype better. Run around as a werebear and stack maelstrom, or juice up aura of decay, or play a bladedancer that triggers all their spells just by Dashing
We only got mana guide in 1.2 though, and 1.3 didn't really change much for mage other than item changes.
oh yeah I was referring to brand of deception, dr3ad did a piece on it in... 1.0 or 1.1? something like that
very goofy looking planner but it works
I had the t-pose str mage in 1.2 which was one of the strongest / most popular mage builds of 1.2, using mana guide
Yes imo, it's been one of the items I enjoyed building around the most.
Here are two mana guide builds I've touched on in 1.3, both Uber and 1000c+ viable;
#š„āvideo-shoutout message
#š„āvideo-shoutout message
Theres a handful of other options too but the idea is usually you move while other stuff happens
@timber solar #suggestions message Vilatria's staff still exists. The node also works with other things that add +non-fire damage (e.g. Mourningfrost)
So you are saying that one skill node is only viable with 1 set and sets can't have LP? So thats fair right?
... no, that is not what I'm saying.
you yourself brought up the staff in your post. I was addressing that.
there are also "reforged" versions of set items now, so you can actually get the relevant Vilatria effect with other affixes
further that's not the only item I mentioned.
and last, the other item I mentioned is given as an example: "e.g.". that is, it's not an exhaustive list. there are plenty of others
The assumptions here aren't correct, it's not the "type" of the skill that matters. You don't need to convert meteor to use stardust effectively.
If you add non fire damage to meteor, stardust multipliers THAT PORTION of the damage
eg. you can add void with the void gloves, add a bunch of necrotic with the relic / marina wand / etc.
Add lightning with vilatria helm (which doesn't convert meteor itself) + Legends ring
Confluence of fate, etc.
You can have a fire typed meteor that does 99% non fire damage
reflect is so stupid broken rn that even reflect on mage is arguably this (with no attunement or reflect support xdddd)
Well yeah, most of reflects passive damage is in items. You could prob just slam a bunch of attunement and have reflect idols and go up to 1k corruption
Your bossing would be miserable though
Your intelligence scaling stacking with meteor using the vilatria set helm affix and legend will only scale the fire damage if its base damage is only fire right? Talking about the increased damage the skill gets
vilatria set specifically adds spell lightning damage not adaptive spell damage doesn't it?
oh you mean the 4% increased? nah that's all damage done by the skill
including ailments
So the increased will still affect the lightning part yeah
Then its ok to not use staff although a triple exalted staff with the 900% added idk seems strong for me ,biggest problem is the mana management i feel like
hard to beat mad alchemist's ladle
They really need to boost some of the other gear viability lol ,
its fine but you are giving up catalyst and you already get well over 100 flat for free that is multiplied by 1.48x with ladle
only thing staff does is convert your adaptive to lightning which works with your lightning pen / shred / etc.
and allows you to use a different helm, if using the primal ring
Is volcanic orb supposed to be cold damage? I thought it was fire unless you spend pts in frozen orb to change it to cold, but mine says cold and it doesn't have pts in it.
There is also a passive in the mage tree that converts it to cold
I've always gone Sorc or Spellblade on my mages, so Q for the Runemasters, bit of an odd one..
with Frey's Retreat, could you spam Frostwall to spam Revik's Blizzards? Or does the jump back lock you out of casting for a bit even with a lot of cast speed? or any other limitation (besides mana/sustain)?
i tried this and didn't find it good, I forget why, I think maybe it just overwrites the blizzard instead of stacking them or something
damn, ok, thanks for the heads-up
If I recall corrently I don't think the blizzard damage stacks? So you can spam them, but something will only take damage from 1 blizzard at a time?
yeah I think that was it
hi, does anyone know how i can move around while using arcane ascendance?
The main way people do it is while using the Mana Guide unique, you start channeling Focus, then activate Arcane Ascendence AFTER you start the channel.
omg thank you!!
and new one
another one
btw this is very high resolation image If we think, its just quarter of image
If mike hasn't upscaled it, ofcourse 
this cool looking armor is interesting
Oooh this is WHEN hit not ON hit. Iām not sure how much we are actually getting hit with high damage builds, you think youāll get a lot of fire auras??
I would love to get like 10-20 fire auras with this chest to gain a TON of void damage for my VK
Or is this mage only chest?
its not
but mage is so weak compared to vk
I think this is why they will support mage more than sentinel
So could you wear the chest on like a void warpath build and hopefully get hit a bunch and gain lots of % void damage?
yes
imagine stacking 20 aura
and 50% more void damage per aura
the only thing I dislike is-
If you are not moving fast or channeling disintegrate, fire aura won't be stacking too much on mage
and forgot to add
fire aura has 4seconds duration
compared to reflect shaman (which has 7 secs duration on spriggan), this is almost half duration and maybe 10 stacks are ideal for now
and 1% more dmg for 1% uncapped resistance is not a bad ratio
it is not effective like this armor
but its not bad
Hahaha Iād love void aura
Iād also love to be able to convert healing hands to void
watching kripparrian rn
I also started with spellblade
now I feel how unsatisfied he was lol
no one else is making fire builds and it seems that's for a good reason LMAO
Sentinel does have ravenous aura, and hammers can have cute little void auras as well
but sentinel has everything š