#🧙┃mage
1 messages · Page 145 of 1
does it mean that dexterity stops working after 34 points?
for shatter strike at least
why is spark nova such a dps increase in the lb tree?
does it trigger spark charge aswell?
Yeah
It also might be causing a spark nova on every hit instead of just the first target, which feels like a bug based on the wording
Although it looks pretty good, not many players use this build since other classes are too OP and more appealing
is ignite good enough or do we always have to use a popper?
you dont usually fill all five slots with good skills so EW is "free"
Quick question. If the spell description says “when you cast”, that means it needs to be casted directly, not proc by another spell, right?
are there any fun black hole builds? Doesnt need to be top tier, just something with the ability cause it seems cool!
Usually it would specify if it needs to be casted directly or not
I think it's just a matter of wording. LB has chains, while convergence converts those chains into the first hit
How am I usspose to get this properly? Get a +4 lighting blast roll, remove the other prefix that I don't want, insert set bonus, seal it and then manage to roll T5 on the intelligent stat?
Or am I missing something?
more or less, yeah
or any t7, havoc till t7 LB, remove other prefix, seal set bonus, int
needs a lot of luck
After swapping to a belt with 3 affixes including T7 mana regen, I'm like a rocket with full fuel, and clearing 2k2 has become much easier 
Can’t wait to botch like 5 of these because I either destroy the T7 roll, or gotta be happy with a T2 int roll lmao

I'm currently running a T7 LB, sealed Set, t4 int and 2xt2 resistances
Still did normal Aberroth at level 86 faster than ever
And I had no nodes of "more dmg to bosses", so I except it to be nuts by lvl 96
Least played subclass of mage is still sorc?
ye sorc is severely undercooked rn i think there’s a lot of potential for interesting stuff
static orb is really good dmg just need to solve tankiness and i think unironically focus has a lot of potential on sorc
had a lot of fun with black hole ignite till i noticed wildfire was buggy
really wish we could get ignite prolif like poe1
well there’s spreading flames but the ceiling of spreading flames is pretty low
acolyte can proliferate some ailments
and there's rot ripples for sentinel which is a bit different but plays a lot like ailment prolif
but the scaling ceiling of proliferation in general is super low
yes
warlock can automate it a bit with bone curse aura & mark of the rat in profane veil
but that's a terrible single target setup and bone curse aura used like that requires you to build in to curses significantly but not scale curse damage because it's suicidal to have a strong bone curse on you
would love spirit plague to have some real multipliers in its tree
abomination with the minion plague on hit idols can do some real damage too
for monoliths anyway, it's far from impressive single target
and especially if you’re gonna play abom like
there’s far better things you could instead be doing with abom lol
it's not a good way to build flay, but flay can prolif bleeds too.
Compared to melee crit flay or mana stacking flay I'm sure it's terrible but bleed is strong as ailments go and it's pretty well supported
Anyone else having such issues where the map shows a path but the character can't go?
(offline mode btw)
I also played offline last season and had a few strange bugs that only seemed to be an offline issue
One of them made me immortal
I encountered that in some of the cemeteries last season
I ran into a similar issue in a primal rift a patch or two ago this season.
Only the once though, also offline.
I ran into that once online, also a patch or two ago
Yesterday got one times
really rare
New Lightning Blast Runemaster. Just got Twisted Heart, and the Ward Gen is insane. But I'm bleeding health now. Is the only source of healing/leech the 1% from the gloves?
It's triple prefix so the easiest way is with a sealed affix you want on the imprint and if possible one you want as T1 on the prefix with the T7 on the suffix so you can havoc. Is how I made this;
You basically need clean prefixes the whole way through otherwise you need to gamble on a chaos / removal / redemption.
Sorcerer tree leech
Gotta say though I'm really enjoying the Shattered Worlds LB... Generally staying above 6/7k ward at 1kc, not really dying
Just from Runic Invocation ward gen
Hey, I'm following your guide! 😄
So that 1.5 and the 1% from the gloves. For some reason my health is steadily going down, though.
hello! It shouldn't unless your damage is really low
just grab 5/5 in sorc, 15% pen is a lot of damage too
My dam is probably pretty low. With multiple characters near level 100, I still have no shards of +lightning blast.
Yeah I have the leech. Just low damage I guess. It'll get there, something to look forward to.
🤔 still, I find that strange. Even when i first grabbed Twisted Heart I didn't have that problem
is this when you are hitting stuff?
Yup.
Like if you go into a boss fight and hit it you drain yourself? That shouldn't happen
it's up to 8% life converted to ward per direct cast, you should be leeching way more than 8% of your life
Character planner:
https://www.lastepochtools.com/planner/
I am definitely missing slams and stuff, I just threw this together.
you need to click save
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (26) / Spellblade (8) / Runemaster (41)
▸ Health: 1,528, Regen: 56.39/s
▸ Mana: 247.85, Regen: 13.36/s
▸ Ward Retention: 302%, Regen: 50/s
▸ Attributes: 33 Str / 23 Dex / 123 Int / 23 Att / 23 Vit
▸ Resistances: 75% / 66% / 68% / 92% / 70% / 130% / 83%
▸ Endurance: 37%, Threshold: 306
▸ Dodge Chance: 4% (92)
▸ Armor Mitigation: 46% (2,457)
read helm lol
Yeah I don't have any shards for lightning blast so I'm just using whatever 🙁
you aren't the first to do that, won't be the last lol
Thanks for helping, and thanks for the awesome guide and videos.
np glad to help
is there anything need to be changed in this planner?
https://maxroll.gg/last-epoch/planner/2ya8d0c6#2
T4 sealed so gay 😅
To be fair, the value to LB between T1 sealed and T4 sealed is pretty limited.
Shock chance per int only really matters for Brand of Deception builds
hello guys quick question, what's the reason for using runebolt on LB runemaster aside from the mobility skills?
I am certain that the first purpose is to gain mana, and then the other things follow
With the new frenzy helm has anyone figured out how much mana regen is needed to counter?
What u mean? It less 100% mana regen 
I was running it on my dw flame reave ignite build at around 50% mana regen but wasnt sustainable was trying to have perm frenzy for attack speed
Its 1 mana per 12% mana regen on hit
Use lastepochtool planner to test it
Is there a spot where i can see mana on hit?
Mana regen
It shows on hit mana?
I got a critical success when adding the affix, then failed t2 seal and t3 seal...
Cuz i was gunna combine butcher crown and exo for a low life high ward ignite spellblade soon as i can figure out how much regen i need
Theres no mana gain on hit
Yes becuz we all know the game uses basic formulas to calculate dos and other factors?
U told it then dont know
I was assuming it wasn't that simple so i was asking to fact check better to be safe than sorry so climb down off the horse ya
How much total mana do you use in one second?
In reality, only you can do it yourself because the amount of mana we spend is not the same
This is true but as i said i was asking to confirm the math on it so i can finalize the build for it.
Maybe 30 to 50 at most if u count flame ward+reave+firebrand+flame orb?
12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds) <- It's almost like in one second you get two triggers, you already know the amount of mana you need, and the rest is very easy
Finally beat uber on my LB runemaster! very strong build, very easy to get online.
https://www.lastepochtools.com/planner/A6aMVLXo
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (26) / Runemaster (62)
▸ Health: 1,803, Regen: 19.3/s
▸ Mana: 324.78, Regen: 10.16/s
▸ Ward Retention: 446%, Regen: 26/s
▸ Attributes: 37 Str / 25 Dex / 204 Int / 25 Att / 25 Vit
▸ Resistances: 68% / 62% / 103% / 124% / 138% / 109% / 68%
▸ Endurance: 47%, Threshold: 361
▸ Dodge Chance: 7% (180)
▸ Armor Mitigation: 38% (1,969)
86sec with me
Thank you for confirming ill work it out tomorrow and get the build running just need to farm the fire unique idol to add more fire dmg stacks and should be able to use it
Looks like i need around 600 mana regen to get 50 mana per hit so ill have to stack a lot of t7 regen afix
Since it doesnt state on melee im assuming any "hit" whether its a spell or melee should trigger?
Hows the scalling for shatterstrike/frostbite is it better than reave/ignite or they on same level?
here's a fake version of LB runemaster 🤣 🤣 🤣 🤣
https://maxroll.gg/last-epoch/planner/2ya8d0c6#2
finely broke 6k ward woot
How much armor and res?
cap res but armors only 30% or so, still level 74 so ive got a ways to go but im happy with how its going
all mage specs are so unpopular that the difference between them is negligible at best in the grand scheme
I have no idea what the developers want to do with spreading flames and plague, but the worse part is that they themselves seem to have no idea either
and even that is mostly bad other than as an enabler for ward/curse status
they really need to rethink their approach to proliferate effects if they want them to be good, but so far the optics we are getting is that they would prefer to remove them from the game entirely
like poe2 has the right idea of making the main proliferate skill a vehicle to spread your other effects around
what build you have to have so much ward 😄 ?
6k isn’t that much really
Probably Lightning Blast though, it’s what most people are playing on Mage
It is the final stronghold to retain current mage players
there also strenght stacking of froen sentinel work well with a t8 set affix
Could someone help me with my build ? Im currently playing on 100 corruption and its hard. I know helm and armor are terrible but I didn't get anything better for now :/ Fighting beast is almost impossible because he like 2-3hit and Im dead 🙁
What should I focus on now ?
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (25)
▸ Health: 1,124, Regen: 18.04/s
▸ Mana: 386.76, Regen: 10.32/s
▸ Ward Retention: 274%, Regen: 74/s
▸ Attributes: 6 Str / 6 Dex / 86 Int / 12 Att / 14 Vit
▸ Resistances: 147% / 110% / 188% / 120% / 92% / 70% / 86%
▸ Endurance: 29%, Threshold: 225
▸ Dodge Chance: 9% (227)
▸ Armor Mitigation: 25% (940)
▸ Crit Avoidance: 47%
kidding me? 🤨
do u know if ignite scales better or same as frostbite?
they are about on par I'd say, bleed has better support with specific uniques than either of these but it usually can't use throne
Which imprint is the most necessary one? Crafted this one and wanna put it in the imprint machine but don't know which one is the one I should focus on to guarantee the sealed affix?
Confused deluxe about this whole process tbf. (Started playing 2 weeks ago)
You won't get a sealed affix on any imprint except warlord
and that one kinda stinks
I'm generally so confused rn, so sealing the affix was a complete waste of time since I can't recreate the sealed affix with imprints?
you had triple t7?
probably but also it won't be that hard to get a single T7 + vilatria int helmet
Dam
@tight prawn you want: open prefix + t1 prefix (preferably int or LB) + t7 or t1 suffix + t7 or t1 suffix + sealed int or LB
On your imprint base, with that helm base type. Keep replacing imprint as you get better
Gotcha
have 3x7 armor, but not for helmets
I just wanna slam shit smh
wait slam?
Wish the build had a unique helm instead and therefore just find some good exalted and slam
ah yeah
So much more intuiative
Ok gotta watch some videos explaining the fkn imprint system, any recommendations?
There's a trick to find 3x7 for your class if you have a sample from another class
Or upgrade it from 776
How long does the effect of Burning Wing last after I pass through a Frost Wall? Is it the same as the duration of the Frost Wall?
I got a planner here
https://maxroll.gg/last-epoch/planner/2ya8d0c6#2
thanks will take a look on that
It doesnt seem like a T6 has any higher chance to become a T7 than a t1
Well slightly higher since T6 has higher chance to reroll to a different tier
But not by much
you can replace mad wand by this one
I've had over 7 upgrades from 776, but none for dual t7 yet
Fascinating. Based on the datamine info we've seen so far that shouldn't make much difference
Could either be something was missed or just small sample size
I guess 777 is still craftable with the seal tech, assuming you target a common affix
You need to land a good affix on a 7 though
If your sealed item is not 3 prefixes or suffixes, you can Imprint it to 777
If you want double prefix you want x777 + seal right?
Normally you have a t1 on prefix you seal so you can add two affixes of your choice but with 777 I think you need to land on a good affix, otherwise you need to havoc shuffle
Or redemption
Or is there an easier way
Wait, what do you mean
<@&1161418687471956101>
Thanks, I missed that when removing the rest of them earlier
If you have 2 t7 prefixes and 1 sealed t7 prefix, you can't imprint 3xt7
No I mean you have empty prefix T7 prefix + 2 T7 suffix and a sealed T1
The problem is fixing your suffixes seems hard
If you want T7 multi T7 cast speed T7 pen wand for example I think you have sealed multi t1
You could havoc shuffle actually. You have a 50/50 to hit either suffix and make it T1 then you can seal add pen then 25% to havoc double prefix pen
Maybe the 777 craft isn't that bad
I have a 777 helmet with 3 affixes (1 prefix empty), it has 1 sealed T7 prefix, and it still cannot be imprinted to 777
Yeah of course the t7 seal is useless
I thought you were talking 3 non sealed T7 for slamming
We need an LE craft sim
Yes, having t1 as the affix you need will make it easier to imprint it or something from the same group
The problem with the 777 seems to be that there are so many dice rolls to pass before you get a craftable base
Each 7 can independently downgrade, iirc 70% of the time it will do so. You could miss the seal changing affix, most of the time. It could add a 4th affix that isn't useful about 50% of the time.
Yes, I burn through nearly 1k of each Havoc and Redemption each week🥹
Lol you are hella on that grind
https://www.lastepochtools.com/profile/FrozenSentinel/character/PrimeFrozen here I'm at 1 week in, got a few more 77s. Missed a couple 77 on gloves
Missed my 3lps on wand too
Nice helm 👍
The 3lp wand is the easiest to find. I usually bring 1-2 stashes to meet the turtle in a few days and get quite a few
It was an accident tbh. "Crit success" when adding vilatria, then t2 seal fail into t3 seal fail into t4 seal success
Ate my FP but it's a great zhp helm
why u have skills in Flame rush but not using that ? on skill bar there is ice wall instead ?
bc I made some changes in the skills spec and for that planner I just gather and synthesized from other planners
bruh wtf 1k havocs a week
Who what when how
that's what kuden spends, guess we take for granted what goes on to get those triple t7 slams
"How do you kill that which has no life"
Gotta get through all their Ward first, if they've got no life they're probably generating a lot
Pick up more than a hundred each day, but after each week don't increase

Hi everyone, as with every season I am now ready to switch to my final build which is always lightning blast related, one question i have is how significant is (or is there) the damage loss between having rune bolt or not using it? dont think will have issues with mana (if there is ill stick with foot of the mountain). thanks
If there are no mana issues, you can completely remove Runebolt and Rune Invocation from the build without significantly affecting damage
Those are just easy build options for beginners
Runic Invocation is mostly for defense
In reality, the amount of ward it provides is very low, people choose it to have the Rah rune to activate the passive
Where is that roll done ? I don't have that in Woven Faction 😄
I dunno if I'd consider ~500 ward/sec not much, but sure 🤷♀️
I don't see any source for my build to function while gaining that amount of ward every second
The LB build that has been mostly discussed uses Reowyn's Frostguard invocation, which gives 20 + intelligence ward every
4 seconds, which means it gives 2.5x intelligence as ward per second. It also gives a burst of 3x intelligence as ward.
Since the build stacks Intelligence to 200+, you can easily get 500+ ward/second from Frostguard, and its permanently up.
Its a pretty significant amount of ward, as you might imagine. Enough that you dont really need Twisted Heart and can instead use Shattered Worlds comfortably.
Good to know
But I'm sure my build can't apply it😅
There is no blue or purple wand to mix the set 
and its still have some FP
base was int str health health reg
and str was t2 or t3
yeah havoc for t7 LB but need to change that healt regen for some resists
Yeah I'm pretty much exclusively using it for my ward generation at this point and it feels nice
I'm using Static cast LB to run at 2k2 or higher, but since I have 2 lightning skills, I won't be able to apply it
anyone know how to scale conflagerate from enchant weapon tree?
teach me :p
anyone know if surge>flame rush for travel/defenmse?
How
dead
luck
well
i think i need more
https://youtu.be/sAqyzrLXQoE?si=u_VWeCshatfSOVYO Prophecies, weaver tree, rift beast choose, clear mobs fast
is the overcharged node (Double cast node) in lightning blast a direct cast only?
Lightning Blast cannot double cast if it is channelled or cast by another skill
ty
anyone plays static orb build?
this is kinda BS lmao... 1 in 14k but rolls are too bad to use
probably won't even see a 3lp nemesis brick to reroll I imagine
Is like winning lottery but finding out instead of million dollars you won million used toothbrush or something
bro stuff like this has happened to me so many times
where you get a crazy high LP drop with terrible rolls and just know you’re never gonna be able to find something to reroll it with
Does conflagerate only scale by ignite stacks or is there other tags?
If you mean the ignite pop thing, it doesn't have any tags or scaling other than the follow up node that specifically scales it. The ignites are what does the damage.
Ya i was curious if it had same tags as enchant weapon or not so its just more ignites more dmg
Yep, it does no damage at all itself
So ignite chance stacking it is lol ty
Yeah, that's part of it. Basically you just slap the ignite pop into any normal ignite build
Is Meteor top-tier in the season?
Im running ignite flameweave with firebrand rn but i may swap to frostclaw ignite
Also might take a look at the interaction between flame reave and fireball maybe i can swap something out and do a pure conflag build
Gotta love the dedication to the question 😄
Meteor is indeed top tier mana generator this season yes
it is now, lol
scale your ignites, conflagrate is basically a more modifier for those
surge has very small range/length to be used as a (good) travel skill
more like bottom tier although some of the new uniques might make it less painful to use
@proven haven same 🫂
omgomg
you can make it do real damage it just is a massive pain to map with because half the more multipliers make it impossible to hit moving targets
I wonder if the tech that folks are using for LB would also be strong for meteor. Use the ring + vilatria and Ladle for the big More multiplier.
Yeah you lose the lightning conversion from the staff but the set is flat lightning damage anyway, so you still get MOST of the value from the Stardust node.
it should work. thats kinda the same like it was in prev seasons with static orb/meteor. base damage doesnt matter when you have huge added damage and good damage multipliers
Yeah thats what I've been saying since the ring was announced. I even tested a bit and it's "good"
Still meteor though
Id call it like B tier
Static Orb was kinda impressive though
Issue with non converted meteor is also that adaptive spell takes fire type
You’re the best ❤️
I am not haha just read the patch notes today and checked here if anyone was talking about it
i was trying to take static orb to uber and the main issue i was running into was trying to get tanky enough for mapping to feel good
in Hardcore?
nah i’m primarily a softcore player
SO is such short range though which makes this trickier
and what do you use as primordial if you go mana tank
oh wait I forgot vila nvm
I forget what we used in testing but it felt good at 1kc
and on uber
I think the tendrils kinda just cleared well
maybe tribo swap
ye it’s pretty good clear i just felt pretty squishy and that was bugging me
i was debating doing focus instead for a sorc kill
focus has a few options yeah
Yeah this was what I was thinking was a problem. Non converted meteor also doesnt look as cool.
lightning waves mana stacking seemed to be what looked best when i was testing but i gotta mess around with that some more
it’s %max mana not current no?
oh unstable energy ye
with enough max mana you just get giga regen no?
No, mana regen doesnt scale with max mana
Unless you have the sorc passive but its basically nothing. Focus can give you good regen but only if you start channelimg while missing a ton of mana
the sorc passive can give you 1500% regen while not channeling focus at 3k mana
which is what, 240 mana per second?
er
wait my math is way off lmfao
ye lmao haven’t had my coffee yet whoops
I've been there 😝
The only way to get reasonable mana regen is to have 0 mana and channel focus
Adn even then, it'll take you like 10+ seconds of channeling to refill your mana bar
8 base, 12 at 3k mana, 4 from focus with mana guide
it’s enough to sustain lightning blasts but not really arcane ascendance
and you probably can’t go mana tank
i was thinking reliquary nest for giga mana but maybe there’s a butcher’s crown angle?
does desperate meditation persist for the entire duration of the channel?
maybe you do just giga mana dump on meteor or smth and then start channeling but that does sound pretty clunky to do on each map
You're kind of looking at 3 separate builds
Mana guide build focused on LB
Mana guide build focused on Focus damage
Mana Meteor build
For the first one, you just ignore the damage from Energy Overflow and use Focus for crazy defense
For the second, you use Overcharge to stay above max mana to ensure you always get the Unstable Energy benefit
For the third you use meteor to giganuke bosses and use Null Profusion to instantly regen mana to be able to keep casting Meteors
Butchers Crown with a mana dump strategy might make you immortal
If you had 3k mana and started channeling at 0 mana, Butchers Crown would heal you for 6000 health/second
And it would also give you 500 mana/second
Assuming you're hitting, of course
i’m most interested in unstable energy, it seems to have the most potential for focus as damage
I did it last season and it felt pretty good
I'm sure there's something funky you can do this season with primordials to make it even better
static orb was okay but i wasn’t super stoked on it and i was trying to cook up a sorc build for uber
my thought is you likely go reliquary nest?
You can do a static orb + Focus build, they have good synergy with mana stacking
You can use SO to do a ton of damage and dump your mana, then channel Focus to regen it
ye that’s what i was doing, the damage seemed viable enough but i wasn’t loving the tankiness and it didn’t seem easy to solve
focus is really the only way to recover mana for SO
That's always been a problem with Sorc, really.
Ever since the ward nerfs, their tankiness hasn't been amazing
Best bet IMO is a Seed of Ekkidrasil + Wall of Nothing setup
Get high End Threshold, and 60% End. Get MOST of your damage (but not all) taken from mana before health
Endurance applies to mana defense and health defense at the same time
Be tanky
ye but if you go seed you can’t go vilatria and vilatria seemed to be the way to get SO to get uber viable damage
Nah,
Oh, for SO, yeah. But for Focus you don't need it
BUT you could use the primordial ring and the Vilatria staff with that setup
It's the opposite of what most builds are doing because ladle is such a good More multiplier
ye focus gets infinite flat i think reliquary is the play for focus as damage
60% increased idol value is pretty strong, but IDK
exactly why i’ve been having trouble fixing tankiness lol, don’t want to go seed because you want vilatria + ladle, not enough cast speed for twisty, no cfc
i’m not sure what else would be better, the only other potential option for focus damage is horn of the bone wisp
but then you lose ladle multi
I've been thinking about Wall of Nothing + Foot of the Mountain tech, which might work.
Stack dodge chance.
Foot of the Mountain converts it to endurance threshold
Wall of Nothing gives you endurance threshold as ward threshold
Could be pretty easy to get a few thousand end threshold AND ward threshold
That's what I'm currently doing on my LB+SO sorc build
I haven't stacked up that much dodge yet though, need some key legendary upgrades
hmmm
maybe
you do lose the mana and levels from unstable core and foot of the mountain is really good (it’s what i was running) but the -mana cost from standing still does eat into your orb damage a bit
A bit, but it's mostly meaningless. -6 mana on a spell that costs 130+ is nothing 😝
Plus, most of your damage scaling for SO comes from Manacharged, which is just your max mana
you do lose 6% from overcharged detonation but that’s probably fine
it’s giving up the mana and levels from unstable that i’d be more worried about
but that might be the price to pay to actually be able to have half decent tankiness
sorc just does not have the best sources of ward gen these days especially compared to runemaster or even spellblade
No mana drain node on AA
it only lasts 12 seconds though right?
I think there was the no limit but ends after casting spells node
But you don't cast them directly or whatever
Either way you can recast. I've done focus AA, it's good
you were mostly using lightning blast for damage though right?
Spark charges but yea
i’m kinda interested in using the focus damage node itself
Iirc Aaron did it with meteor belt but it kinda looked like meme damage
Yeah I've done focus mana stack too, the damage is respectable while full (or overcharged)
iirc vaion’s chariot will apply to the full duration
Yep
what do you think would be the primordial for that build?
we were discussing it earlier but i don’t think it’s set ring because you get so much flat anyways
my main thought is reliquary but i think bone wisp or potentially t8 mana are options also
yesh that was the setup i was looking at ln with seed
Reli + mana idols is giga mana tho
i think scales of eterra is potentially fine too if i can’t find a crystal skull
yeah that was my main thought
it’s just a good base type with a bunch of base crit and int
you just grab fire + cold and don’t care
It's generically good if you use fire + cold for your lightning setup, just very rare and high LPL
ye a crystal skull is the move if i can get one but a 1lp fire + cold scales is probably fine to use until then
Why is it good?
base crit and up to 22 int, bit of attunement and res as a bonus
Wait 22 int?
ye but like what do you use as a primordial then lol
You don't need to use one but maybe T8 mana eternals? Idk
Eternal gauntlets
true, can probably still crit cap with SW and skull/scales
bone wisp is potentially perma flame ward lmao but you lose too much without ladle
I assume the Sacrificial gloves are still bugged though
you mean they work for the whole duration?
Yea
I got like 50m dummy ticks last season with glove swap. Like 4m+ uber hits and stunning it
that’s wild
i’d prefer to avoid bug abusing but at least i know that’s a fallback option
Without that mana focus can be a great 1k speed clearer
Single target is a challenge
is it for the base crit you need SW?
Perma haste while channel, and crit yeah
oh true no haste oof
t8 mana crystal skull might potentially be better than gloves so you could run vise
Yea. Or blood gloves if you want to save some spell crit rolls
If not int stack still need a decent chunk of spell crit
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (59) / Runemaster (34)
▸ Health: 1,471, Regen: 27.2/s
▸ Mana: 1,806.22, Regen: 30.96/s
▸ Ward Retention: 229%, Regen: 197/s
▸ Attributes: 24 Str / 16 Dex / 113 Int / 16 Att / 16 Vit
▸ Resistances: 105% / 43% / 98% / 43% / 87% / 59% / 59%
▸ Endurance: 20%, Threshold: 382
▸ Dodge Chance: 3% (87)
▸ Armor Mitigation: 35% (1,868)
None
that's at 98% without it and you can get the rest of the way with an idol enchant
Hmm you have like 500 to 600% increased damage total and 300 ish multi
Sub 2k mana, i think this might be zdps
what build is this
ye just a rough outline basically
it was definitely looking that way when i tested lmao
trying to cook focus as damage rn
i also didn't plug in blessings or idols yet lol it's like 3kish
you could also use permanence gloves.. a lot of mana, aoe, and +2 focus
The AOE is probably actually really good because that's one of the annoying parts about Focus
The AOE always just feels a BIT to small
Wait, Focus for damage is actually a thing now? All that work I did over a year ago actually paid off?
Tbh you could play damage focus even back in 1.1
Since you could traversal and movement while channeling, and Mana stack has been getting buffed since then.
Fractured crown is even a viable option
Oh, I know. I had a sorc build with focus, AA, and auto-procced and auto-aiming channeled lightning blast that I loved until it hit the damage wall. Do a search for my posts here and you’ll see me talking all about it.
I’ll have to haul that out of mothballs this season.
Ah if you want to do LB Focus with AA then you are in luck, mana guide autobomber with spark charges seems quite strong
i think based on my testing yesterday that seems to still be the way to go most likely
i couldn’t seem to get enough single target out of energy overflow but maybe I’m missing something
what is better for wand more +% spell damage or more +% lightning pene ?
It depends. If you have 0 pen then 20% pen is 20% more damage. If you have 900% increased damage then 200% increased is also 20% more damage.
It doesnt matter that much though since pen is suffix and spell is prefix
The potential is there, there's probably some next x does more damage or something. It's like one good multi away from being s tier
But with the tech weve found so far it just isn't there
But even with the triple damage glove bug I think it's still weaker than LB autobomber
Well maybe similar
Until you go below max mana and lose all damage
i was kinda hoping there would be a primordial that could maybe push it over the edge but while there’s some okay options there’s nothing that i found that was particularly standout in the way i was hoping
That new 1h axe has a pretty huge mana multiplier iirc
Probably not competing with ladle though since it's just additive increased and only scales one thing
if only spellblade could offhand axes
I also looked at that deal damage based on mana gained node in focus for potential cheese tech
And it's misleading, it's not based on the total gained it's just current mana minus starting mana
that would be really wild
Yeah but it does 0 damage if your net gain is zero, even if you did gain a lot
maybe there’s something where you can get enough regen with focus to ramp arcane ascendance to the moon and cheese that way
Yeah i tried that too
Idea was like ramp AA for a couple minutes then glide into boss fight and nuke with some spell
It works
that’s kinda awesome
You need a spell that has a lot of flat but not much increased
So maybe dex stack FC or something
But then mana is awkward
Yeah I mean building all those things into one functional build
you’d have to probably dump like 3k mana and then use the missing mana node in focus then AA
just to dump mana you mean?
Yea
yeah that or meteor would be the fastest way to do it most likely
but static orb probably you just use on its own for mapping and then you just do that to nuke bosses
because you’re gonna want to mana stack for static orb anyways
Yeah exactly
Its just hard to get all the stats you want. All of these prefix slots
Mana, crit, multi, int
If ladle you probably need legends ring
And now we are back to the plan I already had
yeah i was testing that a lot yesterday too actually
using the character file you sent a while back
Ah yea
i think you drop teleport for flame rush for the lightning shred
it’s got some nice utility too
I think in 1.2 I got to like 35m dps or something with static orb
So we should be much higher
yeah it’s really really solid damage
just no cfc and not enough cast speed for twisty to be a great option makes it hard to get decent ward
mana and mana spent gained as ward t5 on ladle plus the sorc node for it def helps but
also i do think like, if you’re willing to tolerate being locked in place every so often that something like nihilis is probably a better option than mana guide
it’s pretty bad qol for longer bossfights so maybe you swap there but it’s tricky to cap res without giving up too many mana idols, and it has other nice stuff like %mana and levels
well, will have to check it out. I have rn 260% spell dmg, 860% lightning dmg, 12% pene
Also cant decide what is doing more dmg, Triboelectra or Alchemist ladle 😄
Int also counts as increased damage. And probably ladle
are we using glacier over flame rush now again?
Yeah unless +3 spell levels is giving you more than 50% More damage, ladle is the way.
Yes, it was fixed in yesterday's patch
@proven haven is your Focus build from last season still viable? I don't recall seeing anything in the patch notes about the skill, though I'm new to mage so not sure where the power is coming from. If viable, how would it fare against Normal/Uber Abby?
Check my stream VOD from yesterday, it's cracked. Basically the T8 belt gives it somewhere around 4x more damage and the spark nova fixes double the damage again. It's less single target than a minmaxed self cast since you can't really compete with 350%+ cast speed but it's still killing 1000c bosses in seconds with 1lp slams (I'm using the gear from my self caster which has useless cast speed slams)
Should end up very tanky too
Watching it now, quite interesting, thank you! It seems for single target the dmg is somewhat similar to LB, is that correct?
depends on the gear / setup, the max possible DPS should be at least half of self cast
Understood, thanks!!!
I'm basically running out of patience for LB, tried Uber a dozen times but my bad resistances get me 1shot every time
Was looking for a tankier build even if not that cranked dmg, just enough to take down Uber in a reasonable time
Focus is definitely a megatanky way to play
I'm at about 50s uber kills now with LB, gear is pretty good though. One option is just full glass cannon with Julra rings etc
goddamn
https://www.lastepochtools.com/planner/oz0mvr8Q current character
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (60)
▸ Health: 1,308, Regen: 45/s
▸ Mana: 354.03, Regen: 10.88/s
▸ Ward Retention: 514%, Regen: 30/s
▸ Attributes: 29 Str / 31 Dex / 238 Int / 24 Att / 24 Vit
▸ Resistances: 72% / 39% / 63% / 39% / 39% / 115% / 63%
▸ Endurance: 20%, Threshold: 262
▸ Dodge Chance: 4% (124)
▸ Armor Mitigation: 43% (2,500)
I've been trying out my sorcerer version and it's been ripping through everything. Haven't had much time to play though.
Lol your cast speed is absurd
yea is 360% ish when buffed
I definitely need to fix my ladle
Game hasn't wanted to drop me a T7 crit multi wand 🙁
oof
You have so much cast speed that I wonder if T7 lightning damage might be better than cast speed (on wand)
just posted my final video update in the shoutout channel
But yeah I don't know about that. I have a lot of % damage
yea we have around 1700% increased damage
probably closer to 2k if I had the proper idol rolls and t7 on my rings
Ah yeah that's fair
Has anyone made a Void Volcanic orb Build, Love Vol orb Void Concept just dont know how to build
misha made one last season prob still solid
Looking forward to the planner or guide for this, for sure.
how is it gonna look if/when the LB bug gets fixed?
lose like 40% damage ish
kinda bad times
still capable of 60M+ dps minmaxed
hmm
i'm tempted to go that route for uber on sorc i just have a feeling that bug is gonna get fixed this season
static orb was just frustrating me even if the damage is really good
i might even do that for mapping and then just swap to SO when i go to do uber
i'm cool with going glass cannon for uber but for mapping i like being able to be tanky enough to turn my brain off a bit lol
@proven haven what do you mean with smashing together uniiques i coukldnnt understand it atall in your vid where to do this?
@idle wren strife
ty
still kinda new to crafting is my first season really playing
how does one manage this? or is frozen just overlayiung that i dont seem to have anpotuion for leftclick like this
Click your left click slot and then the sword icon
Select the slot of the skill you want on left click
Damn I guess the set bonus per int gives so much DMG , I build a sorc with over capped crit and the true sight glass , and even tho I hit insane amount of deadly strikes my DMG doesn't even come close to what frozen has ,, yikes
Well gamers, after some time to brew did set primordial turn out unquestionably best like we thought
if you are using a wand, the set bonus is between double and triple your base damage. While the crit amulet is only an equivalent of ~120% crit multi - which is less than double in the best case
@proven haven i like that speed, u make me want change my build 
Yup, just crafted a helm to try it , DMG is a bit over doubled with that setup , kinda sad
For the LB imprint? Ideally yes
for example, i know is t7t6 but this would be the optimal?
that would be very good
this is what i ise and its gives better dmg than
this garbage
nope
+1 to skill give more value for complited set
if u r not useing Vilatria then maybe
1 point difference
That's less than 10% increase
and tooltip means nothing
Convergence doesn't half the chains from the belt from what I understand, so I will lose 25% reduced nova chance and 85 flat spell essentially for up to 70% chance for 4 chains
I've tried it with t7, and it adds a significant amount of damage, but I have to make quite a few trade-offs because it's much harder to find and craft than a unique
Yeah that seems like the most difficult part is farming it
but I could put it in all my imprints and see what I can come up with.
You also want a sealed int and at least 30 fp so the proc will have a good chance to have int already on when it procs so you can keep clean prefixes
well i lost more DMG than its worth or im doing something wrong
with champion affix it might work but not with primodial
Don't look at the tooltip, go try hitting the dummy instead
well i tested it on echo map 1k corr and i had problems killing mobs
I've swapped it out for the 3x7 belt I'm currently equipped with, and the difference in their damage when killing the dummy is 6 seconds—that's a significant amount of damage
well i dont have the best belts but i did test it and t7 champion affix wins
2nd with primodial ring
and 3rd was primodial belt
It's great! Seal Vilatria, craft LB and start havocing
<@&1161418687471956101>
doesn't it? Cause that's a weird oversight if true
although not sure why it would be weird for EHG
very much on brand then
People have been talking about that like it's a bug, but I think that's how it works for all non-LB tree bonus chains, so it may be intended
I should have put that t8 max is .74 chains and t7 is .354 which is ~1.4 chains more, with t8 belt losing
.5*int flat spell DMG from vilatria set and about 2 skill points
Format came out weird
.35*4
.7*4
The problem is that it's hard to math out the opportunity cost of losing your weapon. With Vilatria, you can stack Ladle with the .5*int flat damage, and with the belt you just can't do that. So you're either sacrificing 100+ flat damage (using ladle) or you're sacrificing 48% More damage and everything to do with Enigma by using Vilatria staff.
Some people who do more math than I do were saying that Spark Charge ends up being an actually fairly small portion of your damage with everything else going on, so it's POSSIBLE that a well-crafted Vilatria set staff could outpace Ladle + Enigma.
This would be because you can put the set bonus on a Dragon or Gate staff, which has more crit multi and other stats at T7 than Ladle + Enigma (+160% multi for staff vs +146% from perfectly rolled wand + catalyst).
Then the staff is also providing over 100 more flat spell damage, which accounts for a lot more flat than a well rolled ladle and catalyst (16 from ladle, 7 from Enigma (from int)).
But then you're also losing like 100%+ cast speed from the int stacking portion of Ladle, so the math is tough.
But then you still have to consider the mixed opportunity cost of using the ring instead of dropping the Vilatria helmet. If you don't need the set helm, you could use some REALLY good unique helmets like Seed of Ekkidrasil or Crest of Unity.
Or even instead of that, using other primordials like Truesight Glass for specific builds could be absolutely insane.
I bet you a Vilatria Meteor build using Truesight Glass would probably be bonkers, since the auto-crit node in meteor makes it easy to overcap your crit for deadly crits
Assuming my mini PoB spreadsheet is correct I don't see a world where you can drop enigma, and the vilatria set + ladle is pretty big. Before the bugfix spark charges were a smaller chunk of the damage since the LB Novas didn't apply as many as they should but now it's close to 80%
Yeah, I'm not sure who was saying it, but someone was posting some numbers where spark charges were only like 20% of their damage or something
that doesn't make sense
IDK if their calculations are correct though
probably not, maybe if they weren't using enigma
Yeah, maybe
Do spark charges inherit More multipliers? I know they're kind of a weird ailment that hits thing and that's caused problems in the past
yeah
basically you have 0.42 charges per LB or Spark Nova @ about 3x damage depending on your passive tree
so somewhere around 1.26x effectiveness per flat added to charge vs LB
And you get all the extra flat from enigma
on top of that 2.5 flat per int vs 0.5 for nova / lb
Yeah, just a casual 5x as much flat
Vilatria set adding about 44% more damage here (not even considering the +level)
Yeah there's definitely a reason Vilatria + Ladle is so good
Finally had a helm good enough for vilatria drop, and wow, what a difference.
Hi, could someone help me ? I don't know what should I focus on to be more tanky. Right now I cant fight beast because it sometimes one-hit me. Fighting with bosses is usually ok but monoliths also happens that something kills me and I don't even know what. I got like 2176 base ward, 881 armor, 20% endurance
Here is my current build https://www.lastepochtools.com/planner/AvNDrbNA
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (25)
▸ Health: 1,124, Regen: 18.04/s
▸ Mana: 386.76, Regen: 10.32/s
▸ Ward Retention: 274%, Regen: 74/s
▸ Attributes: 6 Str / 6 Dex / 86 Int / 12 Att / 14 Vit
▸ Resistances: 147% / 110% / 188% / 120% / 92% / 70% / 86%
▸ Endurance: 29%, Threshold: 225
▸ Dodge Chance: 9% (227)
▸ Armor Mitigation: 25% (940)
▸ Crit Avoidance: 47%
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (34)
▸ Health: 1,396, Regen: 19.44/s
▸ Mana: 342.21, Regen: 12.48/s
▸ Ward Retention: 258%, Regen: 105/s
▸ Attributes: 15 Str / 2 Dex / 110 Int / 2 Att / 2 Vit
▸ Resistances: 89% / 103% / 89% / 86% / 79% / 61% / 91%
▸ Endurance: 20%, Threshold: 279
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 21% (790)


feel like im way more squishy after switching back to glacier from flame rush
Lightning blast is meta for sure
how does that relate to my comment
I tried glacier sor but it sucks 😂 😂 😂 😂
hes using glacier not as source of damage but as traversal
oh I misunderstood sorry 🤣
3some LB guy playing together, FPS dropping—it's so heartbreaking 😂
its not the only issue, but that armour is really low. you already have frailty from the wand, so swap that frailty blessing for a flat armour blessing. You'd also like to find phys resistances elsewhere and swap that phy res blessing for a %armour blessing
Been doing glacier as well. and not the biggest fan of it. Mana is an ISSUE
Guys - i've been following LB build guide from FrozenSentinel - and i'm struggling with ward. with flame ward and jagged veil bonus - i can't get more than 2.5-2.8k. nowhere close to 6-7k . any ideas what i am doing wrong?
is skill position on skill bar matters?
Probably a mix of ward retention and cast speed, i'm guessing. I've noticed my max ward increasing by a lot, with my cast speed increasing, which makes sense, cause of heart relic 😂
oh. cast speed - this one i've missed on my slams. okay that's maybe it
Keep stacking Int, that'll also bump ur cast speed by tons
yeah, 200int atm, need rr with 1lp although
W
Dumb Question - the Vilatra LB helm has the (2) Spell Lightning Damage affix grayed out - I am or am not getting that bonus? The set affix itself is T5 on the helm
Yes skill position matters for runic innovation I believe .
Helm should look like this
You need to be wearing the ring legend entwined for it to work
To complete the set
Thank you - forgot to equip that!!
you need to have your first 3 skills on your bar be cold-fire-cold from left to right. and then you want to be casting runic invocation whenever it is off cooldown and you have 3 runes.
that plus just using lightning blast with twisted heart will make up the vast majority of your ward gen
@proven haven better than abit 😆
In the next season, the Vilatria helmet will probably be nerfed to 3 int/spell lightning damage or more, it's too easy to get a huge amount of flat damage from it
Other elemental damages have absolutely no room to shine due to its superiority
Or they have to buff the other elemental damages, and then the workload would be even greater
or they nerf ladle again
when ladle first added there weren't many sources of flat in the game, now there is
Mage feels like house of cards though, always 1 nerf away from being D-tier. We get something pretty good, it inevitably gets all the attention then gets nerfed, then back to not many good options.
Just need more viable different ways to build Mage so people don't cling on to the same set of passives / skills / items for all the top mage builds in a given patch
I really think it's because of Int stacking. Mages rely on Int too much for most of their value, which means if Vilatria is available then it will be super crazy strong. If they nerf int stacking, then mages jsut get super weak.
Mages need build diversity and with that should come stat diversity. There's a BIT of that with Spellblade and dex stacking, but there could/should be more. Why don't Sorcerers have any attunement-related stuff? Attunement is mana, which is a big important piece of Sorc stuff.
You can play attu stack even now btw, and it is strong actually with hydra
Oh, you mean a Runemaster specific skill, which Sorcerer (the mana subclass) can't use? 😝 Kinda my point.
Ye i was talking just overall, for sorc ye there are no options
And it only really gets attunement stacking benefits from the unique chest, not from Runemaster stuff in general
Like, the only attribute that Sorc AND Runemaster get on their trees is Intelligence
Diluting Int stacking by shifting some of the benefits to other stats means Vilatria and other Int stacking builds become more niche, and power can be shifted around to be more interesting within the mage skills/passives.
Yes but still , for sorc tho ye actaully attu sorc makes more sense than int , one day maybe
Yeah, and why is Cerulean Runestones inside of Runemaster instead of Sorcerer, it's like the perfect sorc-themed node for the benefits it gives.
But they will just nerf vilatria numbers like someone said here, like its lazy and easy, im kinda sure
Just tried playing mage and man it sucks wanting to play a skill and looking inside to find like 2 more multipliers in its tree 😔
Wait, static has 0 😨
Well, Static doe 4% more damage per charge it has, so it kinda has a big inherent More multiplier, and getting the extra stack cap is kind of one too
I guess, but one big multiplier on a 250% damage effectiveness skill still isn't that substantial
It's more than some other skills get <cries in Mana Strike>
cries in runebolt
Sorry if this is a stupid question, but what's the point of runebolt? I switched from Bina build on maxroll to Sentinel one from vid and damage is way higher. But still haven't switched to runebolt. Just don't know when to use it and why
They mainly use runebolt to gain mana, as well as to create the Reowyn's Frostguard combo rune cast from Runic Invocation
But if using avalanche teleport to it's ice fire ice, then foot of mountain for mana, then dont need runebolt right?
No, they need both. That shield provides a significant amount of ward every second. You can absolutely not build like them, the only main skill is LB
Looking at Legendary with one affix, you can see that he chose it so the build is more accessible to many ppl
I just found it a much more comfortable gameplay to be able to instantly refill my mana whenever I want while also getting a 21% more damage buff and not needing to stand still for foot stacks
that and foot is slow as shit, I hate that lmao
ok fair enough, so with runebolt, I can switch from foot to blood of exile?
yea
how many runebolts to restore mana?
for mapping you don't really need runebolt much, only when you spam LB for a while like on Uber
yea damage is insane while mapping
definitely highest damage build I've played ever lol
I know that, but I'm keep having gold issues even when I'm in merchants-guild. I almost doesn't have luck to sell anything 😄 🙁
i hope one day we can end the cycle of going back and forth between nerfing ladle and wrongwarp and instead buff some other wands so there’s more than 2 viable wands in endgame
At least we still have cleaver solution xd
lost soul has kinda fallen out of favour for the past while huh
The "Warrior's Wand" 😝
I don't see wrongwarp coming back anymore though because of the haste and increased damage being free. It's been powercrept
And lost soul was power crept by access to flat
Adaptive flat too
and every other wand is just super niche
We dont really need flat crit there since uber relic and mage gloves exist
There arent really any "generally good" catalysts, either. They're all either super specific or bad.
Tired of Enigma supremacy
Give me a catalyst that gives More damage to channeled spells based on cast speed.
as far as uniques go scales of eterra are actually pretty underutilized despite being quite good if you’re able to just ignore the infusion stuff
Yeah I need to consider them more tbh
having flat crit on a wand might open up other possibilities more in those slots which could be cool
But also crystal skull is good if you just want generic
I dont like the "its good if you ignore the main mechanic" concept, heh
Feels very counterintuitive
i really like it
I like that you can use uniques in ways that aren't obvious
But I don't like when the intended way to use it is basically just meme
it gives stuff that would otherwise be used in exclusively one incredibly specific scenario a place elsewhere
A lot of uniques just sit in waiting until they are the ideal stat stick for a given build that hasn't been made yet
and it makes buildmaking a lot less obvious imo
I forgot an "only", heh. I dont mind when they are used in non-obvious ways. But I dont like when thats the only way they get used.
I'm guessing balance changes are mostly just using relative measures in a vacuum of what is used a lot vs not used. So if all the mages use one item it must be OP. I'm curious if the current LB build is considered OP
Obviously it looks insane with double T7 gear but that's quite unrealistic for most
Enigma nerf incoming, probably.
Enigma is only as strong as its applicators
Can't just put it on any spell and get value
If anything i wouldn't mind enigma to be generically stronger with weaker support in some skills
Maybe we can get lucky and a bunch of non-int stacking mage builds get buffed.
It feels too hand holdy
Only problem is that all those builds would probably just be better as vilatria int stackers.
Vilatria int stack without enigma is kinda on the edge of being generally strong
Still won't do much for most of the weak spells
Int just gives most mage builds almost every valuable stat with vilatria
Yea but you still need to solve mana
If you aren't using a low cost spell like LB
LB is able to use all slam affix slots on cast speed, multi, int
Meteor needs mana which comes at a big cost
Yeah for sure
Maybe if the more damage scaled better with mana
Acolyte has better mana scale tech than mage now xd
I dont even think the problem is mana scaling, I think its the trees. Too much meteor power is locked behind multi-meteor. Too much FC power is locked behind multi-hit. Too much LB power is locked behind Convergence (multi hit)
they could just directly nerf the LB node. It was made before enigma existed. There are other builds that use enigma that arent op
The "more" multi from mages comes too much from many hits and not enough from actual More multi
id rather see LB directly changed before anything
if we are going to nerf something
Tbh I dont think it needs a nerf. Other things need buffs
The only reason I think Int stacking needs a nerf is because it feels too good to not do so it squashes other builds.
Yeah exactly enigma without support is trash. 0.12% chance even with the most hitting spells is nothing
Not because its actually too strong
yeah my problem with directly hitting enigma hits random builds like mana strike, elemental nova etc
whats the point in hitting all of those builds just because the lightning blast node is slightly more damage than it should be for spark charges
Does the Chain Lightning node from the Lightning Blast tree only include direct casts? The other chaining nodes say it requires direct casts, but that one doesn't.
I never took my "trigger everything" Mana Strike + Dragorath + Vilatria build very far, but the concept felt good.
I kinda wonder if you could make that concept work with Battlemage's Endeavour. But you need SO much attack speed to get past the Dragorath 3/sec proc limit its probably better to go with that, because then you get Enigma
And the stats on Dragorath are amazing by comparison.
i dream of a day where enigma can have a real chance to apply it on its own and i can play strength stack cleaver solution spark charges on primalist/sentinel
That'll happen the same day that wolves get a reasonable chance to apply storm bolts when they hit. (Never)
nah that's just backwards thinking. If they want for channeled spells to be an alternative to spamming shit that doesn't have to build cast speed, then they need to give it adequate scaling with alternative stats, not slap cast speed scaling onto it
tbh what channeled skills need is a universal mechanic like starting channeling at 25% damage and ramping up to 200% damage over 2 sec or so
I mean, yeah that would work too
so that the distinction between spammable shit with lax positioning requirements and channeled skills that reward smart positioning is more clear
I just want channeling spells to be good 😝
they should just do more damage than non-channeled skills, it ain't rocket science
you trade off mobility (and ramp time) for better damage, easy, clear, thematic
yeah
this is a symptom of a much worse problem - spark charges, storm bolts, shadow daggers are all ways for developers to prop up builds without actually fixing anything, ho mogenizing the classes in process
funny isn't it that the chat filter doesn't know the word "ho mo ge ni ze"
I guess the same amount of effort went into it as into making the core gimmick of runemaster worthwhile
would be less underutilized if it didn't have how much, 80? 90? lpl
lb has like five or six things in it that are conceptually cool but don't work in practice
or had been powercrept to shit
which is the main problem with the game - it has a lot of cool ideas and build diversity on paper, but in reality why would you ever play any of that
was going to give it a try this season, got to early empowered monos but then venris released the sfo update so I guess maybe next season
It felt good, but honestly just... worse than casting LB a bunch. Enigma + Ladle + Vilatria is just too strong.
Dragorath caps out at 3 LB casts per second, which is (roughly) +100% cast speed, which is SUPER easy to hit with Ladle's cast speed per Int. Yeah, you have all the Mana Strike and Frost Claws also happening, but directly casting LB also gives you like 3 more convergence chains by default, which is a lot more damage per cast as well.
why I can't do respec in town at end times ?
it’s still a really great item even with the high LPL
just tried out hydra runemaster,still good 🤣
Is there a way to have more chances to get a mad alchemist ladle? Or to trigger more exiled mages? I have killed at least 100 of them until now and zero mad ladle.
Make sure you take the weaver node that gives you a chance to get double mages, and then there's the weaver echo where you fight a bunch of mages in a row
those are nodes involves the mage
Yep
Yeah I recall there was an exiled mages echo but I don’t have it. My woven rep is really low atm. I am trying to use lightning blast runemage but I am missing a lot of uniques and damage is quite meh.
The damage will be meh until you get Enigma, for sure.
Getting the Vilatria helm + primordial ring is big too
I have enigma and the ring, but can’t understand where to get the helmet
Mage Exiled appears so frequently that I encounter it 2-3 times per echo, even though there’s no node weaver tree for them
I barely see one per echo 🙁
I also see 1-3 basically every Echo. Occasionally I wont see any but that is usually pretty rare.
I am still doing normal echoes. Got to 150 corruption with the summon bear build but the speed is so bad that I rerolled mage. It doesn’t seem much faster but I’m only 71 and I am missing a lot of gear. I think that the ladle would give me quite the damage boost but I just can’t find it
And I don’t think that ascending a wand will do the trick
I just saw an EE amulet with +2 skill and 4lp from my friend, absolutely insane 
any recommendations? (except idols really struggling to farm them with MG, and they cost like 10m each)
yea I remember when I did my mage reset farm tests the corruption made a big difference, it was literally every echo that had mage. I didn't realize you got multiple unless it was objective though 🤔
I don’t need to add nodes for mage and nemesis, they always show up in my echoes at high corruption
Have eternal gauntlets but low range 
on what corruption it dropped 😄 ?
800c with 3 LB Runemaster 
nice, Im still struggling on 370c and rarely I even get 2xT7
something mage is probably the best orian’s eye user right? maybe glacier?
The amount of mana on Orian's Eye means mana stacking is very strong. I bet you that mana stack Static Orb using Vilatria (Helm + Ring) and Ladle is bonkers strong this season.
i considered that too, but it seems like you probably want nihilis for the +levels or mana guide to not hate yourself during bossfights
anyone have a good flame reave build?
Pretty sure only flame reave build viable is the frost claw charge build
nah ignite is good but capping the res is a bit annoying
shatter strike is one of the best damaging skills in the game, the only downside is that spellblades are relatively challenging to make tanky
Correct.
Ive spent 2 seasons on it
Been to 1600c
But in comparison to other builds its finicky and requires a lot of work to achieve the same results
well you can try any other spellblade build and struggle as much but on 500 corr instead
I'll have you know my ignite flame reave build struggles at 200c, tyvm
Yea you can probably get 100M+ dps with static orb right now, didn't dig too deep but sub 2 min uber with mid gear. Probably can get there with some optimizing and minmaxing
Yeah, not too surprising.
I kind of wonder if there's any world where a T8 %mana would be a valuable affix, 60% mana is a lot
shame you literally can't get it on a mage
probably detonating arrow cheese build would be a pretty good use case for it
I'm pretty sure you can, you just have to slam it from a Sentinel/Rogue base
you can't slam t8
literally every class has builds that incentivize mana stacking idk why it's class restricted at this point
Yeah, maybe just an artifact from the ancient times
I'd love to see a breakdown of what primordial uniques and affixes are used across the game
cause one dude was doing 10k corruption with static orb back in 2021 or thereabouts, so clearly it would be too OP if available to mage
Never mind the paladin that was getting integer overflow levels of ward last league that didnt even get nerfed.
wait wasn't that back in 1.0? It was nerfed.. after 4 months
Maybe hes talking about this one, but im not sure. #🔱┃sentinel message
It’s only really t8 %mana that is locked from mages. T1-7 is available as slams on uniques with no class restriction (intentionally or not)
10k corruption in 2021 was probably a lot more of a big deal that it would be these days anyway given the rework to corruption and the diminishing returns you get.
this is just for shit and giggles no
i cant find a way for it to be practical
it was less of a big deal since corruption scaling was much weaker, although it was still impressive of course
the guy was playing in turn based mode as he had to wait for cooldowns for every trash pack
XD
Big upgrades for my LB RM this morning, officially the most intelligent LB RM player from inquiring quickly in chat lol. Reached 227 intelligence.
Looking forward to seeing how smoothly my Uberroth carries go now. I've already carried 70-80 roughly, it'll be even easier now. 
Iirc it was 2k corruption and 0.9, I think they were using endurance + mana interaction which was changed
240 here 🙂
Wait you must be using T7 belt instead of int belt or something? 🤔
Gnasherr got to 2k, I'm fairly certain others took static orb above 3k, 10k doesn't sound unreasonable.
Back when static orb had no mana cap and double dipped harder, you could probably take it to the mooon
Ah. Yeah I thought yall were talking about before item factions static orb. When people ran fractured crown and stuff
Static Orb was strong multiple times. In 1.1 too after sorc buffs
The 10k corr in 1.1 seems reasonable, back before that echo modifiers increased with corruption though and the game started to break
Yeah, that wasn't practical. Only works if you take less damage than the ward you gain, so it won't get you anywhere
That's an impressive amount of intelligence. As Homer would say you are likely the most SMRT which isn't surprising considering you're the LB RM legend haha.
I was wondering how you had 240 intelligence considering your build guide on Maxroll has 222 int with all perfect rolled items(if you upgraded the T5 int on the helm to T7 it'd end up at 230). Skimming your 50 second Uberroth setup from the video you posted answered that though. You're using Shattered Worlds for another +10 along with your Legends Entwined having +3 compared to my own.
Here's my current setup(+20 Orian's) https://www.lastepochtools.com/planner/owyqYL8Q
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (25) / Spellblade (9) / Runemaster (59)
▸ Health: 2,046, Regen: 22/s
▸ Mana: 309.76, Regen: 17.92/s
▸ Ward Retention: 492%, Regen: 25/s
▸ Attributes: 21 Str / 8 Dex / 227 Int / 8 Att / 8 Vit
▸ Resistances: 77% / 77% / 77% / 83% / 80% / 88% / 46%
▸ Endurance: 20%, Threshold: 409
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 38% (2,114)
▸ Crit Avoidance: 1%
The main reasons are I enjoy the fight and don't mind helping others. Uberroth has powerful build enabling drops which many players are after. With how difficult the fight is before your first clear it's a major road block for many CoF players who are after a particular drop. I personally play MG so the fact Uberroth prints Havocs which equates to gold in MG just sweetens the deal and makes it even more worthwhile.
Haha fair yeah, uber relic is big. Also notice you prioritize other stuff over cast speed, doesn't that make it harder with the fight so much slower?
Fair enough
I guess if you want to make sure you don't fail your carries with tankyness
also, it's so insanely hard to get a good LB champ belt for this build lmao
Indeed, Shattered Worlds is insane. I could swap my Twisted for a Shattered for another +10 int, haste and the massive 5% crit chance, I'd have a hard time giving up Twisted though with the durability it adds. Your defensive layers in the 50 second Uberroth setup scare me haha.
Regarding my setup I followed your own on Maxroll(https://maxroll.gg/last-epoch/planner/fb6c90qy#3) prioritizing more % damage over crit chance. Compared to the Aspirational Maxroll setup I am missing a T5 cast speed on my gloves only. Saying that I would like to add more cast speed which I'll attempt to do so with T7x2 slams on my gloves/relic.
Comparing damage on LETools my setup with more durability is showing 1,711,170 damage compared to your own 2,252.844 with the 50s kill setup. If I swapped my Twisted to Shattered it'd max my crit chance and add another +10 intelligence likely bringing me close to 2 million damage. So basically 10%ish less damage for much more durability which is great for high corruption monoliths.
oh, defense looks bad because I kinda just stand in everything that won't oneshot me to maximize kill speed
if I play more safely its usually 7k ish stable ward from just runic
and I'm surprised the difference is that small, does that include cast speed?
because I'm at around 360% and that setup looks like around 170
maybe extra spell damage not so bad
https://www.lastepochtools.com/planner/QW4aLkZB I've also been playing with RR over ferebor for echo clears, feels pretty nice
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (60)
▸ Health: 1,326, Regen: 31.05/s
▸ Mana: 332.87, Regen: 12.16/s
▸ Ward Retention: 514%, Regen: 30/s
▸ Attributes: 32 Str / 34 Dex / 238 Int / 27 Att / 27 Vit
▸ Resistances: 78% / 54% / 78% / 54% / 54% / 90% / 81%
▸ Endurance: 21%, Threshold: 265
▸ Dodge Chance: 5% (156)
▸ Armor Mitigation: 39% (2,126)
ferebor more damage which I don't need, RR more movement speed and defense
The first picture is my DPS on LETools with my current setup(lack of cast speed, not maxed crit, stacked % damage), the second is your own using the 50s kill time setup. As I summarized above if I swapped my Twisted for Shattered I anticipate I'd end up close to 2 million(crit chance would be capped and another 10 int), so basically 10-12%ish less damage trading it for increased durability. If I can slam a T7x2 cast speed/mutli on my gloves my DPS would be likely 5-7% less taking an educated guess.
I've considered using Foot of the Mountain, Red Ring etc similar to yourself for monoliths. I'm content with my setup and blasting 1.6k corruption monoliths though. The higher you go the more one shots become an issue so I generally farm around 1.5kish and then push a timeline to 2.5k-3k
oh I think your tool is not considering the aegis buffs
and yeah TH is honestly fine, you don't lose that much
you can realistically slam t7 cast speed t7 int too, which is hard to do with shattered
foot I hate for echos though, just way too slow
With TH you probably want T7 int T7 spell crit on the unstable core to reach cap for free
cast speed over spell damage with TH also gives more survivability since you convert hp to ward more often
From quickly checking it does account for Lightning Aegis as I removed for example this idol from your 50s setup resulting in going from the above numbers(second picture) to this second picture. A massive change.
I'm not using any of the 1x3 idols, I'm using 4x Mage 2x2 with the double lightning mods. Saying that LETools wouldn't be completely accurate, simply put though with my Twisted changed to Shattered along with a T7 cast speed slam my damage wouldn't be much worse than your own with much more durability as we're discussing.
but
my cast speed is a lot higher than 270
that's also LB damage, not spark charge but in relative terms it would be similar difference
Wasn't on LE, seems like you were correct for it not accounting for Lightning Aegis buff. LETools cast speed is within a couple % of in game in terms of accuracy without Lightning Aegis buff. Overall my view with % spell damage is, you're trading lower average damage(by having 100% crit chance instead of 90% for example or more cast speed) for higher average damage if you stack % damage. There's positives and negatives to everything, ultimately the DPS differences shouldn't be that large.
For example your idols have 71% cast speed meanwhile compared to my own where I traded that 71% cast speed for basically 100% spell damage and 6% lightning pen(could be 8%).
Is that 100% increased spell damage or 100% more spell damage though. Because if you've already got 1500% increased, an extra 100% increased spell damage is like a 6% damage increase
Yeah, there's no world where that's better than 71% increased cast speed
Idk about LE tools but from all the math and testing I've done spell damage % is significantly worse
even if we say 1400% increased, so 15x damage vs 300% increased cast speed, so 4x cast speed
That means that you need 187% spell damage to equal 50% cast speed
and thats just for DPS
not even including the QOL of standing still less and better stutter step, also more ward from TH
I realize this, diminishing returns and all. My point still stands though, you're trading higher average damage(with % damage) for lower average damage(with cast speed or 5% more crit chance for example). I do concur overall though, 71% cast speed is better than 100%ish spell damage and 8% lightning pen when the build has a ton of % damage as is.
^ so yeah a T7 spell damage would be about the same DPS add with the above params
Crit chance is a different story though because of opportunity cost, if you get more crit chance in one place it means you can make a different choice somewhere else
We just need PoB(Last Epoch Planner) for LE to fully release then all answers will be clear haha. I don't doubt your findings as you're extremely knowledgeable and intelligent. My main point is the difference shouldn't be that extreme, like what we're talking a difference of 5s on Uberroth maybe? Ultimately I do want to add a bit more cast speed though as mentioned.
I was thinking about the conversation we had about Static Orb being strong, and I'm curious if a Celestial Doom + Static Orb (+ Vilatria) mana stacker would be good.
Not sure if it'd be able to beat Ladle still, though.
I guess assuming the DPS add between cast speed and spell damage is similar, why choose spell damage when cast speed also gives you more mobility and survivability?
I think Misha tried something like this iirc and it was okay
ladle is just too good though
Yeah
500 flat mana is 100% More damage for SO though, and that's before any % increases
But what I was really thinking was to dump all your mana and then use Focus + Mana Guide to trigger Doom Pulse with like 3000% increased mana regen
I forget, did it scale with mana regen or something?
1% mana regen = 1% crit multi
oh interesting
okay so if you wanted to build around it, you probably don't bother with multi slams since it's nothing vs that
Yeah
and flat too, since you get like 300+ for free
so mana and pen or something on weapons?
crit maybe
Yeah, there's a lot of power there. You use Energy Overflow from focus and then every 4 seconds a Doom Pulse happens that deletes the universe
that's interesting, I kinda think it is still zdps though but just my hunch
Use SO for clearing, then for bosses you dump all your mana and let the doom pulses do the rest of the work
Just comparing to mana guide as DPS
I dunno, kinda a silly idea, but Doom Pulse might do enough damage to make it fun. It has 500% added damage multi, too
ah right fair
I could ask you the same in regards to why choose cast speed over spell damage when spell damage equates to being able to one shot mobs at higher corruption without the need to stutter step/stand still. As mentioned earlier there's positives and negatives to everything.
Ultimately though my current goal is to ideally add a T7 cast speed slam on my gloves/relic or both and fix my Core slam. Overall I do concur that for LB RM for example and in general stacking more cast speed over % damage when the build already has a lot of % damage is the better option.
okay so just thinking here, that's like 2000 flat base damage * 3000% multi so like 60k after crit and flat before increased / other multis
every 4s so like 15k per second
2000 base damage, 3000% increased crit multi is gonna be some big AF crit
the 4s cooldown kinda sucks, but you also have strong synergy with Static Orb and Focus for the 'in between' times
I wonder if you could do a Butcher's Crown angle and be immortal at the same time
hmm... so in comparison focus is 4500 flat base with 3k mana with 500 or so multi so 22.5k per hit with 60% increased speed so 36k ish per second?
and focus is still kinda zdps
hmm, you also have to directly cast the fire/lightning/cold/necrotic/void spell to do a doom pulse
but the sparks still oneshot regardless, and LB itself still doesn't oneshot regardless
the DPS might be similar but with the cast speed you can choose how long to cast
Realistically the majority of my slams are from the first week in the season, haven't replaced them or min-maxed them yet lol. That's the biggest contributor to why I have a ton of % damage compared to cast speed as ultimately I would like to add more cast speed as mentioned.
I did slam my LP4 Ladle earlier and couldn't find a solid rolled T7/T7 crit/cast speed wand with lightning pen, so went with the % damage. The one option on the market was 73% crit multi and 9% pen(14% less multi and 12% less pen) trading the 103% spell damage for a T7 cast speed.
yeah that part is rip
Now that I broke the bank for my LP4 Ladle my next goals are: T7x2 slam on my gloves, fix my core slam, then work on a T7x2 slam on a LP3 Enigma. If I can do that I'd add like 100% cast speed.
Well, you can get around it by casting Static or Flame Ward, which are Instant cast
yea true
but you probably want AA on your hotbar, no?
limited space
or does AA ruin the mana thing
Can you still glide around using AA with Mana Guide?
yea
If you take the 12 AA spells, that still works
Then you can also stack up the increased spell damage per second from AA
Or alternatively, we could see how long we can stay in AA without that using Butcher's Crown. Probably a long time
the no mana drain limits duration of AA
I think you just stay in AA with the drain yeah.
THAT is synergy right there, you get your increased for free, your multi for free, and your flat for free
I like it
with 3k inc mana regen, you're getting 500 mana/sec from crown
I still think the numbers arent good enough though but idk
so your AA can probably last effectively forever
I might mess around with it. I was looking at doing a mana stacking SO build anyway because I like it
Maybe ZDPS, maybe good fun
@proven haven Anyways, you're busy and it's time to walk the German Shepherd and make dinner. I greatly appreciate the discussion, thank you. You're the definition of the LB RM legend.
If I fix my chest/gloves/relic slams adding roughly 100% cast speed we'll have to compare quickly again. Hopefully Last Epoch Planner(PoB) is fully released in the near future at which point all DPS questions should be answered haha.
Expansion announced, Last Epoch Orobyss, my wallet is prepared. 
you can always just do a dummy test to compare DPS
thats a better benchmark than le tools
100%, I'll likely need to start doing more dummy DPS testing in the future.
Minor hiccup in that Mana Guide halves the Focus regen, which reduces our crit multi pretty significantly. BUT we also will want to get a bunch of mana regen from other places (Rings, Belt, etc) anyway because we're using it to boost Doom Pulse AND Butcher's Crown.
i’ve been doing a lot of testing with SO and I did test celestial doom a little last night and it seems like ladle just outperforms it based on what i’ve tried so far, gonna continue trying some more things though
Ladle is definitely the 'easy answer' to everything mage right now
celestial doom was closer to ladle than any other weapon I tested but still seems like a lot less
Ladle also gives you the open offhand, which helps
ye especially for the base crit if you’re not running shattered worlds
Yeah
Why thank you, yes I will take that 😉
missed t7 cast speed 
painge
I like how this isn't even COF tagged
none of the steps toward making this item used COF 😢
Hydra runemaster still good guys, I just switched my runemaster back to it
what is build for that ?
I can't for the life of me do Uberroth with the most broken build this season...
the damage is there, but I get one-tapped when he looks at me
Any quick fixes? I know wand and idols aren't great but as I said, I have the damage, it's the defense that does it...
https://www.lastepochtools.com/planner/AvN71xLA
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (59)
▸ Health: 1,489, Regen: 19.58/s
▸ Mana: 367.76, Regen: 11.36/s
▸ Ward Retention: 474%, Regen: 20/s
▸ Attributes: 38 Str / 28 Dex / 218 Int / 28 Att / 28 Vit
▸ Resistances: 67% / 63% / 67% / 100% / 95% / 93% / 61%
▸ Endurance: 67%, Threshold: 298
▸ Dodge Chance: 5% (127)
▸ Armor Mitigation: 26% (1,155)
LB RM is far from the most broken build this season for Uberroth. It's not even top 5 based on kill times I've seen, though the difference between it's clear time and the 5th placed are extremely minimal.
Regarding Uberroth have you cleared before? Simply put you need to know the mechanics. Defensive wise though you're definitely quite squishy with your low health pool and lack of armor. Your armor is your biggest issue, you should be around 2kish. Your defensive layers are enough to clear Ubberroth though with basically perfect play, you have very little room for error though(refer to FrozenSentinel's 50s Uberroth kill for example gameplay with similar defensive layers).
For example here's my current LB RM. I've carried like 70-80 Uberroths this season. I do know the fight like the back of my hand though as I was one of likely 10 Tornado Shamans to clear last season. Through the painful progression I learned all the mechanics. Even with these defensive layers standing still for an extended period(outside of burst points with Uberroth being mechanic locked) is a bad option.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Mage (20) / Sorcerer (25) / Spellblade (9) / Runemaster (59)
▸ Health: 2,046, Regen: 22/s
▸ Mana: 309.76, Regen: 17.92/s
▸ Ward Retention: 492%, Regen: 25/s
▸ Attributes: 21 Str / 8 Dex / 227 Int / 8 Att / 8 Vit
▸ Resistances: 77% / 77% / 77% / 83% / 80% / 88% / 46%
▸ Endurance: 20%, Threshold: 409
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 38% (2,114)
▸ Crit Avoidance: 1%
It’s not the most broken build this season, and it’s certainly not the most broken for Uberroth specifically.
I will say though that you have a few pretty big problems causing you to lose probably over half your DPS
for one, the LB tree you have +4 chains, its /2 rounded up with convergence so instead of 5 base hits you have 4.
You also have 1/3 spark charge nodes, so instead of 84% spark per LB hit you have 44.
You also have 1x3 idols with no cast speed which is the entire point of using them
As for defense, you also have phys res and endurance blessings, which is fine, but you are missing a lot of Armor DR % vs hits
And I think most importantly you have 15% movement speed, so you can't really avoid anything if needed assuming glacier is on cooldown
you also have a 3% crit glove, which is a really big deal, you need 4%
also the hit damage against shock / chill nodes you have in LB aren't doing anything
I would also reference my day 3 uber kill video instead for a more realistic idea of what it would look like at your gear level, the fight is obviously easy when you do 100M+ dps, for lower DPS runs I often spec in snap freeze to cancel uberroth abilities and a bit better DPS uptime
I wanted lightning multi but the game dropped a spell crit int chest... of course this is the one I actually hit after bricking like 6 or 7
@proven haven thank you both, I will take all this into consideration and try again! Appr your efforts!
As for the skill trees, these were the maxroll ones, I believe
It bothers me that this is one of the most confusingly noob-trap things in the game. They really need to make it clear what nodes affect other things like subskills and ailments and stuff.
That and just the way that spark charge itself works, of course 😝
well spark charges aren’t supposed to be affected by more multipliers that don’t explicitly call them out right? the reason spark nova adds so much damage is due to some really weird stuff that i’m really not sure is intended
but yeah the fact that shadow daggers and spark charges generally don’t inherit more multipliers should be more transparent

