#🧙┃mage

1 messages · Page 145 of 1

shut forum
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if anyone can answer saw in shatter strike scalling that it for dexterity it takes 34 points ( 1 per point)

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does it mean that dexterity stops working after 34 points?

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for shatter strike at least

weary hamlet
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no

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but it might be no longer optimal mathematically

scenic dock
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why is spark nova such a dps increase in the lb tree?

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does it trigger spark charge aswell?

harsh abyss
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Yeah

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It also might be causing a spark nova on every hit instead of just the first target, which feels like a bug based on the wording

balmy drum
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Although it looks pretty good, not many players use this build since other classes are too OP and more appealing

willow bay
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is ignite good enough or do we always have to use a popper?

weary hamlet
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you dont usually fill all five slots with good skills so EW is "free"

crimson lynx
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Quick question. If the spell description says “when you cast”, that means it needs to be casted directly, not proc by another spell, right?

random nebula
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are there any fun black hole builds? Doesnt need to be top tier, just something with the ability cause it seems cool!

stable holly
balmy drum
tight prawn
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How am I usspose to get this properly? Get a +4 lighting blast roll, remove the other prefix that I don't want, insert set bonus, seal it and then manage to roll T5 on the intelligent stat?

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Or am I missing something?

charred mountain
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or any t7, havoc till t7 LB, remove other prefix, seal set bonus, int

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needs a lot of luck

balmy drum
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After swapping to a belt with 3 affixes including T7 mana regen, I'm like a rocket with full fuel, and clearing 2k2 has become much easier Gregory

tight prawn
balmy drum
charred mountain
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Still did normal Aberroth at level 86 faster than ever

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And I had no nodes of "more dmg to bosses", so I except it to be nuts by lvl 96

willow bay
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Least played subclass of mage is still sorc?

stone rapids
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static orb is really good dmg just need to solve tankiness and i think unironically focus has a lot of potential on sorc

willow bay
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really wish we could get ignite prolif like poe1

stone rapids
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well there’s spreading flames but the ceiling of spreading flames is pretty low

sharp mantle
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acolyte can proliferate some ailments

stone rapids
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this is also true

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spirit plague being most obvious

sharp mantle
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and there's rot ripples for sentinel which is a bit different but plays a lot like ailment prolif

stone rapids
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but the scaling ceiling of proliferation in general is super low

sharp mantle
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yes

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warlock can automate it a bit with bone curse aura & mark of the rat in profane veil

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but that's a terrible single target setup and bone curse aura used like that requires you to build in to curses significantly but not scale curse damage because it's suicidal to have a strong bone curse on you

stone rapids
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would love spirit plague to have some real multipliers in its tree

sharp mantle
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abomination with the minion plague on hit idols can do some real damage too

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for monoliths anyway, it's far from impressive single target

stone rapids
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and especially if you’re gonna play abom like

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there’s far better things you could instead be doing with abom lol

sharp mantle
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it's not a good way to build flay, but flay can prolif bleeds too.

Compared to melee crit flay or mana stacking flay I'm sure it's terrible but bleed is strong as ailments go and it's pretty well supported

charred mountain
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(offline mode btw)

cerulean plinth
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I also played offline last season and had a few strange bugs that only seemed to be an offline issue

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One of them made me immortal

sharp mantle
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I encountered that in some of the cemeteries last season

stable holly
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Only the once though, also offline.

scenic mantle
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I ran into that once online, also a patch or two ago

balmy drum
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really rare

real gulch
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New Lightning Blast Runemaster. Just got Twisted Heart, and the Ward Gen is insane. But I'm bleeding health now. Is the only source of healing/leech the 1% from the gloves?

proven haven
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You basically need clean prefixes the whole way through otherwise you need to gamble on a chaos / removal / redemption.

proven haven
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Gotta say though I'm really enjoying the Shattered Worlds LB... Generally staying above 6/7k ward at 1kc, not really dying

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Just from Runic Invocation ward gen

real gulch
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Hey, I'm following your guide! 😄
So that 1.5 and the 1% from the gloves. For some reason my health is steadily going down, though.

proven haven
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just grab 5/5 in sorc, 15% pen is a lot of damage too

real gulch
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My dam is probably pretty low. With multiple characters near level 100, I still have no shards of +lightning blast.

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Yeah I have the leech. Just low damage I guess. It'll get there, something to look forward to.

proven haven
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🤔 still, I find that strange. Even when i first grabbed Twisted Heart I didn't have that problem

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is this when you are hitting stuff?

real gulch
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Yup.

proven haven
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Like if you go into a boss fight and hit it you drain yourself? That shouldn't happen

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it's up to 8% life converted to ward per direct cast, you should be leeching way more than 8% of your life

real gulch
proven haven
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you need to click save

real gulch
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (26) / Spellblade (8) / Runemaster (41)

General:

▸ Health: 1,528, Regen: 56.39/s
▸ Mana: 247.85, Regen: 13.36/s
▸ Ward Retention: 302%, Regen: 50/s
▸ Attributes: 33 Str / 23 Dex / 123 Int / 23 Att / 23 Vit
▸ Resistances: 75% / 66% / 68% / 92% / 70% / 130% / 83%

Defenses:

▸ Endurance: 37%, Threshold: 306
▸ Dodge Chance: 4% (92)
▸ Armor Mitigation: 46% (2,457)

proven haven
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read helm lol

real gulch
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Yeah I don't have any shards for lightning blast so I'm just using whatever 🙁

proven haven
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no I mean

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it disables leech

real gulch
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Oh god.

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Well, thank you, excluse me while I go hide in a corner.

proven haven
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you aren't the first to do that, won't be the last lol

real gulch
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Thanks for helping, and thanks for the awesome guide and videos.

proven haven
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np glad to help

polar crane
harsh abyss
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To be fair, the value to LB between T1 sealed and T4 sealed is pretty limited.

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Shock chance per int only really matters for Brand of Deception builds

karmic schooner
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hello guys quick question, what's the reason for using runebolt on LB runemaster aside from the mobility skills?

balmy drum
willow bay
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With the new frenzy helm has anyone figured out how much mana regen is needed to counter?

balmy drum
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What u mean? It less 100% mana regen Gregory

willow bay
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Its 1 mana per 12% mana regen on hit

balmy drum
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Use lastepochtool planner to test it

willow bay
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Is there a spot where i can see mana on hit?

balmy drum
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Mana regen

willow bay
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It shows on hit mana?

proven haven
willow bay
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Cuz i was gunna combine butcher crown and exo for a low life high ward ignite spellblade soon as i can figure out how much regen i need

balmy drum
willow bay
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Theres no mana gain on hit

balmy drum
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You don't know how to calculate?

willow bay
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Yes becuz we all know the game uses basic formulas to calculate dos and other factors?

balmy drum
willow bay
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I was assuming it wasn't that simple so i was asking to fact check better to be safe than sorry so climb down off the horse ya

balmy drum
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How much total mana do you use in one second?

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In reality, only you can do it yourself because the amount of mana we spend is not the same

willow bay
willow bay
balmy drum
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12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds) <- It's almost like in one second you get two triggers, you already know the amount of mana you need, and the rest is very easy

karmic schooner
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (26) / Runemaster (62)

General:

▸ Health: 1,803, Regen: 19.3/s
▸ Mana: 324.78, Regen: 10.16/s
▸ Ward Retention: 446%, Regen: 26/s
▸ Attributes: 37 Str / 25 Dex / 204 Int / 25 Att / 25 Vit
▸ Resistances: 68% / 62% / 103% / 124% / 138% / 109% / 68%

Defenses:

▸ Endurance: 47%, Threshold: 361
▸ Dodge Chance: 7% (180)
▸ Armor Mitigation: 38% (1,969)

balmy drum
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86sec with me

willow bay
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Looks like i need around 600 mana regen to get 50 mana per hit so ill have to stack a lot of t7 regen afix

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Since it doesnt state on melee im assuming any "hit" whether its a spell or melee should trigger?

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Hows the scalling for shatterstrike/frostbite is it better than reave/ignite or they on same level?

balmy drum
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missed t7 spell damage 🥹

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Reroll times

finite belfry
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finely broke 6k ward woot

balmy drum
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How much armor and res?

finite belfry
weary hamlet
weary hamlet
weary hamlet
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they really need to rethink their approach to proliferate effects if they want them to be good, but so far the optics we are getting is that they would prefer to remove them from the game entirely

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like poe2 has the right idea of making the main proliferate skill a vehicle to spread your other effects around

sterile tiger
stable holly
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Probably Lightning Blast though, it’s what most people are playing on Mage

balmy drum
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It is the final stronghold to retain current mage players

hardy condor
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there also strenght stacking of froen sentinel work well with a t8 set affix

sterile tiger
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Could someone help me with my build ? Im currently playing on 100 corruption and its hard. I know helm and armor are terrible but I didn't get anything better for now :/ Fighting beast is almost impossible because he like 2-3hit and Im dead 🙁

What should I focus on now ?

https://www.lastepochtools.com/planner/Bxnz9K2A

silk pewterBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (25)

General:

▸ Health: 1,124, Regen: 18.04/s
▸ Mana: 386.76, Regen: 10.32/s
▸ Ward Retention: 274%, Regen: 74/s
▸ Attributes: 6 Str / 6 Dex / 86 Int / 12 Att / 14 Vit
▸ Resistances: 147% / 110% / 188% / 120% / 92% / 70% / 86%

Defenses:

▸ Endurance: 29%, Threshold: 225
▸ Dodge Chance: 9% (227)
▸ Armor Mitigation: 25% (940)
▸ Crit Avoidance: 47%

balmy drum
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kidding me? 🤨

willow bay
weary hamlet
tight prawn
nimble shoal
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and that one kinda stinks

tight prawn
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I'm generally so confused rn, so sealing the affix was a complete waste of time since I can't recreate the sealed affix with imprints?

proven haven
proven haven
balmy drum
proven haven
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@tight prawn you want: open prefix + t1 prefix (preferably int or LB) + t7 or t1 suffix + t7 or t1 suffix + sealed int or LB

On your imprint base, with that helm base type. Keep replacing imprint as you get better

balmy drum
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have 3x7 armor, but not for helmets

tight prawn
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I just wanna slam shit smh

proven haven
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wait slam?

tight prawn
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Wish the build had a unique helm instead and therefore just find some good exalted and slam

proven haven
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ah yeah

tight prawn
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So much more intuiative

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Ok gotta watch some videos explaining the fkn imprint system, any recommendations?

balmy drum
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There's a trick to find 3x7 for your class if you have a sample from another class

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Or upgrade it from 776

balmy drum
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How long does the effect of Burning Wing last after I pass through a Frost Wall? Is it the same as the duration of the Frost Wall?

sterile tiger
proven haven
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Well slightly higher since T6 has higher chance to reroll to a different tier

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But not by much

polar crane
balmy drum
proven haven
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Could either be something was missed or just small sample size

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I guess 777 is still craftable with the seal tech, assuming you target a common affix

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You need to land a good affix on a 7 though

balmy drum
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If your sealed item is not 3 prefixes or suffixes, you can Imprint it to 777

proven haven
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If you want double prefix you want x777 + seal right?

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Normally you have a t1 on prefix you seal so you can add two affixes of your choice but with 777 I think you need to land on a good affix, otherwise you need to havoc shuffle

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Or redemption

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Or is there an easier way

stone rapids
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<@&1161418687471956101>

lethal forum
balmy drum
proven haven
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The problem is fixing your suffixes seems hard

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If you want T7 multi T7 cast speed T7 pen wand for example I think you have sealed multi t1

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You could havoc shuffle actually. You have a 50/50 to hit either suffix and make it T1 then you can seal add pen then 25% to havoc double prefix pen

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Maybe the 777 craft isn't that bad

balmy drum
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I have a 777 helmet with 3 affixes (1 prefix empty), it has 1 sealed T7 prefix, and it still cannot be imprinted to 777

proven haven
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Yeah of course the t7 seal is useless

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I thought you were talking 3 non sealed T7 for slamming

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We need an LE craft sim

balmy drum
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Yes, having t1 as the affix you need will make it easier to imprint it or something from the same group

proven haven
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The problem with the 777 seems to be that there are so many dice rolls to pass before you get a craftable base

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Each 7 can independently downgrade, iirc 70% of the time it will do so. You could miss the seal changing affix, most of the time. It could add a 4th affix that isn't useful about 50% of the time.

balmy drum
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Yes, I burn through nearly 1k of each Havoc and Redemption each week🥹

proven haven
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Missed my 3lps on wand too

balmy drum
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Nice helm 👍

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The 3lp wand is the easiest to find. I usually bring 1-2 stashes to meet the turtle in a few days and get quite a few

proven haven
# balmy drum Nice helm 👍

It was an accident tbh. "Crit success" when adding vilatria, then t2 seal fail into t3 seal fail into t4 seal success

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Ate my FP but it's a great zhp helm

sterile tiger
polar crane
unreal umbra
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bruh wtf 1k havocs a week

sour trellis
unreal umbra
warped kraken
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"How do you kill that which has no life"

harsh abyss
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Gotta get through all their Ward first, if they've got no life they're probably generating a lot

balmy drum
maiden linden
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Hi everyone, as with every season I am now ready to switch to my final build which is always lightning blast related, one question i have is how significant is (or is there) the damage loss between having rune bolt or not using it? dont think will have issues with mana (if there is ill stick with foot of the mountain). thanks

balmy drum
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If there are no mana issues, you can completely remove Runebolt and Rune Invocation from the build without significantly affecting damage

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Those are just easy build options for beginners

harsh abyss
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Runic Invocation is mostly for defense

proven haven
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bless strife

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best strife of my life

balmy drum
sterile tiger
harsh abyss
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I dunno if I'd consider ~500 ward/sec not much, but sure 🤷‍♀️

balmy drum
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I don't see any source for my build to function while gaining that amount of ward every second

harsh abyss
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The LB build that has been mostly discussed uses Reowyn's Frostguard invocation, which gives 20 + intelligence ward every
4 seconds, which means it gives 2.5x intelligence as ward per second. It also gives a burst of 3x intelligence as ward.

Since the build stacks Intelligence to 200+, you can easily get 500+ ward/second from Frostguard, and its permanently up.

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Its a pretty significant amount of ward, as you might imagine. Enough that you dont really need Twisted Heart and can instead use Shattered Worlds comfortably.

balmy drum
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But I'm sure my build can't apply it😅

balmy drum
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There is no blue or purple wand to mix the set heavybreathing

spare fable
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and its still have some FP

balmy drum
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Swap type or use chaos? kappa

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But i thing u need t7 lightning blast

spare fable
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base was int str health health reg

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and str was t2 or t3

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yeah havoc for t7 LB but need to change that healt regen for some resists

proven haven
balmy drum
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I'm using Static cast LB to run at 2k2 or higher, but since I have 2 lightning skills, I won't be able to apply it

willow bay
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anyone know how to scale conflagerate from enchant weapon tree?

willow bay
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anyone know if surge>flame rush for travel/defenmse?

tight prawn
spare fable
spare fable
spare fable
willow bay
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i think i need more

balmy drum
vapid osprey
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is the overcharged node (Double cast node) in lightning blast a direct cast only?

balmy drum
vapid osprey
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ty

polar crane
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anyone plays static orb build?

proven haven
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this is kinda BS lmao... 1 in 14k but rolls are too bad to use

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probably won't even see a 3lp nemesis brick to reroll I imagine

balmy drum
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Roll like shit 🫂

proven haven
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Is like winning lottery but finding out instead of million dollars you won million used toothbrush or something

stone rapids
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where you get a crazy high LP drop with terrible rolls and just know you’re never gonna be able to find something to reroll it with

willow bay
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Does conflagerate only scale by ignite stacks or is there other tags?

nimble shoal
willow bay
nimble shoal
willow bay
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So ignite chance stacking it is lol ty

nimble shoal
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Yeah, that's part of it. Basically you just slap the ignite pop into any normal ignite build

idle shard
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Is Meteor top-tier in the season?

willow bay
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Also might take a look at the interaction between flame reave and fireball maybe i can swap something out and do a pure conflag build

charred mountain
frosty canopy
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Meteor is indeed top tier mana generator this season yes

charred mountain
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it is now, lol

weary hamlet
weary hamlet
weary hamlet
balmy drum
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@proven haven same 🫂

south yoke
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omgomg

stone rapids
harsh abyss
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I wonder if the tech that folks are using for LB would also be strong for meteor. Use the ring + vilatria and Ladle for the big More multiplier.

Yeah you lose the lightning conversion from the staff but the set is flat lightning damage anyway, so you still get MOST of the value from the Stardust node.

nimble rover
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it should work. thats kinda the same like it was in prev seasons with static orb/meteor. base damage doesnt matter when you have huge added damage and good damage multipliers

proven haven
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Still meteor though

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Id call it like B tier

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Static Orb was kinda impressive though

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Issue with non converted meteor is also that adaptive spell takes fire type

grizzled tide
charred mountain
stone rapids
stone rapids
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nah i’m primarily a softcore player

proven haven
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oh then just kill stuff before it kills you

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also maybe seed of ekki helm?

stone rapids
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and what do you use as primordial if you go mana tank

proven haven
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oh wait I forgot vila nvm

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I forget what we used in testing but it felt good at 1kc

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and on uber

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I think the tendrils kinda just cleared well

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maybe tribo swap

stone rapids
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ye it’s pretty good clear i just felt pretty squishy and that was bugging me

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i was debating doing focus instead for a sorc kill

proven haven
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focus has a few options yeah

harsh abyss
stone rapids
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lightning waves mana stacking seemed to be what looked best when i was testing but i gotta mess around with that some more

proven haven
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you do 0 damage if not full mana

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its awkward but need to solve that

stone rapids
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it’s %max mana not current no?

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oh unstable energy ye

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with enough max mana you just get giga regen no?

harsh abyss
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No, mana regen doesnt scale with max mana

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Unless you have the sorc passive but its basically nothing. Focus can give you good regen but only if you start channelimg while missing a ton of mana

stone rapids
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which is what, 240 mana per second?

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er

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wait my math is way off lmfao

harsh abyss
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No, it gives you 5% increase per 100 mana

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150% increase ay 3k mana

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Which is 12

stone rapids
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ye lmao haven’t had my coffee yet whoops

harsh abyss
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I've been there 😝

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The only way to get reasonable mana regen is to have 0 mana and channel focus

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Adn even then, it'll take you like 10+ seconds of channeling to refill your mana bar

stone rapids
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8 base, 12 at 3k mana, 4 from focus with mana guide

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it’s enough to sustain lightning blasts but not really arcane ascendance

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and you probably can’t go mana tank

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i was thinking reliquary nest for giga mana but maybe there’s a butcher’s crown angle?

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does desperate meditation persist for the entire duration of the channel?

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maybe you do just giga mana dump on meteor or smth and then start channeling but that does sound pretty clunky to do on each map

harsh abyss
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You're kind of looking at 3 separate builds

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Mana guide build focused on LB
Mana guide build focused on Focus damage
Mana Meteor build

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For the first one, you just ignore the damage from Energy Overflow and use Focus for crazy defense
For the second, you use Overcharge to stay above max mana to ensure you always get the Unstable Energy benefit
For the third you use meteor to giganuke bosses and use Null Profusion to instantly regen mana to be able to keep casting Meteors

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Butchers Crown with a mana dump strategy might make you immortal

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If you had 3k mana and started channeling at 0 mana, Butchers Crown would heal you for 6000 health/second

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And it would also give you 500 mana/second

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Assuming you're hitting, of course

stone rapids
harsh abyss
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I did it last season and it felt pretty good

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I'm sure there's something funky you can do this season with primordials to make it even better

stone rapids
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static orb was okay but i wasn’t super stoked on it and i was trying to cook up a sorc build for uber

stone rapids
harsh abyss
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You can do a static orb + Focus build, they have good synergy with mana stacking

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You can use SO to do a ton of damage and dump your mana, then channel Focus to regen it

stone rapids
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ye that’s what i was doing, the damage seemed viable enough but i wasn’t loving the tankiness and it didn’t seem easy to solve

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focus is really the only way to recover mana for SO

harsh abyss
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That's always been a problem with Sorc, really.

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Ever since the ward nerfs, their tankiness hasn't been amazing

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Best bet IMO is a Seed of Ekkidrasil + Wall of Nothing setup

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Get high End Threshold, and 60% End. Get MOST of your damage (but not all) taken from mana before health

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Endurance applies to mana defense and health defense at the same time

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Be tanky

stone rapids
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ye but if you go seed you can’t go vilatria and vilatria seemed to be the way to get SO to get uber viable damage

harsh abyss
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Nah,

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Oh, for SO, yeah. But for Focus you don't need it

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BUT you could use the primordial ring and the Vilatria staff with that setup

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It's the opposite of what most builds are doing because ladle is such a good More multiplier

stone rapids
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ye focus gets infinite flat i think reliquary is the play for focus as damage

harsh abyss
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60% increased idol value is pretty strong, but IDK

stone rapids
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i’m not sure what else would be better, the only other potential option for focus damage is horn of the bone wisp

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but then you lose ladle multi

harsh abyss
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I've been thinking about Wall of Nothing + Foot of the Mountain tech, which might work.

Stack dodge chance.
Foot of the Mountain converts it to endurance threshold
Wall of Nothing gives you endurance threshold as ward threshold

Could be pretty easy to get a few thousand end threshold AND ward threshold

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That's what I'm currently doing on my LB+SO sorc build

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I haven't stacked up that much dodge yet though, need some key legendary upgrades

stone rapids
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hmmm

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maybe

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you do lose the mana and levels from unstable core and foot of the mountain is really good (it’s what i was running) but the -mana cost from standing still does eat into your orb damage a bit

harsh abyss
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A bit, but it's mostly meaningless. -6 mana on a spell that costs 130+ is nothing 😝

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Plus, most of your damage scaling for SO comes from Manacharged, which is just your max mana

stone rapids
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you do lose 6% from overcharged detonation but that’s probably fine

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it’s giving up the mana and levels from unstable that i’d be more worried about

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but that might be the price to pay to actually be able to have half decent tankiness

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sorc just does not have the best sources of ward gen these days especially compared to runemaster or even spellblade

proven haven
stone rapids
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it only lasts 12 seconds though right?

proven haven
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I think there was the no limit but ends after casting spells node

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But you don't cast them directly or whatever

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Either way you can recast. I've done focus AA, it's good

stone rapids
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you were mostly using lightning blast for damage though right?

proven haven
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Spark charges but yea

stone rapids
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i’m kinda interested in using the focus damage node itself

proven haven
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Iirc Aaron did it with meteor belt but it kinda looked like meme damage

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Yeah I've done focus mana stack too, the damage is respectable while full (or overcharged)

stone rapids
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iirc vaion’s chariot will apply to the full duration

proven haven
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Yep

stone rapids
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what do you think would be the primordial for that build?

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we were discussing it earlier but i don’t think it’s set ring because you get so much flat anyways

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my main thought is reliquary but i think bone wisp or potentially t8 mana are options also

proven haven
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I think ladle for wand, maybe skull for cata

#

Frac crown or seed for helm

stone rapids
#

yesh that was the setup i was looking at ln with seed

proven haven
#

Reli + mana idols is giga mana tho

stone rapids
#

i think scales of eterra is potentially fine too if i can’t find a crystal skull

proven haven
#

Way

#

What

stone rapids
#

yeah that was my main thought

proven haven
#

Scales is troll if you can't alternate types

#

Wait

stone rapids
#

it’s just a good base type with a bunch of base crit and int

#

you just grab fire + cold and don’t care

proven haven
#

Does it also snap on at channel start?

#

I think no

nimble shoal
#

It's generically good if you use fire + cold for your lightning setup, just very rare and high LPL

stone rapids
#

ye a crystal skull is the move if i can get one but a 1lp fire + cold scales is probably fine to use until then

proven haven
#

Why is it good?

stone rapids
#

base crit and up to 22 int, bit of attunement and res as a bonus

proven haven
#

Wait 22 int?

stone rapids
#

probably just the best unique base for a 1lp

#

14 on the implicit and 8 on the roll

proven haven
#

Oooo right

#

Fair

#

Wait, no relic you want SW

stone rapids
#

ye but like what do you use as a primordial then lol

proven haven
#

You don't need to use one but maybe T8 mana eternals? Idk

stone rapids
#

on where though

#

i guess catalyst would be most ideal probably

proven haven
#

Eternal gauntlets

stone rapids
#

true, can probably still crit cap with SW and skull/scales

#

bone wisp is potentially perma flame ward lmao but you lose too much without ladle

proven haven
#

I assume the Sacrificial gloves are still bugged though

stone rapids
#

you mean they work for the whole duration?

proven haven
#

Yea

#

I got like 50m dummy ticks last season with glove swap. Like 4m+ uber hits and stunning it

stone rapids
#

that’s wild

#

i’d prefer to avoid bug abusing but at least i know that’s a fallback option

proven haven
#

Without that mana focus can be a great 1k speed clearer

#

Single target is a challenge

stone rapids
#

is it for the base crit you need SW?

proven haven
#

Perma haste while channel, and crit yeah

stone rapids
#

oh true no haste oof

#

t8 mana crystal skull might potentially be better than gloves so you could run vise

proven haven
#

Yea. Or blood gloves if you want to save some spell crit rolls

#

If not int stack still need a decent chunk of spell crit

stone rapids
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (59) / Runemaster (34)

General:

▸ Health: 1,471, Regen: 27.2/s
▸ Mana: 1,806.22, Regen: 30.96/s
▸ Ward Retention: 229%, Regen: 197/s
▸ Attributes: 24 Str / 16 Dex / 113 Int / 16 Att / 16 Vit
▸ Resistances: 105% / 43% / 98% / 43% / 87% / 59% / 59%

Defenses:

▸ Endurance: 20%, Threshold: 382
▸ Dodge Chance: 3% (87)
▸ Armor Mitigation: 35% (1,868)

Used skills:

None

stone rapids
#

that's at 98% without it and you can get the rest of the way with an idol enchant

proven haven
#

Hmm you have like 500 to 600% increased damage total and 300 ish multi

#

Sub 2k mana, i think this might be zdps

south yoke
stone rapids
#

it was definitely looking that way when i tested lmao

stone rapids
stone rapids
proven haven
stone rapids
#

i'll add that to my test pile lol

#

you deinitely want another source of shred too

harsh abyss
#

The AOE is probably actually really good because that's one of the annoying parts about Focus

#

The AOE always just feels a BIT to small

balmy drum
hasty roost
proven haven
#

Since you could traversal and movement while channeling, and Mana stack has been getting buffed since then.

#

Fractured crown is even a viable option

hasty roost
#

I’ll have to haul that out of mothballs this season.

proven haven
stone rapids
#

i think based on my testing yesterday that seems to still be the way to go most likely

#

i couldn’t seem to get enough single target out of energy overflow but maybe I’m missing something

sterile tiger
#

what is better for wand more +% spell damage or more +% lightning pene ?

proven haven
proven haven
#

But with the tech weve found so far it just isn't there

#

But even with the triple damage glove bug I think it's still weaker than LB autobomber

#

Well maybe similar

#

Until you go below max mana and lose all damage

stone rapids
#

i was kinda hoping there would be a primordial that could maybe push it over the edge but while there’s some okay options there’s nothing that i found that was particularly standout in the way i was hoping

proven haven
#

That new 1h axe has a pretty huge mana multiplier iirc

#

Probably not competing with ladle though since it's just additive increased and only scales one thing

stone rapids
#

if only spellblade could offhand axes

proven haven
#

I also looked at that deal damage based on mana gained node in focus for potential cheese tech

#

And it's misleading, it's not based on the total gained it's just current mana minus starting mana

stone rapids
#

that would be really wild

proven haven
#

Yeah but it does 0 damage if your net gain is zero, even if you did gain a lot

stone rapids
#

maybe there’s something where you can get enough regen with focus to ramp arcane ascendance to the moon and cheese that way

proven haven
#

Yeah i tried that too

#

Idea was like ramp AA for a couple minutes then glide into boss fight and nuke with some spell

#

It works

stone rapids
#

that’s kinda awesome

proven haven
#

You need a spell that has a lot of flat but not much increased

#

So maybe dex stack FC or something

#

But then mana is awkward

stone rapids
#

well…

#

the focus node is kinda exactly that no?

proven haven
#

Yeah I mean building all those things into one functional build

stone rapids
#

you’d have to probably dump like 3k mana and then use the missing mana node in focus then AA

proven haven
#

Yes exactlt

#

Oh what about static orb

stone rapids
#

just to dump mana you mean?

proven haven
#

Yea

stone rapids
#

yeah that or meteor would be the fastest way to do it most likely

#

but static orb probably you just use on its own for mapping and then you just do that to nuke bosses

proven haven
#

I think I tried with meteor

#

Don't think it did enough to oneshot uber

stone rapids
#

because you’re gonna want to mana stack for static orb anyways

proven haven
#

Yeah exactly

#

Its just hard to get all the stats you want. All of these prefix slots

#

Mana, crit, multi, int

stone rapids
#

yeah especially with the LPL of a lot of the items you want

#

other than ladle

proven haven
#

If ladle you probably need legends ring

#

And now we are back to the plan I already had

stone rapids
#

yeah i was testing that a lot yesterday too actually

#

using the character file you sent a while back

proven haven
#

Ah yea

stone rapids
#

i think you drop teleport for flame rush for the lightning shred

#

it’s got some nice utility too

proven haven
#

I think in 1.2 I got to like 35m dps or something with static orb

#

So we should be much higher

stone rapids
#

yeah it’s really really solid damage

#

just no cfc and not enough cast speed for twisty to be a great option makes it hard to get decent ward

#

mana and mana spent gained as ward t5 on ladle plus the sorc node for it def helps but

#

also i do think like, if you’re willing to tolerate being locked in place every so often that something like nihilis is probably a better option than mana guide

#

it’s pretty bad qol for longer bossfights so maybe you swap there but it’s tricky to cap res without giving up too many mana idols, and it has other nice stuff like %mana and levels

sterile tiger
proven haven
scenic dock
#

are we using glacier over flame rush now again?

harsh abyss
#

Yeah unless +3 spell levels is giving you more than 50% More damage, ladle is the way.

charred mountain
#

@proven haven is your Focus build from last season still viable? I don't recall seeing anything in the patch notes about the skill, though I'm new to mage so not sure where the power is coming from. If viable, how would it fare against Normal/Uber Abby?

proven haven
# charred mountain <@181266504342306817> is your Focus build from last season still viable? I don't...

Check my stream VOD from yesterday, it's cracked. Basically the T8 belt gives it somewhere around 4x more damage and the spark nova fixes double the damage again. It's less single target than a minmaxed self cast since you can't really compete with 350%+ cast speed but it's still killing 1000c bosses in seconds with 1lp slams (I'm using the gear from my self caster which has useless cast speed slams)

#

Should end up very tanky too

charred mountain
proven haven
charred mountain
#

Understood, thanks!!!

#

I'm basically running out of patience for LB, tried Uber a dozen times but my bad resistances get me 1shot every time

#

Was looking for a tankier build even if not that cranked dmg, just enough to take down Uber in a reasonable time

harsh abyss
#

Focus is definitely a megatanky way to play

proven haven
harsh abyss
#

goddamn

proven haven
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (60)

General:

▸ Health: 1,308, Regen: 45/s
▸ Mana: 354.03, Regen: 10.88/s
▸ Ward Retention: 514%, Regen: 30/s
▸ Attributes: 29 Str / 31 Dex / 238 Int / 24 Att / 24 Vit
▸ Resistances: 72% / 39% / 63% / 39% / 39% / 115% / 63%

Defenses:

▸ Endurance: 20%, Threshold: 262
▸ Dodge Chance: 4% (124)
▸ Armor Mitigation: 43% (2,500)

harsh abyss
#

I've been trying out my sorcerer version and it's been ripping through everything. Haven't had much time to play though.

#

Lol your cast speed is absurd

proven haven
#

yea is 360% ish when buffed

charred mountain
harsh abyss
#

Game hasn't wanted to drop me a T7 crit multi wand 🙁

proven haven
#

oof

harsh abyss
#

You have so much cast speed that I wonder if T7 lightning damage might be better than cast speed (on wand)

proven haven
#

But yeah I don't know about that. I have a lot of % damage

#

yea we have around 1700% increased damage

#

probably closer to 2k if I had the proper idol rolls and t7 on my rings

harsh abyss
#

Ah yeah that's fair

halcyon flower
#

Has anyone made a Void Volcanic orb Build, Love Vol orb Void Concept just dont know how to build

stone rapids
#

misha made one last season prob still solid

real gulch
stone rapids
proven haven
#

kinda bad times

#

still capable of 60M+ dps minmaxed

stone rapids
#

hmm

#

i'm tempted to go that route for uber on sorc i just have a feeling that bug is gonna get fixed this season

#

static orb was just frustrating me even if the damage is really good

proven haven
#

fair

#

this is probably easier to do uber with

stone rapids
#

i might even do that for mapping and then just swap to SO when i go to do uber

#

i'm cool with going glass cannon for uber but for mapping i like being able to be tanky enough to turn my brain off a bit lol

idle wren
#

@proven haven what do you mean with smashing together uniiques i coukldnnt understand it atall in your vid where to do this?

proven haven
#

@idle wren strife

idle wren
#

ty

#

still kinda new to crafting is my first season really playing

#

how does one manage this? or is frozen just overlayiung that i dont seem to have anpotuion for leftclick like this

radiant vessel
#

Select the slot of the skill you want on left click

frosty canopy
#

Damn I guess the set bonus per int gives so much DMG , I build a sorc with over capped crit and the true sight glass , and even tho I hit insane amount of deadly strikes my DMG doesn't even come close to what frozen has ,, yikes

waxen sigil
#

Well gamers, after some time to brew did set primordial turn out unquestionably best like we thought

weary hamlet
balmy drum
#

@proven haven i like that speed, u make me want change my build omegalul

frosty canopy
south yoke
#

hi beautiful ppl

#

so the desired imprint item hast to be 1o/77 ? :V

charred mountain
#

For the LB imprint? Ideally yes

south yoke
spare fable
#

that would be very good

#

this is what i ise and its gives better dmg than

#

this garbage

sudden kettle
#

Is it worth using

spare fable
#

nope

sudden kettle
#

It's only 85 flat spell damage in exchange for ~2x chains

#

I'm already res capped

spare fable
#

+1 to skill give more value for complited set

#

if u r not useing Vilatria then maybe

#

1 point difference

sudden kettle
#

That's less than 10% increase

#

and tooltip means nothing

#

Convergence doesn't half the chains from the belt from what I understand, so I will lose 25% reduced nova chance and 85 flat spell essentially for up to 70% chance for 4 chains

balmy drum
#

I've tried it with t7, and it adds a significant amount of damage, but I have to make quite a few trade-offs because it's much harder to find and craft than a unique

sudden kettle
#

Yeah that seems like the most difficult part is farming it

#

but I could put it in all my imprints and see what I can come up with.

proven haven
spare fable
#

well i lost more DMG than its worth or im doing something wrong

#

with champion affix it might work but not with primodial

balmy drum
#

Don't look at the tooltip, go try hitting the dummy instead

spare fable
#

well i tested it on echo map 1k corr and i had problems killing mobs

balmy drum
#

I've swapped it out for the 3x7 belt I'm currently equipped with, and the difference in their damage when killing the dummy is 6 seconds—that's a significant amount of damage

spare fable
#

well i dont have the best belts but i did test it and t7 champion affix wins

#

2nd with primodial ring

#

and 3rd was primodial belt

charred mountain
harsh abyss
#

<@&1161418687471956101>

weary hamlet
#

although not sure why it would be weird for EHG

#

very much on brand then

harsh abyss
#

People have been talking about that like it's a bug, but I think that's how it works for all non-LB tree bonus chains, so it may be intended

sudden kettle
#

I should have put that t8 max is .74 chains and t7 is .354 which is ~1.4 chains more, with t8 belt losing
.5*int flat spell DMG from vilatria set and about 2 skill points

#

Format came out weird

#

.35*4

#

.7*4

harsh abyss
#

The problem is that it's hard to math out the opportunity cost of losing your weapon. With Vilatria, you can stack Ladle with the .5*int flat damage, and with the belt you just can't do that. So you're either sacrificing 100+ flat damage (using ladle) or you're sacrificing 48% More damage and everything to do with Enigma by using Vilatria staff.

#

Some people who do more math than I do were saying that Spark Charge ends up being an actually fairly small portion of your damage with everything else going on, so it's POSSIBLE that a well-crafted Vilatria set staff could outpace Ladle + Enigma.

This would be because you can put the set bonus on a Dragon or Gate staff, which has more crit multi and other stats at T7 than Ladle + Enigma (+160% multi for staff vs +146% from perfectly rolled wand + catalyst).

Then the staff is also providing over 100 more flat spell damage, which accounts for a lot more flat than a well rolled ladle and catalyst (16 from ladle, 7 from Enigma (from int)).

But then you're also losing like 100%+ cast speed from the int stacking portion of Ladle, so the math is tough.

#

But then you still have to consider the mixed opportunity cost of using the ring instead of dropping the Vilatria helmet. If you don't need the set helm, you could use some REALLY good unique helmets like Seed of Ekkidrasil or Crest of Unity.

Or even instead of that, using other primordials like Truesight Glass for specific builds could be absolutely insane.

#

I bet you a Vilatria Meteor build using Truesight Glass would probably be bonkers, since the auto-crit node in meteor makes it easy to overcap your crit for deadly crits

proven haven
harsh abyss
#

Yeah, I'm not sure who was saying it, but someone was posting some numbers where spark charges were only like 20% of their damage or something

proven haven
#

that doesn't make sense

harsh abyss
#

IDK if their calculations are correct though

proven haven
#

probably not, maybe if they weren't using enigma

harsh abyss
#

Yeah, maybe

#

Do spark charges inherit More multipliers? I know they're kind of a weird ailment that hits thing and that's caused problems in the past

proven haven
#

not from the LB tree

#

except the 3x damage node for it

harsh abyss
#

yeah

proven haven
#

basically you have 0.42 charges per LB or Spark Nova @ about 3x damage depending on your passive tree

#

so somewhere around 1.26x effectiveness per flat added to charge vs LB

harsh abyss
#

And you get all the extra flat from enigma

proven haven
#

on top of that 2.5 flat per int vs 0.5 for nova / lb

harsh abyss
#

Yeah, just a casual 5x as much flat

proven haven
#

Vilatria set adding about 44% more damage here (not even considering the +level)

harsh abyss
#

Yeah there's definitely a reason Vilatria + Ladle is so good

real gulch
#

Finally had a helm good enough for vilatria drop, and wow, what a difference.

sterile tiger
#

Hi, could someone help me ? I don't know what should I focus on to be more tanky. Right now I cant fight beast because it sometimes one-hit me. Fighting with bosses is usually ok but monoliths also happens that something kills me and I don't even know what. I got like 2176 base ward, 881 armor, 20% endurance

Here is my current build https://www.lastepochtools.com/planner/AvNDrbNA

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (25)

General:

▸ Health: 1,124, Regen: 18.04/s
▸ Mana: 386.76, Regen: 10.32/s
▸ Ward Retention: 274%, Regen: 74/s
▸ Attributes: 6 Str / 6 Dex / 86 Int / 12 Att / 14 Vit
▸ Resistances: 147% / 110% / 188% / 120% / 92% / 70% / 86%

Defenses:

▸ Endurance: 29%, Threshold: 225
▸ Dodge Chance: 9% (227)
▸ Armor Mitigation: 25% (940)
▸ Crit Avoidance: 47%

sterile tiger
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (50) / Spellblade (5) / Runemaster (34)

General:

▸ Health: 1,396, Regen: 19.44/s
▸ Mana: 342.21, Regen: 12.48/s
▸ Ward Retention: 258%, Regen: 105/s
▸ Attributes: 15 Str / 2 Dex / 110 Int / 2 Att / 2 Vit
▸ Resistances: 89% / 103% / 89% / 86% / 79% / 61% / 91%

Defenses:

▸ Endurance: 20%, Threshold: 279
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 21% (790)

balmy drum
rapid hinge
scenic dock
#

feel like im way more squishy after switching back to glacier from flame rush

polar crane
scenic dock
#

how does that relate to my comment

polar crane
#

I tried glacier sor but it sucks 😂 😂 😂 😂

nimble rover
polar crane
balmy drum
#

3some LB guy playing together, FPS dropping—it's so heartbreaking 😂

proper hawk
coarse canopy
#

Been doing glacier as well. and not the biggest fan of it. Mana is an ISSUE

versed tiger
#

Guys - i've been following LB build guide from FrozenSentinel - and i'm struggling with ward. with flame ward and jagged veil bonus - i can't get more than 2.5-2.8k. nowhere close to 6-7k . any ideas what i am doing wrong?

#

is skill position on skill bar matters?

trim ice
versed tiger
#

oh. cast speed - this one i've missed on my slams. okay that's maybe it

trim ice
#

Keep stacking Int, that'll also bump ur cast speed by tons

versed tiger
#

yeah, 200int atm, need rr with 1lp although

short spoke
cold jackal
#

Dumb Question - the Vilatra LB helm has the (2) Spell Lightning Damage affix grayed out - I am or am not getting that bonus? The set affix itself is T5 on the helm

sour trellis
sour trellis
#

You need to be wearing the ring legend entwined for it to work

#

To complete the set

cold jackal
stone rapids
#

that plus just using lightning blast with twisted heart will make up the vast majority of your ward gen

balmy drum
#

@proven haven better than abit 😆

balmy drum
#

In the next season, the Vilatria helmet will probably be nerfed to 3 int/spell lightning damage or more, it's too easy to get a huge amount of flat damage from it

#

Other elemental damages have absolutely no room to shine due to its superiority

#

Or they have to buff the other elemental damages, and then the workload would be even greater

proven haven
#

when ladle first added there weren't many sources of flat in the game, now there is

#

Mage feels like house of cards though, always 1 nerf away from being D-tier. We get something pretty good, it inevitably gets all the attention then gets nerfed, then back to not many good options.

Just need more viable different ways to build Mage so people don't cling on to the same set of passives / skills / items for all the top mage builds in a given patch

harsh abyss
#

I really think it's because of Int stacking. Mages rely on Int too much for most of their value, which means if Vilatria is available then it will be super crazy strong. If they nerf int stacking, then mages jsut get super weak.

Mages need build diversity and with that should come stat diversity. There's a BIT of that with Spellblade and dex stacking, but there could/should be more. Why don't Sorcerers have any attunement-related stuff? Attunement is mana, which is a big important piece of Sorc stuff.

nimble rover
#

You can play attu stack even now btw, and it is strong actually with hydra

harsh abyss
#

Oh, you mean a Runemaster specific skill, which Sorcerer (the mana subclass) can't use? 😝 Kinda my point.

nimble rover
#

Ye i was talking just overall, for sorc ye there are no options

harsh abyss
#

And it only really gets attunement stacking benefits from the unique chest, not from Runemaster stuff in general

#

Like, the only attribute that Sorc AND Runemaster get on their trees is Intelligence

#

Diluting Int stacking by shifting some of the benefits to other stats means Vilatria and other Int stacking builds become more niche, and power can be shifted around to be more interesting within the mage skills/passives.

nimble rover
#

Yes but still , for sorc tho ye actaully attu sorc makes more sense than int , one day maybe

harsh abyss
#

Yeah, and why is Cerulean Runestones inside of Runemaster instead of Sorcerer, it's like the perfect sorc-themed node for the benefits it gives.

nimble rover
#

But they will just nerf vilatria numbers like someone said here, like its lazy and easy, im kinda sure

abstract scaffold
#

Just tried playing mage and man it sucks wanting to play a skill and looking inside to find like 2 more multipliers in its tree 😔

#

Wait, static has 0 😨

harsh abyss
#

Well, Static doe 4% more damage per charge it has, so it kinda has a big inherent More multiplier, and getting the extra stack cap is kind of one too

abstract scaffold
#

I guess, but one big multiplier on a 250% damage effectiveness skill still isn't that substantial

harsh abyss
#

It's more than some other skills get <cries in Mana Strike>

umbral stone
#

cries in runebolt

light kelp
#

Sorry if this is a stupid question, but what's the point of runebolt? I switched from Bina build on maxroll to Sentinel one from vid and damage is way higher. But still haven't switched to runebolt. Just don't know when to use it and why

balmy drum
light kelp
#

But if using avalanche teleport to it's ice fire ice, then foot of mountain for mana, then dont need runebolt right?

balmy drum
#

No, they need both. That shield provides a significant amount of ward every second. You can absolutely not build like them, the only main skill is LB

nimble rover
#

You dont need runebolt for this invocation

#

You can use Flame rush for example

light kelp
#

ok I see

#

just wondering why sentinel uses runebolt over the others

balmy drum
#

Looking at Legendary with one affix, you can see that he chose it so the build is more accessible to many ppl

proven haven
#

that and foot is slow as shit, I hate that lmao

light kelp
proven haven
#

yea

light kelp
#

how many runebolts to restore mana?

proven haven
#

I mean you can see it in my footage

#

the uber kill

#

its pretty fast

light kelp
#

ah ok will check

#

thank you

proven haven
#

for mapping you don't really need runebolt much, only when you spam LB for a while like on Uber

light kelp
#

yea damage is insane while mapping

#

definitely highest damage build I've played ever lol

sterile tiger
stone rapids
# proven haven or they nerf ladle again

i hope one day we can end the cycle of going back and forth between nerfing ladle and wrongwarp and instead buff some other wands so there’s more than 2 viable wands in endgame

harsh abyss
#

If only

#

Make triboelectra even better for static orb

proven haven
stone rapids
#

lost soul has kinda fallen out of favour for the past while huh

harsh abyss
#

The "Warrior's Wand" 😝

proven haven
#

I don't see wrongwarp coming back anymore though because of the haste and increased damage being free. It's been powercrept

#

And lost soul was power crept by access to flat

#

Adaptive flat too

stone rapids
#

and every other wand is just super niche

proven haven
#

We dont really need flat crit there since uber relic and mage gloves exist

harsh abyss
#

There arent really any "generally good" catalysts, either. They're all either super specific or bad.

#

Tired of Enigma supremacy

#

Give me a catalyst that gives More damage to channeled spells based on cast speed.

stone rapids
proven haven
#

Yeah I need to consider them more tbh

stone rapids
proven haven
#

But also crystal skull is good if you just want generic

harsh abyss
#

I dont like the "its good if you ignore the main mechanic" concept, heh

#

Feels very counterintuitive

stone rapids
#

i really like it

proven haven
#

I like that you can use uniques in ways that aren't obvious

#

But I don't like when the intended way to use it is basically just meme

stone rapids
proven haven
#

A lot of uniques just sit in waiting until they are the ideal stat stick for a given build that hasn't been made yet

stone rapids
#

and it makes buildmaking a lot less obvious imo

harsh abyss
#

I forgot an "only", heh. I dont mind when they are used in non-obvious ways. But I dont like when thats the only way they get used.

proven haven
#

I'm guessing balance changes are mostly just using relative measures in a vacuum of what is used a lot vs not used. So if all the mages use one item it must be OP. I'm curious if the current LB build is considered OP

#

Obviously it looks insane with double T7 gear but that's quite unrealistic for most

harsh abyss
#

Enigma nerf incoming, probably.

proven haven
#

Enigma is only as strong as its applicators

#

Can't just put it on any spell and get value

#

If anything i wouldn't mind enigma to be generically stronger with weaker support in some skills

harsh abyss
#

Maybe we can get lucky and a bunch of non-int stacking mage builds get buffed.

proven haven
#

It feels too hand holdy

harsh abyss
#

Only problem is that all those builds would probably just be better as vilatria int stackers.

proven haven
#

Vilatria int stack without enigma is kinda on the edge of being generally strong

#

Still won't do much for most of the weak spells

harsh abyss
#

Int just gives most mage builds almost every valuable stat with vilatria

proven haven
#

Yea but you still need to solve mana

#

If you aren't using a low cost spell like LB

#

LB is able to use all slam affix slots on cast speed, multi, int

#

Meteor needs mana which comes at a big cost

harsh abyss
#

Yeah for sure

proven haven
#

Maybe if the more damage scaled better with mana

#

Acolyte has better mana scale tech than mage now xd

harsh abyss
#

I dont even think the problem is mana scaling, I think its the trees. Too much meteor power is locked behind multi-meteor. Too much FC power is locked behind multi-hit. Too much LB power is locked behind Convergence (multi hit)

spare pendant
harsh abyss
#

The "more" multi from mages comes too much from many hits and not enough from actual More multi

spare pendant
#

id rather see LB directly changed before anything

#

if we are going to nerf something

harsh abyss
#

Tbh I dont think it needs a nerf. Other things need buffs

#

The only reason I think Int stacking needs a nerf is because it feels too good to not do so it squashes other builds.

proven haven
#

Yeah exactly enigma without support is trash. 0.12% chance even with the most hitting spells is nothing

harsh abyss
#

Not because its actually too strong

spare pendant
#

whats the point in hitting all of those builds just because the lightning blast node is slightly more damage than it should be for spark charges

blazing radish
#

Does the Chain Lightning node from the Lightning Blast tree only include direct casts? The other chaining nodes say it requires direct casts, but that one doesn't.

harsh abyss
#

I kinda wonder if you could make that concept work with Battlemage's Endeavour. But you need SO much attack speed to get past the Dragorath 3/sec proc limit its probably better to go with that, because then you get Enigma

#

And the stats on Dragorath are amazing by comparison.

stone rapids
harsh abyss
weary hamlet
#

tbh what channeled skills need is a universal mechanic like starting channeling at 25% damage and ramping up to 200% damage over 2 sec or so

harsh abyss
#

I mean, yeah that would work too

weary hamlet
#

so that the distinction between spammable shit with lax positioning requirements and channeled skills that reward smart positioning is more clear

harsh abyss
#

I just want channeling spells to be good 😝

weary hamlet
#

they should just do more damage than non-channeled skills, it ain't rocket science

#

you trade off mobility (and ramp time) for better damage, easy, clear, thematic

harsh abyss
#

yeah

weary hamlet
# harsh abyss Tired of Enigma supremacy

this is a symptom of a much worse problem - spark charges, storm bolts, shadow daggers are all ways for developers to prop up builds without actually fixing anything, ho mogenizing the classes in process

#

funny isn't it that the chat filter doesn't know the word "ho mo ge ni ze"

#

I guess the same amount of effort went into it as into making the core gimmick of runemaster worthwhile

weary hamlet
weary hamlet
#

or had been powercrept to shit

#

which is the main problem with the game - it has a lot of cool ideas and build diversity on paper, but in reality why would you ever play any of that

weary hamlet
harsh abyss
#

It felt good, but honestly just... worse than casting LB a bunch. Enigma + Ladle + Vilatria is just too strong.

Dragorath caps out at 3 LB casts per second, which is (roughly) +100% cast speed, which is SUPER easy to hit with Ladle's cast speed per Int. Yeah, you have all the Mana Strike and Frost Claws also happening, but directly casting LB also gives you like 3 more convergence chains by default, which is a lot more damage per cast as well.

sterile tiger
#

why I can't do respec in town at end times ?

stone rapids
polar crane
#

just tried out hydra runemaster,still good 🤣

zinc bone
#

Is there a way to have more chances to get a mad alchemist ladle? Or to trigger more exiled mages? I have killed at least 100 of them until now and zero mad ladle.

harsh abyss
#

Make sure you take the weaver node that gives you a chance to get double mages, and then there's the weaver echo where you fight a bunch of mages in a row

polar crane
#

those are nodes involves the mage

harsh abyss
#

Yep

zinc bone
#

Yeah I recall there was an exiled mages echo but I don’t have it. My woven rep is really low atm. I am trying to use lightning blast runemage but I am missing a lot of uniques and damage is quite meh.

harsh abyss
#

The damage will be meh until you get Enigma, for sure.

#

Getting the Vilatria helm + primordial ring is big too

zinc bone
#

I have enigma and the ring, but can’t understand where to get the helmet

balmy drum
#

Mage Exiled appears so frequently that I encounter it 2-3 times per echo, even though there’s no node weaver tree for them

zinc bone
#

I barely see one per echo 🙁

stable holly
balmy drum
#

I often farm at 2k2, and they appear so frequently that I rarely use woven echo

zinc bone
#

I am still doing normal echoes. Got to 150 corruption with the summon bear build but the speed is so bad that I rerolled mage. It doesn’t seem much faster but I’m only 71 and I am missing a lot of gear. I think that the ladle would give me quite the damage boost but I just can’t find it

#

And I don’t think that ascending a wand will do the trick

balmy drum
#

I just saw an EE amulet with +2 skill and 4lp from my friend, absolutely insane omegalul

light kelp
#

any recommendations? (except idols really struggling to farm them with MG, and they cost like 10m each)

proven haven
# balmy drum

yea I remember when I did my mage reset farm tests the corruption made a big difference, it was literally every echo that had mage. I didn't realize you got multiple unless it was objective though 🤔

balmy drum
#

I don’t need to add nodes for mage and nemesis, they always show up in my echoes at high corruption

balmy drum
#

Have eternal gauntlets but low range heavybreathing

sterile tiger
balmy drum
sterile tiger
#

nice, Im still struggling on 370c and rarely I even get 2xT7

stone rapids
#

something mage is probably the best orian’s eye user right? maybe glacier?

harsh abyss
#

The amount of mana on Orian's Eye means mana stacking is very strong. I bet you that mana stack Static Orb using Vilatria (Helm + Ring) and Ladle is bonkers strong this season.

stone rapids
#

i considered that too, but it seems like you probably want nihilis for the +levels or mana guide to not hate yourself during bossfights

glass bough
#

anyone have a good flame reave build?

pure badge
#

Pretty sure only flame reave build viable is the frost claw charge build

stone rapids
#

nah ignite is good but capping the res is a bit annoying

pure badge
#

I feel i am the last sad shatterstrike mage left

#

What a terrible build 🤣

stone rapids
#

shatter strike is one of the best damaging skills in the game, the only downside is that spellblades are relatively challenging to make tanky

pure badge
#

Correct.

#

Ive spent 2 seasons on it

#

Been to 1600c

#

But in comparison to other builds its finicky and requires a lot of work to achieve the same results

weary hamlet
#

well you can try any other spellblade build and struggle as much but on 500 corr instead

lavish apex
proven haven
harsh abyss
#

Yeah, not too surprising.

#

I kind of wonder if there's any world where a T8 %mana would be a valuable affix, 60% mana is a lot

stone rapids
#

shame you literally can't get it on a mage

#

probably detonating arrow cheese build would be a pretty good use case for it

harsh abyss
#

I'm pretty sure you can, you just have to slam it from a Sentinel/Rogue base

lavish apex
#

you can't slam t8

harsh abyss
#

ah yeah that's fair

#

I'll never understand why that affix isn't available to mages 😝

stone rapids
#

literally every class has builds that incentivize mana stacking idk why it's class restricted at this point

harsh abyss
#

Yeah, maybe just an artifact from the ancient times

#

I'd love to see a breakdown of what primordial uniques and affixes are used across the game

weary hamlet
harsh abyss
#

Never mind the paladin that was getting integer overflow levels of ward last league that didnt even get nerfed.

weary hamlet
#

wait wasn't that back in 1.0? It was nerfed.. after 4 months

nimble rover
umbral stone
#

It’s only really t8 %mana that is locked from mages. T1-7 is available as slams on uniques with no class restriction (intentionally or not)

stable holly
#

10k corruption in 2021 was probably a lot more of a big deal that it would be these days anyway given the rework to corruption and the diminishing returns you get.

rapid hinge
#

i cant find a way for it to be practical

weary hamlet
#

the guy was playing in turn based mode as he had to wait for cooldowns for every trash pack

stable holly
#

XD

whole harness
#

Big upgrades for my LB RM this morning, officially the most intelligent LB RM player from inquiring quickly in chat lol. Reached 227 intelligence.

Looking forward to seeing how smoothly my Uberroth carries go now. I've already carried 70-80 roughly, it'll be even easier now. heavybreathing

stable holly
#

Curious but why do you carry peoples Uber kills?

#

Just for more practice or what?

proven haven
proven haven
#

Wait you must be using T7 belt instead of int belt or something? 🤔

sudden kettle
#

Gnasherr got to 2k, I'm fairly certain others took static orb above 3k, 10k doesn't sound unreasonable.

harsh abyss
#

Back when static orb had no mana cap and double dipped harder, you could probably take it to the mooon

proven haven
#

Static Orb was strong multiple times. In 1.1 too after sorc buffs

#

The 10k corr in 1.1 seems reasonable, back before that echo modifiers increased with corruption though and the game started to break

balmy drum
#

dont have t5 maybe failed heavybreathing

#

Has gone through many times FrightenedGroleWrongDirection

abstract scaffold
whole harness
# proven haven 240 here 🙂

That's an impressive amount of intelligence. As Homer would say you are likely the most SMRT which isn't surprising considering you're the LB RM legend haha.

I was wondering how you had 240 intelligence considering your build guide on Maxroll has 222 int with all perfect rolled items(if you upgraded the T5 int on the helm to T7 it'd end up at 230). Skimming your 50 second Uberroth setup from the video you posted answered that though. You're using Shattered Worlds for another +10 along with your Legends Entwined having +3 compared to my own.

Here's my current setup(+20 Orian's) https://www.lastepochtools.com/planner/owyqYL8Q

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (25) / Spellblade (9) / Runemaster (59)

General:

▸ Health: 2,046, Regen: 22/s
▸ Mana: 309.76, Regen: 17.92/s
▸ Ward Retention: 492%, Regen: 25/s
▸ Attributes: 21 Str / 8 Dex / 227 Int / 8 Att / 8 Vit
▸ Resistances: 77% / 77% / 77% / 83% / 80% / 88% / 46%

Defenses:

▸ Endurance: 20%, Threshold: 409
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 38% (2,114)
▸ Crit Avoidance: 1%

whole harness
# stable holly Curious but why do you carry peoples Uber kills?

The main reasons are I enjoy the fight and don't mind helping others. Uberroth has powerful build enabling drops which many players are after. With how difficult the fight is before your first clear it's a major road block for many CoF players who are after a particular drop. I personally play MG so the fact Uberroth prints Havocs which equates to gold in MG just sweetens the deal and makes it even more worthwhile.

proven haven
stable holly
#

Fair enough

proven haven
#

I guess if you want to make sure you don't fail your carries with tankyness

proven haven
#

also, it's so insanely hard to get a good LB champ belt for this build lmao

whole harness
# proven haven Haha fair yeah, uber relic is big. Also notice you prioritize other stuff over c...

Indeed, Shattered Worlds is insane. I could swap my Twisted for a Shattered for another +10 int, haste and the massive 5% crit chance, I'd have a hard time giving up Twisted though with the durability it adds. Your defensive layers in the 50 second Uberroth setup scare me haha.

Regarding my setup I followed your own on Maxroll(https://maxroll.gg/last-epoch/planner/fb6c90qy#3) prioritizing more % damage over crit chance. Compared to the Aspirational Maxroll setup I am missing a T5 cast speed on my gloves only. Saying that I would like to add more cast speed which I'll attempt to do so with T7x2 slams on my gloves/relic.

Comparing damage on LETools my setup with more durability is showing 1,711,170 damage compared to your own 2,252.844 with the 50s kill setup. If I swapped my Twisted to Shattered it'd max my crit chance and add another +10 intelligence likely bringing me close to 2 million damage. So basically 10%ish less damage for much more durability which is great for high corruption monoliths.

proven haven
#

if I play more safely its usually 7k ish stable ward from just runic

#

and I'm surprised the difference is that small, does that include cast speed?

#

because I'm at around 360% and that setup looks like around 170

#

maybe extra spell damage not so bad

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (25) / Spellblade (8) / Runemaster (60)

General:

▸ Health: 1,326, Regen: 31.05/s
▸ Mana: 332.87, Regen: 12.16/s
▸ Ward Retention: 514%, Regen: 30/s
▸ Attributes: 32 Str / 34 Dex / 238 Int / 27 Att / 27 Vit
▸ Resistances: 78% / 54% / 78% / 54% / 54% / 90% / 81%

Defenses:

▸ Endurance: 21%, Threshold: 265
▸ Dodge Chance: 5% (156)
▸ Armor Mitigation: 39% (2,126)

proven haven
#

ferebor more damage which I don't need, RR more movement speed and defense

whole harness
#

The first picture is my DPS on LETools with my current setup(lack of cast speed, not maxed crit, stacked % damage), the second is your own using the 50s kill time setup. As I summarized above if I swapped my Twisted for Shattered I anticipate I'd end up close to 2 million(crit chance would be capped and another 10 int), so basically 10-12%ish less damage trading it for increased durability. If I can slam a T7x2 cast speed/mutli on my gloves my DPS would be likely 5-7% less taking an educated guess.

I've considered using Foot of the Mountain, Red Ring etc similar to yourself for monoliths. I'm content with my setup and blasting 1.6k corruption monoliths though. The higher you go the more one shots become an issue so I generally farm around 1.5kish and then push a timeline to 2.5k-3k

proven haven
#

oh I think your tool is not considering the aegis buffs

#

and yeah TH is honestly fine, you don't lose that much

#

you can realistically slam t7 cast speed t7 int too, which is hard to do with shattered

#

foot I hate for echos though, just way too slow

#

With TH you probably want T7 int T7 spell crit on the unstable core to reach cap for free

#

cast speed over spell damage with TH also gives more survivability since you convert hp to ward more often

whole harness
# proven haven oh I think your tool is not considering the aegis buffs

From quickly checking it does account for Lightning Aegis as I removed for example this idol from your 50s setup resulting in going from the above numbers(second picture) to this second picture. A massive change.

I'm not using any of the 1x3 idols, I'm using 4x Mage 2x2 with the double lightning mods. Saying that LETools wouldn't be completely accurate, simply put though with my Twisted changed to Shattered along with a T7 cast speed slam my damage wouldn't be much worse than your own with much more durability as we're discussing.

proven haven
#

my cast speed is a lot higher than 270

#

that's also LB damage, not spark charge but in relative terms it would be similar difference

whole harness
# proven haven but

Wasn't on LE, seems like you were correct for it not accounting for Lightning Aegis buff. LETools cast speed is within a couple % of in game in terms of accuracy without Lightning Aegis buff. Overall my view with % spell damage is, you're trading lower average damage(by having 100% crit chance instead of 90% for example or more cast speed) for higher average damage if you stack % damage. There's positives and negatives to everything, ultimately the DPS differences shouldn't be that large.

For example your idols have 71% cast speed meanwhile compared to my own where I traded that 71% cast speed for basically 100% spell damage and 6% lightning pen(could be 8%).

harsh abyss
#

Is that 100% increased spell damage or 100% more spell damage though. Because if you've already got 1500% increased, an extra 100% increased spell damage is like a 6% damage increase

proven haven
#

its increased

#

and yeah the build already gets close to 2000 inc

harsh abyss
#

Yeah, there's no world where that's better than 71% increased cast speed

proven haven
#

Idk about LE tools but from all the math and testing I've done spell damage % is significantly worse

#

even if we say 1400% increased, so 15x damage vs 300% increased cast speed, so 4x cast speed

That means that you need 187% spell damage to equal 50% cast speed

#

and thats just for DPS

#

not even including the QOL of standing still less and better stutter step, also more ward from TH

whole harness
proven haven
#

^ so yeah a T7 spell damage would be about the same DPS add with the above params

#

Crit chance is a different story though because of opportunity cost, if you get more crit chance in one place it means you can make a different choice somewhere else

whole harness
harsh abyss
#

I was thinking about the conversation we had about Static Orb being strong, and I'm curious if a Celestial Doom + Static Orb (+ Vilatria) mana stacker would be good.

#

Not sure if it'd be able to beat Ladle still, though.

proven haven
#

I guess assuming the DPS add between cast speed and spell damage is similar, why choose spell damage when cast speed also gives you more mobility and survivability?

proven haven
#

ladle is just too good though

harsh abyss
#

Yeah

#

500 flat mana is 100% More damage for SO though, and that's before any % increases

#

But what I was really thinking was to dump all your mana and then use Focus + Mana Guide to trigger Doom Pulse with like 3000% increased mana regen

proven haven
#

I forget, did it scale with mana regen or something?

harsh abyss
#

1% mana regen = 1% crit multi

proven haven
#

oh interesting

harsh abyss
#

Just a cool 3000% crit multi 😝

proven haven
#

okay so if you wanted to build around it, you probably don't bother with multi slams since it's nothing vs that

harsh abyss
#

Yeah

proven haven
#

and flat too, since you get like 300+ for free

#

so mana and pen or something on weapons?

#

crit maybe

harsh abyss
#

Yeah, there's a lot of power there. You use Energy Overflow from focus and then every 4 seconds a Doom Pulse happens that deletes the universe

proven haven
#

that's interesting, I kinda think it is still zdps though but just my hunch

harsh abyss
#

Use SO for clearing, then for bosses you dump all your mana and let the doom pulses do the rest of the work

proven haven
#

Just comparing to mana guide as DPS

harsh abyss
#

I dunno, kinda a silly idea, but Doom Pulse might do enough damage to make it fun. It has 500% added damage multi, too

proven haven
#

ah right fair

whole harness
# proven haven I guess assuming the DPS add between cast speed and spell damage is similar, why...

I could ask you the same in regards to why choose cast speed over spell damage when spell damage equates to being able to one shot mobs at higher corruption without the need to stutter step/stand still. As mentioned earlier there's positives and negatives to everything.

Ultimately though my current goal is to ideally add a T7 cast speed slam on my gloves/relic or both and fix my Core slam. Overall I do concur that for LB RM for example and in general stacking more cast speed over % damage when the build already has a lot of % damage is the better option.

proven haven
#

okay so just thinking here, that's like 2000 flat base damage * 3000% multi so like 60k after crit and flat before increased / other multis

#

every 4s so like 15k per second

harsh abyss
#

2000 base damage, 3000% increased crit multi is gonna be some big AF crit

#

the 4s cooldown kinda sucks, but you also have strong synergy with Static Orb and Focus for the 'in between' times

#

I wonder if you could do a Butcher's Crown angle and be immortal at the same time

proven haven
#

hmm... so in comparison focus is 4500 flat base with 3k mana with 500 or so multi so 22.5k per hit with 60% increased speed so 36k ish per second?

#

and focus is still kinda zdps

harsh abyss
#

hmm, you also have to directly cast the fire/lightning/cold/necrotic/void spell to do a doom pulse

proven haven
#

the DPS might be similar but with the cast speed you can choose how long to cast

whole harness
# proven haven but the sparks still oneshot regardless, and LB itself still doesn't oneshot reg...

Realistically the majority of my slams are from the first week in the season, haven't replaced them or min-maxed them yet lol. That's the biggest contributor to why I have a ton of % damage compared to cast speed as ultimately I would like to add more cast speed as mentioned.

I did slam my LP4 Ladle earlier and couldn't find a solid rolled T7/T7 crit/cast speed wand with lightning pen, so went with the % damage. The one option on the market was 73% crit multi and 9% pen(14% less multi and 12% less pen) trading the 103% spell damage for a T7 cast speed.

whole harness
#

Now that I broke the bank for my LP4 Ladle my next goals are: T7x2 slam on my gloves, fix my core slam, then work on a T7x2 slam on a LP3 Enigma. If I can do that I'd add like 100% cast speed.

harsh abyss
proven haven
#

yea true

#

but you probably want AA on your hotbar, no?

#

limited space

#

or does AA ruin the mana thing

harsh abyss
#

Can you still glide around using AA with Mana Guide?

proven haven
#

yea

harsh abyss
#

If you take the 12 AA spells, that still works

#

Then you can also stack up the increased spell damage per second from AA

#

Or alternatively, we could see how long we can stay in AA without that using Butcher's Crown. Probably a long time

proven haven
#

the no mana drain limits duration of AA

#

I think you just stay in AA with the drain yeah.

#

THAT is synergy right there, you get your increased for free, your multi for free, and your flat for free

#

I like it

harsh abyss
#

with 3k inc mana regen, you're getting 500 mana/sec from crown

proven haven
#

I still think the numbers arent good enough though but idk

harsh abyss
#

so your AA can probably last effectively forever

#

I might mess around with it. I was looking at doing a mana stacking SO build anyway because I like it

#

Maybe ZDPS, maybe good fun

whole harness
#

@proven haven Anyways, you're busy and it's time to walk the German Shepherd and make dinner. I greatly appreciate the discussion, thank you. You're the definition of the LB RM legend.

If I fix my chest/gloves/relic slams adding roughly 100% cast speed we'll have to compare quickly again. Hopefully Last Epoch Planner(PoB) is fully released in the near future at which point all DPS questions should be answered haha.

#

Expansion announced, Last Epoch Orobyss, my wallet is prepared. heavybreathing

proven haven
#

thats a better benchmark than le tools

whole harness
harsh abyss
# proven haven I like it

Minor hiccup in that Mana Guide halves the Focus regen, which reduces our crit multi pretty significantly. BUT we also will want to get a bunch of mana regen from other places (Rings, Belt, etc) anyway because we're using it to boost Doom Pulse AND Butcher's Crown.

stone rapids
#

i’ve been doing a lot of testing with SO and I did test celestial doom a little last night and it seems like ladle just outperforms it based on what i’ve tried so far, gonna continue trying some more things though

harsh abyss
#

Ladle is definitely the 'easy answer' to everything mage right now

stone rapids
#

celestial doom was closer to ladle than any other weapon I tested but still seems like a lot less

harsh abyss
#

Ladle also gives you the open offhand, which helps

stone rapids
#

ye especially for the base crit if you’re not running shattered worlds

harsh abyss
#

Yeah

somber wedge
#

Why thank you, yes I will take that 😉

balmy drum
#

missed t7 cast speed heavybreathing

proven haven
#

I like how this isn't even COF tagged

#

none of the steps toward making this item used COF 😢

polar crane
#

Hydra runemaster still good guys, I just switched my runemaster back to it

sterile tiger
charred mountain
#

I can't for the life of me do Uberroth with the most broken build this season...

#

the damage is there, but I get one-tapped when he looks at me

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (26) / Spellblade (5) / Runemaster (59)

General:

▸ Health: 1,489, Regen: 19.58/s
▸ Mana: 367.76, Regen: 11.36/s
▸ Ward Retention: 474%, Regen: 20/s
▸ Attributes: 38 Str / 28 Dex / 218 Int / 28 Att / 28 Vit
▸ Resistances: 67% / 63% / 67% / 100% / 95% / 93% / 61%

Defenses:

▸ Endurance: 67%, Threshold: 298
▸ Dodge Chance: 5% (127)
▸ Armor Mitigation: 26% (1,155)

whole harness
# charred mountain I can't for the life of me do Uberroth with the most broken build this season...

LB RM is far from the most broken build this season for Uberroth. It's not even top 5 based on kill times I've seen, though the difference between it's clear time and the 5th placed are extremely minimal.

Regarding Uberroth have you cleared before? Simply put you need to know the mechanics. Defensive wise though you're definitely quite squishy with your low health pool and lack of armor. Your armor is your biggest issue, you should be around 2kish. Your defensive layers are enough to clear Ubberroth though with basically perfect play, you have very little room for error though(refer to FrozenSentinel's 50s Uberroth kill for example gameplay with similar defensive layers).

For example here's my current LB RM. I've carried like 70-80 Uberroths this season. I do know the fight like the back of my hand though as I was one of likely 10 Tornado Shamans to clear last season. Through the painful progression I learned all the mechanics. Even with these defensive layers standing still for an extended period(outside of burst points with Uberroth being mechanic locked) is a bad option.

https://www.lastepochtools.com/planner/owyqYL8Q

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Mage (20) / Sorcerer (25) / Spellblade (9) / Runemaster (59)

General:

▸ Health: 2,046, Regen: 22/s
▸ Mana: 309.76, Regen: 17.92/s
▸ Ward Retention: 492%, Regen: 25/s
▸ Attributes: 21 Str / 8 Dex / 227 Int / 8 Att / 8 Vit
▸ Resistances: 77% / 77% / 77% / 83% / 80% / 88% / 46%

Defenses:

▸ Endurance: 20%, Threshold: 409
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 38% (2,114)
▸ Crit Avoidance: 1%

stable holly
proven haven
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for one, the LB tree you have +4 chains, its /2 rounded up with convergence so instead of 5 base hits you have 4.
You also have 1/3 spark charge nodes, so instead of 84% spark per LB hit you have 44.
You also have 1x3 idols with no cast speed which is the entire point of using them

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As for defense, you also have phys res and endurance blessings, which is fine, but you are missing a lot of Armor DR % vs hits

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And I think most importantly you have 15% movement speed, so you can't really avoid anything if needed assuming glacier is on cooldown

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you also have a 3% crit glove, which is a really big deal, you need 4%

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also the hit damage against shock / chill nodes you have in LB aren't doing anything

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I would also reference my day 3 uber kill video instead for a more realistic idea of what it would look like at your gear level, the fight is obviously easy when you do 100M+ dps, for lower DPS runs I often spec in snap freeze to cancel uberroth abilities and a bit better DPS uptime

proven haven
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I wanted lightning multi but the game dropped a spell crit int chest... of course this is the one I actually hit after bricking like 6 or 7

charred mountain
harsh abyss
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That and just the way that spark charge itself works, of course 😝

stone rapids
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but yeah the fact that shadow daggers and spark charges generally don’t inherit more multipliers should be more transparent

harsh abyss
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I'm pretty sure the way that every convergence chain is applying a spark nova isn't intended.

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Halo Effect seems like it should only apply to the first hit, not EVERY hit on the first target. There's WAY too much value on convergence because of that.