#🧙┃mage

1 messages · Page 139 of 1

harsh abyss
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It's 7% increased total, but it does give you 7% to each element. The way flat damage works for multi-element spells is that the damage is divided among the elements. So tri-element nova with +60 flat damage will be 20 fire, 20 lightning, 20 cold. Which means 7% to each element is 7% to each of those.

tired gust
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Ah thanks, didn't know that

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so if I have something like +20 spell lightning damage, does that mean I'm only getting 6.67 lightning damage from it with a tri-element nova?

harsh abyss
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No, anything that specifies a specific damage type gives that damage type

tired gust
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how about +20% spell lightning damage instead of flat damage?

harsh abyss
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So +20 lightning is +20 lightning.

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It gets a little complex, but it does what it says. If you have 60 total damage and +20% lightning damage, you'll end up with 24 lightning, 20 cold, 20 fire.

tired gust
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ah okay, so if I'm doing exclusively lightning novas, and I have +2000% spell lightning damage, then making them tri-element instead would be a bad idea?

harsh abyss
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Exactly. Because then you'd be doing +2000% of the 20 base instead of the 60 base (in this example)

tired gust
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that's kind of a bummer. Hopefully I can still scale this decently while avoiding element specific increased damage affixes

harsh abyss
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Your best bet would be to combo it with the Vilatria set, because that adds a lot of flat lightning damage specifically. But in general, you'll be better off just scaling elemental damage or generic spell damage than specifically going for lightning damage with tri-element nova

tired gust
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I don't actually use lightning nova, was just using it as an example, though I am using the Vilatria staff just for the decent base damage it gives at my level (currently 61).

harsh abyss
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Yeah, Vilatria is great while leveling even if you aren't specifically building around it

tired gust
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I'm low-key excited about getting to level 70 and upgrading to Aergon's refuge, lol

hushed sigil
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (27) / Spellblade (55) / Runemaster (11)

General:

▸ Health: 1,172, Regen: 41.1/s
▸ Mana: 516.71, Regen: 14.08/s
▸ Ward Retention: 128%, Regen: 160/s
▸ Attributes: 37 Str / 8 Dex / 64 Int / 78 Att / 3 Vit
▸ Resistances: 139% / 87% / 89% / 73% / 73% / 76% / 76%

Defenses:

▸ Endurance: 58%, Threshold: 667
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 70% (6,370)

harsh abyss
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Trade last bear chest for Wall of Nothing to turn endurance threshold into ward threshold maybe?

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OR go all in on strength stacking and swap dragorath's for cleaver solution

hushed sigil
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Nah I'm specifically avoiding abberoth items so I don't grind it (ignore vaion's chariot), I'd use cleaver but im using palarus to stack attunment/INT instead, with STR being a tertiary.

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Like at the point I'd be farming it I'd just be using LP0 seed/wall/worlds

harsh abyss
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Why are you stacking so much attunement?

hushed sigil
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Was using mana for EHP via hp damage dealt to mana, was looking for something that stacks STR and saw palarus, so now I'm using attunement instead of it.

sinful stag
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It was tanky enough to do 10k corruption echoes

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But I surmise that it wouldn’t be nearly as good without being able to rely on dodge

hushed sigil
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my idea rn is to balance out my mana with shatter and mana strike so I have ET from erased mage relic to cap Default HP via ET

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while using palarus and last bear set to have a reason to stack ATN/STR for offense

glossy quarry
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Anyone cooked a Chlotho needle spellblade?

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25% range on firebrand

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with already 75 melee crit multi weapon with melee damage, you only need attack speed

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and spellblade already covers it

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or even shatter strike with it

bleak surge
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Anyone know why they changed the way the T-Pose mage looked channeling for the lame ass look it has now? Was that ever addressed by devs?

harsh abyss
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They just changed the look, didn't say why. Maybe they didn't like the T-pose animation

stuck fable
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So ranged ms proccing FC proccing novas no longer a thing?

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I mean yrun penance makes it a nice frostbite build with volatile ice

sinful stag
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T pose def unintended, im surprised they shipped it out with a T pose as is

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current animation still looks wacky

harsh abyss
stuck fable
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Noice pun intendedGigaChad

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Now sorc or spellblade

hushed sigil
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Well since I'm a spellblade now, spark charge is bad without enigma scaling right? I forgot if scaling from other stuff can work on spark charge. Like paladrus... Actually I literally have the setup ill answer my own question lol

idle ember
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Is that possible that I'm under some very tricky bug or something? I've gotten 18 rings with no LP and the Remensis ruined them all as well

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I got only 2 rings with LP on season 0 and that's all. 2 out of 22 over all

radiant vessel
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Considering that 1 lp is 1 in 16 I'd say you're just unlucky

idle ember
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Got you bro

stuck fable
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Sadge that yrun penance didn't change the mana arc to cold... Guess the cold conversion node on mana strike doesn't change that too

glad marten
harsh abyss
glossy quarry
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Spellblade (70) / Runemaster (8)

General:

▸ Health: 1,728, Regen: 0/s
▸ Mana: 105.51, Regen: 8/s
▸ Ward Retention: 130%, Regen: 90/s
▸ Attributes: 9 Str / 32 Dex / 40 Int / 1 Att / 9 Vit
▸ Resistances: 27% / 3% / 37% / 0% / 0% / 59% / 9%

Defenses:

▸ Endurance: 20%, Threshold: 346
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 18% (638)

glossy quarry
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Any firebranders can help me?

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I see that with firebrand you can melee with super comfort

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also for leveling mage

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is it still fire torch?

harsh abyss
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Fire torch too stronk. It will always be leveling king.

stuck fable
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Yah and that -4 mana to fire spells stonks

harsh abyss
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Yeah, its super good.

inner perch
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Hey guys, currently playing with my wife and we arrived at the empowered timelines and now she begins to struggle. Ive been looking for Builds on lastepochtools for her but the last ones for sorcerers are from last year. Is there any newer/updated builds for sorcerer to be used on higher corruption levels?

topaz iron
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idk man try youtube if is there something

glossy quarry
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For sorcerer, lighting blast with spark charges

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Whatever you see, zap! Dead

inner perch
sinful stag
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Dang focus hydra with full squishy gear can I’m almost sure do a sub 1 min uber aberroth

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Permanent double cast op

sly crater
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I swear I'm destined to never drop Diothaen's Nib

sly crater
inner perch
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Mostly the survivability, she usually has a lot of Ward but also gets oneshot quite often. I guess its also as she skilled a lot of passives more or less at random. I was hoping to find a proper guide for sorcerer but so far havent found anything

sly crater
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Are her resistances capped? Resistances + wards should be enough to survive empowered

sly crater
hushed sigil
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nah empowered champnions are kinda finnicky even at 100c.

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specially pillar of skulls

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update on my attempt at making an ET mage build. https://www.lastepochtools.com/planner/BGrmZDxQ it actually ended up p good, also im now broke.

Also I need one last skill that does a lot of damage. Also still trying to find passives to use

silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (21) / Spellblade (51)

General:

▸ Health: 1,142, Regen: 55.8/s
▸ Mana: 383.51, Regen: 10.56/s
▸ Ward Retention: 148%, Regen: 155/s
▸ Attributes: 86 Str / 13 Dex / 74 Int / 48 Att / 3 Vit
▸ Resistances: 82% / 80% / 82% / 66% / 66% / 69% / 69%

Defenses:

▸ Endurance: 66%, Threshold: 829
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 81% (13,900)

glad marten
hushed sigil
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man now I need to change back to runemaster because I figured out how to cap ET finally and also RI is a lot better than shatterstrike. But now I'm broke as hell lol

distant flower
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To my fellow Hydrahedrons - When you snapshot your Frost Wall; do you know if Frey's Retreat +40% duration is also amplified?

I usually just use T7 Frost Wall Duration on helm + chest when snapshotting; but after trying with T7 Frost Wall Duration Helm + Chest + Frey's, I feel like my damage isn't really amplified?

glossy quarry
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What do you mean snapshotting frost wall

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It’s not a minion skill

harsh abyss
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I think the "snapshotting" with frost wall only really works with channeling skills because as long as you start channling while you have a frost wall, the "have a frost wall" gets snapshotted for as long as you channel. Other than that you have to continually have the wall active

distant flower
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And then after that, you keep Frost Wall active on the boss; but you're not allowed to touch the Frost Wall, or you'll lose the damage buff that was snapshotted

harsh abyss
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Are you chilling the enemies?

distant flower
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It buffs the damage of Runic Invocation - But because I'm RI'ing via Flame Rush, I never actually consume the buff

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It gets replaced if I touch a new wall though

harsh abyss
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seems jank

distant flower
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But yes, I keep it up 100% of the time on bosses, and I spam-cast it to funnel into Copied Scrolls

harsh abyss
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Yeah, IDK honestly, I've never experimented with it. You shouldn't need it to make hydra work though

distant flower
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I'm oneshotting 2k corruption echoes in 3-player groups

harsh abyss
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Sounds like you're well beyond anything being "necessary", heh

sinful stag
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Test it with a different invocation

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That has a single damage instance

placid sandal
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https://www.lastepochtools.com/planner/ApNjwGeB
Hi everyone!
Created this one from scratch with only some ideas borrowed from other builds.

Any ideas on where to improve?
Curently running C300
What Corruption is considered enough for build to be considered viable?

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (25) / Sorcerer (15) / Runemaster (69)

General:

▸ Health: 1,684, Regen: 19.44/s
▸ Mana: 421.49, Regen: 12.88/s
▸ Ward Retention: 200%, Regen: 40/s
▸ Attributes: 13 Str / 1 Dex / 89 Int / 1 Att / 1 Vit
▸ Resistances: 78% / 76% / 127% / 76% / 84% / 78% / 56%

Defenses:

▸ Endurance: 20%, Threshold: 337
▸ Armor Mitigation: 21% (768)

nimble shoal
sinful stag
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when you cast it

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it procs aspirants arrival immediately

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so its impossible to snapshot with it

placid sandal
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Any ideas about improving the build are welcome!
I am currently looking into changing the mirror+catalyst to Aergon's Refuge to make myself completley unkillable

bitter lava
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I know I neec crit avoidance to survive emp monos, but what is the minimum?

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Currently have 140% Crit Avoid and it's def not enough

nimble shoal
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Having enough ward (or health and capped endurance) is far higher priority

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Crit mitigation is pretty low on the list unless you are HC

bitter lava
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I'm dying a lot to what I assume is crits given it's always 700-2K damage

nimble shoal
nimble shoal
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Probably about 3-4k ward is the lower end of what you want to have going into empowered

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And you of course also want decent resists (60-75%, when you have cleanse you can mostly ignore poison res), decent armor of you can get it (~4k), and the crit mitigation which you already have. Probably other things depending on build, like usually you'll want that 8pt RM node that gives damage reduction

bitter lava
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I know my ward needs to get higher. My armor is trash atm. Resistances have been capped, which is why I'm so confused why I'm taking so much

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Is it really just lack of ward?

sinful stag
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where would a 10k corruption caapble build cap out at in arena i wonder

sinful stag
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thanks, didnt realize there was a tool for that

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wow the scaling on arena ramps pretty hard

median charm
sinful stag
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hydra on arenas is like tower defense lol, put down wall, perma stun chokepoint, hydra kills

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im on wave 611 and it feels very comfy

sinful stag
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fk

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i looked away for a second and died on wave 998

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rip

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i only have 1 LPs on most of my important gear lol, i think hydra can push arena really hard

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once i slam the 2-3LPs ive been hoarding i think i can get to 1000+ fairly easily, missing like 40k EHP, 1-2k spell damage, and 70% multi dmg

sinful stag
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Dang I am only 100 waves behind 1st place runemaster and he has giga multi T7 gear

hushed sigil
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Update on my current ET HP Mage run, I finally got a couple mill selling hearts. I am also now broke again because I realized relying on champion imprints for three pieces of gear is dumb. I am also back to being an RM. I'm gonna continue getting money then going back to doing doing empowereds to see if it doesn't get melted and at what corr.

https://www.lastepochtools.com/planner/BZGvM88o

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (32) / Spellblade (15) / Runemaster (44)

General:

▸ Health: 1,170, Regen: 33.4/s
▸ Mana: 883.01, Regen: 13.28/s
▸ Ward Retention: 176%, Regen: 141/s
▸ Attributes: 67 Str / 1 Dex / 89 Int / 1 Att / 1 Vit
▸ Resistances: 79% / 77% / 79% / 66% / 66% / 67% / 67%

Defenses:

▸ Endurance: 78%, Threshold: 879
▸ Armor Mitigation: 78% (10,179)

marsh ether
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hello all, noob question here.. playing Spellblade and one of the reccomended items for I guess meta build is use of Diothaens Bloody Nib (relic) which scales damage very well, however puts a substantial amount of bleeds stacks (35+) on me to where its rapidly killing my ward and getting me 1 shot. is there some as aspect of this build im missing?

glossy quarry
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what you can do is get a cleanse ailment somewhere

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and when you get to around a level of bleed stacks, cleanse ailment

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In elemental weapon: cleanse the elements can help

marsh ether
glossy quarry
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Don’t worry, it used to happen to me too

glossy quarry
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When using mantle of the ox with mirror images from teleport, do they die too quickly or can they tank a cooldown round of teleport?

hybrid schooner
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uhh someone was using them in that way a while back durring this season. i dont remember what build it was

glossy quarry
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Bina

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for his runemaster

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I am gonna do a Mishka build

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glacier sorc

spare glen
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before that u can disable big explosion or play 1sec cd orb

sinful stag
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died at 950 wave on 2nd try

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arena is so exhausting to do

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💀

placid sandal
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how was it meant to progress a build when getting a specific 2LP is already a pain in the ass and getting an Exalt with 2 needed T6+ is even less likely...

merry veldt
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I personally couldn't take a build guide serious, if it already comes with double exalted slams.
Yeah, I try to slam those too ofc. But if a build does not work with 7/5/5/5 - it is not a build to me

placid sandal
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I've seen a paladin yesterday in action... he was just melting stuff on C1000 with 2lp 7-5 slams...
And i can't even remotely find a propper 2lp stick (got 2 with worst rolls possible) nor an exalt worth slamming onto 2 lp (with at least 7-x right affixes so i don't spend all FP on trying to remove minion bullshit)...

glossy quarry
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Before I forget since I saw something cool with ice icicles back in 2023

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has anyone tried ever them again

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the spell part of shatter strike

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since like volcanic orb, I realized the projectiles kinda shotgun

glossy quarry
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The damage to mana is so nice

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Helps a lot with survivability

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I forgot I need my aberroth helm too

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So far mage has the third Uber viable builds right?

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LB spark charges, frost claw spark charges, glacier orb, t-posing mage

rain cliff
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Been trying for like 5 days with LB mage, best attempt so far was down to 36%

sinful stag
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mage has a 1 minute clear with hydra, probably one of the fastest builds in the game that isnt flat out one shotting it

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the guyu who did that 1 min kill also had good but not exceptional gear, with even more of a dmg focused setup i figure a sub 1 min kill is not only possible but comfortable

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overall mage seems pretty balanced among its masteries, or maybe its just underpowered relative to the strong ones

glossy quarry
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Frost wall snapshotted hydra

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🤮🤮🤮🤮🤮

placid sandal
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Why would they design an item that turns volcanic orb into void dmg without any other source of void dmg on mage..?

sinful stag
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without snapshot both mage and acolyte has no meta competitive builds anymore

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RIP

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Does brand of deception use the snapshot at all? Forgot

placid sandal
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why should it? It's a dot an you most probably won't be switching gear every 3 secs anyway

glossy quarry
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It’s just that most people tend to go the big meta meta

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And forget everything else

sinful stag
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yeah i mean like big meta, being able to speed farm uberroth, get to 3-5k corr, etc, i feel like 99% of all builds can do uberroth or 1k corruption as a baseline, the variance there is efficiency and level of gear needed. even the worst potato skills unless they are truly atrocious and have no support can probably do all content in the game including uber, it just may take 15 min to kill him

sinful stag
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but now that im remembering better i think it was about julras rings

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also i think non snapshotted hydra was one of the earliest uber aberroth kills out there too, i havent played other mage builds too much but i wonder how non snapshot hydra competes with them. probably not as well but still viable

sharp mantle
sinful stag
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i wanted to try gearing that build but i got sucked into mage stuff

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that build looks absurdly tanky with really high damage

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it also looks like it would fry my PC lol, LE runs terribly on my comp already Acolyte_Base

glossy quarry
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1k corr doesn’t mean anything

sharp mantle
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that one in particular is very tanky, very high damage on mediocre gear and the playstyle is practically a one button build plus transplant

glossy quarry
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hc or Uber viable is what matters

sinful stag
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yeah literally almost any build can do uber

glossy quarry
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Plus at 500 corrup is hard cap for rarity

sinful stag
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imo

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it just takes longer

sharp mantle
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3m uber, but could potentially do it in half the time with good RNG

sinful stag
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the damage does seem to need some ramp on fixed locations which makes the echo clearing funky

sharp mantle
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there's a correct order for things to happen in basically

sinful stag
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i would also say basically any build can be HC viable too, just slot in tons of defensives and limit yourself to low corruption

sharp mantle
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you want shades to spawn on top of enemies, then sacrifice to go off, but not too much that it takes all your mana so you can use dread shade to extend the infernal shades

glossy quarry
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But the issue is that you don’t need to go to 1k corruption

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Unless for bragging rights

sharp mantle
sinful stag
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i thought it was 1k this whole time

glossy quarry
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Hard caps

sinful stag
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dang idk why everyone was teelling me to do 1k Acolyte_Base

glossy quarry
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They like to say “ohh ur build can’t do 1k corrup not viable”

sinful stag
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the downside is the clunky DPS rotation subjects it to more risk

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but sheer stats wise its one of the tankiest builds ive seen

sharp mantle
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at least the clunk is automated clunk

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you really just have to press rip blood and summon zombies if you have the mana for it, maybe wraiths too

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and dread shade for buffs I guess

sinful stag
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yeah, lowkey might be the best arena build for acolyte?

sharp mantle
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the profane veil zombies one probably, that build can clear more than one screen at a time

sinful stag
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true

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both have to compete with 30 min snapshot ritual abom, but theoretically they have better tools to survive and go further

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if only arena could be tested easily offline, would be a good way to benchmark builds meant for it

sharp mantle
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for how long in arena does abom plague from idols do meaningful damage?

sinful stag
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seems like the DPS would not be an issue

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or atleast not meaningfully so before the mobs do much damage they just annihilate you

glossy quarry
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Is it possible to make Lightning blast sorc mana tank?

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Or would you be killing your own dps by going mana

sinful stag
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if its your primary defensive layer behind ward it does burn through a ton of mana

glossy quarry
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Hmmm

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Leveling glacier but my mana cooks

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Might just level with spoon and enigma on the meanwhile

sinful stag
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mana management is def hard with glacier in the leveling grind

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atleast from what i remember when i briefly tried it in prior seasons

glossy quarry
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Can you go sorc mana god with lightning blast?

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The sorc passive doesn’t seem to benefit it too much 😦

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But asking if anyone done it before

hushed sigil
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I remember getting static to at least 40 mana before so if you're using static for more lb procs that could work

Yeah just use power surge

hybrid schooner
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man borderlands 4 drops less than 3 weeks after next cycle starts. what an i gonna doooo

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probably enough time to get through all the content, but idk if its enough to make a primo charactor up to my standards

glossy quarry
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What are rings that I can use pre red rings

sinful stag
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i found a tech thats probably mostly useless

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volcanic orb animation can be canceled by casting it mid flame rush

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only issue is strangely it makes the character drift, sliding forwards more than usual with a normal flame rush

nimble shoal
glossy quarry
#

damn glacier is so fun

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but damn my screen

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😭

sinful stag
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bricked my rarest 3 LP

stuck fable
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manastrike spark charge still good?

spare glen
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also focus snapshot currently best mage build for uber, heavily bugged too

glossy quarry
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I forgot the most important trying

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Thing

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I still don’t have my mana stuff in my sorc

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I should be using mana strike

glossy quarry
# spare glen hydra is also vible

What other main skills can I use apart from glacier for regular damage? My only issue with glacier is how big it is in the screen, I also don’t want to lower the third explosion too, and still have a reason to go mana tank

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I also though of using frost claw with +mana nodes

spare glen
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idk its either mana strike or glacier

stuck fable
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FC proccing Nova?

fossil zephyr
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Not bad

glossy quarry
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Is lightning disintegrate a thing?

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with the damage reduction nodes

fossil zephyr
glossy quarry
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it looks good on paper

fossil zephyr
glossy quarry
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More lightning damage per max mana on disintegrate: 8 to 1%

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🥠

fossil zephyr
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I think these items sucked all the luck cause I put the RR on a nemesis and i got garbage

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😂

glossy quarry
glad marten
glossy quarry
#

It should be super fun still

glossy quarry
#

Surge

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Damage

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Wow

glad marten
sinful stag
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hell yea

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i beat the arena record for mage

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time to see how much farther i can go

glossy quarry
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Congrats

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You better push more before the other guy comes up too

sinful stag
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i think the other guy iss thankfully done with the season, and his gear is so giga juiced he has no more room for upgrades

sinful stag
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dangit

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i died at 1300

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a tiny minion stunned me and one lightning orb did 10,000 damage

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im sure i couldve gone to 1500+, the hydra build does so much damage it can melt things at 10k corr, the only issue is my gear is still single/double LPs with only one double T7

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i feel like a theoretical perfectly built hydra can go 2000+ if the corruption scaling on tunklabs is right

glossy quarry
sinful stag
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but i think i too am done with the season now that i managed to nab 1st for mage

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its honestly pretty insane how far i could push with not very good gear

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this may flat out be the best mage build, albeit depending on the frostwall bug to do real damage

formal sun
#

What build is that my dude I don't know all the icons

sinful stag
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It’s hydrahedron

unreal umbra
sinful stag
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if im channeling focus i can take a hit or two but if not its instant death

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mostly relies on the 70% dodge

fossil zephyr
#

Which would you take as CoF?

harsh abyss
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XP for sure

ruby pulsar
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still working on getting another sword but we gettin there

safe spoke
#

hello. i am using actionrpg mana guide sorcerorbuild. he has meteor with harbinger of stars on it and a weapon that converts its damage to lightning. problem is, with only a 7% chance to cast, it doesnt come to party often enough in my playthrough. I have 25% crit chance is it that or is there maybe another ability that could synergize well with this build or proc off focus/lightning blast?

placid sandal
#

Hi everyone! I found out that using static orb aegis with heart of uhkeiros makes the aegis almost instantly fall off. Is it in fact not that much usefull when receiving big hits (like on bosses) and it's at least safe not to use idols with ligtning aegis as a condition?

placid sandal
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (28) / Sorcerer (77)

General:

▸ Health: 1,130, Regen: 23.6/s
▸ Mana: 315.68, Regen: 12.16/s
▸ Ward Retention: 160%, Regen: 72/s
▸ Attributes: 5 Str / 15 Dex / 43 Int / 5 Att / 5 Vit
▸ Resistances: 60% / 30% / 64% / 24% / 56% / 73% / 29%

Defenses:

▸ Endurance: 20%, Threshold: 226
▸ Dodge Chance: 3% (71)
▸ Armor Mitigation: 17% (578)

sharp mantle
#

someone mentioned snapshotting focus as a very strong build a few days ago.

does anyone know what they mean? im not aware of anything you can do with focus that could be called snapshotting

radiant vessel
#

Lightningblast itself has quite a lot of base CRIT from the storm razor node

sinful stag
#

if i recall someone could get a 1 min uberroth with that

past pendant
#

does Enchant Weapon convert ALL melee damage to elemental for 5s?

harsh abyss
#

No? Anything that adds flat physical damage or whatever will still add damage of that type. But mages are pretty much all elemental melee damage anyway, you kinda have to try to get non-elemental damage

past pendant
harsh abyss
#

Any adaptive damage will be used as cold, but any damage that specifies a type won't be altered. So if your melee weapon has an implicit that is +45 damage and then and explicit mods that are +30 cold and +50 fire, the base damage of the attack will be 75 cold and 50 fire.

#

The node in Enchant Weapon that gives you cold and lightning damage based on the physical damage is basically a dead node. A long time ago, all implicits on weapons were physical damage and that node just hasn't been updated since they changed it to be adaptive.

#

Any damage that doesn't specify it's type is adaptive. So anything that is +X melee damage will get converted, but other than that, conversions only happen when specified (and almost always it only converts the base damage of the skill, which will also affect the adaptive damage). Conversions that affect damage that specifies a type are VERY rare

past pendant
#

Skills that add something like +1 melee dmg: don't they fall off greatly in the late game, when my weapon has 1 fentanyllion base damage?

past pendant
#

"Cold penetration with Frostbite":
is it against frostbitten enemies?
or is it with attacks that apply Frostbite? if so, is it also the same chance as Frostbite application?

nimble shoal
nimble shoal
past pendant
nimble shoal
hushed sigil
#

I somehow turned into a focus lb spark charge build with some melee on it. Really wish mana strike could go into lightning blast on it's own without drag's claw, fc really is just a gigantic specialization slot tax to make everything work

past pendant
#

Enchant Weapon's Cleansed by Elements: is the +50% Mana Cost nullified by Efficacy, or will it require half of base mana cost?

past pendant
#

Is the Frostbrand node bugged? The reported DPS on Shatter Strike did not go up.

nimble shoal
nimble shoal
past pendant
#

Does Chains of Uleros (potions grant Ward instead of health) interact positively with Health gained from Potions affixes?

rugged shell
#

Yes

#

By all logic

past pendant
#

Hard to tell since it starts draining quickly

past pendant
#

It would also be logical that:
Chains of Uleros sets Health restored by potion to 0; hence any multipliers to it would just result in zero

#

im too lazy to record and scroll footage frame by frame

rain cliff
#

this works right? 🤔

past pendant
#

Why can't a lot of bosses be frozen with Snap Freeze, all of a sudden ?!

#

is it Dodge?

#

is this issue entirely resolved by taking the on-hit node?

nimble shoal
#

Did you convert it to lightning? That disables the freeze.
Otherwise, I think only Heorot and Lagon are really immune to freeze (as far as bosses go), though some bosses don't get penalized much from being frozen.

#

You kinda just need to know when the freeze is useful for that particular boss, like to interrupt Gaspar's tri-beam for example.

past pendant
#

I did not convert it to lighing.

#

I should specify, i meant strong enemies (Champions), not bosses.

#

All of a sudden, in "Blood, Frost and Death" timeline, i stopped reliably freezing champs

#

and i noticed "Dodge!" pop up on one such occasion

#

Can champions be naturally dodgy? Was that a level Modifier?
Dodge negates Freeze because Freeze is not a DoT, correct? If yes, can i bypass Dodge by taking the snap freeze's Hit node?

nimble shoal
nimble shoal
#

Echo mods and enemy modifiers (on magic or stronger enemies) can grant enemies dodge chance. Not sure about specific champs.

past pendant
#

"Dodge cannot protect you from damage over time ffects"

nimble shoal
past pendant
nimble shoal
#

Right, so it prevents the hit damage and doesn't trigger any on-hit effects when a hit is dodged

past pendant
#

ok i get it now
Guide should use less ambiguous wording

#

But you don't know whether that node on Snap Freeze can help?

nimble shoal
#

It won't help, unfortunately. You'd need something that gives snap freeze "cannot be dodged" or disable the enemy's ability to dodge, I don't think either is possible as a solo mage (rogue can disable enemy dodge).

fleet cradle
#

anyone do arena ladder?

#

i got to wave 140

surreal talon
#

Is lightning fireball/meteor viable?

past pendant
#

lastepochtools says that Blade Weaver, unlike Volka's Razor, boosts auto-casted spells, but not equippable ones.
Does this mean that autocasted Frost Claw won't get boosted, bit it's Ice Spirals will?

past pendant
#

Uhh why is Volka's Razor not working for my 10 mana Shatter Strikes?

sharp mantle
past pendant
#

except the game does show one decimal after point. so its like 9.96 displayed as 10

#

basically need to not max out the mana eff node

sharp mantle
#

some things you get the benefit of the doubt when it rounds, like idols which are stronger if you have >=300 mana apparently work if you have 299.6 mana and it rounds

#

not that that will come up often

#

but I remember someone posted a LET builder which showed they had 299.7 mana or something but in game it displays 300 and their idols give them the 300 mana bonus

nimble shoal
ruby pulsar
#

Shatterstrike build so far!

#

if anyone has some tips/comments towards my stats, anything i could focus on plz, let me know 🙏

fleet cradle
#

armor, crit avoidance 100%, ward retention...

sinful stag
#

can anyone toss me some ways to get some easy cast speed via passives/skills/etc?

#

playing runemaster and cast speed is ending up being a very good stat, but i cant fit it into any gear pieces

#

without sacrificing a lot of damage

surreal talon
#

Does craterborn buff get converted to lightning with the set staff?

umbral stone
past pendant
#

With Shattestrike's Whiteout node, re-casts seem to not be able to trigger Macuahuitl / Warden's Echo. Intentional?

#

Is Shatterstrike's mid-section a true double hit, or just a single double damage hit?

radiant vessel
#

Things that say "when you use" only apply to the initial cast because that's the one you "used" while recasts are cast by the skill, not you

past pendant
radiant vessel
#

Do you have the passive node

past pendant
#

i noticed that double casts occasionally occur...
and that i seem to be getting less claws than promised?

#

it's AS IF the passive and the skill's node dont stack properly

radiant vessel
#

They're independent yeah

past pendant
#

...

#

they don't add to a 50 percent chance?

radiant vessel
#

Don't think so no, but it doesn't really matter when you're spamming

past pendant
#

what?

#

of course it matters.

#

So does it mean that only the higher chance counts?

radiant vessel
#

No

#

Both count, but they're independent rolls

#

That's why you get double casts sometimes

past pendant
#

they're independent rolls... does that mean that effectively no scamming occurs in this case?

radiant vessel
#

Yes no scamming

past pendant
#

i'm still gatting an avg of 1 frost claw per 2 melee swings?

#

is that how the math checks out?

radiant vessel
#

Mmmm I'd have to think about that but I think so?

past pendant
radiant vessel
#

If a debuff and a buff have the same conditions they get inherited the same

#

The game doesn't care whether something is a buff/bonus or debuff/penalty

#

Just double checked and yeah the math comes out the same, on average you're still getting 0.5 casts of frostclaw per use, it's just a little more volatile

past pendant
#

Someone said that "there's only one way to properly build Spellblade".
It was probably an exxageration, but i think im slowly collapsing into the META which that player had in mind (tryin to do stuff on my own and did not look up any BUILD guides)

radiant vessel
# past pendant Someone said that "there's only one way to properly build Spellblade". It was p...

Honestly as someone who's played spellblade for over 1000 hours I don't think that's right but it also kinda is. Spellblade is insanely limited in viable endgame builds and a lot of the viable ones like surge are just annoying to play (in my opinion). Right now CRIT based shatter strike is easily the most dps by a long shot. Frostbite shatter strike works but is kinda just worse. Flame reave is really bad as a main skill but can be used as a complementary clear skill since you can still one shot trash with it. And firebrand is only good for surge, and playing surge as your dps sucks as mentioned

#

Basically just go crit shatter strike. you can choose to include or exclude bloody nib and mourning frost depending on how tanky you wanna be able to be. They both provide tons of damage but make you squishier, especially mourning frost

past pendant
#

its true that my dps was the biggest ive seen with crit, but i have now unspecced from crits to try a freezing shatterstrike.
It attacks many many times, so it should freeze amazingly well? And the freeze can then be capitalized on by Glacial Smash and the much slower Frostclaws.
More freeze = less crowd clear but Champs and bosses are trivialized; thats the theory

radiant vessel
#

That's a sound theory but it's not really worth it in practice, it's easier to just one shot everything and stun bosses from sheer DPS

#

Damage = cc but freeze (cc) != Damage

past pendant
#

"stun"?

radiant vessel
#

Yep, any damaging hit has an inherit chance to stun that scales with the damage it deals

past pendant
#

i didnt notice bosses get stunned that much

radiant vessel
#

Because your damage is too low

past pendant
#

:[

radiant vessel
#

You need to do a LOT of damage

#

Plus bosses are harder to cc in general compared to other mobs

past pendant
#

i missed or forgot that stun chance is damage-based

radiant vessel
#

But it's enough to interrupt their casts and basically make them stuck in a loop of trying to cast

#

At 1000 corruption you just kill timeline bosses and harbingers before they get a single cast in usually with a decently geared full DPS CRIT shatter strike setup

#

With fairly top end gear you can do over 100 million dps vs a single target, and even more vs multi target

past pendant
#

100 fentanyllion dps :0

#

is this how it's reached?

radiant vessel
#

Nah I don't use ice barrage, the damage boost is nice but you die too easily without flame ward

#

Plus the ice barrage cast time interrupts your ramp

#

So it's not actually that insane

past pendant
#

really i thought Ice Barrage is for sure the answer to the riddle.

#

whopping 60%

radiant vessel
#

For a screenshot sure

#

But it's not very practical

past pendant
#

teleport for the free cast and some safety

radiant vessel
#

This was around 122 million at peak ramp

#

Without ice barrage, with ice barrage you might be able to get closer to 200 mil

#

(armour shred and doom aren't counter here)

#

And I've checked, it's accurate if you account for them, CRIT shatter strike is simple enough for the DPS tooltip to be reliable

past pendant
radiant vessel
#

Shatter strike was a part of why eye of reen got capped :P

#

Used to not have a cap so you had two infinitely stacking more multipliers

#

Now it's just one, but eye of reen is still solid with 2 lp

#

Also fyi lingering chill doesn't stack

#

And also note that screenshot is vs multiple enemies and It might've been before the eye of teen cap, can't remember

subtle meadow
#

Holy crap lmao. I was just coming to post a theorycrafted build I was working on today and I was very proud of myself for getting 500k dps on meteor/wanted to get opinions bc I don't know if I really did well (mainly farting around, first time trying to make my own build ): https://www.lastepochtools.com/planner/Q0pKZydQ

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (75) / Spellblade (6) / Runemaster (12)

General:

▸ Health: 2,036, Regen: 31/s
▸ Mana: 615.82, Regen: 21.68/s
▸ Ward Retention: 198%, Regen: 194/s
▸ Attributes: 5 Str / 5 Dex / 51 Int / 20 Att / 5 Vit
▸ Resistances: 151% / 74% / 99% / 71% / 81% / 68% / 68%

Defenses:

▸ Endurance: 20%, Threshold: 407
▸ Dodge Chance: 8% (233)
▸ Armor Mitigation: 18% (629)
▸ Crit Avoidance: 93%

subtle meadow
#

56 million is insane

past pendant
#

I wanted to play spellblade because i thought it would be versatile but turns out it's no Spell and all Blade.

sinful stag
#

does runeword inferno increase your sheet armor?

#

from what i can tell no

#

but maybe it is and it isnt being visually reflected

nimble shoal
sinful stag
#

i see

sinful stag
#

Failed 3 LP telfuns slam, 3x 2LP seed slams

#

Wanted to see if I could break my hydra build into top 5 arena

#

But I can’t grind no more

#

Atleast I know it can get into top 10

weary turtle
#

do passives in specialization trees carry over to the procced version of skills? lile the enhanced chain area from lightning blast to the blasts procced from static or static orb?

nimble shoal
wheat ravine
#

I am trying to choose between RM and Sorc for a 'mage' style char (got a melee already)...I heavily favour stacking one element overall for damage...But wanted to understand, given the greater level of 'static playstyle' of the RM (i.e. standing in static buffs etc.)...can you channel the invocations e.g. greater fireball invocation? Can you channel any invocations at all? Which ones, if so? Quite like the idea of turretting...Also wondering about a dot build; is it fair to say ignite is the best supported element for dots on the mage? If others are supported well also, is sorc or RM a better choice for a dot playstyle. Lots of questions I know; back later, any info appreciated.

nimble shoal
surreal talon
#

How to get single target dmg on lightning sorc? Atm playing Fireball, but have also tried lightning blast. And it struggles

sinful stag
#

There might be a build to be had with disintegrate channeling runes for double casted runic invocations

#

In general I feel like manual order rune generation has been criminally under explored

weary turtle
#

would it work to, with chance to ignite on hit, build a fire dot mage that relies on static+lightning blast and meteor for st?

wheat ravine
#

As in: dots 🙂 Which is better - Sorc or RM?

#

Or am I better off going say, Marksman/Falconer for wide spreading dots? (have a Lock already)

nimble shoal
nimble shoal
# wheat ravine Thank you; any observations on Sorc Vs RM generally for DoTs is appreciated... Q...

I'm a bit out of touch with current good DOT builds for mage, I think there is one specific lightning DOT (the lightning brand) locked to RM's passive tree, but otherwise the two classes mostly have access to the same builds. Frostbite requires a hefty investment in RM's passives even if you pick sorc. Thanks to mastery respec, we no longer have to worry about getting stuck on the wrong mastery, at least.

sinful stag
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (21) / Sorcerer (25) / Spellblade (5) / Runemaster (62)

General:

▸ Health: 1,399, Regen: 24.34/s
▸ Mana: 452.93, Regen: 16.16/s
▸ Ward Retention: 176%, Regen: 12/s
▸ Attributes: 26 Str / 18 Dex / 57 Int / 78 Att / 29 Vit
▸ Resistances: 60% / 66% / 91% / 56% / 56% / 65% / 65%

Defenses:

▸ Endurance: 58%, Threshold: 590
▸ Dodge Chance: 52% (1810)
▸ Armor Mitigation: 47% (2,597)
▸ Crit Avoidance: 84%

sinful stag
#

for my build here I am trying to figure out whether i should have damage taken to mana or attunement for one of the 2 prefixes i can slam on seed

#

effectively due to the very high dodge rate the build has the damage taken to mana is an extremely efficient affix since very few hits go through to mana, making it a highly reliable DR source as any mana that gets chunked from damage regens while dodging. effectively its a massive anti-one shot DR source which synergizes really well with dodge.

#

vs. a T7 attunement that could add 48% multiplier damage from fundamental

#

according to tunklabs the t7 damage to mana would provide 15k hp against 1 shots, 40k EHP vs. 48% multi

wheat ravine
nimble shoal
sinful stag
#

is fundamental criterion really 1/730 for 3 LP?

#

elecoes abandon apparently has a similar 3LP ratio rate and i have multiple of them with like 300k favor, ive spent over a million and have yet to see a single 3 LP criterion

nimble shoal
sinful stag
#

I’ve dropped 2 3LP telfuns which is 1/3000 vs just one 3LP fundamentals, rng be brutal Acolyte_Base

sinful stag
#

Bricked both boots GigaChad

lavish sundial
#

Is it just me or does Flame Rush feel painful to play due to the collisioning that happens on maps?

sinful stag
#

it is

#

i eventually got used to it

sinful stag
#

finally hit it

sinful stag
#

starting to hit 400k hydra procs now, and with consistent double hydras thats some pretty big DPS. can almost 1 shot the 1k corruption dragon boss with a meteor shower

lavish sundial
# sinful stag it is

Glad I’m not crazy lol, unfortunately paired with Magma Starter as a SpellBlade the cost benefit analysis is poor, even with mana strike specced for mana generation. Had to put the theorycraft on hold due to getting so frustrated lol

RIP to trying to make VO feel good to play

leaden sonnet
# sinful stag

was there a trick to gweettig lp2? i oly get lp0-1. im ruig 1.2kc but dot thik that afffects aythig

sinful stag
nimble shoal
leaden sonnet
#

cat solo him yet...i get to 40-60 ormally ad die

sinful stag
#

almost done gearing b4 i push for top 10 in arena

#

Just need to get a solid 3LP amulet and then spend a day burning through all aberroths to see if I can get t a 2LP vise or worlds

sinful stag
#

feel much stronger and tankier

#

hopefully i can atleast get to 1500 waves

sinful stag
#

fml i accidentally stepped into a poison pool and died

#

10th is what i managed

sinful stag
#

retooled the build to be much tankier and consistent at the cost 40% damage, can now manage 1600 waves with somewhat unupgraded gear

#

seems like 40m DPS is overkill for arena

tired lion
#

i would like to see that thing u play vs ubby 😄

#

looks fun !

sinful stag
#

it can farm uber abborth very comfortably, face tanking triple slams and clearing in 2 min, will upload a vid later maybe

#

also died at wave 2020

#

so close to top 5

#

stupidly ran into a new wave without full ward rip

unreal umbra
#

wow, gg 2k waves

#

do you have to position yourself strategically or do you just stand in the middle?

sinful stag
#

relatively strategically, have to camp at a chokepoint and spam hydras in it

#

basically tower defense strategy where enemies funnel into a single area and get hit by the hydra turrets

#

otherwise they are so fast they outrun the hydra firebolts

#

tankiness wise i can ignore most hits except damage over time

#

made 1 more gear upgrade putting me from 71% dodge to 74% and adding 500 spell damage to hydra

#

goign to see if i can get a doubkle exalted chest which would yield ~800 more armor as well

#

then i think i can push hgher more comfortably

rough minnow
#

@gritty pagoda https://www.lastepochtools.com/planner/BgkjXmYB something like this on paper, obvs you exchange the set later. Mana strike, mana strike mana arc, Arcane ascendance superconductor, enchant weapon Zap, that's 4 potential procs. I just don't see the multipliers for damage

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (39) / Spellblade (34) / Runemaster (20)

General:

▸ Health: 1,182, Regen: 20/s
▸ Mana: 193.51, Regen: 10.24/s
▸ Ward Retention: 128%, Regen: 29/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 1 Att / 1 Vit
▸ Resistances: 27% / 3% / 27% / 0% / 38% / 1% / 1%

Defenses:

▸ Endurance: 20%, Threshold: 236
▸ Armor Mitigation: 4% (83)
▸ Block Chance: 46%, Mitigation: 20% (250)

rough minnow
#

worth considering if they buff Sorc tho 😛

brisk night
#

Does Jagged Veil apply its multiplier to Critical Strike Multiplier?

nimble shoal
brisk night
#

Ty

rough minnow
# gritty pagoda Hmm

if they buff fire aura for instance, you can get enough damage through Dark Shroud of Cinders

#

right now i dont think it has enough tho

native bane
#

Any fire ball build or meta?

past pendant
#

Does Volka's Razor not improve autocasted Frostclaws and Lightning Blasts and Spark Charges?
I found this decent build online about proccing all that with Mana Strike, and it doesnt spec into Razor.

rough minnow
#

@gritty pagoda i cooked a bit further with this variant

gritty pagoda
#

👀

rough minnow
#

i just need a runic invocation that hits frequently

#

something that can, alongside mana strike mana arc and enchant weapon zap, do a lot of hits

sinful stag
#

mirror bolt?

#

its a decent amount of hits in a short timeframe, also gives a lot of tankiness

rough minnow
#

ideally one gon rune for crit would be nice but its an option

#

lets assume its not necessary

#

im running static and mana strike and and enchant weapon

#

so thats already 2 hons

sinful stag
#

does stuff like ball lightning count

#

for non dot invocations mirror bolt, hydra, and ball lightning stand out to me as the highest hit rate

#

mirror bolt being the best

rough minnow
#

id have to convert mana strike to fit in mirror bolt, thats rather rough

sinful stag
#

oh i see

rough minnow
#

ball lightnign is fine, hydra should be fine too tbh

#

does auto cast of enchant weapon still happen if its off the bar?

#

actually

#

might be one of those rare cases

#

where 1 rune and 2 rune invocation cast on RI makes sense

#

oh wait

#

need ccovenant arc

#

bad

#

for this take

#

so thatd be heo, heo heo and heo heo gon

#

thats not too bad

rough minnow
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (5) / Spellblade (30) / Runemaster (58)

General:

▸ Health: 1,190, Regen: 20/s
▸ Mana: 120.51, Regen: 8/s
▸ Ward Retention: 463%, Regen: 363/s
▸ Attributes: 1 Str / 1 Dex / 151 Int / 1 Att / 1 Vit
▸ Resistances: 87% / 101% / 87% / 76% / 76% / 81% / 77%

Defenses:

▸ Endurance: 20%, Threshold: 238
▸ Dodge Chance: 5% (145)
▸ Armor Mitigation: 38% (2,113)
▸ Crit Avoidance: 133%

rough minnow
#

(assuming enchant weapon works if its off bar)

sinful stag
#

is that easy to test?

rough minnow
#

i mean, yeah

#

Just have Kindling Blade in Enchant Weapon and put it off your bar

#

might need at least one manual cast

#

but the idea is simple, thicc brand with 200 void spell added and 200% void pen through static, other skills just charging it

sinful stag
#

gimme like 30 min ill generate it offline and test it

rough minnow
#

intended to use covenant arc for more shock chance

sinful stag
#

is the brand the main damage mechanism? if so, is there a need for crit?

rough minnow
#

not on the brand

#

right now its really boss focused... might need something else to make it work for trash

#

ah shit

#

cant be brand...

#

brand doesnt use the flat. dammit

#

Hmmh

#

lol is it a trinity of elements take

#

hmm no, probably a revik's blizzard take

sinful stag
#

this is from me testing different runic invocations with reowyns but i found the DOT ones like revik and trinity to scale horrendously with added flat,

rough minnow
#

well, high effectiveness is just fine tbh

#

but you want a dot

#

cause crits do no additional damage

#

so that disqualifies all htis

#

maybe its a sorcerer black hole take

#

after all

sinful stag
#

let me know if you want anything tested offline with gear since i am done with the season and mostly messing around testing

rough minnow
#

ive one VK build i wanna test

#

right now im trying to make a mage variant of it

#

if that's something youre keen to try

sinful stag
#

sure

rough minnow
#

yeah no, sorc is just too bad for generic scaling. has to be runemaster to do anything voidy. or at least, have fire aura reworked so you can do it on spell blade

stuck fable
#

Sadge cannot make an frostbite mana strike toon viable

#

Cos spark charge has no ice equivalent

nimble shoal
stuck fable
nimble shoal
#

Spark charge just isn't good for applying ailments anyway

#

though I guess neither is mana strike

stuck fable
#

Hence the lack of double hit via mana sarc is sadge

#

For ice builds

#

Mebbe they will have full conversion

#

Cold mana strike process fc proc ice Nova

stuck fable
#

But for pure ailment direct cast FC for sure

harsh abyss
#

Yeah, I tried to do a Battlemage's Endeavor build and it's just... not good.

#

I wish you could build mana strike as a damage ability

nimble shoal
#

You can build it as a main skill proccing other things like meteor or FC, but even those aren't meta

sinful stag
#

do you guys think mana guide/focus will be nerfed in the new cycle?

#

it seems OP to me but at the same time its not nearly as egregious as more broken stuff like falconer

stuck fable
#

They may rebalance serpent strike druid first before touching mana sorc

hearty jolt
#

there's plenty of builds to balance before they even touch mage lol yeah

hardy condor
#

hi dos sharpnel from meteor and volcanic orp bnfit from each other node (maybe not necessary to get 2 pircing sharpnl if so )

#

?

radiant vessel
karmic ravine
nimble shoal
#

Mana strike does have good range, but very poor area (especially considering mage has some of the biggest area spammable melees).

karmic ravine
#

ohhh, that is a good point.

#

i might have to focus more on Flame Reave instead

tranquil bay
lament wedge
#

Does Never Late passive still works with Invocation that casted through Flame Rush? After my Flame Rush invoke Hydrahedron, the Never Late buff icon still there

karmic ravine
#

found out today that arcane momentum does not proc off triggered spell casts

karmic ravine
nimble shoal
#

Spark charge, frost claw, and meteor are the usual options

fleet cradle
#

my first and only char a mage, @ 300c with meteor, black hole ignite

sinful stag
#

If other builds get nerfed maybe hydra #1 arena next season GigaChad although fixing snapshotting will nuke the build out of existence

fleet cradle
#

kind of reaching limit at arena wave 150 or so

#

late game is just a bunch of fast charging and long range crap attacks... reminds me of poe2 a little bit lol

#

wave 150 is top 200 for mage atm. We're getting our ass kicked since average void knight is like double the level lol

fleet cradle
#

there is a blessing that gives 50% chance 30 ward on hit... is it good? seems to fix the issue

#

ah nvm -- sucks lmao

sinful stag
#

I don’t think mage is popular is the main issue with the low average placement

#

I got hydra to wave 2020 or something which is higher than everything except shaman and forge sentinel but I think probably around 2500 is where it caps

#

Idk if there is a mage build that can go higher, brand of deception is much tankier but since it relies on block and armor it gets wasted by infinite scaling damage vs dodge

stuck fable
#

Dagaroth or mad spoon for a spark charge build

nimble shoal
#

Spoon

noble musk
#

Hey this is my first time playing and i just beat the campaign with glacier, is there anything i can swap to thats stronger?

spare glen
#

if you are rm then go hydra and if spellblade go shatter

#

actually no technically best sorc build now is bugged snapshot focus build

noble musk
#

Ahh ok thanks, is it true that sorc is the worst class in game right now?

spare glen
#

no it is not true

queen mason
#

Do mage have any builds work like that? I have no idea

reef flume
#

I love disintegra, any buff this in next ss ?

karmic ravine
proper hawk
karmic ravine
proper hawk
#

And culnivars doesn't do much for spark charges

karmic ravine
#

comparatively, Culvinar's has more stats that outright boost spark charge than Dragorath does. (with the extra Lightning Spell Dmg/Crit).

#

granted the spell crit multi on dragorath is very good, so /shrug.

proper hawk
# karmic ravine neither does Dragorath, really.

Dragorath is strictly better than a rune dagger, if you were going to use a rune dagger, a good lp dragorath is better. The difference in base attack rate is a big deal as well. The flat lightning from culnivars is negligible compared to the amount of flat you end up getting from fragment, and you get increased damage and increased crit chance from int

#

If it's on a spellblade you don't need the flat crit so just go with a katana, but on RM high LP dragorath is likely BIS

echo star
#

is there any levelling guide for mage ?

harsh abyss
#

Last Epoch doesn't really need leveling guides, you can level using pretty much any combination of skills you like

unkempt gyro
grand lark
#

perfect rolls on affixs damn

polar steeple
#

Hi all 🙂
This sceptre is really good but the mana converted to ward is so annoying. There are times, like in boss fights that you need mana but you have to wait because of the "mana converted to ward" loop. Mana regen mods can't speedup the mana to ward loop?
Any way to fix this?

signal crane
#

This is my current build with Culnivar so far

karmic ravine
spare glen
#

Ya you can also check planner in my video, its for endgame, untill 1200 mana disable 3rd explosion

idle shard
#

Is Meteor top-tier yet??

harsh abyss
#

Self cast meteor is good, you can probably build it into a top tier build

tulip tree
#

Been playing for a week and am struggling to get an idea of what I need to work on to be more effective in empowered monos (more tanky? more dps? etc).

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (28) / Sorcerer (65) / Runemaster (8)

General:

▸ Health: 1,407, Regen: 36.02/s
▸ Mana: 461.06, Regen: 12.72/s
▸ Ward Retention: 271%, Regen: 43/s
▸ Attributes: 4 Str / 4 Dex / 81 Int / 4 Att / 4 Vit
▸ Resistances: 145% / 113% / 77% / 76% / 75% / 60% / 137%

Defenses:

▸ Endurance: 40%, Threshold: 281
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 16% (438)
▸ Block Chance: 2%, Mitigation: 13% (86)
▸ Crit Avoidance: 46%

stuck fable
#

thought most meteor buils uses tp

tulip tree
#

I honestly have no idea what I'm doing lol. Up til lvl 75, I had strictly fire skills (pyromancer theme)

#

Lagon changed my life...

karmic ravine
#

I decided to try a Firebrand / Flameweave build again now that my spellblade is up to the mid-70s in level. It feels really stronk

stoic wind
#

good morning --- im using a mage build with disintegrate. which is better 100 lightning damage or 250% increased lightning or spell damage? is the added damage better that a percentage increase?

#

and does it matter if i get lightning damage or spell damage?

nimble shoal
nimble shoal
balmy spruce
#

which unique gloves can i run with shatter strike?

stoic wind
#

thanks for helping guys i really appreciate...this group is amazing

warped kraken
karmic ravine
balmy spruce
#

what about the swaddling

warped kraken
#

Swaddling is a dps glove, not great defensively and then sorting thru the rng weaver affixes. I'd just stick with exalted like eternal gauntlets base is great

balmy spruce
warped kraken
#

Ideally you would want melee attack speed and the more dmg is sadly to high hp only

balmy spruce
#

i only have 0 lp shackles

warped kraken
#

I wouldn't recommend it. Unless you are stacking cold res for ward or doing frostbite. I would assume you are crit based?

balmy spruce
#

ye

#

just started the build today

karmic ravine
#

if crit based id just get an exalted with a decent base

warped kraken
#

Agreed, don't force a unique. The only worthy one is the uber drop

balmy spruce
#

was just wondering

#

if there was

#

any good

karmic ravine
#

unfortunately not really. unique glove choices imo seem a little scarce for some mage builds. is what it is. /shrug

south yoke
#

hiiiiiiiiiii

#

im so hyped

#

with the new ring we have finally meteor top tier? :v

ember prism
wispy rune
#

u mean the set one?

full bluff
#

I am playing meteor now and not sure if turning it into lightining would help, even with +spell dmg, not sure if the fire pen converts

small rover
#

Wonder if it’s worth attempting converting to void in the upcoming patch

south yoke
nimble shoal
wispy rune
nimble shoal
#

You can convert VO to void with the rat city spear, and of course you can add void to stuff just by getting +void spell damage

wispy rune
#

i mustve misunderstood the previous comment then i guess?

nimble shoal
#

I'm not really sure what they meant tbh, might be unrelated to the meteor discussion

wispy rune
#

ahh, maybe

#

noob question, im not in game atm. whats rm passive? like how sorc gets mana scaling

nimble shoal
wispy rune
#

yea i did later, i was just on a janky phone at the time

empty pasture
#

i tried runemaster for the funny hydra thing

#

anyone know whats a good skill to trigger them?

#

i used the fire elemental nova but idk which one should be the lighting one

cosmic wave
#

I think flame rush is used a lot to trigger

gritty pagoda
#

@radiant vessel @wispy rune yo cyborg this dude is curious about spellblade

#

ya still got the video of your like 2 bil dmg pen nib thing

wispy rune
#

👀

gritty pagoda
silk pewterBOT
wispy rune
#

is shatterstrike the only viable spellbladr? its all i see peeps use

gritty pagoda
#

great question

#

no idea

radiant vessel
#

You can do surge but I don't like it since it feels clunky to have your main dps skill be on cd

gritty pagoda
#

me making anomaly into a main damage skill

wispy rune
#

im still wanting a blackholr viable build but the cd is wsy to long to make it anything other than support 😭

radiant vessel
#

Firebrand and flame reave are just meh, you're better off playing something else lul

wispy rune
#

do u habe an updated planner? for shatterstrike.

potentislly playing it next cycle

radiant vessel
wispy rune
#

nws, tyvm

radiant vessel
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (8) / Spellblade (77) / Runemaster (8)

General:

▸ Health: 1,462, Regen: 23.6/s
▸ Mana: 157.42, Regen: 13.84/s
▸ Ward Retention: 174%, Regen: 172/s
▸ Attributes: 13 Str / 131 Dex / 47 Int / 5 Att / 11 Vit
▸ Resistances: 75% / 44% / 75% / 70% / 69% / 100% / 50%

Defenses:

▸ Endurance: 20%, Threshold: 292
▸ Dodge Chance: 37% (1302)
▸ Armor Mitigation: 50% (3,176)
▸ Crit Avoidance: 99%

wispy rune
#

❤️

radiant vessel
#

It's pretty aspirational gear though

gritty pagoda
#

w cyborg

radiant vessel
#

You can do a ton of DPS without that level of gear

gritty pagoda
#

how many bleeds does it sustain

radiant vessel
#

And the idols can especially look very different before getting it optimized

wispy rune
#

yea i dont play cycles enough to get that super super bis gear

radiant vessel
#

Yeah but all the uniques stay the same either way

#

Just less LP

#

Name of the game is stacking dex and attack speed

wispy rune
#

yea, if none of the new cycle uniques catch me eye i might give it a go

gritty pagoda
#

I hope cold shred gets a source that isnt the blessing next cycle

radiant vessel
radiant vessel
#

You have nib

gritty pagoda
radiant vessel
#

Any source of it becomes better used for something else

#

Wtf

#

Hold up

gritty pagoda
#

also like almost all the sources of cold shred are ones you cant use

radiant vessel
#

I mean you can use it

#

But it doesn't give you a lot of value

#

Its like 10% more damage

#

But yeah it's 10% damage or be a bit tankier basically

#

You choose depending on your armour and stuff at the time

#

Cleaned up lul

gritty pagoda
#

10% more damage or go crazy with your like 200% pen

radiant vessel
#

Well it's 10% with 200% pen

#

Since it gives another 20%

gritty pagoda
#

shush

radiant vessel
#

Xd

gritty pagoda
#

its not the work day anymore you can't make me actually think

radiant vessel
#

Oh wait that's not how math works it's less

gritty pagoda
radiant vessel
#

It's 6.7% dmg

#

The armour is 8% DR on that planner, you choose xd

gritty pagoda
#

Gregory⚔️

#

k i l l

radiant vessel
#

@wispy rune just thought I'd warn you if you follow that planner; you will be squishy even if you get all the defensive stuff on it. It's simply a glass cannon. You can get substantially tankier by not using mourningfrost but you'll of course also miss out on a bunch of flat damage so it's your choice. I like playing with it but that's just because I like damage too much :P

gritty pagoda
#

thats kinda the spellblade way

wispy rune
#

started levelling one this season n got sidetracked 😂

radiant vessel
#

I do usually farm at around 1000+ corruption and can survive fine but it's less because the build is tanky enough and more because I've learnt to avoid getting hit enough to survive xd

wispy rune
#

have u done uber with it?

radiant vessel
#

Yep but it's rough lol

#

Not going for mourningfrost would make it more Uber viable imo

#

Since you can get to the point of not getting oneshot by literally anything if you don't use it

waxen sigil
#

Is there anywhere I can see a concise list of changes to runic invocations individually

#

Obvi I can read through and search keywords in every patch notes, I tried letools but I’m not really seeing it, working some new cool tech maybe

#

Also what’s going on w the 4.4K waves guy is he doing infinites or just high sustain and mitigation

nimble shoal
#

On LE Tools you can look at the changes to the individual invocations at the bottoms of their pages, but nothing that sums up all changes for everything

waxen sigil
#

Oh yeh I see now ty just a few specific ones anyhow

wheat ravine
#

Been messing around with some sorceror play and really liking it; fireball'ed to 70...now looking to swap to a good cold build. Anyone recommend one? Lots of long-range AOE or similar please (off-screen hits ideally). What do people suggest; Ice Barrage? Frozen Orb? Frost Claw? Bonus if it's a massive frostbite stacking build 🙂

#

I suppose sorc is better than runemaster also for cold?

#

I've heard of a cold-converted lightning blast build, but can't find one. Note this is just for low corruption stuff, nothign high.

waxen sigil
#

Shock is better for damage and just killing stuff than fiddling w dots

#

Crit multi etc

#

I used plasma fb gloves a lot, easy lp too

#

Cold is cool tho 😉

wheat ravine
#

Think; huge off-screen clear and non-targeted, ideally (basically a 'netflix' build) 😄

tepid barn
#

Pure glass cannons

waxen sigil
#

And the helmet mod gain mana on cast or whatever easily makes them into a mana generator

#

And u make them tagged w light/fire by wearing the glove, or they can be pure lightning if u also get the node

ornate ice
#

What is the shatter strike build you mainly use for both bossing and mapping purposes? Maxroll or something different?

proper hawk
#

for frostbite, you might want to look into using focal blast together with halo effect

#

the spark nova from halo effect inherits the damage multipliers from focal blast

#

halo effect doesn't inherit the damage multipliers from shattershock, so normally I would recommend convergence for single target over focal + halo, but frostbite won't benefit from shattershock anyways so you can just go focal and still have a little clear on LB.

dreamy scaffold
#

I am trying out Mage, and has anyone else had an issue where Focus with Conveyance gets weirdly interrupted a lot of the time, cancelling the channel after the teleportation? Is there a workaround for this?

dreamy scaffold
#

A mechanics question for people: With Ice Claw and Volley of Glass (the enables multi-hit passive), will the projectiles from On Through The Snow also hit the same target if they impact at the same point?

dreamy scaffold
#

Hm, looks like yes

radiant vessel
#

Also I haven't had that issue with focus myself

#

But I also Pretty much never use focus outside of mana guide

dreamy scaffold
#

Thanks for the confirmation

#

Do you usually just use things with lowish mana cost, or have some other way of regaining mana?

radiant vessel
#

Either or. You can potentially use things like runebolt or fireball as mana generators and if you're spellblade you use mana strike

#

Or you use something with a low cost

dreamy scaffold
#

I played Ice Claw mage through the start of the first Imperial Era zone, and so far it has been quite strong but also very mana intensive, using Focus to reload quite often.

radiant vessel
#

There's also mana tunnel in teleport in case you want to occasionally use a high mana cost spell but honestly it doesn't have many uses

radiant vessel
dreamy scaffold
#

I am not playing farther for now because now that I found a skill I want to try building around I am holding off for the expansion in a couple weeks

radiant vessel
#

Imo taking all the recast nodes is too much, I'd only use what you can sustain tbh

#

Yeah 1.3 will include balance changes and new uniques like every new season so there might be something relevant to what you wanna play that changes the build in a meaningful way

dreamy scaffold
#

Where I left off, the multihit node plus the first repeat node gave me about 75% uptime, which was worth it I think since the repeat node roughly doubled my dps

radiant vessel
dreamy scaffold
#

The backward recast seems like it would be another 50% more damage, though at 2 + 30% more mana cost

radiant vessel
#

Taking things like winters gift and the left hand less cost node can help but yeah both volley and the recast add to the mana cost so it'll be a bit pricey without a good wand and decent Regen

dreamy scaffold
#

Do you have advice on building Ice Claw for frostbite vs changing it to lightning damage and using that "cast on crit Lightning Blast up to 3x per second" dagger?

radiant vessel
#

I haven't played a ton of frostclaw myself but if you look up frozensentinel on youtube he's very knowledgeable on the skill and has a few guides on it

#

Think he actually made a volley of glass mourningfrost build this season

dreamy scaffold
#

The video I am looking at from a year ago was the lightning version stacking Spark Charges with 40+ cost. I am not sure how he is sustaining the mana for that

#

Something I've been considering for this build is trying that "completes sets" unique ring with Vilatria's Storm Crown, to get that 2 item set ability of +1 spell lightning damage per 2 int without needing to use a weapon slot

#

Hm, looking at the video more, it looks like they use teleport to refund meteor plus the additional recovery from meteor specialization

radiant vessel
dreamy scaffold
#

Yeah that seems a bit awkward

radiant vessel
dreamy scaffold
#

Ooh, mourningfrost can double dip for it with that one Frost Claw passive, didn't know it worked like that

dreamy scaffold
#

Hm yeah that's better scaling than the 1/2 int from that crown set, and sadly it looks like Mad Alchemist Spoon with int stacking will be better than that cast on crit dagger

#

Also it seems that you can stack two attributes almost as high as you can stack just one focusing on that

elfin obsidian
#

is frost claw better than shattered strike?

radiant vessel
#

Corruption pushing wise? Yes

#

You can get way tankier on frost claw thanks to things like twisted heart

#

Which you don't even really need. It being ranged is already a huge advantage

#

But both are solid

elfin obsidian
#

ah ok thanks bro i made a mage and im enjoying shatter strike

hardy condor
#

hi i have a few question about black hole skill : 1)does buff from yourself apply to an already existing skill ("craterborn" from "meteor" to an already existing black hole)?2)does black hole gain both fire and cold tag from "binary system" even i have "singularity" and if so does i get +2 black hole from unstable core ?

nimble shoal
# hardy condor hi i have a few question about black hole skill : 1)does buff from yourself appl...
  1. No, skills take your stats at the time you initially cast them (this will change in some cases in the next update like for minions, but idk if black hole specifically will change).
  2. Yes, singularity doesn't interact with binary system, so it should get +2 still. Just fyi, the way binary system currently works is the "two stars" thing is a purely visual effect, and all it does aside from that is make black hole deal double damage, there's no cold component added so it's all still fire (the lack of cold is definitely a bug).
hardy condor
nimble shoal
waxen sigil
#

test by using +skill weapon, tags are not updating properly.

radiant tendon
#

can someboddy help me get Twisted Heart of Uhkeiros? 😄

waxen sigil
#

Heh goat item

ember prism
#

With the snapshotted aspirant's arrival, hydra has such insane dps, but I think I like the feel of glacier the most. Lots of ward and volcanic orb is unexpectedly great at single target.

spare glen
elfin obsidian
#

they are taking snapshotting out of the game when the new season starts

nimble shoal
#

Not entirely, but the aspirant's arrival thing is really just a bug anyway

proven haven
#

Spark Charge -> Nova -> Spark Charge kinda but its pretty low chain chance, other than for AoE which seems good

radiant vessel
proven haven
radiant vessel
#

Oh true I totally forgot they made that change

#

Darn

#

With shrapnel I bet it's still doable tbh

#

Shrapnel + spark nova and spark charges is a good amount of hits

proven haven
#

on single target?

radiant vessel
#

But not enough for it to self proc and go ham on single target

#

Yeah nah

proven haven
#

how many hits would you get out of 1 meteor + shrap?

#

on big hitbox do you get multiple?

radiant vessel
#

You can get It to hit maybe 5 times per cast but you need like 12+

#

Hmmm I'm not sure if shrapnel snapshots or not tbh

#

I'd imagine it doesn't since they're shot at the same time but idk

proven haven
#

I was also looking at a meteor mana dump tech and this potentially could work with self cast meteor

#

but you probably better off going into the meteor damage itself

#

since it has great scale nodes

radiant vessel
#

If you don't go multi meteor you'd wanna go vilatria for sure for stardust, since otherwise there's not really enough nodes right

proven haven
#

well maybe with +6 and +1 from new ring

radiant vessel
#

But multi meteor is so crazy compared to single so I feel you're better off self casting meteor tbh

#

It's basically 5x damage for double the mana cost or so

proven haven
#

yea. honestly the mana cost per meteor is just too high for indirect now

#

unless you are doing it with some crazy generator or something and its just supplementary

#

but much more cost efficient uses of that mana

radiant vessel
#

Yea

proven haven
#

createrborn didn't become light pen with vilatria right?

radiant vessel
agile hollow
#

Im looking at rolling a mage for next season, whats a good build/strategy to get familiar with using mage before the season

pros/cons/etc

radiant vessel
# agile hollow Im looking at rolling a mage for next season, whats a good build/strategy to get...

I feel like you don't really get familiar with the class/mastery as much as the specific build. So I'd just pick a mage build that seems cool/fun and you'll get some general knowledge of the class as you progress with it. I would say that playing spellblade gives you the least amount of knowledge of the class though since it shares very little in common with the other two masteries in terms of how you build it and stuff

agile hollow
#

gotcha, yeah i have a solid handle on ARPGs as a whole and the concept of min/max'n
So ill start running up through Spellblade and get a hand on it

#

thanks

finite igloo
#

Hey guys, I started LE 2 days ago and made a sorcerer. Level 83 atm and I finally equipped my Wrongwarp wand. I am not using Teleport, but Focus with the passive that turns it into a blink

#

I thought since with that passive Focus inherits the same tag as Teleport, it would proc with Wrongwarp, but it doesn't.

#

Is this a bug?

proven haven
#

hey mage experts, I did a bunch of math on the new set vilatria + ladle combo with some changes and it seems like the spark nova spark charge combo should be really strong

Made a video: https://youtu.be/9DsKn-WtfTY

Please let me know if this makes sense. I have a few other ideas using same combo that might be good but 🤷‍♂️

neon bobcat
#

that "counts as a set" ring has some pretty potent potential with the vilatria's set

#

i'm considering running that in combo with the spark charge offhand for the mana strike -> frost claw -> lightning bolt -> ele nova max attack speed setup as my build for the new season, barring the lich changes completely wowing me

#

basically just adds 50% more added flat to spark charges on top of the fragment of the enigma offhand, from multi-dipping on int

neon bobcat
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (5) / Spellblade (56) / Runemaster (32)

General:

▸ Health: 1,266, Regen: 20/s
▸ Mana: 215.51, Regen: 8.72/s
▸ Ward Retention: 284%, Regen: 233/s
▸ Attributes: 11 Str / 16 Dex / 148 Int / 7 Att / 1 Vit
▸ Resistances: 42% / 18% / 82% / 52% / 12% / 13% / 13%

Defenses:

▸ Endurance: 30%, Threshold: 253
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 13% (373)

proven haven
neon bobcat
#

Last time i played it was before guarenteed 1LP slams so i was barely scratching 90 int, this time around i should be able to get t7 attack speed slams and t7 int slams on top of having the set effect. should be absolutely nutty

proven haven
#

Could maybe even use Halvar set shard for 40 flat on boot with the set ring. Need to math that though

#

Yeah Niche was running basically this build in hardcore, i think it ended up getting close to 200 int, pretty far into corruption too

neon bobcat
#

you get fairly stacked on lightning pen and specific-affix damage

#

flat's powerful but unsure if you'd actually pick up something worth it there over slamming t5/7 int on exile boots

#

esp if you're taking say, lightning res shred blessing

proven haven
#

Its possible we have T8 affix

neon bobcat
proven haven
#

We've seen +6 skills on chest

#

We could see +24 int or something

neon bobcat
#

these lich changes better blow me out of the water cause i'm more and more onboard with sparkmage

nimble shoal
#

Not sure if they conflict with the primordial ring also

sand bridge
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Spellblade (68)

General:

▸ Health: 1,245, Regen: 20/s
▸ Mana: 404.6, Regen: 12/s
▸ Ward Retention: 102%, Regen: 15/s
▸ Attributes: 1 Str / 1 Dex / 26 Int / 1 Att / 3 Vit
▸ Resistances: 35% / 43% / 15% / 12% / 0% / 3% / 3%

Defenses:

▸ Endurance: 20%, Threshold: 249
▸ Armor Mitigation: 11% (278)

radiant vessel
sand bridge
#

sadge

radiant vessel
#

Battle mages endeavour is just not good currently sadly

neon bobcat
#

a similar build would be something like i posted earlier, using dragorath's claw and fragment of the enigma

#

plays the same, just spam mana strike

radiant vessel
#

Yeah dragorath's is just straight up better than battle mages endeavour tbh

neon bobcat
#

battlemage's doesn't appear to have the cap of 3 lightning blasts per second, but i don't think that's worth it over dragorath

#

you also lose out on a catalyst

nimble shoal
neon bobcat
#

4 aps isn't too too bad, but the sources of added attack speed are not common

#

i'm "stretched" taking t7 on dagger and gloves (on falcon fists base for the second attack speed roll)

nimble shoal
harsh abyss
#

I built a BE this league and it pretty much sucked. BUT you might me able to do it using the ring to replace the vilatria staff and have that set.

#

The problem was that BE has such low flat damage that even with super high attack speed, you dont have much spell flat damage and it makes it hard to do reasonable damage.

#

Its hard to make it better than Dragorath's for basically any build though. You need to get well over 4 aps to really make it worth it.

neon bobcat
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and it's not like dragorath's loses effectiveness as your attack speed increases, too. you still get more frost claw/ele nova procs, "just" 3 lightning blasts per second

neon bobcat
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makes me wonder if i should try just selfcasting frost claw at some point. new ring and ladle perhaps

queen dew
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so is snapshotting in all forms being removed (so for temporary skills like fissure as well as minions)?

safe hedge
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That's what we have been told

nimble shoal
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we don't have 100% info on what it happening with snapshotting

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we've been given a couple examples, minions don't snapshot and aura of decay won't snapshot, but disintegrate will snapshot

queen dew
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hmm, I hope there is nuance

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snapshotting for some skills makes them so much more interesting

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gear swapping for minions is clearly toxic though

thick pebble
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I agree though. For skills it makes sense and should exist, there is some neat tech you can do with Julra rings

nimble shoal
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Wasn't that bad isn't a stunning review, tbh I would personally just skip any build if it needed that.
The worst is when the snapshotting involves respeccing skills, big oof.

proven haven
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If that's a thing

proven haven
nimble shoal
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would be big for reforged sets if so (and especially if having a primordial exalt doesn't prevent us from equipping a primordial unique)

unreal umbra
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re t8. it's really interesting, like look at this. the 1h they showed had 17% melee crit, that's way off this chart

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t8 11-12
t9 13-14
t10 15-16
t11 17-18

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or it's more like they took the 1h value and made it into the 2h value

waxen sigil
proven haven
nimble shoal
thick pebble
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A mild inconvenience at best, took me 10 seconds in exchange for significantly stronger minions.

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But I understand why it is bad on average and needed to be fixed Gregory

neon bobcat
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would love to see what the t8 2h ele dot mod is then 👀

rotund steeple
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hey i cant get hydra with runemaster to summon, i place ice wall, then flamerush then runic inovation, just does meteor shower

neon bobcat
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do you have any of the idols that limit your runes, or have you converted any of those skills?

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hydra is gon/rah/rah, I think you need to convert ice wall to lightning first

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heo/rah/rah is igneous rain

proper hawk
neon bobcat
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Ah true, to the spark charges. Does add a lot of damage to all of your proc’d hits tho

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I had forgotten that enigma was 2 per 1

proper hawk
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maybe this is a hot take but i think vilatria's with enigma is more of a side grade, you are giving up a second red ring as well as a double int helmet in exchange for 25% more damage, maybe its just me but id take the red ring DR and resists and the extra bump in int instead

nimble shoal
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You're also giving up the ability to have a different primordial unique (if there's a good one for the build), or primordial exalted if those get blocked by primordial uniques as well.

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And there are some good unique helms you miss, too

proven haven
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but yeah basically I brought up that exact argument in my video when I went over the math and why it doesn't fully apply

rapid hinge
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also not everything has to be a straight upgrade

safe hedge
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95% total damage increase seems worth losing 1 red ring, personally. losing double int helm doesnt matter much with how much flat dmg you are getting

proven haven
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Yeah. I also forgot about the orian belt in my video which procs smite that also gets the flat, and procs more novas and sparks which proc each other a bit, all with added vilatria damage

proven haven
safe hedge
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The smite getting flat is interesting lol. Curious what runemaster version dps looks like without all the extra spark novas

proven haven
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Its solid still, especially if they fix jagged veil

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And CFC invocation is a lot of ward

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Mana sustain much worse though

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There's a bunch of trade offs to consider. Can't look at any one change in a vacuum. You meed 8 extra points to take LB nova for example so if you don't take LB nova you save 4 pathing nodes too for something else that gives damage.

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I had to drop Aegis for this to work but the cast speed from aegis idols meant you need some way to generate more mana, indirectly costs dps

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I did do some offline fudging to simulate 1.3 changes as best I can and got pretty close. dummy dps was much higher than 1.2 RM as expected

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The AoE dps with all the novas and chains was insane though. The triple dummy test basically froze my game with all the calculations going on

boreal crow
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Hey guys, is there any guy who can tell me what is the different between "+50 magic damage" and "50% increase magic damage"? I think i dont understand. Im also very bad in english (i googled it but dont understand the difference)... 😅🙈

proven haven
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Dont think LE has "magic damage" though