#🧙┃mage
1 messages · Page 139 of 1
Ah thanks, didn't know that
so if I have something like +20 spell lightning damage, does that mean I'm only getting 6.67 lightning damage from it with a tri-element nova?
No, anything that specifies a specific damage type gives that damage type
how about +20% spell lightning damage instead of flat damage?
So +20 lightning is +20 lightning.
It gets a little complex, but it does what it says. If you have 60 total damage and +20% lightning damage, you'll end up with 24 lightning, 20 cold, 20 fire.
ah okay, so if I'm doing exclusively lightning novas, and I have +2000% spell lightning damage, then making them tri-element instead would be a bad idea?
Exactly. Because then you'd be doing +2000% of the 20 base instead of the 60 base (in this example)
that's kind of a bummer. Hopefully I can still scale this decently while avoiding element specific increased damage affixes
Your best bet would be to combo it with the Vilatria set, because that adds a lot of flat lightning damage specifically. But in general, you'll be better off just scaling elemental damage or generic spell damage than specifically going for lightning damage with tri-element nova
I don't actually use lightning nova, was just using it as an example, though I am using the Vilatria staff just for the decent base damage it gives at my level (currently 61).
Yeah, Vilatria is great while leveling even if you aren't specifically building around it
I'm low-key excited about getting to level 70 and upgrading to Aergon's refuge, lol
I might've got sidetracked trying to make endurance threshold useable on a mage lol https://www.lastepochtools.com/planner/Bg8Dndxo
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (27) / Spellblade (55) / Runemaster (11)
▸ Health: 1,172, Regen: 41.1/s
▸ Mana: 516.71, Regen: 14.08/s
▸ Ward Retention: 128%, Regen: 160/s
▸ Attributes: 37 Str / 8 Dex / 64 Int / 78 Att / 3 Vit
▸ Resistances: 139% / 87% / 89% / 73% / 73% / 76% / 76%
▸ Endurance: 58%, Threshold: 667
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 70% (6,370)
Trade last bear chest for Wall of Nothing to turn endurance threshold into ward threshold maybe?
OR go all in on strength stacking and swap dragorath's for cleaver solution
Nah I'm specifically avoiding abberoth items so I don't grind it (ignore vaion's chariot), I'd use cleaver but im using palarus to stack attunment/INT instead, with STR being a tertiary.
Like at the point I'd be farming it I'd just be using LP0 seed/wall/worlds
Why are you stacking so much attunement?
Was using mana for EHP via hp damage dealt to mana, was looking for something that stacks STR and saw palarus, so now I'm using attunement instead of it.
I use endurance threshold on my hydra rune master as a strong anti-one shot defense layer that synergizes well with high dodge
It was tanky enough to do 10k corruption echoes
But I surmise that it wouldn’t be nearly as good without being able to rely on dodge
yeah im relying on mana shield and high armor instead rn, I kind of want to get hit for more aegis and lightning blast procs
my idea rn is to balance out my mana with shatter and mana strike so I have ET from erased mage relic to cap Default HP via ET
while using palarus and last bear set to have a reason to stack ATN/STR for offense
Anyone cooked a Chlotho needle spellblade?
25% range on firebrand
with already 75 melee crit multi weapon with melee damage, you only need attack speed
and spellblade already covers it
or even shatter strike with it
Anyone know why they changed the way the T-Pose mage looked channeling for the lame ass look it has now? Was that ever addressed by devs?
They just changed the look, didn't say why. Maybe they didn't like the T-pose animation
So ranged ms proccing FC proccing novas no longer a thing?
I mean yrun penance makes it a nice frostbite build with volatile ice
T pose def unintended, im surprised they shipped it out with a T pose as is
current animation still looks wacky
Ranged MS still counts as melee
Well since I'm a spellblade now, spark charge is bad without enigma scaling right? I forgot if scaling from other stuff can work on spark charge. Like paladrus... Actually I literally have the setup ill answer my own question lol
Is that possible that I'm under some very tricky bug or something? I've gotten 18 rings with no LP and the Remensis ruined them all as well
I got only 2 rings with LP on season 0 and that's all. 2 out of 22 over all
Considering that 1 lp is 1 in 16 I'd say you're just unlucky
Got you bro
Sadge that yrun penance didn't change the mana arc to cold... Guess the cold conversion node on mana strike doesn't change that too
Not even that unlucky. Especially if these are the result of a 0 LP imprint. 0 successes in 18 attempts is like a 30% chance
Its supposed to, but it may not change the visual. I havent tested it extensively.
Tombs of the Erased / 1.2.5
Mage (20) / Spellblade (70) / Runemaster (8)
▸ Health: 1,728, Regen: 0/s
▸ Mana: 105.51, Regen: 8/s
▸ Ward Retention: 130%, Regen: 90/s
▸ Attributes: 9 Str / 32 Dex / 40 Int / 1 Att / 9 Vit
▸ Resistances: 27% / 3% / 37% / 0% / 0% / 59% / 9%
▸ Endurance: 20%, Threshold: 346
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 18% (638)
Any firebranders can help me?
I see that with firebrand you can melee with super comfort
also for leveling mage
is it still fire torch?
Fire torch too stronk. It will always be leveling king.
Yah and that -4 mana to fire spells stonks
Yeah, its super good.
Hey guys, currently playing with my wife and we arrived at the empowered timelines and now she begins to struggle. Ive been looking for Builds on lastepochtools for her but the last ones for sorcerers are from last year. Is there any newer/updated builds for sorcerer to be used on higher corruption levels?
idk man try youtube if is there something
Yes
For sorcerer, lighting blast with spark charges
Whatever you see, zap! Dead
Sounds fun, we are not so familiar with the items required, is there an online source what to go for?
Dang focus hydra with full squishy gear can I’m almost sure do a sub 1 min uber aberroth
Permanent double cast op
I swear I'm destined to never drop Diothaen's Nib
Is she struggling in damage or survivability?
Mostly the survivability, she usually has a lot of Ward but also gets oneshot quite often. I guess its also as she skilled a lot of passives more or less at random. I was hoping to find a proper guide for sorcerer but so far havent found anything
Are her resistances capped? Resistances + wards should be enough to survive empowered
Finally got it, CoF moment
nah empowered champnions are kinda finnicky even at 100c.
specially pillar of skulls
update on my attempt at making an ET mage build. https://www.lastepochtools.com/planner/BGrmZDxQ it actually ended up p good, also im now broke.
Also I need one last skill that does a lot of damage. Also still trying to find passives to use
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (21) / Spellblade (51)
▸ Health: 1,142, Regen: 55.8/s
▸ Mana: 383.51, Regen: 10.56/s
▸ Ward Retention: 148%, Regen: 155/s
▸ Attributes: 86 Str / 13 Dex / 74 Int / 48 Att / 3 Vit
▸ Resistances: 82% / 80% / 82% / 66% / 66% / 69% / 69%
▸ Endurance: 66%, Threshold: 829
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 81% (13,900)
Want my 3LP 😇
man now I need to change back to runemaster because I figured out how to cap ET finally and also RI is a lot better than shatterstrike. But now I'm broke as hell lol
To my fellow Hydrahedrons - When you snapshot your Frost Wall; do you know if Frey's Retreat +40% duration is also amplified?
I usually just use T7 Frost Wall Duration on helm + chest when snapshotting; but after trying with T7 Frost Wall Duration Helm + Chest + Frey's, I feel like my damage isn't really amplified?
I think the "snapshotting" with frost wall only really works with channeling skills because as long as you start channling while you have a frost wall, the "have a frost wall" gets snapshotted for as long as you channel. Other than that you have to continually have the wall active
Exactly, and flame rush is a channeled skill - So you throw down the frost wall for max duration, and last second you Flame Rush through it
And then after that, you keep Frost Wall active on the boss; but you're not allowed to touch the Frost Wall, or you'll lose the damage buff that was snapshotted
Are you chilling the enemies?
It's this buff that is snapshotted
It buffs the damage of Runic Invocation - But because I'm RI'ing via Flame Rush, I never actually consume the buff
It gets replaced if I touch a new wall though
seems jank
But yes, I keep it up 100% of the time on bosses, and I spam-cast it to funnel into Copied Scrolls
Yeah, IDK honestly, I've never experimented with it. You shouldn't need it to make hydra work though
At some point it becomes a necessity
I'm oneshotting 2k corruption echoes in 3-player groups
Sounds like you're well beyond anything being "necessary", heh
https://www.lastepochtools.com/planner/ApNjwGeB
Hi everyone!
Created this one from scratch with only some ideas borrowed from other builds.
Any ideas on where to improve?
Curently running C300
What Corruption is considered enough for build to be considered viable?
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (25) / Sorcerer (15) / Runemaster (69)
▸ Health: 1,684, Regen: 19.44/s
▸ Mana: 421.49, Regen: 12.88/s
▸ Ward Retention: 200%, Regen: 40/s
▸ Attributes: 13 Str / 1 Dex / 89 Int / 1 Att / 1 Vit
▸ Resistances: 78% / 76% / 127% / 76% / 84% / 78% / 56%
▸ Endurance: 20%, Threshold: 337
▸ Armor Mitigation: 21% (768)
300c is viable, that covers all game content except uber
i see why freys retreat doesnt work
when you cast it
it procs aspirants arrival immediately
so its impossible to snapshot with it
Any ideas about improving the build are welcome!
I am currently looking into changing the mirror+catalyst to Aergon's Refuge to make myself completley unkillable
I know I neec crit avoidance to survive emp monos, but what is the minimum?
Currently have 140% Crit Avoid and it's def not enough
You get no benefit from going over 100% crit avoid or 100% reduced extra damage from crits (you want one or the other)
Having enough ward (or health and capped endurance) is far higher priority
Crit mitigation is pretty low on the list unless you are HC
Caster doing ward. So what ward shards am I looking for? Decay, threshold, etc?
I'm dying a lot to what I assume is crits given it's always 700-2K damage
The death message will tell you if it was a crit (and won't mention crit at all if it wasn't), so you don't need to assume.
You want ward generation from skills/passives/gear and ward retention (mostly from passives and int). Decay threshold is nice to have as well, but not the primary goal
Probably about 3-4k ward is the lower end of what you want to have going into empowered
And you of course also want decent resists (60-75%, when you have cleanse you can mostly ignore poison res), decent armor of you can get it (~4k), and the crit mitigation which you already have. Probably other things depending on build, like usually you'll want that 8pt RM node that gives damage reduction
I know my ward needs to get higher. My armor is trash atm. Resistances have been capped, which is why I'm so confused why I'm taking so much
Is it really just lack of ward?
where would a 10k corruption caapble build cap out at in arena i wonder
10k corruption is about arena wave 2500: https://lastepoch.tunklab.com/arena-scaling
thanks, didnt realize there was a tool for that
wow the scaling on arena ramps pretty hard
yeah, there's also density scaling thought I'm not not sure how exactly it works with different enemy types. you can see it with debug param: https://lastepoch.tunklab.com/arena-scaling?debug=1
hydra on arenas is like tower defense lol, put down wall, perma stun chokepoint, hydra kills
im on wave 611 and it feels very comfy
fk
i looked away for a second and died on wave 998
rip
i only have 1 LPs on most of my important gear lol, i think hydra can push arena really hard
once i slam the 2-3LPs ive been hoarding i think i can get to 1000+ fairly easily, missing like 40k EHP, 1-2k spell damage, and 70% multi dmg
Dang I am only 100 waves behind 1st place runemaster and he has giga multi T7 gear
Update on my current ET HP Mage run, I finally got a couple mill selling hearts. I am also now broke again because I realized relying on champion imprints for three pieces of gear is dumb. I am also back to being an RM. I'm gonna continue getting money then going back to doing doing empowereds to see if it doesn't get melted and at what corr.
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (32) / Spellblade (15) / Runemaster (44)
▸ Health: 1,170, Regen: 33.4/s
▸ Mana: 883.01, Regen: 13.28/s
▸ Ward Retention: 176%, Regen: 141/s
▸ Attributes: 67 Str / 1 Dex / 89 Int / 1 Att / 1 Vit
▸ Resistances: 79% / 77% / 79% / 66% / 66% / 67% / 67%
▸ Endurance: 78%, Threshold: 879
▸ Armor Mitigation: 78% (10,179)
hello all, noob question here.. playing Spellblade and one of the reccomended items for I guess meta build is use of Diothaens Bloody Nib (relic) which scales damage very well, however puts a substantial amount of bleeds stacks (35+) on me to where its rapidly killing my ward and getting me 1 shot. is there some as aspect of this build im missing?
this is the build im using: https://maxroll.gg/last-epoch/build-guides/shatter-strike-spellblade-guide.. I dont have some of the more expensive items, but I have majority
That means ur ward gen isn't enough to sustain those amount of bleed stacks
what you can do is get a cleanse ailment somewhere
and when you get to around a level of bleed stacks, cleanse ailment
In elemental weapon: cleanse the elements can help
ahh I see and its only a 1 point commitment.. good idea. i will give that a shot.. thanks for the responses 🙂
Don’t worry, it used to happen to me too
When using mantle of the ox with mirror images from teleport, do they die too quickly or can they tank a cooldown round of teleport?
uhh someone was using them in that way a while back durring this season. i dont remember what build it was
have fun, you need 1600+ mana for comfort
before that u can disable big explosion or play 1sec cd orb
how was it meant to progress a build when getting a specific 2LP is already a pain in the ass and getting an Exalt with 2 needed T6+ is even less likely...
I personally couldn't take a build guide serious, if it already comes with double exalted slams.
Yeah, I try to slam those too ofc. But if a build does not work with 7/5/5/5 - it is not a build to me
I've seen a paladin yesterday in action... he was just melting stuff on C1000 with 2lp 7-5 slams...
And i can't even remotely find a propper 2lp stick (got 2 with worst rolls possible) nor an exalt worth slamming onto 2 lp (with at least 7-x right affixes so i don't spend all FP on trying to remove minion bullshit)...
Before I forget since I saw something cool with ice icicles back in 2023
has anyone tried ever them again
the spell part of shatter strike
since like volcanic orb, I realized the projectiles kinda shotgun
The damage to mana is so nice
Helps a lot with survivability
I forgot I need my aberroth helm too
So far mage has the third Uber viable builds right?
LB spark charges, frost claw spark charges, glacier orb, t-posing mage
Been trying for like 5 days with LB mage, best attempt so far was down to 36%
mage has a 1 minute clear with hydra, probably one of the fastest builds in the game that isnt flat out one shotting it
the guyu who did that 1 min kill also had good but not exceptional gear, with even more of a dmg focused setup i figure a sub 1 min kill is not only possible but comfortable
overall mage seems pretty balanced among its masteries, or maybe its just underpowered relative to the strong ones
Why would they design an item that turns volcanic orb into void dmg without any other source of void dmg on mage..?
without snapshot both mage and acolyte has no meta competitive builds anymore
RIP
Does brand of deception use the snapshot at all? Forgot
why should it? It's a dot an you most probably won't be switching gear every 3 secs anyway
There are many builds that can prove you wrong
It’s just that most people tend to go the big meta meta
And forget everything else
yeah i mean like big meta, being able to speed farm uberroth, get to 3-5k corr, etc, i feel like 99% of all builds can do uberroth or 1k corruption as a baseline, the variance there is efficiency and level of gear needed. even the worst potato skills unless they are truly atrocious and have no support can probably do all content in the game including uber, it just may take 15 min to kill him
i remember seeing a frozensentinel video talking about snapshotting using the braand of deception build
but now that im remembering better i think it was about julras rings
also i think non snapshotted hydra was one of the earliest uber aberroth kills out there too, i havent played other mage builds too much but i wonder how non snapshot hydra competes with them. probably not as well but still viable
idk if anyone actually plays this because zombie rng clunk is a bit awkward but this is definitely meta power level
yeah seeing mishka builds was what got me into actually reading skill abilities and trying to figure out how to make things work since she cooked up so many interesting builds
i wanted to try gearing that build but i got sucked into mage stuff
that build looks absurdly tanky with really high damage
it also looks like it would fry my PC lol, LE runs terribly on my comp already 
1k corr doesn’t mean anything
that one in particular is very tanky, very high damage on mediocre gear and the playstyle is practically a one button build plus transplant
hc or Uber viable is what matters
yeah literally almost any build can do uber
Plus at 500 corrup is hard cap for rarity
14s boss dummy for that build I linked
3m uber, but could potentially do it in half the time with good RNG
the damage does seem to need some ramp on fixed locations which makes the echo clearing funky
there's a correct order for things to happen in basically
i would also say basically any build can be HC viable too, just slot in tons of defensives and limit yourself to low corruption
you want shades to spawn on top of enemies, then sacrifice to go off, but not too much that it takes all your mana so you can use dread shade to extend the infernal shades
But the issue is that you don’t need to go to 1k corruption
Unless for bragging rights
that one gets so much armor from dread shade that it counts as unusually tanky imo
wait rarity actually caps at 500?
i thought it was 1k this whole time
Hard caps
dang idk why everyone was teelling me to do 1k 
They like to say “ohh ur build can’t do 1k corrup not viable”
the EHP must be off the charts, it has really high armor, tons of ward, and tons of life too
the downside is the clunky DPS rotation subjects it to more risk
but sheer stats wise its one of the tankiest builds ive seen
at least the clunk is automated clunk
you really just have to press rip blood and summon zombies if you have the mana for it, maybe wraiths too
and dread shade for buffs I guess
yeah, lowkey might be the best arena build for acolyte?
the profane veil zombies one probably, that build can clear more than one screen at a time
true
both have to compete with 30 min snapshot ritual abom, but theoretically they have better tools to survive and go further
if only arena could be tested easily offline, would be a good way to benchmark builds meant for it
for how long in arena does abom plague from idols do meaningful damage?
seems like the DPS would not be an issue
or atleast not meaningfully so before the mobs do much damage they just annihilate you
Is it possible to make Lightning blast sorc mana tank?
Or would you be killing your own dps by going mana
if its your primary defensive layer behind ward it does burn through a ton of mana
Hmmm
Leveling glacier but my mana cooks
Might just level with spoon and enigma on the meanwhile
mana management is def hard with glacier in the leveling grind
atleast from what i remember when i briefly tried it in prior seasons
Can you go sorc mana god with lightning blast?
The sorc passive doesn’t seem to benefit it too much 😦
But asking if anyone done it before
I remember getting static to at least 40 mana before so if you're using static for more lb procs that could work
Yeah just use power surge
man borderlands 4 drops less than 3 weeks after next cycle starts. what an i gonna doooo
probably enough time to get through all the content, but idk if its enough to make a primo charactor up to my standards
What are rings that I can use pre red rings
i found a tech thats probably mostly useless
volcanic orb animation can be canceled by casting it mid flame rush
only issue is strangely it makes the character drift, sliding forwards more than usual with a normal flame rush
Gold rings cover some of the resists that will eventually get covered by RRs
manastrike spark charge still good?
hydra is also vible
also focus snapshot currently best mage build for uber, heavily bugged too
Focus snapshot?
I forgot the most important trying
Thing
I still don’t have my mana stuff in my sorc
I should be using mana strike
What other main skills can I use apart from glacier for regular damage? My only issue with glacier is how big it is in the screen, I also don’t want to lower the third explosion too, and still have a reason to go mana tank
I also though of using frost claw with +mana nodes
idk its either mana strike or glacier
FC proccing Nova?
Not bad
it looks good on paper
I think these items sucked all the luck cause I put the RR on a nemesis and i got garbage
😂
I'm playing a build that uses this and I'm enjoying it. Its not competitive with the top builds
If you get like a lot of mana u can go mana to health
It should be super fun still
Yep, that's what I do
i think the other guy iss thankfully done with the season, and his gear is so giga juiced he has no more room for upgrades
dangit
i died at 1300
a tiny minion stunned me and one lightning orb did 10,000 damage
im sure i couldve gone to 1500+, the hydra build does so much damage it can melt things at 10k corr, the only issue is my gear is still single/double LPs with only one double T7
i feel like a theoretical perfectly built hydra can go 2000+ if the corruption scaling on tunklabs is right

but i think i too am done with the season now that i managed to nab 1st for mage
its honestly pretty insane how far i could push with not very good gear
this may flat out be the best mage build, albeit depending on the frostwall bug to do real damage
What build is that my dude I don't know all the icons
It’s hydrahedron
can you take hits at 1300 or is just glass cannon at that point?
if im channeling focus i can take a hit or two but if not its instant death
mostly relies on the 70% dodge
Which would you take as CoF?
XP for sure
still working on getting another sword but we gettin there
hello. i am using actionrpg mana guide sorcerorbuild. he has meteor with harbinger of stars on it and a weapon that converts its damage to lightning. problem is, with only a 7% chance to cast, it doesnt come to party often enough in my playthrough. I have 25% crit chance is it that or is there maybe another ability that could synergize well with this build or proc off focus/lightning blast?
Hi everyone! I found out that using static orb aegis with heart of uhkeiros makes the aegis almost instantly fall off. Is it in fact not that much usefull when receiving big hits (like on bosses) and it's at least safe not to use idols with ligtning aegis as a condition?
https://www.lastepochtools.com/planner/Bg8e0D9o
What you think? Gonna try it on a twink
Tombs of the Erased / 1.2.5
Mage (28) / Sorcerer (77)
▸ Health: 1,130, Regen: 23.6/s
▸ Mana: 315.68, Regen: 12.16/s
▸ Ward Retention: 160%, Regen: 72/s
▸ Attributes: 5 Str / 15 Dex / 43 Int / 5 Att / 5 Vit
▸ Resistances: 60% / 30% / 64% / 24% / 56% / 73% / 29%
▸ Endurance: 20%, Threshold: 226
▸ Dodge Chance: 3% (71)
▸ Armor Mitigation: 17% (578)
someone mentioned snapshotting focus as a very strong build a few days ago.
does anyone know what they mean? im not aware of anything you can do with focus that could be called snapshotting
You just need to get your CRIT up, 100% CRIT is pretty much a must and getting a belt with 8 or 9% is pretty important too
Lightningblast itself has quite a lot of base CRIT from the storm razor node
maybe brand of deception with julras rings?
if i recall someone could get a 1 min uberroth with that
does Enchant Weapon convert ALL melee damage to elemental for 5s?
No? Anything that adds flat physical damage or whatever will still add damage of that type. But mages are pretty much all elemental melee damage anyway, you kinda have to try to get non-elemental damage
but simply using an attack that's tagged Melee and Cold converts all damage to cold right?
Any adaptive damage will be used as cold, but any damage that specifies a type won't be altered. So if your melee weapon has an implicit that is +45 damage and then and explicit mods that are +30 cold and +50 fire, the base damage of the attack will be 75 cold and 50 fire.
The node in Enchant Weapon that gives you cold and lightning damage based on the physical damage is basically a dead node. A long time ago, all implicits on weapons were physical damage and that node just hasn't been updated since they changed it to be adaptive.
Any damage that doesn't specify it's type is adaptive. So anything that is +X melee damage will get converted, but other than that, conversions only happen when specified (and almost always it only converts the base damage of the skill, which will also affect the adaptive damage). Conversions that affect damage that specifies a type are VERY rare
Skills that add something like +1 melee dmg: don't they fall off greatly in the late game, when my weapon has 1 fentanyllion base damage?
"Cold penetration with Frostbite":
is it against frostbitten enemies?
or is it with attacks that apply Frostbite? if so, is it also the same chance as Frostbite application?
Weapon base damage never really gets super high, so you often still want flat damage where you can get it. It does vary by build, though
It makes the frostbites themselves penetrate cold res, so they deal more damage
is this affix considered any good?
It is useful if you're running a frostbite build, been a while since I've done that so I don't remember if it's BiS or anything
I somehow turned into a focus lb spark charge build with some melee on it. Really wish mana strike could go into lightning blast on it's own without drag's claw, fc really is just a gigantic specialization slot tax to make everything work
Enchant Weapon's Cleansed by Elements: is the +50% Mana Cost nullified by Efficacy, or will it require half of base mana cost?
Is the Frostbrand node bugged? The reported DPS on Shatter Strike did not go up.
Flat mana cost modifiers are applied before %, so if you reduce the cost to 0 then the +50% mana cost does nothing to it
I don't think so. You can always test on the dummies, though.
Does Chains of Uleros (potions grant Ward instead of health) interact positively with Health gained from Potions affixes?
Hard to tell since it starts draining quickly
It would also be logical that:
Chains of Uleros sets Health restored by potion to 0; hence any multipliers to it would just result in zero
im too lazy to record and scroll footage frame by frame
this works right? 🤔
Why can't a lot of bosses be frozen with Snap Freeze, all of a sudden ?!
is it Dodge?
is this issue entirely resolved by taking the on-hit node?
Did you convert it to lightning? That disables the freeze.
Otherwise, I think only Heorot and Lagon are really immune to freeze (as far as bosses go), though some bosses don't get penalized much from being frozen.
You kinda just need to know when the freeze is useful for that particular boss, like to interrupt Gaspar's tri-beam for example.
I did not convert it to lighing.
I should specify, i meant strong enemies (Champions), not bosses.
All of a sudden, in "Blood, Frost and Death" timeline, i stopped reliably freezing champs
and i noticed "Dodge!" pop up on one such occasion
Can champions be naturally dodgy? Was that a level Modifier?
Dodge negates Freeze because Freeze is not a DoT, correct? If yes, can i bypass Dodge by taking the snap freeze's Hit node?
Dodge negates all on-hit effects, including freeze and DOT ailments that would be applied. I guess snap freeze can be dodged, which would mean it doesn't apply freeze when that happens. There's nothing you can do to make snap freeze undodgeable.
Guide says otherwise
Echo mods and enemy modifiers (on magic or stronger enemies) can grant enemies dodge chance. Not sure about specific champs.
"Dodge cannot protect you from damage over time ffects"
Right, but if that DOT effect is applied by a hit, the hit needs to land. After the DOT is applied, dodge no longer affects it.
But it says dodging "does not count as being hit".
Right, so it prevents the hit damage and doesn't trigger any on-hit effects when a hit is dodged
ok i get it now
Guide should use less ambiguous wording
But you don't know whether that node on Snap Freeze can help?
It won't help, unfortunately. You'd need something that gives snap freeze "cannot be dodged" or disable the enemy's ability to dodge, I don't think either is possible as a solo mage (rogue can disable enemy dodge).
Is lightning fireball/meteor viable?
lastepochtools says that Blade Weaver, unlike Volka's Razor, boosts auto-casted spells, but not equippable ones.
Does this mean that autocasted Frost Claw won't get boosted, bit it's Ice Spirals will?
Uhh why is Volka's Razor not working for my 10 mana Shatter Strikes?
maybe the mana cost is rounded up to 10 on the display but actually costs 9.7 or something?
Yeah thats the info i just received from a moderator
except the game does show one decimal after point. so its like 9.96 displayed as 10
basically need to not max out the mana eff node
some things you get the benefit of the doubt when it rounds, like idols which are stronger if you have >=300 mana apparently work if you have 299.6 mana and it rounds
not that that will come up often
but I remember someone posted a LET builder which showed they had 299.7 mana or something but in game it displays 300 and their idols give them the 300 mana bonus
No, ice spirals is part of frost claw, so it doesn't apply to those since it doesn't apply to frost claw.
What that means is spells that are part of a melee attack are affected, such as flame wave cast by firebrand.
There is a special exception to this, fire aura doesn't get the bonus ever.
Shatterstrike build so far!
if anyone has some tips/comments towards my stats, anything i could focus on plz, let me know 🙏
armor, crit avoidance 100%, ward retention...
can anyone toss me some ways to get some easy cast speed via passives/skills/etc?
playing runemaster and cast speed is ending up being a very good stat, but i cant fit it into any gear pieces
without sacrificing a lot of damage
Does craterborn buff get converted to lightning with the set staff?
What build are you running?
Or post a LE tools link, would make it easier to suggest upgrades
Nope
With Shattestrike's Whiteout node, re-casts seem to not be able to trigger Macuahuitl / Warden's Echo. Intentional?
Is Shatterstrike's mid-section a true double hit, or just a single double damage hit?
True double hit and yes it's intentional, the recasts aren't direct casts
Things that say "when you use" only apply to the initial cast because that's the one you "used" while recasts are cast by the skill, not you
No hold up. I noticed im getting some double claws actually
Do you have the passive node
i noticed that double casts occasionally occur...
and that i seem to be getting less claws than promised?
it's AS IF the passive and the skill's node dont stack properly
They're independent yeah
Don't think so no, but it doesn't really matter when you're spamming
No
Both count, but they're independent rolls
That's why you get double casts sometimes
they're independent rolls... does that mean that effectively no scamming occurs in this case?
Yes no scamming
i'm still gatting an avg of 1 frost claw per 2 melee swings?
is that how the math checks out?
Mmmm I'd have to think about that but I think so?
fair enough, if buffs apply to the whole chain then so should penalties
If a debuff and a buff have the same conditions they get inherited the same
The game doesn't care whether something is a buff/bonus or debuff/penalty
Just double checked and yeah the math comes out the same, on average you're still getting 0.5 casts of frostclaw per use, it's just a little more volatile
Someone said that "there's only one way to properly build Spellblade".
It was probably an exxageration, but i think im slowly collapsing into the META which that player had in mind (tryin to do stuff on my own and did not look up any BUILD guides)
Honestly as someone who's played spellblade for over 1000 hours I don't think that's right but it also kinda is. Spellblade is insanely limited in viable endgame builds and a lot of the viable ones like surge are just annoying to play (in my opinion). Right now CRIT based shatter strike is easily the most dps by a long shot. Frostbite shatter strike works but is kinda just worse. Flame reave is really bad as a main skill but can be used as a complementary clear skill since you can still one shot trash with it. And firebrand is only good for surge, and playing surge as your dps sucks as mentioned
Basically just go crit shatter strike. you can choose to include or exclude bloody nib and mourning frost depending on how tanky you wanna be able to be. They both provide tons of damage but make you squishier, especially mourning frost
its true that my dps was the biggest ive seen with crit, but i have now unspecced from crits to try a freezing shatterstrike.
It attacks many many times, so it should freeze amazingly well? And the freeze can then be capitalized on by Glacial Smash and the much slower Frostclaws.
More freeze = less crowd clear but Champs and bosses are trivialized; thats the theory
That's a sound theory but it's not really worth it in practice, it's easier to just one shot everything and stun bosses from sheer DPS
Damage = cc but freeze (cc) != Damage
"stun"?
Yep, any damaging hit has an inherit chance to stun that scales with the damage it deals
i didnt notice bosses get stunned that much
Because your damage is too low
:[
You need to do a LOT of damage
Plus bosses are harder to cc in general compared to other mobs
i missed or forgot that stun chance is damage-based
But it's enough to interrupt their casts and basically make them stuck in a loop of trying to cast
At 1000 corruption you just kill timeline bosses and harbingers before they get a single cast in usually with a decently geared full DPS CRIT shatter strike setup
With fairly top end gear you can do over 100 million dps vs a single target, and even more vs multi target
Nah I don't use ice barrage, the damage boost is nice but you die too easily without flame ward
Plus the ice barrage cast time interrupts your ramp
So it's not actually that insane
teleport for the free cast and some safety
This was around 122 million at peak ramp
Without ice barrage, with ice barrage you might be able to get closer to 200 mil
(armour shred and doom aren't counter here)
And I've checked, it's accurate if you account for them, CRIT shatter strike is simple enough for the DPS tooltip to be reliable
ramp from Lingering Chill?
Nah bloody nib and eye of reen
Shatter strike was a part of why eye of reen got capped :P
Used to not have a cap so you had two infinitely stacking more multipliers
Now it's just one, but eye of reen is still solid with 2 lp
Also fyi lingering chill doesn't stack
And also note that screenshot is vs multiple enemies and It might've been before the eye of teen cap, can't remember
Holy crap lmao. I was just coming to post a theorycrafted build I was working on today and I was very proud of myself for getting 500k dps on meteor/wanted to get opinions bc I don't know if I really did well (mainly farting around, first time trying to make my own build ): https://www.lastepochtools.com/planner/Q0pKZydQ
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (75) / Spellblade (6) / Runemaster (12)
▸ Health: 2,036, Regen: 31/s
▸ Mana: 615.82, Regen: 21.68/s
▸ Ward Retention: 198%, Regen: 194/s
▸ Attributes: 5 Str / 5 Dex / 51 Int / 20 Att / 5 Vit
▸ Resistances: 151% / 74% / 99% / 71% / 81% / 68% / 68%
▸ Endurance: 20%, Threshold: 407
▸ Dodge Chance: 8% (233)
▸ Armor Mitigation: 18% (629)
▸ Crit Avoidance: 93%
56 million is insane
So are most other masteries not like this? Having more diverse endgame metas?
Which one is most diverse?
I wanted to play spellblade because i thought it would be versatile but turns out it's no Spell and all Blade.
does runeword inferno increase your sheet armor?
from what i can tell no
but maybe it is and it isnt being visually reflected
No. It gives you armor against specific enemies based on their current status at the moment they deal damage to you, not armor in general.
i see
Failed 3 LP telfuns slam, 3x 2LP seed slams
Wanted to see if I could break my hydra build into top 5 arena
But I can’t grind no more
Atleast I know it can get into top 10
do passives in specialization trees carry over to the procced version of skills? lile the enhanced chain area from lightning blast to the blasts procced from static or static orb?
Yes, when you proc a skill that has a spec tree, it uses that spec tree (and not the spec tree of what procced it)
I am trying to choose between RM and Sorc for a 'mage' style char (got a melee already)...I heavily favour stacking one element overall for damage...But wanted to understand, given the greater level of 'static playstyle' of the RM (i.e. standing in static buffs etc.)...can you channel the invocations e.g. greater fireball invocation? Can you channel any invocations at all? Which ones, if so? Quite like the idea of turretting...Also wondering about a dot build; is it fair to say ignite is the best supported element for dots on the mage? If others are supported well also, is sorc or RM a better choice for a dot playstyle. Lots of questions I know; back later, any info appreciated.
There are no channeled invocations. I think disintegrate is the usual option for turreting on RM (and it itself is a fire and/or lightning DOT, and can also apply ignite too I suppose).
Not sure what the best setup is for it these days, but glyph of dominion is RM only and has some specific disintegrate synergy.
How to get single target dmg on lightning sorc? Atm playing Fireball, but have also tried lightning blast. And it struggles
There might be a build to be had with disintegrate channeling runes for double casted runic invocations
In general I feel like manual order rune generation has been criminally under explored
would it work to, with chance to ignite on hit, build a fire dot mage that relies on static+lightning blast and meteor for st?
Thank you; any observations on Sorc Vs RM generally for DoTs is appreciated... Quite keen on a 'freeze everything' or 'melt everything' or 'shock everything to death' style
As in: dots 🙂 Which is better - Sorc or RM?
Or am I better off going say, Marksman/Falconer for wide spreading dots? (have a Lock already)
Probably not. A lot of ignite chance is locked to fire skills, so static and LB would be at a disadvantage. Meteor is not a good skill for DOTs just because it's not really set up to support them.
I'm a bit out of touch with current good DOT builds for mage, I think there is one specific lightning DOT (the lightning brand) locked to RM's passive tree, but otherwise the two classes mostly have access to the same builds. Frostbite requires a hefty investment in RM's passives even if you pick sorc. Thanks to mastery respec, we no longer have to worry about getting stuck on the wrong mastery, at least.
Tombs of the Erased / 1.2.5
Mage (21) / Sorcerer (25) / Spellblade (5) / Runemaster (62)
▸ Health: 1,399, Regen: 24.34/s
▸ Mana: 452.93, Regen: 16.16/s
▸ Ward Retention: 176%, Regen: 12/s
▸ Attributes: 26 Str / 18 Dex / 57 Int / 78 Att / 29 Vit
▸ Resistances: 60% / 66% / 91% / 56% / 56% / 65% / 65%
▸ Endurance: 58%, Threshold: 590
▸ Dodge Chance: 52% (1810)
▸ Armor Mitigation: 47% (2,597)
▸ Crit Avoidance: 84%
for my build here I am trying to figure out whether i should have damage taken to mana or attunement for one of the 2 prefixes i can slam on seed
effectively due to the very high dodge rate the build has the damage taken to mana is an extremely efficient affix since very few hits go through to mana, making it a highly reliable DR source as any mana that gets chunked from damage regens while dodging. effectively its a massive anti-one shot DR source which synergizes really well with dodge.
vs. a T7 attunement that could add 48% multiplier damage from fundamental
according to tunklabs the t7 damage to mana would provide 15k hp against 1 shots, 40k EHP vs. 48% multi
Thank you; is it expensive to respec, especially when leveling?
It costs gold scaling with character level, as long as you don't do it frequently, it's no big deal, especially early on it's not too expensive
is fundamental criterion really 1/730 for 3 LP?
elecoes abandon apparently has a similar 3LP ratio rate and i have multiple of them with like 300k favor, ive spent over a million and have yet to see a single 3 LP criterion
Elecoe's is listed at 1/237, which is like three times as common. But also rng with low frequency drops can be pretty erratic.
Dang thought elecoes was also 1/730 but that makes sense
I’ve dropped 2 3LP telfuns which is 1/3000 vs just one 3LP fundamentals, rng be brutal 
oof well congrats kinda, lol
Bricked both boots 
Is it just me or does Flame Rush feel painful to play due to the collisioning that happens on maps?
starting to hit 400k hydra procs now, and with consistent double hydras thats some pretty big DPS. can almost 1 shot the 1k corruption dragon boss with a meteor shower
Glad I’m not crazy lol, unfortunately paired with Magma Starter as a SpellBlade the cost benefit analysis is poor, even with mana strike specced for mana generation. Had to put the theorycraft on hold due to getting so frustrated lol
RIP to trying to make VO feel good to play
was there a trick to gweettig lp2? i oly get lp0-1. im ruig 1.2kc but dot thik that afffects aythig
spamming uber aberroth was the only way for me to realistically start dropping 2 lp seeds
Right, corruption does not apply to Abby. Uber doesn't have any extra LP chance, but if you're able to kill him you double your Abbys
cat solo him yet...i get to 40-60 ormally ad die
almost done gearing b4 i push for top 10 in arena
Just need to get a solid 3LP amulet and then spend a day burning through all aberroths to see if I can get t a 2LP vise or worlds
retooled the build to be much tankier and consistent at the cost 40% damage, can now manage 1600 waves with somewhat unupgraded gear
seems like 40m DPS is overkill for arena
it can farm uber abborth very comfortably, face tanking triple slams and clearing in 2 min, will upload a vid later maybe
also died at wave 2020
so close to top 5
stupidly ran into a new wave without full ward rip
wow, gg 2k waves
do you have to position yourself strategically or do you just stand in the middle?
relatively strategically, have to camp at a chokepoint and spam hydras in it
basically tower defense strategy where enemies funnel into a single area and get hit by the hydra turrets
otherwise they are so fast they outrun the hydra firebolts
tankiness wise i can ignore most hits except damage over time
made 1 more gear upgrade putting me from 71% dodge to 74% and adding 500 spell damage to hydra
goign to see if i can get a doubkle exalted chest which would yield ~800 more armor as well
then i think i can push hgher more comfortably
@gritty pagoda https://www.lastepochtools.com/planner/BgkjXmYB something like this on paper, obvs you exchange the set later. Mana strike, mana strike mana arc, Arcane ascendance superconductor, enchant weapon Zap, that's 4 potential procs. I just don't see the multipliers for damage
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (39) / Spellblade (34) / Runemaster (20)
▸ Health: 1,182, Regen: 20/s
▸ Mana: 193.51, Regen: 10.24/s
▸ Ward Retention: 128%, Regen: 29/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 1 Att / 1 Vit
▸ Resistances: 27% / 3% / 27% / 0% / 38% / 1% / 1%
▸ Endurance: 20%, Threshold: 236
▸ Armor Mitigation: 4% (83)
▸ Block Chance: 46%, Mitigation: 20% (250)
Hmm
worth considering if they buff Sorc tho 😛
Does Jagged Veil apply its multiplier to Critical Strike Multiplier?
Yes, it's a 1.2x multiplier to your crit multi. e.g., the base 200% crit multi becomes 240% with the max bonus.
Ty
if they buff fire aura for instance, you can get enough damage through Dark Shroud of Cinders
right now i dont think it has enough tho
Any fire ball build or meta?
Does Volka's Razor not improve autocasted Frostclaws and Lightning Blasts and Spark Charges?
I found this decent build online about proccing all that with Mana Strike, and it doesnt spec into Razor.
@gritty pagoda i cooked a bit further with this variant
👀
i just need a runic invocation that hits frequently
something that can, alongside mana strike mana arc and enchant weapon zap, do a lot of hits
mirror bolt?
its a decent amount of hits in a short timeframe, also gives a lot of tankiness
ideally one gon rune for crit would be nice but its an option
lets assume its not necessary
im running static and mana strike and and enchant weapon
so thats already 2 hons
does stuff like ball lightning count
for non dot invocations mirror bolt, hydra, and ball lightning stand out to me as the highest hit rate
mirror bolt being the best
id have to convert mana strike to fit in mirror bolt, thats rather rough
oh i see
ball lightnign is fine, hydra should be fine too tbh
does auto cast of enchant weapon still happen if its off the bar?
actually
might be one of those rare cases
where 1 rune and 2 rune invocation cast on RI makes sense
oh wait
need ccovenant arc
bad
for this take
so thatd be heo, heo heo and heo heo gon
thats not too bad
@sinful stag @gritty pagoda https://www.lastepochtools.com/planner/oy3D4KYQ something along those lines.
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (5) / Spellblade (30) / Runemaster (58)
▸ Health: 1,190, Regen: 20/s
▸ Mana: 120.51, Regen: 8/s
▸ Ward Retention: 463%, Regen: 363/s
▸ Attributes: 1 Str / 1 Dex / 151 Int / 1 Att / 1 Vit
▸ Resistances: 87% / 101% / 87% / 76% / 76% / 81% / 77%
▸ Endurance: 20%, Threshold: 238
▸ Dodge Chance: 5% (145)
▸ Armor Mitigation: 38% (2,113)
▸ Crit Avoidance: 133%
(assuming enchant weapon works if its off bar)
is that easy to test?
i mean, yeah
Just have Kindling Blade in Enchant Weapon and put it off your bar
might need at least one manual cast
but the idea is simple, thicc brand with 200 void spell added and 200% void pen through static, other skills just charging it
gimme like 30 min ill generate it offline and test it
intended to use covenant arc for more shock chance
is the brand the main damage mechanism? if so, is there a need for crit?
not on the brand
right now its really boss focused... might need something else to make it work for trash
ah shit
cant be brand...
brand doesnt use the flat. dammit
Hmmh
lol is it a trinity of elements take
hmm no, probably a revik's blizzard take
this is from me testing different runic invocations with reowyns but i found the DOT ones like revik and trinity to scale horrendously with added flat,
well, high effectiveness is just fine tbh
but you want a dot
cause crits do no additional damage
so that disqualifies all htis
maybe its a sorcerer black hole take
after all
let me know if you want anything tested offline with gear since i am done with the season and mostly messing around testing
ive one VK build i wanna test
right now im trying to make a mage variant of it
if that's something youre keen to try
sure
yeah no, sorc is just too bad for generic scaling. has to be runemaster to do anything voidy. or at least, have fire aura reworked so you can do it on spell blade
Sadge cannot make an frostbite mana strike toon viable
Cos spark charge has no ice equivalent
Maybe not, but you can definitely proc frost claw from melee attacks
i know... was tinkering with a volatile ice and yrun penance for lols
Spark charge just isn't good for applying ailments anyway
though I guess neither is mana strike
Hence the lack of double hit via mana sarc is sadge
For ice builds
Mebbe they will have full conversion
Cold mana strike process fc proc ice Nova
But for pure ailment direct cast FC for sure
Yeah, I tried to do a Battlemage's Endeavor build and it's just... not good.
I wish you could build mana strike as a damage ability
You can build it as a main skill proccing other things like meteor or FC, but even those aren't meta
do you guys think mana guide/focus will be nerfed in the new cycle?
it seems OP to me but at the same time its not nearly as egregious as more broken stuff like falconer
They may rebalance serpent strike druid first before touching mana sorc
there's plenty of builds to balance before they even touch mage lol yeah
hi dos sharpnel from meteor and volcanic orp bnfit from each other node (maybe not necessary to get 2 pircing sharpnl if so )
?
No, meteor shrapnel is separate from volcanic orb shrapnel
im actually curious about this. what is bad about mana strike? it seems to have really good base damage and potential for 100% crit really easy with mana stacking
Its damage effectiveness is 100% and the only damage multipliers in its skill tree require you to be out of mana, which completely disables its easy crit and flat damage stacking options.
Compare that to an okay melee skill: flame reave starts off with double the damage effectiveness at 200% and actually has damage multipliers you can use while also getting crit stats.
Mana strike does have good range, but very poor area (especially considering mage has some of the biggest area spammable melees).
Might wanna use the Mordita's Reach spear - 500% frostbite chance
Does Never Late passive still works with Invocation that casted through Flame Rush? After my Flame Rush invoke Hydrahedron, the Never Late buff icon still there
found out today that arcane momentum does not proc off triggered spell casts
mana strike specced into spark charge + Fragment of the Enigma seems pretty good/
Yeah, mana strike used to proc spells is okay
Spark charge, frost claw, and meteor are the usual options
my first and only char a mage, @ 300c with meteor, black hole ignite
If other builds get nerfed maybe hydra #1 arena next season
although fixing snapshotting will nuke the build out of existence
kind of reaching limit at arena wave 150 or so
late game is just a bunch of fast charging and long range crap attacks... reminds me of poe2 a little bit lol
wave 150 is top 200 for mage atm. We're getting our ass kicked since average void knight is like double the level lol
there is a blessing that gives 50% chance 30 ward on hit... is it good? seems to fix the issue
ah nvm -- sucks lmao
I don’t think mage is popular is the main issue with the low average placement
I got hydra to wave 2020 or something which is higher than everything except shaman and forge sentinel but I think probably around 2500 is where it caps
Idk if there is a mage build that can go higher, brand of deception is much tankier but since it relies on block and armor it gets wasted by infinite scaling damage vs dodge
Dagaroth or mad spoon for a spark charge build
Spoon
Hey this is my first time playing and i just beat the campaign with glacier, is there anything i can swap to thats stronger?
glacier is the best sorc build rn, just use it with cold converted volcanic orb for single target
if you are rm then go hydra and if spellblade go shatter
actually no technically best sorc build now is bugged snapshot focus build
Ahh ok thanks, is it true that sorc is the worst class in game right now?
no it is not true
Do mage have any builds work like that? I have no idea
I love disintegra, any buff this in next ss ?
closest i've seen to this on mage so far has been Focus + Mana Guide + Lightning Burst specced for chains. biggest downside is it is very boring imo
Depends, dragorath (or a good katana) is good for mana strike spark charge, ladle is better for spell based spark charge like lightning blast
i really liked Culnivar's Claim for mana strike spark charge.
The attack speed on sceptres is so slow though
And culnivars doesn't do much for spark charges
neither does Dragorath, really.
comparatively, Culvinar's has more stats that outright boost spark charge than Dragorath does. (with the extra Lightning Spell Dmg/Crit).
granted the spell crit multi on dragorath is very good, so /shrug.
Dragorath is strictly better than a rune dagger, if you were going to use a rune dagger, a good lp dragorath is better. The difference in base attack rate is a big deal as well. The flat lightning from culnivars is negligible compared to the amount of flat you end up getting from fragment, and you get increased damage and increased crit chance from int
If it's on a spellblade you don't need the flat crit so just go with a katana, but on RM high LP dragorath is likely BIS
is there any levelling guide for mage ?
Last Epoch doesn't really need leveling guides, you can level using pretty much any combination of skills you like
a very common way to level as a mage is with Glacier, and rushing the Lesser Glacier node.
but as Zerex said, you can level with almost any set of skills.
perfect rolls on affixs damn
Hi all 🙂
This sceptre is really good but the mana converted to ward is so annoying. There are times, like in boss fights that you need mana but you have to wait because of the "mana converted to ward" loop. Mana regen mods can't speedup the mana to ward loop?
Any way to fix this?
Increase max mana might help
I just got this weapon not too long ago. The way that I manage with this is to have focus on my skill slot and trying to keep my mana within the 100 point range.
This is my current build with Culnivar so far
that is why i used this scepter with mana strike. mana strike gains mana super fast. 🙂
This is a good guide for glacier sorc, right? Seems to be based on your work: https://www.reddit.com/r/LastEpoch/comments/1lmrsnc/i_played_as_subzero_in_le_heres_how_that_went/
Ya you can also check planner in my video, its for endgame, untill 1200 mana disable 3rd explosion
Is Meteor top-tier yet??
Self cast meteor is good, you can probably build it into a top tier build
Been playing for a week and am struggling to get an idea of what I need to work on to be more effective in empowered monos (more tanky? more dps? etc).
This is my build for reference https://www.lastepochtools.com/planner/BGnWb0xQ
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (28) / Sorcerer (65) / Runemaster (8)
▸ Health: 1,407, Regen: 36.02/s
▸ Mana: 461.06, Regen: 12.72/s
▸ Ward Retention: 271%, Regen: 43/s
▸ Attributes: 4 Str / 4 Dex / 81 Int / 4 Att / 4 Vit
▸ Resistances: 145% / 113% / 77% / 76% / 75% / 60% / 137%
▸ Endurance: 40%, Threshold: 281
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 16% (438)
▸ Block Chance: 2%, Mitigation: 13% (86)
▸ Crit Avoidance: 46%
Fireball / Flame Ward / Focus / Arcane Ascendance / Meteor
thought most meteor buils uses tp
I honestly have no idea what I'm doing lol. Up til lvl 75, I had strictly fire skills (pyromancer theme)
Lagon changed my life...
I decided to try a Firebrand / Flameweave build again now that my spellblade is up to the mid-70s in level. It feels really stronk
good morning --- im using a mage build with disintegrate. which is better 100 lightning damage or 250% increased lightning or spell damage? is the added damage better that a percentage increase?
and does it matter if i get lightning damage or spell damage?
Baseline, +100 is twice as much as 250% increase. Which one is actually better is dependent on your specific build's balance of added damage vs. increased damage, but it will probably be the added damage unless somehow you have an extreme amount of added damage and almost no increased damage.
If you've converted disintegrate to 100% lightning and don't add any non-lightning spell damage to it, no it doesn't matter, they are identical in that case.
which unique gloves can i run with shatter strike?
thanks for helping guys i really appreciate...this group is amazing
Immortal vise is pretty solid for melee builds. Drops from uber tho. Can slam more melee attack speed on top
frostbite shackles aren't a terrible choice but they arguably don't increase your damage directly much
what about the swaddling
cant do uber rn
Swaddling is a dps glove, not great defensively and then sorting thru the rng weaver affixes. I'd just stick with exalted like eternal gauntlets base is great
Ideally you would want melee attack speed and the more dmg is sadly to high hp only
i only have 0 lp shackles
I wouldn't recommend it. Unless you are stacking cold res for ward or doing frostbite. I would assume you are crit based?
if crit based id just get an exalted with a decent base
Agreed, don't force a unique. The only worthy one is the uber drop
unfortunately not really. unique glove choices imo seem a little scarce for some mage builds. is what it is. /shrug
What's the meta spellblade build these days? I was planning to gearing up a sorc using Mishka's glacier build, but I liked leveling as spellblade with Shatter Strike so much that I don't want to let it go 😅
I found https://maxroll.gg/last-epoch/build-guides/shatter-strike-spellblade-guide, wondering if this is a good source to follow.
what new ring?
u mean the set one?
I am playing meteor now and not sure if turning it into lightining would help, even with +spell dmg, not sure if the fire pen converts
Wonder if it’s worth attempting converting to void in the upcoming patch
yes because count as equipped item set, so 2h staff is not necessary anymore
Yeah, but you need to equip the staff to have lightning meteor, anyway. The ring just lets you skip the helm, unless you want a weird mixed-damage meteor.
what converts meteor to void? didnt know u could
Nothing
You can convert VO to void with the rat city spear, and of course you can add void to stuff just by getting +void spell damage
i mustve misunderstood the previous comment then i guess?
I'm not really sure what they meant tbh, might be unrelated to the meteor discussion
ahh, maybe
noob question, im not in game atm. whats rm passive? like how sorc gets mana scaling
30% increased Elemental Damage
10% increased Cast Speed with Elemental Spells
You can always look these up, along with most info, in LE Tools or TunkLab
https://www.lastepochtools.com/planner/
https://lastepoch.tunklab.com/
yea i did later, i was just on a janky phone at the time
i tried runemaster for the funny hydra thing
anyone know whats a good skill to trigger them?
i used the fire elemental nova but idk which one should be the lighting one
I think flame rush is used a lot to trigger
@radiant vessel @wispy rune yo cyborg this dude is curious about spellblade

ya still got the video of your like 2 bil dmg pen nib thing
👀
welp found his old guide for it https://www.lastepochtools.com/build-guides/bloody-nib-crit-shatter-strike-spellblade
is shatterstrike the only viable spellbladr? its all i see peeps use
Pretty much tbh
You can do surge but I don't like it since it feels clunky to have your main dps skill be on cd
me making anomaly into a main damage skill
im still wanting a blackholr viable build but the cd is wsy to long to make it anything other than support 😭
Firebrand and flame reave are just meh, you're better off playing something else lul
do u habe an updated planner? for shatterstrike.
potentislly playing it next cycle
I have a really optimized one. I don't be updating my guide anymore since I'm in CT but you can always ask me questions and stuff
nws, tyvm
Here you go
https://www.lastepochtools.com/planner/AL48OE2A
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (8) / Spellblade (77) / Runemaster (8)
▸ Health: 1,462, Regen: 23.6/s
▸ Mana: 157.42, Regen: 13.84/s
▸ Ward Retention: 174%, Regen: 172/s
▸ Attributes: 13 Str / 131 Dex / 47 Int / 5 Att / 11 Vit
▸ Resistances: 75% / 44% / 75% / 70% / 69% / 100% / 50%
▸ Endurance: 20%, Threshold: 292
▸ Dodge Chance: 37% (1302)
▸ Armor Mitigation: 50% (3,176)
▸ Crit Avoidance: 99%
❤️
It's pretty aspirational gear though
w cyborg
You can do a ton of DPS without that level of gear
how many bleeds does it sustain
And the idols can especially look very different before getting it optimized
yea i dont play cycles enough to get that super super bis gear
Yeah but all the uniques stay the same either way
Just less LP
Name of the game is stacking dex and attack speed
yea, if none of the new cycle uniques catch me eye i might give it a go
I hope cold shred gets a source that isnt the blessing next cycle
Entirely depends on enemy count. Can't remember what the single target is, maybe 100 or a little less?
ah
I don't even have cold res shred lel
You have nib
planner has the blessing c:
I mean you can use it
But it doesn't give you a lot of value
Its like 10% more damage
But yeah it's 10% damage or be a bit tankier basically
You choose depending on your armour and stuff at the time
Cleaned up lul
shush
Xd
its not the work day anymore you can't make me actually think
Oh wait that's not how math works it's less

@wispy rune just thought I'd warn you if you follow that planner; you will be squishy even if you get all the defensive stuff on it. It's simply a glass cannon. You can get substantially tankier by not using mourningfrost but you'll of course also miss out on a bunch of flat damage so it's your choice. I like playing with it but that's just because I like damage too much :P
yea expected, but ill try. im waiting to see anymore uniques before i commit but id been meaning to play a spellblade for awhike
started levelling one this season n got sidetracked 😂
I do usually farm at around 1000+ corruption and can survive fine but it's less because the build is tanky enough and more because I've learnt to avoid getting hit enough to survive xd
have u done uber with it?
Yep but it's rough lol
Not going for mourningfrost would make it more Uber viable imo
Since you can get to the point of not getting oneshot by literally anything if you don't use it
Is there anywhere I can see a concise list of changes to runic invocations individually
Obvi I can read through and search keywords in every patch notes, I tried letools but I’m not really seeing it, working some new cool tech maybe
Also what’s going on w the 4.4K waves guy is he doing infinites or just high sustain and mitigation
On LE Tools you can look at the changes to the individual invocations at the bottoms of their pages, but nothing that sums up all changes for everything
Oh yeh I see now ty just a few specific ones anyhow
Been messing around with some sorceror play and really liking it; fireball'ed to 70...now looking to swap to a good cold build. Anyone recommend one? Lots of long-range AOE or similar please (off-screen hits ideally). What do people suggest; Ice Barrage? Frozen Orb? Frost Claw? Bonus if it's a massive frostbite stacking build 🙂
I suppose sorc is better than runemaster also for cold?
I've heard of a cold-converted lightning blast build, but can't find one. Note this is just for low corruption stuff, nothign high.
Shock is better for damage and just killing stuff than fiddling w dots
Crit multi etc
I used plasma fb gloves a lot, easy lp too
Cold is cool tho 😉
Any suggestions on a shock build with a load of off-screen aoe then? Something like just a lightning blast spam build? Runie or Sorc?
Think; huge off-screen clear and non-targeted, ideally (basically a 'netflix' build) 😄
Tornado whole screen wipe
Pure glass cannons
I personally love homing fireballs for offscreen
And the helmet mod gain mana on cast or whatever easily makes them into a mana generator
And u make them tagged w light/fire by wearing the glove, or they can be pure lightning if u also get the node
What is the shatter strike build you mainly use for both bossing and mapping purposes? Maxroll or something different?
you could probably do a cold converted frostbite lightning blast build, and I think it should be totally fine for low corruption, but you'll probably need to make it yourself, doubt you'll find much for guides
for frostbite, you might want to look into using focal blast together with halo effect
the spark nova from halo effect inherits the damage multipliers from focal blast
halo effect doesn't inherit the damage multipliers from shattershock, so normally I would recommend convergence for single target over focal + halo, but frostbite won't benefit from shattershock anyways so you can just go focal and still have a little clear on LB.
I am trying out Mage, and has anyone else had an issue where Focus with Conveyance gets weirdly interrupted a lot of the time, cancelling the channel after the teleportation? Is there a workaround for this?
A mechanics question for people: With Ice Claw and Volley of Glass (the enables multi-hit passive), will the projectiles from On Through The Snow also hit the same target if they impact at the same point?
Hm, looks like yes
Yes
Also I haven't had that issue with focus myself
But I also Pretty much never use focus outside of mana guide
Thanks for the confirmation
Do you usually just use things with lowish mana cost, or have some other way of regaining mana?
Either or. You can potentially use things like runebolt or fireball as mana generators and if you're spellblade you use mana strike
Or you use something with a low cost
I played Ice Claw mage through the start of the first Imperial Era zone, and so far it has been quite strong but also very mana intensive, using Focus to reload quite often.
There's also mana tunnel in teleport in case you want to occasionally use a high mana cost spell but honestly it doesn't have many uses
Yeah if you're using the recast nodes it can get a bit pricey for sure. You'll just need to invest in some Regen, the less cost nodes. A wand with - mana cost and so on
I am not playing farther for now because now that I found a skill I want to try building around I am holding off for the expansion in a couple weeks
Imo taking all the recast nodes is too much, I'd only use what you can sustain tbh
Yeah 1.3 will include balance changes and new uniques like every new season so there might be something relevant to what you wanna play that changes the build in a meaningful way
Where I left off, the multihit node plus the first repeat node gave me about 75% uptime, which was worth it I think since the repeat node roughly doubled my dps
Yeah taking the first recast is a must with volley its legit double damage as you said
The backward recast seems like it would be another 50% more damage, though at 2 + 30% more mana cost
Taking things like winters gift and the left hand less cost node can help but yeah both volley and the recast add to the mana cost so it'll be a bit pricey without a good wand and decent Regen
Do you have advice on building Ice Claw for frostbite vs changing it to lightning damage and using that "cast on crit Lightning Blast up to 3x per second" dagger?
I haven't played a ton of frostclaw myself but if you look up frozensentinel on youtube he's very knowledgeable on the skill and has a few guides on it
Think he actually made a volley of glass mourningfrost build this season
The video I am looking at from a year ago was the lightning version stacking Spark Charges with 40+ cost. I am not sure how he is sustaining the mana for that
Something I've been considering for this build is trying that "completes sets" unique ring with Vilatria's Storm Crown, to get that 2 item set ability of +1 spell lightning damage per 2 int without needing to use a weapon slot
Hm, looking at the video more, it looks like they use teleport to refund meteor plus the additional recovery from meteor specialization
Yeah but honestly I dislike that tech
Yeah that seems a bit awkward
Check this one https://youtu.be/t0JclZMTujU?si=UFD_5Ejy2MT57KYZ
Planner: https://www.lastepochtools.com/planner/QWlmw9ZB
^ Use Twisted Heart instead of Uber relic if you don't have.
00:00 - DEMO
01:06 - INTRO
02:01 - HOW IT WORKS
06:42 - 1000C ECHO - PLAYSTYLE TALK
08:33 - SKILLS
13:34 - PASSIVES
16:15 - ITEMS
19:14 - BLESSINGS
19:38 - IDOLS
20:31 - OUTRO
-------------------------...
Ooh, mourningfrost can double dip for it with that one Frost Claw passive, didn't know it worked like that
Yep it's pretty dope
Hm yeah that's better scaling than the 1/2 int from that crown set, and sadly it looks like Mad Alchemist Spoon with int stacking will be better than that cast on crit dagger
Also it seems that you can stack two attributes almost as high as you can stack just one focusing on that
is frost claw better than shattered strike?
DPS wise? No
Corruption pushing wise? Yes
You can get way tankier on frost claw thanks to things like twisted heart
Which you don't even really need. It being ranged is already a huge advantage
But both are solid
ah ok thanks bro i made a mage and im enjoying shatter strike
hi i have a few question about black hole skill : 1)does buff from yourself apply to an already existing skill ("craterborn" from "meteor" to an already existing black hole)?2)does black hole gain both fire and cold tag from "binary system" even i have "singularity" and if so does i get +2 black hole from unstable core ?
- No, skills take your stats at the time you initially cast them (this will change in some cases in the next update like for minions, but idk if black hole specifically will change).
- Yes, singularity doesn't interact with binary system, so it should get +2 still. Just fyi, the way binary system currently works is the "two stars" thing is a purely visual effect, and all it does aside from that is make black hole deal double damage, there's no cold component added so it's all still fire (the lack of cold is definitely a bug).
so 2) is a bug and should give the +2 well for now its a +1 so less worth of a slot ty for help
It does still give the cold tag too, I'm pretty sure, so it would get +2 just without actually being cold. It's a really strong node if you're near since it's just straight double damage
i messed w black hole yesterday, armageddon gives it a firetag while maintaining cold, the other one gives it a fire and removes cold
test by using +skill weapon, tags are not updating properly.
can someboddy help me get Twisted Heart of Uhkeiros? 😄
Heh goat item
Thank you for your video! It got me interested in mage, and I ended up trying multiple builds - spellblade, glacier, hydra (with a detour to lightning blast).
With the snapshotted aspirant's arrival, hydra has such insane dps, but I think I like the feel of glacier the most. Lots of ward and volcanic orb is unexpectedly great at single target.
i like glacier more too especially if you get to seed+ward setup
they are taking snapshotting out of the game when the new season starts
Not entirely, but the aspirant's arrival thing is really just a bug anyway
Has anyone had much success messing around with Spark Nova? any sort of weird chaining you can do? I know there was some weird stuff in the past, dunno if still anything cool
https://www.lastepochtools.com/skills/small_lightning_nova
Spark Charge -> Nova -> Spark Charge kinda but its pretty low chain chance, other than for AoE which seems good
I've used it for stuff like harbinger of stars and spark charge procs and it's good for supplementing them but 40% just isn't enough to keep it going by itself usually, but like meteors proccing spark charges and Novas can make harbinger go crazy for example and drain any amount of mana
yea spark charge was what I was looking at too, I did some math on it and it seems like a decent DPS boost even with the low chances per hit, if you can smooth it out with a lot of hits. The harbinger thing becomes a big problem though because of the mana, and only being 1 meteor now :/
Oh true I totally forgot they made that change
Darn
With shrapnel I bet it's still doable tbh
Shrapnel + spark nova and spark charges is a good amount of hits
on single target?
how many hits would you get out of 1 meteor + shrap?
on big hitbox do you get multiple?
You can get It to hit maybe 5 times per cast but you need like 12+
Hmmm I'm not sure if shrapnel snapshots or not tbh
I'd imagine it doesn't since they're shot at the same time but idk
I was also looking at a meteor mana dump tech and this potentially could work with self cast meteor
but you probably better off going into the meteor damage itself
since it has great scale nodes
If you don't go multi meteor you'd wanna go vilatria for sure for stardust, since otherwise there's not really enough nodes right
well maybe with +6 and +1 from new ring
But multi meteor is so crazy compared to single so I feel you're better off self casting meteor tbh
It's basically 5x damage for double the mana cost or so
yea. honestly the mana cost per meteor is just too high for indirect now
unless you are doing it with some crazy generator or something and its just supplementary
but much more cost efficient uses of that mana
Yea
createrborn didn't become light pen with vilatria right?
Don't think so, at least not in the past
Im looking at rolling a mage for next season, whats a good build/strategy to get familiar with using mage before the season
pros/cons/etc
I feel like you don't really get familiar with the class/mastery as much as the specific build. So I'd just pick a mage build that seems cool/fun and you'll get some general knowledge of the class as you progress with it. I would say that playing spellblade gives you the least amount of knowledge of the class though since it shares very little in common with the other two masteries in terms of how you build it and stuff
gotcha, yeah i have a solid handle on ARPGs as a whole and the concept of min/max'n
So ill start running up through Spellblade and get a hand on it
thanks
Hey guys, I started LE 2 days ago and made a sorcerer. Level 83 atm and I finally equipped my Wrongwarp wand. I am not using Teleport, but Focus with the passive that turns it into a blink
I thought since with that passive Focus inherits the same tag as Teleport, it would proc with Wrongwarp, but it doesn't.
Is this a bug?
no, it's not "teleport" iirc the focus node also says it does not count as teleport
hey mage experts, I did a bunch of math on the new set vilatria + ladle combo with some changes and it seems like the spark nova spark charge combo should be really strong
Made a video: https://youtu.be/9DsKn-WtfTY
Please let me know if this makes sense. I have a few other ideas using same combo that might be good but 🤷♂️
that "counts as a set" ring has some pretty potent potential with the vilatria's set
i'm considering running that in combo with the spark charge offhand for the mana strike -> frost claw -> lightning bolt -> ele nova max attack speed setup as my build for the new season, barring the lich changes completely wowing me
basically just adds 50% more added flat to spark charges on top of the fragment of the enigma offhand, from multi-dipping on int
This is what I was working on: very rough idea. mostly 1lp slams, no idols planned yet, no preferred amulet, no blessings configured. https://www.lastepochtools.com/planner/BZ2zvZ8B
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (5) / Spellblade (56) / Runemaster (32)
▸ Health: 1,266, Regen: 20/s
▸ Mana: 215.51, Regen: 8.72/s
▸ Ward Retention: 284%, Regen: 233/s
▸ Attributes: 11 Str / 16 Dex / 148 Int / 7 Att / 1 Vit
▸ Resistances: 42% / 18% / 82% / 52% / 12% / 13% / 13%
▸ Endurance: 30%, Threshold: 253
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 13% (373)
This was already decent before so probably even better now I imagine
Last time i played it was before guarenteed 1LP slams so i was barely scratching 90 int, this time around i should be able to get t7 attack speed slams and t7 int slams on top of having the set effect. should be absolutely nutty
Could maybe even use Halvar set shard for 40 flat on boot with the set ring. Need to math that though
Yeah Niche was running basically this build in hardcore, i think it ended up getting close to 200 int, pretty far into corruption too
you get fairly stacked on lightning pen and specific-affix damage
flat's powerful but unsure if you'd actually pick up something worth it there over slamming t5/7 int on exile boots
esp if you're taking say, lightning res shred blessing
Its possible we have T8 affix
Pardon
these lich changes better blow me out of the water cause i'm more and more onboard with sparkmage
Pretty sure we can't apply that to legendaries
Not sure if they conflict with the primordial ring also
Would something like this be viable late game? Using mana strike to proc lightning blast and frostclaw/nova
https://www.lastepochtools.com/planner/Qnxzbmzo
Tombs of the Erased / 1.2
Mage (20) / Spellblade (68)
▸ Health: 1,245, Regen: 20/s
▸ Mana: 404.6, Regen: 12/s
▸ Ward Retention: 102%, Regen: 15/s
▸ Attributes: 1 Str / 1 Dex / 26 Int / 1 Att / 3 Vit
▸ Resistances: 35% / 43% / 15% / 12% / 0% / 3% / 3%
▸ Endurance: 20%, Threshold: 249
▸ Armor Mitigation: 11% (278)
Depends what your end goal is. If you want to kill Uber aberroth then no. Normal aberroth? Maybe but it would be a struggle still
sadge
Battle mages endeavour is just not good currently sadly
a similar build would be something like i posted earlier, using dragorath's claw and fragment of the enigma
plays the same, just spam mana strike
Yeah dragorath's is just straight up better than battle mages endeavour tbh
battlemage's doesn't appear to have the cap of 3 lightning blasts per second, but i don't think that's worth it over dragorath
you also lose out on a catalyst
Yeah, considering it's 75% chance per attack at most, you'd be really hard-pressed to even reach 3 per second average
4 aps isn't too too bad, but the sources of added attack speed are not common
i'm "stretched" taking t7 on dagger and gloves (on falcon fists base for the second attack speed roll)
You'd need 123% increased attack speed. It's doable, especially while EW is up, but it's not super easy to have
I built a BE this league and it pretty much sucked. BUT you might me able to do it using the ring to replace the vilatria staff and have that set.
The problem was that BE has such low flat damage that even with super high attack speed, you dont have much spell flat damage and it makes it hard to do reasonable damage.
Its hard to make it better than Dragorath's for basically any build though. You need to get well over 4 aps to really make it worth it.
and it's not like dragorath's loses effectiveness as your attack speed increases, too. you still get more frost claw/ele nova procs, "just" 3 lightning blasts per second
makes me wonder if i should try just selfcasting frost claw at some point. new ring and ladle perhaps
so is snapshotting in all forms being removed (so for temporary skills like fissure as well as minions)?
That's what we have been told
No
we don't have 100% info on what it happening with snapshotting
we've been given a couple examples, minions don't snapshot and aura of decay won't snapshot, but disintegrate will snapshot
hmm, I hope there is nuance
snapshotting for some skills makes them so much more interesting
gear swapping for minions is clearly toxic though
It wasn't even that bad, most builds did it once per monolith and then you could blast for hours without doing it again
I agree though. For skills it makes sense and should exist, there is some neat tech you can do with Julra rings
Wasn't that bad isn't a stunning review, tbh I would personally just skip any build if it needed that.
The worst is when the snapshotting involves respeccing skills, big oof.
Yeah i was talking about an exalt with T8 int and halvar as an alternative blood of exile
If that's a thing
I mathed this too, will probably do a video on it
Ah, gotcha - yeah I guess we'll see if there's anything preventing us from being able to have those on reforged sets
would be big for reforged sets if so (and especially if having a primordial exalt doesn't prevent us from equipping a primordial unique)
re t8. it's really interesting, like look at this. the 1h they showed had 17% melee crit, that's way off this chart
t8 11-12
t9 13-14
t10 15-16
t11 17-18
or it's more like they took the 1h value and made it into the 2h value
Lol I have one for you…. Respeccing mastery 😉
lol
we also saw +6 skills with 297 spell damage - T7 is +4 with 150% spell damage so seems like 50% more levels and maybe 100% more max on the spell - I'm not sure if they have some sort of formula for this or if it's balanced case by case, but it is a lot of power
It doesn't seem like a formula, like T7 is usually double a T5, but not always... doesn't exclude there being a formula, but I feel like the funny typos leading to low tiers having an extra 0 on their max roll really makes me think the tiers are hard-coded
It is personal perspective but when I was playing Stormcrows I literally put on the minion gear, summoned them, put on my actual gear and didn't have to think about it for the rest of my session
A mild inconvenience at best, took me 10 seconds in exchange for significantly stronger minions.
But I understand why it is bad on average and needed to be fixed 
would love to see what the t8 2h ele dot mod is then 👀
hey i cant get hydra with runemaster to summon, i place ice wall, then flamerush then runic inovation, just does meteor shower
do you have any of the idols that limit your runes, or have you converted any of those skills?
hydra is gon/rah/rah, I think you need to convert ice wall to lightning first
heo/rah/rah is igneous rain
should only be 25% shouldnt it? since vilatria is 1 per 2 int and enigma is 2 per 1 int
Ah true, to the spark charges. Does add a lot of damage to all of your proc’d hits tho
I had forgotten that enigma was 2 per 1
maybe this is a hot take but i think vilatria's with enigma is more of a side grade, you are giving up a second red ring as well as a double int helmet in exchange for 25% more damage, maybe its just me but id take the red ring DR and resists and the extra bump in int instead
You're also giving up the ability to have a different primordial unique (if there's a good one for the build), or primordial exalted if those get blocked by primordial uniques as well.
And there are some good unique helms you miss, too
It's possible but it's a lot more than 25% more damage. Even with a LB setup 42% of your hits are spark charge, you hit way more often with LB than Spark Charges, so the flat damage added to both benefits both. Also the secondary procs (nova, spark nova, etc etc.) also get the added flat from vilatria and many have their own skill tree multis unlike spark charge.
but yeah basically I brought up that exact argument in my video when I went over the math and why it doesn't fully apply
also not everything has to be a straight upgrade
95% total damage increase seems worth losing 1 red ring, personally. losing double int helm doesnt matter much with how much flat dmg you are getting
Yeah. I also forgot about the orian belt in my video which procs smite that also gets the flat, and procs more novas and sparks which proc each other a bit, all with added vilatria damage
Exactly it doesn't. New tech forces us to approach the problem from new angles. Like the novas I tried before and they sucked. New tech makes them decent
The smite getting flat is interesting lol. Curious what runemaster version dps looks like without all the extra spark novas
Its solid still, especially if they fix jagged veil
And CFC invocation is a lot of ward
Mana sustain much worse though
There's a bunch of trade offs to consider. Can't look at any one change in a vacuum. You meed 8 extra points to take LB nova for example so if you don't take LB nova you save 4 pathing nodes too for something else that gives damage.
I had to drop Aegis for this to work but the cast speed from aegis idols meant you need some way to generate more mana, indirectly costs dps
I did do some offline fudging to simulate 1.3 changes as best I can and got pretty close. dummy dps was much higher than 1.2 RM as expected
The AoE dps with all the novas and chains was insane though. The triple dummy test basically froze my game with all the calculations going on
Hey guys, is there any guy who can tell me what is the different between "+50 magic damage" and "50% increase magic damage"? I think i dont understand. Im also very bad in english (i googled it but dont understand the difference)... 😅🙈
Love your vids btw!
Flat vs increased. 1000 +50 = 1050. 1000 with 50% increased is 1500. (Assuming no other modifiers)
You want both typically
Dont think LE has "magic damage" though



