#🧙┃mage
1 messages · Page 138 of 1
lol?
lol
busted xD
lol?
Is Meteor top-tier yet?
finally!!!
Why sorcerer has way more fun build than others two🙃 https://youtu.be/8PiTDJ4IWgE?feature=shared
He is using focus like a movement skill
I'm usually not a fan of those "content" creator but that guy is really something
is box of hydra truly needed for hydra runemaster?
Is there a reason you wouldn't use it?
for extra tankiness, shattered worlds/vessel of strife maybe
problem with strife is its basically a full rebuild
Yeah you kinda need every gear piece to work with it
ive never used it only becuse by the time im like hmm maybe thisll work, its already too late
Shattered Worlds you could slap on and see how it feels, but I'd wager the DPS increase from the Box would end up being more survivability than the shattered worlds would add
shattered worlds was what i was thinking, with the +5 crit allowing maybe some changes to skills/passives points for more ward
and immortal vise maybe, though that glove from what i hear is more efficient on hybrid ward builds that can run like 2.5k+ hp and ward
i tried doing offline generated gear that went full on dodge 70+ dodge chance but its not like rogue which has multiple layers of 1 shot defense on top of dodge support, if you dont dodge you just die r
There's a point for every build where oneshots start becoming a thing, that's for sure.
LOL Flame Rush + Flame Ward Combo is crazy
What combo?
WARD Buff
so does Disintegrate not hit at all? So Arcane Flames and Arcane Current are not worth touching at all if i am wanting to use it as a main skill?
Yeah, it's damage over time, doesn't hit. It says that in the skill
yea, just wanted to confirm, thx!
had thought that DoTs were the only thing that were DoT, but that channeling would still be many hits during it kinda thing
You can add hits by doing triggered spells
blarg, ignore that last, I was confusing with something else i was looking at earlier
do you have to have an ability on your bar for it's specialization tree to be active? Like if I never plan on manually casting an ability that will be proc'd can i just save the slot and use something else, but still specialize in that proc'd spell?
oh, and for those passive skill nodes that give +% dmg to fire,cold,lightning spells, do you get double the benefit for Disintegrate since it is both fire and lightning?
For the first one, not necessarily, but some skills do. Like for Static to be able to proc Lightning Blast, it has to be on your bar to generate charges. But Lightning Blast doesn't need to be on your bar if it's procc'd by Static to get the benefits of the tree.
For the second one, no. The way split-damage spells work is the damage is divided between the two types. Disintegrate does fire and lightning, so your spell damage is split in half between the two types, and fire damage will boost the fire portion and lightning damage will boost the lightning portion.
People will almost always convert it to full fire or full lightning because it's easier to scale a single element than multiples.
mmm gotcha, thanks for that!
yea i found that out about static, and was unsure on LB, woo getting to slot something else in place of it now, thanks!!
any decent flame reave build with mana strike as secondary?
A someone link me a resource on how to build ward? Decay vs retention vs per second etc
what kind of frames do y'all get in a folly juiced false temple? im dipping to like 35-40 making it nearly impossible to play properly with my high cast speed
ya game runs like dookie in general
even worse with a ton of shrines on you
game settings at very bottm turn of hit VFX and enemy flash on hit if you havent already
turn those off
its not a game changer but its something
ya i knew it was poorly optimized but christ . aight ill try that
frames so bad i can't properly cast the right invocations cause the timing is bricked
playing in a party with anyone use to be litterally impossible, not only would the frames drop to like 10 fps but it would desync the game and it would take literally a minute or two for the game to catch up
its still crap in a party if someone has a ton of vfx in their build
i have not heard anytying about it. thats not a new cycle is it
new poe league next week
oh i see
I think there might be a bug with flame rush, at least with my current electric version of it. Sometimes if i press evade and flame rush at the same time, just tap it, i become invisible and can't move until i use another skill
thanks this seems to have helped enough, im only dropping to 60 now and its more tolerable
is fire penetration going to be more valuable than elemental damage over time for ignite. wanting to slam a 1LP nihilis
@wet capegnerally i think pen would be better
maybe unless you already has a lot of pen. idk everything scales oddly. especially when you have a bunch of other scaling things that only apply in combat. i try and test everything on the dummies and check the peak tooltip damage. see if you have a t7 ammulet of each affix you may slam for options. hopefuly they dont have other damage affix on them so less variables, test each one.
https://lastepoch.tunklab.com/ward
play around with this to get an idea of how to prioritise the three stats.
i've been struggling to get a high rolled t7 ele dot but just gonna go with pen, even with lower rolled t7 its marginal diff
not the best rolls but not the worst neither
trying to make a build that scales frostbite as high as possible to pair w/ my brother's serpt druid to juice his damage. Was thinking possibly spellblade with shattered strike proc'ing frost claw proc'n ele nova ?
or can i reach higher stacks with a frost mage w/ ice barrage/claw/glacier?
@tame spear idk that the frostclaw would be necessary but its an option. can stack ignite and frostbite chance. shatter strike can convert ignites to frostbite
theres probably more sources of ignite on hit than shred sources that the frostclaw would convert to frostbite
theres a guy in another discord that already solo 1 shot a 4man uber with this serp druid, all on his own frostbite stacks
hard to tell which one gets more stacks cause the stupid icon caps in 999. but frostclow probably has more hits per second than anything. but theres way more ignite sources than there are shred sources
never playe any poe
It will always be the superior choice since it has been developed for so much longer
And you’re clearly a min maxer so poe1 is perfect for you
Try it out, new league on Friday so it’s perfect timing
yee lol
ya kinda wild that in the last year+ of developement EHG added 1 single boss encounter to their end game
the other changes are surely welcomed. but if we talking about the "end game" theres 1 boss
Poe1 just added 3 new pinnacle bosses in this otherwise mediocre league
Leagues are usually bigger
It’s mostly a QoL and balance league
though as someone new to poe1 how good current league is or isn't does not really matter
because you'll be so busy learning the old league mechanics that went perma
Hey gang 👋
https://www.lastepochtools.com/planner/AvJ3Y7WA
In my stash I have
99% rolled 3LP Criterion (Waiting for the right slam chest)
2LP Orion's Descent
2LP Boneclamor (Waiting for the right slam helm)
3LP Box (Rerolling it around to end up on the right stats)
Currently I'm full smashing out Nemesis's to get the correct amount of resistances on a 1LP Omnis that I have, so I can re-do my idols a bit.
I'm also working on my attunement
My question to you guys is: What would you do in terms of the Orion's Descent belt?
My dodge feels low, and I really really want to keep that Ailment cleansing.
I assume the fire damage is the first thing I sacrifice on a 2LP Orion's Descent (since I get 25 Int in return)
But what 2 stats do I choose? I really want the CDR, Ailment and dodge rating.
Do I just bite the sour apple and aim for CDR + Ailment?
I'm missing 40% Crit avoidance, which is why I think I can feel that my dodge is lacking - Because I did a few adjustments, but ultimately lost some dodge and now I just get more of the random 1 shots 🤣
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (27) / Spellblade (6) / Runemaster (60)
▸ Health: 1,283, Regen: 27.6/s
▸ Mana: 242.51, Regen: 11.04/s
▸ Ward Retention: 248%, Regen: 156/s
▸ Attributes: 13 Str / 19 Dex / 72 Int / 45 Att / 13 Vit
▸ Resistances: 81% / 81% / 86% / 80% / 86% / 157% / 76%
▸ Endurance: 20%, Threshold: 499
▸ Dodge Chance: 54% (2174)
▸ Armor Mitigation: 44% (2,597)
▸ Crit Avoidance: 66%
My snapshotted stats currently
welp, i see why you went crit avoid, for the dodge that comes with it. but if you arent nearly 100 on crit avoid its not good
ahh, i would switch to crit redux. it still has value when not 100%
Yeah, but isn't that just a juggling onf armor/dodge?
As you can see on the screenshot above; I'm much higher on armor as is
or, pick up crit avoid on a ring. since for whatever reason it rolls there and crit redux does not
Need attunement on the red ring sadly
So also in waiting room with that lol
what about a crit avoid blessing
ok so with the dogdge and crit avoid you have you taking full crits 20% of the time
if it were me that would be a priority. your armor value isnt anyting to write home about its not great
ive never built a dodge setup, so im prob not the guy to talk about this. just seams like a whole extra affix to deal with
i see. so the dodge rating is always lowest
It is currently, cause I sacrificed some dodge for attunement on boots
ya guess to answer your question i would go cdr and cleanse then
Yeah, also what I thought
belt is the only place u can have cleanse, so if tou were ever going to get it. thats the only option. and cdr only comes on belt boots
as for the 2lp helm and 3lp relic. they are incredibly common. if you have slam material on hand i would just get it done if you need an upgrade. then work on perfect rolls later
Me getting the biggest ahh beating of my life after I forgot to equip anything for void res and tried to do an empowered void monolith
It's the material I'm missing
They don't exist on MG, so I'm homecooking some imprint shenanigans
gotcha. ya relic is a very sow farm. cant trove it
ohh ur mg ook
i leave 3p boxes on the ground
3lp
Oh yeah for sure
Everytime I go to reroll stats of a unique/legendary, I just mass-buy boxes on MG and give it another go
Can't use the 3LP before I actually get slam material lmao
gotcha
So just the awkward middlephase i'm in rn
ya thats a tough spot
if you were cof id say farm up a 3lp. its not a super easy pull but relatively its not bad. could fix ur crit here
on belt you could prio a t7 crit redux here if you wanted
which is what i did so i dont have to tax my chest piece
Yeah, I just don't like the redux for Reowyn
Because I just end up bottlenecking so severe
I'm already losing 55 spell damage flat because of how low my dodge is
I can fish up the 40% avoidance with idols!
whats ur ur belt rn
Setting up a lootfilter rn but this
fire damage % is probably the least valuable thing you could put if the choice is between dodge and % damage
dogdge already scaling damage
Nah it was between dodge, CDR, ailment
But I think I might actually be able to crack the code the second my Omnis is sorted
I'll do a idol makeover
cdr means what for you, more hydras?
Means flame rush, which means more Runic invocations, which means more hydras
And more mobility
15% CDR is straight up 15% additively more damage
i guess a slonger cooldown isnt a total loss on hydras cause you just have more runic energy when you cast
I only need 10 runic energy
ya 10 for double but still more daamge with more stacks
And I need to have multiple down for stun chance and stuff
already do cdr on boots?
Yep, should be doing on both
Because CDR is a literal additive damage amp
If I have 20% CDR, then it's +20% after all the calculations
alright cdr and cleans belt. dodge if you have 3lp
ye, that's the plan
tryna find this belt but i dont even have any for some raeason
o shit. 3lp is super common
1/237
shouldnt even have to sacrifice anything here
why do we use this belt tho
massive int
so thats it then
yep
these all have dodge, not sure if it would make up the damage. but id bet any of these at 3lp is good
ward tail easy 3lp
Doing the int belt, and then sorting my omnis
And will catch up on all my missing dodge/armor in idols
i think the tankiest hydra runemaster can get is manual casting hydra with occasional frostguard invocations along with shattered world and vise
HP regen with vessel gives 5-6k ward with autocast invocation, manual cast gives 5-6k ward w/frostguard as well but has much higher dmg with replacing hp regen with int and significntly more DR
but i am really bad at making builds so i feel like someone who knows this class better can figure out something better
I often sit on 5-6k ward with my current gear, and I'm not even Int-focused or ward retention focused
(during gameplay that is)
Fully AFK, i have 2k ward
yeah that makes sense, can u link ur build by any chance
just want to see how ppl are setting it up
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (27) / Spellblade (6) / Runemaster (60)
▸ Health: 1,283, Regen: 27.6/s
▸ Mana: 242.51, Regen: 11.04/s
▸ Ward Retention: 248%, Regen: 156/s
▸ Attributes: 13 Str / 19 Dex / 72 Int / 45 Att / 13 Vit
▸ Resistances: 81% / 81% / 86% / 80% / 86% / 157% / 76%
▸ Endurance: 20%, Threshold: 499
▸ Dodge Chance: 54% (2174)
▸ Armor Mitigation: 44% (2,597)
▸ Crit Avoidance: 66%
I've removed a bit of the DR from Flameward, to get a massive retention buff
(I've changed idols so the buildplanner is not reflecting it yet)
does arcane warden from spellbldae tree work for runebolt?
or is it just for the 5 pt bonus retention
Just for 5 pt and the last point for extra int
ok makes sense
When pushing higher, I'll be pushing more into Sphere of Protection
r u manual casting fire frost wall for the brand?
aye
manual casting it does not get rid of the snapshot right
I aim to do 3 wall casts between each
as long as u do not rush thru it
yeah hydra damage blasts through 1k corr p easiyl even without snapshotting trickery
only time its extremely useful i feel like is against uber aberroth or a high corr shade
I mean, there's a easy pattern to it aswell
Think in cycles
Cycle 1:
Flame Ward
Flame rush
Spam wall
Flame rush off CD
Cycle 2:
Flame Rush
Rune bolt spam and then just Flame Rush through the wall
Takes a bit of getting used to the timing
But I effectively just make the snapshot, on every wall-pass I do on Cycle 2
Because the time it takes me to cast first wall in Cycle 1
Until I flame rush through it in Cycle 2, is literally as the wall drops
makes sense now that im reading throguh it
You won't have flame ward up on EACH cycle 1
But basically, if you have Flame Ward ready when you do Cycle 1, you do it
For the armor snapshot
i tried converting runebolt to pure lightning too for permanent ward gen, then running cold flame rush for brand. cant use wall tho since mana sustain gets lower
what mechanic uses/relies on the chill? or just chill good in general
It slows enemy attack speed and cast speed
It's what helps you buy that extra oomf inbetween stuns
That's why we spec 2x into Whirling Snow too
Or well is one of the reasons
We spec 1x into Whirling Snow, because it doubles the chill effect
We have 1 point in Biting Limit in Frost Wall, which is 50% chance to chill
That now becomes 100% chance to chill
Then we play Pyroglass, so it's now 100% chance to ignite
And the 2x Whirling Snow, is just for Runebolt to keep 3x stacks up with ease
And the last chill synergy
I'm kinda testing a new variant with my own tech to it
Where I max Biting Limit, and lose out on the Howling Rift + Dark Cold
For bossing, I suspect this might be insanely powerful
The reason we spam wall, is just to get our 10 runic energy; but you can easily get 10 runic energy, without going OOM
For mapping, I would still go Howling Rift - Just because of the insane ward gen that comes from just ice walling everything constantly
nvm it doesn't work, damn
tiny trash mobs does this instantly upon being engaged.
Dang. How much corruption are you running?
1200
Oh wait. Winged Fire?
its the tiny guy
Yeah, screw those things.
mmkay, so stun chance is my new thing. big crits with a bit of stun chance % on top is quite effective as we push corruption
i tried freeze a few days ago but would need to scale freeze rate per stack of chill and freeze multi, innefective.
the bee summon idols are lowkey not bad either
but i remember now that you play spellblade which is melee so the bees are not useful there to distract mobs
lol i could make my tele make mirror images
yeah but in melee i feel like the distraction from random summons is not as effective
oh ya, probably pretty innefective
u gotta go full manmode and take hits no matter what
maybe it could help minimize some dps from offscreen mobs
ya shatter striek u feel like u try harding the whole time. unless you slapping something you gonna die
how much ward can u gen in combat btw
and whats the DR/armor u upkeep
curious how tanky it is
i mean even flat out on a single dummy while taking no dmage its like 4300
im running null portent, all res over 115. 1 red ring, shatter word while mapping
i think effective armor is about 10 in combat
10k
for a shatter strike, this is an extremely tanky setup
yeah wow thats really beefy
3700-4300 health depending what i equip
which for s shatter strike is heavy
the ward is basically just an accesory for SS curently. its more about leech
theres a bit more beef that could be picked up in the passives, nothing substantial unless you want to really cut into dmage output which is shatter strikes strongest attribute
i already give up a lot of damage while mapping as it is
this would be a sizable gain in ward for mapping since the ward on this would be for each eney hit. while the other things for spellblade in skill/passive tree do not scale of nuber of hits, its just per attack
pretty big damage loss since this item has not changed since ward nerfs. 1 ele damage per 200 ward is garbo
Yeah, it needs updating since you can't get to 50k ward reliably any more 😝
so i figured otu why spirit barrage is such shit for mele
if its an idle mob and you teleport or traversal into engage, the barrage just face checks you instantly cause its cast at zero range directly on top of you
nothing to be done about it, just take the L and move on
i am not familiar with ward, is 1.1k ward per second not in combat good?
i was goofing around with strife and putting in unrealistic t7 hp regens everywhere
lol
on the letools build planner
damn ya that would be wild
also the hp regen blessing for lagon is insane, it gives like 300 hp regen which is 120 wps
with strife
i was thinking about for hydra runemaster if theoretically someone got an omega rolled nihilis it almost fully caps all res with 2 RR, then t7 hp regens everywhere and a giga ton of hp regen minor idols led to 1800 hp regen
is there room for the proper damage affixes
it would be tough, have to sacrifice dodge rating on a lot of the gear
do i need to make a set of strife gear ffor mapping on my spellblade now
idk it seems a little too goofy unrealistic to achieve
and i guess hydra is better situated to use it since it can stack small armor + hp regen idols without wasting idol suffixes, since aside from hp regen it would jjust be capping res or getting a little bit of pen
almost all my idols slots are choice right now
i built so i can tailor them all to what i want to achieve at the time
even with null portent on and needing 115% each resist i only have 1 resist roll on gear and 3 small idols
yeah your gear is very minmaxed
going back for strife would basically be like starting an entirely new character
yup, which is why i never tried strife
not that its bad at all just the rebuild
at its best for spellblade tho it would just be for mapping. since strife is a relic youd lose most of your damage without nib
damage would be dooookie
at a certain point killing faster is probably going to offer way more survivability anyway
oh for sure
realistic cold pen while mapping with that is like 20-50% reliably
and since I value move speed for mapping and no other haste in kit i use shattered world
then put about 30 cold pen on idols
losing 30 move speed is quite bad for survivability
so no measureable damage loss while mapping this way, gain 10% dr and 30% move speed
dont get me wrong tho i been trying to wiggle in another source of haste for a while now. so i can use nib mapping
if i ever find another 3lp blood boot im absolutely going to try and slam t6 or better experimental haste there
actually just had a great idea on how to keep nib for maps and keep haste
I feel like scissor just overshadows it now. completely now.
Though it is a pain to get a good one.
does anyone know if runebolts with kinetic breach node scale with inc phys damage?
would be very odd for it not too i feel like
goodness i hope spellblade get a modest update for the next cycle. its so close yet so frustratingly far off
Yes it does
Any "typed" damage will scale with it's type, even if you add it to skills that don't usually use it.
I have more deaths to Spirit Barrage than Uber Aberroth
yuppp
the projectiles have 0 travel time if you're in melee range so you just get vaporized
yup. they really thought of everything on that one
I used to get mildly upset at dying to it I don't even care anymore I know it's not my fault
"guess we running that cemetery again"
oh i cant tell you how many rageful bug reports ive sent for things that arent bugs at al;l
bout to write up another rage report for these imprints. Clearly have a mage relic imprinted so clearly i was hoping to get rogue and sent relics.
Whats the report for? I understand it would be ideal to get mage relic but thats just how the imprints function as defined by EHG. It drops items that are similar, and rogue/sent/mage relics are similar, in that they are relics
@wet cape ya i get it. its working as intended. i just think its shit
That's fair 😅
Shoulda read up a Lil and saw that
if nothing else, at least i get to vent a little bit
i would not be surprised if on on some type of ban list for sending reports by now
just logged in after update, hopefully I still have my gear XD
kek, me too
we gucci
make sure ur filter is on. mine keeps turning off
so u think experimental inc haste is better than frenzy in general, or u just like movement speed
get frenzy from ammy anyways
but ya the move speed is easily better for mele
ive tried not having haste. it feels bad
die a lot more
whats your ms without haste
909
99
146 with
experimental on boots, shift cdr to belt (give up the health roll there), put nib back into mapping setup, swap the cold pn idols back to health.
gain of 700 health, haste + haste % effect, lots more damage, lose 10% dr
the uber setuep alrady min maxed so working on mapping rn
im sorta hitting a wall on how to improve my character further beyond just more LP and more armor on my body armour. Was finally able to slam my 4LP soulfire last night which i'd been sitting on for like two weeks
4LP ladle in my stash but like any upgrade I can make isn't going to be gigantic enough to improve the character substantially
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (29) / Sorcerer (34) / Runemaster (50)
▸ Health: 1,728, Regen: 22/s
▸ Mana: 232.72, Regen: 14.64/s
▸ Ward Retention: 336%, Regen: 36/s
▸ Attributes: 1 Str / 1 Dex / 104 Int / 1 Att / 1 Vit
▸ Resistances: 249% / 65% / 92% / 34% / 71% / 74% / 65%
▸ Endurance: 20%, Threshold: 346
▸ Armor Mitigation: 29% (1,395)
▸ Block Chance: 38%, Mitigation: 32% (763)
hmm, the helm is a pretty easy 2-3lp
yeah I've got one but not with +2 buffs. I thought was sticking with calamity going forward and had a bunch of 2LP apexs that I just threw away
why the mage lowkeey jacked
high key
explains the strength stacking meta
got my body armour upgrade
nice piece
took my armor from 1350 to 2200
yee str stack. if there was a reasonable way to do that with shatter strike i would try
i mean int does scale your damage but not quite like dex does
i guess technically all id have to do is put on the 1h axe in main hand
no cleaver solution shenanigans?
theres def a way to do it but in my head right now it sounds like scaling damage would be difficult
its pretty great when 1 stat is both your daamage and defense scaling tho
int use to kinda be like that....
Does meteor build struggle with mana? Or there's any shenanigans with passives/skill ponts/items to mitigate it?
Mana is definitely a big limiter for meteor builds. There are ways to mitigate the issue with mana generators and whatnot. I think the most passive/automatic way I've seen someone do is stacking tons of mana regen with Urzil's.
Also there's the harbinger of stars route, which for whatever reason I don't think of as a regular meteor build - but it lets you just spam ranged mana strike while the meteors cast themselves.
For sorcerer, Mid game, (level 50), for armour what is recommended to have for prefixes and suffixes in gear like helmets, gloves, etc..
Do you know a video showcase of this particular build? I'm new to mage and trying to find the perfect build for me to follow.
Is Meteor top-tier yet?
Why the Mage looking kinda 🫦
2lp eye of reen for shatterstrike spellblade, do i want to slam left or right
this is the atropos im using in the other hand. yes this is the best i have. yes i have farmed ~150 of them and this is the only usable one with AS and shred or blind
Sorry, I usually don't keep track of specific guides/videos so I'm not much help on that part
Np. Ill keep an eye out for that. Thank you anyways 🫂
I was looking for something kinda like that. Another ''main'' attack that procs and calls meteors automatically
is manual order casting runic invocation to be able to use frostguard for bonus defense something that builds do? i saw someone use it with hydra to pump ward numbers and mirror bolt for really high ward
I was so skeptical at first, cause the very idea of a melee sworded mage was kinda weird to me, but playing a Spellblade has been so fun
And shatter strike is strong as f***. As long as I manage to keep the mana up it just deletes enemies
https://www.lastepochtools.com/profile/KeH2xa/character/K3H2xa is this guy taking focus for tankiness ?
and mana regen
phew lad
work 100x harder than EK VK for the same result, but we did it
shatterstrike damage is outrageous, having skill 30+ points available for pure damage is crazy numbers
thats interesting, i havent tried focus as a skill before but that seems to be a hydra runemaster which typically has 0 issues with mana regen
is focus amulet + channeled focus that big of a tank boost?
its so you can move
and focus gives 36% dr and a ton of armour
Didnt check if the build is using brand of deception or not but Im going to assume it is
Its not
Its mainly for tankiness fro mthe looks of it
Just flame rush to proc runic then sit in focus for the cooldown period
Build also may be snapshotting frostball damage buff for runic
if u pass through frostwall with flamerush that buff is indefinite
yeah for sure it is
as long as u dont self cast runic
otherwise the damage isnt amazing, his gear for dps is also not great
although idk how strong arena 500 waves are
Strong.
makes sense
im surprised at how far he got with hydra using that gear
prob strictly worse than brand of deception
brand is clunky.
yeah
also i see the vision
i built it in offline
the perma channel means telfuns dodge is always up along with the massive armor boost
damage goes really high
and its mcuh tankier
runebolt is kind of a not amazing skill so sacrificing it isnt losing much
@gusty girder attack speed sword.
yea thats what i slammed, came up with frailty, which i was fine with. freed up an idol slot. then i finally beat uberoth with mage kek
was kinda hoping for blind so i dont get randomly gibbed but it is what it is
https://www.lastepochtools.com/planner/Q9rNkZ5B gear wasnt too crazy either, just no room for errors. luckily shatterstrike does outrageous damage and minimizes time to make errors kek
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,424, Regen: 24/s
▸ Mana: 142.58, Regen: 16.72/s
▸ Ward Retention: 198%, Regen: 198/s
▸ Attributes: 21 Str / 125 Dex / 85 Int / 4 Att / 14 Vit
▸ Resistances: 100% / 87% / 100% / 118% / 118% / 103% / 66%
▸ Endurance: 20%, Threshold: 485
▸ Dodge Chance: 18% (600)
▸ Armor Mitigation: 45% (2,708)
oo cuase u dont have any crit redux
yea i missed the slam on helmet and never found another 2lp shattered chains
idk if youve seen what run. its a bit more optimized
the only thing that would make it smoother for me is blind but ive id'd way too many swords and come up dry and im basically done this league anyways
I assume that 'direct cast' means 'press the button the spell is assigned to' is that correct?
WW items for cof is the true endgame
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 2,424, Regen: 24/s
▸ Mana: 142.58, Regen: 16.72/s
▸ Ward Retention: 198%, Regen: 198/s
▸ Attributes: 21 Str / 125 Dex / 85 Int / 4 Att / 14 Vit
▸ Resistances: 100% / 87% / 100% / 118% / 118% / 103% / 66%
▸ Endurance: 20%, Threshold: 485
▸ Dodge Chance: 18% (600)
▸ Armor Mitigation: 45% (2,708)
i think you just linked me again
your gonna do a TON more damage with mountain boots on for bossing. and crit reduction alone is like another 30% damage
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (2) / Spellblade (78) / Runemaster (13)
▸ Health: 2,599, Regen: 24/s
▸ Mana: 155.3, Regen: 13.84/s
▸ Ward Retention: 235%, Regen: 238/s
▸ Attributes: 26 Str / 137 Dex / 66 Int / 18 Att / 27 Vit
▸ Resistances: 108% / 84% / 108% / 114% / 118% / 142% / 81%
▸ Endurance: 40%, Threshold: 520
▸ Dodge Chance: 20% (658)
▸ Armor Mitigation: 55% (3,764)
well if i didnt miss the void slam on my only 3lp siphon, sure
sorry not crit reduction i meant CDR
but i dont have anywhere to put void res as is, other than idols or blessing
and 40% crit multi isnt actually that big anymore because of reen so its worth
ideally id slam siphon for void res though
i thought about mountain boots but i dont actually have a 2LP pair lol and the thought of farming it made me throw something at the wall because lightless arbor sucks
but yea, i was using a 1lp cdr belt but i only had 1900 hp and was just getting worked too quickly. so i bummed the 2lp off my vk
ya not fun. but the mana cost translates into a lot more damage than youd think
with this setup my boss dummy kill si 14 seconds
oh i have no doubt, i actually did a bit of farming but couldnt get it
maybe 1lp is worth it though, blood is literally just a stat stick
ye
i missed the t6 cdr slam on it, sadge
not having cdr is felt in the last phase when he just needs to burn down
poe league is on friday, i guess ill kill some time kek
ya evenwith 1 t7 affix your losing about 11% total damage, not even concerning the ccleanse
prob about 25% damage with no cdr
yea, i would love a 2lp chain to try to slam cdr or hp on top of the cleanse
i was using cleanse on enchant weapon though, that wasnt a bad idea
ya thats what i mean. i do do. damage increase even better of you factor that in
im too fragile without hop, 2400hp with the double hp belt and 1950 without
thats not comfortable
nemesis is very generous with lp on those belts for some reason
wheres all your hp tho i dont get it
im at 2600 with only 1 single health roll
can tank tri slam
i can as well with flame shield ujp
flame shield is all kinds of op lol, more reason for cdr
foot is only 1 in 23...i can probably just afk farm on vk for it
check the passives for some optimizing
we have pretty comparable hp pools, your helmet gives 24% and mine belt gives 23%
its probably the +12 vit from foot thats the big difference, flat hp from your gloves is ~= hp from my belt
id find some cdr and try moutain boots. probably the easiest thing to make damage improvement for uber. rn i have enough damage to kill him before the first super beam. last phase skip is nice
oh wow, i killed him after the second super beam, which is quicker than my vk does it lol
ya. if you want, to compare just test on the boss dummy. youre probably somewhere around 25-28 seconds id bet
which is great. and you did uber.
im just a min maxer
the boots is a great idea even if it doesnt have cdr
ya i really had no faith that it would be a measurabel damage boost. but it definittely is
lmao first nemesis before i went into arbor
what echo
What u even working on rn skrizzle for more min maxing
@gusty girder map setup https://www.lastepochtools.com/planner/QnDz1Y9o
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (2) / Spellblade (78) / Runemaster (13)
▸ Health: 4,103, Regen: 24/s
▸ Mana: 123.59, Regen: 11.84/s
▸ Ward Retention: 248%, Regen: 251/s
▸ Attributes: 30 Str / 110 Dex / 64 Int / 6 Att / 6 Vit
▸ Resistances: 108% / 84% / 108% / 112% / 117% / 120% / 70%
▸ Endurance: 20%, Threshold: 821
▸ Dodge Chance: 16% (528)
▸ Armor Mitigation: 55% (3,667)
uhh as of yesterday, nothing left to min max really
i did want to swap the flat health to hybrid on gloves. its more health. but ya thats it
how is autobomber strength mage generating so much ward?
@sinful stag armor
i understand 20% of armor converts to WPS and they get to stack a lot of int based retention
but i see gameplay of it and sometimes it just spikes to 10k ward
when usually its stable at 7-8
Link
if youre not taking any damage and flame rush on cooldown when fully geared 10-11k is norma
i guess its just the tick of the armor conversion to ward?
Pretty sure thats just Runic Fortress proccing
dang i see
@hybrid schooner lessssssss go
yessir
burned ~30 havocs getting the perfect base and sent it kek
im trying to replicate the build but on hydra with focus, it has 6k armor but can only sit at 7k ward
@sinful stag uhh i have not been on mine in a while. but without extra armor affixes on stuff its like 17-18k
hows the armor getting juiced that high?
the armor DR scaling diishing greatly beyond like 10k armor
channeling focus
soon as you start channeling focusu its like another 10k aror
is there an easy way to search stash for double exalted items
i dont think so.
ehg pls
its even worse of an issue for mg
looks like hydra with focus can clear 5k corr echoes but its basically gambling with 80% dodge rate rip
if it could generate 10k ward would be a lot safer
Whats a healthy abberoth kill time for a non-meta build
I'm two slams away from my build being finished but ubberoth still feels like a pipe dream 😦
meh, i wouldnt even say that its about kill time. more about kill consistancy
i never thought my shatter strike was gonna be able to do uber at all, then when i finally got it down i was like theres no way i can do it again. now its rare that i even die in there. kill consistancy is what its about
That's fair, i meant normal. I havent attempted Uber yet sorta been waiting for my completed min maxed build. Hopefully I can finish my 4LP ladle and 2LP nihilis after work tonight. Theres just this ego part of me that is scared to face uberroth until my gear can't get much better. I've been proud of what I've homebrewed and don't want that pride to be squished under the community-created weight of Ubberoth being the metric of a build being 'good'
There’s also really varying strengths of non meta and what they can do
Some builds are way stronger at bossing than others, I killed uberroth in 3 min with 1 LP geared non meta marksman and hydra which is sort of off meta can kill him in 1 min
Meanwhile judgement paladin which is kind of meta takes a long time
It takes me like 3 mins to do normal Abby xD
shoot, shatter strike would be about 3 seconds if it wernt fo the pahse damage reduction
meh?
That's what I mean - there's only so much more damage i can fit into my build and can't even get close to that xD wish this channel was more active with non-mana guide runemasters who could maybe point out some flaws in my build
yeee fk those guys AIR, dey took errr jaaaabs
Yes exactly
they jsut trolling me
my dream scissor is t7 a/s, t7 flat or multi or cold (doesnt really make a difference), stun chance, frailty
Are you spamming troves
nah, have to run straight follyd for that
i was doing like 100+ a day before. peak scissor is just a dream
the average WP on it is like 13-14 too so. which isnt enough
My build is super tanky and has aberroth down to 2 ish minutes, but it will never ever be able to do uberoth
I imprinted my 23 WW cradle and it was routinely pumping out 20-21's from troves
What makes it incapable of doing ubberoth?
I was able to effectively double my effective ignite tick damage on LEtools by getting my perfect rolls so I guess that's something to work towards..
Why not?
technically boss drop
Ahh didn't realize it was folly specific, sorry
man they want me to keep min maxing this shatter strike i guess
this is a tough one to prio affixes on. idk what to even do here. a/s , hybrid health, experimental dot is what im thinking
776 (highest option i have) with an experimental would make for a really challenging craft
HI what's best build for mage is going on season 2?
all i do is play mage and idk how to even answer that
which build you play?
str stack runemaster and shatter strike
thats what i mean tho, str stack will easily do higher corruption and map clearing. shatter stike at its top end smokes uber
I was thinking of getting the build I can do high corruptions with maybe upto 1k corruption?
what about this is it for live seaosn 2 or it was for PTR only? https://www.youtube.com/watch?v=NG9LKKytoeo
shatter has to be pretty well geared to do that where as the str stack youll be doing 1k whtin a couple days
hmm I am in merchant guild, can you get me that guide?
claw is fine. i played claw in 1.0. it took quite a hit on nerfs so idk not a fan anymre
@tropic solaridk dude i never been mg
do you have a guide for it?
guide, not really. i can post what i use
https://www.lastepochtools.com/planner/QnDz1Y9o general mapping setup. this is what i actually use. its pretty aspirational unless you nvver touch grass like me
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (2) / Spellblade (78) / Runemaster (13)
▸ Health: 4,103, Regen: 24/s
▸ Mana: 123.59, Regen: 11.84/s
▸ Ward Retention: 248%, Regen: 251/s
▸ Attributes: 30 Str / 110 Dex / 64 Int / 6 Att / 6 Vit
▸ Resistances: 108% / 84% / 108% / 112% / 117% / 120% / 70%
▸ Endurance: 20%, Threshold: 821
▸ Dodge Chance: 16% (528)
▸ Armor Mitigation: 55% (3,667)
if you meant ethe strangth stack frozensentinel on youtube has guides
I'm calling this season quits. The LP grind has burnt me out and Omnis has way too absurd of a drop rate. See y'all in a few weeks. 👋🏻
later, good luck
Boss uniques are still giga awful to farm for
Soul gambler and orobyss stuff being the most egregious
Yeah I was tempted to farm burning avarice but there's like one pair of gloves to purchase per run. Would be nice for my build tho
wtf were they thinking making this little winged fire fks drop out of the sky and 1 shot you instantly for 20k
like actually what what the logc
I hate those almost as much as I hate the ranged Wengari jerks.
Packs of wengari hit harder than most things in the game for some reason, get chain stunned
what did you want to change? It is fairly old, still works mostly though
they are so stupid... u see it about to shoot the thing. you teleport behind it ant it just turns around annnnnd dead
pretty fkn unreasonable
uber does the same thing with all of his attacks. like alright, just kill me with no counter play. cool
naal's toof, what kind of sorcery is this
Yeah, great point. Why Naal’s Tooth? Wouldn’t scissor be better with the bonuses? It also has the +2 melee attacks.
its probably the AS, thats a hefty bonus for mapping
that naals seems just better overall than a mid atropos, comparable flat, more multi, and actual slams
But if you have a scissor with both AS and Flat melee cold, would it be just as good?
True.
for non mg folks anyways
this is just what i think anyways, @hybrid schooner can confirm
naal's tooth is a really good base with controllable slams but lacks the highest end upside of atropos.
I’ll definitely consider that then. I don’t know if I’ll ever see a LP3 reen but with sword prophecies, will def see a LP2 naal
his other atropos is t7 flat cold and t6 multi, and multi value is diminished because of reen, with no good suffixes
AS is like the most important thing for shatterstrike afaik
AS and a source of shred for bossing
yeee a primo toon is beter then most scisssors you gonna find
tooth
ive tested that scissor agsinst many variants of attack speed, cold flat, cold %. the crit multi really doesnt diminsish
but yes i would prefer a/s cold flat
difficulty is actually finding a 2LP naal's, since its very rare% but once you find it, it will almost certainly be better than most 1.5 affix scissors, assuming you hit your slams
How does Hydrahedron runemaster hold up to something like ES VK
obviously VK is better but is it magnitudes better or only slightly
I’ve left a few on the ground lmao.
Well, time to start hoarding again. A little nuts because I’ve already hit 199 stash tabs on my account.
bro
u must have a wild amount of garbage in your stash. or just stuff you hoping to egg at some point
im working on some adjustments for lower corr speed farming. the mapping setup i been using feels good at 1500 corr. im dropping to like 1100-1200 corr and gonna cut off some health for area effect. could get 100% more area which would be pretty fun
can anyone help me?, i'm firemage and the skull is giving me way more crit and damage than the scales even though it looks like the scales is giving me more stats, it's the 2% crit really worth that much damage?
The crit can be valuable depending on what your current crit rate is. 2% is more meaningful at 20% vs 50%
hey all! is there anyone that can advise me on lightning runemaster build?
@near urchinstrength?
sorry?
i'm trying to find out what my core focus should be. Casting speed? intelligence?
need to know more. theres a lot of different lightening skills
Well, I have 6 different characters lol
I could probably condense or sell some clotho/worldsplitter tabs or something.
I have something like this for every character
ahh ya, multi chars. mine are both mage so its easy
Thoughts?
25% Chance I proc a free craft, and I can convert the Dex to Attunement and I have my perfect 3LP Criterion slam
75% Risk I don't proc a free craft, and it's dead to me
DO I GAMBLE?
Hey if i use frost claw for mana regen, it's better to use it with single projectile or multiple projectile allow us to regen more mana ?
any runemaster specialists out there?
had an idea for Vilatria's Storm Lance Runic Invocation build
no idea if it is any good
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (16) / Spellblade (8) / Runemaster (69)
▸ Health: 1,923, Regen: 20/s
▸ Mana: 166.51, Regen: 18.56/s
▸ Ward Retention: 392%, Regen: 36/s
▸ Attributes: 28 Str / 82 Dex / 164 Int / 5 Att / 5 Vit
▸ Resistances: 63% / 39% / 63% / 39% / 39% / 44% / 44%
▸ Endurance: 20%, Threshold: 385
▸ Dodge Chance: 10% (328)
▸ Armor Mitigation: 34% (1,726)
basically the idea is to stack Int, Dex, and Crit Multi as much as possible
Int for the set bonus to take advantage of the 300% added damage effectiveness from VSL, Dex to stack more damage from Fund. Criterion, and Crit multi because VSL is always a crit strike
I would change first to attunement before you try for the free craft.
Yeah I realized I coudl do that, and did it
Got the lightning res 😭
Hey are you runemaster? I was using frost claw for mana sustain and heo rune generation at the start of my character. Eventually I pivoted into cold runebolt instead. But you can get the cost of frost claw down to zero and still take Volley of Glass, because 100% increase mana cost of zero is still zero. Wouldn't take Hand of Morditas tho as it would add +4 mana, which turns into 8 mana
More proj wouldn't give you more mana though, as the mana regain chance is just per individual cast
Thank you prismatic for explaination ! I want to build a static orb mana stack sorcerer build, and i want to find a good sources of mana regen ^^ . I dont like focus that's why i ask for frost claw
The best way to do it with static orb is probably to spec lightning blast to restore your static orb's mana cost. With Archmage and that, you basically restore the entire cost of your static orb. You just have to get into the rhythm of Orb -> LB LB LB -> Orb.
just an FYI, Silver Rune has no effect on reactive ward cooldown for some reason. The bug was reported two months ago and it still exists
ok hybridizing hp/mana on hydra is yielding me, according to tunklabs, 322k ehp and 80k ehp vs 1 shots
very easy clearing at 5k corr
which regular jhydra runemaster would definitely not have been able to reliably do
can someone tell me how ward is calculated for the damage of reowysn fortress ward v armor v dodge?
is it just the total ward you have
at any given moment
Yep
i see, so if using reowysn and you cast an abiltiy at low ward, i would do less dmgh?
I believe so, yeah. I'm pretty sure it snapshots your ward at the time it's cast, so if you cast a long duration spell and then gain more ward (or lose it), it'll do whatever damage at the point of the cast
So you could affect is by say... popping Frost Ward to get a big burst of ward, then casting your big spell
i see, so for spells like hydra which are spammed and instant duration its basically going to be taking the ward value at the time of each individual cast
Yeah, which means you'll want your "standing" ward to be as close to your dodge/armor values as possible
Hydra lasts for a while
https://www.lastepochtools.com/planner/BMy8EEnB does anyone have any suggestions to make this better? i am terrible at making builds and havent played mage before lol
Tombs of the Erased / 1.2.2
Mage (23) / Sorcerer (24) / Runemaster (66)
▸ Health: 1,603, Regen: 27.2/s
▸ Mana: 409.51, Regen: 16.16/s
▸ Ward Retention: 168%, Regen: 99/s
▸ Attributes: 21 Str / 13 Dex / 46 Int / 58 Att / 24 Vit
▸ Resistances: 48% / 36% / 79% / 36% / 46% / 60% / 60%
▸ Endurance: 54%, Threshold: 770
▸ Dodge Chance: 41% (1487)
▸ Armor Mitigation: 45% (2,666)
▸ Crit Avoidance: 69%
https://www.youtube.com/watch?v=HFYJJdB-kMg build functions at 5000 corruption with sinlge T7 realistic gear
but its basically a bootleg brand of deception runemaster lol
time to roll ele nova?
no
What runic invocations are good?
I only ever see like a handful of them used in builds while there are tons of combinations
It's genuinely amazing how bad this spell is despite having +10 to it on a helm
And +3 on chest. With insane unique/legendary support
Still deals half the damage of other bad spells
It did receive some buffs in 1.2, but I don't they moved the needle much
@glad marten ya its purely an aoe spell, single target going to be bad. it was only ever great for applying ailmetns and static charges (which is where moxt the damage would come from)
There are LOTS of aoe spells that deal more damage than elemental nova
I genuinely think its so damn stupid that spark charge outdamages elemental nova. Not sure if its true, but stupid if true
dang with double T7s the focus hydra runemaster can do 5x simultaneous orobyss
at 5000 corr
yeah i think the damage is actually similar
they do one shot
but they are 1000x squishier
potentially they are capped at a corruption below 5000
but they are certainly squishier.
for certian, the 5k orobyss shade i fought took 5 minutes
while each of the ones in the woven echo died in 1 min max
all i know is that at 2500 corr my str runemaster gets 1 tapped by every single hit that a normal orobys deals out. let alone that guy with no armor and less ward doing 5x orobys at 5k corr
the moves that one shot me with the single shade still one shot me though, but that was actually true at 2k corr as well
i tested the focus hydra at 1-2-3-4-5k corr shades and it feels like the woven echo shades are like 1-2k corr capped maybe?
they are definitely much weaker
for sure, the hardest part is avoiding each of their respective one shot moves but HP wise and normal hits wise they are way easier
the normal melee swipes from the single shade at 5k corr sometimes 1 shot me, but they did nothing in the 5x woven echo
making this build ive come to realize focus is just insanely strong, very OP imo
yee
probably any build using runic invocations can get to 5k corr using focus-fundamental-reowyn
https://www.youtube.com/watch?v=SG7GRtV7yTQ doing this puts into perspective just how crazy strong brand of deception runemaster is, the guy who did it legit online only took 40 seconds
basically 2-3x the dps of hydra with 2x the tankiness
i ve seen it before. not impressed
i bet he struggles with 1 single normal orobys
i checked his single orobyss fight and he definitely has to dodge all the mechanics with evade, which tbf is pretty normal i feel at 5k corr
his gear is so giga juiced too, double or triple t7 slams everywhere
the amount of grind it must have taken to get that is mind boggling
ya its a lot. all my chars are double t7 minimum
yeah your gear is crazy too, you have 2x t7s on multiple chars?

i only saw the spellblade
ya all cof. i can prob make any char i want double t7 within 48 hours at this point
also im wondering if even for just regular hydra using runebolt whether mana stacking/endurance threshold isnt just significantly better
than a boneclamor for like 40 ward per second
im sure can be tankier ya
i was surprised at how efficiently the EHP increases from enduarnce threshold stacking with dmg to mana, its like a 50k difference from just relying on ward
ya its hte helm
holy crap 3lps
both dropped witin a few kils
i dont even really gigga far uber
i maybe set up 10-15 a day
as long as youve been consistent thats a lot of total runs over the course of this season, so it makes sense
still crazy good drops % wise
i dont have a tripple 7 glove to imprint,
776
i was thinking attack speed, hybrid, and either experimental armodr>dot, or just double helth
theres dex, but i mean damage isnt ever an issue
ur legit going for the 3x t7?
i would like to but i havent been able to scoope one up yet. its not really a pressing issue to slam this any time soon so im just farming
ye ur character is already super juiced, might as well wait for the 3x t7s
alost every piece of gear i have in different variations of double t7 slams rn for mon maxing dependign what im doing
pretty much a health stacked version and then a max dps version
kind of a noob and unsure what to do with this, playing hydra and have an LP3 fortress
anything seems risky since I can't seal something off, do I just redemption and pray
I tested endurance threshold gear on the normal hydra build with rune bolt and no focus
It’s tankier and still does good damage but it’s massively worse than focus since it can’t generate as much ward armor or dodge
Focus is 2 strong, I wonder if there are other runic invocations that could work for it
Why are almost all the runic invocations so bad for damage
the only things that do even half the damage of hydra are mirror bolt , igneous rain, and antipode of mesembria, and these skills have serious issues of their own that make them unusable as sole abilities to rely on
ok for focus hydra i can double the dps by getting constant double invocation without immutable order
lowkey its extremely strong, facetank 5k corruption, 1 shot almost all the 5k corr elites
uber aberroth in like 1-1.5 min
cast cold converted volcanic orb to add runic energy from changing runes via channeling lightning thru focus, slightly long flame rush to always get hydra as long as there is 1 lightning rune, which is basically at any given time since focus permanently adds lightning runes
with the perma double rune proc its actually viable to use fire-fire-fire for clear even at 5000k corr too, the double giant fireball wipes half the screen
then hydra one shots any champions, mages, nemesis. build looks really cool and is a lot more interactive without being unnecessarily punishing. the runebolt version that double casted hydra had a specific rotation with fireballs and runebolts that was way more complicated and jankier. i can imagine this is what the game devs sort of envisioned when they made a combo caster that could invoke many spells, though probably spamming hydra all the time is most efficient
Comparing to hydra? Well, hydra is the outlier here. The other invocations are way closer to the average damage that mage spells do
yeah that makes sense, wish there were also more uniques for the otehr invocations, seems like hydra is the only one that has a useful one
Probably this one. I'm assuming you're doing spark charges, the 84% spell damage really isn't very much in the grand scheme of things.
has anyone killed uberorth with static orb sorc?
This class seems not too popular so not much showcasing of stuff online rn
But I wouldn’t be surprised if it could do it, may just be a longer fight
But haven’t seen a video
I am trying to build static orb sorc right now, my gear is still meh but it looks like it might be possible
it wont be the best farmer of uberroth that is for sure
just looking if anyone else attempted it so I could see how would the build look like
i could generate it offline with a build you think could be representative of what you would have in the endgame
and then fight uberroth to report back to you what the fight is like
grateful LE has an offline mode that can be used to easily test builds and build ideas
focus hydra can pretty easily clear 10k corruption too it seems
but need to use box of hydra for faster hydra procs and stuns since at that point its purely about killing enemies fast and relying on 75 dodge
movement speed is so ungodly slow though without shattered worlds perma haste
is there any way to quickly stack runic energy?
or does anyone know what the fastest non lightning skill is to cast for a runemaster? the best i could come up with was volcanic orb
cold lightning blast?
according to letools its faster but strangely it isnt, the actual cast itself is fast but theres this weird delay after casting before you can move again, as if the dude has to reload his arm after firing lol
weird
fireball has it too
its only strangely volcanic orb that doesnt
potentially because it has a CD?
no clue according to LEtools it should be the slowest
if you want to look at my static orb, this is my character right now
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (66) / Spellblade (5) / Runemaster (21)
▸ Health: 1,498, Regen: 39.52/s
▸ Mana: 1,439.03, Regen: 17.04/s
▸ Ward Retention: 288%, Regen: 210/s
▸ Attributes: 20 Str / 20 Dex / 138 Int / 22 Att / 20 Vit
▸ Resistances: 79% / 63% / 79% / 104% / 53% / 108% / 123%
▸ Endurance: 20%, Threshold: 300
▸ Dodge Chance: 4% (110)
▸ Armor Mitigation: 40% (2,262)
Static Orb / Glacier / Flame Ward / Teleport / Focus
idea is to stack flat damage through vilatrias set and more multiplier from mana
use focus when oom against bosses and rares
clear trash with glacier
none of gear slots are locked in execpt helm and staff due to set
2lp nihilis with t7 mana and crit multi should be better than orions eye but I missed all the slams i had...
how important is it to have armour shred as fireball mage?
You'll want it somewhere. Its gonna be like 20%-50% more damage
if you want to create a hypothetical final endgame planner with best in slot stuff i can test it for you, but unfortunately i havent played sorc so im not great at theorycrafting what to do with it
@edgy siren ya any class that is largely "hit" damage gets a lot of value from shred armor. anything but damage over time really
wish me luck
gl
what are the roll ranges
i knew that focus hydra would be really strong and gear efficient when it could do 5k corr well with single t7 gear in offline mode
but man using it on my online char makes me appreciate how strong it is, my runemaster is only level 85 and i can do 1k corr with literally 0 lp uniques, granted its not easy by any means but thats not normal either
i actually cannot think of a single build that can perform this well on low budget gear
maybe falconer
wth, my guy has loads of LP3 and i'm struggling with 600 corruption
yeah its honestly insane, my marksman has 2-3 LPs and it gets one shot fairly often at 1k
im pretty sure it can get 1 shot at 600 too
but this bootlegged hydra build can just walk through 1k corr mobs
im not even really dodging since with no good gear i legit have 1% movement speed
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (21) / Runemaster (57)
▸ Health: 1,894, Regen: 27.46/s
▸ Mana: 351.93, Regen: 15.68/s
▸ Ward Retention: 158%, Regen: 96/s
▸ Attributes: 31 Str / 15 Dex / 45 Int / 19 Att / 31 Vit
▸ Resistances: 50% / 53% / 101% / 53% / 44% / 67% / 67%
▸ Endurance: 57%, Threshold: 770
▸ Dodge Chance: 26% (775)
▸ Armor Mitigation: 44% (2,355)
▸ Crit Avoidance: 65%
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (21) / Runemaster (57)
▸ Health: 1,811, Regen: 19.9/s
▸ Mana: 329.93, Regen: 12.64/s
▸ Ward Retention: 145%, Regen: 94/s
▸ Attributes: 20 Str / 4 Dex / 31 Int / 8 Att / 20 Vit
▸ Resistances: 14% / 17% / 91% / 17% / 8% / 145% / 20%
▸ Endurance: 57%, Threshold: 742
▸ Dodge Chance: 24% (712)
▸ Armor Mitigation: 39% (1,960)
▸ Crit Avoidance: 140%
thats some battered gear too
yeah i intentionally tried to limit test it with the worst gear possible capable of clearing it
i did die a few times though
@sinful stag what's the basis of that build? Does runic invocation just scale that well?
the damage is just generic hydra scaling with reowyns dodge/armor/ward + fundamental attunement
along with the frostwall snapshot bug
focus is just whats broken imo, theres so much packed into that one skill
damage reduction, armor, channeling so telfuns mirage dodge is perma active, etc
runebolt hydra does slightly more damage if it manual casts its runic order but its even clunkier to play and 500x squishier
tested with high end gear and it can clear 10,000 corr echoes, timeline boss, and orobyss
i think im done figuring out more with this, though i still feel like someone much smarter than me could figure it out more
how are you testing builds offline? is there a tool to spawn in gear, change corruption and get 100lvl char with all the monoliths unlocked?
Strictly seen this is against the TOS and should not be a topic on this discord. Also be aware that you loose support, if you choose to mod your gamefiles offline.
But as offline "cheating" has no victims, EHG stance on this is rather "Do it on your own risk, but please don't talk about it here"
oh I did not know that, I am sorry
All good, it is a topic that comes up regularly, that's why I could tell you more about this ^^
yeah i will say its great ehg allows offline mode, theorycrafters can actually test builds before putting them out or limit test them like volca did with his uberroth clears. especially useful for people that want to scope out if a build can do hardcore without committing a dead character lol.
How does the frost wall bug work?
Cast frost wall, flame rush through it last second before it vanishes, done
Don’t go through frost wall again after and don’t manually cast RI
Get extra duration by swapping in chest and helmet with frost wall duration mod
ah not for my spec
Does anyone play that elementalist build for sorcerer with meteor CoC glacier and static orb?
I'm trying it out but feel like I hardly ever get any meteor procs
anyone know any way to turn leech into ward other than heart? I don't cast spells enough for it to be worthwhile. *By that I mean I have full health from healing
This is expressly avoided because of how obscenely OP it would be
It very much is just from spamming spells, ah well. I'll figure it out. So far I've been using the ward on crit ring to compensate for how nerfed RM's ward on crit turned into.
I think it could work on a unique which also has affixes like your ward retention is 0% & your ward decay threshold is 0 & 200% increased leech rate
That way any leech you do would last 1s and your ward would decay incredibly fast whenever you weren't actually outputting damage, at that point just tweaking what % of your overhealing actually becomes ward could make it balanced.
nah ward leech would be similiar to how ward on crit was, so getting to 12k ward with no decay or retention would still be VERY possible. Also insanely laggy
Conversely, ward x times per second isn't really the solution to this kind of infintie scaling. Since then it just becomes a glorified ward per second affix.
Unbound ward per hit can be laggy, but leech seems more straightforward for that really
Like leech isn't laggy right now with the health drain affixes which let you overleech
I think it can work in part if it doesn't interact with overleech because in monos your leech-ward would be/is capped by the max health of enemies and your ability to zoom from pack to pack.
In bossing any phase where you can't just facetank & DPS (eg brief invulnerability windows) would make you extremely vulnerable
What ring is that?
Ring of the unbound Eye.
I think you severely underestimate leech, and don't recognize how fundamentally unbalanced it can be because damage is all across the board on different builds.
Genuinely, with 0.1% ward leech, some builds would generate 10,000 ward per second
But, of course, only the most powerful builds. Ward leech would make the top 1% of builds 100x better
Affixes convert life to ward which you can then refill with leech, that is their workaround id say
Affixes convert MISSING health to ward, so not really the same. Except Heart
Those are the ones I was thinking but I suppose leech fights against those items
Those are all constrained by player maxhp, there are sources of ward scaled from enemy maxhp but I think they all require kills/deaths to trigger (eg erased acolyte relic)
ward leech would be like that erased acolyte relic, it's a source of ward constrained by enemy hp, not player hp, but like erased acolyte it's absolutely possible to set the values to not be too strong
Frost wall has that node too and is capped pretty reasonably
the acolyte relic isn't capped afaik. I've seen clips of a guy playing wraithlord in 5k corruption and sometimes his ward jumps to like 20k when an enemy dies
*When a nearby enemy or ally dies you gain Ward equal to 2% to (4 to 6)% of its maximum health (2 second cooldown) *
https://www.youtube.com/watch?v=TUkdoL0wFKg&t=2s
can be seen pretty clearly here
2 second cooldown is a big limitation that keeps it from being totally busted
I disagree. That relic is gated by a cooldown
And because its kills, it does nothing against bosses
Leech would be fundamentally broken. EHG knows it. That's why its not in the game in any form
They could cap the total rate or make it only leech up to X ward if they really wanted to add that mechanic
Which... they kinda already have, that's literally twisted heart
tied to your max health in that case
if an item just said overhealing from leech is gained as ward then ofc that would be stupidly broken, but I'm just saying that it's quite possible to implement it in a way that isn't broken
I disagree. If it is uncapped and scales with the damage you deal, then it is fundamentally broken
Builds deal orders of magnitude different amounts of damage. Leech that is not capped by your max HP can never work
is afterglow not working properly in the sorcerer passive tree?
its not doubling the retention bonus for me
hey all! anyone out there available to help a bit on lightning blast runemasters?
i have a few questions
It might be that conditional bonuses don't show up on the character sheet. That's the case for a lot of things
i see, that makes sense
for hydra runemaster, what do you guys think provides more damage, 60% fire pen from the fire pen with fire invocations affix
or 24 attunement multi from fundamental?
im realizing if im using manual ordering for my runes im not benefitting from having armor per active rah rune since i only have lightning runes up from focus, so its essentialyl just 60% pen vs 16 attunement competing for the prefix slot
provided there is already a t7 shred somewhere
Do mages (or other classes really) have anything that plays similar to axial conduit sorc in d4?
anyone out there know a lightning blast runemaster well?
i have a few questions regarding covergence
it rounds up so if you have 3.5 chains it's 4 chains if that was the question
nah my question is it better to have covergence over not having it, clearing is much faster without it i think
i prefer it personally, chains don't matter much against bosses.
And I feel like if I wanted to really AoE, I'd use frostclaw/fireball or something
oh right if you're really going to AoE try using halo effect. Cloud answer's also good if you're gonna use spark charges
yeah i am using spark charges. Using Fragment of the Enigma as well. Just wondering which would be better. But you're making sence. I'll pick it up and depend on spark charges for the AOE
Convergence is the best way to do single target for LB, but it sucks for clear
There's also some good concepts for using Static Orb for clear for Enigma builds, with the new node that adds 100% spark charge chance for Static Orb, it can pair well with LB too
how important are red rings for end game mage?, i just got my second and dont really wanna lose 100k dps
Btw anyone running runemaster with high hit rate spells, this is basically free 30% armor. You just need a single 30% chance to shock idol
I just have one point in it and its basically permanent up time
Depends for your cosss
Class
Sorcerer is the biggest tank in the game
With mana as an additional defense laying
And highest single target with spark charges
With more DPS comes spellblade and less tankiness but overall both are Uber aberroth viable
You only need 1 ring for both
i'm fireball sorc, does that suck?
Let's not get carried away
Don’t you dare talk to me u acolyte user
I am joking
Yeah I usually put a big boy trophy for sorc
Rogues are tied up too
Druid too
Does the mana strike ranged version fulfills mana for shatter strike?
I feel like it would ease the gameplay for Spellblade
But the mana gained is low
@glossy quarry unlikely to be viable
I am thinking to switch a bit of points to mana strike area
i have some lp2 swaps for max area i use for mapping sometimes as well
Yeah it’s crazy I used to for my focus Hydra build and it adds like 3000 armor
Not much benefit imo since you're a melee build anyway. I go the cooldown route instead.
I don't think so since sorcerer lacks Dr
The biggest tank in this game is paladin
Runemaster highkey giga tanky too
Focus builds running around with enough tank to face roll through 5k corr
what would you guys prefer? I'm following raiden's 1000c mana guide sorcerer and wanted to change the gloves a bit for more damage or immunity. just wanted to know what would be your thoughts
I like to actually use my evade, so I never want to use the phantom gloves
i use carcinization so evade is useless on me
i practically have all the necessary items on raiden's build its just that i want to change the gloves instead of using just an exalted i wanted to get an lp4 gear
im gonna slam this on to the gloves just farming the havocs to get the t6 and t7 on health and int
just can't decide if its worth 281m on the liath's for more damage and ward per second or 20m for immunity on slow
it's pretty ironic the Mana -> endurance threshold node is in runemaster instead of sorceror - the one class that uses more mana.
haha don't know as well but with my build i dont know why raiden pushed it to 1000mana because it rarely uses mana to be honest
I am using a lot of mana in general because im using prologue and interlude alongside being a spark charge build, but i feel like having as much mana as a sorceror, spending all of my prefixes on it instead of something useful. Feels kind fo counterintuitive
yeah i realized it late i guess hahaha
mana was really never used on the build because the auto-proc of meteor didn't need mana
and the 2 main skills that i use: focus and arcane ascendance don't drain mana as well
I think.. I think I can make it work with the weaver relic.
Okay 500 less hp, 5% less armor DR, but at least endurance works now. The trick really was the weaver relic
At least I have another layer of dmg res just in case something breaks my 5k ward
Yep, I run this in my hydrahedron
nice takedown of uberoth with spellblade
big iq question, what do you get for defenses for spellblade before red ring and null portent, I got killed by a champion at 100 corr
my spellblade rn still got some work to do, but i'm gettin there : D
been playing for 3 weeks ish?
Shatterstrike build is so much fun
Yo if you find some ways to health tank better as a mage tell me. ET+ Endurance is nice, but literally almost all my prefixes are mana nodes.
i'll keep my eyes peeled!
@glossy quarry ahh man i dont know there. i had most of the stuff slammed already for spellblade from other cof char
the champs do kinda shred
@glossy quarry thanks. yee, kill times are like 1m20s to 1m40s. rarely die in there anymore. its really about having just enough survivability to sruvive what you need to, then max damage. if you go the other way and overkill on survivability its going to be more challenging.
have you ever used sword catcher + titanheart?
2h axe sounds dumb but
+6 melee skills
plus frenzy flat damage
wish it flat cold damage too :((
anyone got any tips on anything i could change to get more dps or survivabilty?
https://www.lastepochtools.com/profile/BHMatrix/character/GrandpaJoe
i'm doing around 600C, it seems thats my limit for this build/gear set up,
Is there any good way to farm these? Or is it all rng based/based on the percentage that they drop, I've only managed to find one so far
dam winged fire 1 shot my focus hydra at 1k corr
first time ive been 1 shot in several hours, really surprised thought this build was invincible at 1k
rip
yeah im trying to tap into endurance as another form of dmg res because high ward is not cutting it at this high of corruption
last bear set looks nice rn, specially cuz of the STR -> Armor thing
endurance is surprisingly strong
i incorporated it into hydra and tested it offline > it could survive 10k corruption fairly reasonably
and speed farm 5k
endurance + damage taken to mana
however i feel like for other mage builds it might not be as effective since hydra has a 70% dodge layer to rely on as ward/HP regens
the issue rn is that only belts have the ET affix so that highest I can feasibly get is like 1.2k ET, with literally everything, including the last bear set. Because I don't think RM can dodge often enough for experimental affix
I might need to but I'm still trying to do this all with spark charge
yes it's very hard, but uh. I'll figure something out
cleaver solution + enigma?
But then the tradeoff would be dragorath's claw for 100 ET.
I think I'll just stick with the ~30 STR from the set.
I'll live with 1.1k ET and whatever knowledge of the erased gives at a random moment in time
You can target it at Folly Echo, but you don’t have to, as everyone uses this echo to buff Amber for surrounding echoes, so its usage frequency is high. There are two nodes in the Weaver Tree that support better farming of WW items
i@glossy quarry no but ive loosely thought about a 2h setup for shatter strike. youd drop the 9% extra damage taken for dual wield an have quite a bit more durability from chest and stuff. its interesting
Endurance threshold affix is almost always weaker than one of the other health affixes, and you can put any of them on belt
The T-pose builds that were kinda popular - what actually makes them deal damage? What is the main damage source?
vilatrias shock chance strength>int stacking on brand of deception
Lightning from focus
The fact that while u focus u can chill, shock and ignite
And these give u damage reduction
IS INSANE
I understand why it's tanky, not worried about that. Wondering how it deals damage
Brand of deception requires 40 mana cost, right? What do you cast to get that?
Because I assume it's not energy overflow (from focus) or the lightning blast (from mana guide)
Anyone tried mana strike spark charge with lightning blast (convergence) frost claw?
It's 15 mana, isn't it?
Yeah, I was thinking sorcerer stuff
why does lightning balst have such a massive cast time after the blast is fired
LEtools says it has the lowest csat time but the delay after its fired makes it feel like one of the slowest spells
very annoying
@glad martenits all damage over time from brand of deception
nothing else is the tool kit does any damage worth mentioning
if I'm using elemental nova with Crest of Unity ("Elemental nova is always tri-elemental"), does this mean the "elementalist" passive gives me 21% increased damage per point (since it's +7% to each element), or is it still only 7% total?