#🧙┃mage
1 messages · Page 134 of 1
that way, and his doing it differently ya said?
he uses a diff invocation for bosses
which means his elemental converts need to be diff
so he has slightly diff skill nodes
thats all
whats the point? flame rushing and just doing invocation seems okay
whats the point of what
of doing it differently, he uses more skills or smth
matter of personal taste
i noticed when fighting uberroth covenant arc can somewhat easily miss
need to see his gameplay video to see what he uses, using just flame rush sounds perfectly ideal
you have to sort of aim it
so thats yet another thing to keep track of when fighting an already obnoxious boss
lightning web fixed that
both of us just use flame rush
the diff is what flame rush triggers, when fighting bosses
his way works fine
oh I see lightnign web need lightning/cold/lightning so ya what use LB > flamerush >lb and the ninvocation for the brand?
i use flame ward + frost wall + flame rush for lightning web
aaah, all these invocations destroying my brain 😄
i think you are focusing on something not important
I mean remembering what order to click skills all the time is important 😄
how are rm and sorc this season
compared to what
for shatterstrike, if im standing close to a mob and use shatter strike and they are inside the outside zone does it still do full dmg?
ooooooooooooh damn didnt know about it 😄
okay amazing then I guess, got the plan now will need to find time to start it and see how it goes on cof xD
mage is weakest class atm
damn, guess that makes sense
warlock not that strong either I guess it’s just peak physical build season
This has been out for a little while I think. But also, with Lightning you can use Triboelectra to get +3 levels, which is pretty decent
sure but that forces you to use ignivar's, which narrows the itemization down way too much
All that says to me is we need more good catalysts
Though, you could use a Fragment for another +1 lightning level
for lightning blast whit spark charge is better sorcerer or runemaster? please help 😫
This is just a visual effect (and a consequence of taking all the +area nodes), there's no sweet spot or anything.
All mobs in range take full damage
Depends on your goal.
Sorc is more dmg and runemaster is tankier
Uber has been killed on both versions.
tough sell for how the developers are going so far - and so far, I mean, ever since the catalyst rework 3 years ago
not to mention the inherent issues in scaling a direct dot spell
well you can do flamethrower node so now cast speed doesn't matter as much. But I figure anything more late game focused would not be using flamethrower, as you can't scale #hits/second
how did u get strength and lightning pen on your armor
@molten cobalt
there is no str t7 on mage armors and i cant put lightning pen on others i dont get it
oh wait there is this echo thing where u can reroll attributes i forgot
bingo
is there any way to make fireball explode in a big AoE?
ik it's not fireball, but meteor has some nodes that do that
my issue there is that I'm trying to put together a lightning based plasma ball build, but currently feel like I'm lacking in regards to AoE
there isn't any way to convert meteor to lightning damage, so I need an alternative
vilatria's set staff/shard converts meteor
There is if you're willing to use an exalted staff
I've been playing with the idea of trying lightning meteor, I never got to try it back in early access bc getting the set was a pain.
oh hey, I missed that on that
I actually got the full set just recently horray for CoF rank 4 perk!
Yeah CoF perk actually super useful there because the helm is naturally crazy rare
But the staff is common and whoops now you get the helm for free
unfortunately, I am currently not high enough level to use the staff
I'm currently level 27
need to be level 46
aight nice but how do u create the helmet??
painfully
you shatter vilantria helmet for the shard
then slap it on like any other shard
do some havocing to land t7 on it
and then run out of forging potential so the suffixes always suck ass
getting any random t7 vilantria helmet isnt so bad
but if you also want t7 str it gets kinda bad
and on a specific base too, usually
does my exalted have to be the name vilantria helmet? or do u mean if i put the shard on a helmet it becomes vilantria?
it gets that name after you craft on the shock mod that you got from shattering the set item
can anyone help me make a shatter strike spell blade build? it's my first time playing and I just finished the campaign
unless you specifically love that skill, for some reason, don't
mage is not where you go for a melee build
i have been messing around with mage and sentinel and it's my favorite thing so far but I don't really know how to make a build or where to look
start with googling for shatterstrike uber aberroth
a mage build that kills uberroth has some oompfh for sure
or make sure you have the suffixes you want when you pick up the item and just don't forge it at all if it doesn't
that is also an option
im sure the people uploading videos on that also have their build and or guide linked
then I would not have a helmet
you can get the set to T5 and leave some forging potential for suffixes
Use that helmet while you find a helmet that rolls the suffixes you want on drop
can I ask what makes shatter strike bad?
i really like spell blade so I'll do anything
maybe a thunder based build
t5 is unacceptable and likley eats more FP than havocing it to t7
better than no helmet at all
you can have an imperfect item that is "good enough" while you work to get that perfect item
it's not an all or nothing deal
it can do uberroth with some effort but it is rather shit for everything else
it is by no means an overall build
well my current helm has t7 STR and t7 vilatria, that is my idea of a "good enough" helmet
what spell blade build would be good overall?
none
Spellblade has defensive issues, it's VERY squishy without good gear and even with it you'll cap out quite a bit lower than other builds. If you want to play it though someone linked their setup in here a bit ago, lemme see if I can find it
that would be great thank you
^ which is why I said unless you specifically like the skill/build
https://www.lastepochtools.com/planner/oXD8nlDo courtesy of Skrrizzle, this is what he was running for mapping. For relic you'd run Diothan's Bloody Nib for bosses (or always to start since you're not gonna have Shattered Worlds starting out)
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (25) / Spellblade (80) / Runemaster (8)
▸ Health: 3,021, Regen: 30.42/s
▸ Mana: 183.32, Regen: 10/s
▸ Ward Retention: 267%, Regen: 183/s
▸ Attributes: 33 Str / 141 Dex / 62 Int / 16 Att / 24 Vit
▸ Resistances: 85% / 72% / 85% / 117% / 77% / 125% / 86%
▸ Endurance: 20%, Threshold: 604
▸ Dodge Chance: 22% (731)
▸ Armor Mitigation: 57% (3,971)
Maxroll also has a shatter strike guide that'd go into more detail about the skills & gear options although I don't necessarily 100% agree with their choices.
anyone know any real builds that center on lightning blast, doesn't seem likely these days but just curious
i know there's a handful that proc it seperately but you never know
alright tysm, im gonna mess around for a little and see if i like any other moves besides shatterstrike
I know flame reave was a build back in early access but I'm guessing it hasn't scaled well since I haven't seen a single mention of it
Shame bc it's a very neat skill
not really as a main damage dealer
it has been done, but it aint very efficient
is there any other skill i shoudl do for spellblade that would be better than shatterstrike?
Nothing that's gonna be more effective. Shatter strike has a great tree to scale it as a primary skill.
The issues it has aren't with shatter strike, they're core to spellblade itself
(And kinda mage as a whole tbh, they're just more visible on a melee build)
new player here, does spellblade have any scalability with flame reave/firebrand or anything able to use fire?
I would actually mention spark charge mana strike, you need the fragment of the enigma unique for it though
not saying its better than shatterstrike mind you
but its a fun build thats reasonably good and has great clear
tryna send a builder link 🔥 ?
I don't have a planner or guide sorry
aw ok
i found this on yt https://www.lastepochtools.com/planner/Bj4GGN1A
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (5) / Spellblade (63) / Runemaster (23)
▸ Health: 1,437, Regen: 22.72/s
▸ Mana: 236.5, Regen: 9.52/s
▸ Ward Retention: 430%, Regen: 277/s
▸ Attributes: 13 Str / 27 Dex / 196 Int / 7 Att / 1 Vit
▸ Resistances: 74% / 162% / 101% / 72% / 79% / 99% / 67%
▸ Endurance: 34%, Threshold: 287
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 31% (1,512)
is this good
basically you use fragment of the enigma, and take everything that says intelligence, and melee attack speed
that planner should technically work but imo it makes some strange choices
I DID IT YES
I finally got a red ring to drop
took me way longer than I thought it would
hell yeah
No LP tho 😔 , and im to scared to slam it in the egg
Why it can’t brick
just slam it in the egg, get a random crap affix, and imprint on weaver tree, it counts as 1LP for imprints
oh it does?!
that's good to know then...will slam it in the egg then
yeah legendaries count as LP = # of legendary affixes
I didn't know if it counted them when it already had the affixes
That'd be awful if it didn't
Although imprints don't update with the item so you'd be fine as long as you didn't need to swap it out
I'll need to swap it out for a 20% res one
but all I care about at this point was getting just one....and the DR, finally cancels out the passive tree damage taken
im finally able to do 600c with my hydra runemaster, slowly getting there... ToT
wait it matters if i have 1lp or 0lp in weaver tree?
yep, higher lp imprints make it more likely to get LP
bruuh i had 1 lp ring all the time but i didnt use it there
but u say i can just put legendary in it
u play attunement?
i played this shit till like 1.2k u make lots of dmg but everything just 1 shots u and thats mad annoying
yep, i think ill be happy if i reach 1k xp
that u will do for sure
im just wondering how soon can i do this, i currently have both red rings with t7 attunement slam, i have 3lp staff, body armor, box and belt in my stash while im trying to farm for exalted relics to slam, getting omnis to drop a with a lp and a good roll is hell, everything im using right now at least have a 1 t7 slam
do u use frost wall snapshot?
https://youtu.be/Wh1j8qkq5Pk?si=TbHLTpyaMgELcfi5 she explains how to do it
im following this build
https://www.youtube.com/watch?v=yZZVhMpi6H0&ab_channel=Stoyven
yea watch the video ive sent she explains how to use the frost wall snapshot, you will do 300+% dmg that way
https://www.lastepochtools.com/planner/AKrE220o and copy this guys gear, blessings, idols, skills passives etc
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (30) / Spellblade (5) / Runemaster (58)
▸ Health: 1,280, Regen: 27.2/s
▸ Mana: 335.51, Regen: 10.88/s
▸ Ward Retention: 341%, Regen: 173/s
▸ Attributes: 14 Str / 22 Dex / 113 Int / 92 Att / 14 Vit
▸ Resistances: 98% / 112% / 78% / 87% / 89% / 142% / 88%
▸ Endurance: 29%, Threshold: 256
▸ Dodge Chance: 48% (1785)
▸ Armor Mitigation: 37% (1,974)
▸ Crit Avoidance: 70%
but i would recommend playing some strength build instead of this, you will still do crazy dmg but tank way more
i was actually following her guide before, for some reason i cant tell if the snapshot is active, also i dont find that gameplay engaging. If my understanding is correct with the snapshot, its just a permanent buff from frostwall without constantly going frostwall all the time ?
ye u just keep spamming hydras then and they melt everything
u can tell by the dmg u do xd
without it my hydras were doing 40-50k hits snd with it it was 400-500
if im going through FW before flamerushing anyway, wouldnt the summoned hyrda still have the buff ?
im not that deep into it i just know it worked for me
u need t7 armor and helmet with fw duration
put it down and flame rush through it near the end of it
then just swap your gear and skills
i know how to do it, i just dont find the gameplay really engaging, as i understand how the buffs work, hydra will be empowered as long as I pass through FW with surge, snapshoting will only make it permanent without requiring to pass through FW all the time. plus i get the extra survivability from the ward being generated from FW
The point, afaik, is to allow you to swap off of the gear that boosts Frost Wall
You can swap out Frost Wall duration for something like additional attributes, or whatever, and still retain that big buff
It also means you're not only using Hydrahedron (or whatever your invocation is) on a tight timing, since you have that buff% no matter what--as long as you flame rush you're good
passing through fw everytime is not an issue for me ( i like that gameplay better than the snapshot ),
also, the snapshot gets deactivated when you manually cast runic invocation right ?
ye u cast it by using flame rush
the thing is your damage buff is based on how long the wall exists
so you passing through it without extended duration equip will not give the big dmg buff
so still have the snapshot even though fw is integrated in my spell rotation ?
after using snapshot u cant use frostwall or runic invocation
u just press runebolt fireball flamerush
this is new information to me, damn
every second of frost wall is 30% extra dmg
so once u snapshot in the last second of the wall running out your dmg stays crazy
with t7 eq you get 100% increased duration
frostwall is never part of rotation
since you use the node that makes runic invocation depend on skills on skillbar, irregardless of what you press
Hey so I'm wanting to get Enigma.
Just wondering if I just show all runic stone on my filter and rune of assendacy them. Or does it work on any base of catalyst ?
Not sure if I'm just super lucky as don't have one yet
any catalyst and you can just gamble them, no need to loot them
since gambling npc can be reset for 500 gold or something similar
they should make the teleport mirages act like blink arrow/mirror arrow from poe xD
have them cast fireball/lightning blast ... and some cold skill that makes sense
xD
and then they can scale from those 3 skills trees owo
what things should i be looking for in equipment
what you mean?
I'm not sure which things to focus on when choosing what to wear
Resistance, dmg, special things
Cuz i'm fairly new to the game iteslf and just started mage, played necro for a bit before
early on only hard focus dmg on your weapon and defenses on everything else
resists/life on armour
mana if your mana stacking since that covers both defense and offense on sorc
cast speed and damage on your weapon early on ... cast speed and crit later on ... or dmg and crit if the skill doesnt need cast speed
if its a melee skill like spellblade skills flat damage is really really good
kk
eventually youll kinda have dmg stuff and defense stuff on everything but thats simplified
means you only need to focus on the prefixes or suffixes of every item and not both
the only exception i would make is that movement speed on boots is a prefix but its just a really nice stat
got it, last time i just went necrotic dmg for acolyte but this time i think imma actually do a proper mage build
whatever you need
Defensive
- Cap your resistances to 75% ( helmet, body armor, gloves, boots, belt rings, amulets relics, off-hand )
- Ge critical strike avoidance, HPm armor, dodge whenever you can ( in order of importance ) - ( helmet, body armor, gloves, boots, belt rings )
- For certain builds, ward and ward retention ( unique belt, unique relic, unique body armor, unique boots )
- Mana ( depending on build ) - ( helmet, body armor, gloves relic, amulet, unique rings )
- Cooldown reduction ( boots and belts )
Offensive
- Your main spender's damage type ( weapons, rings, amulets and belts )
- Cast speed ( gloves, weapons and relics _
- Mana ( depending on build ) - ( helmet, body armor, gloves relic, amulet, unique rings )
- Elemental Penetration - (weapons)
- Armor shred - ( gloves, amulets )
- Spell critical strike chance - weapons, body armor, helmet
- Frailty - ( gloves, amulets relic )
edit: added gear
unless he is a brand player
lol
peak
Get as much of everything that's useful to you
maan
watching latest Last of Us episode
it is complete ASS
so incredibly boring
they dont stay true to source material anyway so who the F cares about how Ellie spent her past birthdays
Anybody got a meteor build?
Wait I forgot about gamble npc...
And I guess can always use some rune of assendacy if needed.
I guess gambler is my main use for gold In CoF
you can never run out of gold from gambler npc
but its an easy way to get ascendancy bases
True.
Just buy 10 bases and 10% chance for Enigma hopefully....
Depends what option you go for.
Can go big mana sorc with lost knowledge + Seed helmet or something like runemaster
If you commit to defence low life with 10k ward is very possible this season
do more damage
few mage builds are actually tanky
intel hoard??
we just don't get the damage output either, we are kinda cucked atm
if you want a tanky build you should go for str stacking brand of deception runemaster
that's a real tanky mage
i can hold 700 coruption with sentinel no problem
yeah thats where you go wrong
but with sorcerer im fckd up
what tips do more damage for sorcerer
get better gear?
i play meteor lightning spam with 1100 mana
@_@ i guess i need red ring
or change build
you chose a build that is known for not being tanky
mana stacking isnt that good anymore, it was severely nerfed
can you share meta build for lightning sorcerer
I have only really seen mana stacker this season with like 2k mana and seed helmet + lost knowledge + 80% dmg taken to mana.
So then mana is like a 2nd hp pool
@rustic gulch what meta for sorcerer lightning nowadays???
mage does not have enough good builds for you to be able to be picky like that
if you lock yourself into specifically lightning on top of mage you're fked
Nah not on lightning sorc.
The current lightning sorc is just Enigma + ladel and spark charges
so need to max all element?
yeah sry my english so bad
I mean generally the two things I have seen work on mages is
- big mana (but needs cracked gear 2k mana + Seed helmet + lost knowledge + dmg taken to mana before life + 60% endurance)
- spark charges
i will try and search in forum, thanks for the tip and reply mate
Hi about the lightning blast spark charge sorcerer I ve seen there is a rune master very similar so I've come to ask what the pro and con of each build? which is the overall strongest?
I've dabbled a bit with both and feel like they're pretty similar in strength. Personally decided to go sorcerer since runemaster versions convert lightning blast to cold which feels bad imo. I wanna be darth sidious 😋
Can't facetank by any means but I have no issues surviving random occasional hits. Built my sorc quite tanky though. 2 red rings, orians eye and running around with 4-7k ward in combat.
https://www.lastepochtools.com/planner/Bad0VGNQ
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (57) / Spellblade (5) / Runemaster (31)
▸ Health: 1,655, Regen: 33/s
▸ Mana: 309.51, Regen: 10.64/s
▸ Ward Retention: 368%, Regen: 61/s
▸ Attributes: 45 Str / 22 Dex / 190 Int / 22 Att / 22 Vit
▸ Resistances: 84% / 69% / 82% / 83% / 58% / 80% / 80%
▸ Endurance: 47%, Threshold: 331
▸ Dodge Chance: 4% (117)
▸ Armor Mitigation: 49% (3,064)
Lightning Blast / Frost Wall / Teleport / Flame Ward / Focus
Static shell is amazing
Was inspired by your build but don't have shattered world so had to settle for a build that doesn't rely on low-life. Any advice to improve my dps? Shooting peanuts at uberroth rn
If it said 20-40% less hit dmg taken from shocked enemy I swear more ppl would use lol
100%. Understanding how much damage reduction it gives against hits/dots is a real headache 😅
Got 1 skill slot open btw, any dps boosting skills that I could use?
Julra star dials, use boneclamor bacause evade,
Static is also fun with the lightning blast casts
But mainly the rings give insane dmg boost
You can check my planner from when I first killed him to compare stats I guess
Will definitely try all of the above! Are stardials a considerable dps upgrade even at 1LP?
Hmm not sure about 1lp... I used t7 t5 2lp rings
As CoF those pesky 2LPs feel stupidly rare
I farmer a few myself even in mg lol
Game is giving me 4lp siphon of anguish but not a single 2LP stardial so far :/
Lol
Definitelt need to farm a t7 belt as well
You can try binas rm ver maybe, his killed with very easy gear
But I wanna be darth sidious and shoot lightning from my fingers 😢
But it was kinda zdps
If you can do his first bar of 20% and some ward dmg (like 20-40%) before slam then it's good I think
Otherwise you need more dmg
The current build I'm doing (vk rive) does ~10%
still trying to get a char strong enough to down uber
It's a struggle
Pretty mcuh get exactly to the threshhold so that would mean I need to at least double my dmg. Time to upgrade everything I guess!
X2 star dials will probably do that
Just gotta fix res lol. Just phys void and cold I think are most important
Thk for the answer so really no big diff even in The passive tree I mean both top end give different thing which serve the most the build?
One plus for sorc is that you can use different skills easier bacause of mana refund. So frostclaw nova is easy to use. Also you can run static orb setups, which rm cannot.
I do think for budget versions rm does seem to offer better stats but with endgame they seem very similar with sorc having more qol I think.. dmg seems to be same tbh
And 2.5k ward per potion is pretty op 
Perfect! Since I have orian I just need fire, cold and phys. Since I dont need tp for mana refund I have low cd and basically perma uptime. Can respec it to give free fire res as well. Just need tons of phys res somehow. Either blessing or idols
Yea change armour blessing to phys maybe
via idol affixes? passive is based on int so I don't see how that could reach 2.5k
You convert potion to ward + 220 or so int
kk
Was thinking if you go full potion with jungle queen .. might be fun ward lol
Holy moly! Would go crazy for a few seconds before you run out. Tbh, focus is probably a better way to tank a hit or two though. 8 armor per int + 20% dr from shocked + 20% dr from chilled + 35% elemental dr is just bonkers tankiness
Cant attack during focus though
which is best for pure lightning blast sorc?
like, do the prism shard really matter or is it more the crit chance from the Gaze over the light pen and +1 from the crown?
does fire have any good endgame builds with spellblade?
only tested it a baby levels, but I'm testing a black hole / meteor build with mana guide
clear is just meteor (single, not split)
rares/bosses is BH w/ meteor every second. you can focus with mana guide and dodge while the BH and meteors damage the target. crits on other mobs proc the belt for more meteors
not meta for sure but the BH casting meteor is attacking during focus in a way
would you actually have enough points for the 35% ele DR though
i sure dont
anyone have any experience ?
noone runs pure lightning blast
i already have a meta char, im just playing for fun now
red ring 2 and orian eye is op item, jesus christ ur so lucky
thats the sad thing xD really love arc like skills but here it does no damage sadly, but at least we got t pose (or skiing now :D)
yes, if you spec into defensive stats
4 iron stance (armor per int)
5 chilling aura (dr vs chill)
5 prismatic stance (ele dr)
1 mana flooded
5 shocking aura (dr vs shock)
i suppose you can skip the haste node
and the zero cooldown node
no cooldown is nice so you can definitely do 1 point in dr vs shock and take that if you want. Haste is imo overrated though since you only gain it after finishing channel
that eats 4 points i think
you gotta spend 3 to unlock the no cooldown
channel is interrupted by flame rush, teleport or evade, so you kinda get a natural refresh and thus haste
yup, so you put 1 instead of 5 into shock dr to compensate
I'm not playing mana guide, just talking about putting it on as a second flame ward
Yeah I'm actually looking at static shell next.
Also arm applies to dots ect
So the rune of assendacy spam worked for Enigma. Even got a few so could pick the best aoe roll.
Just wondering about something Tho. Ele nova vs frostwall.
I have enough aoe on spark charge that 1 LB can hit apply charge + explode it and clear a pack. But is it worth dropping the ele nova on tp stuff for frostwall that fire LB ?
shocked DR > ele DR
much rather have a universal DR against all elements and damage types than only against fire, lightning and cold
well, depends
ele DR also applies to damage that doesn't come from enemies, (and to void damage if you use orian's eye which I am)
what damage that doesn't come from enemies are you expecting to mitigate with this?
uberroth things
critical strike multi or spell damage more important on the lightning blast build for mad alchemist
Depends on how high your crit chance is, and how much spell damage you have elsewhere
72% damage with 286% CS multi
what about your crit chance?
286% multi is garbage if your crit chance is only like 10%
chance is 22 so not great
Go for spell damage then, more multi isn't really gonna help you until your chance up higher
gotcha
is % mana gained as ward capped? in the UI, it shows 60 but then a bigger number in ()- does that mean I'm overcapped?
main reason to use frost wall is that there's a node that gives you 12% more damage against chilled enemies when frost wall is up. So frost wall is way superior on bossing, however is almost useless when clearing
ok nvm i found a longer cooldown movement skill that javelin uwu
17 second runic invocation xD
to be fair its more like 9 cuz built in cda but ye
love how weaver and cof can both proc seperately for echo reward drops
sometimes you leave a map and get like 10 xp books
That's a lot of reading
lol
any builds that use disintegrate working?
anyone see the new skipose build?
yea doesn't seem bad or to crazy
the clear seamed pretty spotty. the old str stack eamed way more reliable just walk through stuff and itll die
gotta wait for LB to hit with the skipose
Your going to do the build?
what build is that
we use to call it T pose strength stack but they changed the animation. idk what to call it now
where did u find it?
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)
▸ Health: 1,543, Regen: 27.2/s
▸ Mana: 327.14, Regen: 14.96/s
▸ Ward Retention: 495%, Regen: 224/s
▸ Attributes: 173 Str / 30 Dex / 173 Int / 18 Att / 18 Vit
▸ Resistances: 79% / 79% / 115% / 103% / 76% / 85% / 85%
▸ Endurance: 20%, Threshold: 309
▸ Dodge Chance: 12% (389)
▸ Armor Mitigation: 70% (6,559)
▸ Block Chance: 187%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 104%
here
to really get it cranking there is s snapshot involved. but its not mecessary.
so we flame rush which produces an invocation, and as long as the invocation is active, whih is all the time. it apply brand of deception which is a single stak DOT its a hige dot
huge
ah
the focus is generally just for survival, we get a lot of armor and ward while in focus
so u jsut flame rush around and exhist while everything dies
the clear is pretty phenomanl. even at 2500 corr im cruising
wow
if u don't mind could i join u for 1 mono
I wanna check it out
Do u follow a guide or did u make it your self
was definitely a guide. frozensentinel on youtube was working this one
o he was the one i found the skipose from
right
what is your boss damage looking like with the str stacking mage
in monos is definitely exceptional at any orruption level. uber boss was a challenge because you cant phase skip the last phase at all
but its supre tanky, you really cant die even if you potato the entire fight up until last phase
lol
unlike this shatter strike im working on, no room for potato
ya the str stack build i was even standing in the tri slams no problem half the time. not really intentionally . skill issue
probably str stack
ya most likely
man the nemesis really like these belts. 4 of 11 went lp2
nice
Yeah I guess my nova setup is just way better clear. But if doing something like Aberoth I possibly just swap to frostwall for single target.
I do feel zoom, 100% uptime on haste and nova explosions passively happen as I teleport around.
Ski pose isn’t a build it’s the animation for focus and both builds discussed would look the same
It’s just a meme name he slapped on it but basically every build that uses mana guide amulet would be a ”ski pose”
isnt it called that because you can move while in arcane ascendancy with it?
No it’s what the animation looks like. Before recent patch he called it T-pose because the animation made a constant T-pose
Can just as well call it row your boat build
Has nothing whatsoever to do with the build itself, it’s just a naming scheme to make the build feel special
what happened to the gutys that were working on mana strike builds? i wodner how it went
guys, a runemaster related question: If i pick immutable order from runic invocation and got fireball with 50% fire and 50% light base in skillbar, what element does it chose? or 50:50 chance? (the other two skills are Gon and Rah)
can u just test it. i may be the onyl one around rn and i dont know
yeah i'd if i was at home 😄
ahh, making notes at work i see
It will rotate between them
That's how all multi-element spells work
oh wait, with immutable order, it specifies it in the node
Yeah this was weird to work out.
On my build I'm using
Flame ward - cold
Ele nova - cold + lightning + fire
LB - cold
And it defaults to CFC
bruh i been working on one slam piece for 4 days now. i can not get it through the forge in tact with the right stats. idk whats going on. probably ripped about 50-70. 7/7/ helms by now
trying to give this my best shot. but nothing has passed the forge yet
ths is the closest ive got o far. but still need to havoc to dex/health, and hit 4 upgrades on crit redux
plasma orb is a playable build on runmaseter?
meh idk. we been using it to apply brand of deception. i suppose you can scale its damage if you want
does mage have any strong builds this season?
depends on your definition of "strong"
On its own no
You cannot really make an invocation the main damage dealer
Compared to sentinel no
Gonna point out that there's some potential bugginess in how immutable order interacts with multi element spells especially ones with element conversion.
I've noticed it particularly with runebolt, which I have fully converted to cold. I will get a fire rune when I fresh log in to the character instead of a cold one. Something to do with the conversion tags only processing on the skill after a little delay, I think.
A workaround for it is to use runebolt directly once, then it "fixes" the rune and is correctly cold from then on out.
Just worth mentioning in case you do any conversion
does volcanic orb have any endgame scalability?
nice. good to know
maybe you can push it higher with good gear, nobody really knows cause nobody plays that build
ironically I have it on my rm currently but I've not been playing much in the last few weeks
i mean im just curious, this is my first ever character
its still in like 200 corr
i beat the story yesterday and just starting echoes today
if you need inspiration look up dread's build, that's more or less cutting edge tech in regards to this skill so far
for direct damage
you can also build either frostbite or ignite on it, the gist is the same
Is it just me or is there a lack of unique items for Rune Master?
Absolutely just you
just you, RM is probably the mastery most dependent on its specific uniques
There’s in fact too many uniques
not to mention all the more generic ones that are still perfectly usable in various builds
I actually wish they moved power from uniques to the skill itself instead
Runenaster rely on too many uniques where it’s really just 1 stat you need to unlock build but rest is rather poopoo
But you’re forced to take the entire item
yea honestly criterion is the worst example of this design, many skills have some of their power budget in its supporting uniques but in case of RI it's more that nearly all of it is in uniques and only some is baseline
also it gets really annoying to play especially with effects like Immutable Order which doesn't even let me set up my hotbar in a way that would be convenient as opposed to mandated by the skill
Yeah it’s poor design
agree in general that RM needs a lot of love but just FYI you can remap keys and mouse buttons in the hotbar
I have the 3rd hotbar button as RMB in my disintegrate/RM build
yes but I don't want to do it every time I swap characters, which is often
I just use the order on all characters. so meteor is on RMB in the 3rd position.
What is RMB
right mouse button
Right
RM needs several skill bars I feel
And a quick swap button
Then we could for real use multiple invocations
And preferably that runes update as you quick swap
Then you could actually have a quick swap for “oh shit”
And one for gotta go fast
One thing I want to see changed is the inconsistent mapping of stats / side effects to runes
On criterion Heo goes with str. But on the affix Cold Pen goes with dodge which is dex.
It just feels off and most combinations don't work
And one boss
In general the invocations could use different utility. Like one invocation for good aoe/clear and then another that does 10x damage but only single target
We have that
does any invocation do enough damage to be a ST boss killer?
No they don’t work as main damage dealer no
yeah that's the issue
But we do have aoe clear like plasma orb
And single target like lightning web
They’re still used like you explain but they boost something else that does the damage, like dot
I feel like there still room there. Like all the cold DOT ones are large AOE. I can blizzard or I can swirl.
It would be better if you could blizzard for clear and then another cold invo would put a mega DOT on a single target
😉
It’s an RPG after all hehe
I'm pretty sure that the meteor invocation is better than the actual meteor for single target damage too, although that's not exactly a high bar to clear
hey y'all, new here. I havent played since closed beta and i just recently restarted sorc LB mage. I finally reached corrupted maps but man does the difficulty scale quick. I've tried to research as much as possible before attempting the reach out the community but I would absolutely love some feedback if or when someone has some free time
@jaunty masoni thnk theres a few people around that are working LB. i think Biddaddy has some videos on yt about it
hes in here often
yeah ive seen most of his videos but im kinda stuck between normal maps and corrupted ones
i just do more dmg without spark charge
I think... the biggest invocation damage I found is ice-fire-fire. Target has to be stationary though and gotta make sure you proc the double invoc. Doesn't melt bosses like other classes, I'd imagine, but still.
If you don't have good gear my builds won't really work Xd. I didn't really make or test starter planners
looking at igneous rain, which is it? text says 50% chance to ignite and 150% effectiveness
but the spell says 100% chance to ignite, 200% effectiveness
Hmm, unsure. I would presume the latter.
Yeah, it's a lot more common for descriptions to not get updated
Hello, can I ask for a feedback what's the most critical for me to change asap for Frost Claw/Nova build? https://www.lastepochtools.com/planner/Q09DdMJB
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (58) / Runemaster (28)
▸ Health: 1,142, Regen: 25.02/s
▸ Mana: 320.82, Regen: 9.76/s
▸ Ward Retention: 203%, Regen: 29/s
▸ Attributes: 1 Str / 1 Dex / 100 Int / 1 Att / 4 Vit
▸ Resistances: 52% / 40% / 52% / 106% / 115% / 49% / 68%
▸ Endurance: 20%, Threshold: 228
▸ Armor Mitigation: 22% (845)
which is exactly where im at, im unsure if i should just struggle through to try and get corrupted gear or breeze through some non corrupted maps to get the actual gear i need
im in a really awkward spot gearing wise
int version of brand of deception runemaster is fairly easy to gear up
str version gets more specific and needy
I have red ring on all 3 imprint slots and I still have not seen a duplicate in 3 days. Do you guys have any tips to improve my luck?
not gotten an imprint trigger in 3 days?
A duplicate of a red ring specifically.
I'm sure imprint is working it's thing.
Just not the result that I want.
Another red ring.
Pretty much doing the folly > trove > temple cycle.
top left wont ever produce a red ring FYI
well there's your issue
Damn. I have start reading these tooltips a little more.
your farming strategy is purely to maximise amount of cache chests
which is the only imprint you cannot shove a ring in
did you not realise this
folly does not even have an echo reward i think
which means bottom left cannot trigger
do you even have double echo reward node?
Yes, I have this maxed. And bottom left imprint should still trigger on trove and false temples tho, right?
yes, but false temple isnt a quick map
you need quantity
you basically need to run regular echoes and just rush the objective
and F everything else
that way you could do echoes in matter of seconds
Okay, that makes a lot of sense. If you haven't even mentioned it, I would have kept the imprint configurations the same.
thats how you farm red rings
Thank you very much! 🙏🏻
👍
Yes I use mana guide to channel focus and move and it is AWFUL
awful how?
totally fine for me
This sounds stupid but how do I use nemesis eggs ?
- I click on replace
- I click on the box to show stash
- I click on unique in stash with 0lp
- move to the big empty area I assume the item goes In
- nothing happens
Is this some bug with controller ?
empower the nemesis
I can't replace the egg
you should get a prompt asking if you are sure
then the selected item is shown instead of egg
It's just not letting me replace the egg.
I click on the item and move it over the big empty space and click again. The item just stays on the cursor
I'm not sure if this is just a bug with controller
I have a PC
🤷♂️
keep getting hit with the stupid black circle bug
When I move my item to the massive empty space i get NEMESIS I'm large text at the top of the box and that's it.....
Yeah I get to this stage. Move item over to the big empty box. Click and nothing happens.
Even using the buttons that puts items into forge but moves them into inventory
🤷♂️
There is no item level limit that I'm just missing right ?
not that i know of
It's not just 1 item
just needs to be a 0lp unique
rip you
Tomorrow I'm gonna do the extra same thing with a mouse just to check I'm not going crazy.
I assume the click on controller is just not setup right or something.
Wanna make some use of my random 0lp Enigma
finally
You might wanna send over a screenshot of the item.
It's every since unique item I try same result. Egg replace not working
But if it works on mouse I'll just make a bug report and add some images
Yeah, sounds like a a bug for sure
Yeah seems it's a bug
For some reason when you click on the nemesis egg area on controller it will pick up and item from it but won't put one in
Here's how you need to do it if you play on controller currently
- Left Bumper to get to nemesis window
- Open stash
- Left bumper to go to stash
- Navigate to item
- Press Triangle to move item a few times
- Right bumper to go back to nemesis window
- Confirm
You can't do it via the controller mouse
just saw a video of serpent venom druid, looks sick
i hate melee though
but it completely b*tch slapped uberroth and farmed corr 7200 like it was corr 100
hot damn
It has pretty lame clear but yeah the poison is strong as hell
Anything that CAN clear 7200 corruption probably don't have lame clear
With what is the best possible gear for the build, he's still clearing packs behind him. I guess that's not "lame" in the sense that it is 7200 corruption, but it has the DoT issue where you're going to be moving past things and having to loop back for items + it doesn't just delete the screen as you move 🤷
You can ask the people who play that build without perfect gear and they'll tell you the same thing, it suffers because it is dot/melee
I always hate DoT builds for that reason. The most optimal way to play being to walk past things is always meh
Maybe I'm missing something but is 7k corruption needed. I assumed most people sat around 1k.
part of the problem is application, too, since you apply the strong DoT of that build with the small melee hit
there's no way around it, you always have to melee to do anything reasonable (and it has a short lifetime, too, so you need to get comfortable knowing how many stacks of other ailments you need to make the big dot kill)
Seems fine, tbh. Just a way that certain p[eople will like to play and others won't
I mean in terms of clearing--something like Witchfire which spreads its DoT without melee range (just as an application example) doesn't have that exact downside
what impressed me was the combination of clear speed and uberroth kill time
It is also tougher to play it against uber without knowing the moves well enough to be able to sustain the DoT but that's any true melee class (which obviously, VK ES isn't counted in lmao)
VK ES is insane
Prob too vague but how much mana regen should we aim for to replace focus in a build? I realize it can vary but just curious if there's an average approximation
Really depends on the build, tbh
wow, shatter strike spellblade is nuts
kind of but not really
it has a really good start but it caps fast compared to other stuff
well, compared to whatever mess I cooked up myself it is a lot better xD
made it to echoes comfortably with my own setup so not complaining, now to see lategame
If Shatter Strike wasn't so dependent on Mana Strike, it would actually be insane.
Why can't these ever happen on my Scissors?
Most people? Most people are WAY lower than that
most people just finish the campaign or if they are into empowered they'll be between 100-300
id probably say if the current meta didnt exist it would be pretty close to the next wrung down
Me, being between 300 and 400
Yes! I'm slightly above most of them!
@thin schooner about your reply in suggestions, frost claw already triggers ele nova without the benefit of that node, since it only works on direct cast
does Fan the Inferno scale off just global ignite on hit or can it scale with ignite on with with fire spells?
Just character sheet ignite, I believe
i think the rangs to flame rush one is a thing but only for the spell damage. but both together lol
anybody around can do a few uber with me? ive dont it solo but its super unreliable
No point.
You can scale both to deal mediocre damage at best or scale one to do amazing damage.
i mean they both scale off the same exact thing other than the fire/cold tag. but even if you scale both, why is the question
is what even a thing?
i dont see anything weird
@molten cobalt hi yestersay begun to level mage using guide you suggested via glacier setup. Can I ask at which level should I look to potentially seitch to that plasma orb thing that YT video doesnt actually mention the level at which to switch and I guess Ill need shock chance gear and idols ideally at least some before switching right
After playing on trade and using full fledge 50m leveling gear glacier feels so bad xD but thats ofc as it should be xD
it's not a level check, it is a gear check
does not work until you get this node the the runemaster tree at the very least
Oh gear I thought we need like some level to get some passive points or skills levels needed
strength mage right?
well yes that one is of course a must
i think he doing int first
Right so that one first and then then on gear what type do I need aprox. Just bunch of shock chance everywhere plus int and other misc stats from planner?
Ideally if I find any then idols with shock too
you have the video guide right?
with the 6 steps in the video description
the gear is literally right there
any thoughts on this? i think the sealed affix is doing some cuckery with my imprint outputs. 7/7 is very very rare right now.
Right right okay thought to ask what to focus on specifically as gear can have tons of stats and not sure which are must have which are just good to have
from what i remember the gear was really basic and got more advanced as you progressed through the steps
Oh okay so nothing toooooo complex is needed for first switch then
also literally says lvl25 here
but i remember i went step 2 around lvl30 or so because thats when i had the gear
Oh didnt notice that coz when I open it said level 100 xD
Guess can gamba starting gear from gambler vendor if needed will see thanks
the affixes aint hard
and many are optional too
like armor shred on gloves
in no way shape or form do you need that at lvl25
so its basically just int + mana / mana regen + whatever res you can get
movement speed
some cast speed maybe
and as high +spell damage wand you can get
until you swap to brand of deception version then spell damage is useless
Oooh Im dumb so first switch is not brand version but just hitting orb version
I was too focused like how do I get to there by 25-30 xD
Spell damage doesnt work on brand? Like at all I thought it is still some kind of spell or elemental damage type
no it does not
BoD has 400 lightning damage as base damage, so it will not get boosted by flat spell damage
Still confused why not xD just because it doesnt have spell tag ir smth coz lightning damage to mee sound like elemental or spell damage
increased elemental damage does boost brand
but BoD is not a spell and thus cannot be boosted by spell damage
it is an ailment
Hi 👋
I'm currently playing a flame reaver spellblade. I'm looking for a way to get lightning aegis, bc sometimes i still get one shot even with 2k health and 3k ward.
If i use an idol with aegis when hit, will that be up against harbingers, nemesis, etc?
The hit that procs LA probably doesn't get it's damage removed, right?
https://www.lastepochtools.com/planner/Q09J653B
This is my current setup
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (5) / Spellblade (66) / Runemaster (20)
▸ Health: 2,044, Regen: 0/s
▸ Mana: 148.5, Regen: 8/s
▸ Ward Retention: 321%, Regen: 277/s
▸ Attributes: 4 Str / 19 Dex / 83 Int / 1 Att / 9 Vit
▸ Resistances: 118% / 90% / 81% / 79% / 123% / 89% / 83%
▸ Endurance: 31%, Threshold: 409
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 24% (986)
▸ Block Chance: 18%, Mitigation: 30% (644)
lightening aegis is awesome but there very few ways to actually get it. there are idols for when you get hit to get aegis, probably very inconsistant and also they are pretty big. another way is from lightening blast which isnt naturally part of a spellblades toolkit
this could have some play if you wnt to get lightening aegis in your kit
because of this node here
these chests could have some play in combination with 2h and aegis
@north heath
surge can also produce lightening blast. but you have to spec into surge and lightening blast obviously
but this might be the best angle
I have the Titan Heart but i dont see how it can get me LA?
no the sword is getting lighting aegis if you also spec light blast
the chesst is just to combo with a 2h weapon
Oooh that way okay okay thanks
aye first uber down in a while. its so hard
The unique boots 'Vaion's Chariot' says "Every 3 Seconds your next Movement Skill deals (24 to 40)% more damage.". If my Runic Invocation has the movement tag then does the spell I cast with Runic Invocation benefit from this % more damage?
yes
Thank you
but you're gonna have a bad time if you're trying to use invocation for damage
Why is that?
They deal no damage
Endgame runemasters never actually use the invocations themselves for damage
Theres a lot of that in last epoch unfortunatelly 😦 I wished for pure lightning blast one of my favorite skills in path of exile too but here it basically used to trigger smth else 😭
I tried using Battlemages endeavor as the centerpiece for a build, and it just didnt feel like it had enough flat damage.
was it a shtter strike build
right off rip you lose 80% crir multi and a ton of attack speed because the shater strike nodes just pigeon hole you into 1h swords
I did it as mana strike, tried for max attack speed. I got it up to 5 aps to trigger a ton of LBs and Frost Claws. Problem is that BE only has a max for 48 flat spell damage and not that much flat melee (for Glamdring in Frost Claw). AND its split between lightning and cold
You need 4aps to match the proc rate of Dragorath's Claw and it provides a bunch of extra stats. Similarly, Essence Weaver does the same, even if it is just Frost Claws, it gets those triple stats.
BE just cant hold up in comparison to either of those options.
I am working on a Lightning RuneMaster that uses Lightning Blast and my experience has been the same. After empowered monos Lightning Blast falls off hard especially against bosses forcing me to take the nodes that trigger Spark Charge.
My channeled Lightning Blast built worked pretty well up to Aberroth. I should really get around to farming the gear that I'd need for it to beat him
Is there an item that somehow makes dodge chance affect DoT damage?
Foot of the mountain, kinda. But by default dodge does avoid "on hit" DOTs, too
couple frost wall questions
this nodes says it swaps chill => ignite
would this swap to ignite too?
pretty sure yes
In what way is Staff better than Wand + Off-hand?
idk i guess it depends on if your build has a unique offhand, or needs the other types of stats that can come on an offhand
but is it better? idk. posible that a t7 damage roll on a 2h is higher than 2x 1h weapons together
I wish they had let mage stay strong to experience the new content with that level of power
ya i think the intel nerf was not necessary. the ward decay increase was already enough to massively shit on our ward anyways
some builds can still get respectable ward. but like shatter strike for example use to be a ward monster. now like 3-4k and youre cooking
in case you never noticed, the design of RM is extremely questionable in general
the issue im running into now that ive made most of the characters i want to make is that only ones that i see handling end game smoothly are builds i find really boring
which is now especially obvious after they nerfed all the random OP crap it also got
they should have kept mage how it was yeah with just some ward reduction, im assuming their next reworks will buff that stuff again up to a more tolerable level
like doing the ward decay increase and dumping on intel at the same time wasnt the move. should done the decay first and see where things landed after. cause anyone who uses itel just took it to the face on that one
ah I just wanted to ask how your build was faring in killing it so far
still procrastinating I see I see
yea bring back the 0.8.4 mage, is it even a real build if it doesnt oneshot the pinnacle boss?
like have they even played poe or something
isnt the power fantasy of mage to be a glass cannon for the most part? we got all glass, no cannon
to be fair the str stack is cray tanky
Is there a point where investing any further in cast speed is not worth it? Like diminishing returns?
there are diminishing returns for each stat, since basically your character's damage problem is the solution space for X+Y+Z = C, X * Y * Z -> max
but you gotta whip out the calculator for that
well theres is no actual hard diminish on cast speed. but as with everything the more you have of it the less valuable it becomes relative to getting other stats
is 99% cast speed too much?
like if you had 200% cast speed already, and add another 30. its really only 15%
idk. but in general cast speed/attack speed you usually get every bith of it you can in each slot because it directly multiplies damage
evey bit*
plus its just more fun to go faster
More cast speed is usually more efficient to proc more things, right?
more everything. its probably the priority stat on most everything
the answer is no
just got the max ward per second roll for blessings hell yea
lol brooo. i was just goin g through a trove here and was like gdamn this mob is really tanky. it was a fkn orobyss
The unique relic 'Ucenui's Sphere' says "3 Water Orbs per cast if your Attunement is Equal to your Intelligence". Is it worth it making attunement equal to intelligence as a RuneMaster? Does it also apply if Attunement is greater than Intelligence?
Unless my math is wrong it seems the intelligence sacrificed is worth it because we get way more increased damage if attunement is equal to Intelligence.
so what.. how do you get both attributes to be the same
not at all sure how that would work. how do you get both stats the same
Put attunement in the gear and get intel from the passive tree.
kek. julras stardial
I'm about to lose my mind. I've turtled about 20 Reens already not one has resulted in a 2LP.
2lp reen is pretty common. i have at least 30 2 lp reens
Throw some luck my way.
but i been on 1h sword prophs like a wild person
What lenses do you run for target farming?
come with me when i go through my boss proph clean out. ill drop you some reens
uh 1h swords i do 1h sword lens, double yield, monolith only
i buy all the 1h sword prophs for mono bosses, but prio is like nemesis/mage/boss/giant scorpion
i just keep going and re buying until its almost entirely full with mono boss prophs. then i hit each boss quickly
when the boss ones are piled up its like 40 prophs done in like 15 minutes
my bad, i have 15x lp2 reens. i keep sacrificing them to high roll the base stats
Is 463 mana high?
for what build?
RuneMaster
hmm. i think unless youre doing some kind of damage to mana before health or ward, that would be considered high mana and probably not needed
thanks
unless that mana is doing something idk what youd have so much
triple invocations 🙂
hmm
prologue and interlude node in Runic Invocation XD
lightning disintegrate runemaster can mana stack for Hyperfocal and Scrivener's Haste but that's an edge case
You can also build Focus (Mana Guide) for max mana and do lots of dps, even though most people are using it for other builds
Static Orb can also benefit from infinite mana stacking
Do defenses like resistance And armor apply to damage done to our ward as well?
Thanks
Which base staff do you use for lighting shard build ;)? This Ram Staff looks good, isn't
Dragon Staff or Gate Staff are usual choices
ram staff only gains a little bit of health when it upgrades unfortunately
otoh you can always use it until you find a better one
That, or it could be useful for health stacking defenses, since you can't get that on other staffs
Does gauntlet echo also reroll the implicit?
uhh yes
itll reroll anything that is slammed on there too
in the case of rare items (high LP or just rare in general), if the nemesis bothces them up just save them to reroll others
red ring is a good example of such an item youd want to do this with
but the mor common stuff that i farm on mass for my builds, when it starts to overflow in the stash ill go to the turtle to either wipe the LP, or get lucky on LP. and then head over to the gauntlet to tune up the base stats on everything i want to egg in the nemesis.
like, what if you could just buy the prophecies you wanted instead of fishing for them like a pleb
Sorcerer is where it's at!
I tried runemaster and it just didn't work as well for me
I play both (not well)
the lightning disintegrate I was messing around with a lightning invocation and brand of deception. since brand is a DOT you can boost it and disintegrate at the same time...in theory
Yeah, often splitting your attention just dilutes the final result. The problem with my sorc setup is that it's tight and every skill has a strong purpose.
Disintegrate - obvious
Static orb - apply 10 shock and lightning aegis uptime
Flame rush - channeled mobility and casting static orb
Flame ward - obvious
Focus - absolutely necessary for regen
I was messing with lightning disintegrate because it cost zero mana
but I hear you about splitting...I always try to do too much with a build
Also, you can pair the static orb charged ground with disintegrate because it's also DoT
Does the doubled effect bonus proc if its Frost Wall casting runebolt and not me directly casting it myself?
Should be easy enough to test. Spec it and open your character sheet when you cast frost wall
It doesn't say "Directly cast" so it should, but usually those things do require a direct cast
So, finally did an empowered echo. I was mentally prepared for a challenge, but... eh. And quite frankly, I'm not having much fun. Included is a link to my first empowered echo, and my build and gear. I had been told that things get interest once you do the empowered echoes, but not only does it seem more of the same, aside from the single boss in the video, the difficulty increase is barely noticeable. And while the gear I may get is probably better, it's.. eh.
Maybe disintegrate is just a boring OP skill and I've ruined my own fun, maybe not. I'm just not seeing myself having fun even getting to pinnacle content.
Or maybe I'm jumping ahead of things, and the 100 corruption is just baby level, and that the "real" stuff is later. But still. Going from normal echoes to empowered ones without having done any real grinding, and just going for "let's get to empowered asap", it feels rather disappointing.
Build: https://www.lastepochtools.com/planner/o37dVVyo
Video: https://youtu.be/WX0sqiVmLuI
Tombs of the Erased / 1.2.3
Mage (30) / Sorcerer (67) / Runemaster (3)
▸ Health: 1,395, Regen: 21.18/s
▸ Mana: 621.08, Regen: 27.04/s
▸ Ward Retention: 162%, Regen: 183/s
▸ Attributes: 1 Str / 1 Dex / 30 Int / 15 Att / 1 Vit
▸ Resistances: 145% / 160% / 129% / 180% / 31% / 63% / 44%
▸ Endurance: 21%, Threshold: 295
▸ Dodge Chance: 4% (100)
▸ Armor Mitigation: 18% (544)
I'm at work rn otherwise I would test myself. Thanks for the reply anyways
A lot of strong skills won't struggle for the first few empowered monos. Once you start to get up towards 300 corruption, things start to take a lot longer to kill.
Also, Aberroth on stand-still channeling skills seems to be pretty rough.
Yeah, disintegrate isn't good where you need to move, but so far I've very rarely had to. I've been going with face-tanking in mind.
But if you watch the video, or have played it yourself.. this just isn't fun.
Yeah, I've messed around with it. I tend to not like one-button builds
Technically I use all the buttons, but the others are support/maintenance, not set-up
yeah
If you wanted, you could take flame ward off your bar and switch in teleport/flame rush. Since you are running Astonish on your Flame Ward tree, it will just cast when you get stunned
...well, no, the arcane ascendance or what-have-you is set-up of a sort.
You can't really do that with channeling skills because you're immune to stun while channeling. So it'll never trigger automatically
If I take flame ward off I won't be able to face-tank as well.
Honestly didn't know that. Neat.
Yeah, the game doesn't really do a good job telling it to you
You should've seen my previous built, where I didn't know disintegrate neither hit nor crit.. ':)
But is this normal, or just a result of disintegrate itself being boring and/or OP?
Sounds pretty normal to me. Games are pretty boring when everything just dies.
Disintegrate is one of those skills that is super strong early, but struggles to scale to the top end. Especially once face tanking becomes not an option
I was using focus on my runemaster for a while and it feels terrible needing to plant yourself to channel. Just the nature of channeling but I've pivoted away from needing to use focus/channeling and it has been one of the best changes to my build.
Yeah, sitting still to channel and do stuff is definitely no fun
Guess I should make a new character. Void knight seems pretty cool. Appeals to my inner edgy 12 year old.
If Disintegrate was boring because everything was too easy, I wouldn't make a sentinel 😝
You could just respec into a different build, its easy enough
Well, I have been collecting uniques, and in particular the staff? that changes volcanic orb into void damage..
There are TONS of other mage skills. You don't have to level up fresh. Sounds like you just don't like disintegrate
Volcanic orb is a ton of fun, its what I started with on my runemaster. Can't speak on the void combo tho
There's a vorb relic too
Yes, I have that one too.
I assume that all +fire/elemental damage will cease to apply if I convert volcanic orb to void.
but I'd need to re-gear and re-learn, so may as well restart. I assume that I keep things like faction rep, so it's not like I'm starting from scratch.
Sort of. The base damage and all added adaptive damage will be converted to void (and scale off %void damage, etc). BUT if you have something that add flat damage of a specific type, like Confluence of Fate, it will still be added of that type (and thus scale with whatever type of increases for that type of damage)
Personally, I think the issue you're dealing with is just that the game is waaaaaay too easy in that part
Levels 50-80, if played naturally (complete campaign -> complete monos) is just trivial for any mildly competent build
And disintegrate really needs threats to feel engaging
I'm looking at crest of unity (ele nova is always tri-elemental) and unstable core (+1 lightning, fire, and ice, casting nova 6 times without a 2 second gap gives big boom).. it seems like a potentially fun combo, and wouldn't require a lot of gear changes.
Yeah, Ele Nova can be good when you get it up to like +10-15 levels. If you get a +6 crest and slam a +4 nova onto it, it's pretty nutty on its own.
But honestly meteor sounds fun, if it's a big boom, but for that I only have the set that makes it lightning.
That's all you really need for meteor
But you can also do it as fire
Int stacking Vilatria meteor is quite strong
Would need to look for gear (and change the loot filter, yay) before converting it. And I also have this "fragment of the enigma", but that seems more for more spammy spells.
Yes, I think I will try meteor. It's 3 AM, but what the heck. 😄
...they can dodge meteors. I've not seen any +hit, but is that a thing I should look for?
Nope, some monolith stuff gives monsters a chance to dodge hits
It's kind of annoying, especially for big cast spells like meteor
I think he means that they can move out of where it has been cast cuz of fall speed ?
Nah, it sounded like they were dodging with the "Dodge" notification, otherwise he wouldn't be asking about +hit (which is a mechanic in other games)
Basically, mostly mobs don't have dodge chance unless they have an affix that grants it, or there's an active monolith modifier that grants it
No, they actually dodged, as in "dodged" notification. And now I can't even do the basic level 90 echoes without paying very close attention. 😄
https://www.lastepochtools.com/planner/Bry25myQ
Just did some fiddling with the tree, no gear changes, no experience with meteor etc. so it's to be expected. Still didn't expect to get killed by a nemesis without standing in multiple skills.
Tombs of the Erased / 1.2.3
Mage (28) / Sorcerer (72)
▸ Health: 1,363, Regen: 21.18/s
▸ Mana: 621.08, Regen: 27.04/s
▸ Ward Retention: 168%, Regen: 183/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 15 Att / 1 Vit
▸ Resistances: 146% / 152% / 130% / 180% / 31% / 63% / 44%
▸ Endurance: 21%, Threshold: 289
▸ Dodge Chance: 4% (100)
▸ Armor Mitigation: 18% (544)
Meteor / Flame Ward / Focus / Arcane Ascendance / Black Hole
yep, that's the dodge from affixes or monolith modifiers
Meteor tends to have pretty mediocre defenses unless you do some specific setups.
Also, wow, tooltip DPS drop. And I can really feel it. From IIRC a good chunk over 100K to 23K. ':)
For lightning meteor, you need the Stardust node, it's a solid 80% more damage multiplier
Yes, but I'm doing fire for now.
Ah, yeah
Due to gear reasons
You generally spec into the 5 meteors if you're going to direct cast it
It ends up as a pretty strong single target
Unfortunate. I was hoping that "ME DO BIG BOOM NUKE NOW" would work.
It can, but you have to gear for it
Mana stack and use World Ender + stack crit multi for absolutely massive crits
That... does sound quite cool, actually.
Yeah, auto crit means you don't need to stack any crti chance. Then get like 1000+ mana so you can cast quite a few before running oom. Then you can spec Focus for Null Profusion to instantly pop you up to ~400 mana when you go negative.
Do you think I should return to the beam and have a boring yet quick time to gear up for that, or try to go through with the meteor?
Ehhh, I hate farming on things that I think aren't fun
So I'd just do whatever you find the most fun, but being able to farm empowered monos is a lot better drops than anything before it
I think that it's a tad too late and I've had a bit too much wine to make a good call. Thank you for your input, I'll at least not uninstall last epoch. 🙂
Still kinda want to see a cool build that uses the staff that makes "vorb" into a void skill work, simply because "void damage" gets my inner edgy tween to go "hell yes".
Yeah, you probably can, at LEAST until 300 corruption. A lot of builds will cap out before aberroth, but they'll get you most/all of the way there
With really good gearing you can probably do Aberroth on basically any build
I love APRGs, but I'm not the sort of person that actually tries for the ultimate late game. If I need to copy-paste someone's build AND farm for specific gear I may as well call it work, unless it's exceptionally fun.
Anyway, 4 AM, thank you for your time and assistance and so on. Have a good night/day/what-have-you. 🙂
Hey there -- You might like the mana guide amulet https://www.youtube.com/live/4FMwo1YmCyg?feature=shared&t=975 it lets you move around while recharging mana during focus. Also some mastery points in mana strike help me regain mana. It gets harder from here. You have good damage but maybe get some more ward decay thresh, mana/regen.
ward gain on hit is nice too
can't go wrong with more armor too
bro shatter strike uber is impossible
you gotta be an absolute ninja to do this
like i go behind him to avoid the tri slam and he still gets me with it
https://www.lastepochtools.com/planner/oYa360Vo about to hang this character up because if i cant do it with this, no amount of upgrades is doing to help. guess im not cut out to be a mele class.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (5) / Spellblade (80) / Runemaster (8)
▸ Health: 3,626, Regen: 27.6/s
▸ Mana: 162.11, Regen: 11.92/s
▸ Ward Retention: 252%, Regen: 225/s
▸ Attributes: 24 Str / 125 Dex / 67 Int / 6 Att / 14 Vit
▸ Resistances: 107% / 83% / 107% / 120% / 106% / 123% / 80%
▸ Endurance: 20%, Threshold: 725
▸ Dodge Chance: 19% (636)
▸ Armor Mitigation: 57% (3,925)
this is the first build i played in 1.0 and it defeated back then so i thought id give it another shot. I tried. 0-2 on shatter strike
The build looks like paper
All Uber kills I've seen done by Shatter builds run glass cannon. I think going on a no-hit run is the only way you get it done on melee.
It is
Hence you gotta be a ninja
God gamer
This is why melee is never considered good in ARPGs 😂😭
And the obvious clear speed differences
Unless you make melee less melee
How long does flame ward last?
3 or 4 seconds i think
Thanks
before a Mage Id made Druid Screwblader tornado - he is as melee as AOE magic :DDD, cuz of items attacking melee create and targetting enemies on a whole screen - total destruction, and he is much better echoes cleaner than my mage right now :F
Does the node Flame Runner in Flame Ward provide haste throughout the entire duration of Flame ward?
yes, but generally not worth it to get haste from FW as there's easier options
you need 5 points to take that haste node
you need every single FW point you can get
I made a DoT Warlock build which seemed to devastate everything, but I watched my friend play voidknight and it seemed super slow by comparison
Personally I prefer my lightning orb mage for clear - it just blasts everything, super fun
If you compare to the top performing build/classes of the season then many things will seem super slow 😅 Just play what you enjoy.
Its the best way to play ARPG in my opinion.
everything is slow compared to VK
it is overtuned to high heavens
Yeah this game seems to really nail allowing even the competitively undertuned classes to do well
other classes are not really undertuned
they just overtuned sentinel massively when they reworked it
thats not actually where they want the power level to be at, sentinel will be nerfed in a pretty big way for next season
you say that but the strongest builds are rogue & primalist.
strongest overall i would say is sentinel
Depends on the build
Devouring Orbs clear really well
Hands free too if you take the node where they generate automatically while moving
Why does it suck to try and make Runic Invocation the main damage source? I am not even talking about using the entire catalog of spells. Even if you specialise in 1 specific element and focus on 1 specific skill of that element from the spell catalog it still seems to suck. What's the reason for this?
not enough multipliers
and maybe too low base damage
basically this game is based on spamming skills, and invocation has the downside of only being usable 25% of the time. And it just doesn't do 4 times more damage than spammable skills
not to mention, yes, the bad base damage/eff/hit number on most invos
I see you talking in here a lot Chillon, do you have any personal favourite builds you might suggest?
i tend to get bored at work thats why
i haven't tried many builds personally so can't say I have any favourites
i didn't even play season 1.1
Should we request for some rework for RuneMaster? It completely defeats the purpose of playing RuneMaster when your catalog of spells is just consistently inferior 😦
I wasn't being critical, I know that feeling all too well
sure but they have a backlog of at least about 10 classes that are as bad or even worse, and they will never be able to deliver on the invoker class fantasy anyways cause it goes directly contrary to the rest of their game design
like why would you choose to use skills manually, slowly and thougtfully when you can just automate everything and spam procs and one button builds that do a lot more damage and are a lot more braindead in piloting
it's just math
Because I like an active playstyle and don't want to play walking simulator where I am just moving around trying not to get hit...
It was basically the reason I could never get into POE because at end game everything boiled down to a walking simulator build.
(prioritizing subjective fun) most popular mage mastery? (:
Or what are some of your favorite skills to level?
If automation is where the dev team would like to take this game then that is their choice and I won't be against it. Its just not the kind of game I can play because at that point I don't really see a difference between such a game and a game like afk hero.
PoE2 tried it your way, with the amazon or whatever the hell they called the new class. You were supposed to parry and shit to get extra damage and extra other stuff. People absolutely hated it and chose to ignore that entire part of the class
Yes, I am aware that majority of the poeple who like to play ARPG games prefer not to press buttons. I am just not one of them.
True... you can't use invocation as a spammable. I know from experience. It's much better to consider invocation as a low cooldown ability tbh. (Since you need a small setup time to trigger the double invoc for extra damage)
It's best to use something else as a spammable and use invocation every now and then, depending on how you use it.
I do like the ele pen passive you get from the invocation by int stacking.
the issue is baked into most of LE design. non-invocation damage spells rarely do the damage
lightning blast doesn't do the damage--spark charges do
frost claw isn't used for damage--it stacks ailments really well
<pick your lightning spell> doesnt do damage--it procs brand of deception which does the damage
the invocations are 'balanced' vs these spells and as pointed out ^^ also can't be spammed. they are doomed by design.
you chose the wrong genre for that, arpgs are almost universally about this kind of degenerate gameplay, you might want to try fighting games or idk some kind of a soulslike
I played around with a build based on Frey's Retreat. I cast frost wall and got the blizzard invocation. I was getting Heo runes, so I manually added blizzard invocations. 4 or 5 stacked blizzards? almost no damage
the frost wall itself was much better damage
yeah this is a different but related problem, which I would label the shadow dagger syndrome
and instead of fixing shadow dagger they went on and functionally added it to other classes too
like take a look at primalist, nearly all direct damage builds are now about storm bolt
what your skills do doesn't even matter as long as they deliver storm bolts
and if they don't they likely suck
you want to be a shaman? you play storm bolt. You want to be a bear? You play storm bolt. You want to be a cheap aliexpress khazix knock off? Still playing storm bolt
the joke is that the CCC invo still doesn't do damage even if you fully optimize it with criterion and reowyn's, two of the two worst designed unique items in this game
this is a standard ARPG issue in addition to the 1-button (or zero button) build addiction
whirlwind in D4 doesnt do damage, spawned tornados do
lightning spear in D4 doesnt do damage, an aspect proc does
yea this is the primary reason why I'm only playing arpgs/le intermittently when I want some dumb button spam, these games go out of their way to remove the actual gameplay from themselves
like piloting any of my WOW characters in M+ is fun because there is depth, nuance, and skill expression there
a lot of people defend/explain it by saying they want to get into a "zen" state, grind for 10+ hours while watching anime on a 2nd monitor
"piloting" most of my LE characters doesn't even merit being called that, they mostly pilot themselves
I never got into that but I guess I understand it
My enjoyment in these games usually comes from gear progression and character growth. Once upgrades start becoming too big of a grind I either quit or move on to an alt
The gear acquisition in this game is enjoyable to me which is what has kept me playing
I keep telling myself to take a break and wait for season 3
I get an idea, go to the planner, have fun coming up with something, test it in game...and run into the "it's not designed for that" problem
it is fun at its core though, which is a good thing
just take a break for a while, I've been playing very little these last few weeks, still have quite a few build projects unfinished
Does placing 2 glyph of dominions on top of each other stack the buffs?
Seems like No Rest For The Wicked is an ARPG with an active playstyle according to its commmunity.
Eh, I mean... there are ways to play with an active playstyle. It's not most optimal, but it can work.
does anyone know how this less duration works with ramp up dmg on orbiting static orb , does it still ramp to 100% more but in 2 seconds now but it caps at 60% now?
Why dont I find any meteor builds, especially with Vilatria set? Damage seems insane to me
what content are you doing
people tested it and its low dps on uber
I don't really care about uberroth on this character
but yea I guess it's just not meta enough
if u dont care for uber then its amazing
what's the deal with a lot of runemasters using cleaver solution and going full strength?
what does that enable
@next lancebuild looks like paper? with nearly 4k health, null portent, red ring. as a spellblade? lol
literally what else can you do
double t7 on every piece of gear? yes paper
Something can be well geared and still be paper, weird right?
well it is paper youre not wrong. but theres not much else to do
shatter strikes toolkit is inherently built to scale ward. which does not scale well at all anymore. i suppose you could go all in on ward but it just doesnt scale well for the investment, and loss of everything else
mapping and general bossing is fine. not a problem there. i have an endurance setup im still working on putting together as an option which is really just mountain boots and maybe wall of nothing. but you have to dodge something every half second in that fight so the endurance would prbably not have great up time
It’s the most optimal version of brand of deception
yeah, I found it
STR giving defense and cleaver gives you int 1:1 to your STR so indirectly STR gives you everything int gives
So it’s best of both worlds
so many possible builds out there
And since brand is an ailment it doesn’t care about spell damage
the cheest converts your str into your damage stat anyways
So not using a wand is no loss
Yeah criterion chest gives damage based on your str
I'm just amazed how there are so many interactions possible throughout the game and it's all reasonably balanced
i think he means like its balanced within itself
but relative no
like all the sskill and stat swaps aand conversions and interactions and its still somehow balanced
Fair
its pretty wild actually. im sure when they re-tool a class it takes a tremendous amount of effort
right, and also like there isn't a single item that's going to take a build and mkae it do 1000x more damage because of some broken interaction, and if there is, there are very few cases of that
Well there is
Criterion is that item
But it’s by design, poor design
Runemaster has almost zero power without that chest piece
ya, the complexity of the interactions is definitely something else.
i suppose without the chest youd have to be a straight intel built
like RM frostclaw use to be
Today it’s sorc frostclaw
im not sure why. can we not acces the invocation anymore?
It’s just better now