#🧙┃mage
1 messages · Page 132 of 1
probably
what glove good for spam lightning meteor??
how much armor u have
i would say these if you can get a pair rolled well. they are extremely common to find at high weave potential
other then that, a nice pair of well affixed purples
yeah i using that
837
i like to use this base type
because theres like no other reduction for dot in this game
and you can double on that with an experimental affix that does same thing
brother ur armor so low
i dont know what would be normal for your setup but that seams low
is meteor affected on cast speed?? i think that meteor is depend on fall sped right in its node??
idk, does it have a cooldown
no
ok then cast speed should make more meteors
then about distant spark is it good?
it give chance to create spark in 4 m with crit??
im not going to pretent do know the details of this build. i dont know honestly
what is the best node for meteor if i spam ligtning meteor for bossing
this is my node
only starting the channeling counts as a cast
Vise do the same
Here's my runemaster build I've been messing around with and having so much fun.
https://www.lastepochtools.com/planner/o3meE9EQ
Trying to get myself at least a lp1 twisted heart, but no luck so far. Still got plenty stuff to work on gearwise.
Anyways, this is a int stacking, proc off a lot of stuff kind of build, most of them being things that proc nova. Whenever I run low on mana, I use both runebolt and potions to recover mana.
The greatest thing with my build though is that I can invoke anything I want (Hence why I slotted a vanilla lightning blast for the free lightning rune).
Ward generation is not a big deal since I use both Frostguard and Mirror Bolt when needed.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (16) / Spellblade (15) / Runemaster (58)
▸ Health: 1,150, Regen: 28.27/s
▸ Mana: 210.31, Regen: 10.08/s
▸ Ward Retention: 362%, Regen: 85/s
▸ Attributes: 1 Str / 14 Dex / 158 Int / 1 Att / 1 Vit
▸ Resistances: 82% / 96% / 85% / 78% / 47% / 100% / 79%
▸ Endurance: 20%, Threshold: 230
▸ Dodge Chance: 3% (77)
▸ Armor Mitigation: 22% (826)
my survivability really sky rocketed once i got twisted heart
1 item and such a huge difference
Yeah, I'll work on it whenever I get the chance.
Any advice on upgrading this spark charge lightning blast build? Feels great in monos at 600 corruption but on uberroth it feels like I shoot peanuts while still not being tanky.
Considered a low-life setup but ultimately wanted to use my 2 LP grasp of the blood mage to cap crit so I don't have to use prismatic gaze meaning no low-life. (the bleed chance also has good synergy since it's a free way to get 8th ailment for mad alchemist's ladle buff).
https://www.lastepochtools.com/planner/Apy0p5wQ
Only reasonable upgrades I can think of would be:
- 2LP enigma with t5 cast speed added
- New 2LP Mantle of the pale ox where I suceed int + lightning crit slam
- Rerolling foot of the mountain for better all attributes roll
- Belt with T7 lightning chain chance + useful stats
- Better amulets (especially large ones with secondary useful stat)
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)
▸ Health: 2,149, Regen: 26.6/s
▸ Mana: 323.51, Regen: 13.36/s
▸ Ward Retention: 368%, Regen: 67/s
▸ Attributes: 56 Str / 19 Dex / 190 Int / 19 Att / 19 Vit
▸ Resistances: 82% / 69% / 82% / 108% / 58% / 77% / 77%
▸ Endurance: 42%, Threshold: 430
▸ Dodge Chance: 4% (101)
▸ Armor Mitigation: 53% (3,429)
Lightning Blast / Frost Wall / Teleport / Flame Ward / Focus
holy shit, i got 2 ring of atria today, ToT
As CoF it’s quite easy to get red rings to be honest
Sub 200k faction points for one on average
And 200k you can farm in a couple hours or so
Any mage that isn’t snapshotting frost wall is a pea shooter against uberroth
And some are even with snapshot
So.. dex stacking BOD autobomber is just ridiculous. A pure walking simulator. @1500 corruption as that's highest I had rn and everything just dies before it can hit me. lul
You do that with STR version too
For that build 1500 corr is nothing
Even 2500 is walking simulator but at that point you actually need defenses
You do get hit at 1500 but you don’t notice it
ya it was just the highest corruption i had availiable. gonna push it now and see where it caps out before defenses become an issue. problem with str tho is dmg takes a dive, so its 6 of one, half a dozen the other.
yes but even the STR version goes above 2k corr
so pure dex, as long as you dont get hit, can go way further was my point
i did 1500 personally with STR version but then didnt see the benefit so went back down to 1200
benefit would be increased item rarity ig but idk dex at 1527 rn and it's really silly, literally everything dies before i even get close to it
only looks good on paper
in practice the added rarity does fk all
super heavy diminishing returns
maybe idk but does it matter when everythings dead before it can hit you lol
From what I remember theres no point in going past 800
Though thats from previous season
How so? Do we just do prophecies for unique rings?
of course
I’ve just had horrible luck with that then. I got a lp1 RR yesterday through ascendancy.
Okay I'm doing some spark charge rune master currently.
Nova for clear and LB with the spec for single target.
Due to rune colours I need to convert lightning to cold dmg eventually for frostguard. But spark charges does lighting. And since it's a hit I assume spark charges can crit ?
So I want to scale spell dmg / lightning dmg and crit ?
The first soft cap is 300, the second is 1000
what math is this based on?
Man I've done 500k on rings so far and no luck
damn thats really bad luck
What the devs told us when they changed the formula, I believe
i mean how can there be a soft cap with rarity?
it's a gradual increase
you just get less and less for every extra % as you go
Thats what a soft cap is
Where the value of increases becomes lower but you can still increase value at a slower rate. Thats the definition of a soft cap.
A hard cap is where there is zero value when you increase.
it always becomes lower
thats experience
I found a spreadsheet with a graph chart
not rarity
Doesent rarity also cap out at the same time
i dont know
does it?
im not sure they can math rarity like that
with 2 plateaus essentially
They absolutely can.
then it isn't gradual
I'd assume its not going to be linear either
linear no
It is gradual, but at different rates after the different soft caps.
there's definite and hard diminishing returns
so it cannot be linear
if that graph is true for rarity as well then corr 1000 is end station
no benefit whatsoever going past that
little to none
what i meant with "not sure they can math rarity like that" is that it isnt just the % rarity increase gained
they'd have to make some separate formula as to how efficient each % of rarity is after these 2 supposed soft caps
Yeah, its not like thats super hard
no. rarity keeps going while experience/favor has 2 drops at 300 and 1000.
well well
Yeah, but if you look at the relative value of rarity vs corruption level, the increase being linear means the benefit is less. Every 1% more rarity is less value than the previous 1%.
Going from 100% IIR to 101% increased IIR is a 1% increase overall. Going from 500% IIR to 501% IIR is a .2% increase overall, which means you neex 5x as much IIR to have the same "increase" in rarity.
so then we are back at this
Yeah, I was wrong, I thought the rarity forumla followed the xp/favor formula
Has anyone considered Wall of Nothing + Foot of the Mountain tech?
Stack a lot of dodge rating.
Convert dodge rating to endurance threshold.
Add endurance threshold as ward decay threshold. Profit
#🧙┃mage message Considered it, yes. Done it, not yet.
It does seem tempting though on Shatter Strike since you want a lot of Dex anyway, which gives Dodge.
Okay I think spark charge runemaster I'd actually something I wanna play more. Something about LB just feels really nice.
Just need to get an Enigma now, someone this far into the season and not got one....
Does anyone know how lightning bolt multi cast actually works ?
For example if you prock the quad casts do "when you cast a spell" effects trigger 4 times ?
Anyone have a cool fire leveling build for a first-time player?
I've checked the usual sites but it's either spellblade stuff or runemaster
has anyone made that ele nova/frost claw/spark charge build yet?
blackhole ignite
I thought it was 300, 500, 1000
Oh someone post sources, guess I was wrong
Fire black hole + meteor, Disintegrate + fireball, Meteor (Nothing else just meteors go brrr).
Is that a sorc route?
Meteor is sorcerer exclusive
Fireball + ele nova is my usual go to
If you can luck into a Firestarter's Torch from an early nemesis, you can basically laugh your way through most of the campaign.
I know its criminal but I got a LP4 lowlevel ring and was like "neat' so slammed the ring I was using into it and continued on my way lmao
No point trying to min max a ring when its free stats now
any lightning blast build?
Im thinking of lightning blast + lightning meteor build
Idk if thats viable
Its nerfed quite a bit from before. Plenty of powerful lightning blast builds, but usually iirc they use the meteor set as runemaster but don't actually use meteor
Meteor on crit was nerfed since you cant get multi-meteor. And if using multi-meteor no reason to cast lightning blast
But the set bonus is so amazing from the meteor set you can just use it in place of regular lightning stuff
I see
I really like the chain lightning effects
sadly looks like the solo chain lightning is the better option
:Sadge
I'm currently doing a lightning blast + static orb + meteor build
It didn't originally have meteor in it, but as Diseenith said, lightning meteor is just so good that it's hard to not include
The single target damage for it is absolutely absurd.
Im still very early in the game
BUT someone also posted a spark charge lightning blast build where they just used meteor as a mana regen battery, they took down uber aberroth with it
so I dont think Ill get access to that
yo that sounds great
I wanna spam more than two skills
so dunno if thats actually efficient
You'd probably like the lightning blast + static orb combo that I'm doing
did you do convergence? or divergence with that
Convergence, LB is the single target, Static orb is the clear
you have a gameplay clip?
Nah, I don't really make videos often
TL:DR when you cast static orb, your next 3 LB restores 25% of static orb's mana cost.
Archmage gives you a 100% chance to restore 20% of mana cost. Which means if you rotate between 3 LB > static orb > 3 LB, you basically stay topped off on mana
that sounds good
And that way you can use things like Lost Knowledge and Transient Rest to get "current mana as ward" without ever running dry
I've had zero issues so far (aside from some deaths due to neglected resists and lazy play)
I can link you my curent setup and you can pretty much figure out how it works. It's fairly simple: ~ https://www.lastepochtools.com/planner/BaJGGxao
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (74) / Runemaster (10)
▸ Health: 1,745, Regen: 0/s
▸ Mana: 1,427.98, Regen: 15.92/s
▸ Ward Retention: 240%, Regen: 169/s
▸ Attributes: 13 Str / 1 Dex / 88 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 68% / 83% / 120% / 71% / 96% / 54%
▸ Endurance: 20%, Threshold: 349
▸ Armor Mitigation: 30% (1,377)
Teleport / Lightning Blast / Static Orb / Meteor / Focus
I'm kind of drifting towards using meteor more and more because it's a lot more single target damage, but the LB + Static Orb is very comfortable for monoliths
I also don't love Twisted Heart in general
thank you so much
Feels crazy how easy regular aberroth has gotten with 'just black hole' build. Its so leisurely lol
Lol when you've got 2 red rings, I bet it is.
I might have to try it out, a lazy boss farmer does sound very nice.
Nah I can't use them in black hole build, not enough stats
using a 4LP sunwreath and ashes of mortality
Makes sense
What weapon are you using for it? The maw?
Spiiiine of malethos
Yeah that one. +6 levels is nutty
The fact mage can do this to aberroth feels so silly
afaik you can interrupt all his big wind up attacks with snap freeze.
wonder if thats true in uber too
That's the fire resistance stacking version,right?
Yea, its honestly difficult to tell which is better
Yes works in Uber too
has this Frost Wall node ever been tested? it's pretty easy to get large values of freeze rate multi so +200 or more added spell damage seems very possible
It has to be generic, kind of like the shock chance for brand
So things like "freeze rate multiplier against chilled enemies" won't work
But other than that, yeah it's a good way to get a lot of damage with frost wall
these two would work though? can apply to accessories/gloves and weapons/offhand
I'm not there yet but working on a Frey's Retreat thing. But since it involves casting FW I was looking at FW more than I have before
I think its a situation of the baseline damage of frostwall and its multiplier are low enough such a focus wouldn't really scale up well
yeah I was just asking because it looked interesting
what are good alternative weapons for spellblade if you can't get good weaver swords
shatterstrike
Eye of Reen
use 1 eye of reen, easy lp1. get t7 attack speed on it if you dont already have another sword ith t7 speed. for purple swords the crystal sword is actually a monster
budget uniq item would be the rainbow sword. its crazy ez to get an lp3 of that
im playn my SS right now. definitely the best SS ive ever built. always had issues in previous itterations
sitting at 800 corr rn ez farming
are a good boot option, its an easy lp2 and I like to wear most the time for the extra mova speed
also for general farming and mapping i like to run surge instead of teleport.node here is almost at the end of the spellblade tree
dthose two are a substantial improvement on farm efficiency
i missed the cooldown slam but oh well
nice. only in chap 3 atm so it'll be a bit till I get there
you most likely wont see a scissor sword until empowered monos btw. it only comes from a mini boss in womven echos
actually if you want i have a couple of them lines up right now if you want to get a couple swords to weave
going to need to weave dozens of them to get what you want
I prob wont make it that far
can someone help me with runemaster, a lot of the spells say "added spell damage applies at X% effectiveness" how does added vs increased work in that sense?
I'm wondering if crit strike mulitiplier since i have 100% crit chance or increased spell damage is better because i can get 40% crit damage or 140% spell damage
i think in this case your tooltip damage should be a good guage of the difference
see if you have items to compare the difference
unfortunately it's an off hand cata that's giving 6% crit rate that gives me the 100, and i only have 1
oh i gotcha
like as long as youre not gaining or losing other stats that may effect damage. and still keeping 100% crit chance
spells have a base damage that corresponds with the skills added damage effectiveness. A spell with 100% effectiveness of added damage will also have 20 base. 200% will have a base of 40, 400% will have a base of 80, and so on. Because of this, added damage will always give the same proportional increase regardless of the added damage effectiveness, it's more a measure of how hard the skill hits than anything.
I understand that but say it has a base of 20, and the spell has an increase of 200%. it'd be 40. If i have an 20 flat damage on items and then a % increase through items (say 100%) will it give me 40 additional flat damage on top of the base of 20 giving me 60 and then 200% effectiveness giving me 120?
like how does the added/increase on spell stats play into effectiveness
thats beyond me idk
i'm thinking of it like this...i can add 45% crit damage or i can add 140% spell damage which has a 400% spell effectiveness, so number wise it makes sense to not go for crit damage even though i have 100% crit
but i like the tool tip of just finding items that i need, luckily im COF and I have half of my things as off-hand catalysts
are you tryn figure out what t7 to slam? make one of each
its a 1lp you can get another
I have a 3 LP of the fragment
it actually isn't going to do much for me cause i'm playing wild mage, not spark charge but if i can slam cast speed, and either crit damage or spell damage that's my goal
oh i see. i mean its a pretty common lp3. wouldnt be the end of the world if what you slam isnt optimal
it's common? lol i've only ever seen one, i must suck haha
as far as lp3's go yes
i'm also using mad alchemist ladle for insane cast speed, but if the spell damage is the better take it means I'd proly want to run something with more base spell damage
Caan I get some assistance? Trying to push corruption as a hydra runemaster and im getting exploded all the time. trying to figure out what I'm missing- i think my defenses look ok. Am I lacking damage? It doesn't feel that way at 400ish corruption but I'm stumped how i keep getting popped
Thats fairly low on a couple fronts It hink. And you aren't crit immune?
Crit immunity is important, either 100% avoidance or 100% reduced damage (not both)
poison is a problem, low res there. and its usually a DOT which has very little mitigation options to begin with
I couldn't fathom playing without cleanse on potion affix on my belt
Ok- need more poison res and crit immunity? Anything else? I’m just getting popped by stuff that I’m res capped on with no crit which is surprising
Maybe not enough health?
i mean ur at 400 corr and level 87 with 1k health and uncapped re/crit
i think youre pushing it
if dieing is frequent. its counter prodcutive to your farming. find a happy spot to farm and get more power
and theres always stuff constantly that will kill you regardless
so avoid
okay....so i found amulets that implicits were bad and i put crit damage and spell damage on them so it should test it...for anyone wondering. Frost, storm, storm rune is a storm lance and has a base of 100% crit chance but applies 300% spell effectiveness. with T5 spell damage i'm at 33, 294. With tier 5 crit dam i'm at 33,750. 35,508 base, 38,583 with crit dam, 38, 373 with spell dam
man the game devs must get off on making every single monster put a damage circle on the ground
the second set of numbers is with a higher base spell damage wand to see if the % would be better
the question i guess would be, are there any bosses or a lot of timelines that are crit avoidance or have crit damaage reduction, because the storm lance tool tip alludes to that....and in that case spell damage would be better
I didn't see the 400corr part, you're way above corruption level for your stats yea. At that point you should have some damage reduction via legendaries (such as null portent, wall of nothing, seed, blood mage gloves, crest of unity, red rings, etc).
The current meta builds pump out comically large amounts of damage so long you got the right gear, so it'll let you kill above your level when you prob shouldn't.
on my shatter char id like to fit null into the build, at least for uber. I haave an LP2 currently. so id need to land the crit dama redux on it to even use it. and then getting 115 resist is another story
if just for uber, can probably just cap out the void and phys res im thinking
U can use idols to cap easily
@empty hawkany thought on how to get the cit avoid or reduction, currently 2 rolls on gear. maybe get t7 in one spot and call it a day
If the spell has 100% effectiveness, it has a base of 20. If you have 20 added damage, you will have 40 damage total, doubling your damage. If the spell has 200% effectiveness, it has a base of 40. If you have 20 added damage, it will be multiplied by 200%, adding 40 damage to the base, resulting in 80 damage, which is double. If the spell has 500% effectiveness, it has a base damage of 100. 20 added damage will get multiplied to 100, resulting in 200 total, doubling your damage. It actually doesn't matter, your added damage has the same proportional value in almost all cases
sorry for a bit of a late response on that one though
Depends on ur class on my storm crow i did it with belt and gloves
just running the math on it here the best place to get it done is belt/gloves/helm for me. too many competing stats elsewhere
2lp chains just bricked, i tried
need to free up the slot on chest
wait no? arent you 100% off
100% effectivness would mean that the flat spell dmg you have is = to the flat spell dmg the skill reads
if it was like 80% effectiveness then if you had 100 the skill would read it as you having 80 flat
if it was 900% effectiveness then 100 would read as 900 (meteor)
is there any way to clone/fork a saved tools planner build?
I'll try again. When I take a saved link and "add to build" it's already added and I want two copies that I can change
Can you die from Teleport's "Out of Body"? (Health -> Ward Gain: 3% per point)
is dual wield SB viable on uber? or do you need shield?
Probably lose too much dmg without it
i like how all the mage passive trees are still pretending like inte and ward are still a thing. entire passive tree needs a rework
shater strike use to be the king of ward. im lucky to get 3k with a full build rn
Yeah, I'll maybe get 3k with flameward up lol
I have Vise and Shattered on and feel like a squish lord on shattered strike at the moment
and by the time you get to 1k corr everything hits for 10k. the math just doesnt math
IMo thats why VK is soo good rn. because it was overhauled after all the nerfs to intel and ward
Going from VK to Shattered Strike I really started to understand how insane VK really is
pure mele should have inherent damage reduction
Wasn't intelligence to ward ratio nerf kind of high too like down from 4 - 2 per int
ya its useless
Ward nerf just feels too heavy in context to how tanky some sentinel classes feel
so where does sb get all those wards, just items/idols? i feel like there's barely any ward generation from passive & skills that people use, flame ward aside
Idols are going to be a big one, yes
Sometimes you have on hit ward gen from abilities, so maybe try to get enough attack speed too
Problem with ward is that because it's a major mechanic it's shared by stuff like acolyte
So if you tweak it one place, you have to consider it elsewhere.
yeah but then i see that people just skip ward nodes on shatter strike
I think they just go the route of introducing more survivability in spellblade passives tbh
Well I mean, if you die too much get them, if you survive too easily get more damage
Naturally if you have stuff like atlaria, vise, etc you may be more or less capable of skipping ward here and there
yeah man.. if only those ever drop 😔
even if you got all the ward stuff and lost all the damage its still garbage ward
https://www.lastepochtools.com/planner/BaJJEMzo theres just no pts do get any more
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (25) / Spellblade (80) / Runemaster (8)
▸ Health: 3,021, Regen: 30.42/s
▸ Mana: 183.32, Regen: 10/s
▸ Ward Retention: 267%, Regen: 183/s
▸ Attributes: 33 Str / 141 Dex / 62 Int / 16 Att / 24 Vit
▸ Resistances: 85% / 72% / 85% / 117% / 77% / 125% / 86%
▸ Endurance: 20%, Threshold: 604
▸ Dodge Chance: 22% (731)
▸ Armor Mitigation: 57% (3,971)
what do you use before nihilis & vise? just exalts?
i stopped using bloody nig while mapping, bleeds stack so fast when you hit 20 mobs at a time
and the shatter worlds combos well with the frenzy from nihis
Yeah, I was wondering about the no nib, I've been debating if I really want to be farming nib
on boseses for sure. but mapping you just dont need it. and the bleeds stacks per enemy hit
you still keep the skill pt, gain perma haste, 10% damage redux, and you can double the attack speed boost of frenzy
so its probably more damage while mapping anyways. in addition to making things faster and safer
Yeah, using world just feels very safe, it's just that much less chance I randomly get murdered climbing corruption
i lost the frailty i also had on 2lp nib, so i just swapped one of these idols in
mine still says 4% per ward
ya its not tho
they just didn't update the tool tip?
It's a retention nerf
Reduced the Ward Retention provided by Intelligence to 2% per point (from 4%), buffed the Ward Per Second suffix, and added a new Ward Per Second and Ward Threshold suffix.
he means if you scroll over intel on the stat sheet it still says 4%. its not right
Hmm, yeah that's weird, I'ma log in myself and check
they added 2 more ward affixes like theres ANy room for them
ya i just did the math i have 145 int so that would be 580 ward retention and i only have 322
So the tooltip is wrong but the actual math is 2%
they also increase the decay rate of ward by probably 5x
Shoulda only done that to bosses not us 😭 😭 😭
i hold about 6-8k ward which is nothing compared to what this build did back in early release >.<
i was holding like 14-18k, I am missing key gloves that give me like 400% ward retention but still lol
frostbite?
ya
its a release build that may not even work to be honest, i just kind of missed it so i wanted to see if it would be good
Is hydrahedron for RM only endgame focused build?
No
Damn I can’t type today
Definitely not
What other good RM builds are there?
Specifically RM? Brand of deception
my rm at 2500 corr. still pretty easy
i mean aside from orobys, which anything touches u and u dead
Thanks I’ll look that one up
Usually called brand autobomber
Wow lol, good to know
Most mage builds will be fine at 3-400 corr
But if you want truly high corr AND uberroth the selection is way less
You got RM frostclaw too
For 1k+ corr
But the king is brand of deception
i wonder if its possible to get aenough health /leech/ DR on this shatter strike to just go full potatoe on uber
No way
They need to rework half the game 
Sentinel needs to be brought down to earth and every other class need to be given a semi sentinel treatment
that's the plan I think (?)
It is indeed the plan
except limited resources so next season is acolyte's turn
But I fear it will take too long for mage
mages will get their turn in 2029
I think I've hit a wall on what my homebrew sorc build is capable of, tried not to look at any guides and put something together but I'm stuck at 200 corruption 😦
Yeah my build is ass ig
I mean still respect though for not just running VK and complaining game too easy
I was hoping to at least get n abbo but def can't manage it
it could be worse. you could be me. I play a build to 100 corruption and instead of farming items to test it I get bored and roll another (mage) alt
I could probably go a bit higher by farming out better lp and exalts but it feels tedious when you're not making progress
so far I've done meteor sorc => BH sorc => disintegrate/brand RM => nova (elem + grand) RM => blizzard + ice vortex RM
I wonder what I will play tomorrow 😂
You could just switch, if it's not fun anymore
Every mage build will require this grind
Even the strongest ones
Yeah I get that
I didn’t beat uberroth until I had 2lp double t7 on most items
Damage just isn’t there
Yeah I'm both squishy and do little damage lol
Not sure where to get survivability without going down the red ring+clever path
That would be the easiest way
Otherwise you have to play extremely well
And just not get hit
Don’t need red rings for uberroth though
Rather the opposite
I didn’t beat him until I swapped to Julra dials
That seems impossible on some fights, harbingers seem to melee without telegraphing or time to move
Is Wall of Nothing a good defensive option on shatter strike spellblade? Since you get a bunch of ward nodes in passive trees, surge and flame ward
what now? flame wall spellblade?
well the ward decay threshold is something but youd have to probably get endurance. and idk where you gonna put it
combo that with mountain boots too maybe
i was messing with some endurance earlier. just putting the boots on give you a threshold of like 1300. and i think i was at 45 ish endurance. so 4%5% less damage taken below 35% health sounds pretty great. but its only when you stop moving for a secon
Yeah that needs an update, its from when you could easily generate tens of thousands of ward.
Same thing with chronostasis.
Guys how do you scale spark charge dmg ?
Using Engima with crit chance mod the dmg is still sort of meh.
Is it just about pure cast speed to apply as many as possible ?
Or do you go lots of lighting / spell dmg and crit for single big booms ?
Cast speed, increased damage, crit, crit damage, etc
Pretty standard build, only difference from normal is you MUST stack Int as much as possible, it's what gives you flat damage.
Okay I should have 42% chance to apply spark charge per hit.
And each LB should have Like 4 chain with single target setup
Currently can't sustain any more cast speed sadly
Is ele dmg / spell dmg / lightning dmg all worth showing on filter to use ?
long time since i did or saw any spark charge builds in action
but in 1.0 people did spark charge with ranged mana strike if i remember correctly
but to the insane attack speed
Yeah I'm doing it with LB. Since it has a built in 200% more dmg for spark charges on tree
isnt LB too slow?
Cast speed is affecting spark charges?
no
but cast speed affects how many you get before they auto explode
Makes sense
Well each cast would do like 4 hits
maybe it works
just saying people didnt use LB in 1.0
and in 1.0 spark charge was very very popular
Yeah is more of a new thing
Since you can have LB quad cost ect to apply alot and then explode for clear.
Also no delay on dmg
As LB explode them also
I mean I'm only lv55
i see
Tested ranged mana strike and really did not enjoy it
But I'm also comparing to like bleed hammers or BM scorpian
Which id say are very good builds
The level of tank on RM is great, it's just damage now
Spark charge LB has killed uber so technically it should be good. Might just need some gear and Int to get rolling
Someone posted a video of LB doing uber aberroth, so it's definitely possible
I think you need a lot of cast speed to make it work
Yeah it's about trying to work out the split
Also I think there's some unused possibility there. If you do Static Orb+LB+LB+LB > Repeat, you can keep you mana maxed without needing to drop meteors for mana regen
Like how do I sustain that mana cost and how much cast speed is better than other mods
Oww how does static orb work in this ?
As yes I am having mana issues and have that last slot open. Currently frost wall is placeholder
Static orb has a node that make your next 3 LBs recover 25% of its mana. As a sorcerer you can get Archmage, which gives you a 105% chance to recover 20% of mana from direct casts.
So you stack up to 1000 mana, which gives Static Orb about a 150 mana cost. Then you use teleport for a free spell and cast it for free (recovering 20%), then LB 3 times, recovering 75%, giving you 95% mana recovery for your static orb cast.
You can basically infinintely chain Static orb -> 3 LB -> Static Orb with the occasional teleport to make your next orb free.
I've been doing it with a vilatria build instead of spark charges and it's been pretty solid
I use static orb/LB for most clearing, and then meteor for bosses
Ahh right that's like specifc setup for sorc tho
Yeah, it wouldn't work as well with RM
Yeah runemaster is giving me that giga tank. So it's mainly just dmg and sustaining mana to solve.
Not sure if I just want a wand with-3 cost base and a -4/-5 cost of spells mod to basically solve this
Well I guess ladel + -4 cost mod ideally
not sure if this will help but
https://youtu.be/ucmivRfegHQ?si=owtwj4iR_5YhaYFS
Well you can't get that mod on a wand, it only is for scepters
Ahh and ladel is a wand right?
yeah
I'm gonna go find Binq character and see what he was doing. As his cast speed didn't seem that high. So maybe less charges but bigger booms each time
Also stacking int means bigger frostguard so maybe stacking int and less cast speed is actually the play
Well, those stats rarely overlap, I think the only gear piece that has both cast speed and int are gloves? But also mad alchemist's ladle scales attack speed with int
Yeah I think ladel might be a key thing. Also let's me drop chance to do x on amulet or gloves.
Yeah, you want ladle. Ladle is good when you have fast hitting skills (which you want), and skills that scale flat damage with other methods than flat damage on your weapon (which you get from enigma).
Well then int gives me
- ward per sec (frostguard)
- ward retention
- cast speed
- flat dmg
And increased damage, and crit chance
Yeah crit chance via the passive also
And if you're a sorcerer you also get ward threshold, or if you're a RM you get cooldown
Also wanted to check how does crit chance work in this game ?
As in is getting "crit cap" a reliable thing ?
Yeah, it works like POE. You'll get "increased crit chance" which multiplies your "base" crit chance of 5%. So you'll want sources of added base crit chance (like from the LB tree, the new blood caster gloves, the prism guardian helm), then you'll use increased crit chance to scale those until you reach 100%
Ladel is one of my fav item, sad I have no got one yet.
Is it a boss drop I can just farm ?
exiled mage only
So if you have +4% base crit chance from the gloves, and 150% increased crit chance, you'll have 9 * 2.5, or 22.5% crit chance
but you can stop before you complete the experimental woven echo, exit and enter again
and voila you have like 16 more exiled mages
or 20 or whatever
Ahh so 100% crit chance is as hard as I assumed.
If you're stacking intelligence, with the sorcerer passive and 150 intelligence, it can look something like this:
(5% Base + 4% gloves + 6% LB tree) * 5.50 (450% increased from intelligence) = 82.5% crit chance
you pretty much never go for 100% crit chance in games like these
the alternative cost is waaay too high
for going from 90% to 100% for example
Does lb tree effect crit of spark charges ?
But yeah helmet + glove + base and still need some decent crit chance on gear also
It might? Spark charges are weird because they're an ailment that triggers a skill. I believe they're supposed to inherit stuff, but I've never tsted if they actually do
Ahh I assumed they had there own thing
I mean this is my end goal sort of level
https://www.lastepochtools.com/profile/binashole/character/BinaQc_LBlast
only 2lp ladle
why not 3lp when its so easy
and only 1lp grasp
i got 2x 3lp ladle and i dont even want them
never tried to get them
I mean hopefully I can farm ladel soon
you dont have this?
Does zone level matter ?
Or can I just spawn the mages in the lowest zone for easy kills ?
no
does not matter
of course rarity helps
but you could find ladle at any lvl
Okay so I can just get to like lv65 and spawn them in the lv58 zone (think that's the lowest)
I mean currently a 0lp ladel is an upgrade
you can spawn a regular one at any lvl
but the woven echo requires minimum corr 100
Okay so still a while off then for this character
Just kill every exiled mage you come across, you'll get one before too long
yeah its really not a rare drop
Yeah not sure if there was any story zones I can farm it in
Like reset zones for mages
no
but you can guarantee an exiled mage in every echo with the weaver tree
but that's still above your level
Then I guess gaze helmet and blood mage gloves are the other unqiues I need to farm.
Eventually twisted heart stuff bit that's not needed
For leveling/campaign, you can also use a different method to apply spark charges that I personally really like
My weaver tree i just have the nemesis stuff. Not sure if I have enough for mages as I have 5 passives
or tag along someone doing the exiled mage echo
Get the Ele Nova lightning nova node, it's 100% chance to apply a spark charge to everthing it hits. Get all the AOE increases from the lightning tree and the north node. Apply spark charges to basically the whole screen
If you do that and use convergence LB for rares, it feels super good for leveling
Yeah I do have that.
Got 100% aoe ect. Also had to take fire nova for rune colour. But that's my run and fire skill currently
yeah, making teleport proc 3 novas is also great
are you MG or CoF? @rustic gulch
Huh, I actually don't think I have those nodes.
HC SAF CoF
ok so you cant tag along someone else
Nope
But that's fine I can just take the node to spawn mages in my echos
I took the nemesis passives in hopes to get some uniques. But hey if wizards just drop it anyway
Ahh so not even nemesis?
Nope
So 1.25% chance per mage I guess
Also I might test out with the nova on teleport stuff.
Might boost my clear up. As currently I'm using the nodes in TP for global CD.
What do you take next ?
As in do you just take overcharge nodes and generic dmg ?
The overcharge nodes are decent, but I usually grab crit chance first
big number make brain go brrr
hmm
100% additive damage or 11% penetration
how do i even begin to math that before actually having it on an item
Was there an elemental nova sorcerer build floating around ?
I saw the gordeon prism and that helmet and thought it might be good
noone managed to make it good as far as i have seen
Womp
Elemental nova is one of the coolest mage spells
By good do you just mean like , can't do 1k corruption ?
Or like actually bad
how long was the fight
Nah he means abertoth not uber. Just normal one I reckon
The way you choose is: is 100% increased damage equal to 11% of your total increased damage, or more?
If you have 500% increased damage currently, then adding 100% increased damage will give you 20% "more" damage.
If you have 1000% increased damage currently, then adding 100% increased damage will give you 10% "more" damage.
im not sure i trust some of the damage metrics for my build
shock chance is supposedly "more"
but adding 100% does fk all
i dont even see a diff
100% shock chance is supposed to be 600% more damage, you'd think you'd notice that
Again, depends on how much shock chance you have already.
I think I only have like 60% shock chance but always have 10 stacks on single target
If you've already got 1000% shock c hance (6000% more damage), then adding 100% shock chance is 10% "more more" damage.
why, if it's "more"
Spells have base damage though, so what I'm saying is that for a spell with 100% effectiveness, you get 100% of your added damage (20) + the skills base damage (also 20)
its not about stacks
Because it's stacking with the other sources of shock chance you have. ALL shock chance is combined into the same "more" multiplier. So 1000% is 6000%, 1100% is 6600%
It's not exponentially multiplicative, you need different types of "more" modifiers to do that.
What's the build?
As i thought shock gave lightning pen and stacked to 10 ?
Ahh it's to scale dmg
i guess i have to add up all my additive damage
character screen does that for me maybe
Yeah Maths in my loot games
100% increased shock chance will be about a 16% effective damage increase
GTFO right
i left school 18 years ago ffs
surely thats not all?
229% and 224%?
That won't count increases from Intelligence
ah
I guess your crit rate is too low to really matter
dot cannot crit
Crit doesn't matter for DoT builds
Ahh yeah brand is a dot
but int is flat spell damage only no?
which is useless for me
or is it % increased too
Yeah I assume like all int scaling
It's only flat damage with Vilatria and Enigma
and BoD is scaled/boosted by invocation
int isn't flat damage per point unless you use vilatria set, it depends on the skill you are using but usually its 4% per point
which is an int scaling skill i guess
yeah RI gets 4% per point, you can see if you hover over it and press alt
so 708% from int then
1161% increased
any other sources?
some skill passives?
frost wall is "more"
250% from flame ward
so 1411% now
i guess thats it
so 100/1411
7%
There you go. Now total up the amount of penetration the build has
And compare the numbers
right
C says 19% but thats not accounting for conditional pen i guess
since i got 58% on chest alone
Yeah
other sources of pen?
Yeah, all sources of pen will add together into one effective 'more' multiplier
do you get pen from int in some way?
Not that I can think of, unless there's some unique I don't know of
i guess 10 shock stacks = 20% pen on bosses
Shred might count as pen?
is that counted separately
I'd have to read the shock description
Yeah, reducing resistances = pen I think
Do you have shred?
with my non debuff pen
ya
That's also resistance reduction I think
on flamerush
shred can stack up to another -20% res
on bosses
so 11/117 if i pack it all on a boss
thats still 9,4%
so, math class says 11% pen > 100% inc damage (in my case)
but that means i did my cleaver wrong 😦
ARPG math, not for amateurs 😝
that 198% DoT could be 24% pen
Sounds like time to farm up another cleaver
Also remember the 1411 implies 100% flame ward uptime, which isn't the case
very good point
ward is only 50% uptime
I mean it seems like you're at the point in your build where any upgrade is going to be super marginal
Unless you luck into a 3-4LP of a core item
thats what im mathing
3lp cleaver
and 3lp mana guide
but primarily cleaver
the t7 shock chance is a given
but which of DoT/lightning and pen gets the t7 and the t5...
and it seems pen gets the t7
but it is very small differences
but ooh now i can math pen idols
pen actually wins
does pen calculate before first hit or after first hit?
Runic invocation tree has 1% pen per 3 int as a node
ah shit
thats another 59% pen
that fks up all prior math
so pen idol loses
that means pen also loses as 3rd LP on cleaver
oh my
i think
i had a revelation
but i need some confirmation
Can you make Sacrificial Embrace affect Fire Auras?
No. You can't direct cast them, they can't do void damage, and they can't crit anyway because they're DoT
well you are right on can't directly cast them so it doesn't work, but they can do void damage just fine if you have added spell void damage somewhere
anyone have any tips for building shatterstrike spellblade a bit more defensively
debating on building it more hp/endurance focused than ward
I saw a dodge version last patch with 5k dodge
interesting
should be stronger now with the new dodge idols
all builds that I've found have been glass cannons
yeah that does seem to be the favoured way to build shatter strike
this is the build I saw from last patch, i wouldnt copy it directly but it might give you ideas https://www.lastepochtools.com/planner/ol1WnMLA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 1,132, Regen: 23.8/s
▸ Mana: 114.76, Regen: 11.76/s
▸ Ward Retention: 534%, Regen: 343/s
▸ Attributes: 15 Str / 115 Dex / 121 Int / 6 Att / 6 Vit
▸ Resistances: 105% / 81% / 105% / 82% / 80% / 104% / 88%
▸ Endurance: 20%, Threshold: 226
▸ Dodge Chance: 76% (5159)
▸ Armor Mitigation: 40% (2,260)
tyvm
credit to SnoWyz
I would probably build for crit avoid now that its hybrid with flat dodge
for sure
and that idol setup will be supercharged with the new weaver idols
I think the new 1x1, 1x2 and 2x1 weaver idols are too strong
Like, they wanted to make class idols more valuable, but they added these new generic ones that give you SO much power.
They're kinda hit or miss, IMO.
@proper hawk that shatter build there. i see load of dodage. but gloves give no health leech, and hes got no health either. soon as he actually gets hit hes 100% dead. shatter strike survives on health pool and leech right now because the ward is real bad. they may be before the inte to ward retention nerf too because hes got huge ward retention.
Yeah, the ward retention is what got nerfed this season, so that makes sense since it's a build from last season
Should we not be building ward ret for defences then? That'd certainly explain why my spellblade feels like I'm made of paper even sub 200 corruption
He's got 343 ward/sec, which is probably gonna give him ~3k standing ward, at least.
Ward retention is good still, you just get half as much from intelligence this season
I know it's just a naturally squishy class but feels way worse than it did back in EA
Well, the ward formula has changed a lot since EA. You used to be able to stack 20K ward or more
Yeah I didn't play much post 1.0 so that's the setups I remember
I'm guessing that's not possible now?
Yeah, most of those won't work nearly as well as they used to. Mage is in kind of a week spot compared to other classes right now
Dang that feels kinda bad
you need more than just pure ward to survive
layers are key
what those layers are I don't really know as mage lol
I think that's why dodge is actually good right now. When you DO take a hit, you'll have time to regen your ward
this is what im mapping with at 800 corr, its a decently happy place for me to farm at
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (25) / Spellblade (80) / Runemaster (8)
▸ Health: 3,021, Regen: 30.42/s
▸ Mana: 183.32, Regen: 10/s
▸ Ward Retention: 267%, Regen: 183/s
▸ Attributes: 33 Str / 141 Dex / 62 Int / 16 Att / 24 Vit
▸ Resistances: 85% / 72% / 85% / 117% / 77% / 125% / 86%
▸ Endurance: 20%, Threshold: 604
▸ Dodge Chance: 22% (731)
▸ Armor Mitigation: 57% (3,971)
So if you have a lot of ward generation and threshold, you can get pretty decent survivability with ward + armor + dodge
i dont bloody nib while mapping. this is better for maps cause you dont swipe and hits 30 mobs and get bleed for each one. plus perma haste, and up to 100% more frenzy effect combo with nihils
Eye of Reen > Double Clothos?
Pretty sure I've got an Eye somewhere in the chaos that is my stash
uhh. the eye of reen is really is so maintin 150% crit multi. its a very noticable damage increase
I'm hunting for eyes rn
Hmm might not be better for me yet then, my gear is still really bad
my gear is fresh out of campaign bad
double clothos is absolutely fine if you can get at least 1 solid t7 on each, and the extra skil pts is pretty clutch. but reen will always be higher damage cause the multi
Well, if I had to pick a random affix to get from a Nem it's far from the worst...
do you need a little flat crit to get to 100% crit chance
without reen you are hardly scaling crit ulti at all. and we have 100% crit. so ya
no. the passives and naturally stacking dex and youll have like 100-150 crit chance
not even trying
well theres 2 nodes passives that give monster crit rate
1 based on int 1 based on dex iirc
ye
you only need the first one to get the crit rate, its really easy. prob like 100 dex and ur good. and as you start to get over 1005 crit rate you can pull some pts from that node. but have to leave at leats 5 in there
dex is also flat damage and mele damage so its a scaling monster
how the hell do you cap resists on spellblade
feels impossible
so used to it being completely free on sentinel lol
https://www.lastepochtools.com/planner/BGml11xA This is what I'm working with right now. Honestly now that I'm coming back to my spellblade looking at these Clothos, they're god-awful
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (26) / Sorcerer (5) / Spellblade (67) / Runemaster (7)
▸ Health: 1,658, Regen: 38.14/s
▸ Mana: 185.47, Regen: 14.56/s
▸ Ward Retention: 175%, Regen: 255/s
▸ Attributes: 1 Str / 48 Dex / 35 Int / 1 Att / 13 Vit
▸ Resistances: 74% / 66% / 122% / 70% / 64% / 169% / 56%
▸ Endurance: 20%, Threshold: 390
▸ Dodge Chance: 16% (481)
▸ Armor Mitigation: 18% (555)
▸ Crit Avoidance: 58%
at least 1 red ring, 20 all res blessing. idols
Thanks, Vacuous Rom
Should I just swap back to my old crystal swords?
no decent scissors?
Nothing better than what I'm wielding
I have half a stash tab of bad ones (decided I'm keeping them all just to see how many I can get)
i hear that. i have like 200 scissors in my stack rn. maybe 10 of them are viable
i wouldnt get too hung up on not getting flat cold on it tho. if you get a t7 flat anything itll be fine
but I like to have at least 1 sword with t7 attack speed for sure
Attack speed? What's that?
also a small roll of shred armor on a sword is great too
zare, that build posted was from an old patch.
i have not seen a SS scaling dodge in a while
Oh okay so don't bother with dodge
Just ward & health then? Seems like that's what you've got mostly
ya dude we live and die by health pool and leech right now. with as much ward as we can throw on top (which isnt much)
dodge couldnt hurt tho....I can see it still being good
especially with some good dodge weaver idols
Alright ima go try to kill shade again and see if taking a break for a week and a half has somehow made me better at the game.
of course
I kinda ragequit after shade dumpstered me 4 times in a row
i mean shade is a demon. even wil the proper gear you gotta hit the spin move on most of his attacks
my str stack mage is at 2500 corr. mapping is still ez af. but shade, everery single hit is like 20k
point being i dont think shade a good metric to judge your build on
Yeaaaah I'm only at 184 corr though
I know my gear is still quite bad, all I wanted to do was push to 200 for 5th blessing slot.
im looking at that dodge build right now. LE tool ha his EHP at 34k...
ya thats some old data right there
we can prob scale dodge up way higher now with updated idols
sure but then when you get hit ..
that's why you don't solely rely on dodge
it gives you time to regen ward/hp
layers
other than idols i dont see where the dodge affixes are gonna live. theres already so many competing stats
unless you just have lp4 eveyrthing
I think is you do a combo of ward/sec and dodge, you can do some good stuff.
That's what my channeled LB build does and it feels real tanky.
would metropolis boots with 2-3 lp be a decent option
Yeah idk 5 minutes in and I'm already frustrated by getting instantly one-shot.
Feels like I can't even play long enough to get upgrades
post build. let me see what your workng ith rn
i was at 300 corr by level 70 on this guy. but he was twinked out from my COF stash my main farmed
https://www.lastepochtools.com/planner/BGml11xA is my current setup
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (26) / Sorcerer (5) / Spellblade (67) / Runemaster (7)
▸ Health: 1,658, Regen: 38.14/s
▸ Mana: 185.47, Regen: 14.56/s
▸ Ward Retention: 175%, Regen: 255/s
▸ Attributes: 1 Str / 48 Dex / 35 Int / 1 Att / 13 Vit
▸ Resistances: 74% / 66% / 122% / 70% / 64% / 169% / 56%
▸ Endurance: 20%, Threshold: 390
▸ Dodge Chance: 16% (481)
▸ Armor Mitigation: 18% (555)
▸ Crit Avoidance: 58%
I did just pick up a +3 to SS chest I could slam into a Kestrel
surely I can do a tier2 julrah at lvl 50 without dying
on my rare gear shatterstriker
you dont have any armor at all. and no health leech
Where do you normally get leech from?
you do not need much leech. use a doom ring from orobys
I could probably swap some exalted stuff out to get better bases at the cost of affixes
and you can get gloves too
change the endurance and fire damage blessings. do this first
and the WPS blessing, and the poison blessing
Yeah I was kinda working on that, my plan was get 200 corruption and then farm my blessings
But apparently that's not gonna work
theres a dude in end of time you an quck change blessings
Yeah, no reason not to farm them up before then.
Only works if you've seen them drop once though right?
ye
well rolled 1lp raindbow edge is a decent alternative with melee attack speed right
early on
rainbow sword ya.. its a super easy lp3 too
Yeah this is what all of my blessing selects look like
Yeah, you just gotta do the bosses on empowered and you'll unlock them
I think there are only a few that are locked behind 200 corruption
if he comes with me, and envy glyphs his stability up he will get the grand blessings right?
And you'll probably need to do the bosses multiple times to get decent rolls
I don't think any actual blessings are locked, you just get a 5th option
I mean you have to physically see them drop at least once.
And there's a lot of options
t2 was sketch as heck but I did it
I think he'll get his own random set, but as long as he's there when the boss dies it should unlock?
need stability tho right
You can glyph of envy to get boss runs real fast
ya zarethorne you wnt to come with me for a bit? we fix blessings
Uhh I suppose? I can't play for much longer tonight but I'm good for a bit.
invite skrrizzle
just doing a normal lostwood folley sounds kinda terrifying on this guy rn
prayge I don't die
What's the approach to shattering items ?
For example do you show all items that have level of x so you can shatter them ?
I highlight all items with class specific affixes so I can shatter them for quite a while
I only turn that off when I'm only really picking up items wiht T7 affixes
I see. Just released I have not done any shattering yet this season.
Is it worth filtering for ones I want or do you just pickup and shatter any class specifc mod ?
Not sure if the tier of the mod you shatter matters.
depends. it can be helpful to have a little of all class affixes for crafting. because if you don't have one to chaos off, you could get soft locked while crafting
if you don't plan on playing other classes you can stick to just mage affixes for example
bruh
Yeah I wanna stick to mage for this season I think.
I don't do much crafting, mainly just make tier bigger, why are they needed for chaos. As in I need Int shards to chaos off an int stat for example ?
Yeah. If you want to chaos a t3 fireball to something else, you need at least 1 +fireball shard to do so
crafting is very powerful. especially with havocs/redemptions being introduced this season
Ahh that makes sense why I can't chaos anything then. Need to be shattering some stuff.
Does tier matter ?
Or does shatter a t1 and t5 do the same thing ?
Just thinking in terms of setting up the rule on a filter
You can get shards up to the tier of the affix
the amount you get while shattering is random but based on the tier. so if you shatter a t5, you can get anywhere from 0 to 5
So shattering a T5 = up to 5 shards
Or, if you use removal, guaranteed equal to the tier of the affix
I try and removal it if the rare affix is like t5+
Same
Okay so I guess I can make a rule like
- recolour all mage specifc to yellow (not sure what colour to use)
Then if I see too many up the tier shown. As I feel like showing all t1 mage specifc mods will be alot.
yep
I usually have one rule specifically for class shatters and another one for highly needed shatters
but that 2nd one isn't usually relevant for long
Wait I can be big smart here.
Set a rule to just show all class specifc mods of t3 for all classes( t3 sounds like a good middle ground personally)
And then in my character specifc filter I normally hide all x class mod so only shows me mage ones.
I do currently show all items with level of skills I'm using. But I guess showing all mage specifc mod of t1 is messy so t3 I guess.
ye whatever works for you really. that's the beauty of LE's loot filter
extremely customizable
Yeah I guess t3 is a good middle ground. When shatter is worth it but not picking up too many.
remeber when they didnt have a filter for LP. with cof and the old perks you could easy drop 300 uniques on the ground in one boss kill and have to look at each item on the ground
every time a proph popped it was a chore. and then if youre non a map with spires, they use to activate and bomb you right from the start. aand if you died while looking at your stuf on the groun it would all dissapear. would not teleport out
I remember when people would filter certain base types below certain item levels to try and hide them
ya u had to get creative with the filter
like for red ring, that was an easy one
Yeah well I guess I'll add that new shattering filter
Big question is what colour do I make it ?
Currently I have
- red for dmg
- light blue for ward
- dark blue for idols
- green for life
- yellow for double defence mod
- purple for t7 / level of skills
I just choose a color randomly
I think one of my recolors is just all white capital for barbute helmet lol
white uwu
white and bold
Have any of you mages beat Uber Abby on any builds without another avenue for gold
Like the mage is your 1st and main character i mean
avenue for gold??
im cof i did uber on mage
https://www.lastepochtools.com/planner/owq3n3RQ i did with this. theres almost no chance of dieing with this until the last phase and you didnt control where you put the lazer beams the whole fight.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)
▸ Health: 1,550, Regen: 27.2/s
▸ Mana: 327.14, Regen: 14.96/s
▸ Ward Retention: 461%, Regen: 224/s
▸ Attributes: 156 Str / 46 Dex / 156 Int / 18 Att / 18 Vit
▸ Resistances: 79% / 79% / 115% / 103% / 76% / 85% / 85%
▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 15% (476)
▸ Armor Mitigation: 60% (4,317)
▸ Block Chance: 170%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 104%
I've been trying to focus on Allie's hydrohedron. If someone can help with improvement points, I'd be glad. Thanks! https://www.lastepochtools.com/planner/ALmeeXjQ
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.3
Mage (28) / Sorcerer (16) / Runemaster (50)
▸ Health: 1,062, Regen: 20.98/s
▸ Mana: 137.91, Regen: 8/s
▸ Ward Retention: 197%, Regen: 61/s
▸ Attributes: 14 Str / 19 Dex / 68 Int / 22 Att / 6 Vit
▸ Resistances: 96% / 41% / 46% / 59% / 66% / 182% / 6%
▸ Endurance: 20%, Threshold: 212
▸ Dodge Chance: 12% (304)
▸ Armor Mitigation: 36% (1,635)
doesnt hydrahedron scale off atunement?
i guess what im msaying is that you dont have any atunement. i really dont know a lot about that build
actually not bad for shatter build. it would handle the crit avoid to frre up other slots too
brother the turtle be putting in work tonight
first emp mono done on my spellblade. monka it's scary even at 100 corr
was actually considering this tbh, im trying to NOT build glass cannon but its hard to find reference builds, at least not any w/o a lot of uniques that I can't really get rn.
I also want CDR because I want perma enchant weapon uptime though
man, I'm having terrible luck with trying to farm an upgraded version of my lp1 body armor.
what armor
Unstable core
I've only gotten a lp1 of it once and that's what I'm currently wearing
thats an axceptinally rare one above 1 lp. 3 not practical
And it's already rare enough just getting it
like the amount of times I've gotten it... it's only been no lp
and almost all the time, they got very good implicit rolls on em
unlike what I'm wearing
um, not just implicit rolls, you know, just everything on it
like I'm not even trying to go for a lp2. I just wanna get better rolls on a lp1.
have u tried re rolling the stats on it
all the lp1s u get re roll. and all the lp 0 egg them
from the woven echo thingy?
yes
don't I need the same armor that's also lp1?
yes. but all the lp0 you can re roll and egg
or egg then re rool if get lp and shit stats
should be able to get a bunch of lp1s to re roll
wait, huh? You can reroll the lp0 in the hopes of getting lp1?
no just tune up the stats to egg
or egg and get lp then re roll lp1s
either way
Then one way or another, I still need that gosh darn lp1.
you can use the ones the nemesis alsso puts an affix on to reroll
still counts as lp
hmm...
I wonder if I should dive into the nemesis woven echos
in the hopes of running into an unstable core
painnn
thats why you can find a better chest! youre not doing the full farm cycle
Any good build suggestions for a mage that use electricity-based spells? My husband and I play together and he tends to enjoy caster classes with electricity-based abilities and animation efects the most. Currently he is playing Marksman in season 2, but doesn't seem very into it, so I want to find him something he will enjoy playing. 🥹
theres a pretty good lightening blast build rn
its not top tier but its done uber
i been off my str stack mage too long i was starting to feel like my shatter strike was a good speed farmer. lol
this str stack is wild farming
Well solved my spark charge dmg then died.
Tp with spawning 3 nova can apply like 4 or 5 spark charges for big single target pop. But sadly then died in a tomb. Not sure WTF hit me as it did 2k overkill dmg with fragile + chill + slow
we sent it on this one. i coulda farmed and farmed to find the perfect slam but it still would have a 33% chance to get mangled u know
im happy with double t7 here. putting crit reduction here puts a lot less stress on the other items affix slots
only get 1 shot at this cause lp3 drop rate.. actually its not bad odds of lp3 relatively. but the belt itsself is a shitty drop rate. even if youre power farming orobys
Okay guys. Think I'm just going to move over to SC SAF basically starting over again.
What's a good option. I do sort of like spark charges. Maybe the frost claw spark charges stuff ?
Or is LB spark charges fine ?
I do like the visuals a bit more.
Wait actually glacier might be spicy.
Get those big explosions and I can play around with seed helmet and lost knowledge unique
wasnt there a "spark charge" - related node either in Flame Reave or Firebrand? Im not imagining am i?
I'll take a look into it, I might have missed something
Just want to check something. The node on glacier for crit chance and goes up to 12% is that just stright up 12% base crit added so glacier is now like 17% base ?
yep
okay makes soo much sense why it hits 100% crit chance then
If one goes over 100% reduced damage from crit, does that make crit damage deal less damage than non-crits?
Don't think so. If you go into your character panel while being over 100%, you should see something like 105% (100%) which means it's capped at 100
Got you. Thank you for clearing that up for me. So at best, it turns crits into normal attacks?
Yeah 100% reduced or 100% avoid of crits just makes them into normal hits
you dont even need 100% reduced. you can easily play with lets say 90%
but for avoidance there is no reason to not have 100% if its your crit def route
I think I can still hit 32 on shatterstrike just need T7 on my chest which is doable just haven't gotten T7 shatter yet unlucky
Why does glacier sorc so often use a wrongwarp ?
Is it just cos the build already does big hits so you need to mobility ?
So... should I start a mage?
because wrongwarp is just an insanely good item
its just a lot of damage
Is it just the movement speed gives dmg stuff ?
I was planning to use ladel for some cast speed and dmg
yeah that. Keep in mind ladle has no flat damage, you need flat from somewhere or theres nothing to multiply
Ahh I guess cos with glacier your doing big crits and big multipliers
So you want some base.
While ladel works on skills that already have that base and need more scaling
fragment of the enigma gives flat to spark charges, so ladle pairs great with it, but I don't think you have the same sort of source of flat for glacier
yeah exactly
Makes sense. I was unsure if it was just a zoom item
Guess until then I just run any big dmg wand I can find
oh also wrongwarp is a crystal wand base, and you need a fair bit of mana so thats probably your best base too
2hit glacier? i think 3 hit only needs 1k
based on one crappy exalted item? no
i might be misremembering though
Nah its 3 hits. But it's as I'm also using dmg taken to mana and gain ward based on total mana.
So getting more mana is better than most other stats.
oh yeah that's totally fair
My end goal is seed + lost knowledge which seems cool
Endurance apply to mana and you get more endurance threshold based on missing mana
Basically cos I'm big noob. I was playing HC SAF but had a few random WTF just killed me kind of deaths
Turns out possessed champions really pack a punch
But my build is still very HC vibe. Just if I die i won't be starting over.
slap on some enraged too why dont you
no biggie
that Ghost monster can be real mean
didn't they show statistics that Ghost is the #2 on player death chart
So I'm not moving over as I deleted the character. But not a full start over as I have some weaver passives and COF levels
Just prefer SAF. Not a fan of trading
I mean maybe. I'll I know is I got slapped like 4k+ dmg after DR non crit at lv 55
if you go CoF thats already no trade, no need to lock yourself out of playing with friends
I don't play with freinds anyway
Solo gamer
with the latest patch, the tri elemental beam, is it now properly fixed? im at work atm cant check the game
eh sure, I just don't see much point in clicking the SAF button, factions exist specifically if you dont want to trade
I guess. I just like the little tag on character screen
Doesn't really do much else. As I basically play like I'm offline mode
A lot of us play "offline mode but with live chat". I feel like it's kinda the ARPG way for people who don't love to trade
probably the best reason to click SAF tbh
True
I play online with global turned off lol
CoF as well so I don't have to talk to a single soul
some people hate how PoE does trade, but i really like it
how LE designed this "auction house" is horrific
I've never minded the trading in PoE. Though I've never tried the trading in this game because I just prefer to find my own items if I can.
trading in LE is very inefficient
to sum it up
and no API fueled market tools
I've mainly heard it's good for cheaper items
sure you get those for free
And its...not that good for min-maxing items
still an inefficient system
with one trade window per item type
and you literally gotta run between the trade windows
physically
and inflation due to duping or whatever is going on is always rampant really really fast
D4 market is duped to hell and really bad, but LE is worse
The inflation is the main reason I'll probably always go CoF lol.
This seems weird to me because CoF has the 4 telescopes but you can just navigate between the windows, don't gotta physically move