#🧙┃mage

1 messages · Page 132 of 1

native skiff
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so grasp of blood mage good for 0 mana cost spam skill?

hybrid schooner
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probably

native skiff
hybrid schooner
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how much armor u have

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i would say these if you can get a pair rolled well. they are extremely common to find at high weave potential

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other then that, a nice pair of well affixed purples

native skiff
hybrid schooner
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i like to use this base type

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because theres like no other reduction for dot in this game

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and you can double on that with an experimental affix that does same thing

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brother ur armor so low

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i dont know what would be normal for your setup but that seams low

native skiff
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is meteor affected on cast speed?? i think that meteor is depend on fall sped right in its node??

hybrid schooner
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idk, does it have a cooldown

native skiff
hybrid schooner
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ok then cast speed should make more meteors

native skiff
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then about distant spark is it good?

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it give chance to create spark in 4 m with crit??

hybrid schooner
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im not going to pretent do know the details of this build. i dont know honestly

native skiff
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what is the best node for meteor if i spam ligtning meteor for bossing

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this is my node

weary hamlet
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only starting the channeling counts as a cast

empty hawk
hybrid schooner
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well when he kills uber he can wear vise

smoky barn
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Here's my runemaster build I've been messing around with and having so much fun.

https://www.lastepochtools.com/planner/o3meE9EQ

Trying to get myself at least a lp1 twisted heart, but no luck so far. Still got plenty stuff to work on gearwise.

Anyways, this is a int stacking, proc off a lot of stuff kind of build, most of them being things that proc nova. Whenever I run low on mana, I use both runebolt and potions to recover mana.

The greatest thing with my build though is that I can invoke anything I want (Hence why I slotted a vanilla lightning blast for the free lightning rune).

Ward generation is not a big deal since I use both Frostguard and Mirror Bolt when needed.

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (20) / Sorcerer (16) / Spellblade (15) / Runemaster (58)

General:

▸ Health: 1,150, Regen: 28.27/s
▸ Mana: 210.31, Regen: 10.08/s
▸ Ward Retention: 362%, Regen: 85/s
▸ Attributes: 1 Str / 14 Dex / 158 Int / 1 Att / 1 Vit
▸ Resistances: 82% / 96% / 85% / 78% / 47% / 100% / 79%

Defenses:

▸ Endurance: 20%, Threshold: 230
▸ Dodge Chance: 3% (77)
▸ Armor Mitigation: 22% (826)

empty hawk
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Defensive wise way to squishy

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Your only really proper defensive layer is ward

harsh walrus
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my survivability really sky rocketed once i got twisted heart

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1 item and such a huge difference

smoky barn
open vapor
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Any advice on upgrading this spark charge lightning blast build? Feels great in monos at 600 corruption but on uberroth it feels like I shoot peanuts while still not being tanky.
Considered a low-life setup but ultimately wanted to use my 2 LP grasp of the blood mage to cap crit so I don't have to use prismatic gaze meaning no low-life. (the bleed chance also has good synergy since it's a free way to get 8th ailment for mad alchemist's ladle buff).
https://www.lastepochtools.com/planner/Apy0p5wQ

Only reasonable upgrades I can think of would be:

  • 2LP enigma with t5 cast speed added
  • New 2LP Mantle of the pale ox where I suceed int + lightning crit slam
  • Rerolling foot of the mountain for better all attributes roll
  • Belt with T7 lightning chain chance + useful stats
  • Better amulets (especially large ones with secondary useful stat)
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (20) / Sorcerer (58) / Spellblade (5) / Runemaster (30)

General:

▸ Health: 2,149, Regen: 26.6/s
▸ Mana: 323.51, Regen: 13.36/s
▸ Ward Retention: 368%, Regen: 67/s
▸ Attributes: 56 Str / 19 Dex / 190 Int / 19 Att / 19 Vit
▸ Resistances: 82% / 69% / 82% / 108% / 58% / 77% / 77%

Defenses:

▸ Endurance: 42%, Threshold: 430
▸ Dodge Chance: 4% (101)
▸ Armor Mitigation: 53% (3,429)

hearty chasm
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holy shit, i got 2 ring of atria today, ToT

molten cobalt
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As CoF it’s quite easy to get red rings to be honest

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Sub 200k faction points for one on average

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And 200k you can farm in a couple hours or so

molten cobalt
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And some are even with snapshot

past hedge
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So.. dex stacking BOD autobomber is just ridiculous. A pure walking simulator. @1500 corruption as that's highest I had rn and everything just dies before it can hit me. lul

molten cobalt
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For that build 1500 corr is nothing

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Even 2500 is walking simulator but at that point you actually need defenses

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You do get hit at 1500 but you don’t notice it

past hedge
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ya it was just the highest corruption i had availiable. gonna push it now and see where it caps out before defenses become an issue. problem with str tho is dmg takes a dive, so its 6 of one, half a dozen the other.

molten cobalt
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so pure dex, as long as you dont get hit, can go way further was my point

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i did 1500 personally with STR version but then didnt see the benefit so went back down to 1200

past hedge
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benefit would be increased item rarity ig but idk dex at 1527 rn and it's really silly, literally everything dies before i even get close to it

molten cobalt
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in practice the added rarity does fk all

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super heavy diminishing returns

past hedge
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maybe idk but does it matter when everythings dead before it can hit you lol

rugged shell
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From what I remember theres no point in going past 800

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Though thats from previous season

buoyant monolith
molten cobalt
buoyant monolith
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I’ve just had horrible luck with that then. I got a lp1 RR yesterday through ascendancy.

rustic gulch
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Okay I'm doing some spark charge rune master currently.

Nova for clear and LB with the spec for single target.

Due to rune colours I need to convert lightning to cold dmg eventually for frostguard. But spark charges does lighting. And since it's a hit I assume spark charges can crit ?

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So I want to scale spell dmg / lightning dmg and crit ?

harsh abyss
molten cobalt
harsh abyss
molten cobalt
harsh abyss
molten cobalt
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i mean how can there be a soft cap with rarity?

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it's a gradual increase

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you just get less and less for every extra % as you go

harsh abyss
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Thats what a soft cap is

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Where the value of increases becomes lower but you can still increase value at a slower rate. Thats the definition of a soft cap.

A hard cap is where there is zero value when you increase.

rugged shell
molten cobalt
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thats experience

rugged shell
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I found a spreadsheet with a graph chart

molten cobalt
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not rarity

rugged shell
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Doesent rarity also cap out at the same time

molten cobalt
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i dont know

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does it?

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im not sure they can math rarity like that

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with 2 plateaus essentially

harsh abyss
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They absolutely can.

molten cobalt
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then it isn't gradual

rugged shell
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I'd assume its not going to be linear either

molten cobalt
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linear no

harsh abyss
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It is gradual, but at different rates after the different soft caps.

molten cobalt
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there's definite and hard diminishing returns

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so it cannot be linear

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if that graph is true for rarity as well then corr 1000 is end station

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no benefit whatsoever going past that

rugged shell
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little to none

molten cobalt
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they'd have to make some separate formula as to how efficient each % of rarity is after these 2 supposed soft caps

harsh abyss
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Yeah, its not like thats super hard

molten cobalt
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perhaps not

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im no game coder

unreal blade
molten cobalt
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well well

harsh abyss
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Yeah, but if you look at the relative value of rarity vs corruption level, the increase being linear means the benefit is less. Every 1% more rarity is less value than the previous 1%.

Going from 100% IIR to 101% increased IIR is a 1% increase overall. Going from 500% IIR to 501% IIR is a .2% increase overall, which means you neex 5x as much IIR to have the same "increase" in rarity.

molten cobalt
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yes

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but thats not softcaps

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thats just plain simple diminishing returns

molten cobalt
harsh abyss
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Yeah, I was wrong, I thought the rarity forumla followed the xp/favor formula

harsh abyss
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Has anyone considered Wall of Nothing + Foot of the Mountain tech?

Stack a lot of dodge rating.
Convert dodge rating to endurance threshold.
Add endurance threshold as ward decay threshold. Profit

left hill
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It does seem tempting though on Shatter Strike since you want a lot of Dex anyway, which gives Dodge.

rustic gulch
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Okay I think spark charge runemaster I'd actually something I wanna play more. Something about LB just feels really nice.

Just need to get an Enigma now, someone this far into the season and not got one....

rustic gulch
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Does anyone know how lightning bolt multi cast actually works ?

For example if you prock the quad casts do "when you cast a spell" effects trigger 4 times ?

uncut leaf
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Anyone have a cool fire leveling build for a first-time player?

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I've checked the usual sites but it's either spellblade stuff or runemaster

silent sonnet
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has anyone made that ele nova/frost claw/spark charge build yet?

daring wedge
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blackhole ignite

boreal widget
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Oh someone post sources, guess I was wrong

boreal widget
boreal widget
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Meteor is sorcerer exclusive

harsh abyss
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Fireball + ele nova is my usual go to

harsh abyss
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If you can luck into a Firestarter's Torch from an early nemesis, you can basically laugh your way through most of the campaign.

boreal widget
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I know its criminal but I got a LP4 lowlevel ring and was like "neat' so slammed the ring I was using into it and continued on my way lmao

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No point trying to min max a ring when its free stats now

trail leaf
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any lightning blast build?

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Im thinking of lightning blast + lightning meteor build

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Idk if thats viable

boreal widget
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Its nerfed quite a bit from before. Plenty of powerful lightning blast builds, but usually iirc they use the meteor set as runemaster but don't actually use meteor

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Meteor on crit was nerfed since you cant get multi-meteor. And if using multi-meteor no reason to cast lightning blast

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But the set bonus is so amazing from the meteor set you can just use it in place of regular lightning stuff

trail leaf
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I see

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I really like the chain lightning effects

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sadly looks like the solo chain lightning is the better option

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:Sadge

harsh abyss
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I'm currently doing a lightning blast + static orb + meteor build

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It didn't originally have meteor in it, but as Diseenith said, lightning meteor is just so good that it's hard to not include

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The single target damage for it is absolutely absurd.

trail leaf
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Im still very early in the game

harsh abyss
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BUT someone also posted a spark charge lightning blast build where they just used meteor as a mana regen battery, they took down uber aberroth with it

trail leaf
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so I dont think Ill get access to that

trail leaf
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I wanna spam more than two skills

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so dunno if thats actually efficient

harsh abyss
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You'd probably like the lightning blast + static orb combo that I'm doing

trail leaf
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did you do convergence? or divergence with that

harsh abyss
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Convergence, LB is the single target, Static orb is the clear

trail leaf
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you have a gameplay clip?

harsh abyss
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Nah, I don't really make videos often

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TL:DR when you cast static orb, your next 3 LB restores 25% of static orb's mana cost.
Archmage gives you a 100% chance to restore 20% of mana cost. Which means if you rotate between 3 LB > static orb > 3 LB, you basically stay topped off on mana

trail leaf
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that sounds good

harsh abyss
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And that way you can use things like Lost Knowledge and Transient Rest to get "current mana as ward" without ever running dry

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I've had zero issues so far (aside from some deaths due to neglected resists and lazy play)

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (20) / Sorcerer (74) / Runemaster (10)

General:

▸ Health: 1,745, Regen: 0/s
▸ Mana: 1,427.98, Regen: 15.92/s
▸ Ward Retention: 240%, Regen: 169/s
▸ Attributes: 13 Str / 1 Dex / 88 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 68% / 83% / 120% / 71% / 96% / 54%

Defenses:

▸ Endurance: 20%, Threshold: 349
▸ Armor Mitigation: 30% (1,377)

harsh abyss
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I'm kind of drifting towards using meteor more and more because it's a lot more single target damage, but the LB + Static Orb is very comfortable for monoliths

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I also don't love Twisted Heart in general

trail leaf
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thank you so much

boreal widget
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Feels crazy how easy regular aberroth has gotten with 'just black hole' build. Its so leisurely lol

harsh abyss
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Lol when you've got 2 red rings, I bet it is.

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I might have to try it out, a lazy boss farmer does sound very nice.

boreal widget
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using a 4LP sunwreath and ashes of mortality

harsh abyss
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Makes sense

boreal widget
harsh abyss
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What weapon are you using for it? The maw?

boreal widget
harsh abyss
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Yeah that one. +6 levels is nutty

boreal widget
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The fact mage can do this to aberroth feels so silly

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afaik you can interrupt all his big wind up attacks with snap freeze.

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wonder if thats true in uber too

harsh abyss
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That's the fire resistance stacking version,right?

boreal widget
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Yea, its honestly difficult to tell which is better

woven yarrow
cosmic dove
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has this Frost Wall node ever been tested? it's pretty easy to get large values of freeze rate multi so +200 or more added spell damage seems very possible

harsh abyss
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It has to be generic, kind of like the shock chance for brand

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So things like "freeze rate multiplier against chilled enemies" won't work

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But other than that, yeah it's a good way to get a lot of damage with frost wall

cosmic dove
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these two would work though? can apply to accessories/gloves and weapons/offhand

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I'm not there yet but working on a Frey's Retreat thing. But since it involves casting FW I was looking at FW more than I have before

boreal widget
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I think its a situation of the baseline damage of frostwall and its multiplier are low enough such a focus wouldn't really scale up well

cosmic dove
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yeah I was just asking because it looked interesting

cerulean plinth
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what are good alternative weapons for spellblade if you can't get good weaver swords

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shatterstrike

left hill
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Eye of Reen

hybrid schooner
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use 1 eye of reen, easy lp1. get t7 attack speed on it if you dont already have another sword ith t7 speed. for purple swords the crystal sword is actually a monster

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budget uniq item would be the rainbow sword. its crazy ez to get an lp3 of that

cerulean plinth
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good to know ty. I'm new to shatter

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seems fun so far tho

hybrid schooner
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im playn my SS right now. definitely the best SS ive ever built. always had issues in previous itterations

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sitting at 800 corr rn ez farming

cerulean plinth
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nhice

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I'm leveling mine through the campaign atm

hybrid schooner
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are a good boot option, its an easy lp2 and I like to wear most the time for the extra mova speed

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also for general farming and mapping i like to run surge instead of teleport.node here is almost at the end of the spellblade tree

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dthose two are a substantial improvement on farm efficiency

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i missed the cooldown slam but oh well

cerulean plinth
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nice. only in chap 3 atm so it'll be a bit till I get there

hybrid schooner
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you most likely wont see a scissor sword until empowered monos btw. it only comes from a mini boss in womven echos

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actually if you want i have a couple of them lines up right now if you want to get a couple swords to weave

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going to need to weave dozens of them to get what you want

cerulean plinth
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yeeeep

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had the same issue with a needle on my warpath vk

hybrid schooner
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u want in, itll only take a seconds they ready

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add skrrizzle

cerulean plinth
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uhh sure

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1 sec

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o this guy is hc atm

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so can't

hybrid schooner
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OK

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casp

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shatter strike on HC, youre wild

cerulean plinth
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I prob wont make it that far

floral delta
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can someone help me with runemaster, a lot of the spells say "added spell damage applies at X% effectiveness" how does added vs increased work in that sense?

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I'm wondering if crit strike mulitiplier since i have 100% crit chance or increased spell damage is better because i can get 40% crit damage or 140% spell damage

hybrid schooner
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i think in this case your tooltip damage should be a good guage of the difference

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see if you have items to compare the difference

floral delta
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unfortunately it's an off hand cata that's giving 6% crit rate that gives me the 100, and i only have 1

hybrid schooner
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maybe on a different item slow with less variables

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slot

floral delta
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oh i gotcha

hybrid schooner
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like as long as youre not gaining or losing other stats that may effect damage. and still keeping 100% crit chance

floral delta
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ima try and find two things that either have no good implicits

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or the same

proper hawk
# floral delta can someone help me with runemaster, a lot of the spells say "added spell damage...

spells have a base damage that corresponds with the skills added damage effectiveness. A spell with 100% effectiveness of added damage will also have 20 base. 200% will have a base of 40, 400% will have a base of 80, and so on. Because of this, added damage will always give the same proportional increase regardless of the added damage effectiveness, it's more a measure of how hard the skill hits than anything.

floral delta
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I understand that but say it has a base of 20, and the spell has an increase of 200%. it'd be 40. If i have an 20 flat damage on items and then a % increase through items (say 100%) will it give me 40 additional flat damage on top of the base of 20 giving me 60 and then 200% effectiveness giving me 120?

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like how does the added/increase on spell stats play into effectiveness

hybrid schooner
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thats beyond me idk

floral delta
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i'm thinking of it like this...i can add 45% crit damage or i can add 140% spell damage which has a 400% spell effectiveness, so number wise it makes sense to not go for crit damage even though i have 100% crit

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but i like the tool tip of just finding items that i need, luckily im COF and I have half of my things as off-hand catalysts

hybrid schooner
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are you tryn figure out what t7 to slam? make one of each

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its a 1lp you can get another

floral delta
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I have a 3 LP of the fragment

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it actually isn't going to do much for me cause i'm playing wild mage, not spark charge but if i can slam cast speed, and either crit damage or spell damage that's my goal

hybrid schooner
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oh i see. i mean its a pretty common lp3. wouldnt be the end of the world if what you slam isnt optimal

floral delta
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it's common? lol i've only ever seen one, i must suck haha

hybrid schooner
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as far as lp3's go yes

floral delta
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i'm also using mad alchemist ladle for insane cast speed, but if the spell damage is the better take it means I'd proly want to run something with more base spell damage

night cedar
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Caan I get some assistance? Trying to push corruption as a hydra runemaster and im getting exploded all the time. trying to figure out what I'm missing- i think my defenses look ok. Am I lacking damage? It doesn't feel that way at 400ish corruption but I'm stumped how i keep getting popped

boreal widget
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Thats fairly low on a couple fronts It hink. And you aren't crit immune?

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Crit immunity is important, either 100% avoidance or 100% reduced damage (not both)

hybrid schooner
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poison is a problem, low res there. and its usually a DOT which has very little mitigation options to begin with

boreal widget
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I couldn't fathom playing without cleanse on potion affix on my belt

night cedar
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Ok- need more poison res and crit immunity? Anything else? I’m just getting popped by stuff that I’m res capped on with no crit which is surprising

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Maybe not enough health?

hybrid schooner
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i mean ur at 400 corr and level 87 with 1k health and uncapped re/crit

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i think youre pushing it

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if dieing is frequent. its counter prodcutive to your farming. find a happy spot to farm and get more power

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and theres always stuff constantly that will kill you regardless

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so avoid

floral delta
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okay....so i found amulets that implicits were bad and i put crit damage and spell damage on them so it should test it...for anyone wondering. Frost, storm, storm rune is a storm lance and has a base of 100% crit chance but applies 300% spell effectiveness. with T5 spell damage i'm at 33, 294. With tier 5 crit dam i'm at 33,750. 35,508 base, 38,583 with crit dam, 38, 373 with spell dam

hybrid schooner
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man the game devs must get off on making every single monster put a damage circle on the ground

floral delta
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the second set of numbers is with a higher base spell damage wand to see if the % would be better

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the question i guess would be, are there any bosses or a lot of timelines that are crit avoidance or have crit damaage reduction, because the storm lance tool tip alludes to that....and in that case spell damage would be better

boreal widget
# night cedar Maybe not enough health?

I didn't see the 400corr part, you're way above corruption level for your stats yea. At that point you should have some damage reduction via legendaries (such as null portent, wall of nothing, seed, blood mage gloves, crest of unity, red rings, etc).

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The current meta builds pump out comically large amounts of damage so long you got the right gear, so it'll let you kill above your level when you prob shouldn't.

hybrid schooner
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on my shatter char id like to fit null into the build, at least for uber. I haave an LP2 currently. so id need to land the crit dama redux on it to even use it. and then getting 115 resist is another story

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if just for uber, can probably just cap out the void and phys res im thinking

empty hawk
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U can use idols to cap easily

hybrid schooner
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@empty hawkany thought on how to get the cit avoid or reduction, currently 2 rolls on gear. maybe get t7 in one spot and call it a day

proper hawk
# floral delta I understand that but say it has a base of 20, and the spell has an increase of ...

If the spell has 100% effectiveness, it has a base of 20. If you have 20 added damage, you will have 40 damage total, doubling your damage. If the spell has 200% effectiveness, it has a base of 40. If you have 20 added damage, it will be multiplied by 200%, adding 40 damage to the base, resulting in 80 damage, which is double. If the spell has 500% effectiveness, it has a base damage of 100. 20 added damage will get multiplied to 100, resulting in 200 total, doubling your damage. It actually doesn't matter, your added damage has the same proportional value in almost all cases

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sorry for a bit of a late response on that one though

empty hawk
hybrid schooner
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just running the math on it here the best place to get it done is belt/gloves/helm for me. too many competing stats elsewhere

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2lp chains just bricked, i tried

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need to free up the slot on chest

warped crow
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100% effectivness would mean that the flat spell dmg you have is = to the flat spell dmg the skill reads

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if it was like 80% effectiveness then if you had 100 the skill would read it as you having 80 flat

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if it was 900% effectiveness then 100 would read as 900 (meteor)

cosmic dove
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is there any way to clone/fork a saved tools planner build?

rugged shell
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@cosmic dove

cosmic dove
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I'll try again. When I take a saved link and "add to build" it's already added and I want two copies that I can change

distant sedge
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Can you die from Teleport's "Out of Body"? (Health -> Ward Gain: 3% per point)

nova oriole
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is dual wield SB viable on uber? or do you need shield?

hybrid schooner
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only SB ive seen clear is are dual weild

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sb's plural

blazing root
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Probably lose too much dmg without it

hybrid schooner
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i like how all the mage passive trees are still pretending like inte and ward are still a thing. entire passive tree needs a rework

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shater strike use to be the king of ward. im lucky to get 3k with a full build rn

graceful scarab
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Yeah, I'll maybe get 3k with flameward up lol

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I have Vise and Shattered on and feel like a squish lord on shattered strike at the moment

hybrid schooner
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and by the time you get to 1k corr everything hits for 10k. the math just doesnt math

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IMo thats why VK is soo good rn. because it was overhauled after all the nerfs to intel and ward

graceful scarab
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Going from VK to Shattered Strike I really started to understand how insane VK really is

hybrid schooner
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pure mele should have inherent damage reduction

graceful scarab
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Wasn't intelligence to ward ratio nerf kind of high too like down from 4 - 2 per int

hybrid schooner
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ya its useless

graceful scarab
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Ward nerf just feels too heavy in context to how tanky some sentinel classes feel

nova oriole
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so where does sb get all those wards, just items/idols? i feel like there's barely any ward generation from passive & skills that people use, flame ward aside

graceful scarab
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Idols are going to be a big one, yes

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Sometimes you have on hit ward gen from abilities, so maybe try to get enough attack speed too

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Problem with ward is that because it's a major mechanic it's shared by stuff like acolyte

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So if you tweak it one place, you have to consider it elsewhere.

nova oriole
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yeah but then i see that people just skip ward nodes on shatter strike

graceful scarab
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I think they just go the route of introducing more survivability in spellblade passives tbh

graceful scarab
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Naturally if you have stuff like atlaria, vise, etc you may be more or less capable of skipping ward here and there

nova oriole
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yeah man.. if only those ever drop 😔

hybrid schooner
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even if you got all the ward stuff and lost all the damage its still garbage ward

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (25) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 3,021, Regen: 30.42/s
▸ Mana: 183.32, Regen: 10/s
▸ Ward Retention: 267%, Regen: 183/s
▸ Attributes: 33 Str / 141 Dex / 62 Int / 16 Att / 24 Vit
▸ Resistances: 85% / 72% / 85% / 117% / 77% / 125% / 86%

Defenses:

▸ Endurance: 20%, Threshold: 604
▸ Dodge Chance: 22% (731)
▸ Armor Mitigation: 57% (3,971)

nova oriole
#

what do you use before nihilis & vise? just exalts?

graceful scarab
#

You could use Omnis too

#

Gloves exalt though

hybrid schooner
#

i stopped using bloody nig while mapping, bleeds stack so fast when you hit 20 mobs at a time

#

and the shatter worlds combos well with the frenzy from nihis

graceful scarab
#

Yeah, I was wondering about the no nib, I've been debating if I really want to be farming nib

hybrid schooner
#

on boseses for sure. but mapping you just dont need it. and the bleeds stacks per enemy hit

#

you still keep the skill pt, gain perma haste, 10% damage redux, and you can double the attack speed boost of frenzy

#

so its probably more damage while mapping anyways. in addition to making things faster and safer

graceful scarab
#

Yeah, using world just feels very safe, it's just that much less chance I randomly get murdered climbing corruption

hybrid schooner
#

i lost the frailty i also had on 2lp nib, so i just swapped one of these idols in

hybrid schooner
#

ya its not tho

floral delta
#

they just didn't update the tool tip?

graceful scarab
#

It's a retention nerf

#

Reduced the Ward Retention provided by Intelligence to 2% per point (from 4%), buffed the Ward Per Second suffix, and added a new Ward Per Second and Ward Threshold suffix.

hybrid schooner
#

he means if you scroll over intel on the stat sheet it still says 4%. its not right

graceful scarab
#

Hmm, yeah that's weird, I'ma log in myself and check

hybrid schooner
#

they added 2 more ward affixes like theres ANy room for them

floral delta
#

ya i just did the math i have 145 int so that would be 580 ward retention and i only have 322

graceful scarab
#

So the tooltip is wrong but the actual math is 2%

hybrid schooner
#

they also increase the decay rate of ward by probably 5x

graceful scarab
#

Shoulda only done that to bosses not us 😭 😭 😭

floral delta
#

i hold about 6-8k ward which is nothing compared to what this build did back in early release >.<

#

i was holding like 14-18k, I am missing key gloves that give me like 400% ward retention but still lol

hybrid schooner
#

frostbite?

floral delta
#

ya

#

its a release build that may not even work to be honest, i just kind of missed it so i wanted to see if it would be good

spice gull
#

Is hydrahedron for RM only endgame focused build?

molten cobalt
#

No

spice gull
#

Damn I can’t type today

molten cobalt
#

Definitely not

spice gull
#

What other good RM builds are there?

molten cobalt
#

Specifically RM? Brand of deception

hybrid schooner
#

my rm at 2500 corr. still pretty easy

#

i mean aside from orobys, which anything touches u and u dead

spice gull
molten cobalt
spice gull
molten cobalt
#

Most mage builds will be fine at 3-400 corr

#

But if you want truly high corr AND uberroth the selection is way less

#

You got RM frostclaw too

#

For 1k+ corr

#

But the king is brand of deception

hybrid schooner
#

i wonder if its possible to get aenough health /leech/ DR on this shatter strike to just go full potatoe on uber

molten cobalt
#

No way

hybrid schooner
#

they need to rework these bee swords

#

1% ele damage per 200 ward lol

molten cobalt
#

They need to rework half the game omegalul

#

Sentinel needs to be brought down to earth and every other class need to be given a semi sentinel treatment

cosmic dove
#

that's the plan I think (?)

molten cobalt
#

It is indeed the plan

cosmic dove
#

except limited resources so next season is acolyte's turn

molten cobalt
#

But I fear it will take too long for mage

cosmic dove
#

mages will get their turn in 2029

molten cobalt
#

Exactly

#

Which sucks for me because I only play mage

opal summit
#

I think I've hit a wall on what my homebrew sorc build is capable of, tried not to look at any guides and put something together but I'm stuck at 200 corruption 😦

molten cobalt
#

200 😂 😂

#

How quaint

opal summit
#

Yeah my build is ass ig

graceful scarab
#

I mean still respect though for not just running VK and complaining game too easy

opal summit
#

I was hoping to at least get n abbo but def can't manage it

cosmic dove
#

it could be worse. you could be me. I play a build to 100 corruption and instead of farming items to test it I get bored and roll another (mage) alt

opal summit
#

I could probably go a bit higher by farming out better lp and exalts but it feels tedious when you're not making progress

cosmic dove
#

so far I've done meteor sorc => BH sorc => disintegrate/brand RM => nova (elem + grand) RM => blizzard + ice vortex RM

#

I wonder what I will play tomorrow 😂

graceful scarab
molten cobalt
#

Even the strongest ones

opal summit
#

Yeah I get that

molten cobalt
#

I didn’t beat uberroth until I had 2lp double t7 on most items

#

Damage just isn’t there

opal summit
#

Yeah I'm both squishy and do little damage lol

#

Not sure where to get survivability without going down the red ring+clever path

molten cobalt
#

That would be the easiest way

#

Otherwise you have to play extremely well

#

And just not get hit

#

Don’t need red rings for uberroth though

#

Rather the opposite

#

I didn’t beat him until I swapped to Julra dials

opal summit
#

That seems impossible on some fights, harbingers seem to melee without telegraphing or time to move

solar bear
#

Is Wall of Nothing a good defensive option on shatter strike spellblade? Since you get a bunch of ward nodes in passive trees, surge and flame ward

hybrid schooner
#

what now? flame wall spellblade?

solar bear
#

flame ward*

#

my bad

hybrid schooner
#

well the ward decay threshold is something but youd have to probably get endurance. and idk where you gonna put it

#

combo that with mountain boots too maybe

#

i was messing with some endurance earlier. just putting the boots on give you a threshold of like 1300. and i think i was at 45 ish endurance. so 4%5% less damage taken below 35% health sounds pretty great. but its only when you stop moving for a secon

harsh abyss
#

Same thing with chronostasis.

rustic gulch
#

Guys how do you scale spark charge dmg ?

Using Engima with crit chance mod the dmg is still sort of meh.

Is it just about pure cast speed to apply as many as possible ?

#

Or do you go lots of lighting / spell dmg and crit for single big booms ?

molten cobalt
#

cast speed is indeed super important for spark charges

#

crit too

harsh abyss
#

Cast speed, increased damage, crit, crit damage, etc

#

Pretty standard build, only difference from normal is you MUST stack Int as much as possible, it's what gives you flat damage.

rustic gulch
#

Okay I should have 42% chance to apply spark charge per hit.

And each LB should have Like 4 chain with single target setup

#

Currently can't sustain any more cast speed sadly

#

Is ele dmg / spell dmg / lightning dmg all worth showing on filter to use ?

molten cobalt
#

long time since i did or saw any spark charge builds in action

#

but in 1.0 people did spark charge with ranged mana strike if i remember correctly

#

but to the insane attack speed

rustic gulch
#

Yeah I'm doing it with LB. Since it has a built in 200% more dmg for spark charges on tree

molten cobalt
#

isnt LB too slow?

smoky barn
molten cobalt
#

but cast speed affects how many you get before they auto explode

smoky barn
#

Makes sense

rustic gulch
molten cobalt
#

just saying people didnt use LB in 1.0

#

and in 1.0 spark charge was very very popular

rustic gulch
#

Yeah is more of a new thing

#

Since you can have LB quad cost ect to apply alot and then explode for clear.

#

Also no delay on dmg

#

As LB explode them also

molten cobalt
#

well you keep arguing for LB

#

but you're also saying it aint working for you

rustic gulch
#

I mean I'm only lv55

molten cobalt
#

i see

rustic gulch
#

Tested ranged mana strike and really did not enjoy it

#

But I'm also comparing to like bleed hammers or BM scorpian

#

Which id say are very good builds

#

The level of tank on RM is great, it's just damage now

#

Spark charge LB has killed uber so technically it should be good. Might just need some gear and Int to get rolling

harsh abyss
#

Someone posted a video of LB doing uber aberroth, so it's definitely possible

#

I think you need a lot of cast speed to make it work

rustic gulch
#

Yeah it's about trying to work out the split

harsh abyss
#

Also I think there's some unused possibility there. If you do Static Orb+LB+LB+LB > Repeat, you can keep you mana maxed without needing to drop meteors for mana regen

rustic gulch
#

Like how do I sustain that mana cost and how much cast speed is better than other mods

rustic gulch
harsh abyss
#

Static orb has a node that make your next 3 LBs recover 25% of its mana. As a sorcerer you can get Archmage, which gives you a 105% chance to recover 20% of mana from direct casts.

So you stack up to 1000 mana, which gives Static Orb about a 150 mana cost. Then you use teleport for a free spell and cast it for free (recovering 20%), then LB 3 times, recovering 75%, giving you 95% mana recovery for your static orb cast.

You can basically infinintely chain Static orb -> 3 LB -> Static Orb with the occasional teleport to make your next orb free.

#

I've been doing it with a vilatria build instead of spark charges and it's been pretty solid

#

I use static orb/LB for most clearing, and then meteor for bosses

rustic gulch
#

Ahh right that's like specifc setup for sorc tho

harsh abyss
#

Yeah, it wouldn't work as well with RM

rustic gulch
#

Yeah runemaster is giving me that giga tank. So it's mainly just dmg and sustaining mana to solve.

Not sure if I just want a wand with-3 cost base and a -4/-5 cost of spells mod to basically solve this

#

Well I guess ladel + -4 cost mod ideally

harsh abyss
#

Well you can't get that mod on a wand, it only is for scepters

rustic gulch
#

Ahh and ladel is a wand right?

harsh abyss
#

yeah

rustic gulch
#

I'm gonna go find Binq character and see what he was doing. As his cast speed didn't seem that high. So maybe less charges but bigger booms each time

#

Also stacking int means bigger frostguard so maybe stacking int and less cast speed is actually the play

harsh abyss
#

Well, those stats rarely overlap, I think the only gear piece that has both cast speed and int are gloves? But also mad alchemist's ladle scales attack speed with int

rustic gulch
#

Yeah I think ladel might be a key thing. Also let's me drop chance to do x on amulet or gloves.

harsh abyss
#

Yeah, you want ladle. Ladle is good when you have fast hitting skills (which you want), and skills that scale flat damage with other methods than flat damage on your weapon (which you get from enigma).

rustic gulch
#

Well then int gives me

  • ward per sec (frostguard)
  • ward retention
  • cast speed
  • flat dmg
harsh abyss
#

And increased damage, and crit chance

rustic gulch
#

Yeah crit chance via the passive also

harsh abyss
#

And if you're a sorcerer you also get ward threshold, or if you're a RM you get cooldown

rustic gulch
#

Also wanted to check how does crit chance work in this game ?

As in is getting "crit cap" a reliable thing ?

harsh abyss
#

Yeah, it works like POE. You'll get "increased crit chance" which multiplies your "base" crit chance of 5%. So you'll want sources of added base crit chance (like from the LB tree, the new blood caster gloves, the prism guardian helm), then you'll use increased crit chance to scale those until you reach 100%

rustic gulch
#

Ladel is one of my fav item, sad I have no got one yet.

molten cobalt
#

ladle is super easy to farm

#

you just need 1 single experimental woven echo

rustic gulch
#

Is it a boss drop I can just farm ?

molten cobalt
#

exiled mage only

harsh abyss
#

So if you have +4% base crit chance from the gloves, and 150% increased crit chance, you'll have 9 * 2.5, or 22.5% crit chance

molten cobalt
#

but you can stop before you complete the experimental woven echo, exit and enter again

#

and voila you have like 16 more exiled mages

#

or 20 or whatever

rustic gulch
harsh abyss
#

If you're stacking intelligence, with the sorcerer passive and 150 intelligence, it can look something like this:

(5% Base + 4% gloves + 6% LB tree) * 5.50 (450% increased from intelligence) = 82.5% crit chance

molten cobalt
#

the alternative cost is waaay too high

#

for going from 90% to 100% for example

rustic gulch
harsh abyss
#

It might? Spark charges are weird because they're an ailment that triggers a skill. I believe they're supposed to inherit stuff, but I've never tsted if they actually do

rustic gulch
#

Ahh I assumed they had there own thing

molten cobalt
#

only 2lp ladle

#

why not 3lp when its so easy

#

and only 1lp grasp

#

i got 2x 3lp ladle and i dont even want them

#

never tried to get them

rustic gulch
#

I mean hopefully I can farm ladel soon

molten cobalt
#

you dont have this?

rustic gulch
#

Does zone level matter ?

Or can I just spawn the mages in the lowest zone for easy kills ?

molten cobalt
#

does not matter

#

of course rarity helps

#

but you could find ladle at any lvl

rustic gulch
#

Okay so I can just get to like lv65 and spawn them in the lv58 zone (think that's the lowest)

#

I mean currently a 0lp ladel is an upgrade

molten cobalt
#

you can spawn a regular one at any lvl

#

but the woven echo requires minimum corr 100

rustic gulch
#

Okay so still a while off then for this character

harsh abyss
#

Just kill every exiled mage you come across, you'll get one before too long

molten cobalt
#

yeah its really not a rare drop

rustic gulch
#

Yeah not sure if there was any story zones I can farm it in

#

Like reset zones for mages

molten cobalt
#

no

#

but you can guarantee an exiled mage in every echo with the weaver tree

#

but that's still above your level

rustic gulch
#

Then I guess gaze helmet and blood mage gloves are the other unqiues I need to farm.

Eventually twisted heart stuff bit that's not needed

harsh abyss
#

For leveling/campaign, you can also use a different method to apply spark charges that I personally really like

rustic gulch
#

My weaver tree i just have the nemesis stuff. Not sure if I have enough for mages as I have 5 passives

molten cobalt
harsh abyss
#

Get the Ele Nova lightning nova node, it's 100% chance to apply a spark charge to everthing it hits. Get all the AOE increases from the lightning tree and the north node. Apply spark charges to basically the whole screen

#

If you do that and use convergence LB for rares, it feels super good for leveling

rustic gulch
harsh abyss
#

yeah, making teleport proc 3 novas is also great

molten cobalt
#

are you MG or CoF? @rustic gulch

rustic gulch
rustic gulch
molten cobalt
#

ok so you cant tag along someone else

rustic gulch
#

Nope

#

But that's fine I can just take the node to spawn mages in my echos

#

I took the nemesis passives in hopes to get some uniques. But hey if wizards just drop it anyway

molten cobalt
#

only exiled mages

#

nowhere else

rustic gulch
#

Ahh so not even nemesis?

harsh abyss
#

Nope

rustic gulch
#

So 1.25% chance per mage I guess

molten cobalt
#

its that low?

#

it feels super common

rustic gulch
#

Also I might test out with the nova on teleport stuff.

Might boost my clear up. As currently I'm using the nodes in TP for global CD.

molten cobalt
#

what the hell is this

#

never seen that before

rustic gulch
harsh abyss
#

The overcharge nodes are decent, but I usually grab crit chance first

#

big number make brain go brrr

molten cobalt
#

hmm

#

100% additive damage or 11% penetration

#

how do i even begin to math that before actually having it on an item

unreal turtle
#

Was there an elemental nova sorcerer build floating around ?
I saw the gordeon prism and that helmet and thought it might be good

molten cobalt
unreal turtle
#

Womp

#

Elemental nova is one of the coolest mage spells

#

By good do you just mean like , can't do 1k corruption ?

astral patrol
#

there is one that just did abertoth

#

he posted on youtube

unreal turtle
#

Or like actually bad

molten cobalt
rustic gulch
#

Nah he means abertoth not uber. Just normal one I reckon

molten cobalt
#

well

#

thats pathetic then

harsh abyss
# molten cobalt 100% additive damage or 11% penetration

The way you choose is: is 100% increased damage equal to 11% of your total increased damage, or more?

If you have 500% increased damage currently, then adding 100% increased damage will give you 20% "more" damage.
If you have 1000% increased damage currently, then adding 100% increased damage will give you 10% "more" damage.

molten cobalt
#

shock chance is supposedly "more"

#

but adding 100% does fk all

#

i dont even see a diff

#

100% shock chance is supposed to be 600% more damage, you'd think you'd notice that

harsh abyss
#

Again, depends on how much shock chance you have already.

rustic gulch
#

I think I only have like 60% shock chance but always have 10 stacks on single target

harsh abyss
#

If you've already got 1000% shock c hance (6000% more damage), then adding 100% shock chance is 10% "more more" damage.

molten cobalt
proper hawk
harsh abyss
#

Because it's stacking with the other sources of shock chance you have. ALL shock chance is combined into the same "more" multiplier. So 1000% is 6000%, 1100% is 6600%

molten cobalt
#

ok

#

makes sense i guess

harsh abyss
#

It's not exponentially multiplicative, you need different types of "more" modifiers to do that.

molten cobalt
#

well i got 616% shock chance

#

so 100% should still feel

rustic gulch
rustic gulch
molten cobalt
#

i guess i have to add up all my additive damage

#

character screen does that for me maybe

rustic gulch
#

Yeah Maths in my loot games

harsh abyss
molten cobalt
#

i left school 18 years ago ffs

#

surely thats not all?

#

229% and 224%?

harsh abyss
#

That won't count increases from Intelligence

molten cobalt
#

ah

rustic gulch
#

I guess your crit rate is too low to really matter

molten cobalt
harsh abyss
#

Crit doesn't matter for DoT builds

rustic gulch
#

Ahh yeah brand is a dot

molten cobalt
#

which is useless for me

#

or is it % increased too

harsh abyss
#

No, int is 4% increased damage per point, usually

#

for int-scaling skills

rustic gulch
#

Yeah I assume like all int scaling

harsh abyss
#

It's only flat damage with Vilatria and Enigma

molten cobalt
#

and BoD is scaled/boosted by invocation

proper hawk
molten cobalt
#

which is an int scaling skill i guess

proper hawk
#

yeah RI gets 4% per point, you can see if you hover over it and press alt

molten cobalt
#

so 708% from int then

#

1161% increased

#

any other sources?

#

some skill passives?

#

frost wall is "more"

#

250% from flame ward

#

so 1411% now

#

i guess thats it

#

so 100/1411

#

7%

harsh abyss
#

There you go. Now total up the amount of penetration the build has

#

And compare the numbers

molten cobalt
#

right

#

C says 19% but thats not accounting for conditional pen i guess

#

since i got 58% on chest alone

harsh abyss
#

Yeah

molten cobalt
#

other sources of pen?

harsh abyss
#

Yeah, all sources of pen will add together into one effective 'more' multiplier

molten cobalt
#

do you get pen from int in some way?

harsh abyss
#

Not that I can think of, unless there's some unique I don't know of

molten cobalt
#

i guess 10 shock stacks = 20% pen on bosses

harsh abyss
#

Shred might count as pen?

molten cobalt
#

is that counted separately

harsh abyss
#

I'd have to read the shock description

molten cobalt
harsh abyss
#

Yeah, reducing resistances = pen I think

molten cobalt
#

so thats 20%

#

making it 97% pen total

#

if the debuff stacks

harsh abyss
#

Do you have shred?

molten cobalt
#

with my non debuff pen

molten cobalt
harsh abyss
#

That's also resistance reduction I think

molten cobalt
#

on flamerush

#

shred can stack up to another -20% res

#

on bosses

#

so 11/117 if i pack it all on a boss

#

thats still 9,4%

#

so, math class says 11% pen > 100% inc damage (in my case)

#

but that means i did my cleaver wrong 😦

harsh abyss
#

ARPG math, not for amateurs 😝

molten cobalt
#

that 198% DoT could be 24% pen

harsh abyss
#

Sounds like time to farm up another cleaver

molten cobalt
#

1411 - 198

#

198/1213

harsh abyss
#

Also remember the 1411 implies 100% flame ward uptime, which isn't the case

molten cobalt
#

16,3

#

pen would be 18,8

#

fk it, too marginal

molten cobalt
#

ward is only 50% uptime

harsh abyss
#

I mean it seems like you're at the point in your build where any upgrade is going to be super marginal

#

Unless you luck into a 3-4LP of a core item

molten cobalt
#

thats what im mathing

#

3lp cleaver

#

and 3lp mana guide

#

but primarily cleaver

#

the t7 shock chance is a given

#

but which of DoT/lightning and pen gets the t7 and the t5...

#

and it seems pen gets the t7

#

but it is very small differences

#

but ooh now i can math pen idols

#

pen actually wins

#

does pen calculate before first hit or after first hit?

proper hawk
molten cobalt
#

ah shit

#

thats another 59% pen

#

that fks up all prior math

#

so pen idol loses

#

that means pen also loses as 3rd LP on cleaver

rough minnow
#

oh my

#

i think

#

i had a revelation

#

but i need some confirmation

#

Can you make Sacrificial Embrace affect Fire Auras?

harsh abyss
#

No. You can't direct cast them, they can't do void damage, and they can't crit anyway because they're DoT

proper hawk
vale fossil
#

pen is just another multiplier

#

does anyone have lightning meteor or fireball build?

cerulean plinth
#

anyone have any tips for building shatterstrike spellblade a bit more defensively

cerulean plinth
#

debating on building it more hp/endurance focused than ward

proper hawk
cerulean plinth
#

interesting

proper hawk
#

should be stronger now with the new dodge idols

cerulean plinth
#

all builds that I've found have been glass cannons

proper hawk
#

yeah that does seem to be the favoured way to build shatter strike

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 1,132, Regen: 23.8/s
▸ Mana: 114.76, Regen: 11.76/s
▸ Ward Retention: 534%, Regen: 343/s
▸ Attributes: 15 Str / 115 Dex / 121 Int / 6 Att / 6 Vit
▸ Resistances: 105% / 81% / 105% / 82% / 80% / 104% / 88%

Defenses:

▸ Endurance: 20%, Threshold: 226
▸ Dodge Chance: 76% (5159)
▸ Armor Mitigation: 40% (2,260)

cerulean plinth
#

tyvm

proper hawk
#

credit to SnoWyz

#

I would probably build for crit avoid now that its hybrid with flat dodge

cerulean plinth
#

for sure

proper hawk
#

and that idol setup will be supercharged with the new weaver idols

harsh abyss
#

I think the new 1x1, 1x2 and 2x1 weaver idols are too strong

#

Like, they wanted to make class idols more valuable, but they added these new generic ones that give you SO much power.

lunar crest
hybrid schooner
#

@proper hawk that shatter build there. i see load of dodage. but gloves give no health leech, and hes got no health either. soon as he actually gets hit hes 100% dead. shatter strike survives on health pool and leech right now because the ward is real bad. they may be before the inte to ward retention nerf too because hes got huge ward retention.

harsh abyss
#

Yeah, the ward retention is what got nerfed this season, so that makes sense since it's a build from last season

potent echo
#

Should we not be building ward ret for defences then? That'd certainly explain why my spellblade feels like I'm made of paper even sub 200 corruption

harsh abyss
#

He's got 343 ward/sec, which is probably gonna give him ~3k standing ward, at least.

#

Ward retention is good still, you just get half as much from intelligence this season

potent echo
#

I know it's just a naturally squishy class but feels way worse than it did back in EA

harsh abyss
#

Well, the ward formula has changed a lot since EA. You used to be able to stack 20K ward or more

potent echo
#

Yeah I didn't play much post 1.0 so that's the setups I remember

#

I'm guessing that's not possible now?

hybrid schooner
#

no, like 3k ward is good rn

#

its sad

harsh abyss
#

Yeah, most of those won't work nearly as well as they used to. Mage is in kind of a week spot compared to other classes right now

potent echo
#

Dang that feels kinda bad

cerulean plinth
#

you need more than just pure ward to survive

#

layers are key

#

what those layers are I don't really know as mage lol

harsh abyss
#

I think that's why dodge is actually good right now. When you DO take a hit, you'll have time to regen your ward

hybrid schooner
#

this is what im mapping with at 800 corr, its a decently happy place for me to farm at

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (25) / Spellblade (80) / Runemaster (8)

General:

▸ Health: 3,021, Regen: 30.42/s
▸ Mana: 183.32, Regen: 10/s
▸ Ward Retention: 267%, Regen: 183/s
▸ Attributes: 33 Str / 141 Dex / 62 Int / 16 Att / 24 Vit
▸ Resistances: 85% / 72% / 85% / 117% / 77% / 125% / 86%

Defenses:

▸ Endurance: 20%, Threshold: 604
▸ Dodge Chance: 22% (731)
▸ Armor Mitigation: 57% (3,971)

harsh abyss
#

So if you have a lot of ward generation and threshold, you can get pretty decent survivability with ward + armor + dodge

hybrid schooner
#

i dont bloody nib while mapping. this is better for maps cause you dont swipe and hits 30 mobs and get bleed for each one. plus perma haste, and up to 100% more frenzy effect combo with nihils

potent echo
#

Eye of Reen > Double Clothos?

#

Pretty sure I've got an Eye somewhere in the chaos that is my stash

hybrid schooner
#

uhh. the eye of reen is really is so maintin 150% crit multi. its a very noticable damage increase

cerulean plinth
#

I'm hunting for eyes rn

potent echo
#

Hmm might not be better for me yet then, my gear is still really bad

cerulean plinth
#

my gear is fresh out of campaign bad

hybrid schooner
#

double clothos is absolutely fine if you can get at least 1 solid t7 on each, and the extra skil pts is pretty clutch. but reen will always be higher damage cause the multi

potent echo
#

Well, if I had to pick a random affix to get from a Nem it's far from the worst...

cerulean plinth
#

do you need a little flat crit to get to 100% crit chance

hybrid schooner
#

without reen you are hardly scaling crit ulti at all. and we have 100% crit. so ya

#

no. the passives and naturally stacking dex and youll have like 100-150 crit chance

#

not even trying

cerulean plinth
#

any idea how much dex you'd need for that?

#

that's prob my problem atm

hybrid schooner
#

well theres 2 nodes passives that give monster crit rate

cerulean plinth
#

1 based on int 1 based on dex iirc

hybrid schooner
cerulean plinth
#

ye

hybrid schooner
#

you only need the first one to get the crit rate, its really easy. prob like 100 dex and ur good. and as you start to get over 1005 crit rate you can pull some pts from that node. but have to leave at leats 5 in there

#

dex is also flat damage and mele damage so its a scaling monster

cerulean plinth
#

how the hell do you cap resists on spellblade

#

feels impossible

#

so used to it being completely free on sentinel lol

potent echo
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (26) / Sorcerer (5) / Spellblade (67) / Runemaster (7)

General:

▸ Health: 1,658, Regen: 38.14/s
▸ Mana: 185.47, Regen: 14.56/s
▸ Ward Retention: 175%, Regen: 255/s
▸ Attributes: 1 Str / 48 Dex / 35 Int / 1 Att / 13 Vit
▸ Resistances: 74% / 66% / 122% / 70% / 64% / 169% / 56%

Defenses:

▸ Endurance: 20%, Threshold: 390
▸ Dodge Chance: 16% (481)
▸ Armor Mitigation: 18% (555)
▸ Crit Avoidance: 58%

hybrid schooner
#

at least 1 red ring, 20 all res blessing. idols

harsh abyss
potent echo
#

Should I just swap back to my old crystal swords?

hybrid schooner
#

no decent scissors?

potent echo
#

Nothing better than what I'm wielding

#

I have half a stash tab of bad ones (decided I'm keeping them all just to see how many I can get)

hybrid schooner
#

i hear that. i have like 200 scissors in my stack rn. maybe 10 of them are viable

#

i wouldnt get too hung up on not getting flat cold on it tho. if you get a t7 flat anything itll be fine

#

but I like to have at least 1 sword with t7 attack speed for sure

potent echo
#

Attack speed? What's that?

hybrid schooner
#

also a small roll of shred armor on a sword is great too

potent echo
#

So for defences I should split between ward and dodge?

#

And also some health ofc

hybrid schooner
#

zare, that build posted was from an old patch.

#

i have not seen a SS scaling dodge in a while

potent echo
#

Oh okay so don't bother with dodge

#

Just ward & health then? Seems like that's what you've got mostly

hybrid schooner
#

ya dude we live and die by health pool and leech right now. with as much ward as we can throw on top (which isnt much)

cerulean plinth
#

dodge couldnt hurt tho....I can see it still being good

#

especially with some good dodge weaver idols

hybrid schooner
#

right, but you cant just go no leeh at all

#

leeech

potent echo
#

Alright ima go try to kill shade again and see if taking a break for a week and a half has somehow made me better at the game.

cerulean plinth
#

of course

potent echo
#

I kinda ragequit after shade dumpstered me 4 times in a row

hybrid schooner
#

i mean shade is a demon. even wil the proper gear you gotta hit the spin move on most of his attacks

#

my str stack mage is at 2500 corr. mapping is still ez af. but shade, everery single hit is like 20k

#

point being i dont think shade a good metric to judge your build on

potent echo
#

Yeaaaah I'm only at 184 corr though

#

I know my gear is still quite bad, all I wanted to do was push to 200 for 5th blessing slot.

hybrid schooner
#

im looking at that dodge build right now. LE tool ha his EHP at 34k...

#

ya thats some old data right there

cerulean plinth
#

we can prob scale dodge up way higher now with updated idols

hybrid schooner
#

sure but then when you get hit ..

cerulean plinth
#

that's why you don't solely rely on dodge

#

it gives you time to regen ward/hp

#

layers

hybrid schooner
#

other than idols i dont see where the dodge affixes are gonna live. theres already so many competing stats

#

unless you just have lp4 eveyrthing

harsh abyss
#

I think is you do a combo of ward/sec and dodge, you can do some good stuff.

#

That's what my channeled LB build does and it feels real tanky.

cerulean plinth
#

would metropolis boots with 2-3 lp be a decent option

potent echo
#

Yeah idk 5 minutes in and I'm already frustrated by getting instantly one-shot.

#

Feels like I can't even play long enough to get upgrades

hybrid schooner
#

post build. let me see what your workng ith rn

#

i was at 300 corr by level 70 on this guy. but he was twinked out from my COF stash my main farmed

potent echo
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (26) / Sorcerer (5) / Spellblade (67) / Runemaster (7)

General:

▸ Health: 1,658, Regen: 38.14/s
▸ Mana: 185.47, Regen: 14.56/s
▸ Ward Retention: 175%, Regen: 255/s
▸ Attributes: 1 Str / 48 Dex / 35 Int / 1 Att / 13 Vit
▸ Resistances: 74% / 66% / 122% / 70% / 64% / 169% / 56%

Defenses:

▸ Endurance: 20%, Threshold: 390
▸ Dodge Chance: 16% (481)
▸ Armor Mitigation: 18% (555)
▸ Crit Avoidance: 58%

potent echo
#

I did just pick up a +3 to SS chest I could slam into a Kestrel

cerulean plinth
#

surely I can do a tier2 julrah at lvl 50 without dying

#

on my rare gear shatterstriker

hybrid schooner
#

you dont have any armor at all. and no health leech

potent echo
#

Where do you normally get leech from?

hybrid schooner
#

you do not need much leech. use a doom ring from orobys

potent echo
#

I could probably swap some exalted stuff out to get better bases at the cost of affixes

hybrid schooner
#

and you can get gloves too

#

change the endurance and fire damage blessings. do this first

potent echo
#

The gloves are from Aberoth aren't they?

#

I'm not at that level yet

hybrid schooner
#

and the WPS blessing, and the poison blessing

potent echo
#

Yeah I was kinda working on that, my plan was get 200 corruption and then farm my blessings

#

But apparently that's not gonna work

hybrid schooner
#

theres a dude in end of time you an quck change blessings

harsh abyss
#

Yeah, no reason not to farm them up before then.

potent echo
#

Only works if you've seen them drop once though right?

hybrid schooner
#

ye

cerulean plinth
#

well rolled 1lp raindbow edge is a decent alternative with melee attack speed right

#

early on

hybrid schooner
#

rainbow sword ya.. its a super easy lp3 too

potent echo
#

Yeah this is what all of my blessing selects look like

harsh abyss
#

Yeah, you just gotta do the bosses on empowered and you'll unlock them

#

I think there are only a few that are locked behind 200 corruption

hybrid schooner
#

if he comes with me, and envy glyphs his stability up he will get the grand blessings right?

harsh abyss
#

And you'll probably need to do the bosses multiple times to get decent rolls

potent echo
#

I don't think any actual blessings are locked, you just get a 5th option

potent echo
#

And there's a lot of options

cerulean plinth
#

t2 was sketch as heck but I did it

harsh abyss
#

I think he'll get his own random set, but as long as he's there when the boss dies it should unlock?

hybrid schooner
#

need stability tho right

harsh abyss
#

You can glyph of envy to get boss runs real fast

hybrid schooner
#

ya zarethorne you wnt to come with me for a bit? we fix blessings

potent echo
#

Uhh I suppose? I can't play for much longer tonight but I'm good for a bit.

hybrid schooner
#

invite skrrizzle

cerulean plinth
#

just doing a normal lostwood folley sounds kinda terrifying on this guy rn

#

prayge I don't die

rustic gulch
#

What's the approach to shattering items ?

For example do you show all items that have level of x so you can shatter them ?

harsh abyss
#

I highlight all items with class specific affixes so I can shatter them for quite a while

#

I only turn that off when I'm only really picking up items wiht T7 affixes

rustic gulch
#

I see. Just released I have not done any shattering yet this season.

Is it worth filtering for ones I want or do you just pickup and shatter any class specifc mod ?

Not sure if the tier of the mod you shatter matters.

cerulean plinth
#

if you don't plan on playing other classes you can stick to just mage affixes for example

rustic gulch
#

Yeah I wanna stick to mage for this season I think.

I don't do much crafting, mainly just make tier bigger, why are they needed for chaos. As in I need Int shards to chaos off an int stat for example ?

cerulean plinth
#

crafting is very powerful. especially with havocs/redemptions being introduced this season

rustic gulch
#

Ahh that makes sense why I can't chaos anything then. Need to be shattering some stuff.

#

Does tier matter ?

Or does shatter a t1 and t5 do the same thing ?

#

Just thinking in terms of setting up the rule on a filter

potent echo
#

You can get shards up to the tier of the affix

cerulean plinth
#

the amount you get while shattering is random but based on the tier. so if you shatter a t5, you can get anywhere from 0 to 5

potent echo
#

So shattering a T5 = up to 5 shards

#

Or, if you use removal, guaranteed equal to the tier of the affix

cerulean plinth
#

I try and removal it if the rare affix is like t5+

potent echo
#

Same

rustic gulch
#

Okay so I guess I can make a rule like

  • recolour all mage specifc to yellow (not sure what colour to use)

Then if I see too many up the tier shown. As I feel like showing all t1 mage specifc mods will be alot.

cerulean plinth
#

yep

#

I usually have one rule specifically for class shatters and another one for highly needed shatters

#

but that 2nd one isn't usually relevant for long

rustic gulch
#

Wait I can be big smart here.

Set a rule to just show all class specifc mods of t3 for all classes( t3 sounds like a good middle ground personally)

And then in my character specifc filter I normally hide all x class mod so only shows me mage ones.

#

I do currently show all items with level of skills I'm using. But I guess showing all mage specifc mod of t1 is messy so t3 I guess.

cerulean plinth
#

ye whatever works for you really. that's the beauty of LE's loot filter

#

extremely customizable

rustic gulch
#

Yeah I guess t3 is a good middle ground. When shatter is worth it but not picking up too many.

hybrid schooner
#

remeber when they didnt have a filter for LP. with cof and the old perks you could easy drop 300 uniques on the ground in one boss kill and have to look at each item on the ground

#

every time a proph popped it was a chore. and then if youre non a map with spires, they use to activate and bomb you right from the start. aand if you died while looking at your stuf on the groun it would all dissapear. would not teleport out

rustic gulch
#

I remember when people would filter certain base types below certain item levels to try and hide them

hybrid schooner
#

ya u had to get creative with the filter

#

like for red ring, that was an easy one

rustic gulch
#

Yeah well I guess I'll add that new shattering filter

#

Big question is what colour do I make it ?

Currently I have

  • red for dmg
  • light blue for ward
  • dark blue for idols
  • green for life
  • yellow for double defence mod
  • purple for t7 / level of skills
craggy crest
#

I just choose a color randomly

#

I think one of my recolors is just all white capital for barbute helmet lol

dire plaza
#

Have any of you mages beat Uber Abby on any builds without another avenue for gold

#

Like the mage is your 1st and main character i mean

hybrid schooner
#

avenue for gold??

#

im cof i did uber on mage

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)

General:

▸ Health: 1,550, Regen: 27.2/s
▸ Mana: 327.14, Regen: 14.96/s
▸ Ward Retention: 461%, Regen: 224/s
▸ Attributes: 156 Str / 46 Dex / 156 Int / 18 Att / 18 Vit
▸ Resistances: 79% / 79% / 115% / 103% / 76% / 85% / 85%

Defenses:

▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 15% (476)
▸ Armor Mitigation: 60% (4,317)
▸ Block Chance: 170%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 104%

plain kayak
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.3

Class:

Mage (28) / Sorcerer (16) / Runemaster (50)

General:

▸ Health: 1,062, Regen: 20.98/s
▸ Mana: 137.91, Regen: 8/s
▸ Ward Retention: 197%, Regen: 61/s
▸ Attributes: 14 Str / 19 Dex / 68 Int / 22 Att / 6 Vit
▸ Resistances: 96% / 41% / 46% / 59% / 66% / 182% / 6%

Defenses:

▸ Endurance: 20%, Threshold: 212
▸ Dodge Chance: 12% (304)
▸ Armor Mitigation: 36% (1,635)

hybrid schooner
#

doesnt hydrahedron scale off atunement?

#

i guess what im msaying is that you dont have any atunement. i really dont know a lot about that build

hybrid schooner
#

actually not bad for shatter build. it would handle the crit avoid to frre up other slots too

#

brother the turtle be putting in work tonight

cerulean plinth
#

first emp mono done on my spellblade. monka it's scary even at 100 corr

craggy crest
# hybrid schooner

was actually considering this tbh, im trying to NOT build glass cannon but its hard to find reference builds, at least not any w/o a lot of uniques that I can't really get rn.

#

I also want CDR because I want perma enchant weapon uptime though

smoky barn
#

man, I'm having terrible luck with trying to farm an upgraded version of my lp1 body armor.

hybrid schooner
#

what armor

smoky barn
#

Unstable core

#

I've only gotten a lp1 of it once and that's what I'm currently wearing

hybrid schooner
#

thats an axceptinally rare one above 1 lp. 3 not practical

smoky barn
#

And it's already rare enough just getting it

#

like the amount of times I've gotten it... it's only been no lp

#

and almost all the time, they got very good implicit rolls on em

#

unlike what I'm wearing

#

um, not just implicit rolls, you know, just everything on it

#

like I'm not even trying to go for a lp2. I just wanna get better rolls on a lp1.

hybrid schooner
#

have u tried re rolling the stats on it

#

all the lp1s u get re roll. and all the lp 0 egg them

smoky barn
#

from the woven echo thingy?

hybrid schooner
#

yes

smoky barn
#

don't I need the same armor that's also lp1?

hybrid schooner
#

yes. but all the lp0 you can re roll and egg

#

or egg then re rool if get lp and shit stats

#

should be able to get a bunch of lp1s to re roll

smoky barn
#

wait, huh? You can reroll the lp0 in the hopes of getting lp1?

hybrid schooner
#

no just tune up the stats to egg

#

or egg and get lp then re roll lp1s

#

either way

smoky barn
#

Then one way or another, I still need that gosh darn lp1.

hybrid schooner
#

you can use the ones the nemesis alsso puts an affix on to reroll

#

still counts as lp

smoky barn
#

hmm...

#

I wonder if I should dive into the nemesis woven echos

#

in the hopes of running into an unstable core

hybrid schooner
#

very unlikely. take all your lp- and put them in there

#

lp00

smoky barn
#

painnn

hybrid schooner
#

thats why you can find a better chest! youre not doing the full farm cycle

frozen trout
#

Any good build suggestions for a mage that use electricity-based spells? My husband and I play together and he tends to enjoy caster classes with electricity-based abilities and animation efects the most. Currently he is playing Marksman in season 2, but doesn't seem very into it, so I want to find him something he will enjoy playing. 🥹

hybrid schooner
#

theres a pretty good lightening blast build rn

#

its not top tier but its done uber

hybrid schooner
#

i been off my str stack mage too long i was starting to feel like my shatter strike was a good speed farmer. lol

#

this str stack is wild farming

rustic gulch
#

Well solved my spark charge dmg then died.

Tp with spawning 3 nova can apply like 4 or 5 spark charges for big single target pop. But sadly then died in a tomb. Not sure WTF hit me as it did 2k overkill dmg with fragile + chill + slow

hybrid schooner
#

we sent it on this one. i coulda farmed and farmed to find the perfect slam but it still would have a 33% chance to get mangled u know

#

im happy with double t7 here. putting crit reduction here puts a lot less stress on the other items affix slots

#

only get 1 shot at this cause lp3 drop rate.. actually its not bad odds of lp3 relatively. but the belt itsself is a shitty drop rate. even if youre power farming orobys

rustic gulch
#

Okay guys. Think I'm just going to move over to SC SAF basically starting over again.

What's a good option. I do sort of like spark charges. Maybe the frost claw spark charges stuff ?

#

Or is LB spark charges fine ?

I do like the visuals a bit more.

rustic gulch
#

Wait actually glacier might be spicy.

Get those big explosions and I can play around with seed helmet and lost knowledge unique

wild nymph
#

wasnt there a "spark charge" - related node either in Flame Reave or Firebrand? Im not imagining am i?

plain kayak
rustic gulch
#

Just want to check something. The node on glacier for crit chance and goes up to 12% is that just stright up 12% base crit added so glacier is now like 17% base ?

cosmic dove
#

yep

rustic gulch
#

okay makes soo much sense why it hits 100% crit chance then

lunar crest
cerulean plinth
#

Don't think so. If you go into your character panel while being over 100%, you should see something like 105% (100%) which means it's capped at 100

lunar crest
#

Got you. Thank you for clearing that up for me. So at best, it turns crits into normal attacks?

rustic gulch
#

Yeah 100% reduced or 100% avoid of crits just makes them into normal hits

nimble rover
#

you dont even need 100% reduced. you can easily play with lets say 90%

#

but for avoidance there is no reason to not have 100% if its your crit def route

stray vault
#

I think I can still hit 32 on shatterstrike just need T7 on my chest which is doable just haven't gotten T7 shatter yet unlucky

rustic gulch
#

Why does glacier sorc so often use a wrongwarp ?

Is it just cos the build already does big hits so you need to mobility ?

charred mountain
#

So... should I start a mage?

proper hawk
#

its just a lot of damage

rustic gulch
proper hawk
rustic gulch
proper hawk
#

fragment of the enigma gives flat to spark charges, so ladle pairs great with it, but I don't think you have the same sort of source of flat for glacier

#

yeah exactly

rustic gulch
#

Makes sense. I was unsure if it was just a zoom item

#

Guess until then I just run any big dmg wand I can find

proper hawk
#

oh also wrongwarp is a crystal wand base, and you need a fair bit of mana so thats probably your best base too

rustic gulch
#

Oww some extra mana is nice

#

I'm aiming for that 2k mana dream

proper hawk
#

2hit glacier? i think 3 hit only needs 1k

molten cobalt
proper hawk
#

i might be misremembering though

rustic gulch
proper hawk
#

oh yeah that's totally fair

rustic gulch
#

My end goal is seed + lost knowledge which seems cool

#

Endurance apply to mana and you get more endurance threshold based on missing mana

proper hawk
#

yeah damage to mana should be quite solid

#

how come you are restarting SAF?

rustic gulch
#

Basically cos I'm big noob. I was playing HC SAF but had a few random WTF just killed me kind of deaths

#

Turns out possessed champions really pack a punch

#

But my build is still very HC vibe. Just if I die i won't be starting over.

proper hawk
#

ah you are moving from HC to SC

#

but why SAF?

molten cobalt
#

no biggie

#

that Ghost monster can be real mean

#

didn't they show statistics that Ghost is the #2 on player death chart

rustic gulch
rustic gulch
rustic gulch
proper hawk
rustic gulch
#

Solo gamer

shadow mirage
#

with the latest patch, the tri elemental beam, is it now properly fixed? im at work atm cant check the game

proper hawk
#

eh sure, I just don't see much point in clicking the SAF button, factions exist specifically if you dont want to trade

rustic gulch
#

I guess. I just like the little tag on character screen

#

Doesn't really do much else. As I basically play like I'm offline mode

harsh abyss
#

A lot of us play "offline mode but with live chat". I feel like it's kinda the ARPG way for people who don't love to trade

molten cobalt
#

i like to trade, a lot

#

but LE way to trade is just horseshit

proper hawk
craggy crest
#

I play online with global turned off lol

#

CoF as well so I don't have to talk to a single soul

molten cobalt
#

some people hate how PoE does trade, but i really like it

#

how LE designed this "auction house" is horrific

craggy crest
#

I've never minded the trading in PoE. Though I've never tried the trading in this game because I just prefer to find my own items if I can.

molten cobalt
#

to sum it up

#

and no API fueled market tools

craggy crest
#

I've mainly heard it's good for cheaper items

molten cobalt
#

sure you get those for free

craggy crest
#

And its...not that good for min-maxing items

molten cobalt
#

still an inefficient system

#

with one trade window per item type

#

and you literally gotta run between the trade windows

#

physically

#

and inflation due to duping or whatever is going on is always rampant really really fast

#

D4 market is duped to hell and really bad, but LE is worse

craggy crest
#

The inflation is the main reason I'll probably always go CoF lol.

potent echo