#🧙┃mage

1 messages · Page 129 of 1

molten cobalt
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gotcha

twin adder
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What takes priority for shatter strike, int or dex?

molten cobalt
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man

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the amount of times I have listened to this now

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song itself is pure nostalgia

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but my god they do it so well

cerulean plinth
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Ohhh that's really cool. Is that a new feature?

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Or have I never noticed it

molten cobalt
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im not sure actually

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cant say i have noticed it myself either

rugged shell
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4% inc damage, 8% inc crit and 1 flat damage per dex

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Nice to have int tho for ward retent / base crit from prodigy

proper hawk
rugged shell
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But you get enough from boneclam blood of exile and passives imo

cerulean plinth
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Wild

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You'd think I'd have noticed after 400 hours

keen lake
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OK. So. I am Using Mana Guide to Move around with the Spell Focus. In the Focus Skill tree, I make the Bursts of lightning happen frequently from Energy Overflow. Does Cast Speed effect how fast it bursts?

molten cobalt
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we just never noticed the dots

hybrid schooner
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21k armor while channeling. could definitely push it to 25k with flat armor in a couple spots

fleet veldt
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anychance someone has a flame reave filter?

hybrid schooner
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if you lucky enough to get a 3lp chest rolled good (unlike what happened to mine). 390 flat armor is over 3k armor while channeling

unreal blade
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oh did they finally bring that to online? it's been a feature on offline for ages.

molten cobalt
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@sinful coyote can you use RI manual cast without killing the snap too?

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if you have the points removed

sinful coyote
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it will remove snapshot

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tested

hybrid schooner
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lol wouldt that be sick

sinful coyote
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I know what u want lmao

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we all want that

molten cobalt
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doing some uberroth now

sinful coyote
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but nah FR is the way

molten cobalt
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when its finally fixed

unreal blade
molten cobalt
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i have to say its real nice to not have to redo the snap every death

sinful coyote
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is there ways to break runebolt combo?

twin adder
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I am almost dying, or dying in big fights with shatter strike because of the bloody nib relic bleed stacks. How is that mechanic countered?

sinful coyote
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bleed is fixed dmg, get more survive/dr for that

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early on it’s hard to tank multiple bleed stacks

hybrid schooner
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prob a roll on gloves for armor to DOT dr

twin adder
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ok, so just general dmg reduction, and the dot reduction on gloves

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ty

blazing root
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Cleanse on pot use would help too, no?

sinful coyote
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you need high bleed stack

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2% cold pen per bleed on yourself

blazing root
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I guess, more meant as a way to reset for survival, but obv reducing is better then

sinful coyote
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enchant wep has innate cleanse if that’s case

hybrid schooner
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not sure if this would remove also

sinful coyote
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It will

molten cobalt
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how many stacks of damage reduction can apply

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during uberroth

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i dont have that on a belt

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not a good belt anyway

sinful coyote
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The weakness debuff on you?

molten cobalt
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ya

sinful coyote
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it’s a 4sec debuff independent between each stack

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so depends how many mechs you are tanking

molten cobalt
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ok

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so its not perma

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i keep dying because im not able to stack lasers

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cant do it all at once

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nowhere to stand at all

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this cnt

boreal widget
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Hrm, for a lightning meteor build would focusing on cast on crit scale better or just hard casting? Hard casting seems like it'd initially be better, but a lightning blast + meteor build could potentially work well if I could handle the mana.

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Hard casting I could completely ignore crit chance as a stat though, and direct cast meteors are waaaay higher damage

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I have 5 2LP harbringer of stars though and it feels like a crime not to use them t.t

hybrid schooner
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oy, first attempt after rush fix 25%

boreal widget
molten cobalt
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why make a build based on a common poop item

sinful coyote
boreal widget
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Figured so but I'm not against playing off meta builds since none of the current uber viable builds look fun on mage =/

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I'm comfortably doing 400 corr with black hole still, debating just sticking to black hole but lightning meteor looks like a lot of fun

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Problem is my next 'big leap' in power for black hole is double LP1 red rings which feels unreasonable to pull off

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Since its only way I can stay comfortably resist capped while using a +2 nihilus to get that elusive final black hole point for 30% more damage

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I already got 2, 2LP nihilus but still only one red ring 😭

cosmic dove
# boreal widget I'm comfortably doing 400 corr with black hole still, debating just sticking to ...

not sure how viable but if you dont take twin meteor + any of the nodes after that you have points to go 5/5 in the multiplier nodes and the +90% crit damage multi node and 5/5 in the area
the damage of those two nodes is x 1.5 x 1.35 = 2.05
the mana cost will be 1/2 so you can double cast it
the area will be huge and hit the same at the 5 meteors from storm
it just comes down to how many hits on a single target you get with the 5 meteors
if it is 2 overlapping, it is comparable
if it is 4+ overlapping (which I rarely see) it isnt close

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and then yeah CoC would be the x2.05 damage version, which doesnt require direct cast

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for clear I actually think it is better
and was using BH for ST

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not your 32x BH because I dont have the items

boreal widget
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Hrm, most bosses all 5 hit even running meteor in black hole build.

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Like they tickle cause I'm not built for it (Craterborn go brrr) but area scales it up nicely

cosmic dove
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wasnt sure. I tried a practice dummy and most missed

boreal widget
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If I had +4 meteor on chest I could move stuff around and easily max out the 4 point damage node at the top

cosmic dove
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when they get to mage (season 4? 5?) I hope they completely redo the meteor tree

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it is very old and crazy pt requirements everywhere
and Ive never seen shrapnel used in a non-self-cooked build

sinful coyote
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meteors trees need a rework ngl

boreal widget
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sorc just needs more stuff. There's like what, 3 items for sorceer?

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harbringer of stars (meteor), static orb wand, ???

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Yea thats it. Arcane Ascendance, Ice barrage, and Black hole have 0 uniques affecting them directly

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Meanwhile I can't go anywhere without tripping over one of the 20 runemaster specific uniques singing rah rah rah at me from the floor.

keen lake
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@unreal blade thx

nimble rover
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imo issue is not items. but all spells just weak/nerfed. we had same items before and sorc was a beast

boreal widget
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Numbers aren't as hard to tune, there just isn't anything interesting to build for sorcerer unless you find some way to hackjob one into scaling well.

nimble rover
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while numbers are idd not hard to tune ehg failz this all the time

boreal widget
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Eh I mean it is hard to tune numbers against one another with all the potential build variances

nimble rover
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not rly. as example falconer they could nerf damage of this abomination x10 and it still be fine mastery

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they failed to do this multiple times from release

boreal widget
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Yes but they aren't going to do that mid-season. They didn't catch the current auto-hotkey exploit build

nimble rover
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its not current

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it was the same

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same build

lost siren
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I just had the impression that the way that this snapshot specifically works was bugged. It’s different than the minions I guess

boreal widget
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It always scaled so hard that it pushed 6k corruption?

nimble rover
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it pushed 10k +

molten cobalt
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they weren't asked specifically either though

fickle path
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Can aneyone else not get in? It's telling me my client is out of date, but I can't get it to update, Steam thinks it's up to date.

nimble rover
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wall snapshot is bug yes.

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but its their problem pretty much. and hopefully with next season they will fix all kinds of snapshots

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ppl waited and were asking for years

boreal widget
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-Uber meteor sorcerer boss delete build
-Look inside
-Lightning blast build (meteor for mana battery)

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Build planners that use uber drops in the build should be banned 😠

nimble rover
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they just should have 2 versions pre uber and post

boreal widget
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Yea this one has a 2LP immortal vice and 1LP shattered worlds and like, uh huh

nimble rover
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killing uber as mg with all items from uber equipped is kinda cringe tho 😄

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for me it means build is not viable for this boss ( if you are not mg)

humble umbra
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Hello. Is this the place to ask for some mild feedback regarding my build? 🙂

nimble rover
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Hello. This is the place

boreal widget
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What the devil, another build using 1LP shattered worlds... and Carcinization of momentum and regular exalted gloves with a single exalted affix?

nimble rover
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do not bully crab ring. its goat 😄

humble umbra
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Excellent. Here's my build: https://www.lastepochtools.com/planner/Qq4n8nkA

As you can see, I use disintegrate to kill things, with black hole as control/support, flame ward for defense, arcane ascendance for extra damage vs. bosses, and focus to restore mana. Usually, non-bosses melt quickly, and normal bosses either die before I run out of mana, or are almost dead.

I've been told that I am, essentially, in the campaign, so face-tanking just about everything and burning down bosses in a single mana pool is to be expected, so I doubt I'm accidentally a genius.

Anyway, does my build have glaring mistakes? And am I right in that further itemization would just be more defense, mana, spell damage, elemental damage, fire & lightning damage, and spell levels?

silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (28) / Sorcerer (57) / Runemaster (3)

General:

▸ Health: 1,114, Regen: 51/s
▸ Mana: 413.86, Regen: 20.72/s
▸ Ward Retention: 235%, Regen: 202/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 4 Att / 5 Vit
▸ Resistances: 35% / 102% / 36% / 73% / 0% / 59% / 62%

Defenses:

▸ Endurance: 21%, Threshold: 239
▸ Armor Mitigation: 8% (127)

rugged shell
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CRAB!

nimble rover
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maybe try to ask this gamer

humble umbra
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Well, I don't plan on copying anyone, it's just that when I "finished" the campaign I re-did my skills, and went to check on mechanics, and noticed that disintegrate doesn't hit, so a number of my points were wasted, and I was wondering if I was making any other blatant noob mistakes. But I will examine his build and see his thought pattern, thank you. 🙂

nimble rover
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i'm not talking about copying. i just wanted to let you know the person who are playing disintegrate. so maybe you could talk about it

boreal widget
nimble rover
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about mana ye. lightning has node for no maana cost and kinda huge mana scaling

boreal widget
silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (50) / Spellblade (15)

General:

▸ Health: 1,090, Regen: 51/s
▸ Mana: 386.26, Regen: 20.56/s
▸ Ward Retention: 257%, Regen: 194/s
▸ Attributes: 1 Str / 1 Dex / 44 Int / 4 Att / 5 Vit
▸ Resistances: 62% / 111% / 63% / 73% / 0% / 59% / 62%

Defenses:

▸ Endurance: 21%, Threshold: 234
▸ Armor Mitigation: 8% (127)

boreal widget
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Doublecheck the passives, where I made biggest change

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You can prob afford the mana cost on this one, but deal more damage than before

humble umbra
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Does cast speed effect disintegrate? Judging by the previous build you sent, damage over time seems to affect it, unless he's stacking burn damage.

boreal widget
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Damage over time is only thing that scales it

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and intellect

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(and damage bonuses like %fire/%lightning)

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But if the beam is split damage then your %fire/%lightning is only half as effective. Which ends up becoming problematic

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So its signifigantly easier to pick one. Fire aura scales with same things desintigrate does, and is better earlier on, so while gearing up / leveling fire would prob be better since you can use the fire aura to kill weaker stuff trying to get in melee of you

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keep an eye out for this, its a pretty common drop

humble umbra
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Thank you. I now need to mess with my loot filter so that damage over time shows up, and I won't think about any loot I've skipped or destroyed because I assumed it didn't apply ':D

boreal widget
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Yea it scales pretty heavily with damage over time and intellect (if talented into the fire version). Shock version is better for a runemaster than a sorcerer

humble umbra
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what about cast speed though?

boreal widget
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No effect

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There is the meteor battery tech which is a huge damage boost and prob better than ascendance, but I was avoiding changing your build to much

lost siren
humble umbra
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Cheers. Since respeccing is easy, and my only problem is how easy and, quite frankly, boring things are so far, I'm not going to change much. If things actually become hard, and it's not due to my 0% void resistance, I may return. 🙂

boreal widget
silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (55) / Spellblade (15)

General:

▸ Health: 1,090, Regen: 51/s
▸ Mana: 386.26, Regen: 20.56/s
▸ Ward Retention: 257%, Regen: 194/s
▸ Attributes: 1 Str / 1 Dex / 44 Int / 4 Att / 5 Vit
▸ Resistances: 62% / 111% / 63% / 73% / 0% / 59% / 62%

Defenses:

▸ Endurance: 21%, Threshold: 234
▸ Armor Mitigation: 8% (127)

molten cobalt
boreal widget
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I hope they take snapshotting and break its spine

molten cobalt
humble umbra
lost siren
boreal widget
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75% fire penetration is huge, essentially doubles your laser's damage

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quadruples if its a high fire resist enemy

humble umbra
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I'm face-tanking everything for now, and everything dies easily. As I said, if I run into problems that's not due to a lack of resistances, I may come back.

boreal widget
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Yea if you're face tanking the fire aura version will suit you a lot better. You'll be stacking flame auras all around yourself that kill the small stuff while you laser the big stuff

humble umbra
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..I just spin the mouse and everything that's not boss-like just dies. Again, I'm very early in. And I'll remain early if I keep responding, so, ta-ta. And thanks for your help. 🙂

scenic dock
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my runemaster doenst deal any damage even with frost wall snapshot idk

sinful coyote
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teleport+meteor solves many mana issues for sorc, the problem is the damage now

peak oracle
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damage is so bad

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i couldnt make it work

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you have good burst damage for like 7 seconds

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then it drops off the cliff because you need to regen

cosmic dove
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off-meta question. in a DOT build can glacier / ice vortexes ever do anything useful or are they a meme?

gilded vector
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I'm early on doing a mage, lvl 28 atm and disintegrate is so strong, i don't feel much motivation to really use other damage skills. disintegrate does it all. it pierces everything and deals the most damage ten times over like fireball or lightning blast.
am I overlooking something?

static quartz
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I also used disintegrate during campaign, but I feel like it falls off at some point

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so just keep using it while it works

molten cobalt
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my stash tab keeps entering random words it filters by

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super annoying

weary hamlet
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Ill be trying it at some later point cause I still have a few different builds to check out first

weary hamlet
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also its more multipliers are not exactly low but they aren't absurdly high either

pseudo wolf
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Guys, how to automatize buffs without numeric keypad ? my keyboard is 60%

harsh abyss
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I still need to farm up some gear for my channel LB to fight regular abby

south yoke
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hi the snapshot from frost of wall is fixed ?

molten cobalt
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no

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and they wont even try until season 3

south yoke
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i hate snapshot

molten cobalt
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so dont use it then?

cinder kraken
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Playing autobomber strength mage and I'm at 860c

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Could get to like 1k or higher for sure then I'll need to slam more LP gear to get at least 2 optimal affixes on all pieces

humble umbra
boreal widget
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Yea you wont start taking much damage until empowered monos. Then champions and some bosses will hurt a lot.

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I dont think any regular mono bosses hit hard? Maybe super lagon

humble umbra
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If Lagon is that obnoxious squid [rude words], then I don't want to face anything called super lagon

boreal widget
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If when going up monos go the left side and you'll skip him on way to empowered ones.

harsh abyss
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Most normal mono bosses can kill you if you stand in their big attacks, but just... don't do that, they aren't too hard to dodge.

boreal widget
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But once empowered is unlock go for him first because frankly he has the nastiest harbringer lmfao

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Spirit of fire harbringer I guess is worse but you dont fight him in a teeny tiny arena

harsh abyss
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Oh man, I need to push my channeled LB build further, all the harbs were super easy for me, I just need to get my damage up a bit more.

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I'm just too lazy to farm up all the stuff I need to get upgrades 😝

boreal widget
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Yea most good builds can wreck them. But something off meta like disintegrate wont melt them

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I just hate the lagon harbringer cause you have to dodge the waves from lagon phase 2 while fighting her on that tiny platform.

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And since its the girl harbringer shes already oppressively aggressive and in your face even if easy to dodge.

harsh abyss
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DPS is a bit slower than I'd like, but goddamn is it comfy to play.

boreal widget
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Yea black hole is cozy. Just cast one spellcast every 4 seconds and leisurely walk around.

harsh abyss
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Yeah, channeled LB is "Hold right click and wave the cursor around the screen"

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It's always amusing doing arenas, becuase I literally just sit there

boreal widget
harsh abyss
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Yeah, I'd consider doing Sorcerer, but I just like the crazy ward/sec that lightning runemaster gets from the "lightning penetration with lightning invocations" affix

latent flame
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Does the armor buff from Ice Barrier (Shatter Strike) stack? It does not really clear that up as it usually does

boreal widget
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I want to do a RM lightning build. Got like 25 ladles and a couple 2lp ones...

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Dunno where to even start

harsh abyss
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You don't necessarily need a ladle for RM lightning builds. The most important use for a ladle is a build that has a lot of flat damage from things other than your weapon, which is kinda rare for RM.

boreal widget
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Yea just saw some spark charge stuff it looks neat for. I also wonder if theres a good scaling static orb build

hybrid schooner
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uberboth finally down with my tpose mage. first 2 kills on him i diead at the same time so no loot

harsh abyss
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Yeah, spark charge is good for ladle for sure

hybrid schooner
harsh abyss
boreal widget
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Was wondering if static orb mana stacking comboed with free cast on teleport can work well with something else.

harsh abyss
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Very possibly

unborn ravine
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just wondering, but how much does int scale with abilities? (Or i guess any stat with scaling on it as a whole)

harsh abyss
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Any ability that scales with int will get 4% increased damage by default, but then you can get other scaling through various passives from mage stuff

cosmic dove
harsh abyss
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It's a second part of the affix, it also gives you ward/sec per Gon rune

unborn ravine
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i see i see thank you

static quartz
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there's also a node in sorc tree that gives you crit chance per int

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thats scales dps a ton

unborn ravine
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oh i am sure yeah i saw that, so then i should ask when to get +x stats, vs %

boreal widget
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+x stats when you can. +% when you cant (weapon, necklace)

harsh abyss
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It really depends on the build. Most mages want Int in general, because it's a strong stat with lots of different scaling additions through mage trees

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But some have higher priority stats than Int, like Mana builds or ailment builds, etc

static quartz
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for me priority is int > crit dmg > spell/fire dmg

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but yea depends on the build

harsh abyss
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Yeah, that's probably most hit-based mage builds

boreal widget
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Dot build for me is same. %damage on weapon/neck/belt. Int on rest, tho CDR>All

odd thistle
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took 5 attempts to finally make these

hybrid schooner
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nice slam, looks like mine

soft shadow
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was aspirant's arrival fixed? icon disappears now or is it always like that?

hybrid schooner
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always like that

soft shadow
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i see

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and i have to snap shot after every echo?

hybrid schooner
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no

soft shadow
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oh, i thought someone said it resets after each map change

hybrid schooner
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nope

odd thistle
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probably on zone change if it's like other snapshots? Within the monolith, including across echoes and timelines, it'll stay, but if you leave the monolith or die or DC then you have to snapshot it again?

hybrid schooner
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yes'

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as long as you dont leave the mono area. u can switch timelines

hybrid schooner
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6-7-6-7

warped crow
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delete fractured crown and just give that entire effect to sorc downside and all uwu

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owo flamereave

hybrid schooner
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anybody want to go round the world and hit each boss twice. needa clear out prophs

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mine are all qued up

round hare
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Yesterday i killed uber abberoth with a umbral falconer to collect the gloves for my spellblade. Im not proud of it, but as a Spellblade i cannot make 1 Mistake while my falconer dodges almost everything..

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I feel like a cheater, but its to hard as a spellblade compared to sentinel or falconer. I have Lots of Respect for every non falconer/sentinel class who kills him

hybrid schooner
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went from 1k to 2k here in about an hour on the tpose mage tn

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aside from orobys attacks may as well be corr 100 so far

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@round hareya mage you always have to try hard to do what others class does naturall

round hare
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Best try with spellblade is reaching the second harbringer transition. I Keep working

hybrid schooner
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hows ur damage, nearly power capped so to speak? the vids ive seen they kind of just burst him when hes like sucking in fire or phasing

round hare
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I think its good, now with the gloves. I also have good defense stats

hybrid schooner
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without nib you gonna do about half damage

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thats a fine piece to use but just saying

odd thistle
round hare
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Yes for bossfight i use nip, mapping with shattered World is just so nice

hybrid schooner
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@hybrid schooner not much, just a couple swaps

round hare
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I also hve my 16 dex ring on my falconer right now, so i have dex around 105 with boss gear

odd thistle
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ooh yeah that's a really good balance

hybrid schooner
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@odd thistlehttps://www.lastepochtools.com/planner/o397V97Q

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)

General:

▸ Health: 1,550, Regen: 27.2/s
▸ Mana: 327.14, Regen: 14.96/s
▸ Ward Retention: 404%, Regen: 194/s
▸ Attributes: 140 Str / 62 Dex / 140 Int / 18 Att / 18 Vit
▸ Resistances: 81% / 81% / 117% / 105% / 78% / 87% / 87%

Defenses:

▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 17% (563)
▸ Armor Mitigation: 57% (3,976)
▸ Block Chance: 154%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 104%

hybrid schooner
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and i can always swap another piece or two if i start to slow down. for right now its still screaming

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i would prob not go full dex personally

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losing a lot of cooldown swapping out str for dex. been trying to get a good belt and get rid of that phys res there for cdr

bright patio
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Wondering if a 1LP shattered worlds is worth swapping out nib

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Nib just too much dmg

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And mine has a shit 27% frenzy roll :( but 1LP

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(On SS blade btw)

hybrid schooner
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hmm

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idk to be fair i have not played ss in a long while. piecing it together here to use shortly

bright patio
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Only thing you might consider are mountains endurance boots if tankiness is an issue at all

hybrid schooner
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these the best i came up with so far

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prob the two on top i would think

round hare
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I would use one eye of reen anyway, the 150 to 200 % crit multiplier ist too juicy

hybrid schooner
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ya for bossing or always

round hare
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I always Use it, i just switch relic for boss/mapping

hybrid schooner
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kind of surprised like two reens isnst BIS. like if you for double t7 prefix on each one

round hare
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When i find a blade with melee attackspeed and crit multi i would change

hybrid schooner
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lp2-3 pretty rare

bright patio
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I literally always use eye of reen w t7 atk speed

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1LP

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It’s insane

hybrid schooner
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oh i can print double 7 swords all day if i want.

hybrid schooner
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idealy what would be the dream slam on an lp2 reen. speed and flat?

bright patio
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There’s a few

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Speed and multi

round hare
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Speed and cold melee dmg

bright patio
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Speed and t7 cold

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Depends how many % cold mods you have already

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If barely any, flat cold not as effective

hybrid schooner
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ya needs pull from every damafge bucket and have enough crit multi to scale it

bright patio
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But if you have a few good ones then absolutely flat cold melee

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But crit multi is always a reliable multiplier that won’t get impacted by things like cold%

hybrid schooner
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ive not slammed any of that gear yet so its still in alpha phase

bright patio
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Ideally you wanna free up 3 affix slots for cold shred, frailty on hit, and armor shred

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So also consider using the highest value slam that doesn’t need other modifiers to make it stronger (this is only reason I’m not a huuuge fan of flat cold, but it can be insane if you build into it well)

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But then you need 2LP stuff to cover frailty/shreds (or blessings depending on how your res is)

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But if you’re gonna run null potent those blessings are best used on res to clear affix slots on gear

hybrid schooner
#

gloves, nibs, and helm are 2lp so far. i gave away y 2lp chest, regerts

bright patio
#

What the

#

I’m so jealous lol I don’t even have 2LP nib :(

hybrid schooner
#

ya the two there are both lp2

bright patio
#

Only 2LP I have are helmet and surprisingly null potent

hybrid schooner
#

prob both gonna brick but o well

bright patio
#

Just slam a 4 valuable affixes and it can’t brick, just “less ideal”

hybrid schooner
bright patio
#

Also don’t forget to havoc after upgrading existing stats to t5

#

For better odds and such

hybrid schooner
#

yall always use stymied shoes? or ever mountai boots

bright patio
#

I use both sometimes

#

It all really depends on what feels better in content

hybrid schooner
#

have to swap ring for mountain boots right

bright patio
#

Likely for full crit avoidance/reduction

#

Or you can get a celestial boots base w/ t7 crit reduction and that’s 100% right there

hybrid schooner
#

i tought the doom combination was of concern

bright patio
#

I prefer siphon ring w red ring currently since I got an LP3

#

So stymied is kind of a QoL

#

Otherwise yeah you’ll wanna run Stym paired with shattered chains

hybrid schooner
#

so pretty much as long as something is applying doom

bright patio
#

Since it caps at 4 stacks it’s easy to maintain

hybrid schooner
#

pretty sure i have some 3 lp rings somewhere

bright patio
#

Tbh if you can get a good slam on it might be worth

#

I’m also more health focused than ward so I benefit more from siphon ring base affixes

#

But tbh I run into tankiness/sustain issues somewhere regardless the setup currently

#

Which is why I’m considering swapping Nib w shattered tbh

#

Damage is never an issue for me anyway it’s always dmg/tankiness (yes I need to get gud; but meanwhile I’d like to be able to farm uber abb consistently lmao)

hybrid schooner
#

bruh does stymied ever come with lp on it gdamn

bright patio
#

I get it frequently from nemesis

hybrid schooner
#

ya pushing this corr getting 1-2 boots a kill so nemesis going to be cooking

round hare
bright patio
#

Like rn I can just hold shatter/mana strike and tank everything regular Abby does, but uber is different - building tankiness just gives more leeway with a couple more mechanics

#

But you never get to avoid the need to dodge regularly

round hare
#

Im pretty tanky with 3k life, a red ring and the uber abbi gloves, i think about switch from null portent to argentus breast again

bright patio
#

I swap between those two regularly w the same life/red ring setup

#

I use movement speed boots + argentus for regular echos and null portent/mountain endurance boots for uberroth

round hare
#

Bcs im just overcapped on 2 Resistances so idk if null portent makes sense

bright patio
#

Over 115%? What blessings are you running

bright patio
#

Also remember all the health/leech affixes on portent are huge for survival

round hare
#

True i almost forget the affixes

bright patio
#

Yeah your res absolutely not worth null portent

#

You need 115 on every one

#

Rn your res is actually the biggest red flag if you’re dying tj stuff (on first glance would need to look closer)

hybrid schooner
#

wait hw does null portent work you need 115 on all resists?

proper hawk
#

Null portent's reduction is specifically for the damage type you are overcapped against

bright patio
#

Ignore my boots

#

I use them to zoom for echos

proper hawk
round hare
#

Yes ill Look after them resis

bright patio
round hare
#

Remember i get 25 cold resi through blink

hybrid schooner
#

bro since when the the ice cicles on orobys fkn aimbot you. they are comeing out of orbit to chase me down

bright patio
#

And necrotic/fire res insanely important during fire/necrotic wave phase

bright patio
round hare
#

I can change to two red rings and change boots then my resis looks good for null portent

proper hawk
#

its 33% more void damage taken with 42% void res, which isn't ideal for abby but is tolerable for most other content

bright patio
proper hawk
#

siphon gives doom for the doom belt though

round hare
#

The boots give doom too

proper hawk
#

like are you really gonna pass up on those multipliers?

bright patio
#

Ooos meant to respond

#

Didn’t ***

proper hawk
#

the planner has foot of the mountain but fair

bright patio
#

Uhh yeah bc doom caps at 4 stacks

round hare
#

I can change if i change to two rr

bright patio
#

It’s a trade off but not a terrible one

#

16% less dmg vs other QOL, again it’s all trade off

proper hawk
#

yeah I guess that works

round hare
#

True, im fine for Echos right now so i think i Stick with my setup, dmg is no problem as a ss

bright patio
#

Hell You could even drop the doom combo entirely and build a 2LP brewmasters for endurance source

#

Oh for sure lol a lot of my ideas are just that, ideas

#

And some swaps I personally enjoy the QoL from, I am constantly swapping stuff lol

#

Argentus/Portent are always in my inventory bc sometimes even swap/put skill points in mid-echo lmao

proper hawk
#

brewmaster is not a bad idea actually, i just noticed end isnt capped

hybrid schooner
#

other chest options i have. exang kinda kills nib

round hare
#

Both good options indeed

#

Wtf

bright patio
#

Also an easy 3/4LP to get

#

If you can land t7 SS, life, and extra flame ward charge, kestrel is great also

proper hawk
bright patio
#

Interesting - normally ppl use kestrel for the easy LP/skill point

proper hawk
#

I think it was SnoWyz? looked good but i didnt look into it much

bright patio
#

I tried kestrel personally and hated it immediately LMFAO

#

But that’s just me 🤷🏼

hybrid schooner
#

im pretty sure exang is a lot more common drop now. i leave 3lps on the ground i have too many

bright patio
#

I don’t like to be so squishy that I risk 1 shots in 700 corruption personally and that’s my sweet spot for speed

#

Exang has always felt awful to me I’ve tried many times

#

But I just much prefer life leech

#

All great options but you do have to build for them

#

Reasons I like argentus tho - it always fits

hybrid schooner
#

ya exang use to work well. but it makes immune to bleed, and ur life leach ruins the ward

bright patio
#

But st the same time, leech makes bleed unnoticeable

#

So many trade offs

hybrid schooner
bright patio
#

Portent + siphon ring and 50 stacks of bleed looks like nothing, and they disappear the moment I’m done attacking

bright patio
#

Otherwise it’s beautiful

#

I’m farming 2LP currently

proper hawk
#

2LP is pretty damn rare on wings, but man I just don't really think much of wings as an item personally

bright patio
#

160% cold dmg +2 skills uh

#

20% less dmg taken if you need to disengage

#

Perma haste basically

#

What about it do you not see as a viable item?

#

(Genuine curiosity)

#

Because imo it looks literally designed for spellblade (flame reave and SS both)

hybrid schooner
#

boop. ran out of gazes

open vapor
#

Attempted uberroth , problem is I get 1-tapped by literally anything...

rugged shell
bright patio
# open vapor Attempted uberroth , problem is I get 1-tapped by literally anything...

Exactly - there’s too much sacrifice of dmg reduction with this setup imo; you can only survive his basic auto attack w/ both nib and mourningfrost basically. But with a build like that your dps is insane - good for a 2 min kill or so for uberroth

But dropping dps so you can relax a bit is important for me personally (I can tank a couple mistakes here and there) at a slight cost of dmg.

Also, are you using Eye of Reen?

#

Or double scissors

hybrid schooner
#

@rugged shell oo so u have to have each over capp if tou want the dr for it. ok that was not clear on the tooltip to me

#

is there a natural path to getting enough resist on everything? or you only get some of the? or is that chest really just for uberoth

open vapor
# bright patio Exactly - there’s too much sacrifice of dmg reduction with this setup imo; you c...

Here's my current setup:
https://www.lastepochtools.com/planner/ALDpOWEA
Survivability has been decent so far so I've focused on damage but when trying uber abby I've realised that something probably needs changing to become tankier. Definitely a glass cannon 😅

Only realistic upgrade I have left to farm is:

  • 2lp eye of reen
  • Scissor with T7 melee attack speed
  • Boneclamor barbute with dex + reduced damage taken on crit / %health
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (27) / Spellblade (77) / Runemaster (8)

General:

▸ Health: 2,263, Regen: 31.96/s
▸ Mana: 181.44, Regen: 11.92/s
▸ Ward Retention: 268%, Regen: 181/s
▸ Attributes: 12 Str / 109 Dex / 84 Int / 12 Att / 21 Vit
▸ Resistances: 78% / 47% / 78% / 82% / 77% / 110% / 69%

Defenses:

▸ Endurance: 23%, Threshold: 453
▸ Dodge Chance: 16% (519)
▸ Armor Mitigation: 42% (2,397)

proper hawk
#

probably makes sense for the glass cannon shatter that is getting played

bright patio
bright patio
hybrid schooner
#

whats the clear like with SS? i have to switched yet cuase i dont think itll be even remotely as clean and fast as this topse i have

bright patio
#

Uhhh depends on some factors

#

You can have a swap 1LP nihilis for increased AoE

#

Reduced cd belt slam

proper hawk
bright patio
#

Movement speed on boots etc

bright patio
proper hawk
#

oh ok

hybrid schooner
#

anybody want to join me for 2kill on each mono boss. they ready to go. clearing out prophs

bright patio
#

@proper hawk also if you choose to run at 500 corrupt (which is ideal balance of drops and speed,) your build would also be tanky enough to survive any mistakes period

open vapor
bright patio
open vapor
bright patio
hybrid schooner
#

double bee swords still a thing?

#

i wonder if that would scale ward enough to stand in a bunch of stuf on uber

bright patio
hybrid schooner
#

ya def 2lp minimum

#

with double 7 prefix

bright patio
hybrid schooner
#

do you have a cleanse other than the enchant wweapon pts

bright patio
#

So straight damage reduction is waaay important

I also still (embarrassingly) need both armour and cold shred. I know these are huge dmg scalers

bright patio
hybrid schooner
#

i sealed t1 cleanse on my belt and it was a HUGE qol for mapping. and was necessary for uber

#

literally never get merced by dots anymore

#

is like they dont exhist just auto using pots i run over

bright patio
#

Not to sound braggy but for this sake, I prioritize avoiding frailty enough that enchant weapon has been plenty

#

Since you can control where lazers go the whole fight basically

hybrid schooner
#

idk i was taking stacks to the face

#

i needed it

bright patio
#

What was giving you frailty stacks?? Ngl I thought it was just lazers

hybrid schooner
#

the cleanse i mean, i was tpose so i didnt have another option

#

maybe its the lazer? i thought it was the puprle orbs. idk

bright patio
#

I think standing in purple orbs gives frailty

hybrid schooner
#

with tis tpose tho i was taking tri slam to the face no problem quite reequently

#

frequently

bright patio
#

But if I make a purple orbs puddle I always scoot over a bit so it becomes out of sight

#

Always bait lazers north/south so when lazers come out again they spawn in same place

#

Get that rng outa the fight and cleanse us much easier to manage

hybrid schooner
#

oyy is that how they work man i had them all over the place

bright patio
#

yeah that’s how you control it

#

The moment a lazer bait points at you, haul ass to where you baited the last one

#

That way when lazers spam happens it’s just stacked north/south

hybrid schooner
#

i was literally shitting on the edge all the way around purple puddles and lazers 360

bright patio
#

Yeah the only time I leave the boss is to drop laser in a good spot

#

Ideally get the timing enough to teleport then dash so boss doesn’t chase you

#

Then continue scooting him around/near the edge so no puddles form in the middle

#

Do all this (so easy right???!) and you have yourself a very clean arena and kinda just turns into normal Abby

#

But takes a ton of practice I’m still very inconsistent - so I’ve been tryna run duos w more experience so I can tighten things up (I don’t consider myself very good at reacting fast enough so w/o control in the fight I’m doomed)

#

Oh and facing him toward the wall (but far enough away to drop ice puddle safely at the wall) is a big help

#

Helps with the void line aoe smash not taking up so much space (sorry I’m terrible at remembering ability names)

rough minnow
#

So

#

Ive a build concept

#

but need to squeeze more ward/armor into it

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Spellblade (15) / Runemaster (78)

General:

▸ Health: 1,242, Regen: 20/s
▸ Mana: 198.14, Regen: 15.92/s
▸ Ward Retention: 318%, Regen: 235/s
▸ Attributes: 1 Str / 1 Dex / 68 Int / 1 Att / 1 Vit
▸ Resistances: 251% / 252% / 236% / 92% / 60% / 61% / 57%

Defenses:

▸ Endurance: 20%, Threshold: 248
▸ Armor Mitigation: 33% (1,671)

rough minnow
#

This is like 5k ward and I feel like I need double that at least lol

latent flame
#

Question about the Flame Walker (Spellblade passive):
It says that "Each second if you are moving or using a melee attack you have chance to cast a Fire Aura"

#

The moving part is clear, but is the melee attack part also "each second" or actually per use of a melee attack

rough minnow
#

the former.

latent flame
#

so kinda limited, okay thanks

rough minnow
#

it's like as long as you attack once per second or faster, the condition is filled

#

Yep.

latent flame
#

I guess 5 points then only for the shred ^^

rough minnow
#

fire aura is a whole bag of worms 😛

latent flame
#

I know, but such a fun bag of worms ^^

rough minnow
#

it always has been

latent flame
#

My last mage is a few years back, so have to learn it all again ^^

rugged shell
#

It's useful on bloody nib for example since you can overcap phys res to 115% to take 20% less bleed damage and be safe from sources of -res like marked for death

#

(The bleed stacks hurt with bad gear / no physical resistance)

rugged shell
latent flame
#

Wanted to freeze enemies with it for fun (I know freeze gets super hard in higher corruptions, but fun til then)

#

Another question Flame Reave's Frienzied Flame node says "In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage." This wording kinda implies the added damage becomes an effect of Frenzy, hence Frenzy effect should affect it, similar to the Sword Catcher Axe. But is this assumption correct or just the wording a bit misleading?

rugged shell
latent flame
#

Yes but is it affected by Frenzy Effect

#

Sword Catcher gives a similar effect and there it clearly states that it is increased by Frenzy Effect

rugged shell
#

All flat damage gets summed up then % increases are summed up then more damage multipliers are added, so I'd assume so

#

Since it's additional to the effect.

rough minnow
#

yall have any ideas

#

how to squeeze in more ward/armor here

latent flame
#

Guess would have to test it to be absolutely sure

rugged shell
#

I mean frenzy was like 20% aps and 20% inc damage? Right

#

Or was it more damage can't remember

open vapor
rugged shell
#

If it doesn't specify more damage it's additive

#

Attribute scaling is an increased damage source, it's additive

open vapor
rugged shell
#

Yes

open vapor
#

ok, ty

#

Just failed a T7 cast speed + T7 crit multi on a 3 lp ladle 😦

rugged shell
#

1+10 = 11 flat damage increase
11+100%+100% = 11 + 200% = 33 increased damage
33x2x2 = 66x2 = 132 more multiplier

#

That's a pretty good example

#

Not sure if it's coherent but that's the basic gist

open vapor
#

Think I got it

rugged shell
#

Made it a bit more clear

open vapor
#

playing an int stacking spark charge build and in that case increased spell damage / increased lightning damage is not that insane since I already have almost 200 int

rugged shell
#

It isn't but you get also 4% increased damage per point and ward retention

#

And contributing to redring attribute req if you plan to use them

rough minnow
#

all right, different question

#

how do yall be generating ward right now

#

whats the go to for ward gain atm

#

lets say, for runemaster?

open vapor
rugged shell
rugged shell
rough minnow
rugged shell
#

Ward per second ward on cast...

#

So on...

#

Twisted heart

rough minnow
#

is that sufficient 0_o?

rugged shell
#

Ur like at 5k right?

#

From previous messages iirc

rough minnow
#

yeah, from pure ward/sec

rugged shell
#

Wtf lmao

#

Twisted heart would be pretty good

rough minnow
#

Doing Dominion ele res stacking for ele nova

rough minnow
rugged shell
#

Reactive ward on base mage tree grants like 200 ward each second

open vapor
rugged shell
rugged shell
#

Look if there's more multipliers you can get somewhere

rough minnow
#

its far lower outside of standing on dominion

rugged shell
#

I don't know if spark charges also inherited stuff from the spell you trigger it with or is it different from dots.

#

I don't remember atleast the old fc spark nova builds taking more damage on fc

rough minnow
#

well

#

if yall confident

rugged shell
rough minnow
#

lets test this

open vapor
rugged shell
#

Multiply

open vapor
#

nice

rugged shell
#

More = multiplicative

#

Increased and flat are additive

rough minnow
#

all CD

rugged shell
#

Best defence

open vapor
rough minnow
#

well

#

that doesnt quite apply to uberroth

#

or well

#

not for a build thats not overly broken

rugged shell
#

That's just an example

#

It's multiplicative.

rough minnow
#

it specifies if its additive, usually

rugged shell
#

More is always multiplicative if it's from two different sources

rugged shell
#

Other than on armour and gear

rough minnow
#

oh that as well I suppose

rugged shell
#

But it's multiplicative if it says more damage there still

rough minnow
#

yeah there's some exceptions like damage taken % stacks with itself

#

additively

rugged shell
#

Like from soul fire lantern relic deal #% more damage to ignited is a multiplicative source

molten cobalt
#

just did a party in a shrine map

#

got 0 amber

#

is this a new bug?

#

literally 0

rugged shell
#

The rest of the kids didn't want to share their candy

#

;(

open vapor
molten cobalt
#

nop

#

oh

#

it gives 0 amber on its own?

#

it was the first one in a line of folly

#

so unboosted

open vapor
rugged shell
#

And same for static she'll cause ground effects aren't enemies per say

#

Normal armour will still reduce the damage but in the end it's diminishing returns past like 30% mitegation

#

(don't get me wrong you can get 50-60% armor mitegation realistically

#

Hell even 70%

#

Tldr get as much defences and as much damage from as many different sources as you can

#

Armour, dodge, resist, block, less damage taken, parry, glancing blows, more hp, more ward etc etc...

open vapor
#

Not sure if static shell is the best chestpiece but at the same time I haven't really found any better options so far

open vapor
weary hamlet
open vapor
bright patio
#

man duo uberroth is hard as hell (ethical duo not carry) LMAO

#

"WHO PUT THIS PUDDLE THERE"

#

"WHERE DID THAT CLEAVE COME FROM"

#

feel like i gotta stack on top of the other person lol

bright patio
molten frost
#

Is there a mobbing build for shatterstrike? I can do abberoth but get 1 shot by some random spider. Trying to path to ubberoth might be harder than uabberoth itself

boreal widget
bright patio
#

it makes a big difference tbh

molten frost
bright patio
#

yeah; we die more to too many projectiles than the projectiles themselves

#

kill most of the ranged mobs and it becomes more manageable

#

also you can move your mouse back n forth you're just making a giant circle

#

to face front/back

molten frost
#

T7 area ammy and gloves here I come

#

Was thinking flame reave but that just reduces damage and doesn't give any much more survivability

bright patio
#

for the simplest ""fix"" if you wanna stick to SS that'd be your best bet probably yeah

raw monolith
#

heya quick question about flame rush if i was to take the imaged node and converted the skill to lightning would the above node change to lightning as well?

molten cobalt
#

ember wake would not convert

raw monolith
#

balls lol ok thanks for quick response and info you learn something new everyday heheh

twin adder
#

I had to unequip the Blood Nib relic on shatter strike mage, lvl 81. Dots were destroying me, dying alot. Am I missing some type of leech or sustain, not mentioned in the maxroll guide>?

rugged shell
#

Phys resist (Very important)

#

Armour

next lance
#

some1 has a vid how to execute frost wall glitch?

twin adder
#

Does phys resist help reduce dmg you take from self inflicted bleed stacks?

merry river
#

No, unless you have affixes giving "% of armour applies to dot"

molten cobalt
#

dont pass through wall again and dont manual ast RI

next lance
next lance
molten cobalt
molten cobalt
#

passing through wall or manual casting RI will cancel the snap

#

just as changing area will

#

and dying

next lance
molten cobalt
#

or your gear is just crap and snapshot wont save you

#

do you even have frost wall duration helmet and chest armor?

next lance
#

and how i do it xd

molten cobalt
#

this is your frost wall timer

next lance
#

i was playing frostclaw nova before and 1 shot everything on 300 corr now i struggle with this build xd

molten cobalt
#

i just know it looks like a hydra build

#

but i dont know what stats you want

#

or which skills

next lance
#

and can i see anywhere after that i have gotten the bonus damage is there any indicator?

molten cobalt
next lance
molten cobalt
#

practice on a dummy maybe

next lance
molten cobalt
#

arena

next lance
boreal widget
#

Someone else on reddit was running a black hole build and we both discovered something new that can boost both our builds a ton POG

#

They didn't know spine existed to make black hole hit hard, and I read this talent horribly wrong and didn't realize it counts resist over cap

hasty obsidian
#

Pog

molten cobalt
#

well it does say uncapped

#

it's right there 😄

#

same as this

boreal widget
#

Yea I just didn't read it right

unborn ravine
#

are there any gear slots or sets that give levels on runebolt on a prefix?

umbral stone
#

There’s a chest that gives +1 to fire, cold and lightning skills individually. So potentially 3 levels to runebolt there. And also the invoker 3 set bonus gives the same

umbral stone
#

Heart relic from emperor of corpses gives +1 for elemental skills iirc

empty quarry
#

Most people trashed it and said it was pretty bad

boreal widget
#

Nooo the good item I gotta farm is from soulfire bastion. Gross.

#

Oh nevermind he dies in half a second on T4

empty quarry
boreal widget
#

Lightning meteor is good, its just trying to build both black hole and metoer for damage at same time is iffy

empty quarry
#

Nothing like being able to mod Lightning Pen and Shock Chance on Vilatria's

boreal widget
#

Black hole for CC, meteor for damage is based

empty quarry
#

Tbh it took me a long time to get my build to workable levels

#

9% Meteor cast on crit is brutal

boreal widget
#

I vastly prefer direct casting it I think. Its really hard to beat 6 meteors per cast lol

empty quarry
#

Kinda glad it seems to be per enemy hit tho

#

The downside is that the fewer enemies the harder it is to chain cast - entirely RNG based

boreal widget
#

What are you using to trigger the crits?

#

Lightning blast should be able to spam them out faster than your mana could handle

#

Or lightning fireballs since its base crit is so high? (Haven't actually considered that one)

empty quarry
celest rain
#

@boreal widget Aight, I appreciate your input on the Disintegrate build, it is working for the most part, though the Fireballs don't actually seem to add that much and if you don't have a T7 Mana/ManaRegen affix on the weapon you do actually OOM quite fast lol. Meteor good addition though.

empty quarry
#

The clear is godly on the build but it's frustrating that its effectiveness dips on single target because there's just fewer proc chances

boreal widget
celest rain
#

I wish there was a way to manually pick 2 Affixes to put on an LP2 item

#

not just the first one >.<

boreal widget
celest rain
#

33% chance to get the right one is bleh

boreal widget
#

You can convert fireball to lightning with the gloves too

empty quarry
boreal widget
#

Ehhh, the chase would be to easy. Its already super easy this season to get those slams even with +1

celest rain
#

@boreal widget I could technically replace Fireball with Black hole and just make it a Fire Blackhole.

boreal widget
#

Yea, they do scale the same. And since you aren't all in on it you could focus on it stacking ignite and duration rather than reducing its cooldown

celest rain
#

Black Hole actually benefits from DoT damage as well

empty quarry
celest rain
#

And applies debuffs while I'm actually hitting things with Disintigrate rather than afterwards lol

boreal widget
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (78) / Runemaster (15)

General:

▸ Health: 1,760, Regen: 24/s
▸ Mana: 478.14, Regen: 18.32/s
▸ Ward Retention: 226%, Regen: 154/s
▸ Attributes: 17 Str / 1 Dex / 77 Int / 1 Att / 14 Vit
▸ Resistances: 335% / 61% / 85% / 37% / 113% / 52% / 17%

Defenses:

▸ Endurance: 20%, Threshold: 594
▸ Dodge Chance: 5% (143)
▸ Armor Mitigation: 27% (1,262)
▸ Crit Avoidance: 101%

celest rain
#

Would there be a point in taking Fire Pen on Black Hole when I already have 75% from Meteor and 15% from passives...

#

I guess you can go past 100%

boreal widget
#

Don't grab Binary unless you can also get singularity on the left at same time too

#

Binary splits it to 50%cold 50% fire which halves effectiveness of +fire damage

#

But singularity will put it back into being one supermassive red black hole for all fire damage again

#

This one adds up, at 100% fire resist you put on 10 ignite stacks a second with black hole (Jus discovered it and its so amazing)

celest rain
#

Oh my Fire Rez is hella capped

#

cause the Aergon

boreal widget
#

It counts everything over cap

celest rain
#

it's like 200%

boreal widget
#

Yea so 20 ignite stacks a second from black hole

celest rain
#

yeah... that'll do

#

Oh I can get it to cast Meteor too

#

hmm

boreal widget
#

Dont, unless you hate your mana pool

celest rain
#

So you're sure with Singularity it'll be Fire damage still?

#

Singularity + Binary that is

boreal widget
#

My entire build is black hole so yea, it does. Singularity removes the second black hole from Binary

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (78) / Runemaster (15)

General:

▸ Health: 1,760, Regen: 24/s
▸ Mana: 478.14, Regen: 18.32/s
▸ Ward Retention: 226%, Regen: 154/s
▸ Attributes: 17 Str / 1 Dex / 77 Int / 1 Att / 14 Vit
▸ Resistances: 335% / 61% / 85% / 37% / 113% / 52% / 17%

Defenses:

▸ Endurance: 20%, Threshold: 594
▸ Dodge Chance: 5% (143)
▸ Armor Mitigation: 27% (1,262)
▸ Crit Avoidance: 101%

celest rain
#

Aight fantastic

boreal widget
empty quarry
# silk pewter

This thing is still melting bosses but I'm just struggling with proc chance

boreal widget
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (51) / Spellblade (21) / Runemaster (13)

General:

▸ Health: 1,416, Regen: 24.88/s
▸ Mana: 438.47, Regen: 10.88/s
▸ Ward Retention: 269%, Regen: 62/s
▸ Attributes: 11 Str / 13 Dex / 129 Int / 1 Att / 6 Vit
▸ Resistances: 109% / 77% / 63% / 82% / 62% / 83% / 86%

Defenses:

▸ Endurance: 20%, Threshold: 283
▸ Dodge Chance: 7% (187)
▸ Armor Mitigation: 27% (1,150)
▸ Block Chance: 1%, Mitigation: 7% (36)
▸ Crit Avoidance: 23%

empty quarry
#

Mah bad

celest rain
#

@boreal widget do the meteors that Black Hole casts get refunded from the Archmage passive or get reduced from the Meteor tree passives?

#

Or they just full mana cost?

#

Cause it just says "consumes Meteor's mana cost"

#

which implies it's not considered a Cast and that you get none of the mana reductions on it

boreal widget
celest rain
#

hm

boreal widget
#

It makes disintegrate look cheap in comparison

celest rain
#

Well I can always try it to see how fast it OOMs me lol

#

For shits and giggles

#

my meteors are like 160 mana so

static quartz
#

if you actually want to play meteors for damage, don't take the node that increases speed for like +60 mana

celest rain
#

My meteors aren't really for damage tbh lol

static quartz
#

and you need at least 1k mana to play it comfortably imo

#

ah

celest rain
#

The node on Black Hole is 100% not worth it for me

#

Was just kinda curious to see how much it would crush my mana while disintegrating lol

#

@boreal widget does the "Scattered" node in Black Hole still make a second one when you have "Singularity" as well?

#

Singularity only says you can cast one at a time, not that more than 1 cannot exist at all.

static quartz
#

I've been playing meteors for damage and it's been working out pretty well and a lot of fun :D

celest rain
#

So pick one or the other

#

gotcha

boreal widget
#

Its one per cast yep

#

Singularity is better since its 100% damage and removes the cold component (again)

boreal widget
# empty quarry Mah bad

Haven't forgotten, just tweaking it. I haven't run this build yet myself so seeinfg what I can do. I definitely think swapping to lightning blast would go a long way both mana wise and damage wise.

empty quarry
#

Take your time if you feel like helping tho, I'm kinda just taking it slow and shutting off my brain farming Red Rings rn

boreal widget
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (71) / Runemaster (22)

General:

▸ Health: 1,574, Regen: 24.88/s
▸ Mana: 352.44, Regen: 14.8/s
▸ Ward Retention: 314%, Regen: 53/s
▸ Attributes: 24 Str / 11 Dex / 126 Int / 1 Att / 5 Vit
▸ Resistances: 121% / 74% / 65% / 92% / 54% / 21% / 79%

Defenses:

▸ Endurance: 20%, Threshold: 315
▸ Dodge Chance: 7% (187)
▸ Armor Mitigation: 31% (1,399)
▸ Block Chance: 1%, Mitigation: 7% (40)
▸ Crit Avoidance: 22%

boreal widget
#

LB chains a ton, crits a lot, and triggers meteors

#

(I don't know if the doublecast on static orb is also free with teleport or I'd of slotted it in too)

celest rain
#

No one ever told me how this works:

#

.<

#

I don't understand because you can't cast shit besides Flame Ward while channeling Disintegrate, so would this make this cool down faster that were already cast prior to Disintegrate? Or does this only really make Flame Ward cool down faster and that's basically it, doesn't help with Teleport or Meteor or Black Hole?

twin adder
#

Thoughts on running unstable core with +4 shatter strike instead of kestrel for Shatter strike?

boreal widget
#

I noticed it affecting black hole when I was using it + black hole together

#

So pretty sure its effective

empty quarry
celest rain
#

Hm, alright.

#

Would get my Teleport down to like 4 seconds if it works, which would be nice.

boreal widget
empty quarry
#

Game loves giving me cold staves

boreal widget
#

Yea dragon staff and Temple Staff. Leaning towards temple since it gives you mana regen and -spell cost

empty quarry
#

Well, depends on how my mana usage goes on Lightning Blast instead of Mana Strike

#

Cause I didn't have mana issues on the other build

boreal widget
#

I was gonna replace flame ward with ascendance but I don't think dropping your defensive cooldown is good, even if that cast speed and extra lightning blast spam is great.

empty quarry
#

Wonder if I should tweak the Meteor tree to have those scatter nodes for faster clear

#

Downside is I think they're lost DPS for bossing

boreal widget
#

lightning blast + orb will kill most stuff, the meteors will be a bonus

#

cast on crit meteor can't be an 'all in' since its so much weaker than direct cast meteors

celest rain
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (75) / Spellblade (18)

General:

▸ Health: 2,119, Regen: 43.66/s
▸ Mana: 1,062.99, Regen: 26.08/s
▸ Ward Retention: 318%, Regen: 317/s
▸ Attributes: 16 Str / 16 Dex / 122 Int / 16 Att / 28 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 67% / 67%

Defenses:

▸ Endurance: 55%, Threshold: 673
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 29% (1,357)

celest rain
#

Hot off the press

#

If I don't take Fireball it means I can get more Cooldown from Disintegrate which is nice

#

Should mean more Flame Wards more often which is a 250% Fire dmg buff and more Wards and Fire Auras

#

I wonder if Cooldown Recovery gloves would be more desirable here than Mana gloves...

boreal widget
#

"Come to play with Fire? The Fire.... rises..." Are going to be stuck in my brain for a month now.

open vapor
#

Playing int stacking lightning blast spark charge sorcerer and grasp of the blood mage seems so good that I am trying out a version that is not using the classic missing health -> ward gloves/chest/boots. Problem is I am unsure what chest would synergise the best with the build. Currently leaning towards static shell or core of the mountain but none of them feels that great tbh. Anyone has any tips or ideas of good chestpieces?
Here's my current build for reference:
https://www.lastepochtools.com/planner/BOj9ZDYQ

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)

General:

▸ Health: 1,550, Regen: 32.64/s
▸ Mana: 335.51, Regen: 15.12/s
▸ Ward Retention: 324%, Regen: 25/s
▸ Attributes: 41 Str / 19 Dex / 168 Int / 9 Att / 13 Vit
▸ Resistances: 76% / 72% / 76% / 72% / 52% / 65% / 65%

Defenses:

▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 4% (103)
▸ Armor Mitigation: 45% (2,669)

boreal widget
open vapor
boreal widget
#

no clue, not at uberroth yet. Wall of Nothing is pretty great though

open vapor
#

Yeah, wall of nothing is a good call. Core of the mountain does not sound great considering how much random damage uberroth does
(haven't beaten him yet, but have tried a few times)

open vapor
molten cobalt
#

haven't had an upgrade in forever now, feels bad

#

every double t7 base fails before i can even try a slam

boreal widget
#

The 15% chance to just straight up ignore a mess up is pretty great. Also combos well with seed iirc, and I think those one boots too. Its easy to target farm too since drops from a harbringer.

#

Also I think base endurance threshold is... 400? So its pretty much 400+ threshold on its own even not building for threshold at all.

#

300 actually, unless I can't find where I'm getting it from since I have a bunch and dunno where D:

celest rain
#

Um, yo who wants to trade me a Nihilus for like, a couple donuts or something? 😛

#

Cause dis some bullshit

boreal widget
#

I mean yea its an aberroth drop

#

Omnis is prob easier to get until you can kill aberroth

celest rain
#

I have an omni already 😛

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (75) / Spellblade (18)

General:

▸ Health: 2,119, Regen: 43.66/s
▸ Mana: 1,062.99, Regen: 26.08/s
▸ Ward Retention: 318%, Regen: 317/s
▸ Attributes: 16 Str / 16 Dex / 122 Int / 16 Att / 28 Vit
▸ Resistances: 189% / 90% / 114% / 103% / 77% / 67% / 67%

Defenses:

▸ Endurance: 55%, Threshold: 673
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 48% (2,924)

celest rain
#

2090% (max) per second Ignite chance on Black Hole.

#

Each Ignite ticking for ~1000 damage per second.

molten cobalt
#

1000? cute

celest rain
#

I mean according to the Epoch tool online

#

I assume it'll be more than that in practice

molten cobalt
#

thats horrible

molten cobalt
celest rain
#

That's before all the different skill buffs and such

#

So I don't know what the real tick will be.

#

Hmm, I have no way to get Fire Shred realistically in this build

#

That's unfortunate

#

90% Fire Pen tho

molten cobalt
#

well has to be some insane scaling to catch up because other dots can do 10+ million per tick

celest rain
#

I mean on the tool they certainly aren't gonna list that high

#

I don't actually know what the ticks will be in practice

molten cobalt
#

lets see what the tool tells me

#

where do i look

#

wait that wont work

#

brand of deception wont show up there will it

celest rain
harsh abyss
#

That's also per ignite and not including things like shred

#

So when you've got 1000 ignite stacks, you'll be doing some decent damage

boreal widget
celest rain
#

I'm not tbh

boreal widget
#

40% ignite duration

open vapor
#

Am I missing something or would orian's eye be insane with prism wraps?
First converting all void damage to fire and taking 16% less fire damage then taking another 30% less elemental damage seems kinda insane for survivability against uberroth

celest rain
#

I was considering using Flame Rush to get the Fire Shred instead of Teleport, but then I'm losing my Mana battery.

#

Than again maybe I don't need it once I'm at 1000+ mana

celest rain
#

Er, wut

#

No I don't

boreal widget
celest rain
#

Not giving up Fireball

#

Oh god I'm dumb

#

Um...... yeah so... carry on, forget what I said lol

#

Then yeah, the build is donezo

boreal widget
#

It makes me sad you wont make the small move to get literally almost 2.5x laser damage =/

celest rain
#

Huh, what move?

boreal widget
#

the passive completely counteracts the glass cannon negative

harsh abyss
celest rain
#

I don't have enough points for glass cannon

#

not unless I give up the cooldown or the double lazers

#

Double lazers is roughly the same damage increase without any negative, and cooldown..... I wants it for more flame wards and shiz

boreal widget
#

cooldown, laser is 90% of your damage and the cooldown will give much less than just over doubling laser damage

celest rain
#

Cooldown keeps me alive longer and makes my Teleports not take 5 seconds 😛

#

That isn't for damage

#

Flame Ward is a 50% damage reduction while it's up

boreal widget
#

You can replace an affix on boots or belt with +30% cooldown for more effect

#

Its really not worth losing so much damage

celest rain
#

All of my affixes on my boots/belt are for tank..

#

No matter how you try to do it, I have to give up tankage for that damage

boreal widget
#

And give less tank than the -8% passive you keep skipping over :P

#

-8% multiplicative damage reduction is very rare and very valuable since it affects everything

open vapor
harsh abyss
#

Yeah, getting a 2-3 LP version of it is gonna be rough

boreal widget
#

Its crazy that prism wraps is such a low level item with such insane LP though

harsh abyss
#

That's because it's just REALLY generically strong

#

Lots of leech, defense, etc

boreal widget
#

Yea, its really great

open vapor
#

I now have 9% leech, problem is I only have 1.6k health to leech up 😅

#

None of it is actually going for leech though, just that items I wanna have anyways happen to have leech on them

boreal widget
#

Gambling time

open vapor
boreal widget
#

Wow, every single one failed to even get 1LP except one that got 2LP. But I'll take it

nimble rover
#

they can not get 1 lp if they were 1lp before

#

so its 0 or 2+

boreal widget
#

Oh, not to bad then since it gave me a 5th 2lP

#

I'll try nemesis for the few near pefect 0lps and pray

nimble rover
#

thanks god we have nemesis tower, if not oh imagine hunting those nemesis encounters

boreal widget
molten cobalt
#

always this sh1t

#

can never get havoc to land

#

and then FP runs out, item bricked

#

so very frustrating

boreal widget
#

ty nemesis

celest rain
#

But I'm spread thin as is.

#

Wasting 8 points just to try and negate the increased damage taken isn't worth it

#

It isn't even getting me any extra tank

#

It's just negating a loss

#

when I could just not take that loss, take Twin Beams instead for nearly the same damage increase, and use those 8 points elsewhere

boreal widget
#

Ignoring the over double damage total

#

You can easily drop dragon's breath since you already have over 120% area on flame aura and it doesn't affect laser

celest rain
#

Glass cannon makes Disintegrate do 120% more damage and makes you take 8% more

boreal widget
#

120% more is over double damage yes lol

celest rain
#

If you take the passive, you are essentially spending 8 passive points for 64 health.

#

Because the damage reduction is negated

boreal widget
#

You can still take it without glass cannon for -8% damage taken, I just recommend glass cannon since its such a huge boost

#

dragon's breath is a pretty easy drop since it wont work on laser anyways

celest rain
#

Conversely I can take Twin Beam, get 100% more damage, still have 8 free passive points, to give me more 40% more Fire Aura and Black Hole AoE and 56% more elemental damage.

boreal widget
#

Why would you drop twin beam?

celest rain
#

I mean giving up the cooldown means less Flame Wards which is literally 50%+ damage reduction.

boreal widget
#

Giving up 120% increased damage for 20% CDR (Which you can get on multiple slots of gear at a higher a value) is a wild choice to make

celest rain
#

If I can get Flame Ward active nearly 24/7 that's way more valuable than Glass Cannon.

#

20% CDR, 8 passive points for 56% more elemental damage and 40% AoE, and additional Ward per second.

#

Versus That 120% and 64 HP.

#

20% CDR meaning Flame Ward more often, which is 50% multiplicative damge reduction more often, which is More Fire Aura more often, which is 250% bonus fire damage more often, 100% mana regen, damage done to mana instead of health, etc.

boreal widget
#

Yea, that's still a really good trade. Esp since the -8% comes back into play anytime you aren't actively channeling and while you're not already at stage 3. Also I just noticed your build isn't crit immune so you'll have to shift stuff around to fix that

celest rain
#

Black Hole has Blind

#

And as far as I can tell from the website, Blind doesn't get reduced on bosses and such

#

So that 20% CDR means more Black Holes as well and more Blind.

#

And it doesn't cost me 8 Passive points to make it work 😛

#

You are really undervaluing that 20% CDR.

#

And yes, 8% damage reduction is a nice thing to have, 50% is nicer.

#

50% + Mana absorption is even nicer

boreal widget
#

You do you, if it works for you it works for you I guess.

celest rain
#

Also to be clear, I may still look for cooldown reduction on my items

#

even on top of it on Disintegrate

#

If I can get Flame Ward nearly 24/7 uptime I'll be a happy camper.

#

That'd be huge

#

Cause then I'd shift Fire Damage points over to damage Reduction and have like 70% multiplicative Damage Reduction all the time.

#

I'd be invincible

#

oh, right, no embeds, rip

#

I don't actually think It's possible to get Flame Ward down to a 4 second cooldown though, unfortunately.

#

But if I can get it close that would be nice.

#

I shall add Cooldown Recovery to my belt/boot Loot Filter though.

#

Uhhh, is it possible to get a Weaver Relic w/ LP slots on it prior to actually activating the Weaver buffs?

#

Or can they even roll LP? O.o

molten cobalt
#

no

#

weaver item can never have lp

celest rain
#

.... rip

#

That is.... most unfortunate

molten cobalt
#

that is... most logical

boreal widget
#

If you slot them into your weaver tree you'll drop them by the dozen and then cna just toss them over and over again into the weaver rune crafter till you get one you want

celest rain
#

Even then, getting +4 Disintegrate is gonna be awful

#

That must be absurdly rare

molten cobalt
#

probably

boreal widget
#

If you can find an exalted with it you can imprint that to get me, then put it into a twisted heart

#

A lot more reliable, and twisted heart is better than the mage weaver item anyways

molten cobalt
#

well yes

#

i just assumed he specifically needed the weaver one

boreal widget
#

I assumed looking for that +1 skill bonus, but didn't see twisted had +elemental skill bonus which doesn't show up when searching for a skill bonus for mage.

celest rain
#

oh shit does it?

boreal widget
celest rain
#

Interesting

#

And channeling won't trigger the health to ward so I won't just be murdering myself

boreal widget
#

Spell leech completely negates the health loss anyways unless you're really spamming and even then spell leech

celest rain
#

Not something I'd have to worry about either way

#

problem is that I'm losing mana spent gained as ward and mana

#

bleh

#

and damage dealt to mana

boreal widget
#

60% armor though and 15%+ health

#

And health conversion ends up being more than mana conversion

#

teleport -> meteor -> Flame ward -> disintegrate will net you 400 ward if you only have 1000 HP for example

celest rain
#

Also I could just aim for a Shattered World at that point O.o

#

Just be fully Aberroth pilled

boreal widget
#

Not with that build lmfao

#

Its uber abberoth only, not regular

celest rain
#

Uh, there was a video of that dude doing 1K corruption on his Disintegrate sorc

#

Is that not possible?

#

Or is Uber Aberroth harder than 1K corruption?

boreal widget
#

yes, very much so

celest rain
#

hm

#

I'm not actually sure shattered worlds would be better than Twisted even lol

#

I mean the 10% dmg reduction is nice

#

The crit/frenzy are useless tho

molten cobalt
#

1k corr is nothing

#

it doesnt even tickle uberroth

celest rain
#

Fair nuf

boreal widget
#

Cast speed isn't useless on your build, it lets you spend less time teleporting, casting black hole, and casting meteor to get back to the laser (and fast intial laser start)