#🧙┃mage
1 messages · Page 129 of 1
What takes priority for shatter strike, int or dex?
man
the amount of times I have listened to this now
song itself is pure nostalgia
but my god they do it so well
Dex
4% inc damage, 8% inc crit and 1 flat damage per dex
Nice to have int tho for ward retent / base crit from prodigy
You've just never noticed
But you get enough from boneclam blood of exile and passives imo
OK. So. I am Using Mana Guide to Move around with the Spell Focus. In the Focus Skill tree, I make the Bursts of lightning happen frequently from Energy Overflow. Does Cast Speed effect how fast it bursts?
found an old screenshot from 28th april
we just never noticed the dots
21k armor while channeling. could definitely push it to 25k with flat armor in a couple spots
anychance someone has a flame reave filter?
if you lucky enough to get a 3lp chest rolled good (unlike what happened to mine). 390 flat armor is over 3k armor while channeling
oh did they finally bring that to online? it's been a feature on offline for ages.
@sinful coyote can you use RI manual cast without killing the snap too?
if you have the points removed
lol wouldt that be sick
doing some uberroth now
but nah FR is the way
when its finally fixed
cast speed does not affect channels at all
i have to say its real nice to not have to redo the snap every death
is there ways to break runebolt combo?
I am almost dying, or dying in big fights with shatter strike because of the bloody nib relic bleed stacks. How is that mechanic countered?
bleed is fixed dmg, get more survive/dr for that
early on it’s hard to tank multiple bleed stacks
prob a roll on gloves for armor to DOT dr
Cleanse on pot use would help too, no?
I guess, more meant as a way to reset for survival, but obv reducing is better then
enchant wep has innate cleanse if that’s case
not sure if this would remove also
It will
how many stacks of damage reduction can apply
during uberroth
i dont have that on a belt
not a good belt anyway
The weakness debuff on you?
ya
it’s a 4sec debuff independent between each stack
so depends how many mechs you are tanking
ok
so its not perma
i keep dying because im not able to stack lasers
cant do it all at once
nowhere to stand at all
this cnt
Hrm, for a lightning meteor build would focusing on cast on crit scale better or just hard casting? Hard casting seems like it'd initially be better, but a lightning blast + meteor build could potentially work well if I could handle the mana.
Hard casting I could completely ignore crit chance as a stat though, and direct cast meteors are waaaay higher damage
I have 5 2LP harbringer of stars though and it feels like a crime not to use them t.t
oy, first attempt after rush fix 25%
I never targetted, imprinted, or used nemesis on it either. It just keeps dropping 2LP copies
uhh thats hidden in my filter
why make a build based on a common poop item
CoC meteor is dead after extra projectiles require direct casting
Figured so but I'm not against playing off meta builds since none of the current uber viable builds look fun on mage =/
I'm comfortably doing 400 corr with black hole still, debating just sticking to black hole but lightning meteor looks like a lot of fun
Problem is my next 'big leap' in power for black hole is double LP1 red rings which feels unreasonable to pull off
Since its only way I can stay comfortably resist capped while using a +2 nihilus to get that elusive final black hole point for 30% more damage
I already got 2, 2LP nihilus but still only one red ring 😭
not sure how viable but if you dont take twin meteor + any of the nodes after that you have points to go 5/5 in the multiplier nodes and the +90% crit damage multi node and 5/5 in the area
the damage of those two nodes is x 1.5 x 1.35 = 2.05
the mana cost will be 1/2 so you can double cast it
the area will be huge and hit the same at the 5 meteors from storm
it just comes down to how many hits on a single target you get with the 5 meteors
if it is 2 overlapping, it is comparable
if it is 4+ overlapping (which I rarely see) it isnt close
and then yeah CoC would be the x2.05 damage version, which doesnt require direct cast
for clear I actually think it is better
and was using BH for ST
not your 32x BH because I dont have the items
Hrm, most bosses all 5 hit even running meteor in black hole build.
Like they tickle cause I'm not built for it (Craterborn go brrr) but area scales it up nicely
wasnt sure. I tried a practice dummy and most missed
If I had +4 meteor on chest I could move stuff around and easily max out the 4 point damage node at the top
when they get to mage (season 4? 5?) I hope they completely redo the meteor tree
it is very old and crazy pt requirements everywhere
and Ive never seen shrapnel used in a non-self-cooked build
meteors trees need a rework ngl
sorc just needs more stuff. There's like what, 3 items for sorceer?
harbringer of stars (meteor), static orb wand, ???
Yea thats it. Arcane Ascendance, Ice barrage, and Black hole have 0 uniques affecting them directly
Meanwhile I can't go anywhere without tripping over one of the 20 runemaster specific uniques singing rah rah rah at me from the floor.
@unreal blade thx
imo issue is not items. but all spells just weak/nerfed. we had same items before and sorc was a beast
Numbers aren't as hard to tune, there just isn't anything interesting to build for sorcerer unless you find some way to hackjob one into scaling well.
while numbers are idd not hard to tune ehg failz this all the time
Eh I mean it is hard to tune numbers against one another with all the potential build variances
not rly. as example falconer they could nerf damage of this abomination x10 and it still be fine mastery
they failed to do this multiple times from release
Yes but they aren't going to do that mid-season. They didn't catch the current auto-hotkey exploit build
I just had the impression that the way that this snapshot specifically works was bugged. It’s different than the minions I guess
It always scaled so hard that it pushed 6k corruption?
it pushed 10k +
could be, but EHG made ni such distinction
they weren't asked specifically either though
Can aneyone else not get in? It's telling me my client is out of date, but I can't get it to update, Steam thinks it's up to date.
wall snapshot is bug yes.
but its their problem pretty much. and hopefully with next season they will fix all kinds of snapshots
ppl waited and were asking for years
-Uber meteor sorcerer boss delete build
-Look inside
-Lightning blast build (meteor for mana battery)
Build planners that use uber drops in the build should be banned 😠
they just should have 2 versions pre uber and post
Yea this one has a 2LP immortal vice and 1LP shattered worlds and like, uh huh
killing uber as mg with all items from uber equipped is kinda cringe tho 😄
for me it means build is not viable for this boss ( if you are not mg)
Hello. Is this the place to ask for some mild feedback regarding my build? 🙂
Hello. This is the place
What the devil, another build using 1LP shattered worlds... and Carcinization of momentum and regular exalted gloves with a single exalted affix?
do not bully crab ring. its goat 😄
Excellent. Here's my build: https://www.lastepochtools.com/planner/Qq4n8nkA
As you can see, I use disintegrate to kill things, with black hole as control/support, flame ward for defense, arcane ascendance for extra damage vs. bosses, and focus to restore mana. Usually, non-bosses melt quickly, and normal bosses either die before I run out of mana, or are almost dead.
I've been told that I am, essentially, in the campaign, so face-tanking just about everything and burning down bosses in a single mana pool is to be expected, so I doubt I'm accidentally a genius.
Anyway, does my build have glaring mistakes? And am I right in that further itemization would just be more defense, mana, spell damage, elemental damage, fire & lightning damage, and spell levels?
Tombs of the Erased / 1.2.2
Mage (28) / Sorcerer (57) / Runemaster (3)
▸ Health: 1,114, Regen: 51/s
▸ Mana: 413.86, Regen: 20.72/s
▸ Ward Retention: 235%, Regen: 202/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 4 Att / 5 Vit
▸ Resistances: 35% / 102% / 36% / 73% / 0% / 59% / 62%
▸ Endurance: 21%, Threshold: 239
▸ Armor Mitigation: 8% (127)
CRAB!
sadly i just can not comment on disintegrate build because i simply never played one. but im pretty sure i saw few guys in this channel were talking about almost (or maybe actually the same) skills setup as you just linked let me see the history of the channel
maybe try to ask this gamer
Well, I don't plan on copying anyone, it's just that when I "finished" the campaign I re-did my skills, and went to check on mechanics, and noticed that disintegrate doesn't hit, so a number of my points were wasted, and I was wondering if I was making any other blatant noob mistakes. But I will examine his build and see his thought pattern, thank you. 🙂
i'm not talking about copying. i just wanted to let you know the person who are playing disintegrate. so maybe you could talk about it
Big thing is to decide fire or lightning instead of splitting both. And if you need focus to maintain the laser, it'd prob be better to move off 'double laser' and focus more on buffing up a single beam you can afford.
about mana ye. lightning has node for no maana cost and kinda huge mana scaling
https://www.lastepochtools.com/planner/A1ye778A I did my best to tweak it a little without altering it to much
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (50) / Spellblade (15)
▸ Health: 1,090, Regen: 51/s
▸ Mana: 386.26, Regen: 20.56/s
▸ Ward Retention: 257%, Regen: 194/s
▸ Attributes: 1 Str / 1 Dex / 44 Int / 4 Att / 5 Vit
▸ Resistances: 62% / 111% / 63% / 73% / 0% / 59% / 62%
▸ Endurance: 21%, Threshold: 234
▸ Armor Mitigation: 8% (127)
Doublecheck the passives, where I made biggest change
You can prob afford the mana cost on this one, but deal more damage than before
I like the whole "burn twice as bright for half as long" thing tbh.
Does cast speed effect disintegrate? Judging by the previous build you sent, damage over time seems to affect it, unless he's stacking burn damage.
Damage over time is only thing that scales it
and intellect
(and damage bonuses like %fire/%lightning)
But if the beam is split damage then your %fire/%lightning is only half as effective. Which ends up becoming problematic
So its signifigantly easier to pick one. Fire aura scales with same things desintigrate does, and is better earlier on, so while gearing up / leveling fire would prob be better since you can use the fire aura to kill weaker stuff trying to get in melee of you
keep an eye out for this, its a pretty common drop
Thank you. I now need to mess with my loot filter so that damage over time shows up, and I won't think about any loot I've skipped or destroyed because I assumed it didn't apply ':D
Yea it scales pretty heavily with damage over time and intellect (if talented into the fire version). Shock version is better for a runemaster than a sorcerer
what about cast speed though?
No effect
There is the meteor battery tech which is a huge damage boost and prob better than ascendance, but I was avoiding changing your build to much
if they take snapshotting from minions they should add a separate inventory. Like one you can put some items for the minions
Cheers. Since respeccing is easy, and my only problem is how easy and, quite frankly, boring things are so far, I'm not going to change much. If things actually become hard, and it's not due to my 0% void resistance, I may return. 🙂
https://www.lastepochtools.com/planner/Bg45Kwzo You combine 'free spell cast after teleport' with the mana cost refund from Archmage passive & Meteor skill tree + make meteor cost as much as possible. Will give back a tremendous amount of mana if you cast it after every teleport, while also giving 75% fire penetration to your laser beam from craterborn.
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (55) / Spellblade (15)
▸ Health: 1,090, Regen: 51/s
▸ Mana: 386.26, Regen: 20.56/s
▸ Ward Retention: 257%, Regen: 194/s
▸ Attributes: 1 Str / 1 Dex / 44 Int / 4 Att / 5 Vit
▸ Resistances: 62% / 111% / 63% / 73% / 0% / 59% / 62%
▸ Endurance: 21%, Threshold: 234
▸ Armor Mitigation: 8% (127)
Disintegrate / Flame Ward / Meteor / Teleport / Black Hole
i got no opinion on that, as i have never and will never play a minion build
I hope they take snapshotting and break its spine
some pent up agression there huh
Extra buttons and thinking, vs. just holding down E. :>
then throw them on a deep mine of a prison so it can rebuild it's spine by doing pushups?
You use teleport to save yourself and toss a meteor right after (Has insane cast speed so instantly comes out) then go right back to laser
75% fire penetration is huge, essentially doubles your laser's damage
quadruples if its a high fire resist enemy
I'm face-tanking everything for now, and everything dies easily. As I said, if I run into problems that's not due to a lack of resistances, I may come back.
Yea if you're face tanking the fire aura version will suit you a lot better. You'll be stacking flame auras all around yourself that kill the small stuff while you laser the big stuff
..I just spin the mouse and everything that's not boss-like just dies. Again, I'm very early in. And I'll remain early if I keep responding, so, ta-ta. And thanks for your help. 🙂
my runemaster doenst deal any damage even with frost wall snapshot idk
teleport+meteor solves many mana issues for sorc, the problem is the damage now
damage is so bad
i couldnt make it work
you have good burst damage for like 7 seconds
then it drops off the cliff because you need to regen
off-meta question. in a DOT build can glacier / ice vortexes ever do anything useful or are they a meme?
I'm early on doing a mage, lvl 28 atm and disintegrate is so strong, i don't feel much motivation to really use other damage skills. disintegrate does it all. it pierces everything and deals the most damage ten times over like fireball or lightning blast.
am I overlooking something?
I also used disintegrate during campaign, but I feel like it falls off at some point
so just keep using it while it works
I killed normal aby with fire disintegrate in the previous patch, but there is basically no chance that it is uber viable. Lightning seems to be significantly better in this patch after the buff, but it kinda requires you to already have decent gear before swapping to it as otherwise its just worse than fire
Ill be trying it at some later point cause I still have a few different builds to check out first
its main scaling issue is that it cannot crit, and even if you do use ignivars's head, that scaling is worse than normal crit
also its more multipliers are not exactly low but they aren't absurdly high either
Guys, how to automatize buffs without numeric keypad ? my keyboard is 60%
I still need to farm up some gear for my channel LB to fight regular abby
hi the snapshot from frost of wall is fixed ?
i hate snapshot
so dont use it then?
Playing autobomber strength mage and I'm at 860c
Could get to like 1k or higher for sure then I'll need to slam more LP gear to get at least 2 optimal affixes on all pieces
I said I was face-tanking and had good enough damage.
This is my first time facing this boss (insert joke here), and only one of his abilities could really touch me.
I assume this is fairly normal, particularly since I'm a bit over-leveled due to reasons you may pick up on in the video.
Here's me vs. Rahyeh, the Black Sun: https://streamable.com/se8zy8
Yea you wont start taking much damage until empowered monos. Then champions and some bosses will hurt a lot.
I dont think any regular mono bosses hit hard? Maybe super lagon
If Lagon is that obnoxious squid [rude words], then I don't want to face anything called super lagon
If when going up monos go the left side and you'll skip him on way to empowered ones.
Most normal mono bosses can kill you if you stand in their big attacks, but just... don't do that, they aren't too hard to dodge.
But once empowered is unlock go for him first because frankly he has the nastiest harbringer lmfao
Spirit of fire harbringer I guess is worse but you dont fight him in a teeny tiny arena
Oh man, I need to push my channeled LB build further, all the harbs were super easy for me, I just need to get my damage up a bit more.
I'm just too lazy to farm up all the stuff I need to get upgrades 😝
Yea most good builds can wreck them. But something off meta like disintegrate wont melt them
I just hate the lagon harbringer cause you have to dodge the waves from lagon phase 2 while fighting her on that tiny platform.
And since its the girl harbringer shes already oppressively aggressive and in your face even if easy to dodge.
Yeah, I mean channeled LB isn't exactly a 'meta' build 😝 But I also do a weird thing by stacking dodge while channeling. When you have 60%+ dodge and good ward generation, you can tank quite a bit.
DPS is a bit slower than I'd like, but goddamn is it comfy to play.
Yea black hole is cozy. Just cast one spellcast every 4 seconds and leisurely walk around.
Yeah, channeled LB is "Hold right click and wave the cursor around the screen"
It's always amusing doing arenas, becuase I literally just sit there
Me self casting black hole and standing in it lmao
Yeah, I'd consider doing Sorcerer, but I just like the crazy ward/sec that lightning runemaster gets from the "lightning penetration with lightning invocations" affix
Does the armor buff from Ice Barrier (Shatter Strike) stack? It does not really clear that up as it usually does
I want to do a RM lightning build. Got like 25 ladles and a couple 2lp ones...
Dunno where to even start
You don't necessarily need a ladle for RM lightning builds. The most important use for a ladle is a build that has a lot of flat damage from things other than your weapon, which is kinda rare for RM.
Yea just saw some spark charge stuff it looks neat for. I also wonder if theres a good scaling static orb build
uberboth finally down with my tpose mage. first 2 kills on him i diead at the same time so no loot
Yeah, spark charge is good for ladle for sure
Static orb + Spark charge is probably decent for clear. You could do static orb + LB + Spark charges
Was wondering if static orb mana stacking comboed with free cast on teleport can work well with something else.
Very possibly
just wondering, but how much does int scale with abilities? (Or i guess any stat with scaling on it as a whole)
Any ability that scales with int will get 4% increased damage by default, but then you can get other scaling through various passives from mage stuff
sorry, how does lightning pen give ward?
It's a second part of the affix, it also gives you ward/sec per Gon rune
i see i see thank you
there's also a node in sorc tree that gives you crit chance per int
thats scales dps a ton
oh i am sure yeah i saw that, so then i should ask when to get +x stats, vs %
+x stats when you can. +% when you cant (weapon, necklace)
It really depends on the build. Most mages want Int in general, because it's a strong stat with lots of different scaling additions through mage trees
But some have higher priority stats than Int, like Mana builds or ailment builds, etc
Yeah, that's probably most hit-based mage builds
Dot build for me is same. %damage on weapon/neck/belt. Int on rest, tho CDR>All
took 5 attempts to finally make these
nice slam, looks like mine
was aspirant's arrival fixed? icon disappears now or is it always like that?
always like that
no
oh, i thought someone said it resets after each map change
nope
probably on zone change if it's like other snapshots? Within the monolith, including across echoes and timelines, it'll stay, but if you leave the monolith or die or DC then you have to snapshot it again?
delete fractured crown and just give that entire effect to sorc downside and all uwu
owo flamereave
anybody want to go round the world and hit each boss twice. needa clear out prophs
mine are all qued up
Yesterday i killed uber abberoth with a umbral falconer to collect the gloves for my spellblade. Im not proud of it, but as a Spellblade i cannot make 1 Mistake while my falconer dodges almost everything..
I feel like a cheater, but its to hard as a spellblade compared to sentinel or falconer. I have Lots of Respect for every non falconer/sentinel class who kills him
went from 1k to 2k here in about an hour on the tpose mage tn
aside from orobys attacks may as well be corr 100 so far
@round hareya mage you always have to try hard to do what others class does naturall
Best try with spellblade is reaching the second harbringer transition. I Keep working
hows ur damage, nearly power capped so to speak? the vids ive seen they kind of just burst him when hes like sucking in fire or phasing
without nib you gonna do about half damage
thats a fine piece to use but just saying
how much dex you got in your clear setup?
Yes for bossfight i use nip, mapping with shattered World is just so nice
@hybrid schooner not much, just a couple swaps
I also hve my 16 dex ring on my falconer right now, so i have dex around 105 with boss gear
ooh yeah that's a really good balance
@odd thistlehttps://www.lastepochtools.com/planner/o397V97Q
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)
▸ Health: 1,550, Regen: 27.2/s
▸ Mana: 327.14, Regen: 14.96/s
▸ Ward Retention: 404%, Regen: 194/s
▸ Attributes: 140 Str / 62 Dex / 140 Int / 18 Att / 18 Vit
▸ Resistances: 81% / 81% / 117% / 105% / 78% / 87% / 87%
▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 17% (563)
▸ Armor Mitigation: 57% (3,976)
▸ Block Chance: 154%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 104%
and i can always swap another piece or two if i start to slow down. for right now its still screaming
i would prob not go full dex personally
losing a lot of cooldown swapping out str for dex. been trying to get a good belt and get rid of that phys res there for cdr
Wondering if a 1LP shattered worlds is worth swapping out nib
Nib just too much dmg
And mine has a shit 27% frenzy roll :( but 1LP
(On SS blade btw)
hmm
idk to be fair i have not played ss in a long while. piecing it together here to use shortly
Looks great to me - what scissor rolls you working with?
Only thing you might consider are mountains endurance boots if tankiness is an issue at all
I would use one eye of reen anyway, the 150 to 200 % crit multiplier ist too juicy
I always Use it, i just switch relic for boss/mapping
kind of surprised like two reens isnst BIS. like if you for double t7 prefix on each one
When i find a blade with melee attackspeed and crit multi i would change
lp2-3 pretty rare
oh i can print double 7 swords all day if i want.
Yes
idealy what would be the dream slam on an lp2 reen. speed and flat?
Speed and cold melee dmg
Speed and t7 cold
Depends how many % cold mods you have already
If barely any, flat cold not as effective
ya needs pull from every damafge bucket and have enough crit multi to scale it
But if you have a few good ones then absolutely flat cold melee
But crit multi is always a reliable multiplier that won’t get impacted by things like cold%
ive not slammed any of that gear yet so its still in alpha phase
Ideally you wanna free up 3 affix slots for cold shred, frailty on hit, and armor shred
So also consider using the highest value slam that doesn’t need other modifiers to make it stronger (this is only reason I’m not a huuuge fan of flat cold, but it can be insane if you build into it well)
But then you need 2LP stuff to cover frailty/shreds (or blessings depending on how your res is)
But if you’re gonna run null potent those blessings are best used on res to clear affix slots on gear
gloves, nibs, and helm are 2lp so far. i gave away y 2lp chest, regerts
ya the two there are both lp2
Only 2LP I have are helmet and surprisingly null potent
prob both gonna brick but o well
Just slam a 4 valuable affixes and it can’t brick, just “less ideal”
Also don’t forget to havoc after upgrading existing stats to t5
For better odds and such
yall always use stymied shoes? or ever mountai boots
have to swap ring for mountain boots right
Likely for full crit avoidance/reduction
Or you can get a celestial boots base w/ t7 crit reduction and that’s 100% right there
i tought the doom combination was of concern
I prefer siphon ring w red ring currently since I got an LP3
So stymied is kind of a QoL
Otherwise yeah you’ll wanna run Stym paired with shattered chains
so pretty much as long as something is applying doom
Since it caps at 4 stacks it’s easy to maintain
pretty sure i have some 3 lp rings somewhere
Tbh if you can get a good slam on it might be worth
I’m also more health focused than ward so I benefit more from siphon ring base affixes
But tbh I run into tankiness/sustain issues somewhere regardless the setup currently
Which is why I’m considering swapping Nib w shattered tbh
Damage is never an issue for me anyway it’s always dmg/tankiness (yes I need to get gud; but meanwhile I’d like to be able to farm uber abb consistently lmao)
bruh does stymied ever come with lp on it gdamn
I get it frequently from nemesis
ya pushing this corr getting 1-2 boots a kill so nemesis going to be cooking
Ss Spellblade is all about to kill before you get killed 😄
Kinda ye - you can get insanely strong on it, but also some build swaps that barely sacrifice dmg to be able to tank quite a bit
Like rn I can just hold shatter/mana strike and tank everything regular Abby does, but uber is different - building tankiness just gives more leeway with a couple more mechanics
But you never get to avoid the need to dodge regularly
Im pretty tanky with 3k life, a red ring and the uber abbi gloves, i think about switch from null portent to argentus breast again
I swap between those two regularly w the same life/red ring setup
I use movement speed boots + argentus for regular echos and null portent/mountain endurance boots for uberroth
Bcs im just overcapped on 2 Resistances so idk if null portent makes sense
Over 115%? What blessings are you running
Also remember all the health/leech affixes on portent are huge for survival
True i almost forget the affixes
Yeah your res absolutely not worth null portent
You need 115 on every one
Rn your res is actually the biggest red flag if you’re dying tj stuff (on first glance would need to look closer)
wait hw does null portent work you need 115 on all resists?
Null portent's reduction is specifically for the damage type you are overcapped against
their res seems fine to me aside from void
Yes ill Look after them resis
Yeah specifically void bc uber Abby dmg mostly void and phys
Remember i get 25 cold resi through blink
bro since when the the ice cicles on orobys fkn aimbot you. they are comeing out of orbit to chase me down
And necrotic/fire res insanely important during fire/necrotic wave phase
Yeah I just run away during some shade types’ mechanics (blood balls = I’m runnin)
I can change to two red rings and change boots then my resis looks good for null portent
its 33% more void damage taken with 42% void res, which isn't ideal for abby but is tolerable for most other content
Just watch how it impacts any leech you may need, I personally ran double RR and hated it but others seem to rly benefit
siphon gives doom for the doom belt though
So do stymie boots
The boots give doom too
like are you really gonna pass up on those multipliers?
the planner has foot of the mountain but fair
Uhh yeah bc doom caps at 4 stacks
I can change if i change to two rr
It’s a trade off but not a terrible one
16% less dmg vs other QOL, again it’s all trade off
yeah I guess that works
True, im fine for Echos right now so i think i Stick with my setup, dmg is no problem as a ss
Hell You could even drop the doom combo entirely and build a 2LP brewmasters for endurance source
Oh for sure lol a lot of my ideas are just that, ideas
And some swaps I personally enjoy the QoL from, I am constantly swapping stuff lol
Argentus/Portent are always in my inventory bc sometimes even swap/put skill points in mid-echo lmao
brewmaster is not a bad idea actually, i just noticed end isnt capped
other chest options i have. exang kinda kills nib
Kestrel also great for haste and movement speed
Also an easy 3/4LP to get
If you can land t7 SS, life, and extra flame ward charge, kestrel is great also
I've seen someone do an interesting dodge setup on Kestrel
Interesting - normally ppl use kestrel for the easy LP/skill point
I think it was SnoWyz? looked good but i didnt look into it much
im pretty sure exang is a lot more common drop now. i leave 3lps on the ground i have too many
I don’t like to be so squishy that I risk 1 shots in 700 corruption personally and that’s my sweet spot for speed
Exang has always felt awful to me I’ve tried many times
But I just much prefer life leech
All great options but you do have to build for them
Reasons I like argentus tho - it always fits
ya exang use to work well. but it makes immune to bleed, and ur life leach ruins the ward
Portent + siphon ring and 50 stacks of bleed looks like nothing, and they disappear the moment I’m done attacking
GIVE ME but needs a reroll bad
Otherwise it’s beautiful
I’m farming 2LP currently
2LP is pretty damn rare on wings, but man I just don't really think much of wings as an item personally
160% cold dmg +2 skills uh
20% less dmg taken if you need to disengage
Perma haste basically
What about it do you not see as a viable item?
(Genuine curiosity)
Because imo it looks literally designed for spellblade (flame reave and SS both)
boop. ran out of gazes
50 stacks of bleed give you 100% more cold damage. Insane assuming you have a decent amount of flat cold damage. Personally playing mourningfrost so for me the damage increase with the bleed stacks is very noticeable
Attempted uberroth , problem is I get 1-tapped by literally anything...
It gives less damage taken from an damage type for each 1% for each 2% over capped res
Exactly - there’s too much sacrifice of dmg reduction with this setup imo; you can only survive his basic auto attack w/ both nib and mourningfrost basically. But with a build like that your dps is insane - good for a 2 min kill or so for uberroth
But dropping dps so you can relax a bit is important for me personally (I can tank a couple mistakes here and there) at a slight cost of dmg.
Also, are you using Eye of Reen?
Or double scissors
@rugged shell oo so u have to have each over capp if tou want the dr for it. ok that was not clear on the tooltip to me
is there a natural path to getting enough resist on everything? or you only get some of the? or is that chest really just for uberoth
Here's my current setup:
https://www.lastepochtools.com/planner/ALDpOWEA
Survivability has been decent so far so I've focused on damage but when trying uber abby I've realised that something probably needs changing to become tankier. Definitely a glass cannon 😅
Only realistic upgrade I have left to farm is:
- 2lp eye of reen
- Scissor with T7 melee attack speed
- Boneclamor barbute with dex + reduced damage taken on crit / %health
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (27) / Spellblade (77) / Runemaster (8)
▸ Health: 2,263, Regen: 31.96/s
▸ Mana: 181.44, Regen: 11.92/s
▸ Ward Retention: 268%, Regen: 181/s
▸ Attributes: 12 Str / 109 Dex / 84 Int / 12 Att / 21 Vit
▸ Resistances: 78% / 47% / 78% / 82% / 77% / 110% / 69%
▸ Endurance: 23%, Threshold: 453
▸ Dodge Chance: 16% (519)
▸ Armor Mitigation: 42% (2,397)
im not saying it isnt viable, I can understand using it, I just think that the low LP level means you give up too much defense, and the DR only applies when you aren't dealing damage. It's pretty good for damage I suppose
probably makes sense for the glass cannon shatter that is getting played
Yeah I failed my slam on boneclamor but have a couple backups - but didn’t think to slam reduced dmg on crit so I love that idea. Then I have some more lenience on my bootszz
Tbh your build is my ideal “smash echos and blast” so I approve of it
whats the clear like with SS? i have to switched yet cuase i dont think itll be even remotely as clean and fast as this topse i have
Uhhh depends on some factors
You can have a swap 1LP nihilis for increased AoE
Reduced cd belt slam
my build? i never posted a build, unless you are referring to the dodge SS i said i saw
Movement speed on boots etc
Your description of your build prio**
oh ok
anybody want to join me for 2kill on each mono boss. they ready to go. clearing out prophs
@proper hawk also if you choose to run at 500 corrupt (which is ideal balance of drops and speed,) your build would also be tanky enough to survive any mistakes period
insane dps but very bad aoe so you gotta dash around to melee hit pretty much every single enemy.
Definitely not the best mono clearer but not to shabby either assuming you have decent movement speed (honestly main reason I started playing mourningfrost instead of foot of the mountain)
I would if exped 33 weren’t abusing my soul
Would love to but unfortunately playing on legacy :/
I’d agree w this - you have to be quite tactical too if you wanna be fast. And have gear swaps for it.
I’d never recommend it for a class that’s a fast/speed clear but you can get it speedy enough
double bee swords still a thing?
i wonder if that would scale ward enough to stand in a bunch of stuf on uber
I’m glad you mentioned this - the potential is there but I think it’s outpaced by eye of reen currently. But perhaps on a 3LP?
The problem w uber is surviving one shots from full hp more than anything; or eating DoT damage so fast it may as well be a one shot
do you have a cleanse other than the enchant wweapon pts
So straight damage reduction is waaay important
I also still (embarrassingly) need both armour and cold shred. I know these are huge dmg scalers
T1 slam on 2LP belt and pray
i sealed t1 cleanse on my belt and it was a HUGE qol for mapping. and was necessary for uber
literally never get merced by dots anymore
is like they dont exhist just auto using pots i run over
Not to sound braggy but for this sake, I prioritize avoiding frailty enough that enchant weapon has been plenty
Since you can control where lazers go the whole fight basically
What was giving you frailty stacks?? Ngl I thought it was just lazers
the cleanse i mean, i was tpose so i didnt have another option
maybe its the lazer? i thought it was the puprle orbs. idk
Oh this explains a lot
I think standing in purple orbs gives frailty
with tis tpose tho i was taking tri slam to the face no problem quite reequently
frequently
But if I make a purple orbs puddle I always scoot over a bit so it becomes out of sight
Always bait lazers north/south so when lazers come out again they spawn in same place
Get that rng outa the fight and cleanse us much easier to manage
oyy is that how they work man i had them all over the place
yeah that’s how you control it
The moment a lazer bait points at you, haul ass to where you baited the last one
That way when lazers spam happens it’s just stacked north/south
i was literally shitting on the edge all the way around purple puddles and lazers 360
Yeah the only time I leave the boss is to drop laser in a good spot
Ideally get the timing enough to teleport then dash so boss doesn’t chase you
Then continue scooting him around/near the edge so no puddles form in the middle
Do all this (so easy right???!) and you have yourself a very clean arena and kinda just turns into normal Abby
But takes a ton of practice I’m still very inconsistent - so I’ve been tryna run duos w more experience so I can tighten things up (I don’t consider myself very good at reacting fast enough so w/o control in the fight I’m doomed)
Oh and facing him toward the wall (but far enough away to drop ice puddle safely at the wall) is a big help
Helps with the void line aoe smash not taking up so much space (sorry I’m terrible at remembering ability names)
Tombs of the Erased / 1.2.2
Mage (20) / Spellblade (15) / Runemaster (78)
▸ Health: 1,242, Regen: 20/s
▸ Mana: 198.14, Regen: 15.92/s
▸ Ward Retention: 318%, Regen: 235/s
▸ Attributes: 1 Str / 1 Dex / 68 Int / 1 Att / 1 Vit
▸ Resistances: 251% / 252% / 236% / 92% / 60% / 61% / 57%
▸ Endurance: 20%, Threshold: 248
▸ Armor Mitigation: 33% (1,671)
This is like 5k ward and I feel like I need double that at least lol
Question about the Flame Walker (Spellblade passive):
It says that "Each second if you are moving or using a melee attack you have chance to cast a Fire Aura"
The moving part is clear, but is the melee attack part also "each second" or actually per use of a melee attack
the former.
so kinda limited, okay thanks
it's like as long as you attack once per second or faster, the condition is filled
Yep.
I guess 5 points then only for the shred ^^
fire aura is a whole bag of worms 😛
I know, but such a fun bag of worms ^^
it always has been
My last mage is a few years back, so have to learn it all again ^^
Really late response to this (because work) but the only way I see it being possible to cap everything is #% all res from Nihilis reign of dragons redrings etc
It's useful on bloody nib for example since you can overcap phys res to 115% to take 20% less bleed damage and be safe from sources of -res like marked for death
(The bleed stacks hurt with bad gear / no physical resistance)
Just a personal opinion but fire aura is kinda 🍑, only reason to use it is the fire res shred (can change it to F/L with flame ward skill tree or passive tree)
Wanted to freeze enemies with it for fun (I know freeze gets super hard in higher corruptions, but fun til then)
Another question Flame Reave's Frienzied Flame node says "In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage." This wording kinda implies the added damage becomes an effect of Frenzy, hence Frenzy effect should affect it, similar to the Sword Catcher Axe. But is this assumption correct or just the wording a bit misleading?
It grants you additional flat damage with flame reave if you have frenzy
Yes but is it affected by Frenzy Effect
Sword Catcher gives a similar effect and there it clearly states that it is increased by Frenzy Effect
All flat damage gets summed up then % increases are summed up then more damage multipliers are added, so I'd assume so
Since it's additional to the effect.
Guess would have to test it to be absolutely sure
I mean frenzy was like 20% aps and 20% inc damage? Right
Or was it more damage can't remember
Rookie question but is int scaling increased damage to a skill the same multipliers as increased spell damage or increased lightning damage?
Are they summed or multiplied?
If it doesn't specify more damage it's additive
Attribute scaling is an increased damage source, it's additive
so damage is essentially (base + flat increase) * sum(all increased damage that applies) * more multi 1 * more multi 2 ... ?
Yes
1+10 = 11 flat damage increase
11+100%+100% = 11 + 200% = 33 increased damage
33x2x2 = 66x2 = 132 more multiplier
That's a pretty good example
Not sure if it's coherent but that's the basic gist
Think I got it
Made it a bit more clear
playing an int stacking spark charge build and in that case increased spell damage / increased lightning damage is not that insane since I already have almost 200 int
It isn't but you get also 4% increased damage per point and ward retention
And contributing to redring attribute req if you plan to use them
all right, different question
how do yall be generating ward right now
whats the go to for ward gain atm
lets say, for runemaster?
yeah, int is good but I meant that speccing into increased spell damage or increased lightning damage is then not that great since I already have 800% increased damage from my int
Ur doing managuide right?
Crits more important right now
Me? no, currently considering ignite Ele nova
is that sufficient 0_o?
yeah, from pure ward/sec
Doing Dominion ele res stacking for ele nova
is that wtf lmao good or wtf lmao bad
Reactive ward on base mage tree grants like 200 ward each second
Problem is I'm already at 400% crit multi as well so I've already specced into both quite heavily. Also 130% cast speed so not sure which one I should continue speccing into
Like the how lmao
Get crit capped if u aren't
Look if there's more multipliers you can get somewhere
standing on dominion does things
its far lower outside of standing on dominion
I don't know if spark charges also inherited stuff from the spell you trigger it with or is it different from dots.
I don't remember atleast the old fc spark nova builds taking more damage on fc
It gives alot
lets test this
yup, on the topic of multipliers: If I have 2 sources of more lightning damage to shocked enemies (static shell + arcane current), do they add or multiply with each other?
Multiply
nice
Ye and it synergizes with ignite nova quite a bit. I was going to go for Beams RI + CD Ignite nova + Dominion
all CD
Kill everything before they hit you....
Best defence
so they multiply with each other even though they are the "same" multiplier?
well
that doesnt quite apply to uberroth
or well
not for a build thats not overly broken
10% more damage = 1.1x
15% more damage = 1.15x damage
1.1x1.15= 1.265x damage
That's just an example
It's multiplicative.
it specifies if its additive, usually
More is always multiplicative if it's from two different sources
It specifies if it is multiplicative
Other than on armour and gear
oh that as well I suppose
But it's multiplicative if it says more damage there still
Like from soul fire lantern relic deal #% more damage to ignited is a multiplicative source
was it in range of a completed lost folly?
nop
oh
it gives 0 amber on its own?
it was the first one in a line of folly
so unboosted
You seem knowledgable so I have yet another specific question, would stuff that reduces abbaroth damage (like frailty or static shell giving more armor against shocked enemies) work on all things in the boss fight or just on abarroth slams?
Frailty applies to abberoth only so stuff that's on the ground won't be affect from what I've seen does seem to affect the BBC tho (black blade of chaos)
And same for static she'll cause ground effects aren't enemies per say
Normal armour will still reduce the damage but in the end it's diminishing returns past like 30% mitegation
(don't get me wrong you can get 50-60% armor mitegation realistically
Hell even 70%
Tldr get as much defences and as much damage from as many different sources as you can
Armour, dodge, resist, block, less damage taken, parry, glancing blows, more hp, more ward etc etc...
Thanks! Haven't gotten that far into the fight yet, are the most problematic attacks his attacks or the ones that isn't from him?
Not sure if static shell is the best chestpiece but at the same time I haven't really found any better options so far
Yet another question: Mad alchemists ladle gives 6% more spell damage per negative ailment on the target. Is that per stack or per unique ailment type?
per type of course, imagine havnig a weapon with 6000%+ more damage
it's capped to 8 stacks so it wouldn't be that crazy. Just a bit easier to reach cap
man duo uberroth is hard as hell (ethical duo not carry) LMAO
"WHO PUT THIS PUDDLE THERE"
"WHERE DID THAT CLEAVE COME FROM"
feel like i gotta stack on top of the other person lol
(what i mean by "ethical" is like a slower 3-4 min kill)
Is there a mobbing build for shatterstrike? I can do abberoth but get 1 shot by some random spider. Trying to path to ubberoth might be harder than uabberoth itself
Its per stack iirc, but caps quickly
bruh i feel this hard, try getting a 2nd lp1 amulet with t7 size of area skills
it makes a big difference tbh
So reach more so they can't reach back?
yeah; we die more to too many projectiles than the projectiles themselves
kill most of the ranged mobs and it becomes more manageable
also you can move your mouse back n forth you're just making a giant circle
to face front/back
T7 area ammy and gloves here I come
Was thinking flame reave but that just reduces damage and doesn't give any much more survivability
for the simplest ""fix"" if you wanna stick to SS that'd be your best bet probably yeah
heya quick question about flame rush if i was to take the imaged node and converted the skill to lightning would the above node change to lightning as well?
ember wake would not convert
balls lol ok thanks for quick response and info you learn something new everyday heheh
I had to unequip the Blood Nib relic on shatter strike mage, lvl 81. Dots were destroying me, dying alot. Am I missing some type of leech or sustain, not mentioned in the maxroll guide>?
The ground dots.
unique ailment
Null potent helps
Phys resist (Very important)
Armour
some1 has a vid how to execute frost wall glitch?
Does phys resist help reduce dmg you take from self inflicted bleed stacks?
No, unless you have affixes giving "% of armour applies to dot"
place wall, wait until end, flamerush through wall, done
dont pass through wall again and dont manual ast RI
there is no indicator when it ends do i have to like perfectly time it while it ends or when to rush through?
oh i thought its my dps skill no?
there is a timer and you pass through before it ends, not as it ends
no.
passing through wall or manual casting RI will cancel the snap
just as changing area will
and dying
idk if im too dumb but i feel super weak
you probably failed the snapshot then'
or your gear is just crap and snapshot wont save you
do you even have frost wall duration helmet and chest armor?
ye can u come voice and look at my gear
and how i do it xd
pass on that
this is your frost wall timer
https://www.lastepochtools.com/profile/engel99/character/aiskalt i can show u like that
i was playing frostclaw nova before and 1 shot everything on 300 corr now i struggle with this build xd
i am not familiar with that build
i just know it looks like a hydra build
but i dont know what stats you want
or which skills
with helmet and armor i have 97% increased duration is that enough?
and can i see anywhere after that i have gotten the bonus damage is there any indicator?
on the damage numbers
thats about as good as it gets
aight ill try again xd
practice on a dummy maybe
oh where is it
arena
ok ty i got it done im so op xd
Someone else on reddit was running a black hole build and we both discovered something new that can boost both our builds a ton 
They didn't know spine existed to make black hole hit hard, and I read this talent horribly wrong and didn't realize it counts resist over cap
Pog
Yea I just didn't read it right
are there any gear slots or sets that give levels on runebolt on a prefix?
There’s a chest that gives +1 to fire, cold and lightning skills individually. So potentially 3 levels to runebolt there. And also the invoker 3 set bonus gives the same
Helmet
Heart relic from emperor of corpses gives +1 for elemental skills iirc
Someone tried making a Black Hole Meteor build, wonder how that's going
Most people trashed it and said it was pretty bad
Pretty sure that was me, trashing it that is. Since it was trying to use both for damage when they scale completely differently I think. Or I was being trashed cause it was being compared to many of the much more realistic builds that are easier to run (or exploits).
Nooo the good item I gotta farm is from soulfire bastion. Gross.
Oh nevermind he dies in half a second on T4
yup
Eh, I'm happy with my Lightning Meteor build, set shattering best mechanic \o/
Lightning meteor is good, its just trying to build both black hole and metoer for damage at same time is iffy
Nothing like being able to mod Lightning Pen and Shock Chance on Vilatria's
Black hole for CC, meteor for damage is based
Tbh it took me a long time to get my build to workable levels
9% Meteor cast on crit is brutal
I vastly prefer direct casting it I think. Its really hard to beat 6 meteors per cast lol
Kinda glad it seems to be per enemy hit tho
The downside is that the fewer enemies the harder it is to chain cast - entirely RNG based
What are you using to trigger the crits?
Lightning blast should be able to spam them out faster than your mana could handle
Or lightning fireballs since its base crit is so high? (Haven't actually considered that one)
Ranged Mana Strike + Frost Claw (converted to Lightning)
@boreal widget Aight, I appreciate your input on the Disintegrate build, it is working for the most part, though the Fireballs don't actually seem to add that much and if you don't have a T7 Mana/ManaRegen affix on the weapon you do actually OOM quite fast lol. Meteor good addition though.
The clear is godly on the build but it's frustrating that its effectiveness dips on single target because there's just fewer proc chances
Yea the fireballs are weird. You could always swap them to 0 mana cost fireballs instead
I wish there was a way to manually pick 2 Affixes to put on an LP2 item
not just the first one >.<
yea lightning blast has that thing that makes it keep hitting same target instead of chaining to others which is great for cast on crit, while fireball just hits the same target like 12 times per cast with a high base crit chance
33% chance to get the right one is bleh
You can convert fireball to lightning with the gloves too
Tbh, I wouldn't mind them jacking up T3 and T4 Julra's difficulty to like Corruption 500 or Corruption 1000 levels of difficult just so they can do guaranteed LP2 and LP3 slams
Ehhh, the chase would be to easy. Its already super easy this season to get those slams even with +1
@boreal widget I could technically replace Fireball with Black hole and just make it a Fire Blackhole.
Yea, they do scale the same. And since you aren't all in on it you could focus on it stacking ignite and duration rather than reducing its cooldown
Black Hole actually benefits from DoT damage as well
Is there a way to drop my build so you can take a look? I'm alright with damage but it feels clunky that I'm forced to play around the Meteor cast always being directed at the target closest to you
And applies debuffs while I'm actually hitting things with Disintigrate rather than afterwards lol
https://www.lastepochtools.com/planner/BE6v2xwo Go here, click 'import' on upper left. Then put your info. Press 'C' to see character name, press 'H' to see account name
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (78) / Runemaster (15)
▸ Health: 1,760, Regen: 24/s
▸ Mana: 478.14, Regen: 18.32/s
▸ Ward Retention: 226%, Regen: 154/s
▸ Attributes: 17 Str / 1 Dex / 77 Int / 1 Att / 14 Vit
▸ Resistances: 335% / 61% / 85% / 37% / 113% / 52% / 17%
▸ Endurance: 20%, Threshold: 594
▸ Dodge Chance: 5% (143)
▸ Armor Mitigation: 27% (1,262)
▸ Crit Avoidance: 101%
Snap Freeze / Meteor / Flame Ward / Black Hole / Teleport
Would there be a point in taking Fire Pen on Black Hole when I already have 75% from Meteor and 15% from passives...
I guess you can go past 100%
No, go the bottom path rather than top
Don't grab Binary unless you can also get singularity on the left at same time too
Binary splits it to 50%cold 50% fire which halves effectiveness of +fire damage
But singularity will put it back into being one supermassive red black hole for all fire damage again
This one adds up, at 100% fire resist you put on 10 ignite stacks a second with black hole (Jus discovered it and its so amazing)
It counts everything over cap
it's like 200%
Yea so 20 ignite stacks a second from black hole
Dont, unless you hate your mana pool
So you're sure with Singularity it'll be Fire damage still?
Singularity + Binary that is
My entire build is black hole so yea, it does. Singularity removes the second black hole from Binary
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (78) / Runemaster (15)
▸ Health: 1,760, Regen: 24/s
▸ Mana: 478.14, Regen: 18.32/s
▸ Ward Retention: 226%, Regen: 154/s
▸ Attributes: 17 Str / 1 Dex / 77 Int / 1 Att / 14 Vit
▸ Resistances: 335% / 61% / 85% / 37% / 113% / 52% / 17%
▸ Endurance: 20%, Threshold: 594
▸ Dodge Chance: 5% (143)
▸ Armor Mitigation: 27% (1,262)
▸ Crit Avoidance: 101%
Snap Freeze / Meteor / Flame Ward / Black Hole / Teleport
Aight fantastic
This thing is still melting bosses but I'm just struggling with proc chance
Oh you linked same thing back to me. Once it imports you have to click 'share' on the left
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (51) / Spellblade (21) / Runemaster (13)
▸ Health: 1,416, Regen: 24.88/s
▸ Mana: 438.47, Regen: 10.88/s
▸ Ward Retention: 269%, Regen: 62/s
▸ Attributes: 11 Str / 13 Dex / 129 Int / 1 Att / 6 Vit
▸ Resistances: 109% / 77% / 63% / 82% / 62% / 83% / 86%
▸ Endurance: 20%, Threshold: 283
▸ Dodge Chance: 7% (187)
▸ Armor Mitigation: 27% (1,150)
▸ Block Chance: 1%, Mitigation: 7% (36)
▸ Crit Avoidance: 23%
Mah bad
@boreal widget do the meteors that Black Hole casts get refunded from the Archmage passive or get reduced from the Meteor tree passives?
Or they just full mana cost?
Cause it just says "consumes Meteor's mana cost"
which implies it's not considered a Cast and that you get none of the mana reductions on it
Archmage refunds 35% of the cost but it still is spending like 90 mana a second
hm
It makes disintegrate look cheap in comparison
Well I can always try it to see how fast it OOMs me lol
For shits and giggles
my meteors are like 160 mana so
if you actually want to play meteors for damage, don't take the node that increases speed for like +60 mana
My meteors aren't really for damage tbh lol
The node on Black Hole is 100% not worth it for me
Was just kinda curious to see how much it would crush my mana while disintegrating lol
@boreal widget does the "Scattered" node in Black Hole still make a second one when you have "Singularity" as well?
Singularity only says you can cast one at a time, not that more than 1 cannot exist at all.
I've been playing meteors for damage and it's been working out pretty well and a lot of fun :D
They don't stack no
Its one per cast yep
Singularity is better since its 100% damage and removes the cold component (again)
Haven't forgotten, just tweaking it. I haven't run this build yet myself so seeinfg what I can do. I definitely think swapping to lightning blast would go a long way both mana wise and damage wise.
Yeah, I spent an entire day farming Twisted Hearts just to realize it doesn't help my build cause I'm not self-casting with Meteor lol
Take your time if you feel like helping tho, I'm kinda just taking it slow and shutting off my brain farming Red Rings rn
https://www.lastepochtools.com/planner/om4kYKYB You could prob fine tune it more. The main thing is you use LB for most damage, and use teleport to cast 'free' super pricy static orbs for the buff to LB and some mana back from archmage.
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (71) / Runemaster (22)
▸ Health: 1,574, Regen: 24.88/s
▸ Mana: 352.44, Regen: 14.8/s
▸ Ward Retention: 314%, Regen: 53/s
▸ Attributes: 24 Str / 11 Dex / 126 Int / 1 Att / 5 Vit
▸ Resistances: 121% / 74% / 65% / 92% / 54% / 21% / 79%
▸ Endurance: 20%, Threshold: 315
▸ Dodge Chance: 7% (187)
▸ Armor Mitigation: 31% (1,399)
▸ Block Chance: 1%, Mitigation: 7% (40)
▸ Crit Avoidance: 22%
LB chains a ton, crits a lot, and triggers meteors
(I don't know if the doublecast on static orb is also free with teleport or I'd of slotted it in too)
No one ever told me how this works:
.<
I don't understand because you can't cast shit besides Flame Ward while channeling Disintegrate, so would this make this cool down faster that were already cast prior to Disintegrate? Or does this only really make Flame Ward cool down faster and that's basically it, doesn't help with Teleport or Meteor or Black Hole?
Thoughts on running unstable core with +4 shatter strike instead of kestrel for Shatter strike?
Pretty sure cooldown recovery speed doesn't 'reduce' cooldowns, juts speeds how how fast they cooldown. Which means changing recovery speed mid-cooldown speeds it up
I noticed it affecting black hole when I was using it + black hole together
So pretty sure its effective
I'll run it for a bit and see how it plays, tyvm
Hm, alright.
Would get my Teleport down to like 4 seconds if it works, which would be nice.
Sure, try to filter for those dragon staffs. A good dragon staff where you can seal the set bonus staff shard is a good bonus. Although with Cast on Crit maybe a -mana cost staff would be better so lightning blast is near free.
I've got multiple filter rules for Dragon Staves, just having no luck grabbing one that isn't hot garbage lol
Game loves giving me cold staves
Yea dragon staff and Temple Staff. Leaning towards temple since it gives you mana regen and -spell cost
Well, depends on how my mana usage goes on Lightning Blast instead of Mana Strike
Cause I didn't have mana issues on the other build
I was gonna replace flame ward with ascendance but I don't think dropping your defensive cooldown is good, even if that cast speed and extra lightning blast spam is great.
Wonder if I should tweak the Meteor tree to have those scatter nodes for faster clear
Downside is I think they're lost DPS for bossing
lightning blast + orb will kill most stuff, the meteors will be a bonus
cast on crit meteor can't be an 'all in' since its so much weaker than direct cast meteors
Alright, new and improved Fire Disintegrate build: https://www.lastepochtools.com/planner/oRn7Kjyo
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (75) / Spellblade (18)
▸ Health: 2,119, Regen: 43.66/s
▸ Mana: 1,062.99, Regen: 26.08/s
▸ Ward Retention: 318%, Regen: 317/s
▸ Attributes: 16 Str / 16 Dex / 122 Int / 16 Att / 28 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 67% / 67%
▸ Endurance: 55%, Threshold: 673
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 29% (1,357)
Disintegrate / Flame Ward / Black Hole / Teleport / Meteor
Hot off the press
If I don't take Fireball it means I can get more Cooldown from Disintegrate which is nice
Should mean more Flame Wards more often which is a 250% Fire dmg buff and more Wards and Fire Auras
I wonder if Cooldown Recovery gloves would be more desirable here than Mana gloves...
"Come to play with Fire? The Fire.... rises..." Are going to be stuck in my brain for a month now.
Playing int stacking lightning blast spark charge sorcerer and grasp of the blood mage seems so good that I am trying out a version that is not using the classic missing health -> ward gloves/chest/boots. Problem is I am unsure what chest would synergise the best with the build. Currently leaning towards static shell or core of the mountain but none of them feels that great tbh. Anyone has any tips or ideas of good chestpieces?
Here's my current build for reference:
https://www.lastepochtools.com/planner/BOj9ZDYQ
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)
▸ Health: 1,550, Regen: 32.64/s
▸ Mana: 335.51, Regen: 15.12/s
▸ Ward Retention: 324%, Regen: 25/s
▸ Attributes: 41 Str / 19 Dex / 168 Int / 9 Att / 13 Vit
▸ Resistances: 76% / 72% / 76% / 72% / 52% / 65% / 65%
▸ Endurance: 20%, Threshold: 310
▸ Dodge Chance: 4% (103)
▸ Armor Mitigation: 45% (2,669)
If not Static Shell i'd prob just go Null Portent or Wall of Nothing
Problem with null portent is I then need to also swap most my idols to utilize the passive for all damage types. Or is there some damage types that I don't need to max for uberroth?
no clue, not at uberroth yet. Wall of Nothing is pretty great though
Yeah, wall of nothing is a good call. Core of the mountain does not sound great considering how much random damage uberroth does
(haven't beaten him yet, but have tried a few times)
Looking at wall of nothing, what makes it good? The ward per second seems pretty neat but not sure how good the rest of it is consdering I have very low health and no endurance investment. I mean, is it best for endurance builds that want a bit of ward or for ward builds that just want more ward per second?
haven't had an upgrade in forever now, feels bad
every double t7 base fails before i can even try a slam
The 15% chance to just straight up ignore a mess up is pretty great. Also combos well with seed iirc, and I think those one boots too. Its easy to target farm too since drops from a harbringer.
Also I think base endurance threshold is... 400? So its pretty much 400+ threshold on its own even not building for threshold at all.
300 actually, unless I can't find where I'm getting it from since I have a bunch and dunno where D:
Um, yo who wants to trade me a Nihilus for like, a couple donuts or something? 😛
Cause dis some bullshit
I mean yea its an aberroth drop
Omnis is prob easier to get until you can kill aberroth
I have an omni already 😛
Okay I swear to god no more changes, this is it: https://www.lastepochtools.com/planner/Qk1rM0wo
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (75) / Spellblade (18)
▸ Health: 2,119, Regen: 43.66/s
▸ Mana: 1,062.99, Regen: 26.08/s
▸ Ward Retention: 318%, Regen: 317/s
▸ Attributes: 16 Str / 16 Dex / 122 Int / 16 Att / 28 Vit
▸ Resistances: 189% / 90% / 114% / 103% / 77% / 67% / 67%
▸ Endurance: 55%, Threshold: 673
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 48% (2,924)
Disintegrate / Flame Ward / Black Hole / Teleport / Meteor
2090% (max) per second Ignite chance on Black Hole.
Each Ignite ticking for ~1000 damage per second.
1000? cute
I mean according to the Epoch tool online
I assume it'll be more than that in practice
thats horrible
you'd hope so
That's before all the different skill buffs and such
So I don't know what the real tick will be.
Hmm, I have no way to get Fire Shred realistically in this build
That's unfortunate
90% Fire Pen tho
well has to be some insane scaling to catch up because other dots can do 10+ million per tick
I mean on the tool they certainly aren't gonna list that high
I don't actually know what the ticks will be in practice
lets see what the tool tells me
where do i look
wait that wont work
brand of deception wont show up there will it
That's also per ignite and not including things like shred
So when you've got 1000 ignite stacks, you'll be doing some decent damage
If you're going hard into ignite you may want to max this.
I'm not tbh
40% ignite duration
Am I missing something or would orian's eye be insane with prism wraps?
First converting all void damage to fire and taking 16% less fire damage then taking another 30% less elemental damage seems kinda insane for survivability against uberroth
I was considering using Flame Rush to get the Fire Shred instead of Teleport, but then I'm losing my Mana battery.
Than again maybe I don't need it once I'm at 1000+ mana
You already flame shred
Not giving up Fireball
Oh god I'm dumb
Um...... yeah so... carry on, forget what I said lol
Then yeah, the build is donezo
It makes me sad you wont make the small move to get literally almost 2.5x laser damage =/
Huh, what move?
the passive completely counteracts the glass cannon negative
You aren't missing anything, BUT prism wraps has a really high legendary potential level, which means it's super hard to get LP versions of it.
I don't have enough points for glass cannon
not unless I give up the cooldown or the double lazers
Double lazers is roughly the same damage increase without any negative, and cooldown..... I wants it for more flame wards and shiz
cooldown, laser is 90% of your damage and the cooldown will give much less than just over doubling laser damage
Cooldown keeps me alive longer and makes my Teleports not take 5 seconds 😛
That isn't for damage
Flame Ward is a 50% damage reduction while it's up
You can replace an affix on boots or belt with +30% cooldown for more effect
Its really not worth losing so much damage
All of my affixes on my boots/belt are for tank..
No matter how you try to do it, I have to give up tankage for that damage
And give less tank than the -8% passive you keep skipping over :P
-8% multiplicative damage reduction is very rare and very valuable since it affects everything
Sweet! Not perfect but should give more tankiness than static shell and also nice that it works against things that aren't directly from the boss (as opposed to static shell). Of course a 15% loss in damage compared to static shell though
Yeah, getting a 2-3 LP version of it is gonna be rough
Its crazy that prism wraps is such a low level item with such insane LP though
Yea, its really great
I now have 9% leech, problem is I only have 1.6k health to leech up 😅
None of it is actually going for leech though, just that items I wanna have anyways happen to have leech on them
Gambling time
nice, go get those 0LP rings! 😂
Wow, every single one failed to even get 1LP except one that got 2LP. But I'll take it
Oh, not to bad then since it gave me a 5th 2lP
I'll try nemesis for the few near pefect 0lps and pray
thanks god we have nemesis tower, if not oh imagine hunting those nemesis encounters
it'd shift to just delving every cemetary for a nemesis I think and maxing cemetary spawns
always this sh1t
can never get havoc to land
and then FP runs out, item bricked
so very frustrating
ty nemesis
Give me an extra 8 passive points and I will use that ;P
But I'm spread thin as is.
Wasting 8 points just to try and negate the increased damage taken isn't worth it
It isn't even getting me any extra tank
It's just negating a loss
when I could just not take that loss, take Twin Beams instead for nearly the same damage increase, and use those 8 points elsewhere
Ignoring the over double damage total
You can easily drop dragon's breath since you already have over 120% area on flame aura and it doesn't affect laser
Glass cannon makes Disintegrate do 120% more damage and makes you take 8% more
120% more is over double damage yes lol
If you take the passive, you are essentially spending 8 passive points for 64 health.
Because the damage reduction is negated
You can still take it without glass cannon for -8% damage taken, I just recommend glass cannon since its such a huge boost
dragon's breath is a pretty easy drop since it wont work on laser anyways
Conversely I can take Twin Beam, get 100% more damage, still have 8 free passive points, to give me more 40% more Fire Aura and Black Hole AoE and 56% more elemental damage.
Why would you drop twin beam?
I mean giving up the cooldown means less Flame Wards which is literally 50%+ damage reduction.
Giving up 120% increased damage for 20% CDR (Which you can get on multiple slots of gear at a higher a value) is a wild choice to make
If I can get Flame Ward active nearly 24/7 that's way more valuable than Glass Cannon.
20% CDR, 8 passive points for 56% more elemental damage and 40% AoE, and additional Ward per second.
Versus That 120% and 64 HP.
20% CDR meaning Flame Ward more often, which is 50% multiplicative damge reduction more often, which is More Fire Aura more often, which is 250% bonus fire damage more often, 100% mana regen, damage done to mana instead of health, etc.
Yea, that's still a really good trade. Esp since the -8% comes back into play anytime you aren't actively channeling and while you're not already at stage 3. Also I just noticed your build isn't crit immune so you'll have to shift stuff around to fix that
Black Hole has Blind
And as far as I can tell from the website, Blind doesn't get reduced on bosses and such
So that 20% CDR means more Black Holes as well and more Blind.
And it doesn't cost me 8 Passive points to make it work 😛
You are really undervaluing that 20% CDR.
And yes, 8% damage reduction is a nice thing to have, 50% is nicer.
50% + Mana absorption is even nicer
You do you, if it works for you it works for you I guess.
Also to be clear, I may still look for cooldown reduction on my items
even on top of it on Disintegrate
If I can get Flame Ward nearly 24/7 uptime I'll be a happy camper.
That'd be huge
Cause then I'd shift Fire Damage points over to damage Reduction and have like 70% multiplicative Damage Reduction all the time.
I'd be invincible
oh, right, no embeds, rip
I don't actually think It's possible to get Flame Ward down to a 4 second cooldown though, unfortunately.
But if I can get it close that would be nice.
I shall add Cooldown Recovery to my belt/boot Loot Filter though.
Uhhh, is it possible to get a Weaver Relic w/ LP slots on it prior to actually activating the Weaver buffs?
Or can they even roll LP? O.o
that is... most logical
If you slot them into your weaver tree you'll drop them by the dozen and then cna just toss them over and over again into the weaver rune crafter till you get one you want
probably
If you can find an exalted with it you can imprint that to get me, then put it into a twisted heart
A lot more reliable, and twisted heart is better than the mage weaver item anyways
I assumed looking for that +1 skill bonus, but didn't see twisted had +elemental skill bonus which doesn't show up when searching for a skill bonus for mage.
oh shit does it?
Interesting
And channeling won't trigger the health to ward so I won't just be murdering myself
Spell leech completely negates the health loss anyways unless you're really spamming and even then spell leech
Not something I'd have to worry about either way
problem is that I'm losing mana spent gained as ward and mana
bleh
and damage dealt to mana
60% armor though and 15%+ health
And health conversion ends up being more than mana conversion
teleport -> meteor -> Flame ward -> disintegrate will net you 400 ward if you only have 1000 HP for example
Also I could just aim for a Shattered World at that point O.o
Just be fully Aberroth pilled
Uh, there was a video of that dude doing 1K corruption on his Disintegrate sorc
Is that not possible?
Or is Uber Aberroth harder than 1K corruption?
yes, very much so
hm
I'm not actually sure shattered worlds would be better than Twisted even lol
I mean the 10% dmg reduction is nice
The crit/frenzy are useless tho
Fair nuf
Cast speed isn't useless on your build, it lets you spend less time teleporting, casting black hole, and casting meteor to get back to the laser (and fast intial laser start)