#🧙┃mage

1 messages · Page 127 of 1

sacred flume
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any shatterstrike leveling builds?

solemn viper
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Welp uber is a nono with black hole lmao

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Standing still with disintegrate is not a great idea lol

left hill
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is mana-stacked missing mana Glyph of Dominion still the best way to accumulate lots of Fire Aura stacks?

solemn viper
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Switched to dominance and still got one tapped… I got 8k armor, 2rr and titan heart with 3k health and 3k ward

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Skill issues I guess lol

pine falcon
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Fastest 300-500 mage build?

boreal widget
# solemn viper Welp uber is a nono with black hole lmao

Normal abby died really fast with black hole in my build so idk. Like he interrupted his own phase transition fast. Just depended on how much he ran around but some abilities he just stood still long enough to melt away to me occasioanlly tossing a black hole his way while running around dodging

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But yea uber prob is just a hard check DPS wise that black hole alone can't make

solemn viper
sand cosmos
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@full bluff Which one do you scale your damage with? Direct hit (cold) or spark hit (lightning)? If former, why conversion of LB to cold (for freeze chance / chill?)?

boreal widget
full bluff
boreal widget
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But again I don't think it'd be enough for uber. Damage is high but unless you got some serious CDR/good gear its just not spammable enough to stack them up.

sand cosmos
full bluff
sand cosmos
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But with Closed Circuit I have twice as many chains, and the chains go back to me, back to boss, thus same number of hits vs boss?

full bluff
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No, it doesn't work like that. I tested it 🙂 Was hoping for that effect too

sand cosmos
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Need to slam mana cost on the ladle then...

full bluff
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Better enjoy convergence while it lasts, will probably me nerfed next patch

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I have no mana problems at all, on both sorc and runemaste, with 5-6 casts / second

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Ladle = mana from potions

boreal widget
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Convergence seems pretty low on the totem pole of 'things needing nerfed' lmfao

sand cosmos
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So int, spell damage, crit, lightning,and maybe light pen. Why Snowblind tho? Defensive?

full bluff
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50% more armor is massive defensive boost

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on top of 170% more from static shell

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Skills and builds that farm 2k+ corruption always seem to get nerfed for mages. So I am expecting that with lightning blast too

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They probably missed it, since it is not a popular build

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Frost claw needs another nerf too

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and meteor 😛

umbral trellis
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Does Band of Deception benefit from increase elemental dot ?

harsh abyss
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My own design, but about what you'd expect. Proc frost claw and LB, use Enchant Weapon for extra attack speed, etc. The main difference from a spellblade version is since it's a 2H weapon I'm building my defenses a bit differently. Going Sorcerer and getting some Damage Taken as Mana before Health, stacking mana for extra Mana Strike damage and guaranteed crit, things like that.

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Currently debating how much mana to stack vs how much health and dodge to worry about. Considering doing Foot of the mountain + dodge to get a huge amount of endurance threshold, then using Wall of Nothing to turn that into ward decay threshold and Seed of Ekkidrsasil to also make it affect mana

blazing root
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@boreal widget mobile discord is annoying me atm: do you have a planner for your black hole nonsense you talked about above

boreal widget
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (85) / Runemaster (8)

General:

▸ Health: 2,101, Regen: 33/s
▸ Mana: 436.6, Regen: 20.08/s
▸ Ward Retention: 262%, Regen: 94/s
▸ Attributes: 17 Str / 1 Dex / 88 Int / 1 Att / 12 Vit
▸ Resistances: 121% / 131% / 78% / 135% / 147% / 96% / 76%

Defenses:

▸ Endurance: 20%, Threshold: 420
▸ Dodge Chance: 7% (207)
▸ Armor Mitigation: 22% (890)
▸ Crit Avoidance: 127%

boreal widget
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One day I'll replace that left ring. I've done two full-prophecies-loaded-up for rings and still nothing

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But hey I got like multiple 3LP sentinel rings and a 4LP bow ring

cosmic dove
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If Disintegrate has Electrify and Infernal Ray does it have both the fire and lightning tags?

blazing root
# silk pewter

Thanks; do you use snap freeze a lot? One of the skills I basically never use on any mage lmao

celest rain
cosmic dove
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The tools planner isnt giving it the fire tag if you take both

celest rain
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If you pick both or neither then it continues to have both Fire and Light components.

cosmic dove
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meaning if I take both and then equip an item that is + fire skills, disintegrate doesnt benefit

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not sure if tools planner is correct ofc

celest rain
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Mmm couda sworn when I tried it last night it kept both, but maybe I am wrong.

cosmic dove
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the wording on them is weird

celest rain
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I'd you pick both it can't lose both tags

cosmic dove
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that sorta suggest it would keep the lightning tag if you have Electrify
but this doesnt have the same wording

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it doesnt mention Infernal Ray

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I'm confused LOL

celest rain
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Maybe Electrify trumps it.

cosmic dove
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sadge. I was trying to see if I could use Spine for +6 to disintegrate but still take the zero mana cost + mana stacking for the damage multi

harsh abyss
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If you take both one will probably overwrite the other. Alternatively, they will both convert the other half of the damage and you'll end up in the same way as you started 😝

celest rain
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I'm not running either of those nodes so I can keep both kinds of damage.

harsh abyss
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It would be funny if it lost both scaling tags though

celest rain
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That way if something has high fire resistance I've got lightning for backup and vice versa.

cosmic dove
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that is an option but I was hoping to use the free mana cost / damage with mana stuff that is locked behind Electrify

celest rain
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If you're going to go down that route you might as well commit to lightning damage and use static orb for Aegis.

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Because it all synergizes.

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I'm keeping the mana cost and just having a ton of mana regen and ward per mana to tank.

cosmic dove
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Im a noob...is there a weapon (or weapon + offhand) that would boost DoT lightning skills like Spine does?

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using spine just for the +3 DoT skills seems like it would be a bad idea

manic drift
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Going to level a mage today, shatterstrike or brand of deception more fun?

boreal widget
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Are there any good items defensively for a lightning build?

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Like snowblind is for cold builds

half pollen
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Static shell, the chest with 170% more armor

boreal widget
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Better than null portent/wal of nothing yea?

half pollen
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Depends on your build, I mostly mentioned it since it has lightning synergie

harsh abyss
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Static shell has a decent amount more damage as well as more defense, too. So if you don't need the full defensive benefits of wall of nothing or can't use the type of benefits its gives (like if you aren't stacking endurance threshold), it can be better

boreal widget
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Thanks, any other item tips? I know weapon/helm are stuck for the int->spellpower scaling, but wondering if there's any notable belt/ring/gloves too

cobalt matrix
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So flame rush still bugged?

molten cobalt
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channeling is still bugged yes

cobalt matrix
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Might as well reroll. Such a pain

hybrid schooner
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yu did they nerf the red ring imprint. need a couple fresh ones and they dont drop anymore. they use to drop all the time

harsh abyss
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I doubt it, probably just had a lucky streak vs an unlucky streak. Even with imprints they're supposed to be pretty rare

tacit glacier
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Some days the rings rain down on me, other days there is drought.

hybrid schooner
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like id be clearing an echo, get 2 rings, leave the echo get 2 more rings that happened twice in like 20 mins

blazing root
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I mean without knowing the drop rate and doing 10,000 tests it is just rng whims

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1/600 doesn't mean you get one after 600, after all, and the rate might well be lower

hybrid schooner
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anyways. im piecing together a shatter strike build, just speeding through and hoovering up shit with the tpose setup. shatter gear is definitely more challenging to obtain. a lot of the items are boss specific, and exceedingly rare to have more than 1 LP. so COF is not helpful for this

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starting to remember why i had such a rough time gearing this last year

smoky barn
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You know... the mage is such a fantastic character! Him and his famous, yet unforgettable catchphrase : ||"I cannot do that!"||

smoky barn
rugged bronze
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nah i wanna hear i cant do that yet

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over and over

smoky barn
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The real LE experience

vital ermine
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is there a way to play black hole WITHOUT doing ignite stuff?

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been running ignite black hole for a while and am enjoying it and starting to love the spell but I think it'd be fun to play a cold build using the skill but zero clue if anyone has explored that

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or where I'd even begin

harsh abyss
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You'd probably pair it with another spell that applies frostbite (probably frost claw) and use black hole for supplementary damage. The explosions from the Collapse branch are gigantic, so they could apply frostbite to the whole screen and be decent for clear

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Probably something like this:

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If you get extra points go into the north Rifts branch that reduces the CD by a bunch so you can have a ton of collapses firing all the time, applying lots of frostbite in addition to the cold DoT damage that BH does

vital ermine
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how are you applying frostbite with it exactly are there specific uniques to pay attention to or

harsh abyss
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The Pulsar node in the top left makes a Collapse happen each second. It's a massive explosion that hits, which will apply frostbite

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You can get a ton of frostbite chance and penetration from idols and gear

vital ermine
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ohhh the collapse applies frostbite okay

harsh abyss
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You can also go into the Runemaster tree and get this node

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And then get gloves/neck/weapon with crazy amounts of armor shred, which will make insane frostbite application

vital ermine
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oooooo okay

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I might actually spend some time at some point theory crafting this

harsh abyss
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It could definitely work. There's a decent amount of "more" damage on the BH tree that would affect Collapse (and the frostbite it applies), plus the AOE pulses from collapse are big enough to hit most of, if not the entire screen. Then if you back it up with something like Frost Claw that can be a damage boost for single target, you'd be able to cover the angles for clear and bossing

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And you could even stack freeze rate multi and maybe able to freeze most things pretty regularly and utilize Snowdrift + Frostbite Shackles for some meaningful defensiveness

blazing root
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Ward on freeze for mono survivability, too

harsh abyss
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Yep

boreal widget
# vital ermine is there a way to play black hole WITHOUT doing ignite stuff?

If running fire and get +4 blackhole on relic you can grab singularity + binary to make it much higher damage on its own. Pulsar scales very badly (unaffected by much, not damage over time) but does apply frostbite well. If going a support black hole though Id avoid anything nerfing its pull strength and instead grab the blind & cold stacking + double black hole

harsh abyss
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Yeah, the ignite version is stronger because of the fire resistance scaling, but I think as a secondary skill, cold black hole can still fit a good spot in a build

boreal widget
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That way you get two simultaneous pulsars going that blind enemies and build up freeze/frostbite. While combined pull mostly immobilizes everything

harsh abyss
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Plus, pulsar looks rad

boreal widget
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Oh yea, its just without going fire its very poor damage overall. And going fire comes at cost of 90% of its utility

blazing root
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I was thinking of doing ignite bh but this is tempting me heavybreathing

boreal widget
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If going damage over time black hole ignore ignite entirely, it sucks at stacking it

harsh abyss
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Theorycrafting in LE is always fun 😝

blazing root
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Gotta decide which is cooler looking hmm

boreal widget
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I just killed aberroth with a black hole only build this morning.

harsh abyss
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The fire version that uses the sword?

boreal widget
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Well black hole only + meteor for craterborn

boreal widget
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He died pretty quick. One sec actually

harsh abyss
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I wonder, does Pulsar get converted to fire if you convert BH?

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I feel like it's supposed to

boreal widget
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This is me killing t4 julra with it

harsh abyss
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Not bad at all

boreal widget
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Yea, fire black hole has 36x damage in its own tree if you stack the various % bonuses. Theyre all miltiplicative

harsh abyss
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Yeah, the fire branch is super strong for that, it's what you miss out on by going cold

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BUT cold is probably easier to gear for because you don't need as many +levels

boreal widget
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Going cold is all in on the support side. Id grab double black hole + pulsar + blind/duration + pull strength/area if I could

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Maybe even recast on self if possible

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Yoink entire screen to one spot and freeze

harsh abyss
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Well you want the blind anyway because it leads to the node that leads to the cooldown reduction node

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That 120% ICRS is big for having good black hole uptime

boreal widget
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Ehhh, if going cold Id skip that. Its nice but losing the pull sucks.

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If you just want frostbite stacking Im pretty sure theres a ton of better abilities for it :/

harsh abyss
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Well that's what I mean about using it + collapse to clear screens instead of be single target

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Yeah for single target you'd use frost claw or cold converted LB

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But you can do both

boreal widget
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Collapse doesnt do much sadly. Its base damage is like 100?

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Evem with all my boosts mine hits for 10k a pulse

harsh abyss
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You'd use it for the frostbite application mostly.

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Double BH + collapse should be decent frostbite application to the whole screen

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And any damage that actual BH does would be a bonus

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When each collapse is applying 10+ stacks of frostbite, it should clear out smaller enemies pretty easily

boreal widget
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Maybe! Have to see it in action. I still dont think giving up pull is worth it. Double black hole pull stacks and starts sliding bosses GigaChad

harsh abyss
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hmmmmmMMmm. I wonder if cold convert mana strike + LB with Battlemage's Endeavor would work with that build concept. Get big shred on it, apply LBs that apply a ton of frostbite, but also trigger frost claws and stuff

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The spell damage on BE isn't great, but with good attack speed and FC + LB triggering, could apply tons of FB while maintaining mana

boreal widget
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Glacier vortexes would scale off same stats and black holes would gather stuff into them

harsh abyss
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true

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Glacier vortex would probably be another good option

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IDK if AOE damage is going to be a big problem though, I feel like single target is where BH doesn't cover very well, and Frost Claw is a really good way to deal with that.

boreal widget
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Also on earlier question pulsar is buggy

harsh abyss
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Like, just the collapse frostbite will be enough to wipe screens, is it worth worrying about pulling things in?

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Feels like a "See how it plays" sort of situation

boreal widget
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From what I can tell fire conversion makes it fire. Binary makes it both, singularity makes black hole fire

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But pulsar will flicker into a binary for the animation for cold only, then flicker back to fire

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Its very weird looking

harsh abyss
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that does seem odd

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TBH I think it's mostly a "see how it plays" situation. How it feels to do will determine the better way to build BH

boreal widget
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Its also visually inpairing

harsh abyss
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lol

boreal widget
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Honestly have no idea how it works. But will test when back at PC since to do so I just unequip my +12 points and move em around

harsh abyss
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Okay, I don't think it's so bad if you don't do double BH AND fire conversion and binary system

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I have a feeling the graphics for fire are just getting added on top of the ones for cold and it makes everything way worse

boreal widget
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Hrm, pulsar doesn't seem to add frostbite on its own.

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So I'd have to just find generic sources to add to it

harsh abyss
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Yeah, it doesn't have default application, but you can easily get it on the mage skill trees, idols, and chest/helm affixes

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Especially if you go into the runemaster tree for the node I posted the screenshot of

harsh abyss
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Yep, any cold skill

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It's kind of low value because 5% chance per point is meh, but it's an easy way to get a bit

cosmic dove
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I didn't know if Collapse was a skill, since it is not something that has its own tree

harsh abyss
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Yeah, it's a triggered skill

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The 2x2 idols can roll up to 50%+ frostbite chance for cold skills

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And T7 chest can get over 200% chance for cold skills too

cosmic dove
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how is glacier's ST? could it be used instead of claw?

harsh abyss
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It's definitely an option, but for frostbite FC is generally superior because it hits more times

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You can spec it so that it hit 5-25 times on larger enemies

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BUT, glacier does create vortexes, which are another type of cold damage over time

cosmic dove
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do vortexes apply frostbite?

harsh abyss
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No, they don't hit

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But they're cold damage over time, so they'll scale with the same sort of stats that frostbite does

cosmic dove
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yeah, just thinking of options

unique notch
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I'm playing Mage Shatter. Capping out at 325c and cant get ab down. Is this normal? I see people farming 600c+

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no idea what im missing

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kinda at the point of being done.

cosmic dove
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sorry, learning the details of LE TC. no area tag means that collapse can't increase with area of effect passives/etc right?

unique notch
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i dont see a path forward

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other then farming out a red ring and I really dont feel like doing that on mg.

cinder kraken
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Swapped to a strength tank autobomber mage

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At 500c now but can definitely go lot higher

unique notch
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crazy

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okay, didnt know if I just sucked at the game or what was going on

cinder kraken
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I was thinking the same

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Like I was a glass cannon that would just get 1 tapped

unique notch
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if I switch, im going void knight meta. Dont want to invest in something else with a pretty decked out character

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100% what I'm getting

cinder kraken
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Ya I feel that. I'll probs do that next

unique notch
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I have to dodge everything perfectly

cinder kraken
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Just trying to stay away from the meta so the game is actually difficult

unique notch
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yeah but this is a brick wall with no path forward

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😄

cinder kraken
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Ya shatterstrike is a leveling build

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Not good for endgame really

harsh abyss
prime whale
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hmm thats pretty decent

molten cobalt
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it is yes

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mine didnt have enough FP to reroll implicit

prime whale
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I found it on the ground

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then a couple of havocs

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and some luck

molten cobalt
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👍

prime whale
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eternal gauntlets with this experimental mod and any T7

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is good to add to the filter

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is it possible to reroll intel to STR on a mage relic since it cannot have str by default ?

proud swift
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I have been told that for hard-core the minimum ehp we need to have in Ltools is 10k. Is it possible to reach 10k ehp on RuneMaster without taking unreasonable amount of defence by sacrificing offense?

prime whale
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physical EHP ?

proud swift
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Idk

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That's my build.

left hill
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except DOT eHP... eff DOTs lol

proud swift
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Thanks. Is my ehp fine with that gear though? I'll consider unique later.

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I remove dots by going through frost wall.

prime whale
scenic sail
# cinder kraken Swapped to a strength tank autobomber mage

It's sad that "strength" is literally what mages have to use to be good this season. I didn't reach level 100 with mage but it felt terrible this season compared to the past two seasons. They nerfed sorcerer way too much, it's almost un-usable now

harsh abyss
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I do think Lost Knowledge has been nerfed to the point of uselessness

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5 ward per 30 current mana? At LEAST make it max mana at that point, yeesh

nimble rover
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Ye they sadly dont know how to nerf properly. They basically also killed storm totem this season as example

harsh abyss
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Isn't it still one of the top builds?

nimble rover
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No

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You can play it as sprigan but its giga garbage compared to big thunder totem of the past

cunning lynx
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trying out a spark charge rm by proccing lb via using frost claw with dragorath's claw and i run out of mana after like 5 seconds. Any ideas on how i can sustain mana?

scenic sail
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Yea, I just de-specced Lost Knowledge and I couldn't even tell

left hill
scenic sail
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I've been using Glacier in previous seasons but with the nerf, it doesn't feel like it really helps mana very much, currently I have fireball + the Tier 7 fireball helmet affix and that also isn't great for mana sustain. Mana from potion use affix gives you lots of mana regen so you could try just lots of mana regen + mana from potion use, but honestly I wouldn't try too hard, the mage class is just so weak right now.

cold bobcat
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Is the shattering strike planner missing 3 passives point or what ? this adds up to 110, but you can get 113 or is there something using up points ?

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nevermind

spare glen
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the only thing that was nerfed is static orb bs, which is a fair nerf, every other aspect was only buffed with new idols and ward affixes, despite int nerf

boreal widget
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Its so pretty I don't want to ruin it in a bad slam heavybreathing

molten cobalt
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do eeet

boreal widget
# molten cobalt do eeet

I gotta figure out what I need first, saving it for the lightning meteor build and don't know what that build is gonna look like yet till I got its parts together.

steel oasis
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everytime i portal anywhere i need to put more points in volcanic orb its so annoying

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im not touching my equipment

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so annoying

boreal widget
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Recent issue or been happening for awhile?

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My initial fix is take off all gear, close game entirely, reopen game, put on all gear again, assign points.

molten cobalt
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finally

left hill
# spare glen the only thing that was nerfed is static orb bs, which is a fair nerf, every oth...

some examples:

  • Spark Charges on non-Static Orb skills
  • Frost Claw lost ability to cleanse ailments, had ward generation nodes reduced, and mana cost on two of its nodes increased
  • Int/ward retention changes (the idols absolutely do not make up the difference, although they help soften the blow, although I think this change is fair anyway, but listing for the sake of answering the Q)
  • Lost Knowledge got halved in its effect
  • Proc'd Meteors with multiple meteor spec'ing got shut down via all the "direct cast" restrictions
molten cobalt
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after so many attempts

spare glen
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glacier is still insanely strong and unkillable, the only issue it doesnt have dps for uber

left hill
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not looking to debate. you asked what was nerfed and I was just adding some examples

coral thunder
solemn viper
boreal widget
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This hurts to have drop for me when I can't use a staff with my build

sinful coyote
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hydra RI use staffs sooo

shrewd latch
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messing around levelling a frost-sorc mage, is the glacier teleport a terrible idea or can it work?

scenic sail
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when you're leveling anything can work, and it's easy to just re-spec if it's not working for you. I used the new helmet Dominance of the Tundra (once you hit level 60) and it was awesome for leveling. It's a drop from the weaver echo Antipode Rift, I highly recommend it. The +400 flat armor is especially good early on

bright patio
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I tried making it work but personally mana got annoying but it could be rly good if you really invest into it

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But yeah as previously stated above, you will hit a wall where your options get limited

boreal widget
shrewd latch
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thanks

kindred oxide
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how to increase our critstrike chance? like i've equiped most stat with critstrike chance increase , but it still counted 0

sinful coyote
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or LFF invocation if you didn't play with it b4

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basically mage style ballista

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squishy but giga dmg (compare to mages ofc)

scarlet tinsel
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Ucenui's Sphere worth it when not equal stats?

sinful coyote
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120% inc when not equal, +40% from base so 160% inc

junior coral
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Does monolith corruption level impact the Egg chance of being LP

hybrid schooner
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brother... 7 havocs and shock on hit did not change 1 time.... its not purely rng dude theres some shennanigans going on that is not obvious

sinful coyote
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i personally don't think it's worth it since 160% increased dmg is roughly 1 T7 ligthing/spell dmg+ 1 T4 spell dmg, unless you get 3/4LP sphere

sinful coyote
junior coral
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ok

next lance
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whats the best mage build rn to push corruption?

hybrid schooner
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lp change doesnt sscale but the drop rate of things increases. boss drops for example

sinful coyote
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depends on using snapshotting glitch or nah

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if yes then mana guide str stacking Tpose RM

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nah ill say hydra or dex stacking RM

hybrid schooner
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dex nah. its faster farm for sure but you have minimal armor, and therefore minimal ward

next lance
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anyone got proof of someone going past 1500 corruption with mage season 2?

hybrid schooner
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i mean i could for sure. just cruising around above 1k farming doo. i did ego pushing past season. makes farming hella slower

hybrid schooner
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negative

sinful coyote
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i got 2000 with str stacking

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but with snapshot glitch

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so it depends on do you wanna abuse glitch or no

next lance
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whats snapshot glitch i suppose it will get fixed right

sinful coyote
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it basically just give you huge boost of dmg

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like summon snapshotting

next lance
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i would abuse it as long as i can hahaha

sinful coyote
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but pure glitch

hybrid schooner
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)

General:

▸ Health: 1,630, Regen: 27.2/s
▸ Mana: 311.32, Regen: 14.96/s
▸ Ward Retention: 453%, Regen: 209/s
▸ Attributes: 159 Str / 39 Dex / 159 Int / 11 Att / 11 Vit
▸ Resistances: 79% / 79% / 115% / 103% / 76% / 78% / 78%

Defenses:

▸ Endurance: 20%, Threshold: 326
▸ Dodge Chance: 15% (492)
▸ Armor Mitigation: 66% (5,524)
▸ Block Chance: 173%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 120%

hybrid schooner
#

ya without the snappshot you do about 1/4 the damage

sinful coyote
#

prob get fixed by next season

next lance
junior coral
#

Can someone confirm or deny if uniques/legendary work in the upper top left weaver slot?

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ive heard people say both

hybrid schooner
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gltich has nothing to do with the setup there

junior coral
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sides

next lance
sinful coyote
#

just place forstwall -> pass it with flame rush when it's about to end-> don't pass frostwall again/self cast RI/change between zones(echos doesn't count)

#

bang you get perma frostwall buff for RI

hybrid schooner
#

@junior corallogically it wouldnt make sense if they did right. but u never know

sinful coyote
#

combine it with item swapping for forstwall duration on helm/chest

#

im playing with other builds rn

hybrid schooner
#

charactor build has nothing do to with the frsotwall snappshot

sinful coyote
#

playing mirror bolt at 1500c, but mirror bolt is shit on clearing

hybrid schooner
#

put gear on the make frostwall as long as possible
cast frost wall
flame rush through wll right before it ends

#

do not hard cast invocation at all.. do not go through another frost wall

#

put normal gear back on instead of frostwall duration

sinful coyote
#

with double T7 froswall duration snapshotting you are getting perma 450%-480% dmg boost on RI

next lance
#

whats RI

#

xd

#

im pretty new sry

sinful coyote
#

runic invocation

hybrid schooner
#

the build is the same with or without the frostwall stuff

next lance
hybrid schooner
#

brand of deception. applied just my flame rush

#

by

#

its a single stack damage over time. last 4 seconds. its huge

sinful coyote
#

flame rush proc runic invocation, str stacking use FLF > plasma orb for clearing, and LCL/CCL for bossing, they apply brands

next lance
#

is that better than frostclaw nova build?

sinful coyote
#

brands will take all dmg bonus/modifiers from the skill applies it

next lance
#

with lightning single target

hybrid schooner
#

frostclaw is kinda dead

next lance
#

its crazy that i cant find anything on yt to mage builds season 2

#

thanks for showing me

#

the frostclaw was legit the only good guide i saw

hybrid schooner
#

i did claw last season. its a pitiful shadow of its former self

#

4500 corr

next lance
#

what

#

the guy in the vid is doing 1.1k not bad ig

hybrid schooner
#

i mean it took about 7 mins to kill orobys at that corr but ya

#

i was built for perma freeze on boss. so i would literally stand in front of orobys and toggle on an autoclicker basically and go make a sandwich

next lance
#

but dex on your relic

#

and why dont u use uniques for gloves and belt?

hybrid schooner
#

oo the dex is just for orb scaling while farming echos, dissregard the dex, pretend its str

#

jsut gives a little more horsepower for the clearing setup. hard to explain

#

well theres no belt in the game that offers any advantage for this build unless its 3lp+ and tthe belts are gigga rare. and the BIS gloves come from uber abberoth. so ya

#

im cof so i cant just buy them

solemn viper
hybrid schooner
#

they did

next lance
hybrid schooner
#

the belt there really arent any options for unique

#

gloves you want the uber abberoth ones. idk what they called

next lance
#

ok ty

solemn viper
blazing root
#

There were people discussing frostbite bh in here earlier, did any testing come from that heavybreathing

solemn viper
#

Just an insane amount if freeze?

hybrid schooner
#

i must have been freeze pre s1 then. i played when game released

blazing root
#

Curios if any numbers for frostbite vs fire exist yet

solemn viper
floral pier
#

Anyone got a functioning ele nova build? I played around with it on my sorc, +10 helmet, unstable core, pretty sweet gear in other slots stacking crit and resistance for the penetration, just hits like a feather pillow. I imagined it would be a lot better, using teleport to dash through packs and blast them, then rapid casting on bosses/tanky rares but yeah, in basic monos it's junk, haven't even tried empowered

#

Inflicts a ton of ailments on hit, idk if dot is the way to go with it maybe

hybrid schooner
#

@hybrid schooneryup. basically voids frostbite claw build. then throw on the intel nerf and ward decay...

#

yuhh did i just @ myself. chad

blazing root
#

Slick

hybrid schooner
#

@sinful coyote

sinful coyote
#

this helm is unethical ngl

hybrid schooner
#

the focus ranks was on there. but its actually pretty great. i put it on 2 pts for another 14% ele dr

#

idk how that helm survived the craft with an occupied sealed affix already

fickle smelt
#

jesus

boreal widget
#

That feel when you see this and not a single one meets your filter :(

lost siren
#

sooooo whatg's the state of runemaster currently? Considering leveling one

sinful coyote
#

runemaster has a glitch to do 5x dmg but it's pure glitch

#

with glitch we are about VK level

woven yarrow
hybrid schooner
#

oyy its bigdaddy

#

suhh doo

#

@woven yarrowthis your first kill with any build?

#

brother why....

spare vessel
hybrid schooner
#

Lord Raiden build

sinful coyote
hybrid schooner
#

dude your ward gen is sick

sinful coyote
#

mirror bolt it is

molten cobalt
hybrid schooner
#

whats your clear like with mirror bolt

sinful coyote
#

trash

#

playable but trash

#

compare to plasma orbs etc

hybrid schooner
#

@molten cobaltits still about a 9% overall damage upgrade swapping the pen out for the dot damage after testing

sinful coyote
#

okayish if you hunt for rare/champion

molten cobalt
#

but cleaver might be next project now that im done with shoes and shield

#

next double 7 project

#

dont even have any double 7 axes though

hybrid schooner
#

@hybrid schoonerupdate on that cleanse affix btw. super effective. i have not been plagued by dots literally at all since. i have potion set to auto consume when i pick them up and capped

hybrid schooner
#

gameplay setting toggle

#

is probably checked by default i think

molten cobalt
#

aye its auto on

#

but i cant say it works all that well

#

because without leech my life is constantly going down

#

due to twisted heart

#

never noticed that it auto drinks potions

sinful coyote
hybrid schooner
#

word ty

molten cobalt
#

since you lack the aoe clearing

hybrid schooner
#

yo, the "damage while channeling" affix on relic. is this an overall multi, and would it be effective for the topse build

molten cobalt
#

no idea

#

but should be additive damage

hybrid schooner
#

cause i guess most of the brand applications would be done while channeling, its such a small number for an affix i would assume that its a multi

sinful coyote
#

yea mirror bolt is limited to 6 damage instance per cast

#

so maximum 12 kills per 2sec

molten cobalt
hybrid schooner
#

it just says damage while channeling. ill find one in my bag sec

molten cobalt
#

ok, i was looking at helmet

#

that one is flat spell dmg

sinful coyote
#

flat spell dmg/single element dmg is highest iirc?

molten cobalt
#

@hybrid schooner increased

#

so, additive

hybrid schooner
#

why would it be such a small number relatively, but such a niche affix

molten cobalt
#

🤷‍♂️

hybrid schooner
#

thats why i thought it may be a useful multi

molten cobalt
#

not sure it would work either anyway

hybrid schooner
#

right, idk

molten cobalt
#

because im assuming the damage is calculated and snapshot when brand lands

#

and when brand lands is when flame rush ends

#

at that tiny moment we are not channeling

woven yarrow
blazing root
woven yarrow
#

It's actually a bit slow I think. Can get to 300+ if u wanted

#

XD

blazing root
#

do you have a planner?

obsidian agate
#

does the frostwall buff snapshot forever

#

or is it whenever u leave/exit monolith like minion snapshotting

hybrid schooner
#

as long as you dont leave the general mono area

#

like if you went to the market it would come off

#

but u good between echoes and changing waypoints in the monos

obsidian agate
#

so like minion, kk

woven yarrow
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)

General:

▸ Health: 1,638, Regen: 22.8/s
▸ Mana: 304.51, Regen: 11.04/s
▸ Ward Retention: 376%, Regen: 49/s
▸ Attributes: 18 Str / 23 Dex / 194 Int / 10 Att / 10 Vit
▸ Resistances: 91% / 58% / 59% / 62% / 79% / 69% / 30%

Defenses:

▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 35% (1,880)

hybrid schooner
#

imprinted 77 relic to slam my lp2. but nearly every relic that drops is off class

#

the actual f

#

ahhh cuase the relic i have slotted is not mage specific. gg

molten cobalt
#

😂

hybrid schooner
#

nothing to see here

molten cobalt
#

someone is hunting red rings

hybrid schooner
#

ya they hard nerfed imprints, or at least red ring imprints

#

ninja devs

molten cobalt
#

doubt it

hybrid schooner
#

ya i think they did. because there was a bug for double drops and people were getting 4 lm RR by putting a 4 affix weaver ring in there

#

every time a RR would drop for me before it was ALWAYS 2 at a time. and what are the odds of that

harsh abyss
#

I mean that sounds like a bug, not a nerf

hybrid schooner
#

im saying at the same time its quite possible they nerfed it in general and fixed the bug

molten cobalt
#

wait people got 4lp red rings if they imprinted a shitty weaver ring?

#

for real?

hybrid schooner
#

ya

molten cobalt
#

thats insane

#

why didnt i know this hehe

reef creek
silk pewterBOT
hybrid schooner
#

@reef creekwish i knew enough to help there

#

cold meteor or something? whats up with frostbite shackle gloves

reef creek
#

It's regular meteor stacking build i think. I quess these are cheap alternative for ward retention, i am running experimental health -> ward. Just wondering what can i run with sorc at 100s as most of the builds are LP2+ already 🥲

hybrid schooner
#

ahh i see. welp, i can only talk about what i know and its not meteor. but the only value those gloves give is the ward retention which you could nearly achieve with a t7 intel affix if youre already stacking intel

sinful coyote
#

grab lightning meteor set if you wanna invest on meteors, 80% more on lightning meteor makes it viable compare to regular fire meteors

nimble rover
silk pewterBOT
spark belfry
#

hello for this class have any build can uber and farm 2k corruption ?

upbeat temple
molten cobalt
#

the build that could do both of that got kinda fked over due to EHG screwing up channeling

#

making uberroth a pure pain

nimble rover
#

hydrahedron can do both

celest rain
#

Channeling a DoT skill can't apply On Hit affects still, right?

#

I know they fixed the mana regen, not sure if they ever changed how On Hit applies.

nimble rover
#

ye if skill is a not hit it will not apply on hit effects. you can easily check what is hit and what is not hit on letools

molten cobalt
#

dot itself isnt a hit

#

but you got other stuff happening that count as hits

solemn viper
celest rain
#

The channel skill itself can't apply it tho?

molten cobalt
#

and some other things

#

you got the uhhh whats the name

nimble rover
#

not every build is using flame rush

molten cobalt
#

lightning aura circle shit

nimble rover
#

not every mage player playing focus rm

solemn viper
molten cobalt
#

i assumed he was playing brand of deception

#

maybe he is not

celest rain
#

I am not 😛

#

Just wanted to know about Channel skills specifically

#

Cause I know they fixed the Mana Regen thing in the past

#

Wasn't sure about On Hit

#

But it sounds like they still don't apply On Hit

nimble rover
#

channeling dot is disintegrate build or something

celest rain
#

Correct

#

Also is it possible to get like... +10 to a skill? lol

#

The highest I've seen is +7 or +8

#

Fiending for points for Disintegrate

nimble rover
#

im pretty sure disintegrate is super viable we just dont know how to make it strong. last season there was a guy who did very well on arena with it

celest rain
#

Oh it definitely is

#

just gotta get enough mana regen

#

I've been messing around with it and you can make yourself damn near invincible while channeling

nimble rover
celest rain
#

And I don't know if it's a recent addition to the game or not, but Elemental DoT damage affixes give you MASSIVE multipliers

#

800% more damage on a single weapon affix is crazy and easy to attain

#

That's more than some entire builds get

celest rain
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 156% / 57% / 81% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

celest rain
#

I thought I was the only one using Blackhole, but I guess not.

nimble rover
#

well when this guy used bh it was total garbage

celest rain
#

I mean I just use it for CC

#

and Blind

nimble rover
#

he said there is some broken unlimited scaling in this setup

#

no one did it again

celest rain
#

Oh there is

#

You can get Lightning or Fire DoT damage up to like 2000-3000%

boreal widget
harsh abyss
#

Remember, Increased Ele Dot affixes are additive with other increases, like from stats and such.

boreal widget
#

Downside is you can't really keep interrupting your disintigrate to toss out black holes, and without spine black hole damage is dirt, and without ingvar's head disintigrate damage is dirt.

lost siren
boreal widget
#

I killed aberroth with just black hole the other day (regular) and starting to push corruption with it while farming lightning meteor build. Its best to just go all in on one or the other with supporting skills imo

celest rain
#

Like I said, Black Hole ain't for dmg for me, it's just CC

#

All my damage is loaded into Disintegrate

#

Black Hole is mobbing/CC

boreal widget
#

So long you got ingvar's head and good crit chance should be alright then yea? Well, this season doesn't play well with stuff you can't move with I feel but its decent damage I bet

celest rain
#

Ain't running Ingvar

#

Trying to avoid crit entirely

boreal widget
#

Any reason why? Its pretty much only way to make disintigrate do more than tickle iirc

#

because the crit chance conversion is multiplicative, not additive

celest rain
#

Because you have to spend a lot of passive and skill points and item enchant slots for that crit

#

And it doesn't feel like it gains you more to me than just raw pumping it all into Ele Dot Dmg

boreal widget
#

I mean, even with just like 100% crit chance you're already doubling your damage entirely

#

And if you have 300% dot damage, 100% crit chance, you'll have 600% total bonus damage

celest rain
#

Yes, correct

#

And one singular T7 Ele Dot Buff on your weapon is more than that.

boreal widget
#

If you had ele dot damage and crit chance on weapon you'd have a like 1800% multiplier

#

Which is more than ele dot damage alone on every slot combined

spare vessel
#

I tried this talent and im very confused, i dont see either a blink or a cooldown as mentioned

#

what does "directly cast" an invocation mean? Am i doing it wrong?

celest rain
#

I sure as hell ain't that rich

boreal widget
#

Thats just 2LP though which isn't unreasonable

celest rain
#

But Ele Dot as a single affix will net more damage additively than Crit or Multi by itself.

#

The second LP slot is reserved for Mana and Mana Regen.

#

Which is... very mandatory.

boreal widget
#

So put crit chance on ingvar's head :P, 117% crit chance on ingvars is a 2x multiplier to ele dot damage on every other piece of gear you have

celest rain
#

The bigger problem with Ingvar's head is that Aergon provides a lot of tank

#

And I've found that tankitude is more important than the damage Ingvar is gonna give me

#

At least so far. We'll see as the build progresses if that changes.

devout pecan
#

Hey there, I'm homebrewing a mage using spark charges with Lightning Blast/static orbs and the spark charge off-hand.
Would you go Sorcerer or Runemaster? Sorcerer got the static orb spark charge node, but runemaster tree seem stronger overall

#

And I love Enigma as a movement skill, with Sorcerer I'd have to use teleport, which is meh

celest rain
#

You can turn several skills into traversal skills as Sorc or dip a few passives into Runemaster for Flame Rush.

boreal widget
#

If I wasn't already trying two builds I'd try ingvar's head + wrongwarp disintigrate build for the hell of it. Looks fun

celest rain
#

What you've said alone isn't necessarily enough to determine the class you need for that.

open vapor
#

I'm making the same consideration myself. So far I'm testing out going sorcerer mainly due to this node:
With 200 int that's 1k endurance threshhold

devout pecan
#

Rest is flex

boreal widget
celest rain
#

Mixed

#

Though predominantly fire

devout pecan
#

Could see this build work with Runemaster or Sorcerer, with sorcerer doing more damage but runemaster being WAY more tanky thanks to endurence thr node

boreal widget
#

Curious how viable trying to weave in meteors for mana and craterborn is.

celest rain
#

Honestly it's possible I should just fully convert my Disintegrate to Fire and convert Black Holes to Fire.

#

We'll see when I get this this fully geared out

boreal widget
#

fire black holes lose all CC :(

celest rain
#

Yeah... BH would become for dmg at that point

#

But also tank

#

It gives lots of Ward stacks

#

It would also cause Ignite

#

I don't think it would be worth it tbh

#

But could be

boreal widget
#

Definitely look into meteor if you haven't. Craterborn gives 75% fire pen, and comboed with free spell cast, super mana cost, and spell refund on meteor you can toss one out at 100% cast speed and get a ton of mana back while getting 75% fire pen

open vapor
harsh abyss
#

Someone was talking about cold BH yesterday and my brain has been kind of on fire for a cold bh + cold LB frostbite build

boreal widget
devout pecan
harsh abyss
devout pecan
#

Which worries me

celest rain
#

Using Meteor just for Craterborn when it's going to do no damage and BH will do damage seems kinda meh though

boreal widget
open vapor
boreal widget
celest rain
#

Okay but that's a completely different build now lol

#

That's swapping Focus out for Teleport as well

boreal widget
#

Wait you're channeling focus and disintigrate at same time? o.O

devout pecan
celest rain
#

No, you can't channel them at the same time.

harsh abyss
#

Dodge works really well with ward, I've found. My channeled LB has ~65% dodge chance and it feels SUPER tanky because of it

boreal widget
#

Oh weaving them together. The meteor method might net you same (or more) mana without having to stop and channel atop of other teleports other benefits (Extra stats and such)

devout pecan
#

You can only stack dodge with items with mage right? No dodge passive anywhere

harsh abyss
#

Technically you can get a little from dex, but yeah

#

For channeled builds, Telfun's Mirage gives an awesome amount of dodge. Hella underrated boots

devout pecan
#

Alright. I think I'll try that, the damage potential with Sorc seem big.

celest rain
#

Oh Meteor has a skill node to Guarantee Crit when above 400 mana...

#

So you could use it wihtout building any crit chance.

#

Hm... interesting.

open vapor
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)

General:

▸ Health: 1,638, Regen: 22.8/s
▸ Mana: 304.51, Regen: 11.04/s
▸ Ward Retention: 376%, Regen: 49/s
▸ Attributes: 18 Str / 23 Dex / 194 Int / 10 Att / 10 Vit
▸ Resistances: 91% / 58% / 59% / 62% / 79% / 69% / 30%

Defenses:

▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 35% (1,880)

celest rain
#

Maybe there is something to this lol

#

Still though, most of my damage buffs are DoT, so Meteor wouldn't gain from that

boreal widget
#

Well if using it for craterborn/mana regen it wont hit hard. But the cast speed is so fast its almost instant to throw out after every teleport.

#

But the 75% fire penetration is really hard to beat damage wise

#

Like thats a lot of fire penetration on a fire build lol

harsh abyss
#

Yeah, it's really good

celest rain
#

Doesn't resist shred and pen have like 50% reduced effectiveness against bosses?

harsh abyss
#

No

#

Only shred

celest rain
#

hm

harsh abyss
#

Technically shock as well

boreal widget
#

My black holes are ticking for almost a million damage thanks to absurd fire pen and stuff lol

molten cobalt
#

why is the attribute swap map so fkn ass

#

cant move properly

boreal widget
celest rain
#

I mean, like I said, I'll think about it

#

we'll get there when we get there 😛

#

It certainly warrants consideration

#

75% fire pen is definitely quite a lot

#

But getting this character to survive is my primary consideration atm

boreal widget
#

Yea, the cast speed node + teleport combo lets you turn it into a big mana battery too. Its pretty awesome.

#

Teleport gives 250 armor & stun immunity too which is a godsend

celest rain
#

Focus gives me Stun Immunity for free and like 600 armour because it's channeled

boreal widget
#

Aye, but only while channeling it. Teleport is just passive for 8 seconds after casting even while doing other stuff.

celest rain
#

It's a Disintegrate build, you're stun immune while Disintegrating, which ideally you are doing all the time 😛

cosmic dove
#

@harsh abyss frostbite question from yesterday
ailments gain strength based on the damage boosts of the skill that applied them
like ignites from BH benefit from damage boosts to BH
but we were talking about Collapse applying frostbite. Collapse's damage is not boosted. would that make the frostbites from it really weak?
or am I missing something?

harsh abyss
#

I don't think there's any reason collapse's damage shouldn't be boosted. It should be affected by all the "more" damage multipliers in the BH tree.

#

It might not get to the same damage scale as the DoT stuff from BH's core damage, because it's a 100% damage effectiveness skill vs BH's 600% damage effectiveness.

But Frostbite doesn't get things like added spell damage, so while Collapse will have lower damage hits, the inherited frostbite should still get those bonuses as well

boreal widget
cosmic dove
#

all triggered spells are boosted then? like lightning blast from frost wall is boosted by frost wall multis?

harsh abyss
#

Yeah, but you don't care about the hit damage that collapse is doing

#

No, triggered skills only inherit damage boosts if they ARENT specializable skills.

boreal widget
#

Just that its 2 hits a second pulsing in a reasonably sized AoE?

harsh abyss
#

So no matter how you trigger lightning blast, it will use the lightning blast tree

cosmic dove
#

gotcha

cosmic dove
harsh abyss
celest rain
# boreal widget Aye, but only while channeling it. Teleport is just passive for 8 seconds after ...

Focus is a really wonderful "oh f%#$ f%#$ f%#$ I'm gonna die" button beyond just Teleport, gives you a shit load of tank and regen as well as triggering the ~600 armour from channeling and multiple ailments that reduce taken damage by 10% each. If you just need a quick Teleport, then you can tap it. The only advantage Teleport confers is a boost to elemental damage if you take that node, and potentially mana refund as well. So it does make some sense in a pure fire build with Meteor for the Penetration. If I'm using BH or whatever though, Focus makes more sense.

cosmic dove
#

continuing the newbie questions, Collapse has this:

#

does that mean cast speed changes the 1 per second part?

#

from BH

harsh abyss
#

No, triggered spells are triggered on a timer

celest rain
#

If I was to end up going meteor though, I need to redo my talents on my Disintegrate to make it pure fire and make some other changes too.

harsh abyss
#

Or however they're triggered. The scaling with cast speed would be if you somehow self-casted them, heh

#

It's kind of "default spell behavior"

cosmic dove
#

"somehow" 😂

#

appreciate the info, I'm new to TC in LE so I dont know what my levers are

harsh abyss
#

The only way to affect how often triggers happen is usually in the skill tree, like you can see in Arcane Ascendence or Frost Wall there are nodes to make LB triggers happen more frequently, stuff like that.

celest rain
#

Also having a 10 second cooldown Teleport is kinda..... not great.

boreal widget
boreal widget
harsh abyss
#

Yeah, but you cast BH once and it collapses every second for the duration, vs meteor you only proc shrapnel once per cast.

celest rain
#

Ah, you right you right

harsh abyss
#

So for clearing out small enemies, it should be good for applying enough frostbite to kill them

#

And then you use your main single target thing for rares/champs/bosses

boreal widget
harsh abyss
#

Sure, that's definitely a way you could do it. Shrapnel's frostbite would do a lot less damage though because the meteor tree doesn't have many More modifiers, compared to BH

#

So each frostbite applied by collapse should theoretically have significantly more value than meteor applications

cosmic dove
#

is there anything with ailments that make it so it is better to match the applying spell to the ailment? (when the applier isnt doing damage)

harsh abyss
#

Well, ailments don't care about base damage effectiveness, so the 900% from meteor does nothing, for example. And a lot of the ailment application stuff is "ignite chance with fire skills" so you're kind of forced to use the appropriate element to apply them.

#

Like, meteor is going to be really bad for frostbite application, because the chest/helm affixes and the idol affixes both specify that it has to be a cold skill.

cosmic dove
#

there's no cold meteor that I know of. how would shrapnel be a good applier then?

#

ah ok

boreal widget
#

Oh right, the armor specifies cold spells

harsh abyss
#

Yeah, as does the armor shred conversion from the RM tree

#

So you'd be pretty lacking in ability to stack it up with meteor. But you could use cold converted static orb or ice barrage, or whatnot

boreal widget
#

So uh, bad news

#

Its not applying frostbite at all

harsh abyss
#

well that's super weird

#

Sounds like a bug to me

boreal widget
cosmic dove
#

I think I know

#

it was tagged void, not cold?

harsh abyss
#

lol, maybe yeah

cosmic dove
#

says cold damage, but void tag

#

which...I am too new to understand

#

what that means

harsh abyss
#

TL:DR, the affix probably looks for the "cold" tag to see if a skill should apply it

#

Since collapse has the void tag and not the cold tag, it won't apply

boreal widget
#

Lmao its void damage

harsh abyss
#

No, it's cold damage

#

But it has the void tag

boreal widget
#

Yea, just its scaling with void damage not cold.

harsh abyss
#

Seems unintended

boreal widget
#

err, no I see

#

Still would scale with cold, just wont trigger anything

harsh abyss
#

yeah

cosmic dove
#

is that something to put in bug reports?

#

or feedback?

harsh abyss
#

Yeah, you should put in a bug report in-game

#

That's definitely not what you'd expect it to do

celest rain
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 166% / 67% / 91% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

celest rain
#

This is a lot of effort just for 75% Fire Pen though.

#

And gives up Ward generation, Blind, and CC.

#

I mean I guess you still have Stun/Slow

boreal widget
#

Arcane ascension is an interesting choice if you have mana issues. Its bonuses are additive aren't they? And cast speed wont help disintigrate

cosmic dove
#

are you trying to make disintegrate work on sorc specifically?

#

as opposed to runemaster

cosmic dove
celest rain
boreal widget
#

I honestly don't know enough about RM to know synergy for disintegrate. I imagine glyph of dominion combo works nice

celest rain
#

RM wouldn't add all that much I don't think

#

You'd get Flame Rush for Fire Shred, but that def gets reduced effectiveness on bosses

#

And the Glyph of Dominion Disintegrate buff is small and additive relative to all your other buffs on it already.

#

I guess it is free ignite stacks

cosmic dove
#

I've got a low level runemaster that is using lightning disintegrate + Echoes of Thunder invocation to apply brand of deception
it works pretty well but I havent pushed it

#

boosts to lightning dot help brand and disintegrate

celest rain
#

If I was going full Lightning Disintegrate, then RM seems lke it's be more beneficial

#

If you're going Fire, Sorc seems a lot more beneficial

cosmic dove
#

(no idea if it is good, just thought I'd mention it)

harsh abyss
boreal widget
#

Sorry I'm tweaking this sheet you linked to give an idea of what I'd run, it'd be a lot cheaper too.

harsh abyss
#

Plus if you can apply brands, you can get two additional 12% more modifiers, which is pretty meaningful

#

So you can convert flame rush to cold, make it apply the brand, and channel disintegrate

celest rain
#

RM seems like you can get a lot of benefit to Lightning damage and dots and pen

#

For fire you're mainly just getting Ignite stacks out of it

cosmic dove
#

Echoes apply brand really well (triggered by flame rush)

celest rain
#

Diseenth's idea about Meteor giving 75% fire Pen seems.... a lot more useful if you want to go Fire Disint

cosmic dove
#

100%

celest rain
#

Especially if that doesn't get reduced on bosses

#

My build I'm trying currently because it's dual damage hybrid

#

It is mainly focused on tank and DoTs and CC

cosmic dove
#

are you avoiding both of the conversion nodes or taking both?

grand lark
#

I need someone to pray to rng that I get a +4 black hole soon....

#

Tried farming 20+ proph on my sentinel and that didn't work at all

celest rain
#

Maximizing my points into damage and tankitude.

cosmic dove
#

does craterborn only help 1/2 your damage or does the pen work on full damage?

devout pecan
#

I've seen the buff to Static/Lightning Blast combo (automatic cast of LB with Static charge), is there any potential to this?

celest rain
#

Because that would be 90% Fire Penetration.

cosmic dove
#

that sword that can give +6 to disintegrate might be worth looking at in that case then?

#

might make up for tankiness loss

#

disintegrate is already tanky / other sources

#

craterborn is 75% fire pen btw

celest rain
#

You get 15% from passives

#

I'm assume the pen stacks additively

cosmic dove
#

(ignore the slam)

celest rain
#

Eh not worth the tradeoffs

#

imo

#

Like if you were going to use that, then you could use Ingvar I guess

boreal widget
#

@celest rain I grew lazy and stopped part way but this is what I was more in line with thinking towards

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 1,687, Regen: 43.66/s
▸ Mana: 649.17, Regen: 18.4/s
▸ Ward Retention: 314%, Regen: 210/s
▸ Attributes: 20 Str / 20 Dex / 120 Int / 20 Att / 28 Vit
▸ Resistances: 112% / 88% / 112% / 103% / 39% / 67% / 67%

Defenses:

▸ Endurance: 60%, Threshold: 459
▸ Dodge Chance: 6% (178)
▸ Armor Mitigation: 33% (1,684)
▸ Crit Avoidance: 31%

celest rain
#

But you are just totally abandoning tank stats

boreal widget
#

Ingvar and peak are so easy to LP getting a 3LP of those is much easier than a 2lp of wall of nothing

celest rain
#

I mean the 2LP wall is a stretch goal heh

#

I would imagine it's an LP1 Wall for a long time 😛

#

LP2 Aergon's are a dime a dozen tho.

boreal widget
#

But ingvar + peak on their own in that image, before weapon and other affixes come into play, is way more damage with disintegrate

#

to give an idea of how strong ingvar is for desintigrate

celest rain
#

I don't like how much tankiness is being sacrificed.

#

I am a slow old man, I need to be able to stand in a lot of shit 😛

boreal widget
#

There's a point where 'kill them before they kill you' helps with survival. And you aren't sacrificing that much?

#

You can invest way less in damage with ingvars cause of how it scales. Instead of 1000% damage over time on your gear, you can get 500% damage over time and 100% crit

#

250% damage over time and 200% crit will equal 1000% damage over time

celest rain
#

Right so that's two buffs to deal slightly more damage than a single buff

boreal widget
#

deal... slightly?

celest rain
#

Like realistically the damage increase would go up, but not by all that much, and you're giving up Flame Ward points, 10% flat damage reduction, more raw Ward, etc.

boreal widget
#

I don't think you quite grasp how vast the difference in multiplicative scaling is vs additive

celest rain
#

No, I understand, but that's why shiz like the 2H ele damage over time buff is like 800% in a single buff.

boreal widget
#

I didn't even add the weapon when I mentioned the damage boost

#

When I add the weapon its upwards of 1000%+?

#

Like with ingvars alone, the 400% elemental damage over time on your weapon becomes 600% just from the spell crit on ingvar itself

#

That's before peak is added into the mix, which turns 400% to 1200%

celest rain
#

I'm not saying it won't be more damage, but the effective damage output on the other end isn't going to double. Like you aren't doing to kill the boss literally twice as fast.

boreal widget
#

Yea, it'll more accurately triple or quadruple

celest rain
#

Wut no it won't

boreal widget
#

You're really underestimating just how hard it scales

celest rain
#

Effective damage probably won't even double.

#

It'll be more, for sure.

#

But you're forgetting other stuff.

#

Your build has literally half as much flat spell bonus, less Intel on weapons, etc.

#

That's a huge chunk lost to be multiplied by the % increases.

#

You're giving up a lot of tank, and yeah if you can 1 shot any boss in the game then who needs it, but you aren't 1 shotting any boss in the game 😛

#

You're giving up 10% flat damage reduction from the staff, Flame Ward points, bonus Ward, a shit ton of Ward per mana, Damage to mana, chance of 0%, mana/mana regen, etc.

#

All that to get maybe.... 40-50% more Effective DPS?

#

Someone better at dodging shit than me might be able to make good use of that increase, I probably can't tho tbh.

boreal widget
#

Eh it looks like I'm mathing it out wrong anyways, and the gambler's fallacy thing was nerfed (shows how long since I read up disintegrate). I still believe it'll deal signifigantly more damage than the flame ward staff. And the more I look at runemaster it definitely looks like the better option even with fire pen meteor. Glyph of Dominion is rediculous

celest rain
#

The math isn't that complicated, like I said, you'll get like 40-50% more effective damage.

#

Whether or not that's worth it is up to the individual, personally the utility and tank being lost isn't worth it to me.

#

I want my gameplay to be chill and relaxing 😛

#

The Fire Penetration though

#

THAT would be a big increase without having to change my gear and lose a bunch of tank even lol

#

That would be pretty neat

#

I'd be losing CC and utility, but if this build is as tanky as I'm hoping it is, maybe that doesn't matter.

#

I'd have to restructure my passives tho lol

#

@boreal widget the other fun thing is if you went Meteor you can take the passive skill that refunds 20% of Mana guaranteed if you have over 1000 Mana.

#

so without even using teleport that's 68% refunded.

#

Cause you don't need the Spell Slinger node

#

Actually

#

Is the Refund value (20%) tripled as well (to 60%)??

#

Or just the Spell damage and chance to refund?

sinful coyote
#

nope it’s triple the chance(35%) to 100% on 1000mana

celest rain
#

still only 20% refund though?

sinful coyote
#

and spell dmg from +5 to +15

#

yes

celest rain
#

aight

boreal widget
celest rain
#

I'm actually not sure if I'd need the Teleport Refund node

#

At that point

#

Hm

#

Eh, I guess it wouldn't hurt

#

Does anyone know does "Global Cooldown Recovery Speed" apply to spells that are already on cooldown, or only spells you cast during the buff?

sharp quest
#

I cri as a lightning mage

boreal widget
#

Oh hey speaking of your wishlist

sharp quest
celest rain
boreal widget
celest rain
#

Like how does this work if you already casted something and then start Disintegrating?

#

I assume it does nothing? Or how would it work, because it seems a pointless node if it does nothing.

sharp quest
#

Slowly getting into crafting

boreal widget
#

And you can turn a regular exalted staff into being part of the set to get the int -> spellpower effect

sharp quest
#

I'll research more on this >.<

#

I have copies of this set item in my inventory as well

#

So basically I can add these affixes to an exalted item, and then add exalted affixes to a unique as well (Cause of LP)? is that the way to go, or are exalted items by themselves also crazy strong

boreal widget
#

And no you can't add it to a unique

#

It becomes a set item so can't be added to a unique

proven fern
#

hello should i not pick yellow and blue items when i'm in monolith ? my filter highlight this item

near magnet
#

probably due to the +1 to skill

#

if you open Shift-F it will add a number next to the item on the ground that corresponds to the rule on the loot filter

#

the description should hopefully explain

upbeat temple
celest rain
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 166% / 67% / 91% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

celest rain
#

My only gripe with it is I don't have enough Disintegrate points to get the 20% skill cooldown node.

#

which would get Flame Ward down to like 6 second cooldown instead of 9.

#

So you'd have nearly constant uptime on it

#

I'm also not sure if getting the Fire Aura node on Flame Ward is worth giving up 100% fire damage on it.

#

ohhhh if I give up Fire aura entirely I can get the cooldown for Ward... hmmm

#

That might be worth it

#

But then I also lose fire damage per int...

#

So that's 65% fire damage and Fire Aura lost to get more consistent Flame Wards...

#

And 100% fire damage lost on Flame ward to get Fire aura on it instead.

#

hmm

#

Oh shit Fire Aura is like 60% of the base damage of a Disintegrate.... that seems worth.

#

60% more effective damage increase vs only 19% effective increase from the bonus 100 fire dmg

boreal widget
#

If you weren't so all in on the aberroth drop gear I'd say Crest of Unity + Glass Cannon to cancel each other out

scenic dock
#

do we have anything viable for uber besides BoD???

sharp quest
#

That's so cool

#

Thank you for the idea ^.^

#

Any wands and off-hand catalysts I can look out for? as like a lightning mage

sinful coyote
#

its staff only so no offhands

weary hamlet
# cosmic dove

at 72 flat it's a bit low but.. you might be on to something here, I'll check it out a bit later whether the math is mathing or not

celest rain
#

THERE

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 374%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 162% / 63% / 87% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

celest rain
#

Oh shit you can use Meteor guaranteed Crits to trigger Flame Auras with idols

#

That's dope

#

Diseenith thanks for the Meteor fire pen idea, I can rejig this all to get a lot more damage while maintaining tankiness.

#

And the gear doesn't have to all get swapped too much aside from some idols

#

The only real question here is can it be sustained Mana wise without Focus to generate a bunch.

boreal widget
#

Sorry, got a call and couldn't follow up

boreal widget
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (70) / Spellblade (15) / Runemaster (8)

General:

▸ Health: 2,108, Regen: 43.66/s
▸ Mana: 927.47, Regen: 25.84/s
▸ Ward Retention: 353%, Regen: 310/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 670
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

boreal widget
#

Note the runemaster one is multiplicative damage reduction, -8% pretty much globally

celest rain
#

Flame Aura I've realized is a substantial Damage addition

#

More than a lot of what we've been discussing lol

#

Especially if you can stack Auras

boreal widget
#

Yea, anyways so ingvar's head has that little tidbit about flame auras

#

I kid though

#

seriously though look at the passive tree in my link and compare

left hill
celest rain
#

Can Flame Aura stack?

boreal widget
#

Yea

left hill
#

Yes

celest rain
#

Oh shit yo

boreal widget
#

The visual gets a little silly at high stacks

celest rain
#

lol

left hill
#

Goofily enough, best way to stack it is Glyph of Dominion spam by mana stacking but staying at low mana

smoky barn
#

Is there a stack cap for flame aura?

left hill
#

No

celest rain
#

Flame Aura is an effective 73% damage increase with 1 aura.

#

Which is crazy

left hill
#

No hard cap anyway

#

Practically it's very hard to get past a couple dozen

smoky barn
#

Makes sense

celest rain
#

Eh there'd be no point

#

you're running into the wall of effective gains at that point

#

But like... 2-3 free Fire Auras would add a lot of damage to Disintegrate

#

Well... I don't know how far the Auras reach though

left hill
celest rain
#

Do things have to be standing on top of you for fire aura to hit?

#

Or if you have the 40% improve Passive AoE does it reach a decent distance?

left hill
#

It's close range but not 0 range. And you can take some things to boost the area

left hill
#

that'll get you ~8 concurrent at peak (8.08 on average) if you can somehow pull off both conditions (otherwise ~4)

boreal widget
#

if only getting a volcano champion belt wasn't hell

left hill
#

Glyph can theoretically get to like 60-something. Maybe a bit higher with some really goofy gearing choices that sacrifice defense and other damage scalars.

celest rain
#

I don't think it would be worth pulling out a bunch of passive points just to get those Flame Aura passives lol

#

But nice idea

#

Especially when I'm often not moving or using melee attacks ;P

smoky barn
#

Isnt it worth for the int stacking tho?

celest rain
#

15 points is a looooot of points lol

boreal widget
celest rain
#

hmm

boreal widget
#

Resist wise that 8 points in runemaster is pretty much a 'Yes' in every mage build lol

#

its just 8% damage reduction and 64 health. Hard to beat that

celest rain
#

I guess I could pull some out of insight

#

And Inferno

#

God, we're crowd sourcing a build here rofl

boreal widget
#

Oh, if you keep inferno at 8 you can safely get rid of the spreading flames talent in desintigrate

#

As your flame auras and that talent will maintain it without needing to put a skill point in it

#

This one

#

spreading flames can't stack so no point beyond initial application for 15% damage buff from inferno

celest rain
#

meh

#

I'd need 3 freed up points

#

1 ain't enough to matter

#

Well... hmm

boreal widget
#

Still a free point to move, spreading flames is a 'one and done' since it spreads to all enemies once applied.

celest rain
#

actually... do I need 3 points in Lucomancer really?

#

I could get away with just 1

boreal widget
#

global reduced mana cost adds up

#

and global damage amplification is big

cosmic dove
scenic dock
#

do we have alternatives to BoD for uber?

celest rain
#

hm

boreal widget
#

and also reduces mana costs of all skills, not just disintegrate

celest rain
#

Do I need 8 points in the Pyromancer passive

cosmic dove
celest rain
#

I'd rather have it in Dragon Breath for the Area for Aura

#

I'd be losing Ignite % tho...

#

And ignite stacks

boreal widget
#

Funny thing for damage. Grabbing those 8 points in runemaster nullifies the self damage in glass cannon which would be 120% more damage with disintegrate (multiplicative)

celest rain
#

I mean

#

If I leave that 1 point in Disintegration

#

Can't I just give up Inferno entirely?

boreal widget
#

This is multiplicative, and disintegrate and fire aura benefit

celest rain
#

hm

#

Game needs to give me +4 to Disintegrate on armour and I'd be happy 😄

boreal widget
#

Those 5 points prob add up to being more damage than pyromancer, elemental ascendance, and elementalist combined

celest rain
#

Pyromancer I need for the Ignite stacks tho

#

otherwise I'd only have 1 point in it

#

Elemental Ascendence I pulled points out

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (78) / Spellblade (15)

General:

▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 380%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

celest rain
#

This is where I'm at

#

I'd REALLY like to max out Dragon Breath as a passive

#

But I just don't have the points for it

cosmic dove
#

reactive ward and warden in base tree are really strong
I would get those over elementalist (additive so meh)

boreal widget
celest rain
#

I CAN ONLY FIT SO MANY IDEAS

cosmic dove
celest rain
#

stabby stabby

#

There should be unique idols that give you +1-3 for certain skills

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.2

Class:

Mage (20) / Sorcerer (70) / Spellblade (15) / Runemaster (8)

General:

▸ Health: 2,108, Regen: 43.66/s
▸ Mana: 912.95, Regen: 25.04/s
▸ Ward Retention: 359%, Regen: 302/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%

Defenses:

▸ Endurance: 60%, Threshold: 670
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)

boreal widget
#

Wrench thrown

unreal blade
#

flame rush should be fixed soon

celest rain
#

That idea is too crazy

#

CRAZY

boreal widget
#

Everytime you move you throw out like 30 fireballs with 200% ignite chance

celest rain
#

No

#

There's a fireball cap

boreal widget
#

Oh hey its exactly 30

celest rain
#

It's 6

boreal widget
#

6 casts

celest rain
#

"Maximum Fireball Casts: 6"

boreal widget
#

Check the fireball tree

#

You'll launch 6 fireballs per cast, so 36 fireballs

celest rain
#

Hm

#

I mean.... still kinda eh on the idea

boreal widget
#

Technically 10 per cast but its cut in half +1 since grabbed thing that lets them all hit same target

celest rain
#

If for no other reason than twin Disintegrate Stream is sexy looking.