#🧙┃mage
1 messages · Page 127 of 1
Welp uber is a nono with black hole lmao
Standing still with disintegrate is not a great idea lol
is mana-stacked missing mana Glyph of Dominion still the best way to accumulate lots of Fire Aura stacks?
Switched to dominance and still got one tapped… I got 8k armor, 2rr and titan heart with 3k health and 3k ward
Skill issues I guess lol
Fastest 300-500 mage build?
Normal abby died really fast with black hole in my build so idk. Like he interrupted his own phase transition fast. Just depended on how much he ran around but some abilities he just stood still long enough to melt away to me occasioanlly tossing a black hole his way while running around dodging
But yea uber prob is just a hard check DPS wise that black hole alone can't make
Yeah I mean normal is very squishy compared to uber, also deals no damage
@full bluff Which one do you scale your damage with? Direct hit (cold) or spark hit (lightning)? If former, why conversion of LB to cold (for freeze chance / chill?)?
A +2 nihilis granted it another huge chunk of damage might help. As well as a high LP grasp and stymied. Like just +1 skillpoint is straight up going from 1mil a tick per black hole to 1.3mil a tick per black hole.
I use spark charges so main scaling is from int, spell damage, crit, lightning. I use cold conversion to match cfc invocation
But again I don't think it'd be enough for uber. Damage is high but unless you got some serious CDR/good gear its just not spammable enough to stack them up.
Convergence vs Closed Circuit - did you try the alternative (3 points refunded, 1 spend and maybe one more for +50% chain back to yourself)? I like the idea of 0 cost LB, and having mana issues still...
You need convergence for single target, without it lightning blast becomes too weak against single targets.
But with Closed Circuit I have twice as many chains, and the chains go back to me, back to boss, thus same number of hits vs boss?
No, it doesn't work like that. I tested it 🙂 Was hoping for that effect too
Need to slam mana cost on the ladle then...
Better enjoy convergence while it lasts, will probably me nerfed next patch
I have no mana problems at all, on both sorc and runemaste, with 5-6 casts / second
Ladle = mana from potions
Convergence seems pretty low on the totem pole of 'things needing nerfed' lmfao
So int, spell damage, crit, lightning,and maybe light pen. Why Snowblind tho? Defensive?
Snowblind for blind to solve crit defense, chill for ailemnt, and the 50% more armor, and easy 4 lp
50% more armor is massive defensive boost
on top of 170% more from static shell
Skills and builds that farm 2k+ corruption always seem to get nerfed for mages. So I am expecting that with lightning blast too
They probably missed it, since it is not a popular build
Frost claw needs another nerf too
and meteor 😛
Does Band of Deception benefit from increase elemental dot ?
My own design, but about what you'd expect. Proc frost claw and LB, use Enchant Weapon for extra attack speed, etc. The main difference from a spellblade version is since it's a 2H weapon I'm building my defenses a bit differently. Going Sorcerer and getting some Damage Taken as Mana before Health, stacking mana for extra Mana Strike damage and guaranteed crit, things like that.
Currently debating how much mana to stack vs how much health and dodge to worry about. Considering doing Foot of the mountain + dodge to get a huge amount of endurance threshold, then using Wall of Nothing to turn that into ward decay threshold and Seed of Ekkidrsasil to also make it affect mana
@boreal widget mobile discord is annoying me atm: do you have a planner for your black hole nonsense you talked about above
No planner but I can just share what I'm running now on LEtools. There's plenty of room to improve it.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (85) / Runemaster (8)
▸ Health: 2,101, Regen: 33/s
▸ Mana: 436.6, Regen: 20.08/s
▸ Ward Retention: 262%, Regen: 94/s
▸ Attributes: 17 Str / 1 Dex / 88 Int / 1 Att / 12 Vit
▸ Resistances: 121% / 131% / 78% / 135% / 147% / 96% / 76%
▸ Endurance: 20%, Threshold: 420
▸ Dodge Chance: 7% (207)
▸ Armor Mitigation: 22% (890)
▸ Crit Avoidance: 127%
Snap Freeze / Meteor / Flame Ward / Black Hole / Teleport
One day I'll replace that left ring. I've done two full-prophecies-loaded-up for rings and still nothing
But hey I got like multiple 3LP sentinel rings and a 4LP bow ring
If Disintegrate has Electrify and Infernal Ray does it have both the fire and lightning tags?
I feel that
Thanks; do you use snap freeze a lot? One of the skills I basically never use on any mage lmao
Yes. If you pick only one of them all damage is converted to that type.
The tools planner isnt giving it the fire tag if you take both
If you pick both or neither then it continues to have both Fire and Light components.
meaning if I take both and then equip an item that is + fire skills, disintegrate doesnt benefit
not sure if tools planner is correct ofc
Mmm couda sworn when I tried it last night it kept both, but maybe I am wrong.
the wording on them is weird
I'd you pick both it can't lose both tags
that sorta suggest it would keep the lightning tag if you have Electrify
but this doesnt have the same wording
it doesnt mention Infernal Ray
I'm confused LOL
Maybe Electrify trumps it.
sadge. I was trying to see if I could use Spine for +6 to disintegrate but still take the zero mana cost + mana stacking for the damage multi
If you take both one will probably overwrite the other. Alternatively, they will both convert the other half of the damage and you'll end up in the same way as you started 😝
I'm not running either of those nodes so I can keep both kinds of damage.
It would be funny if it lost both scaling tags though
That way if something has high fire resistance I've got lightning for backup and vice versa.
that is an option but I was hoping to use the free mana cost / damage with mana stuff that is locked behind Electrify
If you're going to go down that route you might as well commit to lightning damage and use static orb for Aegis.
Because it all synergizes.
I'm keeping the mana cost and just having a ton of mana regen and ward per mana to tank.
Im a noob...is there a weapon (or weapon + offhand) that would boost DoT lightning skills like Spine does?
using spine just for the +3 DoT skills seems like it would be a bad idea
Going to level a mage today, shatterstrike or brand of deception more fun?
Are there any good items defensively for a lightning build?
Like snowblind is for cold builds
Static shell, the chest with 170% more armor
Better than null portent/wal of nothing yea?
Depends on your build, I mostly mentioned it since it has lightning synergie
Static shell has a decent amount more damage as well as more defense, too. So if you don't need the full defensive benefits of wall of nothing or can't use the type of benefits its gives (like if you aren't stacking endurance threshold), it can be better
Thanks, any other item tips? I know weapon/helm are stuck for the int->spellpower scaling, but wondering if there's any notable belt/ring/gloves too
So flame rush still bugged?
channeling is still bugged yes
Might as well reroll. Such a pain
yu did they nerf the red ring imprint. need a couple fresh ones and they dont drop anymore. they use to drop all the time
I doubt it, probably just had a lucky streak vs an unlucky streak. Even with imprints they're supposed to be pretty rare
Some days the rings rain down on me, other days there is drought.
like id be clearing an echo, get 2 rings, leave the echo get 2 more rings that happened twice in like 20 mins
I mean without knowing the drop rate and doing 10,000 tests it is just rng whims
1/600 doesn't mean you get one after 600, after all, and the rate might well be lower
anyways. im piecing together a shatter strike build, just speeding through and hoovering up shit with the tpose setup. shatter gear is definitely more challenging to obtain. a lot of the items are boss specific, and exceedingly rare to have more than 1 LP. so COF is not helpful for this
starting to remember why i had such a rough time gearing this last year
You know... the mage is such a fantastic character! Him and his famous, yet unforgettable catchphrase : ||"I cannot do that!"||
"Fools, FOOLS!"
Also:
Hmm... tempting.
The real LE experience
is there a way to play black hole WITHOUT doing ignite stuff?
been running ignite black hole for a while and am enjoying it and starting to love the spell but I think it'd be fun to play a cold build using the skill but zero clue if anyone has explored that
or where I'd even begin
You'd probably pair it with another spell that applies frostbite (probably frost claw) and use black hole for supplementary damage. The explosions from the Collapse branch are gigantic, so they could apply frostbite to the whole screen and be decent for clear
Probably something like this:
If you get extra points go into the north Rifts branch that reduces the CD by a bunch so you can have a ton of collapses firing all the time, applying lots of frostbite in addition to the cold DoT damage that BH does
how are you applying frostbite with it exactly are there specific uniques to pay attention to or
The Pulsar node in the top left makes a Collapse happen each second. It's a massive explosion that hits, which will apply frostbite
You can get a ton of frostbite chance and penetration from idols and gear
ohhh the collapse applies frostbite okay
You can also go into the Runemaster tree and get this node
And then get gloves/neck/weapon with crazy amounts of armor shred, which will make insane frostbite application
It could definitely work. There's a decent amount of "more" damage on the BH tree that would affect Collapse (and the frostbite it applies), plus the AOE pulses from collapse are big enough to hit most of, if not the entire screen. Then if you back it up with something like Frost Claw that can be a damage boost for single target, you'd be able to cover the angles for clear and bossing
And you could even stack freeze rate multi and maybe able to freeze most things pretty regularly and utilize Snowdrift + Frostbite Shackles for some meaningful defensiveness
Ward on freeze for mono survivability, too
Yep
If running fire and get +4 blackhole on relic you can grab singularity + binary to make it much higher damage on its own. Pulsar scales very badly (unaffected by much, not damage over time) but does apply frostbite well. If going a support black hole though Id avoid anything nerfing its pull strength and instead grab the blind & cold stacking + double black hole
Yeah, the ignite version is stronger because of the fire resistance scaling, but I think as a secondary skill, cold black hole can still fit a good spot in a build
That way you get two simultaneous pulsars going that blind enemies and build up freeze/frostbite. While combined pull mostly immobilizes everything
Plus, pulsar looks rad
Oh yea, its just without going fire its very poor damage overall. And going fire comes at cost of 90% of its utility
I was thinking of doing ignite bh but this is tempting me 
If going damage over time black hole ignore ignite entirely, it sucks at stacking it
Theorycrafting in LE is always fun 😝
Gotta decide which is cooler looking hmm
I just killed aberroth with a black hole only build this morning.
The fire version that uses the sword?
wdym ignore ignite entirely
Well black hole only + meteor for craterborn
Ye
He died pretty quick. One sec actually
I wonder, does Pulsar get converted to fire if you convert BH?
I feel like it's supposed to
Not bad at all
god damn that was some damage
Yea, fire black hole has 36x damage in its own tree if you stack the various % bonuses. Theyre all miltiplicative
Yeah, the fire branch is super strong for that, it's what you miss out on by going cold
BUT cold is probably easier to gear for because you don't need as many +levels
Going cold is all in on the support side. Id grab double black hole + pulsar + blind/duration + pull strength/area if I could
Maybe even recast on self if possible
Yoink entire screen to one spot and freeze
Well you want the blind anyway because it leads to the node that leads to the cooldown reduction node
That 120% ICRS is big for having good black hole uptime
Ehhh, if going cold Id skip that. Its nice but losing the pull sucks.
If you just want frostbite stacking Im pretty sure theres a ton of better abilities for it :/
Well that's what I mean about using it + collapse to clear screens instead of be single target
Yeah for single target you'd use frost claw or cold converted LB
But you can do both
Collapse doesnt do much sadly. Its base damage is like 100?
Evem with all my boosts mine hits for 10k a pulse
You'd use it for the frostbite application mostly.
Double BH + collapse should be decent frostbite application to the whole screen
And any damage that actual BH does would be a bonus
When each collapse is applying 10+ stacks of frostbite, it should clear out smaller enemies pretty easily
Maybe! Have to see it in action. I still dont think giving up pull is worth it. Double black hole pull stacks and starts sliding bosses 
hmmmmmMMmm. I wonder if cold convert mana strike + LB with Battlemage's Endeavor would work with that build concept. Get big shred on it, apply LBs that apply a ton of frostbite, but also trigger frost claws and stuff
The spell damage on BE isn't great, but with good attack speed and FC + LB triggering, could apply tons of FB while maintaining mana
Glacier vortexes would scale off same stats and black holes would gather stuff into them
true
Glacier vortex would probably be another good option
IDK if AOE damage is going to be a big problem though, I feel like single target is where BH doesn't cover very well, and Frost Claw is a really good way to deal with that.
Also on earlier question pulsar is buggy
Like, just the collapse frostbite will be enough to wipe screens, is it worth worrying about pulling things in?
Feels like a "See how it plays" sort of situation
From what I can tell fire conversion makes it fire. Binary makes it both, singularity makes black hole fire
But pulsar will flicker into a binary for the animation for cold only, then flicker back to fire
Its very weird looking
that does seem odd
TBH I think it's mostly a "see how it plays" situation. How it feels to do will determine the better way to build BH
lol
Honestly have no idea how it works. But will test when back at PC since to do so I just unequip my +12 points and move em around
Okay, I don't think it's so bad if you don't do double BH AND fire conversion and binary system
I have a feeling the graphics for fire are just getting added on top of the ones for cold and it makes everything way worse
Hrm, pulsar doesn't seem to add frostbite on its own.
So I'd have to just find generic sources to add to it
Yeah, it doesn't have default application, but you can easily get it on the mage skill trees, idols, and chest/helm affixes
Especially if you go into the runemaster tree for the node I posted the screenshot of
would this work too?
Yep, any cold skill
It's kind of low value because 5% chance per point is meh, but it's an easy way to get a bit
I didn't know if Collapse was a skill, since it is not something that has its own tree
Yeah, it's a triggered skill
The 2x2 idols can roll up to 50%+ frostbite chance for cold skills
And T7 chest can get over 200% chance for cold skills too
how is glacier's ST? could it be used instead of claw?
It's definitely an option, but for frostbite FC is generally superior because it hits more times
You can spec it so that it hit 5-25 times on larger enemies
BUT, glacier does create vortexes, which are another type of cold damage over time
do vortexes apply frostbite?
No, they don't hit
But they're cold damage over time, so they'll scale with the same sort of stats that frostbite does
yeah, just thinking of options
I'm playing Mage Shatter. Capping out at 325c and cant get ab down. Is this normal? I see people farming 600c+
no idea what im missing
kinda at the point of being done.
sorry, learning the details of LE TC. no area tag means that collapse can't increase with area of effect passives/etc right?
i dont see a path forward
other then farming out a red ring and I really dont feel like doing that on mg.
I was having that exact same issue
Swapped to a strength tank autobomber mage
At 500c now but can definitely go lot higher
if I switch, im going void knight meta. Dont want to invest in something else with a pretty decked out character
100% what I'm getting
Ya I feel that. I'll probs do that next
I have to dodge everything perfectly
Just trying to stay away from the meta so the game is actually difficult
Maybe not? I'm not sure why it has the void tag. But the AOE for it is stupid massive anyway so you don't really need to scale
hmm thats pretty decent
👍
eternal gauntlets with this experimental mod and any T7
is good to add to the filter
is it possible to reroll intel to STR on a mage relic since it cannot have str by default ?
I have been told that for hard-core the minimum ehp we need to have in Ltools is 10k. Is it possible to reach 10k ehp on RuneMaster without taking unreasonable amount of defence by sacrificing offense?
physical EHP ?
possible, definitely. possible without godly gear with implausible drop odds, I'll let others answer.
but if you assume ridiculously good drops, you can get like 100K eHP without sacrificing offense.
except DOT eHP... eff DOTs lol
Thanks. Is my ehp fine with that gear though? I'll consider unique later.
I remove dots by going through frost wall.
sure
nice thanks
It's sad that "strength" is literally what mages have to use to be good this season. I didn't reach level 100 with mage but it felt terrible this season compared to the past two seasons. They nerfed sorcerer way too much, it's almost un-usable now
I do think Lost Knowledge has been nerfed to the point of uselessness
5 ward per 30 current mana? At LEAST make it max mana at that point, yeesh
Ye they sadly dont know how to nerf properly. They basically also killed storm totem this season as example
Isn't it still one of the top builds?
No
You can play it as sprigan but its giga garbage compared to big thunder totem of the past
trying out a spark charge rm by proccing lb via using frost claw with dragorath's claw and i run out of mana after like 5 seconds. Any ideas on how i can sustain mana?
Yea, I just de-specced Lost Knowledge and I couldn't even tell
Mana stacking + Cooldown Recovery + Focus Null Profusion/Infusion is one way
I've been using Glacier in previous seasons but with the nerf, it doesn't feel like it really helps mana very much, currently I have fireball + the Tier 7 fireball helmet affix and that also isn't great for mana sustain. Mana from potion use affix gives you lots of mana regen so you could try just lots of mana regen + mana from potion use, but honestly I wouldn't try too hard, the mage class is just so weak right now.
Is the shattering strike planner missing 3 passives point or what ? this adds up to 110, but you can get 113 or is there something using up points ?
nevermind
can you elaborate on what exactly they ""nerfed"" on sorc? what did u even play that its unusable
the only thing that was nerfed is static orb bs, which is a fair nerf, every other aspect was only buffed with new idols and ward affixes, despite int nerf
Its so pretty I don't want to ruin it in a bad slam 
I gotta figure out what I need first, saving it for the lightning meteor build and don't know what that build is gonna look like yet till I got its parts together.
everytime i portal anywhere i need to put more points in volcanic orb its so annoying
im not touching my equipment
so annoying
Recent issue or been happening for awhile?
My initial fix is take off all gear, close game entirely, reopen game, put on all gear again, assign points.
finally
some examples:
- Spark Charges on non-Static Orb skills
- Frost Claw lost ability to cleanse ailments, had ward generation nodes reduced, and mana cost on two of its nodes increased
- Int/ward retention changes (the idols absolutely do not make up the difference, although they help soften the blow, although I think this change is fair anyway, but listing for the sake of answering the Q)
- Lost Knowledge got halved in its effect
- Proc'd Meteors with multiple meteor spec'ing got shut down via all the "direct cast" restrictions
after so many attempts
nothing out of that makes class unplayble though, frost claw still op and spark charges was never the best way to play it in the first play since ailmet version had at least 2.5 more dps than charges. U still get plenty of ward on all builds. meteor belt nerf sucks
glacier is still insanely strong and unkillable, the only issue it doesnt have dps for uber
not looking to debate. you asked what was nerfed and I was just adding some examples
thats insane
Try to look a build up, right now shatterstrike is the strongest mage build so maybe you just need to farm better gear
This hurts to have drop for me when I can't use a staff with my build
hydra RI use staffs sooo
messing around levelling a frost-sorc mage, is the glacier teleport a terrible idea or can it work?
when you're leveling anything can work, and it's easy to just re-spec if it's not working for you. I used the new helmet Dominance of the Tundra (once you hit level 60) and it was awesome for leveling. It's a drop from the weaver echo Antipode Rift, I highly recommend it. The +400 flat armor is especially good early on
It can definitely work but it eats mana for breakfast - it’s very defensive and effective for general mapping if you’re not confident w defences
I tried making it work but personally mana got annoying but it could be rly good if you really invest into it
But yeah as previously stated above, you will hit a wall where your options get limited
hydra RI?
thanks
how to increase our critstrike chance? like i've equiped most stat with critstrike chance increase , but it still counted 0
hydrahedron
or LFF invocation if you didn't play with it b4
basically mage style ballista
squishy but giga dmg (compare to mages ofc)
Ucenui's Sphere worth it when not equal stats?
120% inc when not equal, +40% from base so 160% inc
Does monolith corruption level impact the Egg chance of being LP
brother... 7 havocs and shock on hit did not change 1 time.... its not purely rng dude theres some shennanigans going on that is not obvious
i personally don't think it's worth it since 160% increased dmg is roughly 1 T7 ligthing/spell dmg+ 1 T4 spell dmg, unless you get 3/4LP sphere
iirc LP chance isn't affected by corruption, but nemesis spawn rate and chance it upgrade rare to exalteds are affected by corruption
ok
whats the best mage build rn to push corruption?
lp change doesnt sscale but the drop rate of things increases. boss drops for example
depends on using snapshotting glitch or nah
if yes then mana guide str stacking Tpose RM
nah ill say hydra or dex stacking RM
dex nah. its faster farm for sure but you have minimal armor, and therefore minimal ward
anyone got proof of someone going past 1500 corruption with mage season 2?
i mean i could for sure. just cruising around above 1k farming doo. i did ego pushing past season. makes farming hella slower
u play hydra?
negative
i got 2000 with str stacking
but with snapshot glitch
so it depends on do you wanna abuse glitch or no
whats snapshot glitch i suppose it will get fixed right
i would abuse it as long as i can hahaha
but pure glitch
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (21) / Spellblade (14) / Runemaster (58)
▸ Health: 1,630, Regen: 27.2/s
▸ Mana: 311.32, Regen: 14.96/s
▸ Ward Retention: 453%, Regen: 209/s
▸ Attributes: 159 Str / 39 Dex / 159 Int / 11 Att / 11 Vit
▸ Resistances: 79% / 79% / 115% / 103% / 76% / 78% / 78%
▸ Endurance: 20%, Threshold: 326
▸ Dodge Chance: 15% (492)
▸ Armor Mitigation: 66% (5,524)
▸ Block Chance: 173%, Mitigation: 46% (1,733)
▸ Crit Avoidance: 120%
ya without the snappshot you do about 1/4 the damage
prob get fixed by next season
thats your non glitch legit build?
Can someone confirm or deny if uniques/legendary work in the upper top left weaver slot?
ive heard people say both
gltich has nothing to do with the setup there
sides
is there a guide for that?
just place forstwall -> pass it with flame rush when it's about to end-> don't pass frostwall again/self cast RI/change between zones(echos doesn't count)
bang you get perma frostwall buff for RI
@junior corallogically it wouldnt make sense if they did right. but u never know
lmao can u link your char?
combine it with item swapping for forstwall duration on helm/chest
im playing with other builds rn
charactor build has nothing do to with the frsotwall snappshot
playing mirror bolt at 1500c, but mirror bolt is shit on clearing
put gear on the make frostwall as long as possible
cast frost wall
flame rush through wll right before it ends
do not hard cast invocation at all.. do not go through another frost wall
put normal gear back on instead of frostwall duration
with double T7 froswall duration snapshotting you are getting perma 450%-480% dmg boost on RI
runic invocation
the build is the same with or without the frostwall stuff
but what is your dps spell on here
brand of deception. applied just my flame rush
by
its a single stack damage over time. last 4 seconds. its huge
flame rush proc runic invocation, str stacking use FLF > plasma orb for clearing, and LCL/CCL for bossing, they apply brands
is that better than frostclaw nova build?
brands will take all dmg bonus/modifiers from the skill applies it
with lightning single target
frostclaw is kinda dead
its crazy that i cant find anything on yt to mage builds season 2
thanks for showing me
the frostclaw was legit the only good guide i saw
i mean it took about 7 mins to kill orobys at that corr but ya
i was built for perma freeze on boss. so i would literally stand in front of orobys and toggle on an autoclicker basically and go make a sandwich
why do u have strength on mostly everything in your build
but dex on your relic
and why dont u use uniques for gloves and belt?
oo the dex is just for orb scaling while farming echos, dissregard the dex, pretend its str
jsut gives a little more horsepower for the clearing setup. hard to explain
well theres no belt in the game that offers any advantage for this build unless its 3lp+ and tthe belts are gigga rare. and the BIS gloves come from uber abberoth. so ya
im cof so i cant just buy them
Didn’t they nerf perma freeze last season?
they did
oh im merchant which items are those u recommend?
the belt there really arent any options for unique
gloves you want the uber abberoth ones. idk what they called
ok ty
So how did you do it? lol
There were people discussing frostbite bh in here earlier, did any testing come from that 
Just an insane amount if freeze?
i must have been freeze pre s1 then. i played when game released
Curios if any numbers for frostbite vs fire exist yet
Oh yeah probably, 1.0 you could perms freeze stuff but they changed it in 1.1
Anyone got a functioning ele nova build? I played around with it on my sorc, +10 helmet, unstable core, pretty sweet gear in other slots stacking crit and resistance for the penetration, just hits like a feather pillow. I imagined it would be a lot better, using teleport to dash through packs and blast them, then rapid casting on bosses/tanky rares but yeah, in basic monos it's junk, haven't even tried empowered
Inflicts a ton of ailments on hit, idk if dot is the way to go with it maybe
@hybrid schooneryup. basically voids frostbite claw build. then throw on the intel nerf and ward decay...
yuhh did i just @ myself. chad
Slick
@sinful coyote
this helm is unethical ngl
the focus ranks was on there. but its actually pretty great. i put it on 2 pts for another 14% ele dr
idk how that helm survived the craft with an occupied sealed affix already
jesus
That feel when you see this and not a single one meets your filter :(
sooooo whatg's the state of runemaster currently? Considering leveling one
depends on how you treat glitchs
runemaster has a glitch to do 5x dmg but it's pure glitch
with glitch we are about VK level
https://www.youtube.com/watch?v=pf3yjzlS3Ls
ubberoth on sorc
oyy its bigdaddy
suhh doo
@woven yarrowthis your first kill with any build?
brother why....
congrats! what corruption u were before u beat him?
Lord Raiden build
https://youtu.be/b4cHPDgY5ek mirror bolt feels better than hydra ngl
dude your ward gen is sick
mirror bolt it is
rip
whats your clear like with mirror bolt
@molten cobaltits still about a 9% overall damage upgrade swapping the pen out for the dot damage after testing
okayish if you hunt for rare/champion
im still rocking t7-t5 cleaver so pen is better for me
but cleaver might be next project now that im done with shoes and shield
next double 7 project
dont even have any double 7 axes though
@hybrid schoonerupdate on that cleanse affix btw. super effective. i have not been plagued by dots literally at all since. i have potion set to auto consume when i pick them up and capped
how do you automate that?
aye its auto on
but i cant say it works all that well
because without leech my life is constantly going down
due to twisted heart
never noticed that it auto drinks potions
@hybrid schooner if you curious about echo clearing speed of mirror bolt
https://youtu.be/h2XvM5Z__Ao
word ty
good kill speed, but not great clear speed
since you lack the aoe clearing
yo, the "damage while channeling" affix on relic. is this an overall multi, and would it be effective for the topse build
cause i guess most of the brand applications would be done while channeling, its such a small number for an affix i would assume that its a multi
yea mirror bolt is limited to 6 damage instance per cast
so maximum 12 kills per 2sec
its a small number because its flat spell dmg no?
it just says damage while channeling. ill find one in my bag sec
flat spell dmg/single element dmg is highest iirc?
why would it be such a small number relatively, but such a niche affix
🤷♂️
thats why i thought it may be a useful multi
not sure it would work either anyway
right, idk
because im assuming the damage is calculated and snapshot when brand lands
and when brand lands is when flame rush ends
at that tiny moment we are not channeling
Corruption doesn't affect him but I'm at 1.1k and probably can go 2k easily on this
I just watched; holy crap your cast speed is funny lmao
do you have a planner?
does the frostwall buff snapshot forever
or is it whenever u leave/exit monolith like minion snapshotting
as long as you dont leave the general mono area
like if you went to the market it would come off
but u good between echoes and changing waypoints in the monos
so like minion, kk
https://www.lastepochtools.com/planner/Ba41aXYQ thats what i used on ubberoth. probably swap fw to static orb for mono clears tho
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)
▸ Health: 1,638, Regen: 22.8/s
▸ Mana: 304.51, Regen: 11.04/s
▸ Ward Retention: 376%, Regen: 49/s
▸ Attributes: 18 Str / 23 Dex / 194 Int / 10 Att / 10 Vit
▸ Resistances: 91% / 58% / 59% / 62% / 79% / 69% / 30%
▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 35% (1,880)
imprinted 77 relic to slam my lp2. but nearly every relic that drops is off class
the actual f
ahhh cuase the relic i have slotted is not mage specific. gg
😂
nothing to see here
someone is hunting red rings
doubt it
ya i think they did. because there was a bug for double drops and people were getting 4 lm RR by putting a 4 affix weaver ring in there
every time a RR would drop for me before it was ALWAYS 2 at a time. and what are the odds of that
I mean that sounds like a bug, not a nerf
im saying at the same time its quite possible they nerfed it in general and fixed the bug
ya
Hi. Is this a viable build to start on Empowered Monos as Sorc? Freshly doing 100s and wondering if there is any other build to orbitate towards (CoF so not easy access to uniques yet).
https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer
Harbingers of Ruin / 1.1b
Mage / Sorcerer
• Meteor
• Focus
• Flame Ward
• Teleport
• Arcane Ascendance
Boss Killer / Monolith Farmer / Season Starter / Beginner / SSF / Ranged
@reef creekwish i knew enough to help there
cold meteor or something? whats up with frostbite shackle gloves
It's regular meteor stacking build i think. I quess these are cheap alternative for ward retention, i am running experimental health -> ward. Just wondering what can i run with sorc at 100s as most of the builds are LP2+ already 🥲
ahh i see. welp, i can only talk about what i know and its not meteor. but the only value those gloves give is the ward retention which you could nearly achieve with a t7 intel affix if youre already stacking intel
grab lightning meteor set if you wanna invest on meteors, 80% more on lightning meteor makes it viable compare to regular fire meteors
well telfun boots/never late node works for invocations. so this affix also should
That's interesting idea, this set, right? https://www.lastepochtools.com/build-guides/black-hole-armageddon-lightning-conversion-sorcerer
Beta / 0.9.2f
Mage / Sorcerer
• Black Hole
• Meteor
• Lightning Blast
• Frost Wall
• Flame Ward
hello for this class have any build can uber and farm 2k corruption ?
not the same build
Dear Shatter Strike enjoyers, any tipps on my build? Things that instantly make you go: Thats an easy upgrade! Would really appreciate it
https://www.lastepochtools.com/profile/sanguinguerra/character/SanguinG
the build that could do both of that got kinda fked over due to EHG screwing up channeling
making uberroth a pure pain
hydrahedron can do both
Channeling a DoT skill can't apply On Hit affects still, right?
I know they fixed the mana regen, not sure if they ever changed how On Hit applies.
ye if skill is a not hit it will not apply on hit effects. you can easily check what is hit and what is not hit on letools
we can
dot itself isnt a hit
but you got other stuff happening that count as hits
It’s honestly good, you need attack speed on both scissors and to replace ring gloves and amulet
Uh, what do you mean other stuff? You mean other skills, yes?
The channel skill itself can't apply it tho?
flame rush will
and some other things
you got the uhhh whats the name
not every build is using flame rush
lightning aura circle shit
not every mage player playing focus rm
Your skills and passives could use some attention tho, check snap on YouTube or the guy that killed uberroth
I am not 😛
Just wanted to know about Channel skills specifically
Cause I know they fixed the Mana Regen thing in the past
Wasn't sure about On Hit
But it sounds like they still don't apply On Hit
channeling dot is disintegrate build or something
Correct
Also is it possible to get like... +10 to a skill? lol
The highest I've seen is +7 or +8
Fiending for points for Disintegrate
im pretty sure disintegrate is super viable we just dont know how to make it strong. last season there was a guy who did very well on arena with it
Oh it definitely is
just gotta get enough mana regen
I've been messing around with it and you can make yourself damn near invincible while channeling
like look at this setup
And I don't know if it's a recent addition to the game or not, but Elemental DoT damage affixes give you MASSIVE multipliers
800% more damage on a single weapon affix is crazy and easy to attain
That's more than some entire builds get
Ye similar to what I'm trying: https://www.lastepochtools.com/planner/Bj4EybxA
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (93)
▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 156% / 57% / 81% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
I thought I was the only one using Blackhole, but I guess not.
well when this guy used bh it was total garbage
Trying to make BH/Disintigrate work? Its alright
Remember, Increased Ele Dot affixes are additive with other increases, like from stats and such.
Downside is you can't really keep interrupting your disintigrate to toss out black holes, and without spine black hole damage is dirt, and without ingvar's head disintigrate damage is dirt.
Not glitching. Don’t like it 😊
I killed aberroth with just black hole the other day (regular) and starting to push corruption with it while farming lightning meteor build. Its best to just go all in on one or the other with supporting skills imo
Like I said, Black Hole ain't for dmg for me, it's just CC
All my damage is loaded into Disintegrate
Black Hole is mobbing/CC
So long you got ingvar's head and good crit chance should be alright then yea? Well, this season doesn't play well with stuff you can't move with I feel but its decent damage I bet
Any reason why? Its pretty much only way to make disintigrate do more than tickle iirc
because the crit chance conversion is multiplicative, not additive
Because you have to spend a lot of passive and skill points and item enchant slots for that crit
And it doesn't feel like it gains you more to me than just raw pumping it all into Ele Dot Dmg
I mean, even with just like 100% crit chance you're already doubling your damage entirely
And if you have 300% dot damage, 100% crit chance, you'll have 600% total bonus damage
If you had ele dot damage and crit chance on weapon you'd have a like 1800% multiplier
Which is more than ele dot damage alone on every slot combined
I tried this talent and im very confused, i dont see either a blink or a cooldown as mentioned
what does "directly cast" an invocation mean? Am i doing it wrong?
There's only so many slots, people ain't running around with LP4s on every slot ;P
I sure as hell ain't that rich
Thats just 2LP though which isn't unreasonable
But Ele Dot as a single affix will net more damage additively than Crit or Multi by itself.
The second LP slot is reserved for Mana and Mana Regen.
Which is... very mandatory.
So put crit chance on ingvar's head :P, 117% crit chance on ingvars is a 2x multiplier to ele dot damage on every other piece of gear you have
The bigger problem with Ingvar's head is that Aergon provides a lot of tank
And I've found that tankitude is more important than the damage Ingvar is gonna give me
At least so far. We'll see as the build progresses if that changes.
Hey there, I'm homebrewing a mage using spark charges with Lightning Blast/static orbs and the spark charge off-hand.
Would you go Sorcerer or Runemaster? Sorcerer got the static orb spark charge node, but runemaster tree seem stronger overall
And I love Enigma as a movement skill, with Sorcerer I'd have to use teleport, which is meh
You can turn several skills into traversal skills as Sorc or dip a few passives into Runemaster for Flame Rush.
So you'd go sorcerer?
If I wasn't already trying two builds I'd try ingvar's head + wrongwarp disintigrate build for the hell of it. Looks fun
Uh, depends on more than the info you've provided.
What you've said alone isn't necessarily enough to determine the class you need for that.
I'm making the same consideration myself. So far I'm testing out going sorcerer mainly due to this node:
With 200 int that's 1k endurance threshhold
Basically I'm going to use Spark Charges, max INT and lightning dmg, Static Orb and Lightning Blast spam.
Rest is flex
Out of curosity, fire, mixed, or lightning desintigrate?
Could see this build work with Runemaster or Sorcerer, with sorcerer doing more damage but runemaster being WAY more tanky thanks to endurence thr node
Curious how viable trying to weave in meteors for mana and craterborn is.
Honestly it's possible I should just fully convert my Disintegrate to Fire and convert Black Holes to Fire.
We'll see when I get this this fully geared out
fire black holes lose all CC :(
Yeah... BH would become for dmg at that point
But also tank
It gives lots of Ward stacks
It would also cause Ignite
I don't think it would be worth it tbh
But could be
Definitely look into meteor if you haven't. Craterborn gives 75% fire pen, and comboed with free spell cast, super mana cost, and spell refund on meteor you can toss one out at 100% cast speed and get a ton of mana back while getting 75% fire pen
What would make the runemaster tankier?
Someone was talking about cold BH yesterday and my brain has been kind of on fire for a cold bh + cold LB frostbite build
Imo I want to like it but I feel like you'd stack up faster on a channeled lightning blast build or something. Waaaaay faster lol
Cerulean Runestone node. 30% mana as end thr.
And unless I'm missing something, Sorcerer got 0 defensive node
Channeled LB has reduced ailment application, so definitely not
Which worries me
Uh,,, yeah that could be a thing, I mean at some point if I realize that CC isn't necessary because the build is tanky enough I may convert BH to Fire or just swap it for Meteor, ye.
Using Meteor just for Craterborn when it's going to do no damage and BH will do damage seems kinda meh though
its also for a lot of mana. You combined these
Sorcerer got this one giving 1k ward decay threshhold @devout pecan .
I suspect you're not stacking mana and if you got 200 mana it would only be 60 endurance threshhold from the runemaster node
Okay but that's a completely different build now lol
That's swapping Focus out for Teleport as well
Wait you're channeling focus and disintigrate at same time? o.O
Fair point. Hmmm how would you go for defensive stuff? Stack ward, what else? Dodge? I like having multiple layer of def
No, you can't channel them at the same time.
Dodge works really well with ward, I've found. My channeled LB has ~65% dodge chance and it feels SUPER tanky because of it
Oh weaving them together. The meteor method might net you same (or more) mana without having to stop and channel atop of other teleports other benefits (Extra stats and such)
You can only stack dodge with items with mage right? No dodge passive anywhere
Technically you can get a little from dex, but yeah
For channeled builds, Telfun's Mirage gives an awesome amount of dodge. Hella underrated boots
Alright. I think I'll try that, the damage potential with Sorc seem big.
Oh Meteor has a skill node to Guarantee Crit when above 400 mana...
So you could use it wihtout building any crit chance.
Hm... interesting.
Not sure, one way would be going low life and sitting on like 7k ward without doing anything
Found this build clearing uberroth earlier today:
https://www.lastepochtools.com/planner/oPNdZqWQ
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (56) / Spellblade (5) / Runemaster (32)
▸ Health: 1,638, Regen: 22.8/s
▸ Mana: 304.51, Regen: 11.04/s
▸ Ward Retention: 376%, Regen: 49/s
▸ Attributes: 18 Str / 23 Dex / 194 Int / 10 Att / 10 Vit
▸ Resistances: 91% / 58% / 59% / 62% / 79% / 69% / 30%
▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 35% (1,880)
Maybe there is something to this lol
Still though, most of my damage buffs are DoT, so Meteor wouldn't gain from that
Well if using it for craterborn/mana regen it wont hit hard. But the cast speed is so fast its almost instant to throw out after every teleport.
But the 75% fire penetration is really hard to beat damage wise
Like thats a lot of fire penetration on a fire build lol
Yeah, it's really good
Doesn't resist shred and pen have like 50% reduced effectiveness against bosses?
hm
Technically shock as well
My black holes are ticking for almost a million damage thanks to absurd fire pen and stuff lol
I mean, like I said, I'll think about it
we'll get there when we get there 😛
It certainly warrants consideration
75% fire pen is definitely quite a lot
But getting this character to survive is my primary consideration atm
Yea, the cast speed node + teleport combo lets you turn it into a big mana battery too. Its pretty awesome.
Teleport gives 250 armor & stun immunity too which is a godsend

Focus gives me Stun Immunity for free and like 600 armour because it's channeled
Aye, but only while channeling it. Teleport is just passive for 8 seconds after casting even while doing other stuff.
It's a Disintegrate build, you're stun immune while Disintegrating, which ideally you are doing all the time 😛
@harsh abyss frostbite question from yesterday
ailments gain strength based on the damage boosts of the skill that applied them
like ignites from BH benefit from damage boosts to BH
but we were talking about Collapse applying frostbite. Collapse's damage is not boosted. would that make the frostbites from it really weak?
or am I missing something?
I don't think there's any reason collapse's damage shouldn't be boosted. It should be affected by all the "more" damage multipliers in the BH tree.
It might not get to the same damage scale as the DoT stuff from BH's core damage, because it's a 100% damage effectiveness skill vs BH's 600% damage effectiveness.
But Frostbite doesn't get things like added spell damage, so while Collapse will have lower damage hits, the inherited frostbite should still get those bonuses as well
20,000% of 15 is still a very low number
all triggered spells are boosted then? like lightning blast from frost wall is boosted by frost wall multis?
Yeah, but you don't care about the hit damage that collapse is doing
No, triggered skills only inherit damage boosts if they ARENT specializable skills.
Just that its 2 hits a second pulsing in a reasonably sized AoE?
So no matter how you trigger lightning blast, it will use the lightning blast tree
gotcha
yeah ... it would apply more frostbites
You mean unreasonably sized 😝 The collapse AOE is massive. The idea is to use it to apply frostbites to the whole screen for clear, instead of single target boost. Using FC or LB, you can get plenty of single target damage.
Focus is a really wonderful "oh f%#$ f%#$ f%#$ I'm gonna die" button beyond just Teleport, gives you a shit load of tank and regen as well as triggering the ~600 armour from channeling and multiple ailments that reduce taken damage by 10% each. If you just need a quick Teleport, then you can tap it. The only advantage Teleport confers is a boost to elemental damage if you take that node, and potentially mana refund as well. So it does make some sense in a pure fire build with Meteor for the Penetration. If I'm using BH or whatever though, Focus makes more sense.
continuing the newbie questions, Collapse has this:
does that mean cast speed changes the 1 per second part?
from BH
No, triggered spells are triggered on a timer
If I was to end up going meteor though, I need to redo my talents on my Disintegrate to make it pure fire and make some other changes too.
Or however they're triggered. The scaling with cast speed would be if you somehow self-casted them, heh
It's kind of "default spell behavior"
"somehow" 😂
appreciate the info, I'm new to TC in LE so I dont know what my levers are
The only way to affect how often triggers happen is usually in the skill tree, like you can see in Arcane Ascendence or Frost Wall there are nodes to make LB triggers happen more frequently, stuff like that.
Also having a 10 second cooldown Teleport is kinda..... not great.
I'm just thinking of it compared to say, a shrapnel meteor rain which is also a huge area, but each hit + each shrapnel would apply frostbite no?
there's 70% reduction in same tree. its 4sec for me.
Yeah, but you cast BH once and it collapses every second for the duration, vs meteor you only proc shrapnel once per cast.
Ah, you right you right
So for clearing out small enemies, it should be good for applying enough frostbite to kill them
And then you use your main single target thing for rares/champs/bosses
once per meteor per cast no? 5 meteors + strapnel of each, 10 hits
Sure, that's definitely a way you could do it. Shrapnel's frostbite would do a lot less damage though because the meteor tree doesn't have many More modifiers, compared to BH
So each frostbite applied by collapse should theoretically have significantly more value than meteor applications
is there anything with ailments that make it so it is better to match the applying spell to the ailment? (when the applier isnt doing damage)
Well, ailments don't care about base damage effectiveness, so the 900% from meteor does nothing, for example. And a lot of the ailment application stuff is "ignite chance with fire skills" so you're kind of forced to use the appropriate element to apply them.
Like, meteor is going to be really bad for frostbite application, because the chest/helm affixes and the idol affixes both specify that it has to be a cold skill.
there's no cold meteor that I know of. how would shrapnel be a good applier then?
ah ok
Oh right, the armor specifies cold spells
Yeah, as does the armor shred conversion from the RM tree
So you'd be pretty lacking in ability to stack it up with meteor. But you could use cold converted static orb or ice barrage, or whatnot
lol, maybe yeah
TL:DR, the affix probably looks for the "cold" tag to see if a skill should apply it
Since collapse has the void tag and not the cold tag, it won't apply
Lmao its void damage
Yea, just its scaling with void damage not cold.
Seems unintended
yeah
Yeah, you should put in a bug report in-game
That's definitely not what you'd expect it to do
@boreal widget So you could do something like this: https://www.lastepochtools.com/planner/Qe4gZPaA
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (93)
▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 166% / 67% / 91% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
This is a lot of effort just for 75% Fire Pen though.
And gives up Ward generation, Blind, and CC.
I mean I guess you still have Stun/Slow
Arcane ascension is an interesting choice if you have mana issues. Its bonuses are additive aren't they? And cast speed wont help disintigrate
are you trying to make disintegrate work on sorc specifically?
as opposed to runemaster
bug report submitted
I'm using the node where it costs no mana
I honestly don't know enough about RM to know synergy for disintegrate. I imagine glyph of dominion combo works nice
RM wouldn't add all that much I don't think
You'd get Flame Rush for Fire Shred, but that def gets reduced effectiveness on bosses
And the Glyph of Dominion Disintegrate buff is small and additive relative to all your other buffs on it already.
I guess it is free ignite stacks
I've got a low level runemaster that is using lightning disintegrate + Echoes of Thunder invocation to apply brand of deception
it works pretty well but I havent pushed it
boosts to lightning dot help brand and disintegrate
If I was going full Lightning Disintegrate, then RM seems lke it's be more beneficial
If you're going Fire, Sorc seems a lot more beneficial
(no idea if it is good, just thought I'd mention it)
No it's not, it's multiplicative
Sorry I'm tweaking this sheet you linked to give an idea of what I'd run, it'd be a lot cheaper too.
Plus if you can apply brands, you can get two additional 12% more modifiers, which is pretty meaningful
So you can convert flame rush to cold, make it apply the brand, and channel disintegrate
RM seems like you can get a lot of benefit to Lightning damage and dots and pen
For fire you're mainly just getting Ignite stacks out of it
Echoes apply brand really well (triggered by flame rush)
Diseenth's idea about Meteor giving 75% fire Pen seems.... a lot more useful if you want to go Fire Disint
100%
Especially if that doesn't get reduced on bosses
My build I'm trying currently because it's dual damage hybrid
It is mainly focused on tank and DoTs and CC
are you avoiding both of the conversion nodes or taking both?
I need someone to pray to rng that I get a +4 black hole soon....
Tried farming 20+ proph on my sentinel and that didn't work at all
Avoiding both.
Maximizing my points into damage and tankitude.
does craterborn only help 1/2 your damage or does the pen work on full damage?
I've seen the buff to Static/Lightning Blast combo (automatic cast of LB with Static charge), is there any potential to this?
If I was doing Craterborn I'd fully convert it to Fire damage or there would be no point.
Because that would be 90% Fire Penetration.
that sword that can give +6 to disintegrate might be worth looking at in that case then?
might make up for tankiness loss
disintegrate is already tanky / other sources
craterborn is 75% fire pen btw
Which sword is that? O.o
Eh not worth the tradeoffs
imo
Like if you were going to use that, then you could use Ingvar I guess
@celest rain I grew lazy and stopped part way but this is what I was more in line with thinking towards
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (93)
▸ Health: 1,687, Regen: 43.66/s
▸ Mana: 649.17, Regen: 18.4/s
▸ Ward Retention: 314%, Regen: 210/s
▸ Attributes: 20 Str / 20 Dex / 120 Int / 20 Att / 28 Vit
▸ Resistances: 112% / 88% / 112% / 103% / 39% / 67% / 67%
▸ Endurance: 60%, Threshold: 459
▸ Dodge Chance: 6% (178)
▸ Armor Mitigation: 33% (1,684)
▸ Crit Avoidance: 31%
But you are just totally abandoning tank stats
Ingvar and peak are so easy to LP getting a 3LP of those is much easier than a 2lp of wall of nothing
I mean the 2LP wall is a stretch goal heh
I would imagine it's an LP1 Wall for a long time 😛
LP2 Aergon's are a dime a dozen tho.
But ingvar + peak on their own in that image, before weapon and other affixes come into play, is way more damage with disintegrate
to give an idea of how strong ingvar is for desintigrate
I don't like how much tankiness is being sacrificed.
I am a slow old man, I need to be able to stand in a lot of shit 😛
There's a point where 'kill them before they kill you' helps with survival. And you aren't sacrificing that much?
You can invest way less in damage with ingvars cause of how it scales. Instead of 1000% damage over time on your gear, you can get 500% damage over time and 100% crit
250% damage over time and 200% crit will equal 1000% damage over time
Right so that's two buffs to deal slightly more damage than a single buff
deal... slightly?
Like realistically the damage increase would go up, but not by all that much, and you're giving up Flame Ward points, 10% flat damage reduction, more raw Ward, etc.
I don't think you quite grasp how vast the difference in multiplicative scaling is vs additive
No, I understand, but that's why shiz like the 2H ele damage over time buff is like 800% in a single buff.
I didn't even add the weapon when I mentioned the damage boost
When I add the weapon its upwards of 1000%+?
Like with ingvars alone, the 400% elemental damage over time on your weapon becomes 600% just from the spell crit on ingvar itself
That's before peak is added into the mix, which turns 400% to 1200%
I'm not saying it won't be more damage, but the effective damage output on the other end isn't going to double. Like you aren't doing to kill the boss literally twice as fast.
Yea, it'll more accurately triple or quadruple
Wut no it won't
You're really underestimating just how hard it scales
Effective damage probably won't even double.
It'll be more, for sure.
But you're forgetting other stuff.
Your build has literally half as much flat spell bonus, less Intel on weapons, etc.
That's a huge chunk lost to be multiplied by the % increases.
You're giving up a lot of tank, and yeah if you can 1 shot any boss in the game then who needs it, but you aren't 1 shotting any boss in the game 😛
You're giving up 10% flat damage reduction from the staff, Flame Ward points, bonus Ward, a shit ton of Ward per mana, Damage to mana, chance of 0%, mana/mana regen, etc.
All that to get maybe.... 40-50% more Effective DPS?
Someone better at dodging shit than me might be able to make good use of that increase, I probably can't tho tbh.
Eh it looks like I'm mathing it out wrong anyways, and the gambler's fallacy thing was nerfed (shows how long since I read up disintegrate). I still believe it'll deal signifigantly more damage than the flame ward staff. And the more I look at runemaster it definitely looks like the better option even with fire pen meteor. Glyph of Dominion is rediculous
The math isn't that complicated, like I said, you'll get like 40-50% more effective damage.
Whether or not that's worth it is up to the individual, personally the utility and tank being lost isn't worth it to me.
I want my gameplay to be chill and relaxing 😛
The Fire Penetration though
THAT would be a big increase without having to change my gear and lose a bunch of tank even lol
That would be pretty neat
I'd be losing CC and utility, but if this build is as tanky as I'm hoping it is, maybe that doesn't matter.
I'd have to restructure my passives tho lol
@boreal widget the other fun thing is if you went Meteor you can take the passive skill that refunds 20% of Mana guaranteed if you have over 1000 Mana.
so without even using teleport that's 68% refunded.
Cause you don't need the Spell Slinger node
Actually
Is the Refund value (20%) tripled as well (to 60%)??
Or just the Spell damage and chance to refund?
nope it’s triple the chance(35%) to 100% on 1000mana
still only 20% refund though?
aight
Yea meteor battery is pretty great.
I'm actually not sure if I'd need the Teleport Refund node
At that point
Hm
Eh, I guess it wouldn't hurt
Does anyone know does "Global Cooldown Recovery Speed" apply to spells that are already on cooldown, or only spells you cast during the buff?
I cri as a lightning mage
Oh hey speaking of your wishlist

Is the set staff better than shattering it and putting it onto an exalted and sealing the set bonus affix?
Like how does this work if you already casted something and then start Disintegrating?
I assume it does nothing? Or how would it work, because it seems a pointless node if it does nothing.
O.O it's my first time playing and I'm on the third monolith right now >.<
I don't think I've found much better stuff which is why I've been using this
Slowly getting into crafting
Ah you can shatter set bonus items and put them on non-uniques. The staff can take the 'shock duration' and 'meteor to lightning' part.
And you can turn a regular exalted staff into being part of the set to get the int -> spellpower effect
Oh wow damnnn
I'll research more on this >.<
I have copies of this set item in my inventory as well
So basically I can add these affixes to an exalted item, and then add exalted affixes to a unique as well (Cause of LP)? is that the way to go, or are exalted items by themselves also crazy strong
So something like this
And no you can't add it to a unique
It becomes a set item so can't be added to a unique
hello should i not pick yellow and blue items when i'm in monolith ? my filter highlight this item
probably due to the +1 to skill
if you open Shift-F it will add a number next to the item on the ground that corresponds to the rule on the loot filter
the description should hopefully explain
I followed the maxroll guide, could you elaborate what you mean exactly? :)
@boreal widget Okay this would be a pure fire build I could swing with the same gear and not losing tankiness: https://www.lastepochtools.com/planner/AKr11YXo
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (93)
▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 306%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 166% / 67% / 91% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
My only gripe with it is I don't have enough Disintegrate points to get the 20% skill cooldown node.
which would get Flame Ward down to like 6 second cooldown instead of 9.
So you'd have nearly constant uptime on it
I'm also not sure if getting the Fire Aura node on Flame Ward is worth giving up 100% fire damage on it.
ohhhh if I give up Fire aura entirely I can get the cooldown for Ward... hmmm
That might be worth it
But then I also lose fire damage per int...
So that's 65% fire damage and Fire Aura lost to get more consistent Flame Wards...
And 100% fire damage lost on Flame ward to get Fire aura on it instead.
hmm
Oh shit Fire Aura is like 60% of the base damage of a Disintegrate.... that seems worth.
60% more effective damage increase vs only 19% effective increase from the bonus 100 fire dmg
If you weren't so all in on the aberroth drop gear I'd say Crest of Unity + Glass Cannon to cancel each other out
do we have anything viable for uber besides BoD???
Oh wow damn
That's so cool
Thank you for the idea ^.^
Any wands and off-hand catalysts I can look out for? as like a lightning mage
its staff only so no offhands
at 72 flat it's a bit low but.. you might be on to something here, I'll check it out a bit later whether the math is mathing or not
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (93)
▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 374%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 116 Int / 16 Att / 24 Vit
▸ Resistances: 162% / 63% / 87% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
Oh shit you can use Meteor guaranteed Crits to trigger Flame Auras with idols
That's dope
Diseenith thanks for the Meteor fire pen idea, I can rejig this all to get a lot more damage while maintaining tankiness.
And the gear doesn't have to all get swapped too much aside from some idols
The only real question here is can it be sustained Mana wise without Focus to generate a bunch.
Sorry, got a call and couldn't follow up
Are you liking flame auras? can make a passive tweak for it. One second here
https://www.lastepochtools.com/planner/Bj4OWMWA Review the passive tree there
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (70) / Spellblade (15) / Runemaster (8)
▸ Health: 2,108, Regen: 43.66/s
▸ Mana: 927.47, Regen: 25.84/s
▸ Ward Retention: 353%, Regen: 310/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 670
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
Note the runemaster one is multiplicative damage reduction, -8% pretty much globally
Flame Aura I've realized is a substantial Damage addition
More than a lot of what we've been discussing lol
Especially if you can stack Auras
Yea, anyways so ingvar's head has that little tidbit about flame auras
I kid though
seriously though look at the passive tree in my link and compare
Cooldown on those idols makes me so sad 😞
Can Flame Aura stack?
Yea
Yes
Oh shit yo
The visual gets a little silly at high stacks
lol
Goofily enough, best way to stack it is Glyph of Dominion spam by mana stacking but staying at low mana
Is there a stack cap for flame aura?
No
Makes sense
Eh there'd be no point
you're running into the wall of effective gains at that point
But like... 2-3 free Fire Auras would add a lot of damage to Disintegrate
Well... I don't know how far the Auras reach though
not really true for things like Uber Abby
Do things have to be standing on top of you for fire aura to hit?
Or if you have the 40% improve Passive AoE does it reach a decent distance?
It's close range but not 0 range. And you can take some things to boost the area
2 or three? 
that'll get you ~8 concurrent at peak (8.08 on average) if you can somehow pull off both conditions (otherwise ~4)
if only getting a volcano champion belt wasn't hell
Glyph can theoretically get to like 60-something. Maybe a bit higher with some really goofy gearing choices that sacrifice defense and other damage scalars.
I don't think it would be worth pulling out a bunch of passive points just to get those Flame Aura passives lol
But nice idea
Especially when I'm often not moving or using melee attacks ;P
Isnt it worth for the int stacking tho?
15 points is a looooot of points lol
personnally I don't like flame aura, but its for the int stacking damage bonus & flame resistance shred (since you don't have shred in build elsewhere) and still gives intellect. I moved points from elemental resist/damage in sorc tree to same thing in spellblade tree
hmm
Resist wise that 8 points in runemaster is pretty much a 'Yes' in every mage build lol
its just 8% damage reduction and 64 health. Hard to beat that
I guess I could pull some out of insight
And Inferno
God, we're crowd sourcing a build here rofl
Oh, if you keep inferno at 8 you can safely get rid of the spreading flames talent in desintigrate
As your flame auras and that talent will maintain it without needing to put a skill point in it
This one
spreading flames can't stack so no point beyond initial application for 15% damage buff from inferno
Still a free point to move, spreading flames is a 'one and done' since it spreads to all enemies once applied.
please check the math. I don't have many LE TC skills yet so it could be very bad. but 6 points in disintegrate might make it interesting, I dunno
do we have alternatives to BoD for uber?
hm
Note ludomancer is global so it buffs meteors and flame auras vs ignited enemies
and also reduces mana costs of all skills, not just disintegrate
Do I need 8 points in the Pyromancer passive
it hurts meteor battery, if you are using teleport before it but I agree
I'd rather have it in Dragon Breath for the Area for Aura
I'd be losing Ignite % tho...
And ignite stacks
Funny thing for damage. Grabbing those 8 points in runemaster nullifies the self damage in glass cannon which would be 120% more damage with disintegrate (multiplicative)
I mean
If I leave that 1 point in Disintegration
Can't I just give up Inferno entirely?
Those 5 points prob add up to being more damage than pyromancer, elemental ascendance, and elementalist combined
Pyromancer I need for the Ignite stacks tho
otherwise I'd only have 1 point in it
Elemental Ascendence I pulled points out
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (78) / Spellblade (15)
▸ Health: 2,086, Regen: 43.66/s
▸ Mana: 949.25, Regen: 25.6/s
▸ Ward Retention: 380%, Regen: 312/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 664
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
This is where I'm at
I'd REALLY like to max out Dragon Breath as a passive
But I just don't have the points for it
reactive ward and warden in base tree are really strong
I would get those over elementalist (additive so meh)
Great want me to throw another wrench in it with a different idea?
I CAN ONLY FIT SO MANY IDEAS
can the game interest you in +6 to disintegrate on weapon?
(sorry, had to)
Tombs of the Erased / 1.2.2
Mage (20) / Sorcerer (70) / Spellblade (15) / Runemaster (8)
▸ Health: 2,108, Regen: 43.66/s
▸ Mana: 912.95, Regen: 25.04/s
▸ Ward Retention: 359%, Regen: 302/s
▸ Attributes: 16 Str / 16 Dex / 119 Int / 16 Att / 24 Vit
▸ Resistances: 171% / 72% / 96% / 103% / 77% / 63% / 63%
▸ Endurance: 60%, Threshold: 670
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 38% (2,041)
Disintegrate / Flame Ward / Fireball / Teleport / Meteor
Wrench thrown
flame rush should be fixed soon
Naw that's a bridge too far
That idea is too crazy
CRAZY
Everytime you move you throw out like 30 fireballs with 200% ignite chance
Oh hey its exactly 30
It's 6
6 casts
"Maximum Fireball Casts: 6"
Technically 10 per cast but its cut in half +1 since grabbed thing that lets them all hit same target
If for no other reason than twin Disintegrate Stream is sexy looking.