#🧙┃mage
1 messages · Page 119 of 1
maybe. some of those items are all gold cap atm 😄
At 1k corruption then runemaster feels better to farm with than paladin, but at 300 corr, the paladin feels better. So guess the runemaster works better against harder monsters
(non bosses)
hey guys im playing disintegrate for the first time, what are the priority affixes/stats i wanna get on gear?
Int prolly
oh? why int?
What invocation are you using?
does Vessel of Memory reset woven maps too?
CFC, the shield that gives ward based on int
Int is just strong. Increases disintegration damage and ward. Many items scale with int
I only ever used disintegration for levelling so I could be wrong. Disintegration also benefits from really powerful "while channeling" affixes, like spell damage while channelling, all res while channeling, etc
yeah i never used disintegrate and i wanna use al.l the skills in the game at least once to end game
Elemental Damage Over Time is a great stat for it, since it rolls at super high numbers.
But also ignore hit and crit stats, since its damage over time.
Is it worth to get % lose current health. % gain as ward affix?
ONLY if you go all in on it, and stack health.
Exsanguinous, last steps of the living + the glove affix all together can generate tons of ward
JEAH BUDDY
Aww yiss. Slap that in nemesis and get at least 1lp and you're great.
i got the boots and the gloves lets see if i can get exanguinous
nice
Any runemaster build with 200-500 corruption which is not autobomber build?
Thank you :3
why you hatin on t-poser build
This is not hate. I just dont like this gameplay xd
Sadly hydra is not in my taste because have towers.. Like i cant choose which mobs to attack, this is random, no?
When we fight against like 20-30 mobs and you want to kill 1-2 which are dangerous is hard for your tower to focus on them. Or runemaster have some tech for this which i dont know
The gordian prism build might fit your bill once you have the right build.
jfc
alright, time to level my skills and see how this build functions
probs dumb question but is the shatterstrike build still good?
Yep its fine. Lots of people playing it
Remember DoTs tick twice per second so thats like 1.8m dps
on the dummy
ah
actual mobs take like way less
keep it mind i like
never played this class
until like right now
stats?
119 str 495 shock chance stat screen
immortal gloves 
he bought it lol
that build looks super sick haha
tbh its achievable on merchants guild the gloves are not that expensive
just making sure im not missing anything crucial or anything
also he’s not actually “tanking” big strikes like tri-smash etc, while one melee auto attack melt half of his hp. Good play on baiting/dodging all those mechs tho
I could steal a couple strats
aware
What strenght does this become decent boss dps? I'm at 130 feels weak
man that looks terrifying to play 😄
I bet we see imprinting get nerfed a little next season. Like only being able to put one item type in each imprint area.
they wont. they said they wont nerf things that people are having fun with. imprint adds another layer to target farm
snapshot and plasma orb and do map fast feels nice
@sinful coyote how high were your dot ticks on uber
~850k iirc
You can check my clear vid
hmm i seen other classes doing like 20mill dps
btw for relic i gotta reforge int to str, i can't use templar one slammed into twisted heart right
Oh they wont for this season, for sure. But I think it makes item aquisition a bit TOO fast.
how do i kill julra t4 as this weird focus build, the focus makes me too slow for laser beams
like the imprint is nice but you still have to get a decent roll item i think the imprint with cof is busted
but its nice for mg
Yeah, we'll have to see how they feel about it.
Is this the right place to ask for help with my build if I'm struggling?
how does the Shatter Strike node Frozen Shrapnel work with increased area affixes? Does it make more ice spikes, or are they just more spread out?
Hey folks, I'm using the shatter strike spellblade guide. When I switched from leveling to the end game filter it seems like the end game one shows MORE instead of less loot. Anyone have a tweaked version?
did you just buy a cheap legendary version or got an actual lp1
i bought the lowest lp0 i found. i dind't try legendary. but i got 1 lp0 drop and then a few hours later a lp1 (both imprint procc)
but even lp0 is like 150mill
probably more now every price goes up in MG every hour lol
yeah i made like 2b selling small idols in 4hours
just farm cemetaries
what corruption level?
you want any kind of vitality hpreg stuff, mana+manareg and other things or the golden goose of hp+mana/mana+manareg
400ish
maybe its better to farm at 100
more small idol drops
i been stuck at 100s since i can't find a class i find fun
i tried lich and that rotation made leave to mage. and i honestly dont think i find this Focus stuff fun
i played sentinel first but sentinel is basically a cheat mode, way too overtuned needs nerfs on every single node and then some
mage is cool
i spent the last of my gold on this mage STR build
and its weaker than my rando shade crit lich
like a fraction of the dmg
even while cheating with snap shotting
im playing a harbringer of stars build using fireballs for multicrit
expensive as hell but its funny to make work, before i had paladin and i got to uber without even thinking about my build its genuinely so braindead overpowered
oddly enough had substantially better luck in POE2
i know peopel say this is easier, but not for me. guess its RNG
Is the strenght with Criterion multiplicitive. like if i get an item with 15 more strength im going to get 45% more dmg?
Dunno why my brand is only doing like 25k ticks after snapshooting with plasma orb. thats like a lvl 60 character on other classes i play
Folks, anyone playing shatter strike Spellblade using wasd? I was wondering how you set your skill shortcuts
I currently have my mana strike on right click and my shatter strike on Q, but it kind of bothers me that I have to take my fingers out of wasd to use it, was wondering if anyone had a more elegant solution
I use a mouse button for shatter strike and mana strike on right click, feels really good like this
Not sure if u have the same option howver, could also use shift modifier with right click to alternate between the 2
i tried using one of my mouse buttons, the game doesn't register it
seems to be some weird quirk with my mouse
In the keybind menu there is another colimn to the right
That lets u assign mouse buttons
Its 2 columns for keyboard then right of it for mouse
WAIT rlly? is that how that works? Is that why it didn't work? i have to try
that sounds really great if so
😄 it didnt register my mouse button at first but then i saw there was another column
Dropped a 3LP Liaths Machinations and I love the aesthetic of it. Is it more of a rune master or sorcerer unique in your opinion?
Runemaster Plasma Blast looks like a lot of fun
Thats very low u are prolly building wrong
can you export your character with LEtools or tell me your account name so i can look up your character to see if i can find the issue?
https://www.lastepochtools.com/planner/
import then share to get link
I'm using these with a home-made 100% lightning fireball build, sorc, with static orb and meteor converted to lightning also.
Hey guys, i leveld with the maxroll Build and now I am spellblade?
At what Lvl can i change to Runemaster?
Also, is there a Runemaster Build you could recomend?
If you followed Maxroll, most people could transition at level 70. But it's more of when you want to. There are builds on there too.
Can atleast tank Julra now with runemaster, so feels better than before patch https://www.youtube.com/watch?v=mKPEqkTkNu8
For Runemaster I only found the Hydra one.
Did I missed some?
idk what chest i wanna use for shatter
hmm
doesnt alt give more information
no
The way this crit multi works its just a 1.2x on my current crit multi in my stat screen right
it even looks like the wrong tooltip
i got 264% so is that 264x1.2 ?
Or does it just 1.2x the added multi i have
64 * 1.2 (only counts added)
Can someone help me find best way to farm scissors of atropos? need quite a few probably to get some good roles and imprinting does not work i think
lostwood folly
so just spam the woven echo? can i do it multipule times to get the drops or does it have to be a fresh one each time
rewards go down if you re-enter. best way would be to raise corruption as much as you can handle, since rarity will increase the drop chance.
am it like 330 atm doubt ill get much higher without better gear first
the meta farming strat atm is folly surrounded by temples/troves, so you can get the swords naturally by doing a good farm.
gordian prism doesn't always work
gordian prism doesn't work a lot of the time
I can see Antipodes and others being summoned
Gordian Scam prism doesn't even work like 1/2 the time, wtf
Didn’t know it can drop like that
i imprinted one just to test
if i could end up getting t7 set mod sealed
and it seems you can!
this one rolled t5 though sadly
Oh dang i didn’t even consider t7 existing
you have to move the t7 from another mod to the set mod
with the new rune
and you kinda have to because t7 = same mod as the set item
i didnt know it is possible to drop reforged version/ thats cool actually
any news on a cracked mage build yet ?
im pretty sure if Ogre will play there will be a crazy build but we will never know how to build it
im doing lightning meteor autobomber right now and the damage is pretty good but i die way to often
so fix your defenses then
i have no idea how XD
factor 1 - move faster
i have 89% movement speed XD
you kinda need all of this
bruh my man i get that
but i cant rly take anything away from the build
or it crumbles
send link
its figuring out how to take it away without making it die XD
i mean sometimes it is not possible to survive on some builds at some point and its okey
and im tnaky as hell
if he uses the set staff then yeah he lost a fair bit right there
by not having a shield
well usually we didnt use a shield its just this season "meta build"
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.1
Mage (22) / Sorcerer (45) / Spellblade (26) / Runemaster (13)
▸ Health: 1,410, Regen: 29.78/s
▸ Mana: 401.97, Regen: 20.88/s
▸ Ward Retention: 177%, Regen: 58/s
▸ Attributes: 15 Str / 18 Dex / 85 Int / 13 Att / 12 Vit
▸ Resistances: 65% / 48% / 132% / 50% / 38% / 23% / 23%
▸ Endurance: 20%, Threshold: 282
▸ Dodge Chance: 5% (142)
▸ Armor Mitigation: 11% (263)
▸ Crit Avoidance: 30%
yes. usually ( again) our best def is ward generation
dude
the only way i see is to spend mad gold to get higher legendary potential gear
your resistances are ASS
i know
no just struggeling to make it better without taking away what makes the build a build
do you need to use thoe gloves?
wouldn't eternal gauntlets be better as a base?
the crit and damage taken over time is nice but otherwise no
well you are dying anyway
you are overcapped
crit*
am i
it only says 61% in game
thats because it is not calculating base crit from your meteor tree
i have not touched this game since 1.0 
yes its okey. so when in your spell tree you are picking base crit chance it will never be calculated in character sheet because it is not global
man why did this drop with 2 forging potential -_-
would have been spicy
can I imprint a set bonus onto LP unique?
does elemental res give res to all or only stuff like fire and cold
you aint slamming the bonus
do you have a low lp item imprinted in the weaver web?
yeah i do, a failed craft
Yeah thats why
but some do drop with higher poteltial
so I can't have Julra's rings with Invoker's set bonus?
it will trend towards lower FP
no i mean it is the affix you craft on, not the bonus itself
and i dont know if you could slam on a set affix
fire/cold/lightning
it should be possible, unless they manually blocked it
game treats it as any affix it seems
ah I can't slam it onto a unique
what a dogshit build
gordian prism doesn't work
level 30 nova does <10k DPS
constantly OOM from spamming grand prism nova, which isn't really grand prism nova 50% of the time anyway
behold, power of a level 30 skill
meanwhile my level 0 fireball does 1/5 the dmg
lol we told you that ele nova sucks
they buffed it by 20% when it needed more like a 2000% buff
but they'll never buff it for real as long as it has multiple options to be triggered by much better skills for free
the bane of LE class design
I see
well, I was hopeful
but now that I have a +6 helm and unstable core and a decent base, and it's still can't onetap campaign trash mobs
...
time to reroll
alguien que hable español para jugar?
What’s your gear and level? I can reach almost 150k sheet with ele nova while still taking the mana reduction nodes. 40k crits on 300 corruption mobs
aha, that's the deal, I didn't go crit
I wanted to go gordian prism+6 ele novas per RI cast
Is fireball + meteor viable this season?
Tbh I have yet to test Gordian, which to me at first glance does not seem too good. I just use reowyn invocation for ward and spam regular novas, with pretty huge area from the node north of startpoint in the skill tree and also using the 30% more dmg for ignite, chill, shock and freeze
You cant do hit builds without crit in LE
oh
Can julrat4 lasers be tanked?
You need like one billion defenses to do so
Ahh
I tried standing in the julra lasers, need defenses and sustain to out heal them 🙂
but it works
had a weird idea, wondering if anyone has tried it: World Splitter Shatter Strike spellblade. WS gives +78% area to Shatter Strike with the right skill nodes. Plus some idols and other things, could probably get close to screen-height AOE (not quite screen-wide probably just due to aspect ratio).
and can easily mana-stack for big Crit Mult
What build
Was only standing in them for a few seconds, but the ticks were 1k, think that can be out tanked longer than I did
Looking at ways to add some endurance tank too
Maybe with ignite stacks
With 3k health, up to 1000 ignite stacks, 60% endurace, should bring the threshold to cover all 3k health
Have to be a fire ignite build...
Cant you make use of uniques that provide good stats in exchange ? Like singularity or the wind gloves
crit with crit multi is usually 4 times the damage of not critting. Getting that much damage from somewhere else is pretty much impossible
Anyone have a build that uses runeword as the damage dealer? Most build i've seen only use it as a secondary thing
which runeword? Most of them are minor buffs
well depends how you see it
are you ok with the rune word being the vehicle/trigger?
so it looks like the runeword does the damage
then there is plenty builds
I meant runic invocation my baf
Like i see a lot of build that auto cast runic invocation as sort of like an additional damage
you aint gonna squeeze out lots of damage from invocations alone
Yeah thats true
it's mostly utility
Idk im just trying to make it feel like invoker? Like everytime i use runic invocation it means something
Hahaha figures
they are a means to an end, to trigger something else
but visually you can make it look and feel like they do the damage
like plasma orb for example
Hmm i might look into that
the problem is, all invocations are just different flavors of damage so (a) they all have different scaling (especially considering the skill's absolute reliance on Fundamental Criterion) and (b) some of them are going to naturally be better than others
so there is no incentive to use them situationally from any angle
Yeah i just leveled a mage to 70 and all the build i see doesnt click yet
and just using random invos is bad for damage cause it's much harder to scale them all as opposing to picking one and scaling it in particular
right now the guy above is not fully wrong in the sense that most builds try to abuse Brand of Deception, but that's only true because it's bugged as all fu ck
Whats bugged with brand?
but you can also build plenty of the individual invos and it will be fine, just not outstanding
Imposition of Order multiplies its bonus per stack of shock on target
Idk to me runemaster without the invocations just doesnt feel right, power fantasy wise
Eh I agree but their idea was more or less stillborn from the get go, just because "invoker" type gameplay doesnt fit into their basic combat, class, stat etc design
and Criterion is the final nail in the coffin, tbh this item is outrageously dumb and should have never existed
just roll the damn power budget into the skill
I guess it is what it is, runemaster just sounds really sick, but plays like a normal mage
The stat design is kinda what kills it imo. The combat would be fine for it if runemaster could, for example, turn "lightning damage" into "elemental damage" and scale things that way. Criterion is insane too and basically needs to be reworked otherwise it will always be some weird endgame str/dex build
Maybe i'll look into the 2 other subclasses
or maybe attunement.. just kidding all invos relying on attunement scaling are just trash cause attunement is trash
RM has a few cool ideas in runebolt and glyph but the range of viable builds that dont use RI is obviously fairly small
just treat RI as a tool, not a dps skill
frost wall is also a weird skill though, it has no real defined role and its tuning is also low
and act like sorc
once they fixed the infinite flame ward it as no use case at all
They need to have way bigger buffs for using more than one invocation, afaik the only thing they have right now is generating more runic power or whatever.
it does though
they do cause it has to compete with ridiculous more modifiers from criterion
frost wall has some utility and dps
Like, give me +500% damage for each invocation used in the last 10 seconds
Might be enough
like make it 100% more damage, stacking per unique invo used in the last 30 seconds
yeah lol
Yeah, just something like that would be sick. Just some kind of stacking buff that lasts awhile and can actually take advantage of the class' potential
sounds a bit like what poe2 tried with the new class, with setting up combos
that idea failed miserably
This would be cool as fk, have a stacking buff if you use different abilities
Yeah, in a game where you sort of have to min/max, of course randomized abilities aren't used often
Give incentive to use different abilities
Like, I don't know how to explain to him that people who play classes like Runemaster want things like this to work, lol.
the bigger issue was that all the fancy shmancy combo skills did no damage compared to lightning spear spam
I would rather have runic invocation as a toolbox of different support skills, utilities etc. than direct damage
so basically the same issue of RI
why use many invos manually when just spamming one automatically is a lot more damage
that would also be key for making it feel like invoker, but they don't seem to entertain this approach seriously
as otherwise why are 38 out of 40 invos purely damage focused
also they need to address the dealy/jump on using triple invo, "balancing" it with a QOL downgrade will never feel good to use
shhh just saw a 3lp grasp blood mage in egg on first empower, can it make to 4 lp...
very doubtful
thats mad
so just need 2 prefixes pretty much
they are great for taking the edge off hard hits
i do like the armor counts towards DoT though
on those.. whatever the base is called
because DoT is what kills me
I use them primarily for the crit
4 lp mad ladle, 1 / 1 611, not impossible...
Ello people
As a mage should you only focus on spell crit chance and not the normal untyped crit chance
Like when i cast a spell, what is the final crit chance? Does the regular crit chance affect my spells?
yeah but i also want the base with that as implicit as well
spell crit usually has higher values on the affixes
but regular crit does apply
Is the maxroll's planner the best for shatter strike or there is better in town ?
Does ward gained temporarily from casting count towards Reowyn’s fortress damage bonuses?
is this a good item
Holy! Didn’t think nemesis could add more then 1 lp lol
What corruption was that?
Was 400 corruption, getting more than 1 lp often from eggs now
Oh I see, maybe I’m just unlucky then xD
Personally I learned to love that little jump on my invocations
hi, is brand of deception boosted by dot damage bonus ? since it’s 400 damages over 3 seconds
thank you
So lightning damage, damage over time, elemental damage over time all works
Cant do spelldamage though
or local shock chance if you have the skill +6% damage per +1% shock damage as I understand
Global* but yes
so is there no a/s-tier frost claw variant in 1.2?
if comparing to other mage builds, yes
comparing to all classes then prolly not
you got this one from our very own @full bluff https://www.youtube.com/watch?v=-0WEvJrJVjU
theres nothing to compare to rework sentinel
its like developer approved cheat code in terms of power
gotta be a lobotomy patient not to afk farm uber
i'm fine with it not competing with sentinel, but the one variant that in the current state of the game would be considered the strongest for mages
let me check the one from redkatt out, thanks!
if brand autobomber would be S tier for mages then you can definitely make an A tier frost claw
which mage build uses the affix lightning dmg per rune or smth
i recently sold 2 chests with that t7 affix for 400mil each
is the brand autobomber way weaker without snapshotting?
sounds chill
the build is super chill
ward per second per lightning rune you mean? more or less every rm build these days
its kinda good
i dont use that affix
i do use the skill point though, but he asked about affix
Sad i made my shatterstrike boi decently tanky but now i am zdps
Maxroll says to farm Lostwood Folly for Scissors of Atropos. Is there any way to juice up those echos when farming for those items? It doesn't seem like anything with prophecies that could help out but I'm not even sure if those swords drop everywhere or just in that one echo
damn it's a 30% drop chance and i haven't gotten a single one yet lmao. I must have done 3 or 4 of those by now
I finally got around to testing this and it's not true. I equipped 25% chance to shock, giving 150% more damage to brand.
In the first gif the brand ticks for 880-907. In the second gif with 10 shock stacks it ticks for 1004-1025. If your statement was true, the 150% more damage would be multiplied by 10 to 1500% more damage leading to vastly larger figures. Instead we see the expected damage difference from shock on a boss, 20% penetration, or 20% more damage. 880 * 1.2 = 1056.
believe me it gets worse
alright then, at least it's not going to get nerfed at any moment
this is the best i got so far
crystal sword it is then lmao
Naal's tooth is a decent replacement until you get a good scissors. Gives 10 less flat damage and has no %atk speed roll so not great but one with T7 atk speed slammed should still better than scissors without high tier melee atk speed
i already feel like my damage is so good though
i reckon you can beat the 10 harbingers with just two crystal swords with mediocre rolls
In theory yeah, but in reality no
400 melee damage if you attack once every 5 seconds
4000 if you're dual wielding them
ah
But you gotta generate that ward somehow.
but hitting 4000 as spellblade 😦
And there's no way to maintain that much ward as fast as you attack
also stay no ward on self make squishy spellblade more squishy
Generally you're looking at 4+ attacks per second
thats what im trying to figure out
if you can work it out its so much damage
trying to farm rings xD
so I was trying to make a CoC Lightning Meteor build with LB and the Vilatria set bonus, but I was always unable to sustain my mana with the meteors, any help/advice to get me there? I'm struggling at 175+ corruption rn with just LB
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.1
Mage (33) / Sorcerer (55) / Runemaster (18)
▸ Health: 1,217, Regen: 37.83/s
▸ Mana: 478.71, Regen: 17.76/s
▸ Ward Retention: 168%, Regen: 155/s
▸ Attributes: 1 Str / 1 Dex / 53 Int / 1 Att / 13 Vit
▸ Resistances: 85% / 105% / 71% / 69% / 84% / 83% / 66%
▸ Endurance: 23%, Threshold: 243
▸ Dodge Chance: 10% (284)
▸ Armor Mitigation: 15% (436)
▸ Crit Avoidance: 123%
Lightning Blast / Flame Ward / Meteor / Static / Teleport
Maybe switch to fireball to proc meteors and use the node in meteor that makes fireball into a generator after having cast meteor
Not sure off hand how low mana cost fireball can reach with the multihit nodes
Alternatively, use mana strike as your generator. Spec for Mana Arc and Spark Charges to get extra crits happening from each hit to trigger more meteors
fix your filter
I had a thought last night, for Vilatrias. Normally you have to level up to 45ish before you convert to lightning meteors, but with the set shattering, you can just craft yourself a vilatria set as soon as you unlock meteor. It's kinda nice for leveling
well thats an upgrade
https://www.youtube.com/watch?v=8rt5vi54rqk
That's all I found for meteor. Mana management kill all you can do with this skill.
is this good for some specific build ?
im using harbringer with fireball, non lightning maybe in the future if i reach 100% crit otherwise but using the unique for overcpa necro as ward, and i used double julra ring with mana regen affix on it for a while, my entire idol is mana+manaregen smalls as well that kind of fixed my mana for the most part
endeavor you mean? Proc SB but it doesnt seem to be better than dagorath there
Yes... sooo no reason to use it ? those in stash are my only 3 LP uniques thats why im asking
I have a build concept for it but havent found a t7 attack speed or 2lp+ version of it yet, so its in the 'eventually' pile.
doubt,games has been out for long so i think there are better build then ...
It technically has potential to surpass Dragorath's Claw because there's no limit on the number of LB/s it can cast, but you have to really push it to make the whole thing work.
i have a 2lp battlemage right now, what is the build concept you have in mind?
With a max rolled Battlemage's Endeavor (75% proc chance), at 4 attacks per second, it will equal the number of LB casts that Dragorath's can do. That's a pretty easy number to hit, and the more attack speed you get beyond that it will continue to get better than Dragorath's.
I don't have a planner but the idea is mana stack mana strike for high base damage for that (as well as mana regen on crit), then trigger LB and FC with Dragorath's at max attack speed.
I mean yes but it procs on use, not on hit
if it was on hit then it would at least have clear potential
is the implicit of Dragorath's claw global?
Dragorath's Claw
Dagger
Unique Rune Dagger
Range: 1.9
Base attack rate: 1.14
Implicits
+36 Melee Damage
+(3% to 4%) Critical Strike Chance
+(30 to 40) Spell Damage
does the crit apply to spells as base?
there is no such thing as local stats in LE
so it adds 3-4% crit base all spells?
do i even take these notes
It doesn't really matter that it's on cast instead of on hit. Clear isn't really going to be a problem when you're flinging out 6+ mana strike crits per second.
All we REALLY care about is boss dps, which is fine for it to be on attack
even then it's a downgrade cause you could be using something with multiple hits per cast, even SS, to trigger it a lot more
Yeah, but you can use Convergence LB and get lots of repeat hits on the same target without worry about deleting your mana
Oh?
I tried it briefly before swapping to essence weaver on my sb and compared to even my rather bad weaver its damage was in fact pretty bad
but I wasn't like fully committed to the build
Essence weaver does seem mega powerful
Ya idk just does not enough
Battlemage's endeavor is a pretty old unique. I feel like they should just update it to 100% proc chance and let it thrive for a bit.
It still wouldn’t be good
"mega" powerful, unlikely, but its pretty good - the problem is the tremendous difficulty of getting a well-rolled one
Yeah, that makes sense
I churned through no less than 100 of them and got one that is half-assed at best
with only crit multi as an effective affix
and the rest of them were even worse
I forget what the issue was cause it was long time ago, but it’s a 2h and u don’t get much spell power
I wonder if it could be good if you stack the new idols that give +4 flat spell damage
How big are they ? 2x1s?
Wait I see people talking about essence
Also were you trying it with mana strike or shatter strike?
Umm I had tried so many things fr, do it it’s a fun cool item, but I was rly disappointed w the scaling.
Also this was long time ago so idk anymore
Mana strike ofc
Yeah just checking
Ping me if there's any cool revelations about it I want to make essence primalist or mage work

Mage is the king for Essence weaver because you can spec Frost Claw to have 25 hits and not worry about mana. With the stat tripling for that, it should do insane bullshit
All the other spells it procs pale by comparison
What spec, and do you just crank frostclaw? Got a planner?
Someone else was looking at that, I haven't really delved into it
But that's the basic theory
Spec FC for lots of hits. Hit lots of times. Proc lots of FC with Essence Weaver. Blow things up.
I don’t think this game handles procs very well usually
For the purpose of actually using the procs to do dmg
accidentally bricked my chest for my gaspar meme build and now I don't know if I wanna keep going
Would you say that you are... decimated?
9 stacks per 3 sec to get a random spell 2/3 which are bad on essence weaver for mage, right
Oops didn’t mean to reply directly to that.
Well, those casts get triple stats from EW, but you're also proccing regular frost claws on hit as well
yes 😦
any idea why runic invocation wont trigger after flame rush?
like it works 1 out of 2 or 3 times
You don’t have enough mana
Ya let’s say generously once every 6 sec you get a weaver one,
thx man
Np g
What? Assuming you're stacking procs as fast as possible, you should be avergaging one frost claw per second from essence weaver
I must be mistaken somehow
9 procs of 3 spells every 3 seconds. Each proc casts 9 times, which means an average of 3 of each spell. And that happens once every 3 seconds, so an average of one of each spell every second
need around 90 mana to pull off the combo
yeah i put some mana affixes and now it works with no problem
thanks
yea but it doesn't stop the rest of your build from doing work i.e. static, also two of those spells can be reasonably good if you build into lightning damage, which you should between all your lightning only skills
also as already mentioned its 9 spells per 3 sec
aint great if you roll a lot of smites but otherwise solid
Yeah, also you're proccing FC on 50% of your melee attacks, which means if you're attacking 4x per second, you're going to trigger 2 additional frost claws per second
for a shatterstrike build what would be better to guarantee on a 2lp boot. t7 Dex or t7 cooldown recovery
new to LE
Why does my Mourning frost increase my dps by 1% compared to my 12 dex boots, when i have 54 dex that should add 54 base cold dmg no?
You have to pay mana costs for 9 spells cast by weaver or no?
Nope
That was kind of a surprise, but someone was testing it and mentioned it here a while ago
https://www.icy-veins.com/last-epoch/spellblade-spark-charge-endgame-build did anybody try this build? i guess shatter strike will be stronger right?
anyone know if cdr is better or dex on guarantee legendary boots affix
i have t7 of both..
shatterstrike build
I would've asked if you find yourself being more limited by cooldowns, or if you're looking for more damage/crit
What's a good "that feels enough" for intelligence?
Like at what point is it alright to stop pushing for int on affixes
that's a loaded question tbh. some builds want int more than anything
Really depends on the build. Vilatria? Never enough.
others are fine with what they can get
I did an ignite flamereave spellblade a while ago that was pretty "meh" on int. it was fine and I was never upset to get a good int roll, but I didn't go out of my way to stack it
Right now it's pure elem nova... so I know i need more spell dmg but idk where to prioritize
so the thing with attribute stacking is that you need to see if you're getting more than just damage/innate attribute benefits
int is 2% ward retention per point and 4% increased damage per point(in general)
there's a passive early in sorc that gives you %increased crit per point of int
if you're playing lightning meteor, you get flat spell lightning per int
an equal tier spell damage roll on an item will give you more damage than int in a vaccuum
Interesting.... so I'll need to do some research into my skills nodes to see if it's better to pump int
I am following this Sorc build https://www.lastepochtools.com/planner/oyOg491Q and he has this legendary on the left, so he slammed this using the Boneclamor as the base but looking at this screen shot exactly what did the player try to get from the "host" gear Prismatic Gaze?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (65) / Spellblade (5) / Runemaster (18)
▸ Health: 1,099, Regen: 19.3/s
▸ Mana: 1,043.25, Regen: 17.44/s
▸ Ward Retention: 308%, Regen: 177/s
▸ Attributes: 12 Str / 26 Dex / 75 Int / 1 Att / 14 Vit
▸ Resistances: 95% / 51% / 93% / 90% / 70% / 114% / 59%
▸ Endurance: 20%, Threshold: 220
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 43% (2,418)
Static / Frost Claw / Lightning Blast / Teleport / Focus
that screenshot looks like it's just selecting the boneclamour. the prismatic gaze just happens to be there
basically yeah. as a rule of thumb, your primary attribute is always good, but there's sometimes things that are better
If I were to send you a build would you be willing to help discern how to maximize its potential?
I have ideas and a rough guess as to what affixes to push for, just not which to prioritize
I can try. I'm not a big mage player, mostly play acolyte and primalist. I just happened to be in here because I'm at the stage in the season where I wanna make meme builds
and mage has the decimate set lol
Lol mood
which reminds me, I need to complain about how shit runebolt is. why is runebolt so shit
I like rune bolt, mana generator, damage buffs
So this player, looking at his slam resuting Boneclamour, the only thing he took from another sacrifical gear somewhere is the +(5 to 6) to vitality ?
Int is really good because you get 6 ward per int every time you invoke
In addition to all the other crazy stuff int gives you. Damage, crit chance, CDR, penetration, etc
correct
oh damn, someone mentioned in another discussion (not here) that you did pay mana cost. Not paying cost is dope though
I was thinking build using it would require a bunch of mana (/ regen) but not requiring it is nice
I haven't tested it myself, I just remember that someone said it doesn't
So take it with a grain of salt 😝
I can test it I think
finally done with rings
actually I don't know why I said "I think" I can obviously test it on my mm
that took so many red rings

dont trust imprints guys, something happened to mine
thats supposed to be a 3 exalted eternal gauntlet
and yes i still own it
did you craft on the item at all afterwards? someone said they shattered theirs and that happened
no, i literally have a stash tab i named imprint
im looking at it right now
try reimprinting it?
tf lol
yeah I don't think it's legal to not have the third one in there if you have the ability to
you might get arrested if you don't
checked now that im at pc, can confirm it doesn't consume mana cost
hello, have someone a starter build | guide for runemaster?
Is there any unique sword that can compete with Scissors for Shatter Strike builds? I have trash luck with these Weaver rolls.
Guys, its a bug or something happen to me?
2 times flame rush works normally but for 3 time i didnt move at all
dude
watch your video again and you will notice
flame rush worked fine every single time
😐 Emm.. So... What's weather?
What's silly is almost everything on scissors helps with Shatterstrike except for the Kismet thing. I just really can't get good rolls.
Yah i know
Iv been farming scissors
Im just thinking if i can drop some point and maybe swap weapons
But same with using nib idk man, its alot of damage but do we need it
Hmmm does exang cancel out nibs self bleed
Anyone knows a good spellblade build (that is not paper) and not a (shatter strike) ?
Stat stacking with criterion
best mage builds right now are RM
I tested the same build/skill with same gear on both runemaster and sorcerer, runemaster is way tankier
jeah, maybe "runemaster without criterion"
I was hoping to make something cold-based with ice barrage, frost wall and glyph of dominion
Im fairly confident that you can make disintegrate work on runemaster. I got it to 1 million dps on the dummy with my crappy gear
so you experimented with non established builds
eh I'd rather not channel again
and you're surprised it failed?
well jeah I mean
I'd rather not make another hydra build or something, especially since I don't really like the playstyle that much
Hydra is good I think
there's only so many good builds out there
many skills are poopoo
Anyone knows a good spellblade build (that is not paper) and not a (shatter strike) ?
Whats wrong with shatterstrike
This is the build I play on runemaster, non meta, not great, but fits my style of playing and I can do everything except uber aberoth. https://www.youtube.com/watch?v=oAlOHzW6FtE
does incinerate scale with cast speed?
welp
also, does gambler's fallacy still work with ignivar's head?
Negative, they made it so channeled skills don't work with gambler's fallacy
look at the minimap, there is a hole in the map, so there is a tiny obstacle on the ground. EHG added SO many of these in the new content. it's actually enraging.
the updated version of my spark spellblade is quite durable and has good offense. it's not paper but also doesn't have the crazy dps shatterstrike does. i farmed 900-1000 corruption on it last season.
Don’t shame creativity lol
Not everyone enjoys following builds as gospel
What is the difference between these 2? arent they both supposed to reflect damage back?
i forgot how rough fireball is
just to be functional you need embers and you need pierce chance
as like a minimum
I miss my fireball ignite build lol would just toss them backwards and run
would a 3LP one of these with 24% haste effect on you be better than this 4lp?
for shattered strike
Anyone know which of these is correct for the Damage Effectiveness of Spark Charge? One says 100%. One says 50%.
https://www.lastepochtools.com/skills/spark_charge
https://www.lastepochtools.com/skills/spark_charge_explosion
Oh, also one says the base damage is 20, and one says 9.
Hmm frozen sentinel deleted his snapshot video from yesterday
Was it hotfixed
"Decided to unlist it and sent it to EHG as a bug report."
No one tell this man about Beastmater or Necromancer 😛. Their tops builds entirely around snapshotting way way more than the RM wall. And encouraged on maxroll or all top builders of said classes.
And sort of tornado bear
Is the server just laggy or does Mana guide t-float result in rubber banding frequently
I get some rubber banding sometimes just running, no skills involved, idk. (on server with like 20ms ping)
please dont
beastmaster minions are soo squishy without it
and the companion revive mechanic succs
no i dont want them nerfed. just don't nerf RM either.
lol
they should use the imprint system on manifest armour and forge weapon
basically actually equip it with its gear
owo
well at least for armour one
is doing strenght rm mage at 120 strenght a huge trap/mistake? i do like 1/10th less DPSe than any other character I own and its like 10x more expensive so far. all around same lvl
it feels so bad i feel bugged
36k ticks lol
Well this was an interesting experiment but i'm going to go back to the easier and cheaper and better classes
But before that, im going to slam 2 more str peices soon for around 150 but will that really make it become ...decent?
can someone point me at a good leveling build? Just wanna get up there while I decide how I actually want to play.
it does. you can proc the buff with the lightning blast you cast while focusing or the flame rush hit, or the runic invocation hit. the buff works on any damage.
i'm getting triple that after converting to strength with 126str. are you using lightning web or covenant arc as your invocation, or plasma orb? plasma will do far less since it doesn't get buffed by strength via the chestpiece.
if you take the time to set up frostwall, pass through, cast another frostwall to make sure you retain the 14% bonus dmg, you can hit for a lot more.
normal flame rush into boss dummy with no built up runic energy is 500-550k ticks. if i do a normal (non bug) frostwall setup, full runic energy, and manually cast runic invocation it goes to 4.7 million.
i wonder
is it worth stacking a bunch of ignites and then taking the flame rush passive that detonates them all with int scaling buff
nobody answered your question, but one is flat reflect the other is % damage reflect
I can't wait for snapshotting to go away. I see people in chat complaining about having to snapshot their minions all the time and I'm just like, "So don't do it? They function fine without it."
i'm a big fan of the enchant weapon ignite pops. mostly only good for spellblade ignite builds though
except they dont
well dmg wise they do what you expect ... defense wise tho something like storm crows struggle hard
ic
sure they do. you can clear everything outside of uber aberroth fine with minions. The second uber abby kill on HCSSF was a stormcrows build
back on mage tho, I had a flame reave ignite build that used enchant weapon for big bursts of damage
so yeah, there's definitely space for the archetype
i actually think fireball is one of the better designed skills
it's fantastic for leveling, scales well, has options for single target or clear, and has a neat conversion option if you're feeling spicy
inferior in every way to frostclaw tho
takes 15 points + gear to get fireball anywhere close to what frostclaw can do in 4-5
it can do nothing that another skill cant do better
frost claw ... runebolt
nothing unique to it to justify using it over anything else
even if it wasnt the best skill in the game if it had something unique to it at least you could work with that
I haven't done frost claw ignite, but fireball is buttery smooth for it. Takes 0 gear to go from campaign start to finish with spreading flames and ignite. It's scalable afterwards up to Abby if you don't want to swap to something else
frostclaw is better with ignite and it has enough coverage to not even need spreading flames
but if you did want it you have firestarter torch or cindersong
It doesnt have to be better to feel nice
Cuz then you might aswell not play mage and just play sentinel cuz there is nothing to justify not playing sentinel over anything else
the problem is there is better stuff just on mage alone
no need to swap to a new char
and honestly the problem isnt that other stuff is better ... its that its not the best at anything
well i mean it is the best at making me sad
uwu
i would compare it to chakram being a worse umbral blade but even that has other uses to fall back on
any fun spellblade builds?
shatterstrike uwu
beside strength mage build, any1 else playing decent builds for sorc/runemaster that are handling 400+ corruption well?
hydrahedon build
lightning meteor
frostclaw
400c isnt very high
i'll look into those, thx
which mastery has the best build for fast clears? Idc about bossing and uber stuff, just looking for something I can blast monos really fast
also anyone playing any meteor build?
then maybe they need to address the issue instead of forcing us to rely on a shitty bug to get around it?
brand runemaster
that's a cool idea except that 80% of items in the game do nothing on minions cause minions can't use most stats
idk if the owner of this build is here somewhere but just found out this one and it looks awesome https://www.youtube.com/watch?v=mkyrrZgsRc4
you got a build for it?
no but detonating ignite stacks with enchant weapon is a viable strategy
check FrozenSentinel on youtube
I mean, fine is relative. I personally find it insulting that most minion builds have to struggle with minion survivability while falconer just gets an immortal minion for free with no drawbacks.
Minions still have the general AI/pathing/sliding/targeting issues that detract from those builds' clear for instance
Like saber or bear would be perfectly fine minions.. if their AOE was 20 times larger
oh lmao the walking simulator build?
i guess?
you asked for the best one for speed clear
we've been complaining about crows' survivability since 2018 or thereabouts and they still find no issues with it
thats the one
its tree is a hot mess and most of it doesn't work well or at all, it surely does need a redesign even if its one functional build happens to be not so bad
i mean then make them work ... they said they would eventually get around to doing that back during 1.0 so its probably still on the radar
I guess that's pretty low on the radar then as that would involve a major refactoring of core minion mechanics
probably sadge
ele nova had always been shit when used directly and still is, although some builds like frost claw spam still use it via procs
well i dont remember if they said it for armour
but i do remember them talking about it for weapons
cuz they were talking about forge weapons at the time
so i am having more fun with the hydra build?
doesnt really matter which of those it concerns as both have the same problem, namely that minions don't use attributes and pretty much any unique effect
who knows what is more fun to you? But at least with hydra you will be actually doing damage
doing actual dmg is fun to me 😛
well the attribute problem is usually because a minion cant own its own attributes (unless its copying a piece of gear with an attribute on it)
at least i thought thats what it was
and then from there they dont have the stats for the attributes to effect
like what is it gonna get from int if they have no ward
or str if it has no armour
or attunement if it has no mana
no, minions just can't benefit from having attributes directly cause they inherit attribute scaling from the skill that summoned them
actually I'm not even sure if they do or don't inherit the armor from your items, it's still a stat on your items after all
these are convoluted AF
so if you gave a manifest armour an auralius and a body with 20 strength it wouldnt scale the effect?
actually wait i think it was attunement for melee
same thing tho
well they should
i mean
one of the manifest armour effects litterally scales off the armour stat of your body armour
so i would expect manifest weapon to do the same with phantom grip
if you could get some armour on your gloves
do two oceareon rings stack? and if so y'all think it's worth? I don't have any red rings to play with
i'm doing lightning meteor
For a spark spellblade, what should I pair with the spark catalyst? Eye of Reem? Or an exalted sword with spell damage?
Also, is mana strike the best attack for such a build?
Was otherwise wondering on the new dot sword with weavers will, or the frost claw dagger..
Any shatter strike enjoyers here? I need tips on how to juggle shatter strike and mana strike. Do I just hold both buttons down during combat, or do I tap them alternatively? Cant really tell which one works
Iirc, shatter strike until oom or close to it, then 1-2 mana strikes for full mana
dagorath's claw
Is that the recommended one? Awesome then
Using a palarus with spell power on atm, can't wait to swap my shit shield for the catalyst haha
Yes but prolly better with a crab ring
I don't understand how people can play with the evade removing stuff.. I'm always evading 😭
The carcin-something ring
You get used to it
i also would hate to lose my evade @_@
It’s fine
I have my evade back now and I don’t even use it
Crab ring is also super common so 2 lp is easy
Even 3 lp isn’t too rare
You're just so slow without it, 😂
What do you mean
Crab ring gives perma swiftness
You’re faster with it
20% movement speed at lvl100
I switched to my second lp red ring yesterday and I miss the movement speed
I forgot that, just the feel of not dodging then 😂😅
You’ll live
BTW, what do I want to slam onto a dagger when going spark charges? Lightning damage and pen?
Usually crit multiplier or crit chance, I like T7 cast speed for all my mage builds
attack speed #1, assuming you are doing dragorath mana strike spellblade. crit multi #2 and probably frailty #3 (t1 is plenty)
Thank you!
here is a planner if you need it ~https://www.lastepochtools.com/planner/B4z6xadA
updated link forgot it was set to max
you don't really move that much with this build. it's sort of a teleport into a spot, spray down the screen then teleport to the next spot.
Was thinking with the nodes that give charges on melee hit and such. But if that's the case I see why it's not taken
also not sure you could deal with the extra mana
it's already close to the edge of sustain
Gotcha
you could swap flame ward for firebrand if you want to maintain the stacks of that buff
i like it simpler, plus using a firebrand means at least 1 less mana strike generating a spark charge and less mana generated.
Yeah, same here. Was only thinking of it for the passive buffs
You should hold them both but I think it’s more of a personal preference, I alternate between them once I’m half mana
I really hope spellblade gets a rework soon
It's fundamentally just less versatile than other masteries due to being a melee mastery on a base class that only has a single melee skill
yea just compare the number of void conversions on sentinel skills to the number of melee conversions on mage skills
It doesn't help that spellblade skills barely have any uniques too
There is one unique that mentions surge, one unique that mentions enchant weapon (the same unique that mentions surge), two uniques that mention flame reave (one of them is the same unique as the previous two), one unique that mentions shatter strike, and one unique that mentions firebrand
Which comes out to a total of 4 whole uniques
And the one for firebrand is clotho's needle which honestly shouldn't be counted as a firebrand unique but it does mention it at least
To be fair its not that easy to meaningfully convert fireball to melee
when there is a will, there is a way
also outside of fireball there are other skills that seem to be a lot easier
Frost claw would be a dope melee conversion. Big claws that rip things apart
LB, ele nova, glacier, frost claw, even ice barrage (channeling ice barrage is literally a GW2 guardian skill on 1h sword)
with a bit of creative reimagining you can make a melee conversion for pretty much any skill including fireball or VO
I would have to crit and that isnt happening very often for a conditional temporary buff
Or at least melee interactions. Melee hitting a Volcanic Orb resulting in shrapnel or something. Or making it explode harder
Yeah stuff like that is good too
hit your target so hard that it splinters a volcanic orb out of them
Melee just has nothing on the base mage class outside of mana strike
channeling melee attack that spawns a VO ontop of you and sends out shrapnel
giant smash that spawns a stationary VO at target location
idk its magic bro, I'm sure they can find a way to present it as a melee skill
its not as if most melee skills of most classes in LE are very "melee" as is
They made like 30+ skills in one for rune master they could make enchant weapon's passive convert certain spells to melee or something
Well in the end they just could turn the spell cast animation into a punch and then just trigger the spell with it. Punching enemies so fireballs come out of their back or something
I wanna see a melee interaction with disintegrate where after channeling x amount of time you build up energy on your weapon that turns it into a laser sword and then while you have that buff mana strike does a big cleave with huge damage
Also I just want more melee options that don't lock you in place while attacking
That's half the reason spellblade is so boring right now every build is just stand in place and spam your melee skill
heh coulnd't understand why I had almost permanent haste... was rune bolt + teleport
the same is true for most melee in the game though
That's true but because other melee classes have so many more options it's easier to find builds that aren't like that
ye the real issue is just lack of options, not the skills themselves
other than enchant weapon that is, it's just a boring damage steroid, not much to it
First time LE player here, I'm struggling with defences on meteor sorc. Im around 300 corruption and fall over to a light breeze. I got the meteor belt but doesn't feel enough
What are the best ways to scale defences on caster? Red rings or just Stack ward per mana spent instead? Armour/dodge?
And is there some other unique that is great for defences?
I have a VK Erasing Strike character and would like to try something else. Thinking of maybe a Mage based mastery. What are some recommendations for decent builds? I see Hydrahedron Runemaster mentioned around, but are there other good builds (preferably with some sort of guide)? Ultimately I'd like to try Uber Aberroth, but it's not a short term goal. I'd like to avoid builds using numlock trick and such, as well as minions
I've been enjoying my mana guide build
Multiple different ways you can build mana guide and it's very tanky
Mana guide? Sounds interesting, do you have a link to gear/passives or something and I can see? 🙂
twisted heart if you spam cast spells, low life or vessel of strife if you don't. Also ward per second and ward threshold are a lot more available now, including on new idols, and thus can provide a good baseline level for lower corruption
Thank you for the tips! I will look at those
Do you have any pointers for good mana guide builds? I'm not really looking to make my own, I'm happy to follow something that just works 😄
Frozensentinel has a good mana guide rune master build on YouTube that you could follow
Thanks, will take a look 🙂
He calls it the T-poser auto bomber
It’s probably the strongest mage build by far
Very tanky
You’ll run around with 15k+ armor as a mage
With 100% block chance
Only thing missing is making the armor apply to DoT, which partly happens with glove implicit
Ok, so it's not his strength stacker runemaster?
Gotcha
I need to do a few more attempts on uber later today after work
I can consistently make it to the second phase where platform changes
Getting those rings is painful though 😄 Are there decent alternatives to use?
my furthest attempt was like 20% + full ward
(I'm CoF - can't just buy them)
Crab ring + ocean-something something
Actually easy to get red rings with CoF
I have dropped somewhere between 15 and 20 red rings
With prophecies you mean, or am i missing something?