#🧙┃mage
1 messages · Page 106 of 1
fire boots aint bad if you want to cap crit mitigation on the cheap
and with the improved slamming you can always get your move speed or int if you wish on them
you always want to include it for ignite pop, free daamge
mages bros, Glacier Critical Rejuvenation nerf is a problem? I played last league and I want to play it again
hey guys, i got a question about converting elements. I am not sure what the exact meaning of runebolts description is and i cant find a good answer online, please help!
In the Ice Shard passive it's stated that
"The Fire Bolt's base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage.
Ignite chance from all sources is converted to Chill for Runebolt and effects related to ignite now depend on chill instead.
Swaps the Fire Bolt's Fire tag for a Cold tag."
Now, does "Ingite chance from all sources is converted to Chill for Runebolt" mean that i need to get more Ignite chance into my build to make the converted version of Firebold chill more? Or does it just say that the skill now scales with chance to chill?
I am beyond confused, if anyone can explain this in the most simple way possible ill be forever thankful ❤️
Its very simple. If the skill had 160% chance to ignite and 30% chance to chill before, now it just has 190% chance to chill.
It isnt as strong because chill caps at 3 stacks so you generally wouldnt want to convert if you had any intention of stacking ailments
Thank you for your response! Now does "from all sources" mean inside the passive tree or ANY source (I.E. equipment) ?
No i didnt plan anything yet, i wanted to make sure i truly understand the spells before theorycrafting 😊
Yep any source for that ability. If you were to cast fireballs, they would still have your normal ignite chance
so in a world where i converted firebolts to cold i would want cold damage and chance to ignite on my gear?
Mostly just cold damage. Chance to ignite wont be super helpful because even with 20% chill chance you can usually keep your chill stacks maxed.
but it would scale with chance to ignite and cold damage? Thank you very much for your help!
Depends on how fast you're casting though, of course
Anyone here who tried and push elemental nova to its limits?
or to be more specific *get effected by
Chill doesnt scale, if you're looking for cold damage over tme, youll want to look at frostbite
Ailment application isnt affected by the damage skills do
sorry my wording is off, but in this case chance to ingite would increase my chance to chill for that specific spell right?
I have an ele nova + grand prism nova build that I'll be trying out
Yep
awesome, thanks so much for the clarification!
Np
oh thats interesting, you think it will scale well into endgame?
i am thinking of rolling a sorc as 2nd character and try make elemental nova work
but i guess grand prism nova will be runemaster?
I THINK so, but we'll have to see. Classically ele nova doesnt scale very hard but with the buffs it could be good.
I definitely wouldnt start it since scaling nova to late game requires a few specific uniques, so a second or 3rd character would be fine
Yeo, RM with the Gordian Prism new unique
i guess the grand prism nova is unaffected by elemental nova skill tree, right?
Correct, but Runic invocation is a 3-element skill, so its affected by the Invoker set bonus and Unstable Core
Correct, but 1.) it has a ton of damage effectiveness and 2.) it triggers multiple casts of ele nova when you press it
And yeah every cast of invocation will cast 4 ele novas, heh
We'll see! I might make a build guide for it if no one beats me to the punch. Idk if any creators are looking at it.
A well-rolled Unstable Core represents a lot of damage, yeah
that would be sweet
I use ele nova for early leveling anyway, so if I random into a gordian prism early on, I may switch to it as my first build
Ele Nova is not lacking in more multipliers, it has tons. It just needs flat damage and increased%
Yeah, and a lot of +levels to GET all the more modifiers
Right
what do you guys think about the channeled version of ele nova?
sounds like a lot damage
but i guess mana sustain will be an issue then
It is, but it wrecks your mana, yeah
If you are planning Sorc, you can mana stack to alleviate that though
yeah i was thinking of going sorc, we can respec now into different mastery so no troubles experimenting on one char
Yep
Crest of Unity + Unstable Core + T7 ele nova slam on helm is a level 33 nova with good rolls, which is already insane to me
yeah true this sounds promising
Guaranteed 1LP slams lets goooo
Yep.
And rerolling uniques to get that +6
sounds fun
Yeah, lots of good new crafting toys this league.
lets pray servers don't melt tomorrow lol
Seriously. I need it because I'm leaving for 3 days on Friday 😢
oh yeah i hope for the best
Quick napkin math shows an ~8.8x damage multiplier just from the tree for a level 33 nova, ignoring the +140% crit multi and other crit bonuses
yes and self-cast ele nova was utter dog shit before, it was slightly buffed in 1.2 so it's probably 20% better now
There are a few ways to improve the damage of a spell. Cast speed, flat damage, %increased damage, %more damage, and crit.
The tree alone, with enough points, gives you all the sources of %more and crit you could ever need, so you just need to solve the main problems of low base damage and cast speed.
Slight 1.20 buffs help here.
yes but chill is not a damaging ailment which is what Zerax was trying to tell you, scaling chill chance is generally worthless
yeah but if it was bad last patch that small buff won't help either
yes i figured i made a bad example 😄 i just wanted to know what the wording meant exactly, but thank you ❤️
Thats why I'm pairing it with Gordian Prism. By itself? Not great. With another supporting spell? Maybe decent.
Also Grand Prism Nova is very ele nova themed.
It's more than a 20% buff. 120% damage effectiveness is 20%, and then there's another 40% more multiplier on the tree that wasn't available before.
did i see we can run around while channelling disintegrate now?
no, wasd is not changing movement requirements of any skill
Considering that, the damage effectiveness of direct cast this patch is about 10.5x as opposed to 6.8x from last patch
yeah this isnt a bad buff but I'm still quite skeptical just because the damage of ele nova used to be so damn low
It's about a 44% buff, if my math is correct
So yeah if it was so bad as to be totally unusable last patch it might still not be good, BUT if it was close to usable before it'll be fine now
I'm happy to test it for everyone, I just dont want new players to get baited by it.
I'm also not going to make any claims about its effectiveness, but it does look like it has potential to me
Perhaps even.... legendary potential.
:0
i am so tempted to go self cast elemental nova as my first char
With how much more multi this has, flat added spell damage is extremely crucial
but i will regret it for sure
I use it for leveling every time. Pick lightning nova and get the spark charge nodes and the early game is a breeze
like, what is the sweet spot for farming, 300 corruption is intentended by EHG right?
does Plasma Orb snapshot dmg buff granted by converted flame ward?
Softcap is 1000 I believe, so its worth pushing as close to that as you can comfortably farm
What mage builds will comfy farm 1000 after all the omega nerfs
I think we need to see how the ward nerfs feel to really know
Brand isnt nerfed yet but its current values are due to a bug so its def on the chopping block
although many such bugs had gone unaddressed for years so who knows
What are looking to be the popular builds this season for mage?
Opinions on Dreads Volcanic Orb/Runebolt build? Im tempted to start it, but i want a build that i can scale into engame.
judgment, shield throw, abyssal orb
Rip
it's a pretty good build although I remember arguing with dread for ages that VO was a fully normal and functional skill before he finally deigned to play it and find out that it was, in fact, a fully normal and functional skill
I see no reason why you cant scale it into endgame
you can also pivot into stacking ignite or frostbite via VO, I'm more on the frostbite side personally
Volcanic orb is great, my favourite mage skill. Lots of different ways to use it. Can make it go long range, stationary, explosive, shrapnel
Hey, thanks a ton for the reply. Im a little concerned for its ability to map in higher corruption, because you want the orb to be slow, so the clear might suffer a little?
it's not that slow, and shrapnel and explosive ground have fairly good area coverage
the joke
You mentioned ailments, do you think going frostbite might be better than going a crit variant for lategame scaling?
I am also more of a cold enjoyer when it comes to skills, visuals of cold skills look great in LE imo
not sure if it will be strictly better but might edge it out a bit
This is 800 corruption with frostbite volcanic orb, with far from optimized gear. https://www.youtube.com/watch?v=hu6JGGgK3u0
I think volcanic orb can farm 2k+ pretty easy
Looks grat. And exactly what i was hoping to hear! ❤️
Drawback is that you need to get up close to do decent damage, the faster long range orbs are a bit weak
Ice Barrage gives a 60%x multiplier for cold damage, so it works pretty well with frozen orb
and solves a bit of the range problem
Yeah, that is the thing that was mostly worrying me. Maybe there will be a sweetspot for mapping with a few ido swaps for bossing.
I swap in and out idols with volcanic orb speed for bosses and clearing
speed reduction that is
stationary orb has silly high single target damage
volcanic orb certainly can farm 2k, but what about the rest of your build?
My plan at first glance was going for Runemaster with Runebolt*Volcanic orb, Teleport, Ice barrage and Flame Ward
Was thinking of starting as shatterstrike spellblade for league start because it's a build I tried and liked in EA and never took into the endgame. However all these paladin options got me second guessing. Convince me to stay the course mage-bros! Haha
what is dead cannot die
that bad?
if mage is poopoo im skipping LE season 2
preferably sorc, out of the 3
Nah, mage is fine. Some builds got hurt, but there will be lots of options that will take you to at LEAST normal aberroth
And since we dont really know how hard uber aberroth is yet, its hard to say what will be able to beat him
based on the changes coming, what would be the mage builds most likely to be alright?
I don't need bleedin meta, I played freakin sorc in season 1 when it was horseshit, instead of playing runemaster
but i want decent
Fire converted Frost claw meteor sorc was dope last season but unfortunately frost claw got nerfed.
Convergence lightning blast is consistently strong for bossing. Pair it with another skill for clearing and you'll never have problems
I think Glacier is still a good build
Glacier + Static Orb should be strong, yeah. Not for one-shotting bosses like in the past, but it should still be solid.
i always hated frostclaw, so thats fine for me
I'm starting with a channeled lightning blast build and I fully expect to be able to beat aberroth with it.
i think static orb sorc is what i did at launch
cant even remember
glacier was good for lvling i remember
my plan is going flame reave spell blade its preformed really well up until now (I was lvl 75 in the lvl 90 echos and not have any problems)
i remember having mana issues with static orb though
also tried the orbiting version like diablo 4 but it was so shit
just gotta patch the holes with mana strike 😎
yeah i hate that
i despise the entire spender builder setup
some are ok with it, never met anyone who enjoys it
but i personally hate it fiercly
it's nice to have as an option, if I accidentally build unsustainable mana costs as other classes I have to actually fix the problem. With mage you just throw in mana strike and you've bought time to fix it
fair
Alternatively, you can build a giant mana pool and then use Focus to instantly restore 20-40% of it any time you need to
Will mana guide build be maybe OP
There are a few different versions of it floating around right now I think
It should at least be very strong
mana guide build?
The unique that was so strong that they pre-nerfed it from their initial showcase because it was gonna be hella OP
Mage still s tier or something?
i dont even see whats so OP about it
but then again, i did only play at launch and got bored very quickly because the game was ass
so i dont know much about the game
I think this item is OP and will be the top of the cycle.
According to those in beta , no it's the worst now. But it's a small sample size so gotta wait after release to know for sure.
For people to cook
hmm okay lets se.. then i maybe start with aco 😄 just need a good caster
yes this i can see why its powerful
probably a chase item?
I think all classes have casters now
uber boss drop only?
Orb void guy. Tornado bear
i need a caster for all contents 😄 so 500 cor also ubers 😄
Maybe not rogue
so I guess aco will be fine.
i thnk uber abberoth
Acolyte will probably have something OP. They always do
Shaman and druid
shaman)
shaman huh? what kind of spells does it have?
I've seen many people planning mana guide for non-mage builds so obviously no access to Focus, how does that even work
It's more likely druid, and the spell is tornado
Tornado)
The original version cast 3 lightning blasts per second and didn't have the "50% less armor" line. They changed those as nerfs to make it more reasonable.
But most of the DMG from tornado is the lightning bolts it spits out
check smite paladin)
But why is that good? One lb per sec seems mid
smite is usually melee though
No it's cast
Being able to move while channeling is a huge buff
no, you can cast it directly
I remember smite build with HH bug was godly
hmm
The intent of mana guide seems to be to use Energy Overflow to do damage in an area around you while you move around while channeling it, but a lot of the builds I've seen are basically using it to do things like trigger lightning blast for Brand of Deception
ok gonna check out vids of smite paladin and druid bear stormbolt
Both of those are super strong
check ladder 6th place)
im not a meta hoe, but i do want a ranged elemental caster
that doesnt suck
preferably
Mage might also be real good don't count it out completely 
Oh and isn't there a fire shield throw build next patch
cant find much info on season 2 mage
Gotta wait for that tbh
Lots of people are focused on sentinel and the werebear lightning build right now. Mage didn't see a ton of changes (other than nerfs), so not a lot of folks are pushing it as their primary
It should still have plenty of builds that can push to endgame
Also hearseeker people hyped around
oh yeah, heartseeker too
Im sure acolyte will still have some godly builds. Well see about maybe soon enough
is Action RPG a decent build maker or is he another one of those who steals content with zero real knowledge, he just shouts it loudest?
the youtuber Action RPG
ok
How about Assmangold
Others that are good are Dr3adful and FrozenSentinel
ass tier
I liked when he played games and wasn't just grifting a certain group of people.
I don't remember when I saw this, but I did see other content creators calling out actionrpg for something. I don't remember specifically what.
Then i go with Fissure Infernal Shade Warloc or Stygian Coal Lich
I'll see if I can find it.
Probably calling him a LE shill, heh
why dont you play like avalanche shaman, broaden your class horizons a bit
There are definitely some good caster shaman builds, you don't have to go werebear
Snap's video got me pretty hyped up for shatter strike spellblade promising 100-150 million dps (in a group setup though). Also the only mage spec I haven't tried yet so curious to try that out
There are gonna be some whacky group builds for sure
kinda dont want to broaden, but what kind of spell is avalanche? im into the visual aspect of fire/lightning/ice spells
rains down frozen boulders
like a meteor shower but colder
If they don't nerf brand bug would you say it can be A tier?
think old school diablo 2 sorc, thats what im into @weary hamlet
idk what the benchmark for a tier is gonna be but without a fix it's a pretty solid build
probably kills uby just fine
Nice
i shall youtube it
although it's more tailored to speed farming corruption I guess
Some guy made this very weird strength armor stacking RM concept for 1.2
Dunno meme or real
Looks like a pain to gear
frozen? he was smoking something like that
Lol
what spells can be cast while moving? part of why i always disliked frost claw is the forced immobility while casting, same as im seeing from smiter paladin
its almost like a channeling skill, yet it isnt
but it roots you while casting and 1 cast isnt enough per pack so you get stuck
I think most spells do that, this ain't poe2
nearly all spells require you to stand still while casting them
I wonder how wasd will effect this
but something with a long cooldown might not be as bad i.e. ice barrage, glyph of dominion, or some rm build that auto casts invo via flame rush
It won't for season 2
they said it won't cause they don't want to rebalance their whole game around players being able to move while casting
or using melee skills for that matter
thats too bad
I don't think it's that they don't WANT to, but that it was too much work to squeeze into Season 2. TBH it's amazing that they even got the beta version in for S2
I think it's both, they said that they don't want to make WASD strictly better than mouse movement, and that it would require a massive mob rebalance too
Also Smite Warpath
and likely not in a fun way i.e. making mobs a lot faster and deadlier
Yeah, that makes sense
the exact thing people are whining about in POE right now
so just from optics thats a bad angle
atthis moment
how about something like.. see pack, cast skill, keep running and skill kills pack as you're running past it
Judgement Consecrated Ground paladin
does that exist
ignite glyph of dominion or something
Or Unending Storm Werebear, heh
its more like, place an aoe that covers your screen, mobs die in it, you keep moving
Just Rampage around and the storm bolts kill everything
but ranged spell!
yea that's just an autobomber build at that point
Or teleport + triple ele nova
glyph is a ranged spell
Clear the screen with giant ele novas
tell me more, that sounds like a mage
I have some hope that the new unique with grand nova will be fun to play at lower corruption
TL:DR you can spec teleport so you cast 3 elemental novas. One at the start, one in the middle, and one at the end.
Then you scale ele nova area so that they cover most of the screen and the novas will overlap and hit everything.
I'll probably be in this channel talking about it, it's on my short list
but does it pack enough punch?
To clear trash? Yeah. Then you pair it with something else that does good boss/single target damage like convergence Lightning Blast and you're golden.
Here's my planner for a Grand Prism Nova + Ele Nova build: ~https://www.lastepochtools.com/planner/BMaD1R5B
It's not quite the same as you'd plan it for the ideal combo of Nova + LB, but I really want to try out the new Gordian Prism unique.
If you want, I can whip up a version that would be better for LB+Nova
But a lot of the concepts are the same
Ofc it will. Stutter stepping is way stronger with wasd
how the hell would a stormbolt werebear handle bosses such as the gear upgrading boss or whatever
you cant really move freely there
You basically spec tornado with your last spec and do bosses similar to the tornado werebear build
dont know what the boss is called, but where you imprint a stat on a legendary
Rampage around as much as you can, but if you need to be dodging carefully, you can just pop out of form and cast 45 tornados before jumping back in
ok, so that build is out then
yes i know im picky
i know what i want and if i cant get it then i wont waste my time playing
Yeah, no worries. There are lots of build styles
gonna check the build you linked now
You might like Warpath+Smite. You basically spin to win doing tons of ignites and also auto-cast smites around
i thought sorc beats RM now?
what would this build be called, in youtube terms?
The reason that build is a RM specifically is because you need Runic Invocation for Grand Prism Nova, which is the Runemaster key skill. Other masteries don't have access to it
It wouldn't be on youtube becuase prior to tomorrow, no one is even going to use grand prism nova for anything.
oh i see
Totally new build
I also tend to build in pretty non-standard ways, so my builds may or may not be fully optimized by youtube content creator terms
I just know enough about ARPGs to be able to build pretty decent builds that do different stuff.
that does sound like something I'd enjoy not gonna lie
huge elemental aoe screen wipe
I tested it a couple weeks ago, and with zero AOE scaling or anything, Grand Prism Nova hits almost the entire screen
Nova build is fun
and the catalyst does what? replaces regular casts with grand prism nova?
Yeah, it's just annoying to set up, so no one uses it. You need a specific rune combination in a specific order to cast it, and it's 3 different flavor runes
it's not that hard to set up tbh
The unique forces all runic invocations to cast grand prism nova, so you don't care about the order/flavor of the runes
it just locks you into runemaster
so you can't nova while you nova
(since nova on crit is sorc right side)
? You mean spark nova? That's a totally different thing
what does this mean? i dont understand RM since i played sorc at launch
isnt runes just spells basically?
how are they consumed
No
if you're novaing you should do ALL the novas
Casting an elemental spell gives you a rune (up to 3)
Using Runic Invocation consumes your runes to cast a spell based on the combination and order of runes yo have
the unqiue just makes the result always grand prism nova
Basically, the unique gives you a 30% chance to NOT consume runes, so you can just cast Runic Invocation again (if you have 3 different runes)
so definitely not a 1 button build
Well, it's a 3 button build.
Button 1: Teleport for movement
Button 2: Cast elemental nova (in a big AOE around you)
Button 3: Cast Runic invocation (when you have 3 runes)
There's no complex combos or anything
And Grand Prism Nova is basically like a supercharged Elemental Nova
So the theme works
you just gotta remember there's an order to your frantic button smashing
Nah, it'll be very easy to do
Very straightforward compared to a lot of other builds
yeah the unique takes all the thinking out of it lol
It's also worth noting that casting Runic Invocation will ALSO cast 4 elemental novas
Which should be hilarious
Good question. We don't know how the build will feel on bosses
single target dmg
those are likely to be the weakest point
BUT, we have enough scaling vectors all over the place that it should be pretty decent
you definitely peaked my interest
sounds more like me than the other builds suggested earlier
If the single target sucks, you could transition to this version that uses convergence lightning blast: https://www.lastepochtools.com/planner/oPpyRevo (SUPER quick build, basically just the skill paths with base levels, didn't do items or anything)
Tombs of the Erased / 1.2
Mage (20) / Runemaster (59)
▸ Health: 1,242, Regen: 20/s
▸ Mana: 105.51, Regen: 8/s
▸ Ward Retention: 106%, Regen: 12/s
▸ Attributes: 1 Str / 1 Dex / 28 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 0% / 24% / 0% / 0% / 1% / 1%
▸ EHP: 865 / 746 / 865 / 746 / 746 / 751 / 751
▸ Endurance: 20%, Threshold: 248
▸ Lightning, Fire, Cold / Spell
▸ None
• Lightning Blast (20)
• Teleport (20)
• Elemental Nova (20)
• Runic Invocation (20)
• Focus (20)
None
I never played spiritborn, D4 wasn't engaging enough for me to consider buying an expansion, heh
let me find you a clip so you see what i mean
The way that build will work will be to use teleport to cast novas, just like the other one, and then if something doesnt die to your novas, you cast lightning blast on it until it does. Should have much better single target boss damage, but isn't as cool and nova-themed
guys, does the Skill's "Flame Reave" projectiles count as Meele aswell?
It doesn't actually shoot projectiles, unless you count the Fireball node
The ward gain with tri color runic invocation is pretty good
So I think this build could be tanky too
Yeah, we're looking at like 800 ward per cast
Yeah, that's pretty similar to the rampage werebear build
Whatelse is "that release a wave of flames" mean?
It's just an AOE wave of flames, it's still the melee attack
basically sonic the hedgehog with a machine gun attached, or multiple
and it still counts as meele yes? 🙂
Yep
thank you again!
which way of delivering invocations would you guys use on a Fundamental Criterion build?
is gordian prism gonna be a rare drop? I remember LE categorising legendaries after drop chance or something
It should be fairly common, low level uniques usually are
figured that "only" getting to cast invocations every fourth spell would be annoying for clear?
or am i worrying too much
Yeah, if I drop one on my first character, I'll probably swap to the build as I'm going
i was kiinda looking at Frey's retreat?
but idk if that is at all realistic mana wise
Probably worrying too much, usually Invocation is a spell you choose when to cast and you use other spells for clear
Test I did with tri-color runic invocation long time ago https://www.youtube.com/watch?v=Y4j3HBRElHA
It was pretty smooth to play with high cast speed
How are the magus builds looking with the inc nerfs to some of there kit??
thats fair
problem is just im not getting my big ~500% more multiplier on anything except the invocation itself
If I get one and it feels good, I'll throw together a quick guide for it. I haven't seen any content creators looking at using it
thats fair
i guess theres also swirling frost and trinity of elements?
as like
duration-based spells i would juts need to occasionally refresh
Fundamental criterion is a weird one to build around, for sure
can you swap ascendancies in LE now?
they should be fine. All mage builds will be a bit weaker due to the ward retention change. And the static orb and meteor builds got big nerfed. Should still be plenty of builds that are capable of taking you to endgame and probably at least a few that can take you to uberroth
runemaster to sorc and so on
In Season 2, yeah
huh speaking of fundamental criterion and str stackign
ok good
It'll be good for experimentation for sure
If you don't like my RM build, you can easily swap to Sorc and do somethign else
i will do mage for sure then
is was peeking at Glacier and Shatter Strike builds, which of them survived the best?
and see what people churn out
Fundamental Criterion + Str Stacking + Cleaver Solution +Bastion of Honr is a VERY strong combo
Shatter Strike saw basically zero nerfs other than the global one, so those builds will probably be fine (or a bit stronger with all the new crafting stuff)
and opinion on running the uh
glove set affix that scales str into health regen
and the vessel of strife?
esp since runemasters get another 15% ward gen per health regen in the tree
Could be good, but Mage doesn't have a lot of support for it. You're looking at 4 slots of gear just to make it function.
fair enough
better off with twisted heart?
Depends on the build, obviously twisted heart doesn't work for spellblade builds or channeling builds
oh this is for runemaster
Yeah it's always gonna be hard to beat twisted heart with a fast-casting build
But you'll also need some way to get flat spell damage. If you're using Cleaver Solution, then you aren't getting any flat spell damage from your weapon.
true
does catalyst give flat spell damage?
Nope
For that item setup, I'd consider using Mana Guide to and stacking mana, since Energy Overflow gets base damage off of your mana pool (so your weapon's flat damage is inconsequential)
Or alternatively, you could do a Battlemage's Endeavor build using Mana Strike and stacking mana for the same reason. You don't have to be a spellblade for it
doesnt work with cleaver annoyingly
Yeah
Utlimately, regen stacking with strength stacking feels like it's better saved for Primalist/Sentinel, they just have better support for it.
You can get a decent amount of regen without the Last Bear, which removes the need to scale strength
so let's not do regen stackign
im thinking something along the lines of this?
Still need to get flat spell damage somewhere, otherwise your spells are going to do garbage damage
yeah definitely
im just not seeing it atm
You could do a spark charge build
Use enigma for flat damage per int
apply with ele nova or mana strike
that doesnt really work with the body armor though
Neither does Cleaver Solution in general 🤷♀️
https://www.youtube.com/watch?v=pzYu5s_zrTI is this viable? as in does this look like an actual real build or just wild theory crafting on stuff not yet implemented @harsh abyss
how so?
body armor gives more invocation damage per str
cleaver gives increased invocation damage per str
Yeah, Frozen is one of the big LE content creators
any opinions on a confluence of fate?
it might be one of your only options
You lose out on the first portion of the chest because you aren't using a wand/staff/sceptre
oh thats true
Also, if you're going to go strength stacking, you probably should go vessel and last bear gloves
Because it's more value for the same stats
I just personally think it's too much effort to try and fit into the square hole
The build that Chillon linked up above is using the setup for it though, they're doing a similar thing to what you're talking about
how rare is bastion of honor
VERY
borderline chase item?
I think it's the rarest shield
and then it uses 2 rings categories as "extremely rare" haha
while the shield is "only" very rare
Yeah, Red Ring is the rarest ring
i do wonder if that build even works without red rings and bastion
Even super rare stuff is solo farmable in LE though
it does
Red ring are just cherry on top, just replace them with resist/strength ring
Bastion ,is just another layer of defense, get the best shield you can get while waiting for it
aight
Also, if you're gonna play merchant's, uniques like bastion should be super attainable. Everyone wants red rings, but not many people want strength stacking shield
how does focus do damage though
so 100% of players might drop it, but <5% of players might use it
Main reason he goes for those ring is they are great stats giving (which is good for stacking) they give movement speed (which you prolly need the most once you got the build running) they fix resistances and give DR. Bastion is just there for DR (on top of strength).
its basically a perma focus build as far as i can understand
It doesn't
but focus isnt damage dealing
so all the damage is from the lightning blasts?
the point is for the lightning blast to proc a dot
no
damage is coming from the dot
ok
Brand of deception it's called
it's the main part of the skill, in LE it's fairly common for "melee" skills to not be particularly melee
That's for the "small" dot, and you have your runic invocation spell
for the big dot.
The mandatory stuff for the build to be running is having decent strength, Cleaver solution (easy rare) and mana guide (not too hard rare)
fundamental criterion is quite a huge boost to your damage as well, but i wouldn't straight up call it mandatory
the rest, you want to cap your resist, get damage over time and strength
Now i think he said something like, it's probably better to run something till around lvl 60-70 while u gather decent enough gear to be going. I also believe he said he'd release some leveling guide
so now i have 2 builds that look interesting, both runemasters
It's pretty easy to reroll and try stuff
so try
I'll give a try to the str stacking, because i love stat stacking build and that convert seems too fun
also love ward
There are quite a lot of unique you can get that any class want so it's always easy to share your gear for other stuff in case you want to
and rerolling is very easy
he linked this one
Ya but i think he said he would make one of his own
Won't putting strength on all gear be hard
Truth to be told, you can really level with anything
i'll probably play a kinda spellblade build because i enjoy that
Very easy actually, with attribute swapping
How
Depends of the gear
For legendary it will requires LP and good exalted (easier though now that we can guarantee one ). But for anything else
So basically for helm, belt, shield, boots, rings and gloves
should be pretty easy to get str on the starter gear
you'll get the legendary on the way and try to improve them
Not difficult to find a T7 int roll on a rando pair of gloves or w/e to convert to strength and slam on a 1LP glove
With guaranteed LP slamming now
Yup, also you'll probably just equip that str gloves
Is that relic super rare
The gloves he lists on his buidl is uber abberath, don't think any of us is hitting that soon
That build looks like something I make after playing an already great build
He posted the endgame optimised version
You obviously can get something decent running in a less good state
The "Relic of the Observer" is a woven echo, I think, you just find these playing the game
I'll try a regular brand build first
Ya, nothing wrong with that
That ain't all weird
I mean anyway, you'll mostly need to go through campain without that build
but with how easy the needed legendary are, chances are you might be ready to play the build when starting maps
Honestly there are so many, you could just even play what you like and try to make something that makes sense
The guy recommended a video that was linked a couple message earlier playing volcanic orb/runic bolt
and even that one says start out with glacier
its in a specific woven echo, just buy it from the vendor and go
or drop it, etc
ya well thats a given
Oh nice
takes some time to reach volcanic orb and runebolt
but you wont run into it normally in normal zones
If you never played the game much, just try to look for a spell you enjoy and build it out
it's really straight forward, you can always respec and as long as you try to maintain a weapon that's close to your level, it'll work just fine
Yeah, game is super friendly to respeccing and experimentation
100% recommend you find what you like first, then look at guides if you get stuck on some content
a couple season ago there was a broken build about ballista exploding and doing widescreen aoe. I wanted to try it but ended up just starting the game and found very fun spell that i just shred the whole campain with
a couple seasons ago? this game has only had 1 season
Brand of Deception is doing way more damage than intended because of a bug. Play with care and understand it may get nerfed out from under you.
Hmm
There were "seasons" before launch, effectively. The game has been in early access for years
yeah i have no idea how people stuck around for 4 years
I don't know exaclty when it was but it was some time ago
Play at big patches until you get bored -> Do something else -> Repeat
Pretty standard stuff really
Ya basically
as it stands right now, without the massive patch, last epoch sucks ass
Game have always been fun since the beginning for me
im hoping season 2 is good
We keep coming back because their crafting system and general character building are fun, not because of the endgame
the main downside is it rarely keeps me out in the endgame once i got my build all working great and shiny and i unlocked everything
hopefully the new stuff here will keep me longer
Without endgame stuff, you don't stick around as long, but they've consistently been adding cool new stuff to try out
poe1 crafting is better
so much better
but they kinda stopped developing poe1 at the moment, due to shitty poe2
needed 0 guide to make it work
That's one opinion. I disagree because I think their crafting is way too arcane and requires too many random content to craft a single item.
PoE 1 crafting needs a PhD
yeah you need to trade
a PhD and trading, yes
Yeah, I hate trade, which is another reason why LE is better for me
but if you have a PhD and you do trade... oh boy
I want to build items myself, not buy them from someone else
To be fair i like them all. I play poe, poe 2, last epoch, diablo 1 2 3 4, even titan quest
They all have strengths and weaknesses
trading in poe is super smooth though
so fast and easy
and currencies is just click click done
Gross
yes
It really is not easy :3
Let me get back to you after the first 15 people I message just don't respond
it so is easy
yeah dude messaging 50 people to finally get a response for an item having to wade through all the price fixers is super smooth
what is difficult?
thats a gross overexxageration
then he needs to understnad how to use it
then he needs to understand to go on a website
it does happen, but you can easily spot price fixers
and just mark as ignore
then they are gone forever
then he must understand how to search on, that website which for the average joe is a nightmare
Yeah, that's just the sort of gameplay that I want to engage with
then you have to deal with 400 chinese price dumping/not answering
stellar game design right there btw
It's tough, you're just used to it
what kind of items are you looking for, that 15 people have it?
and when the 401th chinese bot/farmer responds, he tries to scam you
if its that common you can find or craft it yourself
POE has basically zero target farming for uniques. "Find it yourself" is a complete slot machine.
only in poe2
in poe1 chinese are yeeted onto their own server
I mean in poe 1 i had the same fair share of not answering
might be less chinese
I think PoE is awesome if you started when it launched and understood all the details bit by bit, expansion by expansion
That's the reason I stopped playing . Whisper for hours and no good drops
its a tradeoff for sure, you put up with it for crafting with endless potential i guess
For any new player it's out of a league
you need hours of videos and guide just to play the basic part
i have never had that experience myself
It happens to me for every item
drops are shite, yes, thats why you trade and craft
I love watching people making like 12 gems weapon
And it feels dated
Most people don't play nearly enough for "endless potential" to exist. You can get 40 challenges done and still not found enough currency to craft a single item.
Like I'm in 1999 using some janky 3rd party app to spam whispers for hours
then you honestly suck, sorry
I gave up
Yeah, it's satisfying for the .001% of people who have the time and effort to craft items
I don't play games to make currency, that's what my job is for
with trading and crafting
Well you didn't understand that a shield and rings weren't needed for a build which was pretty basic, i think saying people suck is a bit tough
Trading in poe2 feels like I'm at work
A lot of stuff is eays once you know
you grind for hours instead, spending your time that way
but poe has a lot to be learned
to reach the same goal
bro this "trading experience" is legit worse than 1990s mmos
Yeah, I don't grind for hours in any game, because it's boring and not fun 🤷♀️ I don't have fun "making currency" I have fun playing games.
dont go all dated this, dated that
it's not dated, it's fRiCtIoN straight from ggg's sick fantasies
having fun playing games, such as LE, IS grinding for hours
its the same thing
Nah, in LE if you do it, you can make progress on your character and craft items
you're just not bored doing it
There's a big difference
that build is the poster child for what I don't like about LE skill design. Dex stacking explosive ballista was a cool semi-meme build before falconer patch, but then they 20x'd its damage and put a bunch of giant neon signs in the skill trees involved showing you exactly how to build it
each to their own, I enjoy trading and that also gives me progress onb my character and lets me craft
so i end up doing both
playing and trading
i do like the guild system, solo or trade, but the bazaar is garbage in my opinion
much more fun to have a bunch of interactions that work in multiple ways and let the players cook up builds. I hate speccing a skill and seeing there are no real options -- just right decisions and wrong ones for the build I'm playing
They also realised the aoe was totally bugged on scaling (i think it was scaling on % radius instead of area of effect, something like that) and it made the build go back to normal
I still think falconer had 300 ways to be played
people just like the most optimal quickest fastest clear
as alwys
Optimizing the fun out of everything, it happens
dex stacking explosive ballista was brainless S tier that whole patch, iirc. Unless they changed it after I stopped playing
lol
yeah, I believe it was still brainless S tier after that change
though it was a year ago at this point 😁
LE design has a lot of head scratchers both for skills and items. The dumbest shit is chronically OP with no real nerfs while the fun stuff is never buffed at least to a baseline playable level
after S2 it will work exactly the same, just the description on the passive node will be updated to how it actually functions. not sure why you'd avoid a brand build because of no change.
Compared to where we started when I bought the game quite some time ago, i feel that we're getting quite a lot of changes bit by bit
Classes all getting fixed one by one
sure, I'm lamenting taking an at best decent build made of cool interactions (old explosive ballista) and turning it into a color-by-numbers OP build
To be fair i had a video of mine when i discovered the balista stuff, it was pretty amusing
it's no fun to log into the game and click obviously good options for your skill trees and passives from level 1-100
that node further multiplies per stack of shock on target, at least according to guys who tested it in ct
cause I didn't
and if I did I wouldn't be posting about it right in da official discord, right?
Found it : https://streamable.com/vfpjx4
I remember i had to throw half my gear out to make this work so I went from perfect resistances to total garbage to play that, but i had quite a laugh when i started it
Aside from some broken classes in the previous patches/seaons, it always feels good to go something
At some point it goes down when you reach high enough corruption but that's the case for every build at some point
think i tried a different stuff every time, always started cooking on my own. Ballista is the first build I followed because the video i saw looked great, wasnt dissapointed
Aside from sentinel which i found to be meh until now that it got "reworked", i played every class and they all felt great
Yeah, I mean the fun part about LE is that you can take pretty much any skill to the mid-endgame before it start to crack and you need to optimize. Even so I expect most builds could get to regular aberroth with decent optimizing.
Different strokes for different folks, I think. I was cooking falconer until they revealed that it was gigabroken. So i played sent (HH was also gigabroken; you can't avoid it). Ended up on.. VK electrify void smite 😁 which no longer works, and wasn't very good anyway
Yeah, solving problems and cooking up a build is a lot of fun, even if those problems are ultimately self-inflicted
new stuff always feels good usually
Self challenge is the name of the game 😝
At least in LE, it has the CHANCE to be good.
It's refreshing to just be able to make actual builds, deep one, all by yourself
Yeah, and then be able to farm/craft the gear you need for them, too
Especially with this season, it's gonna be so good with all the new crafting stuff
Most exciting change for me is the guaranteed LP 1
Im excited for the dodge rating buffs
frozen will have a video up sometime before launch (maybe tonight?) talking about the progression of the build from leveling to midgame to strength swap and aspirational gear. should answer a lot of your questions.
tbh falconer just plays nothing remotely like, you know, a falconer
even with some artistic license obviously
its just your typical anime protagonist flying around jumping and shitting out arrows and energy waves
just falcon colored
like idk I expected it to be more about stacking some kind of vulnerability debuff on mobs and then sending your falcon to tear off their weiner
not like giant screen wide explosions of falcon
well even if that was the case and is nerfed, our math isn't based on it, and it still looks fine. not a 1 shot aberroth build, but plenty of damage. it should be about double the dps of frozen's spark sorc from 1.1 (no static orb).
it's always been like that so once its fixed the brand dps will be in the gutter, but we'll see if they do or if it stays like that for another five years
or how many have we waited for the spark nova fix
again we aren't counting on that per shock scaling you mentioned. it's not in our calcs.
if it's still there, then the build will do even more damage we aren't expecting.
Worst case you play something else
hopefully you got a BoH and two red ring which will suit everywhere else kekw
yeah this is definitely an experimental build, so not something i would suggest to a new player or even someone with some experience, and also not to someone who wants a sure thing that will solidly start their season and be reliable as a farmer for other build ideas.
Is there a unique that converts or gives additional ward regen based on your life regen?
i know this
Yes, but it intentionally takes up one of the same slots as that set (relic) so you can't do both
I think there is a passive that gives a little bit on RM though
I love spellblade but always found them to be quite clunky in endgame, in any case with how new and shiny they'll be, i'd go for paladin
btw with the vessel nerf, the rm vessel lite passive is getting huge stonks
15/40 is a lot more than 15/66
just sayin
i've played a ton of spellblade over the last month, damage is off the charts but you need to run bloody nib which is risky at high corruption
I'm going proc paladin, it's like spellblade but yellow
with the option of respecing into judgment
the wow paladin special, standing in a yellow puddle you made
riveting
I'm not sure what you are refering to huhu
And i'm guessing mourning frost?
Sanguine Runestones
if you can manage the downside it's ok but i usually just run blood of the exile to save on investing a ton into res
Oh i see, didn't play runemaster yet
aight, cuz it's another layer of squishiness
for sure
Spell blade was pretty bad when i tried it, was my first character, i know it got buffed but it always end up in that melee ,not much layer of defense type of character
dont do well with the corruption climb
in my experience
even without it you can clear super fast at 1k corruption and kill abberoth in like 20 seconds
you need a lot of ward generation and dodge
well that will make everyone happy
yall think frostclaw frostbite is viable with ele nova?
bruh
Mourningfrost also double dips for Frost Claw Glamdring, which has potential.
so i just tried to make my own ignite/spreading flames build as sorc who uses flame reave, if anyone is interested to look through it and point out obvious flaws that i definetly missed, id be very happy 🙂 https://www.lastepochtools.com/planner/olGrkZOB
Tombs of the Erased / 1.2
Mage (25) / Sorcerer (52) / Spellblade (6) / Runemaster (30)
▸ Health: 2,242, Regen: 14/s
▸ Mana: 261.51, Regen: 11.52/s
▸ Ward Retention: 92%, Regen: 40/s
▸ Attributes: 1 Str / 1 Dex / 10 Int / 1 Att / 24 Vit
▸ Resistances: 141% / 31% / 31% / 51% / 0% / 84% / 24%
▸ EHP: 3,765 / 2,091 / 2,091 / 2,562 / 1,721 / 3,137 / 1,995
▸ Endurance: 43%, Threshold: 583
▸ Armor Mitigation: 15% (487)
▸ Block Chance: 33%, Mitigation: 0% (0)
▸ Fire, Cold / Spell, Melee, DoT
▸ None
• Teleport (20)
• Fireball (20)
• Flame Reave (21)
• Flame Ward (20)
• Black Hole (20)
obvious flaws
ignite/spreading flames build as sorc who uses flame reave
chat anyone?
D:
always like that, you be all gung ho when arguing some esoterica of some obscure build but nobody does shit when asked for help
i'll be honest, i didnt understand half of that
so the problem with flame reave ignite is two fold really, first off you got a really small number of hits per cast which is bad for an ailment build, and secondly you got fu ck all more damage multipliers in the tree
which is also pretty bad for an ailment build really
for example I'd rather suggest using your fireballs to apply ignite instead of using flame reave to proc fireballs with a small chance
It's an awesome item but i hate it
because once i wear it, i don't want to drop it and endure* huge dps loss
fireball can be specced to have a guaranteed 4-5 hits per cast against single target, and cast speed is pretty easy to scale on sorc
same goes for frost claw in fire conversion
i see
volcanic orb has a ton of hits per cast as well
although its less of a spammable playstyle obviously
yea i thought about volcanic orb first
slightly* less spammable
also if you are in a fire build on sorc, don't miss out on meteor, craterborn is functionally a 75% more damage modifier
and has extra fireball synergy too
my idea was to jump meele into a group of mobs with teleport and flame ward, cast black hole to pull them all together and spam flamereave, but i didnt know that it would cast so few projectiles
also since ailments dont scale with your weapon, might as well use firestarter's torch for spreading flames and free up some points in your skills
or cinder song in a fireball build but I think it's just strictly worse
i do use firestarters torch
also if you go for fireball, consider the fireball pierce affix on your helm instead of dumping skill points for it, those have far better applications
helmet is kinda whatever and i might wanted to switch out ashes of mortality for heirloom of the last nomad
ok i see
yeah i didnt spec more into fireball because it couldnt have more projectiles if spawned by flame reave
Can anyone tell me why you would use scissor of atropos in shatterstrike build?
https://maxroll.gg/last-epoch/build-guides/shatter-strike-spellblade-guide#changelog-header
I don't see anything in shatterstrike spellblade that would trigger throwing
flat damage, attack speed and +2 to skills
yes but see my first point, tbh flame reave is just a bad vehicle for ailments because it hits once per cast at baseline and has mediocre more damage nodes
Ah, so the raw stats are just that good that you use it for that
eye of reen + scissor almost certainly outperforms double scissor even after the nerf though, idk why maxroll is recommending double scissor
yes i didnt forget 🙂 thank you for your advice!
I guess if you wanted to build ignite on spellblade, you'd go for it but focus more on triggering frost claw off your melees
but on sorc just hard casting your applicator as a spell is the best option
even if its frost claw
and what about mana regen? how would i keep up with my mana?
mana strike, focus, or just suffering
just kidding
you will still be suffering with either mana strike or focus
yea D:
usually the goal is to reduce your spammable spell to a low enough cost to be sustainable
teleport + meteor got nerfed but can help a bit with mana as well still on sorc
tele meteor wasn't nerfed though, was it?
and yeah if you are going to include meteor as a functionally utility skill, might as well go for the mana tunnel play
a little but it’s not super substantial, still probably worth doing
whats teleport + meteor ? sorry i didnt play in ages
telport node that refunds next skill after use + meteor node that gives you mana back after using meteor
Flame Burst node has new VFX, and is now affected by Fireball’s tree, including lightning conversions. It is now also affected by increases to area of effect. Would this change make flame burst apply ignite boosted by the fireball tree? Making it apply aoe ignite
i see thanks!
It should inherit more modifiers from fireball which would translate to ignites applied by it, yes
Flame burst was already pretty good damage, now with scaling from fireball tree and combined with ignite, could work 🙂
isnt fireball worse in trash clearing that flame reave?
depends, fireball has a lot more range and with homing its kinda hilarious
janky, but hilarious
whats homing?
flame reave has slightly wider aoe but nothing to write home about either
your projectiles will seek mobs
i see
like a homing missile
that kind of homing
reave can have a tangible improvement to aoe if you make it circular, but that will eat one of your ring slots for an otherwise subpar unique
do not recommend not even flame reave builds are using it anymore
really? i am using this in my build, whatelse would i want to take? i didnt even find a good unique for the other ringslot 😄
red rings, ashes, good exalt rings, flames if you get a good lp roll, even heirlooms at decent LP rolls
but most likely just a good exalt
ok understood
What's so good about wall of nothing
good defensive stats
alright ill try get that for my RM
Major downside to wall, though, is it'll be really difficult to get one with good stats that also has 2-3 LP
at least you'll be able to click int on your 1 lp wall
True
so is mage harder to gear than other classes for end game?
depends on your build and faction
hard to say on this level of generalization since each class has numerous builds that can range widely in gearing difficulty
I don't know about harder to gear, but I do think to make a mage good in 1.2 relative to other classes you need higher quality gear to achieve the same results
like its surely harder to gear up a reowyns build that some ooga booga me spam crit lb one
Is it even possible to put an experimental affix on a unique with LP
I assume it is
yes
want to do a brand of deception build but seems like its only for very end game
like after after endgame
if you mean the frozensentinel one his aspirational gear will take a lot of investment but he will have lower investment versions soon
same as any other affix
Is that just due to poor scaling or something? I don't understand why there is a trend in APRGs where the mage class is weaker than others or takes more work lol.
no just the one with wall of nothing
I just wanna play big explosion wizard fantasy gdi
regular
sorc was arguably the strongest spec in 1.1
this isnt really a thing and also the current state of mage mostly owes to the previous state of mage, which had been OP AF for years
like remember that 10k corruption static orb build in 8.4?
Sorc was definitely not the strongest spec in 1.1
Ah ok let me correct myself "Mage is too strong let's over correct" this is just as much of a common thing lol
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (25) / Spellblade (5) / Runemaster (63)
▸ Health: 1,398, Regen: 24/s
▸ Mana: 685.04, Regen: 14.4/s
▸ Ward Retention: 542%, Regen: 349/s
▸ Attributes: 15 Str / 15 Dex / 166 Int / 11 Att / 9 Vit
▸ Resistances: 84% / 62% / 124% / 94% / 70% / 69% / 63%
▸ EHP: 22,617 / 20,015 / 22,617 / 25,023 / 21,540 / 21,337 / 20,194
▸ Endurance: 65%, Threshold: 723
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 26% (1,177)
▸ Lightning / Spell, DoT
▸ Swiftness, Frenzy, Haste, Lightning Aegis
• Lightning Blast (20)
• Static Orb (20)
• Frost Wall (20)
• Teleport (20)
• Flame Ward (20)
idk just pick meteor, pick focus, spam your meteor
doesn't need to be harder than that
is it very hard to do that build
Black Hole Meteor was my first thought and then I got told how hard it is to deal with mana lol
depends on what your goal was, the spark charge build was an extremely strong all-rounder
ditch the black hole, it doesn't do anything worthwhile really
Self cast meteor is perfectly fine though
The FC spark charge build was certainly OP for sure, but I think Ballista Falconer was still a stronger overall build
oh all his legendary has peftect 2lp stuff
ZHP sure, but then you have the downside of being zhp, i think it competed pretty well with non-zhp variants
i guess ill just do druid then that is supposed to be easy to gear
Yeah I might test out Meteor still, but now Zerax has me entranced with his prism nova idea so i might start ele nova instead haha
Eh maybe that specific sorc build was the strongest in 1.1, but they completely removed that build so sorc lost an incredible amount of power this patch
But it could be a fun second build
Without that specific spark charge FC build, sorc wasn't even close to the best, while Falconer still had a ton of strong builds
i agree, sorc is on the weaker side this patch but 1.1 it was one of the best, and runemaster has also historically been very good
falconer was just dumb
not sure if its adequately nerfed
need to recheck the patch notes
zerax is a meme lord, what is he gonna suggest you next, channeled LB or something?
it was also an extremely unhealthy interaction tbf
Yeah truth be told I might also check out Dreadful's Lightning Fissure Smite Paladin and play that to experience new Sentinel and get some early farming to deck out a Mage. Too many options! Haha
Phys crit black hole
you monster!
I've actually always liked the idea of collapse black hole
calm down there satan
But it's not good enough to try
like tbh they should just swap those to fire damage
or cold
with fire conversion from the red giant node
Collapse is cold, the phys hit is the center of the black hole
it could be a legit build if they werent so weird about it
isn't it also phys?
yea whatever I never played it
It's wild to me that this is after they nerfed it a bunch in 1.1, too. Falconer was so much better than both other Rogue classes in 1.0 it wasn't even close
wait did they nerf it in 1.1? Nobody noticed that
Just checked, it's Cold. That means it SHOULD get the fire conversion
it's got a lot of stuff that are pretty inherent to the build, falconer will always be very strong
yeah dive bomb used to do way more damage in 1.0, if you can believe it
Yep.
i'm sure someone will make a good mage build that don't need insane items to work
I mean I've seen a lot of really dumb builds in LE over the years but falconer is a first of a whole class having downright dumb design
what is a good "league start" to take to 400 corruption without needing insane items
you got an immortal pet, surely that comes at a damage trade off right?
Your gear on falconer literally didn't matter in 1.0
for mage specifically or just in general?
to balance it against other minion classes with mortal pets right?
mage
I was doing monos with blues
if not then ill do Druid it has a few
right the tradeoff is that you do 50 times more damage for free
spellblade definitely gets much better with uniques but damage and ward should come online fairly early
oh i dont like melee
maybe glacier then? idk
uhh i think im gonna try another class lol
400c is gonna be a pretty low bar to clear in s2
spark charge sorc was the fastest to come online but that's gone
I'd wager with the item changes you could do that no problem with any primary build/skill
Yeah, the ward/sec and threshold affixes for rings alone are gonna make things really smooth
I can't find any on youtube. just keep finding super end game builds that you can't start for long time
and mostly Sentinel or Primalist stuff
guess no mage content creators anymore
if you want to play ranged mage just run glacier until you can build up gear to run a more high investment setup
Yeah, I mean literally take any skills you want and you can get to endgame, then do whatever build you're chasing
oh ok
LE is built so you can experiment and find what you like. You don't NEED to follow a leveling guide or anything
for ranged specifically glacier has always been a pretty good option especially early, and the only thing that changed was it may be a bit more mana intensive
still i'd like a guide like all the other classes have, but whatever ill just try anything
and to get 70 I use same skill?
so true
you'd wanna run a mana skill until you have a lot of max mana, probably mana strike early and focus later
It's honestly one of the best parts bout the game.
but as a main damage skill glacier should be pretty smooth throughout the campaign and normal monos
this level 70 thing on maxroll is so weird
there is no real reason why you cant play in glacier right from the point when you get glacier
i wonder if gamblers is from the same quest
mage sucks in endgame going by maxroll tho
the campaign is so easy you dont even have to do anything specific to get through it reasonably fast
maxroll is so bad for that lol
meteor was nerfed and they cried bout it
maxroll is werid with its tier lists too
with the mastery respec now the optimal way is to level spellblade, which is the most unfortunate part about what mastery respec does to build diversity
like they arent even accurate within their own builds
mage is better than most primalist builds still
The problem is that build guides are generally catered to the top 2% of builds. But LE is set up so that the top 30% of builds can get to and compelte endgame stuff. Maybe except uber aberroth now.
and say right now they have a tornado shaman build but no tornado bear
like why? bear is just strictly better
maxroll tierlists are mostly built around with optimized gear, and not exactly perfect
tornado bear so funny to watch
if your goal is "looking for something with low gear investment" then the maxroll tier lists won't really tell you much
like what is the difference anyways? I've leveled dozens of sorc and spellblade chars over the yeras, the diff in campaign speed is negligible
why bother with the respec if it saves you 5 minutes?
ive had spellblades at 1k corruption
Maxroll only have a small selection of mage builds, old ones. Usually not the top ones. There are a lot more mage builds around that are better.
it might be a little faster than that but generally i agree, just now everywhere is going to only suggest the "best mastery" of the 3 because it's "optimal" but if you don't need a guide any build can do campaign with their eyes closed
I detest this approach, objectively the difference is extremely small, it isn't worth wasting breath on it, much less writing guides
what should I do next, hyper optimize the way I scratch my balls while playing?
what lvl are you by end of campaign
It probably wastes more of my time than the clear diff between many builds
Let's evaluate it in-depth
if you do no skips 55-60
consider different options
yeah, it's just what has the most updated builds and gives decently in-depth explanations
I recommend using ice barrage with any skill, starting a mage. Spec multi shot with it and it will just clear everything ahead of you. Just run and monsters die.
tbh if you just drop the campaign after the lance you'll be around 40-45
okay so once im 70 what end game build do you think will be good to start off on
i assume he is going to play the full campaign and not do any skips
why though?
Glacier + Meteor is a very powerful overall build with very few specific item requirements. It got some nerfs, but it shouldn't have a problem getting to 1k corruption with decent items.
my impression is that he's a fairly new player and would probably want to experience that content at least once
i maybe did it a long time ago
glacier is one of the easier ranged setups for early endgame, i'm primarily a spellblade player so i wouldn't know
but glacier has always been strong and hasn't recieved any really substantial changes
The limitation of only proccing critical rejuvination 10 times per second will be a speed limit on how much mana you can get out of the skill, but overall Glacier should still be one of the best sorcerer skills because it pairs well with mana stacking.
I am new to the game and looking for a powerful endgame build for mage. you guys think frost claw is good?
frost claw will still be decent but it lost its strongest interaction and you would likely want to go for a frostbite setup
what build are you guys going?
I played Ballista in v1.1 and never understood why people think it's simply a "zhp" build in general. I had consistent 5k ward, 70%+ dodge rating, up to 60% endurance and good resistances, it was not as tanky as my mage build but it was certainly a far cry from a zhp build
I am playing frozen orb with frostbite ailments
i'll be doing my shatter strike spellblade again, it's worked very well for me on 1k+ corruption and is one of the fastest boss nukers i've played, including abberoth
i was looking at frozen orb looks really fun
There were two variants of that ballista falconer; the tanky version, as you mentioned, and a zhp one that did like 3x the damage but died to a sneeze
This is a kind of guide for frozen orb, bit old, but most of the stuff is the same https://www.youtube.com/watch?v=VWCEXU2yx28
well, it still had silver shroud which is an absolutely obscene defensive tool, but yeah
(it can be improved a lot in endgame)
i want a good aoe and boss killer build
i can send my spellblade if you're ok with melee
spellblade is a melee build?
yes
sorry just started playing like 3 weeks ago and then found out about season 2 coming out tomorrow
now im looing for a good season 2 build lol
There are lots of variants of ballista builds, with two main different styles and the build I made was just based on what I liked to play and i don't do the zhp style of build. Ballista really doesn't have anything to do with a zhp style, that's entirely up to the player if they want to ignore defenses and go for an all offense style of play...
but mage is the same way, some people play with all offensive gear and virtually no defense in their passive tree, grear or skills
In 1.1 what corruption did you hit ..
with the non zhp builds for ballista falc up to 1.5k was pretty comfortable, for me
I stopped at 4k corruption, which I could clear quite easily and still survive with 2-3 hits by small enemies or 1 big hit.
i did find past that point that the zhp variant generally performed better, in my experience
I got to 4k corruption in about 5 weeks with no build guides, no help or anything. It was a lot of fun to explore the falconer / ballista skill set.
Yeah I think 1.1 someone invited me to help with shade at 2k early on .. not sure if was you . I was on static orb mage and failed .. could only clear 1900
1900 should be more than enough