#🧙┃mage
1 messages · Page 102 of 1
Hrm, I just watched 120 waves and I saw a number of siege golemns without boss ward. This is certainly not the case in the cycle ladder, maybe I'm just imagining things but the siege golemns have never spawned without boss ward, and I saw it atleast 3 times here where they spawned without it. What was the boss you're talking about? I'll keep watching, I'm at wave 917, planning to watch until the end, but I don't think this is the same thing.
Also the enemies at the end, those zombie enemies their attack is a "charge forward then swipe" attack, you can see they move towards my initial position when they begin their attack animation
its just a very very slow attack
I walked past them as they were on their attack animation
There is no changes between Legacy arena and Cycle arena. We asked the devs and we also tested it ourselves. There is variance between Arena runs due to the randomness of the enemies and modifiers, but that's just normal.
Also @scenic sail here you go, boss ward: https://youtu.be/RZuefF1HeBA?si=bGQo8lBqazWkdJZD&t=7440
plenty of them
Yea there is variance, but no amount of variance will make the difference between 649 and 1000 waves
Also don't forget, I am CoF
Yeah I agree, usually variance will get you to like an extra hundred at most. Lizard, the arena guy tested that out as well.
It's extremely hard for me to fill some slots with good gear
You will eventually get unlucky no matter how much fishing you will do
my gloves had T1s
Yeah CoF is a negative modifier for your performance 100%
not being MG means sometimes your just gonna have to deal with what you got
So in that case, yeah I would agree it's not a fair comparison
very good performance mr Sentinel
except I am at a big disadvantage
There does seem to be a massive difference in the peak arena wave possible for patch 1.17 and release. Looking at SAF 1.17, the top arena wave completed is 930. In the release build, it's 2565
yes but that arena run Frozen did was just the other day
on the same patch
there isn't a difference between Legacy's arena and the arena in cycle
there were differences between patches for sure
but not in the same patch
Also as well, the prior patches had builds that were abusing bugs to reach higher ranks, like literal invulnerability
in 1.0 there were 200k ward builds
that too
and some even worse than that
I doubt you can say that for certain, like I said, I don't see how siege golemns did not spawn without boss ward, when other enemies did. I've never seen them without boss ward in the arena so I'm not sure what the distinction is here.
I am pretty sure seige golems don't normally have boss ward, no?
Right, just noting it. I'm surprised your run doesn't show up in the ladder here, but maybe it's over?
I mean at this point this sounds like crazy talk. Go try it for yourself at this point. The devs confirmed theirs no difference and people who have ran arena a lot like Lizard_IRL, the person I would ask for advice here, has said there is no difference.
Or maybe it takes time for it to show up on the ladder on lastepochtools
I have always seen them with boss ward in the arena, but I only started playing the arena 4-5 months ago, so that would be in cycle.
I guess it wouldn't, you're on legacy
the cycle version of last epoch and the legacy version has no differences, the only difference that existed was when you couldn't access abberoth in 1.1
I mean, since 1.1 dropped there haven't really been any changes
all these new cycles since are artificial, basically
thats just crazy tinfoil rigth there

also being CoF vs MG, thats a big L for sure. CoF is at such a huge disadvantage here, especially if you've been playing the same MG character for the past few months.
I am surprised to see that on the 1.17 ladder that wave 1,000 is a top-5 spot.
i undeerstand saying offine and on;line diff due to bugs, but legacy and standart now is just crazy talk
I mean 1000 would be a top 5, yea
well when you don't have infinite ward or infinite invulnerability, its a huge difference
The thing is also that the current ladder is extremely uncompetitive
so it's no surprise I got 200 higher than any other mage
What do you mean by that? The top mage just recently did his run and he had 200 int and a whole bunch of good gear.
I talk about arena ladder sometimes when I am streaming and I get like 5 people asking me what I'm talking about
I mean that there are very few people hunting for that arena spot
in the current cycle
and really not to sound braggy or anything but I did play fairly well in that run. You could see as early as wave 600 I almost got oneshot several times
when Ghazzy said cycle instead of season ---> mike 🤬
Sure, by this point people are no longer trying it out I guess, but the top spot was recently aquired, and the 2nd place spot was me in November. I think 13 of the top 20 are FC builds so it's not like people with your build aren't trying to do this in the cycle arena ladder. I'm still watching this video and I'm telling you this does not look like the same thing.
I mean we can go ask the devs, and they will give us the same answer to the same question asked. And you can go try it for yourself again. You won't really find differences.
I am not sure if there is anything I could do or say here that would be satisfactory, you even claimed other people in the same cycle/season whatever as you didn't get the enraged monsters that you did
For you to say Frozen's run isn't legit, you are going to have to an insane amount of research for anyone to even come close to believing you on that front. Im looking at the footage right now and this does not look any different and Im sure @spare glen can say the same. She's ran arena as well.
I've gotten arena #1 in cycle multiple times before, with mage
I was just listing differences that I've seen between the two, and yes, I think I am correct in saying that there is a difference here. We also seem to have different maps as well.
arena's change every 10 waves no?
or something like that
I can't remember its been ages since they changed that
Are you saying you have some special exclusive easy map pool?
how do I get this
I got all those crappy maps with the tight corridors
time to go download Frozen's map seed so I can get the best arena maps
sadge
🙂↕️
If I was going to call the run fake I'd probably just claim it was offline, and I edited the online latency bar or something idk
just saying
But in all seriousness though, legacy has been getting all the changes that cycle gets
so basically because of siege golems having ward and frozen having elite streamer client map seed abomination could not demonstrate the superiority of his 0 armor setup
Can you show the seige golems with boss ward? I don't remember seeing this. Am I crazy?
Seriously though
wasnt a thing in 1.1 for sure, havent played the clown reset
siege golem is a rare enemy not a boss
yea but some rare enemies do have boss ward
some also seem to have multiple variations
there's that fire golem
in spirits of fire
the big desecrated flesh fire golem
he has boss ward
thats a miniboss tho
Yes, again I'm not sure exactly if this is different, but the ancient arena that I always see is the one at night. Again, I don't know if this makes a difference, but it is interesting to see any differences at all, and why would that make a difference, I have absolutely no idea. But I will do another arena run with my armor and I'll record as much as I can of it (I know I can't record 2 hours straight), and I'm telling you that what I'm seeing in the arena is completely different than what you're seeing, so my guess is that this is is because this is legacy, but that's simply a guess, I have no idea what it is. I was literally just in the dev chat a few days ago asking about these inconsistencies in teh arena.
oh, but its exclusive to that timeline innit?
I mean that's fine, just start recording when you get to wave 900 or so
we dont need to see the start
also don't the arenas have different lightning now too?
i care abt it, i think its an easy way to understand how much corruption can your char push according to the table with scaling 🤓 your build can easily do 4600 cor if u done 1k waves 🧐
the ones in the monolith do I think
oh I know you do, but to say 99.99% of the population cares is what I mean
I care about it slightly
I mean, I'll be honest I think Arena has a lot of RNG
thats like a big thing I have felt with arena
ye thats what i do on my HC builds, i do 10 waves to see if my build can do 300 cor and aberoth
Sure my build is definitely stronger than the other one we are discussing, I think that's probably fair to say, but I could have gotten a really bad combo of map / monster / mods at the same time as I made a mistake and died earlier than 1K waves
It's very spiky damage
You might do 10 runs and get twice as high on your best run as the worst
15 osprix raiders would like to know your location
I also don't think many people have the patience to test their build on arena more than once
all of my arena runs have been a 1 and done
this one I think I did do another run earlier, since the key started me at 300 something
wait you mean you don't have hours upon hours to play through the same few maps (apparently you have different ones from us so that might make it better?) just to get an arbitrary number that doesn't mean anything? Where's your gamer grit
95% sure only bosses can have the ward
denial, anger, bargaining, depression, and acceptance in 1 day with just 1 video of frozen 🧐
eh?
It's a boss
ye
I don't think we will ever reach acceptance at this point
Same happened last time, too
ikr hehe
Are siege golemns mini bosses too? Because I saw them atleast 3 times in the last 200 waves of this video and they didn't have ward once, and I don't think that's the case in the cycle ladder. Again, I could be wrong, but there's got to be some difference here right>?
They don't always? But I don't think they are
on tunklabs iirc there is a difference
No, they are rares
no ward
Hrm, interesting
that wengari axe men chasing you is pure comedy though 🍿 @proven haven
lmao. Okay so I try really hard to kite to keep my mana high constantly
otherwise I lose my ward gen
if I spam it will cause me to be in a bad spot
yeah its just funny watching him get bamboozled
yeah for the ancient arena being lit up
that happens in monos too now I think
they changed how lightning works in 1.0 or something
I cant rememebr when
also when they go into packs of enemies you see them get blown up from all the sparks, that's the ideal
Yeah, maps have random lighting and weather conditions now
I probably should have taken static orb here
how dare you squeeze frames out of your pc
it works hard to show you every pixel of that blade of grass and this is how you repay it?
You'll take your 8 fps and you'll like it 
This is just how I play games 🤷♂️
its ok I always turn things on low too
if playing on an 8 inch screen would give me better results, I'd do it
I'd do anything for FPS, but I won't do that - Meatloaf
Not gonna lie though, it's peak arena. At some point, it becomes a test of your computer hardware and luck for the game not to crash.
It was honestly pretty stable
oh, one annoying thing
my ward decays during load screens
They do always try to work on performance, so that's good to hear it was stable. I feel like arena maps in particular have given me a lot of grief in the past, between level geometry and certain enemies (and their lingering corpses).
corpses don't matter if it keeps giving you a new map, right?
They do if the corpses existing tanks your frames to like 5 fps
I always put in an in game report when that happens, since it's definitely specific enemy types
so hopefully they've fixed most or all of them by now
You basically have to run far away from wherever you were so their corpses get culled by the rendering thingy
Why not turn off audio aswell? boosts frames by a bit aswell
not kidding, gives me a few frames more
idk I think audio has some utility
TIL, interesting
fair 😄
They do despawn after a while, usually long before the map changes. Maybe 30s or a minute? I never timed it, I was usually panicking lol
I feel like the only time I have issues is right after I open the game for a bit
maybe stuff is being loaded and cached
and also some enemies like the misshaped thing
hot damn, gotta get rid of that runemaster affix though, unless you're gonna do a harbinger crit fireball runemaster, which would totally work.
By pressing the keybind to show tiers when they want to see tiers... I do that too. I think its easier to read with less clutter most of the time

Less words better
can someone explain to me how he got a sealed T7 fireball?
Yeah, nemesis is the only way
And risk the meteor removed? IDK, I'd rather have a dead affix
what is best build for mage to fast farm?
Put it on the market for someone else to buy it and actually use it. That's a sweet piece of armor for fireball + meteor.
IDK I'd probably make a fireball+meteor build around it it's so good. That's better than almost any legendary chest is going to be.
But I have chronic alt-itis, so maybe don't listen to me
Personally, I'd go for a Vilatria build (because I like it) and convert Fireball to Lightning using Liath's Machinations and the Plasma Ball node.
Spec Fireball for Fire Spray + Embers, get projectiles to rapid hit the same target and trigger meteors.
In Season 2, I'd look for a helm with the "chance to gain 20 mana when casting fireball or runebolt" affix at as high as possible and craft the Vilatria affix (whatever it is) onto it. Before that, I'd 'waste' 2 points in Craterborn to be able to get the points into Cycle of Fire for the mana gain.
Then just build for crit damage and chance, try to get your fireball to 100% crit so you trigger lots of meteors. If you can keep it's mana cost at 0 you should restore enough to keep your mana mostly solid
I'd spec something like this: ~https://www.lastepochtools.com/planner/BrxjpRlA (super quick and dirty)
Also you got the stuff on a sick base as well, excellent for a sorc build that stacks mana and uses mana as defense
What's the fire spell belt?! Did you mean Harbinger of Stars?
I can show you my v1.0 character which was an awesome Fireball + Meteor build I played to 1,110 corruption, it'd be pretty good today but it's going to get nerfed again with v1.2 because ward from Aergon's Refuge is going to get inadvertently nerfed with the intelligence nerf that's coming. It's super fun to play and looks incredible. I don't think vitara's is anywhere near as good as Aergon's Refuge, notice the #1 stat on AR, 20% of current mana gained as ward, that's super strong, it makes up for Fireball costing 0 mana: https://www.lastepochtools.com/planner/Bxme8Pdo
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (21) / Sorcerer (66) / Runemaster (26)
▸ Health: 1,834, Regen: 0/s
▸ Mana: 1,076.76, Regen: 28.72/s
▸ Ward Retention: 528%, Regen: 124/s
▸ Attributes: 38 Str / 26 Dex / 94 Int / 20 Att / 17 Vit
▸ Resistances: 153% / 61% / 90% / 70% / 95% / 71% / 71%
▸ EHP: 3,361 / 3,243 / 3,697 / 3,957 / 3,272 / 3,146 / 3,555
▸ Endurance: 20%, Threshold: 367
▸ Dodge Chance: 5% (141)
▸ Armor Mitigation: 29% (1,399)
▸ Fire, Cold / Spell
▸ None
• Focus (20)
• Meteor (22)
• Flame Ward (27)
• Fireball (21)
• Glacier (21)
I was using glacier there simply as a way to reclaim lots of mana, but previously I was using Flame Rush which is totally on theme and a blast to play. In v1.1 I switched to Glacier + meteor without flame rush, which is a bummer but it's simply because Glacier is more powerful. As far as cool looks though, and fun to play Fireball + Meteor wins hands down, it was way cooler looking.
I mostly say vilatria's because I like lightning skills more than fire skills. Very much personal preference
Ah true, it does look way cooler, I'll give it that for sure. Certainly a fun gear set to have.
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (66) / Runemaster (27)
▸ Health: 1,236, Regen: 20/s
▸ Mana: 451.81, Regen: 12.56/s
▸ Ward Retention: 508%, Regen: 55/s
▸ Attributes: 18 Str / 5 Dex / 127 Int / 15 Att / 9 Vit
▸ Resistances: 137% / 50% / 62% / 50% / 62% / 53% / 74%
▸ EHP: 1,829 / 1,595 / 1,764 / 1,773 / 1,489 / 1,379 / 1,816
▸ Endurance: 20%, Threshold: 247
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 41% (2,327)
▸ Fire / Spell
▸ Ambition (20/20), Arcane Momentum (5/5), Craterborn, Immolator's Oblation (20/20), Frenzy, Arcane Ascendance
• Fireball (25)
• Arcane Ascendance (20)
• Meteor (22)
• Teleport (20)
• Flame Ward (24)
Yes, i like flame burst, but it's not critical in my build since I'm casting meteors with my belt, I normally prioritize lowering Fireball's mana cost to 0 if I can. I had 1 last time I checked here, which is a big difference
Also set crafting in Season 2 is gonna be sick.
is this just bricked or is there some niche build that would make it work
Mages don't really have any phys damage, unfortunately
What's all the cooldown recovery for?
physical rune bolt is really the only thing, and that's not very good damage
Teleport for free meteors I'm guessing
There's also the black hole collision damage 
Well known as a top tier mage build 😂
There's no recovering from being hit directly by a black hole, of course
I haven't tested it but I believe if your build has more than "c" movement speed you can recover
sorry for really stupid joke
Fair enough 😂
We just need a video now where you test breaking the speed of light. Hmm actually, maybe that's how we use the epoch... just get movement speed up to 88%, tune the flux capacitor...
But, but... how would you even record such a video?
Are there any fun frost mage builds anyone has made?
Check out lastepochtools, most of the top builds are frost right now I think
Oh wow this site is amazing, its similar to Path of Exile stuff. Tysm ❤️
👍 I almost always have a tab of it open when I'm thinking about LE stuff. Good to search for items, plan builds, etc.
But also I'd recommend not relying on a build guide for your first playthrough. If you've played POE at all, you'll understand the basics and LE is a lot more forgiving with respeccing, so experimentation is encouraged.
You can play basically Glacier sorcerer + anything and it's good. Glacier replenishes mana when you have over 1k mana, which is a benchmark that sorc wants to hit. And yes, experiment and when you hit a wall or need inspiration take a look at guides. I don't think the glacier guides are very good honestly, they're just kinda what one person decided to do, there are so many ways to make it good.
does Mana Arc (from Mana Strike) count towards Ward Gained on Direct Spell Cast? It's casted on each press and consumes mana...
It is not a direct spell cast, so shouldn't count. Haven't tried it though personally.
No, it's still a triggered spell even though it costs mana
I have a runemaster that I want to reroll from FC - since my Sorc feels so good. Any suggestions on a build that isn't FC?
Plasma Orb probably still fine
I really like static orb bazooka
https://www.lastepochtools.com/build-guides/static-orb-wrongwarp-runemaster
Its not a meta build, but shooting 3 expensive static orbs with one Runic invocation just feels right for me
I'm planning to use Gordian Prism to do some silly ele nova shenanigans in Season 2. A couple of us were thinking about how you can make RI cast 6 ele novas
The flat crit in FC tree does also pass down to spark charges applied with FC, right?
Is there any benefit of going ele nova with gordian prism? Sure it fits from the Theme, but grand prism nova sadly isnt a elemental nova
Too late, im gonna dream of this one
It is what it is
Oh - Jealous af
So with a quick glance, it looks like a mana stacking sort with WW?
Yeah, its mostly mana stacking with some int on the side
Biggest downside is that you are stationary when regaining mana with focus
But im at 1600% mana reg with focus, so its not for too long
If it feels anything like what I am using on my Sorc FC - I have it down to a science with Focus and Mana regen
Focus is also very synergistic with runic invocation. With every Rune from focus you gain 30% of your Max mana as ward
How doesyour build feel in comparison to Max Roll?
I know the MR builds are a bit dated from what I have used over the last couple months
Those arent really comparable
https://www.lastepochtools.com/planner/oRENmlNB
Any advice on this build? I'm focusing on Mana spent as ward as my primary defensive mechanism, but I'm just getting steamrolled by bosses. Feels like I can't keep enough ward to take even a small hit without it one-shotting me, but I'm not sure what I should be focusing on
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (74) / Runemaster (16)
▸ Health: 986, Regen: 19.58/s
▸ Mana: 845, Regen: 24.72/s
▸ Ward Retention: 318%, Regen: 137/s
▸ Attributes: 1 Str / 1 Dex / 77 Int / 1 Att / 1 Vit
▸ Resistances: 80% / 158% / 90% / 113% / 137% / 121% / 75%
▸ EHP: 1,400 / 1,400 / 1,400 / 1,536 / 1,400 / 1,400 / 1,400
▸ Endurance: 33%, Threshold: 197
▸ Dodge Chance: 7% (188)
▸ Armor Mitigation: 25% (1,026)
▸ Lightning / Spell
▸ None
• Teleport (20)
• Flame Ward (21)
• Static Orb (23)
• Frost Claw (21)
• Focus (21)
None
Ok makes sense, as for weapon choice, I am still working on getting a WW - would a decent exalted wand work for the time being?
Wrongwarp is pretty important for the build, without it you have quite a big cooldown on your teleport which makes your static orbs free. Its probably playable with a normal wand but I wouldnt recommend
Still hasn't dropped 😢
Might just burn through my runes of ascension to try to grab one
Other than the 1 second of invul it doesn't help that much with defenses though, right?
nope
You have way too much resists, not much armor, not enough mana, and not enough int.
Wrongwarp is great, but only if you have enigma and some movespeed which this setup doesn't have much of
Early on before you have much int, stacking flat damage with a staff like you are doing is probably not a bad idea tbh.
The idols are also not doing much here, you probably want most of them to be giving armor/mana
If you can find a Ferebor Ring or two, you'll get a lot of armor and int
yea it's kinda meh for this build, you don't spend that much. Most of the ward comes from Lost Knowledge
other than strands of souls which is up to 170% but I wouldn't say it's mandatory
i dont think it's not meh for any build
unless you have something that can spend AND regain loads of mana in a quick time it wont be much useful
It was good for the old 1.0 FC build, because of the mana recovery you were cycling hundreds of mana per second
if it's mana consume istead of spending it can be good
it's ok as a supplementary ward source but never as primary
yeah that's the main reason
🫡 Appreciate the advice! Found it harder than I expected to cross the 1000 mana threshold but changing out my idols and a helmet upgrade got me over it. Will take a pass through the rest of my gear to try to fix up my armor as well
It seemed like it'd be the way to go for a build that's casting big spell like this, is raw ward generation just better?
lost knowledge
and just stacking your mana pool
mana spent as ward prefix/implicit compete directly with mana prefix
it's not worth it
Oh gotcha I see what you're saying. Same concept, but the ROI is just much better to stack mana
correct (oops frozen already responded)
oh and i misread
doesn't*
I still can't tell from observing. Too many hits 🙂
But I trust you guys on this.
Is runemaster fun? Or better for first claw then sorc?
Just to be clear, spark charge is never a subskill of anything, so it never inherits anything unless explicitly stated (like LB's more dmg for spark charge).
And technically those "more damage for spark charge" nodes are just applying the spark charge ailment with % inc ailment effect, not really inheriting stuff
45 Ascendance Runes Later! And now for Nemesis Gamba
It's fine but not better than sorc right now
you're not supposed to. need to moderate your casts while mapping. you can dump mana on bosses if you like, but you'll need to use focus and constant mana tunnel meteors to catch up.
I knew that mana/int stacking sorcerers were top tier since 1.1 - but I'm just starting to realise how much fun you've been having here.
I made a FC Int stacker Sorc last week to ‘process’ the random drops of the season a bit and it's impressive how effortlessly a Sorc works its way up through the corruption 😄
Yeah the entry is pretty smooth
And the entry is, what for other builds is the ceiling 😄
Harbingers of Ruin / 1.1.7
Mage (30) / Sorcerer (67) / Spellblade (5)
▸ Health: 918, Regen: 20/s
▸ Mana: 155.51, Regen: 8/s
▸ Ward Retention: 140%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 35 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 0% / 24% / 0% / 0% / 1% / 1%
▸ EHP: 639 / 552 / 639 / 552 / 552 / 555 / 555
▸ Endurance: 20%, Threshold: 184
▸ Fire / Spell
▸ None
• Meteor (20)
• Flame Ward (20)
• Teleport (20)
None
theory craft for a lightning fireball/meteor build for patch 2, not entirely sure how the set affixs work but assuming their sealed
would use the flat lighting per int
Can someone explain me the 2 numbers? I would only understand this, if it was capped at 60%, but that can't be the case, or?
Visual bug.
That explains, thank you
that's the 2 item set bonus so having a staff and a helm with the set affixes, or just using the set items (or 1 of each) you would get that. Unless they change the set bonus itself
yea that's what I've been saying, the baseline as soon as you unlock the spark charge node at level 51 is insane. Easiest HC SSF character progress of my life
I can imagine well, tho you really pushed the build very nicely for HC
question about spark charges, as it's a sub skill, does it benefit from the more damage from the skill tree which triggered it?
it should, but it's more a "it depends" world nowaday
Because spark charge is an ailment that triggers another skill, no. Same rules as Shadow Dagger.
zzz too bad. Thanks
Yeah, obviously can't do anything until we actually see how it's implemented but people were saying the light meteor will probably be changed to a set bonus since they want the set affix shards to be scalable and the meteor conversion is such a core part of the set it'd be a shame if they removed it
It'll probably just be part of the staff's affix
just like we know the Gaspar set needs to have half of every one of its set affixes be a decimate proc
Yeah, they said that some of the set affixes had one part that was non-scaling with affix level, and a second part that is scaling with affix level.
Do we know that we're getting that affix for certain? I haven't been keeping up with the teasers, but it would be nice to see exactly what set item affixes are coming because there could be a lot of powerful ones coming.
Either way, I hope they make liath's maschinations do something half decent, because it's the only Fireball specific item in the game as far as I'm aware and it's total garbage right now. I've tried and tried to make them decent and I can't figure out a way to do that.
thats the set bonus, we dont know the affix's yet but im guessing itd be a mix of meteor > lighting, shock chance per int or lightning damage
They said they dont want to use affixes that are otherwise on the item type, so my money is on shock chance per int
yeah but they also said they want at least 1 affix scalable, i dont see them removing the lightning meteor since thats core to the item set
I'm betting that the staff is:
-meteor converted to lightning
-1-10% shock duration per 5 int (5% at tier 5)
And the helm is
-1-20% lightning penetration (12% at t5)
-1% shock chance per int
Or something like that
Keep the theme of the set, have the affixes at "set item" effectiveness when at T5 while having the core, unscalable value available at T1
I just hope they release the patch notes early so we can actually see what these affixes are without us having to guess what we're getting.
We'll have patch notes a few days before patch at the latest, they kinda hinted at the patch notes release happening on the same day as the last podcast (but no guarantees, that's just speculation).
We'll probably get a smattering of spoiled set affixes during Tri's podcast since that's the "itemization" topic one
I just feel like they should release the patch notes on April 2 since that was supposed to be the release date for v1.2, so atleast it would be a symbolic gift to the LE community for waiting until the poe2 hype is over. I'm still disappointed in EHG for delaying the launch because of another game, for people like me who don't play poe2 this is just a slap in the face for being a fan of LE. To me EHG's actions are saying: "Sorry, we care more about the people who play this other game more than we care about our own fanbase".
At the end of the day they have to worry about the bottom line. It was a financial move.
Guys , how potent is Volcanic Orb for inflicting Ignites fast ?
I've only played VO a bit and it's definitely good at generating tons of hits fast, but it takes a lot of item dedication to be good at 1k corruption (relic + idols)
The problem is that patch notes are a pretty big part of the hype, put them out too early and I imagine they'll lose momentum before the actual release.
Does VO apply spark charge on every hit with arcane current?
I’d say it’s more so a matter of them caring about the success of the new season for the longevity of the game
Yes, VO is a spell that cost 40+ mana so spark charges would be applied
Ladiev, you can say that sure, but the fact is that they're changing the release date of this game because a different game has a similar release date, so they've hurt the fanbase that plays this game, rather than the other game.
I hope it works out for LE in the best possible way, but it sucks if you're a fan of LE and don't play poe2 because we've got an extra 2 week wait, on top of what was already months later than we had hoped. The initial date was said to be "early Q1", now it's already going to be past that.
I mean it ain't rocket science, even if the overlap between actual players of LE and POE is limited, the overlap in streamers is not. And since they want to save cash on a proper marketing campaign, they are relying on streamers to do it. Thus they cater to said streamers.
Yup I’m also exclusively a LE player. It sucks how it turned out, but I can understand their decision from a marketing standpoint. So to me it feels less like a “slap in the face” and just a rotten situation (hopefully GGG didn’t overlap their release maliciously)
Yes, I agree with that, it's the streamers they probably did it for because it's good for marketing.
And this update's marketing has largely been put into streamers over anything else
From what I understood it just takes any 2 of the stats on a set and combines them.
So it could be any combination of 2
It could be, any combination, at least until they tell us which combo it is. If the lightning conversion isn't on the staff, then it's a big error imo.
Or otherwise included in the set bonus in some way. We know they can give a '1 piece' set bonus if they want.
does unstable core give +3 to elemental nova?
Unless you remove some tags
crest of unity would guarantee all tags to be active or doesnt that overwrite skilltree tags?
Yeah it forces all tags on
I have a build planned for one of the new uniques primarily using ele nova
@gritty pagoda thx for the hint, i'll look into it ^^
havent played mage much, bit concerned about mana, but guess i'll figure it out in time
Ye big spell sorc is fun af
no im not addicted to uniques, but there are so many that work well together
gonna be a fun time filling those up with lp
Yeah, that's the best part about LE. Uniques aren't just a dead end for your build
Ah yes the funny meteor belt
Real
maybe, i thought it will be predetermined or at least 1 is
heard someone say gaspers set will have to include the decimate roll on each shard
Yeah, each set item has a specific combo of 2 stats chosen by the devs. They haven't revealed any yet, we can only assume certain ones like the Gaspar decimate (since the set does pretty much nothing without decimate).
Key thing will be if they are prefix or suffix. If they suffixes, its GG. Else still ok.
I think that depends on what "other" part of the affix is than lightning meteor. If it's shock related? probably suffix. If it's damage-related or mana? probably prefix
Yeah, shock chance+duration is also very good for selfcast meteor. Lightning meteor is already very good damage but the potential for more...
This makes sense
Any info on frostclaw + spark will be viable in Hardcore next season ? or we should wait patch note to be sure?
Nothing is sure (build-wise) until patchnotes
Ok thanks, info are all over the place will wait for release ^^
But we know already the build will be a lot weaker due to the announced ward changes. It will be more challenging for sure
was expecting a DPS nerf, iam following Chantatsu on youtube, build doesn't seems so tanky already (without double Atlaria)
The build could get away even with a huge dps nerf.
I just made a FC spark charger too and the powerlevel is indeed crazy
Did you felt squish during leveling / early empower ? HC c an be taught without proper gear
and yeah, skill issues doesn't help me xD
Not sure if I feel ready to play a Mage in HC yet, but if so this build could be a choice.
I died quite a few times, but I went straight from 0 to 700c in like 4 days.
Leveling was a blast for me and the transition to empowered felt very easy. In fact my teammate was holding me back the most 😄
If you build from scratch, every char can be challenging in HC when you enter empowered first. It makes a huge difference, when you have only one life
just do it on the right mastery (spellblade) which has more defense and simpler gameplay. lower top limit, but still capable of high end content. i farm 900-1k on softcore with infrequent deaths. you could safely do 400-500 on HC if you pay attention. maybe more with extra care.
tbf same goes for sorc?
sorc seems much more gear dependent (i've played both)
and defense is less reliable
I dunno what to do , i scoured through my legacy characters and reviewed a lot of failed builds
Fireball machinegun doesnt work for example
Are you talking about Forstclaw ? i made a Shatter Strike and it was unplayable in HC (0 substain if u dont attack)
dragorath spark charge mana strike
Here is one of those failed trys to make Fireball viable , i dropped it when i realized that fireball is simply too jank and not all sources of + X projectiles work together , the stuff i wear is stuff i found
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (27) / Sorcerer (54)
▸ Health: 898, Regen: 28.62/s
▸ Mana: 237.34, Regen: 9.12/s
▸ Ward Retention: 235%, Regen: 59/s
▸ Attributes: 9 Str / 14 Dex / 44 Int / 9 Att / 15 Vit
▸ Resistances: 91% / 49% / 51% / 3% / 21% / 44% / 15%
▸ EHP: 1,248 / 975 / 992 / 954 / 789 / 936 / 758
▸ Endurance: 20%, Threshold: 180
▸ Dodge Chance: 7% (115)
▸ Armor Mitigation: 12% (189)
▸ Fire, Lightning, Cold / Spell, DoT
▸ None
• Elemental Nova (21)
• Fireball (21)
• Disintegrate (21)
• Arcane Ascendance (20)
• Black Hole (20)
i dropped it pretty early
thanks i'll look into it
Oh good you are that " Niche's 900c+ spark charge youtube !"
I know the maxroll fireball build isn't too bad. I think it may have some controversial choices if we're speaking about min-maxing, but it is very viable in general.
Disintegrate wont fire 4 instances of Fireball when channeld , just 4 and i believe it doesnt even use the Skill Tree
i also thought i would fire way more fireballs at once but i also didnt for some reason
Never looked into Disintegrate just because of it's reputation 😄 I only went Fireball/Meteor and support. Worked great for me on a very casually geared char for up into 300-400c
You could for sure push that much further
Yeah as i said i wanted to test things to see if i can make fireball fun
Arcane Ascendence however turned out to be not half as bad
You should watch the maxroll build. Honestly, it is a very straight forward low life build that is easy too play and really not too bad. It is a liiiiittle clunky at times, but that comes with Fireball ^^
When we first started playing HC in LE, that was our build of choice for Julra T4 slams (she is kinda scary if you start with HC) 😄
But once again back too FC spark charge Sorc. This is what I can see, but where would you guys dump the last points, just the more dmg nodes I guess?
well you don't need to make it lightning for one. i'd go for reowyn's veil and the freeze rate multi nodes
Oh the Fireball build on Maxroll is from Lizard
I thought going just for lightning damage could be clever.
Wouldn't reowyns just be a very few ward per cast? Would that really be a choice?
this is frozensentinel's hardcore sorc's FC tree
Don't get me wrong, I asked for opinions, I'm just surprised! 😄
it's actually quite a bit of ward when you have all the freeze rate multi
What i also noticed on the crappyness on Disintegrate is that the triggered Spells dont cast when there are no enemies very closeby
he put 2 extra points in cleanse for hardcore. you could probably pull one out for more freeze rate multi if you felt 2 cleanse is enough.
Acutally an idea to see a bit what he did there. I followed the story earlier the season, but looking for the first time into the topic myself.
For me in SC even the single cleanse feels amazing so far
yeah 1 cleanse is plenty on SC
Funny enough I recommended Frozen as a scource just half an hour ago in another chat here, but I didn't get the idea myself to look him up for this build
I hope I don't mind if I ask you, but you seem to know better about FC and you are already here.
From his dozen videos one of the first planers I see he took both, the lightning conversion AND reowyns. That seems absolutely counterintuitive to me. Can you understand that?
Tho it already seems to answer my initial question. It does not seem too much what you do with the last, like 5-6 points 😄
you can take conversion and reowyn's veil
Please elaborate
the spell still has the freeze rate multi, it just has no freeze rate so it can't freeze.
I see
you could have 1k freeze rate multi on a lightning frostclaw and still get good ward from reowyn's veil
If you say it is a good chunk of ward, I try that last combo I guess. Tho not sure if it is really worth to stack freeze rate beside the FC tree.
Don't know if this is relevant to your build, but you can get an easy 600% just from teleport. You don't need to sacifice much of anything to make it worth it
yeah you don't stack it outside the tree. you get a lot from the tree by having high crit
Interesting, I see
100% crit is 500% FRM plus the other FRM on tree
Ye that part was obvious
I made this build just to utilize Ladles and Enigmas I found over the season and just tried to build around that. I'm surprisingly close to Frozen already, and it was good idea to get some input at this point. I'm not a good enough cook for this not so obvious things.
For the lightning conversion I would have just assumed it does not freeze anymore so reowyns would not work (and I would have underestimated that node probably)
Stacking int and getting 1k mana was just super obvious, same for stacking crit.
One last question on this for today.
Frozen seems to rate even 1 Int higher, then 8% crit multi. Seems odd to me, but he usually is deep into numbers.
Would you agree in taking single points of Int in the passive tree, over taking 8% multiplier?
yeah probably. consider int is retention, generic %inc dmg, spellpower for spark, ward decay threshold (twice) and spell crit in this build.
Yeah sure. But damage multiplier 🥹
Will test that for sure, together with some inspiration I got for a few skills
Cry for the 48% Multiplier I loose already 😄
blue numbers get tripled right
yes
The bonus ward from FC tree per freeze rate multi applies 5 times per direct FC cast
It's a lot of ward
Well that seems busted AF
It doesn't say direct cast
Maybe it should 😝
This is why we can't have nice things
I dunno, I think 25 hits per cast is actually why we can't have nice things
I'd rather numbers be reduced than remove interactions personally
Caps and restrictions are lame imo. Reward players for building around stuff, change numbers accordingly
I dunno, caps are what keep the player power somewhat balanced. Like if Reowyn's Veil was "1 ward per 200% freeze rate multiplier" it would be functionally worthless unless you were completely focused on stacking freeze rate.
If instead you cap the number of times it can apply per second or something, it means players who have mild-medium investment can have some value, while also bringing down the insane top end builds
You can only lower numbers so much until you're seeing nodes that are completely garbage because of some specific unique interaction that 1% of the player base knows about
That also means its much harder to experiment and push the limits of builds. If something can proc only x number of times every x seconds, that's a hard limit that you're stuck with and can't be creative with. If you got nearly all the value from something from just having it, you're cutting the creativity in half. And caps on use rate usually aren't even viable. For example, bane of winter's voidwinter bolts has good stats by itself but you can't reliably use them as a damage source because you're dps locked because of the number of casts you can do without any way to change it.
To me that's the beauty of build crafting though. Without a hard cap there is still a less rigid soft cap of opportunity cost and diminishing returns
Plus if some unique interaction is what is causing a certain thing to go crazy, maybe the unique interaction has a problem
Also what i am saying is kinda "ideal world" stuff
It's hard to consider every possibility when balancing even though I think it's ideal
A mix of both is definitely good, I feel like the 'low number for high investment' works for unique items, where skill trees should be more generally applicable with reasonable caps
Caps give devs more freedom to make potentially crazy ideas with less concern of side effects
If the skill trees rely on a unique to be functional, it feels like that ends up forcing you to use certain uniques and limits build variety
I still think in an ideal world every decision is weighted against dininishing returns or opportunity cost rather than, oh I shouldn't get more cast speed because I'm already at the limit
It's more like, well I already have 800% cast speed, maybe my slam should be a different attribute
Big agree. I consider creativity more important than balance personally. I'd rather have a fun and op build that I took a lot of effort to think about, rather than a balanced build that's cut and dry with little variation
Yeah, diminishing returns is definitely a way to deal with it too, but hard caps on skill/passive nodes feel like they give you dimishing returns on specific item combinations
Like, "I'm already hitting the limit on this passive, DO I want more cast speed? Or should I invest more in some other stat?"
I feel like it just needs to be a balance. With infinite scaling, you can end up with builds that so far outclass every other build that players feel like they HAVE to build one of the 'meta' builds to succeed.
When you have to consider the health of the market in your balancing, those outliers can be a big problem
If it was just a SP/group MP game like Grim Dawn, it's not as big of a deal
Yeah, I'm all for reeling in outliers. But outright hard capping builds I'm not.
I don't think we're talking about hard capping builds. We're talking about hard capping nodes that create those outlier builds
Bringing them down into the "reasonable zone" by making it so skill nodes aren't so OP, but are still functional for a good variety of build
Hard caps tend to relegate a lot of super niche potential build ideas to F tier which feels lame.
Like imagine some interaction that sacrifices 99% of your damage in exchange for a bunch of cast speed, that idea is completely pointless if you just cap everything at 5 times per second or whatever
Ive found so many cool interactions that generally suck, and just get knee capped by a pointless limit
That could be a build
I mean, part of it might be doing things like tweaking the ward decay formula like they've done in the past
I don't even think the ward interaction is the broken part of FC, you're investing into freeze rate, which is a pretty minorly useful stat in general.
Ah, I was talking about things like capping casts per second. Hardcapping some nodes is necessary, otherwise you get infinite scaling like I think rive had a phys pen node that was bonkers
I feel like if you end up in a spot where infinite scaling leads to a broken interaction, it's probably a symptom of a bigger problem
Like let me get 10000 phys pen if I really go all in, but it should mean I had to sacrifice basically everything to get that
The effect of a single node shouldn't be deterministic of a build's viability/damage output, that I agree. There should be multiple options. But just gutting the skill like with item skills and max casts per second isn't creative or fun
Jagged Veil is a good example:
right now im actually pretty happy with rewoyns
Before the limit of hits was put on it, it was allowing insane ward generation
after playing it a little
with the nerf to int it should be fine
the problem is runic invocation has its own issues outside of reyowns
Wrong Reowyn's thing, we're talking about the node inside Frost Claw 😝
Not the defensive invocation, I don't think anyone's complained about that since it got the first nerf
I mean there's a complaint that you kinda pick runemaster for that invocation, and all the other invocations pale in comparison
which I agree with
but thats because all the others suck
while rewoyns is usable
IDK I love ball Lightning
thats one of the good ones
Plasma Smorb
Definitely agree that a lot of them could use improvement.
I'm actually looking at a build that uses Grand Prism Nova with the new unique for it (Gordian Prism)
(Imagine playing runemaster and not spellblade 😏)
I don't even know if the FC reowyn is that op tbh. It's is limited by mana cost in a way
If you go the spam cast spell you can't afford 5 bounces
Plus it's a tiny fraction of the ward vs the sorc nodes
As far as ward abuses go it's fairly tame
yeah I think the problem that is going to rear its ugly head is, how strong is frostclaw without the bounce nodes
and if they nerf everything other than the bounces
Yeah, I think it's just one of the contributing factors to FC being super strong
FC has a lot going for it above the rest of the other spammable spells
The damage scaling is kinda not great without all the stupid stuff
Plus if we are being honest, 25 hits is basically only relevant for very specific circumstances, requires stationary target, AND it requires you to be melee range
Well, I think part of the problem is all the stupid stuff makes it hard to actually balance meaningfully. They're gonna have to get rid of the stupid stuff before they can make actual improvements to the skill
I still just think Volley of Glass and On Through the Snow should be incompatible. Make one focused on single target, the other focused on AOE clear.
And even then FC spark is not even S tier single target
yeah I don't think it needs to many changes at all
its not that big of a deal
the ward changes encompass all of the issues I have with it imo
int stacking itself has been so strong for so long now
in comparison to the other stats
especially after the vitality nerfs
At least it's nowhere near as bad as whatever rogue/falconer has going on. I'm scared to even look in there sometimes
I kinda feel like the spark thing is a bit too strong for AoE
yeah
The overlaps with how many you do
thats why it was better to have it be on specific builds
You could throw it in 10k corruption and it'll oneshot packs
that was the whole point of the offhand
But then solo rares will suck
when you use it on a melee skill, its not that big of a deal
or lightning blast with a 40%
or ele nova, but then your using ele nova
Yeah, I mean maybe they'll get rid of the 100% chance on 40-mana skill. That'd probably bring it down anyway.
Even FC with the 12% enigma chance is not completely awful for aoe
I mean they made warpath only apply a certain amount of flameburst stacks
because of less ailment chance it has
I just hope FC nerf for this interaction doesn't ruin its ability to be played other ways
Like crit
I am a fan of letting the int nerf go through
then watching it then
and of course the spark charge node
like, even if it wasnt strong
its so out of place
yeah I agree
With current levels of ward generation at least
its not meant to completely kill everything
If you multi axis nerf
yeah thats the other part we don't know about yeah
It could be bad
if they nerfed spirit plague, they will nerf other things
spirit plague was like, a very niche setup
that not many people knew about
If anything I think ward retention is not effective enough, 800 to 400 should be a massive nerf but it isn't, because most of our stable ward is brute forced through stupid high generation per second
I mean... that's the other thing they're nerfing, isn't it?
Yup
So we'll see how far it goes
They said they expect a lot more hybrid builds, but that feels weird to itemize for
I guess in my mind ward should be like, much higher totals than life, but you recover it slower
Probably have less mitigation too
I don't really like the hybrid meta personally but eh
I feel like you should have a lot more mitigation if you focus on ward, since you're saving all those suffixes and can use them for armor or whatever
Well i more just mean that a mage / ward character should probably have less DR than a melee sentinel beef cake
ah, yeah that's also fair
Though Spellblade should be on par, not sure how to make that happen though
Reactive ward abuse + low life
For some reason I feel like Spellblade should have good Dodge support
Thematically it feels more right
That's just health stacking with extra steps
I feel like spellblade should have less ward totals and more recovery as a melee
Ranged makes sense to have slower recovery higher pool
If you get hit a bunch of times as ranged you probably deserve to rip
I wonder if life buffs end up buffing low life
I doubt it, I bet low life gets nerfed the hardest
The amount of ward/sec it provides is absurd
Naw that's vessel of strife
Low life does require a lot of investment though
You are using items that basically provide little other value
Yeah
Wdym? 3000 ward per second is perfectly fine 
life mage just feels weird in general. the only leech is in sorc tree and it's just 1.5% where most other masteries with leech support are 5%+, most skills don't offer leech. there's very little in terms of endurance/threshold synergy, there's some flat health here and there on passives but not much in terms of scaling. and then there's the thing about usually equipping a catalyst or offhand sword, so block is a rare thing, and dodge support isn't great either, so avoidance is out too.
mage is setup to have a vast energy barrier they generate with their abilities and maintain with their mind (int), while being pretty squishy if you somehow get past it. so you need high numbers for it to absorb hits and have enough time to slowly recover (relative to leech).
I've had great success with Twisted Heart + a small amount of leech from the sorc passive tree. I think it's good to require mages to diversify their gear and item choices, stacking int by itself is pretty boring I think, I'd much rather have multiple options that are good.
I feel like it's less about worrying about broken interactions and more about making building more interesting. Having different constraints and reactions gives more moving parts to have to think about - and like anything, it's all about finding a good balance. Like, having everything capped would be boring, but so would having everything uncapped.
hey guys, how do i compare item such as ring in second slot? thanks
Until the next update, you just gotta swap your rings around
Twisted heart has been top of the pile for relics for most mages for quite a while. There are some other options with mana stacking and such, but it's a really good one.
It's probably gonna be even better with more health stacking available, thinking about it
tbh, the ward from TH isn't even all that great anymore, you could remove that line entirely and the item would still be kinda cracked. The problem is that TH is overloaded with stats
sure but this is mostly a ward build, with twisted heart giving supplemental ward and using life as a resource to fuel it.
TH kinda needs a high cast speed spell to work well, even max roll with 3 casts per second is 24% of your current life per second as ward, and if you don't have some drain effect to allow you to "overleech" you won't be full life all the time while leeching.
I actually used TH unironically in a low life build before because it does cause reactive ward to trigger
which works out to ~15% max life as ward per second iirc + the other sources
It does have some great stats on it though if you can use most of them
Th would still be THE caster relic to use even if you ditch the ward per cast line entirely
Tho the new relic will change this
Yea the new void relic looks insane to me. It'll be like Nihilis of course where some will be really poorly rolled, but a good roll on that relic + 1-2 LP will just be nuts. I'm definitely planning on using it in v1.2, permanent haste and up to 100% increased frenzy effect are both nuts. I can't wait to try it out.
Then again, when Nihilis was spoiled I thought it was going to be super broken too, but in practice its been pretty mediocre for me. If you really want the +2 to all skills then it can be good with good rolls, but from what I've seen at least 80% of them are hot garbage.
the main important stat will be the flat crit, so it'll be build dependent if it's a decent relic or not, but i'd guess on average most will be usable.
The flat crit is most important to a mage, yes, but overall that's not exactly the most important stat on the relic, at least not as far as I'm concerned. I get 6% flat crit from my off-hand so 3% from my relic isn't exactly going to get me excited, but I guess it's better than nothing. For other classes however, 3% flat crit is nothing, it's not even a tier 2 melee crit chance affix right now.
it's a range of 1-5% crit, and for builds that struggle with flat crit (like spark charge) it's super nice. so if you don't think the crit is very important, which stat are you thinking will cause people to toss these out as you described with Nihilis? Frenzy effect (10-100%)? All attributes (1-10)?
Even getting the base crit on a new slot aside (which is insanely good and potentially build enabling), 10 All Attributes is also insanely good, +1 All is good, perma haste is obviously good, slow immune is good, the frenzy thing is good (it's not that hard to get frenzy)
And on top of that, the implicit 10% DR is also super good
what's most important is the flat crit will open up a plethora of options for helm/rings
^^^^ exactly
attributes could possibly be important if trying to activate red rings, but crit is definitely the more imporant part of this relic.
Yea crit for sure, but even if that wasn't on the item it would still be really good
plus I am pretty sure we get the divine orb in 1.2 so
these big roll items might be more usable
like for every build atm that has to use gaze on helm slot
getting that relic is like a godsent
you can now use barbute
plus you get this with T7 int slam
yeah haste and +1 is crazy good, but they are guaranteed. i was curious what he thought would cause people to toss out some of these drops.
and it gives armor
decayed skull for massive defense
which scales boneclamor
or the new helmet
+10 STR on this is 40% armor
so many things possible
even spellblade that likes dex and int sometimes, it could be good
and dont forget frac crown xD
this would basically add 23 int to my spark charge build for free
I'd be at like 215 int
with the expected ward nerf, i can actually see a frac crown build being an option agian
I already had a build going that could use it
with high damage to mana before life slams and a bit of life leech / hybrid taken
it kinda works
does it do better at something compared to the same thing without crown tho?
it's working as of rn or are u planning with mana guide thing?
are u using the innate lightning strike from focus tree for dps or something else?
Focus itself with the mana -> flat lightning
i also tinkered with it a little bit but i think the damage was meh so didnt dive deeper
and full mana
like 3k mana
I played around with perma arcane ascend for big deeps
and flames of midnight / etc for traversal movement
it was kinda meme but it worked
even without arcane iirc it chunked monsters for 100k ish hits with full mana stack
this i mean a real thing
not meme
well it was meme compared to proper sorc builds in 1.1 I mean
i mean glacier orb thing def will work to some degree
you'd actually do significant more damage than the generic glacier orb ppl were playing
but the survivability part is questionable
practically has zero sustain
Focus gets a lot of good defense stuff
plus perma channel gets the nice blessing
its a bit awkward though
you get oneshot out of channel
yeah defense is not a problem
with focus
but the damage is 
and u can't really scale it much outside of jsut stacking your mana
Well damage for clear will be fine
it's more just bossing
and if static orb is remotely alive, a 3k+ mana build will be fine
idk maybe there is also some sort of static thing you can do
I didn't find it great but maybe I missed something
yeah i'm planning on not using it for damage
feels like you either go for damage or defense with focus, there's not much of a middle ground due to how point heavy damage is.
true
you dont need to take every single defensive note for it to worth tho
just 3 points in the armor/int node
and few points in the DR nodes are already very good
if you are scaling mana though, are you going to have much int?
even 100 int can alreay solve armor problem no
3 point is 9 armor/int and 36% more armor
an early version i put together that was going for mana stack had 75 int. i'm not sure you'll reach 100.
well 75 int is already 675 flat armor
i guess it depends what you need your mana to do. 50-60% armor DR and not a whole lot else could be a problem for mana pool when using stuff like fractured crown and other damage to mana.
oh that is for sure 😁
you're talking with a guy who wants to get 70% dodge chance on every single build he plays kekw
hopefully all the new changes will make hybrid eHP more appealing
Dodge with ward builds just feels so good
what's your go to sustain road on mage? or is everyone just getting high on ward and call it a day
(ward being sustain in itself i guess)
It's called ward generator
😁
Usually a combination of few things
Ward doesnt "sustain itself", it's actually the opposite - hence ward decay
i was asking more on the technical side of things, whats the main interactions people go for to generate ward, is there a staple(like mana spent) or does it differ from skill to skill
the big ones are lost knowledge(from passive), twisted heart/reactive ward and on hit/crit ward
and then you get some supplementary from mana stacking/mana spent
does lost knowledge work with triggered spells
no
my current build is mostly from low life + attacking (spellblade), next season my planned build will generate most of its ward from armor.
Feels like there is alot of item preassure on mage, maybe it's just me
yes and also no
on the one hand you're usually looking for very competitive base type + prefix combos, that can take a while
but because ward is the way it is your suffixes are super free
1.2 will rock that boat ofc, so we'll see whether it still feels good
sort of. since most mage builds are unique heavy, you don't actually get many suffixes.
they're unique heavy because they can fit it into their suffix budget
It's not that simple of course but having easier defences indirectly gives you better offences
and yet, other than 1 passive node in sorcerer, mage builds aren't overperforming any other mastery
nerfing defense on one of the classes that can afford less focus on defense, when their offense isn't even that great when they can focus on it. nice balance.
now you understand why I'm concerned about ward retention getting gutted 🤣
oh i have been too, but it's like frozen said, we haven't seen any other adjustments, and all they've told us so far is a sizable nerf, so all we have to go on is concern. they showed the spirit plague adjustment and that's it and that one is sort of a unique change. if they'd shown mana spent gained as ward getting buffed, or spellblade's ward on hit getting buffed, or skeleton death ward getting buffed, stuff like that, i wouldn't be as concerned. not great delivery on upcoming changes by EHG.
I've only seen the teaser once so I don't remember what the roll ranges were, but having a huge potential range like +1 to all stats or +1 to flat crit, is a huge difference from +10 or +5 respectively. With Nihilis we actually got negative roll ranges, so maybe this one will never be "bad" but it certainly wouldn't be the same as a well rolled relic. I'm also not sure what's coming in terms of re-rolling for uniques, since I don't play poe2 I have no idea what people are talking about when they talk about orbs.
Ward is the scapegoat 🤷🏽♂️
this shot has the ranges. the orb item people are talking about regarding poe is a divine orb. when you use one on an item, all rolls are randomly re-rolled, like a rune of refinement, but in this case it would work on uniques also.
Ppl need something to point the pitchfork at and ward is the easy target
I realize this when i saw some dude saying something along the line of "you can get 10k ward ez with zero inveatment"
I find it the opposite, in the current game you can build a strong mage with pretty much only int and nothing else, if you have enough of it. Unique with int on it? Great, slam more int!
Even my HC SSF mage didn't bother with capping resists 🤷♂️ int #1
Yeah the int nerf is justified for sure, but I dont think its enough to stop it from being the BIS affix for mages. Theres just too many scaling adds to it for all the masteries
Maybe also a lack of interesting alternatives
even on helm / chest / relic with the mage affixes a lot of times int is still best
Yeah it's lack of alternatives
Nerfing an op thing wont make any difference to the overall balance/variety if it's still the only relevant thing after nerfed
Yeah, itd be cool to see more other types of scaling, like give Sorc additional attumenment scaling, etc.
Other classes have two stats that scale damage and other things but for mages its all int all the time (except swordmage has some decent dex scaling)
Maybe give most mage spells attunement base scaling and provide both sorc and rune with a couple reasons to stack it for different build types
I'd stay away from making stat stacking stronger if you ask me
We have plethora of class-specific prefixes
is stat stack that stronk without enigma etc
And somehow none of them really matters
For int it is imo
You're at least triple dipping it
Attunement nah
Dex situational
Str situational too
I'm also saying to take things away from int scaling and give them to other scaling types
What i see now is that class-specific prefixes are way underreped
Theres too many int scalers in the first half of the trees
And i think they should be the build defining thing
Yeah, I agree with that too
Yea, the double spell crit over 300 or whatever affix should be s-tier for crit builds
but it's kinda whatever
Even the strongest of them are barely competitive with stats
RM has some good ones, but its the new ascendency so it makes sense
And like 80% are complete trash
Gimme a prefix thats big flat spell damage to meteor 😝
I want cool stuff that does things like some of the hairy boy idols
that change how things work
Nah, Mage cares about 1 stat and 1 stat alone
SpellBlade holding the entire Tier for himself :p
But he's holding the "S Tier Fun melee builds" by himself too
well that's the hardcore list so it makes sense
Fun is quite subjective
oddly missing spark charge spellblade build, which is quite good for hardcore
Yeah i'll league start this one after your advices !
Searching for a good Runnemaster, maybe Plasma Orb, did hydra longtime ago
I have a fun runemaster build that I'll be starting the season with, but you can't test it right now because it's bugged
Runic invocation is such a good concept :c wanna test them all !
Here's what the build used to be, but it's going to need a lot of updating for all the time it's been bugged, since well before 1.0 https://www.lastepochtools.com/build-guides/liaths-endless-lightning---infinite-lightning-blast-runemaster
thanks i apreciate "new" ideas / concepts, saw Aaron made a video i'll cross infos / possibilities
Yeah, I don't want to recommend it yet, but I'm planning to play it and see how it feels with all the changes/updates since the original
i'll play a lot of builds, if that's not good enough it's be a sacrifice for HC karma loot drop
Lol, well it's a channeling build so I probably wouldn't recommend HC for it, especially as a starter build
It's probably HC viable on the high end, but I haven't pushed it that far, it's been bugged/broken since before the endgame bosses existed so I'm interested to see how it fares against them.
I notice you have the Halo Effect (Spark Nova proc) in that build, afaik it was bugged and didn't work, does the node work now?
They've said it will be fixed in the next patch
nice, fingers crossed then
Leveling with forst claw seems a bad idea, i like Glacier so much (i go try volcanic orb if it "click" with me)
frostclaw with a staff with 2 flat melee prefixes and glamdring/volley of glass is actually pretty crazy leveling.
i love that kind of info, volcanic orb felt good, but i need to READ carefully all nodes
Yeah, we're still waiting for patch notes, but the devs commented on my bug forum post that it was getting fixed. So pending any other major nerfs that bork the build, it should be functional again
I’d level with glacier until around level 40 or so I think when you can spec into spark charges.
I'm on the flipside, I can't stand glacier, but I like leveling with spark charge ele nova
Spark charge lightning nova + teleport makes clearing screens so easy
Was frost claw nerfed in the last 7-8 months?
There hasn't been a major patch in around that time, so if it gets nerfed, we'll see in a few weeks
But only once you unlock at least volleyball of glass tbh
yes but that doesn't take long. i've done a few leveling practice runs with frostclaw.
this is a fully empowered nemesis in a level 35 zone with character at appropriate level all character found gear https://imgur.com/Z1zKCNF
39 nemesis at 38 on a different character https://imgur.com/F59Kow0
Hi all mages, is a max lunar / stronghold idol really in demand?
It's the one that gives you mana + mana & armor %
Should be, mana stacking is still popular
Ok, just seems to be unrealistic price in bazaar in Legacy - wasn't sure if that was accurate
Probably because mana stacking sorcerer was one of the premier mage builds this season
Who knows what itll look like in S2
I can't trust this list... It has mage with Spark Charge Sorc as "A tier" but using the mana strike variant (?) and the FC Spark Sorc is no where to be found lol
yeah...
Lunar Stronghold idols are basically the most expensive idols in the game. The prices on legacy are completely inflated because of the multiple gold exploits, so everyone who played in the merchants guild during those times had a ridiculous amount of gold. You could list it at $1.5b (which ist he max you can list anything for) and it could realistically sell, though I don't know if anyone is really buying in legacy right now.
what should i use rune of ascendance on? i just got prism wraps as a pickup so armor is g2g. i am lvl 35
Having a wrong warp is nice, so I would go with wand
have anyone tested how high corruption can static orb burst down shade on 1 mana pool yet?
Hi guys, playing glacier and im lvl 52. I just die to everything, how can I survive better? Not sure if I can show my gear to somebody. The game was more fun early on, but now its a slug to play. I figured my gear was okay enough, but maybe im doing something wrong.
Any way to farm those? Im proboaly missing some understanding. Strictly following maxroll glacier lvling build. Maybe I should go back somewhere and farm*
You need phys resist. Like 80% of the things in the game do phys damage
I see. Maybe time to try and find some of them and ditch uniques then,
You can probably drop the relic, boots, and chest pretty easily
yeah no idea if those uniques are good
You could even swap the catalyst if we're being honest. You'd probably be better suited to a catalyst that gives you ward/sec
That catalyst is probably an endgame thing w hen you get a 3-4lp version of it and can slam some necessary stats on it
Whats catalyst?
The offhand item
Get yourself a rune stone or opulent focus in that slot and you'll get a lot of ward from it
Ok thanks. Guess I haft to go back and farm something somewhere. Campaign is just to hard. Got help on the 2 bosses beforehand too. Aritecht and the other.
oh shit, you also need a better wand. Wands give + flat spell damage and you're using the lowest possible level wand. Find a Coral Wand or Spriggan branch and your spells will do like... 10x the damage
So this is bad`? I amased you can see the items from the icons ^^
It's terrible
+3 spell damage
You can find wands at your level that give +52
All "increased" multipliers are multiplying off of that base flat spell damage
I see. Wonder how to farm items then. Not so obvious. Any place I should check out at lvl 52
You could check the vendors in town, or just make sure you pick up any wand you see. You'd have a hard time finding a worse one at your level, tbh.
game is quit confusing imo ^^ I was doing fine until lvl 45 or so
I'd recommend checking out some of the "basics" videos from a content creator instead of following a guide. Some basic info about how scaling damage and defense works would help you otu
Thanks. I haft to farm some gear some how somewhere now.
You'll get it. ARPGs are super complex, fortunately LE is a very forgiving game for experimentation
we'll xD It aint no Grim Dawn so far for me. Just to compare it to something thats not diablo
My general recommendation for Last Epoch is to not follow a guide at all. Experiment with stuff you like, learn about the game naturally, otherwise you can fall into a trap like this where a guide doesn't actually... guide you at all through the leveling process, it just shows you what the endgame state should be.
Sometimes I feel the urge to make a 'basics' video specifically for folks who have never played LE (or any ARPG) before
there's a game guide in-game too that explains how things work
If you're following their sorcerer leveling guide, one of the key points it states is to "Always get the best weapon you can." + it directly mentions "getting a higher level base", which means the numbers next to the weapon icon should go up.
they even have a section with gear and examples for every level bracket https://maxroll.gg/last-epoch/build-guides/sorcerer-leveling-guide#gearing-and-side-quests-step-by-step-header
better re-read the guide you're following 🙂
campaign difficulty progression is uneven, it's normal to experience jumps in difficulty. The advice above was solid, on top of that, you can use lastepochtools to import your character and show your gear/build without having to screenshot everything
yes saw that. Just wonder how Id farm the gear. Its not like there are MF runs/mephisto/boss like stuff or?
it drops as you play, you can even buy it from vendors
don't forget to craft your gear too
the forge, can it add stats thats not on the item itself`? Say if I wanna add physical res.
yes
it's also explained in that guide 😄
you find an item that you won't use, but it has +health or +physical resist, put it into forge and use Rune of Shattering or Rune of Removal to destroy the item, getting some of its shards
then you put into the forge your item that you are wearing, or want to wear, and you can either upgrade existing affix or add new ones by using the shards you collected
https://www.lastepochtools.com/profile/Djuntas/character/Djuntas Thanks for that site 🙂 Now my resist is better and im 54. Seems like I can progress further again.
Yes, almost all the items that you're using could be improved significantly and you'll be getting your blessings soon, which is another huge boost for your power level. If I were you I would try out some uniques (I assume you will have found some by now), because almost all of these items you are currently wearing are easily replaceable by any generic unique items. For the idols you use, you really want to try to find ones that say, "Stronghold" which gives a max of 8-12% increased mana. For your glacier skill, you really want 4/4 points in mana efficiency and 1/1 point in Critical Rejuvination, which will get substantially better as you get more mana. You really need mana as a sorc as it's your main source of ward (with Lost Knowledge) and of course the ability to cast your spells. Take a look at my endgame build and it'll give you an idea of what I would recommend for your skill points and passives: https://www.lastepochtools.com/profile/Abominati0n/character/Ab0mination
the increase dmg from Int applies to brand of deception?
If the skill you apply it with has %dmg per int, yes
ok that's cool
thanks
It sadden me but he was old, and it's life, The Mage left Eterra and we will welcome his (hidden) daughter for next season !
We wont really know until patch notes are released. Frost Claw might be hit with some nerfs.
Other than that, seems fine. Twisted Heart might also get nerfed but the health increases should balance that out. % mana spent gained as ward isn't the best ward generator
what do recommend then as ward generator ?
Twisted heart will generally give you all you need assuming you're casting quickly and leeching it back
oh yeah leech thats what i forgot to get
Yeah without leech, twisted heart isn't good
You can get it from blessings and the sorc passives though
1.2% should be enough
Probably need more than that if you can get it, heh
well then i use the blessing i can lose that much dmg from meteor i guess 😄
FC + Harbinger belt not great synergy, you will have big mana issues and not gain much. It is possible to do a 0 mana FC with firestarter setup, but it's kinda janky and probably just a worse version of Glacier + Meteor
- Does the Positive Protection node from the Lightning Blast skill tree apply for chains from Lightning Blast too?
- The 40% crti multiplier from the Overcharge node in the Lightning Blast skill tree is always active or only when Overcharge procs?
- Does Overcharge proc from Lightning Blast chains as well?
- Can the Lightning Ages buff from the Lightning Attunement node be gained from lightning Blasts done by ice wall?
- Yes, all hits. 2. All casts get the crit multi. 3. Double casts chain, but chains dont proc double casts (its the CAST that can double). 4. Yes all lightning damage
Thank you ❤️
If I convert runebolt completely to cold then will I get 3 cold runes when casting 1 rune bolt as a runemaster?
Aww
Trying to create a flame reave build for spell blade and saw that the Accelerando node in it's skill tree reduces the number of stacks required to shoot an even stronger flame reave from 12 - 11 - 10. I thought this also meant that I would be able to shoot the stronger attack every 3 auto attacks instead of 4.
Nope, still forces the stacks to only be consumed on the 4th attack.
i can do 0 mana FC with the boots too im not sure how i want to fo about it, i will see after notes
yeah, best node on the tree😂
If my Runebolt and lightning blast is 0 mana cost then does the runebolts and lightning blasts cast by my frost wall consume mana?
You can, while standing still. That will allow you to continue using FC while at 0 mana, the problem is that the meteors stop casting when you hit 0 mana, and your FC itself won't do much damage if built this way
You also will need a lot of survivability to stand still long enough for the -mana to ramp, which is hard when triggered spells don't proc a lot of the mana generation techs
you are playing with 3 'dps' skills that dont really interact well (meteor, blackhole, disintegrate) and you definately dont have the mana to sustain all three. dropping one/two of these to get something to dps while waiting for mana regen (fireball is great for fire dot). frost wall specced fire is also prolly better than blackhole anyways.
you have crit blessing and lightning shred blessing, but using mostly fire dot. and dots dont crit. your gear is also kinda all over the place, no health/ward, lightning and cold dmg, crit dmg and dot dmg. same with blessings. you are kinda all over the place.
you have way too many points in base mage, instead of the better nodes in sorc/runemaster
you should be able to craft some better gear on better bases for a good bit of your gear you have right now
Thanks for checking. That’s overwhelming hahah. This is my first run through the game so I could get the basics down before season 2. I sorta just focused on what I found.
My general run is to use flame ward, disintegrate what I can. When against a boss, same deal, but I drop black hole and meteor for heavy damage then disintegrate after. It’s worked really well… until now lol. I wipe all mobs with zero issue, it’s the bosses that get me.
What would you do first for improvement?
Probably drop black hole for teleport, get mana tunnel for "next spell is free", use that before casting meteor
I think the "best" skill you have here is probably meteor, you can make it decent, the other two can work but its a struggle imo
you also don't really have the best synergy with your meteor + shrapnel
You seem to be leaning more fire dot, so id drop meteor and blackhole for frost wall(spec it for fire dmg) and fireball (for keeping dots up while regen mana if needed) or teleport cuz you need more movement as a sorc.
Drop all the gear that has crit (gloves, ammy) for either mana, dots, ward, other res (bone ammy gives good res)
you probably want to lean into meteor damage or shrapnel damage, not both
If you wanna go crit. Lean into meteor and drop dis and blackhole
You are half and half on most things ,so, really depends on what YOU want the build to be
Oh wow. I’ve been focusing like everything on disintegrate haha.
I appreciate the tips. Please don’t go crazy digging into it, as soon as S2 starts I’ll likely look I to another class to try.
I only put points into crit as I have Ignivars head and was messing around with that.
I don't know much about disintegrate, it's definitely not a great skill but there are a few diehard enjoyers of it around here
and you can do all content with it
Dis is way better as RM cuz of glyph buffs
so if you like it, yea, lean into the fire dot thing
I forgot to hit enter, but I'll second the recommendation to drop Black Hole in favor of teleport
Generally you just need to pick what you are doing and focus that a bit better. Either go into dot and ignore crit, or crit and ignore dot. Ignvars is the exception but its not a great exception.
And dont forget having some movement skill, even unspecced, on the bar.
And craft better gear along while you are playing. Gettin to heorot.
Its not the worst first build ive ever seen
Thanks dude. I may be struggling with crafting too. I get the gist of it, but, haven’t crafted a single piece I’m “proud” of. I’ve improved things but haven’t made anything “mine”. lol
A lot of crafting ends up failing or just being 'good enough'
it's just the general LE paradigm that most damage skills are self-sufficient so you usually pick one (or maybe two, for single target and for clear) and focus on that
small brain: use meteor for damage
big brain: use meteor for the 75% pen on disintegrate
galaxy brain: use meteor for 75% pen on disintegrate and mana regen
no but unironically using meteor for craterborn pen for disintegrate is better than splicing fire converted frost wall into the build, I tried it. Although of course we are debating "better" between sorts of shit here
disintegrate isn't terrible but it requires a fairly specific build and it is more than a bit on the weak side right now. They promised to buff it in the next patch though
also ignivar's is largely not worth it after the nerf, at least until you start nearing seriously great gear
with average/above average gear having a good dragon staff is going to be better, disintegrate is also very points hungry
although as a disintegrate enjoyer I wouldn't recommend anybody to do aberroth with it. That won't stop me from trying it in the next patch though
I tried rm disintegrate this patch and apart from slightly better ward it was generally worse than disintegrate on sorc, but my gear wasn't turbo pimped (imagine farming for months on disintegrate lol) so maybe it can edge sorc slightly at the top end. Although from my quick napkin math I'm not convinced
also if you are already an rm and building fire dot, stop sodomizing your own brain and go glyph ignite
If my Runebolt and lightning blast is 0 mana cost then does the runebolts and lightning blasts cast by my frost wall consume mana?
it uses the skills' mana cost, which in your case is 0
i havent been following too closely waiting for patch notes... any indication how badly frost claw/static orb gonna get nerfed?
-
In the Runebolt skill tree Cosmic Tapestry provides 1% base crit chance to Runic invocations, 1% per point to a max of 3 points. Would you all say its wise to take away 1 point from Cosmic Tapestry and put it in Dissolve and Conqquer? I will be stacking runeweave but won't be stacking any armor shred.
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In the Frost Claw skill tree does the -3 mana cost from the Frozen Reign node always apply or does it only apply when Frost Claw hits frozen enemies?
Frozen Reign applies to the base mana cost, so before all the other calcs. It is not based on anything to do with the enemy. https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/copy here is my spreadsheet on it
-mana is always active and im not sure about the first point
Thanks.
If I have Arcane Restoration from Rune Bolt (converted to fire) skill tree at 100% then will I gain mana from Rune bolt's casted by Frost wall (Converted to lightning)?
No its only on direct cast
Thanks
small question about Seed of Ekkidrasil, does excess endurance still apply, or does it use the caped endurance?
Probably capped endurance, because it overapped can't apply to mana if it doesn't apply to health
yes, but it could be "you have 100% endurance, it's caped to 60% for life, but you get 57% of 100% for mana"
Nah, it's equal to a percent of your regular life endurance.
Oh, I think I see what you're saying.
Seed says "40% of your endurance applies to damage dealt to mana".
I have 100% total overcapped endurance. 40% of that is 40%
Vs Endurance is capped at 60% and 40% of that is 24%
Which is it? I'm not actually sure.
It uses your endurance value, not overcapped endurance
It actually used overcapped endurance when it was first introduced, with no cap... they obviously fixed that lol because you could theoretically just become immune to damage
yup, confirmed overcap doesn't do anything
it could have been caped at 60% endurance for mana as well, tho
so no damage immunity
It wasn't
I think someone made a video showing off the interaction to get full damage immunity. Though they definitely used edited-in items, not sure if it was even reasonable or possible at all to get the items needed any other way
and that got it fixed real quick lol
It was not hard to get the needed items to be immortal with that bug
How good is the Knowledge Of Destruction node in the mage skill tree if I am going for a crit build as a Rune Master?
It’s worth, but I would wait to focus on reaching the last tier of talents in Runenaster first and then grab it after you have taken all the stronger RM nodes
I have done the rune master tree. I was just wondering if it would be worth it to take out 5 points from Knowledge Of Destruction to put it into Arcane Momentum from the Sorcerer tree but since I am not taking Essence Of Clarity I felt like it would be worth it and just left Knowledge Of Destruction at 10 points.
In most cases I think 5 in arcane momentum is better, but you can always finish knowledge of destruction node near the max level
Thank you ❤️
I'll put 5 in Arcane Momentum and 5 leave Knowledge Of Destruction at 5 then 🙂
Investing in Endurance seems like a waste if we aren't building sustain or tank. Am I right?
No, it's super powerful. The only reason not to build into it is if you're going FULL ward (like you never expect your health to be touched)
It's really good one-shot protection
We know that for Season 2, they're expecting to be hybrid health/ward builds to be more viable, so there may be changes related to endurance that happen
Thanks
Is the Word Of lagon node from the Runic Invocation skill tree worth it if I only want the critical strike chance? I am not investing in shock chance at all.
If you're going to be using an invocation with a Gon rune, then yeah
9% flat crit is pretty big
Thank you ❤️
Plus shock chance never hurts. If you're using an invocation with a Gon rune, then it's going to do lightning damage, and shock is a pretty significant damage boost when it's stacked up
I heard that in high corruption/levels enemies just resist stuff like DOT, shock, freeze etc so I decided to ignore it and just focus on crit.
you might have heard that about freeze cause it scales inversely with mob hp and mobs get more hp at higher corruption
but it isn't a thing for debuffs in general
Yeah, they don't have inherent debuff resistances, they just get a lot more hp and damage
Which means DOTs are less effective and freeze is less likely just due to hp scaling. But also regular damage is less effective because of the higher hp too. So DOT builds are still plenty viable.
If you're doing a lightning build you always want shock. It's usually easy to stack up to the max so it's basically free more damage
What is your favorite Frost Claw playstyle ? iam trying frostbite FC + ele nova, it's correct (low gear) but don't like it too much (i saw melee proc FC exist)
Keep Spark FC for 17th
Spark FC might specfically be nerfed in the patch
I'd expect Arcane Current to go away or be changed
it's not a problem i don't play for high corru iam here for fun ^^
Thanks. I will look at how I can incorporate shock into my build. I was just under the impression that focusing on just 1 thing would be better.
shock does help you focus on one thing, lightning damage from your main skill. it's less effective on bosses but still very worthwhile.
What are the chances Spellblade isn't ass this patch 🤣 I'm praying
If Spellblade and Shaman aren't ass - it's gonna be a fun patch for me.
depends what is "ass" for you ? i never go above 400c (yet) because HC, if you compare to Falconery-things u'll not shine
SpeelBlade "melee" => all arpg hates melee ;c
And have to most Fun build, i really Loved Shatter strike, but was a bit weak for hc (no hit = no ward) - i'll strat Spark FC SpellBlade (thanks Niche <3)
rogue channel mentioned a ward build 😉 i'll check it , there shoudl be tanky solutions
been releveling it on hardcore casually the last week or so. up to 92, still working on blessings cause i'm getting supremely unlucky. grinding around 150-160c cause also not getting lucky on gear. still pretty durable despite missing so many things. landed a t6 int blood of the exile, but can't use til i fix resists, and an 8 dex barbute, but again resists (current has poison). and my relic and amulet are trash cause of resists. love it. still clearing just fine though, with 3 harbingers down.
~https://www.lastepochtools.com/profile/niche/character/Deaderblade
Sure for FC, but for Shatter Strike i remember entering a zone he get sniped off screen without having the chance to "build my ward" - thanks for sharing the build it inspire me ❤️
For leveling i really like reactiv ward
and respec ward retention later, small tips
reactive ward is nice, but once i get flame ward and a ritual stone i don't ever drop into health again. i've only dipped into health a couple times while doing empowered monos, and that was just barely into health. once i can get a twisted heart to drop and fix some other things (go low life, mostly), i'll swap into the reactive ward tech i like on hardcore. just hasn't worked out so far.
I'm a bit worried that "50% ward retention" node in the mage tree is gonna get bonked. They said something about moving ward stuff from passives to gear and that feels like the biggest available piece of ward retention on the tree.
oh my i just notice this : and i like it !
Yeah it's very good if you're going to use a catalyst
i am, was wondering HOW i was capped reduce crit without stats on items ; )
maybe crit avoid is still better, "only" need Blessing + good rolled T5
I always like bonus damage from crit reduction more, because if you're missing 5-15% it's not that big of a deal
But if you're missing 5% crit avoid, you gonna die eventually
Same, but if you can crit avoid 100% there is no reason not-to
my frosbite FC was so low dps that Rahyeh (empower) just bugged at the edge of the arena
- free taunt T_T
problem then is resists capping. i've been hunting all res blessing and twisted heart and neither seem to want to drop for my hc mage.
atm i have 80% crit bonus reduction and crit avoid cap cause reasons lol
If I take the Glyph Of Intention node from the Flame Rush skill tree then when I cast Flame Rush as a Rune Master will I only get a Rah rune or Rah and Gon rune?
You only get runes for skills you directly use, so you'll get a Rah rune unless you've also converted flame rush to a different element
Since you're triggering the Glyph of Dominion not directly casting it, it doesn't give you a rune
I will only get 1 Rah rune and not multiple like I would with a channeling spell right?
Correct