#🧙┃mage

1 messages · Page 102 of 1

proven haven
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And the enrage thing is also a kinda crazy take, that's just the random modifiers that the enemies get, sometimes they do get it.

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you can even see the mods when I hover the enemies

scenic sail
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Hrm, I just watched 120 waves and I saw a number of siege golemns without boss ward. This is certainly not the case in the cycle ladder, maybe I'm just imagining things but the siege golemns have never spawned without boss ward, and I saw it atleast 3 times here where they spawned without it. What was the boss you're talking about? I'll keep watching, I'm at wave 917, planning to watch until the end, but I don't think this is the same thing.

proven haven
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Also the enemies at the end, those zombie enemies their attack is a "charge forward then swipe" attack, you can see they move towards my initial position when they begin their attack animation

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its just a very very slow attack

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I walked past them as they were on their attack animation

spare pendant
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There is no changes between Legacy arena and Cycle arena. We asked the devs and we also tested it ourselves. There is variance between Arena runs due to the randomness of the enemies and modifiers, but that's just normal.

proven haven
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plenty of them

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Yea there is variance, but no amount of variance will make the difference between 649 and 1000 waves

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Also don't forget, I am CoF

spare pendant
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Yeah I agree, usually variance will get you to like an extra hundred at most. Lizard, the arena guy tested that out as well.

proven haven
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It's extremely hard for me to fill some slots with good gear

spare pendant
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You will eventually get unlucky no matter how much fishing you will do

proven haven
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my gloves had T1s

spare pendant
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Yeah CoF is a negative modifier for your performance 100%

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not being MG means sometimes your just gonna have to deal with what you got

proven haven
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So in that case, yeah I would agree it's not a fair comparison

spare pendant
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very good performance mr Sentinel

proven haven
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except I am at a big disadvantage

plain garnet
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There does seem to be a massive difference in the peak arena wave possible for patch 1.17 and release. Looking at SAF 1.17, the top arena wave completed is 930. In the release build, it's 2565

spare pendant
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on the same patch

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there isn't a difference between Legacy's arena and the arena in cycle

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there were differences between patches for sure

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but not in the same patch

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Also as well, the prior patches had builds that were abusing bugs to reach higher ranks, like literal invulnerability

proven haven
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in 1.0 there were 200k ward builds

spare pendant
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that too

proven haven
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and some even worse than that

scenic sail
proven haven
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I am pretty sure seige golems don't normally have boss ward, no?

plain garnet
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Right, just noting it. I'm surprised your run doesn't show up in the ladder here, but maybe it's over?

spare pendant
plain garnet
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Or maybe it takes time for it to show up on the ladder on lastepochtools

scenic sail
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I have always seen them with boss ward in the arena, but I only started playing the arena 4-5 months ago, so that would be in cycle.

proven haven
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which ladder?

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I am pretty sure wave 1000 wouldn't be high enough

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on legacy

plain garnet
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I guess it wouldn't, you're on legacy

spare pendant
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the cycle version of last epoch and the legacy version has no differences, the only difference that existed was when you couldn't access abberoth in 1.1

proven haven
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I mean, since 1.1 dropped there haven't really been any changes

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all these new cycles since are artificial, basically

spare glen
spare pendant
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also being CoF vs MG, thats a big L for sure. CoF is at such a huge disadvantage here, especially if you've been playing the same MG character for the past few months.

plain garnet
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I am surprised to see that on the 1.17 ladder that wave 1,000 is a top-5 spot.

spare glen
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i undeerstand saying offine and on;line diff due to bugs, but legacy and standart now is just crazy talk

proven haven
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I mean 1000 would be a top 5, yea

spare pendant
proven haven
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The thing is also that the current ladder is extremely uncompetitive

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so it's no surprise I got 200 higher than any other mage

scenic sail
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What do you mean by that? The top mage just recently did his run and he had 200 int and a whole bunch of good gear.

spare pendant
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I talk about arena ladder sometimes when I am streaming and I get like 5 people asking me what I'm talking about

proven haven
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I mean that there are very few people hunting for that arena spot

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in the current cycle

spare glen
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""cycle""

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kekw

proven haven
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and really not to sound braggy or anything but I did play fairly well in that run. You could see as early as wave 600 I almost got oneshot several times

spare pendant
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when Ghazzy said cycle instead of season ---> mike 🤬

scenic sail
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Sure, by this point people are no longer trying it out I guess, but the top spot was recently aquired, and the 2nd place spot was me in November. I think 13 of the top 20 are FC builds so it's not like people with your build aren't trying to do this in the cycle arena ladder. I'm still watching this video and I'm telling you this does not look like the same thing.

spare pendant
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I mean we can go ask the devs, and they will give us the same answer to the same question asked. And you can go try it for yourself again. You won't really find differences.

proven haven
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I am not sure if there is anything I could do or say here that would be satisfactory, you even claimed other people in the same cycle/season whatever as you didn't get the enraged monsters that you did

spare pendant
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For you to say Frozen's run isn't legit, you are going to have to an insane amount of research for anyone to even come close to believing you on that front. Im looking at the footage right now and this does not look any different and Im sure @spare glen can say the same. She's ran arena as well.

proven haven
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I've gotten arena #1 in cycle multiple times before, with mage

scenic sail
proven haven
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I've had that spot several times, I have nothing to prove here

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different maps...?

spare glen
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?????????

spare pendant
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arena's change every 10 waves no?

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or something like that

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I can't remember its been ages since they changed that

proven haven
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Are you saying you have some special exclusive easy map pool?

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how do I get this

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I got all those crappy maps with the tight corridors

spare pendant
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time to go download Frozen's map seed so I can get the best arena maps

proven haven
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sadge

spare glen
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🙂‍↕️

proven haven
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If I was going to call the run fake I'd probably just claim it was offline, and I edited the online latency bar or something idk

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just saying

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But in all seriousness though, legacy has been getting all the changes that cycle gets

spare glen
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so basically because of siege golems having ward and frozen having elite streamer client map seed abomination could not demonstrate the superiority of his 0 armor setup

proven haven
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Can you show the seige golems with boss ward? I don't remember seeing this. Am I crazy?

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Seriously though

spare glen
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siege golem is a rare enemy not a boss

proven haven
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yea but some rare enemies do have boss ward

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some also seem to have multiple variations

spare pendant
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there's that fire golem

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in spirits of fire

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the big desecrated flesh fire golem

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he has boss ward

spare glen
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thats a miniboss tho

scenic sail
# proven haven different maps...?

Yes, again I'm not sure exactly if this is different, but the ancient arena that I always see is the one at night. Again, I don't know if this makes a difference, but it is interesting to see any differences at all, and why would that make a difference, I have absolutely no idea. But I will do another arena run with my armor and I'll record as much as I can of it (I know I can't record 2 hours straight), and I'm telling you that what I'm seeing in the arena is completely different than what you're seeing, so my guess is that this is is because this is legacy, but that's simply a guess, I have no idea what it is. I was literally just in the dev chat a few days ago asking about these inconsistencies in teh arena.

proven haven
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oh, but its exclusive to that timeline innit?

spare pendant
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uhhhh I have no idea tbh

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Arena is kinda like gameplay not many people care about

proven haven
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we dont need to see the start

spare pendant
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also don't the arenas have different lightning now too?

spare glen
spare pendant
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the ones in the monolith do I think

spare pendant
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I care about it slightly

proven haven
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I mean, I'll be honest I think Arena has a lot of RNG

spare pendant
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thats like a big thing I have felt with arena

spare glen
proven haven
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Sure my build is definitely stronger than the other one we are discussing, I think that's probably fair to say, but I could have gotten a really bad combo of map / monster / mods at the same time as I made a mistake and died earlier than 1K waves

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It's very spiky damage

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You might do 10 runs and get twice as high on your best run as the worst

spare pendant
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15 osprix raiders would like to know your location

proven haven
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I also don't think many people have the patience to test their build on arena more than once

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all of my arena runs have been a 1 and done

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this one I think I did do another run earlier, since the key started me at 300 something

spare pendant
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wait you mean you don't have hours upon hours to play through the same few maps (apparently you have different ones from us so that might make it better?) just to get an arbitrary number that doesn't mean anything? Where's your gamer grit

nimble shoal
spare glen
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denial, anger, bargaining, depression, and acceptance in 1 day with just 1 video of frozen 🧐

spare pendant
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thats not a rare

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thats a mini boss

proven haven
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eh?

spare pendant
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wengari axemen are mini bosses

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they don't count as rare enemies

spare pendant
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they spawn in the monos too

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yeah

spare glen
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ye

proven haven
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🤷‍♂️ semantics xd

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but fair

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I've been calling them rares this whole time lmao

spare pendant
nimble shoal
spare glen
scenic sail
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Are siege golemns mini bosses too? Because I saw them atleast 3 times in the last 200 waves of this video and they didn't have ward once, and I don't think that's the case in the cycle ladder. Again, I could be wrong, but there's got to be some difference here right>?

proven haven
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They don't always? But I don't think they are

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on tunklabs iirc there is a difference

scenic sail
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Hrm, interesting

spare pendant
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yeah siege golems arent mini bosses

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you find hundreds of them in monos too

proven haven
spare pendant
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that wengari axe men chasing you is pure comedy though 🍿 @proven haven

proven haven
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otherwise I lose my ward gen

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if I spam it will cause me to be in a bad spot

spare pendant
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yeah its just funny watching him get bamboozled

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yeah for the ancient arena being lit up

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that happens in monos too now I think

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they changed how lightning works in 1.0 or something

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I cant rememebr when

proven haven
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also when they go into packs of enemies you see them get blown up from all the sparks, that's the ideal

nimble shoal
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Yeah, maps have random lighting and weather conditions now

proven haven
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I probably should have taken static orb here

nimble shoal
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1.1 I think

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or 1.0

proven haven
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I play on giga low everything

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idk if that matters

spare pendant
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how dare you squeeze frames out of your pc

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it works hard to show you every pixel of that blade of grass and this is how you repay it?

nimble shoal
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You'll take your 8 fps and you'll like it popo

proven haven
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This is just how I play games 🤷‍♂️

spare pendant
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its ok I always turn things on low too

proven haven
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if playing on an 8 inch screen would give me better results, I'd do it

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I'd do anything for FPS, but I won't do that - Meatloaf

nimble shoal
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Not gonna lie though, it's peak arena. At some point, it becomes a test of your computer hardware and luck for the game not to crash.

proven haven
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It was honestly pretty stable

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oh, one annoying thing

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my ward decays during load screens

nimble shoal
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They do always try to work on performance, so that's good to hear it was stable. I feel like arena maps in particular have given me a lot of grief in the past, between level geometry and certain enemies (and their lingering corpses).

proven haven
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corpses don't matter if it keeps giving you a new map, right?

nimble shoal
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They do if the corpses existing tanks your frames to like 5 fps

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I always put in an in game report when that happens, since it's definitely specific enemy types

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so hopefully they've fixed most or all of them by now

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You basically have to run far away from wherever you were so their corpses get culled by the rendering thingy

pallid sleet
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not kidding, gives me a few frames more

proven haven
pallid sleet
nimble shoal
# proven haven TIL, interesting

They do despawn after a while, usually long before the map changes. Maybe 30s or a minute? I never timed it, I was usually panicking lol

proven haven
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I feel like the only time I have issues is right after I open the game for a bit

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maybe stuff is being loaded and cached

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and also some enemies like the misshaped thing

rapid hinge
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Somehow this guy still find thing to sus out from frozen's video

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Amazing

south yoke
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moose are you here?

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look at that lol

harsh abyss
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hot damn, gotta get rid of that runemaster affix though, unless you're gonna do a harbinger crit fireball runemaster, which would totally work.

unreal umbra
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what tier is it

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how do people play without tiers displayed

abstract scaffold
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By pressing the keybind to show tiers when they want to see tiers... I do that too. I think its easier to read with less clutter most of the time shrugleft shrugcenter shrugright

nimble shoal
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Less words better

half pollen
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can someone explain to me how he got a sealed T7 fireball?

weary hamlet
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nemesis

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I guess

nimble shoal
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Yeah, nemesis is the only way

harsh abyss
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And risk the meteor removed? IDK, I'd rather have a dead affix

kindred timber
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what is best build for mage to fast farm?

scenic sail
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Put it on the market for someone else to buy it and actually use it. That's a sweet piece of armor for fireball + meteor.

harsh abyss
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IDK I'd probably make a fireball+meteor build around it it's so good. That's better than almost any legendary chest is going to be.

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But I have chronic alt-itis, so maybe don't listen to me

harsh abyss
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Personally, I'd go for a Vilatria build (because I like it) and convert Fireball to Lightning using Liath's Machinations and the Plasma Ball node.
Spec Fireball for Fire Spray + Embers, get projectiles to rapid hit the same target and trigger meteors.

In Season 2, I'd look for a helm with the "chance to gain 20 mana when casting fireball or runebolt" affix at as high as possible and craft the Vilatria affix (whatever it is) onto it. Before that, I'd 'waste' 2 points in Craterborn to be able to get the points into Cycle of Fire for the mana gain.

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Then just build for crit damage and chance, try to get your fireball to 100% crit so you trigger lots of meteors. If you can keep it's mana cost at 0 you should restore enough to keep your mana mostly solid

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Also you got the stuff on a sick base as well, excellent for a sorc build that stacks mana and uses mana as defense

scenic sail
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What's the fire spell belt?! Did you mean Harbinger of Stars?

I can show you my v1.0 character which was an awesome Fireball + Meteor build I played to 1,110 corruption, it'd be pretty good today but it's going to get nerfed again with v1.2 because ward from Aergon's Refuge is going to get inadvertently nerfed with the intelligence nerf that's coming. It's super fun to play and looks incredible. I don't think vitara's is anywhere near as good as Aergon's Refuge, notice the #1 stat on AR, 20% of current mana gained as ward, that's super strong, it makes up for Fireball costing 0 mana: https://www.lastepochtools.com/planner/Bxme8Pdo

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (21) / Sorcerer (66) / Runemaster (26)

General:

▸ Health: 1,834, Regen: 0/s
▸ Mana: 1,076.76, Regen: 28.72/s
▸ Ward Retention: 528%, Regen: 124/s
▸ Attributes: 38 Str / 26 Dex / 94 Int / 20 Att / 17 Vit
▸ Resistances: 153% / 61% / 90% / 70% / 95% / 71% / 71%
▸ EHP: 3,361 / 3,243 / 3,697 / 3,957 / 3,272 / 3,146 / 3,555

Defenses:

▸ Endurance: 20%, Threshold: 367
▸ Dodge Chance: 5% (141)
▸ Armor Mitigation: 29% (1,399)

Damage Types:

Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Focus (20)
Meteor (22)
Flame Ward (27)
Fireball (21)
Glacier (21)

scenic sail
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I was using glacier there simply as a way to reclaim lots of mana, but previously I was using Flame Rush which is totally on theme and a blast to play. In v1.1 I switched to Glacier + meteor without flame rush, which is a bummer but it's simply because Glacier is more powerful. As far as cool looks though, and fun to play Fireball + Meteor wins hands down, it was way cooler looking.

harsh abyss
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I mostly say vilatria's because I like lightning skills more than fire skills. Very much personal preference

scenic sail
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Ah true, it does look way cooler, I'll give it that for sure. Certainly a fun gear set to have.

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (66) / Runemaster (27)

General:

▸ Health: 1,236, Regen: 20/s
▸ Mana: 451.81, Regen: 12.56/s
▸ Ward Retention: 508%, Regen: 55/s
▸ Attributes: 18 Str / 5 Dex / 127 Int / 15 Att / 9 Vit
▸ Resistances: 137% / 50% / 62% / 50% / 62% / 53% / 74%
▸ EHP: 1,829 / 1,595 / 1,764 / 1,773 / 1,489 / 1,379 / 1,816

Defenses:

▸ Endurance: 20%, Threshold: 247
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 41% (2,327)

Damage Types:

Fire / Spell

Buffs:

▸ Ambition (20/20), Arcane Momentum (5/5), Craterborn, Immolator's Oblation (20/20), Frenzy, Arcane Ascendance

Used skills:

Fireball (25)
Arcane Ascendance (20)
Meteor (22)
Teleport (20)
Flame Ward (24)

scenic sail
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Yes, i like flame burst, but it's not critical in my build since I'm casting meteors with my belt, I normally prioritize lowering Fireball's mana cost to 0 if I can. I had 1 last time I checked here, which is a big difference

harsh abyss
quartz hedge
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is this just bricked or is there some niche build that would make it work

harsh abyss
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Mages don't really have any phys damage, unfortunately

scenic sail
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What's all the cooldown recovery for?

unreal blade
harsh abyss
nimble shoal
harsh abyss
nimble shoal
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There's no recovering from being hit directly by a black hole, of course

proven haven
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sorry for really stupid joke

nimble shoal
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We just need a video now where you test breaking the speed of light. Hmm actually, maybe that's how we use the epoch... just get movement speed up to 88%, tune the flux capacitor...

harsh abyss
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But, but... how would you even record such a video?

lofty spade
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Are there any fun frost mage builds anyone has made?

harsh abyss
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Check out lastepochtools, most of the top builds are frost right now I think

lofty spade
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Oh wow this site is amazing, its similar to Path of Exile stuff. Tysm ❤️

harsh abyss
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👍 I almost always have a tab of it open when I'm thinking about LE stuff. Good to search for items, plan builds, etc.

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But also I'd recommend not relying on a build guide for your first playthrough. If you've played POE at all, you'll understand the basics and LE is a lot more forgiving with respeccing, so experimentation is encouraged.

scenic sail
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You can play basically Glacier sorcerer + anything and it's good. Glacier replenishes mana when you have over 1k mana, which is a benchmark that sorc wants to hit. And yes, experiment and when you hit a wall or need inspiration take a look at guides. I don't think the glacier guides are very good honestly, they're just kinda what one person decided to do, there are so many ways to make it good.

upbeat hollow
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does Mana Arc (from Mana Strike) count towards Ward Gained on Direct Spell Cast? It's casted on each press and consumes mana...

nimble shoal
harsh abyss
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No, it's still a triggered spell even though it costs mana

tawdry scarab
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I have a runemaster that I want to reroll from FC - since my Sorc feels so good. Any suggestions on a build that isn't FC?

proven haven
steady pecan
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Rip

half pollen
harsh abyss
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I'm planning to use Gordian Prism to do some silly ele nova shenanigans in Season 2. A couple of us were thinking about how you can make RI cast 6 ele novas

merry veldt
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The flat crit in FC tree does also pass down to spark charges applied with FC, right?

half pollen
south yoke
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emmm

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please dont be jelaous

half pollen
south yoke
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guess what?

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didnt slam t7 strik mult

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Jesus..

half pollen
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It is what it is

tawdry scarab
tawdry scarab
half pollen
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Yeah, its mostly mana stacking with some int on the side

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Biggest downside is that you are stationary when regaining mana with focus

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But im at 1600% mana reg with focus, so its not for too long

tawdry scarab
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If it feels anything like what I am using on my Sorc FC - I have it down to a science with Focus and Mana regen

half pollen
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Focus is also very synergistic with runic invocation. With every Rune from focus you gain 30% of your Max mana as ward

tawdry scarab
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I know the MR builds are a bit dated from what I have used over the last couple months

half pollen
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Those arent really comparable

buoyant fiber
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https://www.lastepochtools.com/planner/oRENmlNB
Any advice on this build? I'm focusing on Mana spent as ward as my primary defensive mechanism, but I'm just getting steamrolled by bosses. Feels like I can't keep enough ward to take even a small hit without it one-shotting me, but I'm not sure what I should be focusing on

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (74) / Runemaster (16)

General:

▸ Health: 986, Regen: 19.58/s
▸ Mana: 845, Regen: 24.72/s
▸ Ward Retention: 318%, Regen: 137/s
▸ Attributes: 1 Str / 1 Dex / 77 Int / 1 Att / 1 Vit
▸ Resistances: 80% / 158% / 90% / 113% / 137% / 121% / 75%
▸ EHP: 1,400 / 1,400 / 1,400 / 1,536 / 1,400 / 1,400 / 1,400

Defenses:

▸ Endurance: 33%, Threshold: 197
▸ Dodge Chance: 7% (188)
▸ Armor Mitigation: 25% (1,026)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Teleport (20)
Flame Ward (21)
Static Orb (23)
Frost Claw (21)
Focus (21)

Used unique items:

None

tawdry scarab
half pollen
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Wrongwarp is pretty important for the build, without it you have quite a big cooldown on your teleport which makes your static orbs free. Its probably playable with a normal wand but I wouldnt recommend

buoyant fiber
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Still hasn't dropped 😢

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Might just burn through my runes of ascension to try to grab one

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Other than the 1 second of invul it doesn't help that much with defenses though, right?

proven haven
# buoyant fiber https://www.lastepochtools.com/planner/oRENmlNB Any advice on this build? I'm fo...

You have way too much resists, not much armor, not enough mana, and not enough int.

Wrongwarp is great, but only if you have enigma and some movespeed which this setup doesn't have much of

Early on before you have much int, stacking flat damage with a staff like you are doing is probably not a bad idea tbh.

The idols are also not doing much here, you probably want most of them to be giving armor/mana

rapid hinge
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one thing

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stop focusing on mana spent as ward as primary defense

proven haven
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If you can find a Ferebor Ring or two, you'll get a lot of armor and int

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yea it's kinda meh for this build, you don't spend that much. Most of the ward comes from Lost Knowledge

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other than strands of souls which is up to 170% but I wouldn't say it's mandatory

rapid hinge
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i dont think it's not meh for any build

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unless you have something that can spend AND regain loads of mana in a quick time it wont be much useful

proven haven
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It was good for the old 1.0 FC build, because of the mana recovery you were cycling hundreds of mana per second

rapid hinge
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if it's mana consume istead of spending it can be good

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it's ok as a supplementary ward source but never as primary

proven haven
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also doesn't work off triggered spells

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sadge

rapid hinge
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yeah that's the main reason

buoyant fiber
buoyant fiber
rapid hinge
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and just stacking your mana pool

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mana spent as ward prefix/implicit compete directly with mana prefix

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it's not worth it

buoyant fiber
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Oh gotcha I see what you're saying. Same concept, but the ROI is just much better to stack mana

unreal blade
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oh and i misread

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doesn't*

merry veldt
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I still can't tell from observing. Too many hits 🙂
But I trust you guys on this.

steady pecan
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Is runemaster fun? Or better for first claw then sorc?

nimble shoal
#

And technically those "more damage for spark charge" nodes are just applying the spark charge ailment with % inc ailment effect, not really inheriting stuff

tawdry scarab
proven haven
steady pecan
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My sorc fc have mana issues :/

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I can’t keep up my fc infinitely

unreal blade
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you're not supposed to. need to moderate your casts while mapping. you can dump mana on bosses if you like, but you'll need to use focus and constant mana tunnel meteors to catch up.

merry veldt
#

I knew that mana/int stacking sorcerers were top tier since 1.1 - but I'm just starting to realise how much fun you've been having here.
I made a FC Int stacker Sorc last week to ‘process’ the random drops of the season a bit and it's impressive how effortlessly a Sorc works its way up through the corruption 😄

rapid hinge
#

Yeah the entry is pretty smooth

merry veldt
mild bluff
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (30) / Sorcerer (67) / Spellblade (5)

General:

▸ Health: 918, Regen: 20/s
▸ Mana: 155.51, Regen: 8/s
▸ Ward Retention: 140%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 35 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 0% / 24% / 0% / 0% / 1% / 1%
▸ EHP: 639 / 552 / 639 / 552 / 552 / 555 / 555

Defenses:

▸ Endurance: 20%, Threshold: 184

Damage Types:

Fire / Spell

Buffs:

▸ None

Used skills:

Meteor (20)
Flame Ward (20)
Teleport (20)

Used unique items:

None

mild bluff
#

theory craft for a lightning fireball/meteor build for patch 2, not entirely sure how the set affixs work but assuming their sealed

#

would use the flat lighting per int

merry veldt
#

Can someone explain me the 2 numbers? I would only understand this, if it was capped at 60%, but that can't be the case, or?

merry veldt
proven haven
proven haven
merry veldt
shell sparrow
#

question about spark charges, as it's a sub skill, does it benefit from the more damage from the skill tree which triggered it?

#

it should, but it's more a "it depends" world nowaday

candid shore
shell sparrow
#

zzz too bad. Thanks

mild bluff
nimble shoal
#

just like we know the Gaspar set needs to have half of every one of its set affixes be a decimate proc

harsh abyss
#

Yeah, they said that some of the set affixes had one part that was non-scaling with affix level, and a second part that is scaling with affix level.

scenic sail
# mild bluff would use the flat lighting per int

Do we know that we're getting that affix for certain? I haven't been keeping up with the teasers, but it would be nice to see exactly what set item affixes are coming because there could be a lot of powerful ones coming.

Either way, I hope they make liath's maschinations do something half decent, because it's the only Fireball specific item in the game as far as I'm aware and it's total garbage right now. I've tried and tried to make them decent and I can't figure out a way to do that.

mild bluff
harsh abyss
#

They said they dont want to use affixes that are otherwise on the item type, so my money is on shock chance per int

mild bluff
harsh abyss
#

I'm betting that the staff is:
-meteor converted to lightning
-1-10% shock duration per 5 int (5% at tier 5)

And the helm is
-1-20% lightning penetration (12% at t5)
-1% shock chance per int

Or something like that

#

Keep the theme of the set, have the affixes at "set item" effectiveness when at T5 while having the core, unscalable value available at T1

scenic sail
#

I just hope they release the patch notes early so we can actually see what these affixes are without us having to guess what we're getting.

nimble shoal
#

We'll probably get a smattering of spoiled set affixes during Tri's podcast since that's the "itemization" topic one

scenic sail
#

I just feel like they should release the patch notes on April 2 since that was supposed to be the release date for v1.2, so atleast it would be a symbolic gift to the LE community for waiting until the poe2 hype is over. I'm still disappointed in EHG for delaying the launch because of another game, for people like me who don't play poe2 this is just a slap in the face for being a fan of LE. To me EHG's actions are saying: "Sorry, we care more about the people who play this other game more than we care about our own fanbase".

edgy charm
#

At the end of the day they have to worry about the bottom line. It was a financial move.

vale tartan
#

Guys , how potent is Volcanic Orb for inflicting Ignites fast ?

scenic sail
#

I've only played VO a bit and it's definitely good at generating tons of hits fast, but it takes a lot of item dedication to be good at 1k corruption (relic + idols)

proper hawk
rapid hinge
#

Keep em hungry

#

😂

half pollen
umbral stone
scenic sail
#

Ladiev, you can say that sure, but the fact is that they're changing the release date of this game because a different game has a similar release date, so they've hurt the fanbase that plays this game, rather than the other game.

#

I hope it works out for LE in the best possible way, but it sucks if you're a fan of LE and don't play poe2 because we've got an extra 2 week wait, on top of what was already months later than we had hoped. The initial date was said to be "early Q1", now it's already going to be past that.

weary hamlet
#

I mean it ain't rocket science, even if the overlap between actual players of LE and POE is limited, the overlap in streamers is not. And since they want to save cash on a proper marketing campaign, they are relying on streamers to do it. Thus they cater to said streamers.

umbral stone
#

Yup I’m also exclusively a LE player. It sucks how it turned out, but I can understand their decision from a marketing standpoint. So to me it feels less like a “slap in the face” and just a rotten situation (hopefully GGG didn’t overlap their release maliciously)

scenic sail
#

Yes, I agree with that, it's the streamers they probably did it for because it's good for marketing.

nimble shoal
#

And this update's marketing has largely been put into streamers over anything else

next lance
#

So it could be any combination of 2

nimble shoal
#

It could be, any combination, at least until they tell us which combo it is. If the lightning conversion isn't on the staff, then it's a big error imo.

#

Or otherwise included in the set bonus in some way. We know they can give a '1 piece' set bonus if they want.

torn rampart
#

does unstable core give +3 to elemental nova?

harsh abyss
#

Yep

#

You can get ele nova into the 40ish levels right now

nimble shoal
#

Unless you remove some tags

torn rampart
harsh abyss
#

I have a build planned for one of the new uniques primarily using ele nova

torn rampart
#

@gritty pagoda thx for the hint, i'll look into it ^^

#

havent played mage much, bit concerned about mana, but guess i'll figure it out in time

gritty pagoda
torn rampart
#

gonna be a fun time filling those up with lp

harsh abyss
#

Yeah, that's the best part about LE. Uniques aren't just a dead end for your build

gritty pagoda
mild bluff
#

heard someone say gaspers set will have to include the decimate roll on each shard

nimble shoal
real gale
harsh abyss
#

I think that depends on what "other" part of the affix is than lightning meteor. If it's shock related? probably suffix. If it's damage-related or mana? probably prefix

real gale
#

Yeah, shock chance+duration is also very good for selfcast meteor. Lightning meteor is already very good damage but the potential for more...

rough delta
#

Any info on frostclaw + spark will be viable in Hardcore next season ? or we should wait patch note to be sure?

merry veldt
#

Nothing is sure (build-wise) until patchnotes

rough delta
#

Ok thanks, info are all over the place will wait for release ^^

merry veldt
rough delta
#

was expecting a DPS nerf, iam following Chantatsu on youtube, build doesn't seems so tanky already (without double Atlaria)

merry veldt
#

The build could get away even with a huge dps nerf.

I just made a FC spark charger too and the powerlevel is indeed crazy

rough delta
#

Did you felt squish during leveling / early empower ? HC c an be taught without proper gear

#

and yeah, skill issues doesn't help me xD

merry veldt
#

If you build from scratch, every char can be challenging in HC when you enter empowered first. It makes a huge difference, when you have only one life

unreal blade
merry veldt
#

tbf same goes for sorc?

unreal blade
#

sorc seems much more gear dependent (i've played both)

#

and defense is less reliable

vale tartan
#

I dunno what to do , i scoured through my legacy characters and reviewed a lot of failed builds

#

Fireball machinegun doesnt work for example

rough delta
unreal blade
vale tartan
#

Here is one of those failed trys to make Fireball viable , i dropped it when i realized that fireball is simply too jank and not all sources of + X projectiles work together , the stuff i wear is stuff i found

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (27) / Sorcerer (54)

General:

▸ Health: 898, Regen: 28.62/s
▸ Mana: 237.34, Regen: 9.12/s
▸ Ward Retention: 235%, Regen: 59/s
▸ Attributes: 9 Str / 14 Dex / 44 Int / 9 Att / 15 Vit
▸ Resistances: 91% / 49% / 51% / 3% / 21% / 44% / 15%
▸ EHP: 1,248 / 975 / 992 / 954 / 789 / 936 / 758

Defenses:

▸ Endurance: 20%, Threshold: 180
▸ Dodge Chance: 7% (115)
▸ Armor Mitigation: 12% (189)

Damage Types:

Fire, Lightning, Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Elemental Nova (21)
Fireball (21)
Disintegrate (21)
Arcane Ascendance (20)
Black Hole (20)

vale tartan
#

i dropped it pretty early

rough delta
#

Oh good you are that " Niche's 900c+ spark charge youtube !"

merry veldt
vale tartan
#

Disintegrate wont fire 4 instances of Fireball when channeld , just 4 and i believe it doesnt even use the Skill Tree

#

i also thought i would fire way more fireballs at once but i also didnt for some reason

merry veldt
#

Never looked into Disintegrate just because of it's reputation 😄 I only went Fireball/Meteor and support. Worked great for me on a very casually geared char for up into 300-400c

#

You could for sure push that much further

vale tartan
#

Yeah as i said i wanted to test things to see if i can make fireball fun

#

Arcane Ascendence however turned out to be not half as bad

merry veldt
#

You should watch the maxroll build. Honestly, it is a very straight forward low life build that is easy too play and really not too bad. It is a liiiiittle clunky at times, but that comes with Fireball ^^

#

When we first started playing HC in LE, that was our build of choice for Julra T4 slams (she is kinda scary if you start with HC) 😄

#

But once again back too FC spark charge Sorc. This is what I can see, but where would you guys dump the last points, just the more dmg nodes I guess?

unreal blade
#

well you don't need to make it lightning for one. i'd go for reowyn's veil and the freeze rate multi nodes

vale tartan
#

Oh the Fireball build on Maxroll is from Lizard

merry veldt
unreal blade
#

this is frozensentinel's hardcore sorc's FC tree

merry veldt
#

Don't get me wrong, I asked for opinions, I'm just surprised! 😄

unreal blade
vale tartan
#

What i also noticed on the crappyness on Disintegrate is that the triggered Spells dont cast when there are no enemies very closeby

unreal blade
#

he put 2 extra points in cleanse for hardcore. you could probably pull one out for more freeze rate multi if you felt 2 cleanse is enough.

merry veldt
merry veldt
unreal blade
#

yeah 1 cleanse is plenty on SC

merry veldt
#

Funny enough I recommended Frozen as a scource just half an hour ago in another chat here, but I didn't get the idea myself to look him up for this build

merry veldt
# unreal blade this is frozensentinel's hardcore sorc's FC tree

I hope I don't mind if I ask you, but you seem to know better about FC and you are already here.

From his dozen videos one of the first planers I see he took both, the lightning conversion AND reowyns. That seems absolutely counterintuitive to me. Can you understand that?

#

Tho it already seems to answer my initial question. It does not seem too much what you do with the last, like 5-6 points 😄

unreal blade
#

you can take conversion and reowyn's veil

merry veldt
#

Please elaborate

unreal blade
#

the spell still has the freeze rate multi, it just has no freeze rate so it can't freeze.

merry veldt
#

I see

unreal blade
#

you could have 1k freeze rate multi on a lightning frostclaw and still get good ward from reowyn's veil

merry veldt
#

If you say it is a good chunk of ward, I try that last combo I guess. Tho not sure if it is really worth to stack freeze rate beside the FC tree.

abstract scaffold
unreal blade
unreal blade
#

100% crit is 500% FRM plus the other FRM on tree

merry veldt
#

I made this build just to utilize Ladles and Enigmas I found over the season and just tried to build around that. I'm surprisingly close to Frozen already, and it was good idea to get some input at this point. I'm not a good enough cook for this not so obvious things.

For the lightning conversion I would have just assumed it does not freeze anymore so reowyns would not work (and I would have underestimated that node probably)
Stacking int and getting 1k mana was just super obvious, same for stacking crit.

#

One last question on this for today.

Frozen seems to rate even 1 Int higher, then 8% crit multi. Seems odd to me, but he usually is deep into numbers.
Would you agree in taking single points of Int in the passive tree, over taking 8% multiplier?

unreal blade
#

yeah probably. consider int is retention, generic %inc dmg, spellpower for spark, ward decay threshold (twice) and spell crit in this build.

merry veldt
#

Yeah sure. But damage multiplier 🥹

Will test that for sure, together with some inspiration I got for a few skills

#

Cry for the 48% Multiplier I loose already 😄

torn rampart
#

blue numbers get tripled right

unreal blade
#

yes

proven haven
#

It's a lot of ward

harsh abyss
#

Well that seems busted AF

proven haven
#

It doesn't say direct cast

harsh abyss
#

Maybe it should 😝

proven haven
#

This is why we can't have nice things

harsh abyss
#

I dunno, I think 25 hits per cast is actually why we can't have nice things

proven haven
#

I'd rather numbers be reduced than remove interactions personally

#

Caps and restrictions are lame imo. Reward players for building around stuff, change numbers accordingly

harsh abyss
#

I dunno, caps are what keep the player power somewhat balanced. Like if Reowyn's Veil was "1 ward per 200% freeze rate multiplier" it would be functionally worthless unless you were completely focused on stacking freeze rate.

If instead you cap the number of times it can apply per second or something, it means players who have mild-medium investment can have some value, while also bringing down the insane top end builds

#

You can only lower numbers so much until you're seeing nodes that are completely garbage because of some specific unique interaction that 1% of the player base knows about

abstract scaffold
# harsh abyss I dunno, caps are what keep the player power somewhat balanced. Like if Reowyn's...

That also means its much harder to experiment and push the limits of builds. If something can proc only x number of times every x seconds, that's a hard limit that you're stuck with and can't be creative with. If you got nearly all the value from something from just having it, you're cutting the creativity in half. And caps on use rate usually aren't even viable. For example, bane of winter's voidwinter bolts has good stats by itself but you can't reliably use them as a damage source because you're dps locked because of the number of casts you can do without any way to change it.

proven haven
#

Plus if some unique interaction is what is causing a certain thing to go crazy, maybe the unique interaction has a problem

#

Also what i am saying is kinda "ideal world" stuff

#

It's hard to consider every possibility when balancing even though I think it's ideal

harsh abyss
#

A mix of both is definitely good, I feel like the 'low number for high investment' works for unique items, where skill trees should be more generally applicable with reasonable caps

proven haven
#

Caps give devs more freedom to make potentially crazy ideas with less concern of side effects

harsh abyss
#

If the skill trees rely on a unique to be functional, it feels like that ends up forcing you to use certain uniques and limits build variety

proven haven
#

I still think in an ideal world every decision is weighted against dininishing returns or opportunity cost rather than, oh I shouldn't get more cast speed because I'm already at the limit

#

It's more like, well I already have 800% cast speed, maybe my slam should be a different attribute

abstract scaffold
harsh abyss
#

Yeah, diminishing returns is definitely a way to deal with it too, but hard caps on skill/passive nodes feel like they give you dimishing returns on specific item combinations

#

Like, "I'm already hitting the limit on this passive, DO I want more cast speed? Or should I invest more in some other stat?"

harsh abyss
#

When you have to consider the health of the market in your balancing, those outliers can be a big problem

#

If it was just a SP/group MP game like Grim Dawn, it's not as big of a deal

abstract scaffold
harsh abyss
#

I don't think we're talking about hard capping builds. We're talking about hard capping nodes that create those outlier builds

#

Bringing them down into the "reasonable zone" by making it so skill nodes aren't so OP, but are still functional for a good variety of build

proven haven
#

Hard caps tend to relegate a lot of super niche potential build ideas to F tier which feels lame.

Like imagine some interaction that sacrifices 99% of your damage in exchange for a bunch of cast speed, that idea is completely pointless if you just cap everything at 5 times per second or whatever

#

Ive found so many cool interactions that generally suck, and just get knee capped by a pointless limit

#

That could be a build

harsh abyss
#

I mean, part of it might be doing things like tweaking the ward decay formula like they've done in the past

#

I don't even think the ward interaction is the broken part of FC, you're investing into freeze rate, which is a pretty minorly useful stat in general.

abstract scaffold
proven haven
#

I feel like if you end up in a spot where infinite scaling leads to a broken interaction, it's probably a symptom of a bigger problem

#

Like let me get 10000 phys pen if I really go all in, but it should mean I had to sacrifice basically everything to get that

abstract scaffold
#

The effect of a single node shouldn't be deterministic of a build's viability/damage output, that I agree. There should be multiple options. But just gutting the skill like with item skills and max casts per second isn't creative or fun

harsh abyss
#

Jagged Veil is a good example:

spare pendant
#

right now im actually pretty happy with rewoyns

harsh abyss
#

Before the limit of hits was put on it, it was allowing insane ward generation

spare pendant
#

after playing it a little

#

with the nerf to int it should be fine

#

the problem is runic invocation has its own issues outside of reyowns

harsh abyss
#

Wrong Reowyn's thing, we're talking about the node inside Frost Claw 😝

#

Not the defensive invocation, I don't think anyone's complained about that since it got the first nerf

spare pendant
#

ohhhhhhhhhhhhhh

#

lmao

#

see

#

I blame EHG for that kekw

#

continue on

spare pendant
#

which I agree with

#

but thats because all the others suck

#

while rewoyns is usable

harsh abyss
#

IDK I love ball Lightning

spare pendant
#

thats one of the good ones

proven haven
#

Plasma Smorb

spare pendant
#

out of 40

#

😄

harsh abyss
#

Definitely agree that a lot of them could use improvement.

#

I'm actually looking at a build that uses Grand Prism Nova with the new unique for it (Gordian Prism)

abstract scaffold
#

(Imagine playing runemaster and not spellblade 😏)

proven haven
#

I don't even know if the FC reowyn is that op tbh. It's is limited by mana cost in a way

#

If you go the spam cast spell you can't afford 5 bounces

#

Plus it's a tiny fraction of the ward vs the sorc nodes

#

As far as ward abuses go it's fairly tame

spare pendant
#

yeah I think the problem that is going to rear its ugly head is, how strong is frostclaw without the bounce nodes

#

and if they nerf everything other than the bounces

harsh abyss
#

Yeah, I think it's just one of the contributing factors to FC being super strong

proven haven
#

It's kind of a house of cards type thing

#

It's mechanically strong

harsh abyss
#

FC has a lot going for it above the rest of the other spammable spells

proven haven
#

The damage scaling is kinda not great without all the stupid stuff

#

Plus if we are being honest, 25 hits is basically only relevant for very specific circumstances, requires stationary target, AND it requires you to be melee range

harsh abyss
#

Well, I think part of the problem is all the stupid stuff makes it hard to actually balance meaningfully. They're gonna have to get rid of the stupid stuff before they can make actual improvements to the skill

#

I still just think Volley of Glass and On Through the Snow should be incompatible. Make one focused on single target, the other focused on AOE clear.

proven haven
#

And even then FC spark is not even S tier single target

spare pendant
#

yeah I don't think it needs to many changes at all

#

its not that big of a deal

#

the ward changes encompass all of the issues I have with it imo

#

int stacking itself has been so strong for so long now

#

in comparison to the other stats

#

especially after the vitality nerfs

abstract scaffold
proven haven
#

I kinda feel like the spark thing is a bit too strong for AoE

spare pendant
#

yeah

proven haven
#

The overlaps with how many you do

spare pendant
#

thats why it was better to have it be on specific builds

proven haven
#

You could throw it in 10k corruption and it'll oneshot packs

spare pendant
#

that was the whole point of the offhand

proven haven
#

But then solo rares will suck

spare pendant
#

when you use it on a melee skill, its not that big of a deal

#

or lightning blast with a 40%

#

or ele nova, but then your using ele nova

harsh abyss
#

Yeah, I mean maybe they'll get rid of the 100% chance on 40-mana skill. That'd probably bring it down anyway.

proven haven
#

Even FC with the 12% enigma chance is not completely awful for aoe

spare pendant
#

I mean they made warpath only apply a certain amount of flameburst stacks

#

because of less ailment chance it has

proven haven
#

I just hope FC nerf for this interaction doesn't ruin its ability to be played other ways

#

Like crit

spare pendant
#

I am a fan of letting the int nerf go through

#

then watching it then

#

and of course the spark charge node

#

like, even if it wasnt strong

#

its so out of place

proven haven
#

I did the math on the int nerf in my video

#

It's small

spare pendant
#

yeah I agree

proven haven
#

With current levels of ward generation at least

spare pendant
#

its not meant to completely kill everything

proven haven
#

If you multi axis nerf

spare pendant
#

yeah thats the other part we don't know about yeah

proven haven
#

It could be bad

spare pendant
#

if they nerfed spirit plague, they will nerf other things

#

spirit plague was like, a very niche setup

#

that not many people knew about

proven haven
#

If anything I think ward retention is not effective enough, 800 to 400 should be a massive nerf but it isn't, because most of our stable ward is brute forced through stupid high generation per second

harsh abyss
#

I mean... that's the other thing they're nerfing, isn't it?

proven haven
#

Yup

harsh abyss
#

So we'll see how far it goes

#

They said they expect a lot more hybrid builds, but that feels weird to itemize for

proven haven
#

I guess in my mind ward should be like, much higher totals than life, but you recover it slower

#

Probably have less mitigation too

#

I don't really like the hybrid meta personally but eh

harsh abyss
#

I feel like you should have a lot more mitigation if you focus on ward, since you're saving all those suffixes and can use them for armor or whatever

proven haven
#

Well i more just mean that a mage / ward character should probably have less DR than a melee sentinel beef cake

harsh abyss
#

ah, yeah that's also fair

#

Though Spellblade should be on par, not sure how to make that happen though

proven haven
#

Reactive ward abuse + low life

harsh abyss
#

For some reason I feel like Spellblade should have good Dodge support

#

Thematically it feels more right

harsh abyss
proven haven
#

I feel like spellblade should have less ward totals and more recovery as a melee

#

Ranged makes sense to have slower recovery higher pool

harsh abyss
#

Yeah

#

The eternal melee vs ranged debate

proven haven
#

If you get hit a bunch of times as ranged you probably deserve to rip

#

I wonder if life buffs end up buffing low life

harsh abyss
#

I doubt it, I bet low life gets nerfed the hardest

#

The amount of ward/sec it provides is absurd

proven haven
#

Naw that's vessel of strife

#

Low life does require a lot of investment though

#

You are using items that basically provide little other value

harsh abyss
#

Yeah

abstract scaffold
unreal blade
# harsh abyss They said they expect a lot more hybrid builds, but that feels weird to itemize ...

life mage just feels weird in general. the only leech is in sorc tree and it's just 1.5% where most other masteries with leech support are 5%+, most skills don't offer leech. there's very little in terms of endurance/threshold synergy, there's some flat health here and there on passives but not much in terms of scaling. and then there's the thing about usually equipping a catalyst or offhand sword, so block is a rare thing, and dodge support isn't great either, so avoidance is out too.

mage is setup to have a vast energy barrier they generate with their abilities and maintain with their mind (int), while being pretty squishy if you somehow get past it. so you need high numbers for it to absorb hits and have enough time to slowly recover (relative to leech).

scenic sail
#

I've had great success with Twisted Heart + a small amount of leech from the sorc passive tree. I think it's good to require mages to diversify their gear and item choices, stacking int by itself is pretty boring I think, I'd much rather have multiple options that are good.

nimble shoal
rigid hull
#

hey guys, how do i compare item such as ring in second slot? thanks

nimble shoal
harsh abyss
#

It's probably gonna be even better with more health stacking available, thinking about it

proper hawk
#

tbh, the ward from TH isn't even all that great anymore, you could remove that line entirely and the item would still be kinda cracked. The problem is that TH is overloaded with stats

unreal blade
proven haven
#

TH kinda needs a high cast speed spell to work well, even max roll with 3 casts per second is 24% of your current life per second as ward, and if you don't have some drain effect to allow you to "overleech" you won't be full life all the time while leeching.

#

I actually used TH unironically in a low life build before because it does cause reactive ward to trigger

#

which works out to ~15% max life as ward per second iirc + the other sources

#

It does have some great stats on it though if you can use most of them

rapid hinge
#

Th would still be THE caster relic to use even if you ditch the ward per cast line entirely

#

Tho the new relic will change this

scenic sail
#

Yea the new void relic looks insane to me. It'll be like Nihilis of course where some will be really poorly rolled, but a good roll on that relic + 1-2 LP will just be nuts. I'm definitely planning on using it in v1.2, permanent haste and up to 100% increased frenzy effect are both nuts. I can't wait to try it out.

#

Then again, when Nihilis was spoiled I thought it was going to be super broken too, but in practice its been pretty mediocre for me. If you really want the +2 to all skills then it can be good with good rolls, but from what I've seen at least 80% of them are hot garbage.

unreal blade
scenic sail
#

The flat crit is most important to a mage, yes, but overall that's not exactly the most important stat on the relic, at least not as far as I'm concerned. I get 6% flat crit from my off-hand so 3% from my relic isn't exactly going to get me excited, but I guess it's better than nothing. For other classes however, 3% flat crit is nothing, it's not even a tier 2 melee crit chance affix right now.

unreal blade
#

it's a range of 1-5% crit, and for builds that struggle with flat crit (like spark charge) it's super nice. so if you don't think the crit is very important, which stat are you thinking will cause people to toss these out as you described with Nihilis? Frenzy effect (10-100%)? All attributes (1-10)?

proven haven
rapid hinge
#

what's most important is the flat crit will open up a plethora of options for helm/rings

proven haven
#

^^^^ exactly

unreal blade
#

attributes could possibly be important if trying to activate red rings, but crit is definitely the more imporant part of this relic.

proven haven
#

Yea crit for sure, but even if that wasn't on the item it would still be really good

#

plus I am pretty sure we get the divine orb in 1.2 so

#

these big roll items might be more usable

rapid hinge
#

like for every build atm that has to use gaze on helm slot

#

getting that relic is like a godsent

proven haven
#

Just thinking this in an int stacker

#

It enabled boneclamor barbute

rapid hinge
#

you can now use barbute

proven haven
#

plus you get this with T7 int slam

unreal blade
proven haven
#

and it gives armor

rapid hinge
#

decayed skull for massive defense

proven haven
#

which scales boneclamor

rapid hinge
#

or the new helmet

proven haven
#

+10 STR on this is 40% armor

rapid hinge
#

so many things possible

proven haven
#

even spellblade that likes dex and int sometimes, it could be good

rapid hinge
#

and dont forget frac crown xD

proven haven
#

this would basically add 23 int to my spark charge build for free

#

I'd be at like 215 int

rapid hinge
#

with the expected ward nerf, i can actually see a frac crown build being an option agian

proven haven
#

I already had a build going that could use it

#

with high damage to mana before life slams and a bit of life leech / hybrid taken

#

it kinda works

rapid hinge
proven haven
#

well in my case

#

I was doing a focus build

#

so crown gave giga mana / crit

rapid hinge
#

it's working as of rn or are u planning with mana guide thing?

proven haven
#

I did it in 1.1

#

I was clearing 1K corr with frac crown

rapid hinge
#

are u using the innate lightning strike from focus tree for dps or something else?

proven haven
#

Focus itself with the mana -> flat lightning

rapid hinge
#

i also tinkered with it a little bit but i think the damage was meh so didnt dive deeper

proven haven
#

and full mana

#

like 3k mana

#

I played around with perma arcane ascend for big deeps

#

and flames of midnight / etc for traversal movement

#

it was kinda meme but it worked

#

even without arcane iirc it chunked monsters for 100k ish hits with full mana stack

rapid hinge
#

not meme

proven haven
#

well it was meme compared to proper sorc builds in 1.1 I mean

rapid hinge
#

i mean glacier orb thing def will work to some degree

#

you'd actually do significant more damage than the generic glacier orb ppl were playing

#

but the survivability part is questionable

#

practically has zero sustain

proven haven
#

Focus gets a lot of good defense stuff

#

plus perma channel gets the nice blessing

#

its a bit awkward though

#

you get oneshot out of channel

rapid hinge
#

yeah defense is not a problem

#

with focus

#

but the damage is Facepalm

#

and u can't really scale it much outside of jsut stacking your mana

proven haven
#

Well damage for clear will be fine

#

it's more just bossing

#

and if static orb is remotely alive, a 3k+ mana build will be fine

rapid hinge
#

just orb for boss good no?

#

yeah

proven haven
#

idk maybe there is also some sort of static thing you can do

#

I didn't find it great but maybe I missed something

unreal blade
#

feels like you either go for damage or defense with focus, there's not much of a middle ground due to how point heavy damage is.

rapid hinge
#

true

#

you dont need to take every single defensive note for it to worth tho

#

just 3 points in the armor/int node

#

and few points in the DR nodes are already very good

unreal blade
rapid hinge
#

even 100 int can alreay solve armor problem no

#

3 point is 9 armor/int and 36% more armor

unreal blade
rapid hinge
#

well 75 int is already 675 flat armor

unreal blade
#

i guess it depends what you need your mana to do. 50-60% armor DR and not a whole lot else could be a problem for mana pool when using stuff like fractured crown and other damage to mana.

rapid hinge
#

oh that is for sure 😁

#

you're talking with a guy who wants to get 70% dodge chance on every single build he plays kekw

#

hopefully all the new changes will make hybrid eHP more appealing

harsh abyss
#

Dodge with ward builds just feels so good

torn rampart
#

what's your go to sustain road on mage? or is everyone just getting high on ward and call it a day

#

(ward being sustain in itself i guess)

rapid hinge
#

It's called ward generator

#

😁

#

Usually a combination of few things

#

Ward doesnt "sustain itself", it's actually the opposite - hence ward decay

torn rampart
#

i was asking more on the technical side of things, whats the main interactions people go for to generate ward, is there a staple(like mana spent) or does it differ from skill to skill

rapid hinge
#

the big ones are lost knowledge(from passive), twisted heart/reactive ward and on hit/crit ward

#

and then you get some supplementary from mana stacking/mana spent

torn rampart
#

does lost knowledge work with triggered spells

rapid hinge
#

no

unreal blade
torn rampart
#

Feels like there is alot of item preassure on mage, maybe it's just me

tribal veldt
#

yes and also no

#

on the one hand you're usually looking for very competitive base type + prefix combos, that can take a while

#

but because ward is the way it is your suffixes are super free

#

1.2 will rock that boat ofc, so we'll see whether it still feels good

unreal blade
tribal veldt
#

they're unique heavy because they can fit it into their suffix budget

#

It's not that simple of course but having easier defences indirectly gives you better offences

unreal blade
#

and yet, other than 1 passive node in sorcerer, mage builds aren't overperforming any other mastery

#

nerfing defense on one of the classes that can afford less focus on defense, when their offense isn't even that great when they can focus on it. nice balance.

tribal veldt
unreal blade
#

oh i have been too, but it's like frozen said, we haven't seen any other adjustments, and all they've told us so far is a sizable nerf, so all we have to go on is concern. they showed the spirit plague adjustment and that's it and that one is sort of a unique change. if they'd shown mana spent gained as ward getting buffed, or spellblade's ward on hit getting buffed, or skeleton death ward getting buffed, stuff like that, i wouldn't be as concerned. not great delivery on upcoming changes by EHG.

scenic sail
# unreal blade yeah haste and +1 is crazy good, but they are guaranteed. i was curious what he ...

I've only seen the teaser once so I don't remember what the roll ranges were, but having a huge potential range like +1 to all stats or +1 to flat crit, is a huge difference from +10 or +5 respectively. With Nihilis we actually got negative roll ranges, so maybe this one will never be "bad" but it certainly wouldn't be the same as a well rolled relic. I'm also not sure what's coming in terms of re-rolling for uniques, since I don't play poe2 I have no idea what people are talking about when they talk about orbs.

rapid hinge
#

Ward is the scapegoat 🤷🏽‍♂️

unreal blade
#

this shot has the ranges. the orb item people are talking about regarding poe is a divine orb. when you use one on an item, all rolls are randomly re-rolled, like a rune of refinement, but in this case it would work on uniques also.

rapid hinge
#

Ppl need something to point the pitchfork at and ward is the easy target

#

I realize this when i saw some dude saying something along the line of "you can get 10k ward ez with zero inveatment"

proven haven
#

Even my HC SSF mage didn't bother with capping resists 🤷‍♂️ int #1

harsh abyss
#

Yeah the int nerf is justified for sure, but I dont think its enough to stop it from being the BIS affix for mages. Theres just too many scaling adds to it for all the masteries

proven haven
#

Maybe also a lack of interesting alternatives

#

even on helm / chest / relic with the mage affixes a lot of times int is still best

rapid hinge
#

Yeah it's lack of alternatives

#

Nerfing an op thing wont make any difference to the overall balance/variety if it's still the only relevant thing after nerfed

harsh abyss
#

Yeah, itd be cool to see more other types of scaling, like give Sorc additional attumenment scaling, etc.

Other classes have two stats that scale damage and other things but for mages its all int all the time (except swordmage has some decent dex scaling)

#

Maybe give most mage spells attunement base scaling and provide both sorc and rune with a couple reasons to stack it for different build types

rapid hinge
#

I'd stay away from making stat stacking stronger if you ask me

#

We have plethora of class-specific prefixes

proven haven
#

is stat stack that stronk without enigma etc

rapid hinge
#

And somehow none of them really matters

rapid hinge
#

You're at least triple dipping it

#

Attunement nah

#

Dex situational

#

Str situational too

proven haven
#

you gotta attune stack for that +2 mana

#

xd

harsh abyss
#

I'm also saying to take things away from int scaling and give them to other scaling types

rapid hinge
#

What i see now is that class-specific prefixes are way underreped

harsh abyss
#

Theres too many int scalers in the first half of the trees

rapid hinge
#

And i think they should be the build defining thing

harsh abyss
proven haven
#

Yea, the double spell crit over 300 or whatever affix should be s-tier for crit builds

#

but it's kinda whatever

rapid hinge
#

Even the strongest of them are barely competitive with stats

harsh abyss
#

RM has some good ones, but its the new ascendency so it makes sense

rapid hinge
#

And like 80% are complete trash

proven haven
#

what does OP falconer slam?

#

Like flat damage or something

rapid hinge
#

U guess

#

😁

#

Dex and int are the only two prefix for ballista falc

harsh abyss
#

Gimme a prefix thats big flat spell damage to meteor 😝

proven haven
#

I want cool stuff that does things like some of the hairy boy idols

#

that change how things work

harsh abyss
#

Agreed

#

Itemization podcast cant come soon enough

next lance
rough delta
#

SpellBlade holding the entire Tier for himself :p

#

But he's holding the "S Tier Fun melee builds" by himself too

unreal blade
#

well that's the hardcore list so it makes sense

next lance
unreal blade
#

oddly missing spark charge spellblade build, which is quite good for hardcore

next lance
#

It's missing lots of builds

#

Maxroll is hardly exhaustive

rough delta
#

Yeah i'll league start this one after your advices !

#

Searching for a good Runnemaster, maybe Plasma Orb, did hydra longtime ago

harsh abyss
#

I have a fun runemaster build that I'll be starting the season with, but you can't test it right now because it's bugged

rough delta
#

Runic invocation is such a good concept :c wanna test them all !

harsh abyss
silk pewterBOT
rough delta
#

thanks i apreciate "new" ideas / concepts, saw Aaron made a video i'll cross infos / possibilities

harsh abyss
#

Yeah, I don't want to recommend it yet, but I'm planning to play it and see how it feels with all the changes/updates since the original

rough delta
#

i'll play a lot of builds, if that's not good enough it's be a sacrifice for HC karma loot drop

harsh abyss
#

Lol, well it's a channeling build so I probably wouldn't recommend HC for it, especially as a starter build

#

It's probably HC viable on the high end, but I haven't pushed it that far, it's been bugged/broken since before the endgame bosses existed so I'm interested to see how it fares against them.

finite rock
#

I notice you have the Halo Effect (Spark Nova proc) in that build, afaik it was bugged and didn't work, does the node work now?

nimble shoal
finite rock
#

nice, fingers crossed then

rough delta
#

Leveling with forst claw seems a bad idea, i like Glacier so much (i go try volcanic orb if it "click" with me)

unreal blade
rough delta
#

i love that kind of info, volcanic orb felt good, but i need to READ carefully all nodes

harsh abyss
next lance
#

I’d level with glacier until around level 40 or so I think when you can spec into spark charges.

harsh abyss
#

I'm on the flipside, I can't stand glacier, but I like leveling with spark charge ele nova

#

Spark charge lightning nova + teleport makes clearing screens so easy

primal spruce
#

Was frost claw nerfed in the last 7-8 months?

harsh abyss
#

There hasn't been a major patch in around that time, so if it gets nerfed, we'll see in a few weeks

umbral stone
unreal blade
#

this is a fully empowered nemesis in a level 35 zone with character at appropriate level all character found gear https://imgur.com/Z1zKCNF

fiery belfry
#

Hi all mages, is a max lunar / stronghold idol really in demand?

#

It's the one that gives you mana + mana & armor %

nimble shoal
#

Should be, mana stacking is still popular

fiery belfry
#

Ok, just seems to be unrealistic price in bazaar in Legacy - wasn't sure if that was accurate

harsh abyss
#

Probably because mana stacking sorcerer was one of the premier mage builds this season

#

Who knows what itll look like in S2

proven haven
scenic sail
#

Lunar Stronghold idols are basically the most expensive idols in the game. The prices on legacy are completely inflated because of the multiple gold exploits, so everyone who played in the merchants guild during those times had a ridiculous amount of gold. You could list it at $1.5b (which ist he max you can list anything for) and it could realistically sell, though I don't know if anyone is really buying in legacy right now.

rigid hull
#

what should i use rune of ascendance on? i just got prism wraps as a pickup so armor is g2g. i am lvl 35

half pollen
#

Having a wrong warp is nice, so I would go with wand

rapid hinge
#

have anyone tested how high corruption can static orb burst down shade on 1 mana pool yet?

earnest ruin
#

Hi guys, playing glacier and im lvl 52. I just die to everything, how can I survive better? Not sure if I can show my gear to somebody. The game was more fun early on, but now its a slug to play. I figured my gear was okay enough, but maybe im doing something wrong.

rapid hinge
#

use less uniques

#

use rares/exalted with proper stats instead

earnest ruin
harsh abyss
#

You need phys resist. Like 80% of the things in the game do phys damage

earnest ruin
harsh abyss
#

You can probably drop the relic, boots, and chest pretty easily

earnest ruin
#

yeah no idea if those uniques are good

harsh abyss
#

You could even swap the catalyst if we're being honest. You'd probably be better suited to a catalyst that gives you ward/sec

#

That catalyst is probably an endgame thing w hen you get a 3-4lp version of it and can slam some necessary stats on it

earnest ruin
#

Whats catalyst?

harsh abyss
#

The offhand item

#

Get yourself a rune stone or opulent focus in that slot and you'll get a lot of ward from it

earnest ruin
#

Ok thanks. Guess I haft to go back and farm something somewhere. Campaign is just to hard. Got help on the 2 bosses beforehand too. Aritecht and the other.

harsh abyss
#

oh shit, you also need a better wand. Wands give + flat spell damage and you're using the lowest possible level wand. Find a Coral Wand or Spriggan branch and your spells will do like... 10x the damage

earnest ruin
#

So this is bad`? I amased you can see the items from the icons ^^

harsh abyss
#

It's terrible

#

+3 spell damage

#

You can find wands at your level that give +52

#

All "increased" multipliers are multiplying off of that base flat spell damage

earnest ruin
#

I see. Wonder how to farm items then. Not so obvious. Any place I should check out at lvl 52

harsh abyss
#

You could check the vendors in town, or just make sure you pick up any wand you see. You'd have a hard time finding a worse one at your level, tbh.

earnest ruin
#

game is quit confusing imo ^^ I was doing fine until lvl 45 or so

harsh abyss
#

I'd recommend checking out some of the "basics" videos from a content creator instead of following a guide. Some basic info about how scaling damage and defense works would help you otu

earnest ruin
#

Thanks. I haft to farm some gear some how somewhere now.

harsh abyss
#

You'll get it. ARPGs are super complex, fortunately LE is a very forgiving game for experimentation

earnest ruin
#

we'll xD It aint no Grim Dawn so far for me. Just to compare it to something thats not diablo

harsh abyss
#

My general recommendation for Last Epoch is to not follow a guide at all. Experiment with stuff you like, learn about the game naturally, otherwise you can fall into a trap like this where a guide doesn't actually... guide you at all through the leveling process, it just shows you what the endgame state should be.

#

Sometimes I feel the urge to make a 'basics' video specifically for folks who have never played LE (or any ARPG) before

finite rock
#

there's a game guide in-game too that explains how things work

finite rock
#

better re-read the guide you're following 🙂

weary hamlet
earnest ruin
finite rock
#

don't forget to craft your gear too

earnest ruin
finite rock
#

it's also explained in that guide 😄
you find an item that you won't use, but it has +health or +physical resist, put it into forge and use Rune of Shattering or Rune of Removal to destroy the item, getting some of its shards

#

then you put into the forge your item that you are wearing, or want to wear, and you can either upgrade existing affix or add new ones by using the shards you collected

earnest ruin
scenic sail
# earnest ruin https://www.lastepochtools.com/profile/Djuntas/character/Djuntas Thanks for that...

Yes, almost all the items that you're using could be improved significantly and you'll be getting your blessings soon, which is another huge boost for your power level. If I were you I would try out some uniques (I assume you will have found some by now), because almost all of these items you are currently wearing are easily replaceable by any generic unique items. For the idols you use, you really want to try to find ones that say, "Stronghold" which gives a max of 8-12% increased mana. For your glacier skill, you really want 4/4 points in mana efficiency and 1/1 point in Critical Rejuvination, which will get substantially better as you get more mana. You really need mana as a sorc as it's your main source of ward (with Lost Knowledge) and of course the ability to cast your spells. Take a look at my endgame build and it'll give you an idea of what I would recommend for your skill points and passives: https://www.lastepochtools.com/profile/Abominati0n/character/Ab0mination

fading saffron
#

the increase dmg from Int applies to brand of deception?

nimble shoal
fading saffron
#

thanks

rough delta
#

It sadden me but he was old, and it's life, The Mage left Eterra and we will welcome his (hidden) daughter for next season !

errant moon
#

hey, how bad would my cycle start be if i start with something like this ?

harsh abyss
#

We wont really know until patch notes are released. Frost Claw might be hit with some nerfs.

#

Other than that, seems fine. Twisted Heart might also get nerfed but the health increases should balance that out. % mana spent gained as ward isn't the best ward generator

errant moon
#

what do recommend then as ward generator ?

harsh abyss
#

Twisted heart will generally give you all you need assuming you're casting quickly and leeching it back

errant moon
#

oh yeah leech thats what i forgot to get

harsh abyss
#

Yeah without leech, twisted heart isn't good

#

You can get it from blessings and the sorc passives though

errant moon
#

1.2% should be enough

harsh abyss
#

Probably need more than that if you can get it, heh

errant moon
#

well then i use the blessing i can lose that much dmg from meteor i guess 😄

proven haven
proud swift
#
  1. Does the Positive Protection node from the Lightning Blast skill tree apply for chains from Lightning Blast too?
  2. The 40% crti multiplier from the Overcharge node in the Lightning Blast skill tree is always active or only when Overcharge procs?
  3. Does Overcharge proc from Lightning Blast chains as well?
  4. Can the Lightning Ages buff from the Lightning Attunement node be gained from lightning Blasts done by ice wall?
harsh abyss
#
  1. Yes, all hits. 2. All casts get the crit multi. 3. Double casts chain, but chains dont proc double casts (its the CAST that can double). 4. Yes all lightning damage
proud swift
#

If I convert runebolt completely to cold then will I get 3 cold runes when casting 1 rune bolt as a runemaster?

weary hamlet
#

you still get one rune per cast

#

but you can obviously cast three in a row

tardy grotto
#

Aww
Trying to create a flame reave build for spell blade and saw that the Accelerando node in it's skill tree reduces the number of stacks required to shoot an even stronger flame reave from 12 - 11 - 10. I thought this also meant that I would be able to shoot the stronger attack every 3 auto attacks instead of 4.

Nope, still forces the stacks to only be consumed on the 4th attack.

errant moon
errant moon
proud swift
#

If my Runebolt and lightning blast is 0 mana cost then does the runebolts and lightning blasts cast by my frost wall consume mana?

proven haven
#

You also will need a lot of survivability to stand still long enough for the -mana to ramp, which is hard when triggered spells don't proc a lot of the mana generation techs

half fable
#

Build advice? Haven’t looked at a single guide/build

wet yew
# half fable https://www.lastepochtools.com/profile/SlippySlappy/character/SlippySlappy

you are playing with 3 'dps' skills that dont really interact well (meteor, blackhole, disintegrate) and you definately dont have the mana to sustain all three. dropping one/two of these to get something to dps while waiting for mana regen (fireball is great for fire dot). frost wall specced fire is also prolly better than blackhole anyways.

you have crit blessing and lightning shred blessing, but using mostly fire dot. and dots dont crit. your gear is also kinda all over the place, no health/ward, lightning and cold dmg, crit dmg and dot dmg. same with blessings. you are kinda all over the place.

you have way too many points in base mage, instead of the better nodes in sorc/runemaster

#

you should be able to craft some better gear on better bases for a good bit of your gear you have right now

half fable
# wet yew you are playing with 3 'dps' skills that dont really interact well (meteor, blac...

Thanks for checking. That’s overwhelming hahah. This is my first run through the game so I could get the basics down before season 2. I sorta just focused on what I found.

My general run is to use flame ward, disintegrate what I can. When against a boss, same deal, but I drop black hole and meteor for heavy damage then disintegrate after. It’s worked really well… until now lol. I wipe all mobs with zero issue, it’s the bosses that get me.

What would you do first for improvement?

proven haven
#

I think the "best" skill you have here is probably meteor, you can make it decent, the other two can work but its a struggle imo

#

you also don't really have the best synergy with your meteor + shrapnel

wet yew
#

You seem to be leaning more fire dot, so id drop meteor and blackhole for frost wall(spec it for fire dmg) and fireball (for keeping dots up while regen mana if needed) or teleport cuz you need more movement as a sorc.

Drop all the gear that has crit (gloves, ammy) for either mana, dots, ward, other res (bone ammy gives good res)

proven haven
#

you probably want to lean into meteor damage or shrapnel damage, not both

wet yew
#

If you wanna go crit. Lean into meteor and drop dis and blackhole

#

You are half and half on most things ,so, really depends on what YOU want the build to be

half fable
proven haven
#

I don't know much about disintegrate, it's definitely not a great skill but there are a few diehard enjoyers of it around here

#

and you can do all content with it

wet yew
#

Dis is way better as RM cuz of glyph buffs

proven haven
#

so if you like it, yea, lean into the fire dot thing

harsh abyss
#

I forgot to hit enter, but I'll second the recommendation to drop Black Hole in favor of teleport

wet yew
half fable
harsh abyss
#

A lot of crafting ends up failing or just being 'good enough'

weary hamlet
weary hamlet
weary hamlet
weary hamlet
#

also ignivar's is largely not worth it after the nerf, at least until you start nearing seriously great gear

#

with average/above average gear having a good dragon staff is going to be better, disintegrate is also very points hungry

weary hamlet
weary hamlet
# wet yew Dis is way better as RM cuz of glyph buffs

I tried rm disintegrate this patch and apart from slightly better ward it was generally worse than disintegrate on sorc, but my gear wasn't turbo pimped (imagine farming for months on disintegrate lol) so maybe it can edge sorc slightly at the top end. Although from my quick napkin math I'm not convinced

#

also if you are already an rm and building fire dot, stop sodomizing your own brain and go glyph ignite

proud swift
#

If my Runebolt and lightning blast is 0 mana cost then does the runebolts and lightning blasts cast by my frost wall consume mana?

weary hamlet
#

it uses the skills' mana cost, which in your case is 0

turbid dome
#

i havent been following too closely waiting for patch notes... any indication how badly frost claw/static orb gonna get nerfed?

weary hamlet
#

no clue but hopefully hard

#

tune in on 11th

proud swift
#
  1. In the Runebolt skill tree Cosmic Tapestry provides 1% base crit chance to Runic invocations, 1% per point to a max of 3 points. Would you all say its wise to take away 1 point from Cosmic Tapestry and put it in Dissolve and Conqquer? I will be stacking runeweave but won't be stacking any armor shred.

  2. In the Frost Claw skill tree does the -3 mana cost from the Frozen Reign node always apply or does it only apply when Frost Claw hits frozen enemies?

proven haven
errant moon
proud swift
#

Thanks.

If I have Arcane Restoration from Rune Bolt (converted to fire) skill tree at 100% then will I gain mana from Rune bolt's casted by Frost wall (Converted to lightning)?

proud swift
#

Thanks

shell sparrow
#

small question about Seed of Ekkidrasil, does excess endurance still apply, or does it use the caped endurance?

harsh abyss
#

Probably capped endurance, because it overapped can't apply to mana if it doesn't apply to health

shell sparrow
#

yes, but it could be "you have 100% endurance, it's caped to 60% for life, but you get 57% of 100% for mana"

harsh abyss
#

Nah, it's equal to a percent of your regular life endurance.

#

Oh, I think I see what you're saying.

#

Seed says "40% of your endurance applies to damage dealt to mana".

I have 100% total overcapped endurance. 40% of that is 40%
Vs Endurance is capped at 60% and 40% of that is 24%

Which is it? I'm not actually sure.

nimble shoal
#

It uses your endurance value, not overcapped endurance

#

It actually used overcapped endurance when it was first introduced, with no cap... they obviously fixed that lol because you could theoretically just become immune to damage

shell sparrow
#

yup, confirmed overcap doesn't do anything

#

it could have been caped at 60% endurance for mana as well, tho

#

so no damage immunity

nimble shoal
#

I think someone made a video showing off the interaction to get full damage immunity. Though they definitely used edited-in items, not sure if it was even reasonable or possible at all to get the items needed any other way

#

and that got it fixed real quick lol

rapid hinge
#

It was not hard to get the needed items to be immortal with that bug

proud swift
#

How good is the Knowledge Of Destruction node in the mage skill tree if I am going for a crit build as a Rune Master?

umbral stone
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It’s worth, but I would wait to focus on reaching the last tier of talents in Runenaster first and then grab it after you have taken all the stronger RM nodes

proud swift
umbral stone
#

In most cases I think 5 in arcane momentum is better, but you can always finish knowledge of destruction node near the max level

proud swift
#

Thank you ❤️

#

I'll put 5 in Arcane Momentum and 5 leave Knowledge Of Destruction at 5 then 🙂

#

Investing in Endurance seems like a waste if we aren't building sustain or tank. Am I right?

harsh abyss
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No, it's super powerful. The only reason not to build into it is if you're going FULL ward (like you never expect your health to be touched)

#

It's really good one-shot protection

#

We know that for Season 2, they're expecting to be hybrid health/ward builds to be more viable, so there may be changes related to endurance that happen

proud swift
#

Thanks

proud swift
#

Is the Word Of lagon node from the Runic Invocation skill tree worth it if I only want the critical strike chance? I am not investing in shock chance at all.

harsh abyss
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If you're going to be using an invocation with a Gon rune, then yeah

#

9% flat crit is pretty big

proud swift
#

Thank you ❤️

harsh abyss
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Plus shock chance never hurts. If you're using an invocation with a Gon rune, then it's going to do lightning damage, and shock is a pretty significant damage boost when it's stacked up

proud swift
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I heard that in high corruption/levels enemies just resist stuff like DOT, shock, freeze etc so I decided to ignore it and just focus on crit.

weary hamlet
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you might have heard that about freeze cause it scales inversely with mob hp and mobs get more hp at higher corruption

#

but it isn't a thing for debuffs in general

harsh abyss
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Yeah, they don't have inherent debuff resistances, they just get a lot more hp and damage

#

Which means DOTs are less effective and freeze is less likely just due to hp scaling. But also regular damage is less effective because of the higher hp too. So DOT builds are still plenty viable.

#

If you're doing a lightning build you always want shock. It's usually easy to stack up to the max so it's basically free more damage

rough delta
#

What is your favorite Frost Claw playstyle ? iam trying frostbite FC + ele nova, it's correct (low gear) but don't like it too much (i saw melee proc FC exist)

#

Keep Spark FC for 17th

harsh abyss
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Spark FC might specfically be nerfed in the patch

#

I'd expect Arcane Current to go away or be changed

rough delta
proud swift
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Thanks. I will look at how I can incorporate shock into my build. I was just under the impression that focusing on just 1 thing would be better.

unreal blade
mossy turret
#

What are the chances Spellblade isn't ass this patch 🤣 I'm praying

#

If Spellblade and Shaman aren't ass - it's gonna be a fun patch for me.

rough delta
#

depends what is "ass" for you ? i never go above 400c (yet) because HC, if you compare to Falconery-things u'll not shine

#

SpeelBlade "melee" => all arpg hates melee ;c

#

And have to most Fun build, i really Loved Shatter strike, but was a bit weak for hc (no hit = no ward) - i'll strat Spark FC SpellBlade (thanks Niche <3)

finite rock
#

did anyone ever do a tanky shatter strike?

#

yes they did

rough delta
#

rogue channel mentioned a ward build 😉 i'll check it , there shoudl be tanky solutions

unreal blade
# rough delta And have to most Fun build, i really Loved Shatter strike, but was a bit weak fo...

been releveling it on hardcore casually the last week or so. up to 92, still working on blessings cause i'm getting supremely unlucky. grinding around 150-160c cause also not getting lucky on gear. still pretty durable despite missing so many things. landed a t6 int blood of the exile, but can't use til i fix resists, and an 8 dex barbute, but again resists (current has poison). and my relic and amulet are trash cause of resists. love it. still clearing just fine though, with 3 harbingers down.

~https://www.lastepochtools.com/profile/niche/character/Deaderblade

rough delta
#

Sure for FC, but for Shatter Strike i remember entering a zone he get sniped off screen without having the chance to "build my ward" - thanks for sharing the build it inspire me ❤️

#

For leveling i really like reactiv ward

#

and respec ward retention later, small tips

unreal blade
# rough delta For leveling i really like reactiv ward

reactive ward is nice, but once i get flame ward and a ritual stone i don't ever drop into health again. i've only dipped into health a couple times while doing empowered monos, and that was just barely into health. once i can get a twisted heart to drop and fix some other things (go low life, mostly), i'll swap into the reactive ward tech i like on hardcore. just hasn't worked out so far.

harsh abyss
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I'm a bit worried that "50% ward retention" node in the mage tree is gonna get bonked. They said something about moving ward stuff from passives to gear and that feels like the biggest available piece of ward retention on the tree.

rough delta
#

oh my i just notice this : and i like it !

harsh abyss
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Yeah it's very good if you're going to use a catalyst

rough delta
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i am, was wondering HOW i was capped reduce crit without stats on items ; )

#

maybe crit avoid is still better, "only" need Blessing + good rolled T5

harsh abyss
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I always like bonus damage from crit reduction more, because if you're missing 5-15% it's not that big of a deal

#

But if you're missing 5% crit avoid, you gonna die eventually

rough delta
#

Same, but if you can crit avoid 100% there is no reason not-to

#

my frosbite FC was so low dps that Rahyeh (empower) just bugged at the edge of the arena

#
  • free taunt T_T
unreal blade
#

atm i have 80% crit bonus reduction and crit avoid cap cause reasons lol

rough delta
#

that's the hc spirit lol :

#

(i play Woven flesh on every build)

proud swift
#

If I take the Glyph Of Intention node from the Flame Rush skill tree then when I cast Flame Rush as a Rune Master will I only get a Rah rune or Rah and Gon rune?

harsh abyss
#

You only get runes for skills you directly use, so you'll get a Rah rune unless you've also converted flame rush to a different element

#

Since you're triggering the Glyph of Dominion not directly casting it, it doesn't give you a rune

proud swift
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I will only get 1 Rah rune and not multiple like I would with a channeling spell right?

harsh abyss
#

Correct