#🧙┃mage

1 messages · Page 100 of 1

next lance
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what is this

nimble shoal
harsh abyss
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If its like other things, the channel node will cast a single cast of LB. The doublecast node wont work because it requires you to direct cast LB

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Yeah, my assumption is that when you shatter set pieces, their unique affixes are what you can use to turn other items into set items. So it follows that you'd be able to slap a "convert meteor to lightning" shard on a staff to make it a vilatria set piece. If that's not the case... then shattering sets would be kind of worthless 🤷‍♀️

weary hamlet
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I mean they could go the way of just adding the multiple piece set bonuses on exalts, but they would need to rework some of the sets for that

harsh abyss
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The only thing the is mildly concerning to figure is how to stop set bonuses from being BIS on every piece. Like ANY mage is going to want the Vilatria set bonus of +1 flat damage per Int, so how do they make it so people ever choose anything else?

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The key might be if set affixes can't go on legendary items, then you have to choose between a set affix and a unique item for a given slot

next frost
harsh abyss
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Yeah, it makes sense

next frost
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I feel it's also easier to balance than allowing any set affixes to be added to exalted items

harsh abyss
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Definitely. It also keeps things from being funneled down a single "BIS" option.

next frost
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or maybe, it's a fixed chosen 1 affix per set item, and you cant pick it, which would turn your exalted as a set item

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like, if set affixes are a thing, maybe vilatria staff would always give you "+(65 to 130) Mana", and not the other ones
but your new staff with that affix would count towards the 2 pieces set bonus

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i just cant see them allowing us to get any affixes from set items

harsh abyss
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Maybe, but if that's the case it should at least be the most interesting of affixes from the set. Like, Vilatria staff without the "convert meteor to lightning" affix completely removes the identity of the set, so that's the logical one to add. Maybe it also has a chance to shatter into "increased lightning damage" or "increased mana" shards so you don't always get that unique affix though.

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Also if set pieces have to compete with legendaries, then it should definitely be the most interesting/powerful affix that's tied to the set.

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Because they're effectively reverse-legendaries (move a unique affix to an exalted item, rather than move an exalted affix to a unique item)

next frost
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Vilatria is a very specific example, usually the interesting part is more in the set bonuses than in the set affixes
However, you could want to get the "+1 spell lightning damage per 2 int" bonus and scale something else than meteor
If your build is already stacking int, maybe it'd be worth turning your staff/helmet as set instead of as legendary.
And to get the lightning meteor, you'd still have to use the actual set staff, keeping some of its identity

Any of what we're saying could work, we'll just have to wait to know

harsh abyss
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I actually disagree with your first point. Almost every set item has affixes that directly contribute to the theme/identity of the set inside the items themselves. Shattered lance without Deicide + Health Regen + Increased cold melee damage? Last Bear without strength scaling and regen? Sunforged without forged weapon stuff?

Sure a few of them are more generic, like the Invoker's set, but a lot of them would lose their identity entirely if the item doesn't have 1-2 affixes on it.

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And I'd argue the ones that are more generic are the ones that see a lot less use. I use Vilatria because there is a very clear build scenario for it, which every set should probably have.

next frost
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Ya, I'm not saying we shouldnt have any set affixes, but more that EHG should probably limit the ones we can obtain, else it could very easily become pretty wild

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(if they go with set affixes, and not just turning an exalted into "part of X set")

harsh abyss
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Yeah, I'm hoping they provide more details on it soon. Vilatria is one of my favorite builds, so I'm excited to see what's coming.

next frost
harsh abyss
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Probably not what I'll play, but yeah definitely

proven haven
harsh abyss
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He said that you can apply the set shards to rare items, but that doesn't really tell us very much more than we already guessed 😝

proven haven
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Certainly you can't apply affixes because they are definitely not balanced that way

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Imagine putting ferebors 18 INT on an opal ring with INT

rapid hinge
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i think they'll go D4 legendary aspect

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extract the "aspect" and slam it into rares

proven haven
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I wonder if by rare he meant rare or exalt

harsh abyss
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So int from a set item would just shatter into an int shard

proven haven
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But they aren't 1:1 the rolls are different they aren't always on pieces that allow that affix etc

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Maybe though idk

rapid hinge
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pointless to guess at this point

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but i think a good way to implement it is

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each set has one unique mod

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which you can only get

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by slamming the shard of each set piece into the corresponding item slot

next frost
proven haven
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Speculating is fun

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The same as playing the game

harsh abyss
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Agreed, guessing is part of the fun

proven haven
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That's why we do it, neither have a "point"

harsh abyss
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Theorycrafting is like 40% of the enjoyment I get out of ARPGs 😝

proven haven
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One could argue that nothing we do in our lives has a point, but that's getting too philosophical

next frost
harsh abyss
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I rarely get to Empowered monos because my theorycrafted build "Works" by that point and I get bored just playing it

next frost
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usually, it's theorycrafting, make the build, then "oh ya, it works nicely" and then not engaged enough to farm all the legendaries to push a little bit further

proven haven
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I'm the opposite, I take stuff that is good and fine tune it to absurdity

harsh abyss
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I have one build that I want to see how far I can push it, because I'm pretty sure no one else has made similar builds. It's the hipster in me

proven haven
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Gotta admit though the FC Spark theory crafted before 1.1 dropped actually working was so satisfying

next frost
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and now the hard part is to accept to not theorycraft anything until we have the actual 1.2 information...

proven haven
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The patch notes drop is when 1.2 really starts for folks like us

next frost
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and then, spamming Mike in #askthedev to get all the missing pieces of information
like when they didnt include any number (damage, effectiveness, mana, cooldown) for the falconer skills in 1.0

harsh abyss
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I'm hoping that the interview tomorrow also comes with some sort of news

proven haven
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ChapelleCrack.jpg -caption="Got any more of that news?"

next frost
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well, 4 interviews, i guess it could be

  • woven faction (tree + erased areas + monolith modifiers)
  • items (set bonuses/affixes + new uniques + champion's affixes)
  • skills (sentinel rework + mm's heartseeker)
    and 4th a big whatever because we'd already have the patch notes by then
proven haven
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WASD xd

weary hamlet
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also the UI they've shown us was very limited, in the video it said that the player had 2/2 charges of using the set forge, so at that rate even getting one set of set bonus exalts is gonna be a slog

harsh abyss
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Yeah, having sets be reverse-legendaries is probably a good balance

harsh abyss
next frost
harsh abyss
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Yeah, though the LE devs are good at coming up with solid solutions so maybe they've come up with something more creative we haven't thought of yet.

next frost
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they said only 1% of the playerbase got to 300 corruption, and they might want make it easier to reach that (even if in the end it will powercreep everything, but i dont think they care about people clearing 2k+ corruption)

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would make aberroth more accessible too, i guess

harsh abyss
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I mean, corruption grind is hella boring for a lot of folks.

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Hopefully the weaver stuff makes it more interesting

next frost
harsh abyss
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Very possibly, yeah. I know for me corruption grind gets boring because there's no clear goal, it's just the infinite road ahead.

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The Atlas tree from POE helped that sort of situation immensely, I'm hoping the weaver tree helps similarly

next frost
harsh abyss
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Yeah

unreal blade
# next frost are you ready for mana guide coc lightning meteor? ⚡

with the negative mana and scaling missing mana on focus, you can get some pretty crazy mana regen. with a full cost meteor below positive mana and a 2000 mana pool, that's 200 mana per sec with misc regen on gear and passive tree, so you are pretty close to affording full cost meteors, assuming you only get a proc about once a sec.

next frost
unreal blade
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what's that

next frost
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however

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very painful to use

harsh abyss
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I've never looked into how overflow works for focus. Does ALL of your mana regen continue above 100% mana at that point? Or just the focus mana regen?

unreal blade
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but haven't tested

next frost
# unreal blade what's that

a very important distinction in how no cooldown focus works
while it removes the 40 mana/ward burst, it does not remove the 10% of missing mana gain
so if missing 2000 mana, you can channel 1 sec, get an extra 200 mana, channel 1 sec, get an extra 200 mana
over keeping focus channeled the whole time

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BUT
it sounds like a pain to play like that

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so i wouldnt consider that

harsh abyss
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ew that sounds terrible

next frost
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it does

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but it doubles your mana gain

nocturne temple
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mana guide has me locked in the builder fr

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was testing zap with LB and the range seemed really bad?

next frost
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also, @unreal blade , cant use the negative mana node with the no cooldown one
have to stop at desperate meditation

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so it's like 150-200 mana per second from it
and then another 200 if you do the silly burst trick

unreal blade
next frost
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right, but at worst you'll be at -100, which is nothing since already missing 2000

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at best 5% more regen

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not something i'd advertised as playing with negative mana

unreal blade
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220 i think is the highest meteor cost (short of using horns of ukheiros)

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so you can get -220 and 2000 mana pool = 2220% inc mana regen

next frost
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you forgot an important text line on mana guide

unreal blade
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is it reduced?

nocturne temple
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halved

next frost
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that's why i had around 150 mana per second when i did rough math

unreal blade
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hm i was reading that as the 100% it gives naturally is only 50% increased

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but it could affect the entire thing

next frost
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no clue tbh

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i want to say it's the whole thing

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but EHG isnt the most consistent on text vs in-game behaviour 🤐

unreal blade
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also that's a horrible ss 😉

next frost
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idk, i took the one someone posted on reddit, with most of the new stuff

unreal blade
next frost
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i'd be very surprised if it doesnt halve desperate meditation

nocturne temple
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the 3 blast per second doesnt seem enough at all to get a meteor proc /s

next frost
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missed the
/s

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;p

nocturne temple
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no

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i meant /s like per second

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lol

next frost
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oh

nocturne temple
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it was my b i should typed it differently

unreal blade
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yeah with sparks and shrapnel it shouldn't be too hard

next frost
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then there're so many ways to proc extra hits

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the issue is the mana, really

unreal blade
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plus each meteor is multiple meteors

nocturne temple
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are we sure the set deconstruction isnt to buff the set peices themselves?

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or has it been leaked at all

next frost
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you'll likely be perma oom, having scaled mana to 2k
and not having any left for defense
so mana guide coc meteor sounds very squishy

next frost
unreal blade
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if it indeed is halved full effect then yeah you can't afford max cost meteors, but multiple meteors is only 126 mana per, so it might be doable.

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and you can reduce that too if you have enough points

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to ~85 iirc

next frost
nocturne temple
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focus full dr?

unreal blade
next frost
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but you're oom

nocturne temple
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oh right

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lol

unreal blade
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nah you'd have to tune consumption to allow for defense

harsh abyss
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Or you just build meteor so it doesn't cast multiple meteors. Keep the mana cost low and use the Stardust node to get a lot of your mana

next frost
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there's no way you can perfectly tailor the amount of meteor proccing so you dont end up oom
a little more density on trash and boom you're gone

unreal blade
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also depending on how you build it, focus itself provides a lot of DR. if you can get meteors and LB to do enough damage, then that might be a way.

next frost
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ya, but then we dont have mana defense, so it's either life or ward
but we're already heavily invested into mana

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so while focus is a lot of DR, where's the regen coming from?

unreal blade
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just gotta go cheap meteors

unreal blade
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you just have to give up doing damage with focus

next frost
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you still need to go pick up the no cooldown

unreal blade
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nah

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the cooldown occurs while it's being cast iirc, so as long as you hold it for 2-3 seconds, you can cast again with a little bit of CDR

next frost
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hum, i'll go check that now

nocturne temple
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both null nodes add 9 s though total

unreal blade
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not taking null stuff

next frost
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the good point of not taking cooldown is that we cant do the 1s mana trick

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self-preservation ;p

harsh abyss
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I think the easier solution is just cheap meteors. You're building full lightning anyway, and the Stardust node makes vilatria meteors do tons of damage on their own.

unreal blade
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this is the tree i have on my runemaster version. very easy to pick up desperate meditation with all the defense stuff

next frost
nocturne temple
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why 1 into overflow?

next frost
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so as long as you dont instantly get a stun, should be fine

unreal blade
harsh abyss
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overflow will be a good source of crits, but you don't need it to do tons of dps to crit to proc meteors

unreal blade
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plus it's one more proc source for spark charges, which is the entire damage profile of my runemaster version.

next frost
harsh abyss
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Yeah, triboelectra is so good for that +3, even if you don't use any of its other stuff

unreal blade
next frost
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the thing is

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maybe we'll be stuck with a staff

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for vilatria

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depending on how set works

harsh abyss
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Well, you wouldn't go RM if you're doing Vilatria

next frost
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ofc ofc

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i was back on meteor ;p

harsh abyss
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Yeah, I think those are two different builds

next frost
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very

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i think there's 3 possible mana guide ideas atm

unreal blade
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as long as the set bonus only needs to be on one of the original item types, the dmg per int could be applied to helm

next frost
harsh abyss
unreal blade
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it would suck to give up barbute, but i'd take a rare/exalt with vilatria bonus over it for sure.

next frost
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also, the dmg per int is lightning, which would work with scaling fire

harsh abyss
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I think set bonuses will need you to have the set still, and you'll need to have them applied to get the set bonuses

unreal blade
next frost
harsh abyss
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How are you doing damage without meteor on that focus build? Just LB?

next frost
next frost
harsh abyss
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3 LB casts per second is not going to apply very many spark charges

unreal blade
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seems to work alright at 190c with garbage gear

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and that's without the 3 LB per sec

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uses frostwall casting LB and rune bolts plus creates ball lightning with RI

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ball lightning hits 4 times a second

harsh abyss
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Yeah ball lightning is really good

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Did they fix it so it applies brand of deception every hit instead of just the first hit?

unreal blade
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not sure but between that and frostwall it should be ok

harsh abyss
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yeah

unreal blade
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proc'd lightning blast does apply brand of deception if it's 15 mana btw. can't really do that with wrongwarp equipped though.

next frost
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you'd probably have 50+ from gear, so maybe you end up at 250-300

unreal blade
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mana protects 5 damage per point, so it's pretty durable

next frost
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oh, assuming we arent oom, right

unreal blade
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i think sorc is probably the worse way to go, as long as spark charges are still decent (and tbh they aren't op, just the ways to apply them are). you either have to use overcharge's buffer to cast and defend with and do damage with focus, or you have to give up focus dps and still use fairly cheap cost skills to do your damage because you are so invested in mana scaling you can't defend with much else.

next frost
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and would need 30 points to get all dr + regen + desperate

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oh ya, meteor is very likely the worst mana guide version
but it sounds like the most fun one too

unreal blade
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the runemaster version is absurdly tanky, and testing shows the damage should be at least decent

harsh abyss
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Yeah, using frost wall to add more LB casts is definitely solid

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Sorc version could instead use AA to cast more LB too

unreal blade
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runemaster has 18k armor, so it gains like 3.5k ward after channeling 2 sec, so you can just repeat that every 2 sec for big ward chunks, and you have all that DR behind it.

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i figure we'll see stuff that will make me refactor it as we get more reveals though. the vilatria set in particular is very interesting for spark charges.

next frost
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well, it's mostly even more damage

unreal blade
next frost
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ya, i agree, and that's my issue with the meteor idea

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with aoe, you're bound to have "over-procs" and get too many meteors, empty your mana and die

harsh abyss
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I think if you don't scale the mana cost of meteor you can sustain the mana cost from procs

unreal blade
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maybe there is a middle ground with lower mana investment and cheapest meteors that will allow you to build into ward more

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but then damage

harsh abyss
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Part of the problem is that if you're using mana as a defense, when you get to empowered monos, t hings are still going to chunk your mana for a pretty significant amount.

next frost
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not like 52 vs 220

harsh abyss
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How do you get 8 meteors? The most I can see from the tree is 6?

harsh abyss
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oh, okay 😝

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I was like, is there a unique that I'm missing?

next frost
harsh abyss
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and World Ender

unreal blade
next frost
harsh abyss
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Well that's because Rampage keeps you moving so you almost never get hit by stuff

unreal blade
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dread is going to make a wizard bear with meteor belt, static orb wand and glacier helm

harsh abyss
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lol

next frost
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yes since subskill?

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or no cause it says "meteor always crits"

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instead of +x% crit

harsh abyss
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Probably not, but I've never tried it. Shrapnel always seems like a waste because it feels like a clear skill and meteor needs no help with clear.

unreal blade
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would help proc more meteors, unless shrapnel is counted on the belt's alt text.

next frost
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ye, "does not include crits from meteor itself"

unreal blade
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but shrapnel is a different spell

harsh abyss
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Also maybe a bug, but self cast meteors definitely proc meteors

next frost
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ok, tested

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shrapnels 100% crit

harsh abyss
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Neat

next frost
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so i guess could go infinite meteors (if mana allows)

harsh abyss
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Possibly yeah. Thatd be silly

next frost
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too bad i dont have an harbinger in legacy offline

unreal blade
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RoA

next frost
unreal blade
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haven't played offline since rune of ascendance?

next frost
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i think so

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wasnt that added at some point?

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cause i'm not seeing any in my offline materials

nocturne temple
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twitch drop light blast with lightning meteor would look too cool for it not to work

unreal blade
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before i started playing in 0.8 something

next frost
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added in 0.8.4

unreal blade
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unless you didn't play LE at all between 0.8.4 and online launch

next frost
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and i've only played online since

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so it makes sense to me

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and ya, i dont remember if i played between 0.8.4 and 0.9, possible it was one of the many small breaks between content

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anyway
if someone has harbinger and over 400 mana
should be easy to test if it can self-proc

unreal blade
next frost
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then i guess i've used them

unreal blade
next frost
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when theorycrafting another build in the past

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though it was only a couple months apart

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looks like i bought LE in april 2019
oh how time flies

harsh abyss
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Also testing, I'm pretty sure channeled LB is 8 casts per second

nimble shoal
next frost
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sounds way more than enough hits to empty 2k mana pretty fast, even with 200 mana per second regen

scenic sail
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Yes, I highly recommend you DO NOT spec spark charges while wearing the Harbinger of Stars belt, because it will run you out of mana. You can certainly try it, but if you do, you almost certainly will need to stay away from the multi-meteor section of the meteor tree (stay on the left side of the meteor tree)

harsh abyss
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Also Distant Spark will give you hella lag when you hit a huge pack of monsters with a meteor

scenic sail
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It can work but you need lots of potions, because Harbinger of Stars gives an unlimited amount of potions per meteors cast in the past 4 seconds, you can make it work, but you need increased chance to find potions and I recommend avoiding World Ender spec with spark charges because spark charges alone will destroy your mana

unreal blade
scenic sail
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Hah! That's definitely a problem with the HoS. I hope they fix the Vfx issues in v1.2 because right now I can hardly play with a group of people with my mage, it got especially bad when they upgrade to Unity 2021, glacier and meteors seem to be worse now for visual stuttering.

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2/2 points in Shrapnel + 3/3 shrapnel distance makes it esepecially bad with spark charges. It's worth trying just to have a laugh but you'll be amazed at how much it runs you out of mana

twin wolf
#

Yall got any tips on killing harbingers as a shatter strike build

next frost
twin wolf
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My dps felt weaker when i got into my 1st empowered timeline boss so until my next attempt im just farming gear like the eye of reen or wtv

harsh abyss
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Its not the best combo because you have to be a sorcerer to scale meteor and a spellblade to scale shatter strike

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You'd likely be better off procing frost claw

scenic sail
# next frost sounds perfect to go with a mana stacking defense ;p

Glacier + meteor is a great build to use damage dealt to mana before health, I have 70% ddtmbh on my mage and it's the #1 reason why I can survive comfortably at 2k corruption, and so far I'm the only mage that I've seen with any skillset or gear set that's capable of surviving at such high corruption... but the HoS belt is very tricky to use effectively. I get messaged quite often by people who struggle with it because of things like spark charges or having too high crit chance and not enough cast speed, mana or mana regen.

next frost
scenic sail
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Oh I haven't seen the ring, where is that?

next frost
scenic sail
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Oh that's an amulet, yes I have seen that, I think that's totally viable to try as a meteor mage, 100% worth trying.

next frost
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that's why you see people talking about focus in the past week

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oh shit, you're right

scenic sail
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Yes, me as well

next frost
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was sure it was a ring

nimble shoal
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It does look ringy

harsh abyss
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I wouldve put it on boots, because movement

unreal blade
nocturne temple
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so was there a conclusion to lightning meteor? focus(dr / mana regen spec) to proc LBs and spark charges /novas to proc lightning meteors. mana stack and ddtm

unreal blade
nocturne temple
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oh right

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ok

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and the set items

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2 big IFs

harsh abyss
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Yeah

nocturne temple
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whelp hope it works out

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im a hoe for lightning builds

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and gathering storm disappointed me big time 1.0

spare pendant
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have you not tried tornado?

unreal blade
nocturne temple
spare pendant
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yeah

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I tried that too

nocturne temple
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tornado version looked like it worked well

spare pendant
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it was ok

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it was just sad that tempest strike itself is kinda meh

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I also did an EQ version and that was significantly more successful

nocturne temple
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yea hope we see some changes to tempest strike and maybe even the melee portion of gathering storm. melee in general tbh

harsh abyss
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You might like unending storm werebear. Just rampage around proccing 6+ lightning bolts per second

nocturne temple
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dopamine for me is making build with new skills / items and seeing it work. i aint good at it lol but mana guide is giving me hope

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ill checkout werebear though

harsh abyss
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Fair, build making is one of my favorite things as well.

next frost
harsh abyss
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If they can fix the stutter and getting stuck itll be great. But yeah, its rough right now.

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Those could also make mana guide feel like crap, thinking about it. Fingers crossed that they're working on it for 1.2

next frost
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rampage goes forward without stopping or changing trajectory

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rune guide goes towards your mouse cursor

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kinda like warpath

harsh abyss
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Maybe it might pick your cursor location when you start channeling and you have to channel again for a new target.

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"Current target location" is different wording than warpath I think

next frost
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it also says "while channeling", not "when you start to channel"
so i have hope you can adjust your direction without stopping the channel or pressing its keybind again

harsh abyss
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I hope so too, heh. But the wording is important.

next frost
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tbh, it'd be a really bad design if it wasnt this way

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and i still dont understand how EHG let rampage in this state for so long, without either fixing it or reworking it, if they couldnt fix it

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it's such a bad look for the game

harsh abyss
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Man if rampage worked like warpath, it'd be GOAT

next frost
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i'd put my meteor werebear back on track instantly

nimble shoal
nimble shoal
next frost
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and i went somewhere in the campaign, not a random monolith

nimble shoal
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It's not great, for sure. Been a while since I tried. It's miles better than shield rush since you can give it 0 cooldown

harsh abyss
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Give it some "drift" when you turn, based in your bonus movespeed to make it feel a bit different

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Give it a node that makes an explosion when you collide with terrain

next frost
nimble shoal
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It's bad now, it was literally unusable before

harsh abyss
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I think its related to their network code, because wasnt it fine back before the MP patch?

next frost
nimble shoal
scenic sail
silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (60) / Spellblade (5) / Runemaster (28)

General:

▸ Health: 1,637, Regen: 23.8/s
▸ Mana: 2,028.18, Regen: 27.44/s
▸ Ward Retention: 434%, Regen: 213/s
▸ Attributes: 22 Str / 22 Dex / 102 Int / 36 Att / 25 Vit
▸ Resistances: 83% / 67% / 126% / 72% / 71% / 69% / 69%
▸ EHP: 3,243 / 3,243 / 3,502 / 3,602 / 3,118 / 3,059 / 3,304

Defenses:

▸ Endurance: 83%, Threshold: 597
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 17% (545)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Glacier (20)
Focus (20)
Meteor (21)
Static Orb (20)
Flame Ward (20)

scenic sail
#

Frostclaw is more offensive though, so people think it's great

#

This sorc build is very much open for interpretation, I also recommend using the 2-handed staff Celestial Doom, which is great with T7 cast speed. You can also use Mad Alchemist's ladle, all 3 are good, but ultimately Wrongwarp is just the most powerful and gives movement speed, so that's what I use the most. I really love the 2-handed version but it's just a lot weaker

unreal umbra
#

that doesn't prove anything though, no one pushed frostclaw

scenic sail
#

No, I don't use mana guide or melee at all

scenic sail
unreal blade
unreal umbra
#

no one plays arena in general. no one try hard pushed frostclaw like we did

rapid hinge
#

Being #1 in the ladder nobody play

#

1k waves less than the #1 guy in the last ladder

scenic sail
rapid hinge
#

In the same patch

scenic sail
#

Yea, because of a fixed issue dude

rapid hinge
#

What an accomplishment

#

:kappa

scenic sail
#

Go ahead and try and best mine, feel free

#

Its been there for months and I haven't even played mage

harsh abyss
#

Also, we'll have to see what sort of buffs/nerfs happen to the mage trees. Could be that FC gets the nerf bat

unreal blade
scenic sail
#

Correct, Focus is not a central part of any build right now, but this amulet could change that, and I'll take the shell that you see here and see how much I like this amulet using this skillset.

harsh abyss
#

I decided to compare wording to see how likely is that Mana Guide will let us target while channeling

#

Rampage
Charge towards a target location dealing damage and knocking back enemies in your path.

Warpath
Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move.

Mana Guide
While Channeling Focus you move towards your current target location at 70% of your normal movement speed

#

Not super helpful, they all use very different wording 😝

unreal blade
harsh abyss
#

I mean, I think mana stacking focus + static orb is going to be the main strong combo. Use focus + LB to clear most things and then drop charged ground with static orb when you need to.

unreal blade
unreal blade
harsh abyss
unreal blade
#

we can compare to ghostflame too

scenic sail
unreal blade
#

ghostflame and mana guide are basically identical wording

#

so it should be fine

harsh abyss
#

Yeah pretty close

#

Also I think I know why werebear is so much more janky. It REQUIRES you to be moving whereas other ones you can hover over yourself and not move

scenic sail
#

If you use Focus with a short cooldown like I do, restarting Focus is no big deal.

harsh abyss
#

The cooldown isn't really the problem, more of the "Feels bad" because of the 1s delay before you start pulsing damage.

unreal blade
#

if it worked like that, it would be like shield rush but much slower and that would be awful

#

point to point movement, correcting multiple times around a large bend on a map

next frost
harsh abyss
scenic sail
#

Well if you're moving and casting spells while Focusing things will feel much different. We have to wait to use the new amulet to see how good it is. Like I said before, I doubt it'll overtake The Confluence of Fate as the best amulet for me atleast, the add +45 flat spell damage is just too good, but who knows what will happen in v1.2, other changes could be coming

unreal blade
#

static orb of course would be great damage in that setup, i just don't see how you do damage between it. focus requires almost full investment to do damage, so you can't pick up most of the defensive stuff. (speaking to Zerax)

next frost
harsh abyss
#

If you're scaling lightning spells, you can get a decent amount of +levels to it and can pick up some defenses. Even just a few points in the chill node or whatever should be enough to make you tanky AF

#

Plus you'll have huge armor from Iron Stance

unreal blade
#

it's not as much as it seems since you aren't very invested in it

#

the setup i had was like 4500 armor

next frost
#

think he meant picking all 3 25% DR nodes

scenic sail
#

Focus' "Less damage taken" nodes are extremely powerful and certainly something I'll be speccing 5/5 points in with this amulet. Having 50% damage reduction would be crazy

next frost
#

and going giga DR route

scenic sail
#

Oh wow, I didn't even notice there's a 3rd one, I thought there were only 2 of them, but that changes things even more

next frost
unreal blade
#

the best thing about the focus nodes is that they work on dots too

#

at least until the mob dies and is no longer shocked/ignited/chilled

harsh abyss
#

Even just Chilling Aura's -25% damage is pretty massive. If you get enough +levels to get Shocking aura as well it's -44% damage taken. The 3rd one is almost not worth it, because it's -58% damage taken. 6 more points for 14% reduced damage is a big stretch.

next frost
#

@unreal blade btw, in the message i pasted, what is "sphere" ?

unreal blade
#

tier 1 runemaster

next frost
#

oh, right

#

though i had missed a new item

unreal blade
harsh abyss
#

Another thing you can do to improve tankiness is get some dodge. I feel like Telf'un's Mirage is a hugely underrated unique.

unreal blade
#

98% DR to 99% DR is only 1% improved, but it's half damage taken.

next frost
harsh abyss
#

Sure, my point is more that the extra investment to get those extra 6 points is going to be rough

#

if you're grabbing all the damage nodes

next frost
#

for sure

unreal blade
#

yeah i don't think you can get much defense while going for offensive focus

#

it just requires way too many points

#

cause you need overcharge too

#

or your lightning waves do no damage cause you are below max mana

harsh abyss
#

IDK I think you might just be overestimating how much defensive bonus you need. You have other things like "All resists while channeling" on relic that make gearing super easy.

#

Most of the time you're below max mana, you'll be casting charged ground, other than that you should be topped off

rapid hinge
#

You're lacking damage not defense

#

😂

unreal blade
#

if you don't have overcharge you will always be below max mana due to lightning blast (unless you gut its damage) and casting flameward or teleport or whatever.

rapid hinge
#

Even before the endurance dâmgage to mana change, mana stacking focus feels like shit to play

#

Sure it was "strong"

unreal blade
#

and yeah that's not counting mana defense, which you really have to use for a mana stack build. that will keep you below max mana too

scenic sail
#

Well all of this is speculation based on the new amulet

#

moving while channeling and attacking is a new feature in the game as far as I know

rapid hinge
#

But i dont think anyone enjoyed that

harsh abyss
#

Yeah, it sucked before the amulet, but the amulet might make it feel like Warpath but spell

scenic sail
#

Who has actually played it though? No one right?

rapid hinge
#

I doubt this new amulet would change much tbh

harsh abyss
#

I've played with it a bit, but it feels too bad to fully invest in.

unreal umbra
#

CTs would have played it

rapid hinge
#

The lacking thing is damage

#

And that amuley gives nothing to that

harsh abyss
#

How is it lacking in damage? Even with minimal scaling, the amount of flat damage you can get from it should make it pretty strong.

scenic sail
#

I don't see that as a problem, meteors do plenty of damage and if you can crit while channeling, then you can cast meteors while channeling

harsh abyss
#

Yeah, it seemed decent when I did it, I wasn't at massive corruption levels though

#

Plus, adding 3 LB casts per second might help as well.

rapid hinge
#

It has way too little scaling channel compared to a typical offensive skill

harsh abyss
#

The thing that made me not like it was when things were SLIGHTLY out of range, and the 'warm up' time for the waves starting, and the amulet should solve both those issues.

rapid hinge
#

Not a lot of more

#

No speed scaling

#

And yeah range is another problem

harsh abyss
#

Range is totally solved by the amulet, if it works like warpath and lets you retarget your movement.

#

Also, it would be a great candidate for mad alchemist's ladle since it has such high base damage and doesn't need it from your weapon.

#

That might also be a reason to be a Runemaster instead of Sorcerer, so you can utilize things like Ball Lightning, Brand of Deception, and Celestial Doom for more More multipliers

unreal blade
#

3LBs per sec with 2 chains and convergence is almost 4 spark charges per sec with enigma equipped (like my runemaster setup)

rapid hinge
#

I could see mana stacking RM with triple cast static orb

#

Playing with negative mana focus

harsh abyss
#

Yeah

eager wharf
#

I hope the lightning blasts will have bigger targeting range than the ones triggered by static (zap)

rapid hinge
#

But you can do it rn atm, nothing the amulet gives would change that

harsh abyss
#

Except for everything about the amulet that fills in the cracks that don't feel good, heh

scenic sail
#

Dude, movement speed changes everything, what are you smoking?!

harsh abyss
#

Fixes things being out of range, lets you dodge hits, LB clears out little trash bits, etc

rapid hinge
#

I mean if you go for that route, focus is for mana recover only, being able to move doesnt change much

unreal blade
scenic sail
#

I think the people thinking about this have a plan to try everything, including using Focus for a completely different reason

#

I'm gonna try that amulet with 150% movement speed and see if it's actuall "viable" moving at 100% move speed and channeling the whole time

harsh abyss
#

You could always try Energy Battery + Overcharge to try and make one massive damage burst

#

Ultimately, I think the 'feel' is going to be the important part.

unreal blade
#

i think you'd have to go with the null stuff for that right?

harsh abyss
#

If it feels good, the damage can be dealt with.

harsh abyss
scenic sail
#

I had a 3 LP slammed ladle and a 2 LP slammed Wrongwarp and I've tried both quite a bit and ladle isn't "bad", but it just cannot compare to the damage and movement speed of WW. I still think WW should be nerfed, it was buffed significantly when they added evade, which reduced its biggest downside substantially. I feel like wrongwarp should simply remove the ability to evade so that the downside of random teleport locations is actually a real downside. Now it's just a minor annoyance.

harsh abyss
#

Yeah, that makes sense

#

Also the amount of movespeed/castspeed it gives you by itself is insane

#

Like, make it give you frenzy/haste so that it doesn't stack with other sources

#

But I guess my thought is that with Focus, your cast speed doesn't really matter so you're losing a big part of the benefit of WW

#

I'd love a pair of gloves that is something like "Channeled attacks and spells are unaffected by attack and cast speed" + "Channeled Spells get 1% more damage per 3% cast speed" + "Channeled attacks get 1% more damage per 3% attack speed" or something.

sour panther
#

guys it is possible to find exhalted dex helmets and armor as mage right? cause im losing my sanity here hunting some xd found like 10+ t7 int but no dex still. xd

scenic sail
#

Ah good point, I forgot that cast speed won't be so important when you're channeling

harsh abyss
scenic sail
#

Yes, mage helmets can get T7 dexterity, as well as rogue helmets

sour panther
#

._.

nimble shoal
#

Dex is not class-specific at all

harsh abyss
#

I mean, mage gear cant roll Strength or Attunement, so its a valid question.

scenic sail
nimble shoal
nimble shoal
scenic sail
nimble shoal
harsh abyss
#

Huh, I wonder why that is. I was looking into a Cleaver Solution mage build a while back but was sad when I realized I'd have to craft legendaries with another class

scenic sail
#

Oh my bad, I thought it was the same as int but with different classes. So dex is available with all classes, but int is not, weird.

harsh abyss
#

Yeah, feels weird for base stats

scenic sail
#

Yea, that's really confusing too, I have a skill in the rogue skill tree that wants intelligence, but I can't add it to my gear, I really disagree with this concept and I'm not sure where the motivation is for this extra (what I would call unnecessary) level of complication

harsh abyss
#

Yeah also storm crows wanting int

#

Its just one branch of one skill but like... why? Also anyone who does a Last Steps/Exsang build would want int.

scenic sail
#

Yes, it's mostly for the ward retention with is what I want, though I'm not a low life build. I'm just saying that if we can't add intelligence to a rogue's gear, then intelligence shouldn't be included at all in the rogue skill tree, because theoretically we're not being allowed to use it as a stat. It just feels unintuitive to have some stats restricted for certain class gear.

harsh abyss
#

Agreed. It may just be a holdover from an earlier design that just no one has noticed/cared enough to fix it.

#

Easy enough to forget about since 95% of builds dont care.

nimble shoal
#

And as for it being around still, it's probably thematic or something. I feel like it's one of those things they may change down the road for the reasons you guys mention, but I guess we'll see

scenic sail
#

I would love to be able to use Damage dealt to mana before health on my rogue, just to try it out, but unfortunately that affix is also mage locked. Atleast with that one I could understand that most players don't want that showing up on their rogue gear, but int seems like it should be just as common as vit + dex.

harsh abyss
#

For things like that, it would make sense if it still didn't naturally spawn on rogue gear, but if you used shards or made legendaries, it would be available to any class.

#

But, I imagine that's core code with their drop and crafting system, so it might be a significant thing to update

#

I don't really like that any gear gets class locked from legendarying. Like who cares if you can't make use of +4 focus, maybe the +mana is just fine and otherwise it's a helpful leveling item 🤷‍♀️

proven haven
#

that's technically a rogue / sentinel affix, but it doesn't get class locked

harsh abyss
#

Weird

proper hawk
#

I actually think RM is more appealing than sorc for the mana guide builds

harsh abyss
#

oh yeah, Runic Fortress will be bomb, especially if you can make a good mana stacking Static Shell

#

That'll be SO much armor with the More armor from Focus + Static Shell

#

Not to mention another More damage multiplier for Energy Overflow

unreal blade
unreal blade
#

and that's with only like 13k armor

harsh abyss
#

Nice. My main build is also going to be utilizing channeling, but in a totally different way. Not even Focus

#

Excited to push that node super high

surreal arrow
#

tbf 7k ward is death sentence in unfortunate circumstances/bad mods at 600c already, the potential is undeniable tho

harsh abyss
#

I doubt that's highly optimized, he's just throwing stuff together to test

#

Also channeling focus is likely going to give you somewhere between 25 and 50% less damage taken, on top of all the armor and other stuff it gives you

surreal arrow
#

problem with ward after rework is you need obscene generation of it or lotsa retention to keep it above ~10k, was the reason I dropped my RM this last time - if I didn't cast for a singular second I'd be left buck naked and eventually go splat

harsh abyss
#

Yeah, also depends on if you're using any other defenses like dodge/block as well

weary hamlet
weary hamlet
#

by that logic mage should get easy access to glancing blow, why not

weary hamlet
proven haven
jagged plover
#

Trying to farm wrongwarp I think I'm going insane...

#

I've spent too many runes of ascendancy trying to roll for it with no luck.

unreal blade
# surreal arrow tbf 7k ward is death sentence in unfortunate circumstances/bad mods at 600c alre...

as zerax said, it was just gear i threw together from my stash to test. the minmax'd build runs about 18,000 armor which is 3600 ward after 2 sec channeling. it also has 4 different 25% DRs, 2 10% DRs, and 2 8% DRs. With this much defense, just a few thousand ward would be fine, but this build should run somewhere around 5-8k while cruising around depending how often you restart focus. my spellblade runs 9k ward and has no issues at 1k corruption and is far less tanky.

nocturne temple
#

Idea was to drain mana to negative -> teleport and channel focus. Focus procs LBs which proc spark novas for hits -> meteors drop. Only need 50% base spell crit due to meteoer adding 8%

#

should have like 100 mana regen

#

while channelling

#

im also kinda unsure how damage dealt to mana works (usually play primalist), as it doesnt seem to show in EHP calculations

#

But should be at like 70-80 DR while channeling and 70% damage dealt to mana

nimble shoal
unreal blade
nocturne temple
#

yea ive been iterating a bunch, gloves / boots i forgot to touch

#

cdr doesnt effect cd on stardail right?

nimble shoal
nocturne temple
#

dang

unreal blade
#

affixes on relic are also weird

nocturne temple
#

all res while channeling + focus res + all res idol caps all resistance

unreal blade
#

but why t1?

nocturne temple
#

mistake

#

i did alot when i was sleepy last night

#

more of the idea then the actual prefixes, i play CoF so gonna be hard to min max it anyway

unreal blade
#

several things are t6, some are t7. not sure if you are trying to be more realistic or what

nocturne temple
#

realistic, t7 rare

unreal blade
#

t7 isn't very rare in CoF

#

you get a bonus to double how frequent they are

#

and a bonus to turn rares into exalts which feeds the t7 rate

nocturne temple
#

i guess with new crafting mats too should be way easier

#

cause any t7 drop could be potentially swapped into the t7 mod u want

#

tbd how rare those are though and if you can spam them via prophecies

#

updated it a bit

unreal blade
nocturne temple
#

yea does it also get added in?

#

i thought it was just multi with your dr

unreal blade
#

yeah depending on what damage type

#

more effect vs physical

nocturne temple
#

just increased effectiveness for phys right?

#

yea

#

prob could get way more armor looking at it, have a ton of flat

#

but not alot of %

#

would be more but planner doesnt show increase from focus

unreal blade
#

with armor you're at 78.2% against non-phys

#

oh i forgot aegis

#

83.6%

nocturne temple
#

level of focus could add 15% or 20% more

#

fractured crown easy to roll 2lp?

#

i didnt know uniques had weird aquistion methods like that one does

nocturne temple
#

assuming that scales with the extra meteor nodes

unreal blade
scenic sail
#

2 LP fractured crowns are extremely uncommon

unreal blade
#

looks like my runemaster would be at 91% DR with everything going

unreal blade
nocturne temple
#

hmm well wondering if i can throw that ddtm somewhere else

unreal blade
#

i have seen a 3LP once, not personally though.

nocturne temple
#

cause +focus would be real good

#

helm/body

#

yea thats rough

nocturne temple
unreal blade
#

ward

#

probably like 5-8k while mapping, possibly more while bossing. just depends how often you stop/restart focus

nocturne temple
#

nice, that'll prob be a more likely scenario of how to use mana guide, i probably just wasted time thinking about this build lol just really hope can convert meteor -> lightning w/o having to use the staff

proven haven
#

since its balanced LP level around RoA LP rates

unreal blade
#

hm true egg helps quite a bit

#

2LP is probably possible then but idk about likely doable

proven haven
#

I found frac crown decent for focus build

#

I am going to go out on a limb and say 2LP is probably realistic

#

with some of the teasers and hints we've gotten so far

#

can slam damage taken to mana before life,

nocturne temple
#

nice, hopefully we get some goodies here at 3pm cent

unreal blade
#

you'll be able to get exalts to generate them with easier

proven haven
#

that too

unreal blade
#

with the new runes

nocturne temple
#

does the exalt have to be ddtm with everything else at 5?

#

or just have ddtm with total of 21 tiers

unreal blade
nocturne temple
#

oh mana too

#

geez

proven haven
#

I feel like focus might be something you combine with other spells that do continuous damage while you kite and such

#

also I made a video on frac, you can use seal to get to 21

#

its actually fairly easy

nocturne temple
#

link?

proven haven
unreal blade
#

combine prophecies and temp sanctum helm day and feast on fractured crowns

next frost
#

And remember that we are getting a mechanic to reroll uniques, so should be easier to get a good LP crown

harsh abyss
#

I'm not sure the reroll uniques is going to level them up, I have a feeling it's more to just get better rolls on whatever LP it currently has

unreal blade
#

not sure how that's going to work. it requires same LP, so do you end up using 2 junkers to try for 1 with better rolls?

next frost
harsh abyss
#

Yeah, like you can sacrifice a "failed" 1LP legendary to reroll an unaugmented 1:LP to have better stats

nocturne temple
#

didnt know about the 4 affix seal chance either

unreal blade
#

legendary to legendary, and such

#

it says matching item, so assumed rarity would need to match

harsh abyss
#

Maybe, yeah. I'm hoping it allows for legendaries that ar the same "potential tier" as the item you're sacrificing, so it'd give us something to do with the things that roll crappily for their LP

#

Otherwise those are "Dead" items and EHG doesn't like it when things are worthless, so that's what gives me hope that we can sac them to try and make a new item potentially better

#

It says you can offer unique, legendary, WW, or set item, so even if you have to use your 1LP item to make it legendary before using "failed" legendary rolls to reroll it, it's basically the same outcome.

unreal blade
#

even if legendary can only roll legendries it wouldn't be worthless

harsh abyss
#

Technically it's actually better, because you know whether or not it's worth using your 'dead' legendaries to reroll it or not.

#

I'm actually super hyped for this mechanic. It makes a whole slew of previously-worthless items more valuable

proven haven
#

It seems like there is something to add or remove LP with a gamble component like what Mike hinted at

#

Judds comment also implies you can somehow make slams deterministic, at least partially

harsh abyss
#

👀 Big hype

#

I wonder if it's another charm that allows you to force prefix/suffix or something

next frost
#

@harsh abyss confirmed as expected, set affixes (but limited in what can be an affix from each set item), then that item counts towards set bonuses

#

no info if lightning meteor can be an affix or too specific

harsh abyss
#

Its gotta be lightning meteor. The set makes no sense otherwise, the lightning meteor is the whole point

next frost
#

ye, but they did say, not all set affixes can become an affix shard
so it's TBD

harsh abyss
#

Yeah, it makes sense

nocturne temple
#

yea but if the shards have levels

#

what is upgrading per level?

weary hamlet
harsh abyss
nocturne temple
#

im thinking there is the set bonus + 1-2 stats from the item which scale per affix level

next frost
#

you could very well want the set bonus even if the lightning meteor isnt an affix, as it'd bring you extra int scaling for lightning builds

harsh abyss
#

Yeah, but it also makes sense to attach that to the staff. Wouldnt surprise me if it was bundled with %increased lightning damage, which increases per shard level and the conversion is just static or something. Since that increased lightning damage is already on the staff as well

next frost
#

I 100% agree it could be an affix
just saying it's currently unknown whether or not that specific one makes it to 1.2

nimble shoal
#

If they don't carry over the most iconic bit of any base set item, I would be shocked

next frost
#

(pun intended)

nimble shoal
#

Maybe I can scale negative int to be shocked for a very short time

#

All I'm saying is, if the gaspar set affixes don't each have their specific flavor of decimate, we gonna have a problem

next frost
#

they said they barely had time to squeeze that feature in for 1.2, and only managed it thanks to weekends overtime
so i'm guessing all the "easy" affixes are in, and the specific ones are probably case by case
like, anything that worked directly is in, and stuff that introduced bugs or issues might come in 1.3 or later

#
  • i'd rather lower my expectations than theorycraft a build around a specific affix and be disappointed if it's not in
nimble shoal
#

Since all the affixes already work, it should in theory mean just having them on a different item doesn't explode anything, but always easier said than done

harsh abyss
#

Yeah, really depends on the architecture of affixes on the backend. Could be super easy or crazy hard

#

As a QA person, I just hope their "go/no-go" conversation for the feature included a "how will the players feel if we release in this state?" portion.

#

Because we all know how players respond to half-baked systems

nimble shoal
#

Yeah, like gaspar's set literally doesn't function without the decimate proc part, but sunforged could be passable if they don't get the "per forged weapon" stats runninig

next frost
#

tbh i'm just happy we get new tools to use, and will take whichever affixes they'll give us

#

no more full legendary BiS
now we also have set affixes and champion affixes

harsh abyss
#

Between that and the legendary/unique reroll mechanic, that's enough to bring me back to play a ton

next frost
#

plus the new idol affixes

harsh abyss
#

Yeah, tons of good shit

next frost
#

potentially lots of new "never seen before" stuff that could help us find interesting synergies

#

maybe fill the holes in previous elegant ideas that were never quite enough to be actual builds

harsh abyss
#

Yeah

#

I'm imagining an exalted champion affix that gets a crafted set bonus on it being incredible

#

Gonna be some nutty combos

next frost
#

yep, and i'm also curious about all these new class-specific idol affixes

#

they have to be really good at something since class-specific

harsh abyss
#

Idols have needed more affixes for a LONG time

next frost
#

and put some power back on 3-4 spaces idols

nocturne temple
#

rip lightning meteor i think?

next frost
#

that's not what mike is saying

#

he is saying :
set affixes can have multiple lines of text
at most 1 line of text doesnt scale with affix levels

nocturne temple
#

ohhh

harsh abyss
#

Sounds like he's also saying that they wouldn't have picked the increased lightning damage or increased mana since those affixes already exist elsewhere

next frost
#

and he is confirming an hypothesis i said yesterday, which was that EHG was going to force the set affixes on us, and that it wouldnt be random

harsh abyss
#

yeah, that's no big surprise

nocturne temple
#

that would be kinda annoying rng

next frost
#

which isnt something they are against

#

and it'd give more options to build your reforged set items

#

they just choose the "easy" road of forcing the 1 affix you get from each set items

nimble shoal
next frost
#

ya, i understood the "specific stats from the set items" as, it could combine 2 affixes from it.
not, it will only pick not "in the pool" affixes
but you can always ask Mike to confirm, since it could be interpreted both ways

harsh abyss
#

Eh, as far as I'm concerned, it's confirmation that we'll get what we're hoping for

nimble shoal
#

Yeah, I'm sure they cherry picked them to get the important stats and maybe sometimes for balance reasons they give bummer stats lol

harsh abyss
#

Um Ranged mana strike build? Sorcerer mana strike, stack mana for huge flat damage and free 100% crit chance, get 125% crit multi?

#

Use Frost Claw procs with Glamdring for all that flat melee damage, as well?

nimble shoal
#

prolly better options though

harsh abyss
#

I've always wanted to make a mana stacking sorcerer with mana strike work, but the lack of more modifiers in mana strike make it tough. Stacking a ton of crit multi might make it possible

next frost
harsh abyss
#

Yeah it still counts as a melee attack

#

(we know because it benefits from things like melee damage, etc)

harsh abyss
#

If you could manage to get a T7 crit multi on that sword, you'd get some bonkers crits

proven haven
#

but you could still crit cap with the Relic or Prismatic or Rings, but that feels kinda wasteful

#

also not amazing attack speed that you want with a proc type skill like mana strike, imo

#

It seems like Spell Blade is their idea though, considering Firebrand is on the text

#

but Spellblade gets free crit cap basically

#

well, I guess this lets you not stack int?

harsh abyss
#

It'd definitely depend on the rolls that you can get on it. If you can get attack speed on it', it'd be plenty good.

proven haven
#

for procs mana strike? I don't know

harsh abyss
#

But that's kinda how it goes with WW items

#

I just mean AS in general

proven haven
#

1.1 base with no AS on the item is just kinda low, it's hard to get a lot of AS

harsh abyss
#

But yeah, spellblade is obviously the intent, but I was just thinking it'd be super easy to stay at range and get that melee bonus with mana strike

#

FC mostly seemed like a decent addition because of all that flat damage from Glamdring

#

Swap it to lightning (or mana strike to cold) to scale them together easily with most of your stat spends

proven haven
#

I wanted Mana Strike FC to work but it's really hard to make it scale well

harsh abyss
#

Yeah, the FC would mostly be extra, the main idea is to scale mana strike. Use mana stacking to get a ton of flat damage, with 1000 mana you get 150 flat mana strike damage, and if you keep scaling beyond that it's great.

#

So between that and stacking crit damage with free max crit from celestial precisions, you don't need to stack crit chance anywhere and the Spellblade tree doesn't give you that much value for low cost melee attacks

proven haven
#

hmm yea maybe, I am not sure where you get the crit chance for FC though

#

unless you don't care about that bit

harsh abyss
#

Probably just don't care about it, use it as supplemental damage because why not

obsidian agate
#

does the mana per meteor used recently not include procs?

#

i assume

#

for potions

harsh abyss
#

Yeah, it doesnt specify "directly cast". That would be lame for an item that procs 😝

scenic sail
# obsidian agate does the mana per meteor used recently not include procs?

Yes, you gain mana from potions based on meteors that are auto-cast from HoS. You can drastically increase the number of auto-procced meteors you generate by speccing spark charges or meteor shrapnel + shrapnel distance. If you combine the two you'll have a laughable amount of mana from potion use, but you'll also be running out of mana constantly lol, it's quite funny. Also the spark charges and shrapnel can destroy your CPU + GPU, so I end up playing at a low resolution

obsidian agate
#

you can equip it on non mage right

#

was gonna use it on a lich build just for supplementary clear, cuz i plan on it having like 1600 mana pool

#

and stygian coal clear is kind of super ass for most part

#

xd

weary hamlet
#

yes but I'm not sure what other builds with it are actually good, perhaps bug form cause of high rage regen

nocturne temple
#

are spark charges >>> spark novas for HoS?

nimble shoal
#

Depends on your goals, but they can both proc each other

nimble shoal
weary hamlet
#

can it sustain the mana cost though or do you shift, unload, then run around like a headless chicken while the transformation is on cooldown?

nimble shoal
#

Both of those forms can sustain it most of the time due to rage on crit/hit, but occasionally you might just get a string of proccing meteor on (almost) every hit in a row and it'll kick you out of form

harsh abyss
#

I could see unending storm werebear + lightning meteor being fun

next frost
harsh abyss
#

I mean yeah they have to fix rampage for anything werebear to feel good

next frost
harsh abyss
#

I'm hopeful they'll fix it, but it won't take too long to test that out

next frost
# harsh abyss I'm hopeful they'll fix it, but it won't take too long to test that out

that's insanely hopeful, considering it hasnt been close to getting fixed despite multiples tries, and no specific communication on that
i'm thinking about new players, you read multiple people talking about rampage werebear, you try it because it does sound fun on paper
and then you quit because the build is unplayable, and have a useless druid that cant do what you wanted

harsh abyss
#

I dunno, I don't think it's unplayable. Definitely higher jank than most other builds, but unplayable is an exaggeration. Especially for unending storm

next frost
harsh abyss
#

I never found it that bad.

nimble shoal
#

It's not really that terrible in general, as long as you don't try to use rampage as your single target skill. Not the best experience, but when the map supports it, it feels very good.

nimble shoal
harsh abyss
#

I dunno, Storm Bolt has pretty easy crit cap if you maintain stacks of Maelstrom

nimble shoal
#

Yeah but prior to it existing, the lightning bolts got capped crit with 0 investment beyond the things you just got naturally in bear spec and druid passives

harsh abyss
#

Fair

nocturne temple
#

wait does the spark nova node even work in LB...

#

im not seeing any extra numbers with only that spec'd in lb

harsh abyss
#

Not right now, no.

#

Totally nonfunctional

#

But its fixed for 1.2

nocturne temple
#

lmao, phew...but lol

#

i mean...comon

harsh abyss
#

My somewhat educated guess is that it was broken by some refactoring, because it used to work. I'm guessing that the chance is .25, and that used to mean 25%. But somewhere along the line they standardized the way their numbers worked and it turned .25 into .25%, so 4 points is giving it a 1% chance to trigger instead of a 100% chance.

#

It's also not the most popular node to take so not lots of people were shouting about it being broken, but it's integral to my favorite build

nocturne temple
#

yea it was gonna be key for my theorycraft

#

hoping the interaction with channel LB + managuide will work as well, just need to get as many hits as possible

proven haven
harsh abyss
silk pewterBOT
nocturne temple
proven haven
#

almost certainly it wouldn't work

#

if it did, that would be a bug

harsh abyss
#

It either won't work, or it will just do a single cast, not the channel

#

You can't channel while you channel 😝

proven haven
#

"while channeling focus you cast lightning blast"

nocturne temple
#

channel ception

#

dont let ur dreams b dreams

proven haven
#

maybe if it was "while channeling focus you channel LB"

nocturne temple
#

i dont expect it to work but ill test all nodes on lb with the new unique just to see

proven haven
harsh abyss
#

I think there's another interaction that is similar that only casts 1 cast of LB if it's channeled. You could try with Disintegrate to see what happens when it triggers LBs if LB is channeled

proven haven
#

it also triggers a cast of LB

nocturne temple
#

true brb

nocturne temple
harsh abyss
#

Yeah that's what I thought would happen

#

So just a waste to go for channeled LB if that's your use case

signal rose
#

Hey guys! Do you have any good leveling videos for a Frostbite Frostclaw build? The more detailed, the better! Thanks a lot!

harsh abyss
#

I'd search Lastepochtools for build guides for it. Lots of those include videos.

Or wait a week or two for patch notes, I'm sure build creators will be popping lots of build videos and guides

tawdry scarab
#

Google hasn't given me any results - but is there a way to find out what the crit cap is for Frost Claw Sorcerer?

scenic sail
#

You can't see your crit chance per skill, but you can get an idea of what it would be if you open your character sheet (c) and equip / unequip a +6% crit chance crystal skull, that will give you an idea of what your FC crit chance would be if you have an additional +6% base crit chance from the skill tree. Also you can test your crits on the dummies outside of the arena, though that also just gives you an idea.

tawdry scarab
#

Ah ok! So I am not totally crazy lol

#

I was looking all over for the crit chance hah!

proven haven
tawdry scarab
#

Man this guide just keeps on giving haha - really appreciate your work

minor wasp
#

Clotho's Needle makes me excited

#

Firebrand Spellblade first toon confirmed

harsh abyss
#

I'm actually really interested in Gordian Prism. Guaranteeing a specific invocation is excellent

plain garnet
#

Does Mana Strike still count as a melee attack if you take Teleporting Strikes, for the purposes of items that say "when you directly use a melee attack"?

scenic sail
#

If you mouse over the skill you'll see "scaling tags" it should say, melee in there if it is

plain garnet
#

Yeah looks like it doesn't change the tag, still melee. Thanks

nocturne temple
#

so the armour mitagation displayed on the planner, is that number the non-physical reduction or physical

harsh abyss
#

Physical, capped at 85%, and then non-physical at 70% effectiveness, the tooltip tells you that

#

I believe non-phys is also capped and you just need more armor to reach that cap? But I'm not totally sure about that part

nocturne temple
#

on the planner it just mentions the 85 cap

harsh abyss
#

It might be alt-text in-game that tells you the non-phys effectiveness

nocturne temple
#

ah

#

with that graph though, seems reallly hard to get anywhere close to 70 non phys

harsh abyss
#

Yeah

#

That's where things like less ele damage taken or generic less damage are a big boost

#

Also why Dodge is a very good defense. Getting 30%+ dodge chance is actually a really big survivability boost.

nimble shoal
shell sparrow
#

even 85% for physical is impossible

nimble shoal
#

Yeah, unless you get infinite armor, since it's a limit more than a real cap/max

harsh abyss
#

Even going above 75% armor doesn't seem super worth it unless you're stacking armor for other reasons (like Runic Fortress giving you a massive ward chunk)

nimble shoal
#

Yeah, you are getting less EHP gain per armor point beyond about 4.5k (~61%)

#

it starts to become not worthwhile to invest more in armor the farther you go past that

harsh abyss
#

Sadly I don't think we have any offensive scaling with armor that we could use in tandem with Runic Fortress that we could scale super high to get big offense and defense

proven haven
harsh abyss
#

Yeah, for sure, that's why I was thinking 75% might be around the cap of opportunity cost

#

Where it starts to become hard enough to raise your armor value by enough to get further % that you could spend affixes elsewhere

nimble shoal
#

Yeah, that's why I rate it in terms of EHP rather than DR

#

Seems like not too bad of investment up to 10k armor (~77% DR), but definitely varies based on what it's competing with

#

and my "seems X" statement is of course super subjective

proven haven
#

yea it depends on the build and how easy it is to access more armor vs something else

#

I usually end up around 5k armor with the last few mage builds I've done

#

I could do more but beyond a point I would need to start using different items vs just priotizing affixes / idols / passives

#

and it becoems not worth it, another build might have easy access to 9k armor

#

From pushing arena, doing some HC, some corruption, etc. I think armor is pretty high value on mage

#

great source of DR

#

especially if you attribute stack and get a bunch of strength anyway

harsh abyss
#

Yeah, thinking about a channeling build using Runic Fortress and the Greater Blessing of Herkir, that's like... 1000 flat armor with a decent roll on the blessing

#

And with 150 int channeling focus, you'd get another 1800 and 48% more, so you're looking at 3280ish armor before any gear is even considered, heh

#

Mana guide gonna be a tanky boi

harsh abyss
#

Been thinking about some channeling related things. Mana guide casts 3 LB per second. LB has a base cast speed of 1.5/sec(ish) according to LEtools. So it's effectively casting with 100% increased cast speed.

Obviously it cant double/quad cast with those nodes, but thats a lot of opportunity cost saved, even just for the LB casts.

unreal blade
harsh abyss
#

Channeled LB is 8 casts per sec (7.69 according to LE tools, with .13 cast speed, but I suspect it's actually rounded from .125 cast speed)

Convergence Lightning Blast with 4 additional chains (rounded down from 7) hits 5x per cast. With 100% increased cast speed, you do 3 casts per second, so 15 hits per second.

If Channeled LB specs into Spark Nova, it adds an additional hit to each channeled LB, so 16 hits per second.

Spark Nova scales slightly worse because it won't inherit damage from Shattershock, but better because additional chains from Convergence suffer lower More damage from Frontloaded (+100, +80, +60 +40 +20 +0) vs (+100 from each)

#

It doesnt account for the double/quad cast chance from Overcharge/Hypercharge.

Thinking about damage amounts from channeled vs convergence LB it should be somewhat similar given that you can save opportunity cost and not invest into cast speed at all. You can spend that on more damage/crit affixes to make up the difference.

nimble shoal
#

Another minor thing worth mentioning is spark nova does have 10 less base damage than LB's normal hits for some reason

#

And there's also spark charge scaling as an option, not sure how it compares though

harsh abyss
#

Yeah, I was thinking about that, but with the points required for either Convergence or Channeled LB versions, also getting Spark Charge nodes seems challenging.

#

As far as spark nova having less base damage, 10 is significant but not seriously consequential, I dont think.

#

Its also worth noting that spark nova adds an AOE component, where Convergence forces single target only.

proven haven
#

Maybe it could be some sort of spell vomit build with just a bunch of stuff going on while you kite

proven haven
#

didn't figure out why

harsh abyss
#

Idk, Channeled LB is my starter plan, so we'll find out. Gonna rebuild my endless lightning build unless something significant changes.

proven haven
#

The nice thing is that mage has a lot of fallback options it seems, plus with mastery respec we can experiment

harsh abyss
#

Yeah, I'm confident that it should work unless something crazy has changed. The Spark Nova + Channeled LB has felt pretty good in the past

proven haven
#

@harsh abyss here's a hot take, 1.2 has a skill MTX for LB, surely they wouldn't want it to be lackluster in the cycle it gets an MTX, right? LB buffs...?!

proper hawk
proven haven
proper hawk
#

oh yeah true

proven haven
#

My big concern is the single target though

#

Even self cast LB hasn't been that high

#

My standards could be warped by FC though

nocturne temple
#

@proven haven nice new video, one thing i guess that wasnt answered was if the set affix is prefix or suffix?

proven haven
nocturne temple
#

unless i missed

proven haven
#

My guess it that it depends on the affix

proper hawk
#

I mean LB spark charges got hit pretty hard with the closed circuit nerf but it should still be pretty good I think, and FC spark charges is definitely getting dumpstered

nocturne temple
#

bummed to see that vilatrias has to be staff though

#

staff blows

proper hawk
#

probably the only thing keeping vilatrias balanced lol

nocturne temple
#

now i have to wear some goofy ass ring for crit

proper hawk
#

or play a skill with base crit on tree

#

or use the new uber aberroth relic

#

theres also still prismatic gaze

nocturne temple
#

yea honestly might try a diff build dpending on balance, then roll the mana guide lightning meteor

proven haven
#

vilatria + enigma would be completely busted yea

#

like waaay too good

nocturne temple
#

we will probably see the most busted stuff ever in 1.2

#

until its reeled in

proper hawk
#

i actually dont think it would even be that good, its just added damage on added damage, I feel like other things would be better with enigma

harsh abyss
proven haven
#

Yeah I was just thinking that

proven haven
harsh abyss
#

Yeah for sure

proper hawk
#

like would vilatria + enigma even be better than mad ladle

proven haven
#

Ladle is up to 50% ish more damage

proper hawk
#

like vilatria is basically 50% more for enigma if you could combine them

proven haven
#

50% more for the enigma, yes

proper hawk
#

but ladle has cast speed per int

proven haven
#

but FC also applies at 100% effectiveness per hit

#

up to 25 hits per cast

#

so the total increase is pretty big

proper hawk
#

oh i guess youd get to leverage damage on the applying spell too

proven haven
#

it basically turns FC into a DPS single target

#

or anything else really

#

They both synergize with # of hits

proper hawk
#

idk i feel like vilatrias on a one-hander would be way way more busted on non-enigma builds where you could triple or more your damage

harsh abyss
proven haven
#

but its probably not better than just using wrongwarp

#

I am kinda assuming all these things get nerfed though

#

So Vilatria could be in a good spot

#

as generic scaling

proper hawk
#

I think the main thing that will be dumpstered is the sorc passive, I think FC is mostly ok without it

proven haven
#

yeah FC is okay 😉

proper hawk
#

the spark charge passive is just silly

#

like it should probably be capped to 5 per cast or something, would probably still be strong

proven haven
#

cap is kinda dumb for an on-hit type effect

#

the problem is more that you can apply like 100 per second

#

and that they do so much

#

its not so much an issue for ailments

harsh abyss
#

Vilatria on a top end staff with Glamdring would actually probably be insane for FC. So much flat damage

proven haven
#

:/

proper hawk
#

lol ive been thinking about vilatria FC too

#

I wasn't thinking about glamdring tho

proven haven
#

yea... well beans are spilled

#

Glamdring + T7 melee damage

harsh abyss
#

You'll have to let us know how bonkers it is. I cant stand FC

proper hawk
#

I think I'd skip melee damage affixes tbh, you already have so much flat from implicit+ int

proven haven
#

You could be right but you don't get that much value from % since you stack int

#

cast speed probably

#

crit maybe

proper hawk
#

yeah I would say cast speed probably

harsh abyss
#

Cast speed for sure

proven haven
#

you probably would want a -mana base which doesn't have that much flat

#

flat melee might still be worth

harsh abyss
#

But also, idol crafting might change everything

proven haven
#

true

#

you lose crit % from helm slot

#

wait

#

if FC is the damage source

#

you can just get it from the tree

proper hawk
#

yeah thats mainly why i was looking at FC vilatrias

#

easy crit

#

i forgot glamdring existed LOL

proven haven
#

so this is kind of a lot of affixes

#

err. skill levels

#

it kinda feels like we go back to T7 FC level relic

#

at least havoc makes it easier

#

kinda sadge though

proper hawk
#

hopefully the set helmet affix gives +1 all lightning?

#

actually i think its probably shock chance per int + int

harsh abyss
#

That would be awesome, but I kinda doubt it

proven haven
#

I am skeptical it would be int on an int stacker base that probably already has a vanilla int affix

#

but I guess maybe, that's already what happens for legendaries

#

maybe they do choose "the good affixes"

proper hawk
#

could also be shock chance per int + lightning pen but that feels kinda wrong aesthetically

proven haven
#

well if its bad you will probably leave it as T5 and leave int as T7

#

if its good you probably T7 the set affix

harsh abyss
#

Best case is: +1 levels to lightning skills and %lightning pen

proven haven
#

I think int might beat a +1

#

maybe pen too I forget the math there

#

int is giga strong for int stackers

#

although depending on build +1 damage per 1 is kinda not super insane

proper hawk
#

now that im speccing it out, points dont actually look that tight to me

proven haven
#

still % ward ret, % damage, % spell crit, etc

#

really?

proper hawk
#

i mean i think it only needs to be level 21 unless im missing something

#

you can get crack in the ice+volley of glass +lightning convert +all the points in base crit and glamdring at level 21, 20 if you sac a point in glamdring

proven haven
#

You probably want Malice for DPS

proper hawk
#

frozen malice? thats only one more point

proven haven
#

yea

proper hawk
#

im not picking up ele nova procs though

proven haven
#

nope same

proper hawk
#

so like level 22

proven haven
#

too bad no reowyns veil

proper hawk
#

and to be perfectly honest I was thinking not even picking up on through snow and going 0 mana cost, but idk if the damage will be there for that

#

saves the investment in mana though

proven haven
#

it's such a big loss

harsh abyss
#

My guess is the On Through The Snow branch is what gets hit by nerfs

proven haven
#

if spark charge is nerfed / the node, FC isn't "that" crazy

harsh abyss
#

Going from 5 to 25 hits is what makes the skill insa e

proven haven
#

still strong

#

this is very mana hungry though

harsh abyss
#

Hard to balance the rest of the tree with 2 5x multipliers

proper hawk
#

isnt it only 20 hits? or am i missing something

proven haven
#

25

#

Ever onward applies on both the original proj and the back cast of crack in the ice

proper hawk
#

oh lmao what i didnt realize

proven haven
proper hawk
#

thanks

#

also, isnt it kinda hard for the ever onward casts to hit your main target?

proven haven
proper hawk
#

i should just shut up and watch the video lmao

proven haven
#

for big boss hitbox its very easy

proper hawk
#

oh wow i wish i had known this back when I did my ignite frostclaw with RM launch lol

#

i was sad when they nerfed the nova proc getting the cd nova area boost lol

proven haven
#

I tested post nerf

proper hawk
#

lol i just never bothered to revisit the build, good to know

#

maybe ill revisit it, I made a kickass 4LP firestarters torch for that build

proven haven
#

looks the same

harsh abyss
#

Was doing a bit of testing with Grand Prism Nova earlier, and with zero increases to area or anything it hits basically the whole screen. Kinda interested to see what I can do with Gordian Prism

weary hamlet
#

ehg logic

#

they kept doing this for literal years, I won't hold my breath for them to start balancing each skill's sub branches now

weary hamlet
weary hamlet
weary hamlet