#🧙┃mage

1 messages · Page 95 of 1

lunar needle
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I wouldn't say I was a mage build expert by any stretch, but in my experience I've personally found it easier to focus on a single element as a Sorcerer (fire and more fire!) and multiple elements as Runemaster because of the nature of the masteries.

The less than ideal answer is: it depends. Depends on the uniques you find and the legendaries you build, and depends on your playstyle and the skills you enjoy the most. There's no definitive answer, but to start with I think pouring everything into a single element is simpler, but that doesn't mean if you use other elements those skills will be useless - they just serve a specific purpose in the build.

warped crow
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LOL

heady rapids
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And what would you say are the optimal skill choices?
Glacier, Meteor, Static Orb, Focus and Mana Ward speced and Teleport instead of Meteor on the skillbar?

proven haven
warped crow
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xD

rough minnow
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Mana stack disintegrate wtih shock ground. yay or nay?

harsh abyss
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It worked for a while, but I think the way it was working was it didn't function at all until you had the 100% chance. I know I never really felt the benefits when it had a lower chance to proc.

harsh abyss
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Only thing is that with disintegrate you don't get any benefit for crit multi, and you generally want to stack that to boost static orb shocked ground damage.

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But if you ignore the multi nodes and go just for max mana stacking, it will still probably be fine.

sour trellis
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How are you guys finding survivability at 1500-2000 corruption with a mage .

I have all res capped - 102% dmg reduction - 2k armor - 3m static orb dmg - 72k spark charge dmg .

I clear most monos very quickly but one little mistake is instant death .

I feel like mage can’t even take 1 hit at 1500-2000 from anything .

Is this how it is for other players doing higher corruption ..

I don’t use flame ward at all but I’m guessing it won’t make much of a difference anyway at 2k corruption

heady rapids
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From what I've seen I think people are able to maintain infinite amounts of wards, or am I wrong?

sour trellis
warped crow
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kill everything and if anything sneezes on you you die and reroll a new echo?

sour trellis
warped crow
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ic

harsh abyss
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Well, the devs have said that their intent is to cap out around 300, so anything beyond that is icing on the cake really.

rapid hinge
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1k you can still tank pretty easily as a mage

warped crow
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ic ic

rapid hinge
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at least if uou're not standing still asking for arrows to come at you

proper hawk
proven haven
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The high int of pure FC gives insane amounts of ward retention which helps stable ward for taking sudden big hits

sour trellis
# proven haven I didn't bother pushing to 2K because it felt pointless with the 95% xp scaling ...

Yeah it is pointless to push past 2k , but I’m trying to see if I can work out a Sorc build to see how far I can go , I did arena one time with a older build and was first for a while . Sitting in second now but haven’t tried to beat leader yet until I try and see how far I can push corruption . But I’m guessing I can prob do 400-500 waves with my current build but I’ll wait until I get bored of trying to farm lp3-4 items I need for upgrades which I’ll probably never get .

merry veldt
rough minnow
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i was thinking itd be mostly the 40 mana+ skill and shock ground effect thing

silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (72) / Spellblade (6) / Runemaster (15)

General:

▸ Health: 1,643, Regen: 20/s
▸ Mana: 2,081.26, Regen: 25.2/s
▸ Ward Retention: 362%, Regen: 267/s
▸ Attributes: 1 Str / 1 Dex / 56 Int / 1 Att / 5 Vit
▸ Resistances: 93% / 109% / 93% / 78% / 98% / 103% / 105%
▸ EHP: 2,487 / 2,487 / 2,487 / 3,030 / 2,487 / 2,487 / 2,487

Defenses:

▸ Endurance: 20%, Threshold: 428
▸ Armor Mitigation: 42% (2,424)

Damage Types:

Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (21)
Static Orb (21)
Flame Rush (21)
Flame Ward (21)
Arcane Ascendance (20)

Used unique items:
sour trellis
merry veldt
sour trellis
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If I switch to MG now I would have to remove all my cof gear ? I’ve never done MG so not sure about the process of switching

merry veldt
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So probably yes, switch most/all gear

dense rock
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Has anyone defeated Aberroth using a Fire Aura build yet?

proven haven
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Having some stun chance helps

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Also used the snap freeze CD tech for +250 flat armor

rough minnow
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is static orb shock ground worth building around without crit multi(just mana?)

deft fiber
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how strong is frostbite frost claw sorcerer rn?

warped crow
upbeat hollow
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isn't 2 tick glaciers better for that? can build much more freeze rating in the tree and cost around the same mana

deft fiber
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i dont like glacier tho

upbeat hollow
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what's not likeable?

deft fiber
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i just don't enjoy the skill, the feel of it, idk

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while I do like frost claw a lot

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puls I have a lot of gear for it already because I had a frostbite frost claw runemaster

upbeat hollow
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you can take the talent it cast on your mouse and not infront of you, and it's actually an area skill while you pretty much always go for the talents on frost claw that removes that tag.

sour trellis
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I haven’t attempted arena since week 1 and still nobody has passed me . I want to see someone get to 500+ with a sorc so I can try again

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Also this season seems harder for mages - shows mages under 50 waves last time in checked in HC

harsh abyss
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I'm not talking about reddit complainers, I'm talking about my own personal usage. I made a build guide where halo effect was a central component and it definitely worked in the past.

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I know it worked because I used it, a lot.

nimble shoal
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Can confirm, I've also used it, definitely worked last time I tried it (which may have been a while lol)

warped crow
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is it another offline only bug?

harsh abyss
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If anything it would be an online only bug, I haven't played offline since they introduced multiplayer

warped crow
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ic said offline cuz i also only been playing online

proven haven
sour trellis
nimble shoal
proven haven
willow blaze
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I have kinda many uncapped Cold Resistance but i don't see any more dmg multiplier...

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weird...

sour trellis
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Just had a decent lp3 drop

indigo monolith
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Q about the archmage passive.
I just surpassed 1000 mana.
Does this mean +15 spelldamage and 20% chance to refund 105% of the manacost or am I reading this skill wrong?

warped crow
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yes to the 15 spell dmg

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but its 35% chance x 3 (100%) to refund 20% of the cost

indigo monolith
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ty

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Oh I see what I misread now lol. Reading, me? Naww : ))

warped crow
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lol

agile robin
late garnet
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My RuneMaster skill "Disintegrate" right now says 63,xxx DPS. If I hit a guy for one second, there's no way I'm doing anywhere near that. The initial hit pops numbers like 800 or 900 fire damage. Does anybody know how many damage ticks there are per second for DoT? If I hit a boss with Disintegrate, I don't EVER see "63,xxx" numbers pop off of them. Am I being lied to? Or do I just not understand? I know how DoT works in other games. Thanks.

warped crow
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your not gonna see it

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because each beam has a hitbox ... and the skill hits more than 1 time per second per beam

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in total it would be that

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but honestly not even sure if its accurate

gloomy epoch
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Fireball cast speed is broken? However many points i take on fireball skill tree end speed is same

nimble shoal
# late garnet My RuneMaster skill "Disintegrate" right now says 63,xxx DPS. If I hit a guy fo...

Pretty sure disintegrate calculates its tooltip very wrongly. My guess is it uses the spell's cast speed (scaled by your cast speed modifiers) times the damage tick, even though the damage tick is every 0.25s and cannot be modified in any way. From that alone it's showing over 4x what it should in the tooltip, but more depending on your cast speed. iirc it also accounts for applying ailments at that insane rate (like if you have % ignite on hit chance), which it can't do in reality since it doesn't hit and isn't anywhere close to the speed it thinks.

warped crow
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thought it was the other way around kek

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the individual damage numbers being smaller than the predicted dps xD

nimble shoal
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(and much less than that if there's any investment in cast speed or ailments)

warped crow
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lol

marble citrus
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играет кто в пати?

opaque crest
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You’re never gonna see the accurate dps numbers because monsters have damage reduction based on level. Monsters can have up to 90% damage reduction in the endgame.
Instead of just increasing monster hp by the millions in endgame they do damage reduction instead.
If you wanna compare dps, do it in the same area level.

https://lastepoch.tunklab.com/mobdr

warped crow
sour trellis
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Well my first lp3 Julra dropped

acoustic drift
willow blaze
reef flume
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What RM build balance of speed clear and kill boss, sirs?

dawn lodge
proper hawk
# dawn lodge

windows key + shift + s for snipping tool is better

dawn lodge
sour trellis
# dawn lodge

I play on a legion Go , using my phone is quicker . Also use iPhone for discord . I’ll make sure the next pic is more blurry for you 🙂

sour trellis
covert rune
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how does runic energy interact with the interlude and prologue nodes in the runic invocation tree?

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not sure if all 3 invocations will get the bonus from runic energy or just the first invocation

earnest marten
warped crow
covert rune
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is there a bug where you cant generate static charges? im specced into the skill and moving around or getting hit isnt generating any

harsh abyss
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Do you have it slotted on your bar?

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It's gotta be one of your slotted skills to generate charges

nimble shoal
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^ That, it doesn't need to be specced, but it does need to be slotted

modest heath
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What's the catch with disintegrate and frost claw? Is this one of those +B vs MX things where one seems way better unleveled but the other levels quadratically?

wise yew
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why can't i have this node ?

warped crow
wise yew
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The one from the big node bot enough ?

warped crow
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looks like you need 2 or 3 i cant see'

wise yew
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It's weird the connexion not working

warped crow
nimble shoal
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Passive tree connections are one-way (only going right), but skill tree connections are supposed to work both ways.

warped crow
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cant tell well which one it is

nimble shoal
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Yeh, I had to open a planner to tell what was going on

warped crow
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ye oof didnt think of doing it lel

proven haven
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lol just found this screenshot, a build I forgot to put together, was super cool. pure mana stacker with the focus damage nodes, use fractured crown and permanent arcane ascendance going around with flames of midnight / tp / evade, etc.

dapper flare
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A scuffed way to make that build ranged is cast on allies and use your mirror clones to cast on, or group play omegalul @proven haven

proven haven
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but yeah that sounds cool too

dapper flare
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Idk what WW is 🤔

proven haven
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wrongwarp @dapper flare

modest heath
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I've got a Knowledge of an Erased Mage and Tome of Elements and can't decide between the two D:

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Tome is more dps, leech, and condition procs by far. Knowledge is +1 to all skills and mana shield. Tough choice.

topaz stirrup
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Just leveling atm.. But shattering proc strike spellblade feels so fun. Playing 2h instead of dw because personal preference.

Does anyone have tips for good uniques/set items to use ascendancy runes for?

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Will try to get titans heart ASAP.. And got the battlemage sword

modest heath
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afaik a lot of the best build-mandatory ones only drop from bosses, which are excluded from the ascendancy pool

topaz stirrup
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Yeah, was thinking leveling wise but forgot to mention that

modest heath
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also might be primarily for leveling but Palarus is just silly with mana strike. The smites constantly heal you

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I actually like it more on my sorcerer than on my forge guard

topaz stirrup
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Sweet, but isn't it weird with the scaling stats? Or just using it for the proc?

modest heath
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Attributes and proc primarily. Although I got lucky and got one with +41 cold damage. Pairs very nicely with vial of volatile ice and speccing mana strike to cold.

modest heath
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And I just chanced a rune of ascendance on an off-hand catalyst and got fragment of the enigma. So woohoo.

sacred mortar
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Is Dark Shroud of Cinders + Lament of the Lost Refuge void volcanic orb build bad? Seems like a really cool synergy, but if I try to find anyone doing the same, the last build I can find is like 6 months ago, so clearly unpopular

warped crow
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because volcanic orb in general is meh

sacred mortar
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thats disappointing :(

dapper flare
half forum
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asdasd

dire moth
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The Runemaster passive Never Late gives the next spell used after a traversal skill a higher crit chance. Does anyone know if this crit chance applies only to the first hit of duration skills like Frost Wall or Glyph of Dominion, or would it apply to all the DOT of that skill?

rapid hinge
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DOT doesnt crit anyway

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so no

nimble shoal
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It should apply to the whole duration and any subskills of the skill, but as mentioned above, doesn't help DOTs. Probably doesn't count for Ignivar's Head bonus either.

tropic swan
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how is frost claw this cycle? decent? never try this build before

harsh abyss
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Still very good

potent dune
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Depending on the build. I heard lightning frost claw trigger spark charges is very strong, one of the strongest mage builds this cycle.

covert rune
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been having a lot of fun going through the campaign and early monos with flame reave spellblade

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idk if its gonna be the one to get me through empowered monos tho

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i really enjoy the playstyle but im having a bit of trouble gearing it

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got lucky with a +3 flamereave chestpiece and a searing pride which i didnt know existed until i found one but all of my other gear is pretty trash

tropic swan
harsh abyss
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I've been trying to call attention to that bug since 1.0. I've been commenting on the thread so it doesn't get auto-closed 😢

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I think it's probably a low priority because no one uses it, but no one uses it because it doesn't work

velvet fox
# tropic swan how is frost claw this cycle? decent? never try this build before

I started on the cycle reset day but got like less than 10 levels in, and I've been running the spark charge frost claw since I hit the 64 passive point checkmark. You need it to get the spark charges so until then just level as glacier or glacier/static orb (I used the video on yotube titled something like "almost pi's mana stacker" up to that point). Got up to 70 with the frost claw build and it has been zooming through both the end of campaign and now straight up the right side of normal monos. Super tanky, maybe 2 deaths total that were from me seeing what I could tank. Dps feels amazing and I only have 3 uniques, one being a filler and the other 2 being 0 lp I got with ascencion runes. Definitely go for the catalyst first with runes then helm is probably your best second bet. The frozensentinel video has a google doc spreadsheet with all the tools to help you transition and the only pain point I've had where it felt bad was the transition between builds since my frost claw was level 8 and didn't cost 40 mana. Had to use meteor for like 4 skill points in frost claw. Only glazing it because it feels so smooth. Don't know if it's the best or strongest but it just feels good.

warped crow
velvet fox
warped crow
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ye its really good xD

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you could just level as frostclaw if you wanted

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start with something like ignite then transition to the spark charges at like 51 i wanna say?

velvet fox
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I'm not sure, I think I got spark charge around lvl 53 or somethin but not sure I definitely didn't use the optimal leveling path so XD

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All I know is I spec'd into it, but had 8 points in frost claw so it cost like high 20s mana per cast, so it didn't do the charges so I just did the desert area with meteor

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Now I'm just casually runnin through though and loving the playstyle and feel

warped crow
velvet fox
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Yeah I messed that up 😅 but once I got a few more passives it worked out

warped crow
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ye its not really messing up, just takes time xD

velvet fox
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ah I meant messed up on checking the minimum respec skill level or w/e where it says "you'll reset to x points in a new skill" cuz I had a working glacier leveling build but was eager to try out the claw

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mb typing between monos, almost to empowered, ready to grind out the actual gear I'm gonna use 😄

warped crow
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gl

velvet fox
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ty!

harsh abyss
tropic swan
modest heath
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I got lucky and started with a Yrun's Penance and Vial of Volatile Ice. Spark Charges and Mana Storm on Mana Strike, especially with the 100% crit rate for Arcane Current, carried me all the way through the campaign as I leveled up frost claw and nova.

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Eventually I got 4 points in Arcane Current for a 100% spark charge chance on Ice Barrage and now that also really tears through things.

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With Peak of the Mountain I have an absurd 49% spell critical chance, although at the cost of survivability since I don't leech from crits anymore.

turbid dome
silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (61) / Spellblade (5) / Runemaster (27)

General:

▸ Health: 1,018, Regen: 20/s
▸ Mana: 1,936.28, Regen: 23.92/s
▸ Ward Retention: 558%, Regen: 204/s
▸ Attributes: 11 Str / 12 Dex / 140 Int / 7 Att / 1 Vit
▸ Resistances: 60% / 36% / 82% / 63% / 28% / 50% / 29%
▸ EHP: 1,400 / 1,279 / 1,778 / 1,894 / 998 / 1,174 / 1,133

Defenses:

▸ Endurance: 20%, Threshold: 204
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 49% (3,011)
▸ Block Chance: 2%, Mitigation: 13% (106)

Damage Types:

▸ Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Static Orb (21)
Teleport (20)
Focus (20)
Arcane Ascendance (20)

turbid dome
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I saw this build on Reddit and can't really tell what it does differently than other static orbs besides the armor

modest heath
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So what's everyone's opinions on the ice spirals of frost claw?

rapid hinge
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pretty useless

analog flint
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I'm working on a build for spellblade, that I think is quite fun and simple to play. The premise is to utilise surge as the main ability, with the invulnerability node. The idea to to spend as much time in surge as possible. To do damage I'm speccing into frost claw, lightning blast and static, with frost claw proccing from melee hits, and in turn, frost claw hits proccing lightning blast. LB applies spark charges and has spark nova. This is awesome in deense mono's. Surge also casts LB, applies spark charges,, and uses static stacks for extra damage. Passives I'm focusing on mana and regen, lightning damage and ward generation/threeshold. last skill is mana strike, which can also proc frost claw, but generates mana on hit and ward, so when not in surge, hit boss hard with this to maintain ward.Gear uses enigma with a dragorrath claw, a set lightning ring, plus i got lucky on some weavers, but I'll find some useful stats for the belt, relic and gloves. Belt and gloves ideally should have t7 cooldown recovery to try to get surge as close to 2 secs CD as possible. Same for idols, need to find highest CD recovery for surge as possible. The result is a lightning laser show, with enough ward gen to tank many tough hits when surge on CD, but it is quite mana hungry. LB isnt on my bars, with flame ward ion its place for a little boost to ward. Cant say about corruption yet, but im about level 70, and reign of dragons mono is a piece of cake. Any thoughts on improvements? I'll upload a WIP build to LE Tools at the weekend

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that pretty much

sour trellis
sour trellis
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For bosses I just switch helm and a ring

tropic swan
sour trellis
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You can hold focus button down to get more mana but when doing monos I just tap as it’s enough to do again when it’s off cooldown ..

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Also you only really want to tap quickly when doing 2k monos cause you don’t want to be standing still like a sitting target

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You always want to be moving

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Currently the build might show wrong gear as I switch to prismatic gaze and Julra for bosses . Monos I use snow blind helm and invoker static ring

pale wharf
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can anyone else confirm a bug for me? The Flaming Scroll node in the Glyph of Dominion tree converts Glyph to fire and says "Shock chance from all sources is converted to ignite..."

Fan the Inferno in the same tree says your ignite frequency is increased by your chance to ignite.

I tried Glyph without my normal ignite gear and get 27 stacks of ignite on the dummy. I then tried adding a couple chance to shock idols (19% each) and an Ocearon (38%).

Still just 27 stacks of ignite on the dummy.

nimble shoal
pale wharf
nimble shoal
pale wharf
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yes, but these are nodes in the glyph of dominion tree, what does converting shock to ignite do if it doesn't apply the ignite/

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couldn't they just delete the entire statement if it isn't going to apply the ignite anyways?

nimble shoal
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No, it converts that shock buff node right before it, and it applies to glyph's hits

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but I agree with you that it's silly the ignite rate doesn't scale

sacred mortar
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This was a 17 weavers will... I had such high hopes

glad marten
proper hawk
glad marten
proper hawk
# glad marten Can you elaborate briefly on the key mechanics? Which main skills and items are ...

shatter strike has a node in its tree that converts all ignites on the target to frostbite stacks. The important thing here is that they are considered fresh frostbite stacks with full duration that inherit the damage modifiers of the shatter strike, not the damage mods of the ignite they were converted from. This means that you can build firebrand and bladeweaving stacks while simultaneously stacking up ignite, and then consume them to get firebrand + bladeweaving + shatter strike tree multipliers on hundreds of frostbite stacks

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I was also running fire converted frost claw and stacking ignite on fire hit to get more ignites

river flicker
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question about cold and calculating: anyone knows if this takes frost claw's uncapped crit chance, or caps at 100%?

topaz stirrup
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when things says uncapped, is it for example "150% lightning resistance total" so 75% over the cap = uncapped?

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(the 75% over the cap counts as the uncapped amount is what I mean here)

nimble shoal
nimble shoal
# topaz stirrup when things says uncapped, is it for example "150% lightning resistance total" s...

Uncapped is your total, as if the cap did not exist. Stats that have a cap show their actual (capped) value followed by the uncapped stat value in parentheses next to it usually also grayed out. So like for lightning resist, if you have a total of +150% lightning resistance from items/passives/etc., your character sheet will show 75% (150%) - 75% being your actual lightning resist, and 150% is your uncapped.

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Amount over the cap is called "overcapped", the only place this term is used currently is on Face of the Mountain which scales block chance by overcapped endurance

topaz stirrup
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oooh, that makes uncapped stuff better. I always read it as "what you need to hit the 75% cap" <-- for resists
But I also knew that it was wrong considering that would make those items real bad haha

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thanks for the explanation!

river flicker
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how does "% chance to apply spark charge on (melee) hit" actually work on the enemy side? is it just rolling for either you proc one or not? or can one hit proc more than one spark charge if your chance to apply one is above 100?

nimble shoal
river flicker
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ah cool - so that means its 100% deterministic behavior i guess? like 1st hit with 150% procs one, 2nd hit with 150% procs 2 - allways? like that?

nimble shoal
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On average that's how it works, but % less than a full 100% are rolled per hit, so 150% is 1 stack with a 50% chance to apply a second

river flicker
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aight thanks 🙂

balmy elk
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Does anyone have an idea of the two different icons for boot?

warped crow
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ones being lit up by you being able to run it and the other one isnt yet

nimble shoal
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^ that, gold border/icon means you've completed a connected echo, silver border/icon means you've revealed it, but haven't completed any connected echoes

brisk relic
modest heath
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Wasted a bunch of prophecies on idols thinking I could get something good.. it's nothing but the unvar's idols. Over and over.

balmy elk
sacred mortar
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Why snap freeze 😭

warped crow
sacred mortar
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we go again

sacred mortar
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another dud

warped crow
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sad

sacred mortar
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some day ill get a good one

warped crow
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maybe

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maybe not lel

undone pasture
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Don't know anyone who plays LE personally and I wanna share my excitement, sick relic!

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I really havent played that much, im still in the 100s of corruption

warped crow
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op

glad marten
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I did it, y'all. Finally killed Aberroth on my disintegrate character, completely self-found

quartz storm
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anyone tried a physical hit based blackhole sorc? how does it play?

warped crow
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horribly because black hole is a dysfunctional skill cuz of its 12 hour cooldown

harsh abyss
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Quad collapse is kind of fun and silly, but yeah not really viable as a main skill because of the CD. You cant really get 100% uptime.

harsh abyss
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I've always kinda wondered about 4-star fire res stacking. 10% ignite per second per fire res seems good, so with 75 res, you're at 7.5 stacks/second, or 30 stacks/second if all 4 stars are "hitting".

Assuming you could stack to 150 or 225% fire res, you'd be crazy high stack count.

Pair it with Crest of Unity to give Nova benefits from res-stacking as well, maybe convert shred to frostbite with hits to make novas do tons of frostbite and ignite as well.

warped crow
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lol

harsh abyss
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It seems super weird, but might actually be strong

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Depending on how high you can stack your fire res, it could be good.

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You only need +5 black hole to make it fully "online", which is an unstable core + t6 black hole on relic.

warped crow
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lowkey we need more ways to raise the mana cost of some skills

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like rn the only skill that can fully use the mastery bonus from sorc is meteor at 130 cost

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not saying other skills need it but it would be nice for consistency and flesh out the feel of the archetype

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wait did sorc always have a frostbite chance passive?

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i thought it was only on runemaster with the armour shred conversion

harsh abyss
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I think that was added with the last major patch when they updated all the passives

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I believe it used to be chll chance or freeze rate multi or something garbo

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You can always use the Gate Staff, but that's obviously not the best solution

warped crow
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i mean its pretty small but like at least its useful

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unlike what it used to have

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frostbite duration on chronomancy when

harsh abyss
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With the runemaster frostbite conversion and Crest of Unity, you can make Ele Nova a fire and cold skill so you can get armor shred (frostbite) + ignite chance on every cast

#

And the ele nova has 200% ignite and 200% armor shred on the tree, so if you're scaling ele damage over time then it'll scale both up pretty decently

warped crow
#

lol

harsh abyss
#

And I believe the ele penetration from crest of unity should apply to DoTs applied by ele nova too

warped crow
#

ic ic

harsh abyss
#

So you'll be applying a ton of frostbite/ignite with ele nova, casting black hole for 4 homing black holes that are all applying lots of ignites, both scale off of uncapped resistances...

Seems like it could be decent. Only annoying part is the two uniques you want are level 60+ so it'll be only late game that you get it

#

But leveling with ele nova with ignite should be a breeze

harsh abyss
#

Well, you can probably get 100% uptime with Black Hole, or close at least. And if you're scaling ele dot, it'll probably be pretty strong

#

I might try it out and see

warped crow
#

actually i take it back

#

there are only 2 skills that can fully use the mastery perk

#

meteor and static orb

nimble shoal
#

Speaking of mastery bonus, does sorc's new passive grant "more spell damage" or is it truly "more damage" given to spells?

warped crow
#

well it just says more dmg kek

#

1% per 2 mana cost up to 50%

#

so caps at 100 mp cost ... which only 2 skills hit

#

rogue has a better passive kekw

#

and actually gives you the tools to use it

nimble shoal
# warped crow well it just says more dmg kek

Yeah, but some of these things have weird wording. Like infused weapon's "X damage for X melee attacks" is strictly melee damage and "+X damage for DOT spells" doesn't apply to spell hits of skills with the DOT tag.

warped crow
#

ic

nimble shoal
#

should be easy-ish to test, I think

#

not that it's a huge multiplier to black hole anyway

harsh abyss
#

And you're going to scale mostly with Ele Damage over Time, which does the Cold DoT portion of Black Hole's regular damage

#

If you get lots of extra points in Black Hole, you can get Binary System, Scattered, and Drifting Singularity so all 4 of your black holes move towards the bosses that you'll drop it on. You clear with Ele Nova mostly, then drop that on big rares and bosses

nimble shoal
#

binary system is literally just 100% more damage and does nothing else mechanically (it's still one black hole, and still just does fire damage)

#

then there's a lot of more multis in black hole which I think you can dump pretty much endless points into, I'd have to math out if getting any of the cool mechanical changes are worthwhile

harsh abyss
#

Binary system says that it has a cold hole and a fire hole, does that just... not work right?

nimble shoal
#

Correct, the only stat actually attached to that node is 100% more damage

#

and it changes the visuals, which looks cool

harsh abyss
#

Whelp, I guess that makes scaling it easier? heh

#

Could maybe pair it with fireball line ignite? Or... fire convert frost claw?

harsh abyss
#

Well, if going for just ignite that does make things a lot easier, but I think there's still some good synergy for Crest of Unity.

1% penetration for per 10% uncapped elemental resists for Ele Nova
10% ignite chance per second per black hole 1% uncapped fire resist For Black Hole

Stack up like 300% or more fire resist for a crapton of ignites from black hole while spamming Nova

warped crow
#

lol

nimble shoal
#

might actually allow ele nova ignites to be passable for clear 👀

harsh abyss
#

I feel like using a well rolled firestarter's torch + the Inferno sorc passive is gonna make your ignites pretty good no matter what

harsh abyss
#

Well, I gave it a shot and ele nova just feels bad compared to multi-proj fireball ignite.

nimble shoal
#

Oof, well that's unfortunate. Does the fireball thing still work with black hole? The awkward bit is the scaling is largely different

harsh abyss
#

Well, scaling ignite damage will scale them for both obviously

#

The only "extra" scaling you'd want to do would be the fire resist stacking

#

And maybe late game, since you're a sorcerer, you could focus on Mana stacking so that you could do channeled Ele Nova and just have a huge enough mana pool that you can kill anything before running empty

#

Since you'd be running Crest of Unity and Unstable Core, you're gonna have like... 10+ bonus levels of Ele Nova, so you could feasibly do that.

#

If you can get a firestarter's torch with T7 scepter spell damage for -9 mana cost, plus Cryomantic Fragility in ele nova for another -12, plus Star Prism for another -12... your channel cost is like... 9?

warped crow
#

does the refund on archmage still work if your using mana tunnel?

harsh abyss
#

I believe so yes, but you'd have to test it to be sure

warped crow
#

ooooh i think it does

#

cant tell very well tho

harsh abyss
#

It works in combo with the Runemaster refund on Invocation, which makes me thinkit should work with archmage

#

You technically spend the mana and then it refunds it, so other refund functions should work

warped crow
#

was wondering cuz meteor still does its 48% thing even with mana tunnel

harsh abyss
#

yeah

warped crow
#

yeee

#

but ye its hard to tell cuz if using meteor the mana goes up so fast from its own passive it just blends in

#

and if using a cheaper skill it just blends in anyway

nimble shoal
harsh abyss
#

Yeah

#

Though, ignite chance is a suffix, so it's not like you're competing too heavily for other damage mods

nimble shoal
#

true, outside of uniques which may or may not be worthwhile anyway

noble sierra
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (23) / Runemaster (70)

General:

▸ Health: 1,376, Regen: 27/s
▸ Mana: 178, Regen: 11/s
▸ Ward Retention: 786%, Regen: 38/s
▸ Attributes: 40 Str / 27 Dex / 190 Int / 17 Att / 25 Vit
▸ Resistances: 78% / 76% / 83% / 74% / 82% / 82% / 77%
▸ EHP: 3,446 / 3,446 / 3,446 / 4,056 / 3,643 / 3,188 / 3,188

Defenses:

▸ Endurance: 33%, Threshold: 423
▸ Dodge Chance: 5% (146)
▸ Armor Mitigation: 51% (3,242)

Damage Types:

Cold, Lightning, Fire / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (22)
Frost Claw (24)
Snap Freeze (21)
Runic Invocation (22)
Flame Rush (21)

covert rune
#

i want to make a sort of static nuke build but im having trouble putting one together

#

i tried sorc, spellblade, and runemaster but i was having trouble getting it to deal decent damage

rapid hinge
radiant vessel
covert rune
#

yeah i do use power surge

#

i was using either mana strike or focus to regen mana

#

but it was kinda bad for clear time

warped crow
#

so i guess fire converted frost claw killed ignite based fireball? not counting them gutting those old rings

harsh abyss
#

Nah, ignite fireball is still good

warped crow
#

so idk

harsh abyss
#

Well, fireball has built in shred and 40% more ailment damage available, as well as 4x projectiles on the tree

#

So they both have strengths. Using Fireball + Craterborn Meteor is a pretty solid combo, too

#

@nimble shoal Another synergy you could use for the Black Hole is channeled Fireball, there's a usually garbage node that gives armor and fire resist while channeling. So if you used that node + a couple Liath's Signets, you'd be able to reach pretty nutty levels of fire resist while channeling.

nimble shoal
#

I just kinda always assumed it does, so I've never thought about something like that. Could be good if it works!

harsh abyss
#

No idea, tbh

#

If it does, boo hiss

#

It's either a snapshot, or checks your resist each second that it applies the ignites

warped crow
warped crow
#

so 50% more damage vs like 600% more dmg

#

they should give fireball the puncture treatment xD

warped crow
#

and well you can get spreading flames through cinder song or firestarter torch

#

and also - mana from them xD

#

i wonder how low you can get frost claw

harsh abyss
#

Yeah, I mean Frost Claw is definitely hugely overtuned compared to other hitting skills

nimble shoal
warped crow
#

its not like youll get 10x5 per pressing the button?

warped crow
nimble shoal
harsh abyss
#

Yeah, it'd be much better if other skills were brought up to par

warped crow
#

5 points into the frost claw tree feels like 20 points into fireball tree xD

#

wait was it 5 or 8

#

let me go count

harsh abyss
#

only 5 to get to Volley of Glass, which is really the main strong bit

warped crow
#

7 points

#

4 for lava talon and 3 for volley of glass

#

and its more or less the same as like 18 points of investment into fireball

#

actually its better

#

cuz of the chance to refund mana

#

that you had to path through

#

chance to gain 12 mana

warped crow
#

and the -4 mana cost is pog

harsh abyss
#

With that bare bones, it's more like 9 points in fireball if you're only concerned about single target

nimble shoal
#

Frost claw is just slightly strong, I wouldn't feel bad if it got a slight nerf if everything else gets a buff

warped crow
#

the only nerf im willing to accept is maybe the warpath treatment of lowering ailment chance

harsh abyss
#

The free cleanse on every cast is a bit op too 😝

nimble shoal
#

I was thinking about that, too, if the multi-hit node gave 40% less ailment chance

warped crow
harsh abyss
#

Like you never build for it, but you get it anyway

warped crow
nimble shoal
#

yeah, they could move that cleanse to a different part of the tree so it's not a free path point

warped crow
#

basically all the things leading up to 25 hitcount

#

lel

#

put a -10% ailment rate on all 5

nimble shoal
warped crow
#

nah cuz like 5 projectiles is ballanced as it is rn

harsh abyss
#

You could definitely do a lot of stuff to even it out.

nimble shoal
#

also if we want to go with how it treats freeze... it gives 50% less freeze chance, so maybe it should be 50% less ailment chance, too

warped crow
#

its when you start adding the other ones that it blows up

harsh abyss
#

But all I want for Christmas is Halo Effect to be fixed 😢

warped crow
#

cuz like just taking volley of glass and nothing else isnt all that busted

nimble shoal
#

it kinda is

#

it invalidates pretty much every other skill for ailment stacking

warped crow
#

nah

harsh abyss
#

Volley of glass is what makes it busted. All the other nodes add 1 hit. Volley of Glass is x5

nimble shoal
#

all that chaining and whatnot you can add has its own things and maybe should have a different penalty

harsh abyss
#

Like, it's specifically volley of glass

warped crow
#

i think if we were incentivized not to take the rest it would be on par with most other skills

warped crow
nimble shoal
#

yeah, and volley of glass as it is now halves your freeze rate, logically maybe it should halve ailment chance, too

harsh abyss
#

Yeah, but without volley of glass, the other mechanics are fine. Without the other mechanics, volley of glass is still super strong. So Volley of Glass is what should be nerfed

warped crow
harsh abyss
#

Yeah, people are gonna complain no matter what nerfs hit

#

This is the way

nimble shoal
#

alternatively they could add a generic less damage modifier on it and maybe reduce the mana cost penalty a bit to compensate, idk

nimble shoal
warped crow
#

nuuuuu the mana cost penalty is what makes it actually work with spark charges xD

#

besides at least imo

#

we need more ways to upscale costs

harsh abyss
#

I was surprised that Sorcerer didn't have any passives that increased mana cost

warped crow
#

the only 2 skills that can max out sorcerers 50% more dmg bonus is meteor

#

and i forget the other one

#

i said it earlier

harsh abyss
#

Static Orb

warped crow
#

YE that

harsh abyss
#

Technically Static can do it too

#

With Power Surge

warped crow
#

i would like more ways to push other skills to high costs xD

#

like glacier

#

owo

warped crow
harsh abyss
#

Glacier could cap it out if you used a Gale Staff

warped crow
#

i kinda wanted mana to just be the defining layer

#

u know

warped crow
nimble shoal
#

that's okay though, it wouldn't be ideal to have all of sorc's skill cap out the damage bonus, then they are all the same

warped crow
#

also imo just for thematics sake

#

before they nerf spark charge passive

#

they should make it only work with lightning skills

#

xD

nimble shoal
#

like lightning frost claw kappa

warped crow
#

yes

#

at least it makes sense lel

#

better than when its proccing off of a fiery meteor owo

harsh abyss
#

Lightning meteor stonks

warped crow
#

like still nerf it where its needed but thematically would be a good change

#

maybe move the instant removal of spark charges from lightning strike to a fire skill xD

#

like meteor owo

#

like overload from genshin

nimble shoal
#

Wish we could have fragment and lightning meteor at the same time lol

warped crow
#

true

harsh abyss
#

I tried using lightning meteor plus the spark charge node, but gave up because every time I hit a big pack I'd get a mega lag spike

warped crow
#

ye the problem is you cant actually scale the spark charges all that well withbout fragment

#

also also

nimble shoal
#

yeah, the lag spike thing... but a little ward on hit makes it easy to survive the lag spikes lol

harsh abyss
#

Yeah, it's not that it wasn't survivable, it just sucked to play 😝

warped crow
#

ele nova spark charge passive owo ... the passive right after it that does overcharge should effect the spark charges from the passive before it too

#

and not just lightning nova

harsh abyss
#

I just unspecc'd it, it's not like meteor needs the extra damage on big packs of mobs, and the spark charges are minimal on bosses

harsh abyss
nimble shoal
#

would be nice if things were clearly stated as subskills or not

nimble shoal
#

spark charge and fire aura are never subskills

warped crow
#

thats dumb

#

expecially when its litterally a sub skill of dissentigrate and flame ward

#

sub skill as in it gets casted from them xD

harsh abyss
#

Or Lightning Blast, or Ele Nova...

warped crow
#

also the only way to scale fire aura is 1 passive in flame ward

#

owo

nimble shoal
#

and the spellblade tree lol

harsh abyss
#

And a bunch of passive skills

warped crow
#

lol

harsh abyss
#

But yeah, they both fit the definition of subskills, but just... aren't for some reason

nimble shoal
#

but yeah, fire aura is almost like a weird part of flame ward, that's why they are connected a little

#

so it's treated like a specializable skill

#

spark charge is just different, it's a skill procced by an ailment

#

ailments can't have subskills, so spark charge isn't a subskill

#

(shadow daggers is the same way)

harsh abyss
#

Yeah, it seems silly

#

Or just like a bug

warped crow
harsh abyss
#

No, the ailment doesn't crit, the spark charge crits

nimble shoal
#

fire aura I feel like is especially a victim of being really old, like it's clear they've gotten better at making skills that can be affected by multiple sources, see: torment and storm bolt

warped crow
#

exactly

#

not even old

#

its just the devs dont want it to be big

nimble shoal
#

nah fire aura is mega old

warped crow
#

they wanna keep it locked to being a support mechanic lel

harsh abyss
#

There are spellblade builds that focus on fire aura, aren't there? They stack up like a billion stacks and it does crazy damage?

warped crow
nimble shoal
warped crow
#

nothing really changed for them tho

#

if anything i think they might have gotten a nerf from the changes to that one catalyst

turbid dome
#

can someone give me a brief explanation as to how the frost claw static orb sorc build 1 shots things?

warped crow
#

guessing mana charged + overcharged detonation

#
  • some other stuff i cant know cuz me dum
turbid dome
warped crow
#

ic lol

sweet quarry
#

Rate my Glass Cannon

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.2

Class:

Mage (20) / Sorcerer (64) / Runemaster (29)

General:

▸ Health: 1,002, Regen: 20/s
▸ Mana: 1,981.84, Regen: 20.23/s
▸ Ward Retention: 493%, Regen: 249/s
▸ Attributes: 19 Str / 15 Dex / 115 Int / 13 Att / 9 Vit
▸ Resistances: 66% / 26% / 99% / 58% / 20% / 29% / 45%
▸ EHP: 1,389 / 1,100 / 1,642 / 1,542 / 856 / 909 / 1,150

Defenses:

▸ Endurance: 20%, Threshold: 200
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 40% (2,258)

Damage Types:

▸ Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Static Orb (26)
Teleport (20)
Focus (20)
Frost Claw (21)
Arcane Ascendance (20)

strange needle
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 1,117, Regen: 20/s
▸ Mana: 2,375.36, Regen: 25.52/s
▸ Ward Retention: 428%, Regen: 277/s
▸ Attributes: 5 Str / 5 Dex / 113 Int / 11 Att / 5 Vit
▸ Resistances: 70% / 83% / 108% / 97% / 95% / 114% / 68%
▸ EHP: 1,443 / 1,621 / 1,621 / 1,929 / 1,540 / 1,540 / 1,515

Defenses:

▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 39% (2,138)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Teleport (20)
Focus (20)
Static Orb (26)
Flame Ward (22)

strange needle
#

This is my take and feel stronger than with arcane ascendency

sweet quarry
#

nice mana pool damn. 2500?! Whats your Static Orb Tool tip dps at rest?

#

mine was at 670k i think

turbid dome
strange needle
#

With fractured crown,t7 mana prefix I have 3 k mana but I don't need it ,to one shot .

strange needle
turbid dome
#

I'm having a rough time with harbingers and bosses with the build that I'm at now, but I only just hit 76 so a lot of my gear is level locked. Should I switch to frost claw for mono clearings until I'm early 80s?

turbid dome
#

can anyone give me a frost claw focused build that clears monos for leveling effectively?

#

i saw one on maxroll but it looks super unfocused and goofy and i dont undersatnd it at all

strange needle
#

@turbid dome you should be using frostclaw already for monos with an enigma if you have it even plus 0 lo should do the job and grab the node for 100 spark charge frost claw 40 mana cost needed

#

Static orb is for mini boss and all other bosses,or thing you need to delete fast ,cause it's very expensive mana wise

#

@turbid dome frozen sentinel I think has pure frostclaw build in YouTube,he very good at showing other gear you could use if don't have bis gear , definitely recommend.

strange needle
turbid dome
turbid dome
strange needle
#

Usually on the comments it's there like description

turbid dome
#

my ultimate goal is the static orb abby 1 shot build, i want to abuse it before it gets nerfed, but im currently too low level to use the required gear

turbid dome
strange needle
#

How much mana you have

strange needle
# turbid dome yeah i checked

Don't need bis farm lightless dungeon for helmet 2-3 lo if possible plus 4 static affix more important than mana but t7 mana useful too for your clearing ,I would say Frost claw 40 mana cost with 1k mana is doable ,if you get enigma, intelligence sticking is great for speed farming monos until you get your items,also harbinger are not important for use you can do them when you are stronger,no need to rush ,10 more passives would be big help for you

turbid dome
#

i lost a lot of int, almost 30 points, equipping uniques over exalteds

strange needle
#

Exalted are more important than uniques until bis uniques

#

4 affixes are very strong

#

@turbid dome you should be able to clear monoswith your stats by using a frostclaw, that is in the guide for static orb frostclaw ,get the 40 mana cost and the passive for static charge ,I am pretty sure you can apply 25 stacks with one cast of frostclaw and all mobs die instantly,focus for mana,and flame ward for tsnkiness,

strange needle
#

That's perfect

turbid dome
strange needle
#

This one

strange needle
#

Please get a unique named enigma and get as much intelligence exalted for now,you will destroy monos

turbid dome
#

i have 2 enigmas, one has 2 resist affixes the other has +crit multi and void resist

warped crow
# strange needle

so sus that your fire and cold skills can plant electric spark charges owo

strange needle
strange needle
turbid dome
warped crow
turbid dome
#

why does it use it? its an acid flask item...

strange needle
strange needle
strange needle
warped crow
#

i just said it was weird xD

#

im ok with it applying to lightning frostclaw owo or partial lightning fireball (it doesnt work with fireball sadge you can only get 39 mana cost)

turbid dome
#

damn

#

followed it up with 3lp doublet of onos tull

#

lfg

strange needle
warped crow
#

how does marksman get that but not sorc owo

turbid dome
#

now a 3 lp melvern's writ im on fire rn wtf

strange needle
#

I really want to try static orb with this base exalted,with t7 mana and t5 mana,and max implicit for mana cost I have one but it's not min maxed,

warped crow
#

lol

turbid dome
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (67) / Runemaster (6)

General:

▸ Health: 1,144, Regen: 26.69/s
▸ Mana: 937.77, Regen: 16.89/s
▸ Ward Retention: 368%, Regen: 149/s
▸ Attributes: 19 Str / 17 Dex / 92 Int / 13 Att / 7 Vit
▸ Resistances: 178% / 78% / 146% / 162% / 196% / 77% / 77%
▸ EHP: 1,610 / 1,610 / 1,610 / 1,799 / 1,610 / 1,610 / 1,610

Defenses:

▸ Endurance: 30%, Threshold: 229
▸ Dodge Chance: 4% (79)
▸ Armor Mitigation: 28% (1,086)

Damage Types:

▸ Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Static Orb (22)
Teleport (21)
Focus (21)
Arcane Ascendance (21)

turbid dome
#

any advice?

strange needle
turbid dome
#

cof

strange needle
# turbid dome any advice?

The red ring and the Omni I would drop for an exalted mana t7 or the unique amulted rayeh drops it's beast for static orb try get t7 affix on it and you are bis amulted ,1lp or even 2 is doable,the red ring needs to go you are over capped resist by a lot and you don't meet the stat requirements for DR on the ring,so swap for exalted for the moment t7 intelligence until you get unique ring phantom embrace or the ring julra drop and try to slam t7 intelligence on any of those and spell damage t5 if possible you know rng 😅.

#

This is good as it's really easy to get 2-3 lps and slam t7 mana,

turbid dome
#

my slam was for flat hp tho =/

strange needle
#

The orian eye amulted with a good man roll could be awesome but that is a pipe dream ,so I would grind rayeh for confluence of fate as long you get mana and maybe shred armor cause frostclaw is beast at applying stacks

turbid dome
#

wait why am i using confluence of fate, wtf does it do for my build? plus fire and void?

#

oh ORIENS eye

#

why am i using confluence wtf does this do for the build?

strange needle
#

Cause any flat damage still add damage to your skill

turbid dome
#

its only adding elements im not using...?

strange needle
#

So confluence adds like idk possibly 54 flat damage which is almost as much as a weapon

turbid dome
#

it adds void necrotic and fire damage, flat damage

#

how does that help any of my spells?

strange needle
turbid dome
#

okay so

strange needle
turbid dome
#

it ADDS the damage to my attacks?

#

so if it adds +10 void, my frost claw does x cold and 10 void?

#

it doesnt stricly improve what was already there?

strange needle
#

Like your wand is necro wand so you have 66 flat necro

#

Wrongwarp t7 mana prefix is what you want or even crit multi t7 I prefer mana though,this is the weapon you want to get lp1-2doable.

turbid dome
#

i have TERRIBLE luck with slams

#

even when i get t7 mana i have a 1 in 200 chance of suceeding on a 2lp slam

#

and i only have 1 lp wrongwarps

strange needle
#

@turbid dome before obtaining wrongwarp I was using this exalted cause implicit mana

#

Crystal very good implicit for you

warped crow
turbid dome
warped crow
#

peak

strange needle
#

@turbid dome just don't commit to soon to uniques I prefer exalted that are min maxed ,that a unique that's 0 lp or has a bad slam,you just need to play the game do prophecies and you will get mostly what you want,asap replace amulet and red ring fo exalted or discussed other uniques,you wand is fine ,Crystal wand is awesome,your boots are 👍,relic needs exact same but with mana t7 ty god lagon it's a one shot latter on so can skip mechanics,helmet try grind prismatic gaze or even the helmet from lightless arbor dungeon

warped crow
#

but uniques are more fun depending on the unique

strange needle
#

Until you have unstable core with t5-7 mana affix,this exalted is very strong with int t7 or mana t7.

strange needle
warped crow
#

fair owo that belt also peak

strange needle
#

Before the belt stranded of souls I even still use praetorian cause big armor

warped crow
#

i almost never not use that belt unless i wanna just toss the meteor belt on my meteor build owo

turbid dome
strange needle
#

Praetorian

turbid dome
#

this is my updated character

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (67) / Runemaster (6)

General:

▸ Health: 1,261, Regen: 25.86/s
▸ Mana: 1,033.63, Regen: 14.89/s
▸ Ward Retention: 336%, Regen: 138/s
▸ Attributes: 19 Str / 17 Dex / 84 Int / 13 Att / 7 Vit
▸ Resistances: 104% / 63% / 146% / 152% / 238% / 69% / 61%
▸ EHP: 1,734 / 1,709 / 1,921 / 2,250 / 1,704 / 1,601 / 1,679

Defenses:

▸ Endurance: 30%, Threshold: 252
▸ Dodge Chance: 4% (91)
▸ Armor Mitigation: 36% (1,683)
▸ Crit Avoidance: 26%

Damage Types:

▸ Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (20)
Static Orb (21)
Teleport (20)
Focus (20)
Arcane Ascendance (20)

strange needle
# turbid dome what do you think the next unique i grind for should be?

Helmet peak is really easy to get, gaze is another best in slot or the best ,peak allows me to get t7 static orb and mana prefix really easy with a 3 lp slam and your DPS should sky rocket,also try grind rings for phantom embrace I think 2 crit base chance and potentially 8 % increase mana is quite good,more importantly the red ring you use unequip use exalted with t7 inte as soon as you can,only red ring with t7 intelligence could be worth, we want to power spikes you in every slot in a fast way ,before min maxed

turbid dome
#

the odds of me getting t7 mana on red ring are so low i dont even want to think about it

#

phantom embrace?

#

so i should grind for prismatic gaze next?

strange needle
#

Depends if you get prismatic you can get closer to 100 crit chance I dont have that, cause I would need spell crit t7 on my wand or my enigma,I use peak and I have 66 crit chance with peak and phantom.

strange needle
strange needle
#

Btw I ain't an expert I just followed frozen sentinel build,then tweak some stuff to what I needed and that's it if you look his static frostclaw s tier video,he can explain way better than me.

strange needle
# turbid dome the odds of me getting t7 mana on red ring are so low i dont even want to think ...

Also idol grinding it's very good,you want to look for lunar stronghold combination the dream is 2 idols with 27 mana and 8%mana increase,mana increase is more important than the flat mana. the other 2 big idol prefix we don't care we need 12 increase mana max roll on suffix.then rest you are going to use small lagonian idol of the storm which rolls 7 mana max and 8% lightning damage increase,the flat mana in this case is more important so a 7 mana 3% lightning is better than a 4 mana 8% lightning.

turbid dome
#

i have 2 of those on

turbid dome
#

just slammed a t6 mana onto an enigma

strange needle
#

That's perfect also when you get stronger you need to grind lagon for mana blessing closer to 90 better,and rayeh for crit multi blessing closer to 40.@turbid dome ,reign of dragons is blessing of all resist 20,then heorot is armor percent to 55%,and reign of fire is armor. The most important right now for you is to get all resist and mana ,then take your time with others.

turbid dome
#

reign of dragons next, got it

strange needle
#

@turbid dome actually it does less damage than flamward I compared it's 175 spell,the 24 more modifier is hard to always pull and 50 cast speed but static doesn't care about cast speed that much , flame ward is 250 spell and 10 flat and you can move

#

Plus you don't die when you use flame ward insane dr

#

@turbid dome this what you want 2 of them the most important part is the percent increase max roll ,they are called lunar grand idol strong hold,in your loot filter I would highlight lunar stronghold affixes.

turbid dome
turbid dome
strange needle
#

@turbid dome no just level skill normally

#

@turbid dome yeah the mana and max roll increase it's so hard to get but so worth it ,you can also use lightning skill crit chance up to 40 prefix and increase mana 8%.

#

Anyway if I can help just tag me ,I personally really love this build sometimes you like a skill or class but the scaling is not great ,this one scales very hard.

turbid dome
#

appreciate it dude ill definitely have questions going forward

#

my goal is to 1 shot abby

turbid dome
#

@strange needlewith the build im using now do i need to "prime" static orb by using frost claw first? or do i just spam static orb against bosses

strange needle
#

@turbid dome this ones

turbid dome
#

bet

strange needle
#

@turbid dome what I do is I use frostclaw cause I have shred armor I get over 100 stacks and then full ham static orb so it does more damage,I have 90 shred armor only and in like 5 seconds aberroth has 200 stacks of minus armor xd ,

turbid dome
#

i only have 36% chance to shred lol

#

is 1lp wrongwarp worth using?

strange needle
#

@turbid dome frostclaw is busted just get t5 on amulet minimum and it applies so many ,love that skill

strange needle
strange needle
turbid dome
#

alright bet

#

should i just hope that i get lucky on the slam

strange needle
#

Unbuffed

radiant vessel
strange needle
radiant vessel
#

Yeah just sheet wise

#

Not actual dps

strange needle
radiant vessel
#

Noice

strange needle
#

@radiant vessel with crown and 87 crit,it's 7.7 mill for now

radiant vessel
#

You could for sure reach 10 mil+ if you had capped crit, neato

vocal crow
#

I have snowballing perk on my flame rush but still not tagged as frost.. is this a known bug?

turbid dome
#

@strange needlehttps://www.lastepochtools.com/planner/QevVyypB

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (67) / Runemaster (11)

General:

▸ Health: 1,246, Regen: 26.7/s
▸ Mana: 1,283.29, Regen: 15.85/s
▸ Ward Retention: 358%, Regen: 162/s
▸ Attributes: 19 Str / 17 Dex / 89 Int / 13 Att / 7 Vit
▸ Resistances: 124% / 91% / 182% / 172% / 205% / 85% / 134%
▸ EHP: 1,801 / 1,801 / 1,801 / 2,050 / 1,801 / 1,801 / 1,801

Defenses:

▸ Endurance: 30%, Threshold: 249
▸ Dodge Chance: 4% (79)
▸ Armor Mitigation: 32% (1,386)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Frost Claw (20)
Static Orb (21)
Teleport (20)
Focus (20)
Flame Ward (21)

turbid dome
#

current build upgraded from yesterday

#

im trying to slam a few of my uniques, at what point should i 1 shot t4 julra?

#

like what's the expected breakpoint for this build to do that

strange needle
#

With my 2.3k mana she dies before I dip below 1 k

strange needle
turbid dome
turbid dome
#

also what do i replace red ring with?

strange needle
strange needle
turbid dome
#

whats phantom embrace? i looked it up and cant find it

#

also i have a fractured crown with t6 phys resist slam and decent rolls, should i be using it?

strange needle
turbid dome
#

OH

#

yeah i have those

#

what does that do for my build?

strange needle
#

Red ring is making you weaker right now even exalted is better for you now

#

It gives increase mana and 2 crit chance which is very good

#

This is what you want as second ring and drops from julra easy to farm while slamming,again most important stat to slam even a 1 lp is intelligence,that alone gives you 45 intelligence on a ring ,when you evade or teleport

strange needle
# turbid dome OH

Take one point in shock chance on the static orb skill and put into the mana charged passive,you are missing big damage from that,

turbid dome
strange needle
#

It's at 4 and should be 5 ,so more mana cost and more damage

strange needle
#

This is focus skill

turbid dome
strange needle
#

Also I run this it's very good to have 8 points cause we get massive ward decay threshold scaling from our intelligence,so I have over 4k ward at all times . You can find in sorcerer tree

turbid dome
#

got it

strange needle
# turbid dome got it

This is very good for close to 95 crit damage reduction,it is in runemaster passive tree.

turbid dome
#

oh yeah thats very solid wow

strange needle
#

If you need passive points and I think you will to max the other skill I showed you ,you can take 3 points from that and put into arcane insight in the sorcerer tree .

turbid dome
#

wait REMOVE from calculated destruction?

#

that seems very strong

strange needle
# turbid dome oh yeah thats very solid wow

When you get praetorian belt with t7 crit damage reduction which goes up to 60 reduction,you basically take no damage from crits,as you will have 96 crit reduction,I have 94 and it's solid to survive .

strange needle
turbid dome
#

ah, gotcha

strange needle
strange needle
# turbid dome yeah thats insane

This is insane chest but farming is a bit of pain,if you ever get close max roll on mana nd increase with T7 slam mana your build damage goes up like 300k on tooltip ,plus extra skill levels always good

turbid dome
#

i guess i grind for one with 2 lp?

strange needle
strange needle
strange needle
turbid dome
strange needle
scenic sail
#

I had a problem getting confluence in Cof last season, killed ryah over 30 times and it either didn't drop or it had no LP and didn't get it from the nemesis, it was annoying, but I slammed a great 3 LP strong mind and just used that the whole time, it was a good enough replacement, though confluence is what I wear if I can get a good 2 LP one

turbid dome
strange needle
strange needle
turbid dome
strange needle
#

😂 haha,oh yes exalted pain

turbid dome
#

what is this

strange needle
turbid dome
#

gave me the 3 tier 5s

#

im mad

strange needle
turbid dome
strange needle
turbid dome
#

the skull helmet that necros use?

strange needle
turbid dome
strange needle
turbid dome
#

i HAVE a crown but im not using it

#

i have a prismatic gaze with a single t5 static orb

strange needle
turbid dome
#

i have a single peak of the mountain with 2 lp

#

i had like 4 but i grinded out a falconer that used them

strange needle
turbid dome
#

+2

#

minimum roll

#

only prismatic helmet i have

#

should i go grind more?

strange needle
strange needle
# turbid dome +2

You can do t3 julra diff not that high until you are stronger to kill t4 .

strange needle
strange needle
turbid dome
strange needle
turbid dome
#

yeah i do that already lol

#

its how i put affixes on my red rings and my omnis

#

ive still only ever had 1 omnis

strange needle
#

2 crit I don't pick only mid or max

turbid dome
#

i was at 850 corruption on a falconer and only ever dropped once

strange needle
#

With prophecies you will get quite a few but 2 lp uff I only get minimum rolls 🥹

turbid dome
#

i just got 3 identical prophecies, 10x unique helemets for a 110 cor kill of the undead dragon boss

#

i got 4 prismatic gazes in one shot with 3 of them max crit roll

strange needle
turbid dome
#

all 0 lp

strange needle
turbid dome
#

takes no damage and 1 shots me with every ability

strange needle
turbid dome
#

trying to do wrongwarp slam

turbid dome
#

@strange needle if I'm grinding helmets with t7 static orb do I want the blessing for helmet shards or class specific shards

strange needle
turbid dome
strange needle
turbid dome
#

I have a single helmet with t6 static orb and at this point I've had it for so long I'm kind of attached to it

verbal cloak
#

Que set es mejor para Wizard de energía?

turbid dome
#

this entire time i was using prismatic

#

without reading it

#

it procs when i use a skill that costs less than 40 mana

#

frostclaw costs 41

#

44*

#

ive never proc'd it.

#

i did just slam t7 mana onto a peak tho

strange needle
turbid dome
#

oh.

warped crow
radiant vessel
# verbal cloak

Seems like you've got the wrong game? Also English only please ^^

ruby bridge
#

making a lightning firebrand/surge build. would chronostasis be a good offhand to my sceptre?

#

i know thats not a lot to work with lol but just broadly speaking

nimble shoal
ruby bridge
#

good point

modest heath
strange needle
# modest heath Am I misunderstanding the math here or is it because of the no-leech clause on P...

Honestly people have done the math ,flat crit is just much better , increase crit you can get on catalyst,weapon,relic,rings, amulet,gloves,flat is either from gaze,the new ring 2 flat aint much,and the crystal skull if you want to crit cap you go for gaze ,now maybe you are ok at 70 ish crit,I know I am gaze also has some dr, mage have it easier they have a free peak cause of intelligence stacking.much smarter people than me can explain it better like frozen sentinel.

modest heath
#

That's just it though. Flat crit isn't better in this particular case because your 290% increased is just that much higher than 4% flat

#

you can see your crit rate right on the character screen and it's substantially higher for me at least with peak

strange needle
modest heath
#

I've got phantom grip

#

And dragorath's claw

strange needle
strange needle
modest heath
#

Something else I just realised is with the passives I've got doubling their crit chance improvements for lightning spells I don't think I actually need 100% crit chance to be effectively 100%.

strange needle
undone cape
#

hi everyone
i have a problem with weapon that i could use.
i play a spellblade with firebrand. I am considering to equip for first hand 3 weapons and i don't know what will be the best:
Hakar's Phoenix, Renegade's Will or Traitor's Tongue...
for second hand is obvius: Eye of Reen
What i noticed is a stats +fire dmg and % attack speed for legends craft is best for now. Should i go with that stats all the time?

late garnet
#

Heyoo. In Borderlands 3, I can take a save file, copy it, give it a unique name, drop it back in the save folder, and there's an exact copy of a character for me to mess with. I can re-spec, re-arm, and play completely differently, WITHOUT having to grind the story again. Is something like this possible in Last Epoch? Will a copied save show up like a playable character? I'm not at my PC right now to test this, otherwise I would answer it for myself. Thanks for any insight, peeps!

late garnet
#

Or, could an online character be copied and used offline in the same way? I just do NOT want to start completely over to try a different playstyle.

nimble shoal
ruby bridge
#

Surge doesn't have it innately in its tree, is there any other way to raise its mana cost/

#

?

soft flame
#

does the celarcast proc from teleport ruin the sorcerer mastery because it makes the spell cost no mana or is it just the base cost of the spell

warped crow
#

actually wait no

warped crow
#

not set it to 0

soft flame
#

okay! thank you!

warped crow
#

why does never late not activate when you cast invocation from flame rush (or anything from flame rush for that matter) ... cuz its definately not that its a trigger cuz hydrahedrons spawned with box of hydrae still triggers it?

harsh abyss
#

My guess would be because it's cast while you're still channeling flame rush or something.

limber peak
#

can someone help me with two T4 Sanctum Runs ? btw i only have one key too would really apreciate it

turbid dome
#

ayoooo

#

nemesis gave me a shattered crown with t6 mana!

warped crow
#

op

turbid dome
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (72) / Runemaster (13)

General:

▸ Health: 985, Regen: 25.11/s
▸ Mana: 1,573.65, Regen: 21.44/s
▸ Ward Retention: 402%, Regen: 207/s
▸ Attributes: 13 Str / 11 Dex / 89 Int / 7 Att / 1 Vit
▸ Resistances: 103% / 89% / 157% / 120% / 40% / 108% / 106%
▸ EHP: 1,388 / 1,388 / 1,388 / 1,541 / 1,028 / 1,388 / 1,388

Defenses:

▸ Endurance: 38%, Threshold: 197
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 27% (1,136)

Damage Types:

▸ Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Static Orb (22)
Teleport (20)
Focus (20)
Arcane Ascendance (20)

turbid dome
#

@strange needle

#

this is what i have so far

#

im currently trying to grind a 2-3 lp enigma

#

its not going well

#

what do you think i should work on most immediately

strange needle
# turbid dome im currently trying to grind a 2-3 lp enigma

I had 5 ,3 lps and the double affix I need took me 4 to slam🤮, currently same amulet but t7 mana,and shred armor t5 ,crit multi t5 is wanted as well . !!!Also your biggest powerspike is gonna come from weapon cronowarp you need t7 mana or t7 crit multi,a 2-3 lp with mana t7 and t5 crit or vice versa is amazing,your clear speed and mobility is gonna go through the roof with it.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 1,117, Regen: 20/s
▸ Mana: 2,392.77, Regen: 25.6/s
▸ Ward Retention: 420%, Regen: 275/s
▸ Attributes: 5 Str / 5 Dex / 111 Int / 11 Att / 5 Vit
▸ Resistances: 71% / 84% / 109% / 98% / 96% / 112% / 69%
▸ EHP: 1,463 / 1,627 / 1,627 / 1,941 / 1,545 / 1,545 / 1,535

Defenses:

▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 39% (2,169)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Teleport (20)
Focus (20)
Static Orb (26)
Flame Ward (22)

strange needle
#

This to give you some idea of gear to aspire and work towards. Most time best affixes are mana and crit multi . Intelligence can substitute t5 mana in some cases.

turbid dome
#

also why phantom grip?

#

wouldnt an exalted ring be way better?

strange needle
strange needle
turbid dome
strange needle
strange needle
turbid dome
strange needle
turbid dome
#

my slams are allergic to 7lp, i brick every time

#

im 0/12

#

im like 1/5 on the 50/50 2lp

strange needle
strange needle
turbid dome
#

yeah this helmet does LESS damge than my +2 static orb pris

#

a LOT less

strange needle
strange needle
strange needle
turbid dome
#

oh hell dude

#

@strange needlei had a t7 slam 3lp phantom ring on my falconer that i havent played in months

#

t7 int, t5 affinity, t5 necro resist

strange needle
turbid dome
#

only 1% crit chance tho =/

strange needle
turbid dome
#

7% mana on the ring

strange needle
turbid dome
strange needle
turbid dome
strange needle
turbid dome
#

that means i have a full 10% chance to slam my T7 into it!

strange needle
turbid dome
turbid dome
#

I DID IT!!!

#

I SLAMMED t7 MANA t5 CRIT CHANCE ONTO MY WRONGWARP

strange needle
turbid dome
strange needle
# turbid dome Is there a better weapon for bossing?

No,the marina necro wand maybe at max roll has plenty more flat damage but I wouldn't change weapons no need for it. Cronowarp is bis for build the haste,and always 35 Ms and cast speed is bonkers all time up.remember per movement speed you get 3 % increase spell damage so like at around 150 you get 450% increase spell damage.

turbid dome
#

LETS GO

strange needle
turbid dome
#

bro

#

i got a red ring

#

random

#

no joke

harsh abyss
#

Goddamn, you're getting ALL the luck

strange needle
turbid dome
warped crow
#

sad

#

gotta save the 4 lp for the god roll

turbid dome
#

this was close!

#

it had all 4 affixes i wanted

warped crow
#

o wait

#

nah you good lel

turbid dome
#

127, 45's. All four fixes I wanted.

#

T7 mana and 3 t5

warped crow
#

op

strange needle
sacred mortar
#

If I were to try a void build with dark shroud of cinders + lament of the lost refuge, how far could I push it?

#

Thinking maybe runemaster for flame rush with magma starter, but idk yet

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Runemaster (55)

General:

▸ Health: 796, Regen: 15.38/s
▸ Mana: 322.61, Regen: 8.96/s
▸ Ward Retention: 400%, Regen: 44/s
▸ Attributes: 1 Str / 1 Dex / 94 Int / 1 Att / 1 Vit
▸ Resistances: 73% / 100% / 91% / 108% / 70% / 123% / 93%
▸ EHP: 1,077 / 1,100 / 1,100 / 1,183 / 1,044 / 1,100 / 1,100

Defenses:

▸ Endurance: 20%, Threshold: 159
▸ Dodge Chance: 4% (63)
▸ Armor Mitigation: 20% (464)
▸ Crit Avoidance: 28%

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Runic Invocation (20)
Focus (20)
Flame Rush (20)

Used unique items:
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Runemaster (55)

General:

▸ Health: 796, Regen: 15.38/s
▸ Mana: 466.61, Regen: 8.96/s
▸ Ward Retention: 372%, Regen: 60/s
▸ Attributes: 1 Str / 1 Dex / 87 Int / 1 Att / 1 Vit
▸ Resistances: 73% / 100% / 91% / 108% / 17% / 123% / 93%
▸ EHP: 1,136 / 1,161 / 1,161 / 1,153 / 664 / 1,082 / 1,082

Defenses:

▸ Endurance: 20%, Threshold: 159
▸ Dodge Chance: 4% (63)
▸ Armor Mitigation: 18% (373)
▸ Crit Avoidance: 28%

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Runic Invocation (20)
Focus (20)
Flame Rush (20)

Used unique items:
nimble shoal
queen mason
merry veldt
#

I see 36,89% total spell crit, rounded to 37

queen mason
merry veldt
queen mason
#

oh wait maybe I forget crit chance from my ring

#

Let me calculate them again

merry veldt
#

You have 289% increased generic crit chance, 138% spell crit, what sums up to 427%.

Base crit is 7%.

7% × 527% = 36,89% which is rounded to 37

#

aaand there we are back to calculators on the mobile 😄

queen mason
#

Now I know why Mike is confused why I'm confused

#

I make my questions more complex again...Sigh (hard to change the logic)

wind pond
#

have somone give a try to the updated fire aura things ?

merry veldt
#

That is funny, I solved the riddle and Mike get's a "thanks" 😄

wind pond
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (82) / Runemaster (11)

General:

▸ Health: 1,022, Regen: 20/s
▸ Mana: 109.51, Regen: 12.96/s
▸ Ward Retention: 250%, Regen: 92/s
▸ Attributes: 13 Str / 35 Dex / 50 Int / 3 Att / 15 Vit
▸ Resistances: 96% / 75% / 109% / 12% / 12% / 27% / 27%
▸ EHP: 1,309 / 1,309 / 1,309 / 863 / 803 / 884 / 884

Defenses:

▸ Endurance: 30%, Threshold: 204
▸ Dodge Chance: 5% (140)
▸ Armor Mitigation: 20% (744)

Damage Types:

Cold, Fire, Lightning / Spell, Melee

Buffs:

▸ None

Used skills:

Mana Strike (20)
Frost Claw (20)
Shatter Strike (21)
Elemental Nova (24)
Lightning Blast (20)

nimble shoal
harsh abyss
#

With the amulet as your only way to get maelstroms, you'll cap out at 2 or MAYBE 3 stacks, which isn't incredible

#

And scaling the damage of the maelstroms is all cold, so not worth it

knotty skiff
strange needle
#

So umm kinda have a dilemma what's better for static ,they really need to do a damage tool in this game ,dummies don't cut it.

nimble shoal
strange needle
rapid hinge
#

this should be easy enough to math out

nimble shoal
#

Damage variance is +/-20%, just do some hits and record the highest number you see, swap gear and do it again

floral shoal
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Is elemental nova a good ability for runemaster? I was looking to try a build with all 3 elements and nova seems to synergyse with that idea

harsh abyss
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Ele Nova struggles in general because it doesn't have a lot of "More" multipliers. So it doesn't scale damage to super crazy numbers and it makes it a little lackluster late game. You can scale it pretty high with Unstable Core + Crest of Unity but there aren't a lot of solid variety builds for it.

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The best one I've come up with is a channeled Nova using Crest of Unity, using as much mana cost reduction as you can get, then scaling your mana regen to be able to maintain mana while channeling.

modest heath
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Wizard feels shoehorned into lightning or fire in general sadly.

rapid hinge
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elem nova actually has quite many "more" in it's tree alone

harsh abyss
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🤷‍♀️ You'll have to let us know what you find. I know I've found it to be lackluster as a main skill

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That said, I really like it as a supporting skill. The Teleport nodes that make you cast it 3 times per teleport are excellent. Scale up the Nova AOE and you clear all the small minions in a screen and a half.

rapid hinge
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Shatter Nova alone is around 120% more

nimble shoal
harsh abyss
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It's actually 285% more, because all those pieces of shatter nova stack together multiplicatively

rapid hinge
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for 3 reliable debuff(ignite,shock,chill)

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its 30% 3 times

harsh abyss
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To make ele nova shine, you've gotta have like 10+ bonus points with it. I've never gotten that deep because the skill just doesn't feel good to use as a main skil

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Sure, but then you've got things like Frost Claw which hits 5-25 times, Meteor which has an inherent 900% more modifier, etc

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As a primary skill, it just doesn't feel as good as other things.

rapid hinge
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but becuase as a spamming skill, it doesnt hit often enough

harsh abyss
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It lacks enough "more" to make the base damage worth it

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The way I like to do ele nova is pair it with teleport, go lightning and get the spark charge node. Then you teleport, cast nova 3 times, which applies 3 spark charges to everything it hits, which clears the screen

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Probably my favorite leveling strategy, really.

rapid hinge
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I use elem nova as supplement damage/ward gen on my FC nova build

harsh abyss
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Yeah, it's pretty lackluster as a main skill, but a great supporting skill

rapid hinge
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can reliably get 20-25k ward on my arena run

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the low DPS is actually a plus when u use it as ward gen

harsh abyss
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Interesting, I'd never really thought about that aspect

modest heath
spice wharf
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can anyone help me thats experienced in last epoch help with my lightning sorc survivability?

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im lvl 97

harsh abyss
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Totally depends on your build

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Lightning Sorc could mean like... 15+ builds 😝

spice wharf
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (59) / Spellblade (31)

General:

▸ Health: 936, Regen: 19.58/s
▸ Mana: 523.19, Regen: 8.72/s
▸ Ward Retention: 440%, Regen: 68/s
▸ Attributes: 4 Str / 4 Dex / 104 Int / 10 Att / 4 Vit
▸ Resistances: 60% / 17% / 98% / 86% / 55% / 68% / 45%
▸ EHP: 1,053 / 766 / 1,211 / 1,318 / 1,009 / 1,131 / 931

Defenses:

▸ Endurance: 20%, Threshold: 187
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 23% (915)
▸ Block Chance: 1%, Mitigation: 8% (46)

Damage Types:

Lightning / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Flame Ward (23)
Meteor (28)
Frost Claw (23)
Enchant Weapon (22)

harsh abyss
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Aha, a Vilatria build, my favorite

spice wharf
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@robust junco

robust junco
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Oh I see Zerax here

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I will leave you with them, you are in much more capable hands then me

harsh abyss
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lolwut

spice wharf
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i desperately need help i have recently converted to this build from glacier. but the surv absolutely sucks

harsh abyss
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Are you using mana strike to trigger frost claw and meteor?

spice wharf
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yes

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as you can see the gears aint bad

harsh abyss
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My first advice is that you'd probably have better luck just... casting meteor. My experience is that triggering the meteors is just less good than casting them yourself

spice wharf
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but after getting 1 shot 5000 times im about to put down for the season

harsh abyss
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As a sorc, you're actually missing one of your best defenses: % Damage taken as mana before life.

harsh abyss
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An easy damage swap you can make in your Meteor tree is: Take the point out of Distant Craters and put it in Stardust

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It's more "More" damage, and there's no downside

spice wharf
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4/4 stardust now

harsh abyss
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Unless you LIKE the melee playstyle, I definitely recommend try casting meteor instead of meleeing to trigger it. It has a few benefits:
-You don't have to be in melee
-Guaranteed to have meteors happen
-Your belt WILL trigger more meteors, but only from direct casts
-You can move the points into stronger defenses like Mana Bulwark and Wisdom from Sorc, then get some from Runemaster as well (Sphere of Protection is just 8% less damage taken all the time, every mage should take it no matter what)
-You can move your specializations to other skills like Teleport (get Mana Tunnel, it's a free meteor every time you teleport) and Snap Freeze or Focus (depending on if you want guaranteed freeze or easy mana regen)

spice wharf
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can i invite you into call @harsh abyss ?

harsh abyss
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No, I'm actually at work

spice wharf
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damn

harsh abyss
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You can also look at upgrading to legendaries. You're using a two-handed weapon, so if you can get a 1lp-2lp Titan heart and get the levels of meteor and high int on it, that's 15% less damage taken and a huge amount more health.

spice wharf
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interesting

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im willing to try anything at this point

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because this build melts bosses instantly

harsh abyss
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You'll want to invest in more mana stacking as well, remember every 10 mana is 1 ward/sec, so the more mana you stack, the better your "resting" ward will be. That syncs up super well with "Damage taken as mana before health"

spice wharf
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however surv sucks

harsh abyss
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That's the thing with Meteor, you never really want for damage, but you have to focus on your survivability

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Stacking more mana also lets you use the World Ender node in Meteor, because you're almost always above 400 mana. That means you never have to scale crit chance at all elsewhere, which means you can use any crit chance affixes elsewhere.

spice wharf
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what can i drop for mana bulwark and how many points?

harsh abyss
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Depends. If you're gonna get rid of Spellblade, drop literally all points from that tree

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If you're gonna keep trying the melee trigger style, it gets a bit more complex

spice wharf
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i kinda like the melee over the cast

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more engaging i guess

harsh abyss
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I'd probably drop Essence Duel, Incinerating Aura, and 2 points from Shattered Aegis

spice wharf
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ok done

harsh abyss
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Also, one stat you're missing a lot of is crit reduction. I see you have it on your boots, but it only gives you 46%. If you can get another affix for it and push it up to the 80-90% range, you'll find a lot less one-shots

spice wharf
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10 points into bulwark?

harsh abyss
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Yeap, the more the better