#🧙┃mage
1 messages · Page 90 of 1
problem is I can't get a 2+ warp to even try it.
can i still one shot abby if i dont cap crit?
it took my like three rotations
ah
AH, I thought we only used lightning dmg..
those other damages work with all abilities, and you can scale them also with int, crit, spell damage, but just not direct lightning dmg (which we don't really run anyway except maybe belt)
i guess the lightning pen doesn't work either if you use that. but the majority of your mutlipliers work with it, so it's a huge bonus. same reason why people use grimoire relic
Or also marianas wand too
Gets the pass on meteors from stardust plus the same logic
Nick best advice bro is go figure out how to calculate your crit from an LET page.
your biggest dps upgrade from what i can see would be going for a t7 crit multi with t5 mana hybrid (transfusing if you can) wrong warp
hmm actually you have lvl 26 static orb already
not 100% sure on that now, would need to number crunch
getting a crystal skull for swapping would give you more deeps actually, i would go for that. unless you are anti swap
t7 mana t5 crit multi crystal skull
spell crit chance on wand also rocks, maybe worths more than mana + ward gen
mana + ward gen is a hybrid affix after all
yeah, only if not swapping though. swapping is always going to be better, because fragment has no value at all for bossing
1 skill in orb dont forget
is there a spellblade build that uses low-life ?
i'd suggest it for every melee spellblade
I thought we where taking for the +dmg per int, why does it have no value?
that's for spark charge (mapping)
he uses static orb for boss coz it's a hybrid build, not pure spark charge
does this have to be done at T3 or it can be T4 also?
T4 also
troll ass game lmfao
so close, yet so far
I got a 4lp of that that too haha
@unreal umbra sigh. finally got a 2LP and bricked it of course. missed the T7 crit multi
I got a 0LP but its -5 mana cost, is that even useable?
Don't think so, worth using in the egg anyway see what you get
Guess you probably wouldn't invest on using an exalt on it though if you can only use it for boss or coc meteor setup
Actually got quite a few 2lps from the egg.
yeah true
I did get another 0LP -3, gotta pray for that one. really a bummer my last 6 slams were all bricks.
already hard enough finding decent uniques and proper T7s exalts.
yeah i settled for the first slam that wasn't a complete failure. i think getting the t7 is good enough, move on and improve other stuff before trying to get the perfect t7/t5
yeah I agree with that for sure. I keep missing the T7 and hitting the T5 lol. feelsbad
or are you saying to slam all the LP1s with the designated T7 and settle for that?
if it hits
are you running transient or blood of exile boots? @unreal umbra
transient
im running coc meteor though
blood of the exile are more for frostclaw coz of int being that important
i did do that, failed them all and started running out of exalts. i think i would only do that with a t7 exalt that had a terrible t4/t5 that you couldnt get rid, so may as well try your luck to see if the 1/4 lands
I slammed most of my stuff with t6's and some t7's if I had them. Now I am farming up the t7's
Sounds good. I do have a lot of T7 crit multi wands so yeah, can roll those on LP1
worth a shot. especially if you have a bunch of 1lp ones sitting there not being used, also you can pick and choose a good rolled one with high spell dmg and mana if you have loads of 1lp ones
you've been extremely lucky IMO. I think at least 3 of your gear is already BIS with T7/T5 setup.
unstable core hitting is pretty damn lucky.
yep, i one shot my amulet, body armour, and relic, helm
hitting stuff on this build is pretty hard, everything is pretty much 1/4 or 1/6 chance due to high lpl levels
yeah that's 1/6, 1/6 and 1/4. extremely lucky
but i never told you i bricked now at least 10 enigma's and 10 warps. but those are rookie numbers ofc
yeah rng giveth and taketh
enigma's and even warps are not terribly hard to farm, unlike core
aside from bricking those, the fact that you've found that many and had that many T7 items to slam in the first place is already insane IMO.
i hit relic first go, amulet 3rd go. those are 1/6s. i was fairly lucky
julras took 8 goes, on par
ive only landed two T7 slams this cycle 😄
technically i only landed 3 t7 slams, the rest of them are t6
thats still good though
and you're finding a lot of the uniques you need pretty quickly
i've never seen a 2LP gaze or testament yet
i got my 2lp relic from the egg
you will start looting a lot of testament once you push corr and put them into the eggs, but yeah gaze's are rare
honestly egg has not been helping me lately. I put 3 testament into egg and it just rolled a random affix instead of adding LP.
how high we talking? im already 600
they really made boss specific items much better this time, it was horrible last cycle. trying to get 2lp shackles was so bad
900
I cant really go higher than 600 because of bossing issues
until I can switch to static orb
600 is pretty good, should be enough
at 900 i start to see two testaments being dropped
hmm, true. i guess i didnt even get to experience that since the first 2lp relic hit and i think i was at like 400 at that point
i did so many black sun kills though, that was my main timeline
i was preparing myself for many 1/6 attempts on the amulet
Just gotta get farming I guess and make that switch at 1500.
lagon one of the worst ones to farm coz you have to wait for the tentacle phase even if you one shot it in the first part
Yeah that sucks
is spark charge elemental area skill? i know claw isnt if i spec into the node
i think it is, because enigma increases spark charge explosion area
Yes
https://maxroll.gg/last-epoch/planner/qn2f40um can anyone please look at my character build and help me figure out what % increased critical strike chance I need on a peak of the mountain to retain 100% crit chance?
maxroll planner says 91% spell crit on there but ingame it says 93% and I know that may not be counting some talents, I am generally confused with the math on how crit works in this game
I use last epoch planner which i found the most reliable
if you mean lastepochtools I just imported into there and its even further off in that planner.
if all 3 of these things disagree how am I even supposed to figure this out lmao
okay send me your profile and i will do math for yo
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (23) / Sorcerer (60) / Runemaster (13)
▸ Health: 880, Regen: 17.62/s
▸ Mana: 1,785.43, Regen: 23.17/s
▸ Ward Retention: 333%, Regen: 189/s
▸ Attributes: 16 Str / 15 Dex / 80 Int / 11 Att / 5 Vit
▸ Resistances: 76% / 55% / 68% / 103% / 78% / 77% / 5%
▸ EHP: 1,238 / 1,134 / 1,272 / 1,553 / 1,229 / 1,229 / 803
▸ Endurance: 35%, Threshold: 176
▸ Dodge Chance: 9% (210)
▸ Armor Mitigation: 31% (1,351)
▸ Cold, Lightning / Spell
▸ None
• Arcane Ascendance (20)
• Glacier (21)
• Static Orb (25)
• Focus (20)
• Teleport (20)
I am trying to see, #1 if I have 100% crit chance already, and #2 if I do have it, can I lose some percent % crit on my peak of the mountain? and if yes, how much? the answer to this question could save me 100s of millions of gold on chasing a high rolled peak of the mountain lp3 😦
okay so this planner isn't far off from those, as if you click on "actual" it says 91%, which does not account for idol crit and crackling precision
the last epoch tools planner is outright wrong about crit in ways I can already see
like when you mouseover the crit % it says I am gaining 4.5% from my catalyst offhand.. not 6% like I actually am
Okay, I am doing my own math then.
that planner wont even tell you what I have in gear
it does. click on the "actual" tab
it says the offhand is 3-6% which is correctly the range but it doesnt say what mine has which is a painstakingly chased after 6% since that slot gives actual % crit
dont click on min, max, or average
oh..that is hidden..thats dumb
oh to make this even more complicated all I care about maxing out is lightning spell crit which has a passive buffing it
which wont be reflected in spell sheet crit, I am sure.
you are correct
I suspect if its 91-93% before counting the lightning crit talent or the idols then I may be far overcap, in which case, I want to know what is required for peak of the mountain crit rolls.
and if science is required I have about 25 failed peak of the mountain slams with various crit %s on them to test with and re upload to the planner if that would help the math.
Okay, based on my chicken math, you can drop up to 7% crit on your helm
so considering I have a 271 now, you're saying I could have a 264% hat and be capped still?
correct
cool, so I will pay 100-300 million for an LP3 above 264% as opposed to 500-1500 million for a 280%+
hang on
thanks for the help lol
dont go
kk
i messed up a decimal in my last step
I dont have the favor laying around to buy one of these right now anyways so you have time if there's a correction
are you shooting for capping after teleport, or before teleport?
this is what I am aiming to land myself, I have 9 prepared slam bases for it but 30+ failed attempts at getting another LP2 unstable core out of nemesis machine lol
after teleport is all that matters, this build basically teleports and then can oneshot abberoth in <2 seconds.
i got lucky, but i hate that 57roll mana t_t
then unfortunately according to my math, you are uncapped before teleport, and you have no int slam on your stardial
just for curiositys sake I took off an idol which gives 20% increased crit chance and it lowered my sheet crit by 2%. considering I have almost perfectly 40% in lightning crit chance on my idols, that means there's an effective 4% crit right there, putting me at like 97% before the passives
I am supposed to slam spell damage on my stardial instead of int from what I have been led to understand.
and, after teleporting and for the next few seconds, what is my crit at then? thats all I care about, I can be uncapped before teleports and its no problem
here is the math: base crit 11% *(746%+157%) = 99.33%
you current crit is at 99.33%
thats without teleport or with?
how many t7 int do you plan on slamming? on 1 or both your stardials?
I plan on slamming t7 spell damage on both of them and not int at all
https://cdn.discordapp.com/attachments/1235119623888834631/1264622686408019979/1_Hit_Combo_Aberroth_Sorcerer_Static_Orb_Build_-_Last_Epoch_6.mp4?ex=66a7c5a7&is=66a67427&hm=b397f5c4773a2a9231b7b9b26b4ae0ca191a5505453af148349e228e1c6d52e5& idk if this link will work but its a video of this build oneshotting abberoth and I'm just copying what this guy did
it would probably still kill just as well even with something like 90% effective crit chance, I am just curious about these numbers and trying to skimp on an expensive slam
i know this build well and am playing it at the moment.
if you can hit int on your boots, then you will be capped, even without teleport
so I am at 99.33% without teleport and capped with teleport right now?
I am not seeing any passive or interaction that causes teleport to raise crit chance
Teleport will not help you, as you have no int slam on your stardials
Oh I see. It would only raise crit if I had that slammed. Okay
So I definitely do not have room in my build to be aiming for a mana-slammed unstable core, if I want to maintain cap crit chance?
and I really cant afford to go without a good slammed hat if I want to retain what I already have, too.
I need almost exactly what I have
grab a stardial and slam on a t6 int, then you will be capped, if you really want to be capped, but i feel like your crit multi is kinda low, if you really want to one shot abby like that.
The eventual plan is to fit in more crit multi. but a 6% Crystal skull with t6 crit multi is prohibitively expensive
so I settled for a cast speed one for now because that will help with glacier and mapping, although it's probably not helping me at all for Boss killing
I think I'm probably going to settle for a subpar peak of the mountain and to just accept being nearly critcapped but not critcapped at least in crit chance
i recommend to you this build: https://www.youtube.com/watch?v=SLFBbVdeIp0&t=11s you can go on their discord if you have further questions. They can better help you there
thank you for all the info/answers
happy to help
i dunno if spell damage julra ring is better than int.
if you can cap crit elsewhere, then sure, but this int source is pretty massive
you can, but you lose out on rolls that could have been more mana/crit multi
I mean, it sounds like I could get away with one int ring and one spell damage ring, perhaps?
one guy has done it with spell dmg, more people use the int version though
okay boyos, help me remove the prefix
I have a bunch of lp2 slam bases like this prepared for the next time the nemesis machine cares to give me an lp2 unstable core. I would lose the 24 int on my bodypiece if I did that, and I have 8 other bases very similar to this prepared for LP2 unstable cores so I think I'll ultimately need INT on one of my rings
im way over crit cap with my setup, my peak is 269, but i have a t5 crit roll on offhand which is not optimal, so i wanna get rid of that
definitely worth a despair try, at least 1. that's 33-35% chance
yeah
the 2nd despair at t4 is a toss up. depends on fp left
I have some really good hat slam bases prepared that are like 400 million in value. So they are too good to risk on another LP2 peak of the mountain, I have to get an LP3 for those in my opinion. But high rolls on crit% on Lp3 Peaks are too rich for my blood.
I have failed all these peaks pictured..they're all LP2 or 3 lol
the 2lp core not even needed, i can do it easily with 1p core. also with suboptimal wrong warp
i feel like crit overcap isnt a bad thing, as it can open up you options for a crown or red ring and what not
how much are 4lp peaks?
good rolled lp3s are already 1-1.5 billion, lp4 is kinda priceless if good rolled
yeah overcap crit isn't bad, coz then at least i have 89% crit chance outside of the window for mapping, which is good enough
gone with 1 despair!
nice
20 fp left though 
watch you get it with 10 fp to spare or it all goes in 2 rolls
zero on the market. lp3 peaks are like 100 million with minimum rolls on them.
really high roll, and room for creation
9 fp left, called it 😄
i got a 3lp peak with 24x% and thought nah not good enough, didnt even try slamming. got a 4lp on the same day
crreation'd. happy camper
yes
is it worthy?
I got you beat
i hate getting 2lp wth 50spell power, feels bad.
yep, -4 spell cost
hmmm, alternatively, if i get a t7 spell crit chance on my wand, then i get to drop int on my stardial and get soemthing like spell damage
viable. wonder if @grizzled lily mathed it out and found that int slams were better than spell damage on julra
its noobzor now
what does noobzor run?
well chunky was the og, he was one shotting this stuff before we even created our sorcs 😛
int, as he didn't run spell crit chance on wand, but he just told me he changed his mind as he now thinks the ward gen from wand mana slam isnt that useful
the t7 should def be a non mana roll if you are maximising dps, coz it's a hybrid roll, you dont get that much value out of it
i just settled coz it was th best i could do at the time. i will redo mine if i can though
and still good enough to one shot abby
i mean you dont need perfect perfect stuff to make it happen
getting a t7 crit multi is the best for the majority of people, coz most will only have 23 points in static orb, which means you can't take the extra crit multi nodes in static orb like you've taken 3/4
okay i did some more math on the planner - if i get t7 spell crit chance on my wand, then i get to drop crit chance on my catalyst for t5 crit multi, drop int on my stardial for t7 spell damage, and int on my chest for t5 crit multi
wow, i wouldn't want to try and hit another 1/6 unstable core though
that's a lot of work to make all those changes too
Maybe, tbh a lot of my decisions were made based on 1.0 Sorc, Int on Julra being one of them. Int was 100% better coz class passive used to give like 500% increased instead of 50% more. I still prefer Int now though for general purpose, even if spell damage may give more burst(didnt math).
So ele nova or glacier, almost level 70 where I plan to respec, first time mage sorc
also if people want to swap the stardial out for a red ring, when the stardial has spell damage instead of int, people will not be hard pressed to have t7 int slam on the red ring
Wondering if anyone actually runs ashen crown nova anymore
all those math questions on how good of a peak of the mountain I need, and I just landed this.
Gg
gg indeed, in fact the slam base for that only cost me 100k gold because some dummy listed it too cheap
tier 7 static orb is minimum 200 million otherwise
@unreal umbra I still think t7 spell crit on wand is the go, as it will remove the necessity of slamming t7 int on red ring or stardial
hahaha.. I rune of creationed that slam base and had a spare lp2 laying around.. and I hit the slam again. I can gift this to my friend who also plays the same build.
Can rings only do lp1?
julra lp2 does exist on the bazaar but they are all 1.5 billion
wow..1/36 chance of this actually happening.
what about red ring 2lp? do they exist?
I have about 30 failed lp2 peak of the mountains so this checks out lol
can you gift stuff that says cant be traded?
No it’s the same as everything
Almost always 1.5b. Haven’t seen one above 250 crit in days though
Anyone has a good filter for a frost claw build? Not sure if mine is working properly. I gettin a really hard time with T7 exalted. Seems like I never get those
for + frost claw? yeah they're just extremely rare lol
saw 1 in about 400 hours last cycle
i think frozen sentinel has a good cof loot filter for frostclaw
Nono, like in general. Im not gettin t7 int on rings for example. Not a single one
https://www.youtube.com/watch?v=AHYlWE2vExE frozen sent cof loot filter (caters for frostclaw coz that's his main build)
Oh thank you, this could help a lot.
@unreal umbra you think peak is easier to get 4lp than gaze?
2lp gaze 4crit?
I spent about 900k favor In ring prophecies and found 2 t7 INT rings only
2lp gaze (any) is 0.65, 4lp peak (any) is 0.37. however, a mid roll 4lp peak is a lot more usable than a mid roll 2lp gaze. 2lp gaze to get 4% crit also isn't 33% chance like you think, its less than that (see frozen sentinel vid on how stuff is calculated)
on top of that, you have to hit the 1/6 slam on that 2lp gaze
Layers on layers of RNG
yeah, so many layers
hope they improve it by next cycle
but you can use prophs to force millions of helms, instead of running all day long to the tree
unique helms?
all in all, they are both pretty bad propositions. no idea which is worse
a 3lp peak will do in most circumstances, thats probably the most viable and most sane option.
can you run peak with static orb fc?
yeah im running that
Cause I do have two 3 Lp peak sitting somewhere. But don’t know if they’re 4%
Err wait 4% is the gaze nvm
oh static orb fc, nah need gaze
rip
i misread. because fc needs enigma so you cant use crystal skull
right and swap to Crystal for bossing only right
yeah
don’t think I’ve found one of those yet either but haven’t target farmed it anyways.
you just slam t7 spell crit on wand
i ran a lot helm prophs last cycle trying to get 3 lp calamity and got 2 2lp 4% gazes. it was a cof rank 10 duplicate, that that for what its worth
I’ve only found two gaze this cycle so far but both were lp1 and bricked unfortunately. Gonna focus on a warp first and the t7 INT gloves
and hopefully a static orb 4 with mana helm
no way to make -5 cost warp work for noobzor, right?
wait - my claw is at 41.8 even with a -5 cost warp!
how is that possible?!
shouldn't -5 cost bring it down to 39.8?
Yeah thought -5 is not possible
for me i swear it is at 41.8
Is the 40+ mana cost concern for spark charges? Edit: oh and Lost Knowledge. I see
I finally got black hole, why does it hit like a wet noodle?
With a long cool down, and short duration
helm prophs dont work on peak
can i slam a scepter on a wand ?
nah
i see, tnx
how to skip campaign when creating new legacy character?
spreading flames?
Is this a skill from armor?
Unbridled power skill tree, I think
It is you just don't run gift of winter
good to know
hi guys would it be better to have 5 points in storm conductor and 2 points in critical trajectory, or 3 points in storm conductor and 4 points in critical trajectory?
https://maxroll.gg/last-epoch/planner/sc2uw0lj heres my planner if this helps on that question
anyone tried building around brand of subjulgation?
Question for yall. Currently using glacier with the last hit disabled but I dropped a fire starter. Is it better to switch to fireball for leveling or is glacier still better even using the torch?
max storm conductor is the play once bis with crit multi everywhere. but equation probably changes the less you have crit multi in your gear.
@unreal umbra after bricking another core chest and 6 rings today, finally hit something.
T7 int, T5 crit, T6 necrotic
7% mana also
implicit almost perfect too
i have a 3lp one of those not slammed yet, didnt find a ring good enough
nemesis came in clutch, it was a 0LP and on the 2nd upgrade went from 1 to 3
YUGe dude grats
thx! I needed to hit something soon. was getting depressing.
@unreal umbra what do you usually use your rune of ascendence on? I've got like 40 sitting
whatver you're missing really
red ring chances are fairly low
wand is pretty good coz 0lp wrong warp has decent chance to become 2lp with the egg, since lpl isn't that high compared to the item lvl
so the chances of getting lp from roa is low, keep that in mind
so if you get a core, its most likely going to be 0 lp, then you'll have to rely on the egg to get lp
my last 6 testaments in egg got affixes, seems rough. all these items have like 80+ LPL
@unreal umbra do you set a specific loot filter for wands to ROA?
yeah i just added one that showed all wands with cof tag
what impact does the item being COF have on ROA?
you get that rune of ascendance chance of not being used up
is it rank 2 cof? something pretty early
some fine print they didnt care to explain, the item needs to be cof tagged for you to get that cof perk
45% chance pretty significant
@unreal umbra if I found a 1LP gaze, ideal is +4 SO on it?
noobzor has 4SO, frozen has int. guess it depends if you want to prio clear or boss
or maybe frozen did int coz he didnt have a 4so
true, frozen did say with his current setup, he can still one shot bosses at 1000c
and he has more INT/less mana
you can also swap to fractured crown, although you lose crit chance doing that and gain crit multi
never seen that item yet
you have to make it yourself
i made one but i dont think i'd use it in any circumstance, my peak gives too much
@unreal umbra bricked it, rip. I actually have a 3LP peak but its only 243% crit, is that still useable? that could work until gaze plays out however long that takes.
peak is good for coc meteor, and 243 would be enough to be crit capped in julra window (im pretty sure)
static orb ouch
sucks that tooltip doesnt track things like % damage to shocked enemies etc
gets inflated by cast speed too which is misleading
looks like im at 92% in julra window with it. I could roll this into it but not sure if its worth. Thinking I'd want T7 mana, T5 int, and armor + reduced crit for the slam
T5 SO doesn't seem worth
think I have enough to try and switch tomorrow. Should be at 1400 mana or so using a exalt helm. Spell crit chance might only be around 60% but think thats fine
I was thinking you should play around your planner and slam t7 spell crit to your wand.
I can run my 3lp peak if anything and slam t7 INT into it
the echo version of noobzor’s build only has like 32% spell crit chance and still works fine
I think being able to consistently one shot t4 julra opens you a lot of doors. You will replace this fast
for sure
any good spark charge builds yall recommend ?
Frozen Sentinels
thanks
crafting a new toy
shame that freeze rate is sealed, could have been epic
I sealed it
yeah i know
That for an LP slam probably?
can you slam a sealed exalted in TEMP SANC?
I am wearing it as is, really brinnging my defensives up
freeze rate for the ward gen?
sealing it was the safe play, but if you could have sealed the expriemental and had mana on it also
Sealed affixes are ignored, but theoretically you could still slam an exalt that only has a T6+ seal, it just isn't a good thing to do
oh sealed is ignored, I see
woah i didnt know i could seal the experimental. how would i do that?
yeah it's good, guaranteed to work too. cant remember which rune/glyph it is
research?
totally agree. i dont have much cast speed though. i like big numbers versus shooting faster lol. only cast speed i have is chronowarp affect 😦
yep research. I think I can stand having the armor and reduced crit on there instead of mana. I have been dying for a bit around 1k corr
yeah it's good, but keep that in mind next time you get a good experimental
or a bad one you want to get rid of without risk
yep I will remember that. thanks for the lesson
Yeah, you can seal even a T7 experimental, and still use a glyph of hope with it for that extra chance to save FP
once sealed, if you don't like the base and/or the affixes, you can slap envy on it to try and roll a good base
only reasons you wouldn't want to seal an experimental affix are to hope you get lucky and land a +tier crit craft on a T4 or below or because you want to get that experimental on a legendary item
I forgot about these things too often
Using envy to reroll base on t7 sealed experimental is big brain, didn't think of that one
Another tip, can't removal an experimental
i can also reroll thhe base?
Envy is a big gamble, only if the existing affixes are good, correct?
Oh, so you are saying I can seal the experimental and try chaos or remove the freeze rate and get something better
yeah
the envy thing you'd do if you had a good t7 but everything else is trash, including the base
to make an item to use, not to slam
but i can't upgrade the t7 further through envy tho
what do you mean ugrade the t7?
Envy just rerolls the entire item, except for the affix you upgrade using the glyph and its sealed affix (if any, though if there isn't a sealed affix, it might generate one)
envy is a glyph, and to use the glyph i need an up[gradable affixes
So you either pick one T1-4 affix you like, or add any T1 in the empty slot you made from sealing
the t7 is sealed at this point, its stuck there forever, persisting through envy
i see
why would ring prophecy show up in armor?
i think it's a unique of that category, but they changed the icon from a chest piece to that ring so people wouldn't think it's guaranteed to be a chest piece
what they didnt do is change the icon on unique armor to be that ring icon also. coz that's also misleading.
unique armor and unique body armor have the same icons
I haven't played mage in a while, what do people use for Mana sustain with Disintegrate?
no one really talks about disintegrate. it was so hyped and turned out to be not as good as expected
Oof
it's just really bad in comparison yeah
no crit and channel playstyle / can't spam to proc various effects while also having mediocre scaling
I mean I am already convinced, you don't need to sell it to me more 😅😉
I just wonder how big my Mana issues are going to be
There's at least this on the catalyst but it's still not enough. Perhaps if they made it also scale with crit multi and something like a chance to get mana returns or something to that effect... even then it's not enough and it means it probably needs a whole overhaul
Moon.
it can scale off of mana too but you'd need a godly amount of mana to compensate for the dmg loss going for the lightning route
I plan to try a Void Version of Disintigrate
with the void gloves of elder gaspar?
Yup
that's rly cool, I want to make those gloves work
Lightning Blast while Channeling Disintagrate to get stacks
can lightning blast hit enough times per cast?
Dont know yet
the problem I can see with this is that you'd need to cast a lightning blast, then recast disintegrate
This is all very theoretical
cause disintegrate dmg doesn't get updated mid-channel
But I dont want to cast LB, it will consume the stacks
I need to procc it so it doesnt
If I can get enough Crits
Thats my rough plan
idk if ward on crit would do much here, since disintegrate itself won't crit right, so it'd be a couple of crit per sec which is not much ward
spellblade for crit chance scaling 
But LB would crit, hopefully quite a lot
yeah, I feel like ward per sec per max mana, and ward per mana spent is better since it would proc from everything you do (if you're sorc). But it needs testing, I'm not sure
by max mana, I mean going for a rly high mana build
Do you gain Ward while Channeling ? Because afaik Mana Cost is not Channel Cost
it's mana spent, but you're right maybe it's different
mana spent gained as ward only works with direct use
alright then it doesn't work >.<
that sucks, lost knowledge also doesn't work so I guess yeah not much benefits going for big mana VS mana regen and ward on crit
the one build that actually needs it, can't 
yeah if it worked on channel skills it'd actually be nice
ward per sec per max mana still very good but going for big mana without any other big payoff seems meh
half of the mage builds just don't have good enough ward support atm, it's messed up
i pretty much defaulted to low life all non meta builds bc of it
meanwhile sorc over here getting +300 ward per sec without even trying, not counting big bursts
I don't like that none of the runemaster passives boost disintegrate
no twinbeam? is the damage better going the tier 2 route?
No idea
Interesting
stored power is 50% more dmg for just 1 point, twin beam is a big boost, Paralyze is more dmg per stack of shock (which you should reach 10 of right)
and the bonus points in Galvanized Defense and Feedback
But +14 Mana channel
right
And I wonder if Flame Ward will consume my stacks too
why not use arcane ascendance?
Because I am a Runemaster for now ^^
oh right 😄
But that might be a good reason to go Sorc
actually, would the lightning blasts cancel the free arcane ascendance
the version that's limited to 4 spells but doesn't consume mana
oh wait it does damage, so it would consume the gloves buff I think
dumb question FS, working towards transitioning from your frozen claw build to noobzor's static orb. Working on all the equipment which I guess will take me to the 2k mana mark. Now, you recommend not to transition to this build until about 1k mana but I am not sure how to get there. Currently sitting at 598. Any tips? https://www.lastepochtools.com/planner/Q9dKbXYA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (55) / Spellblade (8) / Runemaster (21)
▸ Health: 1,137, Regen: 48.74/s
▸ Mana: 598.03, Regen: 11.84/s
▸ Ward Retention: 536%, Regen: 206/s
▸ Attributes: 5 Str / 12 Dex / 140 Int / 11 Att / 9 Vit
▸ Resistances: 90% / 180% / 121% / 36% / 31% / 163% / 91%
▸ EHP: 1,554 / 1,554 / 1,554 / 1,271 / 1,076 / 1,554 / 1,554
▸ Endurance: 20%, Threshold: 227
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 31% (1,410)
▸ Crit Avoidance: 30%
▸ Fire, Lightning / Spell, Melee
▸ None
• Meteor (20)
• Mana Strike (21)
• Flame Ward (20)
• Teleport (20)
• Frost Claw (21)
You have very little mana on your gear, Lagon relic is very strong here, also Lagon mana blessing. You get a lot from idols, and also phantom grip rings help, but would tank your INT without a slam. Also strong mind is easy to get with LP you don't have any mana there, unstable core is big too. Hard to switch without legendaries
Also Wrongwarp has mana
Thanks. I got a Wrongwrap just a couple of runs ago and I am planning to egg it since it had no LP and see what happens there, same with the rings. I have been farming a Prismatic Gaze with 2 LP for mana. I will keep working on these things.
@proven haven https://www.lastepochtools.com/planner/QWw97W0Q this is your current setup for 1000c farm?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (64) / Runemaster (29)
▸ Health: 1,084, Regen: 27.13/s
▸ Mana: 1,651.17, Regen: 23.43/s
▸ Ward Retention: 646%, Regen: 217/s
▸ Attributes: 19 Str / 21 Dex / 151 Int / 16 Att / 12 Vit
▸ Resistances: 122% / 68% / 120% / 108% / 55% / 67% / 67%
▸ EHP: 2,888 / 2,343 / 2,499 / 3,029 / 2,888 / 2,118 / 2,118
▸ Endurance: 20%, Threshold: 217
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 52% (3,329)
▸ Cold, Lightning / Spell
▸ None
• Arcane Ascendance (20)
• Teleport (20)
• Focus (20)
• Static Orb (22)
• Frost Claw (21)
2LP prismatic is a very optimistic goal I'd prioritize other stuff first. Getting 4% crit is crucial and 2LP with 4% is a big grind
No, import my character on tools, that was just flexing the double T7 RRs lmao
would you recommend to farm for a 1-2 lp wrongwarp or just egg it?
I've been upgrading COF wands with ROA to get some more wrongs, usually 0LP, and just egg them
I egged that wrong I had and got one back with 2 LP - crossing fingers for a decent slam
Do both. Keep your 0lps and egg them, what you get first is the winner
Egg gave me my 3LP ww lmao
The egg knows you have a following so it wasnts to look good for you LOL
Guys, is spell blade shatter strike is just a glass cannon? I cant even walk around peacefully at 800c monos, but at least aberroth's dead with it
You don't absolutely need to build it as a pure glass cannon, you can easily drop some damage for defenses and still kill bosses fairly quick
not really you can get to 4-5k stable ward+some hp, which is decent tankiness
just grab all ward per second affixes/idols and int or vessel setup\
Where do you farm LP0 items for egging at higher corruption, all i get is LP1 now..
@proven haven Made the switch, but doesn't feel optimized yet. Struggling (and dying) way more now clearing 500-600c echos compared to spark (have 22 less INT), and I tested out a T4 julra but couldn't one shot yet, had to be 2 cycles. I do have a 3LP peak I could slam if that would make a difference. What's the biggest areas to improve on right away? Also planner shows 1170 mana but its actually 1300.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (64) / Runemaster (29)
▸ Health: 1,138, Regen: 27.71/s
▸ Mana: 1,304.65, Regen: 17.41/s
▸ Ward Retention: 501%, Regen: 185/s
▸ Attributes: 12 Str / 12 Dex / 119 Int / 1 Att / 1 Vit
▸ Resistances: 114% / 118% / 63% / 68% / 17% / 118% / 1%
▸ EHP: 1,576 / 1,576 / 1,409 / 1,676 / 997 / 1,576 / 906
▸ Endurance: 20%, Threshold: 228
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 31% (1,567)
▸ Cold, Lightning / Spell
▸ None
• Arcane Ascendance (20)
• Focus (20)
• Teleport (20)
• Static Orb (22)
• Frost Claw (21)
If I enable Astral Ascension to allow a second glyph of dominion, if I am standing in 2 glyphs, do I get double the damage and ward bonuses?
So I'm rather new to endgame building but what would be the best way to work with this helmet that dropped?
discovery -> seal cold pen > add mana > pray
you should be able to oneshot T4 Julra with that, might not be doing setup correctly. Can overcharge mana before start with focus, then you need speed buff for DPS from ww before rotation use teleport to get buff, then you need to apply slow to boss, so Frost Claw attack, then you arcane ascendance, then you unload.
Lol, I didn't know there was a rotation. Feels bad man.
Is there a video on how to play the rotation? I just switched over.
man Julra T4 is not nice to me. Have not been able to clear her yet. I have the DPS but the mechanics are just argh!
Thanks! I think the issue is that I was never hitting the boss with FC to apply slow first. Not sure how much of an impact that makes but without doing this, I was getting the boss down to 1/4 mark so maybe that will be the difference maker.
What would you say would be the biggest impact/upgrade to my setup at this point that would mainly help increase echo clear speed? I've been trying to get a T7 Int core but bricked every one I've found so far. Also trying to get T7 Mana with T5 crit multi on catalyst as well. Also planning to slam that 3LP Peak wtih T7 int and whatever else which I think could help with crit chance and dps overall.
@past obsidian where did you put the extra +4 SO pts?
more int and move movespeed
t7 on chest is important
Sounds good. I have a ton of T7 int chests, so ill start grinding out COF and try to get some more cores to gamble.
Ha finally got 2lp Prismatic Gaze from CoF and I missed mana and static orb on the slam 🤪
this was me earlier with 2LP engina, missed the T7 and T5 slams both. gotta love it...
Bummer! I was already feeling deflated because I kept dying in 1k echoes due to my old, tired eyes. I’ve overall been pretty lucky with slamming mana onto 1lps so I shouldn’t complain.
It bricked on the lp transfer
Back to finding another t7 static orb helmet for me
if i'm using frostclaw and change it's element, does that affect passive nodes on the mastery trees lk like freezing point? doing a flame claw ignite build and wondering if freezing point's shred armor conversion could transfer to ignite
bricked 2 more wrong warps, have some more to try but ran out of bases. found another base but it minrolled everything and ran out of fp before creation. sadge
terrible mana roll but got my T7 int finally
does someone know if archmage works with channeling skills like disintegrate??
for the mana refund
anyone know of a sorc fireball build that can kill abberoth?
a wins a win
Yeah man super happy. This helps a lot
i randomly got a 120 mana 1lp core out of a chest
may try for an int slam and get the fc buid up and running
my failed wrong warp is actually ok for that too, t7 crit multi t5 lightning pen
no gaze though. might get by with peak and 2 phantom grips
too many good things, not enough slots
For me it’s just whether I want to wait for a 4SO helm or not. Not sure how impactful that is
Or just go with the t7 INT and call it a day
some combination of t7 int mana static orb and t5 int mana static orb all have their merits
so in a ideal world, you would still want the peak to be usable after you get your gaze maybe as a boss killer helmet to swap in with a crystal skull. in which case the best would be either t7 so/t5 mana or t7mana/t5 orb. and int on your gaze. the only downside to this is have you to reallocate points all the time when swapping and it sometimes gets messed up
ideal world you get a 4lp enigma
I see. guess I will need to wait then and farm exalt helms for a bit
too bad the additional t6 was health instead of mana, coulda been a nice slam opp
ideal world, you use crown for bossing
that's pretty good too though, armor% there is bis coz you can't get armor% in many places
I really need more mana though is the prob, only 1250 currently
are you running confluence ammy?
crown for bossing, pretty legit. but then another thing to try and get 2 lp on and hit the 1/6 on, and another base to get
yeah i use confluence
I have a few 2LP confluence sitting, maybe ill try to slam those with T7 mana/T5 crit multi
that mainly helps with bossing only though right? doesn't really impact FC?
should help fc, i assume all the spell damage also scales with spark charges
well.. hit the T7 mana but missed the crit multi, although having shred is nice. I'll probably use it, should be an upgrade either way
what yall think of using liath machination and run some fireball sparkcharges for clearing echo
nvm, i couldn't get the spell cost above 40
not the worst. how is it?
I have been using fireball since v1.0 was released and I haven’t seen a single person use Liath’s machinations successfully. I will be trying out static orb again, so I might try to go all in on lightning damage and maybe that will make them viable, but so far they’ve been extremely disappointing.
i remember seeing a video back in 1.0 days of a fireball sorc doing 1k corruption. wonder how that build stacks up now
liath would synergize with sparkcharges and static orb so well if i can bring freball cost above 40
I’m at 1k corruption with my fireball + meteor build, it’s great but I’m definitely going to be looking into static orb and frost claw to get to higher corruption, which means I’ll probabky have to drop fireball and flame ward.
Non-40 mana cost spells feel really bad for Sorc
It can not trigger a bunch of stuff. I really like Lightning Blast but no point to use it ever at this point outside of early leveling
Don’t know about fireball but if it somehow can reach 40 mana it would be nice
the amount of 1lp wrongwarps i am getting is infuriating
the amount of marinas though

think its definitely helping. if I can get the relic going and a proper slam on the peak, I should be able to move towards 900c
Hey guys, I'm following this build on LETools, https://www.lastepochtools.com/build-guides/hybrid-flame-reave-spammer-spellblade
Basically everything seems easily translatable from 1.0.6 to 1.1. The question I have on it is in that build, it takes Prismatic Blade 8/8. Is that still worth post-change? Wondering if it might be better to still go 3/8 to unlock Volkas but then put those other 5 points elsewhere.
any thoughts?
Or maybe go 5/8 to get the 8% attack speed and then put those other 3 points elsewhere? Just not sure how much value dex and melee damage is for it
I kinda struggle with staying alive around 1k c
You can bring fb cost to 40 but trust me it's not worth it
Fb's biggest flaw is the less cast speed scaling in a bunch of notes
make sure that +3% crit fits your build
good luck
You could do spell crit, so that pretty much takes care of all your cit just in the helm.
@unreal umbra damn both of the 2LP wrongwarps I got this week completely bricked both affixes, not even 1 of 2. guh
Rip
damn
holy
Niiice
Whats the best way to farm wrongwarp wand?
Hot Take: Rune of Ascendance.
tbh if you just want a wrongwarp no matter the LP, yeah. Also works even better in CoF if you use the rune on CoF items
Hello everyone. I'm looking at mage skills right now and something about Ice Barrage is confusing me. The Brightlance passive says it no longer makes Ice Barrage home but I dont see anywhere where it says it had homing in the first place. Can someone clarify this
yeah base ice barrage can home
hi, looking for a bit feedback for my build.. somehow I get so easily oneshoted every couple of echos 🤷
followed allies guide: https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer
then found vilatrias downfall and thought it would be funny to do lightning meteor, checked who played it and then followed this one: https://www.lastepochtools.com/profile/Lil_Turtle/character/LilTurtle
before empowered monolith it went all pretty smooth, but for 100c I get oneshoted by (mostly) offscreen stuff
Hard to say wihtout seeing your planner
But my guess is
- Do you have Crit Mitigation ?
- Do you generate enough ward ?
oh right, forgot my profile: https://www.lastepochtools.com/profile/__cube/character/Rincewind
CM - yes, and ward: in echo 2.8k~
25% Crit Mitigation is not what I would consider a yes
for what numbers do I aim?
I mean I play 100c, what numbers should I have if I even try to go higher?
https://www.lastepochtools.com/planner/B5E3kDzB is this good enough to start static orb, I cant progress much farther with fc/spark?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (67) / Runemaster (25)
▸ Health: 1,016, Regen: 19.86/s
▸ Mana: 1,497.18, Regen: 21.13/s
▸ Ward Retention: 495%, Regen: 212/s
▸ Attributes: 11 Str / 12 Dex / 118 Int / 1 Att / 1 Vit
▸ Resistances: 136% / 76% / 86% / 91% / 93% / 18% / 70%
▸ EHP: 1,501 / 1,501 / 1,501 / 1,623 / 1,501 / 957 / 1,435
▸ Endurance: 54%, Threshold: 203
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (834)
▸ Cold, Lightning / Spell
▸ None
• Teleport (20)
• Static Orb (26)
• Arcane Ascendance (20)
• Frost Claw (21)
• Focus (20)
you have -5 wrong warp, which means you cant take gift of winter
your frostclaw mana cost has to be over 40.0
Oh, thats why im having issues, nice catch, didnt relize there was a -3 ww. Anything i can do in the meatime lol or ill have to revert back to fc/spark?
you can do fc/spark with static orb for bosses
your fc/spark will do way more damage once you take the point out of gift of winter
Usually you want either 100% crit avoidance OR 100% reduced bonus dmg for crits
OH right, that works much better now ty, I'll have to do something about that nec resistance lol.
Nice char name btw @lament cairn
100? huiiiiii.. will have a look at the bazaar then lol
thanks.. was the only mage I could think off 😄
Yes, fully avoiding to get critical hits and full capped resists are pretty much basic defense layer you don't wanna miss out
yeah, makes sense - was fully res capped until I put on the new ring.. will see what the bazaar has to offer
damage isn't an issue, only bosses stand long enough to be an issue ^^
i didnt think a 3lp of these would be possible, goodness
Its essentially not so gz
Make sure to slam some real dog in there, cycles are temporary, memes are forever
hey guys, anyone playing spark charge/static/frostclaw?
Could someone explain to me why these items show on the ground?
first rule
it's off
It might be an option in the UI but when I bring up my filter page it shows me what filter rule is specific to the item on the ground
that's it, thanks Kyber.
👍
@unreal umbra slam this in the 3lp engima or wait for something better? got unlucky with FP and couldn't increases the resistances.
actually, enigma is only for echo. Wonder if T7 spell crit chance + T5 crit multi would be better. or even T7 spell crit with T5 mana.
@proven haven thoughts?
Probably want a good 3rd affix for 3lp
Prefixes seem fine, 3LP enigma isn't completely unrealistic to farm
I'm just wondering if T7 mana is even warranted for echo farm, let alone T5
without julra buff, im at 77% spell crit and 363% crit multi. 1500 mana
bossing is good now but echo clear has slown down a bit
could slap T5 mana or crit multi on this and go for it
I have T7 spell crit on enigma now, so if I lose that, go down to 61%
i run claw/orb at 1k corr farm and also have a few 3lp enigmas. the 50-60 mana is up to like 100-120 with % mana increases, has felt more impactful than a small spell crit strike chance jump at t7 (relative to your other crit adds) - more static orb damage, more lost knowledge ward, better mana gain with focus, etc.
i'd wait on a better third roll though, you need the weight of the res roll on a 3lp fragment with all the uniques in the build youre running
but i also run a phantom grip for non-bossing/corr farming (to shore up crit) given no gaze
that makes sense, thanks! I think I'll wait and try to get T7 crit multi with T5 mana + void res + poison res if possible before slamming. I have this but would rather have double res suffixes
for sure, if you only have one fragment 3 then definitely would wait on a second res roll
I've also bricked 5 3lp fragments so maybe I'm not the best person to ask given my bias lol
damn! this is my first 3lp fragment at all lol
Ah yeah, just mg things. haven't hit a single dual prefix
You almost wish that were just 3 so you could reroll fire aura haha
Pretty purple text tho
yeah no kidding 😄
Any1 have a decent runemaster build without the need of high endgame items? lvl 90 atm and starting to struggle a little with my plasma orb build
holy frost wall batman
If I had a suggestion - Spellblade would be WAY more playable if it had a blink TO target, i.e. sentinal rush that requires a target.
Hi. I’m rather new to the game. Sub 30 hours. I’m playing this class as a rune master following a guide.
My question is about gearing. It’s telling me (I’m following a guide) to get certain types of gear , off hands, etc. are these from echos? And are echos the main source of leveling and progression for me from here on out? I believe I am currently level 75 :D Any advice is appreciated outside of my questions too. TIA 
For gear, later you'll join a guild, either Circle of Fortune or the Merchants Guild. CoF lets you use prophecies to enhance your drop chances and MG you can just buy gear you need at a cost.
Ah yeah. I chose fortune
I’ll Google how to use prophecies and such thanks for the help
I checked different profiles, changed some stuff, bought some stuff, slamed a nice fire% on my amulet, had luck with the weaver on my relic and now it's running pretty smooth
much air for improvements, but didn't die in a long time
👌
well.. I died in the temporal sanctum because I didn't watched out lol
but that's on me 😄
oh, here the new profile: https://www.lastepochtools.com/profile/__cube/character/Rincewind
lost a lot of dmg on meteor, but once the buffs are up, that thing hits like a train
What should i work on next, game pulls me in too many diffrent directions lol.
I spent the last week gearing up my volcanic orb build and was getting close to target, then I did a test run in same gear, with frost claw... bit depressing seeing the huge difference in skill power 🙂
I've been building this glacier build off maxroll (ok ok) I have all of the skills I'm like level 80, I do what it says to do sometimes it does really good damage sometimes it's just really bad damage I don't see what the hype's about I don't have every single piece of gear maxed like they are indicating but I have a good chunk of what's needed for the build and I'm just I'm just confused How is this the top of the top. It rocks on damage in groups but on bosses, sometimes the DMG is just trash, idk maybe I need a better build..does anyone have a link to a good glacier build that's not trashy like the maxroll I have rn?
So, my home made disintegrate build works very well against most content except for certain bosses such as lagon and harbinger. This is because my sustain is ward based from being able to stand in my glyph of dominion whilst channelling. This doesn't work on these bosses because I can't stand still long enough. Do I need to add some health leech whilst channelling, too?
did you slam yet?
nope gonna wait until I have a T7 mana + spell crit multi with resistances all at T5
yeah, good idea
Ignivar's Head with current state of Crit Shrines.... 10x Damage multiplier with 68% crit chance. This doesn't seem like a broken mechanic at all.... >.> https://youtu.be/5Uwqvb20Lzg
sigh when you need ONE more Vaion in the Arena to complete a prophecy and you have spawned 11 of the other bosses. It's like the game knows
Arena is pain, I avoid prophs for it generally, but the ones for a specific boss are a hard pass
arena prophs need to be taken out of the game. or give us more lens slots, orrrr, get rid of the 2 efficiency lenses because they are mandatory, essentially give giving us 1 lens slot.
Yeah, the concept of blocking content you don't like and targeting certain things is good, but we just don't have the lens slots for that 😅
damn, one with actual synergy
anyone going frozensential/captainnoobzor frostclaw build?
gearing up for it
Do you still need to maintain 40 mana on fc?
hmmm good question, i think you do but nothing in the build or the video talks explicitly about that. Although with the skills, the idols and the wand that captn uses, I don't think you do
yeah you still need 40 mana fc
Based on their build, if you're running arcane current, you need at least 40 mana. or it doesn't apply the spark charge
Need help adding mana cost if someone can look at my build
Disclaimer: I know I shouldn't have swapped over yet. idc. Lol. let me know what I can do to add mana cost to my build. https://www.lastepochtools.com/planner/A8Z09KnB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (55) / Runemaster (21)
▸ Health: 906, Regen: 17.62/s
▸ Mana: 661.49, Regen: 19.31/s
▸ Ward Retention: 335%, Regen: 107/s
▸ Attributes: 9 Str / 11 Dex / 75 Int / 6 Att / 9 Vit
▸ Resistances: 61% / 64% / 114% / 81% / 33% / 85% / 159%
▸ EHP: 1,145 / 1,176 / 1,307 / 1,343 / 863 / 1,226 / 1,226
▸ Endurance: 32%, Threshold: 181
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 24% (860)
▸ Block Chance: 2%, Mitigation: 11% (61)
▸ Cold, Lightning / Spell
▸ None
• Focus (20)
• Frost Claw (21)
• Arcane Ascendance (20)
• Static Orb (22)
• Teleport (20)
with -5 wrong warp you need to not take gift of winter
check your fc cost after that
yeah your mana is super low to do the switch, I would wait until at least 1K before doing it
ayy
also, unless your strong mind has a good slam and is high lp, it's not worth using over a good exalted ammy
got it 41.8!
Oh my strong mind is just there cause I put another ammy in nemesis. lol
Lol. I know I should. But I'm stupid. lol
Also, when do you use static orb?
Would it be misleading to call FC Static Orb the best build in 1.1, I genuinely believe it to be true but don't want to make an absurd claim
I don't know yet. Haven't started pushing corruptiong, but based on your video and Capt. Only build I see that can pop bosses
If your'e thinking about naming your next yt video that, I say do it. Get more views from all the haters. lol
I am planning to put a proper guide out for the build tonight or tomorrow
Do you mind answering one thing? When are you suppose to use static orb in the build? like when to rotate the ability in?
after teleport it's free, or when you need single target
So what pops the bosses? static orb?
yes
Oh, Okay. And when I was watching Capt's video on yt, he was able to tp forward, isn't it random because of wand? Or am I missing something?
The best build for pushing corruption is probably a falconer variant. Think some are at 3k. A sorc variant or maybe bleed hammerdin is 2.
Boss killing is def sorc. Unless there is something im unaware of, which is entirely possible.
I was going for all around, speed clear 1K corruption and boss killing, being able to do all of it without a passive / skill swap is pretty rare
random, maybe you saw the flames of midnight dash
eh I published it xd
Yeah, I haven’t messed around with fc yet this cycle. Looks fun. Think my current meteor/so setup has reached its limit around 1500 and is slightly slower at 1k. If I’m able to get a couple swaps will def try fc
can i see your planner?
3k for falconer pretty crazy. how do they deal with the shades?
ohh, I haven't played it. Just saw someone clear it 🙂
i'll try to find a link for you
I think it's BinaQc's ballista build.
oh nah, i wanted to see planner for your 1.5k sorc.
but was just curious about 3k falconer also
my coc meteor sorc is at 1k and no reason to go higher, just wanted to make sure i wasn't missing anything
I'll send it when I hop on later tonight-- you probably aren't missing anything 🙂
ok cool, thanks
this is probably the strongest necro build without any bugs and will be nerfed next cycle for sure.
the dmg is 2x more than static orb
what is it called?
ohh, forgot about necro. That looks fun too
i miss my dreadshade from pre-cycle 😄
ah i see i think i saw an earlier video on this. basically you get to abuse potion consumption and jungle queen gives you a lots of potions
yeh it has been nerfed this cycle on the exp affix but still broken as f
Yep i think this is the next build i am gonna play
idk about that its morelikly 100% gonna get nerfed
The sorcerer feels a bit outdated compared to runemaster. Have the devs mentioned any plans to revamp it?
?!
It doesn't? Maybe it's just me then lol
last cycle detonating arrow trap was broke, but they did nothing, since it was not bugged. just overtuned
There were many bugs. Copperhead arrow stacking infinitely was one
Why they didn't fix it mid cycle, no one knows. I'm gonna say either too late into cycle or too complicated and not an easy fix
yeah but did they fix the multipliers?
because so many ppl playing that build and spent lots of time into it and if they fix it at mid cycle i guess ppl gonna get really really mad
Yeah there's that also, but they have their disclaimer giving 1 weeks notice thing, which they used for the ballista nerf/fix
5 days notice?
The longer it goes without a fix/nerf, the less likely it's going to happen mid cycle. Unless it's causing server issues or something. This necro probably safe for this cycle.
https://www.lastepochtools.com/planner/BO0Kpb5o am just under geared for static orb, with 2k overcharged mana I get a boss down maybe 1/4 at 550c, from then its a slug, about as fast as fc/spark?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (67) / Runemaster (25)
▸ Health: 1,030, Regen: 20/s
▸ Mana: 1,403.41, Regen: 20.73/s
▸ Ward Retention: 508%, Regen: 181/s
▸ Attributes: 11 Str / 12 Dex / 118 Int / 1 Att / 2 Vit
▸ Resistances: 133% / 74% / 76% / 91% / 93% / 58% / 99%
▸ EHP: 1,515 / 1,493 / 1,515 / 1,635 / 1,515 / 1,292 / 1,515
▸ Endurance: 54%, Threshold: 206
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (810)
▸ Cold, Lightning / Spell
▸ None
• Teleport (20)
• Static Orb (25)
• Arcane Ascendance (20)
• Frost Claw (21)
• Focus (20)
is glacier or frostclaw + elemental nova better?
take out one point from critical trajectory and put it into manacharged for static orb @south monolith
also make sure you frostclaw to apply slow for arcane ascendance
both very strong, frost claw is more fun imo
frost claw has full screen range and acts like a homing missle
should I glacier first before scaling up and upgrading to frostclaw?
if you're focused on bossing, replace the amulet with a confluence and both phantom rings with julras with int slams. missing a ton of your damage here
also no need to have two phantoms here at all, you're over the crit cap (lightning crit isnt reflected on sheet DPS, so you're at like ... 120-130% crit or something)
I say no. Go to frostclaw right now and get to work on your stuff early.
glacier is great for leveling and early stages of gearing
its strong from beginning to end, frost claw builds typically use the fragment of the enigma off hand and 4pts into arcane curent in the sorc tree to see real power spikes
ah... understood on that! Appreciate the help and info on that man! Thanks loads!
which nodes give lightning crit chance specifically?
crackling precision
ty, will check it
alright guys, got this, gonna need t5 spell crit chance on it, but does this make a good candidate for slamming 3lp ww too? if so, how do i go about crafting?
if you're doing any form of static orb, the two mana rolls are a lot more important than crit rolls for weapon
you have plenty of other crit sources
yeah that sucks lol 3lp ww is probably super rare
I would want double mana and at least one of the t7
this really depends, many options are good but depends on your other gear and what purpose/build
that's actually an interesting point. I have been instructed to raise my crit to 100%. Also mana affixes on wand are not worth it since they are hybrid affixes.
I think crit multi is perfectly fine
yeah, it really comes down to:
- there are multiple ways to get to 100% crit, and you stop at 100% crit
- you need all the mana you can get, and from nearly every source you can get, and there is no cap to how much you want
crit strike multi just increases your damage not your crit chance
mana spent as ward on wand is actually super, super relevant. the mana regen helps keep you topped up for lost knowledge as well. i wouldn't call either hybrid affix not worth it at all
well, to be fair the 2-3 places you are definitely ok dropping mana because of the alternative:
- gaze2/peak3-4 over %mana helm
- armor/damage mit gloves over +mana gloves
- godly static shell over unstable core
i have the same wand with t7 tranfusing and a version with t7 crit multi. for my setup, the t7 crit multi tooltip dmg for static orb goes from 1.2m to 1.3m. but, i lose all the other benefits of having higher mana (more ward) and the second part of transfusing which is also good for more ward.
you guys are making some good point. See this planner that has my goal setup with some existing gear but better slams. the t3 spell crit on wand account for the passive crit crackling: https://www.lastepochtools.com/planner/AVrLrnOA
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (67) / Runemaster (26)
▸ Health: 992, Regen: 23.5/s
▸ Mana: 1,573.48, Regen: 21.12/s
▸ Ward Retention: 506%, Regen: 211/s
▸ Attributes: 16 Str / 16 Dex / 120 Int / 12 Att / 6 Vit
▸ Resistances: 125% / 48% / 100% / 74% / 95% / 40% / 95%
▸ EHP: 1,335 / 1,141 / 1,455 / 1,495 / 1,235 / 915 / 1,346
▸ Endurance: 20%, Threshold: 198
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 29% (1,371)
▸ Cold, Lightning / Spell
▸ None
• Frost Claw (21)
• Focus (20)
• Static Orb (26)
• Teleport (20)
• Arcane Ascendance (20)
the crit multi is overkill anyway, so i hardly use it, unless im doing 10 aberroths in a row. however, the crit multi maybe isnt overkill for a fc setup where you need it for the extra dmg in mapping
okay so basically now i re-mapped my toon and do not need spell crit on my wand now - how should i go about slamming this wand? i will use this toon to farm around 1k crupption and abby to fund other toons
i think instead i will slam t7 spell crit on enigma
if you do have a wrongwarp 3, it's mana/mana on ward, mana/mana regen, lightning pen. if you are cozy on mana (2k+ base) elsewhere, can drop some mana for the crit multi like mentioned
yeah, enigma is great place for a crit roll next to the mana roll
yeah i think with a t5 mana roll on wand i will have 2k+ base mana - so based on you guys i should get t7 multi + t5 mana (ward gen) on wand
t7/t5 transfusing/crit multi or crit multi/transfusing is what i would go for, then lightning pen. that's just me.
if you dont have enough fp to also get lightning pen, i wouldn't use it on that 3lp. 3lp wrongwarp pretty rare, worthy of a good base
100% this, 3lp wrongwarps are so hard to get
what an interesting nemesis turnout.. damn
where can i get some of this nemesis geez
this by far the wildest one lol
what's a good crit multi amount to shoot for if i want to farm 1k corr and abby and nothing else? The build in my planner has 443% with t5 multi and 487% with t7 multi
as much as you can get haha
I mean I am just debating between t7 multi or t5 multi on wand
at 1k corr, especially anything past id say 700 corr, it's not just raw output - your defense start to matter, too many avenues to getting one shot and that kills your efficiency. thats why the mana stuff matters a lot and why a couple of folks have mentioned the preference for that (both the +mana and ward on spend)
i ended up stacking armor on top, especially since damage on this build is usually not an issue
so you are essentially saying i should get as much mana as possible from all sources with the above exceptions
that has always been the core of this build, some of the alternatives mentioned above are tradeoffs to think about
fc also needs int though, so you need to have that balance. if running coc meteor then it's easy, no balance just mana everywhere
what's glyph of insight for? change a prefix to experimental so that it can be 100% sealed?
the glyph turns the selected affix into an exp. Need the rune to seal an exp affix. This calculator is invaluable. https://lastepoch.tunklab.com/insight
you can use it to do that, also you can use it to craft upto a t5 experimental for actual use, using that calculator
t7 prefix required for that though, unless you crit. kinda niche and complicated.
As far as melee builds go how tanky is spellblade compared to other melee builds?
check this out: spark charge coc meteor - respectable lol https://www.youtube.com/watch?v=hszo8G9QcwM
what's the difference between this and the 1.0 sacrifice build?
dreadshade cast for 0 cost sacrifice? I dont recall dreadshade had this node before
nothing has ever changed with dreadshade i have been playing this build without exp affix on belt since 0.9 and now 1.1 they have nerfed the amount of zombies.
yeah i just figured out
read patchnote one more time and it's pretty much the same
if you compare to 0.9 it's def stronger due to ghostflame. ghostflame gives giga tankiness
imo the amount of zombies is not a problem, problem is mana anyway
without bugs?
after they nerfed the zombie so you only have 10% to get large zombies
yeh so basically the ward is from %hp of all your minions
whenever they dies u get ward
yeah i know that part
but one big zombie has 2x amount of HP compare to 1 small zombie right
so at 1.0 i was,only getting 20k ward and now 15k
but you only summon 1 per cast instead of 2
or is it for direct cast only and you still get 2 from rings and stuff
oh nvm you can summon multiple big zomb per cast
smh i always thought if you take big zombie node you can only summon 1 at a time
now its not worth to go for that node anymore so..
It's pretty interesting that CoC doesn't proc from Meteor itself, but does proc from Shrapnel. Which is why it kinda works.
I'm currently trying to farm for something similar this season. But the main bottleneck is Shaper rings and relic... So it goes kinda slow.
Are people finding it easier to gear for maxroll Frost Claw sorc or the Captain/FrostSent variation of Frost Claw/Static orb? I'm not looking to go crazy high corruptions. Just getting sick of being one shot. MG as well. Both seem to have similar playstyles.
Which maxroll build is this?
I switched from unstable core to static shell, for the more armor, but I feel like I take more damage than before.
I'm currently playing using maxroll's frostbite frost claw sorc build and clearing 500 corruption without dying, is that the build you meant?
Anybody know if Static Orb/Frostclaw or the Spark charge dragorath build is better for high corruption?
I wanna swap but not sure which one to swap to
they're pretty much the same, the performance heavily depends on your gear
for mapping FC is all you'd ever need, for bossing obviously Orb is better
Ya i mean the dragorath build versus the FC+Orb build
Guessing the fc+orb one is better
fc+orb is the inbetween version where you dont want to spend too much money/cba to swap gear/blessing for shade fight. It's not the optimal for either bossing or mapping/arena
Must be my gear then isn't fully optomized - Things to work on then 😄
How durable is Spellblade compared to VK and Druid?
Paper
i think most spellblade just goes semi glass cannon atm yeah
tbh, mage trying to build tank beyond just stacking ward is redundant because their passives / tree just don't support it
so it's easier for you to just blow enemies up first
my highest level chara is a falconer so..
This is why certain damage types are advantageous because of the different affixes that affect them, like frostbyte with chill multiplier, chance to chill etc. Or lightning with shock and chance to stun. It helps make you more "tanky" by limiting what the mobs can do
I am making an electric frost claw build and should I use Dragorath's claw and spec into lighting blast till I got enough mana to make static orb worth it?
the shatter strike build im following specs out of mana strike, is that fairly typical? because i really like having mana stike actually and i dont like the idea of giving it up XD
look up end game videos of shatter strike builds and see if there is mana issues or if they have enough mana to sustain them through a run
when using Vilatria's set, does Craterborn buff turn to lightning pen, instead of fire?
I got a dragorath's claw with legendary potential 1 and what is the best affix for it on a dagger?
I need a better toaster to make this work 😂
Need help fighting the last harbinger on corruption level 125 I can only get to corruption 118 and now everything all the bosses are one kilomee so I can't even get to the harbinger.I can't make my corruption level go up 125
1 hit kill me
And not finding anything better to increase my Resistance or damage
Hello my shadow wizard mage gang! I'm looking for some advice, currently running Flame Reave and it seems quite powerful but I'm still dying time to time in empovered monoliths without corruption. Is there anything that could be adjusted immediately to get me some more survivability?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (26) / Spellblade (46) / Runemaster (12)
▸ Health: 1,683, Regen: 24.74/s
▸ Mana: 153.96, Regen: 9.08/s
▸ Ward Retention: 150%, Regen: 46/s
▸ Attributes: 1 Str / 1 Dex / 37 Int / 1 Att / 45 Vit
▸ Resistances: 110% / 83% / 78% / 77% / 77% / 125% / 83%
▸ EHP: 2,320 / 2,320 / 2,320 / 2,580 / 2,320 / 2,320 / 2,320
▸ Endurance: 20%, Threshold: 475
▸ Armor Mitigation: 27% (1,150)
▸ Block Chance: 13%, Mitigation: 29% (552)
▸ Crit Avoidance: 53%
▸ Fire, Cold / Spell, Melee
▸ Enchant Weapon (Active)
• Snap Freeze (20)
• Flame Ward (20)
• Focus (20)
• Enchant Weapon (23)
• Flame Reave (25)
When trying to scale Spark Charge damage is crit multi or cast speed better? When I try to tools it it says cast speed but I wanted more opinions.
@weary blaze i would say crit multi since its not dependent on mana. cast speed will do the same damage you'll just do it faster and run out of mana faster. crit multiplier will increase the actual damage
the tooltip shows an increase because you can cast faster so technically thats more dps in the sense of the word, but you are doing same damage per your mana pool
both are true if you casting faster more attacks you get in and crit multiplier is increasing the damage itself both are needed in end game
Mainly trying to just pick between Mana + Cast Speed or Mana + Crit Multi. Crit Multi does seem to be better per Arkyian's explanation
i hate having to stop and use focus, so i dont use any cast speed. id rather just stack crit multi and do more damage before i have to focus again
its not like static orb is slow to cast anyway. with a wrongwarp you'll be oom in a few seconds haha
Ahh I should have specified. I am playing the Dragorath frost claw build. But still stacking mana 😛
ohhhhhhhh!!! that changes it
so for frost claw cast speed imo would definitely more value, although i still think both are important. really just find the balance that works for you imo. cast speed is great to stack tons of ailements, shred, spark charge, etc.. but im not sure if you can have multiple spark charges on a mob at the same time, so there may be a limit to the cast speed scaling on that aspect
Gotcha. Thank you for the guidance. I don't dislike the static orb build but I really like the Lightning Blast/Frost Claw/Nova Spark Charge stacking with high mana for Ward + More Spark Charges
with something like a mad alchemists ladle cast speed is huge though to get the most benefit out of it as fast as possible
i really liked frost claw but something about meteors raining down just is satisfying lol
Even if I don't use Laddle for this build you're still a fan of Cast Speed slightly more?
for frost claw you definitely want a decent cast speed, but i wouldnt totally neglect crit multiplier especially if you have a high crit chance. if you have a lower crit chance cast speed would be better
https://www.lastepochtools.com/planner/A8Zbn6gB
any1 see anything immediately obvious I missed to improve my build? Other than just increasing tiers of rolls on gear or getting higher LP on uniques
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (81) / Runemaster (12)
▸ Health: 1,146, Regen: 20/s
▸ Mana: 1,602.4, Regen: 30.37/s
▸ Ward Retention: 431%, Regen: 186/s
▸ Attributes: 14 Str / 1 Dex / 75 Int / 1 Att / 3 Vit
▸ Resistances: 84% / 87% / 84% / 95% / 84% / 92% / 112%
▸ EHP: 11,553 / 11,553 / 11,553 / 13,268 / 11,553 / 11,553 / 11,553
▸ Endurance: 20%, Threshold: 229
▸ Armor Mitigation: 33% (1,695)
▸ Lightning / Spell
▸ Arcane Momentum (5/5), Arcane Ascendance, Flame Ward
• Focus (20)
• Teleport (20)
• Meteor (23)
• Flame Ward (23)
• Arcane Ascendance (20)
I say catalyst because 2lp or even 3lp enigmas are the easiest to farm in this build
Also getting a proper 4% gaze
Does any1 have any runemaster builds?
I'll currently doing the 250k favour per hour strat at 600c
what is this strat exactly?
people above saying stack cast speed for fc? no. this isn't like frost claw cycle 1 where you want to spam as fast as possible. your fc costs 40+ so that it procs spark charges, so you have to manage your mana. its not death by 1000 papercuts, its as few casts as you can do to maintain mana and speed
I wish I have higher cast speed so that I can dump all that mana during my burst window faster
are you not dumping it all within 4 seconds?
@unreal umbra when you want to farm exalted wands via COF prophecies, what setup do you go for? double rewards, double use, and wands lens? or exalt lens?
I try and do it together with unique wands to minimise rerolls, so would use wands lens
You know you'll run out of wrongwarps 😂
true. I still have to slam these lol
Best case scenario, you hit the first one and you're happy to hit the 1/6, wasted a bit of favour but doesn't matter. Otherwise, we go again
Those are all 2 LP?
only a few
But I am trying to use a -3 one specifically. I have 3 of those now but all 1LP. I just want to get Mana + ward on a -3 and ill be happy.
What setup do you do for target farming catalyst? I feel like thats one of the worst.
actually never done catalyst
I haven't slammed that 3lp enigma because I cant find a good catalyst for it...
catalyst is weapon category, so exalted lens makes most sense so you could go for both exalted wands and catalysts
i always try and go for more than 1 thing in a category if possible, rerolling forever feels bad and takes way too long
yeah probably the best way to go about it
I end up rerolling a LOT because I only want catalyst and waste too much.
I always ignore arena too but maybe I shouldn't
nah ignoring arena is the right play
nice hit!!
ive missed on 5 lp3 enigma slams this season gg
yeah that is gg, dont think i've seen better
I just finish reading dopamine nation book, and just realized slamming these things is essentially gambling, which is highly addicting.
Yes and just like real gambling, a lot of losing 
Something the book said that I did not know, was people actually enjoy losing more than winning.
Interesting. Probably the thrill of losing increases the dopamine of a big win?
Losing is pain, and you get addicted to pain too.
I think all loot based games, are essentially the case... but obviously its a much 'less' damaging than real life gambling... allegedly
I guess depends how deep you want to go into a rabbit hole hehe
Ty! Now if only I was playing a good build 😛
just got firestarter's torch. should I be leveling with firebolt or keep using glacier build?
How?
Volcanic orb into ice, is it viable? Does anyone have a build to refer to?
yes, you can build it around frost bite, or just go with spark charges on it, just using it for freeze and chill. https://www.youtube.com/watch?v=2yIRz3-WDZc&t=47s
Man the new Sorc passive tree is just so sexy now
I knew i wouldn't be able to beat T4 Julra with Hydrahedron, and i can't. 🙂 It's a total disaster. Never playing Runemaster again. lol
Disintegrate strong? Just made LVL 1 Mage, HC Solo.
Looking for opinions on skills and play styles?
I like the idea of the ice barrage skill. Cast it and run around while it shoots for me? Sign me up!
Ice barrage aims and hits off screen, so it could be a safe way of playing.
Ive yet to finda grand idol with flat mana and %mana, is it just a myth?
I am r12 cof, thats why im so saddened.
Nope, maybe i should!
Yea my go-to is always
No arena/grand idol/ 90% purple star
Only the middle option ever changes, I use this for all prophs
Darn, I was hoping to try and do like a frost claw/shatter strike spellblade build with the new . But the frost claw damage is just so underwhelming compared to SS's. But at the same time it's hard to tell just how much damage frost claw adds vs just trying something else with it.
So volcanic orb ice is a support skill?
No d2 nostalgia available
unique wand prophecy farming + wand ROA upgrades
how profitable have your upgrades been? I have not tried upgrading yet
not horrible rng
zero because I cant find the right exalts to slam. I want mana + ward gain T7 and it just wont drop.
1.2m favor in wand farm and nada
oh I did brick my 3lp enigma though, missed the T7 of course.
Sorry but I meant to ask, how profitable are those ascended wands?
pretty good actually, and I really like doing it that way because they usually come out as 0LP so I can gamble with nemesis egg.
ill take it
No, volcanic orb works as the main damage skill, you just have to add either frostbite or spark charges to it. Plays pretty close to old d2. Thats why I started playing it.
can the flame of midnight ring be ascended?
Is it not a boss drop ?
Yes Boss Drop
So no
oh ok, so boss drops are a no. I didn't know that. Oh well keep farming
ok Mages I have a dilemma. Where could I get the biggest improvement on this? I figured if I could slam one of my 2LP ww I could get a decent improvement on mana or damage, or both. The problem is that I cannot beat T4 Julra! so what could I do to improve my odds of killing her? BTW I am switching Orian's Eye with confluence of fate for the fight with her. https://www.lastepochtools.com/planner/Q9dn5JkA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (63) / Runemaster (26)
▸ Health: 1,126, Regen: 25.51/s
▸ Mana: 996.41, Regen: 17.58/s
▸ Ward Retention: 260%, Regen: 135/s
▸ Attributes: 21 Str / 16 Dex / 71 Int / 12 Att / 6 Vit
▸ Resistances: 46% / 61% / 105% / 118% / 32% / 50% / 42%
▸ EHP: 1,602 / 1,551 / 1,764 / 1,840 / 1,602 / 1,278 / 1,200
▸ Endurance: 20%, Threshold: 225
▸ Dodge Chance: 3% (64)
▸ Armor Mitigation: 34% (1,715)
▸ Cold, Lightning / Spell
▸ None
• Arcane Ascendance (20)
• Focus (20)
• Static Orb (22)
• Teleport (20)
• Frost Claw (21)
crystal skull instead of enigma, and honestly just run a mana/spell crit exalted ammy, confluence is meh w/o a nice slam and its not needed anyway. Since lvl ~85 Julra has taken me 2sec and i wear an exalt
which will free up helm slot for something to pump dmg, mana/lvl of static orb
gloves can def be replaced for anything with mana/crit chance
minion ring is ok but getting spell crit where you can will let you put something else there, i personally run oceareon
make Arcane Current 5/5, remove Never Late and Dilation and put all those points into Arcane Insight
@long robin
and put ur unstable core into an egg 
Hi, I'm doing a static orb/lightning meteor build but I'm finding spinning static orbs underewhelming. Right now I also have fireball speciailised and spec'd into lighting and this with lightning meteor is destroying things. What am I missing to get orbs working nicely?
I don't run either of those and haven't seen them in some of the well known builds from Noobzor or Frozen. What makes them so useful? Arcane insight does help echo farm but not really a priority passive for bossing
Thanks Cain I will try this!
Idk looks like he needs crit and int gives crit via passive/dmg/ward so it feels better than 10% speed esp if you may need to take a julra hit
I also burned Julra with a crystal wand before slamming my ww, felt better to me at the time
I think his spell crit chance is fine, but his crit multi is pretty low for sure. I had 40% spell crit before with 450% crit multi and still one tapped t4 julra in seconds. but I was struggling in the beginning because I wasn't doing the setup right, so that could be a factor too. his mana is very low as well. I wouldn't try running static orb without at least 1300ish mana IMO.
Ya his crit is fine cause he is using very unoptimal gear to get it there
If all your stuff is in order and you just wanna boss melt then yea the node isn't gonna do much for you
agreed
I used the node mid game, and honestly just never removed it and I still melt everything in 1sec at 600
The ward per int buff is p big qol just playing the game imo
that is true too
that I can't do 😦 has lp
i haven't got a skull in my stash, weird. I guess I will COF it
Oh rip
The skull is just for crit and the suffixes truly don't matter so it shouldn't be tough
the set skull has that, cool!
ya if that lets you take prismatic off you can really pump mana/dmg with another helm
this is also where +static orb is an affix
oh sweet. I have ONE of those shards LOL
👍
the neck should be flat crit and not increased right?
cant get flat as an affix on ammy unfortunately
just try and specify spell crit instead of regular crit as it'll roll higher
so something like this can do for now
ya that is totally fine
just try and get mana up as well, that is what makes static orb the nuke that it is
rippers
OOF
i honestly just crystal skull perma at this point ngl
clear is still completely free
hello all! i am new here and new to the game! i rolled a mage, and im going to try to go for the glacier build. any tips or anything yall can help me with! 🙂 ❤️
my luck on this sorc has been actually next level
bro at least you hit the mana... I would use that tbh. I just slammed my first 3lp enigma and missed the T7
ALL of these slams were 1st try, besides julra ring which took 2
https://www.lastepochtools.com/planner/Qqq6XkRQ
Harbingers of Ruin / 1.1.2
Mage (20) / Sorcerer (66) / Runemaster (21)
▸ Health: 1,246, Regen: 19.16/s
▸ Mana: 1,783.66, Regen: 21.22/s
▸ Ward Retention: 449%, Regen: 200/s
▸ Attributes: 1 Str / 1 Dex / 104 Int / 7 Att / 4 Vit
▸ Resistances: 64% / 58% / 103% / 83% / 88% / 56% / 35%
▸ EHP: 1,575 / 1,494 / 1,755 / 2,053 / 1,755 / 1,472 / 1,256
▸ Endurance: 20%, Threshold: 249
▸ Armor Mitigation: 36% (1,849)
▸ Cold, Lightning / Spell
▸ None
• Frost Claw (21)
• Teleport (20)
• Focus (20)
• Arcane Ascendance (20)
• Static Orb (23)
yeah i am good on resist for a while 😂
going for oceareon t6/7 int now and a 2lp stormcarved and its a wrap
mine are terrible.. and it really sucks at 900c+ lol specifically physical, poison and void.
I wouldnt mind dropping maybe 100c until getting some red rings, orian eyes and what not
what makes ocearon good? I don't see any crit on it
oh my stats are fine its just less taken and 10% more
with a 16int slam on it ideally
those more modifiers are massive
I doubt I'll ever seen an orion's eye or red ring lol
extra chill is also very nice for mapping, very good for survivability as well
(dont even bother thinking about this ring rn tbh, if ever)
my 2 red rings this cycle got nec resist and block chance ggwp
i highkey would go extreme meme and put a t7 necrotic resist in there and then use boneclamor
o wait u cant gg
The "more" damage and "less" damage taken is what makes it good
OMG brain went brrrr. I read those as cold damage and shock damage
nice nice
sick
speaking of crap
@digital musk BTW, thanks a lot for the help! T4 Julra is now a victim
if you ever start a cult, look me up, I will follow you LOL
tips for early mage HC SOLO? Should i be focussing on leveling Flameward skill?
nem had some potential in impressing for the first time this cycle
helllo, someone trying do spellblade flame reave (offtank melee leech)? 🤔 becouse im curious if someone had same idea 😄
big gz
what's the mage build the cool kids are playing?
shattering strike
ty
is the Gaspar's set an actual good gear set for mage?
Nah
What best build for rush ?? I started yesterday and idk what build i can used
I'm quite enjoying the "Thor" lightning meteor build just now
Guys, I have a quick question. For a Sorceror, they have some cool passives:
+50 Mana
+Spells deal increased damage equal to their mana cost
And It got me wondering - if you reduced the mana cost of a spell, would this actually nerf / decrease your damage? Or is the additonal damage based on the price of the spell before the reduction? Probably a silly question but as I'm new to the class I was digging around for an answer.