#π§βmage
1 messages Β· Page 84 of 1
Is prismatic buffer still worth if you're already capped on ele res?
Oh it doesn't give you res it reduces damage. Nvm
hmmm, seems very identical xdd
Dang only 2m for a 3lp doesn't sound bad at all
this cant hurt me
dam, i gain 900 ward per meteor cast. lol
1 last ride for the night
i have like 4 of them and cant find a cleansing belt to put into it, im so sad
they are common yeah
ive thrown multiple on the ground too
i have multiple tabs for failed ventures
to remind me why this game's crafting system SUCKS
i just drop them so i dont have to see them π the only ones i keep are the potentially useful ones
i like the craftign system, it just doesnt like me
Agreed
If everything was guaranteed it'd be boring. Sucks when it goes wrong but feels so good when it goes right
finally a W after like 10 Ls
hmm
π
egg was useful for once
yknow what grinds my gears. my min rolled idols ive had since like lvl 60 since i cant find anything better
My good idol is throne. The rest are garbo
my glass ones all have the righ suffix, just low rolls on most of them.
i should tbh swap them for more mana spent gained as ward maybe. not sure ift hats better or worse than the armour + mana
I've always kinda wondered how much "mana spent gained as ward" you could stack, and if it would feel good for defense if you did.
You can probably get upwards of 500% if you go all in on it.
i have a lot and its great. tho i think im getting diminishing returns now
as always the real limiter for mana-as-defensive-metric is how much you're able to regenerate all the mana that you use up. π¦
i have
74 + 55 on chest
177 on belt
39 on relic
12 and 29 on rings(once i can slot them)
soon to be some on idols
Mage seems so dope, werebear druid is boring tbh
so yea, 1 meteor cast of 122 mana gets me ~900 ward, but i have a lot of flat ward on cast and stuff.
Mage is pretty poggers. Quite a few routes you can go down
yeah that's a valid form of defense, but ward depletes rapidly at around 9-10k now so you need some retention too
Most classes have ups and downs.
Mage is fun, but can also get boring. Balance as all things should be π
PerrythePigs's poison swarmblade druid looks lit. You could try that out too
yea thats why im wondering ift he idols are even worth it
since i trade %arm and %mana for %mana spent gained as ward
900 ward per cast is wild
yea im ngl, this home brew build is doing better than i expected
Let him cook
ive been cooking a lot, and often been burning it. I was trynna make lightning fireball work earlier and have it proc meteor
real question is how often can you cast that, consistently. cuz 900 ward per cast sounds good on paper but it's useless if it's only 1 cast per second for 5 seconds and then you're outta mana
i have 0 mana issues. i use focus to get mana and by the time i go through the mana focus grants me, focus is back off cd.
i can often clear a full mono without usig focus once. focus is just there for bosses really.
What is your mana regen at
only 19? i dont think thats high?
I see. Just a huge mana pool?
mainly mana well tbh π€ i dont actually know how i dont have mana issues.
maxmana is only ~1200
i mean if it works, it works π
oh unless this isnt shown on stats? i have 90 int
wait thats max mana scaling π€ idk
archmage refund is forsure a chunk of it
unsealed mana also gives me 15mana after using 3 0 cost skills,which the evade does count for
the rest idk
i need yours. and seems like you need mine π
those prefixes are hot, wish thebase was a bit better tho
Huge curse damage
I stopped using meteor and started autocasting flame ward instead for ward. Seem to generate more ward that way. Haven't even noticed a difference π everything still evaporates.
ah its just for slam
need fat wrongwarp
π u dont get the suffixs
i lowkey think this is my favourite build ive played π€ and i played flame wraith when it wasbusted
gimme dat
It's pretty fun for sure. I like avalanche shaman more I think though. Dropping bombs is hella cool
Tbh though...feels similar with the spender --~ generate Mana playstyle.
i mean its not that far behind if at all. im killing t4 julra in 1 second with not good gear at all. so ye pretty pog. and with good gear as someone showed on yt even aberroth will be oneshoted
too bad i cant play today π
My goal is getting up to 1k ignite stacks with my build. Idk if that's even possible tho
Best I can do atm with pretty bad gear is 350 xd
wahtre u running alongside that? i saw flamerush can consume ignite stacks and it seemed like u could do somthing funny with that
yeah in case you get to high amounts of ignites fast
I figured I should probably swap flame for teleport if I'm gonna be going after wrongwarp. Even tho flame is super fun to use
im not sure how the damage of Forbidden Flame is calculated tho
flame rush is lowkey so much more fun. was a massive pain not having tele for t4 lightless tho
and u can make it give lightning aegis, so thats sick
Its particularly fun when combined with skill mechanics. one of my favorites, for sure
Runemaster's kit is IMO where Sorc's kit would be if EHG took 2 months out of their schedule to focus on a single mastery.
yea when RM released it legit just felt like a cooler sorc but without meteor. wish blackhole got some love too.
sorc passive changes made a world of difference tho
Not a huge fan of it, expected something heavier on the mastery fantasy. but flat damage works for now
And lightning Aegis is additional DR so i dont know why people dont reall yuse Flame Rush
sorc changes made it a lot of fun, but might just be me
and yea flame rushes only downside over tp is really the fact its not a blink, and the clear casting/global cooldown recovery
most cooldown reduction reliant specs bring it down to roughly 2.4 seconds, its really a no biggie
Frost wall to me would be the weakest RM skill, and it can still be useful
the fact it being the only cleanse(i think) is rough.
Main reason I'm debating on going cinder song instead of the warp staff. I want flame
Yeah DoTs are a big issue
My poor ignite build :^)
I changed my sorc to glacier from spark charges+frost claw, using the same gear almost, and glacier is so much better π
Im currently thinking of trying a melee, flame aura based build that isn't using Disintegrate. Thought about integrating Flame Reave
I'll make it work dw
its fun for sure, and 100% uptime on lightning aegis is great
Dots are a bit tricky because if it's too broken, everyone will do it. And dots are already really strong for zooming through the story on an alt
Torch go brr with a bit of added fire or dot dmg
im trynna find better pair of vilatrias set and its actually so hard
DoTs are tricky bc of how they are applied. Absolutely without mercy, and out of very large range sometimes. Like those scorpions
True that
I do like the big bop of enchant weapon popping all my ignites at once
Without any indication, bang, 4 stacks of poison and bleed
Speaking of ignite, are there any other good ways to extend ignite duration? Like is there some unique that I am completely missing? I have the 25% ignite duration from enchant weapon tree and another 40% from sorc tree
Could anyone help me understand how to fit in twisted heart relic in the Frostbite Frostclaw Sorc build, where you lose life when you cast spells in exchange for Ward. But I'm not sure how to sustain a high health pool or counter that particualr downside in the more endgame version of the build.
does this apply to ANY invocation as long as it has a lightning rune? OR ANY invocation that does lightning damage? Same thing I guess. https://www.lastepochtools.com/db/prefixes/AGwTmQ
u dont sustain it, u sit at low hp
Whole point of a lowlife build :p
oh, it's intended to play low life?
are there not any ward bypassing mechanics or attack types?
Not that I know of. That would be kinda funny for a lowlife build tho lmao.
There is a very rare trap that bypasses ward, but this trap deals damage based on your current health, too. So even walking over a hundred traps in a fraction of a second, they can't kill you by themselves.
So if I'm casting 4 fireballs per second that's in theory like 400 ward a second with just heart. Monka. That + changing my passives will actually just solve most of my survivability issues. Wild
problem is, can u reliably cast that many whilst moving and dodging and waht note
Wait you can't combine heart with a lowlife build right? Since it's based off of current health?
u can
Oh
nothing else in the build I'm following indicates or says anything about being a low life build
but just this single item makes it a low life build I guess
if u have no benefit of actually having the hp, and get good use from the ehart, its basically just free stats
"low life builds" is usually defined by having skills, passives or items that scale off of having low life (i.e. "You deal 35% more damage at low life") so builds that generate ward by spending life but don't actually don't have interactions with scaling stats other ways usually aren't called a "low life build". But obviously, you're gonna be sitting at 10% of your max health in combat all the time with an item like that π
low life builds are whatever im playing coz i cant dodge anything
people are misleading you I think, twisted heart will give you less ward if you let your health total drop from it. What you want is a little bit of leech that will top off your health pool. It gives so much stats you can easily ignore that part of the item and use it on a low life build, but if you dont have other items for low life like exsanguinous, thats not what is going on here
That's what I originally thought but I don't see any lifesteal in the build
But maybe someone who plays frostbite frotst claw already knows where the lifesteal comes from
if ur sorc u can get enough just from the passive tree. unsure for rm/spellblade
Ah, cold damage leech, 1.5% I guess that's enough?
Health is for babies just sit at 10hp and 20k ward
Real
Those passives are in the first half, so you can get them on whoever
was more unsure if rm/spellblade had better access in their own treesm
You play ward on spellblade since you have on hit ward
p sure u play ward on everything at this point π
There are still some hp copers
Maybe hp could be sick if you didn't have to invest so much into making it decent
Itβs significantly outbalances other options. Like itβs just leech but you have no maximum really
Any Static Orb experts able to answer this question.. Tribolectra wands has a +2-5 tendrils affix range. How important is this in your opinion for a lightning build on a different class? Like is the tendril range super big or? Was having issues testing
tendrils help killing mobs outside of initial explosion aoe, but doesnt increase your single target
p sure that wand is bad for actual static orb dmg builds? sonce youll rip through all ur mana no?
i was using it for lightning aegis on dash for a bit tho
range is quite big and deals actual damage
you dont want to use Tribolectra anyway because static orb scales very well with mana, lvl higher than 22 doesnt actually boost damage as much as a t7 mana wand
You sustain it with the passive in sorcerer tree that gives you leech for 1 element, lets say you use lightning claw you want the leech for lightning spells, not only that it also gives you penetration wich is needed
Twisted heart is the opposite of a low life build, you want to maintain the full hp for more ward
What's the boot that gives a crap ton of attributes? I don't remember the name of it
Actually now that I'm looking at transient rest I might go with that instead. Hmm
Dang a max rolled foot of the mountain gives 60 total attributes
is the other one, but less attributes as you can see.
Yeah, but if you can slam T7 Int onto those boots, they're amazing.
Even if your bleed doesn't do anything with bleed? I'm doing an ignite fireball build
whats better boss build, glacier sorc or frost claw sorc
Is there any universe where unchained fire is good in the fireball tree? For one giga fireball?
any cof enjoyers? is lvl 10 cof working at all? or maybe someone can explain how exactly it works? because im farming peak of the mountain and there is no drop sometimes. but with lvl 10 cof it should be +150% drop rate.
Dungeon bosses don't have a guaranteed drop like monolith bosses do
each item from a dungeon boss is rolled separately
well i just found an answer that its a bug
thats probably also true
and devs works on it
about time, looking forward to receiving my 2LP juldra ring
but why you dont get any drops at all is because at base, there is no guarantee. you can see the chances per item in the LET db
can anyone take a peek at my character built so far and tell me what I should work on next? (besides obvs only being rank 6 in merchants guild and unable to purchase much beyond what is on) https://maxroll.gg/last-epoch/planner/lb1om06w
juldra has 100% guaranteed chance for the ring at t1
where can I find a good glacier/meteor build? Maxroll guide is not great for this one
its been answered by Mike 3 days ago tho π
x2.5 = stonk 3 rings per run
thats true
like i mean its critical
ah yes. you are right. and i never got 2 or 3. so ye its still bugged
sadge
Makes me feel less badly about taking so long to level cof
thanks man! I dont like focus in there but other than that great β€οΈ
focus max defensive + flame aura combo is extremely powerful, i can face tank t4 mountain boss with this, dont even need to dodge nor cap res
Apologies if this has been asked and answered, does anyone know why the maxroll guide for Spark Charge Shatter Strike recommends Dragorath's Claw? I see 0 ways that Frost Claw is in the build
this
i dunno about dragorath either
honestly, not sure what this means? returning player π how this combo works?
There are nodes in focus and flame ward that give you massive defensive stats while they're channeled or active
but flame ward is not even in this build
ah i just asked Mike. and he said that he doesnt have info about status of bug.
well rip cof i guess π
Sorry I read flame ward instead of aura in pod's message. My b
Thanks. I'm good on the skills, passives, etc. Just dont understand the weapon choice
Can I play Flame Ward instead of focus in this build?
I meant flame ward π
It's ok, it's a Monday. I'm having one of those days too
Dragorath is because of good inherent melee speed but most importantly because it's relatively easy to find 4 LP versions.
You need focus to regain mana after emptying it, flame ward can be put on your bar without specing it for this build
So the 17% all res and the spell crit mult are the two big factors
so it's not worth to try to work towards self sustain mana through crit % ?
Ahhhhh ok. So it's just to be a big stat stick with the 4LP? Makes sense and also why I couldn't figure out the Frost Claw part lol
Yeah. It uses mana strike to just fill the mana tank and shatter to apply many melee hits for massive spark hits.
this one hit well
You will self sustain with glacier during mapping, but for bossing you will burn all mana with static orb to delete boss
So the fact that the implicit effects are scaling so great with it (+ spell damage and +4% added crit chance) is hard to pass up on together with the all res and spell multi. Even if the "unique effects" are literally garbage. It DOES however mean, that you can farm whatever weapon instead of dragorath if you can get better stat rolls somehow or a super lucky high LP version of a "theoretically worse" weapon.
Ok I'm following so I need to put focus on the bar for bossing. Then I cant put Flame ward on the bar? orb, glacier, teleport, ascendance +1 Flame Ward / Focus? Or skillswap during bossfight?
I havent dropped a t7 mana gloves nor relic π
i have only dropped a t7 int relic, which did not smash a twisted heart, twice
Sad
You can put these for 99% of the time: flame ward, glacier, static orb, teleport, focus. As for arcane ascendence, it's clunky and should only be used if you need that eztra damage to skip phases like the video i sent
I'm really hoping that I have a heart chilling in my bank when I get home. If not, I'm farming one out tonight
i did get cleanse on a strand which is nice
Will have to farm out a 2/3 lp one anyways
Omg, I love this I just hate ascendance. π thanks man
Then I assume the "not specced" flame ward is good enough with the 30% dmg reduce as well.
Yeah its amazing, pop it while chanelling focus to tank hits
is this worth anything?
Not bad. Never played as a trader so idk prices
the node from the runemaster to the far right that gives you flat damage per point and then a boost to marked enemies, how do you mark mobs to gain the threshold benefit? I dont get the tooltip. Its worded weird in german
how would i price check this
That's a good question. Never played trader tho soooo idk
My guess would be comparing it to similar pieces but idk
none on the market
alot, dont sell cheap
10m ish?
pre or post gold glitch?
what gold glitch
well looks like you're not aware. Just list it for 1.5b and go down after few days if noone bites
But dont sell cheap
the lightless arbor one?
1.5b????
listed it
For how much
1.5b
Please let me know if it sells for 1b+. That is actually insane
lets see
It's as good as it gets for a mana sorc. And it's the price AFTER gold glitch
What was this gold glitch?
You will see (alot) more red rings than things like that. And red rings are going for hundreds of million
Ugly base tho
This is what I've updated my planner with throughout the day. I'm just figuring out if there are any other uniques I should go for, but I haven't put in what stats I'll be aiming for on each piece
Harbingers of Ruin / 1.1.1
Mage (28) / Sorcerer (62) / Spellblade (15) / Runemaster (8)
βΈ Health: 1,195, Regen: 22/s
βΈ Mana: 235, Regen: 9/s
βΈ Ward Retention: 404%, Regen: 89/s
βΈ Attributes: 19 Str / 6 Dex / 57 Int / 6 Att / 14 Vit
βΈ Resistances: 173% / 113% / 121% / 57% / 95% / 71% / 71%
βΈ EHP: 1,813 / 1,813 / 1,813 / 1,738 / 1,813 / 1,744 / 1,744
βΈ Endurance: 30%, Threshold: 239
βΈ Dodge Chance: 1% (28)
βΈ Armor Mitigation: 30% (1,404)
βΈ Crit Avoidance: 100%
βΈ Fire / Spell
βΈ Enchant Weapon (Passive)
β’ Fireball (23)
β’ Enchant Weapon (21)
β’ Flame Ward (24)
β’ Teleport (21)
β’ Meteor (23)
β’ Calamity
β’ Woven Flesh
β’ Cinder Song
β’ Strands of Souls
β’ Fiery Dragon Shoes
β’ Red Ring of Atlaria
β’ The Invoker's Scorching Grasp
β’ Omnis
β’ Twisted Heart of Uhkeiros
β’ Throne of Ambition
Woven flesh is just for the meantime while I figure out maxing my crit avoid.
Going from my exalted wand to base cinder song is a 50k dps decrease lmao. That's before using the 2 points it gives me but still
guys I was trying to a build on sorc that I'm quite not liking how it is atm
suggestions of low budget ones I could change into?
I'd suggest experimenting with different abilities to find one that you like, and then building that as your main skill.
Most skills can be focused on if you build around them
Hello, could you recommend me a build that works well for a single character, and in CoF?
too lazy to cook my own stuff rn π
Just wanted smth to clear emp monos
There are a bunch of guides out there for meta builds. Find a skill you think you'll like and see if there's a guide for a build that uses that skill
Yeah, I mainly suggested trying out the different skills to see which ones you like, then you can look up a build for them. But if you just choose a build blindly, you might end up with another one you don't enjoy π€·ββοΈ
look what i found. if only base was any better π¦
can someone tell me the difference between these things (in flame ward skill tree)
Through flames adds flat damage, Infusion Increases the damage done by a percent (additive with all other increased % you have from elsewhere)
So if you take both of those nodes and have no other sources of flat damage or increased damage, then you'll add 30 damage to all your spells.
Holy that's cracked
No, it's 10 * [1 + Increased%(2.0)] = 30 from those screenshots.
Remember, it's not a 200% multiplier, it's 200% increased which is 1 + the increased%
It is almost gaming time
If it was a multiplier, anything less than 100% would be a debuff, which would be silly. That's why with "More" multipliers added together, it's always "1+Multi"
So you end up with a situation where you have 20 base damage, 20% more, 40% more, 50% increased, 100% increased, and 230% increased being:
20 * (1 + .5 + 1 + 2.3) * (1 + .20) * (1 + .40) = 161.28 damage
All sources of Increased damage are added together additively, all More damage modifiers are multiplied together. That's why a lower More multiplier can sometimes be better than a higher Increased modifier.
right... might try that
trying to build a lightning blast - static orb - meteor build. Impossible
I came from POE, so it's hard to know when it's a bait build. This one I'm following came from a yt video
I can't speak for build guides, but the goal of LE is that all skills are viable. So there's always going to be a good build that focuses on a given skill, except for some support type skills like teleport or flame ward
π€―
Lol ARPG math gets hella complex π
I've been cooking up a disintegrate build that i'm pretty happy with; just got to empowered monos with it
Gotcha!
once I flesh out some details i'll share it here for feedback
i love runebolt
does the archmage node work on meteors summoned by the belt?
No, it's only direct casts
something I discovered today is that this node does NOT affect damage over time spells (like disintegrate or frost wall). kinda bummer. i'm assuming that's not a bug? although it's written kinda confusingly
this random set belt I found is better than the exalted I was using lol
is there a way to make a lightning build with frost claw or lightning blast while using mana stacking static orc + meteor (harbinger of stars) ? Im running a very unoptimised build with 500 mana and im getting oom instantly running with lightning blast and idk if its even possible
500 mana is very little for mana stacking but that will be a forever problem with Harbinger of Stars
You'll proc so many meteors that any amount of mana will run out very quickly
is there even a reason to bring harbinger of stars if static orb is your dmg source #1 as it is on mana stacking sorc
static orb is your single target ability. while meteor and glacier (for belt) are your mapping abilities
yea, im trying to make meteor my single target ability while also being triggered with blightning blast (+spark charge) and orbit static orb
but i have lack luster single target dps and getting drained too quickly. Seems like it just sucks
you will be oom with this kind of build
too bad since its kind of a nice gameplay. Glacier seems boring tbf and there is no alternative so far
atleast we are real mages. using cold/fire/lightning all in 1 build π (can even use necrotic damage π )
there are plenty of alternatives lol
for similar dps output? not as far i know
frostclaw static charge clears
unless all you care about is sitting in one spot with maxed out top end 2k mana gear, then glacier outshines of course
2k is low gear. we already have more
also frostclaw single target is not that great
sure, and glacier movespeed and playstyle is super slow for farming. if all you care is about is standing in one spot and doing the max possible dps, then yes you will pidgeonhole yourself into one possible build
static orb is for single target dps
plus single target is fine if you're running ice barrage on top anyway
glacier movespeed is super fast wdym. we are using wrongwarp
2k is low? I barely got 1.2k :sadcat:
well you are right. mediocre π
But then again, I'm full exalteds with kinda meh manastacking affixes
Missing mana on a few slots
big fan of these tho
nice gloves
dupe and mg are together once again π
I mean rune of creation dupe, not exploit
ye it was a jk π
finally got my first fireball pierce piece that isn't awful. i mean it's not great but it's something
Yikes. I was fortunate enough to get a couple for around 100k. Hopefully the market improves over the next week or so now that the dupe is fixed.
yeah, it should come down slowly for sure but the damage will be felt long-term as folks see that and quit + those with money will still slam the top end items such as the mana stacking stuff. its a shame sadly
anybody playing sorc glacier this season? im confused with a passive and could use some help understanding it
how exactly does the glacier build cast 3 spells that dont require mana?
or is the 5 allocated points mainly just for the cast speed?
Both of those are alright without the bonus
Probably a dumb question, but does Ignivars Head's fire damage get converted to lightning with disintegrate
Lightning meteor gang whatup β‘οΈ
It likely do not
cant you play frost claw or lightning blast with meteor for mapping while having static orb for single target?
no
i am interested as to why you even want pierce chance with fireball as a helm affix instead of just getting the pierce nodes on fireball, since you need a max-rolled t7 pierce in order to get 100% pierce
because the node also increases your mana usage a ton. and I'm not running a mana stacking build at all
even just 2 points is enough to be mana negative atm if craterborn isn't up
why aren't you reducing fireball's mana cost to 0? if you're using a wand like Cindersong, the pierce node just increases the mana cost from 0 to 232% of 0 which is 0
I don't have a cindersong yet. Best I have atm
and 100% pierce makes a pretty big difference
mana cost for fireball is 5 atm
100% pierce is a big deal i agree, but you can get it through the node without needing a max-rolled t7 affix.
you only need -5 spell mana cost to get fireball reduced to 0 alongside the Mana Sphere node (-8 mana total) so you should already be at 0 with that wand
I'm confused. I have 2 points in the node and 50% from the t5 pierce on the helm. and I currently dont have any points in mana sphere. if I had a t7 pierce I wouldnt have the +66% mana problem at all
atm I need 2 points in piercing heat to hit 100%
my fireball tree atm. I'm going an ignite build
it goes without saying you'll want a cinder song at some point for the mana cost and level to fireball but you'll probably want other sources of +fireball as well
here's my suggestion (ignore the other 4 skills, i'm being lazy with my planner)
I'd like to keep flame burst if possible. It does good damage. And yeah, I'm working on cinder rn. I'd love +4 fireball on chest but that aint happening anytime soon
this build has 24 levels in fireball without a +fireball affix on chest. could be as high as +8
unstable core (chest) +1
cinder song (wand) +1
nihilis (amulet) +2
flame burst is good yes but there's only so many levels under the sun and some nodes are mandatory like homing, bonus projectiles, pierce, etc
current breakdown of my fireball with my current setup
once I finish all of my emp blessings I'll start hard focusing on getting a cinder
can you link your build planner
shame the rolls are kinda trash though. but nice
all basically min rolls unfortunately
Just picked up a 2 LP cinder song, thinking of swapping from glacier to fireball
big if true. all depends on how the slam goes tho
i ran a fireball + meteor sorc last cycle with harbinger, back when sorc was bad. it felt weak tbh. and i'm too lazy / too enamoured with my current build to revisit to see if it's any good now that sorc is buffed
How does fireball stack up in comparison? Iβm pretty heavily invested in the mana and ward stacking part of glacier + have a lot of gear for crit chance, cold damage, +glacier, etc.
Is the build comparable enough where a hard pivot is worth it or should i just keep scaling glacier until i get enough good fireball gear to then play around with it?
but it prepared me quite nicely to critique all the builds that everyone else is doing these days with meteor
I definitely don't feel strong like a more meta build. But I like the playstyle
whats the point of unstable core on frostclaw builds? u are not self casting elemental nova buff doesnt affect you, only for +1 and elemental damage, mana?
fireball itself is very weak, it works better as a tool for proccing other things since it hits like 17-20 times a second
that's why I went more ignite focused
+1 skills, mana, elemental damage, yeah
Honestly it's just a really good all around chestpiece. Mana and Inc Ele damage are both good stats on any mage, and it has a pretty high-tier base item. And it's gonna give you +1 to all your skills
gonna slam it and see how it goes then i'll send planner
dang. got the 1 I didn't want
As is tradition
5 mana per to 4 per pog
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Mage (28) / Sorcerer (56) / Spellblade (15) / Runemaster (8)
βΈ Health: 1,104, Regen: 19/s
βΈ Mana: 186, Regen: 8/s
βΈ Ward Retention: 430%, Regen: 67/s
βΈ Attributes: 1 Str / 1 Dex / 77 Int / 1 Att / 11 Vit
βΈ Resistances: 200% / 78% / 141% / 76% / 77% / 78% / 95%
βΈ EHP: 1,494 / 1,494 / 1,494 / 1,643 / 1,494 / 1,494 / 1,494
βΈ Endurance: 29%, Threshold: 286
βΈ Dodge Chance: 1% (17)
βΈ Armor Mitigation: 25% (1,030)
βΈ Crit Avoidance: 100%
βΈ Fire / Spell
βΈ Enchant Weapon (Passive)
β’ Fireball (21)
β’ Enchant Weapon (20)
β’ Flame Ward (23)
β’ Flame Rush (21)
β’ Meteor (21)
β’ Woven Flesh
β’ Cinder Song
β’ Isadora's Tomb Binding
β’ Fiery Dragon Shoes
β’ The Invoker's Scorching Grasp
β’ The Invoker's Scorching Grasp
β’ Soulfire
β’ Throne of Ambition
using flesh atm just for the crit avoid
I see I can't actually clear the link. I just changed a few things
only 4 mana per pog? LETS GOOOOOOO
pogpogpogpogpogpogpogpogpogpog
down to 2 now π
yeah ping me once the planner link is ready
https://www.lastepochtools.com/planner/B7xb9OJo changed up my gear a bit to get a +2 fireball on chest. better than nothing
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Mage (28) / Sorcerer (56) / Spellblade (15) / Runemaster (8)
βΈ Health: 1,127, Regen: 28/s
βΈ Mana: 186, Regen: 8/s
βΈ Ward Retention: 510%, Regen: 67/s
βΈ Attributes: 1 Str / 1 Dex / 97 Int / 1 Att / 18 Vit
βΈ Resistances: 129% / 78% / 141% / 76% / 77% / 85% / 149%
βΈ EHP: 1,546 / 1,546 / 1,546 / 1,707 / 1,546 / 1,546 / 1,546
βΈ Endurance: 29%, Threshold: 290
βΈ Dodge Chance: 2% (36)
βΈ Armor Mitigation: 26% (1,084)
βΈ Crit Avoidance: 122%
βΈ Fire / Spell
βΈ Enchant Weapon (Passive)
β’ Fireball (23)
β’ Enchant Weapon (20)
β’ Flame Ward (22)
β’ Flame Rush (21)
β’ Meteor (21)
β’ Cinder Song
β’ Isadora's Tomb Binding
β’ The Invoker's Scorching Grasp
β’ Soulfire
β’ Throne of Ambition
t7 fireball would be huge
build is very rough atm because I'm missing some pretty important pieces
pretty sure your enchant weapon tree is very incorrect since many of those nodes only give melee damage which you don't use
the set piece waist is genuinely the best option I have atm lol
there's nothing else that I can get there that will benefit me tho. Not that I saw anyways
maybe the cleanse
also since you're forced to take fire res shred in fireball to get homing, i think Smolder and Burn in Flame Rush is useless to you anyway
I've got 800 mana playin a meteor glacier mana stacker build but don't like how squishy it is, and how I have to cast focus a bunch. Anyone havin fun with a tankier mage build?
Is blackhole "good" now? Or are we back to frost claw and meteor
"Do you want mana?" "Yes."
Hopefully I can roll implicits at least once, after adding fire pen
Can anyone tell me the difference in shred lightning and lightning penetration with shock?
shred lightning is a debuff that reduces lightning resistance on the target
lightning penetration with shock is an effect that causes the Shock debuff to calculate its damage according to a lower resistance value than what the target has
the end result is the same - more damage. but how you get there is different which can matter for minmax and stacking multiple sources.
how can i tell my crit chance with glacier? do I just add crit strike chance and spell crit strike chance together?
use only the spell crit strike chance. ππ»
i feel like you should hold a staff in two hands
gotcha, is there hidden crit within the skill itself that i'm not seeing? is it possible to get max spell crit? i'm only at 38%
it looks goofy holding a staff in one hand at the bottom of it
I did it⦠I made spellblade tanky enough to at least do 300+c harbs with almost no issues
you can't just say something like this and not also share the build planner so we can copy it π¦
I have to upload in a bit. It is NOT easy to gear
Have to clean up cat barf firstβ¦ π€¦ββοΈ
whether you can see it or not is up to you i guess, glacier does have bonus crit iirc as some of the nodes.
it is possible (easily) to get max spell crit
you can't just say something like this and not also share a photo of the cat so we can look at it π¦
hes gotta have some really strong wrists
plot twist all staves are hollow
the particles coming off from them arent just your skills it's little bits of microplastic styrofoam, so the enemies you dont kill still die. from cancer
he's clearly holding it with two hands, the other hand is just using telekinesis. that's why there's spell effects coming off of it
Capping endurance, seed of ekkidrasil and wall of nothing helped a lot
trying not to get 1shot?
Is it possible to check crit chance of current spell?
spell crit strike chance might be the closest way
what exactly is going on here, you went full tank so that you don't have to run away from harbingers for 80% of the fight or?
In this list are wrong %s normally, but thanks
only way is to make a spreadsheet and calculate it yourself π¦
just got both of these from the same echo, is the game trying to tell me to play mage
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Mage (21) / Spellblade (82) / Runemaster (8)
βΈ Health: 1,925, Regen: 23/s
βΈ Mana: 220, Regen: 15/s
βΈ Ward Retention: 257%, Regen: 131/s
βΈ Attributes: 6 Str / 33 Dex / 56 Int / 6 Att / 18 Vit
βΈ Resistances: 102% / 105% / 83% / 65% / 82% / 94% / 74%
βΈ EHP: 3,780 / 3,780 / 3,780 / 3,682 / 3,780 / 3,780 / 3,755
βΈ Endurance: 73%, Threshold: 963
βΈ Dodge Chance: 5% (154)
βΈ Armor Mitigation: 19% (689)
βΈ Cold, Lightning / Melee, Spell
βΈ Enchant Weapon (Passive)
β’ Teleport (21)
β’ Flame Ward (21)
β’ Shatter Strike (21)
β’ Enchant Weapon (21)
β’ Mana Strike (21)
β’ Seed of Ekkidrasil
β’ Wall of Nothing
β’ Red Ring of Atlaria
β’ Omnis
damage is not the greatest. but i think i can get it better with lp gear.
my gear isn't great atm but this is what the clear is like. doing 100 monos for my blessings rn
you killed aberroth with this build?
are you sure them changes even make you tankier than just scaling your armor?
I tried that already, it didnβt work as well as I thought it would
i'm surprised you don't care for reactive ward passive line for survival
i don't know anything though
aw dammit
i was looking at the fireball nodes and was thinking the channeling node would be good with the one that makes it fire all projectiles in a line
but the single projectile node is before the channeling one so nvm
i also tried that, but it was screwing me over and taking charges when i actually needed it
i don't mean the flame ward thing
in the mage passive tree
oh yteah i forgot about those. i think ill try that in a bit
i think i'd go for that over health nodes
yeah especially since im relying on enduranc enow
Does the fire nova you can activate with the volcanic orb node inherit nodes from your fire elemental nova skill if you're specialized in it too? And if so, how does the 4 second cool down fire nova node interact with the decreased volcanic orb cool down node? Does it override or will it only activate a nova every 4 seconds?
i'm not 100% sure but i believe the Fire Nova from that node doesn't scale with the Elemental Nova tree
aww, I'm looking at fun stuff to try and see a bunch of skills can emit novas like volcanic orb and teleport and was thinking of kinda mixing a few and seeing how it felt
any idea if the igneous force node on the fireball tree is any good?
frost claw is the main nova proccer in the meta
meh i'm still in the 'wanna figure things out myself and see what works' phase
totes! good luck
tf am I supposed to do about running out of mana on glacier during boss fights like eldar gaspar into the harbinger? Like I cannot get near her to hit her with mana strike and without hitting hordes of enemies I have 0 regen, im just casting 1 glacier every 30s
a) use less mana
b) get tankier so you can get into melee range
c) teleport strikes in mana strike
d) get more of the Increased mana regen stat
are you running Focus or Mana Strike?
Mana Strike but I may swap to try focus, idk
Mana Strike is okay during the campaign. Focus is better when at monoliths. Generally speaking you want +mana on every piece of gear, also. it's priority #1 for that build
Yeah I have 700, its totally fine during monoliths but my crits not super high yet so on bosses I run out. im only level 77 so im still not even nearly geared up
All res maxed, 100% crit avoid, 23% armor, 1k health and usually ~2k ward but the Harbinger does a shitload. Also I keep getting stunned. at least I assume thats what this horrible clang noise is
At max res the rotating beam still hitting for 300/second and if I get stunned from one of the static orbs on the ground its basically instadeath
getting hit by the electric orbs is a pretty catastrophic error
I'd try out Focus instead. every time hit negative, pop focus for your free instant 40%. it essentially becomes a mana potion.
make sure to spec null profusion and infusion if doing negative strat
I mean I dont hit them during gaspar but during the harbinger fight there are times where the arena is pretty much covered and the rotating beam is out plus shes attacking, there are times where its hard to avoid
Ill try out Focus with the other suggestion as well
if it's overwhelming, you can try running over them all to get rid of them
did anyone try to make vilatria's set build? looks like a pretty fun set to try lightning manastacking sorc with
this is what im running now with frostclaw/meteor. i personally love it. its tough to get the stats you want on the rest of the gear though since two set peices cant get LP or other affixes. I'm doing 350ish corruption pretty comfortably though at the moment with sub par gear
thanks for the reply, do you also run like harbinger of stars belt, what are some other items that might work together?
oh no no id run out of mana wayyyy too fast with that. i want to get a strand of souls but havent had any luck yet
i did try it though and it was amazing haha just burns through 1k mana so fast
i guess the crit node pretty much guarantees a cast lmao i think they should really buff the autocast mana cost on some items
its also what im running. very fun
glacier build is it good idea to use some numpad trick to autocast flame ward?
that sounds terrible
yes.
these harbingers are actually tough if you dont have a 1 shot build. my damage is bad so they basically enrage at lower hp and attack so fast
i didnt know they enrage π€
sure feels like it
maybe they're just awful to fight as a build that isn't super mobile
dam that difference of spec timing is wild. ive never noticed
arena echoes long ahh hell
bro this fight is brutal with this build
I'm not stopping till i get it
I just get 1 shot idk
Itβs the stuns, you need to dodge them as much as possible
I'm trying my best lol
Also enchant weapon is pretty much useless on spells
Is there a way to view crit chance for a specific skill? I dont see it in the Alt many when I hover the skill
Itβs not bad at all, itβs just the damn stuns
I'm using it to pop my ignite
I don't really have a different 5th skill to go anyways
wow you deal no damage
Use arcane ascendence itβs WAY better
the slender boss is even worse than this
it gives you no window to attack, and it does a non telegraphed attack after every thrust
no, need to calc it. LeTools can show for some or help u calc
only reason I use it
but yes I do no damage to bosses atm
playing to make stupid things work is the real fun
It still consumes all the stacks so you lose ignite dps
There was a flame reave fireball build that used that node but idr the video name
it's doing double the damage that the ignite stack would have done without being popped
the skill tree also gets me +25% ignite duration
tbh if ur having dmg issues and survivabiloty issuee, u needs revisit the basics of ur build
I need a twisted heart real bad for better ward gen
best get to that emperor of corpses
if only I was t10 cof π¦ will be t9 before I log off for the night
i will spend yet another day, hunting t7 int rings formy stardials π₯²
I'm using 100k favor rn to hit t9
I have not
nothing better for consistant ignite if you have to move alot
idk what you're doing or how it fits but ye lol
blackhole is kinda subpar due to its cd tbh
youd also need to stack some hefty fire res to make it relevant
could prob add some value against bosses that dont move a lot
How much mana/what uniques are needed to swap from glacier/orb to glacier/meteor orb?
Never heard that before. Cindersong isn't viable at all in endgame, or?
as you can see by my struggles. not really
if you want to see pain
That's how much corr?
Should get better with an exalt wand already ^^
There's also some possible Legendarys here, but Cindersong isn't one afaik - not even as 4 LP
Btw you miss the base crit ^^
pretty damn sure my only real options are cindersong and wrongwarp
Exalt > Cinder
r u 100% crit with fireball? if not, run double crystal setup
Cinder misses the needed base dmg
wrongwarp it is then ig. rip
u dont have to use a unique btw
No one is, but in the fireball meteor build aa would fit better i think
Haven't checked my dps for a while in LEtools, but pretty sure it is almost the double of your damage, just with a crappy exalted for now.
CoF myself and taking it slow, I'm far from the gear I want
this βοΈ
This sound fun, do you have a build for that? Lmao
for glacier sorc whats the trick for mana regen on singles? i'm struggling hard. but have no probelm in density. can spam all day
Yeeeah. My old exalt that's solid is a good 30k dps more.
I guess even unbuffed probably
Nice for now, even more if you use ignite
ye I'm ignite based
ngl did not realize cindersong base damage was THAT low. that's insane
is mana stack sorc using glacier really that good right now?
are you also doing a fireball build?
ye
hell yeah
glad to know I'm not the only one
are you planning on going for a unique wand?
Played it a bit last cycle bit never hit the ceiling, want to see how far I can take it.
Never played a caster that high, so I'm not sure how it will end. For now I plan an Exalt wand for the next 500 cor and then see what I find.
Wrongwrap is an option, tho dislike the random port strongly.
yeah me too. I wish cinder was better :/
Yeah, a shame that even a 4 lp can't compete in endgame
cinder lets you get an extra fireball from its unique effect and also helps with mana management, so for that player's specific build, yes, cindersong is optimal.
also who in their right mind gets base crit in the fireball tree lol
depending ur setup its not bad
How high did you play a Fireball build if I may ask?
Cause I have different info on both topics and not enough own experience yet.
My highest Fireball so war was only around 300 cor
LFG
i cant get any int to save my life π
I did 1 gamba before bed and it paid off
300 corruption but i was doing a harbinger build that used fireball to proc the meteors, not a pure fireball build
time to throw 100k favour at guild to pray on some t7 int rings
doesn't matter what you feel, though. what matters is what the damage formula says. π€·π»ββοΈ you don't have nearly enough skill points to spare to allocate to base crit and mages already have 100% spell crit chance anyway by default
I don't see that, but time will tell.
At least for Cinder I'm sure you want avoid that, if Fireball is your main
i mean we don't need to wait for time to tell, fireball already has a 100% crit chance as a mage, why would you want those nodes
I think firestarters torch is underrated, relatively easy to get 2 - 3lp on and basically the same damagr multi as ladle
it has the same base damage problem
Still great for leveling
for sure
I saw all bigger Fireball players take it to reach 100% crit. π€·ββοΈ
Usually 1.5 base crit is quite strong
I have never in my life seen anybody, anywhere, take base crit in the fireball tree, and I would argue that anyone who does so has made a horrible mistake in their build. Do you have an example?
hear me out
if you need crit, take crit nodes, if u dont need crit nodes, dont take it. π
^this basically
true! That is why I said "time will tell me" ^^
even if you wanted additional crit chance, you would take the 'more crit chance' node over the base crit chance node
there's literally no reason to take the base crit node
considering thats crit% and not base crit its just a lie, and its conditional
you grab stats as you require them based on ur build not "you HAVE to follow this setup"
it's "more" crit chance not increased, so it's multiplicative and therefore multiplies your base. and it's conditional on igniting a target... which is not hard to do with fireball
this is generally true but some nodes are mathematically superior to others
so what happens when i convert fireball to lightning using liaths machniations?
using sweeping statements is poor use of terms and leads people to being confused.
Anyone kill abberoth with a purely meteor build?
liath's is an entirely separate build that has its own considerations, but if you're going for lightning-converted fireball then you already have the base crit chance nodes by default because they're travel nodes.
again, this is why sweeping statements are poor. you take things based on what you require.
not just "X is bad", its "X is bad when you already have Y and Z"
Nelfi, 1,5k corr for example
you're hopping into a conversation midway through when context has already been established and accusing me of not qualifying my statements to the context of the conversation
i don't know who that is so i'd need a link to actually see their build planner π¦
yea this is not a specific context statement based on the convo u were having prior
I'm on mobile...
in what context do you think the base crit chance node is useful for its crit chance? because i don't know of one
its useful when uneed base crit, how i that not simple?
yes but what fireball build are you running where you need base crit?
if u already have high crit% or are on that side of the tree, u can easily pick up the base crit nodes without requiring excess points
Are double mana idols very rare?
decently but not absurdly
i would love to know what build needs more crit chance because mage already gets 100% spell crit chance by default
fireball builds usually go for lightning gloves and bring enigma catalyst so they need that extra crit on the tree. Fire fireball is kinda mid
1 shot the fire harbinger π felt so much easier than the frost one lol
on that note, imagine the mage passive was guranteed crits on spells π€ that could be fun
imagine abusing bugs π
is that to say there is a crit bug or?
which build ppl use for glacier? maxroll one?
I find rly hard to find body/staff legos, swapped from frost claw ele nova.
Apparently it is. It never worked for me when I tried it 
i was making a joke about if they made passives for each class
i know nothing of a crit bug tbh
Some say the rm passive that gives fat base crit after using a transversal skill is just always active
yes it is always active after 5 points i guess
I tried every point up to 8 and it never worked for me. Was sadge
well i tested today with 25% crit i critted like 8 out of 10 times
so it is working idd
but i will never build my char around bugs. just funny how is it still not fixed
im not using thenode so im fine π€·ββοΈ
I had 70% crit on sheet with 8 points in and was still seeing non crits 
You guys tried seed of ekkdrasil? is it any good
Do you guys cast flame ward with arcane ascendance?
i do often to upkeep arcanemomentum and for some DR
Okay. I'm always worried about dying when I'm stuck in place like that lol
transient rest can also be useful depending ur build
Yeah I still haven't found one yet XD
Is there an item that converts disintegrate to cold damage?
dont think so
Has anyone ever tried void damage spellblade or sorc? Nemesis put T6 melee void damage on Celestial doom lol, trying to decide whether to use it on sorc or void knight
Void knight better I think
Tried the void volcanic orb last cycle
Looks cool but kinda hard to scale very high
-Not a real build- world splitter flame reave aoe goes brrr
Something about fire and lightning dmg mixed together that just looks good, like Disintegrate, Plasma ball, etc
yeah for sure
Worldsplitter reads like it could be a real build π
Yeah probably, dont think its a good spellblade weapon though ngl. Generally dont really get a lot of mana on spellblades, they're better with swords all of that
Can you please explain how your "default" comes together?
Would like to see your math on that, could probably learn something. (sorry for the delay, but needed to get some work on my work π )
5% base 6% catalyst is 11% base, you get ~35% from knowledge of destruction (5 points) and then at least 300% from calculated destruction (5 points). reasonably gets to 60% just from that alone.
after that, the remaining 40% varies by build but every build has some. can get additional crit from various other passives depending on build (runeword cataclysm, crackling precision, more points in knowledge of destruction) or just by stacking even more int. many builds can opt into prismatic gaze or phantom grip, or just get increased spell crit chance affix
as such you shouldn't really need a base crit node in fireball as fireball is very node-hungry since there are so many good nodes in it and way more sources of crit than you really need
Anyone know what the frost projectile into Blizzard skill is that my Mirror Images are using?
Any good skills for an int stacker/crit sorc to focus on?
Glacier
int and crit can be nearly all sorc builds aslong as the skill crits.
meteor, fireball, frostclaw, glacier, static orb, various runjc invocations. etc.
Isnβt runic the runemaster
oh yea didnt see he specified sorc. still same concept tho
Out of those spells, Meteor orb and glacier seem fun
is lightning pen really needed from that tree if you go spark charge though? Shock lowers lightning resistance (up to 50%) so I'd assume some lightning pen on wand or amule would be enough, and the leech is not useful
Static orb doesn't have any base crit mods from what I can see, is that going to be a problem?
depends ur setup, makes it harder for 100% but overall its fine. i think static orb is the strongest rn by making it use a lot of mana at a time and shotgunning it
Also, is there any way for mage to bypass crit avoid on monoliths enemies?
The more pen the better, leech is needed to sustain twisted heart
ooh I see, right, I don't use twisted heart
Everyone going mana stacking sorc so rip heart
I mean I'm CoF and haven't started to farm for it, I'm running a T7 int weaver's will relic
I'll adjust my build if and when I drop it
Last cycle was pain to farm it on cof but with the changes to lvl 10 it should be better i hope
Also no lp heart is still useful if you cope hard enough with egg
I wouldn't really know yet tbh, I'm only at about 200 corr in 3 monos, haven't started working on the dragon one, increasing corr. is a pain in the butt, even with the new glyphs
Currently playing shatterstrike spark and have all the uniques to make the build alright with 2/4 spark hit idols and 80 int. Shouldnβt I be able to pretty much insta a normal mono boss
The level 64s at least
i've obtained more hearts leveling a new legacy character (not even 100 yet) than i did for the entirety of cycle 1.0, thanks to cof 10
What one is rank 10
Oh yeh the duplicating one. Really wish I wouldβve unlocked factions earlier so I wouldβve already had that lol
Thatβs amazing to hear, Iβm close to rank 10 in cycle and saving the bossess i want lol
Why 8X unique armour prophecy drops me 4x helmet 2 boots 2 bodies? shouldnt it be 8bodies?
been farming 6hours for the unstable core body armour.. cant even get 0 lp one-.-
"armour" -> any of the 5
"body armour" -> only body
You need one I have about 12 sitting in chests from nemesis lol
It changed, now you get more chance for a boss unique to drop
Wait is there still one that makes your prophecies dupe?
yes, it's rank 12 now.
Lvl 12 gives you double rewards now but theyβre not duped
You need the lense for that
Yeh I just need a large quantity of exalts to drop for t7s
Really glad we donβt have any echos for gloves boots and belts
I wonder if you can make a flame-reave sorcerer, since that skill only need 5 points into spellblade tree XD
As soon as you get mana back from glacier itβs on the bottom half of the glacier tree
I have 1 extra point for flame ward (20+1),would fire aura over through flames work better if i have lightning ward and dual aegis already?
Im still leveling and in early 80's still ie
ok,what about ward per sec,ele DR,flat 80 ward,or ward for missing hp? I could but that point in one of those
Ward for missinh hp seems kind of useless to me; I always have full HP and ward covering my life pool.
does energize ward per sec keep adding untill "cap"
you have other options in generating ward, but DR is a rare stat
ward is capped at 10k anyway
sea of trash, day 4 of trying to find t7 mana
any gucci builds that arent running glacier or frost claw?
Meteor was strong for me early game. I'm lightning FC now thjough.
Mana stack meteor was really good for me, I didn't push it to high corr cause I didn't like the way focus plays but it's very solid
i was trying to build a raiden themed build with orbiting static orb and lightning blast
but the single target/boss dps is just awful
if you're having single target DPS problem with static orb you must be doing something very wrong
I already have like 12 twisted hearts, only 3 of them at 1 lp though and the rest are failed nemesis upgrades with sh it like increased hp regen
so while it's better than the previous cycle, it's still a long shot from deterministic gearing
Last Epoch players when they're trying to target an item and have to inspect 47 different rings on their screen (They find it very fun)
I have a few t7 mana relics it should be trivial to find compared to +4 disintegrate knowledge that I still need for my build
there's an old one on icy veins, it's nothing crazy but it's a solid supplementary ability/cooldown for adding more ailment stacks
i have flame ward self casting when stunned, should i keep it in my skill bar or replace it with something like snap freeze?
i think it doesnt trigger if you dont have it on your bar no?
you still want to have it on your bars anyways, nad that node is a trap more or less. Gotta use it when you need to, not when rngesus decides to fu ck you up
Same but fireball. I found my first +3 last night but the base and other stats were awful. Still no +4
Also I feel like 10x tankier with the changes I made. So ty again for the advice:)
ironically I have a few +4 disintegrate exalts on terrible bases that don't cut it compared to my current +3 one, that weavers base is actually good in this build, could use that extra mana shielding
Are you mana stacking? What kind of mana usage does disintegrate have at end game?
too high
I'm not excessively mana stacking but I have some amount of it to hit the 1k mana breakpoint, as that's some extra stats and better mana regen on the mana tunnel meteor
also the t3 channeling is around 62 per second with the boots and lucomancer discount
Oof damn
I updated my build drastically last night https://www.lastepochtools.com/planner/oRznJLzo
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Mage (28) / Sorcerer (57) / Spellblade (15) / Runemaster (8)
βΈ Health: 1,151, Regen: 32/s
βΈ Mana: 187, Regen: 8/s
βΈ Ward Retention: 530%, Regen: 67/s
βΈ Attributes: 1 Str / 1 Dex / 102 Int / 1 Att / 11 Vit
βΈ Resistances: 97% / 81% / 136% / 121% / 77% / 84% / 177%
βΈ EHP: 1,684 / 1,684 / 1,684 / 1,836 / 1,684 / 1,684 / 1,684
βΈ Endurance: 51%, Threshold: 230
βΈ Dodge Chance: 1% (36)
βΈ Armor Mitigation: 23% (916)
βΈ Crit Avoidance: 68%
βΈ Fire / Spell
βΈ Enchant Weapon (Passive)
β’ Fireball (22)
β’ Enchant Weapon (20)
β’ Flame Ward (21)
β’ Flame Rush (20)
β’ Meteor (20)
β’ Transient Rest
β’ The Invoker's Scorching Grasp
β’ Soulfire
β’ Throne of Ambition
Got lucky with a transient slam too
also having some mana pool is necessary for mana shielding as obviously you don't want to be caught with your pants down, and with a well rolled Knowledge I'll be sitting at the baseline 29% conversion. I don't think it makes much sense to go all in on that though cause mana regen is nonexistent basically
Makes sense
idk if I should waste more time on trying to fish for the relic slot or just do aberoth as is
should be fun painful on disintegrate omegalul
I was struggling last night just on normal harbingers. My build does no damage
Also if you take too long to kill them, it feels like they enrage with how quick they attack
nah they don't enrage by themselves unless you have the mono modifier of enrages below half health
and it's not as if disintegrate damage is stellar, the visual display is glitchy AF but I think that (combining the damage of fire aura and the beam itself independently) it hits mobs for about 45-50 a second with my current gear, although for some reason I've seen numbers of like 85k+ against shade
Dang that doesn't sound too bad
still got no clue why it's all over the place, their new system of combined damage pop ups must be to blame
also since I don't have a good staff nor relic with plus skills, I'm currently lacking another 16% more from the other two points in lucomancer, nor the red ring really. The build could be pushed higher
I'm also not sure on dropping most of my current bases and focus on mana and shifting to crit + ignivar's, could theoretically yield even higher damage but at the cost of too much defense, currently the build is ultra squishy (for a turret build that is)
I feel that....fireball isn't exactly full turret but it basically is. Main reason I was having issues on the 1 harbinger. Just felt like I didn't have enough mobility to get out of his damage. And they hit HARD
the fat harbinger is just rude with his generic combo at higher corruption
although half of the reason why is the dot based void beams that deal obnoxious damage cause dot isnt really mitigated by much of anything
They actually hit so hard. So many of my deaths were because I accidentally took a few ticks of it and got nuked. The range on them is bigger than you think
also whoever designed the fall of the empire harbinger fight can fu ck himself, the fight is literally impossible for any stationary build cause you have like 10% uptime on casting as there are 3 or 4 distinct void zones that it puts right under your feet
and all of them are dot based and chunk your health regardless of anything
:^) I was having issues with the frost one
it's the one that puts down two or three frozen ground dot based void zones that chase you around and also does the dot based frontal beam? I begin to see a pattern here
My attempt that started decent but went sideways. FYI this was when I was trying to make cinder work, not realizing the base damage is so incredibly low. Going back to my exalt almost doubled my damage
actually I find her rather easy as at least the pattern was predictable and you have freecast while she is channeling
do firebrand stacks increase fire melee damage globaly or just for firebrand?
globally
ok good thanks
that's a good half of the reason why builder/spender builds with firebrand work
yeah ive been using it as just a buff
hey, im leveling as glacier on level 17. now i found a firestarter torch and was wondering if leveling as volcanic orb wouldnt be better. can any1 recommend one of theese builds?
both should be fine, although with the torch you want to be playing ignite as it has about zero flat damage
VO ignite is a decent build though, or VO frostbite for that matter
thx
Ok I am lost on Spark Charge: If Flame Ward gives me +10 lightning damage to attacks and spells while active.. does that apply to spark charge? if not, why not?
it should apply, but also you probably shouldn't be specced into that as it's a waste of points for multiple reasons
"This damage does not scale with modifiers to the hit that applied the charge" what is meant with that exactly?
by specced into that you mean the flame ward thing?
that means that it doesn't inherit more modifiers from the skills' trees that are applied to other ailment that thos skills apply
I mean the + spell damage nodes in flame ward, it already has far too many useful nodes as is
ok, but the 250% increased damage should be worth it?
likely also not but that depends on the rest of your build/items
ah ok, but everything global that buffs spells (lightning) works then, just not the skill tree (frost claw), ok
if you have say even 1000% of increased damage from other sources, which is very easy to get, you will actually only be getting 12,5% more damage while it's active
basically spark charges and shadow daggers are weird because they are skills used by you directly but triggered by ailments, which is why their scaling with skill trees is all over the place
cause the rules for ailments and triggers are different
is there any good fire dot build for mage?
I wasnβt sure about the meme crab ring before but after testing, swiftness is OP, seems like the best ring for any wrongwarp build?
Huge dmg boost through swiftness, excellent stat stick, even with 1 LP itβs worth imo. I guess itβll also be amazing for BD and maybe other classes that care a lot about move speed
I havent given it much thought, whatre the stats like on it?
Swiftness gives me +19% move speed at lvl 96, the implicits can give +6 vit, affixes give you up to 30% increased armor and +6 all attributes
The move speed feels so good, Iβm at +95% move speed after teleporting
I am trying to build a Frozen Orb sorcerer, but don't have much experience with volcanic orb. Anyone got some tips or mechanics that could be good? https://www.youtube.com/watch?v=C9OjPVIZT9w Really wondering about the speed, should it be faster or slower?
hmm not bad. Dont think itll fot my build.
Losing evade at later levels just seems rough
so now with the new cycle do we still need to repeat everything when we create an alt such as the campaign and stacking of corruption?
Then with LPs it can get insane
I have a 2lp crab ring sitting there. maybe itll have some use
Yeah if you care about evade itβs a big deal, true. I walk fast enough to avoid any boss mechanic so I never used evade
if u arent legacy yea.
I wouldn't call it "good" compared to some of the meta builds. But I've been running a fireball ignite build that's able to do emp monos easy enough. I haven't climbed corr with it yet tho
ig thats what the swiftness is for haha
True true
I need more damage atm as my boss damage is kinda trash. The clear is decent tho
maybe ill try it, but 2x julra stardials is just super nice
Yeah itβs better for one huge big burst for sure
thank you
I hit t9 cof last night. Surely this means I get flooded with godly t7s now
found a firestarter torch from event and now it has 100% ignite damage and 30% fire damage added on lvl 20, would that be op for switching to volcanic orb build or is glacier just superior?
since i only found 1 volcanic orb guide from last patch
copium
I've only briefly experimented with orb but it seems pretty lackluster. Probably perfectly fine going through the story and normal monos. But no clue how it scales up
hmm kk
guess i stick to well written maxxroll guide then instead of experimenting
too bad though, wish i found sth like that for glacier π
You could definitely experiment and see if you like it. It gets easier to respec as you level
Once you hit lvl 80 it's basically free to respec as needed
hmm kk gonan see, thx
Glgl
ignite fireball, ignite VO, ignite glyph of dominion, disintegrate (more of a meme build)
Disintegrate big meme
which one would be the best of those builds
Ash what kind of max fireball stacks should I aim for? Atm with constant fire I can get up to 300. I can't find any other way to increase ignite duration
it should be slow but not too slow, you want it to stop inside the mob's model and not inside your own
dreadful should have a guide for last patch and not much about that build changed since then
thats the 1 i meant
the hidden benefit of orb is that it has very high dpet due to low, well, ET, so you can dodge mechanics more freely than on a hard cast or god forbid channeling build
Makes sense
sorc passive tree has a couple of ignite duration nodes, and I think there are ignite+spreading flames duration idols too, other than that you really can't
I see. So at the end of the day it's limited by cast speed
I guess fireball should be the best simply because you are spam casting an elemental spell so you have the best access to Twisted heart for survivability
I can't wait for heart man. It's gonna be a game changer
I have no clue how to scale survivability on say VO ignite, perhaps still something like low life or lol vessel
Should I just get a 0lp heart for now? I kinda want to finish t10 cof before I really start farming boss drops hard
I'm almost done getting my empowered blessings
it should be an improvement over more or less any other relic when it comes to survivability in your build, yes
it's a fairly dumb item really
Especially for high cast speed builds. Kinda insane
I don't have problems with suriving in monos with volcanic orb, not tried bosses yet
A max rolled twisted heart would give me almost 100 ward per cast. And I'm doing multiple casts per second. Soooo
I'm able to comfortably be around 3k ward atm without it
Funny stuff...haven't played LE for some months...was fighting mono Lagon only to discover (after a death or two) that you have to target his tentacles...imagine my confusion as i launched lots of meteors and glaciers at him to no avail, lol
Lmao
isn't frostclaw just still the best for ignite
maybe the mana is too scuffed now idk
anyone tried the flamethrower fireball node? seems fun but also really bad?
it's on my list after I finish my disintegrate build
Hello people, kinda new to the game. Started rogue but swapped at lvl 80.
Now playing a mage runemaster, what are your best runemaster builds? π
but I already suspect it will just be strictly worse, and lol imagine being strictly worse than disintegrate
is it an actual flamethrower or just shoots out fireballs? the text seems unsure.
and yea it sounds terrible but could be fun
Ice Barrage + Volcanic orb is pretty good for aoe farming favor
enjoy doing random invocations for levelling until you hit a wall because the options for runemaster are low for end game
Speaking of channeled other abilities, I just want the Halo Effect node to work in LB. Then my channeled LB build works again π’
it shoots 7 fireballs per second, it's hit damage based
well I mean it's not a purely dot spell like disintegrate, you could possibly build ignite flamethrower.. although just why
Hmm. Thats kinda sad from what i was expecting. Wonder how itll play out
I just dunno why you'd do the channeled version instead of the multi-fireball version
For fun?
You can easily cast more than 7 fireballs a second using that π€·ββοΈ
the biggest point exactly, channeling 7 fireballs per second sounds fun, until you realize that you could just be hardcasting 15 fireballs per second
Playing dumb stuff and trying to make it work is way more interesting than just meta stuff tbh
wait they hadn't fixed it yet? I was planning to try that one too, eventually
Might as well just move that to 1.2 entirely
Nope, it was one of the first things I tested in the new league. I submitted a pretty detailed bug on it via their forums: https://forum.lastepoch.com/t/lightning-blast-halo-effect-node-does-not-function/72234
Sad cast speed or any form of that cant like speed up the fireball casts. would be super funny if u could
It was bugged all 1.1 as well, which is super frustrating. I think I'm one of the only people that made a build using that node π
nah it's good that cast speed has no interaction with channeled spells, that opens up different gearing/play styles. But the problem is that cast speed is very strong on most skills and most channeling skills have nothing to compensate for that
Thing about the channeled fireball is that it's behind Unchained Fire, which if you take all the bonus projectile nodes is 72% more damage per fireball
I definitely think there should be a set of unique gloves that converts cast speed to more damage for channeled spells
Oh yes for channeled in general. Just think it would be funny to shoot an extreme amount of fireballs from flamethrower.
Really sad it isnt just a cone of damage or something. Would be a bit more interesting but oh well
yes but taking 5 extra projectiles is 500% more damage per cast
ironically LB of all skills has a cone damage conversion node
it's not even that terrible, we used to play it back in 0.8.3 or so
I've always liked the idea of the "lightning beam" conversion
I just feel like it's a little too short to be comfortable
Also, do we have any details on what theyre doing to set items? since its not just lp?
can anyone tell me the meta build for sorc now? people keep saying different things
Not really, but based on one of the weekly dev talks, it sounds like they're intending to make set items be more valuable individually. So you might not wear a whole set for a build, but you might choose individual pieces that are valuable to the build.
It sounds like they don't like the idea of the set being "one choice" where it's a binary "use the whole set or not" and that takes up a bunch of inventory slots. So it sounds like shifting the value to the individual pieces with more niche effects going to the set bonus.
So maybe we'd see something like the Vilatria staff get the int stacking buff, and then the meteor lightning conversion move to the set boost. That way you can have niche meteor build, or Vilatria staff or helm having value by themselves.
That's just my guess, but I hope if they do that they also allow LP on set items. The thing I don't like about sets is the slot being "done", there's no chase once you're using a set piece, that slot is just locked and you never need a weapon or helmet ever again (once you get a decent roll)
That just sounds like uniques and tbh they should just bite the bullet and admit that sets are a failed idea that is incompatible with the rest of their itemization model, and scrap them completely. Turn the current sets into uniques where it makes sense as most of them are quite literlaly useless.
Thats cool. Have they mentioned how they intend to bring them on par with legos tho?
Coz i swear i remember them saying they dont want to allow LP and want its own little thing
π€·ββοΈ I think the idea is interesting. They basically are crappy uniques currently, just without LP. So if the effects of the set are much more powerful, but more niche, it provides value to the set as a whole without making each piece mandatory.
Yeah, I think they don't want to add LP because it feels like a bandaid for sets being garbo. But LP adds so much power to uniques as a whole, sets have fallen way behind.
yeah sets are too behind in high end
I just think the way that LP makes unique items not stagnant is a huge step forward in ARPG itemization as a whole.
Especially looking at something like POE where sometims 5+ of your slots are taken up with uniques to make some weird interaction work, and then your build is just a couple rare items
Anybody know of a functioning build that maybe uses Fractured Crown and the "damage taken to mana before health" thing?
Any mana stacking build should be able to use it. However, you'll want to upgrade to Seed of Ekkidrasil if you can. It's like Fractured Crown but allows you to get ward, which is huge.
These 2500+ corr streamers are out of their minds lol. They get two shot at best but they manage to keep pushing
Crown disabling ward maked that item so sad.
Don't have to worry about getting 1 shot if you 1 shot the mob first
yeah
That's great insight on that Seed vs. Crown thing. Any further insight on what type of build would use those? It would be mana stacking obviously. Any key passives to look out for? Would it basically have to be Meteor and using the "mana spent gained as ward" node?
No, if you get enough "damage taken from mana before life", you'll be focusing more on that than on ward. Any ward you get will just be incidental and nice. I probably wouldn't go meteor at all actually, I'd go for something that scales damage with your max mana like Static Orb or Disintegrate. Since you're going to be focusing on mana as your #1 by far affix, you'll want to tie as much scaling as you can into that.
Since mana is a prefix, you'll be sacrificing damage affixes for it, which means you'll want to get as much benefit out of it as you can.
People go for meteor because it already does craptons of damage, so it's fairly easy to give up some offensive affixes in favor of defensive ones.
slot it in the nemesis machine
i will let the rngods be on my side today
Prayge
seems like something useful for Vk
14% hp and ward lost when evade huh. That sounds awful
I mean, if you use evade. If you don't evade much or if you have ward generation and leech online, it's not that bad. +2 to all skill is pretty huge
just dont dodge 4 head
I use evade constantly
take it like a man
Lots of builds get travel skills on a pretty short cd so it's not as necessary
True
But also if you're using Twisted Heart or something similar and have some leech, you'll have no problem recouping that life and ward loss, especially since your evade is probably moving you out of the way of incoming damage for a few seconds
plus nihilis grants frenzy on evade
got 1 lp from nemesis
pog
only if i could slam t7 mana π
what's stopping you
my strong mind will be better if i dont
ah ye i will do a lil gamble. 25% is still a chance right
slam something while you farm for one that has 2LP
i have 2 lp strong mind with t7 mana
i mean a 2LP nihilis
ππ« got 2 LP1 unstable core but they are min rolls
why did they make the rolls so low on this armour
Will my Lightning Blast cast from Disintegrate trigger lightning blast from Super Conductor node in Arcane Ascendance?
it doesnt trigger faster if that's what you are asking
I'm just asking if that lightning blast will trigger the lightning blast from super COnductor
π€ hmm, i don't know about this one, my logic is telling me yes
The Superconductor lightning blase is a separate trigger from the Disintegrate lightning blast. If you activate AA and then channel disintegrate, both of them should trigger, yes.
The LB from Disintegrate isn't actually triggering the LB from AA, they're both triggered by their respective skills as a completely separate trigger
If you wanted to be silly, you could also make Static and Frost Wall trigger LBs as well
Can my count be right that a single volcanic orb casts around 65 shrapnels?
What's broken about it rn?
I only hit t9 last night
still doesnt work in dungeons
Good thing I don't plan on farming any dungeons atm xd
I feel so rich with my 1.5m. Is Lightless worth dumping your money into or is it still kind of a waste. Is it Lightless or the other one idr
no, the chests are not affected by cof perks i'm pretty sure
oof that's rough
just kill the boss then get out
Truly unfortunate
Though at the same time, what else are you going to do with your money in CoF? π€·ββοΈ
Tbh that would be pretty insane if it did work with cof
i save money to buy stash tab, i zoom too fast to pick up gold so i'm poor af
it's an issue with high corruption, stopping = death
I'm hoping they increase the radius in which you can pickup things in the future. Especially gold. It would be so nice
even without the Seed that other comment already mentions, the Crown is largely obsolete cause you can have fairly easy access to mana shielding effects that do not compromise your ward - via affixes on chest and helm, sorc passive, knowledge relic etc.
ive seen some damage dealt to mana build on yt. damage was very low tho
How low is low. Like struggling to clear 100 corr?
can anyone help me figure out why I'm getting slapped in 100 corruption? https://www.lastepochtools.com/profile/qyietstorm/character/qyietstorm
Probably don't have enough defensive nodes picked in your passives like I did
Trust me it makes an insane difference
which ones
Max out the blue nodes instead of x imo
okay I'll try that thanks
your armour stat is pretty low, should try getting more of that. also you have basically nothing mitigating enemy crits so you probably get crit a lot and die
armor extremely low, and way overcapped resistances
yeah I just got to empowered monos and I havent gotten all the blessings yet Iguess
Armor blessings definitely help a ton
tough to say if your ward generation is high enough, too. your hp is almost at the minimum for a character of your level so you need some crazy ward generation to offset that
aright I guess I need to go farm the crit resist and armor blessings
You could go for a woven flesh chest for now. It's a unique from abom and gives 100% crit avoid
It's pretty easy to get. But it wouldn't be a long term solution
I think I have one in my inventory
It's like a 50% drop from abom I think
I'll give that a try
I would also just scrap all of the offensive part of the flame ward tree for more ward
not that low ofc. compared to coc meteor
Everything seems low compared to that :p don't look at my build
I tickle bosses atm
Think if I'm wanting to do Lightning Disintegrate Sorcerer is a must? I was thinking Rune mage for Glyph of Dominion
If you're going to go for Laser Focus / Hyperfocus nodes, you need to get up to 1200-1500 mana for it to really start showing value, so I think that's why people are thinking sorcerer.
If you aren't going to go for those nodes, you can totally do RM without any issue
Im a little confused on how to get glyphs of insight. I think im supposed to use a rune of research on an item with an experimental affix on it. but what can i do to increase the change of the glyph of insights dropping? Should I use the rune of research only on items with an experimental affix that is above a certain tier? should I try to increase ALL affixes on the item in order to increase the chance?
the non-experimental affixes don't matter. higher tier experimental affix is better odds of glyph of insight. ultimately it's random, just keep spamming rune of research. i usually only pick up the t5 experimentals but you could probably afford to do t4/t3s as well
cool, cheers!
Sorry for these 2 questions that might have been asked 2000times
Is shattered strike the best sb build atm ? + Is it good ? (able to farm 1k+ corrupt)
It did get buffed. So its very good
I can't find anythings recent about the shattered strike build, is it because it's the same as before ?
For bosses the slow moving volcanic orb seems best, for running monos the fast rolling one is really fun to play
Need a new laptop to play this π
Yeah this build seems to punish computers 
That was me and the op rogue build last season. Actually destroyed my frames lol
Cold version I tried with ice barrage at same time, kept getting disconnected from server
is this worth the slam should i waste a good catalyst for these low rolls
I'm trying to build a purely meteor build with the harbinger of stars belt. Sitting at 850ish mana and it is unplayable.. I need more. Anyone else running a build like this and have some advice or tips
What are some fun mage builds right now?
If I can get this meteor build to work with better mana management then I would suggest it
you running glacier for mana reg?
I enjoy volcanic orb at the moment
Have to switch build around for bosses from fast speed to slow speed, but it works
Then the orbs sit inside the boss spamming hits
yes. it is best spell for boss killing.
Would it still be good for clear speed too or mainly boss?
the most common build currently is static orb for single target and glacier coc meteor for mapping. all these spells in 1 build.
Gootcha
No, I didn't know that was an option....currently running fireball to proc the meteors, flame shield, teleport and arcane for the dmg boost
I'll look into the glacier skill now to see which node helps regen mana
Ahh I see the critical rejuvenation node 1% max mana returned... hmmm I may also switch arcane ascendence to focus... might make more sense for mana rejuv at the sacrifice of damage to bosses
What are your thought on this @barren belfry
I somehow don't understand the haste reset of comet rush. If I would get a T7 experimental haste on boots and the teleport cdr is low enough I could refresh it with this skill ... but then I wouldn't need it anyway because the experimental affix would trigger again with the next teleport and this would grant me haste. Or are there other ways to generate haste where comet rush would be useful for?
How does fire penetration work? Let's say i have Lavamancer maxed out wich gives 15% fire pen, if i max out Craterborn from Meteor skill tree wich gives 75% fire pen does it mean i have 90% fire penetration?
Correct. There's no maximum to penetration. Every point of penetration is effectively 1% "more" damage
Thanks! I'm trying to make a funny fire pen build with black hole and meteor lol
Why am i getting absolutely stomped in 100corruption content?
Bit of context: i am playing maxroll glacier lvl 86. 920 mana, res capped, Crit capped, "Crit immune" (103% avoidence), armor is quite low i suppose at around 20% reduction.
I simply get oneshotted by almost every mechanic the empowered harbringers does and i cant for the life of me figure out why... Please help me π€π
how much hp/ward do you have? Res capping is not nearly as important in this game as it is in others. Actually having a high enough base health/ward combined is usually more important.
Ty for reply!
I got 950 hp/1700 ward standing still
Easily reaching 2500+ ward while getting to do dmg
is this any good ?
Far too low for corruption if you're getting hit in my opinion. Either need to dodge abilities (not get hit), find more Ward in your build, or get some additional +health modifiers going.
we are not using + health. his health is fine. his ward is maybe a bit low tho. but anyway you need to dodge mechanics. you cant just stay
are you using lost knowledge node?
your ward will be much higher. you need to stack some mana tho
2500 ward is pretty low all my builds so far are hitting that at level 50

what build are you using that for
static orb glacier
poggers. if only crit multi instead of l damage π¦
so sad the implicit is low rolled and the haste on hit
but assuming static orb is hitting a lot that part might not matter
cant complain man, I got it 2 LP atleast
the spell damage does but its still good
idk man. the guy got 2 lp π you are acting like we are 1 month in the cycle π
im not shitting on him lol im just saying thats tough that it didnt high roll
I actually got x2 wands 2 LP, and x2 1 LP, first slam worked
i cant even kill the boiss to get my 1lp wrong wrap cast speed on my glacier xD
ah im still working on 2 lps. no luck with slams yet
work on ur dodge game bro
its not that i just dont kill her fast enough thats its too many phases
100k pre buffs and it takes forever
before i had 0 void res and the pool she put down insta killed me xD
I couldnt kill her with glacier doing 0 dmg
are you talking bout julra?
yes
ive since swapped to shatter strike and i feel like i got baited by the maxroll guide
we. static orb users killing her like a regular mob π
nah, I didnt give up, just swapped few points in glacier, used strand of souls belt and killed her
oh so just take me through it real quick thanks π lol jk
i can if you need
cause you cant teleport while beams are circling, too risky, so the burst window is very small, glacier has to do dmg if u are not 1 shotting her
i dont ive swapped off the build for now
you can with wrong warp tho
if you get wrong wraped into a bad spot its still risky
it is hard to die with immune
i feel like i should be insta killing regular mono bosses by now