#🧙┃mage
1 messages · Page 79 of 1
gets up to 100% faster fire rate on bosses
whoa
and then FC can scale it a further 60%
yeah it's about 200% more fire rate from everything in total, and at baseline it's what, 5 per sec?
185% yeah
more projectiles
more projectiles
the duration is fixed
okay wow
so up to 14.25 per second
you are cooking
come on man have you really never played it? It used to be meta for frostbite builds before FC
I am not a long time vet lol
ole good barrage+orbiting static orb
back when frostbite had unlimited freeze rate multiplier stacking and you could permafreeze any boss
You could probably drop nova, if you wanted, it's not super high value
you want to cap looming frost as the more multiplier is inherited by charges
yeah it's nova or teleport I think
ohh damn nice info
100% more for free basically
that's cracked
makes old LB static charge builds look bad
inb4 this is absolutely busted cause nobody tested it on beta
I mean we're talking
why would looming apply to charge? Isn't that a bug
30 per FC
- 15 per second from IB
- 12% per hit from enigma
has to be stupid dps I feel
it applies to all ailments applied by the skill, and while charge is a spell triggered by an ailment I'm 99% sure that it should keep dragging the modifier throughout the chain
will be a little bit awkward to play mechanically
well I think you probably 1-2 FC every pack
No, the spark charge spell is not a subskill, it's cast from the player
damn really?
Yeah, it doesn't inherit anything - only reason some stuff is able to apply 'more damage' modifiers is that's actually just giving increased ailment effect to the ailment that procs
Spark Charges and Shadow Daggers are a nightmare
back to not knowing what to do with the points haha
Isn't that also why the LB node that makes Spark Charges do 200% damage has always applied to all spark charges?
wait it does?
Does it? Ailment effect usually is skill-specific
It used to, I don't know if it ever got fixed 🤷♀️
I never tried it tbf
It's not 'ailment effect' though
I can't decide if I should try the new spark node with a frostclaw build or go static orb.. help 😄
I know there used to be a bug where it applied to all spark charges. I have no idea if it ever got fixed.
You could probably test it now instead of waiting for the patch. If it wasn't fixed in 1.0 it probably won't be fixed in 1.1
don't have a sorc to test it on haha
It would be any mage, not sorc
You'd just need mana strike with 100% proc chance, then spec the LB nodes to see if the damage changes with 1 mana strike. A 200% more mod should be pretty noticeable
yeah I mean I haven't played a mage in LE yet
so someone else is gonna have to test that interaction
ah
Well, online servers are down for the patch, so you'd need to check with an offline character, which I don't have handy
I'll ask a friend real quick
Fixed a bug where Lightning Blast’s Mortal Capacitor node provided increased Spark Charge effect globally rather than exclusively for Spark Charges applied by Lightning Blast.
so claw prob not worth
It is now, perhaps that's how they fixed the bug
im thinking about lightning blast with this interaction too
Well that's probably good. I hate builds that rely on a bug to be functional 👍
Same Sanctum in D4?
👋🏻 yeah that's me
Oh hey 🤣
Different pfp... 
What are you building now Sanctum?
And how are you going to break the game.

We cooking spark charge spam
how you doing 40 mana cost LB?
or you mean with FC
You can't sadly
I think the instant detonate from LB applying via dragorath is really underrated tbh, when I tested in 1.0 with my mana strike FC build the instant detonates prevented me from getting hit a lot
It's surprising how much damage you take while waiting for spark charges
btw @proven haven just got recommended your video on youtube haha isn't your additive dmg pool kinda small since you're using red rings instead of stardials for example
yeah you probably want stardial actually
to oneshot boss
I agree
I don't like stardial for the old FC nova build b ecause of inconsistency
also hard to cap all res without RR but that's just how I built my character
If you go dragorath I think it's better to just focus on all res %
its soo smooth
to get blessing + drago + rr
and not need resist anywhere
even 0lp rr
in 1.0 ladle destroyed claw because of cast speed
this build is kinda awkward with cast speed
in this build you don't really care about cast speed much
That's one thing I like about channeling, "All res while channeling" makes itemizing res super easy
Any thoughts on disintegrate? It’s changes are quite lengthy
I hate conditional defense in general
unless it's like warpath where it's always on potentially
Going drago means you need to find shred / frailty elsewhere
although because i think IB is too good
Claw = bye nova
which I guess is not the end of the world
it's prob not doing too much on this build
not really
nova is optional
I might just skip it to save frame rate and eye strain
what do you think about stormcarved testament?
If you can add T7 mana to it, it adds a huge amount of mana. But otherwise there are probably better options
Testament with LP is also a tall task to get. Not much better than Heart at that tbh
i don't think anything is hard to get with LP on MG if we're being honest but yeah I understand
Oh looks like meteor will be viable due to arch mage.
100% playing that since meteor sucks in D4
coc meteor was fun earlier too, looks solid yeah
Meteor's problem wasn't really even damage or mana. Just survivability
which of the melee skills are usable as main dps? Ideally with hit damage. I've never played a mage before, but I'm considering YOLO-ing spellblade
Honestly? Any of them. People tend not to like mana strike as much because it feels a little clunky, but Evade might help that.
I actually added that to my budget version
It's nice, lightning pen, some resists, some mana
is there an disintegrate build floating out there somewhere
is ice any good? I always enjoyed freezing things.
Hmm, but surely some of them have better multipliers than others? Like SS has 1.4 (cold presence) * 1.6 * 0.8 (absolute zero) * 1.32 (glacial smash) * 1.3 (breadth of cold) * 3 * 0.8 (white out) ~= 7.4 total skill tree multiplier if spec'd for damage. Whereas mana strike has only 1.6 * 2 = 3.2 multi while OOM (though you could maybe do mana spark or proc'd lightning shenanigans) Gotta do more math than just skill tree multipliers to compare them properly ofc, but I'm hoping to skip that by getting recommendations 😁
ice yes, freeze just got super nerfed
glad your build is out! and yeah yesterday we were all speculating on whether ice barrage would work. if it does would it would be a pretty substantial boss dps increase
im curious, have you or anyone thought if using the new +9% base crit sceptre would be worth running for spark charge?
it lets you get rid of gaze and relatively trivializes crit cap but then youre also only stuck using an exalted weapon
i guess we probably don't have enough mana regen to run seed so idk if freeing up helmet slot is that important
the avenged scorn sceptre
we probably don't need that much crit end game but maybe earlier if you can get one
yeah i guess idk how important crit cap is if you have so many spark charges anyway but seems difficult to hit cap with spark charge
i guess the new rings can also help a little bit with gaze as well
we get 550% ish spell crit for free from the sorc node, spell crit per int that's already 59% without any on items or counting the tree
with some rolls on items and some tree stuff you can get 90% without a second crit item
also lightning crit in idols
fair, i'm probably never gonna get lp red rings or hit 180 int but
oh i forgot about the idols
this build doesn't really need the cast speed with aegis
My non LP version already has 160 int: https://www.lastepochtools.com/planner/AvZdRlYA
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (62) / Spellblade (8) / Runemaster (23)
▸ Health: 1,030, Regen: 34/s
▸ Mana: 865, Regen: 16/s
▸ Ward Retention: 610%, Regen: 140/s
▸ Attributes: 3 Str / 3 Dex / 146 Int / 9 Att / 3 Vit
▸ Resistances: 84% / 79% / 81% / 83% / 76% / 86% / 68%
▸ EHP: 1,680 / 1,680 / 1,680 / 1,880 / 1,554 / 1,554 / 1,452
▸ Endurance: 20%, Threshold: 206
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 41% (2,340)
▸ Fire, Lightning, Cold / Spell
▸ None
• Elemental Nova (21)
• Meteor (20)
• Teleport (20)
• Flame Ward (20)
• Frost Claw (21)
theres more int in the tree in 1.1
what's the draw toward elemental nova?
clear is super good for monos if you can ignore the eye cancer as well
Well it's all in the difference in how you build them too. Mana strike generates mana, so it's good for proccing other abilities and keeping your mana pool high. For example, using it to proc Mana Arc or meteors with Harbinger of the Stars. It'll also be good for mana stacking, you can get 15% of current mana as base damage and 10% current mana as base crit chance. So with 1000 mana, you're looking at 150 flat lightning damage and 100% crit chance with zero crit chance investment.
Alternative option, make MS cold, stack tf out of dex with Mourningfrost
Yep, that's another good option.
do belt meteor procs cost mana?
Yes
lol yes, all of your mana
i'll have to give it a shot, i loved the frost claw core in the vid
iffy on the nova, but y'know
do we know if the harbinger procs work with ward from mana spent?
what's the fun in actually 1:1ing someone's build anyway
i thought they were bugged in the past at some point
It's not bugged, the ward from mana spend via Lost Knowledge doesn't work because it's direct cast. I believe it works with "mana spent gained as ward" affixes though.
okay fair enough
i think those never work with not direct? I tried with static orb triggered by flame rush and got nothing back
Yeah, LK has never worked with not direct casts
yeah i just wans't sure if the mana spent gained as ward worked. never really paid attention before cus lol infinite RM ward but it'll be better this patch
I meant, I don't think other sources do either
I tried with strands of souls and it didnt
I feel like I saw it working with something like that, but I could be misremembering. It's tough to make mana gained as ward be a really meaningful amount anyway.
Even with Meteor it's like 50-100 ward per cast, which isn't a lot when you're sustaining 5k+
looks like from reddit posts procced/indirect casts also don't work with mana spent gained as ward
which is a small bummer, there was that sweet glacier harbinger build that it would be semi-decent on
Boo hiss, as if it needed to be worse
yeah, burning through 1k mana from harbinger could still give like 2k ward which wouldve been nice but eh
I had a 900 mana cost static orb setup proc by flame rush + LB for full refund, also going low mana for the ward on traversal per missingmana. With 3k mana flame rush alone gave like 8k ward, the static would have added another 2k+ every 2 seconds
completely bonkers already but the proc didn't work with mana spent gained as ward
mana tunnel still does the trick though, direct cast static / lb refund
sounds like it also won't work with the new statics orb evade wand which is sad
mana spent as ward isn't even that strong so idk why needs to be restricted to direct self cast
"Because we hate fun"
I just want to nuke the entire map and be somewhat safe to channel mana while doing so :/
People gonna be real sad when triggered spells don't do the archmage refund and they didn't plan for that
Mana Tunnel SO is always gonna be amazing
oh boy, it's not isn't it
Lol nope. You aren't using those spells, they're being triggered.
RIIIIP harbinger of souls not even going to be good in harbinger league
I'm being triggered
no but that wouldn't surprise me
sad but expected
yeah I expected as much but it still feels bad
"here's a really neat item with a very specific pay off"
They need to be better about their verbiage. It shouldn't say "When you use" it should be "When you directly cast"
"PS: won't work with most of your good stuff on the tree"
Do you mean Harbinger of the Stars?
I mean, it's a good belt, it does what it's supposed to
aww shoot this is gonna be the case isn't it
yeeep
Sorry I burst everyone's bubble, lol
welp RIP static orb evade wand 7/7-7/8
So I'm kinda torn for end game mana recovery tech. The out of mana focus tech vs meteor refund + mana tunnel
Both? Both is good.
They don't really have the best synergy, and it's a lot of skill slots
If you stay high mana you get the ward per current mana, which is nice
I'd probably go meteor refund + mana tunnel.
if you go low mana, you get the ward per missing mana on traversal, which is massive
You also lose auto-crit meteors
doesn't matter for me, I am just using meteor as a mana gen
meteor refund only gives like 140-150 mana total every 6 seconds, focus gives you more than that if you mana stack
mana strike also gives you even more mana every 4 seconds
but you have to be meelee range
oh, if you're just using it for mana gen then I'd probably do focus
assuming 1k max mana, it takes about 2.6x meteor refunds to = 1 out of mana focus
but i think hopefully 40 mana frost claw won't be crazy expnesive
so meteor refund or mana strike would work
mana strike kinda seems bad, melee range makes an already mechanical build even more awkward
Nah, I think you'll be fine. If you get some mana regen, at 2000 mana you'll be able to cast like 50 frost claws without accounting for regen.
yeah meteor refund is probably the least painful way for a moderate amount of mana regen
Acconting for archmage and mana regen and stuff? You're probably looking at 75+
it wont' sustain like static orb manastack but a regular 40 cost skill
how does mana tunnel work with channelled skills?
Low mana seems less clunky, and it opens up fast cooldown teleport or flame rush
Initial cost only, the channel cost is unaffected
it doesn't really, only the initial cast cost is refunded
ty
So, what Faction people planning to go for mana stacking sorcs? trying to grasp how annoying would be to assemble all pieces with CoF...
we'll jsut have to test, focus is also not as good with lost knowledge
I'll be going CoF Sorc
going to go MG unless the market is dead
I'm giving MG a go this time around
CoF got buffs though so is totally viable
thankfully +mana is a pretty common affix
so all the extra CoF exalteds you should bes able to get t7 mana pretty easily
Interesting...kinda deciding if I should HC as 1.0 (but MC deadedededed) or blasterzone in SC
oh yeah not a HC player but i imagine MG is super dead for HC
unfortunately the game isn't as popular and also lost of bunch of players with scuffed lauch
can channelled skills go negative on mana
I'm going to give mana stacking disintegrate a whirl. I don't think it'll be as strong as other mana stacking builds, but I want to give infinite canon a go
I feel like fire disintegrate probably better but idk. putting the manastacking node behind a -60% less damage node is rough
I'm going to attempt my own build until I hit a wall so avoiding streamers for now lol
fair, respect
This is the way
if you can pump your mana cap up high enough that -60 will be a small sacrifice
but I'm definitely not going with that node until I'm well geared
To be honest...the mana stacking chasis seems purtty solid with base damage multipliers, that stapling anything that costs mana on top, should do the trick
isn't the break even point 2000 mana?
that's an absurd about of mana to become net even on damage
something like that yes, at 2000, that -60 is well worth it
any disintegrate experts wanna take a look at a build im messing with?
60% less means you need a 250% more multiplier to make up
2k mana is going to be super difficult to reach waithout legendary endgame gear
agreed, which is why that node is best saved for an end game build not a leveling or mid game build
i fele like fire disintegrate with meteor refund and craterborn buff probably feels better
it is highly gear dependent to make it work imo
I really want to make a build with this affix, potentially 7500 ward per traversal in end game is bonkers
if mana stacking
there is a build with this node 😄
I'm going to try and cheese a bunch of lightning synergies into my disintegrate build even though fire is probably stronger
at least for leveling
Is there? I tried it with static orb and it was cool
I wish there was a skill that was damage scaling off of missing mana
Other than Smite
best we got is max mana 🤷♂️
there's definitely a broken bulid with endgame gear using that affix
i feel like a mind over matter build would have great synnergy with it
you get to low mana because of a bunch of incoming damage? gain survivability all back with ward
theres also that weird weaver ring that gives ward with missing mana
SAD, EHG mike just confirmed only works with direct cast
lol, I didn't even think to ask him. I knew the truth in my heart
welp, i guess remove triboelectra off my lists of builds to try
traversal skill triggering your damage dps always feels real fun so unfortunately they don't support :(. also flame rush or disintegrate static orb won't work
Shhhhh that affix isnt real , you havent seen that 👀
i meant it was broken before with negative mana zombie shenanigans and hasn't eaten nerf yet, i'm suure it will be totally fine
I've spent the last hour playing around with a potential disintegrate fire build. we'll see if it's any good tomorrow :p
completely made up so it's probably garbage
i guess one thought for lightning disintegrate is since you don't spend any mana you could potentially run triggered static orb manastacking autocast every 3 seconds
my goal is to not use a traversal skill in my disintegrate build. If I can't cheese the majority of game content completely motionless holding right click hovering my cursor over stuff half conscious I will have failed
and eventually once you get past like 1.5k mana will have decent damage
i was wrong, the breakeven point i think is 1200 mana not 2k
since need 150% more. it still means it doens't scale that hard past 1.2k though
at 2k mana it is only a 40% more multiplier compared to before taking the mana stacking nodes
What`s the current thought on leveling... magma or icethingy?
Well, Disintegrate has a ton of more multis, so even another 40% more could be valuable.
And if you're using it to trigger Lightning blasts and stuff, that's at least a valuable use of your mana
this is my build, but not just static orb, but ligthning blast too
yeah, its just not easy to get to 2k mana and there are definitely ways to stack thigns stronger with other skills at 2k mana. but disintegrate proccing LB and SO could be fun
Even 1.2 mana is pretty reasonable though. It'll take some stacking but you don't have to use ALL your prefixes to get it
yeah, it just makes the disintegrate do okay damage while proccing other skills
the no archmage on triggered skills really hurts SO though 😦
frost claw scales off cast speed not attack speed correct?
yeah, we'll see how it shakes out...the % ranges for stacking eDoT affixes might help, I feel like there's plenty of room for that with this build. I haven't crunched all the numbers, just going to see how it feels. Also feel like it's easy to lean into defensive passives with this build and not lose too much dps.
so we'll see how it all balances out
Why is maxroll rating glacier sorc so high for 1.1? what changed
lots of sorc mana stacking buffs
glacier endgame is great with mana stacking because it gives you mana based off max mana
i always found glacier to be quite slow though as a skill to use. Satisfying but slow
it will be very tanky because of lost knowledge but yeah
idk how updated or accurate the tier list is though
updated 8th
i doubt ballista is truly s-tier again
also warlock got lots of nerfs too..
and spark charge sorcs nowhere to be seen sooo
avalanche shaman definitely belongs somewhere too
i wouldn't ever take maxroll as a definitive authority, its a good start though
i dont understand how glacier sorc is rated above hydra/plasma runemaster for speed at least. but im a filthy casual at le.
runemaster got nerfs and glacier has decent aoe but i agree, it's probably better for pushign but hard to beat speedfarms with runemaster
since you can just flamerush everywhere and trigger runic and go
glacier damage by itself only got like maybe 30% buff from sorc mastery so its not like top tier damage by itself
glacier static orb on the other hand...
tbh its hard to know what will be top tier, some sorc will definitely be on there, but its worth just runnign and playing something as you can always switch
something involving static orb, glacier, or spark charges are the most likely to be broken though i feel
i guess. I do wish the game had some more clear zoomy allrounders though like POE/TI/D4 but i guess LE is trying its own lane a bit
i think rogue shadow daggers still probably will be the zoomiest
frost claw and runemaster are pretty decent though
but yeah nothing on POE level
hilarious D4 didn't reaslly start zoomy either but it's gotten the most insane powercreep in just a year
Surge spellblade is pretty zoomy
yea but i mean an allrounder aka zoomy but still delete bosses
eh those just become unbalanced broken builds like DA marksman
to be fair though, 95% of your time is not fighting bosses
so its not as important although i guess with harbingers and pinnacle boss you do eventually wantr to be able to beat them
wonder if people going to run both static orb and glacier for dam. just clear with glacier and nuke big hp targets with orb
this build will be a dream once you can get the gear, https://www.youtube.com/watch?v=fg5DWoklVx4&t=13s'
but yeah glacier triggering harbinger meteor with good clear and static orb just deletes bosses
every zoomy build in D4 is a complete accident built on the most broken mechanics imaginable
i mean whirlwind is inherently zoomy, but yeah the game started out with some decent challenge and maybe doing a few hundred k ticks
and now people are doing billions of damage??
and nothing is a challenge except extreme endgame?
broken mechanics is just the name of the arpg game though i guess
detonating arrow marksman and profane veil from last cycle definitely had lots of accidental broken mechanics
D4 threw away 90% of their builds and just run basic auto attack builds on every class now
👎
is it really practical to run three elements on the same build? it seems like itemizing that effectively would be a nightmare
(disclaimer: am noob)
oh, i guess the description does say the glacier is just for mana generation
Hello everyone! Given the announced changes I'm thinking about running a Disintegrate build with Mage (Sorc maybe?) but I haven't seem many builds for that on maxroll or lastepochtools. I've seen some meteor builds, but I was curious about the channeling skill changes this patch. Has anyone seen some good builds to work off of?
running multiple elements often isn't an issue if you're not scaling a single element
Ive been working on a Ice SpellBlade. Only have gotten to chapter 4 but so far...im loving it. Not seeing a bunch of ice builds yet.
just generic spell damage or crit
Using ELemental Nova, Volcano Orb and mana strike w telleport. Melee Spell
it does mean you can't really use penetration and other scaling
Yeah thats okay. Mainly looking to burst for aoe as cold, and then pumble the bosses into the ground.
dunno if theres is a full disintegrate build, it does seem worth trying
i think fire disintegrate will probably be better early, I would use mana tunnel teleport meteor combo to regen mana and give you the craterborn 75% buff
take the typical disintegrate multipliers/tier upgrade and int stack
use ignivars and peak of the mountain to stack crit
imagine you're the art designer and animator for any ultimate skill in the game lol
every ultimate skill having 50sec cd or more to barely do any damage in an ARPG was certainly a choice
it's just remarkable how much love and care was taken to make those skills look really cool only to be....never seen or heard from again lol
d4 definitely looks good and has some feel good skills
but even then some are major disappointments like ice sorc, frozen orb such a big downgrade from d2
and blizzard is still kinda meh
fire serpent pretty cool though
it deoes feel like LE could use more screen shake or oomph or something in some of their skills
buut now everyone just using lame basic attack I punch or shoot an arrow anyway so meh
they definitely will in the future, but this patch and maybe a few were more about reworking old skills and balancing
they have so many outdated skills that reworks essentially could be new skills lol cause no one using some skills
The problem with d4 is that the codebase is dogshit essentially
Which makes adding stuff hard
are you talking about LE or D4? because answer is yes
Haha
They (the devs themselves) were already complaining about that in D3... Especially regarding things like UI and how they learned from it moving forward...
Now I read this about D4 again... Just absolutely amazing how 10 years later, they learned nothing.
Well d4 borrowed basically nothing from d3 or PoE/LE
No lessons learned
And they had to crunch to finish the game in time before the sale to microsoft to boost earnings
Game is getting better though
Amazing what happens when you drive away 95% of your experienced work force
Who could have seen it coming
The no WFH policy combined with bad salaries in a high CoL area is not great either haha
to be fair, both LE and D4 would be in a better position if they just launched at a proper time
I think LE would've also done better if they had servers working properly, no MG exploit, and more balance/endgame content on release
like if 1.0 release was now it would've already got way better reception
has pinnacle boss to work up to, better QoL
Nah it's not just that. It's common sense in the past 20 years to just sit down with your team and say "let's make sure the code is easy to alter and extend". I mean, even 16 year olds that want to take a programming job get that hammered in them at school.
Some of the bugs in d4 are crazy
We're not talking someone made a mistake coding in the functionality/interactions
It's straight up full on spaghetti
As somebody recruiting for dev jobs for decade +, you vastly overvalue the skill levels of fresh colleague graduates who are willing to take a 20 dollars an hour job 😄
Haha
i mean d4 really feels like its made by people who just don't care or play the game
they release dev gameplay videos and they can barely play the game
the trailers don't even have correct math
It's probably done on a project leader level or something where programmers are just pushed so far to do things that are "quick right now and time consuming to fix later" 🙃
they made songs literally saying this
its good it has such a huge budget so it still eventually turns out good
20/h and has to live in Cali ☠️
I mean rent is only 3k a month, easy clap
... a dev job for 20/hr?
I can show definite proof that they got some 70iq interns doing stuff
lol what hte heck, in cali you don't even get fast food workers for 20/hr
oh wait i guess the minimum wage is exactly $20 in CA now so i was wrong
this aspect is straight up negligence
At least the external qa folks were earning less than 20, documented
Enemies are marked by inner sight for approximately 0.1 seconds before you fill up the bar
then Inner Sight procs, is active for 4 seconds
and then there's a 4 second internal cooldown before the mark can appear
lmao
lol 1yr later there's still a ton of glyphs that literally just do not work
Someone designed that
but eh, LE has as bunch of those too
and someone else approved it
It's not even an ambitious aspect either
it's pure unadulterated garbage
i was playing bleed barb last season and it was a total roulette wheel on whether an aspect or multiplier worked or not with bleed
Like I said most of the bugs are just wild
the bugs that shoot bees are the worst wild bugs
or at least they were in season 1, now it's all trivial
I had to take programming as a side (I lived and studied in Netherlands), Java and C#, and while my skill level on it wasn't high as they were required side projects (and thus not my passion, which was network specialist that came 4 years later), the one thing they taught well at those classes was the thought process behind the code, the "common practices" and such. This was both done by Microsoft (which had a really big hand in C# at the time (early 2000's) but also by the school itself. (ICT RijnIJssel for other Dutchies...)
yeah I'm no coding genius but I know enough to understand common practices and coding logic
D4 clearly does not have either haha
🤣
you have skills/key passives that randomly don't work with various specific multipliers/additive stats
the only way that's possible is if you're coding every thing individually
when the reality is there's only 3 type of skills in D4
Tbh coding schools usually do a better job in prepping people for actual, practical product work than unis, at least that's the case where im from
direct dmg, multi-hit cd, dots
any difference inside those 3 type of skills
is just hitboxes and animations
yet somehow they are coding every single skill individually 👍🏻
Yeah that'd probably be a sign where early on they were "show us something working real quick and I don't care that it takes a long time after release to scale it up"
Key passives that scale with Crit Dmg take the top number which is not a real thing just an artifact of how the intern who coded tooltips handled it
and the real number is ALREADY calculated
how is it still bugged 1 year later
this is like a fruit hanging so low it's buried
Well let's not kid ourselves here... LE had similar bugs like that 2 years after reports
Ehh idk this is pretty egregious and let's not forget d4 is not ambitious with it's scope
Things are simple
And their budget is way higher
don't you guys remember 100k ward profane veil from just a few months ago from a wrong decimal point
But that's like someone fatfingered something
This is more like a conceptual error
detonating arrow had multiple bugs lasting the whole season
Most of d4 bugs are someone doing basic math -> coding wrong
LE bugs I've seen are generally incorrect functionality implementation
Or like a woops mistake
And those are more understandable
mfw triggers that have specific cooldowns are still not affected by cdr
i wouldn't say LE is robust codebase, theres lots of small bugs constantly
but its more excusables since a small company and also theres a shitton more skill nodse and interactions
vs fireball either does more damage or more crit damage skill tree
Whats the Mage Subclass got the most buff u reckon Mage pros?
Hmm. So you think Sorc gonna outshine Spellblade, Runemaster?
the lategame scaling does feel like sorc will be stronger but its hard to say pre-patch
Tomorrow is launch, wanna play Mage, havent read patch notes cause lazy but for sure wanna play strongest.
does the Mana Strike node still grant base lightning damage if Mana Strike is converted, or does the damage from that node also convert?
and if Frost Claw is triggered from the spellblade passive Warden's Echo (or Macuahuitl), does that count as a cast in order to cleanse status effects with Brightfrost?
It should count as a cleanse as the cleanse node doesn’t state that it needs to be a direct cast of Frost Claw iirc
99.9% sure all dmg will convert to cold
has anyone confirmed that warden's echo and macuahuitl stack additively (so 50% at max of each)? or does each hit have a separate 30% chance and then 20% chance to cast
guys does mana arc benefit from mana gained on hit nodes in the mana strike tree?
No, Mana Arc costs mana, it doesn't give you mana
typical LE tooltip ._.
It doesn't say it gives you mana anywhere.
the tooltip says mana arc can benefit from other nodes in this tree
and it's not specified to damaging nodes unlike other skills
depends if the "more mana" modifiers to mana strike work with for mana arc despite it not giving mana normally
anyway i'm planning on making a runemaster once i'm in monos and don't really want to level a 2nd char, what would a good runemaster cycle start look like
Did frostbite Spellblade get nerfed? From what I can see it’s still good to go?
Frostbite dmg actually got increased
Spellblade going to be good?
Spellblade is always good, even when it’s not
Sweet
I know anything works as starter in this game. Can you recommend a fun starter build @minor wasp
As a spellblade?
Yep
I’d say shatter strike cold spellblade. Stack +cold melee, crit and crit multi. That will be solid to farm with
It was slightly nerfed but can still hit crit cap I think
Yeh that will serve you well til endgame then by then the geniuses on this discord will have found the OP builds/classes to farm gear for
True haha
at base (unspecialized), does frost claw hit at most 1 time, 3 times, or 4 times? 🤔 i'm not sure based on its wording if the projectiles themselves do damage, or if only the burst does, or if they all do. and game is down so i can't go check :x
Hi, how melee weapons interact with spellblade? Do i need to get mele damage? Or there is any "spellblade swords" like attack speed + spell damage?
There's been a bit too much negative feedback on this skill because "more" and "less" in these nodes counteract each other directly. So hyperfocal already counteracts (not including ailment frequency) Laser Focus' negative effect at 480 Max Mana. So anything after that is a strict upgrade on damage for the cost of these two skill points. (again, not counting ailment frequency).
Despite that, it's probably still not going to be anything above B tier, and it's not really a fun skill either (Compared to many other builds), but it's not as bad as some people think.
A "100% less damage" node would be entirely counteracted by a "100% more damage" because in LE, this calculation is on the same level. Unlike some games where multiplying a "100% less" makes no sense because the value would be multiplied by zero.
Do you guys think that runemaster plasma orb will be ok for this patch? I never played rm before
Still projected to be really high yeah. Also just a really fun build if you enjoy the rune play
Just gets really piano-y after very high cast speeds
So if you don't like intense, and probably the most engaging build in LE right now (next to hydrahedron), I'd stay away from it, but if that's your jive, it's a really fun build
I like high apm stuff as long as they are good lol
How does it work exactly? As I said before, I've no idea how runemaster works
It'll manage 1000+ corruption just fine offensively, but you'd need to tap into more defensive options for 1.1 compared to 1.0 due to reowyn's frostguard losing its 30% DR. But that goes for all RM builds anyway, and other mage builds don't get it in the first place and just stick with ward generation and flame ward, and that's worked just fine
okay so... when you cast a skill of an element, you get a rune of that element. Consider it a buff that doesn't do anything.
You have up to 3 of these buffs, any more after the third, the first one falls off.
Then you have a skill that consumes the buffs to create a spell
So in plasma orb's case, you cast 3 skills, cast the skill that consumes it, which generates the plasma orb
I see, so basically you press 1 2 1, consume. Repeat
So, for example, as maxroll's suggestion:
Yes that's exactly it
1, 2, 1, and then 3 to consume it
Cool, remind me a bit of invoker from dota
So the fun part of it is that the skills you cast to cast plasma orb tie into making the orb stronger or easier (i.e. generating mana, shredding resists etc)
i think so, frostguards invocation still really nice
its nerfed but still amazing ward gen on a short cd
i had a pretty good experience blind first timing rm
(first timing both the game and the class)
Mana stack sorc or Frostclaw will be better guys?
personally i think frostclaw, mana stack with full gear tho prob pretty good
frostclaw with enigma will probably be broken strong, every other frost claw variant more reasonable and just normal strong
Mana stack with what though. Mana stack sorb? Mana stack disintegrate?
meteor and static orb is what ive seen, some frost claw too
i think they should have nuked enigma and twisted heart, if untouched those two combo'd together will prob trivialize the game this patch as well
trivialize how
id rather they fixed builds that do unintended things first that lead to 1000 corruption than something like enigma being op
for mana stacking i have seen meteor, static orb, frostclaw/spark charge and glacier (maxroll)
though the glacier one is very odd to me
ah i see the enigma stuff as unintended too
We need to play queue game first tho
🥲
25 hits with frostclaw each triggering a spark in addition to the elemental novas triggering sparks
the spark charge for every hit is not confirmed yet no?
still has to test it ingame at launch
if its 1 spark charge per ability cast then the devs truly are god tier
but right now 25 from the new passive + the 12% chance from enigma + elemental novas spark charges is like millions of dps on paper
I've already prepared few builds depend on whether that thing works or not xD
and even if it actually works
The two are not mutually exclusive though. Although this patch at least nerfs some hilariously OP builds, which already puts it vastly ahead of everything they've done previously.
there's a very likely possibility that it will get hotfixed
It's just the ole good glacier build from 0.7 but now with more mana
even if it doesnt get fixed until cycle 3, the devs obviously have an idea on how parity should work in the game
super refreshing
Yup and same numbers can be achieved with IB/FC, VO and even SO is close.
if it works with all hits from an FC, it's for sure not in line with dev's intention lol
which passive
wanted to know the 25 part
ahh, thats the amount of frostclaw hits when you aim off target
Frostclaw can hit up to 25 times per cast
even without that passive, the enigma build last season was pushing insane dps
ah so 3 plus +2 more from a passive and this triggers 5x
We asked Mike and he said that it's intentional, but he also said otherwise on different occasions in these last couple of days. Only testing will be conclusive it seems.
the mana requirements make spamming it harder but with mana stacking still possible, idk just feels like the 400 flat dmg on enigma was too much
am gonna start with meteors, been a while since i played sorc
2 flat per int should be like 1 flat per 4 int
anybody got a fc mana stacking planner
im gonna do a silly vilatria's int stacking frostclaw build, played it last season, its way too strong for being set items lol
im going merchants so ill be able to buy full gear day 2 haha
all the new int passives are so juicy
is there any way to avoid elemental nova with this kind of build? Elemental novas all over my screen give me an aneurysm
dont think u need it
ya i plan on skipping ele nova and getting as much mana eff as possible
maybe skip a crack in the ice, 3/3 glamdring is nice and maybe 5/5 spark of celerity
nice
its mid but ez to gear, 20k crits within some investment seems reasonable
after playing for like 2 months I still haven't found the second part of this set lol
(CoF)
I only have the staff
the helm? i feel like a found a lot, but maybe i just bought em
but yeah I'm thinking wrongwarp, enigma, then everything else to stack mana, movespeed, and .... int?
or is it better to focus lightning dmg
with new sorc passive I imagine there's less need to focus on one damage type
i dont think you need anything except int for dmg
scales w enigma way more than anything else can
unconverted meteor but since we're stacking mana/int
Why crit strike multiplayer is better than crit strike chance?
although my problem with FC + meteor was that meteor triggered way too frequently
teleport > free meteor > free mana from mana return i think is the tech
@queen mason depends on build i think, if you are int stacking int gives you enough int to cap without much problem
enough crit to cap*
im planning on running a static or build with lightning blast, i reckon i could easily slot this spark charge/enigma tech into it but the thing is if im doing it i dont want to run ele nova but it might be to good to pass up
while browsing the LETool wiki i saw two spark charge entry, one with 50% added dam eff, the other with 100%. Any spark charge master have an idea which is the correct one. Or there are actually 2 kind of spark charge ? 😅
the one from enigma has 50% dam eff, the one from other sources has 100%
Spellblade is playable on high corrupt ?
the stats of the spark charge on enigma is is the stats of spark charges that are created because of enigmas effect "When you cast Teleport you apply a Spark Charge to all enemies around the destination" any other source that would make spark charges would have the 100% efficiency why the prior mentioned spark charges only have 50%
or so i believe, dont quote me on that
however engima buffs spark charges from all sources hence why its really good
you can click the "skill sources" tab on LEtools and see that the 50% one is the one that is proccd by enigma (via teleport), and the 100% one occurs when the "spark charges" ailment (aka on hit) expires
hmm ok i think i got it now
it's a little bit confusing
they could have name them differently or so
Can someone explain why necrotic spell damage scales for a sorcerer?
your question is perhaps not phrased precisely enough, but i'll try
sources of +Spell Necrotic Damage will add necrotic damage to any spell even if the spell is not a necrotic spell (since sorceror has no necrotic spells).
basically why should I use mariner's soul wand on a sorc is what I wanna know
I used to think it applied only to spells with the tag
it has 20% cast speed and 160% increased spell damage which is already really good even if you're ignoring the necrotic part
so spell necrotic damage applies to necrotic spells
Agree but wanted to know what puts it above t7 exalted items
the +Necrotic Spell Damage applies to all spells. it causes things like fireball to do both fire and necrotic damage
t7 exalted wand you probably don't care about the two suffixes anyway (since it's just ailments and a small amount of penetration)
flat dam applies to every thing, doesnt matter what tags they have
you'd gladly lose your 2 suffixes to fuse the exalted into a Legendary version of marina's so that you can get the cast speed and spell dmg
the extra necrotic damage is just extra fluff on top
I think the extra necrotic damage is more important now that it adds to everything
it's quite good but the thing is that the extra necro damage doesn't scale up with your gear's sources of increased fire% damage or whatever
if you want to scale horizontally - aka getting flat from everywhere no matter what type of element
But you can ignore % damages altogether
I can focus on crit or int
yeah can't really go wrong with crit multi
yeah but not all gear slots will have a good option for you
like belt only has elemental damage, no int, no crit multi, no spell damage
Right right
obviously for rings you'd probably want to go with Spell Damage and Int as your two prefixes if you use marina's
julra's ring
but you also have to consider things like penetration (on amulet) can only be 1 element and also resist shred
should get t7 int on it
there are definitely ways to accommodate +necro damage more smoothly into your build but ultimately as a sorc you're probably still going to want to focus on fire/cold/lightning and pick one of those 3 elements for things like penetration, resist shred, belt affix, etc
I'm looking at the tri-elemental mana stacking build, marina's is easily BiS for it
if i get all three passive that cause teleport to cast nova does it cast three or only the last one in the line that i get?
if you have all three of Elemental Dusk, Elemental Dawn, and Elemental Midnight, you'll cast 3
wild. my build is coming together nicely.. and i cant wait
ill post it when its more complete for feedback but its seeming pretty insane
The shatter strike build looks fun, hopefully spellblades are better now
why not wrongwarp actually?
same question
you'd get more increased spell dmg based on your movespeed (105% just from wrongwarp itself and you'd go up to 200% easily from boots, more with haste)
marina is just the cheaper alternative
marina+grimoire will give me total more spell damage
also a lot more cast speed
i assume you're looking at Snap's build
I can assure you it's not the most optimal 😁
or maybe it is but for group play
fubgun tried a solo one, but do you have a more optimal planner?
for cof
real easy to cap both crit and spell crit now, all sorts of hybrid builds open up
sry I'm bad with names, can't remember if we discussed it before
chunkypapa -> snap -> fubgun they all same, wrongwrap is just more expensive
yeah it's the same
more expensive but you're playing CoF so you're counting on finding it yourself no?
not sure if I understand correctly
finding it yourself
unless you mean it's harder to find one with LP or smth
yes
marina is not more COF-friendlier than Wrongwarp lol
wait i just saw wrongwrap is easier
taking feedback on this damage-to-mana mana strike+frost claw build
https://www.lastepochtools.com/planner/owYm349Q
Harbingers of Ruin / 1.1
Mage (25) / Sorcerer (55) / Spellblade (33)
▸ Health: 1,020, Regen: 20/s
▸ Mana: 894, Regen: 18/s
▸ Ward Retention: 476%, Regen: 137/s
▸ Attributes: 1 Str / 1 Dex / 119 Int / 1 Att / 1 Vit
▸ Resistances: 86% / 55% / 79% / 59% / 87% / 67% / 67%
▸ EHP: 2,967 / 2,463 / 2,967 / 3,832 / 2,967 / 2,735 / 2,735
▸ Endurance: 59%, Threshold: 265
▸ Armor Mitigation: 62% (4,767)
▸ Cold / Spell, Melee
▸ Arcane Shield (4/4), Frenzy, Enchant Weapon (Active), Water Orb (4/9)
• Mana Strike (22)
• Frost Claw (24)
• Enchant Weapon (22)
• Teleport (22)
• Flame Ward (22)
I got one way later than I got wrongwarp yeah but maybe I got lucky idk
for your reference. In LETool DPS calculator, my full cold version Glacier does around 15% less DPS than Snap's version. But i have 60% more cold damage from Ice Barrage not counted in
can i have your planner, would like to compare
wait idk if i saved it or not
so a 2lp wrongwrap is more common than a marinas
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (69) / Runemaster (24)
▸ Health: 990, Regen: 24/s
▸ Mana: 1,881, Regen: 13/s
▸ Ward Retention: 493%, Regen: 198/s
▸ Attributes: 9 Str / 17 Dex / 113 Int / 9 Att / 9 Vit
▸ Resistances: 66% / 42% / 79% / 72% / 78% / 83% / 65%
▸ EHP: 3,853 / 3,158 / 4,200 / 4,757 / 4,200 / 4,200 / 3,818
▸ Endurance: 20%, Threshold: 198
▸ Dodge Chance: 67% (3290)
▸ Armor Mitigation: 36% (1,958)
▸ Cold, Fire / Spell
▸ Arcane Momentum (5/5), Chronowarp, Frenzy, Haste
• Glacier (21)
• Static Orb (23)
• Ice Barrage (21)
• Teleport (21)
• Flame Ward (21)
I think if you're going CoF, ultimately you'll rely on your luck anyway right, also you can target farm them in the same mono so no way to make one faster to obtain than the other (on purpose I mean)
since it's focused more on defense
btw Snap's version doesnt really use Glacier for damage so it's hard to compare
what i was talking about is that if he actually use it for damage
yes but in the end an item with effective lp lvl of 48 is still better than a 78 i think
we'll see what drops first
right
I also think that wrongwarp is more fun, in my very subjective opinion, and provides good survivability with the time bubble thing, despite the nerf
this is the aspirational from chunkypapa https://www.lastepochtools.com/planner/QD8ZjEEQ
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (64) / Runemaster (29)
▸ Health: 1,083, Regen: 19/s
▸ Mana: 1,967, Regen: 21/s
▸ Ward Retention: 407%, Regen: 213/s
▸ Attributes: 5 Str / 5 Dex / 98 Int / 5 Att / 10 Vit
▸ Resistances: 88% / 66% / 96% / 101% / 73% / 75% / 99%
▸ EHP: 1,601 / 1,462 / 1,601 / 1,930 / 1,570 / 1,601 / 1,601
▸ Endurance: 20%, Threshold: 217
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 41% (2,295)
▸ Fire, Cold, Lightning / Spell
▸ None
• Teleport (20)
• Meteor (22)
• Static Orb (23)
• Flame Ward (21)
• Glacier (21)
chunkypapa exact build also doesn't work without good slams, I had to change some things to have reasonable resistances before finding 2-3LP versions of those items. The mana reqs. might not be so high though with Sorc updated passives
i mostly need 1000 mana to get started off
gonna use generic exalted with resistances and int/mana stacking until i get the uniques i need
yeah I can't reach that yet but that's in 1.0, I feel like it'll be way easier now
the hardest thing to complete would be the 3x1 idol set
since those would be omega demanded
i dont count stuff like 3LP Core becuase that sheet is pretty much a lottery
I guess since it's CoF then the idols are just a faraway goal
even a high roll 2LP Core is already a lottery
ofcourse, I am considering both that and the boots with armor as my 3rd prio lp stat
i need a 2lp though
any changes to lightless arbor and the boss at the end
i dont think 2LP core is better than a nice Exalted Arcane Regalia
especially for defense
for damage with good slam - yeah
overall - nah
can always go for a int/mana/increased health/increased armor
reduced damage from crits?
you're operating with ward and u're not using twisted heart
zero reason to get health
maybe
imo optimal setup would be Citadel boots with a t5 crit reduce from non-chest
and get double dodge on chest
wait do saprk charges stack or can you only apply one per enemy?
stacks
they stack
and give up on this?
jsut math it out
at 2k mana pool
that will give you avg 500 ward/sec
so 1200 ward per 2-3 seconds?
Glacier already gives a lot
and Ward stacking diminished very hard after the 10k mark
right
so as long as I have 1000 mana I should be good to play it to start off, thats a good thing
with 500 retention, going from 2000 to 3000 ward/sec only brings you from 10k to 12k stable ward
Transient would be great if you can get 4LP tho
with lp and all that
I'd take that
hell no
i got no luck like that
my only 4lps have been the 2 gloves
which are bad even for leveling
and i think rainbow edge
Hello! I´m new player, do you think spellblade will be ok this season?
So I saw too many planners for Mana stack build. Which version is good guys?
Chunkypapa, fubgun, snap. Also frostclaw planner from a youtuber. I forgot his name
Which mastery is better, rune master or sorcerer for frostclaw rn? On maxroll have 2 builds
it's always been "ok"
so the frostclaw one needs testing but if it works as predicted will be absolutely one of the best builds out there, but even without it is still very solid
frozensentinel is the YouTuber
there’s 4 mana stackers I’ve seen
glacier+static orb (converted to cold)
pure meteor
pure static orb
meteor+static orb+glacier tri-elemental
Is that the build where you use the item that does bleed damage to yourself each hit
Yeah, its him. I still don’t know which one should I start with. Maybe mana stack but I dont know which version is the best. 1st time play this char
has anyone thought of trying something like this? https://www.lastepochtools.com/planner/oYkOdzwQ
Harbingers of Ruin / 1.1
Mage (26) / Sorcerer (84)
▸ Health: 1,002, Regen: 20/s
▸ Mana: 1,076, Regen: 17/s
▸ Ward Retention: 215%, Regen: 158/s
▸ Attributes: 1 Str / 1 Dex / 25 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 40% / 64% / 27% / 80% / 28% / 1%
▸ EHP: 738 / 826 / 1,004 / 770 / 1,114 / 756 / 641
▸ Endurance: 20%, Threshold: 200
▸ Armor Mitigation: 8% (180)
▸ Fire, Cold, Lightning / Spell
▸ None
• Static Orb (20)
• Lightning Blast (20)
• Flame Ward (20)
basically combining the new celestial doom staff with the old gaspars set so when you use cold and lightning spells they cast two different void spells at once
What should be better for leveling until endgame? Glacier or Meteor?
Mana stacking is the way to play a sorc , if not for int stacking. In terms of meta, I would assume you need static orb in some way because the skill tree has insane dps nodes. Whether you want pure cold,pure lightning or tri-elemental is up to choice. I think all are somewhat equal at the end of the day .pure meteor might also be really good but we have to see it to believe it.
glacier is best for leveling
the bleed amulet?
Do you know if this build is valid? I hear a lot of people dislike Maxroll
https://maxroll.gg/last-epoch/build-guides/sorcerer-leveling-guide
for leveling you can’t go wrong with it
any frostbite spellblade enjoyers?
mana strike dragoraths is looking good to proc a ton of everything
Why did u take Sorc instead of SpellBlade for this?
because of this node
Recollection, Mana Bullwark, and Mana Well. there also isn't really a good incentive to going spellblade since all the nodes that are useful for mana strike are in the bottom half of the tree anyway
wait not because of arcane current?
i don't even have arcane current specc'd, i don't know where you got the idea that i'm using it
my entire build is cold damage and none of the skills i use cost at least 40 mana, and i don't apply the shock ailment
right right
there's probably a variant of the build i posted, where you use some melee weapon that isn't yrun's penance (dragorath's claw probably), throw in enigma, and spec for lightning damage +spark charges instead
but i think yrun's penance solves a lot of issues and is worth doing the cold variant for
since a lot of this specific build focuses on flat melee damage, i think the spark charges variant would have to be an entirely different build. and i'm not sure it would have room for damage-to-mana which is the main point of what i'm trying to do
Cant wait to play mana stacker hope it's broken
Probably is haha
Good day mages. Only class I did not do tried out yet. Would you recommend going runemaster or sorcerer to have a nice experience? 🙂
doesn't really matter but sorc just got major buffs and is more FOTM
I see. I have mostly looked at storm claw runemaster. What would be you recommend looking out for if I go sorc?
Is glacier in endgame high apm playstyle?
sorc's main thing is mana stacking, so any build that is based on high max mana - static orb, glacier, possibly disintegrate, meteor, etc
a lot of other builds might still be better on RM
you just hold down the right button, hardly high apm
Thanks! There is a video called "LE 1.1 | DELETE SEASON 2 WITH MANA STACKING METEOR SORCERER - Last Epoch Season 2 Build Guide" so I guess I'll look into it
Can there be more than one glacier atm? Doesnt i have to wait film one sequence is done?
i just watched Curse and hes not converting so to cold. what the point to do so btw?
Not Curse, it was someone here
I can't find the planner now 😵💫
@nimble rover something like this
Ice Barrage
and better scaling if you use Glaicer for damage
well i see. i prefer glacier for mana regen mainly tho. just different build i guess.
it still regens mana just fine
you scale damage with 1 type instead of 2
thats mostly what it is
no, each cast of glacier is a unique instance independent of others
for mage spells off the top of my head only ice barrage works like that, i.e. you can have one instance going on at any given time in total
ive finally decided on which build im going to aim for this season
https://www.lastepochtools.com/planner/BGpvJdzo
Harbingers of Ruin / 1.1
Mage (22) / Sorcerer (55) / Runemaster (36)
▸ Health: 2,229, Regen: 30/s
▸ Mana: 321, Regen: 37/s
▸ Ward Retention: 409%, Regen: 167/s
▸ Attributes: 1 Str / 1 Dex / 60 Int / 1 Att / 5 Vit
▸ Resistances: 98% / 114% / 98% / 79% / 98% / 72% / 99%
▸ EHP: 7,294 / 7,294 / 7,294 / 8,302 / 7,294 / 7,048 / 7,294
▸ Endurance: 20%, Threshold: 446
▸ Armor Mitigation: 32% (1,574)
▸ Fire, Lightning, Cold / Spell
▸ None
• Elemental Nova (27)
• Static Orb (20)
• Flame Ward (20)
• Teleport (20)
Guys is frostbite spellblade cooking with the patchnotes?
eh I don't think something big changed for it. A bit more multipliers on SS perhaps?
the icicles scale with int now right?
As long as the icicle hitbox/shotgunning is as wonky as it's been since 0.9 it's not gonna be great
they should inherit the scaling of SS but I'm not sure if the bug is fixed or not, it certainly wasnt in the patch notes
Ice Spikes from Frozen Shrapnel now receive 1 spell damage per 3 melee damage
sorry thats what i meant
instaed of int
so there more scaling than before right?
yeah, although it's not helpful for frostbite in particular
I'm not sure what build could benefit from this change significantly but hey it's a freebie
might as well take it
does cold storm totem scale with cast speed?
yes its buff
damage base is buff
cold dot is buffed
i tried to cook a spellblade on 1.0 launch and it was miserable at the end
do you think its buffed enough for an idiot to start messing with it as a starter?
or am i going to get clapped
cold dot is buff like 35 %
it will be a good way in this patch spell blade
and for pinacle . Bc its insane dps on boss
with stuff can izi make 500 corrupt
Any good sorc builds that can push 1k corruption somewhat easily ?
Nobody has played the cycle yet here
the other good way i think for this patch its sorcerer glacier . sorcerer is very up too
and rune master is nerf
runemaster is still good
y but nerfed
wrong channel but no
you can use one of the better and more intuitive builds (surge or crit SS), those can be reasonably cooked even without much experience
wonder if mana stacking will make focus as a damage skill usable or not
not really, static orb scales with max mana too, but it has so many multipliers that it mogs even meteor
with focus you dont have a lot of way to scale, other than the +150% multi at max mana
yeah I noticed looking at all three
like glacier most of all feels :/
(no way to amp the mana cost either)
Also multipliers on meteor 😐
sounds like not just dropping as many as possible
eh who knows, maybe someone can figure focus out
stacking mana while not using it feels incredibly bad though
yeah
maybe arcane ascendance?
stand in arcane and it'll drain while focus constantly refills it?
or just combo it with auto-cast meteor?
whats a op mage build ( i enjoy meelee mostly) but iam thinking of trying something new
you can try melee mage builds too
like spark charge sorc or shatter strike spellblade
spellblade shatter strike frosbite
sold
I read that disintegrate was getting buffed, any builds for it yet or should i wait?
any reference point to this so i can study the build
its starter build with exalted not a bis
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (24) / Spellblade (69)
▸ Health: 1,638, Regen: 20/s
▸ Mana: 130, Regen: 10/s
▸ Ward Retention: 354%, Regen: 208/s
▸ Attributes: 3 Str / 8 Dex / 76 Int / 3 Att / 3 Vit
▸ Resistances: 77% / 121% / 114% / 91% / 119% / 97% / 101%
▸ EHP: 1,988 / 1,988 / 1,988 / 2,221 / 1,988 / 1,988 / 1,988
▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 28% (1,314)
▸ Cold, Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (20)
• Enchant Weapon (20)
• Teleport (20)
• Shatter Strike (22)
• Frost Claw (20)
None
ahh i will improvise on it thanks 😄
more like nerfed really, but we'll see
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (24) / Spellblade (69)
▸ Health: 1,122, Regen: 30/s
▸ Mana: 134, Regen: 8/s
▸ Ward Retention: 729%, Regen: 193/s
▸ Attributes: 1 Str / 16 Dex / 98 Int / 1 Att / 1 Vit
▸ Resistances: 81% / 197% / 118% / 75% / 102% / 89% / 39%
▸ EHP: 1,721 / 1,721 / 1,721 / 1,863 / 1,721 / 1,721 / 1,261
▸ Endurance: 33%, Threshold: 224
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 23% (931)
▸ Crit Avoidance: 60%
▸ Cold / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (22)
• Enchant Weapon (20)
• Teleport (20)
• Shatter Strike (24)
• Frost Claw (20)
i need alot of grind
and decent to acutally play and win fights
shatter strike is one of the highest single target dps
ohh
Perfect for pinacle !!!
i played void knight last league
sadly i only played the league like a week back
went only put to like 300 corruption
with it
no direct nerfs to glacier, but did glacier sorcerer get caught in other nerfs like the ward change? or still gonna be pretty good?
i thought ward was nerfed?
ohh hopefully
sorcs also got better ward passives so its overall a buff
i like sentinel very tanky with leech and stuff
ward calculation was nerfed at high ward levels, but with sorc you never reached that high in the first place
Mmm yeah what i was thinking while i was reading patch notes
Just play Runemaster
It's been tested and proven
Let other people figure out Sorc over the next week
Which sux because is a skill everybody was avoiding
Im reading the new Disintegrate changes and im exicted for mana stacking sorc. Is there a solid version crafted yet?
No but it would be easy to build
Hey guys! I am going to play Frostbite Frost Claw Sorc probably as cycle start. How does it differ from Runemaster? Also is there a lvling guide for frost claw? :)
Tbh i would avoid sorc for anything that isn't mana stacking
Im not great at itemizing so its gonna be a struggle
Brother I just answered your question 4 messages earlier 😂
This is what I’m starting with as it should be an easy farmer.
hmm, how about this? https://maxroll.gg/last-epoch/build-guides/frostbite-frost-claw-sorcerer-guide
Thought it would be cool n easy to play, not a fan of runemaster
Sorcerer is going to be insane. Doesn’t take much googling to find a ton of videos on it
I looked at it
But I wouldn't touch it
The creator made a guide for RM last cycle
This guide is based on theory
So again, go RM if you don't wanna "risk it"
Go Sorcerer if you don't care, could be #1 build, could be mediocre
How good Sorcerer will be depends on how Spark Charges interact with the skills as far as I understood it
kk ty for the tips :) what about Static Orb? is it also only for runemaster?
is the abilities almost same as runemaster/sorc? Like only runemaster is more tankier/OP?
(i have only played shadow daggers+cyclone)
No clue, I started playing last week and only managed to do Paladin. I hope someone else can answer your question
I only know of Frostbite Frost Claw Sorcerer vs RM because I did a ton of research the past 48 hours on it
static orb sorc will one shot bosses pretty much
And all the Sorcerer builds for Frostbite Frost Claw are based on theory/patch notes, not in-game testing
what theroy lol .... i made corrupt 600 with frosbite spell blade and its buff ....
Static orb makes more sense cause mana stacking involved, so sorc is well suited
Rune master will be nerf and will not meta for sure in 1?1
not like in 1.0
he will tumble down the hierarchy for sure
FrozenSentinel said its untouched other than DR and ward nerfs
I'm just going off him and what he says
I trust a guy with a whole spreadsheet for a build
trsuting a guys with blind eyes is not a good idea
Who said I trust him with blind eyes?
guys Head Ignivar will still work with disintegration ?
Why are you assuming things? 😂
so mana stacking u mean there is new things that scale dmg/tankiness with mana?
doesnt all builds like mana stacking then? as sorc/RM?
By reading superficially sorc reworked passives y, its thing is more dmg on mana stack, so if you use some mana stacking skill it should synergize
nah that will only decide whether or not sorc will have a few hilariously OP builds, generally it's gonna be fairly good in max mana builds just based on non-busted stuff
The runemaster will eat defensively on this new cycle, particularly on the generation of wards linked to his passives. and I am thinking in particular of the meta build of version 1.0.
rm doesn't have access to a few passives that benefit mana stacking significantly
Hi is glacial mage good way to start the cycle, or its too gear dependant?
Anyone messed with Disintigrate yet?
Seen a few different builds people are looking to try
You know way more than me so I can only thank you for your insight
glacier is... fine for starting
if nothing else glacier deletes the first few acts while you cook in your head which flavor of mana sorc you wanna go
Patch notes made me want to play disintegrate this cycle, is it looking good or nah ?
assumes everyone has LE tools in their head
Curse posted glacier leveling guide. search on yt
I heard playing glacier sorc is unethical
Goal of this cycle kill pinacle ! spell balde frostbit with the buffs he will have is on the path to follow!
Zeul: no
Damn
well if you want ETHICAL
well they took away like a 600% more multiplier and gave disintegrate some funny nodes..
Coolest skills are always the weakest
100% yes
Disintegrate was alright before
Idk now , it lost the broken ammy + offhand interaction
But was buffed as skill
but it has a more interesting tree now! can not remember the old tree, is mostly memeing
we've been discussing it since patch notes dropped, but with no consensus so far
Yeah, it's definitely going to be a 'wait and see' situation
disingrate will either be Busted or... same as usual (but slightly nerfed)
looks pretty bad compared to ignivar/fallacy in terms of damage but it has some QOL improvements. Except the removal of mana regen on killing trash.
As far as I'm concerned the biggest benefit is that you can now use skills that hit for utility, like meteor for craterborn. And if the damage is lacking, it can be buffed
Also the abundance of fire aura with the res shred node looks fairly promising
when has a channeling build ever been top tier in an ARPG
But again this is all underpinned by a mathematical model that just seems significantly weaker than the old combo
GD has some that are meta I think?
aether ray of something or other
been a while
It's a pretty easy source of res shred, especially because you can easily convert it to any element
standing still to cast = never S tier
My albrecht aether ray spellblinder and my old ww barb im d2 want a word
Whirlwind type abilities are always the outlier that ruins the rest of channeling skills because you can move during it.
AAR is not top tier tho tbf
Any "while channeling" buffs have to be balanced around that one 😦
not hc nor sc
Oblivion Knights send a regard 
that said, I think the necro leech channel was top tier in GD for a bit
Gd has not even tiers it's all in your head
Aar + sigil with black flame set
just make them separate between melee and spells, all the warrior plebs can enjoy their nerfed versions
Frostbite Frost Claw Sorcerer is good for everything in endgame?