#🧙┃mage

1 messages · Page 79 of 1

weary hamlet
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but the fire rate scaling against bosses is giga pumped

simple jewel
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gets up to 100% faster fire rate on bosses

proven haven
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whoa

simple jewel
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and then FC can scale it a further 60%

weary hamlet
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yeah it's about 200% more fire rate from everything in total, and at baseline it's what, 5 per sec?

simple jewel
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185% yeah

proven haven
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more fire rate = more projectiles?

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or just shorter duration

weary hamlet
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more projectiles

simple jewel
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more projectiles

weary hamlet
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the duration is fixed

proven haven
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okay wow

simple jewel
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so up to 14.25 per second

proven haven
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you are cooking

weary hamlet
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come on man have you really never played it? It used to be meta for frostbite builds before FC

proven haven
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I am not a long time vet lol

weary hamlet
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ole good barrage+orbiting static orb

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back when frostbite had unlimited freeze rate multiplier stacking and you could permafreeze any boss

simple jewel
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not sure where to spend last 2 points honestly

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maybe the ward node is not worth

proven haven
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You could probably drop nova, if you wanted, it's not super high value

weary hamlet
simple jewel
weary hamlet
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100% more for free basically

simple jewel
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that's cracked

weary hamlet
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makes old LB static charge builds look bad

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inb4 this is absolutely busted cause nobody tested it on beta

simple jewel
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I mean we're talking

proven haven
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why would looming apply to charge? Isn't that a bug

simple jewel
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30 per FC

  • 15 per second from IB
  • 12% per hit from enigma
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has to be stupid dps I feel

weary hamlet
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it applies to all ailments applied by the skill, and while charge is a spell triggered by an ailment I'm 99% sure that it should keep dragging the modifier throughout the chain

proven haven
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will be a little bit awkward to play mechanically

simple jewel
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well I think you probably 1-2 FC every pack

nimble shoal
weary hamlet
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damn really?

nimble shoal
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Yeah, it doesn't inherit anything - only reason some stuff is able to apply 'more damage' modifiers is that's actually just giving increased ailment effect to the ailment that procs

sand schooner
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Spark Charges and Shadow Daggers are a nightmare

simple jewel
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back to not knowing what to do with the points haha

harsh abyss
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Isn't that also why the LB node that makes Spark Charges do 200% damage has always applied to all spark charges?

nimble shoal
harsh abyss
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It used to, I don't know if it ever got fixed 🤷‍♀️

nimble shoal
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I never tried it tbf

harsh abyss
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It's not 'ailment effect' though

orchid iris
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I can't decide if I should try the new spark node with a frostclaw build or go static orb.. help 😄

harsh abyss
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I know there used to be a bug where it applied to all spark charges. I have no idea if it ever got fixed.

simple jewel
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if it applies to all charges

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then you kinda have to go claw LB

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I feel

harsh abyss
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You could probably test it now instead of waiting for the patch. If it wasn't fixed in 1.0 it probably won't be fixed in 1.1

simple jewel
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don't have a sorc to test it on haha

harsh abyss
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It would be any mage, not sorc

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You'd just need mana strike with 100% proc chance, then spec the LB nodes to see if the damage changes with 1 mana strike. A 200% more mod should be pretty noticeable

simple jewel
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yeah I mean I haven't played a mage in LE yet

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so someone else is gonna have to test that interaction

harsh abyss
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ah

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Well, online servers are down for the patch, so you'd need to check with an offline character, which I don't have handy

simple jewel
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I'll ask a friend real quick

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Fixed a bug where Lightning Blast’s Mortal Capacitor node provided increased Spark Charge effect globally rather than exclusively for Spark Charges applied by Lightning Blast.

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so claw prob not worth

nimble shoal
robust gorge
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im thinking about lightning blast with this interaction too

harsh abyss
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Well that's probably good. I hate builds that rely on a bug to be functional 👍

spice gull
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Same Sanctum in D4?

simple jewel
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👋🏻 yeah that's me

spice gull
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Oh hey 🤣

earnest leaf
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Different pfp... POG

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What are you building now Sanctum?

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And how are you going to break the game.

simple jewel
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We cooking spark charge spam

proven haven
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or you mean with FC

simple jewel
proven haven
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I think the instant detonate from LB applying via dragorath is really underrated tbh, when I tested in 1.0 with my mana strike FC build the instant detonates prevented me from getting hit a lot

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It's surprising how much damage you take while waiting for spark charges

simple jewel
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btw @proven haven just got recommended your video on youtube haha isn't your additive dmg pool kinda small since you're using red rings instead of stardials for example

proven haven
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yeah you probably want stardial actually

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to oneshot boss

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I agree

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I don't like stardial for the old FC nova build b ecause of inconsistency

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also hard to cap all res without RR but that's just how I built my character

simple jewel
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yeah it is

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orian's eye helps cap

proven haven
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If you go dragorath I think it's better to just focus on all res %

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its soo smooth

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to get blessing + drago + rr

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and not need resist anywhere

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even 0lp rr

simple jewel
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I'm still undecided on claw vs ladle

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not sure what's better haha

proven haven
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in 1.0 ladle destroyed claw because of cast speed

simple jewel
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this build is kinda awkward with cast speed

proven haven
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in this build you don't really care about cast speed much

harsh abyss
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That's one thing I like about channeling, "All res while channeling" makes itemizing res super easy

spice gull
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Any thoughts on disintegrate? It’s changes are quite lengthy

proven haven
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I hate conditional defense in general

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unless it's like warpath where it's always on potentially

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Going drago means you need to find shred / frailty elsewhere

simple jewel
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although because i think IB is too good

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Claw = bye nova

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which I guess is not the end of the world

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it's prob not doing too much on this build

proven haven
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not really

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nova is optional

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I might just skip it to save frame rate and eye strain

simple jewel
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what do you think about stormcarved testament?

harsh abyss
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If you can add T7 mana to it, it adds a huge amount of mana. But otherwise there are probably better options

surreal arrow
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Testament with LP is also a tall task to get. Not much better than Heart at that tbh

simple jewel
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i don't think anything is hard to get with LP on MG if we're being honest but yeah I understand

spice gull
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Oh looks like meteor will be viable due to arch mage.

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100% playing that since meteor sucks in D4

surreal arrow
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coc meteor was fun earlier too, looks solid yeah

harsh abyss
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Meteor's problem wasn't really even damage or mana. Just survivability

fading snow
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which of the melee skills are usable as main dps? Ideally with hit damage. I've never played a mage before, but I'm considering YOLO-ing spellblade

harsh abyss
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Honestly? Any of them. People tend not to like mana strike as much because it feels a little clunky, but Evade might help that.

proven haven
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It's nice, lightning pen, some resists, some mana

ocean mauve
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is there an disintegrate build floating out there somewhere

earnest leaf
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is ice any good? I always enjoyed freezing things.

fading snow
# harsh abyss Honestly? Any of them. People tend not to like mana strike as much because it fe...

Hmm, but surely some of them have better multipliers than others? Like SS has 1.4 (cold presence) * 1.6 * 0.8 (absolute zero) * 1.32 (glacial smash) * 1.3 (breadth of cold) * 3 * 0.8 (white out) ~= 7.4 total skill tree multiplier if spec'd for damage. Whereas mana strike has only 1.6 * 2 = 3.2 multi while OOM (though you could maybe do mana spark or proc'd lightning shenanigans) Gotta do more math than just skill tree multipliers to compare them properly ofc, but I'm hoping to skip that by getting recommendations 😁

worn shell
stable terrace
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im curious, have you or anyone thought if using the new +9% base crit sceptre would be worth running for spark charge?

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it lets you get rid of gaze and relatively trivializes crit cap but then youre also only stuck using an exalted weapon

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i guess we probably don't have enough mana regen to run seed so idk if freeing up helmet slot is that important

proven haven
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^ @stable terrace what base crit sceptre?

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oh the base type

stable terrace
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the avenged scorn sceptre

proven haven
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we probably don't need that much crit end game but maybe earlier if you can get one

stable terrace
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yeah i guess idk how important crit cap is if you have so many spark charges anyway but seems difficult to hit cap with spark charge

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i guess the new rings can also help a little bit with gaze as well

proven haven
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we get 550% ish spell crit for free from the sorc node, spell crit per int that's already 59% without any on items or counting the tree

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with some rolls on items and some tree stuff you can get 90% without a second crit item

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also lightning crit in idols

stable terrace
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fair, i'm probably never gonna get lp red rings or hit 180 int but

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oh i forgot about the idols

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this build doesn't really need the cast speed with aegis

proven haven
silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (62) / Spellblade (8) / Runemaster (23)

General:

▸ Health: 1,030, Regen: 34/s
▸ Mana: 865, Regen: 16/s
▸ Ward Retention: 610%, Regen: 140/s
▸ Attributes: 3 Str / 3 Dex / 146 Int / 9 Att / 3 Vit
▸ Resistances: 84% / 79% / 81% / 83% / 76% / 86% / 68%
▸ EHP: 1,680 / 1,680 / 1,680 / 1,880 / 1,554 / 1,554 / 1,452

Defenses:

▸ Endurance: 20%, Threshold: 206
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 41% (2,340)

Damage Types:

Fire, Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (21)
Meteor (20)
Teleport (20)
Flame Ward (20)
Frost Claw (21)

proven haven
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theres more int in the tree in 1.1

hard pike
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what's the draw toward elemental nova?

proven haven
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extra spark charges

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it's not necessary

stable terrace
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clear is super good for monos if you can ignore the eye cancer as well

harsh abyss
# fading snow Hmm, but surely some of them have better multipliers than others? Like SS has 1...

Well it's all in the difference in how you build them too. Mana strike generates mana, so it's good for proccing other abilities and keeping your mana pool high. For example, using it to proc Mana Arc or meteors with Harbinger of the Stars. It'll also be good for mana stacking, you can get 15% of current mana as base damage and 10% current mana as base crit chance. So with 1000 mana, you're looking at 150 flat lightning damage and 100% crit chance with zero crit chance investment.

sand schooner
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Alternative option, make MS cold, stack tf out of dex with Mourningfrost

harsh abyss
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Yep, that's another good option.

wicked mist
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do belt meteor procs cost mana?

harsh abyss
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Yes

stable terrace
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lol yes, all of your mana

hard pike
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i'll have to give it a shot, i loved the frost claw core in the vid

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iffy on the nova, but y'know

stable terrace
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do we know if the harbinger procs work with ward from mana spent?

hard pike
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what's the fun in actually 1:1ing someone's build anyway

stable terrace
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i thought they were bugged in the past at some point

harsh abyss
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It's not bugged, the ward from mana spend via Lost Knowledge doesn't work because it's direct cast. I believe it works with "mana spent gained as ward" affixes though.

stable terrace
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okay fair enough

proven haven
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i think those never work with not direct? I tried with static orb triggered by flame rush and got nothing back

harsh abyss
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Yeah, LK has never worked with not direct casts

stable terrace
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yeah i just wans't sure if the mana spent gained as ward worked. never really paid attention before cus lol infinite RM ward but it'll be better this patch

proven haven
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I meant, I don't think other sources do either

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I tried with strands of souls and it didnt

harsh abyss
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I feel like I saw it working with something like that, but I could be misremembering. It's tough to make mana gained as ward be a really meaningful amount anyway.

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Even with Meteor it's like 50-100 ward per cast, which isn't a lot when you're sustaining 5k+

stable terrace
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looks like from reddit posts procced/indirect casts also don't work with mana spent gained as ward

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which is a small bummer, there was that sweet glacier harbinger build that it would be semi-decent on

harsh abyss
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Boo hiss, as if it needed to be worse

stable terrace
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yeah, burning through 1k mana from harbinger could still give like 2k ward which wouldve been nice but eh

proven haven
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completely bonkers already but the proc didn't work with mana spent gained as ward

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mana tunnel still does the trick though, direct cast static / lb refund

stable terrace
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sounds like it also won't work with the new statics orb evade wand which is sad

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mana spent as ward isn't even that strong so idk why needs to be restricted to direct self cast

worn shell
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"Because we hate fun"

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I just want to nuke the entire map and be somewhat safe to channel mana while doing so :/

harsh abyss
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People gonna be real sad when triggered spells don't do the archmage refund and they didn't plan for that

harsh abyss
harsh abyss
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Lol nope. You aren't using those spells, they're being triggered.

worn shell
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RIIIIP harbinger of souls not even going to be good in harbinger league

proven haven
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no but that wouldn't surprise me

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sad but expected

worn shell
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yeah I expected as much but it still feels bad

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"here's a really neat item with a very specific pay off"

harsh abyss
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They need to be better about their verbiage. It shouldn't say "When you use" it should be "When you directly cast"

worn shell
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"PS: won't work with most of your good stuff on the tree"

harsh abyss
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Do you mean Harbinger of the Stars?

worn shell
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yeah

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(also I guess meteor from black hole)

harsh abyss
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I mean, it's a good belt, it does what it's supposed to

stable terrace
worn shell
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yeeep

harsh abyss
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Sorry I burst everyone's bubble, lol

worn shell
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it's probably meant to be direct cast only

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I'm holding out hope but yeah...

stable terrace
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welp RIP static orb evade wand 7/7-7/8

proven haven
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So I'm kinda torn for end game mana recovery tech. The out of mana focus tech vs meteor refund + mana tunnel

harsh abyss
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Both? Both is good.

proven haven
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They don't really have the best synergy, and it's a lot of skill slots

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If you stay high mana you get the ward per current mana, which is nice

harsh abyss
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I'd probably go meteor refund + mana tunnel.

proven haven
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if you go low mana, you get the ward per missing mana on traversal, which is massive

harsh abyss
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You also lose auto-crit meteors

proven haven
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doesn't matter for me, I am just using meteor as a mana gen

stable terrace
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meteor refund only gives like 140-150 mana total every 6 seconds, focus gives you more than that if you mana stack

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mana strike also gives you even more mana every 4 seconds

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but you have to be meelee range

harsh abyss
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oh, if you're just using it for mana gen then I'd probably do focus

proven haven
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assuming 1k max mana, it takes about 2.6x meteor refunds to = 1 out of mana focus

stable terrace
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but i think hopefully 40 mana frost claw won't be crazy expnesive

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so meteor refund or mana strike would work

proven haven
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mana strike kinda seems bad, melee range makes an already mechanical build even more awkward

harsh abyss
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Nah, I think you'll be fine. If you get some mana regen, at 2000 mana you'll be able to cast like 50 frost claws without accounting for regen.

stable terrace
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yeah meteor refund is probably the least painful way for a moderate amount of mana regen

harsh abyss
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Acconting for archmage and mana regen and stuff? You're probably looking at 75+

stable terrace
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it wont' sustain like static orb manastack but a regular 40 cost skill

ocean mauve
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how does mana tunnel work with channelled skills?

proven haven
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Low mana seems less clunky, and it opens up fast cooldown teleport or flame rush

harsh abyss
stable terrace
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it doesn't really, only the initial cast cost is refunded

ocean mauve
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ty

mystic sparrow
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So, what Faction people planning to go for mana stacking sorcs? trying to grasp how annoying would be to assemble all pieces with CoF...

stable terrace
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we'll jsut have to test, focus is also not as good with lost knowledge

proven haven
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I'll be going CoF Sorc

stable terrace
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going to go MG unless the market is dead

olive mango
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I'm giving MG a go this time around

stable terrace
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CoF got buffs though so is totally viable

proven haven
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depends who you ask

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xd

stable terrace
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thankfully +mana is a pretty common affix

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so all the extra CoF exalteds you should bes able to get t7 mana pretty easily

mystic sparrow
stable terrace
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oh yeah not a HC player but i imagine MG is super dead for HC

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unfortunately the game isn't as popular and also lost of bunch of players with scuffed lauch

ocean mauve
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can channelled skills go negative on mana

olive mango
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I'm going to give mana stacking disintegrate a whirl. I don't think it'll be as strong as other mana stacking builds, but I want to give infinite canon a go

proven haven
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Curse had a pretty cool one just posted

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looked good

stable terrace
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I feel like fire disintegrate probably better but idk. putting the manastacking node behind a -60% less damage node is rough

olive mango
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I'm going to attempt my own build until I hit a wall so avoiding streamers for now lol

proven haven
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fair, respect

olive mango
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if you can pump your mana cap up high enough that -60 will be a small sacrifice

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but I'm definitely not going with that node until I'm well geared

mystic sparrow
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To be honest...the mana stacking chasis seems purtty solid with base damage multipliers, that stapling anything that costs mana on top, should do the trick

stable terrace
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isn't the break even point 2000 mana?

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that's an absurd about of mana to become net even on damage

olive mango
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something like that yes, at 2000, that -60 is well worth it

ocean mauve
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any disintegrate experts wanna take a look at a build im messing with?

stable terrace
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60% less means you need a 250% more multiplier to make up

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2k mana is going to be super difficult to reach waithout legendary endgame gear

olive mango
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agreed, which is why that node is best saved for an end game build not a leveling or mid game build

stable terrace
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i fele like fire disintegrate with meteor refund and craterborn buff probably feels better

olive mango
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it is highly gear dependent to make it work imo

proven haven
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I really want to make a build with this affix, potentially 7500 ward per traversal in end game is bonkers

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if mana stacking

ocean mauve
olive mango
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I'm going to try and cheese a bunch of lightning synergies into my disintegrate build even though fire is probably stronger

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at least for leveling

proven haven
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Is there? I tried it with static orb and it was cool

harsh abyss
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I wish there was a skill that was damage scaling off of missing mana

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Other than Smite

proven haven
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best we got is max mana 🤷‍♂️

stable terrace
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there's definitely a broken bulid with endgame gear using that affix

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i feel like a mind over matter build would have great synnergy with it

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you get to low mana because of a bunch of incoming damage? gain survivability all back with ward

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theres also that weird weaver ring that gives ward with missing mana

stable terrace
harsh abyss
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lol, I didn't even think to ask him. I knew the truth in my heart

stable terrace
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welp, i guess remove triboelectra off my lists of builds to try

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traversal skill triggering your damage dps always feels real fun so unfortunately they don't support :(. also flame rush or disintegrate static orb won't work

vale tartan
stable terrace
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i meant it was broken before with negative mana zombie shenanigans and hasn't eaten nerf yet, i'm suure it will be totally fine

cerulean plinth
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I've spent the last hour playing around with a potential disintegrate fire build. we'll see if it's any good tomorrow :p

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completely made up so it's probably garbage

stable terrace
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i guess one thought for lightning disintegrate is since you don't spend any mana you could potentially run triggered static orb manastacking autocast every 3 seconds

olive mango
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my goal is to not use a traversal skill in my disintegrate build. If I can't cheese the majority of game content completely motionless holding right click hovering my cursor over stuff half conscious I will have failed

stable terrace
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and eventually once you get past like 1.5k mana will have decent damage

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i was wrong, the breakeven point i think is 1200 mana not 2k

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since need 150% more. it still means it doens't scale that hard past 1.2k though

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at 2k mana it is only a 40% more multiplier compared to before taking the mana stacking nodes

mystic sparrow
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What`s the current thought on leveling... magma or icethingy?

harsh abyss
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Well, Disintegrate has a ton of more multis, so even another 40% more could be valuable.

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And if you're using it to trigger Lightning blasts and stuff, that's at least a valuable use of your mana

olive mango
stable terrace
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yeah, its just not easy to get to 2k mana and there are definitely ways to stack thigns stronger with other skills at 2k mana. but disintegrate proccing LB and SO could be fun

harsh abyss
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Even 1.2 mana is pretty reasonable though. It'll take some stacking but you don't have to use ALL your prefixes to get it

stable terrace
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yeah, it just makes the disintegrate do okay damage while proccing other skills

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the no archmage on triggered skills really hurts SO though 😦

minor wasp
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frost claw scales off cast speed not attack speed correct?

olive mango
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so we'll see how it all balances out

olive violet
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Why is maxroll rating glacier sorc so high for 1.1? what changed

stable terrace
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lots of sorc mana stacking buffs

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glacier endgame is great with mana stacking because it gives you mana based off max mana

olive violet
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i always found glacier to be quite slow though as a skill to use. Satisfying but slow

stable terrace
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it will be very tanky because of lost knowledge but yeah

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idk how updated or accurate the tier list is though

olive violet
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updated 8th

stable terrace
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i doubt ballista is truly s-tier again

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also warlock got lots of nerfs too..

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and spark charge sorcs nowhere to be seen sooo

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avalanche shaman definitely belongs somewhere too

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i wouldn't ever take maxroll as a definitive authority, its a good start though

olive violet
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i dont understand how glacier sorc is rated above hydra/plasma runemaster for speed at least. but im a filthy casual at le.

stable terrace
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runemaster got nerfs and glacier has decent aoe but i agree, it's probably better for pushign but hard to beat speedfarms with runemaster

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since you can just flamerush everywhere and trigger runic and go

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glacier damage by itself only got like maybe 30% buff from sorc mastery so its not like top tier damage by itself

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glacier static orb on the other hand...

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tbh its hard to know what will be top tier, some sorc will definitely be on there, but its worth just runnign and playing something as you can always switch

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something involving static orb, glacier, or spark charges are the most likely to be broken though i feel

olive violet
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i guess. I do wish the game had some more clear zoomy allrounders though like POE/TI/D4 but i guess LE is trying its own lane a bit

stable terrace
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i think rogue shadow daggers still probably will be the zoomiest

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frost claw and runemaster are pretty decent though

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but yeah nothing on POE level

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hilarious D4 didn't reaslly start zoomy either but it's gotten the most insane powercreep in just a year

harsh abyss
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Surge spellblade is pretty zoomy

olive violet
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yea but i mean an allrounder aka zoomy but still delete bosses

stable terrace
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eh those just become unbalanced broken builds like DA marksman

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to be fair though, 95% of your time is not fighting bosses

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so its not as important although i guess with harbingers and pinnacle boss you do eventually wantr to be able to beat them

wicked mist
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wonder if people going to run both static orb and glacier for dam. just clear with glacier and nuke big hp targets with orb

stable terrace
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but yeah glacier triggering harbinger meteor with good clear and static orb just deletes bosses

olive mango
stable terrace
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i mean whirlwind is inherently zoomy, but yeah the game started out with some decent challenge and maybe doing a few hundred k ticks

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and now people are doing billions of damage??

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and nothing is a challenge except extreme endgame?

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broken mechanics is just the name of the arpg game though i guess

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detonating arrow marksman and profane veil from last cycle definitely had lots of accidental broken mechanics

wicked mist
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D4 threw away 90% of their builds and just run basic auto attack builds on every class now

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👎

hard pike
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(disclaimer: am noob)

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oh, i guess the description does say the glacier is just for mana generation

cloud prairie
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Hello everyone! Given the announced changes I'm thinking about running a Disintegrate build with Mage (Sorc maybe?) but I haven't seem many builds for that on maxroll or lastepochtools. I've seen some meteor builds, but I was curious about the channeling skill changes this patch. Has anyone seen some good builds to work off of?

stable terrace
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running multiple elements often isn't an issue if you're not scaling a single element

craggy wigeon
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Ive been working on a Ice SpellBlade. Only have gotten to chapter 4 but so far...im loving it. Not seeing a bunch of ice builds yet.

stable terrace
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just generic spell damage or crit

craggy wigeon
#

Using ELemental Nova, Volcano Orb and mana strike w telleport. Melee Spell

stable terrace
#

it does mean you can't really use penetration and other scaling

craggy wigeon
#

Yeah thats okay. Mainly looking to burst for aoe as cold, and then pumble the bosses into the ground.

stable terrace
#

dunno if theres is a full disintegrate build, it does seem worth trying

#

i think fire disintegrate will probably be better early, I would use mana tunnel teleport meteor combo to regen mana and give you the craterborn 75% buff

#

take the typical disintegrate multipliers/tier upgrade and int stack

#

use ignivars and peak of the mountain to stack crit

olive mango
stable terrace
#

every ultimate skill having 50sec cd or more to barely do any damage in an ARPG was certainly a choice

olive mango
#

it's just remarkable how much love and care was taken to make those skills look really cool only to be....never seen or heard from again lol

stable terrace
#

d4 definitely looks good and has some feel good skills

#

but even then some are major disappointments like ice sorc, frozen orb such a big downgrade from d2

#

and blizzard is still kinda meh

#

fire serpent pretty cool though

#

it deoes feel like LE could use more screen shake or oomph or something in some of their skills

#

buut now everyone just using lame basic attack I punch or shoot an arrow anyway so meh

ornate mulch
#

U think they’ll add more skills?

#

I just want a wave of water LOL

stable terrace
#

they definitely will in the future, but this patch and maybe a few were more about reworking old skills and balancing

#

they have so many outdated skills that reworks essentially could be new skills lol cause no one using some skills

simple jewel
#

The problem with d4 is that the codebase is dogshit essentially

#

Which makes adding stuff hard

stable terrace
#

are you talking about LE or D4? because answer is yes

simple jewel
#

Haha

rocky anvil
simple jewel
#

Well d4 borrowed basically nothing from d3 or PoE/LE

#

No lessons learned

#

And they had to crunch to finish the game in time before the sale to microsoft to boost earnings

#

Game is getting better though

mild turtle
#

Amazing what happens when you drive away 95% of your experienced work force

#

Who could have seen it coming

simple jewel
#

The no WFH policy combined with bad salaries in a high CoL area is not great either haha

stable terrace
#

to be fair, both LE and D4 would be in a better position if they just launched at a proper time

#

I think LE would've also done better if they had servers working properly, no MG exploit, and more balance/endgame content on release

#

like if 1.0 release was now it would've already got way better reception

#

has pinnacle boss to work up to, better QoL

rocky anvil
simple jewel
#

Some of the bugs in d4 are crazy

#

We're not talking someone made a mistake coding in the functionality/interactions

neon lynx
#

sanc u smell

#

aint no way u playing mage

simple jewel
#

It's straight up full on spaghetti

mild turtle
simple jewel
#

Haha

stable terrace
#

i mean d4 really feels like its made by people who just don't care or play the game

#

they release dev gameplay videos and they can barely play the game

#

the trailers don't even have correct math

rocky anvil
#

It's probably done on a project leader level or something where programmers are just pushed so far to do things that are "quick right now and time consuming to fix later" 🙃

sonic trench
stable terrace
#

its good it has such a huge budget so it still eventually turns out good

simple jewel
mild turtle
#

I mean rent is only 3k a month, easy clap

stable terrace
#

... a dev job for 20/hr?

simple jewel
#

I can show definite proof that they got some 70iq interns doing stuff

stable terrace
#

lol what hte heck, in cali you don't even get fast food workers for 20/hr

#

oh wait i guess the minimum wage is exactly $20 in CA now so i was wrong

simple jewel
#

this aspect is straight up negligence

mild turtle
#

At least the external qa folks were earning less than 20, documented

simple jewel
#

Enemies are marked by inner sight for approximately 0.1 seconds before you fill up the bar

#

then Inner Sight procs, is active for 4 seconds

#

and then there's a 4 second internal cooldown before the mark can appear

#

lmao

stable terrace
#

lol 1yr later there's still a ton of glyphs that literally just do not work

simple jewel
#

Someone designed that

stable terrace
#

but eh, LE has as bunch of those too

simple jewel
#

and someone else approved it

#

It's not even an ambitious aspect either

#

it's pure unadulterated garbage

stable terrace
#

i was playing bleed barb last season and it was a total roulette wheel on whether an aspect or multiplier worked or not with bleed

simple jewel
#

Like I said most of the bugs are just wild

stable terrace
#

the bugs that shoot bees are the worst wild bugs

#

or at least they were in season 1, now it's all trivial

rocky anvil
# mild turtle As somebody recruiting for dev jobs for decade +, you vastly overvalue the skill...

I had to take programming as a side (I lived and studied in Netherlands), Java and C#, and while my skill level on it wasn't high as they were required side projects (and thus not my passion, which was network specialist that came 4 years later), the one thing they taught well at those classes was the thought process behind the code, the "common practices" and such. This was both done by Microsoft (which had a really big hand in C# at the time (early 2000's) but also by the school itself. (ICT RijnIJssel for other Dutchies...)

simple jewel
#

D4 clearly does not have either haha

rocky anvil
#

🤣

simple jewel
#

you have skills/key passives that randomly don't work with various specific multipliers/additive stats

#

the only way that's possible is if you're coding every thing individually

#

when the reality is there's only 3 type of skills in D4

mild turtle
#

Tbh coding schools usually do a better job in prepping people for actual, practical product work than unis, at least that's the case where im from

simple jewel
#

direct dmg, multi-hit cd, dots

#

any difference inside those 3 type of skills

#

is just hitboxes and animations

#

yet somehow they are coding every single skill individually 👍🏻

rocky anvil
#

Yeah that'd probably be a sign where early on they were "show us something working real quick and I don't care that it takes a long time after release to scale it up"

simple jewel
#

Key passives that scale with Crit Dmg take the top number which is not a real thing just an artifact of how the intern who coded tooltips handled it

#

and the real number is ALREADY calculated

#

how is it still bugged 1 year later

#

this is like a fruit hanging so low it's buried

rocky anvil
#

Well let's not kid ourselves here... LE had similar bugs like that 2 years after reports

simple jewel
#

Ehh idk this is pretty egregious and let's not forget d4 is not ambitious with it's scope

#

Things are simple

#

And their budget is way higher

stable terrace
#

don't you guys remember 100k ward profane veil from just a few months ago from a wrong decimal point

simple jewel
#

This is more like a conceptual error

stable terrace
#

detonating arrow had multiple bugs lasting the whole season

simple jewel
#

Most of d4 bugs are someone doing basic math -> coding wrong

#

LE bugs I've seen are generally incorrect functionality implementation

#

Or like a woops mistake

#

And those are more understandable

dark jay
#

mfw triggers that have specific cooldowns are still not affected by cdr

stable terrace
#

i wouldn't say LE is robust codebase, theres lots of small bugs constantly

#

but its more excusables since a small company and also theres a shitton more skill nodse and interactions

#

vs fireball either does more damage or more crit damage skill tree

dusk bough
#

Whats the Mage Subclass got the most buff u reckon Mage pros?

stable terrace
#

sorc for sure

#

sorc was like B tier -> A or S tier

dusk bough
#

Hmm. So you think Sorc gonna outshine Spellblade, Runemaster?

stable terrace
#

the lategame scaling does feel like sorc will be stronger but its hard to say pre-patch

dusk bough
#

Tomorrow is launch, wanna play Mage, havent read patch notes cause lazy but for sure wanna play strongest.

stable terrace
#

runemaster might still be busted

#

but sorc will probably be the meta

dusk bough
#

Ok thanks. I'll keep that in mind.

#

Sorc looks fun.

dark jay
#

READ

#

or just pick meteor/static orb and mana stack

feral moss
#

does the Mana Strike node still grant base lightning damage if Mana Strike is converted, or does the damage from that node also convert?

and if Frost Claw is triggered from the spellblade passive Warden's Echo (or Macuahuitl), does that count as a cast in order to cleanse status effects with Brightfrost?

minor wasp
minor wasp
feral moss
#

has anyone confirmed that warden's echo and macuahuitl stack additively (so 50% at max of each)? or does each hit have a separate 30% chance and then 20% chance to cast

minor wasp
#

Not sure on that one

carmine bluff
#

guys does mana arc benefit from mana gained on hit nodes in the mana strike tree?

harsh abyss
#

No, Mana Arc costs mana, it doesn't give you mana

carmine bluff
#

typical LE tooltip ._.

harsh abyss
#

It doesn't say it gives you mana anywhere.

carmine bluff
#

the tooltip says mana arc can benefit from other nodes in this tree

#

and it's not specified to damaging nodes unlike other skills

severe lintel
#

depends if the "more mana" modifiers to mana strike work with for mana arc despite it not giving mana normally

#

anyway i'm planning on making a runemaster once i'm in monos and don't really want to level a 2nd char, what would a good runemaster cycle start look like

minor wasp
#

Did frostbite Spellblade get nerfed? From what I can see it’s still good to go?
Frostbite dmg actually got increased

pure mural
#

Spellblade going to be good?

minor wasp
#

Spellblade is always good, even when it’s not

pure mural
#

Sweet

#

I know anything works as starter in this game. Can you recommend a fun starter build @minor wasp

minor wasp
#

As a spellblade?

pure mural
#

Yep

minor wasp
#

I’d say shatter strike cold spellblade. Stack +cold melee, crit and crit multi. That will be solid to farm with

#

It was slightly nerfed but can still hit crit cap I think

pure mural
#

Alright I think maxrolls starter is that same set up

#

I like cold spells too

minor wasp
#

Yeh that will serve you well til endgame then by then the geniuses on this discord will have found the OP builds/classes to farm gear for

pure mural
#

True haha

feral moss
#

at base (unspecialized), does frost claw hit at most 1 time, 3 times, or 4 times? 🤔 i'm not sure based on its wording if the projectiles themselves do damage, or if only the burst does, or if they all do. and game is down so i can't go check :x

grizzled verge
#

Hi, how melee weapons interact with spellblade? Do i need to get mele damage? Or there is any "spellblade swords" like attack speed + spell damage?

rocky anvil
#

There's been a bit too much negative feedback on this skill because "more" and "less" in these nodes counteract each other directly. So hyperfocal already counteracts (not including ailment frequency) Laser Focus' negative effect at 480 Max Mana. So anything after that is a strict upgrade on damage for the cost of these two skill points. (again, not counting ailment frequency).

Despite that, it's probably still not going to be anything above B tier, and it's not really a fun skill either (Compared to many other builds), but it's not as bad as some people think.

#

A "100% less damage" node would be entirely counteracted by a "100% more damage" because in LE, this calculation is on the same level. Unlike some games where multiplying a "100% less" makes no sense because the value would be multiplied by zero.

floral maple
#

Do you guys think that runemaster plasma orb will be ok for this patch? I never played rm before

rocky anvil
#

Still projected to be really high yeah. Also just a really fun build if you enjoy the rune play

#

Just gets really piano-y after very high cast speeds

#

So if you don't like intense, and probably the most engaging build in LE right now (next to hydrahedron), I'd stay away from it, but if that's your jive, it's a really fun build

floral maple
#

I like high apm stuff as long as they are good lol

#

How does it work exactly? As I said before, I've no idea how runemaster works

rocky anvil
#

It'll manage 1000+ corruption just fine offensively, but you'd need to tap into more defensive options for 1.1 compared to 1.0 due to reowyn's frostguard losing its 30% DR. But that goes for all RM builds anyway, and other mage builds don't get it in the first place and just stick with ward generation and flame ward, and that's worked just fine

#

okay so... when you cast a skill of an element, you get a rune of that element. Consider it a buff that doesn't do anything.

#

You have up to 3 of these buffs, any more after the third, the first one falls off.

#

Then you have a skill that consumes the buffs to create a spell

#

So in plasma orb's case, you cast 3 skills, cast the skill that consumes it, which generates the plasma orb

floral maple
#

I see, so basically you press 1 2 1, consume. Repeat

rocky anvil
#

So, for example, as maxroll's suggestion:

#

Yes that's exactly it

#

1, 2, 1, and then 3 to consume it

floral maple
#

Cool, remind me a bit of invoker from dota

rocky anvil
#

So the fun part of it is that the skills you cast to cast plasma orb tie into making the orb stronger or easier (i.e. generating mana, shredding resists etc)

floral maple
#

I'll give it a try, thanks!

#

Is RM good for levelling?

timid spear
#

i think so, frostguards invocation still really nice

#

its nerfed but still amazing ward gen on a short cd

hard pike
#

i had a pretty good experience blind first timing rm

#

(first timing both the game and the class)

tacit umbra
#

Mana stack sorc or Frostclaw will be better guys?

timid spear
#

personally i think frostclaw, mana stack with full gear tho prob pretty good

#

frostclaw with enigma will probably be broken strong, every other frost claw variant more reasonable and just normal strong

half pollen
#

Mana stack with what though. Mana stack sorb? Mana stack disintegrate?

timid spear
#

meteor and static orb is what ive seen, some frost claw too

#

i think they should have nuked enigma and twisted heart, if untouched those two combo'd together will prob trivialize the game this patch as well

marsh furnace
#

trivialize how

timid spear
#

effortless 1k corruption farming

#

we'll see tho, probably in 2 days tho

marsh furnace
#

id rather they fixed builds that do unintended things first that lead to 1000 corruption than something like enigma being op

marsh furnace
#

though the glacier one is very odd to me

timid spear
#

ah i see the enigma stuff as unintended too

mighty flame
marsh furnace
#

🥲

timid spear
#

25 hits with frostclaw each triggering a spark in addition to the elemental novas triggering sparks

marsh furnace
#

letools is lagging for yall?

#

the planner site

rapid hinge
#

still has to test it ingame at launch

timid spear
#

if its 1 spark charge per ability cast then the devs truly are god tier

#

but right now 25 from the new passive + the 12% chance from enigma + elemental novas spark charges is like millions of dps on paper

rapid hinge
#

I've already prepared few builds depend on whether that thing works or not xD

#

and even if it actually works

weary hamlet
rapid hinge
#

there's a very likely possibility that it will get hotfixed

weary hamlet
timid spear
#

even if it doesnt get fixed until cycle 3, the devs obviously have an idea on how parity should work in the game

#

super refreshing

weary hamlet
rapid hinge
#

if it works with all hits from an FC, it's for sure not in line with dev's intention lol

timid spear
#

doesnt fc hit way more times for a lot less mana than anything else?

#

@marsh furnace

marsh furnace
timid spear
#

ahh, thats the amount of frostclaw hits when you aim off target

rapid hinge
#

Frostclaw can hit up to 25 times per cast

timid spear
#

even without that passive, the enigma build last season was pushing insane dps

marsh furnace
#

ah so 3 plus +2 more from a passive and this triggers 5x

weary hamlet
timid spear
#

the mana requirements make spamming it harder but with mana stacking still possible, idk just feels like the 400 flat dmg on enigma was too much

marsh furnace
#

am gonna start with meteors, been a while since i played sorc

timid spear
#

2 flat per int should be like 1 flat per 4 int

marsh furnace
#

anybody got a fc mana stacking planner

timid spear
#

im gonna do a silly vilatria's int stacking frostclaw build, played it last season, its way too strong for being set items lol

#

im going merchants so ill be able to buy full gear day 2 haha

#

all the new int passives are so juicy

harsh thistle
marsh furnace
#

dont think u need it

timid spear
#

ya i plan on skipping ele nova and getting as much mana eff as possible

#

maybe skip a crack in the ice, 3/3 glamdring is nice and maybe 5/5 spark of celerity

harsh thistle
#

nice

timid spear
#

its mid but ez to gear, 20k crits within some investment seems reasonable

harsh thistle
#

so wrongwarp as wand then

#

?

timid spear
#

you can prob, im gonna do the budget viltarias

#

vilatria*

harsh thistle
#

after playing for like 2 months I still haven't found the second part of this set lol

#

(CoF)

#

I only have the staff

timid spear
#

the helm? i feel like a found a lot, but maybe i just bought em

harsh thistle
#

but yeah I'm thinking wrongwarp, enigma, then everything else to stack mana, movespeed, and .... int?

#

or is it better to focus lightning dmg

timid spear
#

int mana probably

#

well int 1000%

harsh thistle
#

with new sorc passive I imagine there's less need to focus on one damage type

timid spear
#

i dont think you need anything except int for dmg

harsh thistle
#

OK

#

I wonder if a meteor belt would fit in this

timid spear
#

scales w enigma way more than anything else can

harsh thistle
#

unconverted meteor but since we're stacking mana/int

queen mason
#

Why crit strike multiplayer is better than crit strike chance?

harsh thistle
#

although my problem with FC + meteor was that meteor triggered way too frequently

timid spear
#

teleport > free meteor > free mana from mana return i think is the tech

harsh thistle
#

oooh right

#

wrongwarp goes hard with this

timid spear
#

@queen mason depends on build i think, if you are int stacking int gives you enough int to cap without much problem

#

enough crit to cap*

lyric wedge
#

im planning on running a static or build with lightning blast, i reckon i could easily slot this spark charge/enigma tech into it but the thing is if im doing it i dont want to run ele nova but it might be to good to pass up

rapid hinge
#

while browsing the LETool wiki i saw two spark charge entry, one with 50% added dam eff, the other with 100%. Any spark charge master have an idea which is the correct one. Or there are actually 2 kind of spark charge ? 😅

#

the one from enigma has 50% dam eff, the one from other sources has 100%

flat viper
#

Spellblade is playable on high corrupt ?

lyric wedge
#

or so i believe, dont quote me on that

#

however engima buffs spark charges from all sources hence why its really good

feral moss
#

you can click the "skill sources" tab on LEtools and see that the 50% one is the one that is proccd by enigma (via teleport), and the 100% one occurs when the "spark charges" ailment (aka on hit) expires

rapid hinge
#

hmm ok i think i got it now

#

it's a little bit confusing

#

they could have name them differently or so

marsh furnace
#

Can someone explain why necrotic spell damage scales for a sorcerer?

feral moss
#

sources of +Spell Necrotic Damage will add necrotic damage to any spell even if the spell is not a necrotic spell (since sorceror has no necrotic spells).

marsh furnace
marsh furnace
feral moss
marsh furnace
#

so spell necrotic damage applies to necrotic spells

marsh furnace
feral moss
#

the +Necrotic Spell Damage applies to all spells. it causes things like fireball to do both fire and necrotic damage

marsh furnace
#

Understood

#

so all flat spell damages work that way?

feral moss
rapid hinge
#

flat dam applies to every thing, doesnt matter what tags they have

feral moss
#

you'd gladly lose your 2 suffixes to fuse the exalted into a Legendary version of marina's so that you can get the cast speed and spell dmg

#

the extra necrotic damage is just extra fluff on top

marsh furnace
#

I think the extra necrotic damage is more important now that it adds to everything

feral moss
#

it's quite good but the thing is that the extra necro damage doesn't scale up with your gear's sources of increased fire% damage or whatever

rapid hinge
#

if you want to scale horizontally - aka getting flat from everywhere no matter what type of element

marsh furnace
#

But you can ignore % damages altogether

rapid hinge
#

you'd want to get affixes like "increase spell damage"

#

or just intelligence

marsh furnace
#

I can focus on crit or int

rapid hinge
#

yeah can't really go wrong with crit multi

feral moss
#

yeah but not all gear slots will have a good option for you

#

like belt only has elemental damage, no int, no crit multi, no spell damage

marsh furnace
#

Right right

feral moss
#

obviously for rings you'd probably want to go with Spell Damage and Int as your two prefixes if you use marina's

marsh furnace
#

julra's ring

feral moss
#

but you also have to consider things like penetration (on amulet) can only be 1 element and also resist shred

marsh furnace
#

should get t7 int on it

feral moss
#

there are definitely ways to accommodate +necro damage more smoothly into your build but ultimately as a sorc you're probably still going to want to focus on fire/cold/lightning and pick one of those 3 elements for things like penetration, resist shred, belt affix, etc

marsh furnace
#

I'm looking at the tri-elemental mana stacking build, marina's is easily BiS for it

lyric wedge
#

if i get all three passive that cause teleport to cast nova does it cast three or only the last one in the line that i get?

feral moss
lyric wedge
#

wild. my build is coming together nicely.. and i cant wait

#

ill post it when its more complete for feedback but its seeming pretty insane

spice gull
#

The shatter strike build looks fun, hopefully spellblades are better now

rapid hinge
#

same question

harsh thistle
#

you'd get more increased spell dmg based on your movespeed (105% just from wrongwarp itself and you'd go up to 200% easily from boots, more with haste)

rapid hinge
#

marina is just the cheaper alternative

marsh furnace
harsh thistle
#

also a lot more cast speed

rapid hinge
marsh furnace
#

yes

#

wrongwrap is more expensive

#

🥲

rapid hinge
#

I can assure you it's not the most optimal 😁

harsh thistle
#

ooooh OK you want to get it from the merchant's guild

#

okok

rapid hinge
#

or maybe it is but for group play

marsh furnace
#

for cof

rapid hinge
#

i dont play multi element

#

cold only

marsh furnace
#

glacier?

#

main dps?

harsh thistle
#

I followed chunkypapa build, that one is tri

#

but I think flick knows it

strong knoll
harsh thistle
#

sry I'm bad with names, can't remember if we discussed it before

marsh furnace
#

chunkypapa -> snap -> fubgun they all same, wrongwrap is just more expensive

rapid hinge
#

yeah it's the same

harsh thistle
#

more expensive but you're playing CoF so you're counting on finding it yourself no?

#

not sure if I understand correctly

marsh furnace
#

finding it yourself

harsh thistle
#

unless you mean it's harder to find one with LP or smth

rapid hinge
#

marina is not more COF-friendlier than Wrongwarp lol

harsh thistle
#

oooh ok

#

got it

marsh furnace
#

wait i just saw wrongwrap is easier

feral moss
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (25) / Sorcerer (55) / Spellblade (33)

General:

▸ Health: 1,020, Regen: 20/s
▸ Mana: 894, Regen: 18/s
▸ Ward Retention: 476%, Regen: 137/s
▸ Attributes: 1 Str / 1 Dex / 119 Int / 1 Att / 1 Vit
▸ Resistances: 86% / 55% / 79% / 59% / 87% / 67% / 67%
▸ EHP: 2,967 / 2,463 / 2,967 / 3,832 / 2,967 / 2,735 / 2,735

Defenses:

▸ Endurance: 59%, Threshold: 265
▸ Armor Mitigation: 62% (4,767)

Damage Types:

Cold / Spell, Melee

Buffs:

▸ Arcane Shield (4/4), Frenzy, Enchant Weapon (Active), Water Orb (4/9)

Used skills:

Mana Strike (22)
Frost Claw (24)
Enchant Weapon (22)
Teleport (22)
Flame Ward (22)

harsh thistle
rapid hinge
marsh furnace
rapid hinge
#

wait idk if i saved it or not

marsh furnace
#

so a 2lp wrongwrap is more common than a marinas

rapid hinge
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (69) / Runemaster (24)

General:

▸ Health: 990, Regen: 24/s
▸ Mana: 1,881, Regen: 13/s
▸ Ward Retention: 493%, Regen: 198/s
▸ Attributes: 9 Str / 17 Dex / 113 Int / 9 Att / 9 Vit
▸ Resistances: 66% / 42% / 79% / 72% / 78% / 83% / 65%
▸ EHP: 3,853 / 3,158 / 4,200 / 4,757 / 4,200 / 4,200 / 3,818

Defenses:

▸ Endurance: 20%, Threshold: 198
▸ Dodge Chance: 67% (3290)
▸ Armor Mitigation: 36% (1,958)

Damage Types:

Cold, Fire / Spell

Buffs:

▸ Arcane Momentum (5/5), Chronowarp, Frenzy, Haste

Used skills:

Glacier (21)
Static Orb (23)
Ice Barrage (21)
Teleport (21)
Flame Ward (21)

rapid hinge
#

this is a the ideal version i think

#

not ideal but the arena version

harsh thistle
#

I think if you're going CoF, ultimately you'll rely on your luck anyway right, also you can target farm them in the same mono so no way to make one faster to obtain than the other (on purpose I mean)

rapid hinge
#

since it's focused more on defense

#

btw Snap's version doesnt really use Glacier for damage so it's hard to compare

#

what i was talking about is that if he actually use it for damage

marsh furnace
#

we'll see what drops first

harsh thistle
#

right

#

I also think that wrongwarp is more fun, in my very subjective opinion, and provides good survivability with the time bubble thing, despite the nerf

marsh furnace
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (64) / Runemaster (29)

General:

▸ Health: 1,083, Regen: 19/s
▸ Mana: 1,967, Regen: 21/s
▸ Ward Retention: 407%, Regen: 213/s
▸ Attributes: 5 Str / 5 Dex / 98 Int / 5 Att / 10 Vit
▸ Resistances: 88% / 66% / 96% / 101% / 73% / 75% / 99%
▸ EHP: 1,601 / 1,462 / 1,601 / 1,930 / 1,570 / 1,601 / 1,601

Defenses:

▸ Endurance: 20%, Threshold: 217
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 41% (2,295)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Teleport (20)
Meteor (22)
Static Orb (23)
Flame Ward (21)
Glacier (21)

marsh furnace
#

swapping out 1 julra's ring for ocerorn

#

i butchered the spelling

harsh thistle
#

chunkypapa exact build also doesn't work without good slams, I had to change some things to have reasonable resistances before finding 2-3LP versions of those items. The mana reqs. might not be so high though with Sorc updated passives

marsh furnace
#

i mostly need 1000 mana to get started off

#

gonna use generic exalted with resistances and int/mana stacking until i get the uniques i need

harsh thistle
rapid hinge
#

the hardest thing to complete would be the 3x1 idol set

#

since those would be omega demanded

marsh furnace
#

idols always the hardest

#

can u use mg idols on a cof character? i think not

rapid hinge
#

i dont count stuff like 3LP Core becuase that sheet is pretty much a lottery

harsh thistle
rapid hinge
#

even a high roll 2LP Core is already a lottery

marsh furnace
#

i need a 2lp though

#

any changes to lightless arbor and the boss at the end

rapid hinge
#

i dont think 2LP core is better than a nice Exalted Arcane Regalia

#

especially for defense

#

for damage with good slam - yeah

#

overall - nah

marsh furnace
#

can always go for a int/mana/increased health/increased armor

rapid hinge
#

dont get health

#

health is useless

marsh furnace
#

reduced damage from crits?

rapid hinge
#

you're operating with ward and u're not using twisted heart

#

zero reason to get health

rapid hinge
marsh furnace
#

or just some resistance

#

or ward per secc

rapid hinge
#

imo optimal setup would be Citadel boots with a t5 crit reduce from non-chest

#

and get double dodge on chest

lyric wedge
#

wait do saprk charges stack or can you only apply one per enemy?

marsh furnace
#

they stack

rapid hinge
rapid hinge
#

at 2k mana pool

#

that will give you avg 500 ward/sec

marsh furnace
#

so 1200 ward per 2-3 seconds?

rapid hinge
#

Glacier already gives a lot

#

and Ward stacking diminished very hard after the 10k mark

marsh furnace
#

right

#

so as long as I have 1000 mana I should be good to play it to start off, thats a good thing

rapid hinge
#

with 500 retention, going from 2000 to 3000 ward/sec only brings you from 10k to 12k stable ward

marsh furnace
#

now time to make a loot filter

#

is the filter updated on letools?

rapid hinge
#

Transient would be great if you can get 4LP tho

marsh furnace
#

with lp and all that

rapid hinge
#

I'd take that

marsh furnace
#

i got no luck like that

#

my only 4lps have been the 2 gloves

#

which are bad even for leveling

#

and i think rainbow edge

rapid hinge
#

rainbow is dope

#

as long as 60+ crit multi

wind trellis
#

Hello! I´m new player, do you think spellblade will be ok this season?

tacit umbra
#

So I saw too many planners for Mana stack build. Which version is good guys?

#

Chunkypapa, fubgun, snap. Also frostclaw planner from a youtuber. I forgot his name

wanton nacelle
#

Which mastery is better, rune master or sorcerer for frostclaw rn? On maxroll have 2 builds

weary hamlet
marsh furnace
#

frozensentinel is the YouTuber

marsh furnace
mild igloo
tacit umbra
proven apex
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (26) / Sorcerer (84)

General:

▸ Health: 1,002, Regen: 20/s
▸ Mana: 1,076, Regen: 17/s
▸ Ward Retention: 215%, Regen: 158/s
▸ Attributes: 1 Str / 1 Dex / 25 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 40% / 64% / 27% / 80% / 28% / 1%
▸ EHP: 738 / 826 / 1,004 / 770 / 1,114 / 756 / 641

Defenses:

▸ Endurance: 20%, Threshold: 200
▸ Armor Mitigation: 8% (180)

Damage Types:

▸ Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Static Orb (20)
Lightning Blast (20)
Flame Ward (20)

proven apex
#

basically combining the new celestial doom staff with the old gaspars set so when you use cold and lightning spells they cast two different void spells at once

heavy raven
#

What should be better for leveling until endgame? Glacier or Meteor?

marsh furnace
marsh furnace
heavy raven
marsh furnace
#

for leveling you can’t go wrong with it

strong knoll
#

any frostbite spellblade enjoyers?
mana strike dragoraths is looking good to proc a ton of everything

grizzled sand
marsh furnace
feral moss
marsh furnace
#

wait not because of arcane current?

feral moss
#

my entire build is cold damage and none of the skills i use cost at least 40 mana, and i don't apply the shock ailment

marsh furnace
#

would assume frostclaw to proc a ton of spark charge

#

i didnt see the planner

feral moss
#

there's probably a variant of the build i posted, where you use some melee weapon that isn't yrun's penance (dragorath's claw probably), throw in enigma, and spec for lightning damage +spark charges instead

#

but i think yrun's penance solves a lot of issues and is worth doing the cold variant for

#

since a lot of this specific build focuses on flat melee damage, i think the spark charges variant would have to be an entirely different build. and i'm not sure it would have room for damage-to-mana which is the main point of what i'm trying to do

dawn lotus
#

Cant wait to play mana stacker hope it's broken

karmic patrol
#

Probably is haha

real pollen
#

Good day mages. Only class I did not do tried out yet. Would you recommend going runemaster or sorcerer to have a nice experience? 🙂

weary hamlet
#

doesn't really matter but sorc just got major buffs and is more FOTM

real pollen
rich charm
#

Is glacier in endgame high apm playstyle?

weary hamlet
#

a lot of other builds might still be better on RM

weary hamlet
real pollen
rich charm
nimble rover
marsh furnace
#

I can't find the planner now 😵‍💫

marsh furnace
rapid hinge
#

and better scaling if you use Glaicer for damage

nimble rover
#

well i see. i prefer glacier for mana regen mainly tho. just different build i guess.

rapid hinge
#

it still regens mana just fine

marsh furnace
#

thats mostly what it is

weary hamlet
#

for mage spells off the top of my head only ice barrage works like that, i.e. you can have one instance going on at any given time in total

tired girder
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (22) / Sorcerer (55) / Runemaster (36)

General:

▸ Health: 2,229, Regen: 30/s
▸ Mana: 321, Regen: 37/s
▸ Ward Retention: 409%, Regen: 167/s
▸ Attributes: 1 Str / 1 Dex / 60 Int / 1 Att / 5 Vit
▸ Resistances: 98% / 114% / 98% / 79% / 98% / 72% / 99%
▸ EHP: 7,294 / 7,294 / 7,294 / 8,302 / 7,294 / 7,048 / 7,294

Defenses:

▸ Endurance: 20%, Threshold: 446
▸ Armor Mitigation: 32% (1,574)

Damage Types:

Fire, Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (27)
Static Orb (20)
Flame Ward (20)
Teleport (20)

Used unique items:
nova girder
#

Guys is frostbite spellblade cooking with the patchnotes?

weary hamlet
#

eh I don't think something big changed for it. A bit more multipliers on SS perhaps?

nova girder
#

the icicles scale with int now right?

weary hamlet
#

As long as the icicle hitbox/shotgunning is as wonky as it's been since 0.9 it's not gonna be great

weary hamlet
nova girder
#

Ice Spikes from Frozen Shrapnel now receive 1 spell damage per 3 melee damage

#

sorry thats what i meant

#

instaed of int

#

so there more scaling than before right?

weary hamlet
#

yeah, although it's not helpful for frostbite in particular

nova girder
#

trueeeeee

#

im a noob still

#

i shouldnt be cooking

#

i should be copy pasting stuff

weary hamlet
#

I'm not sure what build could benefit from this change significantly but hey it's a freebie

#

might as well take it

inland tangle
#

does cold storm totem scale with cast speed?

tall summit
#

damage base is buff

#

cold dot is buffed

nova girder
#

i tried to cook a spellblade on 1.0 launch and it was miserable at the end

#

do you think its buffed enough for an idiot to start messing with it as a starter?

#

or am i going to get clapped

tall summit
#

cold dot is buff like 35 %

#

it will be a good way in this patch spell blade

#

and for pinacle . Bc its insane dps on boss

#

with stuff can izi make 500 corrupt

balmy maple
#

Any good sorc builds that can push 1k corruption somewhat easily ?

marsh furnace
#

Nobody has played the cycle yet here

tall summit
#

the other good way i think for this patch its sorcerer glacier . sorcerer is very up too

#

and rune master is nerf

marsh furnace
#

runemaster is still good

tall summit
#

y but nerfed

weary hamlet
weary hamlet
worn shell
#

wonder if mana stacking will make focus as a damage skill usable or not

dark jay
#

with focus you dont have a lot of way to scale, other than the +150% multi at max mana

worn shell
#

yeah I noticed looking at all three

#

like glacier most of all feels :/

#

(no way to amp the mana cost either)

#

Also multipliers on meteor 😐

#

sounds like not just dropping as many as possible

dark jay
#

eh who knows, maybe someone can figure focus out

#

stacking mana while not using it feels incredibly bad though

worn shell
#

yeah

#

maybe arcane ascendance?

#

stand in arcane and it'll drain while focus constantly refills it?

#

or just combo it with auto-cast meteor?

tame loom
#

whats a op mage build ( i enjoy meelee mostly) but iam thinking of trying something new

marsh furnace
#

you can try melee mage builds too

#

like spark charge sorc or shatter strike spellblade

tall summit
tame loom
astral helm
#

I read that disintegrate was getting buffed, any builds for it yet or should i wait?

tame loom
#

any reference point to this so i can study the build

tall summit
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (24) / Spellblade (69)

General:

▸ Health: 1,638, Regen: 20/s
▸ Mana: 130, Regen: 10/s
▸ Ward Retention: 354%, Regen: 208/s
▸ Attributes: 3 Str / 8 Dex / 76 Int / 3 Att / 3 Vit
▸ Resistances: 77% / 121% / 114% / 91% / 119% / 97% / 101%
▸ EHP: 1,988 / 1,988 / 1,988 / 2,221 / 1,988 / 1,988 / 1,988

Defenses:

▸ Endurance: 20%, Threshold: 328
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 28% (1,314)

Damage Types:

Cold, Lightning / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (20)
Enchant Weapon (20)
Teleport (20)
Shatter Strike (22)
Frost Claw (20)

Used unique items:

None

tame loom
#

ahh i will improvise on it thanks 😄

weary hamlet
tall summit
#

this bis one ! good luck for this lol

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (24) / Spellblade (69)

General:

▸ Health: 1,122, Regen: 30/s
▸ Mana: 134, Regen: 8/s
▸ Ward Retention: 729%, Regen: 193/s
▸ Attributes: 1 Str / 16 Dex / 98 Int / 1 Att / 1 Vit
▸ Resistances: 81% / 197% / 118% / 75% / 102% / 89% / 39%
▸ EHP: 1,721 / 1,721 / 1,721 / 1,863 / 1,721 / 1,721 / 1,261

Defenses:

▸ Endurance: 33%, Threshold: 224
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 23% (931)
▸ Crit Avoidance: 60%

Damage Types:

Cold / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Enchant Weapon (20)
Teleport (20)
Shatter Strike (24)
Frost Claw (20)

marsh furnace
#

is there a more in between planner without 4 lps

#

cof friendly

tame loom
tame loom
marsh furnace
tame loom
#

ohh

tall summit
tame loom
#

i played void knight last league

#

sadly i only played the league like a week back

#

went only put to like 300 corruption

#

with it

median halo
#

no direct nerfs to glacier, but did glacier sorcerer get caught in other nerfs like the ward change? or still gonna be pretty good?

tame loom
#

but i am thinking of playing a mage now

#

are mages very squishy?

marsh furnace
#

not this cycle

#

much better ward passives

median halo
#

i thought ward was nerfed?

tame loom
#

ohh hopefully

marsh furnace
tame loom
#

i like sentinel very tanky with leech and stuff

marsh furnace
noble reef
lone prairie
#

Just play Runemaster

#

It's been tested and proven

#

Let other people figure out Sorc over the next week

noble reef
#

Which sux because is a skill everybody was avoiding

soft sonnet
#

Im reading the new Disintegrate changes and im exicted for mana stacking sorc. Is there a solid version crafted yet?

noble reef
warm owl
#

Hey guys! I am going to play Frostbite Frost Claw Sorc probably as cycle start. How does it differ from Runemaster? Also is there a lvling guide for frost claw? :)

noble reef
#

Tbh i would avoid sorc for anything that isn't mana stacking

soft sonnet
#

Im not great at itemizing so its gonna be a struggle

lone prairie
minor wasp
lone prairie
#

Sorcerer is a risk

#

Runemaster is tested and proven

warm owl
#

Thought it would be cool n easy to play, not a fan of runemaster

minor wasp
#

Sorcerer is going to be insane. Doesn’t take much googling to find a ton of videos on it

lone prairie
#

But I wouldn't touch it

#

The creator made a guide for RM last cycle

#

This guide is based on theory

#

So again, go RM if you don't wanna "risk it"

#

Go Sorcerer if you don't care, could be #1 build, could be mediocre

#

How good Sorcerer will be depends on how Spark Charges interact with the skills as far as I understood it

warm owl
#

kk ty for the tips :) what about Static Orb? is it also only for runemaster?

#

is the abilities almost same as runemaster/sorc? Like only runemaster is more tankier/OP?

#

(i have only played shadow daggers+cyclone)

lone prairie
#

No clue, I started playing last week and only managed to do Paladin. I hope someone else can answer your question

#

I only know of Frostbite Frost Claw Sorcerer vs RM because I did a ton of research the past 48 hours on it

nimble rover
lone prairie
#

And all the Sorcerer builds for Frostbite Frost Claw are based on theory/patch notes, not in-game testing

warm owl
#

okay, is static orb fun to play/good to speedfarm?

#

seems kinda straightforward

tall summit
noble reef
tall summit
#

Rune master will be nerf and will not meta for sure in 1?1

#

not like in 1.0

#

he will tumble down the hierarchy for sure

lone prairie
#

I'm just going off him and what he says

#

I trust a guy with a whole spreadsheet for a build

tall summit
#

trsuting a guys with blind eyes is not a good idea

lone prairie
#

Who said I trust him with blind eyes?

past torrent
#

guys Head Ignivar will still work with disintegration ?

lone prairie
#

Why are you assuming things? 😂

warm owl
#

doesnt all builds like mana stacking then? as sorc/RM?

noble reef
weary hamlet
tall summit
weary hamlet
sour elk
#

Hi is glacial mage good way to start the cycle, or its too gear dependant?

mighty dust
#

Anyone messed with Disintigrate yet?

harsh abyss
#

Seen a few different builds people are looking to try

lone prairie
worn shell
#

glacier is... fine for starting

#

if nothing else glacier deletes the first few acts while you cook in your head which flavor of mana sorc you wanna go

humble goblet
#

Patch notes made me want to play disintegrate this cycle, is it looking good or nah ?

worn shell
#

assumes everyone has LE tools in their head

nimble rover
#

Curse posted glacier leveling guide. search on yt

woven moss
#

I heard playing glacier sorc is unethical

tall summit
#

Goal of this cycle kill pinacle ! spell balde frostbit with the buffs he will have is on the path to follow!

worn shell
#

Zeul: no

humble goblet
#

Damn

worn shell
#

well if you want ETHICAL

half pollen
worn shell
#

you go beastmaster

#

and make a swarm of raptors

humble goblet
#

Coolest skills are always the weakest

worn shell
#

100% yes

noble reef
#

Idk now , it lost the broken ammy + offhand interaction

#

But was buffed as skill

worn shell
#

but it has a more interesting tree now! can not remember the old tree, is mostly memeing

weary hamlet
harsh abyss
#

Yeah, it's definitely going to be a 'wait and see' situation

worn shell
#

disingrate will either be Busted or... same as usual (but slightly nerfed)

weary hamlet
#

As far as I'm concerned the biggest benefit is that you can now use skills that hit for utility, like meteor for craterborn. And if the damage is lacking, it can be buffed

#

Also the abundance of fire aura with the res shred node looks fairly promising

olive violet
#

when has a channeling build ever been top tier in an ARPG

weary hamlet
#

But again this is all underpinned by a mathematical model that just seems significantly weaker than the old combo

weary hamlet
#

aether ray of something or other

#

been a while

harsh abyss
rich badger
noble reef
harsh abyss
#

Whirlwind type abilities are always the outlier that ruins the rest of channeling skills because you can move during it.

worn shell
#

AAR is not top tier tho tbf

harsh abyss
#

Any "while channeling" buffs have to be balanced around that one 😦

worn shell
#

not hc nor sc

rapid hinge
worn shell
#

that said, I think the necro leech channel was top tier in GD for a bit

noble reef
worn shell
#

lol

#

(that said AAR+Doom Bolt is super fun)

noble reef
weary hamlet
worn shell
#

^

#

just add "Channeling Spell" to any buffs

fiery gyro
#

Frostbite Frost Claw Sorcerer is good for everything in endgame?