#🧙┃mage
1 messages · Page 77 of 1
Nice, I'll give it a look
im post my build very soon, if you can give me some feed back 😛
Also I'm now obsessed with using mana strike to trigger frostclaw...as a sorcerer
its prob bad but hey 🤷♂️
do you trigger lightning blast twice at the same time if you use double beam disintegrate?
LE is forgiving enough that most builds can get you to empowered monoliths, and as long as you aren't playing hardcore, you can always evaluate and respec to upgrade.
Does cdr work with internal procs?
Mana stacking mana strike could definitely be good. With 1000 mana (and constant max mana), you'd get 150 flat damage and 100 crit chance.
just wondering how fast I can get mana strike to attack
i jsut asked that in global chat and CDR only works on skills that are on bar, not triggers
20% chance is not great
dope ty !
If you're using fast attack weapons with attack speed prefixes, you can get pretty fast for sure.
This thing could actually be amazing with mana stacking mana strike:
You aren't worried about flat damage, it's got an attack speed affix built in, so if you slam more attack speed on it, it could be strong. And if it's got a good roll, it's +4 to mana strike since it's a dex AND and int skill.
And it's got big crit multi as part of the implicit, on top of that.
yeah but i'd have to give up mad alchemist 😛
Mad alchemist doesn't actually do anything for attacks though?
You'd go for a crit build, not an ailment build
im trying to scale spark charge / FC not mana strike
https://www.lastepochtools.com/planner/ApRXzJLB
Okay here we go.
Plan is disintegrate and conver to full lightning using legendary wand.
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (67) / Runemaster (26)
▸ Health: 1,348, Regen: 20/s
▸ Mana: 1,369, Regen: 23/s
▸ Ward Retention: 140%, Regen: 147/s
▸ Attributes: 1 Str / 1 Dex / 32 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 79% / 79% / 108% / 92% / 82% / 99%
▸ EHP: 1,715 / 1,715 / 1,715 / 1,870 / 1,715 / 1,715 / 1,715
▸ Endurance: 20%, Threshold: 351
▸ Armor Mitigation: 23% (957)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (24)
• Static Orb (22)
• Focus (20)
• Flame Ward (20)
• Teleport (20)
Not sure what idols
Sure, but as long as you're building crit that is still going to be better than alchemist or wrongwarp because you can't get attack speed on wands. More attack speed = more procs. And the crit multi and "+int skills" both apply to FC as well
yup
My only initial caution would be relying on that helmet for defense. It's probably going to drop from the pinnacle boss.
It seems fine, we'll have to see how it feels on the launch 🤷♀️
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (67) / Runemaster (26)
▸ Health: 1,362, Regen: 20/s
▸ Mana: 1,476, Regen: 22/s
▸ Ward Retention: 140%, Regen: 158/s
▸ Attributes: 1 Str / 1 Dex / 32 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 79% / 79% / 108% / 92% / 82% / 99%
▸ EHP: 1,723 / 1,723 / 1,723 / 1,887 / 1,723 / 1,723 / 1,723
▸ Endurance: 20%, Threshold: 272
▸ Armor Mitigation: 24% (1,030)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (24)
• Static Orb (22)
• Focus (20)
• Flame Ward (20)
• Teleport (20)
that would be my helm then
all my gear that has "reduced crit damage" are flex slots for res if i alrdy get 100%
Yeah they said triggered spells wont do it.
I wouldnt bother, personally, but you do you. Its only 4 days until the cycle starts.
true ill just wait
disintigrate is a DOT skill, so elemental dot and dot increase both work right?
Yep
Elemental DoT is the highest number for increased damage, so that's the one to aim for for Disintegrate. But since you're also scaling Static Orb, Lightning Damage is probably your best bet.
oh i see since itll effect both
Yep
rather than just 1 skill
Exactly, you want to scale both as best you can, otherwise you'd be better off not worrying about triggering the one you're not scaling.
yea true, im fix that then
Twinbeam might cause you some mana problems, but you can evaluate that as you go.
i saw ele dot had higher increase so my pepega brain kicked in
higher number good
Yeah
thats the plan
because i have focus
deplete my mana, cast flame ward (or something to take me negative) channel focus
rense and repeat
Certainly feasible, if that play pattern works for you, then go for it for sure. I'm not sure I'd go for the Mana tunnel node on Teleport. It's just going to refund the mana cost of your initial disintegrate cost (5), and then be consumed. It won't affect the channel cost or static orb casts or anything.
The CDR is less than the penalty from mana tunnel
ohhhhh
That node kinda gets you back into the zone of being able to use teleport more often
You'd be better off getting Comet Rush and/or Wormhole
Wormhole gives you CDR on your other skills too so it'll help Focus cool down faster
oh perfecty
Also, since we're in "wording is very particular" world, none of it is CDR, it's ICRS (Increased cooldown recovery speed)
whats the difference?
TL:DR, CDR doesn't have diminshing returns, 100% CDR = no cooldown
ICRS does, 100% ICRS = 50% cooldown timer (you can cast it twice as often)
It's always local unless it says global
Look at the wording difference between Comet Rush and Wormhole
They always use Cooldown Recovery Speed because Cooldown Reduction is too easy to accidentally let people get instant cooldowns through some cheesy mechanics.
Exactly
And if you look at Mana Tunnel, it adds a flat +6 seconds to the cooldown, which is then affected by cooldown recovery speed
Which is why Tunnel Finder lets you get back down to a reasonable cooldown
Mana Tunnel takes you from 5 second CD to 11 second CD, then if you get Tunnel Finder and Comet Rush, you get back down to ~6ish second cooldown.
These are a bit better:
@proven haven what are you gonna play?
im waiting for LE tools to update before i theorycraft
LE tools alrdy updated
oh nice
With that much mana, you might look at going for the Laser Focus + Hyperfocus branch. Laser Focus is 60% less damage, but with 1.8k mana, Hyperfocus is 225% more damage.
I don't know! LOL Frost Claw seems to still be okay
I've mathed it
they hit the trigger builds kinda bad i think
I tested without the +250% AoE
it's not a big deal
you save 6 pts and put them into AoE elsewhere
i mean the loss of mana gain on cast on trigger
is this for disintegrate?
not mana spent, gotcha, yea
Yeah
Wait im confused
it makes it cost 0 mana
but sorc scales with mana spent ?
Only on direct mana costs. That won't affect the channel cost of disintegrate at all.
Yeah, the bonus damage from sorcerer only applies to mana costs, not channel costs
Static Orb will burn your mana plenty fast
Would spellblade's flame walker passive's threshold bonus of fire aura shredding fire resistance also convert to shred cold/lightning resistance when fire aura is converted? It is not mentioned as part of the conversion nodes so I assume not, but just want to make sure.
I believe Mike said that it would
oh that'd be nice bonus
That's one reason why I was considering using it. Easy lightning shred for my meteor build
ok gotcha !
You might also look at "focusing" your Static Orb tree a little more. Right now you've got the little orbs that don't explode, and the charged ground that's caused by the explosion. If you drop the small orbs, you can take the Crit Multi node and put all the points in the Mana Charged node, which will be a huge boost to the damage of your charged ground. Plus, you'll get lightning aegis when you cast it, which is nice.
Fortunately, LE is very forgiving with respeccing, so you'll be able to test out different setups and see which one you like most.
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (77) / Runemaster (16)
▸ Health: 1,362, Regen: 20/s
▸ Mana: 1,617, Regen: 21/s
▸ Ward Retention: 159%, Regen: 172/s
▸ Attributes: 1 Str / 1 Dex / 33 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 79% / 79% / 108% / 92% / 82% / 99%
▸ EHP: 1,768 / 1,768 / 1,768 / 1,965 / 1,768 / 1,768 / 1,768
▸ Endurance: 20%, Threshold: 272
▸ Armor Mitigation: 27% (1,247)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (26)
• Static Orb (22)
• Focus (20)
• Flame Ward (20)
• Lightning Blast (22)
Came up with maan stacker on hit
disintegrate procing tendrils/lightning blast/static orb/spark charges
Lol if you wanted to go one step further, you could replace Flame Ward with Static and charge that up and proc even more lightning blasts with it
To people with more experience, does sorc look good post buffs?
Do you scale it with high mana cost spells and go runemaster for lower cost ones, to take advantage of the mastery bonus?
I mean, depends on how you build really. But you can't get Runic Invocation without being a Runemaster, so it's tough to double dip too much between them.
And you can't get most of the new powerful passives without being a sorcerer
sorc has more than just mastery bonus that rewards mana stack
early feeling is surely sorc for mana stacking and rm for everything else
Ah okay, so it's still a mana stacker class but got buffed
Yeah, Sorc is definitely big buffed for mana stacking.
Trying to decide on a build for 1.1 with about no idea even what playstyle I want to do
Id like to stay alive sir XD
You're taking the glass cannon node. If something hits you you're already going to evaporate
Is there a way to make mana stacking work with frost claw, or is runemaster just going to be better?
Best to just not get hit 😝
LOLOL
shhhhhh
you can get frost claw's mana cost pretty high, there's got to be something there. haven't seen anyone look into it just yeah
So heres a question
the twin beam for disintegrate, are we thinking each beam has its own internal CD, and each beam can apply procs?
So like i can proc 2 static orbs because of the 2 beams
🤔
I don't think so
the way it's worded definitely not, as long as the wording is actually accurate
Yeah but you're still only casting disintegrate once
like they are each there own
I meant the way this is worded
Now, the wording of Unbridled Power might apply to each beam independently:
Same thing with shock applications
i think i know this but want to double check. this is hard casting only
this wont work on procs
yeah "direct cast" = no procs
perfvect ty
What about "when cast" like fireballs "Fire Spray" if being procced by Disintegrate
if it doesn't say direct it works on procs in theory
there have been cases of EHG just forgetting to specify though
Thanks, yeah the wording in all of fireball tree says "when cast" instead of "direct cast" so I don't think it'll work but might test it out
has anyone looked hard at static orb mana stack sorc yet
wdym?
like just using static orb?
gotcha
I was thinking about a static orb mana stacker with spark charges
Really wanna make a orbital ball lightning style mage like D4, but the orbital mechanic in LE is a little funky. It didn't feel great on a play test but might be better lategame in echos
Mana cost is super high so think it synergizes well with spark charges and mana stacking
I agree about orbital, I've played static orb builds before and always use shotgun instead
Probably better synergy there with spark charges, if each smaller orb procs em
That's probably the play..
I'm either going to play that, or lightning fireball with spark charges
Im kinda cooking something with just static orb
For anyone playing FC I've updated the mana cost calculator tool: https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/edit?gid=245613649#gid=245613649
Is fire aura back ? :p
No
Elaborate
Distintegrate now can stack it 100% of the time, has in-built fire shred, can scale flat with int, has more area, has more multis from spellblade
think that's not enough?
why was black hole not touched lol
void stuff got some new items, maybe that'll make it viable?
Meteor also was not touched at all, which is pretty disappointing, some of those nodes on the meteor skills tree are really bad
launch cycle I had the most DISGUUUUUUSTING weaver's will relic that rolled with + black hole on it and it would have been SOOOOOOOOOOOOOO nasty if the skill wasn't so just... idk what word to use. underwhelming? wonky? weirdly designed with the nodes? like the one node on the right side that has to do with combining damage types or splitting them or whatever I forget what it's called, but it forced me to take it to complete my setup to get where to a node I needed but a node on the path to doing so screwed me in the process
but even without that the skill just kind of has some problems
almost zero builds use it
yeah which is a shame too because thematically speaking, meteors or the concept of them in general are a popular staple in sorcery in rpgs for decades now lol
Yep, I've been playing meteors since D2! Lotsa fun
No news on the new uniques
They put all kinds of info on that site, there are quite a few typos and confusing ways they've noted some of the changes, but there's a lot to read through
no good multipliers no damage
at most it could be trash 300 cor clearing skill
i guess all the flat matters little if all you got is like... 15% more from flame ward and thats about it?
it might be ok for some additional clear on some builds time will tell
as main dps i dont see that happening
I have been looking at a 2x transcribers build
if you disregard dominion, you could just pump fire auras for flame rush damage
and flame rush you should be able to scale
not sure if the flat from transcribers per flame aura would work on Flame rush's brand of subjugation
as in, add flat to that brand
can anyone confirm?
what scales / doesn't scale with overcharged detonation? the small orbs from scatter blast? tendrils?
wow This wand seems that to be designed for lightning sorcerer!
I guess it can be replaced with wrongwrap after wrongcrap is nerfed a lot on recovery speed on traversal skills
wait wasnt there a build that can get like 1k fire aura stacks
Yea, I was kinda hoping they'd update cinder song, or a number of other terrible fire items, but unfortunately I don't see any real changes made for fire mages 😦 (aside from disintigrate sills of course)
And I guess it'll become a popular item for mage players wow
Why are mages so op
Nihilis looks really good, I'm looking forward to trying that
That's like the Red Ring of Amulets
It'll be great but probably overkill for resistances, this could free up a ring though and allow me to use 1 red ring and 1 other kind of ring
That's fine, I'm just saying with two red rings right now my resistances are already pretty much capped just by accidentally gaining others with things like vitality and my items I already wanted. But yea, those negative values are VERY cool because some people might not care about some of those and mana regen for example is super important for me so I'll care about that a lot
This rolling range just as same as onmis
It's similar to Omnis but Omnis never had negative values right?
yeah. But both of them has a wide range haha
did you find said build 😛
havent dug yet
Also, Nihilis will probably be popular for everyone. One of those pinnacle drops that's always good.
It's gonna be a lot better in general now because you can add LP to your items
Looks like boss drop, and a huge roll range. It's going to be hard getting a good one.
Not when you roll a bunch of minuses
Well yeah obviously
more of a spellblade item I think because it is the only mastery that can compensate for the lack of crit. For mana sorc I think it is bad. For some jank void fire aura spellblade maybe.
the new spellbade prodigy node that scales flat crit from int is kinda cool, opening up a lot of options
hmm i'll mess around a bit
does it seem viable to go for the 1k mana on sorc without sacrificing too much damage?
Damage comes easy in LE, for the most part, so sacrificing some for additional survivability is rarely a bad call.
hmm cool cool. wanting to do a meteor + blackhole setup as my started for 1.1
That's likely what I'm going to be doing. There's a lot more defense in the sorc tree, so I'm hoping it'll be less squishy in the early game.
I'll be converting to a Vilatria build as soon as I can get the staff. I really like Lightning meteor
with all the area node increases and the % mana refund it deffo seems fun. I worry about single target damage tho
You can scale crit multi pretty high for meteor, I doubt it'll be too much of a problem. Someone posted a meteor storm build doing T4 Julra pretty recently in just a few seconds. The "One big meteor" is less DPS than that, but should still scale fine.
yea thats what ive focused on. done a starter build planneron LEtools and its mainly abou all the crit nodes.
So i think I'm going to heavy invest in a lightning spell blade build. I just can't figure out weapons. Should I dual wield or should I do a 2H
any thoughts?
Might do cold...either way
if you are playing SB, probably wouldnt do a 2h
Does 2H work with wands or just melee weapons?
There are just two really nice 2H swords that would fit the build
Kinda looking at a frost claw melee build using mana strike...
The theorycrafting is hurting the brain
What do you mean?
Howd it get nerfed...they literally just released the passive updates in the patch notes?
that was a build that has been used but there was a patch note that called out
Macuahuitl now consumes 80% of Frost Claw’s mana cost when cast this way, and will not trigger at negative mana
which is similar consumption to the passive as well
Right..wheres the issue?
that mana strike wont be able to support that
if you have a high proc chance and it cannot cast at negative mana
you'll be dead in the water with a tiny mana pool that spellblade has
:/
Mana strike base refunds 15 frost strike can get all the way down to 12
what am I missing here
I mean regardless I can also do a lightning blast build off melee hits as well
you're realistically going to dump points into frost claw as a skill since the proc will benefit from points put into it.
and the primary ones, will increase the mana cost
Right that's what I'm saying though
I can get that mana cost down pretty easily
you have to do the same thing with the frost claw elemental nova build
or I can just rock massive lightning fire aura stacks with lightning aegis
who knwos
knows*
yeah i just think the FC melee proc builds are played out and likely now wont work
Worst worst case scenario I can't make it work right and go back to my fireball crit meteor build
now that Sorc is super sexy
embrace meteors
im a bit interested in trying to slam together a SS Parry build
but no idea how that will work out
im so keen for meteor build 😔 i dont wanna wait the 3 days
I think the Mana strike -> FC build will still work, but it won't be to the insane scale that it was before.
And you might have to build it a bit differently
There are like...7 different builds I want to try
my ADD is not going to be hpapy
happy*
Honestly that's kinda the beauty of Last Epoch. I rarely get to endgame because when my builds are functional and good, I move on to another build to try it out.
Absolutely
wall of nothing looks like a v cute item
Yeah, it'll be good but probably also drops from the pinnacle boss, so I wouldn't start with a build that wants it 😝
you really want to use a staff if you build flame reave, but flame reave was meh at best already and it wasn't significantly buffed in any way in this patch - if anything, slightly nerfed if you go for the firebrand/reave combo point build
it seriously needs its coefficients buffed, it can get a ton of flat but it's not all that useful when it's at what, 170%?
hey, any good hc build for 1.1?
"Frostbite now deals 50 damage (from 36)"
I saw they increased frostbite damage, is SS Frostbite stacking Spellblade still gonna work?
Or am I going down the Int stacking Sparky Spellblade?
They buffed frostbite but nerfed most frostbite items,
Mana stacking gonna be so cracked man lmao
shackles wasnt even a frostbite item, everybody and their mom ran it in random builds for ward retention. And nerfing snowdrift is also good, it might possibly open up the boot slot in frostbite builds, although I still doubt it
Hello there.
I would like to make fire dot build with disintegrate.
What would you recommend?:)
- Sorc vs runemaster
- Secondary skill - meteor from sorc or fireball/volcanic orb from disintegrate?
Looking for experienced players advices🙂
Thank you😊
1 - probably RM for synergy with glyph, but it's not clear cut so far
2 - hard to tell what will be better, but now that you don't need fallacy and thus can use normal skills too, perhaps craterborn will be the winner
but the rest of the points in meteor aren't going to be great unless you also use the teleport mana regen tech, which you might need to
given how for some weird reason they decided to nuke the mana regen node in disintegrate
sorc -> The second mastery bonus now grants 1% more spell damage per 2 mana cost, up to 50% more (from 1% increased spell damage per mana cost, unlimited)
PoG
Mana regen -> archmage
IMO, they overturned the Sorc with just this change alone. Not even counting the rest of the buffs (and some passives buffs are pretty insane)
What's your opinion on Celestial Doom, guys?
overtuned compared to what?
to 1.0.0
I mean... the point was to buff them, so having them be overtuned compared to their lackluster state last cycle makes sense.
For Fire DoT, it might be worth going Sorc because of the 15% more fire DoT for things affected by spreading flames. That's pretty significant
Compared to the other spellcasters? E.g. even RM, I auppose
If one can even imagine such blasphemy
could be good for lvling, but tbh end game meteor-> all ?
Nah, there are plenty of good options. Meteor isn't a clear best for all builds.
for all, ofc not. Just for mana stacking sorc
Nah, Static Orb builds also going to be popping off this cycle too
YYou guys think disintegrate will be good?
I'm sure people will come up with other mana stacking shenanigans
yeah thats not terribly good 😛
The Lucomancer/Resurgence nodes will be good endgame, ensuring you can always be channeling at T3
Even on bosses where you have to move around a bunch.
does arcane momentum stack up while channeling?
been thinking about how to use the new static charge node
you can probably just shove enigma into chunky's mana stacker and make the clear smoother with glacier
or replace static orb with FC for single target if all recasts trigger spark charge
doubt as it is gained on cast
right now meteor is very much meh, and while it will be better in 1.1, how much better remains to be seen
no, channeling ticks don't count as casts
what did meteor get in 1.1 other than new archmage refund?
25-50% more damage from the sorcerer mastery bonus change
ah right
Damage was never the problem though, it was survivability
And Sorc got a BUNCH of that
hey for rune master on the runebolt tree. Does attuned recovery stack with Amplified cascade? Amplified cascade says it gets the effects of attuned recovery and the passives are listed on that node. Does this override the attuned recovery node though?
aaaaand whats more near 2100 mana you can Meteors w/o mana issues
in what, mana shell?
so 1 skill build
mana bulwark?
survival
like what?
mom
that's what im asking 😛
is back
Mana Shell, Mana Bulwark, Arcane Insight, and Mana Ward
eh
Mana Shell is the big one. On the high end you could build defenses with things like Twisted Heart, but it was getting to the point where you could equip those things that sucked big time.
not convinced damage taken from mana before health is actually good, 50/50
It is, because it's a 5:1 conversion. 5 points of damage = 1 mana
where do you get that 5:1 from?
flameward tree?
Every other source of "Damage done to mana before health"
really
There are a couple helmets, helm and chest affixes, etc that all work like that
hmm
where exactly 5:1 was written im very confused
It's in the alt text, which isn't in LETools, but it's shown in the flame ward node
- you can change that to fire and you got fire res, + endurance apply to all dmg taken
are you 100% sure that dame dealt to mana before health from flameward is the same as other sources?
like did you test it?
I know that it's the same for the other existing affixes and stuff, yeah
It might not work that way with Mana Bulwark, but that would be a weird choice.
aight im gonna ask dev to be sure
Fair
to make sure i understand are you saying mana shell means we dont have to use twisted heart
Seed of Ekkidrasil check that
You never have to use twisted heart, there are other defensive options. Mana Shell is just going to be a very good source of ward, which Sorcerer didn't really have after they nerfed Lost Knowledge from its original state.
Between Mana Shell and Arcane Insight, Sorcerer can have a lot of really good passive ward generation
I think defense in this game is so much about playstyle too. Spam from distance > cast slow from distance > spam from close > cast slow from close
one of the reasons FC overtook plasma orb runemaster...you just build so much more ward spamming vs invoking
ward rampup speed when you hit a pack is important too
That got pretty heavily nerfed this patch too
sometimes you just get randomly one shot between packs
this is why I think AOE is gonna make or break meteor to some extent
AOE is defense, at least when mapping
That's why having good ward/sec and ward threshold is very good for Sorc's defenses
Also why I'm planning to get the Fire Aura nodes from spellblade
That consistent PBAOE damage while moving around will be a handy backup for Meteor
fire aura is around you right
Yeah
would be nice to get AOE at a distance
With the area nodes, it's a pretty reasonable size. And the passive that gives area and the threshold bonus also gives Int now, which is great.
wonder how much difference maxing out dragon breath makes
Spellblade gonna be good
I mean that opens up a ton of great options at least
rip so no chonk for sb?
like what? I was messing around yesterday, couldn't find any OP interactions like static orb mana scaling or FC + enigma
we are talking about spellblade
😅
yeah
im saying I couldn't find a way for spellblade to take advantage of the easy crit capping
on par with the current RM / sorc meta builds
oh i misread mb
like maybe you want to use a shield??
and basically be the new pally
easy crit capping frees up catalyst and helm slots mostly, but what OP thing do you want in those slots instead
Dual wielding is a massive damage buff, and it also frees up weapon affixes that would normally be for crit
don't think damage is SB's problem, it's mana / def
I was playing a shatter strike SB with a healing hands pally in like..week 2 of s1, crazy damage
you have so much flat dmg from enchant weapon + passive tree, tons of attack speed
just have to get some increased dmg and you're good to go
I'd bet on sword + board before dual wield
Ngl, mana stacking mana strike sorcerer feels like it might be really fun
you mean FC triggering?
Not even that, just stacking mana to use the "current mana as flat damage" node
yeah might be good
although mana strike has serious QoL problems
tiny AOE
even with investment
gonna have to clear with something else probably
and at that point why aren't you just using static orb 😛
You might use static orb as well actually. Use orb to create charged ground and use some mana, then stand in the charged ground mana striking to regen it.
At 1000 mana, you're getting 150 flat damage and 100% base crit chance from the mana strike, so you never need to scale crit chance, and static orb scales off of crit multi with no need for crit chance investment
So you could easily scale both.
Even so, by scaling static orb charged ground you're basically scaling mana strike by accident, heh.
So they pair well
yeah but where are you gonna take away points from here https://www.lastepochtools.com/planner/B4vY40eA
1.0 / 1.0.6
Mage (20) / Sorcerer (54) / Runemaster (39)
▸ Health: 1,018, Regen: 20/s
▸ Mana: 1,509, Regen: 17/s
▸ Ward Retention: 379%, Regen: 0/s
▸ Attributes: 5 Str / 5 Dex / 97 Int / 5 Att / 5 Vit
▸ Resistances: 62% / 82% / 62% / 78% / 54% / 83% / 57%
▸ EHP: 1,351 / 1,534 / 1,351 / 1,874 / 1,268 / 1,534 / 1,294
▸ Endurance: 20%, Threshold: 204
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 43% (2,457)
▸ Fire, Cold, Lightning / Spell
▸ None
• Teleport (20)
• Meteor (22)
• Static Orb (22)
• Focus (20)
• Glacier (20)
The small orbs. If you're creating charged ground you dont need them
also I'm not sure how damage scaling works with manacharged + overcharged detonation
do those multipliers work with charged ground? tendrils? small orbs?
Detonation and Small orbs are only hit damage, so you wouldnt scale them and the charged ground together. Manacharged is all damage, which is why it branches to the charged ground
https://www.lastepochtools.com/planner/Q9PpkJkA
Feel free to roast my Negative Mana Mana Strike build.
Harbingers of Ruin / 1.1
Mage (39) / Spellblade (66) / Runemaster (8)
▸ Health: 1,220, Regen: 25/s
▸ Mana: 137, Regen: 8/s
▸ Ward Retention: 200%, Regen: 45/s
▸ Attributes: 6 Str / 11 Dex / 30 Int / 6 Att / 10 Vit
▸ Resistances: 42% / 18% / 42% / 0% / 0% / 10% / 10%
▸ EHP: 979 / 830 / 979 / 744 / 744 / 789 / 789
▸ Endurance: 20%, Threshold: 244
▸ Dodge Chance: 2% (44)
▸ Cold, Fire, Lightning / Spell, Melee
▸ Enchant Weapon (Passive)
• Flame Ward (20)
• Mana Strike (20)
• Volcanic Orb (20)
• Enchant Weapon (20)
• Snap Freeze (20)
Does the Preparation node work for Channelled skills? 'next spell +200% inc damage + slow every 3 seconds'?
Only works for the first hit
wouldve been cool if the damage wouldve been snapshotted
Dang thanks
Yeah, would be cool, but snapshotting in general is bad because it lets some things be way more powerful, and then they have to be balanced around the snapshots, and it creates a crappy design space where you HAVE to snapshot for the skill to be good.
Yep.
Thoughts:
-I'm not sure you want the ring. You're not scaling minions at all, so the crabs are gonna suck.
-Not sure why you're taking the cold branch in Enchant Weapon. If you want cold, you should definitely convert mana strike to cold for better synergy. Or you could take the Lightning branch and have synergy there.
-VOrb isn't my favorite way to go negative mana, but it'll definitely work.
-You might want to look into using Surge or Teleport instead of Snap Freeze, both have useful aspect that could synergize with the build. Especially since you're summoning crabs instead of evading.
Yeah sorry the ring was a holdover from testing, in fact the only reason I considered this setup was because they added Evade and so you can move around without teleport at negative mana, and snap freeze I can use before going negative for armor buff and stuff.
Oops I forgot to take the cold mana strike node, mb.
Yeah I thought that might be the case, or you were planning to use the new sword that converts it
I'm pretty stoked to see how evade feels in general
Thanks for having a look either way, I must say it's probably a complete meme.
I like how many super basic builds are now available for spellblade; flame reave spam, flame brand spam, cold mana strike + regular shatter strike, etc.
You might be able to use the dragorath manastrike FC build I did last season
Except with spellblade
With that plus sorc node you basically* dont need to build any crit on gear at all
What an embarrassing auto correct
Here's roughly what I'm thinking for Mana Stacking Mana Strike Sorcerer: https://www.lastepochtools.com/planner/B73kXEKB
Keep high mana by Teleport -> Free Static cast -> Mana strike, which regens mana and drops meteors. You stack int and mana so Vilatria's set gives all your spells a decent amount of flat damage, and Mana Strike gets a ton of flat damage from your mana pool. Your mana never drops low because you're constantly regening with mana strike and your only actual mana cost is from the meteors.
You scale Crit Multi without needing to worry about crit chance, because Charged Ground from Static Orb scales off multi, Meteor always crits because you're always above 400 mana, and Mana Strike has 100% crit chance because you're always over 1000 mana. Your other crittable things (Static Orb hits, Mana Arc hits) get a decent amount of crit chance from your int scaling, but you don't necessarily care about them critting as your main damage source.
Harbingers of Ruin / 1.1
Mage (30) / Sorcerer (68) / Spellblade (15)
▸ Health: 942, Regen: 20/s
▸ Mana: 448, Regen: 14/s
▸ Ward Retention: 206%, Regen: 55/s
▸ Attributes: 1 Str / 1 Dex / 39 Int / 1 Att / 1 Vit
▸ Resistances: 39% / 15% / 39% / 0% / 0% / 1% / 1%
▸ EHP: 777 / 661 / 777 / 622 / 604 / 608 / 608
▸ Endurance: 20%, Threshold: 188
▸ Armor Mitigation: 9% (218)
▸ Lightning, Fire, Cold / Spell, DoT
▸ None
• Meteor (25)
• Flame Ward (21)
• Focus (20)
• Black Hole (20)
• Teleport (20)
wrong planner?
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (68) / Spellblade (25)
▸ Health: 906, Regen: 20/s
▸ Mana: 955, Regen: 16/s
▸ Ward Retention: 206%, Regen: 105/s
▸ Attributes: 1 Str / 1 Dex / 39 Int / 1 Att / 1 Vit
▸ Resistances: 39% / 15% / 39% / 0% / 0% / 1% / 1%
▸ EHP: 757 / 644 / 757 / 610 / 588 / 592 / 592
▸ Endurance: 20%, Threshold: 181
▸ Armor Mitigation: 11% (277)
▸ Lightning / Spell, Melee
▸ Enchant Weapon (Passive)
• Mana Strike (20)
• Meteor (22)
• Enchant Weapon (20)
• Static Orb (21)
• Teleport (20)
manastrike without teleport strikes is going to feel eh
does mana arc proc grant you mana on hit?
Anyone know if mana stacking or otherwise, Glacier would be good? What would you build in terms of defenses?
No, but it does add an additional hit that gives you more chances to proc meteors
Well, part of the point is that you're dropping Charged Ground on big enemies and standing in it, so you're mostly going to be on top of them anyway. That also keeps them in fire(lightning) aura range, which will shred their resistances in addition to all the shocks you'll be applying.
I had an almost ingenius meteor + bh build 1.0 but there's 1 node inside of bh that if removed would have made it perfect but the existence of that 1 node totally destroys it lol. lmk if your build ends up working out!
Which node?
I haven't played in months so I don't remember off the top of my head I have terribly unmedicated adhd so forgive me for the memory gaps, but I'll try to explain the general idea I had
so my build idea revolved largely around Armageddon node where black hole can cause meteors to fall every second
I got a weaver's will relic to drop which had max + black hole skill points on it I think and then my other BIS stat that I needed so I was juicing for a while and I (think) my plan was to juice black hole to hold aoe/trash mobs in place with its cc aspect while meteors just rain down and wipe trash
and I had a bunch of conveniently coinciding stats that worked with the nodes past Red Giant node, but Red Giant node stops Black Hole from pulling enemies
I even had several variations of it where you could have it pure cold or pure fire but tl;dr as it stands right now it's just kind of wonky and requires too much finesse
which is why you saw almost nobody using it
@harsh abyss / @proven haven WDYT: https://www.lastepochtools.com/planner/BrOJ5ako\
basically scale dmg taken as mana to the moon with max endurance (seed of ekkidrasil), and permanently sustain mana with super fast mana strike
tried to solve dmg with just scaling flat melee + glamdring + cheap FC procs, but prob not enough dmg
life sustain should be insane though unless I'm mis-understanding seed....60% dmg reduction from endurance + 1:5 conversion + maxed out mana strike + tons of attack speed
Hi I’m planning on playing mage for the first time this league and am wondering what people think is the best league starter build to go with?
Does anyone know how Disintegrate talent Flame vent works? Will it spawn a base instance fireball or if you have fireball as one of your spells will it spawn that instance instead with full talents?
Glacier static orb my vote 😄
i'm prob gonna do glacier static orb all the way too, kinda worried that it'll stall out a bit before i get wrongwarp though
should use the full tree
why didn't this build make it into your "league end best-of" list?
seems better than mana stacker and doesn't rely on frost claw mana refund bug? did something else about it get nerfed?
wdym glacier static orb, is there any interaction between these skills?
Meteor
ok, I guess this explains it 😄
they can't be mage biased mate cause that would imply that they give a sh it about SB
literally killing off muh freeze builds q_q ehg why
a few limp fixes over 5 years ain't it chief
oceareon did nothing wrong
no that actually makes sense cause they hate melee but love mage so its somewhat mediocre inbetween
they dont want people to ignore 99% of mechanics/enemies in the game
let's make a build that can permastun bosses, what could go wrong?
🙂
Are bosses even freezeable after these nerfs. I'll go for a testrun after I get all the gear I guess but yeah, that was a massive archetype obliteration.
hopefully not, or maybe once in 3-4 seconds at most
nobody else could do it and it was overpowered, so it makes sense and shouldnt be in the game imo
No king rules forever... something new gonna take its place :)
What it gonna be - viper strike or mana strike? Or maybe erasing strike :D
the funny thing is the first character i ever made was a sb, and i realized pretty quick it felt awful.
Honestly it's probably better but it felt too similar to Frost Claw to include both lol
The way I was able to make damage work before was with int stacking + Fragment of Enigma, applying a bunch of spark charges, with this setup you are relying on the FC hit itself which probably isn't doing enough here imo
I am kinda thinking int stack is the way to go because spellblade now has the new int -> flat crit scaling node, in additional to sorcs int -> % crit, this means you can easily crit cap.
In 1.0 FC was free when proc'd with melee, now it has a cost, that makes volley of glass harder to sustain, but maybe we can make it work idk
yeah this can easily be adapted to int stacking + nigma, basically just swap out dual wield with enigma
I was semi-stacking int anyways just didn't bother to do it on all gear
less survival, way more dmg probably
my only concern honestly is mana, 1.1 spell blade should be stronger than the thing I built in 1.0
the damage was not an issue
ward is higher for spellblade, but we lost ward elsewhere so idk what the balance is there
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (11) / Spellblade (72) / Runemaster (10)
▸ Health: 1,080, Regen: 20/s
▸ Mana: 743, Regen: 14/s
▸ Ward Retention: 478%, Regen: 231/s
▸ Attributes: 13 Str / 23 Dex / 107 Int / 13 Att / 13 Vit
▸ Resistances: 59% / 75% / 72% / 54% / 54% / 67% / 70%
▸ EHP: 2,164 / 2,509 / 2,436 / 2,458 / 2,084 / 2,335 / 2,390
▸ Endurance: 65%, Threshold: 281
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 37% (2,037)
▸ Crit Avoidance: 98%
▸ Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (28)
• Enchant Weapon (21)
• Frost Claw (24)
@ocean mauvethe bounces on FC ony work with direct cast btw
glamdring not useful for enigma build, very little damage added
you probably want volley of glass for more chances to apply spark charge
Gift of Winter also says "Directly casting FC Costs less mana..."
so I don't know if that applies either
I'm worried it doesn't
Assuming Gift of Winter doesn't work with melee proc FC, even without Volley this is what your mana would look like;
any current guides still relevant for this?
did sorc get any compensation f or the ward retention nerfs that I missed? cuz sorc doesn't really have other defensive options but also couldn't abuse ward like warlock or paladin could.
Sorc got HUGE defensive buffs
where? in the 1.1 patch notes?
Ward per second per 10 max mana, damage taken from mana before life, ward threshold, mana spent gained as ward
Yeah, check out the passives on https://www.lastepochtools.com/
I'm building my character there. was gonna do a lightning disintegrate proc build but we no longer get the free mana on channel. so I have to spec heavily into mana regen to make that work + the Mind Over Matter mechanic sustain
thanks! -4.79 per cast every ~2 mana strikes seems tolerable
chunkypapa
Yea, you can also do the focus tech
every time you go below 0 you tap cooldown focus for big burst of mana
definitely, will be huge burst of survival
Yeah, as long as it takes you a decent time to run your mana pool, you'll have no problem using focus for that big burst
does mana drain (+80% mana gained) apply before or after all the flat +mana gain
Not 100% sure actually, I haven't tried it
testing...
anyone making a glacier lvling build?
applies to total, so ~96 per mana strike, 192 mana every 2 mana strikes, -5 mana doesn't seem like much in comparison
That's not too bad
depending on how tanky it feels, might even be able to sub dragorath claw in
melee manastrike kinda feels bad though
you have -80% mana from teleporting strike
I'm gonna mess around with it and see how it feels. I seem to remember it being mostly fine once you get the AOE nodes, but it's been a while since I played around it heavily
Like a lot of stuff, having evade for repositioning and stuff might make it feel a lot better, too
shatterstrike spellblade get a buff?
hello, since Sorcerer Mastery passive increase spell damage based on mana cost, does that mean -mana cost affix is bad for the build (assume you have unlimited mana)
Well, the new bonus caps at 50% more mana. So after 100 mana cost, there is no direct bonus unless it scales the skill in other ways (like static orb, for example)
i feel like a spark charge FC enigma sorc could be crazy spicy damage with the 100% spark charge for 40 mana spells- theoretically that should be 5 spark charges for each cast with volley of glass right?
the only problem is idk how the heck you would sustain 40 mana cost frost claw. you can't take 3 points in gift of winter for mana refund to get it to 40 cost
i guess you can run feelsbad focus and mana tunnel, does feel that for spark charge you're stacking int rather than mana though
sorc does get mana sustain in the passive tree so it might be fine?
can stack mana and int
I've been theory crafting this
it actually applies a lot more than 5 spark per cast
between 15 and 30
right because it casts multiple times
Fireball/meteor viable? 😢
holy crap really 30?
potentially
boss damage gonna finally be great right in time for pinnacle boss
I made a video on this weird tech you can do with Malice; https://youtu.be/jUWZ1dOfBqM
it seems to be very strong for this
When sorcerer builds come out?
I am most likely league starting sorc FC
having a 25 mana cost was just barely sustainable with triple gift of winter last season so 40 seems crazy with nerfed gift of winter
you aren't spamming though
you click once into a pack
and it will die from spark overlaps
oh yeah and we will want to take malice in order to get to 40 mana anyway
I am planning to run 1k+ mana
take the refund
also do the focus thing
and not really grabbing much cast speed
Dragorath might actually be s-tier for this too
if the math si right though if you take more than 1 point of gift of winter it brings cost under 40?
with all those sparks, the LB insta proc
it does yes
maybe claw actually has a benefit with no -3 mana cost
although LB proc not being free but 3 mana instead might be rough too
well ladle beats claw because of the cast speed mainly
but we aren't as worried as FC Nova
true, i assumed we would still be doing nova spark charge
yea probably
but maybe its not even needed if every single FC already spark charges anyway
the clear is really nice for nova though
It's only nice because of all the cast speed
without that it won't be as pog
anyway gnite I got cooking to do still
Fireball/meteor u believe is what tier?
With buff for disintegrate, should go socerer or RM? I like disintegrate
sorc got lots of buffs and RM lots of nerfs so probably seems like sorc better overall
meteor feels like it'd be at least A tier, fireball didn't really get any changes and odesn't really synergize with the sorc mana stacking buffs so dunno if that good
i think you can make fireball cost goes to 40 and take advantage of it
that's what im trying to do
becuase fireball has a lot of refund possiblities, so you might be able to spam it alot more compared to let's say 40cost FC
but looks like you wont be able to use enigma so meh
Wait
does this mean, if i can make static orb cost 600 mana, itll have a 1200% more multi?
yes
yeah
Well
ive only played like 2 builds so forgive me
mage is new territory for me
but this is what im thinking
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (86) / Runemaster (7)
▸ Health: 1,054, Regen: 20/s
▸ Mana: 1,462, Regen: 21/s
▸ Ward Retention: 254%, Regen: 175/s
▸ Attributes: 5 Str / 5 Dex / 45 Int / 11 Att / 5 Vit
▸ Resistances: 87% / 22% / 62% / 127% / 22% / 27% / 64%
▸ EHP: 1,388 / 904 / 1,223 / 1,551 / 904 / 935 / 1,251
▸ Endurance: 20%, Threshold: 211
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 28% (1,314)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (27)
• Static Orb (23)
• Focus (22)
• Flame Ward (23)
• Teleport (22)
So im basically scaling my disintegrate with crit chance/max mana. And then thats also making static orb also hit hard.
atleast thats my thought process to far
why do you scale disint with crit chance?
is there any new node that convert crit into damage for disint
my off hand
So i have 230% more damage on it now
What do you think? is this something that can work?
im very scared of survivability, i have liek 1.5k ward sustain ?
if you ask me i'd say it's overcomplicated and not strong at the same time
what's your main mechanic for damage here?
are you planning to play on low/negative mana or are you actually using your mana to cast spell?
how much extra size on meteors is too much extra size?
do you know that Culnivar will drain all your mana when converting it to ward if your mana reach full?
the more aoe you stack, the easier it is to shotgun with multiple meteors
ik that, but at what point is it too much? we have a lot of potential sources for meteor size increase
will shatter strike + frost claw procs be viable
from my experience, +125% aoe on skill tree plus around 40% aoe on gears are shotgun territory
Oh crap i didnt read that
okay tytyty
Disintegrate is my clear. Static orb well be my hard hitting ability
yup there you go
i could use the new wand
just ditch the static orb after channeling for 3 sec node
the static orb wand
i'm very doubtful that you'll ever stand still for 3 seconds in this game
ever
your skill choosing doesnt make much sense to me becuase
i dont think disint is a good clearing skill
since it's a laser skill
and its damage potential needs to be ramp up
and you dont want those while clearing
yea but i can keep the ramp
let alone both
i'd see it work if you use orb as a clearing skill and disint as single target
lucomancer last 4 seocnds
ur not gunna ramp up when clearing trash tho.like ur only gunna channel for a second or two then start moving again
^ this
even if it works
it's still a laser skill with line-shape hitbox
disint for a boss killer makes sense as flick says. but for clear its weird
and that doesnt clear well
crap ok
tbh i'm very doubtful that all these new shiny things for disint would work at all lol
disinterate deffo seems cool with all the new buffs. but clearing withit is going to be slow
all these stuff can't even compensate for ignivar+gambler
and it was meh even with ignivar+gambler
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (81) / Runemaster (12)
▸ Health: 1,331, Regen: 20/s
▸ Mana: 1,973, Regen: 21/s
▸ Ward Retention: 274%, Regen: 224/s
▸ Attributes: 5 Str / 5 Dex / 50 Int / 11 Att / 5 Vit
▸ Resistances: 91% / 70% / 66% / 56% / 48% / 53% / 75%
▸ EHP: 1,727 / 1,645 / 1,584 / 1,607 / 1,360 / 1,415 / 1,727
▸ Endurance: 20%, Threshold: 266
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 26% (1,190)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (26)
• Static Orb (26)
• Focus (22)
• Flame Ward (23)
• Lightning Blast (26)
i feel like laser skills are just rough in arps most the time, coz standing still is always rough
this is a "on hit" build
but my damage is mostly from spark charges
i think i should get rid of ignivar for fragment of the enigma
but not sure
If you're relying on spark charges for damage, nothing is better than Enigma in the offhand
okay dope !
my 2nd one might be a bit more clunky because im use focus as a traversal
and i havent really seen how that would look
im actually looking at trying this if my build runs into more mana issues haha
Yea focus seems like the skill for any mana issues
oh im having focus on it either way, just depends if i also need mana strike or not.
what really caught my eye was, mana that you regen is also converted to ward, so it can also be a oh shite button if im low on mana at that same time
i think im abandon disintegrate then. Maybe ill do a hard cast lightning blast spark charge build
I'm sure there'll be some spark charge sorc builds. With the new lightning node that gives your 40+ cost spells guaranteed spark charges... Icy Barrage can apply a crap ton of them.
The only thing I thought would make disintegrate great is using it with lightning blast, static (auto triggering lightning blast) and spark charges
so disintegrate would be a mean to trigger a lot of lightning blasts/static charge explosions
at 3/3 you can trigger 1 lightning blast per second
which is very far away from "a lot of"
this ^ disintegrate triggering skills is just much worse than using those very skills directly, also disintegrate itself does not hit
so it's useless for ailment application
5 charges/second for static is also very far from being relevant
you trigger 1 blast from disintegrate, 1 from static, then you also trigger spark charges from disintegrate and 2 more spark charges from each lightning blast
but I am new to mage so I understand your point of view
if you want to stack say spark charges by spamming crap, you can always go for multiple better builds - like LB possibly w/FC from the dagger, mana strike, or even the newly enabled static orb 40 mana build
the triggered spells from disintegrate look very meh in comparison
heck depending on whether or not that sorc passive works with all the VO subspells, using VO to stack up static charges might be the play
it does what, 36 hits per cast?
has anybody asked devs about static orb's small orb applying spark charge or not?
i think somebody already asked but somehow i cant find it right now
Mike said that subskills wont apply spark charges. But i dont think the small orb are actually a sub skill
In the end we need to test stuff anyway since bugs always find their way
So, frostbite got some base dmg buff, but less chance to freeze. is it better now or worse?
That doesn't mean that it actually won't, with how many bugs they usually have in the new patches. But it would be fairly dumb if it did
and Mike can also be wrong
probably a little better overall on self dot builds, much better on pet dot builds (like primalist spriggan totem/vine builds)
At least now the impact of snowdrift is a little smaller, although I still doubt that dropping it will be an option
Thinking about Frostbite Frostclaw build, so it should be slightly better?
does anyone have a planner for static orb with the new unique?
i took all the extra mana and projectile nodes and still couldn't get fireball to get to 40 mana, even without using a wand
i guess theres a few items i.e. staff that increase mana cost that could get it to 40 but then you can't use enigma
why do u want to increase mana cost?
there's the new passive that gives spark charge on hit if youre mana is above 40
mana cost* is above 40 for lightning skills
which theoretically will be insanely good with spells that hit a whole bunch
frost claw is possible although not easy. fireball also would be great if it worked because it fires like 6 piercing homing fireballs which shotgun
ahh sounds sick
you have yo use gate staff with maxroll increase manacost 
kinda memey
arcane ascendance adds 5 to base mana cost, i think that also scales up with piercing heat
yeah not being able to enigma with the staff does make it pretty sad since damage probably will be meh. you're right though, with all the gain mana on fireball cast affixes it would be much esasier to sustain. i guess theres still a spicy lost knowledge tank that uses 40 cost fireball to infinitely sustain mana and ward
interesting, forgot about that, only problem is you have to be using arcane asendence which really feels bad cause can't move
i can test in game, 1 bit
yeah +5 from AA with +66% from 2 points in Piercing Heat will add 8 mana cost to boost fireball to 40 mana
most build using electric fireball usually has the AA with 4 casts node anyway, it's a bit clunky to use but with fast cast speed it feels pretty good
it is kinda interesting- i do wish they would update AA because its way outdated, either give it more damage instead of increased or reduced movement speed instead of immobile. just fees super clunky, i only tried it once on disentegrate and even with a immobile channeling skill it felt clunky
what are you guys planning to early cycle start/level with? there's tons of great sorc endgame builds (between enigma, mana stacking), but not sure what to play until can get gear for it
i guess the old glacier or maybe even meteor cycle start will be decent starter with the more damage with mana cost?
https://www.lastepochtools.com/planner/A2P5P0nB you will probably have to make use of a dagger if you want fireball to have 40 mana cost
Harbingers of Ruin / 1.1
None
▸ Health: 1,051, Regen: 20/s
▸ Mana: 726, Regen: 14/s
▸ Ward Retention: 60%, Regen: 49/s
▸ Attributes: 14 Str / 1 Dex / 15 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
▸ EHP: 692 / 692 / 692 / 722 / 692 / 696 / 696
▸ Endurance: 20%, Threshold: 210
▸ Armor Mitigation: 13% (349)
▸ Lightning / Spell
▸ None
• Fireball (29)

i wanna go meteor + mana stacking + aoe https://www.lastepochtools.com/planner/BEMOME4B
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (71) / Spellblade (15) / Runemaster (6)
▸ Health: 1,173, Regen: 20/s
▸ Mana: 2,077, Regen: 38/s
▸ Ward Retention: 420%, Regen: 244/s
▸ Attributes: 14 Str / 1 Dex / 105 Int / 1 Att / 1 Vit
▸ Resistances: 85% / 83% / 85% / 78% / 92% / 79% / 90%
▸ EHP: 1,820 / 1,820 / 1,820 / 2,118 / 1,820 / 1,820 / 1,820
▸ Endurance: 20%, Threshold: 235
▸ Armor Mitigation: 35% (1,861)
▸ Fire, Lightning / Spell, Melee
▸ Arcane Shield (1/1), Craterborn, Enchant Weapon (Passive)
• Meteor (27)
• Teleport (20)
• Mana Strike (21)
• Enchant Weapon (20)
oh man will harbinger of stars finally be good? how will you sustain your mana for it
if only we could get flat mana regen but at this point it probably would be too broken if we got flat mana regen with sorc buffs
new meteor with archmage will cost 98 mana
teleport gives me 1 free cast, mana strike help sustaining if i run low
i'm still thinking about 5th skill, either glacier to clear, or snap freeze for survivability
also it helps now that the more mana sorc stacks, the more regen we get for no investment
glacier's critical rejuvenation is actually super good in clearing maps cause it procs on individual crits
i was thinking of cycle starting with straight self-cast meteor. the problem is we only have 8 base mana regen even with like 300% mana regen that is only 20-30 mana per second
so hitting a big pack with crits gives you like 10% mana back
but yeah glacier mana stacking definitely will be great
harbinger literally will use like 1k mana in a second though lol
yes that's why you need a huge mana pool as battery for meteor
dont fall for the mana regen meme, just stack as much mana as you can and it will work out
maybe focus with negative mana with the 10% mana buff
Mana stacking meteor will probably be very good.
you dont want to go into negative mana because meteor's crit is limited at 400 mana
so just use glacier for clearing, and meteor to shotgun bosses
with enough aoe, meteors will overlap
Even without big regen, you could just use focus and have a big enough pool to never need to regen during combat.
mana regen not that critical / relevant, even in 1.0 you could cycle between mana tunnel refund meteor + non free meteor + mana strike with the cooldown spec
https://youtu.be/zxWI7prr6hc should be even better now
that was using above 400 mana tech, the free regen / new 20% refund will just make it even smoother
Yeah, should be super good. I'm planning to do Vilatria meteor with maybe flame aura to clear little mobs as I run around casting meteors.
sorc's new mana shell change is cracked by the way
Yeah, it's super good.
yep
kinda needed cause sorc survivability especially early sucked
with 1500 mana, you get 150 ward per sec, that's almost as much as 1k hp with exsanguinous
oops i mean mana shell
Sorc has real defenses now, its awesome.
end game sorc is going to be absolutely insane though with how much mana you can stack
i'm sure next patch there will be a bunch of caps to sorc
it's a a 8 - 10k ward possible
150 psec kinda weak alone, you could just get that from low cooldown flame rush
its only 1 part man
yea yea 100%, it will be good and its free
Lost knowledge got nerfed
i thought it got buffed this patch after the insane nerf last patch?
Nope, it got further nerfed
oh darn
5 ward per 10 current mana to 5 ward per 15 current mana
i misread
1/2 to 1/3
sadness. i guess EHG isn't dumb cause it was gonna be broken
But combined with all the defensive buffs sorc got is pretty fine, yeah.
Yeah, its 100% chance with 5% double chance. Mike confirmed that in the dev chat I believe
what the heck really?
yes
wow didnt' even think that was gonna be possible. not that consistent but will feel good when procs. i guess it very slightly changes your mana math
Yeah, at 1000 mana its effectively 20% mana refund always. I wonder if its gonna stack with teleport refund so you can use a big cost like static orb to regain a big chunk of mana
I am just here wondering if it's worth investing for 1k mana, that's a big jump from 300
were you ever able to refund more than 100%?
Unless you scale mana into defense or damage meaningfully
You can with the teleport node and the full refund node for Runic Invocation
Yeah
yeah meteor mana tunnel tech but i assumed its cause hte meteor refund worked differently
ooh that will be really nice, basically makes mana tunnel generate mana for everything with the sorc passive
Yeah, we'll have to test it
I think the thing is that if you're gonna do mana stacking to 1000, you WILL stack defense meaningfully with the other nodes in the sorc tree
yeah technically you could have a 900 mana cost static orb, and refund 95% of that
every 4 ish seconds
anyone played with the LB refund nodes on static orb? idk how clunky the playstyle is
id rather cast 10 Metors
but it seems now with the extra refund you can essentially refund 100% of static orb cost
the meteor refund doesn't stack though
but yeah meteor is there too
I think it's like 70 something % refund
it doesnt matter at 1500 + mana you can cast meteor w/o mana troubles at all at 1s/cast
that take care of mapping
oh thought you meant using it specifically as a mana gen
mana tunnel meteor generator actually does seem like an even better idea now if it refunds 120% +meteor refund
takes 2 skill slots though...
boss you just bonk with arcane ascendance
You dont even need AA, just cast big meteors, heh
for lols 215, could get it higher depending what you want to do
you'd get 73% of that on average evry 4 ish seconds - 40 ish mana per second, eh
pretty good I guess, big investment
I like to go the other way. Just use 50 mana cost meteor and be able to cast 20-30 them before needing to regen. And thats before the refunds or normal.mana regen.
i guess the 40 mana cost frost claw will have a few ways of maintaining mana
id rather stick with 1s cast meteor for map clear
yea it is pretty good map clear
so I can use for both map and boss clear
the single target in 1.0 on meteor was pretty meh but maybe better now
anyway sorc = OP GTG
meteor basically just got like a 40%-ish buff from the sorc mastery though right? idk if other ways to scale single target damage
Has this not been updated in planner?
Yeah, the text just isnt updated
ahh okay gotcha
But yeah, its 1% more damage per 2 mana cost, up to 50%. So meteor is 25-50% more damage.
Yes it can (no clue if it's good or not, it's at least not popular afaik)
pretty good, you can use the more armor node in RM for free more multi, and also run Frost Guard invo with teleport. Normally you need Cold - Fire - Cold, which means you can't fit teleport and lightning frost claw and still manage that. This enables wrongwarp tech, or even with ladle it's still pretty good and I enjoyed it.
Unless you mean ignite, that's also a thing
100 Mana cost = 50% more so thats very neat
whats a good spellblade build for cycle start?
Frost Claw for Spellblade, also Frost Claw for Runemaster, and for Sorc, I think Frost Claw
damn was hoping for some new, played frostclaw twice
I'm so torn on choosing btween a mana stacking meteor sorc or avalanche on shaman☠️☠️
Lol you don't have to do frost claw. It's just a really strong skill.
Lots of folks making this choice right now. I'm definitely going meteor sorc
Haha yeah I'm leaning to meteor too, mana stacking with sorc is looking really solid.
But 5000%~ damage effectiveness on avalanche looking hot n spicy aswell ngl
Yeah, for sure. I just like Sorc more in general
frostclaw sorc might be better now then frostclaw runemaster or?
literally same
1.1 guides aren't really out yet since patchnotes just came out, but
frozen sentinel has https://www.youtube.com/watch?v=zxWI7prr6hc, dread has a cycle starter https://www.youtube.com/watch?v=MEsBaskGJYc&t=302s
has anyone got disintegrate to work?
they should be mostly applicable. meteor should be mostly straightforward, build damage and decent +mana, then use a combination of teleport mana tunnel, focus, mana strike to regain mana
looks like allie making a build too https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer
Harbingers of Ruin / 1.1
Mage / Sorcerer
• Meteor
• Focus
• Flame Ward
• Teleport
• Arcane Ascendance
Boss Killer / Monolith Farmer / Cycle Starter / Beginner / SSF / Ranged
can go 1k5 Corrup??
no one knows because patch hasn't dropped yet, there may be corruption changes, and its hard to feel the impact of ward nerfs on high end
certainly there will be a sorc build that is able to get to high tier corruption, but it may need to be a different build using new uniques like seed
You all will be surprised how bad meteor builds is)
yeah i'm not sure it will be S tier, probably A tier at least
i dont' think it has the single target scaling of something like spark charge
From 1.0 to 1.1 meteor has got almost nothing and was probably 1 of the worst builds in the game
eh it got 40% more damage from sorc mastery and lots of defensive buffs
Problem is not damage but mana and new focus will not sustain in any way
You will be standing still for 5 seconds waiting mana
Then cast some meteors and than again...
not really if build correctly, the 20% mana refund passive will help a lot
I was 1 of those people who tried making meteors work
I think if you massively stack your mana pool with all the new mana passive sustaining is less of a problem
there's multiple 1.0 build guides i literally just linked, it wasn't a top build but saying its one of the worst in the overexaggerating
but meteor's damage is not exactly as impressive as you imagine
And probably the closest thing was dragorath claw mana strike
yeah i think the main problem is meteor damage is good, not top tier, and it needs tons of mana for that
but the worst part i found with meteor in general is the fall speed 😁
vs something like frostclaw
it's so slow
https://www.lastepochtools.com/planner/Qk27y7rA I was building this and it can go about 500 corruption
Release / 1.0.4
Mage (20) / Sorcerer (62) / Runemaster (28)
▸ Health: 2,879, Regen: 20/s
▸ Mana: 317, Regen: 9/s
▸ Ward Retention: 637%, Regen: 0/s
▸ Attributes: 3 Str / 3 Dex / 143 Int / 3 Att / 11 Vit
▸ Resistances: 53% / 66% / 53% / 55% / 73% / 66% / 84%
▸ EHP: 3,720 / 4,180 / 3,720 / 4,264 / 4,445 / 4,180 / 4,556
▸ Endurance: 56%, Threshold: 576
▸ Armor Mitigation: 29% (1,389)
▸ Fire, Cold, Lightning / Spell, Melee
▸ Enchant Weapon (Passive)
• Frost Claw (21)
• Mana Strike (21)
• Meteor (26)
• Flame Ward (21)
• Enchant Weapon (21)
Oh, stop, it's fake build
it seems much more likely that static orb or spark charge will break the game than meteor
or glacier
If meteor isn't the best, then what do you think is for 1.1?
well it kinda is
well glacier + orb is nuts in 1.0 and only got better now
spark charge u kinda need to actually see how it works in reality
500 corruption is plenty for vast majority of builds
i'll try meteor cycle start but i agree its probably not going to be endgame top tier
Well, meteor is working, but focus is... kinda slugish skill
You want progression in echoes and you standing still regenerating mana for seconds)
15k mam is enough to sustain 1s cast of meteor
Well with new mana burst from focus it can be good actualy
1,5k
You will need to stay 1-2 seconds
Regain some 200~ mana and be good for some meteors
I will definitely try again building meteor, but I will not build any hope
Meteor can and I think will work and even beyond 500 corruption 99%, but mana-management will be unfun still
And no, DO NOT use coc, it's a trap
You will burn your mana for no reason in 1 second
you dont use the belt for coc, the real money maker is ||fall speed||
with 1.1 sorc, the class will play itself if you stack mana
unfortunately you can't really turn off the coc?
You don't really need to when you've got like 1000+ mana
Unfortunately belt I think still bugy
You'll have enough mana to blow through any encounter without regen
has anyone done the math on what the mana regen looks like if you mana stack?
I was doing infinite amount of crits with Dragorath and 2-3 seconds meteors will not procing)
40-48 more or less
It's not wonderful. You can probably get up to 20ish actual mana regen
max mana doesn't affect mana regen at all
its only a tiny bit of additive mana regen
If you have 1000 mana, you get 50% increased mana regen rate
aka 4 mana per second
Yeah
you'll have to use other ways to keep mana up
@harsh abyss so this false right?
more mana gives us more regen
Base mana regen is 8, all % increases affect that. There are NO sources of flat mana regen
oh i se
Only through passives and stuff, not just by themself
damn thats lame
Max mana doesn't give you more regen except by using the Desperate Meditation node.
within focus
and the wisdom ndoe i ss
i thought the 5 was flat
not
%
rip
it's still good
mana refund and other mana techs (oom focus or mana strike) will be needed
But even with that, 2000 max mana is 2000% increased mana, so you'd be at 160ish flat mana regen while channeling focus. So it'll take you ~15 seconds of channeling to get to max mana from 0
but not the de facto if you're making a buil
The Archmage passive is going to be a big deal. 20% mana refund is pretty huge.
i dont think getting mana regen prefix is a good thing to do
44/second on a 2k mana build sounds awful
you're skipping some of the most presicous affix
Yes and this is huge problem
yeash it feels you should get like 50-100% mana regen to a little bit of smoothness
I feel like with Archmage, when you have 2k mana, your best bet is to just Focus between encounters 🤷♀️
It needs testing and it's fun to min max that build of course
560k 120 mana cast
mana tunnel + archmage refund meteor hopefully will work together for 168% mana refund
The good part about meteor mana stacking is that you don't need to stack crit chance. You can rely on the 400+ mana node and just stack crit multi
for nonmeteor builds
but then you lose 90% crit multi
😂
meteor's tree is so non-optimal
Yes and this is fantastic. Regenerating huge chunks of mana from meteor is fun synergy for builds
How do you lose 90% multi?
yeha how
You just... also take those nodes?
i do get astral cataclysm
i assume if you take guarantee crit node you will not put more than 1 points in the flat crit node?
so in general how bad is spellblade, because I am theorycrafting the updated firebrand with as much attack speed and crt as possible
its not exclusive
Yeah, take both of them. It's not like they're exclusive.
God, if branches were exclusive like that, this game would suck
then you jsut skip the right part of the tree altogether?
For a Vilatria build:
-20% mana regan too oh no