#🧙┃mage

1 messages · Page 76 of 1

rapid hinge
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I dont think this can ever be good

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At least not build-defining level of good

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It might be good trash clear supplement damage for glacier orb build

spare pendant
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so you in theory could apply a bunch of them with one click

rapid hinge
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The damage is tiny compare to the orb's damage

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Oh it might be big if you dont take the mana stacking node

spare pendant
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yeah you can just scale spark charge damage

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like all the meta runemasters are doing right now

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it could be insane

rapid hinge
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But why play orb if you dont take those lol

spare pendant
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because in theory you can apply like 6 spark charges with one click, which is definitely a relevant amount

rapid hinge
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Thats because you can sustain FC

spare pendant
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I mean 40 mana which is then given a 20% discount

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its not the worst thing in the world

rapid hinge
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True

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Could be a thing

spare pendant
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im sustaining an 80 mana cost meteor with a decent amount of effort with only 400 mana

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idk if you say the meteor setup I made a week or two ago

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40 mana cost isn't a big deal at all TBH

rapid hinge
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You spamming 80 cost meteor?

spare pendant
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yep

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its a little bit of effort but it was working

rapid hinge
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Direct use?

spare pendant
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on a cycle start fresh character

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yep

rapid hinge
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Thats interesting

spare pendant
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very close to being good

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and remember

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thats a fresh character in CoF with no stash or anything

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in 2 days of playtime

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imagine if you actually invested into it

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and got some CDR too

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thats important obviously

rapid hinge
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Nah i dont count that as spamming

spare pendant
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I didn't even have a lick of CDR

rapid hinge
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Far from

spare pendant
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I mean thats because its a character thats like 2 days in lol

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when you have floor trash everything looks awful

rapid hinge
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I get the idea

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I think i tried that once

spare pendant
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it will be a billion times better with the new nodes

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because not only are you getting the 20% discount when you actually invest into mana

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you are also getting the 40% AoE

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for more overlaps

rapid hinge
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You're right non-mana stacking orb could be a thing

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You get small orb + tendrils for spark charge

spare pendant
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yeah thats what I was thinking

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oh yeah

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I forgot about tendrils lmao

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that should be insane too

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oh wait

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are we stupid flick

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wtf

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just use ice barrage and that for single target

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lmao

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we are just stupid

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so youd spam orb then use ice barrage for extra

rapid hinge
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Huh

spare pendant
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so many spark charges

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ice barrage can get over 40 mana

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it does not specify lightning

rapid hinge
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Oh yeah

spare pendant
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yeah lmao you use both for single targt, and just static orb for clear

rapid hinge
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Will still have to wait to see it's on hit or on use tho

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The wording is a little confusing

spare pendant
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oh if its on use its like

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dead in the water lmao

rapid hinge
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Likely to be on hit

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But canmot be 100% sure

spare pendant
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I hope its on hit because if it was on use it would be so bad lmao

rapid hinge
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You never know

spare pendant
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nah

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so look

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on hit

robust junco
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Says on hit in the node

rapid hinge
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Also almost all the more damage node from orb tree is conditional tho

spare pendant
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its not when you use a skill and hit

rapid hinge
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So the damage might be not that good

spare pendant
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spark charges do not inherit more damage

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they never do

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you just want to hit as many times as possible

rapid hinge
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Oh

spare pendant
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spark charges have great damage scaling wiht enigma by themselves

rapid hinge
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True true

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It's an ailment that procs like shadow dagger

spare pendant
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oh my god

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can we get frost claw

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to hit 40 mana

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wtf

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oh my god flick

rapid hinge
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Pretty sure you can

spare pendant
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volcanic orb can hit too

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huh your just gonna have to like

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try a bunch of things

rapid hinge
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Basically any thing that cost 40 mana

spare pendant
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and see what works best lmao

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dude nodes like this are amazing

rapid hinge
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And do a bunch of hits

spare pendant
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dude imagine ok

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ice barrage and volcanic orb

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then you wouldnt have to scale cast speed at all

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and run the volcanic orb setup that creates a bunch of the small explosions

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like I did that one time

weary hamlet
spare pendant
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200% more mutliplier?

weary hamlet
spare pendant
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im confused of what you are refrencing

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oh you mean LB

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yeah but LB is only a 40% chance

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while this is 100% chance with better skills

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you get 200% more for 40% chance, which is like 80% effiecency

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while you can click static orb, and apply 6 spark charges in one click

weary hamlet
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hmmm

spare pendant
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unless you can get a 40 mana lightning blast

weary hamlet
spare pendant
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it should in theory

weary hamlet
rapid hinge
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That u need to test

spare pendant
rapid hinge
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If wording is right it should work

spare pendant
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yeah I think if it didnt work, it would be bugged

tender pelican
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so basically we nerf the mana costs of frostclaw so people cannot spam unlimited spark charges so now the players increase frost claws mana cost so they can spam unlimited ( mana limited ) spark charges

weary hamlet
slim python
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Do disintegrate get buffed or nerfed overall?

spare pendant
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we dont know

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we need to see the rest of the tree

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but its looking ok for it so far

weary hamlet
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Other than that their preview reminded me how limp the baseline particle/animation for disintegrate is

slim python
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That 2 core item will not work together.... That alone is a huge nerf

I just hope skill tree will make it same or better dps

harsh abyss
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Well, the combo is dead, which is super healthy, but we just have no idea how much better the skill itself will be. Presumably significantly since the only thing keeping is an okay skill was that broken combo

spare pendant
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they should probably just rework the offhand at this point TH

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TBH*

harsh abyss
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I'm planning to do a similar thing to your meteor build, but building pretty differently. Instead of using a bunch of different skills to regen your mana, just stacking up craptons of mana and using Focus. Just... have enough mana to be able to cast 20-30 meteors before needing to focus. I'll be using Vilatria's set for lightning meteor.

The new sorc nodes are going to be amazing for that sort of build.

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I like to use one big meteor that just covers the whole screen, using Stardust and Apocalyptic Impact.

barren pawn
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Thanks for ruining disintegrate.

weary hamlet
barren pawn
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Based off whats been shown in the devblog, ytall didnt do nearly enough to offset removing gamblers scaling from it.

harsh abyss
robust junco
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Someone has been playing too much Slormancer 😉

harsh abyss
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I was never able to get into Slormancer, for some reason the gameplay didn't hook me.

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Did they have something similar?

robust junco
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They have exactly that

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You keep your channeling buffs for 4 second after you interrupt the channel

barren pawn
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wha tthe heck is a slormancer?

feral moss
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i'm confused at what specifically they changed to make gambler's no longer work with ingvar's head. they shared some changes in the blog post indicating that was their design intention, but i don't think they actually shared the updated text for either of those uniques.

robust junco
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An indie Arpg/HnS

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Made by 2 peoples

feral moss
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none of the changes they've showed so far actually break the ingvar+gambler's interaction... if i had to guess they probably changed ingvar's effect somehow

nimble shoal
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Who knows, they could have capped Ignivar's, could have changed how Fallacy applies, or something else entirely

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someone should tell Ave she misspelled Ignivar's, btw

feral moss
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pretty sure it's spelled ingvar's heed

full bluff
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I tested 40 mana cost frost claw on sorcerer and can pretty much sustain it without the new mana cost refund. If they don't nerf frost claw mana regen, this will just be silly on sorcerer.

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One cast of frost claw = 10 sparks charges on a single target

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This can't be right 🙂

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Add in 7-10 hits per second ice barrage...

barren pawn
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and it WAS spelled ignivars head but i always said ingvars

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if they changed it because of me imma laugh my ass off

nimble shoal
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They didn't change it, unless they plan to change it in 1.1

bleak wind
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This is lastepochtools

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Could just be British spelling XD

harsh abyss
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I just use "we have disintegrate at home": Insidious Conduction Lightning Blast 😝

proven haven
# tender pelican so basically we nerf the mana costs of frostclaw so people cannot spam unlimited...

I tested it before but I was able to get 25 or sometimes more hits per FC cast with this weird tech: https://www.youtube.com/watch?v=jUWZ1dOfBqM

That's 25 spark charges per click. +the 12% of enigma and whatever other sources you have. at 150 int that would be 300 flat lightning enigma scaling over 7500 flat damage per click. Possible oneshot boss meme build there.

You can also trigger a free FC with the melee node iirc so I'm curious if it would still count for that node. If so you could spam 40 mana cost FC with mana strike and apply an absolute load of spark charges

tender pelican
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Mana strike version felt weak to me but I didn’t stick for too long with it

proven haven
nimble shoal
proven haven
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yea you could get a 40 mana cost FC that hits 25+ times

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but I guess that makes sense, considering the mana spent gained as ward not working on triggers either

harsh abyss
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I kinda wonder how that works with normal multi-hit skills though. Like do the shrapnel from VO count as hits or are those "triggered"? If you use the frost claw node that makes each one of the claws hit, is that going to trigger it 5 times? Or is it just once per cast per enemy?

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Sounds like the FC one is confirmed if you could make all 5 claws hit and pump the mana cost up to 40 using a Gale Staff or something?

vale tartan
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So we want a spell that costs 40 mana an dhits a lot for the spark charges , do we also want a 10 mana spell to build up Runic Energy for Runic Invocation ? Would Invocations also count as the 40 Mana Spell ?

harsh abyss
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Depends on the invocation, some invocations cost more than others.

topaz hare
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Aergon's Mirror Bolt build time?

harsh abyss
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Ball Lightning (GonGonGon) hits 4x a second and costs 64 mana as a base

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Plasma orb could be hilarious, actually

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Do a fireball for mana regen, convert it half to lightning so you get RahGonRah as a standard rune set, then constantly spam plasma orbs that orbit and hit?

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The other obvious one would be hydrahedron.

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oh wait, none of that works

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"Requires 40 points in Sorcerer"

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If you're looking at the most spark charges you could apply, you're probably looking at Ice Barrage + Volcanic Orb (if the shrapnel hits apply the charge).

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Or, as other people mentioned: Static Orb with Scatter Blast is a bunch of hits as well

vale tartan
nimble shoal
vale tartan
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but you still need the node from lightning blast to detonate the spark charges fast enough right ?

nimble shoal
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Spark charge has no stack limit, if that's what you're worried about

harsh abyss
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Yeah, they'll detonate on their own, so unless you REALLY mind the 1s delay, you don't need LB to detonate them. That could be a really cool unique though.
"Spark charges do not detonate on their own, instead expiring after <time>
Detonate all spark charges when you hit the enemy with Lightning Blast
Spark Charges detonated this way do Y% more damage"

nimble shoal
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Would be fun. Give it like Z% more area per stack on when it pops or something.

harsh abyss
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Yeah, would create an interesting play style. Like use Mana Strike or someth ing to apply a bunch of spark charges and then <kaboom>

vale tartan
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thats similar to popping all the ignite stacks with Conflagrate

ocean mauve
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So how are we solving for survival after ward nerf

trim belfry
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pretty sure ward is still better than life with proper investment

topaz hare
topaz hare
ocean mauve
topaz hare
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it's probably a pinnacle boss drop so getting LP on it probably sucks, but it's really good

woven moss
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It’s certainly an interesting item

ocean mauve
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wait what's good about this? i thought ward decay threshold is bad

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or am i missing something about the "12% chance to take 0 damage when hit"

topaz hare
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so what that item is doing is making endurance threshold about twice as good as normal, which is enough to be worth stacking

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just be a hybrid build with not too much health, endurance covering your entire health pool, a few thousand ward on top

ocean mauve
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that makes sense

topaz hare
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(obviously there will still be other ways, will depend on how much individual ward sources are nerfed. that's just one that immediately stuck out to me)

harsh abyss
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Well, you can stack endurance threshold without needing to endurance value as well, which means it could be good all on its own without worrying about health. Ward Decay Threshold is good for Ward/Sec builds because it lowers the floor where your ward regen is 100% effective and the new curve of ward decay is at "0".

The chance to take 0 damage when hit is straightforward and just... good

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Also we're getting the Nemesis system, so even 0LP versions of this could be good since you can add LP to any version. And CoF might be able to duplicate the drops.

topaz hare
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unless you're doing something else with your health

harsh abyss
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Yeah, definitely can't hurt. I mostly just like that it effectively turns a suffix on Gloves, Helm, Belt, Ring, Relic into Ward Decay Threshold

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That by itself is rad

ocean mauve
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what's a good cycle start sorcerer build?

main dock
harsh abyss
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I always start builds with lightning Ele nova into the Spark Charge and AOE nodes, it makes the early game super easy because having spark charges basically doubles the damage of the build early. That kinda carries me until I can do whatever else I wanted. Plus you can add the Teleport nova nodes in to triple apply spark charges to things real fast, clears out most of the small mobs.

harsh abyss
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It's pretty easy, just put 5 points in the Spark Charge node, then get points in Elemental Expanse. That'll take you until you unlock your mastery, then you can kinda do whatever you like. It can be a little slow on bosses, but as long as you're diligent about upgrading your staff/wand (you want to -mana cost from them), your damage should be pretty fine.

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Since it puts a spark charge on everything it hits, it clears screens super easy. And the mana cost is low enough that you can spam it through most fights and then use mana strike to recharge your mana

proven eagle
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how can i view the brand of deception dmg? i tried to find but found no where to view the damage of the brand

weary hamlet
weary hamlet
full bluff
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Thats what I like about games like this, the developers make stuff, we the players get to try and "break it" 🙂

vale tartan
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i love trying to break stuff 🙂 its fun for a while but also gets reported quickly

sour panther
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Hello, does anyone know how the halo effect node for lightning blast is supposed to work? it says 100% chance to trigger spark nova at first target hit with 4 points but it does not do anything for me, playing with elemental nova skilled and crest of unity. I also tested without crest of unity, there just is no spark nova. Spark nova should be the nova from elemental nova or is it a separate skill?

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guess its a separate skill since the tree in elemental nova is called lightning nova.

radiant vessel
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Yup, spark nova is a tiny aoe, it's kinda useless

sour panther
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yep seems like it 😄 ty

weary hamlet
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I'm pretty sure that it's also bugged

sour nest
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Any tier list for 1.1?

vague loom
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Fam we don't even have patch notes yet.

tender pelican
sour panther
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no tierlist is the best tierlist

sour panther
tender pelican
woven moss
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Mage and acolyte do be lookin pretty stronk with current 1.1 info

slim umbra
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Disintegrate is S+ tier in the fun list

harsh abyss
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Its a triggered subskill that just doesnt function. I habe a build that uses that, plus the channel, plus allowing you to channel at zero mana that used to be super fun, but it's borked right now.

robust gorge
robust gorge
harsh abyss
silk pewterBOT
harsh abyss
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But it was bugged all of 1.0 so I couldn't see how it held up 😢 Crossing my fingers for a fix in 1.1

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TL:DR with Halo Effect + Insidious conduction, every channeled LB casts a spark nova. The AOE might be pretty small but when you're throwing out that many it clears screens like a dream

proven haven
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Anyone have any guesses on if the Frost Claw bounce hits will still apply the new spark charge sorc node?

Mike said triggers don't count but I'm not 100% on this for FC. It's an extra cast but it's a bit different than other triggers, still sort of the same skill? Idk.

It could count as extra 0 cost mana triggers of same spell internally.

nimble shoal
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I am really not sure on this one. The general rule is that skills that have skill trees don't inherit when procced, but since it's the same skill kinda proccing itself, it might.

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It could be tested if we have something that is a really noticeable "your next spell does X" - if that thing affects the bounce stuff, then so should the spark charge thing

full bluff
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Wild guess that only 1 spark charge can be applied to a target from the same cast, no matter how many hits it does to the target.

proper hawk
robust junco
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The node does says on hit, so I would expect every hit to proc a spark charge

ocean mauve
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at the risk of "oh hmm let me take this back to the dev team...."

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😛

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I mean I'm not sure why it wouldn't apply on hit for frost claw...then you're just saying FC's entire design (and not just the mana refund part) is unintended

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FC == exchange mana for hits

ocean mauve
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🤷‍♂️

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prob just gonna have to test @ launch

proven haven
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Recasts should trigger? That's insane if so

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I'm seeing a boss oneshot FC build in the making

ocean mauve
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I mean he didn't seem 100% sure, I wouldn't count on it until we test and see

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Like why arent recasts "triggered spells"? It's a spell.... that's triggered

proven haven
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It feels like it would be a 0 cast triggered spell

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Since the cost is already been paid in direct cast

ocean mauve
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right in which case it wouldn't trigger the spark charges

rapid hinge
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it looks like devs dont even know for sure what they've made

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🤷🏽‍♂️

ocean mauve
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heh, to be fair though it's just one person and not "the devs"

nimble shoal
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Moderators are not devs at all. They do typically know a lot, of course

ocean mauve
nimble shoal
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And I suspect Mike might have been being quiet on this because he hates spark charges omegalul

ocean mauve
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maybe, seems more likely that it's the 4th and he's off 😛

nimble shoal
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He's Canadian, but I guess technically EHG is based in Texas, so idk lol

tender pelican
ocean mauve
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gotcha, mind linking a better one?

tender pelican
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rabbit did the best levelling video on youtube

ocean mauve
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ty

tender pelican
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wierd thos preview pictures dont work in this discord 😄

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tried his levelling thingy and was into monoliths in 1 hour 44 minutes so i cant see anything beating that as casual player

rapid hinge
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that's dope

proven haven
glossy mountain
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Im doing a lvling with my mage, im lvl 25 and im doing the glacier/maan strike build. its feeling like it fell off hard, any tips? (im currently feeling really squishy and my damage is pretty low)

weary hamlet
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get better gear with relevant stats, glacier is fairly good even beyond leveling

harsh abyss
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It's hard to give good advice for you without specific questions, but:
-Ensure that you're upgrading the base of your weapon(s). Higher tier bases add more flat damage, which is a significant boost to damage.
-Try and get at least 1 relevant damage affix on your weapons. Cast speed is always very good.
-Don't be afraid to pre-cast flame ward if you think you're going to take a lot of damage
-Get more health affixes on items
-Make sure you're getting resistances as well, if you're sitting at 0% monsters will do significantly more damage.

celest folio
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Hello, i have 20 intell , 20 attunement, and i have Ucenui's Sphere. Iam sorceress lighting, i use static orb with orbital fulmination nodes, and water orb from item dont work....

nimble shoal
celest folio
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yes i had try on rare and boss

nimble shoal
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The orbs are reeally hard to see

celest folio
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No visual, and when i check my stats, no stats from item

dense walrus
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Where the dummies are there's one that acts like rare mob I think? Might be easier to see

weary hamlet
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I'm pretty sure that this unique was reported as bugged early in the cycle and wasn't fixed since then

full bluff
ocean mauve
full bluff
ocean mauve
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Right. So I'm saying if you're testing the mana sustain for spark charge you should test at 32 instead of 40

full bluff
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Or if it counts together, the refund is not useful for frost claw

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Depends on how much mana you aim to get. I only have 300 here

rapid hinge
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there will 100% change on FC's refunding stuff so no point testing now tbh

ocean mauve
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That too

full bluff
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I am guessing they turn FC into a real spender (with all the recast nodes taken), so you have to solve mana somewhere else

woven moss
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My friend said playing a mage in 1.1 is cheating. Is this true?

merry bear
woven moss
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Word on the street it’s just Mages for 1.1

weary hamlet
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Cole we've been over this already, you should not trust the voices

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they are not your friends

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avalanche shaman is the new op build by the way

tired lion
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the voices are ur friends, at least mines 😛

merry bear
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what does it even matter. Just play whats most fun for you. There will always be bad builds if youre into that

buoyant glacier
next lance
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What’s the overall tankiest build which still does decent damage?

glossy mountain
harsh abyss
tender pelican
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at the same time its normal to go to maps with 0 res and fix it there by about lvl 50-60 😄

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the resistance calculation isnt " as bad " as in poe where you take 400% dmg with 0 res you take 175% damage with 0 res here vs lvl 75+ mobs ... still bad sure but not that bad 😄

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so lvl 20 with 20 resistances is taking 100% dmg

glossy mountain
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PATCH NOTAES

hollow idol
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frost claw somehow got buffed but they killed reowyn 😭

grizzled lily
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Reowyn’s Frostguard no longer grants 30% damage reduction. Its ward granted every 0.4s is now 20 + 1 per intelligence (from 14 + 0.5 per intelligence)

ocean mauve
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Gift of Winter’s chance to gain 12 mana on cast can now only occur on **direct **casts

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It's probably still S tier, just not in its current spammy 5k+ corruption version

harsh abyss
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RM ward generation got gutted on the high end, as expected.

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RIP Halo Effect, no bug fix for me.

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New Sorcerer nodes look freaking awesome. % damage taken from mana before health on the tree is excellent

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Also, the sorcerer mastery bonus got a HUGE buff

glossy mountain
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Yea sorc looks nuts !

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Im excited

harsh abyss
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Since no bug fix for my lightning blast build, I'm probably going to do a lightning meteor vilatria build with a side of spellblade fire(lightning) aura.

copper raven
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spellblade finally playable?

young gust
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Sets went unchanged right?

harsh abyss
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They didn't change them to add LP or anything. I think they said they're going to have a big update for sets in the next cycle but no big changes this cycle.

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Sets don't show up in the notes anywhere, so probably no real adjustments.

hollow idol
harsh abyss
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I'm not sure why people thought FC would get buffed. It was busted strong last cycle.

queen mason
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anyone know what's the second mastery bonus?

harsh abyss
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It used to be 1% increased damage per mana cost. The "Second bonus" just means the second bonus that the mastery grants. The first bonus is +50 mana

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That's a huuuuuuge buff.

rapid hinge
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lmao

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it's a tradition at this point

glossy mountain
queen mason
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Ohhh thanks

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lol I don't active this node now

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Refund 20% mana cost is very delicious!

sand pawn
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Man we got a huge nerf… straight up removing the 30% HHa

harsh abyss
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From Frostguard? Yeah, that's totally fair though. That stacked with Flame ward gave a silly amount of damage reduction.

hard meteor
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no black hole changes...

queen mason
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oh so recovery speed increased up to 25% instead of 20%. Good change.

plain walrus
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yall doing sorc builds is more viable with the mana regen buffs or is it still crap compared to any decent 1k+ corruption build

queen mason
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I'm not sure it's good or not

harsh abyss
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I have a feeling that most 1k+ corruption builds are going to be significantly nerfed

harsh abyss
barren pawn
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1k corr wasnt supposed to be a thing

plain walrus
harsh abyss
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Sorcerer is going to be much more viable now. Between sorc buffs and RM nerfs, it feels like it's probably going to be a lot more viable.

barren pawn
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the devs stated that achieving 4 digit corruption numbers was a mistake on their part

weary hamlet
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uh am I missing something? Disintegrate seems to be absolutely gutted going by the patch notes

barren pawn
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it is.

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@weary hamlet

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they removed the gamblers interaction, so we kiss a 20x multiplicative bonus goodbyw

plain walrus
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ngl disintergate needed that nerf bad

weary hamlet
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so much for "they'll give it comp buffs for removing gamblers"

barren pawn
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are you high?

weary hamlet
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it didn't really, it was average at best

barren pawn
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do you have ANY ide how hard it is for disintegrate to be even remotely viable?

plain walrus
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it was way to busted was able to hit over 100k dps at like level 20 with it, with basicly no gear

weary hamlet
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while also being a turret playstyle

weary hamlet
barren pawn
#

uh huh.... sure bud.... base the nerf / buffs off LEVEL 20 CAMPAIGN PERFORMANCE

weary hamlet
#

and they even nerfed its base damage (via nerfing bonus damage nodes)

#

but now it can sh it out fireballs and volcanic orbs I guess, nevermind that it would have been a viable playstyle.. had they not also removed its mana regen nodes

barren pawn
#

Disintegrate is VERY meh in emp monos dude.

weary hamlet
#

I just cannot even begin to understand the design direction there

barren pawn
#

Tell me you know nothing about the skill without actually telling me

weary hamlet
#

They even removed its range node so that now it doesn't reach archer mobs shooting at you

#

pepega

glossy mountain
#

really, i saw disintegrate and thought of the lightning charge stacking or w.e

#

its really looking that bad?

#

and static orb procs

barren pawn
#

They literally removed a 20x multiplicative damage bonus from it

weary hamlet
#

well it's literally a 95% damage reduction from gamblers and nodes

#

with maybe a 30% buff from its baseline scaling

barren pawn
#

20+

#

and ONLY buffed base by like 30%

weary hamlet
#

so now it will do like 7% of its current damage

#

which wasn't anything to write home about

harsh abyss
#

...the baseline scaling is more than a 50% buff by default?

barren pawn
#

None of the " buffs " make up for the loss of gamblers

glossy mountain
#

yea isnt the base a huge buff?

barren pawn
#

No, not really.

harsh abyss
#

That's 60% more damage at the get go.

weary hamlet
#

yea it's more of a 60% buff to effectiveness whicn isn't bad

#

but that's still nothing compared to gamblers

barren pawn
#

HAving played around with base damage stacking on dis pre 1.1, base damage buffs REALLY arent offesettin losing gambler.

#

I tested this already.

#

Multiple times.

weary hamlet
#

and while you can now skip itemizing crit in favor of a little more ele dot, it still doesn't look good chief

barren pawn
#

Multiple different ways.

harsh abyss
#

Also there are nodes that give More damage per max mana and per intelligence

weary hamlet
#

yeah except they also nerfed some of the existing nodes

barren pawn
#

yeah that mana stacking node? its ONE PERCENT PER EIGHT MANA DUDE

harsh abyss
#

Also the node that makes it longer is still in there. They just moved the location

queen mason
#

I'll take this node definitely

harsh abyss
#

1% more per 8 mana is a huge amount of damage though

barren pawn
#

Not when you stop at 300.

harsh abyss
#

You could easily make that node 200% more damage

barren pawn
#

Because its all you can afford to build for.

queen mason
#

All nodes about granting mana for sorcerer is in my net

barren pawn
#

Youre WAY too busy stacknig defensive stats and other stuff to stack mana enough for that node to matter.

glossy mountain
harsh abyss
#

Oh no, you have to balance you build around offense and defense?

barren pawn
glossy mountain
#

sorc is a mana stacker, why would 300 mana be the scaling ?

barren pawn
#

Again, Rm.

#

Disintegrate is a universal.

glossy mountain
glossy mountain
harsh abyss
#

With RM you could instead go for Dragon's Tongue to give yourself more int stacking. That's an easy 50% more.

glossy mountain
#

but not every skill is for every mastery

weary hamlet
scenic sail
#

With these new updates 1k will be more attainable, but still 1k mana is a lot

harsh abyss
#

Also, Even with 300 mana, that's still almost 40% more damage for one point, which is pretty big.

barren pawn
#

And? 40% doesnt make up for the other 1960% you lose from gamblers

glossy mountain
#

Like i think EHG wants disintegrate to work well with mana stacking. Im looking forward to it and hoping it works. The chnages looked resonable. just wondering why its dooming

harsh abyss
#

Well no one said it's going to equal out. Gamblers was known to be super broken 🤷‍♀️

barren pawn
#

i dont think you seem to grasp how massive the buffs dis needs to get are, to make up for losing gamblers, which is all that made the skill viable you gronk

abstract trench
#

Damn I was hoping mana strike would get a fire conversion, got cold 😭

harsh abyss
#

Eh, if it still ends up sucking, then they can easily buff it in a variety of ways. The Gamblers interaction needed to go before they could even try to effectively balance the skill.

grizzled lily
#

they are buffing mana affix as well wow

barren pawn
#

buff it when? you expect them to buff it mid cycle?

#

they dont do that.

scenic sail
#

Well you can't whine about something that was previously broken, my character Fireball + meteor didn't even get a mention. Meteor literally isn't mentioned at all and it's not exactly super powerful as is.

barren pawn
#

They nerf stuff thats actually broken.

weary hamlet
#

wait a second, did they nerf the firebrand/flame reave build, for real?

weary hamlet
#

must have been as overperforming as disintegrate pepega

barren pawn
#

DIS LITERALLY WOULDNT BE CAPABLE OF PUSHING WITHOUT IT

glossy mountain
#

if the build can do 500c and kill all bosses, its fine

barren pawn
harsh abyss
#

Also, it's broken from a "Can't actually balance the skill" perspective.

barren pawn
#

youll cap out at 300 if youre lucky

#

and thats in min max gear

harsh abyss
#

Isn't 300 where they said they want the general cap to be?

barren pawn
#

3 lps and 4lps

weary hamlet
#

Closed Circuit’s buff no longer stacks

#

lol

barren pawn
#

Consider the scaling. If it was barely capable of 300 without it before, imagine how thatll feel now./

weary hamlet
barren pawn
#

^

weary hamlet
#

I mean I'll try it just for the luls and because I like to suffer

barren pawn
#

Like ill level a new mage for 1.1

#

just to try new dis

weary hamlet
#

But it's hilarious as it stands right now

barren pawn
#

but i bet you money its absolute dog 💩

weary hamlet
#

They just absolutely destroyed a build that was already average at the very best, and below average more realistically

barren pawn
#

^

#

anyone saying otherwise is crazy

scenic sail
#

You guys are ridiculous

weary hamlet
#

but I guess I can now convert it to lightning, or something

barren pawn
scenic sail
#

Oh give me a Fing break, they clearly buffed disnitigrate and paid attention to it and you're complaining

barren pawn
#

pop off back to being a troll elsewhere.

weary hamlet
#

it ain't rocket science

barren pawn
scenic sail
#

I'm obviously not the only one that complained about Merchants guild, there were thousands of people that had my same complaints and many of them just stopped playing the game.

weary hamlet
#

"buffed" in the same way as they buffed FG by removing anvil stance

scenic sail
glossy mountain
#

Idk im seeing disintegrate have alot of synergies (mana,static orb, lightning charges)

weary hamlet
#

by the way they didn't even mention any changes to fireball and LB channeling modes, not even the developers give a sh it about them

barren pawn
scenic sail
#

Wanna see what they did to my main skill Meteor?! NOTHING, literally NOTHING, it's not even mentioned in the skills

glossy mountain
#

it looks fun, and the values seem decent ( ihavent played current 1.0 disintegrate)

barren pawn
#

Because they absolutely gutted it

weary hamlet
scenic sail
#

I have 919 hours on this game, what does that matter?

weary hamlet
#

We dont need more frost claws, we need more spells that are viable on their own and offer unique playstyles

glossy mountain
#

anyone can read it

#

stop gate keeping

barren pawn
#

If yo uhavent played dis in 1.0, you cannot truthfully say that 1.1 dis is better.

#

Period.

#

its not.

#

At all.

glossy mountain
#

Disintegrate scaling looks like its going to rely on mana stacking. Sorc is becoming a mana stacker

barren pawn
#

Even remotely better.

glossy mountain
#

they are multiple buckets to scale the skill, we just gotta wait and test and see

barren pawn
#

HAv efun playing disintegrate on sorc and missing out on RM defensive bonus;s!

scenic sail
#

You can't complain until you actually play the damn game, jesus

barren pawn
#

HAv efun playing with a skill taht requires you to be stationary, while also not being able to use the defensive buffs that made that viable!

harsh abyss
#

Praesidium seems like a pretty significant defensive bonus that's new. 1 ward per second per int is pretty significant.

glossy mountain
#

All of LE builds are broken when they have MULTIPLE multiplicative nodes and scale to the moon. All im saying is disintegrate looks like its getting that same love

glossy mountain
#

sorc has basically MIND OVER MATTER from POE

#

we have DR % and we have damage taken as mana before life

#

and we have alot of ward generation

#

like theres alot of changes

weary hamlet
harsh abyss
#

Mana taken before life is also going to be really good with the channeling changes where you can regen mana while channeling.

grizzled lily
#

rm lost the 30% DR

weary hamlet
harsh abyss
#

RM also lost a LOT of ward generation at the top of their tree.

grizzled lily
#

I think RM is becoming the squishest out of the 3 masteries

barren pawn
#

neat, they gutted rm too?

glossy mountain
scenic sail
#

rm was super broken, what are you talking about?!

barren pawn
#

1.1 is going to be borderline doa.

harsh abyss
#

Nah, they still have crazy ward generation from frostguard

#

I dunno, 1.1 looks pretty good to me. No one is forcing you to play it if you don't want to.

glossy mountain
#

Im prety sure @barren pawn @weary hamlet arguments are. "LE sucks, no matter if theres changes. It sucks and everything sucks. I havent tested it but it sucks because I KNOW. If you didnt play the skill before the patch notes, you cant say anything"

Did i miss anything?

scenic sail
#

Yea, I'm much happier with them improving the base skill of disintigrate, rather than having it rely on basically a bug. I'll give it a 2nd try this time around

weary hamlet
harsh abyss
#

Yeah, but the 30% DR was also busted AF, so it makes sense for it to go away 😝

#

It was like Flame Ward but permanent uptime

barren pawn
#

no it doesnt.

glossy mountain
#

Yea mana stacking sorc with disntegrazte is looking cool for me

barren pawn
#

screw all of you for supporting this crap.

weary hamlet
robust gorge
#

i think mana strike spark charge is dead

barren pawn
#

shouldve taken the refund when the MG blew up.

grizzled lily
harsh abyss
weary hamlet
#

alright maybe also Kyo

barren pawn
#

cant wait for this to go up to like 30k if we are lucky, only for it to crash again.

robust gorge
#

also repulsing strikes was nerfed too, but i knew that was gonna happen

#

reowyn frostguard is dead

azure hawk
scenic sail
#

Meteor literally didn't even get a mention and there's one tiny change coming to fireball. I know my character will improve a bit, but it feels bad seeing almost no mention of my character type.

latent tide
#

so how are 2h shatter strike spellblades looking? biggest nerf i saw was the less crit damage per sword

harsh abyss
#

That's gonna happen sometimes, not every skill will get updates every patch. Meteor feels pretty decent right now to me at least.

scenic sail
#

There were lots of 2H updates, did you watch the little 10 minute video overviewing the changes?

latent tide
scenic sail
#

Meteor will benefit a lot from the improvements in mana regen, mana affixes and mana stacking, because I was already doing that but now there will be huge benefits for it, which is great.

#

There's definitely some stuff about 2h weilding

harsh abyss
#

Yeah, lots of indirect buffs there

scenic sail
harsh abyss
#

Sorcerer in general is probably gonna feel a lot better, which is gonna be big for meteor builds

glossy mountain
#

Wait whats the 2h chnages?

#

i didnt read anything on that

upbeat imp
#

so mage is now paper

#

lmao

harsh abyss
#

Nah, RM just won't be massively op

glossy mountain
#

and has high ward generation

upbeat imp
#

yeah sorc is gonna be big this season

#

as predicted

harsh abyss
#

Yeah, no surprises there

upbeat imp
#

game still gonna be p dedge tho

#

oh well

robust gorge
#

damn runemaster got hit hard

harsh abyss
#

The ward changes mean that RM is probably still going to be fine.

#

It just won't be invincible

coral sail
#

RM is absolutely going to be fine

robust gorge
#

edict of the scion, celestial doom and jagged veil got cooked

coral sail
#

And still head and shoulders above sorc/spellblade

harsh abyss
#

Possibly, we'll have to see how some of the new sorc changes hash out

wintry wigeon
#

I'm huge fan of SS Spellblade, any good news from patch for him?

harsh abyss
#

There's a lot of ward threshold and other defensive buffs in there

robust gorge
#

i mean those were all some of the best passives in the whole game

#

all on one class

harsh abyss
#

Yeah, it was too stronk for sure

harsh abyss
upbeat imp
#

its never been about dmg

#

it's been about survivability

glossy mountain
scenic sail
#

I dunno, just watch the whole thing, it's 11 minutes long

robust gorge
#

oh

#

i understand...

Warden’s Echo now grants a 4% chance per point to cast Frost Claw (from 8% chance to cast Elemental Burst). It consumes 80% of Frost Claw’s mana cost when cast this way.

glossy mountain
#

i did, i didnt hear anything about 2h vs 1h

robust gorge
#

they want you to use spellblade for mana strike triggers now

glossy mountain
#

and i dont see anything mentioned in the patch notes either

robust gorge
#

although by the wording, that should work for any melee skill

#

so, new builds

upbeat imp
#

Mana and Mana Regen (hybrid affix)
Can no longer roll on sceptres

Sceptres are dead?

harsh abyss
#

I dunno, I feel like the main prefix people wanted on scepters was the -5 mana cost at T7

#

That change gives staffs a little more identity

robust gorge
#

sceptres are still the only weapon with life leech

harsh abyss
#

Yeah, that too

coral sail
#

Ctrl+F "Meteor" -> 😭

harsh abyss
#

Meteor got huge indirect buffs because Sorcerer in general got buffed

upbeat imp
#

yeah not really excited about a lot of this

coral sail
#

I'm not particularly excited

#

Nerfs everywhere, buffs look tame in comparison

harsh abyss
#

Massive meteor buff, right here

coral sail
#

Balance-by-nerf is just boring

scenic sail
harsh abyss
#

What?

scenic sail
#

Overall I think they did improve meteor simply by improving mana, mana regen and passives

coral sail
#

It's not strictly either, depending on mana cost

harsh abyss
#

50% more is waaaaay more than 200% increased

coral sail
#

It'll end up being a buff, but enough of a buff? Unsure

upbeat imp
#

yeah that's a nerf to meteor lol

harsh abyss
#

28% more damage for meteor's initial base cost is MUCH more than 56% increased damage

scenic sail
#

It says clearly that it was 1% per mana before now, it's 1% per 2 mana and capped...?

harsh abyss
#

It used to be 1% increased now it's 1% more

#

Those are significant differences

latent tide
harsh abyss
#

All sources of increased damage are additive together. Sources of more damage are multiplicative with each other

upbeat imp
#

guess it wont really matter if you cant get teh dmg off before u get 1-banged anyways

#

lol

harsh abyss
#

Sorc is also way more defensive now than it used to be.

coral sail
#

I'm not sure it's "way more"

#

It's "more"

harsh abyss
#

Getting ward per second per 10 mana is HUGE for their first points

coral sail
#

Going from squishy bug to slightly tougher bug is still a bug

scenic sail
upbeat imp
#

no amount of ward is going to stop the fact that there is practically no damage reduction now lol

harsh abyss
#

Yeah, sources of More damage being multiplied means that as long as you have a bunch of sources of Increased damage, More damage is always going to be way more valuable.

glossy mountain
#

The Mind over matter node alone is insane for sorc as a denfensive layer

upbeat imp
#

from a sorc perspective, guess it doesnt matter.

harsh abyss
#

Sorcerers never had that, so yeah doesn't matter 😝

harsh abyss
#

People just need to get good at popping flame ward before they take damage instead of reactively

harsh abyss
upbeat imp
#

ah so we're gonna move to D4 perma flame ward then?

#

lol

glossy mountain
#

Because then sorc is going to look alot squisher if thats the case

upbeat imp
#

it's not true for mana, no

harsh abyss
glossy mountain
#

DOPE

harsh abyss
#

The good news though, is that it's a 5:1 ratio

surreal root
#

RIP runemaster... The amount of Nerf bat we were hit with is oof

glossy mountain
#

yea we are gonna be tanky ish

upbeat imp
#

wait wait i misread your comment

harsh abyss
#

Yeah, it'll be a good defensive amount. But it's not going to make you invincible.

upbeat imp
#

DR applies to only dmg that goes to your HP

#

not to mana

glossy mountain
harsh abyss
#

It already exists in game as an affix on chest/helm, and it's 5 damage = 1 mana. So it won't completely eat your mana instantly either.

glossy mountain
#

disintegrate/focus/teleport/flameward/static orb/fireball

#

these are the skills im considering

coral sail
#

Bulwark is gonna be poor. 10 point investment, the +mana is so low it's a bad joke, and 20% not inc DR is equally poor

#

It's better than nothing, but it's not good

glossy mountain
#

apparently fireball can now shred lightning

upbeat imp
#

they had that mechanic like that in a previous build of the game and naturally, it was incredibly OP

harsh abyss
#

Well, generic damage reduction is calculated before health or ward or whatever. So if you have a generic "30% reduced damage" that'll happen before your ward, health, or mana take damage.

vale tartan
#

It could before with the Liaths Gloves

upbeat imp
#

or maybe i am thinking of endurance?

#

and i am flipping it around?

#

it was endurance

glossy mountain
#

OKay i need reclarification. From what i understood, DR is not applied to Ward. Only HP. But for mana, the mana node says "damage taken from mana before health" meaning it would be HP, but its being converted to our mana

harsh abyss
#

Endurance used to affect ward if you were at low health, that was the bug. It made the "Drain health for ward" items super OP

glossy mountain
#

so the DR would apply

#

idk

harsh abyss
#

Here, I'll explain it in full

upbeat imp
#

endurance also used to work on MoM

#

i found the patch note from forever ago

#

it's not DR

#

it was endurance affecting the mana pool from MoM

glossy mountain
harsh abyss
#

Yeah, makes sense.

upbeat imp
#

all good. probably gonna give this game a year or two before i touch it again anyway.

#

GL fam.

glossy mountain
harsh abyss
# glossy mountain appreciate it !

Say you have "10% damage taken from mana before health". Damage taken from mana before health happens at a 5:1 conversion.
When you get hit for 100 damage, assume you have 0 source of generic damage reduction (from armor, flame ward or whatever).

Assuming you have 0 ward, you'll take 90 health damage, and 2 mana damage
Assuming you have 1000 ward, you'll take 100 ward damage

#

It only converts damage that would be done to your health as mana. Damage done to ward is unaffected.

glossy mountain
#

Hmmmmmm ok good to know

harsh abyss
#

It's a good defensive layer, but just like MoM in PoE with Energy Shield, it only affects things that go to your health.

glossy mountain
#

also wouldnt it be 88 HP dmaage and 2 mana damage?

harsh abyss
#

No, because it converts the damage, it doesn't reduce the damage.

#

It converts 10% of the health damage done into "mana damage" at a 5:1 ratio

#

Another scenario: If you have 50 ward

You'll take 50 ward damage, 45 health damage, and 1 mana damage

glossy mountain
#

wait wait back to scenario 1

#

you have 10% DR from a 100 damage

#

means you take 90 damage

harsh abyss
#

It's not damage reduction, it's damage conversion

glossy mountain
#

then from that 90, the ratio is applied

#

OHY

#

io see

#

thats my fault i was thinking with DR

#

yea i get you now

harsh abyss
#

10% of the damage taken to your health is converted to mana damage. So 10 of your 100 damage taken is taken as mana damage (10). Then, that damage that is converted to mana is hit with th 5:1 ratio, so you take 2 damage

glossy mountain
#

yea idk why i thought it was 10% DR

#

aplogies, but i follow now

harsh abyss
#

The math gets way more complex when you have sources of damage reduction, resistance, and stuff like that added in, but the principle still stands

glossy mountain
#

yeah and then that 10, is converted to 5:1, whcih is 2 mana damage taken

harsh abyss
#

Yep

glossy mountain
#

so in reality, this is very good for big hits

harsh abyss
#

So if you have a huge mana pool and good mana regen, it will help stop damage that you take that gets through your ward.

glossy mountain
#

rather then many small hits

harsh abyss
#

Technically it works the exact same on both of them 🤷‍♀️

#

Because getting hit for 100, 10 times, would cost you the same amount of mana damage as getting hit for 1000 once

glossy mountain
glossy mountain
harsh abyss
#

I'm not totally sure what happens when you get your damage reduced to less than 1 mana. Does it take portions of a mana or something? IDK, but it's small enough that that's never going to be your cause of death 😝

glossy mountain
#

I would assume it rounds to 1

harsh abyss
#

Possibly. It's pretty inconsequential either way

glossy mountain
#

true true

#

i mean we can do 10000 vs 1000 for 10x hits and see how the math looks?

#

brb

#

i mean either way, its very nice defensive layer to have

harsh abyss
#

I mean, it's the same thing.

Take 10000 damage: you'll take 9000 health damage and 1000 mana damage (200 actual mana lost)
Take 1000 damage 10x: You'll take 900 damage 10x (total of 9000) and 100 mana damage 10x (total of 1000) (200 actual mana lost)

glossy mountain
#

oh okay, then idk what im talking about XD

harsh abyss
#

You'll have other possible defensive layers that change the value of the calculation. Things like Armor, resistances, block (and block value), dodge, Endurance, Ward, Ward generation, Health/Mana regen, etc

#

So like any ARPG stacking multiple defensive layers will drastically improve your survivability.

#

I think the defense that a lot of people underestimate in regards to ward builds is Dodge. Especially when you have a good amount of Ward/Second or Ward/Cast, rebuilding your ward can take some time and having 30+% dodge chance is a pretty significant survivability upgrade.

weary hamlet
weary hamlet
glossy mountain
#

.........

harsh abyss
#

Yeah, the crown is crazy strong as it is.

glossy mountain
#

🤔

weary hamlet
weary hamlet
#

sorc gets a lot of free ward retention

harsh abyss
#

I think it'll be something that's good as an extra defense instead of being your only defense?

weary hamlet
#

you can't have ward with the crown equipped

#

but ward will work with other sources of damage to mana

harsh abyss
#

Oh you mean the crown specifically?

#

Yeah, who knows.

weary hamlet
#

sure

stuck ibex
#

Is it just me or are there still no uniques for glacier even with 1.1 patch on the way.

harsh abyss
#

I don't like the crown because it sucks to craft 🤷‍♀️

weary hamlet
#

there are still no uniques for a good 80% of skills in the game across all classes

#

meanwhile a few skills have like 5 uniques each

grizzled lily
#

at least they didn't nerf glacier

weary hamlet
#

it wasn't worth nerfing (just like disintegrate wasn't, yeah)

#

without 0.9 LK glacier is a fairly average build

stuck ibex
#

maybe 1.2 will be better

harsh abyss
#

We also don't know what a lot of the new uniques are

grizzled lily
#

they are on letool

harsh abyss
#

Oh, are they? neat

half pollen
#

kinda underwhelming though

glossy mountain
#

Triboelectra

#

looks neat

#

we cant wear this right?

#

cuz gladiator?

half pollen
#

ofc mage can wear this

harsh abyss
#

It would say below if it had a class requiremetn

weary hamlet
#

the secret sixth class

half pollen
#

dont be mean to him, hes probably new

weary hamlet
#

that said for most intents that's a better version of crown

harsh abyss
#

Yeah

glossy mountain
weary hamlet
#

again I think it will be less optimal with ultra bis gear, but better with average gear

glossy mountain
#

o.O

glossy mountain
glossy mountain
#

all i have played is necromancer, blade dancer and warlock

jaunty widget
#

Any recomended web to check runemasters builds?

#

Gettin back to the game after 6 month he he he

weary hamlet
#

lol@ehg game design. They add synergy between disintegrate and fire aura, and update the fire aura nodes in spellblade. The updated node: triggers WHEN YOU ARE MOVING

#

you can't make it up

#

reality is more hilarious than any meme

waxen fog
jaunty widget
rapid hinge
#

@grizzled lily looks like the build got buffed to the moon

#

😁

#

especially with the wand

glossy mountain
#

@harsh abyss if in the tooltip of a skill it says something like "for short duration on cast" it has to be hard casted, and cant work with procs?

harsh abyss
#

I'd like to say yes, but their wording sometimes needs work.

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Usually they'll try to say "Direct cast" if you need to cast it yourself, but there are definitely instances where "cast" actually means "Direct cast"

#

hyperspecific wording is really important for ARPGs, but sometimes their tooltips haven't been up to snuff

vale tartan
harsh abyss
harsh abyss
#

The mage passive has a cap now

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So you won't get 900% increased damage, just 50% more

rapid hinge
#

first idk how can u get static orb manacost to 900

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😅

harsh abyss
#

Also Overcharged Detonation got nerfed to 2% from 3%

rapid hinge
#

2nd usually the cost is around 450, and i'd take 50% more voer 450 increase anyday

harsh abyss
#

Yeah, people keep thinking that change is a nerf and don't understand the "more" vs "increased" difference

rapid hinge
#

well not anyday but it shouldnt be very different

rapid hinge
#

still positive after all

harsh abyss
#

Yeah, still very strong

rapid hinge
#

for sure stronger than 1.0

harsh abyss
#

Honestly I think the biggest change is the boss ward breakpoint stuff. That's going to totally change how bosses feel compared to 1.0

rapid hinge
#

the orb's damage in isolation can be a little more or little less. But overall performance of the whole build is definitly significantly stronger

harsh abyss
#

"Mana Stacking Sorcerer" is gonna have like... 10+ build variations now, I bet.

viral pond
#

Ofc

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Its gonna be meta for sure xd

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50% sorc playerbase inc

rapid hinge
#

idk. From what i've read in this channel i've already seen some people misunderstanding quite a lot of things

harsh abyss
#

I feel like most of the complaints have been about their builds being nerfed

rapid hinge
#

everything got nerfed omegalul

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things that arent nerfed probably were not that good to begin with so

coral sail
#

"hey guys we looked at player satisfaction when diablo 4 nerfed everything and thought we'd do the same"

harsh abyss
#

I dunno, I feel like most skills were untouched for the most part

glossy mountain
#

how viable will lvling with disintegrate be XD

harsh abyss
#

According to some folks in here, it'll be complete garbage. But in reality it'll probably be fine.

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Just don't use any outdated guides for it because the builds will be totally different.

inland tangle
#

must invest in mana regen early on

glossy mountain
harsh abyss
#

LE is definitely more fun for making your own builds, IMO

glossy mountain
#

trying to make disintegrate/static orb the build

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and maybe somehow get spark charges implimented

inland tangle
#

static orb with that new wand will be fun, cast on evade

glossy mountain
#

^yea

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and disintegrate procs mroe static orbs

inland tangle
#

I just learn that there's a new sentinel weapon called event horizon and I wonder, why tf is it not a black hole unique

harsh abyss
#

lol, fair

weary hamlet
#

tbh VO isn't terrible as it is, and with 50% more it might actually be good

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maybe now is the time for the VO on flame rush node to shine

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also since this should be inherited by ailments this might be huge for the VO frostbite build

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despite the nerfs to frostbite uniques

harsh abyss
#

Yeah, maybe. I've never liked VO much so I haven't used it much

surreal arrow
#

nerfing frostbite but giving us this is so dirty :p temptation is real

worn shell
#

the real question is, is disingrate finally good

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And not like for proccing other skills but as a main skill itself

surreal arrow
#

dual wield Yruns with pen going below 0% change :p

glossy mountain
#

it looks decent imo

worn shell
#

it looks good but IS it, (I guess we'll only know for sure come Tuesday but, let me meme!)

glossy mountain
#

listen im cooking in my planner, im post it here soon so pplc an roast me lol and make it better 😛

worn shell
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oh I already cooked one

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and then I deleted it because "eh"

weary hamlet
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which is quite baffling

worn shell
#

They should just let disingrate have 5 beams for free

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It might still not be good

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but it'd be funny

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especially if the beams slowly rotate around you

weary hamlet
#

just give it a non-channeled conversion where it would perhaps summon a few beams that would rotate around you

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oh wait nevermind

rapid hinge
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do all these changes to disint can remotely compared to ignivar gambler combo\

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🤔

worn shell
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no

rapid hinge
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then u already have your answer kekw

worn shell
#

but you CAN empty your bar so fast you'll believe that disintigrate is an actual sorc skill

ocean mauve
#

holy moly trying to catch up on people's thoughts about patch notes and working through 20 pages of cringe from @weary hamlet / @barren pawn is not fun

worn shell
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You know what IS fun?

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1000 mana Meteor being the only correct meteor build

weary hamlet
#

kids these days

ocean mauve
#

what crap lol

worn shell
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no reason not to go always crit meteor

ocean mauve
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you're literally walking cringe dude

worn shell
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(sadly we can't make it water/ice and pretend we're SotN Trevor)

glossy mountain
#

What are some good nodes for VO? im looking at this tree and all i see is 3 options (convert to cold, scale with shrapenel explosive ground{w.e that means}, or fire gflyphs of doom)

ocean mauve
#

everything you say makes me recoil in second hand embarrassment. you literally fit the bill for every meme making fun of people who are just smart enough to be maximum cringey but not smart enough to be actually useful to society

weary hamlet
#

you don't take cold conversion since you can have it for 1 point in mage passives

upper fern
#

Can we just get back to discussing actual builds please

glossy mountain
worn shell
#

explosive ground is like fire glyphs but not underneat you

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also makes you go OoM

weary hamlet
#

you pick up explosive ground, glyph, all the multi damage nodes for the core (some of which also apply to other subskills), then if you have + skill you'll have a few points left which you can use for nodes that buff or nerf its speed until you reach a value where it stays within the models of bosses/larger elites for the entire duration

glossy mountain
#

Okay gotcha

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i realized i cant use Vo, since im use the new wand

dusk gorge
#

What are some ways for a Spellblade to blow out their mana pool as fast as possible and go deep into the negative? Volcanic Orb?

harsh abyss
#

You can spec Static so that it costs 250 mana, heh

#

If you aren't stacking any mana that'll instantly take you negative. Or you can cast it when you get to low mana to drop super negative.

ocean mauve
rapid hinge
ocean mauve
#

yeah....hard to make up for the offhand crit

rapid hinge
#

without using an offhand i dont think you can get crit for orb anywhere

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but cant be 100% sure what is better

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since that thing has a lot of flat dam on it

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there can be a case where a non-crit hit using that staff can do more damage than a crit from wand+offhand

ocean mauve
#

right, extra awkward though that the staff scales crit dmg if you want to lean into doom pulse

harsh abyss
#

I mean, if you ignore the doom pulse scaling, you could do something like Static Orb mana stacking

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And then the doom pulse would just be extra damage every once in a w hile

rapid hinge
harsh abyss
#

Yeah, you'd just not worry about crit scaling and go for as much possible mana as you could.

#

Focus on Static Ground, you don't need crit chance, just crit multi.

rapid hinge
#

that's where you'd have to actually test/calculate it out

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also it this ever work with orb it'd be with chunky's 3 elemental build

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for my variation which is full cold it's certainly not better

harsh abyss
#

500 flat mana, which would presumably be scaled up by % mana increases, would be massive

rapid hinge
#

since i wouldnt be able to full take advantage of the doom pulse

harsh abyss
#

Imagine if you managed to slam a T7 mana on that thing, lol

rapid hinge
#

i dont think that would scale with % mana

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since it specificially says maximum mana

ocean mauve
#

yeah the text is iffy .... "gained as maximum mana"

rapid hinge
#

I'd assume it wouldnt scale with % until tested otherwise

glossy mountain
#

I just erased

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EVERYTHING

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OMFG

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LOL

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i was going to post my mana stacker i cooked up

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brb 10 mins

ocean mauve
#

rip

#

any new uniques stand out as super OP? Nothing mage-specific as far as i can see

rapid hinge
#

alot of these new items look very trappy for mana stacking sorc lol

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this one

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probably the best of them

ocean mauve
#

hmmm...why

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oh not for mage

rapid hinge
#

oh yeah overall

ocean mauve
#

for the +13 base crit in offhand?

rapid hinge
#

yes

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and great base

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and +2 skills

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and LPL 27

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lol

harsh abyss
#

Its a dagger though, isnt that rogue only for offhand?

rapid hinge
#

yeah

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for a caster

glossy mountain
#

Would we take the 90 mana blesing if mana stacking?

#

im assuming yes?

harsh abyss
#

That might be good for a mana stacking mage actually. Use Mana Strike for flat lightning based on current mana, wouldnt that give you +4 to the skill?

rapid hinge
#

atm a new item has to compete with wrongwarp

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and mad ladle

#

good luck with that

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😂

harsh abyss
#

Mad ladle too stronk

topaz hare
#

you can't equip a dagger in your offhand as a mage

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or anyone else besides rogue

glossy mountain
#

Dope !

ocean mauve
#

any way for mage to cast necrotic or void spell

#

doom pulse seems insane if we can break it...500% dmg effectiveness and +1 flat per 10 max mana

#

like 2000 base dmg with just the staff + 3000 mana

rapid hinge
#

it's LPL 70 tho

coral sail
rapid hinge
#

and a boss drop also

rapid hinge
coral sail
rapid hinge
#

just like wings of argentus

coral sail
#

I'm gonna find out once I get it

#

I'm going CoF this time so may be a while

ocean mauve
#

trap because high LP level?

rapid hinge
#

that

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and dam to mana before health

coral sail
#

That's good for mana stacking sorc

#

That's my plan for day 1, come what may

rapid hinge
#

why is it good?

ocean mauve
#

won't that just drain your mana? mana stacking sorc is generally starved for mana no

rapid hinge
#

^^

ocean mauve
#

the idea is to actually use your mana for dmg

coral sail
#

That's the "come what may" bit

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I'd rather play and test interesting stuff than meta builds

#

If I hit 300c I'm good

rapid hinge
#

if you play COF

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there's a chance that you'd get to 300c before you see that item

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😂

ocean mauve
#

i wonder if FC is still just top of meta with new spark passive

rapid hinge
harsh abyss
#

5 hits for 40 mana? Maybe

#

We've got conflicting reports on the recasts not triggering more charges, too

ocean mauve
#

yeah you're mana starved now...but getting potentially tons more spark charges per cast

rapid hinge
#

or maybe the damage is enough 🤔

harsh abyss
#

And, you have to be a sorcerer to get the node with the spark charges, which changes things significantly.

coral sail
#

Truth that

ocean mauve
#

so maybe less spam but way more dmg

rapid hinge
#

yeah 25 spark charge per hit is quite bonker

harsh abyss
#

We don't really know what that'll look like with the new boss ward mechanic either. Sustain might be more important than burst.

ocean mauve
#

maybe new meta is just glass cannon + flame shield + stack tons of life and reactive ward

harsh abyss
#

Reactive Ward + Silver Rune is definitely super strong.

ocean mauve
#

don't know what sorc would glass cannon with though....fireball?

harsh abyss
#

Meteor, obviously

#

Big kaboom

ocean mauve
#

meteor is suspectible to swarm-y mobs

harsh abyss
#

I'm thinking about Meteor + Flame Aura. Do Int stacking Vilatria's, and get the flame aura node that is +2 flame aura damage per int

#

Basically just walk around and meteor big mobs while the little ones die around you.

glossy mountain
#

just for clairfication, this shots 1 big orb, explodes, and x points allocated of orbs come out yes?

harsh abyss
#

Technically the big orb doesn't shoot hte little orbs, you do

rapid hinge
#

they come out at the same time

dusk gorge
glossy mountain
#

and is the condition to be "direct" cast?

ocean mauve
#

no offhand, no prismatic gaze

harsh abyss
#

Always be above 400 mana: 100% crit chance with meteor

#

No scaling crit chance needed, but you'll also have scaling crit chance per int from the sorcerer node as well.

harsh abyss
#

You might not even need that node at a certain threshold. Meteor has +8% flat crit on the tree that you'll be taking anyway. Pair that with a ton of increased crit from all the int you'll be getting... you'll have a pretty high crit chance anyway.

ocean mauve
#

got a planner?

harsh abyss
#

Not yet, I didn't realise LETools was updated and I've been working. But I'll put one together here shortly.'

ocean mauve
#

i like this idea, straightforward

harsh abyss
#

I did a similar build on release. It worked mostly, it's just "walk around and drop meteors on everything. Use focus to regen your mana occasionally when you aren't in combat". I never really encountered a scenario where I didn't have enough mana to blow everything up.

#

It'll just get smoother with the spellblade node, because you won't have to use another meteor on stragglers

ocean mauve
#

just to clear stragglers

harsh abyss
#

Nah. More meteors are better.

ocean mauve
#

"Prodigy now has a threshold bonus which grants +1% critical strike chance per 15 intelligence" this is insane no

harsh abyss
#

It's good, probably no insane though.

#

If you're stacking an insane amount of Int, you'll get +8-10 flat crit chance, which is very good.

#

Frees you up from needing some other source of flat crit

glossy mountain
#

Would mana > crit multi for the static orb. Mana stacker 🤔

harsh abyss
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (30) / Sorcerer (68) / Spellblade (15)

General:

▸ Health: 942, Regen: 20/s
▸ Mana: 448, Regen: 14/s
▸ Ward Retention: 206%, Regen: 55/s
▸ Attributes: 1 Str / 1 Dex / 39 Int / 1 Att / 1 Vit
▸ Resistances: 39% / 15% / 39% / 0% / 0% / 1% / 1%
▸ EHP: 777 / 661 / 777 / 622 / 604 / 608 / 608

Defenses:

▸ Endurance: 20%, Threshold: 188
▸ Armor Mitigation: 9% (218)

Damage Types:

Lightning, Fire, Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Meteor (25)
Flame Ward (21)
Focus (20)
Black Hole (20)
Teleport (20)

glossy mountain
#

Im mostly deciding what i want on my relic slot (prefix). level for disintegrate/mana/crit multi

harsh abyss
#

Levels of your primary skill are usually pretty valuable. If you're taking the node that makes Disintegrate do more damage per max mana, then it's probably better than crit multi.

#

Because then you're adding more damage to both your spells. Where Crit Multi doesn't actually benefit disintegrate.