#πŸ§™β”ƒmage

1 messages Β· Page 75 of 1

rapid hinge
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so once you reach that

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it's infinite climb from there xD

buoyant glacier
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did someone reach 10k already?

rapid hinge
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I dont know

buoyant glacier
tender pelican
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no further strength increase i guess

buoyant glacier
tender pelican
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in poe delve stops scaling after 6k corruption

rapid hinge
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i cannot confirm it but once you reach 10k, it seems like the shade's HP reverse scale

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means its HP actually decrease with corruption

tender pelican
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lul

rapid hinge
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wait

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i'll give youi video

buoyant glacier
buoyant glacier
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u just give me more work to do

rapid hinge
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you can clearly tell

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the 10k shade dies MUCH faster than the 9k

buoyant glacier
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but this is rogue and offline mode btw

tender pelican
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damm this guy let the 20 second loading screen of boss in xD

rapid hinge
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that's me xD

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my PC is old

rapid hinge
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with the same setup

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same everything

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10k shades dies much much faster than 9k

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with minimal difference you can say that it's RNG damage roll

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but this this too big of a difference

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also recently i tried the same setup with a 12k shade

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and it dies even faster than the 10k

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kekw

buoyant glacier
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yeah..but after 10kc it will continue to increase right?

rapid hinge
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nope

buoyant glacier
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so no more mapping?

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then how much corr lvl it gives?

rapid hinge
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huh what do u mean

tender pelican
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the bladedancers damage is wierd πŸ˜„ 0 dmg 0 dmg 0 dmg ... millions of damage and dead

rapid hinge
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and no it's not offline mod magic

tender pelican
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im watching the online one

rapid hinge
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i do this on my online BD

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oh yeah

tender pelican
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it almost looks like synch strike enables the big damage

buoyant glacier
# rapid hinge huh what do u mean

oh mb i was just confused that after 10k u said its an infinite climb so im thinking on Shade fight kill rinse and repeat no more mapping needed, just fight shade again and again

tender pelican
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πŸ˜„ and what do you do with perma shade fight ? selling his amulet 100x on merchants guild

buoyant glacier
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yeah best farming spot for omnis

rapid hinge
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i just mean the shade got weaker instead of stronger with higher corruption after that point

buoyant glacier
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okay,,i was excited for a moment there haha...i thnk 8k is enough for now...

tender pelican
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probably something with him hitting an numerical limit and that swaps after 10k to reduce the further +health

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anyway not a realistic corruption for all people that come to leaguestart πŸ˜„

rapid hinge
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I asked in ask-dev channel but didnt get an answer

rapid hinge
tender pelican
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i will just hop on for 1-2 weeks on leaguestarts do abit of 1k corruption and arenas and take a break again

buoyant glacier
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its around 3weeks more before cycle2,,i just want to farm favor on 8k on a crowded map and try the jungle queen gameplay

rapid hinge
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he said that if something can reach that number then that thing is the bigger problem lol

tender pelican
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ye doesnt matter for now since anyway only 4 month cof farmers go there xD

buoyant glacier
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yeah devs is the problem..they dont assist the issue immediatly like the gold issue

tender pelican
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most peoplle will be always at the beginning of cycle where everyone starts at 100 corruption again ^^

grizzled lily
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most people don't even get to empowered mono

buoyant glacier
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yea only cof so true...i was planing to paytowin on mg but i was save on the gold dupe btw...and maybe if i did that im pretty sure in on another game rightnow...

tender pelican
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same thing in poe most dont even finish the story

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but also there you cannot look at them for balance reasons

tender pelican
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i will always break stuff in arpgs xD no matter if a million people cant beat the lowtier content

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so runemaster meta in 1.1 πŸ˜„ ? have we concluded

buoyant glacier
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nah for sure nope...coz of heavy nerfed in frostclaw...maybe spellblade i guess

buoyant glacier
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i found 1pc of exalted belt fit for the gameply u suggested but the the 2prefixes are already there by default..

harsh thistle
buoyant glacier
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yeah esp the gift of winter node,,,so bye mana refund

harsh thistle
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noooo

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I "just" respecced into the meteor proc-ed by frost claw build

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I guess if the mana consumption is too much I'll switch to fireball

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but frost claw looks and feels so much better with all the additional hits and auto target nodes

buoyant glacier
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idk why they will nerfed RM theres nothing op about it esp on very high corruption, they are glasscannon class,,what i found OP are 300kward sentinels

rapid hinge
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the most OP thing that allow omega corruption climb is snap freeze perma CC lol

buoyant glacier
buoyant glacier
rapid hinge
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and even attempted to solve it

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somehow still happen

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just give boss CC resistance that increases everytime they got CCed duh

buoyant glacier
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yeah thats nice then i will go with insta kill class then like what DA marskman does..the only reason i stick to rm coz corruption lvls cant be shared,,nobody wants to spend 15mins killing a boss even with a perma freeze xD

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wherein theres a class that can do high dodge rate and can kill it in seconds and even do faster mapping than any other classes

merry veldt
brittle olive
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nice mana regen πŸ˜‚

rose cobalt
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i have a question about lightning blast, if i have frontloaded and focal blast, it deal the bonus damage to all enemies? Frontloaded only say it deal damage for each target chained

rose cobalt
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nvm, did the testing it is weird

buoyant glacier
spare pendant
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thats a pure support paladin meant for Party play, which is not something EHG balances for (party play)

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also its something thats being removed next patch already confirmed

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and was not intended at all

merry veldt
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We spoke about it, and you can look at his builds easily over the ladder.

But Cole is an exceptional player, combining excellent theory crafting with a really deep grind.
I guess you can take his VK almost as a ceiling.

merry veldt
hushed elk
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (11)

General:

β–Έ Health: 344, Regen: 10/s
β–Έ Mana: 152, Regen: 9/s
β–Έ Ward Retention: 506%, Regen: 24/s
β–Έ Attributes: 4 Str / 15 Dex / 114 Int / 4 Att / 4 Vit
β–Έ Resistances: 42% / 18% / 55% / 38% / 33% / 59% / 42%
β–Έ EHP: 1,429 / 1,111 / 1,690 / 1,429 / 1,291 / 1,791 / 1,420

Defenses:

β–Έ Endurance: 33%, Threshold: 69
β–Έ Dodge Chance: 63% (1407)
β–Έ Armor Mitigation: 15% (108)

Damage Types:

β–Έ Fire, Lightning, Cold / Spell

Buffs:

β–Έ None

Used skills:

β€’ Fireball (24)
β€’ Flame Ward (20)
β€’ Runic Invocation (20)

hushed elk
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My current leveling loadout xDD

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Illegal

hushed elk
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Homing node on Fireball seems to bug out sometimes at high cast speed values? Maybe just visual

buoyant glacier
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wow high dodge rate...

hushed elk
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depends on available suffixes

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even Mage can hit 60%+ if u invest a lot

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at least in the current patch/meta considering how well it synergizes with regen/wardgen and miigation

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a lot of builds (most I think) can find a way to layer nearly every defensive mechanic in the game to a reasonable degree

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Rogue is prob the weakest in that regard

coarse sun
silk pewterBOT
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Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Spellblade (15) / Runemaster (78)

General:

β–Έ Health: 3,112, Regen: 0/s
β–Έ Mana: 137, Regen: 14/s
β–Έ Ward Retention: 600%, Regen: 169/s
β–Έ Attributes: 2 Str / 2 Dex / 113 Int / 2 Att / 2 Vit
β–Έ Resistances: 143% / 84% / 77% / 43% / 82% / 45% / 59%
β–Έ EHP: 46,499 / 46,499 / 46,499 / 38,571 / 46,499 / 35,769 / 39,914

Defenses:

β–Έ Endurance: 20%, Threshold: 622
β–Έ Armor Mitigation: 24% (961)

Damage Types:

β–Έ Fire, Cold, Lightning / Spell, DoT

Buffs:

β–Έ Enchant Weapon (Active), Flame Ward

Used skills:

β€’ Elemental Nova (24)
β€’ Enchant Weapon (20)
β€’ Glyph of Dominion (20)
β€’ Frost Wall (20)
β€’ Flame Ward (21)

Used unique items:
coarse sun
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If flame ward is not up I lose allot of tank. Goes down to about 32k but that's not to bad either way. Plus it's meant to be more cast on allies when they walk through frost wall

nimble shoal
hushed elk
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You're not seriously trying to argue that Rogue can inflate EHP more than Sentinel? Surely?

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Depending on numbers tuning that could maybe change in 1.1, but as of now xD

coarse sun
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Healing hands has been confirmed bugged right?
Or am I miss understanding

hushed elk
nimble shoal
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Yeah, I'm not counting the bug that is HH

woven moss
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All I know is forge guard is too op

hushed elk
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Either way, Senintel still has an inherent method of ward generation, and even post nerf will prob still be reliable, which rogue lacks

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but yeah they both pale in comparison to Warlock/RM and I'm not sure if that will change much

coarse sun
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Ward is just busted in comparison to health. If you're not going ward late game you're going to have a hard time

nimble shoal
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We'll see, rogue has GB and an actual LL node or falconer shenanigans

coarse sun
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Silver shroud too if it doesn't freaking bug out again.

hushed elk
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How 2 power level urself 101

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idk which will come first, 500c or level 100?

coarse sun
hushed elk
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I'm also turbo geared with full slams xD, 2nd character after farming all cycle

buoyant glacier
hushed elk
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Also it seems like my assumption that Embers + Pierce was correct

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it seems like fireballs pierce and cycle through/continue to hit the same target until reaching the end of their max range

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need to test more

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assuming the hit box is large enough for them to stay within homin proximity at least

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vs. small hitboxes the projectile speed might prevent cycling

spare pendant
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they keep targetting them

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but they just move through them

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each fireball can only hit 1 target once

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they will still try to home enemies, even if they have hit them

hushed elk
buoyant glacier
woven moss
buoyant glacier
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i cant screenshot it lol,,it happens on loading screen, transitioning to another arena theme...

coarse sun
buoyant glacier
buoyant glacier
# woven moss Rip

yeah and i tried again now and only 10mins into arena, dced again when on loading screen....so im fighting for not only mobs but also no to get dced...no other apps open, 400mbps internet speed idk man...

buoyant glacier
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ofc i tried again and dced after 30mins on 400waves

rapid hinge
buoyant glacier
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cable

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i just read some forums...some ppl switch from lan to wifi..gonna try again tommorow..

buoyant glacier
rapid hinge
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no mine is on

hushed elk
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Particle effect of Fireball is pure class btw, I like how it gets a blue tinge if u convert 50% to lightning and turns into a full on lightning bolt at 100%

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Feel like I have a Hadouken machine gun

proven haven
hushed elk
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (24) / Runemaster (50)

General:

β–Έ Health: 1,025, Regen: 23/s
β–Έ Mana: 277, Regen: 12/s
β–Έ Ward Retention: 642%, Regen: 127/s
β–Έ Attributes: 27 Str / 14 Dex / 149 Int / 14 Att / 14 Vit
β–Έ Resistances: 97% / 68% / 59% / 57% / 35% / 181% / 93%
β–Έ EHP: 2,463 / 2,005 / 1,858 / 1,981 / 2,463 / 2,155 / 2,155

Defenses:

β–Έ Endurance: 20%, Threshold: 205
β–Έ Dodge Chance: 27% (792)
β–Έ Armor Mitigation: 22% (700)

Damage Types:

β–Έ Fire, Cold, Lightning / Spell

Buffs:

β–Έ None

Used skills:

β€’ Fireball (26)
β€’ Flame Ward (21)
β€’ Runic Invocation (22)
β€’ Flame Rush (21)
β€’ Snap Freeze (21)

hushed elk
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Fireball also costs exactly 15 mana, so I can go Brand of Deception, 2 ez

buoyant glacier
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No more dc issue, just pure carelessness on death...damn Soulcage!

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@hushed elk push yours now xD

somber citrus
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Carelessness happens after a forever lasting 6 hours run... They really need to change arena system.

hushed elk
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can def do 1.5-2k+

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somewhat dependent on wave RNG and if I play perfect

buoyant glacier
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yeah the mobs is nothing compare to 8kc,,i still ddnt see a cold/lightning element Bitterwing on arena xD

hushed elk
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I've seen 0 bats or worms so far

buoyant glacier
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this run last 4hrs btw..

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i kept dc this morning so i followed the guide on dc and it works

hushed elk
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wave 490 - 1090 was 3hish for me

buoyant glacier
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i was from 135 xD

hushed elk
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There's a bug w/ some movement skills and multiple inputs where it can lock all of ur abilities

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only solution is relog/death as far as I can tell

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if I hit the wrong keystroke it's gg, need to be precise with inputs xD

buoyant glacier
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No bugged skill on my rm btw...

hushed elk
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Same? If u mean bugged as in HH/Jelkhor

buoyant glacier
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i mean i got no bugged movement/traversal skill when i was pushing

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oh there was around 5secs that i think my connection almost lost,,,no frostclaw coming and i was rubber banding..it was when im on 700wave,,,almost died lol, very lucky

woven moss
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No need to go over 75 light, fire, void, or nec res iirc in arena.

azure arrow
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Hi, I’ve only played rogue and wondering how is spellblade?

buoyant glacier
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Spellblade in this cycle is not played that much by many, even when u check un ladder nobody gears up a spell blade. I think they might be good to try in cycle2 imo.

radiant vessel
inner ferry
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Any runemasters here who can lead me to a viable build that can push high corruption while using many different runic invo combos? frostbite frost claw is just spamming it while sometimes using frostguard, and hydra/plasma is just spamming the same invocation over and over

rapid hinge
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A good Invocation build will never use multiple invoke spell

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Because there will always be a single best spell

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And if you're casting multiple spells it means you're not casting your best spell

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Thus lowering your DPS

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And then there's scaling issue

inner ferry
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Ah, I wanted to cosplay as Invoker while running through the high corruptions. Oh well, staying with frost claw then cause it slaps

rapid hinge
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Nobody's stopping you from using multiple spells tho

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But dont expect it to be better than using few specific combos

inner ferry
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Yeah, I've tried a few of my own builds where I rotate and do combos but they all stagnate in early 100-200 range corruption monos, whereas plasma/frostclaw stays competitive up to my current 400+. So I asked just wondering if theres some viable wombo combo build that would be viable at higher corr

rapid hinge
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Looks like you havet dived deep enough with those

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Plasma orb def can go much higher than that

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You can try ball lightning

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FC i dont count as invocation build

inner ferry
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Oh yeah definitely, plasma orb is very competitive and more stimulating than just running frost claw, but it too became pretty bland after a while

rapid hinge
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Since none of its main damage come from invocation

inner ferry
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True, I'll see if I can farm up better gear for the plasma build and try to use it for 500+

rapid hinge
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Any lightning invoke build can work

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With shock stacking lightning brand

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I forgot the name

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That thing does omega damage

inner ferry
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Nice, havent tried that one out yet. Tyty

inner ferry
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Thanks, imma take a look!

rapid hinge
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keep in mind that it was 0.9.2

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RI spells dealt 7x the damage they do compared to what you have now

spare pendant
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yeah but we have 50 times the powercreep lmao @rapid hinge

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imagine a 2 LP fundemental criterion

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πŸ˜„

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ok I guess criterion wouldnt be good on that

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that build is also before they fixed the bug with runebolt which made it have 20% less cast speed

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then they buffed it with 20% more cast speed

rapid hinge
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i dont think all of that combined can beat 7x ele pen

spare pendant
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I mean with the gear you can get in merchants gear you might legitimately be able to

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thats just how stupid the power creep's been this patch

grim elm
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Ive never played a mage in the game, is it a ward spam type of class or can you go without ward

rapid hinge
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there used to be a time when you can go zero ward on a mage

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it's past that time now i guess

barren pawn
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Can't wait for them to ruin my entire build

somber citrus
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They are supposed to buff disintegrate with the new tree.

robust junco
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You will even be able to choose your off hand

proven haven
spare pendant
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kekw

graceful glen
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i just know that disintegrate is still gonna be terrible feeling to play lol

vale tartan
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Disintegrate would be cool if you could make it into a Discoball Laser show like with Stygian Beams Life Drain. Channel while moving and also autotarget

graceful glen
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they should make it like a permanent version of the 3 elemental beam invocation

harsh thistle
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so what's the main difference between triggering fireball off of fireball crits VS frost claw crits

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I went for frost claw, everything melts, but my mana too, wondering if triggering on fireball crits might not be much much easier

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but then I suppose I'd need cindersong and that's a big damage hit with bad spell dmg bonus

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sorry not cinder song, the fireball wand *

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oh actually nevermind that's the one lmao

halcyon moat
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question for frost claw build. is freeze rate multiplier really better than cold dmg? sorry im still on my 3rd day on the game.

robust junco
raven kindle
#

Anyone wanna take a look at my current build and maybe share some tips on how to improve clear speed? https://www.lastepochtools.com/planner/BO3gMK2B

More info: basically I leveled with Fireball Spreading Flames and it worked great for the campaign but I feel that the Spreading Flames damage is starting to get kinda meh at this point (doing lvl 85 mono atm). Basic gameplan was fireball spreading flames to kill trash, flame rush into rares / bosses and it drops glyph and Igneous Rain invocation and it was okay. However now I feel that the fireball (especially the spreading flames part) isn't doing that much anymore 😦

One idea I had was to maybe swap to a big aoe Invocation with Lightning tag and use Brand of Deception from passive tree for AoE clear.... And change fireball to something else or just go ham on the ignite / cast speed / fire res shred part of it and forget about spreading flames. Dunno, any ideas are appreciated πŸ™‚

Also the gear and resistances are kinda bad, however survivability is not yet an issue πŸ˜„

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Spellblade (6) / Runemaster (59)

General:

β–Έ Health: 1,046, Regen: 107/s
β–Έ Mana: 265, Regen: 13/s
β–Έ Ward Retention: 326%, Regen: 94/s
β–Έ Attributes: 0 Str / 0 Dex / 75 Int / 0 Att / 5 Vit
β–Έ Resistances: 54% / 74% / 67% / 50% / 58% / 71% / 5%
β–Έ EHP: 1,113 / 1,340 / 1,244 / 1,174 / 1,152 / 1,300 / 786

Defenses:

β–Έ Endurance: 20%, Threshold: 209
β–Έ Armor Mitigation: 23% (689)
β–Έ Crit Avoidance: 30%

Damage Types:

β–Έ Fire, Cold, Lightning / Spell, DoT

Buffs:

β–Έ None

Used skills:

β€’ Fireball (20)
β€’ Runic Invocation (20)
β€’ Flame Ward (20)
β€’ Flame Rush (20)
β€’ Glyph of Dominion (20)

Used unique items:
lost hill
#

Hi guys, is there no really viable sorc lighting build atm?

hushed elk
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (30) / Runemaster (63)

General:

β–Έ Health: 1,036, Regen: 27/s
β–Έ Mana: 392, Regen: 14/s
β–Έ Ward Retention: 766%, Regen: 144/s
β–Έ Attributes: 14 Str / 14 Dex / 170 Int / 14 Att / 14 Vit
β–Έ Resistances: 113% / 89% / 76% / 89% / 52% / 110% / 110%
β–Έ EHP: 2,241 / 1,961 / 1,961 / 2,160 / 2,241 / 1,961 / 1,961

Defenses:

β–Έ Endurance: 20%, Threshold: 207
β–Έ Dodge Chance: 17% (556)
β–Έ Armor Mitigation: 25% (1,114)
β–Έ Crit Avoidance: 30%

Damage Types:

β–Έ Fire, Cold, Lightning / Spell

Buffs:

β–Έ None

Used skills:

β€’ Fireball (25)
β€’ Snap Freeze (20)
β€’ Runic Invocation (21)
β€’ Flame Rush (20)
β€’ Flame Ward (20)

lost hill
#

Runemaster... damn

hushed elk
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yeah I was just linking my meme build lol

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only using for leveling/low corr, going Flame Reave soon

lost hill
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for leveling a self made lighting build works fine and is fun but for higher corruption I see issues coming my way.

harsh thistle
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I'm soon respeccing into it in like 2 lvl

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wrongwarp lightning fireball

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from what I've seen sorc is only used for fireball basically, cause it seems runemaster is better at everything else (too OP?)

buoyant glacier
harsh thistle
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idk I thought sorc was the meme of last epoch tbh, certainly feels like it playing it

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although I rly like fireball

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like I also have a lich and a bladedancer and those are so much better at everything, also much faster

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personal experience tho so maybe I just haven't found the OP fireball build yet haha

buoyant glacier
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yeah i hope they buff sorc too..like if rm is on tanky side..sorc should be on more dps side whether mapping or bossing...very few ppl build sorc and i thnk they are even have worst dps on bosses

harsh thistle
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somehow I always confuse the two

rapid hinge
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Sorc might have better dps

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If you have infinite mana

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Kekw

harsh thistle
rapid hinge
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tankiness is also indirect DPS

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the less thing that can oneshot you

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the less time you spend avoiding stuffs

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the more time you spend hitting things

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-> profit

rapid hinge
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@grizzled lily yo how's your static orb nuker going

grizzled lily
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how do you play yours

rapid hinge
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one shotting shade?

grizzled lily
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yes

rapid hinge
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im testing my sorc on 2k

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i cannot 1shot corpse dragon at 2k

grizzled lily
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I like sorc a bit more with this playstyle

rapid hinge
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yeah same i actually think this is the only thing that a sorc can kinda beat a RM

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since both the innate +flat mana and mana cost = increase damage helps a ton

grizzled lily
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I use Meteor CoC as well, it is pretty good

rapid hinge
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oh really

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hmm that's interesting

grizzled lily
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I go full utility with Glacier with Freeze and the ranged node

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and rely on Meteor for clear and some DR

rapid hinge
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ohhhhhhhh

grizzled lily
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have more range, more cc

rapid hinge
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the mana cost synergy is def great but i always thought multiple elemental scaling is not it

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very interesting

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im using glacier, orb, ice barrage and flame ward

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teleport also

grizzled lily
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I don't think mage get punished much by mixing elements in general, except for the little bit of penetration from Sorc passive

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especially with wrong warp

rapid hinge
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yeah that's very true

grizzled lily
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oh yeah and ice barrage

rapid hinge
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in my mind the best thing the meteor gives is craterborn's fire pen

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and since both glacier and orb do not have fire damage

grizzled lily
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true

rapid hinge
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it's kinda a waste

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very nice

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this might be my next cycle starter

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assuming it wont get nerf

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which is very not likely kekw

grizzled lily
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probably won't

rapid hinge
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sorc doesnt need a nerf

grizzled lily
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yeah

rapid hinge
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okay i'll try 2k shade right now real quick and see how it goes

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do u use any kind of boss setup for shade

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or just do it

grizzled lily
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I just do it

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I probably should have a confluence of fate for bossing

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but I don't

rapid hinge
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oh and what's your tooltip DPS for orb

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orb is your main boss damage right

grizzled lily
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yes

grizzled lily
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4m actually with everything on

rapid hinge
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do you need to do any kind of setup with your sorc

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or just go in point blank range and smash orb

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i can only get 2k shade to 70% HP on my sorc

#

i think i'm doing something wrong here

grizzled lily
#

teleport -> potion -> arcane ascendence -> smash orb

rapid hinge
#

my orb tooltip DPS is also around 4k

#

4m i mean

#

what is the potion for

#

teleprot is for julra ring proc right

grizzled lily
#

potion for the unique relic for 40 flat necrotic

#

another benefit for going mixed damage

rapid hinge
#

ok actually the setup i use has quite less DPS then yours

#

i still use the mapping set with red ring + dodge stack etc

#

ocearon should be much better

grizzled lily
#

yeah since I'm going freeze with Glacier, the freeze rate per chill is useful as well

#

It is pretty good cc, pretty much always freeze trash first hit, and freeze elite mobs in a few hits

vale tartan
#

what did you slammed on the Julra ring if i may ask ?

grizzled lily
#

should be spell damage for burst, but I slammed int for general purpose

grizzled lily
rapid hinge
#

I'll to swap some DPS gear for mine later

#

how much damage does AA give you

#

i dont see any "more" on AA's tree so just assume it doesnt give much

grizzled lily
#

It is mostly for the cast speed to sneak in like another static orb before boss DR kicks in

rapid hinge
#

but boss DR is based on how much damage the boss has taken no?

#

not based on time

grizzled lily
#

there is a slight delay I think

rapid hinge
#

i actually didnt think of bossing while crafting this build

#

πŸ˜…

vale tartan
#

i think 4 seconds might be the delay at max

rapid hinge
#

since i thought you can always snap freeze cheese anw

#

but it's very liklely gonna be changed next patch

grizzled lily
rapid hinge
#

yeah 4s is way too long lol

grizzled lily
rapid hinge
#

there's always chance that they'll mess it up again tho

#

like they did with 1.0 launch

#

😁

grizzled lily
#

I will be very surprised if they don't mess up plenty of stuffs again lol

#

since they seem to be in a rush

rapid hinge
#

i just hope they'll be more consistent with the mid-cycle nerf/fix

#

than what happened in this first cycle

dusk jungle
#

got a question - "conflagratioN" on the fireball tree gives 120% chance to ignite at max level, what exactly does that extra 20% chance give you?

#

i mean, 100% is a guaranteed stack of ignite

#

so is +20% another quarter of a stack?

woven moss
#

Yes

robust junco
dusk jungle
#

ooh ok

#

yeah i'd like that

proven haven
tender pelican
#

What is the maximum damage taken from mana you can get realistically ? And is that defense invest worth for high content compared to to chunkypapas op sorc ( which was my secret plan B starter for 1.1 since it looks so strong and my starter might be killed by patch πŸ˜„ )

#

I saw a tanky sorc that did no damage tho πŸ˜„ so it’s hard to tell

west summit
#

tried to look it up in the search, got nothing, so here goes:
Does anyone know what happens in the following scenario:

  • Dragorath's Claw equipped, as well as Fragment of the enigma
  • Trigger Frostclaw via melee attack (30% chance nodes)
  • Volley of Glass is specced

Here the questions:

  • Does every projectile from Frostclaw have a chance to trigger a lightning blast from Dragorath's Claw, or is it once per Frostclaw-trigger
  • Does every projectile from Frostclaw have a chance to trigger a Spark Charge?
proven haven
#

@west summit I basically made that setup in this video; https://youtu.be/5FRL3YEL_vw - It seems like yes every projectile from FC can trigger LB. It does say "on crit" not "on cast". And yes they do seem to all also trigger Spark Charge. At least it seems that way from some testing I did

west summit
#

thank you!

#

realism went out the window the moment i decided to run dragorath's omegalul

harsh thistle
#

in this case I imagine the damage would come from move speed bonus / elemental damage / spell damage / crit chance+multiplier

grizzled lily
#

My gears are a lot cheaper than it looks (if you are MG), it just takes a lot of Julra runs

#

with just Wrongwarp and Peak of the mountain it should still work decently

#

but stacking mana is a must even with just exalted

#

if you cut 1lp off Strong mind, Grimoire, Peak of the Mountain and Wrong Warp, these uniques are basically free

#

and t7 max mana cost nothing when I made the items

harsh thistle
#

ah I'm offline CoF

#

so I'm already happy to have most of the uniques you're running

#

I'm missing ocean smth, the second ring, and the boots

grizzled lily
#

yeah it is a lot harder in CoF I suppose

harsh thistle
#

the rest I have, so I think I could give it a try

grizzled lily
#

Playing off meta MG, you get plenty of stuffs for free, no one use these items

harsh thistle
#

I see

#

can I ask why you're using this relic?

grizzled lily
#

40 flat is 40 flat, it is great, the DR is massive too

#

Wrongwarp scales all spell damage so doesn't matter much that it is necrotic

harsh thistle
#

oh the flat necrotic spell dmg ?

#

ah I see

#

so you're rly all in on the move speed buffs basically

#

so that there's no need to focus too much on one element

#

interesting

grizzled lily
#

Yea I like the flexibility that it brings, I think focusing one damage type is not as important on Mage especially with Wrongwarp

harsh thistle
#

I find this concept rly cool, I'm almost at the req. level for wrongwarp and will def. switch then

#

I'm already running a crit build with the meteor belt so I have a decent tome already

#

biggest problem is mana really, but if I stop caring so much about fire damage and more about mana it should be easier to get a big boost

grizzled lily
#

yea I don't care about increased damage in gears at all, just int and mana

#

Wrongwarp carries hard

harsh thistle
#

nice

rapid hinge
#

Great thing with the orb build is it doesnt really require any item to work

harsh thistle
#

I see it also scales off of mana

rapid hinge
#

And it can scale really high

#

@grizzled lily have you tried the mental aegis node in flameward with the build

#

I googled it and the answer from the answer i got it works with ward

#

If that's true it can greatly increase tankiness

grizzled lily
#

it is a tryhard node

rapid hinge
#

So it works with ward

grizzled lily
#

I think so

rapid hinge
#

Sheesh

#

That's omega tanky buff lmao

grizzled lily
#

temporary reactive tankiness, too tryhard for me

#

with the flame ward on stunned node, maybe? But I would rather just not get stunned

rapid hinge
#

I was thinking of arena

#

Yesterday i tried wave 1400 and was cruising

grizzled lily
#

Are you thinking about using it directly by pressing flame ward or cast on stunned

rapid hinge
#

Both

#

My setup i used for arena is more focused on defense of course

#

3k dodge 3k armor

#

Red ring

grizzled lily
#

draining mana is also a bit scary, lowering ward generation

rapid hinge
#

Those kind of jazz

#

Yeah good thing is you can kinda monitor the rate of mana drain vs dam reduction

#

With how many pointa you put in it

grizzled lily
#

It is a good try hard panic button I guess

#

I am not there yet lol

rapid hinge
#

Yeah i also havent tried it, just an idea because i dont know how it works. There are still some more thinga i want to try out

#

Like mana spent gain as ward stacking

#

For example

#

It looks like it's miniscule compared to just stacking max mana

grizzled lily
#

yeah think so

naive condor
#

how is spellblade? anyone know if it's good?

#

I like the idea of a dual wielding mage

weary hamlet
#

haven't kept up with the news about the new patch, had they said anythign about addressing sorc issues and design?

rapid hinge
#

but they confirmed there will be changes for all class/mastery

#

and judging from how unpopular sorc is atm you can expect (good)changes

vale tartan
#

They cooked something with Disintegrate , and thast all i know about that

weary hamlet
rapid hinge
#

idk what you mean by that but it's not like you can do anything other than just wait and see

#

πŸ€·πŸ½β€β™‚οΈ

tender pelican
#

Make spellblade great again

somber citrus
#

All classes matters

proven haven
dusk jungle
#

got a question - a few days ago I learned 120% chance to ignite is basically 1 guaranteed ignite +20% chance to add another stack of ignite, does that same rule apply to other stuff too? i've got a mace with +242% chance to shred armor on hit, so is that like 2 guaranteed shred stacks + 42% chance for a third every hit?

rapid hinge
#

looks like a bug with Focus's behavior

#

cast delay and such

rapid hinge
#

for any other traversal skill, once you press the skill button it will always finish the traversing animation

#

but with focus you can animation cancel it

tender pelican
#

You can macro that focus cancel stuff for max efficiency ^^

vale tartan
#

would not say its a bug , just that traversal skills with super low cd and no mana cost can become sort of dum

#

using that affix on my manastacker Judgment pala for a while with Volatile reversal since i dont use rebuke and Apostates or healing Hands fo ward

rapid hinge
#

the "bug" is focus

#

not the experimental affix

#

afaik focus is the only traversal skill in the game where you're not immediately traverse when u press the button

vale tartan
#

Unbound thought and Conveyance. So the Teleport of Conveyence is too delayed if you just tap it.

#

wait .. one of the nodes shouldnt work with the other

proven haven
#

I'd say it's a bug that you can use the skill without putting it on cooldown

vale tartan
#

Frozen .. is your game bugged XD

proven haven
#

No I did it in online current patch

#

You only need conveyance, no other nodes

vale tartan
#

well Focus has a base cooldown of 4 seconds , im looking at the LE tools build planner right now ... why isnt it put to cooldown then .. very weird

proven haven
#

It does go on cooldown if you actually complete the traversal

#

But there is a delay

#

If you just tap it, the "cast" doesn't finish but game still considered the skill as "used"

vale tartan
#

So as i said the Teleport of Conveyence is too delayed if you just tap it

proven haven
#

Ah yea

vale tartan
#

So it seems to be an issue with the fact that its also a channeling skill because those have normally a wind up animation , i was almost afraid that either Smite or Hh could also aboose it somehow

rapid hinge
#

@proven haven mind if i use your video to ask the devs?

proven haven
#

Sure @rapid hinge

rapid hinge
#

ok tyvm!

#

imagine WrongWarp's 1s invul not only work on teleport/transplant but on every traversal skill kekw

#

perma invul here i come

vale tartan
#

Increased CDR is T7 on Boots and Belts and maxroll is 32%

#

Teleport has Tunnel Finder ( 50% Cdr ) and Comet rush ( 20% )
Mage passives Mage flurry ( 9 % )
Runemaster has Ancient Inscriptions ( 1% cdr per 4 Int )
Sorceror has Recollection ( 20% )
hmm i dont think you can get Teleports Cooldown to under 1 second

wary raptor
#

Has anybody tried Dr3ad's Brand of Devotion (or whatever) autobomber build to any success?

rapid hinge
rapid hinge
#

Im talking about abusing focus' bug with wrongwarp

#

If the invul works with all traveraal skill

tender pelican
idle terrace
#

can i reach 200 corr using Firebrand and Flame reave with calamity helmet, jasper's searing blade, flame wreath and ashes of mortality?

proven haven
#

The closest pseudo perma immune I think you could get is using jungle queens with potions reduce traversal cooldowns slammed on it

#

theres also the boots iirc. I forget the name, the orobyss ones

vale tartan
#

i havent factored in Uniques or T7 potion of Schmoove

proven haven
#

some testing in offline for funsies, I think this is the lowest possible cooldown without shrine buff

buoyant glacier
proven haven
#

@buoyant glacier

buoyant glacier
#

Wow 159 thats too high aldy...idk if the wrongwarp teleport cdr which has a max of 55% will also affect this..

proven haven
#

yea everything is max roll @buoyant glacier - max int and max cdr on every piece that can get it

#

not realistic obviously but just to see limit

woven moss
#

Mages be crazy

wary raptor
#

What do you guys level with for Rune Boi? I only really find guides for glacier or frost claw leveling.

weary hamlet
rapid hinge
#

@grizzled lily looks like the hard cap is around 1.8k for the static orb build if you want to 1shot shade

#

i can only get 2k shade to around 25%

grizzled lily
#

sounds about right

rapid hinge
#

and i got up to around 13m sheet DPS after julra proc

#

yea

#

but can still do slow fight

grizzled lily
#

focus and round 2

rapid hinge
#

with focus i almost managed to 1shot 2k kekw

#

got him down to 1%

grizzled lily
#

I think boss DR punish big burst harder? Not sure about that mathematically but it feels that way

#

so it maybe better next cycle too

rapid hinge
#

i dont really know but it wont matter anw

#

screw this stupid boss DR mechanic

#

will you go MG again for cycle start or COF this time?

grizzled lily
#

CoF, kinda tired of MG

rapid hinge
#

i actually think if you omit all the unintended overtuned abusing

#

this is actually the best build

#

good mapping

#

good bossing

#

amazing for arena

grizzled lily
#

yeah could very well be but have to see other changes

rapid hinge
#

not very gear dependant

#

1 very nice thing is + flat mana is a common prefix

#

so very easy to find t7

#

i researched the bazaar alittle bit yesterday

#

and you can even find double t7

#

with flat mana + dodge

#

or flat mana + armor

#

for very cheap

grizzled lily
#

for now lol

rapid hinge
#

they're all common affixes

#

so def much more easier to drop than let say t7 frostclaw

grizzled lily
#

true, cant be expensive for how common they drop

rapid hinge
#

the biggest piece would be Unstable Core

#

that sheet is a pain

#

and maybe Orian if you really want to minmax

grizzled lily
#

2LP Orian is better but too hard to get

#

I don't think 1LP is better

rapid hinge
#

it's a defensive item anw

grizzled lily
#

difficult to find armor shred

rapid hinge
#

yeah

#

I'd take 4LP strong mind or good slam 3LP strong mind over 1LP orian

#

anyday

tender pelican
#

Are there any other items to boost speed for wrongwarp scaling outside of that unique ring gloves and belt ?

robust junco
#

Cuckoo? Iirc it has Haste effect

tender pelican
#

I experimented as warlock with haste effect and boots with 50% haste effect on top and I had the same max speed as with citadel anti crit boots so the extra haste did nothing

#

Cuckoo as I heard does work but maybe also only up to cap I’m not sure

#

πŸ˜„ it’s not like this game has a wiki or people care much about math so it’s more experiment or believe it works or not

sand inlet
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (25) / Sorcerer (25) / Runemaster (63)

General:

β–Έ Health: 1,188, Regen: 27/s
β–Έ Mana: 149, Regen: 11/s
β–Έ Ward Retention: 663%, Regen: 150/s
β–Έ Attributes: 33 Str / 20 Dex / 148 Int / 10 Att / 10 Vit
β–Έ Resistances: 99% / 75% / 99% / 75% / 75% / 85% / 85%
β–Έ EHP: 4,774 / 4,750 / 4,774 / 5,437 / 4,394 / 4,416 / 4,416

Defenses:

β–Έ Endurance: 20%, Threshold: 238
β–Έ Dodge Chance: 4% (108)
β–Έ Armor Mitigation: 44% (2,600)

Damage Types:

β–Έ Fire, Cold, Lightning / Spell

Buffs:

β–Έ Arcane Momentum (3/3), Jagged Veil, Preparation, Runeword Cataclysm, Runeword Hurricane, Flame Ward, Lightning Aegis

Used skills:

β€’ Lightning Blast (25)
β€’ Teleport (21)
β€’ Snap Freeze (22)
β€’ Flame Ward (22)
β€’ Runic Invocation (23)

tender pelican
sand inlet
tender pelican
#

Frost wall can also shoot lightning blasts that one was cool

vale tartan
#

Also very budget friendly with the 2 red rings , the Omnis and stuff :p

#

3 Lp Ladle and 3 Lp Exile boots are also fast to get

#

at this point thats more of a final end goal of a build .. almost

sand inlet
vale tartan
#

Ahh i see

sand inlet
vale tartan
#

3 Lp ladle is actually reasonable , its just annoying to get and if you know what you are doing ( Lakeside Trial )

sand inlet
harsh thistle
#

@grizzled lily so ! I've been running your wrongwarp build (although with non-BiS items ofc) and I'm quite enjoy it! I just unlocked empowered monos and I'm cruising so far, bosses especially melt from 2-3 lightning lightning orb casts and I'm still just at about 650 mana, so with better gear it'll just get easier. "Big" bosses like mono last bosses take a bit longer but the build has so much dmg reduction (also the time bubble thing working on those bosses? Amazing) and (weirdly) less mana problem than sorc builds I played before, so it's rather easy to play around bosses mechanics.
One thing I'm practicing is the "way" to play the build: from what I understand I need to always keep the arcane infusion thing at 5 stacks to get the movement boost and massive damage increase, so I'm trying to constantly have haste, the time warp movespeed boost, and the passive movespeed buff, rocketing on the map to the objective.
One thing I want to confirm is: when do you use meteor? Do you jsut plan on triggering it passively from crits with the belt? My glacier has basically 100% crit chance but I get frustrated when it doesn't trigger meteor on small groups of mobs, so I have to use it manually. Static orb if I get it correctly is for bosses mostly for massive burst damage (?). Also, why not use experimental boost that gives haste on traversal skill, seems like it'd be amazing to always keep haste always on? Or with your setup you always have it anyway?

#

another question, do you just use glacier for mana regen basically? For me at 650 mana it's not super great yet but I imagine the 1% mana refund on crit becomes much much better at 1K+ mana

#

sry for wall of text, this build is really cool and I want to understand it well to improve my playstyle πŸ™‚

rapid hinge
#

keeping 100% uptime for haste if more of a QOL thing

#

than its actualy effectiveness

harsh thistle
#

I see

grizzled lily
#

Haste uptime is fine with just Wrongwarp, but if you can get haste on traversal on your boot it could be better for slightly better uptime

harsh thistle
#

one change I made is that I don't use the helmet, cause I only have the unique version of it, and without mana regen or other bonus on the helmet I feel like it just guarantees crits but doesn't do anything else. I think if I could get it with leg potential I'd def. swap it in

#

I use the mage helmet that gives 15% more max mana and other QoL stuff, put static orb levels on it too

rapid hinge
#

you'd have to get crit from somewhere else if you dont use Peak

#

thus giving up on flat mana prefixes on all the slot that you spent on crit chance

#

which is huuuuge

harsh thistle
#

I'm currently at 60% spell crit chance on my character screen, and glacier has additional base crit chance

grizzled lily
#

I suppose Peak is not that important in this comparing to other builds because mage gets a lot of increased crit naturally

harsh thistle
#

so I feel like I'm at 100% with glacier

#

from testing at least glacier crits always

grizzled lily
#

yeah it is mostly for Static Orb crit

rapid hinge
#

glacier is not the main thing you want crit for

grizzled lily
#

Static Orb has really bad crit

rapid hinge
#

you want it for Orb

#

since Orb has zero crit support from its tree

harsh thistle
#

I haven't found a skull that gives bonus mana as well, the best one I have is T6 spell damage and T5 crit multiplier

harsh thistle
grizzled lily
#

But I guess it takes a while until you really need that extra crit damage from Static Orb

#

so you can take your time with the helm

rapid hinge
#

a perfect slam 2LP Scales is BiS i think

harsh thistle
#

I'm running the solo meteor setup for now as well for less mana problems so it crits 100%

grizzled lily
#

I'm surprised you are able to fit Meteor at all with 600ish mana

harsh thistle
#

it's true I'll need the helmet if I switch to the multiple meteor setup cause I imagine you can't fit too many points in the base crit chance node

harsh thistle
#

I do have a couple of those and with LP

rapid hinge
#

scale is sick

#

tho keep in mind

#

in my setup i run full cold damage

#

i dont think you can use scall with chunkypapa setup

harsh thistle
#

ooh ok

grizzled lily
#

I do wonder how cold static orb compares

harsh thistle
#

I was very scared of 0 life leech on this build at first but the amount of ward you can get really compensates

rapid hinge
#

but it gives me option to use scale

harsh thistle
#

I could free up some idol space to include some mana spent converted to ward as well and it works wonders

grizzled lily
rapid hinge
#

and it fits the theme xD

grizzled lily
harsh thistle
#

unless you just don't take this node

grizzled lily
#

I like being a elementalist more than being cold mage, more 'hipster' so to speak lol

rapid hinge
#

i dont use meteor

#

full cold damage as i've said

#

Ice barrage + glacier + cold orb

#

ice barage's 60% more cold dam is another reason i use cold orb

grizzled lily
#

I think the ice version is also more reliant on having +4 Static Orb when lightning can get away with +2

#

since you need the 2 point to get to the conversion node

#

and Static Orb's points is really tight for the damage nodes

rapid hinge
#

yeah i already counted that in with the damage compare

#

you make it up with 60% more damage from ice barrage

#

and a little better overscale with cold pen etc

#

and mourningfrost for bossing if you're really tryhard

#

and tbh even +4 Orb is not enough

#

i want moarr

#

there's so many damage node in Orb tree

grizzled lily
#

basically cold can scale penetration from ice barrage and other places, and lightning/mixed can scale random flat from Grimoire and Confluence of Fate etc

rapid hinge
#

yeah i dont think there is a single best way to do it

grizzled lily
#

probably quite similar all things considered, just scaling in different way

rapid hinge
#

at least not by a big margin

#

it entirely depend on what items you can get along the way

grizzled lily
#

true

harsh thistle
#

overall I just rly like what wrongwarp is trying to do, stacking movespeed is a lot of fun in ARPGs and being rewarded with a big dmg boost for it feels good

tender pelican
#

πŸ˜„ and i thought im the only one super hyped about chunkys build

rapid hinge
#

you can easily reach at least 1.2k arena wave with only decent gear with it

#

and get rank 1 sorc

#

instead we have discount FC build at the top of Sorc ladder

#

πŸ€¦πŸ½β€β™‚οΈ

tender pelican
#

might be tied towards nobody looking at the arena ladder at the end of cycle

#

you wont get witch hunted for having a good run at the end of a cycle

spare pendant
rapid hinge
#

huh?

#

what do u mean runic invo casting static orb?

spare pendant
#

yeah

#

I think, I havent looked at his build for a bit

#

so idk if it was or not

#

but I know for certain they don't like it when skills get cast when your mana is negative

rapid hinge
#

but those are 2 different skills with pretty much zero relation no?

#

am i missing something?

spare pendant
#

isn't runic invo casting his Static Orb like 3 times or whatever

rapid hinge
#

what's exactly is the invocation her?

#

here?

spare pendant
#

the version he was talking about

#

was the one that uses spell cascade to cast static orb multiple times

#

or at least the version they had me watch before

#

we are talking about chunky's build right?

rapid hinge
#

not exactly chunky's RM build but glacier + orb combo with mana stacking in general

#

and yeah i think they forgot about this

spare pendant
#

yeah thats the thing chunky showed me

#

was like obliterating a shade with spell cascade putting him into the negative and casting a billion static orbs

#

thats what I thought we were talking about πŸ˜„

rapid hinge
#

are u sure that those orbs were casted when he was already in the negative

spare pendant
#

they might not have

rapid hinge
#

or those orb were the thing that lead him into the negative?

spare pendant
#

I have to go look at the footage of the build again

#

ohhhhh

#

see

#

this build is completely different then the one chunky was showing me

#

yeah this is the meteor coc one lmao

rapid hinge
#

you mean this one?

#

i think you're half right

#

orb were NOT casted when you're in the negative

#

but when he was on aroudn 100 mana

#

3 orbs were casted simultanously

#

resulting in -1000 mana

#

so it's not the same case as pre-1.0 grand sacrifice

spare pendant
#

ahah

#

yeah

#

it should like, not do that lmao

rapid hinge
#

i think this still worth asking tho

#

yeah

spare pendant
#

I doubt the devs would be happy with that kekw

#

yeah this is what I meant lmao

rapid hinge
#

i mean it's not game breaking

spare pendant
#

its ok his setup still works very well even without this kekw

#

this is just funny TBH

rapid hinge
#

and if you're going by word it can still be justified as intentional

#

since you're casting 3 spell at the same time with the RI node

spare pendant
#

so the way runic invo says its wording, it seems like its casting one spell at a time, and not all at once

rapid hinge
#

ohhhhhhhhhh

spare pendant
#

yeah but it says it casts them with a few milliseconds of interval instead of all at once, but thats like the devs decision on that

rapid hinge
#

i didnt notice the interval

spare pendant
#

yeah you see what I mean

#

it would like, stop if that makes sense

rapid hinge
#

yeah the interval

spare pendant
#

I mean I dont care TBH

#

thats just a dev question

#

yeah

#

if it was instant that would make sense it just dips you like that

#

but since there is a technical interval, in theory with the logic the rest of the game has, it shouldnt do that but who the f*ck cares kekw

rapid hinge
#

either dev forgot about this, or the game tick is longer than 0.24 second which is very likely not the case

spare pendant
#

its just I have spent the last 5 years learning about Last Epoch-ese so this is one of the specifc rulings they have

#

i.e. procs should not go off if you are at negative mana

#

thats how they stopped the zombie apoclypse anyways

rapid hinge
#

i think it could be that they havent coded the actualy mechanic for negative mana casting, and the sacrifice fix was just case-by-case patch

spare pendant
#

yeah its just from what i have asked the devs, they believe that procs should not be able to proc if you can't spend the mana for them

#

and apparently this patch it is rumored that there is going to be a gigantic change to procs

#

where they follow the rules of cooldowns and mana costs

#

unless stated otherwise

#

so like for instance, the FC Nova setup, the node that gives you 100% increased area but 4 second cooldown wouldn't be good anymore because it would put your ele nova on 4 seconds of cooldown even if you proc it etc

#

but thats just stuff I heard them talking about on the dev streams etc

rapid hinge
#

these things should be 100% consistent all across the board

spare pendant
#

yeah I agree

#

hence why I am all for it

#

even if it nerfs a lot of builds

rapid hinge
#

if they dont have the base ground for all of those atm. They should have done it by 1.1

spare pendant
#

including all the runic invo builds that use flame rush to bypass runic invo cooldown

#

that would be sad but πŸ€·β€β™‚οΈ

harsh thistle
#

Fk my life, after target farming Unstable Core for a while, I finally get it in a random unique mono, perfect implicits but minimum affix value possible (+15 mana and +30% ele dmg….)

#

Back to farming I guess 😭

proven haven
rapid hinge
#

RI doesnt allow you to cast from negative either

#

it allows triple cast even if 1 of the spell would bring you to negative

proven haven
#

If my static is 500 mana I need like 520 or whatever mana for it to trigger, otherwise the orb just doesn't trigger at all

#

I tried to make a flame rush + LB refund static orb build that uses the missing mana gained as ward and it didn't work. So close to being a thing. It felt pretty smooth in maps but I didn't get enough ward

robust junco
#

Its very sad imo "Mana used Gain as Ward" doesnt work with proccs but only Direct Uses

proven haven
rapid hinge
#

oh lightning blast

rapid hinge
#

yeah

#

mana used

#

and mana consumed

#

is 2 different thing

proven haven
#

I feel like it is a bit misleading to be fair, I would figure all the mana spent is "used", even some alt text saying "direct cast only" would be nice for this sort of thing

vale tartan
#

Hmm These skills are cast at 0.24 second intervalls after the invocation
means there is One intervall and all spells take that first intervall spot at once

#

thats to be honest a pretty common coding mistake if you ask me

#

i think if there is only one non channeling spell then thats the cause of it because i guess its expected that people have more of them in the hotbar

proven haven
#

Does make a difference if they are the same skill or different for this? I feel like it would be harder to accidentally code that logic in a way to only bypass the interval thing if the skills are the same while also still casting them the appropriate number of times. I could see a scenario where someone overwrites the keys of something with the same internal identifier or and only cast once when 3 of the same spell used, or messing up the interval so that the 3 spells always cast together

vale tartan
#

its hard to say how its coded without datamining it

#

i can only assume how its coded based on how i wouldve done it and guessing that its the most probable one

buoyant glacier
somber citrus
#

Hi I never played sorcerer, I think i may leveled one next season.
What are the good leveling sorcerers to go fast to empowered (from scratch start of cycle) ?

I fear that the maxroll lightning blast static orb would be terrible for mono target, it should be good for clearing fast, but I don't trust that this can work for boss.
What do you pro mage player use ?

merry veldt
#

If you take the node that Elemental Nova channels, does cast speed matter for it?

I know for Flurry for example it does matter, but in case of Nova I can't see a difference and it is phrased a bit different

merry veldt
#

Ooops!

#

Thanks a lot!

robust junco
#

Reading in my arpg! Blasphemy!

bright depot
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (29) / Sorcerer (25) / Runemaster (57)

General:

β–Έ Health: 1,137, Regen: 43/s
β–Έ Mana: 142, Regen: 8/s
β–Έ Ward Retention: 554%, Regen: 74/s
β–Έ Attributes: 13 Str / 0 Dex / 122 Int / 0 Att / 0 Vit
β–Έ Resistances: 72% / 18% / 72% / 0% / 38% / 0% / 0%
β–Έ EHP: 1,486 / 975 / 1,486 / 839 / 1,030 / 809 / 809

Defenses:

β–Έ Endurance: 29%, Threshold: 293
β–Έ Dodge Chance: 4% (106)
β–Έ Armor Mitigation: 11% (278)

Damage Types:

β–Έ Fire, Cold, Lightning / Spell

Buffs:

β–Έ None

Used skills:

β€’ Elemental Nova (22)
β€’ Flame Ward (21)
β€’ Runic Invocation (22)
β€’ Teleport (20)
β€’ Lightning Blast (24)

proper hawk
hidden dirge
#

Question: Is there any point to having a higher than 100% chance to apply a status effect like ignite?

robust junco
#

Yes
200 % chance gives you 2 stacks per hit

hidden dirge
#

Awesome, thanks

robust junco
#

It's actually one of your best stat for ignite build

vestal stream
#

I was looking to couple Elemental Nova (fire) with Teleport's Elemental Dawn, Dusk and Midnight nodes but these only work if Elemental Nova doesn't have a cooldown. If I put a point in Infernal Nova (+4sec cooldown for EN) will dropping 3 points into Conflagrating Speed (+105% Cooldown recovery speed) cancel that cooldown and allow the use of Teleport's Elemental Dawn, Dusk and Midnight nodes?

robust junco
#

No

#

105% Cdrs half the cd

vestal stream
#

I wasn't sure so thanks.

split owl
#

wish that they would add ann unique in 1.1 which refreshes surge cd to make it into a flicker build somehow

rapid hinge
#

you already have it atm

#

traversal cooldown reduction on potion use

#

is what you're looking for

split owl
nimble shoal
#

There are some movement skills that come pretty close already, and lethal mirage is kinda flicker strike, thematically anyway.

ocean mauve
#

what makes frostclaw so degenerate andable to push 5k+ corruption? is it the interaction with enigma? the ward gen? some bugged interaction?

karmic vapor
harsh thistle
ocean mauve
#

Mana efficiency idols, mana cost reduction on weap, the skill tree node

ocean mauve
#

Eh?

rapid hinge
#

?what confuse you

#

The only bottleneck for giga high corruption pushing is the shade fight

#

And every build that can push that kind of number has a way to cheese the fight

ocean mauve
#

Right right

rapid hinge
#

For any RM/Mage build it's perma CC with snap freeze

karmic vapor
harsh thistle
#

you go from like 50 mana cost to less than 0?

#

damn

proven eagle
#

Hi, i'm new to the game and looking for a rune master build that not Frostclaw+ EN spam, can anyone recommend one?

rapid hinge
#

Plasma orb

#

Hydrahedron

#

Ball lightning

proven eagle
#

Thank you

vale tartan
#

Guys , did anyone made a Fireball Machinegun build or has a link to one ?

vale tartan
#

Also pretty old but most things can be adapted

full bluff
somber citrus
merry veldt
somber citrus
# rapid hinge is this a serious build

Yes, why this question ? It is a fireball spammer, not the most efficient build in the game obviously, but it is probably a good enough one using fireball. You are free to share your superior build using fireball.

weary hamlet
#

well other than the fireball homing visuals being super derpy

limber peak
#

Hi guys is there any good endgame build for Sorcerer that uses Flame Rush?

rapid hinge
#

i thought it was up to date with new patch etc

#

but clearly not since it's using bastion

quartz hedge
#

hey guys m coming back to the game just before the new cycle, is metear sorc good now or does it still have scaling issues

rapid hinge
#

It never had scaling issue

#

It had and mana issue

weary hamlet
#

mana issue = scaling issue though, as meteor damage is only reasonable when you spam it

#

which you can't do that easily

tender pelican
#

(* cries in manaleech*)

nimble shoal
#

Pretty sure you can make it work though, if you really lean into it. Or use the belt so you can proc it while spamming a mana generator.

vale tartan
#

frostclaw just gaslighted us into believeing that magicians dont need that much mana

#

opposite is true , MOAH MANA

#

see chunkypapas Static Orb build , uses over 900 mana per cast

harsh abyss
#

Spark Charge meteor sorcerer let's goooooo

tall oasis
#

Disintegrate changes are massive

#

absolutely massive

#

New nodes, plus flat base increase

The Base damage on Disintegrate has been increased from 15 to 24, and it’s added damage effectiveness increased from a modest 300% to a generous 480%.

harsh abyss
#

Plus the channeling changes in general are a huge thing.

tall oasis
#

and evade

harsh abyss
#

Gonna make things REAL interesting.

tall oasis
#

I would love it if EHG can conjure something cool with channeling and Evade. Maybe a flavor that increases burst of channeling after evade

harsh abyss
#

I'm just hoping for some key bug fixes, one of my favorite builds is a channeled lightning blast build, but the Halo Effect node jsut... doesn't work.

tall oasis
#

I know there were some hitbox shananigans

harsh abyss
#

I'm super stoked to look at the new mage/sorcerer passive tree. The new Mana Shell is gonna make mana stacking so much more defensively viable for a Vilatria build

tall oasis
#

Waiting to see Sorc patch notes

#

The class's unique skills leave a lot to be desired to pick it over a RM

harsh abyss
#

I have a feeling that Arcane Ascendence is going to get a big indirect buff from the channeling changes.

grizzled lily
#

I don't think they are aware of the mana builds before the sorc buffs lol

harsh abyss
#

Well, sorc is one of the oldest ascendencies isnt it? It was pretty outdated compared to RM

rapid hinge
#

prepare for the build to pop off hard

grizzled lily
#

they better are nerfing something else or this is absolutely busted

harsh abyss
#

The ward retention nerfs are pretty significant

grizzled lily
#

even the ward change is prefect amount for build rely on generating ward with mana

rapid hinge
#

holy jesus these buff directly to the build

grizzled lily
#

<10k is what I get most of the time anyway

rapid hinge
#

they fix every problem the build has - not that it has many

harsh abyss
#

Yeah, its fixing a lot of sorc builds and making mana stacking better in general

#

Hopefully theres more mana stuff in the latter half of the Sorc tree to encourage people to actually be a sorcerer.

rapid hinge
#

this is already plenty

#

you won't have enough passive points anw

#

if there's actually more

grizzled lily
#

getting 200 ward per second for free as well with 2000 mana

#

solve dying randomly before stacking ward

harsh abyss
#

Yeah, even early game getting a 'free' 30-50 ward per second will be meaningful for sorcs

rapid hinge
#

yeah that node is basically a nobrainer freebie

#

you will take it even without the ward per second

#

hmm actually not

harsh abyss
#

Definutely nice for Sorc to get a good early game defensive option. Probably wont feel SO squishy compared to RM

rapid hinge
#

4 mana per point is ok at best

harsh abyss
#

At 5 points, you're probably gettinng around 30-40 ward/sec right when you get the 5th point. That's huge at that stage of the game.

#

Especially with the higher ward retention at low ward numbers.

weary hamlet
weary hamlet
#

but I like how it can possibly make other channeled skills more worthwhile

rapid hinge
#

i dont like this ward formula change

#

πŸ€¦πŸ½β€β™‚οΈ

weary hamlet
#

Or perhaps a simplified version where you use your channeling skill as usual and for each damage tick that lands it stacks up a resource, and when you hit a certain threshold your skill is replaced by a shorter duration empowered version

#

would make more sense in context of boss fight design

harsh abyss
rapid hinge
#

but that's the result of all the dumb ward generator

weary hamlet
rapid hinge
#

i dont think ward decay formula is the problem

#

not like my opinion matters

#

we'll see how it goes soon

harsh abyss
#

They're probably nerfing those ward generators too. But this will protect against other insane outliers from popping up

weary hamlet
weary hamlet
harsh abyss
weary hamlet
#

There really isn't a reason why it can't just be a node at the top of the passive tree. You can still opt out of using it if you want to stack ward

#

The crown farming mechanic is cute but it's a relic of a bygone era

#

And it is in fact needlessly annoying to get

harsh abyss
#

Yeah, definitely agreed

#

And its existence holds back the rest of the design space around the "damage taken as mana" mechanic

weary hamlet
# rapid hinge true lol

maybe if they gave it a hard capped duration of maybe 3-5 seconds with a cooldown, and a range of powerful effects to customize via its tree, it would have a defined niche. As a relatively weak all around buff it's neither here nor there, and using it in the mana drain mode feels bad when you are already penalized for standing still

harsh abyss
#

HOWEVER being able to add LP to uniques with the harbingers/nemesis makes the crown much more viable.

weary hamlet
#

No other class is so dependent on one item for its survivability, it just breaks the gear progression

#

And yes we did whine about it a lot, back before we even had any alternative

#

We kept whining about it when they made twisted heart

#

They still don't seem to give a sh it though

harsh abyss
#

Ehh, endgame power builds that dont work early game are fine IMO. Since respeccing is so easy, its fine to have builds that only come fully online late.

weary hamlet
#

Imagine if bladdancer was ultra squishy until you get a chase unique instead of just getting all the survivability in the world for free from its talent tree

#

The problem is lack of a decent alternative and drastically different power curve from any other class

#

Most classes/builds scale defense linearly with itemization, for sorc it's nothing then a massive power spike then again nothing

harsh abyss
#

Yeah, but with some of the other changes, it seems like there WILL be defensive options other than damage taken as mana builds

#

So you can use those as an interim option until yoy can get the crown online.

weary hamlet
#

yeah I mean you'll still haev the nerfed LK and this new passive ward from max mana node

#

still feels kinda bad

vale tartan
#

i think i start to like diesintegrate now

harsh abyss
#

We'll have to see what other changes there are to really be sure.

#

I was hoping theyd buff LK and move it to the second half of the sorc tree.

#

Like make it max mana instead of current, but leave it at 50%

weary hamlet
#

50% of max mana is still giga broken

#

imagine you have 2k max mana

#

and spam a relevant skill let's say 3 times per second

#

which at merely 40 mana per cast isn't much of a stretch

harsh abyss
#

Not any more broken than the RM capstones that give you ward per crit on every crit.

weary hamlet
#

neither of those things should be in the game with this kind of tuning

harsh abyss
#

True, we'll have to see what RM nerfs look like, heh

weary hamlet
#

tbh I was fairly disappointed with the RM design which was just sorc but power crept instead of something truly original in actual gameplay. Way too little incentive to cycle through invocations or use them situationally. Way too much random procs and cast speed scaling nudging you towards just a regular arpg style spammy build

#

and I guess that the choice to make ele nova of all skills proc-spammable is a complete head scratcher, the visual noise it generates is off the charts

glossy mountain
#

Im returing player, im reading the QOL that was just released, is sorc gonna be a mana stacker basically?

weary hamlet
#

looks like it

#

they had basically nothing to work with when it comes to ways to differentiate sorc from RM, other than mana stacking effects

glossy mountain
#

sounds fun

weary hamlet
#

barring a complete rework of either of the two classes which apparently isn't on the table right now

tender pelican
grizzled lily
#

so another 15% increased mana, 20% mana refund, 3000 stationary ward and 50% mana spent gained as ward

#

the only worry I had for the build was dying randomly before ward stacked up

rapid hinge
#

the functioning ward will be lower tho

#

significantly lower even

#

with the new ward decay

grizzled lily
#

I think it should be similar at 3k

tender pelican
#

i mean afk ward below 4k ward is " even better " a bit

rapid hinge
#

yeah at lower than 4k it's easier to stack

harsh abyss
#

Under 4k it will be higher

rapid hinge
#

but be honest nobody would play ward if it's just 4k

tender pelican
#

ward gets bricked hard at the 10k point

rapid hinge
#

yeah i just calculated if you want to keep 10k stable ward you'd need almost twice the ward per second

#

75% more to be precise

crude merlin
#

wait so with 1k mana archmage refunds all spell cost, no questions asked?

weary hamlet
rapid hinge
#

the stable ward for the build should be around 20-25% lower

weary hamlet
#

zero health and 4k ward obviously ain't cutting it

tender pelican
#

not sure if hybrid will be the way then

rapid hinge
#

if you consider it's easier to stack a bigger mana pool

grizzled lily
weary hamlet
#

say if you are running ignite glyph runemaster, your options for defensives are fairly limited

#

those types of builds could benefit from buffs to incidental ward per second effects

tender pelican
weary hamlet
#

Shouldn't it be 105%? 35x3?

rapid hinge
#

i dont think hybrid will ever be a viable option if youΓ©r talking about absolute optimized build

tender pelican
#

did i misread something im sorry πŸ˜„ might be

grizzled lily
#

I wonder if 105% means there is 5% to double refund lol

weary hamlet
#

asking the real question here

harsh abyss
#

If you think about it, ward is the non endurance stacking option. So you need to stack 2.4x as much ward as health to equal out not having any endurance. So the 10k soft cap makes some sense

rapid hinge
#

soft cap is 4k

crude merlin
#

isn't this quite broken? it's effectively 0 mana cost with 1k mana since you can go into negatives anyway and it will get refunded

weary hamlet
#

4k is the even softer cap

rapid hinge
#

after 4k it starts decaying exponentially faster

tender pelican
#

so you need 1.2k mana to sustain mana pool with glacier now

crude merlin
weary hamlet
#

it refunds 20% of the cost, not 20% of your mana pool, that would have been ridiculous

#

although yeah EHG don't exactly have the best track record of not putting obviously busted things into their game

#

so I get the confusion

harsh abyss
#

Lol that would be amazing.

tender pelican
#

just make static orb cost all your mana pool then you restore 20% of your max mana pool xD

vale tartan
#

Ever Onward and On through the Snow were able to trigger Gift of Winter and thats seemed to be unintended behavior

weary hamlet
tender pelican
#

Easily you just wait 3 minutes

harsh abyss
#

Since triggers definitely won't refund

harsh abyss
vale tartan
#

you can also get a ton of mana with mana strike like 170 per attack if im not completely off

harsh abyss
#

I understand they want to limit sources of flat mana regen so people don't just "solve" mana, but high mana builds definitely could use some regen help.

feral moss
mortal acorn
#

im new to this game... playing as a mage any tips for starting

tender pelican
harsh abyss
#

Don't stand in enemy abilities if you can help it. Their range is shown because they're going to do serious damage.

mortal acorn
#

im lvl 13 now

#

what about when it comes to spending points

tender pelican
#

Intelligence crit ward stuff

#

Cast speed

mortal acorn
#

not quite sure how ward stuff works yet

harsh abyss
#

Ward is a decaying health pool that stacks on top of your normal health. Ward will almost always be taken before regular health, only a few special cases bypass it.

mortal acorn
#

not dying too much yet

harsh abyss
#

Ward Per Second is effectively "HP Regen" for ward, but it will even out at a point where the ward decay rate equals your ward regeneration rate.

#

The early game is fairly easy but there are some big abilities that will kill you quick. The game is good for experimentation, don't be afraid to refund points to try out different stuff with your abilities. Though I'd recommend having one 'main' specialized ability that you don't respec often jsut to keep it at max power while you try other abilities out

mortal acorn
#

frost claw \ snap freeze\ teleport\ ele nova \ glacier is what i use now

robust gorge
#

does this wording mean that if you cast a 40 mana skill that hits multiple times, it will only proc once?

#

or for every hit

tender pelican
#

But tripple charge from glacier or whatever would be cool

robust gorge
#

static orb go brr

#

if that works

#

im insta starting mana stack static orb if it does

tender pelican
#

Glacier and static orb anyway got buffed xD

harsh abyss
#

I'm highly considering a Vilatria Meteor build to start out.

robust gorge
#

i should probably play that build anyway

harsh abyss
#

It's a fun one. I like to do the "single giant meteor" path to get as big of crits as possible. I'm also considering putting some passives into the Spellblade tree to get the fire aura generation and the teased node that has flat damage per int for fire aura. That way I can use the fire aura stacking to kill the little gribblies and just cast meteors on the big stuff

weary hamlet
weary hamlet
marble wing
#

With all the increased mana cost nodes on fireball and a max rolled gate staff you can get fireball to exactly 40 mana... Could this actually be powerful, or just meme-tier?