#๐Ÿง™โ”ƒmage

1 messages ยท Page 74 of 1

rapid hinge
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if you're playing light blast + orb

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you just do 1 orb then 3 blast

queen mason
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๐Ÿค” what a pity is glacier can't convert to lightning damage so it must change the whole build if I use it

rapid hinge
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rinse and repeat

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if you want massive burst

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just spam orb until you go into negative

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then press focus

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you'll recover into almost 1/2 of your mana pool

queen mason
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ok let's try it

rapid hinge
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for the build i crafted i also use focus as traversal skill and use t7 ward gain on missing mana on boots

grizzled lily
queen mason
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๐Ÿ˜ฑ ....I even don't know what he had done

grizzled lily
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no idea what he was stacking, but he could have one shotted anyway by just clicking static orb a few times

rapid hinge
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he stack arcane momentum

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then use a traversal skill to get the bonus

queen mason
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omegalul My brain is burst

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what the hell...Let me show all info I get so far:

  1. He uses prismatic gaze and this helmet can generate a few gems by casting spells which less than 40 mana.
  2. He cast lightning blast a few times to increase cast speed and generate max amount of gems
  3. He cast static orb which coast over 35 mana to consume gems and max his damage
  4. the main sense of his gloves is convert spent mana to wards
queen mason
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๐Ÿค” wait the weapon he uses is two-hand

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so he only can bonus skill level by his relic

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Alright I guess 2lp blood of exile don't go wrong ever but I only has 1lp

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Double font of the erased is the biggest confusion because affix on it is 100% rng

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The helmet he use is useless for mana charged too...Up the damage is the main

rapid hinge
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font is solely for the %mana

queen mason
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I'm confused why all items for this area is miss mana convert to ward and no one is on the opposite

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Damn the only way to last longer on casting spells is gain more mana?

rapid hinge
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nope

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it's for different build

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and that build is already kinda dead due to a fix

queen mason
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๐Ÿ™ƒ ...

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So which unique items I need to max mana charged?

rapid hinge
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I use arcane visage for mine

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%mana and CDR are both very valuable

queen mason
rapid hinge
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helmet base

queen mason
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ohhhh indeed

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heavybreathing alright what I lack the most so far is helmets...arcane visage and runed visage

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But what I want is mana regan so I prefer runed visage more

rapid hinge
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mana regen is not worth it bud

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way too little

queen mason
rapid hinge
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what u dont understand?

queen mason
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heavybreathing I don't know if anything I missed, I don't know if he has any skill level bonus, I don't know how he distribute the passive trees and skill trees so...A link solve everything

silk pewterBOT
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Game Cycle / Version:

Release / 1.0.6

Class:

Mage (35) / Sorcerer (64) / Runemaster (6)

General:

โ–ธ Health: 1,331, Regen: 52/s
โ–ธ Mana: 419, Regen: 13/s
โ–ธ Ward Retention: 418%, Regen: 93/s
โ–ธ Attributes: 25 Str / 22 Dex / 86 Int / 10 Att / 2 Vit
โ–ธ Resistances: 56% / 49% / 100% / 77% / 33% / 152% / 24%
โ–ธ EHP: 1,654 / 1,556 / 1,961 / 2,309 / 1,376 / 1,961 / 1,294

Defenses:

โ–ธ Endurance: 20%, Threshold: 266
โ–ธ Dodge Chance: 4% (88)
โ–ธ Armor Mitigation: 37% (1,902)

Damage Types:

โ–ธ Lightning / Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Flame Ward (23)
โ€ข Lightning Blast (23)
โ€ข Teleport (20)
โ€ข Focus (20)
โ€ข Static Orb (23)

Used unique items:
rapid hinge
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the video has a planner?

robust gorge
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oh i know whats happening

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the static max stacks bonus is applying to prismatic gaze trigger

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thats pretty smart

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nvm i misread

rapid hinge
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there's noting mysterious here guys

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no need to overthink it xD

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he's just stacking mana and press static

queen mason
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๐Ÿ˜ฎ Thank you! Check it out now!

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๐Ÿ˜ฎ Armor...Increased armor? What?
๐Ÿ˜ฎ The amulet is 0lp? What?
๐Ÿ˜ฎ The gloves just for movement speed bonus and armor bonus? What?
๐Ÿ˜ฎ He don't active recollection at all? What?
heavybreathing Oh So this master use gloves/relic/amulet/weapon to bonus mana
heavybreathing Spell cost mana of teleport is refunded
heavybreathing Ok he max the mana cost to max static orb's damage
heavybreathing He even don't active elementalist...What?
heavybreathing Zero point on reative ward and warden...What?

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...What shock me the most is this build not for gaining ward at all but he still can gain enough wards

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And...He don't stack intelligence?! My lord. Max intelligence is 51 but his damage isn't a problem at all

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Hid focus is very simple exactly...Mana, spell damage, elemental damage, armor, done

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hah my focus...? Intelligence, health, lightning damage, mana, cooldown recovery speed, cast speed... Oh yeah He even don't stack cast speed too

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Well... My overthinking is too much really

spare glen
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why would you ever take elementalist, its trash

queen mason
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Just want...more lightning damage ๐Ÿ˜…

spare glen
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it 7% increased, just awful

queen mason
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I put 6 points in it heavybreathing

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Anyway I just find how good these points for runemaster is

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Never know ward is an optional selection in mage's passive trees (I cost 8 points on warden)

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๐Ÿซก My passive tree need a big repair indeed

grizzled lily
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at 300 corruption CoF most likely he had to work with whatever gears he had

warped zinc
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wtf did i just read

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you want prismatic gaze to have a remote chance to cap your crit. Resist shred and less elemental damage taken are also great. Gear can be much better, i only played that character for a couple of days

still tulip
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Hey could someone recommend me a sorcerer build? My sorcerer is level 30 rn and I want to play him again

queen mason
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For runemaster but it's value for sorcerer too because most of skills is available for this class too.

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Cold damage is easier than lightning damage to run a build so I don't recommend running lightning like me.

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Oh that wand need lv.83...Forget it.
You can use mad alchemist's one to replace.

still tulip
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1500 mana DAYUM

queen mason
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He focus on movement speed and mana

spare glen
queen mason
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โ” Level 30 suppose to choose mastery already

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oh make sense if you mean create a new character

spare glen
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yess

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itll take like an hour to get back there

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leave the sorc for next cycle when we get some buffs

still tulip
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alr

queen mason
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lol

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heavybreathing sorry but mine is lv.92 already so it's too late

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Let me figure out the graduated build for this class at first then i guess I can just switch all items to the new one, runemaster

barren pawn
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eh?

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tfym leave it for next cycle?

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@still tulip

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ignore this dude

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plenty easy to get a mage build goin

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some pretty potent ones out there

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If you havent picked your mastery yet, go rm, if you have picked sorc, you can always do sumn with meteor and aa

still tulip
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Yeah I have every mage class but I lost interest in sorcerer and thought I might give a try again

queen mason
silk pewterBOT
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Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (56) / Runemaster (29)

General:

โ–ธ Health: 1,442, Regen: 30/s
โ–ธ Mana: 625, Regen: 16/s
โ–ธ Ward Retention: 386%, Regen: 25/s
โ–ธ Attributes: 25 Str / 12 Dex / 78 Int / 10 Att / 2 Vit
โ–ธ Resistances: 30% / 49% / 30% / 33% / 33% / 62% / 24%
โ–ธ EHP: 1,512 / 1,528 / 1,323 / 1,509 / 1,512 / 1,703 / 1,270

Defenses:

โ–ธ Endurance: 20%, Threshold: 288
โ–ธ Dodge Chance: 2% (48)
โ–ธ Armor Mitigation: 28% (1,225)

Damage Types:

โ–ธ Lightning / Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Flame Ward (23)
โ€ข Lightning Blast (23)
โ€ข Teleport (20)
โ€ข Focus (20)
โ€ข Static Orb (26)

Used unique items:
queen mason
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The only gear part I can keep improving is helmet now heavybreathing

rapid hinge
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if you're using wand + offhand

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dont use prismatic gaze helm

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replace fragment of enigma with a flat crit base

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scale could be a nice one if you can get 2Lp and good slam

queen mason
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the issue of how to regen more mana still don't solve so if I cast static orb then cast lightning blast, I still run out of mana...

queen mason
rapid hinge
bronze inlet
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Hey everyone. I am about to hit 60 on my rune master. I have been following the maxroll leveling guide, while it has been fine, I was looking for something more fun. Does anyone have any suggestions. I'm a new player btw.

spare glen
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but how do we know whats fun to you?

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you can level pretty much with anything on runemaster, its just a question of quality of life, cause some skills vastly overperform others in leveling stage

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you can level with hyrdaherdon for example, maybe youll like that

ivory shadow
spare glen
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i think a lot of them can easily doi 300 cor

ivory shadow
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shame that spell-dot invocations are so bad though... I had very high hopes for Il'kir's Storm Star, and it turned to be just trash due to its mechanics...

bold timber
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Guys, can u please advice about power, how good is affix for frostclaw runemaster.

Spell damage vs lightning damage vs elemental dmg.

Whats the diffrence between them for this build.

Thanks for advice..

buoyant glacier
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if ur using prismatic gaze, imo spell crit chance is the best close to cap, invest also on spell cast speed on fc

waxen sigil
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Is the game any better yet stability/memory wise on super high end mono or arena w high cast spd and spell effects ?!

rapid hinge
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but already alot better than beta\ imo

upbeat hollow
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do the casts from static's unlimited power qualify for the effects from atomic manipulation on the static orb tree (regain mana)?

rapid hinge
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atomic manipulation says direct cast

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so very likely no

upbeat hollow
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that's... dissapointing

stuck ibex
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If i take Fading Echoes. Does this mean that the animation still starts from the my character but the explosion only starts from the 3rd glacier and then towards me? Or does this mean that my glacier now starts from the furthest (biggest) and explodes first and then towards me

rapid hinge
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@proven haven nice find on the FC angle tech

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๐Ÿ‘๐Ÿฝ

stuck ibex
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How does Scales of Eterra + Elemental Nova interaction work?

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How does the game determine which element is being used since it's all 3 fire ice and lightning? Or does it just make scales of eterra indefinitely always on overload

grizzled lily
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I repeated a few times and quite certain it is not random

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The infusions procs together

stuck ibex
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or rather how do i make sure elemental nova triggers any other overload other than cold

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sorry if i'm making it complicated haha

grizzled lily
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you can go cold + lightning if you can make sure you proc infusion with ele nova everytime

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you always get the infusion then lightning go overload, never cold

stuck ibex
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i up the skill tree in EN to make it cold + lightning based?

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or just lightning

grizzled lily
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No, Scales of Eterra that procs Cold and Lightning, there are 3 version of it

stuck ibex
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ah yes mine now is

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Cold and Lightning

grizzled lily
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If you use Ele nova with this, it procs both infusion, then lightning will go overload and cold never overload

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and you can keep spamming Glacier

stuck ibex
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so how would the rotation set up be like?

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I start with glacier then spam ele nova before it hits 10?

grizzled lily
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Always Glacier, then use Ele Nova to proc infusion

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personally I think it is quite annoying to use

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but if you can time it properly, you can 10s infusion for free every 20s without ever going cold overload

stuck ibex
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and for elemental nova I'm assuming I have to change it to lightning nova right?

grizzled lily
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tri element

stuck ibex
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oh

grizzled lily
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you want to proc both infusion

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at the same time

stuck ibex
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so i pump Ice Fire and Lightning in the skill tree?

grizzled lily
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yeah or just don't spec it at all

stuck ibex
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maybe the better choice is just to use a diff offhand

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lmao

grizzled lily
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yes lol

stuck ibex
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are there any glacier specific uniques or something

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or just those items that +Glacier

grizzled lily
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Not really

stuck ibex
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damn

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thanks man, just tried it out. all i gotta do is cast ele noav once

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and then spam the heck out of glacier

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a bit of hassle but i can make do with this till i find a better offhand

proven haven
spare glen
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praige for fc total nuke in 1.1

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๐Ÿ™

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oh wait we already know its gonna happen ๐Ÿ˜

rapid hinge
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i really hope so

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when RM got released i was expecting ppl to come up with creative ideas, using multiple invocation with different runes combo

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now we have FC - the game

frosty fox
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i don't have anything oribiting me and my dash isnt a lightning ball

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any idea why?

topaz hare
# frosty fox any idea why?

both those behaviours are caused by nodes in the trees of the respective skills. orbital fulmination in static orb's tree, energy equivalence in flame rush's tree

frosty fox
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it must just be further in then

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i thought id have it by 52

topaz hare
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you should if you're following that step by step, the skill tree progression takes those nodes very very early

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you'd have them by level 20-25

frosty fox
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i guess i jsut did the wrong route then, im dumb i guess lol

topaz hare
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I'm looking at the "skills and passives" section of the guide linked in the video description

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if you scroll through the progression for flame rush/static orb using the scroll bar, it takes energy equivalence at flame rush level 3 and orbital fulmination at static orb levels 3 and 4

frosty fox
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yeha i didnt realize i could see the step by step version, i just looked at the end version

topaz hare
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ah rip

frosty fox
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oh well lol, ty!

topaz hare
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lesson learned I guess, np

west cloak
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Anyone have a good rune master build?

rapid hinge
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Im sure someone has

spare glen
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anyone has a bad rune master build?

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like actual trash that is not just memes

stuck ibex
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when you teleport with elemental nova (elemental dawn) skill node, does it cost mana or is it free?

buoyant glacier
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i thnk its free if u spec ur elem nova

modest wraith
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hey so my mate is playing runemaster and lvling up i boosted his lvl abit so he could get acces to the spells he want now he has issues doing the story he says he has issues killing stuff any idea what he is doing wrong?

buoyant glacier
silk pewterBOT
buoyant glacier
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or have some1 powerlvl him to lvl 80, or if hes MG just give him that 0lp uniques like mad alch laddle, enigma,,twisted,prismatic, foot, strand, omnis, unstable core..etc..im sure he can finish story on this gear

stuck ibex
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What are some must have passives for any mage build in terms of ward stacking. I know technically any build can work and it's up to how you build it but are some go to passives that are just too good to pass up in terms of generating ward and ensuring survivability?

modest wraith
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what would be a great way to generate mana for a sorc

bold wave
# stuck ibex What are some must have passives for any mage build in terms of ward stacking. I...

Mage: Reactive Ward (really good all rounder for builds that can drop to 70% health consistently, like Low Life)
Runemaster: Edict of the Scion (only works with active runes on Runic Invocation), 5 points into Unsealed Mana then Arcane Focus (scales with overall cast speed, good for most builds that want to cast a lot of 0 cost spells), Sanguine Runestones (health regen focused builds got nerfed a lot tho, your resting ward isn't nearly as good as other builds)
Sorcerer: None, all are super conditional and inconsistent in ward gains
Spellblade: None, all require you dedicate to melee attacks and if you're not a spellblade or runemaster using a melee attack, they will do literal nothing

bold wave
# modest wraith what would be a great way to generate mana for a sorc

Depends on what kind of build you're going for, because the only real way to get a lot of good mana generation is from gear if you're not going Frostclaw or Meteor (still need to solve mana issues with Meteor through gear, tho, but the node that gives you mana back for casting meteor is real nice)

modest wraith
bold wave
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Urzil's Pride will help you out a ton

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You can easily end up with 20-25 mana regen using that

harsh abyss
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What I usually do with that build is do as much mana stacking as possible, and then get Focus specc'd into the 1% increased mana regen per missing mana. Then when you get up to like 1200+ mana, you'll have enough mana to spam meteor for a long time without worrying about regen, plus always crit with meteors because you're usually above 400 mana, and be able to pop focus for a few seconds to regen a few hundred mana because you'll get SO much regen.

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And then if you can get a bit of "damage taken from mana before health" as well, that'll be useful for that too.

I'm hoping in the next cycle Sorcerer gets a bit of mana love

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It's weird to me that the "mana as endurance threshold" passive is inside Runemaster ๐Ÿคทโ€โ™€๏ธ

nimble shoal
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I also like to pop in the teleport "next spell is free" thing, it helps

harsh abyss
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Yeah, that's a good one too

nimble shoal
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especially if you go with the meteor shower style

harsh abyss
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Yeah, with lightning meteor I don't usually go with that because you can pick up the AOE node since you're already in that branch and it basically hits the whole screen.

nimble shoal
harsh abyss
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TBH I think it's really just "Runemaster was built recently so it's much better designed than Sorcerer" ๐Ÿ˜

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All of their recent class updates/releases have blown the old ones out of the water.

nimble shoal
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yeah, RM is numerically really silly

harsh abyss
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There's also a lot of really interesting/creative stuff in there.

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Whereas Sorcerer is pretty baseline

nimble shoal
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I'm sure they'll get around to spicing up sorc eventually, I mean they have to, right? It's the CEO's class

harsh abyss
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I don't really mind it being a simple/straightforward class, those are important to have for new players. But I think it needs to have a bit more 'identity' than it currently does.

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Like I'd maybe buff Lost Knowledge to be max mana instead of current mana, but move it beyond the chain so only sorcerers can get it. That'd basically enable a much stronger mana stacking -> ward combo for sorcs.

nimble shoal
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Yeah, that sounds in line with what Mike has said in the past, that it's good to have a simpler class

harsh abyss
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And maybe do more hyperspecialization compared to runmaster's jack of all trades. Convert damage within the passive tree (kinda like Rune of Winter in the mage tree) and have distinct fire/cold/lightning trees in the second half that are strong but exclusive.

nimble shoal
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I'm not personally a fan of RM, it's wonky, it's just really strong

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does get points for looking really cool though

harsh abyss
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Also the build variety is immense, which is pretty cool

robust junco
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New Spellblade Passive coming for 1.1

spare glen
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damn i was hoping for armor

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but pretty good too

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@radiant vessel whats your take on this?

nimble shoal
harsh abyss
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Makes sense, I feel like every class should have 2 "main" scaling stats with support for one or two more for niche builds.

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I bet that above node comes with the int stacking node actually being for spells only.

spare glen
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these bonuses do make other classes like druid look weaker which is funny

stuck ibex
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yup, mana sustain is actually quite an issue with mage. I'm kinda sustaining with Crit glacier + crit grants mana but on a bad day it looks really bad. Although I do have focus also but it'll be great if there was some item or passive that helps more with mana generation on hits etc

harsh abyss
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You can spec mana strike so that it gives you like 200 mana if you're out of mana but has a cooldown.

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So as long as 200 mana can last you 4 seconds, you could theoretically sustain

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It also gives it +120% area, so it should be easy enough to hit stuff with with that node

stuck ibex
harsh abyss
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Must be negative, but if you're casting big spells, you'll have enough time while negative to go for it

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If you're not negative, it should give you ~140 mana

stuck ibex
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hmm ok. I had no idea about the cooldown mana strike that gives so much more mana. It sounds so much better than having to spam mana strike.

So if I get Arcanist Blade (+9) / Reclamation (+15 out of mana) / Mana Drain (+80% more) / Mana Cleave (Double mana gained) / Critical mana (+15) and the remainder of points in AOE since attack speed doesn't matter if it's a cooldown spell.

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that gives me like 150 per swing?

harsh abyss
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Yep pretty much.

stuck ibex
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oh it doesnt grant me more mana per enemy hit

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i tested it and its about 100-110

harsh abyss
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Yeah no, it's just "if you hit an enemy" not "for each enemy hit"

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The math checks out, but maybe one of the bonuses isn't getting doubled or something

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Yep, I bet the conditional mana gain isn't affected by the increased mana gain (+80%) or the doubling. Without that, the (15 base + 9 Arcanists Blade) * 1.8 Mana Drain * 2 Mana Cleave = 86.4

Add a flat 15 from the crit and you're just over 100 mana gained.

stuck ibex
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btw, are there any good uniques / sets for cold damage

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so far ive been getting plenty of fire / necrotic

harsh abyss
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The Shattered Lance set is godly for melee cold stuff, but I'm sure there are other things too

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I mostly like lightning stuff, so I dunno offhand, I'd just snoop around lastepochtools and see

stuck ibex
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i have not seen a dedicated cold one

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without some minion stat

harsh abyss
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Well, you could definitely do a Dagorath's Claw cold build, using Frost Claw and cold converted lightning blast

radiant vessel
stuck ibex
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there's also a lack of sets for sorc in terms of cold

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there is one but it uses all 3 eleements i guess

harsh abyss
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I'm not really too enthusiastic about sets until they figure out a way to make them more engaging. Like give them LP or something so they aren't "Dead" slots once you find the set piece.

spare glen
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i think what they need is similar to LP system but instead of slamming affixes on it it makes less requirments for full set bonus, so you could get 4 set bonus with only 2 items for example

harsh abyss
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That gets weird when you have 2 piece sets ๐Ÿ˜

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Can't really go lower than that, or your "Set" is just a unique

spare glen
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why not

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full set with 1 item

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i think it would be cool if such system gave penalty like you get full set bonus but its weakened and if for example you get "4 lp" instead of 1 there is no diminishing

vale tartan
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Or giving Sets extra pieces so you can mix and match , like a set that has 5 pieces but you need 3 for the full bonus

robust gorge
stuck ibex
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Alright pro mages, can I get some help regarding this?
Besides Mana Strike (let's just exclude that skill for now), which is the most efficient way to ensure that you never run out of mana without having to stand there and use Focus?
Now I know that it also depends on the skill you use. Some skills costs wayyy less mana, while others (Glacier / meteor etc) costs a bomb.

But in general, which is the most ideal approach without compromisnig too much on one or the other (damage vs mana efficiency)

  1. Spec more points into Mana / Mana regen passives - Make up for the damage via affixes on items
  2. Go for Mana / Mana Regen affixes on most of the items where possible - Spec no points in mana / mana regen passives, spec everything into damage / spell damage and other skills related to your build.
  3. Spread out some in passives and some in affixes (settle with the fact that you can never truly spam your >40 mana cost spells)
robust gorge
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glacier has a node that grants mana on hit

stuck ibex
robust gorge
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oh yeah

stuck ibex
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just eats too much. unless maybe i just gotta stack mana to like 800-1000

harsh abyss
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In general, mana regen is very inefficient. Because you can't add flat amounts, you're never going to stack it to a point where you can truly sustain your big spells.

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So it can be better to stack craptons of flat mana, then use the Focus node to regen your mana super fast (but only need to do it very occasionally because you have such a large mana pool)

stuck ibex
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man. thats a bummer. its like you kinda have to main the smaller mana cost spells and then supplement it with the occasional big ones

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btw, if Elemental Nova has a cooldown (from skill tree), and you use frost claw to proc the elemental nova on hits, will it still work?

harsh abyss
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I'm not sure, I haven't tried it.

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I know that the teleport nodes don't work if it has a CD though

spare glen
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it will and its a bug

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which gonna be fixed

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proc ignores cd and mana cost

harsh abyss
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Makes sense

stuck ibex
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ahh okay

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thank you

spare glen
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also from what liz said apparently every proc in the game where it is not specified that mana cost ignored is a bug

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and all cd ignoring procs are bugs too

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so ye...there are tons of those

stuck ibex
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1.1 waiting room

harsh abyss
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oh damn, that's a lot of bugs, heh

nimble shoal
#

Is that really true? I think the mana thing is just a tooltip clarity issue, and cooldown ignoring procs seems super intentional since they'll normally have cooldowns or other limitations on them already.

spare glen
#

for example on a new skill healing hands its all very clear, if you take the cd node the proc states that cooldown is ignored and the mana isnt mentioned so every proc consumes mana cost

nimble shoal
#

Interesting. The default is usually that it doesn't consume mana unless stated, though. I really just hope they someday do a whole consistency scrub of all the tooltips or something... pretty sure that would take forever though, lol

spare glen
#

well looking at new skills the default is that mana is consumed and on older skills like smite procs etc its not

#

we can ask mike to be sure

regal trout
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.3

Class:

Mage (20) / Sorcerer (23) / Runemaster (70)

General:

โ–ธ Health: 1,194, Regen: 30/s
โ–ธ Mana: 262, Regen: 23/s
โ–ธ Ward Retention: 706%, Regen: 65/s
โ–ธ Attributes: 28 Str / 25 Dex / 170 Int / 5 Att / 5 Vit
โ–ธ Resistances: 71% / 72% / 58% / 66% / 72% / 84% / 77%
โ–ธ EHP: 1,873 / 1,891 / 1,673 / 2,241 / 1,891 / 1,957 / 1,957

Defenses:

โ–ธ Endurance: 20%, Threshold: 239
โ–ธ Dodge Chance: 6% (183)
โ–ธ Armor Mitigation: 45% (2,700)

Damage Types:

โ–ธ Lightning, Cold, Fire / Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Runic Invocation (25)
โ€ข Flame Rush (22)
โ€ข Frost Claw (26)
โ€ข Lightning Blast (23)
โ€ข Elemental Nova (25)

spare pendant
stuck ibex
#

Man, feels like all the good mages builds are centered around runemaster and the last passive which grants ward on crit to get you into the 10-30k range of ward.

stuck ibex
#

can I find out, for snowballing in Flame Rush's skill tree, it says all lightning resistance shred from all sources is converted to cold shred. Of course the prerequisite is adding the node before that that changes ALL fire to lightning shred. So does this mean any Fire / Lightning shred will just automatically be converted to cold shred? Does this include blessings like Grand Breath of Cinder that has a chance to shred Fire Resis on hit. does that get converted to cold?

dim perch
#

It's a chance so if it doesn't proc to convert fire to light it will still do fire Res shred

#

But when it does that light becomes cold shred yea ,very weird mechanics btw I m suprise if if the chance even afect the conversion thought to code it like that but if it states all sources then it should

nimble shoal
rapid hinge
#

hello, is there anyone with really high corruption(preferably 10k+) that can help me to test something on orobyss

buoyant glacier
#

You may copy ur build in offline mode and test it there with any corruption u want, im sure the theres ce/trainers out there, im curious too..but 7k+c orobys still around 7secs on lightning marksman

rapid hinge
regal trout
#

I dont see any character in offline ;/

robust junco
#

New Disintigrate Skill Tree

spare glen
#

isnt it the same?

#

๐Ÿค”

#

oh wait it is pretty different

robust junco
spare glen
#

good thing they left dr node

#

๐Ÿ™

robust junco
#

Cant wait for " Disintigrate is now a Circle and you can move while Channeling" ^^

spare glen
#

i wish they would a node like echo warpath

#

so if u channel for some time you leave a clone

robust junco
#

But it deals Minion Dmg, finally a good minion Mage Build POG

barren pawn
#

whatever ehg has decided to do needs to make up for me losing out on a 16+x damage multi.

#

If it doesnt, congrats, they have killed disintegrate

forest summit
barren pawn
#

I couldnt care less about the ward node.

#

The important bits are if they gave us more damage or not since they removed the interaction with gamblers

#

losing out on a 16x or MORE damage multiplier thats multiplicative off of the rest of your multipliers is a MASSIVE nerf

forest summit
#

i care about the ward node pls EHG tell me its fire

spare glen
#

ehg has tendency to put meme nodes in trees

#

and that one is prime example

forest summit
#

what other meme nodes are there

stuck ibex
#

If I'm playing Dragorath's claw, can the auto casted lightning blasts also proc lightning aegis?

robust junco
#

Yes

stuck ibex
#

I'm guessing cast speed nodes on lightning blast doesn't matter much since the unique only says up to 3 lightning blasts a second?

robust junco
#

Yup

twilit stag
barren pawn
#

Had it been a bug theyd have patched it.

twilit stag
barren pawn
#

It was an intended interaction, and the only reason its going bye bye is to prevent people from using it on other channeled abilities, and due to them doing something to channeled abilities in 1.1

#

and no

#

not how that works

#

it doesnt have crit mult

#

it cant criot

#

it took your crit chance, and turned THAT into a multi

twilit stag
#

Crit chance***

#

Sorry mistype

barren pawn
#

so 1600 % spell crit = 16x dmg multi multiplicativ ewith other multis

#

which enabled the entire build

twilit stag
spare pendant
#

it literally is intended

#

that item was designed for it

barren pawn
#

^^^^

#

^^^^^^^^^

#

If it had been unintended it wouldve been patched

#

liek the other unintended stuff they patched out

#

for the other classes

twilit stag
spare pendant
#

no gamblers ignivars is intended in the current design

#

its just they have planned to change it in the future

#

and I would hope if they do a disintigrate rework they make it viable without the offhand so you can play it normally

twilit stag
#

Ehh that's not reall what they said in the patch notes when they reverted it ๐Ÿคท

barren pawn
#

You completely misunderstood them

twilit stag
#

Ok

barren pawn
#

they said that them putting the caveat of " doesnt work for channeld abilities " into the game durin cycle 1 was unintended

#

NOT that the interaction with ingvars was unintended,.

#

kain all but confirmed it WAS intended

#

in 1.0

twilit stag
#

Agree to disagree

#

They did say the patched soul gambler wasn't intended to go live til next cycle

#

They also said they're patching it because it wasn't intended to work with ignv that way ๐Ÿคท but that it wasn't fair to brick the only viable disintegrate build

spare pendant
#

wait thats not right

barren pawn
spare pendant
#

they patched the amulet from the dude because of the dupe

#

not because the item was op lmao

twilit stag
#

Regardless, a 1600 percent more damage multiple is wild

spare pendant
#

you could repeat 20 billion amulets from the quest

twilit stag
barren pawn
#

Disintegrate on its own is extremely weak

spare pendant
#

Even with 1600% more it still does not do enough damage

barren pawn
#

It needs ingvars to scale

spare pendant
#

its a fault of the skill being 4 years old

barren pawn
#

but that was min max to hell

harsh abyss
#

Yeah, I'd love to see a disintegrate rework

spare pendant
#

oh I know but you get what i mean

twilit stag
barren pawn
#

and considering the devs believe corr 300 is viable, im happy with that

spare pendant
#

it shouldnt need the offhand to work

#

gamblers isnt working on your disintigrate

#

its working on your character sheet

barren pawn
spare pendant
#

when you get the auto crit it gives you 100% flat base crit

twilit stag
spare pendant
#

and you can multiply it

#

thats how the auto crit shrine works too

#

if you go and take one and you have increased crit, it will jump significantly

#

thats how its worked for like 4 years lmao

harsh abyss
spare pendant
#

they stated they wanted to remove this eventually

barren pawn
#

the only way it BECOMES broken is abusing support LL chain

harsh abyss
#

That's what I mean though. That specific interaction is broken. But the rest of the skill shouldn't be garbage and should scale well in other ways.

barren pawn
#

I had a buddy chain to me with his LL, we stacked up.. 10k spell crit?

twilit stag
barren pawn
#

Is it though? Look at half the other classes sitting there with way more

twilit stag
#

It means the skill is unhealthy

barren pawn
#

on skills that arent poodoo without it

spare pendant
#

well its less about that and more about the game having bad design

#

you shouldn't require that to function lmao

barren pawn
twilit stag
harsh abyss
#

It's like.. while that interaction exists, you can't balance the rest of the skill because it would make that interaction become insanely powerful.

barren pawn
#

Yall act liek dis is mages most broke thing

#

and its not

#

Damn claw is.

#

THAT is the very epitome of overtuned.

twilit stag
#

Bruh claw needs (and will get) hard nerfs... Dis shouldn't be as strong as claw, because nothing should be as strong as claw

spare glen
#

they even said that they accidently got that into the game from they closed dev client

spare glen
twilit stag
spare glen
#

the per mana multiplier

#

it can give even more with insane investment

#

pretty sure its the hardest hitting skill in the game after they nerfed dive bomb

spare pendant
#

I think dive bomb can hit harder if you count a bleed pop @spare glen

stuck ibex
#

If I'm trying to play Fragment of Enigma with Lightning Blast (no frostclaw), should I just go for as much cast speed as possible? Also would Convergence on LB tree be better than Closed Circuit?

#

Also, for the RM passive does brand of deception > order's imposition even work with the playstyle I'm going for above?
And if the bulk of the damage is from spark charges from Enigma, does this mean I don't need to build crit? I just go for cast speed as fast as possible and lightning damage?

forest summit
solid viper
#

in the skill tree you can get +2 projectiles and make them fire in sequence and all hit the same target giving 5 hits and 500% damage effectiveness per cast plus a node that gives you added spell damage equal to melee damage making jasper's searing pride staff give you 275 flat spell damage by itself

stuck ibex
#

can spark charge crit?

#

not sure if he mentioned in his video. it's 2hr long ๐Ÿฅฒ

bleak wind
#

yes, it uses your Spell Crit chance

robust junco
stuck ibex
#

then Spell Crit will boost both spark charge + lightning blasts crit chance right?

robust junco
#

Spell Crit Work too, it just rolls higher

stuck ibex
# robust junco Crit Chance work

If my crit chance says 25% on the stats page. It means I need a total Increased Crit chance of 400% to hit 100% crit chance correct?

robust junco
#

No, it means you are at 25% including any Generic Flat Crit Chance and Increased Crit Chance

stuck ibex
#

also does it mean that if both Crit + Spell Crit is at 25% each, technically my total is at 50%?

Like example if I start at 0%, I go 50% Crit chance vs 25% Crit / 25% spell. Are they more or less the same? Or will the spell take 2 instances of 25% crit chance proc?

#

sorry im very confused about this omegalul

robust junco
#

Oo

#

They are the same stats (almost)

#

If you have 100% Crit Chance you will also have 100% Spell Crit Chance

#

Spell Crit is a subset of Crit
You dont add them together
If you consider a Spell, it will be affected by Crit Chance and Spell Crit Chance

#

So base Crit is 5% and if you have 100% Inc Crit and 100% Inc Spell Crit, its like having 200% Inc Crit giving you 15% Crit Chance

stuck ibex
robust junco
hushed elk
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (13) / Spellblade (30) / Runemaster (50)

General:

โ–ธ Health: 994, Regen: 24/s
โ–ธ Mana: 533, Regen: 15/s
โ–ธ Ward Retention: 526%, Regen: 25/s
โ–ธ Attributes: 29 Str / 9 Dex / 119 Int / 9 Att / 9 Vit
โ–ธ Resistances: 132% / 34% / 111% / 34% / 34% / 43% / 43%
โ–ธ EHP: 5,352 / 3,321 / 4,683 / 3,995 / 5,352 / 3,547 / 3,547

Defenses:

โ–ธ Endurance: 20%, Threshold: 199
โ–ธ Dodge Chance: 57% (2341)
โ–ธ Armor Mitigation: 40% (2,273)
โ–ธ Block Chance: 75%, Mitigation: 38% (1,121)

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell, Melee

Buffs:

โ–ธ Enchant Weapon (Passive)

Used skills:

โ€ข Runic Invocation (20)
โ€ข Fireball (20)
โ€ข Flame Reave (24)
โ€ข Flame Rush (20)
โ€ข Enchant Weapon (20)

Used unique items:
hushed elk
#

Is there a way to deal w/ stuns w/o TP idols?

#

I need to take Flame Rush and convert to cold if I want perma Reowyn's (not sure how else to generate Heo, Rah, Heo)

#

Haven't played a melee build in a long time, and I'm assuming stuns would be a pretty big concern at high corruption

#

I'm also not sure how RM works in general, and I'm only running Unvars idol because I assume ur runes continuously reset/generate if u don't consume them and I want to be able to cast Reowyns w/o needing to pay attention to rune count

buoyant glacier
#

i thnk Frozen has a melee version of RM using mana strike

hushed elk
#

I only do self cooks m8

#

w/e I'll prob mess around with it last couple weeks of cycle

#

still need to roll my Falconer

#

think it's gonna be insane if stuns aren't a major issue, Flame Rush kinda helps with that maybe if I play really well

#

assuming I can solve for mana and get to 60%+ dodge the EHP might actually rival my Warlock (probably not)

buoyant glacier
#

yeah stuns in high corr is very annoying..did u try playing with it using teleport,,theres stun immunity node there and an idol that extends its stun immunity

hushed elk
#

I can't run TP if I want to generate Heo runes

#

need Flame Rush cold conversion to generate Heo, Rah, Heo for perma Reowyn's buff... but I can't be stunned while channeling Flame Rush

#

so if I position well it might not be a huge issue

#

my ward will prob be very high also

#

the dodge/mitigation also isn't reliant on Ghostflame like it is for my Warlock, so being stunned here and there might not be as much of an issue maybe

#

I think that is the primary thing, I'll still have all of my defense active when being stunned and Orians, so it's probably fine

#

My Warlock loses 70-80% of defense if I get caught and stunned when not channeling

buoyant glacier
#

in ur planner u have alot of block and dodge btw and with orian im sure u wont get one hit

hushed elk
#

yeah I forgot my Warlock is made of paper if I get caught when not channeling and stunned, it will prob be fine

#

dropping TP for Flame Rush + Perma Reowyn is worth (assuming Reowyn works how I think it does its basically mandatory)

buoyant glacier
#

if u want tp u can spec snap freeze or put unspec snap freeze in 1st and 3rd skill slot,,but idk if thats applicable to u

hushed elk
#

RM actually seems to have pretty insane mitigation/EHP potential lol

#

yeah I can't do that lol I thought about it

buoyant glacier
#

oh its not coz ur using enchant mb

hushed elk
#

I still need to finish my Warlock and farm some gear (have most of it already), should have time

#

I actually might just do this instead of Falconer (RIP 4lp JG Queen lol)

buoyant glacier
#

i havent seen yet 4lp jungle only 3lp as cof

hushed elk
#

I was farming 4lp Chains of Uleros... Hit JG Queen like week 2-3 and didn't hit chains for another month

#

RNG...

buoyant glacier
#

i really want to reach atleast 50% dodge on my rm but its hard where to insert it lol

hushed elk
#

imo it's mostly mandatory if u really want to push w/o cheese

buoyant glacier
#

my TP has 2.1cd and im using wrongwarp,,i need to replace strand of souls to get high dodge,,

hushed elk
#

Mage has no real built in dodge functionality, but can still hit 60-70% if u try and get resist from idols

buoyant glacier
#

coz even if im 1sec immune every 1.1 sec i still died on some 1shot xD

hushed elk
#

if not 100% reliable it goes in the bin

#

GF is pretty reliable cause u can choose when to hard cast to ramp damage, Wrong Warp stuff seems a bit meme though

stuck ibex
#

Thank you. Do you think it's better to go Sorc or RM if I'm trying to go for superfast lightning blast + spark charge crits?

Like Sorc has passives that boost crit, but RM has invocation which you can set as Covenant Arc for that lightning damage + cast speed. Which do you think is more worth it?

Basically Sorc but you go for cast speed gear or RM but you go for crit strike chance gear

buoyant glacier
#

yeah rm go for first cast speed, crit chance/crit multi

harsh abyss
#

My favorite combo for mage is broken right now ๐Ÿ˜ข The Halo Effect node in lightning blast just... doesn't function.

hushed elk
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (13) / Spellblade (30) / Runemaster (50)

General:

โ–ธ Health: 994, Regen: 24/s
โ–ธ Mana: 581, Regen: 15/s
โ–ธ Ward Retention: 572%, Regen: 57/s
โ–ธ Attributes: 21 Str / 17 Dex / 126 Int / 9 Att / 9 Vit
โ–ธ Resistances: 132% / 62% / 111% / 72% / 34% / 81% / 60%
โ–ธ EHP: 11,039 / 8,510 / 9,659 / 12,428 / 11,039 / 9,659 / 8,363

Defenses:

โ–ธ Endurance: 20%, Threshold: 199
โ–ธ Dodge Chance: 51% (1984)
โ–ธ Armor Mitigation: 53% (3,423)
โ–ธ Block Chance: 75%, Mitigation: 30% (696)

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell, Melee

Buffs:

โ–ธ Arcane Shield (4/4), Immolator's Oblation (20/40), Jagged Veil, Reen's Ire (20), Runeword Inferno (10/10), Apocalypse, Frenzy, Enchant Weapon (Active), Flame Rush

Used skills:

โ€ข Runic Invocation (20)
โ€ข Fireball (20)
โ€ข Flame Reave (24)
โ€ข Flame Rush (20)
โ€ข Enchant Weapon (20)

Used unique items:
hushed elk
#

Question, does anyone know if mana refund on Runic Invocation can exceed 100%?

#

meaning if 140%, would I be net positive by 40%?

proud swift
#

In the fireball tree there is a node. It's one of the end nodes on the left side if I remember correctly. It says that it turns all crit chance into stun chance 20 times. Can someone explain the relevance of that node? I can't understand why turn crit into stun.

barren pawn
forest summit
proud swift
nimble shoal
#

Okay, I actually found the reference, definitely no

#

It's explained on at least one node in RI's spec tree

forest summit
#

not that it falls off, but that different builds call for different stats

proud swift
#

Ok thank you

forest summit
#

What build you running?

proud swift
#

In fireball still tree there is a node called Imolated core which says my fire ball will have additional fire and lightening penetration. Does this mean that my fire ball will be doing fire and lightening damage?

In the fireball tree it is ny assumption that it's better not ti get Skira's gambit since it will reduce cast speed a lot and more speed = more chance to crit?

forest summit
#

Often the reduced cast speed nodes grant benefits that offsets the negative cast speed

proud swift
forest summit
proud swift
forest summit
#

Thereโ€™s a test dummy in the arena but it has no resistances so it shows your unmitigated damage

#

No armor either

proud swift
proud swift
forest summit
proud swift
#

I'll look into it once more things unlock ๐Ÿ™‚

regal trout
#

@queen mason Why shocking? (dont wanna spam there)

queen mason
#

Because I played about 300h on necromancer and still can't get a set of top gears like yours

#

I guess you're experienced on diablo-like type of games

#

I had +9 on volatile zombie before but my gears don't support me to keep it ๐Ÿ˜… because I don't know the thing I need the most is intelligence

regal trout
#

Uf d2, spent like dunno 2-3k hours on that or more no idea , couple hundreds on PoE.

But tbh I watched a ton of youtube guides so I could avoid mistakes early. Biggest thanks to Frozen cause I love this build.

queen mason
#

I made all mistakes on the basic of how to play Diablo-like games while I played necromancer, the first class ๐Ÿ˜‚
Start to get the logic until I played the fourth class, sorcerer.
Never watch and find any guide to figure out different builds before played sorcerer.
So... Going much better on current class, the fifth one, marksman haha

#

And my playtime is 599h now

#

Had I built the own comfortable zone in this game?
No, far away from it lol

regal trout
#

Guys how would put 36 points in ele nova plyaing with frostclaw? Need ideas ๐Ÿ™‚

#

thats how i did it

nocturne nimbus
#

anyway to speed up CD of teleport? the 6 seconds feels slow

buoyant glacier
#

stack cdr alot

#

im using wrongwarp as rm and my teleport cd is 2.1

#

my current cdr now is 97% and cdr doesnt have a cap as per LE tools so i thnk u can go beyond 100

woven moss
#

You must go even further beyond!

regal trout
robust junco
#

New Disintegrate spoiler

rapid hinge
#

how to get luco/amp stack tho ๐Ÿค”

robust junco
#

Don't know yet, probably some new nodes in Disintegrate

#

Or in the passive tree

tired lion
#

i bet will be related to bee summoning

#

the more the bees the more the lucomancy or whatever is named ๐Ÿ˜„

spare glen
#

idk unless they redesign how the skill works fundamentally its probably will still be garbage

#

stationary dot channel is just too dangerous

#

oh sorry not garbage, i meant viable 300 corruption build ๐Ÿ™‚

robust junco
#

I mean for all we know, Lucomancer could gives you 10% Less Dmg Taken per stacks

spare glen
#

i dont think that will help, if it can facetank itll be broken and devs will nerf it if it cant facetank its just not good

#

but either way skill mechanics holds back the skill itself

#

would be much cooler if we had similar thing to void warpath so for example with 1 stack of Lucomancer you summon 1 clone that channels beam to nearby enemies for 2 seconds

rapid hinge
#

idk but being able to get the tier 3 beam going without having to stand still for at least 2 seconds is pretty huge

#

depends on how y get those stacks

spare glen
#

idk at least in my experience in high corruption you ALWAYS have to move

#

staying still for whatever amount of time is just bad

#

unless you perma stun things

#

but its a dot, so it cant do that

rapid hinge
#

we need to wait to see how to get those stacks

#

if it's some thing like

#

gain 1 stacks everytime you channel for 0.5s, not using disint in 4 seconds reset the stacks

#

you can take advantage of it with something like wrongwarp

#

my idea is if they make it so that you can "precharge" the stacks before combat(without too much hassle), then maintain it while fighting without having to actually stand still for too long. It can be good

hushed elk
#

Does anyone know if you have Embers + Homing + 100% pierce on Fireball if the same projectile will cycle multiple times?

#

meaning will it pierce and return to hit the same target until reaching its max range?

rapid hinge
#

something with a projectile can only hit 1 target once

hushed elk
#

just curious, can test it myself when I level anyway

rapid hinge
#

embers make multiple fireball can hit same target

hushed elk
#

doesn't really matter cause it's just for my leveling build

rapid hinge
#

not 1 fireball can hit one target many times

hushed elk
#

yeah true ur right

rapid hinge
#

but i need to test

hushed elk
#

yeah I misread it, you're probably right

#

was just wondering if going for pierce would be worth

#

cause I'm mostly just using Fireball to apply spark charges anyway

rapid hinge
#

i never actually thought of FB that way but if that's the case then FB dps would be massive

#

due to the flameburst

hushed elk
#

yeah it's only for leveling before I swap to flame reave

#

but yeah I'm gonna proc spark charges + flame burst

#

idk how many Oblation stacks I can maintain with CS penalty

rapid hinge
#

less than 10

hushed elk
#

but again it's only for like up to 500-1kc before I swap Flame Reave

rapid hinge
#

7-8 is the usual number

hushed elk
#

yeah with Flame Reave I'll be able to maintain 20+ with good roll cause enchant weapon ignite duration

#

but prob 5-10 with Fireball

#

I assume the ignite duration on Enchant Weapon is global and not specific to melee attacks

#

which should give me 4s ignite duration @ 5.5 a/s (maybe 4.5-5 depending on mana, might have to go for lower AS)

#

15-20 is prob a more realistic number unless I get a near perfect roll + slam

proud swift
#

Guys I made my first build (Rune Master). I would appreciate feedback. The concept of this build was to be highly offensive with focus on crit and getting those crits through mostly ignite. I have not put any equipment on since I don't know what's realistic regarding that.

https://www.lastepochtools.com/planner/QeOYxOxo

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (36) / Sorcerer (19) / Spellblade (6) / Runemaster (52)

General:

โ–ธ Health: 930, Regen: 20/s
โ–ธ Mana: 103, Regen: 8/s
โ–ธ Ward Retention: 60%, Regen: 0/s
โ–ธ Attributes: 1 Str / 1 Dex / 9 Int / 1 Att / 1 Vit
โ–ธ Resistances: 18% / 18% / 18% / 0% / 0% / 1% / 1%
โ–ธ EHP: 623 / 623 / 623 / 559 / 559 / 562 / 562

Defenses:

โ–ธ Endurance: 20%, Threshold: 186

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Fireball (20)
โ€ข Frost Wall (20)
โ€ข Runebolt (20)
โ€ข Flame Rush (20)
โ€ข Runic Invocation (20)

Used unique items:

None

buoyant glacier
#

its just rng bro...number of kills/run doesnt matter

grizzled lily
#

at least not with 14 mana per cast

#

with tri-elemental runebolt maybe? But the single target damage looks awful, both runebolt and your setup of fireball do not do good dps

#

I think Frostwall + fireball is a cool underexplored tech though, but need to solve mana and single target somehow

proud swift
proud swift
#

Guys I made improvements to my Rune Master build that I posted yesterday. As suggested I have removed some of the wasted nodes, invested more into mana stuff etc. I gain fire runes from frost wall, ice rune from flame rush and will have to depend on the combo of rune bolt to give me lightning rune. I have not really invested in nodes for crit in the passive tree since I just don't know how good they are. The idea of this build is manual invocations, and comboing my base spells with frost wall. Fireball, flame rush and rune bolt all benefit by going through frost wall. Let me know what you guys thinnk. Oh and also playing with brand. Frost wall and flame rush apply the brand for me to take advantage of brand nodes from the rune master passive tree.

https://www.lastepochtools.com/planner/B41dwxLo

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (30) / Sorcerer (15) / Runemaster (68)

General:

โ–ธ Health: 1,002, Regen: 25/s
โ–ธ Mana: 138, Regen: 13/s
โ–ธ Ward Retention: 118%, Regen: 12/s
โ–ธ Attributes: 1 Str / 1 Dex / 17 Int / 1 Att / 1 Vit
โ–ธ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
โ–ธ EHP: 609 / 609 / 609 / 612 / 609 / 613 / 613

Defenses:

โ–ธ Endurance: 20%, Threshold: 200
โ–ธ Armor Mitigation: 2% (31)

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Frost Wall (20)
โ€ข Fireball (20)
โ€ข Flame Rush (20)
โ€ข Runebolt (20)
โ€ข Runic Invocation (20)

Used unique items:

None

proud swift
#

Updated the build. Fixed the no way to get lightning rune problem by make rune bolt purely lightning.

red otter
#

I'm doing a plasma orb build with reowyn shield, are there any other invocations that would be useful?

tame parrot
#

is there a good lightning cold build so i can use my scales of eterra

hushed elk
#

Anyone happen to know if sources of % more crit (Flame Reave - Chaos Flare) are multiplicative with your critical strike chance modifier or total crit value?

#

I assume it would be total crit value after other modifiers are applied

#

but that also seems too broken

rapid hinge
#

it would be if that one single skill is the only DPS skill that you're using

#

im looking at fireball's more crit chance vs ignited enemy

#

while it's super dope for the fireball, it doesnt work with flameburst

#

and flameburst is a pretty big part of the DPS it's meh

hushed elk
#

I'm asking how the modifier is applied, because it matters

rapid hinge
#

it's a "more" modifier

hushed elk
#

idk if it modifies your critical strike modifier or total crit value of the skill

rapid hinge
#

multiplied after everything

hushed elk
#

yeah idk just wanted to make sure

#

wording made me think it might just modifier your critical strike modifier

#

idk hopefully Mike responds

#

cause I think it might actually just modify ur critical strike modifier and it matters

#

"multiplicative with other modifiers" would lead me to believe it would be 1.4 (40% more) x 3.5 (350% increased crit chance) for 490% crit chance that is then multiplied by base crit

#

now that I thin kof it that's prob how it works

#

You end up with a higher number if it's applied last after total crit value is calculated

rapid hinge
#

you can check how it works looking at the DPS calculator of Fireball

#

in LEtool

hushed elk
#

based on that it looks like it would be applied after base crit scaling, but I'm still skeptical

rapid hinge
#

yeah, you never know ๐Ÿ˜

hushed elk
#

it's just annoying cause I don't want to overcap crit and there's no way to really test in game, need actual confirmation

#

I also find it hard to believe it would work like that, because it's too broken

#

looks like I end up 82% or 88% anyway, so I guess it doesn't actually matter, most likely don't need to worry

rapid hinge
#

it's strong for sure but i dont think it's broken

#

but it could be just me after years of playing Death's Door bladedancer

hushed elk
#

my point is that it would be less strong if it multiplied ur crit modifier rather than total crit value

#

but I feel that way about a lot of things in the game xD

rapid hinge
#

yeah

hushed elk
#

There are too many sources of highly efficient stat values

rapid hinge
#

i never realized capping crit with some class is actually a problem

#

becuase i spent my whole LE life playing bladedancer

hushed elk
#

I mean both mage and Warlock also have insane stuff for crit scaling

#

prob build/skill dependant though

rapid hinge
#

capping crit with for example Static Orb is quite a problem

hushed elk
#

with just peak of the mountain and +9% base crit I'm basically capped, with only ONE point in Chaos Flare...

#

it could be 160% more crit instead of 40 lol

#

88.2% crit with Peak (perfect roll) + 60% crit from passive tree and 1.4 multiplier from Chaos Flare @ 14% base crit on Flame Reave

#

and Fireball/Flame Burst/Fire Burst are all 75-80% due to Int to Crit scaling (Calculated Destruction)

#

Think my RM might actually go kinda hard, excited to test it

late seal
#

Thought I would use flame rush as traversal skill, but now itโ€™s a nuke that burns half of my mana, retina and turns everything on the screen into blinding messโ˜•๏ธ๐Ÿ—ฟ So now Iโ€™m just using my feet. This is what I call disappointment

late seal
late seal
# forest summit yours does damage?

It autocasts 6 tri-elemental novas with like 400+% radius almost every flame rush(rarely itโ€™s 3), plus I have gigantic fire glyph of dominion with good rate of ignite due to my global ignite chance(and radius increase from fire aura radius increase, which is frost in my case:D), plus I trigger runic invocation with it, which summons runebolt turret(or even two, I am still not surexD)which uses my runebolt tree and while standing on glyph shoots 60+ tri-elemental runebolts in 3 seconds each of which applies frostbite and ignite and has an an explosion with a radius based on resistance, which is increased while staying on a glyph. Simultaneously I fire 5 runebolts with huge rate to restore mana and use the flame rush again in few seconds. It also gives me a lot of wardโ˜•๏ธ Oh, and I have 20+% chance to cast elemental nova when hit, which also gives me ward if I remember

#

The only problem, I donโ€™t have a slot on my skill bar to place there a teleportโ˜•๏ธ๐Ÿ—ฟ Running is tiring

#

But char is an old man, maybe it is how it should be

buoyant glacier
#

My RM on 7k 13min shade kill no Last laugh ๐Ÿ˜ด

rapid hinge
#

๐Ÿ˜ด

spare glen
#

cant wait for cc nerfs ๐Ÿ™

buoyant glacier
#

yeah cc nerfs and insta/few secs shade kills

vale tartan
#

Do we know how much Hp Shade has as a Base ?

#

and now that i think about it , Shade can be anywhere from Level 58 to Lv 100 and then some more with Corruption and also has different forms that might have different HP :/

robust junco
vale tartan
#

Huh .. say Level 60 but i guess in empowered Monos hes Lv 100 , but still no idea how much Hp he has .. or any mob

#

but enemies have 87% damage reduction on Lv 100 , so thats also nice to know

late seal
robust junco
#

Crowd Control

proud swift
#

Guys I have been doing a lot of shattering but I cannot spend anymore gold on Runes of shattering and am out of it. Thus, I was wondering if I should do monoliths while doing the campaign. I am currently level 44 Rune Master.

robust junco
#

Imo you are shattering too much

#

I only shatter t5

proud swift
#

ok thank you

#

shhould I satter thhe ones with skills? Those from my understanding are valuable so I can sell them on the market.

spare glen
#

Nobody gonna buy non exalted items

proud swift
#

and then sell the siffix on the market

spare glen
#

you cant selll suffix on market

proud swift
#

ohh lol! ok. My runes all wasted them XD

#

thanks

spare glen
#

and even if you could nobody would buy it btw

#

since exalted and lp items is all that matters and you cant craft those with shards

proud swift
#

Ty โค๏ธ

vale tartan
#

Now that i read it again ... does the passive skill Sphere of Protection triple its effect if the enemy has all 3 status effects ?

spare glen
radiant vessel
vale tartan
#

havent pressed alt on that , reading helps yeah

radiant vessel
#

It's usually fairly clear when something like that stacks

vale tartan
#

It late , brain not braining

radiant vessel
#

All good, happens to everyone ^^

vale tartan
#

still flat 8% DR , could be worse

radiant vessel
#

8% DR is very valuable, i'd say most mage builds take the node even if they don't use any of the nodes after it

next lance
#

Does anyone know of a cold based build focusing on fire aura converted to cold. Best I could find is cold aura ice barrage from 2021

spare glen
#

fire aura=garbage

next lance
radiant vessel
#

Fire aura is legit worse

vale tartan
#

its not even doing well with all perfect rolled idols

forest summit
#

the most support for fire aura is in spellblade so make sure you choose that

robust junco
#

Speaking of the devil

slate vigil
#

more int stacking benefits....

nimble shoal
#

Fire aura still won't deal any damage with that, though, sadly

spare glen
#

devs really just wanna die on this hill

#

#memeaura

buoyant glacier
#

yeah dman fire aura xD maybe on campaign yah

#

in which mastery of mage in 1.1 that has dex with crit chance? that maybe fine compared to that fire aura thing

spare glen
#

sb

buoyant glacier
#

oh so its locked for sb only

spare glen
#

hope so otherwise mages will start abusing mourningfrost even more than they do now

late seal
vale tartan
#

If you want a burning Aura .. use Pala instead with Judgment

forest summit
#

fire aura has been fine to me

barren pawn
#

Its damage is so damn pitiful

spare glen
#

probably clears campaign

#

๐Ÿ˜

robust junco
#

It was fine at 100c

forest summit
forest summit
nimble shoal
#

Yeah, it does do fine up to empowered. Bosses take forever and you can't really push it beyond that, unfortunately. If any changes do make it viable, we'll find out I think, and I might try the new node eventually regardless lol.

proud swift
#

Anyone here that plays Rune Master with Manual invocations?

proud swift
#

Is it possible to have 80% cooldown reduction via nodes and gear?

nimble shoal
#

well, to be more specific, you can get 80% cooldown recovery speed

#

actual cooldown reduction you don't really get from almost anything other than uniques and skill specs

buoyant glacier
proud swift
#

thanks ๐Ÿ™‚

harsh thistle
#

hey, is there any guide for a wrongwarp build? I'm a sorcerer, I dropped wrongwarp and the electric tome thing that pairs well with it

#

oh lmao just seeing you guys were discussing wrongwarp already

proud swift
#

I have heard that spells from runic invocations do not scale well in end game. Is this true?

#

If it is true then why is this the case?

grizzled lily
# proud swift If it is true then why is this the case?

The skill tree just doesn't have much multipliers. And most of the power budget of RI is in Fundamental Criterion, so it is difficult to do damage with RI without fitting your build to that unique. If you can though, like Plasma Orb, then RI can still be good.

proud swift
grizzled lily
#

FC is the unique chest. The tree has some nodes but they are not enough. I have a build that use most of the damage modifiers and double cast with copied scroll, and the damage is still barely relevant

fallow glade
#

hi guys im new to last epoch - i enjoy mages in other ARPG. Does anyone recommend a build or particular guide? "Sorcerer Leveling" looks funner than "Runemaster Leveling" on maxroll

proud swift
proud swift
grizzled lily
grizzled lily
#

check the mono clearing to see the RI damage

#

it is overlapped with Glacier and Static Orb procs though

proud swift
#

Thanks

grizzled lily
#

It may not be too obvious but my Freezing Cascade hit for like 5k~6k per hit, with 250% added damage effectiveness

#

so on average for an RI with ~1000% added damage effectiveness it is like 20k damage and with double cast thats 40k

proud swift
#

I hhave no idea if those numbers are good or not XD

grizzled lily
#

Not that good as main dps but good enough for clearing trash

proud swift
grizzled lily
proud swift
#

I see

#

Thanks

#

Playing Rune Master. Doing the campaign and am currently lvl 57. I just got purple tier necklace. Manafused Rubg Amulet Of Sparks. Should I use this immediately and slap affixes on it or save it for end game?

late seal
nimble shoal
late seal
#

Still think though you donโ€™t need this if you donโ€™t use the flame rush chain cast

proud swift
#

I am running a manual cast Rune master. Learnt 25 invocations so far. So I don't have cooldowns for anything. I just want my teleport to be on a cooldown of like 1 second. Is it possible to have teleport in a 1 second CD?

proud swift
rapid hinge
#

check experimental affix on belt

buoyant glacier
dim perch
#

See if I can find a guide for it but I m on phone

#

Might wanna check it was updated but the move skill tree should be same

#

As long if it's not that blood rush jesus take the wheel

#

It's made to fast cast a rotation and have the teleport available again

dim perch
#

And also that skill the hydro can carry u untill corrupted very easy

#

It hits so damn hard

proud swift
#

So I beat Nagasa. Now I need to do monoliths of fate as the quest. Do I just jump in or do I need to like do some prep work?

#

I am level 61

#

My gear is probably trash ๐Ÿ˜…

#

Devs need to make a story discussion channel.

buoyant glacier
#

complete all ur passives quest and idols slots

minor wasp
forest summit
soft elm
#

Who's excited for the new season?

rain silo
#

me:)

harsh thistle
# minor wasp There is a story?

imo the storytelling is not the game strong point at all (one of the worst campaign I've ever seen in an ARPG) but I'm happy it's good at what matters a lot more for this type of game, the build variety, drop system, the action itself etc.

#

I just wish we'd meet more of the campaign bosses in the post game, as their "upgraded" version. Like gimme a powered-up Liath fight or smth

#

like I rly liked what grim dawn did with the crucible, it's what the arena should be

buoyant glacier
#

if u have a friend inv him to farm with u,,u can farm alot effectively esp when it drops who knows he can get 1lp/2lp for u

#

so many ppl getting 2lp/3lp heart aldy,,even me i bricked 5pcs 2lp,,,and alot of 1lp in stash

merry veldt
#

But you know it can just drop from the Boss, not in echoes?

#

Have not farmed it for a while, but seemed to be more a rare one, yes

#

If it is, for example, around 10% chance, one may find it in 5 runs while another one may not find it in 20.

merry veldt
#

lastepochtools says "rare" too, so don't worry too much.

buoyant glacier
#

Goodluck bro, you're now a bit frustrated on drop alone xD...wait after u get ur 1lp/2lp and brick them couple of times. Anyway u will be immune to it.

harsh thistle
#

I agree, the college ( I think it's this one) side quest is the most memorable for me cause it actually used the travelling in time thing

proud swift
#

Guys I am playing a manual cast Rune Master using all 40 spells. I need to cast my skills fast to be able to invoke faster. I was wondering how much cast speed you all think is sufficient? I am currently sitting at 133% cast speed not counting skill specific cast speed like fireball etc.

rapid hinge
#

why do u use all 40 spells

proud swift
orchid shuttle
#

Do Shatter Strike recasts get all bonuses from the initial cast? Like if I have a buff where the next melee attack deals more damage

proud swift
#

Ok boys and girls here is my ultimate sweaty Rune Master build! Please have a look. Would appreciate any feedback โค๏ธ The concept is Offensive Rune Master whose main damage is invoked spells to consistently crit, consistently dealing damage by invoking spells fast and using all 40 spells (Spells will be chosen based on need and situation), defense comes in the form of wards, mobility comes in the form of teleport which also boosts damage output so I will be teleporting every time before I unleash an invocation. Please feel free to ask me if you have any questions.

https://www.lastepochtools.com/planner/oP3YwNWB

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (38) / Sorcerer (20) / Runemaster (55)

General:

โ–ธ Health: 924, Regen: 30/s
โ–ธ Mana: 464, Regen: 27/s
โ–ธ Ward Retention: 611%, Regen: 100/s
โ–ธ Attributes: 4 Str / 4 Dex / 113 Int / 12 Att / 4 Vit
โ–ธ Resistances: 92% / 92% / 92% / 100% / 98% / 91% / 96%
โ–ธ EHP: 1,220 / 1,220 / 1,220 / 1,367 / 1,220 / 1,220 / 1,220

Defenses:

โ–ธ Endurance: 20%, Threshold: 185
โ–ธ Dodge Chance: 1% (16)
โ–ธ Armor Mitigation: 29% (1,351)
โ–ธ Crit Avoidance: 115%

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Fireball (20)
โ€ข Frost Wall (20)
โ€ข Lightning Blast (20)
โ€ข Teleport (20)
โ€ข Runic Invocation (24)

Used unique items:

None

buoyant glacier
#

I see, this is your self build rm very nice

tender pelican
#

so lets say my biggest problem for the leaguestart is getting stunned( for the content i have planned) ... so i have to play runemaster ( anti stun idols ) to fix that problem ... are there other mechanics or classes that have a good way to get stun immune ?

forest summit
tender pelican
#

so i get stunned with a 100% chance by those monsters and only have full stun immunty as option and i just know about the mage idols and cant find anything googling

robust gorge
#

Damage reduction also indirectky increases stun avoidance

#

So cap resists, get armor and generic DR

#

I never felt the need to get stun avoidance outside of the amulet hybrid health mod, and only because it's convenient there

#

I even used dual [[Heirloom of the Last Nomad]] for a long time until I got both my red rings

#

This ring is extremely underrated with high lp btw, it's really hard to beat a good 3/4lp

#

Also get crit immune too, most notable times I got stunned was before I was crit immune

#

Crit is twice the incoming damage so twice the stun chance

#

Empowered monos like to give mob crit mod a lot

#

The idols can work with low teleport cdr, but high opportunity cost imo

tender pelican
#

I used the hierloom legendarys a lot on last leaguestart but they killed me to many times so those are counter productive to get stun immune โ€ฆ same as basically every build does need to go crit immune in some form so that is expected for hard content

#

My biggest enemies is still stun โ€ฆ in monoliths there is not too much problems around stun same with bosses you usually survive since after the stunning hit the boss chills for a bit

#

In arena tho you gotta be stun immune or die and loose your run all the time to being stunned or sitting in a poison cloud that ticks for 10-60k damage per second

#

Third thing that can kill you in arena is disconnecting but that is harder to solve depending on the build and how many memory leaks your abilityโ€™s stack up ( looking at you shadows / projectiles )

#

And ye even as old 400k ward warlock you get stunned with a bazillion effective stun threshold and then you die in 0,2 seconds of not moving

harsh thistle
#

so I respecced from a pure fire disintegrate build to a fire frost claw crit build that triggers meteor, it feels so so much better, cruising now at lvl 70 with a lot of potential to improve dmg and defenses, unlocking empowered soon

#

I feel like disintegrate does way too low damage compared to how vulnerable you need to be when you use it

karmic vapor
merry veldt
#

Best stun avoidance = Movement Speed and Traversal Skills ๐Ÿ˜„

tender pelican
tender pelican
merry veldt
tender pelican
#

that also might be the realistic highest you can get next league ... well pala should be dead but for the meta builds i cant see how they go over 2k

#

white mobs hit for 45-60k per hit on 2300

#

so that even allows 400k warlock to be stunned easily

buoyant glacier
tender pelican
#

ye

buoyant glacier
#

whats the equivalent of that in corruption btw?

#

maybe 20kc?

tender pelican
#

at that stage you are used to dodge the poison clouds but if you get touched once by a bird you get killed in a fraction of a second

#

it is hard to tell but 1k arena is 3k corruption roughly in my book

#

arena doesnt scale too much with monster hp

buoyant glacier
#

coz i get killed here in jsut secs if i dont dont ground poison

tender pelican
#

but damage movementspeed attackspeed castspeed

#

the bosses have some big health at 2.3k but normal mobs you can still mostly oneshot same as they oneshot you

buoyant glacier
#

yeah maybe ur right thats sames fair ratio coz im on 8kc rn

tender pelican
#

no matter the ward value ๐Ÿ˜„

#

damm 8k thats some dedication

buoyant glacier
#

yah ikr but i thnk high armor will save u?

tender pelican
#

you have to be stun immune to be able to go to your max

#

mobs have 300% movespeed attackspeed in high arena

#

so the second you stop moving you are gone

buoyant glacier
#

yeah iknow my rm now is a glasscannon

#

and i only have max 30k ward while mapping

tender pelican
#

are you freezing or just pure damage ?

buoyant glacier
#

wrongwarp fits my mapping the most...perma haste and with snap freeze and wrongwarp stun i have 2cc...and around 150ms

#

i run like ninja xD.,.and 2.1s teleport cd

tender pelican
#

thats what i currently think will be the best for 1.1 launch

#

even with lowered ward

#

my probem was just all runemasters vids i checked those builds where so slow walking

buoyant glacier
#

i invited a 3k freeze rate RM on my corr and he cant even freeze a small mob,,what a shame

buoyant glacier
tender pelican
#

can i check your character ?

#

probably all 4lp xD

buoyant glacier
#

But worngwarp has maybe 30% less dmg and 50% less ward against rare enemis coz u dont have branding..but mapping ward on non rare mobs same..

tender pelican
#

for the 2300 warlock i played with profane veil duration, root and fear to keep mobs locked out while im in bubble for 10 seconds

buoyant glacier
#

i dont have 4lps

tender pelican
#

core of the mountain is a good choice

buoyant glacier
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (28) / Sorcerer (21) / Runemaster (64)

General:

โ–ธ Health: 1,199, Regen: 27/s
โ–ธ Mana: 320, Regen: 11/s
โ–ธ Ward Retention: 772%, Regen: 38/s
โ–ธ Attributes: 40 Str / 27 Dex / 174 Int / 17 Att / 17 Vit
โ–ธ Resistances: 76% / 68% / 76% / 68% / 79% / 106% / 74%
โ–ธ EHP: 3,571 / 2,920 / 3,125 / 3,454 / 3,571 / 2,891 / 2,862

Defenses:

โ–ธ Endurance: 33%, Threshold: 308
โ–ธ Dodge Chance: 13% (428)
โ–ธ Armor Mitigation: 48% (2,970)

Damage Types:

โ–ธ Fire, Cold, Lightning / Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Frost Claw (25)
โ€ข Elemental Nova (22)
โ€ข Runic Invocation (22)
โ€ข Teleport (20)
โ€ข Flame Ward (21)

Used unique items:
tender pelican
#

ye holy sheed that is a good character

buoyant glacier
#

ahm i thnk now since i have wrongwarp...Prism wraps is the best armor if its 2-3lp,,but u need to have %increase armor and armor/reduced dmg from crits

rapid hinge
#

swap belt for junglequeen with t7 traversal cooldown

#

couple with wrongwarp

#

unless you're playig with your feet

#

you cant die

buoyant glacier
#

yeah for 16s perma invu

rapid hinge
#

arena deaths are usually result of 1 second of not focusing

#

that combo pretty much fix that

tender pelican
#

^^ that sums up my deaths ye

rapid hinge
#

can't die when you're invul

#

:smart

tender pelican
#

oh damm i missed the 1 second invulnerable from wrongwarp .. thats op

buoyant glacier
#

yeah i might try that belt to be familiar with potion gameply

buoyant glacier
rapid hinge
#

if you're worried about the ward loss from not using strands of soul

#

it's actually not that big if you also get 100% potion health converted to ward somewhere

#

on my BD i have around 10k stable ward

#

but when i run arena my ward is constant at 15k

#

due to the excessive potion addiction lol

buoyant glacier
#

xD

tender pelican
#

i definetly have jungle queens on my play list since it sounds fun af ๐Ÿ˜„

rapid hinge
#

it really is

#

it also makes your gameplay active

#

which is a huge plus

#

at least in my book

karmic vapor
buoyant glacier
#

damn 2.5secs..if i wear a t7 cdr boots it hnk tleport cd is 1.9iirc

tender pelican
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saw an 2.5k corruption necromancer early in 1.0 league and that looked so funny to me

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with jungle queen traversal reset

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0ne thing i would like to understand is the increased stun immunity duration from orians eye amulet

rapid hinge
#

junglequeen likely will get nerfed next patch tho

tender pelican
#

i had that on my radar but im not sure what vallue you get from that

rapid hinge
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it doesnt give much benefit for Mage i assume

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since you can get stun immu from teleport

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do you even take that node?

buoyant glacier
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i tried that belt before and ddnt like the gameplay but i try in my corr...also i ddnt like the gameplay worngwarp...but when i saw Retribution using it so i tried

buoyant glacier
rapid hinge
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but you get access to the 50% CDR node behind that no?

tender pelican
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so its hard to tell if the high invest in cooldown and stun immune from teleport is worth vs 1-2 stun immune idols

buoyant glacier
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yeah i will try to spec again to check,,last time i thnk the cd is around 5s?

rapid hinge
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or not enough point to justify that

buoyant glacier
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theres a stun immune idol..will it only work if i get that node?

rapid hinge
tender pelican
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stun immune idol works itself but its a giant one

buoyant glacier
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i was asking this like 1month ago, cant ge a clear answer

buoyant glacier
tender pelican
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it completly blocks the mana efficiency with frost claw to be slotted in

rapid hinge
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it's a huge commitment

buoyant glacier
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but i still get damage on something like necrotic lasers xD thats a 1shot

buoyant glacier
rapid hinge
#

๐Ÿ˜Ž

buoyant glacier
rapid hinge
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with wrongwarp i mean

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the downside of wrongwarp + junglequeen is the random teleport

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which can be huge issue

buoyant glacier
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yeah xD

rapid hinge
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i tried it once and while it's indeed strong

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it's very not fun

tender pelican
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being unkilllable for a second after wrongwarp sounds fine to not die tho ๐Ÿ˜„

buoyant glacier
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well i only used it coz i can assasinate the boss/objective on echo faster that flamerush rm

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coz i dont care how many mobas chasing me coz theres CC and immunity

rapid hinge
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It's worth trying if you want a change of gameplay

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and can potentially gives much better arena result

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for my experiment i crafted a negative mana sorc build

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with wrongwarp + jungle queen

buoyant glacier
rapid hinge
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  • t7 ward from missing mana boots
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it's pretty nut kekw

rapid hinge
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rinse and repeat

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i dont think you'd need more than 5 seconds to clear a pack

buoyant glacier
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yeah that what im gonna try and be used to it

tender pelican
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is jungle queen realy that high on the nerf hammer list ? i know its op but i havent seen many figure out how to abuse this

buoyant glacier
tender pelican
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at least on launch week i havent seen many use it

rapid hinge
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best corruption climb build is literally a JQ abuser kekw

tender pelican
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outside of empyrians group and some asian speedrunners

rapid hinge
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actually every single top corruption climber is JQ abuser if im not wrong

tender pelican
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currently i assume this could be very true ๐Ÿ˜„

rapid hinge
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empyrian's group dont even abuse it

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they jsut use it for the stat pretty much

tender pelican
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theres no ccorruption ladder if im not wrong

buoyant glacier
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no leadearboard on corruption...the last guy i know was Vieth who reached 7.3k on his rogue

buoyant glacier
rapid hinge
#

I mean just look at it

tender pelican
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well the devs here have a corruption ladder but its not public ^^

rapid hinge
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Wraithlord is JQ abuser for sure

tender pelican
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they analyze all builds beyond 2k corruption ye

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to swing the nerf hammer

rapid hinge
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My bladedancer build is JQ abuser also

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xD

tender pelican
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so whoever is beyond is the fault why stuff gets nerfed next league xD

buoyant glacier
tender pelican
#

yes in one of the last streams of the devs

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where they play and talk about upcoming stuff

rapid hinge
#

so you can safely expect

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nerf hammer

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xD

buoyant glacier
#

yeah np xD

tender pelican
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they want us to be at 300-500 corruption but we will anyway break something again ^^

buoyant glacier
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i was just focused one one class btw thats why i manage to go high

tender pelican
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i played falconer but my build got completly destroyed

buoyant glacier
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its not fun to kill shade in 15mins...but we have tiktok/fb reels

rapid hinge
#

Every classes have something broken that allow them to go nuts

tender pelican
#
  • a bit of warlock since thats the other new class
rapid hinge
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I mean class not subclass

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even the Forge Guard which everyone said to be the weakest class

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can abuse healing hand

buoyant glacier
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yeah xD

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Gl healing hands xD

rapid hinge
#

also

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there's bug going with shade of orobyss past 10k corruption