#🧙┃mage
1 messages · Page 73 of 1
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (21) / Runemaster (72)
▸ Health: 1,218, Regen: 20/s
▸ Mana: 221, Regen: 10/s
▸ Ward Retention: 570%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 65 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 199% / 77% / 79% / 81% / 118% / 58%
▸ EHP: 1,695 / 1,695 / 1,695 / 1,945 / 1,695 / 1,695 / 1,443
▸ Endurance: 26%, Threshold: 244
▸ Armor Mitigation: 33% (1,682)
▸ Crit Avoidance: 31%
▸ Cold, Fire, Lightning / Spell
▸ None
• Frost Claw (24)
• Elemental Nova (21)
• Flame Ward (21)
• Flame Rush (21)
• Runic Invocation (21)
This is what I use atm, took me all the way to 3k corr, and if I tried to push further I'm pretty sure it could go to 4 maybe even 5k
Take note for the recasts to be sustainable on FC you need at least T6 spellslinger, ideally t7 but T6 is enough
I’m doing a meteor build and have a 2lp Cinder Song. I’m going to try &slam cast speed but is it more important crit chance or crit multi?
So is this the better variant ?
This is a slightly modified FC frostbite build, you use frostclaw as your main dps spell, and use it to proc elemental nova as well, U have flame ward as a panic button tho I don't really need it, usually have 30k+ ward doing monos up to 60k on boss fights, it's based on freezerate , not crit stuff
Flame rush to move around, you can also use teleport but I find flame rush better, tho that's just a preference
Hello, for a runemaster's invocation, does my cast speed allow the invocation (hydra for ex) to shoot at a faster rate ?
no, cast speed only affects how soon you begin casting, not the rate of channelling.
ok thanks
Should I use Grand Bastion of Divinity blessing? Coz it seems easier to just stack elemental resist on gear and from tree.
Which one is that
wat dat ass do?
Gives lightning res.
Nah I’d just stack Elemental Resistance
You can get quite a bit from mage passives
Not only that, there’s that node that gives Intelligence and Fire/Lightning Res in Mage
Yeah.
Which only really leaves Cold left, but there’s ways to get that
Idols
lol I don't even need to stack it.
T5 elemental res on amulet is enough to cap all but cold.
Provided I get the all resist blessing.
And uh, why would I not get the all resist blessing?
Oh, Freeze Rate Multiplier and Cold Resist on gloves or an accessory might be worth.
Can plasma orb rune master work without uniques? I just leveled to 50. Can I start using that build? Right now I'm using the leveling build on maxroll
Υπάρχει κάποιος Έλληνας να με βοηθήσει;
english only please
Is volcanic Orb still basically unviable
heyy
depends on what you mean unviable. it can easily get into empowered (just about any skill can). I'm not sure on how high of corruption it can go though.
I saw a mildly optimised Frostbite VO reach 500+
How can I make my elemental nova visually have all 3 elements and not just frost please?
So potentially dumb question. New to the game here and ive been running the maxroll shatter build for my spellsword. And it really seems kinda meh....the leveling build felt better and a good bit less squishy.
But im not sure if thats a i am only level 77 issue or a "your gear sucks because you cant find anything worth a roll of used TP" issue
I've got some questions. Do you have a link to the guide, and second, how aggressive are you with crafting?
Also is it maybe possible to import your build as it currently is to here so we can see it? https://www.lastepochtools.com/planner/
Sure gimme a sec though, just stepped out to go shopping. so ill shoot everything over once i get back
Thats the one
Try the mana strike spark charge if you like melee runemaster
Melee...runemaster?
It's in the tier list for speed farming on maxroll
I mean I guess there's no reason why not.
It's just my first time hearing of it lol.
Yes. Mana strike is a melee skill, and there's a node that makes it ranged. It's pretty fun.
That's not really melee then. 😛
Paired with high attack speed and proccing stuff It's pretty fun
I have heard of using ranged mana strike for procs though.
Because it doesn't actually get the ranged tag, it still procs things that happen on melee hit.
Yes that's what makes it fun
With dragorath dagger, it can proc frost claw and lightning blast
I've heard of people using it to spam meteors.
And then you can use passives that give ward per hit and with high melee atack speed, ward stacks pretty well
You need some help with mana though, like frost claw or something.
Ill give it a try my next character around. My spellblade is my first toon so i wanna see if i can push past 500 corruption before i roll my next one. Im still stuck at 32 just because lack of time and how long it takes lol.
I breeze through 300ish corruption with it
Much less if you make it ranged though.
Speed of finishing echos is much slower if not ranged tho
Plus you want to keep frost claw at a cost of 15 or more to keep the branding damage passive bonus active
I've done the meta frost claw builds, and even made a nova build with it being skill level 32 and it was lackluster which was disappointing. This melee spark charge build has been my favorite build, even more fun than the broken detonating arrow marksman with 2x jelkors, and the healing hands divine bolt pally
I had fun with spark spellblade.
Just at melee range.
Is a real mana guzzler though. XD
Constantly casting chaining lightning blasts does that.
Until I got a good sceptre I was bopping stuff on the head with a wand which was silly.
That's the build but it was a starting point for me. It's not as optimized as it could be, but it's a good place to start.
I like going for feel so I tend to just build whatever feels right.
But you really want as high crit as possible to maximize the frost claw and lightning blast procs
I find most of the LE builds on maxroll are good to start but not optimized or fleshed out the most
So use it as a skeleton and change what feels the best
I mean I don't even like maxroll guides to begin with. In my own very humble opinion.
Like if I do need a build idea I'd hit up a reddit thread or something.
Yea- use it as light suggestions more than strict reqs
It's not even because I don't think maxroll guides are good.
It's just that I'd rather get input from what I perceive as real people.
My mana strike build isn't there strictly speaking, and neither is the dagger detonating arrow or healing hands divine bolts build
I found them on youtube and reddit
hey guy's i'm new plyer and i have one question i'm 79 lvl and my main skill maxed lvl 20 why ?
Because 20 is the cap.
Items can give you extra levels.
lackluster in what way? performance wise fc lightning nova is bonkers, do u mean gameplay ?
Its a really fun build but defensively it gets exposed if you're trying to push.
I meant a build of just elemental nova. With crest of unity, unstable core, TH, etc. But also, the frost claw with nova build with both crest of unity and peak of mountain/prismatic gaze variants, it was still just, not fun for me.
The randomness of the extra frost claw casts was mostly the culprit of the unfun factor. Also, the speed of the frost claw projectiles felt slow. And the ward generation wasn't as consistent as my healing hands or mana strike builds.
At the end of the day, the combat needs to feel beefy, solid, and with concrete feeling feedback to keep me engaged
Anything frost claw is thr opposite. Mana strike uses frost claw but it's a supplemental boost, not the focus of the build
thnx
i have one more question 🙂 i have worldless invocation frost,frost,fire and i want frost,fire,frost how can i change ?
sad to hear that this was ur experience man
i dont agree with the general statement of "anything frostclaw is the opposite" as alot of the things you pointed out are a your build thing but i do understand that people have their own preferred playstyle, just dont discount FC like that before minimaxing and seeing the absolute potential of it
cold flame ward, flame rush, snap freeze for exp
Do you have a link?
is fixxed dont change if i use fire i get frost buff
fire skill*
i have frost frost fire is fixxed dont change it if i use fire skill i get frost buff
Well that's the thing. Min maxing takes hundreds, perhaps thousands of hours to reach the higher end. I shouldn't have to farm for 3 months to ha e a build finally feel good. That's poor design. The RNG for getting the best setups is way too high.
Like I can farm for 3 months for a particular rolled item, only for me to go back to square one and farm another 3 months because the legendary craft failed. It's demoralizing.
It's the epitome of the joke where you go "ok, now I can finally play the game" after you farm a thousand hours for a +4 frost claw relic
any improvements to how lightning fireball works with its skill tree?
@pine prairie just got back home, this is what i'm working with atm. still trying to find and farming gear. and have been trying to find crystal swords to replace those. but it works....okish
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (27) / Spellblade (58) / Runemaster (5)
▸ Health: 1,091, Regen: 26/s
▸ Mana: 190, Regen: 12/s
▸ Ward Retention: 137%, Regen: 0/s
▸ Attributes: 3 Str / 11 Dex / 14 Int / 6 Att / 3 Vit
▸ Resistances: 85% / 74% / 76% / 84% / 48% / 91% / 167%
▸ EHP: 1,219 / 1,207 / 1,219 / 1,289 / 960 / 1,219 / 1,219
▸ Endurance: 20%, Threshold: 218
▸ Dodge Chance: 3% (52)
▸ Armor Mitigation: 16% (365)
▸ Fire, Cold, Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Enchant Weapon (20)
• Mana Strike (20)
• Shatter Strike (22)
• Flame Ward (20)
• Teleport (20)
That’s the reality for every build tho, frostclaw at least for me is the solid choice, you just got unlucky with the drops that’s all
I have hope things will change for the best in terms of drops, at least Mike said they wanted to improve the qol behind drops
share your build link man, lets take a look
fair point on the investment required man, i agree with you on that. esp if ur not MG, its veeery grind heavy to get the build to its min maxed state
Yea I get it. The rarest stuff shouldn't just drop freely constantly. But a build shouldn't feel, mechanically, 100% more fun because of one specific item roll. That means you have to 'endure' less than ideal fun levels, for hundreds or thousands of hours, to have a chance at getting an item rolled a certain way.
Like for example, a frost claw build feels completely different if you don't have a +3 or +4 frost claw twisted heart. Just having a 0lp twisted heart is something 99% of players won't experience.
It was my second build and i switched to it halfway through normal monoliths so i had legit no gear and it felt way better then plasma orb with no gear that’s for sure, uniques with no lp were my first milestone where it started to feel real good especially with twisted heart
Thats really only luck, if you got that unlucky i feel you since I can’t get a decent drop or slam for any other build lol
Yeah at the end of the day that's how most ARPGs function- luck.
At low corruption honestly anything works, I’m happy with that
Almost everything
But you can have fun with that
Hopefully they start to fix the drop rates next cycle
Tbh the most underwhelming thing for me are prophecies
Completely worthless besides the 2 red rings i got from them
I'd like legendary crafting to take on some aspects of crafting affixes from division 2.
It would make it feel way less demoralizing and punishing
Like that feeling you get when you get a really rare drop in an ARPG is unparalleled from most games. Then for that feeling to deflate almost completely because your craft failed, just, sucks.
No its perfect. If you put your time in you get rewarded. That's the whole point.
Are we really to the point of virtue signaling regarding how missing a slam makes you feel? I'm pretty sure Blizzard answered the requests of many players like you and it turned into a dumpster fire lol. Please don't bring all that stuff to this game.
Check dreadful on yt
Missing a slam after another is demoralising and frustrating, the devs are aware of that and really want to improve it, so he is not entirely wrong
Their main reason to do so is because it stops the natural flow of the gearing process
They'll think of something at some point.
@robust junco Hi, once upon a time, you help me with a frostbite frostclaw runemaster. I just realized glacier give a nice dot buff and could work well with teleport (for refund mana cost), do you think it worth it?
You are using a lot of low level uniques.
Like someone tell me is it normal to still be using Avarice at level 77?
Like I don't mean to be mean. I'm actually making sure I'm not in the wrong here.
Like Avarice will definitely last you for a bit if you capitalize on it but you will inevitably notice those affix slots you're missing out on.
Same with other uniques.
yea, i know it's urking me something ferice but every glove i've been getting has been crap and i've been getting really unlucky with forgeing
so its been better then anything new i've gotten so far
I think you are either undervaluing what you get or using too strict of a filter.
I'm not even sure what it means to get unlucky with forging.
Like sure, I brick items a lot, that's the name of the game, but I always manage to craft some good items as well.
like using a blue glyph and still using most or all of my FP in one shot lol
last 30 in a row i get 1 or 2 crafts even with hope glyphs lol
I mean even if you run out of FP why throw away a perfectly decent item?
Your skill trees I don't have much to say about.
But your passive tree I'm not certain.
Mental Fortitude and Prodigy are godlike.
And you have the points for them.
i tired them and was getting eaten a lot so i moved them to outrun and outlast so i stopped being turned into paste. been putting those back in. as for gloves...im not sure a glove that gives +poison resist +throwing damage + armor and +cast speed is an upgrade. i could be wrong but the health regen seems a better choice
Why are you wearing Orchirian's Petals?
leftover item from leveling. i actully just replaced it
I really feel like a bad guy for saying this, but I doubt that's the only glove you ever dropped in 77 levels.
Are you CoF or MG?
The factions I mean.
As for getting eaten a lot, well I suppose. None of those uniques have int on them.
CoF
and maybe not but none of the ones i've been eyeballing looked great. all fire skills or worthless otherwise. then again i'm not running a filter and may have missed them?
I mean running a good filter would help a metric poop ton.
Doesn't have to be anything fancy. Just pick like 30 affixes or so that benefit you and hide everything that doesn't have at least 3 of those with a combined tier of 8 or so.
i've tried that a few times and it doesn't seem to help. keep seeing the hide ones pop up anyway?
the thing about drops and slams being RNG is not really the main issue , with MG you just solve this problem with enough gold, the issue with MG is that it was ruined by RMT and gold duping
the problem with CoF is simply that you have no support from perks for boss specific drops
and some of the perks are completly useless
mainly rank 9
what a joke
You should not be needing it for Mana. And the buff is imo not really worth a skill slot
and from what devs said they have no intention of adding any help with boss drops to CoF
for MG even once u get into Legacy, the legacy market is full of crazy items for basically free, people in there have everything so when they get something good they just put it up for others to enjoy, most of the players are sitting at gold caps anyway
CoF is just getting bent over
@robust junco Ty!
Then there must be another rule showing them.
what is runeword?
the runemaster passive
that passive will never appear on character sheet
it works for each enemy separately how do u see devs displaying that on the sheet?
Just got to the first Imperial Era Zone (around 30) and I'm having issues surviving. I've specced into Sorcerer and have the ward skills, but is there something else I can do to help feel tougher?
Armor, health, vitality, resist...
Dont forget forge, quite strong even early on
@fresh halo
so i started to play RM and i'm starting to do well on the Frostbite Frost Claw build, but one thing is bugging me alot: stutters, i get fps drops everytime multiple elemental nova's are cast, neither my gpu nor my cpu are at their limit. GPU get's to 50% but that's it
Anybody knows a fix for it? i'm already at very low graphic settings
What's a good ratio for defense vs offense? Does 50/50 work?
The strongest build have the same scaling stats for defense and offense, like cast speed and intelligence. Both give offense and defense.
Or for frostbite builds, freeze rate gives more damage, more ward and more crowd control
Weaker builds often have seperate stats for def and off. Making it harder to get really strong 🙂
im doing mage first just bought game!
like melee mana strike and melee attack speed
Attack speed increases speed of proccing frost claw, lightning blast etc, and increases ward generation and leech
Gotcha. I'm working a disintegrate build with nova for when things too close. I've been trying to spec heavy into Defensive Tech but really been keeping that separate from a unified path. I'll have to figure out what benefits both and start pumping that. Thanks for the advice.
does increased spell critical strike chance sync with frost claw bounces(on through the snow) ??
What is the optimal class path for fire disintegrate? Sorc, or runemaster?
I just got a soul gambler's fallacy and thinking of using ingvar's to get some dope damage
Runemaster is the build I went with, still waiting for a gamblers fallacy drop. 😆
best with disintegrate btw
gamblers i mean
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)
▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561
▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
It is caused by bad optimalization. I have same problem and I think I don't have potato pc.
sadge 😦 same, i have a 3080, should easily be enough
That's the main reason I dropped the game, instead of force adding new content they should focus on improving the game so it's playable for everyone without massive FPS issues as soon as you hit a mob with a spell
And I have a damn 4080 lmao
Skill issue
@proven haven I need to see what you're cooking with mana strike
should be interesting, you seem to have a real grasp on the game. i think im actually going to run the build back next cycle too
Thank you, I was pleasantly surprised with how well it performed just slapping random FC gear on
I did complete a few 3500 corr echos
Seems like a lot of potential to make it great with proper gear
why did this have to drop from the first oro i kill after i die... https://cdn.discordapp.com/attachments/795563426533212191/1240170541730758687/MMdmfRo.png?ex=66459652&is=664444d2&hm=33b134e5a413e4d4ed198d7eae71a1c632faf26036d08126d2580cefb13d0ba1&
i just logged on to test something with mana strike
mana arc can proc spark charges btw @proven haven
and generate mana on hit too
it will proc anything from mana strike's tree except rune sap
also spark charges since it's not melee, right?
well the hits from idols / spellblade tree at least
this is interesting, I will test, thanks for the idea
those won't apply
I think it also doesn't proc FC since thats on melee
thats correct
anything that procs from a skill that doesnt have a skill tree of its own will inherit almost everything from that skill's tree
with a few exceptions
spark charges and shadow daggers, since they're coded to be main skills that don't have trees, for some reason
i need to do a once over of all the procs in the game and find some more notable interactions
i wouldn't be surprised if some random proc from a unique becomes totally busted due to inheritance
I think this feels better with the arc thing
not the best synergy but still more sparks
had to rework my FC tree for less mana cost
https://www.lastepochtools.com/planner/QJ64yRWQ heres my current planner btw if you are curious
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (28) / Sorcerer (8) / Spellblade (31) / Runemaster (46)
▸ Health: 1,480, Regen: 27/s
▸ Mana: 127, Regen: 13/s
▸ Ward Retention: 782%, Regen: 68/s
▸ Attributes: 33 Str / 30 Dex / 189 Int / 10 Att / 15 Vit
▸ Resistances: 94% / 70% / 94% / 75% / 64% / 129% / 116%
▸ EHP: 3,445 / 3,265 / 3,445 / 4,671 / 3,090 / 3,445 / 3,445
▸ Endurance: 33%, Threshold: 296
▸ Dodge Chance: 6% (162)
▸ Armor Mitigation: 55% (3,679)
▸ Lightning, Fire, Cold / Spell, Melee
▸ Enchant Weapon (Passive)
• Mana Strike (21)
• Frost Claw (24)
• Enchant Weapon (20)
• Runic Invocation (22)
• Lightning Blast (22)
I'm using Exsanguinous to proc my reactive ward, not 100% happy about that. TH is just a leftover from my FC build, it's probably not optimal either, maybe the necrotic book relic would be nice as that drains life, allowing me to drop exsang, and gives flat damage
also if you search this channel theres a whole discussion about closed circuit in lightning blast tree
Yea I'm using that tech
i like it but you really have to do testing if it's better than enchant weapon depending on your gear too
I do both
I have over 1k% inc damage since over 200 INT
so rune sap not bad, but its pretty diminished
I tested and confirmed its the same multiplier bucket as INT scaling
yeah
My AS is a bit low also
I need Frenzy, I had flame rush but I can't fit it along with everything else
probably boot affix
If I could find a better replacement for claw, I would have room, but it seems hard lol
i think im gonna revisit looking at some of the passive tree procs mage gets too
Yea idk most look pretty meh but maybe synergy
mana costs might be prohibitive too
I think we can work around it, not too bad
if no get probably get +mana strike or +lightning and get more mana gen in mana strike tree
spark nova in sorc tree seems like a candidate, 40% proc chance on crit with 5 points
arcane lightning in mage tree has a 5s cooldown but procs 5 times with 5 points
i wonder if anything can be done with the meme that is fire aura on crit
you can easily get a few hundred stacks of fire aura on the right build with that
but bad scaling otherwise without some other interaction, on a build that would be critting that much
runemaster cant get sorc Spark Nova btw lol, its in the right side
yea
RM too much stuff from Runic
30% DR and ward
Getting my ward over 20k in echos now
very solid
lol i just tested offline with mods
spark nova can proc spark charge
and spark charge can proc spark nova...
ofc the chance is low, 12% max roll on fragment of the enigma
but the concept is there
4-5 monsters at the same time and it becomes a self-sustaining chain reaction
I think I got 130k ward on sorcerer from it in some cases
Where there are lots of monsters
i think im gonna have to reconsider using sorc for frost claw
i didn't think about global procs proccing themselves off spark charge...
interesting
seems like really low chance, how does it stack so much ward from that?
ward on hit..?
Warder in sorcerer tree
nvm cd
maybe the lightning set ring
it does give a lot of ward with this setup damn
anybody know what makes Harbinger of Stars not proc
the ward gain seems good in packs not single target
not much better than that
i seriously have no clue why i cant proc harbinger of stars and i have 100% crit
oh it doesnt work on arena dummies
i think this rabbit hole goes deep
shiver shell's ward gain on hit seems to apply to procs
in frost claw tree
i could be wrong, need to dps for longer to get rid of the variance
might try this https://www.lastepochtools.com/planner/QqPgR6LA
Release / 1.0.6
Mage (20) / Sorcerer (40) / Spellblade (31) / Runemaster (22)
▸ Health: 1,786, Regen: 20/s
▸ Mana: 283, Regen: 10/s
▸ Ward Retention: 712%, Regen: 93/s
▸ Attributes: 1 Str / 1 Dex / 110 Int / 1 Att / 2 Vit
▸ Resistances: 175% / 237% / 102% / 55% / 83% / 57% / 71%
▸ EHP: 2,914 / 2,914 / 2,914 / 2,357 / 2,696 / 2,284 / 2,579
▸ Endurance: 20%, Threshold: 357
▸ Armor Mitigation: 14% (420)
▸ Lightning, Cold / Spell, Melee
▸ Arcane Shield (4/4), Enchant Weapon (Passive)
• Mana Strike (21)
• Frost Claw (20)
• Lightning Blast (21)
• Flame Ward (21)
• Enchant Weapon (20)
couldn't estimate ward so didn't put it
its so much less raw defense than runemaster
bothers me
its about 30k max-hit ehp at 10k ward
It works on the real dummy, the one farthest left
ty
Procs like, the additional FC bounces?
I've been really interested in trying some sort of mana stacker sorc. There's a T7 experimental affix that gives like 150% or something current mana as extra ward and some other potential defensive shenanigans we could do
nah i meant item/passive skill procs
but it would probably apply there too
That would be a bug if it did right? At least from the tooltip language
IS it only me or did the last patch brake the RM. I can't see the runes above my head any more
@visual wyvern yup was just making a video going to explain my rune setup and noticed nothing was there, few other things seem weird too
Yup like Wraithlord is not attacking anymore
Or some minions textures are falling inside the ground
Bug fix patch mfs when they actually meant they’re going to fix the game by adding bugs:
🤯
I am playing with a firend and suddenly our char icons on the top left dissapeared. Thanfully they came back after a restart but holy hell this patch broke a lot of things
Wait how many bugs did this patch add? 😭
Always verify your files after a patch
did that
That was actually the ffirst thing I did after noticing the missing runes
This is so funny to me
ah... also a friend of mine who is playing with a controller wasn't able to talk with npcs. Had to restart the game to be able to do so again
NO seriously..... what the actual F****... now I can't change active skills any more. the skill list is empty
i need to check when i have the chance
There we go, just put this together; https://youtu.be/5FRL3YEL_vw please let me know if you think I could make any improvements. Used your ARC suggestion @robust gorge
yo take the lightning blast fork node
its great
you want 3 points into chain for it but its worth
the clear becomes absurd
it might be worth taking out of some of the spark charge dmg multi nodes for it
Doesn't it hurt my single target?
oh wait thats the other node
why do I want 3 pts vs 2?
halved is convergence, no?
I wonder if we drop closed circuit and grab convergence
does that work?
I like the idea of more single target
i tried both, closed circuit gave me more damage on my setup but if you're critcapped without it its better
try mapping with divergence a bit too tho
i actually hotswapped when i was playing convergence
when i did bosses i used that, then switched during corruption farming
killing one pack gives you max skill level at high enough corruption anyways
Celestial Doom is absurdly strong if you havent tried it
RM passive
its expensive though
yea I used it for a while on my FC build
but I dropped it for Reactive Ward
it's on spell hit though so not quite as good for Mana Strike
mana arc, FC LB and spark charges are all proccing that
reactive ward might be better as twisted heart though
twisted heart also doesn't work well for Mana Strike since it's only direct spell cast
oh yeah
i have some ideas for relic slot
you should just join team lowlife
get some t7 int last steps and t5+ experimental ward shackles
I did mention in my video that low life was likely a viable option for this build
I just don't have the setup ready to go
Last steps not trivial to get for CoF
I need to stack some life also
With how much ward ret we have I think 30k+ ward stable in echos is possible
exalt ?
exalted int or something on the crit multi base but there were some uniques i was eyeing
Just got my first Orians (2x 1LP), any help what should I slam on it?
What build you running and what do orians do again?
my vote is exalted lightning penetration if possible. crit multi as a settle
whats some good spellblade builds to try? I'm not a big fan of shatter strike bc of how it eats up mana. I've been trying a Spark Charge build I found on Icyveins and it is fun but apparently struggles in high corruption
@barren pawn does is disintegrate when the ignite chance for fire skills added to the beam converted node?
?
can you say that a biiit more englishy please?
Pray tell, do forgive me sire.
😂
I was hoping to acquire the knowledge as to how Ignite chance, granted to thine’s fire skills and fire skills alone, affects Disintegrate’s node in the far east region of its node constellation, known as “Dragon Tongue”. I was pondering on whether I should invest one of my precious “skill” “points” into this node, prior to spending “passive” “points” into passives that grant such a stat, “Ignite Chance” for “Fire Skills”. I do hope this letter finds you swell.
not that kind of english
shouldnt be using fire dis as it is
lightning dis is just outright better
Ah, yeah, but I’ve already committed to fire lol
Such is the theme of Starlight Glimmer 🌟
but ye do it do or nah
I hav no clue
I havent played tyhe game in a month or more
And i swapped off fire because lightning is just better
It's worded to only work with generic ignite chance, but if you want to rely on this for a build, it's super easy to test on a dummy
Nah it just says ignite chance on hit though, it doesn’t specify global
That is global
As a fire skill, it should apply the ignite chance for fire skill into it
nope
Pretty sure Cthonic Fissure counts Fire Skill ignite chance
It does not
it's kinda weird
Man that’s just straight up stupid lol, makes no sense
there are some things that do specify that they scale with "ignite chance for fire skills"
Truly questionable
Which skills?
Uhh not much... like witchfire is the only thing I can think of
Does damnothy?
No no
Damnothy
Then separate sentence
Does it (really)?
Talking about witch fire
If that’s the only one that’s insane. They should really change the way that works
Not witch fire
But everything else
Yeah it does, not a base effect on witchfire but you allocate a passive to do it
idk if it's the only one
EHG be making some questionable decisions mane
disintegrate is not on hit so
theres your answer
Is spellblade better than rune master?
We’re talking about the node that converts on hit to disintegrate chance per second though
Does my fireball spell hit enemies in an area? edit: I think it does!
It does
Tiny tiny area
When converting fireball to shock does the effect on fireball reducing resistance to fire then apply to shock?
No. Ailment effect is not converted, just chance to apply.
and that's specifically from the gloves, the half conversion in fireball's spec doesn't affect your ailments
So it was still apply lowering fire resistance even though its shock damage now?
Feels kinda wrong tbh
Yeah, if you spec into that node anyway
Would have been nice to lower shock resistance with that node
I mean you can spec into shock pen anyway it seems
With fire ball
But making my other shock skills do more damage would be nice
I wonder what would do more damage fireball with lighting or static orb.
With the build I’m thinking
Shock on its own reduces enemy lightning resistance, so any shocks you apply do that anyway
What’s the maximum level I can make my fireball? Does it go up to 100?
Skills naturally level to 20 and can only be raised beyond that by items. There's no hard cap on the max level, but there's a functional limit just based on what items are available to add points to that particular skill. It's pretty easy to raise the level to 22-24 or so if you need to.
oh, so five total skills makes it 100
Some skills like ele nova have a lot of stuff to give them level and can go over 30
and the max player level is 100?
Right
ty
when the helmet turns all elemental novas into tri elemental novas no matter what does that mean i can go down multiple trees and it triggers all of them?
Yeah, most of the stuff in each tree works regardless of the specific nova you cast, all except like 1 node I think
really
it didnt seem like it
if it was a shock one it didnt feel like freeze cascade triggered
and it says all elemental novas have an equal chance to be cast when enabled
The cascade should work fine, it'll still be a cold cascade though
thats fine it just visually didnt make sense
does the main damage change or is it then frost and shock? or just the main source of damage has a chance to changwe
The tri-ele nova's base damage is all three elements, equally split
the cold cascade is just cold
i meant without that thingy sorry
Oh, yeah whichever nova is cast is the type of damage that nova deals
right
Hi, I'm a bit confused as to what scales invocation damage: does my elemental damage/elemental pen/spell damage apply to up the invocation's damage for example ?
Yes, it's just a spell you cast. Before you cast the invocation, you can mouse over the buff that shows your combo to see the tooltip for that particular combo for scaling tags.
You can also check LE Tools, it has all the invocation and the scaling tags
is storm burst in static orbs a good combo with scatter blast or is it a waste of points
I must say wrongwrap is shocked me by its performance because my cast speed is 30% only on the data but this wand drag me into the speed world consistently 👍
https://www.lastepochtools.com/planner/oX7Y21NB
Release / 1.0.6
Mage (32) / Sorcerer (63) / Runemaster (1)
▸ Health: 977, Regen: 19/s
▸ Mana: 292, Regen: 12/s
▸ Ward Retention: 288%, Regen: 51/s
▸ Attributes: 11 Str / 11 Dex / 54 Int / 1 Att / 1 Vit
▸ Resistances: 125% / 85% / 131% / 101% / 108% / 41% / 151%
▸ EHP: 1,216 / 1,216 / 1,216 / 1,305 / 1,216 / 904 / 1,216
▸ Endurance: 20%, Threshold: 195
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 20% (582)
▸ Lightning / Spell
▸ None
• Flame Ward (23)
• Lightning Blast (23)
• Teleport (21)
• Focus (23)
• Static (23)
Super smooth because it can improve movement speed and cast speed a lot
I use the mad alchemist ladle before switch the weapon and...I must say nothing is very fantastic (Because I know the ladle is the most common weapon in mage's camp)
(I still struggling to find perfect rings so my rings looks terrible)
@woven lark oh it's you. Glad to meet you! At least I know this excellent wand from you.
I figured out which build should I use after listened your opinions and it's inspiring although...lightning sorcerer don't need crazy mana to support crazy damage
Yeah but the scaling tag of Hydra (for example) says "spell", "fire"... yet I've been told neither my fire damage nor my cast speed influence Hydra's damage so what does ? Hence the confusion on my part.
Your damage modiers apply to it just like normal. Cast speed doesn't affect damage, it lets you cast the hydra faster. Doesn't make the thing shoot faster, though.
^ that, cast speed affect YOUR cast, not the speed of hydra missiles, there is a relic for that
And just to be clear, the hydrahedron uses all your stats; it's not a minion or anything. Cast speed just inherently only affects the speed for you to create the spell effect, not the rate that the spell does anything it does.
OK thank you everyone for the explanations
Can I post my build here tomorrow and ask for help with my passives? I'm struggling with early empowered monos even at corruption 100. My build is off-meta (sorcerer disintegrate) but I feel like it should be able to work, but I just don't have the stats. I think my passives are where the problem lies, and I redid them recently and it helped a bunch, but it's still tough going. If someone else could take a look that would super duper help. (If that's okay, please @ me).
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)
▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561
▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
this is quite literally as good as disintegrate gets.
its gear.
disintegrate needs gear
Yeah, but I'm a sorcerer.
wrong spec for dis
Too late.
its pretty much a hard requirement to use rm with it
youll want to look elsewhere builds wise if youre running sorc
Sigh. This is my first ever build and I was super proud of it lol. I thought I could make it work.
are you atleast using ingvars and gamblers?
I don't want to copy-paste other people's stuff either - I was hoping for some advice but not to just take someone else's build completely and follow it. What's a skill I can use?
I'm sorry for being very stupid but I do not know what these are.
looks them up If they are items, I am Circle of Fortune and don't think I have seen them.
I'm lightning-based, so former won't help me. Haven't seen it anyway.
I do not think I have seen the Gambler's Fallacy either.
So is the advice to just quit the build completely, then? I'll accept a suitable alternate skill for Sorcerer if you have one and it's really not possible to get it up to 300 corruption in any reasonable fashion. Preferably one that works with lightning damage primarily, so I don't have to throw out every damn piece of gear I have. (Lightning Blast?)
You dont seem to grasp what the reason we use ingvars with gamblers is
Ingvars converts spell crit to damage for disintegrate
using gamblers, this can get to ridiculous multipliers
i have like a 20x multi worth of spell crit
and thats multiplicative WITH other multis
Gamblers can be farmed from one of the dungeons, i forget which
soulfire
and ingvars i dont really remember. I bought mine in cof.
You really need to use the MG to properly gear disintegrate
I'd sooner just not use the build than use MG. Having to put items on the market sounds awful to me. I want to filter out 99% of stuff and only see good items, not have to sift through everything to find decent things and then price them against whatever.
Do you have other skill suggestions then?
Make a runemaster, takes no time to relevel
Runemaster is goated
Takes no time to relevel for you. It took me weeks to hit monos and weeks more to hit empowered. Not everyone has the time or skill you do.
If hes not willing to play MG, he cant really play dis anyways
it ould take an eternity to gear dis as CoF
I dont hav eother skill suggestions, no. I dont play sorc so i cant really comment on sorc builds
In that case I might just be done for the cycle then.
See you in July I suppose. I'll be making a Paladin then, though I haven't decided what the build will be. I want to play it by ear once more - hopefully without screwing myself over this time. The main lesson I've learned is to stay far away from channeled skills, since they apparently are god awful since mobility is so important.
I did not expect to be this upset by such a turn of events X_X lol
@barren pawn can u explain why it's mandatory to play RM if you want to use dis?
Glyph.
Glyph of Dominion, presumably.
Dominion.
People told me to switch over to RM, but I have a one character per cycle limit due to time constraints.
I genuinely don't know how people can make 5 or 10 without dedicating, like, half their lives to the game.
just ask someone to powerlevel an rm for you
knowing how to speedrun and how to twink helps
on a fresh character speedrunners hit empowereds in about 4-5hrs
if you twink you can actually enter empowered instantly
or near instantly
have someone open the lv90 boss and kill it for you to unlock it
No point. Still don't want to use MG.
What's weird is that people told me you have huge freedom to make your characters how you want without getting screwed over, but apparently there are still some very strong archetypes around which you can't be flexible - ex, Disintegrate will not work for other mage specializations apparently.
I don't really want to just blindly follow the meta, but if there's really no other choice...
The information Kyo says (here and elsewhere) is that I basically have to use this build, or else I'm 100% screwed.
Hell even before ignivar existed lol
And that I have to use MG, or else I'm also 100% screwed.
I think he exaggerate a lil bit
I dont.
What exactly glyph is providing anw
Getting dis to a point where it can reliably do corr 500 + needs gear that either you A, get extremely lucky for, B , farm for an eternity, or C , just buy what you need in the mg
If im not missing aomething it's 40% more dam and 160 ward/sec right?
plus the uncapped res ward per second
damage, mana sustain, etc.
Oh yeah if you COF u're omega screwed
runemaster right half tree is giving around 25% more dmg + ward per second and the int cdr
That's without question
sorc version is still probably fine
Do you have another skill you recommend for sorc? Something I can build with CoF and preferably lightning damage.
just continue your sorc and start farming the crit gear
the gear in that build is pretty obtainable as CoF imo
And frostclaw at home aka fireball
as someone tahts done sorc disintegrate, its not.
Okay. I'll resepc into Frost Claw with the lightning spec. I'll need to go for crit stuff instead of DoT stuff, presumably, but the rest of my setup should work fine. Where do you suggest I farm for some new good-but-not-great exalted items since I probably won't be able to hang in empowered monos right at the start?
can you post your current build
Yes, but not until tomorrow. On the wrong computer and past my bedtime as it is. Thanks.
i dont think your current progression stump is due to being sorc, its probably due to just gear at this point
If I had, like, 30% more damage and 50% more ward, I'd be golden.
the ignivar + fallacy setup is OP on disintegrate, that should be your first farm priority
it makes you do 10-20x your damage
If I don't want to use MG, am I screwed? If a third person says yes, I'm switching to frost claw right away.
personally i feel like i could farm the level of gear in that linked build without issue
as CoF
you don't need lp3/4s for a build to function
or even lp2s, its luxury after lp1
I'm concerned about resistances. If most of my build is uniques, how am I supposed to cap all my resists?
blessings and idols, then you take those off as your gear gets better
I see.
that linked build has a lot less defense than i would go for personally too
but i play hc so i guess if you're destroying everything
you absolutely need them for dis to function in higher corr.
blessings, idols, and slams.
not on dis.
have fun with that
you have way undercapped resistances too though
gee its almost like the build ws a work in progress.
totally isnt like i did 800 corr with it
im just saying, i think a balanced character can go pretty far without needing any luxury items
you arent getting to any higher than about 4-500 on dis even with capped res if you dont have the other gear and the stats on it
What if I only want 300? What then?
i think most builds with proper t20 gear can break 300
that is like the baseline according to the devs
the fk is t20 gear?
Aight. 300 is considered successful, so that's what I am hoping for.
4x t5
My guess is sum of all affix tiers is 20 or more.
all four mods being good for your build
the devs and the community do
just ctrl+f t20
im sitting at over 1000 hours and have literally never seen it said like that
but sure ig
@astral moss need to prioritize t6/t7 spell crit affixes on pretty much any slot that can have it
dual julras is massive for the build too.
They arent needed
but they damn sure make it more potent
exsang + steps of the living enables easy as hell surv
you want to get shackles too probablyh
otherwise, you run foot of the mountain + an exalted chest
why not
You need the ll exper on gloves.....
yes, get lp1
spam experimental ward until it hits
since you're doing BFD for last step / exsang you will eventually get them too
you also lose out on health, which direct affects you as ll, you lose out on int, you lose out on crit.
shackles are not the play.
they are literally a waste unless you miraculously get a 3 or 4lp.
the extra ward retention is not worth the loss of a 5 stat exalted.
for shackles: going from 45% of current health as ward to 60% with t5 ll mod (or more with over t6+) is 33% more base ward per sec by itself. at 100 int you have about 400% ward retention + whatever else you have on the tree (assume 600 retention). most ll builds i play get at least 200% cold res, bringing that to another 33% extra ward.
for t22 gloves: 64% ward retention from t7 16 int is like 7% more ward. T5 hybrid health on your current setup is also only about 8% more base ward per second.
You literally lose out on a res stat, and 2 different offensive stats if you dont have a 3lp or 4lp./
It is not worth it in the slightest.
and it adds in another damn unique you need to farm
alright, lets talk about the offensive stat diminishing returns... on your current setup, that implicit crit + the t6 crit is only contributing 7% more damage
and even a t7 crit wouldn't contribute more than 8% either
i personally think that its unfair to say that shackles aren't worth it given how much effectiveness you get from it
they fkin arent. As someone thats used the damn things in the spec, the exalted gloves are just better
t6 crit + max roll implicit gives you an extra 100% crit. Which then goes into gamblers bucket to give you more spell crit.
The more crit you have the better.
The difference between 1600% and 2000% spell crit is gigantic
Just say no to CRIT kids, it's a gateway drug
spell crit with dis inst
since you arent dual stacking cc and crit mult
isnt*
and even further amplified by the fact that other multis are applied after spell crit is
i factored in the damage buckets with those calculations
mmhmm. I really could care less. In practice there is a significant difference with 100% more crit factored in.
I literally spent the majority of a 1000 hour playtime theorycrafting the hell out of dis.
Shackles aint it.
thats fine, im mostly posting so other people reading this can understand the concept of "effective value per affix"
I lose out on nearly 200% spell crit not using the exalts.
reinstalled and logged in just to check.
the gloves on that link also arent the ones i have / use
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (25) / Spellblade (2) / Runemaster (66)
▸ Health: 1,990, Regen: 33/s
▸ Mana: 281, Regen: 9/s
▸ Ward Retention: 474%, Regen: 86/s
▸ Attributes: 4 Str / 4 Dex / 103 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 21% / 21%
▸ EHP: 2,339 / 2,339 / 2,339 / 1,730 / 1,476 / 1,514 / 1,514
▸ Endurance: 20%, Threshold: 398
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 14% (435)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
those are
ignore the unspent points
was in the process of releveling after trying out a different setup for dis
with the gloves off you have 1426% crit, with them on its 1537%. (1-(1426/1537)) = 0.07% more damage
where are you getting your numbers?
i literally ahve 1708 spell crit with them on
and 1528 with them off
so yes, in literal practice, its nearly 200% more.
even the letools i JUST linked shows 1678 with the gloves on
I go from 1678, to 1426.
thats 252% loss to spell crit.
thats absolutely fkn massive.
you didn't link it with actual mode saved in the config, but average
1-(1426/1678) = 15% more damage anyways
i would still personally sacrifice 15% more damage and 15% more ward (from int/health) for anywhere from 40% more ward to the 75%+ you can get with modifications by wearing shackles
@robust gorge https://www.lastepochtools.com/planner/Avd58YWB Here is my character build at the moment. I'm lacking the uniques that will really help, apparently. Is going to non-empowered monoliths to target farm for them and/or using lots of prophecies a good way to get them?
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (25) / Sorcerer (58) / Runemaster (30)
▸ Health: 1,478, Regen: 20/s
▸ Mana: 1,219, Regen: 15/s
▸ Ward Retention: 394%, Regen: 36/s
▸ Attributes: 12 Str / 12 Dex / 86 Int / 2 Att / 2 Vit
▸ Resistances: 80% / 88% / 87% / 109% / 47% / 58% / 19%
▸ EHP: 1,977 / 1,977 / 1,977 / 2,136 / 1,539 / 1,690 / 1,263
▸ Endurance: 28%, Threshold: 462
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (828)
▸ Lightning, Cold / Spell
▸ None
• Glacier (22)
• Meteor (26)
• Teleport (21)
• Flame Ward (23)
• Focus (21)
https://www.lastepochtools.com/planner/QDqd7OOB Sorry, this is my build. I have no idea what the one above was, other than "definitely not mine and I don't know how it got there".
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (28) / Sorcerer (53) / Spellblade (2) / Runemaster (16)
▸ Health: 935, Regen: 18/s
▸ Mana: 291, Regen: 17/s
▸ Ward Retention: 318%, Regen: 98/s
▸ Attributes: 1 Str / 1 Dex / 67 Int / 1 Att / 1 Vit
▸ Resistances: 143% / 100% / 104% / 91% / 80% / 119% / 159%
▸ EHP: 1,191 / 1,191 / 1,191 / 1,286 / 1,191 / 1,191 / 1,191
▸ Endurance: 26%, Threshold: 187
▸ Dodge Chance: 2% (35)
▸ Armor Mitigation: 21% (683)
▸ Crit Avoidance: 82%
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (20)
• Lightning Blast (23)
• Arcane Ascendance (20)
• Flame Ward (20)
• Focus (20)
Oh, and my stated goals: I want a build good enough to do the following.
- Clear each monolith at corruption level 300
- Beat each dungeon at its highest tier
- Beat arena at its highest tier
If the build cannot hold at corruption 500+, or is inferior to if I did it as RM, that is okay because I just want my build to be "generally successful".
🤔 Thought for a while and i see why sorcerer isn't a good choice.
This is a mage who good at fire damage or cold damage more than lightning damage because none of lightning skills cost pretty much mana and all builds of sorcerer is based on spell cost mana.
So any ideas can change this case? Need help urgently... Stick in lv.100 echoes by killing them too slowly even lightning damage increased over 700%. https://www.lastepochtools.com/planner/o3a0D7JQ
Release / 1.0.6
Mage (42) / Sorcerer (55) / Runemaster (2)
▸ Health: 1,082, Regen: 18/s
▸ Mana: 254, Regen: 8/s
▸ Ward Retention: 303%, Regen: 51/s
▸ Attributes: 13 Str / 13 Dex / 57 Int / 3 Att / 3 Vit
▸ Resistances: 60% / 88% / 134% / 171% / 108% / 98% / 120%
▸ EHP: 1,181 / 1,358 / 1,358 / 1,462 / 1,358 / 1,358 / 1,358
▸ Endurance: 20%, Threshold: 216
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 20% (649)
▸ Crit Avoidance: 60%
▸ Lightning / Spell
▸ None
• Flame Ward (21)
• Lightning Blast (21)
• Teleport (20)
• Focus (21)
• Static (21)
Lightning dis is better than flame or frost.
Due to the nature of shock.
Unless you weren't responding to kess
Lightning is pretty much always the strongest element, including for sorc
The thing with sorc is you should just completely ignore the "mana cost => increased damage" thing because it's useless
Is sorcerer still bad?
It never was, it's just not insanely busted
does a tri elemental elemental nova trigger dragon breath with all 3 things
can I only get cinder song from the stolen lance?
Yes, even just having all three nova types enabled works
No, it's a random drop (means it can drop anywhere high enough level)
But this is what sorcerer good at on its passive bonus lol
Maybe if they change the Increase Dmg with More Dmg it will be good, but Increase Dmg is not that good imo
Uhhh no.... no its not. Fireball sorc benefits pretty well from what I've seen
1% Increase Dmg per 1 Mana Cost
How much does Fireball cost?
Not really impressive imo
mine costs 11 mana
@robust gorge Hi buddy, I'm coming for you on ladder 😉
did anyone noticed on snap freeze bug? i just observed after the lastest bug fix when there was bug on runemaster passive not showing which was reowyns frostguard but they fixed it afterwards. Snap freeze when not specialized freezes enemies like bosses, mobs, rares, etc on my char 100% but i noticed when i put it specialization putting duration, etc, it only freezes enemies randomly except shade btw...can anyone confirm? ik its not the right dc to post but its about mage anyway,,thanks in advance
11% Increased Dmg, massive ^^
i already died, done for the season
F
hopefully in season 2 arena scaling values will be exposed in the ui
its deceptively high
Yea, and bugs in arena. Yesterday When I'm playing arena I got champion on 80 level, and I skip him because I got question about continue arena
I've never looked into Frost Claw so far myself, tho I'm aware it is very strong in the current meta. Was just looking a bit on that topic, what brings me to a question:
What is the reason for really all FC players too choose Runemaster over Sorc, is is the passive RM bonus, which is obviously kinda nice, or the Invocation?
yes i noticed that spell sometimes doesn’t freeze
only when u specialized
RM just does everything Sorc does
but better
I see. But why? 🙂
Passive tree is more recent and is better designed
Runic Invocation CFC makes you super tanky
Thanks Vlad! Already assumed it might be the Invocation.
Reowyn Frost guard is super strong.
And the passive tree has everything you might need
A lot of mastery passives are just small bonuses that adds a little flavor to the class, sorc's is one like that. It's by no means game-changing nor worth building around.
Runebolt gains 1 spell damage/strength, is there potential for a cleaver solution (Int = str) build. Put strength on your armour, ignore Int on the passive tree.
You gain a bunch of spell damage to compensate for having none on your weapon, and a bunch of armor to boot.
you'll lose a bunch of flat spell dam implicit for not using staff/wand
with cleaver solution you're basically going around the world to the same destination
instead of going a straight way
and you dont have cast speed prefix on axe
It's a bit hard to tell whether Father Toast meant in general, or for disintegration. It's not useful for Dis at all by my estimation, simply because Dis doesn't require enough mana for it to kick in so it's effectively wasted points. If I was using, say, Glacier, then I bet it'd be very powerful.
Glacier was just an example - the point was some spell that costs a lot to cast.
Anyway, it sounds like the general reason Runemaster is better than Sorcerer ultimately comes down to "it's a lot newer and the devs increased class power level overall and/or got better at designing classes over time". Is that pretty much it?
well glacier doesnt cost alot to cast tho
or at least its mana cost doesnt scale off your own mana
yeah i think it is
you can clearly tell how outdated the Sorc's passive tree is by looking at the number of nodes with a breakpoint
its the same for falconer comparing to bladedancer/marksman
Hopefully they'll revisit the old trees soon with the lessons they've learned. I'm having fun with my sorc but it's a shame to know it's just objectively inferior to its cousin mastery in every way.
hey man sorcerer does meteor builds better!
I was about to type "Found the MLP fan" and then clicked your name, indeed. 😛 Watched that show up to the first Equestria Girls movie back in the day. Ended up moving on from that after a time - my interests have changed quite a bit since then - but it was a fun place to whet my teeth on early fanfiction writing.
damn i was doing so well undercover 😆
the series was so good but its been a long time
since i watched
I dunno if undercover is the word I would use - you seem to wear it on your sleeve.
your first priority is definitely going to be getting t20 rares (or exalts if you're lucky) for your build, and stashing any key t7s you find along the way. cap your crit avoid too
agressively start farming catalysts for ignivars and doing soulfire bastion for soul gambler's fallacy
swap out your idols for resistance idols and get health/int/crit on all your gear until you can fix resists elsewhere
then you can decide whether you want to go for endurance setup or low life
maybe twisted heart is a good option too but im not sure how that interacts with channeling skills
you can probably do all of that while working on your blessings
getting grand resolve of humanity or survival of might asap will ease a lot of gearing
im not sure what you're going for but i can probably help you brainstorm
a lot of what i said to kesseleth applies here, figure out the most important stats you need in every slot and work towards getting at least t20 / 4x t5 rares with them, or exalts if you're lucky
as for specific gear to aim for im not sure for self cast lightning blast. spark charge scaling is always a good option, but i haven't tried pushing pure LB dmg, i would look at various guides and see what people are doing
convergence, divergence and closed circuit are always worth looking at. self cast gets extra utility from closed circuit with overcharge/hypercharge too
lol yeah i made a bad joke xd
i think lightning attunement is close to mandatory at least if you don't have the lightning aegis idols
at least one level, you need enough proc rate to have it up permanently on single target
Ingvar's first, right? SGF seems worthless without it for this build.
I wouldn't have thought that was more important than Exsang, but all right. I'll search for one. Thanks.
I say, but then a random enemy drops Exsang. 😮
end isnt woprth stackin as disin
takes significantly more investment than just going ll
yeah im not sold on endurance for mage builds either
you get too much free ward retention from int
Hi guys, this is my build https://www.lastepochtools.com/planner/QqPmgDPA. It's a working progress still (lot of gear fixing needed) and I am trying to build around Dusk Shroud of Cinders and Lament of the Lost Refuge, basically an "autocast style" where you cast lots of spells while hit in melee. My main issue is on generating Fire Aura which comes basically from Burning Hands, any tips that can help? I thinking on testing Flame Reave instead of Mana Strike for the extra chance of generating Fire Aura, but not sure if my mana will hold.
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Spellblade (59) / Runemaster (5)
▸ Health: 954, Regen: 20/s
▸ Mana: 153, Regen: 8/s
▸ Ward Retention: 196%, Regen: 62/s
▸ Attributes: 10 Str / 12 Dex / 32 Int / 3 Att / 5 Vit
▸ Resistances: 73% / 29% / 100% / 82% / 31% / 142% / 71%
▸ EHP: 1,387 / 957 / 1,416 / 1,546 / 967 / 1,416 / 1,359
▸ Endurance: 33%, Threshold: 191
▸ Dodge Chance: 8% (150)
▸ Armor Mitigation: 23% (685)
▸ Fire, Cold, Lightning, Void / Spell, Melee
▸ Enchant Weapon (Passive)
• Flame Ward (20)
• Mana Strike (20)
• Enchant Weapon (20)
• Volcanic Orb (20)
• Frost Claw (20)
Yo, Kyo. When you leveled your mage did uou stick to disintegrate? I’m wondering cause man its rough without ingvars and soul gamblers
have had it on since it was unlocke yes
get some ranks in the mg, and go buy 0lps for 0 gold
Aight
Is it possible to make shatter strike cost essentially no mana?
is there a reason ice vortex does have a dot tag, but greater ice vortex doesn't (atleast on the tools website)?
Yes I had the same comment yesterday
Thought was just me
Hi there, do u have any idea if i need to get the Rock Phase node that provides stun immunity on mage's teleport skill to make the Huge arcane idol that has +3sec of stun immunity after using teleport works? i tried taking the node but theres no indication on the buff bar on stun immunity.
You shouldn't need both
The node in teleport is basically not really viable though as traversal for FC build if that's what you are doing
Thanks
Anyone knows what build is that tri beam thingy in the trailer?
Well, I got Ignivar's Head. Unfortunately it isn't helping because I don't have enough critical strike chance on any of my gear 😐 I'll need to figure that out, it would seem.
It's a Runic Invocation
Is there a build around that? Looks hella cool
Pretty sure no.
Dmg isn't great. Tri Elemental + Dot + hard to aim and doesn't stand long on your target
It might be cool/usable for clear but you will need smth else for single target
the ward per second on disintegrate meant to be this weak?
it feels a little underwhelming
Disintegrate is a tough skill to build for. I'm running into some similar issues. Your best bet is to get ward from Last Steps of the Living and/or Exsanguinous.
oh I don’t have a ward problem
it just sucks at 5 ward per second lol
i took the points out of it lol
Question: I got Ignivar's Head (LP 0 though), but it plus a good wand I found actually makes my damage go way down compared to my staff (88K vs 140K). That isn't surprising to me since very little of my gear gets me crit stuff. I edited my loot filter a bit and used the Julra ring, which is useful, and I seem a bit stronger now, but still using the staff.
About how much added crit do I need to really see a good effect from it?
I think the drop you see is likely due to losing out base damage from staff, which is usually 2x more than wands and sometimes more.
Probably. But also my staff is just really good in general. Equipping the catalyst and a decent wand, the drop is insane. Unless the tool tips are lying, it's not worth it.
I do think I'm a bit stronger now, or I've just gotten better at the game. I think I can start pushing corruption. Still, I need better exas that give me more damage I think.
Honestly I am starting to get fed up enough with farming that I might just call the build here and take a break till next cycle. Staying still to use disintegrate just isn't any good and it's too annoying to gear just for 300 if I'm struggling so much with just plain empowered.
Yeah, I gave it some thought and decided to shelve this one. I apparently chose one of the worst skills of one of the worst classes and while it apparently can still work I have so much else to do that I don't want to spend all my time farming the necessary gear to stumble through to success. I'll take a bit off and return at the next cycle. Paladin, I think. I learned a lot from this, thankfully. See you next cycle!
disintegrate has a lot of bad skills from what I felt using it lol. i had to take out points from the ward per second one because it suuuuucked
Disintegrate is apparently one of the worst skills in the entire game. Its main issue at the end of the day is that to do serious damage it locks you in place, and that's awful for survivability. Also sorcerer is an old passive tree in need of revision. The combination of these is that a disintegration sorcerer requires a ton of hard to get gear to work - which is fine, but not conducive to my lifestyle. I was stubborn and tried to stick with it but I guess I found my limits.
i also did sorcerer for my guy and run disintegrate
it does good damage, but not more than frost wall (fire) i feel
but its good consistent damage after meteor buff and fire wall setup
good single target damage since fireball is better for aoe
Actually, I decided I would try one last thing. Looks like the way I put my points into Disintegrate is meaningfully different from what Kyo did, and I'm also going to try and drop Lightning Blast. Maybe that'll get me a huge performance boost. (At the very least I'll stop running out of mana all the damn time since the vast majority of my mana use is Lightning Blast and not Disintegrate).
the skill is 4 years old and mastery is even older, and neither recieved any significant buffs
so ye...its one of the worst skills in the game, just the fact that its unplayble without 2 uniques that boost it tenfold, and even then its medicore build says a lot
Anyone managed to do anything fun with static? Just playing around a bit and it seems potentially interesting, got a 1.2M tooltip with some random gear, big zaps
dread had some nice builds with it
yeah I saw a cool with one with static orb that I like, it's DoT focused but I think could switch it around to use that as the generator
Okay, still not worth it then lol, if it's that bad.
also not sure why you piced sorc for it, when RM is just times better
so its a bad skill on a bad mastery
First ever char, didn't know what I was doing.
oof thats rough
im pretty sure he had a crit version too, unless im tripping
Ah okay I'll do some digging then thanks
i think dr3adful has a build on that already
It is not one of the worst skills in the game tyvm
any sorc fireball master here?
i have some questions
i think i've crafted a sick fireball build but have no idea what's the benchmark for a fireball build
gamblers, as i said.
you need both.
also anyone sitting here acting like plenty of mages other builds dont require uniques is straight lying
realistically you only ned ingvars and fallacy for dis.
crystal wand. this is the best in slot for dis.
high spell damage implicit + other useful stats
its also not meant to be ran with sorc. its far more viable as an rm
dis requires gear. gear that takes time to get. once you have it tho youre good
i have a sorcerer who uses fireball but im bad at game
Gambler's seemed good since woot, lotsa crit curve lchance, but it didn't strike me as "single handedly make the build" levels of good. I would go for it to see, but to be honest having screwed myself over with sorc and knowing the build is meh anyway kinda ruined the motivation for me. It's a risk of my attempting to flat out ignore the meta - turns out listening to the people smarter than me had its perks.
it does singlehandedly make the build tho
unless you think a single item literally giving 10x the DPS doesnt make the build
then yes
Okay... I'm juuuust curious enough to see. If my damage just goes through the roof I may keep going, if not I won't.
Question: Why does it do that? Obviously loads of crit chance is good when crit chance = damage, but the amount it gives is only 100 and affixes can give more...
Oh. Interesting. The affix says "x increased critical strike chance" and the SGF says "+ x critical strike chance". They don't do the same thing, do they?
i think one is base and other is multiplier
all the base multipliers for crit ive seen say +x%
so 100% gives 20x the damage
Holy shmoopus
100% gives 20x dps not damage right
@next lance https://www.lastepochtools.com/db/search?query=Twisted heart&in_description=1&exact_match=0
Ohhh I guess our mages can become stronger quickly if we have this relic :)
Just get why it's the solid choice in mage's camp 😅 I guess you have one?
since dps is calculated using crit chance and crit multi etc
while damage would be the damage of a single hit
since disint is DOT it cant crit
how would crit apply there then
ignivar's head
honestly disint imo is the best channeling skill in the game
by a far far margin
problem is it's still a channeling skill
and that sucks quite hard
being a DOT doesnt help either
nvm i forgot about ghostflame 
it literally turns a build with 100 cc into a build with over 1000
you go from a 1x multi with ingvars
to 10x
its a 100 % FLAT crit buff.
For context the only other item with FLAT crit is prismatic and it only has a tmost.. 4%?
the devs are removing this interaction with disintegrate for cycle 2. so now is your only chance to experience it
really
where do u get this
it's the only thing that make the skill viable and they're removing it

right there
and no its NOT only viable due to that interaction
you can still stack enough bonus damage that itll clear corr 300 without gamblers
gamblers just enables turbo scaling
also its being remvoed for ALL channeled abilities not just dis
oh we got different ideas of viablity
that's very nice
if you think a build isnt viable unless its clearing 1000+ youre an idiot. sorry not sorry
channeling needs serious rework
Devs are on record as saying 300 is where builds are viable, and anything pushing 1k+ are doing so due to a mistake or something the devs missed
i never said anything about 1000+ corruption, and no need to call ppl idiot dude
Im just sayin.
Because i know someones going to pop in later and comment " Loooooool 300 viable? pffftthahahaaha come to me when you clear 1k+ "
isnt directed at you
yo guys, simple question for you: does fire nova from glyph of fire nod (volcanic orb skill) benefit from elemental nova nods?
No
thank you, is there any source i can check things like this myself?
i coulnd't find it there
Ah shmipples. I gotta get it ASAP then.
i mean elemental nova has literally the "fire nova" nods, and the fire nova on glyph of fire has different color
it is 100000% worth as it is extremely fun
it also allows 100% crit on ANY channel skill
I hope Disintegrate gets a buff so that it's competitive without needing this kind of synergy, especially if they're getting rid of it.
it doesnt NEED the synergy for corr 300
but yes dis needs significant cahnges to its damage output
HOOONESTLY give me a node that turns it into an orbiting death laser at the cost of some damage
have it orbit the player and kill crap in an aoe
Maybe not, but without it I've been really struggling and I feel as though it needs a serious buff, be it from this or something else.
yo u likely dont have anywhere near enough crit
Sure but as you can see in my screenshot, Volcanic Orb cast Fire Glyph not Fire Nova or Ele Nova
It is true the Volcanic Orb node should be worded better to avoid any confusion
it's driving me insane that i can't read anything about it
ill reinstall just for you so i can show you how much crit you have without it
Did you ever play Path of Exile? There's this staff called Wandering Ice that gives a skill called Ice Storm. It is commonly paired with a cast on skill and a flame beam attack - flame beam being basically disintegrate, but in this case you build it to do basically 0 damage cuz it isn't useful. Ice storm made giant ice crystals fall from the sky and obliterate all the enemies. I called it a targeted missile launcher build - you point the targeting laser (flame beam) at the enemy, half a second later they got blown up by a giant missile attack. So much fun.
barely. it sucks.
theres way too much sht going on in poe
True, but the ice storm build was still fun.
game'll be downloaded in 5 minutes
i
if that*
nvm steams bveing big dumb
sequential 2g fiber internet. a 20gb download should take at most, 10 minutes.
What is a good leveling build for the mage?
I just noticed today when using snap freeze Shiver Armor node on my mapping for bonus armor thats when it starts bugging and it wont freeze enemies 100%, but when i use the other nodes like extends range and duration it doesnt bug.
I use that too, thanks for confirming
Is this good idea ? Slamming +4 ele nova on Crest (+6) LP2 ? Or int is better ?
depends on your build
I tried that helm and i cant see anything on the screen xd, imagine partying with 1 or more fc nova rm on that
+4 has maximum meme potential, idk if it's good or not
does arcane overcharge from Rune Bolt’s tree affect the rune bolts from frost wall? i want to make a frost wall build because i love it so much!
Hi, its been some months since I last played, is there anything new?
like new content/new techs?
Ye I understand. ATM without crest I have huge lags :/
If you have played the 1.0 patch nothing really new, few bug fixes here and there. New cycle start on July 9th. A lot of new stuff will come at that time
I see, ill come back then to check it out
thanks
I redid all my skill points on Disintegrate. That alone massively boosted my damage (about 1.7 times or so). I no longer cast Lightning Blast too, which I thought would massively save on mana, butfiring two rank three disintegration blasts ended up sucking away any of those gains. Ah well - the damage boost is worth it. I also swapped out Flame Rush for teleport (and put it as a major skill since I no longer needed Lightning Blast), but I might go back.
I'm trying to get Soul Gambler's Fallacy now, but even on tier 2 I died to the boss twice. It's a player skill issue mostly - I'm just not good at the game and didn't know what attacks to avoid. I did a bit of looking up his various attacks and so now hopefully I know what I have to get out of the way of. I did it at tier 1 but the gambler only had one amulet and it didn't end up being SGF.
On that note: Is SGF more likely at higher dungeon tiers? If not, I might just keep doing tier 1.
Is Frost claw with frostbite or lightning claw stronger?
I don't know for sure but the general consensus I have seen is that lightning is the strongest element. Defer to others if they say otherwise though.
i havent seen any Rm doing fc frosbite on high corruption btw but its very good on maybe 2k lower if ur pushing corr or arena,,i mostly see fc nova sparkcharge either lightning/fire fc
Max cast speed: 156%
Max lightning damage increased: 1108%

Due to lightning blast cost so much mana I guess I need some point on mana shell and wisdom but it mean...I need to remove arcane current and elementalist...
🙃 I feel too less points are available for my sorcerer although he's lv.90...
Increase lightning damage, increase crit multiplayer, increase ward retention, increase mana and intelligence
Guys what is SKILL shard drop rate from Last Ruin?
Skills on relics helmets chests etc?
right
Thanks man!
Is it wrong for lightning sorcerer to use flame rush in the build? It's my skill tree. My problem is I can't clear single echo under 160 corruption and I'm not sure it's damage or ward is too less. https://www.lastepochtools.com/planner/BEaLRjpB
Release / 1.0.6
Mage (35) / Sorcerer (64) / Runemaster (5)
▸ Health: 1,127, Regen: 33/s
▸ Mana: 407, Regen: 14/s
▸ Ward Retention: 410%, Regen: 93/s
▸ Attributes: 24 Str / 21 Dex / 84 Int / 9 Att / 1 Vit
▸ Resistances: 56% / 59% / 100% / 77% / 33% / 151% / 23%
▸ EHP: 1,509 / 1,535 / 1,788 / 2,183 / 1,255 / 1,788 / 1,173
▸ Endurance: 20%, Threshold: 345
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 42% (2,300)
▸ Lightning / Spell
▸ None
• Flame Ward (23)
• Lightning Blast (23)
• Flame Rush (23)
• Focus (23)
• Static Orb (23)
❔ Oh get it...I lose the movement speed and cast speed bonus duration if I use this traversal skill. But why...
Oh alright weapon limit. I must switch weapon if I want to use flame rush and it's another build
I feel the biggest limit for sorcerer is mana haha
Mana decide how long can you last your spell damage...
I still think it's too poor even I has 474 mana
🤔 I guess it's more interesting if I can covert my ward to mana when I run out of mana?
who were you talking to?
and where have their messages gone
Ladle would be a better wand and static shell a better armour piece, you also need more resistance and lightning blast tree is not the best, also drop focus for arcane ascendence
Heya i'm begginer i want to have a good loot filter but if i got some loot on the other class wanna SEE them what u recommand me
I'm lvl 7 so really beginner
just hiding whites and blues and gears not from your class is a good starting point
There are big umbrella universal filters but I think they are more confusing to new players than they are useful
any lightning sorcerer master here? I want to know how are they balance mana and damage
I guess it's a super unpopular build though...
what build are u doing
Release / 1.0.6
Mage (35) / Sorcerer (64) / Runemaster (6)
▸ Health: 1,113, Regen: 33/s
▸ Mana: 437, Regen: 11/s
▸ Ward Retention: 414%, Regen: 107/s
▸ Attributes: 24 Str / 21 Dex / 85 Int / 9 Att / 1 Vit
▸ Resistances: 74% / 76% / 119% / 77% / 33% / 193% / 23%
▸ EHP: 1,672 / 1,680 / 1,680 / 1,981 / 1,179 / 1,680 / 1,102
▸ Endurance: 20%, Threshold: 343
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 37% (1,912)
▸ Lightning / Spell
▸ None
• Flame Ward (23)
• Lightning Blast (23)
• Teleport (20)
• Focus (23)
• Static Orb (23)
i have kind of the similar idea
but i think your items are just all over the place
for example Orian's eye should be a nobrainer for the amulet slot
if you are doing lightning blast mana refund you might as well go all in mana cost with manacharged
also you stack a bunch of crit chance and crit multi stuff without having flat crit
^ this
also i think playing cold static orb with glacier might be better than lightning
lol I am actually building the same thing
oh lol
glacier static orb wrong warp
i think i saw that video once
its survivability is pretty nice but the damage falls of pretty hard
in higher corr i mean
and static orb fixes that
yeah static sucks at clear, glacier sucks at dps and they both stack mana
just perfect fit
do you play spinning orb or no?
I havent done building yet, just have the planner and buying things
and no I'm not playing spinning
just all shotgun for single target one tap
utilizing scatter blast right
yes
that node looks super busted for shotgun lol
saw someone bursted t4 julra in like a sec with it
🤔 Orian's eye? Ok
i only tested the light version of it, and the damage is pretty nuts, dont know how much converting to cold will lower it tho
probably fine, even if it halfs the DPS it is still 2s Julra
The problem is...Only this amulet I'm wearing has T7 ligthning damage and my Orian's eye just 1lp so...If I'm failed, the damage is down a lot
err no
more mana = more damage
trust me
mana will gives you both more and %increase scale
far better than %light dam
@grizzled lily also what's your rotation
🤔 +133mana= 133% increased lightning damage?
not exactly
but it will increase your damage far better than any other prefix
I only theorycrafted, haven't bought everything yet, I'm just thinking mostly Glacier for mapping and teleport+Static orb sometimes with mana tunnel refund, against bosses just spam orb for one shot
it is a bit awkward Static has no flat crit, I'm thinking about putting two points in Never Late passive so Glacier and Orb's flat crit match
But it can refund 3 times only 🤔
yeah that's why i think glacier is better
and 25% only so 8 mana per time

