#🧙┃mage

1 messages · Page 73 of 1

unborn hamlet
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I will link you my planner, but take note I haven't touched the char since last patch so maybe something changed in the meantime, but from what I've seen in the patchnotes nothing should have been affected

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (21) / Runemaster (72)

General:

▸ Health: 1,218, Regen: 20/s
▸ Mana: 221, Regen: 10/s
▸ Ward Retention: 570%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 65 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 199% / 77% / 79% / 81% / 118% / 58%
▸ EHP: 1,695 / 1,695 / 1,695 / 1,945 / 1,695 / 1,695 / 1,443

Defenses:

▸ Endurance: 26%, Threshold: 244
▸ Armor Mitigation: 33% (1,682)
▸ Crit Avoidance: 31%

Damage Types:

Cold, Fire, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (24)
Elemental Nova (21)
Flame Ward (21)
Flame Rush (21)
Runic Invocation (21)

unborn hamlet
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This is what I use atm, took me all the way to 3k corr, and if I tried to push further I'm pretty sure it could go to 4 maybe even 5k

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Take note for the recasts to be sustainable on FC you need at least T6 spellslinger, ideally t7 but T6 is enough

obtuse pine
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I’m doing a meteor build and have a 2lp Cinder Song. I’m going to try &slam cast speed but is it more important crit chance or crit multi?

obtuse pine
unborn hamlet
# obtuse pine So is this the better variant ?

This is a slightly modified FC frostbite build, you use frostclaw as your main dps spell, and use it to proc elemental nova as well, U have flame ward as a panic button tho I don't really need it, usually have 30k+ ward doing monos up to 60k on boss fights, it's based on freezerate , not crit stuff

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Flame rush to move around, you can also use teleport but I find flame rush better, tho that's just a preference

sharp monolith
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Hello, for a runemaster's invocation, does my cast speed allow the invocation (hydra for ex) to shoot at a faster rate ?

sturdy summit
pine prairie
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Should I use Grand Bastion of Divinity blessing? Coz it seems easier to just stack elemental resist on gear and from tree.

plain glade
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wat dat ass do?

pine prairie
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Gives lightning res.

plain glade
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Nah I’d just stack Elemental Resistance

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You can get quite a bit from mage passives

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Not only that, there’s that node that gives Intelligence and Fire/Lightning Res in Mage

pine prairie
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Yeah.

plain glade
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Which only really leaves Cold left, but there’s ways to get that

pine prairie
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Idols

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lol I don't even need to stack it.

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T5 elemental res on amulet is enough to cap all but cold.

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Provided I get the all resist blessing.

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And uh, why would I not get the all resist blessing?

plain glade
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It good

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Get if

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you

pine prairie
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Oh, Freeze Rate Multiplier and Cold Resist on gloves or an accessory might be worth.

south geyser
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Can plasma orb rune master work without uniques? I just leveled to 50. Can I start using that build? Right now I'm using the leveling build on maxroll

charred terrace
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Υπάρχει κάποιος Έλληνας να με βοηθήσει;

night cedar
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Is volcanic Orb still basically unviable

paper dragon
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heyy

elfin ravine
robust junco
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I saw a mildly optimised Frostbite VO reach 500+

kindred vault
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How can I make my elemental nova visually have all 3 elements and not just frost please?

next lance
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So potentially dumb question. New to the game here and ive been running the maxroll shatter build for my spellsword. And it really seems kinda meh....the leveling build felt better and a good bit less squishy.

But im not sure if thats a i am only level 77 issue or a "your gear sucks because you cant find anything worth a roll of used TP" issue

pine prairie
next lance
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Sure gimme a sec though, just stepped out to go shopping. so ill shoot everything over once i get back

pine prairie
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Is it this guide?

next lance
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Thats the one

twin adder
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Try the mana strike spark charge if you like melee runemaster

pine prairie
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Melee...runemaster?

twin adder
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It's in the tier list for speed farming on maxroll

pine prairie
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I mean I guess there's no reason why not.

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It's just my first time hearing of it lol.

twin adder
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Yes. Mana strike is a melee skill, and there's a node that makes it ranged. It's pretty fun.

pine prairie
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That's not really melee then. 😛

twin adder
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Paired with high attack speed and proccing stuff It's pretty fun

pine prairie
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I have heard of using ranged mana strike for procs though.

barren pawn
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Be a big brain.

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Use dis.

pine prairie
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Because it doesn't actually get the ranged tag, it still procs things that happen on melee hit.

twin adder
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Yes that's what makes it fun

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With dragorath dagger, it can proc frost claw and lightning blast

pine prairie
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I've heard of people using it to spam meteors.

twin adder
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And then you can use passives that give ward per hit and with high melee atack speed, ward stacks pretty well

pine prairie
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You need some help with mana though, like frost claw or something.

twin adder
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Mana strike provides mana in hit

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So no issues there

next lance
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Ill give it a try my next character around. My spellblade is my first toon so i wanna see if i can push past 500 corruption before i roll my next one. Im still stuck at 32 just because lack of time and how long it takes lol.

twin adder
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I breeze through 300ish corruption with it

pine prairie
twin adder
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Speed of finishing echos is much slower if not ranged tho

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Plus you want to keep frost claw at a cost of 15 or more to keep the branding damage passive bonus active

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I've done the meta frost claw builds, and even made a nova build with it being skill level 32 and it was lackluster which was disappointing. This melee spark charge build has been my favorite build, even more fun than the broken detonating arrow marksman with 2x jelkors, and the healing hands divine bolt pally

pine prairie
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I had fun with spark spellblade.

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Just at melee range.

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Is a real mana guzzler though. XD

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Constantly casting chaining lightning blasts does that.

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Until I got a good sceptre I was bopping stuff on the head with a wand which was silly.

twin adder
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That's the build but it was a starting point for me. It's not as optimized as it could be, but it's a good place to start.

pine prairie
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I like going for feel so I tend to just build whatever feels right.

twin adder
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But you really want as high crit as possible to maximize the frost claw and lightning blast procs

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I find most of the LE builds on maxroll are good to start but not optimized or fleshed out the most

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So use it as a skeleton and change what feels the best

pine prairie
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I mean I don't even like maxroll guides to begin with. In my own very humble opinion.

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Like if I do need a build idea I'd hit up a reddit thread or something.

twin adder
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Yea- use it as light suggestions more than strict reqs

pine prairie
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It's not even because I don't think maxroll guides are good.

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It's just that I'd rather get input from what I perceive as real people.

twin adder
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My mana strike build isn't there strictly speaking, and neither is the dagger detonating arrow or healing hands divine bolts build

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I found them on youtube and reddit

charred terrace
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hey guy's i'm new plyer and i have one question i'm 79 lvl and my main skill maxed lvl 20 why ?

pine prairie
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Items can give you extra levels.

iron citrus
opal mountain
twin adder
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I meant a build of just elemental nova. With crest of unity, unstable core, TH, etc. But also, the frost claw with nova build with both crest of unity and peak of mountain/prismatic gaze variants, it was still just, not fun for me.

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The randomness of the extra frost claw casts was mostly the culprit of the unfun factor. Also, the speed of the frost claw projectiles felt slow. And the ward generation wasn't as consistent as my healing hands or mana strike builds.

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At the end of the day, the combat needs to feel beefy, solid, and with concrete feeling feedback to keep me engaged

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Anything frost claw is thr opposite. Mana strike uses frost claw but it's a supplemental boost, not the focus of the build

charred terrace
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thnx

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i have one more question 🙂 i have worldless invocation frost,frost,fire and i want frost,fire,frost how can i change ?

iron citrus
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i dont agree with the general statement of "anything frostclaw is the opposite" as alot of the things you pointed out are a your build thing but i do understand that people have their own preferred playstyle, just dont discount FC like that before minimaxing and seeing the absolute potential of it

iron citrus
night cedar
charred terrace
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fire skill*

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i have frost frost fire is fixxed dont change it if i use fire skill i get frost buff

twin adder
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Like I can farm for 3 months for a particular rolled item, only for me to go back to square one and farm another 3 months because the legendary craft failed. It's demoralizing.

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It's the epitome of the joke where you go "ok, now I can finally play the game" after you farm a thousand hours for a +4 frost claw relic

sinful rover
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any improvements to how lightning fireball works with its skill tree?

next lance
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@pine prairie just got back home, this is what i'm working with atm. still trying to find and farming gear. and have been trying to find crystal swords to replace those. but it works....okish

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (27) / Spellblade (58) / Runemaster (5)

General:

▸ Health: 1,091, Regen: 26/s
▸ Mana: 190, Regen: 12/s
▸ Ward Retention: 137%, Regen: 0/s
▸ Attributes: 3 Str / 11 Dex / 14 Int / 6 Att / 3 Vit
▸ Resistances: 85% / 74% / 76% / 84% / 48% / 91% / 167%
▸ EHP: 1,219 / 1,207 / 1,219 / 1,289 / 960 / 1,219 / 1,219

Defenses:

▸ Endurance: 20%, Threshold: 218
▸ Dodge Chance: 3% (52)
▸ Armor Mitigation: 16% (365)

Damage Types:

▸ Fire, Cold, Lightning / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Enchant Weapon (20)
Mana Strike (20)
Shatter Strike (22)
Flame Ward (20)
Teleport (20)

Used unique items:
solemn viper
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I have hope things will change for the best in terms of drops, at least Mike said they wanted to improve the qol behind drops

iron citrus
iron citrus
twin adder
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Like for example, a frost claw build feels completely different if you don't have a +3 or +4 frost claw twisted heart. Just having a 0lp twisted heart is something 99% of players won't experience.

solemn viper
solemn viper
twin adder
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Yeah at the end of the day that's how most ARPGs function- luck.

solemn viper
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At low corruption honestly anything works, I’m happy with that

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Almost everything

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But you can have fun with that

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Hopefully they start to fix the drop rates next cycle

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Tbh the most underwhelming thing for me are prophecies

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Completely worthless besides the 2 red rings i got from them

twin adder
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I'd like legendary crafting to take on some aspects of crafting affixes from division 2.

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It would make it feel way less demoralizing and punishing

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Like that feeling you get when you get a really rare drop in an ARPG is unparalleled from most games. Then for that feeling to deflate almost completely because your craft failed, just, sucks.

opal mountain
opal mountain
robust junco
solemn viper
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Their main reason to do so is because it stops the natural flow of the gearing process

pine prairie
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They'll think of something at some point.

weak wing
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@robust junco Hi, once upon a time, you help me with a frostbite frostclaw runemaster. I just realized glacier give a nice dot buff and could work well with teleport (for refund mana cost), do you think it worth it?

pine prairie
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Like someone tell me is it normal to still be using Avarice at level 77?

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Like I don't mean to be mean. I'm actually making sure I'm not in the wrong here.

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Like Avarice will definitely last you for a bit if you capitalize on it but you will inevitably notice those affix slots you're missing out on.

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Same with other uniques.

next lance
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yea, i know it's urking me something ferice but every glove i've been getting has been crap and i've been getting really unlucky with forgeing

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so its been better then anything new i've gotten so far

pine prairie
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I think you are either undervaluing what you get or using too strict of a filter.

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I'm not even sure what it means to get unlucky with forging.

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Like sure, I brick items a lot, that's the name of the game, but I always manage to craft some good items as well.

next lance
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like using a blue glyph and still using most or all of my FP in one shot lol

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last 30 in a row i get 1 or 2 crafts even with hope glyphs lol

pine prairie
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I mean even if you run out of FP why throw away a perfectly decent item?

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Your skill trees I don't have much to say about.

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But your passive tree I'm not certain.

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Mental Fortitude and Prodigy are godlike.

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And you have the points for them.

next lance
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i tired them and was getting eaten a lot so i moved them to outrun and outlast so i stopped being turned into paste. been putting those back in. as for gloves...im not sure a glove that gives +poison resist +throwing damage + armor and +cast speed is an upgrade. i could be wrong but the health regen seems a better choice

pine prairie
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Why are you wearing Orchirian's Petals?

next lance
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leftover item from leveling. i actully just replaced it

pine prairie
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Are you CoF or MG?

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The factions I mean.

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As for getting eaten a lot, well I suppose. None of those uniques have int on them.

next lance
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CoF

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and maybe not but none of the ones i've been eyeballing looked great. all fire skills or worthless otherwise. then again i'm not running a filter and may have missed them?

pine prairie
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I mean running a good filter would help a metric poop ton.

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Doesn't have to be anything fancy. Just pick like 30 affixes or so that benefit you and hide everything that doesn't have at least 3 of those with a combined tier of 8 or so.

next lance
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i've tried that a few times and it doesn't seem to help. keep seeing the hide ones pop up anyway?

unborn hamlet
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the thing about drops and slams being RNG is not really the main issue , with MG you just solve this problem with enough gold, the issue with MG is that it was ruined by RMT and gold duping

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the problem with CoF is simply that you have no support from perks for boss specific drops

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and some of the perks are completly useless

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mainly rank 9

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what a joke

robust junco
unborn hamlet
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and from what devs said they have no intention of adding any help with boss drops to CoF

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for MG even once u get into Legacy, the legacy market is full of crazy items for basically free, people in there have everything so when they get something good they just put it up for others to enjoy, most of the players are sitting at gold caps anyway

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CoF is just getting bent over

weak wing
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@robust junco Ty!

pine prairie
royal palm
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does runeword inferno show increased armor on character stats?

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i don't see a change

spare glen
royal palm
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the runemaster passive

spare glen
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that passive will never appear on character sheet

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it works for each enemy separately how do u see devs displaying that on the sheet?

fresh halo
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Just got to the first Imperial Era Zone (around 30) and I'm having issues surviving. I've specced into Sorcerer and have the ward skills, but is there something else I can do to help feel tougher?

weak wing
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Armor, health, vitality, resist...

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Dont forget forge, quite strong even early on

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@fresh halo

autumn vault
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so i started to play RM and i'm starting to do well on the Frostbite Frost Claw build, but one thing is bugging me alot: stutters, i get fps drops everytime multiple elemental nova's are cast, neither my gpu nor my cpu are at their limit. GPU get's to 50% but that's it
Anybody knows a fix for it? i'm already at very low graphic settings

fresh halo
full bluff
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The strongest build have the same scaling stats for defense and offense, like cast speed and intelligence. Both give offense and defense.

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Or for frostbite builds, freeze rate gives more damage, more ward and more crowd control

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Weaker builds often have seperate stats for def and off. Making it harder to get really strong 🙂

west vapor
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im doing mage first just bought game!

twin adder
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Attack speed increases speed of proccing frost claw, lightning blast etc, and increases ward generation and leech

fresh halo
proud mural
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does increased spell critical strike chance sync with frost claw bounces(on through the snow) ??

harsh swift
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What is the optimal class path for fire disintegrate? Sorc, or runemaster?

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I just got a soul gambler's fallacy and thinking of using ingvar's to get some dope damage

sinful cape
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Runemaster is the build I went with, still waiting for a gamblers fallacy drop. 😆

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)

General:

▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561

Defenses:

▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (23)
Glyph of Dominion (20)
Teleport (20)
Focus (20)
Flame Ward (22)

haughty crown
autumn vault
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sadge 😦 same, i have a 3080, should easily be enough

unborn hamlet
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That's the main reason I dropped the game, instead of force adding new content they should focus on improving the game so it's playable for everyone without massive FPS issues as soon as you hit a mob with a spell

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And I have a damn 4080 lmao

stiff crown
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Skill issue

robust gorge
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@proven haven I need to see what you're cooking with mana strike

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should be interesting, you seem to have a real grasp on the game. i think im actually going to run the build back next cycle too

proven haven
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I did complete a few 3500 corr echos

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Seems like a lot of potential to make it great with proper gear

robust gorge
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i just logged on to test something with mana strike

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mana arc can proc spark charges btw @proven haven

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and generate mana on hit too

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it will proc anything from mana strike's tree except rune sap

proven haven
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well the hits from idols / spellblade tree at least

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this is interesting, I will test, thanks for the idea

robust gorge
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those won't apply

proven haven
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I think it also doesn't proc FC since thats on melee

robust gorge
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thats correct

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anything that procs from a skill that doesnt have a skill tree of its own will inherit almost everything from that skill's tree

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with a few exceptions

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spark charges and shadow daggers, since they're coded to be main skills that don't have trees, for some reason

proven haven
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yeah this seems interesting, except a bit of mana issues

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but I can fix that

robust gorge
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i need to do a once over of all the procs in the game and find some more notable interactions

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i wouldn't be surprised if some random proc from a unique becomes totally busted due to inheritance

proven haven
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I think this feels better with the arc thing

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not the best synergy but still more sparks

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had to rework my FC tree for less mana cost

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (28) / Sorcerer (8) / Spellblade (31) / Runemaster (46)

General:

▸ Health: 1,480, Regen: 27/s
▸ Mana: 127, Regen: 13/s
▸ Ward Retention: 782%, Regen: 68/s
▸ Attributes: 33 Str / 30 Dex / 189 Int / 10 Att / 15 Vit
▸ Resistances: 94% / 70% / 94% / 75% / 64% / 129% / 116%
▸ EHP: 3,445 / 3,265 / 3,445 / 4,671 / 3,090 / 3,445 / 3,445

Defenses:

▸ Endurance: 33%, Threshold: 296
▸ Dodge Chance: 6% (162)
▸ Armor Mitigation: 55% (3,679)

Damage Types:

Lightning, Fire, Cold / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (21)
Frost Claw (24)
Enchant Weapon (20)
Runic Invocation (22)
Lightning Blast (22)

proven haven
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I'm using Exsanguinous to proc my reactive ward, not 100% happy about that. TH is just a leftover from my FC build, it's probably not optimal either, maybe the necrotic book relic would be nice as that drains life, allowing me to drop exsang, and gives flat damage

robust gorge
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also if you search this channel theres a whole discussion about closed circuit in lightning blast tree

proven haven
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Yea I'm using that tech

robust gorge
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i like it but you really have to do testing if it's better than enchant weapon depending on your gear too

proven haven
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I do both

robust gorge
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since rune sap becomes more effective and you get way more ward

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ah

proven haven
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I have over 1k% inc damage since over 200 INT

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so rune sap not bad, but its pretty diminished

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I tested and confirmed its the same multiplier bucket as INT scaling

robust gorge
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yeah

proven haven
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My AS is a bit low also

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I need Frenzy, I had flame rush but I can't fit it along with everything else

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probably boot affix

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If I could find a better replacement for claw, I would have room, but it seems hard lol

robust gorge
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i think im gonna revisit looking at some of the passive tree procs mage gets too

proven haven
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Yea idk most look pretty meh but maybe synergy

robust gorge
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mana costs might be prohibitive too

proven haven
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I think we can work around it, not too bad

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if no get probably get +mana strike or +lightning and get more mana gen in mana strike tree

robust gorge
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spark nova in sorc tree seems like a candidate, 40% proc chance on crit with 5 points

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arcane lightning in mage tree has a 5s cooldown but procs 5 times with 5 points

proven haven
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too many good passives, opportunity cost is high

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😦

robust gorge
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i wonder if anything can be done with the meme that is fire aura on crit

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you can easily get a few hundred stacks of fire aura on the right build with that

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but bad scaling otherwise without some other interaction, on a build that would be critting that much

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runemaster cant get sorc Spark Nova btw lol, its in the right side

proven haven
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yea

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RM too much stuff from Runic

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30% DR and ward

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Getting my ward over 20k in echos now

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very solid

robust gorge
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lol i just tested offline with mods

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spark nova can proc spark charge

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and spark charge can proc spark nova...

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ofc the chance is low, 12% max roll on fragment of the enigma

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but the concept is there

full bluff
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4-5 monsters at the same time and it becomes a self-sustaining chain reaction

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I think I got 130k ward on sorcerer from it in some cases

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Where there are lots of monsters

robust gorge
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i think im gonna have to reconsider using sorc for frost claw

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i didn't think about global procs proccing themselves off spark charge...

proven haven
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interesting

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seems like really low chance, how does it stack so much ward from that?

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ward on hit..?

robust gorge
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Warder in sorcerer tree

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nvm cd

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maybe the lightning set ring

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it does give a lot of ward with this setup damn

proven haven
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10% tho?

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that's only 7.5 ward per hit

robust gorge
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anybody know what makes Harbinger of Stars not proc

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the ward gain seems good in packs not single target

proven haven
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I think not better than T7 int Red Ring though

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hard to replace

robust gorge
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not much better than that

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i seriously have no clue why i cant proc harbinger of stars and i have 100% crit

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oh it doesnt work on arena dummies

robust gorge
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i think this rabbit hole goes deep

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shiver shell's ward gain on hit seems to apply to procs

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in frost claw tree

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i could be wrong, need to dps for longer to get rid of the variance

robust gorge
silk pewterBOT
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Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (40) / Spellblade (31) / Runemaster (22)

General:

▸ Health: 1,786, Regen: 20/s
▸ Mana: 283, Regen: 10/s
▸ Ward Retention: 712%, Regen: 93/s
▸ Attributes: 1 Str / 1 Dex / 110 Int / 1 Att / 2 Vit
▸ Resistances: 175% / 237% / 102% / 55% / 83% / 57% / 71%
▸ EHP: 2,914 / 2,914 / 2,914 / 2,357 / 2,696 / 2,284 / 2,579

Defenses:

▸ Endurance: 20%, Threshold: 357
▸ Armor Mitigation: 14% (420)

Damage Types:

Lightning, Cold / Spell, Melee

Buffs:

▸ Arcane Shield (4/4), Enchant Weapon (Passive)

Used skills:

Mana Strike (21)
Frost Claw (20)
Lightning Blast (21)
Flame Ward (21)
Enchant Weapon (20)

robust gorge
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couldn't estimate ward so didn't put it

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its so much less raw defense than runemaster

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bothers me

robust gorge
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its about 30k max-hit ehp at 10k ward

nimble shoal
robust gorge
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ty

proven haven
#

I've been really interested in trying some sort of mana stacker sorc. There's a T7 experimental affix that gives like 150% or something current mana as extra ward and some other potential defensive shenanigans we could do

robust gorge
#

but it would probably apply there too

proven haven
#

That would be a bug if it did right? At least from the tooltip language

visual wyvern
#

IS it only me or did the last patch brake the RM. I can't see the runes above my head any more

proven haven
#

@visual wyvern yup was just making a video going to explain my rune setup and noticed nothing was there, few other things seem weird too

robust junco
#

Yup like Wraithlord is not attacking anymore

#

Or some minions textures are falling inside the ground

plain glade
#

Bug fix patch mfs when they actually meant they’re going to fix the game by adding bugs:

#

🤯

visual wyvern
#

I am playing with a firend and suddenly our char icons on the top left dissapeared. Thanfully they came back after a restart but holy hell this patch broke a lot of things

plain glade
robust junco
visual wyvern
#

did that

#

That was actually the ffirst thing I did after noticing the missing runes

plain glade
robust junco
visual wyvern
#

ah... also a friend of mine who is playing with a controller wasn't able to talk with npcs. Had to restart the game to be able to do so again

#

NO seriously..... what the actual F****... now I can't change active skills any more. the skill list is empty

robust gorge
proven haven
#

There we go, just put this together; https://youtu.be/5FRL3YEL_vw please let me know if you think I could make any improvements. Used your ARC suggestion @robust gorge

robust gorge
#

yo take the lightning blast fork node

#

its great

#

you want 3 points into chain for it but its worth

#

the clear becomes absurd

#

it might be worth taking out of some of the spark charge dmg multi nodes for it

proven haven
#

Doesn't it hurt my single target?

#

oh wait thats the other node

#

why do I want 3 pts vs 2?

robust gorge
#

breakpoint for an extra chain

#

halved, rounded up

proven haven
#

halved is convergence, no?

robust gorge
#

whoops youre right

#

a habit from when i was testing convergence

proven haven
#

I wonder if we drop closed circuit and grab convergence

#

does that work?

#

I like the idea of more single target

robust gorge
#

i tried both, closed circuit gave me more damage on my setup but if you're critcapped without it its better

#

try mapping with divergence a bit too tho

#

i actually hotswapped when i was playing convergence

#

when i did bosses i used that, then switched during corruption farming

#

killing one pack gives you max skill level at high enough corruption anyways

proven haven
#

yea true

#

+9 mana seems rough tho

robust gorge
#

RM passive

#

its expensive though

proven haven
#

yea I used it for a while on my FC build

#

but I dropped it for Reactive Ward

#

it's on spell hit though so not quite as good for Mana Strike

robust gorge
#

mana arc, FC LB and spark charges are all proccing that

#

reactive ward might be better as twisted heart though

proven haven
#

twisted heart also doesn't work well for Mana Strike since it's only direct spell cast

robust gorge
#

oh yeah

#

i have some ideas for relic slot

#

you should just join team lowlife

#

get some t7 int last steps and t5+ experimental ward shackles

proven haven
#

I did mention in my video that low life was likely a viable option for this build

#

I just don't have the setup ready to go

#

Last steps not trivial to get for CoF

#

I need to stack some life also

#

With how much ward ret we have I think 30k+ ward stable in echos is possible

proven haven
robust gorge
#

exalted int or something on the crit multi base but there were some uniques i was eyeing

regal trout
#

Just got my first Orians (2x 1LP), any help what should I slam on it?

plain glade
feral moss
#

my vote is exalted lightning penetration if possible. crit multi as a settle

grand pond
#

whats some good spellblade builds to try? I'm not a big fan of shatter strike bc of how it eats up mana. I've been trying a Spark Charge build I found on Icyveins and it is fun but apparently struggles in high corruption

plain glade
#

@barren pawn does is disintegrate when the ignite chance for fire skills added to the beam converted node?

barren pawn
#

can you say that a biiit more englishy please?

plain glade
barren pawn
#

😂

plain glade
# barren pawn can you say that a biiit more englishy please?

I was hoping to acquire the knowledge as to how Ignite chance, granted to thine’s fire skills and fire skills alone, affects Disintegrate’s node in the far east region of its node constellation, known as “Dragon Tongue”. I was pondering on whether I should invest one of my precious “skill” “points” into this node, prior to spending “passive” “points” into passives that grant such a stat, “Ignite Chance” for “Fire Skills”. I do hope this letter finds you swell.

barren pawn
#

not that kind of english

barren pawn
#

lightning dis is just outright better

plain glade
#

Ah, yeah, but I’ve already committed to fire lol

#

Such is the theme of Starlight Glimmer 🌟

#

but ye do it do or nah

barren pawn
#

I hav no clue

#

I havent played tyhe game in a month or more

#

And i swapped off fire because lightning is just better

nimble shoal
plain glade
nimble shoal
#

That is global

plain glade
#

As a fire skill, it should apply the ignite chance for fire skill into it

nimble shoal
#

nope

plain glade
#

Pretty sure Cthonic Fissure counts Fire Skill ignite chance

nimble shoal
#

It does not

plain glade
#

Damnothy

#

In that case

#

That’s a terrible decision

nimble shoal
#

it's kinda weird

plain glade
#

Man that’s just straight up stupid lol, makes no sense

nimble shoal
#

there are some things that do specify that they scale with "ignite chance for fire skills"

plain glade
#

Truly questionable

nimble shoal
#

Uhh not much... like witchfire is the only thing I can think of

plain glade
#

Damnothy

#

Does it?

nimble shoal
#

Does damnothy?

plain glade
#

No no

#

Damnothy

#

Then separate sentence

#

Does it (really)?

#

Talking about witch fire

#

If that’s the only one that’s insane. They should really change the way that works

#

Not witch fire

#

But everything else

nimble shoal
#

Yeah it does, not a base effect on witchfire but you allocate a passive to do it

#

idk if it's the only one

plain glade
#

EHG be making some questionable decisions mane

barren pawn
#

theres your answer

mossy jay
#

Is spellblade better than rune master?

plain glade
forest summit
#

Does my fireball spell hit enemies in an area? edit: I think it does!

robust junco
#

It does

jade moss
#

Tiny tiny area

vapid lion
#

When converting fireball to shock does the effect on fireball reducing resistance to fire then apply to shock?

nimble shoal
#

and that's specifically from the gloves, the half conversion in fireball's spec doesn't affect your ailments

vapid lion
#

So it was still apply lowering fire resistance even though its shock damage now?

#

Feels kinda wrong tbh

nimble shoal
#

Yeah, if you spec into that node anyway

vapid lion
#

Would have been nice to lower shock resistance with that node

#

I mean you can spec into shock pen anyway it seems

#

With fire ball

#

But making my other shock skills do more damage would be nice

#

I wonder what would do more damage fireball with lighting or static orb.

#

With the build I’m thinking

nimble shoal
forest summit
#

What’s the maximum level I can make my fireball? Does it go up to 100?

nimble shoal
forest summit
#

oh, so five total skills makes it 100

nimble shoal
#

Some skills like ele nova have a lot of stuff to give them level and can go over 30

forest summit
#

and the max player level is 100?

nimble shoal
#

Right

forest summit
#

ty

vapid lion
#

when the helmet turns all elemental novas into tri elemental novas no matter what does that mean i can go down multiple trees and it triggers all of them?

nimble shoal
#

Yeah, most of the stuff in each tree works regardless of the specific nova you cast, all except like 1 node I think

vapid lion
#

really

#

it didnt seem like it

#

if it was a shock one it didnt feel like freeze cascade triggered

#

and it says all elemental novas have an equal chance to be cast when enabled

nimble shoal
#

The cascade should work fine, it'll still be a cold cascade though

vapid lion
#

thats fine it just visually didnt make sense

#

does the main damage change or is it then frost and shock? or just the main source of damage has a chance to changwe

nimble shoal
#

The tri-ele nova's base damage is all three elements, equally split

#

the cold cascade is just cold

vapid lion
#

i meant without that thingy sorry

nimble shoal
#

Oh, yeah whichever nova is cast is the type of damage that nova deals

vapid lion
#

but it still triggers the other ones ok got it

#

like the cascade thing

nimble shoal
#

right

sharp monolith
#

Hi, I'm a bit confused as to what scales invocation damage: does my elemental damage/elemental pen/spell damage apply to up the invocation's damage for example ?

nimble shoal
solemn viper
vapid lion
#

is storm burst in static orbs a good combo with scatter blast or is it a waste of points

queen mason
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (32) / Sorcerer (63) / Runemaster (1)

General:

▸ Health: 977, Regen: 19/s
▸ Mana: 292, Regen: 12/s
▸ Ward Retention: 288%, Regen: 51/s
▸ Attributes: 11 Str / 11 Dex / 54 Int / 1 Att / 1 Vit
▸ Resistances: 125% / 85% / 131% / 101% / 108% / 41% / 151%
▸ EHP: 1,216 / 1,216 / 1,216 / 1,305 / 1,216 / 904 / 1,216

Defenses:

▸ Endurance: 20%, Threshold: 195
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 20% (582)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (23)
Lightning Blast (23)
Teleport (21)
Focus (23)
Static (23)

queen mason
#

Super smooth because it can improve movement speed and cast speed a lot

#

I use the mad alchemist ladle before switch the weapon and...I must say nothing is very fantastic (Because I know the ladle is the most common weapon in mage's camp)

#

(I still struggling to find perfect rings so my rings looks terrible)

#

@woven lark oh it's you. Glad to meet you! At least I know this excellent wand from you.

#

I figured out which build should I use after listened your opinions and it's inspiring although...lightning sorcerer don't need crazy mana to support crazy damage

sharp monolith
nimble shoal
#

Your damage modiers apply to it just like normal. Cast speed doesn't affect damage, it lets you cast the hydra faster. Doesn't make the thing shoot faster, though.

solemn viper
#

^ that, cast speed affect YOUR cast, not the speed of hydra missiles, there is a relic for that

nimble shoal
#

And just to be clear, the hydrahedron uses all your stats; it's not a minion or anything. Cast speed just inherently only affects the speed for you to create the spell effect, not the rate that the spell does anything it does.

sharp monolith
#

OK thank you everyone for the explanations

astral moss
#

Can I post my build here tomorrow and ask for help with my passives? I'm struggling with early empowered monos even at corruption 100. My build is off-meta (sorcerer disintegrate) but I feel like it should be able to work, but I just don't have the stats. I think my passives are where the problem lies, and I redid them recently and it helped a bunch, but it's still tough going. If someone else could take a look that would super duper help. (If that's okay, please @ me).

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)

General:

▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561

Defenses:

▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (23)
Glyph of Dominion (20)
Teleport (20)
Focus (20)
Flame Ward (22)

barren pawn
#

its gear.

#

disintegrate needs gear

astral moss
#

Yeah, but I'm a sorcerer.

barren pawn
#

wrong spec for dis

astral moss
#

Too late.

barren pawn
#

its pretty much a hard requirement to use rm with it

#

youll want to look elsewhere builds wise if youre running sorc

astral moss
#

Sigh. This is my first ever build and I was super proud of it lol. I thought I could make it work.

barren pawn
#

are you atleast using ingvars and gamblers?

astral moss
#

I don't want to copy-paste other people's stuff either - I was hoping for some advice but not to just take someone else's build completely and follow it. What's a skill I can use?

astral moss
#

looks them up If they are items, I am Circle of Fortune and don't think I have seen them.

#

I'm lightning-based, so former won't help me. Haven't seen it anyway.

#

I do not think I have seen the Gambler's Fallacy either.

#

So is the advice to just quit the build completely, then? I'll accept a suitable alternate skill for Sorcerer if you have one and it's really not possible to get it up to 300 corruption in any reasonable fashion. Preferably one that works with lightning damage primarily, so I don't have to throw out every damn piece of gear I have. (Lightning Blast?)

barren pawn
#

Ingvars converts spell crit to damage for disintegrate

#

using gamblers, this can get to ridiculous multipliers

#

i have like a 20x multi worth of spell crit

#

and thats multiplicative WITH other multis

#

Gamblers can be farmed from one of the dungeons, i forget which

#

soulfire

#

and ingvars i dont really remember. I bought mine in cof.

#

You really need to use the MG to properly gear disintegrate

astral moss
#

I'd sooner just not use the build than use MG. Having to put items on the market sounds awful to me. I want to filter out 99% of stuff and only see good items, not have to sift through everything to find decent things and then price them against whatever.

#

Do you have other skill suggestions then?

covert moon
#

Make a runemaster, takes no time to relevel

Runemaster is goated

astral moss
barren pawn
#

If hes not willing to play MG, he cant really play dis anyways

#

it ould take an eternity to gear dis as CoF

#

I dont hav eother skill suggestions, no. I dont play sorc so i cant really comment on sorc builds

astral moss
#

In that case I might just be done for the cycle then.

#

See you in July I suppose. I'll be making a Paladin then, though I haven't decided what the build will be. I want to play it by ear once more - hopefully without screwing myself over this time. The main lesson I've learned is to stay far away from channeled skills, since they apparently are god awful since mobility is so important.

#

I did not expect to be this upset by such a turn of events X_X lol

rapid hinge
#

@barren pawn can u explain why it's mandatory to play RM if you want to use dis?

rapid hinge
#

Which one

#

Trying to craft a dis buils

astral moss
#

Glyph of Dominion, presumably.

barren pawn
#

Dominion.

astral moss
#

People told me to switch over to RM, but I have a one character per cycle limit due to time constraints.

#

I genuinely don't know how people can make 5 or 10 without dedicating, like, half their lives to the game.

barren pawn
#

just ask someone to powerlevel an rm for you

robust gorge
#

knowing how to speedrun and how to twink helps

#

on a fresh character speedrunners hit empowereds in about 4-5hrs

#

if you twink you can actually enter empowered instantly

#

or near instantly

#

have someone open the lv90 boss and kill it for you to unlock it

astral moss
# barren pawn just ask someone to powerlevel an rm for you

No point. Still don't want to use MG.

What's weird is that people told me you have huge freedom to make your characters how you want without getting screwed over, but apparently there are still some very strong archetypes around which you can't be flexible - ex, Disintegrate will not work for other mage specializations apparently.

#

I don't really want to just blindly follow the meta, but if there's really no other choice...

rapid hinge
#

It work

#

Just not as good

#

Ppl played dis even before RM was added to the game

astral moss
rapid hinge
#

Hell even before ignivar existed lol

astral moss
#

And that I have to use MG, or else I'm also 100% screwed.

rapid hinge
#

I think he exaggerate a lil bit

barren pawn
#

I dont.

rapid hinge
#

What exactly glyph is providing anw

barren pawn
#

Getting dis to a point where it can reliably do corr 500 + needs gear that either you A, get extremely lucky for, B , farm for an eternity, or C , just buy what you need in the mg

rapid hinge
#

If im not missing aomething it's 40% more dam and 160 ward/sec right?

robust gorge
#

plus the uncapped res ward per second

barren pawn
#

damage, mana sustain, etc.

rapid hinge
#

Oh yeah if you COF u're omega screwed

robust gorge
#

runemaster right half tree is giving around 25% more dmg + ward per second and the int cdr

rapid hinge
#

That's without question

robust gorge
#

sorc version is still probably fine

astral moss
robust gorge
#

just continue your sorc and start farming the crit gear

rapid hinge
#

Frostclaw?

#

And yes RM is better with it too

robust gorge
#

the gear in that build is pretty obtainable as CoF imo

rapid hinge
#

And frostclaw at home aka fireball

barren pawn
astral moss
#

Okay. I'll resepc into Frost Claw with the lightning spec. I'll need to go for crit stuff instead of DoT stuff, presumably, but the rest of my setup should work fine. Where do you suggest I farm for some new good-but-not-great exalted items since I probably won't be able to hang in empowered monos right at the start?

robust gorge
astral moss
#

Yes, but not until tomorrow. On the wrong computer and past my bedtime as it is. Thanks.

robust gorge
#

i dont think your current progression stump is due to being sorc, its probably due to just gear at this point

astral moss
#

If I had, like, 30% more damage and 50% more ward, I'd be golden.

robust gorge
#

the ignivar + fallacy setup is OP on disintegrate, that should be your first farm priority

#

it makes you do 10-20x your damage

astral moss
#

If I don't want to use MG, am I screwed? If a third person says yes, I'm switching to frost claw right away.

robust gorge
#

personally i feel like i could farm the level of gear in that linked build without issue

#

as CoF

#

you don't need lp3/4s for a build to function

#

or even lp2s, its luxury after lp1

astral moss
#

I'm concerned about resistances. If most of my build is uniques, how am I supposed to cap all my resists?

robust gorge
#

blessings and idols, then you take those off as your gear gets better

astral moss
#

I see.

robust gorge
#

that linked build has a lot less defense than i would go for personally too

#

but i play hc so i guess if you're destroying everything

barren pawn
astral moss
#

I just want 300 corr.

#

Don't need beyond that.

robust gorge
#

you can break 1k corruption without a single lp2

#

depending on the build anyways

barren pawn
#

have fun with that

robust gorge
#

you have way undercapped resistances too though

barren pawn
#

gee its almost like the build ws a work in progress.

#

totally isnt like i did 800 corr with it

robust gorge
#

im just saying, i think a balanced character can go pretty far without needing any luxury items

barren pawn
#

you arent getting to any higher than about 4-500 on dis even with capped res if you dont have the other gear and the stats on it

astral moss
#

What if I only want 300? What then?

robust gorge
#

i think most builds with proper t20 gear can break 300

#

that is like the baseline according to the devs

barren pawn
#

the fk is t20 gear?

astral moss
#

Aight. 300 is considered successful, so that's what I am hoping for.

robust gorge
#

4x t5

barren pawn
#

who tf says it like that?

#

and eh

astral moss
#

My guess is sum of all affix tiers is 20 or more.

robust gorge
#

all four mods being good for your build

#

the devs and the community do

#

just ctrl+f t20

barren pawn
#

im sitting at over 1000 hours and have literally never seen it said like that

#

but sure ig

#

@astral moss need to prioritize t6/t7 spell crit affixes on pretty much any slot that can have it

#

dual julras is massive for the build too.

#

They arent needed

#

but they damn sure make it more potent

#

exsang + steps of the living enables easy as hell surv

robust gorge
#

you want to get shackles too probablyh

barren pawn
#

otherwise, you run foot of the mountain + an exalted chest

robust gorge
#

if you're going low life

#

it also synergizes well with glyph

barren pawn
#

?????

#

No you dont run shackles with dis

#

or synergize it with glyph as a dis user

robust gorge
#

why not

barren pawn
#

You need the ll exper on gloves.....

robust gorge
#

yes, get lp1

#

spam experimental ward until it hits

#

since you're doing BFD for last step / exsang you will eventually get them too

barren pawn
#

you also lose out on health, which direct affects you as ll, you lose out on int, you lose out on crit.

#

shackles are not the play.

#

they are literally a waste unless you miraculously get a 3 or 4lp.

#

the extra ward retention is not worth the loss of a 5 stat exalted.

robust gorge
#

for shackles: going from 45% of current health as ward to 60% with t5 ll mod (or more with over t6+) is 33% more base ward per sec by itself. at 100 int you have about 400% ward retention + whatever else you have on the tree (assume 600 retention). most ll builds i play get at least 200% cold res, bringing that to another 33% extra ward.

for t22 gloves: 64% ward retention from t7 16 int is like 7% more ward. T5 hybrid health on your current setup is also only about 8% more base ward per second.

barren pawn
#

You literally lose out on a res stat, and 2 different offensive stats if you dont have a 3lp or 4lp./

#

It is not worth it in the slightest.

#

and it adds in another damn unique you need to farm

robust gorge
#

alright, lets talk about the offensive stat diminishing returns... on your current setup, that implicit crit + the t6 crit is only contributing 7% more damage

#

and even a t7 crit wouldn't contribute more than 8% either

#

i personally think that its unfair to say that shackles aren't worth it given how much effectiveness you get from it

barren pawn
#

they fkin arent. As someone thats used the damn things in the spec, the exalted gloves are just better

#

t6 crit + max roll implicit gives you an extra 100% crit. Which then goes into gamblers bucket to give you more spell crit.

#

The more crit you have the better.

#

The difference between 1600% and 2000% spell crit is gigantic

covert moon
#

Just say no to CRIT kids, it's a gateway drug

barren pawn
#

since you arent dual stacking cc and crit mult

#

isnt*

barren pawn
robust gorge
#

i factored in the damage buckets with those calculations

barren pawn
#

mmhmm. I really could care less. In practice there is a significant difference with 100% more crit factored in.

#

I literally spent the majority of a 1000 hour playtime theorycrafting the hell out of dis.

#

Shackles aint it.

robust gorge
#

thats fine, im mostly posting so other people reading this can understand the concept of "effective value per affix"

barren pawn
#

I lose out on nearly 200% spell crit not using the exalts.

#

reinstalled and logged in just to check.

#

the gloves on that link also arent the ones i have / use

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (25) / Spellblade (2) / Runemaster (66)

General:

▸ Health: 1,990, Regen: 33/s
▸ Mana: 281, Regen: 9/s
▸ Ward Retention: 474%, Regen: 86/s
▸ Attributes: 4 Str / 4 Dex / 103 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 21% / 21%
▸ EHP: 2,339 / 2,339 / 2,339 / 1,730 / 1,476 / 1,514 / 1,514

Defenses:

▸ Endurance: 20%, Threshold: 398
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 14% (435)

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (23)
Glyph of Dominion (20)
Teleport (20)
Focus (20)
Flame Ward (22)

barren pawn
#

those are

#

ignore the unspent points

#

was in the process of releveling after trying out a different setup for dis

robust gorge
#

with the gloves off you have 1426% crit, with them on its 1537%. (1-(1426/1537)) = 0.07% more damage

barren pawn
#

where are you getting your numbers?

#

i literally ahve 1708 spell crit with them on

#

and 1528 with them off

#

so yes, in literal practice, its nearly 200% more.

#

even the letools i JUST linked shows 1678 with the gloves on

#

I go from 1678, to 1426.

#

thats 252% loss to spell crit.

#

thats absolutely fkn massive.

robust gorge
#

you didn't link it with actual mode saved in the config, but average

#

1-(1426/1678) = 15% more damage anyways

#

i would still personally sacrifice 15% more damage and 15% more ward (from int/health) for anywhere from 40% more ward to the 75%+ you can get with modifications by wearing shackles

astral moss
#

@robust gorge https://www.lastepochtools.com/planner/Avd58YWB Here is my character build at the moment. I'm lacking the uniques that will really help, apparently. Is going to non-empowered monoliths to target farm for them and/or using lots of prophecies a good way to get them?

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (25) / Sorcerer (58) / Runemaster (30)

General:

▸ Health: 1,478, Regen: 20/s
▸ Mana: 1,219, Regen: 15/s
▸ Ward Retention: 394%, Regen: 36/s
▸ Attributes: 12 Str / 12 Dex / 86 Int / 2 Att / 2 Vit
▸ Resistances: 80% / 88% / 87% / 109% / 47% / 58% / 19%
▸ EHP: 1,977 / 1,977 / 1,977 / 2,136 / 1,539 / 1,690 / 1,263

Defenses:

▸ Endurance: 28%, Threshold: 462
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (828)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Glacier (22)
Meteor (26)
Teleport (21)
Flame Ward (23)
Focus (21)

astral moss
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (28) / Sorcerer (53) / Spellblade (2) / Runemaster (16)

General:

▸ Health: 935, Regen: 18/s
▸ Mana: 291, Regen: 17/s
▸ Ward Retention: 318%, Regen: 98/s
▸ Attributes: 1 Str / 1 Dex / 67 Int / 1 Att / 1 Vit
▸ Resistances: 143% / 100% / 104% / 91% / 80% / 119% / 159%
▸ EHP: 1,191 / 1,191 / 1,191 / 1,286 / 1,191 / 1,191 / 1,191

Defenses:

▸ Endurance: 26%, Threshold: 187
▸ Dodge Chance: 2% (35)
▸ Armor Mitigation: 21% (683)
▸ Crit Avoidance: 82%

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (20)
Lightning Blast (23)
Arcane Ascendance (20)
Flame Ward (20)
Focus (20)

Used unique items:
astral moss
#

Oh, and my stated goals: I want a build good enough to do the following.

  • Clear each monolith at corruption level 300
  • Beat each dungeon at its highest tier
  • Beat arena at its highest tier

If the build cannot hold at corruption 500+, or is inferior to if I did it as RM, that is okay because I just want my build to be "generally successful".

queen mason
#

🤔 Thought for a while and i see why sorcerer isn't a good choice.

This is a mage who good at fire damage or cold damage more than lightning damage because none of lightning skills cost pretty much mana and all builds of sorcerer is based on spell cost mana.

So any ideas can change this case? Need help urgently... Stick in lv.100 echoes by killing them too slowly even lightning damage increased over 700%. https://www.lastepochtools.com/planner/o3a0D7JQ

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (42) / Sorcerer (55) / Runemaster (2)

General:

▸ Health: 1,082, Regen: 18/s
▸ Mana: 254, Regen: 8/s
▸ Ward Retention: 303%, Regen: 51/s
▸ Attributes: 13 Str / 13 Dex / 57 Int / 3 Att / 3 Vit
▸ Resistances: 60% / 88% / 134% / 171% / 108% / 98% / 120%
▸ EHP: 1,181 / 1,358 / 1,358 / 1,462 / 1,358 / 1,358 / 1,358

Defenses:

▸ Endurance: 20%, Threshold: 216
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 20% (649)
▸ Crit Avoidance: 60%

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (21)
Lightning Blast (21)
Teleport (20)
Focus (21)
Static (21)

barren pawn
#

Due to the nature of shock.

#

Unless you weren't responding to kess

nimble shoal
#

Lightning is pretty much always the strongest element, including for sorc

#

The thing with sorc is you should just completely ignore the "mana cost => increased damage" thing because it's useless

zinc canyon
#

Is sorcerer still bad?

nimble shoal
#

It never was, it's just not insanely busted

vapid lion
#

does a tri elemental elemental nova trigger dragon breath with all 3 things

forest summit
#

can I only get cinder song from the stolen lance?

nimble shoal
nimble shoal
queen mason
robust junco
#

Maybe if they change the Increase Dmg with More Dmg it will be good, but Increase Dmg is not that good imo

barren pawn
robust junco
#

1% Increase Dmg per 1 Mana Cost
How much does Fireball cost?
Not really impressive imo

forest summit
#

mine costs 11 mana

novel swallow
#

@robust gorge Hi buddy, I'm coming for you on ladder 😉

buoyant glacier
#

did anyone noticed on snap freeze bug? i just observed after the lastest bug fix when there was bug on runemaster passive not showing which was reowyns frostguard but they fixed it afterwards. Snap freeze when not specialized freezes enemies like bosses, mobs, rares, etc on my char 100% but i noticed when i put it specialization putting duration, etc, it only freezes enemies randomly except shade btw...can anyone confirm? ik its not the right dc to post but its about mage anyway,,thanks in advance

robust junco
robust gorge
novel swallow
robust gorge
#

hopefully in season 2 arena scaling values will be exposed in the ui

#

its deceptively high

novel swallow
#

Yea, and bugs in arena. Yesterday When I'm playing arena I got champion on 80 level, and I skip him because I got question about continue arena

merry veldt
#

I've never looked into Frost Claw so far myself, tho I'm aware it is very strong in the current meta. Was just looking a bit on that topic, what brings me to a question:

What is the reason for really all FC players too choose Runemaster over Sorc, is is the passive RM bonus, which is obviously kinda nice, or the Invocation?

forest summit
buoyant glacier
#

only when u specialized

rapid hinge
#

but better

merry veldt
#

I see. But why? 🙂

robust junco
#

Passive tree is more recent and is better designed
Runic Invocation CFC makes you super tanky

merry veldt
#

Thanks Vlad! Already assumed it might be the Invocation.

robust junco
#

Reowyn Frost guard is super strong.
And the passive tree has everything you might need

nimble shoal
night spruce
#

Runebolt gains 1 spell damage/strength, is there potential for a cleaver solution (Int = str) build. Put strength on your armour, ignore Int on the passive tree.

#

You gain a bunch of spell damage to compensate for having none on your weapon, and a bunch of armor to boot.

rapid hinge
#

you'll lose a bunch of flat spell dam implicit for not using staff/wand

#

with cleaver solution you're basically going around the world to the same destination

#

instead of going a straight way

#

and you dont have cast speed prefix on axe

astral moss
rapid hinge
#

nah the best synergy for it imo is static orb

#

by a far margin

astral moss
#

Glacier was just an example - the point was some spell that costs a lot to cast.

Anyway, it sounds like the general reason Runemaster is better than Sorcerer ultimately comes down to "it's a lot newer and the devs increased class power level overall and/or got better at designing classes over time". Is that pretty much it?

rapid hinge
#

well glacier doesnt cost alot to cast tho

#

or at least its mana cost doesnt scale off your own mana

rapid hinge
#

you can clearly tell how outdated the Sorc's passive tree is by looking at the number of nodes with a breakpoint

#

its the same for falconer comparing to bladedancer/marksman

astral moss
#

Hopefully they'll revisit the old trees soon with the lessons they've learned. I'm having fun with my sorc but it's a shame to know it's just objectively inferior to its cousin mastery in every way.

forest summit
astral moss
#

I was about to type "Found the MLP fan" and then clicked your name, indeed. 😛 Watched that show up to the first Equestria Girls movie back in the day. Ended up moving on from that after a time - my interests have changed quite a bit since then - but it was a fun place to whet my teeth on early fanfiction writing.

forest summit
#

the series was so good but its been a long time

#

since i watched

astral moss
#

I dunno if undercover is the word I would use - you seem to wear it on your sleeve.

robust gorge
#

agressively start farming catalysts for ignivars and doing soulfire bastion for soul gambler's fallacy

#

swap out your idols for resistance idols and get health/int/crit on all your gear until you can fix resists elsewhere

#

then you can decide whether you want to go for endurance setup or low life

#

maybe twisted heart is a good option too but im not sure how that interacts with channeling skills

#

you can probably do all of that while working on your blessings

#

getting grand resolve of humanity or survival of might asap will ease a lot of gearing

robust gorge
#

a lot of what i said to kesseleth applies here, figure out the most important stats you need in every slot and work towards getting at least t20 / 4x t5 rares with them, or exalts if you're lucky

#

as for specific gear to aim for im not sure for self cast lightning blast. spark charge scaling is always a good option, but i haven't tried pushing pure LB dmg, i would look at various guides and see what people are doing

#

convergence, divergence and closed circuit are always worth looking at. self cast gets extra utility from closed circuit with overcharge/hypercharge too

forest summit
robust gorge
#

i think lightning attunement is close to mandatory at least if you don't have the lightning aegis idols

#

at least one level, you need enough proc rate to have it up permanently on single target

astral moss
#

I wouldn't have thought that was more important than Exsang, but all right. I'll search for one. Thanks.

#

I say, but then a random enemy drops Exsang. 😮

barren pawn
#

takes significantly more investment than just going ll

robust gorge
#

yeah im not sold on endurance for mage builds either

#

you get too much free ward retention from int

elfin kettle
#

Hi guys, this is my build https://www.lastepochtools.com/planner/QqPmgDPA. It's a working progress still (lot of gear fixing needed) and I am trying to build around Dusk Shroud of Cinders and Lament of the Lost Refuge, basically an "autocast style" where you cast lots of spells while hit in melee. My main issue is on generating Fire Aura which comes basically from Burning Hands, any tips that can help? I thinking on testing Flame Reave instead of Mana Strike for the extra chance of generating Fire Aura, but not sure if my mana will hold.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Spellblade (59) / Runemaster (5)

General:

▸ Health: 954, Regen: 20/s
▸ Mana: 153, Regen: 8/s
▸ Ward Retention: 196%, Regen: 62/s
▸ Attributes: 10 Str / 12 Dex / 32 Int / 3 Att / 5 Vit
▸ Resistances: 73% / 29% / 100% / 82% / 31% / 142% / 71%
▸ EHP: 1,387 / 957 / 1,416 / 1,546 / 967 / 1,416 / 1,359

Defenses:

▸ Endurance: 33%, Threshold: 191
▸ Dodge Chance: 8% (150)
▸ Armor Mitigation: 23% (685)

Damage Types:

▸ Fire, Cold, Lightning, Void / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Flame Ward (20)
Mana Strike (20)
Enchant Weapon (20)
Volcanic Orb (20)
Frost Claw (20)

harsh swift
barren pawn
#

get some ranks in the mg, and go buy 0lps for 0 gold

harsh swift
#

Aight

mossy vector
#

Is it possible to make shatter strike cost essentially no mana?

spare glen
#

No

#

You must use mana strike

upbeat hollow
#

is there a reason ice vortex does have a dot tag, but greater ice vortex doesn't (atleast on the tools website)?

proven haven
#

Thought was just me

buoyant glacier
# proven haven Yes I had the same comment yesterday

Hi there, do u have any idea if i need to get the Rock Phase node that provides stun immunity on mage's teleport skill to make the Huge arcane idol that has +3sec of stun immunity after using teleport works? i tried taking the node but theres no indication on the buff bar on stun immunity.

proven haven
#

The node in teleport is basically not really viable though as traversal for FC build if that's what you are doing

buoyant glacier
#

Thanks

neat badge
#

Anyone knows what build is that tri beam thingy in the trailer?

astral moss
#

Well, I got Ignivar's Head. Unfortunately it isn't helping because I don't have enough critical strike chance on any of my gear 😐 I'll need to figure that out, it would seem.

robust junco
neat badge
#

Is there a build around that? Looks hella cool

robust junco
#

Pretty sure no.
Dmg isn't great. Tri Elemental + Dot + hard to aim and doesn't stand long on your target

#

It might be cool/usable for clear but you will need smth else for single target

forest summit
#

the ward per second on disintegrate meant to be this weak?

#

it feels a little underwhelming

astral moss
#

Disintegrate is a tough skill to build for. I'm running into some similar issues. Your best bet is to get ward from Last Steps of the Living and/or Exsanguinous.

forest summit
#

oh I don’t have a ward problem

#

it just sucks at 5 ward per second lol

#

i took the points out of it lol

astral moss
#

Question: I got Ignivar's Head (LP 0 though), but it plus a good wand I found actually makes my damage go way down compared to my staff (88K vs 140K). That isn't surprising to me since very little of my gear gets me crit stuff. I edited my loot filter a bit and used the Julra ring, which is useful, and I seem a bit stronger now, but still using the staff.

About how much added crit do I need to really see a good effect from it?

bleak wind
astral moss
#

Probably. But also my staff is just really good in general. Equipping the catalyst and a decent wand, the drop is insane. Unless the tool tips are lying, it's not worth it.

I do think I'm a bit stronger now, or I've just gotten better at the game. I think I can start pushing corruption. Still, I need better exas that give me more damage I think.

astral moss
#

Honestly I am starting to get fed up enough with farming that I might just call the build here and take a break till next cycle. Staying still to use disintegrate just isn't any good and it's too annoying to gear just for 300 if I'm struggling so much with just plain empowered.

astral moss
#

Yeah, I gave it some thought and decided to shelve this one. I apparently chose one of the worst skills of one of the worst classes and while it apparently can still work I have so much else to do that I don't want to spend all my time farming the necessary gear to stumble through to success. I'll take a bit off and return at the next cycle. Paladin, I think. I learned a lot from this, thankfully. See you next cycle!

forest summit
astral moss
#

Disintegrate is apparently one of the worst skills in the entire game. Its main issue at the end of the day is that to do serious damage it locks you in place, and that's awful for survivability. Also sorcerer is an old passive tree in need of revision. The combination of these is that a disintegration sorcerer requires a ton of hard to get gear to work - which is fine, but not conducive to my lifestyle. I was stubborn and tried to stick with it but I guess I found my limits.

forest summit
#

i also did sorcerer for my guy and run disintegrate

#

it does good damage, but not more than frost wall (fire) i feel

#

but its good consistent damage after meteor buff and fire wall setup

#

good single target damage since fireball is better for aoe

astral moss
#

Actually, I decided I would try one last thing. Looks like the way I put my points into Disintegrate is meaningfully different from what Kyo did, and I'm also going to try and drop Lightning Blast. Maybe that'll get me a huge performance boost. (At the very least I'll stop running out of mana all the damn time since the vast majority of my mana use is Lightning Blast and not Disintegrate).

spare glen
#

so ye...its one of the worst skills in the game, just the fact that its unplayble without 2 uniques that boost it tenfold, and even then its medicore build says a lot

proven haven
#

Anyone managed to do anything fun with static? Just playing around a bit and it seems potentially interesting, got a 1.2M tooltip with some random gear, big zaps

spare glen
#

dread had some nice builds with it

proven haven
#

yeah I saw a cool with one with static orb that I like, it's DoT focused but I think could switch it around to use that as the generator

astral moss
#

Okay, still not worth it then lol, if it's that bad.

spare glen
#

so its a bad skill on a bad mastery

astral moss
spare glen
#

oof thats rough

astral moss
#

shrug Now I know.

#

Next time I'll ask around a bit before I pick a mastery.

spare glen
proven haven
#

Ah okay I'll do some digging then thanks

buoyant glacier
barren pawn
rapid hinge
#

any sorc fireball master here?

#

i have some questions

#

i think i've crafted a sick fireball build but have no idea what's the benchmark for a fireball build

barren pawn
#

you need both.

#

also anyone sitting here acting like plenty of mages other builds dont require uniques is straight lying

#

realistically you only ned ingvars and fallacy for dis.

barren pawn
#

high spell damage implicit + other useful stats

#

its also not meant to be ran with sorc. its far more viable as an rm

#

dis requires gear. gear that takes time to get. once you have it tho youre good

forest summit
astral moss
# barren pawn gamblers, as i said.

Gambler's seemed good since woot, lotsa crit curve lchance, but it didn't strike me as "single handedly make the build" levels of good. I would go for it to see, but to be honest having screwed myself over with sorc and knowing the build is meh anyway kinda ruined the motivation for me. It's a risk of my attempting to flat out ignore the meta - turns out listening to the people smarter than me had its perks.

rapid hinge
#

unless you think a single item literally giving 10x the DPS doesnt make the build

#

then yes

astral moss
#

Okay... I'm juuuust curious enough to see. If my damage just goes through the roof I may keep going, if not I won't.

Question: Why does it do that? Obviously loads of crit chance is good when crit chance = damage, but the amount it gives is only 100 and affixes can give more...

Oh. Interesting. The affix says "x increased critical strike chance" and the SGF says "+ x critical strike chance". They don't do the same thing, do they?

forest summit
rapid hinge
#

that 100% is the FLAT crit chance

#

your base flat is 5%

forest summit
#

all the base multipliers for crit ive seen say +x%

rapid hinge
#

so 100% gives 20x the damage

forest summit
#

i noticed all the increase say x% and not +x%

#

but i may be wrong

astral moss
forest summit
#

100% gives 20x dps not damage right

queen mason
forest summit
#

since dps is calculated using crit chance and crit multi etc

forest summit
#

while damage would be the damage of a single hit

rapid hinge
#

since disint is DOT it cant crit

forest summit
#

how would crit apply there then

rapid hinge
#

ignivar's head

forest summit
#

ohhhh

#

my bad

rapid hinge
#

honestly disint imo is the best channeling skill in the game

#

by a far far margin

#

problem is it's still a channeling skill

#

and that sucks quite hard

#

being a DOT doesnt help either

rapid hinge
barren pawn
#

you go from a 1x multi with ingvars

#

to 10x

#

its a 100 % FLAT crit buff.

#

For context the only other item with FLAT crit is prismatic and it only has a tmost.. 4%?

#

the devs are removing this interaction with disintegrate for cycle 2. so now is your only chance to experience it

rapid hinge
#

where do u get this

#

it's the only thing that make the skill viable and they're removing it

barren pawn
#

right there

#

and no its NOT only viable due to that interaction

#

you can still stack enough bonus damage that itll clear corr 300 without gamblers

#

gamblers just enables turbo scaling

#

also its being remvoed for ALL channeled abilities not just dis

rapid hinge
#

oh we got different ideas of viablity

rapid hinge
barren pawn
#

if you think a build isnt viable unless its clearing 1000+ youre an idiot. sorry not sorry

rapid hinge
#

channeling needs serious rework

barren pawn
#

Devs are on record as saying 300 is where builds are viable, and anything pushing 1k+ are doing so due to a mistake or something the devs missed

rapid hinge
barren pawn
#

Im just sayin.

#

Because i know someones going to pop in later and comment " Loooooool 300 viable? pffftthahahaaha come to me when you clear 1k+ "

#

isnt directed at you

rough beacon
#

yo guys, simple question for you: does fire nova from glyph of fire nod (volcanic orb skill) benefit from elemental nova nods?

robust junco
#

No

rough beacon
robust junco
rough beacon
#

i coulnd't find it there

robust junco
#

The subskill is called Fire Glyph

#

It has nothing to do with Ele Nova

astral moss
rough beacon
barren pawn
#

it also allows 100% crit on ANY channel skill

astral moss
#

I hope Disintegrate gets a buff so that it's competitive without needing this kind of synergy, especially if they're getting rid of it.

barren pawn
#

it doesnt NEED the synergy for corr 300

#

but yes dis needs significant cahnges to its damage output

#

HOOONESTLY give me a node that turns it into an orbiting death laser at the cost of some damage

#

have it orbit the player and kill crap in an aoe

astral moss
#

Maybe not, but without it I've been really struggling and I feel as though it needs a serious buff, be it from this or something else.

barren pawn
#

yo u likely dont have anywhere near enough crit

robust junco
rough beacon
barren pawn
#

ill reinstall just for you so i can show you how much crit you have without it

astral moss
# barren pawn HOOONESTLY give me a node that turns it into an orbiting death laser at the cost...

Did you ever play Path of Exile? There's this staff called Wandering Ice that gives a skill called Ice Storm. It is commonly paired with a cast on skill and a flame beam attack - flame beam being basically disintegrate, but in this case you build it to do basically 0 damage cuz it isn't useful. Ice storm made giant ice crystals fall from the sky and obliterate all the enemies. I called it a targeted missile launcher build - you point the targeting laser (flame beam) at the enemy, half a second later they got blown up by a giant missile attack. So much fun.

barren pawn
#

theres way too much sht going on in poe

astral moss
#

True, but the ice storm build was still fun.

barren pawn
#

game'll be downloaded in 5 minutes

#

i

#

if that*

#

nvm steams bveing big dumb

#

sequential 2g fiber internet. a 20gb download should take at most, 10 minutes.

bronze inlet
#

What is a good leveling build for the mage?

buoyant glacier
# proven haven Yes I had the same comment yesterday

I just noticed today when using snap freeze Shiver Armor node on my mapping for bonus armor thats when it starts bugging and it wont freeze enemies 100%, but when i use the other nodes like extends range and duration it doesnt bug.

proven haven
regal trout
#

Is this good idea ? Slamming +4 ele nova on Crest (+6) LP2 ? Or int is better ?

proven haven
#

depends on your build

buoyant glacier
nimble shoal
forest summit
#

does arcane overcharge from Rune Bolt’s tree affect the rune bolts from frost wall? i want to make a frost wall build because i love it so much!

winter crow
#

Hi, its been some months since I last played, is there anything new?

#

like new content/new techs?

regal trout
robust junco
winter crow
#

thanks

astral moss
#

I redid all my skill points on Disintegrate. That alone massively boosted my damage (about 1.7 times or so). I no longer cast Lightning Blast too, which I thought would massively save on mana, butfiring two rank three disintegration blasts ended up sucking away any of those gains. Ah well - the damage boost is worth it. I also swapped out Flame Rush for teleport (and put it as a major skill since I no longer needed Lightning Blast), but I might go back.

I'm trying to get Soul Gambler's Fallacy now, but even on tier 2 I died to the boss twice. It's a player skill issue mostly - I'm just not good at the game and didn't know what attacks to avoid. I did a bit of looking up his various attacks and so now hopefully I know what I have to get out of the way of. I did it at tier 1 but the gambler only had one amulet and it didn't end up being SGF.

On that note: Is SGF more likely at higher dungeon tiers? If not, I might just keep doing tier 1.

scenic dock
#

Is Frost claw with frostbite or lightning claw stronger?

astral moss
#

I don't know for sure but the general consensus I have seen is that lightning is the strongest element. Defer to others if they say otherwise though.

buoyant glacier
queen mason
#

Max cast speed: 156%
Max lightning damage increased: 1108%
heavybreathing

#

Due to lightning blast cost so much mana I guess I need some point on mana shell and wisdom but it mean...I need to remove arcane current and elementalist...

#

🙃 I feel too less points are available for my sorcerer although he's lv.90...

#

Increase lightning damage, increase crit multiplayer, increase ward retention, increase mana and intelligence

regal trout
#

Guys what is SKILL shard drop rate from Last Ruin?

#

Skills on relics helmets chests etc?

robust gorge
#

right

regal trout
#

Thanks man!

queen mason
#

heavybreathing Is it wrong for lightning sorcerer to use flame rush in the build? It's my skill tree. My problem is I can't clear single echo under 160 corruption and I'm not sure it's damage or ward is too less. https://www.lastepochtools.com/planner/BEaLRjpB

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (35) / Sorcerer (64) / Runemaster (5)

General:

▸ Health: 1,127, Regen: 33/s
▸ Mana: 407, Regen: 14/s
▸ Ward Retention: 410%, Regen: 93/s
▸ Attributes: 24 Str / 21 Dex / 84 Int / 9 Att / 1 Vit
▸ Resistances: 56% / 59% / 100% / 77% / 33% / 151% / 23%
▸ EHP: 1,509 / 1,535 / 1,788 / 2,183 / 1,255 / 1,788 / 1,173

Defenses:

▸ Endurance: 20%, Threshold: 345
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 42% (2,300)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (23)
Lightning Blast (23)
Flame Rush (23)
Focus (23)
Static Orb (23)

queen mason
#

❔ Oh get it...I lose the movement speed and cast speed bonus duration if I use this traversal skill. But why...

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heavybreathing Oh alright weapon limit. I must switch weapon if I want to use flame rush and it's another build

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I feel the biggest limit for sorcerer is mana haha
Mana decide how long can you last your spell damage...

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I still think it's too poor even I has 474 mana

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🤔 I guess it's more interesting if I can covert my ward to mana when I run out of mana?

barren pawn
#

and where have their messages gone

solemn viper
# silk pewter

Ladle would be a better wand and static shell a better armour piece, you also need more resistance and lightning blast tree is not the best, also drop focus for arcane ascendence

karmic basin
#

Heya i'm begginer i want to have a good loot filter but if i got some loot on the other class wanna SEE them what u recommand me

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I'm lvl 7 so really beginner

grizzled lily
#

just hiding whites and blues and gears not from your class is a good starting point

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There are big umbrella universal filters but I think they are more confusing to new players than they are useful

queen mason
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heavybreathing any lightning sorcerer master here? I want to know how are they balance mana and damage

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I guess it's a super unpopular build though...

rapid hinge
#

what build are u doing

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (35) / Sorcerer (64) / Runemaster (6)

General:

▸ Health: 1,113, Regen: 33/s
▸ Mana: 437, Regen: 11/s
▸ Ward Retention: 414%, Regen: 107/s
▸ Attributes: 24 Str / 21 Dex / 85 Int / 9 Att / 1 Vit
▸ Resistances: 74% / 76% / 119% / 77% / 33% / 193% / 23%
▸ EHP: 1,672 / 1,680 / 1,680 / 1,981 / 1,179 / 1,680 / 1,102

Defenses:

▸ Endurance: 20%, Threshold: 343
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 37% (1,912)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (23)
Lightning Blast (23)
Teleport (20)
Focus (23)
Static Orb (23)

rapid hinge
#

i have kind of the similar idea

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but i think your items are just all over the place

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for example Orian's eye should be a nobrainer for the amulet slot

grizzled lily
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if you are doing lightning blast mana refund you might as well go all in mana cost with manacharged

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also you stack a bunch of crit chance and crit multi stuff without having flat crit

rapid hinge
#

also i think playing cold static orb with glacier might be better than lightning

grizzled lily
#

lol I am actually building the same thing

rapid hinge
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oh lol

grizzled lily
#

glacier static orb wrong warp

rapid hinge
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do you also use t7 ward gain on missing mana on your boots

grizzled lily
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no

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I looked at Binaqc's Glacier build and thought why not play static orb as well

rapid hinge
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i think i saw that video once

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its survivability is pretty nice but the damage falls of pretty hard

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in higher corr i mean

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and static orb fixes that

grizzled lily
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yeah static sucks at clear, glacier sucks at dps and they both stack mana

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just perfect fit

rapid hinge
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do you play spinning orb or no?

grizzled lily
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I havent done building yet, just have the planner and buying things

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and no I'm not playing spinning

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just all shotgun for single target one tap

rapid hinge
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utilizing scatter blast right

grizzled lily
#

yes

rapid hinge
#

that node looks super busted for shotgun lol

grizzled lily
#

saw someone bursted t4 julra in like a sec with it

queen mason
#

🤔 Orian's eye? Ok

rapid hinge
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i only tested the light version of it, and the damage is pretty nuts, dont know how much converting to cold will lower it tho

grizzled lily
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probably fine, even if it halfs the DPS it is still 2s Julra

rapid hinge
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the sheet DPS for orb i saw is 2m, imaging with 5 more small orb

queen mason
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The problem is...Only this amulet I'm wearing has T7 ligthning damage and my Orian's eye just 1lp so...If I'm failed, the damage is down a lot

rapid hinge
#

more mana = more damage

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trust me

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mana will gives you both more and %increase scale

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far better than %light dam

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@grizzled lily also what's your rotation

queen mason
#

🤔 +133mana= 133% increased lightning damage?

rapid hinge
#

but it will increase your damage far better than any other prefix

grizzled lily
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I only theorycrafted, haven't bought everything yet, I'm just thinking mostly Glacier for mapping and teleport+Static orb sometimes with mana tunnel refund, against bosses just spam orb for one shot

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it is a bit awkward Static has no flat crit, I'm thinking about putting two points in Never Late passive so Glacier and Orb's flat crit match

queen mason
#

But it can refund 3 times only 🤔

rapid hinge
queen mason
#

and 25% only so 8 mana per time