#🧙┃mage

1 messages · Page 72 of 1

solemn viper
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those really do not make sense lol

safe grail
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Not the increased melee dmg. The damage reduction applies because staves are considered a 2h melee wep

safe grail
digital musk
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4lp with fire pen and attune not really too bad

solemn viper
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armor resistance and attunement are also good i guess lol

wind pond
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am i the only one that think gacial stream feels off ? i mean i had idea trying it as a shotgun support / ice damage proc on frost claw and even as a main spell but both the cost and the debuff feels bad to use (haven't tryed it with 500+ mana). And so trying diverent build as a mage made me think having buff while having 500+ max mana in the sorcerer specific passive tree.

safe grail
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It makes sense

digital musk
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Liaths 🙃

safe grail
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Is bad if you do not build into that build

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Since it converts half the dmg to Lightning

full bluff
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From my last weeks of testing skills, all the basic mage skills seems to scale pretty well with both runemaster and sorcerer. The big class defining skills seems to be pretty weak. Have more of a utility function like cfc and meteor.

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I wish it was the other way around, basic skills for support and the big skills as the main thing.

solemn viper
gentle nest
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I gave up on mage atm i dont feel like playing a Runemaster and Meteor is underwhelming, and making it a lightning spell makes it more fun to use but the mana upkeep is crazy stupid

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maybe ill try it again but I honestly can't be bothered to even login to LE

latent tide
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (22) / Sorcerer (16) / Spellblade (75)

General:

▸ Health: 1,699, Regen: 0/s
▸ Mana: 227, Regen: 8/s
▸ Ward Retention: 576%, Regen: 133/s
▸ Attributes: 5 Str / 28 Dex / 91 Int / 5 Att / 7 Vit
▸ Resistances: 90% / 74% / 108% / 72% / 92% / 131% / 61%
▸ EHP: 2,723 / 2,696 / 2,723 / 2,940 / 2,723 / 2,723 / 2,388

Defenses:

▸ Endurance: 20%, Threshold: 340
▸ Dodge Chance: 4% (112)
▸ Armor Mitigation: 28% (1,324)

Damage Types:

Cold, Fire, Lightning / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Shatter Strike (22)
Mana Strike (20)
Enchant Weapon (20)
Surge (20)
Flame Ward (20)

latent tide
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i could probably also grab a T6 flame ward + T6 cold res relic but idk if that's overkill for ward

waxen falcon
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hi all i new in here request for help is anyone can help me boost up some lv from 0

silver iron
unborn hamlet
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top middle right

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its the build i use

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actually, its directly top middle

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btw , strands of souls is not needed as an item for the build,i got up to over 3k corruption without having that belt

silver iron
twin adder
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I am working on a melee spark charge runemaster, and I keep seeing people's builds stacking items that increase chance to apply spark charge on melee hit, often times exceeding 100% chance. Can someone please explain this? Im using mana strike, which has 100% chance.

unborn hamlet
full bluff
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Mad Lade or Wrongwarp for Elemental Nova build?

astral helm
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hey guys, is there a build for the mage that is a "palpatine" build? Id much prefer to follow a guide than try to do it myself, just wondering if such a build exists

i just want to blow up the whole screen with lightning

cheers

unborn hamlet
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you could also use various runic combinations for lightning but eh, they cant compare with the dmg output of frostclaw spam

astral helm
safe grail
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actually nuts.

elfin peak
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sick

full bluff
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I use wrongwarp for bosses and mad ladle for clearning monos. Hard to say whats best yet. Still at low corruption on this runemaster

neon lynx
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wtf it’s dead in here

iron citrus
unborn hamlet
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constant bugs, bad stability on release, terrible optimisation does that to a person

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game was just not ready to be launched

iron citrus
unborn hamlet
safe grail
glad marten
unborn hamlet
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70c at best stable even on high requirements,

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but Last Epoch?

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nah

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instant 100+ on boot alone

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what a joke

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and from other people have said, im not the only one with this issue

glad marten
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You're not the only one, but here I am running it on a 5 year old laptop without issue

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the game is "dead" because this is just how cycle-based games work

barren pawn
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With a 3090

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😂

iron citrus
solemn viper
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Frostclaw is the problem, i can play other classess at max graphics but frostclaw i have to put everything on low and it still lags

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It’s getting pretty annoying

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The problem is not even the spell by itself, it’s the amount of loot and rerolls the game does plus frostclaw

covert moon
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I play frostclaw on max settings and never has any issues or frame drops

I typically play with a fireball spam mage friend and a minion focus Necro and still with all that not even a noticeable drop 🤔

solemn viper
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fps are fine, it's the game performing poorly for me and many other people have this same issue, it could also be servers stability since euw servers are bad, for example after every patch i can't play till the day after xD

iron citrus
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turning off enemy flash when hit and damage numbers will improve performance

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when i run arena, i do that & set everything to super low 😄

solemn viper
plain glade
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“I haven’t had this problem, so it’s not a big deal!” All up in this thread

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lmao yall gotta be joking

river arrow
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if I get + ignite chance for fire skills from the passive tree, does that add ignite chance to skills that normally have none?

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does + spell damage increase dot damage?

feral moss
feral moss
# river arrow does + spell damage increase dot damage?

not DoT damage in general. but what it will to is add additional damage to any of your spells, and if your spells happen to be DoT spells, it'll increase that damage. you should be able to check on the spell itself to see what it's added damage effectiveness is

neon crown
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So if I’m trying to get snowdrift to drop can it be from Normal enemies?

river arrow
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thank you

feral moss
river arrow
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does + damage for flame rush also applies to the rune embers it creates?

feral moss
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however, if you have the equipment line +Levels to Flame Rush, that comes with Spell Damage, the Spell Damage on that equip is just generic Spell Damage and applies to everything, not just flame rush

river arrow
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thanks

river arrow
feral moss
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so ignite on its own does not benefit from spell damage

river arrow
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can ailment damage be increased somehow?

feral moss
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there are many ways to increase ailment damage depending on the ailment in question

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for ignite, you could scale the damage type of ignite directly via %increased fire damage or %fire penetration. you could also get %increased damage over time

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there are also specific skill effects that say "ignite applied by this skill does %x more damage"

river arrow
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that makes sense

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thanks

digital musk
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Duration and cast speed

robust junco
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If a node says "XXX skill deals More Dmg", that also affects ignite applied by said skill

floral turret
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Hey guys! Anyone playing the Maxroll's Frost Claw Runemaster build ?

unborn hamlet
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Almost all of them use frostclaw as the base skill

unborn hamlet
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Ah from BinaQc

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I use his other build

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The freeze rate one

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Personally I think that one is much better

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Even tho I modified it a bit

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His builds are generally good, he knows what he's doing

floral turret
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Yeah, good builds and guide, I'm just stuck at one point and cannot understand something 😅

robust junco
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Ask, I am sure someone will be able to answer

floral turret
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Ok...so...
I'm playing the Frost Claw Runemaster - https://maxroll.gg/last-epoch/build-guides/frost-claw-runemaster-guide#gear--header
The guide states - "Look for a Crystal Wand and combine it with an Arcane Visage and Arcane Regalia that have Increased Spell Crit (Doubled If You Have Over 300 Max Mana). These three combined will put you over 300 Mana and double the output from this affix as well...". Ok, but when I check the planner I see that the mana is 192. I have the mentioned pieces of gear (wand, helm, chest), I'm level 85 and have put points in passives wherever possible to get to 300+ mana which prevents me from leveling the passives in the guide somehow. How do you get 300 mana by only using those 3 pieces of gear with those minor nodes from the passive tree in the planner ?
https://maxroll.gg/last-epoch/planner/

surreal grotto
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Curious if anyone knows of a decent to good lightning build for Sorcerer.

clear remnant
floral turret
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I see. But he is still using the 100% increased cold dmg in the guide

clear remnant
floral turret
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😫 guess I'll need to improvise

clear remnant
unborn hamlet
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The 3s stun immunity for the build is quite irrelevant until super high corruption

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You can get some grand idols with %mana on them, and small idols with flat mana

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That will easily put you over 300

floral turret
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Thank you both! I'll try if I can fix this with idols for now

clear remnant
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You're welcome
Good luck

unborn hamlet
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from what i can see tho , you dont need a bleeding heart necklace, its quite literally useless

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you can in that case easily get Strong Mind , easy to get on 3LP , even 4LP is not that rare

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it gives some light res, but it gives 30-60flat mana and free stun avoidance

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thats a good fix as well for your issue

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the spell leech from the blessing is already more than enough to keep you full health for twisted heart HP cost

floral turret
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I do have Strong Mind...i will give it a try since i still dont have the heart (wasted ~10 runes in hopes of geting it) and still on my way to twisted heart

thin helm
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For sorcerer if I want to do black hole meteor, but i’m wanting the pull in would it be best to go for elemental damage or just ignore black hole damage and stack fire instead

hard schooner
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Hello! Took a break from LE and back. Looking for a frost claw build guide. Any suggestions for it please?

silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (25) / Runemaster (68)

General:

▸ Health: 1,215, Regen: 29/s
▸ Mana: 225, Regen: 11/s
▸ Ward Retention: 778%, Regen: 38/s
▸ Attributes: 37 Str / 24 Dex / 187 Int / 14 Att / 16 Vit
▸ Resistances: 78% / 70% / 78% / 70% / 82% / 68% / 68%
▸ EHP: 2,685 / 2,557 / 2,685 / 3,005 / 2,483 / 2,310 / 2,310

Defenses:

▸ Endurance: 20%, Threshold: 243
▸ Dodge Chance: 5% (130)
▸ Armor Mitigation: 48% (2,953)

Damage Types:

Cold, Lightning, Fire / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (22)
Frost Claw (24)
Snap Freeze (21)
Runic Invocation (22)
Flame Rush (21)

This build has a guide:
hard schooner
next lance
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For a spellblade, is better a shatter strike or a flame reave build? Actually I'm trying a shattered strike build, liking so far but find a little bit annoying the small AoE, so I'm curious If it's worth Respec to flame (I have the ring for the spell change)

river arrow
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how does a runemaster gain armor shred? there are multiple skills that refer to becoming better with armor shred on the enemy

robust junco
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Same as everyone else for the most part
Weapon suffix, amulet suffix

feral moss
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glove suffix too

opal mountain
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200% plus what is on the Ladle gives a few hundred stacks so you dont need the slams on any items.

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2LP Twisted hearts must have taken the month off. Just hit 1600 cor and 1,000 echos completed in RoD. Only seen 2 and bricked them both 😦

nimble shoal
hasty vortex
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At least u guys got LP I'm stuck with my normal one lol

opal mountain
# nimble shoal Sounds about on par, they are rare

heard that Father. And def not complaining about the RNG in this game, I just want the 2LP. I like their system a lot vs other ARPGs Ive played. My plan is just to use the RoD timeline as my push for higher cor. It will fall again eventually. I got a 2LP Confluence of Fate so anything's possible

nimble shoal
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Nice! Good luck, maybe a 3LP will be next 😄

shadow relic
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my 97 warlock died so time to live in this chat instead

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pondering if there's a way to do something with the Transciber's Graver weapon.

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Which, just wanna make sure - the 'volcanic orb modifiers to speed/range apply to flame rush' thing is a unique mod, and doesn't stack when dual wielding I assume. Anyone know for sure?

hasty vortex
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I sec the warlock 😂

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It's out aside for now lol

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I so want to try volcanic orb I'm not sure how to build it tho

shadow relic
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Yeah I'm gonna just be whipping something together that'll probably suck once I get to empowered monos

hasty vortex
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XD 🤣 it happens to alot of theroy crafting

solemn viper
shadow relic
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Hardcore or bustttt

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(usually bust. I'm on like char #4 this cycle.)

solemn viper
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volcanic orb seems painful but do let me know the build once you try xD

shadow relic
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I'm trying to figure something out involving transciber's graver. Which might make it more flame rush than volcanic orb build, damage wise. But we'll see.

solemn viper
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mh flame rush for damage sounds painful

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orb is actually only useful to speed so i guess you just need to spec that for mobility and go full damage for flame rush and you can pump those with fire aura in glyph

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sounds awful but very fun lol

shadow relic
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Yeah that's why I'm thinking even 100corruption empowered monos will be a struggle by the time I get there.

solemn viper
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maybe disintegrate could be useful as well with that build, but you also need flame ward or reowyn

spice shell
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Why with my frostclaw build is my elemental nova ice but when I watched the video his is different

feral moss
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the alternative would be to pair a Transcriber's Graver with the Eye of Orexia relic and do a full volcanic orb build

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could throw in Dark Shroud of Cinders for some cast speed and a bit more fire aura synergy

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and since this build now has both void and fire spell damage, maybe add The Confluence of Fate while you're at it

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and since you'll probably want glyph of dominion to be active on you at all times for the graver's effects, you could add Apex of Thought for ward

royal laurel
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Best mage untwinked SSF / HC / CoF?

shadow relic
full bluff
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Testing if normal freeze chance has any value on shade, and tried to estimate his HP. At 950% inc health it seems be around 19-20M. So the base HP without modifiers could be 2M? In any case, with 3400% freeze modfier and 600% frostbite increase, the chance is less than 0,5% with frost claw.

twin adder
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I have been playing the nova frost claw build that Allie posted about a month ago. Her video has ward getting to 20k and up very very quickly after starting an encounter and I am having ward issues, hovering at 2-3k. Only thing missing is I have +4 frost claw on a weaver will relic, not the twisted heart. Is there something under my nose I'm missing or is the twisted heart the main thing that can skyrocket ward that fast?

full bluff
twin adder
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Yes I have celestial doom

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I think my main issue is I'm not consistent with "applying my brand"

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Her build does not have ward exp affix on gloves but I do, since I figured I need to make up a word source for not having twisted heart.

twin adder
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Maybe I'm over complicating things then. I have the RM passive where simply hitting an enemy with frost claw should apply my brand, and then hitting that enemy should grant me a ton of ward.

full bluff
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Only works on rares and bosses.

spare glen
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Sounds like your passives are wrong

twin adder
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My passive match Allie's 100%

full bluff
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Can you link the build setup?

twin adder
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.3

Class:

Mage (20) / Sorcerer (16) / Runemaster (77)

General:

▸ Health: 1,582, Regen: 20/s
▸ Mana: 155, Regen: 10/s
▸ Ward Retention: 516%, Regen: 25/s
▸ Attributes: 26 Str / 13 Dex / 134 Int / 13 Att / 15 Vit
▸ Resistances: 71% / 75% / 70% / 67% / 73% / 69% / 72%
▸ EHP: 60,841 / 62,960 / 59,976 / 69,152 / 62,034 / 59,693 / 61,135

Defenses:

▸ Endurance: 41%, Threshold: 316
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 38% (2,100)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ Arcane Momentum (1/5), Jagged Veil, Runeword Hurricane, Flame Ward

Used skills:

Frost Claw (26)
Runic Invocation (22)
Flame Ward (21)
Flame Rush (21)
Elemental Nova (28)

full bluff
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That should work, but ward gen on normal monsters is not great without twisted

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Add in Edict of Scien passive

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And it should be a bit better

twin adder
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Ok thank you for looking. I may swap out my exalted rings to 2x Julra stardials, as I'm mana starved on boss encounters too.

full bluff
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Edict generates about the same ward as twisted

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Order Imposition, don't think this does much for you

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So you could use those points for Edict

twin adder
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Thank you!

full bluff
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If you reduce cost of elemental nova to 0 it should help a bit on the mana issue

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Frost claw with a wand should have no mana issues 🙂

twin adder
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I removed the node on the far left that increased damage to CCd enemies and put them in the mana cost node to the right of it, in elemental nova, which reduced cost to 0. Immediate mana improvement in sustained encounters.

shadow relic
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This feels frankenstein-like. But I'mma try it anyway:

https://www.lastepochtools.com/planner/Qe7E8n5o

Essentially. Mana strike for flame aura stacks and capping mana -> cast a fireball -> Flame rush. Had to make fireball channeled to be able to get the never late bonus, and still actually have a decent multiplier to flame rush's damage. And maybe ingnite might get me some survivability on it too?

... I just wanted to figure out a way to use Transcriber's Graver.

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (5) / Spellblade (47) / Runemaster (31)

General:

▸ Health: 960, Regen: 20/s
▸ Mana: 124, Regen: 8/s
▸ Ward Retention: 118%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 17 Int / 1 Att / 1 Vit
▸ Resistances: 62% / 12% / 36% / 6% / 0% / 1% / 7%
▸ EHP: 858 / 595 / 698 / 586 / 554 / 557 / 577

Defenses:

▸ Endurance: 20%, Threshold: 192
▸ Armor Mitigation: 6% (140)

Damage Types:

Fire, Lightning / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (20)
Flame Rush (23)
Fireball (20)
Enchant Weapon (20)
Volcanic Orb (20)

solemn viper
shadow relic
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Yeah. Not sure. The on hit ward from rune master and spell blade. Maybe low life stuff if necessary. Ignite stacks and flame rush ignite to ward thing might be alright too

solemn viper
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It basically does what fireball and mana strike would do together but you would have to spec it lightning

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You lose the defence of flame rush but you can spec flame ward wich is definitely better

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Also glyph has a node that gives ward while standing in it

barren pawn
#

Disintegrater was mentioned

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)

General:

▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561

Defenses:

▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (23)
Glyph of Dominion (20)
Teleport (20)
Focus (20)
Flame Ward (22)

barren pawn
#

Disintegrate is best as RM

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And setup as full damage

solemn viper
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They need a channeled ability and to rec mana and since glyph is already there disintegrate would work great

barren pawn
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And i am sitting here telling you that build is poodoo.

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Ive tried it already.

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Its sad.

solemn viper
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Rip

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No fun allowed

barren pawn
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Disintegrate is quite sh1t when not being used for damage

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even tried a disintegrate based lb build, that was sh1t too

solemn viper
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I need to lvl another rm and try funny builds

shadow relic
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There's only two damage multipliers at all on flame rush's tree, sadly.

obtuse pine
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For meteor mage. I found a 3LP Harbinger of star (belt) &wondering if it’s more important to slam on a t6-7 mana reg. or cool down?

solemn viper
solemn viper
full bluff
spice shell
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Does anyone have a good loot filter for frostbite frost claw rm?

barren pawn
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Yes there is

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people have made harbinger work

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its issue isnt really the mana cost

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its the proc rate

solemn viper
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you go to negative mana in an instant that's the issue and as soon as you have 1 mana you cast meteor and you are back to square one

solemn viper
barren pawn
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mana regen is a terrible stat rec

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stack mana outright

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we cant stack enough mana regen for it to actually make much of a difference

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due to the low base regen

shadow relic
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I've only ever made it work with mana strike. Nothing else gives enough mana.

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And by work I mean... I feel like I'm on the brink of death every moment as soon as I get into empowered monos.

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Ranged mana strike is more survivable. But I need more mana for it. So melee feels nicer. But also too squish to be melee-ing.

full bluff
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Even if you get it to work, the damage from meteor is not great

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A lot of skills are like that, a lot of work for no reward 🙂

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Noob traps as the devs call it

spare pendant
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I mean meteor coc is fine as long as you use mana strike

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the build was good last patch, and now it will be much better now that trade gear exists and is a thing

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I couldn't get a good 1 stat harbringer to save my life, but on trade 2 LP ones are cheap af

shadow relic
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I made the mistake of playing a torment warlock this season. The ease at which I can hit 7 digit DPS. Compared to struggling to get low six digits with many other builds. Painful.

spare pendant
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thats just the devs overtuning the fun shiny stuff. Its just something I am used to at this point

shadow relic
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Yeah I just hate it. I know most games in general do that with new classes.

spare pendant
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as long as you keep your corruption numbers realistic most builds can do most content. Its just people are spoiled by bugs and overtuned skills and think the rest of the game is supposed to be like that, which the opposite is true

shadow relic
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Yeah. Nah I feel you. I mean I've read before that they intended something like the balance being like, ~400 corruption for end game? Not thousands

spare pendant
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I have found 700 to be a nice average of what builds that are normal usually stay around, as going further after that is just for numbers chasing and not for actual trade/favor effiecency. Eventually if your build becomes strong enough its better to invest into movement speed then it is to invest into stats, as eventually your just killing stuff on the way then running/teleporting inbewteen packs

shadow relic
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I play hardcore. I've never felt safe at corruption that high

full bluff
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There does not seem to be any attempt of balance. Everything is just toys to play around with, that someone designed. Pieces you can put together. No bigger plan or balance behind it

spare pendant
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over the past 4 years there has been, this is an anomaly for the most part. we were all surprised by the lack of balance this patch

full bluff
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I really hope they take the time to go over and adjust things that are on the lower end atleast. I don't mind over-tuned stuff. More the stuff that does nothing or limits a build or skill.

shadow relic
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I would love for procced meteors to trigger lost knowledge

digital musk
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The current balance does not feel any different than it has for 4yrs tbh

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There are just bigger outliers now but its always been bad

spare glen
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that is not true, before runemaster there were 1-2 builds at most that were significantly stronger than anything else each patch

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now its like 10+(and not even builds but whole masteries)

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and the gap is way way bigger compared to any of previous patches

digital musk
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Gap is definitely bigger for sure

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I think the problem in my eyes is just the low end

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Tons of builds have been bad for a long long time

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I dont even care about the top end honestly

spare glen
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oh ye the floor was always very low that part is the same and if anything its even worse issue than top celling being boosted out of proportion

digital musk
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If bro wants to ride out jhelkors to 10k then more power to em

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If sis is struggling at 300 then there's a problem

spare glen
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funny enough we have people struggling on 200 with wraithlord out of everything

digital musk
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Isn't that supposed to be really strong

spare glen
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but ye, they need to do both but fixing top builds is way less work than fixing bottom

spare glen
digital musk
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After playing flame wraiths i will never make another minion build again

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Most boring gameplay of all time even if its cracked

shadow relic
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I just wanna put spark charges on everything

hoary basalt
#

Yeah I got a decent meteor build working but I had the same reaction

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"boooring"

solemn viper
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is the mana back from frost claw only on direct cast?

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the skill says "on cast" so it doesnt specify if it is only on direct cast or if it works with the melee attack cast

full bluff
#

Shatter Strike Ice Spikes does not have a freeze rate?

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Frost Claw was the last born skill, got it all. Trying to make spellblade with frostbite, can either use frost claw and win or try combine a lot of other stuff, and half-win 🙂

solemn viper
full bluff
#

Think I see the problem, they just look good, does very little damage, even with frostbite

#

Does the damage from ice spike depend on range? Seems they work better as monsters get closer

solemn viper
#

Anyway they do no damage so pretty useless

full bluff
#

Found the problem, was terrain, I was shooting above or in the ground at range. So fewer hits

solemn viper
#

Also they freeze distant enemies so you then have to move close to kill them lol

#

They look cool but not worth 4 points

#

Maybe an increase in area skill idol would be best but I struggle in the defence department without idols since i have ocearon instead of red rings

full bluff
#

I usually give up on spellblade after a bit, since it is not what I enjoy with mage, melee, slow, low defense

#

but giving it a try again now

#

One group of archers and I am dead

#

I see it coming, but nothing I can do

solemn viper
#

I am pretty tanky and almost 10k ward but the damages are a little low, i also do not have decent gear since most things are 1 lp

#

I just gave up and didn’t even slam anything on snowdrift for now

full bluff
#

Trying the unqiue freeze shield now

#

but the stats are just bad on it

solemn viper
#

No idea on what that is lol

#

My knowledge stops at catalysts for off hands

#

I have a 3lp vile that was already slammed so I just went with it, double sword felt awful

sand trench
#

Hello guys, Fatah, I have the magician skill, but I don't know what to choose

slender wren
#

Can someone help me decide which skill I should specialize in as the last one?
(currently trying to create build around Tri-Elemental Nova, and have Nova, Teleport, Flame Ward and Runic Invocation specialized and that 4 out of 5)

I've been thinking about Glyph of Dominion, but I'm not sure if it's really what I need.

obsidian reef
#

but otherwise yea what you gonna do

full bluff
#

I gave up on my frostbite spellblade when I noticed armor shred->frostbite is only for spells. Bit too many hurdles here 🙂

obsidian reef
#

lowlife shatterstrike build is way better

slender wren
full bluff
slender wren
solemn viper
obsidian reef
#

too squishy

solemn viper
#

Oh ok so there is hope xD

#

Idm not pushing corruption, i do that on main and am not really a big fan anyway

#

I’d rather make funny builds and see if they work out

obsidian reef
#

yeah, I mean in terms of dps frostbite shatterstrike can definitely do a lot

#

just very squishy

#

you'd get one shot by a lot

solemn viper
#

Yeah i had to switch to red rings for lagoon because he was oneshotting me

#

Besides that frost claw + shatter strike seems like a solid combo so far

#

I do have some mana issues sometimes if i am very unlucky

obsidian reef
#

Yeah seems pretty popular among spellblades

#

personally dont use it though

#

I spec into teleport instead

solemn viper
#

Teleport is too ugly for me to use lmao

#

Only on sorc i use it to combo with meteor

obsidian reef
#

It aint pretty, but you gotta do what you gotta do shrugleft shrugcentershrugright

#

was very important to me when I pushed arena

solemn viper
#

Yeah i can imagine that

#

The nodes are op

#

I just wish they made it an elemental spell

#

It could have been a lighting zap

#

Or a fire circle under your feet

#

Even a little blizzard storm

#

Instead of the usual ugly blink

obsidian reef
#

i will say that surge looks very sick though

#

I think some builds even use it for dps iirc

solemn viper
#

It really does but the mana cost is a little high

#

Oh really? Ill check and see if i can find any

#

I had an idea with that sword that procs lightning blast

#

But I’ll try after shatter strike

obsidian reef
opal mountain
#

Does dodge have diminishing returns like armor and shred armor?

#

havent seen a chart on it

nimble shoal
#

Yes, it has an upper limit not too unlike armor

opal mountain
#

Got my lightning FC to 2650 and trying to decide if I should try more or leave it there

shadow relic
solemn viper
#

My idea was to use frostclaw to recover mana since the mana cost is 0 but i doubt that it works since i find myself out of mana sometimes

shadow relic
#

Yeah I meant, since shatter strike with echoes can 'hit' up to 6 times, I was hoping it'd count as six chances to proc. It does not. It's once per click.

solemn viper
#

Oh yeah it’s once every cast lol

#

Dmg and freeze rate is nice tho but i am considering ditching it

#

Since it’s not the insane damage that normal frostclaw has

#

But I really don’t wanna unse mana strike

#

Teleport, focus and mana strike are too ugly for my taste, i can barely stand arcane ascendence

shadow relic
#

Yeah frost claw is not enough to sustain shatter strike, even with shatter strike down to 10 mana, and also that chance to regain mana on hit on the spell blade tree

#

Though one or two mana strikes is enough to offset like 20 swings of shatter strike.

solemn viper
#

I have 10 mana cost for shatter strike and the chance ti regain mana and they do work as intended

#

But the frost claw mana back I’m not sure it works

#

It doesn’t specify if you need to directly cast it or not

#

It makes sense if it does work but it’s unreliable tho since it’s 30% chance to get the mana back but you only have 30% chance to cast frostclaw on melee attack

#

Frostclaw procs fairly often but I really have no idea if the mana back works or not, it could just be spellblade tree

shadow relic
#

Pretty sure frost claw mana back works on proc.

#

Was just playing around with it. I was getting chunks of mana back without points into the spell blade mana passive.

solemn viper
#

Just unlucky then omegalul

solemn viper
shadow relic
#

But yeah it's a % of a % chance. Like, around 10% chance of 12 mana back per swing is it? Not exactly much.

solemn viper
#

9% + 30% from the passive so 40% to gain 10 mana back id say

shadow relic
#

Yeah the passive tree one is way more impactful

solemn viper
#

Shades are perma frozen most of the time so i use them as dummies and usually i can end up with low mana but not run out, finishing the fight with half mana or having to get mana back is rarer

#

Ideal would be mana strike since the passives and mana strike itself have great synergies together

#

But then again ugly 🤷

shadow relic
#

Different topic: is surge's discharge node bugged? It's supposed to cast static upon arrival. It used to before 1.0. looks like it doesn't now?

royal laurel
#

Recommendation for SSF HC Mage?

robust junco
shadow relic
solemn viper
#

I give up on runemaster, frostclaw is the only good build

#

Really wish someone would actually balance this game, but to no surprise it’s very unbalanced like most games

#

Fun builds only work in campaign and that’s just boring

umbral stone
#

Plasma orb, hydrahedron, fireball, lightning blast, glacier all viable options

#

Unless you are comparing to nova claw specifically?

solemn viper
#

They are not viable as of right not past 500 corruption

full bluff
#

If you play to optimize / maximise you character, there is not many options. Unless you add some extra limitations, like make the strongest XXX variant

#

It all leads down the frost claw path

#

but I guess it is the same in all games in the end, one build or variant or class stands out

robust junco
#

That's the issue with an infinite scaling difficulty

full bluff
#

Did you hear Mike describe how they added Frost Claw?

robust junco
#

500c is already a very good build

spare pendant
#

you can go way higher than that

#

if corruption is all you care about Runemaster has some of the highest build diversity right now

solemn viper
#

Ya, ice fire and lightning frost claw lmao

#

Sorc has fireball

full bluff
#

Runemaster can perma stun shade, so a lot of builds work for pushing corruption, if you can manage mono clear

spare pendant
solemn viper
#

Spellblade has pretty much nothing

spare pendant
#

literally this patch

#

and thats a meme build

#

if you can't do better than a meme build than its a you problem, not a runemaster problem

solemn viper
#

What corruption was that? Because the issue is past the 500 mark

spare glen
#

and people doing 800+ on a forge guard omegalul

solemn viper
#

Cool 2 builds

#

Remember invocations?

spare pendant
#

you are literally the problem, not runemaster

#

everyone else is pushing just fine with runemaster 😄

#

and that build I posted was a meme build

#

not a real build

spare glen
#

clueless person, idk what to even reply to him, FCRM is definetly the best build but there are tons of viable 1k+ builds

full bluff
#

I am not sure if the remaining elitist 10 of us, should talk about viable and what can be done, we are not the majority I guess

solemn viper
#

I guess you guys really love to offend people rather then listening to what they are saying

#

Kekw

spare pendant
#

I mean we are calling you out for sucking at the game and then saying you know whats good and what is not

full bluff
#

What can be done and what is fun to do, is not the same thing

spare pendant
#

this is a normal reaction to insanity

solemn viper
#

LMAO

full bluff
#

I think he is saying this is not fun to play 🙂

solemn viper
#

Since you are such a pro please teach me

#

I really wanna hear a pro last epoch player ideas

#

Do you know how to make a build that uses invocations work?

#

Not just one, more of them

spare glen
#

like what do u expect us to say when you just come in and say ridicolous things

solemn viper
#

You can say that you disagree and proceed to explain why

spare glen
#

and on topic of runic invocations we had a guy literally testing almost all of them past 1k cor in this channel, and he found at least 4-5 iirc that are viable

solemn viper
#

That’s not the correct way to approach someone

spare pendant
#

I've dealt with enough annoying people to just not care anymore.

full bluff
#

No one was dealing with anything anoying here, just having a chat about runemaster and options before you guys come in and start this

solemn viper
spare glen
solemn viper
#

Hopefully there is something fun in there

full bluff
#

Directly casting elemental nova is the most fun runemaster gameplay wise I have tried

#

Elemental nova is less screen clutter and headaches when cast directly

solemn viper
#

I don’t want something as broken as fc but also not something that feels bad

iron citrus
#

There was a dude that tried to make a build that uses flame rush as main dps, you can mess around with things like that i suppose

full bluff
#

Can we make this work?

spare glen
#

naa that one is doomed

full bluff
#

yea, can only have one it seems

#

when I cast a new one, the old ones goes poof

#

and something odd about runebolt runes when I cast it too fast, messes up order

#

Looking for a 3 diff runes combo that could work, casting that also gives ward

strange flicker
#

dont bother w rune bolt kappa

#

if u want an invocation build just run claw without the mana increase skills and still go nova+ spark and manually cast whatever invocation u want w that

#

also have they released any new patches recently or is the game still completely the same

full bluff
#

still the same, we just messing around with alternatives to frost claw

strange flicker
#

i can give u something busted

#

prob best frost claw build

#

dont think ppl found it out yet

#

LOL

#

its w manual invocation doe

#

play with mirror bolt+ cold frost claw

#

no build is anywhere near this 1 for runemaster

#

u can drop volley of glass if ur not using mana reduction boots and play around w the mana costs+ run frost wall/flame rush for marks/to get the fire invocation

#

u can even run this with wrap instead of ladle and teleport and get insane ward+ immunity

full bluff
#

I struggle a bit with manual cast invocations, get out of order and have stop to correct it

#

if I cast to fast sometimes the runes gets the wrong type

strange flicker
#

na its not so bad

#

really easy tbh

#

u can overcast

#

basically the way u play it is

#

spam claw and cast 1 skill>invocation when u wana invoke

#

nothing to think about other than ur speed of casting the 2 skills after claw

#

rest is just manually doing cfc

#

which u can do in downtime etc

#

mirrior bolt has insane scaling with int that ppl havnt figured out yet

#

the dmg is nonfactor but the ward is nuts

#

also u can probably play around w what skills u wana run tbh in there

#

like i run enigma w this build when i was playing

#

for teleport

#

u can take normal tele and no cd invocation

#

or sub 2 sec cd invocation

unborn hamlet
#

Frostbite my beloved

strange flicker
#

even frostbite builds

#

mite be able to run it

#

idk since ur int is low

#

LOL

#

but its prob doable

unborn hamlet
#

Nawh, we don't stack int

strange flicker
#

tru

#

mite be not much int

#

but i can see cold crit running it

unborn hamlet
#

If I drop my exalt helmet for a BiS in slot my int will be like 44

strange flicker
#

esp if spark ever get gutted

unborn hamlet
#

Kek

strange flicker
#

u go cold crit claw

#

and prob do insane dmg+ tankyness

#

but yaaa

unborn hamlet
#

Good good kappa

#

Now keep that mouth shut

strange flicker
#

LOOL

#

dw

unborn hamlet
#

So we have something to use next cycle

full bluff
#

Sorry for sucky playing 😛

#

Don't think it will scale super high, but should fine up to 1k

full bluff
#

I thought the idol for locking in 3 runes could have a use for locking in runes from holding runebolt down, but the runes suddenly change if it is casting too fast

iron citrus
full bluff
#

Antipode could be OK if it didn't take so long to arm

twilit stag
full bluff
#

450% chance for 33% increased damage, how much is that?

twilit stag
#

33%

full bluff
#

Ward from Cosmic Mind is pretty good

plain glade
full bluff
#

Managing rune generation manually works after a bit, once I got used to the cast speed and timing

slender wren
#

Does "Event: Deaths of Void Horror" bugged or something?

#

It says to kill 6 of them. However, I killed around 10 and didn't get a reward from that prophecy.

robust junco
#

Doesn't count the ones spawned by a Beacon

digital musk
#

The first quest on the last monolith has 2 that count. Kill both and portal out x3

digital musk
#

Is it

robust junco
#

Yup, I "struggle" with thoses prophecies

slender wren
haughty crown
#

I started runemaster recently. Found frost claw build guide, but it is 1 month old. Was there anything changed what can make build outdated and not viable for today?

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Mage (20) / Sorcerer (26) / Runemaster (67)

General:

▸ Health: 1,114, Regen: 34/s
▸ Mana: 255, Regen: 15/s
▸ Ward Retention: 399%, Regen: 25/s
▸ Attributes: 24 Str / 11 Dex / 103 Int / 1 Att / 1 Vit
▸ Resistances: 70% / 62% / 70% / 72% / 47% / 70% / 30%
▸ EHP: 1,880 / 1,755 / 1,880 / 2,321 / 1,428 / 1,739 / 1,261

Defenses:

▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 50% (3,179)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (25)
Frost Claw (23)
Flame Rush (22)
Runic Invocation (25)
Flame Ward (22)

plain glade
#

@proven haven might be able to help you, since it seems to be their guide / build

haughty crown
#

Author of build is active here? Gr8!!

proven haven
plain glade
#

They’re a YouTuber

#

I haven’t seen any of their videos but they have good stuff from what I hear

proven haven
#

Some more alternatives is the isadoras belt, or vilatrias helm for +1 once Nova FC is lightning

#

Also suggest watching my video on the build where I explain mana cost management as most folks struggle with that getting started.

#

Hope that helps

plain glade
#

@barren pawn

#

Boutta make a character, and Disintegrate (Fire) is the only real damage spell I’ll have besides Runic Invocation

#

any tips?

#

If it helps, this will be my skill list

#

Snap Freeze
Flame Ward (Lightning)
Disintegrate (Fire)
Teleport
Runic Invocation

#

In that order

plain glade
barren pawn
#

immediately change dis over to lightning

feral moss
barren pawn
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)

General:

▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561

Defenses:

▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)

Damage Types:

Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (23)
Glyph of Dominion (20)
Teleport (20)
Focus (20)
Flame Ward (22)

plain glade
#

The sake of the theme demands fire 😭

barren pawn
#

I mean you can run flame dis

plain glade
#

I haven’t specced into it yet

barren pawn
#

but it objectively worse than lightning dis

plain glade
#

😭

#

I could switch Flame Ward back to Fire then

feral moss
#

fire is better than lightning anyway. not in terms of anything in-game, but in terms of personal aesthetic preference >:3

barren pawn
#

Lightning dis is literally unlimited power

haughty crown
#

@proven haven I know it is budget version, I will farm and slam needed items, if I will like build. Thank you for info and wish you all best.

feral moss
#

you're not about to convince a pyromaniac to do a non-fire version of a build when a fire version exists

plain glade
barren pawn
#

been there, done that

plain glade
#

Any tips for fire disintegrate if I do go through with it?

#

I saw your username and figured I’d reach out since

feral moss
#

find ignivar and cut their head off and hold it in your left hand

barren pawn
#

copy my build but go with flame pen instead of lightnin pen

plain glade
#

This will be the first time I ever specialize into it

#

Across 65+ characters lmao

barren pawn
#

I HAD a flame version once upon a time

plain glade
#

I’ve always skipped it

plain glade
barren pawn
#

It is my cult.

#

Very few even consider it viable

#

even though it can crush through 800

hushed elk
#

I'm assuming the spell to melee damage conversion on Flame Reaves "Arcane Severance" node doesn't benefit from any form of % spell damage scaling?

robust junco
#

No it's just a "Added Dmg" conversion. If you were welding a Sceptre for exemple the + X Spell Dmg implicit would be converted (at a 1:1 rate with 4 pts)

royal palm
#

Anyone know if 2/3 charge flame ward has different cooldown timer per charge? Or if the cd starts when each is procced

robust gorge
#

you can craft +1 flame ward charge on a chest and take the passive to test

unborn hamlet
#

Oh... We are getting a dodge mechanic in 1.1 cycle

#

GG

#

We are playing dark souls now

#

And 1.4 cycle transmog + dye system

left falcon
#

I want to try Frost Claw(Fire) + Fire Nova + Meteor CoC from unique , is there a work around to recover mana more than just using Focus or reduce mana usage from Meteor?

robust junco
#

Sounds very mana intensive.
There are a few tricks available.
You could use Teleport free cast + Meteor Refund to get a bunch of mana. Invest into Mana regen with Urzil Pride (by stacking Lightning Res)

hushed elk
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (8) / Spellblade (62) / Runemaster (17)

General:

▸ Health: 1,048, Regen: 24/s
▸ Mana: 376, Regen: 18/s
▸ Ward Retention: 580%, Regen: 185/s
▸ Attributes: 29 Str / 9 Dex / 123 Int / 9 Att / 9 Vit
▸ Resistances: 147% / 37% / 320% / 91% / 34% / 43% / 43%
▸ EHP: 4,528 / 2,871 / 3,962 / 5,372 / 4,528 / 3,001 / 3,001

Defenses:

▸ Endurance: 20%, Threshold: 210
▸ Dodge Chance: 2% (42)
▸ Armor Mitigation: 54% (3,623)
▸ Block Chance: 75%, Mitigation: 30% (696)

Damage Types:

Fire, Cold / Spell, Melee

Buffs:

▸ Arcane Shield (4/4), Immolator's Oblation (15/40), Reen's Ire (15), Apocalypse, Frenzy, Enchant Weapon (Passive), Flame Ward

Used skills:

Flame Reave (24)
Enchant Weapon (20)
Fireball (20)
Flame Ward (24)
Teleport (20)

hushed elk
#

Can't tell if I'm cookin' or cooked...

#

I think that going RM is probably better since playing around Fire Aura seems to not make sense in terms of point/stat spread over focusing on pure crit

#

Super super rough draft

#

is there a way to consume runes as RM while spamming Flame Reave w/o manually casting Invocation?

#

Prob dropping Flame Ward altogether due to poor uptime, not sure what to replace it with and I'm assuming the play is just to go RM and replace with Invocation or Glyph maybe

#

Pretty sure armor is actually 7-10k+ with Throne of Ambition stacked (forgot to save it)

#

May also need T7 exp mana on belt and some other stuff to fully solve mana, still need to test

#

Going RM is def not the play... I just wish Flame Ward wasn't so trash, iirc it was possible to get 100% uptime back in the day... Functionality of the skill is in the gutter due to uptime and the amount u need to invest to hit even 60%.

twin adder
#

I wish there was an offline 'sandbox' where we could try builds with maxed items stat etc and see how they play

hushed elk
digital musk
#

You can do that

hushed elk
#

I'm just too lazy and spitballing a rough draft of my 2nd/3rd build

digital musk
#

100% flame ward was through the frost wall node and it was very broken so its good its fixed

hushed elk
#

The issue is that the functionality of the skill is completely neutered imo

#

50-60% uptime on defensive stats is worthless

#

nerf stat budget and allow for 100% uptime

#

like holy

digital musk
#

If it has 100% uptime just make it into passives

#

That's a boring skill

hushed elk
#

Yeah, but the actual functionality of a skill that provides such low uptime on highly valuable defensive bonuses is pretty bad

#

Skill needs to be entirely reworked or something idk

digital musk
#

Idk I think its fine and it's up pretty often

hushed elk
#

The issue is that it won't be reliably and can't actually be played around

#

unless at least 70-80% uptime

#

that's just the reality lol... it's never going to be reliable or feel good otherwise at the high end of content

digital musk
#

The issue in reality is just spellblade

hushed elk
#

Ehh, not true really

#

Primary issue seems to be getting stat efficient defense

#

otherwise it seems fine

#

99% sure damage/scaling and practicality in terms of a build like the one I just posted is fine and probably on the higher end if anything

#

but idk what to do about defense

digital musk
#

Yea thats the problem

#

The dmg isn't high enough to sac defense like that

#

Esp playing melee

hushed elk
#

Pretty sure I could hit at least 1-2kc with Flame Reave

#

but my Warlock will prob push 7-10k... which is obviously way out of the norm... but...

#

Maybe Spellblade is actually just a balanced class xD

#

I still think Flame Ward in general is ??? and they should nerf stat budget + allow for higher uptime or the skill is just dedge

digital musk
#

Lowkey I think melee as a whole needs to be looked at

#

This is the only arpg I dont melee 1 trick

hushed elk
#

Might also be that other things (certainly) need to be nerfed, probably some combination of the two

plain glade
#

Throwing needs some love first lmao

digital musk
#

Hey man I took a throwing build to 1k

#

🙏

hushed elk
#

but defense/EHP is the primary barrier for pushing, esp for melee/mid range builds

#

7-10k armor and block cap is decent, but not enough generic DR/avoidance I think

#

not for giga corruption/waves anyway

digital musk
#

The big issues ime are initiating combat when you have little ward in a game where you are getting offscreened as you close in, and having less regen than ranged specs on half the bosses that jump out of melee range

hushed elk
digital musk
#

Melees should legit have a target unlimited ranged gap closer

hushed elk
#

My Warlock basically functions this way

#

I start echoes at 4kc with 4-5k static ward, but I can build up to 15-20k+ pretty quickly and then it's smooth sailing

#

if I play well deaths are near 0, I'm just lazy and afk brain farming most of the time at this point cuz burnout and stuff

digital musk
#

It just feels bad to play melee here idk

hushed elk
#

but yeah I need to see how it would feel w/ Flame Reave, I could see it feeling significantly worse

digital musk
#

I've tried a bunch

hushed elk
#

I believe it

digital musk
#

I haven't even tried spellblade

#

But I've done a bunch on every other class

hushed elk
digital musk
#

Only one that felt good to me was bug back in .8(?) and even that was kinda just ok

hushed elk
#

but I need to test to see how it actually feels to paly, some things may be a bit impractical

digital musk
#

Yea on paper its always ok

#

And then you have like no hp by the time you get to melee range

#

And its like welp

hushed elk
#

for example my Warlock has 1m EHP vs 1 shots at 20k ward

#

at 10k ward I would have 400-500k

#

due to huge DR and good armor

digital musk
#

Your warlock can also build ward and do dmg while moving I assume as well

hushed elk
#

but I'm also dodge capped with insane DR and 4-5k+ armor

digital musk
#

When you're getting aoe spammed and ranged attacks are flying

hushed elk
#

I'll just test before committing... have most of the gear already

digital musk
#

It feels so bad

hushed elk
#

like if u spam TP and speedclear it should be fine, would also be fine in arena for the most part if u dont afk AT ALL

#

but if it's a 2nd/3rd build, already capped out, don't care about loot or anything and can just GO with 0 downtime, the downside of not being able to generate ward on the move isn't as bad... I think

#

We'll see

#

I would agree there are definitely some huge downsides compared to generating ward via Ghostflame channeling

#

actually NEEDING to hit things to generate is a huge negative in a lot of scenarios

digital musk
#

That and there is 0 upside to melee

hushed elk
#

I mean, being fun is an upside xD

digital musk
#

Usually they'd at least do more dmg or something

#

Yea I'm all about fun first trust me

#

I play 0 meta

hushed elk
#

I also am not sure of how big Flame Reave radius can get w/ Sunwreath if u invest into AoE

#

half screen? full screen?

#

if u can push Flame Reave AoE to 50-75% of screen and have high mobility, might not feel that bad

#

also will be spamming Fireballs with 100% pierce

#

I know that nothing I do will come close to my Warlock, so I'm prob just gonna meme around with my next 2-3 builds anyway

digital musk
#

On self cooks I aim for 600-1k

#

If I can get there I'm happy

hushed elk
#

u mean dps?

digital musk
#

Self made

hushed elk
digital musk
#

No bugged skills

#

Ya

hushed elk
#

Yeah I will push 7kc+ with no bug abuse so xD

#

dev expectation vs. reality seems to still be a bit... ?

digital musk
#

Just a bit ?

obsidian reef
#

nah spellblade on top 🔛 🔝

hushed elk
#

and yeah that just isn't true xD

obsidian reef
robust junco
#

laugh in Sentinel

feral moss
#

there are so many viable S-tier bows (and quivers) to choose from. such build diversity

obsidian reef
feral moss
#

wow a whole 1, that's so many POG

obsidian reef
#

definitely does not need tweaking at all

feral moss
#

have you seen how many bow builds are at 1k+ corruption though. truly mindblowing

obsidian reef
#

Yeah the top spellblades on leaderboards right now definitely aren't mimics of frostclaw, definitely viable mastery

hushed elk
#

I will take Flame Reave to 1k+

#

unless ur tallking about Flame Reave

obsidian reef
#

have yet to see a flame reave build go far

#

would like to see it though

hushed elk
#

I also have pretty insane gear, but also CoF

obsidian reef
#

disprove spellblade single build allegations

hushed elk
#

I need to test some stuff, might just be trolling

#

but in my head/on paper seems good, usually my intuitions are fairly accurate

#

could be wrong

#

Primary issue is that Flame Ward used to be good, seems way too gutted

obsidian reef
#

Corruption pre-1.0 and post 1.0 is different though, if that was your experience
it's noticeably harder now to push corr

hushed elk
#

Need to nerf stat budget and allow for higher uptime or skill is dedge

hushed elk
#

I will prob push 7-10k+

#

lol

#

SCSAF Cycle

#

CoF btw

obsidian reef
#

i mean yeah, warlock will warlock

hushed elk
#

yeah but I have a fairly accurate understanding of what it takes

#

primary issue w/ Flame Reave will be inflating EHP thru things other than ward (getting DR/avoidance that matters)

#

and the practicality of NEEDING to hit stuff to generate ward

#

rather than being able to perma channel Ghostflame

#

but there's a big diff between 1-2kc and 7-10kc+

#

but yeah idk we'll see

obsidian reef
#

flame reave to me seemed like it would suffer from dps issues

#

but if it's possible why not

hushed elk
#

with maximum self ignite duration?

#

and crit?

#

that's my very rough idea, but still need to test some stuff

obsidian reef
#

I built 100% crit with sunwreath early game, didn't particularly like it so I dropped it

hushed elk
#

think u can get 4-5s self ignite duration w/ enchant weapon + Oblation

#

forget the exact values

#

with enough attack speed can prob maintain 20-30+ stacks maybe

#

mana might be the primary issue

#

can convert spell damage > melee fire 1:1 on Flame Reave whilke also autobombing Fireballs and easily scale crit on both via skill tree nodes + Peak

obsidian reef
#

there is exactly 1 flame reave spellblade on spellblade leaderboards right now

hushed elk
#

yeah I'm prob gonna save edit it when I'm done w/ Warlock before committing, so we'll see

#

but the play is certainly to play around Oblation/spell dmg

#

and crit

digital musk
obsidian reef
digital musk
#

Its quite literally the opposite

#

Even hearing about 4 digit corruption was rare

#

It was done obv but it was way harder

obsidian reef
#

well the enemy modifiers are quite literally more than pre-1.0 so idk what you want me to say

digital musk
#

The modifiers are ...more?

obsidian reef
#

yeah

digital musk
#

Did you play pre 1.0

obsidian reef
#

post 1.0 corruption affects enemy modifiers more

#

this was in their dev updates btw

spare glen
#

i think u have troubles reading

#

new corruption does NOT affect monolith modifiers at all

obsidian reef
#

whoa whoa i meant enemy health and dmg

#

not monolith modifiers

spare glen
#

but the guy above talking about modifiers

#

😕

digital musk
#

He literally said modifiers

#

Lmao

obsidian reef
#

welp I meant enemy health and dmg scaling by modifiers oops

digital musk
#

Enemy health and dmg is higher sure

#

But you don't have to avoid 300% ele dmg nodes

spare glen
#

i think new corruption is great but needs a lot of adjustment

digital musk
#

That last 6 maps

#

Its not even close

feral moss
obsidian reef
#

Always felt that post1.0 corruption was harder than pre-1.0 from the doubling in enemy scaling

#

could be wrong i guess shrugleftshrugcentershrugright

digital musk
#

You're the 1st person I've seen say this idk

#

I remember there was a big spellblade lifer in here around .8-9

#

Group assisted min max to go as far as possible

#

Went to like 500 or something

obsidian reef
#

and you are the first to say this ab pre 1.0 that i've heard of as well haha

#

ah well

spare pendant
#

random trash = easier, bosses = harder

#

or have more HP anyways

digital musk
#

Honestly it's hard to compare anyway

#

Cause we didn't have trade or cof

#

My item count within a month was 10x better than like 1k hours pre 1.0

plain glade
bold timber
#

Guys, i have 3lp enigma. I dont have clue wich 2 prefixes gonna be best there. I follow typical frostclaw build from YT, frozensentinel.

with my 2lp enigma and t7 spell crit chance i have atm: total 79% :

Frostclaw skill points 23, (where 1 point in reding cascade). Crit multi i have 358% , crit chance 79%(with t7 on 2lp enigma), cast speed 185%.

What mods i should roll on 3lp enigma? please advice wich and why, really appriciate.

opal mountain
# bold timber Guys, i have 3lp enigma. I dont have clue wich 2 prefixes gonna be best there. I...

I’ll be honest man it depends on how high COR you want to hit. At around 1500-2000 you’re going to need max roll int and cast speed everywhere you can get it. If it doesn’t work out that way (COF probs) then you may want something else because the wrong warp variation will take less damage.

I like T7 cast speed and dodge rating currently since I’m at 3k dodge.

But if you get something like T7 cast speed and spell crit it will make your spark charges higher than something like lightning damage w/ cast speed. I don’t know why but crit chance scales the spark charge dmg really well.

#

You want to have like 240 cast speed standing in town so it sounds like you’re missing a roll

sinful cape
#

Anyone had any luck with building disintegrate to be free or massively reduced cost, following the maxroll disintegrate runemaster build but finding I run out of mana on those single target hp sinks 😆

full bluff
#

Which skill / build would be the fastest to get started on a fresh cycle with mage?

pine prairie
#

Hey guys, would dodge roll have consequences for some spellblade builds? I would imagine we don't necessarily need to use surge/teleport/flame rush anymore just for mobility.

solemn viper
pine prairie
#

I mean if we can fit it in there, sure.

#

Which for some builds might be easy.

#

Like spark will 100% use Surge anyway.

solemn viper
#

oh it is a separate key so you dont lose a skill slot

pine prairie
#

I know.

#

But because of that it becomes possible to not run any mobility.

#

Which gives you a slot for something else.

#

But also spark actually has mobility issues if it wants to use surge optimally (IE whenever it's available since it's a primary damage tool).

#

So the dodge roll only enhances that.

astral moss
#

Can I share my intended passives and skills here? I have a good idea of how I want my passives to look in the end, but could use another set of eyes. (I'm not planning on just looking at a guide though).

digital musk
#

I cannot even imagine a situation you wouldn't want a mobility tool unless the dodge has barely any cd and goes extremely far (doubt)

astral moss
#

I'm doing a ward build and have the boots that give me ward but drain health. Somehow, though, I'm getting health back when I kill enemies, and I honest-to-God can't figure out where it's coming from lol. Can someone please take a gander at my character and give me a hand? I checked skills, passives, gear, blessings, and idols.

digital musk
#

Sorc passive thats paired with pen

solemn viper
#

4th line they all give pen and leech for that element

astral moss
#

Oh, that's where I get it from. Thanks!

solemn viper
astral moss
#

I plan to do both. But yeah, I did notice my dps went down a lot as a consequence, and my ears generation went up but not by that much, so I think I may keep it after all. But hey, at least now I know!

barren pawn
#

devs just confirmed cycle is another 2 months

plain glade
#

It’s a sad day for LE fans 😔

gritty trench
plain glade
#

I mean I expected it from the jump tbh

#

but still 😔

barren pawn
#

a 5+ month cycle is unacceptable

gritty trench
barren pawn
#

especially when ythey already have the features for future cycles planned out it seems

barren pawn
#

Seasonal games fall off massively after 3 months.

#

seasonal content updates are pretty much 3 months as per industry standards

#

taking longer kills interest

plain glade
#

they’re not accepting that this may not be the most sound decision

gritty trench
bold timber
#

Hey guys, i wanna ask "again" for help. Couple minuts ago i believe i bought amazing Catalyst for frostclaw (want to finish it crafting, not sure about 2nd prefix what to roll there, what will be best.) About suffixes, i need all ele resistance + best will be void resistance. I want to also mirror this catalyst. Im going to slam it for 3lp enigma (got 2x 3lp enigmas just in case). Please advice what to roll, how to proced to the crafting from math point.. 41 forging potential.

https://i.imgur.com/r195MOW.jpeg

And there is my actuall profile, to check my: crit chance/crit multi and items (to advice whats gonna be best 2nd prefix.) Im playing frostclaw from frozensentinel yt guide. Thanks alot.

Profile: https://www.lastepochtools.com/planner/BGxm1ldo

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (26) / Runemaster (67)

General:

▸ Health: 1,128, Regen: 24/s
▸ Mana: 315, Regen: 13/s
▸ Ward Retention: 654%, Regen: 38/s
▸ Attributes: 29 Str / 16 Dex / 157 Int / 6 Att / 12 Vit
▸ Resistances: 58% / 78% / 58% / 65% / 78% / 70% / 84%
▸ EHP: 1,782 / 2,085 / 1,782 / 2,134 / 1,928 / 1,828 / 1,928

Defenses:

▸ Endurance: 20%, Threshold: 226
▸ Dodge Chance: 3% (75)
▸ Armor Mitigation: 43% (2,465)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Elemental Nova (25)
Flame Ward (22)
Flame Rush (22)
Runic Invocation (25)
Frost Claw (23)

pine prairie
#

scrolls up

#

Wait, there's people who don't want a solid finished product?

digital musk
#

tbf they want that and 3 month seasons

#

which i guess i understand

#

but just pray its more finished in 1.1

pine prairie
#

I prefer things to be released when they can reasonably be released.

#

If you want it sooner, it evidently will not be ready for release.

#

Otherwise they would have released it sooner.

sinful cape
pine prairie
#

I mean of course, it should have just been finished sooner, right?

vast rune
#

fk I just hope they dont go down the PoE path and add new league mechanics every single seasons

#

thats what killed PoE for me, so many league mechanics on top of already having to learn super indepth game mechanics

nimble shoal
#

Eventually, they will probably get to that point or something related. EHG typically comes up with really good design solutions to stuff like that, but worst case it's not even a concern for years.

regal trout
#

Hello

#

I have a question. I wanna ask you what should I change/improve in my build (I think it is ok but atm im stuggling sometimes). Is there a way to link my character here?

bleak wind
bleak wind
pine prairie
#

Hm...

#

You know, it feels like

#

On the mage tree, the passives I choose while leveling up... Will not be the passives I will use later down the line.

#

Like I feel taking the health and the ward is pretty good, but becomes less of a big deal and I kinda want the int and resist instead. And the crit damage, which doesn't feel as useful early on.

silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (25) / Sorcerer (25) / Spellblade (50) / Runemaster (13)

General:

▸ Health: 994, Regen: 20/s
▸ Mana: 135, Regen: 10/s
▸ Ward Retention: 120%, Regen: 60/s
▸ Attributes: 1 Str / 5 Dex / 30 Int / 1 Att / 1 Vit
▸ Resistances: 42% / 18% / 42% / 0% / 0% / 1% / 1%
▸ EHP: 800 / 678 / 800 / 611 / 608 / 612 / 612

Defenses:

▸ Endurance: 20%, Threshold: 199
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 2% (31)

Damage Types:

▸ Cold / Melee

Buffs:

▸ None

Used skills:

Shatter Strike (20)

Used unique items:

None

pine prairie
#

Does mana strike give back mana per enemy hit or when it hits any enemy?

pine prairie
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (25) / Sorcerer (25) / Spellblade (50) / Runemaster (13)

General:

▸ Health: 994, Regen: 20/s
▸ Mana: 135, Regen: 10/s
▸ Ward Retention: 120%, Regen: 60/s
▸ Attributes: 1 Str / 5 Dex / 30 Int / 1 Att / 1 Vit
▸ Resistances: 42% / 18% / 42% / 0% / 0% / 1% / 1%
▸ EHP: 800 / 678 / 800 / 611 / 608 / 612 / 612

Defenses:

▸ Endurance: 20%, Threshold: 199
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 2% (31)

Damage Types:

Cold, Lightning / Melee, Spell

Buffs:

▸ None

Used skills:

Shatter Strike (20)
Frost Claw (20)
Flame Ward (20)
Mana Strike (20)
Surge (20)

Used unique items:

None

sweet basalt
#

Hey guys i need some piece of advice about Teleport Vs Flame Rush. Between the two skill which of the two will be beneficial endgame?

pine prairie
#

Depends on the build.

sweet basalt
#

For Frostclaw runemaster for example.

pine prairie
#

Hm..

#

I'm not sure, sorry. Maybe someone else will come along later.

warped kraken
#

Flame rush

#

Can turn it cold for the cold-fire-cold runic invocation shield

#

It has also has 18% DR and doubled for DoTs

pine prairie
#

How do I use Diothaen's Bloody Nib?

solemn viper
# silk pewter

You want enchant weapon absolutely, it is way too strong on melee attacks

#

Basically the “standard” way is mana strike shatter strike, you can also do frost claw + shatter strike if you pair it with the 10 mana back on melee attack

#

It’s a gamble but if you’re lucky you don’t run out of mana

solemn viper
#

Bleed on yourself

regal trout
solemn viper
#

static shell also makes you much more tanky then unstable core

#

barbute as well intead of prismatic gaze

pine prairie
#

I also decided that even if I would use the bloody nib I'd already be well into empowered timelines.

#

Because it takes a lot of setup to not accidentally die.

regal trout
pine prairie
#

I noticed that shatter strike and cold surge also have spell procs, does anyone ever use spell builds with cold?

#

Also how good is flame ward's retaliate if you're not stacking spell damage?

#

It feels like getting rid of the retaliate for more ward could be decent.

mortal sand
#

Does it help loading more chance to chill if I'm already getting 3 stacks on 1st hit ? What would adding more help?

solemn viper
#

you want static shell for damage as well and you can sustain frostclaw mana with the nodes and idols

#

you need 3 points at least in spark of celerity and 2 idols with the mana cost of frost claw

regal trout
#

Thank you so much man

solemn viper
pine prairie
#

How needed is Flame Ward?

#

The straight up damage reduction node seems valuable tho.

pine prairie
#

Although.... Regarding flame ward, I wonder if I can bump up the freeze rate to absurd degrees.

sinful cape
#

Is Gamblers fallacy only able to be obtained from the soulfire bastion? Or can it be farmed elsewhere like a monolith?

mortal sand
#

only soulfire

solemn viper
#

with low life the ward retention and the high amount of ward it gives is a necessity

regal trout
solemn viper
#

that with frostclaw can maintain your mana

solemn viper
solemn viper
regal trout
#

Ye but i need somehow 24 in frostclaw ehhh

solemn viper
#

it is not needed but its very nice to have 24 points in fc

regal trout
#

What is there?

solemn viper
#

emperor of corpses

#

he drops twisted heart

regal trout
#

Ahhh LP heart

regal trout
#

Ye but first I need relic with frostclaw 😄

#

Which i never found even +1

solemn viper
pine prairie
#

Supposed to?

solemn viper
solemn viper
regal trout
solemn viper
regal trout
#

Ah he have frost claw in it 😛

solemn viper
#

maybe it's only t7

#

t6 is also ok

pine prairie
#

If I were playing Spark I'd use the top half.

#

But that's because mana strike would be my basic attack.

solemn viper
regal trout
solemn viper
pine prairie
solemn viper
#

rightmost and bottom

pine prairie
#

Oh on the passive tree.

solemn viper
#

yep

pine prairie
#

But then I'd be alternating constantly. 😦

solemn viper
#

exactly why i dont use it since i do not like using mana strike xD

pine prairie
#

Like wouldn't it be better to shatter strike twice?

#

That would deal double damage rather than a mere 15%

unborn hamlet
#

Spellblade enjoyers suffering is all I see in this chat honestly

pine prairie
#

Rude.

unborn hamlet
#

Pray cycle 1 will give you a lifeline

#

But seeing the road map, even that is copium

pine prairie
#

Go away

#

Nobody loves you

unborn hamlet
pine prairie
#

Does mana strike give mana per enemy hit?

solemn viper
#

not true i enjoy it, idc if it cant push a billion corruption, it is fun and that's all that matter for me anyway

pine prairie
#

Don't bother, they're not worth your time.

unborn hamlet
#

I'm not saying otherwise, I just stated what I see everytime I look here

#

And this Manock guy is offended by nothing

solemn viper
#

the only part i dont like is that it is too much a "fighter" rather then a mage

#

but spell + melee feels worse

pine prairie
#

See what I mean?

#

Just going around trolling.

unborn hamlet
#

See what you mean? You literally instantly insulted me for no reason, maybe act like a normal human being

pine prairie
#

I never insulted you.

unborn hamlet
pine prairie
#

Does the sky get insulted when I call it blue?

unborn hamlet
#

Anyway, back to work, maybe this guy learns some common skills in communication till I get back, and learn how to read skill descriptions while he's at it

pine prairie
#

Comes in here being a troll.

#

Accuses other people of being bad at communicating.

unborn hamlet
#

I never did anything, maybe read again what I said

#

You're just huffing some massive copium cos you know you're in the wrong

pine prairie
#

You said, and I quote "Spellblade enjoyers suffering is all I see in this chat honestly" followed by omegalul.

unborn hamlet
#

There is this nice button on discord, you can mute people, if you think I'm a troll, just hit it

#

Yeah because it's true

#

I even said enjoyers

#

Where did I say you're bad at the game, or the class is bad

#

It's not, it's just outdated, I even pray they buff it

#

And you're just offended

#

Like man what is your problem

pine prairie
#

Oh my, saying something offensive and then people get offended, surprised Pikachu face.

unborn hamlet
#

Lmao ok,

#

I can see you have some personal issues, I'll leave it at that

pine prairie
#

You just can't stop.

unborn hamlet
#

Yes, cos I never started GigaChad

#

Hope spellblade gets buffed so it's more fun to play, peace,

regal trout
pine prairie
#

I am 'suffering', I 'need a lifeline', I'm on 'copium', I'm 'offended by nothing', I 'don't act like a normal human being', I 'need common skills in commiunication' I 'need to learn how to read skill descriptions', I'm 'huffing massive copium', I 'have personal issues', but no no, you 'never started'.

pine prairie
mortal sand
#

Is 999+ frostbite stacks and 600k DoT ok?

pine prairie
#

That sounds like a lot but honestly idk. What corruption?

mortal sand
#

200, but haven't pushed yet. starting the corruption grind now

plain glade
#

Spellblade 🔛🔝

unborn hamlet
#

My frostbite on a dummy is near 7mil, aprox 7k stacks, but that's pretty much endgame near bis build

#

Real DMG on boss is 100-120k

#

Per tick

mortal sand
#

I'll check soon. farming outcasts and abomination is permafrozen, takes about 10 sec. Only level 90 now and having a hard time with LP's and exalts

#

I just switched from ice scepter to ladle, waiting for good LP Ire. What are you using?

sharp monolith
#

Hello, for a runemaster's invocation, does my cast speed allow the invocation (hydra for ex) to shoot at a faster rate ?