#🧙┃mage
1 messages · Page 70 of 1
i put it 1 in left, 1 in right
my puzzle solve skill sucked
LMAO
been searching for 10 pages, still no near max stat with reasonable price haha
when i was testing it i just got a 16/7
anything w like 14+/7 is fine
u most want the 7%
*mostly
no sadly
that only works w multiple idols
which isnt possible yet
if we had a lil better mana i could probably do it
well its probably possible for some1 not using manual invocation like me, but u need mountain boots
LOL
u chasing 300 mana?
im bored with my lightning ele nova, are there frostbite build good at 2.5k ? also frostbite without ele nova? possible?
ya i mean frostbite is good for 5k+
Just play some other endgame 300 corr build
kek
If youre bored 
wow, does it build around it also?
any good guide / planner that i can follow?
theres prob a couple, i think some of the guys here have a guide
phil has 1 somewhere
i mean int
rip i have to change my whole gear then yeah lol
does it cost more than 200m
lol i just sold this like 1 week ago for 50m, rip
some other item changes like shackles
frostbite takes the cold nova path only mostly
its possible to drop it too i believe some builds dont run it but idk
can run barrage instead or some other combination
do u remember phil link?
Release / 1.0.5
Mage / Runemaster
Leveling / Cycle Starter / Beginner / Ranged / DoT
thx
oh maxroll has one too, are there they any good
Ele nova is there cos it doesn't have to be on the hotbar
And we can take snap freeze or something
I use a completely different skill set than phil
wow armor is like 50m cheapest........ not counting if i fail the crafting
i had like total 5-10 failed t7 int...... trying to slam it to static shell
In fact I don't think I have a single perfect item
cause i have to get t5 on other stat, and int must 24
rolling 24 int is hard
rarely people sell also
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (21) / Runemaster (72)
▸ Health: 1,218, Regen: 20/s
▸ Mana: 221, Regen: 10/s
▸ Ward Retention: 570%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 65 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 199% / 77% / 79% / 81% / 118% / 58%
▸ EHP: 1,695 / 1,695 / 1,695 / 1,945 / 1,695 / 1,695 / 1,443
▸ Endurance: 26%, Threshold: 244
▸ Armor Mitigation: 33% (1,682)
▸ Crit Avoidance: 31%
▸ Cold, Fire, Lightning / Spell
▸ None
• Frost Claw (24)
• Elemental Nova (21)
• Flame Ward (21)
• Flame Rush (21)
• Runic Invocation (21)
This what I'm running
Imagine
3 lp snowdrift
I've been farming for them for forever
I have the entire drop list at 3-4 LP already, but best I got from snowdrifts is 2LP
Such is RNG
u are COF?
Yes
can run gigachad enigma
then take ice barrage too
instead of flamerush
but ya
theres a buncha diff variation
am tryina cook up a non frostclaw elemental nova spammer
The issue with that is it evaporates your mana
how do u even play without flame rush? use teleport? or walking around
oh
how u get it to 1.5, i t hink mine is still 6 sec or something
I use runic to cast reowyn only, has 8s cd
ya
its p easy since u guys use frost claw too
honestly
LOL
just takes abit to get used to first
can u perma freze oro without snap freze?

Oro is immune to freeze
You can only stun him
yeah i mean made him not move / use abilities
Not possible with freeze build, even with snap, I just use it to interrupt the heavy hitting spells
Besides that he doesn't really do anything to me
Only the poison one is annoying cos I have to dodge everything poison related
Both the poison line and poison spit is just instant melt, dead within 2 sec
last time i fight him fair was 1300... now i 2200 i dont think i wanna try again, but cheesing kinda boring it takes like 3-4 min to kill him now LOL
i have alot of upgrade gear but idk if im strong enough lol
Since I started to use sword swap to execute him it takes me like 50 second sto kill him
When he drops below the threshold , where he has the most DMG reduction, yeah, just execute his ass
Longest part of the fight just gets skipped
its possible

run ice barrage
ukno the ice shield explosion
it lowers ur snap cd
and u juust spam both
It's not possible I told you
The mana is the issue
You cast ice barrage like 3 times and you're done
LOL
It's too costly to spam it especially when you spam another spell that costs quite the bit
On my 180 mana pool as well
unlucky
do u have video gameplay of your frostbite
What builds are people running for sorc?
What sword is that with execution thing?
Last Laugh
Nope, don't think there is anyone running this build from the content creators either
And I'm kinda retired until next cycle,
i was kinda curious of the damage compared to lightning
lightning should do more damage r ight, and have more ward?
but frost is like everything frezees
depends on build
but frost should be better at killing shades/bosses but worst at clearing monos
as far as ward goes that depends
u can spec for more ward w shiver shell/reowyn's as frost
No one rly playing sorc rn
Was creating meteor sorc on first time, after lvl 80 switch to runemaster
😦
Lightning is upfront dmg
But once I ramp up stacks, I'm pretty sure frostbite absolutely sweeps the floor with lightning
Yea, monos mob killing is not as fast, but it's by no means slow either, at least for now, but on bosses it's not a comparison
Stacks mean the damage overtime ?
What do you do with lightning, 15-20k a hit? With pretty decked build? I can stack frost to deal 110k+ per dot, + the FC DMG itself is around 10k a cast
It's not like cold FC is weak, you just don't have all that extra crit dmg
As for ward, the same thing, generally I get 20k ish ward in monos, and up to 50k on boss fights depending on the boss
I don't even see the number these days maybe I should check again
If I can freeze the boss like the dragon, he won't even touch me all fight
I just walk in and he is permanently stunned till he dies
The real thing is like shade
Dragon is like ez, I can afk and tank it, deals like only 500 on his largest skill
just depends on type of boss
for big bosses like dragon lightning does alot of dmg
but for smaller bosses where u cant overlap alot of spark charges
wont be as much as frostbite
The only boss that's absolutely cringe is the bird in stolen lance, and the big spider dude in that one timeline nobody does
either way though bosses are basically dummy tests
They move too much
And have a lot of invulnerability frames
Shade depends
And on the skills they cast
I generally just tank everything but poison
And snap freeze the big hitting stuff
For mods I mean 300 Corr ofc, no nerfs needed here

2 late for that
soon that dude is gonna post a
2500 Corruption 1 BUTTON CLASS
and its over
Excuse me I press 3 buttons
good thing lightning MM are here

MM?
marksman
bro i just thought the post was so funny lmao
everyone
a nice 10minute montage
would call for nerfs
What post, where
IMMEDAITELY.
LOOL
just the shades
900 hp lookin ass LOL
but ya the dmg is nuts rite
prob giga bugged
i wonder how much the bug is actually adding all together
he used notepad to giga stack his sh1t
Copper dust arrow node is doing quite a bit more than it says
By a few 0s
Among other things
yea
this part was funny
"This is nearing the actual limits of the game due to the HP multiplier. I tried to see what would happen at 500k corruption and the HP of the boss exceeded the Int value that HP is presumably being stored in and it died instantly."
lmao
na class just busted so it 1 tapped the shade
Nerf marksman for real
str8 up from the OP tho
"I tried with frost claw at 10k and still got 1 shot by some mechanics even with 150k ward. And with the lower damage output, so it takes minutes instead of seconds. I may try a few other classes for fun, but i dont expect anything will come close to the marksman during this cycle."
RM getting fkn cooked lmao
i hope they dont destroy the mana costs
Buff rm
do we have any sorcs with mountain boots
RM players are not good
True
bro i guarantee
if they make sorc have flat mana regen somehow
everyone goes Sorc
to just blast the screen

ppl run it w 4k+ hp anyways in monos
Why would they do it har, it's not like huge damage, even my suboptimal rogue blade dancer do alot more damage
cause monolith clears
way i see it
all the popular busted builds will get rolled
and anythin not as pop mite survive
LOL
who knows if that means sparkcharge nerfs or frostclaw nerfs
or they might make it so ele nova cant be procced by frost claw
hopefully whatever they end up nerfing is that type of interaction
instead of nuking the whole skill but yea
LOL
There 2 way to see it
All other skills are bad
Or the meta is overturned
I hope they buff underused skills instead
I hope they something. Worst for me would be no changes. Just boring 🙂
yea i mean they needa just make invocations the best way to play rm
Gonna be very hard to do that imo
One will just be best and ppl will use nothing else
There's too many and so many are useless as it is, and considering you need skills in-between you aren't gonna be trying to use lots of dif ones as it'd just tank kill speed
yeah i think there was a missed opp here to like
"attune" to a specific invocation by way of the idols they so painstakingly created lol
idk what the solution is but
it would be cool to have multiple runes generated on skill usage that has mutliple element tags too
instead of it defaulting
It just needs to be heavily simplified
So you can make only 3 things that matter instead of 50 things that don't and..3 that do
Idea is awesome but it doesn't work
yeah fair
Usually I'm against simplification but there's just no way to balance this many options for 1 button
i mean they just needa add better utility ones
like cfc
then ppl who wants to optimize have to add those
just needa be on a longer duration so its feasable
rn outside of cfc
every other buff is useless outside of the frenzy ones
You'd just use the best utility one tho
u would use multiple
Which could be 1 of the 3
if there was multiple
I dont think they'd let u sit there and pre cast x buffs perma
Would be kinda boring too
it's simple to fix that tho
you just make it override the other buff
ez
but i dont agree w/ having more utility in the button
dont needa precast
its for monoliths
you'll just be rotating between em
they needa be littered around different rune types doe
like lets say 2 damage buffs
on completely different runes
so regardless of ur build u can do something extra
stuff like that
some had that
Generate em however u want idk
Nah I mean 1 each
Aoe rune, st rune, utility rune
Final rune used is the one that's activated or something
doubt they'll completely rework that
Same
easiest way will just be to giga buff a bunch of them
or make em interact with eachother
like if u have plasma orb and u use X invocation
ur orbs do 2x damage
do that to multiple
Getting into probably a similar amount of work as a rework there tho
tbh i would love
if i could do something like
use plasma orb
then use trinity of elements
and instead of the orbs circling me
they become to beams
or some wild sht
Good thing there are other classes they can play for the dumdums
yea thers a buncha stuff u can do to make em interact w eachother
rn though all invocations are p much separate
p sure if RM doesnt get meaningful changes to invocations ill likely just play sorc -shrug-
RM being a high skill cap / high reward class would have its appeal. But right now it's pretty one button like most classes until high corruption
yea and tbh at that level of corruption
most wud rather just not bother w the extra buttons to make it abit better
LOL
its not like we talking 500 corruption vs 2k
yeah think that's why plasma orb was so successful at high corruption in groups
because you can remove part of the thinking (HH Pally)
lol
never really even have to cast CFC if you have HH pally
or support in general
honestly i think biggest reason is taht rm was bugged af in beta
so ppl thought plasma still op
on release
plasma was very good when you scaled it like Empy did
and the frostclaw buffs were ridic
If they made invo do more damage as long as you don't repeat the last 4 or so invos up to a cap, that'll be cool
i mean look they even have a passive for that kuri
that passive that gives u more runes
I know
That's what I'm getting at, but make it base, not a node
additionally, 2 of the skills in RM are just dead weight
1 is 50% deadweight
and 1 is 94% dead weight
LOL
forgot there are 2 other useful invos
lol
no one plays runebolt really in endgame, it's useless for the most part. They even have fkn uniques for it and those are bad
Glyph is god awfully tuned and useful in like... kyo's dis build and thats it
maybe in a supp RM build too
frostwall is 50% useless. unless you're puru

everyone mostly runs flame rush and runic for the same 2-3 invos
(1 invo only if you're puru)
I think pip uses rune bolt?
pip figured some ish out but hasnt been playing
He does runebolt frostwall
i mean that buff isnt that great sadly
u would prob only use runebolt if u want to invo
yeah it;s like
21% dmg multi, 12% mana regen, 120% mana gained as ward
or some ish
and then a 0.5% stacking buff based on shred
Any tips on how to improve my volcanic/frozen orb sorc? I'm hitting ~3-5k crits per shrapnel
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (63) / Runemaster (28)
▸ Health: 1,403, Regen: 26/s
▸ Mana: 1,029, Regen: 17/s
▸ Ward Retention: 175%, Regen: 35/s
▸ Attributes: 1 Str / 1 Dex / 40 Int / 9 Att / 1 Vit
▸ Resistances: 63% / 13% / 82% / 13% / 0% / 39% / 45%
▸ EHP: 1,609 / 1,116 / 1,802 / 1,208 / 1,030 / 1,320 / 1,381
▸ Endurance: 20%, Threshold: 281
▸ Dodge Chance: 3% (87)
▸ Armor Mitigation: 22% (876)
▸ Crit Avoidance: 72%
▸ Cold, Fire / Spell
▸ None
• Flame Ward (20)
• Ice Barrage (20)
• Volcanic Orb (24)
• Focus (20)
• Teleport (20)
so what are the pros and cons to running crest of unity over prismatic gaze when doing the Runemaster Frostclaw Nova build?
is prismatic gaze just that much better?
crest of unity causes too many bugs and has not enough stats imo over gaze
wait, what bugs?
ive been using it on my frost variant for a while but ive never encountered any visual bugs
i never said visual
there's issues with it interacting mechanically w/ nova
issues w/ ailments, mana cost, etc
i mean fair, but those would be the only one that i would be able to recongize or see
the + skills isn't worth it imo
i mean i suppose. I just like pumping it as much as possible because i love the skill. But then again theres only so much you can do to it before getting diminishing returns and all that
how about the Static Shell vs Unstable core?
very high corruption gameplay uses static shell over unstable
since you gain a 2.xx multiplier on your armor
heard. at that point would it be a good decision to swap out static orb for static?
what build are you playing that you use static orb lmao
its not the frost claw frostbite build. Its a static charge one
i have NO idea what build this is lmao
i no of 0 builds using static on FC Nova
or looking to generate static charges
you cook this yourself?
no. its one i found online. Hold on and ill link it for you https://www.lastepochtools.com/planner/QeYqvPqQ
I went and looked and its none of my work
lol dr3ad sees static and goes "yep that's me"
See FC Nova "Jk nope not I said the fly"
this isn't even a static build
it isn't spark charge iether
lmao
its looking like cold crit
nah it's spark charge
FC Spark charge nova
FC is converted to lightning and it uses enigma
no i meant like... Since static shell has the static skill bonus i didn't know if it was worth swapping since it has static orb
lol
oh nah
we are talking about 2 completely different builds kekw
ok thats why I was so confused
yeah makes more sense now lmao
o?
you can actually make the ice vortexes in glacier deal damage
the buff that frost claw gives is inherited by the ice vortices
@full bluff this is your domain. I know you were testing glacier a bit
they get huge
interesting
I did a character found playthrough of it in CoF and I am already at 500c so we been gaming
considering my gear is pepega
I never got them to work 🙂
You could keep using orb if you wanted, as the static proc on there just isn't worth it
i mean the build that uses orb only uses it for the auto cast on runic invo and doesn't even put but 13 points into it...
https://www.lastepochtools.com/planner/oXW19dwB that is currently what I have. Remember this is essentially a fresh character after like day 2, my gear is garbo @safe grail
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (28) / Sorcerer (25) / Runemaster (57)
▸ Health: 2,386, Regen: 23/s
▸ Mana: 209, Regen: 21/s
▸ Ward Retention: 122%, Regen: 0/s
▸ Attributes: 28 Str / 0 Dex / 18 Int / 0 Att / 2 Vit
▸ Resistances: 52% / 37% / 73% / 79% / 99% / 98% / 2%
▸ EHP: 2,969 / 2,637 / 3,563 / 4,544 / 3,652 / 3,652 / 2,111
▸ Endurance: 20%, Threshold: 477
▸ Armor Mitigation: 45% (2,612)
▸ Crit Avoidance: 90%
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Glacier (23)
• Frost Wall (21)
• Frost Claw (21)
• Runic Invocation (21)
• Flame Ward (21)
so i was wondering if i couldn't find something that utilizes it a bit more
my int is so dramatically low for no reason other than CoF is funny
COF just be like that
part of the reason I am doing this is to learn CoF
but yeah that build is actually doing very well
thought im 75% sure that i cant do that and keep reowyns frostguard
the clear is pretty good because the ice vortices are huge
how does invo cast orb?
o spell cascade
i c
yee
This is interesting because
I have looked for something to put on sorc lol
instead of playing RM
you could do this on sorc
so the way you would
is go mana stack, get your crit up
and abuse the 1% mana on crit
get your mana to like 500
then you have perma mana uptime
but I didn't go for this because I am CoF
yea
i would 100% do that in trade
How long does the ice sprials last each cast?
funnily enough the % chance to gain mana back on frost claw is carrying my mana sustain
right now it feels like 4 seconds
from what I have tested
even if they get eaten by terrain
I cant post images god dang
wait what does this?
i got lost here for a sec
critical rejuv in glacier
you can use peak of the mountain and the base crit inside glacier to cheese 100% crit
then stack mana till you get enough
If only the vortex was a hit 🙂
thats what I got wrong last time I tried it
4 casts / sec with glacier, 2x vortex, stacks up a lot fast in those 4 seconds
Anyone know what's the armor cap % wise and number wise? 🤔 Im considering trying to get a chest with the T7 rah rune armor + fire pen
ooooh, thank you!
85% reduction is the hard cap for phys but you will get harsh diminishing returns around 10k
Anything fun I can with fireball and black hole together? AA is not working out for me.
Fair! Eyeballing it, i think 6k (after 1k from flame ward) might be doable if i test out some of the weaker but higher lp uniques i have stashed. Thank you!
I can use dual black holes with collapse as aoe blind, not sure if it is useful yet 🙂
and the disapointment when the animation area isn't the actual hit area
they should make it so two black holes that get too close to each other will merge into a single black hole, releasing a massive burst of gravitational waves
maybe make it so the second black hole moves faster, so you can play black hole billiards
I have a free spec skill slot on sorcerer, trying out different options for it
u running sparkcharge fireball or just normal
spark fireball, all converted to lightning
maybe try static orb, top left node charged allies
if ur mana can sustain it
assuming it works the way it says it does
should make ur shock pen 2x as strong
yea should be free aegis and that charged allies shock buff
static is also up
static orb works, added quite a lot of damage
my biggest issue on this sorcerer is ward and def
should be free 25% dr
as far as ward goes doe
LOL
i think fireball especially sucks for ward
Now to try num lock discharge of static
almost instant cooldown on static, enabling spamming it on groups
I ended up with elemental nova, manual cast with the large area and cooldown, sparks. To trigger chain reaction on groups. Ranged casting nova
https://www.lastepochtools.com/profile/Ewalt/character/Bobbei
can someone explain this build to me? this is the highest rated spellblade using a two-hand sword on last epoch tools and i can't understand why, really. i feel like 538 freeze rate wouldn't be freezing much at higher arena levels so what's the point? shatter strike and teleport aren't even spec'd into freeze rate to capitalize on it at all, either. would 64% chance to chill on hit stack enough to bump the freeze rate by a significant amount by using the oceareon ring modifier? the +4 in teleport was interesting as well. the build also seems to be a ward/health hybrid while not taking advantage of the frostbite shackles, much. can someone help me understand? any spellblade build using a 2h sword is dope to me and i wanna learn more about them
seems all over the place
i wouldnt take his gear choices are optimal or anything
for one the +4 teleport is completely useless in his case
might just be what he had so he went with it
yeah that's the conclusion i came to as well but i was hoping i missed something. unfortunate
sadly spellblade isnt popular so you cant really look at rating
esp when its some sub 1k arena
is there a way to see the builds for everyone on the in game ladder?
yeah in lastepochtools
search by class
ignore rank 1 spellblade, tahts basically a fake spellblade LOL
its like picking the class
but not even using the passives
or the skills
damn then he is the highest rated 2h spellblade lmao i guess hardly anyone plays 2h eh
either that or the ones that do arnt doing arena
arena isnt very popular
pretty useless content and just a big slog to do
you mean rank 2? rank 1 is legit spellblade
i think that was updated
LOL
the rank 2 dude was rank 1 i cuda sworn just earlier
maybe the spellblades are rising up
I need help.... i got a DROP! of 4LP i only play since 2 weeks is there someone who can help me to elevate this! playing frost Claw and got the Firestarters Torch
can always go bazaar and check by lowest price, if i remember correctly i dont think firestarter torch worth much
ok i mean it starts with 7 mil
7mil is basically a drop in a bucket, in terms of item cost
firestarter torch can be used in the fireclaw build, but it needs a bunch of other specific items just to make the build do anything consequential while something like spark charge or frostbite do much more with far less items
what are u trying to build?
Release / 1.0.5
Mage / Runemaster
Leveling / Cycle Starter / Beginner / Ranged / DoT
philip 
And at early alt it needs it
rlly?
yea its not gonna be useful at all
but why can you maybe explain that please?
the entire thing is dead stats for frostbite
might as well just buy exalted weapon with the stats u need
and have it for future slam
than slamming it into firestarter and killing the item
So selling and going for Betrayal Crit or endgame is better?
you have nothing to trigger spreading flames with
u have no use for fire damage
u have no fire spells that need reduced mana
i havent read entire guide of philip
so im not sure what he wrote there
but frostbite doesnt need any crit
once ur endgame and have the correct passives and items, u are critting nonstop to begin with
i recommend either Crystal Wand with cast speed/ele dmg over time or cold dmg as prefix with freeze rate and chance to chill as suffix
or Ice Sceptre with Spellslinger and cast speed as prefix and same as suffix, cold pen as suffix also works but its not as impactful
for a weapon
OK thanks for that waiting what jonttu has to say about it
Nothing sorry 😄 Was gonna ask something else but I'll wait in turn.
xD ok thanks @unborn hamlet 🙂
and by the by, im sure a good weapon for frostbite will be far more expensive than a firestarter 4LP to begin with 
what u wanna know 😂
determing the price is a issue with this thing to be honnest
I've been trying to figure out added spell damage and I've seen different answers from EHG, could someone clarify this to me: I have a fire tagged spell but I wanna scale void damage with it. I get a bunch of added void spell damage and on top a bunch of "adaptive" added spell damage. Will the adaptive damage turn into just fire spell damage based on the tag or distribute the damage between fire and void based on the ratio of those damage values?
if u respec the skill to do void dmg
its tagged as void
and adaptive spell dmg turns into void dmg
This I can't do as a Mage.
what skill is in question?
or rather, is it an item that turns it into void dmg?
u are talking about that one belt?
the void damage wont scale
will just get added tot he spell
adaptive will just be fire
void will just get added to the base as void
but it wont change how the skill scaling is
I'm doing a Fire Aura build around Dark Shroud of Cinders and Flame Reave
i think krip was testing somethin like that build
maybe u can get some ideas
see if he tested those
LOL
i just see him as a smart card guy with 0 idea about how to play other games, even if hes good at them 
Yeah I noticed that aswell. He's doing it a bit differently but it definitely works to add spell damage of another type to the spell and then scale that "untagged" type with increased % dmg.
This just confuses me, from EHG ekimarcher:
"Things generally get tags when they add base damage to that specific spell or convert the spell. It does not give the spell void tag, it just adds void spell damage to it.
Adaptive spell damage distributes itself proportionally to the ratio of the spell you are casting.
A spell with 10 fire damage and 10 cold damage would get even split for adaptive damage. A spell with 10 fire damage and 5 cold damage would get 2/3 of the adaptive spell damage as fire and 1/3 as cold.
Almost all multi element spells are even split."
Found it on reddit from 2 yrs ago.
thats for spells that have multiple elements
if you look them up generrally they have something like 30 cold dmg/30 fire
Ah I see
In other words, with my plan to scale "untagged" damage, it's pointless to get adaptive damage. Gotcha, and thank you!
This is the fireball build I am aiming for now https://www.lastepochtools.com/planner/QdJb5Xeo
Release / 1.0.6
Mage (20) / Sorcerer (55) / Runemaster (38)
▸ Health: 1,172, Regen: 20/s
▸ Mana: 273, Regen: 10/s
▸ Ward Retention: 504%, Regen: 62/s
▸ Attributes: 14 Str / 1 Dex / 107 Int / 1 Att / 7 Vit
▸ Resistances: 72% / 48% / 72% / 74% / 73% / 88% / 69%
▸ EHP: 1,636 / 1,327 / 1,636 / 1,729 / 1,528 / 1,559 / 1,463
▸ Endurance: 20%, Threshold: 234
▸ Armor Mitigation: 30% (1,427)
▸ Lightning, Fire / Spell
▸ None
• Fireball (26)
• Flame Ward (22)
• Meteor (21)
• Arcane Ascendance (20)
• Teleport (20)
I think I can drop meteor as mana generator, but have to test it if/when I get the gear for it
wats your teleport cd w that setup
4.4 because mana tunnel, goes down around 2.x without, which I think is possible
if wrongwarp gets fixed, 1.1 or so
the cd reduction not working?
it is 4.x% not 4x%
I looked at them, but right now I prefer the armor boots
ig once u get it down enough
defenses is the hard part on sorcerer 🙂
armor wont matter
yeah, perma immune
Ignore that planner, when I started looking at it work with "glasses" on, so many improvmenets to make 🙂
any chance this can work with black hole?
I have been trying to work in black hole, but it is just such a useless skill in most cases
Tried using black hole for aoe blind, hits yesterday, but it was just not doing much
i know unfortuantely, i did level a sorc alt and tried on making black hole and meteor work but it seems doomed
the pull is ok, but on long cooldown
ya that skill is doomed
probably drop meteor and go static gang
meteor only for mana right
the pen isnt even doing much
ya but the pen from it
but concider dropping meteor if I can manage mana without
is p useless
yeah this my fav thing i've seen on your channel xD but i guess it doesnt work
tbh am p sure
if u just run manual ele nova
over the fireball
it'll be more dmg
LOL
and u just manually cast
yeah, thats what I am doing now, for farming
esp w arcane ascend
drop fireball?
then it is a different build 🙂
ya
Ex is working on elemental nova builds now I think
sadly the spark charge from fireball isnt guud enough i think
i was messing around w 1
problem is the ward is abit 2 low for my liking
still acn probably do like 4k corruption w it
but i test em on 6k+
and u kinda get nuked
LOL
and man frostclaw is just 2 good damage wise/ward gen wise
still i think its probably the 2nd best spark charge build
I suspect elemental nova manual cast is the 2nd best sorcerer build
ya
fireball 3rd and lightning blast 4th
also for idols
u can probably just stack aegis on hit
- cast speed
so u get aegis w/o investing skills
w high rate it should be decently high uptime probably
Last time I tried elemental nova manual cast, single target was the issue
can get like 48% chance to proc aegis
and just nova from range
yea ik what u mean w single target but i still think if u go super deep in nova tree
w increased dmg and stuff
can be not bad
idk about bosses/shades havnt tried
my issue with it is that it makes manual invocation control rly annoying
since the runes are mixed up
any chance you have a build for that?
Not one I stored somewhere, sorry 🙂
think it was lack of war that stopped me from actually playing it
hard to say now 🙂 bad memory
ah don't worry thanks anyway!
Yo, mage class doesn't have any spell damage per ailment stuff right?
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,287, Regen: 20/s
▸ Mana: 194, Regen: 9/s
▸ Ward Retention: 823%, Regen: 76/s
▸ Attributes: 23 Str / 20 Dex / 183 Int / 10 Att / 10 Vit
▸ Resistances: 64% / 78% / 64% / 54% / 61% / 114% / 52%
▸ EHP: 1,851 / 2,239 / 2,017 / 2,334 / 1,794 / 2,054 / 1,821
▸ Endurance: 41%, Threshold: 257
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 47% (2,820)
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Frost Wall (21)
• Elemental Nova (24)
• Runic Invocation (22)
• Frost Claw (21)
• Flame Ward (22)
am rocking these idols nowadays
sadly chest could be better if i can get aegis on hit
my mana is basically just enough if i can manage it properly
Any exp runemasters about? I have a question.
Does the lightning blast ability Effluent defense proc ward when LB is cast auto from frost claw, therefore taking into account the mana used from frost claw?
Thanks in advance.
pretty sure it would only count the mana spent by lightning blast only
and generally for most nodes
if it doesnt say directly casting, it means proccing it should work
I've been leveling a spellblade and am at the point where i feel i should decide between shatter strike and flame reave, I'm not quite sure what the differences between them are other than the element
Would love input from people that have some experience
its just me or rune of removal have a bias removing highest tier affix, like just now i tried to remove 6 gear, its always remove the tier 7........ FFFFFFFFFFFFFFFFFFFFFFFFF
because thats how it is
its weighted to remove the highest tier
its still random , but lets say if u have T7 T5 T5 and T1, the chance is not 25% for all
well damn
no wonder
that is fuked up
lol
7 tier 7 in a row
i give up
also how does glyph of order works
i had tier 4 that has range 10-15, my tier 4 was 15, so it was higher, trying to use order glyph it said upgraded to 20, when the max of tier 5 is like 25......... like whats the point if dont give me max, it was supposed to be give me max roll right, since my tier 4 is like maxed
No it's not. It is evenly weighted.
25% chance for any affix, assuming 4 affixes
Just feels much worse when it hits a high tier affix, so it feels like it's more common than it is
I'd only recommend using removals for actual crafting when the item is absolutely bricked already and can only be saved by a good removal hit
Thats why most of the time I use glyph of chaos and pray that newly rolled affix is what I want 
Living on the edge
It maintains the same % roll, so if the range expands, it might not line up exactly to the "max"
so basicly useless glpyh
it should probably changed on next patch to give you highest roll if upgraded
I wouldn't say useless entirely, but it has by far the most narrow use case
they can say whatever they want about this, the devs, i trialed this on many many many many many many items, and its definitely liking the T6/7 affixes way more than anything else
i had 2 100 item samples, and both ended in about 55% of removing the exalted affix, do with this info what u want
at the end of the day
if its not a 100%
its a 50/50 
you either get it or u dont
40% of the time it works every time
It is not useless I use it all the time. If you have a t7 affix you need to reroll to get higher you can upgrade your 2nd affix to t4 then reroll the t7 affix to get a near max value. If you get a good roll on your t4 affix you can use glyph of order to guarantee a high value and if you rolled low just upgrade and hope for high roll.
BUFF SPELLBALDE
PLEASE
acolyte is the only class with all 3 subclasses that work
they already said reworks and buffs will be a cyclic thing
and honestly unless they fix the terrible performance issues this game will be dead before long
fk balance, just fix the damn game first
Do you guys ever use 2 rune combination? or just 3 combination all the time
they need to reduce corpse lingering time
i already stated my opinion on this and asked them about it too
asked them if its possible to implement an option to simply just turn off dead bodies as a whole
got an answer of ´´its a bug they stay up so long,´´
my rought translation is : yea we dont really care we got other things to do

like, im not asking why they stay up so long
i just want to turn them off completly
the optimisation on them is just atrocious
FAX
makes duengoens hard
because when you use dengeon ability the game should not stutter
my gpu can run this game very well, but its the stutters during key moments that suck
if meteor converted to lightning, is craterborn node converted to lighting pen or it's still fire?
sad, thank you!
Did you actually record the results? If you did, it would be great info you could provide in a bug report.
Equal weighting has been my experience ever since they changed it to be equal
i would have if my Lost Ark brain rot didnt make me name the folder Lost_Epoch_test instead of Last Epoch and then proceeded to nuke it when i was making space on my disk for more crap 
maybe if ill be arsed to collect that much exalted garbage again ill make another batch
even if its just an excel table, it still takes forever to note everything u know
i just check there disccussion about it on official forums that its heavly favored to removing higher tier affix
Well that's just dumb
Lol
Bc I've done the same thing xD wondering why it took my t7 now I know lol
When did they change this? Afaik it has always been weighted towards removing higher tier affixes
I really didnt know this and tbch
i just dont use rune of removal anymore anyway
because it bricked so often that i'd rather just throw the item on the ground instead of trying to roll it
They changed it shortly before releasing the Temporal Sanctum dungeon iirc
for frostbite shackles can they be found outside of normal blood monolith?
dont wana keep doing normal monolith for em but im noob
You can get it from empowered (level 100) blood frost death
really, it's always better to farm the monoliths on their level 100 versions when possible
T4 Julra 5 sec kill with Runemaster FC build https://youtu.be/rd3uER2CWcA
No, the rune and prophecies can only generate random drops, i.e. stuff that can drop anywhere
you should never do normal monoliths ever in this game u seriously wasting your time if u are doing so
so no need to do all the normal monoliths just rush to end right?
yes unlock mpowered as soon as u can
and does filling the stability bar competely matter?
if u cant push corruption just farm base empowered monoliths it will be way betteer than normal monos
Nah, just get enough to run the boss fight for normal monos
thanks all!
hey guys, can ignite stack more than 999? It only goes up to 999 on the UI
Nope, all "unlimited" ailments cap out at 999.
That's sad. I thought it was just a limitation on the UI 🥲
Also, is snapshotting a thing in this game? That is, if I buff myself and then apply ailments, will they continue to deal more damage even after my buff expired?
this is factually incorrect
since Frostbite can stack above 999
and is denoted on the UI as such
i assume ignite MAY have the same thing and it is difficult to see
denoted how?
let me test
you are right! There's a + below 999 ignites
🙂
the limitation on the UI
is just the integer not going over 999
or it'd be cluttered as fk
Thanks for clarifying!
ofc np
do you know regarding the snapshotting question?
Didnt even know that. Thanks for correcting me! 😉
all good!
snapshotting is a thing, i am just unsure to what extent
Hmm thanks. I don't like snapshotting, but oh well
Hey guys
About Mad alchemist's label slams
What should i slam into a 4 LP one
Cast soeed
Crit multiplier
Lightening penetration
#4 should be chill on hit or freeze multiplier or what ?
cant u use frailty on wands? as bottom stat?
or am i smoking
either way, , pretty sure there is a shock chance
Guys, sorry for so many questions, first time playing mage 😛
Frost Claw has a node called "Lava Talon" that converts it to fire, and it also says that chill chance from all sources is converted to ignite chance. Does that literally mean ALL sources?
Shock on hit or freeze on hit or freeze multiplayer
Only these are available
You're playing spark charge right, since the lightning pen, so just add shock chance
Freeze does nothing for you
All global sources, pretty sure,
Isn't freeze useful to keep enemies not moving ?
Stun chance/shock
Alright thanks guys
Yeah, if you just want to CC enemies, stun chance will be better
Hmm shouldn't my chill chance show as 0% on my character sheet then? It's still showing chill chance there.
Alright thanks 🙏🏻
You don't see the conversion in character sheet
It happens on the spell itself
really, oh that explains it
So I can rest assured that any chill chance from items/blessing is actually getting converted to ignite?
It's a skill node, not a class passive
Blessings don't count for that iirc
Or was it buffs that don't count, I don't remember
well in that case it wouldn't be ALL sources 😛
"global"
Here's the node text description:
Frost Claw's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Chill chance from all sources is converted to ignite chance. Swaps Frost Claw's Cold tag for a Fire tag.
No global mentioned huh
well there is no chill chance buff so the wording is irrelevant in this case, but generally it only counts for items and blessings
Still, you will see the chill chance in char sheet cos it's the spell itself that converts it for FC
The weird thing is, testing on a target dummy, I still see the chill ailment being applied, although just 3 stacks 🤔
Yes, it will convert all your chill chance on frost claw
if you are hitting with other skills, those are not affected at all - and if you somehow have some chill chance that was converted from something else, that chill chance can't be converted further
That's the max stacks for chill
Got it, thanks. I saw chill chance still showing up in my character sheet and thought it was not working as expected or something, but if it only applies to frost flow it makes sense.
I'm making an ignite build and got the chill chance blessing because of this convertion chill -> ignite
Guys which experimental is best for frostclaw build ?
🔸Ward Decay Threshold
Ward Gained on Potion use per 10 Intelligence
Or
🔸Seconds of Traversal Skill Cooldowns recovered on Potion Use
Increased Chance To Find Potions
so if i wanted to make a runebolt build that could atleast push 500 corruption, would that be feasible?
https://www.lastepochtools.com/planner/ApGL33ko
Transitioning to empowered mono farming for Heart, struggling with a decent amount of one shots. How can I improve survivability w/o Heart/Exang.
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (56) / Runemaster (20)
▸ Health: 1,091, Regen: 19/s
▸ Mana: 331, Regen: 13/s
▸ Ward Retention: 192%, Regen: 12/s
▸ Attributes: 0 Str / 0 Dex / 38 Int / 0 Att / 11 Vit
▸ Resistances: 113% / 127% / 82% / 59% / 21% / 38% / 45%
▸ EHP: 1,499 / 1,499 / 1,499 / 1,430 / 970 / 1,094 / 1,149
▸ Endurance: 33%, Threshold: 269
▸ Armor Mitigation: 26% (995)
▸ Crit Avoidance: 91%
▸ Fire / Spell
▸ None
• Teleport (21)
• Meteor (21)
• Fireball (23)
• Arcane Ascendance (21)
• Flame Ward (21)
Is fire frost claw any good? Or is spark charge too powerful?
Try invoker rings
My latest version of lightning fireball https://www.youtube.com/watch?v=v5P4F7CD8jU
How would they help other than 2 points in flame ward?
Invoker rings gives ward on hit, and get the Distant Spark passive for more hits on crit
Im playing fire fireball, I dont think theyd help that much =/
They are what keeps me alive at 800+ corruption with fireball 🙂
go figure, i have 5 of the fire ones, no lightning one haha
can't really count on heart
all the cool kids have it though XD
it is a great item, just not enough to sustain ward by itself anymore 🙂
so the abacus wand overrides the amplified cascade node? thats rough
yeah i noticed. im trying to theory craft some kind of build for it because i am very tired of just seeing.... frostclaws and elemental novas
I really wanted a runebolt, rune of dominion build to feel good
im trying to decide between the amplified cascade or inscription of momentum
basically frostwall or rune of dominion
Does the devastator node give it the area tag?
That would be a fun interaction
if it did that would be fun with area increases
neither imo. Is that a belt? The set belt with armor and cast speed is best in slot imo. Once you get enough cast intelligence on your gear (150+) the strands soul ward belt doesnt give you much
Yeah i want to slam it into strands soul
+3 Potion Slots if you have at least 900 Mana, guys how to enable this stat?
Idols, Flat Mana, Mana%, Passives, Attunement stacking - That said, stacking those stats seems kinda horrible for any mage build that i can think of 😛
are there any significant increases that i missed? like some uniques? or maybe just high mana regen items ?
btw its very good stat for blackhole/meteor build
Affix: https://www.lastepochtools.com/db/prefixes/AOwRgHEA
Body Armor: https://www.lastepochtools.com/db/items/UAwVgHATA7CQ
Rings: https://www.lastepochtools.com/db/items/UAzBMoZgDiA , https://www.lastepochtools.com/db/items/UAzAsCYE5SA
Comes to mind, have fun with ur build 🙂
oh, ty for the info. i missed the prefix on weapon, that could actually be better than damage %
https://www.lastepochtools.com/db/items/UAzCcGYEZiA with Mana and Mana Regen + Teleport with Mana Tunnel could also be cool (After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown.)
117 mana per second... one cast is marginal
are there any good builds out there for runemaster that dont use frostclaw? looking for something fun and new that is good enougth to atleast do 300+ corruption
ahem
Disintegrate.
very fun
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)
▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561
▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
@grand karma
have gotten this up to 800
the better the gear, the better it pushes
it is VERY comfortable in the 3-500 range
Might have to check it out! Disintegrate was a build I thought of doing. I was hoping I could get runebolt to work well but it seems very undertuned
I also wanted to do pure channeled elemental nova but idk
Why the soul gamblers fallacy?
Until cycle two, it works fantastically with disintegrate thanks to ingvars
So recently is normally within 4 seconds. Looks like your crit chance is really high so wouldn't the 50% less crit chance reduce your damage?
the only thing capable of critting in that loadout is glyph.
And you get used to working around it / timing it / placing it in optimal positions to keep gamblers buff up as often as possible
What locks out the crit?
Wdym?
You said the only thing capable of critting is the glyph? Your crit chance is high as hell what's keeping everything from critting?
None of the other abilities can crit
Tp doesn't deal damage, we disable flame wards retaliation, and focus doesn't deal damage
Really only need glyphs for bossing
is mad alchemist ladle like the best weapon for all mages?
is there recommended slam for hydrae outside of multi/dmg
do you have like some videos for this perhaps? 
Unfortunately no.
quick question. Does the cast count of Acuity also counts towards procs, or only direct casts?
pretty sure it should be direct only
should be easy to test with the multiple frostclaw procs
i mean more like arcs or spark charges or frost claw procs from hitting with mana strike
shouldnt affect it, it should only be direct casts, would be pretty weird design otherwise
wow, that's a nice thing, combining ascendance with enchant and brrr
does warden's echo procs work now?
Time to play sorc disintegrate
Kekw

I am experimenting with static on auto cast
kind of works...
Gain charges on crit hits, instant cooldown reset on max charges, instant cast static, ward and +spell damage from static
its just not very good
i tried it abit too
i think alota these skills are just str8 up weak
not even a mechanics thing
its just some skills do no damage compared to others LOL
yes, thats what I feel too. Just too weak compared to the hazzle to make it work
Like static hits 5+ monsters for 20-30k
pretty short range
if it was screen wide range and 100k+
and I am comparing static for fireball, not even frost claw 🙂
and the utility part of the skills are weak, I am trying to turn static into some kind of utility, not for damage
the ward is weak, the +spell damage is for 1 cast only
and when/if I get my static spamming going, I am out of mana fast 🙂
I like the Stormchaser idea, you have to keep moving to build charges, move and kill for more charges.
Stop and the storm ends
i think alota these skills got nuked during beta or sumthin
like static orb too
all seem just super weak
thats why it ends up being basically, good utility value=we can try the skill
no utility tied to it or buffs=useless
its like blackhole
its dog skill
but imagine it had some buffs to other skills
or utility
u can still make it work
LOL but w nothin like that its useless
I tried it for crowd control a couple of days ago, was a joke 🙂
the stuff from prismatic gaze does more damage
for sorc i think arcane ascend is the best skill by a mile probably
if u make builds around it its prob p good
I wanted to set up 2 black holes and drag monsters into them
It's not a bad choice if you don't want to push and just want fun
so the drop rate nerf kinda true i guess, i fight time lich bos at 3000 corruption and got no unique for 3 straight bos fight, when before there will always guaranteed like 1 unique
theres a drop nerf?
